Teen Gohan FAQ
Author of FAQ: Adam (One eighty two)
Game: Dragonball Z: Budokai
System/Platform: Playstation 2
Copyright 2003 Adam Hritz
Version 1.0
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Table of Contents
I. Intro
II Controller Setups and Basic Controls
III. Basic Moves and Combos
IV. Death & Ultimate Moves
V. Capsules
1.0 Ability Capsules
2.0 Physical Capsules
3.0 Support Capsules
4.0 Breakthrough Capsule
VI. Custom Capsule Trays
VII. Secrets and Hints (Contains minor spoilers)
VIII. Thanks
IX. Outro
THIS FAQ CONTAINS MINOR SPOILERS!!
I. Intro
Ok people, this is my second FAQ. So far I like writing FAQs and I might
write a few more for my other favorite characters in DBZ: Budokai. I decided
to write a Teen Gohan FAQ because I believe Gohan in general in underestimated
to a fairly high degree. He can be a very deadly warrior if used correctly,
and I want to help you people in your quest to be the second best Budokai
player ever. Why second best? Because, quite frankly, I'm the best ^_^
I'm kidding, I'm kidding!
Anyway, enough with the lame jokes, on with the FAQ!
II. Controller Setups and Basic Controls
Here is the Standard Setup the game gives you:
X = Guard
Square = Punch
Triangle = Kick
Circle = Ki (Energy) Blast
R1 = P+K (Unblockable Strike)
R2 = P+G (Grab or Throw Technique)
L1 = Nothing
L2 = Nothing
Now here is my Custom Controller Setup:
X = Guard
Square = Punch
Triangle = Kick
Circle = Ki Blast
R1 = P+K
R2 = P+G
L1 = P+K+G (Causes character to transform)
L2 = P+K+G+E (Taunt-Causes opponent to lose 1 ki gauge)
The only reason I customized it this way is because it's easy to deal with in
Practice Mode and L1 and L2 were free to change.
III. Basic Moves and Combos
Punch- Any combination of only the punch button will give you a series of
punches.
Now we'll get into throwing in some directions
P+P+P+>P = A series of punches that ends with a quick but powerful palm
strike that can come in handy when you're trying to knock your opponent
out of the ring.
P+>P+P = Causes decent damage but lacks in recovery time.
>P+P+P+P+P = A good combo that deals good damage and finishes by smacking
your opponent into the air.
<P+>P = A 2-Hit combo that is good for knocking back opponents.
<P+<P = A fair combo that knocks your opponent down right in front of you.
P+K (R1) = A strike that can be charged up but the charging doesn't do much.
It sends your opponent into the air.
>R1 = The same above but Punches and sends the opponent horizontally.
<R1 = An attack that knocks back the opponent in such a way that it leaves
them open for ANY combo.
Kick- Any combination of only the kick button will give you a series of
kicks.
K+>K = A swift combo that's useful for knocking your opponent out of the ring
K+K+>K+K = A very good combo. VERY good. Only one setback- Your guard is
dropped if the last kick misses, but this isn't really that important if your
opponent is blocking.
>K+K+K+K+K = Yes, 5 kicks in there. It finshes with a powerful kick that
launches your opponent across the ring. Again, very useful for causing
ring-outs.
<K+>K = A short combo that sends your opponent away; however, it's only
useful in the air. Overall it isn't that great.
K+K+<K = A decent combo that sets you up for the Super Kamehameha if you
are at Super Saiyan 2
G+K (R2) = This executes the throw technique once you've gotten the correct
capsule (See Section 5:2.0) It's able to be used even when your opponent is
blocking. Another reason why you should take your combos slow.
DON'T FORGET!!--You can link punches and kicks together to make more combos!!
IV. Death & Ultimate Moves
Part A - The Death Move
1. Kamehameha - An extremely useful move, as are most of the Death Moves.
It can be executed by pressing either of these:
P+P+P+P+E or P+P+<P+P+E or >P+P+>P+P+E
Takes 1 ki gauge.
Part B - The Ultimate Move
Super Kamehameha - One of the coolest moves in the whole game next to Meteor
Break, Goku's Super Dragon Fist (When placed twice in the
capsule tray), and Burning Attack. You must be a Super
Saiyan 2 to execute this:
K+K+>K+K+E
Pretty simple huh? This attack alone does 1,200 damage.
When placed twice on the capsule tray, it does 1,440.
Takes up 3 ki gauges. What more do I need to say?
V. Capsules
1.0 Ability Capsules
Super Saiyan - Gives you a 10% increase in attack and gives you an increase
in speed. Your ki gauge must be at 4 to do this. When done,
it slowly drains your ki gauge. It's actually way better to be
a Super Saiyan because of the increase in stats .
Takes 1 capsule slot.
Super Saiyan 2 - Gives another 10% increase in attack and a boost in speed.
This totals to a 20% increase in attack. Your ki gauge must be
at 5 to do this. Drains ki faster than Super Saiyan.
Takes 1 capsule slot.
Kamehameha - See Section 4
Super Kamehameha - See Section 4
2.0 Physical Capsules
Instant Killquick - A swift combo. Can be executed by pressing >P+P+K+K+E.
Takes 1 ki gauge.
High-Speed Hammer - I love these types of attacks. Gohan smashes the opponent
into the ground and fires 8 ki blasts at them. When placed
twice in the capsule tray, he will fire 16 blasts.
Executed by pressing P+P+K+K+E. Takes 2 ki gauges.
Jackhammer -This is your throw attack. Press G+K (R2). Doesn't use
any ki and is unblockable, so it's really useful if your
opponent keeps trying to guard.
Fierce Ranma - This is awesome. 21 hits if placed once, 41 if twice.
Executed with K+K+<K+E
Deals good damage, but takes 3 ki gauges. Ouch.
3.0 Support Capsules
1/3 Senzu Bean - Activated when you are KO'd, reviving you with 1/3 of your
health restored. Gives you 1 ki gauge. Takes 1 slot.
Senzu Bean - Activated when you are KO'd, reviving you with full health.
Takes 3 slots.
Normal Evil Tribe Uniform - Increases your defense by 10%. Takes 1 slot.
Evil Tribe Training Uniform - Increases your defense by 20%. Takes 2 slots.
Evil Tribe Sturdy Uniform - Increases your defense by 30%. Takes 3 slots.
Evil Tribe Mystery Uniform - Increases your defense by 40%. Takes 4 slots.
Gero's Energy R&D - Increases your ki by 1/2 a gauge each time you deflect
a ki blast. Takes 1 slot. Not Recommended.
Gero's Deflection R&D - By holding X you deflect away every ki blast. Takes
1 slot. Not Recommended
Gero's Deflect-Back R&D - Same as above but deflects them back at the
opponent. Takes 1 slot. Not Recommended.
Mixed Blood Power - Gives a 15% increase in attack and a 10% increase in
defense for the whole battle. Highly recommended.
Takes 1 slot. Highly Recommended.
Viral Heart Disease - Causes both players' healths to decrease slowly.
Takes 1 slot. Useful in World Tournament.
Vaccine - Nulls the effect of the Heart disease on you. Useful in the
Advanced tournament when battles are set to 30 seconds.
Takes 2 slots. Useful in World Tournament.
Super Holy Water - Reduces the amount of damage you take. Takes 1 slot.
Saiyan Heritage - When Senzu Bean is used, it causes your attack and defense
to increase. The percentages are unknown. Takes 1 slot.
Serious! - Increases your attack by 10% when your health reaches 1/3 or less
(Around halfway through orange bar) Takes 1 slot. Not Recommended.
Serious!! - Increases your attack by 20% when your health reaches 1/2 or less.
Takes 2 slots. Not Recommended.
Serious!!! - Increases your attack by 30% when your health reaches 2/3 or
less (Orange Bar) Takes 3 slots. Not Recommended.
Rage! - Increases your attack by 10% during the first 10 seconds of battle.
Takes 1 slot. Not Recommended.
Rage!! - Increases your attack by 20% during the first 15 seconds of battle.
Takes 2 slots. Not Recommended.
Rage!!! - Increases your attack by 30% during the first 20 seconds of battle.
Takes 3 slots. Not Recommended.
Potential - Very useful. Increases your attack by 10% every 8 seconds four
times. This means you can hit 140% without transforming!
Takes 2 slots. Takes 2 slots. Highly recommended.
Super Kami Water - Increases your attack by 30% but decreases your health
slowly until it reaches 1/6. Takes 1 slot.
Gero's Perpetual Energy R&D - I only used this once. It's terrible. Gives you
a ki gauge of 7 that never decreases but takes
away the ability to transform. Takes 3 slots.
Not Recommended.
4.0 Breakthrough Capsule
Breakthrough (Teen Gohan) - The only way to get this is to collect all 7
Dragonball capsules, summon Shenron, and keep reseting
your game until Teen Gohan's name pops up. It allows
you to use all of Teen Gohan's Ability and Physical
Skills and gives them the effect of being placed
two times on the tray.
Highly Recommended.
Takes all 7 slots.
VI. Custom Capsule Trays
These are trays that I use when not using Breakthrough:
All-Around Setup
1. Super Saiyan
2. High-Speed Hammer
3. Kamehameha
4. Super Kamehameha
5. Mixed Blood Power
6. Potential (2 slots)
World Tournament Setup (With 30 Second Battles)
1. Super Saiyan
2. Super Saiyan 2
3. Kamehameha
4. Kamehameha
5. Vaccine
6. Viral Heart Disease (2 slots)
Offensive Setup
1. Super Saiyan
2. Super Saiyan 2
3. Super Kamehameha
4. Kamehameha
5. High-Speed Hammer
6. Potential (2 slots)
Defensive Setup
1. Mixed Blood Power
2. Evil Tribe Training Uniform (2 slots)
4. 1/3 Senzu Bean
5. Kamehameha
6. Saiyan Heritage
7. Jackhammer
Quick n Easy Battles
1. Kamehameha
2. Kamehameha
3. Mixed Blood Power
4. Potential (2 slots)
6. Super Saiyan
7. Normal Evil Tribe Uniform
VII. Secrets and Hints
Methods for Obtaining Dragonballs
#1 - Nine Capsule Method
Simply collect 9 of every capsule. For example, if you bought 9 Burning Attack
capsules, you would no longer be able to buy Burning Attack and it will not
show up in Mr. Popo's recommended section.
#2 - Enter, Re-Enter Method
Just enter and re-enter Mr. Popo's shop until the Dragonball capsule shows up.
#3 - Memory Card Swap Method
If you're using method #2 and a certain Dragonball isn't showing up, exit to
the screen where you choose which memory card you want to use and swap the
memory card from slot 1 to slot 2 then try method #2 again. It's not
guaranteed, but it usually works for me. For some reason the last Dragonball
takes a long time to show up regardless of what you do, so don't get
frustrated! Patience IS a virtue...
Unlock Hercule - Come in 1st place in the Adept Mode of the World Tournament.
Unlock Great Saiyaman - Same as above but in the Advanced mode.
VIII. Thanks
CjayC for creating Game FAQs
Bandai for making DBZ: Budokai
Akira for creating Dragonball.
Game FAQs for all your help.
IX. Outro
Well people, I spent a whole day writing this thing. I hope someone reads it,
let alone find it useful. If you have ANY questions, E-Mail me. MAKE SURE YOU
PUT "Teen Gohan FAQ" IN THE TITLE OR I WILL DELETE IT. I'm here to help!
[email protected]
AIM: One eighty to0
Why are you still reading this? GO PLAY BUDOKAI NOW!!! ^_^