Dynasty Tactics 2 FAQ/Walkthrough
By:  Robert Dohner (a.k.a. Rampidzier)


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   Table of Contents
                      #   #
-----------------------#   #-------------------------------------------------
                    #########


1. Introduction....................................................DT2INTRO
   1a. Version History.............................................DT2INVER
   1b. FAQ Progress................................................DT2INPRO

2. Game Basics.....................................................DT2BASIC
   2a. World Map...................................................DT2BAMAP
   2b. Battle......................................................DT2BABAT

3. Tactics List....................................................DT2TACTI
   3a. WAR Tactics.................................................DT2TAWAR
   3b. INT Tactics.................................................DT2TAINT
   3c. LEA Tactics.................................................DT2TALEA
   3d. Friend Tactics..............................................DT2TAFRI

4. Dynasty Tactics 2 Walkthrough...................................DT2WALKT
   4a. Liu Bei’s Prologue..........................................DT2WTLBP
   4b. Liu Bei’s Main..............................................DT2WTLBM
   4c. Cao Cao’s Main..............................................DT2WTCCM
   4d. Sun Ce’s Main...............................................DT2WTSCM
   4e. Lu Bu’s Main................................................DT2WTLUM

5. Skills..........................................................DT2SKILL

6. Items...........................................................DT2ITEMS

7. Ending Officer Ranks............................................DT2RANKS

8. FAQs............................................................DT2FREQU

9. Special Thanks..................................................DT2THANK

10. Contact Information and Legal Stuffies..........................DT2LEGAL


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   1. Introduction
 DT2INTRO             #   #
-----------------------#   #-------------------------------------------------
                    #########


Dynasty Tactics 2 is one of those hidden gems that come along every once in a
while and provide solid game play and fun, but doesn’t really sell as well as
it should.  In Dynasty Tactics 2, you play as one of four leaders trying to
unify ancient China.  When you are fighting in combat, you will have various
tactics at your side that you can use to your advantage.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   1a. Version History
 DT2INVER             #   #
-----------------------#   #-------------------------------------------------
                    #########


Version 1.0 (05/07/06):  This is the start of the FAQ/Walkthrough.

Version 1.1 (05/11/06):  Added more to just about every section.

Version 1.2 (05/31/06):  Sorry for the lack of updates and the lack of
  information in this update.  I’ve been distracted lately and not wanting
  to play the game.  I will continue on this guide when I find the time and
  energy to do so.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   1b. FAQ Progress
 DT2INPRO             #   #
-----------------------#   #-------------------------------------------------
                    #########


Need to finish up all the Main walkthroughs.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   2. Game Basics
 DT2BASIC             #   #
-----------------------#   #-------------------------------------------------
                    #########


Dynasty Tactics 2 is split up into two parts.  The first part is the world
map.  This is where you form your armies, move them around the map, and tend
to your officers.  The second part is the actual battles.  Therefore, this
section is split into two parts.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   2a. World Map
 DT2BAMAP             #   #
-----------------------#   #-------------------------------------------------
                    #########


The World Map is where you set up you officers and armies and get ready for
battle.  In most chapters, you will only see parts of the entire map.  These
are the areas you can visit during this chapter.  In each chapter, you are
striving for an objective, which is normally a city on the map that you must
capture.  That city is normally highlighted.  When you capture this city, you
move on to the next chapter.

When you form your army, you will need to move around the map and make your
way towards your objective.  You should normally have at least two armies, if
not more.  You should try to even out the power in the armies as much as
possible, but always make sure that your main army is strong enough to get
through the regular battles.

While on the World Map, you can also manage your officers.  You can change
their unit type, their Tactics, or equip them with items.  It’s always good
to check up on your officers every once in a while, as they will level up and
be able to use more Tactics.


----------------------------------
Barracks, Mystics, and Townsquares
----------------------------------

At each spot on the map, there is a Barracks and a Townsquare or an
equivalent to it.  You should always visit a Townsquare with every officer,
as that will give you a chance to increase your officer’s stats or create a
bandit unit on the map.  Bandit units are normally really good to fight with
your secondary army, as they are typically weak, but still provide decent
experience.

The Barracks is where you can buy Tactics using Craft points.  You gain Craft
points for defeating officers in battle and winning battles.  The amount a
Tactic costs is different for each officer.  You can buy the same Tactic over
and over again, but each time you buy it, the cost becomes higher and higher.
Normally, you only need one of a Tactic, as a second one is normally too
costly for it’s worth.  When buying Tactics, you should always try to take
into consideration what your officer is good at.  Obviously, an officer with
a high WAR stat and a low INT stat would be more suited to use the WAR
tactics than the INT tactics.

Every once in a while, when you reach a city or a landmark, you will find a
mystic living there.  Always visit these mystics, as they can help you out.
Sometimes, what the mystic gives you can make all the difference in a battle.


-------------------
Civilians and Spies
-------------------

Sometimes, you will find civilians on the World Map.  These civilians are
officers that don’t have a ruler to follow.  If you have a friend of a
civilian that is currently in your army, then you can move that officer to
the place where the civilian is located at and he will recruit the civilian
for you.  You can move them there by making them a spy or putting them in an
army and moving that army to that city.

Spies are officers that move about the World Map.  You can move a spy into
enemy territory, but there is a chance that they will get caught.  If you
have a spy that is in enemy territory, you can perform various Ruses against
the enemy’s army.  However, these Ruses do cost Craft points.  Also, you can
view a more in depth look at the enemy’s army, including who are friends with
each officer.  If you have a spy that is a friend of the enemy’s officer in
the city with that officer, you can have that spy visit that enemy officer.
Sometimes, the spy can convince the enemy officer to defect.


                    #########
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 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   2. Battle
 DT2BABAT             #   #
-----------------------#   #-------------------------------------------------
                    #########


While moving around on the World Map is fun (not really), the main part of
the game is the battles.  This is where you fight it out for control of the
land.  In each battle, you have an objective that you must fulfill.  You also
have a time limit that you must fulfill that objective in.  Finally, there
are losing conditions that, if they happen, will cause you to lose the
battle.

Each officer on the field has a certain amount of soldiers in his army.  When
that amount goes down to 0, then that officer is defeated.  In other words,
the soldier count is your hit points.

Each officer performs their turn in a certain order.  That order is
determined by morale.  Morale is an extremely important factor in Dynasty
Tactics.  Morale dictates who goes first.  The higher the morale, the higher
up in the turn order you will go.  Also, certain officer skills are triggered
by morale.  These officer skills can often mean the difference between
winning a battle and losing a battle.  Certain skills turn an ordinary
officer into an unstoppable powerhouse.  You start off a battle with a
certain amount of morale, which is based off of your officer’s level.  You
can lower morale of an enemy army by using certain Spy Ruses on the World
Map.  Morale can go up or down by tactics.  It is always a good idea to have
some officers that know some morale raising skills.  You also gain morale by
defeating officers.  Supply depots can also help you regain morale, if you
have one on your side of the battlefield.  Also, certain officers can talk to
each other and gain morale.

When in battle, you can move, attack any enemies within range, and perform
tactics if possible.  Also, a certain type of unit, called Engineers, can
build certain objects, such as catapults and arbalests.  You can learn other
special skills, such as Lure or Melee, through items.  When everyone has
moved and performed their turn, a day will have passed.

When you perform a tactic on an enemy or an ally, you have a chance to set
off Tactical Combos.  If you performed a tactic on an ally, if that ally has
a chance to perform a tactic on another ally or on an enemy, he will do so.
If you perform a tactic on an enemy, then if an ally can perform a tactic on
the same enemy, then he will do so.  Each tactic has a percentage.  That
percentage is the success rate of the tactic.  If the tactic fails, the
tactical combo ends.  However, with each tactic performed in a combo, the
chance of success for each tactic after the first goes up by a certain
percentage.  The damage also increases for each tactic performed in a combo.
The highest combo that can be attained is 16.

Each army has a commander and strategists.  Normally, when an army has their
commander defeated, that army loses.  However, this is not always the case.
A strategist can perform two special commands.  They are the Order Chain
command and the Link command.  They are explained here:

Chain/Order Chain:  When a strategist orders a chain, he is allowing an
  officer to perform multiple tactics at the same time, provided that the
  conditions are fulfilled for each tactic.  When an officer can perform a
  chain tactic, the hands of that officer will glow blue.  The downside to
  ordering a chain is that the strategist loses 5 morale.

Link/Link Tactic:  When a strategist links a tactic, the next allied tactic
  performed on a different target will set off the tactic that was linked.
  This allows you to perform tactical combos on units that are not next to
  each other, as well as increase the chance of success and the damage for
  the linked tactic.  If the enemy that was linked has a turn before an
  allied officer performs a tactic, the link is broken.

The key to winning battle is learning how to use your tactics in an efficient
manner while maximizing their potential.  Using a tactic just to use a tactic
is never a good idea.  There should always be a reason behind using a tactic.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   3. Tactics List
 DT2TACTI             #   #
-----------------------#   #-------------------------------------------------
                    #########


There are many tactics in this game that you can use to crush your enemies.
There are four different types of tactics that are at your disposal:

WAR Tactics:  These tactics normally involve doing as much damage as
  possible.  There are some tactics in this set that lower morale or move
  the enemy, but these are mainly used for dealing damage and dealing as
  much damage as possible.  Normally, these tactics involved directly
  attacking the enemy.

INT Tactics:  These tactics normally involve taking advantage of the
  positioning of the enemy.  Also, there are a lot of tactics in this set
  that take advantage of the terrain you are on.  These tactics also focus
  on moving the enemy to your advantage.

LEA Tactics:  These tactics focus on assisting your allies or getting your
  allies to assist you.  Most of these attacks rely on the positioning of
  your allies to attack the enemy.  There are a lot of tactics in this group
  that raise the morale of your troops.

Friend Tactics:  These are special tactics that you do not have to buy or
  equip.  When friends are positioned in a special way and a tactic chain is
  started, these tactics will automatically happen.  These tactics can only
  be triggered through a chain and cannot be triggered normally.  Also,
  there are general specific friend tactics that can only be triggered when
  certain generals are positioned in a certain way.  A general can only
  perform one friend tactic a battle and you can only perform a certain
  amount of them per battle.

It is always good to have a well balanced party so that you can take
advantage of all three types of tactics, since each tactic set excels at
certain fields that the other tactics don’t.  For example, if you bring all
fighters with high WAR stats and only WAR tactics, you may find it difficult
to raise your morale high enough and, therefore, will always be going after
your opponents.

Tactics will be shown in the following format:

---
Aid
---

Conditions:

* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally

Effect:

* Attack enemy with ally
* Ally morale rises

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


The conditions for the tactic provide what is required in order for the
tactic to be triggered.  The effects for the tactic provide what happens
during and after the tactic is triggered.  The positioning before is an
example of a setting where the tactic can be triggered while the positioning
after is what happens to that setting after the tactic has been performed.
The key for these grids are as follows:

[ ] = Empty grid
[^] = Space where unit triggering the tactic is located
(^) = Space where enemy unit is located
|^| = Space where allied unit is located

The arrows represent the direction that the unit is facing.

^ = Unit facing north
v = Unit facing south
> = Unit facing east
< = Unit facing west

For those tactics with a range of attack, that range will be noted with a
special grid, with the range of attack noted by a [*]


                    #########
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 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   3a. WAR Tactics
 DT2TAWAR             #   #
-----------------------#   #-------------------------------------------------
                    #########


-------------
All Charge II
-------------

Conditions:

* Enemy adjacent in front
* Ally adjacent to the side

Effect:

* Attack enemy with ally
* Pass through enemy and advance 2 squares

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Arrow
-----

Conditions:

* Archer class only
* Enemy 2 squares away in front

Effect:

* Attack enemy
* Enemy pulled forward 1 space

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---
Awe
---

Conditions:

* Enemy adjacent in front

Effect:

* Lower morale of all enemies in range
* Push enemies back 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Awe II
------

Conditions:

* Enemy adjacent in front

Effect:

* Lower morale of all enemies in range
* Enemies confused
* Enemies pull back 3 spaces

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ](^)(^)[ ](^)
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Boost
-----

Conditions:

* Ally adjacent in front

Effect:

* Ally’s morale rises
* Ally moves forward one space
* Confusion is cured

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Boost II
--------

Conditions:

* Ally adjacent in front

Effect:

* Raise morale of all allies in range
* Push all allies in range 1 square forward
* Confusion is cured

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|v||<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ]|^||^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Charge
------

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy
* Push enemy back 1 square
* Enemy faces acting unit

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Charge II
---------

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy
* Push multiple enemies back 3 squares
* Enemy faces acting unit

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ](v)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----------
Fire Arrow
----------

Conditions:

* Archer class only
* Enemy 2 squares away in front

Effect:

* Attack enemy
* Enemy pulled forward 1 square
* Confuses enemy

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Flank
-----

Conditions:

* Enemy adjacent in front facing sideways

Effect:

* Attack enemy
* Lower enemy’s morale
* Push enemy forward 1 space

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Flank II
--------

Conditions:

* Enemy adjacent in front facing sideways

Effect:

* Attack enemy
* Lower morale
* Push enemy forward 3 squares

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][ ][^][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[<][ ][ ][ ][ ]
[ ][ ][ ][^][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Pierce
------

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy
* Pass through enemy and advance 3 squares

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][<][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][<][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Pursue
------

Conditions:

* Enemy adjacent in front facing away

Effect:

* Attack enemy
* Lower enemy’s morale
* Push enemy forward 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Pursue II
---------

Conditions:

* Enemy adjacent in front facing away

Effect:

* Attack enemy
* Lower morale
* Push multiple enemies back 3 squares
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ](^)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----
Raid
----

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy all enemies in front
* Pass through all enemies
* Enemies advance 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][^][ ][ ]
[ ][ ][ ](>)[ ]
[ ][ ](^)[ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-------
Raid II
-------

Conditions:

* Enemy adjacent in front

Effect:

* Attack all enemies in front
* Pass through all enemies and turn around
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][v][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Repel
-----

Conditions:

* Enemy adjacent in front

Effect:

* Attack all enemies adjacent to you
* Push all adjacent enemies back 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ](v)[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
(v)[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Repel II
--------

Conditions:

* Enemy adjacent in front

Effect:

* Attack all enemies adjacent to you
* Push all adjacent enemies back 3 squares
* Confuses enemies

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ](<)
[ ][ ][ ](v)[^]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ](v)
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
(>)[ ][ ][ ][^]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Volley
------

Conditions:

* Archer class only
* Enemy in range

Effect:

* Attack all enemies in range
* Enemies pull away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ](<)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Volley II
---------

Conditions:

* Archer class only
* Multiple enemies in range

Effect:

* Attack all enemies in range
* Enemies pull away 1 square
* Enemy faces acting unit

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ](v)[ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ](v)[ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   3b. INT Tactics
 DT2TAINT             #   #
-----------------------#   #-------------------------------------------------
                    #########


------
Ambush
------

Conditions:

* Acting unit in Forest or Grass
* Enemy adjacent in front

Effect:

* Attack enemy
* Enemy pulls away 1 square
* Confuses enemy

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Ambush II
---------

Conditions:

* Acting unit in Forest or Grass
* Enemy adjacent in front

Effect:

* Attack enemy
* Confuses enemy

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Circle
------

Conditions:

* Front or side of enemy adjacent in front
* Free to move adjacent to enemy rear

Effect:

* Move behind enemy
* Attack enemy from rear
* Enemy pushed forward 1 square
* Confuses enemy

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Decoy
-----

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy
* Lead enemy 1 square back

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Decoy II
--------

Conditions:

* Enemy adjacent in front

Effect:

* Attack enemy
* Confuses enemy
* Lead enemy back 3 squares

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]


------
Entice
------

Conditions:

* Enemy in front
* No obstacles between enemy and acting unit

Effect:

* Enemy pulled adjacent in front of acting unit
* Enemy morale decreases

Positioning Before:

[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]


-----
Feint
-----

Conditions:

* Enemy adjacent in front

Effect:

* Enemy faces away from acting unit
* Attack enemy
* Lowers enemy’s morale
* Enemy pulls away 1 space

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----------
Fire Attack
-----------

Conditions:

* Enemy in range in Grass or Forest

Effect:

* Attacks all enemies in range in Grass or Forest
* Enemy pulls away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^](>)[ ]
[ ](<)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ](>)
[ ][ ][ ][ ][ ]
[ ](v)(v)[ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][*][^][*][ ]
[ ][*][*][*][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------------
Fire Attack II
--------------

Conditions:

* Enemy in range in Grass or Forest

Effect:

* Attacks all enemies in range in Grass or Forest
* Enemy pulls away 1 square
* Enemies confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^](>)[ ]
[ ](<)[ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ](>)
[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ][ ](v)[ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ]
[ ][*][*][*][ ]
[*][*][^][*][*]
[ ][*][*][*][ ]
[ ][ ][*][ ][ ]
[ ][ ][ ][ ][ ]


---------
Flank III
---------

Conditions:

* Enemy adjacent in front facing away

Effect:

* Attack enemy
* Push enemy forward 1 square
* Troops restored to acting unit

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Flood
-----

Conditions:

* Enemy adjacent in front in River or Shoal

Effect:

* Attack all enemies in range in River or Shoal
* Enemies pull away 1 square
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Flood II
--------

Conditions:

* Enemy adjacent in front in River or Shoal

Effect:

* Attack all enemies in range in River or Shoal
* Enemies pull away 1 square
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ](v)[ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Gather
------

Conditions:

* Enemy adjacent in front
* Other enemies lined up to the rear or to the side

Effect:

* Other enemies gather around target enemy

Positioning Before:

[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
(^)[ ](<)[ ](v)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(<)(<)[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


-------
Mislead
-------

Conditions:

* Enemy adjacent in front

Effect:

* Enemy pulls away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----------
Mislead II
----------

Conditions:

* Enemy adjacent in front

Effect:

* Enemy pulls away 3 squares
* Enemy is confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Muddle
------

Conditions:

* Enemy adjacent in front
* 2 enemy units adjacent to each other

Effect:

* Enemy units fight each other
* Enemy morale decreases
* Acting unit pulls away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ](<)(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Muddle II
---------

Conditions:

* Enemy adjacent in front
* 2 enemy units adjacent to each other

Effect:

* Enemy units fight each other
* Enemies are confused
* Enemy morale decreases

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ](<)(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---
Pit
---

Conditions:

* Enemy within 5 squares in front with no obstacles
* Terrain in front is Plains, Barren, or Grass

Effect:

* Lure enemy into a pit and attack

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]


------
Pit II
------

Conditions:

* Enemy in front and no obstacles between you
* Terrain in front is Plains, Barren, or Grass

Effect:

* Lure enemy into a pit and attack
* Confuses enemy

Positioning Before:

[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]


---------
Rockslide
---------

Conditions:

* Acting unit is on Mountain or Hill
* Enemy adjacent in front

Effect:

* Attack all enemies in range
* Enemies pull back 1 square
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][*][ ][ ]
[ ][ ][*][ ][ ]
[ ][ ][*][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------------
Rockslide II
------------

Conditions:

* Acting unit is on Mountain or Hill
* Enemy in range

Effect:

* Attack all enemies in range
* Enemies pull back 1 square
* Enemies are confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Switch
------

Conditions:

* Enemy adjacent in front

Effect:

* Exchange places with the enemy
* Face enemy and attack

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Taunt
-----

Conditions:

* Enemy within 5 squares in front
* No obstacles between enemy and acting unit

Effect:

* Enemy pulled adjacent in front of acting unit
* Enemy morale rises

Positioning Before:

[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   3c. LEA Tactics
 DT2TALEA             #   #
-----------------------#   #-------------------------------------------------
                    #########


---
Aid
---

Conditions:

* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally

Effect:

* Attack enemy with ally
* Ally morale rises

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Aid II
------

Conditions:

* Archer class only
* Ally in range
* Enemy adjacent in front of ally

Effect:

* Attack enemy with ally
* Ally morale rises

Positioning Before:

[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ]|^|[ ]|>|(<)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ]|^|[ ]|>|(<)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----------
All Attack
----------

Conditions:

* Enemy adjacent in front
* Ally also adjacent to enemy

Effect:

* Allies face enemy
* Attack enemy with allies
* Enemy advances 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ](<)|^|[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ](<)[ ]|<|[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----------
All Charge
----------

Conditions:

* Enemy adjacent in front
* Ally adjacent to the side

Effect:

* Charge enemies with ally
* Push enemies back 1 square
* Enemies face acting unit

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ](v)(v)[ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----
Call
----

Conditions:

* Ally to front of acting unit

Effect:

* Allies moves adjacent to acting unit

Positioning Before:

[ ][ ]|>|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|[^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Charge
------

Conditions:

* Enemy adjacent in front
* Ally adjacent to the side

Effect:

* Attack enemy with ally
* Pass through enemy and advance 2 squares

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------
Pincer
------

Conditions:

* Enemy adjacent in front
* Enemy directly between acting unit and ally

Effect:

* Attack all enemies between acting unit and ally
* Enemies pull forward 1 square
* Enemies confused

Positioning Before:

[ ][ ]|^|[ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ]|v|[ ][ ]
[ ][ ][ ](>)[ ]
[ ][ ](^)[ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Pincer II
---------

Conditions:

* Enemy adjacent in front
* Ally in a direct line in front with a clear path to enemy

Effect:

* Attack enemy
* Ally faces enemy unit
* Enemy pushed in front of ally
* Enemy becomes confused

Positioning Before:

[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ]|v|[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


------
Revive
------

Conditions:

* Ally adjacent in front

Effect:

* Morale of acting unit and allies in range rises
* Confusion is cured

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Range:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ]
[ ][*][^][*][ ]
[ ][ ][*][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----
Shift
-----

Conditions:

* Ally adjacent in front
* Enemy adjacent in front of ally

Effect:

* Ally attacks enemy
* Exchange places with ally and face enemy
* Ally morale rises

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](>)|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](>)[<][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


--------
Shift II
--------

Conditions:

* Enemy adjacent in front
* Ally adjacent in rear

Effect:

* Attack enemy
* Exchange places with ally
* Enemy is confused

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-------
Scatter
-------

Conditions:

* Ally adjacent to acting unit

Effect:

* Ally pulls away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|v|[^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]


--------
Surround
--------

Conditions:

* Enemy adjacent in front
* Allies lined up to the rear or to the side

Effect:

* Allies surround and face enemy

Positioning Before:

[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


-----
Swarm
-----

Conditions:

* Enemy adjacent in front
* Multiple allies adjacent in rear in a direct line

Effect:

* Acting unit and ally attack enemy
* Enemy pulls away 1 square

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]


----
Vise
----

Conditions:

* Enemy adjacent in front
* Ally in a direct line in front with a clear path to enemy

Effect:

* Attack enemy
* Enemy faces acting unit
* Ally moves adjacent to enemy and attacks
* Enemy is confused

Positioning Before:

[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


-------
Vise II
-------

Conditions:

* Enemy adjacent in front
* Ally in direct line in front with a clear path to enemy

Effect:

* Ally presses in on enemy
* Attack enemy between acting unit and ally

Positioning Before:

[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   3d. Friend Tactics
 DT2TAFRI             #   #
-----------------------#   #-------------------------------------------------
                    #########


---------
Conqueror
---------

Conditions:

* Sun Ce and Sun Quan are next to each other facing the same direction

Effect:

* Tactics are restored to Sun Ce and Sun Quan
* Morale is raised for all allied units

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


---------
Councilor
---------

Conditions:

* Cao Cao and Guo Jia are next to each other facing the same direction

Effect:

* Tactics are restored to Cao Cao and Guo Jia
* Morale is lowered for any enemies in range (haven’t figured out the range)

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


------------
Double Blade
------------

Conditions:

* Enemy adjacent in front
* Enemy directly between acting unit and ally
* Ally is a friend

Effect:

* Attack enemy with ally

Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-----------
Family Bond
-----------

Conditions:

* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally
* Ally is a friend

Effect:

* Attack enemy with ally

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


----------
Peach Oath
----------

Conditions:

* Liu Bei, Guan Yu, and Zhang Fei are standing in a line next to each
  other

Effect:

* Tactics are restored to Liu Bei, Guan Yu, and Zhang Fei

Positioning Before:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


-------------
Triple Strike
-------------

Conditions:

* Enemy adjacent in front
* Enemy surrounded by two other allied units
* Allies are friends of each other

Effect:

* Attack enemy with allies

Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]

Positioning After:

[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4. Dynasty Tactics 2 Walkthrough
 DT2WALKT             #   #
-----------------------#   #-------------------------------------------------
                    #########


This section is the walkthrough for the game.  Each of the four generals in
this game have multiple scenarios in which you can play through.  Each
scenario is divided into chapters with different goals.  There are also
branching points in the Main scenarios.

In this walkthrough, I will do my best to provide step by step instructions
in order to defeat the enemy.  I will be only including the basics that you
should be doing in order to complete the stage.  Everything else, such as
obtaining generals, will not be listed, but will be assumed.  You should
always start off each stage with looking for civilians and other generals
that you could possibly pick up and recruit.  I have provided the cities you
can capture and most of the mandatory battles you will have to go through,
along with any special conditions that you may encounter.  I will try to be
as thorough as possible, but most of the time in the game, you can choose
your own path that you wish to follow.  You can either choose to rush to the
main city or you can choose to take your time and take every city possible
and check every possible area for mystics.  Also, since it is possible for
the enemy to form new armies and attack you with random armies, there is no
way to document every single possible battle.

For important battles, this is the format that will be used:


-----------------------------------------------------------------------------
Battle

Opposing Force:

Battlefield:

Objective:

Conditions for Defeat:

Special Condition:


Enemy Commander:

Enemy Strategists:

Other Officers:


Other Notes:
-----------------------------------------------------------------------------


As far as mystics go, I am not sure if they are randomly placed or not, but I
will be posting where I personally found each mystic.

Also, each chapter will be labeled with a letter.  Since the game has
multiple branching points that allow you to reach multiple endings,
sometimes, after a choice, you will be told to go to a certain letter and
chapter name, depending on what choice and path you wish to follow.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4a. Liu Bei’s Prologue
 DT2WTLBP             #   #
-----------------------#   #-------------------------------------------------
                    #########


This is mainly a tutorial teaching you the basics of the game.  In each
battle, you will be taught certain aspects of the game and forced to perform
certain moves and tactics.  In this scenario, Lu Bu has attacked Xia Pi and
caused Liu Bei to retreat.  Now, allied with Cao Cao, it is your mission to
retake Xia Pi.  Also, you will not be able to save the entire prologue.


---------------
A Land in Chaos
---------------

Objective:  Occupy Xia Pi
Conditions for Defeat:  Xiao Pei is occupied
Cities to Capture:  He Cheng, Xia Pi
Mystics:  None

1.  As soon as the scenario starts and after the cut scenes, you are
  immediately attacked by Zhang Liao.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Lu Bu’s Forces
Battlefield:
   Xiao Pei
Special Condition:
   None

Enemy Commander:
   Zhang Liao
Enemy Strategists:
   None
Other Officers:
   Wei Xu

Other Notes:  This is a tutorial battle.  You will be forced to move,
   attack, and use a tactic when prompted to.  Other than that, it’s not a
   very hard battle.
-----------------------------------------------------------------------------


2.  When the battle is complete, you will get a small cut scene.  Once that
  is done with, you will receive two generals, Cao Hong and Cao Ren.  You
  will then be forced to move to He Cheng and face off with Song Xian.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Lu Bu’s Forces
Battlefield:
   He Cheng
Special Condition:
   None

Enemy Commander:
   Song Xian
Enemy Strategists:
   Hou Cheng
Other Officers:
   None

Other Notes:  This is another tutorial battle.  At the start of the battle,
   you will be forced to perform a tactic combo on Hou Cheng.  After that
   has been done, you will then be forced to order a chain and perform a
   chain tactic on Song Xian.  Once that is over with, you will be given
   back control over your characters.
-----------------------------------------------------------------------------


3.  After the battle, you will get some character interactions between your
  officers and Cao Cao.  Then, you are forced to give Mi Zhu a tactic at the
  Barracks, make him a spy, and have him recruit Chen Deng.  After this, you
  will form a new army.  You will then be given control, but the only thing
  you really can do is attack Xia Pi.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Lu Bu’s Forces
Battlefield:
   Xia Pi
Special Condition:
   None

Enemy Commander:
   Lu Bu
Enemy Strategists:
   Chen Gong
Other Officers:
   Gao Shun

Other Notes:  When the battle starts, Zhang Fei and Lu Bu will throw taunts
   at each other, which causes Zhang Fei to gain 10 morale.  Now, this
   should be an easy battle in which you greatly outnumber the opposition.
-----------------------------------------------------------------------------


4.  Now, the only thing left to do is to watch the ending.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4b. Liu Bei’s Main
 DT2WTLBM             #   #
-----------------------#   #-------------------------------------------------
                    #########


Liu Bei’s Main scenario is unlocked by completing Liu Bei’s Prologue.  Liu
Bei’s scenario is long with multiple branching points.  You will follow Liu
Bei as he tries to restore the Han dynasty to power.


-----------------------------
A.  Zhuge Liang’s First March
-----------------------------

Objective:  Occupy Bo Wang within the time given
Conditions for Defeat:  Xin Ye is occupied or the set time runs out
Cities to Capture:  Wan, Bo Wang
Mystics:  Fan Castle, Wan, Wu Yang, Ying Chuan, Xin Ye

1.  As soon as the chapter starts, you will automatically be sent into battle
  with Xiahou Dun.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Xin Ye
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Win without losing any allied units

Enemy Commander:
   Xiahou Dun
Enemy Strategists:
   Li Dian
   Xun You
Other Officers:
   Han Hao
   Xu Huang

Other Notes:  When the battle starts, Zhuge Liang will taunt Xiahou Dun,
   confusing Xiahou Dun to start off the battle.  There is a special
   condition for this battle, which is to win without losing any allies.
   This should not be too hard, as you have more generals than the opposing
   side.
-----------------------------------------------------------------------------


2.  When the battle is over, you get a love-fest between Liu Bei and Zhuge
  Liang.  You also get a new officer, Liu Feng.  There should be a Mystic at
  Xin Ye, so make sure to visit him before heading off to the next battle.
  Normally, I visit most mystics with Zhang Fei first, because sometimes, a
  mystic will give him the Entice tactic, which is one of the best tactics
  in the game.  It works like Taunt, except that it lowers the enemy’s
  morale instead of raising it, which makes it a very powerful tactic.  Wan
  should have two armies in the city, so I’m not exactly sure how the game
  decides which army you will have to face off with.  Either way, they are
  both a step up from your last battle.

3.  I would suggest now trying to pick up all the civilians that are on the
  field, especially Xu Shu.  Also, visit the mystic at Wan.  Also, there are
  sometimes points past the objective city.  Sometimes these cities may hold
  mystics that you can visit to get items.  When you are done getting
  civilians, officers, and visiting mystics, it’s time to attack Bo Wang.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Bo Wang
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   None

Enemy Commander:
   Zhang He
Enemy Strategists:
   Chen Qun
   Xun You
Other Officers:
   Dian Wei
   Xiahou Dun
   Xu Zhu

Other Notes:  This is just a basic battle against few of Cao Cao’s toughest
   officers in his arsenal.
-----------------------------------------------------------------------------


4.  After you take Bo Wang, you find out Liu Zong has surrendered to Cao Cao.


----------------------
B.  Jing and the South
----------------------

Objective:  Occupy Jiang Xia within the time given
Conditions for Defeat:  Yi Cheng is occupied or the set time runs out
Cities to Capture:  Chang Ban
Mystics:  Yi Cheng


1.  This is a relatively short chapter.  There are only three cities that you
  can reach, since there is no longer a path to the other part.  Visit the
  mystic and then make your way to Chang Ban.  Xiahou Yuan will try to stop
  you.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Chang Ban
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 15 days elapse
Special Condition:
   Complete a 3 Tactic Combo

Enemy Commander:
   Xiahou Yuan
Enemy Strategists:
   Cheng Yu
   Xun Yu
Other Officers:
   Xu You

Other Notes:  It’s not really hard to perform the 3 Tactic Combo for the
   prize.  Other than that, the generals here are not that difficult.
-----------------------------------------------------------------------------


2. Zhao Yun will then leave to save Liu Bei’s family.  You will get a cut
  scene of Zhao Yun charging into the sea of Cao Cao’s army.  It’s time to
  go save him.


--------------------------
C.  The Rescue of Zhao Yun
--------------------------

Objective:  Occupy Yi Cheng within the time given
Conditions for Defeat:  Chang Ban is occupied or the set time runs out
Cities to Capture:  Yi Cheng
Mystics:  Chang Ban


1.  Visit the mystic at Chang Ban and then make your way towards Yi Cheng.
  You will need to adjust your main army if you had Zhao Yun in it, because
  he is no longer in your army.  The only city you can capture is Chang Ban,
  since the path to Jiang Xia no longer exists.  It’s time to face off with
  Cao Cao.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Yi Cheng
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Zhao Yun is defeated or allied commander is defeated or 30 days elapse
Special Condition:
   Defeat all enemy units

Enemy Commander:
   Cao Cao
Enemy Strategists:
   Cheng Yu
   Guo Jia
Other Officers:
   Cao Zhen
   Dian Wei
   Xiahou Yuan
   Xu Zhu

Other Notes:  In this battle, you will have to protect Zhao Yun.  He has no
   tactics and can really only attack, so he should not be a front line
   fighter, as his defeat will mean the battle is lost.  This battle is also
   a fight against most of Cao Cao’s most skilled officers, so it is
   probably the hardest fight you’ve had so far.  To get the special prize,
   you have to defeat all the enemy units, so just try to confuse Cao Cao
   for now without killing him.
-----------------------------------------------------------------------------


2.  When you have captured Yi Cheng, Zhao Yun rejoins your army and you
  resume your march to Jiang Xia.



---------------------------
D.  Turmoil at Chang Ban Po
---------------------------

Objective:  Occupy Jiang Xia within the time given
Conditions for Defeat:  The set time runs out
Cities to Capture:  Chang Ban, Jiang Xia
Mystics:  Chang Ban


1.  For this scenario, you may abandon your capital.  This will make things
  easier, as you only have to worry about what’s in front of you and not
  what’s behind you.  Still, you may want to leave a unit at the capital in
  order to gain experience for your secondary army.  At this point forward,
  it’s best to have two armies at all times.  That is because most of the
  battles after this point will have larger maps that have multiple ways to
  access your capital.  You can’t attack and defend at the same time, like
  you could with the earlier maps.  If you had Zhao Yun in your main army
  before the last chapter, be sure to put him back into your main army.
  Either way, you only have three turns to make it to Jiang Xia, so make
  your way to Chang Ban quickly.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Chang Ban
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   None

Enemy Commander:
   Xiahou Yuan
Enemy Strategists:
   Cheng Yu
   Xun Yu
Other Officers:
   Cao Hong
   Lu Kuang
   Yu Jin

Other Notes:  Xiahou Yuan is back defending Chang Ban after his earlier
   failure and he’s got more officers to back him up.  Either way, this
   should be a quick, easy fight, due to the proximity of the officers.
-----------------------------------------------------------------------------


2.  Now, just make your way to Jiang Xia and you will have completed this
  chapter.  However, at the end of this chapter, you will need to make a
  choice.  You can either choose to ally yourself with Sun Quan and then
  attack Cao Cao together, which will lead to two more chapters and then the
  Three Kingdoms ending and is one part of unlocking Liu Bei’s Epilogue, or
  you can ally yourself with Liu Zhang, which will lead to a lot more
  chapters and a different ending.  If you choose to ally yourself with Sun
  Quan, please continue reading the next couple of chapters.  If you chose
  the second option, go to chapter G.


---------------------------
E.  Battle at Sun Jiang Kou
---------------------------

Objective:  Occupy Lu Kou within the time given
Conditions for Defeat:  Jiang Xia is occupied or the set time runs out
Cities to Capture:  Lu Kou, Wu Chang
Mystics:  Jiang Xia, Xia Kou


1.  Every time I have played this chapter, I have received the Seven Star
  Sword from a Mystic at Jiang Xia, so that should be your first visit.  The
  Seven Star Sword turns one of your officers into an absolute killing
  machine.  Now, it’s time to make your way towards Wu Chang.  Zhou Yu will
  question your actions, so it’s time to prove him wrong.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Wu Chang
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat enemy commander in 10 days

Enemy Commander:
   Xiahou Dun
Enemy Strategists:
   Cheng Yu
   Xun You
Other Officers:
   Cao Hong
   Cao Zhen

Other Notes:  Apparently, even though Zhou Yu said the place was a natural
   fortress, KOEI decided to make the battlefield flat and boring.  Either
   way, it’s not hard to obtain the special condition, which is to make
   Xiahou Dun eat his other eye, for this very reason.  The flat surface
   provides you the ability to rush your opponent or drag them out with a
   taunt.  Of course, it’s always best to defeat everyone on the board first
   for experience and deeds, but if you’re running out of time to fulfill
   the condition, then it’s best to just lure out Xiahou Dun and destroy
   him.
-----------------------------------------------------------------------------


2.  Now, it’s time to move on to Lu Kou.  Of course, you can always spend the
  remaining turns at Wu Chang and let Cao Cao attack you for experience and
  deeds, but that’s entirely up to you.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Lu Kou
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Cai Mao
Enemy Strategists:
   Chen Gong
   Xun Yu
Other Officers:
   Xu Huang
   Zhang Yun

Other Notes:  For someone who did practically nothing in history, Cai Mao
   sure does show up a lot in this game as someone who did something.  For
   this battle, you need to defeat everyone within 15 days to get the
   special prize.  That should not be too hard, considering the fact that
   your enemy is lined up for you.  Raise up your morale and then run into
   battle.
-----------------------------------------------------------------------------


3.  Now sit back, relax, and watch Cao Cao’s army go up in pretty flames.


--------------------------
F.  Pursuit Along Hua Rong
--------------------------

Objective:  Take Hua Rong Dao from Cao Cao within the time given
Conditions for Defeat:  Jiang Xia is occupied or the set time runs out
Cities to Capture:  None
Mystics:  Wu Lin, Hu Lu Yu


1.  There really aren’t any cities to capture on this stage.  All of Cao
  Cao’s cities are blocked off.  It’s basically just chase Cao Cao and look
  around for mystics in Sun Quan’s territory.  For now, it’s time to hunt
  down Cao Cao.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Wu Lin
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat enemy commander in 10 days

Enemy Commander:
   Xu Huang
Enemy Strategists:
   Jia Xu
   Xun Yu
Other Officers:
   Cao Hong
   Chen Deng
   Zhang He

Other Notes:  This is a typical kill the commander quickly while making sure
   to destroy as many of the other generals as possible battle.
-----------------------------------------------------------------------------


2.  After Xu Huang has been defeated, it’s time to continue to the chase of
  Cao Cao at Hu Lu Yu.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Hu Lu Yu
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 18 days elapse
Special Condition:
   Defeat enemy commander in 8 days

Enemy Commander:
   Xu Zhu
Enemy Strategists:
   Guo Jia
   Xun You
Other Officers:
   Chen Zhen
   Yu Jin

Other Notes:  This is another typical kill the commander quickly while
making
   sure to destroy as many of the other generals as possible battle.  The
   time limit is shorter so you have to kill officers quickly.
-----------------------------------------------------------------------------


3.  Finally, it’s time to face off with Cao Cao one last time.  Lots of irony
  in this chapter.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Hua Rong Dao
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 15 days elapse
Special Condition:
   None

Enemy Commander:
   Cao Cao
Enemy Strategists:
   Cheng Yu
   Sima Yi
Other Officers:
   Cai Mao
   Dian Wei
   Niu Jin
   Xiahou Dun

Other Notes:  This is the final battle of the scenario.  There are quite a
   few officers to defeat and each one has a fair number of troops and
   tactics, but at this point in time, you should be able to out number your
   opponent and rout them.
-----------------------------------------------------------------------------


4.  Now, the only thing left is to just sit back and watch the ending.


-------------------------
G.  Skirmish at Chang Sha
-------------------------

Objective:  Occupy Chang Sha within the time given
Conditions for Defeat:  Jiang Xia is occupied or the set time runs out
Cities to Capture:  Chang Ban, Chang Sha, Chi Bi, Gui Yang, Jiang Ling, Ling
  Ling, Lu Kou, Wu Ling
Mystics:  Chi Bi, Luo Xian, Wu Shou


1.  You get to this chapter by selecting the second option when you are at
  Jiang Xia.  You start off the stage by getting both Zhang Bao and Pang
  Tong to join you.  It’s best to have two armies, if not more.  You will
  need one to take out Cao Cao and one to protect the path to the capital.
  Take Lu Kou and Chi Bi and then send your main army after Cao Cao’s
  cities.  You can use your secondary army to defeat Wei Yan to give them
  some experience.  Normally, at Chi Bi, is where I get the Entice tactic
  from Zuo Ci, so be sure to visit the mystic there with Zhang Fei.

2.  When Cao Cao’s cities are eliminated, your back has been secured, so you
  can focus on taking over the Jing Province.  You should take out the
  cities around Chang Sha before you face off with Han Xuan.  Capture the
  cities of Wu Ling, Ling Ling, and Gui Yang.

3.  Finally, face off with Huang Zhong and Han Xuan.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Han Xuan’s Forces
Battlefield:
   Chang Sha
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 15 days elapse
Special Condition:
   Complete a 6 Tactic Combo in 10 days

Enemy Commander:
   Han Xuan
Enemy Strategists:
   Huang Zhong
Other Officers:
   None

Other Notes:  Guan Yu and Huang Zhong will start off the battle with a
   conversation that raises their morale.  Now, you need to complete a 6
   tactic combo, which should not be too hard if you set it up properly.
   Otherwise, this is an easy battle.
-----------------------------------------------------------------------------


4.  There will be a cut scene at the end of the battle detailing Liu Bei’s
  march into Liu Zhang’s territory.  You will be fighting on a new side of
  the map, so you will not see the places you had captured in the previous
  chapters until much later in the scenario.


----------------------
H.  Battle of Xi Liang
----------------------

Objective:  Occupy Tian Shui within the time given
Conditions for Defeat:  Yong An is occupied or the set time runs out
Cities to Capture:  Tian Shui, Wu Du
Mystics:  Guang Han, Yang Ping Gate, Yin Ping


1.  When the stage starts, it will be discovered that Ma Teng has been
  assassinated and Liu Bei has been blamed for it.  Ma Chao is pissed and
  wants Liu Bei’s head.  It’s time to set the kid straight.  When the stage
  starts, you immediately get Guan Xing and Huang Zhong into your army.  You
  have Liu Zhang as an ally, but that doesn’t mean much.  Make your way
  towards Wu Du and face off with Han Sui or Yang Qiu.  Most of the
  battlefields around these areas will have a lot of Hills, Forests, and
  Mountains, so making your way through the landscape will be more
  difficult.

2.  With Wu Du captured, you can make your way towards Xi Liang and face off
  with Ma Chao.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Ma Chao’s Forces
Battlefield:
   Tian Shui
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   Complete a 7 Tactic Combo in 20 days

Enemy Commander:
   Ma Chao
Enemy Strategists:
   Ma Dai
   Pang De
Other Officers:
   Cheng Yin
   Zhang Heng

Other Notes:  Zhuge Liang will try to talk some sense into Ma Chao, but
   obviously, that doesn’t work.  You will need a 7 Tactic Combo in order to
   obtain the special prize for this stage.  You have plenty of time to set
   the combo up, so it should not be too much of a hassle.  Just make sure
   you use your tactics wisely.  None of the officers on this stage should
   be too terribly hard to defeat, including Ma Chao.
-----------------------------------------------------------------------------


3.  After you defeat Ma Chao, he wises up, which is a rarity for him.


----------------------
I.  Rescue at Chang An
----------------------

Objective:  Occupy Chang An within the time given
Conditions for Defeat:  Tian Shui is occupied or the set time runs out
Cities to Capture:  An Ding, Chang An
Mystics:  Shang Luo, Shin Ping, Wei Shui, Wu Zhang Plains


1.  It’s time to face off with an old foe, Cao Cao.  He has two armies
  outside of Chang An, so it would be best to take those two out first.
  Make sure you protect your capital or block a route to your capital with
  your secondary army.  Cao Cao will probably make another army and send
  them out after you.  The next couple will definitely be a step up from the
  last few battles, as Cao Cao has a lot of generals in his army.  It’s best
  to take out Zhang Liao first.

2.  When Zhang Liao has been beaten, make your way towards An Ding.  If Cao
  Cao sends out another army, take them out first.  Xu Huang is stationed at
  An Ding.

3.  When An Ding has been captured, it’s time to go face to face with Cao Cao
  again.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Chang An
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Ma Chao is defeated or allied commander is defeated or 20 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Cao Cao
Enemy Strategists:
   Deng Ai
   Xun You
Other Officers:
   Cai Mao
   Xiahou Dun
   Yu Jin

Other Notes:  Ma Chao is surrounded and has no tactics, so it’s time to rush
   in and save him.  Don’t use Ma Chao for much, because if he is defeated,
   you will lose the battle.  There are a fair amount of enemies on this
   stage and most of them have a variety of tactics, so this should be the
   hardest battle you’ve come across, especially with the special prize
   condition.  However, with the officers you have at this point, it
   shouldn’t be too hard.  Just do your best to avoid killing Cao Cao until
   the end.
-----------------------------------------------------------------------------


4.  Ma Chao finally joins you, along with the rest of his followers.  You now
  have all five Tiger Generals at your command.  If you have an army with
  all five of them in your army, the five Tiger Generals will all gain a
  morale boost at the start of battle.  In the meantime, with Cao Cao beaten
  down like a bad puppy, it’s time to move on to a new target.


---------------------
J.  Han Zhong Marches
---------------------

Objective:  Occupy Han Zhong within the time given
Conditions for Defeat:  Chang An is occupied or the set time runs out
Cities to Capture:  Han Zhong, Jiu Quan, Wei Xing, Wu Wei
Mystics:  Jiu Quan, Wei Shui, Yang Ping Gate


1.  Zhang Lu will announce his intentions to take Xi Liang.  It’s now time to
  take his lands before he takes yours.  You will want probably 3 armies for
  this one, since there are multiple ways to get out of Han Zhong.  However,
  you can protect the paths to your territories by just using three.
  Nothing Zhang Lu throws at you should be difficult, so you shouldn’t worry
  about not having good enough generals.  After all, you did just get all of
  Ma Chao’s officers.  Quickly surround Han Zhong with your three armies
  while using a fourth army to head towards Wu Wei.  Also, don’t forget to
  pick up Jiang Wei.

2.  When you take Yang Ping Gate (at least every time it’s happened to me,
  it’s been at Yang Ping Gate, Liu Bei will announce the five Tiger
  Generals.  The five generals will gain 5 to their WAR stat.

3.  When Wu Wei and Jiu Quan are firmly in your possession, face off with
  Zhang Lu at Han Zhong.  Watch out though, as Zhang Lu has an ace up his
  sleeve.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Zhang Lu’s Forces
Battlefield:
   Han Zhong
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat all enemy units in 10 days

Enemy Commander:
   Zhang Lu
Enemy Strategists:
   Wang Ping
   Yan Pu
Other Officers:
   Guo Si

Other Notes:  Zhang Lu states that they have a plan, and boy, it’s a doozy.
   When the battle starts, if you want the special prize, make sure to send
   some officers towards the upper right hand corner of the map.  When day
   one ends, Liu Zhang will send reinforcements...for Zhang Lu.  Looks like
   someone got double crossed.  Zhang Lu’s forces will all gain morale while
   your forces will lose morale.  The officers that Liu Zhang sends as
   reinforcements are Deng Zhi, Fa Zheng, Yan Yan, and Zhang Ren.  They
   appear at the upper right corner of the map.  Now, aren’t you glad you
   sent some officers up there?  You have 10 days to defeat all enemies,
   including the reinforcements.
-----------------------------------------------------------------------------


4.  I believe Liu Zhang has some explaining to do and I believe it’s going to
  happen right now.


-----------------
K.  The War in Yi
-----------------

Objective:  Occupy Cheng Du within the time given
Conditions for Defeat:  Chang An is occupied or the set time runs out
Cities to Capture:  Fu Ling, Jiang Zhou, Ju Lan, Wu Du, Yong An, Yong Chang,
  Yun Nan
Mystics:  Ju Ti, Mian Zhu, Wu Du, Wu Wei


1.  Xiahou Dun starts a rebellion in the lands of Wei.  What perfect timing.
  With Cao Cao preoccupied, it’s time to hunt down a backstabber.  Zhang
  Lu’s officers are now available for recruiting, so pick them up.  Cheng Du
  has four ways out.  However, there are only two ways for Liu Zhang to get
  into your territory.  Those are from Han Zhong and Wu Du.  Make sure you
  guard Han Zhong and take Wu Du to secure your side.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Zhang’s Forces
Battlefield:
   Wu Du
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat enemy commander in 15 days

Enemy Commander:
   Zhang Ren
Enemy Strategists:
   Fa Zheng
   Li Hui
Other Officers:
   None

Other Notes:  In the novel, Zhang Ren kills Pang Tong.  In this game, he is
   sorely outnumbered.  The land is heavily forested, so traveling might
   become an issue.
-----------------------------------------------------------------------------


2.  Now, you will probably want four armies.  Three of them will blockade
  Cheng Du while the fourth takes over the other cities around Cheng Du.
  Slowly make your way towards Cheng Du, eliminating any armies that may be
  in the way.  Liu Zhang will probably have a lot of armies on the board,
  but none of them should be any problems.  Make sure to not let any of Liu
  Zhang’s armies get into your area.

3.  The areas you want to move to are Mian Zhu, Jian Ge, and Chong Guo.  This
  will prevent Liu Zhang from being able to send any forces into your
  territories.  On your way to getting Chong Guo, you should be able to take
  Yong An.

4.  Start taking over Liu Zhang’s cities once you have Cheng Du surrounded.
  Make sure to get the other two vacant cities while you are at it.

5.  When you have all of the cities you can grab, attack Cheng Du.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Zhang’s Forces
Battlefield:
   Cheng Du
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat enemy commander in 10 days

Enemy Commander:
   Liu Zhang
Enemy Strategists:
   Dong He
   Zhang Song
Other Officers:
   Huang Quan
   Li Yan
   Meng Da
   Wang Lei

Other Notes:  This is a castle battle, which means it’s annoying.  There are
   a lot of officers you will need to get through before you can get to Liu
   Zhang.  The key is to attack from all sides.  Just flood the openings
   with as many officers as you can get through and scale the walls whenever
   possible.
-----------------------------------------------------------------------------


6.  Now, once Cheng Du is in your possession, the rebellion in Wei will have
  been thwarted.  Zhuge Liang will inform you that there are two ways you
  can go.  You can choose to let Zhuge Liang to and attack Xiang Yang, or
  you can choose not to.  If you choose to let Zhuge Liang go, please read
  on with chapter L.  If you choose not to let Zhuge Liang go, then go to
  chapter O.


--------------------------
L.  The Strategist Embarks
--------------------------

Objective:  Occupy Xiang Yang within the time given
Conditions for Defeat:  Xing Shan is occupied or the set time runs out
Cities to Capture:  Xiang Yang
Mystics:  Xing Shan


1.  When the chapter starts, you are asked to give Zhuge Liang a few
  officers.  These officers will not be available the next chapter, so
  choose wisely.  You do not want to put all your best guys in Zhuge Liang’s
  group.  However, you also want to put enough guys in his group that he can
  survive the next battle.  Normally, I give Zhuge Liang the sons of Guan Yu
  and Zhang Fei, as they normally have good friendship between each other
  and they can hold their own in battle.  Also, give him a couple of your
  good generals, but not all of them.

2.  Apparently, Cao Cao sends Sima Yi to help out Sun Quan.  The next battle
  just got a little bit more interesting.  There’s really not much to do, so
  attack Xiang Yang.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Sun Quan’s Forces
Battlefield:
   Xiang Yang
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 15 days elapse
Special Condition:
   Defeat all enemy units and win without losing any allied units

Enemy Commander:
   Sun Quan
Enemy Strategists:
   Sima Yi
   Zhou Yu
Other Officers:
   Gan Ning
   Taishi Ci
   Zhou Tai
   Zhu Ran

Other Notes:  Sun Quan got caught doing the wrong thing.  Anyways, the
   special prize is killing everyone without losing anyone on your side,
   which can be a pain considering your enemy.  However, there is no time
   limit for that, which is a good thing.  Hopefully, you didn’t skimp out
   on Zhuge Liang’s unit.  Otherwise, it will be a long battle.  Oh, did I
   mention how much I hate Awe II?
-----------------------------------------------------------------------------


3.  Now that Sun Quan’s plans have been thwarted, I wonder what is going on
  with Liu Bei?


------------------------
M.  Chang An Reclamation
------------------------

Objective:  Occupy Chang An within the time given
Conditions for Defeat:  Cheng Du is occupied or the set time runs out
Cities to Capture:  Chang An
Mystics:  Jiu Quan, Tian Shui


1.  Well, this is what happens when the strategist is away.  Chang An has
  fallen to Cao Cao.  Can’t let Cao Cao keep it for long though.  You will
  need to quickly surround Chang An, as Cao Cao isn’t just satisfied with
  one city.  He will start taking over a few more cities, so quickly make
  your way north.  Take back any cities Cao Cao might have obtained.

2.  Once you have taken your cities back, there’s not much left to do other
  than to take Chang An.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Chang An
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Destroy all enemy Depots and Towers

Enemy Commander:
   Cao Cao
Enemy Strategists:
   Cheng Yu
   Xun Yu
Other Officers:
   Cao Ren
   Chen Gong
   Man Chong
   Xiahou Dun
   Yu Jin

Other Notes:  Apparently, Cao Cao caught wind of Zhuge Liang’s absence.  At
   the start of the battle, Cao Cao will raise the morale of all of his
   troops.  This will make the battle just a little bit tougher.  Cao Cao
   has some good generals in this battle, but not all of his best, so that’s
   the only consolation, I suppose.  Either way, make sure to knock off the
   towers and the depots before finishing the last unit.  Try to take out
   the tougher enemies like Xiahou Dun first.
-----------------------------------------------------------------------------


3.  There’s just one last battle against Cao Cao and it’s for all of China.


-----------------------
N.  The Courageous Hero
-----------------------

Objective:  Occupy Xu Chang within the time given
Conditions for Defeat:  Chang An is occupied or the set time runs out
Cities to Capture:  Every city on the map that you currently don’t have
Mystics:


1.  You will be fighting on the entire map of China for this battle.  You
  pretty much have the western half of China and Cao Cao owns the eastern
  half.  The thing that puts you at a disadvantage is that Cao Cao has
  already placed troops along the border of his lands.  This will allow Cao
  Cao to roam at the bottom half of the map for a little while until you get
  forces down there to stop them.  You will want to send a force south to
  where Cheng Du is and prevent Zhang Liao from doing too much damage.
  Also, you have to worry about the forces at Wan and Xin Ye.  This is where
  your main force should go first, as the forces close to your capital
  aren’t as dangerous as the armies at the center of the map.  Make sure you
  leave a unit at Chang An to protect it.  There aren’t any real hard
  battles, just a lot of them.  Always try to get Cao Cao’s officers to
  defect to your side, as the less officers he has, the more you have.
  Plus, it’s always nice to lure an officer like Sima Yi away from him.

2.  Once you have the middle under control and Zhang Liao taken out from the
  south, you can start to take over cities in the south and start defeating
  Cao Cao’s armies in the north.  You will want to start with that line of
  cities heading straight to Chang An’s doorstep.  This will help
  temporarily halt the movement of Cao Cao’s soldiers straight to your
  capital.  If you are looking to own all the cities of China, you will want
  multiple armies in the south.  If you are just looking to make sure no one
  attacks you from the south, you only need one army patrolling that area.
  Again, it is purely optional to get every city, as the only city you need
  to take over is Xu Chang.

3.



                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4c. Cao Cao’s Main
 DT2WTCCM             #   #
-----------------------#   #-------------------------------------------------
                    #########


Cao Cao’s Main scenario is unlocked by completing Liu Bei’s Prologue.  This
scenario has one branching point.  You will follow Cao Cao as he rises in
power in an attempt to tame the chaos and form his own dynasty.


----------------------
A. A Hero Amidst Chaos
----------------------

Objective:  Occupy Xia Pi within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Chang An, Cheng Yang, Chi, Dong Lai, Hong Nong, Ji Bei,
  Lang Ye, Lu, Luo Yang, Ping Yang
Mystics:  He Dong, Ji Nan


1.  As soon as the scenario starts off, you are tossed into battle.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Lu Bu’s Forces
Battlefield:
   Don’t Remember?
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Complete a 3 Tactic Combo

Enemy Commander:
   Chen Gong
Enemy Strategists:
   Chen Deng
   Song Xian
Other Officers:
   Hou Cheng
   Wei Xu

Other Notes:  It’s not hard to complete a 3 tactic combo.  Just lure the
   enemy to your side of the field, set yourself up around him, and destroy
   him.  Most of the officers you have to start off with like each other, so
   you’re bound to perform a friend tactic.  You don’t have to worry about
   keeping the enemy commander alive while doing this, as the objective of
   the battle is to defeat all the enemy units, so this makes completing
   this special condition a lot easier.  You may be outnumbered in the
   officer count, but you are not in the troop count, so use this to your
   advantage.
-----------------------------------------------------------------------------


2.  There are a lot of civilians to obtain, and you will need a lot of
  officers for the coming battles, so get as many officers as you can get.
  You will want to lock Lu Bu into his castle and then use your secondary
  armies to capture the surrounding areas.  There are a lot of cities to
  get.  It’s best to capture as much of the map as you can get within the
  short time span.  Also, even though you have Liu Bei, Guan Yu, and Zhang
  Fei, don’t rely on them or give them too much experience.  Put them on
  guard duty at the Lang Ye that Lu Bu can escape from.  They will not be in
  your army for long.  To box Lu Bu in, capture He Cheng and Lang Ye.  Lang
  Ye is vacant, but Cao Bao is at He Cheng.

3.  Once He Cheng and Lang Ye are captured, make your way towards Li Jue with
  a decent sized army.  He has two armies, but they are both small.  You can
  attack Kong Rong with a small army, as he really only has Taishi Ci, who
  is a strong opponent, but can be taken down with numbers.  Remember to try
  to pick up civilians.

4.  Once you have captured all of the cities you can or want, then it’s time
  to defeat Lu Bu.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Lu Bu’s Forces
Battlefield:
   Xia Pi
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Win without losing any allied units

Enemy Commander:
   Lu Bu
Enemy Strategists:
   Chen Gui
   Zhang Liao
Other Officers:
   Gao Shun
   Zang Ba

Other Notes:  Lu Bu, right from the start, lowers all your allies morale by
   5 because Lu Bu is just that damn good.  Quickly raise your morale back
   to normal and then head on out.  Don’t let any of your units get
   defeated, as that will cause you to lose your special prize.  The only
   officer you really have to worry about is Lu Bu, and he is easy to
   neutralize with confusion or other methods.
-----------------------------------------------------------------------------


5.  After the battle, Guan Yu will ask for Cao Cao to spare Zhang Liao’s
  life.  Zhang Liao will become one of your officers.  Now, that Lu Bu is
  gone, it’s on to Yuan Shao.


------------------------
B. The Battle of Guan Du
------------------------

Objective:  Occupy Ye within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Guan Du, Bai Ma, Ye
Mystics:  Ji Nan, Tong Guan


1.  Liu Bei will leave your services and head north to Yuan Shao.  Now,
  aren’t you glad you didn’t use Liu Bei very much?  It’s now time to face
  off with the power in the north, the noble Yuan Shao.  Sima Yi will join
  your forces before you face off with Yuan Shao.  Quickly insert him into
  your main force as a strategist, as he will become a very able and
  powerful leader in the future.  The only place that Yuan Shao can enter
  your territory is through Guan Du and Fan Shui Gate, so blockade those
  areas before you start off searching for civilians and mystics.  Also, if
  you didn’t get the entire map the last time you went through the stage,
  you might as well do it now.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Yuan Shao’s Forces
Battlefield:
   Guan Du
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat enemy commander in 15 days

Enemy Commander:
   Xu You
Enemy Strategists:
   Shen Pei
   Xin Ping
Other Officers:
   None

Other Notes:  This battle should be quick and painless.
-----------------------------------------------------------------------------


2.  When you defeat Xu You at Guan Du, he will inform you about the supply
  base at Wu Chao.  Make a secondary army and use that to attack Wu Chao,
  while holding Guan Du with the primary army.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Yuan Shao’s Forces
Battlefield:
   Wu Chao
Objectives:
   Destroy all enemy Depots
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Zhang He
Enemy Strategists:
   Chunyu Qiong
   Gao Lan
Other Officers:
   None

Other Notes:  This stage starts off with all the enemy units and supply
   depots surrounded by fences.  Quickly break down the fences.  They are
   destroyed in one hit.  Now, quickly defeat all the enemy units.  There
   are only four of them, so it should not be too hard.  The battle is won
   when you have destroyed the three depots.
-----------------------------------------------------------------------------


3.  After the battle at Wu Chao, both Gao Lan and Zhang He defect from Yuan
  Shao and enter your services, giving you two more very capable generals.
  Now, it’s time to make your way towards Bai Ma.

4.  Once Bai Ma is yours, it’s time to take on Yuan Shao at Ye.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Yuan Shao’s Forces
Battlefield:
   Ye
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat enemy commander in 12 days

Enemy Commander:
   Yuan Shao
Enemy Strategists:
   Feng Ji
   Guo Tu
Other Officers:
   Ju Shou
   Yan Liang
   Yuan Xi

Other Notes:  This is a castle battle.  You can quickly aim for Yuan Shao,
   complete the special conditions, and then defeat the rest of the units,
   since the objective is to defeat everyone.  Yuan Shao, just like in the
   novel, doesn’t put up much of a fight.  You’ll be fighting the stage more
   than you’ll be fighting his forces.
-----------------------------------------------------------------------------


5.  Once the battle is over with, Cao Cao will execute Yuan Shao.  Now, you
  will have a decision to make.  You can either attack Liu Bei or attack Sun
  Quan.  If you attack Liu Bei, you will have two more chapters and then the
  Three Kingdoms ending, which unlocks Cao Cao’s Epilogue scenario.  If you
  attack Sun Quan, you will have a longer path and a different ending.  If
  you choose to attack Liu Bei, proceed to chapter C of this section.  If
  you choose to attack Sun Quan, skip the next couple of chapters and go
  directly to F.


--------------------
C. Assault on Xin Ye
--------------------

Objective:  Occupy Xin Ye within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Bei Ping, Bo Hai, Jen Ding, Jiao, Jin Yang, Ping Yuan, Ru
  Nan, Shou Chun, Wan, Xin Ye, Yan
Mystics:  Ru Yin, Tong Guan


1.  Cao Pi will enter your service as soon as the stage starts.  There are a
  lot of cities to capture, mainly Yuan Tan’s cities.  Leave your primary
  army at Bo Wang to prevent Liu Bei from advancing into your territory and
  then create a secondary army to attack Yuan Tan’s forces.  You will want
  to create more armies to capture the vacant cities or those cities that
  don’t have any enemies in them.  Also, make sure you recruit Yuan Shu, as
  recruiting him will allow you to recruit Ji Ling and then most of the
  civilians on the map.

2.  Once Yuan Tan is defeated and you have recruited all of his generals,
  it’s time to focus on Liu Bei.  First, fight Guan Ping at Wan to gain some
  experience.

3.  Now, it’s time to face off with Liu Bei at Xin Ye.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Bei’s Forces
Battlefield:
   Xin Ye
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Complete a 5 Tactic Combo in 15 days

Enemy Commander:
   Liu Bei
Enemy Strategists:
   Jian Yong
   Zhuge Liang
Other Officers:
   Guan Yu
   Zhang Fei
   Zhao Yun

Other Notes:  Zhuge Liang starts off the battle by confusing your entire
   force.  Fun.  Luckily for you, the enemy will not reach you until the
   confusion wears off, but by that time, they should have raised their
   moral a little.  After you gain control of your allies, you should focus
   on defeating the strong generals that Liu Bei controls, namely, Guan Yu,
   Zhang Fei, and Zhuge Liang.  After that, the rest should be easy to
   defeat.  Don’t forget to perform your 5 Tactic Combo.
-----------------------------------------------------------------------------


4.  Now, it’s time to move on to the next chapter.


-------------------
D.  Battle for Jing
-------------------

Objective:  Occupy Jiang Ling within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Chang Ban, Jiang Ling, Jiang Xia, Yi Cheng
Mystics:  Chang Ban


1.  Liu Zong surrenders as soon as the chapter starts.  You get his officers.
  Also, Cao Xiu and Cao Zhen join your army.  Now, make your way south
  towards Jiang Ling.  Your first roadblock should be Guan Ping at Yi Cheng.
  Defeat him and continue to make your way south.

2.  Next, make your way to Chang Ban.  It’s time to take on Zhao Yun next.

3.  Now, leave your secondary army at Chang Ban and send your main army to
  take out Zhuge Liang at Jiang Xia.

4.  Get all the civilians you want and then face off with Liu Bei.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Bei’s Forces
Battlefield:
   Jiang Ling
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat all enemy units in 10 days

Enemy Commander:
   Liu Bei
Enemy Strategists:
   Xu Shu
Other Officers:
   Guan Yu
   Liu Feng
   Mi Zhu
   Zhang Fei

Other Notes:  This battle is all about killing your enemies off as quickly
   as possible.  You don’t have to worry about keeping Liu Bei alive on this
   stage.  Guan Yu and Zhang Fei are the two generals that you need to worry
   about, but once they are defeated, the rest are easy.
-----------------------------------------------------------------------------


5.  Liu Bei will run off to ally with Sun Quan.  Cao Cao will engage Sun Quan
  at Chi Bi, but his fleet will be burned and Cao Cao will lose.


------------------------
E.  Redemption at He Fei
------------------------

Objective:  Occupy Ru Xu Kou within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Ru Xu Kou
Mystics:  Hai Ling, He Fei


1.  Cao Zhang will join your army as soon as the stage starts.  There is only
  one city that you can capture and only one other battle, so this is a
  short chapter.  Quickly send your main force towards He Fei, as you are
  unable to attack Sun Quan from any other point.  The way units are
  positioned at He Fei will cause your troops to be immediately thrown into
  battle, so make sure you’re prepared for a fight from the get go.  Also,
  try to stay off of River and Shoal squares, as most of Sun Quan’s army has
  Flood.

2.  When He Fei is captured, it’s now time to take Ru Xu Kou.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Sun Quan’s Forces
Battlefield:
   Ru Xu Kou
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   None

Enemy Commander:
   Sun Quan
Enemy Strategists:
   Lu Su
   Zhou Yu
Other Officers:
   Gan Ning
   Taishi Ci
   Zhou Tai

Other Notes:  For the final battle of the scenario, it’s Cao Cao’s finest
   versus Sun Quan’s finest.  This is just a straight forward battle really.
   Some of Sun Quan’s generals hit hard, but not too hard.  Gan Ning will
   always be a pain in the ass, as well as Zhou Yu.  There are a lot of
   forest squares, so traveling can be a pain.
-----------------------------------------------------------------------------


3.  Now, the only thing that’s left is to watch the ending.


--------------------------
F.  First East Wu Campaign
--------------------------

Objective:  Occupy Jian Ye within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Bei Ping, Bo Hai, Jen Ding, Jiao, Jin Yang, Ping Yuan,
Run Nan, Shou Chun Yan
Mystics:  Xiang Xian, Zhao


1.  You start off on this chapter when you choose the second option,
  attacking Sun Quan in the south, after you have executed Yuan Shao.  When
  the chapter starts, Jian Ye is really far away.  Obviously, you won’t make
  it to Jian Ye quite yet, but you can always try.  If you want, make a
  couple of secondary armies to head north towards Yuan Tan.  It’s always
  good to get as many cities as possible.  Have your main army take one of
  the vacant cities to the south.  There are also a lot of civilians on the
  map right now, so it’s best to try to get as many of them as possible.

2.  Sun Quan should have taken Shou Chun, so take it away from him by sending
  your main army to destroy whoever is there.  Don’t forget to take away
  some of Yuan Tan’s cities.

3.  Attack Huang Gai at He Fei and take away a couple more of Yuan Tan’s
  cities.  A lot of officers in Sun Quan’s army uses the Flood tactic, so
  make sure to avoid standing around on River or Shoal spaces when fighting
  against Sun Quan’s forces.

4.  When you take He Fei, Cao Cao and Guo Jia will have a conversation about
  supplies.  You can already tell this campaign is not going to end well.

5.  By now, you should focus on getting rid of Yuan Tan and hiring his
  officers.  When Yuan Tan is defeated, you should be able to hire some of
  his former officers, which will lead you to hire some more of his
  officers, and so on and so on until there are none left to hire.

6.  It’s time to attack Taishi Ci at Ru Xu Kou.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Sun Quan’s Forces
Battlefield:
   Ru Xu Kou
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Taishi Ci
Enemy Strategists:
   Cheng Pu
   Lu Su
Other Officers:
   Gan Ning
   Ling Tong

Other Notes:  You will want to do your best to not kill Taishi Ci until
   everyone else is defeated.  Other than that, there isn’t much to this
   battle other than defeating everyone.
-----------------------------------------------------------------------------


7.  Once you have taken Ru Xu Kou, a messenger will tell Cao Cao that Ma Teng
  has been assassinated.  Ma Chao is now one pissed off son.


-------------------------
G.  Intercept at Chang An
-------------------------

Objective:  Occupy Chang An within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Chang An, Hong Nong, Ping Yang
Mystics:  He Fei, Tong Guan


1.  When the stage starts, Cao Cao rips Sima Yi a new one.  About time
  someone digs into him.  Cao Cao will have to refocus his attacks north and
  ignore the south for a while, since Ma Chao has gotten out of pocket and
  has taken Chang An, as well as Ping Yang and Hong Nong.  Use your primary
  army to take Hong Nong and a secondary army to take Ping Yang, although,
  if you want to give your secondary army some experience and deeds, you can
  use your secondary army to fight Pang De, since he isn’t that tough.

2.  There really isn’t much else to do now except to retake Chang An from Ma
  Chao.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Ma Chao’s Forces
Battlefield:
   Chang An
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 5 Tactic Combo

Enemy Commander:
   Ma Chao
Enemy Strategists:
   Cheng Yin
   Ma Dai
Other Officers:
   Yang Qiu
   Zhang Heng

Other Notes:  I love that line, “You have no right to seek revenge.”  I
   would think that if my dad was murdered, no matter what, I would have
   every right to seek revenge, but oh well.  Ancient China was a different
   time.  As soon as the fight starts, Ma Chao will raise all of his
   officer’s morale, but that shouldn’t matter much, considering the fact
   that most of his generals aren’t that great.  Just make sure you complete
   a 5 Tactic Combo during the slaughter.
-----------------------------------------------------------------------------


3.  With Ma Chao out of the way, it’s time to go home, right?


------------------------
H.  Eastern Wu Revisited
------------------------


Objective:  Occupy Jian Ye within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:  Dan Yang, Jian Ye, Kuai Ji, Lu Jiang, Lu Ling, Pan Yang,
  Shi Xin, Wu, Wu Chang, Yu Jang
Mystics:  Lin Hai, Shang Luo, Wu


1.  When the stage starts, you get a nice video to show you just how
  determined Cao Cao is (or how much of an ass he is, one of the two).
  Either way, it’s time to march to Jian Ye again.  Cao Pi will enter your
  army.  Make your way to He Fei.  Odds are, you’re going to lose Ru Xu Kou,
  so retake it.

2.  Now, make your way to Dan Yang and defeat Huang Gai there (did I ever
  mention how much Gan Ning, or anyone else with Awe II, pisses me off?)

3.  It’s time to move on to Lu Jiang and Wu Chang next, making sure to cover
  your rear with your secondary army.

4.  Next, I personally attacked Sun Shao at Pan Yang and Pan Zhang at Yu
  Jang.

5.  Now, move on to Lu Ling, Jian An, and Zhang An.

6.  Zhou Yu is hanging out at Shi Xin, so make sure to pay him back for Chi
  Bi.

7.  Take Kuai Ji and move on to Wu.  In my game, Pan Zhang returned at Wu,
  but it could be someone else in your game.

8.  After you take Wu, you will receive word that Ma Chao has joined forces
  with Liu Bei.  Also, Liu Bei is trying to take Han Zhong.  Since you’re
  already too deep into Wu, you might as well just finish off Sun Quan right
  now.  Move on to Jian Ye for the final battle against the Sun family.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Sun Quan’s Forces
Battlefield:
   Jian Ye
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Destroy all enemy Depots in 12 days

Enemy Commander:
   Ma Chao
Enemy Strategists:
   Lu Meng
   Lu Xun
Other Officers:
   Shang Xiang
   Zhou Tai
   Zhu Huan

Other Notes:  Jian Ye’s battlefield is a sideways castle battlefield, which
   makes it really annoying.  As soon as the stage starts, Sun Quan will
   raise the morale of his men.  Make sure you get all the supply depots
   before time runs out.  Other than that, you will be fighting the stage to
   try to gain position on the enemy more than you will be fighting Sun
   Quan’s forces.
-----------------------------------------------------------------------------


9.  After Wu is finally defeated, you have completed the very long chapter.
  Cao Cao wants to keep pressing forward onto Shu.  However, Xiahou Dun has
  other plans.


-----------------------
I.  Rebellion at He Bei
-----------------------

Objective:  Occupy Yan within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Bo Hai, Cheng Yang, Chi, Dong Lai, Jen Ding, Jin Yang,
  Ping Yuan, Yan, Ye
Mystics:  Chen, Ji Nan, Wu


1.  Well, you have lost Xiahou Dun, Xiahou Yuan, Cao Ren, Sima Yi, and a few
  other officers.  Also, you have lost the northern half of your lands.
  That’s what you get for being an ass.  Oh well.  Time to make a few armies
  and march north.  Do not forget to recruit the remnants of Sun Quan’s
  army.  They will help replace your old soldiers quite nicely.  You will
  definitely want two armies for this stage, as Xiahou Dun’s territory is
  pretty big.  Send one to the eastern part of Xiahou Dun’s territory and
  one to the western part.  Odds are, you will lose quite a few cities while
  heading north.  Just retake your cities and destroy the armies that are
  doing them.  Any battles you run into should be really easy.

2.  You should be able to start at Ye and Dong Lai and work your way towards
  the middle with your two armies, while recruiting the former Wu soldiers
  in the meantime.

3.  When you take enough of Xiahou Dun’s cities, you will receive word that
  Liu Bei has taken Han Zhong and is now moving to take Cheng Du.  Still,
  you need to finish off Xiahou Dun.  Take the rest of his cities and then
  prepare for the final fight at Yan.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Xiahou Dun’s Forces
Battlefield:
   Yan
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 15 days elapse
Special Condition:
   Defeat all enemy units in 12 days

Enemy Commander:
   Xiahou Dun
Enemy Strategists:
   Sima Yi
   Hao Zhao
Other Officers:
   Cao Zhen

Other Notes:  It’s time to beat down Xiahou Dun and Sima Yi for treason.  If
   you had leveled up Xiahou Dun and Sima Yi, this fight may take longer
   than normal.  However, you should still be able to out number Xiahou Dun
   and be able to take out all of his officers within 12 days.
-----------------------------------------------------------------------------


4.  Afterwards, you see the fate of Xiahou Dun and Sima Yi.


------------------------
J.  The Western Campaign
------------------------

Objective:  Occupy Chang An and Xiang Yang within the time given
Conditions for Defeat:  Xu Chang is occupied or the set time runs out
Cities to Capture:
Mystics:



                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4d. Sun Ce’s Main
 DT2WTSCM             #   #
-----------------------#   #-------------------------------------------------
                    #########


In order to unlock Sun Ce’s Main scenario, you must first complete Liu Bei’s
Prologue.  Once this is done, Sun Ce’s Main will be unlocked.  This scenario
will take you through Sun Ce’s conquering of the south and the Sun family’s
rule over the kingdom of Wu.


------------------
A.  Sun Ce’s Stand
------------------

Objective:  Occupy Jian Ye, Wu, and Kuai Ji within the time given
Conditions for Defeat:  Shi Xin is occupied or the set time runs out
Cities to Capture:  Dan Yang, Huai Jin Jian An, Jian Ye, Kuai Ji, Pan Yang
  Wu, Yu Jang, Zhang An
Mystics:  Chai Sang


1.  As soon as the scenario starts, you are tossed into a battle with Liu
  Yong.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Yong’s Forces
Battlefield:
   Jian Ye
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat Taishi Ci in 15 days

Enemy Commander:
   Liu Yong
Enemy Strategists:
   Taishi Ci
   Zhang Ying
Other Officers:
   None

Other Notes:  This should be an easy battle.  None of the generals are
   terribly difficult to beat.
-----------------------------------------------------------------------------


2.  When the battle is over, you’ve captured one of your target cities and
  also get Cheng Pu and Han Dang.  I find it funny that Taishi Ci is not a
  civilian.  Either way, get all the civilians you can and take over all the
  vacant cities.  You won’t be attacked by either of the other forces
  because they are neutral.  Once you have captured all the vacant cities,
  make your way towards Wu and Yan Baihu.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Yan Baihu’s Forces
Battlefield:
   Wu
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   None

Enemy Commander:
   Yan Baihu
Enemy Strategists:
   Yan Xing
Other Officers:
   None

Other Notes:  This is a basic battle against two easy opponents.
-----------------------------------------------------------------------------


3.  You will be asked by Cao Cao to attack Yuan Shu.  If you say no, there
  should be nothing that happens storyline wise.  However, if you say yes,
  you will capture another city and fight two more battles for experience.
  Also, the battle at Huai Jin has a special prize during the battle and you
  get an item after the battle.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Yuan Shu’s Forces
Battlefield:
   Huai Jin
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 3 Tactic Combo

Enemy Commander:
   Yuan Shu
Enemy Strategists:
   Ji Ling
   Lu Fan
Other Officers:
   Lei Bo

Other Notes:  When the battle starts, Lu Bu is surrounded by Yuan Shu’s
   troops.  Well, surrounding Lu Bu is a bad idea from the get go.  Lu Bu
   lowers the morale of the enemy.  However, Lu Bu leaves the field and lets
   you do all the dirty work.  Anyways, just make quick work of the enemy
   and get your 3 Tactic Combo.
-----------------------------------------------------------------------------


4.  Move on to Kuai Ji and Wang Lang.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Wang Lang’s Forces
Battlefield:
   Kuai Ji
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   None

Enemy Commander:
   Wang Lang
Enemy Strategists:
   Yu Fan
Other Officers:
   None

Other Notes:  Another basic, easy battle.
-----------------------------------------------------------------------------


5.  Sun Ce will announce his plans to go after Cao Cao.  However, Zhou Yu
  doesn’t think it’s such a good idea.  I wonder what’s going on?


-------------------
B.  Troubling Times
-------------------

Objective:  Occupy Wu within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Wu
Mystics:  Lin Hai


1.  We quickly learn the reasoning of the fight between friends.  Also, Xu
  Gong has decided he wants to be his own country and defect.  It’s time to
  teach him a lesson.  There are a few more civilians to pick up, such as
  Zhou Tai, so get at them.  Be sure to box in Xu Gong so he can’t take any
  of your cities.  Your secondary army may not be that strong, but it should
  be stronger than anything Xu Gong can throw at it.

2.  When you have gotten all the civilians you want, it’s time to attack Wu.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Xu Gong’s Forces
Battlefield:
   Wu
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Win without losing any allied units

Enemy Commander:
   Xu Gong
Enemy Strategists:
   None
Other Officers:
   None

Other Notes:  If you manage to lose an allied unit in this battle, sell your
   game.  Unless you did it on purpose, in which case, still sell your game.
-----------------------------------------------------------------------------


3.  Afterwards, you will have a choice to either go after Cao Cao or go after
  Liu Biao.  If you choose to attack Cao Cao, go to section C of the Sun Ce
  Main walkthrough.  If you choose to attack Liu Biao, go to section G of
  this walkthrough.


--------------------
C.  A Fallen Brother
--------------------

Objective:  Occupy Dan Yang within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Dan Yang
Mystics:  Pan Yang, Xin Du


1.  Well, it looks like Sun Ce got jumped by Huang Zu.  Notice that when you
  save the game now, it’s a picture of Sun Quan and not a picture of Sun Ce.
  Love the foreshadowing.  Block of the way out of Dan Yang and then hire
  the new civilians that have appeared.

2.  The only city to take is Dan Yang, so take it when you are ready to go.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Xu Gong’s Forces
Battlefield:
   Dan Yang
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Sun Ce defeated or allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 4 Tactic Combo

Enemy Commander:
   Huang Zu
Enemy Strategists:
   Su Fei
Other Officers:
   Fei Zhan

Other Notes:  The game says it’s Xu Gong’s forces, but we really know it’s
   Liu Biao’s forces.  Sun Ce starts off the battle confused.  You cannot
   let him be defeated, so try to lure out the enemies that are around him.
   Don’t forget to complete your 4 Tactic Combo.  It should not be hard to
   perform, even with trying to baby-sit Sun Ce.  Oh, and Sun Ce cannot be
   Revived out of confusion, so he’s basically just stuck sitting there
   doing nothing.
-----------------------------------------------------------------------------


3.  Sun Ce has fallen.  Hopefully, you didn’t invest too much time or effort
  into him.


-------------
D.  Vengeance
-------------

Objective:  Occupy Lu Kou within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Lu Kou, Wu Chang
Mystics:  Jian Ye, Shao Wu, Xin Du, Wu


1.  Sun Quan has taken over the army.  It’s now time to get revenge of Huang
  Zu.  You get Sun Shao and Lu Meng right away.  There are more civilians on
  the field, so it’s best to get them first.  Blockade Huang Zu with a
  secondary army so that he can’t get in and move Sun Quan to Wu.  After one
  turn, there will be a conversation between Sun Quan and Zhang Zhao,
  telling Sun Quan to go to Wu.  When you are able to visit the Mystic at
  Wu, there will be a student of Hua Tuo’s telling you that Hua Tuo has been
  kidnapped by bandits.  Wonderful.  Immediately head out and attack the
  Bandit Chief.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Bandit’s Forces
Battlefield:
   Lin Hai
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 5 Tactic Combo

Enemy Commander:
   Bandit Chief
Enemy Strategists:
   Bandit
   Bandit
Other Officers:
   Bandit

Other Notes:  This should be an easy battle, as bandits normally are.  Just
   remember to complete your 5 Tactic Combo before finishing off the last
   unit.
-----------------------------------------------------------------------------


2.  When the bandits are defeated, you get Hua Tuo to help Sun Ce out.
  Unfortunately, this means that Sun Ce can’t participate in battle.  Either
  way, time to get revenge on Huang Zu.  Make your way towards Gan Ning at
  Wu Chang.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Biao’s Forces
Battlefield:
   Wu Chang
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Gan Ning
Enemy Strategists:
   Kuai Yue
   Xiang Lang
Other Officers:
   Su Fei

Other Notes:  Keep Gan Ning alive until the rest of the units are defeated.
   Normally, I like to confuse him with a Fire Arrow or another weak
   confusing tactic, as his Awe II can get annoying sometimes.  Other than
   Gan Ning, the rest of the officers should fall easily.
-----------------------------------------------------------------------------


3.  After the battle, Gan Ning joins your army.  The only place left to go is
  Lu Kou to fight Huang Xu (as Sun Quan calls him time and time again).


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Biao’s Forces
Battlefield:
   Lu Kou
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat all enemy Depots in 15 days

Enemy Commander:
   Huang Zu
Enemy Strategists:
   Cai Mao
   Kuai Liang
Other Officers:
   Wen Pin
   Zhang Yun

Other Notes:  Just go out there and beat the hell out of everyone.  One last
   thing:  If you are going to put Gan Ning in your unit right away, keep
   him away from battle, as he doesn’t have any troops currently (because
   you beat them all out of him).  Make sure you destroy all the supply
   depots.
-----------------------------------------------------------------------------


4.  After the battle, you get the Ancestral Sword, called the Sun Blade in
this game.  Now, it’s time to move on to bigger fish, namely, Cao Cao.


--------------------------
E.  Assault on Chang Jiang
--------------------------

Objective:  Take Gong An, Wu Shou, and Yue Yang from Cao Cao within the time
  given
Conditions for Defeat:  Lu Kou is occupied or the set time runs out
Cities to Capture:  Chang Sha, Chi Bi, Gui Yang, Jiao Zhi, Ling Ling, Lu
  Jiang, Lu Ling, Nan Hai, Wu Ling
Mystics:  Chai Sang, Luo Xian


1.  You get a movie explaining what has been going on while you were fighting
  Liu Biao.  Afterwards, Zhou Yu and Zhuge Liang start discussing strategy.
  Now, you need to get rid of Cao Cao’s army from three areas in order to
  force Cao Cao to attack Chi Bi.  Shang Xiang will ask to lead an army
  towards the first target.  Move your main army to Chi Bi to start off.

2.  After Chi Bi, you will need to fight Xiahou Dun at Yue Yang.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Yue Ying
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Win without losing any allied units

Enemy Commander:
   Xiahou Dun
Enemy Strategists:
   Cao Pi
   Jia Xu
Other Officers:
   Cao Hong
   Xiahou Yuan

Other Notes:  If you have Shang Xiang in your army when the stage starts,
   Xiahou Dun will start hurling some insults in the direction of Shang
   Xiang.  She promptly responds to them with some of her own, which raises
   her morale.  Now, just focus on defeating the enemy without losing any of
   your own allied units.  Xiahou Dun is tough, but beatable.
-----------------------------------------------------------------------------


3.  Zhou Yu will advise attacking the Jing army at the next point, so you
  might as well listen to your strategist.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Wu Shou
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 22 days elapse
Special Condition:
   Defeat all enemy units in 16 days

Enemy Commander:
   Cai Mao
Enemy Strategists:
   Liu Ye
   Zhang Yun
Other Officers:
   Lu Qian
   Mao Jie
   Xu Zhu

Other Notes:  Cai Mao is pointless.  Zhou Yu at the start will hit some of
   the enemies with a Flood tactic, confusing them.  Zhou Yu’s morale will
   also go up by 30.  After that, your goal is to defeat all enemy officers
   within 16 days, which shouldn’t be too hard, considering the fact that
   most of them are confused from the start and lined up nicely too.  Just
   make sure to keep pointless Cai Mao alive until the end.
-----------------------------------------------------------------------------


4.  Now, you should spend this time capturing the neutral territories, while
  putting an army at Wu Shou to block Cao Cao’s path.  None of the neutral
  territories should put up much of a fight.

5.  Once you have captured all of the neutral and vacant territories, it’s on
  to Gong An to face off with Zhang Liao in the final battle of the
  chapter.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Gong An
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 5 Tactic Combo in 10 days

Enemy Commander:
   Zhang Liao
Enemy Strategists:
   Li Dian
   Xun You
Other Officers:
   Han Hao
   Yue Jin

Other Notes:  There isn’t much special about this battle.  It’s just a
   basic, normal battle.  Just complete your 5 Tactic Combo at some point of
   the battle, which shouldn’t be too hard to get.
-----------------------------------------------------------------------------


6.  Now it’s time for Zhuge Liang to call forth the winds.


-----------------------
F.  The Winds of Chi Bi
-----------------------

Objective:  Take Mt. Ju Tie from Cao Cao within the time given
Conditions for Defeat:  Lu Kou is occupied or the set time runs out
Cities to Capture:  None
Mystics:  Chai Sang, Gong An, Jiang Xia, Lin Hai


1.  There are a lot of sages teaching tactics on this chapter, so be sure to
  take advantage of that.  The only place you can really attack is Mt. Ju
  Tie, so head up there and take that away from Cao Cao in the final battle
  of the scenario.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Mt. Ju Tie
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   None

Enemy Commander:
   Cao Ren
Enemy Strategists:
   Sima Yi
   Xiahou Dun
Other Officers:
   Xiahou Yuan
   Xu Zhu

Other Notes:  Gan Ning will up his morale at the start of the stage.  You’re
   up against Cao Cao’s finest generals, so each general has something nasty
   up their sleeves.  Respond first with your best tactics and try to
   confuse the enemy whenever possible.  Don’t give them a chance to use
   their tactics first.
-----------------------------------------------------------------------------


2.  It’s time to watch Cao Cao’s ships go up in pretty flames.


-------------------------
G.  First Battle for Jing
-------------------------

Objective:  Occupy Xiang Yang within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Jiang Xia, Lu Jiang, Lu Ling, Wu Chang
Mystics:  Shao Wu, Wu, Wu Chang


1.  To get to this chapter, you must choose to attack Liu Biao when given the
  choice during the second chapter.  Liu Biao starts off with a big piece of
  real estate, but you will only be able to take some of it.  First, attack
  Huang Zu at Wu Chang while taking your secondary armies and moving them
  towards the vacant cities.

2.  The next battle should be Gan Ning at Jiang Xia.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Biao’s Forces
Battlefield:
   Jiang Xia
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Destroy all enemy Depots and Towers in 15 days

Enemy Commander:
   Gan Ning
Enemy Strategists:
   Kuai Liang
   Kuai Yue
Other Officers:
   Su Fei
   Yi Ji

Other Notes:  Gan Ning will talk trash at the start of battle raising his
   morale.  Destroying towers can be annoying, but is required for this
   special prize.  Gan Ning should be the only bothersome general, so
   confuse him to keep him out of the action.
-----------------------------------------------------------------------------


3.  After the battle, Gan Ning enters your service and informs you that Cao
  Cao has intentions to attack you from behind.  Time to strike Cao Cao.


------------------------
H.  Surrounded at He Fei
------------------------

Objective:  Take He Fei from Cao Cao within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Ru Xu Kou
Mystics:  Dan Yang, Jiang Xia, Xin Du


1.  It’s time to face off with Cao Cao.  Sun Shao and Lu Meng will join your
  army at the start of the chapter.  Also, there are many civilians to pick
  up, including Taishi Ci, so be sure to get them.  You can only get Taishi
  Ci with Sun Ce, so be sure to have your secondary army protecting Dan
  Yang.

2.  Make your way to Ru Xu Kou, where Xiahou Dun is waiting for you.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Ru Xu Kou
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 22 days elapse
Special Condition:
   Defeat enemy commander in 12 days

Enemy Commander:
   Xiahou Dun
Enemy Strategists:
   Jia Xu
   Mao Jie
Other Officers:
   Dian Wei
   Xu Huang

Other Notes:  Cao Cao’s officers are a pain because he has a lot of good
   officers in his ranks (which is mainly why Wei/Jin eventually won).  Cao
   Cao’s officers normally have a devastating array of tactics that can
   confuse you and damage you pretty good.  Watch out for that.  Try to
   defeat as many officers as you can while keeping time left to destroy
   Xiahou Dun within the 12 day time limit.
-----------------------------------------------------------------------------


3.  Xiahou Dun will retreat and Zhou Yu cautions that it may be a trap.
  However, is it really falling into a trap if you know it’s a trap?  It’s
  time to move on to He Fei, once you have gotten all the civilians you can.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   He Fei
Objectives:
   Defeat enemy commander
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat 3 enemy units in 12 days

Enemy Commander:
   Cao Cao
Enemy Strategists:
   Guo Jia
   Sima Yi
Other Officers:
   Cao Hong
   Cao Ren
   Xiahou Yuan
   Xu Zhu

Other Notes:  Cao Cao springs a trap at He Fei.  Your allied commander will
   be in the middle of nowhere surrounded by some of Cao Cao’s best units.
   No worries though.  You should be more than prepared for this.  It’s time
   to show Cao Cao that no matter what traps you may spring, you can’t mess
   with the Sun family.  The special prize is killing 3 enemy units within
   12 days.  However, you should be able to get most, if not all, within
   that time limit.  Try to get rid of the two strategists first, as you
   don’t want Cao Cao’s forces using chain tactics with the stuff they have.
-----------------------------------------------------------------------------


4.  Well, you find out that all you were was a diversion to get Liu Bei to
  attack Cao Cao.  Time to find a new strategy.


--------------------------
I.  Second Battle for Jing
--------------------------

Objective:  Occupy Jiang Ling within the time given
Conditions for Defeat:  Jian Ye is occupied or the set time runs out
Cities to Capture:  Chang Sha, Chi Bi, Gui Yang, Jiao Zhi, Ling Ling, Lu Kou,
  Nan Hai, Wu Ling
Mystics:  Jiang Xia, Pan Yang, Wu Shou


1.  You will get a cut scene of Zhou Yu giving a lesson in strategy.  Zhou Yu
  discusses his divided kingdom strategy, which in history, was thwarted by
  Zhuge Liang.  The first step for Sun Ce is to take the Jing province.
  When you are able to move your forces, send your main unit to Lu Kou and
  your secondary unit to Yu Jing.  You will probably want a third unit also
  heading out close to Lu Kou.

2.  Head to Chi Bi with your primary army while using your secondary army to
  take out the neutral territories.  Leave your third unit at Lu Kou to
  prevent anyone from getting into your territory.

3.  Now that you have Chi Bi, you will want to have someone at either Wu Shou
  or Yue Yang on one side and someone at Hu Lu Yu or Wu Lin on the other
  side while you are taking over the neutral cities.

4.  When all the cities you can capture are yours, attack Jiang Ling.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Biao’s Forces
Battlefield:
   Jiang Ling
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 25 days elapse
Special Condition:
   Defeat all enemy units in 15 days

Enemy Commander:
   Liu Biao
Enemy Strategists:
   Kuai Yue
Other Officers:
   Huang Zu
   Zhang Yun

Other Notes:  Sun Ce has some strong words for Liu Biao before the battle
   starts.  This should be an easy battle, as the special prize condition
   fits well with the objective.
-----------------------------------------------------------------------------


5.  After the battle, Liu Biao talks some smack and Sun Ce and Zhou Yu
  discuss strategy.


-----------------
J.  Assault on Di
-----------------

Objective:  Occupy Mt. Xing within the time given
Conditions for Defeat:  Jiang Ling is occupied or the set time runs out
Cities to Capture:  Chang Ban, Mt. Xing, Yi Cheng
Mystics:  Kuai Ji, Lu Jiang, Mt. Ju Tie


1.  Looks like Liu Biao is trying a flood attack from Mt. Xing.  However, Sun
  Ce wants to use their own strategy against them.  Apparently, Liu Bei is
  on Mt. Xing.  When the chapter starts, Lu Xun joins, which will make a
  nice addition to one of your armies.  Use your primary army to defend Yi
  Dao while using your secondary army to capture Chang Ban and Yi Cheng.

2.  Once you have taken both cities, move on to Mt. Xing and go head to head
  with Liu Bei.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Liu Biao’s Forces
Battlefield:
   Mt. Xing
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 20 days elapse
Special Condition:
   Complete a 6 Tactic Combo

Enemy Commander:
   Liu Bei
Enemy Strategists:
   Guan Yu
   Zhuge Liang
Other Officers:
   Guan Xing
   Zhang Bao
   Zhang Fei
   Zhao Yun

Other Notes:  You’re up against Liu Bei’s strongest generals, so don’t take
   anyone lightly.  Avoid getting hit with combos, as they will hurt.  Try
   to get rid of the more powerful enemies and then focus on the rest.
   Since you already need to get a 6 Tactic Combo, make sure to unleash it
   on the likes of Guan Yu or Zhuge Liang.
-----------------------------------------------------------------------------


3.  And Xiang Yang goes underwater.


--------------------
K.  The Night Before
--------------------

Objective:  Occupy Cheng Du within the time given
Conditions for Defeat:  Xiang Yang is occupied or the set time runs out
Cities to Capture:  Chang Ban, Mt. Xing, Yi Cheng
Mystics:  Kuai Ji, Lu Jiang, Mt. Ju Tie


1.  There are four roads leading out of Cheng Du.  However, to contain Liu
  Bei to the west, you only need to take two points, which are Jiang Zhou
  and Yong An.  When you start fighting Ma Teng, you will want try to
  surround Cheng Du even more, but for starters, just focus on getting these
  two cities.  There are also a lot of civilians out there, since you
  defeated Liu Biao.  The key is Gan Ning.  He will be able to recruit some
  of Liu Biao’s officers, which will cause the dominos to start falling.
  This will replenish your army and help you fill out the five armies you
  will probably need to completely contain Cheng Du.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   4e. Lu Bu’s Main
 DT2WTLUM             #   #
-----------------------#   #-------------------------------------------------
                    #########


To unlock Lu Bu’s main, you must first go through Liu Bei’s prologue.
Afterwards, you can then access Lu Bu’s Main scenario.  This will tell the
story of the greatest warrior of the Three Kingdoms Era.


---------------------
A.  Lu Bu, God of War
---------------------

Objective:  To not lose
Conditions for Defeat:  Losing, obviously
Cities to Capture:  Pu Yang
Mystics:  If you manage to find one in this chapter, you either lie or cheat


1.  When the scenario starts, you will get tossed into a battle.


-----------------------------------------------------------------------------
Battle

Opposing Force:
   Cao Cao’s Forces
Battlefield:
   Pu Yang
Objectives:
   Defeat all enemy units
Conditions for Defeat:
   Allied commander is defeated or 30 days elapse
Special Condition:
   Win without losing any allied units

Enemy Commander:
   Xun Yu
Enemy Strategists:
   Li Dian
   Yu Jin
Other Officers:
   Yue Jin

Other Notes:  Lu Bu schooling Xun Yu on strategy?  There’s a first.  Don’t
   let any of your troops die, which should not be too hard, since this is
   the first battle.
-----------------------------------------------------------------------------


2.  Lu Bu has taken over Pu Yang castle while Cao Cao was away.  Cao Cao
  negotiates a truce with Liu Bei


-------------------
B.  Skirmish at Yan
-------------------

Objective:  Break through Cao Cao at Ding Tao within the time given
Conditions for Defeat:  The set time runs out
Cities to Capture:  Pu Yang
Mystics:  If you manage to find one in this chapter, you cheat


1.  Lu Bu and Chen Gong get into it (I love Chen Gong’s retort to Lu Bu).
  Either way, it’s time to abandon Pu Yang and seek refuge with Liu Bei.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   5. Skills
 DT2SKILL             #   #
-----------------------#   #-------------------------------------------------
                    #########


In Dynasty Tactics 2, each officer has a special skill that is activated
through some method.  These skills provide additional depth to the game, as
sometimes, these skills can change the tide of battle.  Each officer has one
skill and can be changed if you equip them with an item that changes their
skills.  The skills are listed here in alphabetical order.  The condition
part of the skill is what is required in order to activate the skill.  The
effect is what happens when the skill is activated.


-------
Archery
-------

Conditions:
* Morale 80 or above

Effect:
* Bow Attack / Archer Tactic Damage 150%


------
Avatar
------

Conditions:
* Morale 80 or above

Effect:
* War Tactics never fail & Attack 150% / Defense 80%


-------
Bravery
-------

Conditions:
* War Tactic used

Effect:
* Tactic Damage 150%


-----
Brute
-----

Conditions:
* Enemy unit’s troops below half

Effect:
* Attack 120%


----
Calm
----

Conditions:
* Morale 80 or above

Effect:
* Will not become confused
* Not affected by Taunt


-------
Capture
-------

Conditions:
* Enemy is a Friend

Effect:
* Easy to capture enemy officer


---------
Conqueror
---------

Conditions:
* Morale 80 or above

Effect:
* Tactic Success Rate +30%
* Attack / Defense 120%


-------
Counter
-------

Conditions:
* Directly attacked

Effect:
* Counterstrike damage doubles


---------
Diplomacy
---------

Conditions:
* Appoint as Spy on Map Screen

Effect:
* Pass safely through enemy bases


-------
Example
-------

Conditions:
* Morale 80 or above

Effect:
* Adjacent ally’s morale rises


----
Fame
----

Conditions:
* Leader Tactic used

Effect:
* Tactic Damage 150%


---------
Foresight
---------

Conditions:
* Morale 80 or above

Effect:
* First Tactic is always successful


---------
Fortitude
---------

Conditions:
* Own unit’s troops below half

Effect:
* Attack 120% / Defense 120%


------
Genius
------

Conditions:
* Morale 80 or above

Effect:
* Defense 120%


-----
Guard
-----

Conditions:
* Morale 80 or above

Effect:
* Adjacent ally’s morale rises


----
Hero
----

Conditions:
* Morale 80 or above

Effect:
* Leader Tactics always successful


-------
Loyalty
-------

Conditions:
* Allied commander attacked

Effect:
* Attack 120%


------
Master
------

Conditions:
* Morale 80 or above

Effect:
* Tactic Success Rate + 30%

------
Menace
------

Conditions:
* Morale 80 or above

Effect:
* War Tactics always successful


-----
Might
-----

Conditions:
* Morale 80 or above

Effect:
* Attack 120%


--------
Overlord
--------

Conditions:
* Morale 80 or above

Effect:
* Intelligence and Leader Tactics always successful


----
Rage
----

Conditions:
* Ally destroyed

Effect:
* Morale +20
* Attack 120%


-----
Scare
-----

Conditions:
* Morale 80 or above

Effect:
* Adjacent enemy’s morale lowers


-----
Speed
-----

Conditions:
* Morale 80 or above

Effect:
* Movement unaffected by terrain


---
Spy
---

Conditions:
* Appoint as Spy on Map Screen

Effect:
* Effect of Rumor, Falsehood, Assassin 150%


--------
Strategy
--------

Conditions:
* Morale 80 or above

Effect:
* Intelligence Tactics always successful


-------
Support
-------

Conditions:
* Morale 80 or above

Effect:
* Adjacent ally’s Attack / Tactic Damage 150%


------
Tongue
------

Conditions:
* Morale 80 or above

Effect:
* Change in morale doubles after a direct attack


----
Wile
----

Conditions:
* Intelligence Tactic used

Effect:
* Tactic Damage 150%


----
Zeal
----

Conditions:
* Gain deeds

Effect:
* Deeds gained are doubled


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   6. Items
 DT2ITEMS             #   #
-----------------------#   #-------------------------------------------------
                    #########


Items can be extremely helpful.  They provide you with a way to raise stats
or change the skills of your officers.  Some items also give officers special
abilities.  Here is a list of the items and how they are usually obtained.


--------
16 Ploys
--------

Effect:
* Change officer skill to Calm

Obtained:
* Get Zhuge Liang ranking at the end of a scenario by performing a 16 hit
  tactical combo


------------
3 Strategies
------------

Effect:
* Change officer skill to Wile

Obtained:
* Get Zhou Yu ranking at the end of a scenario by having a high WAR and INT
  stat (not sure about requirements)


---------
Avian Urn
---------

Effect:
* Officer Growth INT +2

Obtained:
* Special prize in battle


----------
Blue Blade
----------

Effect:
* WAR +10

Obtained:
* Special prize in battle


-----------
Blue Dragon
-----------

Effect:
* Change officer skill to Might

Obtained:
* Special prize in battle


-----------
Bonding Urn
-----------

Effect:
* Change officer skill to Capture

Obtained:
* From mystics


------------
Book of Jing
------------

Effect:
* Able to use special command Melee

Obtained:
* Special prize in battle


--------
Crescent
--------

Effect:
* Change officer skill to Menace

Obtained:
* Get Lu Bu ranking at the end of a scenario by having a high WAR and low
  LEA


----------
Dragon Orb
----------

Effect:
* Officer Growth WAR +1

Obtained:
* Obtained in the first chapter of Sun Ce’s Main scenario after defeating
  Yuan Shu (must choose first option when asked to fight Yuan Shu)


-----------
Dragon Vase
-----------

Effect:
* Officer Growth LEA +2

Obtained:
* Special prize in battle


-----------
Feather Fan
-----------

Effect:
* Officer Growth INT +3

Obtained:
* Get Chen Gong ranking at the end of a scenario (by obtaining better than
  average stats, but not high stats)


---------
Great Axe
---------

Effect:
* Change officer skill to Brute

Obtained:
* Special prize in battle


----------
Gods & Men
----------

Effect:
* INT +20

Obtained:
* From mystics


---------
Gold Vase
---------

Effect:
* Officer Growth LEA +1

Obtained:
* Special prize in battle


---------
Histories
---------

Effect:
* LEA +20

Obtained:
* From mystics


------------
History Tome
------------

Effect:
* Able to use special command Press

Obtained:
* Special prize in battle


-------
Hua Tuo
-------

Effect:
* Able to use special command Heal

Obtained:
* From mystics or special prize in battle


--------
Inkstone
--------

Effect:
* Officer Growth WAR +2

Obtained:
* Special prize in battle


-------
Lao Tzu
-------

Effect:
* Change officer skill to Hero

Obtained:
* Get Sun Quan ranking at end of a scenario by having a high LEA stat and a
  low WAR stat.


-------
Legends
-------

Effect:
* Change officer skill to Fortitude

Obtained:
* Special prize in battle


------
Mo Tzu
------

Effect:
* Change officer skill to Guard

Obtained:
* Special prize in battle


----------
On Archery
----------

Effect:
* Change officer skill to Archery

Obtained:
* From mystics


-----------
On Elements
-----------

Effect:
* INT +5

Obtained:
* Special prize in battle


----------
On Healing
----------

Effect:
* LEA +5

Obtained:
* Special prize in battle


---------
On Policy
---------

Effect:
* Change officer skill to Diplomacy

Obtained:
* Special prize in battle


--------
On Valor
--------

Effect:
* Change officer skill to Zeal

Obtained:
* From mystics


-----------
Poetry Book
-----------

Effect:
* Able to use special command Lure

Obtained:
* Special prize in battle


----------
River Book
----------

Effect:
* Multiple movement in Rivers and Shoals

Obtained:
* Complete a scenario and receivea ranking of any officer that does not have
  a special item attached to that ranking


----
Seal
----

Effect:
* Change officer skill to Example

Obtained:
* Get Liu Bei ranking at the end of a scenario by having a high LEA stat
  (not really sure about the ranking or the requirement for the ranking)


---------
Seer Tome
---------

Effect:
* Change officer skill to Foresight

Obtained:
* Special prize in battle


----------
Seven Star
----------

Effect:
* WAR +20

Obtained:
* From mystics


----------
Spell Book
----------

Effect:
* INT +10

Obtained:
* Special prize in battle


---------
Sun Blade
---------

Effect:
* WAR +5

Obtained:
* Obtained in the fourth chapter of Sun Ce’s Main scenario after defeating
  Huang Zu (must choose the first option at the end of the second chapter)


-------
Sun Tzu
-------

Effect:
* Change officer skill to Genius

Obtained:
* Special prize in battle



------------
Terrain Book
------------

Effect:
* Multiple movement on Hills and Mountains

Obtained:
* Complete a scenario and receive a ranking of any officer that does not
  have a special item attached to that ranking


--------
Treatise
--------

Effect:
* LEA +10

Obtained:
* Special prize in battle


----------
War Manual
----------

Effect:
* Change officer skill to Spy

Obtained:
* Special prize in battle


-----------
War Trident
-----------

Effect:
* Change officer skill to Scare

Obtained:
* Special prize in battle


--------
Wu Zi Xu
--------

Effect:
* Change officer skill to Rage.

Obtained:
* Special Prize in battle


-------
Xun Tzu
-------

Effect:
* Change officer skill to Loyalty.

Obtained:
* Special Prize in battle


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   7. Ending Officer Ranks
 DT2RANKS             #   #
-----------------------#   #-------------------------------------------------
                    #########


When you complete a scenario, at the end, Xu Shao rates your performance.  He
then compares you to an officer, using these ratings.  Here are the
statistics he looks at:

Avg. WAR, INT, and LEA:  These are the average stats of your officers.

Enemies Defeated:  This is the amount of troops you have defeated in battle.

Top Combo:  This is the highest combo you performed during the scenario.

Officers:  This is the amount of officers you have obtained during the
  scenario.

Special:  This is the percentage of special conditions you fulfilled.

Your WAR:  This is the rating that Xu Shao gives you based on how well you
  performed in battle and how many officers you defeated.

Your INT:  This is based on the top combo you performed (I believe this is
  what this is based off of, it could also be based off of how many troops
  you defeated using combos).

Your LEA:  No clue what this is based off of.


Once this is all calculated, Xu Shao will compare you to an officer.  These
are the rankings I got and how I got them.  This is not the full list that I
have obtained, as I obtained some before I started working on this guide,
like Zhuge Liang and Zhou Yu.


---------
Chen Gong
---------

Prize:  Feather Fan

Your WAR:  45
Your INT:  62
Your LEA:  43



-----
Lu Bu
-----

Prize:  Crescent

Your WAR:  76
Your INT:  68
Your LEA:  22


--------
Sun Quan
--------

Prize:  Lao Tzu

Your WAR:  33
Your INT:  56
Your LEA:  100


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   8. FAQs
 DT2FREQU             #   #
-----------------------#   #-------------------------------------------------
                    #########


Q.  I own a cheat website named www.randomcheatsiteonlyvisitedbytwopeople.com
  and I was wondering can I put your guide on my site?

A.  Okay, this FAQ is going up right now.  The answer will be no 99 times out
  of 100.  GameFAQs right now is the only place that this guide will be
  allowed.  No, I don’t care how many visitors your site gets.  No, I don’t
  want your super duper ultra mega membership package.  I only have the time
  to keep up with one website, not 200.  While I do want to help as many
  people as possible, I’ve been to other FAQ websites.  None of them can
  come even close to the presentation and the professionalism that GameFAQs
  has.  None.  And no, I don’t care to visit your website either.  If you
  send me an e-mail asking if I would like to put my guide on your website,
  I will most likely respond with 3 characters:  No.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   9. Special Thanks
 DT2THANK             #   #
-----------------------#   #-------------------------------------------------
                    #########


A special thanks goes out to all these people:


KOEI:  For creating a fun, innovative, and enjoyable game.


Finally, I would like to say a special thank you to all the readers of this
guide out there.  I hope this guide provided you with much help in this game.


                    #########
-----------------------#   #-------------------------------------------------
 Dynasty Tactics 2    #   #
 FAQ/Walkthrough      #   #   10. Contact Information and Legal Stuffies
 DT2LEGAL             #   #
-----------------------#   #-------------------------------------------------
                    #########


If you find any mistakes or see any information that may be wrong or missing
or have any good information, contact me at [email protected].  I retain
all rights to post anything in your e-mail on my FAQ and will give you credit
if I do.  I will only give credit to the first person who sends me something.

Hate mail will not be responded to (unless I want to make fun of you) and if
you hate my FAQ, don’t read it.  There are plenty of other FAQs to use and
plenty of better ways to use up your time and mine.  I will try to respond to
all e-mails I get, but if I don’t, don’t think I’m ignoring you.  My job
keeps my free time to a bare minimum and that time is used on making FAQs or
my side project that is about to come to fruition.

This FAQ may only be used on GameFAQs (www.gamefaqs.com).  If you see any
other site using my FAQ, please let me know so I can power trip on them.

Copyright 2006 by Robert Dohner.  This document may not be redistributed in
any form unless you have obtained permission from the creator (namely, me).