______ _                        _   _____      _
      |  ____| |                      | | |  __ \    (_)
      | |__  | |_ ___ _ __ _ __   __ _| | | |__) |__  _ ___  ___  _ __
      |  __| | __/ _ \ '__| '_ \ / _` | | |  ___/ _ \| / __|/ _ \| '_ \
      | |____| ||  __/ |  | | | | (_| | | | |  | (_) | \__ \ (_) | | | |
      |______|\__\___|_|  |_| |_|\__,_|_| |_|   \___/|_|___/\___/|_| |_|


           O=======================================================O
           |  Guide: Eternal Poison                                |
           | Author: Marc Charbonneau AKA beefybuffalo             |
           | E-mail: beefybuffalo (at) live (dot) com              |
           |Version: 1.0                                           |
           O=======================================================O

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     Legal                               |LE00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright 2011 Marc Charbonneau

This guide is copyright to me, Marc Charbonneau and may be not be reproduced
under any circumstances except for personal, private use. It may not be placed
on any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This guide is only available on:
Gamefaqs.com
Cheathappens.com
Neoseeker.com

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                              Table of Contents
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Legal                                                                     |LE00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Intro                                                                     |IN00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Battle Flow and Game Mechanics                                            |BF00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Before Battle                                                        |BF01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    In Game Commands                                                     |BF02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Stats                                                                |BF03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Weapon and Element Types                                             |BF04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Experience and Combat Tips                                           |BF05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Isapolis                                                                  |IP00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Besek Lay-out                                                             |BK00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Walkthrough                                                               |WT00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Playable Characters                                                  |WT01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thage's Tale                                                         |WT02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Olifen's Tale                                                        |WT03
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ashley's Tale                                                        |WT04
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Rondenium's Tale                                                     |WT05
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Duphoustan's Tale                                                    |WT06
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Final Tale                                                           |WT07
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quick Jump to Tale Requirements and Demon Aura's                          |QJ00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Requirements To Get The Best Endings                                 |QJ01
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Demon Aura's Smashed                                                 |QJ02
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Closing                                                                   |CL00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                     Intro                               |IN00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Hello my name is Marc Charbonneau and this is my third game guide. I chose it
do a guide for this game because I found this game very entertaining and
enjoyed playing it. It been a while since I wrote a guide but I'll do my best
to cover the important parts of the game.

This guide is not going to be a step by step guide through the game simply
because of the nature of the game. When you start getting choices as to the
paths you take it is truly up to you. Although each tale has requirements to
get to the fourth stratum, there is usually no real wrong way to proceed. That
being said I'll be making recommendations with regards to each tale, such as
which paths play to party strengths and which ones are needed to get to the
fourth stratum. Mostly I'll be pointing out weaknesses in the enemies and
different formations I found useful when I played through the game.

Something that should be said is that alot of the smaller non-boss sections of
the guide will seem very similar in how they are written and what strategies
are used. This is because with the exception of one tale the enemies don't
change location, levels or placement. To save loads of time I have instead
applied the strategies used by my main play through tales to the other stories
and only reworked the boss strategies of those tales. The two unlockable tales
have very different set ups so I did all original work for those two. This cut
the amount of games I needed to play through from fourteen (each tale each
path) to five (each tale). For those who care I used Thage's game for Aether
and Purgatory, Olifen for Forest and Sanctuary and Ashley for Desert.

A final note is this guide does contain some spoilers however I have tried to
keep them to a minimum. I don't ever discuss what happens in the cut scenes or
anything like that but some of the boss names can give away the plot, it can't
be avoided. So if you're ready lets get right to it.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  Battle Flow                            |BF00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This game is based on a movement grid system. You have to move your characters
around the field and get within range of enemies to attack them. The size of
the field is always changing so not every field you play is set up the same.
This leads to a lot of strategy in how to advance your party and attack your
enemy. This section will cover everything battle related from the basic
movement to how different attack properties work. Some of this is basic and
covered in the tutorial you played through when you first started the game,
some is a little more complex.
\\\\-----------------------------------------------------------------------////
                                Before Battle                            |BF01
////-----------------------------------------------------------------------\\\\
                                O============O
                                    Deploy
                                O============O
This selects who is going to be involved with the battle. The main party must
always enter and are shown with a red entry mark in their image. Additional
characters can be added to a maximum of seven characters entering battle and
will have a blue entry mark next to their names. You may also enter majin that
have been scribed to your summon list by hitting square to toggle between
humans and majin. Once you select your team you will have to press start to
prepare the entry formation. You can place any character anywhere there are
blue squares to start the battle.

                                O============O
                                   Equipment
                                O============O
Equipment can be changed here if need be. Skills can also be changed on the
weapons. This is really useful between the first part of a boss stage and the
boss itself.

                                O============O
                                  Conditions
                                O============O
This views the conditions for victory or defeat. Defeat is always the death of
the main character and usually the conditions for victory will be vanquishing
all enemies or vanquishing the boss. This will NOT show the conditions for a
secondary objective.

                                O============O
                                   View Map
                                O============O
View Map lets you look at the setup before battle. You can look at enemy
statuses and view where your enemies are on the map.

                                O============O
                                   Lexicon
                                O============O
Lets you view your Lexicon. You can look at previously captured/encountered
majin using this option. It's not really a useful function. Note to unlock the
fifth tale you will have to encounter every type of majin once. It does not
matter what level you encounter them at.

                                O============O
                                   Options
                                O============O
Options lets you change the in game options like cursor memory and attack
animation (the only two I really changed). Turning off attack animations can
save you a lot of time.

                                O============O
                                     Save
                                O============O
You can save your game. Saving here means you can not return to Isapolis when
you load your game here. This is useful for after you set up your battle
formation and equipment in case you do end up with a game over.

                                O============O
                                     Load
                                O============O
Load allows you to load any game on your memory card.

                                O============O
                                    Start
                                O============O
This starts the battle with the current setup.

\\\\-----------------------------------------------------------------------////
                               In Game Commands                          |BF02
////-----------------------------------------------------------------------\\\\
This is the lowdown on how all of the commands work while your out in the
field.
                                O============O
                                   Movement
                                O============O
The most basic action you will be making is moving your character around the
field. To do this you simply select move from the battle menu. The amount of
squares a character can move is set by the move stat and is shown as blue
squares when you select the move command. Move close to enemies to attack and
keep in mind that attacking from the side or from behind gives an increase in
the amount of damage dealt. This applies to both you and your opponents so
watch when and how you move.

                                O============O
                                    Attack
                                O============O
Attacking is the most basic way to defeat your opponents. When you select
attack you must choose which equipped weapon to use. Each type of weapon has a
set range that it can attack in. Your weapons attack range will appear in red
after you choose a weapon to use. Keep in mind more damage is dealt from the
side and from behind the enemy. Short and Long Bows also do more damage the
closer you are to an enemy. There will be more about weapon ranges later. The
attack power of each equipped weapon is also shown on the menu before you
select a weapon.

                                O============O
                                    Skills
                                O============O
Skills can be used to attack from afar (magic) or to add effects to attacks
(like Bleed Attack). Each skill has a set number of times you can use it in a
single battle. These come from two places; the characters own skill pool which
expands by levelling up and the skill you have attached to the characters
equipment. The attack power of the skill is also shown in the menu. The three
types of skill that can be used in battle are active skills, magic and
summoning. Active Skills involve a character and their weapon and usually adds
some kind of status effect or increases the attack power of the weapon. Magic
includes attack, healing and status changing magic and each has its own attack
range and attack power. Summoning allows you to bring a majin into battle but
as an ally. Each majin has a set amount of turns they can appear in battle and
can not use item, cap, open or lead commands. Some have skills like human
characters that can be used in addition to basic attacking. The return command
sends them back to the book and off the field. If a majin dies on the field
they are removed both from your summoning book and from your collection.

                                O============O
                                     Lead
                                O============O
Lead command lets you use stored actions from other characters during your
leaders turn. Two different commands can be stored; Move and Action. Movement
commands are stored when a character does not use the movement command during
their turn. An action command will be stored when a character does not use any
other command during their turn (Attack, Skill, Open, Capture and Item).
Selecting either will allow them to move or take an action during the leaders
turn (you cannot select both). Delayed actions are useful when an enemy moves
into an attack range after the character's last turn and lets them get an
attack in before their next turn. You cannot use both move and action for the
same character even if they did not use either on their turn, you must choose
one or the other. Using any delayed action will negate the combo attack option.

Combo can also be used through the lead command. This allows two characters to
attack an enemy together. Both characters must be in their respective attack
ranges before the leaders turn. Then when combo is selected you will have to
choose an enemy and the two characters to attack it. They will unleash a combo
attack using the weapons they last attacked with. The tale leader can use a
combo attack with another already in range ally as long as they have not taken
any action yet. Using the combo command negates the lead command for move and
action.

                                O============O
                                     Open
                                O============O
Open simply opens a treasure chest on the map ad acquires the treasure. Move
next to a chest on the map to open it.

                                O============O
                                   Capture
                                O============O
After Overkilling a majin they will be bound, stopping them from taking any
actions but leaving them on the field where you performed an overkill. If you
move a character in range of in you can capture a majin and add it to your
collection. Simply select the CAP command and the majin will be captured. Some
large majin require two people to surround the majin and capture it. This is
done by having two characters on different sides of the majin. One character
uses the CAP command and selects an ally in the red squares surrounding the
majin to assist in the capture. It looks roughly like this:

          PP
         PXXP
         PXXP
          FC

Where the X's are the spaces the large majin takes up (4 usually) and F is the
first character using the CAP command. The P's represent anywhere an ally can
be to assist in the capture and C represents the only place you cannot have an
ally assist you (because that is not surrounding the majin). More about
captured majin when you get to Isapolis.


                                O============O
                                     Item
                                O============O
Item will allow you to use an item you have placed into your inventory. Items
can only be used one space away or on the character itself. To move an item
into your inventory you have to transfer them from your stock using the item
menu at Twilights Inn. More on that in Isapolis.

                                O============O
                                    Status
                                O============O
Status lets you look at the current characters status. Using L1 and R1 you can
cycle through both ally and enemy status' to get a better feel of how to
approach enemies. A breakdown of the stats themselves is a little further down.

                                O============O
                                     Wait
                                O============O
Wait has two functions; one is to end your turn and the other is to determine
what direction your character is facing. This is important because side and
back attacks too significantly more damage than forward facing attacks. If you
have not moved or taken any action yet the commands will be stored after you
select wait.

\\\\-----------------------------------------------------------------------////
                                     Stats                               |BF03
////-----------------------------------------------------------------------\\\\
This section will attempt to breakdown how the stats work and how elemental
properties are used.
                                O============O
                                 Basic Stats
                                O============O
Lv. (Level): Shows how far a character has progressed. Maximum level is 30.
HP (Health): Shows how much damage a character can take before being defeated.
ATK (Attack): Shows how much damage will be dealt in battle. Changes based on
what weapon is equipped.
STR (Strength): Shows the characters physical strength, influences ATK.
DEF (Defence): Shows a characters resistance to physical attacks.
VIT (Vitality): Shows a characters natural defence. Influences DEF and HP.
INT (Intelligence): Shows a characters magic power. Influences magic damage.
MDF (Magic Defence): Resistance to magic attacks.
MND (Mind): Shows a characters natural magic defence. Affects MDF.
SPD (Speed): Shows how fast a character is. Affects turn order.
                                O============O
                                 Other Stats
                                O============O
Critical: Shows how often a character will land a critical hit during battle.
Counter: Shows how often a character will counter an attack with one of their
own.
Evade: Shows how often a character will evade an attack.
Move: Shows how many squares a character will be able to move.
                                O============O
                               Attack Properties
                                O============O
There are six elemental properties and three physical properties.

Physical: Indicate level of resistance to Slash, Strike and Pierce attacks.
Positive numbers are resistances and negative numbers are weaknesses.

Elemental: As far as stats go they are the same as physical properties. Each
element has a number representing a resistance (positive) or weakness
(negative) to each element. The letters above the numbers show how strong a
spell cast from that character would be. This directly influences the actual
magic attack power number you see in the battle screen. The letters from
weakest to strongest are E, D, C, B, A, S. Characters that are "good" with an
element generally have from B-S rankings. Some equipment like Seabane,
Flamebane and Stonebane will raise the letter level of an element, thus making
the character stronger with spells of that element. The same goes for enemies,
the higher the letter the stronger their spells of that element will be.

\\\\-----------------------------------------------------------------------////
                            Weapon and Element Types                     |BF04
////-----------------------------------------------------------------------\\\\
                                O============O
                               Weapon Properties
                                O============O
Weapons have three potential attack types:

Swords and Greatswords have the slash property and have an attack range of 1.

Axes, Maces, Hammers, Books and Staffs are all striking weapons and also have
an attack range of 1.

Spears have the pierce property and have an attack range of 1 and 2 meaning it
will hit any and all enemies within the two squares of attack.

Short Bows have an attack range of 2-4 and Long Bows have a range of 2-5. Both
are piercing weapons with their damage being the strongest from two squares
away and weakest from five away. They can not attack an enemy whom is one
square way.

A lot of characters can equip multiple types of weapons. You should try to
equip physical fighters with multiple attack traits to maximize potential
damage output.
                                O============O
                               Magic Properties
                                O============O
There are seven elements in the game:

Pyro attacks are fire based attacks and usually have high amounts of power to
them as well as lots of levels to them (Pyro I-V and Pyrosphere)

Aqua attacks are water based attacks and can inflict the Chill status (Aqua II
and III. They can also be used to heal characters with Cura I (single target)
and Cura II (heals an area).

Terra attacks are Earth attack and can cause Fracture. Terra I, II and III are
the only attacking spells, however Fortify raises physical defence of an area
and Rock Wall provides temporary immunity to physical attacks.

Aero attacks are air based attacks that can cause Bleed (Aero II and
Aerosphere). Other skills include Accelero which raises a characters speed and
Revivo which heals mental statuses.

Malus attacks are dark attacks and cause various status effects. Malus I can
cause Fear, Malus II absorbs some HP, Malus III can cause Disease and Malus IV
can cause Curse. Malusphere blasts an area with a dark attack.

Sacra attacks are light based and Sacra II can cause slow. Sacrasphere hits an
area with a light attack as well. Prayer I and Prayer II heal a single target
and Divnus heals any status condition.

Meta attacks have no element but Meta II and Metasphere can cause confusion to
their targets.

\\\\-----------------------------------------------------------------------////
                          Experience and Combat Tips                     |BF05
////-----------------------------------------------------------------------\\\\
                                O============O
                              Gaining Experience
                                O============O
Your characters will gain experience when they perform an action in battle, so
long as it affects either an enemy or ally. When attacks or spells miss you
don't gain anything nor will you earn and EXP by healing characters with full
health. Something has to change for the EXP to be rewarded. The different ways
to earn

Attacking: Attacking an enemy earns you experience base on how much damage was
done and how strong your character is compared to the enemy. More damage
generally leads to more experience. You won't see much difference in character-
enemy levels until you start a second round so don't worry about it too much.
Spells and combo attacks also give you EXP and overkills give you a boost on
top of the normal amount you would receive.

Receiving damage: Oddly enough when you get attacked YOU receive experience as
well as long as you survive the attack.

Evading: Evading an attack adds a small amount of EXP to your character; if
they counter as well they will receive more.

Healing and buffing: When you use a healing spell your character will get an
experience boost. Healing both HP and status' work as long as something is
actually healed. Again using a spell on a character with full health will not
net you anything. Status changing spells also dish out EXP as long as the
effect is activated. For area attacks like Cura II and Magnusphere as long as
one character in the area receives the status effect or healing your character
will gain their EXP.

Capturing: Using the CAP command will earn the character a small amount of
experience. When capturing large Majin both character will earn EXP on the
capture. It's also good way to level up the healers on your team.

Things that don't get EXP: Missed attacks or failed spells, moving, waiting,
opening chests or using Items.

Some tips for levelling up: Always try to use buff spells even if you don't
need them just for the sake of recieving EXP, this is especially true for
healers like Yuri and Levette. Things like Magusphere and Fortify won't do any
harm if you use them and the healers need all the experience they can get.


                                O============O
                                 Using Majin
                                O============O
After you capture majin you can summon them into battle on your side. This
requires you to Scribe them into your Librum at the Traviola House. Once they
have been scribed you can summon them either at the beginning of battle (not
recommended in most cases) or during battle by a character with the Summon
ability. Majin are best used to replace human allies when they are defeated in
battle. Personally I never used the majin but they are there to help if you
need it. One thing to note if you select return or the majin run out of turns
they will disappear for the rest of the battle but still be in your Librum for
the next one, if they are defeated on the field they disappear form the Librum
and your collection. If you don't think your ally majin will last another turn
have them return so you don't lose them forever.


                                O============O
                              General Combat Tips
                                O============O
Let your team work together against common enemies, one on one battles won't
turn out to well. Use archers and mages to attack enemies from a distance and
have a physical fighter on the front lines.

Thage is Immune to magic but she has a low physical defence and mediocre at
best HP. The key to keeping her alive is keeping her outside of enemies attack
ranges. You will need to keep healing items in your inventory to heal her as
well so stock up early and keep refreshing your inventory.

Olfien and Rondenium are physical front line fighters so keeping a healer
around to them is a must. Sometimes things go wrong and the healer gets Ko'ed
on the field. Keeping a few healing items in your inventory can make all the
difference when things go from bad to worse with these characters.

Items like the Seabane or Stonebane that increase the letter attack power of a
specific magic type (Aqua and Terra respectively) are best used on a character
that already has a B or A ranking in that element, instead of balancing a
character with D or C letter attacking. In this game having one powerful
character is better than having two well rounded ones, plus it makes getting
overkills a lot easier. S level is the highest so if your characters already
have those levels then give it to the next strongest ally.

This is more of a personal taste that a tip but I found majin to be rather
useless, there was nothing they could do that the main characters couldn't.
Frequent use of majin will also take valuable EXP from the human characters so
if you do choose to use them try not to abuse them.

Capture everything you can. It's a lot better to sell them than defeat them in
the field because you unlock items for selling them in addition to getting the
cash. You also can get new skills from them which can only be done from
captured majin.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                 Isapolis                               |IP00
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Isapolis is a city inside besek owned and operated by Count Duphaustan.
Isapolis serves as your parties base of operations with a weapon shop, majin
shop of sorts, a small inn and a mini-game at the bar. Another feature of
Isapolis is the ability to recruit characters to join your party. Not all
people you can interact with will join the first time you talk to them, some
take a while to actually offer to join.
                                O============O
                                Twilights Rest
                                O============O

This is where you can save your game in Isopolis as well as stock the items in
your battle inventory. When you purchase items from the Uzaporium you need to
add them to your battle inventory here. You can also check your status, change
equipment and talk to people you saved in besek.
                                O============O
                                  Uzaporium
                                O============O

The Uzaporium is your one stop shop for everything in Eternal Poison. You can
buy weapons, armour, accessories and items here. All weapons, armour and
accessories have a minimum level that your character needs to be at in to be
able toequip them so keep that in mind when making purchases. You can also
equip spells you have acquired onto weapons here.

The heirloom system is also housed here. Each save file of Eternal poison
contains ten slots that you can save games into. Whenever you sell weapons or
armour that have spells attached to it the game keeps them in a separate chest
of sorts as an heirloom instead of discarding the item after the sale. This
means you can buy back items with spells attached to them. The heirloom system
incorporates all ten save slots and creates one bank of heirloom items to be
shared across those ten save slots. As an example if you sell the armour Silk
with the spell Divinus attached to it in Thages Tale, you could buy it in
Ashleys Tale through the heirloom tab in the Uzaporium. It's basically sharing
between tales and can be useful for getting powerful spells earlier on in the
game.
                                O============O
                                Traviata House
                                O============O

Located at the very top of the stairs this is where you manage your captured
majin. You can sell them for cash and to unlock new items in the Uzaporium
(keep in mind you still have to buy them after you unlock them) or grind them
up for either poison points or a new skill. If you used majin a lot you may
need to grind some up for PP but if you stick to your characters then just get
the skills and items. You can also set any majin you want to use here with ten
being the maximum you can set at once.

                                O============O
                                  Libertine
                                O============O

This is a small bar that houses a mini game called "stones of fate". You can
unlock pictures in the gallery by completing parts of the mini game. If you
really enjoy the artwork in this game this might be worth your while to
complete.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                   Besek                                 |BK00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The main focus of the game occurs in the realm of besek. There are four
stratums with numerous "Steps" between them. These steps each represent stages
that the player must complete in order to reach the end of the tale. One thing
that I found different was that there is no possibility of backtracking in
besek, you only have the option to move forward. Some stratums have crossover
paths which can help you change which area you are in but you still cross over
in a forward motion. Steps may also have Secondary Objectives which are boss
fights that can be unlocked. Each is different and you usually receive a hint
from other characters in your group how to draw the boss out. A little about
each stratum:
                                O============O
                                    First
                                O============O
This stratum has four paths with each one being unique to the first four tale
leaders. The enemies here are basic and should not put up much of a fight.
                                O============O
                                   Second
                                O============O
The second stratum has three areas to explore and is common to all four
leaders. Forest is the leftmost region and has many majin with plant
backgrounds. Aether is the middle area and contains more flying and floating
creatures. Desert is the rightmost path and has more terrestrial majin. Only
Thages story has a requirement in the second stratum and that is she takes the
Aether path as well as capture the Guardian boss at the very end of Aether.
                                O============O
                                    Third
                                O============O
The third stratum has two sections and is common to all five tales (the fifth
tale starts here). Sanctuary contains lighter majin most of which have a dark
weakness. Purgatory has darker enemies with light weaknesses. Thage and Ashley
must take Purgatory to get access to the fourth stratum while Olifen needs to
take the Sanctuary path.
                                O============O
                                    Fourth
                                O============O
This is where the final boss fight of each tale occurs. Each character has a
different set of requirements to get here which are listed in both the tale
guides and the quick jump sections later on.


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                  Walkthrough                            |WT00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

\\\\-----------------------------------------------------------------------////
Characters                                                                |WT01
////-----------------------------------------------------------------------\\\\

-------------------------------------------------------------------------------
Main Characters
-------------------------------------------------------------------------------
Main characters and the story characters and are required to fight in every
battle. They all get class changes and their levels will carry over into the
second play through. Here is a quick overview on them, a better breakdown of
their abilities will be given in their story sections:

Thage: Thage is a dark mage and the leader of her tale. She excels in magical
abilities and can equip books and staffs. She can focus on either fire or dark
magic spells.

Ranunculus: Known as Raki for short he is a majin helping Thage search for the
eternal poison. A physical fighter that can claw and bite his foes and use an
Aero spell. Being a wolf he has very good speed and movement on the field.

Retica: A boy found wandering Besek by Thage who placed the Oath of Obedience
on him. He is an archer that can equip both short and longbows. He learns
healing spells and can focus on Aqua or Dark skills.

Ashley: Ashley is a priestess and the leader of her tale. She is a mixed
fighter that can use maces and staffs as well as light magic effectively.

Glynne: Ashley's childhood friend that accompanies her into Besek. He uses
spears and has awesome speed on the field.

Renya: An archer ordered to accompany Ashley into Besek.

Olifen: The Commander of the Valdian knights and the leader of his tale. He
enters besek searching for Princess Lenarsh, whom he had just married. He uses
epees and shortswords.

Logue: A knight and childhood friend of Olifens who accompanies his commander
into besek. He can equip axes and spears and is a physical fighter.

Marie: A black mage accompanying Olifen. She can use Pyro and Aero skills and
has pretty good speed on the field.

Levatte: A priest sent with Olifen into Besek. He is a white mage that uses
light magic to attack and heal the party. He can equip staffs.

Rondemion: A legendary warrior who enters besek to find Morpheus, the majin he
supposably slayed 25 years before. The leader of his tale, he can equip
Greatswords and Axes.

Duphoustan: A young count who joins Rondemion in his quest for Morpheus. He
uses epees and books and cast a few useful spells.
-------------------------------------------------------------------------------
Recruit-able Characters
-------------------------------------------------------------------------------
Recruit-able Characters are people you meet in Isapolis that are willing to
fight alongside you. Depending on when you meet them, their levels will be
different and unlike main party characters their levels will not carry over
into second round plays. You can pick who fights in different battles.

Ares: A wandering Warrior who enters Besek looking for thrills. She can equip
Swords and spears at a later level. She is a physical fighter with lots of
speed but low defense.

Irena: An archer looking to assist people within Besek. She knows some healing
magic as well.

Stein: A dark priest who excels with Malus and Aqua skills and can also summom
majin. He uses books, staffs and maces.

Yuri: A white mage that uses light magic to attack and heal the party. Low HP
and defense.

Nena: A young girl who has a hatred for the majin. She uses Malus skills and
uses books to attack.

Alexi: A General in the Valdian Army. He uses axes and hammers to attack.
Physical but very slow.

Komuri: A wandering warrior who is looking for work. He can use swords and
maces, nothing special about his stats.

Vivian: A Stag soldier looking for a fugitive in besek. She can use Epee's and
Librums and has a decent magic repertoire.

Velnor: Another Stag solider also looking for a fugitive. He uses Long and
Short Bows.

Konna: There are three Koona characters you can recruit, but they are not
useful at all. Feel free to use them, I didn't.

\\\\-----------------------------------------------------------------------////
Thage's Story                                                             |WT02
////-----------------------------------------------------------------------\\\\
Thage: Thage is a Black Mage and the leader of her tale. She is completely
immune to magic, both from friend and foe. The only way to heal her is with an
item and she will take no damage from enemy magic. This has its advantages
because she is also a distance fighter with many spells to cast at foes from
afar. She does have low HP and defence so she can't last long taking physical
hits. She can equip both Books and Staffs and although they are both strike
affiliated you can add different spells to them. Thage will get her class
change at level 11 and can choose from Hellcaster or Flameweaver. Hellcaster
focuses on dark magic and melee power while Flameweaver focuses on Fire magic
but decreases melee power.

Raki: Raki is amazingly fast and a good physical fighter, which makes up for
the fact he can not equip and weapons or armour. He can equip accessories and
he does get a lot of passive abilities like Evades and Criticals that normally
go in armour slots so not all is lost. His claw attack is a slash attack and
his bite is a pierce attack which adds versatility on the front line. He gets
his class change at level 10 and can choose between Windrunner or Stormseer.
Windrunner gives him more speed, movement and passive abilities like evades.
Stormseer raises his attack and gives him more active abilities.

Retica: Retica is an archer and a decent healer (at least until his class
change). He can equip short bows and long bows after his class change. He has
low magic defence and decent physical stats. He will get his class change at
level 12 and can select either Dark One or Serene One. Dark One focuses on
Malus skills and allows Retica to summon while Serene One focuses on Aqua
skills and support magic.

O=============================================================================O
                                First Stratum
O=============================================================================O
The first three stages in this stratum are pretty straight forward. Raki will
be your physical fighter, Thage is your mage and Retica will be your healer
until you can add Yuri to your party. You are going to want to overkill and
capture all the majin you face off against here, they have low overkill rates
and you can start collecting skills and items from them. When you arrive in
Isapolis try to pick up a couple extra characters if you can. Yuri is the most
important so you have a second healer in your party.

                             *******************

First Step: 6 Enemies
Treasure Chest: Bard (Ring)
Raki's bite attack is effective against everything here so abuse that. Have
Thage cast Pyro I on the Caprus' after Raki bites them to guarantee an
overkill. Retica should hang back and heal Raki using Cura I when his health
gets down. The Pyromotes are the only majin that will do any damage to Raki
(40ish with Pyro I). This should be an easy fight.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Clergy (Armour)
Have Thage move up the left side and attack the Caprus with Pyro's while Raki
and Retica take on the Pyromote to the right. If the nightwalkers start
attacking take them out to, then meet up in the middle and finish off the rest
of the majin.

                             *******************

Third Step: 8 Enemies
Tresure Chest: None
Your going to have to keep everyone together as you move forward in this part.
Don't worry about not capturing a few of the majin because they can surround
you and cause lots of damage while you would be setting up an overkill. The
Velox have bows so keep an eye on Thage since they can hit her at a distance
now. If Thage has learned Malus II already use it to help recover some health
as well as damage majin.

Third Step Boss: Moon Belator, 8 additional Enemies
Demon Aura: Pierce Attack
The first thing you should notice is that you go back to the pre-battle screen
before the fight begins. This means you can change you equips and save your
game. Also any characters who died in the last round are back and the whole
party is at full health, basically a new round of play. It should go without
saying but your best chances at capturing this boss is to eliminate all the
other enemies before you even start on the boss. Have Retica and Raki start
going up the left side and send Thage up the right. If you got Yuri already
have her hang around behind Raki to keep his health up. Thages Malus attacks
work wonders on the Dawnwalkers and Pyro I and II will bring down most of
everything else. The Demon Aura on Moon Belator must be broken using a Pierce
attack which both Raki and Retica have. The best way to overkill him would be
to have Raki and Retica use a combo attack once his HP is really low.


O=============================================================================O
                                   Valley I
O=============================================================================O
This fight puts you up against Morpheus and 7 other majin. Nothing in this
battle can be captured so no need to set up overkills. Now this battle can be
fought one of two ways. You can either split the party in two and attack from
both sides or just take your party up the middle. Between Thage and Raki you
should have enough brute force to power your way up the middle so I would go
with that. Have Yuri try to keep up with Raki and have Retica attack from a
distance while staying close to Thage. Morpheus himself has no Demon Aura but
he does have Malus III and Primal Slash, the latter of which could potentially
take Thage out in 1-2 turns. Keep Thage out of Morpheus' range if possible and
you should do fine.
O=============================================================================O
                                Second Stratum
O=============================================================================O
For the second stratum there are three paths you can take; Forest (left),
Aether (middle) and Desert (right). Each of these three paths have different
mosters, set ups and bosses. Thage's story requires that you fight Arkanos
which is the boss of the fourth step on the Aether path. This means our path
should take us down Aether. It is possible to cross over from another path but
the party does fairly well in Aether, especially if you chose Hellcaster for
Thage.

I would recommend you update your equipment for the next area, the majin are
getting stronger and you need to be prepared. Hopefully you can pick up either
Stein or Ares in the next few stages because you will need some stronger
characters. Komori and Neena are also pretty good if you can't get the other
two.

------------------------------------Forest-------------------------------------
First Step: 9 Enemies
Treasure Chest: Hermit (Librum)
I would start by going to the right and defeating the Thiefler before he gets
to the treasure chest. You could split the party and send a few after the
Caprus and Gladelash, both of which are weak to fire. Actually all the enemies
are weak to fire so just let Thage go nuts and you shouldn't have a problem.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Staff (Staff), Punisher (Greatsword)
Everything but the Acrida are weak to fire and all but the Gladelash are weak
to slash. Thage and Raki are great here, as is Ares if you can get her. You
will need to capture one of the two Acrida to draw out the boss here.

Second Step Boss: Manti Gigas, 7 additional enemies
Demon Aura: Strike Attack
To start the battle with this boss you must capture an Acrida during the first
part of this battle. Getting to the boss is the harder part of this battle. It
is probably easiest to just drive up the middle with fire attacks and slash
attacks. The Jade Sylph's can be taken out with Sacra or Malus magic so Thage
and Stein are useful there. When you actually get to Manti Gigas you will need
to use a strike attack to break his demon aura, which Thage conveniently has.
From there use strikes and any Aero attacks you have to bring him down. Use a
combo attack to get the 100 Overkill you need or Thages's Last Rites Skill if
you have it.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Novice (Librum), Teardrop (Item)
Once again everything here is weak to fire. Thage can handle everything here
with ease.

Third Step Right: 10 Enemies
Treasure Chest: Studded (Light Armour), Miracle (Item)
Nothing noteworthy here except that the gripnors are stronger and weak to fire
and strike. If you have a strong striker they could be real useful here,
otherwise Thage and Raki will do the trick.

                             *******************

Fourth Step: 9 Enemies
Treasure Chest: Sirloin (Item)
To draw out the boss here you are going to need to capture a Jade Sylph and a
Heefler. There is only one of each so if you mess up an overkill you will need
to reload your file or accept missing the boss. Jade Sylph has picked up an
ability called Release which unbinds a bound monster and restores half of its
HP. Everything except the two you need to catch are weak to fire as usual. I
found that by going left to start it made things easier by clearing out those
enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's
begin advancing on you instead of just sitting there, have Thage take out the
Gladelash's and use strong malus or sacra magic to overkill the Jade Sylph
(which is easy with Thage). When you capture both the boss fight will commence.

Fourth Step Boss: Trinity, 6 additional enemies
Demon Aura: Strong Aero Attack
It's probably easiest to head straight up from where you start and defeat the
first half of the field before the boss. Aranea are new and are mildly weak to
air, fire and pierce and major weak of sacra. The other two types you fought
last round so you should know how to deal with them. The boss itself has a
demon aura that is weak to Wind magic however it needs to be a strong wind
spell. Aero II or Aerosphere are safe bets but you are probably going to need
to attach it to a character though the skills area of the Uzaporium since none
of your lead characters learn it. He knows Pyro II, Terra II and Malus II so
keep an eye on your weaknesses. Use aero magic and pierce attacks to chip his
HP down then finish him with either a pierce combo attack or Air attack from
Olifen. This should not be too hard of a fight. Just make sure you defeat the
Jade Sylph's before you bind this boss because the will release him and you
will have to start again after they do.

                             *******************

Fifth Step: 9 Enemies
Treasure Chest: Bulawa (Mace), Longsword (Sword)
Try to update your party before this battle with new weapons and armour. When
the battle starts split the party into two teams and go down the sides. Avoid
going up the middle because it's easy to get trapped and assaulted there. As
per usual fire is your friend here and don't forget about the release skill
Jade Sylph's have. When you defeat all enemies in this area the boss will show
herself.

Fifth Step Boss: Dahlia Queen,
Demon Aura: Strong Pyro Attack
As usual the keyword is fire. Nothing new here except for the boss of course.
Again you are going to want to kill off the Jade Sylph's before you try to
capture the boss. As far as the boss goes you need a strong fire spell like
Pyro II or higher to break her Demon Aura. Thage can do this with her eyes
closed so it should be no problem. She can attack from up to five spaces away
like a long bow so keep that in mind when you get around to fighting her. Use
your physical fighters to whittle her HP down and have Thage use her strongest
pyro attack to overkill her.

------------------------------------Aether-------------------------------------
First Step: 9 Enemies
Treasure Chest: None
Thage can make quick work of the Cursed Souls (Pyro) and the Jade Sylphs
(Malus) and the Uro Lumen (Malus). The Caprus are the only real challenge and
Raki can cut them up pretty well. Easy first battle for Thage.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Sabatons (Boots), Missionary (Armour)
The goal of this step is to CAPTURE the two Hecta Gigas to trigger the boss
fight. I suggest that you bind them both and continue to fight the rest of the
majin to gain more experience as well as make more captures. Most of them are
weak to fire and/or dark attacks so Thage and Nena should do well here. Give
Nena a Pyro I spell on her weapon to make her even better. Once you capture
both the gigas the boss fight will trigger.

Second Step Boss: Escha Gigas, 8 additional Enemies
Demon Aura: Use an Aqua attack
For this fight I suggest you split the party into two and attack the four
enemies in the bottom corners of the map. By the time you take care of those
four the two Hecta Gigas will have caught up with you so take them out. Watch
your weaker characters health because those Gigas can pack a punch. Once they
are down have your party split in two again and take the two upper corners of
the map. Close in on the boss and he should be no problem, just don't let him
attack Thage or she might not make it through the battle.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Falchion (Sword), Hide Vest (Armour)
Everything here except the two Zyr Phantasm's are at least 50% weak to fire,
Thage should be your main attacker for this stage. Now that doesn't mean
everyone else can't help though. Nena with a few Pyro equips can be useful and
Raki can go to town on the Sprites and Gripnors. The Zyr Phantasm's are weak
against strike attacks so Thage, Komori, Vivian and Nena should use physicals
for them. This stage should be a breeze.

Third Step Right: 10 Enemies
Treasure Chest: Shell Mail (Armour), Hide Vest (Armour)
Pretty Much the same here, everything except the Zyr's are weak to fire. Raki
and Retica should handle the Aethon's since they are also weak to pierce.
Nothing difficult here.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Ring (Armour), Silk (Armour)
For the second objective you need to defeat everything except the Aquamote,
which is not as easy as one might think. You will need to withstand his three
Aqua I's and 2 Aqua II's while dealing with other majin. In addition to this
the Jade Sylph's have picked up a move called Release which free's a bound
majin from the bind status, restoring half its health in the process. It's a
nasty little trick they have but since we have Thage and Nena they should not
last long enough on the field to use it. Try to take them out first, then go
after the rest. I finally got Ares and added her to my party making it Komori,
Ares, Nena and Yuri plus the three tale characters.

Fourth Step Boss: Arkanos, 6 additional Enemies
Demon Aura: Use a combo attack
As usual split your party equally into two. Send One straight forward towards
the Sprite and Laquo and the other group a little to the left to fight the
Sprite and Dawnwalker. Once they are all defeated heal up and move to the left
towards the Boss. Take out the Dawnwalker near him and unleash a combo attack
on him to break the Demon Aura. If you chose the Flameweaver class then Pyro
III will do upwards of 350 damage to Arkanos, if you chose Hellcaster then you
may need to use a combo attack to get over 200 for the overkill.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Stiletto (Rapier), Silk (Armour)
The usual splitting up into two groups applies here as well as the usual
weaknesses to Fire and Darkness. Make sure each group has someone to heal with
because these majin can dish out 100 points of damage per attack. Try not to
get cornered by them and you will do fine. A side note the only way to get the
treasure chest sitting on top of the ledges (contains silk) is to summon your
own Thiefler and have it lockpick the chest. Finish all the majin here to draw
out the boss.

Fifth Step Boss: Armihage, 8 additional enemies
Demon Aura: Dark Magic (Malus II or higher)
First thing is first, to get the proper final ending YOU NEED TO CAPTURE THIS
BOSS. You need his magic to break a Demon Aura on another required boss fight
to get the ending. Now on to the battle don't bother with the three majin
behind you, just send everyone forward towards the boss. The Aethon's won't
last and neither will the Dawnwalker. Both Thage and Nena should know strong
enough magic to break Armihage's Demon Aura. Once it's down blast him with all
kinds of Malus. If you chose hellcaster this should be easy since his Overkill
is only 130. Just make sure you capture him or else your either going to have
to reload or finish the game without getting the real ending. As soon as you
get back to Isapolis SET ARMIAGE TO BE SUMMONED, do it now before you forget.


------------------------------------Desert-------------------------------------
First Step: 9 Enemies
Treasure Chest: Plum Wine (Item), Studded (Armour)
The Caprus are stronger now but still weak to pyro, try to take the first two
out before moving on to the second layer of enenies. The Vespula are also
stronger and weak to water which you may or may not have access to yet with
Ashley or Stein. If not they are not resistant to anything so any attack will
work well here. The Cancer Gigas are probably the biggest problem and that's
just because they hit really hard. If your struggling to win here I suggest
taking another path when you get the chance.

                             *******************

Second Step: 9 Enemies
Treasure Chest: Cleaver (Axe)
Your focus here is with the two Cancer Gigas as you must capture them both
without defeating or capturing anything else. This may look difficult since
there is a Laquo Magus in front of one and a Vespula in front of the other.
You will need to bind them and not capture them, then bind and capture the
Cancer Gigas. When the Cancer Gigas are both killed or captured the boss fight
will trigger.

Second Step Boss: Terranus, plus 6 additional enemies
Demon Aura: Combo Attack
To initiate the battle you must capture or kill the two Cancer Gigas before
capturing or killing any other majin. To break his Demon Aura you will need to
use a combo attack against him. The easiest way to defeat him is to have your
party go straight up the middle and deliver a combo attack, then have your two
strongest melee fighters (probably Raki and Ares or Velnor) attack him until
his health drops and overkill him with another combo attack. The rest of the
party can split up and take out the other enemies around the boss. Try to
either kill or capture the other enemies since you lost a lot of experience in
the first part of this step.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Fey Vest (Armour), Flail (Mace)
You are going to want to tackle each enemy one at a time for this fight. The
Hecta Gigas and the Armatus are physical juggernauts that can add status
effects to their attacks. You want to keep them isolated with the entire party
attacking at once and you should take them down easily. Velox are also a
problem because they can attack from five spaces away and cause bleed status.
The other majin are not powerful at all.

Third Step Right: 10 Enemies
Treasure Chest: Ranseur (Spear), Watchmen (Hammer)
Similar to the left side you are going to want to try and fight each enemy one
at a time. Hecta Gigas and Armatus are going to give you a hard time and Velox
have been replaced with Vespula which are weaker but faster. Keep a healer
close to your physical fighters to make sure you don't lose many.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Scorpion (Short Bow), Cursed Edge (Sword)
As tempting as it may be to split the party up I would advise against it. The
enemies here are all rather powerful and you will need to CAPTURE one of
everything to draw the boss out. You going to want to pick a corner to start
with and work your way around the field. It's time consuming but not nearly as
slow as having to start the battle again because you got cornered. As far as
new enemies go Nightwalkers are weak to sacra and strike, while the Zyr
Phantasm are weak to strike and resistant to everything else except slash. The
Aranea are fast and weak to pierce, great news for Raki and Retica. Once you
capture one of everything the boss will emerge.

Fourth Step Boss: Ignus, plus 6 additional enemies
Demon Aura: Slash, Pierce and Strike Attacks
To initiate this battle you must capture one of every type of majin on the
field. Start by driving right up the middle and taking out the Pyro Mote and
Exo Machina. If any enemies from the sides engage you deal with them but if
none start moving head straight for the boss. Its Demon Aura must be attacked
with a slash, a pierce AND a strike attack before it is broken. Thage and Raki
can handle this on their own os no worries there. Once his Aura is down blast
him with Aqua Attacks if you have any, otherwise just chip away at his HP with
physicals and use a combo attack to overkill him. Feel free to finish off the
other enemies if you bind him successfully.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Spirit (Staff), Jade (Armour)
The key to winning this fight is to defeat the Exo Machina as fast as possible
and use everyone else's piercing attacks on the remaining majin. Raki, Ares,
Velnor, Retica and Irina should have a field day here. The treasure chest with
the Spirit weapon in it is across a lava pit and the only way to get to it is
if you summon your own Thiefler and lock pick it. Not really worth it in my
opinion. Once you kill or capture all the majin the boss will emerge.

Fifth Step Boss: Gergedeus, 8 additional enemies
Demon Aura: Sacra Attack
Once you defeat all the enemies in the last step of the Desert you will
automatically fight this boss. The biggest problem with this fight has nothing
to do with the boss but the other majins formation. When you start the battle
chances are most of the lower majin are going to trap you between them all.
This is one of the few battles where aside from the boss himself you should
just normally kill the majin and not worry about capturing any. You will take
way to many hits otherwise and going the long way around is not practical
because you only have so many turns to break his demon aura before he leaves
the battle. Thage should have either Pyrospheres or Maluspheres by this point
so use themto hit multiple enemies at once. Make sure to keep Thage away from
thebulk of the battle since she cannot take much physical damage. Gergedeus'
Demon Aura is weak to light magic so have a recruitable character or majin
blast him with a sacra spell to break it. Gergedeus' only threat is his fear
status attacks (Malus IV, Fear Attack and Terrastorm). None of his attacks are
truly strong but he does have a lot of HP and an overkill of 140. Once the
normal majin are taken care of this boss becomes pretty easy.

O=============================================================================O
                                  Valley II
O=============================================================================O
This Valley fight pits you against Ashley, Glynne, Reyna and a few other
Priests and Priestesses. Ashley and Glynne have a few status enhancers like
salva and accelero but they will probably wear off by the time you get to them
anyways. You main concern will be defeating the priests before engaging the
characters enemies. Going up the middle can easily get you trapped so either
splitting up or taking the entire party around one side would be the best
options unless you have a lot of -sphere magic to use as crowd control. Reyna
and Glynne will put a decent fight and both will have their special attacks so
watch out for them. I noticed everyone here can be hit with bleed status so if
you give Thage aerospheres she can cause a lot of havoc with them. Once you
deliver the finishing blow on Ashley the stage ends.

O=============================================================================O
                                Third Stratum
O=============================================================================O
To get the proper ending you have to fight the boss on step three of Purgatory
but that path doesn't play to your strengths at all. My suggestion would be to
take Sanctuary for the first two steps and cross over to Purgatory for the
third step (just in time for the boss). This way you get the first two rounds
of majin that are primarily weak to Malus, a skill Thage is well versed in. It
is up to you whether you take all of Purgatory or split it in half.

-----------------------------------Sanctuary-----------------------------------
First Step: 10 Enemies
Treasure Chest: Enchanter (Librum), Wanderer (Hat)
Things start to pick up here and the enemies are getting stronger. For this
fight you start in the bottom left corner so either take the entire party
rightward or take the entire party upward and take out enemies one at a time.
Keep your healers close and ready to the party. Having them wait on their turn
means you can also have them heal on Thage's turn so watch the turn order and
try to plan ahead. As far as weaknesses go the only common one is darkness so
Thage, Stein and Nena could exploit that if you have them. Watch out for the
Lapis Sylph's because they have Cura II and Release (unbinds a bound majin and
restores half its HP). They are weak to light and dark but very resistant to
everything else so try to take them out before you start overkilling anything.
The Cephalocthon are weak to fire and have a move called Salva which is a
status effect that recovers 20% of the targets HP each turn for 5 turns. This
gets annoying when your trying to defeat or overkill them. Don't forget that
causing a status like bleed or fracture overwrites things like Salva.

                             *******************
Second Step: 12 Enemies
Treasure Chest: None
To start the battle, have your team set up on both sides of the field and head
up the first set of stairs separately. The team going up the left will need to
defeat the Ocenyx and the team on the right needs to take out the Aqulia near
the top of the map. Re group and heal then decide if you are going to split up
again. If so send one team up top to engage the Unseelie (if it didn't attack
you already) and Lapis Sylph, the other team should go left and take on the
Aqulia and Unseelie on that side. If you decide to keep your team together its
best to take them all around the top because going left will leave you trapped
between five or so majin and you won't last long. From here keep your party
together and finish of the rest of them. The Unseelies are new and weak to
Dark, Fire and Strike. If you keep your team together and don't get cornered
you should do fine. Try setting any majin you caught last round and summoning
them if your characters start dying to balance out the playing field, odds are
those majin are way stronger than most of your party.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Wyrmskin (Armour), Devout (Armour)
Only eight enemies here and the only relatively new one is the Zyr Phantasm
which is 100% weak to strike attacks, normal for slash and stupidly resistant
to everything else (200% fire, air, water, earth). Thage has a decent strike
attack so use it if you want. Compared to the previous two battles this one is
really easy. To draw out the boss you need to capture one of the two Zyr
Phantasm. This can be tricky because they like to hide in the corner where the
treasure chests are and if you overkill them there it is impossible to get a
character to surround them for the Capture so keep that in mind as you battle
them. One you catch one the battle ends and a new one begins.

Third Step Boss: Penumbra, 7 additional enemies
Demon Aura: Light from an Unseelie (Must capture and Set before battle)
Start this battle by sending your entire party to one side of the field, I
favoured the right side more because the Armatus can be defeated easier by
itself. Wipe out the side you go to and then head straight for the boss. The
Garuda on the way is pretty strong and fast but if your whole party is in one
piece it shouldn't be an issue. Once you get to the boss you will have to
summon and unseelie and attack it with light magic to break the Demon Aura.
Thage as a flameweaver can do some serious damage here with her Pyro skills
(Pyro III was doing over 400 damage) so use that to knock his HP down and
eventually overkill him.

                             *******************

Fourth Step: 7 Enemies
Treasure Chest: None
There is nothing new or difficult about this first part. You could split the
team in two and go up the sides but I found it rather easy just to go up the
middle and attack the Zyr Phantasm. Thage and her Malus skills will work
wonders here. Once you defeat all the enemies the stratum boss comes out of
hiding.

Fourth Step Boss: Luxaphel, 8 additional enemies
Demon Aura: Strong Malus Magic
The best way to win this battle is to have the entire party take one side of
the field and defeat all those majin then head straight for Luxaphel. You need
a decently strong malus attack (which Thage should have regardless of your
class change choice) to break his Demon Aura. Once it's down he is weak to all
physicals and malus magic. If you get lucky and one of the Unseelie cast
striking arts on him he wlll be 75% weak to pierce making a Raki and Retica
combo attack devastating. Any combo attack would most certainly get the
overkill you are looking for regardless of the Striking Art. Just make sure to
take out both the Lapis Sylph before you try to bind him, because it really
sucks when they use release on a boss (and yes, that actually happened here).

-----------------------------------Purgatory-----------------------------------
First Step: 10 Enemies
Treasure Chest: None
The enemies really start getting stronger from here on in so keep your party
equipment up to date and items fully stocked. I would keep your entire party
together for this one and start by heading down to fight the Acrida. Both of
the Chiropeteras, a Caer Lumen and an Armatus will eventually join the action
so keep your HP up on all your strongest fighters while you battle them.
Everything except the Armatus are weak to Strike and everything except the
Acrida is weak to Sacra so Ashley will be able to hold her own here. Watch out
for the Cear Lumen because they know the skill release and I'm sure you know
just how annoying it can be. Once you defeat them work your way towards the two
Heeflers and take them out (they are easy) then engage the Acrida and Caer
Lumen. If you are struggling to capture a lot of majin just kill them on the
field and try getting some new equipment in further rounds.

                             *******************

Second Step: 11 Enemies
Treasure Chest: Staff (Staff), Staff (Staff)
Depending on how strong your party is you may want to split them up when you
start this battle. Split them evenly if you choose to do that though with
healers in both parties. The Velox are newish with weaknesses to pyro (Thage)
and sacra and can cause bleed with their attacks. Everyone else has been
defeated before so use the same methods to defeat them as you did last round.
If you are not able to win when splitting the party then keep the party
together and go upwards from the start and make your way around the map like
that.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Clergy (Armour), Jerkin (Armour)
When you start you are going to get trapped in the middle part of this map and
there is no way around it. The three Armatus will box you in and be hard to
take out. Thage's Malus spells will be useful in overkilling the Lapis Sylph
that will work their way towards the middle. The Scytodida are new majin and
will not move unless you get close to them so it's up to you whether you want
to fight them or not. You will need to capture both of the Lapis Sylph to
trigger the boss fight, which is required to get Thage's proper ending. Watch
out for the Release skill when overkilling the Lapis. If you're having trouble
just quickly try to kill off the three Armatus first. Once you catch them the
boss is drawn out.

Third Step Boss: Doom Shade, 7 additional enemies
Demon Aura: Magic from a second Stratum Boss (Armihage)
Doom Shade is required to get the proper ending for Thage. To lure out Doom
Shade you must capture BOTH of the Lapis Slyph in the first battle of step
three. Getting to him is not easy because if you go up the middle the
Aquamotes, Heeflers and the Scytodida on the bottom will trap you. They aren't
that strong and the two Scytodida on the sides wont move so it's probably the
best way to get to Doom Shade. His Demon Aura can be broken with a second
Stratum bosses magic so your going to need so summon Armihage when you are
about to get to Doom Shade and use Sacraspere on him. Once you break his Aura
start hitting him with Sacra Magic and Strike attack and get his HP as low as
possible. His overkill is 360 which may be difficult to reach on your first
playthrough. Your best bet is using your two strongest strikers in a combo
attack with either both characters behind Doom Shade or one character behind
and one at his side. Chances are if you attack him with one person in the front
you won't get the overkill even if you have him at one HP.

                             *******************

Fourth Step: 8 Enemies
Treasure Chest: None
This is a pretty simple battle compared to the last three. Have the entire
party go up the stairs in front of where you start and engage the Velox and
Scytodida. While you are defeating them the two Chiropeters will have joined
the fray so take them both down next. Now you can split the party in two and
take on the two sets of Velox / Scytodida or keep them together and move from
one side to the other. If your having trouble with crowd control split the
party at the beginning and take the two sides first instead of charging up the
middle. When you defeat all of the majin the stratum boss will come out of
hiding.

Fourth Step Boss: King Bellion, 8 additional enemies
Demon Aura: Strong Light Magic
You are going to want to pick a side and take the party up that side. I
normally take the left side, no real reason for it though just like it more.
Defeat the majin on the first side and go straight for the boss. You will need
decently strong Sacra magic to break his Demon Aura so if you still have
Armihage this would be a great time to summon him, if not then you going to
have to equip a sacra spell to Thage before the battle. Once his Demon Aura is
broken just use normal attacks and Sacra magic to bring his HP down. His
overkill is 250 so unless your sacraspheres are hitting for over 270 you are
probably going to need a combo attack to get up there. King Bellion can be
inflicted with bleed status rather easily I found so if you can bleed him down
until his HP is at 1 you will have a lot better chance of overkilling him.

O=============================================================================O
                                Fourth Stratum
O=============================================================================O
Conditions for entry into the fourth stratum are: Defeating or Capturing
Arkanos is Aether (Fourth Step), and Defeating or Capturing Doom Shade in
Purgatory (Third Step).

-----------------------------------Final Boss----------------------------------
The set up for the final boss of this tale is pretty straight forward, two
separate starting paths can be used but I would keep the party close together
on this one and move in a mob instead. Take out at least one side of enemies
before attempting to fight the boss or you will get creamed. There are two
Unseelie, two Chiroptera, two Garuda and two Lapis Sylph in addition to the
boss. Since none of these are new I wouldn't worry too much about capturing
them since the longer the fight goes on the worse it will get for your party.

The final boss itself has 2000HP and cannot be captured. His attacks include
Pyrosphere, Pyro III, Sacraspire, Fire Attack and Light Attack. He has a Demon
Aura that can only be broken using Thage's Last Rites skill. You are going to
want to keep your strongest characters alive as long as possible because Thage
can't really go one-on-one with the boss all that well. Raki and Ares have
piercing attacks which will help against his weakness and Malus attacks will
damage him decently as well. The only real threat is the Lapis Sylph because
they have Release, Salva and Cura II. If they use Salva on the boss wait out
the five turns before attacking because he will recover 400HP per turn which
makes it that much harder to defeat him. Once you defeat all the other majin
the boss will go down real easily.

Once you defeat him this tale will end and the opportunity to create a clear
game save file occurs. You will be able to replay this tale by loading the
clear game file, doing so will carry over all your main party character levels
and equipment. The recruit-able characters levels will not transfer however.
With that we will move on to Olifen's Tale, which is unlocked when you finish
one story with the proper ending.

\\\\-----------------------------------------------------------------------////
Olifen's Story                                                            |WT03
////-----------------------------------------------------------------------\\\\
Olifen: Your tale leader is a physical fighter. You are going to have a harder
time keeping him alive for two reasons; one is that he is a close combat
fighter and two being that your party generally sucks at healing until you get
up Yuri which for me has never been before the second stratum. The best thing
about Olifen is that he has two types of physical attack; Slash and Pierce. He
gets his class change at level 12 and you can choose Templar or Avenger.
Templar focuses on melee attacks while Avenger focuses on Magic. Since he is
one of the front line fighters I would suggest Templar but it's up to you.

Logue: Logue is slow and terrible against magic. You will need to keep him
under Accelero to make him useful. Again another front line fighter, his
attacks do decent damage and carry the strike attribute. He will need healing
after most magic attacks which as I already said is not good until you get to
the second stratum. His class change is at level 12 and can focus on defense
and physical resistances with Enlightened or Attack and mental statuses with
consumed. I'd go for the attack but it really doesn't matter. I picked the
Consumed option and he was able to equip spears afterwards so that might be a
factor in your decision as well.

Marie: Marie is your magic caster and she is probably the highlight of this
party. Her speed picks up quite a bit and if you choose crimson mage for her
class change her magic and fire element power will be through the roof. Marie
and Olifen carry this team through the second and third stratums. Her class
change is at level 13 and can choose Crimson Mage which focuses of fire magic
and Intelligence or Pale Mage which focuses on Speed, Evasion and casting
Frequency. I strongly suggest crimson mage as it makes her the most powerful
spellcaster in the game.

Levatte: Levatte is in my opinion the worst character in the game, he is
supposed to be a white mage but he can't heal for his life. His Sacra magic is
only useful in the first couple stages and his physical abilities aren't worth
talking about. His class change is at level and to be completely honest I
didn't even get it until my second play through with Olifen. Anyways you can
choose between

O=============================================================================O
                                First Stratum
O=============================================================================O

The first few stages in this tale can get pretty difficult. The key to
surviving is to keep the party moving close to each other and staying close to
Levatte to stay healthy. This is especially important for Marie and Olifen. If
Levatte dies you are going to have to use items so make sure to stock up on
them when you visit Isapolis. Another tip is to use Logue as a target and have
the majin attack him first. To do this get within a majin's attack range and
they will come to you. This will give Olifen and Marie a chance to get the
first strike on some of the Majin you encounter. The Stratum Guardian will
emerge on the third step after you have defeated all the enemies there.

First Step: 7 Enemies
Treasure Chest: Medicine (Item)
All of the enemies here have weaknesses to strike (Logue) and Fire (Marie) and
five of seven are weak to pierce (Olifen). This map is rather small so I
suggest you keep your party together as much as possible to minimize the
chances of losing a character. Also try to keep out of their attack ranges as
long as possible, making them come to you instead. You can see where they can
move to if you place your cursor over top of an enemy position. Try to capture
as much as you can.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Novice (Librum)
Maybe it's just my file but I was not able to recruit anyone for this fight.
This battle is probably easiest if you keep the party together again. Start
with the majin on the left of where you start and move around the map. Jade
Sylph's are new and have a 50% resistance to all physical elements. Darkness
(which you don't have yet) and light attacks (Levatte) are best against them.
The Cancer Gigas must be captured using the Pincer methods that you saw before
you advanced to this stage.

                             *******************

Third Step: 8 Enemies
Tresure Chest: None
Hopefully you updated your weapons and armour for this stage because it comes
in two parts, one with a major boss at the end. I could have picked up Komori
in Isapolis but I'm not a fan, if you need more people feel free to add him to
your party though. This battle should be done like the others in this Stratum.
Keep the party together and head left from your starting point. The enemies
here are all the same one you encountered before but at level six instead of
three. Just keep checking weaknesses and you should do fine. When you defeat
them all you will meet the boss of this stratum.

Third Step Boss: Kaelrunis, 6 additional Enemies
Demon Aura: Slash Attack
The first thing you should notice is that you go back to the pre-battle screen
before the fight actually begins. This means you can change you equipment and
save your game. Also any characters that died in the last round are back and
the whole party is at full health, basically a new round of play. First thing
to note is the new enemy cursed soul, which is weak against fire and slash.
Marie should have a field day with these guys clearing the majin in the middle
and the top parts of the stage before going for the boss. Don't bother with
fighting the enemy in the bottom corner since you only have a set amount of
turns to break the boss' demon aura. While we are on the topic you need to hit
the boss with a slash attack to break his demon aura and Olifen is the only
character with that type of attack so once you clear the majin in the middle
have Olifen attack him with his sword. Blast him with Pyro II's and slash
attacks and use a combo between Logue and Olifen to attempt to overkill him.
Logue can use Fracture attack as well to lower his physical stats a little.

O=============================================================================O
                                   Valley I
O=============================================================================O
I was able to pick up Irena and Nena but I didn't bother with Nena this time.
Her level was really low (5) and she only knew Malus I which is not useful in
the coming areas. As tempting as it may seem to split the party up I would
advise against it. Keep the party together and drive up the middle keeping
Logue and Olifen on the front lines with Levatte constantly healing them. Have
Marie hang back and cast her strongest spells on the priests and priestess.
When they are defeated or if Morpheus starts attacking you make sure to bring
Olifen back out of the action and have Marie and Logue deal with him. If you
need Olifen to attack remember he probably can not survive two hits from
Morpheus.
O=============================================================================O
                                Second Stratum
O=============================================================================O
For the second stratum there are three paths you can take; Forest (left),
Aether (middle) and Desert (right). Each of these three paths have different
mosters, set ups and bosses. I was able to pick up Stein so my party now
consists of the four lead characters and him, I dropped the others but you
don't need to if you levelled them well. I strongly suggest you take the path
through the forest, it's the easiest way to complete your lexicon since Thage
must go through Aether and Ashley is better suited for the Desert. It also
plays very well to Marie's strengths in Pyro magic.

------------------------------------Forest-------------------------------------
First Step: 9 Enemies
Treasure Chest: Hermit (Librum)
I would start by going to the right and defeating the Thiefler before he gets
to the treasure chest. You could split the party and send a few after the
Caprus and Gladelash, both of which are weak to fire. Actually all the enemies
are weak to fire so just let Marie go nuts and you shouldn't have a problem.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Staff (Staff), Punisher (Greatsword)
Everything but the Acrida are weak to fire and all but the Gladelash are weak
to slash. Marie, Olifen and Ares are going to excel here. You will need to
capture one of the two Acrida to draw out the boss here.

Second Step Boss: Manti Gigas, 7 additional enemies
Demon Aura: Strike Attack
To start the battle with this boss you must capture an Acrida during the first
part of this battle. Getting to the boss is the harder part of this battle. It
is probably easiest to just drive up the middle with fire attacks and slash
attacks. The Jade Sylph's can be taken out with Sacra or Malus magic so Nena
and Stein are useful there. When you actually get to Manti Gigas you will need
to use a strike attack to break his demon aura, which Marie conveniently has.
From there use strikes and any Aero attacks you have to bring him down. Use a
combo attack to get the 100 Overkill you need.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Novice (Librum), Teardrop (Item)
Once again everything here is weak to fire. Hopefully Marie has had a class
change to Crimson Mage so she can really dominate this area.

Third Step Right: 10 Enemies
Treasure Chest: Studded (Light Armour), Miracle (Item)
Nothing noteworthy here except that the gripnors are stronger and weak to fire
and strike. Pyro and striking is the key to victory here.

                             *******************

Fourth Step: 9 Enemies
Treasure Chest: Sirloin (Item)
To draw out the boss here you are going to need to capture a Jade Sylph and a
Heefler. There is only one of each so if you mess up an overkill you will need
to reload your file or accept missing the boss. Jade Sylph has picked up an
ability called Release which unbinds a bound monster and restores half of its
HP. Everything except the two you need to catch are weak to fire as usual. I
found that by going left to start it made things easier by clearing out those
enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's
begin advancing on you instead of just sitting there, have Marie take out the
Gladelash's and use strong malus or sacra magic to overkill the Jade Sylph.
When you capture both the boss fight will commence.

Fourth Step Boss: Trinity, 6 additional enemies
Demon Aura: Strong Aero Attack
It's probably easiest to head straight up from where you start and defeat the
first half of the field before the boss. Aranea are new and are mildly weak to
air, fire and pierce and major weak of sacra. The other two types you fought
last round so you should know how to deal with them. The boss itself has a
demon aura that is weak to Wind magic however it needs to be a strong wind
spell. Aero II from marie is strong enough to break it so you shouldn't have
much trouble there. He knows Pyro II, Terra II and Malus II so keep an eye on
your weaknesses. Use aero magic and pierce attacks to chip his HP down then
finish him with either a pierce combo attack or Air attack from Olifen. This
should not be too hard of a fight. Just make sure you defeat the Jade Sylph's
before you bind this boss because the will release him and you will have to
start again after they do.

                             *******************

Fifth Step: 9 Enemies
Treasure Chest: Bulawa (Mace), Longsword (Sword)
Try to update your party before this battle with new weapons and armour. When
the battle starts split the party into two teams and go down the sides. Avoid
going up the middle because it's easy to get trapped and assaulted there. As
per usual fire is your friend here and don't forget about the release skill
Jade Sylph's have. When you defeat all enemies in this area the boss will show
herself.

Fifth Step Boss: Dahlia Queen, 8 additional enemies
Demon Aura: Strong Pyro Attack
As usual the keyword is fire. Nothing new here except for the boss of course.
Again you are going to want to kill off the Jade Sylph's before you try to
capture the boss. As far as the boss goes you need a strong fire spell like
Pyro II or higher to break her Demon Aura. Marie can do this with her eyes
closed so it should be no problem. She can attack from up to five spaces away
like a long bow so keep that in mind when you get around to fighting her. Use
your physical fighters to wittle her HP down and have Marie use her strongest
pyro attack to overkill her.

------------------------------------Aether-------------------------------------
First Step: 9 Enemies
Treasure Chest: None
Marie can make quick work of the Cursed Souls (Pyro) and Logue and Olifen can
handle the Caprus and Uro Lumen. The Jade Sylph's are weak to Malus and Sacra
attacks so Nena and Stein should handle them.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Sabatons (Boots), Missionary (Armour)
The goal of this step is to CAPTURE the two Hecta Gigas in order to trigger the
optional boss fight. I suggest that you bind them both and continue to fight
the rest to gain more experience as well as make more captures. Most of them
are weak to fire and/or dark attacks so Marie and Nena should do well here.
Give Nena a Pyro I spell on her weapon to make her even better. Once you
capture the second gigas the boss fight will trigger.

Second Step Boss: Escha Gigas, 8 additional Enemies
Demon Aura: Use an Aqua attack
For this fight I suggest you split the party into two and attack the four
enemies in the bottom corners of the map. By the time you take care of those
four the two Hecta Gigas will have caught up with you so take them out. Watch
your weaker characters health because those gigas can pack a punch. Once they
are down have your party split in two again and take the two upper corners of
the map. Close in on the boss and he should be no problem, just don't let him
attack Olifen to much or he might not make it through the battle.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Falchion (Sword), Hide Vest (Armour)
Everything here except the two Zyr Phantasm's are at least 50% weak to fire,
Marie should be your main attacker for this stage. Now that doesn't mean
everyone else can't help though, Nena with a few Pyro equips is strong and
Olifen can go to town on the Sprites and Gripnors. The Zyr Phantasm's are weak
to strike so Marie, Logue and Nena should use physicals for them. This stage
should be a breeze.

Third Step Right: 10 Enemies
Treasure Chest: Shell Mail (Armour), Hide Vest (Armour)
Pretty Much the same here, everything except the Zyr's are weak to fire so
Marie will dominate again. Olifen should handle the Aethon's since they are
also weak to pierce. Nothing difficult here.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Ring (Armour), Silk (Armour)
For the second objective you need to defeat everything except the Aquamote,
which is not as easy as one might think. You will need to withstand his three
Aqua I's and 2 Aqua II's while dealing with other majin. In addition to this
the Jade Sylph's have picked up a move called Release which free's a bound
majin from the bind status, restoring half its health in the process. It's a
nasty little trick they have but with Stein and Nena they should not last long
enough on the field to use it. Try to take them out first, then go after the
rest.

Fourth Step Boss: Arkanos, 6 additional Enemies
Demon Aura: Use a combo attack
As usual split your party equally into two. Send one straight forward towards
the Sprite and Laquo and the other group a little to the left to fight the
Sprite and Dawnwalker. Once they are all defeated heal up and move to the left
towards the Boss. Take out the Dawnwalker near him and unleash a combo attack
on him to break the Demon Aura. If you chose the Crimson Mage class then Pyro
III will do upwards of 350 damage to Arkanos and be more than enough to
overkill Arkanos.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Stiletto (Rapier), Silk (Armour)
The usual splitting up into two groups applies here as well as the usual
weaknesses to Fire and Darkness. Make sure each group has someone to heal with
because these majin can dish out 100 points of damage per attack. Try not to
get cornered by them and you will do fine. A side note the only way to get the
treasure chest sitting on top of the ledges (contains silk) is to summon your
own Thiefler and have it lockpick the chest. Finish all the majin here to draw
out the boss.

Fifth Step Boss: Armihage, 8 additional enemies
Demon Aura: Dark Magic (Malus II or higher)
Don't bother with the three majin behind you, just send everyone forward
towards the boss. The Aethons won't last against Olifen and neither will the
Dawnwalker. Nena should know strong enough Malus magic to break Armihage's
Demon Aura and you can even equip Marie with some if you created some. Once
it's down blast him with all kinds of Malus. It would probably be easiest to
use a combo attack to overkill him.

------------------------------------Desert-------------------------------------
First Step: 9 Enemies
Treasure Chest: Plum Wine (Item), Studded (Armour)
The Caprus are stronger now but still weak to pyro, try to take the first two
out before moving on to the second layer of enenies. The Vespula are also
stronger and weak to water which you may or may not have access to yet with
Ashley or Stein. If not they are not resistant to anything so any attack will
work well here. The Cancer Gigas are probably the biggest problem and that's
just because they hit really hard. If your struggling to win here I suggest
taking another path when you get the chance.

                             *******************

Second Step: 9 Enemies
Treasure Chest: Cleaver (Axe)
Your focus here is with the two Cancer Gigas as you must capture them both
without defeating or capturing anything else. This may look hard considering
there is a Laquo Magus in front of one and a Vespula in front of the other. You
need to bind them and not capture them, then bind and capture the Cancer Gigas.
When the Cancer Gigas are both killed or captured the boss fight will trigger.

Second Step Boss: Terranus, plus 6 additional enemies
Treasure Chest: Cleaver (Axe)
Demon Aura: Combo Attack
To initiate the battle you must capture or kill the two Cancer Gigas before
capturing or killing any other majin. To break his Demon Aura you will need to
use a combo attack against him. The easiest way to defeat him is to have your
party go straight up the middle and deliver a combo attack, then have your two
strongest melee fighters (probably Olifen and Logue) attack him until his
health drops and overkill him with another combo attack. The rest of the party
can split up and take out the other enemies around the boss. Make sure to
either kill or capture the other enemies since you lost a lot of experience in
the first part of this step.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Fey Vest (Armour), Flail (Mace)
You are going to want to tackle each enemy one at a time for this fight. The
Hecta Gigas and the Armatus are physical juggernauts that can add status
effects to their attacks. You going to want to keep them isolated with the
entire party attacking at once and you can take them down easily. Velox are
also a problem because they can attack from five spaces away and cause bleed
status. The other majin are not powerful at all.

Third Step Right: 10 Enemies
Treasure Chest: Ranseur (Spear), Watchmen (Hammer)
Similar to the left side you are going to want to try and fight each enemy one
at a time. Hecta Gigas and Armatus are going to give you a hard time and Velox
have been replaced with Vespula which are weaker but faster. Keep a healer
close to your physical fighters to make sure you don't lose many.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Scorpion (Short Bow), Cursed Edge (Sword)
As tempting as it may be to split the party up I would advise against it. The
enemies here are all rather powerful and you will need to CAPTURE one of
everything to draw the boss out. You going to want to pick a corner to start
with and work your way around the field. It's time consuming but not nearly as
slow as having to start the battle again because you got cornered. As far as
new enemies go Nightwalkers are weak to sacra and strike, while the Zyr
Phantasm are weak to strike and resistant to everything else except slash.
These can both be handled by Logue with another party member healing or taking
the damage for him. The Aranea are fast and weak to pierce, great news for
Olifen. Once you capture one of everything the boss will emerge.

Fourth Step Boss: Ignus, plus 6 additional enemies
Demon Aura: Slash, Pierce and Strike Attacks
To initiate this battle you must capture one of every type of majin on the
field. Start by driving right up the middle and taking out the Pyro Mote and
Exo Machina. If any enemies from the sides engage you deal with them but if
none start moving head straight for the boss. Its Demon Aura must be attacked
with a slash, pierce AND strike attack before it is broken. Olifen and either
Logue or Marie can deal with that. Once his Aura is down blast him with Aqua
Attacks, Stein has some. Feel free to finish off the other enemies if you bind
him successfully.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Spirit (Staff), Jade (Armour)
The key to winning this fight is to defeat the Exo Machina as fast as possible
and use everyone else's piercing attacks on the remaining majin. Olifen, Ares,
and Irina should have a field day here. The treasure chest with the Spirit
weapon in it is across a lava pit and the only way to get to it is if you
summon your own Thiefler and lock pick it. Not really worth it in my opinion.
Once you kill or capture all the majin the boss will emerge.

Fifth Step Boss: Gergedeus, 8 additional enemies
Demon Aura: Sacra Magic
Once you defeat all the enemies in the last step of the Desert you will
automatically fight this boss. The biggest problem with this fight has nothing
to do with the boss but the other majins formation. When you start the battle
chances are most of the lower majin are going to trap you between them all.
This is one of the few battles where aside from the boss himself you should
just normally kill the majin and not worry about capturing any. You will take
way to many hits otherwise and going the long way around is not practical
because you only have so many turns to break his demon aura before he leaves
the battle. Gergedeus Demon Aura is weak to light magic so have Yuri or maybe
Levette blast him with a spell to break it. Gergedeus' only threat is his fear
attacks (Malus IV, Fear Attack and Terrastorm). None of his attacks are truly
strong but he does have a lot of HP and an overkill of 140. Once the normal
majin are taken care of this boss becomes pretty easy.

O=============================================================================O
                                  Valley II
O=============================================================================O
This fight pits you against Rondemion and the priests and priestesses of the
valley. Now as far as the fight goes you could rush up the middle of the field
but the majin would swarm you and Rondemion is pretty strong so your best bet
is to split into two sides and work your way into the center from the side
openings. When fighting the priest types use any -sphere magic you have when
they get close together. While it may not be the strongest magic you have but
hitting multiple enemies' helps a lot more, especially since you can't capture
anything here. Watch out for their Sacraspheres because they can cause confuse
and that is not a good status to have in a battle like this. Rondemion is a
strong physical fighter however if you are able to defeat all the other majin
you should have no problem defeating him. Just keep Olifen back until he uses
heroic slash because it is quite powerful.

O=============================================================================O
                                Third Stratum
O=============================================================================O
You have two choices in the third stratum; Sanctuary and Purgatory. As the
names might suggest one is a path full of light based majin and the other is
filled with dark based majin. For Olifen's story to get the proper ending you
have to fight the boss in the third step of Sanctuary. You can take purgatory
and cross over after the second step if you wish but since your party has no
real strength with light or dark magic it's probably easier just to stick with
sanctuary the whole way. My party was Olifen, Marie, Logue, Levatte, Ares,
Stein and Yuri however only Olifen and Marie were above level 13 (They were
both at 20). If you find yourself in a similar position it might be better to
start summoning majin in battle if you have not started already, since their
levels will be higher as you go along.

-----------------------------------Sanctuary-----------------------------------
First Step: 10 Enemies
Treasure Chest: Enchanter (Librum), Wanderer (Hat)
Things start to pick up here and the enemies are getting stronger. For this
fight you start in the bottom left corner so either take the entire party
rightward or take the entire party upward and take out enemies one at a time.
Keep both your healers close and ready. Having them wait on their turn means
you can have them heal on Olifen's turn so pay attention to the turn order and
try to plan ahead. As far as weaknesses go the only common one is darkness so
Stein and Nena could exploit that if you have them. Watch out for the Lapis
Sylph's because they have Cura II and Release (unbinds a bound majin and
restores half its HP). They are weak to light and dark but very resistant to
everything else so try to take them out before you start overkilling anything.
The Cephalocthon are weak to fire and have a move called Salva which is a
status effect that recovers 20% of the targets HP each turn for 5 turns. This
gets annoying when your trying to defeat or overkill them. Don't forget that
causing a status like bleed or fracture that it overwrites things like Salva.

                             *******************
Second Step: 12 Enemies
Treasure Chest: None
To start the battle have your team set up on both sides of the field and head
up the first set of stairs separately. The team going up the left will need to
defeat the Ocenyx and the group on the right take out the Aqulia near the top
of the map. Re group, heal and then decide if you are going to split up again.
If so send one team up top to engage the Unseelie (if it didn't attack you
already) and Lapis Sylph, the other team should go left and take on the Aqulia
and Unseelie on that side. If you decide to keep the team together its best to
take them all around the top because going left will leave you trapped between
five or so majin and you won't last long. From here keep your party together
and finish of the rest of them. The Unseelies are new and weak to Dark, Fire
and Strike. If you keep your team together and don't get trapped you should do
fine. Try setting any majin you caught last round and summoning them if your
characters start dying to balance out the playing field, odds are those majin
are way stronger than most of your party (Besides Olifen and Marie).

                             *******************

Third Step: 8 Enemies
Treasure Chest: Wyrmskin (Armour), Devout (Armour)
Only eight enemies here and the only relatively new one is the Zyr Phantasm
which is 100% weak to strike attacks, normal for slash and stupidly resistant
to everything else (200% fire, air, water, earth). Logue and Marie have decent
strike attacks so use them if you can. Compared to the previous two battles
this one is really easy. To draw out the boss you need to defeat all the
enemies (or capture) so it's pretty straight forward. Once they are all
defeated the boss shows itself.

Third Step Boss: Penumbra, 7 additional enemies
Demon Aura: None
Start this battle by sending your entire party to one side of the field, I
favoured the right side more because the Armatus can be defeated easier by
itself. Wipe out the side you go to and then head straight for the boss. The
Garuda in on the way is pretty strong and fast but if your whole party is in
one piece it shouldn't be an issue. Once you get to the boss you will find
something slightly strange, it has no Demon Aura! Marie can do some serious
damage here with her Pyro skills (Pyro III was doing over 400 damage) so use
that to knock his HP down and eventually overkill him. As long as you don't
lose Marie this should not be too hard of a fight.

                             *******************

Fourth Step: 7 Enemies
Treasure Chest: None
There is nothing new or difficult about this first part. You could split the
team in two and go up the sides but I found it rather easy just to go up the
middle and attack the Zyr Phantasm. If you have any Malus skills in your
inventory consider giving them to Marie to help her offense balance out. Once
you defeat all the enemies the stratum boss comes out of hiding.

Fourth Step Boss: Luxaphel, 8 additional enemies
Demon Aura: Strong Malus Magic
The best way to win this battle is to have the entire party take one side of
the field and defeat all those majin then head straight for Luxaphel. You need
a pretty strong malus attack (so hopefully either Stein or Marie have one) to
break his Demon Aura. Once it's down he is weak to all physicals and malus
magic. If you get lucky and one of the Unseelie cast striking arts on him he
wlll be 75% weak to pierce making everthrust do upwards of 500 damage. If not
then a combo attack would most certainly get the overkill you are looking for.
Just make sure to take out both the Lapis Sylph before you bind him because it
really sucks when they use release on a boss (and yes, that actually happened
here).

-----------------------------------Purgatory-----------------------------------
First Step: 10 Enemies
Treasure Chest: None
The enemies really start getting stronger from here on in so keep your party
equipment up to date and items fully stocked. I would keep your entire party
together for this one and start by heading down to fight the Acrida. Both of
the Chiropeteras, a Caer Lumen and an Armatus will eventually join the action
so keep your HP up on all your strongest fighters while you battle them.
Everything except the Armatus are weak to Strike and everything except the
Acrida is weak to Sacra. Watch out for the Cear Lumen because they know the
skill release and I'm sure you know just how annoying it can be. Once you
defeat them work your way towards the two Heeflers and take them out (they are
easy) then engage the Acrida and Caer Lumen. If you are struggling to capture
some of majin just kill them on the field and try buying some new equipment in
further rounds.

                             *******************

Second Step: 11 Enemies
Treasure Chest: Staff (Staff), Staff (Staff)
Depending on how strong your party is you may want to split them up when you
start this battle. If you choose to split up have Marie and Olifen in separate
groups to spread out the attack. The Zerda are newish with weaknesses to pyro
and sacra and can cause bleed with their attacks. Everyone else has been
defeated before so use the same methods to defeat them as you did last round.
If you are not able to win when splitting the party then have the entire party
go upwards from the start and make your way around the map like that.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Clergy (Armour), Jerkin (Armour)
When you start you are going to get trapped in the middle part of this map and
there is no way around it. The three Armatus will box you in and be hard to
take out. Marie's pyrospheres will be useful in crowd controlhere. The
Scytodida are new majin and will not move unless you get close to them so it's
up to you whether you want to fight them or not. You will want to capture BOTH
of the Lapis Sylph to trigger the boss fight. Watch out for the Release skill
when overkilling the Lapis. If you're having trouble just quickly try to kill
off the three Armatus and one Sylph then isolate and overkill the other. Once
you catch both the Lapis the boss is drawn out.

Third Step Boss: Doom Shade, 7 additional enemies
Demon Aura: Magic from a second stratum boss (Armihage, Gergedeus, Dalhia)
To lure out Doom Shade you must capture BOTH of the Lapis Slyph in the first
battle of step three. Getting to him is not easy because if you go up the
middle the Aquamotes, Heeflers and the Scytodida on the bottom will trap you.
They are not that strong and the two Scytodida on the sides wont move so it's
probably the best way to get to Doom Shade. His Demon Aura can only be broken
with a second stratum bosses magic attack. Once you break his Aura start
hitting him with Sacra Magic and Strike attacks and get his HP as low as
possible. His overkill is 360 which may be difficult to reach on your first
game. Your best bet is using your two strongest strikers (mine were Logue and
Marie) in a combo with either both characters behind the Boss or one character
behind and one at his side. Chances are if you attack him with one person in
the front you won't get the overkill even if you have him at one HP.

                             *******************

Fourth Step: 8 Enemies
Treasure Chest: None
This is a pretty simple battle compared to the last three. Have the entire
party go up the stairs in front of where you start and engage the Velox and
Scytodida. While you are defeating them the two Chiropeters will have joined
the fray so take them both down next. Now you can split the party in two and
take on the two sets of Velox / Scytodida or keep them together and move from
one side to the other. When you defeat all of the majin the stratum boss will
come out of hiding.

Fourth Step Boss: King Bellion, 8 additional enemies
Demon Aura: Strong Light Magic
You are going to want to pick a side and take the party up that side. I
normally take the left side, no real reason for it though just like it more.
Defeat the majin on the first side and go straight for the boss. You are going
to need either Yuri or to equip someone with a Sacra II or Sacrasphere spell.
His overkill is 250 so you are probably going to need a combo attack to get up
there. King Bellion can be inflicted with bleed status rather easily I found
so if you can bleed him down until his HP is at 1 you will have a lot better
chance of overkilling him.

O=============================================================================O
                                Fourth Stratum
O=============================================================================O
Conditions for entry into the fourth Stratum are: Defeating or capturing
Penumbra (Sanctuary). That is all you need to get the proper ending.

-----------------------------------Final Boss----------------------------------
The set up for the final boss of this tale is pretty straight forward, two
separate starting paths can be used but I would keep the party close together
on this one and move in a mob instead. Take out at least one side of enemies
before attempting to fight the boss or you will get creamed. There are two
Zerda, two Chiroptera, two Scytodida and two Lapis Sylph in addition to the
boss. Since none of these are new I wouldn't worry too much about capturing
them since the longer the fight goes on the worse it will get for your party.

The final boss itself has 2000HP and cannot be captured. His attacks include
Aerosphere, Sacraspire, Air Attack and Light Attack. He has a Demon Aura that
can only be broken using Olifen's Everthrust skill. Marie needs to stay alive
if you're going to win this battle so watch her health and feel free to
sacrifice some of your weaker characters to draw the damage away from her. The
only real threat is the Lapis Sylph because they have Release, Salva and Cura
II. If they use Salva on the boss wait out the five turns before attacking
because he will recover 400HP per turn which makes it that much harder to
defeat him. Once you defeat all the other majin he will go down real easily.

Once you defeat him this tale will end and the opportunity to create a clear
game save file occurs. You will be able to replay this tale by loading the
clear game file, doing so will carry over all your main party character levels
and equipment. The recruit-able characters levels will not transfer however.
With that we will move on to Ashley's Tale.

\\\\-----------------------------------------------------------------------////
Ashley's Story                                                            |WT04
////-----------------------------------------------------------------------\\\\
Ashley: The Leader of this tale is a hybrid fighter who can use both melee and
magic very effectively. At Level 11 Ashley will get a class change. Prodigy
focuses on a balance between Melee and Magic while Matriarch focuses on Magic
while reducing melee and speed. It's your choice which you take since both are
quite useful, however Matriarch will help significantly in both the desert
section and the purgatory section which are the two paths I suggest you take.

Glynne: Glynne is your short ranger fighter who uses spears. The nice thing
about that is he gets an attack range of two at the very start of the game. He
learns a few Terra spells and Accelero before his class change which can help
keep the parties speed up. Glynne gets his class change at level 12 and can
select mystic or slayer. Mystic will focus on Magic skills while Slayer will
focus on Physical skills. I would suggest Slayer because it amps up his
physical abilities which is what I find I use him for. Going with Mystic is
really only useful if your selecting Ashley as prodigy and even then it is not
that great.

Reyna: Reyna is an archer which can be nice because it puts some space between
her and her enemies. She learns a few Pyro skills before her class change but
they are not all that great. Reyna gets her class change at level 13 and can
focus on fire magic with flametongue or long range attacks and evasion with
Warden. Personally never used her for her magic so warden was the way I went
but as usual it is your call. If you are taking the forest route flametounge
would be a much better choice since most of those majin have fire weaknesses.

O=============================================================================O
                                First Stratum
O=============================================================================O
Ashley's first stratum is unique to her and linear in choices. In addition to
the main party of Ashley, Glynne and Reyna I found that Vivian and Stein were
great characters to use. Vivian has Pyro I which is strong against some of the
enemies and Stein has Malus I and after a few level increases gets Aqua II as
well. It really helps balance out the team at this point.

First Step: 7 Enemies
Treasure Chest: Medicine (Item)
I would start by going leftwards and working your way clockwise after that.
None of these majin are all that powerful and you should have no problem
capturing them. Ashley is going to be your main healer until you can pick up
another person, but at least you know your leader should never die. Remember
that Reyna can attack from anywhere between two and five spaces out in a
straight line and Glynne can hit enemies one AND two spaces in front of him
(when two enemies are behind each other he can hit both with his spear). Keep
your team healed and you will do fine.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Jerkin (Armour)
I was able to add Vivian to my party and it paid off immensely. Have everyone
start going left again but split them up to deal with the two Apis. Vivian and
Reyna have pyro I and Reyna should have Pyro II by now as well which should
easily bring down all of the majin in two or less hits. Watch out for the
Caprus at the top of the field, his attack is similar to Glynne's spear attack
in that it hits for two squares. Other than that just blast everything with
Pyro I and piercing attacks. If you want to split your party up have Reyna and
Glynne go one way and Vivian and Ashley the other after the split.

                             *******************

Third Step: 7 Enemies
Tresure Chest: None
I would suggest spending some money and upgrading your main party equipment. I
picked up Nena and Velnor for this stage and they held up pretty good. As far
as the battle goes Aquamotes are new and weak to fire and pierce and Velox are
weak to fire and light attacks. Don't bother going left because you cannot
climb up the ledges on that side, take everyone right and cut through the
majin. This should be a walk in the park. When you defeat them all the boss
will be drawn out.

Third Step Boss: Otakuphant, 6 additional Enemies
Treasure Chest: None
The first thing you should notice is that you go back to the pre-battle screen
before the fight begins. This means you change you equips and save your game.
Also any characters who died in the last round are back and the whole party is
at full health, basically a new round of play. Weaknesses for the majin
surrounding the boss are all over the board so check them out before you
attack. Ashley can one hit KO the Uro Lumen and Nena does wonders against the
Dawn Walkers. Clear the enemies out as best you can before you start attacking
the boss. His Demon Aura is weak against Terra magic which Glynne conveniently
has. Vivian also learns Terra II if something happens to Glynne before you get
to cast it on the boss. To capture him you need to overkill him by 100, the
easiest way to do this is have two characters perform a combo on him after you
get his HP as close to 1 as you can. I used Glynne and Vivian with pierce
attacks and I just barely got it. If you upgraded Reyna's weapon it might be
easier with Reyna and Glynne. This is one of the hardest first stratum bosses
to capture the boss so if you don't get it don't worry too much about it. If
need be you can always return here on a second tale when you characters are
much stronger.

O=============================================================================O
                                   Valley I
O=============================================================================O
The Valley between stratums pits you against Morpheus, a legendary majin said
to be slain by the hero Rondemion years ago. He will be accompanied by 3
priests, 3 priestesses and an acolyte. The priests are weak to everything
except Sacra, the priestesses are weak to physical attacks and malus and the
acolyte is weak to strikes and magic except sacra. I suggest picking one side
of the field and taking your entire team that way clearing enemies as you go.
Nothing in this stage can be captured so no need to overkill anything. As far
as Morpheus goes he is quite strong and has Malus III, Primal Slash which is a
very strong slash attack and Critical II which raises his critical hit rating
20%. You're going to want to use your entire party to attack him except for
Ashley. Her weakness to both Malus and Slash puts her in a lot of danger if he
decides to attack here so try to keep your distance. His only weakness is to
strike attacks so Stein and Vivian's book attacks work well here, as well as
Ashley's mace if you're feeling dangerous.

O=============================================================================O
                                Second Stratum
O=============================================================================O
For the second stratum there are three paths you can take; Forest (left),
Aether (middle) and Desert (right). Each of these three paths have different
mosters, set ups and bosses. Now because the only requirement to see the good
ending is a boss in the third stratum it truly does not matter which path you
take here. Personally I took the desert path and I found worked fine. I picked
up Ares and added her to my party making it Ashley, Glynne, Reyna, Vivian,
Velnor, Stein and Ares. You could take forest without to much trouble as well.
I would stay away from Aether because it is better explored by Thage and her
group than Ashley. If you're looking to complete your Lexicon you should take
Desert and leave the Forest path for Olifen and Aether for Thage.

------------------------------------Forest-------------------------------------
First Step: 9 Enemies
Treasure Chest: Hermit (Librum)
I would start by going to the right and defeating the Thiefler before he gets
to the treasure chest. You could split the party and send a few after the
Caprus and Gladelash, both of which are weak to fire. Unlike your other two
tales Reyna is not that good with fire, though she can still do some decent
amount of damage to them you are going to have to look to other members of the
party like Ares or Komori to hit them with slash attacks and just normal
attacks.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Staff (Staff), Punisher (Greatsword)
Everything but the Acrida are weak to fire and all but the Gladelash are weak
to slash. Again your going to have to settle for slash and normal damaging
attacks here. It's only going to get rougher from here on in.

Second Step Boss: Manti Gigas, 7 additional enemies
Demon Aura: Strike Attack
To start the battle with this boss you must capture an Acrida during the first
part of this battle. Getting to the boss is the harder part of this battle. It
is probably easiest to just drive up the middle with fire attacks and slash
attacks. The Jade Sylph's can be taken out with Sacra or Malus magic so Ashley
and Stein are useful there. When you actually get to Manti Gigas you will need
to use a strike attack to break his demon aura, which Ashley conveniently has.
From there use strikes and any Aero attacks you have to bring him down. Use a
combo attack to get the 100 Overkill you need or Ashley's Punishment Skill if
you have it.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Novice (Librum), Teardrop (Item)
Once again everything here is weak to fire. If Reyna has taken the flameweaver
class change then this might start getting easier, if not then try to exploit
the minor weaknesses.

Third Step Right: 10 Enemies
Treasure Chest: Studded (Light Armour), Miracle (Item)
Nothing noteworthy here except that the gripnors are stronger and weak to fire
and strike. If Reyna has taken the flameweaver class change then this might
start getting easier, if not then try to exploit the minor weaknesses.

                             *******************

Fourth Step: 9 Enemies
Treasure Chest: Sirloin (Item)
To draw out the boss here you are going to need to capture a Jade Sylph and a
Heefler and there is only one of each so if you screw up an overkill you will
need to reload your file or accept missing the boss. Jade Sylph has picked up
an ability called Release which unbinds a bound monster and restores half of
its HP. Everything except the two you need to catch are weak to fire as usual.
I found that by going left to start it made things easier by defeating those
enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's
begin advancing on you instead of just sitting there, have Reyna and Glynne
take out the Gladelash's and use strong malus or sacra magic to overkill the
Jade Sylph. When you capture both the boss fight will commence.

Fourth Step Boss: Trinity, 6 additional enemies
Demon Aura: Strong Aero Attack
It's probably easiest to head straight up from where you start and defeat the
first half of the field before the boss. Aranea are new and are mildly weak to
air, fire and pierce and major weak of sacra. The other two types you fought
last round so you should know how to deal with them. The boss itself has a
demon aura that is weak to Wind magic however it needs to be a strong wind
spell. Aero II is strong enough to break it so your going to need to equip it
to someone before this battle starts. He knows Pyro II, Terra II and Malus II
so keep an eye on your weaknesses. Use aero magic and pierce attacks to chip
his HP down then finish him with a pierce combo attack. This should not be too
hard of a fight. Just make sure you defeat the Jade Sylph's before you bind
this boss because the will release him and you will have to start again after
they do.

                             *******************

Fifth Step: 9 Enemies
Treasure Chest: Bulawa (Mace), Longsword (Sword)
Try to update your party before this battle with new weapons and armour. When
the battle starts split the party into two teams and go down the sides. Avoid
going up the middle because it's easy to get trapped and assaulted there. As
per usual fire is your friend here and don't forget about the release skill
Jade Sylph's have. When you defeat all enemies in this area the boss will show
herself.

Fifth Step Boss: Dahlia Queen,
Demon Aura: Strong Pyro Attack
As usual the keyword is fire. Nothing new here except for the boss of course.
Again you are going to want to kill off the Jade Sylph's before you try to
capture the boss. As far as the boss goes you need a strong fire spell like
Pyro II or stronger to break her Demon Aura. Reyna should have this regardless
of which class change you took so it should not be a problem. She can attack
from up to five spaces away like a long bow so keep that in mind when you get
around to fighting her. Use your physical fighters to wittle her HP down and
finish her with a combo attack.

------------------------------------Aether-------------------------------------
First Step: 9 Enemies
Treasure Chest: None
Ashley should be able to handle the Cursed Souls and Uro Lumen with Strike
attacks and the Jade Sylph's with her Sacra magic. Nena and Stein could use
malus on the Sylph's as well if you wanted to spread the love around. There is
nothing really effective you can use against the Caprus so have Glynne and
Reyna focus on those two to even out the battle flow. This should not be a
difficult battle for you.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Sabatons (Boots), Missionary (Armour)
The goal of this step is to CAPTURE the both of the Hecta Gigas in order to
trigger the optional boss fight. I suggest that you overkill them both and
continue to fight the rest to gain more experience as well as make more
captures. Most of them are weak to fire and/or dark attacks so Stein and Nena
should do well here. Give Nena a Pyro I spell on her weapon to make her even
better. Once you capture the second gigas the boss fight will trigger.

Second Step Boss: Escha Gigas, 8 additional Enemies
Demon Aura: Use an Aqua attack
For this fight I suggest you split into two groups and attack the four enemies
in the bottom corners of the map. By the time you take care of those four the
two Hecta Gigas will have caught up with you so take them out. Watch your
weaker characters health because those gigas can pack a punch. Once they are
down have your party split in two again and take the two upper corners of the
map. Close in on the boss and he should be no problem, just don't let him
attack Ashley or she might not make it through the battle.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Falchion (Sword), Hide Vest (Armour)
Everything here except the two Zyr Phantasm's are at least 50% weak to fire,
Hopefully you chose flametounge for Reyna so she has a few decent Pyro attacks
to use, if not don't worry about it. Nena with a few Pyro equips is strong and
Reyna and Glynne can tear up the Sprites and Gripnors. The Zyr Phantasm's are
weak to strike so Ashley should use physicals for them. This stage should be a
breeze.

Third Step Right: 10 Enemies
Treasure Chest: Shell Mail (Armour), Hide Vest (Armour)
Pretty Much the same here, everything except the Zyr's are weak to fire. Reyna
and Glynne should handle the Aethon's since they are also weak to pierce.
Nothing difficult here.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Ring (Armour), Silk (Armour)
For the second objective you need to defeat everything except the Aquamote,
which is not as easy as one might think. You will need to withstand his 3 Aqua
I's and 2 Aqua II's while dealing with other majin. In addition to this the
Jade Sylph's have picked up a move called Release which free's a bound majin
from the bind status, restoring half its health in the process. It's a nasty
little trick they have but since we have Ashley and Stein they should not last
long enough on the field to use it. Try to take them out first, then go after
the rest. I finally got Ares and added her to my party making it Stein, Ares,
Nena and Yuri plus the three tale characters.

Fourth Step Boss: Arkanos, 6 additional Enemies
Demon Aura: Use a combo attack
As usual split your party equally into two. Send One straight forward towards
the Sprite and Laquo and the other group a little to the left to fight the
Sprite and Dawnwalker. Once they are all taken out you should heal up and move
to the left towards Arkanos. Take out the Dawnwalker near him and unleash a
combo attack on him to break the Demon Aura. You are probably going to need a
combo attack from two strong melee fighters to get past his 200 Overkill.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Stiletto (Rapier), Silk (Armour)
The usual splitting up into two groups applies here as well as the usual
weaknesses to Fire and Darkness. Make sure each group has someone to heal with
because these majin can dish out 100 points of damage per attack. Try not to
get cornered by them and you will do fine. A side note the only way to get the
treasure chest sitting on top of the ledges (contains silk) is to summon your
own Thiefler and have it lockpick the chest. Finish all the majin here to draw
out the boss.

Fifth Step Boss: Armihage, 8 additional enemies
Demon Aura: Dark Magic (Malus II or higher)
Don't bother with the three majin behind you, just send everyone forward
towards the boss. The Aethons won't last and neither will the Dawnwalker. Both
Stein and/or Nena should know strong enough magic to break Armihage's Demon
Aura. Once it's down blast him with all kinds of Malus. His overkill is only
130 so use a combo attack if you need too, this boss is a pushover compared to
the others.



------------------------------------Desert-------------------------------------
First Step: 9 Enemies
Treasure Chest: Plum Wine (Item), Studded (Armour)
The Caprus are stronger now but still weak to pyro, try to take the first two
out before moving on to the second layer of enemies. The Vespula are also
stronger and weak to water which you may or may not have access to yet with
Ashley or Stein. If not they are not resistant to anything so any attack will
work well here. The Cancer Gigas are probably the biggest problem and that's
just because they hit really hard. If you're struggling to win here I suggest
taking another path when you get the chance.

                             *******************

Second Step: 9 Enemies
Treasure Chest: Cleaver (Axe)
Your focus here is with the two Cancer Gigas as you must capture them both
without defeating or capturing anything else. This may look difficult
considering there is a Laquo Magus in front of one and a Vespula in front of
the other. You need to bind them and not capture them, then bind and capture
the Cancer Gigas. When the Cancer Gigas are both killed or captured the boss
fight will trigger.

Second Step Boss: Terranus, plus 6 additional enemies
Demon Aura: Combo Attack
To initiate the battle you must capture or kill the two Cancer Gigas before
capturing or killing any other majin. To break his Demon Aura you will need to
use a combo attack against him. The easiest way to defeat him is to have your
party go straight up the middle and deliver a combo attack, then have your two
strongest melee fighters (probably Glynne and Ashley) attack him until his
health drops and overkill him with another combo attack. The rest of the party
can split up and take out the other enemies around the boss. Make sure to
either kill or capture the other enemies since you lost a lot of experience in
the first part of this step.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Fey Vest (Armour), Flail (Mace)
You are going to want to tackle each enemy one at a time for this fight. The
Hecta Gigas and the Armatus are physical juggernauts that can add status
effects to their attacks. You want to keep them isolated with the entire party
attacking at once and you should take them down easily. Velox are also a
problem because they can attack from five spaces away and cause bleed status.
The other majin are not powerful at all.

Third Step Right: 10 Enemies
Treasure Chest: Ranseur (Spear), Watchmen (Hammer)
Similar to the left side you are going to want to try and fight each enemy one
at a time. Hecta Gigas and Armatus are going to give you a hard time and Velox
have been replaced with Vespula which are weaker but faster. Keep a healer
close to your physical fighters to make sure you don't lose many.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Scorpion (Short Bow), Cursed Edge (Sword)
As tempting as it may be to split the party up I would advise against it. The
enemies here are all rather powerful and you will need to CAPTURE one of
everything to draw the boss out. You going to want to pick a corner to start
with and work your way around the field. It's time consuming but not nearly as
slow as having to start the battle again because you got cornered. As far as
new enemies go Nightwalkers are weak to sacra and strike, while the Zyr
Phantasm are weak to strike and resistant to everything else except slash.
These can both be handled by Ashley with another party member healing and/or
taking the damage for her. The Aranea are fast and weak to pierce, great news
for Glynne and Reyna. Once you capture one of everything the boss will emerge.

Fourth Step Boss: Ignus, plus 6 additional enemies
Demon Aura: Slash, Pierce and Strike Attacks
To initiate this battle you must capture one of every type of majin on the
field. Start by driving right up the middle and taking out the Pyro Mote and
Exo Machina. If any enemies from the sides engage you deal with them but if
none start moving head straight for the boss. Its Demon Aura must be attacked
with a slash, pierce AND strike attack before it breaks. This means you will
need either a recruitible character like Ares who has a slash attack or you
will need to equip a majin with slash attacks into your Librum and summon it.
Once his Aura is down blast him with Aqua Attacks, Stein has some and if you
chose Matriarch for Ashley she will have a few Aqua III's. Feel free to finish
off the other enemies if you bind him successfully.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Spirit (Staff), Jade (Armour)
The key to winning this fight is to defeat the Exo Machina as fast as possible
and use everyone else's piercing attacks on the remaining majin. Reyna, Ares,
Glynne and Irina should have a field day here. The treasure chest with the
Spirit weapon in it is across a lava pit and the only way to get to it is if
you summon your own Thiefler and lock pick it. Not really worth it in my
opinion. Once you kill or capture all the majin the boss will emerge.

Fifth Step Boss: Gergedeus, 8 additional enemies
Demon Aura: Sacra Magic
Once you defeat all the enemies in the last step of the Desert you will
automatically fight this boss. The biggest problem with this fight has nothing
to do with the boss but the other majins formation. When you start the battle
chances are most of the lower majin are going to trap you between them all.
This is one of the few battles where aside from the boss himself you should
just normally kill the majin and not worry about capturing any. You will take
way to many hits otherwise and going the long way around is not practical
because you only have so many turns to break his demon aura before he leaves
the battle. If Ashley is a level 18 matriarch she will learn sacrasphere which
will go along way with the crowd control here. Gergedeus Demon Aura is weak to
light magic so have Ashley blast him with a spell to break it. Gergedeus' only
threat is his fear attacks (Malus IV, Fear Attack and Terrastorm). None of his
attacks are truly strong but he does have a lot of HP and an overkill of 140.
Once the normal majin are taken care of this boss becomes pretty easy.

O=============================================================================O
                                  Valley II
O=============================================================================O

The second Valley fight pits you against Ashley's Persona. She has a few
sacraspheres, cura II and Salva spells which can really turn this battle ugly
if she starts using them on herself. She knows punishment and for whatever
reason she has dark attack. She has acolytes, priests and priestesses with her
as well so you're going to want to take them out first. The easiest way is to
pick a side and take the entire party down that way and attack everything on
that side of the field. If your party is strong enough you could divide and
conquer as well, jut make sure you can place a strong healer on both sides.
What you don't want to do is drive up the middle because all the enemies WILL
trap you there and have fun with you. Some know sacra II which might inflict
slow on your characters and sacraspheres that have the potential to confuse.

O=============================================================================O
                                Third Stratum
O=============================================================================O

After the valley scene you should know already that you need to find the majin
known as doom shade which is located in the darkest part of Besek. This means
you're going to want to take the right side path known as purgatory. This is
good because helps the party because Ashley is well versed with light magic by
this point. Most creatures are weak to light and aqua.

-----------------------------------Sanctuary-----------------------------------
First Step: 10 Enemies
Treasure Chest: Enchanter (Librum), Wanderer (Hat)
Things start to pick up here and the enemies are getting stronger. For this
fight you start in the bottom left corner so either take the entire party
rightward or take the entire party upward and take out enemies one at a time.
Keep your healers close and ready all the time. Having them wait on their turn
means you can also have them heal on Ashley's turn so watch the turn order and
try to plan ahead. As far as weaknesses go the only common one is darkness so
Stein and Nena could exploit that if you have them. Watch out for the Lapis
Sylph's because they have Cura II and Release (unbinds a bound majin and
restores half its HP). They are weak to light and dark but very resistant to
everything else so try to take them out before you start overkilling anything.
The Cephalocthon are weak to fire and have a move called Salva which is a
status effect that recovers 20% of the targets HP each turn for 5 turns. This
gets annoying when your trying to defeat or overkill them. Don't forget that
causing a status like bleed or fracture that it overwrites things like Salva.

                             *******************
Second Step: 12 Enemies
Treasure Chest: None
To start the battle have your team set up on both sides of the field and head
up the first set of stairs separately. The team going up the left will need to
defeat the Ocenyx and the team on the right take out the Aqulia near the top of
the map. Re group and heal, then decide if you are going to split up again. If
so send one team up top to engage the Unseelie (if it didn't attack you
already) and Lapis Sylph, the other team should go left and take on the Aqulia
and Unseelie on that side. If you decide to keep your team together its best to
take them all around the top because going left will leave you trapped between
five or so majin and you won't last long. From here keep your party together
and finish of the rest of them. The Unseelies are new and weak to Dark, Fire
and Strike. If you keep your team together and don't get trapped you should do
fine. Try setting any majin you caught last round and summoning them if your
characters start dying to balance out the playing field.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Wyrmskin (Armour), Devout (Armour)
Only eight enemies here and the only relatively new one is the Zyr Phantasm
which is 100% weak to strike attacks, normal for slash and stupidly resistant
to everything else (200% fire, air, water, earth). Ashley's punishment attack
is pretty strong so use that if you need. Compared to the previous two battles
this one is really easy. To draw out the boss you need to capture one of the
two Zyr Phantasm. This can be tricky because they like to hide in the corners
where the treasure chests are and if you overkill them there it becomes
impossible to get a character to surround them for the Capture so keep that in
mind as you battle them. One you catch one the battle ends and a new one
begins.

Third Step Boss: Penumbra, 7 additional enemies
Demon Aura: None
Start this battle by sending your entire party to one side of the field, I
favoured the right side more because the Armatus can be defeated easier by
itself. Wipe out the side you go to and then head straight for the boss. The
Garuda in on the way is pretty strong and fast but if your whole party is in
one piece it shouldn't be an issue. Once you get to the boss you will have to
summon and unseelie and attack it with light magic to break the Demon Aura.
Pyro magic is the way to go, though you might need a combo attack to overkill
Penumbra so chip is HP down as low as you can and have two of your three lead
characters go to town with a combo.

                             *******************

Fourth Step: 7 Enemies
Treasure Chest: None
There is nothing new or difficult about this first part. You could split the
team in two and go up the sides but I found it rather easy just to go up the
middle and attack the Zyr Phantasm. If you have any Malus skills in your
inventory consider giving them to a character to help your offense out. Once
you defeat all the enemies the stratum boss comes out of hiding.

Fourth Step Boss: Luxaphel, 8 additional enemies
Demon Aura: Strong Malus Magic
The best way to win this battle is to have the entire party take one side of
the field and defeat all those majin then head straight for Luxaphel. You need
a decently strong malus attack (so hopefully either Stein or Nena have one) to
break his Demon Aura. Once it's down he is weak to all physicals and malus
magic. If you get lucky and one of the Unseelie cast striking arts on him he
wlll be 75% weak to pierce making Crow's Beak very powerful. If not then a
combo attack would most certainly get the overkill you are looking for. Just
make sure to take out both the Lapis Sylph before you bind him, because it
really sucks when they use release on a boss.

-----------------------------------Purgatory-----------------------------------
First Step: 10 Enemies
Treasure Chest: None
The enemies really start getting stronger from here on in so keep your party
equipment up to date and items fully stocked. I would keep your entire party
together for this one and start by heading down to fight the Acrida. Both of
the Chiropeteras, a Caer Lumen and an Armatus will eventually join the action
so keep your HP up on all your strongest fighters while you battle them.
Everything except the Armatus are weak to Strike and everything except the
Acrida is weak to Sacra so Ashley will be able to hold her own here. Watch out
for the Cear Lumen because they know the skill release and I'm sure you know
just how aggravating it can be. Once you defeat them make your way towards the
two Heeflers and take them out (they are easy) then engage the Acrida and Caer
Lumen. If you are struggling to capture a lot of majin just kill them on the
field and try getting some new equipment in further rounds.

                             *******************

Second Step: 11 Enemies
Treasure Chest: Staff (Staff), Staff (Staff)
Depending on how strong your party is you may want to split them up when you
start this battle. If you chose prodigy Ashley can actually take on some of
these majin one on one between her Sacraspheres and her decent attack stats.
Matriach won't have the nice strike damage but the Sacra magic will be strong
if you keep her with a front line fighter like Ares or Glynne. The Zerda are
newish with weaknesses to pyro and sacra and can cause bleed with their
attacks. Everyone else has been defeated before so use the same methods to
defeat them as you did last round. If you are not able to win when splitting
the party then have the entire party go upwards from the start and make your
way around the map like that.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Clergy (Armour), Jerkin (Armour)
When you start you are going to get trapped in the middle part of this map and
there is no way around it. The three Armatus will box you in and be hard to
take out. Ashley's Sacrashperes will be useful in overkilling the Lapis Sylph
that will work their way towards the middle. The Scytodida are new majin and
will not move unless you get close to them so it's up to you whether you want
to fight them or not. You will want to capture one of the two Lapis Sylph to
trigger the boss fight, which is required to get Ashley's proper ending. Watch
out for the Release skill when overkilling the Lapis. If you're having trouble
just quickly try to kill off the three Armatus and one Sylph then isolate and
overkill the other. Once you catch one the boss is drawn out.

Third Step Boss: Doom Shade, 7 additional enemies
Demon Aura: Ashley's Punishment Skill
Doom Shade is the only boss required to get the good ending in Ashley's story.
To lure out Doom Shade you must capture one of the Lapis Slyph in the first
battle of step three. Getting to him is not easy because if you go up the
middle the Aquamotes, Heeflers and the Scytodida on the bottom will trap you.
They are not that strong and the two Scytodida on the sides wont move so it's
probably the best way to get to Doom Shade. His Demon Aura can be broken with
Ashley's Punishment Attack. Once you break his Aura start hitting him with
Sacra Magic and Strike attack and get his HP as low as possible. His overkill
is 360 which may be difficult to reach on your first playthrough. Your best
chance is using your two strongest strikers (mine were Stein and Ashley) in a
combo with both your characters behind Doom Shade or one character behind and
one at his side. Odds are if you attack him with one person in the front you
won't get the overkill even if you have him at one HP.

                             *******************

Fourth Step: 8 Enemies
Treasure Chest: None
This is a pretty simple battle compared to the last three. Have the entire
party go up the stairs in front of where you start and engage the Velox and
Scytodida. While you are defeating them the two Chiropeters will have joined
the fray so take them both down next. Now you can split the party in two and
take on the two sets of Velox / Scytodida or keep them together and move from
one side to the other. When you defeat all of the majin the stratum boss will
come out of hiding.

Fourth Step Boss: King Bellion, 8 additional enemies
Demon Aura: Strong Light Magic
You are going to want to pick a side and take the party up that side. I
normally take the left side, no real reason for it though just like it more.
Defeat the majin on the first side and go straight for the boss. Any sacra
magic from Ashley should break the Demon Aura and from there just use normal
attacks and Sacra magic to bring his HP down. His overkill is 250 so unless
your sacraspheres are hitting for over 270 you are probably going to need a
combo attack to get up there. King Bellion can be inflicted with bleed status
rather easily I found so if you can bleed him until his HP is at 1 you will
have a lot better chance of overkilling him.

O=============================================================================O
                                Fourth Stratum
O=============================================================================O
Conditions for entering the fourth stratum are: Defeating or Capturing Doom
Shade (Purgatory). That is all you need to unlock the proper ending.


-----------------------------------Final Boss----------------------------------

The set up for the final boss of this tale is pretty straight forward, two
separate starting paths can be used but I would keep the party close together
on this one and move in a mob instead. Take out at least one side of enemies
before attempting to fight the boss or you will get creamed. There are two
Zerda, two Chiroptera, two Gardua and two Aquamotes in addition to the boss.
Since none of these are new I wouldn't worry too much about capturing them
because the longer the fight goes on the worse it will get for your party.

The final boss itself has 2000HP and cannot be captured. His attacks include
Aqua III, Malus IV, Malusphere, Water Attack and Dark Attack. He has a Demon
Aura that can only be broken using Ashley's punishment skill. When you defeat
all the other enemies he will go down real easily. Just be sure to keep Ashley
back so she doesn't get blasted by Maluspheres. There is not much that I can
say at this point that you probably don't already know, so just get it done.

Once you defeat him this tale will end and the opportunity to create a clear
game save file occurs. You will be able to replay this tale by loading the
clear game file, doing so will carry over all your main party character levels
and equipment. The recruit-able characters levels will not transfer however.
With that we will move on to Rondemion's Tale, which is unlocked when you
complete one tale with the proper ending.

\\\\-----------------------------------------------------------------------////
Rondemion's Story                                                         |WT05
////-----------------------------------------------------------------------\\\\
Conditions to unlock this story: You must beat one of the three main tales and
receive the proper ending (reaching the fourth stratum and fighting the boss).

Rondemion is your party leader and for the first stratum he is the only
character you are forced to use. His strength is in his physical abilities so
it will play out a lot like the Olifen tale in terms of strategy. He wields
greatswords and after level 12 he can also equip Axes for strike damage. His
class change will occur at level 12 and you can choose between Crusader and
Defender. Crusader amps up his offense and Defender raises his Defences. You
are probably going to want to take Crusader since it will turn him into quite
the physical power house.

Duphoustan: After the first stratum you will gain the Count as a mandatory
playable character. He has a few good Aero attacks and can use rapier's and
librum's which means between the two of them you can hit all three physical
weaknesses. Duphoustan doesn't get a class change but his stats are actually
pretty good all round without it so it might not be such a bad thing.
O=============================================================================O
                                First Stratum
O=============================================================================O
First Step: 7 Enemies
Treasure Chest: Bandage (Item), Medicine (Item)
Rondemion is the only required character but you are going to want to bring
Komori and Velnor into this one with you. Komori has Cura I and Restore and
Velnor Revivo to recover both types of status effects. You have played through
a tale before so the only thing I can really say here is to watch Komori's
health because he has the healing magic. If he does end up dying you do have a
decent stock of items to start with to so not all is lost. As usual try to
capture everything you can.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Rogue (Boot), Plate (Armour)
I was able to pick up Ares and add her to the line-up making it a four person
team. If you caught a Nightwalker sell it for the blood stained sword and give
it to either Ares or Komori (whoever you plan to keep around longer) to amp up
their attack and add bleed to all their attacks. As far as the battle goes it
is pretty straight forward. After you take out the Exo-Machina the Apis and
Hecta Gigas will try to double team you, and the Gigas is rather strong so
watch yourself with them both. After that the Apis and Nightwalker will try to
double team you so heal up and take them out. From there the last three are
easy and should be no problem for Rondemion to take out.

                             *******************

Third Step: 7 Enemies
Treasure Chest: Shell Mail (Armour), Bandage (Item)
So I was able to get Vivian, Yuri and Stein into my party here, all of which
are pretty good choices. When you start the battle you can either divide and
conquer or keep the party together and mow the majin down one at a time. The
Pyromote knows Pyro II which is pretty powerful at this point so watch out for
that.

Third Step Boss: Mars Belator, 5 additional enemies
Demon Aura: Strike Attack
The first major boss in this tale is exclusive to Rondemion. The Mars Belator
is a physical attacker but has weaknesses to all elements except Terra. His
Demon Aura needs to be broken with a strike attack so Stein, Komouri, Vivian
and Yuri all have strike attacks. Once his Demon Aura is down this is a pretty
easy fight. Have Rondemion and your second strongest physical fighter launch a
combo attack on the boss to put him in overkill. The enemies on the way to the
boss are nothing to be afraid off.

A side note, the item you can sell the Mars Belator for is the Stonebane which
will raise your magic attacking ability of Terra elemental attacks by one
level. If you give this to Rondemion once he reaches level 12 would make his
Terra I and Terra II attacks actually worth using once and a while. The stats
section has info on the magic casting levels if you are not sure what I mean,
but hopefully by now you do.

O=============================================================================O
                                   Valley I
O=============================================================================O
This valley fight pits you up against Count Duphoustan, three Koona and four
Caprus that you CAN capture (unlike other Valley fights). You start in the
bottom right corner and the easiest way to start the fight is to send all the
extra characters upwards towards the Caprus and two Koona and send Rondemion
leftwards to fight the lone Caprus on that side. Have both sides fight the
enemies along the way and meet in the middle. If all goes well most of the
enemies will be defeated already and all you have to do is go through a Koona
and then take on the Count. His attacks are nothing to worry about though,
getting to him is harder than taking him down and that's not saying much. This
is pretty much just a token battle because after you defeat him he actually
joins your party for the rest of the tale.

O=============================================================================O
                                Second Stratum
O=============================================================================O
For the second stratum there are three paths you can take; Forest (left),
Aether (middle) and Desert (right). Each of these three paths have different
mosters, set ups and bosses. Which path you take is totally up to you. I had a
few characters with piercing physicals so Aether was a good choice for that.
Forest has a lot of slash weaknesses which plays to Rondemion's strengths but
you might have difficulty breaking some of the Demon Aura's. Desert doesn't
have to much going on for it but there is no harm in going that way. My party
was Rondemion, Duphoustan, Ares, Irina, Velnor and Stein so I decided to take
Aether but that's just me.

------------------------------------Forest-------------------------------------
First Step: 9 Enemies
Treasure Chest: Hermit (Librum)
I would start by going to the right and defeating the Thiefler before he gets
to the treasure chest. You could split the party and send a few after the
Caprus and Gladelash, both of which are weak to fire. Fire magic might be hard
to come by in this tale but slash attacks are not so focus on that and regular
attacks.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Staff (Staff), Punisher (Greatsword)
Everything but the Acrida are weak to fire and all but the Gladelash are weak
to slash. Rondemion, Komori and Ares are going to excel here. You will need to
capture one of the two Acrida to draw out the boss here.

Second Step Boss: Manti Gigas, 7 additional enemies
Demon Aura: Strike Attack
To start the battle with this boss you must capture an Acrida during the first
part of this battle. Getting to the boss is the harder part of this battle. It
is probably easiest to just drive up the middle with fire attacks and slash
attacks. The Jade Sylph's can be taken out with Sacra or Malus magic so Nena
and Stein are useful there. When you actually get to Manti Gigas you will need
to use a strike attack to break his demon aura, which Duphoustan conveniently
has. From there use strikes and any Aero attacks you have to bring him down.
Use a combo attack to get the 100 Overkill you need.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Novice (Librum), Teardrop (Item)
Once again everything here is weak to fire. This doesn't really mean much to
Rondemion however so use physical attacks between Rondemion and Duphoustan to
defeat the majin. Everything except the Apis are weak to a physical trait and
hopefully you can start using Axes with Rondemion to add the strike element to
his amazing attack stat. The Aquamotes are going to need a piercer to damage
them effectively so archers and Duphoustan can pick up the slack there. There
is nothing really powerful here to worry about.

Third Step Right: 10 Enemies
Treasure Chest: Studded (Light Armour), Miracle (Item)
Nothing noteworthy here except that the gripnors are stronger and weak to fire
and strike. Pyro and striking is the key to victory here, though you may need
to use regular attacks to get through this one.

                             *******************

Fourth Step: 9 Enemies
Treasure Chest: Sirloin (Item)
To draw out the boss here you are going to need to capture a Jade Sylph and a
Heefler. There is only one of each so if you screw up the overkill you will
need to reload your file or accept missing the boss. Jade Sylph has picked up
an ability called Release which unbinds a bound monster and restores half of
its HP. Everything except the two you need to catch are weak to fire as usual.
I found that by going left to start it made things easier by clearing out all
the enemies first before the Heefler. Sometimes the Jade Sylph and Gladelash's
begin advancing on you instead of just sitting there so watch out for that.
When you capture both majin the boss fight will commence.

Fourth Step Boss: Trinity, 6 additional enemies
Treasure Chest: Sirloin (Item)
It's probably easiest to head straight up from where you start and defeat the
first half of the field before the boss. Aranea are new and are mildly weak to
air, fire and pierce and major weak of sacra. The other two types you fought
last round so you should know how to deal with them. The boss itself has a
demon aura that is weak to Wind magic however it needs to be a strong wind
spell. Aero II and Aerosphere from Duphoustan are strong enough to break it so
you shouldn't have much trouble there. He knows Pyro II, Terra II and Malus II
so keep an eye on your weaknesses. Use aero magic and pierce attacks to chip
his HP down then finish him with either a pierce combo attack or Air attack
from Olifen. This should not be too hard of a fight. Just make sure you defeat
the Jade Sylph's before you try to overkill the boss because they will release
him and you will have to start again after they do.

                             *******************

Fifth Step: 9 Enemies
Treasure Chest: Bulawa (Mace), Longsword (Sword)
Try to update your party before this battle with new weapons and armour. When
the battle starts split the party into two teams and go down the sides. Avoid
going up the middle because it's easy to get trapped and assaulted there. As
per usual fire is your friend here and don't forget about the release skill
Jade Sylph's have. When you defeat all enemies in this area the boss will show
herself.

Fifth Step Boss: Dahlia Queen,
Treasure Chest: Bulawa (Mace),Longsword (Sword)
As usual the keyword is fire. Nothing new here except for the boss of course.
Again you are going to want to kill off the Jade Sylph's before you try to
capture the boss. As far as the boss goes you need a strong fire spell like
Pyro II or higher to break her Demon Aura. This might be an problem for this
tale but try giving a Pyro II or higher to Duphoustan. She can attack from up
to five spaces away like a long bow so keep that in mind when you start
fighting her. Use your physical fighters to wittle her HP down and use a combo
attack to overkill her.

------------------------------------Aether-------------------------------------
First Step: 9 Enemies
Treasure Chest: None
The Cursed souls are pretty weak to just about everything and a little more
weak to slash so just use normal physicals for them, same goes for the Caprus.
The Jade Sylph are weak to Malus and Sacra so Stein and Nena would make quick
work of them. The Uro Lumen are also weak to Malus so Stein and Nena are also
good choices here.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Sabatons (Boots), Missionary (Armour)
The goal of this step is to CAPTURE both of the Hecta Gigas to trigger the
optional boss fight. I suggest that you bind them both and continue to fight
the rest to gain more experience as well as make more captures. Most of them
are weak to fire and/or dark attacks so Stein and Nena should do well here.
Give Nena a Pyro I spell on her weapon to make her even better. Once you
capture the second gigas the boss fight will trigger.

Second Step Boss: Escha Gigas, 8 additional Enemies
Demon Aura: Use an Aqua attack
For this fight I suggest you split the party up in two and attack the four
enemies in the bottom corners of the map. By the time you take care of those
four the two Hecta Gigas will have caught up with you so take them out. Watch
your weaker characters health because those gigas can pack a punch. Once they
are down have your party split in two again and take the two upper corners of
the map. You will need to use an Aqua attack to break his Demon Aura, both
Stein and Irina have one of those so keep them alive long enough to cast it on
the boss. Once his Aura is down he should be no problem for your team to bring
down.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Falchion (Sword), Hide Vest (Armour)
Everything here except the two Zyr Phantasm's are at least 50% weak to fire,
which doesn't do much for this tale. Rondemion and the Count can go to town on
the sprites and gripnors though assuming you started equipping Rondemion with
Axes for strike damage. The Zyr Phantasm's are weak to strike so Rondemion and
the Count are good for this overkill too. This stage should be a breeze.

Third Step Right: 10 Enemies
Treasure Chest: Shell Mail (Armour), Hide Vest (Armour)
Pretty Much the same here, everything except the Zyr's are weak to fire. The
Aethon's are weak to Pierce so your Archers should have a field day here.
Rondemion should equip an Axe and go to town on the Zyr Phantasm in the corner
as the Thiefler running around. Nothing too difficult here.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Ring (Armour), Silk (Armour)
For the second objective you need to defeat everything except the Aquamote,
which is not as easy as one might think. You will need to withstand his 3 Aqua
I's and 2 Aqua II's while dealing with other majin. In addition to this the
Jade Sylph's have picked up a move called Release which free's a bound majin
from the bind status, restoring half its health in the process. It's a nasty
little trick they have learned so use Nena and/or Stein to take them out
quickly. Try to take them out first and then go after the rest of the majin.
None of the other majin should give you trouble at this point. If you are able
to defeat all the majin except the Aquamote the battle ends and a new one
begins.

Fourth Step Boss: Arkanos, 6 additional Enemies
Demon Aura: Use a combo attack
As usual split your party equally into two. Send one straight forward towards
the Sprite and Laquo and the other group a little to the left to fight the
Sprite and Dawnwalker. Once they are all defeated heal up and move to the left
towards Arkanos. Take out the Dawnwalker near the boss and unleash a combo
attack on him to break the Demon Aura. You are going to need to rely on
physical and combo attacks to overkill this boss so use Rondemion and your
second strongest fighter to finish him off.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Stiletto (Rapier), Silk (Armour)
The usual splitting up into two groups applies here as well as the usual
weaknesses to Fire and Darkness. Make sure each group has someone to heal with
because these majin can dish out 100 points of damage per attack. Try not to
get cornered by them and you will do fine. A side note the only way to get the
treasure chest sitting on top of the ledges (contains silk) is to summon your
own Thiefler and have it lockpick the chest. Finish all the majin here to draw
out the boss.

Fifth Step Boss: Armihage, 8 additional enemies
Demon Aura: Dark Magic (Malus II or higher)
The Aethons and Dawnwalkers on the way to the boss should not be a problem
anymore and the Uro Lumen are just upgrades of the same ones you fought in
previous rounds. The boss itself is pretty strong with Sacrasphere and a few
Sacra II's. Your going to need a Malus attack to break his Demon Aura so
remember to bring Stein or Nena to the party, or equip the Count with a Malus
skill before the fight.



------------------------------------Desert-------------------------------------
First Step: 9 Enemies
Treasure Chest: Plum Wine (Item), Studded (Armour)
The Caprus are stronger now but still weak to pyro, try to take the first two
out before moving on to the second layer of enenies. The Vespula are also
stronger and weak to water which you may or may not have access to yet with
Stein. If not they are not resistant to anything so any attack will work well
here. The Cancer Gigas are probably the only problem and that's just because
they hit really hard. If you are struggling to win here I suggest taking
another path when you get the chance.

                             *******************

Second Step: 9 Enemies
Treasure Chest: Cleaver (Axe)
Your focus here is with the two Cancer Gigas as you must capture them both
without defeating or capturing anything else to trigger the boss battle. This
may look hard since there is a Laquo Magus in front of one and a Vespula in
front of the other. What you need to do is bind them and not capture them and
then bind and capture the Cancer Gigas. When the Cancer Gigas are both killed
or captured the boss fight will trigger.

Second Step Boss: Terranus, plus 6 additional enemies
Treasure Chest: Cleaver (Axe)
Demon Aura: Combo Attack
To initiate the battle you must capture or kill the two Cancer Gigas before
capturing or killing any other majin. To break his Demon Aura you will need to
use a combo attack against him. The easiest way to defeat him is to have your
party go straight up the middle and deliver a combo attack, then have your two
strongest melee fighters (probably Rondemion and either Ares or Duphoustan)
attack him until his health drops and overkill him with another combo attack.
The rest of the party can split up and take out the other enemies around the
boss. Make sure to either kill or capture the other enemies since you lost a
lot of experience in the first part of this step.

                             *******************

Third Step Left: 10 Enemies
Treasure Chest: Fey Vest (Armour), Flail (Mace)
You are going to want to tackle each enemy one at a time for this fight. The
Hecta Gigas and the Armatus are physical juggernauts that can add status
effects to their attacks. You want to keep them isolated with the entire party
attacking at once and you should take them down easily. Velox are also a
problem because they can attack from five spaces away and cause bleed status.
The other majin are not powerful at all and should not give you any trouble.

Third Step Right: 10 Enemies
Treasure Chest: Ranseur (Spear), Watchmen (Hammer)
Similar to the left side, you are going to want to try and corner each enemy
one at a time. Hecta Gigas and Armatus are going to give you a hard time and
Velox have been replaced with Vespula which are weaker but faster. Keep a
healer close to your physical fighters to make sure you don't lose many.

                             *******************

Fourth Step: 10 Enemies
Treasure Chest: Scorpion (Short Bow), Cursed Edge (Sword)
As tempting as it may be to split the party up I would advise against it. The
enemies here are all rather powerful and you will need to CAPTURE one of
everything to draw the boss out. You going to want to pick a corner to start
with and work your way around the field. It's time consuming but not nearly as
slow as having to start the battle again because you got cornered. As far as
new enemies go Nightwalkers are weak to sacra and strike, while the Zyr
Phantasm are weak to strike and resistant to everything else except slash.
These can both be handled by Rondemion pretty easily. The Aranea are fast and
weak to pierce so have your Archers and the Count deal with them. Once you
capture one of everything the boss will emerge.

Fourth Step Boss: Ignus, plus 6 additional enemies
Treasure Chest: Scorpion (Short Bow), Cursed Edge (Sword)
Demon Aura: Slash, Pierce and Strike Attacks
To initiate this battle you must capture one of every type of majin on the
field. Start by driving right up the middle and taking out the Pyro Mote and
Exo Machina. If any enemies from the sides engage you deal with them but if
none start moving head straight for the boss. Its Demon Aura must be attacked
with a slash, pierce AND strike attack before it is broken. Rondemion and
Duphoustan can both handle this (Slash/Strike and Strike/Pierce respectively)
so you shouldn't have a problem with break his shield. Once his Aura is down
blast him with Aqua Attacks if you can and finish him with a combo attack from
your strongest fighters. Feel free to finish off the other enemies if you bind
him successfully.

                             *******************

Fifth Step: 8 Enemies
Treasure Chest: Spirit (Staff), Jade (Armour)
The key to winning this fight is to defeat the Exo Machina as fast as possible
and use everyone else's piercing attacks on the remaining majin. Duphoustan,
Ares, Velnor and Irina should have a field day here. The treasure chest with
the Spirit weapon in it is across a lava pit and the only way to get to it is
if you summon your own Thiefler and lock pick it. Not really worth it in my
opinion. Once you kill or capture all the majin the boss will emerge.

Fifth Step Boss: Gergedeus, 8 additional enemies
Demon Aura: Sacra Magic
Once you defeat all the enemies in the last step of the Desert you will
automatically fight this boss. The biggest problem with this fight has nothing
to do with the boss but the other majins formation. When you start the battle
chances are most of the lower majin are going to trap you between them all.
This is one of the few battles where aside from the boss himself you should
just normally kill the majin and not worry about capturing any. You will take
way to many hits otherwise and going the long way around is not practical
because you only have so many turns to break his demon aura before he leaves
the battle. Duphoustan should know Aerosphere which will help with the crowd
control here, hopefully you can cause bleed on some of the enemies with it.
Gergedeus Demon Aura is weak to light magic so have a recruitable character
(Yuri probably) blast him with a sacra spell to break it. Gergedeus' only
threat is his fear attacks (Malus IV, Fear Attack and Terrastorm). None of his
attacks are truly strong but he does have a lot of HP and an overkill of 140.
Once the normal majin are taken care of this boss becomes pretty easy.

O=============================================================================O
                                  Valley II
O=============================================================================O
This fight is against Thage, Raki and several majin that you CAN capture if
your interested. You are going to want to split your party in two and move
towards the sides instead of up the middle. Each side area has a Uro Lumen,
Acrida and an Armatus. None of them are too strong so defeating them shouldn't
be a problem. Once those six are out of the way it's pretty easy, one more
Acrida and then the two real bosses. Raki is weak to Pierce, Earth and Fire.
Thage is weak to all the physical stats and like in her tale she is immune to
all types of magic so don't bother with that at all. She has Malus II through
IV and Pyro II but that shouldn't really bother your party much. Once you take
out the majin with her Thage will go down easily.

O=============================================================================O
                                Third Stratum
O=============================================================================O
You have two choices in the third stratum; Sanctuary and Purgatory. As the
names might suggest one is a path full of light based majin and the other is
filled with dark based majin. As far as getting the good ending goes it wont
matter which you take. Which way you go will depend on how the rest of your
party will fair against each type of enemy. I had stein pretty levelled so
Sanctuary seemed like a better idea at the time.

-----------------------------------Sanctuary-----------------------------------
First Step: 10 Enemies
Treasure Chest: Enchanter (Librum), Wanderer (Hat)
Things start to pick up here and the enemies are getting stronger. For this
fight you start in the bottom left corner so either take the entire party
rightward or take the entire party upward and take out enemies one at a time.
Keep both your healers close and ready. Having them wait on their turn means
you can also have them heal on Rondemion's turn with lead so watch the turn
order and try to plan ahead. As far as weaknesses go the only common one is
darkness so Stein and Nena could exploit that if you have them. Watch out for
the Lapis Sylph's because they have Cura II and Release (unbinds a bound majin
and restores half its HP). They are weak to light and dark but very resistant
to everything else so try to take them out before you start overkilling
anything. The Cephalocthon are weak to fire and have a move called Salva which
is a status effect that recovers 20% of the targets HP each turn for 5 turns.
This gets annoying when your trying to defeat or overkill them. Don't forget
that causing a status like bleed or fracture that it overwrites things like
Salva.

                             *******************
Second Step: 12 Enemies
Treasure Chest: None
To start the battle have your team set up on both sides of the field and head
up the first set of stairs separately. The team going up the left will need to
defeat the Ocenyx and the team on the right will need to take out the Aqulia
near the top of the map. Re group and heal, then decide if you are going to
split up again. If so send one team up top to fight the Unseelie (if it didn't
attack you already) and Lapis Sylph, the other team should go left and take on
the Aqulia and Unseelie on that side. If you decide to keep your team together
its best to take them all around the top because going left will leave you
trapped between five or so majin and you won't last long. From here keep your
party together and finish of the rest of them. The Unseelies are new and weak
to Dark, Fire and Strike. If you keep your team together and don't get trapped
you should do fine. Try setting any majin you caught last round and summoning
them if your characters start dying to balance out the playing field. If you
want to fight the boss in the next step of Sanctuary you will need to Capture
and Set an Unseelie in your Librum before the next step.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Wyrmskin (Armour), Devout (Armour)
Only eight enemies here and the only relatively new one is the Zyr Phantasm
which is 100% weak to strike attacks, normal for slash and stupidly resistant
to everything else (200% fire, air, water, earth). Rondemion equipped with an
axe has an amazing strike attack so use it on the Phantasm. Compared to the
previous two battles this one is really easy. To draw out the boss you need to
capture one of the two Zyr Phantasm. This can be tricky because they like to
hide in the corners where the treasure chests are and if you overkill them
there it is impossible to get a character to surround them for the Capture so
keep that in mind as you battle them. One you catch one the battle ends and a
new one begins.

Third Step Boss: Penumbra, 7 additional enemies
Demon Aura: Light Attack from an Unseelie
Start this battle by sending your entire party to one side of the field, I
favoured the right side more because the Armatus can be defeated easier by
itself. Wipe out the side you go to and then head straight for the boss. The
Garuda in on the way is pretty strong and fast but if your whole party is in
one piece it shouldn't be an issue. When you get to the boss you will need to
summon an Unseelie from last round and use its light attack on Penumbra to
break his Demon Aura. From there focus on physical attacks and use a combo
attack or Rondemion's Heroic Slash to try to overkill him. Getting to him is
harder that fighting him.

                             *******************

Fourth Step: 7 Enemies
Treasure Chest: None
There is nothing new or difficult about this first part. You could split the
team in two and go up the sides but I found it rather easy just to go up the
middle and attack the Zyr Phantasm. If you have any Malus skills in your
inventory consider giving them to the Count to help his offense balance out.
Once you defeat all the enemies the stratum boss comes out of hiding.

Fourth Step Boss: Luxaphel, 8 additional enemies
Demon Aura: Strong Malus Magic
The best way to win this battle is to have the entire party take one side of
the field and defeat all those majin then head straight for Luxaphel. You need
a decently strong malus attack (so hopefully either Stein or Duphoustan have
one) to break his Demon Aura. Once it's down he is weak to all physicals and
malus magic. If you get lucky and one of the Unseelies cast striking arts on
him he wlll be 75% weak to pierce making Duphoustan and all your Archers look
like superstars. If not then a combo attack would most certainly get the
overkill you are looking for. Just make sure to take out both the Lapis Sylph
before you bind him, because it really sucks when they use release on a boss.

-----------------------------------Purgatory-----------------------------------
First Step: 10 Enemies
Treasure Chest: None
The enemies really start getting stronger from here on in so keep your party
equipment up to date and items fully stocked. I would keep your entire party
together for this one and start by heading down to fight the Acrida. Both of
the Chiropeteras, a Caer Lumen and an Armatus will eventually join the action
so keep your HP up on all your strongest fighters while you battle them.
Everything except the Armatus are weak to Strike and everything except the
Acrida is weak to Sacra which doesn't do much good. Watch out for the Cear
Lumen because they know the skill release and I'm sure you know just how
annoying it can be. Once you defeat them work the party towards the two
Heeflers and take them out (they are easy) then engage the Acrida and Caer
Lumen. If you are struggling to capture a lot of majin just kill them on the
field and try getting some new equipment in further rounds.

                             *******************

Second Step: 11 Enemies
Treasure Chest: Staff (Staff), Staff (Staff)
Depending on how strong your party is you may want to split them up when you
start this battle. Rondemion should be able to hold his own against physical
fighters like Zerda and Chiropetera. The Zerda are newish with weaknesses to
pyro and sacra and can cause bleed with their attacks. Everyone else has been
defeated before so use the same methods to defeat them as you did last round.
If you are not able to win when splitting the party then have the entire party
go upwards from the start and make your way around the map like that. It slows
things down but guarentees success.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Clergy (Armour), Jerkin (Armour)
When you start you are going to get trapped in the middle part of this map and
there is no way around it. The three Armatus will box you in and be hard to
take out. If you have any -sphere magic it will be useful here. The Scytodida
are new majin and will not move unless you get close to them so it's up to you
whether you want to fight them or not. You will want to capture BOTH of the
Lapis Sylph to trigger the boss fight. Watch out for the Release skill when
overkilling the Lapis. If you're having trouble just quickly try to kill off
the three Armatus and one Sylph then isolate and overkill the other. Once you
catch both Lapis the boss is drawn out.

Third Step Boss: Doom Shade, 7 additional enemies
Demon Aura: Magic from a Second Stratum Boss (Dahlia, Armiage or Gergedeus)
To lure out Doom Shade you must capture BOTH of the Lapis Slyph in the first
battle of step three. Getting to him is not easy because if you go up the
middle the Aquamotes, Heeflers and the Scytodida on the bottom will trap you.
They are not that strong and the two Scytodida on the sides wont move so it's
probably the best way to get to Doom Shade. Doom Shades Demon Aura can be
broken with a second stratum bosses magic so summon one when you get close to
his. Once you break his Aura start hitting him with Sacra Magic and Strike
attack and get his HP as low as possible. His overkill is 360 which may be
difficult to reach on your first playthrough. Your best bet is using your two
strongest strikers (mine were Rondemion and Duphoustan) in a combo with either
both characters behind Doom Shade or one character behind and one at his side.
Chances are if you attack him with one person in the front you won't get the
overkill even if you have him at one HP.

                             *******************

Fourth Step: 8 Enemies
Treasure Chest: None
This is a pretty simple battle compared to the last three. Have the entire
party go up the stairs in front of where you start and engage the Velox and
Scytodida. While you are defeating them the two Chiropeters will have joined
the fray so take them both down next. Now you can split the party in two and
take on the two sets of Velox / Scytodida or keep them together and move from
one side to the other. When you defeat all of the majin the stratum boss will
come out of hiding.

Fourth Step Boss: King Bellion, 8 additional enemies
Demon Aura: Strong Light Magic
You are going to want to pick a side and take the party up that side. I
normally take the left side, no real reason for it though just like it more.
Defeat the majin on the first side and go straight for the boss. Your going to
need strong Sacra magic to break the Demon Aura so giving Sacra II to
Duphoustan before the battle will probably be needed, or summoning Armihage if
you captured him in Aether. From there just use normal attacks and Sacra magic
to bring his HP down. His overkill is 250 so you are probably going to need a
combo attack to get up there. King Bellion can be inflicted with bleed status
rather easily I found so if you can bleed him until his HP is at 1 you will
have a lot better chance of overkilling him.


O=============================================================================O
                                Fourth Stratum
O=============================================================================O
Conditions for entry into the fourth Stratum are: None as far as I know. Just
getting here will get you in the door.

-----------------------------------Final Boss----------------------------------
The set up for the final boss of this tale is pretty straight forward, two
separate starting paths can be used but I would keep the party close together
on this one and move in a mob instead. Take out at least one side of enemies
before attempting to fight the boss or you will get creamed. There are two
Aquamotes, two Garuda, two Scytodida and Unseelie in addition to the boss.
Since none of these are new I wouldn't worry too much about capturing them
since the longer the fight goes on the worse it will get for your party. None
of them should give you much difficulty just watch out for release and Cura II
from the Aquamotes, the other three are physical fighters and should not last
long against your party.

The final boss itself has 2000HP and cannot be captured. His attacks include
Terra III, Malus IV and Malusphere plus Earth and Dark Attack. He is weak to
wind and strike so Rondemion and Duphoustan are already at an advantage here.
His Demon Aura needs to be broken with Heroic Slash. Once you break his demon
aura he has nothing to really damage you much so just chip away at his health
until you defeat him. Once you defeat all the other majin he will go down real
easily.

Once you defeat him this tale will end and the opportunity to create a clear
game save file occurs. You will be able to replay this tale by loading the
clear game file and doing so carries over all your main party character levels
and equipment. The recruit-able characters levels will not transfer however.
Next up is the fifth and final tale, Count Duphoustan.


\\\\-----------------------------------------------------------------------////
Duphoustan's Story                                                        |WT06
////-----------------------------------------------------------------------\\\\

Conditions to unlock this tale: Completed the previous four Tales with the
proper ending (defeating the fourth Stratum Boss) as well as the completion of
the Lexicon. This means that you have encountered every Majin in the game you
do not need to capture them all (I was missing three captures and I still
unlocked this tale).

To begin you get Morpheus at level 17 along with a bunch of Majin to use in
battle as well. Morpheus will not get a class change in this tale and you can
only gain experience with Morpheus, any experience a Majin gets will go to him
at the end of the battle. Any Majin that are killed in battle will disappear
from the Summon menu however you can go to Isapolis and set new Majin if need
be. Morpheus is also like Raki, he has a pierce and slash attack and cannot
equip any weapons or armour. The biggest difference from the other tales is
that you start after the second valley, meaning you can choose sanctuary or
purgatory right away. It does not matter which way you go story wise but
sanctuary seemed like a good idea to me since Morpheus has a lot of Malus
skills so let's start there.

---------------------------------Sanctuary-------------------------------------

First Step: 6 Enemies
Only Six enemies which isn't too bad. Set all your Majin to the right side and
attack the group of five to the right side of the field and send Morpheus to
the top of the field after the lone unseelie. Your Majin will probably take a
good amount of damage but they only have a limited amount of turns so you need
to be aggressive while using them. If you lose all of your Majin before the
battle is over hopefully only one or two enemies are left so Morpheus can
finish them off. On a side note nothing in Morpheus' story can be captured so
all your focus is on defeating all the enemies.

                             *******************

Second Step: 8 Enemies
There are eight enemies here, have everyone start at the farthest left part of
the grid and have them split at the first intersection. Morpheus and a couple
majin should head up the stairs and the others should go left. Like last time
the idea is to keep attacking so that the Majin's turns are not wasted much.
Try to save you Majin Kidneys and Hearts for later stages. A side note maybe I
got lucky but three Majin in my party had the Salva skill which when cast on
Morpheus makes the battles pretty easy.

                             *******************

Third Step: 8 Enemies
First thing you may notice is no secondary objective, meaning no boss at the
end of this stage. The map doesn't give you many options so have everyone
charge forward and attack anything and everything they can. Keep an eye on
Morpheus' HP here, He has Prayer II and if you are lucky some Majin may have
Salva as well to put those to good use. Only eight enemies here and most of
them will attack you in the very center of the map meaning this battle should
not take to long.

                             *******************

Fourth Step: 7 Enemies
This step involves seven enemies scattered across the map. Divide your team
into three groups; two going left, two going right and three going down. Send
Morpheus either left or right and have each group attack the two enemies they
come across. The last majin is at the very top of the map. If you run out of
turns with the other majin fear not as Morpheus can handle the Zyr Phantasm on
his own. Once you beat them the boss Luxaphel will show his face.

Fourth Step Boss: Luxaphel, 4 additional enemies
Part Two involves Luxaphel and four normal Majin (two on each side of the map)
If you still have a lot of Majin left after the last battle then split them
into two sides. If you have less than three left (three plus Morpheus) just
take everyone up one side and after taking the first two enemies and engage
Luxaphel. You should start using some of those Majin Kidneys and Hearts for
this fight to keep your Majin around longer, you really don't want to get
caught in a one on one with the boss.


---------------------------------Purgatory-------------------------------------
First Step: 6 Enemies
Treasure Chest: None
There are only six enemies this round which isn't too bad. Your going to want
to deploy all the majin you have scribed and split them into two parties. It
doesn't matter which way you send Morpheus because both sides have Gladelash,
Velox and Aranea. Don't be afraid to get aggressive here since your majin only
have so many turns they can stay on the field before they disappear. If any of
your majin are close to being defeated and you can't heal them try to get them
to use return so that they stay in your inventory, if they get defeated they
disappear from it and you can not summon them again.

                             *******************

Second Step: 8 Enemies
Treasure Chest: Elixir(Item), Remedy (Item)
If you lost any majin last round make sure you go back and set some more in
Isapolis, you can have up to ten set at one time so you might as well fill the
librum up. Once again split you majin into two parties, doesn't really matter
where you put Morpheus either. There are two Armatus, two Aranea, two Vespula
and two Velox in this round and there are all at low levels so you should have
no problem dealing with them.

                             *******************

Third Step: 8 Enemies
Treasure Chest: Panacea (Item), Miracle (Item)
As usual re stock any majin you lost the round before. Unlike the previous
times you came through here there is no longer a secondary objective, meaning
no battle with Doom Shade. Once again the enemies here will trap you in the
middle but your majin should be more than strong enough to fight them off. Two
pyromotes, two Gladelash, two Vespula and two Armatus stand in your way here
and none of them have any real power against your majin army.

                             *******************

Fourth Step: 6 Enemies
Treasure Chest: None
This step has you fighting two Chiroptera, two Armatus and two Pyromotes.
Nothing in this step should be hard. All three enemies can be dealt with using
pierce attacks so Velox, Unseelies' and Morpheus are great here. Just keep
doing what your doing and you should have no problem beating the enemies here.
If you divide you team make sure to send Morpheus up the middle and the other
six along the two sides, Morpheus might draw out the enemies waiting in the
second level which makes the battle faster and easier.

Fourth Step Boss: King Bellion, 4 additional enemies
This step has you fighting four Chiropetera and the boss. The Chiroptera are
weak to strike and sacra so use those if you can, it takes normal damage from
pierce if you can't capitalize on its weaknesses. King Bellion is weak to
Sacra, Aero and Aqua which doesn't help much. Bellion has Revenge IV which
gives him a 100% counterattack so he will hit you back every attack. He also
has Alert which means he does not take extra damage from side or back attacks.
It might take some time but with enough persistence he will go down. Use any
Majin Kindeys or Lungs if you need to keep your majin around a little longer
since a one on one with the boss is not really a great idea.

                                O============O
                                Fourth Stratum
                                O============O

----------------------------------Final Boss-----------------------------------
This fight is no different than any other time you fought him, he still has
2000HP and his magic is still diverse but irrelevant. The boss only has six
majin at his side so divide your team in two and attack both sides of the map.
Once you beat his six majin you should close in and attack, Morpheus needs to
break his Demon Aura with Primal Slash so don't use it before you get to the
boss. The nice thing about Primal Slash is that it will inflict bleed on
Valdus, your catching a real break here. Feel free to use all the Kidneys and
Hearts you need to keep you majin healthy and around longer. Just break his
Demon Aura and go nuts with attacks he will fall pretty fast due to the bleed
status.
By beating Valdus in this tale you will unlock the Final Tale, which can be
selected from the main menu (you do not need to load anyone save files).

\\\\-----------------------------------------------------------------------////
The Final Tale                                                            |WT07
////-----------------------------------------------------------------------\\\\
Condition for the Final Tale: You must finish all five tales and reach the
proper endings for each.

This battle is unique because it uses the five main characters of the tales
together. The levels they were at and equipment and skills they had carries
over from their last clear save file. My levels were:
Thage     Lv.28 Hellcaster
Olifen    Lv.27 Templar
Ashley    Lv.25 Matriarch
Rondemion Lv.26 Crusader
Morpheus  Lv.21 Demon Lord

You can also add some Majin to your party if you would like. The battle starts
out with four regular Majin and four Arms of Izel, each taking up it's own
respective corner. You goal is to eliminate the normal majin guarding the arms
and then bring the arms down. Each Arm has its own element (Pyro, Aqua, Terra,
Aero) and have between 1600-2400HP. Izel has 3000HP and a Demon Aura that can
only be brought down by defeating the four Arms.

Each Arm has a different weakness that needs to be exploited. The Blaze Arm is
weak to Pierce attacks so send Morpheus and Olifen to the top left corner to
deal with that arm. Send Rondemion to deal with the Gale Arm (weak against
Slash) in the bottom left with any majin you may have brought into battle and
have Ashley and Thage go into the bottom right corner to fight the Stone Arm
(Weak to Strike). Once Morpheus and Olifen defeat the blaze arm send them to
help Rondemion with the Gale Arm. Once those three are all defeated make your
way to the final arm in the top right corner and have everyone attack at once.
The Aqua arm has a permanent Salva ability which is why we saved it for last.
Once all four arms are destroyed you can attack Izel.

Once you engage her she will begin using Angelic Ray which is her only real
threatening attack. It hits all characters in a box formation so try spacing
out your characters so they don't all take hits. She will also heal 300HP each
turn so make sure you have either Ashley or Thage using Cura II to recover
while the other four characters are attacking with everything they have.
Physical Attacks work best against her so unload all your specials and dual
attacks and whatnot. With enough persistence you should come out victorious.

Don't forget during this battle that Thage is the lead so you have to protect
her at all costs. Thankfully Angelic Ray won't affect her so once you defeat
the normal majin and Izel's Arms you shouldn't have to much to worry about.
Once you strike the final blow she will disappear and a final scene will
commence. Congratulations on reaching the very end of Eternal Poison!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Quick Jump to Tale Requirements and Demon Aura's                          |QJ00
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This section is here for people who don't want or need help organizing
themselves during battle and instead need to know how to break a bosses demon
aura or just want a glance at what requirements they need to complete.
\\\\-----------------------------------------------------------------------////
Requirements to get the Best Ending                                       |QJ01
////-----------------------------------------------------------------------\\\\

Thage: Thage must go through the Aether path in the second stratum and defeat
Arkanos on the fourth step. It is possible to cross over before the boss fight
but Aether is easy for her anyways. She must then capture Armiage, the final
boss of Aether region, so that she can break the Demon Aura on Doom Shade in
the Purgatory area (Third Step).

Olifen: Olifen must go through Sanctuary and defeat Penumbra on the third step
of it. There is no demon aura for this fight and it is the only requirement.

Ashley: Ashley must also fight the Doom Shade on the third step of Purgatory.
Unlike Thage she does not need a second stratum guardian; instead she only
needs to hit it with her punishment special attack to break its demon aura.

Rondemion: To unlock his tale you must get a best ending in one of the other
characters tales. This means beating the fourth stratum boss in one file. His
story has no real requirements other than just getting to the end.

Duphoustan: To unlock his tale you must complete all four of the other tales
and encounter every majin at least once between the four games. You don't
actually have to capture each one, just defeat them to have them added to the
lexicon. As with Rondemion you only need to reach the end of this tale, there
are no other requirements.

Final Tale: You must complete Duphoustan's tale to unlock this one.

\\\\-----------------------------------------------------------------------////
Demon Aura's Smashed!                                                     |QJ02
////-----------------------------------------------------------------------\\\\
This is the straight forward no-strategy listings of the Demon Aura's. Enjoy!

Moon Belator: A Pierce Attack.

Kaelrunis: A Slash Attack.

Otakuphant: A Terra Attack.

Mars Belator: A Strike Attack.

Manti Gigas: A Slash Attack.

Trinity: A Strong Aero Attack. Aero II and Aerosphere should work.

Dahlia Queen: A Strong Pyro Attack. Pyro II and up should work.

Escha Gigas: An Aqua Attack.

Arkanos: A Combo Attack.

Armihage: A Strong Malus Attack. Malus II and up should work.

Terranus: A Combo Attack.

Ignus: A Pierce, Strike AND Slash attack (Must use all three).

Gergedeus: A Light Attack.

Penumbra: A Light magic attack from an Unseelie, the exception being Olifen's
tale where Penumbra does not have a demon aura to break.

Luxaphel: A Strong Malus Attack. Malus II and up should work.

Doom Shade: Magic from a second stratum guardian, the exception being Ashley's
tale where must use her punishment attack to break it.

King Bellion: A Strong Sacra Attack. Sacra II and Sacrasphere should work.

Fourth Stratum Boss: Each lead characters special attack

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Closing
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This pretty much wraps up everything about this game. If you have any
corrections you would like to point out send them to the email address at the
top of the guide. Leave me a name or alias I can credit you by because I won't
publish any emails other than my own. I would like to point out that although
normally I would be open to alternate strategies, for this game I am not. I'm
sure there are tons of different ways to do things and I'm just not up for
listing them all.

I have to thank you for reading my guide and I hope it helped you in complete
the game in some way.

The End