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|=======================================================================|
|Devil May Cry 3: Dante's Awakening (PS2) Complete Guide and Walkthrough|
|=======================================================================|
| |
|Written by: Kamran Riaz Khan |
| |
|Version 1.6- 11/5/05- My exams finally finished so I added the huge |
|amounts of tips sent by readers in the walkthrough, updated Frequently |
|Asked Questions and corrected info mistakes. I apologize to all of them|
|for being late nonetheless. |
|Current Size: 218.0 KB. |
| |
|Version 1.5- 29/3/05- Even more contributions from readers added in the|
|walkthrough. |
|Current Size: 211.0 KB. |
| |
|Version 1.4- 11/3/05- Contributions added from readers. Busted the main|
|problem for broken formatting i.e. use of Tabs. |
|Current Size: 200.0 KB. |
| |
|Version 1.3- 8/3/05- Due to formatting complaints from readers, I have |
|padded the FAQ on both sides with 71 CPL width. If you see the padding |
|broken, it means that other info like figures may also be broken for |
|you. Corrected lots of spelling mistakes and added contributions from |
|readers in the Walkthrough. |
|Current Size: 198.0 KB. |
| |
|Version 1.2- 7/3/05- All Secret Missions and Blue Orb Fragment |
|locations added in the walkthrough. Updated little details left before |
|by mistake. |
|Current Size: 128.0 KB. |
| |
|Version 1.1- 2/3/05- First complete version of the walkthrough. All |
|missions and weapons info are now completed. I want to thank IGN |
|mainly for providing me an incentive to write more by posting this |
|FAQ since its 0.2 version on their site. Secondly, I acknowledge all |
|of the readers' support through their emails. I do appreciate them a |
|lot. Keep em' coming. |
|Current Size: 121.0 KB. |
| |
|Version 1.0- 28/2/05- Walkthrough done up to mission 14. I can't |
|believe how much mistakes I leave even after checking my FAQ again and |
|again. Sorry for low speed in completing the walkthrough but I believe |
|quality matters over quantity so I make the info already written |
|perfect instead of leaving it as it is and adding new one. |
|Current Size: 98.1 KB. |
| |
|Version 0.9- 26/2/05- Walkthrough done up to mission 12. Added info on |
|Nevan & Spiral. Updated styles info with level 3 moves. As usual, |
|several spelling mistakes, grammatical mistakes and info mistakes are |
|also corrected. |
|Current Size: 89.2 KB. |
| |
|Version 0.8- 22/2/05- Added walkthrough for mission 7 & 8 as well as |
|info on Artemis. Updated Agni & Rudra strategy and review section. |
|Corrected lots of spelling, grammar and info mistakes. |
|Current Size: 67.3 KB. |
| |
|Version 0.7- 20/2/05- Added walkthrough for mission 5 & 6, Divinity |
|Statue numbers in missions' status, Secret Mission info, Agni & Rudra |
|weapon info and corrected minor mistakes. |
|Current Size: 56.3 KB. |
| |
|Version 0.6- 18/2/05- Got Japanese version from one of my friends (who |
|got it from courier), made its backup and started working over its |
|bases. But as I couldn't backup English language and sounds so I have |
|to work over incomplete bases. Corrected info for mission 2 and 3 (as |
|they are slightly different from Trial Edition), and added info on |
|Cerberus weapon and Royal Guard style. As well as corrected some minor |
|old details. |
|Current Size: 43.6 KB. |
| |
|Version 0.5- 3/2/05- Spelling mistakes corrected, expanded Introduction|
|section and updated minor details. |
|Current Size: 33.3 KB. |
| |
|Version 0.4- 1/2/05- Corrected again lots of info. This time the thank |
|goes to the wonderful FAQ of DahBomb at IGN forums. |
|Current Size: 28.2 KB. |
| |
|Version 0.3- 28/1/05- Corrected a LOT of names, a HUGE thanks goes to |
|YuriSEAL Prime's FAQ at GameFAQs for his helpful guide. Corrected lots |
|of mistakes. |
|Current Size: 27.5 KB. |
| |
|Version 0.2- 26/1/05- Added walkthrough for the first two missions. Now|
|the guide is as complete as it can get using the Trial Edition. |
|Current Size: 26.4 KB. |
| |
|Version 0.1- 25/1/05- Organizing the structure of the FAQ. I'm planning|
|to prepare it before the game release using info from Trial Edition. |
|Added Table of Contents, Introduction, Basics, Secrets/Easter Eggs, |
|Legal Info, Lyrics/Soundtracks Info, Contact Information and Special |
|Thanks sections. |
|Current Size: 21.7 KB. |
| |
|=======================================================================|
|Table of Contents |
|=======================================================================|
|I. Introduction |
| A. Synopsis |
| B. Storyline |
| C. Characters |
| D. Review |
|II. Basics |
| A. Default Controls |
| B. Weapons |
| C. Movements |
| D. Tricks |
| E. Combos |
| F. Style System |
| G. Devil Trigger |
| H. Style Points |
| I. Orbs |
| J. Rankings |
| K. Divinity Statues/Customize Menu |
| L. Enemies |
|III. Walkthrough |
| A. Mission 1: A Crazy Party |
| B. Mission 2: The Blood Link |
| C. Mission 3: The Devils Tower |
| D. Mission 4: The Unwanted One |
| E. Mission 5: Of Devils and Swords |
| F. Mission 6: Family Ties |
| G. Mission 7: A Chance Meeting |
| H. Mission 8: A Renewed Fear |
| I. Mission 9: Faded Memories |
| J. Mission 10: The Job |
| K. Mission 11: Revenge |
| L. Mission 12: Hunter & Hunted |
| M. Mission 13: Chaos' Warm Welcome |
| N. Mission 14: Drive |
| O. Mission 15: The Gatecrasher |
| P. Mission 16: Win or Lose |
| Q. Mission 17: Inner Demons |
| R. Mission 18: Invading Hell |
| S. Mission 19: Forces Collide |
| T. Mission 20: Screaming Souls |
|IV. FAQ |
|V. Secrets/Easter Eggs |
|VI. Lyrics/Soundtracks Info |
| A. E3 Trailer soundtrack: "The Devils Cry" |
| B. Lesser Demons Fight Soundtrack: "Taste the Blood" |
| C. Cerberus Boss Fight Soundtrack: "Suffer" |
| D. Lesser Demons Fight Soundtrack: "Divine Hate" |
|VII. Legal Information |
|VIII. Contact Information |
|IX. Special Thanks |
| |
|=======================================================================|
|I. Introduction |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Synopsis |
+-----------------------------------------------------------------------+
|Combining classical melee fighting with modern long-range gun fights, |
|Capcom released one of the best games on PS2 in 2001. Astounding |
|graphics, hardcore gothic soundtracks, bone-chilling sound effects and |
|lightning fast action made are one of the few reasons why this game |
|still ranks high in gamers' libraries. However with the release of its |
|sequel Devil May Cry 2, gamers were highly disappointed. Surely it had |
|bigger arenas and better moves but it was mostly blamed for its |
|cakewalk difficulty, less focus on melee fighting, short-game time, and|
|most of all, null personality for the ass-kicking Half Man, Half Demon |
|Dante. |
|It seems that Capcom has learnt a lot from its second part, so here we |
|are: with a brand new Devil May Cry game which promises to bring back |
|the series the respect it gained with its first part. Better moves, |
|arenas, enemies, soundtracks, weapons and story are one of the few |
|things it offers. Actually being a prequel to the first part, we'll see|
|Dante's brother Vergil in the game and the story behind him |
|transforming into the demon Nero Angelo we came to know about in DMC1. |
|After seeing many trailers for this highly anticipated game and playing|
|it’s Trial Edition for almost 13 times, I decided to make this FAQ. If |
|you find anything lacking/mistaken in it please send me an email |
|on the address provided in the Contact Information section. |
| |
+-----------------------------------------------------------------------+
|B. Storyline |
+-----------------------------------------------------------------------+
|Gamers might recall the "Man with Guts n Honor", Nero Angelo from |
|DMC1. They may also remember him as "Vergil", the brother Dante lost |
|to evil long times ago. In DMC3, we find out about the events that |
|eventually led to the transformation of Vergil into the demon. And |
|yeah, who can forget our slashy flashy beloved demon Sparda. For |
|those of you who haven't played any of the DMC games before, Sparda |
|was a powerful demon who rebelled against its own kind for the sake |
|of the human race. Although he succeeded in his war and shook the |
|demons from our human worlds. He had also sealed the portal to the |
|demonic world, and thus he remained in the human world. Eventually |
|marrying a human named "Eva" and fathering two children named "Dante" |
|and "Vergil". |
|Now both the brothers are in their late teens. Both have extra |
|ordinary abilities and both are blood-thirsty for each other. A |
|mysterious man named "Arkham" is using the hatred of Vergil for Dante |
|to revive the portal to the demonic world and thus, gaining back |
|the demonic rule. |
|In the opening sequence, we find Arkham coming to Dante's office and |
|telling him that his brother has sent an invitation for him. Although |
|sending Hell demons to deal with Dante wasn't a friendly way of |
|sending an invitation, Dante jumps in the party and makes his way to |
|the mysterious tower that had appeared besides his office. |
| |
+-----------------------------------------------------------------------+
|C. Characters |
+-----------------------------------------------------------------------+
|1)Dante |
|The son of Sparda, Dante surely realizes that he has some special |
|abilities but he isn't yet aware of his half-demon form yet. |
|Characterized by red overcoat and two handmade guns Ivory & Ebony. |
| |
|2)Vergil |
|Dante's brother, though keeps faith on more honorable fighting by |
|not using any kind of guns. Instead, highly skilled with a Samurai |
|Sword. Vergil is willing to do anything to see Dante dead and get |
|the memento of their mother from him. Apparently, Vergil is |
|fascinated by evil far more than Dante. Vergil is characterized by |
|blue overcoat and his Samurai Sword. |
| |
|3)Arkham |
|Vergil's right-hand. Using Vergil's hatred against his brother to |
|revive the demonic rule. Characterized by burnt face and multi-colored |
|eyes. |
| |
|4)Lady |
|Mysterious hunter who’s job is to hunt down every demon, including |
|Dante and Vergil. Her eyes also differ in color. |
| |
+-----------------------------------------------------------------------+
|D. Review |
+-----------------------------------------------------------------------+
|Devil May Cry 3 is by far the best game in the series. Everything |
|including game play mechanics and graphics has been overhauled. Here |
|are its scores: |
| |
|Graphics: 9.0/10 |
|Though you don't expect them to be like Metal Gear's, Graphics are |
|stunning considering the insanely wide game play. |
| |
|Soundtracks: 9.5/10 |
|One of the main factors of the wonderful experience of the game. |
|They blend right with the atmosphere and result in an enhanced |
|gaming experience. |
| |
|Storyline: 9.0/10 |
|Better than both of the previous games. It was actually a good idea |
|to introduce Dante's Awakening to us in a prequel than him going |
|to some sucking village and saving it from demons. |
| |
|Game play: 10.0/10 |
|One of the best games on PS2. If you are an action genre fan, you |
|can't miss this. It actually kicks many games due to its wide |
|range of available weapons and combos. And did I mention that you |
|can switch any kind of weapon with just one button during the |
|game? |
| |
|Controls: 9.0/10 |
|Hmm...not much to say here, but they really are properly planned. |
|But most of all, if you don't like them, you can change every bit |
|of them. |
| |
|Replay ability: 10.0/10 |
|Six styles, option of upgrading four of them style to three levels, |
|six guns, six melee weapons and a lots of upgradeable moves. |
|What else do you need to motivate you for playing again and again? |
| |
|Overall: 9.6/10 |
|I already said this was one of the best games on PS2. But one word of |
|caution: it's not cake-walk like DMC2. In fact people will forget there|
|ever was a DMC2 after playing what's a true successor of DMC series. |
| |
|=======================================================================|
|II. Basics |
|=======================================================================|
| |
+-----------------------------------------------------------------------+
|A. Default Controls |
+-----------------------------------------------------------------------+
|During the whole guide, I will refer to default controls of the game. |
|For sake of convenience they are given below: |
| |
|Left analogue stick- Move character |
|Right analogue stick- N/A |
|L2- Change Gun |
|R2- Change Melee Weapon |
|L1- Devil Trigger |
|R1- Lock On |
|Up Directional Button- Item Screen |
|Right Directional Button- Map Screen |
|Down Directional Button- Equip Screen |
|Left Directional Button- File Screen |
|Triangle- Melee Attack |
|Square- Shoot |
|Circle- "Style" Action |
|X- Jump |
|L3- Change Target |
|R3- Default Camera |
|SELECT- Taunt |
|START- Pause Screen |
| |
+-----------------------------------------------------------------------+
|B. Weapons |
+-----------------------------------------------------------------------+
|At the beginning of the mission or at Divinity Statues, you |
|can choose two melee weapons and two long-range weapons which |
|can then be switched during the game using R2 and L2 |
|respectively. Given below are the name of weapons available |
|in the game as well as description of how to get them. |
| |
|Melee Weapons: 1)Rebellion Sword- Available from beginning. |
| 2)Cerberus- Available after boss fight with |
| Cerberus. |
| 3)Agni & Rudra- Available after boss fight with |
| Agni & Rudra. |
| 4)Nevan- Available after boss fight with Nevan. |
| 5)Beowulf- Available in mission 14 "Drive". Just |
| after you start the mission, its in the place |
| where Vergil fell. |
| |
|Long-range Weapons:1)Ivory and Ebony- Available from beginning. |
| 2)Shotgun- Available in the 3rd Mission "The |
| Devils Tower" inside the bar; where you break the |
| curse on the door by slashing the magical rune |
| clock. In the doorway it’s framed on the wall. |
| 3)Artemis- Available in mission 6 "Family Ties". |
| If you have all the three stones by clearing the |
| trials, use all of them on the goddess one by one |
| to reveal this. |
| 4)Spiral- Available in mission 9 "The Faded |
| Memories". Outside the cave behind the waterfall, |
| there are some structures you can use to reach a |
| hidden area above; Spiral lays there. |
| 5)Kalina Ann- Available after boss fight with Lady. |
| |
+-----------------------------------------------------------------------+
|C. Movements |
+-----------------------------------------------------------------------+
|Well, what can be simpler than that, use left analogue stick to |
|move Dante and X to jump. Use triangle button to wield your melee |
|weapon and square for shooting. While facing an enemy, press and hold |
|R1 to lock-on to him, this enables quite a few more tricks. If there |
|are multiple enemies on the screen, you can use L3 to switch target |
|between them. |
| |
+-----------------------------------------------------------------------+
|D. Tricks |
+-----------------------------------------------------------------------+
|-Normal: 1)(Kick Jump) |
| [Available from beginning] |
| If you jump towards a wall, point left analogue stick |
| towards it and press X again when near it, this will make|
| Dante double jump by the wall. |
| 2)(Free Ride) |
| [Available from beginning] |
| CORRECTION by ~Tug Mulloy~: This move was incorrectly |
| described as a buyable one in the previous versions. |
| When an enemy is on ground and you have Ivory and Ebony |
| selected, jump on it (this takes a little practice), |
| Dante will use the enemy’s torso as a skate-board |
| to skid along the area, by pressing square button during |
| the trick, you'll do some stylish shooting damaging |
| everyone nearby. |
| 3)(Helm Breaker) |
| [Available from beginning] |
| While in air, press triangle to slash your sword down |
| for a powerful blow. The more height you do it from, |
| the more damaging will it be. |
| 4)(Roll) |
| [Available from beginning] |
| While locked-on to an enemy, press X with combination of |
| left analogue stick pointing to any direction to roll in |
| that direction, dodging enemies' attacks. |
| 5)(Pole Play) |
| [Available from beginning] |
| When you are near a pole (such as the on in the strip |
| club), press triangle to swing on it. Press triangle |
| repeatedly to swing with more speed. After you stop |
| pressing triangle button, Dante will release the poll |
| which can be followed through a jump move. |
| |
|-Rebellion: 1)(Stinger) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, press and hold left |
| analogue stick towards him and press triangle, Dante'll |
| do the old favorite "Stinger" in which he dashes forward |
| thrusting his sword at the enemy. |
| 2)(High Time) |
| [Available from beginning] |
| While locking on to an enemy, hold back on left analogue |
| stick and press triangle briefly, Dante will do another |
| old favorite in which he takes the enemy with him in the |
| air with his sword. If you only press triangle once but |
| don't hold it, Dante'll send the enemy into air but |
| remain on ground. |
| 3)(Drive) |
| [Available at Divinity Statue/Customize Menu] |
| Press triangle anytime/anywhere and hold it to charge up |
| your sword with demonic energy. Release the button to |
| blow a massive hit in front of you. |
| 4)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Allows you to double jump in mid-air, escaping attacks |
| as well as gaining access to otherwise unreachable |
| places. |
| 5)(DT Glide) |
| Though you can't fly in DT as with Nevan, you can hold |
| R1+x in midair to glide for while before coming to ground|
| in Rebellion's DT mode. |
| |
|-Cerberus: 1)(Swing) |
| [Available after getting Cerberus] |
| While in air, press triangle to swing Cerberus around |
| you. |
| 2)(Revolver) |
| [Available after getting Cerberus] |
| While locking on to an enemy, point left analogue stick |
| towards him and press triangle. Dante will spin the |
| ice chucks around him and produce a massive hit. |
| 3)(Windmill) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, hold back on left |
| analogue stick and press triangle. Dante will do a move |
| much similar to Prop Shredder with only difference of |
| ice chuks in place of sword. |
| |
|-Agni & Rudra: |
| 1)(Jet Stream) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, hold forward towards |
| an enemy on left analogue stick and press triangle. |
| Dante will run towards that direction and execute |
| a cross slash with the swords. |
| 2)(Aerial Cross) |
| [Available after getting Agni & Rudra] |
| Press triangle in mid-air to cross slash the swords |
| in front of you. |
| 3)(Whirlwind) |
| [Available at Divinity Status/Customize Menu] |
| Substitute for Hightime. Hold back on left analogue stick|
| while locking on to an enemy and press triangle to take |
| the enemies in mid-air with your swords. |
| 4)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Same as Rebellion one, i.e. allows you to double jump. |
| |
|-Nevan: 1)(Air Play) |
| [Available after getting Nevan] |
| Press triangle in mid-air to play the guitar there while |
| summoning bats. |
| 2)(Reverb Shock) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| While locking on to an enemy, point left analogue stick |
| towards him and press triangle to dash towards him and |
| blow him a tune. |
| 3)(Bat Rift) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| Nevan's answer to Hightime. While locking on to an enemy |
| point left analogue stick backwards and press triangle |
| to thrust them in air with a slash of your guitar. If |
| you hold the triangle button, Dante will also shoot some |
| electricity. |
| 4)(Air Raid) |
| [Available at Divinity Statue/Customize Menu after |
| getting Nevan] |
| While in Devil Trigger mode, press R1 and x together in |
| mid-air to spread your wings and fly there. |
| 5)(Thunder Bolt) |
| [Available after buying Air Raid] |
| Press square during Air Raid move to shoot electricity |
| towards enemies. |
| 6)(Vortex) |
| [Available after buying Air Raid] |
| Press triangle during Air Raid move to spin your body |
| towards enemies and inflict damage on them. |
| |
|-Beowulf: 1)(Straight) |
| [Available after getting Beowulf] |
| While locking on to an enemy, point forward on the |
| left analogue stick and press circle to execute this |
| substitute for Stinger. You'll dash forward and punch |
| the enemy with your gauntlets. |
| 2)(Beast Uppercut) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, point towards your back on |
| left analogue stick and press triangle once to thrust |
| them in the air. |
| 3)(Rising Dragon) |
| [Available at Divinity Statue/Customize Menu] |
| While locking on to an enemy, point towards your back on |
| left analogue stick and press triangle twice. Dante'll |
| execute a move that resembles Beast Uppercut, but this |
| time he thrusts himself in the air to take care of |
| enemies there. |
| 4)(Killer Bee) |
| [Available after getting Beowulf] |
| While in air, press triangle to diagonally kick down an |
| enemy beneath you. |
| 5)(Air Hike) |
| [Available at Divinity Statue/Customize Menu] |
| Same as the others, i.e. allows you to double jump. |
| |
+-----------------------------------------------------------------------+
|E. Combos |
+-----------------------------------------------------------------------+
|-Rebellion: 1)(Rebellion Combo #1) |
| [Available from beginning] |
| Triangle x3 |
| 2)(Rebellion Combo #2) |
| [Available from beginning] |
| Triangle x1, then after a brief delay (for |
| about half-a-second, Dante'll be in the |
| stance), press Triangle three more times. |
| 3)(Million Stab) |
| [Available after buying Stinger move] |
| During Combo #2, after the delay, when you are|
| performing the rest of the combo, lock-on and |
| press left analogue stick towards an enemy |
| plus triangle (i.e. a Stinger). You'll do a |
| "Million Stab" move in which Dante plunges his |
| sword at enemy countless times mercilessly. |
| This does take some practice to be done |
| correctly. Once started, its time period |
| can be extended by pressing triangle |
| repeatedly. You can also achieve the same move|
| with canceling a normal Stinger by pressing |
| triangle repeatedly during it. |
| |
|-Cerberus: 1)(Cerberus Combo #1) |
| [Available after getting Cerberus] |
| Triangle x5 |
| 2)(Cerberus Combo #2) |
| [Available after getting Cerberus] |
| Triangle x2 -Delay- Triangle x2 |
| 3)(Satellite) |
| [Available after getting Cerberus] |
| After the delay, when you are performing the |
| Cerberus Combo #2, press triangle repeatedly |
| to make the ice chuks orbit around your body |
| at high velocity. |
| |
|-Agni & Rudra: 1)(Agni & Rudra Combo #1) |
| [Available after getting Agni & Rudra] |
| Triangle x5. |
| 2)(Agni & Rudra Combo #2) |
| [Available after getting Agni & Rudra] |
| Triangle x1 -Delay- Triangle x2 |
| 3)(Agni & Rudra Combo #3) |
| [Available after getting Agni & Rudra] |
| Triangle x1 -Delay- Triangle x1 -Delay- |
| Triangle x1 |
| 4)(Million Slash) |
| [Available after getting Agni & Rudra] |
| Press triangle repeatedly after the second |
| delay in Agni & Rudra Combo #3. |
| |
|-Nevan: 1)(Tune Up) |
| [Available after getting Nevan] |
| Press triangle in standing stance once to |
| position yourself for some playing on |
| guitar. All Nevan combos are available |
| only in this mode. |
| 2)(Nevan Combo #1) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| without moving left analogue stick. |
| 2)(Nevan Combo #2) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| while tilting left analogue stick towards |
| Dante's left. |
| 3)(Jam Session) |
| [Available after getting Nevan] |
| Press triangle rapidly during Nevan Combo |
| #2. Dante'll play a tune while summoning |
| a tornado of bats around him. |
| 4)(Nevan Combo #3) |
| [Available after getting Nevan] |
| While in Tune Up mode, press triangle |
| while tilting left analogue stick towards |
| Dante's right. |
| |
|-Beowulf: 1)(Beowulf Combo #1) |
| [Available after getting Beowulf] |
| Triangle x3. |
| 2)(Beowulf Combo #2) |
| [Available after getting Beowulf] |
| Triangle x2 -pause- Triangle x2. |
| 3)(Hyper Fist) |
| [Available after getting Beowulf] |
| A lightning fast punch combo. Press triangle |
| repeatedly during Beowulf Combo #2. |
| |
+-----------------------------------------------------------------------+
|F. Style System |
+-----------------------------------------------------------------------+
|At the beginning of a mission, you can choose the Style you want to |
|play in from the Customize menu. These styles can not changed |
|during the game normally, except at Divinity Statues. There are six |
|styles in the game, their names are given below: |
|-Trickster |
|-Swordmaster |
|-Gunslinger |
|-Royal Guard |
|-Quicksilver |
|-Doppelganger |
|Out of these six style systems, the first four are unlocked from the |
|beginning, only the Quicksilver and the Doppelganger one have to be |
|unlocked. At any given moment, any style chosen affects the "Style" |
|Action button (circle) as well as several other actions. Major |
|actions like shooting and melee fighting remain the same. The effects |
|of styles in different circumstances are given below: |
| |
|Trickster: 1)(Dash) |
| [Available from beginning] |
| Press circle with combination of left analogue stick |
| pointing in some direction to dash lightning fast in |
| that way. |
| 2)(Wall Hike) |
| [Available from beginning] |
| Press circle while near to a wall and left analogue |
| stick pointing directly towards the wall to run |
| vertically on it. |
| 3)(Wall Run) |
| [Available from beginning] |
| Press circle while left analogue stick diagonally |
| pointing to a wall to run on the wall in that |
| direction. |
| 4)(Sky Star) |
| [Available after upgrading to Trickster level 2] |
| Press circle while in mid air with combination of |
| a direction on left analogue stick to dash towards |
| that direction gliding in air. |
| 5)(Double Dash) |
| [Available after upgrading to Trickster level 2] |
| Press circle while dashing to dash once more in |
| conjunction. |
| 6)(Triple Dash) |
| [Available after upgrading to Trickster level 3] |
| Press circle during double dash move to dash once |
| more. |
| 7)(Air Trick) |
| [Available after upgrading to Trickster level 3] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to disappear |
| and appear in mid-air near them. |
| |
|Swordmaster: 1)(Prop Shredder) |
| [Available from beginning] |
| While Rebellion is equipped, Press circle without |
| moving the left analogue stick, |
| Dante will spin the sword vertically slashing any |
| enemies in front of him into pieces. The trick can be |
| continued by pressing circle rapidly. |
| 2)(Aerial Rave) |
| [Available from beginning] |
| While in mid-air, press circle button several times |
| to launch a combo assault upon any poor enemy soul |
| that you've taken along with you. Rebellion must be |
| equipped for this combo. |
| 3)(Sword Pierce) |
| [Available after upgrading to Swordmaster level 2] |
| Press circle and with left analogue stick pointing |
| towards an enemy. Dante will throw his sword into the |
| enemy plunging it deep into him. You can now use |
| hand-to-hand fighting combos and tricks for a brief |
| period of time after which the sword will return. |
| However if you want your sword back earlier, press |
| circle button again. |
| 4)(Dance Macabre) |
| [Available after upgrading to Swordmaster to level 3] |
| Hold R1 plus back on left analogue stick and press |
| circle button several times to execute a powerful |
| Rebellion combo. |
| 5)(Crazy Dance) |
| [Available after upgrading to Swordmaster to level 3] |
| Press circle rapidly during the Dance Macabre move. |
| Dante will stick Rebellion in the ground and do a pole|
| play on it. |
| 6)(Flicker) |
| [Available after getting Cerberus] |
| While Cerberus is equipped, press circle when you are |
| standing still to spin them around your body hitting |
| enemies in close range. |
| 7)(Crystal) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 2] |
| While Cerberus is equipped, lock on to an enemy, |
| point left analogue stick towards him and press |
| circle to send ice waves through ground. |
| 8)(Million Carats) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 2] |
| Press circle repeatedly while executing Crystal. |
| 8)(Ice Age) |
| [Available after getting Cerberus & upgrading |
| Swordmaster style to level 3] |
| Press circle with combination of back direction on |
| left analogue stick and R1 button to surround yourself|
| in a defensive ice ball. |
| 10)(Crossed Swords) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, press circle while |
| standing still to cross-slash both swords in front |
| of you. |
| 11)(Sky Dance) |
| [Available after getting Agni & Rudra] |
| While Agni & Rudra are equipped, press circle in |
| mid-air multiple times to execute a fire & wind |
| combo there. |
| 12)(Crawler) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 2] |
| While Agni & Rudra are equipped, lock on to an enemy, |
| hold forward on left analogue stick and press circle |
| to send fire and air waves through ground to hit |
| enemies in long range. |
| 13)(Twister) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, hold left analogue |
| stick backwards and press circle to hurl up a fire |
| & wind tornado. |
| 14)(Tempest) |
| [Available after getting Agni & Rudra & upgrading |
| Swordmaster style to level 3] |
| Press circle during Twister move to spread the |
| tornado in all directions. |
| 15)(Slash) |
| [Available after getting Nevan] |
| While equipping Nevan, press circle when standing |
| on ground to slash the guitar in front of you. |
| 16)(Air Slash) |
| [Available after getting Nevan] |
| Press circle in mid-air while equipping Nevan to |
| slash guitar in front of you there. |
| 17)(Feedback) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 2] |
| It should be called Feed Forward as you can make |
| Dante move in electricity in front of him by |
| pressing R1, circle and forward direction on |
| left analogue stick in combination. |
| 18)(Crazy Roll) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 2] |
| Press circle rapidly during Feedback move to roll |
| Dante in a crazy electric style. |
| 19)(Distortion) |
| [Available after getting Nevan and upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, hold left analogue |
| stick backwards and press circle to summon a |
| massive horde of bats on enemies. |
| 20)(Zodiac) |
| [Available after getting Beowulf] |
| Press circle while on ground to shoot a light-ball |
| at the enemies. The move can be charges by holding |
| on the circle button. |
| 21)(Hammer) |
| [Available after getting Beowulf] |
| Press circle while in air smash a massive punch |
| combining both of your hands in front of you. |
| 22)(Volcano) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 2] |
| While locking on to an enemy, point left analogue |
| stick towards them and press circle to blow a little |
| explosion in front of you, severely damaging any |
| enemies in its range. |
| 23)(Real Impact) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 3] |
| While locking on to an enemy, point left analogue |
| stick towards your back and press circle to take them |
| in air using this stunning punch. |
| 24)(Tornado) |
| [Available after getting Beowulf and upgrading |
| Swordmaster style to level 3] |
| Repeatedly press circle during the Real Impact move |
| to spin kick while you're in the air. |
| |
|Gunslinger: 1)(Twosome Time) |
| [Available from beginning] |
| While Ivory and Ebony are selected, press circle to |
| shoot on an enemy, while shooting, point the left |
| analogue stick towards another enemy's direction and |
| get ready to see Dante doing some stylish multiple |
| shooting that's a LOT better than DMC2, as you can |
| shoot as long as you want. |
| 2)(Rain Storm) |
| [Available from beginning] |
| While Ivory and Ebony selected, press circle |
| in mid-air. Dante will turn upside down and spin like |
| a tornado while firing, hitting multiple enemies |
| below. If you are on a pretty height you can press |
| circle rapidly to continue raining death for a longer |
| period of time. |
| 3)(Fireworks) |
| [Available after getting the shotgun] |
| While Shotgun is selected, press circle while standing|
| on ground or in mid-air to spin the Shotgun like nun |
| chucks while firing, this will hit enemies everywhere |
| around you. To keep the trick going, press circle |
| rapidly. |
| 4)(Charged fire) |
| [Available from beginning] |
| Press and hold square to charge your gun with your |
| demonic power. When fully charged, you can fire three |
| charged up shots from Ivory & Ebony and two shots from|
| Shotgun by releasing square and quickly pressing it |
| again. |
| 5)(Rapid Fire) |
| [Available from beginning] |
| While Ivory & Ebony are selected, press square |
| rapidly, Dante's speed of shooting will increase than |
| normal. |
| 6)(Wild Stomp) |
| [Available from beginning] |
| Approach a fallen enemy while Ivory & Ebony are |
| selected. Lock on to him and press square rapidly, |
| a light will flash and Dante will shoot at the enemy |
| mercilessly following a kick that'll send'em in the |
| air. |
| 7)(Gun Stinger) |
| [Available after getting Shotgun & upgrading |
| Gunslinger Style to level 3] |
| While equipping shotgun, press and hold the left |
| analogue stick towards on enemy while locking to |
| him, and press circle. Dante will do a move similar |
| to Rebellion's Stinger but with Shotgun this time. |
| 8)(Point Blank) |
| [Available after getting Shotgun & upgrading |
| Gunslinger Style to level 3] |
| Press circle rapidly during Gun Stinger move to shot |
| powerful charged shots an enemy from close distance. |
| 9)(Multilock) |
| [Available after getting Artemis] |
| Hold circle while Artemis is equipped to charge fire |
| and release it to shoot multiple energy balls towards |
| an enemy. |
| 10)(Sphere) |
| [Available after getting Artemis & upgrading |
| Gunslinger style to level 2] |
| While equipping Artemis, lock on to en enemy, point |
| left analogue stick towards them and press circle to |
| create an energy sphere in front of you, damaging |
| nearby enemies. |
| 11)(Acid Rain) |
| [Available after getting Artemis & upgrading |
| Gunslinger style to level 2] |
| Press circle repeatedly during Sphere move. |
| 12)(Trickshot) |
| [Available after getting Spiral] |
| While equipping Spiral, press circle to fire a |
| ricocheting bullet, hitting enemies in its path. |
| 13)(Sniper) |
| [Available after getting Spiral and upgrading |
| Gunslinger style to level 3] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to fire a piercing|
| bullet at him. |
| 14)(Reflector) |
| [Available after getting Spiral and upgrading |
| Gunslinger style to level 3] |
| Press circle rapidly during Sniper move to make the |
| bullet ricochet on the walls. |
| 15)(Hysteric) |
| [Available after getting Kalina Ann] |
| Press circle while on ground to launch a barrel of |
| little devils on enemies around you. |
| 16)(Grapple) |
| [Available after getting Kalina Ann and upgrading |
| Gunslinger style to level 2] |
| While locking on to an enemy, point left analogue |
| stick towards him and press circle to call em near you|
| for a good spanking. |
| |
|Royal Guard: 1)(Block & Charge) |
| [Available from beginning] |
| By pressing circle, Dante will assume a stance in |
| which he crosses his arms. Normal attacks (like the |
| ones from Hell family) will be deflected by this with |
| a flash of blue light. If an attack is successfully |
| deflected, its energy will be stored in Dante which |
| can be released using the action below. However it |
| should be noted that the attack is not completely |
| blocked but only a small amount of health is affected.|
| 2)(Release) |
| [Available from beginning] |
| When you have stored energy in Dante by Block & Charge|
| as described above, lock-on to an enemy; point left |
| analogue stick towards him and press triangle. You |
| will execute a powerful attack damaging enemy relative|
| to the energy stored in you. |
| 3)(Air Block) |
| [Available after upgrading to Royal Guard level 2] |
| Same as Block & Charge, with the enhanced capability |
| of executing it mid-air. |
| 4)(Air Release) |
| [Available after upgrading to Royal Guard level 2] |
| Same as Release, with the enhanced capability of |
| executing it mid-air. |
| 5)(Ultimate) |
| [Available after upgrading to Royal Guard level 3] |
| Press circle with combination of R1 and back on left |
| analogue stick to summon a shield that'll stop |
| enemies' attacks and convert them into health energy |
| for you. |
| |
|Quicksilver: 1)(Time Lag) |
| [Available after unlocking Quicksilver style] |
| Press R1 and circle together to slow down time for |
| enemies while you'll still be able to move quickly. |
| DT gauge is constantly consumed during this move. |
| |
|Doppelganger: 1)(After image) |
| [Available after unlocking Doppelganger style] |
| Press R1 and circle together to spawn a second shadow |
| version of yourself. Just as the Time Lag, DT gauge |
| will be consumed during this move. |
| |
|When you defeat a demon with a certain style, you gain experience. You |
|can check current experience level at equip screen (down directional |
|button). After reaching a certain level, a style is upgraded adding |
|new moves to it. If you want to quickly upgrade style levels, the |
|quickest way is to replay mission 18 "Invading Hell". Wanna know why? |
|This is because every boss you defeat adds a handy amount of experience|
|points in your bucket and you can fight almost all bosses in that |
|single level. Approximately, you can gain 80000-90000 experience points|
|in that mission. |
| |
+-----------------------------------------------------------------------+
|G. Devil Trigger |
+-----------------------------------------------------------------------+
|After mission 7, Devil Trigger mode will be made available. DT Gauge's |
|circles are shown below the health bar. It allows you to transform |
|into demonic form of Dante by pressing L1 during the game for a brief |
|period of time. If you hold L1 while transforming into demon form, the |
|additional devil trigger gauge circles (i.e. extra circles after the |
|first three that are added using Devil Stars at Divinity Statues or |
|Customize Menu) will start to glow red. When you release the |
|L1 button, those circles will be used to cast a charged transformation,|
|severely hurting nearby enemies. |
|When you're in Devil Trigger mode, Dante is much more powerful than |
|usual form and some extra commands are also made available. Once the |
|gauge runs out, you are again in Dante's human form. You can fill the |
|gauge again by fighting enemies or by taunting them. |
| |
+-----------------------------------------------------------------------+
|H. Style Points |
+-----------------------------------------------------------------------+
|When fighting, you'll see a bar showing up in the upper-right corner of|
|the screen. If you use different combos and tricks, the bar fills, |
|eventually changing into the next style level. You can also fill the |
|bars by doing a Taunt (SELECT Button) after performing a successful |
|combo. Given below are various style levels ordered by increasing |
|esteem. |
|D: Dope |
|C: Crazy |
|B: Blast |
|A: Alright |
|S: Sweet |
|SS: Showtime |
|SSS: Stylish |
|It is also interesting to note that the red orbs a dead enemy leaves |
|are directly proportional to the style you had at the time of executing|
|him. For example if you have a SSStylish rank when you finish a demon, |
|he may leave even four hundred orbs but if you have a Dope rank, |
|he may leave as low as 10 orbs. This creates a link between Stylish |
|Points and Red Orbs in the final rankings. |
| |
+-----------------------------------------------------------------------+
|I. Orbs |
+-----------------------------------------------------------------------+
|There are many magical orbs in the game, each one with magical |
|properties given below: |
| |
|Green Orb: Restores Health. Can be found by destroying certain |
| objects in the game or by hunting demons. |
| |
|Red Orb: Can be used to upgrade Dante's skills from Divinity |
| Statues. These too can be found by destroying objects |
| or by killing enemies. There are also some Red Orb |
| Pedestals in the game. Red Orbs will continue to fall |
| when you’re performing melee combos on these pedestals |
| and will eventually stop when the pedestal is |
| destroyed. |
| |
|Blue Orb: There are fragments of blue orbs hidden throughout the |
| game. When you collect four of them, your health bar's |
| capacity increases. They can also be bought at Divinity|
| Statues/Customize Menu. |
| |
|Gold Orb: These are hidden throughout the game as well as |
| available at Divinity Statue/Customize Menu. However, |
| they differ in their use in different versions of the |
| game. |
| (In NTSC/UC i.e. North American version) |
| Allows you to continue game from the last used door |
| whenever you die. |
| (In NTSC/JAP i.e. Japanese version) |
| Allows you to revive with full health whenever you die.|
| |
|White Orb: They are rarely dropped by enemies. These recover magic|
| power/DT gauge. |
| |
+-----------------------------------------------------------------------+
|J. Rankings |
+-----------------------------------------------------------------------+
|After every mission, your rankings in different aspects are shown. Your|
|overall ranking depends upon these aspects. You get Red Orbs for reward|
|of your rankings PLUS you can unlock hidden arts by getting S, SS ranks|
|in all missions. Please note that SS rank is obtained by earning a S |
|rank in all the categories. It will not be shown on the mission |
|completion screen but when you check your Total Rankings from the |
|mission select menu, it'll be marked there. |
| |
+-----------------------------------------------------------------------+
|K. Divinity Statues/Customize Menu |
+-----------------------------------------------------------------------+
|These can be found scattered in the game. Press Action button near them|
|to activate them, newer skills can be bought or older ones can be |
|upgraded from here using Red Orbs. The same menu is available before |
|you start the mission under Customize option. |
| |
+-----------------------------------------------------------------------+
|L. Enemies |
+-----------------------------------------------------------------------+
|Hell Pride: These are the ones who attack you in the |
| beginning of the game. They were purple cloaks and |
| wield an axe. They are slow to attack. However they |
| can cause problem when they are in masses. All known |
| combos and tricks work on these. However if you are |
| surrounded by them, a multiple enemy combo such as |
| Twosome Time/Fireworks/Rain Strom is recommended. |
| Sting-ing/Pierce-ing one enemy and dealing with others |
| also works fine. |
|Hell Lust: Same as Hell Pride, though they tend to dash around |
| here and there quickly. Keep an eye on them and jump |
| whenever you see them charging towards you. Their brown |
| cloaks differentiate them from Hell Prides. |
|Hell Wrath: These are first met in the 2nd mission |
| "The Blood Link". They carry some sort of bomb, which |
| is constantly pulsating and ready to explode. Watch the |
| color of the bomb. When it changes to orange, they'll |
| explode it. Get away from these as far as possible, then|
| if you've got an opportunity, you can fire at these |
| causing them to blow early. Otherwise they'll blow after|
| sometime themselves. |
|Hell Vanguard: They look very much similar to Sin Scythes from DMC1. |
| However there is only one difference between them; i.e. |
| they are far more easier than those. These also carry |
| a scythe and are the most threatening demon of the Hell |
| family because of their ability to fly. You can damage |
| them by using any melee combo (much easier as in DMC1, |
| you had to hit their head accurately). And you |
| should've known by now that in any DMC battle, the trick|
| is more about avoiding their attacks by dodging, rolling|
| and jumping if you want to survive at all (let alone |
| defeating them). |
|Enigma: These alien-lookin weirdoes drop from the |
| sky in the 3rd mission. They shoot damaging blades at |
| you. Avoid them and try getting near these and doing |
| some powerful melee attacks, that'll take care of them. |
| DON'T try to fight these from a distance, and be quick |
| once you get near them as they can zip-zap quickly here |
| and there. |
|Hell Sloth: These are first met in the Bull's Eye bar. These are |
| white demons and also carry a scythe but are far more |
| threatening than Hell Prides because of their ability to|
| teleport anywhere. However, all effective combos of Hell|
| Prides are effective on these too. But be careful when |
| you see them disappearing because it is certain that |
| they'll wield that scythe after appearing somewhere near|
| you. |
|Hell Gluttony: Brown sandish things with only one difference from Hell |
| Prides. They vomit sand which can damage up to a pretty |
| extent. Same strategy as others, Avoid & Attack (Golden |
| A&A Rule for DMC games). |
|Hell Greed: These would have been much more safer in their coffins |
| but they decided to face Dante carrying it with them. |
| Fortunately these are very slowly moving creatures with |
| only one threat i.e. to slash their coffin at you. |
| You can't stop this by counters so the only option |
| available for you is to be away while they are doing |
| this silly move. |
|Hell Envy: Only Hell Jailor who is made of liquid. Not very mobile |
| which makes hunting them easier for you. They are |
| characterized by green liquids flowing over their |
| bodies. |
|Gigapede: Huge worm-resembling demon which moves through the |
| hallway in 4th mission "The Unwanted One". Avoid its |
| attacks and jump on it, do some melee combos to damage |
| it until it turns and you fall down. Do the same thing |
| a couple of times to take out all his health. |
|Blood Goyle: Bat like creatures which fly here and there and spit |
| blood. Shoot at them for quite a period of time and |
| they'll fall on ground stunned, and that's your chance |
| to blow them some melee fighting. Before they're stunned|
| all good melee fighting will do is to multiply them so |
| be careful to blow them with your guns first. |
|Damned Pawn: Chess Pawns holding two swords. They are slow to move, |
| attack them until you see their swords glowing red. |
| That's your time to move out of their range. |
|Dullahan: Dullahan means "bride" in Urdu language and its up to my|
| wonder how they resemble a bride. These creatures carry |
| a protective shield and float in air. None of the |
| attacks will work from front so deal with them from |
| their backs. |
|Soul Eater: These can be frustrating at moments. They flow in form |
| of blue mist, only to appear for short periods of time |
| in which you can attack them. They stun you with their |
| mist to eat away your soul. |
|Damned Bishop: Carry a magic staff. Hit them when they are static and |
| get out of their way when the staff starts to glow. |
| They'll try to fire you up then. |
|Fallen: Angelic looking creatures. They hold a light spear with |
| which they'll try to damage you. Sometimes they'll |
| throw the spear which'll explode afterwards. Their |
| belly is their only vulnerable point and is constantly |
| protected by their tough wings. Wait until their strike,|
| then do a powerful mid air attack during their move. |
| One of their wings will be broken so you'll be able to |
| slash their abdomen then. They'll regain the wings |
| though after some time. |
|Damned Knight: Same slow pieces. Jump away when you see them tilting |
| their heads. If they jump into air, they'll slam |
| somewhere near so that's again a time for changing your |
| place. |
|Damned Rook: Will shoot a laser beam in four directions after getting|
| a few good slaps from Dante. These beams can also be |
| dodged by jumping away. These can also spawn other chess|
| pieces. |
|Damned Queen: Most mobile of all chess pieces. Eliminate others first |
| to concentrate on this one. |
|Damned King: Just like the queen, this one is difficult at first. |
| Kill other less dangerous chess pieces than focus on |
| this one. Though if you manage to destroy this one |
| before others, the rest of the pieces will be diminished|
| automatically. |
| |
|=======================================================================|
|III. Walkthrough |
|=======================================================================|
+-----------------------------------------------------------------------+
|A. Mission 1: A Crazy Party |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 0 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|After a spectacular cut scene in which we see Dante gaining back his |
|kick-ass style that was lost in DMC2, you are left in his office |
|surrounded by demons. This is very basic mission. You've just got to |
|finish of every demon before the game can proceed. So use Rebellion |
|and Ivory & Ebony and teach those fools a lesson. |
| |
+-----------------------------------------------------------------------+
|B. Mission 2: The Blood Link |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 0 |
|Secret Missions: 0 |
|Sub-Boss Fights: 1 |
|Boss Fights: 0 |
| |
|So you're out of the office and the mysterious tower stands in front of|
|you. You have to fight your ways through the city to reach it. So here |
|we go: |
|As soon as the mission begins you are again surrounded by dumb-ass |
|fools you fought before. Kill the lot and some Hell Wraths will appear |
|carrying a bomb and howling weird voices. Get as away from him as |
|possible and start shooting at him, he'll explode damaging other |
|enemies near by. Now another lot and a Hell Wrath will be there |
|for you to fight. While fighting the demons, be as far away from the |
|bomb one as possible until it explodes itself. Or if you do get a |
|chance, shoot it and make it leave for hell. Prepare yourself for your |
|first sub-boss fight with a Hell Vanguard. It's not much difficult, |
|just keep in mind the golden DMC A&A (Avoid & Attack) rule. |
| |
+-----------------------------------------------------------------------+
|C. Mission 3: The Devils Tower |
+-----------------------------------------------------------------------+
|Secret Weapons: Shotgun |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Now on the second street: Two Enigmas will fall on the platform in |
|front of you as soon as the mission begins. Leave everything and head |
|towards them, kick jump to reach them, and do a melee combo and stinger|
|on either of them. Jump quickly and do the same on the other one. Now |
|they'll fall on ground where they'll be much less threatening than the |
|higher altitude. Eliminate all other demons, eventually facing a Hell |
|Wrath too. When everyone's sent to hell, deal with the Enigmas, they |
|are not difficult on ground, they just zip-zap here and there, just get|
|near them and blow them up with melee fighting. There are also barrels |
|in the far side of the area which you can explode with shooting to help|
|you. After you've killed everyone, the door in the far side of the area|
|will be unlocked. |
|Go through the door to find yourself in a bar. Destroy tables/chairs |
|and every object you can find to find red orbs plus a green orb. |
|Above the counter, you can kick jump to reach some more barrels |
|with red orbs and one huge green orb that replenishes most of the |
|health. Now coming down, there's a juke box which'll play a remixed |
|version of "Lock & Load" soundtrack from DMC1 when destroyed. Now, |
|on the right of the juke box, there's a destructible wall, break |
|it to find yourself facing a magical rune clock. Smash it with your |
|sword to see runes lighting up. Smash it until all runes come to life |
|, the curse on the door on the right will be broken now. Go there to |
|find a shotgun framed on the wall in the doorway. After picking up the |
|shotgun, head forwards to the next door. |
|Now you're in the second area of the bar, in front of you is a pole, |
|you can swing on it by pressing triangle near it. This can be useful in|
|the coming fight. On the right there's a door, head towards it |
|to find it being cursed and yourself being surrounded by Hell Sloths, |
|they can disappear and appear anywhere so you have to be lightning |
|quick to take them out. There's also a green orb to help you in the |
|fight on the stage above the cursed door. When you've taken everyone |
|out, the curse will be lifted and you are now back on a street. |
|After advancing a little forward, there will be a secret area on left |
|which you can enter after breaking the door. You can get tons of Red |
|Orbs from the Red Orb Pedestal there. After leaving it you can break |
|the box in front of you to find a Green Orb. Follow the street |
|to find red orbs scattered on the rooftops (sometimes you have to |
|kick jump to reach them) and a divinity statue. A little back from |
|divinity statue is a blue orb fragment on the rooftop on your right. |
|On your left is also a blue orb fragment hidden in a destructible |
|statue on a rooftop. When you have collected both, press circle near |
|the door of the house before Divinity Statue to enter Secret Mission |
|1. |
| |
|Secret Mission 1: The Exorcist |
|You have to defeat those Hell Prides, Wraths and Sloths within a |
|minute. You can do that by now, can't you? Just remember the Stinger |
|and the left analogue stick. |
| |
|Go ahead in the tower after clearing this mission to face your first |
|boss battle with a three headed dog. |
| |
|Boss Battle: Cerberus |
|This extraordinary big dog is made up of ice and has several powerful |
|attacks. They are listed below: |
|1)From the beginning, it'll shoot ice blades on you from a distance. |
| Lowers his head before this attack. |
| Damage: Low. |
| Defense: Roll away from the blades with good timing. |
|2)Ice blades'll fall from above on your current location. Cerberus |
| roars at the ceiling before this attack. |
| Damage: Low. |
| Defense: Jump sideways from your location quickly. |
|3)After lowering its head, tries to hit you with it. |
| Damage: Low. |
| Defense: Jump backwards. |
|4)After lowering its head for a while, it jumps wholly towards you. |
| Damage: High. |
| Defense: Jump towards far sides. |
|5)Tries to attack you by moving his paws. |
| Damage: Medium |
| Defense: Watch his feet, get out of the way of one and start |
| demolishing the other. |
|6)Inhales ice from the ceiling and exhales it on the ground. |
| Damage: Dante freezes, medium-high. |
| Defense: Quickly move to someplace else. |
|7)Stomps on the ground sending ice waves in it. |
| Damage: Medium |
| Defense: Jump. |
|8)Near the middle of the fight, he'll shout "You're not human are you?"|
| and stomp on ground to raise ice from it. |
| Damage: High |
| Defense: Jump n' shoot. |
|The dog has five damageable points, three on each of his heads and two |
|on each of its paws. To damage any point, you have to first melt ice |
|on it, using shotgun is recommended as it does reasonable damage. |
|Once the ice is melted on a particular point, go ahead carefully and |
|take that point with either melee fighting if you have chance or |
|shooting if you are too scared to get near him. But remember that |
|once the ice is melted on a point, melee fighting does a handy amount |
|of damage to him. During the fight, he'll break his chains and his |
|attacks will become more devastating. Remember one things, no matter |
|how good an evil hunter you are, don't try to attack always. This |
|fight is partly based on defense and partly on how cleverly you |
|attack. |
|Additional Strategy by ~Hon~: This DMC fan has made a wonderful |
|contribution to Cerberus boss fight strategy. Just concentrate on |
|the dog's feet while fighting and eventually the dog'll fall. At this |
|time some melee combos can be done on him to inflict a great amount |
|of damage. |
|After you've defeated this monster, he'll praise you and give you his |
|soul in the form of the weapon "Cerberus". Collect the orbs left by him|
|and move forward to the next mission. |
| |
+-----------------------------------------------------------------------+
|D. Mission 4: The Unwanted One |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 1 |
|Boss Fights: 0 |
| |
|Whoa! Lady has definitely got some style. Now you are in The Devils |
|Tower. Don't be afraid, you yourself are half devil so as long as |
|demons here don't launch a nuclear attack, nothing will trouble Dante. |
|The place you start in is called "The Chamber of Echoes" and its stairs|
|have complicated structure so you can easily get lost in it. |
|Thus my first advice is to move around all the stairs you see without |
|entering a door, that's gonna help you recognize the feel of tower. |
|What! you don't have time for this? OK, first of all there is a |
|Divinity Statue beside the big door you came from. Take the stairs on |
|Dante's right, go up, follow the path until you reach a caged door with|
|stairs and light in front of it. Take right from the stairs, collect |
|red orbs in the path and kick jump the gap using the wall (this can be |
|a little tricky, but you have no other way). Enter the blue door, and |
|test your new weapon Cerberus on those Hell Prides there. Follow the |
|stairs, enter the door, praise how weirdly Enigmas appear from the |
|statues, kill everyone in the room, see the next sealed door on the |
|stairs unlocked enter into it and take a breath. |
|Hmm...you don't want to rest do you, smash those statues in the room |
|to drop Red Orbs. There is a rune clock in the room, after activating |
|it a platform will appear, jump onto it and up up away! By the way I |
|liked the gothic design of the tower which was visible when the |
|platform was going above. They are getting back DMC1 feel. |
|CORRECTION by ~Chris Arnet~ and ~Nathan Sprayberry~: There's a Red Orb |
|Pedestal in the room which was by mistake included in Mission 5 |
|walkthrough previously. |
|Get ready for your introduction with some Hell Gluttonies alongside |
|with some Hell Prides and Hell Sloths. And yeah, you noticed before me,|
|there is a Blue Orb fragment on a platform above the door. To reach it,|
|use the pipes/walls with kick jump. If you can't reach it, take DMC3 |
|back to the shop because this is the very basic fussle (it can't be |
|even called a puzzle)in the game. Get back on ground and go through the|
|door. Take the stairs and watch another beautiful phenomena imported |
|from DMC1. Stairs fall and you face a trial with Hell family demons. |
|After departing them to their homeland (Hell), a light will flash in |
|the middle of the room, step into it to find yourself back in the room |
|you were before. With the only difference of big sealed door on your |
|right being open now. Go into it to face some really weird sub-boss |
|called Gigapede. A&A, and jump on it to slash some serious damage to |
|it. Do it a couple of times and you're fine with the door unlocked at |
|the bottom of the hall. Go into it to find a cut scene in which for the|
|first time you'll see a Joker as an interesting character. Well that's |
|the reward of your ending of mission as well as a Wheel-Gear to use in |
|the Astronomical Tower in the Chamber of Echoes.. |
| |
+-----------------------------------------------------------------------+
|E. Mission 5: Of Devils and Swords |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|As soon as you start in the hallway you fought Gigapede before, you |
|are surrounded by some Blood Goyles. Take'em out to unlock the door at |
|the top which you came from. Go through it and take a look at that |
|broken staircase. Hmm...we're gonna find a way to cross it, but of |
|course, we can't fly yet. Take the door on right to get back to The |
|Devils Tower. On top of it, on the side of the window is a mechanism |
|in which you have to use the Wheel-Gear you got from the jester. This |
|will move the blocking stones some levels below. Remember the blue door|
|which you entered earlier? On one level above it and a little forward |
|towards left were the blocking stones. After they are moved, go there |
|to find a fork thingy called Vajura (during the whole guide you may |
|not be able to understand Chamber of Echoes' locations correctly, so |
|try to find your way around these stairs yourself if you can't reach |
|something). You can use the Divinity Statue on the ground level of |
|the chamber. Go back in the blue door you previously entered, kill the |
|Hell Prides, go into the door at the top of the stairs. In the room, |
|jump upon the ledge on either sides of the room and follow them to a |
|space in which a mechanism rests in which you can use Vajura. After |
|using it the cage on the stairs will be lifted, go there to find Soul |
|of Steel, which'll let you fly over the broken staircase I was talking |
|about earlier. But No! not that fast, kill those Enigmas and Hell |
|Gluttonies in the room. After you've done with all of the demons, go |
|back to the door and follow your way back to the Chamber of Echoes. |
|Go into the brownish door some levels above in which the staircase |
|was broken. And when you are in, walk the gap. No you won't fall |
|instead you'll walk through the air because of the Soul of Steel. |
|Attack the statue on the right with Cerberus several times to drop a |
|blue orb fragment. After getting it, use the Soul of Steel on the |
|big door in front of you, enter it, and press circle near the read |
|box on the wall beside the rune clock to enter Secret Mission 2. |
| |
|Secret Mission 2: Untouchable |
|You have to defeat those Enigmas without getting damaged, just jump |
|a lot to avoid their blades and slash'em whenever you get chance. |
|Remember that as soon as you get even touched by their blades, you'll |
|fail the mission. Clear it to get a blue orb fragment. |
| |
|After you've completed the secret mission, you'll be back in the room. |
|Activate the platform using the rune clock and fight your way through |
|Hell Prides while going up. Be careful not to fall down as you'll have |
|to activate it again. After you've reached the top, follow the ledge |
|to a Divinity Statue and some destructible objects for gaining red |
|orbs. Go into the door to face a battle with a couple of twin ... |
|swords. |
| |
|Boss Battle: Agni & Rudra |
|Agni stands for fire in Indian language and that perfectly describes |
|him and his sword. Same is true for Rudra which stands for "father of |
|the storm gods". Here are their attacks: |
|1)Either of them will execute a sword combo. |
| Damage: Low |
| Defense: Move anywhere but near them |
|2)Either of them will run at you and slash their swords in air. |
| Damage: Medium |
| Defense: Roll/Jump out of their way |
|After one of them falls, other will take his sword and combine them to |
|unleash new attacks such as: |
|1)Combine both of swords and hurl up a tornado |
| Damage: Medium |
| Defense: What else can you do than to jump out? |
|2)Send three fire waves through air one by one. |
| Damage: Low |
| Defense: Don't even think of getting near him while he is doing |
| this; even for the purpose of attacking him. |
|If you attack right after one of their attacks, you'll temporarily |
|knock sword out of their hands which'll be your chance to strike. |
|Though don't concentrate on any one of them for long. This has two |
|benefits. Firstly, you'll avoid most of their attacks if you focus on |
|both of them. Secondly if one of them falls and you have drained the |
|other's health to a pretty extent, you'll have to fight the combined |
|swords for lesser time. And do I need to tell A&A is a must here? |
|Additional Strategy by ~Hon~: In the start of the fight, try to damage |
|both of the twins until they both have very little health left. Then |
|kill both of them by shooting before anyone of them runs to the pillar |
|and combine both swords. This is possible with perfect timings and is |
|very helpful as you don't have to fight the combined swords this way. |
| |
+-----------------------------------------------------------------------+
|E. Mission 6: Family Ties |
+-----------------------------------------------------------------------+
|Secret Weapons: Artemis |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|The goddess in front of you is staring at the door on right. You'll |
|have to move to take the other door, clear at least two trials and come|
|back to offer the goddess their rewards. Of course you'd want to |
|complete all the three trials as they're not difficult and you get |
|Artemis weapon as a reward for completing all of them. First of all, |
|jump on the goddess' statue to summon a massive number of red orbs |
|from no where. Then head forward for the next door on the staircase. |
|A Divinity Statue is on your left as you enter the room. In front of |
|you are three staircases for three different trials. Let's tackle them |
|one by one. |
|The staircase in front of the purple stone leads to the Trial of |
|Wisdom. You'll find three doors in the room plus one you came from. All|
|four of them have red lights burning over them. They differ in count |
|from each other. Remember the message of purple stone? A crawling |
|infant walks on four so take the door with four lights first. A man |
|standing tall walks on two so take the one with two lights next and |
|finally take the door with three lights as an old man walks on three |
|(feet plus stick). If you managed the order right, you'll be in the |
|central room ready to take the essence for intelligence in the middle |
|of it. Tell your parents that you're not dumb because your school |
|report wasn't all that cool, you are now an honored intelligent gamer. |
|Of course, if you mess the order, you'll have to endure a fight and |
|start over from scratch. |
|The middle staircase (orange one) leads to Trial of Skill. Just avoid |
|those spikes. You ask me how? Well when spikes come from left, move to |
|right and vice versa. Similarly when they come from above, roll under |
|them and when they come from ground, jump above them. Get the essence |
|of technique and fight your way back to the chamber of trials. |
|The last staircase is the one in front of green stone. Your warrior |
|skills will be put to test. You can use sharp needles there to Pole |
|Play, but beware. The enemies in this trial are in Devil Trigger mode |
|so you can't deal with them normally. Which means you can't Hightime |
|them and you'll have to avoid every single move of theirs. You can, |
|however deal with them normally by smashing both rune clocks in the |
|area but that'll be only for a certain amount of time. Complete |
|this trial and get back to the goddess you met before. Yeah! Wait and |
|equip Agni & Rudra at the Divinity Statue if you haven't equipped it |
|already. You'll need it a little while later. Use all the three stones |
|on the goddess and get Artemis as a weapon as well as unlock the door |
|in front of you. After you're in, blow the statue on the left using |
|Agni & Rudra. See those flames on it? Using different (and I mean |
|different) moves you'll extinguish them one by one. Pick up the blue |
|orb left by the statue. Follow the stairs to a cut scene and the end |
|of mission. |
| |
+-----------------------------------------------------------------------+
|G. Mission 7: A Chance Meeting |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|As soon as you start, go into the tower and kick jump that white |
|light beside the door to enter a ledge. Press circle near the red |
|light to trigger Secret Mission 3. |
| |
|Secret Mission 3: Death From Above |
|This is one really really difficult secret mission. You have |
|to stay in air for 20 seconds or more. My advice is to buy the |
|Air Hike move for Rebellion at Divinity Statue/Customize Menu and |
|upgrade Trickster to level 2 (by hunting demons while you are in this |
|style). Start by Hightime, shoot with Ivory & Ebony for quite a time, |
|jump off the enemy, shoot again, do an Air Hike, a Sky Star towards |
|another enemy, jump off him too and continue on. This depends a lot |
|on your luck of finding enemies to jump off. Of course you can leave |
|this mission and do it later. A little trick I used to complete this |
|mission was to leave it for now and come back when I had the weapon |
|Nevan and Air Raid move. I went into Devil Trigger mode and started |
|gliding in the air, eventually using a Devil Star to retain Devil |
|Trigger. Of course some people won't like to use this but that is |
|totally their decision. |
|Additional Strategy by ~Matt Leahy~, ~Ertai~, ~Juraj Grcevic~, ~James |
|Ladd~ , ~Gendo landmann~ ,~Nguyen Hoang~ and ~Lars~: |
|Numerous people have emailed me about a different and simpler way of |
|doing this mission. It includes going to a corner, waiting for Hell |
|Prides to gather around you and then using Kick Jump and Enemy Jumps |
|to keep yourself in the air. Depending on your skills, it has the |
|potential of making the job easier for you as well as impossible to |
|accomplish. Personally I found this very useful but many people in DMC |
|community have reported that they simply can't get the hang of it. |
| |
|After the Secret Mission, grab the blue orb fragment that is on one of |
|the ledges on the left of the door. You can use Kick Jump to reach it. |
|After taking the BOF, take the door and jump down to the ground |
|level. No this is not Prince of Persia so you won't be killed, |
|mainly because of Dante being half-demon. Go into the door at ground |
|level to enter Divine Library. One of the damned pawns there will |
|have a shiny item near its feet (do they have any feet?). Kill only |
|that pawn and take the Orihalcon Fragment. Get out of the library |
|ignoring all other pawns or kill them first if you are low on red |
|orbs. Jump into that circular red platform out of the library to |
|experience a powerful thrust that'll send you in air. Continue doing |
|it until you reach a level with a Holy Water item. Pick it and use |
|another thrust to get on a level with green door. Inside the room, |
|above the stairs are many ledges that contain red orbs plus one blue |
|orb fragment. Its a little difficult to take them all but try your |
|best is all I can say. You can use Wall Hike and Air Hike moves to |
|get them; and remember not to move a lot, jump and move a little to |
|forward to next ledge. When you have taken the blue orb fragment, |
|take the door on right. Damned Pawns again. You don't have to kill |
|them all but you can do so. Anyway, take the door in the left |
|corridor, advance to the goddess in the room. Defeat all Hell demons |
|there and take the Siren's Shriek that'll fall down. Take the big |
|door next to the goddess, attack that statue there using Rebellion |
|and different combos until all flames are put out. Take the stairs |
|and use Orihalcon Fragment on lift control panel. Drop down the |
|stairs to the lift, which'll take you back to the Chamber of Echoes. |
|You can use the Divinity Statue at the ground level near the door. |
|Remember a flaming door in the Chamber? Use Siren's Shriek there |
|to open the door. Down the path there is a Gold Orb. Take it and |
|follow the path to the door above, killing Hell Demons on your way. |
|Go into the door, break the wall in front of you, turn on the rune |
|clock and break that big ball that drops down by continuous melee |
|combos. An easy way would be to jump on the ball and smash it while |
|flying. Take the Crystal Skull, kill every demon there, follow |
|your way back to the lift in the Chamber of Echoes and all the |
|way up to the goddess statue's room where you were before. Go |
|into the hallway you came from and fought Damned Pawns. use |
|Crystal Skull on the big door at the end of the hallway, enter |
|it. Get red orbs from the Red Orb Pedestal there and use Divinity |
|Statue to upgrade. Follow the way to the Peak of Darkness and |
|prepare for your first fight with your own twin brother. |
| |
|Boss Battle: Vergil |
|Lightning Fast, what else can better describe him. In close range |
|combat, you barely have a chance to get out without getting some |
|hits from him. Here are his attacks: |
|1)Yamato Sword Combo |
| Damage: Low |
| Defense: Jump away and shoot with handguns while in air to stay |
| there for a while. |
|2)Teleport attack |
| Damage: Medium |
| Defense: Same as the last one. |
|Wait until he is tired by his combos, attack him at that time and |
|do some powerful melee combos. All the rest of fight you should be |
|relying on your guns. After all they are the difference between |
|Dante and Vergil. |
|Additional Strategy by ~hellboy105~: There are several statues around |
|the arena. Hide behind one of them and Vergil will shout "Where's your |
|motivation?" (not a bad question though) and try to attack you from |
|close-range but hit the statues instead. The lag-time after the attack |
|will give you plenty of time to slash back and do powerful damage to |
|him. |
| |
+-----------------------------------------------------------------------+
|H. Mission 8: A Renewed Fear |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Dante has awoken, he can now use the Devil Trigger finally. But what |
|a messy place to start with. You are inside that big ugly Leviathan. |
|On the ledge on your right is an eyeball. Smash it to open a single |
|tusk on a path. Across the ledge is another eyeball. After slashing |
|it, drop on ground, avoid that acidic liquid and take out that |
|eyeball near the buss (that Leviathan went on ground to eat that |
|thing?). Just opposite to the buss is a breakable wooden structure |
|in which lays Secret Mission 4. |
| |
|Secret Mission 4: Devil's Teeter-totter |
|You have to ride the elevator to the top. Not as easy as it sound in |
|the real life. In fact it would have been much easier if there were |
|stairs as Devil Triggered demons will constantly jump on the elevator |
|and if the weight is too much, the lift will fall down to start over |
|again. So be quick to slash them, or drop them out of the ledge. The |
|lesser the demons on the lift, the better it'll be. |
|Alternate Strategy found by ~Keith Gonzalez~: This strategy makes |
|this mission a breeze if you pull it off correctly. But beware as |
|you might consider this one a cheat as it exploits a bug in the game. |
|You have to be in Trickster style for this. When the lift is going |
|up, wait until Hell Prides fall down. Then jump towards the wall |
|in front of you and run vertically above it. When you fall back on |
|the lift, viola! All the demons have disappeared for good. Once |
|again thanks to ~Keith Gonzalez~ for discovery of the helpful bug. |
|Additional Strategy by ~Charles Flowers~: You can just knock the |
|enemies off the elevator if you want by using Shotgun's chraged up |
|shots. This way you won't get any orbs or style points from them but |
|they'll be off the elevator so it can keep going upwards. |
| |
|Back in this weird place. Above the area of Secret Mission is a ship |
|which contains a blue orb fragment on its deck. After getting it, |
|head towards the buss on the opposite side. Jump above it, and take |
|the narrow path on right in the wall, don't even think of taking a |
|bath in that shower of acid there. Take out the eyeball there, and |
|Kick Jump the ledge on right to continue upwards. Gather red orbs |
|using the red orb pedestal there. Take out the final eyeball and |
|drop down to the bus ledge. Enter the hole that opened there. |
|Follow the path, upgrade if you need using the Divinity Statue on |
|right. Blast that sticky stuff blocking the way, admire the horrible |
|heart core of Leviathan, take the other hole in the heart core, be on |
|run from that Gigapede, eventually jumping and shooting at him if he |
|gets too close. After he is stuck on a small hole, enter the other |
|way in that area. Encounter those Hell Envies there, continue till |
|you reach the beast's retina area. Kill demons there and sigh that |
|all the red orbs are being absorbed by that big ball in the middle. |
|It'll soon offer a shiny item "Ignis Fatuus" as a reward for those |
|orbs. Take it and go through the hole lightened on your back. On |
|your way there's a Combat Adjudicator on a secret passage on left, |
|use Cerberus to break it apart and continue your path. When you are |
|back in Leviathan's Stomach, take the hole you entered before for |
|making your way to its Heart Core again. Once you are inside its |
|heart core, use the Ignis Fatuus on the membrane and a battle with |
|the heart core will start. |
| |
|Boss Battle: Leviathan's Heart Core |
|Tricky, but easy. Hell Envies will constantly attack you. Avoid their |
|attacks and concentrate on the heart sides. When any of the sides' |
|health is destroyed, the middle heart will be open for quite a brief |
|period of time. That's your time to smash it. It has also got some of |
|its own attacks to protect itself. Here they are: |
|1)Shoot energy balls at you. |
| Damage: Low |
| Defense: Move sideways or jump/roll. |
|2)Shoot a straight laser line in diagonal form one end of the area to |
| the other. |
| Damage: Medium |
| Defense: Jump when the laser gets near you. |
|3)Shoot two laser beams across the area. Eventually crossing each |
| other. |
| Damage: Medium |
| Defense: Stand in the middle and wait till the beams cross each |
| other. That's your time to jump. |
|After you defeat it, a sequence of cut scenes will be triggered. |
|Congratulations on being out of that weird thing. |
|Additional Strategy from ~ttaw bbew~: Equip Artemis and walk around any|
|of the organs then start using Acid Rain. The organ will be heavily |
|damaged alongside with all the enemies around you. |
| |
+-----------------------------------------------------------------------+
|I. Mission 9: Faded Memories |
+-----------------------------------------------------------------------+
|Secret Weapons: Spiral |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Take the door at the other end of the bridge, kill all Arachnes there |
|and enter the unsealed way. Use Divinity Statue if you need. A blue |
|orb fragment is hidden above the statue. After getting it, solve |
|the light puzzle in front of you. Here's the simplest definition of |
|the puzzle. (S)tart statue reflects a light ray on the (M)irrors |
|which you have to transfer to the (T)arget statue by destroying |
|the (D)estructible mirrors. Figure A & B represent the initial and |
|final arrangements for the puzzle respectively. |
|+---------------+ +---------------+ |
||Figure A | |Figure B | |
|+---------------+ +---------------+ |
||(S) | |(S) | |
|| | | | | | |
|| | | | | | |
|| | | | | | |
|| | | | | | |
||(D) (M) (M)| | | (M) (M)| |
|| \ / | | | | \ | |
|| \ / | | | | \ | |
|| \ / | | | | \ | |
|| \ / | | | | \ | |
||(M) (D) (M)| |(M)----+----(M)| |
|| | | | | |
|| | | | | |
|| | | | | |
|| | | | | |
|| (T) | | (T) | |
|+---------------+ +---------------+ |
|After you've solved the puzzle, the blue sealed door in front of the |
|Divinity Statue will be opened. Go through it and slay all the |
|Enigmas there. Continue the circular path to reach the door at the |
|other bank. Enter it to find yourself in Subterranean Garden. Some |
|Red Orbs as well as a Large Green Orb are scattered in the hidden |
|area on your right. A divinity statue also rests on the left of the |
|door you came from. Just beside the Divinity Statue is a door, enter |
|it, avoid the spinning blades and follow the path to the door on |
|opposite side. After entering it, take Ambrosia fruit in the room, |
|kill all Arachnes there and continue back towards the Subterranean |
|Garden. Head towards the cave under waterfall there. A little behind |
|the cave are some broken walls. Use them to reach the platform |
|above. Spiral weapon lays there. After you've obtained it, drop down |
|and go through the cave. |
|On your left is a Devil Star item after dropping down to a slope. |
|After getting back by the slope, kick jump the wall on right to |
|enter a secret hole. Press circle near those red crystals to trigger |
|Secret Mission 5. |
| |
|Secret Mission 5: Destroyer |
|Destroy all 50 background objects within the time limit (40 |
|seconds). No strategy involved here at all. Just keep your eyes |
|open for objects that look destroyable. |
| |
|After clearing the mission, follow the cave to a narrow path which |
|leads to a door. Use Ambrosia there and enter it for a battle with |
|the female sorceress Nevan. |
| |
|Boss Battle: Nevan |
|The first boss battle I experiences trouble on. Nevan has several |
|powerful and hard to avoid attacks: |
|1)Shoot bats combined with electricity at you. |
| Damage: Low |
| Defense: Jump/Roll |
|2)Raise black blades from the ground, heading towards you. |
| Damage: Medium |
| Defense: Run away |
|3)Cover all the ground with electricity. |
| Damage: High |
| Defense: Jump (Air Hike if you have it), and shoot it her using |
| Ivory & Ebony to stay there for a while. |
|4)Send electricity in shapes of lines towards you. |
| Damage: Medium |
| Defense: Analyze the shape and jump as appropriate. |
|5)Hurl black blades around her body. |
| Damage: Medium |
| Defense: Be away, and remember she is vulnerable for a couple of |
| seconds after this attack. |
|6)Near the end of the fight, she tries to kiss you, you can judge |
| this move by her arm thrusting stance. |
| Damage: Very High |
| Defense: Jump n' Shoot. Her kiss is not as cool as the one from |
| your girlfriend so don't suppose it to be nice. If she manages to |
| catch you anyway, start Devil Trigger mode to lose her quickly. |
|Nevan will teleport around the room. After you have dodged several |
|of her attacks and inflicted a little damage on her, the bats |
|supporting her will be lessened, eventually disappearing |
|completely. Do some melee combos on her at this time and jump out |
|when she gathers the shadows. Be patient and after quite a long |
|battle you'll exterminate her. Enter the little door that'll be |
|unsealed after the fight to end the mission. |
| |
+-----------------------------------------------------------------------+
|J. Mission 10: The Job |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|Basically, you need to get back all the way of mission 9 to reach |
|the Rotating Bridge you started on earlier. Take Stoned Mask in |
|front of you and follow your way backwards until you're out of the |
|cave. Use Nevan at the statue on left of the broken structures |
|to reveal a blue orb (if you don't have Nevan equipped, you can do |
|so by the Divinity Statues on the opposite side). If your memory |
|is in a good condition, you'll remember that there are two doors |
|on the side of Divinity Statue. Between the doors, there's a |
|statue. use Stoned Mask on it to conjure a path on water towards |
|the Altar on the other side. Take Neo Generator from there and |
|trigger Secret Mission 6 by pressing circle near the crystal at |
|the right of the Altar. |
| |
|Secret Mission 6: Flight Of The Demon |
|Nevan must be equipped for this mission to go smoothly. If you |
|haven't equipped it yet, do so by the Divinity Statue near |
|on the lake. You should also buy Air Raid move for this one |
|and depending on your skills you might also need a Devil Star. |
|After getting things ready, just fly around the mission using |
|Air Raid and collect every red orb you can see. There are also |
|white orbs spread around to keep you in DT mode but if you are |
|low on DT gauge, use Devil Stars to keep soaring. |
| |
|Once you are back on the lake, head back towards the big door on |
|the right of the statue you used Stoned mask on the (it's also the |
|one you came from in the last mission). Defeat Dullahans there |
|(you have to attack on their backs to damage them) to open the |
|door. Kill Enigmas if you need some red orbs or continue your |
|path around the area and enter the door at the other side. Upgrade |
|if you need to using the Divinity Statue there. Enter the door on |
|your left, kill Arachnes there and watch the cut scene that will |
|be triggered when you are on the Rotating Bridge. After the bridge |
|is rotated, cross it and enter the door at the other side. |
|Proceed a little forward and wonder how easy and short the |
|mission was. |
| |
+-----------------------------------------------------------------------+
|K. Mission 11: Revenge |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Kill the Enigmas, take the red orbs in the area and make your way |
|down the wheel gears to the ground level. On the left of the brown |
|door there, is a platform. Jump on it and Air Hike to reach another |
|hidden area on the top which contains Secret Mission 7. Start the |
|mission by pressing circle near the big red circular structure. |
| |
|Secret Mission 7: Hang 10 |
|A time limit of 30 seconds is provided for you to reach the blue orb |
|fragment on the other side of the area. Just ignore the demons and |
|make your way around the area. Transforming into Demon state would be |
|helpful if you have some DT Gauge saved for yourself. |
| |
|Once back, enter the brown door on the ground level of the gears. |
|Kick jump to reach the blue orb fragment on your right, kill Soul |
|Eaters in the pathway and continue your path towards the next room. |
|A statue lays there with three heads. While facing it, there's a |
|grey statue stabbed with a sword on your left. A red orb lays on the |
|sword. Jump on the sword to get the orb and jump again to the ledge |
|above. There's a rectangular block on the ledge. Get behind it and |
|do some melee combos on it to push it towards the direction of the |
|red light. One more statue will start bleeding down when the block |
|touches the red light. From there, make a round about the room on |
|ledge. You'll see a crack with white light coming from in one of |
|the walls. Slash it to reveal another block. Do the same on it to |
|push it to the other end. After this, a path will be opened in one |
|of the statues below as well as a Hell Vanguard and some Soul |
|Eaters will be conjured up there. Slay them, enter the path, go |
|through the door, descend stairs, attack that weight block to reveal |
|a hole in the ground, drop down for a large green orb, get up again, |
|blow the statue there using Agni & Rudra, jump on the platform on |
|your right i.e. Temperance Wagon. When you have sent all the Hell |
|Demons to their home, the wagon will stop. Take the stairs there, |
|upgrade if you need to using the Divinity Statue, enter the big |
|door and prepare for clearing a mess that wants to take revenge |
|of Sparda from his every blood relation who'd face him. |
| |
|Boss Battle: Beowulf |
|Phew! This big ugly junk is not easy. He fights more like a boxer than |
|a demon. Here are his attacks: |
|1)Punch combo. Although this is the same attack that you'll meet at |
| first if you trouble a bully in your college, Beowulf's punches do a |
| handy amount of damage that's far more threatening than some bully's |
| hand waving |
| Damage: Medium |
| Defense: What do you do when someone tries to punch you? Present your|
| face in a wrapped up gift paper? Of course not. You avoid it by being|
| out of its range. |
|2)Stomp on ground. |
| Damage: Medium |
| Defense: Jump n' shoot. |
|3)Stomp on ground to make a pillar drop from the ceiling, then punch it|
| towards you. |
| Damage: High |
| Defense: Get behind Beowulf if you are near him; that'll give you a |
| chance to attack. Of course you can dodge it if you are far away. |
|4)Shoot lightning towards you. |
| Damage: Low |
| Defense: Jump n' shoot. One defense that works on almost every attack|
| in the game. |
|There's no special time for attacking Beowulf like in the matter of |
|other bosses so keep attacking him whenever you get chance. Now don't |
|be disappointed because this was the first demon who didn't give you |
|any weapon (second if you count Vergil a demon too). You get the |
|Haywire Neo Generator after you've defeated him. |
|Additional Strategy by ~Sergetrigger88~: Beowulf hates it when he's hit|
|in his eyes. When he is performing his punch combo, wait till he lands |
|his last punch on ground. Then slash your sword at his head and he will|
|be stunned for quite a while. Giving you an oppurtunity to inflict a |
|handy amount of damage to him. |
| |
+-----------------------------------------------------------------------+
|L. Mission 12: Hunter & Hunted |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Run! You're constantly in Devil Trigger mode and your health is |
|consumed in exchange. Get back on Temperance Wagon, be fast in killing |
|the Hell demons (they will leave Green Orbs more often for your ease), |
|head back towards the door on stairs, slay demons on your way, hop all |
|the way on the Gears of Madness back for the door on top you came from,|
|defeat Hell Vanguard and Hell Prides there, enter the green door on |
|the other side and finally get rid of the Haywire Neo Generator on |
|the rotating bridge. |
|After the bridge has rotated, cross it. A Divinity Statue and a Large |
|Vital Star await you ahead. Alongside with a boss battle at the end of |
|Spiral Corridor. |
| |
|Boss Battle: Geryon |
|You start the battle on the bridge. Here Geryon has only one attack |
|that it runs towards you. Jump (and Air Hike if you have) and start |
|shooting at it. After it runs a couple of times across the bridge, |
|it'll be tired and will stop for several seconds. You can melee attack |
|him at that time. When his health bar is damaged for about an quarter, |
|the bridge will fall and the second part of the fight will begin. |
|Geryon has following attacks in the Underground Arena: |
|1)Run around shooting missiles (not nuclear) at you. |
| Damage: Medium |
| Defense: You have to run around too, occasionally jumping to dodge |
| the missiles. |
|2)After running in circles for a brief period of times, halt in the |
| center of the arena. His carriage will take a revolution while |
| halting which can damage you. |
| Damage: High |
| Defense: Be away. Another defense that works on countless times. |
|3)Shoot black spheres at you. |
| Damage: Will slow you down whereas Geryon will still be lightning |
| fast. He will try to ramp you now. |
| Defense: Avoid the spheres. If they hit you anyway, turn DT mode |
| on and jump away. |
|When Geryon halts in the center of the arena, blow some melee combos |
|on his back legs (Cerberus is extra handy here) and fall down for some |
|more. Do it a couple of times and he'll be defeated; unlocking the |
|Quicksilver style. |
|Additional Strategy by ~Justin~: This is hard but can be very useful if|
|you pull it off correctly. When fighting with Geryon running around, |
|try to jump on his cart and slash away at him with Cerberus. This'll |
|take a pretty amount of his health before he stops. |
| |
+-----------------------------------------------------------------------+
|M. Mission 13: Chaos' Warm Welcome |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 2 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Hunt down those Damned Pawns & Bishops and enter the door that'll be |
|unsealed. Sprint down the spiral corridor. One of the lights on the |
|wall is red in color. Press circle near it to start Secret Mission 8. |
| |
|Secret Mission 8: Tough Guys |
|No! That's a lie, Dante is tougher than anyone. Show this to those |
|supposedly tougher Hell Vanguard and Arachnes. |
| |
|After being back in the Spiral Corridor, continue downwards. At the |
|bottom of the stairs you'll find a big door and a corridor on the left.|
|Follow the corridor and enter the door at its end. Kill the demons in |
|the next corridor or ignore them if you want to. Enter the door at the |
|other side to face a puzzle like the one before. Like last time, |
|(S)tart statue shines a light ray on (M)irrors which you have to |
|transfer to the (T)arget statue by breaking = wall as well as |
|(D)estructible mirrors. Figures A & B represent the initial and final |
|arrangements of the puzzle like last time. |
|+-----------------------------++-----------------------------+ |
||Figure A ||Figure B | |
|+-----------------------------++-----------------------------+ |
|| * (T) *|| * (T) *| |
|| * *|| * | *| |
|| * *|| * | *| |
|| * *|| * | *| |
|| * *|| * | *| |
|| (S) (D) *|| (S) | *| |
|| * *|| * | *| |
|| * *|| * | *| |
|| * *|| * | *| |
|| * *|| * | *| |
||(M) (M) (D) = (M) *||(M) (M)-------------(M) *| |
|| ***********|| | ***********| |
|| * || | * | |
|| * || | * | |
|| * || | * | |
||(M) (D)---(M) * ||(M) | (M) * | |
|| | | * || | * | |
|| | | * || | * | |
|| | | * || | * | |
|| | | * || | * | |
||(M) (M)---(M) * ||(M) (M)---(M) * | |
|| | * || | * | |
|| | * || | * | |
|| | * || | * | |
|| | * || | * | |
||(M) (M) (S) * ||(M) (M) (S) * | |
|+-----------------------------++-----------------------------+ |
|After you have solved the puzzle, take the Orihalcon in the hidden |
|doorway at (T)arget statue. There's a (S)ecret area in the wall on |
|left which you can access by kick jumping. The red circular things |
|gives access to Secret Mission 9. |
| |
|Secret Mission 9: Target Practice |
|You start on Temperance Wagon and other mobile wagons come in front |
|of you. You have to kill everyone there before they make it out. It's |
|a good idea to blow the Hell Wraths that appear there as that severely |
|damages anyone near them. |
| |
|Head back out of the Vestibule after clearing the secret mission. Run |
|to the other end of the corridor facing Chess Demons again. A Divinity |
|Statue is on your left after entering the door. Equip Nevan at it if |
|you haven't equipped it already and smash the Combat Adjudicator at |
|the end of the corridor to obtain a blue orb fragment. Then enter the |
|big door in front of the divinity statue by using Orihalcon on it. |
|Yes, Vergil is the only boss in the game who appears more than once |
|to fight you. |
| |
|Boss Battle: Vergil 2 |
|A little different from the last time. Mostly because of Vergil |
|having Beowulf gauntlets now. A list of his attacks is given below: |
|1)Punch/Kick combo followed by a fist in the air. |
| Damage: Medium |
| Defense: Jump or roll on the other side. Once he is in the air, he |
| may land a kick from there so run sideways at that time. |
|2)Transform into a demon and continue his normal and teleport attacks. |
| Damage: High |
| Defense: Attacking him at this time will do no good. Avoid him for |
| some time and he'll be in his human form again. |
|3)Lightning attack. |
| Damage: Medium |
| Defense: The ground'll flash before lightning so move somewhere |
| else. |
|4)Old sword combo. |
| Damage: Low |
| Defense: Just like the last time. |
|Like any other boss in the game, Vergil is vulnerable just after his |
|attacks. So wait, and attack him right after hi finishes a combo. Do |
|it a couple of times and the fight'll be over. Yeah I wondered why |
|Jester also had multi-colored eyes! |
| |
+-----------------------------------------------------------------------+
|N. Mission 14: Drive |
+-----------------------------------------------------------------------+
|Secret Weapons: Beowulf |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 3 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|A divinity statue is on near you just after you start the mission. |
|Wondering why? Well Beowulf gauntlets are near the place where Vergil |
|fell and you have to take them, equip them at the Divinity Statue and |
|break the Combat Adjudicator using them at the door you came from. Take|
|the blue orb fragment dropped by it, enter the room, run around the |
|lift in front of you and hack red orbs from the red orb pedestal behind|
|it (thanks goes to ~twiztidjuggalo125~, ~Tret Allen~ and ~Luc~ for |
|locating the pedestal). After you've earned the orbs, use the lift in |
|the room, cross the pathway to the broken wall, enter the door once you|
|are inside the broken wall, cross the Vestibule area, follow the hole |
|on your right, enter the dark area at the end of the path, kill the |
|Hell Vanguard and Soul Eaters there, enter unsealed the door in the |
|corridor in one of the statues, take the large green orb in the hidden |
|area beside the Temperance Wagon, board the Wagon, make your way to |
|the other side, upgrade if you need to using the divinity statue and |
|enter the room to face a puzzle of multi-colored doors and rooms. |
|You start in a room of lime colored light, enter the room that is |
|colored violet, then the light-colored one, kill the demons there and |
|head back towards the violet room. Now enter the other door that leads |
|to a light-purple room, enter the brown room at the other side, kill |
|the demons there and enter the now opened light-green room. Take the |
|blue orb fragment there, kill the demons and then take the other door |
|that'll be opened. Take the last door in the room to finally get out |
|of the puzzle in front of an wooden door. |
|Now you are in Subterranean Garden and a Divinity Statue is on your |
|left for upgrading. Take the small door in front of the Divinity Statue|
|to find yourself in the familiar area of Sub ground Water Vein. Run |
|forward, and you'll see a bright white light column in one of the |
|platforms. Walk onto it and you'll be taken back to the Bull's Eye |
|bar you played in the beginning of the game. Use the door that leads |
|to the Devils Tower, run a little forward and the mission ending |
|cut scene will be triggered. |
| |
+-----------------------------------------------------------------------+
|O. Mission 15: The Gatecrasher |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 0 |
| |
|One word of caution! You can get lost easily in this mission, so read |
|carefully walkthrough for this one. As soon as you start, head towards |
|the colored door. Deal with the Fallens that appear. You have to first |
|cut their wings then attack on their bellies. After you've dealt with |
|them, enter the colored door and kill the Arachnes in the next room. |
|Take the unsealed door on the other side, follow the corridor to the |
|Devil sprout Lift. You need three Orihalcon's to revive the lift. But |
|first you need to revive the tower itself. Go into the red door on |
|the side of the lift. After proceeding a little forward, you'll see |
|a Red Orb Pedestal above the door. To reach it, stand a little forward |
|from the door and kick jump one of the walls on either side. After |
|taking orbs from the crystal, jump down and turn on the rune clock at |
|the bottom of the stairs. The tower will rumble, i.e. it will revive |
|for certain mechanisms. The trickier part starts here. |
|Go back to the door you came from, pass the Devil sprout lift, enter |
|the room in which you fought Arachnes before. You'll see a blue rune |
|clock has now appeared there, turn it one ONCE, kill the Arachnes and |
|enter the door at the other side. The tower has shown its beautiful |
|complexity so you are now on gears of madness. They are worse then |
|before as they are rotating. Drop down the brown door at the bottom, |
|enter it, take the Orihalcon fragment at the end of the corridor, |
|eventually passing the big cutters. Get back to the gears of madness, |
|turn the blue rune clock on one of the bottom gears ONCE, get back |
|above and enter the door at the top. One again the tower has rotated |
|and you're in the Rounded Pathway. Avoid those blades spinning on the |
|ground and enter the door at the other side. Take the second Orihalcon |
|fragment on the altar in the room and make your way back by killing |
|the Arachnes. Once you're out of the room, turn on the blue rune clock |
|in the Rounded Pathway. Then sprint back and enter the door which you |
|came from. You'll now be in Top Subterria Lock (this tower's |
|complicated mechanism is definitely to protect it from terrorists). Use|
|the divinity statue if you need, collect the red orbs in the far right |
|side of the area and enter the colored door in the middle of the area. |
|Avoid the blades, take the Orihalcon fragment and the green orb in the |
|corridor, get back out of the room. And turn the rune clock in the |
|middle of the place (near the divinity statue) once. Enter the colored |
|door, go down the spiral corridor and drop down the Underground Arena |
|to find a blue orb fragment. To get back on the way, jump on a rocky |
|platform in the Underground Arena which'll take you back upwards. Then |
|turn the rune clock near the Divinity Statue in Top Subterria Lock and |
|enter the colored door again which'll take you to Provisions Storeroom |
|Now you're fine with three fragments. If you turned the rune clock near|
|the divinity statue twice, you'll be in the Provisions Storeroom which |
|leads to the Devil sprout lift. Use the three Orihalcon fragments on |
|the lift, ride it upwards and the mission will end with a cut scene. |
| |
+-----------------------------------------------------------------------+
|P. Mission 16: Win or Lose |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 2 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Enter the door at the side of the Divinity Statue. Kill the enemies |
|there if you need red orbs or head for the door at the top of the |
|stairs. Defeat the demons in the next room and enter the red door at |
|the top that'll be unsealed. Turn on the rune clock in the room, jump |
|upon the big ball and slash it open. A secret area will be revealed, |
|take the Golden Sun item there and examine the golden door on right to |
|initiate Secret Mission 10. |
| |
|Secret Mission 10: Guiding Light |
|There are several crystal puzzles for this mission which show up |
|randomly. Choose the one from figures give below which the game |
|throws upon your time. Just destroy D mirrors to solve the puzzle. If |
|on Puzzle 6 however, you have to destroy the = wall too. |
|+---------+ +---------+ +---------+ |
||Puzzle 1 | |Puzzle 2 | |Puzzle 3 | |
|+---------+ +---------+ +---------+ |
|| T T | |M D M M| | M M M| |
|| D T M| |M D M| |M D M | |
||M M M M| |T M M| | M M| |
||M D M| |M D M| |M D M| |
||M M M D M| |M D M| | M M | |
||M M M| |M D D| |T D M| |
||M M| |M T M T| |T M M D | |
|| | | | | M M M| |
|| | | | | | |
|+---------+ +---------+ +---------+ |
|+---------+ +---------+ +---------------+ |
||Puzzle 4 | |Puzzle 5 | |Puzzle 6 | |
|+---------+ +---------+ +---------------+ |
|| M | | | | * T *| |
||M M M M| | | | * D *| |
|| D M| | M| |M M = M *| |
|| M M| |T M | |M M M T *****| |
||M T M | |D D M D M| |M M M M * | |
|| M D M M| |M M M| | M M * | |
||T D M | |T M D M| |M M D M * | |
||M | | D | | * | |
|| | | D M M | |M T M * | |
||M M M | |M T | | * | |
|+---------+ +---------+ +---------------+ |
| |
|I hope you have not lost your mind in that crystal puzzle. For me it |
|was more difficult to draw it in ASCII than to solve it. Anyway, after |
|getting the blue orb as your reward. Follow your way back to the Devil |
|sprout lift. This time take the door on the other side of the lift. |
|Instead of going up, head down and enter the crack in the wall. Turn |
|on both the rune clocks there, two balls will drop down. You have to |
|clash the balls with each other. To do it, first hit the left ball |
|towards right and vice versa. After they're broken a small door will |
|be unlocked in the area. Take the Onyx Moon shard from there, battle |
|the Fallens and make your way back to the lift. Use the two items you |
|have gained on the door in front of the lift. Enter it after it's |
|unlocked. Kill the demons in the chamber if you want or jump up the |
|hole in the roof (above the rocks bearing Enigmas). Take the stairs |
|on left and enter the big door there. Run down the broken stairs in |
|the next room but be careful now to fall down in the place you got Onyx|
|Moonshard in. Take the big red door at the other side of the broken |
|staircase. Kill the demons in the Giant walk Chamber if you want or |
|head towards the door at the bottom of the other end. Use the divinity |
|statue in the next room if you need to or enter the other door. Prepare|
|to fight the only human in the game in Divine Library. |
| |
|Boss Battle: Lady |
|As the only human in the game, she doesn't rely much on her power |
|rather her speed and agility is her weapon. Given below are her |
|attacks: |
|1)Shoot missile at you. |
| Damage: Medium |
| Defense: Keep moving/rolling/jump whatever you want but not in the |
| direction of the missiles. |
|2)Shoot bullets at you. |
| Damage: Medium |
| Defense: These bullets only hits you when you are moving directly |
| towards her. Come on! She's not that attractive, is she? |
|3)Throw grenades at a place. |
| Damage: Medium |
| Defense: Obviously a grenade only affects the place it is thrown |
| upon. What can it do to you if you are far away from it? |
|4)Shoot mini-missiles from her rocket launcher by first stomping it |
| on ground. |
| Damage: Low |
| Defense: Attack her when she's doing this with some lightning move |
| like Stinger to get both advantages of stopping and damaging her at |
| the same time. |
|You have to be extra quick in this fight. She flies here and there |
|using her rocket launcher. Try to get near her and do some melee combos|
|as she is exactly opposite of Vergil because of her choice of guns. |
|After a melee combo, if you have performed a powerful move like |
|Stinger, she'll be thrown away, but she'll not go silently. She shoots |
|bullets at you even then, so jump after you perform a powerful melee |
|attack on her. Do it a couple of times and she'll give you her rocket |
|launcher "Kalina Ann" when the fight's over. |
| |
|After you're out of the library, jump upon the red circular pod and |
|keep flying until you reach the brown door at the top. Enter it to end |
|the mission. |
| |
+-----------------------------------------------------------------------+
|Q. Mission 17: Inner Demons |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 2 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 3 |
|Secret Missions: 1 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Kick jump the wall on the door's side when you start the mission to |
|find a Vital Star S in a secret area in the wall (the place which had |
|a Secret Mission before). After that, run down the corridor, taking |
|the red orbs on the ledges above with you. Enter the hole beside the |
|big door to face a trial of warrior again. You gain a gold orb in |
|reward for beating those Dt'ed enemies. When you're back, enter the |
|big door. Smash Red Orb pedestal in the next room as well as a Combat |
|Adjudicator using Beowulf gauntlets. Use the cubes to get to the door |
|a level above the one which you came from. Kill the Hell Vanguard and |
|Enigmas in the room and enter the door on the opposite side. Use |
|Divinity Statue if you need. Take stairs a little forward of the statue|
|and take the blue orb fragment in the big room there. Trace your way |
|back to the God-cube chamber. Make your way to the door above using |
|the cubes but beware that you'll have to start over again from the |
|ground if you fall. Enter the door. Only a single way of the three |
|before will be remaining. Take the stairs which lead to the Trial of |
|Wisdom room. Arachnes have conjured up there this time. Defeat them |
|and enter the other door with four lights above it. Face the trial |
|of skill again but this time its a little difficult than before. Anyhow|
|the basic technique is the same as the last one. Enter the hole in the |
|wall on the other side of the hall. Jump upon the red pod there to |
|charge upwards to the next level. Enter the broken area in front of |
|you. Take left and collect the red orbs on the ledges above you. You |
|can play Secret Mission 11 by examining the glowing statue on the |
|middle beam. |
| |
|Secret Mission 11: On Pins And Needles |
|How many times the game thought before that it can beat you down with |
|this trial but you still managed to get this far and this is |
|certainly not a place to quit back. You have to avoid those spikes |
|like before but with little space available now. Use Trickster's Dash |
|and Rebellion's Air Hike to help you. The rest depends upon your |
|reflexes about judging your next move. |
|Additional Strategy by ~Zax and ~Beren~: You can also pass the spikes |
|by usin Trickster's Dash and timing it correctly. |
| |
|After clearing the Secret Mission and getting the blue orb fragment, |
|drop down and enter the door at end of the stairs. Defeat the |
|relatively easier enemies called Abyss there. There's no specific |
|strategy in defeating them so use anything you want. Enter the door |
|at the other side, run forward, use the Divinity Statue if you want, |
|enter the next door, continue your run until the fight with your own |
|shadow starts. |
| |
|Boss Battle: Doppelganger |
|Stomp on your shadow and what happens? Nothing! So slashing this boss |
|won't benefit you in the slightest way. You have to bring him in light.|
|The plates on the edge of the area emit light when they are hit certain|
|times. On Normal mode, they take 3 to 4 hits to emit light. First check|
|how many hits are required to illuminate a plate. Then stand by one, |
|slash it one less than the required hits as to prepare it for |
|brightening up the shadow with just one hit. Wait for a moment, and |
|just when Doppelganger gets in the range after zipping towards you, |
|shower him with the light from the plate slashing the last hit. He'll |
|be vulnerable to your attacks for a handy period of time. Do it again |
|and again till he is down. |
|Of course you can also illuminate all the platforms at a time by |
|continuously running around and hitting them but this strategy can be |
|little difficult as Doppelganger tries to extinguish the lights you |
|have brightened during the fight. Just as mentioned in his attacks' |
|list given below: |
|1)When you are standing at the edges, he'll zip towards you and fist |
| the ground to produce a vertical slash. |
| Damage: Low |
| Defense: As I explained above, this is your time to brighten up the |
| poser and beat him for ruining Dante's personality. |
|2)Shoot black balls at already illuminated lights to extinguish them |
| Damage: You have to illuminate them again. |
| Defense: Keep him busy so he can't do this. If he does, you can't |
| do anything to stop it. |
|3)Conjure a black void at the place you are standing. |
| Damage: Medium |
| Defense: Surely this boss wouldn't be complete without a move which |
| required you to jump out of the place... |
| |
|Once you've taken him down, you unlock the Doppelganger style, run |
|forward to the top of the tower which is also the end of this mission. |
| |
+-----------------------------------------------------------------------+
|R. Mission 18: Invading Hell |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 1 |
|Red Orb Pedestal: 1 |
|Divinity Statues: 1 |
|Secret Missions: 1 |
|Sub-Boss Fights: Variable |
|Boss Fights: Variable |
| |
|Note the term "Variable" in Boss and Sub-Boss fights' status. Well |
|this is one unique kind of mission. You'll fight almost all bosses of |
|the game in this one single mission. If this sounds too much boring for|
|you, think again. You can gain 80000-90000 style points by completing |
|this single mission. In fact as I said in the Styles section, I suggest|
|replaying this mission again and again if you need to level up styles |
|quickly. |
|Run forward when the mission starts, continue as platforms will form |
|in front of you. Jump in the mirror that'll appear. Kill the chess |
|demons there, concentrating more at Demon King and the Demon Queen. If |
|the King dies, everyone else is worthless in both real life and in this|
|mission. Jump back in the mirror that'll appear on the chess board |
|after you've defeated everyone. Run forward, slay those Fallens that'll|
|appear on your way and continue your path to the next mirror. There's |
|a big foot statue behind the mirror. On the right of the statues you |
|can find a red orb pedestal if you drop down. Similarly on the left |
|lays the last Secret Mission of the game. |
| |
|Secret Mission 12: Final Ascension |
|Gaining altitude move from DMC2 now looks like a breeze. You have to |
|reach at the top of the area by using the rotating blocks. Trickster's |
|Sky Star move and Air Hike are a basic necessity here nonetheless |
|having Nevan's Air Raid can also prove to be mighty helpful. If you |
|get frustrated by falling down again and again, you can get a big |
|unsightly message i.e. "Secret Mission Failed" by entering the door |
|on ground level. But quitters never win do they? |
| |
|After getting back, enter the mirror in front of the big foot statue. |
|In this mirror lays my favorite part of the whole game. Be prepared. |
|This whole area is cluttered with platforms carrying colored stones. |
|By pressing circle near these platforms, you'll enter a fight you've |
|fought before in the human world. Here is a list of the fights: |
| |
|Orange: Two Hell Vanguards plus plenty of all other Hell Demons.|
|Light Blue: Cerberus |
|Golden: Gigapede |
|Green: Agni & Rudra |
|Red: Heart of Leviathan |
|Violet: Nevan |
|White: Beowulf |
|Blue: Geryon |
|Black: Doppelganger |
| |
|There are various large green orbs scattered around the area as well as|
|a Divinity Statue for you to use. Once you complete a trial, that |
|stoned will be brightened in the central structure and you'll conjure |
|up there. In the central structure, you need to connect the stones to |
|form a light. Some possible combinations that are minimally required to|
|proceed are given below. These are ordered from most fights involving |
|most of the bosses to the fights involving minimum of them. As I stated|
|earlier two times, you get Style Level benefits by fighting bosses so |
|try them |
| |
|Blue, Violet, Green, Red, Orange, Golden, White |
|Violet, Blue, Light Blue, Golden, Green, White |
|Black, Green, Golden, Red, Orange, Light Blue |
|Green, Violet, Black, Light Blue, Golden, White |
|Blue, Green, Light Blue, Violet, Golden, White |
|Golden, Green, Orange, Light Blue |
|Black, Light Blue, Golden, White, Violet |
|Violet, Green, Blue, Black |
|Green, Light Blue, White (Thanks to ~Aj Brotherton~ for the tip) |
| |
|If you anyhow decide to complete all the trials in this area, you'll |
|get a blue orb fragment in reward. Otherwise, you can complete any of |
|the minimum requirements given above and end the mission by fleeing in |
|the mirror that'll appear beside the central structure. |
| |
+-----------------------------------------------------------------------+
|S. Mission 19: Forces Collide |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 1 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|Kill the Abysses that have gathered in here, and jump in the mirror |
|that'll appear in the middle of the room. In the next room there's a |
|statue on which you'll have to use something later. Presently, you'd |
|notice that you're attacks are not doing much good on those demons. |
|Mirror time! Run around the mirrors and you'll see that Dante is not |
|appearing in them. One of them will show Dante's reflection. Smash that|
|one and the demons will be demised. Do it several more times until |
|a you defeat all of them. A mirror will appear in the center of the |
|room. Hop in. |
|There's an Hourglass in the middle of the next room alongside with some|
|more Abysses. Luckily these take damage through normal means this time.|
|Slay them all before the Hourglass is depleted or there'll be more of |
|them. When you have trounced everyone, a path will appear to the |
|Hourglass. Take Samsara there and leap in the mirror that'll emerge in |
|the room. |
|Now you're back in the Lost Souls Nirvana area you fought bosses in |
|before. Enter the mirror like the last time. Do the same in the next |
|room. Use the Samsara on the statue in the mirrors room (i.e. Nirvana |
|of Illusions). Teleport using the mirror that'll appear this time. |
|Sprint forward, use the Divinity Statue if you need to and enter the |
|door to trigger the second-last boss fight with none another hideous |
|junk. |
| |
|Boss Battle: Arkham |
|As usual, an attack list: |
|1)Hmm..if you can call that a hand, he'll punch at you. |
| Damage: Medium |
| Defense: I'm getting bored by saying it again and again. Jump away. |
|2)Similarly, if you can call that tentacle a leg, he'll kick you. |
| Damage: Medium |
| Defense: Same as the last one. |
|3)Materialize his legions in a troublesome amount in the room. |
| Damage: They'll follow you and explode upon touching. High |
| Defense: Jump to avoid them & use melee combos when you get chance to|
| clear your path. |
|When his legions are cleared up, attack him carefully jumping right |
|away the moment you see a tentacle menacing towards you. |
|When his health is damaged to half, Vergil will join you in the fight. |
|Now you'll not be able to use DT which is the price for having that |
|kick-ass swordsman on your side. Rest of the fight, he'll follow your |
|lead and throw his own swords combo at enemies. |
| |
|Moving on, its time for the last mission. Take that Arkham! You were |
|nothing but a wastage of Sparda's power. |
| |
+-----------------------------------------------------------------------+
|T. Mission 20: Screaming Souls |
+-----------------------------------------------------------------------+
|Secret Weapons: None |
|Blue Orb Fragments: 0 |
|Red Orb Pedestal: 0 |
|Divinity Statues: 0 |
|Secret Missions: 0 |
|Sub-Boss Fights: 0 |
|Boss Fights: 1 |
| |
|No time for closing comments now. Will save them for later on. The |
|moment of final battle is upon us. |
| |
|Boss Battle: Vergil 3 |
|Vergil's more powerful than either of his conflicts with us before. |
|Here are his attacks: |
|1)Sword combo. |
| Damage: High |
| Defense: Roll |
|2)Take stance of pulling his Yamato and conjure up damaging orbs in |
| the air. |
| Damage: High |
| Defense: Run for your life. And yeah that means running away from |
| him. |
|3)Transform into a demon and execute vertical Helm Breaker resembling |
| vertical sword slashes multiple times in a combo. |
| Defense: Very High. Once you get stuck in this combo, be sure to have|
| a high blood pressure. |
|Do anything, use every item you've got. This is your last battle in |
|this game. Attack him just after he has executed his combos and keep |
|your eye on his stances all times. After this truly entertaining |
|battle, you'll have the cut scene with Lady which'll follow the |
|credits. You'd be a fool to pass them. You can slash those pesky and |
|relatively weak demons during the credits. The current number of your |
|executions will be displayed on the upper right corner of the screen. |
|Get it over 100 to see an extended ending sequence. |
| |
|At last! You have beaten this game. Personal Congratulations from me! |
|But I strongly doubt you have unlocked all the moves in your first play|
|of the game. If the game didn't send you in comma for high blood |
|pressure or nervous breakdown. Play it once more and trust me, you'll |
|enjoy it more than before with unlocked moves and better understanding.|
|Thanks for reading my Walkthrough. If it did help you, rate it on the |
|site you got it from. If it didn't, sincere apologies from me! |
| |
|=======================================================================|
|IV. FAQ |
|=======================================================================|
|Q: Where can I get the soundtracks mentioned in Lyrics/Soundtracks Info|
| section? |
|A: As for now, I can only give title song's location on web. If you |
| have links for other songs, please mail them to me. Devils Never Cry|
| can be found at: |
| [
http://www.playstationpro2.com/music/devilsnevercry.mp3] |
| |
|Q: I can't equip this weapon! |
|A: You have to select four weapons (two fire arms and two devil arms) |
| near the Divinity Statues/Customize Screen in Equip Menu. The |
| on-the-fly switch is then made between these four weapons during the|
| game. |
| |
|Q: What is A&A? |
|A: Avoid & Attack. The golden rule of DMC. As writing it again and |
| again in the FAQ seemed boring, I abbreviated it in this form. |
| |
|Q: I can't use 2P mode! |
|A: After plugging in the second controller, you have to press START on |
| it to trigger the 2P mode. |
| |
|Q: Is Vergil a playable character in the game? |
|A: This was widely rumored before DMC3's release. However, CAPCOM |
| decided to make him playable only at the boss fight of mission 19 |
| (either by pressing START on 2P controller or when Dante is captured|
| by Arkham's tentacles). There's no other way of playing him on some |
| different mission. |
| |
|Q: How is the Cutscene Viewer unlocked? |
|A: Mind boggling amount of people ask this question. The fact is that |
| there is NO cutscene viewer in the game. A serious disappointment |
| in my opinion. |
| |
|Q: I don't see this hidden cutscene number! |
|A: Neither did I. They are helpfully submitted by a DMC fan because I |
| couldn't search them for myself. If you do find some other occurence|
| of the number in the cutscene, do mail me about it. |
| |
|Q: I can't use this move! |
|A: This can be happening due to a lots of reasons. If the move is a |
| crazy combo one, then most likely your button mashing speed is not |
| matching the required frequency (some move such as Million Slash |
| need very fast button input). Otherwise, you may not have bought it |
| or may not have the required weapon equipped. |
| |
|Q: What is HoH mode? |
|A: HoH stands for Heaven or Hell mode. Everyone in the game including |
| all the bosses, enemies and even Dante, dies with just one hit. |
| Pretty absurd in my opinion. Just equip E&I and mash square to pass |
| a level. Keep in mind that nothing is unlocked as a reward for this |
| mode. |
| |
|Q: How are difficulties related in different versions of the game? |
|A: The modes are listed below in ascending difficulty order: |
| -Japanese Easy -UK Easy |
| -Japanese Normal -American Easy -UK Normal |
| -Japanese Hard -American Normal |
| -American Hard -UK Hard |
| -Japanese DMD -American DMD -UK DMD |
| I neither know nor can confirm anything about difficulties |
| concerning other European versions. |
| |
|Q: I think I've found a new thing/strategy which is not mentioned in |
| your guide! |
|A: When someone mails me this sentence, I only wonder why couldn't they|
| send the real thing instead. If you believe you've found something |
| which is not mentioned in the guide, send it straight away to me so |
| I may add it in the FAQ with credits to you. |
| |
|Q: Why are you so slow in updating the guide/replying my emails? |
|A: Back in the days when the guide was in its inital stages, I really |
| spent a lot of time on it but to only ensure that I'd be free for |
| some weeks after that. All of this fuss is due to me being a student|
| too. So I hold a day for DMC related tasks once in a week or two and|
| reply to all the mails as well as update the guide. Even though you |
| should be satisfied when you send me a mail that I'd reply it within|
| a week. |
| |
|Q: Is this game better than Ninja Gaiden? |
|A: Err..What good would an answer to this question do? The only thing I|
| can guarentee is that if you do play the game, this factor won't |
| change anything in it. |
| |
|Q: Is this game "that" difficult? |
|A: If you are of the kind who take reviews and boards "that" seriously,|
| I suggest you to rent the game for a test-drive. However I do think |
| that the difficult is not cheap at all and is very well-balanced. |
| |
|=======================================================================|
|V. Secrets/Easter Eggs |
|=======================================================================|
|-If you are bored of the "Now Loading" screen, you can press square |
| or triangle to shoot at it or slash it respectively. Not very useful |
| but it helps you to keep up your devil hunter spirits during the |
| loading. |
| (Update submitted by numerous readers) The attacks that can be |
| performed here refer to the main attacks of Rebellion. For example |
| you can Hightime the sign by holding back on D-pad while pressing |
| triangle. Similarly by performing multiple Stingers (Triangle+Up) on |
| it, you can also break it. |
| |
|-In the 3rd mission "The Devils Tower", there is a jukebox in the bar. |
| If you slash it with your sword, you'll hear a remixed version of |
| "Public Enemy" (soundtrack from DMC1) for a short period of time. |
| |
|-On main menu, press and hold L1, L2, R1 & R2 together, rotate left |
| analogue stick clockwise two times. If you entered the cheat |
| correctly, a voice calling "Devil May Cry" will be heard. All modes, |
| galleries and characters will be unlocked. Beware though that this is |
| strictly recommended for fools who want to take the fun out of DMC3. |
| If you want to enjoy the game, don't use it. |
| |
|-During the credits, kill 100 or more enemies to see an extended |
| ending sequence. |
| |
|-Before every mission there's a hidden mission number somewhere in the |
| sequence. They all are given in the list below. |
| Mission Numbers in cutscene squences by ~Cameron Jones~: |
| Mission 1 |
| The number "1" on the pizza box. |
| Mission 2 |
| The number "2" on the billboard at the end of the cutscene. |
| Mission 3 |
| The burning enemies form the number "3" at the end of the cutscene. |
| Mission 4 |
| The hanging banner/flag at the beginning of the cutscene is shaped as |
| the number "4". |
| Mission 5 |
| The blood on the wall at the end of the cutscene forms the number "5".|
| Mission 6 |
| The explosion at the end of the cutscene leaves the number "6" on the |
| ground. |
| Mission 7 |
| The blood stain on the wall reveals the number "7" at the end of the |
| cutscene. |
| Mission 8 |
| The moon in the background has the number "8" engraved in it. |
| Mission 9 |
| The bullet at the end of the cutscene has "9mm" marked on it. |
| Mission 10 |
| The blood on the book at the end of the cutscene forms the number |
| "10". |
| Mission 11 |
| The blood on the ground marks the number "11". |
| Mission 12 |
| At the end of the cutscene, the chain attached to the ceiling is |
| holding the number "12". |
| Mission 13 |
| At the end of the cutscene, the wall in the background has the number |
| "13" engraved. |
| Mission 14 |
| The number "14" is on the side of the platform, in the pit. |
| Mission 15 |
| The branch at the end of the cutscene shapes the number "15". |
| Mission 16 |
| The number "16" is lightly scratched on the ground. |
| Mission 17 |
| The top of the pillar at the end of the cutscene forms the number |
| "17". |
| Mission 18 |
| A paper containing the number "18" quickly flies by in the air. |
| Mission 19 |
| As the camera pans to Lady at the beginning of the cutscene, the |
| number "19" is lightly marked on the ground. |
| Mission 20 |
| The number "20" is formed by the clouds in the background. |
| |
|-During the Doppelganger mode, plug in a controller in the second port |
| port and press START button on it to control your shadow using it. |
| Please note that the camera will focus on 1P only and 2P can't cycle |
| between weapons either. The same 2P mode can be activated by pressing |
| START and played in the fight against Arkham using Vergil. |
| |
|-Beat the game in following order to unlock the given costumes: |
| Easy/Normal: Coatless Dante, DMC1 Dante |
| Hard: Coatless DMC1 Dante, Legendary Dark Knight |
| DMD: Super Dante (Infinite DT) |
| |
|=======================================================================|
|VI. Lyrics/Soundtracks Info |
|=======================================================================|
|Note: These lyrics are now taken from official website of Shootie HG, |
|the person who wrote them. So you shouldn't concern mailing me anymore |
|about different versions of them. |
+-----------------------------------------------------------------------+
|E3 Trailer Soundtrack: "Devils Never Cry" |
+-----------------------------------------------------------------------+
|Steel a soul for a second chance |
|But you will never become a man |
|My chosen torture makes me stronger |
|In a life that craves the hunger |
|A Freedom and a quest for life |
|Until the end the judgment night |
| |
|Stepping forth a cure for soul's demise |
|Reap the tears of the victim’s cries |
|Yearning more to hear the suffer (of a) |
|Of a demon as I put it under |
| |
|Killed before, a time to kill them all |
|Passed down the righteous law |
|Serve a justice that dwells in me |
|Lifeless corpse as far as the eye can see |
| |
|The eye can see (X3) |
| |
|(clean vocal lyrics) |
| |
|We are falling |
|The light is calling |
|Tears inside me |
|Calm me down |
| |
|Bless me with the |
|Leaf off of the tree |
|On it I see |
|The freedom reign |
| |
|We are falling |
|The light is calling |
|Tears inside |
|Calm me down |
| |
|Midnight calling |
|Mist of resolving |
|Crown me, with the |
|Pure green leaf |
| |
|Bless me with the |
|Leaf off of the tree |
|On it I see |
|The freedom reign |
| |
|Praise to my father |
|Blessed by the water |
|Black night, dark sky |
|The devil’s cry |
| |
|(demonic lyrics under clean voice) |
| |
|The power's proven to end the madness |
|Upon I take it to end the savage |
|The rays of light a truth to meaning |
|To my father my blood is pleading |
| |
|A justice rage for all to feel |
|With innocent cries and hatred squeals |
|The gore of evil seems to satisfy |
|When slain an maimed and pacified |
| |
|My chosen torture makes me stronger |
|In a life that craves the hunger |
|A Freedom and a quest for life |
|Until the end the judgment night |
| |
|Watch the footsteps but never follow |
|If you want to live tomorrow |
|Steel a soul for a second chance |
|But you will never become a man |
| |
|Lyrics written and performed by Shootie HG (owned by Capcom) |
|Music by Tetsuya Shibata |
|*Clean vocal lyrics were written by Shootie HG and performed by |
|David Baker. |
+-----------------------------------------------------------------------+
|Lesser Demons Fight Soundtrack: "Taste the Blood" |
+-----------------------------------------------------------------------+
|The flinch in your eye calls your bluff |
|Feel free to die when you've had enough |
|Useless cause is breaking your back |
|Your life will end when you attack |
| |
|Make your move |
|Make your stand |
|Make the win |
|(ha..) Like you can |
| |
|See the war |
|See me rule |
|See the mirror |
|You’ll see a fool |
| |
|To take me out you must fight like a man |
|You've yet to prove that you can (you’ve yet to prove me that you can) |
|I see your might and it compares to something |
|That is if something is nothing |
| |
|Time to figure |
|Time to sin |
|Your times done |
|When you begin |
| |
|Live for suffer |
|Live for revenge |
|Now your life |
|Comes to an end |
| |
|Taste the blood |
|Taste your fate |
|Swallow your pride |
|With your hate |
| |
|Your last breathe |
|Your last stance |
|The last of all |
|In your command |
| |
|Knee’s in the (blood) with your crying pleas |
|Wade in your sorrow, bathe in your fear |
|Clear the mind from righteousness suffered |
|Witness the moment of (your) failures prosper |
| |
|Lyrics written and performed by Shootie HG (owned by Capcom) |
+-----------------------------------------------------------------------+
|Cerberus Boss Fight Soundtrack: "Suffer" |
+-----------------------------------------------------------------------+
|You got nothin' and nothin's got you |
|I can see your fear it surrounds you |
|Built with strife and insight but it's not enough |
|I'll defeat and discreet your every move |
| |
|This instinct that you dwell will just take your life |
|One step, one breath you're under my knife |
|Killing slow is the way I conquer |
|It's time for torture test can't wait no longer |
| |
|With your first step you will burn |
|Can’t control your hate you've learned |
|Killing slow is the way I conquer |
|Until you know the meaning of suffer |
| |
|Step twice you invite and welcome death |
|Pay …… to me with your last breath |
|Say goodbye to a life that you once knew |
|Along with every being that was before you |
| |
|Lyrics written and performed by Shootie HG (owned by Capcom) |
+-----------------------------------------------------------------------+
|Lesser Demons Fight Soundtrack: "Divine Hate" |
+-----------------------------------------------------------------------+
|Now you've really crossed the line |
|Your hate for me is divine |
|My love yearns your suffer |
|On your grave lurks my prosper |
| |
|Taunt more as a lure but it's no use |
|Knots tight my excite I prepare the noose |
|Say no more it's time for you to make your move |
|My blackened soul lit by your fuel |
| |
|Implodes your moral and drain your pride |
|Too late for debate or run and hide |
|Time to take your life it tolls the bell |
|To your hell I’d like to welcome you |
| |
|Lyrics written and performed by Shootie HG (owned by Capcom) |
|=======================================================================|
|VII. Legal Information |
|=======================================================================|
|This document is copyrighted material of Kamran Riaz Khan and may be |
|published in ANY electronic or print media as long as this LEGAL |
|INFORMATION and CONTACT INFORMATION section is intact. |
| |
|This guide CANNOT be sold or used for commercial purposes. The author |
|made it available freely without any consideration of profit and so may|
|you publish and/or redistribute it without any commercial profit |
|consideration. |
| |
|Simple and fair, you can publish/use it anywhere non-commercially, the |
|only thing that you need to take care of is NOT TO CHANGE LEGAL |
|INFORMATION & CONTACT INFORMATION. If you find anyone violating this, |
|please send an email on the address given below in the Contact |
|Information section so I may start a "SUCKERS" section in my guide and |
|list them there. Though I hope I may never have to do so because of |
|such an undemanding restriction. |
| |
|All trademarks and copyrights contained in this document are owned by |
|their respective trademark and copyright holders. |
| |
|=======================================================================|
|VIII. Contact Information |
|=======================================================================|
|Author's Name: Kamran Riaz Khan |
|Author's Email Address:
[email protected] |
|Author's Website: www.ultimation.tk |
| |
|As said in the FAQ, your mails may take some weeks for me to reply. So |
|please be patient. I welcome mails on any topic as long as they don't |
|contain any of the following things: |
|-Spam |
| (I'm really not worth it) |
|-Viruses |
| (Even if you sent something, it'd be a waste of time as I won't be |
| able to open it) |
|-Porn |
| (Duh! I have better things than a few JPEG's) |
|-Invitations for communities |
| (The only community I ever joined on net actively was DMC Boards on |
| IGN. And I can't even be there due to time constraints) |
|-Mails not in English |
| (Deep condolences but I can't understand other foreign langauges such |
| as French, German etc.) |
|-Mails asking for personal information about me |
| (I have written about me on my website. And believe me even I can't |
| think about me more than that) |
| |
|=======================================================================|
|IX. Special Thanks |
|=======================================================================|
|-To YuriSEAL Prime for the helpful FAQ on demo version. |
|-To DahBomb for the excellent FAQ on IGN Boards. |
|-To Omer Lutfi for introducing me to Devil may Cry series |
|-To Vegard Aure for publishing this guide on DevilMayCry3.com |
|-To eredh at IGN Forums for "discussing" The Devils Cry lyrics with |
| me. I hope I didn't trouble you this time by wrong grammar usage. |
|-To ayham at IGN Forums for passing mission 12 on DMD just for helping |
| me. You've really got some skills dude! |
|-To Lord Moses on (again!) IGN Boards for the adoption. |
|-To ShootieHG for participating on the IGN Boards personally. It's nice|
| to be with people who participate in our beloved games. |
|-To everyone else on IGN DMC Boards for making that place so great to |
| visit. Specially y2gbigshot, lngurl and supersora. CT rules! |
|-To all the readers who send tips by email. I love you! |
| |
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