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Dragonball Z Budokai Tenkaichi
Platform: PS2
Genre: 3D Fighting
Designer: Spike
FAQ Author: <Boards> Karpze <Contributor> Shuryou
Email:
[email protected]
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
Table of Contents
+----------------------------+
|01 - Introduction |
|01a - About the FAQ/Updates |
|01b - Controls |
|02 - Janemba |
|03 - Stats |
|04 - Attack Damage |
|04a - Basic |
|04b - Detailed |
|05 - Using Janemba |
|06 - Copyright |
|07 - Contact |
|08 - Credit |
+----------------------------+
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//01 - Introduction
------------------------------------------------------------------------
//01a - About the FAQ/UPDATES
------------------------------------------------------------------------
Hey, this is Shuryou here. Just giving you some basics facts about me
and this FAQ. This is my first "submitted* FAQ, but don't worry I know
what I'm doing.
I'm writing this FAQ to help people out with implementing Janemba into
their gaming. I will list his Bio, Stats, Move damage and some good ways
to use him. This is where YOU, the reader, comes in. If theres anything
I want submitted, it's no doubt ways of using him, and good Z Item
setups.
I chose to write about Janamba, as he is my favourite character in BT
and is also very powerful and somewhat versatile.
*~Updates~*
00:00 07/01/2006 - Wrote the basic FAQ. More to come.
12:41 07/01/2006 - Added loads to the "Using Janemba" Section.
------------------------------------------------------------------------
//01b - Controls
------------------------------------------------------------------------
A LOT of people struggle with the controls to begin with. If you are to
enjoy this game, you MUST be patient and get used to it. The controls do
take a while to master, but once you do, I assure you, it *WILL* Pay
off.
Up - If locked on, moves towards your opponent, if not, moves forwards
Left - If locked on, strafes around opponent, if not, moves left.
Right - If locked on, strafes around opponent, if not, moves right.
Down - Moves backwards/Away from opponent.
Square - Physical attack. Can be used in conjunction with Directionals.
Triangle - Ki Blast, hold to charge.
Circle - Block, Time it to teleport dodge.
X - Dash in direction/towards opponent.
L1 - Locks on to/Searches for opponent.
L2 - Charge Ki Energy.
R1 - Jump/Ascend.
R2 - Descend.
L2 + Triangle - Finishing Move
L2 + Triangle + Up - Finishing Move 2
L2 + Triangle + Down - Super Finishing Move, must be in MAX POWER state.
L2 + Circle - Favourite Move.
L2 + Circle + Up - Favourite move 2.
And that's basically it. As I say, get used to them in practice mode for
a while, and as you play, they'll soon become second nature.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//02 - Janemba
------------------------------------------------------------------------
Janemba
CV: Tessho Genda, JP/ Kent Williams, US
A Harmful monster that came into existence in
Otherworld. Appears in the movie
"Rebirth of Fusion".
A psyche Ogre that works in King Yemma's palace
destroyed the Spirit Laundering Machine due to his
own carelessness, and when he was covered in
the evil essences that came out of the ruined
machine, a monster was born, locking King Yemma,
palace and all, inside an alternate dimension,
creating great confusion between Earth
and Otherworld.
At first, he had a plump body and a blank face,
but while fighting Goku at Super Saiyan 3, he
transformed into this brutish form, displaying an
overwhelming strength that punished even Goku.
Afterward, he also beat up on Vegeta, who had
been revived because of the disruption in
Otherworld.
While Pikkon risked his own life to keep Janemba
in check, Goku and Vegeta succeeded in performing
Fusion to finally become Gogeta and turn the
tables on Janemba, wiping him out with a prismatic
energy attack.
Possessing overwhelming power and speed, he is
one of the strongest enemies from the movies.
He had the ability to use spatial relocation attacks,
dissolution teleportation. and psychokinesis.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//03 - Stats
------------------------------------------------------------------------
Health - 46800
MAX Health - 78000
Ki - 40000
Health = 3
Ki = 1
Attack = 3
Defense = 1
Speed = 4
Favourite Technique = 4
Finishing Move = 3
Super Finishing Move = 1
Slots = 4
Don't be fooled by the low stat levels. He is still monstrously
powerful, low levels just means they can be powered up even more!
In a later section, I will give some basic Z Item setups which should
optimise Janemba, to top quality performance.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//04 - Attack Damage
------------------------------------------------------------------------
//04a - Basic
------------------------------------------------------------------------
//NOTE//
ALL ATTACKS TESTED ON BASE GOKU, IN RoSaT WITH NO Z ITEMS ON EITHER
CHARACTER.
//END NOTE//
------------------------------------------------------------------------
//w/o MAX POWER or Full Power
------------------------------------------------------------------------
(Below attacks done with [])
Punch - 210
Punch, Punch - 400
Punch, Punch, Punch - 840
Punch, Punch, Punch, Kick, Whip - 1260
Punch, Punch, Punch, Kick, Whip, Smash - 1790
Throw - 3140
(The below attacks do the same damage, but different actions)
Punch (Charge) - 700
Up + Punch (Charge) - 700
Down + Punch (Charge) - 700
Left + Punch (Charge) - 700
Right + Punch (Charge) - 700
Ki Blast - 210
Charged Ki Blast - 1000
Dash Kick - 1260
Dash Kick (Charge) - 1400
Dragon Dash Attack - 1260
Super Mouth Blast - 10100
Lightning Shower Rain - 11200
Sword COMBO'S
Key:
+-------------+
|[] = Square |
|/\ = Triangle|
|O = Circle |
|X = X |
+-------------+
(1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
[], X, [] - 1480
[], X, [], [] - 2010
[], X, [], [], [] - 2600
[], X, [], [], [], [] - 3100
[], X, [], [], [], [], [] - 3780
[], [], X, [] - 1480
[], [], X, [], [] - 2010
[], [], X, [], [], [] - 2600
More to come!
------------------------------------------------------------------------
//w/ MAX POWER
------------------------------------------------------------------------
(Below attacks done with [])
Punch - 210
Punch, Punch - 400
Punch, Punch, Punch - 840
Punch, Punch, Punch, Kick, Whip - 1260
Punch, Punch, Punch, Kick, Whip, Smash - 1790
Throw - 3140
(The below attacks do the same damage, but different actions)
Punch (Charge) - 1400
Up + Punch (Charge) - 1400
Down + Punch (Charge) - 1400
Left + Punch (Charge) - 1400
Right + Punch (Charge) - 1400
Ki Blast - 210
Charged Ki Blast - 1000
Dash Kick - 1260
Dash Kick (Charge) - 1400
Dragon Dash Attack - 2100
Dragon Dash Attack (Charge) - 2100
Super Mouth Blast - 12230
Lightning Shower Rain - 15360
Dimension Sword Attack - 26190
Sword COMBO'S
Key:
+-------------+
|[] = Square |
|/\ = Triangle|
|O = Circle |
|X = X |
+-------------+
(1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
[], X, [] - 1480
[], X, [], [] - 2010
[], X, [], [], [] - 2600
[], X, [], [], [], [] - 3100
[], X, [], [], [], [], [] - 3780
[], [], X, [] - 1480
[], [], X, [], [] - 2010
[], [], X, [], [], [] - 2600
More to come!
------------------------------------------------------------------------
//w/ Full Power (Has to be in Conjunction with MAX POWER)
------------------------------------------------------------------------
(Below attacks done with [])
Punch - 280
Punch, Punch - 660
Punch, Punch, Punch - 1130
Punch, Punch, Punch, Kick, Whip - 1690
Punch, Punch, Punch, Kick, Whip, Smash - 2300
Throw - 3140
(The below attacks do the same damage, but different actions)
Punch (Charge) - 1870
Up + Punch (Charge) - 1870
Down + Punch (Charge) - 1870
Left + Punch (Charge) - 1870
Right + Punch (Charge) - 1870
Ki Blast - 280
Charged Ki Blast - 1330
Dash Kick - 1680
Dash Kick (Charge) - 1870
Dragon Dash Attack - 2800
Dragon Dash Attack (Charge) - 2800
Super Mouth Blast - 13390
Lightning Shower Rain - 18360
Dimension Sword Attack - 27160
Sword COMBO'S
Key:
+-------------+
|[] = Square |
|/\ = Triangle|
|O = Circle |
|X = X |
+-------------+
(1 -5 []'s) + X And the a continuation of []'s makes you use your sword.
[], X, [] - 1980
[], X, [], [] - 2680
[], X, [], [], [] - 3460
[], X, [], [], [], [] - 4240
[], X, [], [], [], [], [] - 5020
[], [], X, [] - 1480
[], [], X, [], [] - 2010
[], [], X, [], [], [] - 2600
More to come!
------------------------------------------------------------------------
04b - Detailed
------------------------------------------------------------------------
Super Mouth Blast:
Janemba opens his mouth and lets out a beam of pink/purple energy. It is
quite easy to hit with, and does decent damage.
6/10
Lightning Shower Rain:
One of the most devastating attacks IMO. It is a multi hitter, and hard to
dodge, second only too 17's Hell's Storm. Does good damage too.
Definitely my favourite move in the game.
10/10
Dimension Sword Attacl:
Janemba Smashes the opponent and slashes them multiple times with his
sword. He then smirks and puts his hand in front of their face, 2
seconds and he launches a purple beam out his hand. Devasting, VERY
Hard to avoid as it starts with a rush, and My favourite Super Finisher.
10/10
Afterimage:
Janemba quickly makes an afterimage as he gets hit, dodging the attack,
ready to launch a counter. One of the best favourite Techniques in the
game.
8/10
Full Power:
Pumps straight into Max power state and raises your stats aswell. How
much better does it get!?
10/10
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//05 - Using Janemba
------------------------------------------------------------------------
Tournament Masher:
This strategy only requires max in Finishing move, Speed and Ki. You
also need a Fighting Spirit Elavation. If the positioning is right, at
the start of the battle, quickl launch Lightning shower rain, and it is
likely to get an instant ring out. If not, charge as soon as it's
launched, and launch another. Should only take a few tries.
Mr. Untouchable:
Basically, you need to get 2 -3 in your Favourite Move gauge ASAP, so
try to dodge a lot. When you have 2 -3 three, Dash to your opponent and
start a fist to fist fight. Once a few punches have been thrown, dash
a little away and use afterimage. Hopefully your opponent will come at
you with a physical attack, then you'll dodge behind them. Now you must
use a [], [], [], X or [], [], [], /\ combo on them repeatadly. The
first does slightly more damage, but is easily blocked, which screws
your combo. But since you shold be behind your opponent, they won't be
able to for a while. The latter can't be blocked, but can be dodged
quite easily. If you can keep the combo on long enough to get your FM
gauge back, then your ready for another crack if/when your opponent
breaks out of the combo.
Full Power Assault!:
This is one of my favourite strategies, and I use it frequently.
Basically, just keep the pressure on your opponent using your Ki Blasts
and Finishimg Moves until the following requirements are met: A) You
have 3 in your FM gauge B) Your opponent is in the Yellow section of
their Life bar. Then get some distance and use Full Power. Then you Dragon Dash
and proceed to whoop them, until your "MAX POWER" gauge is down to about a
third, and then unleash Dimension Sword attack.
MAX POWER ASS WHOOPING "contributed by thelastgogeta":
(Make sure you do this while Janemba is in the MAX POWER mode, you and the
enemy are near or are ground level other wise it might not work) Do the 4
squares (if you want as the []s puts more guarantee) and then Hold L2 + [] +
Down (this zooms in to the attacker and does an unblockable attack L2 is only
needed to stop blocking), and start Dragon Homing hit down again and again(1
less than the maximum amount of hits). Here is where you come in with your
“imagination” (if you have one of course) you can knock them forward/up/
left/right/down, up makes them possibly hit a building and 99.9% of the time be
exposed to a SUPER MOUTH BLAST or LIGHTNING SHOWER RAIN.
Left/right almost guarantee an object being hit but the accuracy of a
SUPER ATTACK is less guaranteed. Down allows extra damage and guarantee of a
successful Counterattack.
Note: Down is 100% guarantee of a successful Dragon homing attack as they can’t
avoid it unless their very lucky. As being knocked away opens 2 or 3 buttons to
recover (1/2 or 2/3 to recover), counterattack (as in be knocked away, get
buttons right come back and attack this requires 2/2 or 3/3) and teleport (if
you shoot a Super Mouth Blast or attempt Counterattack the enemy will teleport
of the way.
As hitting the ground closes the Option to recover and when you are charging
the attack if they get up or stay down they still get hit.
Note: The First attack (L2 + [] + down) must hit for the guarantee. The Down
attack’s only disadvantage may be the enemy can sidemove out of the way but
Hercule on occasion uses this attack and you must move to the side while
getting up.
If you want to knock em in the air suit yourself and don’t charge your hit in
the air as the enemy gets more time to dodge.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//06 - Copyright
------------------------------------------------------------------------
This document is Copyright Jon Charter "Shuryou", under UK Copyright
laws. Displaying this Document without permission, or selling it in any
way, shape or form is Illegal.
Sites given permission:
Gamefaqs.com
Neoseeker.com
Supercheats.com
Want permission? See contact section.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//07 - Contact
------------------------------------------------------------------------
Email:
[email protected]
AIM: Blacksabata
Only contact me to:
1. Submit something.
2. Point out mistakes.
3. Ask me a question about Janemba, not answered in this FAQ.
4. To request permission to use this FAQ on your site.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//08 - Credit/Thanks/Dudes
------------------------------------------------------------------------
Me - Hey I wrote it, didn't I?
CJayC - He rocks
MichaelP40 - He like Buu, a lot, automatic credit.
You - For Reading this.
My Dad - He rocks. And also was Half the reason I was born.
The Last Gogeta - AWSOME strategy submitted by him.
----------J.A.N.E.M.B.A//BUDOKAI//TENKAICHI//---------------------------
//End Document//
------------------------------------------------------------------------