F1 2002: EA SPORTS CARDS CHECKLIST
by
Jamie Stafford/Wolf Feather
[email protected]



Initial Version Completed: August 1, 2002
FINAL VERSION Completed:   November 16, 2002

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CONTENTS
Spacing
Permissions
EA Sports Cards
EA Sports Cards Acquisition Suggestions
Thanks
Contact Information

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SPACING
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EA SPORTS CARDS
F1 2002 presents EA Sports Cards, awarded for completing
specific events in the game, or for achieving certain feats
during races.  The following is a checklist of the EA Sports
Cards available per team, and the requirements for earning
each of these cards.  Keep this list handy and cross them off
as the various requirements are completed :-)

As for the Cards themselves for each team, consider which
level of the Cards you want to get. If you want the Bronze
Medal level, just do all the requirements on Easy. Silver
Medal = Medium. Gold Medal = Hard.

Many of the requirements for the Cards are attained
cumulatively across the game (with the caveat that Quick Race
Mode is inherently Easy-only; this cannot be changed), so
even before you start working on attaining x points for a
given team, you may have already picked up 10 points by
winning a race within its Team Duel.

For those Cards which require specific tasks (such as
starting P22 and finishing P1), make things as easy as
possible... although this STILL took me three months to get
all the Cards at Gold Medal level!!!  Also, turn off FIA
Rules, use clear weather, no damage, etc. Also, use Normal
Handling... although after spending three months with Normal
Handling, I now need to relearn Simulation Handling :-(

The main thing, however, is to do as much as you can at the
tracks where you perform best. For me, that has long been
Monza (going back to F1 2000), especially with the new
Goodyear Chicane. Shortcutting the initial chicane and
handling the car well enough to fly through Roggia and Ascari
at top speed without even tapping the brakes results in only
THREE braking zones: First Lesmo, Second Lesmo, and Curva
Parabolica. (It is possible to keep to the track - by using
the rumble strips - at Goodyear Chicane and still keep full-
on with the accelerator, but I have yet to master this.)

Toyota (Gold)
  Duration:           Complete an eight-lap race
  Racing:             Gain a place
  Milestone:          Score ten Top Six finishes
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Toyota (Silver)             Toyota (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Minardi
  Duration:           Complete a sixteen-lap race
  Racing:             Overtake a teammate
  Milestone:          Ten podium finishes
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Minardi (Silver)            Minardi (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Arrows
  Duration:           Complete a race of at least half the
                         full race distance (i.e., a race of
                         at least 39 laps at Monaco, which
                         has a full race distance of 78
                         laps)
  Racing:             Finish in a higher position than where
                         started the race
  Milestone:          Start P1 twenty times
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Arrows (Silver)             Arrows (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Renault
  Duration:           Complete five 16-lap races
  Racing:             Take first place
  Milestone:          Win 20 races
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Renault (Silver)            Renault (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Jaguar
  Duration:           Complete five races of at least half
                         full race distance (i.e., a race of
                         at least 39 laps at Monaco, which
                         has a full race distance of 78
                         laps)
  Racing:             Once at P1, keep from being overtaken
                         for at least one full lap*
  Milestone:          Score the fastest race lap twenty
                         times
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Jaguar (Silver)             Jaguar (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

BAR
  Duration:           Complete five full-lap races
  Racing:             Never leave the track for a single lap
  Milestone:          Earn 100 points
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
BAR (Silver)                BAR (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Jordan
  Duration:           Complete nine 16-lap races
  Racing:             Start a race P22 and finish P1
  Milestone:          Win a season**
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Jordan (Silver)             Jordan (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Sauber
  Duration:           Complete nine races of at least half
                         full race distance (i.e., a race of
                         at least 39 laps at Monaco, which
                         has a full race distance of 78
                         laps)
  Racing:             Set a fastest lap for a race
  Milestone:          Earn 150 points
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Sauber (Silver)             Sauber (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Williams
  Duration:           Complete nine full-lap races
  Racing:             Win two races in a row
  Milestone:          Win two seasons**
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Williams (Silver)           Williams (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

McLaren
  Duration:           Complete 17 races of at least half
                         full race distance (i.e., a race of
                         at least 39 laps at Monaco, which
                         has a full race distance of 78
                         laps)
  Racing:             Lap a backmarker
  Milestone:          Earn 200 points
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
McLaren (Silver)            McLaren (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

Ferrari
  Duration:           Complete 17 full-lap races
  Racing:             Lead race from start to finish*
  Milestone:          Earn maximum points in a season
  Team Duel:          Win Team Duel for the team
  Basic Challenge:    Complete Basic Challenge for the team
  Advanced Challenge: Complete Advanced Challenge for the
                         team
Ferrari (Silver)            Ferrari (Bronze)
  Duration                    Duration
  Racing                      Racing
  Milestone                   Milestone
  Team Duel                   Team Duel
  Basic Challenge             Basic Challenge
  Advanced Challenge          Advanced Challenge

*If another driver can put the nose of his car just one pixel
ahead of yours for just one millisecond, your chances of
attaining this EA Sports Card at the current race are
destroyed.

**While it is obviously possible that a player can 'win' a
season before the final race, the CPU does not recognize a
season as officially having been WON until the player at
least goes to the starting grid of the final race.  However,
for those races the player chooses to 'skip,' once the car is
on the grid for the race, the player can elect to 'Retire
from Session.'  If this is done before the final race, the
CPU will simply move on to the next round of the season; if
this is done at the final race of the season, the CPU will
first show race results and championship points (as usual),
THEN award any appropriate EA Sports Cards if they have been
earned during the season.

This checklist can be used for strategy purposes.  By
studying this checklist carefully, players can determine the
best approach for the game to gain as many of the EA Sports
Cards as possible in the shortest possible time.

Note that there are indeed some rewards for attaining ALL the
teams' EA Sports Cards at Gold Medal level.  These are
detailed in my F1 2002: Unlockables Guide.

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EA SPORTS CARDS ACQUISITION SUGGESTIONS
Here are some suggestions for acquiring the medals as quickly
as possible.  However, A LOT of time will still be spent
trying to collect each of the EA Sports Cards.

General    F1 2002 permits players to effectively 'skip'
             medals.  There is no reason to first earn a
             team's Bronze Medal before working on its
             Silver Medal.  Instead, players can immediately
             work toward earning a team's Gold Medal.
             Earning a higher medal will still grant access
             to those features unlocked with the acquisition
             of a lower medal.
          F1 2002 also permits players to acquire more than
             one EA Sports Card (per team) per event.
             'Event' is specifically used here, as even when
             working on Challenges or Team Duel, other EA
             Sports Cards (such as a team's Racing Card) can
             also be earned.
          Not surprisingly, the EA Sports Cards requirements
             for the 'lesser' teams (Toyota, Minardi, etc.)
             are far easier than those for the 'greater'
             teams (i.e., Williams, McLaren, and Ferrari).
          Acquiring the various EA Sports Cards can be made
             a little easier by using Normal Handling with
             Tire Wear, Fuel, and FIA Rules deactivated, and
             with only dry Weather.  Also, using shortcuts
             where available can be very handy, especially
             for those cards where one must gain first place
             and keep from being passed for a specific
             period of time.  (For information on shortcuts,
             see my F1 2002: Illegal Times Guide.  I find
             that Monza is the best circuit to use when
             shortcutting could be an integral part of
             attaining one or more EA Sports Cards.)
Toyota     The Racing Card can be easily acquired in the hunt
             for any of the other Toyota cards.
          Ten finishes in the points are required to gain
             Toyota's Milestone Card.  One of these can be
             earned simultaneously by scoring in the points
             in an eight-lap race, which itself will grant
             the Duration Card.
Minardi    The Racing Card requires overtaking a teammate,
             which is the entire point of Team Duel.  Thus,
             winning Team Duel will also grant the Racing
             Card.
Arrows     Somewhat similar to Minardi, the Arrows Racing
             Card requires finishing in a position higher
             than where one began an event.  Therefore,
             since Team Duel always begins with the player
             at P22, successfully passing Team Duel will
             grant two cards at once: the Team Duel Card and
             the Racing Card.
          This comes from Nick Wade, who e-mailed me with
             this tip for getting the Arrows Milestone Card:
             '...for the Arrows Milestone Card, which is
             getting 20 pole positions, you don't actually
             have to do the race that you get pole position
             for.  I was able to just go to any track I
             wanted and qualify, then once I got pole
             position, I would get to the screen where the
             only choices left are 'warm up' 'race' and
             'exit'.  I would choose 'exit' and just quit
             the whole event.  Then I would begin a new
             event, either at the same track or another (it
             doesn't matter which track), and repeat the
             same process 20 times.  And on the 20th time, I
             got the silver card, so there you have it.'
Renault    The requirement for Renault's Milestone Card
             (winning twenty races) inherently means taking
             first place, which is the requirement for the
             Racing Card.  Since the Duration Card requires
             completing five sixteen-lap races, winning a
             single sixteen-lap race will grant the Racing
             Card.  Successfully earning the Duration Card
             with ONLY RACE VICTORIES means that five of the
             required twenty wins for the Milestone Card
             will have been successfully attained.
          The Basic Challenge and Advanced Challenge for
             Renault both involve interactive Pit Stops at
             Indianapolis.  In both scenarios, the Challenge
             begins at the entrance of Turn 12 (where the
             infield course rejoins the Indy 500 banking).
             To shed a few milliseconds and especially to
             ensure getting TO Pit Lane before the rival in
             the Advanced Challenge, the CPU WILL permit
             using the access road FROM TURN 11; this means
             that as soon as the Challenge begins, the
             player needs to cross the rumble strips to the
             right and get on the access road (the one used
             by Indy and NASCAR in their events), even
             though the official F1 Pit Entry is between
             Turn 12 and Turn 13.  Also, a caution: In the
             Advanced Challenge, the player begins with an
             automatic speed boost due to inherent drafting
             from starting the Advanced Challenge directly
             behind the rival entering Turn 12, so it is far
             too easy to miss this 'extra' Pit Entry road
             and put all four wheels into the grass.
Jaguar     The Jaguar Milestone Card requires scoring twenty
             Fastest Laps.  This is NOT 'Fastest Lap at
             twenty races,' which is the misinterpretation I
             included in earlier versions of this guide.
             This means that if a player elects to compete
             in a race of at least twenty laps, the
             Milestone Card could easily be attained at just
             that one race.  However, such a tactic could
             almost certainly never be realized, as a player
             will occasionally be slowed by traffic, make a
             mistake and run off-course, etc.  On the other
             hand, a good driver can easily set the required
             twenty fastest laps within five races of at
             least half the full race distance, which is the
             requirement for attaining the Duration Card.
BAR        The BAR Milestone Card requires earning 100
              points.  Fortunately, this is cumulative
              across the entire game, so simply playing as
              usual in virtually any race or event and
              placing consistently within the Top Six will
              amass points which will automatically be put
              toward the acquisition of this card.
          The Racing Card requires never leaving the track
              for a single lap.  Since the Duration Card
              requires completing five full-lap races, even
              a novice player should be able to keep to the
              track for one full lap in a full-distance race
              and not lose so much time that the player
              cannot perform well in the race.  I personally
              tried attaining the Racing Card while working
              on the BAR Team Duel (held at A1-Ring), and it
              was a major handful trying to keep to the
              track for an entire lap AND maintain position.
          The BAR Milestone Card is earned by accumulating
              100 points.  This can be earned quickly by
              competing in and winning ten four-lap races.
Jordan     Jordan's Racing Card is earned by starting last
              and finishing first.  Depending on a player's
              skill, this can be easily done while working
              toward the Duration Card, which requires the
              completion of nine sixteen-lap races.
          For the Milestone Card, a season can use races as
              short as four laps each.
Sauber     The Racing Card is earned by setting the Fastest
              Lap for a race.  The best way to do this is to
              choose a four-lap race, and start P22.  Those
              with excellent skills combined with prime
              shortcut knowledge (and FIA Rules turned off)
              can quickly catapult themselves from P22 to
              P1 in just one lap, inherently resulting in a
              Fastest Lap (since F1 2002 awards Fastest Lap
              beginning with Lap 1 - this is a programming
              error which can be greatly exploited!!!).
              From here, a player must simply stay in front;
              if challenged seriously, dirty tactics such as
              banging wheels or cutting off the challenger
              should preserve the Fastest Lap set on Lap 1,
              unless the player can better that lap time in
              the three laps which remain.  Note: Team Duel
              is a great place to attain the Racing Card,
              although it will be eight laps in length.
          As with BAR, the Milestone Card is based upon
              points, which are gained cumulatively across
              most racing events.  Consistent performance in
              the Top Six will result in points being
              automatically used toward the acquisition of
              the Sauber Milestone Card.
Williams   The Williams Basic and Advances Challenge Cards
              take place at Monza, finishing just beyond the
              exit of Ascari (the left-right-left chicane
              leading onto the back straightaway).  The key
              to a Gold Medal time here is to take Ascari at
              full acceleration, which requires intimate
              familiarity with this portion of the Monza
              circuit as well as fast reflexes.  This is
              actually an important skill to have at Monza,
              as the traditional top-running drivers (both
              Schumachers, Barrichello, Montoya, Raikkonen,
              and Coultard) are all able to fly through
              Ascari at top speed, so a player able to do
              the same can maintain position in relation to
              these CPU-controlled drivers.
          Winning two seasons is required to earn the
              Milestone Card.  It is certainly possible
              within a season to win two races in a row,
              which just happens to be the requirement for
              the Racing Card.
          For the Milestone Card, a season can use races as
              short as four laps each.
McLaren    McLaren's Racing Card requires lapping a
              backmarker.  This can easily be accomplished
              in one of the seventeen half-distance races
              required for the Duration Card.  Depending on
              the CPU, this may also occur in Team Duel or
              even in a standard four-lap race is Failures
              is activated, as cars may have trouble and
              go to Pit Lane for repairs - thus giving the
              player a chance to lap the backmarker(s).
           As with BAR, the Milestone Card is based upon
              points, which are gained cumulatively across
              most racing events.  Consistent performance in
              the Top Six will result in points being
              automatically used toward the acquisition of
              the McLaren Milestone Card.
Ferrari    Ferrari's Racing Card requires starting AND
              finishing a race P1 WITHOUT EVER BEING PASSED.
              This effectively means no Pit Stops without
              having a large enough lead to maintain P1 (a
              lead of at least thirty seconds should be
              adequate for this purpose).  This also places
              prime importance upon gear ratios and circuit
              selection - if a player wishes to attain the
              Racing Card at a circuit which requires long
              gear ratios (such as Hockenheim), the player
              will likely fail at the standing start due to
              long ratios' inherent slow acceleration.  A
              circuit with good shortcutting opportunities,
              such as Albert Park or Monza, can work to the
              player's advantage.  Another useful and
              morally legal 'trick' is to master driving in
              the rain, as the CPU-controlled vehicles tend
              to slow greatly in the rain, thus making it
              easier to create and maintain a massive lead
              right from the start of the race.  Since the
              Ferrari Milestone Card requires completing
              seventeen full-lap races, expert players with
              great patience can attain the Racing Card in
              one of the required seventeen full-lap races.
          The Milestone Card requires earning maximum points
              in a season - in other words, the player must
              win EVERY race in the season.  This will be
              extremely difficult at circuits where passing
              is fairly rare, such as Monaco and
              Hungaroring, unless the player can qualify P1
              and never be passed during the race.  It may
              also be a good idea to disengage Autosave, so
              that if a player does not win a race within a
              season, progress can be reloaded and the loss
              wiped clean, allowing the player to make
              another attempt; of course, the player should
              save game progress after each win!!!!!
           Ferrari's Duration Card is one of the hardest of
              the EA Sports Cards to acquire - after all,
              who really has the time to spend playing
              SEVENTEEN full-lap races???  Fortunately,
              HondaF1 from the GameFAQs message board for
              F1 2002 (PlayStation2 version) has discovered
              a nice time-saving measure: At the start of a
              race, pass the Start/Finish Line, then pull
              aside (out of the optimum racing line to
              avoid getting speared from behind) and walk
              away; come back about ninety minutes later,
              finish the lap, and since the leader should
              have won the race by then, the game will end.
              (It is important to note that on the race
              results, the CPU will deem the player 'DNF'
              for the race, but this does not matter.)
              Doing this seventeen times results in
              'earning' the Ferrari Duration Card :-)
                 Note that this same strategy can be used
              for other teams which require simply
              completing a specific number of races at a
              given distance.

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THANKS
A big thanks to HondaF1 from the GameFAQs message board for
F1 2002 (PlayStation2 version) for discovering the 'cheat'
for Ferrari's Duration Card.  Thanks also to Nick Wade for
the Arrows Milestone Card information.

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