===============================================================================
                         -Everquest online adventures-
===============================================================================
Walkthrough/hint guide for EQOA(TM) for the ps2(tm)
Writen by Chad Taylor
Faq version .70
Contactable at [email protected] or by aim at [email protected]
Copyright Chad Taylor 2003




====================
Table of Contents
====================
1.  About the Author
2.  History
3.  Legal Notice
4.  Starting EQOA
5.  Controls
6.  Character Information
7.  Attributes
8.  Equipment
9.  Items/Tunar
10. Weapons Chart
11. Armor Chart
12. Items Chart
13. Pets
14. Everspeak
15. Grouping
16. Guilds
17. Quests
18. Zone Map
19. Hints/Tips/Misc
20. Fishing
21. Spell/Abilities
22. Patch History
23. Q&A
24. Special Thanks
                           ====================
                            About the author
                           ====================

Hello.  My name is Chad Ray Taylor.  I'm 15 years old born on August 7, 1987.
This is my first faq I have ever wrote and will try my best to keep it easy
to read and understand for everyone.  This guide is designed to explain how
EQOA works and to provide useful hints/tips on the game along with detailed
description walkthrough of each quest.  If you have any questions please feel
free to email me at [email protected] or message me at renoxmaxedx13 on
aim, I will try my best to help you.



                           ====================
                                  History
                           ====================
5/30/03 Faq Version .75 Finally got some time to update...been so busy, but
summer is almost near yay!  Updated the weapon section to the guide, updated
patch history section, added a few more quests and a few things to the misc
section. Added spell/ability section, added fishing section. Check back for
updates coming soon!
Time Factor-

4/16/03 Faq Version .7 Changed FAQ section to Q&A, Added some updates to the
quest section.
Time factor- 2 hours

4/13/03 Faq Version .65 Ok, first faq ever wrote and didn't do spell check, bad
mistake! Lol sorry for previous errors in typos, I did a spell check and
correct
almost all of the grammer mistakes, sorry if this confused any of you guys.
Also
added a few more quests in quest section
Time factor-2.5 hours

4/12/03 Faq Version .6 Added A LOT more to the quest section and started
brain storming other ideas to do.
Time factor- 3.5 hours

4/8/03 Faq Version .5- Added some more quests in the quest section of the
guide.  Started to compile more items for the item section.
Time factor-2 hours

4/7/03 Faq Version .4- Made some updates to the map, pets, and hints section.
Also added patch info and completed the section to the current date.
Time factor-4 hours

4/6/03 Faq Version .2- Making some updates on the quests and adding in more
quests.  Also added patch history, zone map, guilds, pets, everspeak, hints,
tips, secrets, and misc info.  Also added some extra information about all
of the previous topics.
Time factor=4 hours

4/4/03 Faq Version .1- Creation of file just started adding all of the
contents of the faq.
Time factor=5 hours




                           ====================
                               Legal Notice
                           ====================

This guide is designed for personal, private use only and may not be
sold, or altered in any way.  It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use of
this guide on any other web site or as a part of any public display is
strictly prohibited, and a violation of copyright. This  FAQ is authorized
for posting ONLY on the following websites. If you see it on any other website,
please contact me at the above email.

Gamefaqs- Http://www.gamefaqs.com
Neoseeker- Http://www.neoseeker.com

If you wish to use this guide you may contact me and ask for my authorization,
if granted you may use the guide, but you must give full credit to my work.
All other copyrights and trademarks are acknowledged and respected  that
are not specifically mentioned here.



                           ====================
                              Starting EQOA
                           ====================

Requirements: Playstation 2 game console, 8mb memory card with at least 4mb
space free, network adapter, copy of EQOA, internet connection, and credit
card or gamer card.

*Note- EQOA charges a monthly fee of $9.99 and may change.  This fee is used
to store your character on their server, and for server updates. Since your
character is stored on their servers there can be no character hacks, and
a constant changing environment since eqoa patches come out almost once a
week or more.

Once you have all of the requirements, set up your network adapter and follow
the onscreen instructions.  If you need help with connecting try going to
http://www.us.playstation.com/hardware/SCPH-10281/press.html and explore
there to find some support guides.

After your adapter is set for the internet, launch eqoa and wait for the legal
terms to come up, accept them and then go to play.  Connect on to eqoa and wait
while it checks/makes updates for your eqoa.  After that you will be prompted
to an account login screen.  If you have an account type in your user name and
password then login.  If you do not and wish to create one, you may use a
standard credit card or use a gamer card.  I personally use the gamer card
since you can buy them from gamestop, eb, etc.

When you are done creating your account and logged in, you will be prompted to
a server selection page.  Select your server and go to create a new character.
Create your character according to your personal taste and then log into the
server, you are done with setting up eqoa and ready to play!



                           ====================
                                 Controls
                           ====================
CONTROLS:
Select- Changes camera mode
Start- gives access to the different menus (by using the arrow keys)
R1- Target NPCs (non-player characters)
L1- Target Self/pet/Group members
R2- Hold to toggle chat scrolling.  Use D-Pad to scroll through chat buffer.
L2- Hot keys: to set your hotkeys hold down the arrow key related to location
of hot key (top-up, bottom-down, right-right, left-left) Also, when setting
text hotkeys you can use %1-4 to automatically insert text of your character;
%1= name, %2= class, 3= level, 4= current target
R3- Toggle software keyboard
L3- Auto run on/off
X-Attack and Select
Square- Interact with NPCs and view information about characters.
*note must have npc or player targeted to view information and interact with
the npc.
Triangle- Previous screen/cancel
Circle- Use spells/abilities/ tool belt items
Directional Pad- Right & Left arrow keys - Switch between tool belt
and spells/abilities
Up & Down arrow keys- Scroll up/down in menus and spells/abilities
Left Analog stick- Forward/backward and strafe side to side
Right Analog stick- Turn right/left and view up/down

Keyboard Controls:
-up/down: forward/back, navigate menus
-left/right: turn left/right, navigate menus
-home/end: rotate camera cw/ccw (in 3rd person tether view) -page up/down:
zoom in/out (in 3rd person tether view), pitch up/down,  (anywhere else),
swim up/down (always)
-tab: target NPCs
-tilde: target self/group/pet
-w/a/s/d: navigate tool belt & spell list
-e: cast spell/use item
-space: attack
-q: talk to NPC
-z: open quad menu
-c: browse chat buffer
-enter: open keyboard (in game), select highlighted item (in menus)
-escape: open start menu (in game), cancel out of menus
/g = group talk
/s = shout
/sa = say (I always leave it as default anyways)
/r = reply (just hitting the r key does the same thing)
/gu = guild talk
/t [characters name] = tell



                           ====================
                              Character info
                           ====================

EQOA offers a verity of different race and classes amongst those races.
Each race has a different starting location in Eqoa world.Here is a chart
of each race and each class they can become and starting locations.

--------------------------------------------------------------------------
Race                       Classes                       Starting location
--------------------------------------------------------------------------
Barbarian                  Rouge                         Halas
                          Shaman
                          Warrior

Dark elf                   Cleric                        Neriak
                          Enchanter
                          Magician
                          Necromancer
                          Rogue
                          Shadowknight
                          Warrior
                          Wizzard

Dwarves                    Cleric                        Mordahim
                          Paladin
                          Rogue
                          Warrior

Elves                      Bard                          Fayspires/Tethlin
                          Cleric
                          Druid
                          Enchanter
                          Magician
                          Paladin
                          Rogue
                          Warrior

Erudites                   Cleric                        Highbourne
                          Enchanter
                          Magician
                          Necromancer
                          Paladin
                          Shadowknight
                          Wizard

Gnomes                     Cleric                        Klick' Anon
                          Enchanter
                          Magician
                          Necromancer
                          Rogue
                          Warrior
                          Wizzard

Halflings                  Cleric                        Rivervale
                          Druid
                          Rogue
                          Warrior

Humans of the East         Bard                          FP/Qeynos/Surefall
                          Cleric
                          Enchanter
                          Magician
                          Necromancer
                          Rogue
                          Shadowknight
                          Warrior
                          Wizzard

Humans of the West         Bard                          FP/Qeynos/Surefall
                          Cleric
                          Druid
                          Enchanter
                          Magician
                          Monk
                          Paladin
                          Ranger
                          Rogue
                          Warrior
                          Wizzard

Trolls                     Shadowknight                  Grobb
                          Shaman
                          Warrior



                           ====================
                             Class Description
                           ====================

*Note: Taken from game manual

Bard- Bards are traveling musicians and scholars who seek the legends, secrets,
and mysteries of the world of which they weave into glorious tales of heroes,
villains, and adventure.

Cleric- Clerics are servants of the divine.  Within them they bear the power
of their deity and often serve as healers and protectors by channeling the
powers bestowed by their faith.

Druid- Druids derive their magic from the forces of nature and have devoted
their very lives to protecting it.

Enchanter-  Scholars of magic, enchanters focus on imbuing both objects and
creatures with arcane properties. They are also adept at imposing the will of
their minds on others.

Magician- From the four primal elements to the creatures of Norrath, these
masters of conjuration are peerless in their abilities to summon both servants
and allies.

Monk-Monks are dedicated to the discipline and unification of mind, body and
spirit; effectively turning their bodies into lethal weapons.

Necromancer- Necromancers are the masters of life force, controlling and
fueling the essences of the undead with the corruption of the living.

Paladin- Paladins are holy knights that fervently bear the most pure of
righteous virtues and crusade to vanquish the corrupting darkness from Norrath

Ranger- These soldiers of the wilderness are unique in their abilities with
the bow and unrivaled in their keen perception. They also wield natural
magics similar to that of the Druids.

Rogue- Rogues live in the shadows, using cunning and stealth to accomplish
their goals.

Shadowknights-These dark, callous, and malevolent knights passionately wield
the venomous blade of corruption in service to the most cruel and wicked of
the gods.

Shaman-Similar to a tribal witch doctor, shamans are usually found with the
primitive races. They are connected to, and derive their power from, the
unseen spirits that reside within all of Norrath

Warrior-Warriors are highly trained in armed combat. They are most often found
leading the charge in a headlong assault of their enemies.

Wizzard-Wizards are arcane masters unrivaled in their affinity for evocation
and other realms of offensive magics

When creating a race you can choice female or male, they are both the same
and affect appearance only.



                           ====================
                                Attributes
                           ====================

Strength- Strength is one of the key traits of tanks.  Strength determines
the maximum amount of damage you can do in melee.

Stamina- Stamina is the other key traight a tank should focus on.
Stamina increases your life points. Since there is no endurance
in EQOA it will not increase anything else, but life.

Agility- Agility is the character's quickness and footwork.  It represents
about 33% of your character's armor.

Dexterity- Dex factors the maximum dmg potential you can actually do in melee
combat. For spells it factors direct dmg spells.  For ranged attacks it affects
the maxium dmg potential.

Intelligence- Intelligence factors in to calculating how likely you are to
process "Proc". A spell when you have a buff on you that grants you a chance
to proc. These spells have a base chance of 25% plus 1% for every 10 points
of INT.

Charisma- This is used as an extra in healing spells.  Lets say you heal for
90 hp using a heal spell.  With high charisma you may heal for 100hp or more
depending on your charisma.

Wisdom- Wisdom effects your max dmg in shot/throw attacks. Every 7 points in
wisdom your resistances will increases by one.

Depending on your class/race the amount of pwr you have is determined by two
these attributes. Here is a list of what attributes are the power pool for
classes/
races.

Bards- Sta, agi.
Clerics- Wis,Char.
Druids- Dex, Wis.
Enchanters-Int,Cha.
Magicians- Agi,Int.
Monks-Sta, Dex.
Necromancers-Sta,Int.
Paladins-Str,Sta.
Rangers- Agi, Dex.
Rogues- Agi, Dex.
Shadowknights-Str,Sta.
Shaman-Sta, Wis.
Warrior-Str,Sta.
Wizzard-Dex, Int.

Now you may be wondering a little about why a spell caster will need to pump up
Dex or Agi, or why a rogue is so much stronger than a warrior in damaging
although a warrior increases his str a lot more then a rouge. Here is my best
explanation for those reasons.

Strength is the factor that determines how much MAX damage a melee attack can
do. Warriors increase their str a lot more then Rouges but yet a Rouge can
easily out damage a warrior, why is that?  Simple, because even though a war
increase his str, all that does is determine the max amount of dmg he can do.
Rouges increase their dex a lot and that determines how much of their strength
they can use.  So basically Str determines how high your damage can go and dex
determines how well you use your str.  So if your str allows you to hit max of
200 dmg but your dex is pumped up, you will know how to use your strength so
proficiently that you can out do your 200 max dmg and go for 300.

Now for wizards you may ask why in the world do you increase dex? You don't
even hit!  Well the reason wizards increase dex is to increase their direct
damage.  What that means is basically dex is an added dmg bonus to each
spell they cast.  Lets say you use a lvl 20 spell and it damages for about
250 dmg.  Having a high amount of dex will add some dmg to that 250 dmg so you
might get a bonus of 50 dmg so your spell will actually do 300 dmg instead of
250 dmg.

Wizards   SHOULD NOT   increase their wisdom I say.  Wisdom doesn't deal with
spells in EQOA, why I don't know, but I do know wisdom deals with ranged combat
like bows, thrown items, etc.  All wisdom would do for a wizard is increase
his resistance for every 7 points of wisdom.

Agility might be hard to understand on what it does, so here is an explanation
of it.  Agility factors your total defense, but it does not increase your ac
(armor class).  What agility does is help you use your ac more proficiently.
Lets say you have an armor class of 300, and you would get hit for 50 dmg.
Having a high agi will make it so that you know how to use your armor better
and instead of 50 dmg you might only receive 35 damage, its sorta like str and
dex with wars and rouges.

In eqoa each class plays a specific role in partying.  Some classes are meant
to do lots of dmg while others are meant to tank the monsters dmg so the dmg
dealers can attack since they are weaker in life. Here is a list of what
classes should be what by natural skills.

Tanks-Warrior, Paladins, Shadowknights
Dmg dealers-Rouges, Monks, Rangers, Bards.
Healers-Shamans, Clerics, Druids.
Casters-Wizards, Enchanter, Magician, Necromancers.

Here is a guideline to what I believe each category should do.

Tanks- These classes are meant to be the guy in the frontline.  They are
suppose to take all the damage in the group while still attacking.

Damage Dealers- These classes are meant to go all out in pure dmg.  They can
deal almost 2-3x as much as a tank and kill very fast.

Healers- These people are meant to stay in the back so they heal the tank of
the group and keep him buffed up with stat bonuses.

Casters- Casters are meant to stay in the back also and launch powerful spell
attacks on their enemies.  While waiting for a spell to be ready they can
summon pets to do dmg.



                           ====================
                                Equipment
                           ====================

Here is an explanation of the equipment in EQOA.

Weapons- There are a few different types of weapons.  First off there are
primary and secondary weapons.  Primary weapons can be equipped in the primary
slot only.  Secondary weapons can be equipped in either primary slot or the
secondary slot.  What that means is if your class can dual wield (skill at lvl
20) you can hold one primary weapon, and a secondary weapon.  Doing so you can
swing each weapon once.  2hd weapons can be swung twice also once you get the
skill.

There are different categories of weapons in EQOA.

1HP = one-hand piercing
1HB = one-hand blunt
1HS = one-hand slashing

2HB = two-hand blunt
2HP = two-hand piercing
2HS = two-hand slashing

Piercing, blunt and slashing are all different types of weapons that work
better on different types of monsters.  Piercing weapons work the best on
monsters who wear a lot of armor, because piercing weapons pierce their armor
they can attack more proficiently.  Blunt weapons work best on the undead
creatures.  Undead creatures are very flimsy and since they can operate with
taking cuts to their dead corpse, you need a blunt weapon to break them apart
into little pieces.  Slashing weapons work the best on animals.  Animals need
to be tamed so they obey humans so use slashing weapons to slash at them.

It might be a good idea to carry one weapon of each class of weapons.  Though
you might have a 200 dmg nice sword that is slashing, you  might find yourself
partying with a group fighting undead and a 180 blunt weapon would work much
more proficiently then a slashing weapon.  Experiment and try stuff until you
find what works best for you.
                           ====================
                               Items/Tunar
                           ====================

In EQOA there are numerous items, some that can be bought with tunar, others


must be found.  Some items like food are used to restore your health points.
You can find food in town shops.  Once you use a food item you will be healed
for a certain amount of points for a certain length of time.  If you attack
during the time period your item is being use, then it will cancel out the
affects.(If you are getting healed by a spell then attack will not cancel the
affects) Food can also be used to restore your will power, it works the same
as food.  Tunar is the currency in Tunaria, the continent in which you play
eqoa.  Tunar can be achieved in a number of ways.  By fighting monsters, by
selling items, and by completing certain quests.  The easiest and quickest
way is to kill green conned monsters and loot them, then go to town and sell
what you looted.

                           ====================
                               Weapon Chart
                           ====================

===============================================================================
Weapon Name                  Level Required             Status
================================================================================
Ahlspiees of Virture              1             2HB, 262 DMG,Pow 20,Str5, Lore
Ancient Worn Branch              35             2HB, 426 DMG,Pow 64, Dex 10,
                                               Wis 10, Ar, 11, Pr 5, Dr 6
Arcanists Kris                   33             1HS, 330 DMG, Pow 55, Fr 10,
                                               LR 10
Bale Bladed Staff                13             1Hb, 152 DMG
Barbed Emerald Staff             34             2HB, 447 DMG, AC 40, Pow 110,
                                               Sta 25, Int 10, PR 30, DR 10
Baz Wand                         10             1HB, 100 DMG, LORE
Beanpole                         13             2HB, 151 DMG,Pow 25, Int 5,
                                               5 Cha
Blade of Harmony                 17             1HS, 227 DMG, Pow 10 LORE
Blade of Rage                    17             ?
Blade of Nanchael                 7             ?
Bogwood Staff                    12             2HB, 146 DMG, HP 25, Dex 5
Brawlers Club                    13             1HB, 135 DMG, HP: 20, Pow: 10
Bronze Knife                     13             1HP, 130 DMG, AC: 5
Bronze Warblade                  14             2HS, 163 DMG
Centaur Skinner                  16             1HS, 165 DMG, Pow: 15, Dex: 5,
                                               Int: 5
Centaur Smithy Hammer            20             1HB, 170 DMG, Dex: 5, Wis: 10,
                                               FR: 8
Centaurs Lance                   24             2HP, 323 DMG, Str: 15, Sta: 15
Charred Petrified Staff          12             1HB, 120 DMG, Pow: 25, AR: 3
Combine Greatsword               33             2HS, 383 DMG
Combine Military Hammer          40             1HB, 400 DMG
Combine Spiked Staff              1             2HB, 383 DMG
Crafted Glade Staff               4             2HB,  58 DMG, AC: 5, Wis: 2,
                                               LORE
Crimson Hatchet                  13             1HS, 139 DMG, FR: 10
Crook of the Gladestrider        17             2HB, 244 DMG, Pow: 35, Wis: 8,
                                               LR: 10, LORE
Cypress Limbed Bow               10             BOW, 127 DMG
Dagger of Thorns                  1             1HP, 240 DMG, Agi: 24
Darkened Tanto                    1             1HB, 150 DMG, Agi: 5, IR: 5,
                                               LR: 5, DR: 50
Defenders Club                   10             1HP, 130 DMG, Dex: 3, Wis: 6,
                                               Cha: 3
Dirt Encrusted Staff             28             2HB, 325 DMG, Sta: 15, Wis: 15
                                               LORE
Disciples Staff                  24             2HB, 298 DMG, Pow: 50
Divine Hammer                     1             1HB, 236 DMG, HP: 9,
                                               Wis: 11, Cha: 9
Divine Hammer of Grace           50             1HB, 530 DMG
Divine Warhammer                  1             2HB, 267 DMG, HP: 9, Wis: 22,
                                               Cha: 10, LORE, NO DROP
Embers Staff                     10             2HB, 135 DMG, Sta: 2, Dex: 3,
                                               Agi: 2, Wis: 2, Int: 4
Ethereal Dagger                  25             1HP, 258 DMG, Pow: 30, Dex: 8,
                                               Agi: 8
Evergreen Crook                  20             2HB, 186 DMG, Pow: 20, Wis: 15
Fernlite Cook                    12             2HB, 174 DMG, HP: 10, Pow: 10,
                                               Wis: 5, LR: 6
Finders Bow                       8             Bow, 81  DMG, Wis: 5
Frost Maul                        1             2HB, 159 DMG, HP: 15, Str: 10,
                                               Sta: 5, LORE
Gem Encrusted Sword              26             1HS, 280 DMG, Str: 5, Sta: 5
Ghoul Bane Wand                  10             1HB, 130 DMG, LORE, NO DROP
Gnoll Unholy Warhammer           26             2HB, 327 DMG, AR: 10
Green Ember Axe                  29             1HS, 290 DMG, Str: 14, Agi: 10
Grimsplitter                     24             1HB, 243 DMG, Pow: 50, Int: 10
                                               PR: 5, DR: 5, LORE
Hardened Mace                     1             Pow: 20, Wis: 5
Indigo Glaive                    10             2HS, 158 DMG, Sta: 10, PR: 5
                                               DR: 5
Iron Bound Club                  10             1HB, 104 DMG, Str: 2, Wis: 2,
                                               PR: 4, LORE
Jeweled Adorned Dagger           14             1HP, 143 DMG, HP: 15, Pow: 15
                                               Cha: 8
Lacquered Warclub                28             2HB, 355 DMG
Light Branch Club                10             1HB, 140 DMG, Dex: 3, Wis: 4
                                               LORE
Mace Of Despoliation             27             1HB, 346 DMG, LORE
Mechanmagic Wand                 20             1HB, 233 DMG, Pow: 35, Int: 4
                                               Cha: 10, FR: 4, LR: 10, LORE
Medicine Staff                   27             2HB, 360 DMG, Pow: 75, Wis: 16
Metallic Ranseur                 10             2HP, 163 DMG, Str: 8, Sta: 4
Moss Covered Mace                30             1HB, 320 DMG, Pow: 30, Str: 5
                                               Wis: 10
Notched Beheader                  8             2HS, 98, DMG Sta: 2, Agi: 2
Patrolmans Pike                  20             2HP, 267 DMG, HP: 50, Str: 12
                                               Sta: 12, LORE
Petrified Spiked Crook           13             2HB, 161 DMG, Pow: 5, AR: 5
Sap Covered Mace                 24             1HB, 255 DMG, Wis: 10, PR: 10
                                               LORE
Shorn Baton                      22             1HB, 225 DMG, Sta: 8, Dex: 8
Silken Hammer                     5             1HB, 54  DMG, Sta: 2, Wis: 1
Simple War Crossbow              19             Bow, 220 DMG
Skylash                          10             1HS, 134 DMG, Pow: 15, Sta: 8
                                               LORE, NO DROP
Smoky Dagger                      1             1HP, 54  DMG, Dex: 2, Agi: 2
Staff of Learning                 9             2HB, 108 DMG, Pow: 20, Int: 5
Staff of Understanding           27             2HB, 235 DMG, Pow: 75, Sta: 5
                                               Int: 20
Sunsteel Hammer                  23             1HB, 288 DMG, Cha: 15, FR: 20
Superior Light Crossbow          32             Bow, 371 DMG
Swift Sword 1 1HB, DMG: 140
Thickets Hammer                  24             2HB, 278 DMG, IR: 16, AR: 6
Thulian Claymore                 10             2HS, 157 DMG, HP: 15, Str: 7
                                               Sta: 7, LORE
Timber Wood Staff                20             2HB, 267 DMG, Pow: 40, Wis: 25
                                               LORE
Tree Shroud                       1             1HS, 230 DMG, Pow: 31, Wis: 10
                                               FR: 3, IR: 4, PR: 2, DR: 2,
LORE
Twisted Branches Sword           19             2HS, 220 DMG, Str: 10, PR: 12
Wand of Shock                    20             1HB, 208 DMG, LR: 10
Wanders Sai                      22             1HP, 232 DMG,AC: 7, Agi: 10
Weak Composite Longbow           19             Bow, 220 DMG
Weathered Maul                   14             2HB, 175 DMG, Pow: 25, Str: 5
Worn Crook Staff                  7             2HB, 81  DMG
Worn Mail                         7             2HB, 82  DMG
Xaves Walking Stick              50             2HB, 661 DMG, Str: 25, Dex: 20



*NOTE- This chart of weapons was created by me, Chad Taylor, along with the
help
of Jeff Barker, Joey Gentile, and Jason Goius.  We all compiled this chart
together and I would like to say thanks for the support guys!

                           ====================
                               Armor Chart
                           ====================

===============================================================================
Armor Name                Level Required             Status
================================================================================


                           ====================
                                Item Chart
                           ====================

===============================================================================
Item Name                    Item level               Status
================================================================================

====================
Restore health items
====================
Dried Beef                       02                   Eat this item and get HP

Spiced Jerky                     06                   Eat this item and get HP

Hearty Bread                     10                   Eat this item and get HP

Boiled Egg                       14                   Eat this item and get HP

Cheddar Cheese                   18                   Eat this item and get HP

Oat Muffin                       22                   Eat this item and get HP

Raisin Bread                     26                   Eat this item and get HP

Levain                           30                   Eat this item and get HP

Multigrain Loaf                  34                   Eat this item and get HP

Flax Bread                       38                   Eat this item and get HP

Stilton Cheese                   42                   Eat this item and get HP

Sourdough Bread                  46                   Eat this item and get HP

Pie                              48                   Eat this item and get HP


===================
Restore Power Items
===================
Well Water                       02                   Drink this to restore PWR

Rain Water                       06                   Drink this to restore PWR

Mead                             10                   Drink this to restore PWR

Apple Cinder                     14                   Drink this to restore PWR

Milk                             18                   Drink this to restore PWR

Buttermilk                       22                   Drink this to restore PWR

Bog                              26                   Drink this to restore PWR

Mineral Water                    30                   Drink this to restore PWR

Spring Water                     34                   Drink this to restore PWR

Dwavern Sprout                   38                   Drink this to restore PWR

Port                             42                   Drink this to restore PWR

Merlot                           46                   Drink this to restore PWR

Elven wine                       49                   Drink this to restore PWR


                           ====================
                                  Pets
                           ====================

In this section of the guide I would like to explain in detail how the pets
work in EQOA and what role they play.  Pets are assigned to specific classes
only and sometimes you must wait a while before you can get them.  I believe
necromancers start out with a pet.  There are three different types of pets,
familars, guardians, and full pets.

Wizards get familars.  Familars can only take the passive position.
Mages and necromancers get full fledge pets.  These pets can take any position
their master orders. Enchanters get guardians,these pets can take the passive
or
defensive positions.

Each type of pet can take a certain poisition like attacking or defending. The
positions are  passive, neutral, defending, and aggressive.

Passive pets are used to buff the master.  They will cast spells like healing,
or ac bonuses according to their surrounding environment.

Neutral pets stay within a radius of 40 meters of their master, attack if
master
or self is engaged by a monster or if the master attacks something.

Defending pets stay within 10 meters of their master to protect them. They
attack if the master or themselves are engaged.

Aggressive pets stay within 60 meters of their master, attack if master or self
is engaged, or if master attacks something.

A master's pet's role is sometimes vital to a master's life or progression. If
a master is being attacked and his pet is in defending position, his pet will
"save" the masters life by pulling the agro monster off, this can be very
helpful sometimes as I always find myself running away if a mob jumps me, a
pet could distract them easily for me while I hightail it to safety.
(>'.')>
<('.'<)
                           ====================
                                Everspeak
                           ====================

In everquest you will notice there is a need to type fast and to abbreviate
whenever possible.  During the game the people of it have developed a ton of
short abrv for a lot of different situations.  In this section I hope to go
over all of the basic and more popular abbreviations.

AC- Armor Class
Add- Add is a short term that means a monster is going to be added to the one
you are fighting.
AFK- Away from keyboard
AI- Artificial intelligence
AOE- Area of effect
Atm- At the moment
Blue- Word used to described the monsters con to you.
BTM- Blue to me
Btw- By the way
Buff- Cast a spell that increases a persons attribute, etc
Camp- This can be used to describe a camp of monsters, or it can be used as
a term for staying in this area.
CFH- Call for help
Con- Color of the monster when you target it
DD- Direct Damage
Ding- Go up a level
Dot- Damage over time
EXP/Xp- experience points
Feign Death- Spell used to fake death in order to get a mob off of you
Fetcher- Term used to describe a member of the group who fetches a monster
FM- Full mana
Gank-Beat up
GC- Guild Chat
GM- Game master
Greenies- Describes a group of monsters as easy
GTG- Two meanings here.  It can be used as Good to Go, or Got to Go
GTM- Green to me
Heal- Spell that restores life
Imo- In my opinion
J/k- Just kidding
KS or kill stealing- Term used when one group takes a monster away from your
group.
Lag- slow connection
Lag spike- Period where the game will freeze server side but play normal to you
Leeching- Term used to describe those who just sit doing nothing and gain exp
LFG- Looking for group
Meleer- One who does a lot of damage
MOB- Group of monsters
MT- Main tank
Nerf- Programmed to be less effective
Ninja looting- Term used to described people who loot by speed and not by
fairness
Np- No problem
Npc- Non player character
OHW- On his/her way
OMFG- Oh my F**king God
Omg- Oh my God
Omw- on my way
OOM- Out of mana
OOP- Out of Power
OTW- On the way
PC- Player character
Pk- Player killer
Proc- Process
Pull- Same thing as fetch, term used to describe someone "pulling" a monster
from a mob
Pvp- Player versus player
Pwn- You own a group
Rdy- ready
Res/Rez- Resurrect
Res- Resistance
Rest- Take a moment to restore life/power
RL- Real life
ROFL- Rolling on floor laughing
ROFLMAO- Rolling on floor laughing my ass off
Rping- Role playing
RTM- Red to me
SOW- Spirit of wolf
Spam/spamming- Sending same message over and over
Tank- One who takes all the damage for everyone
Taunt- Enrage
Train- Term used when a player takes a lot of monsters and haves them follow
him to a group and let the group fight/die
TY- Thank you
Uber/L33t- Really nice item
WTB- Want to buy
WTF- Want to F**k
WTT- Want to trade
Yellow- Used to describe monsters con
YTM- Yellow to me
Yw- You're welcomed
XP- Experience points


                           ====================
                                Grouping
                           ====================

Grouping in eqoa is a must!  The game is designed and developed around mutli-
players. Here is a chart of advantages/disadvantages of grouping.

==============
Advantages
==============

-You can kill monsters much faster.
-With a good group it makes killing much easier and allows you to be able to
kill much harder monsters
-In a group you can get more experience points due to the experience point
formula for grouping.  Lets say you have 3 people in your group, you group will
receive 380% of the monsters exp and split it amongst the group members evenly
and according to the level.
-Sometimes your group members can show you different places to gain experience
that you never knew of and you can share your knowledge with them.

==============
Disadvantages
==============
-Good groups are hard to get
-Looting is meant to be shared! Ninja looting is not appreciated and can
quickly have you kicked out of a group.

With those advantages/disadvantages you can see its a lot better to be in a
group then not in a group. Also while in a group you should follow a set of
moral rules, the rules are for your benefit and the benefit of the players
you are playing with, no one likes playing with a mean player.

==============
Basic Rules
==============

1. You should split loot evenly, or loot alphabetically.Don't hog all the loot.
And on rare drops your group should roll on the item, the highest roller
gets the item.

2. Try to be friendly with everyone in the group, sure some people might be
stupid to you and act like a moron, but remember some people are new to eqoa
and just need help.  You will discover as you later level up that a bunch of
good friends is better to have if you ever need their help, and believe me, you
will.

3.  If you go to a spot and there is already players there killing monsters,
be nice and go to another spot if there is not enough room to split the kills.

4.  NBG (Need before greed) if a rare item drops and its for healers only,
give it to the healer in the group.  What good is the item to you if you can't
even use it?

==============
Ideal Groups
==============

In this section I would like to explain what kind of groups there is and what
they are best at.  I have created five different types of groups for different
purposes, either experience in hard places, or doing easy light blue monsters.
The five groups are Tank group, Killing Group, Medium Group, Wizzy Group, and
the
Dmg Group.

Tank group consists of 3 tank type characters along with one healing character.
This type of group is ideal for fighting very hard red monsters that give a TON
of experience points.  What the group does is go find a place with very hard
to kill stuff that can almost kill anyone in about 8 hits, go there and have
the healer buff everyone up.  Once ready have one tank pull a monster and run
to the group, once at the group everyone BOUNDS away at it using all their
skills, once the guy who pulled it life is 1/3 or lower, quickly have another
tank provoke/taunt that monster to attack him, have the healer heal the guy who
just got attacked quickly and then after the 2nd tank's life is at 1/3, have
the last tank quickly provoke the monster to attack him, follow this order and
you can take down almost anything!

Killing groups are MASSIVELY fast groups that are designed to fight tons of
light blue monsters really fast.  The group should consist of four damage
dealers only (one of them a bard if possible since they have basic healing).
Once you got a good group, go to a spot with a lot of light blues.  Have your
group pull one light blue at a time and EVERYONE pound at it really fast, the
monster should drop before anyone takes more then 1/8 of their health bar.
Continue to pull light blue monsters and kill them within seconds. If anyone's
health gets too low just have the bard heal and continue to pound away.

Medium Group is a group of one of each class of characters.  The group should
consist of a tank, a dmg dealer, a wiz, and a healer.  This group is ideal for
almost any conditions.  I prefer to use these groups for yellow monsters. Go
find a group of yellow monsters your group wants to experience at, have the
sorc
and wiz buff (if wiz can), and then have your tanker pull one monster.  The
tank
will take all the damage while the dmg dealers pounds at him and the wizard
casts spells on him, also the healer can nuke while healing (if its the right
class).

Wizzy Group is my FAVORITE bad arse group of all! These groups are the best if
you can get one.  They consist of FOUR wizards only.  This group is ideal for
being LOW level and taking on extremely higher lvl stuff.  How this works is
have your group find a place with something around 6-10 levels higher then the
group, once there have everyone cast a pet.  Now what you do is have a red
monster attack one of your group members and the pet will jump all over it and
take off agro, then have everyone else's pet jump the monster while you all
cast spells.  This works perfect because the pets will take all the damage
while you guys work away at destroying it. Be sure to bring lots of water:-)

Dmg Group is a mix between tank group and killing group.  This group consists
of a Tanker, two damage dealers, and a healer.  This group is good for yellows
and reds.  Find a spot where you want to level up at and have the tanker pull
a monster, the tanker will take all the hits for the group while the dmg
dealers attack away at it.  The healer should heal when the tankers life drops
1/2 and only after 1/2 so the monster doesn't agro the healer.

Each of these groups have their strengths and weaknesses and is best at certain
times and levels.  Try experimenting and find the best group that works for
you and your area.

                           ====================
                                 Guilds
                           ====================

Guilds are basically the same thing as a clan.  Guilds are a group of people
who usually share a common interest and are usually friends.  Guilds in EQOA
can often play a vital role in the later levels. Guilds have a ranking system
which I think is really cool.  The lowest is member, then officer, then elder,
and then master.  Only a master can promote someone to elder or master, and
only an elder can promote someone to an officer, officers can invite people
to the guild and members can do nothing. Guilds can be joined or formed.To join
a guild have someone who is in a guild that is officer+ ranking to send you an
invite.  To form a guild, its a little harder. You must have 3000 or 5000 tunar
(I forget) and you must be the leader of a full group and everyone must not be
in a guild. Like groups, guilds have many advantages with NO disadvantages.


=============
Advantages
=============
-Guilds will often help other fellow guild members wither they need help with
a quest or they need help with items/tunar.
-Guild members often share with each other great secrets, tips and leveling
spots you might know about.
-Guilds can team up together in a huge group and try to take on extremely
strong monsters like dragons, etc.
-The ONLY way to kill dragons like lady vox is with a guild of HIGH level
characters hehe, she drops INCREDIBLELY UBER ITEMS.
-Guilds that are extremely well off are often have a reputation after a while.
Being in a bad guild might make people not want to party with you, but being
in a good guild might make people want to party with you even more.

So as you can see being in a guild has a lot of advantages with no
disadvantages.  So I suggest eventually joining or forming a guild later on
in your levels, you will thank me later.


                           ====================
                                  Quests
                           ====================

In this section of the guide I hope to cover all of the quests available to
each and every class, but due to the fact everquest is constantly updated and
changed, some quests may be removed, altered, or added.  If any changes are
made
I will add to the faq.  Quests are adventures given to you by special NPCs that
give you a task to complete and in return they usually give you experience
points,
items, and/or tunar.  Most quests require that you go to very distant places
and kill a monster and return the item back to the Npc.  Here is a list of
quests that I know of so far for each class/race.

========
Quests
========

Location- Halas
Class-Warrior
Race- Barbarian
Level required- 1
NPC- Marik Mcpherson
Description of quest- You start out in the barbarian house.  Target Marik by
pressing r1 and talk to him.  He will give you a quest to get armor from the
tailor.  Exit the building and head towards the left, the tailor you need to
find is Freya, she is right next to the blacksmith.  Get the armor and return
to marik.
Reward-430 XP

Location- Freeport
Class- Necromancer
Race- Human eastern
Level required-1
NPC- Corious Slaerin
Description of quest- Go see Gilgash downstairs and buy an earring for free.
Reward- 430 XP

Location- Freeport
Class- Bard
Race- Human eastern
Level required-1
NPC- William Corufost
Description of quest- Speak with william and he tells you to go buy a drum
from Merchant Dolson.  Go to Dolson, buy the drum for free and return for your
reward.
Reward- 430 XP

Location- Freeport
Class- Cleric
Race- Human eastern
Level required- 1
NPC- Denouncer Alshea
Description of quest- Talk to Alshea and she tells you to go buy a cap from
Merchant Olkan.  Go buy a cap from Olkan for free and return for the reward.
Reward- 430 XP

Location- Freeport
Class- Enchanter
Race- Human (western)
Level required- 1
NPC- Azlynn
Description of quest- Talk to Azylnn and he tells you to go get a bronze ring
from merchant Yulia.  Go buy a bronze ring from Merchant Yulia and return to
Azlynn for your reward.
Reward- 430 XP


Location- Freeport
Class- Magician
Race- Human eastern
Level required- 1
NPC- Malsis
Description of quest- Speak with Malsis and she tells you to go buy an iron
ring from Merchant Yulia.  Go to Yulia and buy the iron ring and return to
Malsis for your reward.
Reward- 430 XP


Location- Freeport
Class- Monk
Race- Human western
Level required- 1
NPC- Master T''an Chen
Description of quest- Talk to the master and he tells you to go buy a set of
prayer breads from merchant Kole.  Go buy the beads and return to Master
Reward- 430 XP


Location- Freeport
Class- Rouge
Race- Human eastern
Level required- 1
NPC- Necorik
Description of quest- Go buy a pair of burgler's gloves from merchant Olkan
and return to Necroik for your reward.
Reward- 430 XP


Location- Freeport
Class- Shadowknight
Race- Human eastern
Level required-1
NPC- Malethia
Description of quest- Talk to Malethia and he tells you to go get a shield from
merchant Olkan.  Go to Merchant Olkan and buy the shield and return for your
reward.
Reward- 430 XP


Location- Freeport
Class- Cleric
Race- Human E.
Level required- 2
NPC- Denouncer Alshea
Description of quest- Talk to spirit master Keika, and then talk to coachman
Ronks. Return to Denouncer for your reward.
Reward- 2200 XP


Location- Freeport
Class- Enchanters
Race- Human E
Level required- 2
NPC- Azlynn
Description of quest- Talk to spirit master Alshan, then talk to coachman Ronks
and return to Azylnn for reward.
Reward- 2200 XP


Location- Freeport
Class- Magician
Race- Human eastern
Level required-2
NPC- Malsis
Description of quest- Speak to spirit master Alshan, then speak with coachman
Ronks, return to Malsis for your reward.
Reward- 2200 XP


Location- Freeport
Class- Monk
Race- Human western
Level required-2
NPC- Master T''an Chen
Description of quest- Talk to spirit master Lo, and then talk to coachman
Ronks.
Return to Chen for reward.
Reward- 2200 XP


Location- Freeport
Class- Rouge
Race- Human eastern
Level required-2
NPC- Necorik
Description of quest- Talk to spirit master Keika and then coachman Ronks. Then
talk to Necorik for your reward.
Reward- 2200 XP


Location- Halas
Class-Warrior
Race- Barbarian
Level required- 2
NPC- Marik Mcpherson
Description of quest- Marik tells you to speak with Spirit master Kerr.  Kerr
is located at the south end of the tunnel.  To get to the tunnel head to the
big bridge in town and go across it, once at the end run up the hill to the
south and continue along in the tunnel till you reach spirit master Kerr.
Talk to her and then you got to talk to dudely.  Head back through the tunnel
until you reach the bridge and head east and you will see coachman dudely,
sign his ledger and return to marik.
Reward-2200 XP


Location- Freeport
Class- Shadowknight
Race- Human eastern
Level required- 2
NPC- Malethia
Description of quest- Talk to spirit master Keika and then talk to coachman
Ronks.  After you talk to both of them return to Malethia and receive your
reward.
Reward- 2200 XP


Location- Freeport
Class- Warrior
Race- Human eastern
Level required- 2
NPC- Commander Nothard
Description of quest- Talk to spirit master Zole and then talk to coachman
Ronks
and return to Nothard for your reward.
Reward- 2200 XP


Location- Freeport
Class- Bard
Race- Human eastern
Level required- 3
NPC- Solenia Freyar
Description of quest- Speak with Solenia and she tells you to go kill two
dragonflies which are located outside of town.  Kill two of them and return to
Solenia once you loot two damage dragonfly wings.
Reward- 6900 XP


Location- Freeport
Class- Cleric
Race- Human eastern
Level required- 3
NPC- Sister Falheim
Description of quest- Talk to Sister Falheim and she tells you to go kill
two spiderlings and bring her back 2 tarantula leg tips.  Exit freeport into
the desert and kill two spiderlings and bring their leg tips back to
Falheim for your reward.
Reward- 6900 XP


Location- Freeport
Class- Enchanter
Race- Human eastern
Level required- 3
NPC- Openheim
Description of quest- Talk to Openheim and he tells you to go kill two beetles
and bring their carapaces back.  So head out into the desert and kill two
beetles, bring their carapaces back to Openheim and receive your reward.
Reward- 6900 XP


Location- Freeport
Class- Magician
Race- Human eastern
Level required- 3
NPC- Kellina
Description of quest- Kellina asks you go kill 2 ants and bring back their
cracked ant pincers.  Head out into the desert and kill two ants and bring
Kellina back their ant pincers.
Reward- 6900 XP


Location- Freeport
Class- Monk
Race- Human western
Level required- 3
NPC- Mu Nan
Description of quest- Talk to Mu Nan and he tells you to go out in the desert
and kill two badgers.  So head out into the desert and kill two badgers and
loot their smashed eyes.  Return to Mu Nan for your reward.
Reward- 6900 XP


Location- Freeport
Class- Necromancer
Race- Human eastern
Level required- 3
NPC- Rathei Slaerin
Description of quest- Speak with Rathei and he tells you to go kill 2 fireflies
and bring back their wings.  So head out into the desert and kill 2 fireflies
and loot their wings.  Speak with Rathei to get your reward.
Reward-  6900 XP


Location- Freeport
Class- Rouge
Race- Human eastern
Level required- 3
NPC- Athera
Description of quest- Speak with Athera and she asks you to head out into the
desert and kill some snakes.  So head out into the desert, kill two snakes and
loot 2 snake scales.  Return to Athera for your reward.
Reward- 6900 XP


Location- Freeport
Class- Shadowknight
Race- Human eastern
Level required- 3
NPC- Stolfson
Description of quest- Speak with Stolfson, he tells you to go into the desert
and kill two orc pawns and loot their belts.  Head out of freeport going north
and look in the grasslands till you find some orc scouts, kill them until
you loot two of their belts and then head back to Stolfson for your reward.
Reward- 6900 XP


Location- Freeport
Class- Warrior
Race- Human Eastern
Level required- 3
NPC- Captain Norgam
Description of quest- Head out of freeport going north
and look in the grasslands till you find some orc scouts, kill them until
you loot two of their belts and then head back to Norgam for your reward.
Reward- 6900 XP


Location- Freeport
Class- Cleric
Race- Human Eastern
Level required- 4
NPC- Sister Falhelm
Description of quest- Talk to sister Falhelm and she asks for you to go out
into freeport and buy her iron ore and a leather strape from Merchant Shohan.
Go into freeport and located Shohan and buy her stuff.  Now you need to get 1
ant leg segment from out in the desert.  Return to Falhelm for your reward.
Reward- Acolytes Mace and XP


Location- Freeport
Class- Enchanter
Race- Human eastern
Level required- 4
NPC- Openheim
Description of quest- Talk to Openheim inside the Enchanter guild and he tells
you that he will make you a new robe if you bring him some items, the items are
a plain robe, a silk cord, and ruin spider fur.  To get the plain robe go to
merchant Yulia.  To get the silk cord go to merchant Yesam.  And for the
ruin spider fur head out into the desert.
Reward- A robe and XP


Location- Freeport
Class- Magician
Race- Human Eastern
Level required- 4
NPC- Kellina
Description of quest- Talk with Kellina and she will tell you that she will
make you a new robe if you bring her the following items, a plain robe, silk
cord,
and a ruined bat wing.  To get the plain robe go to merchant Yulia, to get
a silk cord go to merchant Yesam, and to get the ruined bat wing head out into
the desert and kill some bats.  Return to Kellina for your reward once you
have all these items.
Reward- A robe and XP


Location- Freeport
Class- Monk
Race- Human western
Level required- 4
NPC- Saren Thefison
Description of quest- Talk to Saren and he will tell you that if you bring him
some ingredients he will make you a weapon.  The items he wants are iron ore,
leather strip, and 1 smashed firebeetle eye. To get the iron ore go to smith
Wella, for the leather strip go to Tailor Nissa, and for the smashed firebeetle
eye head out into the desert and kill some firebeetles.
Reward- A weapon and XP


Location- Freeport
Class- Necromancer
Race- Human eastern
Level required- 4
NPC- Rathei Slaerin
Description of quest- Talk to Rathei and he will tell you that he will make you
a black robe if you bring him some items.  The items he requests are a plain
robe, a silk cord, and a silver of sneak meat.  The plain robe can be bought
from merchant Yulia, the silk cord can be bought from merchant Yesam, and the
silver of sneak meat can be obtained from just about any snakes out in the
Freeport desert area.
Reward- A black robe and XP


Location- Freeport
Class- Rouge
Race- Human Eastern
Level required- 4
NPC- Athera
Description of quest- Talk to Athera in the Rouge guild and he proposes an
offer
to ya for a nice weapon if you bring him some items.  He needs ivory, iron ore,
and a beetle leg segment.  The ivory can be bought from merchant Yesam, the
iron ore can be bought from Merchant Shohan and the beetle leg segment can
be found out in the desert from killing beetles.  Return to Athera for your
reward.
Reward- A weapon and xp


Location- Freeport
Class- Shadow knight
Race- Human eastern
Level required- 4
NPC- Stolfson
Description of quest-  Talk to Stolfson and he tells you that he will make you
a weapon if you bring him some items.  He needs iron ore, a wooden staff, and
a silver of snake meat.  To get the iron ore and the wooden staff head over to
merchant Shohan.  To get the silver snake meat kill a snake in the desert.
Return
to Stolfson for your reward.
Reward- A weapon and XP


Location- Freeport
Class- Warrior
Race- Halfing
Level required- 4
NPC- Captain Norgam
Description of quest- Talk to Norgam and he will tell you that he will make you
a weapon if you bring him some items.  The items he wants are iron ore, leather
strip, and 2 vulture feathers.  To get the iron ore go to merchant Shohan. To
get the leather strip Shohan also.  And to get the vulture feathers head out
into the desert and kill some vultures.  Return to Norgam for your reward.
Reward- A weapon and XP


Location- Freeport
Class- Shadow knight
Race- Human eastern
Level required- 5
NPC- Stolfson
Description of quest- Talk to Stolfson and he will tell you to kill some
highway
men for a quest. The highway men are located west from Freeport along the
mountain.
They spawn kinda slow so just run till you hit a tree pole thing and search
around there for a while till one spawns.  Kill it and loot its corpse and take
the item back to Stolfson.
Reward- 35,600 XP and ?


Location- Halas
Class-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Race- All classes
Level required-6
NPC-Shelasce Mcintyre
Description of quest-Shelasce McIntyre's asks you to avenge her family's death
by killing freeze blood goblins.  She wants you to kill them and bring her back
four icy rings.  Simple, head out of the south tunnel and explore around till
you find some goblins, kill them and loot the four icy rings.  Return to
Shelasce and your done.
Reward-Your choice of 6 food or water and 10+ halas faction and 1960 xp.


Location- Freeport
Class- Druid, Monk, Ranger, Shaman, Bard, Cleric, Enchanter, Magician,
Necromancer, Paladin, Rogue, Shadow Knight, Warrior, Wizard
Race- All races
Level required-6
NPC-Tresca Goodmorrow
Description of quest- Tresca asks you to bring her four pike meats which can
be found in the water north of freeport.  Go kill four pikes and bring her
back the meat.
Reward-Your choice of 6 food or water, 10 faction points, and 1960 xp.


Location- Highbourne
Class- All classes
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-6
NPC-Lutharius Delain
Description of quest- Lutharious asks you to bring him four cracked carapaces
from tusk beetles.  Go outside of the town and kill four tusk beetles and
bring them back to him.
Reward-Your choice of 6 food or water, 10 faction points, and 1960 xp.


Location- Qeynos
Class-All classes
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling,
Human (Eastern), Human (Western)
Level required-6
NPC-Zaraznia
Description of quest- Zarznia asks you to bring her 4 cracked carapaces from
sunbeetles. The sunbeetles can be found by the towers in the northwest of the
Qeynos zone. Kill the sunbeetles and bring back the carapaces to her.
Reward-Your choice of 6 food or water, 10 faction points, and 1960 xp.


Location- Freeport
Class- Necromancer
Race- Human eastern
Level required- 10
NPC- Corious Slaerin
Description of quest- Talk to Corious and he tells you that he is having some
trouble with a certain gang of bandits towards the north of here.  He wants you
to go to Hodstock & Temby zone and kill Charlik Navendear (think thats his
name?).
and bring him back Charlik's heart.  Charlik is located in Hodstock and temby
zone.  To reach him leave freeport going north along the coach, but more
inshore
then along the coast.  You will see a river soon towards the west, go to it
and travel north along the river.  Eventually you will reach a brocken bridge
with a guard tower nearby.  Charlik is in the guard tower at the very top with
the small flame.  Charlik ONLY appears during the night so you might have to
wait till nightfall to kill him.  Once it is nightfall Charlik and his group of
bandits appear.  Kill them one by one (Charlik's brothers and all are there so
they will make it a little bit more tougher).  Once you kill Charlik loot his
heart and return to Corious for your reward.
Reward- XP and a dagger


Location- Halas
Class-Bard, Cleric, Druid, Enchanter, Magician, Monk, Paladin, Ranger,
Rogue, Shadow Knight, Shaman, Warrior, Wizard
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC- Olga McByrne
Description of quest- Olga tells you that she needs you to kill a wolf for her
named bloodmaw.  Bloodmaw is a RANDOMLY spawned monster in goldfeather area
(see map for location).  He spawns anywhere in the zone, and takes quite a
while to find him.  Once you find and kill him go back to Olga and she tells
you that she needs a potion from Nuvak McGregor in Diren Hold.  Go to south
tunnel and head west to the river, then follow the river south till you reach
diren hold.  Once there talk to Nuvak and buy his potion for 600 and return
to Olga.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Qeynos
Class-Bard, Cleric, Druid, Enchanter, Magician, Monk, Necromancer, Paladin,
Ranger, Rogue, Shaman, Warrior, Wizard
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC-Laressa Nevar
Description of quest- Laressa Nevar tells you that she fears her father is dead
and that she wants you to investigate.  Go talk to captain Drailis in Forkwatch
castle and he tells you to go kill some shadowbandits and get a blade from
them. The shadow bandits are located in bearcave near some farmlands in a
circle of stones, they spawn very slowly so just wait till they respawn. Kill
the shadowbandit and take the reciept they drop and take it to Nanigar
Volsweath in Wyndhaven.  He is in the inn, buy the sword from him for 600 tunar
and go to Laressa Nevar back in Qeynos.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Rivervale
Class-Bard, Cleric, Druid, Enchanter, Magician, Monk, Paladin, Ranger,
Rogue, Shadow Knight, Shaman, Warrior, Wizard
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC-Syrus Gilstride
Description of quest- Syrus tells you to go kill Tesht'uzu who is located in
Runnyeye.  An easy way to find her is to follow the trail northeast from the
last ranger station in Merry-by-Water and look for the 2nd camp on a hill. She
will not spawn at first until you kill her monsters there, she spawns once
every like 10 minutes I think.  Once you kill her take the amulet off of her
and return to Syrus.  He tells you to go to Lyliann Brindlespur.  Travel to
Rivervale and find Lyliann, pay her 600 tunar and return to Syrus.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Highbourne
Class- All
Race- Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC-Indoran Veshiue
Description of quest- Indoran asks that you kill Ulria in Alseop's Wall zone.
Travel to Alseop's Wall and find Ulria, she is found north of a pit along a
wall and is with a mage and a pet. Kill them and loot the ring.  Go back to
Indoran and he tells you to talk to Lwudras Belladuos, he is in the city.
Pay the 600 tunar to Lwudras Belladuos and return to Indoran.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Fayspires
Class- Bard, Cleric, Druid, Enchanter, Magician, Monk, Paladin, Ranger, Rogue,
Shadow Knight, Shaman, Warrior, Wizard
Race- Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC-Adrwylel Niteshyre
Description of quest- Adrwylel tells you to travel to Sslathis and kill
Tesharis Moonstrider who stole a chalice. She is in the swampland area of
Sslathis on top of a spire.  Kill her and her pet and return to Adrwylel. She
then tells you to go to Vaelian Wyndsorrow in the magic acedemy and buy a Tear.
Go and buy a tear for 600 tunar and return to Adrwylel for your reward.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Freeport
Class- All
Race-All
Level required- 17
NPC- Scribe Carhassa
Description of quest- Scribe Carhassa tells you to go kill some mummies and
loot an ancient embalming fluid. Go into the desert near tea garden and look
around for mummies, it might take you to kill 3 or more mummies to get the
fluid.  Once you get it go back to Scribe Carhassa and she then tells you to
go to Talya in Highpass. Go there and pay the 600 tunar fee to Talya. Then
return to Carhassa.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Mordahim
Class-All
Race-Barbarian, Dwarf, Elf, Erudite, Gnome, Halfling, Human (Eastern),
Human (Western)
Level required-17
NPC-Murien Ironbeard
Description of quest- Ironbeard tells you he needs nectar from Nadrin
Stoneblood who resides in the temple district. Buy the nectar for 600 tunar.
Ironbeard then tells you she needs venom sac from the Erollisian Viper in
Thedruk.  She randomly spawns in the east of the river in the flat forest.
Bring the sac back to Ironbeard and receive your reward.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Klick'Anon
Class-All
Race-All
Level required- 17
NPC-Ludvick Undogeem
Description of quest- Ludvick tells you he needs the perpetual motion device
from the rogue device Deidre IV, who randomly spawns in the area north of the
Rogue Clockworks village. Return to Ludvick and he tells you he needs Intense
Grease 5000 from Weedle Zinktink, who is in the inn.  Go to Weedle and give him
600 tunar for the grease.  Return to Ludvick for your reward.
Reward-You receive 263,426 experience, +100 faction, and a class specific
item.


Location- Halas
Class- Barbarian
Race- Warrior
Level required- 20
NPC- Marik
Description of quest- Speak with Marik and he tells you to go find Deltor
Cyclor.
Deltor can be found by going to the south tunnel and going directly east from
Halas towads the river and then follow it south till you reach a guy who looks
like he is fishing, that is Deltor.  Talk to him and he tells you to go to Yarn
Icefist.  He can found directly to the west in an igloo.  From Yarn Icefist
you must go to Diren Village. To reach diren just go back to the River and
head south down it, you will eventually come to Diren Village.  Once you are
in Diren village you must speak with Pratcher.  After talking to Pratcher you
must go outside of town and kill four white salmons and take their meat.  Then
talk to Pratcher again and he tells you to go talk to Jarven Timber.  Jarven
is directly upwards on the hill right in Diren.  You will have to climb the
mountain to reach him. After you talk to him he gives you a letter to deliever
to Elder Joram, who is back in Halas at the bank area.
Reward- 2,000,000 XP and a choice of getting more life or more strength.  If
you choice to get more life you will get a Pillar of Might spell and Blade of
War.  If you choice to be stronger you will get Blade of Rage and the spell
bellow.  I prefer taking the Blade of rage myself, 2handed sword that you can
swing twice.


Location- Hodstock and Temby
Class- All
Race- All
Level required- 23
NPC- Feria Kurtwurt
Description of quest- Talk to Feria Kurtwurt and she tells you of her
story about being mugged by some bandits and them stealing some stuff from her,
and a gypsy that saved her life.  She doesn't know which bandit took it, but
would like you to get it back for her.  The gypsy you have to talk to is
Bram D'Lizo.  Bram is located in Greyvax's cave zone.  Once you talk to the
Gypsy you must pay him 1200 tunar and he will tell you which bandit to kill.
The one you want is the red haired one to the east. He is conned as a Artic
Bandit.  He is a random spawn so search around for him. He is the only one with
red hair.  Return to Feira and get 880k of xp and an ability and an item. When
you talk to Feira again, she will tell you to kill some orcs. There are two
orc camps south of Bobble-by-water.  Go there kill some orcs till you get your
faction with Feira 150+, then return to her.  She tells you more boring stuff
and then sends you to freeport to get a runic recording from merchant Yulia for
1200 tunar.  Now go and talk to Bram D'Lizo again and he tells you to see the
statue with the glowing shield.  The statue is north of the bandit fort.
The statue tells you to go back to Greyvax's cave and kill some Ice zombies.
The caves is NW of the statue and the zombies spawn outside the cave in random
areas. You will need to loot a Tribal Pendant which is a rare drop.  Return
to Feira to get 880k and another item.  Feirna now asks you to go talk to
a guard named Smitty in Freeport to find out more information for her.  You
must go to freeport and bribe Smitty with 1200 tunar to make him talk.  (Lots
of money being spilled on this quest eh? Lol)  Smitty will tell you to go talk
to a barbarian hermit Bison in everfrost region.  To reach the place go to
Halas
and travel towards the SW for a couple of mins and look for caves on the side
of a mountain.  Speak with Bison and he tells you about Greyvax.  Now return
to Feira and she tells you to get the remains of MacGray.  He is in the
cave you went in for the ice zombies.  Find the room with the Ice statue and
talk to it. Choice don't release when you get the option and you will get
an ice key for the chest in the room.  Bring the remains to Feira and get your
final 800k of xp!
Reward- Clerics receive the Goldlight Cap and Weaken Death; Goldlight Cap;
and Goldlight Shield. Druids receive Mithral Vine Leggings and Ward Elements.
Rangers receive Nimble Grace. Rogues receive the Shadow Dancer's Foil and
Performer's Finesse; Shadow Dancer's Boots; and Shadow Dancer's Gauntlets.
Shadowknights receive the Plaguereaver's Coif and Scream of Torment;
Plaguereaver's Boots.



Location-Black Swan Inn/Jared's Blight
Class-All
Race-All
Level Required-25
NPC-Apprentice Buerma
Description of the quest- The apprentice can be found along the south road
of BSI near the black smith.  The apprentice asks you to obtain ore from
an ancient stone golem and he will in return craft you some special armor.
He tells you to run south along the river to the west from the blacksmith
and you will reach the stone golem.  If you want you can just run straight
SW till you hit the river and follow it south for quite a while until you
reach a stone bridge with some ranger towers right next to it. OR you could
travel to forkwatch and he sw until you reach the water and eventually
you will find the stonebridge. Once you reach that area, explore around
until you find the stone golem.  He was pretty easy for my barbarian war
and I soloed it, but casters and healers may want to group for this one.
After you kill it travel back to BSI and go to the apprentice and return
the ore.  Once you give it to him he  tells you he needs a smithing hammer.
You can obtain one from the guy standing right behind him, it costs 1306 tunar.
After you buy it, return to the apprentice to get your reward.
*Note- The apprentice may not be friendly to you (blue faced when targeted),
if he isn't you must kill some gnolls at the gnolls camp north(get a group)
to raise your faction until he is blue faced.  I think blue is about
400-600 faction, thats just my assumption.
Reward-971,662 experience and a piece of armor.


Location-Hodstock & Temby
Class-All
Race-All
Level required-25
NPC-Dristan Blane
Description of quest-  Hodstock & Temby is located north of Freeport along
the coast of the ocean.  Run north from FP and follow the coast till you
reach some small huts and houses in a fishing village. One of them will
have Dristan Blane in there.  Talk to him and he tells you a certain client
of his is giving him trouble and needs your assistance with it.  Travel to
Freeport and talk to Nascien Vladya inside of a bar on the top floor.  She
tells you she will reveal the thief if you pay her.  Cough up 790 tunar
and find out you must go to wyndhaven to get the thief, her name is Razuan
Marus.  Travel to wynnhaven and go to the inn near the coach where Mr.Bail
is standing outside of the place and go upstairs to Razuan.  Kill her and
take the diamond back to Temby for your reward.
*Note- While in wynnhaven you can do a very simple quest with Mr.Bail instead
of immediately returning to Temby.
*Note- If your faction is too low to do this quest go to freeport and travel
to Nasheir (think that is spelled correct) camp and kill some Nasheir warriors.
Reward-971,662 experience, a spell, a piece of armor, and faction points.


Location-Wynnhaven
Class-All
Race-All
Level required-25
NPC-Mr.Bail
Description of quest- Mr.Bail tells you that he is having a problem with a wolf
scaring off his customers and wants you to figure out why a wolf is doing this.
Go directly east and a little north from Mr.Bail until you reach a big hole
in the ground.  The hole contains a lot of wolves, and other monsters.  Find
an enraged wolf and slay it and obtain the metal from its neck.  Go to
Mr.Bail and he asks you get this metal identified.  You need to go to Dantur
Ironbrow, who is located in the Bearcave farmlands. To reach the farmlands
travel to Qeynos and run east along the trade road.  Travel a couple zones
and then you will come into Bearcave, look to the southside (If you are
facing east) and you will see some farmlands off to the side.  One of them
contains Danur Ironbrow.  Talk to Ironbrow and pay him 728 tunar to have him
identify the metal.  After you pay him return to wynnhaven and finish your
quest with Mr.Bail
Reward-971,662 experience points, piece of armor and faction points.


Location- Blackdown
Class-All
Race-All
Level required-30
NPC-Argot Bittersteel
Description of quest- Argot is inside of a bar drinking himself drunk, he tells
you a story about how him and his group of friend died during a mission for a
gnome.  He asks you to find a tablet and to get revenge on a polar bear.  Head
to Al'Karad ruins following the north road out of town.  Eventually the road
will disappear, but continue going north until you find the road again.  Once
you reach the ruins go inside the tower and down to the first level and into
the first room.  Just run around until a textbox comes up saying you got the
tablet.  Now head out of the tower and go towards the northside of the ruins.
The bear spawns on the NE and NW side of the ruins so just search for him till
you find him then slaughter him with fury of revenge.  Now return to Argot
in Blackdown to receive your reward.
Reward- 789,086 experience and a medallion of fortitude


Location- Jared's Blight
Class-All
Race-All
Level required- 30
NPC-Flinnus Sodwin
Description of quest- Talk to Flinnus and he tells you that his group was
ambushed by a gnoll named Skarr who stole a headpiece from him. So now you got
to go get a headpiece from Skarr.  Skarr is in the Blackburrow dungen, so head
there.  Once you are there go into the main chamber with the huge hole.  Look
at the SW side of the place and find a small passage that leads to Skarr.  Kill
Skarr and loot the headpiece then return to Flinnus for your reward.
Reward-1,084,993 experience and 3000 tunar.


Location- Freeport
Class-All
Race-All
Level required-30
NPC- Twindle Fizzmop
Description of quest- Twindle is behind the blacksmith in freeport and he runs
a blackmarket type of business.  He asks you to retrieve an item for him and he
will sell you something for 1600 tunar.  So now you need to get a sacred
monarch
from Mayfly Glade.  An easy way to get to the place is to coach to Forkwatch
and then head directly towards the west until you reach a lighted glade with a
statue of mayfly.  Now return to Fizzmop in freeport to get your reward.
Reward- Thulian Circlet


Location- Trail's End
Class- All
Race- All
Level required- 30
NPC- Two-eyed Jack
Description of quest- Talk to Two-eyed Jack and he tells you that a group he
was hired to protect has gone missing and wishes for you to find them.  To find
them head out town along the road towards Highpass Hold.  Along your way you
will find a cave with some wolves in it.  Kill the wolves and you will find a
journal from Max.  Return it to Two-eye Jack for your reward.
Reward-A belt

Location- Bastable Village
Class- All
Race- All
Level required- 33
NPC- Connor Dunn
Description of quest- Talk to Connor and he tells you a history of his family
searching for an eye of the Wyrm and that his grandfather had 1/2 of a treasure
map to find the eye, but he needed the other half to complete the map.  Connor
eventually tells you that someone in Muniel's Tea Garden has sent him a letter
saying he has the other half of the map.  Travel to Muniel's Tea Garden and
find Cambrick Scott (second floor of Tea Garden). Talk to Cambrick and he will
sell you the other half of the map for 1625 Tunar.  Buy the map and go back
to Connor.  Connor tells you the map is to distorted to read and tells you
a story of the key of three which his father spent years trying to find.  He
then tells you to go to Father Manstein who is located SW of the windmill
outside of town.  Talk to the father and he tells you he knows the history of
the Dunn family and that the key of three is a metaphor for the three forms of
death.  He then tells you of three items that go along with the forms of death
which are a spark of an emberfly, blood of a vampire, and the parchment from a
screaming redwood tree.  Now you need to go on a wild goose hunt and find the
three items.  He tells you the emberfly can be found at a grave of a legendary
individuals.  Head to Blackdown Village and go SW from the town till you find
a lake with an island in it.  Once there get a spark of an emberfly from the
emberflys at the grave.  For the second item you need to get from the redwoods
you already have! (What a break) The item is the half of the map  Connor gave
you, guess they made paper out of the redwoods hehe. Now to get the vampire
blood. Go back to Blackdown and head towards the north along the road, the road
eventually disappears but it comes back again near the tomb. The vampire is on
the rightside of the tomb's main chamber.  Kill him and take his blood.  Now
return to Father Manstien.  Father Manstien tells you that you have everything
you need now and he then deciphers the map for you.  The map says that you need
to place the three items at the Melissa tomb and kill the Lorx.  Travel back to
the Undead Tomb and in the main chamber you will see something you can target
as "Melissa's Tomb".  Interacting with the tomb creates a text box asking if
you want to place the items on the tomb.  Saying yes will respawn Lorxwyrm,
a level 34 hard monster.  Kill it and take the eye of the wyrm!  Go back to
Connor and he rewards you with a ton of experience point and a nice item.
Reward- 2,679,818 experience and class specific leggings.


Location- Highhold Pass
Class- All
Race- All
Level required- 35
NPC- Demetrios Velspane
Description of quest- Talk to Demetrios and he tells you that his daughter
is sick with a fever in bed and none of the priests in town can heal her.  He
heard of another priest who just entered town though that might be able to
heal is daughter.  He asks you to bring a blood sample from his daughter
and a note to Nadya.  Nadya is located in a white tower.  Talk to Nadya and
give her the note+blood sample.  She says she will look at the blood sample,
but wants you to travel to Wyndhaven and buy some ivory powder for 2325 tunar.
Now go back to Nadya and she tells you that the curse on the daughter is
connected to the necromancer who casted it.  Go talk to Demetrios again and
he tells you that Lusciar Mekara was a potential suit for his daughter, but
was sent away once a rival was revealed.  Demetrios then gives you a sample
of his wife's blood and his daughter and sends you to Freeport to talk to the
necromancer.  Lusciar is in the inn.  Once you talk to him he tells you that
to break the curse he needs the blood samples and for you to complete a few
tasks for him.  The first task he wants you to complete is retrieving some
artifacts.  Head to Blackburrow and kill a gnoll named Yjuri the Vicious and
take the idol of malice.  Yjuri is located in the bottom where the tunnels
start to meet the brickwork.  The idol of lust can be taken from Tseralith.
Tseralith is located by the rune stones just outside Noctur's Tower in Mu'lin's
Reach. Head to Bobble-by-water then head west-southwest from bobble till you
reach the towers.  Kill Tseralith and return to freeport and talk to the
necromancer.  Lusciar takes the idols and forges an idol of Zsetitkowa.  He
then tells you to take the idol to the temple of Hazinak and place it in the
pool of tears.  Head to the temple and put the idol in the pool of tears to
make a lvl 39 caster spawn.  Kill the caster and return to Lusciar in freeport.
He then gives you an amulet to give to Nadya who will now cure the young girl.
Reward- 3,768,632 experience points, a class specific item and a new ability.


Location- Highhold Pass
Class- All
Race- All
Level required- 35
NPC- Dunn McCabe
Description of quest-  Dunn is near the coachman in Highhold pass.  Talk to him
and he tells you to go to Saerk's Tower and speak with Duminven.  Go to Saerk's
Towers and speak with Duminven.  He will sell you some information for 2325
tunar.  Pay him the tunar and he tells you to go to Tomb of Kings and kill the
spectral Guardian which has a key to a chest.  The spectral guardian is in
the hallway on the side away from the Holciel Knights and Nobles.  The guardian
is a level 35 caster, slaughter him and obtain the key from his corpse.  Take
the key to the nearby chest and open it.  Doing so makes another lvl 35 caster
spawn, kill her and loot the faded silk gown.  Return to Dunn and give him the
faded silk gown.  He is very happy with you and sends you to Smithy Plain in
Highpass Hold.
Reward- 3,768, 632 experience points, and a piece of armor.


Location- Highhold Pass
Class- All
Race- All
Level required- 35
NPC- Fender Crow
Description of quest- Go to Highpass hold and talk to Fender Crow.  He asks you
to get a piece of paper for him that was stolen by Dumak Olivarn, who is on the
road by Bastable. Kill Dumak and take the paper from his corpse.  Read the
paper and it says that the stone Fender seeks is in Holciel.  Talk to Fender
and he tells you that the grave robber is likely looking for the stone as well.
The Holciel can be found in the tomb of Kings.  Explore the tomb till you find
a random spawn monster named Grave Robber Laen, a lvl 35 spawn.  Once you find
Laen kill him and loot his corpse.  Now go back to Fender and he is happy
with you.  He directs you to smithy Palin who is also in Highpass Hold.  Go to
him and receive your reward.
Reward-3,768,636  points and a piece of armor


Location- Highhold Pass
Class- All
Race- All
Level required- 35
NPC- Lord Vorilander
Description of quest-  Speak with Lord Vorilander in Highhold Pass and he tells
you that you have quite a reputation going.  Vorilander tells you that he needs
you to act as a guard and go check up on Captain Ravenhite.  Cap. Ravenhite is
in the barracks, talk to him.  Ravenhite then tells you to guard Matfin in the
easternmost guard tower, where you are to keep the trail clear of any wildlife.
If you spot any goblins kill them and return to the Captain immediately. Follow
the eastern path to Matfin and talk to him.  When you talk to him a level
35ish(don't know exact level of the monster) goblin will spawn.  Kill the
goblin and loot the corpse and take what you looted back to Cap Ravenhite.
Cap Ravenhite suspects the Moss mouth goblins are responsible and sends you
back to your post.  Head back to the guard tower and when you get there you
will see Jann Olos talking to Matfin.  Sit there and watch the chatlog and you
find out Matfin won't let Olos pass. Talk to Olos and get a letter from him
and he asks you to give it to Cap Ravenhite.  Go give the letter to Ravenhite
and he tells you that Lord V is watching him and he wants you to go instead
of him in his place.  The place you are to meet with Olos is behind the Inn in
Bastable Village.  When you approach Olos he will attack you and you must kill
him.  When you kill him loot his corpse and return to Cap Ravenhite.  The
Cap then sends you to Moss Mouth Caverns.  The Caverns are located north of
Bastable village along the river.  Once you reach the caverns you must kill
a goblin hijacker.  The goblin is in a room all by himself and shouldn't be
too hard to kill.  Once you kill him loot his corpse and return to Ravenhite.
Ravenhite then tells you that you must buy these artifacts for 2325 tunar
or he will arrest you for smuggling (how nice of him eh?).  Pay his fee
and return the elven artifacts to Lord Vorilander.
Reward-3,768,636 experience points and a piece of armor


*Note- Information from this quest was givin to me by my friend Jason, thanks
for the help!
Location- Oasis
Class- All
Race- All
Level required- 37
NPC- Min Gyrind
Description of quest- Go to the zone Oasis and find Min Gyrind.  Once you find
Min talk to him and listen to his story, he tells you that while he was
in a tomb he was cursed by a trap and all his youth was drained from his very
bones!  He implies for you to find his brother Rivard.  Once you locate and
speak
with Rivard, he tells you that he might be able to cure his brother's curse
if he had some ingredients.  He gives you a list of ingredients to go get.  The
first one he asks you to get is a vial of everlasting essence.  The vial is in
Blackwater zone and is sold by Ralis for 2556 tunar.  Buy the vial and head to
Slithtar Hive zone.  In this zone you need to get some nectar from a Slithtar
reviver.  To reach the revivers I suggest going along the river towards the
east
till you reach a dam.  Once you reach the dam head towards the southwest area
and target around in the general area till you see some Slithtar revivers, kill
them and loot the nectar.  The next item on the agenda is a sap from Weary
Treant.
They can be located in Sycamore's Rest Joy zone.  The Weary Treant is near
the coast to the south and will be surrounded by monsters.  Kill the monsters
surrounding him to ensure that nothing will gank you and kill Weary Treant.
Once you have that ingredient there is only one more left, a chalice.  The
chalice
you need is in the ant colonies zone.  You need to kill a certain ant guardian
to retrieve the chalice.  The ant guardian you want is in the south where
the desert starts to become swampy like. Now when you enter the anthil a text
message will be displayed asking you if you wish to continue, leave, or exit.
In order for the ant guardian to be spawned you must select continue and make
the trap go off.  Now ant warriors will spawn, slaugther them with your group
and go to the very bottom to kill the ant guard Ianant.  Return to rivard and
give him the ingredients, then go to min for your reward!
Reward- 4,141,484 experience points, a new abilitiy and a class specific item


Location-
Class-
Race-
Level required-
NPC-
Description of quest-
Reward-


Location-
Class-
Race-
Level required-
NPC-
Description of quest-
Reward-


More coming soon!!!

                           ====================
                                 Zone Map
                           ====================

Ok in this section I would like to 'try' to create a decent zone map so that
you can find other zones by yourself by looking at this map.  I believe
I recorded all the zone maps accurately and their proper location, if there is
any misspelling, or errors in the map please e-mail me.  I would also like to
say thanks Rob for the idea of the zone map.

===============================================================================
                                  ZoneMap
===============================================================================
01           02         03            04              05           06
07           08         09          10           11
Permafrost   Snowblind  Anu           Frosteye        Halas        Snowfist
Greyvax's    Fayspire   NE MT       ----         ----
            Plains     Village       Valley
Cave         Gate       Boundary

01           02         03             04             05           06
07           08         09          10           11
Zentars      Unkempt    North          Guardian       Freezeblood  Goldfeather
Snafitzer's  Fayspire&  Kara        Klick        Rouge
Keep         North      Wilderlands    Forest         Village      Eyrie
House        Tethelin   Village     Anon         Clockworks

01           02         03             04             05           06
07           08         09          10           11
Bogman       Unkemptd   Salisearaneen  Gramash        Diren        Mordahim
Shon-to      Thedruk    Castle      Collinridge  Neriak
Village      Glade                     Ruins          Village
Monastery               Felstar     Cemetary     Nectulos

01           02         03             04             05           06
07           08         09          10           11
Mariel       Twisted    Murnf          Spirit         Mt.          Baga
Misty        Rivervale  North       The green    Bobble-by-
Village      Tower                     Talker's Wood  Hatespike    Village
Thicket                 Kithicor    Rift         Water

01           02         03             04             05           06
07            08         09         10           11
Wyndhaven    Jethro's   Surefall       Wymondham      Blackburrow  Merry-by
Runnyeye     Moss Mouth Saerk       Mu Lin's     Hodstock
            Cast       Gland                                      Water
           Cavern     Towers      Reach        &Temby

01            02        03             04             05           06
07           08         09           10           11
Whale         Crethly   Fog            Al-Karad       Jared's      Bandit's
Highpass     Bastable   Tomb of      Temple of    Freeport
Hill          Manor     Marsh          Ruins          Blight       Hill
Hold         Village    Kings        Light

01            02        03             04             05           06
07           08         09           10           11
Qeynos        Hagley    Bearcave       Blackdown      Alseop's     Strag's
Trail's      Ferran's   Deathfist    Northwestern Northern
                                                     Wail         Rest
End          Hope       Forge        Ro           Ro

01            02        03             04             05           06
07           08         09           10           11
Qeynos        Druid's   Spider         Mayfly         Forkwatch    Salt
Dshinn's     Desert     Deathfist    Muniel's Tea Open Sea
Prison  Watch Mine      Glade                                      Mine
Redoubt      Hate       Citadel      Garden

01             02        03            04             05           06
07           08         09           10           11
HighBourne     Stoneclaw Aviak         Urglunt's      South        Centaur
Vktaan's     Deathfist  Box          Al-Farak     Open Sea
                       Village        Wall           Crossroads   Valley
4th Talon    Horde      Canyons      Ruins

01            02        03             04             05           06
07           08         09           10           11
---           ---       ---            ---            Widow's      Brog
Serpent      Chiktar    Eternal      Sycamore   Open Sea
                                                      Peack        Fens
Hills        Hive       Desert      Joy's Rest

01            02        03             04             05           06
07            08         09          10           11
---           ---       ---            ---            Kelinar      Fort
Tak'Xiz      Tak'Xiv     Oasis       Great        Elemental
                                                                  Alliance
West         West                    Waste        Towers

01            02        03             04             05           06
07            08         09          10           11
---           ---       ---            ---            Gerntar's    Elephant
Tak'Xiz       Takish'his Sea of      Slithar      Hazinak
                                                     Mines        Graveyard
South                    Lions       Hive

01            02        03             04             05           06
07            08         09          10           11
---           ---       ---            ---            Oggok Gate   Kerplunk
Lake          Buriel     Ant         Sslathis     Guk
                                                                  Outpost
Noregard      Ground     Colonies

01            02        03             04             05           06
07            08         09            10         11
---           ---       ---            ---            Mila's      Cazic-
Dinbak        Stone      Broken Skull  Basher's   Grobb
                                                     Reef        Thule
            Watchers   Rock          Enclave


Ok I know its not the best map in the world or anything, but its a decent zone
map.
How it works is if you are in lets say Halas and want to go to Diren Village,
look at the map and you will see Diren village is 2 zones down, which means two
zones south, simple eh?  I hope this helps you all and if anyone sees any
mistakes
please email me them so I can correct them, thanks!

                           ====================
                              Hints/Tips,Misc
                           ====================
In this section of the guide I would like to talk about different hints/tips
that will help you in eqoa.  These range from good leveling up spots to quick
ways of getting tunar, etc.  If anyone would like to donate an idea or
anything,
please feel free to e-mail me.  Proper credit will be given.


================
Good Exp Spots
================
-In Halas for levels 9+ cubs are nice xp and drop good drops occationally.
They
are to the east of halas. From Halas go directly east till you go between two
guard posts, once at the river water you can go nw to reach the cubs near
a tower structure.

-Also near the cubs is the underwater cave which is good xp for about the same
level people.  To reach it, go south when you are in the river and look under
the water as you travel down, eventually you will see a hole in the water and
you can swim through it and end up in an underwater cave.

-In Freeport there is a croc island with tamed crocs and normal crocs.  The
tame crocs are good to lvl up from 13-18ish. And the crocs are good for 23+
or so. (Crocs are said to drop really rare items, like vestment..but I never
found one from em) To reach the crocs head out of freeport at the coach area
and follow the ocean coast till you see a light house in the water, swim
towards
the lighthouse and continue that way till you see an island.  That is croc
island.

-In bobble-by-water there is a nice croc isle which is usually empty from
people.  To reach it go to the coach and head NE towards the coast and follow
it north till you see a castle out in the water, swim to it and kill the crocs
here.  They are good for lvl 14-20ish.

-In Jared's Blight there are quite a few good places to level up.  One place is
bandits, to reach bandits go behind the coach and go to the river, then
swim across it and go directly east.  You will eventually come to a camp of
bandits. This is good for leveling from 22-28, the bandits drop lots of rares!

-Also in Jared's blight is Undead village.  Undead village is SW from the
coach.  Travel along the main road south till you reach a little house with
smith outside of it and go past that house on the road till it forks to the
right,
then continue down it and you will reach undead village.  This is good for
leveling from 24-30ish.

-Also in Jared's blight is instant gnolls.  They respawn about every 1.5
seconds,
so you never have to wait for respawning and they drop decent rares.  To
reach it head east from the coach and go across the water, then head north
along
the mountains till you see an opening in the mountains, go inbetween the
mountains
and then head north around the turn, you will see a small cave with a blue
light coming out of it.  Usually there is a ton of people here so just msg
them if you can't seem to find it.

==================
Good Tunar methods
==================
Ever need a lot of tunar for repairs (wars especially), but can't seem to
rack up the tunar?  Well in this part I will list some good tunar methods
I found to make lots of tunar really fast.

-Kill lots of light blues solo, if you can handle them.  Find a place
where there is lots of light blue monsters and slaughter them all.  Loot
everything they drop till you are full then go back to town and sell all of it,
repeat as desired.

-In Halas, there is a nice tunar place if you are lvl 20ish or so and would
like to solo Numla.  Numla is a goblin who can be located by going directly
west of Halas.  He is near the little icey water at a tower (Sometimes there
is another monster in his place, just kill the goblin and eventually he will
spawn).  If you are a good damage dealer and got a few foods, you can stock up
on the bags Numla drops which sell for 78 tunar a piece, easy to rack up a lot
of them in just a few minutes.

-Sell useless rares you have that you will not use.  Sometimes you can get a
lot for your rares from people.

-Be a rouge and use your pickpocket ability at lvl 20 I believe.  They OWN in
getting tons of tunar really fast.

*Note, this next method is for evil people.
-Ninja loot all items that drop in your group, sure they may hate you a lot,
and will probably eventually leave the group, but you are richer my friend.

-Go to freeport and kill mummies in the desert near by.  Take the fluid
from the mummy and sell it for 1000 tunar or so. I don't really want everyone
to do this method, so I will leave the details for you to figure out.

======
Hints
======
This section I will explain different hints/tips that will benefit you in
EQOA.

-If you are getting your arse whooped by lots of monsters, quickly hit start
and go to your spells and if you have a spell to make you run fast, USE IT.
Don't hesitate, I usually can run from any monster soon as my barb casts his
sprint spell and I get away quick enough not to die.  This method has saved
me numerous times.


                           ====================
                                 Fishing
                           ====================
In this section I will talk about fishing and my very limited knowledge of it.
I'll try to update this section further on eventually.

Fishing is a new ability recently released on EQOA servers that allows you to
fish for fish obviously.  When you fish you must equip a rod and some bait
with it.  A new ability slot will be added to your ability scroll (top right
corner).  Select it and go fishing in any water.  When you fish, you will
notice a mutli-colored bar appears and in the very center there is two lines
making a small median.  You have to press the X button right when its on the
middle of the bar to do a perfect cast.  The better the cast you do the better
chance of catching a fish you will have and a better chance of catching a good
fish.

When you equip your rod and bait you will see it goes to your stat of fishing
technique.  The higher this stat is the better fish you can catch and the
higher level they will be.

Each location throughout EQOA has different fish in different locations.  The
polor regions seem to have more polar fish then Freeport does.

There is different types of rods/baits you can equip and use.  You can get
different rods/baits from different tackle men in each starting city.
Talk the tackle man and you can buy a rod and bait.  The rods and baits have
different levels needed to equip them.  Again, better the rod/bait the better
fish you shall catch.

Also you can catch more then just fish, sometimes you can catch some weird,
misc items.  One of them being a message in a bottle...maybe pertaining to a
quest? No one knows yet.

The fish you catch can be used as food. Its cheaper in the long run if you
go out fishing and catch your food then buying it, but its a little time
consuming.  Fish can also be used to give temporarely stat bonuses.  Some fish
can give you increased dex or agi (never found those fish yet).  So fishing
is quite useful if you are trying to solo level up and don't want to keep
running
to town for food and stuff.  I will eventually put a fishing chart with
rods/baits
up soon as I record enough of that data.


                           ====================
                             Spell/Abilities
                           ====================

                          Warrior Spells/Abilities
===========================================================================================
Spell Name           Level Needed      PWR Cost           Spell Effect
===========================================================================================
Return Home               01             25              Returns you to the
last
                                                        place you binded
Quick Strike              01              8              Does a quick strike
attack
Fortitude                 01              6              Raises Stam
Kick                      03             23              Does an extra kick
attack
Concentration             04             24              Raises Dex
Tough Skin                04             24              Increases AC of the
caster
Taunt                     05             19              Baits monster to
attack you
Furious Def               07             42              Trade STR for AGI
Call to Action            08             96              Increases group's HP
Sprint                    08             48              Run Faster
Attention                 12             72              Increases Dex
Elemental Toughness       12             72              Raises elemental
resists
Rapid Strike              13             98              Performs an extra
swing attack
Stomp                     15            113              Performs an extra kick
attack
Call to Arms              16            192              Increases group's HP
Dash                      16             96              Run Faster
Bellow                    20            120              Increases HP
Critical Strike           20            150              Performs an critical
strike attack
Iron Will                 20            240              Increases group's AC
Call to Combat            24
Provoke                   24
Critical Assault          29
Iron Resolve              29
Bait                      34
Focus                     39
Critical Barrage          39
Call to War               44
Incite                    44
Critical Flurry           49
Focused Attention         49

                           ====================
                               Patch History
                           ====================

In this section of the guide I would like to go ahead and put patch information
up.  Also please notice the beauty of EQOA as the patch history shows that the
game will never stay the same, always a changing environment with many new
quests added and other fun stuff. :-)

April 27, 2003
==============
Quest Updates
==============
An aging archeologist seeks able bodied adventurers, level 23 and over, to
assist with research in the commonlands north of Freeport.

================
Creature Updates
================
All creatures that were previously immune to charm spells and could see
through invisibility are now immune to Root and Snare spell effects. This
change was important to maintain the intended difficulty of casting and boss
type monsters. Please be aware of this change in your travels.

================
Coachman Updates
================
We have updated several chat messages from Coachmen to better reflect why they
will not allow you to travel on a particular route. The Coachmen system has
always been sensitive to your faction and would not allow you to journey to a
destination where you were not liked. This was to prevent you from coaching
and dying immediately upon arriving from nearby guards or other NPCs. We
updated messages for coaching at Zentar's Keep, Wyndhaven, Highborne, Castle
Lightwolf, Murnf, Surefall Glades and Honjour to better reflect this in their
dialogs. Additionally, faction was added for the Last Inn Coachman in Mt.
Hatespike. This will affect some good races that are hated in the area who
were previously able to sign the ledger.

================================
Damage Shields and Reverse Procs
================================
The changes to damage shield effects introduced on 4/16 were unforeseen and
not intended. We plan to return them to activate every time a player is struck.
Additionally, some items have a defensive proc attached, Splendor for example.
The procs on these items currently activate each time the player is struck.
They shouldn't. The intention is to have these effects only activate some of
the time.
Unfortunately, these corrections were not ready in time for this update.
We hope to have them on Live servers as soon as possible and will notify you
here when they go in.


=============
Item Updates
==============
Updated Siliskor's shield to include ac.

==============
Spell Updates
==============
Paladin, Shadowknight, and Warrior ability scrolls have been updated with new
descriptions that better explain the function of each ability. Level 12
Shadowknight spell Darkstrike has been updated to properly include a lifedrain
component to match these rest of the abilities in this line.



April 05, 2003
==============
Quest Updates
==============
-Additional quests for characters level 43 and 45 are now available.
-Updated the Level 30 Eastern Rogue and level 20 Dark Elf Rogue Quests to
correct issues that could keep them from being completed.

==========
Npc Updates
==========
-Changes are apparent in the frozen northlands. Increasing Goblin Hordes have
been seen in and around Permafrost. Apparently Lady Vox, or her Lieutenants,
have enlisted these, and perhaps other, creatures for the defense of their home
against increasing interlopers.
-Guards have increased their vigilance around the Spiritmasters in Hagley,
Forkwatch and Castle Lightwolf.

==========
Item Updates
==========
-Updated the Rogue, Shaman, Warrior and Enchanter level 30 and 40 path quest
rewards to be more useful.




March 27, 2003
==============
Quest Updates
=============
-Demand for adventurers level 37 and up is on the rise to support various
causes
or complete tasks across Tunaria.

=============
Spell Updates
=============
-The icons associated with spells and abilities have been updated for
consistency.
You should find your spells and abilities now use the same icon for the same
sort of spell at whatever the level.
-Updated the Rogue ability Pilfer to affect higher level creatures.
-Updated Magician level 16 earth pet and level 20 fire pet to better match
their intended effectiveness.
-Updated the Level 3 Magician Damage shield spell Smoldering Aura to fit the
intended damage.

==========
Npc Updates
==========
-The Desert Dragon Skahyir previously had a small halfling, or perhaps a gnome,
caught in his throat, affecting his breath weapon. Digestion of the offending
material has been successful.
-Updated borer beetles to be more frequent in the area of Grobb.
-Updated Snowdrift in the Frosteye Valley to have his items match his
difficulty.


===============
Client Updates
===============
-Auto Attack: Open the Options Menu and under Interface you can now enable your
attack commands to toggle automatically attacking on or off.
-Auto Follow: To automatically follow a member of your group, target them, go
to the Community Menu
and choose
-Group Follow. Or, you can set up a Quick-Key to use follow, which is at the
bottom of the command list. Attacking will cancel follow as will re-issuing the
command.
-Group Compass: Colored dots of other group members will appear on your
compass, making finding your
group members easy, should you become separated.
-Time: Use /time or set a Quick-Key to the action Time to display the current
time from your PlayStation's system configuration.
-Gameplay Alarm: To configure an alarm to go off after your account has been
logged in for a specified amount of time, set a Quick-Key to the Alarm Action
or use /alarm from your keyboard. The format for
entering the time is in Hours:Minutes or HH:MM. Use /alarmoff to turn off the
alarm before the time expires.
-Postal Code Support: The Game Client now supports non-US postal information.
-Guild Chat Color: In order to better distinguish the chat text from your guild
mates, the color has been changed.




March 18, 2003
==============
Quest Updates
==============
-An additional level 35 quest is now available.

=============
Npc Updates
=============
-A distant pillar of smoke drifts above the jungle canopy surrounding Guk. The
Froglok have destroyed any copies of the Atlas of Qeynos and taken to carrying
other items of value.

=============
Item Updates
=============
-Updated the AC on Rowen`Dal Disciple's gloves.
-Acolytes of the Dwarven Church of Below will find that their first robe is now
more appropriately colored. Much less elf-like.


March 14, 2003
==============
Quest Updates
==============
-New quests for characters level 35 and up have been added. These are similar
to the level 25 and 33
quests and we encourage you to seek out information about them in various
villages
and hamlets across Tunaria.
-Updated the level 30 Cleric Quest for text clarity.
-The lizardmen of Cazic Thule extend an open invitation to adventurers to join
them for a dinner party.

==========
Item Update
==========
-Overall, the frequency that magical items were found from levels 1 to 15 was
too low. General loot drops for monsters in these level ranges has been updated
to increase magic itemfrequency.
-Updated Hopemorrow Breastplate and Nightshade Boot's AC.
-Loam Covered Armor is now usable by all appropriate classes.

==========
Spell Updates
==========
-Updated the Dex Modifier of the level 34 Shaman Spell Spirit Blast to be in
accord with other such spells.

===========
Npc Updates
===========
-Guards in Blakedown have been updated from Qeynos faction to Blakedown
specific faction.
-Updated Minotaurs in Gerntar's Mine to their appropriate faction.
-Updated Freezeblood Matron Goblins near Halas to more appropriate loot.



March 11, 2003
==============
Quest Updates
==============
-New quests for characters level 33 and up have been added. These are similar
to
the level 25 quests and we encourage you to seek out information about them in
various villages and hamlets across Tunaria.

==========
Spell Updates
==========
-The Necromancer Group Tap spell lines that start at level 20 with Power Gale
and Blood Gale have been updated for effectiveness.

==========
Npc Updates
==========
-Updated several NPC ability sets in the Tomb of Kings and Sea of Lions regions
to have them match their intended difficulty.



March 7, 2003
=============
Quest Updates
=============
-Saras Dalewolf is currently on vacation and any Paladins who had received a
quest from him should know that it is not currently able to be done. Saras
should
return at a later date, at which time please revisit him for more details.
-Updated the spawn time and itemization of the Crumbling Bones NPC to address a
potential bottleneck of several level 20 quests.
-Updated the Level 15 Dark Elf Warrior, Cleric and Gnome Necromancer quest to
have
the Troll Mercenaries attack the crocodiles and not innocent nearby players or
Croc the Dwarf.

=========
Spell Updates
==========
-Increased the time that root spells hold a target for Shamans and Enchanters
-Updated the Shaman spell Tribal Brawn to be in line with other Shaman stat
buffs.

=============
Item Updates
=============
-Updated the AC of the Level 25 Cleric Quest reward, Cobaltic Banded Bracers,
to be in accord with plate armor.
-Updated colors of Level 25 side quest armor.
-The Explorer Shield should now have appropriate AC


===========
NPC Update
===========
-Updated loot drops for Freezeblood goblins to be more in accord with their
difficulty.
-Updated Lion Guard NPCs in Oasis to have correct faction and appropriate hate
radius.



March 4, 2003
-Minor changes


February 26, 2003
================
Quest Updates
================
-We've added additional information to the level 17 quests. If a player
completes
a level 17 quest and forgets who to speak with to receive their reward, they
need only speak to the NPC who gave out the quest to get a reminder of who
they're
supposed to speak to.
-The Level 13 Dark Elf Cleric, Warrior, Enchanter, and Gnome Necromancer path
quest difficulty should now be more in accord with what was intended.
-The Pilgrim's Inn encounter should now only include the 4 noted NPCs.
Previously,
3 other non-related NPCs were attacking these players as they attempted to do
their quests. No other NPCs should interfere.
-The level 15 Elf Paladin and Bard Quest rewards have been updated to better
balance against the Cleric reward.

===========
World Updates
===========
-The Grassland Orcs that roam areas appropriate for those level 21 to 25 have
been updated to include loot and item treasure.

============
Travel Updates
============
-Updated Coachmen routes to facilitate travel for Evil characters between
Klick`Anon and Neriak.

===========
Spell Updates
===========
-Updated the Magician Lava Strike Spell to a 3 second recast timer.
-Renamed the Paladin Taunt 2 ability to Provoke.




February 25, 2003
=================
Quest Updates
=================
We updated several level 15 Quests to return the correct rewards. For the below
listed classes, if you have previously finished your level 15 quest, please be
sure to visit the NPC who gave you that quest to receive your missing scroll
reward.
-Eastern-Human Shadowknight
-Eastern-Human Necromancer
-Eastern-Human Wizard
-Eastern-Human Enchanter
-Dark Elf Rogue
-Dark Elf Warrior
-Dark Elf Cleric
-Dark Elf Enchanter
-Gnome Necromancer
-We updated some wolf spawns that were still missing their Brittle Whiskers for
the level 13 Wizard quest.
-We added several new level 17 side quests for evil aligned players in Highpass
-Necromancers and Shadowknights who have completed the Moradhim level 17 side
quests should visit Mildred Blightforge to receive their rewards.

============
World Notes
===========
-An evil coach route was added between Honjour Village and Wyndhaven.

===============
Spell Updates
===============
-The following Cleric direct damage spells now include a Dexterity based damage
modifier:
Dissipate, Holy Shock, Smite, Vexation, Vengeance, and Tempest.
-Updated Necromancer Siphon Life damage to be in accord with the rest of the
Lifedrain line.
To compensate for this change, Siphon Life and Lifedraw cast times were reduced
from 3 seconds to 2.

===============
Travel Updates
===============
-Dash abilities will no longer cancel when attacked.
-Updated Coachmen routes to facilitate travel between Zintar and Wyndhaven.


==============
Item Updates
==============
-Several items were updated to remove question mark displays.
-We updated several lower level shields to correct inappropriate AC for their
level.
-Updated a few more items to remove question mark displays.
-Updated Welg's dagger to 1 hand piercing.
-Updated Clockwork armor, sword, shield and helm to their intended resale and
statistic values.



February 20, 2003
==============
Quest Updates
==============
-Arion Redmoon will now correctly recognize the orcish war medal for the level
15 Cleric and Elven Paladin Quest.
-Reduced the difficulty of the level 3 Monk Quest.
-Dwarf Paladins should now be able to collect their rewards for the level 17
Highbourne and Halas side quests.
-Gnome Magicians should now be able to collect their rewards for the level 17
Klick`Anon side quest.
-Altered several quest dialogues for clarity of content and directions.
-The level 15 Erudite Cleric quest should now reward the correct ability.
-The level 20 Elf Cleric, Elf Bard, Elf Paladin, Elf Magician, and Elf
Enchanter
quests should
now reward their proper specialization abilities.
-For the two quest corrections above, we are adding an additional quest to
allow
those who have done these quests and not received a reward, to obtain the
missing
reward.
-Should all go well with this correction on Test, we will post more details
tomorrow.
-We added Qeynos Level 17 Shadowknight and Necromancer side quests.
-As we mentioned yesterday, the level 15 Erudite Cleric quest and level 20 Elf
Cleric, Elf Bard, Elf Paladin, Elf Magician and Elf Enchanter quests were not
returning the correct rewards. They are giving out all the proper rewards now,
but for those who had completed these quests before hand, you didn't receive
everything that you should have. In order to correct this, you will need to use
the in game Support menu to contact Customer Service to have them summon your
character.

==========
NPC Notes
==========
Sightings of the Orc Witchdoctor near Telethin have increased

==============
Travel Notes
===============
-Previously, Erudite, Gnome or Human Shadowknights or Necromancers were shunned
by the coachmen, merchants and bankers of Qeynos. They now pay less attention
to your character and more to the color of your coin.
-Warrior and Monk Sprint abilities should no longer cancel when a player takes
damage.

================
Spells & Skills
================
The level 20 Bard Scroll, Anthem of Hope, is now available on Bard Spell
Merchants

==============
World Notes
==============
Reduced spawn times in the Frosteye Valley goblin lair. Adventuring there
should now match the intended difficulty.



                           ====================
                                   Q&A
                           ====================

In this section I have put together a bunch of frequently asked questions
people e-mail me and ask.

Q: What class/race is the best to play as?
A: Well there is really no best class/race to play as, all the characters
I view are equal in their own ways.  But I suggest playing as a
warrior/barbarian,
and Necro/human of the east.  The warrior/barbarian is good because his
starting
city has lots of monsters to choice from for leveling and he is a tanker class
and can take a lot of damage before needing health.  The necromancer is good
because he spawns in freeport and he will eventually get to do one more extra
level 17 quest because of his alignment to humans then the other evil races
get to do.  Also necromancers are very good as they get better pets.

Q: Can I put characters from one account to another?
A: No.  Once you start an account all the characters on that account must stay
on that account, you can not change their location on accounts.

Q: Can you switch what server your character plays on?
A: No you can't.  Once you start a character on a server it must remain there
forever unless you delete him.

Q: I mistakenly deleted my character, help!
A: Well there isn't much you can do if your character gets deleted, but I
suggest
calling EQOA staff (get their number from the game by going to support when
logging
on) and asking if they could replace your character.  I believe they could and
would if only a few hours or a day or so passed.

Q: What stat do I increase for <insert character/class here>?
A: Here is a list of what you should raise for each character.
Bards- Sta, agi.
Clerics- Wis,Char.
Druids- Dex, Wis.
Enchanters-Int,Cha.
Magicians- Agi,Int.
Monks-Sta, Dex.
Necromancers-Sta,Int.
Paladins-Str,Sta.
Rangers- Agi, Dex.
Rogues- Agi, Dex.
Shadowknights-Str,Sta.
Shaman-Sta, Wis.
Warrior-Str,Sta.
Wizzard-Dex, Int.

Q: I hear a lot of rumors about a pvp (player vs. player) server coming out,
do you know if this is true?
A: I do not know if its absolutely true, but I do believe EQOA staff are
working on a server right now just for pvp.  I do believe it will be out in
summer sometime maybe or in this year at least 2003.  Again, this is just my
assumptions.

Q: Do I ever run out of energy while I'm running?
A: No, you do not have a stamina bar in this game.  You can run for all
eternity
and never tire!

Q: Is there any way to increase your running speed?
A: Yes there is, there are a few spells that will increase your running speed
for a short amount of time.  The shaman's spirit of the wolf is by far
the best spell for running fast.  All the spells allow you to run the same
speed,
but SOW lasts the longest.

Q: Keyboards, which ones can I use for my ps2?
A: I believe any usb port keyboard can be used with your ps2.  I have tried
a few different ones I bought for my computer and they all seem to work just
fine.

Q: What are those bars on the top left corner of my screen?
A: The red one is your hp bar.  It tells you the remaining about of hp you
have.
The blue one is your power bar.  It shows how much remaining power you need.
The orange/yellow bar tells you how far along your experience you are. It takes
5 orange bars for a level.  The pink bar shows how far along you are to
complete
an orange bar.

Q: Have you wrote any other faqs?
A: Nope, thinking of taking another one up for summer though.
                           ====================
                              Special Thanks
                           ====================

I would like to give special thanks to the following people

Jason,Joey,Jeff,Rob, Mark, and last but not least, Phil.

All these people contributed to the guide either by donating different item
info, or by helping me come up with ideas.  Without Rob I wouldn't have thought
of the zone map;).