EVERBLUE 2 STRATEGY GUIDE
Written and Composed by Kie Sharku
Version 1.7 - 2/4/2004

Everblue 2 is the scuba/deep-sea diving simulation sequel to Everblue.  While I will not claim
that this guide contains every fact or an absolutely complete walkthrough of the game, I hope it
will be of use for anyone stuck in some of the trickier spots in the game.



Contents

I. Arrival on Valencia Island
II. Lynn Lure, Photographer
III. The Amigos' Challenge
IV. Johann's Mother
V. Nala Regina and the Diary
VI. The Salvage Contest - Meet Elian
VII. The Ballena
VIII. Elian's Clients
IX. The Edmund
X. The Stone Marker
XI. Telospolis, Part 1
XII. A Submarine Called Sombra
XIII. Telospolis, Part 2 - Saving The Seas
XIV. The People of Valencia
       A. Calnino, the Fish Lover
       B. Andrea, the Medicine Lover
       C. Woman in a Dress
       D. Local Woman on Beach
       E. Iron Natalie
       F. Green-Haired Marco
       G. Shell-Loving Man
       H. The Stand-Man
       I. Betsy Regina
       J. The Art Freak: J.J.
       K. Woman in a Red Swimsuit
       L. Kris, the Hotel Owner's Wife
       M. The Bellboy
       N. Kaguya, Mistress of Furniture
       O. Roberto, the Weapons Fanatic
       P. The Poet Wannabe
       Q. The Kindly Man
       R. Sylvia, Elian's Sister
       S. The Mariachi
       T. The Soccer Kid
       U. Alison, Havan's Granddaughter
XV. After You "Win"
       A. Elian and the Coin Search
       B. The Mariachi, Bob Saxon and Dan the Poet
       C. The Stand-Man and Tacos
       D. Pasquale's Pendant
       E. Paco the Cat and Heko the Stray
       F. Lalah and the Temporal Artifacts
       G. The Pirate Legacy
       H. Building a Better Hotel - Getting It In Gear
       I. The Salty Well
       J. The Seven Stone Markers
       K. World Heroes
XVI. Other Notes
XVII. The Lists of the Game
       A. Fish Locations
       B. Titles
       C. Salvage Race Exclusive Items
       D. Auction House Exclusive Items
       E. Combination Shop Recipes
       F. Medicines for Andrea
       G. Weapons and Armor for Roberto
       H. Instruments for Marco
       I. Artwork for J.J.
       J. Furniture for Kaguya
       K. The Anachronistic Artifacts for Lalah
       L. Chests, Boxes, Trunks & Cases
       M. Construction List
       N. Gear List
XVIII. Update Information
XIX. Final Words, Credits and Copyright




I. ARRIVAL ON VALENCIA ISLAND

Welcome to the island of Valencia!  After a storm washes you ashore with Zuccho, your trusty
companion, you will meet a young lady named Ellis.  Take her up on her offer of diving lessons
and a tour of the town.  Then take a rest at the local hotel.


II. LYNN LURE, PHOTOGRAPHER

In the marketplace, you will meet a photographer named Lynn Lure who is looking for a cover
photo for her magazine, Diver's Monthly.  The photo she wants is of an orange coral that sits
near the beginner's diving area.

Talk to the woman in the red swimsuit and the poet to learn the specifics: swim SE from the
beginner's area as soon as you get in the water, and you will soon come across a "path" of white
coral heading east.  Follow that path until it ends, encircling the coral you need to photograph.
Do not give up on the coral path too soon - there's a gap of sand across part of it, and the path
picks up on the other side of this gap.  Take a few photographs to be certain and then head
back to town.  Develop your photographs at the photo shop and show one of them to Lynn.
Lynn will allow you to keep the underwater camera and the photo album.  She will also give you
LYNN'S SHELL OF GRATITUDE.  At a later point in the game, she will return to the
marketplace and present you with a copy of Diver's Monthly that features your/Leo's photo.


III. THE AMIGOS' CHALLENGE

To be accepted into the Amigos diving club, the leader, Johann, wants you to locate their
"secret base".  The base turns out to be a sunken ferry.  However, not only do you have to find
the ship, you'll need to return from it with a trophy from inside to prove your worth to Johann.

The sunken ferry, the Pesolata, is SW of the island, about a minute away at a depth of 15m, and
there is not a lot of coral around it.  The trophy you need is behind a locked door, but the key is
not far away.  Swim into the bridge of the ferry and head to the front: the key is on the floor
there.  Return to the locked door and open it with the key.  The trophy is right in front of you.
Head back out of the ship and return to land.  Johann will now accept you as a member of the
Amigos.


IV. JOHANN'S MOTHER

Johann's mother has hurt her back and needs aspirin, but the local drug store has none in stock.

You will have to make the aspirin yourself with the assistance of the combination shop.
However, the proprietor, Anzes, is not taking new customers.  You will need a recommendation
from a current customer to get in his good graces.  Fortunately, there happens to be one handy:
Andrea, the medicine lover, who hangs out near the drug shop.  Unfortunately, she is in a bind:
she has lost her Combiner Anzes Membership Card.  She will be happy to help you out if you
help her first, so you will need to find her card.  The card has a metal frame and can be located
with the metal element of your multi-sonar.  Andrea says it was lost near the north rock wall of
the island and is probably in a crevice.  Dive just a tiny bit to the east of center on the north side
of the island and begin searching the island wall with your multi-sonar - you should turn up the
card fairly quickly.  Return the card to Andrea, and she will happily write ANDREA'S NOTE
for you and give you 1000G on top of it.  Show this note to Combiner Anzes to gain access to
his services.

All of this is necessary because the drug store has no aspirin.  Talking to the drug store owner
reveals that a ship carrying drugs had to dump its cargo around the Eastern Fish Shoal, including
some ACETIC ACID.  This is one of the two components you will need for the aspirin.  The
other, ACETIC ANHYDRIDE, is available in the drug store.  The drug store owner will also
present you with a GLASS ELEMENT for your multi-sonar to allow you to find the bottles of
acetic acid at the fish shoal.

Dive to the fish shoal east of the island and use the glass element to locate a bottle of acetic acid.
The bottle will be unknown when you first discover it, so when you have one, return to land and
take it to the appraisal office for identifying.  After that, buy a bottle of acetic anhydride from the
drug store and have them combined at Anzes' shop.  Take the aspirin to Johann, who will give it
to his mother and present you with JOHANN'S SHELL OF GRATITUDE.


V. NALA REGINA AND THE DIARY

A young woman named Nala is being grossly overcharged by a salvage company called
Seadross for the job of locating her departed father's diary aboard a sunken airplane.

Talking to Nala will allow you to offer to help her out so that she does not have to succumb to
Seadross' financial blackmail.  She will give you a map to the downed aircraft, the AK-905, and
a serum syringe to help against the poisonous fish within the wreck.  The plane is NE of the
island in 50 meters of water near the east fish shoal.  When you dive, look on the worldmap for
a roughly circular, shallower area of the right depth north of the east fish shoal where the dive
pushpin refuses to let you place it - that's the plane.  Dive as close up against this spot as
possible.

Inside the plane, swim down the corridor that goes to the room with all of the double and triple
plane seats.  Swim through this room and up the stairs in the room past it.  Past the lionfish is a
corridor with doors to three private rooms - the second door is the one you want.  The diary is
on the floor.  When you leave the room with the diary, Seadross begins to use explosives to
"salvage" the wreck.  I decided against waiting to see what would happen if I did not leave the
wreck.  Return the diary to Nala, and she will give you 5000G and NALA'S SHELL OF
GRATITUDE.


VI. THE SALVAGE CONTEST - MEET ELIAN

After salvaging the diary for Nala and resting at the hotel, a man in a tuxedo, Fernando, will
invite you to a salvage contest on the beach.  Go to the beach and give the password ("I loves
the money") to the casually-dressed man lying under a beach umbrella: Nogala.  When you
begin the contest, immediately bring up your menus with the circle button, and you should see a
box in the center that tells you what the special items you need to find are.  Make sure you have
the correct element(s) plugged into your multi-sonar.  Finding one of the two is enough to win
the contest.  Doing so will get you 5000G and a large bag.  Note: it is not necessary to win the
contest - you will be able to get a large bag at the gear shop near Johann's house.  And all
participants, regardless of the outcome, receive BOAT CUSTOM PLANS, which are the truly
important thing here.

Once the contest is over, you can play it again once a day if you like.  Also, once the first
contest is completed, the gear shop near Johann's house will open and allow you to upgrade
your gear.


VII. THE BALLENA

You overhear the Seadross flunkies in the Old Market talking about salvaging a luxury liner
called the Ballena.  Talking to Elian on the beach will cause him to admit that Seadross is
looking for some IMPORTANT DOCUMENTS and that he is now employed by the
organization as a diver.  Lynn, the photographer/reporter, remembers that that the ship sank SE
of the east fish shoal in 80M of water.  She will also give you a map of the ship.  When you dive,
you will see a rocky reef on your worldmap SE of the east fish shoal - the Ballena is up against
the eastern side of that reef.

After returning from an initial dive into the Ballena, Lynn will tell you about a place where the
current is stronger than usual and that you will need better equipment for that area.  This place is
a doorway on the second level sun deck (where you can enter the wreck on that level).  Once
you get the message that you cannot proceed because of the current, return to land and talk to
Johann.  He will hint that he might be able to help.  Rest at the hotel, and in the night, Johann will
drop off JOHANN'S FINS as a thank you for helping out his mom.  You can now get past the
current.

Once through the fast-current passage, go through the room beyond, up a hallway, and into
another hall leading to a four-way intersection.  To the right is a locked door - the documents
are beyond this door.  The key for this door is in the opposite direction (to the left when you
first hit the intersection).  You will come to a set of double doors, and you will hear ominous
music as you approach.  The room beyond the doors (once an indoor swimming pool) contains
two great white sharks which would love to have you for a snack.  The key for the locked door
is on the floor of the depressed (swimming pool) area in the center of this room.  You can grab
it if you're quick and avoid the sharks, but I would advise not going into this part of the ship until
you have the FISH AWAY element, which you can get from Calnino, the fish lover, after you
photograph 40 different sea creatures.  In either case, once you have the luxury room key,
return to the locked door and open it.  Go through the room beyond and into an adjoining room.
On a desk against the far wall are the IMPORTANT DOCUMENTS (be careful of the sea
snake that wanders about near the desk).  Return to land for a large chunk of storyline.


VIII. ELIAN'S CLIENTS

After Tonino gives the important documents to Seadross, Elian gets fired from his new
employers.  His sister, Sylvia, is not well and needs his attention.  Consequently, Elian cannot
finish two jobs that he took from a pair of townspeople.  You, however, have the time to help
him out.  The two clients are the woman in the blue swimsuit on the beach and the old man at
the fountain.

The woman in the blue swimsuit needs some clay that can be found at the southwestern fish
shoal.  To find the clay, you will need the CLAY ELEMENT, which can be won by besting
Elian's record in the Drift race.  Dive to the southwestern fish shoal and locate some clay - it
should not be difficult as there are several pieces.  Return the clay to her for 6000G and the
WOMAN IN A BLUE SWIMSUIT'S SHELL OF GRATITUDE.

The old man at the fountain wants a typewriter from a dining room on the first level of the
Ballena.  The room is down a corridor whose doorway is blocked by two stacked crates.  The
dining room is the first doorway on your right down this corridor.  Get the typewriter back to
the old man for the FAST BOAT PLANS and the OLD MAN'S SHELL OF GRATITUDE.

Once you have completed both jobs, seek out Elian at his home in Hillside Village.  Elain will be
very pleased with you for your efforts - enough to give you ELIAN'S SHELL OF
GRATITUDE and, even more important, information on Seadross' next target: the Edmund.


IX. THE EDMUND

After assisting Elian with two jobs, he reveals that the documents from the Ballena told of the
location of a sunken pirate ship, the Edmund.  According to the documents, the ship contains a
key of some sort that is needed to get a "secret treasure".

The old man in the rocking chair in Hillside Village knows about the ship and the pirates, but he
also knows that the Amigos handed the documents over to Seadross.  Naturally, he is not quick
to trust you.  To gain his trust, he insists you must prove yourself by placing a bouquet he gives
you on an underwater altar inside a sunken monument known as Requiem Fort.  The Fort is
located on the far west side of the worldmap (the old man will mark its location for you).  Dive
as close to its east side as you can (it helps if you have made use of the FAST BOAT PLANS
at this point of the game) and then swim around to the western side, where the entrance is.
Navigate the simple maze within the fort to the chamber at its center and place the bouquet on
the altar to receive the PIRATE'S CREST.  You can then ascend to the surface from this
chamber.

Bringing the crest back to the old man, Havan, will allow you to learn that the Edmund sank in
the Treacherous Sea southeast of the island where currents flow strangely.  Havan will give you
a map of the ship as well as HAVAN'S SHELL OF GRATITUDE.  When you dive, the
Edmund is located on the first "e" in the word Treacherous on your worldmap.  Before you
enter the Edmund, be sure that you have the EXTRA-LARGE BAG from the Auction House,
or you will not be able to pick up the crates inside the ship.

To get the mysterious key, you will need to open a locked door on the fifth level.  The key to
this door is on the sixth level inside the room right by the place where you can enter the wreck
on that level - look on the floor next to the statue in that room.  Get the key and unlock the fifth
level door to reveal an altar with a strange crest on top.  You will need a matching key for this
altar.  This key is also on the sixth level.  Go into the same room that the first key was in,
through the door on the opposite side and turn to your left.  There are two stacked boxes there:
move/take them to reveal the door.  Inside this room is a large jar, and the crest key you need is
inside the jar.  Take the crest key back to the altar and use it: doing so will open a previously-
sealed door in that same room on the sixth level where you found the first key.  Return to the
sixth level and go through the newly-opened door, then through either of the two doors across
the room from you.  Past these doors, you will find an altar with a pyramid-shaped object on
top: that is the mysterious key that the documents spoke of.  However, when you take it, the
two doors into this room will seal themselves, trapping you within the room.  Fear not however:
face the two sealed doors and look up to see a small opening.  Swim through it then reverse
direction and go through one of the two doors you see into a room full of crates and barrels.
Across the room is another small opening that allows you to escape from the wreck.  When you
do so, disaster strikes: the engine to your ship catches fire - sabotage!  Return to land with the
pyramidal key and show it to Havan.  Doing so, however, reveals even more bad news: the key
is a fake.  Seadross has the genuine key and has beaten you this time.  Return to the beach and
have a chat with the returned members of the Amigos and Zuccho to receive TONINO'S
SHELL OF GRATITUDE, HELIO'S SHELL OF GRATITUDE and ZUCCHO'S SHELL
OF GRATITUDE.


X. THE STONE MARKER

After your defeat on the Edmund, go speak to Havan.  He will tell you of an old pirate saying
that relates to stone markers that your father found twenty years ago, and he will give you the
PIRATE'S WORLDMAP.  Tonino then exclaims that the stone marker spoken of in the pirate
saying must be where Poseidon's trident points to on the pirate worldmap.  You will need to
take a picture of the marker so that Havan can translate the runes carved upon it.  The marker is
194M deep on the tip of the middle prong of the trident on the worldmap.  Take a picture of it,
have the photo developed and show it to Havan.  He will tell you to return the next day.  When
you do, Havan will reveal the location of an Underwater Shrine: Telospolis.


XI. TELOSPOLIS, PART 1

Havan deciphers the markings on the stone marker as the location of a shrine "in the mouth of a
sea dragon".  This, of course, means the sea serpent located on the upper NW corner of the
pirate worldmap.  If you move your cursor around the serpent's head, you will see "rocky reef"
appear on the map instead of a depth listing.  That's Telospolis, the underwater shrine.  The
entrance is on the southern side of the shrine, and the currents are very strong around the entire
area.

Inside the shrine, you will be able to locate two colored gems (one red and the other blue)
within the rooms of the shrine.  Before you do, however, you will be told to resurface: the
Seadross submarine that was on its way back from Telospolis has sunk.  I would get the two
colored stones before you leave though, simply to save time on the return trip.  The rooms of
the shrine are set up in a "ring" with the room on the opposite side of the ring as the shrine entry
having two altars within it.  The altars have colored bands on them to let you know which stone
is for which.  Place the appropriate stone on each altar to open a sealed doorway in this room.
At this point, leave the shrine and ascend to the surface.


XII. A SUBMARINE CALLED SOMBRA

When you return from Telospolis, you are told that the Seadross submarine, the Sombra, sank
as it returned to the island.  Find Elian in Hillside Village, and he will tell you that EREBOS and
PASQUALE'S PENDANT were aboard the submarine.  You will not be able to retrieve the
pendant now, so do not waste time on it.  EREBOS is the "secret treasure" spoken of in the
documents from the Ballena. The two Seadross flunkies at the well will give you the
SUBMARINE MAP, and the Seadross guy in Old Market will tell you that the sub sank NW
of the island in an area with a strong current.  When you dive, there is an oval-shaped abyss
area NW of the island: that is where the Sombra sank, about 160M down.

Once inside, go two rooms towards the front of the sub and down through an opening in the
gridwork floor to level two.  Open the floor hatch in that room and go down to level three.
Head back towards the rear of the submarine as far as you can into a room with a lever set into
a bank of computers.  Pull the lever to unlock the emergency-lock doors in the sub.  Go up
through the hatch in the ceiling and then up through another hatch to level one.  Head towards
the front of the sub (through the bridge, mess hall and communications room) until you get to a
stairwell.  Head down to the second level and through the door there (now unlocked thanks to
having pulled that lever).  This leads to a short corridor and the officers' quarters.  EREBOS is
in the commander's quarters, the third door you come to once you get through the short
corridor (you should begin to hear the music for it as you approach).  Take it and leave the
submarine.  Upon your return to the island, you will get ELLIS' SHELL OF GRATITUDE.


XIII. TELOSPOLIS, PART 2 - SAVING THE SEAS

Upon returning from the submarine with EREBOS, speak with Havan.  He will tell you that
EREBOS must be returned to Telospolis.  To assist you, Havan will give you the gear that your
father left behind twenty years ago: the SUPREME DRY SUIT and the REBREATHER 10.

Once you enter Telospolis (if you have not done this already), locate the red and blue stones in
the rooms of the shrine.  Take them to the room on the opposite side of the first level from the
entrance where there are two altars.  Place the appropriate stone on each altar to open the
sealed door in this room.  Descend the flights of stairs to the fourth level of the shrine.  Go
through the westward passage and into a room with doorways in each wall.  When you move
into this room, the door behind you will seal itself.  Head down the southern passage out of this
room.  You will get messages from the Amigos as you swim to let you know that you are on the
right path.  Eventually, you will enter a room with a hole in the floor down to the fifth level.
Descend (this hole gets blocked behind you as well) and then proceed northward down a
passage and to an arch-shaped door:  this door leads to the altar chamber.  Zuccho and Ellis
will chime in when you open the door, but don't bother looking for another exit from the shrine
because there is no other way out at this point.  Place EREBOS on the altar, then sit back and
enjoy the endgame.


XIV. THE PEOPLE OF VALENCIA

Throughout the game, you will encounter various people who need assistance.  These mini-
quests can be solved in your own time or when you acquire the gear needed to complete the
jobs they give you.

A. CALNINO, THE FISH LOVER

Cal wants you to take pictures of all of the sea creatures around Valencia and then to show him
the photos so that you and he can compile a guide.  Showing him your first picture will get you a
MARINE GUIDE.  After 10 species, he will present you with the AQUARIUM PLANS.
When you build the aquarium, you will get CALNINO'S SHELL OF GRATITUDE.  At 20
species, you will receive the FISH CALL element.  After 40 species, Cal will give you the
FISH AWAY element.  After 50 pictures, you will receive the AQUAR. RENNOVATION
plans.  And, finally, after showing Cal pictures of all 70 species of sea animal in the game, he will
give you the TITLE OF FISH LOVER.

B. ANDREA, THE MEDICINE LOVER

After you help Johann's mother, Andrea asks you to bring her samples of various medicines so
that she can sample them: normal medicines(chemicals), Wire Co. drugs, and poisons.  Giving
Andrea one of each type gets you ANDREA'S SHELL OF GRATITUDE and the GOOD
LUCK CHARM accessory.  These are the ones I used for this purpose, but there are many
others of each type you can use: Acetic Acid(normal, found at the east fish shoal), Mega-Ade
300(Wire Co., purchased from the drug store), and Snake Bite(poison, found in a wooden
chest found in the reefs around the island and also available in the salvage race).

Giving Andrea all of the different poisons will get you the TITLE OF ASSASSIN; giving her all
of the normal medicines(chemicals), she will give you the TITLE OF PHARMACIST; and
giving her all of the Wire Co. drugs will get you the TITLE OF WIRE FANATIC.  In each case,
Andrea will also give you a semi-valuable stone with the title.

C. WOMAN IN A DRESS

In the Old Market, a woman in a dress will confess that she dearly loves military memorabilia
and would dearly love for you to find her a set of dog tags.  Dog tags can easily be found in the
shallow reefs around the south-southeastern side of the island with the use of the metal element.
Giving her a set of dog tags will get you 2000G and the WOMAN IN A DRESS' SHELL OF
GRATITUDE.

D. LOCAL WOMAN ON BEACH

This lady has lost her precious compact fishing reel at the east fish shoal.  Buy the DIVE SKIN
suit before going after it, then use your metal element to locate the reel.  Once you have it
identified, give it to her to receive the LOCAL WOMAN'S SHELL OF GRATITUDE.

E. IRON NATALIE

Valencia's local strong lady wants you to impress her with your weight-lifting abilities.  Bring her
an object weighing 3000g to obtain POWER GLOVES, NATALIE'S SHELL OF
GRATITUDE, a Mega-ade 2000, and a Mega-ade 1000.  Next, show her an object weighing
10,000G to receive a Supertonic Dash.

Once you have the ONLY ONE BAG, do not waste time.  Bring Natalie a 96,000g automobile
from the ferry (make sure your health is up to the task and that you are wearing the POWER
GLOVES when you get it) to wow her into bestowing the TITLE OF WEIGHTLIFTER upon
you along with a bottle of Supertonic X.  Finally, when you have at least 8500 health points, use
the ONLY ONE BAG and the POWER GLOVES to knock her socks off with a 160,000g 4-
ton truck from the Pesolata.  The awestruck Natalie will fall madly in love with you, and more
importantly, will give you the HOTEL PLANS.

F. GREEN-HAIRED MARCO

Marco is looking for various kinds of instruments to allow his soul to sing: keyboard, wind,
string and percussion.  Bringing one of each type to him will get you MARCO'S SHELL OF
GRATITUDE and the STUDIO PLANS.  The following were the instruments that I used for
this purpose, but there are many more of each type to be found: Accordion(keyboard, locker
room on first level of the Pesolata), Piccolo(wind, AK-905 cargo hold), Violin(string, AK-905
cargo hold), and Steel Drum(percussion, AK-905 cargo hold).

Giving Marco all of the wind instruments will get you the TITLE OF WINDJAMMER; giving
him all of the stringed instruments gets you the TITLE OF STRING PLAYER; giving him all of
the percussion instruments gains you the TITLE OF PERCUSSIONIST; and giving Marco all
of the keyboard instruments nets you the TITLE OF KEYBOARDIST.  Marco will also give
you a Supertonic Turbo with each title.

G. SHELL-LOVING MAN

In the Old Market, there's a man who loves the island tradition of giving shells to trusted friends,
and he wants to keep tabs on how well you do in this area.  Once you have acquired five shells,
he will give you the SHELL-LOVING MAN'S SHELL OF GRATITUDE.  After getting 10
shells, he will give you the PRO REGULATOR accessory, and after you acquire 20 shells, he
will give you the ACCELERATOR accessory.  At 30 shells, you get the ONLY ONE BAG,
and at 40 shells, you gain the TITLE OF SHELL KAISER.  Finally, when you have
accumulated all of the shells of gratitude, the Shell-Loving Man will grant you the TITLE OF
MASTER KAISER.

H. THE STAND-MAN

The Stand-Man needs help repairing the food stand he has purchased, and to assist you in this
matter, he will give you the STAND REPAIR NOTES and the useful WOOD ELEMENT for
your multi-sonar.  Once you have found the necessary materials and called upon the Workshop
to do the repairs, the Stand-Man will give you 4000G and the STAND-MAN'S SHELL OF
GRATITUDE.  He will call upon you to assist him again once you have "won" the game (see the
AFTER YOU "WIN" section of this guide).

I. BETSY REGINA

After you assist Nala with her father's diary, her mother will seek you out for help.  Betsy
Regina wants you to find the last present that her husband ever bought for the family.  The gift is
locked inside a brown trunk that weighs 3000g, and the trunk is located inside the AK-905's
cargo hold.  To access the cargo area, swim as far towards the front of the plane on the first
level that you can: you should be in a room with a tipped-over food cart and a row of four seats
against the wall.  Take the food cart to reveal a trapdoor that leads down into the cargo hold.
The trunk you need is on the last luggage cart you encounter as you make your way through the
"maze" of luggage carts and giant cargo crates.  Take the trunk to the appraisal office and have
it opened to get FATHER'S FRAME, the MAXIMATOR accessory and a Mega-Ade 500.
Take the frame to Betsy, and she will reward your efforts with 5000G and BETSY'S SHELL
OF GRATITUDE.  You also get to keep the other items from the trunk.

J. THE ART FREAK: J.J.

J.J. wants various works of art in the following categories: statues, ceramics, paintings,
timepieces and treasures.  Giving J.J. one of each kind of artwork will get you J.J.'S SHELL
OF GRATITUDE and the HYPERSPACE accessory.  I gave J.J. the following items in each
category, but there are several others that can be used: Bust of Minerva(statue, second level of
Ballena, room with second entry on that level), Decorative Plate(ceramic, first level of Ballena in
state room), "The Ferry"(painting, first room you come to on first level of the Pesolata), Diver's
Watch(timepiece, on top of television in first room you come to on first level of the Pesolata),
Siren's Tears(treasure, found in wooden trunk salvaged from the reefs around the island).

Give J.J. all of the different treasures for the TITLE OF TREASURE MASTER; give J.J. all of
the different ceramics for the TITLE OF CERAMICIST; giving all of the different statues nets
you the TITLE OF SCULPTOR; presenting J.J. with all of the paintings gains you the TITLE
OF ARTISTE; and giving J.J. all of the timepieces will get you the TITLE OF CLOCK
MASTER.

K. WOMAN IN A RED SWIMSUIT

This young lady has had a revelation: she must have a picture of a car in the ocean.  Naturally,
the only person who can help her is you.  Dive to the Pesolata, head down to the third level and
snap a shot of any of the automobiles there.  Then have the photo developed and show it to her
for a reward of 4000G and the WOMAN IN A RED SWIMSUIT'S SHELL OF
GRATITUDE.

L. KRIS, THE HOTEL OWNER'S WIFE

Kris is in charge of the Drift Race that is run in the Pesolata (so much for the Amigos' "secret
base").  When she first opens it to you, Elian will hold the current record.  Beat his time to win
the CLAY ELEMENT and to receive KRIS' SHELL OF GRATITUDE.  Later in the game,
Elian will set a new record.  Beat this new time to get the INERTIAL DAMPER accessory.
Finally, when Elian sets the record for a third time, beat his time once and for all for the TITLE
OF SUPERSONIC DIVER.

M. THE BELLBOY

Once the Ballena is discovered, the Bellboy of the Grand Sea Palace will confess to you that he
misses the sound of records and prefers them over cds.  Unfortunately, he no longer has either
records or a gramophone.  Fortunately for him, he does have you to help him.  Both items are,
of course, located within the Ballena.  The records are on thue second level, on the floor of the
ballroom that connects the first and second levels(near a large cabinet).  The gramophone is in
one of the dining rooms on the first level, down the corridor with the doorway blocked by two
stacked boxes.  Bring both items back to the Bellboy for the BELLBOY'S SHELL OF
GRATITUDE.

N. KAGUYA, MISTRESS OF FURNITURE

Kaguya is interested in having you salvage the following types of furniture for her: cabinets,
desks, chairs, lamps and beds.  You will have to wait for the larger bags to be able to pick up
the larger objects(desks and beds).  Giving her one of each will get you the ULTIMATE BAG
and KAGUYA'S SHELL OF GRATITUDE.  I used the following to achieve this goal, but
there are many of each kind you can use: H-C Locker(cabinet, first level locker room on
Pesolata), Wheeled Table(desk, first room you come to on first level of Pesolata), Swivel
Chair(chair, second room you come to on first level of Pesolata), and Wall Lamp(lamp, second
room you come to on first level of Pesolata), Airplane Bed(bed, first level private room on AK-
905).

Giving Kaguya one of each of the different desks will gain you the TITLE OF CHAIR
MASTER; one of each of the different chairs will get you the TITLE OF CHAIR MASTER;
giving her one of each of the cabinets will get you the TITLE OF CABINET MASTER;
presenting Kaguya with each of the different beds will net you the TITLE OF BED MASTER;
and giving her one of each of the different lamps gets you the TITLE OF LAMP MASTER.
Also, Kaguya will give you a Supertonic Extra with each title she bestows upon you.

O. ROBERTO, THE WEAPONS FANATIC

After you locate the Edmund, Roberto appears in Hillside Village and wants you to locate the
following types of weaponry for him: swords, guns, and armor.  Some of every type is easily
located in the Edmund, in the very first room you enter.  When you give him a piece of each
kind, he will reward you with ROBERTO'S SHELL OF GRATITUDE and the STONE
ELEMENT for your multi-sonar.

Presenting Roberto with each of the different armors will get you the TITLE OF ARMOR
MASTER and a sardonyx; giving him each of the swords/weapons will get you the TITLE OF
GLADIATOR and a carnelian; and giving him each of the different guns will get you the TITLE
OF MUSKETEER and a peridot.

P. THE POET WANNABE

Once you locate the Edmund, the Poet Wannabe in the Old Market will be overcome with the
need for a guillotine, which he insists he needs to stimulate his creativity.  You will not be able to
retrieve the guillotine from the Edmund until you have at least the KING-SIZED BAG to carry it
in.  When you do, the guillotine can be located in a room on the third level of the Edmund (the
second part of the third level that you discover as you explore the wreck) whose door is
blocked by wooden crates.  Move/Take the crates to get inside the room and get the guillotine.
Then take the guillotine back to the Poet Wannabe to receive the POET WANNABE'S
SHELL OF GRATITUDE.

Q. THE KINDLY MAN

When you first notice the Kindly Man in Hillside Village, he is selling a plot of land for a
ridiculous amount of money.  Eventually, however, he will lower the price to 200,000G and
advertise the "sale" on the notice board in the village square.  When you have the necessary
money, buy the land from him to get the property, the HOUSE PLANS and the KINDLY
MAN'S SHELL OF GRATITUDE.

R. SYLVIA, ELIAN'S SISTER

After you learn the location of the stone marker from Havan, talk to Sylvia.  She is quite upset
that her father's precious TELLIS DRESSER is being auctioned off, and she would dearly like it
back.  Keep an eye on the Auction House board for it, but attend every auction irregardless
(except for the diving gear auctions that are held every fourth day).  The dresser can be the
"special" object sold as the final item in an auction, so do not auction off anything of your own in
that fourth spot until you have retrieved the dresser.  When the dresser does appear, it will cost
you 50,000G to get it back - maybe more if another bidder chooses to be a pain.  When you
do win it back, give it to Sylvia to get SYLVIA'S SHELL OF GRATITUDE.

S. THE MARIACHI

The Mariachi Band in the town square will approach you with a request after the incident on the
Edmund: they would like you to find a jukebox for them.  Fortunately, there happens to be one
on the first level of the Pesolata, in the second room you come to after entering the wreck on
that level, but you will need the KING-SIZE BAG to get it.  When you have retrieved it from
the sunken ferry, give it to the Mariachi Band to receive the MARIACHI'S SHELL OF
GRATITUDE.  After the endgame, the Mariachi will have a couple of more things they would
like from you (see the AFTER YOU "WIN" section of this guide).

T. THE SOCCER KID

Once you locate the Sombra, the soccer kid in Old Market will confess that he would really like
to have the robot toy that one of the sailors had on the submarine.  The robot is on the first level,
in the mess hall.  It is out of sight, under a table, so you will have to take the table away first.
The table you want is one in a corner of the mess hall with a fire extinguisher on the floor next to
it.  Once you have the toy, present it to the kid to receive the SOCCER KID'S SHELL OF
GRATITUDE.

U. ALISON, HAVAN'S GRANDDAUGHTER

Alison would like you to locate the pirate flag of Captain Mimi, the female commander of the
Edmund.  The flag is on the second level of the ship, and the only access to that level is through
a locked trapdoor from level three.  The key to this door is on the floor of level five, amidst
crates and barrels, in the section where you can enter the wreck on that level (it is the hole that
you escaped through when you were sealed inside after taking the phony Guiding Gem from the
altar).  Once you have the key, leave the wreck by going outside (do not ascend) and then
immediately re-enter the Edmund via the original third-level entry spot.  Use the key on the
trapdoor, go up and get the flag which is on the floor in that room.  Give the flag to Alison to
receive ALISON'S SHELL OF GRATITUDE and the SUIT HOOD accessory.


XV. AFTER YOU "WIN"

After EREBOS is returned safely to Telospolis and the end credits have rolled,  you will find
Zuccho and Ellis on the beach having a "meaningful" conversation about you.  When they are
finished, talk to Zuccho to receive the OCEAN BOAT PLANS.  But do not think you are
finished yet: there is still a lot to do after you have saved the island, ranging from further
exploration of the depths of Telospolis to becoming an expert on tacos to feeding a hungry cat.

A. ELIAN AND THE COIN SEARCH

Elian has hidden ten brass coins on the third and fourth levels of the Ballena, and he challenges
you to find them all.  If you have not located the way to the bulk of the third level of the Ballena
yet, dive into the wreck on the second level and head for the four-way intersection that you
encountered when you were searching for the IMPORTANT DOCUMENTS.  When you get
to the intersection, go straight and into a room at the end of the corridor.  Go through another
doorway on the left side of the room and into a large room with couches.  On the floor is a very
long carpet that you need to pick up (it weighs 16,000G so have a bag large enough for it) to
expose two ramps which can be lowered to get you onto the third level.

The locations of the ten coins are as follows:

Coin 1 - Level 3 - Storeroom near the kitchen area, under an upturned bucket

Coin 2 - Level 3 - In the kitchen, on top of one of the tables

Coin 3 - Level 3 - Barroom/Lounge, on top of the bar

Coin 4 - Level 3 - Janitor's closet, near the bedroom with the chess table in it, behind two
stacked boxes

Coin 5 - Level 3 - Near a metal folding gate/door, on the wooden walkway that encircles the
large open cargo area of level 4 (you will need to come up from level four to get the coin as the
folding gate/door does not open)

Coin 6 - Level 4 - In the huge engine room, resting on top of a girder above the door that leads
to stairs coming down from the third level (use your metal element to help you find it)

Coin 7 - Level 4 - Laundry room, in tub near the entrance (laundry room is located off the
large room with the big staircase leading up to level 3)

Coin 8 - Level 4 - Janitor's closet, on shelf, at the end of the corridor past all the bedrooms

Coin 9 - Level 4 - On the floor of the elevator shaft that connects to the third level
barroom/lounge

Coin 10 - Level 4 - On a shelf in the back part of a multi-section storage room with lots of
many-tiered shelves


After you collect more than five coins, Elian will give you the MAGIC HAND accessory.  Get
all 10 coins, and Elian will bestow the TITLE OF ACE DIVER upon you.  In an amusing error,
if you look at the descriptions of the coins in your item window, it says that they were placed on
the ship by Elena, not by Elian.

B. THE MARIACHI , BOB SAXON AND DAN THE POET

After the endgame, the Mariachi will ask you to locate five volumes of poetry by Bob Saxon for
them.  When you give them all five books, they will tell you to return the next day.  When you
do, you will receive the MARIACHI POEMS.  The locations of the five volumes are as follows:

Volume 1 - AK-905 - On the floor of the lounge across from the second exit from this level

Volume 2 - Pesolata - Second level, on the floor of the short room with the storage lockers

Voulme 3 - Ballena - Level four, on table in the bedroom closest to the elevator shaft coming
down from the level three barroom/lounge

Volume 4 - Sombra - Level three, on the floor of the crew quarters closest to the engine room
areas (you will have to move/take a bunk bed that is blocking entry into the room)

Volume 5 - Ballena -  On the sun deck where you enter the wreck on this level, lying near a
chair with a sun umbrella


The Mariachi is also looking for the memoirs of a poet named Dan Holdstock.  They do not
actually tell you this or mention anything about it, but they will post the fact on the town square
message board.  The memoirs are located in the Undersea Maze in the upper northeastern
corner of the worldmap: when you dive, move your pushpin around that area until you see a
"rocky reef" - that is the maze.  Use your stone element to locate it as the book is locked inside
a stone chest.  Giving this book to the Mariachi will get you the RADIO STATION PLANS.

C. THE STAND-MAN AND TACOS

The Stand-Man is looking to add a little pizzazz to his food, so he asks you to find him an
assortment of taco recipes.  Giving him five different recipes will get you the TITLE OF TACO
KING and, if you talk to him afterwards, information on the location of a volume of World
Heroes.  The locations of the five taco recipes are as follows:

Tropical Tacos - AK-905 - On the floor of the kitchen/storeroom, next to the refrigerator

Competitive Tacos - Pesolata - Second level, barroom, behind the large cabinet

Pirate Tacos - Edmund - Sixth level, on the floor of the room with the large jar in it that held the
Crest Key

Chinese Tacos - Sombra - First level, in the kitchen

60's Tacos - Ballena - Third level, kitchen, on top of table


D. PASQUALE'S PENDANT

After you save the island, the president of Seadross will be sitting at a table in the Grand Sea
Palace.  Pasquale wants you to salvage his daughter's pendant from the Sombra and is offering
you a handsome reward to do so.  The pendant is inside a case in the captain's quarters on the
second level.  Previously, the room had be inaccessible due to a code-key door lock, but
Pasquale gives you the code ("Eunice").  Dive to the Sombra, find the captain's quarters (the
first door after the officers'lounge in that section of the submarine), retrieve the case and have it
opened at the appraisal office.  Bring the pendant to Pasquale to receive a whopping 100,000G
and PASQUALE'S SHELL OF GRATITUDE.  As an added bonus, Pasquale will let you
keep the other two items that were inside the case: the COMBINATION MANUAL and the
LUXURY FINS.

E. PACO THE CAT AND HEKO THE STRAY

There are a couple of hungry animals about the island, and you can do a good deed by feeding
them their favorite foods.

Paco the Cat is on the roof of the drug store, and the finicky feline would just love some
CANNED CRAB.  The crab can be found in two places: in the iron safe located on the
Sombra's bridge, and randomly inside wooden chests salvaged from the sea.  However, having
the CANNED CRAB is not enough: you will need a CAN OPENER to open the item for Paco.
These can also be found randomly in wooden chests, as well as inside a travel trunk on the AK-
905 and within an iron safe from the bridge of the Pesolata.  Once you have both items, return
to Paco and give him the CANNED CRAB.  Come back the next day to receive PACO THE
CAT'S SHELL OF GRATITUDE.

Heko the Stray lies next to Nogala on the beach, and he is looking for some FREEZE-DRIED
MEAT.  You can find some inside an iron chest in the fifth level entry room of the Edmund and
inside the iron safe from the bridge of the Sombra.  Give the meat to Heko and return the next
day to receive HEKO THE STRAY'S SHELL OF GRATITUDE.

F. LALAH AND THE TEMPORAL ARTIFACTS

After the endgame, Lalah the Archaeologist appears in Hillside Village, and she is desperately
searching for artifacts that are "out of place" for their time.  Fortunately for her, Telospolis is
loaded with them - 18 of them, in fact.  Three of the artifacts can be found in the previous
section of Telospolis that you dove through to replace EREBOS.  The others are located in a
different section of the city that is not available until after you "win" the game.

Once you have "won" the game, a new doorway opens in Telospolis.  Dive to the sunken city
but do not move forward upon entering: instead, turn to your right to see the new doorway.
This will lead you to a completely new section of Telospolis and to 15 more out-of-time artifacts.
What follows is a "swimthrough" of the new sections that will show you the location of the
remaining artifacts.  In the swimthrough, I will note the location of Shrine Chests and loose
artifacts where you come across them.

Enter the newly opened doorway, head down the passage and then down the stairways until
you reach the fourth level: you will find yourself in a room with doors/passages to the east and to
the west.  Go west and follow the passages to a room with a hole in it (SHRINE CHEST 1),
descend through the hole and follow the subsequent passages, rooms and holes down to the
sixth level.  Follow the sixth level passage until you reach an apparent dead-end with a marker
detailing the history of Telospolis.  On the east wall of this room is a door.  Open it, go through
and up to the fifth level and then up to the fourth level.  You will see a corridor here, and when
you enter it, you will be grabbed by a strong current and pushed down the corridor into another
intersecting corridor.  You will not be able to go back the way you came at this point, so be
certain you are ready for a long time underwater.

Take the hole you find here down to level five: you will find two rooms here, each with a hole
descending to the sixth level.  Go down the eastern hole first and "push" the pedestal that you
find there (ANCIENT BATTERY).  Go back up and then down the second hole to the sixth
level.  Head down the south passage which will open up into a very long chamber with many
pillars.  Go west, and you should quickly come upon another passage.  Head down it and into a
room with another pedestal (GOLD SHUTTLE).  Push the pedestal then head back to the pillar
room.

When you re-enter the pillar room, head east.  You will come across two arches into a narrow
room that bisects the pillar room - there is a gulper shark inside here, so be careful and quickly
swim through one arch when it is near the other.  I would not recommend using the FISH
AWAY attachment for your multi-sonar because this can drive the shark out of the narrow
room and into the pillar room.

Once past the shark room, stay near the north wall and you will soon come to a "secret" door
there in a small niche.  Beyond the door is a room with a passage leading north and a hole up to
the fifth level.  You will not be able to go down the passage yet as the current is too strong, and
the hole up leads to a room with sealed door marked with a depression for some kind of key.
Ignore this area for now.

Continue east in the pillar room, past the secret door until you reach another passage in the
north wall.  Go down this passage and into a room with a third pedestal and a hole in the ceiling.
Push the pedestal, but do not go up through the hole at this point.   Instead, return to the pillar
room and head eastward again.  You will quickly find a final corridor to the north (SHRINE
CHEST 2), so head down it and into a room with two arches (SHRINE CHEST 3).  In this
room is the fourth and final pedestal you will need to push.  Doing so will stop the flow of the
current in the passage back behind the secret door.  You will now have two choices of egress
from Telospolis.

The first way is to go back to the pillar room, head west and go back into the room with the
third pedestal.  Go up through the hole in the ceiling to get to the fifth level: you will see passages
going west and south.  The way west leads to a hole down to a room containing an unknown
document (BOOK OF VAINIC).  Go south and up the hole there to the fourth level then head
down the westward passage until you reach an intersection.  To the left is a dead-end (SHRINE
CHEST 4), so go right.  The current will grab you and push you into a room (SHRINE CHEST
5) with a hole going down to the fifth level.  Go down and then down the next hole you see to
the sixth level: you will find yourself in a chanber with a dead-end passage to the east, but the
end of that passage is actually a "secret" door.  Open and go through the door, head north then
west into a room with a hole leading up to the fifth level.  Follow the passage to a hole leading
up to the fourth level, then head north and east to a door that opens into the room where you
originally made the choice to go west when you first descended to the fourth level of the new
area of Telospolis.  Go north, up all the stairs and out.

The second way out is to return to the "secret" door you found past the shark room.  Go up the
hole to the fifth level.  You will find that the northern passage is now usable as you have stopped
the flow of current on this level by pushing all four pedestals.  Go down the passage and up the
hole in the ceiling to a room with a short passage to the south.  On the floor at the end of the
short passage is a stone key.  Take it, then swim back down and up the first hole past the secret
door.  Use the stone key on the depression on the south wall to open the sealed door.  Go
through the door then up to the fourth level.  Go north, and you will soon find yourself in a large
room with a gigantic skull fossil in its center.  On the other side of the fossil is another short
passage that ends in a large secret door.  Open the door to find yourself in the room where you
originally made the choice to go west when you first descended to the fourth level of the new
area of Telospolis.  Go north, up all the stairs and out.

When you give Lalah five artifacts, she will present you with LALAH'S SHELL OF
GRATITUDE; giving her 10 artifacts will get you the OMNI FINS; gifting her with 15 artifacts
will net you the 3 MINUTE SUIT; and giving all 18 artifacts to Lalah will get you the TITLE
OF ARTIFACT MASTER.

G. THE PIRATE LEGACY

Once Havan realizes what the "secret treasure" of his ancestors is, he is very upset by what he
thinks is greed on their part.  Even after EREBOS is returned to Telospolis, Havam feels guilty
and ashamed for the deeds of his ancestors.  It is up to you to show him their true intent and the
heritage they left behind.

To help Havan out, you will need to locate ALFONSO'S NOTES.  Your father carelessly (or
maybe not so carelessly) left them behind in the new section of Telospolis that opens up after
the endgame.  Head into the new section and down the stairways until you reach the fourth level
and a room with doors to the east and west.  Go east and follow the passage to a room with a
hole down to the fifth level.  Descend and follow the passage you find to another room and
another hole.  Go down to the sixth level look on the floor at the beginning of the passage
heading east: you will see the notes there. Take the notes back to Havan, who will read them
and realize that it was not greed for the power of EREBOS that motivated the pirates of years
past - it was the trust they held in their descendants to come.

H. BUILDING A BETTER HOTEL - GETTING IT IN GEAR

Once you get the HOTEL PLANS from Iron Natalie, it is time to show Valencia that you not
only dive better than anyone else on the isle, you can run a business better too.  Once you build
the hotel, customers on the second floor will ask you to help them out in obtaining random items.
I find it best to save right before I talk to a new customer in case I cannot remember where the
item they want is or cannot get one in the timeframe given.  If this happens, reset the game,
ignore the customer for this day, and you will get a new customer with a new desire the next day.
As you help out customers, your hotel will get more and more popular and profitable.  As you
gain in popularity, a traveling gear salesman will stay at the hotel and will leave you a very
valuable thank-you gift: the DOLPHIN SUIT, the best diving suit in the game.  Eventually, your
hotel will become so popular that an advertisement about it will be posted outside the gear shop
in Hillside Village.  When this happens, have a talk with Breeza to receive the TITLE OF
EMPLOYER.

I. THE SALTY WELL

The village well water has become rather salty, and the Arika Development Team wants you to
investigate the cause.  Do not even bother to attempt this part of the game until you have the
DOLPHIN SUIT because you will not be able to handle the depths that you will dive to without
it.  The 3 MINUTE SUIT might work, but unless you know your way, I would simply wait.  If
you have not created the INFINITE REBREATHER, you might find that the PRO
REGULATOR is handy in this section of the game as well.

The well is in the upper left corner of Hillside, by the two Seadross flunkies: dive in and start
descending.  At around 125M down, another tunnel appears to the side.  Ignore it (it leads to a
dead-end chamber) and keep descending.  At 240M or so, the tunnels opens into a very large
chamber.  Head down and search the floor of the chamber for another opening.  At this point,
you will be approximately 250M deep and without the DOLPHIN SUIT, you will begin losing
health at an astounding rate.  Go into this new tunnel, follow it for a while, and at 289M down,
you will come across another side tunnel.  Again, this leads to a dead-end chamber, so keep
following your original tunnel.

Your next choice of direction comes at 308M down (the tunnel will actually dip to 312M deep
and then rise back up to 308M before you reach this intersection).  Take the tunnel ahead of
you - you will know if it is the correct one if it holds steady at a depth of 308-309M for a long
stretch (From what I can tell, the other tunnel winds a lot further down and then back around to
the same place, and I found nothing of note down there).  Follow the shallower tunnel for a long
time: the depth will eventually go from 308M-309M to around 352M before holding steady for
a while again.  Eventually, the tunnel will begin to rise.  At 244M, you will find yourself at
another intersection.  Once again, the side tunnel leads to a dead-end, so continue ascending.
At 155M, you will come to the last intersection before emerging from this maze - stay in the
same tunnel and keep swimming up.  At 30M, you will emerge into the center of a "sacred area".
In the center of this place is the solar stone marker - be sure to investigate it before you leave.

When you return to the island, see Breeza to receive the TITLES OF SPELUNKER, GRAND
MASTER and SOLAR DIVER.  He will also present you with the LETTER FROM ARIKA.

J. THE SEVEN STONE MARKERS

After the endgame, Breeza would like you to locate all seven of the mysterious stone markers in
the seas around Valencia.  For each one you find, Breeza will bestow an appropriate title upon
you.

The Lunar Marker - The original one that you found; located on the worldmap at the tip of the
middle prong of Poseidon's trident (194M)

The Solar Marker - Located in the center of the sacred area at the end of the well tunnels

The Mercury Marker - Located very close to the Undersea Maze in the upper NE corner of
the worldmap; facing out from the entrance on the south side of the Maze, head southwest and
you should quickly run right into it)

The Mars Marker - Located on the worldmap just past the bottom of the "T" in the words
"Treacherous Sea" (138M)

The Saturn Marker - Located approximately halfway between the southwestern fish shoal and
the Dim Cave (21M)

The Jupiter Marker - Located straight north from the top tip of the sea serpent's tail on the
pirate worldmap, east of Telospolis (91M)

The Venus Marker - Located almost straight north of the middle of the island, east of the pirate
ship on the upper part of the pirate worldmap and just west of the center dividing line of the
map (85M)

K. WORLD HEROES

Scattered throughout the game's locations are seven issues of a magazine called WORLD
HEROES.  Each one features a brief biography on a figure of historical importance in the world.
The locations for the seven issues are as follows:

1 - Alexander The Great - Located in the Dim Cave in the bottom southwestern corner of the
map (when you dive, moving your pushpin over it will get the "Rocky Reef" message instead of a
depth listing); use the WOOD ELEMENT to locate it in the cave's maze; you may  have to talk to
the Stand-Man and get the location from him before the magazine will actually appear to be
salvaged

2 - Genghis Khan - Located on the Ballena, level four, in the huge engine room - use your
WOOD ELEMENT to help you locate it; it is under an engine shaft, and you will need the MAGIC
HAND accessory to retrieve it

3 - Admiral Nelson - Located on the Pesolata, third level garage, underneath an automobile
that is in the middle of a "triangle" of three trucks - use your WOOD ELEMENT to help locate
the correct automobile

4 - Cao Cao - Located in the Undersea Maze, in the upper NE corner of the worldmap (when
you dive, look for the words "Rocky Reef" instead of a depth listing); use your WOOD ELEMENT
to locate it; NOTE: the magazine will not appear until you have acquired/read the MARIACHI
POEMS from the Mariachi

5 - Abraham Lincoln - Located in Telospolis, sixth level in the pillar room, tucked behind a
pillar against the south wall (before you reach the shark room)

6 - Ramses - Located on the Edmund, sixth level, underneath the anchor

7 - Musashi Miyamoto - Located on the Sombra, first level, in the small section between the
mess hall and the communications room  - you can see it past the railing; you will need the
MAGIC HAND accessory to obtain it


XVI. OTHER NOTES

Below are a few odd tips and information that may be useful during the game

+ Never sell an item unless you are positive that you know where you can obtain another one.
This is especially true of items found in the locked trunks/chests/cases that you find in the
various wrecks.  These boxes (and the items within) do not refresh when you return to the
wreck like the loose items do - the exception to this being the Shrine Chests in Telospolis.
There are items in some of the chests that are needed to satisfy title or shell requirements for
various inhabitants of the isle.  While there is a chance that these items will reappear via the
auction house, when you hit 500 items found, the wait for one or two previously-sold items can
be very tedious.

+ The AUCTION CARD will enable you to attend auctions every day instead of having to wait
several days to be allowed.  The card will be offered as the fourth item, and it is a good idea to
have plenty of cash on hand (say 50,000G) in case one of the other bidders decides to be a
pain.

+ The hardest construction material to find is the ceramic tile.  They can be found in the salvage
race, but that can take a long time.  They can also be found in several "clay areas" in the seas
around Valencia: the shoal area in the upper NW corner of the map, the shoal area NE of the
island, and the 50M deep shoal area north of the island.

+ When you participate in a lot of auctions, Fernando will give you FERNANDO'S SHELL
OF GRATITUDE.  Buying all four diving items when they become available and a few smaller
items works just fine.

+ Many of the businesses in the game will reward you with SHELLS OF GRATITUDE for
continued patronage.  Basically, you have to buy a lot or make use of their services enough.
This is true of the following: PHOTO SHOP, GEAR SHOP, DRUG STORE, WORKSHOP,
and COMBINATION SHOP.

+ Take the time to participate in the Salvage Race almost every day.  There are many items you
cannot find elsewhere in the race that can count towards your item total, and Nogala will reward
you for continued wins (they do not have to be consecutive wins).  And you only need to find
one of the two lucky items to win the race, although you should feel free to try and find both.
When you win the race for the fifth time, Nogala will give you NOGALA'S SHELL OF
GRATITUDE.  After winning 10 times, Nogala give you the TITLE OF WIDE-SCOPE
DIVER and the FULL POWER LIGHT accessory.

+ When you receive 15 titles, Breeza will give you BREEZA'S SHELL OF GRATITUDE.

+ Check the message board in the town square after you "win" the game to get the POST-
WINNING HINTS.  This is a list of all those who will give you a SHELL OF GRATITUDE
and what you need to do to get each one.

+ Reading the COMBINATION MANUAL will reveal the location of VANADIUM to be in
the Requiem Fort.  Once you read the manual, dive to the fort with your STONE ELEMENT
to locate the stone trunk that the VANADIUM is inside.

+ The Demon Statue in the Edmund cannot initially be moved or taken.  If you look into the
room that the statue is in, you will see a small window with another room beyond it.  Do not go
to that room through this window - swim around to the other side and open the door that you
find there.  This will cause the current to knock the statue over.  You must then leave and re-
enter the Edmund: when you do, the statue will be tipped against the doorway and can now be
taken.


XVII. THE LISTS OF THE GAME

This section is comprised of various lists of important objects and their locations or how to
acquire them.


A. FISH LOCATIONS

There are 70 different fish to be located and photographed in order to make Calnino happy.
Below are listings of the locations where I first encountered and photographed each fish,
however, there are other places you can find most species.

1. Chub Mackerel - Abyss/Shoal area NW of isle (50-60M)
2. Jack - Outer reefs around isle (5-8M)
3. Sea Bream - Waters outside the Ballena
4. Butterflyfish - Inner reefs around isle (2-5M)
5. Longsnout Butterflyfish - Outer reefs around isle (5-8M)
6. Angelfish - Outer reefs around isle (5-8M)
7. Wrasse (male) - Shoal area north of southwestern fish shoal (45-50M)
8. Wrasse (female) - Shoal area north of southwestern fish shoal (45-50M)
9. Grouper - Ballena, second level room with stairs leading down to third level
10. Triggerfish - Inner reefs around isle (2-5M)
11. Orange Triggerfish - Outer reefs around isle (5-8M)
12. Sailfin Tang - Sacred Place
13. Morrish Idol - Inner reefs around isle (2-5M)
14. Surgeonfish - Inner reefs around isle (2-5M)
15. Lipstick Tang - Shallow reef area NE of isle/south of Undersea Maze (5M)
16. Bicolor Parrotfish - Shallow reef area NE of isle/south of Undersea Maze (5M)
17. Clown Wrasse - Inner reefs around isle (2-5M)
18. Clown Surgeonfish - Shallow reef area NE of isle/south of Undersea Maze (5M)
19. Colored Parrotfish - Outer reefs around isle (5-8M)
20. Alfonsino - Treacherous Sea area outside Edmund (100-120M)
21. Butterflyfish 2 - Shallow reef area NE of isle/south of Undersea Maze (5M)
22. Yellow Tang - AK-905, second level
23. Blue Chromis - SW of isle (14-15M)
24. Starcki Damsel - SW of isle (14-15M)
25. Sardine - SW of isle (14-15M)
26. Bluefin Tuna - Abyss/Shoal area NW of isle (50-60M)
27. Clownfish - Inner reefs around isle (2-5M)
28. Squirrelfish - Pesolata, first level
29. Rockfish - AK-905, second level
30. Golden Trevally - Shoal area SE of Telospolis (30-40M)
31. Snailfish - Ballena, first level dining room
32. Mola - SW of isle (14-15M)
33. Scallop - Abyss/Shoal area NW of isle (50-60M)
34. Sea Spider - Edmund, third level (second entrance section)
35. Goosefish - Waters outside the Ballena
36. Seapig - Treacherous Sea area outside Edmund (100-120M)
37. Octopus - Eastern fish shoal
38. Sea Urchin - Pesolata, second level on corridor floor past barroom
39. Giant Clam - Abyss/Shoal area NW of isle (50-60M)
40. Sea Slug - Eastern fish shoal
41. Sea Star - Abyss/Shoal area NW of isle (50-60M)
42. Cuttlefish - Shallow reef area NE of isle/south of Undersea Maze (5M)
43. Spiny Lobster - Pesolata, first level locker room
44. Spider Crab - Pesolata, third level garage floor
45. Abalone - Abyss/Shoal area NW of isle (50-60M)
46. Viperfish - Waters around Lunar stone marker (200M)
47. Gulper Shark - Treacherous Sea area outside Edmund (100-120M)
48. Hammerhead Ray - Waters outside the Ballena
49. Footfish - Treacherous Sea area outside Edmund (100-120M)
50. Velvetfish - AK-905, cargo hold
51. Coelacanth - Waters around Lunar stone marker (200M)
52. Seahorse - Outer reefs around isle (5-8M)
53. Blowfish - Outer reefs around isle (5-8M)
54. Bottlenose Dolphin - SW of isle (14-15M)
55. Great White Shark - Ballena, second level swimming pool area
56. Moon Jelly - Waters outside the Ballena
57. Green Turtle - Shoal area in upper NW corner of map (20-25M)
58. Remora - Waters outside the Ballena
59. Ogrefish - Edmund, third level
60. Glass Sea Slug - Telospolis
61. Lionfish - AK-905, second level
62. Moray Eel - AK-905, cockpit
63. Sea Snake - Ballena, first level corridor near balcony full of boxes
64. Hammerhead Shark - Abyss area NW of isle (80-85M)
65. Ribbonfish - Waters around Lunar stone marker (200M)
66. Nassau Grouper - Sacred Place
67. Yellowtail Snapper - Inner reefs around isle (2-5M)
68. French Angelfish - Inner reefs around isle (2-5M)
69. Queen Angelfish - AK-905, first level outside bedrooms
70. Manta Ray - SW of isle (14-15M)


B. TITLES

Unless otherwise noted, the titles are bestowed upon you by Breeza.

Traveller - Locate/Board the Pesolata
Shoal Diver - Dive to 40M
Seeker - Locate/Board the AK-905
Aquarian - Build the aquarium
Searcher - Locate/Board the Ballena
Adventurer - Locate/Board the Edmund
Sea Diver - Dive to 120M
Announcer - Build the Studio
Novice - Collect 100 items
Architect - Build a house for yourself
Weightlifter - (Iron Natalie) Show Natalie something over 50,000G
Deep Diver - Dive to 200M
Discoverer - Locate/Enter Telospolis
Wanderer - Locate/Board the Sombra
Wide-Scope Diver - (Nogala) find the lucky item(s) in the salvage race 10 times
Shell Kaiser - (Shell-Loving Man) Obtain 40 shells of gratitude
Master Kaiser - (Shell-Loving Man) Get all of the shells of gratitude
Animal Lover - Obtain shells of gratitude from Paco and Heko
Intermediate - Collect 200 items
Ship Builder - Use the OCEAN BOAT PLANS
Ace Diver - (Elian) Find all 10 brass coins hidden on the Ballena
Taco King - (Stand-Man) Give all five taco recipes to the Stand-Man
Broadcaster - Build the Radio Station
Alchemist - (Anzes) Create the Infinite Rebreather
Bed Master - (Kaguya) Give Kaguya all 9 beds
Cabinet Master - (Kaguya) Give Kaguya all 13 cabinets
Chair Master - (Kaguya) Give Kaguya all 37 chairs
Desk Master - (Kaguya) Give Kaguya all 24 desks
Lamp Master - (Kaguya) Give Kaguya all 18 lamps
Pharmacist - (Andrea) Give Andrea all 12 normal medicines/chemicals
Assassin - (Andrea) Give Andrea all 5 poisons
Wire Fanatic - (Andrea) Give Andrea all 12 Wire Co. drugs
Restorer - Build a Hotel of your own
Advanced - Collect 300 items
Artifact Master - (Lalah) Give Lalah all 18 anachronistic artifacts
Spelunker - Enter the undersea cave(large chamber at 240M) in the well maze
Grandmaster - Enter the Sacred Area
Supersonic Diver - (Kris) Beat Elian's time in the Drift Race three times
Armor Master - (Roberto) Give Roberto all 9 armors
Gladiator - (Roberto) Give Roberto all 18 swords/weapons
Musketeer - (Roberto) Give Roberto all 10 guns
Fish Lover - (Calnino) Show Calnino photographs all 70 fish in the game
Windjammer - (Marco) Give Marco all 9 different wind instruments
String Player - (Marco) Give Marco all 7 different stringed instruments
Percussionist - (Marco) Give Marco all 10 different percussion instruments
Keyboardist - (Marco) Give Marco all 5 different keyboard instruments
Employer - Make your hotel a 10-star success
Treasure Master - (J.J.) Give J.J. all 9 different treasures
Ceramicist - (J.J.) Give J.J. all 10 different ceramics
Artiste - (J.J.) Give J.J. all 23 different paintings
Sculptor - (J.J.) Give J.J. all 20 different statues
Clock Master - (J.J.) Give J.J. all 10 different timepieces
Pro - Collect 500 items
Lunar Diver - Locate the Lunar stone marker
Solar Diver - Locate the Solar stone marker
Mercury Diver - Locate the Mercury stone marker
Mars Diver - Locate the Mars stone marker
Saturn Diver - Locate the Mars stone marker
Jupiter Diver - Locate the Jupiter stone marker
Venus Diver - Locate the Venus stone marker
Explorer - Find all seven stone markers

C. SALVAGE RACE EXCLUSIVE ITEMS

The following is a list of the items that are only to be found during the salvage race.

The Mythical Coins (Celtic Gods)
1. Isoud                     7. Taranis
2. Esus                      8. Teutates
3. Carman                    9. Neamhain
4. Gobinu                   10. Morrigan
5. Sequanna                 11. Macha
6. Dagda                    12. Lugh

The Mystery Stones (7 Wonders of the World)
1. Pyramids of Giza
2. Hanging Gardens of Babylon
3. Lighthouse at Alexandria
4. Colossus of Rhodes
5. Olympian God Zeus
6. Artemis' Temple at Ephesus
7. Mausoleum at Halicarnassus

The Biography of Rousseau (10 volumes)

The Seasonal Plates (4 seasons)

The Zodiac Shards (12 signs of the Zodiac)
1. Aries                   7. Libra
2. Taurus                  8. Scorpio
3. Gemini                  9. Sagittarius
4. Cancer                 10. Capricorn
5. Leo                    11. Aquarius
6. Virgo                  12. Pisces

These are individual items that I have not found elsewhere and may/may not be exclusive to the
salvage race:

Asian Mallet
Mythical Medal


D. AUCTION HOUSE EXCLUSIVE ITEMS

There are some items that can only be acquired by winning them at the auctions held in the
Grand Sea Palace.

Vacuum Cleaner          Duroc
DVD Recorder            Foccacia
Craft Doll              Grissini
Chaos Mag               Panatone
Sports Drink            Naan
Jersey                  Chapati
Ricotta                 Pocket Pita
Roquefort               Waffle
Emmental                Langres
Gouda                   Hereford
Charolais               Edam
Mozzarella              Camembert
Pannini                 Paozinho
French Bread            Kouign Amann
Yorkshire               Rosetta
Holstein                Secrets of Shells
Berkshire               Parmesean
Pita                    Shorthorn
Portuguese Pie          Mascarpone
Auction Card            Bagel
Dry Suit                Trimix 10
Balance Ups             Extra-large Bag
Tellis Dresser          German Bread
Gorogonzola

E. COMBINATION SHOP RECIPES

The following is a list of the "recipes" for the Combination Shop that and the chance of getting
each item when you combine the two agents.

WATER
       + Mega-Ade 300 = Mega-Ade 500 (100%)
       + Mega-Ade 500 = Mega-Ade 1000 (100%)
       + Tourmaline = Negative Ion Water (100%)
       + Peroxide = Disinfectant (100%)

DEEP SEAWATER
       + Mega-Ade 500 = Mega-Ade 1000 (100%)
       + Mega-Ade 1000 = Mega-Ade 2000 (100%)
       + Mega-Ade 2000 = Mega-Ade 4000 (100%)
       + Mega-Ade 4000 = Mega-Ade 8000 (100%)
       + Tourmaline = Mineral Water (100%)

MINERAL WATER
       + Mega-Ade 2000 = Supertonic Turbo (100%)
       + Mega-Ade 4000 = Supertonic Extra (100%)

SNAKE BITE
       + Killer Spider = Scorpion's Tail (100%)

ACETIC ANHYDRIDE
       + Acetic Acid = Aspirin (100%)

RING
       + Tourmaline = Ion Ring (100%)

NEGATIVE ION WATER
       + Mega-Ade 500 = Supertonic (100%)
       + Mega-Ade 1000 = Supertonic Dash (100%)
       + Mega-Ade 4000 = Royal Ampoule (100%)

BERYL KNIFE
       + Basalt = Magnetite (40%), Jade (30%), Peridot (30%)
       + Granite = Orthoclase (50%), Quartz (50%)
       + Calcite = Limestone (40%), Marble (60%)
       + Gabbro = Magnetite (60%), Titanium Ore (20%), Apatite (20%)
       + Orpiment = Yellow Paint (100%)

DIAMOND KNIFE
       + Chalcedony = Carnelian (30%), Sardonyx (30%), Chrysoprase (40%)
       + Quartz = Citrine (50%), Crystal (20%), Amethyst (30%)
       + Corundum = Ruby (60%), Sapphire (40%)

LIMESTONE
       + Gabbro = Cement (100%)

VANADIUM
       + Titanium Ore = Titanium Alloy (100%)

TITANIUM ALLOY
       + Rebreather 10 = Infinite Rebreather (100%)

F. MEDICINES FOR ANDREA

WIRE CO. DRUGS          NORMAL MEDICINES        POISONS

Mega-Ade 300            Yellow Paint            Snake Bite
Mega-Ade 500            Disinfectant            Killer Spider
Mega-Ade 1000           High and Low            Ninja Rush
Mega-Ade 2000           Royal Ampoule           Scorpion's Tail
Mega-Ade 4000           Seawater                Roaring Tiger
Mega-Ade 8000           Olive Oil
Expired Mega-Ade        Acetic Acid
Supertonic              Oxidized Alcohol
Supertonic Dash         Aspirin
Supertonic Turbo        Serum Syringe
Supertonic Extra        Peroxide
Supertonic X            Kill Kwik

All of the various medicines can either be bought at the drug store, made at the combination
shop, found in the sea and/or salvage race or are given as rewards for accomplishing objectives.


NOTE: In the following lists for Roberto, Marco, J.J., and Kaguya, the ship/ruin that each
object was found in is noted by the following code: A (AK-905), B (Ballena), E (Edmund), P
(Pesolata), S (Sombra), T (Telospolis).  Specific levels or rooms are not listed for each item.
Two items, the Siren's Tears and the Oil Lamp, can be found in the open seas.  The Siren's
Tears are randomly inside wooden chests, and the Oil Lamp is randomly found with the CLAY
ELEMENT in the areas where clay items are found (see XVI. OTHER NOTES) as well as
randomly inside steel trunks that you find in the open seas.

G. WEAPONS AND ARMOR FOR ROBERTO

SWORDS/WEAPONS          GUNS                            ARMOR

Halberd (E)             Grenade Launcher (E)            Gauntlet (E)
Kopis (E)               Flintlock (E)                   Leather Armor (E)
Trident (E)             Wheellock Gun (E)               Buckler (E)
Cutlass (E)             Yeager Pistol (E)               Kite Shield (E)
Franciscan (E)          Musket (E)                      Tower Shield (E)
Morganstern (E)         Petronel (E)                    Chain Mail (E)
Baghnakh (E)            Shotgun (S)                     Armet Helm (E)
Spatha (E)              Heavy Rambu (S)                 Ancient Shield (B)
Schweitzer (E)          Revolver (S)                    Medieval Armor (B)
Viking Saber (E)        Double-Barrel Gun (B)
Shamshir (E)
Main Gauche (B)
Fishing Spear (E)
Crescent Axe (E)
Double Katana (E)
Claymore (B)
Walking Sword (B)
Zweihander (B)

H. INSTRUMENTS FOR MARCO

PERCUSSION              WINDS                   STRINGED                KEYBOARD

Marimba (B)             Trombone (B)            Violin (A,B)            Accordion (P)
Bonan Barung (B)        Clarinet (B)            Electric Guitar (P)     Spinet (B)
Nakkare (B)             Piccolo (A)             Kalimba (A)             Cembalo (E)
Tabula (E)              Horn (B)                Balalajka (B)           Organ (B)
Steel Drum (A)          Tuba (B)                Grand Harp (B)          Grand Piano (B)
Bodhran (E)             Trumpet (B)             Sitar (E)
Chinese Gong (E)        Flute (B)               Lute (E)
Darbuka (E)             Harmonica (P)
Bongos (E)              Quena (E)
Djembe (E)

I. ARTWORK FOR J.J.

PAINTINGS               STATUES                 TIMEPIECES              TREASURES

The Desert (S)          Bust of Minerva (B)     Pendulum Clock (B)      Silver Scepter (T)
The Queen (E)           Giant Gold Statue (E)   Old Sundial (T)         Miracle Gem (P)
The Field (A)           Gold Goddess (E)        Art Deco Watch (A)      Eternal Bracelet (T)
The Ferry (P)           Fairy Statue (B)        Diver's Watch (P)       Crown (B)
The Sky (S)             Gold Handicraft (E)     Chronograph (P)         Black Ruby (E)
The Widow (B)           Statue of Saint (B)     Mantle Clock (B)        Phoenix Sculpture (T)
Flower Vase (B)         Fallen Angel (B)        Oaken Clock (B)         Caribbean Fire (E)
Misty Temple (B)        Poseidon Statue (T)     Plated Pocketwatch(B)   Lost Music (B)
Graceful Woman (B)      Harpy Statue (T)        Mystery Hourglass(E)    Siren's Tears (B)
Fruit & Flowers (A)     Manticore Statue (T)    British Wall Clock (B)
Autumn Sun (P)          Cerberus Statue (T)
Field of Flowers (P)    Eros Statue (T)
Pirate (E)              Holy Warrior (T)
Man and Woman (B)       Dragon Sculpture (T)
Angel's Rest (B)        Conqueror Statue (P)
Cathedral (B)           Statue of Flora (B)
Virgin's Smile (B)      Demon Statue (E)
The Market (A)          Gold Whale (E)
Angel of Light (B)      Angel Statue (E)
Nude (B)                Broken Statue (E)
Daughter (B)
Maltiero (B)
The Submarine (S)

CERAMICS

Edo Plate (A)
Royal Dish (B)
Oriental Vase (B)
Snake Vase (B)
Gold Flower Vase (B)
Decorative Plate (B)
Tableware (B)
Viennese Vase (B)
Asian Flower Vase (B)
Oil Lamp (sea)


J. FURNITURE FOR KAGUYA

CHAIRS                  DESKS                   LAMPS                   CABINETS

Triple Couch (P)        Side Table (B)          Gentle Lamp (A)         Luxurious Chest (B)
Long Couch (A)          Kitchen Table (B)       Room Lamp (A)           Triple Shelf (E)
Couch (British) (A)     Crew Table (E)          Ceiling Lamp (P)        Lamp Cabinet (A)
Work Chair (A)          Large Table (A)         Blue Lantern (E)        Supreme Chest (B)
Rattan Chair (B)        Television Stand (A)    Hanging Lamp (B)        Large Bookshelf (A)
Sonar Room Chair(S)     Chart Table (S)         Double Lamp (B)         Large Showcase (P)
L-Shaped Couch (A)      Men's Table (B)         Mercury Lamp (B)        H-C Locker (P)
Pilot's Seat (A)        Tea Table (B)           Crystal Drop (B)        Medium Showcase(P)
Passenger Seat (A)      Dining Table (B)        Floor Light (A)         Dented Locker (P)
Leaning Seat (A)        Serpentine Desk (B)     Base Lamp (S)           Battered Shelf (E)
Couch (Leather) (P)     Round Table (B)         Garage Lamp (P)         Wardrobe (B)
Control Seat (S)        Gate Leg Table (B)      Lamp Stand (A)          Classy Dresser (B)
Officer's Couch (S)     Dressing Table (B)      Candelabra Lamp (B)     3-Drawer Dresser (B)
Classy Bench (B)        Lady's Table (B)        Wall Lamp (P)           Classy Chest (B)
Classy Chair (B)        Work Table (A)          Red Lantern (E)
Oak Chair (B)           Small Table (A)         Lamp (S)
Classy Couch (B)        Wheeled Table (P)       Candelabra (B)
Battered Chair (E)      Captain's Table (E)     Desk Lamp (B)
Fashion Couch (B)       Mess Table (S)
Hall Chair (B)          Officer's Table (S)
Armchair (B)            Sub Captain's Table (S)
Oak Bench (B)           Card Table (B)
Work Seat (S)           End Table (B)
Single Couch (P)
Two-Passenger Seat (A)
Broken Seat (A)
Swivel Chair (P)
Broken Chair (P)
Stool (P)
Captain's Chair (E)
Mess Chair (S)
Officer's Seat (S)
Rattan Bench (B)
Club Chair (B)
Sleeper Couch (B)
Antique Couch (B)
Wooden Bench (B)

BEDS

Canopy Bed (B)
Airplane Bed (A)
Classy Bed (B)
Luxurious Bed (E)
Bunk Bed (S)
Dirty Bed (E)
Captain's Bed (E)
Sub Captain's Bed (S)
Mahogany Bed (B)

K. THE ANACHRONISTIC ARTIFACTS FOR LALAH

The first three items in this list are found in the first part of Telospolis that you dive into, when
you replace EREBOS.  The others are in the new section that opens up after you have "won"
the game.  These remaining 15 items are listed according to their levels/locations and shrine
boxes as they are described in the swimthrough in the section on LALAH AND THE
TEMPORAL ARTIFACTS.

Glider Model (Fourth Level; ONLY ONE BAG is needed)
Masked Figure (Fourth Level)
Stone Sphere (Fourth Level)

Ancient Battery (Sixth Level)
Gold Shuttle (Sixth Level)
Book of Vainic (Sixth Level)

SHRINE CHEST 1 (Fourth Level)
Antikythera Device
Unknown Coin

SHRINE CHEST 2 (Sixth Level)
Ancient Hammer
Piri Reis Map
Shard from UFO

SHRINE CHEST 3 (Sixth Level)
Aluminum Buckle
Ancient Igniter
Crystal Skull

SHRINE CHEST 4 (Fourth Level)
Ancient Nail
Dinosaur Figure

SHRINE CHEST 5 (Fourth Level)
Phaistos Disc
Eve's Thimble

L. CHESTS, BOXES, TRUNKS & CASES

The following list details the locations and contents of the various locked containers found on the
different wrecks in Everblue 2.  Remember that once removed from the wrecks, these
containers will not refresh.

THE PESOLATA
+ Leather Trunk (First level, first room on left): Diamond Knife (x3), Basalt (x3), Gold Medal
+ Travel Trunk (First level, second room on left): Mega-Ade 500, Beef Jerky
+ Leather Trunk (First level, locker room): Mega-Ade 300 (x2), Tourmaline
+ Small Iron Safe (Second level, alcove near statue): Sapphire, Mega-Ade 500 (x2)
+ Iron Safe (First level, bridge): Peridot, Can Opener
+ Iron Chest (Second level, room nearest to elevator shaft): Sardonyx (x2), Miracle Gem
+ Small Iron Safe (Second level, room with bowling ball): MO Disk, Opal

THE AK-905
+ Trunk (Third level, cargo hold - Nala's father's trunk): Mega-Ade 500, Father's Frame,
       Maximator
+ Trunk (Third level, cargo hold): MO Disk (x2), Mega-Ade 1000
+ Travel Trunk (Third level, cargo hold): Jade (x3)
+ Trunk (Third level, cargo hold): Mega-Ade 500, Marble
+ Trunk (Third level, cargo hold): Beryl Knife, Talc
+ Travel Trunk (Third level, cargo hold): Can Opener, Mysterious Can
+ Attache Case (First Level, on floor near stairway and cockpit): Mega-Ade 300 (x2), Ring

THE BALLENA
+ Captain's Safe (First level, Captain's Quarters): Beef Jerky (x2), Tiger's Eye
+ Jewelry Box (Second level, on top of cabinet in IMPORTANT DOCUMENTS room):
             Zweihander, Diamond
+ Jewelry Box (Third level, bedroom, on side table): Carnelian, Pearl, Aquamarine
+ Jewelry Box (First level, Captain's Quarters): Jadeite, Siren's Tears
+ Jewelry Box (First level, last dining room): Moonstone, Citrine, Opal
+ Jewelry Box (Second level, on bathroom floor in first bedroom past strong current):
             Chrysoprase, Marble, Emerald
+ Jewelry Box (Second level, in room through hole up at top of wall in swimming pool room,
             above the double doors): Diamond Knife, Crystal
+ Jewelry Box (Fourth level, cargo room maze, behind two stacked crates): Zircon, Topaz,
             Amethyst

THE EDMUND
+ Iron Chest (Fifth level, entry room on that level): Freeze Dried Meat, Chrysoprase
+ Jewelry Box (Second level, on shelves in room with flag): Mega-Ade 1000, Alexandrite
+ Jewelry Box (First Level, Captain's Bedroom): Caribbean Fire, Ruby
+ Wooden Chest (First level, Captain's Bedroom): Lapis Lazuli, Jadeite
+ Wooden Chest (Fifth level, amidst boxes): Pyrite
+ Wooden Chest (Sixth level, anchor room): Turquoise, Carnelian, Bloodstone
+ Wooden Chest (Fifth level, near table outside altar room): Malachite, Moonstone, Red
              Garnet
+ Wooden Chest (Fifth level, amidst barrels on side of altar room): Double Katana, Sardonyx,
              Coral
+ Wooden Chest (Fifth level, room with stone coffin resting on top of Black Ruby): Fishing
              Spear, Crescent Axe

THE SOMBRA
+ Iron Safe (First level, bridge): Freeze Dried Meat, Canned Crab, Corundum
+ Document Case (Second level, Captain's room - Pasquale's Case): Daughter's Pendant,
               Luxury Fins, Combination Manual

M. CONSTRUCTION LIST

Throughout the game, there are various construction jobs that you can give to the Workshop to
build.  The following is a list of the different jobs, the cost of each job, and what items are
necessary to make them.  You will need one of each item listed unless otherwise noted.

Aquarium Plans(5000G) - Iron Pipe (2), Pretty Marble
Aquar. Renovation(7500G) - Iron Pipe (2), Glass Shard, Plate Glass
House Plans(15,000G) - Iron Pipe (2), Iron Plate, Coach Bolt, Plate Glass
Hotel Plans(50,000G) - Iron Pipe (2), Iron Plate, Coach Bolt, Plate Glass, Ceramic Tile
Boat Custom Plans(5000G) - Iron Pipe, Iron Plate
Fast Boat Plans(10,000G) - Iron Pipe, Iron Plate, Plate Glass
Ocean Boat Plans(25,000G) - Iron Pipe (3), Iron Plate, Plate Glass, Glass Shard
Studio Plans(10,000G) - Iron Pipe, Plate Glass, Ceramic Tile
Radio Station Plan(50,000G) - Iron Pipe (2), Plate Glass, Gramophone, Old Record
Stand Repair Notes(3000G) - Iron Pipe, Wooden Screw, Wooden Mallet

N. GEAR LIST

The following is a list of the types of gear you can acquire during the game, the capabilities of
each piece and where/how/when you can get it.  NOTE: The Auction House will begin
auctioning off gear every fourth day AFTER you finish Elian's two jobs and learn about
the Edmund from him.

SUITS
Old Dive Suit - Dive to 15M - Starting equipment
Dive Skin - Dive to 60M - Gear Shop, after you pass the Amigos' challenge
Wet Suit - Dive to 90M - Buy in Azuc's Gear Shop after first salvage race
Dry Suit - Dive to 130M - Win at Auction House
Pro Dry Suit - Dive to 160M - Gear Shop, after you find the phony Guiding Gem on the
              Edmund
Supreme Dry Suit - Dive to 200M - Received from Havan after you find Erebos
3-Minute Suit - Dive any depth but for only 3 minutes - Give Lalah 15 artifacts
Dolphin Suit - Dive to 777M - Gift from traveling gear salesman staying at your hotel

BREATHERS
Dented Air Tank - 18M for 10 minutes - Starting equipment
AIR 10 - 65M for 10 minutes - Gear Shop, after you pass the Amigos' challenge
AIR 14 - 95M for 10 minutes - Buy in Azuc's Gear Shop after first salvage race
Trimix 10 - 135M for 10 minutes - Win at Auction House
Trimix 14 - 165M for 10 minutes - Gear Shop, after you find the phony Guiding Gem on the
           Edmund
Rebreather 10 - 205M for 10 minutes - Received from Havan after you find Erebos
Infinite Rebreather - Unlimited Air - Combine Rebreather 10 with Titanium Alloy

FINS
Broken Fins - Poor speed and propulsion - Starting equipment
Sea Walkers - Last year's model - Gear Shop, after you pass the Amigos' challenge
Speed Ups - Highly stable turning - Buy in Azuc's Gear Shop after first salvage race
Johann's Fins - Higher speed - Gift from Johann while resting at hotel after finding the passage
               in Ballena with strong current
Balance Ups - Good maneuverability - Win at Auction House
Wild Divers - High speed movement - Win at Auction House or buy at Gear Shop after you
find the phony Guiding Gem on the Edmund
Speed Kings - Pure speed - Gear Shop, after you find the phony Guiding Gem on the Edmund
Luxury Fins - High speed and good turning - Found in case with Pasquale's Pendant
Omni Fins - Same speed regardless of direction - Give Lalah 10 artifacts

BAGS
Torn Bag - Holds 600g - Starting equipment
Medium Bag - Holds 1500g - Gear Shop, after you pass the Amigos' challenge
Large Bag - Holds 3000g - Win in first Salvage race or buy in Azuc's Gear Shop after first
           salvage race
Extra-Large Bag - Holds 10,000g - Win at Auction House
King-Sized Bag - Holds 30,000g - Gear Shop, after you find the phony Guiding Gem on the
                Edmund
Ultimate Bag - Holds 50,000g - Received from Kaguya after you give her one of each kind of
              furniture
Only-One Bag - Holds any single object - Received from Shell-Loving Man after you get 30
              shells of gratitude

GADGETS
Power Gloves - Decrease HP loss by 50% when obtaining items - show Iron Natalie
              something weighing 3000g
Pro Regulator - Lowers air consumption by 50% - From Shell-Loving Man when you acquire
               10 shells of gratitude
Maximator - Increases max HP by 50% - Inside trunk that you find for Betsy Regina
Hyperspace - Increases bag capacity by 50% - Received from J.J. after giving him one of each
            type of art object
Accelerator - Increase fin proficiency by 50% - Received from Shell-Loving Man for obtaining
             20 shells of gratitude
Inertial Damper - Brings you to a complete stop when not in motion - Received from Kris as
                 prize for beating Elian's time in the Drift Race a second time
Good Luck Charm - Improves your luck - Received from Andrea after giving her one of each
                 kind of medicine
Suit Hood - Increases max depth by 20M and recover HP at 2X normal rate when stopped -
           Received from Alison after giving her the pirate flag
Full Power Light - Much better illumination - Find the lucky item 10 times in the Salvage Race
Magic Hand - Increases item-grabbing distance by 1.5X - Received from Elian after you locate
            5 brass coins on the Ballena

ELEMENTS
Metal Element - detects metallic objects - Starting equipment
Glass Element - detects glass objects - Received from Drug Store to find acetic acid
Wood Element - detects wooden objects - Received from Stand Man when he asks for your
              help
Clay Element - detects clay and ceramic objects - Prize for winning first Drift Race
Fish Call - attracts nearby fish to you - Received from Calnino after showing him 20 fish
Fish Away - repels most fish - Received from Calnino after showing him 40 fish
Stone Element - detects stone objects - Received from Roberto when you give him one of
               each kind of weapon



XVIII. UPDATE INFORMATION

Version 1.1 - Corrected a few formatting problems; added a list to the section on Auction
House Exclusive Items

Version 1.2 - Added the location of the Jupiter stone marker

Version 1.3 - Added items to the Auction House Exclusive Items list; added Construction List

Version 1.4 - Added the location of the Venus stone marker

Version 1.5 - Added Gear List; updated Auction House Exclusive Items list; updated Edmund
section of swim-through

Version 1.6 - Moved the Classy Chest (B) from Desks to Cabinets; added items to Auction
House Exclusive list

Version 1.7 - Various updates to lists


XIX. FINAL WORDS, CREDITS AND COPYRIGHT

My thanks to the Neoseeker Everblue 2 forum for providing one of the few places to really
exchange useful information on Everblue 2, and to the following contributors to this guide who
posted there:  Nurmipora, for the combination solution to the Infinite Rebreather and for the
location of the memoirs of poet Dan Holdstock; Jeb for help in the location of the elusive oil
lamp treasure item; Tacoma798 for the location of the Jupiter stone marker; Rayajavikk for the
location of the Saturn stone marker and the Venus stone marker; HGamer for finding the Mystery
Screw outside the Salvage Race; and Didier Wittesaele for the classy chest correction and the
addition of Portuguese Pie and Shorthorn to the Auction House Exclusive list.

Copyright: (c) Copyright 2003-2004 Kie Sharku. If you want to use this guide on your site, please
contact me via email at: [email protected].  Please do not change, steal, sell my guide for
profit, or use it in any way, shape, or form other than its primary purpose without receiving
express written permission from myself.  If you would like to contribute to this guide (you will
receive credit), or if you have any questions, corrections, or nice comments, feel free to email
me at the address above or post at the Neoseeker link below.


The Neoseeker Everblue 2 forum can be found at:

http://www.neoseeker.com/forums/index.php?fn=browse_forum&f=57&d=11867