Super Robot Wars Alpha 3-Unlocking modes & Sub-scenario guide
Version 1.2
Written by: Shih Chia Chii
User name: shinra7829
Email:
[email protected]
Copyright 2005 Shih Chia Chii
This document may be not be reproduced under any circumstances except for
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distributed publicly without advance written permission. Use of this guide on
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and a violation of copyright.
All trademarks and copyrights contained in this document are owned by their
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Exclusive to GameFAQs (www.gamefaqs.com). No commercial use permitted outside
of GameFAQs.
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Contents
1. Version History
2. About the Game Modes
3. Cleared Game Bonuses
4. Unlocking Sub-Scenarios
5. About the Special Stage
6. Unlocking Special Stage
7. Frequently Asked Questions
8. Author's Comments
9. Editor's Comments
10. Credits
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1. Version history
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Version 1.2-Unlocking all sub-scenarios guide added
Version 1.1-1st time writing my guide to help any one who requires help
-Unlocking modes, features of modes
-Items given when playing in Special mode
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2. About the Game Modes
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Extra-Hard Mode (After completing Normal Mode)
1.) Weapon upgrades are not allowed.
2.) PP required for pilots to learn skills is doubled.
3.) Enemy units have weapons and armor upgraded 3 level slots.
4.) Skill points of each stage are harder to obtain.
Special Mode (after completing Extra-Hard Mode)
1.) Able to upgrade weapons and armor to a maximum of 15 slots.
2.) The cost of all units cut by -0.5. Minimum cost of a unit is still 0.5
Ex: A unit that normally costs 2.5 will now cost 2.0.
3.) Begin 1st stage with all the lower parts
Parts received after clearing Extra-Hard Mode and playing in Special Mode:
1: Booster=Qty5
2: Mega Booster=Qty2
3: Apogeee Motor=Qty3
4: Magnetic Coating=Qty4
5: Bio Sensor=Qty3
6: Psycho Frame=Qty2
7: Custom OS=Qty3
8: Bio Computer=Qty2
9: Haro=Qty2
10: Pink Halo=Qty3
11: Minoskicraft=Qty3
12: Slystar Module=Qty3
13: Defend Device=Qty3
14: Skuryu Module=Qty3
15: A-adapter=Qty3
16: S-adapter=Qty2
17: Chobamu Armor=Qty5
18: Hybrid Armor=Qty4
19: Ultra Alloy Gold Z=Qty3
20: Ultra Alloy Gold new-Z=Qty2
21: Zorumanium Alloy =Qty2
22: Big Generator=Qty4
23: Mega Generator=Qty3
24: SupplementaryGS lid=Qty2
25: Beam Coating=Qty4
26: i-Field Barrier=Qty2
27: Gravity Territory=Qty3
28: Hyper Jammer=Qty2
29: Cost Down=Qty5
30: Hero Seal=Qty3
31: Iron Soul=Qty2
32: Dual Sensor=Qty5
33: Multi-Sensor=Qty4
34: High Aiming Device=Qty3
35: Analyzer=Qty5
36: Analyzer Plus=Qty4
37: Analyzer Plus Plus=Qty3
38: High Performance Radar=Qty5
39: Linear Sheet=Qty3
40: Propellant Tank=Qty9
41: Cartridge=Qty9
42: Repair Kit=Qty9
43: Super Repair Kit=Qty9
44: OVA's Koroke=Qty9
45: Andoromeda=Qty9
46: Victory Key=Qty9
47: Cutna Raiser=Qty9
48: Minmen Model=Qty5
49: Ace's Defense=Qty4
50: Fan's Bouquet=Qty3
51: Minmen Disc=Qty3
52: Basara Disc=Qty3
53: Battle Manual=Qty3
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3. Cleared Game Bonuses
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After you complete the game, you will get special conditions if you load your
save data:
Reuse the data once: Start with 50% of all your money and PP.
Reuse the data twice: Start with 75% of your money and PP.
Reuse the data thrice: Start with 100% of your money and PP.
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4. Unlocking Sub-scenarios
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There are 9 sub-scenarios (8 sub-scenario + 1 bonus stage). The following list
gives the conditions that must be met to unlock each sub-scenario.
Sub-scenario 1: Clear stage 13
Sub-scenario 2: Clear stage 18
Sub-scenario 3: Clear stage 26
Sub-scenario 4: Clear stage 27
Sub-scenario 5: Clear stage 36
Sub-scenario 6: Clear stage 42
Sub-scenario 7: Clear stage 44*
Sub-scenario 8: Clear stage 49
Special Stage: Clear all scenarios (every single map).
*After the route decision is made, you need to select the route 1st then save up
later. Both routes are able to unlock it.
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5. About the Special Stage
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Here is information about the Special Stage
-All your characters are level 70
-All your characters will have optional parts
-500 million in money
-Each character has 999 PP
After killing all enemies units:
1.) Option 1 clears the stage
2.) Option 2 respawns the enemies
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6. Unlocking the Special Stage
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In order to unlock the Special Stage, you need to complete the maps listed
below:
Stage
1-2a Touma; 1-2b Kusuha; 1-2c Kuovire; 1-2d Selena
3-5
6-12a Touma; 6-12b Kusuha; 6-12c Kuovire; 6-12d Selena
13-18
19-23a (earth route); 19-23b (moon route)
24-29
30-33a (Alaska route); 30-33b (space route)
34-35a Touma; 34-35b Kusuha; 34-35c Kuovire; 34-35d Selena
36-37
38-40a (Solo ship); 38-40b (battle 7)
41-42
43-44a Touma; 43-44b Kusuha; 43-44c Kuovire; 43-44d Selena
45-47a [(Return Earth)+(Land route)]
45-47b [(Return Earth)+(space route)]
Leads to 48a
45-47c [(to others space area)+(baroota)]
45-47d [(to others space area)+(boazan)]
Leads to 48b
49-56
57-58a (bafu-kuran route)
57-58b (space monster route)
57c*
59
Final-a (skill point 56 and below; total turns 421 and above)
Final-b (skill point 57 and above; total turns 420 and below)
*Only if you have completed the game once; play another round till stage 56 and
choose <choose to fight>.
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7. Frequently Asked Questions
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If you have any questions or need additional information, I do welcome emails
(
[email protected]). You can also find me on the GameFAQs message boards
under the username shinra7829. Please keep your queries intelligent and
purposeful.
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8. Author's Comments
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This is my first time writing a guide here. I sincerely hope most of you can
give me comments by email or message board. Hopefully nice and more encouraging
comments than bad ones. I do welcome all suggestions, ideas and comments.
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9. Editor's Comments
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I have tried to best preserve the author's original words, while correcting
spelling and grammar, and adding elaborations, when needed. My input was on
version 1.2. The author takes full responsibility for the content of this
guide. I, the editor, can be contacted at dave_goss(AT)yahoo.com
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10. Credits
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-Dave Goss for editing the mistakes I have made.
-Soft Bank Creative for publishing "Dai-3-ji Super Robot Wars Alpha Perfect
Guide".
-Banpresto for making this game.
-Sony and the Playstation 2.
Copyright 2005 Shih Chia Chii