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| 1.1 - Fixed some Spelling Errors, |
| removed non-existant Arcade Mode Walk-|
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| 1.2 - Added the Contact me section |
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| 1.3 - Added Quick-Jump codes - Press |
| Ctrl + F, type in the code, and hit |
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| 1.4 - Added a forgotten detail about |
| Trisha Boss, fancied up Update History|
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| 1.5 - Tweaked the Contact Me section |
| slightly |
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| 2.0 - Re-Organized the Update History |
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| 2.1 - Renamed Update History to |
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Contents
I: The story [ITS]
II: Weapons [IIWS]
III: Characters [IIIC]
IV: Enemies [IVES]
V: Walkthrough [VWLK]
Dearborn Outskirts [DBOS]
Downtown Dearborn [DTDB]
Nathaniel Payne Museum [NPMU]
Nathaniel Payne boss [NPBS]
Colonial Dearborn [CODB]
Civil War Dearborn [CWDB]
Eldridge boss [EBO]
Evil Dearborn [EDB]
Trisha boss [TBO]
VI: Contact me [VICM]
I: The story [ITS]
Evil Dead: Ash and some of his friends go up to a cabin in the woods, and
play a videotape with bizarre incantations to make the dead rise. One by
one, people are taken by the evil spirit. Ash survives the horror, only
to go through it again in Evil Dead II.
Evil Dead II: Ash and his girlfriend, Linda, go to the same cabin as in t-
he first Evil Dead. They play the same videotape and wake the evil again.
Linda is taken, and Ash is forced to lop off her head with a shovel. Ash
buries Linda, and sticks a cross on her grave. Later, the cross falls a-
nd Linda rises from her grave. Then Linda pops up right in front of Ash,
and her head falls backwards off her neck. Ash wakes up screaming and it
seems to have all been a dream. Until Linda's head falls in Ash's lap and
bites his hand and won't let go. Ash goes to the work shed and removes Linda's
head, and kills Linda, head and all. Back at the cabin, the evil gets into
Ash's hand, so he cuts it off. Later, some other people arrive at the cabin.
One girl, Annie, seems to be the daughter of professor Knowby, the guy on the
videotape.
They all decide to throw Ash in the fruit cellar. The others play the tape
and find out that Knowby's wife is in the cellar. Down in the cellar,
Knowby's wife rises from the dead, and attempts to swallow Ash's soul.
Ash gets out of the cellar and restrains the deadite. For a while.
One guy turns into a deadite, so Ash grabs an axe and kills the green-blooded
deadite. Then they hear a sound from another room, so they all go in there,
but one girl's hand is being held by Ash's severed hand. So that girl runs
out into the woods and gets killed. The last guy goes nuts and throws some
Necronomicon pages into the cellar, and forces them to go out into the woods.
Outside, Ash gets possessed and they all go back into the cabin. Annie
accidentally stabs the guy and he dies (look before you stab). Ash breaks
free from his possession and Annie says an incantation that shows the evil
spirit in the flesh. She says another incantation to open a rift that sends
the evil back to where it came from. Annie dies because Ash's hand
stabbed her. Then Ash gets sucked into the rift and ends up in a medieval
time.
Army of Darkness: In medieval times, Ash gets thrown into a pit with a
deadite. Ash escapes and is declared "the chosen one" and gets a synthetic
hand. He gets attacked by mini-Ash's, so he kills them and eats one.
This results in evil Ash. Ash kills his evil counterpart and buries him.
Ash gets sent on a quest to find the Necronomicon, and he finds it.
Three of them. Ash finds the right book, but wakes the army of darkness,
as well as evil Ash. Back at the castle, Ash leads the army of knights into
battle against the army of darkness lead by evil Ash.
Ash conquers the army of darkness and is sent back home. Back at S-mart, Ash
kills another deadite.
And now...
Evil Dead: A Fistful of Boomstick: On a TV show called "Mysteries of the
Occult", a lady named Trisha, and a creepy guy named Eldridge, play the
same videotape(Ash just can't seem to catch a break) as before.
This allows the deadites to enter the world. Here we go again.
II: Weapons [IIWS]
Boomstick
Class: Firearm
Shots per reload: Two
Ammo: Shotgun shells
Damage: Moderate
Secondary ammo
Shrapnel: High damage
Explosive: High damage
Ash: our terrified coward turned hero, and natural deadite killer.
Trisha: the person that played the videotape that woke the evil again.
Eldridge: another weirdo who seems to be hiding something.
IV: Enemies [IVES]
Human Deadite
Strength: Low
Durability: Low
Difficulty: Random
Deadite Guardian
Strength: Moderate
Durability: High
Difficulty: Moderate
Deadite Slavelord
Strength: Moderate
Durability: High
Difficulty: Moderate
Deadite Warrior
Strength: High
Durability: Moderate
Difficulty: High
V: Walkthrough [VWLK]
Level 1/6
Dearborn outskirts [DBOS]
You begin in front of a bar.
Go down the street and turn left. A lone deadite will try to attack a h-
uman, but a cop kills it. Go up and talk to the cop. Follow him, but a
deadite jumps out of a wall and kills the cop. Go to the road block and
grab the shovel. Leave the road block and kill the deadite, and pick up
anything he drops. Go into the area across from the fallen deadite and
grab the save game token. Go talk to the lumber yard worker and he will
tell you that the boss has the key to the lumber yard. Head past the road
block and go down the street until you see another cop kill a deadite. F-
ight your way to the truck at the end of the street. Kill the two cop dea-
dites, causing another cop deadite to attack. Kill him and grab the police
badge he drops. Then the lumber yard boss rises from the dead. Kill him
and collect the lumber yard key. Fight your way back, and eventually you
will fight 3 deadites. Kill them and go to the lumber yard gate. The wo-
rker is gone. Access your inventory and select the lumber yard key to un-
lock the gates. Go in the shed and grab the chainsaw, the very chainsaw
that Ash used to cut off his evil hand. Grab the health pack and exit t-
he lumber yard by cutting through the wooden barricade. Kill the many
deadites that run out of the lumber yard and talk to the cop standing
by the barricade. Talk to him again and turn left and go straight.
Save the person from the deadite that jumps out of the wall. Turn r-
ight and follow the road until you find a parking lot full of trucks.
Save the bikers and talk to one. He will give you a cheap, tin ring.
Continue down the street to the TV station. Talk to the girl and she
will give you the TV station gate key, but you need the security key
card. So, head back to the area where you saved the first human, and
go down the other path and turn left. Walk forward and turn right.
Kill the deadite that jumps out of the wall. Head forward, grab the
shotgun shells, and follow the path until you can grab the park key.
Walk back to the beginning and unlock the gate and enter the park.
Collect the health pack and prepare for a large deadite attack.
Kill all of the deadites with the chainsaw, shovel, and boomstick.
When they're all dead, grab the dynamite and the collectables lining
the fence. Head all the way back to the barricade by the kitten club
lot and chuck some dynamite over the wall. Fight your way back to th-
e area where you got the park key, and go in the newly opened doorway.
Pick up the save game token and kill the cop deadite and grab the sec-
urity key card he drops. Then, grab the "lightning" spell to get a b-
ook of spells. You can now collect deadite spirits to fill your new
mana meter. Battle your way back to the TV station gate, and unlock
it, oops. The lock is jammed. Kill deadites on your way back to th-
e area where you got the lumber yard key and cut through the wooden
blockage. Grab the save game token and the "extra strength" spell.
Get back to the TV station gate and open it. Walk up to the door a-
nd use the key card on the panel to open the doors. Go into the b-
roadcasting area where you'll find Trisha and Eldridge in peril.
Kill every deadite and talk to Eldridge.
Level 1/6 complete.
Level 2/6
Downtown Dearborn [DTDB]
You begin in the TV station lot.
Turn left and go behind the truck and grab the mana upgrade. Exit the lot
and walk left and go down the street killing deadites that attack you. D-
on't forget to go into the small alcoves and grab the health pickup and t-
he health upgrade. Talk to the cop and follow him to the police station.
DO NOT GO BEHIND THE POLICE STATION!!! There are hundreds of invincible
deadites back there! Instead, head back to the area where you talked to t-
he cop and go the other way. You will arrive at the church. Many deadite-
s will pour out of a vortex. It's tricky, but battle your way into the c-
hurch and talk to the preacher and he will say you need something silver
to close all the vortexes in the town. Leave the church and go left while
facing the church and go up to a blockade of police cars. Collect the hea-
lth pack and go around the blockade and go up to the donut shop. Save the
biker and talk to him. He will give you a silver item, but you need more
that one silver thing to close multiple vortexes. Fight your way back to
the vortex by the church and close it. Take a look at the street sign and
follow the sign that points to the university. Talk to the cop and he will
say you need to find another way in. Walk around the bus to find another
biker. Save him and talk to him. He will give you something silver as well.
Also killing biker deadites will give you an item made of silver.
Look around for an alley with a biker in it. Save him and talk
to him. He will give you the "possess deadite" spell. He left his silver
at the TV station, so head back to the lot and go in the opposite
direction you did to get the mana upgrade to find a silver item.
Close as many vortexes as you can. When you close the last vortex you
complete another task on your to-do list. When you close the university
vortex a cop gives you a pistol. Walk through the archway to find a
professor in danger. Save him and talk to him, but if the professor dies,
you fail the level. He goes to get you Knowby's notebook, but the deadites
rise again. Kill all of them and the professor comes out. Talk to him and
you will get Knowby's notebook, and the professor will task you with
finding Knowby's gold watch. Head back to the church, but you will find
the church doors destroyed and the preacher dead, and Trisha and Eldridge
missing. Talk to the cop outside and he will tell you to go check the park.
Go back to the police station and possess a deadite and grab the stuff behind
the grate. Talk to the guy outside the auto parts store to get explosive
shotgun shells, then go to the park. The gate is padlocked shut but Trisha
and Eldridge are in there. Go by the area you closed the vortex by the TV
station and head up to the gate. Unlock the gate wit the park key you found
in the first level. Quickly close the vortex and kill all the deadites.
Talk to Eldridge and he will say you need to find "the kandarian summoning
stone". Exit the park and go by the truck you passed to get to the cop you
talked to, and you will find a biker. Save him and talk to him and he will
give you Knowby's watch, a silver spoon, and the "stun" spell.
If the biker dies, you do not get the "stun" spell. Close the vortex by the
police station and return to the university. Talk to the professor and he
will give you the key to the museum. Go to the museum, grab the health pack
if you haven't already done so. Unlock the museum doors and enter.
Level 2/6 complete.
Level 3/6
Nathaniel Payne museum [NPMU]
You begin in the main lobby.
Walk forward into the basement. Kill the Sabertooth tigers and turn left
and grab the weird vase. Look around to find a cop deadite. Kill it and
grab the security pass and the lighter. Go back to the basement entrance
and unlock the gate with the security pass and leave the area. Head around
to the colonial America exhibit. There is a portion of wall with a white
sign on it. Throw some dynamite at it and grab the green crystal behind it.
Enter the gate and go in the locker room. Pick up the Spraypump and walk
to the wall. Turn right to find another health upgrade. Go right and
turn right at the wall again to talk to the security guard. He'll open
the doors in the basement so you can get in them. But one of them will
close when you get close to it. Go back into the basement and hunt around
for the "possess dog" spell and the other vase. Exit the basement and go
in the art room. Walk up to the painting of Nathaniel Payne and put the
vases on the podiums. Grab the supernatural divining device. Go back to
your starting point and go up the stairs to the east. Open the gate with
the east wing security card you got from the guard in the locker room.
Enter the ancient Egypt exhibit and go up to the gate to find Trisha and
Eldridge. Talk to Trisha and access the panel with the east wing card.
Talk to Trisha again. Go to the area where the sand is not and blow the
section of wall up. Grab the yellow crystal and head back into the basement.
Look for the boiler room to find a dead security guard. Collect the locker
key and find the door that closes when you get close to it. Possess the hell
hound and leave its body. Pick up the dynamite and blow up the big box-like
thing. Exit the basement and go back to the guard in the locker room. He's a
Deadite, so kill him and grab the case of incendiary pistol rounds. Walk up
to the locker with the picture on it and open it. Collect the west wing
security pass. Head back to your starting point again and go up the stairs
to the west. Open the gate and blow up the polar bear statue with dynamite
and grab the blue crystal. Open the gate and go to the earth's core exhibit
and throw some dynamite into the middle of it. Pick up the red crystal and
go further to find another area. Pick up the mana upgrade, the "summon"
spell, and the launcher. Fight your way back to the gate with Trisha and
Eldridge and talk to him. Head up to the portion of wall with a huge crack
in it. Blow the wall piece up and collect the piece of torn parchment.
There are 4 holes cut into the door. Put the crystals in in the following
order: Red, green, blue, yellow. Follow the pathway to the entrance to
Payne's temple. Grab the save game token and go up the ramp and
through the doorway.
Level 3/6 complete.
Boss fight 1/3
Nathaniel Payne [NPBS]
This is why Payne never came out of his temple. Payne is mounted into the
middle of the floor so he doesn't move. Note that you have the shovel
pre-equipped. Hold down the attack button and release before Payne's first
attack hits Ash. This reflects the attack back at Payne and drains some of
his health. Now he will shoot red orbs at you, avoid these until Payne
does that first attack. Keep reflecting the attack back at Payne until
he runs out of health.
Boss fight 1/3 complete.
Level 4/6
Colonial Dearborn [CODB]
You begin in the woods outside town.
Immediately draw the launcher, because you will be facing two guardians.
Kill them both and take out your incendiary pistol rounds. Battle your
way down the path to the right to reach a burning house. Remember where
it is. Head back to your starting point and talk to the guy in red. Go
back to the burning house and talk to the guy. He will give you a silver
ring, but if you give him the cheap tin ring you got from the biker in the
first level, he will give you some Molotov cocktails. If the biker died,
you won't get the cocktails. Make your way back to the vortex by your
starting point and close it. Head into town and find a guy in green. He
will say you went back to the year 1695 (ah, great). Fight your way down
the street and eventually you will find a church across the street from a
mansion. From the mansion, go into the wall to the left (while facing
the church) and go down the hill to find the house of the blacksmith.
Talk to the blacksmith and he will give you a hand cannon but he will take
your lighter and Spraypump. Head back to the area with a pathway and follow
it to a barn. Cut down the wooden blockade with the chainsaw and grab
the pickups inside, including the billy can. Make your way back to the
blacksmith, grab the spell scroll piece and talk to him. He will give you
the upgraded boomstick, and flamethrower. He will also give you a set of
bolt cutters. Head back to the barn and open the doors with the bolt
cutters. Grab the various shotgun ammos and the piece of scrap metal.
Before leaving look around the buildings to find the sickle. Make your
way back to the blacksmith's house to find him missing. Collect the
pentagonal piece of stone. Go to the church and open the doors with the
church key you got in level 2. Talk to the preacher to get another spell
scroll piece. Enter the graveyard and go up to the area with a door.
Possess a deadite and enter the door. Follow the path to a small group
of deadites. Kill the warrior and grab the spell scroll piece.
Kill the deadites and cut through the wooden blockage and grab everything
in the area. Go back to the graveyard area and go in the opposite
direction to find another door. Open the door with the pentagonal
piece of stone. Collect the "rain of fire" spell. Follow the path
to find Eldridge. Go back to the area with the mansion and follow
the right side of it to find another deadite warrior. Kill it to get
the 4th spell scroll piece. Walk back into the graveyard and kill the
warrior. Grab the last spell scroll piece and head back to Eldridge.
Talk to him and he goes into the vortex. Kill the deadite warrior that
sneaks up behind you and grab the "possess guardian" spell it drops.
Possess one of the two guardians around the blacksmith. Kill the
other guardian and talk to the blacksmith. Lastly, go through the
vortex.
Level 4/6 complete.
Level 5/6
Civil war Dearborn [CWDB]
You begin in front of a fort.
Enter the corner to the left of the fort to find some pickups. From your
starting point, turn right to find a health upgrade and the sword (the
sword will replace the sickle). Walk up to the solder and talk to him.
Now you need to find an army. From your starting point, turn around and
follow the path to a barricade. Use the launcher to blow up the barricade.
The map is very much like the colonial Dearborn level, except the barn
area is the unionist's camp, and another area (don't know where it is) is
the confederate camp. A group of confederates talk to you. Head for the
church (you should know where it is) and open the doors with the church
key you got way back in the 2nd level. Talk to the preacher and exit the
church. Go the area with a very small clearing in colonial Dearborn and
talk to one of the guys. Lead the people back to the church and talk to
the preacher again to get half of a map and the other half of the torn
parchment from the 3rd level. The two halves form the "possess slavelord"
spell. Exit the church and make your way to the confederate camp entrance.
Talk to one of the guys and then give him your S-mart name badge to enter
the camp. The leader of the confederates is near a pole so find him and
talk to him. He won't believe the deadites exist so make a deadite warrior
follow you to the confederate camp and talk to the "head honcho" again.
Now battle your way to the unionist camp and talk to the leader. He
will say the blacksmith left you a gift so fight your way to the
blacksmith's house and grab his gift: a Gatling Gun. Fight your way
back to the unionist camp, cut open the wooden barricade, and grab all
of the various Gatling rounds, then talk to the unionist leader. Battle
your way to the graveyard and get to the area where you used the pentagonal
piece of stone in the previous level and grab the silver bars. Close all of
the vortexes and talk to the unionist leader one last time. Battle your way
back to the fort at the starting point and enter. Grab the silver items
and close the vortexes in the fort to get to Eldridge.
Level 5/6 complete.
Boss fight 2/3
Eldridge [EBO]
Now that you have caught up with Eldridge, Ash will kill him. But then
Eldridge reappears as a hideously grotesque behemoth. Note that you
have your pistol pre-equipped. When Eldridge gets close to a barrel,
shoot it to flip him over. If you haven't already equipped your Gatling
Gun, then do so now and use the incendiary round for maximum damage.
Eventually, Eldridge will start to charge at you. If he hits a wall,
this will also flip him over. Repeat the process until Eldridge is
defeated.
Boss fight 2/3. complete
Level 6/6
Evil Dearborn [EDB]
You begin in front of the church.
Turn left and grab the save game token then head down into the tunnel.
Kill enough deadite warriors to perform the "possess slavelord" spell
and do it. Open both slavelord only doors. From the one across from
the warrior only door, grab the cell key. From the first slavelord
only door, talk to the guy and unlock the cell door and talk to him
again to get a wrench. Open the other cell door and grab the Leecher.
Open the sewer grate and get to the surface. Head down into the tunnel
across from you and fend of a storm of hell hounds. Walk down the ramp
and possess the slavelord and open two slavelord only doors. Leave the
slavelord's body and enter the door in the small rock formation to grab
the "dispel runic lock" spell. Enter the other slavelord only door, grab
all of the collectables, and fight your way to the end of the path to find
the diamond-bladed chainsaw. Get back to the surface and enter the first
tunnel you went into and cut the fences to grab various collectables and
the final spell: the "possess warrior" spell. Exit the tunnel and enter
the other tunnel you entered and go left. Possess a warrior and open the
warrior only door (or two) in the area and the warrior only door outside
of the small room. Leave the warrior's body, kill the guardian, and collect
the Extanguisher. The Extanguisher replaces the Leecher but, like the
Leecher, the Extanguisher can siphon deadite blood, but the Extanguisher
can also shoot the deadite blood it siphons. Enter the other room where
you possessed the warrior and enter the warrior only door and collect
the bizarre occult thing, fend off an ambush from a bunch of deadite
warriors and exit the door. Enter the first tunnel you entered and
open the warrior only door to find the second occult thing. Get back
to the area with the two warrior only doors and enter the one you didn't
already. Follow the pathway around and go into the sewer tunnel. Locate
and open the warrior only door and grab the last occult thing. Head back
to the path you took to get the 3rd occult thing and put them in the podiums
from left to right in the following order: green, red, blue. This causes
a bridge to roll out, so stand on the icon and perform the "dispel runic
lock" spell to move on to the queen's lair.
Level 6/6 complete.
Boss fight 3/3
Trisha [TBO]
This is it. The queen's lair. The final chapter. The last stand.
Ash versus Trisha! Chainsaw versus hideousness! Dynamite versus giant
creature! Anyway, comedy aside, it's time to end this and save Dearborn
from ruin. Trisha will shoot weird things that look like smog balls so
stand behind a crystal pillar, and when Trisha opens her mouth to launch
a seismic wave, throw dynamite in her mouth. Keep doing this and Trisha
will eventually die. Be careful, though. If you fail to get the Dynamite in
her mouth, or you wait too long, Trisha will launch the Seismic Wave, which
not only damages you if you're out in the open, it damages the Pillars. Be
quick about getting the Dynamite in her mouth.
Boss fight 3/3 complete.
CONGRATULATIONS! YOU HAVE BEATEN THE EVIL DEAD: A FISTFUL OF BOOMSTICK
GAME! Now all you have to do is complete arcade mode. Good luck.
VI: Contact me [VICM]
If you have any Suggentions, Questions, or Comments, feel free to send me an
E-Mail at nathanielm63(AT)yahoo(DOT)com