Dragon Quest 8 Spells and Skills FAQ
Legal/Contact info
This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or other wise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright. All trademarks and copyrights contained in this document are
owned by their respective trademark and copyright holders. For now gamefaqs.com
is the only webpage that I allow to host any of my FAQs. If you see this FAQ or
any of my other FAQs on another web page please notify me. Feel free to e-mail
me with questions, hints, etc at
[email protected]. Please include the name
of the game in the subject line of the e-mail.
-------------------------------------------------------------------------------
Table of Contents
-------------------------------------------------------------------------------
Version History
Special Thanks
Spells
Spells (detailed)
Skills
Skills (detailed)
Skill Point Chart
Tips for finding Seeds of Skill
-------------------------------------------------------------------------------
Version History
-------------------------------------------------------------------------------
1-26-2006 (1.02) Corrected error describing Angelo's Attack +25 Bow trait
1-16-2006 (1.01) Corrected the amount of points Yangus needs to learn Nose for
Treasure. Was 20, it is now 16
12-9-2005 (1.00) Added a skill point chart, tips section for finding Seeds of
Skill and a table of contents
12-8-2005 (.96) I left out all the spells that Angelo learns from gaining
levels in my quick reference guide. That has now been updated. I also changed
the spell Accelerate to Acceleratle because that is what it is called in the
game. Added a thank you section for the people who have pointed out my errors
12-7-2005 (.95) Faq nearly complete, may update a few things
-------------------------------------------------------------------------------
Special Thanks
-------------------------------------------------------------------------------
Felipe Manrique: First person to point out Angelo's missing spells
Itsa Me Colby: Informed me of Accelerate being called Acceleratle
Jared DiCioccio: Pointed out the error in the amount of points needed to gain
Nose for Treasure skill.
Jeremy Ludwig: Pointed out Angelo's Bow trait error
-------------------------------------------------------------------------------
Spells
-------------------------------------------------------------------------------
Quick Reference Guide: This is a list of all spells, which characters acquire
them and what items can cast them as well. Below this chart is more detailed
information on each spell. Note: certain spells are learned by putting enough
points into a specific skill. For example Yangus learns Heal when you put 22
points into the skill Humanity. These are noted as follows: Humanity 22.
Spell Cost Hero Yangus Jessica Angelo
Acceleratle 3 N/A N/A Staff 3 N/A
Ban Dance 4 N/A N/A N/A Charisma 39
Bang 5 N/A N/A 14 N/A
Boom 8 N/A N/A 23 N/A
Bounce 4 N/A N/A Staff 21 Staff 9
Buff 2 N/A N/A N/A Start
Crack 3 N/A N/A 10 N/A
Crackle 5 N/A N/A 16 N/A
Dazzle 5 N/A N/A N/A Staff 3
Divine Intervention 4 N/A N/A N/A Charisma 27
Drain Magic 0 N/A N/A N/A Staff 12
Evac 2 6 N/A 11 N/A
Fizzle 3 Courage 40 N/A N/A Staff 6
Frizz 2 N/A N/A Start N/A
Frizzle 4 N/A N/A 21 N/A
Fuddle 5 N/A N/A Sex 26 Charisma 7
Fullheal 6 27 N/A N/A 24
Heal 2 3 Humanity 10 N/A Start
Holy Protection 4 Courage 28 N/A N/A N/A
Insulate 3 N/A N/A 25 N/A
Kaboom 15 N/A N/A 33 N/A
Kabuff 3 N/A Humanity 42 N/A 14
Kacrackle 12 N/A N/A Event N/A
Kafrizzle 10 N/A N/A 35 N/A
Kafuddle 10 N/A N/A N/A Charisma 66
Kamikazee 1 Courage 70 N/A N/A N/A
Kasap 4 N/A N/A Staff 7 N/A
Kasizzle 10 32 N/A Event N/A
Kasnooze 8 N/A N/A Sex 68 N/A
Kaswoosh 8 N/A N/A N/A 32
Kathwack 15 N/A N/A N/A Staff 56
Kazap 15 Courage 100 N/A N/A N/A
Kazing 15 N/A N/A Staff 100 34
Kerplunk All remaining MP N/A Humanity 82 N/A N/A
Magic Barrier 3 N/A N/A Staff 31 N/A
Magic Burst All remaining MP N/A N/A Fist 100 N/A
Midheal 3 18 Humanity 68 N/A 15
Multiheal 10 N/A N/A N/A 30
Nose for Treasure 0 N/A Humanity 16 N/A N/A
Omniheal 36 Courage 82 N/A N/A N/A
Oomph 6 N/A N/A 19 Staff 65
Padfoot 4 N/A Fist 33 N/A N/A
Pearly Gates 20 N/A N/A N/A Charisma 100
Sap 3 N/A N/A Start N/A
Share Magic 0 N/A Humanity 32 N/A N/A
Sizz 4 11 N/A 11 N/A
Sizzle 6 20 N/A 20 N/A
Snooze 3 N/A N/A 12 N/A
Squelch 2 4 N/A N/A Charisma 3
Swoosh 4 N/A N/A N/A 18
Thwack 7 N/A N/A N/A 22
Tingle 2 Courage 16 N/A N/A 13
Whack 4 N/A N/A N/A 17
Whistle 0 N/A Humanity 4 N/A N/A
Woosh 2 N/A N/A N/A Start
Zap 6 Courage 48 N/A N/A N/A
Zing 8 29 N/A N/A 19
Zoom 1 Courage 8 N/A N/A Start
Item Spell
Big Boss Shield Kasap
Cheiron's Bow Multiheal(half as strong as the regular spell)
Dragovian King Sword Kazap
Dream Blade Snooze
Flame Shield Insulate(like Insulate, but only protects from Fire)
Hermes' Hat Zoom
Ice Shield Insulate(like Insulate, but only protects from Ice)
Icicle Dirk Crackle
Lightning Staff Zap(half as strong as the regular spell)
Magma Staff Bang
Power Shield Midheal(can only be cast on the wearer)
Rune Staff Kabuff
Sandstorm Spear Dazzle
Staff of Antimagic Fizzle
Staff of Divine Wrath Swoosh
Staff of Resurrection Zing
Wizard's Staff Frizz
*All items, with the exception of Hermes' Hat, must be used in battle to be cast
--------------------------------------------------------------------------------
Spells (detailed)
--------------------------------------------------------------------------------
Wisdom affects the amount of damage a spell does. Every spell has base damage
and a maximum amount of damage it can do regardless of how high your wisdom is.
Any status effect spells are mainly determined by the character's level
Key:
Name of Spell In () it will say Tension if the spell can be powered up through
tension
Where it can be used/who it can be used on/area of effect
Effect of the spell, base damage and maximum damage if applicable
Acceleratle (Tension)
Combat/Party/All
Doubles your Agility. The spell will last the entire battle
Ban Dance
Combat/Enemy/Group
Stops the enemy from using dancing attacks for 6-9 turns
Bang (Tension)
Combat/Enemy/All
A small explosion that causes 15-25 base damage, and up to 45 damage
Boom (Tension)
Combat/Enemy/All
A medium explosion that causes 40-55 base damage, and up to 105 damage
Bounce
Combat/Party/Single (caster only, can not be cast on allies)
Reflects all spells including your own and enemies for 6-9 turns
Buff (Tension)
Combat/Party/Single
Increases your Defence by 50% for 7-10 turns
Crack (Tension)
Combat/Enemy/Single
An ice spell that causes 20-30 base damage, and up to 55 damage
Crackle (Tension)
Combat/Enemy/Group
An ice spell that causes 35-45 base damage, and up to 85 damage
Dazzle
Combat/Enemy/Group
Makes the enemy more likely to miss when using physical attacks for 5-8 turns
Divine Intervention
Combat/Enemy/Group
Lowers the enemy's resistance to spells for 6-9 turns
Drain Magic
Combat/Enemy/Single
Steals MP from the enemy. The amount of MP the enemy has left and the level of
the character determine how much MP you will steal
Evac
Dungeon/Party/All
Allows the party to escape from a dungeon
Fizzle
Combat/Enemy/Group
Stops the enemy from casting spells for 7-10 turns
Frizz (Tension)
Combat/Enemy/Single
A fire spell that causes 10-15 base damage, and up to 25 damage
Frizzle (Tension)
Combat/Enemy/Single
A fire spell that causes 55-70 base damage, and up to 120 damage
Fuddle
Combat/Enemy/Group
Confuses the enemy for 5-8 turns
Fullheal
Combat, Field/Party/Single
Fully restores HP
Heal (Tension)
Combat, Field/Party/Single
Restores 30-40 HP
Holy Protection
Dungeon, Field/Party/All
You will not encounter enemies that are lower in level then the caster
Insulate
Combat/Party/All
Makes a barrier that cuts the damage of fire and ice spells by 50% for 6-9 turns
Kaboom (Tension)
Combat/Enemy/All
A large explosion that causes 105-120 base damage, and up to 200 damage
Kabuff (Tension)
Combat/Party/All
Increases your Defence by 25% for 7-10 turns
Kacrackle (Tension)
Combat/Enemy/All
An ice spell that causes 65-85 base damage, and up to 160 damage
Kafrizzle (Tension)
Combat/Enemy/Single
A fire spell that causes 145-160 base damage, and up to 265 damage
Kafuddle
Combat/Enemy/All
Confuses the enemy for 5-8 turns. This is more likely to succeed then Fuddle
Kamikazee
Combat/Enemy/All
The caster dies, but most enemies are killed or left with very few HP. This
spell does not work on all enemies and any enemies killed by it do not give you
experience points
Kasap
Combat/Enemy/Group
Lowers the enemy's defence by 25% for 7-10 turns
Kasizzle (Tension)
Combat/Enemy/Group
A fire spell that causes 70-90 base damage, and up to 170 damage
Kasnooze
Combat/Enemy/Group
Puts the enemy to sleep for 2-5 turns. It is more likely to succeed then Snooze
Kaswoosh (Tension)
Combat/Enemy/Group
A wind spell that causes 65-145 base damage, and up to 200 damage
Kathwack
Combat/Enemy/All
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
Kazap (Tension)
Combat/Enemy/Group
A lightning spell that causes 100-140 base damage, and up to 220 damage
Kazing
Combat, Field/Party/Single
Revives a dead party member with full HP
Kerplunk
Combat/Party/All
The caster dies, but all party members are revived and HP is fully restored
Magic Barrier
Combat/Party/All
Damage from attack spells and the success of status effect spells is reduced for
6-9 turns
Magic Burst (Tension)
Combat/Enemy/All
A giant explosion that causes about 2 points of damage for every 1 MP used
Midheal (Tension)
Combat, Field/Party/Single
Restores 75-100 HP
Multiheal (Tension)
Combat, Field/Party/All
Restores 100-120 HP
Nose for Treasure
Dungeon, Town/Party/All
Tells you the number of treasures left in that area
Omniheal
Combat, Field/Party/All
Full restores HP
Oomph
Combat/Party/Single
Doubles your attack power for 6-9 turns. While this spell is in effect that
character can not get critical hits
Padfoot
Dungeon, Field/Party/All
Lowers the encounter rate and lasts longer then Holy Protection, but it is not
as effective
Pearly Gates (Tension)
Combat/Enemy/Group
A holy spell that causes 180-210 damage. Enemies of the Zombie family will take
an extra 50% damage from this spell
Sap
Combat/Enemy/Single
Lowers the enemy's defence by 50% for 7-10 turns
Share Magic (Tension)
Combat/Party/Single
The character will give about 40% of their max MP to another character
Sizz (Tension)
Combat/Enemy/Group
A fire spell that causes 15-20 base damage, and up to 35 damage
Sizzle (Tension)
Combat/Enemy/Group
A fire spell that causes 25-35 base damage, and up to 65 damage
Snooze
Combat/Enemy/Group
Puts the enemy to sleep for 2-5 turns
Squelch
Combat, Field/Party/Single
Cures poison
Swoosh (Tension)
Combat/Enemy/Group
A wind spell that causes 20-45 base damage, and up to 75 damage
Tingle
Combat/Party/All
Cures sleep and paralysis
Thwack
Combat/Enemy/Group
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
Whack
Combat/Enemy/Single
Attempts to instantly kill the enemy. The caster's level and the enemy's
resistance to magic determine the success rate
Whistle
Dungeon, Field/Party/All
Instantly puts you into a battle with enemies from that area
Woosh (Tension)
Combat/Enemy/Group
A wind spell that causes 5-20 base damage, and up to 35 damage
Zap (Tension)
Combat/Enemy/All
A lightning spell that causes 40-55 base damage, and up to 90 damage
Zing
Combat, Field/Party/Single
Revives a dead party member with 50% HP. Only works about 50% of the time
Zoom
Field/Party/All
You can teleport to any town and some dungeons that you have already visited
-------------------------------------------------------------------------------
Skills
-------------------------------------------------------------------------------
Quick Reference Guide: This is a list of each character's skills. The number in
parenthesis is how many points are needed to acquire the ability, spell or trait
Below this chart is more detailed information on each ability and trait.
HERO
SWORD SPEAR BOOMERANG
Attack +5(4) Attack +5(3) Crosscutter Throw(6)
Dragon Slash(9) Mercurial Thrust(7) Attack +5(12)
Flame Slash(15) Thunder Thrust(12) Power Throw(18)
Attack +10(22) Attack +10(18) Attack +10(25)
Metal Slash(30) Multithrust(25) Firebird Throw(32)
Critical Hit Up(40) Critical Hit Up(34) Attack +15(40)
Falcon Slash(52) Clean Sweep(45) Super Throw(52)
Attack +25(66) Lightning Thrust(59) Attack +20(66)
Miracle Slash(82) Attack +25(77) Starburst Throw(82)
Gigaslash(100) Lightning Storm(100) Gigathrow(100)
FISTICUFFS COURAGE SPECIAL
Attack +5(4) Zoom(8) Call Team (Story Event)
Defending Champion(11) Tingle(16) Gigagash(100 for Sword and Courage)
Stones Throw(17) Holy Protection(28) Dragon Soul(Level 65)
Knuckle Sandwich(24) Fizzle(40)
Attack +20(33) Zap(48)
Thin Air(42) Spells cost 75%(56)
Critical Hit Up(52) Kamikazee(70)
Multifists(70) Omniheal(82)
Boulder Toss(82) Spells cost 50%(90)
Attack +50(100) Kazap(100)
Gigaslash(100) **learned at either 100 Sword or Courage
YANGUS
AXE CLUB SCYTHE
Helm Splitter(6) Attack +5(9) Attack +5(12)
Attack +5(12) Heart Breaker(19) Steal Sickle(22)
Hatchet Man(19) Penny Pincher(25) Wind Sickles(32)
Critical Hit Up(26) Monster Masher(32) Attack +10(42)
Attack +10(34) Attack +10(48) Grim Reaper(50)
Parallax(42) Critical Hit Up(59) Critical Hit Up(60)
Axes of Evil(54) Mind Breaker(71) Stainless Steal Sickle(70)
Executioner(66) Attack +25(82) Attack +25(80)
Attack +20(82) Gold Rush(93) Grimmer Reaper(90)
Typhoeus' Maul(100) Devil Crusher(100) Big Banga(100)
FISTICUFFS HUMANITY
Attack +5(3) Whistle(4)
Agility +10(7) Heal(10)
Knuckle Sandwich(12) Nose for Treasure(16)
Critical Hit Up(18) Warcry(22)
Attack +20(25) Share Magic(32)
Padfoot(33) Kabuff(42)
Thin Air(42) Underpants Dance(55)
Multifists(60) Midheal(68)
Attack +45(77) Kerplunk(82)
Boulder Toss(100) Golden Oldies(100)
JESSICA
KNIFE WHIP STAFF
Attack +5(4) Attack +5(5) Acceleratle(3)
Toxic Dagger(9) Whiplash(10) Kasap(7)
Attack +10(15) Attack +10(16) Max MP +20(13)
Assassin's Stab(22) Twin Dragon Lash(23) Bounce(21)
Equip Swords(30) Lady's Thong(32) Magic Barrier(31)
Critical Hit Up(40) Attack +15(43) Max MP +50(44)
Attack +20(52) Lashings of Love(55) Caduceus(57)
Toxic Sword(66) Attack +25(68) MP Recovery(70)
Attack +30(82) Queen's Thong(82) Max MP +100(84)
Sudden Death(100) Serpent's Bite(100) Kazing(100)
FISTICUFFS SEX APPEAL
Attack +5(5) Blow Kiss(8)
Agility +10(13) Charm Attack(16)
Stone's Throw(19) Fuddle(26)
Critical Hit Up(28) Puff-Puff(38)
Attack +20(35) Hip Drop(48)
Harvest Moon(45) Sexy Beam(54)
Evasion Up(52) Kasnooze(68)
Thin Air(68) Extra Charm Attack(78)
Attack +35(85) Pink Typhoon(88)
Magic Burst(100) Hustle Dance(100)
ANGELO
SWORD BOW STAFF
Attack +5(4) Sandman's Arrow(6) Dazzle(3)
Flame Slash(9) Cherub's Arrow(18) Fizzle(6)
Attack +10(15) Needle Shot(25) Bounce(9)
Metal Slash(22) Attack +10(32) Drain Magic(12)
Attack +20(30) Multishot(44) Max MP+20(28)
Falcon Slash(40) Critical Hit Up(59) Caduceus(48)
Critical Hit Up(52) Seraph's Arrow(66) Kathwack(56)
Miracle Slash(66) Attack +25(76) Oomph(65)
Attack +25(82) Shining Shot(88) Max MP+50(80)
Lightning Storm(100) Needle Rain(100) MP Recovery(100)
FISTICUFFS CHARISMA
Attack +7(7) Squelch(3)
Agility +10(14) Fuddle(7)
Evasion Up(21) Sarcastic Snigger(13)
Attack +15(28) Angel Eyes(19)
Knuckle Sandwich(35) Divine Intervention(27)
Harvest Moon(42) Ban Dance(39)
Critical Hit Up(54) Chilling Chuckle(52)
Defending Champion(68) Kafuddle(66)
Attack +40(82) Charming Look(81)
Miracle Moon(100) Pearly Gates(100)
--------------------------------------------------------------------------------
Skills (detailed)
--------------------------------------------------------------------------------
Below you will see each ability and trait listed and explained for each
characters set of skills. Any spells learned from skills are described in the
spell list above. A trait automatically goes into effect and does not need to
be used. For example Attack +5 for any weapon will be in effect as long as that
type of weapon is equipped. Abilities are like spells and must be cast in order
to be used. The majority of abilities can only be used if the proper weapon is
equipped. But keep in mind that you can switch weapons during combat and this
does not cost you a turn. Meaning you can have access to all of your skills as
long as you carry the proper weapons.
**All abilities can only be used in battle
Key:
Name of the ability or trait. In () it will state if it is an ability or trait
and it will say (Tension) if the ability can be powered up through tension
who it can be used on/area of effect/Cost: (only applies to abilities)
Effect
HERO
SWORD
Attack +5 (Trait)
When you equip a sword your attack will increase by an extra 5 points
Dragon Slash (Ability) (Tension)
Enemy/Single Cost: 0
Causes 50% more damage to enemies of the Dragon family. All other enemies will
take normal damage
Flame Slash (Ability) (Tension)
Enemy/Single Cost: 0
A fire attack that causes 50% more damage
Attack +10 (Trait)
When you equip a sword your attack will increase by an extra 10 points
Metal Slash (Ability) (Tension)
Enemy/Single Cost: 0
Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All
other enemies will take normal damage
Critical Hit Up (Trait)
Increases your chances of getting critical hits with swords
Falcon Slash (Ability) (Tension)
Enemy/Single Cost: 0
You will hit the enemy twice. If you equip a Falcon sword you will hit them 4
times. Once you get this skill you should always use it to attack, instead of
using your regular attack.
Attack +25 (Trait)
When you equip a sword your attack will increase by an extra 25 points
Miracle Slash (Ability) (Tension)
Enemy/Single Cost: 4
Causes normal damage, but about 50% of the damage you cause to the enemy is how
much HP you will recover
Gigaslash (Ability) (Tension)
Enemy/ Group Cost: 20
Causes 160-190 base damage and up to 240. The characters level determines the
amount of damage
SPEAR
Attack +5 (Trait)
When you equip a spear your attack will increase by an extra 5 points
Mercurial Thrust (Ability) (Tension)
Enemy/Single Cost: 0
Causes a little less damage then a normal attack, but will always hit first
Thunder Thrust (Ability) (Tension)
Enemy/Single Cost: 3
Has a high chance of landing a critical hit, but only hits about 50% of the time
Attack +10 (Trait)
When you equip a spear your attack will increase by an extra 10 points
Multithrust (Ability) (Tension)
Enemy/Random Cost: 4
Causes 50% damage of a normal attack, but hits 3-4 times
Critical Hit Up (Trait)
Increases your chances of getting critical hits with spears
Clean Sweep (Ability) (Tension)
Enemy/Group Cost: 0
Does a little less damage then a normal attack, and damage decreases with each
enemy it hits
Lightning Thrust (Ability) (Tension)
Enemy/Single Cost: 3
This ability replaces Thunder Thrust. It will always land a critical hit, but
only hits about 50% of the time
Attack +25 (Trait)
When you equip a spear your attack will increase by an extra 25 points
Lightning Storm (Ability) (Tension)
Enemy/All Cost: 25
A lightning attack that causes 190-220 base damage
BOOMERANG
Crosscutter Throw (Ability) (Tension)
Enemy/All Cost: 2
Deals damage like a regular boomerang attack, but will hit the first enemy again
after hitting all other enemies
Attack +5 (Trait)
When you equip a boomerang your attack will increase by an extra 5 points
Power Throw (Ability) (Tension)
Enemy/All Cost: 4
This attack does a little less damage then a normal attack. But the damage will
not decrease with each hit like a normal attack does
Attack +10 (Trait)
When you equip a boomerang your attack will increase by an extra 10 points
Firebird Throw (Ability) (Tension)
Enemy/All Cost: 6
A fire attack that causes 35-45 base damage. The damage will not decrease with
each hit like a normal attack does
Attack +15 (Trait)
When you equip a boomerang your attack will increase by an extra 15 points
Super Throw (Ability) (Tension)
Enemy/All Cost: 4
This ability replaces Power Throw. This attack does a little more damage then a
normal attack. The damage will not decrease with each hit like a normal attack
Attack +20 (Trait)
When you equip a boomerang your attack will increase by an extra 20 points
Starburst Throw (Ability) (Tension)
Enemy/All Cost: 8
A meteor shower that causes 75-85 base damage
Gigathrow (Ability) (Tension)
Enemy/Single Cost: 15
A lightning attack that causes 145-180 base damage, and up to 300. The higher
in level the character is the more damage the attack will do.
FISTICUFFS
Attack +5 (Trait)
When you are weaponless your attack will increase by an extra 5 points
Defending Champion (Ability)
Party/Caster Only Cost: 0
For the turn it is cast all physical attacks do only 10% damage
Stones Throw (Ability) (Tension)
Enemy/Group Cost: 0
Causes 5-20 base damage
Knuckle Sandwich (Ability)
Enemy/Single Cost: 2
Causes 50% more damage then a normal attack
Attack +20 (Trait)
When you are weaponless your attack will increase by an extra 20 points
Thin Air (Ability) (Tension)
Enemy/All Cost: 2
Causes 40-50 base damage, and up to 135 damage. The level of the character
determines the damage
Critical Hit Up (Trait)
Increases your chances of getting critical hits when you are weaponless
Multifists (Ability) (Tension)
Enemy/Random Cost: 0
Causes 33% damage of a normal attack, but hits 4 times
Boulder Toss (Ability) (Tension)
Enemy/All Cost: 4
Causes 70-105 base damage
Attack +50 (Trait)
When you are weaponless your attack will increase by an extra 50 points
COURAGE
Spells cost 75% (Trait)
All spells and abilities take 25% less MP to cast
Spells cost 50% (Trait)
All spells and abilities take 50% less MP to cast
SPECIAL
Call Team (Ability)
Enemy/Random Cost: 10
The character will summon your team of monsters and they will attack the enemies
The monsters will only stay out for 3-4 turns and you can not give them any
specific commands. You can only summon them once per battle
Gigagash (Ability)
Cost: 20
This ability replaces Gigaslash. Causes 220-285 base damage and up to 340. The
characters level determines the amount of damage
Dragon Soul (Ability) (Tension)
Enemy/Single Cost: 64
Causes 375-450 base damage. When powered up through tension this attack can do
over 3000 damage
YANGUS
AXE
Helm Splitter (Ability) (Tension)
Enemy/Single Cost: 0
This attack does normal damage, but has a chance of lowering the enemy's defence
by 50% for 7-10 turns
Attack +5 (Trait)
When you equip an axe your attack will increase by an extra 5 points
Hatchet Man (Ability) (Tension)
Enemy/Single Cost: 3
Has a high chance of landing a critical hit, but only hits about 50% of the time
Critical Hit Up (Trait)
Increases your chances of getting critical hits with axes
Attack +10 (Trait)
When you equip an axe your attack will increase by an extra 10 points
Parallax (Ability) (Tension)
Enemy/Single Cost: 2
This attack does 50% more damage then a normal attack. It may also paralyze an
enemy for 5-8 turns
Axes of Evil (Ability) (Tension)
Enemy/Group Cost: 2
Hits all enemies in a group. Each enemy takes less damage then the previous one
Executioner (Ability)
Enemy/Single Cost: 3
This ability will replace Hatchet Man. It has a 100% critical hit rate, but only
hits about 50% of the time
Attack +20 (Trait)
When you equip an axe your attack will increase by an extra 20 points
Typhoeus' Maul (Ability) (Tension)
Enemy/Single Cost: 6
This attack does 50% more damage then a normal attack. Enemies of the Beast
family will take twice as much damage when hit
CLUB
Attack +5 (Trait)
When you equip a club your attack will increase by an extra 5 points
Heart Breaker (Ability) (Tension)
Enemy/Single Cost: 2
Causes normal damage, but has a chance of causing the enemy to lose one turn
Penny Pincher (Ability) (Tension)
Enemy/Single Cost: 2
Causes normal damage, but has a chance of stealing about 10% of the enemy's gold
Gold can not be stolen if the attack kills the enemy
Monster Masher (Ability) (Tension)
Enemy/Single Cost: 3
Causes a little extra damage then a normal attack. Causes 50% more damage to
monsters of the Material family.
Attack +10 (Trait)
When you equip a club your attack will increase by an extra 10 points
Critical Hit Up (Trait)
Increases your chances of getting critical hits with clubs
Mind Breaker (Ability) (Tension)
Enemy/Single Cost: 2
This ability replaces Heart Breaker. Causes a little extra damage then a normal
attack, and has a chance of causing the enemy to lose one turn. Has a higher
success rate then Heart Breaker
Attack +25 (Trait)
When you equip a club your attack will increase by an extra 25 points
Gold Rush (Ability) (Tension)
Enemy/Single Cost: 2
This ability replaces Penny Pincher. Causes a little extra damage then a normal
attack, and has a chance of stealing about 20% of the enemy's gold. Gold can not
be stolen if the attack kills the enemy
Devil Crusher (Ability) (Tension)
Enemy/Single Cost: 5
This ability replaces Monster Masher. Causes a little extra damage then a normal
attack. Causes double the damage to monsters of the Material and Demon family
SCYTHE
Attack +5 (Trait)
When you equip a scythe your attack will increase by an extra 5 points
Steal Sickle (Ability) (Tension)
Enemy/Single Cost: 0
Causes normal damage and you may also steal an item. The chances of stealing
vary from enemy to enemy, but on average seem to be about 1/1000. If you put
the enemy to sleep or paralyze them your chances of stealing increases. The
tension boost does not increase the odds of stealing, only the damage
Wind Sickles (Ability) (Tension)
Enemy/Single Cost: 0
Causes 30-40 base damage and up to 170 damage. The character's level determines
the amount of damage
Attack +10 (Trait)
When you equip a scythe your attack will increase by an extra 10 points
Grim Reaper (Ability) (Tension)
Enemy/Group Cost: 3
Does a little less damage then a normal attack, and damage decreases with each
enemy it hits. Also has a chance of killing the enemy in one hit
Critical Hit Up (Trait)
Increases your chances of getting critical hits with scythes
Stainless Steal Sickle (Ability) (Tension)
Enemy/Single Cost: 0
This ability replaces Steal Sickle. Causes more damage then a normal attack and
you may also steal an item. The chances of stealing vary from enemy to enemy,
but on average seem to be about 1/100. If you put the enemy to sleep or paralyze
them your chances of stealing increases. The tension boost does not increase the
odds of stealing, only the damage
Attack +25 (Trait)
When you equip a scythe your attack will increase by an extra 25 points
Grimmer Reaper (Ability) (Tension)
Enemy/Group Cost: 3
This ability replaces Grim Reaper. Causes normal damage and it decreases with
each enemy it hits. It will cause 50% more damage to monsters of the Zombie
family. It also has a higher chance of killing an enemy in one hit
Big Banga (Ability) (Tension)
Enemy/All Cost: 30
Causes 175-225 base damage and up to 400 damage. The character's level
determines the damage
FISTICUFFS
Attack +5 (Trait)
When you are weaponless your attack will increase by an extra 5 points
Agility +10 (Trait)
When you are weaponless your agility will increase by an extra 10 points
Knuckle Sandwich (Ability)
Enemy/Single Cost: 2
Causes 50% more damage then a normal attack
Critical Hit Up (Trait)
Increases your chances of getting critical hits when you are weaponless
Attack +20 (Trait)
When you are weaponless your attack will increase by an extra 20 points
Thin Air (Ability) (Tension)
Enemy/All Cost: 2
Causes 40-50 base damage, and up to 135 damage. The level of the character
determines the damage
Multifists (Ability) (Tension)
Enemy/Random Cost: 0
Causes 33% damage of a normal attack, but hits 4 times
Attack +45 (Trait)
When you are weaponless your attack will increase by an extra 45 points
Boulder Toss (Ability) (Tension)
Enemy/All Cost: 4
Causes 70-105 base damage
HUMANITY
Warcry (Ability)
Enemy/Group Cost: 0
May paralyze the enemy, but it only lasts for one turn
Underpants Dance (Ability)
Enemy/All Cost: 0
May paralyze the enemy, but it only lasts for one turn. Has a greater success
rate then Warcry
Golden Oldies (Ability)
Enemy/Random Cost: 15
Will attack 4 random enemies. Causes 40-50 base damage and up to 131 damage
The characters level determines the amount of damage
JESSICA
KNIFE
Attack +5 (Trait)
When you equip a knife your attack will increase by an extra 5 points
Toxic Dagger (Tension)
Enemy/Single Cost: 3
Causes 50% damage of a normal attack, but has a chance of poisoning the enemy
Attack +10 (Trait)
When you equip a knife your attack will increase by an extra 10 points
Assassin's Stab (Ability) (Tension)
Enemy/Single Cost: 8
Causes normal damage and has a low chance of killing the enemy
Equip Swords (Trait)
You can now equip any sword
Critical Hit Up (Trait)
Increases your chances of getting critical hits with knives or swords
Attack +20 (Trait)
When you equip a knife or sword your attack will increase by an extra 20 points
Toxic Sword (Ability) (Tension)
Enemy/Single Cost: 3
This ability replaces Toxic Dagger. Does a little extra damage then a normal
attack, and has a better chance of poisoning and enemy
Attack +30 (Trait)
When you equip a knife or sword your attack will increase by an extra 30 points
Sudden Death (Ability) (Tension)
Enemy/Single Cost: 8
This ability replaces Assassin's Stab. Causes 50% more damage then a normal
attack, and may kill the enemy in one hit. Has a better success rate then
Assassin's Stab
WHIP
Attack +5 (Trait)
When you equip a whip your attack will increase by an extra 5 points
Whiplash (Ability) (Tension)
Enemy/Group Cost: 4
Causes normal damage, but may paralyze the enemy for 5-8 turns
Attack +10 (Trait)
When you equip a whip your attack will increase by an extra 10 points
Twin Dragon Lash (Ability) (Tension)
Enemy/Random Cost: 3
Causes a little more damage then a normal attack, and will hit a single enemy
twice. If used on a group it may hit a single enemy or multiple enemies
Lady's Thong (Ability) (Tension)
Enemy/Group Cost: 2
Causes normal damage, but about 13% of the damage done to the first enemy is how
much HP you will recover
Attck +15 (Trait)
When you equip a whip your attack will increase by an extra 15 points
Lashings of Love (Ability) (Tension)
Enemy/Group Cost: 4
This ability replaces Whiplash and causes 50% more damage then a normal attack.
It may paralyze the enemy for 5-8 turns, and has a better success rate then
Whiplash
Attack +25 (Trait)
When you equip a whip your attack will increase by an extra 25 points
Queen's Thong (Ability) (Tension)
Enemy/Group Cost: 2
This ability replaces Lady's Thong and causes a little more damage then a normal
attack. About 25% of the damage done to the first enemy is how much HP you will
recover
Serpent's Bite (Ability) (Tension)
Enemy/Group Cost: 8
Causes 50% more damage then a regular attack. The damage decreases with each
enemy that is hit
STAFF
Max MP +20 (Trait)
When you equip a staff your max MP will increase by an extra 20 points
Max MP +50 (Trait)
When you equip a staff your max MP will increase by an extra 50 points
Caduceus (Ability) (Tension)
Party/Single Cost: 0
Restores 75-100 HP
MP Recovery (Trait)
You will recover 1-6 MP every round
Max MP +100 (Trait)
When you equip a staff your max MP will increase by an extra 100 points
FISTICUFFS
Attack +5 (Trait)
When you are weaponless your attack will increase by an extra 5 points
Agility +10 (Trait)
When you are weaponless your agility will increase by an extra 10 points
Stones Throw (Ability) (Tension)
Enemy/Group Cost:0
Causes 5-20 base damage
Critical Hit Up (Trait)
Increases your chances of getting critical hits when you are weaponless
Attack +20 (Trait)
When you are weaponless your attack will increase by an extra 20 points
Harvest Moon (Ability) (Tension)
Enemy/All Cost: 6
Causes 50% more damage then a normal attack, but the damage is divided among the
monsters. Meaning if you are attacking a large group of enemies the damage will
be less then a regular attack
Evasion Up (Trait)
Your chances of dodging enemy attacks increases
Thin Air (Ability) (Tension)
Enemy/All Cost: 2
Causes 40-50 base damage, and up to 135 damage. The level of the character
determines the damage
Attack +35 (Trait)
When you are weaponless your attack will increase by an extra 35 points
SEX APPEAL
Blow Kiss (Ability) (Tension)
Enemy/Single Cost: 0
Damage is based on the character's strength. The attack may also paralyze the
enemy for one turn
Charm Attack (Trait)
You have about a 6% chance to charm an enemy every time you attack them. This
only applies to physical attacks, not when using magic
Puff-Puff (Ability)
Enemy/Single Cost: 0
The attack may paralyze the enemy for one turn, but it does not cause any damage
Hip Drop (Ability) (Tension)
Enemy/Single Cost: 0
Causes 50% more damage then a regular attack
Sexy Beam (Ability) (Tension)
Enemy/Single Cost: 3
Causes 65-75 base damage, and may confuse the enemy for 5-8 turns
Extra Charm Attack (Trait)
You have about a 13% chance to charm an enemy every time you attack them. This
only applies to physical attacks, not when using magic
Pink Typhoon (Ability) (Tension)
Enemy/Group Cost: 5
Causes 75-85 base damage
Hustle Dance (Ability) (Tension)
Part/All Cost: 0
Restores 70-100 HP
ANGELO
SWORD
Attack +5 (Trait)
When you equip a sword your attack will increase by an extra 5 points
Flame Slash (Ability) (Tension)
Enemy/Single Cost: 0
A fire attack that causes 50% more damage
Attack +10 (Trait)
When you equip a sword your attack will increase by an extra 10 points
Metal Slash (Ability) (Tension)
Enemy/Single Cost: 0
Makes it easier to hit a metal enemy, and will cause 1 to 2 damage to it. All
other enemies will take normal damage
Attack +20 (Trait)
When you equip a sword your attack will increase by an extra 20 points
Falcon Slash (Ability) (Tension)
Enemy/Single Cost: 0
You will hit the enemy twice. If you equip a Falcon sword you will hit them 4
times. Once you get this skill you should always use it to attack, instead of
using your regular attack.
Critical Hit Up (Trait)
Increases your chances of getting critical hits with swords
Miracle Slash (Ability) (Tension)
Enemy/Single Cost: 4
Causes normal damage, but about 50% of the damage you cause to the enemy is how
much HP you will recover
Attack +25 (Trait)
When you equip a sword your attack will increase by an extra 25 points
Lightning Storm (Ability) (Tension)
Enemy/All Cost: 25
A lightning attack that causes 190-220 base damage
BOW
Sandman's Arrow (Ability) (Tension)
Enemy/Single Cost: 2
This attack does normal damage, but has a chance of putting the enemy to sleep
for 2-5 turns. The higher in level your character is the better the success rate
Cherub's Arrow (Ability) (Tension)
Enemy/Single Cost: 0
This attack does normal damage and recovers MP. You will recover about 6% of the
total damage you inflicted
Needle Shot (Ability)
Enemy/Single Cost: 1
Has a low chance to kill an enemy in one hit. If it does not it causes 1 damage
Attack +10 (Trait)
When you equip a bow your attack will increase by an extra 10 points
Multishot (Ability) (Tension)
Enemy/Random Cost: 4
Hits 3 to 4 times causing half the damage of a regular attack each time
Critical Hit Up (Trait)
Increases your chances of getting critical hits with bows
Seraph's Arrow (Ability) (Tension)
Enemy/Single Cost: 0
This attack does normal damage and recovers MP. You will recover about 13% of
the total damage you inflicted
Attack +25 (Trait)
When you equip a bow your attack will increase by an extra 25 points
Shining Shot (Ability) (Tension)
Enemy/All Cost: 10
This attack does 115-125 base damage
Needle Rain (Ability) (Tension)
Enemy/Single Cost: 1
This attack replaces Needle Rain. It hits 3 to 4 times and has a low chance of
killing an enemy in one hit. If it does not it causes 1 damage
STAFF
Max MP +20 (Trait)
When you equip a staff your max MP will increase by an extra 20 points
Caduceus (Ability) (Tension)
Party/Single Cost: 0
Restores 75-100 HP
Max MP +50 (Trait)
When you equip a staff your max MP will increase by an extra 50 points
MP Recovery (Trait)
You will recover 1-6 MP every round
FISTICUFFS
Attack +7 (Trait)
When you are weaponless your attack will increase by an extra 7 points
Agility +10 (Trait)
When you are weaponless your agility will increase by an extra 10 points
Evasion Up (Trait)
Your chances of dodging enemy attacks increases
Attack +15 (Trait)
When you are weaponless your attack will increase by an extra 15 points
Knuckle Sandwich (Ability)
Enemy/Single Cost: 2
Causes 50% more damage then a normal attack
Harvest Moon (Ability) (Tension)
Enemy/All Cost: 6
Causes 50% more damage then a normal attack, but the damage is divided among the
monsters. Meaning if you are attacking a large group of enemies the damage will
be less then a regular attack
Critical Hit Up (Trait)
Increases your chances of getting critical hits when you are weaponless
Defending Champion (Ability)
Party/Caster Only Cost: 0
For the turn it is cast all physical attacks do only 10% damage
Attack +40 (Trait)
When you are weaponless your attack will increase by an extra 40 points
Miracle Moon (Ability) (Tension)
Enemy/All Cost:6
This ability replaces Harvest Moon. Your HP is recovered by about 10% of the
total damage. Causes double the damage of a normal attack, but the damage is
divided among the monsters. Meaning if you are attacking a large group of
enemies the damage will be less then a regular attack
CHARISMA
Sarcastic Snigger (Ability)
Enemy/Single Cost: 3
Lowers tension by one level
Angel Eyes (Ability) (Tension)
Enemy/Single Cost: 4
Causes 15-30 base damage, and has a chance of paralyzing an enemy for 5-8 turns
Chilling Chuckle (Ability)
Enemy/Group Cost: 3
This ability replaces Sarcastic Snigger. Lowers tension by one level
Charming Look (Ability) (Tension)
Enemy/Single Cost: 4
This ability replaces Angel Eyes. Causes 65-85 base damage, and has a chance of
paralyzing an enemy for 5-8 turns. Has a better success rate then Angel Eyes
--------------------------------------------------------------------------------
Skill Point Chart
--------------------------------------------------------------------------------
This chart will tell you how many skill points each character gains every time
they level up. The amount seems to be predetermined. I have been through the
game twice now and every level the amount of points given has been identical
LEVEL HERO YANGUS JESSICA ANGELO LEVEL HERO YANGUS JESSICA ANGELO
2 0 0 0 0 51 3 3 1 5
3 0 0 0 0 52 2 2 1 4
4 2 3 0 0 53 2 2 1 4
5 2 3 0 0 54 2 2 1 3
6 3 4 0 0 55 3 2 2 3
7 2 4 0 0 56 2 1 2 3
8 3 5 0 0 57 2 1 2 3
9 2 5 0 0 58 3 1 2 4
10 3 6 9 0 59 2 1 2 4
11 3 6 9 0 60 2 2 2 3
12 3 7 8 0 61 2 2 2 2
13 4 8 7 3 62 2 2 2 2
14 5 9 6 3 63 2 1 2 2
15 6 8 6 4 64 1 1 2 2
16 6 6 5 4 65 2 1 2 2
17 5 4 5 4 66 2 2 2 2
18 5 3 4 5 67 2 2 1 2
19 5 3 4 5 68 2 2 1 2
20 4 3 4 5 69 1 3 1 2
21 5 3 3 4 70 3 5 2 3
22 6 2 4 4 71 3 6 2 3
23 6 2 5 3 72 3 5 2 3
24 5 3 5 3 73 2 4 2 3
25 5 4 6 4 74 3 3 2 3
26 5 5 7 4 75 3 3 2 3
27 5 5 8 5 76 3 3 2 2
28 6 6 8 5 77 2 2 2 2
29 6 6 7 6 78 3 2 2 2
30 5 7 7 6 79 3 2 3 2
31 5 7 6 6 80 3 2 3 2
32 6 8 6 6 81 2 2 3 2
33 7 8 7 6 82 3 2 3 2
34 7 8 7 7 83 3 2 3 2
35 8 8 8 7 84 3 2 3 2
36 8 7 8 7 85 2 2 3 2
37 7 7 9 8 86 3 2 3 3
38 8 6 10 8 87 3 2 3 3
39 8 6 10 8 88 2 2 3 3
40 8 7 9 9 89 2 2 3 3
41 7 7 8 9 90 3 2 3 3
42 7 6 6 9 91 2 2 3 3
43 6 5 6 8 92 2 2 3 3
44 6 4 4 8 93 2 2 2 3
45 7 3 3 8 94 2 2 2 3
46 4 2 2 7 95 2 2 2 2
47 3 2 2 6 96 2 2 2 2
48 2 3 2 5 97 2 2 2 2
49 3 4 2 6 98 2 2 2 2
50 2 4 2 5 99 2 2 3 3
--------------------------------------------------------------------------------
Tips for finding Seeds of Skill
--------------------------------------------------------------------------------
If you add up the total points for each character you will notice that every one
winds up with 350 skill points. The only other way to gain skill points is to
use a Seed of Skill. The seed will increase your skill points by 5. If you
wanted to max out each character's skills you would need 120 Seeds of Skill.
Throughout the game you will only find a few of these seeds. The only other way
to acquire them is from enemies or bosses. Below are the enemies that drop them
and a trick that I consider the quickest way to acquire the seeds.
WARNING!!!! POSSIBLE SPOILERS!!!!
Only 3 enemies in the game drop the seeds. They can also be stolen by using
Yangus' stealing ability. These enemies all appear in the Heavenly Dais. After
fighting these enemies for hours I was not able to steal many seeds and they did
not drop them very often. I think I wound up with 5 or 6 after 3 hours. You may
have better luck so feel free to try.
Crocodog
Great Troll
Solaris
I found this to be the quickest way to get the seeds. The boss of the Heavenly
Dais, Lord of the Dragovians, will transform into a dragon every time you beat
his human form. You can steal a seed from each of these dragons. Once you have
beaten him enough times to make all of the wishes you can still challenge him.
The difference is when you fight him now you will have to fight all of his
dragon forms in a row. But this means you can steal one seed from each dragon.
He has a total of 7 dragon forms. I had Yangus steal nearly every turn and I
would average 4 seeds per run. Now this is not an easy task if you are low in
level. Even if you are high in level it can still be challenging. But if you are
level 80+ you should be able to do this every time assuming you are properly
equipped. It only took me about 4 hours to get over 100 seeds this way. This is
the strategy I use to beat every dragon. Make sure your hero has the Dragon Soul
ability; you acquire this at level 65. Give your party the best equipment you
have; which at this point should be the best stuff in the game. Give Jessica
a Sage's Stone and a Timbrel of Tension. If you have another Sage's Stone give
it to Angelo. Last make sure Yangus has a scythe equipped. Now use the strategy
below.
HERO: Build tension until it reaches 50 then use Dragon Soul
YANGUS: Use stainless steal sickle every turn to try to steal a seed
ANGELO: Make him heal when necessary, otherwise use Falcon Slash to attack
JESSICA: Cast Acceleratle the first turn. Now use the Timbrel of Tension every
turn, unless you need to heal. If that is the case use the Sage's Stone
Copyright 2005 David Vreeland