--------------------------------------------
|FATAL FRAME III: THE TORMENTED ENEMIES FAQ|
--------------------------------------------
By: Aliosis
TABLE OF CONTENTS:
1. Introduction
2. Revision History
3. General Tips and Hints
4. Ghosts
a. Wandering Mother
b. Wandering Daughter
c. Man in White
d. Man in White (Armed)
e. Black Shadow
f. Female Survivor
g. Hidden Face Man
h. Woman Brushing
i. Priestess Girl
j. Rope Priestess
k. Engraved Man
l. Crawling Woman
m. Stroller Grandma
n. Needle Woman
o. Tattooed Priestess
p. Kuze Family Head
q. Rope Man
r. (Flying) Priestess Girl
s. Reika Kuze
5. Character Advantages/Disadvantages
a. Rei Kurosawa
b. Miku Hinasaki
c. Kei Amakura
6. Conclusion
-----------------
|1. Introduction|
-----------------
I'm back with a new rhyme! Welcome to Fatal Frame III: The Tormented!
Perhaps you've dealt with Himuro Mansion's ghastly gooblegook easily
enough. You may have even braved the babbling bric-a-brac of All God's
Village. But now it's a whole new ball game, because the battlefield
of choice here... is in your very dreams.
I'll try to list the ghosts in the general order you can
expect to fight them normally, but it's quite possible
that you may encounter them in a slightly different order.
I've also included special notes for specific encounters.
There's not many right now, but there may be more in later
updates.
Good luck!
This FAQ is, to my knowledge, currently hosted only on the following site:
GameFAQs (www.gamefaqs.com)
---------------------
|2. Revision History|
---------------------
April 2008: First version of the FAQ. Let's see how it does.
---------------------------
|3. General Tips and Hints|
---------------------------
1. IMPORTANT NOTE ABOUT SAVE POINTS: Save points come in two flavors in
Fatal Frame III: Blue lanterns and the Camera Obscura. You use the lanterns
when you're in the Manor of Sleep, and you use the Camera Obscura in your
bedroom when you're awake. The Camera isn't available as a save point at
the very beginning, however; you have to play into the game a little.
Also note that, like in previous games, both save points can become
unavailable for a time if a ghost is nearby.
2. Keep your health up when you can. Many ghosts, especially later on,
can drain up to 3/4 of your health bar in one attack. If you think you're
in danger, don't be afraid to use Herbal Medicine or even Sacred Water.
Also remember to utilize the Stone Mirrors. You can only carry one at a
time, but so long as you have one your health will be fully restored the
instant it reaches zero. Of course, since you can only carry ONE at a time,
you should be careful not to let them go to waste by being careless.
3. Your map (Accessed with the L2 button by default) will show you areas
you've explored already. Among these, you'll sometimes see a door with a
red arrow pointing out of it. Opening these doors allows you to wake up.
You may find this as a useful way to regain Type-7 film and restore your
life to full in a pinch.
4. Your capture circle (The large circle in the center of your viewfinder)
will begin to glow, and lights will appear around the rim when you can hit a
ghost. The closer you get, the more damage you'll inflict. Swallow your fear
and get right in their face if ever you have the opportunity! Of course,
there are some enemies in which you will have to show more caution.
5. Further, if the capture circle turns a red color, it means several things.
First, it often means that the ghost is about to execute an attack. Second,
it's an opportunity for a Shutter Chance. A Shutter Chance is when you shoot
a ghost when it's especially vulnerable to attack. This in itself is capable
of doing quite a bit of damage. It can even lead to a Fatal Frame! If you
manage a Fatal Frame, keep your lock on the enemy! They'll usually stagger
back, but the red rim will come back before they're recovered from your
attack; you have to be ready for this. If you hit them again when the red
comes back, that's a combo. In the right circumstances, this can lead to
three or more shots! It also gives you a truckload of spirit points for each
one, so it's extremely useful.
6. Unlike the first game in the series, there's no one telltale noise to
indicate that an enemy has teleported. The best way to know this now is if
your filament (That colored light that turns blue and red when ghosts are
nearby) light changes intensity, or if you actually see them vanish. Be
prepared; many ghosts will take this opportunity to attack you. Find them
again as fast as you can.
7. Ghosts can go through walls, but you can't. If you can help it, don't
stand next to a wall; not only is your camera incapable of attacking a ghost
through a wall, but it gives your enemy a window of opportunity when attacking
you.
8. If you're fighting a random ghost and you want to run away, it's risky
business. Some will vanish the moment you pass a certain point, but others
will chase you with zealous abandon. After all, what else do they have to do?
Besides, you're running away from valuable spirit points!
9. If you're in immediate danger of attack by a ghost and you're waiting for
a Fatal Frame, don't think it'll always work. Several ghosts won't give you
enough time or warning before an attack to let you fire one off, to say
nothing of ghosts attacking in groups. Be prepared to dodge an attack, and
then hit 'em back!
10. Ghosts are usually stunned for a few brief seconds after being hit with any
sort of shot. If a ghost is getting too close for comfort, shoot them and take
the window of time you have to re-position yourself farther away.
11. All ghosts have recognizable patterns. Learn them!
12. The best spot to aim for on most ghosts is their head. You often need to
have the head in any shot you make to do damage.
13. You can't replenish film at save points this time around. If you're out of
everything else, switch to the renewable Type-07 film, which restocks to fifty
every time you wake up from the Manor of Sleep. It's incredibly weak, but it's
way better than nothing. You also get some Type-17 film and some Herbal
Medicine when you wake up and then return to the Manor, but if you had more
than the amount given to you, you actually lose the extra. Fortunately, nightly
film and medicine locations are reset when you go back to the Manor of Sleep,
so you can just go pick them up again if you wish. Films above Type-14, Sacred
Waters, and Stone Mirrors are not affected by waking up, only by the character
you're using.
14. If all else fails, run! It's harder for a ghost to hit a moving target than
a stationary one. Move around a room until you can gain an advantage and launch
a counter-offensive.
-----------
|4. Ghosts|
-----------
The ghosts in the Fatal Frame series have always been intimidatingly realistic,
and this game is no exception. Whether they fly or swim, walk or run, the dark
denizens of the Manor of Sleep will chill you to your bones. Here's the general
format I'll be using for each ghost entry:
-. [Name]
Description:
Tactics:
Recommended Film:
Rewards:
Lair(s):
Miscellaneous:
Ready? Guess we'll see!
a. Wandering Mother
Description: A woman with long black hair holding hands with her small
daughter. Both wear black kimonos. The woman frequently asks where somebody
went. Talk about break-up issues.
Tactics: She is the first ghost you really have a chance to fight. In the
first encounter with her, the strategy is simple: The woman will flit about
from side to side with a minor teleportation ability, then reach out to grab
you when she gets close enough. It's kind of freaky to see her face up close,
but she poses little actual threat in combat. You should have more than enough
time to focus on her as she comes at you, then Shutter Chance her away. You
can also get a Fatal Frame if you wait a teensy bit longer, and then you can
continually pummel her with combo shots. She's excellent practice for the rest
of the game, so use her to become familiar with the control scheme you've
chosen.
Recommended Film: Anything higher than Type-14 is casting pearls before swine,
if you ask me.
Rewards: Undeveloped photos on occasion.
Lair(s): Hearth Room, Stairs Hallway.
Miscellaneous: The first time you fight her, she's holding her daughters hand
as they teleport around. Her daughter is no threat to you at this time.
b. Wandering Daughter
Description: A little girl with long black hair and a black kimono. She
frequently cries and apologizes for what she did.
Tactics: She's not terribly different from her wayward mother. She enjoys
teleportation a bit more, and she has an extra attack, but she's physically
weaker than her immediate ancestor. Try to keep her in your sights until
she comes at you, then Fatal Frame her into next week. If she moves about
too erratically for you, get out of your viewfinder and look for her blur
coming out of a nearby wall or anything.
I mentioned extra attacks, didn't I? Sometimes she'll appear right next to
you and grab you. Although this is fairly rare, it helps if you pop out of
your viewfinder when she vanishes to make sure she isn't standing right
next to you. If she is, dash away and give her a charged shot to think about.
Her other new attack is when she holds her face in her hands and cries. This
attack has a Shutter Chance associated with it, but if you miss it, the
screen goes dark for a few seconds. Veterans of the series may remember a
certain someone named Chitose Tachibana who employed this move. Fortunately,
it's also a rare occurrence; I've only seen her attempt it once or twice.
Recommended Film: Type-14.
Rewards: A scrap of paper! Neat!
Lair(s): Hearth Room.
Miscellaneous: Aim down a bit when you're shooting at her. She's short.
c. Man in White
Description: Get this: He's a man wearing white! Get out of town! Seriously,
he looks a bit like a zombie, with whited eyes and a shabby black hat on his
head.
Tactics: Ol' Man White is pretty limited in his attack vocabulary. About
the only thing he'll attempt to do is grab you or try to give you a big
hug. Both attacks are slow, weak, and leave him wide open for a Fatal
Frame. He takes a few hits to go down, but that's just more fuel for
your Spirit Points fire, if you ask me.
Recommended Film: Type-14.
Rewards: Sleeping Stone at one point, but otherwise you'll just be racking
up the spirit points.
Lair(s): Friggin' everywhere.
Miscellaneous: Sometimes there's two or three of them. Try for charged
group shots and give yourself as much breathing space as you can to
dodge attacks. If one corners you, Shutter Chance or Fatal Frame him
then change locations to make sure the others don't ambush you through
walls or other obstacles.
d. Man in White (Armed)
Description: No, he's not just a Man in White with arms; don't be a
smart aleck. He's about the same as before, but wielding a scythe in
one ghostly hand.
Tactics: He might still try to grab you with his free hand, but for
the most part this guy prefers to let his scythe do the talking. He'll
do a downward slash with the thing if he gets near you, and it hurts
more than his other attacks. There's still a Fatal Frame associated
with the attack just as he's about to swing, however, so you could try
to hit him with that. You might need to aim up just a little higher
than usual to get him, though.
Recommended Film: Type-14, again.
Rewards: Not a whole lot.
Lair(s): See previous entry.
Miscellaneous: If he's with other Men in White, I'm pretty sure he's
the only one carrying a scythe to the party. Try to remember that
he's just a little more dangerous than his buddies.
e. Black Shadow
Description: They kind of remind me of ninjas, actually. They're black
from head to toe, with only the top of their faces semi-visible.
Tactics: Although they bounce toward you fairly slowly and do little
damage individually, these guys are dangerous. They like to teleport
behind and/or around you, and attempt to hit you from multiple sides.
Their sole attack consists of them bowing at you at point blank range;
sort of like a headbutt, I guess.
You can blast them all you like, but even if you kill them, they just
keep coming. You have to beat up their "generator" to cut them off at
the source. Even so, they sure are distracting when you're trying to
do this.
Recommended Film: Type-14. You might even try Type-7 if you don't want
to waste too many resources.
Rewards: Nope.
Lair(s): Bundled with Yoshino wherever she wanders.
Miscellaneous: All four of them look a little different. There's no
real difference to them, however.
f. Female Survivor
Description: Yoshino on steroids, pretty much. She wears slacks, a
red shirt, and periodically has tattoos growing over her face.
Tactics: The first time you fight her, you have to go through her
Black Shadow buddies. Destroy a few of them first, until you can
get close to her. When she stands up, the real fight begins.
Yoshino's attacks are really little different from those of our old
friend Wandering Mother. She'll walk toward you, teleport sometimes,
and attempt to grab you. She's not quite as aggressive, however, and
will oftentimes simply stand about while her Shadows swarm you.
Getting close enough to her will usually provoke her into attacking,
and there's a Fatal Frame with her name on it just before she grabs
you. Be careful, however; Black Shadows will still come at you even
if she is stunned, so keep moving when possible. Fortunately,
defeating her will instantly destroy all Black Shadows.
Recommended Film: Type-14 or Type-61, if you want to end the party
in a hurry.
Rewards: Yoshino's Photo, Function: Measure, and... that's about it!
Lair(s): Corridor.
Miscellaneous: Her back story is really, really freakin' depressing.
g. Hidden Face Man
Description: A man wearing flowing white robes with a veil over his
face. Oh, and he's wielding some sort of cleaver.
Tactics: This ghost is running, and therefore moves faster than you
can. His attack consists of him trying to bring his cleaver down on
your noggin. This gives you a chance at a Fatal Frame just as he's
about to swing, so use that to your advantage.
Later on, however, his attack actually changes. He'll eventually
start swinging the thing at you multiple times, and although there
is still a Fatal Frame associated with this attack, it's shortly
after the first swing instead of beforehand. Change your tactics
accordingly by backing up when he's about to attack.
Recommended Film: Type-14. Maybe Type-61 if you have so much you
don't know what to do with it all.
Rewards: Simulacrum Mask, Sacred Stone ability, undeveloped photo.
Lair(s): Garden Corridor, Great Hall.
Miscellaneous: You may recognize him from the very beginning as the
crazy guy who chased after you before you got the Camera
Obscura.
h. Woman Brushing
Description: Oh, you'll have no trouble remembering what she looks
like. She wears a dark kimono, has long flowing black hair, and
looks like a psychopath with too much makeup on her face.
Tactics: This lady LOVES teleporting. And ambushes. And teleporting
around while she's ambushing you. Her most common attack involves
her circling around you, then swooping down and then up straight
for your face like a freakish bird of prey. You can Fatal Frame
her during this attack, but don't wait too long or else you'll only
get a charged shot on her. Worse, she can still grab you even if you
shoot her just before she connects.
Her other attack consists of throwing combs full of hair at you. It
sounds kind of silly, but these things hurt. She'll usually, but not
always, say "You said you'd come BACK!" before doing this move, so
get ready to dash somewhere in a hurry if you hear this. If you see
her readying this move, you can Fatal Frame her just before she does
it and it'll cancel it out.
Above all, settle for charged shots when you can get them, and keep
plugging away at her crazy clown face.
Recommended Film: Type-14. Or Type-61, if she really bugs you.
Rewards: Twilight Stone, Dianthus Key, Holly Key, Upgraded Lens:
Pierce, Purple Diary 3.
Lair(s): Kimono Room, Preserve Room, Hearth Room, oh my!
Miscellaneous: On Hour VI, Night 8, you'll find this lady in her
usual hangout spot in the Kimono Room. If you want to give yourself
a nice little heart attack, take her picture before the battle starts.
i. Priestess Girl
Description: There's technically several different versions of this
girl, but they all wear white robes and have dark hair.
Tactics: They're all rather annoying, as children ghosts tend to be.
A typical Priestess Girl encounter will consist of her spinning
around you and teleporting every so often, before finally coming at
you with a stake and attempting to stab you. Since they only come up
to about your waist, this could cause problems for any character.
You can Fatal Frame them during this attack, and it's recommended.
Just wait until she's holding her arm up about as high as it goes,
and the chance will pop up clearly.
Another attack she likes to use is her basically teleporting under
and behind you, then sticking her stake into your ankle. It's
usually fairly easy to dodge this, although if you're fighting more
than one it's easy to lose track of one to this move. Try staying
out of viewfinder mode when she's not visible, and usually you'll
see her coming out of the ground before she can hit you. I believe
you can also Shutter Chance and/or Fatal Frame her during this move,
but since you get virtually no charge time, it won't do much damage.
Recommended Film: Type-14 if alone, Type-61 if attacking in a group.
Rewards: Undeveloped photo, Gray Diary, Sleeping Stone, Upgraded
Lens: Blow, Red Diary 2.
Lair(s): Doll Altar rooms, mostly.
Miscellaneous: Be very careful if they come in groups. Settle for
charged shots if you can hit more than one, and watch out for the
others if you begin to concentrate a Fatal Frame combo on one.
j. Rope Priestess
Description: She's a flying disembodied torso with stretched out
arms, long dark hair, and a constantly screaming face. She stands
out in a crowd.
Tactics: Get as much distance as you can from her. When you have a
good view of her, try building up for at least a charged shot. If
she begins to swing her arms at you like a macabre windmill, you
also have a shot at a Fatal Frame. Assuming she's not right next to
you when she starts, that is, because it takes a second for the
opportunity to present itself. She likes to teleport and move from
side to side, so be careful of that.
Recommended Film: Type-14 or Type-61, depending on how much trouble
she's giving you.
Rewards: Spirit points.
Lair(s): She can appear randomly in any room that was once part of
Himuro Mansion. She's also scripted several times.
Miscellaneous: Kind of makes you want Kirie back instead, huh?
k. Engraved Man
Description: Basically looks like a Man in White, but he's covered
in blue tattoos. He also carries a weapon.
Tactics: Just like the Man in White, you can Fatal Frame him just
when he's swinging his weapon at you. Unlike the Man in White,
however, he teleports sometimes. This usually isn't enough to
present a major problem, just be careful that he doesn't sneak up
on you through a wall.
Recommended Film: Type-14.
Rewards: Moriya Tomes 1-4.
Lair(s): Stairs Hallway 1F, Foyer, 1F Hall with Tatami, 2F Futon
Room. Also a random ghost later on.
Miscellaneous: The fourth one comes with two Men in White with him.
It might be easier to take them out first, but if you do kill the
Engraved Man, his buddies automatically disappear.
l. Crawling Woman
Description: Ugh, this chick is creepy. You first encounter her
while going through a crawlspace. She moves around on all fours,
has dark hair and a red shirt, and her face is pale and sinister.
Tactics: If she wasn't intimidating enough already, you have to
take her on in a confined space while perpetually in first-person
view. She's also one of the fastest ghosts in the game.
Part of the problem is her speed. It's usually not hard to see her
coming right at you, since she seems to prefer coming toward you
from whichever direction you're facing at the time she attacks.
She'll come right up to your face and grab you, shaking you around
and screaming with her face right up to yours. She also has an
attack in which she pauses a few feet in front of you and then
simply slams into you before retreating, but it's less common than
her grab attack. She can do either of these attacks upside down as
well, though it doesn't really affect much other than aiming.
My advice? Be very careful to aim for the correct spot no matter
which way you see her face going before she grabs you. You wouldn't
think it'd be hard to hit her since she's directly in front of you,
but believe me it is. If she's on the floor and about to attack,
try keeping your viewfinder a little higher up than where her face
normally is; usually her head will sway up a bit, and this is when
you can Fatal Frame her. If she's upside down, just aim a bit down
instead.
If you have the Sacred Stones ability, try and use it just when
she's coming up to you so you can not only charge up your shot more,
but you should have an easier time aiming for her as well.
Recommended Film: Type-14 if you're not too worried, Type-61 if
you freaking want this chick dead. And you will.
Rewards: Two undeveloped photos!
Lair(s): Under the Floor (1F Hall with Tatami), Underground Passage
2F Futon Room. She's also a random ghost later on.
Miscellaneous: The third time you fight her, it's in an open space.
I think she's easier in this manner, because you can see her much
more clearly. If you throw charged shots at her constantly and
take advantage of the open room, you should have a much easier
time with her.
m. Stroller Grandma
Description: An old lady, hunched over, with white hair and a gray
robe. As the name implies, she pushes a baby stroller in front of her.
Tactics: I hate this lady. She's technically never a required fight,
but if you're like me, you'll encounter her at least once or FIVE
times in any given playthrough.
As far as I know, she only has one attack, and it's more than enough
in itself. Like the Juggernaut from X-Men, she'll charge straight at
you with the stroller, and no matter how hard you hit her, she won't
stop for longer than a second. If she rams into you, you're going to
take a lot of damage; anywhere from about a third of your health on
Normal to pretty much all of your health on Hard.
So, what should you do? Keep plugging away at her. You can get Zero
shots frequently while she's coming at you, so simply back away
while keeping your aim on her and fire whenever you have a good
shot.
Do not, under any circumstances, lose track of where she is! She'll
sometimes teleport, usually after hitting you with the stroller, and
then come at you the same way she did before.
Recommended Film: Type-61 if you can spare it.
Rewards: Notched Arrow Key if you beat her in the one place she's
guaranteed to appear.
Lair(s): 1F Foyer. Random ghost later on.
Miscellaneous: What's in the stroller, you might wonder? A dead baby.
No, seriously, there's a dead baby in there.
n. Needle Woman
Description: A tall woman with long dark hair and robes, with hollow
eyes and needles covering her hands and arms.
Tactics: A bit freaky, but fortunately not a difficult opponent.
She'll usually come directly at you and try to grab you, which will
leave her open for a Fatal Frame as wide as her arms go when she's
attacking you.
Her other attack is when she stands in place and moves her arms as
if she's hugging somebody. This doesn't look threatening, but you'd
better run! She'll appear directly behind you during this move, and
grab you before you can say "Do not consent!"
She likes to teleport fairly often, so I'd worry more about hitting
her with charged shots when possible. Fatal Frames are great, since
she usually has a lot of health, but you can only inflict them if
she's using her primary attack.
Recommended Film: Type-14 or Type-61, if you're in a hurry. You
rather might be at some points.
Rewards: Nothing much directly, though sometimes she's guarding
something important...
Lair(s): Wooden Figure Room, Book Storeroom, Engraving Shrine (2),
Flickering Hallway, Barred Hallway, random ghost.
Miscellaneous: There's at least one occasion in which you fight
two Needle Women, in the Engraving Shrine. Be careful during
this situation, and move around frequently.
o. Tattooed Priestess
Description: A woman clad only in a blue skirt, with black hair.
Blue tattoos cover her entire body.
Tactics: You must've been wondering when the Kirie-esque main
villain would show up. Well, here she is. You can't damage her
at all right now, and if she grabs you, you're in for a world of
hurt. Avoid her at all costs. If you can use the Hide ability,
there's usually ample time to find a spot to lay low until she
passes. If you can't Hide, just run!
Recommended Film: Not particularly.
Rewards: A longer lifespan.
Lair(s): Bell Hallway, Hearth Room, Kimono Room, Garden Corridor.
Miscellaneous: If you didn't get my reference to Kirie, go find
yourself a copy of the original Fatal Frame. Preferably for the
PS2, because only wusses buy the X-Box version of the first two
games. OHHHHH I WENT THERE!
p. Kuze Family Head
Description: A figure in robes and a tall hooded hat, surrounded
by hands.
Tactics: The first couple of times you encounter this enemy, you
can't even hurt it. Until you get the Camera Obscura, the best
you can do is run away. Fortunately, there are harder ghosts to
elude than this old-timer.
Once you can fight back, get ready for a fair challenge. Those
hands aren't just for decoration; they're what's going to hurt
you if you're not careful. The Kuze Family Head will start by
moving around the room, flickering in and out of visibility. You
can sometimes Fatal Frame it, but it's hard to pull off.
When the Kuze Family Head stops moving, it'll pause for a few
seconds and either move around again, or send a pair of arms at
you. If it does launch the arms, you have a Fatal Frame opening
that's fairly easy. Still, strafe while you're aiming, in case
you don't get the timing right; those hands hurt.
Recommended Film: Type-14 most of the time, Type-61 to help
end things quickly.
Rewards: Nothin' but spirit points!
Lair(s): Library, Tattoo Altar, Room With Blind, Engraving Shrine,
Abyss.
Miscellaneous: I have no idea if this thing is a man or a woman.
q. Rope Man
Description: ~He's baaaaaack! Rope Man, otherwise known as the
Kusabi, is a skeletal man clad in tattered clothing and surrounded
by a horrible mist. Screams and moans constantly come from him as
he inexorably comes closer...
Tactics: The first time you encounter him in the Great Hall, don't
even try to fight him. You can't leave the room for several seconds,
so just make a circuit around its perimeter. This should make it
fairly easy to dodge his attacks until the door unlocks. Once it
does, get there as quickly as you can and leave; he won't follow
you.
Shortly after that encounter, you'll have to take him on for real.
Do you remember fighting Rope Man in Fatal Frame 2? Well,
forget everything you knew about him from that fight. Rope Man
redux is faster, trickier, and physically weaker than his previous
model. Technically he can't kill you in one hit anymore, but he
more than makes up for this by being able to fly and shoot
projectiles.
His primary attack, and by far the most annoying I encountered in
this game, is to launch himself into the air and then swoop down
and grab you. You can Shutter Chance him when he does this, but wait
and try to get a Fatal Frame if humanly possible.
Why, you may ask? Because if you only get a Shutter Chance, he'll
immediately use his next attack. With a scream, he'll send
several projectiles flying around the room and through the walls
which will turn about and seek you out like ectoplasmic missiles.
One won't hurt too badly, but several in quick succession will.
Not to mention that it leaves you open for his next sweep.
Recommended Film: Type-61, at LEAST. If you have Type-90 or Zero,
use it!
Rewards: Nada.
Lair(s): Great Hall, Rope Shrine, Spiral Corridor, Hearth Room.
Miscellaneous: You only have to fight him in the Rope Shrine. It
isn't worth it to fight him in the Spiral Corridor or Hearth Room,
so avoid him as best you can and keep running!
r. (Flying) Priestess Girl
Description: Technically you've already seen these three little
troublemakers before, but they picked up ghost-rocket-boosters
at some point that give them the ability to move around with their
arms stretched out like annoying little planes.
Tactics: This time around, you're going to have to aim up a bit
with your charged shots. They like to circle around you like
sharks and then dive at you. This leaves them open for a Fatal
Frame, but it's hard to hit them since they move so darn fast.
Just give them a shot whenever you have a halfway decent charge.
Recommended Film: Type-14 or Type-61, depending on how much
damage you want to do with each shot.
Rewards: See Priestess Girl entry.
Lair(s): Doll Altar East, Enclosed Room, Abyss.
Miscellaneous: You have to fight three of them in the Abyss. If
you feel confident in your shots, try to take on the first girl
as soon as she appears while you're crossing a Shinto-gate-beam.
After she's defeated, move on to fight the remaining two at once.
Believe me, you'll be glad you don't have to fight all three at
once if you do it this way.
s. Reika Kuze
Description: The tattooed priestess, the same as you've seen her
throughout the game. Well, except for the big skeletal veil above
her head and the blue mist that surrounds her.
Tactics: This time she's playing for keeps. Reika is the final ghost
you must dispatch in order to win the game. Although she can be
difficult, I don't think she was the hardest ghost to fight in this
game. That award goes to Rope Man.
Reika likes to teleport frequently. If you can locate her quickly,
you can build up a charge while she's walking toward you. You may
be tempted to move back a bit to get more of a charge, but try not
to lead her too far; mist begins to spray forth from her after a
second or two, and it can damage you and distract you while she
grabs you. That's what she does, by the way, when she's walking
toward you; she reaches out one hand, and this leaves her open for
a Shutter Chance. If you get hit by this move, it probably won't
kill you unless you're low on health.
Her second move takes place in the air. You'll see her way up above
you, using the skeletal headdress thing almost like a glider. You
may be tempted to aim up, but try to keep your vision fairly level,
as if she were walking toward you. Reason being is that this is the
elevation she'll be at when you can inflict a Fatal Frame. You'll
need good reaction speed for this, so be sure to keep her in your
sights and be ready. If you don't feel you can make this shot, try
to dodge it by zig-zagging across the battlefield. I've only been
hit by this move once, and it was enough to break my Stone Mirror.
It probably isn't instantly fatal, but it is devastating.
Her third move is by far the most powerful, and depends largely on
luck to survive. If you're in the viewfinder, you'll suddenly find
yourself zooming away from Rei, who's still holding the camera. In
a flash of white, you're in a monochrome world with a swirling
background, and you can only move in slow motion, as if you were in
a bad dream. When you can move, run! Reika is coming at you from a
seemingly random direction, constantly reaching out for you with
her hands. You can't fight her while this is going on, and if she
touches you, it is an instant death attack unless you have a Stone
Mirror. After several seconds, the screen becomes white again, and
everything is normal.
She typically cycles through these attack patterns in the order I've
listed them, though exceptions do exist. Sometimes she'll use the
grab or glide attack more than once, or enter the monochrome-instant-
death mode faster; I think she uses that last move more as you chip
away at her energy.
She's very strong, so go for the Shutter Chances and Fatal Frames
if at all possible. If you have Type-Zero or -90 equipped and you
get a pretty decently charged Fatal Frame on her while she's diving
at you, it's devastatingly powerful. Couple this with an upgraded
lens like Zero or Crush and you can almost kill her with that combo
alone.
Recommended Film: The strongest you have! Type-Zero or Type-90 are
your best options.
Rewards: One of the coolest J-Pop songs I've ever heard. Technically,
the ending.
Lair(s): Abyss of the Horizon.
Miscellaneous: It's all right to close your eyes now.
---------------------------------------
|5. Character Advantages/Disadvantages|
---------------------------------------
As you've probably figured out by now, you're not just playing with
one character in this game. There's three people fighting in the Manor
of Sleep, each of them with their own unique abilities. Read on!
a. Rei Kurosawa
Overview: Rei is the main protagonist of Fatal Frame III. The death of
her lover, Yuu, is what brings her to the Manor of Sleep. As time
goes on, a strange blue bruise begins to spread across her body. When
she takes damage in the Manor, you can actually see the tattoos on her
for a brief duration.
STRENGTHS - Rei is fairly well-rounded in terms of abilities and...
other things. She uses the Upgraded Lens system for special attacks,
as well as the incredibly useful Flash ability.
SPECIAL ABILTY: FLASH - Believe me, I had some misconceptions about
this technique! Anyway, Flash essentially stuns a ghost for a second
or two, giving you time to escape or hit them with a newly-created
Shutter Chance. You don't have to be in the viewfinder to use this
move; simply press the O button (on the default settings) to execute
this move. You can use it in place of the Evade function if you wish.
It's basically a "Get Out of Grapple Free" card when used correctly.
Upgrade this ability to use it more. It starts at four charges but four
more shots are allowed per upgrade. Rei gets her Flash charges set to
full whenever she wakes up.
WEAKNESSES - Rei doesn't exactly have a weakness in that she's fairly
well-adjusted. She's the character you'll use the most through the
game, so be sure to put a sufficient amount of spirit points into her
camera to give her enough power to survive.
b. Miku Hinasaki
Overview: Fans of the original Fatal Frame will immediately recognize
Miku as the main character from this previous title. Although she
survived the horrors of Himuro Mansion, Miku was forced to leave her
brother, Mafuyu, behind at his request. She has dealt with this loss
for a long time, but suddenly the Manor of Sleep beckons her with the
hope that she might once again see Mafuyu, whom she longs for and is
beginning to forget.
STRENGTHS - Whether because of her previous experience in Himuro
Mansion or just natural talent, Miku has incredible power with her
Camera Obscura. Her ability to sense ghosts is unprecedented, and
she gets a couple of unique abilities. She can also enter small
spaces that no other character can squeeze into, which gives her a
couple of unique areas to explore.
SPECIAL ABILITY: DOUBLE - You probably already know that the longer
your capture circle remains on a ghost, the more charge you build
up, right? Well, with Miku, there's an added twist: If you hold down
the Shutter button (X or R1 by default) and don't let go, you get
ANOTHER capture circle to charge up! That means you can do twice as
much damage as you normally could with one shot. If you manage this
on a Fatal Frame, most ghosts will be destroyed before you can do a
combo longer than three shots! This move is devastating when coupled
with Miku's other special ability...
SPECIAL ABILITY: SACRED STONE - Another reference to the first game.
Miku originally used these to execute special attacks with her choice
of Upgraded Lens. This time, it's a red meter next to her health which
builds up as you give or receive damage. By pressing the O button (by
default), Miku uses the Sacred Stone ability to slow down hostile
ghosts. Although the enemies are slowed down, Miku's capture circle
charge and aiming are not. Use this on an incoming ghost to build up
some more oomph to your shot, or to help you hit a ghost with a
particularly tricky Fatal Frame window, such as the one presented by
Crawling Woman. The gauge drains quickly, however, so be sure to know
when to use this power.
WEAKNESSES - Although Miku's incredibly strong with the camera, she
is also physically the weakest. She takes more damage from attacks
that connect, and this means trouble if you can't dodge attacks very
well. She's also the only character who can't use the Upgraded Lens
ability.
c. Kei Amakura
Overview: The last name should sound familiar to veterans of Fatal
Frame II. Kei is the uncle of Mio and Mayu Amakura, twins who were
stranded in All God's Village. Although Mio survived, nobody knows
what happened to Mayu. Kei begins to research the Manor of Sleep
after Mio begins to exhibit the symptoms of one who has become lost
within its halls. Because of the devotion of his research, he delves
too deeply and ends up in the Manor himself.
STRENGTHS - Kei's a pretty tough cookie. He can take a beating with
the best of them, giving him a little better fortitude against the
tough ghosts he faces. Like Rei, he gets access to Upgraded Lens
abilities, and he'll often get the stronger ones much sooner than
Rei. He can also move heavy furniture in the Manor, which allows
access to secret areas and quicker pathways to areas already
explored.
SPECIAL ABILITY: HIDE - It sounds pretty cool, doesn't it? Kei can
duck behind screens, furniture, et cetera, and if a ghost hasn't
seen him, it'll usually pass him right by as long as it doesn't
blunder upon him. If your filament is blue, the ghost in question
hasn't seen Kei. If it's red, it sees him and you'll probably want
to run the hell away. Unfortunately, this ability is only rarely used
after Kei gets his Camera Obscura, and it doesn't even work on most
of the ghosts he faces later on. The O button's going to get pretty
lonely when you're playing as Kei...
WEAKNESSES - Kei is only barely able to perceive the supernatural.
This means his filament is a little less reliable than the others.
In addition, his Camera Obscura is the weakest of the three, since
it has much fewer charges available for its capture circle. The game
attempts to even this out by giving Kei access to more Type-90 and
Type-Zero film than the other two characters, but you'll still find
his damage output woefully minimal. You'll probably want to avoid
more ghosts when playing as Kei than any other character, especially
to save up film for the likes of Rope Man.
---------------
|6. Conclusion|
---------------
This about wraps up my FAQ. I'd like to take some time to thank the
following:
-CJayC, for GameFAQs.com.
-acorn_buddy_5, for her incredibly detailed FAQ which I practically
followed to the letter in order to complete my Ghost List. You can
find her FAQ here:
http://www.gamefaqs.com/console/ps2/file/926803/43988
-Zanbie Xanvier for giving me a complete listing of the hostile ghosts
in Fatal Frame III. I condensed a bit, but it helped having them all
laid out for me like that.
-Caffeine, for obvious reasons.
If you have any questions, comments, or corrections, please send them to
me! I can be reached via...
-AIM as AliosisDruin
-E-mail at
[email protected] (I don't use AOL for E-mail anymore
because it pretty much sucks.)
-YIM as
[email protected] (I guess you could E-mail this
name too.)
Until we meet again in Fatal Frame IV, when I'll hopefully be a little
quicker with an FAQ, keep those Camera Obscuras polished and ready!
-Michael "Aliosis" Harding