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Evolution Snowboarding Boss FAQ
By FerreTrip
Game by Konami
***[0] Table of Contents
0. Think...What are you looking at?
1. Introduction
2. Basic Controls
3. Techniques
4. Power Vs. Agility, Spin Vs. Rail
5. The Actual Walkthrough
>>Boom Town: Boomer
>>Falls and Creeks: Fall
>>Bat Castle: Batty
>>Koolun Connection: Ron
>>Shogun City: Shogun
>>Creatures' Inn: Creatures
>>Battle Front: Battilion
>>Big Core: Final Boss
6. Level Up FAQ
]]Pros Vs. Character
]]Why The High Prices
]]THE SECRET TO LEVELING UP
]]Gear Helps A Little Or A Lot
]]Hybrid Heaven
7. Copyrights & Stuff/Closing
***[1] Introduction
Evolution Snowboarding is an action/alt. sports game
released in, I think, 2002, which I assume as those are the years
that most the licenced music is from, discounting Slipknot. It is
a very interesting experience, and I was surprised that I liked
it a lot after playing SSX Tricky and SSX3 for most my Gamecube
career. Oh, yeah, Gamecube. I've been playing the Gamecube
version for, believe it or not, almost about a week at the time I
write this intro. ES is basically, as my best friend Kristain
Pauley described it, Road Rage on snowboards.
Here's the plot, however crappy it is by Konami's
standards(Konami = Metal Gear Solid series, Castlevania series):
Your character, which you create, or really just set the name,
body type, and stance to, is freed from being a slave (I guess)
by some dude you never actually find out about in the game. You
then grab a snowboard and launch yourself out of a part of Big
Core, learning the basics as the opening credits roll MGS-style,
while you play. You see a few of your bosses and some of the
stage at some two-second cutscenes along the way, and then, as
you hit the final jump, you're homefree and the title appears.
Then, you get an e-mail from REAL LIFE pro boarder Danny
Kass about an oil field located near the North Pole. Hit it, and
your adventure really begins, and you're introduced to the
intense world that is Earth after a catastrophic change in
climate, in which the polar ice caps melt and the tropics become
icy cold. Boardroids are the genetic mutant freakazoids that try
and kill you as they try and conquer the world by making the
climate sutible to themselves. You never really find out who's
behind it, I don't think, but the one behind the climate is the
huge machine, "Big Core." In the end, you, well...We'll get to
that.
Anyway, Evolution Snowboarding is basically a snowboarding
game that takes a few cues from Tony Hawk and SSX, as well as
adding in a forgiving point system for normal things, but
countering that with the hardest grinding system I've ever seen
in a game. I'll get to that later, though. Basically, the way the
game goes is this: You select a place to go, complete three of
the initial four of ten missions availible, then fight the boss.
Beat the boss, and that place's pro is unlocked. Under certain
circumstances, I don't know what, you can unlock them in the
normal missions before the boss. After you clear the boss fight,
you can do all ten missions in a place. You can try and complete
them with God-like speed, luck, and/or skill and nail the golds,
but sometimes, they're easier than you think.
The pros themselves are, believe it or not, real live
people. Although, the year 20XX makes me suspicious of
plotholes...Anyway. They are, in the beginning of the game, very,
very, VERY much better than your rider. However, bosses must be
totaled by your character. Oh, and your character's body type is
crucial to how he'll/she'll handle missions. That's explained
later in the fourth chapter.
The missions may include things such as, well, collecting
stuff, getting a certain score, totalling an amount of thugs, as
they call them, reaching the goal with a certain amount of time
left, or just plain old haul ass over to the goal in as short a
time as possible. Each level has two or three "areas" to play
missions in. Sometimes, they may have areas that are actually
part of the main level. The area types are usually the main
level, a halfpipe/air/general trickoff and a rail heaven-style
thing. I'll go into these things later.
Anyway, the missions are fairly strait-forward, and although
sometimes you may want to tear your hair out of your skull, just
keep trying to go on. Because of the erratic style of play,
thanks to thugs, I've only provided tips and stuff in the
Techniques and Power Vs. Agility, Spin Vs. Rail chapters on how
best to handle these types of missions.
However, the main thing in this game that seperates it from
other snowboarding games is the fact you've got a health bar.
You've got to defend it. Well. VERY well. Fight for your life in
nine levels, dodging explosives, weapons, bullets, and, of
course, punches and kicks aimed at your rider. This is kinda like
SSX in the fact that, very often, your boarder can take his foot
out of his binding to either do ONE grab trick(One-Foot), or
mainly do the mixed-bag kick attack. Do it right, and you'll be
able to attack with, presumable, a little more damage than a
normal punch, at the price of no automatic backside attacks and a
slower initial strike speed.
Now, because you fight SO much in this game, Konami thought
to put in some bosses to kick your ass with at the end of every
level. Yeah. I know. Party time. However, some of these boss
fights can be frustrating, especially if your character is at low
stats and also if you're trying to find the stuff in the level,
but most frustrating when you are trying to get the coveted gold
ranking. The ranking system just goes on how much stuff you got,
how much time is left, how many points you score, or mostly, how
fast you do it, and this is NOT in minute-seconds. It's just
seconds.
I had a hard time at first trying to get through the final
level, and so I decided to try and level up. I found that bosses
yield the most points per mission, and so I decided to take some
on, as well as complete all the other missions. I soon, as in a
couple days back, found that each had, like any other good boss,
a few quirks and kinks, as well as chinks in their armor for you
to stab through and do more damage. I got so good at this, that,
after the gazillionth time fighting Ron, I'd help the very few
other gamers out there that have this game. And so, armed with a
notepad and a pencil, as well as my bargin FRESH $10 copy of ES
for my 'cube and my Wavebird, I took notes on each boss, beating
fighting untill I had a gold in each boss fight, except for the
final battle, which really isn't a boss fight, but is a level
that is as merciless as a boss in itself. I didn't want anyone
else to go through what I did, search the net and find NOBODY had
written a guide for this game, not even on GameFAQs. So, I hope
to submit this guide to GameFAQs eventually.
And now, without further ado, my Boss FAQ for Evolution
Snowboarding!!
***[2] Basic Controls
...Okay, I lied, but you need to know how to play! Now, mind
you, I got the Gamecube version, so here's the Gamecube default
control scheme:
Control Stick/D-Pad: Move your boarder. Up = slight accel, down =
brake. Also: Hold a direction before jumping and in the air to
spin, flip, or spin-flip. You are invulnrable to all attacks, no
matter what, when doing this. Even if you stop spinning, as long
as you spun, you are invulnrable. Also, get your technical up,
and eventually, you'll be able to shoot lightning from your
spinning board instead of just your flipping board to strike
foes! Not bosses, though. You have to just hit them with the
board itself to damage them using it.
L & R: Slide. See Techniques. On rail, they act as SSX's d-pad
left/right in spinning your rider 90 degrees in the direction of
the button, so left when L, right when R. Do it as soon as you
grind, as you almost always go in doing a 50-50. Boardslides give
the most notice and easiest balance for grinding. If you land
like that, LEAVE IT!! Oh, note: Up when 50-50 does a noseslide,
while down does a 5-0 grind.
A: Jump. Hold to jump higher, I think.
B: Kick. Hit repeadedly for combo. Once for a slow strait kick.
X: Your most used button in the entire effing game: Punch/Swing
Weapon. Hit repeadedly for a combo, and don't worry if you have
an enemy on your opposite side: hit X, and you'll back-punch
them. Not too weak, either. Weapons are swung once: forward, then
backwards. If you have one weapon, then switch and swing, it'll
go back then forth. You can have two weapons. Explained later.
Hold X to grab a foe. Explained later.
Y: Hit twice to switch, which is used more than you think. Hold Y
to, just like in Tony Hawk, grind. Same button for Gamecube
version, too!
Z: One-Foot grab in mid-air, but hold it down on the ground to
charge up your boost. Yup, ES kicks SSX in the face with a boost
system that, in the right cases, works better than SSX's system.
However, it takes a couple seconds to fully charge, and that's
when it's only entirely useful. I think that, if you charge to
full, the boost guage depletes a little slower, allowing more
boost. So, go for 100%, not just 90%. You are invulnrable to all
attacks except the big yellow bombs in Big Core when doing this.
If you're attacked while charging up, you'll loose EVERYTHING.
C-Stick: Grab tricks in mid-air and some wierd nose/tail press
trick kinda like in SSX3, but I still have yet to understand how
to use it and its purposes. The tricks are:
Up: Nose Grab
Up-Right: Japan Air
Right: Indy
Down-Right: Mute
Down: Tail Grab
Down-Left: Stalefish
Left: Melanchollie (I think it's the Melon grab in THPS, not
sure)
Up-Left: Method (my personal fave from how cool it looks in THPS
and SSX Tricky)
Z: One-Foot (Think SSX's Experimental)
No, you cannot tweak moves like in SSX. Sorry.
Fighting
Fighting is essential to survive this game. You use X (punch)
most often, but kicks can be useful. It's just kind of sad that
the special kick attack, at least for boys, isn't as strong as
the special punch...Wait-a...*Runs off to play as a chick
character*
Hmmm...I don't have the stats in the red yet, but I do not
yet know whether or not girls kick better than punch. However,
for the moment, the strongest special seems to be her axe kick.
Oh, the special moves! Sorry! I forgot!
Down, Up + X: Uppercut(Agility, Men), Haymaker Dash(Power, Men),
Kiss Orbit Strike(Women)*Notes that this is the only attack that
can't really be done in real life in combat, snowboard or no XD,
and is actually the best move in the game for when crowded by
many enemies*
Down, Up + B: Spin Kick(Men), Backflip Kick(Agility, Women),
Roundhouse (Power, Women) *Notes that women have different kick
attacks for type, while men have different punch attacks)
Now, I assume you know what backside/frontside is. Backside is
also called heelside, frontside is also called toeside. This may
help.
Backside, Frontside + B: Axe Kick (windup time, but most powerful
move early on, at least for girls)
Backside, Frontside + X: Strait Punch (fast and a little stronger
than jabs)
THERE!! You have your special attacks listed there. Now, in this
guide, when I say "uppercut," I mean the down, up + X move. Even
early on, this is a very good attack, and when you max out your
male character, it's the strongest. However, I haven't
compensated for Power types yet, but the boost is only a little
bit ahead and goes away after the attack, kinda like the axe kick
move swings your rider to the side of the kick a little, then
reverts them back to normal. When I say uppercut, I mean to use
your strongest down, up attack as they are fast and powerful. For
girls, this means to use your backflip kick after you can do more
damage with it than your punch down, up attack.
NOTE: I've found it hard to aim properly using the backflip
kick. It seems to only damage enemies on the sides, and only the
sides. Only the roundhouse would actually do a 360 assult. And
so, if you think that you need to inflict a reasonable amount of
damage but the boss is in front, try a kiss attack(down, up + X).
I don't reccoment it for men with kicks; after they get powerful
uppercuts, which are about 360, they'll spam it like it's going
on sale. This brings me to my techniques...WAIT!! WEAPONS!!
There are, last I counted, only a measly four weapons in the
game, and the only ones apart from the first two are exclusive to
their Asian levels.
Baseball bat (w/nails sticking out XD)
Reach: Medium
Speed: Normal
Power: Med-high
Chain (best in game for most purposes)
Reach: Long!!
Speed: Normal
Power: Medium
Knunchucks (only availible in Koolun Connection)
Reach: Med-short
Speed: Fast
Power: Medium
Katana (only availible in Shogun City)
Reach: Medium
Speed: SLOW. Windup, and only one hit.
Power: HIGH!! Key to nailing Shogun quickly, actually.
The katana gets knocked out fast and easy, and there aren't
that many to begin with. I think backhand attacks may also
increase while holding a weapon. I dunno for sure.
Grabbing and throwing enemies can be fun, but be sure to aim
at another enemy. Also, the quickest way to kill a foe when
grabbing them is running them up against a wall. Ouchies, THAT'S
gonna leave a STAIN...
***[3] Techniques
Here, I talk about a few little techniques I call them. They
include little strategies, tricks, and things that can come in
handy if you're good enough. I'm not good enough to try using
sliding to dodge, though, but...Yeah. Let's start there, shall
we?
Sliding
Sliding is a great way to grab items that are just to the
left or right of you and you can't get to them by turning
normally. Crucial for golds in some missions, like Mission 10 in
Big Core.
Sliding is also meant as a dodging manuver, I think. You
see, I think Konami designed the final hallway in Big Core to be
passible by using good sliding skills to dodge bullets in
succession. Have NEVER done it, though, hence my 2-seconds-off-
gold record for it.
Don't EVER slide side-to-side a lot, a this can throw you
off your steering. Also, don't slide too long, I think this does,
too.
The Spin Trick
You'll see me refer to this in Big Core. It's the fact that,
when you're spinning or flipping, you are utterly INVULNRABLE to
all attacks, be they bombs, bullets, or boardroids. In fact, if
you twirl the control stick while spinning or doing a flip-spin,
you'll keep spinning, faster and faster, reaching up to, I think
my record is, about 4000 if you're good enough!! Flips work like
in SSX: You hold the direction of the flip, you'll flip more and
faster in it. Also, flipping is the only trick that can first-off
zap people. Yes: Get your technical up far enough, and you can
spin and zap others at the same time! It's cool, and handy.
Anyway, sometimes, something wierd happens, and you'll, instead
of going faster, go slower when holding the direction of the
flip. On pipes, this screws you up, usually causing you to fall.
Another note on spinning/flipping: YOU KEEP ON
FLIPPING/SPINNING (spins to a degree: flip-spins normally last
540, while normal spins last up to 720) EVEN IF YOU JUST HOLD IT
DOWN, THEN RELEASE IN MID-AIR!! I bailed a lot before I got used
to that in my first days.
The Bail Trick
The only advantage of bailing is, apart from getting rid of
a weapon you may not want, you are invulnrible when down. You can
use this in Big Core if you want.
The Boost Trick
The only trick I recomend using in places apart from Big
Core, and the only one that isn't much use inside it, the boost
trick is used to get from start to goal in a faster time than if
you rode normally. It's simple, really: Just hold down Z as you
begin the mission, and ignore everything else(although stopping
to fight won't kill it, only make it stall and slowly go down,
like when grinding and in mid-air), then boost at 100%. After
that, charge up and boost again. Release AS SOON as it's 100%,
then hold Z as you're boosting to be ready for the next one.
Using this can be physically tiring on your poor finger(mine felt
wierd the rest of the day upon discovering it), and can result in
a few restarts if you get hurt too much.
Also, you can't charge boosts when you're in the "jump ahead
for boost" animation that occurs when holding up. I hold up all
the time, but sometimes, you may want to go on normally untill
boost is ready. Another note is it's absolutly pointless to boost
into a jump. Seriously. You just go normally. It doesn't work
that well, really.
Grind Missions
Avoid these untill you unlock the grinder himself, JP
Walker. He has full stats in Technical +50, and he's a grinder.
No matter what, at least untill you're very good, try not to do
any grind missions without him. Life will be eaiser, TRUST ME on
this one. Seriously.
Half-pipe Missions
These can be fun, if you know how. Normally, half-pipes are
hindrances, especially in boss fights (see Ron and Fall) and
such. However, if you choose a good spinner, I think Kass is one,
you may be able to pull off points well enough. Height jumpers
help, too.
HULK SMASH PUNY THUGS!!
...Yeah. More often, SHE-Hulk smash, not Hulk. You see,
women have that cool spinning kiss of animé-ish laser circles
thingies attack for their "uppercut," not to mention some cool
kicks. In the early kill thug missions, use a strong girl, and
wait around for groups of thugs(like at walls). Then, kiss away,
obliterating or majorly hurtifying everyone around you! Kiss of
death, baby!! I suppose do the same for later missions. The kiss
attack is fast and fairly strong. It's also frikking cool and has
enough time for aiming.
Pinning
Pinning a boss against a wall and wailing away with a weapon
is one of the best strategys in the world. But careful: They can
escape, and sometimes, they withstand hits to hit YOU, usually
making you bail. It's annoying. But try to do it as much and as
well as you can.
***[4] Power Vs. Agility, Spin Vs. Rail
You can take ages deciding a body type when starting a new
game. There are many a thing to consider when choosing, but the
main things are the Attack and Technical types: Power/Agility,
and Spin/Rail.
Power makes you, well, more powerful each stat.
Agility boosts your speed, but eventually power.
Spin makes you spin faster.
Rail makes you balance better on those tricky-ass rails.
But why choose?
I dunno, but here are the pros and cons:
Power Pros: Well, you're more powerful with each hit. You'll
prolly nail bosses faster after getting into the red, thanks to
my assumtion that red stats boost not only the first kind, but
the second as well.
Power Cons: Well, if you get hit before you attack, you
can't really attack, now, can you? Also, you're pretty slow
before you get into the red stats. Also, that dash punch can be
annoying sometimes.
Agility Pros: You can not only do the most useful attack in
the game, the uppercut, BUT you can also do attacks fairly fast!
Agility Cons: You almost NEVER use combo attacks against
bosses and thugs, and you're also as weak as the start untill you
go red.
Spin Pros: Faster spins, flips, and more of them. Also,
you'll prolly get the lightning faster. Zappity.
Spin Cons: Overall, they don't score as much points as SSX
gives out, and they don't help shit when doing the most important
thing for normal purposes: Getting around.
Grind Pros: You can do easier the most important skill in
the game if you want golds: Grinding the very tricky rails. This
is why you HAVE to unlock JP Walker as soon as you possibly can,
because he has full stats for grinding +50%!! Also, well,
grinding is fun. I like it more than grabbing air, although it's
not as fun as it is in skateboarding.
Grind Cons: Not very good at spinning. But that's it.
Really. This makes grind the best possible trait you can choose
if you want to get around the missions using your main character
more.
Defence is also important, but I stick with Life. Max it
out, and you've got one hell of a life bar! I've yet to see if
Resist can do better with red stats.
***[5] The Actual Walkthrough
FINALLY!! AT LAST!! Now, here's how I'm gonna do things:
0.>>Name of level
1.:Name of boss:
2.Gold time requirement 3.@ whatever the timer reads at the
required time
3.Silver time req.
4.Ideal Spot to have the boss die when going for gold
5.Average amount of points given, around a certain amount
6.Strategy
Now, because the bosses are more erratic than in most games
with bosses, I've just supplied some tips to help you along.
>>Boom Town
:BOOMER:
Gold: 45'00 @ 175'
Silver: 60'00
Ideal Spot: Before or at beginning of first tunnel
Score: 150,000
Hockey mask? Chainsaw? What, is this Jason in Texas Chainsaw
Massacre, or what? Anyway, if this were like real life, touch
that chainsaw, and you're DEAD, RIPPED MEAT. Fortunatly, this is
NOT real life, and the saw only causes combo damage, like Ron's
electric attack later on in the game. His attacks include just
letting his chainsaw go and ride at the same time, doing a two-
hit combo(says something about liquidating you when doing it), or
slamming it down quickly("Here I come!"). Here's the main
strategy: Wait untill he's about to come, then uppercut his ass,
grab the bat, and wail on him. Try to keep him by your side,
which is easier said than done. MUCH easier said. Now, for his
quirks:
-In the beginning, he may, somehow, land behind a fence and
keep away if you're slow untill you get to the tunnel...
-...And if he gets to the tunnel, he'll stick around for a
little bit, then get yanked offscreen on ahead by an invisible
hook, shooting off and making me laugh at how he does it,
thinking about it. He'll make you go through his thugs, making
you kiss your gold goodbye.
-Look out in the beginning; he usually goes either left or
right, or something, but anyway, if you're not careful, you'll
slide up a snowbank and bail, losing your bat, which is bad.
-TRY to have him at low health at the beginning of the
tunnel if you want a gold.
-When you reach the tunnel, or sometimes a little before,
thugs will arrive("Whoops! Sorry we're late, boss, go on ahead,
we'll handle--HEH-HEEEHH!!!" Yeeah, you start to want to kill
them after a while of that laugh #-_-;;), and distract you.
Annoying. They don't really distract you untill he goes, "OOHH!
CHOCOLATE!! *ZOOOOM*" on ahead.
-Pin him as best you can. If you're fast, you can effectivly
have him willingly pinned if he's behind a fence.
-Don't forget the chain a little after the start of the
level!!
-SHOW NO MERCY. PERIOD.
He can be tricky, but you may be able to get a silver first
time around. I doubt it, though.
>>Falls and Creeks
:FALL:
Gold: 50 @ 210
Silver: 65
Ideal Spot: Before/just after main central jump 2
Score: 150,000-175,000
Tricky chick! Tricky chick! Looks like an Aussie but sounds
like a b****!! XD Yeah, seriously. Now, Fall can be pretty tricky
to nail, especially when fighting her the first time and for a
gold. Just stick in the center and grab the chain. Normally,
she'll ride up the divider between the central and right-hand
paths and flip over to your backside if you're regular. Her
attacks include different swings at you with her giant boomerang
and, of course, TROWING that puppy at you, which is annoying. She
is the first of many bosses that goes on ahead for only that
purpose. Try to evade it when it's tossed, which is hard when
you're fairly close or didn't see it coming, by turing or maybe
sliding. I always think, what, is she trying to be Sango, or
what? Bleh. Well, even though the game says she's defenseless
without the 'rang, she punched me once when she'd tossed it.
However, it's very rare, only happened once, and may have been a
thug. Anyway, try and pin her and wail. I grabbed the bat at the
second big, central jump(after the corridor with the jump that
has a board in it), then whacked her repeatedly and almost killed
her once. Try and, even if it's hard, kill her like, right after
the jump or at it using the bat, which is a little more powerful
than the chain.
-She likes to stay away and use her rang. Look out, maite!
-Look out for rocks in the center path in the beginning.
-She can get lost sometimes.
-Uppercut her when close and when you've no weapon.
-She almost always will boost on ahead after the first big
jump after the corridor. That is, unless you do what she did and
ski around the jump. It's an old technique I use in SSX
sometimes.
-If you get led to the halfpipe, BE CAREFUL! And grab the
big meat if need be, though.
-The rang hurts you on the return journey. Sometimes, the
rang is lost, and she grabs a new one out of thin air. Quite
funny, actually.
-If she chucks her rang and it's still in the corridor, grab
the bat and try to wail on her!! Look out for rocks!!
-She can be pretty tricky.
-In the center path, at the branch, if she goes strait,
grind the rail. It'll be a little faster and you'll avoid the
thugs.
>>Bat Castle
:BATTY:
Gold: 45 @ 255
Silver: ???
Ideal Spot: Before jump/bridge split after the place with
the big tree over the river curving around a stick wall.
Score: 175,000-200,000
Believe it or not, if you're lucky, you can nab a gold first
time around, using uppercuts a lot, as I found out a couple hours
ago. Anyway, this guy's got a cool, chrome-like thing around him.
He comboes constantly when you're close, but if you uppercut him
a lot, and grab the chain at the start, it'll work wonders. After
or at the rocks on the first or so split, he'll start to boost
ahead, moving with you, and, as you can only notice when close,
flash green and attack with an ice patch. Hit it and kiss a large
bit of health ta-ta. Just stay close and on the offensive, and
you're homefree.
-The ice can come strait out of nowhere, which is annoying.
-He attacks with general thug attacks. I wonder if he's one
of those burly thugs who grab you but in a different skin?
-Weapons work wonders.
-Brake to start, then uppercut him as he comes close. You
may hit him. After that, uppercut him again and again alongside
him.
-The thugs are everywhere. Heads up.
-He's immune to bombs, so if you can't avoid them, hope he
comes right in front and sets them off on himself before you do
on yourself.
ITEMS!!
Goggles are on a tree at the forth split, into the lag-
heaven area.
A benie is in front and to the side a little of a tree in
the left path of the same split.
Boots are at the jump into the chandelier. Guage your speed,
or you may overshoot them.
A jacket is in the far left path after the first portcullus.
Head left through an arch onto some grass, or charge through the
gate to the left ahead on the normal path. Hit the jump and hope
to God you've got enough stats to make it. It's on the archway,
right at the beginning of a rail! Cool, no?
The tape for Castlevania Music 3 is at the end of the high
route at the two-three towers before the chandelier jump. You can
hit it AND the boots in a row! Cool!
>>Koolun Connection
:RON:
Gold: 45 @ 185
Silver: 60
Ideal Spot: At or a little after the stone steps in the
central path after a jump
Score: 120,000 (>_<#)
I hate this guy. A lot. Why? HE EES ANNOYEENG!!! At least,
he is if you want a nice, shiney gold time. In the beginning,
watch out and try to avoid the stupid swords. Usually, there's a
thug in front of you. Anyway, when he appears, watch out for his
lightning rod, shock-down(shocks you and knocks you down second
hit), and Thundershock attacks. Thundershock is a continuous,
four-hit combo of a little web of lightning that can disarm both
weapons from you if you're not careful.
There are two paths in the beginning: An upper (right) and a
lower (left). Careful on both. If you get into the upper path,
grab the chain and whail away as best you can. If he disarms you,
grab the bat before the jump. Try to resist flipping, as you may
land on your head. And benies aren't helmets. Anyway, going
lower, grab the chain (again) and whail. Then, try and grab the
knunchucks and wail s'more. Also, you can pin him against the
left wall fairly well; just avoid the pillars. Either way, try
and grab the 'chux after the stairs and go through the gate. Stay
on the side where you can face and hurt him on. Watch out for
swords as well in the beginning. Avoid the jump. He usually does,
too, and so try and get him. He's hard to hit on the stone
stairwell, but try your best. If need be, in short no weapon,
grab the bat. Otherwise, keep the 'chux. Just wail on him with
weapons and stay close and on the offensive. He SUCKS. And I like
to say, as a reply to his death cry, "No. I'M too cool for YOU."
-ANNOYING. His shock-down can knock you down even when
relativly far from him.
-He likes to go up or down depending on your position.
-He's hard to get close and use weapons on.
-CHAIN = FRIEND. Length = good.
-KNUCHAKU = FRIEND. Speed = AWESOME.
-Thugs = suckage.
-Thundershock stays on for a couple seconds, and I don't
think it knocks down, but remember: Say sayonara to your weapons,
which is bad.
-If he looks like he'll hit the jump after the gates, just
stay on a side. He should just miss the jump and get to you.
-Sometimes, he likes to grind on a side, in which case you
uppercut him. If he grinds the rail on the halfpipe, may as well
restart; unless you hit him, he ain't coming down easilly.
-He is HARD to kill for a gold. Not easy.
-Why is he named "Ron"?! Ron's an English name! If it's
supposed to be, like, "electRON," that's stupid. Gah...
-Don't go to this guy for easy points. He doles out low
values. Which sucks, seeing as he's a pain in the tailgrab to
beat.
Pants can be found at the end of the first halfpipe.
A jacket is through the boarded-up area on the street after
the second halfpipe, the one with the catwalk you fall from to
enter the pipe.
Goggles can be found behind the last jump before the end.
A board is on the structure-like rail after the second
halfpipe. You'll have to prolly make two runs to get both it and
the jacket.
>>Shogun City
:SHOGUN: (Gee, big surprise there...)
Gold: 50 @ 330
Silver: 65
Ideal Spot: Around the blue-roofed buildings area, the one
with the tons of rails like telephone wires
Score: 200,000!!
Chikushou, this guy is EVIL!! He treats you like kuso, and
is no baka. And I don't mean a horse or deer. Okay, enough with
the joking around with my knowledge of naughty Jap. words, and
onward for great justice with the strategy. If you got annoyed
with the ninja around the level kicking (and not to mention
grabbing) your a** like a hacky-sack, then be prepared to tear
your hair out. This guy is definatly easier when without ninja
around him. His attacks include just slicing you with his katana,
doing a slice and then a flame-covered, knockdown-inflicting
stab, a cool flip-and-slice move that is harder to avoid when
close than you think, and two attacks where he runs ahead: He
either blasts you with fire(TOASTY!), or chucks what is probably
that red dragon the game describes at you. It looks really wierd.
By the way, have you noticed that the Japanese, although they
originally took a lot of stuff from the Chinese(because a form of
their counting is actually a Chinese form of it, I think), don't
worship dragons nearly as much? I digress. WAY too much...
Anyway, his main gimmick is that he actually occasionally
teleports next to you and attacks! Try and use this to your
advantage, as he will almost never get lost this way. Anyway,
here's the deal: In the beginning, you'll prolly get caught by a
kamikazee ninja who hooks you and has that ten-second timer above
his head. Uppercut his ass, then grab the katana. BE VERY CAREFUL
NOT TO LOSE IT IF YOU WANT A GOLD!! Then, try and face Shogun and
slice as much as you can get in. If you're lucky, you may be able
to pin him or something, but either way, you may get a good chunk
of health off of him by the time he escapes or by the time you
lose your katana. Then, either use a strong special, like an
uppercut, or grab another weapon (prolly a chain, that's what's
usually after the katana) and try and hit him while on the
unwieldy rooftops. If you're good, you may be able to nail him
before the high-low split with the bridge. Not that easy, though.
-He lets his ninja minions attack while he scoots on ahead
to do a ranged attack, which sucks, and the ninja like to grab
you A LOT, making you lose your katana.
-He likes to teleport beside you, mainly to do a knockdown
attack, like his flip. TRY AND NAIL HIM FAST!!
-He likes to attack, retreat, then either teleport and
attack or flame/dragon you.
-He grinds sometimes.
-The katana can, if you're strong enough, deal a TON of
damage to him, like twice the amount of an uppercut. However,
beware its slow wind-up time, 1-hit combo only, and grab-
attracting properties. When I say grab-attracting, I mean that
grabs seem to be worse, as you LOSE all your weapons when
grabbed, which the ninja do a lot here.
-Because he's kinda unwieldy at times to defeat, Shogun
grants a high point value if you're kinda lucky.
>>Creatures' Inn
:CREATURES: (Again, big surprise there...)
Gold: 40 @ 290
Silver: 60
Ideal Spot: Before, at, or a little after the first big
jump, the one in the corridor that's built of boards
Score: 200,000-250,000!!
*Looks at score* HOLY--!! *Grabs heart and falls out of
chair* DAI'M!! SERIOUSLY!! AFTER YOU GET DECENT STATS, SPAM THESE
GIRLS!! EASY POINTS!!! Yeah. I'll mention this boss...well, these
bosses again later. They are, believe it or not, girls. And the
annoying thing is that, at random, but usually the one that uses
the ice a lot, the one with the blue right side, someone is
always invulnrable to getting knocked back when attacked, at
least when she actually attacks. I advise that, unless your
attack stat is really high, you try and go after the one that can
usually be knocked back. Otherwise, you may end up trying to
special, then getting hit before you can attack, and end up
taking massive damage and dying, even if you just try swinging a
weapon, you'll just get hit.
Here's their attacks: One trys to stick close to you more
often and hit you again and again with axe kicks or caveman
arcing punches thugs sometimes may use, and the other (the
"vulrable" one) boosts ahead and slams an ice stream at you. Run
into it, and if the other is aways enough, she'll rocket RIGHT AT
YOU and deal major damage. If not, you'll break free and get only
minor damage. Anyway, the only way to really nab these cashcows
is to just try and do this: Uppercut them when you're close, and
grab the chain if you think you need it. Then, if you're lucky,
you can pin one and wail with whatever you got. If you're
extraordinarilly lucky, you'll kill them in, like, less than
thirty seconds, my record. Otherwise, just wail on them with
everything you got, including weapons. The bat works very well,
as it does more damage than the chain, and also, these are big
girls. If you need to, wail on the one that attacks a lot, but
keep your distance. Try and get both at once to do more damage,
as one of them alone has about twice the defence a boss normally
has.
-2 of them = damage is kind of split. But if you kill one,
you kill them both! It's a two-for-one deal!
-BE CAREFUL not to get caught in the big, mindless, always-
attacking one's endless cycle of try-to-hit-and-hits-you-first!
If you're using weapons, try and get both at once, and keep as
far a distance as possible while still being able to hit.
-Again, get one in the first corridor, and uppercut a lot,
and FAST, and you MAY get about 27 seconds!
-Look out for thugs, as usual! More than once I've gotten
killed by them here!
-Somewhat easy once you have good stats, like good enough
stats to catch up and deal good, fast damage, these babies can
give almost always give you a number of points beginning with a 2
in the 100,000's slot digit! Spam them and nab tons of points
each time!
>>Battle Front
:BATTILION:
Gold: 100 @ 140
Silver: 120
Ideal Spot: At the first watery area, or before the place
with the split rails/catwalks
Score: 150,000-200,000
SOMEhow, SOMEway, I got 57'90 on this guy once. Yeeah. AND,
the first time I went against him with my less-strong, female
character, well, first time I killed him with her, I got a gold.
It seems that, if you're relentless enough, you can nail a gold
fairly fast. He looks intimidating, what with that HUGE gun of
his, that didn't sound right, and he can be pretty difficult if
you've got bad luck. His attacks include slamming his gun down
when he'll say, "FORWARD, ONWARD!!" and hit on "onward", riding
and shooting briefly, ride-and-shoot for a while kinda like
Boomer and his chainsaw, use a grenade (cool animé will appear
around a ball he holds) and blow it up on himself(which he
usually does after the ride-and-shoot that goes for a while), or
march on ahead and then stop and spray bullets everywhere for a
little while. This can be annoying.
Believe it or not, weapons are probably the best method of
attack instead of your handy uppercut attack all the time. Just
watch out for thugs, uppercut him in the beginning, and grab a
weapon. Wail, wail, wail. You may be able to kinda pin him in
open ground with a weapon for a brief moment. His gun slam is
hard to avoid, as it's fairly fast, so heads up. Oh, and unless
you didn't know when going through the first three of four
missions, WATCH OUT FOR LANDMINES!!! THEY HURT!! And come in two
flavors: flashing ones put down by the burly enemies, and green
ones planted there.
-Weapons are your friends.
-If you collide with him while he's standing and shooting,
he'll bump ahead and go back to normal.
-Beware of grabs, as in Shogun City they can ruin your day.
-Like Boomer, when he rides-and-shoots, he can switch and
get you.
>>Big Core
:FINAL BOSS:
Gold: 220 @ 110
Silver: 240
Dificulty jump from the levels: from 5 to 10...
Score: 150,000(?! WTF?! ALL THAT FOR NOTHING?!)
Even though this ain't a real boss fight, you've still got
your work SERIOUSLY cut out for you. THIS. IS. HARD. No joke.
However, as I just discovered, if you got the jacked "Special
Two," which I think can be found in Creatures' Inn, you can heal
yourself while grinding, just like JP's second costume.
Seriously. Now, seeing as this is the most arcade-style and
predictible stage, I will actually supply a real, live, play-by-
play guide, kind of. Trust me, getting the Special Two shirt
helped me accomplish this feat on my first try.
-Start: Charge your boost, then release at 100%, and FAST!
jump & flip! spin! ANYTHING!! Just make sure you're spinning or
flipping, so you don't get shot in mid-air. This level is THE
level where you mainly use the spin and bail tricks. If need be,
you'll have to spin when surrounded by bullets. Anyway, upon
landing, go as fast as you can, blazing through the path.
-At the next hall, you'll be aquainted with thugs and a big
dome. Jump and try and hit it, so you can spawn meat at the
beginning of the next tunnel. I advise strongly to spin trick
through the bombs or just try and avoid them whenever you can.
Try to grab the meat!!
-Next, go on, charging a boost if you want. Release as you
exit the tunnel, and watch out!! A BIG, flying, yellow bomb will
fly at you from the right! Try and avoid it, like spin trick or
something. It may, but not likely, miss you. Anyway, grind the
rail ahead and stay on the left-hand side to avoid getting bombed
and get the dome. Stay on and try to stay on for the end, with
another meat. Swerve through the curves and through the hallway
of explosives.
-Head onward, and you'll find a place much more relenting on
the eyes. IGNORE THE BAT, like you'll need it, and avoid getting
shot and bombed. There's a free meat on the left-hand rail; grind
to it instead of riding up and jumping to it to avoid the bombs.
At the bridge, two bombs come at once. Brake and you may avoid
them in time, then grind up the rail and bust the dome. Grab the
meat later on if you can. But don't worry if you fall out, as
there's another meat opportunity soon.
-Speed on through the halfpipe FAST. You'll prolly get shot
at least once, tho.
-HARD PART!! The cave is FULL of guns. Grind on the right-
hand, red rail and stay on, hoping you don't get shot much. Bust
the dome, and try to grab the meat. Afterwards, speed on through
and survive to a lit hall.
-STAY IN THE CENTER AND LEAP AS HIGH AS POSSIBLE!! Hitting
this final dome releases a very important item: A big meat!! It
is CRUCIAL to grab if you're hurt. After that, avoid the bombs,
grab the meat as mentioned before, and either power on through or
try and grind. Grind if you can if you've got the jacket I
mentioned (Special Two) before.
-Next, on the jumps, either try and grind or just try and
jump, spin, and bail. Your speed should get you over the jumps.
You should evade most bomb and shot damage. On the last jump,
before the first hall, try your best to have enough speed to hit
it high.
-Why? To evade a TON of damage by landing on the rails above
and grinding in saftey!! NOTE: After clearing this, I went again
and found out about a weird collectable situated in a gap between
the two rails. Dunno how you could nab it, though. Looked like
goggles, prolly the Treason goggles. ANYWAY! If you don't hit
them, then be prepared to dodge bullets like the Matrix, as the
hall is full of them. Careful of the line of guns ahead!
-Next, grind on the rail if you can to restore health if
you've the shirt, then be prepared to HURT VERY BADLY: Guns
galore. Either try your best to speed through and dodge them, or
just spin trick on through. This is the easiest; although, not
only will you be taking too much time, but you'll, no matter
what, get hit.
-Finally, after the last set of guns, you're home--BOMBS!!
BRAKE!! BRAKES!! I died when I was at a sliver of health when two
big bombs came at me and killed me. After them, charge on through
and hit the jump, pull a cool pose, and sit back, relax, and
watch the credits, complete with Slipknot playing 1.5 times!! You
can't skip them, so don't try. It's annoying when you do this
level multiple times.
-Voila! You're DONE!! YAAY!! YAAAY!! You just beat the story
mode for Evolution Snowboarding!! Now, to CONQUER it!! MWA-HA-HA-
HAA!!
***[6] Level-Up FAQ
Isn't it unfair that you've got to spend so much time
grabbing so many points, just to waste them all on getting one
stat? That's why I'm adding this in to help! When against bosses,
high stats make things a piece of cake!!
]]Pros Vs. Character
Well, as you go through the game, you'll find some pros, and
they'll be playable after you unlock them. Just do a certain
thing, like accomplish a goal if it's the second level of the
ones you choose, or beat a boss, and they'll be availible to
play!! They seem to be better than your character at first, but
then, you begin to actually gain more stats, and soon, you'll be
the better. The question is, untill then, what do I do? And
should I use pros for normal levels, even if my character is
maxed out in many stats? My answer: Yes. You see, in normal
missions, or non-boss missions, pros are usually very well-
rounded, and so you can rely on them having high stats in
everything, whereas your character may not have high enough stats
in everything to do well. However, for bosses, you MUST have a
good character with high attack, speed, and defence stats at
least to do a boss multiple times.
]]Why The High Prices
Yeah, I know, those prices get really unfair after a while
leveling up. They require you to devote a long time to to this
game to get points. However, they give you these high prices
because of a little thing I like to call...
]]THE SECRET OF LEVELING UP
YOSH! There IS an answer!! However, not a good one if you
want to level up fairly early. It requires only this simple
process: First, get up to Creatures' Inn. Then, beat them and
progress on if you want. Now, level up your character by either
going through very early boss fights or by going through some
missions to build up your points. After you think you can beat
Creatures fairly good, go back and fight them time and time
again. Each time, you'll get at least 200,000 points a pop! And
this can be the world's fastest boss fight, at less than thirty
seconds if you're very lucky!! This is the best way to earn
points!! I MEAN IT!!! Also, when your stats finally reach the red
zone, I do believe that they start not only enhancing the quality
that your character is(like, if you're agility, you enhance
fighting speed), but also what the OTHER one is! So, you get half
in whatever the other stat is if you max out, I do believe!
]]Gear Helps A Little Or A Lot
Yeah. I think the way gear works is that the percentage
gives you that much more of your stat point total for that stat.
You can get more than half your stat points' worth, or above
+50%. If the % value is high, and you play a level and then get a
gear with a crummy one, and play again, you may notice a distinct
difference. However, you may not notice much more or less in that
stat. So, I reccomend going for better gear, but! If, say, you
want something that looks cool, and it gives you worse percents,
try and compare how bad they give you bad percents. If you really
want to change your look, and the percents aren't too much worse
than the other, like, in a region of, say, 5%, than go ahead if
you want to and change your look.
]]Hybrid Heaven
This is a strange cap that I found sometime ago. When I
equip it, a little message saying "Hybrid Set" appears below my
character on the Settings screen. I haven't a clue as to what
this does, but in a level afterwards, I think I had a little
trouble turning. I turned a little well, then way too sharply and
I missed a lot of collectibles. However, I may have way too high
stats. I dunno, becasue I think it may have been the level. My
point is this: Hybrid Heaven still has absolutly unknown effects.
It may give me better stats in both things, like full stats in
both agility and power, as my attack is maxed out, or it may give
me some special abilities. If anyone knows what the duck is going
on, please e-mail me!!
***[7] Copyrights & Stuff/Closing
Okay, this guide is copyright 2005 me, FerreTrip, and is
allowed for use on GameFAQs. Evolution Snowboarding is copyright
2002 (or whatever) Konami. All pros copyright themselves, music
copyright their owners, and all brands copyright themselves, blah
blah blah!! You get the deal!
Special Thanks
Konami: For making such a surprisingly fun game.
Nintendo: For making the Gamecube I played this on.
Slipknot: For allowing such an awesome song to be used in this
game.
My dad: For letting me get it.
Menards: FOR SELLING THIS BABY FOR $10!!! YEAH!!
You: For reading this guide. If you didn't...why did you open
this file up in the first place?
GameFAQs: For posting this up, should they accept this guide, and
for having NO guides whatsoever beforehand, inspiring me to write
this guide.
In intrest of spam-proofing, please, kill the X's in my e-
mail addy:
[email protected]
Anyway, THANK YOU PEOPLE FOR READING, and proving that I'm
not the only guy on Earth who bought this game, whereas there are
much better snowboarding games out there *COUGHSSX3COUGH*.
Anyway, this is it. I'm done!! I hope my guide helped you!!
Contact me if you have a question, or a solution to our Hybrid
Heaven problem!! SEE YA!!
--FerreTrip
"When all else fails, use a REALLY BIG STICK!!"