-=Dual Hearts FAQ/Walkthrough Version 0.1=-

General Info:

Author: Adam "Trunkz0r" Seif
Date: 10/15/02
Version: 0.1
Size: 4.01k

Table of Contents:

Chapter I....................Intro/History       dh-1
Chapter II...................Characters          dh-2
Chapter III..................Controls            dh-3
Chapter IV...................Abilities           dh-4
Chapter V....................Walkthrough         dh-5
Chapter VI...................Items               dh-6
Chapter VII..................Secrets/Side Quests dh-7
Chapter VIII.................Credits             dh-8

Legal Info:

This FAQ/Walkthrough is © 2002, Adam Seif.  This document is only to be shown at gamefaqs.com. If
you would like to host this document on your web site, email me at [email protected] with a link to
your website and ill well let you know if I deem it ok for you to use.


Chapter I -- Introduction -- dh-1

       Another great game at the wonders of Atlus.  Unfortunately, it was released to the US at
the same Kingdom Hearts happened to be released.  Probably not coincedently both are released at
the same time, but I think Atlus thought Dual Hearts might have brought in more sales regarding
Kingdom Hearts as a "Disney" game.

Version History

Version 0.1 -- 10/15/02

*First Started FAQ/Walkthrough

Chapter II -- Characters -- dh-2

Rumble -- The main character in the game.  He is a Ruinseeker, which is the top treasure hunter
rank there is.  He is seeking the dream stone in order to make him more powerful.  He runs into
Tumble when sees he has the keys to open the doors of the dream ruins.

Tumble -- Also could be considered the main character.  He (or she, im not really sure), is sent
to the real world from the dream world to gather the holy instruments.  He/She is the decendant
of a great warrior who sealed the darkness before.

Val -- Rumble's rival in the game.  She is treasure hunter like Rumble and is also very
competitive.

Florence -- A painter who is depressed about her paints and needs rumble and tumble to cure her
of her painting woes.

Santa Claus -- Thinking about retiring for being santa since he doesn't have a hat to along with
his suit.  Rumble and Tumble help get his hat back.

Dream Mentor -- A Sheep who teaches you about things in the game including when you get a new
item.

Gregor -- Guy who was found floating along the shore.

Parfait -- Pet dog of Hannah.  Likes to sleep a lot.

Hannah -- Has a pet dog named Parfait.

Yars -- One of the dream researchers.

Yuri -- Female researcher; you also enter her dream.

Toma -- Male researcher; You receive the sword after beating his dream.

Queen -- Queen of Dreamland; Becomes swept away by the mist of evil.



Chapter III -- Controls -- dh-3

Rumble Controls

X Button -- Action button;  Can be used to jump, talk, look, etc.

[] Button -- Assign button; Assign an orb to the button.  Used as spin in the real world.

O Button -- Same as []

/_\ Button -- Used to talk to Tumble

L1 -- Press soft to target item; press hard to lock-on to target.  Also used to center your
view.

L2 -- Nothing

R1 -- Nothing

R2 -- Ride Tumble with Rumble

Directional Pad -- Moves Rumble

L3 -- Nothing

R3 -- Adjust Camera

-=Tumble Controls=-

[] -- Dash

X -- Same as Rumble

O -- Breath Attack

R1 -- Nothing

L1 -- Same as Rumble

R2 -- Have Rumble get off Tumble

L2 -- Nothing

Directional Pad -- Same as Rumble

L3 -- Nothing

R3 -- Adjust Camera

Chapter IV -- Abilities -- dh-4

Rumble

Jump+Attack -- Do a spinning attack towards the enemy usually only resulting in hiting the enemy
once.

Jump+Attack+Card Element -- Do a spinning attack towards enemy in form of element of the card
equiped.

/_\ -- Talk to Tumble.  Most of the time will tell you what you are looking for or where you
should go.

Tumble

NOTE: You must first get the coin for the ability before you can use it.

Jump+O Button -- Does a ground pound type move.  Needed to activity many switches and other
various occasions.  Uses up one esamon.

Jump+Jump Again -- Does a ear flap and allows him to flutter a great distance.

O Button -- Does a breath attack and uses up one esamon.

[] Button -- Uses the dash ability which can be used to knock some things out of the way and can
be used over and over by use of the joystick.  Uses up one esamon for each dash.

Jump while standing on Fly pad -- I'm gonna take a shot in the dark here...I'd have to say you'll
fly.

Chapter V -- Walkthrough -- dh-5

You start the game by seeing a bunch of movies.  Skip them if you want don't want to know whats
going on in the story or you already know what's going on.

Here you will encounter your first puzzle.  An extremely simple puzzle, but still a puzzle.  Head
back and take the left path.  Then push the block against the wall and jump onto the top of it.
Jump and grab the edge on top of it and jump on the switch.  Then goto the other side and jump
onto the log and then onto the ladder.  Jump onto that switch and then a door will open.  Next
a scene with your rival, Val and then a scene with Tumble will occur.  Skip them if you want.

Then onto the very first dream you enter.

-=|A Strange Place (Val's Dream)|=-

Dream Energy: 0/1
Gold Esamons: 0/8
Dream Coins: 0/100
Dream Keys: 0/1
Other Items: 0/7

First climb the ladder and hit the switch.  Jump down and carry the crate over to the other side
and throw it.  Jump on top of the crate and then jump and grab onto the ledge and pull yourself
up.  Then throw the red spiral onto the red spiral pad.  Jump across the newly appeared platforms
and then climb across the fence thing on the side.  Brings back memories of the Super Mario World
age, *sniff*.  Then pull the block onto the switch and proceed.  Now, go through the maze like
path, while avoiding the spike balls at the same time and then pick up the crate.  Be careful to
time it right so you don't get hit by the spike balls carrying the crate back to throw it at the
wall to climb up to the portal.  You'll see a lot of dream boxes that contain HP Restore S items.
You can save them if you want for the boss ahead but you shouldn't really need them.  You'll
come up to a scene with a giant money bag blocking the path.  Tumble will then give you your
first holy instruments to beat up the money bag.  Just hit him a few times and he will then run
away.  Tumble will then join you and teach you some abilities as well.  Gather the coins around
the edge of the level and gather the four in the center.  Then go talk to the sheep.  The sheep
will teach you some more abilities for you to learn.  When you're ready, go through the back door
to fight the boss.

BOSS: Moneybag

Strategy: Easy boss, probably the easiest in the game.  Just keep hitting him with your spear or
sword and he will go down quickly.  Some times he might chase you or other times he might shoot
dollar bills at you from his behind.

Difficulty: Very Easy (1)

You'll then be teleported outta the dream with the sheep along for the ride.

Dream Completed: 23%
Dream Energy: 1/1
Gold Esamons: 1/8
Dream Coins: 23/100
Dream Keys: 1/1
Other Items: 0/7

After returning to the real world, you can now enter one of the doors using the dream key you
just got.  You will then have to take the Hall of Treasure - Yellow trial.  Easy trial, the only
one that is somewhat difficult is the second puzzle.  First take the far block and drag it under
so it is parallel with the top block.  Then jump up and drag the top block out.  Then take the
bottom block so it's parallel with the top block.  Then take the top block and push it across the
bottom block and then put both of them on the two switches.

Chapter VI -- Items -- dh-6

Ragna Sword -- One of the two first weapons you acquire in the game.  Can be charged to do a hit
attack which is a wide, long slash.  Can also be teamed up with card elemental to create an
elemental sword.

Friendship Sword -- A sword that has more range than the ragna sword.  You get it from completing
Toma's Dream.  There's one disadvantage seeing as it isn't quite as strong as the Ragna Sword.

Spear -- Another one of the first weapons.  can be charged to do a spinning strike.  Can be used
to fling things into the air and works rather well at killing enemies.

Defender -- A shield you acquire after hunting after your first orb.  Very useful seeing as it
can't be used to block almost any attack.

Card -- Can absorb different esamons which give different elemental properties.  It can also be
used like a boomerang.

Here's a list of the elemental properties:

Red Esamon = Fire
Blue Esamon = Ice
Yellow Esamon = Electric
White Esamon = Normal
Black Esamon = Normal

Remote Bomb -- Press button to lay the bomb.  Then go from any distance and detonate.  The bomb
does not hurt you which is probably a good thing.  Can be used to blow up things and hurt things.

Arbalest -- One handed Crossbow.  Can be paired with Card to use elemental arrows.  Can also be
charged to perform a piercing attack.

Snake Fangs -- Snake Fangs are similar to the hookshot from Zelda.

Chapter VII -- Secrets/Side Quests -- dh-7

*None at the moment*

Chapter VIII -- Credits -- dh-8

This walkthrough at this moment solefully written by me and only me.  If you'd like to help out
e-mail me at [email protected] or AIM me at XTrunksZetSwordX or even icq at 68576050.