===============================================================================
Dark Cloud 2 (US) - Weapon FAQ - v3.1
===============================================================================
written by JungleJim -
[email protected]
Dark Cloud 2 is (c) Level 5 and Sony Computer Entertainment of America
Permission to publish this FAQ is given to the following website only:
www.gamefaqs.com
www.gamespot.com (by linking directly to gamefaqs)
In the past I've allowed my guides to be published elsewhere, but for various
reasons I've decided to make my future guides exclusive to gamefaqs. So
please don't email me asking for permission to publish elsewhere. All such
emails will be ignored.
Contact me via email if you find errors. If you have gameplay questions, it's
probably better for you to post your questions to the message boards at
www.gamefaqs.com. I've written enough guides so that I receive more email than
I can answer.
=================
TABLE OF CONTENTS
=================
1.0 - REVISION HISTORY
2.0 - INTRODUCTION
3.0 - BASICS
3.1 - Weapon Types
3.2 - Combos
3.3 - Durability
4.0 - WEAPON UPGRADING
4.1 - ABS
4.2 - Abilities
4.3 - Spectrumizing and Synthing
4.4 - Spectrumize Tables
4.5 - Building Up
4.6 - Support Characters
4.7 - Efficient Upgrading
5.0 - WEAPON TABLES
5.1 - Wrenches/Hammers
5.2 - Spheda Clubs
5.3 - Guns
5.4 - Swords
5.5 - Armbands
5.6 - Ultimate Weapons
6.0 - WEAPON LOCATIONS
6.1 - Shop Weapons
6.2 - Dungeon Weapons
6.3 - Invented Weapons
6.3.1 - Wrenches/Hammers
6.3.2 - Spheda Clubs
6.3.3 - Guns
6.3.4 - Swords
6.3.5 - Armbands
6.4 - Event Weapons
7.0 - WEAPON RECIPES
7.1 - True Battle Wrench
7.2 - Grade Zero
7.3 - Supernova
7.4 - Griffon Fork
7.5 - Five-Star Armlet
7.6 - LEGEND
7.7 - Island King
7.8 - Dark Cloud
8.0 - WEAPON COLLECTING
8.1 - Wrenches/Hammers
8.2 - Spheda Clubs
8.3 - Guns
8.4 - Swords
8.5 - Armbands
9.0 - FAQ
10.0 - THANKS
======================
1.0 - REVISION HISTORY
======================
Version 3.1 02-04-16 Improved LEGEND recipe
Version 3.0 02-01-16 Improved Supernova and Five-Star recipes
Added Grade Zero and Griffon Fork recipes
Removed Drill Wrench and Big Bucks Hammer recipes
Fixed base stats for all weapons
Added info on ABS mechanics
Version 2.4 10-19-04 Added Weapon Collecting section
Added stats for Royal Sword
Added default stats for Garayan, Mardan Garayan,
and Star Armlet
Fixed WHP for Handy Stick
Version 2.3 08-15-03 Added FAQ section
New info on coins in dungeons
Fixed some typos relating to guns
Version 2.2 06-12-03 Fixed recipe errors
Added some dungeon weapons
Version 2.1 05-23-03 Added 30 minute Dark Cloud recipe
Version 2.0 05-02-03 Fixed several errors in the Five-Star recipe
Added several dungeon weapons
Version 1.9 04-11-03 Added Five-Star Armlet recipe
Version 1.8 04-10-03 Added Drill Wrench and Island King recipes
Version 1.7 04-06-03 Added section on Recipes (TBW, BBH, LEGEND, Supernova)
Version 1.6 04-04-03 Moved Sexy Panther and Twin Buster to the correct
section of invented weapons
Fixed Topaz typo
Added Handy Stick to default stat table
Fixed Question Shooter typo
Fixed Drain Seeker typo
Fixed Sexy Panther error
Fixed Sun Armlet typo
Fixed Magic Gun error
Fixed Five-Star Armlet error
Version 1.5 03-28-03 Fixed a couple of abilities on the weapons
Fixed minimum LEGEND stats
Fixed maximum Chronicle 2 stats
Fixed WHP increase info
Fixed At increase formula
Added fast combo designation to the proper swords
Fixed SP increase info
Added section on Ultimate Weapons
Version 1.4 03-17-03 Added Twin Buster to invented weapons
Version 1.3 03-17-03 Added Spheda Clubs section to weapon tables
Fixed Dark Viper typo
Added Sexy Panther to invented weapons
Added a few dungeon weapons
Build-up information is now complete
ABS requirements are all complete
Max stats for all weapons
Updated rule for At increase at level up
Added enemy chapter locations
Version 1.2 03-13-03 Build-up information is now complete except for Love
Added max stats of several weapons
Added enemy reqs. to build-up info
Fixed several typos
Version 1.1 03-13-03 Fixed Lamb's Sword note
Fixed Sargatanas typo
Added Shop Weapons for Chapters 6 and 7
Added a few Invented Weapons
Added a few Dungeon Weapons
Changed Build-Up order to match the game's order
Version 1.0 03-09-03 Initial version
==================
2.0 - INTRODUCTION
==================
Hopefully this guide will allow people to make some sense of the complex weapon
system in Dark Cloud 2. In my opinion, this is one of the nicer features of
the game, but can be a bit daunting, especially if you never played the first
game.
For any formulas appearing in this guide, I'll use the following symbols to
mean the floor function:
[]
The floor function simply means that you round all decimals down, never up. So
[4.1] = 4, and [4.9] = 4.
The following symbols mean the ceiling function:
{}
The ceiling function means that you round all decimals up, never down. So
{4.1} = 5, and {4.9} = 5.
============
3.0 - BASICS
============
There are several ways to obtain weapons for Max and Monica:
-Buy from a shop
-Find in dungeons (both clown chests and regular chests)
-Get 100% of certain georamas
-Win as prizes in Finny Frenzy or the Fish Tournament
-Build-up your existing weapons
The last option is the only way to get the most powerful weapons, and it's also
fun. Weapon upgrading is complicated so it makes up the majority of the
information in this guide.
------------------
3.1 - Weapon Types
------------------
Max uses hammers/wrenches in his right hand, and guns in his left. Monica uses
swords in her right hand, and magic armbands in her left hand.
The guns have three damage types: normal, grenade, and beam. These
distinctions are important when considering the weaknesses of monsters, because
some weapons are more effective than others for each monster. Hammers/wrenches
are considered to be the same damage type.
The clubs Max uses to play Spheda can also be used as weapons.
------------
3.2 - Combos
------------
You can execute combos with Max's and Monica's right-hand weapons by repeatedly
pressing the attack button. Each weapon has a maximum number of combo moves.
Wrenches are faster and have more combo moves than hammers, but hammers
typically have higher max stats. The number of combo moves each weapon is
capable of is listed in section 5.
----------------
3.3 - Durability
----------------
If you played the first Dark Cloud, and nearly threw your PS2 out the window
when you broke your Chronicle 2 sword, don't worry because weapons won't
disappear in Dark Cloud 2.
Weapons wear down with use, and they will eventually break. The two parameters
that govern wear are Weapon Hit Points (WHP) and Durability (Du). When the WHP
of a weapon reaches 0, the weapon will break, and will no longer function until
you repair it. The WHP for melee weapons will decrease each time you hit a
monster. For guns/magic, WHP will decrease each time you fire, whether you hit
a monster or not. The rate at which WHP decreases is determined by Du. The
higher the better.
WHP can be restored with the proper type of repair powder. There are three
types.
-Repair Powder: used to repair wrenches/hammers, swords, and Ridepod weapons
-Gun Repair Powder: used to repair guns
-Armband Repair Powder: used to repair armbands
If a weapon breaks, it won't disappear, but it won't damage the enemy until you
repair it. The only negative side effect of a weapon breaking is that it will
lose a small amount of ABS.
The maximum WHP is 255 for all weapons.
-----------
3.4 - Stats
-----------
Besides WHP and Du, weapons have several other stats:
At - Attack
Fl - Flame
Ch - Chill
Li - Lightning
Cy - Cyclone
Sm - Smash
Ex - Exorcism
Be - Beast
Sc - Scale
At is the attack power of the weapon. The other stats are for special damage
types such as elemental damage. Most enemies are weak or strong against one
or more of these types of damage.
There is also a stat called Synth Points (SP). This is discussed in
section 4.3.
======================
4.0 - WEAPON UPGRADING
======================
---------
4.1 - ABS
---------
ABS is gained by picking up the little blue spheres dropped by defeated
enemies. When a weapon's ABS meter fills up, the weapon will gain a level.
The weapon's level is indicated after a plus sign. So a Drill Wrench +5 has
been leveled up five times.
Weapons naturally gain WHP, At, and Du upon level up. Du gets +1 per level.
For most weapons, At gets +2 per level for the first five levels. If the
weapon has enemy kill requirements (the ultimates and penultimates) then At
gets +3 per level for the first five levels. All weapons get +1 At per level
after that. Flyojumper figured out that weapons can go up +1, +2, or +3 WHP
per level (it's random). He calculated the average increase to be about 1.63.
Weapons start with a base ABS requirement. This is the amount of ABS required
to get to +1 and +2. After that, the amount of ABS needed per level increases.
All weapons follow a specific pattern for this increase.
As an example, the ABS requirements for the first few levels of a Battle Wrench
look like this:
32
32
48
64
80
As you can see, the first two levels are the same, and after that, it goes up
by 16 per level, which is half of the base requirement. The parameter that
varies between weapons is the base requirement. Higher level weapons have
higher base requirements.
Now here are a couple formulas which are usable for all weapons.
B = ABS required to reach +1 (this is the base ABS requirement)
If your weapon is a +N weapon, you'll need this many ABS to reach the next
level:
B + (N - 1) * B / 2
In order to reach +N, you'll need this much ABS total:
B + ((N * (N + 1)) / 2 - 1) * B / 2
The max level is 99. The weapon can still earn SP and At after that, but
the level won't increase, and neither will the ABS requirements. Note that
these formulas can result in values that have a fractional part if the weapon
in question is a gun. This is because some guns have odd base ABS
requirements. When present, the fractional part is always 0.5 and is not
rounded by the game.
When an enemy is killed, it's ABS value is split between 8 blue ABS balls. The
fractional part is kept, if any. For example, a Bat is worth 6 ABS and will
drop 8 ABS balls worth 0.75 ABS each. The stored ABS on a weapon increases as
these balls are picked up, also keeping fractional parts. As each ball is
picked up, the ABS needed to level up the weapon is compared with the stored
ABS value rounded up to a whole number. If this rounded value is greater than
or equal to the ABS requirement, the weapon levels up, and any extra ABS from
that ball is discarded.
Example 1: a Battle Wrench needs 32 ABS to get to +1. It's current ABS is
30.25. A Bat is killed and a single ABS ball worth 0.75 ABS is picked up. Now
the current ABS is 31.0. The weapon does not level up.
Example 2: a Battle Wrench has 30.5 ABS. An ABS ball worth 0.75 ABS is picked
up. Now the current ABS is 31.25. Rounded up this is 32, and equal to the ABS
requirement, so the weapon levels up to +1.
Example 3: a Battle Wrench has 0 ABS. An ABS ball worth 50 ABS is picked up.
The weapon levels up to +1 and the current ABS is set to 0. The extra 18 ABS
is lost.
If a weapon with ABS Up is used for the killing blow, almost everything works
the same. The monster's ABS value is multiplied by 1.2 and rounded down to a
whole number. Then this value is divided into 8 balls as before.
---------------
4.2 - Abilities
---------------
Weapons can be augmented with several abilities. Here's a list of the
abilities and what they do:
Wealth: [30%] increase in Gilda dropped by monsters
Poverty: [30%] decrease in Gilda dropped by monsters
Poison: Poisons enemies (note that poison can reduce enemy HP to 1 but
can't kill them). The damage done by Poison is {HP / 20} every 5
seconds, where HP is the enemy's max HP.
Stop: Chance of freezing enemy movement for a set time
Steal: Chance of stealing an item after an attack
Critical: 15% chance of inflicting 1.8x damage
Durable: Slower WHP decrease
Fragile: Faster WHP decrease
Absorb: 15% chance of recovering HP equal to 2% of the damage you do to the
enemy
Heal: Restores 1 HP every 5 seconds
Dark: Inflicts 1.5x damage, but you lose 1% of your max HP each time
ABS Up: [20%] increase in ABS dropped by monsters
Some abilities are opposites of each other, so only one of them can be present
on a weapon. The following are opposites:
Wealth/Poverty
Critical/Dark
Durable/Fragile
Absorb/Heal
Abilities are placed on weapons in three ways. Some weapons have abilities
naturally. For example, the Thorn Armlet has ABS Up and Poverty. So if you
build-up to a Thorn Armlet (or buy a Thorn Armlet) you'll get these two
abilities.
The second way is to synth a coin onto a weapon. Here's a list of the coins
and what abilities they carry:
Wealth Coin: Wealth
Indestructible Coin: Durable
Poison Coin: Poison
Time Coin: Stop
Bandit Coin: Steal
Absorption Coin: Absorb
Healing Coin: Heal
Bull's-Eye Coin: Critical
Experience Coin: ABS Up
Dark Coin: Dark
There are no coins that carry Poverty or Fragile, though you wouldn't want to
but them on your weapon anyway.
Finally, you can transfer the abilities of one weapon to another by
spectrumizing a weapon and synthing it to another weapon. The abilities will
only transfer if the weapon you spectrumize is +5 or higher.
Abilities can be removed by placing the opposite ability on the weapon. Since
the Thorn Armlet has the undesirable Poverty ability, you can get rid of it
by synthing a Wealth Coin to it, or by synthing a weapon which had Wealth to
it. This makes the two abilities cancel each other, so if you wanted Wealth
to be on the Thorn Armlet, you would have to add the Wealth ability twice.
This same process also works when building-up. For example, building-up the
Thorn Armlet to Pocklekul (which has Wealth naturally) will result in a
Pocklekul with the ABS Up ability (but no Wealth or Poverty). There is no way
to remove abilities which don't have opposites (Poison, Stop, Steal, ABS Up).
Eight is the most abilities you can have on a weapon, since if you tried to add
more, you would be adding the opposite of something.
Coins can be found in chests in each dungeon, won from fishing races/contests,
won as Spheda prizes, or purchased from Morton's Sundries in Chapter 8.
--------------------------------
4.3 - Spectrumizing and Synthing
--------------------------------
Spectrumizing is the process of turning an item or weapon into a synth sphere.
Most items can be spectrumized, and most give a boost to one or more stats.
Synthing is the process of adding a synth sphere on a weapon in order to boost
the stats of that weapon. Synthing uses up SP. Items take 1 SP each. Weapons
take 1 SP for each level the weapon had before spectrumization. Note that
spectrumizing a weapon that is not +5 or higher is useless, since the resulting
synth sphere will be unstable, and will barely increase the stats, if at all.
When a weapon is spectrumized, it will only retain a percentage of its stat
points. All stats except At (discussed below) and WHP (none of it is
transferred) retain [60%] of their value when spectrumized. For example, if a
weapon has 18 Fl, the spectrumized weapon will have
[60% * 18] = [10.8] = 10 Fl, and this is how much will be transferred to the
weapon you're synthing to.
At is a bit more complicated. We have the following variables:
At1: At value of our main weapon (the one we are synthing to)
At2: At value of our auxilliary weapon (the one we are spectrumizing)
Case 1: At1 >= At2
At1 = At1 + floor(0.25 * At2)
Case 2: At1 < At2
At1 = At1 + floor(0.25 * At2 + 0.75 * (At2 - At1))
Case 1 is what you will probably see most of the time. If the At of the aux
weapon is less than the At of your main weapon, then only 25% of the aux
weapon's At will transfer.
However, if the At of the aux weapon is greater than the At of your main
weapon, then Case 2 will activate, and you will actually receive a larger
percentage of the At of the aux weapon. The percentage depends on the relative
At values. If your main weapon's At is 2/3 of the aux weapon's At, you'll get
50%. If your main weapon's At is 1/3 of the aux weapon's At, you'll get 75%.
If your main weapon's At were 0 (if that were possible), you'd actually get
100% of the aux weapon's At.
SP is increased by leveling up a weapon. Low-level weapons such as Battle
Wrenches increase by 3 SP per level. Mid-level weapons increase by 4 SP per
level. High-level weapons increase by 6 SP per level. Note that by low, mid,
and high, I'm refering to the weapon forms. Section 4.6 describes a way to
give a slight bonus to the SP increase.
The maximum SP that can be accumulated on a weapon is 999.
------------------------
4.4 - Spectrumize Tables
------------------------
I recommend using Knight Boots for At, since they raise it 2 points like Power
Crystals do, but they are cheaper to make than buying Power Crystals.
=-=-=-=
Gems
=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
Amethyst 10 10 5
Aquamarine 5 10 10 5
Diamond 5 5 5 5 5 5 10 5 5 5
Emerald 10 10 10
Garnet 10 10 10
Moon Stone 8 8 15 8 8 8 8 8 8
Opal 10 10
Pearl 10 10 10
Peridot 5 8 8 8
Ruby 15 15
Sapphire 5 5 15 5
Sun Stone 8 8 15 8 8 8 8 8 8
Topaz 10 10 10
Turquoise 5 5 10 10
=-=-=-=-=
Attack
=-=-=-=-=
At
Level Up Powder 1
Knight Boots 2
Missile Pod Arm 2
Missile Pod Arm II 2
Power Crystal 2
Stamina Drink 1
=-=-=-=-=
Durable
=-=-=-=-=
Du
Anti-Goo Amulet 2
Antidote Amulet 2
Clown Foot 2
Crunchy Bread 2
Explorer's Helmet 2
Green Overalls 2
Gun Repair Powder 2
Life Element 2
Mellow Banana 2
Mighty Healing 2
Non-Stop Amulet 2
Protector Crystal 2
Repair Powder 2
Sticky Clay 2
=-=-=-=
Flame
=-=-=-=
Fl
Barrel Cannon II 2
Bomb 2
Bomb Nut 2
Bread 2
Energy Pack 2
Fire Element 2
Flame Crystal 3
Flame Stone 2
Gunpowder 2
Improved Bomb 2
Potato Cake 2
Ridepod Fuel 2
Sugar Cane 2
Super Hot Pepper 2
=-=-=-=
Chill
=-=-=-=
Ch
Armband Repair Powder 1
Chill Crystal 3
Chill Element 2
Chill Stone 2
Glass Material 2
Soap 2
Tasty Water 2
Water Element 2
=-=-=-=-=-=
Lightning
=-=-=-=-=-=
Li
Hunk of Copper 2
Lightning Crystal 3
Lightning Stone 2
Machine Gun Arm II 2
Poison 2
Scrap of Metal 2
Silver Ball 2
Thunder Element 2
Yellow Ribbon 2
=-=-=-=-=
Cyclone
=-=-=-=-=
Cy
Buggy 2
Bundle of Hay 2
Forest Dew 2
Roasted Chestnut 2
Wind Crystal 3
Wind Element 2
Wind Stone 2
=-=-=-=
Smash
=-=-=-=
Sm
Cannonball Arm 2
Cannonball Arm II 2
Carrot 2
Caterpillar 2
Destruction Crystal 3
Earth Element 2
Iron Leg 2
Rolling Log 2
Rough Rock 2
Stone 2
Stone Berry 2
Sturdy Rock 2
=-=-=-=-=-=
Exorcism
=-=-=-=-=-=
Ex
Escape Powder 2
Flour 2
Holy Crystal 3
Holy Element 2
Holy Stone 2
Holy Water 2
Light Element 2
Samurai Arm 2
Unknown Bone 2
=-=-=-=
Beast
=-=-=-=
Be
Battan 2
Cheese 2
Gooey Peach 2
Hunter Crystal 3
Mimi 2
Minon 2
Premium Chicken 2
Prickly 2
Sturdy Cloth 2
Thick Hide 2
Treasure Chest Key 2
=-=-=-=
Scale
=-=-=-=
Sc
Antidote Drink 2
Baku Baku 2
Evy 2
Gummy 2
Heart-Throb Cherry 2
Medusa's Tear 2
Niler 2
Nonky 2
Petite Fish 2
Priscleen 2
Sea Dragon Crystal 3
Tarton 2
=-=-=-=-=
Nothing
=-=-=-=-=
These items give you no stat points when spectrumized.
Poison Apple
All coins
-----------------
4.5 - Building Up
-----------------
Most weapons can be evolved into better weapons. This is called building up,
though in this guide I'll probably use the term upgrading more often. Weapons
should be upgraded because each weapon has caps on its stats. Higher weapons
have higher caps, and so are potentially more powerful.
Usually you can perform an upgrade once the weapons stats are high enough:
A: current stat of weapon you are upgrading from
B: base stat of weapon you are upgrading to
X = [10% * B]
Y = B - X
If A >= Y, for every stat, you can upgrade the weapon. Once you do, X points
will be added to the stats of the upgraded weapon.
Example: The base stats for Drill Wrench are 16 At, 2 Fl, 10 Sm, 5 Be (0 in
rest). The minimum stats needed on a Battle Wrench in order to upgrade to
Drill Wrench are 15 At, 2 Fl, 9 Sm, and 5 Be. Assume you have a Battle Wrench
with 20 At, 19 Fl, 19 Sm, 19 Be. After upgrading to Drill Wrench, the stats
will be 21 At, 19 Fl, 20 Sm, 19 Be.
Purchased or found weapons will always have base stats.
Some weapons (the most powerful ones) also require that you've killed at least
one of a specific type of monster. These monsters are found in later dungeons
in the game, so that prevents you from upgrading your weapons beyond a certain
point until then.
------------------------
4.6 - Support Characters
------------------------
I've listed only the support characters which have something to do with
weapons. No recruitment information here, see OTACON120's Character
Recruitment FAQ if you need help with that.
=-=-=-=
Adel
=-=-=-=
-Gradually raises WHP of unequipped weapons
Not too useful, since Repair Powder is so readily available, and weapons don't
disappear when they break.
=-=-=-=-=
Cedric
=-=-=-=-=
-Gives +1 extra SP per level for wrenches/hammers
-Gives +1 per level to a random stat for wrenches/hammers
-Repairs weapons
His description in the game is a little misleading. Cedric does not give
bonuses for all weapons, only wrenches/hammers. Always have Cedric with you
when you level one of Max's right hand weapons.
=-=-=-=
Donny
=-=-=-=
-Sells Repair Powder and Gun Repair Powder
You probably won't ever need to buy any powder from him, since you can find it
under nearly every rock.
=-=-=-=-=
Gerald
=-=-=-=-=
-Gives +1 extra SP per level for guns
-Gives +1 per level to a random stat for guns
-Sells guns and spheda clubs
Always have Gerald with you when you level one of Max's left hand weapons.
=-=-=-=
Julia
=-=-=-=
-Sells armbands
You can buy Pocklekuls from her starting on Chapter 5. These are useful
because they come with Wealth.
=-=-=
Lin
=-=-=
-Gives +1 extra SP per level for armbands
-Gives +1 per level to a random stat for armbands
Lin is the only way to get SP bonuses for Monica's magic. This is kind of
annoying since you only have Lin for part of Chapter 3. And while you have her
you can't switch to anyone else. Making the best use of your time with Lin
requires a bit of planning. I plan to add more about this in a future version.
=-=-=-=-=
Milane
=-=-=-=-=
-Gives +1 extra SP per level for swords
-Gives +1 per level to a random stat for swords
-Sells weapons
Keep Milane with you when leveling up swords. She will start selling Thorn
Armlets in Chapter 4, which have ABS Up.
=-=-=-=
Need
=-=-=-=
-Enemies drop [30%] more Gilda when defeated
Gilda bonuses from Need are cumulative with Wealth, so using both will get you
[60%] more money.
=-=-=-=
Rufio
=-=-=-=
-Sells elements and a few crystals
He doesn't sell every type of crystal, but if you don't need the other types
he saves you a trip to the Star Temple.
-------------------------
4.7 - Efficient Upgrading
-------------------------
Here are a few quick tips:
-You can kill an enemy with anything and switch to something else to pick up
the ABS
-If you kill with Monica/Monster/Ridepod and switch to Max, the ABS is
distributed evenly between his right and left hand weapons
-vice versa for Monica
-ABS Up is applied at the time you actually kill an enemy (same for Gilda
bonuses)
-If you kill an enemy using a weapon with ABS Up, then switch to a new weapon
and pick up the ABS, you'll still get the 20% bonus
-Synthing weapons to raise stats on your main weapons is a better way to go
than using crystals on your main weapons directly, because of the steep
increase in ABS requirements for high-level weapons
General
Unless you only need a few stat points, it's usually better to synth weapons
on to your main weapon instead of crystals. In the beginning, the best way is
to buy Battle Wrenches and upgrade them to True Battle Wrenches, and
spectrumize those. Later, it's better to buy/invent strong weapons and
spectrumize those at +5.
Wrenches
I prefer the wrench path through the end of Chapter 7, but it really comes down
to personal preference. The raw strength of hammers comes in handy for Chapter
8.
Guns
I'd stick with the Grenade Launcher until you win the Jurak Gun on Chapter 2.
The Jurak Gun eventually becomes the Supernova, the best gun IMO. Keep in mind
that you can only get one Jurak Gun. However, making a Supernova starting from
Classic Gun is much more ABS efficient, and the recipe below reflects this.
Swords
The evil sword path (Bone Rapier -> Evilcise -> Drain Seeker -> Sargatanas ->
Dark Excalibur -> Griffon Fork) works very well, and optionally you can take it
one step further to Island King.
Armbands
I suggest this path:
Magic Brassard -> Bandit Brassard -> Thorn Armlet -> Pocklekul -> Moon Armlet
-> Star Armlet -> Five-Star Armlet
===================
5.0 - WEAPON TABLES
===================
In the general tables, there is a field for the abilities. This includes
abilities which are added to the weapon when building up to it.
In the base stat tables, there is a field called Enemies. Some weapons
require that you kill certain enemies before you can build up to that weapon.
The enemies can be killed in any way, and only one of each type needs to be
killed in order to allow any weapon with that requirement to be built up. Only
the Rifle Wolf is found on Chapter 5. Check Valken Lee's chart for the tier of
the weapon. Later I'll provide specific locations for the enemies.
The following enemies unlock Tier 7 weapons and are found in the Star Paths on
Chapter 6:
Arthur
Balalla
Blackbeard
Blumo
Fat Naga
Fire Spirit
Flaming Nail
Heat Fairy
Ice Spirit
Iron Mask
Living Armor
Mummy
Pirate Eye
Rolling Rocks
Sleeber
Spirit Flyer
Star Tortoise
Sylph
Triple Cracker
Zombie Pirate
The following enemies unlock Tier 8 and 9 weapons and are found in Moon Flower
Palace on Chapter 7:
Bundy
Castle Eater
Clock Knight
Count Balloon
Crow Priest
Diamond
Evil Nail
Evil Performer
Fire Drake
Guardia
Heart
Ice Drake
Joker
Lancer
Miss Gourgon
Moon Goyone
Moon Joe
Moonflowephant
Rain Ghost
S. Club
S. Diamond
S. Heart
S. Joker
Silver Gear
Skull Chief
Spade
Storm Ghost
Thunder Ghost
Toy Rock
Vanguard Mk 2
----------------------
5.1 - Wrenches/Hammers
----------------------
=-=-=-=-=
General
=-=-=-=-=
Note that Sigma Breaker and Grade Zero have slightly different combos than the
other wrenches, so these are listed as 5b.
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
Battle Wrench 32 3 5 - Drill Wrench
True Battle Wrench
-------------------------------------------------------------------------------
Big Bucks Hammer 288 4 4 Wealth -
-------------------------------------------------------------------------------
Cubic Hammer 224 4 4 Durable Digi Hammer
-------------------------------------------------------------------------------
Digi Hammer 288 4 4 - Heavy Hammer
-------------------------------------------------------------------------------
Drill Wrench 64 3 5 - Smash Wrench
-------------------------------------------------------------------------------
Frozen Tuna 160 4 4 - Cubic Hammer
Big Bucks Hammer
-------------------------------------------------------------------------------
Grade Zero 416 6 5b - -
-------------------------------------------------------------------------------
Heavy Hammer 352 6 4 - LEGEND
-------------------------------------------------------------------------------
Kubera's Hand 128 3 5 Steal Big Bucks Hammer
-------------------------------------------------------------------------------
LEGEND 416 6 4 - -
-------------------------------------------------------------------------------
Poison Wrench 288 4 5 Poison Sigma Breaker
-------------------------------------------------------------------------------
Smash Wrench 160 4 5 - Stinger Wrench
Cubic Hammer
-------------------------------------------------------------------------------
Sigma Breaker 352 6 5b - Grade Zero
-------------------------------------------------------------------------------
Stinger Wrench 224 4 5 Steal Poison Wrench
-------------------------------------------------------------------------------
True Battle Wrench 32 3 5 - Drill Wrench
-------------------------------------------------------------------------------
Turtle Shell Hammer 64 3 4 - Frozen Tuna
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=
Enemy Requirements
=-=-=-=-=-=-=-=-=-=-=
Grade Zero Bundy, Moonflowephant, Toy Rock
Heavy Hammer Iron Mask, Pirate Eye
LEGEND Evil Nail, Guardia, Lancer
Sigma Breaker Sylph, Star Tortoise
=-=-=-=-=-=-=
Base Stats
=-=-=-=-=-=-=
At Fl Ch Li Cy Sm Ex Be Sc SP
---------------------------------------------------------------------
Battle Wrench 8 2 0 0 0 5 0 0 0 1
Big Bucks Hammer 44 0 0 0 0 45 45 45 45 2
Cubic Hammer 57 0 50 0 0 44 0 0 0 2
Digi Hammer 90 0 88 0 0 88 0 0 0 2
Drill Wrench 16 2 0 0 0 10 0 5 0 1
Frozen Tuna 33 0 25 0 0 25 0 0 0 2
Grade Zero 150 100 0 150 0 0 0 150 100 2
Heavy Hammer 101 0 130 0 0 110 110 0 0 2
Kubera's Hand 22 0 0 10 0 0 0 0 0 1
LEGEND 150 0 150 0 150 150 150 150 150 2
Poison Wrench 88 0 0 80 0 0 0 75 50 2
Sigma Breaker 101 0 0 120 120 0 0 100 95 2
Smash Wrench 35 20 0 10 0 20 0 0 5 2
Stinger Wrench 55 0 0 44 0 0 0 30 0 2
True Battle Wrench 14 2 0 0 0 5 0 0 0 1
Turtle Shell Hammer 11 0 10 0 0 10 0 0 0 1
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
-------------------------------------------------------------
Battle Wrench 20 19 19 19 19 19 19 19 19 19
Big Bucks Hammer 150 99 125 130 125 125 150 150 150 150
Cubic Hammer 109 73 110 110 110 110 110 110 110 110
Digi Hammer 125 85 125 130 125 125 130 125 125 125
Drill Wrench 35 34 34 34 34 34 34 34 34 34
Frozen Tuna 61 61 60 60 60 60 60 60 60 60
Grade Zero 300 99 200 200 200 200 200 200 200 200
Heavy Hammer 150 99 150 150 150 150 150 150 150 150
Kubera's Hand 45 44 46 45 45 46 45 45 45 45
LEGEND 500 99 250 250 250 250 250 250 250 250
Poison Wrench 125 81 125 125 130 125 125 125 125 125
Smash Wrench 60 60 60 60 60 60 60 60 60 60
Sigma Breaker 150 99 150 150 150 150 150 150 150 150
Stinger Wrench 110 72 110 110 110 110 110 110 110 110
True Battle Wrench 20 19 19 19 19 19 19 19 19 19
Turtle Shell Hammer 36 35 30 36 34 34 36 34 34 34
------------------
5.2 - Spheda Clubs
------------------
=-=-=-=-=
General
=-=-=-=-=
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
Albatross 288 4 5 - -
-------------------------------------------------------------------------------
Falcon 224 4 5 Critical Albatross
-------------------------------------------------------------------------------
Flamingo 160 4 5 - Falcon
-------------------------------------------------------------------------------
Handy Stick 32 3 5 - -
-------------------------------------------------------------------------------
Swan 128 3 5 Fragile Flamingo
-------------------------------------------------------------------------------
Turkey 128 3 5 - Flamingo
-------------------------------------------------------------------------------
=-=-=-=-=-=-=
Base Stats
=-=-=-=-=-=-=
At Fl Ch Li Cy Sm Ex Be Sc SP
---------------------------------------------------------------------
Albatross 77 0 0 0 80 0 0 80 0 2
Falcon 50 0 0 0 55 0 0 40 0 2
Flamingo 32 0 0 0 20 0 0 10 0 2
Handy Stick 3 0 0 0 0 0 0 0 0 1
Swan 24 0 10 0 10 0 0 0 0 1
Turkey 25 10 0 0 10 0 0 0 0 1
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
-------------------------------------------------------------
Albatross 120 75 125 125 125 125 125 125 125 125
Falcon 108 70 108 108 110 110 108 110 110 110
Flamingo 61 55 60 60 60 60 60 60 60 60
Handy Stick 19 19 19 19 19 19 19 19 19 19
Swan 44 45 45 45 45 45 45 45 45 45
Turkey 45 44 45 45 45 45 45 45 45 45
----------
5.3 - Guns
----------
There are four types of guns:
N - Normal
M - Machine Gun
G - Grenade
B - Beam
For the purposes of enemy strengths/weaknesses, M and N are the same type. M
is just a rapid-fire N.
=-=-=-=-=
General
=-=-=-=-=
ABS SP Type Abilities Build Up
-------------------------------------------------------------------------------
Bell Trigger 165 3 N - Magic Gun
Star Breaker
-------------------------------------------------------------------------------
Classic Gun 52 3 N - Trumpet Gun
-------------------------------------------------------------------------------
Dark Viper 265 4 G Absorb Soul Breaker
Twin Buster
-------------------------------------------------------------------------------
Desperado 430 6 M - Last Resort
-------------------------------------------------------------------------------
Dryer Gun 52 3 N - Bell Trigger
-------------------------------------------------------------------------------
Grenade Launcher 165 3 G - Dark Viper
-------------------------------------------------------------------------------
Jurak Gun 165 3 B - Question Shooter
-------------------------------------------------------------------------------
Last Resort 510 6 M - -
-------------------------------------------------------------------------------
Magic Gun 210 4 N - Question Shooter
Soul Breaker
-------------------------------------------------------------------------------
Question Shooter 265 4 B Poverty Steal Gun
-------------------------------------------------------------------------------
Sexy Panther 330 4 M - Desperado
-------------------------------------------------------------------------------
Sigma Bazooka 510 6 G - -
-------------------------------------------------------------------------------
Soul Breaker 330 4 N Dark Desperado
-------------------------------------------------------------------------------
Star Breaker 210 4 M - Wild Cat
-------------------------------------------------------------------------------
Steal Gun 430 6 B Steal Supernova
-------------------------------------------------------------------------------
Supernova 510 6 B Steal -
-------------------------------------------------------------------------------
Trumpet Gun 101 3 N - Bell Trigger
Grenade Launcher
-------------------------------------------------------------------------------
Twin Buster 430 6 G - Sigma Bazooka
-------------------------------------------------------------------------------
Wild Cat 265 4 M - Sexy Panther
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=
Enemy Requirements
=-=-=-=-=-=-=-=-=-=-=
Desperado Spirit Flyer, Living Armor
Last Resort Joker, Heart, Spade
Sigma Bazooka Silver Gear, Skull Chief, Evil Performer
Steal Gun Heat Fairy, Rifle Wolf
Supernova Moonflowephant, Vanguard Mk 2, Diamond
Twin Buster Pirate Eye, Triple Cracker
=-=-=-=-=-=-=
Base Stats
=-=-=-=-=-=-=
At Fl Ch Li Cy Sm Ex Be Sc SP
--------------------------------------------------------------
Bell Trigger 24 0 0 0 21 0 15 0 0 1
Classic Gun 7 0 0 0 0 0 0 0 0 1
Dark Viper 44 45 0 0 45 45 0 30 0 2
Desperado 110 110 0 90 110 95 100 0 0 2
Dryer Gun 12 5 0 0 5 0 0 0 0 1
Grenade Launcher 25 15 0 0 21 21 0 0 0 1
Jurak Gun 42 0 30 30 30 0 15 0 30 1
Last Resort 150 150 100 0 145 135 0 125 50 2
Magic Gun 34 0 0 0 25 25 0 25 25 2
Question Shooter 50 0 0 45 0 0 45 0 45 2
Sexy Panther 77 80 0 0 95 95 0 85 95 2
Sigma Bazooka 149 140 0 0 135 140 0 0 0 2
Soul Breaker 60 0 0 0 75 60 0 60 45 2
Star Breaker 34 40 0 0 30 45 0 0 0 2
Steal Gun 105 0 0 95 0 0 95 0 85 2
Supernova 150 0 100 150 0 150 150 140 150 2
Trumpet Gun 15 0 0 0 12 0 0 0 0 1
Twin Buster 101 85 0 0 85 95 0 0 0 2
Wild Cat 57 60 0 0 60 60 0 0 60 2
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
Bell Trigger 44 45 45 45 45 45 45 45 45 45
Classic Gun 24 19 19 19 19 25 19 25 19 19
Dark Viper 110 72 110 110 110 110 110 110 110 110
Desperado 150 89 150 150 150 150 150 150 150 150
Dryer Gun 25 30 30 30 30 30 30 30 30 30
Grenade Launcher 44 45 45 45 45 45 45 45 45 45
Jurak Gun 60 44 45 45 45 45 45 45 45 45
Last Resort 301 99 200 200 200 200 200 200 200 200
Magic Gun 60 60 60 60 60 75 60 60 60 60
Question Shooter 110 72 110 110 110 110 110 110 110 110
Sexy Panther 120 75 125 125 125 125 125 125 125 125
Sigma Bazooka 312 99 200 200 200 200 200 200 200 200
Soul Breaker 120 75 125 125 125 125 125 125 125 125
Star Breaker 60 62 60 60 60 60 60 60 60 60
Steal Gun 150 90 150 150 150 150 150 150 150 150
Supernova 500 99 250 250 250 250 250 250 250 250
Trumpet Gun 34 34 34 34 34 34 34 34 34 34
Twin Buster 150 88 150 150 150 150 150 150 150 150
Wild Cat 109 73 110 110 110 110 110 110 110 110
--------------
5.4 - Swords
--------------
There are two versions of the 5-hit combo for swords. One is much faster than
the other. If the sword has the fast version, I've denoted the combo entry as
5F.
=-=-=-=-=
General
=-=-=-=-=
ABS SP Combo Abilities Build Up
-------------------------------------------------------------------------------
7 Branch Sword 288 4 5F - -
-------------------------------------------------------------------------------
7th Heaven 416 6 5 - Island King
-------------------------------------------------------------------------------
Ama no Murakumo 352 6 5F - Muramasa
Dark Cloud
-------------------------------------------------------------------------------
Antique Sword 224 4 5 Stop 7 Branch Sword
Halloween Blade
-------------------------------------------------------------------------------
Atlamillia Sword 416 6 4 - -
-------------------------------------------------------------------------------
Baselard 64 3 5 - Broad Sword
-------------------------------------------------------------------------------
Bastard Sword 128 3 5 - Shamshir
Sand Breaker
-------------------------------------------------------------------------------
Big Bang 352 6 4 - Atlamillia Sword
-------------------------------------------------------------------------------
Bone Rapier 128 3 6 Poison Evilcise
-------------------------------------------------------------------------------
Brave Ark 224 4 5 - Claymore
Ruler's Sword
-------------------------------------------------------------------------------
Broad Sword 128 3 5 - Sax
Kitchen Knife
Wise Owl Sword
-------------------------------------------------------------------------------
Choora 224 4 6 - Small Sword
-------------------------------------------------------------------------------
Chopper 160 4 6 - Dusack
Choora
-------------------------------------------------------------------------------
Chronicle 2 416 6 5F Critical -
Stop
-------------------------------------------------------------------------------
Chronicle Sword 352 6 5F Stop Chronicle 2
-------------------------------------------------------------------------------
Claymore 288 4 4 - Cross Heinder
-------------------------------------------------------------------------------
Cliff Knife 128 3 6 - Sand Breaker
Chopper
-------------------------------------------------------------------------------
Cross Heinder 352 6 4 Durable Sword of Zeus
-------------------------------------------------------------------------------
Dark Cloud 416 6 6 - -
-------------------------------------------------------------------------------
Dark Excalibur 352 6 5 Dark Griffon Fork
-------------------------------------------------------------------------------
Drain Seeker 224 4 5 Absorb Sargatanas
Poison
-------------------------------------------------------------------------------
Dusack 224 4 4 - Claymore
-------------------------------------------------------------------------------
Evilcise 160 4 5 Poison Drain Seeker
-------------------------------------------------------------------------------
Garayan Sword 224 4 5 - Mardan Garayan
-------------------------------------------------------------------------------
Gladius 64 3 6 - Cliff Knife
-------------------------------------------------------------------------------
Griffon Fork 416 6 5F - Island King
-------------------------------------------------------------------------------
Halloween Blade 288 4 5 Stop Shining Bravado
-------------------------------------------------------------------------------
Holy Daedalus Blade 224 4 4 - Ruler's Sword
Sun Sword
7 Branch Sword
-------------------------------------------------------------------------------
Island King 416 6 4 - -
-------------------------------------------------------------------------------
Kitchen Knife 160 4 6 - Serpent Slicer
-------------------------------------------------------------------------------
Lamb's Sword* 288 4 6 - Ama no Murakumo
7th Heaven
-------------------------------------------------------------------------------
Long Sword 64 3 5 - Bastard Sword
Broad Sword
-------------------------------------------------------------------------------
Maneater 352 6 6 - Dark Cloud
Griffon Fork
-------------------------------------------------------------------------------
Mardan Garayan 352 6 4 Heal -
-------------------------------------------------------------------------------
Mardan Sword 128 3 6 - Garayan Sword
-------------------------------------------------------------------------------
Muramasa 416 6 5F - -
-------------------------------------------------------------------------------
Royal Sword 128 3 4 - -
-------------------------------------------------------------------------------
Ruler's Sword 288 4 5F ABS Up Cross Heinder
Chronicle Sword
-------------------------------------------------------------------------------
Sand Breaker 160 4 6 Fragile Antique Sword
-------------------------------------------------------------------------------
Sargatanas 288 4 5 Dark Dark Excalibur
-------------------------------------------------------------------------------
Sax 160 4 6 - Brave Ark
Antique Sword
-------------------------------------------------------------------------------
Serpent Slicer 224 4 5 - 7 Branch Sword
Tsukikage
Sargatanas
-------------------------------------------------------------------------------
Shamshir 160 4 5 - Dusack
-------------------------------------------------------------------------------
Shining Bravado 352 6 4 Heal Island King
Atlamillia Sword
-------------------------------------------------------------------------------
Small Sword 288 4 6 Critical Maneater
-------------------------------------------------------------------------------
Sun Sword 288 4 4 - Chronicle Sword
Big Bang
Shining Bravado
-------------------------------------------------------------------------------
Sword of Zeus 416 6 4 - Island King
-------------------------------------------------------------------------------
Tsukikage 288 4 5 - Ama no Murakumo
-------------------------------------------------------------------------------
Wise Owl Sword 160 4 5 Poverty Lamb's Sword
Small Sword
-------------------------------------------------------------------------------
* The Lamb's Sword's At value depends on the time of day (thanks to Lord Gaav
for pointing this out). Note that for the purposes of upgrading to higher
swords, the actual At value is what matters. So you can't just wait until
nightfall and magically meet the attack requirements.
9PM to 6AM: 150% At
6AM to 9PM: 50% At
=-=-=-=-=-=-=-=-=-=-=
Enemy Requirements
=-=-=-=-=-=-=-=-=-=-=
7th Heaven Heart, S. Heart, Lancer
Ama no Murakumo Flaming Nail, Sleeber
Atlamillia Sword Storm Ghost, Rain Ghost, Thunder Ghost
Big Bang Fire Spirit, Ice Spirit
Chronicle 2 Moon Goyone, Moon Joe, Evil Nail
Chronicle Sword Triple Cracker, Arthur
Cross Heinder Blumo
Dark Cloud Castle Eater, Count Balloon, Bundy
Dark Excalibur Blackbeard, Fat Naga
Griffon Fork Clock Knight, Guardia, Miss Gourgon
Island King Lancer, S. Club, S. Joker
Maneater Mummy, Blackbeard
Mardan Garayan Arthur, Flaming Nail
Muramasa Joker, Evil Performer, Castle Eater
Shining Bravado Arthur, Rolling Rocks
Sword of Zeus Fire Drake, Ice Drake, Thunder Ghost
=-=-=-=-=-=-=
Base Stats
=-=-=-=-=-=-=
At Fl Ch Li Cy Sm Ex Be Sc SP
---------------------------------------------------------------------
7 Branch Sword 88 50 50 0 0 50 50 50 50 2
7th Heaven 123 0 0 0 125 125 125 125 125 2
Ama no Murakumo 99 0 0 120 0 0 0 100 120 2
Antique Sword 55 50 0 50 0 0 50 0 0 2
Atlamillia Sword 149 150 0 0 0 0 100 150 150 2
Baselard 21 0 0 0 10 0 10 0 0 1
Bastard Sword 23 0 0 0 0 21 0 15 0 1
Big Bang 101 120 0 120 0 120 120 0 60 2
Bone Rapier 22 0 21 0 0 0 0 0 0 1
Brave Ark 52 0 0 0 60 0 60 50 0 2
Broad Sword 22 0 0 0 21 0 21 0 0 1
Choora 55 0 0 0 55 0 0 55 45 2
Chopper 33 0 0 0 30 0 0 40 0 2
Chronicle 2 150 0 0 0 0 150 150 150 150 2
Chronicle Sword 111 0 0 0 0 99 120 99 0 2
Claymore 89 0 0 0 0 110 0 90 0 2
Cliff Knife 20 0 0 0 15 0 0 15 0 1
Cross Heinder 100 0 0 0 0 120 99 0 0 2
Dark Cloud 150 99 99 0 150 150 0 0 0 2
Dark Excalibur 102 0 120 0 0 120 0 120 120 2
Drain Seeker 52 0 60 0 0 50 0 55 0 2
Dusack 54 0 0 0 0 45 0 55 0 2
Evilcise 33 0 25 10 0 0 0 25 0 2
Garayan Sword 42 50 0 50 0 0 0 0 60 2
Gladius 20 0 0 0 10 0 0 5 0 1
Griffon Fork 148 0 150 0 150 150 150 0 0 2
Halloween Blade 89 0 0 95 0 80 80 80 80 2
Holy Daedalus Blade 56 50 0 0 0 0 50 0 0 4
Island King 150 0 0 0 0 200 200 200 200 2
Kitchen Knife 32 0 5 15 0 0 0 0 30 2
Lamb's Sword 89 0 0 0 85 0 0 85 0 2
Long Sword 15 0 0 0 0 10 0 10 0 1
Maneater 101 0 0 0 120 0 0 120 99 2
Mardan Garayan 79 120 0 0 0 0 0 0 120 2
Mardan Sword 21 0 0 0 0 0 0 0 0 1
Muramasa 149 0 150 150 0 0 0 0 150 2
Royal Sword 22 0 0 0 21 0 21 0 0 1
Ruler's Sword 88 0 0 0 99 0 99 0 0 2
Sand Breaker 34 25 0 10 0 0 10 0 0 2
Sargatanas 90 0 90 0 0 90 0 0 80 2
Sax 32 0 0 0 30 0 0 30 10 2
Serpent Slicer 54 0 0 55 0 0 0 0 55 2
Shamshir 33 0 0 0 0 25 0 25 10 2
Shining Bravado 99 120 0 120 0 0 99 0 0 2
Small Sword 89 0 0 60 60 0 60 60 60 2
Sun Sword 90 99 0 0 0 85 85 0 0 2
Sword of Zeus 147 0 0 0 0 150 150 150 150 2
Tsukikage 88 0 0 99 0 0 0 0 99 2
Wise Owl Sword 30 15 0 0 0 0 15 25 15 2
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
7 Branch Sword 170 99 150 150 150 150 150 150 150 150
7th Heaven 300 99 200 200 200 200 200 200 200 200
Ama no Murakumo 155 99 150 150 150 150 150 150 150 150
Antique Sword 110 73 110 110 110 110 110 110 110 110
Atlamillia Sword 300 99 220 200 200 200 200 200 220 220
Baselard 35 35 30 36 34 34 36 34 34 34
Bastard Sword 46 45 45 45 45 45 45 45 45 45
Big Bang 152 99 150 150 150 150 150 150 150 150
Bone Rapier 45 42 45 45 45 45 45 45 45 45
Brave Ark 112 72 110 110 110 110 110 110 110 110
Broad Sword 45 44 45 45 45 45 45 45 45 45
Choora 111 72 110 110 110 110 110 110 110 110
Chopper 61 60 60 60 60 60 60 60 60 60
Chronicle 2 300 99 220 200 200 200 200 250 200 200
Chronicle Sword 152 99 150 150 150 150 150 150 150 150
Claymore 123 80 125 125 125 125 125 125 125 125
Cliff Knife 42 40 45 45 45 45 45 45 45 45
Cross Heinder 155 99 150 150 150 150 150 150 150 150
Dark Cloud 300 99 300 300 300 300 300 300 300 300
Dark Excalibur 153 99 150 150 150 150 150 150 150 150
Drain Seeker 110 70 110 110 110 110 110 110 110 110
Dusack 109 71 110 110 110 110 110 110 110 110
Evilcise 61 62 60 60 60 60 60 60 60 60
Garayan Sword 111 73 110 120 110 110 110 110 110 110
Gladius 34 34 34 34 34 34 34 34 34 34
Griffon Fork 300 99 200 250 200 200 250 200 200 200
Halloween Blade 123 80 125 125 125 125 125 125 125 125
Holy Daedalus Blade 112 72 110 110 110 110 110 110 110 110
Island King 500 99 250 250 250 250 250 250 250 250
Kitchen Knife 61 62 60 60 60 60 60 60 60 60
Lamb's Sword 123 80 125 125 125 125 125 125 125 125
Long Sword 36 34 34 34 34 34 34 34 34 34
Maneater 150 99 150 150 150 150 150 150 150 150
Mardan Garayan 151 99 150 150 150 150 150 150 150 150
Mardan Sword 53 53 53 53 53 53 45 45 45 60
Muramasa 300 99 200 220 220 200 200 200 200 220
Royal Sword 45 44 45 45 45 45 45 45 45 45
Ruler's Sword 124 81 125 125 125 125 125 125 125 125
Sand Breaker 60 61 60 60 60 60 60 60 60 60
Sargatanas 125 82 125 125 125 125 125 125 125 125
Sax 62 62 60 60 60 60 60 60 60 60
Serpent Slicer 111 72 110 110 110 110 110 110 110 110
Shamshir 62 61 60 60 60 60 60 60 60 60
Shining Bravado 150 99 150 150 150 150 200 200 200 200
Small Sword 125 82 125 125 125 125 125 125 125 125
Sun Sword 125 82 125 125 125 125 125 125 125 125
Sword of Zeus 300 99 200 200 200 200 250 210 220 220
Tsukikage 124 81 125 125 125 125 125 125 125 125
Wise Owl Sword 89 61 60 60 60 85 60 60 85 60
--------------
5.5 - Armbands
--------------
=-=-=-=-=
General
=-=-=-=-=
ABS SP Abilities Build Up
-------------------------------------------------------------------------------
Angel Shooter 416 6 - Love
-------------------------------------------------------------------------------
Athena's Armlet 224 4 - Sun Armlet
-------------------------------------------------------------------------------
Bandit Brassard 128 3 Steal Crystal Brassard
Thorn Armlet
-------------------------------------------------------------------------------
Crystal Brassard 160 4 - Platinum Brassard
Pocklekul
-------------------------------------------------------------------------------
Destruction Brassard 224 4 - Satan Brassard
-------------------------------------------------------------------------------
Five-Star Armlet 416 6 - -
-------------------------------------------------------------------------------
Goddess Brassard 352 6 - Angel Shooter
-------------------------------------------------------------------------------
Gold Brassard 128 3 - Crystal Brassard
-------------------------------------------------------------------------------
Love 416 6 Heal -
-------------------------------------------------------------------------------
Magic Brassard 64 3 - Gold Brassard
Bandit Brassard
-------------------------------------------------------------------------------
Mobius Bangle 416 6 Durable Love
-------------------------------------------------------------------------------
Moon Armlet 224 4 - Star Armlet
-------------------------------------------------------------------------------
Platinum Brassard 224 4 Wealth Athena's Armlet
Spirit Brassard
Destruction Brassard
-------------------------------------------------------------------------------
Pocklekul 224 4 Wealth Athena's Armlet
Spirit Brassard
Moon Armlet
-------------------------------------------------------------------------------
Satan Brassard 352 6 - Mobius Bangle
Five-Star Armlet
-------------------------------------------------------------------------------
Spirit Brassard 224 4 - Goddess Brassard
-------------------------------------------------------------------------------
Star Armlet 352 6 - Five-Star Armlet
-------------------------------------------------------------------------------
Sun Armlet 352 6 - Mobius Bangle
Angel Shooter
-------------------------------------------------------------------------------
Thorn Armlet 160 4 Poverty Pocklekul
ABS Up Moon Armlet
-------------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=-=-=
Enemy Requirements
=-=-=-=-=-=-=-=-=-=-=
Angel Shooter Evil Performer, Evil Nail, Skull Chief
Five-Star Armlet Moon Joe, Clock Knight, Moon Goyone
Goddess Brassard Sylph, Fat Naga
Love S. Heart, Miss Gourgon, Silver Gear
Mobius Bangle Crow Priest, Diamond, S. Diamond
Satan Brassard Zombie Pirate, Sleeber
Star Armlet Star Tortoise, Rolling Rocks
Sun Armlet Balalla, Heat Fairy
=-=-=-=-=-=-=
Base Stats
=-=-=-=-=-=-=
At Fl Ch Li Cy Sm Ex Be Sc SP
--------------------------------------------------------------
Angel Shooter 150 0 150 0 170 0 0 150 0 2
Athena's Armlet 88 99 0 0 0 0 99 0 0 2
Bandit Brassard 24 0 0 0 18 0 0 0 0 1
Crystal Brassard 35 31 0 0 0 0 0 0 0 2
Destruction Brassard 88 0 0 99 0 99 0 0 0 2
Five-Star Armlet 150 100 100 100 100 150 150 150 150 2
Goddess Brassard 101 0 0 125 125 0 60 110 0 2
Gold Brassard 24 18 0 0 0 0 0 0 0 1
Love 150 0 0 0 0 150 150 150 150 2
Magic Brassard 14 10 0 0 0 0 0 0 0 1
Mobius Bangle 150 150 0 150 0 0 150 0 0 2
Moon Armlet 88 0 99 0 0 0 0 0 60 2
Platinum Brassard 55 60 0 0 0 0 0 0 0 2
Pocklekul 55 0 60 0 60 0 35 0 0 2
Satan Brassard 101 100 0 125 0 110 0 0 0 2
Spirit Brassard 88 0 0 0 99 0 0 99 0 2
Star Armlet 101 115 125 0 0 50 0 0 110 2
Sun Armlet 101 125 0 0 100 0 101 0 0 2
Thorn Armlet 35 0 0 0 31 0 0 0 0 2
=-=-=-=-=-=-=-=
Maximum Stats
=-=-=-=-=-=-=-=
At Du Fl Ch Li Cy Sm Ex Be Sc
--------------------------------------------------------------
Angel Shooter 300 99 200 220 200 150 200 200 200 200
Athena's Armlet 125 81 125 125 130 125 125 125 125 125
Bandit Brassard 44 45 45 45 45 45 45 45 45 45
Crystal Brassard 60 60 60 60 60 60 60 60 60 60
Destruction Brassard 125 81 125 125 130 125 125 125 125 125
Five-Star Armlet 500 99 300 300 300 300 250 250 250 250
Goddess Brassard 150 99 150 150 150 170 150 150 150 150
Gold Brassard 44 45 45 45 45 45 45 45 45 45
Love 500 99 250 250 250 250 250 250 250 250
Magic Brassard 35 34 34 34 34 34 34 34 34 34
Mobius Bangle 300 99 220 200 220 220 200 200 200 200
Moon Armlet 125 81 125 125 130 125 125 125 125 125
Platinum Brassard 110 72 110 110 110 110 110 110 110 110
Pocklekul 110 72 110 110 110 110 110 110 110 110
Satan Brassard 150 99 150 150 170 150 150 150 150 150
Spirit Brassard 125 81 125 125 130 125 125 125 125 125
Star Armlet 150 99 150 170 150 150 150 150 150 150
Sun Armlet 150 99 170 150 150 170 150 150 150 150
Thorn Armlet 88 60 60 99 60 60 60 60 60 60
----------------------
5.6 - Ultimate Weapons
----------------------
There are a few things to consider when choosing which ultimate weapons to
build up to.
Regardless of your choice, your weapons should have 8 abilities, and it's
helpful to get these on your weapons as soon as possible. Stop, Poison, Steal,
and ABS Up have no opposites and have no drawbacks. Durable and Wealth have
harmful opposites. The more difficult choices are between Dark and Critical,
and between Heal and Absorb. I prefer to have Dark and Absorb on most of my
weapons. Once your weapons can do more than about 700 damage, Absorb will more
than make up for the HP you lose from Dark. And over time, Dark will do a lot
more damage than Critical because it activates every time. It's good to have
Heal on at least one weapon. So if you get into trouble in a dungeon, you can
just equip your Heal weapon and hide for a few minutes while you recharge. The
one exception where Critical is better than Dark is with machine guns. Since
the damage of machine guns is less per shot than other guns, you won't absorb
as much HP when it activates, but Dark would take effect for every shot. Using
Dark on a machine gun will kill you very quickly. So Critical is better for
those weapons.
Now let's discuss the choice of which weapons to evolve.
For guns I think the Supernova is the obvious choice. It's got higher stats
than the Last Resort and Sigma Bazooka. It fires faster than the Sigma
Bazooka. Machine guns are often ineffective against enemies with high defense
(you'll know you're experiencing this when you see No Effect pop up over and
over). The Supernova doesn't suffer from this weakness since it's a beam gun.
The Grade Zero and LEGEND are the best weapons in the wrench and hammer lines,
respectively. Personally I prefer the speed of the Grade Zero in Chapter 7,
and the raw power of the LEGEND in Chapter 8. It just takes too many hits to
kill things in Zelmite Mine with the Grade Zero.
The Five-Star Armlet is the best armlet, no question about it. The stats are
higher than the Love, in fact, the Five-Star has the highest stats of any
weapon in the game. And there are no combo or speed factors to worry about
with the armlets.
The toughest choice is generally the swords. There are many of them, and they
have a wide variety of stats and capabilities. Here are the most powerful
swords in each of the four combo types:
4-hit: Island King
slow 5-hit: 7th Heaven
fast 5-hit: Griffon Fork
6-hit: Dark Cloud
Note that the 7th Heaven and Griffon Fork aren't actually ultimate forms, since
they both evolve to the Island King. But there's no law that says you have to.
The Dark Cloud is interesting because it's the only weapon in the game that can
reach 300 in all elemental stats. It's also my personal favorite in terms of
appearance.
I prefer the speed of the Griffon Fork during Chapter 7. For Chapter 8, I like
to use the Dark Cloud in the earlier levels, and the Island King in the later
levels. A lot of people don't like the looks of the Island King, but I think
the power of the sword is a more important factor. It's rare that an enemy
will survive three hits with this sword. If it does, chances are it's strong
against swords and you should be using your Supernova to kill it anyway.
======================
6.0 - WEAPON LOCATIONS
======================
------------------
6.1 - Shop Weapons
------------------
=-=-=-=-=-=
Chapter 1
=-=-=-=-=-=
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Classic Gun 150
Baselard 250
Gladius 300
=-=-=-=-=-=
Chapter 2
=-=-=-=-=-=
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Turtle Shell Hammer 300
Classic Gun 150
Baselard 250
Gladius 300
Gerald's Guns
---------------------------
Trumpet Gun 300
Julia's Ringware
---------------------------
Magic Brassard 200
Jurak Arms
---------------------------
Dryer Gun 160
Long Sword 250
Bone Rapier 500
=-=-=-=-=-=
Chapter 3
=-=-=-=-=-=
Gerald's Guns
---------------------------
Trumpet Gun 300
Grenade Launcher 500
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Kubera's Hand 500
Turtle Shell Hammer 300
Classic Gun 150
Baselard 250
Gladius 300
Gold Brassard 350
Jurak Arms
---------------------------
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Bone Rapier 500
Starlight Weapons
---------------------------
Swan 450
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
=-=-=-=-=-=
Chapter 4
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Kitchen Knife 440
Bone Rapier 500
=-=-=-=-=-=
Chapter 5
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Falcon 900
Question Shooter 900
Choora 960
Dusack 860
Platinum Brassard 900
=-=-=-=-=-=
Chapter 6
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Moon Armlet 1800
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Digi Hammer 1100
Falcon 900
Question Shooter 900
Choora 960
Claymore 1100
Dusack 860
Platinum Brassard 900
=-=-=-=-=-=
Chapter 7
=-=-=-=-=-=
Gerald's Guns
---------------------------
Turkey 460
Trumpet Gun 300
Magic Gun 560
Grenade Launcher 500
Wild Cat 900
Julia's Ringware
---------------------------
Magic Brassard 200
Gold Brassard 350
Crystal Brassard 740
Pocklekul 860
Milane's Weapon Shop
---------------------------
Battle Wrench 200
Drill Wrench 350
Smash Wrench 600
Turtle Shell Hammer 300
Kubera's Hand 500
Classic Gun 150
Baselard 250
Gladius 300
Shamshir 600
Gold Brassard 350
Thorn Armlet 820
Starlight Weapons
---------------------------
Swan 450
Wise Owl Sword 600
Sand Breaker 900
Gold Brassard 350
Bandit Brassard 700
Platinum Brassard 900
Moon Armlet 1800
Jurak Arms
---------------------------
Frozen Tuna 700
Dryer Gun 160
Bell Trigger 400
Long Sword 250
Antique Sword 880
Kitchen Knife 440
Bone Rapier 500
G-Weapons
---------------------------
Cubic Hammer 950
Digi Hammer 1100
Falcon 900
Question Shooter 900
Choora 960
Claymore 1100
Dusack 860
Platinum Brassard 900
---------------------
6.2 - Dungeon Weapons
---------------------
This section lists weapons that have been found in dungeons. Feel free to
email me if you've seen others. Previous versions of this guide listed coins
found in each dungeon, but I've become convinced that all coins can be found in
all dungeons. Thanks to everyone who sent in coin locations.
=-=-=-=-=-=-=-=-=-=-=
Underground Channel
=-=-=-=-=-=-=-=-=-=-=
Battle Wrench
Classic Gun
Dryer Gun
=-=-=-=-=-=-=-=-=-=-=-=-=
Rainbow Butterfly Wood
=-=-=-=-=-=-=-=-=-=-=-=-=
Battle Wrench
Drill Wrench
Turtle Shell Hammer
Classic Gun
Baselard
Bone Rapier
Gladius
Long Sword
Magic Brassard
=-=-=-=-=-=-=-=-=-=
Starlight Canyon
=-=-=-=-=-=-=-=-=-=
Frozen Tuna
Kubera's Hand
Turtle Shell Hammer
Bell Trigger
Trumpet Gun
Bastard Sword
Bone Rapier
Bandit Brassard
Gold Brassard
=-=-=-=-=-=-=-=-=-=
Ocean's Roar Cave
=-=-=-=-=-=-=-=-=-=
Smash Wrench
Flamingo
Grenade Launcher
Star Breaker
Sax
Shamshir
Crystal Brassard
=-=-=-=-=-=-=-=
Mount Gundor
=-=-=-=-=-=-=-=
Cubic Hammer
Grenade Launcher
Magic Gun
Antique Sword
Broad Sword
Crystal Brassard
=-=-=-=-=-=
Star Path
=-=-=-=-=-=
Stinger Wrench
Falcon
Star Breaker
Wild Cat
7 Branch Sword
Dusack
Serpent Slicer
Platinum Brassard
Pocklekul
Thorn Armlet
=-=-=-=-=-=-=-=-=-=-=
Moon Flower Palace
=-=-=-=-=-=-=-=-=-=-=
Digi Hammer
Stinger Wrench
Falcon
Flamingo
Dark Viper
Wild Cat
Antique Sword
Brave Ark
Claymore
Lamb's Sword
Tsukikage
Destruction Brassard
Moon Armlet
Spirit Brassard
Sun Armlet
Thorn Armlet
=-=-=-=-=-=-=-=
Zelmite Mine
=-=-=-=-=-=-=-=
Big Bucks Hammer
Heavy Hammer
Sigma Breaker
Falcon
Desperado
Steal Gun
Twin Buster
Antique Sword
Ruler's Sword
Sargatanas
Star Armlet
----------------------
6.3 - Invented Weapons
----------------------
------------------------
6.3.1 - Wrenches/Hammers
------------------------
=-=-=-=-=-=-=-=
Cubic Hammer
=-=-=-=-=-=-=-=
Dresser
Gold Store
Work Equipment
Scrap of Metal x20
Gold Bar x 1
Light Element x 2
=-=-=-=-=-=-=
Digi Hammer
=-=-=-=-=-=-=
Computer
Constructor
Decorative Lights
Scrap of Metal x20
Silver Ball x 3
=-=-=-=-=-=-=-=
Heavy Hammer
=-=-=-=-=-=-=-=
Drum Can
Paznos OR Gigantor Paznos
Power Arm
Scrap of Metal x30
Sturdy Rock x 5
Power Crystal x 2
=-=-=-=-=-=-=-=
Poison Wrench
=-=-=-=-=-=-=-=
Deer Horn
Mushroom
Sulphur-Colored Juice
Scrap of Metal x15
Poison x 5
Destruction Crystal x 3
=-=-=-=-=-=-=-=
Smash Wrench
=-=-=-=-=-=-=-=
Constructor
Rock
Star Lamp
Scrap of Metal x10
Destruction Crystal x 2
=-=-=-=-=-=-=-=-=
Stinger Wrench
=-=-=-=-=-=-=-=-=
Air Cleaner
Pipe
Wheel
Scrap of Metal x15
Bandit Coin x 1
--------------------
6.3.2 - Spheda Clubs
--------------------
=-=-=-=-=-=
Albatross
=-=-=-=-=-=
Fire Squall
Geyser
Tree
Rolling Log x 7
Gold Bar x 1
Holy Element x 2
=-=-=-=-=
Falcon
=-=-=-=-=
Hammer
Large Crane
Withered Jurak
Rolling Log x 5
Hunter Crystal x 3
Silver Ball x 1
=-=-=-=-=-=
Flamingo
=-=-=-=-=-=
Light of Luna Stone
Palm Tree
Tiny Hammer
Rolling Log x 5
Paint (Pink) x 3
Silver Ball x 1
=-=-=-=
Swan
=-=-=-=
Boat
Tiny Hammer
Tree
Rolling Log x 3
Wind Element x 3
=-=-=-=-=
Turkey
=-=-=-=-=
Special Peking Duck
Tree
Windmill Feather
Rolling Log x 3
Scrap of Metal x 3
------------
6.3.3 - Guns
------------
=-=-=-=-=-=-=-=
Bell Trigger
=-=-=-=-=-=-=-=
Fountain
Phone
Tree
Wind Element x 2
Silver Ball x 2
Scrap of Metal x10
=-=-=-=-=-=-=
Dark Viper
=-=-=-=-=-=-=
Night Stalker
Puppet Shingala
Rifle
Gunpowder x 6
Silver Ball x 3
Unknown Bone x 6
=-=-=-=-=-=-=-=-=-=
Grenade Launcher
=-=-=-=-=-=-=-=-=-=
Chimney
Egg
Fountain
Gunpowder x 2
Bomb x 2
Rolling Log x 4
=-=-=-=-=-=
Magic Gun
=-=-=-=-=-=
Fountain
Moon Crystal
The Sun or The Moon
Holy Crystal x 3
Gold Bar x 1
Glass Material x 3
=-=-=-=-=-=-=-=-=-=
Question Shooter
=-=-=-=-=-=-=-=-=-=
Brave Little Linda
Fountain
Neo-Projector
Silver Ball x 3
Gold Bar x 1
=-=-=-=-=-=-=-=
Sexy Panther
=-=-=-=-=-=-=-=
Elena's Portrait
Flower Bathed in Light
Rifle
Gunpowder x15
Ruby x 1
Silver Ball x14
=-=-=-=-=-=-=-=
Soul Breaker
=-=-=-=-=-=-=-=
Energy Pipe
Geyser
Transmission Device
Destruction Crystal x 5
Silver Ball x 5
Glass Material x 7
=-=-=-=-=-=-=-=
Star Breaker
=-=-=-=-=-=-=-=
Chimney
Fire House
Phantom Memo-Eater
Gunpowder x 6
Scrap of Metal x15
Silver Ball x 6
=-=-=-=-=-=
Steal Gun
=-=-=-=-=-=
Book
Fountain
Work Crane
Light Element x10
Bandit Coin x 1
Silver Ball x10
=-=-=-=-=-=-=
Trumpet Gun
=-=-=-=-=-=-=
Fountain
Rapper
Tree
Wind Element x 1
Scrap of Metal x10
Hunk of Copper x 2
=-=-=-=-=-=-=
Twin Buster
=-=-=-=-=-=-=
Flower Chandelier
Jurak's Nose
Rifle
Gunpowder x15
Gold Bar x 2
Scrap of Metal x20
=-=-=-=-=-=
Wild Cat
=-=-=-=-=-=
Charging Ram
Rifle
Work Equipment
Gunpowder x10
Hunk of Copper x15
Silver Ball x 8
--------------
6.3.4 - Swords
--------------
=-=-=-=-=-=-=
Bone Rapier
=-=-=-=-=-=-=
Bone
Cloth
Withered Jurak
Life Element x 5
Unknown Bone x30
Thick Hide x 5
=-=-=-=-=-=-=-=
Ruler's Sword
=-=-=-=-=-=-=-=
Figure
Iron Maiden
Paznos OR Gigantor Paznos
Holy Element x20
Silver Ball x10
Light Element x20
=-=-=-=-=-=-=-=
Sand Breaker
=-=-=-=-=-=-=-=
Hand-Sewn Silk Flag
Horn
Spinning Ivanoff
Rough Rock x20
Gunpowder x 5
Sticky Clay x20
=-=-=-=-=-=-=-=-=
Wise Owl Sword
=-=-=-=-=-=-=-=-=
Charging Ram
Grass
Tree
Hunter Crystal x 4
Scrap of Metal x10
Hunk of Copper x10
----------------
6.3.5 - Armbands
----------------
=-=-=-=-=-=-=-=-=
Bandit Brassard
=-=-=-=-=-=-=-=-=
Clock
Gold Store
Show Window
Wind Element x10
Hunk of Copper x10
Bandit Coin x 1
-------------------
6.4 - Event Weapons
-------------------
=-=-=-=-=-=-=
Jurak's Gun
=-=-=-=-=-=-=
You get this after completing 100% of the georama in Sindain. I know of no
other way to get this weapon.
=-=-=-=-=-=-=-=-=
Serpent Slicer
=-=-=-=-=-=-=-=-=
You get this after completing 100% of the georama in Balance Valley. You can
build up to this weapon normally so it's not one of a kind. I usually use it
to make a 7 Branch Sword, since that's the most powerful weapon you can get
before Chapter 7.
=-=-=-=-=-=-=-=-=-=-=
Holy Daedalus Blade
=-=-=-=-=-=-=-=-=-=-=
You get this after completing 100% of the georama in Heim Rada. I know of no
other way to get this weapon. This sword builds up to the Sun Sword (I know of
no other way to get a Sun Sword), and the Sun Sword builds up to the Big Bang
(I know of no other way to get a Big Bang).
=-=-=-=-=-=-=-=-=
Ama no Murakumo
=-=-=-=-=-=-=-=-=
This is a Spheda prize, in the Something Rare Here! level of Rainbow Butterfly
Wood. Note that this level is on the Star Path so you can't to it until
Chapter 6.
=-=-=-=-=-=-=-=
Mardan Sword
=-=-=-=-=-=-=-=
This is a first place prize in the Beginner class of Finny Frenzy. I know of
no other way to get this weapon.
=-=-=-=-=-=-=-=
Garayan Sword
=-=-=-=-=-=-=-=
This is a first place prize in the Junior class of Finny Frenzy. You can
upgrade the Mardan Sword to this.
====================
7.0 - WEAPON RECIPES
====================
For now, the recipes in this section are meant for people on their first games.
Better recipes are possible for replays by effective use of the photo album,
and I'll include some of those recipes later. These recipes assume no access
to coins, since acquiring them is usually either random or means lots of
fishing. Instead, weapons with natural abilities are used to give your main
weapon abilities. If you find a coin earlier than you can make one of these
weapons, feel free to use it, but you'll have to adjust the recipes yourself.
The recipes also ignore the effects of random elemental stat increases granted
by bonus characters upon level-up. It was simply easier for me to analyze that
way. Depending on how lucky you are with which stats go up, you could take a
few shortcuts in the recipes. But again, you're on your own with that.
The big recipes have a summary list of the steps, then detailed descriptions
follow. Each step has an entry for the ABS and Gilda needed to do the step, as
well as the earliest chapter you can complete the step.
Note: Recipes 7.2 - 7.5 can be done as a set. If you just do each floor once,
plus a few repeats for Spheda prizes, you can max a Grade Zero, Supernova,
Griffon Fork, and Five-Star Armlet, plus buy all cores for the Ridepod, plus get
enough monster EXP to reach the first evolution, all by the end of Chapter 7.
LEGEND can be subsituted for Grade Zero using recipe 7.6, the trade-off being an
additional 26,000 ABS required.
------------------------
7.1 - True Battle Wrench
------------------------
Goal: True Battle Wrench +5 (very efficient synth sphere)
1. Buy a Battle Wrench from Milane for 200 gilda
2. Level it to +3
3. Upgrade to TBW
4. Level it to +5
5. 33 SP to spend how you like
Total Cost: 368 ABS, 760 to 1060 gilda
----------------
7.2 - Grade Zero
----------------
Goal: Grade Zero with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Grade Zero is like so:
Battle Wrench
True Battle Wrench
Drill Wrench
Smash Wrench
Stinger Wrench
Poison Wrench
Sigma Breaker
Grade Zero
Note: chapters listed are the earliest you can complete those steps.
Step ABS Gilda Ch
-----------------------------------------------------
0. Prep 512 2130 2
1. Battle Wrench +7 464 2
2. True Battle Wrench +7 464 2
3. Drill Wrench +3 592 910 2
4. Smash Wrench 736 1720 3
5. Stinger Wrench 2120 1760 4
6. Poison Wrench 4096 2510 5
7. Sigma Breaker 2120 1400 6
8. Grade Zero 13056 5260 7
-----------------------------------------------------
Total: 24160 15690
=-=-=-=-=
0. Prep
=-=-=-=-=
All TBW synths should follow recipe 7.1, except the one below.
In Underground Channel, level initial Battle Wrench to +5 in first three
floors, upgrade to True Battle Wrench, and level this to +5 at some point.
This will be a synth with 36 SP to spend. Put the following on it:
8x Gunpowder
9x Scrap of Metal
4x Bundle of Hay
6x Rough Rock
9x Sturdy Cloth
Buy another Battle Wrench from Milane, this will be your main weapon.
This recipe uses the following coins and gems:
Dark Coin: buy before recruiting Donny
Experience Coin: Spheda 2nd prize, SC: Smiling Fairy Village
Indestructible Coin: Spheda 1st prize, SC: Dangerous Treasure Chest
Time Coin: Spheda 2nd prize, UC: Sweet, Scary Treasure Chest
Amethyst: Spheda 1st prize, SC: Earth-Shaking Demon
Turquoise: Spheda 1st prize, SC: Nature's Threat
=-=-=-=-=-=-=-=-=-=-=
1. Battle Wrench +7
=-=-=-=-=-=-=-=-=-=-=
Level your main Battle Wrench to +7, synth the TBW from previous step to it,
and upgrade to True Battle Wrench.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. True Battle Wrench +7
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level True Battle Wrench to +7, upgrade to Drill Wrench.
=-=-=-=-=-=-=-=-=-=-=
3. Drill Wrench +3
=-=-=-=-=-=-=-=-=-=-=
Level Drill Wrench to +3. Make a TBW +5 with recipe 7.1 and synth the
following to it:
4x Gunpowder
9x Scrap of Metal
9x Sturdy Cloth
9x Antidote Drink
Synth to Drill Wrench, upgrade to Smash Wrench.
=-=-=-=-=-=-=-=-=
4. Smash Wrench
=-=-=-=-=-=-=-=-=
Make a TBW +5 and synth:
6x Gunpowder
9x Scrap of Metal
9x Bundle of Hay
9x Sturdy Cloth
Make a TBW +5 and synth:
6x Gunpowder
9x Scrap of Metal
6x Bundle of Hay
3x Sturdy Cloth
9x Antidote Drink
Synth 2x TBW, Experience Coin, and Amethyst to Smash Wrench, upgrade to
Stinger Wrench.
=-=-=-=-=-=-=-=-=-=
5. Stinger Wrench
=-=-=-=-=-=-=-=-=-=
Make Dark Viper +5 and synth:
10x Scrap of Metal
4x Sturdy Cloth
13x Antidote Drink
Synth DV, Knight Boots, and Turquoise, upgrade to Poison Wrench.
=-=-=-=-=-=-=-=-=-=
6. Poison Wrench
=-=-=-=-=-=-=-=-=-=
Make Pocklekul +5 and synth:
15x Bundle of Hay
5x Antidote Drink
1x Indestructible Coin
1x Time Coin
Make Poison Wrench +5 and synth:
15x Gunpowder
5x Bundle of Hay
5x Sturdy Cloth
Synth Pocklekul and PW, upgrade to Sigma Breaker.
=-=-=-=-=-=-=-=-=-=
7. Sigma Breaker
=-=-=-=-=-=-=-=-=-=
Make Wild Cat +5 and synth:
25x Gunpowder
Synth Wild Cat, upgrade to Grade Zero.
=-=-=-=-=-=-=-=
8. Grade Zero
=-=-=-=-=-=-=-=
Make 3x Heavy Hammer +5 and synth:
HH1: 36x Gunpowder, 1x Dark Coin
HH2: 35x Bundle of Hay
HH3: 7x Bundle of Hay
Make 2x Poison Wrench +5.
Synth all to Grade Zero and it will have max stats.
---------------
7.3 - Supernova
---------------
Goal: Supernova with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Supernova is like so:
Classic Gun
Trumpet Gun
Bell Trigger
Magic Gun
Question Shooter
Steal Gun
Supernova
Note: chapters listed are the earliest you can complete those steps.
Step ABS Gilda Ch
-----------------------------------------------------
0. Prep
1. Classic Gun +9 1564 990 2
2. Trumpet Gun +5 1176 1030 2
3. Bell Trigger +3 946 860 2
4. Magic Gun +3 1471 1660 3
5. Question Shooter +2 4442 3570 5
6. Steal Gun +2 8284 7570 6
7. Supernova 29952 15780 7
-----------------------------------------------------
Total: 47835 31460
=-=-=-=-=
0. Prep
=-=-=-=-=
All TBW synths should follow recipe 7.1.
You can kill a few Bats in Underground Channel but don't level the Classic Gun
until you've recruited Gerald.
This recipe uses the following coins and gems:
Dark Coin: buy before recruiting Donny
Poison Coin: Spheda 1st prize, SC: Dragon Slayer
Indestructible Coin: Spheda 1st prize, MG: Pains in the Neck
Wealth Coin x2: Spheda 2nd prize, SC: Warrior in Starlight Canyon
Pearl: Starlight Temple chest
=-=-=-=-=-=-=-=-=-=-=
1. Classic Gun +9
=-=-=-=-=-=-=-=-=-=-=
Level your Classic Gun to +9. Make a TBW +5 with recipe 7.1 and synth the
following to it:
2x Scrap of Metal
10x Bundle of Hay
2x Rough Rock
6x Unknown Bone
5x Sturdy Cloth
8x Antidote Drink
Synth to Classic Gun, upgrade to Trumpet Gun.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Trumpet Gun +5
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level Trumpet Gun to +5. Make a TBW +5 and synth:
1x Scrap of Metal
6x Bundle of Hay
5x Rough Rock
6x Unknown Bone
6x Sturdy Cloth
9x Antidote Drink
Synth TBW, upgrade to Bell Trigger.
=-=-=-=-=-=-=-=-=-=-=
3. Bell Trigger +3
=-=-=-=-=-=-=-=-=-=-=
Level Bell Trigger to +3. Make a TBW +5 and synth:
8x Scrap of Metal
2x Bundle of Hay
5x Rough Rock
5x Unknown Bone
9x Sturdy Cloth
4x Antidote Drink
Synth TBW, upgrade to Magic Gun.
=-=-=-=-=-=-=-=-=
4. Magic Gun +3
=-=-=-=-=-=-=-=-=
Level Magic Gun to +3. Make a TBW +5 and synth:
9x Scrap of Metal
9x Unknown Bone
9x Antidote Drink
Make a TBW +5 and synth:
9x Scrap of Metal
9x Unknown Bone
9x Antidote Drink
1x Poison Coin
1x Wealth Coin
Synth 2x TBW and Pearl to Magic Gun, upgrade to Question Shooter.
=-=-=-=-=-=-=-=-=-=-=-=-=
5. Question Shooter +2
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Question Shooter to +2. Make Dark Viper +5 and synth:
5x Knight Boots
9x Scrap of Metal
9x Antidote Drink
1x Wealth Coin
Make Antique Sword +5 and synth:
10x Unknown Bone
15x Antidote Drink
1x Indestructible Coin
Synth DV and AS, upgrade to Steal Gun.
=-=-=-=-=-=-=-=-=
6. Steal Gun +2
=-=-=-=-=-=-=-=-=
Level Steal Gun to +2. Make Ruler's Sword +5 and synth:
17x Antidote
Make Heavy Hammer +5 and synth:
32x Sturdy Cloth
Make Poison Wrench +5 and synth:
10x Glass Material
10x Rough Rock
Synth RS, HH, and PW, upgrade to Supernova.
=-=-=-=-=-=-=-=
7. Supernova
=-=-=-=-=-=-=-=
Make 9x Heavy Hammer +5 and synth:
HH1: 35x Gunpowder, 1x Dark Coin
HH2: 35x Gunpowder
HH3: 35x Gunpowder
HH4: 35x Gunpowder
HH5: 35x Bundle of Hay
HH6: 35x Bundle of Hay
HH7: 35x Bundle of Hay
HH8: 34x Antidote Drink
HH9: 11x Bundle of Hay, 17x Sturdy Cloth
Make 2x Poison Wrench +5 and synth:
PW1: 17x Gunpowder
PW2: none
Synth all plus Knight Boots to Supernova and it will have max stats.
------------------
7.4 - Griffon Fork
------------------
Goal: Griffon Fork with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Griffon Fork is like so:
Bone Rapier
Evilcise
Drain Seeker
Sargatanas
Dark Excalibur
Griffon Fork
Note: chapters listed are the earliest you can complete those steps.
Step ABS Gilda Ch
-----------------------------------------------------
0. Prep
1. Bone Rapier +4 1808 3530 2
2. Evilcise +3 1296 2080 2
3. Drain Seeker +3 1520 2080 2
4. Sargatanas +2 4672 6740 5
5. Dark Excalibur +2 3520 1480 6
6. Griffon Fork +2 15312 7220 7
-----------------------------------------------------
Total: 28128 23130
=-=-=-=-=
0. Prep
=-=-=-=-=
All TBW synths should follow recipe 7.1.
This recipe uses the following coins and gems:
Time Coin: Spheda 1st prize, MFP: Palace Watchdog
Bandit Coin: Photography Level 4
Indestructible Coin: Spheda 1st prize, SC: Lighthouse Appears
Ruby: Spheda 1st prize, SC: Headlong Dash
=-=-=-=-=-=-=-=-=-=
1. Bone Rapier +4
=-=-=-=-=-=-=-=-=-=
Level a Bone Rapier to +4. Make 3x TBW +5 with recipe 7.1 and synth the
following to each one:
5x Glass Material
3x Scrap of Metal
7x Rough Rock
9x Sturdy Cloth
9x Antidote Drink
Synth to Bone Rapier, upgrade to Evilcise.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Evilcise +3
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level Evilcise to +3. Make a TBW +5 and synth:
7x Glass Material
7x Rough Rock
9x Sturdy Cloth
10x Antidote Drink
Make a TBW +5 and synth:
5x Glass Material
7x Rough Rock
2x Unknown Bone
9x Sturdy Cloth
10x Antidote Drink
Synth 2x TBW, upgrade to Drain Seeker.
=-=-=-=-=-=-=-=-=-=-=
3. Drain Seeker +3
=-=-=-=-=-=-=-=-=-=-=
Level Drain Seeker to +3. Make 2x TBW +5 and synth to each:
9x Glass Material
7x Rough Rock
7x Sturdy Cloth
10x Antidote Drink
Synth 2x TBW, upgrade to Sargatanas.
=-=-=-=-=-=-=-=-=-=
4. Sargatanas +2
=-=-=-=-=-=-=-=-=-=
Level Sargatanas to +2. Make a Pocklekul +5 and synth:
1x Rough Rock
20x Sturdy Cloth
1x Antidote Drink
Make Ruler's Sword +5 and synth:
1x Rough Rock
5x Sturdy Cloth
21x Antidote Drink
Synth 3x Sturdy Cloth, RS, and Pocklekul to Sargatanas, upgrade to Dark
Excalibur.
=-=-=-=-=-=-=-=-=-=-=-=-=
5. Dark Excalibur +2
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Dark Excalibur to +2. Make Heavy Hammer +5 and synth:
34x Bundle of Hay
Synth HH, upgrade to Griffon Fork.
=-=-=-=-=-=-=-=-=
6. Griffon Fork +2
=-=-=-=-=-=-=-=-=
Level Griffon Fork to +2. Make 2x Heavy Hammer +5 and synth:
HH1: 35x Gunpowder
HH2: 35x Gunpowder
Make 2x Wild Cat and synth:
WC1: 19x Gunpowder, 4x Scrap of Metal
WC2: 25x Scrap of Metal
Make 2x Poison Wrench and synth:
PW1: 25x Scrap of Metal
PW2: 25x Scrap of Metal
Synth all to Griffon Fork and it will have max stats.
----------------------
7.5 - Five-Star Armlet
----------------------
Goal: Five-Star Armlet with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Five-Star Armlet is like so:
Magic Brassard
Bandit Brassard
Thorn Armlet
Pocklekul
Moon Armlet
Star Armlet
Five-Star Armlet
Note: chapters listed are the earliest you can complete those steps.
Step ABS Gilda Ch
-----------------------------------------------------
0. Prep
1. Magic Brassard +8 2208 920 3
2. Bandit Brassard +5 1392 1040 3
3. Thorn Armlet +5 2384 3100 3
4. Pocklekul +3 1520 1920 3
5. Moon Armlet +3 5406 3280 5
6. Star Armlet +2 7432 3240 6
7. Five-Star Armlet +2 33600 16400 7
-----------------------------------------------------
Total: 53942 29900
=-=-=-=-=
0. Prep
=-=-=-=-=
All TBW synths should follow recipe 7.1.
Do steps 2-4 while you have Lin in Chapter 3.
This recipe uses the following coins and gems:
Dark Coin: Spheda 2nd prize, UC: Steve's Battle
Wealth Coin: Spheda 1st prize, MG: Crazy Mountain (Ch 6)
Indestructible Coin: Spheda 1st prize, MG: Fire Dragon
Absorption Coin: Spheda 1st prize, ORC: Banquet of the Dead
Topaz: Spheda 1st prize, SC: Powerful Yo-Yo Robot
=-=-=-=-=-=-=-=-=-=-=-=
1. Magic Brassard +9
=-=-=-=-=-=-=-=-=-=-=-=
Level your Magic Brassard to +9. Make a Bone Rapier +5 and synth the following
to it:
5x Glass Material
10x Bundle of Hay
6x Unknown Bone
Synth BR and a Topaz to Magic Brassard, upgrade to Bandit Brassard.
=-=-=-=-=-=-=-=-=-=-=-=
2. Bandit Brassard +5
=-=-=-=-=-=-=-=-=-=-=-=
Level Bandit Brassard to +5. Make a TBW +5 and synth:
9x Glass Material
9x Bundle of Hay
6x Unknown Bone
9x Antidote Drink
Synth TBW, upgrade to Thorn Armlet.
=-=-=-=-=-=-=-=-=-=-=
3. Thorn Armlet +5
=-=-=-=-=-=-=-=-=-=-=
Level Thorn Armlet to +5. Make a TBW +5 and synth:
8x Gunpowder
5x Glass Material
5x Bundle of Hay
5x Unknown Bone
9x Antidote Drink
Make a TBW +5 and synth:
5x Gunpowder
9x Glass Material
5x Bundle of Hay
5x Unknown Bone
9x Antidote Drink
Make a TBW +5 and synth:
5x Gunpowder
9x Glass Material
5x Bundle of Hay
5x Unknown Bone
9x Antidote Drink
Synth 3x TBW, upgrade to Pocklekul.
=-=-=-=-=-=-=-=-=
4. Pocklekul +3
=-=-=-=-=-=-=-=-=
Level Pocklekul to +3. Make a TBW +5 and synth:
9x Glass Material
7x Rough Rock
9x Antidote Drink
Make a TBW +5 and synth:
8x Gunpowder
9x Glass Material
7x Rough Rock
9x Antidote Drink
Synth 2x TBW, upgrade to Moon Armlet.
=-=-=-=-=-=-=-=-=-=-=-=-=
5. Moon Armlet +3
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Moon Armlet to +3. Make Heavy Hammer +5 and synth:
28x Antidote Drink
Make Antique Sword +5 and synth:
24x Gunpowder
Synth HH and AS, upgrade to Star Armlet.
=-=-=-=-=-=-=-=-=-=
6. Star Armlet +2
=-=-=-=-=-=-=-=-=-=
Level Star Armlet to +2. Make Wild Cat +5 and synth:
10x Scrap of Metal
9x Unknown Bone
Make Poison Wrench +5 and synth:
13x Sturdy Cloth
Make Poison Wrench +5 and synth:
25x Sturdy Cloth
Synth 2x PW and WC, upgrade to Five-Star Armlet.
=-=-=-=-=-=-=-=-=-=-=
7. Five-Star Armlet
=-=-=-=-=-=-=-=-=-=-=
Make 10x Heavy Hammer +5 and synth:
HH1: none
HH2: 15x Scrap of Metal, 22x Bundle of Hay
HH3: 35x Bundle of Hay
HH4: 35x Bundle of Hay
HH5: 35x Bundle of Hay
HH6: 35x Bundle of Hay
HH7: 35x Scrap of Metal
HH8: 35x Gunpowder
HH9: 35x Gunpowder
HH10: 35x Gunpowder
Make 2x Poison Wrench +5 and synth:
PW1: 12x Gunpowder, 9x Sturdy Cloth
PW2: 21x Antidote Drink
Synth all to Five-Star Armlet and it will have max stats.
------------
7.6 - LEGEND
------------
Goal: LEGEND with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for LEGEND is like so:
Battle Wrench
True Battle Wrench
Drill Wrench
Smash Wrench
Cubic Hammer
Digi Hammer
Heavy Hammer
LEGEND
Note: chapters listed are the earliest you can complete those steps.
Step ABS Gilda Ch
-----------------------------------------------------
0. Prep 512 550 2
1. Battle Wrench +10 896 200 2
2. True Battle Wrench +10 896 2
3. Drill Wrench +4 720 810 2
4. Smash Wrench +2 1344 1040 3
5. Cubic Hammer 2120 1340 4
6. Digi Hammer 4608 2060 5
7. Heavy Hammer 6728 4100 6
8. LEGEND 33096 17810 7
-----------------------------------------------------
Total: 50920 27910
=-=-=-=-=
0. Prep
=-=-=-=-=
All TBW synths should follow recipe 7.1, except the one below.
In Underground Channel, level initial Battle Wrench to +5 in first three
floors, upgrade to True Battle Wrench, and level this to +5 at some point.
This will be a synth with 36 SP to spend. Put the following on it:
8x Gunpowder
7x Glass Material
5x Scrap of Metal
5x Rough Rock
5x Sturdy Cloth
Buy another Battle Wrench from Milane, this will be your main weapon.
This recipe uses the following coins and gems:
Dark Coin: buy before recruiting Donny
Experience Coin: Spheda 2nd prize, SC: Smiling Fairy Village
Time Coin: Spheda 2nd prize, UC: Sweet, Scary Treasure Chest
Bandit Coin: Spheda 1st prize, MG: Mountain Baddie Appears
Amethyst: Spheda 1st prize, SC: Earth-Shaking Demon
Turquoise: Spheda 1st prize, SC: Nature's Threat
=-=-=-=-=-=-=-=-=-=-=-=
1. Battle Wrench +10
=-=-=-=-=-=-=-=-=-=-=-=
Level your main Battle Wrench to +10, synth the TBW from previous step to it,
and upgrade to True Battle Wrench.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. True Battle Wrench +10
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Level True Battle Wrench to +10, upgrade to Drill Wrench.
=-=-=-=-=-=-=-=-=-=-=
3. Drill Wrench +4
=-=-=-=-=-=-=-=-=-=-=
Level Drill Wrench to +4. Make a TBW +5 with recipe 7.1 and synth the
following to it:
4x Gunpowder
9x Glass Material
5x Scrap of Metal
5x Rough Rock
5x Antidote Drink
Synth to Drill Wrench, upgrade to Smash Wrench.
=-=-=-=-=-=-=-=-=-=-=
4. Smash Wrench +2
=-=-=-=-=-=-=-=-=-=-=
Level Smash Wrench to +2 Make a Bone Rapier +5 and synth:
12x Glass Material
15x Rough Rock
Synth Bone Rapier, Turquoise, and Experience Coin to Smash Wrench, upgrade to
Cubic Hammer.
=-=-=-=-=-=-=-=-=
5. Cubic Hammer
=-=-=-=-=-=-=-=-=
Make Dark Viper +5 and synth:
25x Glass Material
Synth DV and Amethyst, upgrade to Digi Hammer.
=-=-=-=-=-=-=-=-=
6. Digi Hammer
=-=-=-=-=-=-=-=-=
Make Pocklekul +5 and synth:
10x Unknown Bone
1x Time Coin
1x Bandit Coin
Make Heavy Hammer +5 and synth:
10x Sturdy Cloth
Synth Pocklekul and HH, upgrade to Heavy Hammer.
=-=-=-=-=-=-=-=-=
7. Heavy Hammer
=-=-=-=-=-=-=-=-=
Make Wild Cat +5 and synth:
25x Unknown Bone
Make Poison Wrench +5 and synth:
25x Bundle of Hay
Make Poison Wrench +5 and synth:
5x Bundle of Hay
20x Antidote Drink
Synth Wild Cat and 2x PW, upgrade to LEGEND.
=-=-=-=-=-=
8. LEGEND
=-=-=-=-=-=
Make 11x Heavy Hammer +5 and synth:
HH1: 13x Sturdy Cloth, 18x Antidote Drink, 1x Dark Coin
HH2: 35x Antidote Drink
HH3: 35x Sturdy Cloth
HH4: 35x Sturdy Cloth
HH5: 35x Bundle of Hay
HH6: 35x Gunpowder
HH7: 35x Gunpowder
HH8: 35x Gunpowder
HH9: 5x Gunpowder, 10x Scrap of Metal, 19x Bundle of Hay
HH10: 35x Scrap of Metal
HH11: 35x Scrap of Metal
Make Wild Cat +5 and synth:
25x Scrap of Metal
Synth all to LEGEND and it will have max stats.
-----------------
7.7 - Island King
-----------------
Note: this is an old recipe and not very efficient.
Goal: Island King with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Island King is like so:
Bone Rapier
Evilcise
Drain Seeker
Sargatanas
Dark Excalibur
Griffon Fork
Island King
There are several paths to the Island King, so it's tough to decide which one
to do. The line I chose is often referred to as the "evil" sword path. Some
advantages of this line are:
-We pick up Poison, Absorb, and Dark naturally
-There aren't any slow 4-hit swords until the Island King
-If you change your mind and decide you don't want an Island King, Griffon Fork
is a great alternative, since it's the best sword that has a fast 5-hit combo
-After Bone Rapier, they all look cool, IMO
The main disadvantage is that there are only seven swords in the progression,
while other progressions have eight. So the ABS requirements will be slightly
higher (though the free abilities probably make up for it).
Step ABS Gilda Ch
-----------------------------------------------------
1. Recruit Milane 500 2
2. Bone Rapier +1 3168 2690 2
3. Bone Rapier +3 4224 3030 2
4. Bone Rapier +6 960 2
5. Upgrade to Evilcise 2
6. Evilcise +5 5184 3030 2
7. Upgrade to Drain Seeker 2
8. Add Steal, Wealth 6912 6450 3
9. Drain Seeker +3 6704 3800 4
10. Upgrade to Sargatanas 4
11. Add ABS Up, Durable 4672 6240 5
12. Upgrade to Dark Excalibur 6
13. Add Stop 4616 2220 6
14. Upgrade to Griffon Fork 7
15. Max the Griffon Fork 13704 4360 7
16. Upgrade to Island King 7
17. Max the Island King 19336 6100 7
-----------------------------------------------------
Total: 69480 38420
=-=-=-=-=-=-=-=-=-=
1. Recruit Milane
=-=-=-=-=-=-=-=-=-=
After you finish Legendary Killer Snake, you can start recruiting, including
Milane. I suggest upgrading the Gladius she gives you to the Chopper after the
Cliff Knife. It's the fastest way. Once you've recruited her, you can access
the weapon shop in Jurak Mall, and buy a Bone Rapier (it's cheaper than
inventing it).
Bone Rapier
At: 22
Fl: 0 Ch: 21
Li: 0 Cy: 0
Sm: 0 Ex: 0
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=
2. Bone Rapier +1
=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +1
128 ABS
Using Recipe 7.2, make a DW +5, but only level the BW and TBW to +12, and don't
synth any Glass Material, then synth the DW to Bone Rapier
3040 ABS, 2690 gilda
Bone Rapier
At: 31
Fl: 20 Ch: 21
Li: 20 Cy: 20
Sm: 20 Ex: 20
Be: 20 Sc: 20
=-=-=-=-=-=-=-=-=-=
3. Bone Rapier +3
=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +3
320 ABS
Using Recipe 7.2, make a DW +5, synth to Bone Rapier
3904 ABS, 3030 gilda
Bone Rapier
At: 42
Fl: 40 Ch: 41
Li: 40 Cy: 40
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=
4. Bone Rapier +6
=-=-=-=-=-=-=-=-=-=-=
Level Bone Rapier to +6
960 ABS
Bone Rapier
At: 45
Fl: 40 Ch: 41
Li: 40 Cy: 40
Sm: 40 Ex: 40
Be: 40 Sc: 40
=-=-=-=-=-=-=-=-=-=-=-=-=
5. Upgrade to Evilcise
=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Bone Rapier to Evilcise
Evilcise
At: 48
Fl: 40 Ch: 43
Li: 41 Cy: 40
Sm: 40 Ex: 40
Be: 42 Sc: 40
=-=-=-=-=-=-=-=-=
6. Evilcise +5
=-=-=-=-=-=-=-=-=
Using Recipe 7.2, make a DW +5, synth to Evilcise
3904 ABS, 3030 gilda
Level Evilcise to +5
1280 ABS
Evilcise
At: 61
Fl: 60 Ch: 60
Li: 60 Cy: 60
Sm: 60 Ex: 60
Be: 60 Sc: 60
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
7. Upgrade to Drain Seeker
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Evilcise to Drain Seeker
Drain Seeker
At: 66
Fl: 60 Ch: 66
Li: 60 Cy: 60
Sm: 65 Ex: 60
Be: 65 Sc: 60
=-=-=-=-=-=-=-=-=-=-=-=
8. Add Steal, Wealth
=-=-=-=-=-=-=-=-=-=-=-=
Using Recipe 7.3, make a BBH +5, synth the following to it, synth to
Drain Seeker
19x Scrap of Metal
7x Antidote Drink
6912 ABS, 6450 gilda
Drain Seeker
At: 80
Fl: 60 Ch: 66
Li: 82 Cy: 60
Sm: 92 Ex: 87
Be: 92 Sc: 95
=-=-=-=-=-=-=-=-=-=-=
9. Drain Seeker +3
=-=-=-=-=-=-=-=-=-=-=
Make 2x Dark Viper +5, synth the following to them, synth to Drain Seeker
19x Glass Material
7x Unknown Bone
4240 ABS, 2720 gilda
Make Magic Gun +5, synth the following to it, synth to Drain Seeker
19x Scrap of Metal
7x Unknown Bone
1680 ABS, 1080 gilda
Level Drain Seeker to +3
784 ABS
Drain Seeker
At: 110
Fl: 110 Ch: 110
Li: 110 Cy: 110
Sm: 110 Ex: 110
Be: 110 Sc: 110
=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. Upgrade to Sargatanas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Drain Seeker to Sargatanas
Sargatanas
At: 119
Fl: 110 Ch: 119
Li: 110 Cy: 110
Sm: 119 Ex: 110
Be: 110 Sc: 118
=-=-=-=-=-=-=-=-=-=-=-=-=
11. Add ABS Up, Durable
=-=-=-=-=-=-=-=-=-=-=-=-=
Make Ruler's Sword +5, synth the following to it, synth to Sargatanas
13x Gunpowder
13x Scrap of Metal
2304 ABS, 4790 gilda
Make Cubic Hammer +5, synth the following to it, synth to Sargatanas
13x Sturdy Cloth
6x Antidote Drink
1792 ABS, 1450 gilda
Level Sargatanas to +2
576 ABS
Sargatanas
At: 125
Fl: 125 Ch: 125
Li: 125 Cy: 125
Sm: 125 Ex: 125
Be: 125 Sc: 125
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
12. Upgrade to Dark Excalibur
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Sargatanas to Dark Excalibur
Dark Excalibur
At: 135
Fl: 125 Ch: 137
Li: 125 Cy: 125
Sm: 137 Ex: 125
Be: 137 Sc: 137
=-=-=-=-=-=-=-=
13. Add Stop
=-=-=-=-=-=-=-=
Make Antique Sword +5, synth the following to it, synth to Dark Excalibur
11x Glass Material
11x Sturdy Cloth
1792 ABS, 1320 gilda
Make Wild Cat +5, synth to Dark Excalibur
2120 ABS, 900 gilda
Level Dark Excalibur to +2
704 ABS
Dark Excalibur
At: 153
Fl: 150 Ch: 150
Li: 150 Cy: 150
Sm: 150 Ex: 150
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
14. Upgrade to Griffon Fork
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Dark Excalibur to Griffon Fork
Griffon Fork
At: 167
Fl: 150 Ch: 165
Li: 150 Cy: 165
Sm: 165 Ex: 165
Be: 150 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=-=
15. Max the Griffon Fork
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make 3x Heavy Hammer +5, synth to Griffon Fork
8448 ABS, 2400 gilda
Make 1x Poison Wrench +5, synth the following to it, synth to Griffon Fork
12x Gunpowder
2x Scrap of Metal
5x Sturdy Cloth
2304 ABS, 1060 gilda
Make 1x Wild Cat +5, synth to Griffon Fork
2120 ABS, 900 gilda
Level Griffon Fork to +2
832 ABS
Griffon Fork
At: 300
Fl: 200 Ch: 250
Li: 200 Cy: 200
Sm: 250 Ex: 200
Be: 200 Sc: 200
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
16. Upgrade to Island King
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Griffon Fork to Island King
Island King
At: 315
Fl: 200 Ch: 250
Li: 200 Cy: 200
Sm: 250 Ex: 220
Be: 220 Sc: 220
=-=-=-=-=-=-=-=-=-=-=-=-=
17. Max the Island King
=-=-=-=-=-=-=-=-=-=-=-=-=
Level Island King to +2
832 ABS
Make 5x Heavy Hammer +5, synth to Island King
14080 ABS, 4000 gilda
Make 1x Poison Wrench +5, synth the following to it, synth to Island King
12x Gunpowder
2x Scrap of Metal
12x Bundle of Hay
2304 ABS, 1200 gilda
Make 1x Wild Cat +5, synth to Island King
2120 ABS, 900 gilda
Island King
At: 500
Fl: 250 Ch: 250
Li: 250 Cy: 250
Sm: 250 Ex: 250
Be: 250 Sc: 250
----------------
7.8 - Dark Cloud
----------------
Goal: Dark Cloud with maxed stats and these abilities:
Poison
Stop
ABS Up
Steal
Wealth
Dark
Durable
Absorb
The progression for Dark Cloud is like so:
Baselard
Broad Sword
Kitchen Knife
Serpent Slicer
Tsukikage
Ama no Murakumo
Dark Cloud
This recipe is different from the others, in that it's designed to be as fast
as possible. I assume that you are on Chapter 8 before starting this recipe,
and that you have some strong weapons already. The Dark Cloud is a nice sword
to have. It's cool looking, it has a 6-hit combo, and it's the only weapon in
the game that can reach 300 in all elemental stats. This recipe doesn't
include synth weapons that give abilities, since it's pretty easy to get coins
by going through the Hell's Turning Point level of Chapter 8 (the chests there
have nothing but coins). I suggest using Milane when leveling up the main
sword, but use Need when leveling synth weapons. The extra SP's are far
outweighed by the extra money you'll get with Need. Be sure to kill everything
with weapons that have Wealth and ABS Up. If you do things this way, you only
need to go through Seeping Light three times in order to get all the ABS and
gilda you need for the recipe. The third time through, you should be using the
Ridepod to collect the ABS, so that you can get Super-Alloy Bodies and sell
them. If you are reasonably lucky, you should be able to get all the coins you
need after just a couple trips through Hell's Turning Point. So the whole
recipe should take you between 30-45 minutes. One final note: there are a few
synth weapons whose SP are not all used up in the recipe. This is where you
need to stick your coins, because there aren't enough extra SP on the main
sword.
Step ABS Gilda
------------------------------------------------
1. Baselard +8 1184 250
2. Upgrade to Broad Sword 2120 1740
3. Broad Sword +3 448
4. Upgrade to Kitchen Knife
5. Kitchen Knife +3 560
6. Upgrade to Serpent Slicer 2304 1060
7. Serpent Slicer +2 448
8. Upgrade to Tsukikage 2304 1020
9. Upgrade to Ama no Murakumo
10. Upgrade to Dark Cloud 7056 4040
11. Max the Dark Cloud 19416 9880
------------------------------------------------
Total: 35840 17990
=-=-=-=-=-=-=-=-=
1. Baselard +8
=-=-=-=-=-=-=-=-=
Buy a Baselard
250 gilda
Baselard
At: 21
Fl: 0 Ch: 0
Li: 0 Cy: 10
Sm: 0 Ex: 10
Be: 0 Sc: 0
Level Baselard to +8
1184 ABS
Baselard
At: 34
Fl: 0 Ch: 0
Li: 0 Cy: 10
Sm: 0 Ex: 10
Be: 0 Sc: 0
=-=-=-=-=-=-=-=-=-=-=-=-=-=
2. Upgrade to Broad Sword
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Wild Cat +5, synth the following to it, synth to Baselard
12x Scrap of Metal
6x Unknown Bone
1x Holy Crystal
3x Chill Crystal
2120 ABS, 1740 gilda
Baselard
At: 35
Fl: 30 Ch: 5
Li: 14 Cy: 34
Sm: 36 Ex: 19
Be: 0 Sc: 34
Upgrade Baselard to Broad Sword
Broad Sword
At: 37
Fl: 30 Ch: 5
Li: 14 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 34
=-=-=-=-=-=-=-=-=-=
3. Broad Sword +3
=-=-=-=-=-=-=-=-=-=
Broad Sword +3
448 ABS
Broad Sword
At: 43
Fl: 30 Ch: 5
Li: 14 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 34
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
4. Upgrade to Kitchen Knife
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade Broad Sword to Kitchen Knife
Kitchen Knife
At: 46
Fl: 30 Ch: 5
Li: 15 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 37
=-=-=-=-=-=-=-=-=-=-=
5. Kitchen Knife +3
=-=-=-=-=-=-=-=-=-=-=
Level Kitchen Knife to +3
560 ABS
Kitchen Knife
At: 52
Fl: 30 Ch: 5
Li: 15 Cy: 36
Sm: 36 Ex: 21
Be: 0 Sc: 37
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Upgrade to Serpent Slicer
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make Poison Wrench +5, synth the following to it, synth to Kitchen Knife
6x Glass Material
12x Bundle of Hay
2304 ABS, 1060 gilda
Kitchen Knife
At: 61
Fl: 30 Ch: 12
Li: 60 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 60
Upgrade Kitchen Knife to Serpent Slicer
Serpent Slicer
At: 66
Fl: 30 Ch: 12
Li: 65 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 65
=-=-=-=-=-=-=-=-=-=-=-=
7. Serpent Slicer +2
=-=-=-=-=-=-=-=-=-=-=-=
Level Serpent Slicer to +2
448 ABS
Serpent Slicer
At: 70
Fl: 30 Ch: 12
Li: 65 Cy: 50
Sm: 36 Ex: 21
Be: 45 Sc: 65
=-=-=-=-=-=-=-=-=-=-=-=-=
8. Upgrade to Tsukikage
=-=-=-=-=-=-=-=-=-=-=-=-=
Make Poison Wrench +5, synth the following to it, synth to Serpent Slicer
4x Antidote Drink
12x Bundle of Hay
2304 ABS, 1020 gilda
Serpent Slicer
At: 94
Fl: 30 Ch: 12
Li: 110 Cy: 64
Sm: 36 Ex: 21
Be: 90 Sc: 99
Upgrade Serpent Slicer to Tsukikage
Tsukikage
At: 102
Fl: 30 Ch: 12
Li: 119 Cy: 64
Sm: 36 Ex: 21
Be: 90 Sc: 108
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
9. Upgrade to Ama no Murakumo
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Upgrade to Ama no Murakumo
Ama no Murakumo
At: 111
Fl: 30 Ch: 12
Li: 131 Cy: 64
Sm: 36 Ex: 21
Be: 100 Sc: 120
=-=-=-=-=-=-=-=-=-=-=-=-=-=
10. Upgrade to Dark Cloud
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Make 2x Wild Cat +5, synth the following to them, synth to Ama no Murakumo
20x Sturdy Cloth
4240 ABS, 2600 gilda
Make Heavy Hammer +5, synth the following to it, synth to Ama no Murakumo
32x Gunpowder
2816 ABS, 1440 gilda
Ama no Murakumo
At: 155
Fl: 140 Ch: 90
Li: 131 Cy: 136
Sm: 150 Ex: 87
Be: 148 Sc: 150
Upgrade Ama no Murakumo to Dark Cloud
Dark Cloud
At: 170
Fl: 149 Ch: 99
Li: 131 Cy: 151
Sm: 165 Ex: 87
Be: 148 Sc: 150
=-=-=-=-=-=-=-=-=-=-=-=-=
11. Max the Dark Cloud
=-=-=-=-=-=-=-=-=-=-=-=-=
Make 2x Heavy Hammer +5, synth the following to them, synth to Dark Cloud
31x Scrap of Metal
5632 ABS, 2220 gilda
Make Heavy Hammer +5, synth the following to it, synth to Dark Cloud
32x Gunpowder
2816 ABS, 1440 gilda
Make 2x Wild Cat +5, synth the following to them, synth to Dark Cloud
22x Sturdy Cloth
4240 ABS, 2680 gilda
Make Wild Cat +5, synth the following to it, synth to Dark Cloud
13x Unknown Bone
9x Sturdy Cloth
2120 ABS, 1340 gilda
Make Poison Wrench +5, synth the following to it, synth to Dark Cloud
22x Bundle of Hay
2304 ABS, 1140 gilda
Make Poison Wrench +5, synth the following to it, synth to Dark Cloud
13x Bundle of Hay
5x Gunpowder
2304 ABS, 1060 gilda
Dark Cloud
At: 300
Fl: 300 Ch: 300
Li: 300 Cy: 300
Sm: 300 Ex: 300
Be: 300 Sc: 300
=======================
8.0 - WEAPON COLLECTING
=======================
Several people sent me email asking for ultimate weapon recipes that will max
WHP to 255, as well as maxing the other stats. Here's the basic method for
designing such recipes:
1. Choose the weapon you want to max.
2. Using a weapon upgrade chart (such as Valken's), find base weapons that lead
to your goal weapon.
3. Choose the base weapon that is the most steps away from the goal weapon.
4. Figure out how many total levels must be gained to max WHP:
(255 - base weapon's WHP) / avg. WHP increase
Flyojumper calculated the avg. WHP increase to be about 1.66. For these
recipes, I've used the slightly more conservative value of 1.5.
5. Distribute these levels among all the weapons leading to the goal weapon,
such that the total ABS needed is minimized.
One can use an algorithm to solve step 5. I wrote a program to generate the
progressions for me, so I figured I might as well generate progressions for
every weapon, not just ultimate weapons.
For each goal weapon, I've listed the total ABS needed, the total SP that will
be present on the goal weapon, and the progression of level ups. Some weapons
will have more than one possible progression, especially swords and armbands,
since there are so many upgrade paths. In many cases, you could then max the
stats of the weapon by simply synthing georama materials or crystals directly
to the weapon, rather than synthing other weapons, because the accumulated SP
is enormous. But it won't be enough for the ultimate weapons and a few others.
I leave it to you to figure out how to max the other stats. It's very easy,
you have plenty of SP, so just use the techniques described elsewhere in this
guide. Get coins from Hell's Turning Point to add abilities.
This information in this section can be used in two ways. One is to make
"perfect" ultimate weapons of your choice. The other is to amass a complete
collection of perfect weapons. All 109 of them. Of course this is just for
obsessive completionists. I recommend waiting until Seeping Light (chapter 8)
to start working on this. All those weapons will take up a lot of inventory
space, but you can get rid of a lot of stuff after chapter 7 since you don't
need to build any georama.
One more thing. If you want to have every weapon, you'll need three
Name-Change Tickets. You normally only get one Holy Daedalus Blade. You can
only make the Sun Sword from a Holy Daedalus Blade, and you can only make the
Big Bang from the Sun Sword. So you need to use two Name-Change Tickets to
make two extra Holy Daedalus Blades. You need to use the third one to make the
Royal Sword.
----------------------
8.1 - Wrenches/Hammers
----------------------
=-=-=-=-=-=-=-=
Battle Wrench
=-=-=-=-=-=-=-=
ABS: 171712.0
SP: 439
Battle Wrench +146
=-=-=-=-=-=-=-=-=-=
Big Bucks Hammer
=-=-=-=-=-=-=-=-=-=
ABS: 203328.0
SP: 481
Turtle Shell Hammer +88
Frozen Tuna +35
Big Bucks Hammer +19
=-=-=-=-=-=-=-=
Cubic Hammer
=-=-=-=-=-=-=-=
ABS: 62288.0
SP: 456
Battle Wrench +51
True Battle Wrench +52
Drill Wrench +26
Smash Wrench +10
Cubic Hammer +7
=-=-=-=-=-=-=
Digi Hammer
=-=-=-=-=-=-=
ABS: 60496.0
SP: 461
Battle Wrench +49
True Battle Wrench +50
Drill Wrench +25
Smash Wrench +10
Cubic Hammer +7
Digi Hammer +5
=-=-=-=-=-=-=-=
Drill Wrench
=-=-=-=-=-=-=-=
ABS: 69680.0
SP: 439
Battle Wrench +58
True Battle Wrench +59
Drill Wrench +29
=-=-=-=-=-=-=
Frozen Tuna
=-=-=-=-=-=-=
ABS: 233808.0
SP: 467
Turtle Shell Hammer +102
Frozen Tuna +40
=-=-=-=-=-=-=
Grade Zero
=-=-=-=-=-=-=
ABS: 58368.0
SP: 480
Battle Wrench +47
True Battle Wrench +48
Drill Wrench +24
Smash Wrench +9
Stinger Wrench +6
Poison Wrench +5
Sigma Breaker +4
Grade Zero +3
=-=-=-=-=-=-=-=
Heavy Hammer
=-=-=-=-=-=-=-=
ABS: 59248.0
SP: 472
Battle Wrench +48
True Battle Wrench +49
Drill Wrench +24
Smash Wrench +9
Cubic Hammer +7
Digi Hammer +5
Heavy Hammer +4
=-=-=-=-=-=-=-=
Kubera's Hand
=-=-=-=-=-=-=-=
ABS: 605056.0
SP: 412
Kubera's Hand +137
=-=-=-=-=
LEGEND
=-=-=-=-=
ABS: 58368.0
SP: 480
Battle Wrench +47
True Battle Wrench +48
Drill Wrench +24
Smash Wrench +9
Cubic Hammer +6
Digi Hammer +5
Heavy Hammer +4
LEGEND +3
=-=-=-=-=-=-=-=
Poison Wrench
=-=-=-=-=-=-=-=
ABS: 60496.0
SP: 461
Battle Wrench +49
True Battle Wrench +50
Drill Wrench +25
Smash Wrench +10
Stinger Wrench +7
Poison Wrench +5
=-=-=-=-=-=-=-=
Smash Wrench
=-=-=-=-=-=-=-=
ABS: 65040.0
SP: 450
Battle Wrench +54
True Battle Wrench +54
Drill Wrench +27
Smash Wrench +11
=-=-=-=-=-=-=-=
Sigma Breaker
=-=-=-=-=-=-=-=
ABS: 59248.0
SP: 472
Battle Wrench +48
True Battle Wrench +49
Drill Wrench +24
Smash Wrench +9
Stinger Wrench +7
Poison Wrench +5
Sigma Breaker +4
=-=-=-=-=-=-=-=-=
Stinger Wrench
=-=-=-=-=-=-=-=-=
ABS: 62288.0
SP: 456
Battle Wrench +51
True Battle Wrench +52
Drill Wrench +26
Smash Wrench +10
Stinger Wrench +7
=-=-=-=-=-=-=-=-=-=-=
True Battle Wrench
=-=-=-=-=-=-=-=-=-=-=
ABS: 86464.0
SP: 439
Battle Wrench +73
True Battle Wrench +73
=-=-=-=-=-=-=-=-=-=-=
Turtle Shell Hammer
=-=-=-=-=-=-=-=-=-=-=
ABS: 324928.0
SP: 427
Turtle Shell Hammer +142
------------------
8.2 - Spheda Clubs
------------------
=-=-=-=-=-=
Albatross
=-=-=-=-=-=
ABS: 223104.0
SP: 504
Swan +49
Flamingo +39
Falcon +28
Albatross +22
Turkey +49
Flamingo +39
Falcon +28
Albatross +22
=-=-=-=-=
Falcon
=-=-=-=-=
ABS: 262832.0
SP: 495
Swan +58
Flamingo +47
Falcon +33
Turkey +58
Flamingo +47
Falcon +33
=-=-=-=-=-=
Flamingo
=-=-=-=-=-=
ABS: 343616.0
SP: 476
Swan +77
Flamingo +61
Turkey +77
Flamingo +61
=-=-=-=-=-=-=
Handy Stick
=-=-=-=-=-=-=
ABS: 206096.0
SP: 481
Handy Stick +160
=-=-=-=
Swan
=-=-=-=
ABS: 613888.0
SP: 415
Swan +138
=-=-=-=-=
Turkey
=-=-=-=-=
ABS: 613888.0
SP: 415
Turkey +138
----------
8.3 - Guns
----------
=-=-=-=-=-=-=-=
Bell Trigger
=-=-=-=-=-=-=-=
ABS: 154692.0
SP: 439
Classic Gun +80
Trumpet Gun +41
Bell Trigger +25
=-=-=-=-=-=-=
Classic Gun
=-=-=-=-=-=-=
ABS: 279032.0
SP: 439
Classic Gun +146
=-=-=-=-=-=-=
Dark Viper
=-=-=-=-=-=-=
ABS: 140803.5
SP: 453
Classic Gun +72
Trumpet Gun +37
Grenade Launcher +23
Dark Viper +14
=-=-=-=-=-=
Desperado
=-=-=-=-=-=
ABS: 114552.5
SP: 494
Classic Gun +58
Trumpet Gun +29
Bell Trigger +18
Star Breaker +14
Wild Cat +11
Sexy Panther +9
Desperado +7
=-=-=-=-=-=
Dryer Gun
=-=-=-=-=-=
ABS: 279032.0
SP: 439
Dryer Gun +146
=-=-=-=-=-=-=-=-=-=
Grenade Launcher
=-=-=-=-=-=-=-=-=-=
ABS: 154692.0
SP: 439
Classic Gun +80
Trumpet Gun +41
Grenade Launcher +25
=-=-=-=-=-=
Jurak Gun
=-=-=-=-=-=
ABS: 791340.0
SP: 415
Jurak Gun +138
=-=-=-=-=-=-=
Last Resort
=-=-=-=-=-=-=
ABS: 111167.5
SP: 505
Classic Gun +56
Trumpet Gun +29
Bell Trigger +17
Star Breaker +14
Wild Cat +11
Sexy Panther +8
Desperado +6
Last Resort +5
=-=-=-=-=-=
Magic Gun
=-=-=-=-=-=
ABS: 137290.5
SP: 456
Classic Gun +71
Trumpet Gun +36
Bell Trigger +22
Magic Gun +17
=-=-=-=-=-=-=-=-=-=
Question Shooter
=-=-=-=-=-=-=-=-=-=
ABS: 126437.0
SP: 467
Classic Gun +65
Trumpet Gun +33
Bell Trigger +20
Magic Gun +16
Question Shooter +12
=-=-=-=-=-=-=-=
Sexy Panther
=-=-=-=-=-=-=-=
ABS: 119220.5
SP: 474
Classic Gun +61
Trumpet Gun +31
Bell Trigger +19
Star Breaker +15
Wild Cat +11
Sexy Panther +9
=-=-=-=-=-=-=-=
Sigma Bazooka
=-=-=-=-=-=-=-=
ABS: 129050.0
SP: 493
Classic Gun +66
Trumpet Gun +34
Grenade Launcher +20
Dark Viper +12
Twin Buster +8
Sigma Bazooka +6
=-=-=-=-=-=-=-=
Soul Breaker
=-=-=-=-=-=-=-=
ABS: 128642.5
SP: 465
Classic Gun +66
Trumpet Gun +34
Bell Trigger +20
Magic Gun +16
Soul Breaker +10
=-=-=-=-=-=-=-=
Star Breaker
=-=-=-=-=-=-=-=
ABS: 137290.5
SP: 456
Classic Gun +71
Trumpet Gun +36
Bell Trigger +22
Star Breaker +17
=-=-=-=-=-=
Steal Gun
=-=-=-=-=-=
ABS: 121067.5
SP: 487
Classic Gun +62
Trumpet Gun +31
Bell Trigger +19
Magic Gun +15
Question Shooter +12
Steal Gun +7
=-=-=-=-=-=
Supernova
=-=-=-=-=-=
ABS: 117181.5
SP: 503
Classic Gun +60
Trumpet Gun +30
Bell Trigger +18
Magic Gun +14
Question Shooter +11
Steal Gun +7
Supernova +6
=-=-=-=-=-=-=
Trumpet Gun
=-=-=-=-=-=-=
ABS: 185517.0
SP: 439
Classic Gun +97
Trumpet Gun +49
=-=-=-=-=-=-=
Twin Buster
=-=-=-=-=-=-=
ABS: 133966.5
SP: 476
Classic Gun +69
Trumpet Gun +35
Grenade Launcher +21
Dark Viper +13
Twin Buster +8
=-=-=-=-=-=
Wild Cat
=-=-=-=-=-=
ABS: 126437.0
SP: 467
Classic Gun +65
Trumpet Gun +33
Bell Trigger +20
Star Breaker +16
Wild Cat +12
------------
8.4 - Swords
------------
=-=-=-=-=-=-=-=-=
7 Branch Sword
=-=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Long Sword +61
Bastard Sword +31
Sand Breaker +24
Antique Sword +17
7 Branch Sword +13
Gladius +61
Cliff Knife +31
Sand Breaker +24
Antique Sword +17
7 Branch Sword +13
Baselard +61
Broad Sword +31
Sax +24
Antique Sword +17
7 Branch Sword +13
Long Sword +61
Broad Sword +31
Sax +24
Antique Sword +17
7 Branch Sword +13
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
7 Branch Sword +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
7 Branch Sword +13
=-=-=-=-=-=-=
7th Heaven
=-=-=-=-=-=-=
ABS: 155520.0
SP: 509
Baselard +64
Broad Sword +32
Wise Owl Sword +26
Lamb's Sword +14
7th Heaven +10
Long Sword +64
Broad Sword +32
Wise Owl Sword +26
Lamb's Sword +14
7th Heaven +10
=-=-=-=-=-=-=-=-=
Ama no Murakumo
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Tsukikage +12
Ama no Murakumo +10
Long Sword +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Tsukikage +12
Ama no Murakumo +10
=-=-=-=-=-=-=-=
Antique Sword
=-=-=-=-=-=-=-=
ABS: 160608.0
SP: 485
Long Sword +67
Bastard Sword +33
Sand Breaker +27
Antique Sword +19
Gladius +67
Cliff Knife +33
Sand Breaker +27
Antique Sword +19
Baselard +67
Broad Sword +33
Sax +27
Antique Sword +19
Long Sword +67
Broad Sword +33
Sax +27
Antique Sword +19
=-=-=-=-=-=-=-=-=-=
Atlamillia Sword
=-=-=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Long Sword +54
Bastard Sword +27
Sand Breaker +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Gladius +54
Cliff Knife +27
Sand Breaker +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Baselard +54
Broad Sword +27
Sax +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
Long Sword +54
Broad Sword +27
Sax +21
Antique Sword +15
Halloween Blade +12
Shining Bravado +9
Atlamillia Sword +8
=-=-=-=-=-=
Baselard
=-=-=-=-=-=
ABS: 343424.0
SP: 439
Baselard +146
=-=-=-=-=-=-=-=
Bastard Sword
=-=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Long Sword +97
Bastard Sword +49
=-=-=-=-=-=
Big Bang
=-=-=-=-=-=
ABS: 682672.0
SP: 770
Holy Daedalus Blade +70
Sun Sword +55
Big Bang +45
=-=-=-=-=-=-=
Bone Rapier
=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Bone Rapier +138
=-=-=-=-=-=
Brave Ark
=-=-=-=-=-=
ABS: 160608.0
SP: 485
Baselard +67
Broad Sword +33
Sax +27
Brave Ark +19
Long Sword +67
Broad Sword +33
Sax +27
Brave Ark +19
=-=-=-=-=-=-=
Broad Sword
=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Baselard +97
Broad Sword +49
Long Sword +97
Broad Sword +49
=-=-=-=-=
Choora
=-=-=-=-=
ABS: 160608.0
SP: 485
Gladius +67
Cliff Knife +33
Chopper +27
Choora +19
=-=-=-=-=
Chopper
=-=-=-=-=
ABS: 183376.0
SP: 470
Gladius +77
Cliff Knife +38
Chopper +31
=-=-=-=-=-=-=
Chronicle 2
=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Chronicle Sword +9
Chronicle 2 +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Chronicle Sword +9
Chronicle 2 +8
=-=-=-=-=-=-=-=-=
Chronicle Sword
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Chronicle Sword +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Chronicle Sword +10
=-=-=-=-=-=
Claymore
=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Sax +24
Brave Ark +17
Claymore +13
Long Sword +61
Broad Sword +31
Sax +24
Brave Ark +17
Claymore +13
Gladius +61
Cliff Knife +31
Chopper +24
Dusack +17
Claymore +13
Long Sword +61
Bastard Sword +31
Shamshir +24
Dusack +17
Claymore +13
=-=-=-=-=-=-=
Cliff Knife
=-=-=-=-=-=-=
ABS: 230592.0
SP: 439
Gladius +97
Cliff Knife +49
=-=-=-=-=-=-=-=
Cross Heinder
=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Claymore +12
Cross Heinder +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Claymore +12
Cross Heinder +10
Gladius +57
Cliff Knife +28
Chopper +23
Dusack +16
Claymore +12
Cross Heinder +10
Long Sword +57
Bastard Sword +28
Shamshir +23
Dusack +16
Claymore +12
Cross Heinder +10
Baselard +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Cross Heinder +10
Long Sword +57
Broad Sword +28
Sax +23
Brave Ark +16
Ruler's Sword +12
Cross Heinder +10
=-=-=-=-=-=-=
Dark Cloud
=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Dark Cloud +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Dark Cloud +8
Gladius +54
Cliff Knife +27
Chopper +21
Choora +15
Small Sword +12
Maneater +9
Dark Cloud +8
=-=-=-=-=-=-=-=-=
Dark Excalibur
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Baselard +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Sargatanas +12
Dark Excalibur +10
Long Sword +57
Broad Sword +28
Kitchen Knife +23
Serpent Slicer +16
Sargatanas +12
Dark Excalibur +10
=-=-=-=-=-=-=-=
Drain Seeker
=-=-=-=-=-=-=-=
ABS: 262832.0
SP: 495
Bone Rapier +58
Evilcise +47
Drain Seeker +33
=-=-=-=-=
Dusack
=-=-=-=-=
ABS: 160608.0
SP: 485
Gladius +67
Cliff Knife +33
Chopper +27
Dusack +19
Long Sword +67
Bastard Sword +33
Shamshir +27
Dusack +19
=-=-=-=-=-=
Evilcise
=-=-=-=-=-=
ABS: 343616.0
SP: 476
Bone Rapier +77
Evilcise +61
=-=-=-=-=-=-=-=
Garayan Sword
=-=-=-=-=-=-=-=
ABS: 393600.0
SP: 465
Mardan Sword +88
Garayan Sword +50
=-=-=-=-=
Gladius
=-=-=-=-=
ABS: 343424.0
SP: 439
Gladius +146
=-=-=-=-=-=-=-=
Griffon Fork
=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Sargatanas +12
Dark Excalibur +9
Griffon Fork +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Sargatanas +12
Dark Excalibur +9
Griffon Fork +8
Gladius +54
Cliff Knife +27
Chopper +21
Choora +15
Small Sword +12
Maneater +9
Griffon Fork +8
=-=-=-=-=-=-=-=-=
Halloween Blade
=-=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Long Sword +61
Bastard Sword +31
Sand Breaker +24
Antique Sword +17
Halloween Blade +13
Gladius +61
Cliff Knife +31
Sand Breaker +24
Antique Sword +17
Halloween Blade +13
Baselard +61
Broad Sword +31
Sax +24
Antique Sword +17
Halloween Blade +13
Long Sword +61
Broad Sword +31
Sax +24
Antique Sword +17
Halloween Blade +13
=-=-=-=-=-=-=-=-=-=-=
Holy Daedalus Blade
=-=-=-=-=-=-=-=-=-=-=
ABS: 1628032.0
SP: 680
Holy Daedalus Blade +170
=-=-=-=-=-=-=
Island King
=-=-=-=-=-=-=
ABS: 125216.0
SP: 559
Baselard +51
Broad Sword +25
Kitchen Knife +20
Serpent Slicer +14
Sargatanas +11
Dark Excalibur +9
Griffon Fork +8
Island King +8
Long Sword +51
Broad Sword +25
Kitchen Knife +20
Serpent Slicer +14
Sargatanas +11
Dark Excalibur +9
Griffon Fork +8
Island King +8
Gladius +51
Cliff Knife +25
Chopper +20
Choora +14
Small Sword +11
Maneater +9
Griffon Fork +8
Island King +8
Baselard +51
Broad Sword +25
Sax +20
Brave Ark +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Broad Sword +25
Sax +20
Brave Ark +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Gladius +51
Cliff Knife +25
Chopper +20
Dusack +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Bastard Sword +25
Shamshir +20
Dusack +14
Claymore +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Baselard +51
Broad Sword +25
Sax +20
Brave Ark +14
Ruler's Sword +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
Long Sword +51
Broad Sword +25
Sax +20
Brave Ark +14
Ruler's Sword +11
Cross Heinder +9
Sword of Zeus +8
Island King +8
=-=-=-=-=-=-=-=
Kitchen Knife
=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Kitchen Knife +31
Long Sword +77
Broad Sword +38
Kitchen Knife +31
=-=-=-=-=-=-=-=
Lamb's Sword
=-=-=-=-=-=-=-=
ABS: 165440.0
SP: 482
Baselard +69
Broad Sword +34
Wise Owl Sword +28
Lamb's Sword +15
Long Sword +69
Broad Sword +34
Wise Owl Sword +28
Lamb's Sword +15
=-=-=-=-=-=-=
Long Sword
=-=-=-=-=-=-=
ABS: 343424.0
SP: 439
Long Sword +146
=-=-=-=-=-=
Maneater
=-=-=-=-=-=
ABS: 137712.0
SP: 520
Gladius +57
Cliff Knife +28
Chopper +23
Choora +16
Small Sword +12
Maneater +10
=-=-=-=-=-=-=-=-=
Mardan Garayan
=-=-=-=-=-=-=-=-=
ABS: 322144.0
SP: 534
Mardan Sword +71
Garayan Sword +41
Mardan Garayan +26
=-=-=-=-=-=-=-=
Mardan Sword
=-=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Mardan Sword +138
=-=-=-=-=-=
Muramasa
=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Muramasa +8
Long Sword +54
Broad Sword +27
Kitchen Knife +21
Serpent Slicer +15
Tsukikage +12
Ama no Murakumo +9
Muramasa +8
=-=-=-=-=-=-=
Royal Sword
=-=-=-=-=-=-=
ABS: 613888.0
SP: 415
Royal Sword +138
=-=-=-=-=-=-=-=
Ruler's Sword
=-=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Sax +24
Brave Ark +17
Ruler's Sword +13
Long Sword +61
Broad Sword +31
Sax +24
Brave Ark +17
Ruler's Sword +13
=-=-=-=-=-=-=-=
Sand Breaker
=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Long Sword +77
Bastard Sword +38
Sand Breaker +31
Gladius +77
Cliff Knife +38
Sand Breaker +31
=-=-=-=-=-=-=
Sargatanas
=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Sargatanas +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Sargatanas +13
=-=-=
Sax
=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Sax +31
Long Sword +77
Broad Sword +38
Sax +31
=-=-=-=-=-=-=-=-=
Serpent Slicer
=-=-=-=-=-=-=-=-=
ABS: 160608.0
SP: 485
Baselard +67
Broad Sword +33
Kitchen Knife +27
Serpent Slicer +19
Long Sword +67
Broad Sword +33
Kitchen Knife +27
Serpent Slicer +19
=-=-=-=-=-=
Shamshir
=-=-=-=-=-=
ABS: 183376.0
SP: 470
Long Sword +77
Bastard Sword +38
Shamshir +31
=-=-=-=-=-=-=-=-=
Shining Bravado
=-=-=-=-=-=-=-=-=
ABS: 137712.0
SP: 520
Long Sword +57
Bastard Sword +28
Sand Breaker +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Gladius +57
Cliff Knife +28
Sand Breaker +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Baselard +57
Broad Sword +28
Sax +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
Long Sword +57
Broad Sword +28
Sax +23
Antique Sword +16
Halloween Blade +12
Shining Bravado +10
=-=-=-=-=-=-=
Small Sword
=-=-=-=-=-=-=
ABS: 146928.0
SP: 493
Gladius +61
Cliff Knife +31
Chopper +24
Choora +17
Small Sword +13
=-=-=-=-=-=
Sun Sword
=-=-=-=-=-=
ABS: 921328.0
SP: 680
Holy Daedalus Blade +96
Sun Sword +74
=-=-=-=-=-=-=-=
Sword of Zeus
=-=-=-=-=-=-=-=
ABS: 131088.0
SP: 538
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Gladius +54
Cliff Knife +27
Chopper +21
Dusack +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Bastard Sword +27
Shamshir +21
Dusack +15
Claymore +12
Cross Heinder +9
Sword of Zeus +8
Baselard +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Cross Heinder +9
Sword of Zeus +8
Long Sword +54
Broad Sword +27
Sax +21
Brave Ark +15
Ruler's Sword +12
Cross Heinder +9
Sword of Zeus +8
=-=-=-=-=-=
Tsukikage
=-=-=-=-=-=
ABS: 146928.0
SP: 493
Baselard +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Tsukikage +13
Long Sword +61
Broad Sword +31
Kitchen Knife +24
Serpent Slicer +17
Tsukikage +13
=-=-=-=-=-=-=-=-=
Wise Owl Sword
=-=-=-=-=-=-=-=-=
ABS: 183376.0
SP: 470
Baselard +77
Broad Sword +38
Wise Owl Sword +31
Long Sword +77
Broad Sword +38
Wise Owl Sword +31
--------------
8.5 - Armbands
--------------
=-=-=-=-=-=-=-=
Angel Shooter
=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Angel Shooter +8
=-=-=-=-=-=-=-=-=
Athena's Armlet
=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Athena's Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Athena's Armlet +16
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Athena's Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Athena's Armlet +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Athena's Armlet +16
=-=-=-=-=-=-=-=-=
Bandit Brassard
=-=-=-=-=-=-=-=-=
ABS: 218208.0
SP: 427
Magic Brassard +95
Bandit Brassard +47
=-=-=-=-=-=-=-=-=-=
Crystal Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 173568.0
SP: 457
Magic Brassard +75
Bandit Brassard +37
Crystal Brassard +30
Magic Brassard +75
Gold Brassard +37
Crystal Brassard +30
=-=-=-=-=-=-=-=-=-=-=-=
Destruction Brassard
=-=-=-=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Destruction Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Destruction Brassard +16
=-=-=-=-=-=-=-=-=-=
Five-Star Armlet
=-=-=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Five-Star Armlet +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Five-Star Armlet +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Moon Armlet +14
Star Armlet +9
Five-Star Armlet +8
=-=-=-=-=-=-=-=-=-=
Goddess Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Spirit Brassard +15
Goddess Brassard +10
=-=-=-=-=-=-=-=
Gold Brassard
=-=-=-=-=-=-=-=
ABS: 218208.0
SP: 427
Magic Brassard +95
Gold Brassard +47
=-=-=-=
Love
=-=-=-=
ABS: 116096.0
SP: 540
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Spirit Brassard +14
Goddess Brassard +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Angel Shooter +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Gold Brassard +24
Crystal Brassard +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
Magic Brassard +49
Bandit Brassard +24
Thorn Armlet +19
Pocklekul +14
Athena's Armlet +14
Sun Armlet +8
Mobius Bangle +7
Love +7
=-=-=-=-=-=-=-=-=
Magic Brassard
=-=-=-=-=-=-=-=-=
ABS: 324928.0
SP: 427
Magic Brassard +142
=-=-=-=-=-=-=-=
Mobius Bangle
=-=-=-=-=-=-=-=
ABS: 121408.0
SP: 526
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Destruction Brassard +14
Satan Brassard +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Platinum Brassard +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Gold Brassard +26
Crystal Brassard +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
Magic Brassard +51
Bandit Brassard +26
Thorn Armlet +20
Pocklekul +14
Athena's Armlet +14
Sun Armlet +9
Mobius Bangle +8
=-=-=-=-=-=-=
Moon Armlet
=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Moon Armlet +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Moon Armlet +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Moon Armlet +16
=-=-=-=-=-=-=-=-=-=
Platinum Brassard
=-=-=-=-=-=-=-=-=-=
ABS: 152064.0
SP: 471
Magic Brassard +65
Bandit Brassard +33
Crystal Brassard +26
Platinum Brassard +18
Magic Brassard +65
Gold Brassard +33
Crystal Brassard +26
Platinum Brassard +18
=-=-=-=-=-=
Pocklekul
=-=-=-=-=-=
ABS: 152064.0
SP: 471
Magic Brassard +65
Bandit Brassard +33
Crystal Brassard +26
Pocklekul +18
Magic Brassard +65
Gold Brassard +33
Crystal Brassard +26
Pocklekul +18
Magic Brassard +65
Bandit Brassard +33
Thorn Armlet +26
Pocklekul +18
=-=-=-=-=-=-=-=-=
Satan Brassard
=-=-=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Destruction Brassard +15
Satan Brassard +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Destruction Brassard +15
Satan Brassard +10
=-=-=-=-=-=-=-=-=
Spirit Brassard
=-=-=-=-=-=-=-=-=
ABS: 135536.0
SP: 482
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Spirit Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Platinum Brassard +16
Spirit Brassard +16
Magic Brassard +58
Bandit Brassard +29
Crystal Brassard +23
Pocklekul +16
Spirit Brassard +16
Magic Brassard +58
Gold Brassard +29
Crystal Brassard +23
Pocklekul +16
Spirit Brassard +16
Magic Brassard +58
Bandit Brassard +29
Thorn Armlet +23
Pocklekul +16
Spirit Brassard +16
=-=-=-=-=-=-=
Star Armlet
=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Moon Armlet +15
Star Armlet +10
=-=-=-=-=-=-=
Sun Armlet
=-=-=-=-=-=-=
ABS: 127328.0
SP: 508
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Platinum Brassard +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Bandit Brassard +27
Crystal Brassard +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Gold Brassard +27
Crystal Brassard +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
Magic Brassard +54
Bandit Brassard +27
Thorn Armlet +21
Pocklekul +15
Athena's Armlet +15
Sun Armlet +10
=-=-=-=-=-=-=-=
Thorn Armlet
=-=-=-=-=-=-=-=
ABS: 173568.0
SP: 457
Magic Brassard +75
Bandit Brassard +37
Thorn Armlet +30
=========
9.0 - FAQ
=========
a. I need to kill a monster to upgrade my weapon. Where do I find this
monster?
With the exception of Rifle Wolf, which is found on chapter 5, these monsters
are found in chapters 6 and 7. See my walkthrough for exact floor locations.
b. I have these weapons and I'm on this chapter. Am I doing good?
If you are able to get through each dungeon floor without dying, then yes you
are doing good. Don't assume that someone is doing better simply because they
have more powerful weapons on an earlier chapter. Usually that just means
they've wasted a lot of time building up their weapons the hard way. Sort of
like getting to level 100 on Destiny Islands in Kingdom Hearts.
c. What's the best way to upgrade my weapons?
The weapon system in this game is very complex; I've spent a lot of time
studying it. There's no easy answer because there are just too many factors.
Here are some basic tips:
-A weapon must be +5 or higher before synthing it to another weapon.
-Synthing weapons to weapons is better than synthing crystals/georama
materials to weapons directly.
-Synth crystals/georama materials to the other weapons to build up their
stats before synthing to your main weapon.
-Synth crystals if you have extra, but never buy them. If you run out of
crystals, buy georama materials.
-Don't neglect guns/armlets. They start out weak, but eventually become very
powerful.
You should read the rest of this guide if you want to understand more.
d. What are the best weapons in the game?
Max's right-hand: LEGEND for power, Grade Zero for speed
Max's left-hand: Supernova
Monica's right-hand: Island King for power, Griffon Fork for speed, Dark Cloud
for nice balance of speed and power
Monica's left-hand: Five-Star Armlet
e. When's the earliest I can get these weapons?
Chapter 7, unless you use a Name-Change Ticket.
f. What's the best weapon I can get before chapter 7?
7 Branch Sword, unless you use a Name-Change Ticket. You can get the 7 Branch
on chapter 2 if you spend a lot of time on it.
g. What's this about Name-Change Tickets?
You can purchase items from Need by giving him medals that you collect. Most
of these items are clothes (and therefore useless except for aesthetics). He
also sells Name-Change Tickets. If you use one of these on a weapon, you can
change the weapon name to whatever you like. If you change it to the name of
one of the game's weapons, it will transform into that weapon, and the stats
will change to the minimal stats of that weapon. For example, changing the
name of a Classic Gun to Supernova will give you a Supernova with the minimum
stats of a Supernova. This is the only way to get anything better than a
7 Branch Sword before chapter 7.
h. What's better, Critical + Heal or Dark + Absorb?
Once your weapon does a certain amount of damage (say 800), Dark + Absorb is
far superior. You will do much more damage on average with Dark than with
Critical, and Absorb will keep you healed up since your damage is high. The
only weapons that shouldn't have Dark are machine guns.
i. How do I get rid of these negative abilities on my weapon?
Synth a weapon with the opposite ability to your main weapon, or synth a coin
with the opposite ability to your weapon. See the help menu in the game for a
table of abilities and their opposites.
=============
10.0 - THANKS
=============
-Thanks to www.gamefaqs.com for hosting this guide.
-dribbledrive pointed out an error in the Sargatanas minimum stats
-Lord Gaav pointed out the correct circumstances for Lamb's Sword power
-Mike for info on the Wealth Coin in the Underground Channel, and Bone Rapier
in Rainbow Butterfly Wood
-Joe A. for info on Mardan Garayan and Steal Gun
-Flyojumper for letting me know the 7 Branch Sword can be found in chests in
Chapter 6 dungeons, suggesting the fast 5-hit combo annotation, determining
the average WHP increase
-Melissa B. for emailing me the max stats on several weapons
-Morgan D. for emailing me Supernova max stats
-Joseph H. for emailing me another Dark Coin location
-Valken Lee for pointing out some errors in my weapon abilities
-RuE4gamez for pointing out an error in the Chronicle 2 stats
-Little Boy for info on the Time Coin in MFP
-DVader for pointing out an error in the Magic Gun stats
-DarkDoug for the Zelmite Mines Heavy Hammer
-August Panning for info on the Indestructible Coin in Underground Channel
-CybNuclear spotted a typo in the Supernova recipe
-HaifanK spotted a couple errors in the recipes
-Everyone else who sent in info on coins in dungeons
-Andvareel for pointing out my typos on gun ABS
-Whoever figured out the Name-Change Ticket transformation