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EXTERMINATION Boss / Weapon FAQ
For: Sony PlayStation 2
By: MGPythagoras
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Table of Contents
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A. The Controls
B. The Weapons
1.      The Knife
2.      SPR4 Special Purpose Rifle
3.      Shotgun Unit
4.      Flamethrower Unit
5.      Grenade Launcher Unit
6.      Grenade Launcher Unit - AT6
7.      Special Purpose Missile Launcher (SPML)
C. SPR4 Accessories
1.      Upper URS Accessories
2.      Lower URS Accessories
3.      M.A Components
4.      Selector
5.      Scope Mount
D. The Bosses
1.      The First Boss Human
2.      The Second Bosses The Predators
3.      The Third Boss The Executioner
4.      The Fourth Boss Mutant Roger
5.      The Fifth Boss Origin form 1
6.      The Sixth Boss Origin form 2
7.      The Final Boss Evil Dennis

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Version
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Version 1.0: Contains regular and alternate strategies for all the bosses.
This was made at 10:35 PM 08/17/02

Version 1.1: Contains more detailed regular and alternate strategies. A
weapons and accessories section was added.
This was made at 7:09 PM 08/21/02
Version 1.2: Minor cosmetic and grammatical changes made.  User name changed
from my old account MasterD to new account MGPythagoras (I lost my darn
password again!!!).

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A. Basic Controls
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*Note* That these are the Type-A default controls. You can change the controls
from the Option Menu, which is explained later.

UP, DOWN, LEFT, RIGHT etc - Move character, move gun sight, move menu cursor.

X Button - Action button, confirm selection.

[] Button - Sweeping (strong) knife attack, use secondary            weapon
attachment.

/\ Button - Display in-game menu, return to game from menu.

O Button - Quick knife attack, primary weapon attack, return to previous menu.

L1 Button - Centre camera behind main character, use zoom scope (when zoom
scope is attached).

L2 Button - Use zoom scope (when zoom scope is attached).

L3 Button (push left analog stick in) - Manual reload for primary weapon.
*Note* Secondary weapon attachments cannot be manually reloaded.

R1 Button - Hold for third person aiming.

R2 Button - Hold for first person aiming.

START Button - Display in-game menu.

SELECT Button - Display Option Menu.

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B. The Weapons
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1. The Knife - This can be one of the most useful weapons in the game if used
correctly. The square button does a strong knife slash while the circle button
does a swift weak slash.

2. SPR4 Special Purpose Rifle - Your standard weapon. The SPR4 can be
customized for different situations by adding other parts that fall into five
categories: Upper URS, Lower URS, M.A Components, Selector, and Scope Mount.

3. Shotgun Unit - The Shotgun Unit gives your SPR4 the ability to fire a
single, 12 Gauge Shotgun round using the URS Trigger. This component is a Lower
URS attachment.

4. Flamethrower Unit - The Flamethrower Unit fires a continuous stream of fire
using the URS Trigger. Fuel can be found in Flamethrower Tanks throughout the
facility. This component is a Lower URS attachment.

5. Grenade Launcher Unit - The Grenade Launcher Unit fires a single 40mm HE
Grenade round using the URS Trigger. This component is a Lower URS attachment.

6. Grenade Launcher Unit AT6 - The AT6 has a revolving chamber which holds six
40mm Grenades, allowing you to five six grenades before having to reload. This
component is a Lower URS attachment.

7. Special Purpose Missile Launcher (SPML) - The Special Purpose Missile
Launcher (SPML) fires a powerful fire and forget missile using the URS Trigger.
This is the most powerful attachment for the SPR4 and is assembled
in three units. You must have all three units of the Missile Launcher to use it
and it requires the Upper and Lower URS slots, as well as the Scope to use it.
This component is a M.A Components attachment.

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C. SPR4 Accessories
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Upper URS Accessories
1.      URS Cover - The Stock Universal Rail System Cover of the SPR4 Carbine.
A protective cover that comes standard issue along with the SPR4.
2.      Dog Tag Receiver Unit - Displays the location of any Marine's RECON Dog Tag
within range.

Lower URS Accessories
1.      Tactical Grip Unit - A vertical fore grip with integrated tactical light.
The Tactical Grip Unit comes standard issue along with the SPR4 and has the
added function of acting as a flashlight.

M.A Components
1.      Delta Auto Sight - The Delta Sight is a scope that provides assisted
targeting for three separate targets. When used the scope will provide the user
wit multiple targeting cursors (up to three) when multiple enemies are in view.
2.      Interceptor Unit - The Interceptor Unit is an assisted targeting sight that
approves target acquisition time. Like the Delta Auto Sight, it will assist you
in locating and pinpointing your desired target by displaying a single
targeting cursor in your scope. Unlike the Delta
Auto Sight, the Interceptor Unit can only pinpoint one target at a time.

Selector
1.      Single Fire - The Single fire option fires a single round of ammo with one
pull of the trigger.
2.      3 Points Burst - The 3 Points Burst option fires a burst of three rounds
with one trigger pull.
3.      Full Auto Trigger Group - The Full Auto Trigger Group option enables the
SPR4 enables the SPR4 to fire in fully automatic, continuous fire mode.
Scope Mount
1.      Dot Sight - The Dot Sight is the default sight for the SPR4 Carbine and
gives its user a laser-guided targeting sight for pinpoint accuracy.
2.      Zoom Scope - The Zoom Scope is a variable magnification scope that gives its
user a Sniper Rifle style function for sniping and targeting at far distances.
It can be zoomed in and out by using the L1 and L2 shoulder buttons when
equipped.
3.      Night Vision Scope - The Night Vision Scope picks up infrared rays and
transforms them into a green-screen effect. This scope allows its user to see
and target in the darkest enviroments.

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D. The Bosses
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Name - The name of the boss.
Description - A simple description of the boss.
Attacks - The kind of attacks the boss uses. There may be more than one kind of
attack.
Normal Strategy - The normal strategy on how to defeat that type of boss.
Alternate Strategy - A different strategy on how to defeat that type of boss.
This strategy may be harder or easier.  Strategies tested by me.

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-- The First Boss The Human --
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Name - The Human
Description - These creatures were once scientists, doctors, workers, janitors
and other workers until the H0213 virus infected them. Now that they are
infected they are mindless, bloodthirsty beasts.
Attacks
1.      Spitting Attack - The Human fires a burst of green liquid that may infect
you.
2.      Running Tackle - The Human charges at you, which can take away over 20
health points.
3.      Swipe - The Human slashes at you, which can take away over 20 health points.
Normal Strategy - To easily defeat the Human, equip your Shotgun and then get
some breathing room.  Get close but not to close and blast it multiple times
with the Shotgun.  A hit in the core with the Shotgun rounds causes major
damage and can end the battle a lot quicker.
Alternate Strategy - A harder strategy to defeat the Human is to first get some
breathing room and to then either continuously fire at him with your SPR4 or
get up close and personal to knife him to death. Knifing him is obviously a lot
harder and unless you're really skilled you may need a few health packs.

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-- The Second Bosses The Predators --
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Name - The Predators
Description - Predators are a unique mix of mammals and primates infected and
mutated by the virus.
Attacks
1.      The Predators will charge at you and if they connect you lose a whopping 30
health points.
2.      Swipe - They will also try to swipe at you.
3.      Stealth - Not really an attack, but the Predators can occasionally turn
invisible for a while.  While they are invisible, auto aim does not
work on them.
Normal Strategy - Stay near the fallen tower/bridge (or the second sentry gun
if this is your second encounter) and using your Zoom Scope, try to get a few
good hits in with your SPR4. Once the Predators charge towards you, begin
firing at them with your Shotgun, Flamethrower, or Grenade Launcher. If you
stay near the places suggested above (the fallen tower/bridge and the second
sentry gun) you will be safe from all the Predators attacks because for some
strange reason the Predators will stop at those points and turn around.
Alternate Strategy - For your first encounter with the Predators quickly run to
the truck near the Predators and get inside (You may need a key to get in).
Once inside the truck you should be safe from most of their attacks and
can continue to fire at them with your Shotgun when they get close enough. For
your second encounter stay near the second sentry gun and shoot the barrels
when the Predators are near them to cause damage to them. The Predators will
then charge towards you giving you another opportunity to fire on them.

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-- The Third Boss The Executioner --
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Name - The Executioner
Description - A giant wall with a large arm that was mutated by the H1203
virus.
Attacks
1.      Sweeping Attack - The Executioner swings its arm from one side of the arena
to the other.  This attack is pretty easy to avoid as long as you run in the
opposite direction of the arm.
2.      Pounding Attack - This is a series of three pounds which can be easily
dodged by dodging the first pound, running in the opposite direction, dodging
the second the second attack, running in the opposite direction again, and then
dodging the third pound.
3.      Gas Attack - This attack only occurs after you attack the Executioner's core
with the knife or attack it at close range.  The Executioner will then release
poisonous gas which can be easily outran by running towards the wall opposite
the boss.
Normal Strategy - Dodge the Executioner's attacks (they are always in a random
order) until it stops attacking and reveals its core.  Runs towards the boss's
core and knife it with either two strong slashes or many weak slashes.  The
Executioner will then release poison gas that you can easily
outrun by running towards the wall opposite the boss. Continue this process and
after around forty or more slashes the boss will be dead. Watch out for the
small bugs that appear when the boss is near death.
Alternate Strategy - An easier but more risky strategy is to pick up the
Grenade Launcher from the dead man you see at the beginning of the battle and
equip it. Dodge all of the Executioner's attacks and when it reveals its core
fire a Grenade at it (Aim in first person view as third person view will
usually target the arm instead of the core). Firing a grenade at the
Executioner's core will do a lot more damage than knifing it but you will
probably run out of ammo quickly and will also take damage since the
Executioner is so close to you during the battle.

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-- The Fourth Boss Mutant Rodger --
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Name - Mutant Rodger
Description - A mutated version of your teammate Rodger. (Don't forget to get
Rodger's knife when you beat him. It's the shiny thing in his pool of blood
where he died.)
Attacks
1.      Grenade Launcher - This is a long-range attack the Mutant Rodger uses only
when you're far away.  Even if you dodge the grenade, it may hit one of the
barrels causing a chain reaction that damages you.
2.      Rapid Fire Assault - Another long-range attack in which Mutant Rodger fires
a spray of bullets at you, that can also hit the multiple barrels scattered
among the arena.
3.      Knife - Mutant Rodgers only close range attack in which he pulls out a knife
and stabs your for a whopping 35 health points.
Normal Strategy - Quickly equip the Grenade Launcher and doge Mutant Rodger's
Grenade Launcher as you run forward. When you get to the end shoot the barrels
ahead of you (if Mutant Rodger hasn't blown them up yet) and jump
into the arena. When Mutant Rodger charges at you dodge his Knife attack and
then hit him with a Grenade.  Keep this up (about seven to ten grenades will do
it) until he mutates and three orange cores appear on his body. Continue using
the same strategy and he'll be gone in a few more hits.
Alternate Strategy - Equip the SPR4 and stay as far away as possible from
Rodger (this means so not enter the arena) and keep hitting him while dodging
his Grenades and spray of bullets.  This is harder than the normal strategy,
and should only be attempted if you have a lot of health packs or a lot of
skill.

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-- The Fifth Boss Origin form 1 --
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Name - Origin form 1
Description - A creature not from this planet with the ability to change and
evolve according to its surroundings.
Attacks
1.      Infectious Projectiles - Origin will jump out of the water constantly and
fire green globs of poison at you that upon contact infect and damage you.
2.      Shockwave - This is a rare attack that is only seen if you run around to
long while fighting Origin.  Origin creates an orange shockwave that knocks you
down and damages you.
Normal Strategy - When the battle starts quickly climb on top of the Armored
Assault Vehicle and climb into the Gun Turrets and began firing. You can easily
it Origin when he leaps out of the water because you can here him jump
out of the water. You can only hit Origin once every time he appears. Make sure
to fire your shots ahead of him so they hit him or they will arrive to late.
Every time Origin fires poison blobs at you get out of the gun turret and then
get back in when the blobs hit the gun turret and disappear.  After multiple
hits, the real battle starts.
Alternate Strategy - When the battle starts, climb up the ladder on the left,
run up the steps, and slide the metal cables until you reach the Machine Guns.
Strap yourself in and begin firing.  Make sure you don't let Origin complete
his jump or the fight will become harder because he will start jumping all over
the place not allowing you to get a good lock on.
Alternate Strategy 2 - When the battle starts, climb up the ladder on the left,
run up the steps, and slide down the metal cables until you reach the platform
where the Machine guns are.  Equip your SPR4 and auto aim at Origin.  Believe
it or not, the SPR4's machine gun bullets will actually severely damage Origin.
Do not let Origin complete his jumps or the battle will become harder because
he will then begin to jump over the boat and it will be a lot harder to get a
good lock on him. This is the easiest and most fun way to defeat Origin.

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-- The Fifth Boss Origin form 2 --
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Name - Origin form 2
Description - A creature not from this planet with the ability to change and
evolve according to its surroundings.  This form is more mutated and able to
move slowly.
Attacks
1.      Infectious Projectiles - Origin will continue to fire those green globs of
poison at you that upon contact infect and damage you.
2.      Spawn - Origin will occasionally open the wings on its back and shoot out
little bugs that will attack you while your not on the Machine Gun.
3.      Swipe - This is Origin's only close range attack.  This will only hit you if
you try to fight Origin on the deck of the boat instead of using the Machine
Guns.
Normal Strategy - When the battle starts run past Origin, climb up the ladder
on the left, run up the steps, and slide down the metal cables until you reach
the Machine Guns.  Strap yourself in and begin firing.  Aim for Origin's core
and his wings whenever possible to inflict maximum damage. Origin will
occasionally fire Infectious Projectiles at you, which you can shoot. If they
hit you they will knock you off the Machine Gun so watch out. Shoot the bugs
that come out of his back with the Machine guns and continue
fighting checking your health from time to time.
Alternate Strategy - When the battle starts, climb up the ladder on the left,
run up the steps, and slide down the metal cables until you reach the platform
where the Machine Guns are and equip one of your best guns and fire
away.  The SPR4, Shotgun, Grenade Launcher, and SPML work best. Watch out for
the little bugs he shoots out of his back though. Aim for Origin's core or
the wings on his back.
Alternate Strategy 2 - This is by far the hardest strategy. This strategy
requires tons of health packs and tons of skill. Instead of climbing up the
ladder, stay near Origin on the deck and shoot him with everything you have.
Aim at his core and wings on his back whenever possible.  What makes this very
hard are the bugs all over the ground, which can easily infect and or kill you
very quickly. Shoot the bugs with your SPR4 and use your big weapons
for Origin.  You can also use your knife which is just plain insane.

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-- The Final Boss Evil Dennis --
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Name - Evil Dennis
Description - An evil clone made of you created by Origin.
Attacks
1.      Infectious Projectiles - Guess what? Origin is not completely dead.  He will
continue to fire those green globs of poison at you that upon contact infect
and damage you.  The good thing is that's all he can do though.
2.      Rapid Fire Assault - Lie Mutant Rodgers attack, Evil Dennis will fire sprays
of bullets at you that can cause major damage.
Normal Strategy - Kill all the bugs so you have a clear arena and equip your
SPML (Special Purpose Missile Launcher) and begin firing at Evil Dennis. After
you hit him you won't be able to target him for a few seconds as he
recovers.  Keep firing the missiles at him while checking your health (about
five or six should do it) and Evil Dennis is dead.
Alternate Strategy - When the battle starts run to the ladder on your right and
climb up it. On the way up there is a chance you may be hit so watch your
health. From the top of the room you should be able to hit Evil Dennis with
most weapons without being hit.  Warning! The bugs can still reach you up here
by flying.
Alternate Strategy 2 - Knife Evil Dennis.  This is near impossible, as the
bugs, poison blobs, and even Evil Dennis will constantly pummel you.  Me
guessing I would say about 100 knife hits and Evil Dennis should be dead. But
that's just a guess.

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CONGRATULATIONS! YOU HAVE JUST BEATEN EXTERMINATION! ENJOY THE ENDING!
THANK YOU FOR READING MY FAQ AND I HOPE IT HELPED YOU A LOT!
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Credits
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Deep Space - For making such a great game.

Sony - For making the PlayStation 2.

www.gamefaqs.com - For being my favorite gaming website and for publishing this.
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This document is copyright MGPythagoras 2k6. All names and characters are
trademarks of their own companies.