DRAGON QUEST V - BRIDE OF THE FIRMAMENT
INSTRUCTION MANUAL TRANSLATION
by spookychee (
[email protected]) 04/11/04
*** This is my first translation and I hope that it helps someone out.
This is also my first Dragon Quest game so I might have some of
the terms wrong. When in doubt I used ones I knew from Final
Fantasy. If you are reading this with the manual, I went
pretty much word for word, page for page. But, some things
were omitted due to their repetitiveness. Thanks. ***
A long time ago...
The Dark King, having spread his evil will throughout
the world, sought to make himself the ultimate living
entity. However, there lived a brave man from a noble
line who was able to crush the Dark King's ambitions.
Hundreds of years later...
A man and his son travel across a vast land. But why
is this man taking this young boy on such a perilous
quest? And where is the descendent of the noble line?
Your adventure begins here...
1. HOW TO USE THE CONTROLLER
Control Pad - The control pad has three main uses. First, it is
used when walking through fields and cities. You can
walk through open and doors and doors for which you
have a key for. Second, it moves the cursor in open
windows. Third, when the arrow mark appears in an
open window, use the control pad to leaf through
additional pages.
Circle Button - Also known as the "command button". This button
brings up the command window. With the window open
this button carries out the selected command.
X Button - Also known as the "cancel" button. Used to cancel
commands and close windows.
Triangle Button - Also known as the "convenient button". Use this to:
Talk - When someone is in front of you, use
this to talk to them.
Check - Check dressers, bookshelves, treasure
boxes, etc. for items.
Pick up/Throw - Pick up pots, barrels, flowers, etc.
Press again to throw them. You can find
items this way.
Square Button - This button has four main functions: Cancel, Change
Viewpoint, Open Map and Close All Windows.
(With the map open, use X to return to the
field screen)
L1 Button - Rotate the map to the left.
R1 Button - Rotate the map to the right.
L2 Button - Rotate the map 45 degrees to the left.
R2 Button - Rotate the map 45 degrees to the right.
**** Pressing the L1+R1 buttons or L2+R2 at the same time will realign the
map so that up is north. ***
Left Stick - Same as Control Pad
L3 Button - Same as Triangle Button
Right Stick - Rotates the 3D map.
R3 Button - Same as Start Button
Start Button - Realigns the map so that up is north.
Select Button - No use.
2. BEGIN YOUR ADVENTURE
A. After the title screen, three options will be available.
They are: GO ON AN ADVENTURE
CREATE AN ADVENTURE LOG
ERASE AN ADVENTURE LOG
Choose the second choice "Create an adventure log" to create a profile
B. Here you input the hero's name. It must be at least four characters.
Use the control pad to move the cursor, the circle button to select
and the X button to erase the last character. This screen appears:
___ ___ ___ ___
Please insert you name
A I U E O HA HI FU HE HO
KA KI KU KE KO MA MI MU ME MO
SA SHI SU SE SO RA RI RU RE RO
TA CHI TSU TE TO YA YU YO WA N Kana
NA NI NU NE NO ya yu yo tsu wo Return
a i u e o End
*** Hit "Kana" to switch between Hiragana and Katakana.
(The characters are different but the sounds are the same) ***
C. When you want to end your game, always go to the church to save. Talk
to the priest and choose the first option "Pray" to save. When you
save, you can choose to save to a new file or overwrite your current
file. You can store 42 saves on one memory card.
3. BASIC COMMANDS
To advance along your journey it is important to skillfully use the
basic commands. There are six main commands you can use on the field
screen.
TALK SPELLS
ITEM CHECK
STRENGTH STRATEGY
TALK - Use this to talk with the person in front of you. Same as
Triangle Button.
ITEM - Choosing this brings up a list of your party plus the word
Pouch (fukuro). Each character can carry up to 12 items.
Selecting their name will display their items. The pouch
is for extra items and can hold up to 999.
ITEM SUB MENU - USE
HAND OVER - Use this to pass items between the
pouch and characters, or between
characters.
EQUIP
THROW AWAY
CANCEL
STRENGTH - Choosing Strength brings up a screen like this:
==============
I Gold I
================== ==================== ==============
I Strength I I Character's Name I I Strength I
I 1. Hero's name I I Occupation I I Quickness I
I 2. Name #2 I I Sex I I Health I
I 3. Name #3 I I Level I I Cleverness I
I View All I ==================== I Luck I
================== ==================== I Attack I
I Equipped I I Defense I
I Items I I Max HP I
==================== I Max MP I
I Experience I
==============
With this screen you can view each character's detailed statistics.
You can view spells that have been learned, also.
Choosing "View All" reveals the total party's money,casino coins,
medals,etc. It also shows the length of time played. Hitting the
command button displays the party's stats.
SPELLS - This displays spells that can be used outside of battle.
Battle spells cannot be used in the field. Here you can
check which spells you have learned, current MP, spell
expenditure cost and result. Be sure to use healing
spells often.
CHECK - Check / examine something that is in front of you.
Same as the Triangle Button.
STRATEGY - There are seven Strategy sub commands:
1.FILL - Party members who know recovery spells chant
and all members regain Max HP.
2. EQUIP - Equip weapons and armor.
3.CHANGE BATTLE STRATEGY - Here you can instruct the
non-hero party members on how to fight. Choose
each name to change strategy one by one or
"Entire Party" to give everyone the same order.
There are 6 battle strategies:
BLITZKRIEG - The member will do everything in its power to
end the battle quickly including using
magic spells.
PERFECT KILL- A balance of attack, defense and magic with
no waste.
NO MAGIC - No magic will be used. You must use healing
items to regain health.
PROTECT - Uses magic and items to keep the party's HP
from becoming too low.
LEAVE IT TO ME - Have only one character do the fighting.
OBEY MY ORDERS - Instruct the member every turn.
4. Change Party Line-up
5. Item Organization
6. Pouch Organization
7. Sound Options
4. IN BATTLE COMMANDS
When moving throughout the game you will encounter random battles.
The battle screen will appear and you will have five inital options.
FIGHT RESHUFFLE
STRATEGY RUN AWAY
Moving the cursor to the right lets you change the text speed
( 1 being the fastest).
A. FIGHT
FIGHT has six subcommands that the up to four party members can
choose from:
ATTACK ITEM
SPELLS EQUIP
DEFEND RUN AWAY
B. STRATEGY
STRATEGY lets you choose the member's battle styles.
C. RESHUFFLE
RESHUFFLE can be used once you obtain the horse and wagon. It
allows you to swap battle members with members in the wagon mid-
battle.
There are two sub commands:
RESHUFFLE - Swap one member for another member.
TOTAL RESHUFFLE - Change all members.
D. RUN AWAY
When you face a much stronger opponent, you may wish to run away,
and this command lets you. However, it does not work 100% of the
time.
5. MAKE MONSTERS YOUR FRIENDS!
After fighting a heartfelt battle, defeated enemies may wish to join
your party. You can choose whether or not to be their friend. The
hero can only make friends with monsters once he is grown. You can
take the monsters to "Uncle Monster" who will raise the monsters for
you and uncovers hidden powers in them.
6. DON'T FORGET TO CHECK YOUR CONDITION
Even if you claim victory in battle, don't be careless. Make sure
to cure damage and status ailments.
- If you should be poisoned: Poison will show as your status and
as you continue walking, your HP will go down. Go to the church
or use spells and items to cure it.
- If you should be paralyzed: Your body is frozen and you cannot
do anything. Eventually it will wear off, but spells cure
it quicker. Return to normal after the battle.
- If you're cursed: Many unfortunate things happen to the cursed.
Go to the church or use spells to lift it.
- If you're dying: When your HP gets low, your status numbers
and letters will turn yellow. Use healing herbs, spells,
or visit an inn to restore health.
- If you run out of life: When you have zero energy, your status
display turns red and a coffin appears. Go to the church to
resurrect dead party members.
- If you are annihilated: When all battle members are killed, the
members in the wagon will come to the rescue. If they too are
killed, then you are annihilated. When this happens the hero
will be automatically resurrected at the church but half of
your money will be taken. Money in the bank, however, is safe.
7. USEFUL TRAVELING FACILITIES
A. CHURCH
The priest at the church can offer much assistance to you on your
journey. There are six choices that appear when you talk to the
priest.
1. PRAY - Use this to save your adventure.
2. HEAR THE DIVINE MESSAGE - Use this to show how many experience
points needed to level up.
3. RESURRECTION - This returns dead members to life. But, the higher
the level of the member, the higher the donation you must make.
4. CURE POISON - Cures poison. Also requires donation.
5. LIFT CURSE - Lifts curses. Requires donation.
6. QUIT - Same as cancel button.
B. WEAPON/ITEM/ARMOR SHOPS
Over the course of your adventure you will find many different
shops, each selling different things. You can also sell
belongings that you don't need anymore.
C. INNS
Here you can restore HP and MP. The room fee depends on the
number of people in your party and on the city.
D. BANKS
Here you can deposit and withdraw money in 1,000G increments.
When your party is resurrected, half of your money is taken, but
any money in the bank is safe.
E. LUIDA'S BAR
Here you can organize your party. There are two important party
options available. Remember, the maximum number of people in
your party, including in the wagon, is eight.
1. ADD PARTY MEMBER - When you want to add someone to your party
who is in the bar, use this command. Selecting this will bring
up a list of available members.
2. REMOVE MEMBER - Use this to remove a member and leave him in
the bar.
F. MONSTER DEPOSITORY
Here you can leave, call forth and rename monsters that you have
made friends with. Uncle Monster takes care of them and makes
them stronger.
G. MONSTER BOX
If you get the Monster Box you can display all of the enemies
that you have encountered.
H. LOCAL ARTIFACT MUSEUM
Here all of the artifacts that you have found from around the
world are exhibited. There are many ways to exhibit the goods.
The museum is very popular and the more people that come, the
more the value rises.
I. THE MEDAL KING'S CASTLE
During your journey you will find "small medals". Somewhere in
the world is a king who collects these. Bring them to him and
receive goods in return.
J. CASINO
Exchange Gold for coins and play games like slots or poker. If
you win, your coins increase. Exchange these for goods that can
only be found in the casino.
8. GEOGRAPHICAL FEATURES
There are many different types of terrian that you will traverse
during your journey. However, some are inaccessible or dangerous.
Also, the amount of enemy encounters vary by area. Some accessible
types of land are: grassy plains, bushes, forests, mountains,
deserts and bridges. Poison swamps are dangerous. You cannot cross
the tall mountains. The ocean is yours once you obtain the boat.
9. TRANSPORTATION
A. HORSE AND WAGON
Obtaining the horse and wagon allows you to increase your party
from four to eight members. It cannot enter cities or dungeons
so it must wait outside.
B. BOAT
Once you get the boat you can freely travel the ocean. You cannot
take the boat through shallow areas or bridges.
C. MAGIC CARPET
The magic carpet is very useful because it allows you to freely
travel the skies. You can travel with your horse and wagon but
if you do, you will have to fly at a low altitude, leaving you
vulnerable to obstacles.
10. SPELLS AND SPECIALTIES
The more you level up, the more spells that you will learn and the
more you will enjoy your adventure. Spells have many different
results like attack, defense or health regeneration. Monsters
in your group use their magic specialties and depending on
the specialty, there may be no magic expenditure. Here are some
of the spells and specialties you may learn.
*** I am keeping the Japanese names to avoid any confusion that I would
cause by attempting to rename them myself. ***
A. IN BATTLE ATTACK SPELLS
Fireball Attacks
MERA - Light fire attack. Attacks one enemy. 2 MP
MERAMI - Medium fire attack. Attacks one enemy. 4 MP
MERAZOMA - Fierce fire attack. Attacks one enemy. 10 MP
Blaze Attacks
GIRA - Light blaze attack. Attacks 1 group. 4 MP
BEGIRAMA - Medium blaze attack. Attacks 1 group. 6 MP
BEGIRAGON - Fierce blaze attack. Attacks 1 group. 10 MP
Explosion Attacks
IO - Light explosion attack. Attacks all enemies. 5 MP
IORA - Medium explosion attack. Attacks all enemies. 8 MP
IONAZUN - Fierce explosion. Attacks all enemies. 15 MP
Blizzard Attacks
HYADO - Light blizzard attack. Attacks one enemy. 3 MP
HYADARUKO - Medium blizzard attack. Attacks one group. 5 MP
MAHYADO - Fierce blizzard attack. Attacks all enemies. 12 MP
Wind Attacks
BAGI - Light wind attack. Attacks 1 enemy group. 2 MP
BAGIMA - Medium wind attack. Attacks 1 enemy group. 4 MP
BAGIKUROSU - Fierce wind attack. Attacks 1 enemy group. 8 MP
Lightning Attacks
RAIDEIN - Light lightning attack. Attacks all enemies. 6 MP
GIGADEIN - Medium lightning attack. Attacks 1 group. 15 MP
MINADEIN - Uses entire party's strength to deal a massive
attack to one enemy. 10 MP each
Death Attacks
ZAKI - Death attack against one enemy. 4 MP
ZARAKI - Death attack against one enemy group. 7 MP
Others
MEGANTE - Sacrifice yourself to deal a devastating hit
to all enemies. 1 MP
PARUPUNTE - Who knows what will happen? 20 MP
B. IN BATTLE STATUS SPELLS
RARIHO - Make one group go to sleep. 3 MP
RARIHOMA - Make one group fall into a deep sleep. 5 MP
RUKANI - Lower one enemy's defense. 3 MP
RUKANAN - Lower one group's defense. 4 MP
NIFURAMU - Make one group disappear. 1 MP
MAHOTON - Silence one enemy group. 3 MP
MAHOTORA - Absorb MP from one enemy. 0 MP
MAHOTEKI - Receive an enemy attack but then receive
the MP used for that attack. 2 MP
MEDAPANI - Confuse one enemy group. 5 MP
BAIKIRUTO - Double a member's attack power. 6 MP
DORAGORAMU - Become a dragon and attack. 18 MP
C. IN BATTLE DEFENSIVE TYPE SPELLS
MANUSA - Cause 1 group to miss due to hallucination. 4 MP
SUKARA - Increase 1 member's defense power. 2 MP
SUKURUTO - Increase all members' defense power. 3 MP
MAHOKANTA - Reflect a spell back to the enemy. 4 MP
FUBAHA - Increase party's resistance to fire and
blizzard by 50%. 3 MP
D. HEALING SPELLS
HOIMI - Recover a little health. Can be used anytime. 3 MP
BEHOIMI - Recover a lot of health. Anytime. 5 MP
BEHOMA - Recover all health. Anytime. 7 MP
BEHOMARA - Recover a lot of the party's health. Anytime. 18 MP
BEHOMAZUN - Recover all party's health. Battle only. 36 MP
KIARI - Cure one member's poison. Anytime. 2 MP
KIARIKU - Cure party's paralysis. Battle only. 2 MP
ZAORARU - Resurrect a fallen member. Anytime. 20 MP
MEGAZARU - Resurrect all party. Battle only. All
SHANAKU - Remove all status ailments on 1 member. 10 MP
E. OTHER SPELLS
RURA - Transport to a town or castle you've been to. 8 MP
RIREMITO - Escape from caves or towers. 8 MP
TOHEROSU - For a while, have only strong enemies
approach you. Can't be used in dungeons. 4 MP
TORAMANA - Take no damage from poison swamps. 2 MP
INPASU - Make out the contents of a treasure box or
the details of items. 3 MP
RANARUTA - Change day to night, or night to day. 4 MP
F. SPECIALTIES (ALL ZERO MP)
CHIKARAOTAMERU- Save your energy from one turn to do extra
damage the next.
MEISOU - Stop your movements and concentrate on
reviving your energy.
HINOIKI - Give all enemies fire damage.
TSUMETAIIKI - Give all enemies blizzard damage.
AMAIIKI - Put one enemy group to sleep.
DOKUNOIKI - Poison one enemy group.
YAKETUKUIKI - Paralyze one enemy group.