/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
Javelina’s Tournament and High-Scoring FAQ
Copyright 2003 by Steve Timmons aka Javelina. You may not use or post any part
of this guide anywhere without my express permission
This guide is for Dynasty Warriors 4- US version- Sony Playstation 2
Version History
1.00:--~2/12/04
1.10:--~2/15/04 Corrected typos, added Dong Zhuo Hu Lao battle record,
battle list for tourney admins. Posting Template. More thank you's.
1.12:--~2/19/04 Typo corrections and editing.
1.20:--~2/22/04 Added a few lists-KO times for YTF, some gates where KOs leak
This guide is for the American version of Dynasty Warriors 4- the
Amazing Koei produced video game for the Playstation 2.
//////////////////////////////////////////////////////////////////////////////
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
TOURNAMENT GUIDE:
Index:
Section 1: TOURNAMENT PLAY FROM NOOB TO INFINITY ;)
1A) Preface: -What this guide is all about and my own personal history of
tournament play
1B) Slang Terms used
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 2: SCORING
2A) KO Points
2B) Worthy Opponents Points
2C) Clear Times
2D) Bonus points
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 3: BASIC TOURNAMENT SCORING STRATEGIES:
3A) KOs-THE most important part of tournament play.
3B) Gate Captains
3C) Morale
3D) Worthy Opponents
3E) Duels and Dueling
3F) Bonuses
3G) Weapon Experience
3H) Bodyguards
3I) Special techniques
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 4: PLAYING YOUR BATTLE
4A) Memory cards and Saves
4B) History Messages and Audio clues
4C) Recording your battle.
4D) Sample Battle walkthrough: Putting it all together.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 5: RUNNING A TOURNAMENT- Unfinished
5A) Setting the rules
5B) Getting tough
5C) Dealing with Cheaters
5D) Battle Lists and Tales Unlocks
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Section 7: THANK YOU’S AND CREDITS.
//////////////////////////////////////////////////////////////////////////////
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 1: TOURNAMENT PLAY FROM NOOB TO INFINITY :D
~~~~~~~~~~~~~~~~~~~~~~~~~~~
1A) Preface
Before I start, let me say that I expect to make errors in this FAQ. I am only
human. Please send me any suggestions along with your evidence and an
explanation, so that I can prove to myself that your corrections are correct.
Then I will incorporate them into this FAQ and give you credit when
appropriate.
OK, so what is this FAQ all about? Why bother trying to get very high scores?
All you really need to do is to raise the weapon experience, attack, and
defense stats of your characters, then get that special 10th weapon, right?.
Why bother with all of this trouble for a high score? Well, the answer is
quite simple really.
Challenge!
The biggest problem with DW4 when compared with DW3 is the ease with which
you can complete stages. DW4 really begins to shine only when you go for the
MAXIMUM scores possible. In that case, it becomes a much more intriguing game
than was DW3 IMO, with much more strategy than you might have thought possible.
Now, in order to have someone to show your scores to and to talk them over
with, you need to take the final step, and join a tournament. There you will
have strategy, competition, comradery, AND you will finally see just how
wonderful the game of Dynasty Warriors 4 really is! Check out the latest COK
tournament if it is still running by the time you read this.
http://cok4.proboards24.com/index.cgi
Just what is a DW4 tournament you might ask?
When several players get together on a message board and submit scores in a
competitive manner, this is called a tournament. Try to enjoy playing the
battles for points, instead of worrying about winning (laughs at self).
In this guide I try to demonstrate to you just how to get a high score when you
are playing in a tournament. There are many different aspects to some
tournaments, like role-playing in duels, where players creatively match their
written descriptions of an epic battle against each other. I leave this subject
to those with more experience in this category of tournament play.
My expertise is in getting high scores. I do not claim to be the best, but
I am good enough to know a thing or two about it, and I have certainly played
with the best players I have ever seen, and have won my fair share of battles.
I am sharing my knowledge with you, and much of their knowledge. Many of us
who have played in DW4 tournaments from the beginning had to scratch and claw
our way to slowly obtain this knowledge. I am giving it to you on a
silver platter, partly because I know that DW4 is in its twilight days,
and that if you don't learn now, you may never want to. Also, I have always
believed in sharing knowledge, but I know there will be some from the
tournaments who will not be happy that all of these secrets have been organized
and written down. Please forgive me, friends, I only mean to try to get others
involved.
Anyway, I bring you these tricks of the trade for your enjoyment.
So have fun! Get some high scores! stretch the game out to its
full potential!
----Now on to the REAL beginning of the story----
My own tournament experience has come from a learning process and it may be
interesting for some of you to see what effect a game like Dynasty warriors
can have on a dazed and confused Noob, which of course I once was:
I am just a meager dabbler in video games, although I have played them since
before Pong (Stanford University had two video games that were the precursors
to "Asteroids", and which sat constantly in use at the Student Center Coffee
Shop back in 1974). Other than that, as a student I played the little "Star
Trek" game someone had programmed onto the teletype machines at the computer
center, which printed only keyboard letters to show the various Universe grids
and the positions of the Enterprise and the nearest Klingon Warships. You would
type in commands like "shields up" or "Fire Lasers". The computer would then
print back a new set of conditions, and say "Klingon Warship in Sector F25 has
been destroyed". "Wizardry", played on 5 inch floppies on the Apple 2E, was
another stepping stone in my playing life. The first good 3D game I played in
the modern style was Heavy Metal FAKK2 on my IBM. I then tried and completed
Onimusha 1, Metal Gear Solid 2, and Onimusha 2 on the PS2.
I asked around on GameFAQS, and I was told to try Dynasty Warriors if I really
wanted a good sword-playing game. The cool description of a large battlefield
with troops everywhere was very intriguing.
I played Dynasty Warriors 3 (DW3), and eventually, after acquiring all of the
weapons and maxed characters that I wanted, I noticed some tournament posts in
GameFAQS and began to read a few. Doofdork (GFAQS) had started the
"Round-A-Day Tournament" (RAD), and this is where I first joined up. Doof is
a dedicated and great player of DW3 tourney play, the greatest I have seen in
action. (Please forgive me all you other DW3 experts I have also known). I
played as Da Qiao, and he chose Cao Cao. I felt like an expert with Da Qiao but
I believe I only beat him once. Togera Two(GFAQS) was also in that group.
Togera Two and I began a series of topics on GameFAQS in DW4 called "Comrades
in Arms". The game had just arrived on the US market, and we needed to build
some characters, and thought there might be a more interesting way to do that.
In these topics we did not compete in the tourney style but rather went through
musou modes together. We invited all-comers to join in the journey of playing
together through a chosen character’s musou. We posted our scores and our
thoughts on the different battles. It was a work of love for the game, and it
enriched our knowledge of the battles and the characters without the angst of
competition.
I took the time to write a Battle List and Tale Unlock guide FAQ, and then
tried to keep it current with the growing knowledge on the minimum
requirements needed to unlock the tales. I could not post this FAQ in GameFAQS
because they could only accept new topics or entire Walkthrough FAQS.
Next, I began joining in the first DW4 tourneys on GameFAQS that were popping
up all of the sudden like popcorn in a blast furnace. I believe these tourneys
were the impetus for GameFAQS to create a split board for Dynasty Warriors.
They wanted things like tournaments in the "Social" side of the board
(which unfortunately seemed to have the effect of suppressing them, almost
completely). I then began to mod a tournament of my own on GameFAQS.
Then suddenly an amazing new concept in tournament play arrived on the scene,
seemingly out of nowhere, and it solved the problem that tournaments were
giving to GameFAQS. One of the best players in the DW4 tourneys at the time was
SOLIDSNKE (GFAQS), who started playing under my GameFAQS tourney called the
"RAW (Round A Week) Parallel Universe Tourney". But he had been working on a
new tourney called The "Clash of Kingdoms" (COK) with another tourney player,
Hammerhead (GFAQS).
Solid and Hammer hosted their tourney on a Proboards message board, and the
flexibility of DWarriors Tourney play expanded immensely with this new idea.
The board had dozens of active topics, some in the Tavern, some on the
Battlefield scoring board, and even special password coded boards for each
kingdom (team) of players. A beautiful map of China kept track of the change
in possession of territories, and the kingdoms had real rulers who gave orders
to the other players in a good representation of martial command and obedience.
Honor, trickery, friendship, brotherhood, rebellion, RP duels, and many other
interesting personal interactions were born from this new style of tourney
play. The concept was well thought out, and it was participated in loyally by
a great group of players. Solid honored me by asking if I would play as the
leader of Shu, Liu Bei. I was lucky enough to lead the members of Shu to
gaining the majority of the territories. I was unlucky in that my friend Togera
Two was the ruler of Wei, and I lost much of my contact with him due to our
loyalties to our own kingdoms.
We soon began the next Clash of Kingdoms tournament, COK 2. I had now developed
a feeling of loyalty for the Shu Kingdom and led them again as Liu Bei. During
these tournaments I stressed the importance of teamwork, and of developing, by
research, the best battle strategies possible for each stage. My tried and
trusted advisors were Steel and Eeeevil. I was blessed to have another player
join me in COK2 who threw himself at the research aspect like a lion,
Upright8Infinity (GFAQS), and he soon developed into the player I now consider
to be the finest DW4 tournament player ever. We discovered new tournament
battle techniques that had never been used. The most deadly of these, in the
way of bonus point acquisition, was delineated by Upright. This is called the
"Rescue Bonus". This is a truly programmed bonus and not a cheat of any kind,
but it is obvious that the programmers did not intend for it to be used to
amass large scores. Using this technique, along with the "Creeping Save"
method for transporting across the map without losing someone to an untimely
death (my discovery), we were able to raise the bar on possible DW4 scoring.
The techniques that were discovered in COK2 helped lead Upright, as Lu Bu, the
leader of the "Shadow Warriors" Kingdom, to a perfect series of victorious
attacks in Clash of Kingdoms 3. I acted as Wu Tugu (CAW), one of his advisors
and warriors. With only 3 starting players, Upright, Fu Xi, and myself,
(Javelina), we began with no land, but in time amassed a commanding majority
of the territories, mostly due to the hard work of the team members, especially
Upright, our leader. Battle strategy was worked out for each stage played.
All three of us worked hard at perfecting our "secret" weapons.
Make no mistake though. The other players in the enemy kingdoms were
great warriors, and if they had known of our strategies, we would have been
hard-pressed in each battle. As it was, the combined techniques we had
developed made it almost impossible for anyone to beat us. Often it turned out
that a battle time of 10 minutes by the opposing team, and with the maximum
points available from KOs, could not beat our combination of extremely high
bonus points and reasonable clear times.
Clash of Kingdoms 4 (COK 4) is accepting new players as I write this, and I am
writing this FAQ to allow those who have not been so fortunate as to have
played in tournaments to get at least a glimpse of tournament play in DW4.
Perhaps this will encourage others to continue to develop the
topic-board-tournament-style of play for other games, and it may encourage the
reader to consider tournament play as a rewarding past-time. In this latest
COK tournament I will be one of the admins of the board and thus a moderator
or "mod" of the tournament. It is time to put away the sword and to do the duty
of honoring these fine players by serving this tournament, along with Upright,
who will undoubtedly shoulder the burden of creating in his imagination yet
another China for the battle-scarred warriors of COK.
To show that tournaments can lead to a higher principle than that envisioned
by the condescending people that do not play video games, let me just post
here a poem I wrote. I dedicated this to those who had fought at my side
or against my blade in the COK tournaments:
The Gold Moon Dragon- by Javelina
I walked out of the castle into the fields of Chang Ban,
And as I walked, she beckoned me, and to her I placed my hand,
The cold steel handle met my grasp in its old familiar place,
From here I’d drawn her blue tip high as if to show her grace.
There died my men and spilled their hearts; the stains of honor spread,
There Zhao Yun fought. There Zhang Fei stood. There lay ten hero’s heads.
I drew her out and her metal sang that perfect song of war,
The Gold Moon Dragon now whistled soft, as the winds blew from the shore.
I turned to see Ma Chao ride out to guard me as I thought,
I swung my sword in pantomime, and at the shadows fought.
As Liu Bei I had held my blade to lead the men of Shu.
But what had once been Liu Bei’s blade, was now the sword of their virtue.
Anyway, I am way off-Topic, so off to Dynasty Warriors we go-
~~~~~~~~~~~~~~~~~~~~~~~~~~~
1B) Slang Terms Used:
AI: Artificial Intelligence. This means the running code or software
responsible for making the decisions which affect what we actually see on
the screen.
Arched gate: The troop entry points with an overhead arch. A gate
captain guards them.
BG, BGs: Bodyguard, Bodyguards
Closing a gate: This is the same as killing the gate captain. Doing this will
turn off the spigot of leaking peons. There will be a history message that will
say that your troop has "sealed an enemy stronghold".
Gates: These are the "strongholds" that are guarded by a gate captain.
Unfortunately it is a bit confusing to refer to them as gates and gate
captains, because there are also all of the various city and fortress
and castle gates, many with names. But since these guys run around with the
words "Gate Captain" glued to their heads, we do not have much choice but to
call these strongholds "gates"!
Regular gate: The ones with nothing but a fence.
Leaking: What a gate does when it pours out peons.
Creeping Save (Javee’s creeping save): The trick I discovered and which will
be listed in its own topic. It is a way to get somewhere across the map without
losing an enemy or an ally to an untimely death.
Feeding: A term usually used by tournament players to describe the act of
sitting at or near a gate and killing the endless flow of peons in order to
max your KOs.
WOpps: Worthy opponents- the scoring screen lists all sub-generals and generals
under this heading so I often just call them WOpps when I am talking about them
as far as battle descriptions.
Peons: Everyone who is an enemy but not a WOpp. I usually refer to the head of
each 5 man troop as a lieutenant. The lietenants are the ones that drop items.
Rescue (Upright’s Rescue Bonus) : The act of coming to the aid of an
allied general who has been "struggling" according to the history. If the
general responds with certain statements, he has been rescued, and there is a
100 point bonus earned.
Soft reset: hitting pause and reset at once while in the middle of a battle
to get back to continue a save from the main menu of the game.
Stop-save: If you are saving on a rotating memory card basis, this is the
save you make just before rotating the cards.
Storm: Storm Saddle/ Harness horse. I use it like a name. "Come here Storm.
I have a lump of sugar for you! There there, whoa girl, whoa...." You will
ride her if your tournament allows it because she gives 110%!!
Shadow: Shadow Saddle/ Harness horse- Great scouting horse.
On Screen: The portion of the game that you can actually see first person.
This portion is processed separately from off-screen play. This is the same as
IN VIEW.
Off Screen: What you cannot see (OUT OF VIEW), for instance, the gate captain
that may be fighting with your BGs behind you as you take out peons at a gate.
Off-screen action can be in-range or out-of-range.
In-range: The portion of the game that is not on-screen, but which is visible
in your mini-map close-in view. This would probably be everything within about
a 70 yard radius or so in my estimation if the world of play was "real".
Out-of-range: The portion of the game which is not only off-screen but also not
within range of the mini-map. This part is a jumble of processed equations
which is more dependent on morale than other parts of the game.
I strongly suggest you read ENAY’s Advanced Game Mechanics guide before reading
this FAQ. My terms are slightly different version from his, but it is the
same idea, and I did read his FAQ before writing this one, so give him all the
credit on this type of terminology. See
http://db.gamefaqs.com/console/ps2/file/dynasty_warriors_mech.txt
//////////////////////////////////////////////////////////////////////////////
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 2- Scoring
We will go over an example of a score. My personal best as a non-Liu Bei
player for Shu at Chang Ban. What you see on the scoring Screen is something
like this...
----------------------Free Mode----
Battle of Chang Ban
----K.O.s-------------1502----9999
----WORTHY OPPONENTS----------4950
Xiahou En ---- Jia Xu ---- Cao Hong
Han Hao--- Cheng Yu---Zhu Ling
Zhang He--- Xun yu---Xun You
Xiahou Dun---iahou De--Xiahou Yuan
Xu Huang---Cao Ren--- Yu Jin
Yue Jin---Li Dian---Jia Kui
Cao Cao
CLEAR TIME: 20’41’93-----------1760
Bonus-------------------------1430
Points ----------------------18139
The same score, if I had not used the Storm Saddle for the extra 10% scoring
it contributes, would have looked like this:
---------------------Free Mode----
Battle of Chang Ban
----K.O.s-------------1502----9999
----WORTHY OPPONENTS----------4500
Xiahou En ---- Jia Xu ---- Cao Hong
Han Hao--- Cheng Yu---Zhu Ling
Zhang He--- Xun yu---Xun You
Xiahou Dun---Xiahou De--Xiahou Yuan
Xu Huang---Cao Ren--- Yu Jin
Yue Jin---Li Dian---Jia Kui
Cao Cao
CLEAR TIME: 20’41’93----------1600
Bonus-------------------------1300
Points ----------------------17399
Let us analyze this score:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
2A) KO Points
KOs: KOs are the total accumulated number of enemy soldiers and generals
killed. The score is calculated according to the following formula-
KO Points= the number of KOs squared and then divided by 200
So for the above score KO Points = (1502 * 1502)/200=11280
But the maximum number of points you are allowed to receive for KOs is 9999,
and so this is what the score shows. 1415 is the number of KOs it takes to
just barely reach this 9999 points received. Any more KOs you get above the
1415 mark will just take away from your clear time points portion of the
score.
Actually in this battle I used the Storm Saddle. The Storm saddle gives an
extra 10% of points, but only up to the maximum allowed of 9999. With Storm
you only need 1349 KOs to maximize your KO points. I would have had the same
score with 153 less KOs!
With Storm the KO Points for 1349 KOs would be= (1349 * 1349)/200* 1.1= 10,009
but again the maximum allowed is 9999 points. Any KOs achieved above 1349 is
worth nothing.
Because the KO points are a function of squaring the number of KOs, this means
the number of points received for KOs goes up exponentially.
The last 100 KOs needed to reach the 9999 points are worth 1352 points.
The first 100 KOs you get at the beginning of your battle are only worth
50 points.
KOs----------# total KO Points Amassed (No Storm)
100------------50
200------------200
300------------450
400------------800
600------------1800
700------------2450
800------------3200
900------------4050
1000-----------5000
1100-----------6050
1200-----------7200
1300-----------8450
1400-----------9800
1414-----------9996
1415-----------10011-----> 9999 maximum score
This is why the KOs are almost always the most important part of your score.
If you can max the KOs, and the players playing against you in the tournament
do not, you will almost certainly win the battle.
~~~~~~~~~~~~~~~~~~~~~~
2B) Worthy Opponents Points
Usually each general is worth 200 to 300 points, if you are using the Storm
Saddle the final tally is multiplied by 1.1 (you get 10% extra points). In
the Chang Ban Score
----WORTHY OPPONENTS---------4950
Xiahou En ---- Jia Xu ---- Cao Hong
Han Hao--- Cheng Yu---Zhu Ling
Zhang He--- Xun yu---Xun You
Xiahou Dun---Xiahou De--- Xiahou Yuan
Xu Huang---Cao Ren--- Yu Jin
Yue Jin---Li Dian---Jia Kui
Cao Cao
If we divide the points by 1.1 to see what I would have received if I had not
been using the Storm Saddle we get 4500 points. Usually playable characters
are worth 300 points and non-playable are worth 200 points. Sometimes the final
commander is worth 400, especially when there is a reason he is hard to get,
like in Chang Ban.
I have not tested it, but it is likely that in Chang Ban the score for the
WOpps was calculated like this:
Playable WOpps= 5 * 300= 1500 Points
Non-Playable WOpps= 13 * 200= 2600 Points
Cao Cao= 400 points
This would give a total of 4500 Points. Multiply this by 1.1 because I used the
Storm Saddle and you get 4950 Points. I may be wrong about the actual points
awarded here, because sometimes the programmers assign a value of 150 or 250
points to certain generals. There are also rare occasions when killing the
same exact WOpps gives you 50 extra points, a quirk which I have not yet been
able to explain.
On the scoring screen, the Worthy Opponents are listed from left to right and
then top to bottom in the order that you killed them on the battlefield. For
instance, in the Chang Ban example I killed Xiahou En and then Jia Xu,
Cao Hong, and Han Hao in that order. This is why it might behoove you to write
down the WOpp list if you wish to play the stage in a similar way again,
(unless you have already written up a description of your battle). When I am
writing up my method for a battle I actually write down some of the timed
events as they come up in my history so that a more complete record is
given. However, this is really not necessary in tournament play for reporting
to the tournament, unless there is a question about the validity of a score.
In Dynasty Warriors tournaments, you are on your own honor about giving honest
scores, so explanations are rarely needed except in advanced tournaments with
very competitive players.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
2C) CLEAR TIME POINTS
The clear time points start off with a maximum that is determined by the
length of the stage. The maximum for a 90 minute stage is higher than that for
a 60 minute stage and so forth.
The maximum Clear Time score for a 90 minute stage is 2000. This is obtained
by clearing the stage in less than 11 minutes (up to 10'59'99). Above this,
40 points is subtracted for each minute or part thereof. At 61'00'00, the
score starts into the negative.
This means that for each minute that you add to your clear time, 40 points
is deducted from this maximum until it reaches a negative value. At this point
the negative value grows to a maximum negative value that is determined once
again by the length of the battle. The fact that you lose 40 points by waiting
an extra minute means that it sometimes does not pay to wait for a single
regenerating gate to appear over and over. This is because the closing of the
gate is worth only 100 points, and if it takes on an average of 2 minutes and
30 seconds or longer for the gate to regenerate and for you to close it,
you are actually losing in the final point value give. On Hu Lao Gate Allied,
Lu Bu’s gate regenerates about every 2.5 to 3 minutes. You can use this gate
to help your score, but only to the extent that you are getting other things
done, or are waiting for a specific battle event to take place. After that it
becomes unnecessary and wasteful to wait any longer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
2D) BONUS POINTS
This is where the scoring gets tricky, because included in this bonus are:
Gate Captain Kills (closing gates)- each worth 100 points. Some gates
regenerate and can be used to raise your bonus points. The obvious example is
the Nanman Campaign, but there are other examples like Jian Ye, Hu Lao, etc.
Duels- Each duel won is worth 200. It is a basic rule that you can only WIN 3
duels in any stage, although several more can be offered to you, but once you
have dueled 3 times successfully, you are done. I still think I beat this
number of duels by 1, and it happened to be in a different score at Chang
Ban Shu. Except in rare instances, you can only duel playable characters,
and not every playable character can be dueled. This is determined by the
stage. Also, when you are playing as a leader like Liu Bei, it is much more
difficult to get a duel to be offered.
Upright’s Rescue Bonus: The Rescue Bonus (elucidated by Upright8Infinity in
Clash of Kingdoms 2)
This is another bonus given. It is given for rescuing a playable character
ally who has been struggling. In order to get the 100 points for the rescue,
you must trigger the ally to make a thank you statement of some kind such as
"Thank God, reinforcements", or "We have been waiting", or "We must persevere".
Statements like "The enemy is strong" do not count. This bonus complicates
the playing of a stage immensely, but it is very satisfying to get a high
bonus after using this strategy. I discovered by using this method that there
is a maximum bonus allowable which is also 9999 points like the max KO points.
I obtained my first 9999 bonus at Hu Lao Gate Allied. This rescue bonus is the
reason that you may have noticed very strange and high bonus points to appear
occasionally in your score, such as at Wu Zhang Plains-Shu side (you probably
rescued Zhuge Liang a couple of times, didn’t you?). Although it is tempting
to believe that these points are a reward for one of the special events in a
stage, we have found this not to be true!
Those few pecial events that definitely give an extra bonus:
Killing Lu Bu on Hu Lao Gate Allied
Killing Huang Zhong on Mt Ding Jun Wei
Killing the escaping prisoner at Mt Ding Jun either side (I think- Eeeevil
reminded me of this one)
In the Chang Ban example above, without Storm the Bonus Points are 1300. This
included closing 7 gates (7 * 100), plus 3 duels (3 * 200)= 1300 There were
no rescue bonus points obtained by me in this battle.
With the Storm Saddle this is again multiplied by 1.1 (10% extra), so the final
bonus with Storm was 1430.
The final Points score is just the above points all added up.
//////////////////////////////////////////////////////////////////////////////
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 3: Basic Tournament Strategies
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3A) KOs and Gate Feeding -THE most important part of tournament play.
KOs are extremely important in most tournaments for several reasons. The most
obvious of these is because there are 9999 points available from KOs alone.
This is the largest chunk of points in most battles. In order to get all of
these points you must reach at least 1415 KOs. Getting any more KOs than this
will gain you no further points.
If you are using the Storm Saddle(in DW4), you are receiving 10% extra points
so that the max of 9999 points is reached at about 1350 KOs (1349).
You can reach this max of KO points in almost every stage. You can do this
while getting all of the Worthy Opponents in all of the Yellow Turban Stages,
Si Shui Gate, Hu Lao Gate, and most other stages. Try these first few, and
once you have mastered these you are definitely ready for tournament play.
Some of the things you may or may not have already noticed but which are very
helpful in getting your KOs maxed:
- KOs from gates: This is not like DW3. The peons do not swarm at you from all
directions allowing you to amass KOs with little effort. You will need to find
out how to get the most peon "leakage" from gates. To do this, you will need
to find out which gates will leak peons and which won't. Some stages are set
up for allowing the enemy to swarm you- like the Nanman Campaign- any Allied
side. When you have found a gate that leaks peons you will need to kill every
peon that emerges if you want to keep the leakage going at the same rate.
- Gates linked to or under the control of enemy generals: Gate leakage may be
linked to enemy generals. Most gates that do leak peons will shut down if a
certain "linked" enemy general or sub-general is killed. You will often hear,
as you sit at a gate feeding, "Cao Ren’s morale is falling" or a similar
statement about some enemy general. This is usually the clue to tell you whose
gate you are feeding at. Most likely if you go kill this enemy general, you will
find that although you may have left the gate captain alive, the flow of peons
from the gate has suddenly stopped. You are very lucky if a leaking gate happens
to be the enemy commander’s gate, or a gate that seems independent of a general.
- Time related leakage: You must also determine WHEN they leak. Many gates
only begin leaking after a certain event, some dry up with other events.
- Gate responsibility: The number of 5 man troops that will leak in a certain
period of time is usually dependent on how many peons are still alive out on
the field which are the "responsibility" of being replaced by this gate. Yes,
most of those peons standing still or moving on the battlefield are leaked by
certain gates. Killing the foot-soldiers out on the field will cause the
responsible gate to leak more peons out to replace them! This means that you
will need to kill as many peons as possible that are the responsibility of
the gate you plan to feed at, or the leakage rate will be poor to nonexistent.
Go to YT Fortress, activate the wind trap and the cauldron "phantom army" traps,
and ride on through the wind trap. You are now free of your allies for the rest
of the battle. Now close one gate at a time outside the main fort and kill off
every peon out in the field. You will see that each gate responds and leaks out
troops to exactly the same positions each time. The inner south fort gate leaks
all of the troops for the fort, but that is it. The southeast gate leaks to the
farthest east positions in the south and to half of the middle section north
of the fort. The southwest is the same but handles the west and the other half
of the total troops in the center. Now kill off all of the peons for a gate
as you approach it and watch how the leakage rate grows faster and faster.
I remember swearing at the game when playing Si Shui gate because Li Jue’s
2 gates were not leaking any peons when I arrived to max my KOs. I didn't know
at the time about gate responsibility, that each gate is responsible for placing
a certain number of peon troops. What had happened was that these gates had
leaked those peons who had streamed out toward my commander, Yuan Shao, far
away to the north, and the troops were still alive. If I had killed off these
peons as I approached the gates, there would have been a steady flow.
- Arched gates: These are those arched gates that you can stand inside, and
they can usually be milked at the source even without Bodyguards to hold the
captain away from the entrance, because the gate captain seems to ignore you
once you are under the arch and more than about 5 paces away from him.
- All or None Troops: Leaving even 1 man alive in a 5 man troop will count as
the whole troop being on the field and will slow the leakage from the source
gate responsible for them.
- Don’t look at the gate captain! Sometimes (usually) allied troops or BGs can
be set at a discreet distance from the gate to help occupy the gate captain
while you mop up the emerging peons behind him. If you "look" at a gate
captain or general and thus put them on-sceen, they are much more likely to
die at the hands of your allied troops or BGs. So if you have stationed your
BGs away from the gate, and have managed to get the gate captain to come out
and engaqe them, try not to look back at them.
- Fragile Gate Captains: Some gates seem to slow their leakage if you even take
one hair's worth of life off of the gate captain by swiping at him by mistake.
So please treat these gate captains like fragile eggs! This is actually pretty
rare and may be due to some other factor which I am not yet aware of.
- Geographic Item Drops: Gates will let out troops that will drop certain items
over and over. Usually these alternate between two items, like musou jars
(not so good but ok) and battle-axes (the best). Speed boots are another
common one. The worst drop is defense X2- not much use to these. These drops
can change if you go far away and come back, or come back from a previous save.
These items are also geographically dependent. For instance, in a certain
100 yard radius from the gate where the troops emerged from, battle-axes may
be dropped by the lieutenant when he is killed. If you follow these troops to
a point farther away from the gate, a different item is
dropped. Some people claim these geographical regions may relate to an
attribute of an associated enemy general. I have not proven this to myself yet,
and I believe they are merely mapped out by the programmers.
-1 Commander gives 1 KO: All WOpps also count as 1 KO, including the final enemy
Commander, in case you ever wondered. The AI allows only you kill the enemy
commander, so it is ok to take them down to a hair of life if you wish, and
then come back to finish them off at a later time.
How to feed at a gate- step by step:
To assess the ability to feed at a certain gate, you need to check its maximum
leakage rate by trying to kill all of the enemy peons in the battlefield for
which this gate is responsible for replacing. Now just try to come closer to
the gate, killing all of the emerging peons, and letting none pass you by.
At this point it is often best to command your BGs to stay (push the select
button to cycle till the hand is shown on-screen). You will often need to
command them to stay at a point which is a further distance from the gate than
where you actually want them to hold the captain.
The gate captain will run out toward you when there are no more troop
lieutenants between you and him (with some gate captains there can be 1
lieutenant). When the gate captain runs out toward you, you will want to run
past him and begin feeding on the gate. At the same time hopefully your BGs
will run up behind you and begin fighting the gate captain, thus holding him
out and away from the gate. As you run past the captain, remember you
are trying to kill all the soldiers in the peon troops that have leaked behind
him, because you do not want them to escape you and wander off into the
battlefield. Any that get away will cause a slower leakage rate.
Some gates leak peons so fast that you cannot contain them all, but that is
nevertheless what you must strive to do. As I have already mentioned, once you
are feeding at the gate, try not look behind you and put the gate captain and
your BGs on-screen. If you do, your BGs will likely kill the gate captain.
Sometimes, if there are some close peons behind you, you can swing to attack
them in a diagonal and still keep the gate captain off-screen.
Also, glance at the mini-map constantly. You will need to push L2 very often
since every 50 KOs or any time some other event happens far out in the battle,
a history message is posted and your minimap is switched back to the larger
scale map view, which is not what you want to see. On the minimap view, if you
see a red dot running toward you from the BGs, it is likely the gate captain.
If this happens, you must disengage from your feeding and run back past him,
pulling your BGs away.
You will need to set the feeding up again at this point, but DO NOT save
immediately.
If you save, you should wait until you have run back away from the gate and
several of the 5 man troops have re-emerged. At some gates, if you save
without allowing several troops of 5 back on the field, the gate will reset
and will not leak large numbers of troops ever again (this was a hint given
to me by Upright8Infinity, and Eeeevil, when we were working on Chang Ban
Wei side, and it seems to prove to be correct in most cases).
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3B) Gate Captains
I have put most of the important information about gates in the KO section
just previous to this one. But there are a couple of things strictly related
to getting the 100 point bonus from "closing" a gate (killing a gate captain).
First of all, to get the bonus, you must kill the gate captain yourself and
see the history message that states that your troop has "sealed an enemy
stronghold". I have mentioned this already.
Regenerating gates: Some gates regenerate, although this may be connected to
an enemy general being alive. The regenerating gate on Hu Lao Allied is tied
to the life of Lu Bu. When you kill him, the gate will stop regenerating.
This is why most of us call this gate Lu Bu’s gate. In the Nanman Campaign
gate regeneration is partially linked to the reappearance of Meng Huo after
he has been killed each time, but partly it is due to other factors. Sometimes
the secret to a high score in a battle depends on riding between regenerating
gates and closing them over and over. Some gates will regenerate 1 time or
appear for the first time at the arrival of enemy reinforcements.
A few examples of gates where you can feed:
YT Menace Han: northeast and northwest gates (you may lose WOpps meanwhile)
YT Fortress Han: southeast,southwest, far south
YT Rebellion Han: northeast
Elim Zhang Jiao: south by southeast
Si Shui Gate: Li Su's gate at the beginning, Li Jue's 2 gates later.
Hu Lao Allied: north and east of D Zhuo
Hu Lao D Zhuo: almost any, I prefer Yuan Shu's
Chi Bi Shu, Wu: north central and northeast
Chang Ban Shu: central and eastern inside the fort.
Chang Ban Wei: southeast
Yi Ling Wu: Guan Yu's southeast if he comes, the two northwest.
Jian Ye Shu: right next to Sun Jian
Here is a record of the KO rates from my best YT Fortress score.
The gate I use, (the south central gate in Zhang Bao's fort), is one of the
fastest leaking gates in the game, so these KO rates are about the maximum
you could ever get. Once again, this is fighting as a Ma Chao moveset
CAW from horseback. This is the quickest way to get KOs at a gate that I
have found. Most gates leak peons at about half this speed. So an average
of 100 KOs per minute is excellent. Anything faster is cream! I recorded
this one because the gate leaks fast, and I wanted to see what it was
really putting out.
KO range---seconds-------KO/min-------KO/sec---Elapsed Time Range
300-400 25 240 4.00 [5'42'90-6'07'63]
400-500 23 260.9 4.35 [6'07'63-6'30'43]
500-600 29 206.9 3.45 [6'30'43-6'57'00]
600-700 35 171.4 2.86 [6'57'00-7'31'46]
700-800 27 222.2 3.70 [7'31'46-7'58'01]
800-900 27 222.2 3.70 [7'58'01-8'24'50]
900-1000 31 193.5 3.23 [8'24'50-8'54'25]
1000-1100 38 157.9 2.63 [8'54'25-9'33'13]
1100-1200 36 166.7 2.78 [9'33'13-9'58'75]
1200-1300 24 250.0 4.17 [9'58'75-10'22'30]
Average KO rates for 1000 KOs (in 4.91 minutes)
300-1300 295 203.4 3.39
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3C) Morale
Morale is very important. In order to get your KOs while not losing enemy
Worthy Opponents to your allies, you usually have to try to get your own
side’s morale to drop or to be fairly low for most of the beginning part of a
battle. Keeping your setting on Hard in the easier battles will help, but there
are other things you can do.
----Decline a duel or two. This helps lower your force’s morale, but you will
lose 200 possible points you that would have gained from winning the duel.
Some stages have several duels to offer though, and declining the first few
will still allow you to win 3 total duels later on, and thereby get the
maximum number of dueling points.
----After every 50 KOs you achieve, (or an enemy general achieves), the AI
will do a "roll of the dice". After the 50 KOs, and after the obligatory
congratulations from one of your allied generals or the commander, you may
hear a cheer and a history message that the your side’s morale is rising. If
you play from a save just before reaching each 50 KO point, you can control
your team’s morale. If you do not hear the cheer, but you want your morale
raised, just replay from the save until you get what you want, and then
resave. This may take 3 or more tries. Another possible result of this dice
roll is that the enemy morale may be decreasing. Either way, the appropriate
side gains or loses a star of morale for each general. You can use this
technique to keep your commander at equal morale with the enemy generals
around him, so that he does not kill them while you are busy amassing your
KOs or getting WOpps. You can also use this technique to keep your commander’s
morale high enough so that he does not get killed by the enemy. This is another
hint that I first learned from Upright8Infinity. By the way, when an enemy
general hits a 50 KO point, the same roll of the dice is done for his team.
Again, you can control the outcome if you really need to.
----I am not absolutely sure that this technique works and I really haven’t
used it much. Someone, maybe DaveLikesOldCars (GFAQS) or Freelancer (GFAQS),
told me that you can lower your side’s morale by "engaging" the enemy generals
and then not killing them. For instance, in Chang Ban, if you ride around the
perimeter, the history will report that you have begun battle with various
enemy generals. The longer that this goes on without you killing their
associated peons or the enemy general mentioned, the higher the likelihood
that the enemy morale will rise faster. I take this to be an unverified rumor
for now, but it may work for you in certain stages when all else fails. Let me
know what happens!
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3D) Worthy Opponents
----Collect them all! This is no joke.(I am not McKidding Doofdork!) You have
to get them all if you can. You can find the sub-generals in DW4 by looking on
the UNITS heading at the paused game menu. You choose the enemy general and
then his sub-general, the location is right there on the map. DW3 was much
more exciting and frustrating without this little mapping gem! Make sure you
hear your own character say "enemy officer defeated" when you make the kill.
If he/she does not say this, the kill is NOT registered with the AI and you
will not get the points. You might want to rush to the end of a stage and
kill the enemy commander from a save to check your WOpp progress about
halfway through, or before you start on your KOs so you do not waste your
time only to find out later that you had missed someone. The history usually
reports the kill, although sometimes the kill is omitted from the history but
is still registered with the AI. Just make sure your character says "enemy
officer defeated". These statements can be piled onto the end of a series of
game event messages so that you may hear two in a row maybe 10 or 15 seconds
after killing two generals quickly.
By the way, I almost forgot, maybe some of you do not realize that an enemy
sub-general (officer) always runs away if you kill his general. Hence you
should take out the subordinate officers first. If the officer is on the
minimap (in-range) at the time you kill his superior, you might still run
him down if you can beat him to the nearest gate. But if he is out-of-range,
it is very difficult to catch him! Also, he disappears from the UNITS
information map as soon as his superior has been killed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3E) Duels and Dueling
I am sure you have noticed that duels are offered occasionally and in a
somewhat random fashion. Rumor has it that whether these are offered depends
on the nature of your relationship with that individual enemy character.
This relationship has presumably been built up through previous saved games
played with the character you are playing. I have found that when playing as
Liu Bei, (which I did for two long tournaments), it was much more difficult
to get the duels offered to me. My CAW with a Ma Chao move-set seems to get
the offers very easily. Perhaps duels are more difficult to get if you are
playing as a leader. That is certainly my belief.
Some players I have known say that they play a stage several times through,
(and then save) in order to build up enmity with the general they are trying
to duel in that battle. Then they play the final battle for the tourney score.
I have not found this to be necessary myself. Sometimes I think we fool
ourselves into believing things. It is just like playing the slot machines
in Vegas. If you pull the handle softly just before a big payoff, you might
think it is this soft touch that has led to the payoff, when it is really
just dumb luck. Similarly, there may or may not be anything to some of the
rumors about increasing your chances to have a duel offered. There is another
rumor that your team’s morale must be higher than the enemy morale. Again, I
have not found this to be true, nor the inverse. I will let you figure out this
part of dueling for yourself.
When a duel IS offered, you may decline it if you wish to lose some morale
for your side, but you risk losing the 200 points that winning a duel would
have awarded you. It has been discovered by us in our tournament play that
duels are offered only until you have successfully won, or at least accepted,
3 of them. Some stages only have 1 or 2 duels that can be offered at all.
YTRebellion Han, YTFortress Yellow Turban side, and Hu Lao D Zhuo side can
offer several (these are just some examples), but it is still a general rule
that you can only duel 3 times successfully in one battle. Personally, I could
swear I won 4 duels at Chang Ban Shu side, but there is still some doubt in my
mind on that one. The problem is that when you look at your bonus points and
try to remember where they came from, there is always the possibility that
some of the points came from rescues instead of gates and duels. This is why
I recommend keeping track of your gates and rescues on paper while you play
the game.
Duels are only offered by playable characters or special characters that have
a planned duel for a certain stage. Some duels are predetermined for a stage
and will always be offered, (the obvious example is Lu Bu at Hu Lao Allied,
or Ma Chao at Cheng Du).
In order to "get" the duel you must save before the enemy appears on your
minimap (in-range) or at least when they are just at the fringe, and then try
repeatedly from the save. The duel will not be offered every time and
sometimes it takes 10 or 20 resets to get the offer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3F) Bonuses
These points consist of the duel points (200 each), the gate captain points
(100) each, the special event points (like killing Lu Bu at Hu Lao Allied)
and the rescue points. The only one of these worth more discussion is the
rescue bonus.
</pre><pre id="faqspan-2">
Upright’s Rescue Bonus: I will discuss this in much detail AFTER the COK 4
tournament is over. Until then I will only give the basic premise.
When an allied playable general is in trouble, "struggling", and you approach
them, the dice are rolled by the AI as with the test for an offered duel.
If you are lucky you may hear them make a statement that indicated that they
realize you have rescued them. A typical statement might be "Thank God,
reinforcements", or "We have been waiting". The commander may say "We must
persevere". If this happens it is worth 100 points for each rescue. My
personal best is 60 rescues at Yi Ling Wu side, but you are lucky to get
even 1 or 2 in most stages. Look at what this did for my score at Yi Ling:
Battle of Yi Ling-Wu Forces-DW4-Javelina
Ma Chao moveset- musou mode
KOs 1387--9999
Worthy Opponents 15---4565
Zhang Bao---Wei Yan(Duel)---Guan Xing
Yue Ying(Duel)---Guan Suo---Huang Zhong(Duel)
Lei Tong---Ma Dai---Ma Liang
Guan Yu---Zhuge Liang---Wang Ping
Wu Lan---Yan Yan---Liu Bei
Clear Time 80’56’11---(-800)
Bonus---8030
Points---21794
As you can see, the rescue bonus can be very powerful on certain stages, but
it is also very time consuming to get a string of them, usually requiring that
you play over and over from a save and thus repeatedly approaching a struggling
general to try to induce a rescue. The maximum bonus points allowed is 9999,
which I have attained on Hu Lao Allied, but it was not the best score I have
ever achieved there. Sometimes the loss caused by the longer clear time is
greater than the gain that you receive in rescue bonus points. Remember, from
my score discussion, that each additional minute of play is a loss of 40 points
in clear time. Each rescue or gate closed is worth 100 points. There is a
definite trade-off. The magic number to remember is that a gate or a rescue
is worth 2 and a half minutes of clear time. Also, one line of play may induce
several rescues over a short period of time, whereas another line of play may
get you endless rescues, but over a longer interval between rescues, which
results in a poorer score.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3G) Weapon Experience
This is meaningless in DW4 unless the tourney admin has declared that weapon
experience points are to be added to the total points from the regular point
screen. In this case they become very important. SOLIDSNKE (GFAQS) is the
best Weapon Experience point player I know, and his method, as he explained it
to me in one tourney, was to use his C1 endlessly with a blast orb to maximize
the possible weapon experience points, then to finish the general off with a
long series such as a musou.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3H) Bodyguards
Mainly I use these guys to hold the gate captains behind me when I am facing
a gate and feeding off the peons that are attempting to pour out. However, in
the Clash of Kingdoms tournaments, the rules included adding an extra 2000
bonus points for having all of the BGs survive the battle. This was an attempt
to equalize the DW4 players with the DW3 players, since battles like Chi Bi
and Hu Lao could be played on either platform. In these tourneys you had to
manage them so that they would not get involved and thus get killed, by leaving
them here or there, in fairly safe spots. Just remember that when you have the
BGs commanded to stay put in some safe place and then you save the game, as
the game restarts the stay command actually tells them to COME and then STAY
where you were located at the time of the reset. So be forewarned! If they
start dying off because they ended up staying in an enemy infested area
without you, they are all likely to die, and they like to die together!
I have found that my Dragon BGs are just too strong and too likely to kill the
gate captains if I even peek at them (put them on-screen). Therefore I like
to use a different set of Phoenix BGs that are a little bit weaker for holding
my gate captains.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
3I) Special Techniques
Javee’s Creeping Save:
Have you ever wanted to kill Man Chong in Race for the Nan Territory? He always
dies in the first minute of play at the hands of your allies, and he is all
the way around behind the Nan Territory at the south Gate. What about the times
you have saved your game, only to find that a worthy opponent will die in the
next moments before you can ride there to get the kill yourself? Or how about
the times that some ally kills off a gate captain before you can reach them?
What about your commander dying just out of site at the Nanman Campaign? Well,
there is a way to get around all of these little annoyances, but it will cost
you some time. Some would call this a cheat. But I call it a cheat when the
game kills a WOpp before you can get there. Since you are not using a game
shark, it counts as fair game in tournament play. Anyway, I discovered this
technique myself in COK2, when playing Cheng Du. Some Worthy Opponent died only
a few hundred yards away within 10 seconds of my last save. No matter how fast
I rode, I could not get him on-screen before he would die. I decided to try
riding only a few seconds (3 seconds) before saving again and restarting. Guess
what, it worked!
How this works, as I imagine it anyway: The reset seats the generals back onto
their horses, and it basically sets everyone else up at arms length again. Now,
the AI has to take a few moments to recalculate what to do with each character.
This is just enough time for you to ride a bit closer and save again. In this
way you can march all the way across a map, (if you have the patience for so
much reloading), while never losing the person you are trying to reach.
There are some nuances to this trick, but you can find these out for yourself!
I refer to this as a creeping save because you save, then creep, then save,
over and over, like an inchworm, working your way across the map. It is rarely
necessary more than once in a battle, but it can come in handy!
Allied and Enemy general Life Bar management:
This is an advanced technique that is useful for continuing a string of
rescues. Let us say that you are rescuing Sun Jian over and over at Yi Ling
Wu side. Once his lifebar is vey low, aside from morale management, you
can keep him more "vital" and get him back to a point where you can continue
rescuing him if you can get his life bar recharged. To do this, you must get
him on-screen and on the ground. From a save, start running around in his
general vicinity. He must be fighting an enemy general and he must be on the
ground, off of his horse. With luck he will attack the enemy general and
throw him to the ground. At this point, sometimes he will recharge his
life-bar. Save after he recharges and you are back in business. The same
applies to enemy generals that you do not want to die, because you are using
them to make your allies struggle. In this case you can let the enemy
general throw you to the ground. It may take several attempts and you will
need to go find some meat buns to get yourself recharged when you are done.
Upright's "Bottleneck" technique:
I have to admit that this trick does not work for me very well. Upright
could explain this better. All I can do is relay to you what I think
you are supposed to do. Sometimes an enemy general is programmed to move to
a certain region. If you want him to stay somewhere else, you can run past
him and hit him off of his horse. This may make him set himself up in the
area where you knocked him off, and thus interrupt his progress. Upright
is a national champion on-line player in some games, so he is better at
understanding behind the scenes programming. Ask him and maybe he will
tell you more!
//////////////////////////////////////////////////////////////////////////////
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 4: Playing your battle
~~~~~~~~~~~~~~~~~~~~~~~~~~~
4A) Memory Cards and Saves
My 3 card method: I would suggest using 3 memory cards when playing a
tournament game. This will save time and allow you to regain the advantage
when you find that you have totally screwed up your game. I began using
this technique only recently, (what was I thinking?)
What I would suggest you do is this: Label your memory cards or rotate them
in a certain sequence, one card in the console, the most recent stop-save on
the left above the console, and the oldest save to the right.
At the start, set up the game the way you want it, with all of the chosen
items and BGs. Also get your allies set the way you want them. For instance,
in the Nanman Campain, Shu side, there are some allies that vary at the
outset of the battle. If you are playing this stage in a tourney, you might
want to keep going to the change character option, and thus resetting the
stage, until Guan Yu is one of the allies. Now you will be able to "steal"
his Red Hare after starting the level with the Storm or Shadow saddle,
maintaining the benefits of your starting saddle, but riding faster now on
Red Hare between the regenerating gates and other locations. Once you get
things set up right, save this game at the onset of play. Now move this memory
card out and replace it with the next (the one that was on the right above),
go to options and load the game onto this next card. Now continue from the
save.
With this second card in the console you can do all of the small saves you
want. When you get to a perfect point that you believe is a definite save-spot
that will never have to be replayed, you rotate the cards again. I call this
a stop-save position. I record this with 2 lines in my written battle record.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
4B) History Messages and audio clues
Pay attention to these. You must hear "enemy officer defeated" to be sure your
kill is registered against each worthy opponent. You must listen for cheers
and check the history when managing your own forces morale. You must hear the
rescue statement from an ally giving you thanks for helping him/her out to get
the rescue bonus.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
4C) Recording your battle.
This is just another suggestion. I write down ON PAPER all of my rescues and
the time remaining when I received the rescue statement. I also write down my
gate closures and the time remaining. This is not the same as the time listed
in the history for closing the gate, since that time is the ELAPSED time. You
get to try to convert from time remaining to elapsed time in your head as you
record these notes. Wow! MAth 101 right here in Dynasty Warriors! Hey Mom, see,
this game IS good for me!
I then do all of my saves right after a rescue or a gate closing or some other
event I have recorded so that when I reset a game from a save, I will know
exactly where in the battle I was at that save-spot. The save is always marked
with the 'time remaining' listed just under the letters CONTINUE on the main
DW4 rotating selection screen.If I rotate the memory card, I draw two lines on
the paper to signify a stop-save.
This may sound like work, but it saves you much time and confusion in the end.
When I am finished I record the entire point screen including the Worthy
Opponents names in the order shown on the results screen. If you want to help
yourself later on, or you want to help your teammates, I would suggest also
writing up a brief description of your method.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
5D) Sample Battle Walkthrough- Putting it all together!
DW4- Hu Lao Gate- Dong Zhuo Forces (my method):
This stage is a perfect stage to practice and demonstrate almost every battle
technique that is useful in amassing a high score. In this stage, your score
can be increased by using all of the following techniques:
-Memory card management
-Morale management
-Choosing duels and duel timing
-The Rescue Bonus
-Worthy Opponent management
-Closing a regenerating gate repeatedly for increased gate bonus
-Choosing the best gates for KO maximization
-Beating allies to the punch at key gates and Worthy Opponents.
-Pushing allied generals forward into battle (forcing engagement)
-The creeping save (actually this is not likely necessary but may be needed
in a pinch)
Before playing any battle, you should check to see if playing it in musou mode
will lead to extra Worthy Opponents which can add to your score. Popemobile’s
Stage Events guide on GameFAQS is a good place to look before beginning
any battle. It is here
http://db.gamefaqs.com/console/ps2/file/dynasty_warriors_4_stage_events.txt
Upright8Infinity has wonderful ascii-keyed maps and stage walkthroughs, but they
are still unpublished as far as I know. With one of his maps we could explain
stage methods to each other with ease and precision.
Setting up: Play on Normal or Hard. If you play on easy, your allies are
likely to beat you to the punch. I always suggest attack items. With a maxed
character, your chances for losing life in any stage except the very hardest
is virtually zip anyway. I use a Ma Chao moveset CAW because fighting from
horseback is much quicker at feeding on peons for KOs at gates. My preferred
Ma Chao tournament items:
-Storm Saddle: You get an extra 10% even though you will be using Red Hare
most of the time here once you steal one from your ally, Lu Bu.
-Poison Orb- all of your kills will be recorded: not so with vorpal or blast
or lightning, you will lose a few here and there to secondary damage which
does not count in the KO count.
-Tiger Amulet: Attack, Attack, Attack!
-Horned Helmet: Like I say, I use a horse. Attack, Attack, Attack!
-Art of War: When you pick up a battle axe, it sure is nice to get to use it
for a whole minute, instead of for a scanty 30 seconds. Attack, Attack, Attack!
-Wind Scroll- More reach means a wider attack! Attack, Attack, Attack!
-Herbal Remedy: Ran out of attack choices. I am not sure this helps much when
using the poison orb, but there is nothing else that really helps when on
horseback. Speed scroll would be a good choice for anyone but a horse fighter.
-Take some BGs. They will help hold the gate captains when you are "feeding"
on peons for you max KOs.
The first thing to do is to scout the stage. What I found after a run-through
or two, in this case riding Shadow, is the following:
- layout: Hu Lao Gate is the big fortress gate in the center, Qing Long is the
gate behind Sun Jian. Xuan Wu is the one behind Liu Bei and which guards the
valley that stretches to the north. Zhu Qiao gate is the one behind Cao Cao
leading to the valley that stretches southward. Luo Yang is the city where
Dong Zhuo is located. There is no name for the area behind Hu Lao gate, but
in front of the city, but this is where you head at the outset. Cao Cao,
Liu Bei and Sun Jian guard the distant gates, while their sub-officers await
you just outside the city of Luo Yang, Gongsun Zan and Yuan Shu wait in the
far east, and the enemy commander, Yuan Shao, will appear later.
-There are 6 possible duels to be offered to you: Xiahou Dun, Guan Yu, and
Huang Gai in the first set of sub-generals that you face. Then there are the
enemy "Allied" leaders that will offer duels: Cao Cao, Sun Jian, and Liu Bei.
To get a duel, you save before approaching them, and try a few times from a
save. It shouldn’t take too many tries to get the offer. If you accept 3
offers you will get no more offers. But you can get all six offers if you
decline the first three. Your allied playable generals, Lu Bu and Diao Chan,
will have too high a morale to get into trouble (to struggle), unless you can
lower it quickly. My plan? You must GET and DECLINE the offered duels from
X Dun, H Gai, and G Yu to force Lu Bu and Diao Chan into a struggling position
quickly.
-The allied stronghold (gate) just east and north of Hu lao Gate (the one
referred to as Lu Bu’s gate in the Allied side stage for Hu Lao) is the
regenerating gate. It will respawn every 2. 5 to 3 minutes. This will only
regenerate as long as at least one of the three big enemy generals, Liu Bei,
Cao Cao, or Sun Jian, is still alive. After the last of them is killed, the
gate will never regenerate again.
-After killing 2 of these "big guns" (or should I say "big swords"?) ;-), the
enemy reinforcements along with the enemy commander Yuan Shao, will appear.
These include Yuan Shao’s two sub-officers, Guo Tu and Tian Feng, plus the
two that come charging out from behind Cao Cao and Liu Bei’s winding valley
areas. These are Yan Liang and Wen Chou respectively. The total number of all
Worthy Opponents can now be counted at 13.
-Endless peons will pour from the following gates for feeding, and you must
choose which to use: The first gates inside Cao Cao’s and Liu Bei’s valleys-
these are dependent on the reinforcement enemy generals being alive that come
from the corresponding valleys. The regenerating gate just outside Hu Lao Gate
also spawns tons of peons, but you will likely be closing it immediately every
time you approach it, (because of the extra 100 bonus points you will receive
from each closing). There is also easy feeding at the gates near Gongsun Zan
(southeast) and Yuan Shu(northeast). The enemy commander, Yuan Shao’s, gate
(east) also leaks, but he is right there within a few yards, ready to
interfere, so you cannot count on using that one. These last three gates are
also dependent on the lives of the associated enemy general.
So, the leaking gates which you can feed extensively on are thus:
-the regenerating gate
-Yan Liang’s gate
-Wen Chou’s gate
-Gongsun Zan’s gate
-Yuan Shu’s gate
-possibly Yuan Shao’s gate
-There are 13 possible Worthy Opponents. You must get them all!
Walkthough: Let’s just go through this stage one step at a time.
Set up the stage and save to mem card 1. Insert mem card 2 and save onto this
card from options, then begin the stage.
When the stage begins, you are inside the city gates of Luo Yang. Lu Bu and
Diao Chan will head out toward Hu Lao gate, but they are a bit slow, so the
first thing to do is to ride out ahead of them toward Hu Lao Gate to the east
and encounter the three playable sub-generals. Play from a save, and, since
the three generals are clustered in the south half of the enclosure just west
of Hu Lao Gate, it is easier to get them each to offer a duel one at a time by
heading left- to the north side of the inner "corral". Get all three generals
to offer a duel, and make sure you decline them all.
Now save the game and switch to another memory card again, or rotate the cards.
Immediately go and close the regenerating gate just west of Hu Lao Gate.
Watch the history. What you are hoping for is a message that Lu Bu or Diao
Chan is struggling. From a save, go back and get a rescue from Lu Bu
(usually Diao Chan is hanging back and may need to be pushed east into the
fray where Lu Bu is busy- push her with your horse, but first you might be
able to get a rescue off Lu Bu).
Now just keep alternating between getting rescues off of Lu Bu and Diao Chan
and closing the regenerating gate. At some point you will need to kill Guan
Yu and then a bit later Huang Gai and Xiahou Dun. But first try and get
rescues for as long as possible. Try not to let Lu Bu and Diao Chan die.
By the way, you might as well steal Red Hare while you are helping Lu Bu out.
He owes you one anyway, right? :^)
When you are finished with killing off the three big sub-generals you must
close the two gates near the corral. Otherwise Lu Bu or Diao Chan will do it
for you and you will lose the gate points.
Do not waste time getting KOs except for the few that you pick up while
running around accomplishing your other tasks. You need to kill off a few
peons or Lu Bu and Diao Chan will die from being swarmed by them.
Every 50 KOs, the AI will roll the dice and you can raise D Zhuo’s morale
along with Lu Bu and Diao Chan’s. I would suggest you do NOT let this happen
yet however. It is better to keep their morale low, so things are not too
easy for them. If you are playing from a save, and you pass a 50 KO
marker, just make sure you do not hear the cheers with the history message
saying your forces are gaining in morale.
Watch for the "struggling" messages in your history. You are hunting rescues!
While you are watching, I would suggest you depopulate Lu Bu's and Diao
Chan's immediate surroundings of the swarming peons. Ride back and forth
between them and imagine that you are slapping the flies away from a
watermelon at a picnic. What you want, is for the watermelon to thank you
for coming!
Again, as you are watching, you need to pick up your dueling points. To get
these, ensure that Liu Bei, Sun Jian and Cao Cao duel you. Win these duels for
a total of 600 points (200 for each). Rotate your memory cards.
As soon As you have won 2 of the three duels, enemy reinforcements will appear.
Yuan Shao’s two sub-officers, Guo Tu and Tian Feng, will start moving west
from the eastern border. Wen Chou and Yan Liang appear as the other two enemy
generals, their armies stream out from the long valleys which were guarded by
Liu Bei and Cao Cao These generals all move out into the big valley just
outside (east of) Hu Lao gate. Make sure you get the kills on these four
worthy opponents fairly quickly. You could instead max your KOs on the leaking
gates in the long valleys, but this is really not necessary, since endless KOs
will be available later to the north near Yuan Shu (not Commander Yuan Shao).
After you have taken out all the enemy generals in this large field to the east
of Hu Lao Gate, your entire army will move into the most eastern side of the
map where Yuan Shao has stationed his main camp. If you are planning on
getting your KOs near Yuan Shu, you must get your allied forces (Dong Zhuo’s
forces), to turn to the south toward Gongsun Zan. If any of them start up
toward Yuan Shu, you will not have an easy time maxing your KOs, since they
will interfere with the flow and they may kill Yuan Shu, and thus cut off the
peon flow from the northeast gate.
To make them turn away from the north, all you need to do is move to the
north yourself, taking out all of the enemy peons in the area and then sit
and feed at the northeast gate. If you are trying to keep Lu Bu and Diao Chan
alive still and at low morale, watch out not to get a morale boost at a 50 KO
checkpoint. Now, your allies will turn to attack the enemy where they find
them, which is to the south. Once all of them have edged their way south you
can go back and join them, leaving the northeast gate so you can come back
later and feed for the rest of your KOs. Hopefully you haven’t damaged the
gate captain too badly yet!
If you have preserved Lu Bu and Diao Chan to this point, and if you had
herded them into the east area and kept them down at 0 to 2 stars of morale,
they will begin to struggle again and you can get more rescues off of them.
Play from saves, and realize that if your allies kill off a gate guard or
Gongsun Zan, you will have to go back to the previous save and close
the southeast gate and Gongsun Zan to claim the points.
Deal with things however you feel best in the southeast, but make sure you get
the kills on the southeast gate captain and Gongsun Zan. Now all of your
allies will move east toward the enemy commander, Yuan Shao. This means that
Yuan Shu and his gate are all alone and ripe for the picking. Before you go
and finish getting your KOs, you had better go close Yuan Shao’s gate,
so that your allies do not do it for you. Then ride back with your BGs and
approach Yuan Shu from the south, taking out all of the peons on the way so
that the gate leakage will be at the maximum.
Playing with some characters, it may be difficult to place your BGs with the
gate captain and then to move past him and kill all of the emerging peons
without losing groups of them as they squeeze past you. If this is a problem,
just stay outside the reach of the gate captain to the south and feed off of
the peons in the area, placing your BGs out of the way so they do not cause
confusion. Max your KOs one way or the other. Remember, if you began the
battle on Storm, you only need 1350 KOs, even if you have been riding on Red
Hare since borrowing it from Lu Bu! If you began with a different
harness/ saddle, you need 1415 KOs.
Now close the gate, kill G Zan, and ride back west and into the long north
and south valleys, closing the remaining gates before riding back to kill the
enemy commander in the east and ending the battle.
Enjoy the nice score you have reaped and record it for your tournament or for
posterity!
Here are my score and battle notes as I recorded them for this battle:
Battle of Hu Lao Gate- D Zhuo Forces- Free Mode
Javelina as Wu Tugu- CAW (Ma Chao move-set)
KOs----------1401------9999
WORTHY OPPONENTS-------3960
Guan Yu---Xiahou Dun---Huang Gai
Liu Bei(duel)---Sun Jian(duel)---Cao Cao(duel)
Wen Chou---Yan Liang---Tian Feng
Guo Tu---Gongsun Zan---Yuan Shu
Yuan Shao
CLEAR TIME 41'34'10----836
BONUS-----------------5280
POINTS---------------20075
Battle Record (what I write on paper while I play):
Remember each double set of lines is a stop-save. I actually save right after
every rescue I decide to keep, but I rotate the cards only at a stop-save.
(R3) would mean the third rescue acknowledged. (G6) would mean the sixth gate
closed.
This record is exactly how I wrote it, and I was not planning on including it
here. I had to dig the piece of paper out of my desk. Obviously I began to
abbreviate more as I played and I also did not put in all of my WOpp kills,
although I should have. Shame on me!
Declined 3 duels
89'03 Lu Bu's Gate (G1)
88'36 Lu Bu "Reinforcements. What a relief!"(R1)
87'14 Diao Chan "I am glad to see you"(R2)
86'57 Lu Bu "Reinforcements..."(R3)
-------
-------
86'15 Lu Bu's Gate(G2)
85'40 Diao Chan "I am glad..."(R4)
85'16 Lu Bu "Reinforcements..."(R5)
-------
-------
84'10 Diao Chan "I am in your debt."(R6)
Killed Guan Yu
83'27 Lu Bu (R7)
-------
-------
83'07 Lu Bu's Gate (G3)
82'26 Diao Chan "I am in..."(R8)
81'39 Lu Bu "Reinforcements. What a .."(R9)
80'45 Diao Chan (R10)
------
------
80'04 Lu Bu (R11)
78'45 Gate: Diao Chan's North (G4)
[Comment:I call the north gate in the corral area Diao Chan's north gate,
a habit that comes from playing the more commonly fought Allied side of
Hu Lao Gate, I call it this only because Diao Chan guards the area, not
because peon leakage is tied to her.]
78'20 Lu Bu's Gate (G5)
78'16 Lu Bu "It's about time!" (R12)
78'00 Gate: Diao Chan's South (G6)
76'38 Lu Bu (R13)
76'33 Diao Chan (R14)
Dueled Liu Bei, Sun Jian, Cao Cao
-------
-------
74'55 Lu Bu (R15)
74'30 Gate Lu Bu's (G7)
74'02 Diao Chan (R16)
71'01 Diao Chan (R17)
-------
-------
69'31 Diao Chan (R18)
69'28 Lu Bu (R19)
67'58 Lu Bu (R20)
66'27 Diao Chan (R21)
66'05 Lu Bu (R22)
-------
-------
64'08 Lu Bu (R23)
63'51 Diao Chan (R24)
62'19 Diao Chan (R25)
61'48 Lu Bu (R26)
-------
-------
59'54 Lu Bu (R27)
59'50 Gate G Zan's (G8)
Killed G Zan
58'24 Diao Chan (R28)
57'50 Gate Yuan Shao's (G9)
[Comment- Now I really dropped the ball. I quit recording times for the rest
of the battle]
-------
-------
Maxed KOs here........ from about 500 to 1350
-------
-------
XX'XX' Y Shu's gate(G10), Killed Y Shu
XX'XX Gate south in north valley (G11)
XX'XX Gate north in north valley (G12)
XX'XX Gate north in south valley (G13)
XX'XX Gate south in south valley (G14)
48'23 Killed Yuan Shao
Calculating the Bonus score from my paper you will see I should get
28 rescues X 100= 2800 and
14 gates X 100= 1400 and
3 duels X 200= 600
Add these up and you get 4800, multiply this by 1.1 because I was using Storm
and you would have 1.1 X 4800= 5280
This is exactly what my score shows, and the entire bonus is accounted for.
I hope that this gives you an idea of what you need to do to develop a method
for getting a high score on a particular stage. My own recent best records are
recorded digitally under my yahoo name, Scrupocellaria, at
http://f1.pg.photos.yahoo.com/ph/scrupocellaria/my_photos
Remember always, that the key to a high score, once you have honed your playing
skills, is Research, Research, and more Research!
///////////////////////////////////////
Here's an old template I used in those Comrades in Arms Topics that Togera and
I used to "admin" on Gamefaqs. I made it when playing through Shu musou mode
as Huang Zhong, building him up. When pasted into a gamefaqs post, the score
looks more organized.
This was not played for a tournament.
Shu Act 3: The Flight of Liu Bei
Battle 2 (Battle 7 overall)
Battle of Chi Bi: Allied Forces (Sun Jian) vs Cao Cao’s Forces (Cao Cao)
A naval showdown. Make the fire attack succeed, and seal Cao Cao’s fate!
POINTS-------------JAVELINA as------------- Huang Zhong
----- Battle of Chi Bi -------MUSOU MODE
-------------------------------------Allied Forces
-------K.O.S--------------1424----------------------------9999
*********************************************************
-------WORTHY OPPONENTS--------16---------3700
*********************************************************
Zhu Ling----Man Chong----Xu Zhu
Cao Ren----Xun Yu----Cao Hong
Cheng Yu----Jia Xu----Yue Jin
Li Dian----Yu Jin----Xu Shu
Cai Mao----Cao Pi----Zhen Ji
Cao Cao
------------------------------------------------------------------
CLEAR TIME----66’13’35----------------------------(-240)
*********************************************************
BONUS------------------------------------------------------500
*********************************************************
POINTS--------------------------------------------------13959
*********************************************************
*********************************************************
Huang Zhong---------------------------------------------------{x}Next
Huang Zhong:
-------------------Items X 4---UP!
POINTS-------------64749
RANK------------------MAX---UP!
LIFE----------======%=
MUSOU-----=====%==
ATTACK-----====%===
DEFENSE--==%=====
MODEL------------888888---UP!
Weapon Exp---6838 ------this level
Sage Sword-------Level 8---UP!
WExp-------------30008
POWER----------+42---UP!
ATTACKS--------------6
/////////////////////////////////////////////////////////////////////
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 5: Running a Tournament- Unfinished
I do not know for sure that I will ever write this portion of this FAQ. I
believe there is so much to be imagined by each mod who wishes to run a
tournament, that this should be left up to all of you out there who wish to
be a mod or admin for a tourney. Suffice to say that I believe tournaments
are best played on a message board dedicated to that one tournament and
nothing else. These are available free from proboards and many other places
on the internet.
5A) Setting the rules
5B) Getting tough
5C) Dealing with Cheaters
5D) Battle Lists- These lists will help admins in choosing the battles
for their tournaments
/////////////////////////////////////////////////////////////////////////////
Shu Quick Battle List and special items available:
Act1: The Oath in the Garden
Yellow Turban Fortress ***3
Yellow Turban Menace ***3
Yellow Turban Rebellion ***3
Tales:Return of the Yellow Turbans-Eliminate Zhang Jiao ***3
Act2: The Alliance Against Dong Zhuo
Battle of Si SHui Gate ****4
Battle of Hu Lao Gate ****4
Tales: Guan Yu’s Escape ****4[Item available-Bodyguard Manual]
Tales: Battle of Ru Nan ****4 [Liu Bei 10th]
Act3: The Flight of Liu Bei
Battle of Bo Wan Po *****5 [Zhao Yun 10th]
Battle of Chi Bi *****5
Battle of Chang Ban *****5 [Zhang Fei 10th]
Act 4 The Three Kingdoms
Battle of Luo Castle ******6 [Pang Tong 10th]
Campaign for Jing ******6 [Wei Yan 10th]
Campaign for Cheng Du ******6 [Ma Chao 10th-musou only]
Tales: Battle of Tong Gate ******6 [Item available-Shadow Saddle]
Act 5 Fall of Wei(Chi Bi Prayer/Fire successful)or Final Chapter
Battle of Mount Ding Jun ********8
Battle of Jie Ting ********8
Battle of Wu Zhang Plains********8 [Zhuge Liang 10th-musou only]
Tales: Battle of Han Zhong *******7
Act 5 Fall of Wu (Chi Bi Prayer/Fire NOT successful) or the Final Chapter
Battle of Fan Castle ********8 [Guan Yu 10th]
Nan Man Campaign ********8 [Yue Ying 10th]
Battle of Yi Ling ********8
Tales:
Tian Shui’s Prodigy-Battle of Tian Shui ********8 [Jiang Wei 10th-musou ONLY]
Final Battle:
..when Act 5 is the Fall of Wei and the Fall of Wu is final chapter-
Battle of Jian Ye ********8 [Huang Zhong 10th]
..when Act 5 is the Fall of Wu and the Fall of Wei is final chapter-
Battle of Xu Chang ********8 [Item available-Wind Scroll]
/////////////////////////////////////////////////////////////////////////////
Wei Quick Battle List and special items available:
Act1- Hero of Chaos
Yellow Turban Fortress ***3
Yellow Turban Menace ***3
Yellow Turban Rebellion ***3
Act2- The Alliance Against Dong Zhuo
Battle of Si Shui Gate ****4
Battle of Hu Lao Gate ****4
Tales: The Yellow Turbans Once More-Eliminate Zhang Jiao ****4
Act3: The Rise of Cao Cao
Battle of Xia Pi *****5 [Xiahou Dun 10th]
Battle of Wan Castle *****5 [Dian Wei 10th]
Battle of Guan Du *****5 [Xu Huang 10th]
Tales: The Yuan Family’s Pride- Battle of Ji Province *****5
Tales: Guan Yu’s Escape *****5 [Item available-Way of the Musou]
Act 4: The War Against Liu Bei
Battle of Bo Wan Po ******6
Battle of Chang Ban ******6 [Zhen Ji 10th]
Battle of Chi Bi ******6 [Cao Cao 10th]
Tales: The Stalwart Ma Chao- Battle of Tong Gate ******6 [Xu Zhu 10th]
Tales: Lu Bu’s Revenge- Lu Bu’s Offensive ******6
Act 5 Fall of Wu (Chi Bi Prayer/Fire NOT successful) or Final Chapter
Siege of Fan Castle ********8 [Cao Ren 10th]
Battle of Shi Ting ********8
Battle of Hei Fei ********8
Act 5 Fall of Shu (Chi Bi Prayer/Fire successful) or Final Chapter
Battle of Mount Ding Jun ********8[Xiahou Yuan 10th]
Battle of Ji Ting ********8 [Zhang He 10th]
Battle of Whu Zhang Plains ********8 [Sima Yi 10th]
Tales: Dong Zhou Lives- Dong Zhuo in Ji *******7 (After Act5 as shown here)
Final Battle:
..when Act 5 is the Fall of Shu and the Fall of Wu is final chapter-
Battle of Jian Ye ********8
..when Act 5 is the Fall of Wu and the Fall of Shu is final chapter-
Battle of Cheng Du ********8
/////////////////////////////////////////////////////////////////////////////
Wu Quick Battle List and special items available:
Act1: Tiger of Jiang Dong
Yellow Turban Fortress ***3
Yellow Turban Menace ***3
Yellow Turban Rebellion ***3
Tales: Return of the Yellow Turbans-Eliminate Zhang Jiao ***3
Tales: The Two Qiaos ***3[Item Available-Survival Guide]
Act2: The Alliance Against Dong Zhuo
Battle of Si SHui Gate ****4
Battle of Hu Lao Gate ****4
Tales: The Symbol of the Mandate-The Imperial Seal ****4 [Sun Jian 10th]
Act3: The Little Conqueror
Assault on Liu Biao *****5
Campaign for the Wu Territory *****5 [Taishi Ci 10th]
Unification of Jiang Dong *****5 [Sun Ce 10th]
Tales: The Unification of Jing *****5 [Item available-Fire Arrows]
Act 4: Showdown at Chi Bi
Battle of Xia Kou ******6 [Gan Ning 10th]
Defense of Nan Man ******6
Battle of Chi Bi ******6 [Huang Gai 10th]
Act 5 The Fall of Shu (Chi Bi Prayer/Fire successful) or Final Chapter
Race for the Nan Territory ********8 [Sun Shang Xiang 10th]
The Nanman Campaign ********8 [Zhou Tai 10th]
Battle of Yi Ling ********8 [Lu XUn 10th]
Tales: Guan Yu the God of War- Battle of Mai Castle *******7 [Lu Meng 10th]
(This tale appears After Act5 as shown here)
Act 5 THe Fall of Wei (Chi Bi Prayer/Fire NOT successful)or Final Chapter
Seige at Fan Castle ********8 [Zhou Yu 10th]
Battle of Shi Ting ********8
Battle of He Fei ********8[Sun Quan 10th]
Tales: Dong Zhuo lives!-Battle of Chang Jiang *******7
(This tale appears After Act5 as shown here)
Final Battle:
..when Act 5 is the Fall of Shu and the Fall of Wei is final chapter-
Battle of Xu Chang [Da Qiao 10th] ********8
..when Act 5 is the Fall of Wei and the Fall of Shu is final chapter-
Battle of Cheng Du ********8[Xiao Qiao 10th]
/////////////////////////////////////////////////////////////////////
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Section 6: Thank You’s and credits.
Thanks of course to the most fantastic game board, GameFAQS and to Koei for
the best video game series ever! May it live long and prosper.
Thanks especially to my good friend Upright8Infinity for all of his amazing
tricks and tips, to Doofdork for getting me into this tourney business (what a
Mcmess!) and for his invaluable help and friendship, to Solid, Hammer, Eeeevil,
Naved, Steel, SOE, COW, Fu Xi, Reap, Gan Ning I mean Pony I mean CJayC-not the
GameFAQS mod (hee hee), Matrixxa, Little Legend, and all the other unnamed
heroes of the Clash of Kingdoms tournament, where I learned everything I know,
and who kept things exciting and entertaining throughout the experience.
Thanks to my Temple Priests in COK 4 for reading this and giving suggestions.
Thanks to the GameFAQS CJay for posting this.
Thank you to all of the members of Shu who served under me when I was Liu Bei
in COK1 and COK2. They were the greatest loyal and true warriors of the three
kingdoms!
Thanks to mom, the home of the brave, and my wife for putting up (well sort of)
with me through my endless Dynasty Warriors addiction.
Oh, yeah, a note on philosophy:
P.S.- Hey everyone out there. Would you complain if you met a fellow
Dynasty Warriors player at a party? Heck No! So let's be good friends to one
another here in gameland too, OK?
This guide is copyright Javelina 2003: Please do not reproduce it except for
your own personal and private use without my permission. Feel free to email me
at
[email protected] if you have corrections or questions.