===============================================================================
Disgaea: Hour of Darkness (US) - Training FAQ - v1.2
===============================================================================
written by JungleJim -
[email protected]
Disgaea: Hour of Darkness
(c) Nippon Ichi Software Inc.
(c) Atlus U.S.A. Inc.
Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)
In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs. So
please don't email me asking for permission to publish elsewhere. All such
emails will be ignored.
Contact me via email if you find errors. If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com. I've written enough guides so that I receive more email than
I can answer.
=================
TABLE OF CONTENTS
=================
1.0 - REVISION HISTORY
2.0 - INTRODUCTION
3.0 - BATTLES
3.1 - Vyers Castle
3.2 - Frozen River
3.3 - Dinero Palace
3.4 - Blazing Core
3.5 - Jotunheim
3.6 - Blair Forest
3.7 - Salamander's Breath
3.8 - Lunar Snowfield
3.9 - Stellar Graveyard
3.10 - Sea of Gehenna
3.11 - Forest of the Dead
3.12 - Stellar Graveyard II
3.13 - Gargantua Deck
3.14 - Gargantua Interior
3.15 - Celestia
3.16 - Seraphic Sanctuary
3.17 - Prinny Land
3.18 - Cave of Ordeal
3.19 - Human World
3.20 - Alternate Netherworld
3.21 - Beauty Castle
3.22 - Baal Castle
4.0 - CHARACTERS
4.1 - Stats
4.2 - Levels and EXP
4.3 - Character Creation
4.4 - Leveling-Up
4.5 - EXP Gain
4.6 - Extra Gain
4.7 - Stat Stealing
4.8 - Transmigration Basics
4.9 - Yellow Bars
4.10 - Bonus Points
4.11 - Transmigration Strategies
4.12 - Weapon Mastery
5.0 - ITEMS
5.1 - Item Leveling
6.0 - FAQ
7.0 - THANKS
======================
1.0 - REVISION HISTORY
======================
Version 1.2 05-30-04 Renamed from Character FAQ to Training FAQ
Battles section added
Item section started
Weapon Mastery subsection added
Changed magic number for yellow bar maxing from 64 to 67
Fixed typos, reworded some sections
Version 1.1 10-30-03 Finished yellow bar tables
Added bonus point table
Added HP increase formulas
Added transmigration strategy
Version 1.0 10-02-03 Initial version
==================
2.0 - INTRODUCTION
==================
The goal of this guide is to tell you how to make more powerful characters.
For any formulas appearing in this guide, I'll use the following symbols to
mean the floor function:
[]
The floor function simply means that you round all decimals down, never up. So
[4.1] = 4, and [4.9] = 4.
The following symbols mean the ceiling function:
{}
The ceiling function means that you round all decimals up, never down. So
{4.1} = 5, and {4.9} = 5.
=============
3.0 - BATTLES
=============
This section details the EXP and HL yielded from all areas (except Item World)
with no Stronger Enemies bills passed. The battles are summarized in the list
below. Battles marked "unique" are battles that can only be fought once. Some
of the areas where unique battles occur can be re-entered, and a different
battle will take place. Details for the enemies and geo panels in each battle
can be found in the subsections that follow.
Abbr. Area EXP HL Unique
------------------------------------------------------
PM Practice Map 57 95
1-1 Magnificent Gate 132 134
1-2 Blessed Court 122 188
1-3 Corridor of Love 226 367 *
1-3 Corridor of Love 226 367
1-4 Hall of Caresses 562 877 *
1-4 Hall of Caresses 305 477
2-1 Forsaken Land 216 336
2-2 Icy Breath 261 378
2-3 Eternal Winter 445 676
2-4 White Death 539 756 *
2-4 White Death 489 670
3-1 Gaudy Entrance 434 619
3-2 Golden Courtyard 683 970
3-3 Flashy Passage 988 1355
3-4 Lavish Hall 1086 1576 *
3-4 Lavish Hall 1146 1342
4-1 Road of Flames 1572 1781
4-2 Parched Ground 1261 2684
4-3 Blazing Field 1806 3597 *
4-3 Blazing Field 1806 3597
4-4 Molten Labyrinth 5393 5115 *
4-4 Molten Labyrinth 2947 2949
5-1 Absolute Zero 1872 2079
5-2 Endless White 2692 2718
5-3 Terrible Cold 2533 2581
5-4 Ice Queen 3513 4030 *
5-4 Ice Queen 3513 3406
6-1 Calamity Woods 5853 6741
6-2 Ritual Site 4738 3159 *
6-2 Ritual Site 3572 2520
6-3 Witches' Den 2553 2360 *
6-3 Witches' Den 3582 3384
6-4 Writhing Shadow 1076460 300300 *
6-4 Writhing Shadow 6258 2889
6-5 Nightdwellers 11082 8811 *
6-5 Nightdwellers 6048 5016
6-6 Heart of Evil 13021 9994 *
6-6 Heart of Evil 6660 5494
7-1 Scorching Wind 19664 10939
7-2 Column of Fire 8366 5946
7-3 Raging Earth 4056 3036
7-4 Crimson Plains 11016 7547 *
7-4 Crimson Plains 11016 7547
7-5 Ember of Dreams 13645 9111 *
7-5 Ember of Dreams 13645 9111
8-1 Theatre of Death 21878 7890
8-2 Frigid Garden 8968 5661
8-3 Freezing Souls 27036 16368
8-4 Under the Moon 20990 15273
9-1 Valgipus IV 24293 10086
9-2 Thurvean Sector 42719 18168
9-3 Sphere VIII 41402 21757
9-4 Cross-Point 36553 19041
9-5 Primordial Soup 11970 5740 *
9-5 Primordial Soup 20493 1230
10-1 Fervent Melody 16615 9320
10-2 Wasteland of Woe 30841 17014
10-3 River of Lava 28170 7131
10-4 Searing Tyranny 79416 20244
10-5 Inferno 68001 31865 *
10-5 Inferno 43092 21163
11-1 Ghostly Whisper 74916 29928
11-2 Rising Fear 47767 36067
11-3 Crawling Terror 73896 34776
11-4 Hero's Tomb 97993 57726 *
11-4 Hero's Tomb 77337 10545
12-1 Embryon 42258 17939
12-2 Core Point No. 4 55418 23782
12-3 Star Cluster 59326 25068
12-4 Sidereal Rift 108366 43019 *
12-4 Sidereal Rift 49250 20744
13-1 Point Alpha-III 455586 138132
13-2 Main Corridor 1 51084 19842
13-3 Main Corridor 2 62139 24467
13-4 Main Corridor 3 192043 62028 *
13-4 Main Corridor 3 127479 40349
13-5 Bridge 103914 37912 *
14-1 Field of Virtue 431924 65388 *
14-1 Field of Virtue 271914 41736
14-2 Paradise 141924 46969
14-3 Angelic Choir 233597 66107
14-4 Coliseum 297915 70412
14-5 Divine Prison 268068 74773
14-6 Inner Sanctum 155025 45945
14-7 Hall of Justice 605964 156740 *
14-7 Hall of Justice 412703 105695
14-8 Sacred Altar 441529 115220 *
PL 1 Prinny Land 1 48839 24663
PL 2 Prinny Land 2 56282 23868
PL 3 Prinny Land 3 320168 113065
CoO 1 Cave of Ordeal 1 96476 35100
CoO 2 Cave of Ordeal 2 425185 93358
CoO 3 Cave of Ordeal 3 2909838 151356
CoO 4 Cave of Ordeal 4 1390290 847041
CoO 5 Cave of Ordeal 5 2680136 5683539 *
CoO 5 Cave of Ordeal 5 1994201 3422276
CC Central City 484919 183848
NE Neo Eden 513336 143995
EDF EDF Headquarters 1669846 1018353 *
AW Alternate World 1184158 281167
HoS Hall of Sin 711840 471378
HoP Hall of Penance 1919258 3184689
MS Malefic Seal 2016375 5379124
WM Warrior Maiden 3819283 39895195 *
WM Warrior Maiden 6106254 34187694
FS Foreboding Seal 3091755 13530341
BoE Beauty of Evil 4592586 60614619 *
BoE Beauty of Evil 8700342 68219640
PS Patriarch's Seal 5488794 31590063
LoT Lord of Terror 9149814 120150045 *
LoT Lord of Terror 14475414 270225045
As an example of the format for the battle information, here's the Practice
Map:
--------
Tutorial
--------
=-=-=-=-=-=-=-=
Practice Map
=-=-=-=-=-=-=-=
EXP 57
HL 95
Class Lv Qty EXP HL
-----------------------------------------
Hobbit 2 1 12 20
Ghost 1 5 9 12
DEF +50% 1 1
HL +50% 1 1
The EXP and HL values listed for each enemy are what you would receive without
the geo panel effects. The values listed at the top reflect the total EXP and
HL earned from the battle, including geo panel effects. The HL values for each
enemy are only partially complete. I haven't listed EXP or HL values for geo
panels because it's such a small amount compared to what you get for killing
enemies.
Some of the enemies are classified as bosses. My working definition of boss
for this guide is an enemy that yields 1.5x the normal amount EXP and HL, and
that doesn't follow the normal enemy combination rules. For example, throwing
a level 1000 Surt onto a level 5 Mid-Boss would create a level 1005 Mid-Boss.
You can't always assume that a story boss is a boss in my sense of the word.
For example, when you fight Flonne, she is not a boss, but her pet Dragon is.
My boss annotations are only partially complete, like the HL values.
------------------
3.1 - Vyers Castle
------------------
=-=-=-=-=-=-=-=-=-=-=-=
1-1 Magnificent Gate
=-=-=-=-=-=-=-=-=-=-=-=
EXP 132
HL 134
Class Lv Qty EXP HL
-----------------------------------------
Red Skull 2 1 12 22
Hobbit 2 2 12 20
Ghost 1 6 9 12
EXP +50% 1 1
Enemy Boost x3 1 1
=-=-=-=-=-=-=-=-=-=
1-2 Blessed Court
=-=-=-=-=-=-=-=-=-=
EXP 122
HL 188
Class Lv Qty EXP HL
-----------------------------------------
M Warrior 3 1 19 30
Ghost 1 4 9 12
M Brawler 3 1 19 30
Hobbit 2 4 12 20
Attacks +1 1 1
DEF +50% 1 1
=-=-=-=-=-=-=-=-=-=-=-=-=
1-3 Corridor of Love *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 226
HL 367
Class Lv Qty EXP HL
-----------------------------------------
Ghost 2 1 18 30 BOSS
Boggart 3 5 20 33
Archer 4 2 27 42
Red Mage 4 1 27 46
M Warrior 4 1 27 42
Recovery 20% 2 2
=-=-=-=-=-=-=-=-=-=-=-=
1-3 Corridor of Love
=-=-=-=-=-=-=-=-=-=-=-=
EXP 226
HL 367
Class Lv Qty EXP HL
-----------------------------------------
Ghost 2 1 18 30 BOSS
Boggart 3 5 20 33
Archer 4 2 27 42
Red Mage 4 1 27 46
M Warrior 4 1 27 42
Damage 20% 2 2
=-=-=-=-=-=-=-=-=-=-=-=-=
1-4 Hall of Caresses *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 562
HL 877
Class Lv Qty EXP HL
-----------------------------------------
Mid-Boss 6 1 354 540 BOSS
Green Mage 4 1 27 46
M Warrior 4 1 27 42
F Warrior 4 1 27 42
Boggart 3 5 20 33
Archer 4 1 27 42
Enemy Boost x3 2 2
Attacks +1 2 1
=-=-=-=-=-=-=-=-=-=-=-=
1-4 Hall of Caresses
=-=-=-=-=-=-=-=-=-=-=-=
EXP 305
HL 477
Class Lv Qty EXP HL
-----------------------------------------
Adept Ninja 6 1 97 140 BOSS
Green Mage 4 1 27 46
M Warrior 4 1 27 42
F Warrior 4 1 27 42
Boggart 3 5 20 33
Archer 4 1 27 42
Enemy Boost x3 2 2
Attacks +1 2 1
------------------
3.2 - Frozen River
------------------
=-=-=-=-=-=-=-=-=-=
2-1 Forsaken Land
=-=-=-=-=-=-=-=-=-=
EXP 216
HL 336
Class Lv Qty EXP HL
-----------------------------------------
Archer 4 2 27 42
M Cleric 4 1 27 42
Zombie 4 5 27 42
=-=-=-=-=-=-=-=-=
2-2 Icy Breath
=-=-=-=-=-=-=-=-=
EXP 261
HL 378
Class Lv Qty EXP HL
-----------------------------------------
Zombie 4 9 27 42
=-=-=-=-=-=-=-=-=-=-=
2-3 Eternal Winter
=-=-=-=-=-=-=-=-=-=-=
EXP 445
HL 676
Class Lv Qty EXP HL
-----------------------------------------
Zombie 4 6 27 42
Imp 6 4 52 79
Gremlin 7 1 75 108
=-=-=-=-=-=-=-=-=-=
2-4 White Death *
=-=-=-=-=-=-=-=-=-=
EXP 539
HL 756
Class Lv Qty EXP HL
-----------------------------------------
Flonne 5 1 38 56
Gremlin 7 2 75 108
Imp 6 3 52 79
Dragon 8 1 195 247 BOSS
* Flonne joins you after you win this battle.
=-=-=-=-=-=-=-=-=
2-4 White Death
=-=-=-=-=-=-=-=-=
EXP 489
HL 670
Class Lv Qty EXP HL
-----------------------------------------
Golem 9 1 183 217 BOSS
Gremlin 7 2 75 108
Imp 6 3 52 79
-------------------
3.3 - Dinero Palace
-------------------
=-=-=-=-=-=-=-=-=-=-=
3-1 Gaudy Entrance
=-=-=-=-=-=-=-=-=-=-=
EXP 434
HL 619
Class Lv Qty EXP HL
-----------------------------------------
M Brawler 5 7 38 56
M Pugilist 7 1 112 148 BOSS
F Pugilist 6 1 56 79
=-=-=-=-=-=-=-=-=-=-=-=
3-2 Golden Courtyard
=-=-=-=-=-=-=-=-=-=-=-=
EXP 683
HL 970
Class Lv Qty EXP HL
-----------------------------------------
M Pugilist 6 8 56 79
Manticore 8 1 113 121
M Priest 9 1 122 217 BOSS
No Entry 6 1
No Lifting 1 1
=-=-=-=-=-=-=-=-=-=-=
3-3 Flashy Passage
=-=-=-=-=-=-=-=-=-=-=
EXP 988
HL 1355
Class Lv Qty EXP HL
-----------------------------------------
F Brawler 6 1 52 72
F Brawler 4 15 27 42
M Pugilist 7 4 75 99
F Pugilist 10 1 231 257 BOSS
=-=-=-=-=-=-=-=-=-=
3-4 Lavish Hall *
=-=-=-=-=-=-=-=-=-=
EXP 1086
HL 1576
Class Lv Qty EXP HL
-----------------------------------------
Hoggmeiser 12 1 312 630 BOSS
M Pugilist 10 1 231 257 BOSS
F Pugilist 10 1 231 257 BOSS
Wall of Meat 6 6 52 72
* Hoggmeiser joins you after you win this battle.
=-=-=-=-=-=-=-=-=
3-4 Lavish Hall
=-=-=-=-=-=-=-=-=
EXP 1146
HL 1342
Class Lv Qty EXP HL
-----------------------------------------
Blue Mage 13 1 372 396 BOSS
M Pugilist 10 1 231 257 BOSS
F Pugilist 10 1 231 257 BOSS
M Brawler 6 6 52 72
------------------
3.4 - Blazing Core
------------------
=-=-=-=-=-=-=-=-=-=-=
4-1 Road of Flames
=-=-=-=-=-=-=-=-=-=-=
EXP 1572
HL 1781
Class Lv Qty EXP HL
-----------------------------------------
Pumpkin 9 4 69 224
Decoy 11 2 121
Killer Armor 12 1 268 231
EXP +50% 10 2
=-=-=-=-=-=-=-=-=-=-=
4-2 Parched Ground
=-=-=-=-=-=-=-=-=-=-=
EXP 1261
HL 2684
Class Lv Qty EXP HL
-----------------------------------------
Decoy 11 2 121 327
Pumpkin 9 7 69 224
Killer Armor 12 2 268 231
=-=-=-=-=-=-=-=-=-=-=
4-3 Blazing Field *
=-=-=-=-=-=-=-=-=-=-=
EXP 1806
HL 3597
Class Lv Qty EXP HL
-----------------------------------------
Decoy 11 5 121 327
Killer Armor 12 2 268 231
Nightmare 14 1 320 380
Pumpkin 9 5 69 224
Damage 20% 10 1
Enemy Boost +50% 10 1
=-=-=-=-=-=-=-=-=-=
4-3 Blazing Field
=-=-=-=-=-=-=-=-=-=
EXP 1806
HL 3597
Class Lv Qty EXP HL
-----------------------------------------
Decoy 11 5 121 327
Killer Armor 12 2 268 231
Nightmare 14 1 320 380
Pumpkin 9 5 69 224
Enemy Boost +50% 10 1
=-=-=-=-=-=-=-=-=-=-=-=-=
4-4 Molten Labyrinth *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 5393
HL 5115
Class Lv Qty EXP HL
-----------------------------------------
Killer Armor 12 4 268 231
Mid-Boss 17 1 3406 2850 BOSS
Nightmare 14 2 320 380
Mandrake 15 1 275 581
=-=-=-=-=-=-=-=-=-=-=-=
4-4 Molten Labyrinth
=-=-=-=-=-=-=-=-=-=-=-=
EXP 2947
HL 2949
Class Lv Qty EXP HL
-----------------------------------------
Killer Armor 12 4 268 231
Nightmare 14 2 320 380
Mandrake 15 1 275 581
Dark Knight 17 1 960 684 BOSS
---------------
3.5 - Jotunheim
---------------
=-=-=-=-=-=-=-=-=-=
5-1 Absolute Zero
=-=-=-=-=-=-=-=-=-=
EXP 1872
HL 2079
Class Lv Qty EXP HL
-----------------------------------------
Imp 12 9 208 231
ATK -50% 12 1
DEF +50% 12 1
Ally Damage 20% 12 1
=-=-=-=-=-=-=-=-=-=
5-2 Endless White
=-=-=-=-=-=-=-=-=-=
EXP 2692
HL 2718
Class Lv Qty EXP HL
-----------------------------------------
Puck 12 7 228 231
Scout 15 2 343 367
Ninja 15 1 410 367
=-=-=-=-=-=-=-=-=-=
5-3 Terrible Cold
=-=-=-=-=-=-=-=-=-=
EXP 2533
HL 2581
Class Lv Qty EXP HL
-----------------------------------------
Empusa 14 5 263
Nekomata 14 3 406
Invincibility 14 1
=-=-=-=-=-=-=-=-=
5-4 Ice Queen *
=-=-=-=-=-=-=-=-=
EXP 3513
HL 4030
Class Lv Qty EXP HL
-----------------------------------------
Maderas 19 1 1338 BOSS
Empusa 14 4 263
Golem 16 1 437 376
Lilim 15 2 343
* Maderas joins you after you win this battle.
=-=-=-=-=-=-=-=
5-4 Ice Queen
=-=-=-=-=-=-=-=
EXP 3513
HL 3406
Class Lv Qty EXP HL
-----------------------------------------
Cait Sith 19 1 1338 BOSS
Empusa 14 4 263
Golem 16 1 437 376
Lilim 15 2 343
------------------
3.6 - Blair Forest
------------------
=-=-=-=-=-=-=-=-=-=-=
6-1 Calamity Woods
=-=-=-=-=-=-=-=-=-=-=
EXP 5853
HL 6741
Class Lv Qty EXP HL
-----------------------------------------
Ghost 12 2 208
Hobbit 12 2 208
Puck 12 1 228 231
Boggart 12 2 228 231
Golem 12 2 228 231
Man-Eater 12 2 208
Imp 12 2 208 231
Gremlin 12 2 228
Killer Armor 12 2 268 231
Dark Knight 12 1 288
Pumpkin 12 2 127
Decoy 12 1 147
Gargoyle 12 2 248
Nightmare 12 2 228
Zombie 12 2 208
=-=-=-=-=-=-=-=-=-=
6-2 Ritual Site *
=-=-=-=-=-=-=-=-=-=
EXP 4738
HL 3159
Class Lv Qty EXP HL
-----------------------------------------
Demonslayer 24 1 4738 3159
=-=-=-=-=-=-=-=-=
6-2 Ritual Site
=-=-=-=-=-=-=-=-=
EXP 3572
HL 2520
Class Lv Qty EXP HL
-----------------------------------------
Rune Knight 22 2 1786 1260 BOSS
=-=-=-=-=-=-=-=-=-=-=
6-3 Witches' Den *
=-=-=-=-=-=-=-=-=-=-=
EXP 2553
HL 2360
Class Lv Qty EXP HL
-----------------------------------------
Pvt. Prinny 16 2 398
Pvt. Prinny 15 3 343
Pvt. Prinny 12 2 208
Pvt. Prinny 11 1 171
Pvt. Prinny 10 1 141
=-=-=-=-=-=-=-=-=-=
6-3 Witches' Den
=-=-=-=-=-=-=-=-=-=
EXP 3582
HL 3384
Class Lv Qty EXP HL
-----------------------------------------
Imp 16 9 398 376
=-=-=-=-=-=-=-=-=-=-=-=
6-4 Writhing Shadow *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 1076460
HL 300300
Class Lv Qty EXP HL
-----------------------------------------
Alt. Overlord* 75 10 107646 30030
*Efreet
=-=-=-=-=-=-=-=-=-=-=
6-4 Writhing Shadow
=-=-=-=-=-=-=-=-=-=-=
EXP 6258
HL 2889
Class Lv Qty EXP HL
-----------------------------------------
Fafnir 40 1 6258 2889
=-=-=-=-=-=-=-=-=-=-=
6-5 Nightdwellers *
=-=-=-=-=-=-=-=-=-=-=
EXP 11082
HL 8811
Class Lv Qty EXP HL
-----------------------------------------
Prism Ranger 20 1 5034 3795
Specter 17 4 549 456
Puck 17 4 504
Man-Eater 17 4 459
Warp 18 1
=-=-=-=-=-=-=-=-=-=
6-5 Nightdwellers
=-=-=-=-=-=-=-=-=-=
EXP 6048
HL 5016
Class Lv Qty EXP HL
-----------------------------------------
Specter 17 4 549 456
Puck 17 4 504
Man-Eater 17 4 459
Warp 18 1 397
=-=-=-=-=-=-=-=-=-=-=
6-6 Heart of Evil *
=-=-=-=-=-=-=-=-=-=-=
EXP 13021
HL 9994
Class Lv Qty EXP HL
-----------------------------------------
Mid-Boss 22 1 6361 4500
Gargoyle 20 2 810
Puck 17 10 504
=-=-=-=-=-=-=-=-=-=
6-6 Heart of Evil
=-=-=-=-=-=-=-=-=-=
EXP 6660
HL 5494
Class Lv Qty EXP HL
-----------------------------------------
Gargoyle 20 2 810
Puck 17 10 504
-------------------------
3.7 - Salamander's Breath
-------------------------
=-=-=-=-=-=-=-=-=-=-=
7-1 Scorching Wind
=-=-=-=-=-=-=-=-=-=-=
EXP 19664
HL 10939
Class Lv Qty EXP HL
-----------------------------------------
Zombie 20 13 676 506
Ghoul 23 1 1044 715
EXP +50% 20 2
HL +50% 20 1
=-=-=-=-=-=-=-=-=-=-=
7-2 Column of Fire
=-=-=-=-=-=-=-=-=-=-=
EXP 8366
HL 5946
Class Lv Qty EXP HL
-----------------------------------------
Corpse 26 1 1546 974
Ghoul 23 2 1044 715
Zombie 20 7 676 506
Enemy Boost x3 24 1
=-=-=-=-=-=-=-=-=-=
7-3 Raging Earth
=-=-=-=-=-=-=-=-=-=
EXP 4056
HL 3036
Class Lv Qty EXP HL
-----------------------------------------
Zombie 20 6 676 506
Damage 20% 25 1
No Entry 25 1
No Lifting 25 1
Silence 25 1
=-=-=-=-=-=-=-=-=-=-=-=
7-4 Crimson Plains *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 11016
HL 7547
Class Lv Qty EXP HL
-----------------------------------------
Zombie 20 4 676 506
Ghoul 23 5 1044 715
Corpse 26 2 1546 974
ATK +50% 20 1
DEF +50% 20 1
DEF -50% 20 1
ATK -50% 20 1
=-=-=-=-=-=-=-=-=-=-=-=
7-4 Crimson Plains *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 11016
HL 7547
Class Lv Qty EXP HL
-----------------------------------------
Zombie 20 4 676 506
Ghoul 23 5 1044 715
Corpse 26 2 1546 974
=-=-=-=-=-=-=-=-=-=-=-=
7-5 Ember of Dreams *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 13645
HL 9111
Class Lv Qty EXP HL
-----------------------------------------
Zombie* 27 1 2127 1305
Ghoul 23 4 1044 715
Corpse 26 3 1546 974
Zombie 20 4 676 506
DEF +50% 26 2
* This Zombie has unique items you can't get anywhere else. This is your only
chance to steal them.
=-=-=-=-=-=-=-=-=-=-=
7-5 Ember of Dreams
=-=-=-=-=-=-=-=-=-=-=
EXP 13645
HL 9111
Class Lv Qty EXP HL
-----------------------------------------
Zombie* 27 1 2127 1305
Ghoul 23 4 1044 715
Corpse 26 3 1546 974
Zombie 20 4 676 506
DEF +50% 26 2
* The Zombie will no longer have the unique items.
---------------------
3.8 - Lunar Snowfield
---------------------
=-=-=-=-=-=-=-=-=-=-=-=
8-1 Theatre of Death
=-=-=-=-=-=-=-=-=-=-=-=
EXP 21878
HL 7890
Class Lv Qty EXP HL
-----------------------------------------
Man-Eater 24 10 1057
Cyclops 27 2 5654
DEF -50% 25 1
Enemy Boost 3 25 1
=-=-=-=-=-=-=-=-=-=
8-2 Frigid Garden
=-=-=-=-=-=-=-=-=-=
EXP 8968
HL 5661
Class Lv Qty EXP HL
-----------------------------------------
Man-Eater 1 1 9 12
Man-Eater 2 1 12 20
Man-Eater 4 1 27 42
Man-Eater 8 1 89
Man-Eater 16 1 398
Man-Eater 32 1 2187
Oakrot 1 1 9
Oakrot 2 1 12 22
Oakrot 4 1 29 46
Oakrot 8 1 97 121
Oakrot 16 1 437 376
Oakrot 32 1 2405
Treant 1 1 9
Treant 2 1 13
Treant 4 1 31
Treant 8 1 105
Treant 16 1 476
Treant 32 1 2623
=-=-=-=-=-=-=-=-=-=-=
8-3 Freezing Souls
=-=-=-=-=-=-=-=-=-=-=
EXP 27036
HL 16368
Class Lv Qty EXP HL
-----------------------------------------
F Battler 28 4 1709
Blue Mage 28 2 1555
M Battler 28 10 1709
Attacks +1 25 1
ATK -50% 25 1
Enemy Boost x3 25 1
=-=-=-=-=-=-=-=-=-=-=
8-4 Under the Moon
=-=-=-=-=-=-=-=-=-=-=
EXP 20990
HL 15273
Class Lv Qty EXP HL
-----------------------------------------
Chernobog 33 1 4968 BOSS
Shade 30 2 3334 BOSS
Nightmare 27 6 1559
-----------------------
3.9 - Stellar Graveyard
-----------------------
=-=-=-=-=-=-=-=-=
9-1 Valgipus IV
=-=-=-=-=-=-=-=-=
EXP 24293
HL 10086
Class Lv Qty EXP HL
-----------------------------------------
Dullahan 33 1 3549 1638
Nekomata 30 8 2593 1056
=-=-=-=-=-=-=-=-=-=-=
9-2 Thurvean Sector
=-=-=-=-=-=-=-=-=-=-=
EXP 42719
HL 18168
Class Lv Qty EXP HL
-----------------------------------------
Dullahan 33 4 3549 1638
Nekomata 30 11 2593 1056
No Entry 30 1
=-=-=-=-=-=-=-=-=
9-3 Sphere VIII
=-=-=-=-=-=-=-=-=
EXP 41402
HL 21757
Class Lv Qty EXP HL
-----------------------------------------
M Black Belt 36 3 5784 BOSS
M Pugilist 32 10 2405
ATK +50% 32 1
DEF +50% 32 1
=-=-=-=-=-=-=-=-=
9-4 Cross-Point
=-=-=-=-=-=-=-=-=
EXP 36553
HL 19041
Class Lv Qty EXP HL
-----------------------------------------
Wraith 34 11 3323 1731
Silence 34 1
=-=-=-=-=-=-=-=-=-=-=-=
9-5 Primordial Soup *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 11970
HL 5740
Class Lv Qty EXP HL
-----------------------------------------
Gordon 38 1 5130 BOSS
Thursday 38 1 6840
* Gordon, Thursday, and Jennifer join you after this battle.
=-=-=-=-=-=-=-=-=-=-=
9-5 Primordial Soup
=-=-=-=-=-=-=-=-=-=-=
EXP 20493
HL 1230
Class Lv Qty EXP HL
-----------------------------------------
Cyclops 38 1 20493 1230
---------------------
3.10 - Sea of Gehenna
---------------------
=-=-=-=-=-=-=-=-=-=-=
10-1 Fervent Melody
=-=-=-=-=-=-=-=-=-=-=
EXP 16615
HL 9320
Class Lv Qty EXP HL
-----------------------------------------
Guardian 34 5 3323 1864
Invincibility 34 1
No Lifting 34 1
=-=-=-=-=-=-=-=-=-=-=-=
10-2 Wasteland of Woe
=-=-=-=-=-=-=-=-=-=-=-=
EXP 30841
HL 17014
Class Lv Qty EXP HL
-----------------------------------------
Fafnir 40 1 6258
Dragon 36 2 4449
Brownie 33 1 2840
Puck 28 2 1709
Puck 27 3 1559
Hobbit 23 5 950
=-=-=-=-=-=-=-=-=-=-=
10-3 River of Lava
=-=-=-=-=-=-=-=-=-=-=
EXP 28170
HL 7131
Class Lv Qty EXP HL
-----------------------------------------
Sentinel 40 1 16810
Brownie 33 4 2840
Recovery 20% 40 2
DEF -50% 40 1
Enemy Boost x3 40 1
Attacks +1 40 1
No Lifting 40 1
=-=-=-=-=-=-=-=-=-=-=-=
10-4 Searing Tyranny
=-=-=-=-=-=-=-=-=-=-=-=
EXP 79416
HL 20244
Class Lv Qty EXP HL
-----------------------------------------
Treant 35 12 3309 1687
EXP +50% 35 2
=-=-=-=-=-=-=-=-=
10-5 Inferno *
=-=-=-=-=-=-=-=-=
EXP 68001
HL 31865
Class Lv Qty EXP HL
-----------------------------------------
Mid-Boss 44 1 37749
Fafnir 40 2 6258
Puck 31 8 2217
=-=-=-=-=-=-=-=
10-5 Inferno
=-=-=-=-=-=-=-=
EXP 43092
HL 21163
Class Lv Qty EXP HL
-----------------------------------------
Nidhogg 44 1 12840
Fafnir 40 2 6258
Puck 31 8 2217
-------------------------
3.11 - Forest of the Dead
-------------------------
=-=-=-=-=-=-=-=-=-=-=-=
11-1 Ghostly Whisper
=-=-=-=-=-=-=-=-=-=-=-=
EXP 74916
HL 29928
Class Lv Qty EXP HL
-----------------------------------------
Star Skull 37 6 3506
Mandrake 38 6 2737
EXP +50% 40 2
=-=-=-=-=-=-=-=-=-=
11-2 Rising Fear
=-=-=-=-=-=-=-=-=-=
EXP 47767
HL 36067
Class Lv Qty EXP HL
-----------------------------------------
Rune Knight 44 1 10575
Red Skull 41 1 4177
Green Skull 41 1 4177
Blue Skull 41 1 4177
Scarecrow 40 7 3523
=-=-=-=-=-=-=-=-=-=-=-=
11-3 Crawling Terror
=-=-=-=-=-=-=-=-=-=-=-=
EXP 73896
HL 34776
Class Lv Qty EXP HL
-----------------------------------------
Alp 43 12 6158
DEF +50% 43 2
Recovery 20% 43 2
No Lifting 43 1
=-=-=-=-=-=-=-=-=-=-=
11-4 Hero's Tomb *
=-=-=-=-=-=-=-=-=-=-=
EXP 97993
HL 57726
Class Lv Qty EXP HL
-----------------------------------------
Don Joaquin 35 1 20656 10545
Scarecrow 40 6 3523
Corpse 45 3 6417
Alp 43 6 6158
Enemy Boost x3 30 2
=-=-=-=-=-=-=-=-=-=
11-4 Hero's Tomb
=-=-=-=-=-=-=-=-=-=
EXP 77337
HL 47181
Class Lv Qty EXP HL
-----------------------------------------
Scarecrow 40 6 3523
Corpse 45 3 6417
Alp 43 6 6158
Enemy Boost x3 30 2
---------------------------
3.12 - Stellar Graveyard II
---------------------------
=-=-=-=-=-=-=-=
12-1 Embryon
=-=-=-=-=-=-=-=
EXP 42258
HL 17939
Class Lv Qty EXP HL
-----------------------------------------
Recruit 44 7 5038 2162
Officer 48 1 6992 2805
Ally Damage 20% 44 1
=-=-=-=-=-=-=-=-=-=-=-=
12-2 Core Point No. 4
=-=-=-=-=-=-=-=-=-=-=-=
EXP 55418
HL 23782
Class Lv Qty EXP HL
-----------------------------------------
Recruit 44 11 5038 2162
Ally Damage 20% 44 5
Silence 44 1
=-=-=-=-=-=-=-=-=-=
12-3 Star Cluster
=-=-=-=-=-=-=-=-=-=
EXP 59326
HL 25068
Class Lv Qty EXP HL
-----------------------------------------
Recruit 44 9 5038 2162
Officer 48 2 6992 2805
=-=-=-=-=-=-=-=-=-=-=-=
12-4 Sidereal Rift *
=-=-=-=-=-=-=-=-=-=-=-=
EXP 108366
HL 43019
Class Lv Qty EXP HL
-----------------------------------------
Kurtis 52 1 59116 22275
Recruit 44 7 5038 2162
Officer 48 2 6992 2805
=-=-=-=-=-=-=-=-=-=-=
12-4 Sidereal Rift
=-=-=-=-=-=-=-=-=-=-=
EXP 49250
HL 20744
Class Lv Qty EXP HL
-----------------------------------------
Recruit 44 7 5038 2162
Officer 48 2 6992 2805
---------------------
3.13 - Gargantua Deck
---------------------
Note: All battles on the Gargantua are unavailable after completing Bridge.
=-=-=-=-=-=-=-=-=-=-=-=
13-1 Point Alpha-III
=-=-=-=-=-=-=-=-=-=-=-=
EXP 455586
HL 138132
Class Lv Qty EXP HL
-----------------------------------------
Turret 50 4 21276
Big Gun 100 2 185241
-------------------------
3.14 - Gargantua Interior
-------------------------
Note: All battles on the Gargantua are unavailable after completing Bridge.
=-=-=-=-=-=-=-=-=-=-=-=
13-2 Main Corridor 1
=-=-=-=-=-=-=-=-=-=-=-=
EXP 51084
HL 19842
Class Lv Qty EXP HL
-----------------------------------------
Cyborg 50 6 8514 3307
=-=-=-=-=-=-=-=-=-=-=-=
13-3 Main Corridor 2
=-=-=-=-=-=-=-=-=-=-=-=
EXP 62139
HL 24467
Class Lv Qty EXP HL
-----------------------------------------
Psi-Soldier 55 1 17901
Cyborg 51 1 8979
Cyborg 50 1 8514 3307
Recruit 45 5 5349
=-=-=-=-=-=-=-=-=-=-=-=-=
13-4 Main Corridor 3 *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 192043
HL 62028
Class Lv Qty EXP HL
-----------------------------------------
Kurtis 60 1 87256
Psi-Soldier 55 3 17901
Cyborg 50 6 8514 3307
Enemy Boost +50% 30 3
=-=-=-=-=-=-=-=-=-=-=-=
13-4 Main Corridor 3
=-=-=-=-=-=-=-=-=-=-=-=
EXP 127479
HL 40349
Class Lv Qty EXP HL
-----------------------------------------
Psi-Soldier 60 1 22692
Psi-Soldier 55 3 17901
Cyborg 50 6 8514 3307
=-=-=-=-=-=-=-=
13-5 Bridge *
=-=-=-=-=-=-=-=
EXP 103914
HL 37912
Class Lv Qty EXP HL
-----------------------------------------
Angel 50 8 8514
Angel Cadet 55 2 17901
---------------
3.15 - Celestia
---------------
=-=-=-=-=-=-=-=-=-=-=-=-=
14-1 Field of Virtue *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 431924
HL 65388
Class Lv Qty EXP HL
-----------------------------------------
Mid-Boss 70 1 133351
Strigoi 65 3 27537
EXP +50% 60 2
=-=-=-=-=-=-=-=-=-=-=-=-=
14-1 Field of Virtue *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 271914
HL 41736
Class Lv Qty EXP HL
-----------------------------------------
Neuntoter 70 1 53346
Strigoi 65 3 27537
EXP +50% 60 2
=-=-=-=-=-=-=-=
14-2 Paradise
=-=-=-=-=-=-=-=
EXP 141924
HL 46969
Class Lv Qty EXP HL
-----------------------------------------
Angel 55 6 11017
Angel Cadet 60 2 22692
Angel Soldier 65 1 30438
Warp 60 2
=-=-=-=-=-=-=-=-=-=-=
14-3 Angelic Choir
=-=-=-=-=-=-=-=-=-=-=
EXP 233597
HL 66107
Class Lv Qty EXP HL
-----------------------------------------
Angel Cadet 60 3 22692
Angel Soldier 65 1 30438
Rune Knight 57 4 14162
Valkyrie 60 2 22692
Angel 55 3 11017
Recovery 20% 70 1
DEF +50% 70 1
=-=-=-=-=-=-=-=
14-4 Coliseum
=-=-=-=-=-=-=-=
EXP 297915
HL 70412
Class Lv Qty EXP HL
-----------------------------------------
Valkyrie 60 6 22692
Angel Soldier 65 4 30438
Crusader 70 1 40011
No Entry 70 1
=-=-=-=-=-=-=-=-=-=-=
14-5 Divine Prison
=-=-=-=-=-=-=-=-=-=-=
EXP 268068
HL 74773
Class Lv Qty EXP HL
-----------------------------------------
Balrog 75 1 48447
Sea Dragon 75 1 48447
Myrmecoleo 75 1 48447
Ahzi Dahaka 75 1 58134
Neuntoter 75 1 64593
-------------------------
3.16 - Seraphic Sanctuary
-------------------------
=-=-=-=-=-=-=-=-=-=-=
14-6 Inner Sanctum
=-=-=-=-=-=-=-=-=-=-=
EXP 155025
HL 45945
Class Lv Qty EXP HL
-----------------------------------------
Avenger 75 3 51675 15315
=-=-=-=-=-=-=-=-=-=-=-=-=
14-7 Hall of Justice *
=-=-=-=-=-=-=-=-=-=-=-=-=
EXP 605964
HL 156740
Class Lv Qty EXP HL
-----------------------------------------
Vulcanus 80 1 193261 51045
Angel 55 5 11017
Crusader 70 4 40011
Angel Soldier 65 5 30438
Angel Cadet 60 3 22692
=-=-=-=-=-=-=-=-=-=-=-=
14-7 Hall of Justice
=-=-=-=-=-=-=-=-=-=-=-=
EXP 412703
HL 105695
Class Lv Qty EXP HL
-----------------------------------------
Angel 55 5 11017
Crusader 70 4 40011
Angel Soldier 65 5 30438
Angel Cadet 60 3 22692
=-=-=-=-=-=-=-=-=-=-=
14-8 Sacred Altar *
=-=-=-=-=-=-=-=-=-=-=
EXP 441529
HL 115220
Class Lv Qty EXP HL
-----------------------------------------
Lamington 90 1 268779
Avenger 75 5 34550
* Completing this battle will give you an ending.
------------------
3.17 - Prinny Land
------------------
=-=-=-=-=-=-=-=
Prinny Land 1
=-=-=-=-=-=-=-=
EXP 48839
HL 24663
Class Lv Qty EXP HL
-----------------------------------------
Pvt. Prinny 35 16 2759
Cpt. Prinny 40 1 4695
=-=-=-=-=-=-=-=
Prinny Land 2
=-=-=-=-=-=-=-=
EXP 56282
HL 23868
Class Lv Qty EXP HL
-----------------------------------------
Gen. Prinny 50 4 9932
Pvt. Prinny 35 6 2759
Clone 200 1
Recovery 20% 200 1
=-=-=-=-=-=-=-=
Prinny Land 3
=-=-=-=-=-=-=-=
EXP 320168
HL 113065
Class Lv Qty EXP HL
-----------------------------------------
Prinny God 100 1 138934
Prinny King 70 1 35564
Gen. Prinny 50 13 9932
Cpt. Prinny 40 6 2759
---------------------
3.18 - Cave of Ordeal
---------------------
=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 1
=-=-=-=-=-=-=-=-=-=
EXP 96476
HL 35100
Class Lv Qty EXP HL
-----------------------------------------
Zakkum 50 8 9223
Manticore 60 1 22692
=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 2
=-=-=-=-=-=-=-=-=-=
EXP 425185
HL 93358
Class Lv Qty EXP HL
-----------------------------------------
Succubus 100 1 61135
Cait Sith 85 4 45795
Nekomata 75 6 30145
=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 3
=-=-=-=-=-=-=-=-=-=
EXP 2909838
HL 151356
Class Lv Qty EXP HL
-----------------------------------------
Talos 160 1 240532
Nataku 150 8 212420
EXP +50% 150 1
=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 4
=-=-=-=-=-=-=-=-=-=
EXP 1390290
HL 847041
Class Lv Qty EXP HL
-----------------------------------------
Death Boar 300 1 109674
Dullahan 250 2 390492
Alp 210 6 83272
=-=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 5 *
=-=-=-=-=-=-=-=-=-=-=
EXP 2680136
HL 5683539
Class Lv Qty EXP HL
-------------------------------------------
Zombie King 1000 1 685935 2261263
Tiamat 700 1 608053
Nebiros 400 4 170608
Nightmare 350 6 117286
* Complete this battle and you'll receive a God's Hand (not necessarily a
legendary one).
=-=-=-=-=-=-=-=-=-=
Cave of Ordeal 5
=-=-=-=-=-=-=-=-=-=
EXP 1994201
HL 3422276
Class Lv Qty EXP HL
-------------------------------------------
Tiamat 700 1 608053
Nebiros 400 4 170608
Nightmare 350 6 117286
------------------
3.19 - Human World
------------------
=-=-=-=-=-=-=-=
Central City
=-=-=-=-=-=-=-=
EXP 484919
HL 183848
Class Lv Qty EXP HL
-----------------------------------------
Space Pirate 90 1 48387
Bandit 75 2 12922
Prowler 80 1 18042
Space Police 70 12 24896
Space Marine 95 1 93894
=-=-=-=-=-=
Neo Eden
=-=-=-=-=-=
EXP 513336
HL 143995
Class Lv Qty EXP HL
-----------------------------------------
Psi-Soldier 110 2 47458
Cyborg 100 3 44462
Officer 90 2 39425
Recruit 80 8 25773
=-=-=-=-=-=-=-=-=-=-=
EDF Headquarters *
=-=-=-=-=-=-=-=-=-=-=
EXP 1669846
HL 1018353
Class Lv Qty EXP HL
-----------------------------------------
Astro Carter 220 1 503086
Astro-One 180 1 412674
Astro-Two 180 1 412674
Space Police 130 6 56902
* Astro Carter has a unique piece of equipment. If you complete this map, the
game ends and you get the Human World ending.
----------------------------
3.20 - Alternate Netherworld
----------------------------
=-=-=-=-=-=-=-=-=
Alternate World
=-=-=-=-=-=-=-=-=
EXP 1184158
HL 281167
Class Lv Qty EXP HL
-----------------------------------------
Koropokkuru 130 5 140454
Specter 110 11 43808
=-=-=-=-=-=-=
Hall of Sin
=-=-=-=-=-=-=
EXP 711840
HL 471378
Class Lv Qty EXP HL
-----------------------------------------
Djinn 170 6 72864
Death 200 3 91552
=-=-=-=-=-=-=-=-=
Hall of Penance
=-=-=-=-=-=-=-=-=
EXP 1919258
HL 3184689
Class Lv Qty EXP HL
-----------------------------------------
Tao Tieh 400 1 207166
Demonic Suit 350 4 181258
Scarecrow 300 12 82255
=-=-=-=-=-=-=-=
Malefic Seal
=-=-=-=-=-=-=-=
EXP 2016375
HL 5379124
Class Lv Qty EXP HL
-----------------------------------------
Tiamat 900 1 781917
Ahzi Dahaka 750 2 617229
=-=-=-=-=-=-=-=-=-=
Warrior Maiden *
=-=-=-=-=-=-=-=-=-=
EXP 3819283
HL 39895195
Class Lv Qty EXP HL
------------------------------------------
Priere 2000 1 1829691
Carmilla 1500 1 823281
Tailring 1500 1 1166311
* Priere joins your party after you win this battle.
=-=-=-=-=-=-=-=-=
Warrior Maiden
=-=-=-=-=-=-=-=-=
EXP 6106254
HL 34187694
Class Lv Qty EXP HL
-----------------------------------------
Divine Majin 1800 2 2058331
Carmilla 1500 1 823281
Tailring 1500 1 1166311
--------------------
3.21 - Beauty Castle
--------------------
=-=-=-=-=-=-=-=-=
Foreboding Seal
=-=-=-=-=-=-=-=-=
EXP 3091755
HL 13530341
Class Lv Qty EXP HL
------------------------------------------
Flamberg 1500 1 1920979
Chimera 1200 2 585388
=-=-=-=-=-=-=-=-=-=
Beauty of Evil *
=-=-=-=-=-=-=-=-=-=
EXP 4592586
HL 60614619
Class Lv Qty EXP HL
------------------------------------------
Marjoly 2500 1 2287248
Prophet 1800 2 1152669
* Marjoly joins you after you win this battle.
=-=-=-=-=-=-=-=-=
Beauty of Evil
=-=-=-=-=-=-=-=-=
EXP 8700342
HL 68219640
Class Lv Qty EXP HL
-----------------------------------------
Divine Majin 2200 3 2515891
Prophet 1800 2 1152669
------------------
3.22 - Baal Castle
------------------
=-=-=-=-=-=-=-=-=-=
Patriarch's Seal
=-=-=-=-=-=-=-=-=-=
EXP 5488794
HL 31590063
Class Lv Qty EXP HL
------------------------------------------
Surt 2000 1 2744532
Efreet 1500 3 914754
=-=-=-=-=-=-=-=-=-=
Lord of Terror *
=-=-=-=-=-=-=-=-=-=
EXP 9149814
HL 120150045
Class Lv Qty EXP HL
------------------------------------------------
Baal 4000 1 9149814 120150045
* After completing this battle, Laharl's class changes to Tyrant and it becomes
very easy to pass any proposal in the Dark Assembly.
=-=-=-=-=-=-=-=-=
Lord of Terror
=-=-=-=-=-=-=-=-=
EXP 14475414
HL 270225045
Class Lv Qty EXP HL
-------------------------------------------------
Uber Prinny 6000 1 14475414 270225045
================
4.0 - CHARACTERS
================
-----------
4.1 - Stats
-----------
The status screen for each character shows a bunch of numbers.
HP: How much damage you can take before dying.
SP: Special attacks (magic or skills) need SP to execute.
Atk: Affects damage dealt when using physical attacks and some skills.
Def: Physical defense.
Int: Affects damage dealt when using magic attacks and some skills.
Spd: Affects physical and magic evade.
Hit: Affects whether physical/magic attacks hit, and affects critical hits.
Res: Magic defense.
Counter: Maximum number of counter attacks.
Mv: How many spaces a character can move.
Jm: Vertical distance a character can move.
Throw: This number isn't shown on the status screen, but each humanoid
class has a maximum distance they can throw something. Monsters can't
throw.
EXP: Total accumulated experience.
Next: Experience needed to reach next level.
Level: Max level is 9999.
HP, SP, Atk, Def, Int, Spd, Hit, and Res each have associated Aptitudes. These
are listed as percentages and determine bonuses/pentalties for equipping items.
For example, an Atk aptitude of 120% means the character will receive an extra
bonus of 5 to Atk when equipping an item that adds 25 Atk. Aptitudes do not
affect the rate that stats increase when leveling up.
Elemental resistances for Fire/Wind/Ice are shown as percentages. For example,
a value of 50% for Fire means you take half damage from Fire-based attacks, and
a value of -50% for Fire means you take double damage from Fire-based attacks.
Ailment resistances are listed in this order: Poison, Sleep, Depraved, Forget,
Paralysis. For example, a Poison resistance of 10 means you have a 10% chance
to avoid being poisoned.
Mana is a currency you use at the Dark Assembly. It can be spent on creating
new characters, transmigrating, or proposals. When a character kills an enemy,
they receive Mana equal to the level of the defeated enemy. Mana awards aren't
shared; they go to the character who dealt the killing blow.
Weapon mastery levels and proficiencies can be viewed on the status screen for
humanoid characters only. Monster classes can only use monster weapons, and
don't have associated mastery levels or proficiencies.
--------------------
4.2 - Levels and EXP
--------------------
The amount of EXP needed to gain a level is deterministic. All classes gain
the same amount of EXP from defeating identical enemies. Here's a table of
EXP values for selected levels that most classes use:
Lv Total EXP Next
----------------------------
1 0 15
2 15 30
3 45 65
4 110 105
5 215 160
6 375 230
7 605 315
8 920 415
9 1335 530
10 1865 675
11 2540 825
12 3365 1010
13 4375 1210
14 5585 1430
15 7015 1685
16 8700 1960
17 10660 2265
18 12925 2595
19 15520 2955
20 18475 3350
21 21825 3775
22 25600 4235
23 29835 4720
24 34555 5255
25 39810 5820
26 45630 6420
27 52050 7060
28 59110 7745
29 66855 8470
30 75325 9240
31 84565 10050
32 94615 10905
33 105520 11810
34 117330 12760
35 130090 13765
36 143855 14810
37 158665 15910
38 174575 17070
39 191645 18270
40 209915 19540
41 229455 20855
42 250310 22230
43 272540 23665
44 296205 25160
45 321365 26715
46 348080 28330
47 376410 30015
48 406425 31755
49 438180 33565
50 471745 35450
75 2539344 129168
100 6519115 185235
150 16488115 230885
200 29839230 305155
250 46950430 380895
300 67857630 456940
400 121091805 609295
500 189567570 761755
600 273290920 914245
700 372263990 1066745
800 486487720 1219255
900 615962610 1371770
1000 760688930 1524280
1500 1713096185 2286870
2000 3046800350 3049470
2500 4761803350 3812065
3000 6858105780 4574670
4000 12194609820 6099870
8000 48792622790 12200665
9999 76227579270 15249545
Some classes (e.g. Prinnies) require less EXP to gain a level, and some classes
(e.g. Efreets) require more EXP to gain a level.
------------------------
4.3 - Character Creation
------------------------
Each class has a set of base stats for HP, SP, Atk, Def, Int, Spd, Hit, and
Res. These are the stats shown when choosing a class. Don't confuse them with
Aptitude percentages.
After choosing the class, you choose the capability (Good-for-nothing,
Incompetent, Average, Skilled, Distinguished, Genius). When creating a new
character, the capability only affects the amount of bonus points you get to
allocate to stats (ranging from -5 to 10). The better the capability, the more
mana the mentor must spend. The mana amounts also vary by class. Note that
new Distinguished and Genius characters require assembly approval.
Then we choose the name, and distribute the bonus points. Note the blue bars
on that screen. The longer the bar, the higher the base stat. The bonus
points are used to increase (or maybe decrease, if Good-for-nothing) the base
stats.
Finally we see a status screen for our new character. Note that the final base
stats can be slightly higher or lower than the values that you chose. This is
because the game randomizes them slightly. These base stats are very
important. Not only are they the starting stats at level 1, they also
determine how much the stats increase when you gain a level.
Although story characters aren't created, they still have base stats, and the
rules governing stat increases are the same as for created classes.
-----------------
4.4 - Leveling-Up
-----------------
All eight stats will increase when you level up. The increases are slightly
random. All the stats except for HP seem to follow the same formula, i.e. they
increase by constants (slightly randomized). For these stats, you get between
42% and 50% of the base stat per level. For most of the calculations in this
guide, I'll use this conservative formula:
stat_increase = [0.42 * stat_base]
The formula for HP is dependent on level. L is the current level:
HP_increase = [(0.5 + L / 100) * HP_base] L <= 140
HP_increase = [1.9 * HP_base] L > 140
These are slightly randomized as well.
Let's do a quick example with a Divine Majin.
Base Stats:
HP: 30
SP: 14
Atk: 21
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15
Base Stats after 6 point bonus for Skilled:
HP: 30
SP: 14
Atk: 27
Def: 16
Int: 20
Spd: 15
Hit: 18
Res: 15
Base Stats after randomization (i.e. Level 1 stats):
HP: 31
SP: 13
Atk: 27
Def: 15
Int: 19
Spd: 14
Hit: 17
Res: 15
Level 43 stats:
HP: 1237
SP: 277
Atk: 535
Def: 316
Int: 402
Spd: 289
Hit: 349
Res: 300
Increases per level:
SP: (277 - 13) / 42 = 6.29 or 48% of 13
Atk: (535 - 27) / 42 = 12.01 or 44% of 27
Def: (316 - 15) / 42 = 7.17 or 48% of 15
Int: (402 - 19) / 42 = 9.12 or 48% of 19
Spd: (289 - 14) / 42 = 6.55 or 47% of 14
Hit: (349 - 17) / 42 = 7.90 or 46% of 17
Res: (300 - 15) / 42 = 6.79 or 45% of 15
--------------
4.5 - EXP Gain
--------------
EP: EXP parameter (varies by class)
L: Level
EXP: EXP gained from killing the enemy
Argus has the highest EP value of 55.
2^24 = 16777216
EXP = [(L / 10000) * (EP / 55) * 16777216]
This formula is highly accurate for levels above 150. Below that level, a
different formula seems to be used, and there is an on-going discussion on the
message board to figure it out.
Examples:
Lv. 200 Gen. Prinny
EP = 14
Formula EXP = 85411
Actual EXP = 85449
Lv. 9999 Efreet
EP = 20
Formula EXP = 6100195
Actual EXP = 6099824
Lv. 6320 Nataku
EP = 46
Formula EXP = 8868131
Actual EXP = 8867269
Note that killing clones or allies only gives you 1/4 the normal EXP.
Some monsters are considered to be "boss monsters" and yield 1.5x the normal
amount of EXP. Examples include the Shaitan in the final promotion exam and
the Surt in the first map of Baal's Castle.
----------------
4.6 - Extra Gain
----------------
Each created character becomes a pupil of the character who did the creating
(the mentor). Mentor/pupil relationships cannot be changed. Story characters
have no mentor. There are two benefits to having pupils. Mentors can learn
the magic spells of their pupils by standing next to them, and using them until
reaching skill level 1. Mentors also gain stats when their pupils do.
See ninakoru's Pupil Benefit Guide for more information.
-------------------
4.7 - Stat Stealing
-------------------
Some classes (Rogue group, Thursday) can steal stats and EXP from enemies.
Formulas coming soon.
---------------------------
4.8 - Transmigration Basics
---------------------------
Transmigration can be done at the Dark Assembly for characters that have a Rank
of at least 3. It has two uses. Non-story characters can change into more
powerful classes. All classes can use it to modify their base stats and become
more powerful. Thursday cannot transmigrate.
Here's what happens when you transmigrate:
-Character level is reset to 1.
-A percentage of weapon mastery experience and special technique experience
is inherited. The percentage is determined by the new capability you select.
For example, if you select Genius, then 95% of your weapon mastery experience
and special technique experience will be kept.
-Non-story characters can change classes and names.
-New base stats are calculated. The screen where you allocate new bonuses to
base stats may now show both blue and yellow bars. The blue bars are simply
the blue bars you saw when you originally created the character, and designate
the standard base stats of that class. The yellow bars signify extra points
that you've earned on those stats. They are determined solely by the stats
without equipment bonuses when transmigration occurs.
-The character level is added to a counter which keeps track of all levels
stored in transmigrations with that character.
-New bonus points for base stats can be allocated. The amount of bonus points
you get is based on the capability you select, plus extra points which are
related to the number of stored levels you've acquired during previous cycles
of transmigration.
-Transmigration counter increases by 1. I have no reason to believe that this
counter affects anything.
-Counter/movement increases from proposals are reset.
The resetting of the base stats is the essence of why transmigration is so
beneficial. The rate of stat increase is determined solely by the base stats.
If you transmigrate and your base stat goes up by just 1 point, that
corresponds to an increase of 4500-5000 points by level 9999.
-----------------
4.9 - Yellow Bars
-----------------
As mentioned in the previous section, the values for the yellow bars are solely
determined by the current stats without equipment before transmigrating. Extra
stats gained from pupils don't count, but stolen stats do count. The tables
below show the stats you need to get each yellow bar value. The HP table isn't
quite exact but the Other Stats table should be. I think each class uses the
same two tables.
One important thing to be aware of is that each capability places a cap on the
yellow bars:
Good-for-nothing 15
Incompetent 20
Average 25
Skilled 30
Distinguished 35
Genius 40
=-=-=
HP
=-=-=
YB Stat Range Size
------------------------------
0 0 - 49 50
1 50 - 99 50
2 100 - 199 100
3 200 - 349 150
4 350 - 499 150
5 500 - 999 500
6 1000 - 1999 1000
7 2000 - 3999 2000
8 4000 - 7999 4000
9 8000 - 11999 4000
10 12000 - 15999 4000
11 16000 - 19999 4000
12 20000 - 23999 4000
13 24000 - 31999 8000
14 32000 - 39999 8000
15 40000 - 47999 8000
16 48000 - 55999 8000
17 56000 - 63999 8000
18 64000 - 71999 8000
19 72000 - 79999 8000
20 80000 - 99999 20000
21 100000 - 119999 20000
22 120000 - 139999 20000
23 140000 - 159999 20000
24 160000 - 179999 20000
25 180000 - 199999 20000
26 200000 - 239999 40000
27 240000 - 279999 40000
28 280000 - 319999 40000
29 320000 - 359999 40000
30 360000 - 399999 40000
31 400000 - 479999 80000
32 480000 - 559999 80000
33 560000 - 639999 80000
34 640000 - 719999 80000
35 720000 - 799999 80000
36 800000 - 879999 80000
37 880000 - 959999 80000
38 960000 - 1039999 80000
39 1040000 - 1119999 80000
40 1120000+
=-=-=-=-=-=-=
Other Stats
=-=-=-=-=-=-=
YB Stat Range Size
------------------------------
0 0 - 39 40
1 40 - 89 50
2 90 - 149 60
3 150 - 249 100
4 250 - 399 150
5 400 - 699 300
6 700 - 1199 500
7 1200 - 1999 800
8 2000 - 2999 1000
9 3000 - 3999 1000
10 4000 - 4999 1000
11 5000 - 5999 1000
12 6000 - 6999 1000
13 7000 - 7999 1000
14 8000 - 9999 2000
15 10000 - 11999 2000
16 12000 - 13999 2000
17 14000 - 15999 2000
18 16000 - 17999 2000
19 18000 - 19999 2000
20 20000 - 24999 5000
21 25000 - 29999 5000
22 30000 - 34999 5000
23 35000 - 39999 5000
24 40000 - 44999 5000
25 45000 - 49999 5000
26 50000 - 59999 10000
27 60000 - 69999 10000
28 70000 - 79999 10000
29 80000 - 89999 10000
30 90000 - 99999 10000
31 100000 - 119999 20000
32 120000 - 139999 20000
33 140000 - 159999 20000
34 160000 - 179999 20000
35 180000 - 199999 20000
36 200000 - 219999 20000
37 220000 - 239999 20000
38 240000 - 259999 20000
39 260000 - 279999 20000
40 280000+
-------------------
4.10 - Bonus Points
-------------------
These are based on the number of stored levels you have from previous
transmigration cycles. Once you store about 185,000 levels, you earn the
maximum points of 200. If you transmigrate as Genius, that gives you a maximum
of 210 points to distribute among your base stats.
Each base stat can have a maximum value of 240 (blue bars + yellow bars + bonus
points), plus or minus a small amount after randomization.
Here's the table showing how many stored levels you need for each value for
bonus points. Remember, your current levels don't count toward the total
stored levels until the following transmigration cycle.
BP Levels BP Levels BP Levels BP Levels
------------------------------------------------------------
1 1 51 12000 101 37000 151 87000
2 25 52 12500 102 38000 152 89000
3 50 53 13000 103 39000 153 91000
4 100 54 13500 104 40000 154 93000
5 150 55 14000 105 41000 155 95000
6 200 56 14500 106 42000 156 97000
7 250 57 15000 107 43000 157 99000
8 300 58 15500 108 44000 158 101000
9 400 59 16000 109 45000 159 103000
10 500 60 16500 110 46000 160 105000
11 600 61 17000 111 47000 161 107000
12 700 62 17500 112 48000 162 109000
13 800 63 18000 113 49000 163 111000
14 900 64 18500 114 50000 164 113000
15 1000 65 19000 115 51000 165 115000
16 1100 66 19500 116 52000 166 117000
17 1200 67 20000 117 53000 167 119000
18 1300 68 20500 118 54000 168 121000
19 1400 69 21000 119 55000 169 123000
20 1500 70 21500 120 56000 170 125000
21 1600 71 22000 121 57000 171 127000
22 1800 72 22500 122 58000 172 129000
23 2000 73 23000 123 59000 173 131000
24 2200 74 23500 124 60000 174 133000
25 2400 75 24000 125 61000 175 135000
26 2600 76 24500 126 62000 176 137000
27 2800 77 25000 127 63000 177 139000
28 3000 78 25500 128 64000 178 141000
29 3200 79 26000 129 65000 179 143000
30 3400 80 26500 130 66000 180 145000
31 3700 81 27000 131 67000 181 147000
32 4000 82 27500 132 68000 182 149000
33 4300 83 28000 133 69000 183 151000
34 4600 84 28500 134 70000 184 153000
35 4900 85 29000 135 71000 185 155000
36 5200 86 29500 136 72000 186 157000
37 5500 87 30000 137 73000 187 159000
38 5800 88 30500 138 74000 188 161000
39 6100 89 31000 139 75000 189 163000
40 6500 90 31500 140 76000 190 165000
41 7000 91 32000 141 77000 191 167000
42 7500 92 32500 142 78000 192 169000
43 8000 93 33000 143 79000 193 171000
44 8500 94 33500 144 80000 194 173000
45 9000 95 34000 145 81000 195 175000
46 9500 96 34500 146 82000 196 177000
47 10000 97 35000 147 83000 197 179000
48 10500 98 35500 148 84000 198 181000
49 11000 99 36000 149 85000 199 183000
50 11500 100 36500 150 86000 200 185000
--------------------------------
4.11 - Transmigration Strategies
--------------------------------
Here's a strategy for maximizing your transmigration potential:
1. Get 210 bonus points by transmigrating over and over at some efficient level
2. Gain just enough yellow bars to reach 67 in each base stat
3. Level up to 9999, which should max your yellow bars to 40
4. Transmigrate one last time and arrange the bonus points however you like
(e.g. 240 base Atk)
5. Level up to 9999 and never transmigrate again
The first step is acquiring 185,000 stored levels.
With max Stronger Enemies and a Lv. 300 Statistician, these two areas are good
leveling spots:
Cave of Ordeals 3 (CoO 3): 60,697,080 EXP
Beauty of Evil (BoE): 183,569,948 EXP
If you have strong enough equipment, you can clear these maps quickly:
CoO 3: 25 sec
BoE: 45 sec
It takes about 2 min 30 sec to transmigrate and fight your way back to rank 3.
EXP requirements for each level increase steeply. The general rule of thumb
once you get above level 100 is: when you double the level you want to reach,
you'll need four times the EXP. Example:
1000 760688930
2000 3046800350
Therefore leveling to 1000 twice takes about half the time of leveling to 2000
once. So we can find a sweet spot for each leveling location that will be an
optimum level to transmigrate at. Here's how we do the math to figure that
out.
Here's a table of some selected levels and the total EXP needed to reach those
levels:
Lv EXP
------------------
100 6519115
200 29839230
300 67857630
400 121091805
500 189567570
600 273290920
700 372263990
800 486487720
900 615962610
1000 760688930
1500 1713096185
2000 3046800350
2500 4761803350
3000 6858105780
4000 12194609820
8000 48792622790
9999 76227579270
Those numbers are for all humanoid classes and most monsters. Prinnies need 20%
less EXP per level, some monsters (such as Surt) need 20% more EXP per level.
Now we can devise a formula for the total time in hours to build up 185000
stored levels, given that we transmigrate over and over at a particular level
L.
For CoO 3:
time = 185000*((2.5/60)+(25/3600)*(EXP/60697080))/L
For BoE:
time = 185000*((2.5/60)+(45/3600)*(EXP/183569948))/L
The results:
Lv CoO BoE
------------------
100 78.5 77.9
200 41.7 40.4
300 30.5 28.5
400 25.7 23.1
500 23.4 20.2
600 22.5 18.6
700 22.3 17.7
800 22.5 17.3
900 23.1 17.2
1000 23.8 17.3
1500 29.3 19.5
2000 36.1 23.0
2500 43.4 27.1
3000 51.0 31.4
4000 66.5 40.3
8000 130.1 77.8
9999 162.1 96.8
As you can see, the minimums are 22.3 hours at level 700 for CoO 3, and 17.2
hours at level 900 for BoE. Building stored levels by leveling into the
thousands and then transmigrating is a very big waste of time.
So if you level on CoO 3, the fastest way is to clear it 4 times, transmigrate,
and repeat. For BoE, clear it 7 times, transmigrate, and repeat.
We just need one more calculation to make sure our weapon mastery isn't being
reduced too much. We need to maintain at least 20 in weapon mastery to keep
all our weapon skills. That means we need 21000 points after transmigration.
Since you keep 95% of your points if you transmigrate as a genius:
21000/0.95 = 22106
So we need at least 22106 points before transmigrating. Assuming we start this
process at level 20, we need to earn at least 22106 - 21000 = 1106 points each
transmigration cycle. Assuming we have a maxed Armsmaster (you'd better),
here's how many times we need to use our weapon:
1106/(20*WP)
where WP is the weapon proficiency value. For Divine Majins, WP = 30 so we
only need to use our weapon 2 times. For Laharl, WP = 20 (sword) so we only
need to use it 3 times. Even a Space Pirate only needs 7 strikes with a sword
to keep up.
Once your stored levels are maxed out, it's time to max the yellow bars.
I'll assume you've acquired the maximum bonus points and are choosing genius
each time you transmigrate, giving you 210 bonus points.
The basic idea is to get each base stat to at least 67. That includes yellow
bars and blue bars (standard base plus bonus points). Then level up to 9999,
transmigrate, and your yellow bars should be maxed at 40.
It's easy to factor in the yellow bars you earned while building stored levels.
Just balance the bonus points, and if each stat isn't at least 67, you need to
gain some levels to build up the yellow bars a bit more.
Classes like Space Pirates, which have crappy stats, will need a lot more
yellow bars to reach 67.
---------------------
4.12 - Weapon Mastery
---------------------
Each of the seven types of humanoid weapons (sword, spear, axe, staff, gun,
bow, fist) can be used by any humanoid generic or humanoid story character.
There are 256 level (0-255) of weapon mastery. Each time a character uses a
weapon, points are earned toward weapon mastery. The number of points earned
depends on the class's proficiency with that weapon, and whether any
armsmasters are equipped.
The advantage of raising weapon mastery is twofold. First, you learn a new
weapon skill at mastery levels 1, 3, 6, 10, 15, and 20. Second, for every
level of mastery you gain, the stats you gain by equipping weapons will
increase by 5%. So if a weapon normally gives you an Atk bonus of 1000, if
your weapon mastery is 255, you'll get an Atk bonus of 13750 when you equip the
weapon:
[1000*(1+0.05*255)] = 13750
The number of total points needed to reach a given mastery level L is given by
these formulas:
L <= 20: total = 100 * L * (L+1)/2
L > 20: total = 21000 + 2000 * (L-20)
Note that the table in Salah al Din's faq is incorrect, because he uses the
first formula for the entire table. After reaching level 19, you only need
2000 points for every level after that up to 255.
Here is the table for weapon mastery levels:
Lv Total Lv Total Lv Total Lv Total
------------------------------------------------------------
1 100 65 111000 129 239000 193 367000
2 300 66 113000 130 241000 194 369000
3 600 67 115000 131 243000 195 371000
4 1000 68 117000 132 245000 196 373000
5 1500 69 119000 133 247000 197 375000
6 2100 70 121000 134 249000 198 377000
7 2800 71 123000 135 251000 199 379000
8 3600 72 125000 136 253000 200 381000
9 4500 73 127000 137 255000 201 383000
10 5500 74 129000 138 257000 202 385000
11 6600 75 131000 139 259000 203 387000
12 7800 76 133000 140 261000 204 389000
13 9100 77 135000 141 263000 205 391000
14 10500 78 137000 142 265000 206 393000
15 12000 79 139000 143 267000 207 395000
16 13600 80 141000 144 269000 208 397000
17 15300 81 143000 145 271000 209 399000
18 17100 82 145000 146 273000 210 401000
19 19000 83 147000 147 275000 211 403000
20 21000 84 149000 148 277000 212 405000
21 23000 85 151000 149 279000 213 407000
22 25000 86 153000 150 281000 214 409000
23 27000 87 155000 151 283000 215 411000
24 29000 88 157000 152 285000 216 413000
25 31000 89 159000 153 287000 217 415000
26 33000 90 161000 154 289000 218 417000
27 35000 91 163000 155 291000 219 419000
28 37000 92 165000 156 293000 220 421000
29 39000 93 167000 157 295000 221 423000
30 41000 94 169000 158 297000 222 425000
31 43000 95 171000 159 299000 223 427000
32 45000 96 173000 160 301000 224 429000
33 47000 97 175000 161 303000 225 431000
34 49000 98 177000 162 305000 226 433000
35 51000 99 179000 163 307000 227 435000
36 53000 100 181000 164 309000 228 437000
37 55000 101 183000 165 311000 229 439000
38 57000 102 185000 166 313000 230 441000
39 59000 103 187000 167 315000 231 443000
40 61000 104 189000 168 317000 232 445000
41 63000 105 191000 169 319000 233 447000
42 65000 106 193000 170 321000 234 449000
43 67000 107 195000 171 323000 235 451000
44 69000 108 197000 172 325000 236 453000
45 71000 109 199000 173 327000 237 455000
46 73000 110 201000 174 329000 238 457000
47 75000 111 203000 175 331000 239 459000
48 77000 112 205000 176 333000 240 461000
49 79000 113 207000 177 335000 241 463000
50 81000 114 209000 178 337000 242 465000
51 83000 115 211000 179 339000 243 467000
52 85000 116 213000 180 341000 244 469000
53 87000 117 215000 181 343000 245 471000
54 89000 118 217000 182 345000 246 473000
55 91000 119 219000 183 347000 247 475000
56 93000 120 221000 184 349000 248 477000
57 95000 121 223000 185 351000 249 479000
58 97000 122 225000 186 353000 250 481000
59 99000 123 227000 187 355000 251 483000
60 101000 124 229000 188 357000 252 485000
61 103000 125 231000 189 359000 253 487000
62 105000 126 233000 190 361000 254 489000
63 107000 127 235000 191 363000 255 491000
64 109000 128 237000 192 365000
Note that points earned for weapon mastery are different from points earned for
weapon skills, monster skills, character skills, and magic. I'll put more
about skills and magic in a future version of this guide. Here are the rules
governing how points are earned:
1. If you do a normal attack with a sword, spear, axe, bow, gun, fist, or
staff, you gain points in weapon mastery equal to that class's
proficiency. Armsmasters will increase this rate up to 20x.
2. If you do a special attack with a sword, spear, axe, bow, gun, or fist, you
gain points in that skill equal to that class's proficiency in that weapon
type. Armsmasters won't help you with this. You'll simultaneously earn
points in weapon mastery for that weapon. Armsmasters will help you with
this.
3. If you cast a spell, you will earn points for that spell based on your magic
learning rate, different for each class. Armsmasters won't help you with
this.
4. If you cast a spell with a staff equipped, you get the normal points for the
spell based on magic learning rate. Armsmasters won't help you with
this. You'll simultaneously earn points in staff weapon mastery as if you'd
simply attacked with the staff. Armsmasters will affect the staff mastery
but not the points for the magic spell.
5. If you use a character/monster specific skill (e.g. Laharl's Blazing
Knuckle, Scout's Dark Cannon, or Surt's Diabolic Burst) you earn 20 points
for that skill. Armsmasters won't help you with this.
===========
5.0 - ITEMS
===========
I'm just getting started with this section, so there's not too much here yet.
Normal Items
-Rarity values 32-255
-Item world has 30 floors
-Black text for the name
Rare Items
-Rarity values 8-31
-Item world has 60 floors
-Flashing silver text for the name
-1.25x normal stats
Legendary Items
-Rarity values 0-7
-Item world has 100 floors
-Flashing gold text (blue text in three cases) for the name
-1.5x normal stats
Item generals are found at floors 10, 20, 40, 50, 70, 80.
Item kings are found at floors 30, 60, 90.
Item gods are found at floor 100 of rank 1-39 items.
Item god 2's are found at floor 100 of rank 40 and 41 items.
Rank is a general indication of how good an item is. Items with rank 40 or 41
are considered "ultimate" and are always legendary.
Here's a list of all ultimate items and how they need to be obtained the first
time:
-Yoshitsuna (sword): Steal from Item God of legendary Cosmic Blade
-Glorious (spear): Steal from Item God of legendary Longinus
-Ultimus (fist): Steal from Item God of legendary God's Hand
-Galaxy (bow): Steal from Item God of legendary Artemis
-Apocalypse (axe): Steal from Item God of legendary Durandal
-Etoile (gun): Steal from Item God of legendary Infernal Gun
-Omniscient Staff (staff): Steal from Item God of legendary Galactic Staff
-Nyanko Soul (monster): Get from Marjoly
-Nemesis (monster): Steal from Baal
-Nemesis Mk-II (monster): Steal from prinny Baal
-Astro Suit (other): Steal from General Carter
-Super Robot Suit (armor): Steal from Baal
-Prinny Costume (other): Steal from prinny Baal
-Hyperdrive (shoes): Defeat any Item God 2
-Gao's Guts (other): Get from Marjoly
-Myao's Cat Ears (other): Get from Marjoly
-Crowdia's Beauty (other): Get from Marjoly
-Arcadia (emblem): Get from Priere
Everything on that list is rank 40, except Nemesis and Prinny Costume, which
are rank 41, and Nemesis Mk-II, which is rank 42. You can obtain more ultimate
items of the same type by stealing them from Item God 2 of the item. So after
you get your first Yosh, no need to find another legendary Cosmic Blade, just
go into the item world of the Yosh and steal another from the Item God 2. Note
that Nemesis Mk-II and Prinny Costume are already at level 100 when you obtain
them, so this won't work for them.
For humanoid weapons, you can steal the rank X+1 weapon from the Item God in a
legendary rank X weapon of the same type. That's why you get the Yosh from the
Item God of a legendary Cosmic Blade, because the Cosmic Blade is the rank 39
sword. Note that this doesn't work for monster weapons. So the Item God of a
legendary Lucifer Force will not have a Nyanko Soul that you can steal. How to
get legendary rank 39 humanoid weapons? Most of them you just have to find.
Mainly item world is the place to hunt. Enemies may have them equipped, or
they may be in the bonus list. An easy one to get is the Longinus. You just
need to get level 25 spear mastery with anyone, enter the Dark Congress, leave,
and talk to Longinus. That one will always be legendary. You win a God's Hand
for completing Cave of Ordeal, but it's not always legendary. A sure but
lengthy way to get a legendary Cosmic Blade: on BoE after you defeat Marjoly, a
majin will have an Amano-Hahakiri equipped. Just reload until it's legendary,
fight to the 99th floor, exit and save, then go to the 100th floor and reload
until the Item God has a legendary Cosmic Blade.
-------------------
5.1 - Item Leveling
-------------------
A fellow FAQ writer, bend, figured these out. I recommend reading his faq.
There's just a small (but significant) error in one of his formulas, so I'll
present correct versions here, along with some changes in variable names.
First some global variables:
x: item general/king counter, initially 0
i: current item world floor
For each stat, you have these constants:
bstat: base stat of a normal item at level 0
rstat: stat with rarity bonus applied (i.e. it's equal to bstat for normal,
1.25*bstat for rare, 1.5*bstat for legendary)
and these variables:
stat: current stat of the item (not counting specialists), initial value is
rstat
sp: # of specialists of the corresponding stat on the item
s: sign; if rstat = 0, s = 0, if rstat < 0, s = -1, if rstat > 0, s = 1
c: specialist counter, initially 0
For each floor of the item cleared:
stat = stat + s + rstat/20 + x*bstat/200 + c*3/20
For each Item General killed:
stat = stat + s*bstat*(20+i)/200 + sp*(3+i*3/20)
c = c + sp
x = x + 1
For each Item King killed:
stat = stat + s*bstat*(20+i)*2/200 + sp*(3+i*3/20)*2
c = c + 2*sp
x = x + 2
slots increase by 1 if they are not already at 16
For each Item God or Item God 2 killed:
stat = stat + s*bstat*(20+i)*3/200 + sp*(3+i*3/20)*3
slots increase by 1 if they are not already at 16
Note that the stat increase for clearing a floor with an item general/king/god
is applied before the stat increase for killing the item general/king/god
itself. The stat values are stored as floats and are only floored (rounded
down to integers) when displayed.
I've made a program that lets me calculate these things quickly, and I'll be
using this program to generate tables of stats for item leveling. They'll
either be in the next faq revision or the one after that.
=========
6.0 - FAQ
=========
Coming soon.
============
7.0 - THANKS
============
-Thanks to www.gamefaqs.com for hosting this guide
-Scy046, Tioaz, and others for EXP gain testing
-CaliScrub and Scy046 for EXP values and times for CoO 3 and BoE
-Notti found a typo in my HP increase formula
-DarkPhysalis let me know that the percentage for stat gains upon level-up
could go lower than 45%, and that I needed to revise my magic number for
building yellow bars
-Starion led me to fixing error in the program I use for item leveling
-ninakoru let me know that Marjoly earns only 20 points per use for her skills,
not 30
-Many people for contributing to transmigration discussions on the board