DRAGON QUEST V - BRIDE OF THE FIRMAMENT

                          INSTRUCTION MANUAL TRANSLATION

                       by spookychee ([email protected]) 04/11/04

   *** This is my first translation and I hope that it helps someone out.
       This is also my first Dragon Quest game so I might have some of
       the terms wrong. When in doubt I used ones I knew from Final
       Fantasy. If you are reading this with the manual, I went
       pretty much word for word, page for page. But, some things
       were omitted due to their repetitiveness. Thanks. ***



                                 A long time ago...

                The Dark King, having spread his evil will throughout
                the world, sought to make himself the ultimate living
                entity. However, there lived a brave man from a noble
                line who was able to crush the Dark King's ambitions.

                             Hundreds of years later...

                A man and his son travel across a vast land. But why
                is this man taking this young boy on such a perilous
                quest? And where is the descendent of the noble line?
                Your adventure begins here...




1. HOW TO USE THE CONTROLLER

  Control Pad     -  The control pad has three main uses. First, it is
                     used when walking through fields and cities. You can
                     walk through open and doors and doors for which you
                     have a key for. Second, it moves the cursor in open
                     windows. Third, when the arrow mark appears in an
                     open window, use the control pad to leaf through
                     additional pages.

  Circle Button   -  Also known as the "command button". This button
                     brings up the command window. With the window open
                     this button carries out the selected command.

   X Button        - Also known as the "cancel" button. Used to cancel
                     commands and close windows.

 Triangle Button -   Also known as the "convenient button". Use this to:

                     Talk -    When someone is in front of you, use
                               this to talk to them.

                     Check - Check dressers, bookshelves, treasure
                             boxes, etc. for items.

                     Pick up/Throw - Pick up pots, barrels, flowers, etc.
                             Press again to throw them. You can find
                             items this way.

 Square Button  -   This button has four main functions: Cancel, Change
                    Viewpoint, Open Map and Close All Windows.
                    (With the map open, use X to return to the
                    field screen)

  L1 Button        -   Rotate the map to the left.
  R1 Button        -   Rotate the map to the right.

  L2 Button        -   Rotate the map 45 degrees to the left.
  R2 Button        -   Rotate the map 45 degrees to the right.

**** Pressing the L1+R1 buttons or L2+R2 at the same time will realign the
    map so that up is north. ***

    Left Stick               -     Same as Control Pad
    L3 Button                -     Same as Triangle Button
    Right Stick              -     Rotates the 3D map.
    R3 Button                -     Same as Start Button
    Start Button             -     Realigns the map so that up is north.
    Select Button            -     No use.


2. BEGIN YOUR ADVENTURE

A.  After the title screen, three options will be available.

   They are: GO ON AN ADVENTURE
             CREATE AN ADVENTURE LOG
             ERASE AN ADVENTURE LOG

   Choose the second choice "Create an adventure log" to create a profile

B.   Here you input the hero's name. It must be at least four characters.
    Use the control pad to move the cursor, the circle button to select
    and the X button to erase the last character. This screen appears:


                                  ___  ___  ___  ___

                                 Please insert you name

                          A   I  U  E   O      HA HI FU HE HO
                         KA  KI KU  KE KO      MA MI MU ME MO
                         SA SHI SU  SE SO      RA RI RU RE RO
                         TA CHI TSU TE TO      YA YU YO WA N    Kana
                         NA  NI NU  NE NO      ya yu yo tsu wo  Return
                          a   i  u   e  o                       End

*** Hit "Kana" to switch between Hiragana and Katakana.
   (The characters are different but the sounds are the same) ***

C. When you want to end your game, always go to the church to save. Talk
  to the priest and choose the first option "Pray" to save. When you
  save, you can choose to save to a new file or overwrite your current
  file. You can store 42 saves on one memory card.

3.   BASIC COMMANDS

    To advance along your journey it is important to skillfully use the
    basic commands. There are six main commands you can use on the field
    screen.

                       TALK               SPELLS
                       ITEM               CHECK
                       STRENGTH           STRATEGY

    TALK - Use this to talk with the person in front of you. Same as
           Triangle Button.

    ITEM - Choosing this brings up a list of your party plus the word
           Pouch (fukuro). Each character can carry up to 12 items.
           Selecting their name will display their items. The pouch
           is for extra items and can hold up to 999.

        ITEM SUB MENU  -  USE
                          HAND OVER - Use this to pass items between the
                                      pouch and characters, or between
                                      characters.
                          EQUIP
                          THROW AWAY
                          CANCEL

     STRENGTH - Choosing Strength brings up a screen like this:

                                                          ==============
                                                          I Gold       I
                 ================== ====================  ==============
                 I Strength       I I Character's Name I  I Strength   I
                 I 1. Hero's name I I Occupation       I  I Quickness  I
                 I 2. Name #2     I I Sex              I  I Health     I
                 I 3. Name #3     I I Level            I  I Cleverness I
                 I View All       I ====================  I Luck       I
                 ================== ====================  I Attack     I
                                    I    Equipped      I  I Defense    I
                                    I    Items         I  I Max HP     I
                                    ====================  I Max MP     I
                                                          I Experience I
                                                          ==============
     With this screen you can view each character's detailed statistics.
     You can view spells that have been learned, also.

     Choosing "View All" reveals the total party's money,casino coins,
     medals,etc. It also shows the length of time played. Hitting the
     command button displays the party's stats.

    SPELLS - This displays spells that can be used outside of battle.
             Battle spells cannot be used in the field. Here you can
             check which spells you have learned, current MP, spell
             expenditure cost and result. Be sure to use healing
             spells often.

    CHECK  - Check / examine something that is in front of you.
             Same as the Triangle Button.

    STRATEGY -  There are seven Strategy sub commands:

                1.FILL - Party members who know recovery spells chant
                         and all members regain Max HP.

                2. EQUIP - Equip weapons and armor.

                3.CHANGE BATTLE STRATEGY -  Here you can instruct the
                         non-hero party members on how to fight. Choose
                         each name to change strategy one by one or
                         "Entire Party" to give everyone the same order.

           There are 6 battle strategies:

           BLITZKRIEG  - The member will do everything in its power to
                         end the battle quickly including using
                         magic spells.

           PERFECT KILL- A balance of attack, defense and magic with
                         no waste.

           NO MAGIC    - No magic will be used. You must use healing
                         items to regain health.

           PROTECT     - Uses magic and items to keep the party's HP
                         from becoming too low.

           LEAVE IT TO ME - Have only one character do the fighting.

           OBEY MY ORDERS - Instruct the member every turn.

                4. Change Party Line-up

                5. Item Organization

                6. Pouch Organization

                7. Sound Options

4. IN BATTLE COMMANDS

   When moving throughout the game you will encounter random battles.
   The battle screen will appear and you will have five inital options.

     FIGHT                RESHUFFLE
     STRATEGY             RUN AWAY

    Moving the cursor to the right lets you change the text speed
    ( 1 being the fastest).

    A. FIGHT

         FIGHT has six subcommands that the up to four party members can
         choose from:

         ATTACK              ITEM
         SPELLS              EQUIP
         DEFEND              RUN AWAY


    B. STRATEGY

         STRATEGY lets you choose the member's battle styles.

    C. RESHUFFLE

        RESHUFFLE can be used once you obtain the horse and wagon. It
        allows you to swap battle members with members in the wagon mid-
        battle.

        There are two sub commands:

             RESHUFFLE - Swap one member for another member.
             TOTAL RESHUFFLE - Change all members.

     D. RUN AWAY

         When you face a much stronger opponent, you may wish to run away,
         and this command lets you. However, it does not work 100% of the
         time.

5. MAKE MONSTERS YOUR FRIENDS!

     After fighting a heartfelt battle, defeated enemies may wish to join
     your party. You can choose whether or not to be their friend. The
     hero can only make friends with monsters once he is grown. You can
     take the monsters to "Uncle Monster" who will raise the monsters for
     you and uncovers hidden powers in them.

6. DON'T FORGET TO CHECK YOUR CONDITION

     Even if you claim victory in battle, don't be careless. Make sure
     to cure damage and status ailments.

        - If you should be poisoned: Poison will show as your status and
          as you continue walking, your HP will go down. Go to the church
          or use spells and items to cure it.

        - If you should be paralyzed: Your body is frozen and you cannot
          do anything. Eventually it will wear off, but spells cure
          it quicker. Return to normal after the battle.

        - If you're cursed: Many unfortunate things happen to the cursed.
          Go to the church or use spells to lift it.

        - If you're dying: When your HP gets low, your status numbers
          and letters will turn yellow. Use healing herbs, spells,
          or visit an inn to restore health.

        - If you run out of life: When you have zero energy, your status
          display turns red and a coffin appears. Go to the church to
          resurrect dead party members.

        - If you are annihilated: When all battle members are killed, the
          members in the wagon will come to the rescue. If they too are
          killed, then you are annihilated. When this happens the hero
          will be automatically resurrected at the church but half of
          your money will be taken. Money in the bank, however, is safe.

7. USEFUL TRAVELING FACILITIES

     A. CHURCH

        The priest at the church can offer much assistance to you on your
        journey. There are six choices that appear when you talk to the
        priest.

        1. PRAY - Use this to save your adventure.

        2. HEAR THE DIVINE MESSAGE - Use this to show how many experience
           points needed to level up.

        3. RESURRECTION - This returns dead members to life. But, the higher
           the level of the member, the higher the donation you must make.

        4. CURE POISON - Cures poison. Also requires donation.

        5. LIFT CURSE - Lifts curses. Requires donation.

        6. QUIT - Same as cancel button.

     B. WEAPON/ITEM/ARMOR SHOPS

        Over the course of your adventure you will find many different
        shops, each selling different things. You can also sell
        belongings that you don't need anymore.

     C. INNS

        Here you can restore HP and MP. The room fee depends on the
        number of people in your party and on the city.

     D. BANKS

        Here you can deposit and withdraw money in 1,000G increments.
        When your party is resurrected, half of your money is taken, but
        any money in the bank is safe.

     E. LUIDA'S BAR

        Here you can organize your party. There are two important party
        options available. Remember, the maximum number of people in
        your party, including in the wagon, is eight.

        1. ADD PARTY MEMBER - When you want to add someone to your party
           who is in the bar, use this command. Selecting this will bring
           up a list of available members.

        2. REMOVE MEMBER - Use this to remove a member and leave him in
           the bar.

     F. MONSTER DEPOSITORY

        Here you can leave, call forth and rename monsters that you have
        made friends with. Uncle Monster takes care of them and makes
        them stronger.

     G. MONSTER BOX

        If you get the Monster Box you can display all of the enemies
        that you have encountered.

     H. LOCAL ARTIFACT MUSEUM

        Here all of the artifacts that you have found from around the
        world are exhibited. There are many ways to exhibit the goods.
        The museum is very popular and the more people that come, the
        more the value rises.

     I. THE MEDAL KING'S CASTLE

        During your journey you will find "small medals". Somewhere in
        the world is a king who collects these. Bring them to him and
        receive goods in return.

     J. CASINO

        Exchange Gold for coins and play games like slots or poker. If
        you win, your coins increase. Exchange these for goods that can
        only be found in the casino.

8. GEOGRAPHICAL FEATURES

     There are many different types of terrian that you will traverse
     during your journey. However, some are inaccessible or dangerous.
     Also, the amount of enemy encounters vary by area. Some accessible
     types of land are: grassy plains, bushes, forests, mountains,
     deserts and bridges. Poison swamps are dangerous. You cannot cross
     the tall mountains. The ocean is yours once you obtain the boat.

9. TRANSPORTATION

     A. HORSE AND WAGON

        Obtaining the horse and wagon allows you to increase your party
        from four to eight members. It cannot enter cities or dungeons
        so it must wait outside.

     B. BOAT

        Once you get the boat you can freely travel the ocean. You cannot
        take the boat through shallow areas or bridges.

     C. MAGIC CARPET

        The magic carpet is very useful because it allows you to freely
        travel the skies. You can travel with your horse and wagon but
        if you do, you will have to fly at a low altitude, leaving you
        vulnerable to obstacles.

10. SPELLS AND SPECIALTIES

     The more you level up, the more spells that you will learn and the
     more you will enjoy your adventure. Spells have many different
     results like attack, defense or health regeneration. Monsters
     in your group use their magic specialties and depending on
     the specialty, there may be no magic expenditure. Here are some
     of the spells and specialties you may learn.

*** I am keeping the Japanese names to avoid any confusion that I would
   cause by attempting to rename them myself. ***

     A. IN BATTLE ATTACK SPELLS

                           Fireball Attacks
        MERA - Light fire attack. Attacks one enemy.          2 MP
      MERAMI - Medium fire attack. Attacks one enemy.         4 MP
    MERAZOMA - Fierce fire attack. Attacks one enemy.        10 MP

                         Blaze Attacks
        GIRA - Light blaze attack. Attacks 1 group.           4 MP
    BEGIRAMA - Medium blaze attack. Attacks 1 group.          6 MP
   BEGIRAGON - Fierce blaze attack. Attacks 1 group.         10 MP

                         Explosion Attacks
          IO - Light explosion attack. Attacks all enemies.   5 MP
        IORA - Medium explosion attack. Attacks all enemies.  8 MP
     IONAZUN - Fierce explosion. Attacks all enemies.        15 MP

                         Blizzard Attacks
       HYADO - Light blizzard attack. Attacks one enemy.      3 MP
   HYADARUKO - Medium blizzard attack. Attacks one group.     5 MP
     MAHYADO - Fierce blizzard attack. Attacks all enemies.  12 MP

                         Wind Attacks
        BAGI - Light wind attack. Attacks 1 enemy group.      2 MP
      BAGIMA - Medium wind attack. Attacks 1 enemy group.     4 MP
  BAGIKUROSU - Fierce wind attack. Attacks 1 enemy group.     8 MP

                         Lightning Attacks
     RAIDEIN - Light lightning attack. Attacks all enemies.   6 MP
    GIGADEIN - Medium lightning attack. Attacks 1 group.     15 MP
    MINADEIN - Uses entire party's strength to deal a massive
               attack to one enemy.                          10 MP each

                         Death Attacks
        ZAKI - Death attack against one enemy.                4 MP
      ZARAKI - Death attack against one enemy group.          7 MP

                         Others
     MEGANTE - Sacrifice yourself to deal a devastating hit
               to all enemies.                                1 MP
   PARUPUNTE - Who knows what will happen?                   20 MP

     B. IN BATTLE STATUS SPELLS

      RARIHO - Make one group go to sleep.                    3 MP
    RARIHOMA - Make one group fall into a deep sleep.         5 MP
      RUKANI - Lower one enemy's defense.                     3 MP
     RUKANAN - Lower one group's defense.                     4 MP
    NIFURAMU - Make one group disappear.                      1 MP
     MAHOTON - Silence one enemy group.                       3 MP
    MAHOTORA - Absorb MP from one enemy.                      0 MP
    MAHOTEKI - Receive an enemy attack but then receive
               the MP used for that attack.                   2 MP
    MEDAPANI - Confuse one enemy group.                       5 MP
   BAIKIRUTO - Double a member's attack power.                6 MP
  DORAGORAMU - Become a dragon and attack.                   18 MP

     C. IN BATTLE DEFENSIVE TYPE SPELLS

      MANUSA - Cause 1 group to miss due to hallucination.    4 MP
      SUKARA - Increase 1 member's defense power.             2 MP
    SUKURUTO - Increase all members' defense power.           3 MP
   MAHOKANTA - Reflect a spell back to the enemy.             4 MP
      FUBAHA - Increase party's resistance to fire and
               blizzard by 50%.                               3 MP

     D. HEALING SPELLS

       HOIMI - Recover a little health. Can be used anytime.  3 MP
     BEHOIMI - Recover a lot of health. Anytime.              5 MP
      BEHOMA - Recover all health. Anytime.                   7 MP
    BEHOMARA - Recover a lot of the party's health. Anytime. 18 MP
   BEHOMAZUN - Recover all party's health. Battle only.      36 MP
       KIARI - Cure one member's poison. Anytime.             2 MP
     KIARIKU - Cure party's paralysis. Battle only.           2 MP
     ZAORARU - Resurrect a fallen member. Anytime.           20 MP
    MEGAZARU - Resurrect all party. Battle only.              All
     SHANAKU - Remove all status ailments on 1 member.       10 MP

    E. OTHER SPELLS

        RURA - Transport to a town or castle you've been to.  8 MP
    RIREMITO - Escape from caves or towers.                   8 MP
    TOHEROSU - For a while, have only strong enemies
               approach you. Can't be used in dungeons.       4 MP
    TORAMANA - Take no damage from poison swamps.             2 MP
      INPASU - Make out the contents of a treasure box or
               the details of items.                          3 MP
    RANARUTA - Change day to night, or night to day.          4 MP

     F. SPECIALTIES (ALL ZERO MP)

CHIKARAOTAMERU- Save your energy from one turn to do extra
               damage the next.
      MEISOU - Stop your movements and concentrate on
               reviving your energy.
     HINOIKI - Give all enemies fire damage.
 TSUMETAIIKI - Give all enemies blizzard damage.
     AMAIIKI - Put one enemy group to sleep.
   DOKUNOIKI - Poison one enemy group.
 YAKETUKUIKI - Paralyze one enemy group.