Dynasty Tactics 2 FAQ/Walkthrough
By: Robert Dohner (a.k.a. Rampidzier)
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # Table of Contents
# #
-----------------------# #-------------------------------------------------
#########
1. Introduction....................................................DT2INTRO
1a. Version History.............................................DT2INVER
1b. FAQ Progress................................................DT2INPRO
2. Game Basics.....................................................DT2BASIC
2a. World Map...................................................DT2BAMAP
2b. Battle......................................................DT2BABAT
3. Tactics List....................................................DT2TACTI
3a. WAR Tactics.................................................DT2TAWAR
3b. INT Tactics.................................................DT2TAINT
3c. LEA Tactics.................................................DT2TALEA
3d. Friend Tactics..............................................DT2TAFRI
4. Dynasty Tactics 2 Walkthrough...................................DT2WALKT
4a. Liu Bei’s Prologue..........................................DT2WTLBP
4b. Liu Bei’s Main..............................................DT2WTLBM
4c. Cao Cao’s Main..............................................DT2WTCCM
4d. Sun Ce’s Main...............................................DT2WTSCM
4e. Lu Bu’s Main................................................DT2WTLUM
5. Skills..........................................................DT2SKILL
6. Items...........................................................DT2ITEMS
7. Ending Officer Ranks............................................DT2RANKS
8. FAQs............................................................DT2FREQU
9. Special Thanks..................................................DT2THANK
10. Contact Information and Legal Stuffies..........................DT2LEGAL
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-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 1. Introduction
DT2INTRO # #
-----------------------# #-------------------------------------------------
#########
Dynasty Tactics 2 is one of those hidden gems that come along every once in a
while and provide solid game play and fun, but doesn’t really sell as well as
it should. In Dynasty Tactics 2, you play as one of four leaders trying to
unify ancient China. When you are fighting in combat, you will have various
tactics at your side that you can use to your advantage.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 1a. Version History
DT2INVER # #
-----------------------# #-------------------------------------------------
#########
Version 1.0 (05/07/06): This is the start of the FAQ/Walkthrough.
Version 1.1 (05/11/06): Added more to just about every section.
Version 1.2 (05/31/06): Sorry for the lack of updates and the lack of
information in this update. I’ve been distracted lately and not wanting
to play the game. I will continue on this guide when I find the time and
energy to do so.
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-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 1b. FAQ Progress
DT2INPRO # #
-----------------------# #-------------------------------------------------
#########
Need to finish up all the Main walkthroughs.
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Dynasty Tactics 2 # #
FAQ/Walkthrough # # 2. Game Basics
DT2BASIC # #
-----------------------# #-------------------------------------------------
#########
Dynasty Tactics 2 is split up into two parts. The first part is the world
map. This is where you form your armies, move them around the map, and tend
to your officers. The second part is the actual battles. Therefore, this
section is split into two parts.
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-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 2a. World Map
DT2BAMAP # #
-----------------------# #-------------------------------------------------
#########
The World Map is where you set up you officers and armies and get ready for
battle. In most chapters, you will only see parts of the entire map. These
are the areas you can visit during this chapter. In each chapter, you are
striving for an objective, which is normally a city on the map that you must
capture. That city is normally highlighted. When you capture this city, you
move on to the next chapter.
When you form your army, you will need to move around the map and make your
way towards your objective. You should normally have at least two armies, if
not more. You should try to even out the power in the armies as much as
possible, but always make sure that your main army is strong enough to get
through the regular battles.
While on the World Map, you can also manage your officers. You can change
their unit type, their Tactics, or equip them with items. It’s always good
to check up on your officers every once in a while, as they will level up and
be able to use more Tactics.
----------------------------------
Barracks, Mystics, and Townsquares
----------------------------------
At each spot on the map, there is a Barracks and a Townsquare or an
equivalent to it. You should always visit a Townsquare with every officer,
as that will give you a chance to increase your officer’s stats or create a
bandit unit on the map. Bandit units are normally really good to fight with
your secondary army, as they are typically weak, but still provide decent
experience.
The Barracks is where you can buy Tactics using Craft points. You gain Craft
points for defeating officers in battle and winning battles. The amount a
Tactic costs is different for each officer. You can buy the same Tactic over
and over again, but each time you buy it, the cost becomes higher and higher.
Normally, you only need one of a Tactic, as a second one is normally too
costly for it’s worth. When buying Tactics, you should always try to take
into consideration what your officer is good at. Obviously, an officer with
a high WAR stat and a low INT stat would be more suited to use the WAR
tactics than the INT tactics.
Every once in a while, when you reach a city or a landmark, you will find a
mystic living there. Always visit these mystics, as they can help you out.
Sometimes, what the mystic gives you can make all the difference in a battle.
-------------------
Civilians and Spies
-------------------
Sometimes, you will find civilians on the World Map. These civilians are
officers that don’t have a ruler to follow. If you have a friend of a
civilian that is currently in your army, then you can move that officer to
the place where the civilian is located at and he will recruit the civilian
for you. You can move them there by making them a spy or putting them in an
army and moving that army to that city.
Spies are officers that move about the World Map. You can move a spy into
enemy territory, but there is a chance that they will get caught. If you
have a spy that is in enemy territory, you can perform various Ruses against
the enemy’s army. However, these Ruses do cost Craft points. Also, you can
view a more in depth look at the enemy’s army, including who are friends with
each officer. If you have a spy that is a friend of the enemy’s officer in
the city with that officer, you can have that spy visit that enemy officer.
Sometimes, the spy can convince the enemy officer to defect.
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Dynasty Tactics 2 # #
FAQ/Walkthrough # # 2. Battle
DT2BABAT # #
-----------------------# #-------------------------------------------------
#########
While moving around on the World Map is fun (not really), the main part of
the game is the battles. This is where you fight it out for control of the
land. In each battle, you have an objective that you must fulfill. You also
have a time limit that you must fulfill that objective in. Finally, there
are losing conditions that, if they happen, will cause you to lose the
battle.
Each officer on the field has a certain amount of soldiers in his army. When
that amount goes down to 0, then that officer is defeated. In other words,
the soldier count is your hit points.
Each officer performs their turn in a certain order. That order is
determined by morale. Morale is an extremely important factor in Dynasty
Tactics. Morale dictates who goes first. The higher the morale, the higher
up in the turn order you will go. Also, certain officer skills are triggered
by morale. These officer skills can often mean the difference between
winning a battle and losing a battle. Certain skills turn an ordinary
officer into an unstoppable powerhouse. You start off a battle with a
certain amount of morale, which is based off of your officer’s level. You
can lower morale of an enemy army by using certain Spy Ruses on the World
Map. Morale can go up or down by tactics. It is always a good idea to have
some officers that know some morale raising skills. You also gain morale by
defeating officers. Supply depots can also help you regain morale, if you
have one on your side of the battlefield. Also, certain officers can talk to
each other and gain morale.
When in battle, you can move, attack any enemies within range, and perform
tactics if possible. Also, a certain type of unit, called Engineers, can
build certain objects, such as catapults and arbalests. You can learn other
special skills, such as Lure or Melee, through items. When everyone has
moved and performed their turn, a day will have passed.
When you perform a tactic on an enemy or an ally, you have a chance to set
off Tactical Combos. If you performed a tactic on an ally, if that ally has
a chance to perform a tactic on another ally or on an enemy, he will do so.
If you perform a tactic on an enemy, then if an ally can perform a tactic on
the same enemy, then he will do so. Each tactic has a percentage. That
percentage is the success rate of the tactic. If the tactic fails, the
tactical combo ends. However, with each tactic performed in a combo, the
chance of success for each tactic after the first goes up by a certain
percentage. The damage also increases for each tactic performed in a combo.
The highest combo that can be attained is 16.
Each army has a commander and strategists. Normally, when an army has their
commander defeated, that army loses. However, this is not always the case.
A strategist can perform two special commands. They are the Order Chain
command and the Link command. They are explained here:
Chain/Order Chain: When a strategist orders a chain, he is allowing an
officer to perform multiple tactics at the same time, provided that the
conditions are fulfilled for each tactic. When an officer can perform a
chain tactic, the hands of that officer will glow blue. The downside to
ordering a chain is that the strategist loses 5 morale.
Link/Link Tactic: When a strategist links a tactic, the next allied tactic
performed on a different target will set off the tactic that was linked.
This allows you to perform tactical combos on units that are not next to
each other, as well as increase the chance of success and the damage for
the linked tactic. If the enemy that was linked has a turn before an
allied officer performs a tactic, the link is broken.
The key to winning battle is learning how to use your tactics in an efficient
manner while maximizing their potential. Using a tactic just to use a tactic
is never a good idea. There should always be a reason behind using a tactic.
#########
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Dynasty Tactics 2 # #
FAQ/Walkthrough # # 3. Tactics List
DT2TACTI # #
-----------------------# #-------------------------------------------------
#########
There are many tactics in this game that you can use to crush your enemies.
There are four different types of tactics that are at your disposal:
WAR Tactics: These tactics normally involve doing as much damage as
possible. There are some tactics in this set that lower morale or move
the enemy, but these are mainly used for dealing damage and dealing as
much damage as possible. Normally, these tactics involved directly
attacking the enemy.
INT Tactics: These tactics normally involve taking advantage of the
positioning of the enemy. Also, there are a lot of tactics in this set
that take advantage of the terrain you are on. These tactics also focus
on moving the enemy to your advantage.
LEA Tactics: These tactics focus on assisting your allies or getting your
allies to assist you. Most of these attacks rely on the positioning of
your allies to attack the enemy. There are a lot of tactics in this group
that raise the morale of your troops.
Friend Tactics: These are special tactics that you do not have to buy or
equip. When friends are positioned in a special way and a tactic chain is
started, these tactics will automatically happen. These tactics can only
be triggered through a chain and cannot be triggered normally. Also,
there are general specific friend tactics that can only be triggered when
certain generals are positioned in a certain way. A general can only
perform one friend tactic a battle and you can only perform a certain
amount of them per battle.
It is always good to have a well balanced party so that you can take
advantage of all three types of tactics, since each tactic set excels at
certain fields that the other tactics don’t. For example, if you bring all
fighters with high WAR stats and only WAR tactics, you may find it difficult
to raise your morale high enough and, therefore, will always be going after
your opponents.
Tactics will be shown in the following format:
---
Aid
---
Conditions:
* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally
Effect:
* Attack enemy with ally
* Ally morale rises
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
The conditions for the tactic provide what is required in order for the
tactic to be triggered. The effects for the tactic provide what happens
during and after the tactic is triggered. The positioning before is an
example of a setting where the tactic can be triggered while the positioning
after is what happens to that setting after the tactic has been performed.
The key for these grids are as follows:
[ ] = Empty grid
[^] = Space where unit triggering the tactic is located
(^) = Space where enemy unit is located
|^| = Space where allied unit is located
The arrows represent the direction that the unit is facing.
^ = Unit facing north
v = Unit facing south
> = Unit facing east
< = Unit facing west
For those tactics with a range of attack, that range will be noted with a
special grid, with the range of attack noted by a [*]
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Dynasty Tactics 2 # #
FAQ/Walkthrough # # 3a. WAR Tactics
DT2TAWAR # #
-----------------------# #-------------------------------------------------
#########
-------------
All Charge II
-------------
Conditions:
* Enemy adjacent in front
* Ally adjacent to the side
Effect:
* Attack enemy with ally
* Pass through enemy and advance 2 squares
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Arrow
-----
Conditions:
* Archer class only
* Enemy 2 squares away in front
Effect:
* Attack enemy
* Enemy pulled forward 1 space
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---
Awe
---
Conditions:
* Enemy adjacent in front
Effect:
* Lower morale of all enemies in range
* Push enemies back 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Awe II
------
Conditions:
* Enemy adjacent in front
Effect:
* Lower morale of all enemies in range
* Enemies confused
* Enemies pull back 3 spaces
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ](^)(^)[ ](^)
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Boost
-----
Conditions:
* Ally adjacent in front
Effect:
* Ally’s morale rises
* Ally moves forward one space
* Confusion is cured
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Boost II
--------
Conditions:
* Ally adjacent in front
Effect:
* Raise morale of all allies in range
* Push all allies in range 1 square forward
* Confusion is cured
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|v||<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ]|^||^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Charge
------
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy
* Push enemy back 1 square
* Enemy faces acting unit
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Charge II
---------
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy
* Push multiple enemies back 3 squares
* Enemy faces acting unit
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ](v)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----------
Fire Arrow
----------
Conditions:
* Archer class only
* Enemy 2 squares away in front
Effect:
* Attack enemy
* Enemy pulled forward 1 square
* Confuses enemy
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Flank
-----
Conditions:
* Enemy adjacent in front facing sideways
Effect:
* Attack enemy
* Lower enemy’s morale
* Push enemy forward 1 space
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Flank II
--------
Conditions:
* Enemy adjacent in front facing sideways
Effect:
* Attack enemy
* Lower morale
* Push enemy forward 3 squares
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][ ][^][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[<][ ][ ][ ][ ]
[ ][ ][ ][^][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Pierce
------
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy
* Pass through enemy and advance 3 squares
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][<][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][<][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Pursue
------
Conditions:
* Enemy adjacent in front facing away
Effect:
* Attack enemy
* Lower enemy’s morale
* Push enemy forward 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Pursue II
---------
Conditions:
* Enemy adjacent in front facing away
Effect:
* Attack enemy
* Lower morale
* Push multiple enemies back 3 squares
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ](^)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----
Raid
----
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy all enemies in front
* Pass through all enemies
* Enemies advance 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][^][ ][ ]
[ ][ ][ ](>)[ ]
[ ][ ](^)[ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-------
Raid II
-------
Conditions:
* Enemy adjacent in front
Effect:
* Attack all enemies in front
* Pass through all enemies and turn around
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][v][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Repel
-----
Conditions:
* Enemy adjacent in front
Effect:
* Attack all enemies adjacent to you
* Push all adjacent enemies back 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ](v)[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
(v)[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Repel II
--------
Conditions:
* Enemy adjacent in front
Effect:
* Attack all enemies adjacent to you
* Push all adjacent enemies back 3 squares
* Confuses enemies
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ](<)
[ ][ ][ ](v)[^]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ](v)
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
(>)[ ][ ][ ][^]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Volley
------
Conditions:
* Archer class only
* Enemy in range
Effect:
* Attack all enemies in range
* Enemies pull away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ](<)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Volley II
---------
Conditions:
* Archer class only
* Multiple enemies in range
Effect:
* Attack all enemies in range
* Enemies pull away 1 square
* Enemy faces acting unit
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ](v)[ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ](v)[ ]
[ ](<)[ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 3b. INT Tactics
DT2TAINT # #
-----------------------# #-------------------------------------------------
#########
------
Ambush
------
Conditions:
* Acting unit in Forest or Grass
* Enemy adjacent in front
Effect:
* Attack enemy
* Enemy pulls away 1 square
* Confuses enemy
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Ambush II
---------
Conditions:
* Acting unit in Forest or Grass
* Enemy adjacent in front
Effect:
* Attack enemy
* Confuses enemy
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Circle
------
Conditions:
* Front or side of enemy adjacent in front
* Free to move adjacent to enemy rear
Effect:
* Move behind enemy
* Attack enemy from rear
* Enemy pushed forward 1 square
* Confuses enemy
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Decoy
-----
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy
* Lead enemy 1 square back
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Decoy II
--------
Conditions:
* Enemy adjacent in front
Effect:
* Attack enemy
* Confuses enemy
* Lead enemy back 3 squares
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
------
Entice
------
Conditions:
* Enemy in front
* No obstacles between enemy and acting unit
Effect:
* Enemy pulled adjacent in front of acting unit
* Enemy morale decreases
Positioning Before:
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
-----
Feint
-----
Conditions:
* Enemy adjacent in front
Effect:
* Enemy faces away from acting unit
* Attack enemy
* Lowers enemy’s morale
* Enemy pulls away 1 space
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----------
Fire Attack
-----------
Conditions:
* Enemy in range in Grass or Forest
Effect:
* Attacks all enemies in range in Grass or Forest
* Enemy pulls away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^](>)[ ]
[ ](<)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ](>)
[ ][ ][ ][ ][ ]
[ ](v)(v)[ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][*][^][*][ ]
[ ][*][*][*][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------------
Fire Attack II
--------------
Conditions:
* Enemy in range in Grass or Forest
Effect:
* Attacks all enemies in range in Grass or Forest
* Enemy pulls away 1 square
* Enemies confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^](>)[ ]
[ ](<)[ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ](>)
[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ][ ](v)[ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ]
[ ][*][*][*][ ]
[*][*][^][*][*]
[ ][*][*][*][ ]
[ ][ ][*][ ][ ]
[ ][ ][ ][ ][ ]
---------
Flank III
---------
Conditions:
* Enemy adjacent in front facing away
Effect:
* Attack enemy
* Push enemy forward 1 square
* Troops restored to acting unit
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Flood
-----
Conditions:
* Enemy adjacent in front in River or Shoal
Effect:
* Attack all enemies in range in River or Shoal
* Enemies pull away 1 square
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Flood II
--------
Conditions:
* Enemy adjacent in front in River or Shoal
Effect:
* Attack all enemies in range in River or Shoal
* Enemies pull away 1 square
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ](v)[ ][ ]
[ ](^)(<)[ ](>)
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[*][*][*][*][*]
[*][*][*][*][*]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Gather
------
Conditions:
* Enemy adjacent in front
* Other enemies lined up to the rear or to the side
Effect:
* Other enemies gather around target enemy
Positioning Before:
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
(^)[ ](<)[ ](v)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(<)(<)[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
-------
Mislead
-------
Conditions:
* Enemy adjacent in front
Effect:
* Enemy pulls away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----------
Mislead II
----------
Conditions:
* Enemy adjacent in front
Effect:
* Enemy pulls away 3 squares
* Enemy is confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Muddle
------
Conditions:
* Enemy adjacent in front
* 2 enemy units adjacent to each other
Effect:
* Enemy units fight each other
* Enemy morale decreases
* Acting unit pulls away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ](<)(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Muddle II
---------
Conditions:
* Enemy adjacent in front
* 2 enemy units adjacent to each other
Effect:
* Enemy units fight each other
* Enemies are confused
* Enemy morale decreases
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ](<)(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ](>)(^)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---
Pit
---
Conditions:
* Enemy within 5 squares in front with no obstacles
* Terrain in front is Plains, Barren, or Grass
Effect:
* Lure enemy into a pit and attack
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
------
Pit II
------
Conditions:
* Enemy in front and no obstacles between you
* Terrain in front is Plains, Barren, or Grass
Effect:
* Lure enemy into a pit and attack
* Confuses enemy
Positioning Before:
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
---------
Rockslide
---------
Conditions:
* Acting unit is on Mountain or Hill
* Enemy adjacent in front
Effect:
* Attack all enemies in range
* Enemies pull back 1 square
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][*][ ][ ]
[ ][ ][*][ ][ ]
[ ][ ][*][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------------
Rockslide II
------------
Conditions:
* Acting unit is on Mountain or Hill
* Enemy in range
Effect:
* Attack all enemies in range
* Enemies pull back 1 square
* Enemies are confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ](<)[ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Switch
------
Conditions:
* Enemy adjacent in front
Effect:
* Exchange places with the enemy
* Face enemy and attack
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][v][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Taunt
-----
Conditions:
* Enemy within 5 squares in front
* No obstacles between enemy and acting unit
Effect:
* Enemy pulled adjacent in front of acting unit
* Enemy morale rises
Positioning Before:
[ ][ ](<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 3c. LEA Tactics
DT2TALEA # #
-----------------------# #-------------------------------------------------
#########
---
Aid
---
Conditions:
* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally
Effect:
* Attack enemy with ally
* Ally morale rises
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Aid II
------
Conditions:
* Archer class only
* Ally in range
* Enemy adjacent in front of ally
Effect:
* Attack enemy with ally
* Ally morale rises
Positioning Before:
[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ]|^|[ ]|>|(<)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ](v)[ ][ ][ ]
[ ]|^|[ ]|>|(<)
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][*][*][*][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----------
All Attack
----------
Conditions:
* Enemy adjacent in front
* Ally also adjacent to enemy
Effect:
* Allies face enemy
* Attack enemy with allies
* Enemy advances 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ](<)|^|[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ](<)[ ]|<|[ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----------
All Charge
----------
Conditions:
* Enemy adjacent in front
* Ally adjacent to the side
Effect:
* Charge enemies with ally
* Push enemies back 1 square
* Enemies face acting unit
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ](v)(v)[ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----
Call
----
Conditions:
* Ally to front of acting unit
Effect:
* Allies moves adjacent to acting unit
Positioning Before:
[ ][ ]|>|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|[^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Charge
------
Conditions:
* Enemy adjacent in front
* Ally adjacent to the side
Effect:
* Attack enemy with ally
* Pass through enemy and advance 2 squares
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ]|<|[^]|v|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ](^)(<)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------
Pincer
------
Conditions:
* Enemy adjacent in front
* Enemy directly between acting unit and ally
Effect:
* Attack all enemies between acting unit and ally
* Enemies pull forward 1 square
* Enemies confused
Positioning Before:
[ ][ ]|^|[ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ]|v|[ ][ ]
[ ][ ][ ](>)[ ]
[ ][ ](^)[ ][ ]
[ ](<)[ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Pincer II
---------
Conditions:
* Enemy adjacent in front
* Ally in a direct line in front with a clear path to enemy
Effect:
* Attack enemy
* Ally faces enemy unit
* Enemy pushed in front of ally
* Enemy becomes confused
Positioning Before:
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ]|v|[ ][ ]
[ ][ ](^)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
------
Revive
------
Conditions:
* Ally adjacent in front
Effect:
* Morale of acting unit and allies in range rises
* Confusion is cured
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Range:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][*][ ][ ]
[ ][*][^][*][ ]
[ ][ ][*][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----
Shift
-----
Conditions:
* Ally adjacent in front
* Enemy adjacent in front of ally
Effect:
* Ally attacks enemy
* Exchange places with ally and face enemy
* Ally morale rises
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](>)|<|[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ](>)[<][ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
--------
Shift II
--------
Conditions:
* Enemy adjacent in front
* Ally adjacent in rear
Effect:
* Attack enemy
* Exchange places with ally
* Enemy is confused
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][v][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-------
Scatter
-------
Conditions:
* Ally adjacent to acting unit
Effect:
* Ally pulls away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|v|[^][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ][ ][ ][ ]
--------
Surround
--------
Conditions:
* Enemy adjacent in front
* Allies lined up to the rear or to the side
Effect:
* Allies surround and face enemy
Positioning Before:
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
|<|[ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
-----
Swarm
-----
Conditions:
* Enemy adjacent in front
* Multiple allies adjacent in rear in a direct line
Effect:
* Acting unit and ally attack enemy
* Enemy pulls away 1 square
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][^][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
----
Vise
----
Conditions:
* Enemy adjacent in front
* Ally in a direct line in front with a clear path to enemy
Effect:
* Attack enemy
* Enemy faces acting unit
* Ally moves adjacent to enemy and attacks
* Enemy is confused
Positioning Before:
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
-------
Vise II
-------
Conditions:
* Enemy adjacent in front
* Ally in direct line in front with a clear path to enemy
Effect:
* Ally presses in on enemy
* Attack enemy between acting unit and ally
Positioning Before:
[ ][ ]|<|[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](>)[ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](<)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 3d. Friend Tactics
DT2TAFRI # #
-----------------------# #-------------------------------------------------
#########
---------
Conqueror
---------
Conditions:
* Sun Ce and Sun Quan are next to each other facing the same direction
Effect:
* Tactics are restored to Sun Ce and Sun Quan
* Morale is raised for all allied units
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ]|^|[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
---------
Councilor
---------
Conditions:
* Cao Cao and Guo Jia are next to each other facing the same direction
Effect:
* Tactics are restored to Cao Cao and Guo Jia
* Morale is lowered for any enemies in range (haven’t figured out the range)
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
------------
Double Blade
------------
Conditions:
* Enemy adjacent in front
* Enemy directly between acting unit and ally
* Ally is a friend
Effect:
* Attack enemy with ally
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ][ ](v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-----------
Family Bond
-----------
Conditions:
* Ally adjacent to the side and facing in same direction
* Enemy adjacent in front of ally
* Ally is a friend
Effect:
* Attack enemy with ally
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ](v)[ ][ ]
[ ]|^|[^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
----------
Peach Oath
----------
Conditions:
* Liu Bei, Guan Yu, and Zhang Fei are standing in a line next to each
other
Effect:
* Tactics are restored to Liu Bei, Guan Yu, and Zhang Fei
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ]|^|[^]|^|[ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
-------------
Triple Strike
-------------
Conditions:
* Enemy adjacent in front
* Enemy surrounded by two other allied units
* Allies are friends of each other
Effect:
* Attack enemy with allies
Positioning Before:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
Positioning After:
[ ][ ][ ][ ][ ]
[ ][ ]|v|[ ][ ]
[ ]|>|(v)[ ][ ]
[ ][ ][^][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ]
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4. Dynasty Tactics 2 Walkthrough
DT2WALKT # #
-----------------------# #-------------------------------------------------
#########
This section is the walkthrough for the game. Each of the four generals in
this game have multiple scenarios in which you can play through. Each
scenario is divided into chapters with different goals. There are also
branching points in the Main scenarios.
In this walkthrough, I will do my best to provide step by step instructions
in order to defeat the enemy. I will be only including the basics that you
should be doing in order to complete the stage. Everything else, such as
obtaining generals, will not be listed, but will be assumed. You should
always start off each stage with looking for civilians and other generals
that you could possibly pick up and recruit. I have provided the cities you
can capture and most of the mandatory battles you will have to go through,
along with any special conditions that you may encounter. I will try to be
as thorough as possible, but most of the time in the game, you can choose
your own path that you wish to follow. You can either choose to rush to the
main city or you can choose to take your time and take every city possible
and check every possible area for mystics. Also, since it is possible for
the enemy to form new armies and attack you with random armies, there is no
way to document every single possible battle.
For important battles, this is the format that will be used:
-----------------------------------------------------------------------------
Battle
Opposing Force:
Battlefield:
Objective:
Conditions for Defeat:
Special Condition:
Enemy Commander:
Enemy Strategists:
Other Officers:
Other Notes:
-----------------------------------------------------------------------------
As far as mystics go, I am not sure if they are randomly placed or not, but I
will be posting where I personally found each mystic.
Also, each chapter will be labeled with a letter. Since the game has
multiple branching points that allow you to reach multiple endings,
sometimes, after a choice, you will be told to go to a certain letter and
chapter name, depending on what choice and path you wish to follow.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4a. Liu Bei’s Prologue
DT2WTLBP # #
-----------------------# #-------------------------------------------------
#########
This is mainly a tutorial teaching you the basics of the game. In each
battle, you will be taught certain aspects of the game and forced to perform
certain moves and tactics. In this scenario, Lu Bu has attacked Xia Pi and
caused Liu Bei to retreat. Now, allied with Cao Cao, it is your mission to
retake Xia Pi. Also, you will not be able to save the entire prologue.
---------------
A Land in Chaos
---------------
Objective: Occupy Xia Pi
Conditions for Defeat: Xiao Pei is occupied
Cities to Capture: He Cheng, Xia Pi
Mystics: None
1. As soon as the scenario starts and after the cut scenes, you are
immediately attacked by Zhang Liao.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Lu Bu’s Forces
Battlefield:
Xiao Pei
Special Condition:
None
Enemy Commander:
Zhang Liao
Enemy Strategists:
None
Other Officers:
Wei Xu
Other Notes: This is a tutorial battle. You will be forced to move,
attack, and use a tactic when prompted to. Other than that, it’s not a
very hard battle.
-----------------------------------------------------------------------------
2. When the battle is complete, you will get a small cut scene. Once that
is done with, you will receive two generals, Cao Hong and Cao Ren. You
will then be forced to move to He Cheng and face off with Song Xian.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Lu Bu’s Forces
Battlefield:
He Cheng
Special Condition:
None
Enemy Commander:
Song Xian
Enemy Strategists:
Hou Cheng
Other Officers:
None
Other Notes: This is another tutorial battle. At the start of the battle,
you will be forced to perform a tactic combo on Hou Cheng. After that
has been done, you will then be forced to order a chain and perform a
chain tactic on Song Xian. Once that is over with, you will be given
back control over your characters.
-----------------------------------------------------------------------------
3. After the battle, you will get some character interactions between your
officers and Cao Cao. Then, you are forced to give Mi Zhu a tactic at the
Barracks, make him a spy, and have him recruit Chen Deng. After this, you
will form a new army. You will then be given control, but the only thing
you really can do is attack Xia Pi.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Lu Bu’s Forces
Battlefield:
Xia Pi
Special Condition:
None
Enemy Commander:
Lu Bu
Enemy Strategists:
Chen Gong
Other Officers:
Gao Shun
Other Notes: When the battle starts, Zhang Fei and Lu Bu will throw taunts
at each other, which causes Zhang Fei to gain 10 morale. Now, this
should be an easy battle in which you greatly outnumber the opposition.
-----------------------------------------------------------------------------
4. Now, the only thing left to do is to watch the ending.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4b. Liu Bei’s Main
DT2WTLBM # #
-----------------------# #-------------------------------------------------
#########
Liu Bei’s Main scenario is unlocked by completing Liu Bei’s Prologue. Liu
Bei’s scenario is long with multiple branching points. You will follow Liu
Bei as he tries to restore the Han dynasty to power.
-----------------------------
A. Zhuge Liang’s First March
-----------------------------
Objective: Occupy Bo Wang within the time given
Conditions for Defeat: Xin Ye is occupied or the set time runs out
Cities to Capture: Wan, Bo Wang
Mystics: Fan Castle, Wan, Wu Yang, Ying Chuan, Xin Ye
1. As soon as the chapter starts, you will automatically be sent into battle
with Xiahou Dun.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Xin Ye
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Win without losing any allied units
Enemy Commander:
Xiahou Dun
Enemy Strategists:
Li Dian
Xun You
Other Officers:
Han Hao
Xu Huang
Other Notes: When the battle starts, Zhuge Liang will taunt Xiahou Dun,
confusing Xiahou Dun to start off the battle. There is a special
condition for this battle, which is to win without losing any allies.
This should not be too hard, as you have more generals than the opposing
side.
-----------------------------------------------------------------------------
2. When the battle is over, you get a love-fest between Liu Bei and Zhuge
Liang. You also get a new officer, Liu Feng. There should be a Mystic at
Xin Ye, so make sure to visit him before heading off to the next battle.
Normally, I visit most mystics with Zhang Fei first, because sometimes, a
mystic will give him the Entice tactic, which is one of the best tactics
in the game. It works like Taunt, except that it lowers the enemy’s
morale instead of raising it, which makes it a very powerful tactic. Wan
should have two armies in the city, so I’m not exactly sure how the game
decides which army you will have to face off with. Either way, they are
both a step up from your last battle.
3. I would suggest now trying to pick up all the civilians that are on the
field, especially Xu Shu. Also, visit the mystic at Wan. Also, there are
sometimes points past the objective city. Sometimes these cities may hold
mystics that you can visit to get items. When you are done getting
civilians, officers, and visiting mystics, it’s time to attack Bo Wang.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Bo Wang
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
None
Enemy Commander:
Zhang He
Enemy Strategists:
Chen Qun
Xun You
Other Officers:
Dian Wei
Xiahou Dun
Xu Zhu
Other Notes: This is just a basic battle against few of Cao Cao’s toughest
officers in his arsenal.
-----------------------------------------------------------------------------
4. After you take Bo Wang, you find out Liu Zong has surrendered to Cao Cao.
----------------------
B. Jing and the South
----------------------
Objective: Occupy Jiang Xia within the time given
Conditions for Defeat: Yi Cheng is occupied or the set time runs out
Cities to Capture: Chang Ban
Mystics: Yi Cheng
1. This is a relatively short chapter. There are only three cities that you
can reach, since there is no longer a path to the other part. Visit the
mystic and then make your way to Chang Ban. Xiahou Yuan will try to stop
you.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Chang Ban
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 15 days elapse
Special Condition:
Complete a 3 Tactic Combo
Enemy Commander:
Xiahou Yuan
Enemy Strategists:
Cheng Yu
Xun Yu
Other Officers:
Xu You
Other Notes: It’s not really hard to perform the 3 Tactic Combo for the
prize. Other than that, the generals here are not that difficult.
-----------------------------------------------------------------------------
2. Zhao Yun will then leave to save Liu Bei’s family. You will get a cut
scene of Zhao Yun charging into the sea of Cao Cao’s army. It’s time to
go save him.
--------------------------
C. The Rescue of Zhao Yun
--------------------------
Objective: Occupy Yi Cheng within the time given
Conditions for Defeat: Chang Ban is occupied or the set time runs out
Cities to Capture: Yi Cheng
Mystics: Chang Ban
1. Visit the mystic at Chang Ban and then make your way towards Yi Cheng.
You will need to adjust your main army if you had Zhao Yun in it, because
he is no longer in your army. The only city you can capture is Chang Ban,
since the path to Jiang Xia no longer exists. It’s time to face off with
Cao Cao.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Yi Cheng
Objectives:
Defeat enemy commander
Conditions for Defeat:
Zhao Yun is defeated or allied commander is defeated or 30 days elapse
Special Condition:
Defeat all enemy units
Enemy Commander:
Cao Cao
Enemy Strategists:
Cheng Yu
Guo Jia
Other Officers:
Cao Zhen
Dian Wei
Xiahou Yuan
Xu Zhu
Other Notes: In this battle, you will have to protect Zhao Yun. He has no
tactics and can really only attack, so he should not be a front line
fighter, as his defeat will mean the battle is lost. This battle is also
a fight against most of Cao Cao’s most skilled officers, so it is
probably the hardest fight you’ve had so far. To get the special prize,
you have to defeat all the enemy units, so just try to confuse Cao Cao
for now without killing him.
-----------------------------------------------------------------------------
2. When you have captured Yi Cheng, Zhao Yun rejoins your army and you
resume your march to Jiang Xia.
---------------------------
D. Turmoil at Chang Ban Po
---------------------------
Objective: Occupy Jiang Xia within the time given
Conditions for Defeat: The set time runs out
Cities to Capture: Chang Ban, Jiang Xia
Mystics: Chang Ban
1. For this scenario, you may abandon your capital. This will make things
easier, as you only have to worry about what’s in front of you and not
what’s behind you. Still, you may want to leave a unit at the capital in
order to gain experience for your secondary army. At this point forward,
it’s best to have two armies at all times. That is because most of the
battles after this point will have larger maps that have multiple ways to
access your capital. You can’t attack and defend at the same time, like
you could with the earlier maps. If you had Zhao Yun in your main army
before the last chapter, be sure to put him back into your main army.
Either way, you only have three turns to make it to Jiang Xia, so make
your way to Chang Ban quickly.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Chang Ban
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
None
Enemy Commander:
Xiahou Yuan
Enemy Strategists:
Cheng Yu
Xun Yu
Other Officers:
Cao Hong
Lu Kuang
Yu Jin
Other Notes: Xiahou Yuan is back defending Chang Ban after his earlier
failure and he’s got more officers to back him up. Either way, this
should be a quick, easy fight, due to the proximity of the officers.
-----------------------------------------------------------------------------
2. Now, just make your way to Jiang Xia and you will have completed this
chapter. However, at the end of this chapter, you will need to make a
choice. You can either choose to ally yourself with Sun Quan and then
attack Cao Cao together, which will lead to two more chapters and then the
Three Kingdoms ending and is one part of unlocking Liu Bei’s Epilogue, or
you can ally yourself with Liu Zhang, which will lead to a lot more
chapters and a different ending. If you choose to ally yourself with Sun
Quan, please continue reading the next couple of chapters. If you chose
the second option, go to chapter G.
---------------------------
E. Battle at Sun Jiang Kou
---------------------------
Objective: Occupy Lu Kou within the time given
Conditions for Defeat: Jiang Xia is occupied or the set time runs out
Cities to Capture: Lu Kou, Wu Chang
Mystics: Jiang Xia, Xia Kou
1. Every time I have played this chapter, I have received the Seven Star
Sword from a Mystic at Jiang Xia, so that should be your first visit. The
Seven Star Sword turns one of your officers into an absolute killing
machine. Now, it’s time to make your way towards Wu Chang. Zhou Yu will
question your actions, so it’s time to prove him wrong.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Wu Chang
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat enemy commander in 10 days
Enemy Commander:
Xiahou Dun
Enemy Strategists:
Cheng Yu
Xun You
Other Officers:
Cao Hong
Cao Zhen
Other Notes: Apparently, even though Zhou Yu said the place was a natural
fortress, KOEI decided to make the battlefield flat and boring. Either
way, it’s not hard to obtain the special condition, which is to make
Xiahou Dun eat his other eye, for this very reason. The flat surface
provides you the ability to rush your opponent or drag them out with a
taunt. Of course, it’s always best to defeat everyone on the board first
for experience and deeds, but if you’re running out of time to fulfill
the condition, then it’s best to just lure out Xiahou Dun and destroy
him.
-----------------------------------------------------------------------------
2. Now, it’s time to move on to Lu Kou. Of course, you can always spend the
remaining turns at Wu Chang and let Cao Cao attack you for experience and
deeds, but that’s entirely up to you.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Lu Kou
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Cai Mao
Enemy Strategists:
Chen Gong
Xun Yu
Other Officers:
Xu Huang
Zhang Yun
Other Notes: For someone who did practically nothing in history, Cai Mao
sure does show up a lot in this game as someone who did something. For
this battle, you need to defeat everyone within 15 days to get the
special prize. That should not be too hard, considering the fact that
your enemy is lined up for you. Raise up your morale and then run into
battle.
-----------------------------------------------------------------------------
3. Now sit back, relax, and watch Cao Cao’s army go up in pretty flames.
--------------------------
F. Pursuit Along Hua Rong
--------------------------
Objective: Take Hua Rong Dao from Cao Cao within the time given
Conditions for Defeat: Jiang Xia is occupied or the set time runs out
Cities to Capture: None
Mystics: Wu Lin, Hu Lu Yu
1. There really aren’t any cities to capture on this stage. All of Cao
Cao’s cities are blocked off. It’s basically just chase Cao Cao and look
around for mystics in Sun Quan’s territory. For now, it’s time to hunt
down Cao Cao.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Wu Lin
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat enemy commander in 10 days
Enemy Commander:
Xu Huang
Enemy Strategists:
Jia Xu
Xun Yu
Other Officers:
Cao Hong
Chen Deng
Zhang He
Other Notes: This is a typical kill the commander quickly while making sure
to destroy as many of the other generals as possible battle.
-----------------------------------------------------------------------------
2. After Xu Huang has been defeated, it’s time to continue to the chase of
Cao Cao at Hu Lu Yu.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Hu Lu Yu
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 18 days elapse
Special Condition:
Defeat enemy commander in 8 days
Enemy Commander:
Xu Zhu
Enemy Strategists:
Guo Jia
Xun You
Other Officers:
Chen Zhen
Yu Jin
Other Notes: This is another typical kill the commander quickly while
making
sure to destroy as many of the other generals as possible battle. The
time limit is shorter so you have to kill officers quickly.
-----------------------------------------------------------------------------
3. Finally, it’s time to face off with Cao Cao one last time. Lots of irony
in this chapter.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Hua Rong Dao
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 15 days elapse
Special Condition:
None
Enemy Commander:
Cao Cao
Enemy Strategists:
Cheng Yu
Sima Yi
Other Officers:
Cai Mao
Dian Wei
Niu Jin
Xiahou Dun
Other Notes: This is the final battle of the scenario. There are quite a
few officers to defeat and each one has a fair number of troops and
tactics, but at this point in time, you should be able to out number your
opponent and rout them.
-----------------------------------------------------------------------------
4. Now, the only thing left is to just sit back and watch the ending.
-------------------------
G. Skirmish at Chang Sha
-------------------------
Objective: Occupy Chang Sha within the time given
Conditions for Defeat: Jiang Xia is occupied or the set time runs out
Cities to Capture: Chang Ban, Chang Sha, Chi Bi, Gui Yang, Jiang Ling, Ling
Ling, Lu Kou, Wu Ling
Mystics: Chi Bi, Luo Xian, Wu Shou
1. You get to this chapter by selecting the second option when you are at
Jiang Xia. You start off the stage by getting both Zhang Bao and Pang
Tong to join you. It’s best to have two armies, if not more. You will
need one to take out Cao Cao and one to protect the path to the capital.
Take Lu Kou and Chi Bi and then send your main army after Cao Cao’s
cities. You can use your secondary army to defeat Wei Yan to give them
some experience. Normally, at Chi Bi, is where I get the Entice tactic
from Zuo Ci, so be sure to visit the mystic there with Zhang Fei.
2. When Cao Cao’s cities are eliminated, your back has been secured, so you
can focus on taking over the Jing Province. You should take out the
cities around Chang Sha before you face off with Han Xuan. Capture the
cities of Wu Ling, Ling Ling, and Gui Yang.
3. Finally, face off with Huang Zhong and Han Xuan.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Han Xuan’s Forces
Battlefield:
Chang Sha
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 15 days elapse
Special Condition:
Complete a 6 Tactic Combo in 10 days
Enemy Commander:
Han Xuan
Enemy Strategists:
Huang Zhong
Other Officers:
None
Other Notes: Guan Yu and Huang Zhong will start off the battle with a
conversation that raises their morale. Now, you need to complete a 6
tactic combo, which should not be too hard if you set it up properly.
Otherwise, this is an easy battle.
-----------------------------------------------------------------------------
4. There will be a cut scene at the end of the battle detailing Liu Bei’s
march into Liu Zhang’s territory. You will be fighting on a new side of
the map, so you will not see the places you had captured in the previous
chapters until much later in the scenario.
----------------------
H. Battle of Xi Liang
----------------------
Objective: Occupy Tian Shui within the time given
Conditions for Defeat: Yong An is occupied or the set time runs out
Cities to Capture: Tian Shui, Wu Du
Mystics: Guang Han, Yang Ping Gate, Yin Ping
1. When the stage starts, it will be discovered that Ma Teng has been
assassinated and Liu Bei has been blamed for it. Ma Chao is pissed and
wants Liu Bei’s head. It’s time to set the kid straight. When the stage
starts, you immediately get Guan Xing and Huang Zhong into your army. You
have Liu Zhang as an ally, but that doesn’t mean much. Make your way
towards Wu Du and face off with Han Sui or Yang Qiu. Most of the
battlefields around these areas will have a lot of Hills, Forests, and
Mountains, so making your way through the landscape will be more
difficult.
2. With Wu Du captured, you can make your way towards Xi Liang and face off
with Ma Chao.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Ma Chao’s Forces
Battlefield:
Tian Shui
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
Complete a 7 Tactic Combo in 20 days
Enemy Commander:
Ma Chao
Enemy Strategists:
Ma Dai
Pang De
Other Officers:
Cheng Yin
Zhang Heng
Other Notes: Zhuge Liang will try to talk some sense into Ma Chao, but
obviously, that doesn’t work. You will need a 7 Tactic Combo in order to
obtain the special prize for this stage. You have plenty of time to set
the combo up, so it should not be too much of a hassle. Just make sure
you use your tactics wisely. None of the officers on this stage should
be too terribly hard to defeat, including Ma Chao.
-----------------------------------------------------------------------------
3. After you defeat Ma Chao, he wises up, which is a rarity for him.
----------------------
I. Rescue at Chang An
----------------------
Objective: Occupy Chang An within the time given
Conditions for Defeat: Tian Shui is occupied or the set time runs out
Cities to Capture: An Ding, Chang An
Mystics: Shang Luo, Shin Ping, Wei Shui, Wu Zhang Plains
1. It’s time to face off with an old foe, Cao Cao. He has two armies
outside of Chang An, so it would be best to take those two out first.
Make sure you protect your capital or block a route to your capital with
your secondary army. Cao Cao will probably make another army and send
them out after you. The next couple will definitely be a step up from the
last few battles, as Cao Cao has a lot of generals in his army. It’s best
to take out Zhang Liao first.
2. When Zhang Liao has been beaten, make your way towards An Ding. If Cao
Cao sends out another army, take them out first. Xu Huang is stationed at
An Ding.
3. When An Ding has been captured, it’s time to go face to face with Cao Cao
again.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Chang An
Objectives:
Defeat enemy commander
Conditions for Defeat:
Ma Chao is defeated or allied commander is defeated or 20 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Cao Cao
Enemy Strategists:
Deng Ai
Xun You
Other Officers:
Cai Mao
Xiahou Dun
Yu Jin
Other Notes: Ma Chao is surrounded and has no tactics, so it’s time to rush
in and save him. Don’t use Ma Chao for much, because if he is defeated,
you will lose the battle. There are a fair amount of enemies on this
stage and most of them have a variety of tactics, so this should be the
hardest battle you’ve come across, especially with the special prize
condition. However, with the officers you have at this point, it
shouldn’t be too hard. Just do your best to avoid killing Cao Cao until
the end.
-----------------------------------------------------------------------------
4. Ma Chao finally joins you, along with the rest of his followers. You now
have all five Tiger Generals at your command. If you have an army with
all five of them in your army, the five Tiger Generals will all gain a
morale boost at the start of battle. In the meantime, with Cao Cao beaten
down like a bad puppy, it’s time to move on to a new target.
---------------------
J. Han Zhong Marches
---------------------
Objective: Occupy Han Zhong within the time given
Conditions for Defeat: Chang An is occupied or the set time runs out
Cities to Capture: Han Zhong, Jiu Quan, Wei Xing, Wu Wei
Mystics: Jiu Quan, Wei Shui, Yang Ping Gate
1. Zhang Lu will announce his intentions to take Xi Liang. It’s now time to
take his lands before he takes yours. You will want probably 3 armies for
this one, since there are multiple ways to get out of Han Zhong. However,
you can protect the paths to your territories by just using three.
Nothing Zhang Lu throws at you should be difficult, so you shouldn’t worry
about not having good enough generals. After all, you did just get all of
Ma Chao’s officers. Quickly surround Han Zhong with your three armies
while using a fourth army to head towards Wu Wei. Also, don’t forget to
pick up Jiang Wei.
2. When you take Yang Ping Gate (at least every time it’s happened to me,
it’s been at Yang Ping Gate, Liu Bei will announce the five Tiger
Generals. The five generals will gain 5 to their WAR stat.
3. When Wu Wei and Jiu Quan are firmly in your possession, face off with
Zhang Lu at Han Zhong. Watch out though, as Zhang Lu has an ace up his
sleeve.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Zhang Lu’s Forces
Battlefield:
Han Zhong
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat all enemy units in 10 days
Enemy Commander:
Zhang Lu
Enemy Strategists:
Wang Ping
Yan Pu
Other Officers:
Guo Si
Other Notes: Zhang Lu states that they have a plan, and boy, it’s a doozy.
When the battle starts, if you want the special prize, make sure to send
some officers towards the upper right hand corner of the map. When day
one ends, Liu Zhang will send reinforcements...for Zhang Lu. Looks like
someone got double crossed. Zhang Lu’s forces will all gain morale while
your forces will lose morale. The officers that Liu Zhang sends as
reinforcements are Deng Zhi, Fa Zheng, Yan Yan, and Zhang Ren. They
appear at the upper right corner of the map. Now, aren’t you glad you
sent some officers up there? You have 10 days to defeat all enemies,
including the reinforcements.
-----------------------------------------------------------------------------
4. I believe Liu Zhang has some explaining to do and I believe it’s going to
happen right now.
-----------------
K. The War in Yi
-----------------
Objective: Occupy Cheng Du within the time given
Conditions for Defeat: Chang An is occupied or the set time runs out
Cities to Capture: Fu Ling, Jiang Zhou, Ju Lan, Wu Du, Yong An, Yong Chang,
Yun Nan
Mystics: Ju Ti, Mian Zhu, Wu Du, Wu Wei
1. Xiahou Dun starts a rebellion in the lands of Wei. What perfect timing.
With Cao Cao preoccupied, it’s time to hunt down a backstabber. Zhang
Lu’s officers are now available for recruiting, so pick them up. Cheng Du
has four ways out. However, there are only two ways for Liu Zhang to get
into your territory. Those are from Han Zhong and Wu Du. Make sure you
guard Han Zhong and take Wu Du to secure your side.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Zhang’s Forces
Battlefield:
Wu Du
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat enemy commander in 15 days
Enemy Commander:
Zhang Ren
Enemy Strategists:
Fa Zheng
Li Hui
Other Officers:
None
Other Notes: In the novel, Zhang Ren kills Pang Tong. In this game, he is
sorely outnumbered. The land is heavily forested, so traveling might
become an issue.
-----------------------------------------------------------------------------
2. Now, you will probably want four armies. Three of them will blockade
Cheng Du while the fourth takes over the other cities around Cheng Du.
Slowly make your way towards Cheng Du, eliminating any armies that may be
in the way. Liu Zhang will probably have a lot of armies on the board,
but none of them should be any problems. Make sure to not let any of Liu
Zhang’s armies get into your area.
3. The areas you want to move to are Mian Zhu, Jian Ge, and Chong Guo. This
will prevent Liu Zhang from being able to send any forces into your
territories. On your way to getting Chong Guo, you should be able to take
Yong An.
4. Start taking over Liu Zhang’s cities once you have Cheng Du surrounded.
Make sure to get the other two vacant cities while you are at it.
5. When you have all of the cities you can grab, attack Cheng Du.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Zhang’s Forces
Battlefield:
Cheng Du
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat enemy commander in 10 days
Enemy Commander:
Liu Zhang
Enemy Strategists:
Dong He
Zhang Song
Other Officers:
Huang Quan
Li Yan
Meng Da
Wang Lei
Other Notes: This is a castle battle, which means it’s annoying. There are
a lot of officers you will need to get through before you can get to Liu
Zhang. The key is to attack from all sides. Just flood the openings
with as many officers as you can get through and scale the walls whenever
possible.
-----------------------------------------------------------------------------
6. Now, once Cheng Du is in your possession, the rebellion in Wei will have
been thwarted. Zhuge Liang will inform you that there are two ways you
can go. You can choose to let Zhuge Liang to and attack Xiang Yang, or
you can choose not to. If you choose to let Zhuge Liang go, please read
on with chapter L. If you choose not to let Zhuge Liang go, then go to
chapter O.
--------------------------
L. The Strategist Embarks
--------------------------
Objective: Occupy Xiang Yang within the time given
Conditions for Defeat: Xing Shan is occupied or the set time runs out
Cities to Capture: Xiang Yang
Mystics: Xing Shan
1. When the chapter starts, you are asked to give Zhuge Liang a few
officers. These officers will not be available the next chapter, so
choose wisely. You do not want to put all your best guys in Zhuge Liang’s
group. However, you also want to put enough guys in his group that he can
survive the next battle. Normally, I give Zhuge Liang the sons of Guan Yu
and Zhang Fei, as they normally have good friendship between each other
and they can hold their own in battle. Also, give him a couple of your
good generals, but not all of them.
2. Apparently, Cao Cao sends Sima Yi to help out Sun Quan. The next battle
just got a little bit more interesting. There’s really not much to do, so
attack Xiang Yang.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Sun Quan’s Forces
Battlefield:
Xiang Yang
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 15 days elapse
Special Condition:
Defeat all enemy units and win without losing any allied units
Enemy Commander:
Sun Quan
Enemy Strategists:
Sima Yi
Zhou Yu
Other Officers:
Gan Ning
Taishi Ci
Zhou Tai
Zhu Ran
Other Notes: Sun Quan got caught doing the wrong thing. Anyways, the
special prize is killing everyone without losing anyone on your side,
which can be a pain considering your enemy. However, there is no time
limit for that, which is a good thing. Hopefully, you didn’t skimp out
on Zhuge Liang’s unit. Otherwise, it will be a long battle. Oh, did I
mention how much I hate Awe II?
-----------------------------------------------------------------------------
3. Now that Sun Quan’s plans have been thwarted, I wonder what is going on
with Liu Bei?
------------------------
M. Chang An Reclamation
------------------------
Objective: Occupy Chang An within the time given
Conditions for Defeat: Cheng Du is occupied or the set time runs out
Cities to Capture: Chang An
Mystics: Jiu Quan, Tian Shui
1. Well, this is what happens when the strategist is away. Chang An has
fallen to Cao Cao. Can’t let Cao Cao keep it for long though. You will
need to quickly surround Chang An, as Cao Cao isn’t just satisfied with
one city. He will start taking over a few more cities, so quickly make
your way north. Take back any cities Cao Cao might have obtained.
2. Once you have taken your cities back, there’s not much left to do other
than to take Chang An.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Chang An
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Destroy all enemy Depots and Towers
Enemy Commander:
Cao Cao
Enemy Strategists:
Cheng Yu
Xun Yu
Other Officers:
Cao Ren
Chen Gong
Man Chong
Xiahou Dun
Yu Jin
Other Notes: Apparently, Cao Cao caught wind of Zhuge Liang’s absence. At
the start of the battle, Cao Cao will raise the morale of all of his
troops. This will make the battle just a little bit tougher. Cao Cao
has some good generals in this battle, but not all of his best, so that’s
the only consolation, I suppose. Either way, make sure to knock off the
towers and the depots before finishing the last unit. Try to take out
the tougher enemies like Xiahou Dun first.
-----------------------------------------------------------------------------
3. There’s just one last battle against Cao Cao and it’s for all of China.
-----------------------
N. The Courageous Hero
-----------------------
Objective: Occupy Xu Chang within the time given
Conditions for Defeat: Chang An is occupied or the set time runs out
Cities to Capture: Every city on the map that you currently don’t have
Mystics:
1. You will be fighting on the entire map of China for this battle. You
pretty much have the western half of China and Cao Cao owns the eastern
half. The thing that puts you at a disadvantage is that Cao Cao has
already placed troops along the border of his lands. This will allow Cao
Cao to roam at the bottom half of the map for a little while until you get
forces down there to stop them. You will want to send a force south to
where Cheng Du is and prevent Zhang Liao from doing too much damage.
Also, you have to worry about the forces at Wan and Xin Ye. This is where
your main force should go first, as the forces close to your capital
aren’t as dangerous as the armies at the center of the map. Make sure you
leave a unit at Chang An to protect it. There aren’t any real hard
battles, just a lot of them. Always try to get Cao Cao’s officers to
defect to your side, as the less officers he has, the more you have.
Plus, it’s always nice to lure an officer like Sima Yi away from him.
2. Once you have the middle under control and Zhang Liao taken out from the
south, you can start to take over cities in the south and start defeating
Cao Cao’s armies in the north. You will want to start with that line of
cities heading straight to Chang An’s doorstep. This will help
temporarily halt the movement of Cao Cao’s soldiers straight to your
capital. If you are looking to own all the cities of China, you will want
multiple armies in the south. If you are just looking to make sure no one
attacks you from the south, you only need one army patrolling that area.
Again, it is purely optional to get every city, as the only city you need
to take over is Xu Chang.
3.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4c. Cao Cao’s Main
DT2WTCCM # #
-----------------------# #-------------------------------------------------
#########
Cao Cao’s Main scenario is unlocked by completing Liu Bei’s Prologue. This
scenario has one branching point. You will follow Cao Cao as he rises in
power in an attempt to tame the chaos and form his own dynasty.
----------------------
A. A Hero Amidst Chaos
----------------------
Objective: Occupy Xia Pi within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Chang An, Cheng Yang, Chi, Dong Lai, Hong Nong, Ji Bei,
Lang Ye, Lu, Luo Yang, Ping Yang
Mystics: He Dong, Ji Nan
1. As soon as the scenario starts off, you are tossed into battle.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Lu Bu’s Forces
Battlefield:
Don’t Remember?
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Complete a 3 Tactic Combo
Enemy Commander:
Chen Gong
Enemy Strategists:
Chen Deng
Song Xian
Other Officers:
Hou Cheng
Wei Xu
Other Notes: It’s not hard to complete a 3 tactic combo. Just lure the
enemy to your side of the field, set yourself up around him, and destroy
him. Most of the officers you have to start off with like each other, so
you’re bound to perform a friend tactic. You don’t have to worry about
keeping the enemy commander alive while doing this, as the objective of
the battle is to defeat all the enemy units, so this makes completing
this special condition a lot easier. You may be outnumbered in the
officer count, but you are not in the troop count, so use this to your
advantage.
-----------------------------------------------------------------------------
2. There are a lot of civilians to obtain, and you will need a lot of
officers for the coming battles, so get as many officers as you can get.
You will want to lock Lu Bu into his castle and then use your secondary
armies to capture the surrounding areas. There are a lot of cities to
get. It’s best to capture as much of the map as you can get within the
short time span. Also, even though you have Liu Bei, Guan Yu, and Zhang
Fei, don’t rely on them or give them too much experience. Put them on
guard duty at the Lang Ye that Lu Bu can escape from. They will not be in
your army for long. To box Lu Bu in, capture He Cheng and Lang Ye. Lang
Ye is vacant, but Cao Bao is at He Cheng.
3. Once He Cheng and Lang Ye are captured, make your way towards Li Jue with
a decent sized army. He has two armies, but they are both small. You can
attack Kong Rong with a small army, as he really only has Taishi Ci, who
is a strong opponent, but can be taken down with numbers. Remember to try
to pick up civilians.
4. Once you have captured all of the cities you can or want, then it’s time
to defeat Lu Bu.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Lu Bu’s Forces
Battlefield:
Xia Pi
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Win without losing any allied units
Enemy Commander:
Lu Bu
Enemy Strategists:
Chen Gui
Zhang Liao
Other Officers:
Gao Shun
Zang Ba
Other Notes: Lu Bu, right from the start, lowers all your allies morale by
5 because Lu Bu is just that damn good. Quickly raise your morale back
to normal and then head on out. Don’t let any of your units get
defeated, as that will cause you to lose your special prize. The only
officer you really have to worry about is Lu Bu, and he is easy to
neutralize with confusion or other methods.
-----------------------------------------------------------------------------
5. After the battle, Guan Yu will ask for Cao Cao to spare Zhang Liao’s
life. Zhang Liao will become one of your officers. Now, that Lu Bu is
gone, it’s on to Yuan Shao.
------------------------
B. The Battle of Guan Du
------------------------
Objective: Occupy Ye within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Guan Du, Bai Ma, Ye
Mystics: Ji Nan, Tong Guan
1. Liu Bei will leave your services and head north to Yuan Shao. Now,
aren’t you glad you didn’t use Liu Bei very much? It’s now time to face
off with the power in the north, the noble Yuan Shao. Sima Yi will join
your forces before you face off with Yuan Shao. Quickly insert him into
your main force as a strategist, as he will become a very able and
powerful leader in the future. The only place that Yuan Shao can enter
your territory is through Guan Du and Fan Shui Gate, so blockade those
areas before you start off searching for civilians and mystics. Also, if
you didn’t get the entire map the last time you went through the stage,
you might as well do it now.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Yuan Shao’s Forces
Battlefield:
Guan Du
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat enemy commander in 15 days
Enemy Commander:
Xu You
Enemy Strategists:
Shen Pei
Xin Ping
Other Officers:
None
Other Notes: This battle should be quick and painless.
-----------------------------------------------------------------------------
2. When you defeat Xu You at Guan Du, he will inform you about the supply
base at Wu Chao. Make a secondary army and use that to attack Wu Chao,
while holding Guan Du with the primary army.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Yuan Shao’s Forces
Battlefield:
Wu Chao
Objectives:
Destroy all enemy Depots
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Zhang He
Enemy Strategists:
Chunyu Qiong
Gao Lan
Other Officers:
None
Other Notes: This stage starts off with all the enemy units and supply
depots surrounded by fences. Quickly break down the fences. They are
destroyed in one hit. Now, quickly defeat all the enemy units. There
are only four of them, so it should not be too hard. The battle is won
when you have destroyed the three depots.
-----------------------------------------------------------------------------
3. After the battle at Wu Chao, both Gao Lan and Zhang He defect from Yuan
Shao and enter your services, giving you two more very capable generals.
Now, it’s time to make your way towards Bai Ma.
4. Once Bai Ma is yours, it’s time to take on Yuan Shao at Ye.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Yuan Shao’s Forces
Battlefield:
Ye
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat enemy commander in 12 days
Enemy Commander:
Yuan Shao
Enemy Strategists:
Feng Ji
Guo Tu
Other Officers:
Ju Shou
Yan Liang
Yuan Xi
Other Notes: This is a castle battle. You can quickly aim for Yuan Shao,
complete the special conditions, and then defeat the rest of the units,
since the objective is to defeat everyone. Yuan Shao, just like in the
novel, doesn’t put up much of a fight. You’ll be fighting the stage more
than you’ll be fighting his forces.
-----------------------------------------------------------------------------
5. Once the battle is over with, Cao Cao will execute Yuan Shao. Now, you
will have a decision to make. You can either attack Liu Bei or attack Sun
Quan. If you attack Liu Bei, you will have two more chapters and then the
Three Kingdoms ending, which unlocks Cao Cao’s Epilogue scenario. If you
attack Sun Quan, you will have a longer path and a different ending. If
you choose to attack Liu Bei, proceed to chapter C of this section. If
you choose to attack Sun Quan, skip the next couple of chapters and go
directly to F.
--------------------
C. Assault on Xin Ye
--------------------
Objective: Occupy Xin Ye within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Bei Ping, Bo Hai, Jen Ding, Jiao, Jin Yang, Ping Yuan, Ru
Nan, Shou Chun, Wan, Xin Ye, Yan
Mystics: Ru Yin, Tong Guan
1. Cao Pi will enter your service as soon as the stage starts. There are a
lot of cities to capture, mainly Yuan Tan’s cities. Leave your primary
army at Bo Wang to prevent Liu Bei from advancing into your territory and
then create a secondary army to attack Yuan Tan’s forces. You will want
to create more armies to capture the vacant cities or those cities that
don’t have any enemies in them. Also, make sure you recruit Yuan Shu, as
recruiting him will allow you to recruit Ji Ling and then most of the
civilians on the map.
2. Once Yuan Tan is defeated and you have recruited all of his generals,
it’s time to focus on Liu Bei. First, fight Guan Ping at Wan to gain some
experience.
3. Now, it’s time to face off with Liu Bei at Xin Ye.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Bei’s Forces
Battlefield:
Xin Ye
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Complete a 5 Tactic Combo in 15 days
Enemy Commander:
Liu Bei
Enemy Strategists:
Jian Yong
Zhuge Liang
Other Officers:
Guan Yu
Zhang Fei
Zhao Yun
Other Notes: Zhuge Liang starts off the battle by confusing your entire
force. Fun. Luckily for you, the enemy will not reach you until the
confusion wears off, but by that time, they should have raised their
moral a little. After you gain control of your allies, you should focus
on defeating the strong generals that Liu Bei controls, namely, Guan Yu,
Zhang Fei, and Zhuge Liang. After that, the rest should be easy to
defeat. Don’t forget to perform your 5 Tactic Combo.
-----------------------------------------------------------------------------
4. Now, it’s time to move on to the next chapter.
-------------------
D. Battle for Jing
-------------------
Objective: Occupy Jiang Ling within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Chang Ban, Jiang Ling, Jiang Xia, Yi Cheng
Mystics: Chang Ban
1. Liu Zong surrenders as soon as the chapter starts. You get his officers.
Also, Cao Xiu and Cao Zhen join your army. Now, make your way south
towards Jiang Ling. Your first roadblock should be Guan Ping at Yi Cheng.
Defeat him and continue to make your way south.
2. Next, make your way to Chang Ban. It’s time to take on Zhao Yun next.
3. Now, leave your secondary army at Chang Ban and send your main army to
take out Zhuge Liang at Jiang Xia.
4. Get all the civilians you want and then face off with Liu Bei.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Bei’s Forces
Battlefield:
Jiang Ling
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat all enemy units in 10 days
Enemy Commander:
Liu Bei
Enemy Strategists:
Xu Shu
Other Officers:
Guan Yu
Liu Feng
Mi Zhu
Zhang Fei
Other Notes: This battle is all about killing your enemies off as quickly
as possible. You don’t have to worry about keeping Liu Bei alive on this
stage. Guan Yu and Zhang Fei are the two generals that you need to worry
about, but once they are defeated, the rest are easy.
-----------------------------------------------------------------------------
5. Liu Bei will run off to ally with Sun Quan. Cao Cao will engage Sun Quan
at Chi Bi, but his fleet will be burned and Cao Cao will lose.
------------------------
E. Redemption at He Fei
------------------------
Objective: Occupy Ru Xu Kou within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Ru Xu Kou
Mystics: Hai Ling, He Fei
1. Cao Zhang will join your army as soon as the stage starts. There is only
one city that you can capture and only one other battle, so this is a
short chapter. Quickly send your main force towards He Fei, as you are
unable to attack Sun Quan from any other point. The way units are
positioned at He Fei will cause your troops to be immediately thrown into
battle, so make sure you’re prepared for a fight from the get go. Also,
try to stay off of River and Shoal squares, as most of Sun Quan’s army has
Flood.
2. When He Fei is captured, it’s now time to take Ru Xu Kou.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Sun Quan’s Forces
Battlefield:
Ru Xu Kou
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
None
Enemy Commander:
Sun Quan
Enemy Strategists:
Lu Su
Zhou Yu
Other Officers:
Gan Ning
Taishi Ci
Zhou Tai
Other Notes: For the final battle of the scenario, it’s Cao Cao’s finest
versus Sun Quan’s finest. This is just a straight forward battle really.
Some of Sun Quan’s generals hit hard, but not too hard. Gan Ning will
always be a pain in the ass, as well as Zhou Yu. There are a lot of
forest squares, so traveling can be a pain.
-----------------------------------------------------------------------------
3. Now, the only thing that’s left is to watch the ending.
--------------------------
F. First East Wu Campaign
--------------------------
Objective: Occupy Jian Ye within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Bei Ping, Bo Hai, Jen Ding, Jiao, Jin Yang, Ping Yuan,
Run Nan, Shou Chun Yan
Mystics: Xiang Xian, Zhao
1. You start off on this chapter when you choose the second option,
attacking Sun Quan in the south, after you have executed Yuan Shao. When
the chapter starts, Jian Ye is really far away. Obviously, you won’t make
it to Jian Ye quite yet, but you can always try. If you want, make a
couple of secondary armies to head north towards Yuan Tan. It’s always
good to get as many cities as possible. Have your main army take one of
the vacant cities to the south. There are also a lot of civilians on the
map right now, so it’s best to try to get as many of them as possible.
2. Sun Quan should have taken Shou Chun, so take it away from him by sending
your main army to destroy whoever is there. Don’t forget to take away
some of Yuan Tan’s cities.
3. Attack Huang Gai at He Fei and take away a couple more of Yuan Tan’s
cities. A lot of officers in Sun Quan’s army uses the Flood tactic, so
make sure to avoid standing around on River or Shoal spaces when fighting
against Sun Quan’s forces.
4. When you take He Fei, Cao Cao and Guo Jia will have a conversation about
supplies. You can already tell this campaign is not going to end well.
5. By now, you should focus on getting rid of Yuan Tan and hiring his
officers. When Yuan Tan is defeated, you should be able to hire some of
his former officers, which will lead you to hire some more of his
officers, and so on and so on until there are none left to hire.
6. It’s time to attack Taishi Ci at Ru Xu Kou.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Sun Quan’s Forces
Battlefield:
Ru Xu Kou
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Taishi Ci
Enemy Strategists:
Cheng Pu
Lu Su
Other Officers:
Gan Ning
Ling Tong
Other Notes: You will want to do your best to not kill Taishi Ci until
everyone else is defeated. Other than that, there isn’t much to this
battle other than defeating everyone.
-----------------------------------------------------------------------------
7. Once you have taken Ru Xu Kou, a messenger will tell Cao Cao that Ma Teng
has been assassinated. Ma Chao is now one pissed off son.
-------------------------
G. Intercept at Chang An
-------------------------
Objective: Occupy Chang An within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Chang An, Hong Nong, Ping Yang
Mystics: He Fei, Tong Guan
1. When the stage starts, Cao Cao rips Sima Yi a new one. About time
someone digs into him. Cao Cao will have to refocus his attacks north and
ignore the south for a while, since Ma Chao has gotten out of pocket and
has taken Chang An, as well as Ping Yang and Hong Nong. Use your primary
army to take Hong Nong and a secondary army to take Ping Yang, although,
if you want to give your secondary army some experience and deeds, you can
use your secondary army to fight Pang De, since he isn’t that tough.
2. There really isn’t much else to do now except to retake Chang An from Ma
Chao.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Ma Chao’s Forces
Battlefield:
Chang An
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Complete a 5 Tactic Combo
Enemy Commander:
Ma Chao
Enemy Strategists:
Cheng Yin
Ma Dai
Other Officers:
Yang Qiu
Zhang Heng
Other Notes: I love that line, “You have no right to seek revenge.” I
would think that if my dad was murdered, no matter what, I would have
every right to seek revenge, but oh well. Ancient China was a different
time. As soon as the fight starts, Ma Chao will raise all of his
officer’s morale, but that shouldn’t matter much, considering the fact
that most of his generals aren’t that great. Just make sure you complete
a 5 Tactic Combo during the slaughter.
-----------------------------------------------------------------------------
3. With Ma Chao out of the way, it’s time to go home, right?
------------------------
H. Eastern Wu Revisited
------------------------
Objective: Occupy Jian Ye within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture: Dan Yang, Jian Ye, Kuai Ji, Lu Jiang, Lu Ling, Pan Yang,
Shi Xin, Wu, Wu Chang, Yu Jang
Mystics: Lin Hai, Shang Luo, Wu
1. When the stage starts, you get a nice video to show you just how
determined Cao Cao is (or how much of an ass he is, one of the two).
Either way, it’s time to march to Jian Ye again. Cao Pi will enter your
army. Make your way to He Fei. Odds are, you’re going to lose Ru Xu Kou,
so retake it.
2. Now, make your way to Dan Yang and defeat Huang Gai there (did I ever
mention how much Gan Ning, or anyone else with Awe II, pisses me off?)
3. It’s time to move on to Lu Jiang and Wu Chang next, making sure to cover
your rear with your secondary army.
4. Next, I personally attacked Sun Shao at Pan Yang and Pan Zhang at Yu
Jang.
5. Now, move on to Lu Ling, Jian An, and Zhang An.
6. Zhou Yu is hanging out at Shi Xin, so make sure to pay him back for Chi
Bi.
7. Take Kuai Ji and move on to Wu. In my game, Pan Zhang returned at Wu,
but it could be someone else in your game.
8. After you take Wu, you will receive word that Ma Chao has joined forces
with Liu Bei. Also, Liu Bei is trying to take Han Zhong. Since you’re
already too deep into Wu, you might as well just finish off Sun Quan right
now. Move on to Jian Ye for the final battle against the Sun family.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Sun Quan’s Forces
Battlefield:
Jian Ye
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Destroy all enemy Depots in 12 days
Enemy Commander:
Ma Chao
Enemy Strategists:
Lu Meng
Lu Xun
Other Officers:
Shang Xiang
Zhou Tai
Zhu Huan
Other Notes: Jian Ye’s battlefield is a sideways castle battlefield, which
makes it really annoying. As soon as the stage starts, Sun Quan will
raise the morale of his men. Make sure you get all the supply depots
before time runs out. Other than that, you will be fighting the stage to
try to gain position on the enemy more than you will be fighting Sun
Quan’s forces.
-----------------------------------------------------------------------------
9. After Wu is finally defeated, you have completed the very long chapter.
Cao Cao wants to keep pressing forward onto Shu. However, Xiahou Dun has
other plans.
-----------------------
I. Rebellion at He Bei
-----------------------
Objective: Occupy Yan within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Bo Hai, Cheng Yang, Chi, Dong Lai, Jen Ding, Jin Yang,
Ping Yuan, Yan, Ye
Mystics: Chen, Ji Nan, Wu
1. Well, you have lost Xiahou Dun, Xiahou Yuan, Cao Ren, Sima Yi, and a few
other officers. Also, you have lost the northern half of your lands.
That’s what you get for being an ass. Oh well. Time to make a few armies
and march north. Do not forget to recruit the remnants of Sun Quan’s
army. They will help replace your old soldiers quite nicely. You will
definitely want two armies for this stage, as Xiahou Dun’s territory is
pretty big. Send one to the eastern part of Xiahou Dun’s territory and
one to the western part. Odds are, you will lose quite a few cities while
heading north. Just retake your cities and destroy the armies that are
doing them. Any battles you run into should be really easy.
2. You should be able to start at Ye and Dong Lai and work your way towards
the middle with your two armies, while recruiting the former Wu soldiers
in the meantime.
3. When you take enough of Xiahou Dun’s cities, you will receive word that
Liu Bei has taken Han Zhong and is now moving to take Cheng Du. Still,
you need to finish off Xiahou Dun. Take the rest of his cities and then
prepare for the final fight at Yan.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Xiahou Dun’s Forces
Battlefield:
Yan
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 15 days elapse
Special Condition:
Defeat all enemy units in 12 days
Enemy Commander:
Xiahou Dun
Enemy Strategists:
Sima Yi
Hao Zhao
Other Officers:
Cao Zhen
Other Notes: It’s time to beat down Xiahou Dun and Sima Yi for treason. If
you had leveled up Xiahou Dun and Sima Yi, this fight may take longer
than normal. However, you should still be able to out number Xiahou Dun
and be able to take out all of his officers within 12 days.
-----------------------------------------------------------------------------
4. Afterwards, you see the fate of Xiahou Dun and Sima Yi.
------------------------
J. The Western Campaign
------------------------
Objective: Occupy Chang An and Xiang Yang within the time given
Conditions for Defeat: Xu Chang is occupied or the set time runs out
Cities to Capture:
Mystics:
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4d. Sun Ce’s Main
DT2WTSCM # #
-----------------------# #-------------------------------------------------
#########
In order to unlock Sun Ce’s Main scenario, you must first complete Liu Bei’s
Prologue. Once this is done, Sun Ce’s Main will be unlocked. This scenario
will take you through Sun Ce’s conquering of the south and the Sun family’s
rule over the kingdom of Wu.
------------------
A. Sun Ce’s Stand
------------------
Objective: Occupy Jian Ye, Wu, and Kuai Ji within the time given
Conditions for Defeat: Shi Xin is occupied or the set time runs out
Cities to Capture: Dan Yang, Huai Jin Jian An, Jian Ye, Kuai Ji, Pan Yang
Wu, Yu Jang, Zhang An
Mystics: Chai Sang
1. As soon as the scenario starts, you are tossed into a battle with Liu
Yong.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Yong’s Forces
Battlefield:
Jian Ye
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat Taishi Ci in 15 days
Enemy Commander:
Liu Yong
Enemy Strategists:
Taishi Ci
Zhang Ying
Other Officers:
None
Other Notes: This should be an easy battle. None of the generals are
terribly difficult to beat.
-----------------------------------------------------------------------------
2. When the battle is over, you’ve captured one of your target cities and
also get Cheng Pu and Han Dang. I find it funny that Taishi Ci is not a
civilian. Either way, get all the civilians you can and take over all the
vacant cities. You won’t be attacked by either of the other forces
because they are neutral. Once you have captured all the vacant cities,
make your way towards Wu and Yan Baihu.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Yan Baihu’s Forces
Battlefield:
Wu
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
None
Enemy Commander:
Yan Baihu
Enemy Strategists:
Yan Xing
Other Officers:
None
Other Notes: This is a basic battle against two easy opponents.
-----------------------------------------------------------------------------
3. You will be asked by Cao Cao to attack Yuan Shu. If you say no, there
should be nothing that happens storyline wise. However, if you say yes,
you will capture another city and fight two more battles for experience.
Also, the battle at Huai Jin has a special prize during the battle and you
get an item after the battle.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Yuan Shu’s Forces
Battlefield:
Huai Jin
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Complete a 3 Tactic Combo
Enemy Commander:
Yuan Shu
Enemy Strategists:
Ji Ling
Lu Fan
Other Officers:
Lei Bo
Other Notes: When the battle starts, Lu Bu is surrounded by Yuan Shu’s
troops. Well, surrounding Lu Bu is a bad idea from the get go. Lu Bu
lowers the morale of the enemy. However, Lu Bu leaves the field and lets
you do all the dirty work. Anyways, just make quick work of the enemy
and get your 3 Tactic Combo.
-----------------------------------------------------------------------------
4. Move on to Kuai Ji and Wang Lang.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Wang Lang’s Forces
Battlefield:
Kuai Ji
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
None
Enemy Commander:
Wang Lang
Enemy Strategists:
Yu Fan
Other Officers:
None
Other Notes: Another basic, easy battle.
-----------------------------------------------------------------------------
5. Sun Ce will announce his plans to go after Cao Cao. However, Zhou Yu
doesn’t think it’s such a good idea. I wonder what’s going on?
-------------------
B. Troubling Times
-------------------
Objective: Occupy Wu within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Wu
Mystics: Lin Hai
1. We quickly learn the reasoning of the fight between friends. Also, Xu
Gong has decided he wants to be his own country and defect. It’s time to
teach him a lesson. There are a few more civilians to pick up, such as
Zhou Tai, so get at them. Be sure to box in Xu Gong so he can’t take any
of your cities. Your secondary army may not be that strong, but it should
be stronger than anything Xu Gong can throw at it.
2. When you have gotten all the civilians you want, it’s time to attack Wu.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Xu Gong’s Forces
Battlefield:
Wu
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Win without losing any allied units
Enemy Commander:
Xu Gong
Enemy Strategists:
None
Other Officers:
None
Other Notes: If you manage to lose an allied unit in this battle, sell your
game. Unless you did it on purpose, in which case, still sell your game.
-----------------------------------------------------------------------------
3. Afterwards, you will have a choice to either go after Cao Cao or go after
Liu Biao. If you choose to attack Cao Cao, go to section C of the Sun Ce
Main walkthrough. If you choose to attack Liu Biao, go to section G of
this walkthrough.
--------------------
C. A Fallen Brother
--------------------
Objective: Occupy Dan Yang within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Dan Yang
Mystics: Pan Yang, Xin Du
1. Well, it looks like Sun Ce got jumped by Huang Zu. Notice that when you
save the game now, it’s a picture of Sun Quan and not a picture of Sun Ce.
Love the foreshadowing. Block of the way out of Dan Yang and then hire
the new civilians that have appeared.
2. The only city to take is Dan Yang, so take it when you are ready to go.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Xu Gong’s Forces
Battlefield:
Dan Yang
Objectives:
Defeat enemy commander
Conditions for Defeat:
Sun Ce defeated or allied commander is defeated or 20 days elapse
Special Condition:
Complete a 4 Tactic Combo
Enemy Commander:
Huang Zu
Enemy Strategists:
Su Fei
Other Officers:
Fei Zhan
Other Notes: The game says it’s Xu Gong’s forces, but we really know it’s
Liu Biao’s forces. Sun Ce starts off the battle confused. You cannot
let him be defeated, so try to lure out the enemies that are around him.
Don’t forget to complete your 4 Tactic Combo. It should not be hard to
perform, even with trying to baby-sit Sun Ce. Oh, and Sun Ce cannot be
Revived out of confusion, so he’s basically just stuck sitting there
doing nothing.
-----------------------------------------------------------------------------
3. Sun Ce has fallen. Hopefully, you didn’t invest too much time or effort
into him.
-------------
D. Vengeance
-------------
Objective: Occupy Lu Kou within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Lu Kou, Wu Chang
Mystics: Jian Ye, Shao Wu, Xin Du, Wu
1. Sun Quan has taken over the army. It’s now time to get revenge of Huang
Zu. You get Sun Shao and Lu Meng right away. There are more civilians on
the field, so it’s best to get them first. Blockade Huang Zu with a
secondary army so that he can’t get in and move Sun Quan to Wu. After one
turn, there will be a conversation between Sun Quan and Zhang Zhao,
telling Sun Quan to go to Wu. When you are able to visit the Mystic at
Wu, there will be a student of Hua Tuo’s telling you that Hua Tuo has been
kidnapped by bandits. Wonderful. Immediately head out and attack the
Bandit Chief.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Bandit’s Forces
Battlefield:
Lin Hai
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Complete a 5 Tactic Combo
Enemy Commander:
Bandit Chief
Enemy Strategists:
Bandit
Bandit
Other Officers:
Bandit
Other Notes: This should be an easy battle, as bandits normally are. Just
remember to complete your 5 Tactic Combo before finishing off the last
unit.
-----------------------------------------------------------------------------
2. When the bandits are defeated, you get Hua Tuo to help Sun Ce out.
Unfortunately, this means that Sun Ce can’t participate in battle. Either
way, time to get revenge on Huang Zu. Make your way towards Gan Ning at
Wu Chang.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Biao’s Forces
Battlefield:
Wu Chang
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Gan Ning
Enemy Strategists:
Kuai Yue
Xiang Lang
Other Officers:
Su Fei
Other Notes: Keep Gan Ning alive until the rest of the units are defeated.
Normally, I like to confuse him with a Fire Arrow or another weak
confusing tactic, as his Awe II can get annoying sometimes. Other than
Gan Ning, the rest of the officers should fall easily.
-----------------------------------------------------------------------------
3. After the battle, Gan Ning joins your army. The only place left to go is
Lu Kou to fight Huang Xu (as Sun Quan calls him time and time again).
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Biao’s Forces
Battlefield:
Lu Kou
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat all enemy Depots in 15 days
Enemy Commander:
Huang Zu
Enemy Strategists:
Cai Mao
Kuai Liang
Other Officers:
Wen Pin
Zhang Yun
Other Notes: Just go out there and beat the hell out of everyone. One last
thing: If you are going to put Gan Ning in your unit right away, keep
him away from battle, as he doesn’t have any troops currently (because
you beat them all out of him). Make sure you destroy all the supply
depots.
-----------------------------------------------------------------------------
4. After the battle, you get the Ancestral Sword, called the Sun Blade in
this game. Now, it’s time to move on to bigger fish, namely, Cao Cao.
--------------------------
E. Assault on Chang Jiang
--------------------------
Objective: Take Gong An, Wu Shou, and Yue Yang from Cao Cao within the time
given
Conditions for Defeat: Lu Kou is occupied or the set time runs out
Cities to Capture: Chang Sha, Chi Bi, Gui Yang, Jiao Zhi, Ling Ling, Lu
Jiang, Lu Ling, Nan Hai, Wu Ling
Mystics: Chai Sang, Luo Xian
1. You get a movie explaining what has been going on while you were fighting
Liu Biao. Afterwards, Zhou Yu and Zhuge Liang start discussing strategy.
Now, you need to get rid of Cao Cao’s army from three areas in order to
force Cao Cao to attack Chi Bi. Shang Xiang will ask to lead an army
towards the first target. Move your main army to Chi Bi to start off.
2. After Chi Bi, you will need to fight Xiahou Dun at Yue Yang.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Yue Ying
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Win without losing any allied units
Enemy Commander:
Xiahou Dun
Enemy Strategists:
Cao Pi
Jia Xu
Other Officers:
Cao Hong
Xiahou Yuan
Other Notes: If you have Shang Xiang in your army when the stage starts,
Xiahou Dun will start hurling some insults in the direction of Shang
Xiang. She promptly responds to them with some of her own, which raises
her morale. Now, just focus on defeating the enemy without losing any of
your own allied units. Xiahou Dun is tough, but beatable.
-----------------------------------------------------------------------------
3. Zhou Yu will advise attacking the Jing army at the next point, so you
might as well listen to your strategist.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Wu Shou
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 22 days elapse
Special Condition:
Defeat all enemy units in 16 days
Enemy Commander:
Cai Mao
Enemy Strategists:
Liu Ye
Zhang Yun
Other Officers:
Lu Qian
Mao Jie
Xu Zhu
Other Notes: Cai Mao is pointless. Zhou Yu at the start will hit some of
the enemies with a Flood tactic, confusing them. Zhou Yu’s morale will
also go up by 30. After that, your goal is to defeat all enemy officers
within 16 days, which shouldn’t be too hard, considering the fact that
most of them are confused from the start and lined up nicely too. Just
make sure to keep pointless Cai Mao alive until the end.
-----------------------------------------------------------------------------
4. Now, you should spend this time capturing the neutral territories, while
putting an army at Wu Shou to block Cao Cao’s path. None of the neutral
territories should put up much of a fight.
5. Once you have captured all of the neutral and vacant territories, it’s on
to Gong An to face off with Zhang Liao in the final battle of the
chapter.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Gong An
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Complete a 5 Tactic Combo in 10 days
Enemy Commander:
Zhang Liao
Enemy Strategists:
Li Dian
Xun You
Other Officers:
Han Hao
Yue Jin
Other Notes: There isn’t much special about this battle. It’s just a
basic, normal battle. Just complete your 5 Tactic Combo at some point of
the battle, which shouldn’t be too hard to get.
-----------------------------------------------------------------------------
6. Now it’s time for Zhuge Liang to call forth the winds.
-----------------------
F. The Winds of Chi Bi
-----------------------
Objective: Take Mt. Ju Tie from Cao Cao within the time given
Conditions for Defeat: Lu Kou is occupied or the set time runs out
Cities to Capture: None
Mystics: Chai Sang, Gong An, Jiang Xia, Lin Hai
1. There are a lot of sages teaching tactics on this chapter, so be sure to
take advantage of that. The only place you can really attack is Mt. Ju
Tie, so head up there and take that away from Cao Cao in the final battle
of the scenario.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Mt. Ju Tie
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
None
Enemy Commander:
Cao Ren
Enemy Strategists:
Sima Yi
Xiahou Dun
Other Officers:
Xiahou Yuan
Xu Zhu
Other Notes: Gan Ning will up his morale at the start of the stage. You’re
up against Cao Cao’s finest generals, so each general has something nasty
up their sleeves. Respond first with your best tactics and try to
confuse the enemy whenever possible. Don’t give them a chance to use
their tactics first.
-----------------------------------------------------------------------------
2. It’s time to watch Cao Cao’s ships go up in pretty flames.
-------------------------
G. First Battle for Jing
-------------------------
Objective: Occupy Xiang Yang within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Jiang Xia, Lu Jiang, Lu Ling, Wu Chang
Mystics: Shao Wu, Wu, Wu Chang
1. To get to this chapter, you must choose to attack Liu Biao when given the
choice during the second chapter. Liu Biao starts off with a big piece of
real estate, but you will only be able to take some of it. First, attack
Huang Zu at Wu Chang while taking your secondary armies and moving them
towards the vacant cities.
2. The next battle should be Gan Ning at Jiang Xia.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Biao’s Forces
Battlefield:
Jiang Xia
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Destroy all enemy Depots and Towers in 15 days
Enemy Commander:
Gan Ning
Enemy Strategists:
Kuai Liang
Kuai Yue
Other Officers:
Su Fei
Yi Ji
Other Notes: Gan Ning will talk trash at the start of battle raising his
morale. Destroying towers can be annoying, but is required for this
special prize. Gan Ning should be the only bothersome general, so
confuse him to keep him out of the action.
-----------------------------------------------------------------------------
3. After the battle, Gan Ning enters your service and informs you that Cao
Cao has intentions to attack you from behind. Time to strike Cao Cao.
------------------------
H. Surrounded at He Fei
------------------------
Objective: Take He Fei from Cao Cao within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Ru Xu Kou
Mystics: Dan Yang, Jiang Xia, Xin Du
1. It’s time to face off with Cao Cao. Sun Shao and Lu Meng will join your
army at the start of the chapter. Also, there are many civilians to pick
up, including Taishi Ci, so be sure to get them. You can only get Taishi
Ci with Sun Ce, so be sure to have your secondary army protecting Dan
Yang.
2. Make your way to Ru Xu Kou, where Xiahou Dun is waiting for you.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Ru Xu Kou
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 22 days elapse
Special Condition:
Defeat enemy commander in 12 days
Enemy Commander:
Xiahou Dun
Enemy Strategists:
Jia Xu
Mao Jie
Other Officers:
Dian Wei
Xu Huang
Other Notes: Cao Cao’s officers are a pain because he has a lot of good
officers in his ranks (which is mainly why Wei/Jin eventually won). Cao
Cao’s officers normally have a devastating array of tactics that can
confuse you and damage you pretty good. Watch out for that. Try to
defeat as many officers as you can while keeping time left to destroy
Xiahou Dun within the 12 day time limit.
-----------------------------------------------------------------------------
3. Xiahou Dun will retreat and Zhou Yu cautions that it may be a trap.
However, is it really falling into a trap if you know it’s a trap? It’s
time to move on to He Fei, once you have gotten all the civilians you can.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
He Fei
Objectives:
Defeat enemy commander
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat 3 enemy units in 12 days
Enemy Commander:
Cao Cao
Enemy Strategists:
Guo Jia
Sima Yi
Other Officers:
Cao Hong
Cao Ren
Xiahou Yuan
Xu Zhu
Other Notes: Cao Cao springs a trap at He Fei. Your allied commander will
be in the middle of nowhere surrounded by some of Cao Cao’s best units.
No worries though. You should be more than prepared for this. It’s time
to show Cao Cao that no matter what traps you may spring, you can’t mess
with the Sun family. The special prize is killing 3 enemy units within
12 days. However, you should be able to get most, if not all, within
that time limit. Try to get rid of the two strategists first, as you
don’t want Cao Cao’s forces using chain tactics with the stuff they have.
-----------------------------------------------------------------------------
4. Well, you find out that all you were was a diversion to get Liu Bei to
attack Cao Cao. Time to find a new strategy.
--------------------------
I. Second Battle for Jing
--------------------------
Objective: Occupy Jiang Ling within the time given
Conditions for Defeat: Jian Ye is occupied or the set time runs out
Cities to Capture: Chang Sha, Chi Bi, Gui Yang, Jiao Zhi, Ling Ling, Lu Kou,
Nan Hai, Wu Ling
Mystics: Jiang Xia, Pan Yang, Wu Shou
1. You will get a cut scene of Zhou Yu giving a lesson in strategy. Zhou Yu
discusses his divided kingdom strategy, which in history, was thwarted by
Zhuge Liang. The first step for Sun Ce is to take the Jing province.
When you are able to move your forces, send your main unit to Lu Kou and
your secondary unit to Yu Jing. You will probably want a third unit also
heading out close to Lu Kou.
2. Head to Chi Bi with your primary army while using your secondary army to
take out the neutral territories. Leave your third unit at Lu Kou to
prevent anyone from getting into your territory.
3. Now that you have Chi Bi, you will want to have someone at either Wu Shou
or Yue Yang on one side and someone at Hu Lu Yu or Wu Lin on the other
side while you are taking over the neutral cities.
4. When all the cities you can capture are yours, attack Jiang Ling.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Biao’s Forces
Battlefield:
Jiang Ling
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 25 days elapse
Special Condition:
Defeat all enemy units in 15 days
Enemy Commander:
Liu Biao
Enemy Strategists:
Kuai Yue
Other Officers:
Huang Zu
Zhang Yun
Other Notes: Sun Ce has some strong words for Liu Biao before the battle
starts. This should be an easy battle, as the special prize condition
fits well with the objective.
-----------------------------------------------------------------------------
5. After the battle, Liu Biao talks some smack and Sun Ce and Zhou Yu
discuss strategy.
-----------------
J. Assault on Di
-----------------
Objective: Occupy Mt. Xing within the time given
Conditions for Defeat: Jiang Ling is occupied or the set time runs out
Cities to Capture: Chang Ban, Mt. Xing, Yi Cheng
Mystics: Kuai Ji, Lu Jiang, Mt. Ju Tie
1. Looks like Liu Biao is trying a flood attack from Mt. Xing. However, Sun
Ce wants to use their own strategy against them. Apparently, Liu Bei is
on Mt. Xing. When the chapter starts, Lu Xun joins, which will make a
nice addition to one of your armies. Use your primary army to defend Yi
Dao while using your secondary army to capture Chang Ban and Yi Cheng.
2. Once you have taken both cities, move on to Mt. Xing and go head to head
with Liu Bei.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Liu Biao’s Forces
Battlefield:
Mt. Xing
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 20 days elapse
Special Condition:
Complete a 6 Tactic Combo
Enemy Commander:
Liu Bei
Enemy Strategists:
Guan Yu
Zhuge Liang
Other Officers:
Guan Xing
Zhang Bao
Zhang Fei
Zhao Yun
Other Notes: You’re up against Liu Bei’s strongest generals, so don’t take
anyone lightly. Avoid getting hit with combos, as they will hurt. Try
to get rid of the more powerful enemies and then focus on the rest.
Since you already need to get a 6 Tactic Combo, make sure to unleash it
on the likes of Guan Yu or Zhuge Liang.
-----------------------------------------------------------------------------
3. And Xiang Yang goes underwater.
--------------------
K. The Night Before
--------------------
Objective: Occupy Cheng Du within the time given
Conditions for Defeat: Xiang Yang is occupied or the set time runs out
Cities to Capture: Chang Ban, Mt. Xing, Yi Cheng
Mystics: Kuai Ji, Lu Jiang, Mt. Ju Tie
1. There are four roads leading out of Cheng Du. However, to contain Liu
Bei to the west, you only need to take two points, which are Jiang Zhou
and Yong An. When you start fighting Ma Teng, you will want try to
surround Cheng Du even more, but for starters, just focus on getting these
two cities. There are also a lot of civilians out there, since you
defeated Liu Biao. The key is Gan Ning. He will be able to recruit some
of Liu Biao’s officers, which will cause the dominos to start falling.
This will replenish your army and help you fill out the five armies you
will probably need to completely contain Cheng Du.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 4e. Lu Bu’s Main
DT2WTLUM # #
-----------------------# #-------------------------------------------------
#########
To unlock Lu Bu’s main, you must first go through Liu Bei’s prologue.
Afterwards, you can then access Lu Bu’s Main scenario. This will tell the
story of the greatest warrior of the Three Kingdoms Era.
---------------------
A. Lu Bu, God of War
---------------------
Objective: To not lose
Conditions for Defeat: Losing, obviously
Cities to Capture: Pu Yang
Mystics: If you manage to find one in this chapter, you either lie or cheat
1. When the scenario starts, you will get tossed into a battle.
-----------------------------------------------------------------------------
Battle
Opposing Force:
Cao Cao’s Forces
Battlefield:
Pu Yang
Objectives:
Defeat all enemy units
Conditions for Defeat:
Allied commander is defeated or 30 days elapse
Special Condition:
Win without losing any allied units
Enemy Commander:
Xun Yu
Enemy Strategists:
Li Dian
Yu Jin
Other Officers:
Yue Jin
Other Notes: Lu Bu schooling Xun Yu on strategy? There’s a first. Don’t
let any of your troops die, which should not be too hard, since this is
the first battle.
-----------------------------------------------------------------------------
2. Lu Bu has taken over Pu Yang castle while Cao Cao was away. Cao Cao
negotiates a truce with Liu Bei
-------------------
B. Skirmish at Yan
-------------------
Objective: Break through Cao Cao at Ding Tao within the time given
Conditions for Defeat: The set time runs out
Cities to Capture: Pu Yang
Mystics: If you manage to find one in this chapter, you cheat
1. Lu Bu and Chen Gong get into it (I love Chen Gong’s retort to Lu Bu).
Either way, it’s time to abandon Pu Yang and seek refuge with Liu Bei.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 5. Skills
DT2SKILL # #
-----------------------# #-------------------------------------------------
#########
In Dynasty Tactics 2, each officer has a special skill that is activated
through some method. These skills provide additional depth to the game, as
sometimes, these skills can change the tide of battle. Each officer has one
skill and can be changed if you equip them with an item that changes their
skills. The skills are listed here in alphabetical order. The condition
part of the skill is what is required in order to activate the skill. The
effect is what happens when the skill is activated.
-------
Archery
-------
Conditions:
* Morale 80 or above
Effect:
* Bow Attack / Archer Tactic Damage 150%
------
Avatar
------
Conditions:
* Morale 80 or above
Effect:
* War Tactics never fail & Attack 150% / Defense 80%
-------
Bravery
-------
Conditions:
* War Tactic used
Effect:
* Tactic Damage 150%
-----
Brute
-----
Conditions:
* Enemy unit’s troops below half
Effect:
* Attack 120%
----
Calm
----
Conditions:
* Morale 80 or above
Effect:
* Will not become confused
* Not affected by Taunt
-------
Capture
-------
Conditions:
* Enemy is a Friend
Effect:
* Easy to capture enemy officer
---------
Conqueror
---------
Conditions:
* Morale 80 or above
Effect:
* Tactic Success Rate +30%
* Attack / Defense 120%
-------
Counter
-------
Conditions:
* Directly attacked
Effect:
* Counterstrike damage doubles
---------
Diplomacy
---------
Conditions:
* Appoint as Spy on Map Screen
Effect:
* Pass safely through enemy bases
-------
Example
-------
Conditions:
* Morale 80 or above
Effect:
* Adjacent ally’s morale rises
----
Fame
----
Conditions:
* Leader Tactic used
Effect:
* Tactic Damage 150%
---------
Foresight
---------
Conditions:
* Morale 80 or above
Effect:
* First Tactic is always successful
---------
Fortitude
---------
Conditions:
* Own unit’s troops below half
Effect:
* Attack 120% / Defense 120%
------
Genius
------
Conditions:
* Morale 80 or above
Effect:
* Defense 120%
-----
Guard
-----
Conditions:
* Morale 80 or above
Effect:
* Adjacent ally’s morale rises
----
Hero
----
Conditions:
* Morale 80 or above
Effect:
* Leader Tactics always successful
-------
Loyalty
-------
Conditions:
* Allied commander attacked
Effect:
* Attack 120%
------
Master
------
Conditions:
* Morale 80 or above
Effect:
* Tactic Success Rate + 30%
------
Menace
------
Conditions:
* Morale 80 or above
Effect:
* War Tactics always successful
-----
Might
-----
Conditions:
* Morale 80 or above
Effect:
* Attack 120%
--------
Overlord
--------
Conditions:
* Morale 80 or above
Effect:
* Intelligence and Leader Tactics always successful
----
Rage
----
Conditions:
* Ally destroyed
Effect:
* Morale +20
* Attack 120%
-----
Scare
-----
Conditions:
* Morale 80 or above
Effect:
* Adjacent enemy’s morale lowers
-----
Speed
-----
Conditions:
* Morale 80 or above
Effect:
* Movement unaffected by terrain
---
Spy
---
Conditions:
* Appoint as Spy on Map Screen
Effect:
* Effect of Rumor, Falsehood, Assassin 150%
--------
Strategy
--------
Conditions:
* Morale 80 or above
Effect:
* Intelligence Tactics always successful
-------
Support
-------
Conditions:
* Morale 80 or above
Effect:
* Adjacent ally’s Attack / Tactic Damage 150%
------
Tongue
------
Conditions:
* Morale 80 or above
Effect:
* Change in morale doubles after a direct attack
----
Wile
----
Conditions:
* Intelligence Tactic used
Effect:
* Tactic Damage 150%
----
Zeal
----
Conditions:
* Gain deeds
Effect:
* Deeds gained are doubled
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 6. Items
DT2ITEMS # #
-----------------------# #-------------------------------------------------
#########
Items can be extremely helpful. They provide you with a way to raise stats
or change the skills of your officers. Some items also give officers special
abilities. Here is a list of the items and how they are usually obtained.
--------
16 Ploys
--------
Effect:
* Change officer skill to Calm
Obtained:
* Get Zhuge Liang ranking at the end of a scenario by performing a 16 hit
tactical combo
------------
3 Strategies
------------
Effect:
* Change officer skill to Wile
Obtained:
* Get Zhou Yu ranking at the end of a scenario by having a high WAR and INT
stat (not sure about requirements)
---------
Avian Urn
---------
Effect:
* Officer Growth INT +2
Obtained:
* Special prize in battle
----------
Blue Blade
----------
Effect:
* WAR +10
Obtained:
* Special prize in battle
-----------
Blue Dragon
-----------
Effect:
* Change officer skill to Might
Obtained:
* Special prize in battle
-----------
Bonding Urn
-----------
Effect:
* Change officer skill to Capture
Obtained:
* From mystics
------------
Book of Jing
------------
Effect:
* Able to use special command Melee
Obtained:
* Special prize in battle
--------
Crescent
--------
Effect:
* Change officer skill to Menace
Obtained:
* Get Lu Bu ranking at the end of a scenario by having a high WAR and low
LEA
----------
Dragon Orb
----------
Effect:
* Officer Growth WAR +1
Obtained:
* Obtained in the first chapter of Sun Ce’s Main scenario after defeating
Yuan Shu (must choose first option when asked to fight Yuan Shu)
-----------
Dragon Vase
-----------
Effect:
* Officer Growth LEA +2
Obtained:
* Special prize in battle
-----------
Feather Fan
-----------
Effect:
* Officer Growth INT +3
Obtained:
* Get Chen Gong ranking at the end of a scenario (by obtaining better than
average stats, but not high stats)
---------
Great Axe
---------
Effect:
* Change officer skill to Brute
Obtained:
* Special prize in battle
----------
Gods & Men
----------
Effect:
* INT +20
Obtained:
* From mystics
---------
Gold Vase
---------
Effect:
* Officer Growth LEA +1
Obtained:
* Special prize in battle
---------
Histories
---------
Effect:
* LEA +20
Obtained:
* From mystics
------------
History Tome
------------
Effect:
* Able to use special command Press
Obtained:
* Special prize in battle
-------
Hua Tuo
-------
Effect:
* Able to use special command Heal
Obtained:
* From mystics or special prize in battle
--------
Inkstone
--------
Effect:
* Officer Growth WAR +2
Obtained:
* Special prize in battle
-------
Lao Tzu
-------
Effect:
* Change officer skill to Hero
Obtained:
* Get Sun Quan ranking at end of a scenario by having a high LEA stat and a
low WAR stat.
-------
Legends
-------
Effect:
* Change officer skill to Fortitude
Obtained:
* Special prize in battle
------
Mo Tzu
------
Effect:
* Change officer skill to Guard
Obtained:
* Special prize in battle
----------
On Archery
----------
Effect:
* Change officer skill to Archery
Obtained:
* From mystics
-----------
On Elements
-----------
Effect:
* INT +5
Obtained:
* Special prize in battle
----------
On Healing
----------
Effect:
* LEA +5
Obtained:
* Special prize in battle
---------
On Policy
---------
Effect:
* Change officer skill to Diplomacy
Obtained:
* Special prize in battle
--------
On Valor
--------
Effect:
* Change officer skill to Zeal
Obtained:
* From mystics
-----------
Poetry Book
-----------
Effect:
* Able to use special command Lure
Obtained:
* Special prize in battle
----------
River Book
----------
Effect:
* Multiple movement in Rivers and Shoals
Obtained:
* Complete a scenario and receivea ranking of any officer that does not have
a special item attached to that ranking
----
Seal
----
Effect:
* Change officer skill to Example
Obtained:
* Get Liu Bei ranking at the end of a scenario by having a high LEA stat
(not really sure about the ranking or the requirement for the ranking)
---------
Seer Tome
---------
Effect:
* Change officer skill to Foresight
Obtained:
* Special prize in battle
----------
Seven Star
----------
Effect:
* WAR +20
Obtained:
* From mystics
----------
Spell Book
----------
Effect:
* INT +10
Obtained:
* Special prize in battle
---------
Sun Blade
---------
Effect:
* WAR +5
Obtained:
* Obtained in the fourth chapter of Sun Ce’s Main scenario after defeating
Huang Zu (must choose the first option at the end of the second chapter)
-------
Sun Tzu
-------
Effect:
* Change officer skill to Genius
Obtained:
* Special prize in battle
------------
Terrain Book
------------
Effect:
* Multiple movement on Hills and Mountains
Obtained:
* Complete a scenario and receive a ranking of any officer that does not
have a special item attached to that ranking
--------
Treatise
--------
Effect:
* LEA +10
Obtained:
* Special prize in battle
----------
War Manual
----------
Effect:
* Change officer skill to Spy
Obtained:
* Special prize in battle
-----------
War Trident
-----------
Effect:
* Change officer skill to Scare
Obtained:
* Special prize in battle
--------
Wu Zi Xu
--------
Effect:
* Change officer skill to Rage.
Obtained:
* Special Prize in battle
-------
Xun Tzu
-------
Effect:
* Change officer skill to Loyalty.
Obtained:
* Special Prize in battle
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 7. Ending Officer Ranks
DT2RANKS # #
-----------------------# #-------------------------------------------------
#########
When you complete a scenario, at the end, Xu Shao rates your performance. He
then compares you to an officer, using these ratings. Here are the
statistics he looks at:
Avg. WAR, INT, and LEA: These are the average stats of your officers.
Enemies Defeated: This is the amount of troops you have defeated in battle.
Top Combo: This is the highest combo you performed during the scenario.
Officers: This is the amount of officers you have obtained during the
scenario.
Special: This is the percentage of special conditions you fulfilled.
Your WAR: This is the rating that Xu Shao gives you based on how well you
performed in battle and how many officers you defeated.
Your INT: This is based on the top combo you performed (I believe this is
what this is based off of, it could also be based off of how many troops
you defeated using combos).
Your LEA: No clue what this is based off of.
Once this is all calculated, Xu Shao will compare you to an officer. These
are the rankings I got and how I got them. This is not the full list that I
have obtained, as I obtained some before I started working on this guide,
like Zhuge Liang and Zhou Yu.
---------
Chen Gong
---------
Prize: Feather Fan
Your WAR: 45
Your INT: 62
Your LEA: 43
-----
Lu Bu
-----
Prize: Crescent
Your WAR: 76
Your INT: 68
Your LEA: 22
--------
Sun Quan
--------
Prize: Lao Tzu
Your WAR: 33
Your INT: 56
Your LEA: 100
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 8. FAQs
DT2FREQU # #
-----------------------# #-------------------------------------------------
#########
Q. I own a cheat website named www.randomcheatsiteonlyvisitedbytwopeople.com
and I was wondering can I put your guide on my site?
A. Okay, this FAQ is going up right now. The answer will be no 99 times out
of 100. GameFAQs right now is the only place that this guide will be
allowed. No, I don’t care how many visitors your site gets. No, I don’t
want your super duper ultra mega membership package. I only have the time
to keep up with one website, not 200. While I do want to help as many
people as possible, I’ve been to other FAQ websites. None of them can
come even close to the presentation and the professionalism that GameFAQs
has. None. And no, I don’t care to visit your website either. If you
send me an e-mail asking if I would like to put my guide on your website,
I will most likely respond with 3 characters: No.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 9. Special Thanks
DT2THANK # #
-----------------------# #-------------------------------------------------
#########
A special thanks goes out to all these people:
KOEI: For creating a fun, innovative, and enjoyable game.
Finally, I would like to say a special thank you to all the readers of this
guide out there. I hope this guide provided you with much help in this game.
#########
-----------------------# #-------------------------------------------------
Dynasty Tactics 2 # #
FAQ/Walkthrough # # 10. Contact Information and Legal Stuffies
DT2LEGAL # #
-----------------------# #-------------------------------------------------
#########
If you find any mistakes or see any information that may be wrong or missing
or have any good information, contact me at
[email protected]. I retain
all rights to post anything in your e-mail on my FAQ and will give you credit
if I do. I will only give credit to the first person who sends me something.
Hate mail will not be responded to (unless I want to make fun of you) and if
you hate my FAQ, don’t read it. There are plenty of other FAQs to use and
plenty of better ways to use up your time and mine. I will try to respond to
all e-mails I get, but if I don’t, don’t think I’m ignoring you. My job
keeps my free time to a bare minimum and that time is used on making FAQs or
my side project that is about to come to fruition.
This FAQ may only be used on GameFAQs (www.gamefaqs.com). If you see any
other site using my FAQ, please let me know so I can power trip on them.
Copyright 2006 by Robert Dohner. This document may not be redistributed in
any form unless you have obtained permission from the creator (namely, me).