Dynasty Warriors 3 Character Guide
Xu Zhu: Big, Fat, Huge, Enormous, Tub of Lard

Version: 0.2
This Faq is best viewed in Courier New Font

FAQ (Copyright 2002) Written by TheKamikazeWarrior
[email protected]

This Character faq was written through the hard work of
TheKamikazeWarrior (A.K.A. "Me") and may NOT be altered, changed,
tampered with, or screwed up unless I agree, and you can't distribute
this   without my name on this faq. This faq can be freely distributed
but may NOT, do you hear me, NOT sold under any circumstance! May hell
freeze over or a giant meteor strike the earth, you may NOT sell this
guide. I hope I got my point through. If you do not heed my warning, you
will be cursed FOREVER! Oh, yes.  You will also be sued.

Faq Updates:

Version 0.2:
Added Tips and Tricks for Xu Zhu section, along with a few other things
a left out in the previous version. Also added weapon descriptions.

Version 0.1:
The earliest version of this Faq, this has the basics and everything you
would normally need in a Character Faq.

=====================================================

What's inside:

1)   Who the heck is Xu Zhu?

2)   Why the heck should I use him?

3)   Moves

4)   Weapons

5)   Review of Xu Zhu

6)   Unlocking Xu Zhu

7)   Musou Mode Strategy

8)   Using Xu Zhu

9)   Tips and Tricks on using Xu Zhu

10)  Q&A

11)  Credits

=====================================================

1)   Who the heck is Xu Zhu?

     An extremely large man possibly as big around as he is tall. As
capable in battle as the great Dian Wei, he also served as Cao Cao's
personal bodyguard. Normally an average and absent-minded man, he
transformed on the battlefield, fighting with the fierceness of a tiger,
earning him the nickname Crazy Tiger.

This info was shamelessly copied from the Dynasty Warriors 3 Game
Database

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2)   Why the heck should I use him?

Xu Zhu is one of the slowest characters, but has great power and a lot
of fun attacks. Plus, he's really funny in the cutscenes he plays in.

=====================================================

3)   Moves

Regular Attacks: Xu Zhu swings his massive club from side to side and
ends with a great downward slam of his club.

S: He swings his club from right to left. Great for smacking everyone in
front of him.
SS: He swings his club back to his right.
SSS: He uppercuts his club bringing it from his bottom-right to his top-
left.
SSSS: He brings his club from the top-left to his right side.
SSSSS: He does the same thing as he did in his SSS.
SSSSSS: He takes his club over his head and brings it down with enormous
force, crushing any stupid loser standing in front of him. Has strange
knockback capability. Sometimes it will smack people back, while
sometimes it will bring people to the ground like in Zhen Ji's SSSSSS.

Charge Attacks: These are possibly the slowest attacks the game, but
they have good range and huge power.

T: He spins his club around his head then spins around himself. Very
slow (what'd ya expect), but can clear out lots of enemies
ST: A big upward strike. This is a standard juggling move. It can hit a
lot of people if you aim right.
SST: A powerful double swing that is his SLOWEST attack, but can dizzy a
lot of people.
SSST: A powerful swing with great knockback capability and is, yup,
slow.
SSSST: He sticks his club on the ground and raises it. He follows up
with a single hit, if you press T a second time. Standard High Juggle.
SSSSST: Keep tapping T on this one. He does a series of three or four
hops that knock people back and ends with a massive butt-slam that
smacks everyone! Kinda slow, but a great move when used properly.

Dash Attack: He rolls at the enemy. Knocks back enemies back and isn't
very slow (WOW!).

Mounted Attack: He swings his club from side to side. A lot like the
sword people's except it's slow.

Jump Attack: He stands on his club making it go down and hit people.
This is a lot like Gan Ning's Jump Attack. It's like a drill. I once got
a Sixteen (You heard me right, SIXTEEN!) combo with this. The only
problem is that it gives Xu Zhu a hard time knocking people off horses.

Musou Attack: He spins around with his club streched out and spins
around in a broad range. Don't expect to combo with this. He doesn't
spin around as fast as, say, Zhao Yun. This move however, does decent
damage and has a huge knockback range. He ends on the ground, which is
his saving grace, since he can't be attacked. Normally, Musou attacks
CAN'T be exploited, like the infinite combo, but Xu Zhu's Musou can be
taken advantage of in a number of sneaky ways. HEHEHEHEHE! Sorry, too
much Mountain Dew.

True Musou Attack: This is the exact same move as the Musou Attack,
except with fire and a few extra wide-range spins at the end. Boom.
Boom! BOOM! BOOOOOOOOM!!! A great attack.

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4)   Weapons

Club:
Attack +19   4 Hits
(Variable stats)
Description: An extremely crude-looking weapon, this is basically a
solid bucket attached to a stick.

Spiked Club
Attack +34   5 Hits
(Variable Stats)
Description: This weapon is a lot better looking than the club is. It's
a spiked ball (like a mace) attached to a pole with a gold grip at the
end.

Bone Crusher
Attack +50   6 Hits
(Variable Stats)
Description: Quite...strange...this weapon's end is a carving of a pig
trying to swallow a HUGE ball. It has gold reinforcing right under the
ball and has a gold handle.

Stone Crusher
Attack +50   6 Hits
Musou Max +88
HP Max +86
Attack +28
Defense +58
Luck+ 27
Description: This weapon looks EXACTLY the same as the Bone Crusher,
except it has the word +UNIQUE in yellow in the bottom right corner of
the weapon picture.

The first, second, and third weapons are found randomly in Weapon boxes.
The later the stage and the higher the difficulty, the better the weapon
and Variable stats. Fourth weapons, however, must be gotten on hard and
in a exact manner.

Method for getting the Stone Crusher:

Stage: The Battle at Tong Gate

Side: Cao Cao's side

Game Difficulty: Hard

Requirements: Defeat Ma Dai and Pang De, Ma Chao's two subordinates.
Then enter the fort and the special item will appear in the southwest
corner of the fort.

Strategy: This weapon isn't too hard to get. Just watch out for Ma
Chao's subordinates. They put up a real good fight. The two player trick
(described below) is helpful, but Xu Zhu has to enter the fort.

The Two Player Trick:

This trick involves the fact that the difficulty of the levels depends
on the first player. All you need is a weak character whose fourth
weapon you really, really, really, want (you also need two controllers).
Then use a maxed out (or just a powerful) player as your second player.
Stick your weakling somewhere safe while your strong character does all
the work and gets the weapon. Easy? Yup.


=====================================================

5)   Review of Xu Zhu

Xu Zhu is slow. Allow me to restate that. He is VERY slow. Allow me to
restate that again. He is EXTREMELY slow. Allow me to restate that once
more. He is INCREDIBLY slow. Heck, he's the slowest person in the game.
Maybe tied with Meng Huo. Maybe not.

If you ignore that glaring fault, you'll find a great character with
effective moves. His fourth weapon has some great bonuses, just a few
points short of the stats of the great Lu Bu's fourth weapon. Most of
his attacks have great range, but are Slow with a giant capital S. He's
challenging to use properly, but has great potential. Xu Zhu is not
recommended for beginners. He's more of an expert's character. However,
if you stick Tubby in the hands of someone who knows how to use him,
he'll clear crowds and slaughter generals faster than you can say "Jelly
Roll." Well maybe not that fast.

Suggestion 1 for Items:

Red Hare Saddle/Hex Mark Saddle (A MUST, since Xu Zhu is so slow. Only
use Hex Mark if you do not have the Red Hare Saddle)
Speed Scroll
Tortoise Amulet
Peacock Urn
The Way of the Musou/Shell Armor

Suggestion 2 (For the Super-Mega-Musou thingy)
Survival Guide
Defender
Red Hare/Hex Mark Saddle
Tortoise Amulet
Shell Armor


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6)   Unlocking "Jelly Roll" Xu Zhu

Note: This section should have come a lot earlier in the faq, but don't
blame me. I just need to get my priorities straight.

Beat Musou Mode with one Wei General or have a Dynasty Warriors 2 save
on your memory card. Not very hard, huh?

=====================================================

Musou Mode Strategy

For those dull people out there (no offense, dull people) who don't know
how to get to Xu Zhu's Musou Mode, I've written a walkthrough on how to
get to his Musou Mode. Select Musou Mode. Select New Game. Tap L1 once.
Scroll left until you find a huge fatso with a GIANT club. Tap X. His
Musou Mode will start. How to do the levels with be written below. If
this doesn't help you get to his Musou Mode, prepare to settle in for a
LOOOOOONG stay at your local friendly Mental Institution.

Stage 1: The Mountain Bandit Campaign

Kamikaze's word of advice: Hahaha! I feel sorry for those bandits!

       Ok, this is positively the easiest stage in the game. It's small
and has few enemies. To win, simply kill the Commander, who appears when
all three Lt. Commanders have been killed. To lose, either you die, or
all the peasents die (this is hard to do since they're all pretty good
at defending themselves). You start just south of the little bridge (as
does everyone else) at the bottom of the level. There are five groups of
peasents and you command a group yourself. After moving foward and
killing the groups of enemies there, move in a clockwise fashion
eliminating everyone, including the Gate Captain at the top of the
screen. After all three Lt. Commanders have been slaughtered, the
Commander will appear near the gate at the top of the screen. Kill him
and you'll get a real funny quote, courtesy of Xu Zhu...

Stage 2: The Battle of Guan Du

Kamikaze's word of advice: This is a big stage, isn't it?

     Ok, you MUST equip a Red Hare or Hex Mark Saddle on this level,
since it's HUGE. The thing is, Yuan Shao is in the upper-left corner
while Cao Cao is walled up in a castle in the lower-left corner. There
are four friendly units in the middle of the stage while two in the
castle. You also start in the castle. There are four large forts all
around the stage. One of these (randomly) is the Wu Chao Supply Depot.
You must find it and kill everyone inside, sending Yuan Shao's morale
tumbling. The rest of the battle is cake. Ok, start out by exiting the
castle and killing off Yan Liang. Then move north of the castle and
smash Wen Chou to a pulp. This is a hassle (considering Xu Zhu's speed)
but it will save you a lot of headache. Then head to the southeast fort
and move in a counter-clockwise fashion eliminating the forts and gates.
Even if you find the Depot, keep taking out the forts. It will bring
power-ups and morale. Once all four forts are clear, move to Yuan Shao
and pummel him to death. This level is great for experience, since you
can easily get over 800 KO's if you do it right.

Stage 3: The Battle at Chang Ban

Kamikaze's word of advice: Kill! The! Peasents! BWAHAHAHAHAHAHAHAHA!

       It won't be mentioned after this, but you MUST equip the Red
Hare or Hex Mark Saddles in this and every level after this! Get it? Got
it? Good. You seem to have a serious advantage in this fight. Liu Bei is
surrounded by his units and is retreating to the southwest, where his
navy will join him and he'll ride away. Along the escape path is Xiahou
Yuan. North of the middle section of the escape road is Zhang He and Xu
Huang. Liu Bei is being chased by Xiahou Dun, Yue Jin, Zhang Liao, and,
of course, you. Covering Liu Bei's back is Zhang Fei (who will hold off
your units at the Chang Ban Bridge, kill him as fast as possible) and
Zhuge Liang. Cao Cao will arrive at the gates behind you soon, so don't
worry about troop shortages too much. Start by taking out Liu Bei's rear
guard. Zhuge Liang will go down easy, but watch out for Zhang Fei, as he
packs a punch. If you did this quick, Liu Bei's rear will be exposed and
you can go gun him down him fast and quickly end the level. However, if
you're feeling sadistic, you can have some fun. Liu Bei's lesser
officers (Sun Qian, Mi Fang, Liu Feng, Chen Zhen, Jian Yong, and Ma
Liang) all have peasents with them (guys in yellow with swords and are
horrible fighters). Despite Zhang Liao's objection in the cut scene at
the start of the level, you're going to have some fun slaughtering these
helpless fools! AHAHAHAHAHAHA! Ahem. Anyways, none of the No-Name
officers will present any problems except maybe Ma Liang. He starts a
good distance along the path and has two subordinates and a hell of a
lot of troops. After a while, Li Qi will arrive with ships and a tiny
force. Feel free to laugh. Anyways, once you're slaughtering Liu Bei's
loser army, go and kill the man himself. Also watch out for Zhao Yun.
He's protecting Liu Bei and is quite powerful. Liu Bei's rather weak
with only decent stamina to save him. Slaughter these fools and end the
level.

Stage 4: The Battle at Chi Bi

Kamikaze's word of advice: Sun Quan is a moron! Hey, that rhymed!

       It's you Vs. Wu in this one. You rather close to the Wu forces,
so your first priority should be to STOP THE FIRE ATTACK! There are
three ways to do this. One, kill off Huang Gai. Two, pound Zhou Yu.
Three, kill Lu Meng EARLY on in the fight. This will cause Zhuge's
shrine to be over run in troops, stopping the wind from blowing at all!
Personally, I prefer the killing of Zhou Yu. It's so satisfiying to
pound that loser into slush.  : ) Anyways, once you disable Wu's fire
attack, this level becomes quite easy. Just clear out Gan Ning, Zhou Yu,
and Lu Meng (if you haven't killed them already) which makes a clear
path to Sun Quan. Kill that punk and empty all your anger into pounding
him and his freaky hat.

Stage 5: The Battle at Tong Gate

Kamikaze's word of advice: Ma Dai and Pang De are evil! EVIL! EVIL I
TELL YOU! Ok, gotta cut back on my caffeine intake, hehehe. HEHEHE!
HEHEHEHEHEHEHEHEHE! I whole-heartily apologize. HE! HE. He.

       It's you Vs. Ma Chao. There are three powerful officers that you
will need to fight. Of, course Ma Chao is one (duh). The other two are
Ma Chao's second-in-commands, Ma Dai and Pang De. Killing Ma Dai and
Pang De is the key to many events, including getting Xu Zhu's fourth
weapon and the defection of Han Sui. It allows Han Sui to meet with Cao
Cao. It eventually sends Ma Chao's morale tumbling twice. Try for this
since it makes Ma Chao a lot easier to beat. Ma Chao has many other
officers on his side, but none of them are very powerful. If you want a
quick win. Just run up and whack Ma Chao. This may be hard, since his
morale starts quite high.

Stage 6: The Siege of He Fei Castle

Kamikaze's word of advice: This is literally Xu Zhu Vs. Archers! Wu
likes archers. Remember Yi Ling, Shu side? I'm triggering bad memories!

       Whoa! Whatever you do, do NOT walk across the bridge in the
middle of the castle. You'll trigger a WHOLE lot of archers (A.K.A. Xu
Zhu's worst enemy) which is the absolute LAST thing you need in this
tough level. Okay, back on topic. There is an imposter! Zhen Ji! There
are two of them! Ahhhhhh! Luckily, the Zhen Ji imposter is a stupid no
name (on the Wu side) while the real Zhen Ji (on your side) is a hot
chick that kicks Wu ass! With a flute! Anyways, take out Lu Xun and Lu
Meng as fast as possible. Also, do NOT go through the main gate after
you get the Lu Xun intro sequence. You'll trigger a fire arrow sequence
(boy, Lu Xun really likes fire. Yi Ling, now this) that lowers morale
and sends Zhang He and Xu Huang retreating toward the east and west
gates. At one point early in the battle (like a minute after you start),
the enemy will get reinforcements in the form of Zhuge Jin and Sun Shao.
But don't worry. It'll take some time for them to reach you. Anyways,
around the time you clear out the invanders in the castle, some
reinforcements for you will arrive (though they're not as big as the
ones that arrive when you play as Wu in this stage). Sima Yi will open
the gates and your forces will charge at Sun Quan's little garrison. The
only thing left to do is empty your anger into that silly goose and his
silly hat (again).

Stage 7: The Battle at Wu Zhang Plains

Kamikaze's word of advice: Kill them all! KILL THEM ALL! In other words,
kill them all.

        Ok, the one rule of thumb in this battle is DO NOT ENTER SHU HQ
WHEN IT IS BEING BOMBED! If you still enter Shu HQ when it is being
pounded and get struck with a rock, I will be free to call you an idiot.
You have been warned... Shu starts with a slight advantage in the fact
that their base is a lot better defended than Wei's. Otherwise the
forces are about even. Wei gets reinforcements in the form of Cao Xiu
and again in the form of Man Chong. In the southwest corner is Yan Yan
(or Zhao Yun for me) fighting Xu Huang and Zhen Ji (the hot chick).
Zhang He is guarding the second catapults near there and will fall under
attack soon be Zhuge's left guard, Wang Ping and Guan Xing. In the
southwest corner is Wei Yan fighting Sun Li. The first reinforcements
will arrive a little north of here. Your base is in the Northeast and
the first catapults (guarded by Sima Zhao, gee, I wonder where Sima Shi
is?) being attacked by Zhang Fei (by default). The second wave of
reinforcements will appear near here. The Northwest corner is where Ma
Dai is fighting Cao Hong and you. When you begin immediately eliminate
Ma Dai. Then, using the bridge, go and support Zhang He by killing Guan
Xing and Wang Ping. From here, you get go up the slope Guan Xing was
guarding and Jiang Wei and Zhang Yi to get on to the path to Zhuge. When
your character steps on to the stone slope, an ambush party will appear.
A lot of archers will come with them. That's bad. After you take them
out, move toward Zhuge Liang. You'll encounter Huang Zhong on the way.
An old man shouldn't stop you in your quest to eliminate Shu! Go forth
and beat Zhuge for his poor choice in weapons. This ends the reign of Wu
and Shu, so sit back and enjoy the ending!

=====================================================

8)   Using Xu Zhu

If you don't admit Xu Zhu is slow, you have serious issues. Xu Zhu is
hard to use effectively, but is great when used right. Use his SSST a
lot. It clears crowds great and isn't too slow. You can use SST when a
crowd rushes at you. Then they just run into the stun. The trick is
using his SSSSST (T...) effectively. When you see a crowd a while away,
start bouncing at them so you do your buttslam right in the middle,
clearing the crowd out. Of course, you could just walk right into them
and hit your musou. When using his Musou, only tap the O button. There's
little chance you'll hit an enemy twice, so there's no reason to hold it
out. With this in mind, you'll find Xu Zhu becomes very effective at
clearing crowds and all.

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9)   Tips and Tricks on using Xu Zhu

The Super Musou Attack:

Xu Zhu's Musou attack has a HUGE knockback range, which means you'd be
lucky to hit an opponent twice. You shouldn't hold the Musou out when
you're in a group (just tap O) but when you're facing a small group of
enemies or a group like a general and his bodyguards, you can use this
trick. One way to do it is to sandwich the general between you and a
wall (with Xu Zhu's size, this shouldn't be too hard to do) and let
loose with your musou. This time, you can hold it out. If you did it
right, EVERY SINGLE HIT WILL CONNECT! WAHOO! But wait! What if I told
you there is an even EASIER WAY OF DOING THIS! Use ST or SSSST to launch
the enemy into the air, then let loose with your musou! HAH! EVERY HIT
WILL CONNECT! You know what that means! MASSIVE DAMAGE! BWAHAHAHAHAHAHA!
Ok, I believe that was uncalled for, but I couldn't help myself.

The Super-Mega-Awesome-Super-Di-Duper-Ax-Armor-Musou:

You might be a little skeptical, due to its on-of-a-kind-name, but I
assure you, this attack is every bit worth its name. This attack
requires you equip several items beforehand. Even though its living hell
getting the two items required, it's extremely well worth it. You
require the Defender and the Survival Guide. This requires going through
the Shooting Star quest TWICE. The way to get those two items is
described below. Anyways, once you have the two items, equip them on Xu
Zhu. You can also follow Suggestion 2 in Section 5 of this Faq. Then,
enter the battle and get Xu Zhu's health into the red. Well, once you
get into the red, tap O and let loose your True Musou. Then just lay on
the ground until your musou Auto-Charges again, (it does this when your
health is in the red) then get up and watch as you get a 30-Second
Battle Ax and Battle Armor! Yes!!! Musou them again! Even though this
method is risky, it's mad fun and can help a lot if you do it right! The
trick is that when you are in the red and get knocked down, The Survival
Guide and Defender give you 30-Second Attack and Defense x2s (when
equipped). Well, when Xu Zhu falls down at the end of his Musou, the
game registers it as Xu Zhu being knocked down. Thus, the 30-Second
bonuses. Big thanks go to Xiahou Mao for telling me about this.  :>

Survival Guide:
The Battle at Wu Zhang Plains
Shu Side
Any Difficulty Level
Free or Musou Mode

This is a huge pain to get. You must sit and wait for TWO of your
playable generals (besides Zhuge Liang or Liu Bei, if he's here) to die.
A event will occur (the Shooting Star event). Then the item will appear
just north of Zhuge Liang's camp in a box. Grab it and kill Sima Yi (or
Cao Cao). It took 30 minutes for two of my generals to die on hard mode!
This is a PAIN IN THE ASS!

Defender:
The Battle at Wu Zhang Plains
Wei Side
Any Difficulty Level
Free or Musou Mode

This is the same huge pain as the Survival Guide. You must sit and wait
for TWO of your playable generals (besides Sima Yi or Cao Cao, if he's
here) to die. A event will occur (the Shooting Star event). Then the
item will appear in Sima Yi's camp in a box. Grab it and kill Zhuge
Liang (or Liu Bei). It took another 30 minutes for two of my generals to
die on hard mode! This is a ANOTHER PAIN IN THE ASS!

The Infinite Combo:
This is used when you want to do a lot of damage to a single enemy, or
to combo an enemy enough to increase their power-up. The power-ups work
like this:

If the enemy drops a +1 Sword or Shield, do a eight combo or more on
them to force them to drop a +2. It can not be increased past that.
Note: The combo must KILL the enemy, or they will just drop their
default power-up.

If the enemy drops a +2 Sword or Shield, do a sixteen combo or more on
them to force them to drop a +4. It can not be increased past that.
Note: The combo must KILL the enemy, or they will just drop their
default power-up.

If the enemy drops a +4 Sword or Shield, do a twenty-four combo or more
on them to force them to drop a +8. It can not be increased past that.
Note: The combo must KILL the enemy, or they will just drop their
default power-up.

If the enemy drops a +8 Sword or Shield, doing combo of any number on
them will not increase or decrease their power-up. It's as high as it
can go.

To perform the combo:
Simply perform the SSSST combo over and over. Do not press T a second
time. You can keep comboing them even after they die. Their bodies
disappear and the death or retreat sequence (if they have one) when they
touch the ground. If you keep whacking them into the air, they can't
disappear since they are always airborne. Once the enemy is dead and you
have the combo number you want, just press T the second time to smack
them outta the sky with a stylish combo. Some people can also perform
this infinite combo with their ST, mainly those who have a jumping
uppercut with a sword as their ST (ex. Sun Jian). It's a lot harder, but
yields the same results if effective.

=====================================================
10)   Q&A

1q.   Xu Zhu is too slow!
1a.   Should of thought about that when you picked him.

2q.   My Xu Zhu doesn't hurt anyone!
2a.   If you get yourself a Tiger Amulet over +20 or a weapon over +80
     (Total attack) with Gameshark, the bar will reset to zero.

3q.   Xu Zhu is obese!
3a.   So? You may be too!

4q.   That was mean!
4a.   Calling Xu Zhu obese was mean too!

5q.   I don't like you!
5a.   Frankly, I don't care.

6q.   Stop insulting me already!
6a.   Leave me alone and you won't get insulted!

7q.   Xu Zhu is fat and so are you!
7a.   Dammit, LEAVE ME ALONE!

8q.   I don't like this faq!
8a.   That's your problem. Make a better one.

9q.   I just did!
9a.   Where is it? Post it!

10q.  Why?
10a.  To prove you wrote one.

11q.  What if I don't want to?
11a.  Too bad, loser!

12q.  I'm not a loser!  :(
12a.  Yes you are! :)

13q.  No I'm not!
13a.  Yes you are!

14q.  NO I'M NOT!
14a.  YES YOU ARE!

15q.  I'm LEAVING!
15a.  THEN LEAVE ALREADY!

=====================================================

11)   Credits

Koei & Omega Force- For making this great game.

One Winged-Dragon- For inspiring me into making this faq with his great
17+ faqs.

Gassnake5342- For also inspiring me into making this Faq with his
excellent Gan Ning and Taishi Ci faqs.

Xiahou Mao- For telling me about the two Musou Tricks. Thanks a BUNCH!

Cyber Dan- For informing me about the He Fei Castle fire sequence.

You-For reading this guide.

Me, A.K.A TheKamikazeWarrior- For writing this guide.

Bob- I have no idea why he is here.