Goten FAQ
Author: Joel (SSJGoten)
Game: DragonballZ Budokai 2
System: Ps2 (playstation 2)
Copyright 2003 Joel Peddle
Version 1.0
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Tabel Of Contents:
I. Introduction
II. Controls
III. Combo's and Basic Moves
IV. Goten's Techniques
V. Capsules
VII. My Capsule Trays
VIII. Thanks
IX. Outro
*Note* This FAQ does have some spoilers
I. Intro
Hello all, this is my first FAQ on gamefaqs, and i've just gotten this game
for Xmas, and i loved it. The graphics of this game are diffrent but
Not bad. The Fighting has gotten a bit better than the first one in my
Opinion. I'm a Big DBZ fan also, so i had to get this game, you should too
if you like DBZ...the fighting system is OK, but not the greatest..this
was intended for DBZ Fans, and if you really don't like DBZ...you might not
like this. (my email addy is at the Outro)
II. Control's
Here's the Standard Setup:
X=Guard
Square=Punch
Triangle=Kick
Circle=Ki Blast
R1=P+K(unblockable attack)
R2=P+G(throw technique)
L1=nothing
L2=Nothing
Here's my Controller Setup
X=Guard
Square=Punch
Triangle=Kick
Circle=Ki Blast
R1=P+K
R2=P+K+G+E
L1=P+G
L2=P+K+G (causes character to transform)
I customised this to suit my style of play, i suggest you do the same
III. Combo's and Basic Moves
Punch= Kinda self-Explanitory
>P+P+P+P= Decent combo that smacks your opponent into the air
P+P+P+>P= a combo that sends your opponent flying backwards
<P+>P= a 2 hit combo that knocks back opponents
<P+<P= a decent combo thats knocks down the opponent
P+K= a chargeable attack that sends your opponent flying
>R1= Same as P+K but it knocks your opponent Horizontally
<R1= an attack that makes it easy to launch almost ANY Death move or
Ultimate Move
Kick= Also Kinda Self Explanatory (stronger than a punch)
K+>K= a good combo that can knock your opponent outta the ring
K+K+>K+K= a good combo, but your open for a counter if the last kick misses
>K+K+K+K+K= a powerful combo that knocks your opponent across the ring
Also, you can link Punches and kicks to make more combo's
IV. Goten's Techniques
Beam Attacks-
Kamehameha= The famous Technique of the Turtle school (roshi's School)
this is a good Death Move, i reccommend it.
Continous Kamehameha= an attack where you rotate the analog sticks to
get an extra 10th hit of damage.
Physical Attacks-
Zanku Fist= pretty usefull, up to you if you put it in your tray
Jackhammer= Everyone's gotta have a throw right? and this is Goten's.
throws are usefull, but not nesscessary.
Transformations-
Super Saiyan (SSJ)= Increases attack by 10%, requires 3 ki gauges to activate
and puts a constant drain on your Ki while your in SSJ State.
V. Capsules (that Goten can use)
Kamehameha= The famous Technique of the Turtle school (roshi's School)
this is a good Death Move, i reccommend it.
can be done by imputting= P+P+P+P+E,->K+P+P+P+E,->E
Takes 1 Slot and can be put on the tray more than once to increase it's damage
Jackhammer= a basic throw
takes 1 slot
Zanku Fist= a Basic Combo (pretty useful)
Can be done by imputting= K+K+>K+K+E Or >P+P+K+K+E
Takes 1 slot
Continous Kamehameha= An Attack that does 9 hits of damage and if you
rotate the analog stick you can get a 10th hit of damage.
Can be Done By Imputting= P+P+K+K+E
takes 1 slot
General Vest= Increases Defence
Training Vest= Increases Defence
Sturdy Vest= Increases Defence
Mysterious Vest= Increases Defence
1/3 senzu bean= Recovers 1 life bar and 1 ki gauge when you die
Senzu bean= Recovers all life and Ki when you die
Saiyan Heritage= Increases Attack And Defence when Sezu Bean is Used
Viral Heart Disease= slowly drains opponents and your characters health
Vaccine= Nullify the effect of viral heart disease and when paired with
V.H.D you will not lose health but the opponent will
Super Holy Water= Decreases Damage
Dende's Recovery= Decreases Damage by using a Set amount of Ki
Rage!= Increases attack for the first 10 secs of battle
Rage!!= Increases attack for the first 15 secs of battle
Rage!!!= Increases attack for the first 20 secs of battle
Serious!= When health drops below 1/3, attack increases
Serious!!= When health drops below 1/2, attack increases
Serious!!!= When health drops below 2/3, attack increases
Potential= Attack increase at regular intervels (8 secs)
HIGHLY reccommended
Miracle Power= Attack and Defense increases at regular intervels
Super Kami Water= Attack increases while health decreases
Gero's Perpetual Energy R&D= Ki remains at max, but no transformations
allowed.
Gero's Deflection R&D= auto deflect ki blast wave
Gero's Deflect-Back R&D= Auto Deflect-back Ki blast wave
Gero's Energy R&D= if deflect back is successful, ki gauge fills
Ki Control= Reduce Amount of Ki Used
Yakon= your's and Opponent ki consumption's accelerates even more when you
transform
Chi-Chi's Wish= Your Ki Will increase even when transformed
Super Kamehameha= even better than the Kamehameha, i reccommend this even more.
Mixed Power Blood- Raises attack and defence
VII. My Capsule Tray's
Well, now it's down to my personal Customized Tray of Goten's Skills
All Around Goten-
Super Saiyan
Kamehameha
Chi-Chi's Wish
Potential
Mixed Power Blood
Kamehameha
This is my basic Goten...gets stronger the longer he holds out, useful
against my pals, i'm pretty proud of this setup..it shows that tiny characters
can woop butt too
Offensive-
Super Saiyan
Potential
Mixed Power Blood
Kamehameha
Kamehameha
Continous Kamehameha
Those are my only setups as of late, i'm still experimenting.
VIII. Thanks
Thanks to:
My Parents, who let me play my playstation for as long as i want
the gamefaqs staff, this site has helped me so many times, i cannot count
the staff at Sony, for making a Kick-@$$ system
and to the inventor of dragonball, Mr. Toriyama!
IX. Outro
well, thanks for reading this Faq...and to those who think Goten sucks
thats a false bit of information!
if i messed up, feel free to email me at
[email protected]
and label it GotenFAQ or something similar, and i'll credit you in later
versions!. (wether it be grammar or wrong information)