Eeeee vv            vv eeeeee  rrrrrr ggggg rrrrr      a       ccc  eeeeee
eeee   vv          vv  eeee    rr   r g     r   r     a a     c  cc eeee
eeee    vv        vv   eeee    rrrrrr g     rrrrr    a   a    c     eeee
eeeeeee  vv      vv    eeeeee  rr     g ggg rr      aaaaaaa   c     eeeeee
eeee      vv    vv     eeee    rrr    g   g rrr    a       a  c     eeee
eeee       vv  vv      eeee    r rr   g   g r rr  a         a c  cc eeee
eeeeeee     vvvv       eeeeee  r  rr  ggggg r  r a           a ccc  eeeeee
       ________
       \      /________
        \    /         \_____________________
|--------/\  /  /      \                      \____________
|       /  \/  /Palodios\                                  \
|       \  /\  \        /                      ____________/
|--------\/  \  \      /  ____________________/
        /    \__________/
       /______\

Okay, I'm still kinda working on a better ASCII artwork piece...

Walkthrough for Evergrace (PS2)
E-Mail: [email protected]
5/05/03, Final Version


ooooooooooooo
Legal Stuff
ooooooooooooo

     This guide cannot be reproduced without the written consent of the author, and may
not be altered or changed if given. This guide may NOT be used to gain any form of
profit. This guide is for personal use only.

     I requested this guide to be posted at the following sites, whether it is there now
or not. It is allowed at any other site as long as credit is given to me, and there isn't
excessive offensive content elsewhere on the site.

Rpgamer.com
gamefaqs.com
cheatcc.com
neoseeker.com

oooooooooo
Contents
oooooooooo

-Legal Stuff
-Contents
-Version Info
-Notes
- Sharlene Walkthrough
   1. Royal Commons and Starting point
   2. Saranad Hill
   3. Human Research Lab level 2
   4. Human Research Lab level 1
   5. Human Research Lab continued
   6. Abandoned Road
   7.Soaring tower
   8.Soaring Tower lower
   9.Soaring Tower Upper
-Darius Walkthrough
   1. Saranad Hill
   2. Royal passage
   3. Rieubane castle outside
   4. rieubane castle inside
   5. Underground shrine
   6. Royal commons
   7. Ice Cave
   8. Coliseum
   9. Soaring Tower
  10. Soaring Tower Lower
  11. Soaring Tower Upper
-Final Battle
-Items
-Shadow Tower
-Shadow Tower drop list
-Challenges
-Credits





oooooooooooooo
Version Info
Oooooooooooooo


Final Version 2.0 May 5th, 2003
-This is the final version of this walkthrough. Additions include:

Walkthrough additions, including the forest of knowledge, a note about the sacred staff,
as well as information on the billiana leaf.

Information on the Shadow Tower, as well as Juan's drop list.

Better grammar

Small adjustments to the challenge section


Version 1.0 August 18 02
- I started this FAQ. I hope it will help people, and that it will not take too long. I
just added the table of contents, legal stuff, notes, walkthrough, items, challenges and
which sites are allowed to use my FAQ.










ooooooo
Notes
ooooooo

This is a faq/ guide/ walkthrough/ item list of the North American version of the game
Evergrace. It is my first FAQ, so please keep that in mind and bear with me. Also, I am a
casual gamer and I am not the best at video games, so I am much like the people who need
to look through FAQ, but I spent quite some time solving the puzzles rather than looking
through a guide for this game, as it is rather short.

If you have any questions, corrections, information to add, comments, constructive
criticism or anything else (besides pretty much anything rude) please send it to my email
address at [email protected].   If you have any questions not answered here, they
might be answered in the next version, as might update this guide once more.

oooooooooooooooooooooo
Sharlene Walkthrough
oooooooooooooooooooooo

* I recommend you play through the game yourself without this guide, unless you really
get stuck and frustrated when you might want to check up on something. Also, this guide
does not spoil any of the plot besides whom you may fight. *

1. Royal Commons

After an introduction video, Sharlene starts in a small house. Pick up the bow inside,
and equip it, and then search very close by for a pot, which you can either equip on your
head, or keep your personal respect and leave it in your inventory, until you can get
something better.
I recommend that you walk around, get the feel of the game, as well as Palmira, cash in
Evergrace. When you are ready, find the save point, which is southwest of the house. At
save points, you can shop for Palmira equipment and repair what you have, switch between
characters, and other things. I recommend stocking up on life extracts, which can help a
lot.
When you are done at the save point, unequip your weapon and examine the statue. It will
move out of your way. Reequip your weapon and continue up the path, but do not go into
Saranad hill yet, make sure you find the mushroom, which can be used to get half off the
price of your next purchase at the shop, and then talk to the priestess. Once you have
talked to the priestess, proceed to Saranad Hill.

2. Saranad Hill

In Saranad Hill, there is a fountain of life you can use to restore your health if
needed. North of the fountain is a Lake/pond of some sort, make sure you pick up one of
the small flowers and don't move too deep into the lake, you can drown and die if you
aren't careful. Once you have the flower, talk to the man standing next to a sword that
seems like a marker for a grave (which is next to the fountain). Talk to him a few more
times until you give him the flower and he gives you the sword star. If you want, you can
go through the set of pillars west of the save point and continue up the path till you
find a dog. Follow it, and kill the ghost that appears when the dog enters a small cave.
You get a palmira ore when you defeat it, and a mushroom is nearby.

Return to the royal commons, and the area that the house is in.   If you go up a path
that is northwest of the house you will find a wall with three women. Examine it and it
will descend into the ground, no longer blocking your path.

3. Human Research Lab level 2

You end up in a small room with another statue (known as the room of founder), and a
bunch of squids. Open the chest in the room before you fight them, the bloodclaw inside
it helps a lot. Hopefully one of the tentacle things dropped a pair of speed boots, if
they didn't, don't worry for now, they just help a little when fighting a Bodalums you
might encounter later.

When you exit the room, walk up the stairs to the west. Watch out for the 4-sided star
traps, you can avoid them by walking over one of the left or right edges fast enough. Go
ahead through the hallway until you find the West Rest Room, which contains the Master
Key 2F. Also in the room are some yellow golem monsters, the bodalums mentioned earlier.
They run fast, so it helps to have the speed boots equipped. The spear helps in this
small battle as well. Right outside of the rest area is a collapsed man. Examine him to
get a billiana fruit. Then find the commander's room where you have a boss fight.

Ammit
Ammit is rather easy if you stocked up on life extracts and have divine light for your
bow. You can beat almost every boss in the game by having the right weapon and enough
life extracts.

After the fight, take the sacred rod he drops flip the switch and push the button. The
Sacred Rod is very useful for killing the kinds of enemies in this dungeon, so I
recommend taking advantage of it.

*Note- it has come to my attention that he often does not drop the sacred staff, but it
can be purchased later on.

If you push the button, it opens a gate near the upper green room, but the gate slowly
closes. Run to the gate, and you shouldn't have a problem making it in time. Walk in the
room a small bit after the door. There are three containers and a platform in the middle.
Examine the platform and type in blue red black. You need a billianna fruit every time
you use the machine. if you mess up you can get another one from a man who is in a room
near the lower green, but you have to push the button in the commander's room again.

After you type in the correct colors, you will get a teleport palmira, which u can use on
the transport symbol south of the Room of Founder.

4. Human Research Lab level 1

You end up in the lower level of the lab. Don't worry, it may seem difficult, but it
really is rather easy. You don't have to go on the moving platforms that are above the
transport symbol at all, but u might have to go through the four-sided transport symbols
instead. The main thing to do here is to unlock the elemental seals. To unlock them,
equip a weapon with the same element, and examine the seal. Then use a weapon with the
opposite element (with an attack) to destroy whatever is inside. I will give a list of
what you can use. Note: In the fire room, you get flayed skin Armour, so I recommend
doing that room before the ice room. Also, you can get plamira ore in the lightning room.

Object  - to destroy it- skill, if necessary
ice seal- majestic sword
fire seal- blood claw
earth seal- Sacred staff
lightning seal- Solta bow
Icy room- Flayed skin Armour- fire raid
Tree-     Solta bow    -Divine light
Fire rings- Majestic sword- Ice raid
Lightning - Sacred staff - summon tree

Once you have destroyed the seals, go the teleport with the statues around it. It will
bring you to a different room. Simply proceed and talk to the girl, and she will unlock
another teleport symbol for you. Go back through the teleport symbol to human research
lab lv1, and then go the teleporter in the west.

5. Human Research lab Continued...

You are still inside the lab, but at least we get a change of scenery. Walk forward off
the platform, but make sure that there is a door in front of you. The way this part of
the dungeon work is that you need to go on the moving platform until it moves to where
you want it to go. I recommend going to the isolated area first, which has a save point.
You can enter the side of the room and get into a trap that earns you a few items if you
want, but I don't recommend it. Back at the save point, color your armor dark blue (I'm
pretty sure you cant use a headband for it), and then use the platform to move to the
walkway with the same door that the isolation area had.  Inside, equip the solta bow and
your blue armor and examine the statue. It will reveal the left angel wing key. Examine
it again to take the key.

Return to the previous room, and use the platform to go to the room with the fire seal.
Equip the bloodclaw to open it, and then in the next room, go to the door that doesn't
have two keyholes. Advance forward in that room and walk over the purple poison until you
get to the room with a mirror. You can fight a few mirror versions of yourself, very
easy, and almost all of them drop palmira ores. When you kill them all, the mirror
breaks. Proceed to the next room and pick up the right angel wing key. Return to the room
before the poison, and go into the room with the door that has two angel shaped keyholes.
Use the keys with the door and proceed forward. I don't want to say whom you fight next,
but it is very easy, and you shouldn't worry. After the fight you are transported to...

6.The Abandoned Road

Not fun. Not at all. I don't like this area, I didn't write down compass directions on
how to get to the places described in this version, but practical directions, which seem
to make a little sense. From the start, proceed forward and drop down when you reach the
end of the path. Then continue along the path until you reach a fork, where you should
take a left. Once you reach a small bridge, cross over it, and take either path and once
you did what you need to, take the other path. One path leads to a red slime and a spider
monster; the spider monster drops a purple sphere, which you need to pick up. The other
path there is a cave blocked by boulders and a save point. Use crush on the boulders and
pick up the elite bow.  Then return to the other side of the bridge, where you came from
and continue the path you would've taken. Walk ahead until you reach a path with another
path under it. Jump down onto the path on the right, and walk forward, over the lava to
the treasure chest to get the red sphere. Turn around and walk along the path till you
drop down, onto an area on the other side of the bridge. Return to the path you were on
before you dropped down to get the sphere and continue forward until you find two
pedestals. Place the spheres on them and walk across the magic bridge. Then walk forward
until you reach a room with a man who is on a cross. Before you talk to him, take the
mushroom to the left of the room. Sharlene doesn't really get too many mushrooms... after
the mushroom, walk forward and meet...

Red Breeze

He is easy. Dodging his attacks is as easy as spreading butter on a piece of bread. I
just used Sacred Staff from long range and I killed him very shortly. After you beat him,
he thanks you for being kind, though you had just beat him up with a
stick/sword/bow/frying pan, and he teleports you to...

7. The Soaring Tower


This is quite fun after the Abandoned Road. Sure, there isn't much good stuff, but it is
nowhere as painful. Anyway, you can save, and whatever you want to do, nearby. Then walk
to the other end of the room that has a pair of feet. Unequip your weapon, your helmet,
and your body armor and examine the statue. It will teleport you to another room.

You appear on a platform. Reequip everything and walk around it until three duck-like
creatures spawn. Kill them, and you will notice a bridge moves down for every one you
kill. When you can cross the bridge, do so and walk north into a room with a large Red
Giant. No biggy, just tackle him with your sacred staff and you shouldn't have to hit him
more than thrice. He drops a treasure key. Afterwards, walk to the east room, and open
the chest with the mushroom in it. Then walk a little bit north and find the archer. I'm
not completely sure about every requirement for this, but I equipped red woven boots and
an Elite bow and it opened a door for me. Note: you need to walk into the platform with
the equipped items; you can't stand on the platform and then equip the items.

After you unlock the southwest door, walk to it. Inside are two chests. The east one
contains a life extract, but has poison in front of it, so opening it is a waste. The
other chest contains the cape statue body. Return to the platform that you killed the
duck things on and examine the statue to teleport you back. Then examine the feet to put
the cape statue body back on them. Unequip your weapon and headpiece, and you will be
transported to...

8. The Soaring Tower Lower

Reequip your weapon and Armour. Walk up the next two flights of stairs. Near the path to
the elevator, there spawn about 11 monsters, 1 at a time, all of which drop red fruits,
very good for building stats, but once you've killed them all you have to leave the area
and return to fight them again. Anyway, a bit away from the stairs you just came up from
is another set of stairs that go downward, which you should descend. Turn off the
machines in the order red, blue, green and turn them back on as blue red green. This
should activate a door with a golem behind it. Take the elevator that is near the
machines and you end up where the golem is. Kill it and it drops a Caped Statue Head.

Return to where the save point is. Examine the statue nearby and you are teleported back
to the previous section of the soaring tower. Examine the statue there to put the head on
its shoulders and examine it one more time to teleport to...

9. Soaring Tower Upper

This area is straightforward. Wander down the path until it seems like a dead end. It is
similar to the bridge in 7.Soaring Tower. Just kill the monsters and the door will open
gradually. Continue the path until you reach what is a split it paths. Go forward, the
path on the left leads nowhere. A bit further ahead you reach the ice room. The door
opens the same way. Just continue yet still, until you happen to reach...

Ice boss

There are a few ways to beat him, but I will only note the easy way.  The easy way, use
the Elite bow's third palmira action, explosion arrow at him from close range, and he
should go down in three or four hits.

Go a bit further, and her scenario ends. Head to the final battle section of this guide
for last boss tactics.


oooooooooooooooooooo
Darius Walkthrough
oooooooooooooooooooo

Same note as in Sharlene Walkthrough.
* I recommend you play through the game yourself without this guide, unless you really
get stuck and frustrated when you might want to check up on something. Also, this guide
does not spoil any of the plot besides whom you may fight. *

1. Saranad Hill
Darius finds himself unconscious in the middle of Saranad Hill. After a sort event, walk
over to the nearby sword that is sticking out of the ground and pick it up. Then, head to
the northeast path; grab the mushroom by the water.* Turn around and head to the area
Darius started in. Take the northwest path near the save point and continue the path
until the path branches to two paths. Take the northeast one, walk ahead and walk down
the short path leading southeast. Talk to the man you find there twice. Then return to
the previous split in the road and take the other path. Jump down the cliff and follow
the dog. Take the frost armor lying there. Return to the man, which can be done by
following the path that you were taking and jump off the short cliff there. Where the old
man was is a large Bashgud. Some consider him to be a boss, but you must realize that he
is a random enemy later on, so I don't. To kill him just use Solta Sword's combo attack,
no biggy. He drops a palmira ore, and the man opens the gate for you. Go through and head
into...

* some have reported to have found the billiana leaf nearby the pond, but I have yet to
find it. I've heard it's just a goofy helmet without palmira actions.

2. The Royal Passage
The first thing interesting you find are two chests. The one closest to you is trapped
with an imp, and the other contains a red fruit. If you walk ahead a little more, you
will see a save point, and that a bit further up. A bird is destroying the bridge
control. If it does, it just makes your job a bit more difficult, but I recommend killing
it. Examine the control and back up very quickly because a bunch of arrows will be shot
at the spot in front of the control and knock you off the cliff, if they don't kill you
first. The path right next to control can be taken if the bird destroyed the control, but
a bunch of spears rise from the ground on the path making it more hazardous. In between
the save point and the control are two chests, one is behind a lot of ice which can only
be destroyed with a fire attack, such as flare raid from solta sword and flayed skin
Armour. Behind the ice is tylissa mask, which will be very useful later, but not
required. The other chest is on a side path, and it contains a valbec club. Return to the
save point and there is a bridge that crosses over to a new part of the map. Up ahead is
an Order Knight, who I don't respect as a boss either. Just use flare raid a few times
when he is about to attack you, or if his guard is down, and he should go down fast. You
get a Palmira ore, and guard boots behind his throne. Head down the path to the east and
equip the boots to go up the lift. If you go in the room with the lift and don't go up,
and turn around, Krisalis will scold you. Anyway, once up the lift, you will be around...

3. Castle Rieubane Outside
Walk forward a bit until you see two bridges, one going north, the other going west. Take
the north bridge, pick up the dragolos nest, and go back across the bridge. Then take the
east bridge and follow the path until you reach the save point. Then head up the east
path, drop down to get the dragolos boots, walk on what seems to be a tree branch to get
back to the path. Head back to the save point and walk towards the castle. A large bird
will swoop in and take a sphere from the bridge, so you cannot cross. You will need to go
to one of the three nests and take it. If you aren't fast enough the bird will take
another one. If you do get back in time, put the sphere in its proper place and walk
across the bridge and enter the castle. The rocks to the right of its entrance seem
crushable, but strangely, they are not.

4.Castle Rieubane
You begin in what I call The First Room, it is rather important because there are quite a
few ways you can go from here. On the left part of this room is a mushroom. From TFR, go
north past the save point, north into the commander's room, pick up the heavenly sphere,
and head back to the save point. From there, go west, and open the chest and obtain the
royal robe. The guards lift in that room only goes to a healing pod of some sort, which
isn't too important. From the room with the royal robe, head west into the other side,
and enter the small door to the north. Take the pumpkin head on the table, and continue
into the next room. Go up the lift, find and deactivate the iron grate device. Return to
The First Room, and head into the west hallway. Take the lift there, and walk to another
lift upstairs and take that. The soul of goddess is in a chest in the room. Also, make
sure to pick up the (cooking) pot nearby. Return to tfr, and head into the east hallway,
over the poison, and into the courtyard.  Examine the statue and place the soul of
goddess on it. This opens a staircase into TFR, so walk back over there again, and head
up the stairs. There is another save point behind the stairs, and once you are ready,
equip the royal robe and examine the chains on the north door. You will be attacked by
the first real boss.

Xenovius

He is not too hard, you can either use long range attacks from the podium (I found it
easier to fight him on the ground with long range attacks...but most prefer to fight him
there) or you can go close to him and hit him with a a strong weapon and dodge his
attacks. Those who are new to the game usually use long range, but the skilled could go
for the other approach. Also, watch out for the few poison spots on the ground.

After the battle, activate the operating panel on the podium. But instead of going inside
the next room, walk to the west wall, and put the Tylissa Mask on the rack nearby. It
should open the wall to reveal about 4 chests, and a lift a bit more to the west. Inside
the chests are a red fruit, and icon of loyalty, paldio armour and the northeast chest
has a trap. Go up the lift, and inside those chest are a Dark Guide Post and a Blessed
Mask. Return to Xenovius's lair, and walk in the door to the east of the podium that is
going northward. Use the lift to ascend. Ahead you will fight Trandin, "the demon"

Dementia

The second real boss. He isn't very hard if you have at least 3 life extracts, just avoid
his lightning attack and don't attack with a fire weapon such as solta sword. After you
fight him, walk into the east room, talk to sienna and take the lift down into...

5. The Underground Shrine

Needed items for area: Armament with fire magic, such as solta sword and flayed skin
armor. An armament with ice/water magic such as majestic sword and frost Armour. An
armament with earth, such as serrated blade is needed as well.

This is the most common place to screw people up, BUT MAKE SURE TO GET THE ZUL'S TOY
BEFORE YOU ACTIVATE THE LIGHTNING SEAL. Anyway, you start at the north wing; the center
wing connects the four wings (north south east and west, duh).
The south wing contains a statue, and contains mirrors once you have activated the seals.
The west wing has three branches; to its west is the green door. To its north is the
chamber of beginning, and the white door. To its south is a sealed door with the royal
boots inside. To its east, is the center chamber

The east wing has the red door with the ice seal to the north, ___to the south and a new
hallway in the east. The new hallway has the exit (to the royal commons) to the north,
with a chest on the path (it was empty for me), and to the south is a door containing
heroic necklace.

First thing to do, is to walk down from the save point in the north path down to the
center chamber. No hard task, but make sure to watch out for the electric monsters on the
walls that can knock you down into the pits on either side of the path. Once you reach
the center chamber you will fight a rock golem, not a boss fight, and you will need to
fight a few more. There is a large chance he will drop palmira ore. Head to the chamber
of beginning, which is north of the west wing. The west wing contains a rock golem
similar to the center wing's golem. There you will find a red orb-like object floating
above an alter of some kind. Use an ice attack, such as ice raid, on the orb. Make sure
it connects with the orb the statue turns red, and that a red door opens.

After, head east, past the center wing and into the east wing. There is yet another rock
golem here, and you should go north into the red room. Use a fire attack on the orb
inside. Make sure you don't activate the lightning orb yet.

Don't activate the lightning orb. First, go to the mirrors in the south wing. When
mirrors are activated, a monster appears, and you cant move that particular mirror again
until you kill the monster. Activate the red mirror to open the green door. Head over to
the west wing to pick up the infamous Zul's Toy! It is a great weapon after you upgrade
it to full, but it sucks before then. It costs about 8777 to upgrade, 1000 the first time
and the rest the second time, so I recommend using a mushroom for the latter. It may seem
like a lot, but it is an investment, I made that much money back fighting the monsters in
the mirror room trying to figure the puzzle out. After that, activate the red mirror
again, and head to the yellow room, south of the east wing, and use earth/tree magic on
the lightning orb. This will open the white door, which is near the chamber of beginning.

Head over there and pick up a red fruit in the chest. Return to the south wing with the
mirrors, and adjust the green mirror. South of the west wing is a pair of royal boots.
Return to the mirrors and adjust the red mirror. Go to the hallway east of the east room
and head south. Inside is a heroic necklace.

Return to the mirrors. Adjust the red mirror and then the green. If it doesn't open a
door when you adjust the green, adjust it two more times. That should open the exit,
which is north of the chest with the heroic necklace. Equip guard boots and hop onto the
lift in there. Now you will find...

6. The Royal Commons

Here you will find a priestess and you will be asked to find a Royal Medal. Walk to
Saranad Hill, taking the mushroom on your way. Down the path to Saranad Hill, you realize
that the path is still blocked from before. Equip a weapon with crush, and knock it out
of the way. Most likely, you will remember this place, so walk to the water, where you
found a mushroom before. Here you will find that man and his dog sitting by the shore.
Though it seems like some of the nearby monsters are attacking him, they don't have any
effect at all. Talk to him and he will give you the royal helm. Return to the royal
commons, and go the statue that Sharline used to teleport to the Human research lab,
equip all the royal Armour, helm, chest, and boots and examine the statue. It will attack
you.

Royal Guard

He isn't that hard, mostly because this is the first boss fight with Zul's hammer. It
only took me about 3 or 4 hits to kill him, just make sure you reequip your usual armor
and use a life extract before the fight begins. When he dies, he will drop a holy medal.
Return to the priestess and use the telepad to get to...

7. The Ice Cavern

A cave of ice. Sounds fun doesn't it? Cliche, but still. Before you even start, your path
is blocked by ice, and since you were just in the underground shrine, you should have a
fire weapon to break through it. The path splits, and you should take the east path, and
walk to the nearby chest. It contains a Palmira ore. Return to the where you just
destroyed the ice, and head west and up the stairs. Head up the next flight of stairs as
well. Make sure to beware of the weak ice, and walk up a third staircase. When up here,
use a fire spell on all the icicles, dropping them down, and fixing the path onto a lower
floor.
After you burn down all the icicles, you can either save yourself time effort, energy,
and many other things by jumping down right to the exit, or you can go down two flights
of stairs and use the path to the exit. The last puzzle in this level is a statue holding
a sword. Equip the majestic sword and stand on the platform nearby. The exit should open.

8.The Coliseum
The coliseum is pretty straight forward, so I wont describe much here.
You find trandin, Morpheus sharline and a few monsters down below. Of course, you have to
fight a boss...

Boss

He has two attacks, his first is when he jumps and strikes down at the ground, and you
can dodge it easily. He also has an attack a lot like landslide, which isn't too hard to
dodge either. He breaks a hole in the ground, and you fall down into a place much like
hell, except instead of devils there are some large spider-crab things. Though of course
this place is...

9.The Abandoned Road

Fire and brimstones... as I said in Sharline's part of my guide, I hate this place.
Anyway, when you start in the abandoned road, there is a weapon, the Defender that seems
to have been dropped by the last boss. A little further there is a save point that I
advise you to use. The southeast path is rather useless, the chest is trapped, so I don't
recommend going down it unless you want Palmira. Instead, go across the bridge.

After the bridge, go north, and then northeast. Drop down from the northeast path and
head east. Talk to the man and get the Scarlet sphere. Return to the split right after
the bridge and take the other path. On the way, grab the mushroom.  A bit after the
mushroom, when you return to an open-air area, there is an intersecting path underneath
you. Drop down and head to the southeast. Walk over the lava to get the azure sphere.
Walk back up the path and drop down at the end of it. After the drop, you will be close
to the save point. Return to the path after the bridge with the mushroom, and this time,
don't drop down, just continue north. You will fight Djinn.

Djinn

Put the spheres in the pedestals to the left and right. This should lower Djiin's
barrier. When you walk onto the platform in front of Djiin immediately he will take a
swing with his staff. The best time to use a long-range attack (you cannot hit him with
short range attacks) is right after he swings, and misses. I recommend using ice raid to
beat him.

After you beat him, cross over his bridge and walk ahead until you are inside a building,
with Sienna and an unknown man. Before you talk to them, grab the heavenly axe. Then you
are brought to...

10. Soaring tower

First thing to do here is to change the color of your Armour to red, or if you have
different pieces that are red you can use them as well. At the end of the hall is a red
statue. Examine it and you will be teleported to a new area. Equip guard boots, and go on
the horizontal lift. Then head to the south room, which is west of where you are now.
Kill the monsters inside and grab the sealed key. The east room has a chest with a
mushroom inside. Head to the north room, but the path between the east room and the north
room is a huge spear trap, so I recommend going around. Inside the north room are three
huge slimes. They have a poison that seals Palmira actions, and they jump onto the
ceiling every now and then. They also absorb all elements, so you are best to just hack
at them from close up with a strong weapon. After the battle, head back to guard lift and
examine the statue to return to the previous area. Change your armor to blue, and examine
the blue statue. It should bring you to...

11. Soaring Tower Lower

this is pretty much the same thing as in Sharline's walkthrough here, but there are a few
differences.

Walk up the first flights of stairs, and on that floor, find the other set of stairs
that goes downward. There are 5 mushrooms around there. Head back upstairs, and go up
another set of stairs.  A bit away from the stairs you just came up from is another set
of stairs that go downward, which you should descend. Turn off the machines and turn back
on the green one. This should activate the blue statue near the entrance to turn green.

On your way, you maybe have noticed a door and a button on the floor above the machines.
If you wish to do so, you can visit the forest of knowledge while in this area. To open
it, use a weapon with crush, hit the switch with it, and run over to the door before it
closes. As the forest of knowledge, all that is in there is knowledge. No prizes for your
work unfortunately. If the door closes before you leave, don't worry, it's only locked on
the other side.

Anyway, head back to the entrance. You know the drill, wear green Armour and examine the
statue... oh wait, that's weird, there is no color green so we have to use yellow, anyway
do so, and turn your armor yellow. Examine the statue to teleport to...

12. Soaring Tower Upper

This area is straightforward. Wander down the path until it seems like a dead end. It is
similar to the doors in Sharline's scenario. Just kill the monsters and the door will
open gradually. Continue the path until you reach what is a split it paths. Go forward,
the path on the left leads nowhere. A bit further ahead you reach the ice room. The door
opens the same way. Just continue yet still, until you happen to reach...

Zapatia

Zapatia is rather easy. Just use a long-range attack from far enough way, and he can't
hit you, but you can keep blasting him.

Just head forward and you will meet...

Morpheus

This fight may be hard, or it may be easy. I beat him with Zul's toy, but it seemed a bit
too easy for a somewhat last boss, I used a different strategy. Another good way to fight
him is to use a quick weapon, perhaps with a combo. I recommend The Tear Blade with
aerial combo. Morpheus only seems to be able to do three things, Throw fireballs, throw
earth blasts and teleport. While he is throwing the fireballs or earth blasts, dodge
them, strafing to the left and right and use a combo, or a few attacks at Morpheus before
he teleports. He usually teleports some place very inconvenient for the view to see. You
can see little bits of yellow energy where he goes, but there is also energy where he
comes from, so don't get confused. Just keep at him and you will be fine. Don't worry
about using too many life extracts; you can restock before the final.

And thus, the scenario of Darius ends. Head to the final battle section of this guide for
tips on the final bosses.

oooooooooooooo
Final Battle
oooooooooooooo

Ahhh, an RPG player's worst enemy. You will fight with both Darius and Sharlene against
two bosses. Darius is in the first fight and you can pick either of the two opponents for
him to face. You cant switch characters in the save point screen. I recommend you have
Darius fight Krisalis, and that Sharlene should fight Trandin.

Note: when after you finish sharlene's scenario, she has no equipment on. Make sure to
reequip her.

Krisalis

If you chose the teleport energy closest to the save point, you will have to fight this.
You are teleported to an unknown plane of existence with nothing but an orange sky and a
hundred or so connected hexagons. There are no walls on the sides of the hexagons, so you
can fall off rather easily.

This monster is rather nasty if you have a terrible sense of balance. Its main attack
makes itself invulnerable for a few seconds while it destroys the hexagon underneath it.
You can't stop it from taking the hexagon, but if you time it right, when the hexagon
just begins to fall, you can hit him once. Also the direction he faces when he stops is
the directions he will go first when he starts again, so you can have him go right to you
and you can hit him hard, but you fall if you don't time it well enough. Also, he uses a
yellow energy attack that can knock you down, so when he glows yellow, make sure you wont
get knocked off the hexagons.

Also, he is rather fast, so make sure you are using speed boots to catch him.

Trandin

He is a demon, or at least half demon so you should expect him to be a little challenge.
He absorbs all earth attacks so if you are using Sharlene, don't use her Sacred Staff at
all. He has an attack that shoots 3 energy blasts, though it always hits you if you are
close. Make sure you hit him hard when he is down on the ground as there isn't much you
can use to hit him while airborne. I recommend using the katana. I beat him to a bloody
pulp with it at the Palmira low level.

After you beat them both, you have an option to save, and you see the ending. Once you
save the game, if you reload it, you will end up at the beginning of Sharlene's scenario,
because you used her last, so in the case that your Playstation freezes during the ending
you will have missed it. It isn't much to miss though.


ooooooo
Items
ooooooo

Item Name       / Use                          / Buy     /   Sell
---------------/------------------------------/---------/----------

Dark Guide Post Sends you to secret dungeon      N/A          ?
Palmira ore      Sell for Cash                   N/A         1000
Mushroom        *Halves the price of one item    N/A            0
Life Extract    Restores health to full          30            15
Blue fruit      Adds 5 stat points               N/A           66
red fruit       Adds 10 stat points              N/A           ?
Antidote        Cure poison                      20            10
Bilianna Leaf   Cures paralysis                  30            15
Orb of atonement Cures Curse                     40            20
Release emblem    Cures sealed Palmira Action    30            15
Billiana Extract Restores palmira in an Armanent200         100
Sword Star      Quest Item                       N/A          N/A
Billiana Fruit    Quest item                     N/A          N/A
Left angel wing key Quest item                   N/A          N/A
Right angel wing key "        "                 "  "         "  "
Level 2f Key
Red Sphere
purple sphere
Azure sphere
Scarlet sphere
royal medal
Sword Star
Treasure Key
Cape Statue Body
Cape statue Head

* Talk to the shopkeeper and when it asks if you want to give him a mushroom, say yes.
You will get %50 off of your next purchase. You need to exit the shop before you can get
another discount on an item though.

oooooooooooooo
Shadow Tower
oooooooooooooo

The Shadow Tower is accessed by using a dark guide post, but it can only be done while at
a save crystal. It warns you beforehand, but it does so with a good reason, as it is a
rather difficult dungeon. I've tried to give a nice walkthrough of it, though the dungeon
has no puzzles. Finally, I will not give any boss strategies for this, which I know will
disappoint some looking for help on a certain level four boss that even I have not
beaten.

Before you read this, I need to explain a few things:

Green crystals get you out of the dungeon, and blue circles teleport you somewhere else.

Also, you need to kill a certain monster on the level eight times in order to pass
through it. The game shows a scene with a bridge activating the first time, so you have
to remember which one it is for the next seven. I've been kind and added a description of
which monster it is for each level, for those who forget.

Finally, there are quite a few glowing bridges, and if you are in movement, they were
always glow, but if you move too slowly the lights turn off and you are in a terrible
position that could result in intense falling.

Also, I highly recommend getting the Zul's hammer before you go through this, which can
be picked up by Sharline by killing golems on level 1, area 3, and check the walkthrough
for the location of it for Darius.

Yet one more note: the item billiana extract can help a lot if you are running low on
weapon strength. Also, I don't recommend going through the whole thing in one shot. I
managed to, with the exception of the last boss, but I got really lucky.

Level 1
Monster: They are blue and spiny. I believe they are called Stingers.

Area 1: Fortunately, the first level is straight forward, so you will have no problem.

Area 2: You can get through this by going left, right, up, or right up left. To get to
the escape crystal, go right left.

Area 3: The layout of the area is simple. There is a golem on most of the platforms, and
also a chest on a bridge across from one of the platforms next to the blue circle.

Area 4: Nothing here but a bridge and a portal to the level boss, Dementia. Pick up the
avenger and you will be teleported to level 2

Level 2
Monster: Squid like monster, known as the Henticle

Area 1: Straightforward, watch out for getting attacked while on the glowing bridges and
the blue lizards.

Area 2: Straightforward.

Area 3: In my opinion, the most difficult level of the dungeon, save level 4 area 5. This
is quite a maze, but I have great directions on getting out of it. Before you look at my
advice, walk around for a half hour, and reset so you will appreciate me so much more.

Anyway, before I let my arrogance completely take over, I'll get to the instructions.
Walk as forward until you reach a dead end. Go back to the last split in the road, facing
the dead end you just came from, and take a left. Walk forward until you see a glowing
bridge, which you should walk across to reach the end.

Area 4: All you will find here is Ammit. He drops the tiger claw. I don't find it all
that useful, but if you've seen the movie The New Guy recently, it's rather funny.

Level 3
Monster:

Area 1: its straight forward, but past the blue circle you will find a glowing bridge
that leads to a life extract. If you need it, go ahead, but it's rather difficult to keep
moving on it, so it might be a safety hazard. I recommend avoiding it.

Area 2: The only thing to worry about on this level is to skip the first blue circle you
see, it will teleport you back to area 1, at the very beginning. The one right after it
is what you should go for.

Area 3: Just take the path on the left, and then go on the first glowing bridge on the
right, its quite a pain to keep it glowing, its rather long, but that's the only trouble
you will face on this level.

Area 4: Boss, the same guy from inside the coliseum. He drops an elder's ring.

Level 4
Monster: The big mole-like monster with a club. He is on the first level, so that weak
explanation should do fine.

Area 1: Straight forward

Area 2: You will just find a circle staircase, going downward. Don't try to jump down,
because the path eventually leaves the spiral. Also, watch out for any monsters that
might spawn on the way down.

Area 3: You will find large enemies on your path downward. They are so large, they cannot
enter or leave the pathways of the platforms, so you can use in and out tactics to fight
them flawlessly, but watch out, they often stab through the walls. Also, once you get to
a four way split with a teleport in the middle, the left path contains a mushroom, the
right one contains an escape crystal and the one across from you has a blue circle that
teleports you back to area 1. I recommend skipping the three paths, and just using the
circle, or just leaving via the crystal, as this will be your last chance before you
fight the hardest boss in the game.

Area 4: no boss here, and I haven't found enemies either. It's a good rest before area 5.

Area 5: here you fight Red Breeze, who drops a swan beret. You are immediately teleported
to fight another Boss. I admit I have not yet beaten the other boss, and I don't think I
will get the chance.




oooooooooooooooooooooooo
Shadow Tower Drop List
oooooooooooooooooooooooo

A goodhearted fellow at Gamefaqs known as Juan 128 922 has compiled a list of the
monsters in the tower, along with what they drop. After some major computer problems, it
was lost. Fortunately, another goodhearted fellow known as Bcarl saved it and posted it
at Gamefaqs. Juan has given me his permission to post it here:

Shadow Tower Monster's Dropped Item List

Darius' Items

Level 1
Stinger (Gatekeeper): Antidote
Pararady: Armor Of Valor, Life Extract
Ritualist: Palmira Ore, Life Extract, Antidote
Rock Golem: Life Extract
Dementia: Avenger

Level 2
Henticle (Gatekeeper): Heroic Necklace, Release Emblem
Ice Frog: Penguin Hood
Chanticleer: Life Extract
Bodulum: Divine Halo
Testure Weed: Orb Of Atonement
Ammit: Tiger Claw

Level 3
Ningal (Gatekeeper): Jemila Ribbon, Life Extract
Nagla: Rabbit Hood, Life Extract
Nyana: Life Extract
Stalker:
Arachne: Alterstar, Life Extract
Drawide: Elder's Ring

Level 4
Dravolt: Mushroom, Life Extract
Bashgud (Gatekeeper): Life Extract
Xenovius: Orb Of Atonement
Soulless Folus:
Red Breeze: Swan Beret

Sharline's Items

Level 1
Stinger (Gatekeeper): Avenger, Antidote
Pararady: Tiger Claw, Life Extract
Ritualist: Palmira Ore, Life Extract, Antidote
Rock Golem: Zul's Toy, Life Extract
Dementia: HRL-000-A

Level 2
Henticle (Gatekeeper): Release Emblem
Ice Frog: Penguin Hood
Chanticleer: Life Extract
Bodulum: Divine Halo, Guard Boots
Testure Weed: Orb Of Atonement
Ammit:HRL-000-H

Level 3
Ningal (Gatekeeper): Jemila Ribbon, Life Extract
Nagla: Life Extract
Nyana: Life Extract
Stalker: Tylissa's Mask
Arachne: Life Extract
Drawide: HRL-000-B

Level 4
Dravolt: Mushroom, Life Extract
Bashgud (Gatekeeper): Cat Feet, Life Extract
Xenovius: Cat Ears, Orb Of Atonement
Soulless Folus: Alterstar
Red Breeze: Swan Beret



oooooooooooo
Challenges
oooooooooooo

Well, I find the main part of this game rather easy, so I have created a list of things
to do, besides the Extra dungeon.

1. Complete the long and dreadful process of collecting all the items in the game. Word
is you will get a special surprise.

2. Attempt to see how far you can get without dieing or saving.
It may seem easy, but eventually, Krisalis might knock you off into a hole after 10 hours
of play.

3. Play without life extracts, or have a set amount to use.
Okay, I admit it, I've never tried it, but I would get killed. It would be rather
difficult to do at times, such as crossing the lava in the abandoned road, or some of the
poison areas, though float might help.

4. Play scavenger
Taken right from Well of Souls. This means that the only Armour and weapons you can use
you must find. So basically, never enter the shop and take no items gained from chests.

5. Boxing match
Simply fight without weapons. Only exception would be long-range bosses.


ooooooooo
Credits
ooooooooo

Well, I would like to thank everyone, but I really can't do that. Thanks go out to:

-Agetec, for making Evergrace
-My cousin Jack for downright giving me this game, for no particular reason.
-Skott for a few boss strategies.
-Harri2097, and Banderson for having guides there first. They are great if you don't like
my guide, as many might find them more useful than mine.
-Sony for making the great Playstation and its successor Playstation 2
-Juan 128 922 for his beautiful list (as well as a few other tips), Bcarl for saving it,
and everyone else at the Gamefaqs boards who made it possible.
-RCWILL at gamefaqs, for motivating me to write this guide. Also, it has come to my
attention that he helped Juan.
-Induetime22 for informing me of the Billiana Leaf in Saramound Hill
- And last but not least, all the people who wanted to read this guide.