Complete Side quest/Secrets faq
For Dark Cloud 2
For the Playstation 2
All content by Lyte it Up 420(aka Hunter Assassin) unless otherwise specified
E-mail address:
[email protected]
***NEWS***
The guide is complete!! I'm going to take a few days off of writing, and then
do the complete spellcheck and edit of the entire guide, to make sure its at
tip top shape.
____________________________________________________________________________
CONTENTS:
I - Version History
II - Copyright
III - Intro(Read first!!)
IV - FAQ
V - Power up item locations
VI - Fishing
a.Intro
b.Bait
c.The fish
d.Catching fish
e.Fishing Contest
f.Fishing frenzy
VII - Spheda
a.The basics
b.The tools
c.Tips by chapter
d.Prizes
VIII - Medals
a.Why do/don't do it?
b.Time Limit
c.Attack and defeat using only..
d.Other
IX - Monster badges
a.Intro
b.Where to get them all
c.Evolutions
X - Chapter 8
a.What?!
b.Walkthrough
c.Medals
d.Monsters
XI - Monster Encyclopedia
XII - Lets have fun!
XIII - Credits
______________________________________________________________________________
I-VERSION HISTORY CURRENT VERSION 1.2
______________________________________________________________________________
Thursday, April 3, 2003 Version 1.2
-----------------------------------
Made some changes and updated in the powerup section.
Sunday, March 23, 2003 Version 1.0
-----------------------------------
Finished the Monster Badge section. Except for the spellcheck which I'll do
in a few days the guide is complete!
Saturday, March 22, 2003 Version 0.92
-------------------------------------
Started and completed the Chapter 8 section. Changed around the format, changed
monster badge section, complete up to the Reptile badge. The FAQ will be done
tomorrow!
Friday, March 21, 2003 Version 0.70
------------------------------------
Changed some of the names for certain sections. Added a new secion for fish
racing(XII). Finished the Medals section completly.
Thursday, March 20, 2003 Version 0.67
--------------------------------------
Finished the HP/Def up item locations section.
Wednseday, March 19, 2003 Version 0.52
---------------------------------------
Finished chapters 3 and 4 in the HP/def up item locations.
Tuesday, March 18, 2003 Version 0.50
------------------------------------
Finished the monster Encyclopedia section. Edited the entire faq to even the
lines out.(No more one section 5 words longer then another) Started the hp/def
up section, and finished chapters 1 and 2.
Monday, March 17, 2003 Version 0.45
-----------------------------------
Fixed the spacing a bit, changed the format around, added some new things to
the Spheda section, almost finished the Episode Extra's section. Made some
fixes in fishing. Added a Credits section and a Monster Encyclopedia section
up to chapter 3, which I will finish tomorrow.
Sunday, March 16, 2003 Version 0.42
-----------------------------------
Big day today, Basic layout is done, Fishing guide is done, Spheda guide is
done, started on Monster badges. Will be submitting to gamefaqs.
______________________________________________________________________________
II-COPYRIGHT
______________________________________________________________________________
This FAQ is Copyrighted by the International Copyright Law. No webmaster may
duplicate this work and use it as thier own. If you wish to use this FAQ you
must recieve consent from me and give full credit where credit is due. Any un-
authorized duplication in ANY way will result in immidiate action. You may make
copys for your personal use. It is illegal to modify, adapt, translate, create
derivative works, rent, stake credit for the work, include in a promotional CD,
publish in a magazine, or sell for profit under any curcumstances without coming
to an agreement with me. Copyright (c) 2003 a "Lyte It Up" Production, by Steve
Eik, all rights reserved.
_______________________________________________________________________________
III-INTRO
_______________________________________________________________________________
Hello again everyone...this isn't my first guide, if you want to see that look
for the one by Lyte it up 420 for neverwinter nights. I had no idea that would
be so successful(I'm still getting e-mails about it, although I do not update
that guide(or have the game) anymore) so I decided to throw my hat in the ring
again. The game this time is Dark Cloud 2, and instead of a walkthrough for
this, since there is already alot of them out there now, I'll do a complete
side quests/secrets faq.
Now if you notice something is missing, e-mail me with it if you know it, or
ask me about it, and I'll try my best to find out. Also e-mail me with any
questions you might add so I can add it to the FAQ part, but please lable your
e-mails with either DC2 Question, or DC2 Submission. Otherwise your E-mail
will be deleted. E-mail address is
[email protected].
Don't feel bad if you get no responce, but check the faq if you've asked a
question, because most likley it will be added there the next update.
***Warning*** THIS IS NOT A SPOILER FREE FAQ
_______________________________________________________________________________
IV-FAQ
Q.I threw a capsule at a monster with the 3 items it wants, but I didn't get
the badge!! What do I do?
A.Well there are a few things, first, make sure you actually hit the monster
with it, the items won't bounce, they will just disapear if they miss the
monster. Look for a little music note sign above its head(like the one you get
after feeding a fish)and if its not there after you throw it, then you missed,
if it is then kill it.
I don't know if this makes a difference but I always use Monica to throw it,
and then kill the monster afterwards, you could try that and see if that makes
any difference.
And finally go into characters, then monsters, and check and see if you already
have the badge, the notice for getting the badge is small, a little line on the
bottom of the screen, and if the monster dropped an item too, the badge might
have been pushed off screen sooner and you didn't get a chance to read it.
------------------------------------------------------------------------------
Q.What is the password you need to enter to fight the final boss.
A.Sirus
------------------------------------------------------------------------------
Q.How do I get 100% in Sidain?!
A.The two missing conditions are "Someone must live in a straw house." "There
must be 15 units of fencing around the firbit's house." Do them, and you'll
get 100%
_______________________________________________________________________________
V-POWER UP ITEM LOCATIONS
The worste secrets in a game are the ones that you need in order to survive and
advance in the game. This is one of them. In Dark Cloud 2, you do not gain hp
or defence or stats like in other rpgs, you must search around for tiny chests
hidden around the world. The chests spawn in the future, depending on the
amount of georama you've completed, with the exceptions of Chapter 2, 7 and 8.
Note that if it skips from say 50% to 100% then there is nothing that comes
at 60%,70%, 80% and 90%, so you can build strait from 50-90%. Also note that
the max stats after a chapter aren't definate, I am splitting the fruits of
Eden up, you do not have to do this.
Note also that you don't have to do the conditions in this order. I'm pretty
sure the boxes pop up depending on the actual percent completeted of the future,
not specifically for each condition, this is just the way I did them(the way I
found the easiest), you can do them any way you want.
***IMPORTANT NOTE***Certain boxes can be lost if you just go strait to 100%,
if 2 boxes both pop up in the same place(one at 10%, one at 60% for example)
and you fufil the Analysis to 60 right away and go there, there will be only
one box there, but the game will register it as both boxes being placed, and
you will lose it forever! It is because of this that I advice you to do the
georama conditions in the order that I list them, since it is the easiest way
and so you don't lose out on any power ups.(this is NOT confirmed, in fact
I'm leaning against it being true.***
***ANOTHER IMPORTANT NOTE*** a reader has apparently cracked a conspiracy of
missing boxes... thanks to Rick Wyatt..
Found the deal: You have to reveal the conditions for the boxes to
pop (i.e. they can't be ?????) so even if you get to 55% if the conditions
are not shown the box doesn't appear. This makes it tied to progress
through the dungeon since you have to do dungeon levels (and get geostones) to
reveal the conditions.
I have not confirmed this yet, but it seems likley with all the e-mails I've
been getting saying that boxes have not poped for them.*****
_______________________________________________________________________________
Chapter 1
---------
This is one of the chapter's when georama percentage doesn't determine when the
boxes appear, this is because obviouslly, there are no georama in here. They
appear after you beat a certain level. There are a total of 3 boxes here.
After Ghost in the channel level
---------------------------------
Fruit of Eden-Channel entrance near donny, hidden under the edge of the
telescope.
After Steve's battle level
--------------------------
Potatoe Pie-Right in front of Cedric's shop in Palm Bricks, under the sign.
After Sweet, scary treasure chest level
----------------------------------------
Fruit of Eden-As you come out of Cedric's go down the stairs and go strait hug
the wall and turn right as soon as you can and you should run into it.
Max stats for end of Chapter 1
Max: HP:48 DEF:08
Chapter 2
----------
This is how its going to be for quite some time, fufil the georama to a certain
extent and you will make them appear in the future...the bad thing is, you
can't build or go to the future till after you get the fishing rod, so you'll
have to do with what you got from chapter 1 for Max, and Monica's starting
stats until then.
Georama 0%
-----------
Fruit of Eden-Out in the open, walk rightish and foward when you enter. You
should see it.
Potato Pie-On the left side, by a big tree.
Georama 10%(Condition 1)
------------------------
Witch Parfait-To the right and foward a bit as soon as you enter.
Fruit of Eden-All the way in the back, overlooking the lake.
Georama 25%(Condition 3)
------------------------
Fruit of Eden-When you enter go right and foward, hugging the wall, you will
run into it.
Witch Parafait-Right next to the Fruit of Eden.
Fruit of Eden-On the left wall a bit up from where you enter.
Georama 40%(Condition 4)
------------------------
Potato Pie-To the right(as you look at it) of Jurak's right nostral, on a hill.
Georama 50%(Condition 2)
-------------------------
Wind Crystalx4-To the left when you enter, by the mushrooms.
Georama 100%(Condition 5,6,7,8,9)
-------------------------
Garnet-By the ladder going up Jurak leading to the food store.
Max stats for end of Chapter 2
Max: HP:64 DEF:16
Monica: HP:64 DEF:16
Chapter 3
----------
No box will ever pop inside of one of the buildings, they are all outside.
Georama 0%
----------
Nothing
Georama 10%(Condition 1)
-------------------------
Fruit of Eden-All the way at the bottom right corner
Georama 20%(Condition 2)
-------------------------
Potato Pie-Strait up on the middle platform, around the torch in the center.
Fruit of Eden-Same place as the Potato Pie.
Fruit of Eden-Go right off the center platform strait on the bridge.
Witch Parfait-Back to the center, turn right, go foward to that bridge.
Potato Pie-Continue across that bridge, and you'll see it.
Fruit of Eden-Back to the center, turn right, go foward to that bridge.
Georama 30%(Condition 5)
------------------------
Fruit of Eden-In the bottom right corner of the big platform to left of
entering.
Georama 60%(Condition 3,7,4)
-----------------------------
Emerald-Turn left as soon as you enter
Fruit of Eden-On the right of the ramp up to Low Chow's.
Witch Parafait-On the left of the ramp up to Low Chow's.
Potato Pie-On the right side wall of Low Chow's.
Georama 70%(Condition 6)
-------------------------
Fruit of Eden-Right behind from where you enter
Georama 90%(Condition 8,9)
---------------------------
Pearl-Left side of door to weapon's shop.
Georama 100%(Condition 10)
---------------------------
Witch Parfait-Up on circle where Crest is.
Potato Pie-Up on circle where Crest is.
Max stats for end of Chapter 3
-------------------------------
????
????
(Thanks to a number of people that have informed me that I did in fact miss
a fruit of Eden(i had thought i missed a witch parfait, though others have
said that I wrote a wp instead of a fruit of eden.. this chapter is very
odd, and i'm not sure what i did or didn't miss, but people have sent in
that thier max stats at end of chapter 3 were either hp 96/96 def 32/28 or
hp 88/88 defence 32/32...so i'm not sure how to take it...)
Chapter 4
----------
There are 2 boxes that pop in each of the houses, one is right down the first
ramp, the other all the way on the other side on the back wall, or hidden
behind the ramp you came down.
Georama 0%
-----------
Nothing
Georama 15%(Condition 1)
-------------------------
Fruit of Eden-To the right as soon as you come in.
Potato Pie-Continue down the path, on the left side.
Fruit of Eden-At end of path turn right, go down that path, on left side.
Witch Parfait-Go back to middle, go right, on the left side.
Fruit of Eden-Back to middle, down the path to the left of the entrance, on
right side.
Georama 35%(Condition 2,3)
-------------------------
Potato Pie-Inside red lab.
Fruit of Eden-Inside red lab.
Fruit of Eden-Inside blue lab.
Witch Parfait-Inside blue lab.
Georama 45%(Condition 4)
-------------------------
Witch Parfait-Inside purple lab.
Fruit of Eden-Inside purple lab.
Georama 65%(Condition 5,6)
---------------------------
Fruit of Eden-Go foward then left first chance you get, by big pillar.
Witch Parfait-Go right past the red lab, up the next ramp and its against the
wall of the main lab.
Potato Pie-Continue past purple lab up ramp go right into open place, its at
the top left, by the big pillar overlooking blue lab.
Georama 75%(Condition 7)
------------------------
Ruby-Go foward then right first chance you get, in middle of fence.
Georama 85%(Condition 8)
------------------------
Peridot-Go up and down ramps into the big open place overlooking green and blue
labs, in the middle of fence.
Georama 100%(Condition 9)
--------------------------
Sapphire-Go forward and right into the big open place, its by the pillar
overlooking the purple lab.
Max Stats after Chapter 4
--------------------------
Max: HP:120 DEF:44
Monica: HP:120 DEF:44
Chapter 5
----------
This place is big, the biggest future city there is, it is also the hardest to
find the boxes(which is why it took me so long to finish the list for it). The
first floor is a circle, the second and third are like big U's. There is an
outer wall, with fence in the first floor near where you come in, and buildings
with creveses or pockets or whatever you want to call them, where buildings and
elevators are going to go. There is also an inner fence, making sure you don't
fall off and go into the city below.
Georama 5%(Condition 1)
-----------------------
Fruit of Eden-Outer Fence.
Potato Pie-Outer wall, in pocket under post.
Fruit of Eden-Outer wall.
Witch Parfait-Outer wal, by transport.
Potato Pie-Outer wall, fence by transport.
Witch Parfait-Outer wall, by fence.
Georama 20%(Condition 2,3)
---------------------------
Potato Pie-(2nd floor) Outer wall.
Fruit of Eden-(2nd floor) Inner fence.
Fruit of Eden-(2nd floor) Outer wall, in pocket by fence.
Fruit of Eden-(2nd floor) Outer wall, in pocket by fence.
Georama 30%(COndition 5)
------------------------
Fruit of Eden-(3rd floor) Middle of the road, where two fences are parallel.
Georama 70%(Condition 4,6,7,9)
-------------------------------
Fruit of Eden-(2nd floor) By elevevator.
Fruit of Eden-(2nd floor) End of path, by wall.
Witch Parfait-(3rd floor) Right by elevator on wall by fence in pocket.
Potato Pie-(3rd floor) Outer wall in pocket by fence.
Witch Parfait-(3rd floor) Inner fence.
Georama 100%(Condition 8,10,11)
--------------------------------
Nothing
Max stats for end of Chapter 5
-------------------------------
Max: HP:152 DEF:60
Monica: HP:152 DEF:60
Chapter 6
----------
Another chapter that the boxes doesn't determine the georama %, again because
there is no georama. After you complete each star path, and get the stone there.
boxes will have popped up in the future of whichever starpath you were doing.
After you get the Earth Gem(In future Sindain)
-----------------------------------------------
Potato Pie-At tailor shop.
Fruit of Eden-At tailor shop.
Witch Parfait-At tailor shop.
Fruit of Eden-Under brank on left side of sceen on way back from tailor shop.
Amethyst-At weapon shop.
Aquamarine-Up on the bridges, by golden eggs.
After you get the Wind Gem(In Starlight Temple)
------------------------------------------------
Fruit of Eden-At the base of the item shop.
Potato Pie-At right torch by platform leading up to Crest.
Fruit of Eden-Near Crest.
Witch Parfait-On platform, near crest.
After you get the Water Gem(In Luna Lab)
-----------------------------------------
Potato Pie-Inside green lab.
Fruit of Eden-Inside green lab.
Fruit of Eden-Center lab, top floor, edge of path by fence.
Fruit of Eden-Center lab, top floor, on wall by door, parralell to the book.
Potato Pie-Center lab, top floor, by ramp going down.
Witch Parfait-Center lab, bottom floor, by ramp goin up near fence.
After you get the Fire Gem(In Gundorada Workshop)
-------------------------------------------------
Fruit of Eden-(1st floor) Outer wall, by item shop.
Turquoise-(1st floor) By door to item shop.
Diamond-(1st floor) By door to weapon shop.
Fruit of Eden-(1st floor) Outer wall, in pocket under post.
Witch Parfait-(1st floor) Inner fence.
Fruit of Eden-(2nd floor) Outer wall, in pocket under post by transport.
Potato Pie-(2nd floor)Inner fence, under work arm.
Topaz-(2nd floor)By door to tool shop.
Witch Parfait-(2nd floor) Outer wall near tool shop.
Max stats for end of Chaper 6
------------------------------
Max: HP:192 DEF:80
Monica: HP:192 DEF:80
Chapter 7
----------
This place is quite small, which makes the boxes easy to locate. This one is
a little odd, there is a georama, but that doesn't determine when the boxes
appear, they appear after each level beaten, excluding a few ones. There is
also a pattern of where they pop, and what is in them. There are 6 different
patterns, in order.
1-On the first floor it starts with the pillar left of coming in, then goes to
the right pillar, then continues right to the paintings, one by each of the
four flower pots.
2-On the first floor it starts with the left flower pot, and continues upwards
through the other 3 flower pots.
3-On the second floor, starts with the leftmost flower pot and moves to the one
close to the door.
4-On the second floor, starts with the rightmost flower pot and moves to the
one close to the door.
5-On the first floor, one will appear at the two flower pots on each side of
the stairs.
6-On the first floor, one will appear at opposite sides on the back of the
stairs.
I'm pretty sure that it doesn't matter which levels you beat first, they will
always appear in this pattern, and the contents of the chests will always be
the same, but for the sake of the guide(and since you have to get the flower
anyway to put it in the vase in Alexandra's room)lets go to the Sun path before
the Moon path.
Note: The treasure on the right appears after you beat the level on the left.
Ancient Wind: Fruit of Eden-At pillar by door(This begins the 1st pattern).
Card Warriors Gather: Potato Pie-At pillar by door.
Dangerous Treasure: Fruit of Eden-Flower pot by painting.
Zombie Zone: Nothing.
(Sun Path)
Feeling out of place: Witch Parfait-Flower pot by painting.
Living Statue: Fruit of Eden-Flower pot by painting.
Danger Zone: Potato Pie-Flower pot by painting.
Scary Women: Fruit of Eden-Flower pot by painting.(This begins the 2nd
pattern).
Hell Elephant: Witch Parfait-Flower pot by painting.
Crush the Undead: Fruit of Eden-Flower pot by painting.
(Moon Path)
Missing Gem Dealer: Potato Pie-Flower pot by painting.
Max's Longest Day:Fruit of Eden-Flower pot by painting(This begins the 3rd
pattern).
Hell's Corridor: Witch Parfait-Flower pot by painting.
Monica All Alone: Fruit of Eden-Flower pot by painting.
Raging Spirits: Nothing.
Lonely Machine: Potato Pie-Flower pot by painting.
Nobility: Fruit of Eden-Flower pot by painting(This begins the 4th pattern).
Palace Watchdog: Witch Parfait-Flower pot by painting.
Road to Memories: Fruit of Eden-Flower pot by painting.
Final Trump Card: Potato Pie-Flower pot by painting.
Elemental Party: Fruit of Eden-Flower pot by stairs(This begins the 5th
pattern).
Wandering Knight's Soul: Witch Parfait-Flower pot by stairs.
Beware Carelessness: Potato Pie-Behind stairs(This begins the 6th pattern).
Final Battle: Witch Parfait-Behind stairs
Max stats for end of Chapter 7
-------------------------------
Max: HP:232 DEF:104
Monica: HP:232 DEF:104
Chapter 8
----------
The only place to get any in this chapter is from Spheda(I think). There are a
total of 2 Fruits of Eden, 2 Potato Pies, and 2 Witch Parfaits there, which
makes the max total for stats in the game...
Max: HP:240 DEF:112
Monica: HP:240 DEF:112
Note:If you want to know which levels have the powerups, look at the Spheda
section.
_______________________________________________________________________________
VI-FISHING
Fishing is one of the easier, but time consuming side quests. You'll need it to
get medals in certain levels, as well as some really rare items in contests,
covered below. (Thanks alot to my friend Ryan for alot of this information!!)
_______________________________________________________________________________
A.INTRO
First thing's first, you gotta know what your doing before you do it. You'll
start off with a rod, with some really remenial stats. What do these stats mean
do you ask?
Flight - Determines how far your lure can go. Not really that usefull, but it
does determine how big the fish you get are.
Strength - This is necessary to reel in big fish. Makes the little number bar
move in faster. This will also determine how big fish you catch are.
Resilience - Its like defence, but for your rod(that sounds so dirty) it
determines how fast your line will break...the more you have, the slower the
bar on your right will rise. Surprisingly this does not effect the size of the
fish you catch, but it is usefull so that your not reeling in a fish for a half
hour, and for another reason to be explained shortly.
Grip - noone really knows what this does, there are a few rumors. That it makes
fish bite faster, that it makes you feel the rumbling faster, that it helps
luck or strength or resilience, but who knows. All I know is i dont mind having
a 1 in this stat too much.
Luck - The most important skill regarding anything, luck helps out with
everything, and will determine how big the fish you get are.
Alright now that you know this, you can make a basic plan on what you want to
raise. You'll need 100 fishing points to raise a stat by 1, and each fish you
catch will give you fishing points(or FP).
B.BAIT
There are many different kind of bait, in the beginning you'll probably only
get them from chests or monsters, but as the game goes on, you can buy them,
first chance you'll get to buy them is probably in the future of chapter 2,
one of those guys sells it, I think its the one up the ladder. The next is when
you recruit Fabio, who's at Palm Brick lake.
There is alot of bait, but here are the ones you can buy.Battan, Carrot, Evy,
Mimi, Minion, Petite fish, Potatoe Cake and Prickly. You can use some other
items as well, like the poison apple and a few others that I'm not sure of.
Different fish like different bait.
Now beside's bait there are lure's, I don't know much about lures, since I
never used the rod, but when you unlock the fish races, and recruit the girl
who wants you to win, she sells them, and you can buy the frog, fork, minnow
and spinner, as well as the actual lure rod to use them,(yes thats right you'll
have to level up an entirely new rod, now you know why i didn't do it...yet)
For more detail on the lure rod and lures check out diabloDAB's fishing faq
here on gamefaqs.
C. THE FISH
Here is a list of all the fish in the game, and the best bait to use to catch
them.
Baku Baku - Petite Fish, Spinner, Frog, Minnow
Baron Garayan - Fork
Bobo - Prickly, Evy
Bon - Potatoe Cake, Minion, Battan, Petite Fish
Den - Minion, Battan, Petite Fish
Gobbler - Petite Fish, Potatoe Cake, Minion, Battan
Gummy - Prickly, Mini, Potatoe cake, Minion, Battan
Hamma Hamma - Petite Fish, Minnow
Heela - Mini
Kaji - Evy, Petite Fish, Minnow
Mardan Garayan - Poison Apple
Neegie - Spinner, Minnow
Niler - Prickly, Mimi, Evy, Minion, Battan, Petite fish
Nonky - Prickly, Mimi, Potatoe cake, Minion, Battan
Piccoly - Mini
Priscleen - Mini
Tarton - Prickly, Evy, Minion, Battan
Umadakara - Carrot
D.CATCHING FISH
Now that you know which fish like which bait, its time to know where to find
the fish you want.
I.Firbits Fishing Hole
-----------------------
This is where you first get your fishing pole. Either side of the screen
are two lakes. In here you can catch:
Priscleen
Nonky
Baku baku
Negie
II.King Marden Swamp
---------------------
The same area as before, but this is where you catch that huge...wierd...
fish to advance the story.
Baku Baku
Marden Garien
Gumi
Negie
III.Palm Brick Lake
--------------------
This place is unlocked when you first enter chapter 2. Go across the bridge,
then to the left and follow the path, you can't miss it.
Nonky
Baku baku
Gummy
Tarton
Piccoly
IV.Palm brick river
--------------------
Its that watery substance you used the bridge to cross over.
Gobbler
Den
Heela
V.Near Withered Jurak in Sidain
-------------------------------
All the way in the back...near Withered Jurak.
Gummy
Niler
Piccoly
Negie
VI.Venicco
----------
The ocean!! Just walk out off into where you can build and you'll be able to
fish.
Bobo
Kaji
Tarton
Bon
Hama Hama
VII.Murada Springs
------------------
Two people pointed out to me that these are the hot springs in heim rada.
Thanks to
[email protected] and "J moore"(who also points out that the
only time you can catch a Baron garayan is in the evening hours.)
Priscleen
Den
Baron garayan
VIII.Balance valley station
----------------------------
Yes! There is water there.
Nonky
Tarton
Hella
IX.Rainbow Butterfly Wood
--------------------------
Any floor in the Rainbow Butterfly Wood.(Not including the event and boss
floors)
Priscleen
Gobler
Gummy
Niler
XII.Lower Starlight canyon
---------------------------
Any level of the dungeon after Yorda's Valley.
Baku Baku
Gummy
Niler
Umadakara, piccoly
XIII.Ocean roar Cave
----------------
Pretty much any floor in the dungeon
Bobo
Kaji
Tarton
Bon
Hama Hama
XIV.Cave of ancient murals
---------------------------
Pretty self explanitory
Mardon garayan
Tarton
Den
Heeler
XV.Heim Rada Spring
-------------------
Its the only water in Heim Rada
Priscleen
Mardan garayan
Gummy
Megie
E.FISHING CONTEST
This gets unlocked towards the end of chapter 3. Basically you take up to 10
fish to Palm Bricks, they weigh it, and the one with the most weight out of the
top three fish you weigh. Note that you will lose the fish you weigh after the
contest, and you cannot use any fish that you've been raising.
Prizes
------
The prizes are random except for the first time you win, which you'll get the
Lure rod.
1st place
----------
Lure rod
Flamingo
Revive powder
Moon stone
Emerald
Diamond
Dark coin
Sun stone
Poison coin
Missle pod arm II
2nd place
----------
Wind crystals
Hunter crystals
Escape powder
Improved bomb
Silver ball
Power crystal
Experience coin
Saphire
Bulls-eye coin,
Moon stone
3rd place
----------
Holy crystals
Destruction crystals
Hunk of copper
Garnet
Peridot
Saphire
Diamond
F. FISHING FRENZIE
This gets unlocked towards the end of chapter 4. Basically you just feed or
mate your fish and race them with other fish. How good you do in the race is
determined by....
Stats
-----
Strength-Determines how hard you hit other fish.
Endurance - Determines how well you take hits from other fish.
Boost - How fast your fish are.
Stamina - How long you can swim fast.
Tenacity - ??not sure?? Something to do with fighting
Now to raise your skills you need to feed them bait. Each bait does something.
Minion/Carrot - Raise boost. Carrot changes sex of the fish as well.
Prickly/Batton - Raise Tenacity.
Petite Fish/Mimi - Raise Endurance.
Evy/Potatoe Cake - Raise Stamina. Potatoe Cake lowers weight as well.
Now to raise Strength you have to put two or more fish into the battle tank,
and in a LONG while itll raise, while your out exploring dungeons or what not.
Make sure that they are both the same type of fish, or they will kill each
other.
The best thing to do, if you want to win, is just max out the Boost, Stamina
and Endurance, since that determines how fast and how long you'll be able to go
that fast, and prepares you just incase anyone hits you at the beginning of the
race. Since your maxed out with all those stats, you won't have to worry about
fighting the other fish(ergo no need for strength or tenacity) because you'll
be too far ahead of everyone to care.
Prizes
------
Again these prizes are random, except for the first time you win. This time
there are four difficulty levels for your fish, and you can only win each one
(except the master) once with each fish. (Note:This may not be a complete list)
Beginner
--------
1st
---
Mardan sword
Gold bar
Plum rice ball
2nd
---
Destruction crystals
Lvl up powder
Premium chicken
3rd
----
Protector crystals
Plum rice ball
Soap
Junior
------
1st
----
Garayan sword
Aquamarine
Sea dragon crystals
2nd
---
Mighty healing
Seal breaking scroll
3rd
----
Lightning crystals
Chopper
Chill crystals
Senior
------
1st
----
Mardan Garayan sword
Diamond
Power crystals
2nd
----
Drain seeker
Wealth coin
Bandit coin
3rd
----
Kitchen knife
Time coin
Bulls-eye coin
Master
------
1st
---
Sun stone
Diamond
Final bomb x2
2nd
----
Moon stone
Wealth coin
Ride pod fuel
3rd
----
Diamond
Time coin
Seal breaking scroll
_______________________________________________________________________________
VII-SPHEDA
Ahh Spheda, the game of the future...apparently frustration is really big 100
yearsfrom now.
_______________________________________________________________________________
A.THE BASICS
Spheda is basically a golf type game. You have to hit the ball into a
distortion shaped hole. There is a meter on the bottom which determines how
hard you are going to hit it, and on the way back you have to get it in a small
space to determine if you'll actually be able to hit it, or mess up the shot
(the yellow mark in the dead center means a perfect shot if you didn't know)
totally.
B.THE TOOLS
Well you can't touch the ball directly(don't ask why...you'll piss off the
developers)so you'll need Spheda clubs. There are 5 Clubs all together, and a
few ways to get them, but only one good club that you'll be using pretty much
all the time once you get it.
The Swan
---------
Spheda Club, good for medium range.
How to get: Automatic, Make (Tree/Boat/Tiny Hammer), Chests(Random), Stores
This is the club you'll get once you learn of Spheda. It has a pretty big range
so that you won't mess up alot of your shots when you begin, but don't even
think of using the Frontspin or Backspin.
The Flamingo
------------
Spheda Club, good for medium range and turns.
How to get: Make(Palm Tree/Light of Luna Stone/Tiny Hammer), Built up(From Swan
or Turkey),Chests(Random), Stores
There isn't much noticable difference between the Swan and Flamingo, except the
range goes down, giving you less room to mess up.
The Falcon
----------
Spheda Club, good for long range.
How to get:Make(Withered Jurak/Hammer/Large Crane), Built up(From Flamingo),
Chests(rand.)Stores
Again there isn't much noticable difference between the swan flamingo or falcon,
but now this one has even less chance for error.
The Albatros
------------
Spheda Club, good for long range and turns.
How to get:Make(Fire Squall/Geyser/Tree),Built up(From Falcon), Chests(rand.),
Stores
You saw this coming didn't you? Again the only noticable difference from the
previous three is you now have NO room for error, you have to get it exactly on
the little yellow marker, or your shot will be screwed up. What a waste of...
whatever was used for you to get this huh?
The Turkey
----------
Spheda Putter, good for short range.
How to get:Make(Tree/Special Peking Duck/Windmill Feather) Chests(rand.)
Stores?
Note:One of our readers informed me that you can buy the club right at the
beginning of chapter four, from Gerald, so you do not have to wait to get the
georama piece. Thanks
[email protected]!
Note:Another way to get the Turkey(and very soon in the game as well) comes
from "Angel":
I just wanted to add a bit of information. The turkey can be given to you
during the part where you learn spheda. The way to get it is simple. You have
about 10 chances of 3 shots to shoot the fragment into the time distortment.
However, if you fail, Monica will take over and knock it in. Instead of the
swan, you get the turkey when the scene is through.
I haven't tried this myself but thanks for the info!
This is where its at!! Make this as soon as possible!!(Chapter 4) Tree you can
get anywhere, Special peking duck is found in chapter 3, in the future in the
food store, and windmill feather is the part of the windmil georama piece in
chapter 4. In fact don't even wait till chapter 4, find someone who owns the
game and steal his memory card with the windmill feather in the photo album.
This is the one club you'll need, and it will save you hours of frustration.
Don't be fooled by its description, its not a putter, in fact it does long
shots just about as good as the Falcon and lower.(not sure about the albatros,
since most of my shots with that were messed up I couldn't make an accurate
mesurement)The noticable difference is that now you can actually use the
backspin, and it won't go flying around the course. This is great in most every
place to play(with maybe the exception of chapter 7, though I still use this
one and do fine)because you can pull back on the analog and give it half power
with backspin, and when the ball lands, it will barley move an inch to the
front or back, this is great because of all the out of bounds that you will
now avoid!
C.TIPS BY CHAPTER
First some general tips.
-If you have one shot left, always move the ball(by pressing square) if it
means a better shot,with only one shot left, it won't take a penalty point
away.
-If you are in a strait away to the goal, but your ball is the same color,
hitting a wall isn't always the best option, they are unpredictable, only do
that if you are very very close. Otherwise take note of what the power shot
will be, with the direction pulled all the way up, try and hit it just a
little less of your distance remaining, with a topspin, the ball will land and
change color, then bounce forward fast into the sphere.
-Try not to move the ball unless you absolutly have to, or if you know you
have shots to spare. Mess ups can come unexpectadly, and can cost you precious
turns.
-If you fail enough times, and re enter the same stage you will get an easy
shot that a 10 year old child could get in. Just try not to go crazy waiting
for that easy shot.
Chapter 1
---------
Ok! Time to start playing Spheda, chapter 1 seems a reasonable place to start
right? WRONG. This is arguably one of the most hardest chapters for spheda.
Just be glad there are only 5 episodes to the chapter. Now you'll notice as
you're clearing the floor that there is water almost everywhere, on the edges,
this is out of bounds, and that ball almost seems magnetically attracted to
that water. Now this is where the Turkey comes in.(if you don't have it, then
get it, come back when you have it, and save yourself some aggrivation)
Depending on where they put you, pull it back so that itll go up, but not too
far that itll hit the ceiling(if the ball hits the ceiling or a wall the
backspin will be messed up.)and try and mesure how much it will be from where
you are to where you need to be(most likley a tunnel) and do it, probably over
3/4ths of my shots in here turned out more or less half power. The backspin
will make sure it doesn't roll off into the water, and you'll probably be in a
tunnel, measure again and repeat. With the Turkey you shouldn't have too much
trouble(with spheda you always have SOME troble)
Chapter 2
---------
I don't like this chapter mainly for one reason, getting it into the distortion
is 3 parts luck, 1 part skill, unlike the other chapters, which is probably
either 3 parts skill 1 part luck, or 2 points for each of em. This is because
most likley you'll get a ball on one side of the level, and the distortion on
another. This is because there are no wall blocks in here, you can hit the ball
right over the hedges and through the trees. This is cause for alot of out of
bounds, obviously, since if you can't get it to go through the trees and come
out on another part of the actual road,then you can't hit it. Backspin isn't
really worth it here because you might end up hitting a tree and have it go
flying. The best thing I can tell you is try and see as far away as you can if
you have to hit it through the trees for a long distance, and hope for the best.
Most of the time though you'll want to try at least to lob it from one road to
another, like this.
rrxrrrrrr
ooooooooooo
rrurrrr
This amazingly accurate diagram represents R for road, o for out of bounds, u
for you, and x marks the spot, just lob it through the trees, and with backspin
hopefully it shouldn't bounce off course too far.
Chapter 3
---------
Another very hard one, this one to me was the hardest of the three, mostly
because of how many there are, another reason because they almost always seem
to make it halfway across the board from each other, and thirdly because of the
walls. See in chapter 2 at least you could wack it over trees and hope for the
best, in this one you can't, because you have big mountain walls. Here's
another diagram.
oooooooooo
orrrrrrrrX
ormmmmmmmm
orm
orm
orm
ormmmmmmmm
orrrrrrrrU
oooooooooo
See r again is road,U is you, M is mountain,o is out of bounds and X marks the
spot. Instead of in chapter 2where you could just lob it up, going in a strait
line from U->X would mean hitting the wall and fallingoff the cliff. So you'd
have to do this, taking three(very precise) shots instead of one.
oooooooooo
o^-------X
o|mmmmmmmm
o|m
o|m
o|m
o|mmmmmmmm
o<-------U
oooooooooo
Hopefully you have the Turkey and you can pull back/push down with backspin at
about half power and have enough turns to make it. Best thing I can tell you
with this is go very slow, short hits, they will usually give you a large
amount of turns, and just hitting at full power will get you an out of bounds.
Chapter 4
---------
Finally a break!! Chapters 1-3 were horrible(if you did it before you got the
turkey anway) and now they give you a break. Chapter 4 is the second easiest
floor there is, besides chapter 7. The only problem is that the makers of the
game knew this and only make 3-4 episodes with spheda on it! Don't ever say
that getting medals is easy.
Now, in here there are almost no out of bounds, only little waterfall type
things that show up rarely. The floor is covered in water, so even without
backspin the ball will barley bounce, and they usually give you enough hits to
get you there with 2-5 to spare.There isn't much to say about this one, you
should have been playing spheda long enough for this to be a cake walk. Enjoy
your break...it won't last long.
Chapter 5
---------
Welcome back to the party friends. This IS the hardest chapter when it comes to
Spheda. Remember the sewers and the water? Well now the tunnels have cliffs
that lead down to lava, and are jagged, and are in alot further then the water
was in the sewers, also in the sewers you had a slight chance of the ball
bouncing out of the water back on track, here you dont. Add tight walls, low
cavern ceilings,and big stalactites and stalagmites comeing down from the
ceiling and the floor, and your in spheda hell.
Your luck on this level ends once the ball is places, because once it is, and
if you can't make it in one or two easy shots then your going to need some
skill. The tunnels are very narrow, and you have the added bonus of it going
down into the tunnel...hmm I sense another incredibly accurate diagram!
CCCCCCCCCCCCCCCCCC
aaaaaaTTtttttttttt
aaaaaaTTtttaaasaaa
aaaaaaaaaaaaaaaaaa
Ufffffaaaaaaaaaaaa
ffaaaaaaaaaa
fffffffffffX
Ok let me try and explain before you tar and feather me C is ceiling, a is air,
t is top of tunnel, f is floor, u is you, x marks the spot and s are those
annoying stalactites. See when you go into a floor now it'll sink down, leaving
hardl yany room for you to shoot through into it, at least at any kind of
accuracy, which is bad since most every shot you can take goes at an upward
angle. Best thing I can tell you about that is if your close you should be able
to hit it at a nice pace, but it will probably hit against the ceiling,so its
best to tap it in and hit it far in the next turn rather then most likley waste
a turn. If your far away, try pulling the distance up, and using backspin again
use about half power and hope that it doesn't rolloff the edge, or you hit one
of the jagged edges of it.(note:this place becomes significantly harder after
the boss fight, and you enter the actual volcano)
Keep at it, you're almost done!
Chapter 6
---------
There is nothing new here. Only spheda on this floor will be things you've
already done. Just refer back up if you are really having alot of trouble, but
by now you should have this spheda thing down, and it just gets easier.
Chapter 7
---------
Let the good times roll. This is without a doubt the easiest spheda chapter in
the game(rivaled possibly only by chapter 4) they are giving you another break,
or just possibly they didn't feel it was neccessary to make you so angry at
spheda at chapter 7 when you already have gotten enough medals for 2 outfits.
(if you have been collecting that is.) Either way this place has no out of
bounds, endless straitaways, and give you plenty of turns. If you've gotten all
the medals from chapters 1-6 in spheda, then you don't need any advice or any
bad looking diagrams that you can see in real life by turning your head to the
TV. Just play, have fun with spheda for once in the game.
Chapter 8
----------
This will be going into the Chapter 8 portion of the guide
D.PRIZES
Thanks to Whats up from the message board(
[email protected]) for this awsome
list!
Underground Channel
--------------------
To The Outside World 2 Treasure Chest Key
Battle With Rats Diamond
Ghost In The Channel 4 Improved Bomb
Steve’s Battle 2 Level Up Powder
Sweet, Scary Treasure Chest Treasure Chest Key
Rainbow Butterfly Wood
----------------------
Frightening Forest 3 Treasure Chest Key
Strange Tree Resurrection Powder
Rolling Shells 3 Stamina Drink
This Is A Geostone? 2 Level Up Powder
Noise In The Forest 2 Stamina Drink
I’m A Pixie 4 Armband Repair Powder
Legendary Killer Snake 4 Gun Repair Powder
Grotesque Spider Lady 3 Gift Capsule
Rainbow Falls Entrance 3 Treasure Chest Key
Need Star Key:
Looking For The Earth Gem 3 Gift Capsule
Something Rare Here! Ama No Murakumo
Scary Tree 3 Final Bomb
Starlight Canyon
-----------------
Headlong Dash Ruby
Fire And Ice Don’t Mix 2 Level Up Powder
Earth-Shaking Demon Amethyst
Powerful Yo-Yo Robot Topaz
Elephant Army In Valley 4 Stamina Drink
Dangerous Treasure Chest Indestructible Coin
Little Dragon Counterattack 2 Level Up Powder
Warrior In Starlight Canyon 5 Wind Stone
Smiling Fairy Village 4 Improved Bomb
Cursed Mask 5 Lightening Stone
We’re The Roly-Poly Brothers Bull’s-Eye Coin
Dragon Slayer Poison Coin
Rama Priests Like Cheese 3 Wind Crystal
Nature’s Threat Turquoise
Moon Baron Level Up Powder
Lighthouse Appears Indestructible Coin
Need Star Key:
Looking For The Wind Gem Opal
Evil Spirit In The Valley Level Up Powder
Brave Warriors In The Valley Resurrection Powder
Ocean’s Roar Cave
------------------
Sand Molers 5 Stamina Drink
Bat Den Pearl
Pirates’ Hideout 5 Chill Crystal
Wandering Zappy Level Up Powder
Banquet Of The Dead Absorption Coin
Improvements 5 Treasure Chest Key
Need Star Key:
Looking For The Water Gem Resurrection Powder
Pirates’ Revenge 5 Treasure Chest Key
Death Ocean Level Up Powder
Mount Gundor
-------------
Battle With Griffon’s Army Level Up Powder
Mt. Gundor Wind 5 Treasure Chest Key
Little Dragons On The Mountain Level Up Powder
Steam Goyone Resurrection Powder
Mountain Baddie Appears Bandit Coin
Magmanoff Ruby
Danger Zone 2 Mighty Healing
Secret Of Fire Mountain Amethyst
Deathtrap Topaz
Desperation On The Mountain Level Up Powder
Pains In The Neck Indestructible Coin
Walking The Path Of Flames Resurrection Powder
Burning Undead 2 Level Up Powder
Fire Dragon Indestructible Coin
Treasure Chest Danger Zone Sapphire
Road To The River Of Flames Turquoise
Need Star Key:
Looking For The Fire Gem Level Up Powder
Explosive Hot Spring 2 Mighty Healing
Crazy Mountain Wealth Coin
Moon Flower Palace
-------------------
Ancient Wind Level Up Powder
Card Warriors Gather 5 Treasure Chest Key
Dangerous Treasure 5 Holy Stone
Zombie Zone Resurrection Powder
Missing Gem Dealer Level Up Powder
Max’s Longest Day 5 Destruction Crystal
Hell’s Corridor Level Up Powder
Monica All Alone Level Up Powder
Raging Spirits Resurrection Powder
Lonely Machine 5 Lightening Stone
Nobility Resurrection Powder
Palace Watchdog Time Coin
Road To Memories 4 Double Pudding
Final Trump Card Bandit Coin
Elemental Party Resurrection Powder
Wandering Knight’s Soul Level Up Powder
Beware Carelessness 5 Treasure Chest Key
Final Battle 5 Holy Stone
Feeling Out Of Place Level Up Powder
Living Statue 2 Gold Bar
Danger Zone Emerald
Scary Women Diamond
Hell Elephant Resurrection Powder
Crush The Undead Bull’s-Eye Coin
Zelmite Mine
-------------
Get The Zelmite! Healing Coin
Moon Mote Bull’s-Eye Coin
Powerful Frog Potato Pie
Evil Bat Invasion 10 Mighty Healing
Crossroads Of Destiny Garnet
Scary Face Amethyst
Powerful Wild Boar Aquamarine
Murderous Tank Potato Pie
Which One? Pearl
The Old Woman Saw It Fruit Of Eden
A Giant Snake! Peridot
Undaunted Soldiers Sapphire
Hell, Ward 1 Witch Parfait
Road To Truth Witch Parfait
Crossroads Moon Stone
Lost Road Level Up Powder
Indecision 8 Treasure Chest Key
Little Dragon Army 2 Level Up Powder
Captain Returns Fruit Of Eden
Hell’s Turning Point 2 Level Up Powder
Mummy Heaven Stamina Drink
Ward 3 Entrance Garnet
Flotsam’s Broken Army Amethyst
Hell, Ward 3-Wellside Gossip Aquamarine
Devil Elemental Level Up Powder
Ultimate Snake Pearl
Omen Ruby
Anxiety Peridot
Firm Belief Sapphire
Seeping Light Topaz
_______________________________________________________________________________
VIII-MEDALS
Otherwise known as collecting medals, the thing that you'll most likley spend
most of your time doing. In this section you'll get some tips on how to do it.
_______________________________________________________________________________
A.WHY DO/DON'T DO IT
Ok so you're probably thinking that these medals will get you some of the best
equipment and items in the game if you collect enough of them. Sadly you are
wrong, when you recruit Mayor Need he will have an exchange medals command.
Here is where you put your hard work into use. The thing is the only thing you
can get with the medals are clothes, and a name change ticket, allowing you to
change the name of one of your weapons, and each piece costs at least 40 medals.
So why do it? If you've been reading the message boards then you probably know
that one of the outfits you can buy for Monica is a bikini. Her other is a
princess dress(the one you see her wearing at the beginning)while Max has only
one costume you can buy, the clown outfit. Another reason to get them is if
you want to do everything the game has to offer, make your money worth it ect.
I'm not sure if you get something special if you get every single medal,(I'm
working on it)but once I do you'll know.
So whats the reason's not to do it? Extreme frustration, alot of time spent to
prepare for some of them, alot of money spent to prepare for some of em. But of
course if you love a challenge then read on.
B.TIME LIMIT
The one medal requirment that is on every single episode of this game is the
time limit. Most of these are extremely easy once you get to a certain part of
the game, excluding maybe one or two chapters.
Basically you just have to defeat every monster in the floor within a certain
amount of time. This is easy if you wait a few chapters ahead to do it, since
by then you're weapon will be strong enough to kill the person in one or two
hits. One thing to remember is to NEVER stick around to collect experience and
gold, once the monster is dead, move on to the next one.
Also you might want to wait until you can get Pau, who you get at the end of
chapter 4. The reason for this is that he will reveal the entire map to you,
this helps tremendously because you can plot out a course to go in advanced,
which would save alot of time not running into dead ends, or running into a
locked door that you don't have the key for yet. The bad thing about this guy
is that he lets you know if a chest is a mimic or not. Now you'd think that
this is a good thing for speed, but it's not. Instead of having the chest
blinking, like the monster who has the gatekey blinks, when you are going to
open a chest with a mimic in it a dialog box will pop up saying do you want to
open this chest. Now with levels with alot of mimics this is a bad thing, since
having to choose will cost you some time, but the presence of the map there the
entire time will make up for it.
Now you may have noticed I mentioned running into a door you might not have a
key too, so you may think that Donny would be a good choice, since he will
unlock the doors without needing a key,(I say key but most of the time its a
stone, a twig, ect)but this is not a good idea, except for 3 levels. This is
because not every level will start with a locked door, in fact its a low
percentage of locked doors on most levels. Another reason is that alot of the
times when you get a locked door, you'll also have mimic's on the floor, which
means you'll have to open all the chests anyway just incase its a possible
mimic, and probably get key anyway, making Donny completly useless.
Now after you prepare, are able to kill every monster in a chapter within a few
hits, and have Pau, every chapter will be very easy to complete time trial,
with the exception of one. Three levels in chapter 1 are very hard to do, even
when you can kill them in one hit. This is because chapter 1 gives very little
time to complete the time trial, and that these three levels have mimics in
them, and locked doors alot of the time. These will require alot of luck to do,
with the size of the map, whether they'll be a locked door or not, and how many
mimic's there are, in what order that you open them. These are the three levels
I don't recommend having Pau because those few seconds to click yes to a mimic
chest will cost you the medal. Put Donny in his place, just incase you start
near the locked door, and also because you wont have to scroll down to find the
key if you have it, he'll just unlock it, and that'll cut some seconds off your
time. Just hope that there aren't too many mimics, or that its a small level...
thats all the advice I can give you. It will take awhile, but you can do it.
Now one final note is that with mimics, after chapter 1 you should have no
problem getting the time medals if you can kill them in 1-3 hits, have Pau, and
dont stick around to pick up exp or gold, even if you open every chest on the
level. But if for some reason you don't think you can, or you failed while
getting all the chests, remember if you fought a mimic, if you didn't, then no
problem, just run through without picking up the chests, and you should be
able to do it, unless you get a locked door, this is another example of where
Donny might be useful, but since I never had any trouble at all doing these
after chapter 1 I think you'll be fine. If there were mimics, even one, the
best thing I can tell you is to try again, if you fight any mimics on a level
that qualifies as a level that has mimics. The number is always random so its
no way to know how many there are,(which means you can't count off how many you
killed then ignore the rest of the chests)so if there are mimics on a level,
then you'll have to open every chest until you defeat all the monsters. One tip
I can give you is if there are a bunch of chests left over, but only a few
monsters around that same area, kill the monsters first, this way if the chests
aren't mimics you'll get the medal and save some time that you would have taken
to open the chests.
C.ATTACK AND DEFEAT USING ONLY...
This is probably either the second or third most common, probably tied with
Spheda. It's also one of the easiest ones to do, most of the time. This isn't
just one, but a collection of ones. They include.
Attack and defeat all monsters using only Max's right hand weapon.
Attack and defeat all monsters using only Max's gun.
Attack and defeat all monsters using only Ridepod.
Attack and defeat all monsters using only Monica's sword.
Attack and defeat all monsters using only Monica's magic.
Attack and defeat all monsters using only Monster transformation.
Now the only two that you might have a problem with would be ridepod if you
haven't been making parts for it, and the monster transformation, since all of
the first level monsters are completly useless. To make the ridepod better look
at the invention guide here on gamefaqs, that has every ridepod part you can
make, and what chapter you can make them at and with what photo's you need. To
decide which monster transformation to level up and evolve for monster
transformations look at my monster transformation section.
Now you may have noticed I left one out... this one is:
Attack and defeat all monsters using only Items.
I separated these because the others are basically very simple, and easy to do,
but kill only with items, is the hardest, and expensive medal task in the game
to do, maybe not in the beginning, but once the monsters get stronger, you
will have a very hard(costly) time doing this.
There are alot of attack items in the game, but the main ones are bombs. You
could always use poison apples to poison them and just wait around, but it
would take a very long time to do, and the poison will probably wear off before
the monster dies. There are also a bunch of elemenatal type throwing items, as
well as stones that are non elemental. Look at the monster encyclopedia section
of this guide for a list of every monster, including what they are weak against,
and where they are found, which will help you in this hard task. Lastly there
are other status inflicting items you can throw, turning them to stone, or goo,
or stop, these are useless in this section. The only one that might be of some
use is the stones/boxes/urns/ect that you find lying around the floor of
dungeons, but they are very hard to throw just right at the monster, especially
if its flying, even if you're locked on. If you do hit them, it will do some
damage, and stun them.(and if its a flying monster make them fall down to the
ground)
Note:Picking up a monster and throwing them at another monster, DOES NOT COUNT,
as using an item(don't ask me)and if you do it, you will mess up your chance at
getting the medal, and waste any items that you have already used. There has
also been no confirmation whether Monica's absorption sword counts as an item
or not, but if you have tried it and know, let me know.
Note:Even tho you can make bombs using pictures its always best to go into the
floor your about to attempt with max amount of bombs you can hold(40 bomb nuts,
20 bombs, 20 improved bombs, 10 final bombs, 10 lightspeed.)This is because it
is alot cheaper to just buy the bombs, and also to make them(especially higher
up) you need bombs to make the ones better then that, so its best to keep 20
bombs there incase 20 improved, or 10 final are not enough.
First the bombs
---------------
Bomb Nut-Bought in future Chapter 2. Max you can hold is 50.
Bomb-Bought in Palm brinks. Made with 1x Flame crystal, 5x Gunpowder, 1x Wind
crystal(you need Candle+Pot+Weapon shop sign to make this). Max you can hold
is 20.
Improved bomb-Bought in Palm Brinks, 6 made by Erik, made with 3x Flame crystal,
1x bomb, 3x wind crystal(you need Candle+Coal+Egg to make this). Max you can
hold is 20.
Final bomb-Bought in Palm Brinks, made with 7x Flame crystal, 10x Bomb, 3x
Power crystal(you need Candle+Cinders+Oven to make this). Max you can hold is
10.
LightSpeed-Made with 10x Light element, 1x Holy stone, 5x Lightning Crystal(you
need Candle+Flower+Rock to make this). Max you can hold is 10.
Tips
-----
-Don't make the bombs unless you run out in a specific level, they cost cheaper
to buy then to make, and for some bombs(final, lightspeed) you'll need rare
items to make. Always after beating a level go back to Palm Brinks to restock
on bombs.
-Herding: The art of bringing one or more monsters to another monster. Herding
is important in doing this, more so in later chapters, when you can only hold
10 of a specific bomb. The best way to do this is to lock onto a monster, and
move backwards to another monster, once you have two or more monsters, lock on
to one of them, holding R1 and blocking lead them to another group of monsters,
get them huddled together and use the bomb.
Now to the strategy
-------------------
Chapter 1,
-----------
Use bomb nuts(they are sold in future of chapter 2, you can hold
40 of them) all the time, no need to waste money or any other item, these will
do just fine on any monster you find in chapter one. The hard flying monster
to worry about here are the bats, they only swoop down right before they attack
you, so if you time it right you can throw it as its coming down, and hit him,
if you can't do that, then just try and get up some stairs, then throw it down
at him.
Chapter 2
----------
You'll have to upgrade to bombs, which will kill, or nearly kill
off all the monsters in chapter 2, use the bomb nuts to finish them off, or
pick up a rock nearby if you don't want to waste the bomb nuts. The flying
monster to worry about here would be the Pixies, let them come down to you,
and after they try and hit you throw a bomb at em.
Chapter 3
---------
You may want to get good at something I call herding, basically
you make a group of monsters follow you around till you get a bigger group,
then throw an improved bomb at them and kill them all, see not only the damage
goes up with a better bomb but also the range, this is extremly important to
do later on when you can only carry 10 of a certain bomb, and there are over
20 or so monsters on a floor. Again you'll be able to use a bomb to nearly kill
an ememy in the first level, then use bomb nuts to finish it off, there are a
few exceptions, the golems for example, you'll need to use an improved bomb on
them, then a bomb or a few bomb nuts to finish it off. Same with the Mimics.
But after the first level most everything you'll find will need at least 2
bombs, or one improved bomb to kill, unless you want to use some elemental
stones, that I don't recomment using at this point. The flying monster to worry
about here are the Cresent Barons, they will fly right back up after they come
down and hit you, so try and herd em with something else, and the blast radious
should get them, or if they are alone make sure he's about even with you and
try and hit him before he flys back up. You should be able to get past each
level without having to make any bombs, just make sure to go back to Palm
Brinks after every level to restock. After this chapter, bomb nuts will become
totally useless.
Chapter 4
----------
In here herding will become more important. Improved bombs will still kill alot
of the enemy's, the bomb's only use will be to finish off a monster, since it
will take 3 or more to kill an enemy, which is just a waste. The annoying
monster to worry about in the first level is the Sand Mole, these people will
jump underground right as you throw the bomb it seems. Try and herd them with
another monster above ground and he should get hit with the blast radius, even
underground. Depending on how good you herded, how many mimic's you got, and
how many times you missed with your bombs against the mole's, you shouldn't
have to make any improved bombs in the first level(I came out with 3 left), but
if you have to, then make only a couple.
The second floor isn't much different, you can kill most things with just one
improved bomb, but there is introduced 2 annoying monsters into the mix. The
Sand Moles are still there, just not as many, and they also added the Hornhead,
who'll sometimes come back to life after you kill it, if this happens just use
two bombs to kill it again. The other one is not just annoying, its infuriating,
the pirate tank, if you see one of these RUN UP TO IT, stay by its side, don't
let it move back, because if it does it will shoot out a big cannon ball, and
if there are any monsters there it will hit them when it explodes, causing
damage, and ruining your chances of getting the medal, with it the thousands
of gilda you may have already wasted. As in the first you shouldn't need to
make any bombs, but if you have to make only a couple.
Chapter 5
----------
There are alot of em in here, so this will be hard, and costly to get them all.
The first floor are mainly Slick Joes and Gundrons, this is hard because the
gundrons won't really follow you around, so herding won't work too well here,
and because they are all flying monsters, use the same tactics for these as
thier weaker counterparts, and herd as many as you can. You can use elemental
stones as well, should kill them in one hit, as improved bombs do, and just
finish off anyone who survives with a bomb.
The next floor some monsters will start to need 2 Improved bombs to kill, and
bombs become basically useless unless someone is very near death. There aren't
as many Gundrons, but now there are rifle wolves, and like the gundrons, theya
aren't herded easily, since they will just shoot at you from a distance. So try
and herd other monsters to them to save bombs. The next floor is much like the
last, minus the rifle wolves and plus king mimic(2 improved and 1 normal to
this one). Most here will need two Improved bombs to kill.
The next floor is after the mini boss, so your inside the volcano now, with a
new set of monsters to have to kill. Among these are the ever so annoying Lava
Runner, who are pointless to herd since you can only hit them from the back.
Two normal bombs and an improved will put this guy to rest, and I suggest
using the normal bomb first, this way if theres no effect from hitting the
shield its not too much money lost. Ultrasonic bomb, you'll need 3 improved and
one regular bomb to kill this guy. Lastley there are both types of mimics. This
is the hardest floor to date to do with just items, and you will most likley
run out of both bombs and improved bombs, when this happens make some bombs,
then use those to make some improved bombs, and use stones instead of bombs to
finish off a monster.
The last floor doesn't get any easier. Now you'll have to deal with Dragons(3
improved bombs), lava bats(hard to hit, even with herding), the skeleton people
from before, and the ultrasonic bombs from the last level. But herding is alot
easier to do here, and you should do it, get 3-5 hard guys together and finish
them all off with a Final bomb. Do this 3 or 4 times at maximum(they are very
expensive) and use up the improved bombs and bombs as well, again if you run
out make them from the bombs and use stones.
Chapter 6
----------
There are three levels in this one, one in the chapter 3 star path, one in the
chapter 4 star path, and one in the chapter 5 star path. All the monsters here
are upgraded versions of other monsters you've found in these chapters, so if
you are having trouble with a certain monster refer back to that. Most of
these can be killed with a final bomb, but you might want to save those for
the robots, who actually will need 2 final bombs to be killed, and use 2 or 3
Improved bombs to kill the others. Herd them together to make it easier.
Chapter 7
----------
Heres the HARD one, two improved bombs usually won't even get a monster down to
half life, you'll need to be making alot of bombs in this level, use up most
of your elemental stones, and herding will be alot more difficult since even
while you're blocking you can take signifigant damage from alot of people. I
myself haven't done this one, but if you can do it then my hat is off to you.
Chapter 8
----------
Will be added to the chapter 8 secion.
So why do it? Sure its cheap in the beginning, but once you have to start using
improved bombs its going to run you 20,000 gilda a level, and once you get to
final bomb it is going to cost you at least 36,000(just for final bombs, not
counting any improved you'll need) a level, and once you get to chapter 8, its
even more for the one you'll need! So is there an easy answer to spend so much
time and money on this? No theres not, the only thing left to really get would
be the name change ticket for one of your weapons, since you can easily get
both the clown suit, and one of monica's outfits getting all the other medals
before chapter 7...and I'm still not sure if there is a prize for getting every
medal, but even if there was it'd only be useful for the last last boss of
chapter 8. So why do it then? Its a personal decision, if you want to complete
everything the game has to offer, then do it, if not, then don't.
D.OTHER
Clear without healing.
-----------------------
Note:Thanks to "Mike" <
[email protected]> for some corrections to this part.
This one's actually pretty easy, and doesn't show up as much as you'd like. You
just have to get past a level without healing. This also means you cannot use
healing springs, but for some odd reason a healing or absorb coin on a weapon
is allowed, and will get you the medal even if your slowly regening hp
throughout the board.
You shouldn't have much problem with this one, even when the monsters get
stronger just use your left hand weapon with absorb on it, and even better have
heal on your right hand weapon, so you'll be slowly regaining hp, and absorbing
hp as well. You can also switch characters(and to the ridepod) when hp gets low.
An even easier way is to put Pau in your party(which you should have by then,
and be using most of the time anyway. Find the magic crystal, and then run
strait to the blinking red dot(that is the gate key keeper) kill him, get the
key, then run past all the other monsters to the exit, you just got yourself a
medal.
If worse comes to worse you can find a safe spot, and just sit there and let
your hp regenerate while you get a drink or surf the web or whatever. Still,
as long as youve been collecting hp/def up items, this one shouldn't be too
hard.
Spheda
------
Covered in the Spheda section.
Fishing
--------
This is another easy one, just keep fishing until you catch a fish bigger then
what the requirment is. This is easy, just time consuming if you haven't
leveled up your fishing rod. Refer to the fishing section for more information.
_______________________________________________________________________________
IX-MONSTER BADGES
*This section will be finished tomorrow, thanks to my friend Ryan, and my
brother for all the help with this section!!*
_______________________________________________________________________________
A.INTRO
Ok the main question on everyone's mind is probably where do I get them? Then
the next is... Why the **** are they so weak and why the **** does it take so
long for them to lvl up. Now I can't help you there, thats how they made the
game, but I can help you decide which monster to pick(if any) if you
perfectionalists out there want every medal.
B.WHERE DO YOU GET THEM ALL?
The main way of collecting monster badges is buying Gift Capsules(they are on
sale in the future in chapter 2, and also someone you recruit sells them, I
forget who)and putting the three items inside of it, then throwing it at the
monster you want to get the badge of, then killing them, and they will drop
the badge.
For some reason they set it up in a wierd way, its not in any order I can
decifer, but oh well... When you look in monster transformation its set up
something like this.
_____________
| A | B | C |
|___________|
| D | E | F |
|___________|
| G | H | I |
|___________|
| J | K | L |
|____________
A-Beast Badge
This one is pretty easy to get, and one of the cheaper ones to get. In chapter
1 find a Sewer rat, and throw a Gift capsule with three cheeses at it. He
doesn't move around much and by that time he shouldn't do much damage if you
get close to throw it at him, so just get close and make sure not to miss.
B-Windup Badge
For this badge you need to find bomber head.This little guy is found in chapter
5, when your inside of the mountain(after the boss fight) this is one of the
cheapest, as well as easiest ones to capture. Just throw a bomb at it, and
you'll get it.
C-Aquatic Badge
This is another easy one, and cheap... for this one find a froggy in Chapter
one(you could probably catch both Froggy and the Sewer Rat in the same go, the
first Episode of chapter one)and throw it a gift capsule with three Battans.
(Fishing bait)Now this guy hops alot so make sure you get close, block, then
throw it at him right after he attacks you.
D-Flora Badge
Perhaps the easiest to get, is the Flora badge, just buy it once you learn
about monster transformation at the tailor's shop in the future of chapter 2.
E-Magical Badge
For this one you need a Statue, in chapter 4. These guys are made of rock, so
throw em a capsule with 3 Sturdy Rocks in it(a georama part) and he'll drop
the badge. It moves very very slow so you should have no problem hitting him
with it, just run up to it and toss it at him, he probably wont even get a
chance to hit you.
F-Darkling Badge
Now this one you might want to put off till you have alot of money. You'll need
to throw a capsule with 3 gold bars in it to the spider lady in chapter 2.
(They are easy to find just look for the episode named "ugly spider lady")They
are also easy to hit with the capsule, just run up, block and throw it at them
after they attack.
G-Reptile Badge
Now you'll have to find a Wind Gemron in Chapter 3(one of the episodes that
cleary say that they are there)and give it a capsule with three wind elements
in it. Again easy things, but this time its a flyer, so just block and let it
come to you, it will eventually stop spitting and roll over to you, after that
itll spit again, then it will do nothing for a few seconds, that is your
chance, throw it at it and you should get it.
H.Spirit Badge
For this one you need a Pixie, in chapter 2, and he wants 3 gooey peaches. When
I did it I had them from monsters and such, but if you dont have 3 I think you
can buy them in one of the stores in the future of chapter 2 after you get 100%
georama. Now this guy'sanother flyer, but alot easier then the Gemron, he'll
eventually come down to you, so keep blocking like before, and when he comes
down he'll try and throw something at you. After he does just toss it at him,
he'll stay down till he throws again, so you shouldn't have a problem.
Sometimes he will fly back after throwing it at you, but usually only after he
attacks 3-4 times.
I.Undead Badge
This is yet another one in chapter 2, and the easiest, and cheapest one to get.
Just find a Skeliton Soldier, and kill it with a holy water. It'll drop the
badge.
J.Card Badge
THis one is the most costly one to get. You need to give 3 Diamonds!(yes
diamond's, so if you want this one, you'de better save them up) in a capsule to
the Diamond card monster in chapter 7. This is one of the times when its hard
to give it to him, because even when you block you will take damage. Just let
him come to you, and block, after he attacks throw it at him. His cycle is to
attack 3 times, then jump back, and repeat, so you shouldn't have that much of
a problem hitting him with the capsule, its just gettin 3 diamonds to put in it
that might be a little hard.
K.Sun Badge
This is rewarded to you from donny for a 700 score in photography taking. It is
not a monster, instead it raises monster's attack and defence.
L.Moon Badge
This is rewarded to you from donny for a 600 score in photography taking. It is
not a monster, instead it reduces the speed that the Transform power, so that
you can use your monster longer.
C.EVOLUTIONS
Each monster evolves at lvl 26, 51 and 76. At each evolution you'll gain an
item, in which synchrinized to your weapon will raise all stats. The attack
and defence are the max attack and defence for the monster(S is square).
I.Beast Badge
Chart
------
1 2 3 4
Sewer rat---\---Beach rat--_------Castle Eater------Death Mouse
\__Ram_____----\_____Rifle Wolf--------Smiling Wolf
\_________Savage Ram--------Bandou
1st Transformation
-------------------
Sewer Rat
Attack:24
Defence:34
Attacks
-------
X-Log strike
S-Head butt
2nd Transformation
-------------------
Beach rat
Attack:66
Defence:42
Attacks
-------
X-Log strike
S-Head butt
Ram
Attack:24
Defence:34
Attacks
--------
X-Club attack
3rd Transformation
-------------------
Castle Eater
Attack:192
Defence:54
Attacks
------
X-Log Strike
S-Head butt
Rifle Wolf
Attack:180
Defence:50
Attacks
--------
X-Bolt shot
S-Barrel hit
Savage Ram
Attack:210
Defence:54
Attacks
------
X-Club attack
4th Transformation
-------------------
Death Mouse
Attack:288
Defence:72
Attacks
-------
X-Log Strike
S-Headbutt
Smiling Wolf
Attack:264
Defence:69
Attacks
-------
X-Bolt shot
S-Bottle hit
Bandou
Attack:300
Defence:64
Attacks
--------
X-Club attack
II.Windup Badge
Chart
------
1 2 3 4
Bomberhead-----Triple Cracker-----Danger Bomb------Sweet Dynamite
1st Transformation
-------------------
Bomberhead
Attack:24
Defence:33
Attacks
--------
X-Rolling Punch
S-Head Buster
2nd Transformation
-------------------
Triple Cracker
Attack:66
Defence:40
Attacks
--------
X-Rolling Punch
S-Head Buster
3rd Transformation
-------------------
Danger Bomb
Attack:191
Defence:51
Attacks
-------
X-Rolling Punch
S-Head Buster
4th Transformation
-------------------
Sweet Dynamite
Attack:288
Defence:69
X-Rolling Punch
S-Head Buster
III.Aquatic Badge
Chart
------
1 2 3 4
Froggy---------Geron---\------Gamal--------------Putos
\_____Moon Goyone--------Mariner
1st Transformation
-------------------
Froggy
Attack:21
Defence:33
Attacks
-------
X-Double Kick
S-Venom
2nd Transformation
-------------------
Geron
Attack:69
Defence:41
Attacks
--------
X-Double Kick
S-Venom
3rd Transformation
-------------------
Gamal
Attack:180
Defence:53
Attacks
-------
X-Double Kick
S-Venom
Moon Goyone
Attack:180
Defence:53
Attacks
-------
X-Goyonoe Charge
S-Sticky Sap
4th Transformation
-------------------
Putos
Attack:285
Defence:71
Attacks
-------
X-Double Kick
S-Venom
Mariner
Attack:285
Defence:71
Attacks
--------
X-Goyonoe Charge
S-Sticky Sap
IV.Flora Badge
Chart
------
1 2 3 4
Himara------------Balalla-------\------Stormflower---------Mandora
\_____Mallone-------------Scarecrow
1st Transformation
-------------------
Himara
Attack:27
Defence:34
Attacks
-------
X-Floral Spin
S-Sticky Sap
2nd Transformation
-------------------
Balalla
Attack:69
Defence:42
Attacks
-------
X-Floral Spin
S-Sticky Sap
3rd Transformation
-------------------
Stormflower
Attack:195
Defence:54
Attacks
-------
X-Floral Spin
S-Sticky Sap
Mallone
Attack:177
Defence:60
Attacks
--------
X-Big Spin
S-Pumpkin Bomb
4th Transformation
-------------------
Mandora
Attack:297
Defence:72
Attacks
-------
X-Floral Spin
S-Sticky Sap
Scarecrow
Attack:264
Defence:80
Attacks
-------
X-Big Spin
S-Pumpkin Bomb
V.Magical Badge
Chart
------
1 2 3 4
Baron Balloon-------Flotsam Ballon---\---Count Ballon-----Duke Ballon
\__Guardia----------Dark Keeper
1st Evolution
--------------
Baron Balloon
Attack:24
Defence:33
Attacks
-------
X-Globe Press
S-Hazard Hat
2nd Evolution
--------------
Flotsam Ballon
Attack:66
Defence:40
Attacks
-------
X-Globe Press
S-Hazard Hat
3rd Evolution
--------------
Count Ballon
Attack:192
Defence:51
Attacks
-------
X-Globe Press
S-Hazard Hat
Guardia
Attack:195
Defence:70
Attacks
-------
X-Hammer Swing
S-Hammer Strike
4th Evolution
--------------
Duke Ballon
Attack:288
Defence:69
Attacks
-------
X-Globe Press
S-Hazard Hat
Dark Keeper
Attack:255
Defence:90
Attacks
-------
X-Hammer Swing
S-Hammer Strike
VI.Darkling Badge
Chart
------
1 2 3 4
Spider Lady-----------Shiva------\------Spider Woman------Bambamchoo
\_____Miss Gourgon------Mrs. Gourgon
1st Evolution
--------------
Spider Lady
Attack:21
Defence:33
Attacks
-------
X-Curse Shot
S-Curse
2nd Evolution
--------------
Shiva
Attack:69
Defence:41
Attacks
-------
X-Curse Shot
S-Curse
3rd Evolution
--------------
Spider Woman
Attack:180
Defence:54
Attacks
--------
X-Curse Shot
S-Curse
Miss Gourgon
Attack:165
Defence:60
Attacks
--------
X-Grudge Blow
S-Petrefie Beam
4th Evolution
--------------
Bambamchoo
Attack:285
Defence:71
Attack
-------
X-Curse Shot
S-Curse
Mrs. Gourgon
Attack:264
Defence:72
Attacks
-------
X-Grudge Blow
S-Petrefie Beam
VII.Reptile Badge
Chart
------
1 2 3 4
Wind Gemron--------Ice Gemron--------Thunder Gemron---_----Fire Gemron
\____Holy Gemron
1st Evolution
--------------
Wind Gemron
Attack:99
Defence:50
Attacks
-------
X-Wind Breath
2nd Evolution
--------------
Ice Gemron
Attack:132
Defence:52
Attacks
-------
X-Icy Breath
3rd Evolution
--------------
Thunder Gemron
Attack:164
Defence:54
Attacks
-------
X-Thunder Beam
4th Evolution
-------------
Fire Gemron
Attack:240
Defence:56
Attacks
-------
X-Fire Breath
Holy Gemron
Attack:255
Defence:58
Attacks
--------
X-Holy Breath
VIII.Spirit Badge
Chart
-----
1 2 3 4
Pixie-------------Sylph--------------Faerie-----------Imp
1st Evolution
--------------
Pixie
Attack:21
Defence:33
Attacks
-------
X-Big Mouth
S-Flame Basket
2nd Evolution
--------------
Sylph
Attack:69
Defence:40
Attacks
-------
X-Big Mouth
S-Flame Basket
3rd Evolution
-------------
Faerie
Attack:180
Defence:51
Attacks
-------
X-Big Mouth
S-Flame Basket
4th Evolution
--------------
Imp
Attack:285
Defence:69
Attacks
-------
X-Big Mouth
S-Flame
IX.Undead Badge
Chart
------
1 2 3 4
Skeletal Knight----Hornhead--_-----Master Jacket-------Rare Jacket
\____Whitebeard----------Oyakata
1st Evolution
-------------
Skeletal Knight
Attack:21
Defence:33
Attacks
-------
X-Strait Cut
S-Horizon Slash
2nd Evolution
-------------
Hornhead
Attack:69
Defence:41
Attacks
--------
X-Bone Crusher
S-Shield Attack
3rd Evolution
--------------
Master Jacket
Attack:180
Defence:53
Attacks
--------
X-Strait Cut
S-Horizon Slash
Whitebeard
Attack:183
Defence:55
Attacks
-------
X-X-cut
S-Double Shot
4th Evolution
--------------
Rare Jacket
Attack:285
Defence:71
Attacks
-------
X-Strait Cut
S-Horizon Slash
Oyakata
--------
Attack:267
Defence:68
Attacks
--------
X-X-Cut
S-Double Shot
X.Card Badge
Chart
------
1 2 3 4
Club-----------Diamond-----------Heart------_-------Spade
\______Joker
1st Evolution
-------------
Club
Attack:108
Defence:50
Attacks
--------
X-Green Hit
2nd Evolution
--------------
Diamond
Attack:135
Defence:52
Attacks
--------
X-Diamond Shot
3rd Evolution
--------------
Heart
Attack:171
Defence:54
Attacks
-------
Heart Break
4th Evolution
--------------
Spade
Attack:198
Defence:70
Attacks
-------
X-Sword Crush
Joker
Attack:240
Defence:50
Attacks
-------
Shades Punch
_______________________________________________________________________________
X-Chapter 8
The final chapter of the game... isn't required play?
_______________________________________________________________________________
A.WHAT?!
Yes thats right, the final chapter of the game is a side quest. You don't have
to actually do this dungeon, it has nothing to do with the story of the game,
its just a way to extend it a little bit, and offer some challenge to those
who believed the game was too easy. Theres no real reason to do it, there are
a few extra scenes, and the final boss is the final boss of the original Dark
Cloud, thats about it. But before you brave this last adventure there are a few
things you should do.
Preparations
------------
-Max stats...yes thats right, the monsters here are very hard hitters, and have
alot of hp. You'll want the max hp and defence to be able to compete.
-Max stats on ultimate weapons...not required, but it helps out alot, the only
one that you may have trouble getting is max strength, 500 str(300 on the
wrench) may be a little difficult to get, but use the easy weapon build up
stragegy on the weapons faq to make it a little easier.
-Max has a wrench not a hammer...This is required, the hammer is very very slow,
and you have to use Max without Monica for the first few stages of this chapter,
you won't be able to get a hit off with the hammer, the wrench is the only way.
-Max defence and best armor/weapon/fuel on ridepod...not required but adviced,
especially if you want to collect medals.
-Get everyone into the train...again not required, but it makes it alot easier,
since theres no more future city's theres no reason to keep the georama at 100%
so go to every town and return everyone to the train, you'll be able to buy
most everything you need now in the train(take note that Gordon who sells
georama parts will also sell Plum rice balls).
B.WALKTHROUGH
After you start up the game you see beginning scene, this will basically tell
you what you'll be doing, and where to go. After the scene make your
preparations, note that Morton now sells every kind of gem, and every kind
of coin. When your ready head to the mine, and SAVE.
Note:For the walkthrough I will be giving a little mini walkthrough on how best
to get the 3rd medal for that level(excluding the kill only with items medals,
and then some tips on how to make it through the level, if you do not want to
get the medals just ignore the tips for it.
Floor 1-Get the Zelmite!
---------------------------
Like the medal requirment says, kill everything with your gun, if you have it
at max stats you should be able to kill everything on this level in 1-3 hits,
not many doing that much damage to you at 100+ defence. Watch out for poison
from the Dark Flower and you should be fine.
Floor 2-Moon Mole
------------------
For this medal requirment all you have to do is not heal. Again on this level
you may want to just use your gun, with exception of the mole, since you may
lose lock on alot. If you have healing coin and absorb coin on your weapons you
should get this done no problem.
Floor 3-Powerful Frog
----------------------
Again not much trouble here. The enemy's here do tend to come in groups and
can easily gang up on you and take off some major damage. Just keep your
distance, use the gun, and keep blocking and you should get through this one
in no problem.
Floor 4-Evil Bat Invasion
--------------------------
If you've gotten the Laser Arm IV and Triple Urn pack, with max defence then
you shouldn't have much of a problem here, except maybe for the low ceilings,
you may want to use a Samurai Arm III until you can get Nova Cannon IV, since
it also has an added effect of being able to block, but since there are mostly
bats in this place, and the laser arms will home in on them, thats what I used
mostly. Just go with what works for you. Mimics will also rear thier ugly faces
for the first time again in this level.
Floor 5-Miners' Breakroom
--------------------------
In here you'll have a short scene in which you'll get Monica back! Theres
nothing else to do in here so just head to the next floor.
Floor 6-Crossroads of Destiny
------------------------------
Now that you have Monica back(and if you have 500 attack on her Island King)
then this level should be a breeze. A few monsters to worry about are the
Danger Bomb, if he does self destruct he could cause some major damage to you,
so kill him quickly to prevent it, and the Stone Guard, like his weaker
counterparts this guy can't be touched from the front, which can be a problem
if he's part of a group of enemies. There is also a crossroad here, for the
sake of clearing the map, treasure, and for this guide, lets take the moon path.
Floor 7-Scary Face
-------------------
Now its starting to get a little harder. In this level you are introduced to
alot of new monsters, theres the Face of Yaksa, who will poison and thirst you,
the Cabuble, who does a good amount of damage and has over 4000 hp, the
Stormflower, who can goo you, and of course the always loveable King Mimic,
this time around he has over 5000 hp, and as always his clap can take off half
of your hp, his bite can cause poison or thirst as well as doing signifigant
damage. Just don't let your hp fall under half and you should be ok.
Floor 8-Powerful Wild Boar
---------------------------
I think this floor actually got a little bit easier. There are no mimics, alot
less Cabubles, no Stormflowers or Face of Yaksas, the only new monster here is
the Spider Lady who can curse you, but you shouldn't have a problem with her,
or with this level.
Floor 9-Murderous Tank
-----------------------
Before coming in here I strongly urgle you to buy a seal breaking scroll(1500)
so that you can heal. To get the ridepod medal you're going to need some ridepod
fuels, because every enemy in here besides the bat has at least 3,000 hp, and
the most damage you could do with the laser arms is about 700 a shot. Its time
consuming but you can do it. If your not interested in medals then just go
through normally, with the seal broken just don't let your hp get down past
half, and you should be fine.
Note:You may want to wait until you have the Nova Cannon IV to do this medal,
since the Angry Canon can damage other monsters with thier cannon ball attack
and mess up your chances of doing it.
Floor 10-Dead End 1(boss)
-------------------------
Keepers of the loot: Nail burstx2
Wow these guys are hard! One all of their attacks will do over 90 points of dmg
if your not blocking, 30 if you are, and to make matters worse there are two of
them! To make matters even worse they have alot of health, and even more
defence. Of course there is an easy way to kill them, just hop on the ridepod
and stay far away from them shooting your lasers. His weapons do more damage
then Max or Monica, and since its a high roof, and these two are real slow,you
don't have to worry about not all 4 laser's making it to thier target. If the
Ridepod dies, then use guns, they will do about the same amount of damage, if
they are maxed out.
After they are dead you are able to take the loot. I'm not sure if this is
randomized or not but I got a Sun Stone and a Healing Coin. Theres nothing else
to do here so head out and back to the fork, this time take the sun path.
Floor 11-Which One?
-------------------
Alright now this floor is very hard, especially if you want to get the sword
medal. Mostly because of the Faries, they will stay above your sword range for
some time throwing 50 damage attacks at you, this is bad especially if its near
another monster or two. Every monster on this level has at least 3,500 hp,
except the mimics, which there are a ton of. If your fighting one person, don't
let your hp fall past half, if your fighting more then one person, don't let it
fall past 3/4th's, because you can lost hp extremely fast in this stage its not
even funny. There is also another cross road in here, again for the sake of
clearing the map, treasure, and for this guide, lets take the moon path.
Floor 12-The Old Woman Saw It
------------------------------
This floor isn't too difficult, even to get the medal. Just use ranged weapons
all the time, and switch from Max to Monica or visa versa if your hp gets too
low. If you want an even easier way just use Pau to find the blinking red dot,
get the gatekey and leave. No new monsters here, and no mimics so you should be
fine either way.
Floor 13-A Giant Snake!
-----------------------
This floor takes the hardest monsters that you've seen thus far and added
another pretty hard monster, the Sand Dragon. Though this isn't as hard as
you'd expect. The spacing is set up so that most of the time you'll only fight
one, maybe 2, at most 3(if your unlucky) monsters at a time. So just take it
one at a time slowly and you'll get through this floor easily.
Floor 14-Undaunted Soldiers
----------------------------
This place is pathetically simple. Meet the new batch of playing card monsters,
and thats it...this floor is entirely card monsters, nothing else. And to make
it even easier they tell you right when you coming in the easiest way to do it,
"Clear only using ridepod" so get in your ridepod, put on your laser arms, and
clear the board. Easier said then done you say? Nope, these guys have no ranged
attacks at all, just shoot at one, and it'll come running at you, leaving any
others it was near by, just keep moving back and shooting and it'll die. Do
this for every one and your done. The only thing that could possibly be some
sort of problem is sometimes they will heal for over 1,000 hp, but usually when
they are healing, they have 4 lasers coming down on thier heads negating that
heal. You can get through this level without getting hit once.
Floor 15-Hell, Ward 1
--------------------
Another very easy level. This time you use Max's gun from a distance, and with
it having max stats, every person on this level should be dead before they can
reach you. They tossed in a few ranged monsters tho, but you should be able to
easily dodge/block the attacks. They also added a couple of King Mimics, but
as long as you run back from it and shoot this floor should be another easy win.
Floor 16-Dead End 2(boss)
--------------------
Exploding Skeletal Dude
Now there are 5 of them! Each one can hit you for over 90 dmg when not blocking.
Luckily when you do block, there is no damage. Ranged weapons do very low dmg,
so your best bet is to try and lure one at a time out, if more to come then
just try your best to block and hit, heal and repeat. Its not a good idea to
use the ridepod either, because when they run at you, they will destroy the
ridepod, and if you try to run with it, you'll alert all 5 of them and make
them come at you, which is very bad.
After the fight you'll get another two chests. Again I don't know if they are
random but I got a Moon Stone and an Absorption Coin. Head back to Which One,
and this time take the sun path.
Floor 17-Road to Truth
-----------------------
Another easy level. There are a bunch of new monsters here, but none should
pose any problems. There are alot of monsters in groups though, but with your
sword you should be able to hit all of them at once killing them all. Again
this is just an easy level.
Floor 18-Crossroads
--------------------
The only real challenge in this level is using Max's weapon. If you have a
hammer, its near impossible, with a wrench, you'll just have to hit the monsters
alot more times then with using Monica's sword. Choose what you want to do,
don't let your hp fall below half, and you'll be fine. There is yet another
crossroad here(look at the name of the level)and again for the sake of clearing
the map, treasure, and for this guide, lets take the moon path.
Floor 19-Lost Road
-------------------
Your gunna need alot of ridepod fuel to do this badge. The Bolters are among
the most troublesome that you'll find here, since they will roll after you for
a very long time. The Platinum Gear is also very bad since he has that annoying
crossbow that is very damaging as well. Just try and stay your distance, avoid
attacks, and refuel it when needed, and you should get past this level...
eventually.
Floor 20-Indecision
--------------------
A bunch of new monsters, but none should really give you any trouble. Keep with
Monica and her sword should make light work of them. Just keep healed and you'll
be fine.
Floor 21-Dead End 3(boss)
--------------------------
Flappin' Brothers
These guys hit a little harder then the last bosses, but there are only two of
them, and like thier weaker counterparts, they don't have many very close
range attacks, so as long as your in close enough you shouldn't have a problem.
Again the easiest way to kill these two is to use the Laser arms on the ridepod
and stay at a distance. Magic and guns won't work that well, but Monica's sword
will.
After you defeat both of them three treasure chests will now be available.
Again I'm not sure if they are random or not, but I got Dynamite, Poison Coin,
and Experience Coin. Now head back to Crossroads and take the sun path.
Floor 22-Little Dragon Army
----------------------------
This is another easy level. The entire floor is made up of only different kind
of drake monster. Just stay at a distance and use your ranged weapons, dodging
thier attacks. You shouldn't get hit at all through this whole board unless you
get unlucky and get ganged up on, if that happens just switch to another
character if you want the medal. Note that Max's gun will do alot more dmg then
Monica's magic. There is another crossroad here and again for the sake of
clearing the map, treasure, and for this guide, lets take the moon path.
Floor 23-Captain Returns
-------------------------
This is another pathetically simple level, if you know the trick. The entire
floor is made up of undead pirates, with a few trees thrown into the mix. You'll
need to kill everyone with Monica's magic, so stay at a distance and shoot em,
the only ones that will be able to get to you before they die are the pirates,
so when they get close use your undead badge to change into an undead, they
won't bother you. Note that they will finish the attack that was originally
ment for Monica, so you will have to dodge that one, after that run back and
change back, and fire at them, and they should die before they reach you again.
Floor 24-Hell's Turning Point
------------------------------
Another easy Ridepod level. The only people that'll give you any trouble would
be the Moonlight Hulk, who'll never sit still, and attacks on all sides of
himself when he gets close, rendering you going behind him to attack useless
since you'd still get hit and Bandou, another charging monster. Besides those
two its an easy level, just keep your distance and use the laser cannon IV. It
is also important to point out that every single chest in this dungeon except
for three(map, magic crystal, key if theres a door)will contain a Coin, this
also includes the Dark coin that you cannot buy in town.
Floor 25-Mummy Heaven
----------------------
Another easy level. Just go through it like any other level.
Floor 26-Dead End 4(boss)
--------------------------
Battle plant squad: The Mandrakerz
These guys are actually pretty easy. There are 5 of them, and at the
beginning you'll most likley have to fight 3 or even 4 of them at once. This
isn't as hard as it sounds though. These guys don't hit as hard as the other
bosses (around 80-90 dmg if you've played spheda and gotten the power ups) and
with Monica's sword you can hit all of them at once, and take them out pretty
fast. After that theres just one or two left, you should be fine, heal when
you need to, and make sure to cure yourself if you get gooed. Again the ridepod
isn't adviced to use here, mainly because its just easier to do it with the
sword.
After fighting these, another two chests will appear. Again I'm not sure if
they are random but I got two Diamonds. Now head back to Little Dragon Army and
take the sun path.
Floor 27-A suspicious Opening?(boss)
-------------------------------------
After a short scene its time for...
Immortal Clown
Metal Flotsam
This guy is more annoying then hard. First take a picture of him for the final
scoop of the game, after that switch to Monica and stay in one place shooting
your magic at him. When he lands try and use a combo on him with your sword.
Eventually he will die, heal when you need to. Using the ridepod on this battle
would take too long, since he just moves around way too fast and you'll end up
missing alot with the lasers.
After the battle you'll get another short scene where Flotsam is finally killed
for good, but you have a little talk about the final boss of this dungeon.
After that just head to the next floor, since there are no treasures or anything
else to do here.
Note:This is a good time to go back and do the ridepod only medal levels if you
want to, now that you can make Nova Cannon IV, and Samurai Arm IV.
Floor 28-Ward 3 Entrance
-------------------------
Well folks, the **** has hit the fan. This is the final ward, the home stretch,
and waiting for you here are an entire group of new enemies, all hitting for at
least 50 damage, most into the 60's and 70's, with everyone having at least
8,000 hp, and the return of a new beefed up king mimic(10,000 hp). To make
matters worse they will be in groups of 2, 3 and if your really unlucky 4.
Either Max's gun or Monica's sword is the way to do this, make sure you heal
often, because your health can drop very fast in here...good luck. There is
also another crossroad here, merely for the sake of the guide, and clearing the
map out, take the moon path.
Note:You do not have to take the moon path, or do those 5 levels up there since
there is really no boss or any items, minus the spheda items. If you don't want
to do this, then just skip to floor 34.
Floor 29-Flotsam's Broken Army
-------------------------------
This level is actually a little easier. Use Max for this level, since you'll
have to switch to the ridepod to kill Krau Mauness(and I hope you made either
the Samurai arm IV or the Nova Cannon IV for this)and just use his gun on
everything else, even if you do get hit, absorb on your gun will get your hp
back quickly. This should be a walk in the park compaired to the last level.
Floor 30-Hell, Ward 3-Wellside Gossip
--------------------------------------
You'll need ridepod fuel for this one, lots of it. The people on this floor
will be gathered in groups greater then 2 most of the time, even with this it
shouldn't be much of a problem, except for one monster, the Busy Moler. You'll
want to switch back to the laser arm for this one, since they are homing, and
you can stay far away from it. Besides that this is another pretty easy ridepod
level.
Floor 31-Devil Elemental
-------------------------
This is another pathetically easy level. Just use Max's gun, and every monster
on the level will be dead before they can get to you. There are a few ranged
attacks, but even if you can't avoid them the absorb on Max's gun will get your
hp back pretty fast.
Floor 32-Mariner
-----------------
Another new set of monsters, most having at least 10,000 hp, and hitting from
70-130 HP each. One to especially watch out for is the Sweet Dynamite, if you
allow it to self destruct, then you will die. That will also ruin your chances
of getting the medal, so if that does happen just use Max's gun, and don't
waste a ressurection powder to get the medal, because you won't get it.
Floor 33-Ultimate Snake
------------------------
The Ultimate snake they are talking about is the Dead Rope, nothing really
to worry about. Which is the same for everything else on the level. Keep your
distance, use guns or magic, and dodge/block any ranged attacks coming at you
and you should be alright as long as you don't let your hp drop below half.
After this head back to Ward 3 Entrance and take the sun path.
Floor 34-Omen
---------------
First use a seal breaking scroll to get rid of the white seal. You WILL NOT
beat this floor if you do not. Also remember if you have the hammer, you won't
be getting the medal for Max's right hand weapon. Now a few monsters in here to
worry about, one is the SPinning Saucer, you'll have to hit this guy for quite
awhile to kill it with your weapon, and also the new power dragon, stay on its
back to avoid its attacks and you should be ok. I hope you have time on your
wrench so that you'll have a chance of stopping the monsters and have a combo
without worrying about having to block. Also if you are unlucky and get two
Tiamets together, escape the dungeon and start over, they will kill you. You
should be able to do it eventually, but if you get hit, heal right away,
because all of these monsters can kill you in 2 hits, especially if they are
flashing. Keep at it and you'll get it.
Floor 35-Anxiety
-----------------
Meet the next and final pack of playing cards, the Royal Strait Flush Cards,
these guys like in the level before have around 10,000-11,000 hp, but these
ones can also heal themselves for a little over 3,000 hp given the chance. They
only hit for around 100 hp though, so you dont have to heal after every hit,
though its a good idea too. To get the medal just use the magic, keep away from
them, block and run away, fire again till its dead, and repeat. Note that the
trick on the pirates only works on the type of card that you have! Example you
have a Spade, it will only work against RSF Spade monster. If you don't want
the medal, the sword is the way to go, they usually won't get a chance to attack
back, but if they do just heal and finish them off. This level isn't too hard.
Floor 36-Firm Belief
--------------------
This level is just the hardest monsters from the past few levels all in one
level, with the addition of one monster(the Flying Steel) thats just as hard.
Remember, two hits from any of these monsters(one from Sweet Dynamite's self
destruct)and you're dead. Just keep doing what you've been doing and you'll
make it out of here.
Floor 37-Sleeping Light
-----------------------
This familiar music is finally letting you know that you are almost done! There
is nothing new here, like the last level its just the hardest enemies from the
previous levels mixed in, just alot more of them in this one. Ranged weapons
are your best bet against everyone except the Bone Kings, and the machines.
Use the ridepod for the machines, and your sword for the Bone Kings and you
should make it past the last level in the game!
Floor 38-Zelmite Mine Depths
Upon entering you'll need to use the Dynamite that you got on the large bunch
of rocks that are in your way. Watch the scene.
Dark Genie
This guy really isn't that hard. He will fly around in the air, out of reach of
any melee attack, while tossing out mini genies. These guys will hit for about
90 dmg, and have roughly 10,000 hp. I used Monica this whole fight. Her sword
hit all of the mini genies when they ganged up on me, and I never got hit by
one of them. Now randomly the Dark Genie will shoot a big laser down onto the
screen, this will hit his mini genies, and you, for about 160 hp of damage,
this is very hard to block, and even if you do, it still does around 80-90 dmg
to you, so just heal after he does it. When there are no mini genies on the
field, you can switch to Max and use the laser gun(which will do more dmg) or
just use Monica's magic until it says no effect again. Just repeat until the
dark genie falls. This really is an easy battle, I was let down.
After he's dead just watch the final scene, thats kind of short and
dissapointing after all that work, but you do get to hear the main theme song
again :) Congrats! You just beat Dark Cloud 2(again)!!
C.MEDALS
Time limit
----------
The time limit for chapter 8 is pathetically easy. They give you 8-12 minutes
to do this, and you will most likley be able to do this without even trying.
Spheda
-------
Again spheda is pretty easy here. There is no out of bounds, except for under
stairs, or behind rocks in a dead end, but these won't come into play very
often. If you've been playing Spheda then you should know the tricks of the
trade by now, and as many tips as I can give you, it probably won't help you,
I only lost 2 or 3 times throughout the entire dungeon.
Kill only items
---------------
I haven't done this personally. Most of the monsters in this dungeon have more
hp then 2 final bombs, so herding is very important here, but also dangerous,
since most monsters will do damage still when you block. If you can do this
then again my hat is off to you...but I myself couldn't.
D.MONSTERS
Note: On the items part, the first one is what you can steal from them, the
second is thier common drop, and the third is thier rare drop. If it only has
one item then you can steal it, if it only has 2 items, then it does not have
a rare drop.
Another Note:Wrenches count as both wrenches and hammer in weaknesses and
strength, guns have three different types(normal, laser and grenade launcher),
and vary weaknesses and strength depending on the monster.
Evil Bat
ABS:180 Gilda:88
Weak against: Cyclone, excersism, guns(normal, laser)
Strong against: Wrenches, guns(grenade), magic
Items:Holy water, Wind Crystal, Bundle of Hay
Ore Robber
ABS:200 Gilda:112
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, holy crystal
Fairy Helper
ABS:200 Gilda:99
Weak against:Chill, cyclone
Strong against:Nothing
Items:Bread, wind crystal
Dark Flower
ABS:200 Gilda:85
Weak against: Flame, excersism, swords
Strong against:Wrenches
Items:Soap, forest dew
Mallone
ABS:200 Gilda:101
Weak against: Lightning, smash
Strong against:Nothing
Items:Antidote drink
Gamal
ABS:200 Gilda:100
Weak against: Chill, lightning, scale, swords
Strong against:Guns(laser)
Items:Sea dragon crystal, poison
Mine Moler
ABS:200 Gilda:120
Weak against:Flame, cyclone, beast, wrenches
Strong against:Guns(normal, laser), magic
Items:Carrot, protector crystal, sticky clay
Whitebeard
ABS:200 Gilda:122
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, holy crystal
Wind Drake
ABS:200 Gilda:111
Weak against:Lightning, scale, wrenches
Strong against:Nothing
Item:Wind stone, wind crystal, wind elemental
Thunder Drake
ABS:200 Gilda:100
Weak against:Cyclone, scale, wrenches
Strong against:Nothing
Items:Lightning stone, lightning crystal, lightning element
Holy Drake
ABS:200 Gilda:130
Weak against:Scale, wrenches
Strong against:Holy stone, holy crystal, holy element
Darker
ABS:200 Gilda:86
Weak against:Lightning, excersism, guns(laser), magic
Strong against:Wrenches, swords, guns(normal, grenade)
Items:Mighty healing, holy crystal, silver ball
Stone Guard
ABS:200 Gilda:110
Weak against:Flame, smash
Strong against:Swords, guns(normal)
Items:Repair powder, protector crystal, sturdy cloth
Stormflower
ABS:200 Gilda:90
Weak against:Flame, lightning, swords
Strong against:Wrenches, guns(normal)
Items:Prickly, wind crystal, forest dew
Cabuble
ABS:200 Gilda:88
Weak against:Beast, swords
Strong against:Guns(normal, grenade), magic
Items:Premium chicken, power crystal, sturdy rock
Danger Bomb
ABS:200 Gilda:130
Weak against:Flame, lightning
Strong against:Guns(normal)
Items:Improved bomb, flame crystal, gunpowder
Snow Ghost
ABS:240 Gilda:80
Weak against:Flame
Strong against:Guns(normal, grenade)
Items:Chill stone, chill crystal, chill element
Fire Ghost
ABS:240 Gilda:80
Weak against:Chill
Strong against:Guns(normal, grenade)
Items:Flame stone, flame crystal, fire element
Face of Yaksa
ABS:240 Gilda:130
Weak against:Flame, lightning, cyclone
Strong against:Swords, guns(grenade)
Items:Holy water, destruction crystal, poison
Angry Canon
ABS:240 Gilda:140
Weak against:Chill, lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Gun repair powder, destruction crystal, scrap of metal
Mimic
ABS:240 Gilda:50
Weak against:Smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:300 Gilda:90
Weak against:Smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Ram Z
ABS:240 Gilda:130
Weak against:Lightning, beast
Strong against:Swords, guns(all), magic
Items:Mini, hunter crystal, sturdy cloth
Ghoul
ABS:240 Gilda:150
Weak against:Flame, lightning, excersism, guns(laser)
Strong against:Guns(normal)
Items:Stone, Holy crystal
Ummagumma
ABS:240 Gilda:145
Weak against:Chill, cyclone
Strong agaist:Magic
Items:Prickly
Rock Face
ABS:240 Gilda:60
Weak against:Smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Stone, destruction crystal, sturdy rock
R. Club
ABS:240 Gilda:99
Weak against:Flame
Strong against:Guns(all), magic
Items:None
R. Heart
ABS:240 Gilda:99
Weak against:Chill
Strong against:Guns(all), magic
Items:None
R. Spade
ABS:240 Gilda:99
Weak against:Cyclone
Strong against:Guns(all), magic
Items:None
R. Diamond
ABS:240 Gilda:99
Weak against:Lightning, smash
Strong against:Guns(all), magic
Items:None
R. Joker
ABS:240 Gilda:99
Weak against:Excersism
Strong against:Guns(all), magic
Items:Stone, gun repair powder
Faerie
ABS:240 Gilda:130
Weak against:Chill, guns(normal), magic
Strong against:Wrenches
Items:Heart-throb cherry, light element
Spider Lady
ABS:240 Gilda:150
Weak against:Chill, beast
Strong against:Nothing
Items:Gooey peach, protector crystal, thunder element
Sand Dragon
ABS:300 Gilda:120
Weak against:Smash, scale, ridepod
Strong against:Wrenches, swords, guns(all), magic
Items:Sea dragon crystal, life element
Iron spear
ABS:300 Gilda:160
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Escape powder
Small Tree
ABS:0 Gilda:0
Weak against:Flame, lightning, guns(grenade)
Strong against:Nothing
Items:Nothing
Note:The little guys that Great Tree spits out.
Death Mouse
ABS:300 Gilda:112
Weak against:Flame, beast, swords
Strong against:Nothing
Items:Hunter crystal
Duke Balloon
ABS:300 Gilda:100
Weak against:Flame, lightning, guns(all)
Strong against:Wrenches
Items:Bomb nut, wind crystal
Putos
ABS:300 Gilda:99
Weak against:Chill, lightning, beast, swords
Strong against:Nothing
Items:Lightning crystal, poison
Bolter
ABS:300 Gilda:85
Weak against:Lightning, smash, excersism, wrenches, guns(grenade)
Strong aainst:Swords, guns(normal, laser), magic
Items:Stone, protector crystal, water element
Scarecrow
ABS:300 Gilda:101
Weak against:Flame, cyclone
Strong against:Nothing
Items:Antidote drink
Mystery Plant
ABS:300 Gilda:100
Weak against:Flame, lightning, swords
Strong against:Wrenches
Items:Soap, forest dew
Hell Fairy
ABS:300 Gilda:120
Weak against:Chill, excersism
Strong against:Nothing
Items:Bread, wind crystal
Platinum Gear
ABS:300 Gilda:122
Weak against:Lightning, excersism, wrenches
Strong against:Guns(normal), magic
Items:Poison apple, flame crystal, unknown bone
Elite Corsair
ABS:300 Gilda:111
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, holy crystal
Shadow
ABS:300 Gilda:100
Weak against:Flame, ,chill, lightning, cyclone, excersism, guns(laser), magic
Strong against:Wrenches, swords, guns(normal, grenade)
Items:Mighty healing, chill crystal, silver ball
Behemoth
ABS:300 Gilda:130
Weak against:Chill, beast
Strong against:Wrenches, guns(normal, laser), magic
Items:Power crystal, water element
Great Tree
ABS:300 Gilda:88
Weak against:Flame, lightning, guns(grenade)
Strong against:Guns(normal, laser), magic
Items:Poison apple, flame crystal, rolling log
Demon Puppet
ABS:300 Gilda:110
Weak against:Chill, cyclone
Strong against:Swords, guns(grenade)
Items:Holy water, destruction crystal, scrap of metal
Fire Wyrm
ABS:300 Gilda:100
Weak against:Chill, scale, wrenches
Strong against:Nothing
Items:Flame stone, flame crystal, fire element
Ice Wyrm
ABS:300 Gilda:100
Weak against:Flame, scale, wrenches
Strong against:Nothing
Items:Chill stone, chill crystal, chill element
Wind Wyrm
ABS:360 Gilda:100
Weak against:Lightning, scale, wrenches
Strong against:Nothing
Items:Wind stone, wind crystal, wind element
Thunder Wyrm
ABS:360 Gilda:100
Weak against:Cyclone, scale, wrenches
Strong against:Nothing
Items:Lightning stone, lightning crystal, thunder element
Holy Wyrm
ABS:360 Gilda:150
Weak against:Scale, wrenches
Strong against:Nothing
Items:Holy stone, holy crystal, holy element
Oyakata
ABS:360 Gilda:130
Weak against:Flame, chill, lightning, cyclone, swords
Strong against:Guns(normal), magic
Items:Petite fish, chill crystal
Bandou
ABS:360 Gilda:140
Weak against:Flame, chill, beast, swords
Strong against:Wrenches, guns(grenade, laser), magic
Items:Mimi, hunter crystal, sturdy cloth
Titan
ABS:360 Gilda:50
Weak against:Smash
Strong against:Swords, guns(normal, laser)
Items:Stamina drink, destruction crystal, sturdy rock
Moonlight Hulk
ABS:360 Gilda:130
Weak against:Lightning smash, guns(normal, laser)
Strong against:Wrenches, swords, guns(grenade)
Items:Escape powder, power crystal, life element
Ladha
ABS:360 Gilda:150
Weak against:Flame, chill, lightning, cyclone, guns(laser)
Strong against:Guns(normal, grenade)
Items:Repair powder, stamina drink, thick hide
Ebony Tortoise
ABS:360 Gilda:145
Weak against:Lightning, smash, excersism, wrenches, guns(grenade)
Strong against:Swords, guns(normal, laser), magic
Items:Mellow banana, sea dragon crystal, water element
Mimic
ABS;360 Gilda:99
Weak against:Smash, guns(laser)
Strong against:Guns(normal)
Items:Nothing
Revenant
ABS:400 Gilda:85
Weak against:Flame, excersism, guns(laser)
Strong against:Guns(normal)
Items:Stone, holy crystal
Dark Keeper
ABS:400 Gilda:101
Weak against:Smash, excersism, wrenches
Strong against:Swords, guns(normal, laser)
Items:Stone, Destruction crystal, sturdy rock
Mariner
ABS:400 Gilda:100
Weak against:Chill, lightning, scale, swords
Strong against:Guns(grenade), magic
Items:Evy, sea dragon crystal, glass material
Cerberus
ABS:400 Gilda:120
Weak against:Chill, smash, wrenches
Strong against:Swords, guns(all)
Items:Heart-throb cherry, destruction crystal
Mandora
ABS:400 Gilda:130
Weak against:Flame, cyclone, swords
Strong against:Guns(normal)
Items:Prickly, wind crystal, forest dew
Last Guardian
ABS:400 Gilda:122
Weak against:Flame, smash
Strong against:Swords, guns(normal, laser)
Items:Repair powder, protector crystal, scrap of metal
Dark Alchemist
ABS:400 Gilda:111
Weak against:Flame, chill, excersism
Strong against:Guns(all), magic
Items:Double pudding, protector crystal, hunk of copper
Nail Burst
ABS:400 Gilda:140
Weak against:Flame, lightning, smash
Strong against:Wrenches, swords, guns(all), magic
Items:Repair powder, flame crystal, hunk of copper
Smiling Wolf
ABS:400 Gilda:100
Weak against:Beast, swords
Strong against:Nothing
Items:Hunter crystal, gunpowder
Imp
ABS:400 Gilda:130
Weak against:Cyclone, excersism, guns(normal), magic
Strong against:Wrenches
Items:Heart-throb cherry, light element
Sphinx
ABS:400 Gilda:80
Weak against:Flame, excersism, beast, swords
Strong against:Wrenches, guns(all), magic
Items:Stamina drink, power crystal
Krau Mauness
ABS:400 Gilda:88
Weak against:Chill, lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, lightning crystal, hunk of copper
Incuder
ABS:400 Gilda:110
Weak against:Flame, cyclone
Strong against:Nothing
Items:Prickly
Busy Moler
ABS:400 Gilda:90
Weak against:Flame, cyclone, beast, wrenches
Strong against:Guns(normal, laser), magic
Items:Carrot, power crystal, sticky clay
Dead Rope
ABS:400 Gilda:88
Weak against:Cyclone, smash, scale, ridepod
Strong against:Wrenches, swords, guns(all), magic
Items:Sea dragon crystal, life element
Magma Servant
ABS:400 Gilda:120
Weak against:Chill
Strong against:Guns(normal, grenade)
Items:Flame stone, flame crystal, fire element
Snow Servant
ABS:400 Gilda:120
Weak against:Flame
Strong against:Guns(normal, grenade)
Items:Chill stone, chill crystal, chill element
Thunder Servant
ABS:400 Gilda:120
Weak against:Cyclone
Strong against:Guns(normal, grenade)
Items:Lightning stone, lightning crystal, thunder element
Wind Servant
ABS:400 Gilda:120
Weak against:Lightning
Strong against:Guns(normal, grenade)
Items:Wind stone, wind crystal, wind element
Tempest Servant
ABS:400 Gilda:120
Weak against:Lightning
Strong against:Guns(normal, grenade)
Items:Soap, protector crystal, water element
Mrs. Gourgon
ABS:500 Gilda:160
Weak against:Excersism, scale
Strong against:Guns(laser, grenade), magic
Items:Potato cake, lightning crystal, sturdy cloth
Bambamchoo
ABS:500 Gilda:130
Weak against:Flame, beast
Strong against:Magic
Items:Gooey peach, protector crystal, thunder element
Iwanosuke
ABS:500 Gilda:150
Weak against:Smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Stone, destruction crystal, rough rock
Rare Jacket
ABS:500 Gilda:80
Weak against:Smash, excersism, wrenches
Strong against:Guns(normal), magic
Items:Minon, flame crystal, fire element
Sweet Dynamite
ABS:500 Gilda:145
Weak against:Flame, lightning
Strong against:Guns(normal)
Items:Final bomb, flame crystal, gunpowder
Garuda
ABS:500 Gilda:99
Weak against:Chill, beast
Strong against:Guns(laser)
Items:Cheese, Protector crystal
Iron Ghost
ABS:500 Gilda:85
Weak against:Smash, excersism
Strong against:Swords, guns(normal, laser)
Items:Gun repair powder, power crystal, scrap of metal
Wraith
ABS:500 Gilda:101
Weak against:Excersism, magic
Strong against:Nothing
Items:Holy water, flame crystal, glass material
RSF Club
ABS:500 Gilda:100
Weak against:Flame
Strong against:Guns(all), magic
Items:None
RSF Heart
ABS:500 Gilda:120
Weak against:Chill
Strong against:Guns(all), magic
Items:None
RSF Spade
ABS:500 Gilda:122
Weak against:Cyclone
Strong against:Guns(all), magic
Items:None
RSF Diamond
ABS:500 Gilda:111
Weak against:Lightning, smash
Strong against:Guns(all), magic
Items:None
RSF Joker
ABS:500 Gilda:100
Weak against:Excersism
Strong against:Guns(all), magic
Items:Stone, gun repair powder
Minotaurus
ABS:500 Gilda:130
Weak against:Beast, swords
Strong against:Guns(all), magic
Items:Double pudding, power crystal, sturdy rock
Tiamat
ABS:600 Gilda:88
Weak against:Smash, scale
Strong against:Guns(normal, grenade)
Items:Escape powder, sea dragon crystal, super hot pepper
Bone King
ABS:600 Gilda:110
Weak against:Chill, excersism, wrenches
Strong against:Guns(all), magic
Item:Escape powder, unknown bone
Spinning Saucer
ABS:600 Gilda:90
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(all), magic
Items:Repair powder, lightning crystal, scrap of metal
King Mimic
ABS:600 Gilda:88
Weak against:Smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Flying Steel
ABS:600 Gilda:130
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Escape powder
_______________________________________________________________________________
XI-MONSTER ENCYCLOPEDIA
Technically you can get this in the game in two places, from sherif Blickhorn,
and by buying a monster notes book for 1000 gilda in the item store at Palm
Bricks, but I'm adding it to stop all the questions on the board of "where is
<soandso>" also to help people trying to get the kill with items, to know which
monster is weak to what if they don't have the book, or the monster data in the
book if they have it.
_______________________________________________________________________________
Note: On the items part, the first one is what you can steal from them, the
second is thier common drop, and the third is thier rare drop. If it only has
one item then you can steal it, if it only has 2 items, then it does not have
a rare drop.
Another Note:Wrenches count as both wrenches and hammer in weaknesses and
strength, guns have three different types(normal, laser and grenade launcher),
and vary weaknesses and strength depending on the monster.
Chapter 1
----------
Bat
ABS:6 Gilda:6
Weak against: Cyclone, flame, guns(laser,normal)
Strong against:Wrenches, guns(grenade)
Items:Holy water, wind crystal, bundle of hay
Sewer rat
ABS:6 Gilda:6
Weak against:Flame, beast, swords
Strong against:Nothing
Items:Hunter Crystal, rolling Log
Froggy
ABS:6 Gilda:6
Weak against:Chill, scale, lightning, swords
Strong against:Nothing
Items:Sea Dragon crystal, poison
Clown
ABS:6 Gilda:6
Weak against:Flame, chill
Strong againts:Nothing
Items:Bread, protector crystal, sugar cane
Turtle
ABS:6 Gilda:6
Weak against:Lightning, smash, wrenches, hammers, guns(laser, grenade)
Strong against:Swords, guns(normal)
Items:Stone, protector crystal, water element
Baron Balloon
ABS:8 Gilda:9
Weak against:Flame,lightning, guns(all)
Strong against:Wrenches
Items:Bomb nut, wind crystal
Night Stalker
ABS:8 Gilda:9
Weak against:Flame, excersism, magic
Strong against:Nothing
Items:Holy water, flame crystal, glass material
Mimic
ABS:8 Gilda:12
Weak against:Flame, smash, guns(laser)
Strong against:Guns(normal)
Items:Destruction crystal
King Mimic
ABS:10 Gilda:12
Weak against:Flame, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:none
Darkness
ABS:10 Gilda:12
Weak against:Excersism, guns(laser), magic
Strong against:Wrenches, swords, guns(normal, grenade)
Items:Bomb nut, holy crystal, silver ball
Vanguard
ABS:16 Gilda:14
Weak against:Lightning
Strong against:Wrenches, swords, guns(laser, normal), magic
Item Inventory:Repair powder, power crystal, hunk of copper
Chapter 2
----------
Kotore
ABS:0 Gilda:0
Weak against:Flame, lightning, guns(grenade)
Strong against:Nothing
Items:Nothing
Notes:This are the little guys that Tore spits out
Pumpkinhead
ABS:10 Gilda:12
Weak against:Flame, lightning
Strong against:Nothing
Items:Antidote drink
Man-eating grass
ABS:10 Gilda:12
Weak against:Flame, swords
Strong against:Wrenches
Items:Battan, earth elemment
Seketon Soldier
ABS:14 Gilda:14
Weak against:Flame, excersism, wrenches
Strong against:Guns(normal), magic
Items:Poison apple, holy crystal, unknown bone
Moler
ABS:10 Gilda:12
Weak agains:Beast, wrenches
Strong against:Guns(normal, laser), magic
Items:Carrot, protector crystal, sticky clay
Himarra
ABS:10 Gilda:12
Weak against:Flame, chill, swords
Strong against:Guns(normal)
Items:Prickly, wind crystal, forest dew
Face of Prajna
ABS:12 Gilda:14
Weak against:Flame, chill, lightning, cyclone
Strong against:Swords
Items:Holy water, destruction crystal, poison
Tortoise
ABS:14 Gilda:15
Weak against:Lightning, smash, wrenches, guns(laser, grenade)
Strong against:Swords, guns(normal)
Items:Mellow banana, sea dragon crystal, water element
Mimic
ABS:10 Gilda:16
Weak against:Flame, smash, guns(laser)
Strong against:Guns(normal)
Items:Mimi
King Mimic
ABS:16 Gilda:16
Weak agains:Flame, smash, guns(laser)
Strong against:Guns(normal, grenade)
Tore
ABS:16 Gilda:16
Weak against:Flame, lightning, swords, guns(grenade)
Strong against:Guns(normal, laser), magic
Sonic Bomber
ABS:18 Gilda:21
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, lightning crystal, hunk of copper
Pixie
ABS:8 Gilda:15
Weak against:Cyclone, guns(normal), magic
Strong against:Wrenches
Items:Heart-throb cherry, light element
Gyumo
ABS:18 Gilda:21
Weak against:Beast, Swords
Strong against:Guns(normal, grenade), magic
Items:Bread, power crystal, sturdy rock
Fire Element
ABS:14 Gilda:15
Weak against:Chill
Strong against:Guns(normal,grenade)
Items:Flame stone, flame crystal, fire element
Ice Element
ABS:14 Gilda:15
Weak against:Flame
Strong against:Guns(normal, grenade)
Items:Chill stone, chill crystal, chill element
Spider Lady
ABS:14 Gilda:15
Weak against:Chill, beast
Strong against:Nothing
Items:Gooey peach, protector crystal, thunder element
Hunter Fox
ABS:12 Gilda:14
Weak against:Beast, swords, guns(normal)
Strong against:Nothing
Items:Petite fish, hunter crystal, gunpowder
Killer Snake
ABS:20 Gilda:22
Weak against:Ridepod, chill, smash, scale
Strong against:Wrenches, swords, guns(all), magic
Items:Sea dragon crystal, life element
Tigriff
ABS:22 Gilda:24
Weak against:Flame, beast, swords
Strong against:Wrenches, guns(all), magic
Chapter 3
----------
Smiling Fairy
ABS:18 Gilda:12
Weak against:Chill, cyclone
Strong against:Nothing
Items:Bread, Wind crystal
Masked Tribesman
ABS:20 Gilda:16
Weak against:Flame, lightning
Strong against: Swords, guns(normal)
Ram
ABS:22 Gilda:22
Weak against:Flame, beast, swords
Strong against:Guns(laser, grenade), magic
Items:Mimi, hunter crystal, sturdy cloth
Dog Statue
ABS:20 Gilda:16
Weak against:Smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Heart-throb cherry, power crystal
Elfas
ABS:30 Gilda:22
Weak against:Chill, beast
Strong against:Wrenches, guns(normal, laser), magic
Fire Gemron
ABS:22 Gilda:12
Weak against:Chill, scale, wrenches
Strong againt:Nothing
Items:Flame stone, flame crystal, fire element
Ice Gemron
ABS:22 Gilda:12
Weak against:Flame, scale, wrenches
Strong against:Nothing
Items:Chill stone, chill crystal, water element
Wind Gemron
ABS:22 Gilda:12
Weak against:Lightning, scale, wrenches
Strong against:Nothing
Items:Wind stone, wind crystal, wind element
Thunder Gemron
ABS:22 Gilda:12
Weak against:Cyclone, scale, wrenches
Strong against:Nothing
Items:Lightning stone, lightning crystal, thunder element
Holy Gemron
ABS:38 Gilda:57
Weak against:Scale, wrenches
Strong against:Nothing
Items:Holy stone, holy crystal, holy element
Golem
ABS:30 Gilda:22
Weak against:Smash
Strong against:Swords, Guns(normal, laser)
Items:Stamina drink, Destruction crystal, rough rock
Mimic
ABS:20 Gilda:27
Weak against:Lightning, smash, guns(laser)
Strong against:Guns(normal)
Items:Battan, rolling log
King Mimic
ABS:20 Gilda:27
Weak against:Lightning, smash,guns(laser)
Strong against:Guns(normal, grenade)
Nikapous
ABS:30 Gilda:22
Weak against:Chill, Cyclone
Strong against:Nothing
Items:Prickly
Yo-yo Barrel
ABS:30 Gilda:45
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, protector crystal, scrap of metal
Priest of Rama
ABS:30 Gilda:22
Weak against:Cyclone, beast
Strong against:Guns(laser)
Items:Cheese, protector crystal
Ivanoff
ABS:34 Gilda:16
Weak against:Smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Minion, destruction crystal, sturdy rock
Crescent Baron
ABS:40 Gilda:68
Weak against:Lightning, cyclone, gunns(normal, laser)
Strong against:Wrenches, swords, guns(grenade)
Items:Carrot, power crystal, glass material
Wind element
ABS:28 Gilda:12
Weak against:Lightning
Strong against:Guns(normal)
Items:Wind stone, wind crystal, wind element
Dragon
ABS:50 Gilda:68
Weak against:Smash, scale
Strong against:Guns(Normal, grenade)
Items:Escape Powder, sea dragon crystal, life element
Chapter 4
---------
Sea Bat
ABS:30 Gilda:15
Weak against:Lightning, cyclone, guns(normal, laser), magic
Strong against:Wrenches, guns(grenade)
Items:Holy water, wind crystal, bundle of hay
Fintol
ABS:44 Gilda:24
Weak against:Lightning, smash, wrenches, guns(laser, grenade)
Strong against:Swords, guns(normal)
Items:Stone, protector crystal, water element
Corsair
ABS:46 Gilda:24
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, holy crystal
Goyone
ABS:48 Gilda:54
Weak against:Lightning, scale, swords
Strong against:Guns(grenade), magic
Items:Evy, sea dragon crystal, light element
Geron
ABS:46 Gilda:27
Weak against:Flame, lightning, scale, swords
Strong against:Nothing
Items:Lightning crystal, poison
Statue
ABS:50 Gilda:57
Weak against:Smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Mimi, destruction crystal, rough rock
Beach Rat
ABS:52 Gilda:27
Weak against:Chill, beast, swords
Strong against:Nothing
Items:Hunter crystal, rolling log
Aqua element
ABS:58 Gilda:22
Weak against:Lightning
Strong against:Guns(normal, grenade)
Items:Soap, protector Crystal, water element
Shiva
ABS:50 Gilda:57
Weak against:Lightning, beast
Strong against:Nothing
Items:Gooey peach, protector crystal, thunder element
Captain
ABS:62 Gilda:33
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, holy crystal
Auntie Medusa
ABS:66 Gilda:75
Weak against:Lightning, scale
Strong against:Guns(grenade, laser), magic
Items:Potatoe cake, sea dragon crystal, sturdy cloth
Mimic
ABS:30 Gilda:40
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:40 Gilda:40
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Pirate Tank
ABS:66 Gilda:75
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Gun repair powder, destruction crystal, scrap of metal
Sand Moler
ABS:50 Gilda:57
Weak against:Lightning, cyclone, beast, wrenches
Strong against:Guns(normal, laser), magic
Items:Carrot, power crystal, sticky clay
Sooty
ABS:68 Gilda:76
Weak against:Chill, excersism, guns(laser), magic
Strong against:Wrenches, swords, guns(normal, grenade)
Items:Mighty healing, chill crystal, silver ball
Hornhead
ABS:68 Gilda:33
Weak against:Flame, excersism, wrenches
Strong against:Guns(normal), magic
Items:Poison apple, flame crystal, unknown bone
Sea Tortoise
ABS:66 Gilda:36
Weak against:Lightning, smash, wrenches, guns(laser grenade)
Strong against:Swords, guns(normal)
Items:Mellow banana, protector crystal, water element
Neo Vanguard
ABS:72 Gilda:81
Weak against:Flame, lightning, smash
Strong against:Wrenches, swords, gunns(normal, laser), magic
Items:Repair powder, ,flame crystal, hunk of copper
Zappy
ABS:70 Gilda:36
Weak against:Cyclone
Strong against:Guns(normal, grenade)
Items:Lightning stone, lightning crystal, thunder element
Ragstink
ABS:64 Gilda:39
Weak against:Flame, excersism, magic
Strong against:Nothing
Items:Holy water, flame crystal, glass material
Sea Serpent
ABS:78 Gilda:30
Weak against:Flame, chill, scale, ridepod
Strong against:Wrenches, swords, guns(all), magic
Items:Sea dragon crystal, life element
Master Jacket
ABS:76 Gilda:67
Weak against:Flame, lightning, excersism, wrenches
Strong against:Guns(normal), magic
Chapter 5
----------
Steam Kotore
ABS:0 Gilda:4
Weak against:Chill, lightning, guns(grenade)
Strong against:Nothing
Items:None
Note:The little guys Steam Tore spits out
Lava Bat
ABS:55 Gilda:32
Weak against:Chill, cyclone, guns(normal, laser), magic
Strong against:Wrenches, guns(grenade)
Items:Holy water, wind crystal, bundle of hay
Ice Gundron
ABS:70 Gilda:78
Weak against:Flame, scale, wrenches
Strong against:Nothing
Items:Chill stone, chill crystal, chill element
Holy Gundron
ABS:70 Gilda:78
Weak against:Scale, wrenches
Strong against:Nothing
Items:Holy stone, holy crystal, holy element
Wind Gundron
ABS:70 Gilda:78
Weak against:Lightning, scale, wrenches
Strong against:nothing
Items:Wind stone, wind crystal, wind element
Thunder Gundron
ABS:70 Gilda:78
Weak against:Cyclone, scale, wrenches
Strong against:Nothing
Items:Lightning stone, lightning crystal, thunder element
Fire Gundron
ABS:100 Gilda:78
Weak against:Chill, scale, wrenches
Strong against:Nothing
Items:Flame stone, flame crystal, fire element
Rifle Wolf
ABS:68 Gilda:76
Weak against:Beast, swords
Strong against:Nothing
Items:Prickly, hunter crystal, gunpowder
Stick Joe
ABS:74 Gilda:57
Weak against:Lightning, cyclone, guns(normal, laser)
Strong against:Wrenches, swords, guns(grenade)
Items:Escape powder, power crystal, life element
Griffon Soldier
ABS:84 Gilda:33
Weak against:Flame, chill
Strong against:Guns(normal, laser), magic
Items:Cheese, protector crystal, hunk of copper
Savage Ram
ABS:84 Gilda:36
Weak against:Chill, beast, swords
Strong against:Guns(laser, grenade), magic
Items:Mimi, hunter crystal, sturdy cloth
Burger
ABS:90 Gilda:22
Weak against:Chill, cyclone, guns(laser)
Strong against:Guns(normal, grenade)
Items:Repair, powder, stamina drink, thick hide
Steam Goyone
ABS:84 Gilda:94
Weak against:Chill, lightning, scale, swords
Strong against:Guns(grenade), magic
Items:Evy, sea dragon crystal, glass material
Magmanoff
ABS:90 Gilda:33
Weak against:Chill, smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Stone, destruction crystal, rough rock
Bomber Head
ABS:110 Gilda:22
Weak against:Flame, lightning
Strong against:Guns(normal)
Items:Bomb, flame crystal, gun powder
Mimic
ABS:92 Gilda:51
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal)
Items:Petite fish
King Mimic
ABS:120 Gilda:68
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Steam Tore
ABS:100 Gilda:27
Weak against:Chill, lightning, guns(grenade)
Strong against:Guns(normal, laser), magic
Items:Poison apple, flame crystal, rolling log
Chimera
ABS:98 Gilda:68
Weak against:Chill, beast, swords
Strong against:Wrenches, guns(all), magic
Items:Potatoe cake, power crystal
Lava Runner
Abs:98 Gilda:57
Weak against:Chill
Strong against:Swords, guns(normal)
Items:Repair powder, protctor crystal, scap of metal
Lava Golem
ABS:104 Gilda:57
Weak against:Chill, smash
Strong against:Swords, guns(normal, laser)
Items:Stamina drink, destruction crystal, sturdy rock
Ultrasonic Bomb
ABS:108 Gilda:68
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, protector crystal, scrap of metal
Alexander
ABS:106 Gilda:58
Weak against:Flame, lightning, smash
Strong against:Swords
Items:Holy water, destruction crystal, scrap of metal
Bone Lord
ABS:110 Gilda:123
Weak against:Chill, excersism, wrenches
Strong against: Guns(all), magic
Items:Battan, unknown bone
Red Dragon
ABS:116 Gilda:132
Weak against:Chill, smash, scale
Strong against:Guns(normal, grenade)
Items:Escape powder, sea dragon crystal, super hot pepper
Chapter 6
---------
(Rainbow Butterfly Wood star path)
Dorone
ABS:0 Gilda:12
Weak against:Flame, excersism, guns(grenade)
Strong against:Nothing
Items:None
Note:Little things that Mad Tore spits out.
Spirit Flyer
ABS:112 Gilda:114
Weak against:Lightning
Strong against:Guns(normal, grenade)
Items:Wind stone, wind crystal, wind element
Zucky
ABS:116 Gilda:112
Weak against:Chill, lightning
Strong against:Nothing
Items:Potatoe cake
Cursed Rose
ABS:116 Gilda:112
Weak against:Flame, cyclone, swords
Strong against:Wrenches
Items:Soap, forest dew
Sylph
ABS:120 GIlda:120
Weak against:Lightning, guns(normal), magic
Strong against:Wrenches
Items:Heart-throb cherry, light element
Mimic
ABS:130 Gilda:68
Weak against:Flame, smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:146 Gilda:78
Weak against:Flame, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Mad Tore
ABS:140 Gilda:123
Weak against:Flame, excersism, guns(grenade)
Strong against:Guns(normal, laser), magic
Items:Poison apple, flame crystal, rolling log
(Starlight Canyon star path)
Heat Fairy
ABS:110 Gilda:112
Weak against:Chill, cyclone
Strong against:Nothing
Items:Bread, wind crystal
Mummy
ABS:112 Gilda:114
Weak against:Flame, excersism, guns(laser)
Strong against:Nothing
Items:Stone, holy crystal
Thunder Spirit
ABS:116 Gilda:112
Weak against:Cyclone
Strong against:Guns(normal, grenade)
Items:Lightning stone, lightning crystal, thunder element
Water Spirit
ABS:118 Gilda:112
Weak against:Lightning
Strong against:Guns(normal, grenade)
Items:Soap, protector crystal, water element
Balalla
ABS:120 Gilda:120
Weak against:Chill, swords
Strong against:Guns(normal)
Items:Prickly, wind crystal, forest dew
Mimic
ABS:130 Gilda:68
Weak against:Lightning, smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:160 Gilda:76
Weak against:Lightning, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Iron Mask
ABS:140 Gilda:123
Weak against:Lightning, smash
Strong against:Swords, guns(all)
Items:Potatoe cake
Sleeber
ABS:146 Gilda:147
Weak against:Lightning, beast
Strong against:Guns(laser)
Items:Petite fish, protector crystal
Blumo
ABS:156 Gilda:68
Weak against:Flame, beast, swords
Strong against:Guns(normal, grenade), magic
Items:Cheese, power crystal, sturdy rock
(Ocean's Roar Cave star path)
Arkerath
ABS:110 Gilda:112
Weak against:Chill, smash, wrenches, guns(grenade)
Strong against:Swords, guns(normal, laser), magic
Items:Stone, protector crystal, water element
Zombie Pirate
ABS:112 Gilda:114
Weak against:Flame, lightning, excersism, swords
Strong against:Guns(normal), magic
Items:Prickly, holy crystal
Blackbeard
ABS:116 Gilda:112
Weak against:Flame, excersism, swords
Strong against:Guns(normal), magic
Items:Petite fish, chill crystal
Star Tortoise
ABS:116 Gilda:112
Weak against:Chill, smash, wrenches, guns(grenade)
Strong against:Swords, guns(normal, laser), magic
Items:Mellow banana, lightning crystal, water element
Coral Dog
ABS:120 Gilda:120
Weak against:Lightning, smash, wrenches
Strong against:Swords, ,guns(normal, laser)
Items:Heart-throb cherry, destruction crystal
Mimic
ABS:130 Gilda:68
Weak against:Smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:60 Gilda:76
Weak against:Smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Fat Naga
ABS:140 Gilda:123
Weak against:Flame, scale
Strong against:Guns(grenade, laser), magic
Items:Potatoe cake, lightning crystal, sturdy cloth
Pirate Eye
ABS:146 Gilda:147
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Gun repair powder, power crystal, scrap of metal
Metal Bomber
ABS:156 Gilda:68
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, protector crystal, hunk of copper
(Mount Gundor star path)
Triple Cracker
ABS:110 Gilda:112
Weak against:Flame, lightning
Strong against:Guns(normal)
Items:Bomb, flame crystal, gunpowder
Red Fox
ABS:110 Gilda:112
Weak against:Chill, beast, swords, guns(normal)
Strong against:Nothing
Items:Hunter crystal, gunpowder
Living Armor
ABS:112 Gilda:114
Weak against:Smash, wrenches
Strong against:Swords, guns(laser, normal)
Items:Stone, destruction crystal, sturdy rock
Heat wear
ABS:116 Gilda:112
Weak against:Chill, cyclone, excersism, wrenches
Strong against:Guns(normal), magic
Items:Minon, flame crystal, fire element
Mimic
ABS:130 Gilda:68
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal)
Items:none
King Mimic
ABS:160 Gilda:78
Weak against:Chill, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:None
Fire Spirit
ABS:120 Gilda:120
Weak against:Chill
Strong against:Guns(normal, grenade)
Items:Flame stone, flame crystal, fire element
Ice Spirit
ABS:120 Gilda:120
Weak against:Flame
Strong against:Guns(normal, grenade)
Items:Chill stone, chill crystal, chill element
Flaming Nail
ABS:140 Gilda:123
Weak against:Chill, excersism, wrenches
Strong against:Guns(all), magic
ITems:Improved bomb, unknown bone
Rolling rocks
ABS:146 Gilda:147
Weak against:Smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, lightning crystal, scrap of metal
Arthur
ABS:156 Gilda:68
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Escape powder
Chapter 7
Count Balloon
ABS:162 Gilda:112
Weak against:Flame, lightning, guns(all)
Strong against:Wrenches
Items:Bomb nut, wind crystal
Bundy
ABS:164 Gilda:112
Weak against:Flame, excersism, guns(laser)
Strong against:Nothing
Items:Stone, holy crystal
Club
ABS:166 Gilda:68
Weak against:Flame
Strong against:Guns(all), magic
Items:Prickly
Heart
ABS:168 Gilda:68
Weak against:Chill
Strong against:Guns(all), magic
Items:Mimi
Spade
ABS:170 GIlda:68
Weak against:Cyclone
Strong against:Guns(all), magic
Items:Evy
Diamond
ABS:172 Gilda:68
Weak against:Lightning, smash
Strong against:Guns(all), magic
Items:Minon
Joker
ABS:182 Gilda:112
Weak against:Excersism
Strong against:Guns(all), magic
Items:Stone, gun repair powder
Castle Eater
ABS:174 Gilda:112
Weak against:Flame, beast, swords
Strong against:Nothing
Items:Battan, hunter crystal
Silver Gear
ABS:176 Gilda:123
Weak against:Lightning, excersism, wrenches
Strong against:Guns, magic
Items:Poison apple, holy crystal, unknown bone
Evil Performer
ABS:176 Gilda:135
Weak against:Flame, chill
Strong against:Guns(normal, laser), magic
Items:Premium chicken, protector crystal, sugar cane
Crow Priest
ABS:178 Gilda:135
Weak against:Flame, beast
Strong against:Guns(laser)
Items:Cheese, protector crystal
Moon Goyone
ABS:160 Gilda:135
Weak against:Lightning, scale, swords
Strong against:Guns(grenade), magic
Items:Evy, sea dragon crystal, glass material
Guardia
ABS:184 Gilda:61
Weak against:Lightning, smash, wrenches
Strong against:Swords, guns(normal, laser)
Items:Carrot, destruction crystal, rough rock
Fire Drake
ABS:190 Gilda:146
Weak against:Chill, scale, wrenches
Strong against:nothing
Items:Flame stone, flame crystal, fire element
Ice Drake
ABS:190 Gilda:146
Weak against:Flame, scale, wrenches
Strong against:Nothing
Items:Chill stone, chill crystal, chill element
Miss Gourgon
ABS:192 Gilda:123
Weak against:Chill, scale
Strong against:Guns(laser, grenade), magic
Items:Potato cake, lightning crystal, sturdy cloth
Moonflowephant
ABS:196 Gilda:112
Weak against:Chill, beast
Strong against:Wrenches, guns(normal, laser)magic
Items:Power crystal, water element
Skull Chief
ABS:198 Gilda:135
Weak against:Flame, lightning, excersism, wrenches
Strong against:Guns(normal), magic
ITems:Minon, flame crystal, fire element
Rock Taster
ABS:200 Gilda:112
Weak against:Smash
Strong against:Swords, guns(normal, laser)
Items:Stamina drink, destruction crystal, rough rock
Mimic
ABS:100 Gilda:68
Weak against:Smash, guns(laser)
Strong against:Guns(normal)
Items:None
King Mimic
ABS:200 Gilda:112
Weak against:Smash, guns(laser)
Strong against:Guns(normal, grenade)
Thunder Ghost
ABS:190 Gilda:112
Weak against:Cyclone, excersism
Strong against:Guns(normal, grenade)
Items:Lightning stone, lightning crystal, thunder element
Rain Ghost
ABS:190 Gilda:112
Weak against:Lightning, excersism
Strong against:Guns(normal, grenade)
Items:Soap, protector crystal, water element
Storm Ghost
ABS:190 Gilda:112
Weak against:Lightning, excersism
Strong against:Guns(normal, grenade)
Items:Wind stone, wind crystal, wind element
Stormy
ABS:100 Gilda:112
Weak against:Chill, lightning, smash, guns(laser)
Strong against:Guns(normal, grenade)
Items:Repair powder, stamina drink, thick hide
Vanguard Mk 2
ABS:190 Gilda:135
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, power crystal, hunk of copper
Moon Joe
ABS:198 Gilda:112
Weak against:Lightning, cyclone, guns(normal, laser)
Strong against:Wrenches, swords, guns(grenade)
Items:Escape powder, power crystal, glass material
Toy Rock
ABS:198 Gilda:76
Weak against:Flame, scale, wrenches
Strong against:Swords, guns(normal, laser)
Items:Heart-throb cherry, power crystal
S. Club
ABS:190 Gilda:102
Weak against:Flame
Strong against:Guns(all), magic
Items:None
S. Spade
ABS:190 Gilda:102
Weak against:Cyclone
Strong against:Guns(all), magic
Items:None
S. Heart
ABS:190 Gilda:102
Weak against:Chill
Strong against:Guns(all), magic
S. Diamond
ABS:190 Gilda:102
Weak against:Lightning, smash
Strong against:Guns(all), magic
Items:None
S. Joker
ABS:190 Gilda:102
Weak against:Excersism
Strong against:Guns(all), magic
Leogriff
ABS:195 Gilda:112
Weak against:Beast, swords
Strong against:Wrenches, guns(all), magic
Items:Stamina drink, power crystal
Clock Knight
ABS:200 Gilda:148
Weak against:Lightning, smash
Strong against:Wrenches, swords, guns(normal, laser), magic
Items:Repair powder, protector crystal, scrap of metal
Lancer
ABS:200 Gilda:147
Weak against:Lightning, smash
Strong against:Swords, guns(normal, laser)
Items:Escape powder
Evil Nail
ABS:200 Gilda:147
Weak against:Lightning, excersism, wrenches
Strong against:Guns(all), magic
Items:Carrot, unknown bone
Leach
ABS:240 Gilda:112
Weak against:Flame, excersism, magic
Strong against:Nothing
Items:Holy water, flame crystal, glass material
Earth Dragon
ABS:300 Gilda:112
Weak against:Cyclone, Smash, Scale
Strong against:Guns(Normal, grenade)
Items:Escape powder, sea dragon crystal, super hot pepper
Chapter 8
(This will be going into the chapter 8 section of the guide)
_______________________________________________________________________________
XII-LET'S HAVE FUN
Its my official(by that meaning non-official)fish frenzy race! Thats right!
_______________________________________________________________________________
Rules
------
-There are four ranks that you can submit a fish to. Novice, Beginner,
Intermediate, and Professional.
-The most a fish can have in any one stat to be in Novice class is 25.
-The most a fish can have in any one stat to be in Beginner class is 50.
-The most a fish can have in any one stat to be in Intermediate class is 75.
-There is no limit on stats for the professional class.
-You can only submit one fish to a race, no matter what class.
-If your fish wins a tournament, it cannot enter another tournement, does not
matter what class. You can submit as many fish though, you'll just have to
raise a new one if your fish wins a tournament.
So sign your fish up today and win fabulous prizes(by fabulous I mean your name
and e-mail on a top 10 fastest laps, and hall of fame chart here on the guide)!
When registering E-mail
[email protected] with the subject "fish
registration" and include in the e-mail the name of the fish(proper
capitalization) the password for the fish(proper capitalization) the name or
names(your real name, e-mail, nickname, all three, or any variation of those)
you want to be posted on the site.
The tournament will be as big as how many e-mail's with fish I receive. If I
recieve no e-mails, then this section will most likley just be deleted in a few
days. Thank you.
_______________________________________________________________________________
XIII-Credits
_______________________________________________________________________________
-I want to thank Gamefaqs for hosting my faqs, and the great job they do on
this webpage...keep up the good work!
-I want to thank Level 5 for an incredible game...I went into blockbuster
looking for Xenosaga, and got this instead, boy was I pleasantly surprised.
-I want to thank my friend Ryan, my only real human contact for help with the
fish section of the faq.
-I want to thank Whats Up from the message board for the list of Spheda prizes.
-Thanks to
[email protected] for letting me know where to buy the
Turkey.
-Thanks to "Mike" <
[email protected]> for telling me you dont have to kill
all enemys on a level to get the finish without healing medal.(I didn't know
that till now!)