___________ __                             .__
\_   _____//  |_  ___________  ____ _____  |  |
|    __)_\   __\/ __ \_  __ \/    \\__  \ |  |
|        \|  | \  ___/|  | \/   |  \/ __ \|  |__
/_______  /|__|  \___  >__|  |___|  (____  /____/
       \/           \/           \/     \/
________                          __
\_____  \  __ __   ____   _______/  |_
/  / \  \|  |  \_/ __ \ /  ___/\   __\
/   \_/.  \  |  /\  ___/ \___ \  |  |
\_____\ \_/____/  \___  >____  > |__|
      \__>           \/     \/


Eternal Quest for Playstation 2
FAQ
Version 0.4
by Chandlerbing
Wing_pui[at]hotmail[dot]com

This guide was started on: 5th July 2004
This guide was updated on: 29th August 2005


+-+-+-+-+-+-+-+-+-
Table of Contents
+-+-+-+-+-+-+-+-+-

                                     Quick Search
                                         Ctrl+F

Introduction                              [INT1]
Story                                     [STY1]
General Advice                            [GA1]
Advice: Tackling the Dungeon              [TTD1]
Advice: Stat Boosting                     [SB1]
Advice: Experience                        [EE1]
Weapon Types                              [WT1]
 - Thrust Weapons
 - Forked Weapons
 - Hundreds Weapons
Status Ailments                           [SA1]
 - Reversed Conditions
 - Curse
 - Ghost Possession
Final Boss Strategies                     [FBS1]
To Infinity and Beyond!!!                 [TIB1]
Item List                                 [IL1]
Monster List                              [ML1]
Final Words
Legal Info

===============
Version History
===============

Version 0.1
- First release

Version 0.2 (3/8/2004)
- Added more advice regarding Ghost Possession.
- Updated Monster List
- Added more notes on monsters 'Annihilation Revenge'
- Updated Weapon Type section 'Hundred Weapons'

Version 0.3 (28/11/2004)
- Updated Monster List
- New Notes on Bloodsucker weapon attribute

Version 0.4 (29/08/2005)
- Updated/filled in item descriptions.
- Added additional notes to the "To Infinity and Beyond" section.
- Made changes to the "Introduction" section.
- Added "Resurrection" and "Two for One" to the "Monster List" section.
- Added "Credits" section.

=====================================================================
                    I N T R O D U C T I O N              [INT1]
=====================================================================

Eternal Quest is an Action RPG that uses a random dungeon generator to
create ever an experience that will be different every time you play.
This means that no combinations of dungeon maps that the game throws at
you will ever be the same. You might have played the likes of Azure
Dreams or Chocobo's Dungeon on the PSX; both of which are good examples
of RPGs whose attractions lie with the random generated dungeons. In
the latter's case, the gameplay is remarkably similar to that of
Eternal Quest.

There are no cutscenes, FMVs or even opening sequences to this game,
nor are there villages to explore or a world map to make your way
around. You begin the game directly on Floor 1 of the 50 floor dungeon.
Every time you perish or use the Bell of Maria, you return to this
floor to start from the beginning.

Writing a level-by-level walkthrough is nigh on impossible with the
random dungeon generator and the different floor layout each time you
play, but I will try my best to help you cope with the mammoth 50
floors (or is it?) in the game.

====================================================================
                            S T O R Y                      [STY1]
====================================================================

In a world where a terrible war is taking place between Shogun Kagetora
and Realm King Higul, demons and foul beings crop up at an alarming
rate. You play as Gyokuro, a champion of champions ordered to defeat
demons that are arising out an underground shrine beneath the village
of Jinuma.


======================================================================
                    G E N E R A L   A D V I C E            [GA1]
======================================================================


Things to note:

- You begin the game with the Bell of Maria (Bell M) and a Blade. The
Bell M enables you to return to the first floor wherever you are in the
dungeon; doing this will allow you to keep all the items that you may
have found during your trek down. However, you level will reset back to
1.

--------------------------------------------------------------------
Q: How does HP Regeneration work?
====================================================================
A: HP regenerates after taking a certain amount of steps or defending.
After a battle or two, if you are wounded, walk around the area until
your HP fully recovers before moving on to another room or unexplored
area. It's worth the hassle if you don't want a blade stuck in your gut
by a surprise enemy. :)
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: What are Jewels used for?
====================================================================
A: Jewels are special panels that are placed automatically in the local
vicinity when you select the Jewel command on the menu. The green bar
on the top right hand corner indicates how many jewels you have
collected via killing monsters; the higher the bar, the more jewels
that'll be placed on the screen when you select the command. What jewel
panels do is damage the enemy whenever it steps on one. The damage done
is 10HP per step/action. Note that even when enemies are hurt even when
they're merely changing direction (to face you) so take advantage of
that.

Obviously, it would be best to select the command when the bar is
full/near full and when there's a group of enemies waiting to ambush
you. Activating Jewel when the bar is low will only place a measly one
panel on the screen and that's just no good to you.
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: Argh! I died and I lost everything I have!
====================================================================
A: If you ever die in the dungeon, you will be taken back to the first
floor WITHOUT any of the items you found whilst you were down there.
Make saves regularly! This will save you the heartache of losing any
precious objects and weapons you find. Should you die, reset the game
and load up your last save.
--------------------------------------------------------------------

--------------------------------------------------------------------
Q: My weapons keep breaking! What can I do?
====================================================================
A: Weapons use up durability. When you run out of durability, the
weapon will break. Although accessories don't use up durability, they
are vulnerable to breaking, and some enemy attacks are specially
focused on breaking your weapons, armour and accessories, so keep a
watch out for those. These enemies usually have the word "break" in
their names. If you find an item called Repair Book, you can restore
your equipped weapon's durability to the max.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: Ugh! It's so awkward trying to move diagonally! What can I do?
=====================================================================
A: Yet another important factor left out of the dire manual; the R
button is your best friend here. Press and hold onto R to move in
diagonal directions. Also use this to select and target an enemy when
you are surrounded; this also complements well with the Forked Weapons'
diagonal strikes (see below).
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: A group of monsters are chasing me and I won't be able to hold them
off! I don't want to use Bell's M. What else can I do?
=====================================================================
A: If you see a group of enemies heading your way and you feel that you
can't cope with a group attack, save your game and exit. When you
reload the save, you will be placed in a brand new map.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: My inventory's already full. How should I go abouts deciding what's
worth keeping or not?
=====================================================================
A: You can hold a maximum of 24 items in your inventory. This pitiful
amount of space means that you'll be discarding/throwing objects away a
lot. Each item takes up one space, even the same items (with the
exception being the dagger which has its own item count of 99). If you
need to throw stuff away, be constructive; if there are enemies nearby,
chuck worthless weapons (for example) at them so you can at least
inflict some damage instead of simply discarding it on the ground.

To deal with what one should keep or not, I recommend that you have at
least a couple of Vampire Grass or Sweet Grass. Poison and Plague can
be very annoying if you don't have the antidote at hand, and the latter
can suck your HP like there's no tomorrow. Keeping several types of
weapons is a good idea so you can switch between the types to deal with
specific situations. If you plan to take advantage of Reverse
Conditions, Reversed Weeds and Insane Monk's Notes are ideal as well as
adverse effects items such as Snake Grass for when you want to use
them.

The items I don't recommend holding for any lengthy period of time are
the stat builders such as Spheres (HP), Demon Crackers (+1 level),
Resistance Oil (+1 Defence), Blood Wine (+1 Attack) and so on. There's
no point in holding onto them if you're not going to take advantage of
their bonuses.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q: What the hell is up with the Snake Grass? Who in their right mind
would want to poison themselves?
=====================================================================
A: There are two useful things you can do with Snake Grass (and any
other items that give you negative status ailments).

1. Throw these items at enemies as it's possible to inflict negative
statuses on them. In the case of a Snake Grass, you can poison one
enemy unit.

2. More useful in the long run, it can be used for Reversed Conditions.
See sub-section "Reversed Conditions" under the category "Status
Ailments" of this guide for more details.
---------------------------------------------------------------------


====================================================================
A D V I C E   :   T A C K L I N G   T H E   D U N G E O N   [TTD1]
====================================================================

- This one's an obvious one but nevertheless it's an important piece of
advice - Kill every monster you come across. You will need all the
experience points possible.

- Some floors actually have 2 floors. You can take the lift down
(represented by a circular icon on the ground) to another section of
the same floor. Sometimes the exit is down here; sometimes it's not. In
any case, try to visit every avenue and hunt down those bastards for
experience and find items.

- If you have a spear and there are two monsters chasing after you, try
to lure them down a narrow corridor. This way, it'd give you much of a
chance to hit both of them with one strike of the spear.

- Reading the map; pay careful attention to the symbols shown on the
map. Some floors have very awkward colour schemes (very dark, mixed
colours) that may camouflage the objects, herbs and other items making
it hard to spot them without a map.

====================================================================
             A D V I C E   :   S T A T   B O O S T I N G   [SB1]
====================================================================

Spheres are probably the niftiest items in the game. Not only do you
get to heal yourself, they also serve, if used correctly, by giving
permanent HP boosts to your character. The requirement is simple: Use a
sphere whenever Gyokuro is at full energy. Simple. For a standard Black
Sphere, you get 2HP boost to your maximum HP. For a Large Black Sphere,
you get 4HP. And since they are incredibly common items, it wouldn't be
difficult to rack up your HP levels. This could easily be an overlooked
aspect, seeing as the manual mentions nothing about this and common
sense would normally dictate that you oughtn't use a restorative item
when you don't need it. With the HP regeneration in place, doing this
couldn't be any easier. It's best to start as soon as you can and it
will most definitely help you cope with the heavy damage that later
monsters can inflict on you. Raising HP stats up by traditional
levelling up is slow and may give you a lot of trouble later on.

NOTE: Dying or using Bell M will cause you to lose all the stat gains.


====================================================================
                 A D V I C E   :   E X P E R I E N C E   [EE1]
====================================================================

There are a few monsters out there that give out a ton of experience
points for thrashing them. All these monsters can crop up anytime
during the game and aren't restricted to certain floors or whatever.

Living Granite:
---------------
You can identify these as mere rocks and are shown up in red on the
map. Smack them one and these babies will rise up and begin hunting you
down. Towards the beginning of the game, these can be heavy hitting and
one should hurt them from a distance, otherwise they get the first
attack in. I usually use my jewel power for these monsters and lure
them onto each spot, depleting their HP without laying a finger. Later
in the game, the experience isn't so great but in the early stages,
beating them will give you a head start in the levelling up stakes.

Heppil
------
Easiest. Monster. Ever. Put simply, you get a crap load of experience
simply by beating the hell out of them. Heck, they start off by giving
approximately 1500 experience points! Even monsters on the 40-49th
floors don't give out this much. Heppils are also easy to hit, unlike
the likes of cactuars from the Final Fantasy series. If you ever see a
Heppil (they look like bulb insects), be sure to kill it. The
experience gain is simply too good to miss out on.


====================================================================
                     W E A P O N   T Y P E S              [WT1]
====================================================================

The game adopts a grid like system in which you move at the same time
as the enemy. You will need to be aware of the weapons as well as the
positioning of yourself and the enemy to make the most of the
situation. We'll go through it one step at a time. Besides the standard
one hit blade, there are the following types:


Thrust Weapons (Spear)
+-+-+-+-+-+-+-+-+-+-+-

A spear is a thrusting weapon that has a long reach. With this, it is
possible to attack multiple enemies at once. Looking at the picture
below, you can see the possible range you can achieve with a thrusting
weapon. With Gyokuro in the centre, he can hit in 8 different
directions (vertically and diagonally)

G = Gyokuro
X = Enemy
_ _ _       _ _ _       _ _ _
|     |     |     |     |     |
|  X  |     |  X  |     |  X  |
|_ _ _|_ _ _|_ _ _|_ _ _|_ _ _|
     |     |     |     |
     |  X  |  X  |  X  |
_ _ _|_ _ _|_ _ _|_ _ _|_ _ _
|     |     |     |     |     |
|  X  |  X  |  G  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|_ _ _|_ _ _|
     |     |     |     |
     |  X  |  X  |  X  |
_ _ _|_ _ _|_ _ _|_ _ _|_ _ _
|     |     |     |     |     |
|  X  |     |  X  |     |  X  |
|_ _ _|     |_ _ _|     |_ _ _|


Forked Weapons
+-+-+-+-+-+-+-

Forked weapons can also achieve multiple attacks but in a different way
to thrusting weapons. Where thrusting weapons can hurt enemies lined up
in a straight vertical row to the player, forked weapons attack enemies
lined up in a horizontal row in front of Gyokuru. As you can see from
the picture, Gyokuro can attack in 8 position directions that can hit
up to three enemy units at once.
_ _ _ _ _ _ _ _ _
|     |     |     |
|  X  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|
|     |     |     |
|  X  |  G  |  X  |
|_ _ _|_ _ _|_ _ _|
|     |     |     |
|  X  |  X  |  X  |
|_ _ _|_ _ _|_ _ _|

To better illustrate the diagonal strikes:


_ _ _ _ _ _      _ _ _ _ _ _
|     |     |    |     |     |
|  X  |  X  |    |  X  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|
|     |     |    |     |     |
|  X  |  G  |    |  G  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|

_ _ _ _ _ _      _ _ _ _ _ _
|     |     |    |     |     |
|  X  |  G  |    |  G  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|
|     |     |    |     |     |
|  X  |  X  |    |  X  |  X  |
|_ _ _|_ _ _|    |_ _ _|_ _ _|




Hundred Weapons

Hundred Weapons (Area Attack) have a wider sweep than any other weapon
types.
_ _ _ _ _ _
|     |     |
|  X  |  X  |
|_ _ _|_ _ _|
|     |     |
|  G  |  X  |
|_ _ _|_ _ _|
|     |     |
|  X  |  X  |
|_ _ _|_ _ _|


-----------------
Weapon Attributes
-----------------

- Bloodsucker Sword -

Contrary to what the name might suggest, the weapon does not grant you
the power to drain monster HP and absorb it as your own. Swinging the
weapon and/or defeating a monster with a Bloodsucker weapon will cause
your HP to drop by 1.

===================================================================
                  S T A T U S   A I L M E N T S          [SA1]
===================================================================

Names listed in order shown on the menu screen:

----------------------------------------------------------------
|Name       | Symbol)     | Effect                             |
|--------------------------------------------------------------|
|Poison     | Raindrop    | HP gradually decreases             |
|Plague     | Slime       | HP decreases drastically           |
|Fire       | Flame       | Burns causes damage for set time   |
|Paralysis  | Bolt        | Slower movement                    |
|Frost      | Cube        | Movement halted for set time       |
|Necromancy | Skull       | HP of target drops to 1. No exp.   |
|Hesitant   | Cup         | Attack stat drops 20%              |
|Illusion   | Swirl       | Turn invisible                     |
|Insane     | Face        | Defence stat -20%; Attack stat +20%|
|Charm      | Holy cross  | Cannot attack; Defence +100%       |
|Doom       | Heart       | Max HP -50%                        |
----------------------------------------------------------------

CURE: Vampire Grass
     Fat Grass (Heal burns)

                     =========================
                     - The Reverse Condition -
                     =========================

Many items in this game give you positive and negative status ailments.
It's understandable to assume that most gamers wouldn't deliberately
poison themselves or whatever, let alone drop your stats down
drastically. However, with Eternal Quest, things run a little different
to your other RPG titles; the game implements a system called the
Reverse Condition. What this means is that when Reverse Condition takes
place, the negative/positive status will be reversed. Here's a clear
example of what is potentially foolish and turning it into something
that's beneficial in the long run:

* Eat a Doom Vine (Inflicts Doom status - Max HP drops 50%). Let's say
you have 60HP; this will now drop to 30HP.
* Use an Insane Monk Note or Reversed Weed (Reverse Condition).
* HP level is now 90HP. Doom symbol is red to indicate condition
reversed.

As you can see, even if you pick up a seemingly useless item, don't be
so hasty to throw it away. With the above example, the benefit is
obvious and the great thing is it lasts for a very long time... well,
until you die or eat a Vampire Grass. :(

Note that the Reverse Condition can apply to multiple conditions
simultaneously so you can turn a seemingly screwy situation and twist
it to your advantage. Here is the list of status ailments again but
with their Reverse Conditions effects replacing the original effects:

Name      (symbol)     Effect

Poison    (Raindrop)   HP gradually increases
Plague    (Slime)      HP increases drastically
Fire      (Flame)      Burns restore HP for set time
Paralysis (Bolt)       Faster movement
Frost     (Cube)
Necromancy(Skull)
Hesitant  (Cup)        Attack stat + 20%
Illusion  (Swirl)
Insane    (Face)       Defence stat +20%; Attack stat -20%
Charm     (Holy cross) Can attack; Defence -100%
Doom      (Broken Heart)Max HP +50%

REVERSE CONDITION ITEMS: Reversed Weed, Insane Monk's Note

                             =========
                             - Curse -
                             =========

Unlike the other statuses, this one isn't indicted by any symbol. When
cursed, you won't be able to remove any equipment that you have
equipped and/or replace them with anything else. However, with this in
mind, the cursed weapon will not break even if the durability runs out.

CURE: Uncurse Book

                        ====================
                        - Ghost Possession -
                        ====================

Certain monsters will try and possess you. If they do, your level will
increase by 1. However, this also affects HP regeneration. If you
aren't at full HP, HP regeneration whilst being possessed will reach,
at best, 1HP below your max HP level. "Pfft, Is that it?!" you may ask,
but combine this with the fact that you need full HP for the spheres to
give out permanent HP max bonuses, it can be a pain to do so since
you're always at most 1HP below maximum. One way you can tackle this is
to use a sphere to recover all your HP, don't move and then follow up
by using another sphere to gain the bonus. It is a waste of one sphere
though, mind. The only way to get rid of this is to activate the Jewel
command.

= New Notes - Caution! =

When you are on higher levels and the experience required for each
level-up widens, you should especially be wary of what ghost possession
can do. Let's use an example:

Level 45 - Reach 230000 exp
Level 46 - Reach 260000 exp

Now, let's say you current experience is 250000 and you get possessed
and the ghost raises your level to 46. Now, if you cure yourself of
this status, you experience WILL drop down to approx. 230000. As you
can see, the process has caused you to waste your hard earned 20000
experience points and you'll have to fight to raise that much again. It
is entirely possible for you to be going through higher floors without
levelling up due to the fact that you may have been possessed many
times over and the experience points reset to the base of the previous
level. It's easy for forget or ignore this so the point here is for you
to be aware of such. You need as high and consistent a level as you
possibly can without dilly-dallying around too much, and this is the
biggest pitfall that you may unintentionally fall into.


CURE: Activate Jewel command on the menu

======================================================================
               F I N A L   B O S S   S T R A T E G I E S  [FBS1]
======================================================================

It is entirely possible to win this fight without so much of a scratch.
There are respawning enemies that'll appear, thankfully, only one at a
time. The boss doesn't have a long-range attack whatsoever so use this
as your advantage. The spear is the ideal weapon of choice for this
battle. Move one step forward on your first turn; don't bother healing
or faff around with stuff on that first turn, otherwise enemies will
spawn right in front of your ideal positioning. After you make the
first step, the boss will call up an enemy between you and it. With the
spear, you can target and attack both the monster and boss. Keep doing
this and you'll eventually come through. The monsters won't budge as
long as you don't move yourself.

Taking advantage of the Reverse Conditions will make your life a whole
lot easier for a spear user and if you don't have a spear, there are
precautions you could take to make things more manageable. Reversed
Plague condition is a massive help here especially if you're low on
spheres with regards to the rest of the stuff in your inventory. Doom
and Hesitant Reversed are also ideal for maintaining your strength in
the long run. Being able to kill off the minions in 1 or 2 turns is
something you should be capable of dealing with consistently at this
point of the game. Once you beat the hell out of it, enjoy the short
mini ending sequence. The game isn't quite over yet as you will see.

======================================================================
           T O  I N F I N I T Y  A N D  B E Y O N D ! ! !  [TIB1]
======================================================================

Once you beat the final boss, you can continue the quest beyond level
50. You will get a new item on level 51 called a Bell S. What this does
is allow you to travel between levels 1 to 99 anytime you want.
However, there is a catch to this. Using this item to teleport to other
levels means that you lose ALL the items in your inventory except for
the 3 Bell items and your currently equipped stuff. Another thing to
add is that even after you pass the 100 floor mark, using Bell S will
still only allow you to teleport to floors 1-99, so basically it's a
pretty worthless item really.

Once you pass the floor 80 mark, you may find yourself facing monsters
that have two moves per turn. As always, try not to get yourself
surrounded or you will find yourself slaughtered in no time at all.
Anyhoo, Have fun exploring a supposedly never-ending dungeon!


======================================================================
                           I T E M   L I S T               [IL1]
======================================================================


Each item in the game comes with its own description. However, it can
be very difficult to make out what the item actually does without
having to use it to see because of the ambiguity of some of the in-game
descriptions. Here is a list of the items and their effects.

Beans    - Lazy Bean              ??????

Bell     - Bell M                 Warps back to level 1 with items.
        - Bell Z
        - Bell S                 Teleport to levels 1-99.

Books    - King's Book            Monsters lose interest in you.
        - Repair Book            Repair weapon durability to max.
        - Uncurse Book           Uncurse all equipment.

Crackers - Demon Crackers         Increase level by 1.

Grass    - Sweet Grass            Cures poison/plague status.
        - Fat Grass              Cures burn.
        - Snake Grass            Inflicts poison.
        - Vampire Grass          Cures positive and negative statuses.

Map      - Map                    Reveals entire area of current map.

Meat     - Demon Sweetmeat        Increase level by 2.

Notes    - Insane Monk's Notes    Reverse Conditions.

Oil      - Resistance Oil         Increase Defence by 1.

Salves   - Phantom Salve          Random Status ailment.

Sphere   - Black Sphere           Cures little HP/Increase HP max by 2.
        - Large Sphere           Cures many HP/ Increase HP max by 4.

Talisman - Barren Flame
        - Flame of Equality
        - Flame of Order
        - Heartless Flame
        - Miracle Flame          Gives strength boost to enemies.

Tobacco  - Blue Tobacco           Inflicts invisible status.

Tome     - Cursed Tome            Curses your equipment.
        - Tome of Affection      Charm self and nearby enemies.

Vine     - Doom Vine              Inflicts Doom status.

Weed     - Reversed Weed          Reverse Conditions.

Wine     - Blood Wine             Increase Strength stat by 1.
          Resistance Wine        Increase Defence by 1.

====================================================================
                       M O N S T E R   L I S T           [ML1]
====================================================================

There aren't actually many different types of monsters in Eternal
Quest. But what each can do varies and with varying attributes. Insects
and aerial creatures have the tendency to dodge your attacks far more
easily than the other classes; brutes can block using their weapons and
so on.

- Insects -

Chill Bug
Hell Bug                *can inflict Reverse Conditions*
Larvae Bug
Monster Bug
Plague Bug
Poison Bug

- Magicians -

Breaking Disciple
Blizzard Master
Dark Lord of Magic
Dark Lord of Breaking
Dark Lord of Inferno
Dark Lord of Summons
Ice User
Fire Master
Magic Caster
Magic Master
Magic Monk
Summoner Monk
Summon User

- Aerial creatures -

Blazing Wing
Burning Bones
Death Bird
Hellish Fiend
Paralyse Fiend
Sickening Fiend
Treasure Bird
Ultimate Wing
Venom Wing
Winged Bones

- Brutes -

Baron Paralyse
Break Brute
Blazing Monster
Blizzard Titan
Bull Overlord
Flaming Champion
Flaming Demon
Frost Brute
Giant Poisoner
Ice Overlord
Inferno King
Inferno Master
King Bull
King Unparalleled
Massive Minotaur
Master Poisoner
Monster Venom
Pestilent Titan
Plague Brute
Smash Master
Volcanic Overlord

- Spirits -

Fire Fox
Fire Oni
Spirit
Vengeful Ghost

- Other -

Living Granite
Heppil
Hetal

NOTES
=====

"Break" monsters
----------------
There are far more monsters that inflict status ailments on the higher
floors of the eternal dungeon. The "break" monsters are immensely
annoying seeing as their attacks can automatically break a
weapon/armour/accessory without warning, regardless of durability. And
since you cannot identify a particular monster unless you hit them or
they hit you, it's a risky venture sometimes. My advice would be to try
and smack them with a spear or throw a dagger from long distance, and
then to pay attention to the information box for the name of the enemy.

"Burn" Monsters
---------------
Even though it doesn't last long, Burn sucks your HP like crazy. Couple
this with the plague or poison effects and you could fall very quickly
without warning. If you have less than half HP and you don't have a Fat
Grass when a monster inflicts this on you, use a normal or large sphere
to recover quickly. Stop attacking the monster and retreat if
necessary.

"Summon" Monsters
-----------------
If a summon creature summons another summon creature alongside others,
focus on killing the summon monsters before they have a chance to call
for more help. Not quite a big a deal as Break or Burn monsters but
being surrounded is still something you should be wary about when it
comes to these types of monsters.

Explosion
---------
There is a chance that monsters explode upon defeating them.
Unfortunately, there is no way of knowing which monsters do or do not
explode beforehand. You won't be hurt from explosions if you attack
from long-range. However, this shouldn't worry you too much as it is
uncommon for monsters to explode. There are also other nasties that
they may leave behind instead: poison clouds/mist, Ice clouds and so
on. As long as you don't step over these, everything will be just
dandy.

Auto-Resurrection
-----------------
On the higher floors, there is a chance that the monsters you slaughter
will resurrect. You can tell beforehand when this happens when a
monster's corpse doesn't disappear from sight upon defeat.

Two-for-one
-----------
Covered in the "To Infinity and Beyond" section above, you may find
yourself facing some foes that take two turns to your one. At this
point in time, I do not know what directly influences this, whether it
be level-based or the hidden enemy stats.


====================================================================
                        F I N A L   W O R D S
====================================================================

I hope that you, the reader, found this guide and will continue to find
its future updates helpful in conquering (or going as far as one may
go) the game. There's still a lot for me to brush up on, especially
with the items list. It would be incredibly difficult to put in an
equipment list seeing as the vast majority of them don't even have
written names to begin with and are represented each by 3 symbols.
Please refer to the manual in regards to what the symbols stand for.

If there is anyone who can provide information not already covered in
this FAQ or if you have any corrections on any mistakes I may have
made, drop me a line and you can be sure that you'll be credited
accordingly.

=====================================================================
                          C R E D I T S
=====================================================================

- Draco Cracona for Resistance Wine item information.


=====================================================================
                         L E G A L   I N F O
=====================================================================

This FAQ is the sole property of chandlerbing and may not be reproduced
unless it is in its whole form. This FAQ may not be used in
commercial/promotional/profitable transactions. If you wish to post
this guide on your website, please e-mail me for permission first and
you may do so only if I give the permission and as long as nothing is
changed.

Eternal Quest is copyright 2004 by Midas Interactive Entertainment
This guide copyright 2004 chandlerbing