Dai Ni Ji Super Robot Taisen Alpha
FAQ/Walkthroughs
By LineAltAizenRize (c) 2003
[email protected]
Version 0.52
================================================================================
|[ Disclaimer ]|
================================================================================
This FAQ was only made and posted in GameFAQs' site. No other site is allowed
to
take this FAQ without permission. If you wish to use/put my FAQ on your site,
please do not change any of the contents and ask for my approval first.
This FAQ is also made for personal use only.
Any comments, suggestions, and helps are appreciated.
================================================================================
|[ About This FAQ ]|
================================================================================
+----------+
| Contents |
+----------+
Section 0: About this FAQ
0.1 Contents
0.2 Version Histories
Section 1: Game Information
Section 2: Game Manuals
2.1 Controls
2.2 New Stuffs
2.2.1 In Battle
2.2.2 Non-Battle
2.2.3 Skill
2.3 Menu Translation
Section 3: Listings
3.1 Complete Item List
3.2 Complete Magic/Command List
3.3 Complete Character's Magic/Command List
3.4 Complete Unit Ability List
Section 4: Walkthrough
4.1 Zengar's Route
4.2 Kusuha's Route
4.3 Arad's Route
4.4 Ivis' Route
Section 5: Secrets & Tricks
5.1 Birthday and Blood Type
5.2 Secret Units
5.3 Secret Characters
5.4 Secret Weapons
Section 6: Miscellaneous Stuffs
6.1 Frequently Asked Question
6.2 Bugs
6.3 Fun Stuffs
Section 7: Credits
+-------------------+
| Version Histories |
+-------------------+
Version 0.52 (06/06/2003)
- Completed Kusuha's walktrough
- Updated and added Zengar's walkthrough up to stage 20
- Added how to fight Char's Nightingale into secret unit section
- Added how to get the Jonathan, Quincy, and Shira at final stage
- Updated the Complete Character Commad List
Yay! Finally finished two characters! Two more to go. I'm speeding up Zengar's
walkthrough because I want to play Arad's ASAP.
Version 0.34 (05/30/2003)
- Corrected the version number
- Revised Kusuha's walkthrough from stage 21 to 30
- Added Kusuha's Walkthrough up to stage 49
- Updated the way to obtain Star Gaogaigar
x_X This is what you will get if you do something in a hurry. Some mistakes
were
made when doing the previous version. I hope this won't happen again in the
future, and sorry for the long waits. Finally! My exams are over and I'm in a
long holiday!
Version 0.33 (05/03/2003)
- Updated and added Kusuha's walkthrough until stage 30
- Updated some minor stuffs
- Updated the Secret Character section
Duh... my mistake. This version is the last update for this month. As the
previous statement says, I got a final term tests, so I won't be updating until
the end of month.
Version 0.32 (04/28/2003)
- Added Ivis' walkthrough till the end (Stage 57)
- Added Misc. Section
- Added Complete Pilot Command List
- Compiled the listing stuffs in the Listing section
- Made some changes to the layout, so it'll be easier to read
- Corrected some translations
Phew, finally finished one character, three more to go. I think I'll restart
Kusuha's from the beginning using Ivis' data.
Note: This is the last update for this month. I won't be updating again for
about three weeks. I got a final term tests, so give me a break please.
Version 0.21 (04/25/2003)
- Updated Ivis' walkthrough up to stage 50
- Updated and fixed some minor stuffs
Version 0.20 (04/20/2003)
- Added Kusuha's walkthrough up to stage 13, added Ivis' walkthrough up to
stage
30.
- Added the Birthday and Blood Type trick section
- Updated and corrected some minor stuffs
- I'm trying to put each stages' title if possible (hey, I could only read a
few
kanji)
From this version up to the latter version, I'll do just one character in a
time. Since playing the same stage over and over again bored me. The order will
be from Ivis, Kusuha, Arad, and Zengar.
Version 0.10 (04/13/2003)
Major updates for some of the game manuals.
- Added the menu translations, item list, and 'complete' magic/command list.
- Updated some stuffs and secrets section.
- Updated Kusuha, Arad, and Ivis' walkthroughs up to stage 10.
- Added Zengar's walkthrough up to scenario 10.
(Phew, playing 4 paths and writing a FAQ in the same time is tiring.)
Version 0.00 (04/08/2003)
Well, the beginning of the FAQ. Nothing much could be expected except for some
game manuals and a few walkthrough. I'm doing Kusuha's Route but got stuck in
the third stage, so I'm changing direction to Arad's and Ivis' Oh just for a
note, I'll call Ibis (as some people says) as Ivis, so don't get confused. And
I
still need more contributions, free to mail me.
================================================================================
|[ Game Information ]|
================================================================================
Well, Dai Ni Ji Super Robot Taisen Alpha is the sequel for the Super Robot
Taisen Alpha on PlayStation, NOT the sequel of Super Robot Taisen Impact in
PlayStation2. I don't know if this is the sequel form the Super Robot Taisen
Alpha Gaiden (outer story), since the Grungust Sanshiki was there.
While still using some old characters from the Alpha series, there's a new
series as well. Oh, just for your information, this game was made by Banpresto
^^.
For the game, since it was made for Japanese only, you'll need to import the
game. In order to play it, you need AN ORIGINAL Japanese Sony PlayStation2. Of
course there's another method to play it in the US or Europe Sony PlayStation2,
but I won't discuss it here.
If you're lucky enough to import the game and get it, you will not only got the
DVD Game. You'll also get a Giga Memorial Disk, which contains some memorabilia
from the previous series. And you'll also get a figure of Hyuckevain Mk.III,
Ryujinki, Arterion, and Grungust Sanshiki. Not that good though ^^;
About the game itself, it adapted various mecha (a Japanese word for calling
robots) anime (a Japanese animated movie) series into this game, as well as
original ones. In this game too, a new series, not from anime, but from manga
(Japanese comic) is introduced; it's Mobile Suit Crossbone Gundam, a sequel
from
Mobile Suit Gundam F91. And another unexpected newcomer from the Takara's
'Yuusha' Series, Gaogaigar. Here's the list of the series in this game:
Kidou Senshi Gundam 0083: Stardust Memory
Kidou Senshi Z Gundam
Kidiu Senshi Gundam ZZ
Kidou Senshi Gundam Gyakushuu no Char (Char's Counterattack)
Kidou Senshi Gundam F91
Kidou Senshi Crossbone Gundam
Shin Kidou Senki Gundam Wing Endless Waltz
Muteki Tetsujin Daitarn 3
Mazinger Z
Great Mazinger
Koutetsu Jeeg
Chodenji Robo Conbattler V
Choudenshi Mashin Voltus V
Daimos
Sengoku Majin Goshogun
Daikumaryu Gaiking
Yuusha Oh Gaogaigar
Brain Powerd
Banpresto Originals
Enough for the Mumbo Jumbo about this game. Let's get into the depth!
================================================================================
|[ Game Manuals ]|
================================================================================
+----------+
| Controls |
+----------+
Should I explain this part? Oh well...
The controls are much still the same like the previous Super Robot Taisen
series. Except for some changes:
Directional Button: Move the Cursor (you know the drill)
Left Analog Stick: Move the cursor; this is a slight different when you used it
in the battle map, with this stick you could move the cursor
more flexible
L3 Button: Activate/Deactivate the map grids
Select: Activate/Deactivate Help window (in battle, on bottom)
Start Button: Triggers the colours for allies (blue) and foes (red). Press it
once again to make the colours blinks. Press it again to
deactivate.
Right Analog Stick: -Move it left/right to change the camera position
-Move it up/down to zoom in/zoom out
R3 Button: Marks the map
Triangle Button: -Hold it to make the cursor moves faster in the battle map
-Transform Unit. This is the new feature. It'll let your unit
change form in a press. It'll only work on the team leader
though
-Select the animation on/off in the attack or counter menu
Circle Button: -Confirming commands
-Press it in an open space in the battle map to make a menu
window appear
-Hold the button during the non-battle animation to speed it up
X Button: -Cancel commands
-Press it in an open space to view the terrain's info
-Press it on a unit to see its movement range. Press it again to see
that unit/team's status
Square Button: -Change Team leader. Again, another great feature to speed up
the
gameplay.
-Selecting between Support Defense or not in the counter menu
L1/R1 Button: Cycle through the Player's units
L2/R2 Button: -Cycle through the Enemy's units
-Selecting between Counter/Attack, Defend, or Evade in the attack
or counter menu
Skip Talking: Hold R1+Start to skip any conversation (useful if you're
restarting a stage) ^^.
Soft Reset: Hold the L1, L2, R1, R2, Select, Start Button and release it.
It'll take you to the Main Title.
Quick Load: Hold the L1, L2, R1, R2, Select, Start Button and release all of
them except the Select Button. Wait for 2 or 3 seconds and
release
it. You'll automatically starts from where you saved last time in
a battle.
+------------+
| New Stuffs |
+------------+
-In Battle-
Well, this version still adapts the support/defence system from the Super Robot
Taisen Alpha Gaiden and Impact. Not so big deal about it then. But THERE is a
brand new stuff. The Team system.
This new system makes your units not individual anymore. One team could take up
to four units. For example: in Team 1, you had Z Gundam, Gundam Mk.II, Quebeley
Mk.II, and Methuss; in Team 2, you had ZZ Gundam, Gaogaigar, Gaiking, Voltus V,
and so on. You do not have to have 4 units in a team.
For Support Attack, usually you ask for another units who had Support Attack
Ability. But in this new series, you could ask support attack from the units in
the same team, that's called Team Support Attack. For example, you got 4 units
in a team. You could ask the rest three to support your attack, and that make
three times more damages! But unfortunately, the support attack's power was
reduced 50-60% from the original attack power. The other drawback point is that
the backup units should have at least one weapon that could reach the target.
If
you have more than one, it'll automatically choose the strongest one. And yes,
you CAN'T choose the weapon. And the last thing, that unit must also have the
Support Attack Skill.
[Note:] Team support attack can't be done for a one ranged attack.
Same thing goes for the Support Defense. You could ask a support defense from
the unit in the same team. And only ONE unit that have the Support Defense
Skill
could do the stuff.
-Non-Battle-
Non-Battle stuffs, a lot of new features have been added and some old features
were removed by Banpresto.
The first new feature we'll notice is the PP points that we got in the battle
after defeating an enemy. This point is ALMOST the same like the common Exp
point. It could be used to increase a character's status, not to increase the
level. The PP point could only be used in the Intermission Phase, in the
Character Upgrade section. It'll be used to increase statuses like the melee,
long range, reflex, and so on. Not only that, it could be used to 'buy' a Skill
(see the later part) and increase a character's compatibility towards a certain
terrain. These two last part will cost you at least 100 PP, so stock up if you
want to get a character invincible with the skills.
The second noticeable stuff is when you're upgrading your units. You'll only be
presented four options to be upgraded, HP, EN, Agility, and Armor. The usually
upgradeable 'Limit' is gone. It means that, when a character's status is maxed
out, his/her status won't be limited by the unit's Limit anymore. Another
feature that the Banpresto removed is the bonus status that'll be offered when
you have upgraded a unit to its maximum.
The not so important new feature, but I'll put it here ^^.
Save and loading is way much better that the previous series. Or maybe much
better than any game that I know on PlayStation2. Loading and continuing from
the main title only takes two to three seconds, which is considered very fast
for a Super Robot Taisen.
An important note from me; BE CAREFUL WHILE SAVING YOUR GAME IN INTERMISSION!
This game no longer have the save overwrite confirmation stuff, which could be
a
fatal point for a careless player (like me T_T). If you have more than one save
slot, remember this note. One slip from your finger will cause your doom (^^).
-Skill-
As mentioned above, this game adapted the after battle skill award from Super
Robot Taisen Impact. But only this time, you have to 'buy' them with PP points.
Here's a list for the skill that you could 'buy' and their 'cost':
[Note:] If you buy a skill and they happen to have a skill level, you have to
buy them again to increase the level. Each levelling up will cost: original
cost
+ 5. While some like Support Attack will need original cost + 20 to level up.
================================================================================
[Name] [Use] [Cost]
================================================================================
Sword Blocking Chance of cutting down solid projectiles 25
and receive 0 damage. Only usable if unit
has a sword.
Shield Blocking Chance of using a Shield and taking 40% damage. 25
Only usable if the unit has a shield.
Potential Accuracy, Evade, Armor and Critical stats go up 25
as your HP goes down below a certain point
depending on the level of Potential.
Counter Chance of attacking first if enemy attacks you. 25
Support Attack Allows the user to perform a support attack. 100
Support Defense Allows the user to perform a support defense. 100
--------------------------------------------------------------------------------
SP Up Increases maximum SP. 25
SP Recovery Recovers 10 SP every turn. 200
Fighter's Spirit Starting morale +5. 80
High morale Get 2 morale each turn for 2 turns 70
Morale+(Evade) Morale +1 if the pilot dodges an attack. 70
Morale+(Accuracy) Morale +1 if the pilot hits with an attack. 70
--------------------------------------------------------------------------------
Morale+(Damage) Morale +2 if the pilot is damaged by an attack. 70
E Save All attacks which use EN now cost 80% of their 150
original EN cost for the pilot.
Learning Team members get same EXP and PP as team leader 100
??? Attack When support attacking, the unit always performs 200
a critical
??? Attack Power of squad attacks performed by that pilot 150
is increased.
Foresight Increases dodge and hit rates once the pilot hits 150
130 morale.
--------------------------------------------------------------------------------
Guard Increases defense after reaching 130 morale. 150
Repair Unit When using the Repair command, heal 1.5x HP. 80
(Repair unit only)
EN Unit Can use Resupply command after moving. 100
(EN supplier unit only)
================================================================================
+------------------+
| Menu Translation |
+------------------+
-In-Battle Menu-
|============|
|Phase End |
|Command List|
|Unit List |
|Objective |
|System |
|Save |
|============|
|Turn ###|
|Money ######|
|AP ##<---->|
|============|
For the objective window, you'll see three rows of condition. The upper one
will
tell you the winning condition, the middle one will tell you the losing
condition, and the lower one will tell you the AP getting condition.
In the system window, you're able to change the preferences of the game. Here's
how it looked like:
|====================================|
|Show Map Grid On Off|
|BGM setting Keep Initial|
|Battle BGM Robot Pilot|
|Vibration On Off|
|Cursor Movement Control(?) Map|
|Cursor Jump Slide Direct|
|====================================|
For the BGM Setting, the 'Keep' setting will keep the Battle BGM played even
after the battle is over, the 'Initial' will revert the BGM back to the BGM
before the battle.
For the cursor movement, the Control will move the cursor according to the
Directional Pad, while the Map will move the cursor diagonally.
For the cursor jump, when you press L1/R1, L2/R2, the 'Slide' setting will show
an animated 'jump', and the 'Direct' will instantly move to the unit.
-Intermission Menu-
|=====================|==================================================|
| Character Status | <Intermission> |
| Character Upgrade | |Money ######| |
|---------------------| |Turn used ####| |
| Change Pilot | |AP ##| |
| Assign Team | |
|---------------------| |
| Unit List | |
| Unit Upgrade | |
| Unit Weapon Upgrade | |
| Optional Parts | ACE <name> |
| Unit Parts | LV ## Number of kills ### |
|---------------------| | Help Window | |
| Command List | NEXT ??? ### |
| Save/Load | STAGE ## <stage name> |
| Go to map | CLEAR! |
|=====================|==================================================|
*Character Status Menu
<<Pilot Status>> <Unit Status>
|========================================================================|
| +-------+ | Name Lv. |
| | | |------------------------------------------------------------|
| | | | Morale ### Next exp to level up ### |
| | | | PP #### Total exp ##### |
| +-------+ | SP ###/### Number of kills ### [A] |
|------------------------------------------------------------------------|
| Skill | Command/SP | Status Melee ### Long Range ### |
| --- | ------ (##) | Reflex ### Skill ### |
| --- | ------ (##) | Evade ### Accuracy ### |
| --- | ------ (##) | Terrain Air ? Land ? Water ? Space ? |
| --- | ------ (##) |---------------------------------------|
| --- | ------ (##) | <???> |
| --- | ------ (##) | <???> |
|========================================================================|
Use L1/R1 to navigate between the characters. All in this menu are self-
explainable. Except for the one in the bottom right, because I can't read kanji
that good. But it seems to be a personal pilot skill, not like the skill on the
lower left column.
If you managed to get number of kills of 50, you'll see the [A] (Ace) symbol
lit
up. And you'll get a bonus of 5 morale, it means when you start a battle, that
character will start with 105 morale.
*Character Upgrade Menu
<<Pilot Upgrade>>
|========================================================================|
| +-------+ | Name Lv. |
| | | |------------------------------------------------------------|
| | | | [Status Upgrade] [Buy Skill] [Terrain Upgrade] |
| | | | | Help Window | |
| +-------+ | |
|------------------------------------------------------------------------|
| PP | Normal status Upgraded status PP cost |
| Total ### | Melee ### |> ### (+ ##) ### |
| | Long Range ### |> ### (+ ##) ### |
| Spent ### | Reflex ### |> ### (+ ##) ### |
| | Skill ### |> ### (+ ##) ### |
| Left ### | Evade ### |> ### (+ ##) ### |
| | Accuracy ### |> ### (+ ##) ### |
|========================================================================|
In the status upgrade screen, you could upgrade any of the character's status.
Each upgrade will cost 10 PP. And the maximum point of status that you can
upgrade is 400 (and it means that your character is nearly invincible ^^).
If you press right, you'll be in the similar window, but this window is used to
buy skill (for skill listing, see above). Each character mostly has three
initial skills, and these skills can't be removed. So you only have three empty
slots you could fill with. When you happen to have all of the three slots
filled
and you want to replace one of them, simply select the skill that you want, and
replace the skill that you want to remove with the new one.
If you press right again, or press left from the start, you'll end up in the
terrain upgrade screen. Terrains will affect how the character's status changes
in a certain terrain. Each terrain upgrade will cost like this:
From C |> B = 40
From B |> A = 50
From A |> S = 60
And from top to bottom, the terrains are: Air, Land, Water, Space.
*Assign Team Menu
If you enter this menu, you'll see some 2x2 panels sorted by numbers. This
panel
will be used to put your team in. If you select one of them you'll get the
enlarged panel and some commands like the following:
Put
Discard
Rearrange
Rename
Revert
Put:
The Put command will put a unit to the team panel. Up to 4 units can be
assigned
to a team. But remember, not every team could have 4 units. The basic rule to
make a team is to know the unit's cost. A team could only have 5 full bars of
cost.
Example: The Z Gundam had a cost of 1 1/2 bar, the Gundam Mk-II, Methuss, and a
GM Custom each have a 1 bar cost. So in total you'll get: 1.5 + 1 + 1 + 1 = 3.5
This team still have 1 1/2 bar left, but since it already have 4 units in, it
couldn't be added anymore.
Another example: Gaiking had 2 bars cost, and the Daitarn 3 had 3 bars cost. If
you put them both in a team, they'll get a total of 2 + 3 = 5 bars cost. Even
they still have two more empty panels, they can't be added anymore because of
the cost limit.
Also note the unit type when making the team, if the team leader had flying
ability, while the rest of the team is a land unit, the team leader is
considered a land unit and can't fly (unless the land units got destroyed).
So, plan carefully when making a team.
Discard:
This command will remove a unit from the team. In addition, you could press the
Square button to remove all units.
Rearrange:
Rearrange the team formation. You could use this command to change the team
leader while in the intermission.
Rename:
Rename the team's name. There's several words available, like the hiragana,
katakana, kanji, and even the alphabets. So rename the team as you like.
Revert:
If you happen to discard your team and you want to undo it, select this
command.
This also applies for renaming the team, it'll revert it to the original one.
*Unit List Menu
Select any unit and you'll be prompted to this window:
<Assigned Pilot> <<Unit Status>> <Weapon List>
|=================================================================|
| Name | Unit Ability |
| Assigned Team ## [*a] | [*b] [*c] [*d] [*e] |
| Cost [|||||] | |
| | |
| | |
| | |
|-------------------------------------------+---------------------|
| HP ####/#### | Terrain | Optional Parts |
| EN ###/### | Air ? | --------- |
| Agility ### Movement ## | Land ? | --------- |
| Armor ### Type --- | Water ? | --------- |
| <???> ### Size | Space ? | --------- |
|=================================================================|
If the [*a] symbol appear, it means that this unit is assigned as the team
leader. For the cost, you'll see four bars, each unit had a different cost.
If a [*b] symbol or a sword is lit up, it means that the unit had a sword
weapon
and can block any projectiles attack, but it also requires the pilot skill
'Sword Blocking'. If a [*c] symbol lit up, the unit has a shield and can be
used
to block and reduce attack power; pilot skill 'Shield Blocking' could increase
the chance of using shield. [*d] symbol or a wrench looking symbol will sign
that the unit has the ability to repair HP. And a [*e] symbol will sign that
the
unit is an EN supplier unit.
Below those symbols will be listed what kind of ability that unit have; like
After Image, Change, Gravity Wall, and many others.
If you press left, you'll the assigned pilot and some of his/her stats. And in
the terrain column you will see the unit's terrain + character's terrain. This
will affect the total terrain that the unit have.
If you press right, you'll see a weapon list window like this:
|==============================================================================|
| Weapon Name Type <???> Attack Power Range Accuracy
|
| [+] xxxxxxxxx [P|B] [PLA] #### #~# +##
|
| [O] xxxxxxxxx [ALL]
|
|
|
|
|
|
|
|
|
|------------------------------------------------------------------------------|
| Ammo ##/## Critical Hit Rate +##%
|
| Required EN ---(---) Terrain compatibility Air ? Land ? Water ? Space ?
|
| Required Morale ---(---) Required Skill -------------
|
|==============================================================================|
The [+] sign will mark that this weapon is a long ranged attack such as rifles
and cannons, and the [O] (the punch looking sign) marks that this weapon is a
melee attack.
If the P word is there in the type, it means that the weapon could be used
after
the unit moves, and the B word means that the weapon is a Beam weapon (mostly
long ranged attack had this sign).
The [PLA] or Platoon, if this sign appears, it means that the weapon is used to
do the Team Support Attack; while the [ALL] sign means that the weapon will hit
all units in a team.
*Command List
<<Command List>> <Pilot Skill List> <Units Ability List>
|==============================================================================|
| ??? | ??? | ??? | ??? | ???
|
| ??? | ??? | ??? | ??? | ???
|
| ??? | ??? | ??? | ??? | ???
|
| ??? | ??? | ??? | ??? | ???
|
| ??? | ??? | ??? | ??? | ???
|
| ??? | ??? | ??? | ??? | ???
|
|==============================================================================|
In this command list, you could see the total command of each Pilot. In the
Pilot Skill List, there's a list of total skills that your pilot have. In the
Unit Ability List, you could see the total ability of the whole units that you
have.
================================================================================
|[ Listings ]|
================================================================================
+---------------------+
| Complete Item List |
+---------------------+
Here's a listing per page:
Note: You could have each item up to 99 (!).
================================================================================
[Name] [Description]
================================================================================
Remove (not exactly an item, this command will remove any
equipped part from your unit)
Booster Unit movement +1
Mega Booster Unit movement +2
Apogee Motor Unit movement +1, agility +5
<???> Computer Unit agility +5, accuracy +5%
Magnetic Coating Unit agility +5
--------------------------------------------------------------------------------
Bio Sensor Unit agility +5
Psycho Frame Unit agility +25, weapon critical hit +10%
Bio Computer Unit agility +20, weapon accuracy +20%
Dual Sensor Weapon accuracy +10%
Multi Sensor Weapon accuracy +20%
<???> Weapon accuracy +30%
--------------------------------------------------------------------------------
Halo Unit movement +2, agility +25, accuracy +20%; non map
weapon and 1 ranged weapon will get +1 range
Kenta's Pokekon Weapon critical hit +20%
High Performance Radar Non map weapon and 1 ranged weapon will get + 1 range
Minovsky Craft Allow unit to fly and gain A in Air
Minovsky Drive Unit movement +1; allow unit to fly and gain S in Air
Thruster Module Gain S in Space terrain
--------------------------------------------------------------------------------
<???> Gain A in Land terrain
Screw Module Gain A in Water terrain
A Adapter Gain A in all terrain
S Adapter Gain S in all terrain
Chobahm Armor Unit HP +500, armor +100
Hybrid Armor Unit HP +1000, armor +150
--------------------------------------------------------------------------------
Super Alloy Z Unit HP +1000, armor +200
Super Allot New Z Unit HP +1500, armor +250
Zolmanium Alloy Unit HP +1800, armor +200
High Capacity Generator EN +50
Mega Generator EN +100
Giga Generator EN +150
--------------------------------------------------------------------------------
<???> GS Raid EN +100; each turn recover 20% of maximum EN
Organic Bit Each turn recover 10% of maximum HP
Solar Panel Each turn recover 10% of maximum EN
Beam Coating Nullifies beam damage lower than 700
I-Field Barrier Nullifies beam damage lower than 850
Gravity Territory Nullifies all kind of damage lower than 1500
--------------------------------------------------------------------------------
Hyper Jammer Unit gain the ability 'After Image'
Propellant Tank Restore EN; one time use item
Cartridge Restore ammo one time use item
Repair Kit Restore HP; one time use item
Super Repair Kit Restore HP, EN, ammo; one time use item
OVA's Croquette Restore 20 SP; one time use item
--------------------------------------------------------------------------------
Cecily's Pan Restore 50 SP; one time use item
<???> Restore all SP; one time use item
KatnaRizer Restore 50 SP, morale -50; one time use item
Hachimaki Pilot morale +5
Nejiri Hachimaki Pilot morale +10
Yuusha's Emblem Unit armor +200, agility +25, weapon accuracy +30%
--------------------------------------------------------------------------------
Soul of Steel Unit armor +250, agility +30, weapon accuracy +35%
Cost Down Unit cost -1
================================================================================
[Notes:] Okay, I don't know every words... So I marked the words that I don't
know with <???> and a not so sure words with a (?) in the end of the word.
+-----------------------------+
| Complete Magic/Command List |
+-----------------------------+
Here's a complete listing, as listed per column:
================================================================================
[Name] [Use; Affected Unit]
================================================================================
Hot Blood Deals 2x damage in one attack; self
Spirit Deals 2.5x damage in one attack; self
Flash 100% evasion of one attack; self
Invincibility One attack from enemy will deal 0 damage; self
Iron Wall All damage on the casted unit will only deal 1/4 of the
original damage; self
Concentrate Evasion and aiming up 30% for a turn; self
--------------------------------------------------------------------------------
Sure Hit In 1 turn, accuracy became 100% (negated by Flash);
self
Inspire Cast Sure Hit on another unit
Accelerate Unit's mobility +3 for a turn; self team
Awaken Able to move twice in a row; self team
Perseverance Heal 30% HP; self
Great Perseverance Heal full HP; self
--------------------------------------------------------------------------------
Trust Heal 2000 HP; any unit
Friendship Heal full HP; any team
Resupply Recover EN and ammo; any unit
Charge Pilot morale +10; self
Force Pilot morale +30; self
Rally Pilot morale +5; self team
--------------------------------------------------------------------------------
Mercy Leave the enemy unit's HP 10 upon the finishing
blow; self
Sniping All non map and 1 ranged weapon get +2 range; self
Direct Attack Disable any support defense, shields, and barrier;
self team
Expectation Recover 50 SP; any unit
Detect See the enemy unit's status without fighting; any enemy
unit
Exhaust Decrease 10 morale; any enemy unit
--------------------------------------------------------------------------------
Confuse All enemy's accuracy will be decreased by half; self
Love Cast Accelerate, Sure Hit, Flash, Hot Blood, Charge,
Great Effort; self
Lucky Doubles the money gotten from the enemy; self team
Bless Cast Lucky; any team
Great Effort Doubles the exp gotten from the enemy; self team
Aid Cast Great Effort; any team
================================================================================
+---------------------------------------+
| Complete Character Magic/Command List |
+---------------------------------------+
Below is the list of the pilot's command, sorted per series.
---------- [Kidou Senshi Gundam 0083: Stardust Memory] ----------
Kou Uraki
Command: Concentrate (20), Sure Hit (15), Flash (10), Hot Blood (35),Charge
(35)
Chuck Keith
Command: Accelerate (25), Aid (15), Sure Hit (20), Hot Blood (40), Sniping
(30),
Expectation (75)
Sauss Burning
Command: Concentrate (20), Mercy (5), Charge (30), Hot Blood (35), Sure Hit
(15), Invincibility (20)
Alpha A Beit
Command: Accelerate (25), Perseverance (20), Concentrate (20), Mercy (10), Hot
Blood (40), Direct Attack (30)
Bernard Monsha
Command: Perseverance (20), Lucky (40), Sure Hit (20), Hot Blood (35), Flash
(15), Exhaust (40)
Chap Adel
Command: Iron Wall (20), Sniping (30), Trust (30), Sure Hit (25), Hot Blood
(45), Resupply (60)
Eiper Snaps
Command: Sure Hit (20), Perseverance (20), Trust (30), Hot Blood (40), Direct
Attack (30), Expectation (90)
Iwan Basarof
Command: Accelerate (5), Aid (30), Sniping (30), Friendship (30), Iron Wall
(70), Resupply (70)
---------- [Kidou Senshi Zeta Gundam] ----------
Kamiyu Bidan
Command: Concentrate (15), Flash (10), Charge (30), Hot Blood (35), Awaken
(90),
Spirit (55)
Faa Yuiri
Command: Trust (30), Bless (45), Concentrate (20), Aid (20), Rally (45),
Expectation (75)
Ema Sheen
Command: Great Effort (15), Sure Hit (20), Sniping (20), Hot Blood (45), Iron
Wall (25), Flash (10)
Katsu Kobayashi
Command: Perseverance (20), Concentrate (15), Flash (10), Hot Blood (45),
Accelerate (25), Resupply (55)
Four Murasame
Command: Concentrate (15), Flash (10), Iron Wall (30), Hot Blood (45), Inspire
(30), Love (90)
Torres
Command: Detect (1), Trust (30), Aid (30), Lucky (45), Sniping (30), Charge
(45)
---------- [Kidou Senshi Gundam ZZ] ----------
Judo Ashita
Command: Concentrate (15), Invincibility (10), Lucky (40), Hot Blood (35),
Awaken (85), Spirit (60)
Lu Roux
Command: Concentrate (15), Iron Wall (25), Flash (10), Hot Blood (40), Charge
(40), Direct Attack (30)
Beech Olega
Command: Accelerate (25), Lucky (40), Invincibility (20), Hot Blood (45), Iron
Wall (20), Sure Hit (20)
Elle Bianno
Command: Aid (25), Concentrate (20), Flash (10), Hot Blood (45), Bless (35),
Exhaust (60)
Mondo Agake
Command: Detect (1), Iron Wall (30), Great Effort (25), Sure Hit (25),
Accelerate (30), Resupply (55)
Ino Abaf
Command: Concentrate (15), Perseverance (25), Iron Wall (30), Friendship (40),
Flash (10), Rally (45)
Elpi Puru
Command: Concentrate (15), Flash (10), Bless (45), Hot Blood (40), Inspire
(30),
Awaken (95)
Puru Two
Command: Concentrate (15), Accelerate (25), Flash (10), Hot Blood (35), Inspire
(30), Awaken (95)
Hamaan Karn
Command: Concentrate (10), Flash (10), Charge (30), Hot Blood (35), Direct
Attack (20), Awaken (90)
-------- [Kidou Senshi Gundam Gyakushuu no Char / Char's Counterattack]
--------
Amuro Rei
Command: Concentrate (10), Flash (10), Direct Attack (25), Hot Blood (40),
Awaken (90), Spirit (55)
Bright Noa
Command: Sure Hit (25), Great Perseverance (40), Accelerate (5), Iron Wall
(30),
Hot Blood (40), Direct Attack (30)
Kela Suu
Command: Sure Hit (20), Accelerate (25), Iron Wall (25), Concentrate (15), Hot
Blood (40), Sniping (30)
---------- [Kidou Senshi Gundam F91] ----------
Bilgit Biriyo
Command: Great Perseverance (30), Sure Hit (20), Friendship (50), Sniping (30),
Hot Blood (40), Expectation (80)
Dorel Rona
Command: Accelerate (20), Great Effort (20), Concentrate (15), Flash (10), Hot
Blood (35), Charge (30)
Annamarie Bluejw
Command: Concentrate (15), Iron Wall (25), Trust (30), Sure Hit (20), Hot Blood
(45), Love (95)
---------- [Kidou Senshi Crossbone Gundam] ----------
Kinkedou Nau
Command: Concentrate (15), Flash (10), Accelerate (25), Charge (35), Hot Blood
(35), Spirit (55)
Bera Rona
Command: Accelerate (5), Concentrate (15), Iron Wall (15), Hot Blood (40),
Inspire (35), Love (80)
Tovia Alonax
Command: Concentrate (20), Sure Hit (20), Invincibility (15), Charge (40), Hot
Blood (35), Spirit (60)
Umon Samon
Command: Great Perseverance (35), Concentrate (15), Iron Wall (30), Hot Blood
(35), Lucky (30), Exhaust (40)
Harrison
Command: Perseverance (20), Concentrate (15), Invincibility (15), Charge (35),
Hot Blood (40), Direct Attack (30)
---------- [Shin Kidou Senki Gundam Wing ~Endless Waltz~] ----------
Heero Yuy
Command: Concentrate (15), Flash (10), Sure Hit (25), Hot Blood (40), Direct
Attack (30), Spirit (60)
Duo Maxwell
Command: Perseverance (10), Concentrate (15), Accelerate (25), Hot Blood (35),
Flash (10), Charge (30)
Trowa Barton
Command: Iron Wall (15), Sniping Attack (20), Sure Hit (20), Hot Blood (45),
Direct Attack (30), Confuse (60)
Quatre Rabarba Winner
Command: Detect (1), Bless (45), Concentrate (15), Friendship (40),
Hot Blood (45), Rally (45)
Chang Wu Fei
Command: Accelerate (25), Sure Hit (15), Invincibility (15), Hot Blood (35),
Direct Attack (30), Force (60)
Zechs Marquise
Command: Mercy (1), Concentrate (15), Flash (10), Lucky (40), Hot Blood (40),
Spirit (60)
Lucrezia Noin
Command: Trust (30), Accelerate (25), Concentrate (15), Direct Attack (50),
Love
(85), Rally (45)
---------- [Muteki Tetsujin Daitarn 3] ----------
Haran Banjo
Command: Accelerate (15), Sure Hit (20), Charge (40), Hot Blood (40), Flash
(10), Spirit (75)
---------- [Mazinger Z] ----------
Kabuto Kouji
Command: Sure Hit (20), Great Perseverance (25), Iron Wall (20), Hot Blood
(35),
Accelerate (25), Flash (10)
Yumi Sayaka
Command: Bless (40), Trust (25), Flash (15), Sure Hit (20), Hot Blood (40),
Rally (45)
---------- [Great Mazinger] ----------
Boss
Command: Great Perseverance (35), Friendship (55), Invincibility (15), Iron
Wall
(30), Hot Blood (35), Force (70)
Nuke
Command: Trust (30), Aid (30), Flash (5), Sure Hit (10), Great Effort (10),
Exhaust (10)
Mucha
Command: Detect (1), Perseverance (20), Accelerate (5), Hot Blood (30), Lucky
(20), Rally (30)
Tsurugi Tetsuya
Command: Sure Hit (15), Iron Wall (25), Great Effort (20), Invincibility (15),
Hot Blood (35), Force (60)
Honoo Jun
Command: Aid (25), Trust (25), Sure Hit (20), Flash (10), Hot Blood (40),
Expectation (75)
---------- [Getter Robo G] ----------
Nagare Ryouma
Command: Sure Hit (15), Invincibility (10), Great Effort (20), Hot Blood (35),
Charge (40), Awaken (100)
Jin Hayato
Command: Flash (15), Accelerate (25), Lucky (40), Concentrate (20), Mercy (10),
Direct Attack (30)
Kuruma Benkei
Command: Great Perseverance (20), Charge (40), Flash (20), Sure Hit (20), Hot
Blood (40), Friendship (60)
Musashi
Command: Great Perseverance (25), Invincibility (15), Great Effort (15), Sure
Hit (20), Hot Blood (35), Force (60)
Saotome Michiru
Command: Accelerate (25), Concentrate (20), Trust (30), Bless (45), Hot Blood
(40), Rally (45)
Captain Radora
Command: Accelerate (20), Great Perseverance (30), Sure Hit (20), Invincibility
(20), Hot Blood (40), Force (70)
---------- [Koutetsu Jeeg] ----------
Koutetsu Jeeg
Command: Concentrate (15), Sure Hit (20), Accelerate (25), Hot Blood (35),
Invincibility (15), Direct Attack (25)
Uzuki Miwa
Command: Concentrate (20), Trust (25), Aid (25), Flash (15), Hot Blood (40),
Expectation (80)
---------- [Choudenji Robo Conbattler V] ----------
Aoi Hyouma
Command: Charge (50), Perseverance (20), Sure Hit (25), Hot Blood (35),
Friendship (60), Awaken (100)
Naniwa Juuzou
Command: Sure Hit (20), Sniping (20), Mercy (5), Accelerate (25), Hot Blood
(45), Flash (15)
Nishikawa Daisaku
Command: Great Perseverance (40), Iron Wall (30), Great Effort (20), Friendship
(60), Trust (30), Rally (50)
Nanbara Chizuru
Command: Accelerate (25), Flash (15), Lucky (40), Concentrate (20), Hot Blood
(50), Resupply (70)
Kita Kosaku
Command: Detect (1), Great Effort (20), Trust (30), Flash (10), Confuse (70),
Direct Attack (30)
---------- [Choudenshi Mashin Voltes V] ----------
Gou Kenichi
Command: Sure Hit (20), Sniping (20), Charge (50), Hot Blood (35), Flash (10),
Friendship (60)
Mine Ippei
Command: Accelerate (25), Mercy (10), Sure Hit (25), Hot Blood (45), Flash
(15),
Direct Attack (30)
Gou Daijirou
Command: Great Perseverance (40), Great Effort (20), Iron Wall (30),
Invincibility (20), Hot Blood (45), Rally (70)
Gou Hiyoshi
Command: Flash (15), Perseverance (25), Trust (30), Concentrate (20),
Friendship
(60), Resupply (70)
Oka Megumi
Command: Detect (1), Lucky (40),Aid (20),Sure Hit (20),Confuse (65),Awaken
(100)
Prince Hainel
Command: Accelerate (15), Great Preseverance (30), Sure Hit (20), Invincibility
(10), Hot Blood (40), Love (80)
---------- [Daimos] ----------
Ryuzaki Kazuya
Command: Sure Hit (15), Charge (35), Invincibility (15), Hot Blood (35), Direct
Attack (25), Love (80)
Yuuzuki Kyoshiro
Command: Accelerate (25), Detect (1), Sure Hit (25), Friendship (60), Hot Blood
(45), Sniping (30)
Izumi Nana
Command: Trust (20), Aid (30), Concentrate (20), Bless (50), Iron Wall (25),
Rally (45)
Rihitel
Command: Great Preseverance (30), Invincibility (15), Sure Hit (20), Charge
(40), Hot Blood (40), Direct Attack (20)
---------- [Sengoku Majin Goshogun] ----------
Hojo Shingo
Command: Sure Hit (20), Great Perseverance (40), Charge (45), Hot Blood (40),
Flash (10), Awaken (100)
Kelly Gagley
Command: Invincibility (20), Accelerate (25), Sniping (35), Sure Hit (20),
Direct Attack (25), Flash (15)
Remi Shimada
Command: Lucky (40), Concentrate (15), Iron Wall (30), Hot Blood (45), Charge
(50), Exhaust (35)
---------- [Daikumaryu Gaiking] ----------
Tsuwabuki Sanshiro
Command: Sure Hit (20), Great Perseverance (35), Invincibility (15), Sniping
(30), Hot Blood (35), Force (70)
Fan Lee
Command: Concentrate (15), Trust (25), Accelerate (25), Friendship (45), Sure
Hit (20), Expectation (80)
Hayami Funda
Command: Perseverance (20), Aid (25), Concentrate (20), Accelerate (25), Sure
Hit (20), Confuse (70)
Yamagatake
Command: Great Perseverance (30), Iron Wall (20), Hot Blood (40), Sure Hit
(20),
Accelerate (25), Rally (45)
Pete Richardson
Command: Sure Hit (20), Perseverance (40), Iron Wall (30), Charge (40), Hot
Blood (40), Sniping (30)
Fujiyama Midori
Command: Detect (1), Trust (30), Aid (30),Bless (50),Accelerate (5),Awaken
(100)
---------- [Yuusha Oh Gaogaigar] ----------
Shishioh Gai
Command: Sure Hit (20), Invincibility (10), Charge (35), Accelerate (25), Hot
Blood (35), Direct Attack (25)
Hyoryu
Command: Concentrate (15), Flash (10), Sure Hit (25), Charge (45), Hot Blood
(40), Resupply (55)
Enryu
Command: Concentrate (15), Flash (10), Sure Hit (20), Charge (40), Hot Blood
(35), Rally (45)
Choryujin
Command: Sure Hit (25), Invincibility (15), Accelerate (25), Friendship (50),
Hot Blood (35), Awaken (100)
Goldymarg
Command: Great Perseverance (30), Iron Wall (10), Sure Hit (25), Sniping (25),
Hot Blood (35), Force (70)
Volfogg/Big Volfogg
Command: Detect (1), Concentrate (10), Accelerate (20), Confuse (45), Hot Blood
(40), Flash (10)
---------- [Brain Powerd] ----------
Name: Isami Yuu
Command: Concentrate (15), Flash (10), Charge (40), Hot Blood (35), Sure Hit
(15), Spirit (55)
Utsumiya Hime
Command: Concentrate (15), Aid (25), Bless (40), Hot Blood (40), Rally (40),
Love (75)
Kanan Gimos
Command: Concentrate (15), Iron Wall (30), Great Effort (30), Sniping (30), Hot
Blood (45), Love (80)
Rase Runberk
Command: Accelerate (30), Concentrate (15), Great Perseverance (30), Direct
Attack (35), Hot Blood (45), Love (80)
Nanga Silverley
Command: Iron Wall (25), Concentrate (15), Trust (30), Hot Blood (45), Charge
(40), Resupply (55)
Higgins Sash
Command: Accelerate (30), Concentrate (115), Invincibility (20), Charge (35),
Hot Blood (40), Love (80)
Jonathan
Command: Concentrate (10), Flash (10), Perseverance (20), Confuse (70), Direct
Attack (50), Spirit (60)
Quincy
Command: Accelerate (20), Flash (10), Great Effort (20), Concentrate (15),
Direct Attack (25), Love (70)
Shira
Command: Accelerate (20), Sure Hit (20), Invincibility (20), Hot Blood (35),
Resupply (55), Friendship (60)
---------- [Banpresto Originals] ----------
Brooklyn
Command: Sure Hit (20), Charge (35), Great Effort (20), Accelerate (25), Hot
Blood (35), Direct Attack (30)
Tsugumi Takakura
Command: Detect (1), Trust (30), Aid (40), Friendship (50), Rally (60),
Expectation (90)
Srey Presti
Command: Accelerate (25), Sure Hit (20), Flash (10), Sniping (30), Hot Blood
(40), Direct Attack (50)
Ratsuel Fainschumecer (?)
Command: Concentrate (15), Accelerate (15), Sure Hit (15), Flash (10), Hot
Blood
(40), Direct Attack (20)
Viletta Badeim
Command: Concentrate (15), Flash (10), Accelerate (20), Sure Hit (20), Hot
Blood
(40), Bless (35)
================================================================================
|[ Walkthrough ]|
================================================================================
This walkthrough will only consists how to get through the stages, not to
translate what the story and what they're talking.
When you start the game from the beginning, you'll be prompted to choose
between
the four available characters. These characters are divided into two main
categories, Super Robot and Real Robot. Super Robot characters are Zengar
Zonvolt (the guy on top left) and Kusuha Mizuho (the girl on bottom left). Real
Robot characters are Arad (the guy on top right) and Ivis Douglas (the girl on
bottom right). Pick the one that you want to play.
You could change their name if you want to. You could also change their blood
type and birthday. Changing the later two has some tricks, which will be
explained in the Secrets and Tricks section (see below! It's already finished
^^).
A note: I'm playing this game in HARD mode, and I'll try to get every AP as I
can.
On to the walkthrough!
+----------------+
| Zengar's Route |
+----------------+
----------[-Scenario 1-]----------
~Aku o Tatsu Tsuruginari~
AP - Defeat all enemies within 6 turns
Unit List:
Player:
- Grungust Sanshiki
- Gaiking, Skylar, Nesar, Basorer, Daikumaryu
Enemy:
- Garuga, Rugon, Magaruga
- Grecius x 2, Gorgrer x 2, Mikeros
Battle:
Side note: Grungust Sanshiki, don't underestimate this fat looking unit. He's
one of the strongest character and mecha around this game.
When you start the battle, destroy or attack the nearest unit. In the turn 1
Enemy Phase, counter the attacks, if you're lucky, you'll beat both of them.
And
there'll be an event and Zengar will acquire a new attack 'Zankantou Ichimonji
Giri' (look at the size of the sword! XD). Magaruga will retreat afterwards and
more enemies came out.
In turn 2, the Gaiking team shows up to help you and you got a movie of
Gaiking's docking sequence (ah... that nostalgic scene ^^). In turn 2 Enemy
Phase Mikeros will retreat. After that, kill all the enemies ASAP to get the
AP.
After the stage ends, Zengar will leave (oh, well...).
One of the Gorgrer will give you [Dual Sensor] after you beat it.
----------[-Scenario 2-]----------
AP - Clear the map within 6 turns
Unit List:
Player:
- Great Mazinger
- Great Mazinger, Venus A, Boss Borot; 2nd Battle
- 2 Teams, Daikumaryu; Turn 2
- Grungust Sanshiki; Turn 3
Enemy:
- Mazinger Z, Boss Borot, Venus A
- Zugaru x 4, Saiko Bear, Mikeros<Hades>; 2nd Battle
- Garuga x 2, Rugon x 2, Magaruga<Kukuru>; Turn 3
Battle:
This stage is pretty confusing at first, since the there's no winning
objective.
For some turns, just evade or defend against their attack. If you wish to
counter, counter them, but make sure DO NOT kill them. After some turns (4
turns
to be exact) and after some talking and events, you'll get into the real
battle.
In turn 2, the Gaiking team will show up to the east. Move them to Great
Mazinger's place to take on the enemy. In turn 3, more enemies show up, and so
is Zengar. The Mikeros will retreat and the winning condition is set for
Kukuru's defeat. So, defeating Kukuru will also get you the AP. Kukuru will
retreat if he got into below 2000 HP(?), but you could still get the AP, and
all
the enemies will retreat afterwards. Zengar WILL leave again (T_T) after the
battle.
One of the Rugon will give you [Beam Coating].
After the stage, the Great Mazinger team will join.
----------[-Scenario 3-]----------
AP - Do not let Yamata no Orochi destroy the Build Base/Defeat Yamata no Orochi
Unit List:
Player:
- Big Shooter
- Jeeg; Turn 2
- Grungust Sanshiki, 4 Teams, Daikumaryu; Turn 4
Enemy:
- Garuga, Rugon
- Garuga x 3, Rugon x 3, Magaruga, Yamata no Orochi; After the two enemies
were beaten
Battle:
The battle objective is not to let the Build Base destroyed; keep the enemy
away
with the Big Shooter. In turn 2, Jeeg will show up and the Big Shooter joins
team with him. Move Jeeg towards the base, since the Big Shooter is not there
anymore. Don't worry about the enemy, since two strikes from Jeeg will destroy
them. More enemy reinforcement after you beat both of them.
In turn 4 Zengar shows up, as well as your team. The AP condition is not to let
the Yamata no Orochi to get near the Build Base. Well, since the objective is
to
defeat Yamata no Orochi, maybe you should concentrate the attack on him.Leave
the small fries to Jeeg and another unit. If you defeat Kukuru, there'll an
event and Grungust can't be moved. Beating Yamata no Orochi down will net you a
[Chobahm Armor].
Finally! Since the Grungust Sanshiki is damaged, it'll join your team! ^^ Too
bad Jeeg doesn't.
----------[-Scenario 4-]----------
~Tate! Toushou Daimos~
AP - Defeat Baadara; will retreat if below 5000 HP
Unit List:
Player:
- ConBattler V
- Team (Daimos, Garuba FX-II); Turn 3
- Grungust Sanshiki, 4 Teams, Daikumaryu; Turn 4
Enemy:
- Ophelius x 7, Toruken x 3, Mikeros<Baadara>
Battle:
Okay, the Conbattler team is here, so is the enemies. Since Conbattler's
agility
is not get good, he'll 75% got hit by enemies. But don't worry about it, keep
countering, but don't let it die.
In turn 3, you'll get a Daimos FMV (DAIMOOOS! ^^) and he'll show up. He'll go
next to Conbattler, and Conbattler will recover his HP (see what I mean?).
Pummel the enemy as you make your way towards Baadara.
In turn 4, the Daikumaryu and Zengar shows up. (Personally, I love his quote:
'Ware no na wa Zengar, Zengar Zonvolt! Aku o tatsu tsuruginari!' ^^). Well time
to get the AP. Move your flying units toward Baadara, since he hovers over the
water. I suggest upgrading Gaiking's weapon before the stage.
Overall, this is not a hard stage. The Ophelius will die in two or three hits,
while the Toruken will take more hits. Baadara will give you [Booster] after
you
beat him.
After the stage you'll be awarded with Propellant Yank x 2, Cartridge x 2,
Repair Kit x 2. Daimos and the Conbattler V will join afterwards.
----------[-Scenario 5-]----------
AP - Defeat all enemies before defeating Zanki
Unit List:
Player:
- Grungust Sanshiki
- Mazinger Z, Dianan A, Black Getter; Turn 2
Enemy:
- Unit x 3, Team x 2, Giro, Saki, Zuu, Zai, Bat, Sieg<Radora>
- Team (Bat, Unit x 2) x 2, Zen<Zanki>; Turn 4
Battle:
You'll start only with Zengar, that shouldn't be a problem, he's though enough
to take the single enemies. But be careful, don't stay too far away from the
boulder behind you (the one that have HP), because the mission is to protect it
(-_- protecting a boulder? Sigh...). Watch out for the plane looking units, hey
have high mobility, dispose them first.
In Turn 2, Mazinger Z and Black (!) Getter shows up in the north side of the
town. So move them towards the nearest enemy to take on. On the Enemy Phase,
all
enemy units except the boss will start moving, watch out for it. Make a defence
line near the boulder.
In Turn 4, there's an event where Sieg destroy the boulder, and the four units
replaces the boulder to hold the magma from reaching the town. And the Jeeg
shows up, the AP condition also revealed. Be careful, you must have at least 4
units in the lightened panel before ending a turn. So my suggestion is take a
unit out (Mazinger Z or Grungust) and replace it with the Big Shooter. Move all
your movable units towards Zanki. Zanki will give you [Solar Panel] after you
beat him. Make sure you don't kill him before all enemies are destroyed, or
you'll miss the AP.
[Hint:] If you want to get Black Getter and Radora later, you must attack
Radora's Sieg with Ryouma (Black Getter).
After the battle, Mazinger Z, Dianan A, Black Getter, and Jeeg will join you.
----------[-Scenario 6-]----------
AP - Defeat all enemies before defeating Yuri Caesar
Unit List:
Player:
- 6 Teams, Daikumaryu
- Team (Jeeg, Big Shooter), Team (Mazinger Z, Dianan A), Black Getter,
Grungust Sanshiki; Turn 2
Enemy:
- Zugaru x 2, Saiko Bear, Ophelia x 2, Toruken x 2, Grecious x 2, Gorger x 2,
Mikeros<Yuri Caesar(?)>
- Gorger x 3, Ankoku Daishogun; After destroying some enemies
Battle:
Despite of the amount of enemy units, they're just single enemies, no teams.
The
objective is not letting the Daikumaryu destroyed. The Daikumaryu itself could
withstand some attacks, but still, don't get the enemies too close.
In turn 2, your team from the previous stage will appear. Keep doing the same
thing, don't let the enemy get near the Daikumaryu.
After you destroy some enemies, more enemies came out. This time, they appear
right in the north of Daikumaryu. Watch out for the Evil Admiral, his attack
could reduce Daikumaryu's HP into half. To prevent this, move Daikumaryu
towards
the Big Falcon (the base) to get more dodging/aiming bonus and HP/EN recovery.
In turn 5, the Ankoku Daishogun will retreat, if you're thinking to beat it,
forget about it, that guy had 130000 HP! After he retreats and all of the
enemies were beaten, concentrate on Yuri Caesar to get the AP. He'll give you
[<???> Computer] after defeated.
----------[-Scenario 7-]----------
~Goshogun Hasshin se yo~
AP - Clear the map within 7 turns
Unit List:
Player:
- Goshogun, Good Thunder
- 10 Teams, Daikumaryu; Turn 3
Enemy:
- Team (Impacter x 2) x 6, Team (Impacter x 3) x 2, Team (Deviser, Impacter x
2) x 6, Team (Kelnagure, Impacter x 2)
- Team (Impacter x 3) x 3, Team (Deviser, Impacter x 3) x 2, Team (Katnaru,
Impacter x 2); Turn 4
Battle:
Well, Goshogun is here, basically, the small fries can't do much against it. So
move your way while destroying every enemy on the way towards the main fleet.
Your team arrives in the 3rd turn, with them around, it's much easier to clear
the map. Move them towards the enemies to support Goshogun. But first, get some
teams to move to the west side map, since enemy reinforcement will be there.
In Turn 4, more enemies showed up in the west side. If you split the team
before, they should intercept them immediately. Making the AP is a bit easier.
Kelnagure and Katnaru will give you [Booster] and [Katna Rizer] after you beat
them.
A note for this stage; most of the enemy teams is the annoying 1400 HP units,
so
use the [ALL] attack more often in this stage to finish it faster.
After the stage, the Goshogun team will leave. You'll get Thruster Module x 2,
Propellant Tank, Cartridge, and Repair Kit.
----------[-Scenario 8-]----------
~Antibody~
AP - Defeat all enemies within 8 turns
Unit List:
Player:
- Hime Brain
- Grungust Sanshiki, Big Shooter, 8 Teams, Daikumaryu; Turn 2
- Team (Jeeg, Big Shooter); Turn 3
Enemy:
- Gruncher x 2
- Team (Gruncher x 2) x 12, Team (Gruncher<Shira>, Gruncher x 2), Team
(Gruncher<Jonathan>, Gruncher x 2); Turn 2
Battle:
Some Brain Powerd scenes will ensue, and the battle will begin. Because Hime
can't attack (yet), hover her around the buildings to gain aiming/dodging
bonus,
and wait for a turn.
In turn 2, more enemies came and so is you team. Don't get afraid by the
enemies
number, the Grunchers only had 4000 HP, which should be no problem for the
super
robots. Anyway, the problem is the limited turn to get the AP, so move fast.
Oh,
Hime could attack in this turn.
In turn 3, there'll be an event and Jeeg shows up. Anyway, keep on the track
for getting the AP. Shira and Jonathan will net you [Magnetic Coating] and
[Dual Sensor] after you beat them.
----------[-Scenario 9-]----------
~Final Fusion, Shouni!~
AP - Defeat Bundle; will run if below 7000 HP
Unit List:
Player:
- Gaigar
- Team (Nanga Brain, Rase Brain, Hime Brain); Turn 2
- Gaogaigar; Turn 3
- Goshogun, Good Thunder, 10 Teams, Daikumaryu; After defeating EI-02
Enemy:
- EI-02
- Team (Impacter x 2) x 8, Team (Dogarp, Impacter x 2) x 4, Team (Bundle,
Impacter x 2); After defeating EI-02
Battle:
A Gaogaigar story based stage. You'll begin with Gaigar, try to attack the EI-
02. If he counters or attacks with a high percentage, evade it. If you knock
his
HP into half, he'll restore it into full again and so on.
In turn 2, the Brain Powerd guys showed up. You could attack the EI-02 if you
want, since the evasion percentage is higher with them.
In turn 3, you'll see a great Final Fusion FMV, and Gaogaigar appear. With him,
you could finish the EI-02 easily, but be noted, his armor and HP is not too
good, try to make a use of Gai's Invincible (10 SP!) command, he'll survive an
attack with it.
After it's defeated, the Good Thunder shows up. And then the music changes into
the Swan Dance or something (lol), the Bundle and co. shows up. Daikumaryu also
shows up.
To get the AP, simply bring your hard-hitter like Daimos, Conbattler, or Zengar
to take the finishing blow. No turn limit this time, so take your time and
relax
^^.
After the battle, you'll get Kenta's Pokekon and OVA's Croquette; also, the
Brain Powerd and Goshogun team joins you.
----------[-Scenario 10-]----------
~Futatsu no Crossbone Vanguard~
AP - Clear map in 6 turns
Unit List:
Player:
- 12 Teams, Daikumaryu
- Team (Crossbone Gundam X1, Zondo Ge), Team (Crossbone Gundam X2, Dahgi
Iris), Mother Vanguard; Turn 3
Enemy:
- Team (Batara x 2) x 3, Team (Pezu Batara x 2) x 2, Team (Elpad, Batara x 2)
x 2, Team (Denan Zon x 2) x 2, Team (Dahgi Iris, Denan Zon x 2), Team
(Velga
Dalas, Denan Zon x 2) x 2, Team (Velga Giros, Zondo Ge x 2) x 2, Team
(Velga
Dalas<Dorel>,Velga Giros x 2),Zamus Giri x 3,Team (Zamus Giri, Zondo Ge x
2)
Battle:
Well, this is your first enemy from Real Robot. Since you already got so many
Super Robots on you side, you could take them without much problem. It's just
one thing; their dodging is much better than the Super Robots.
If you want to make the stage easier, just concentrate the attacks only to
Dorel
or the teamed Zamus Giri.
In turn 3, the Crossbone team will show up to aid you. Okay, real robot against
real robot, not a bad idea, since the Gundams are the best one around ^^.
Defeating either Dorel or the Zamus Giri will net you a [Apogee Motor], while
defeating the Zamus Giri will net you more money than Dorel. ^^ Pick which one
you want to beat.
----------[-Scenario 11-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- Daimos, 12 Teams, Daikumaryu
Enemy:
- Team (Spanzer x 2) x 3, Team (Dari, Spanzer) x 2, Team (Dari, Spanzer x 2),
Team (unit x 3), Team (Okozenia, unit x 2), Team (Desurer, unit x 2), Team
(Black Monster, Red Baromu x 2) x 2, Garsrool, Skull Rook, Glotekuter x 2
[Pre-Battle Notes:]
Before your deploy your teams, I suggest looking at your unit list first.
Daitarn 3, Voltus V, Z Gundam, and ReGZ are already in your team. So you could
upgrade and equip some optional parts on them before deploying them into the
battle.
Battle:
First battle with lots of teams scattered around the map. I suggest split your
teams into two. The stronger team will take on the Skull Rook on the southeast
area, while the other will take care of the western enemies.
Careful while attacking the enemy, since they have gotten much better than the
previous stages.
Overall, just an ordinary stage, with some events on the third turn. The two
Glotekuters will retreat on the first turn.
Defeating the Garsrool and Skull Rook will net you [Hybrid Armor] and
[Booster].
After the battle you'll get Propellant Tank, Cartridge, and Repair Kit. Daitarn
and the others will join you as well.
----------[-Scenario 12-]----------
AP - Reduce Thousands Jupiter's HP down to 7000 within 6 turns
Unit List:
Player:
- Team (Crossbone Gundam X1, Zondo Ge), Team (Crossbone Gundam X2, Dahgi
Iris), 12 Teams, Mother Vanguard, Daikumaryu
Enemy:
- Team (Batara x 2), Team (Pezu Batara, Elpad x 2) x 3, Team (Pezu Batara x
3)
x 3, Team (Elpad, Pezu Batara x 2) x 3, Thousands Jupiter
Battle:
Another MS enemies for you to be disposed ^^. Be careful now, since their
number is a lot now.
The objective is to get Thousands Jupiter's HP down to below 7000, while the AP
is to do it within 6 turns. It means that you need to move fast, since there
are a lot of enemies blocking your way to the Thousands Jupiter. Keep clearing
the way and when you reached it, hit it with everything you got. Just make sure
you don't blow it up ^^;
One of the enemies will give you [Magnetic Coating] after you beat it.
After the stage, the Crossbone Team will join you. And you'll also get
Ceciliy's Pan and Gundam F91 ^^.
[Post-Battle Notes:]
You got an empty Gundam to be used by anyone. Just make sure that you put a
Newtype in it to gain access to it's MEPE weapon. About Crossbone Gundam X2,
it's up to you to upgrade it or not, since it's only available for the next
scenario only, and you'll have to fight it in the next two scenario. Upgrading
it means that, you'll have difficulty destroying it in the next two stages, but
you'll make three stages later much easier (If you're planning to get it. See
the secret units section).
----------[-Scenario 13-]----------
AP - Defeat Skull Rook; will retreat if under 6000 HP
Unit List:
Player:
- 13 Teams, Daikumaryu, Mother Vanguard
Enemy:
- Black Monster x 3, Team (unit x 3), Team (Okozenia, unit x 2), Team
(Desurer, unit x 2), Team (Dari, Spanzer x 2) x 2, Team (Dari<Barbas>,
Spanzer x 2), Team (Skull Rook, unit x 2), Garsrool<Rizer>, Team
(Garsrool<Rihiteru>, Spanzer x 2)
Battle:
The hard point in this stage is to get the AP. Bring out all of the super
robots that you can, you need it to take out Skull Rook. If you had reduced his
HP down to 6000 and having difficulty getting it down to zero HP, use the
support attack that Roux (Z Gundam) had. If you happen had bought a support
attack ability for a super robot, it'll be much better (i.e. Daitarn 3 or
Voltus/Conbattler).
About the other enemies, nothing is to be worried about. An event will occur on
turn 2, and Rizer will retreat.
Defeating Barbas and Rihiteru will net you [Chobahm Armor] and [Beam Coating].
I don't know what Skull Rook gave you something or not, since I'm half sleepy
when doing this stage ^^;
----------[-Scenario 14-]----------
AP - Defeat Crossbone Gundam X2
Unit List:
Player:
- Zondo Ge<Tovia>, 12 Teams, Daikumaryu, Mother Vanguard
- Team (Gundam Stamen, GM Cannon II), Team (GM Custom x 2), Team (GM Custom,
GM Cannon II), Albion; Turn 4
Enemy:
- Crossbone Gundam X2, Team (Batara x 2) x 3, Team (Pezu Batara, Batara x 2)
x
2, Team (Pezu Batara x 2) x 2, Team (Elpad, Pezu Batara x 2) x 2, Team
Kuaparse, Abijyo, Totouga), Team (Zamus Giri, Elpad x 2)
- Team (Zaku IIF2 x 2) x 3, Team (Gelgog M, Rick Dom II x 2), Team (Gira
Doga,
Gelgog M x 2), Team (Gira Doga<Rezun>, Gira Doga x 2); Turn 4
Battle:
This is what I'm talking about in stage 12. If you have upgraded X2, you'll get
a difficulty in defeating it, while letting the next stage is easier.
The main problem in this stage is the terrain. The asteroid terrain will block
your teams' movement, as well as the enemies'. If you want to get the AP, you
better take out your fast moving units (i.e. Gundams).
The only trouble that you'll have beside the 'block and evade lover' Zabine is
the Kuaparse team. They need to be hit hard, not only because they got Totouga
that got a lot of HP, their aiming is also better than the other enemies that
you've encountered so far.
In turn 4, some Neo Zeon pop out not far from the immobile Mother Vanguard.
Then the Albion team shows up right below Mother Vanguard. Use them to
encounter the new enemies. Of course, lending some help from super robots won't
hurt ^^.
Beating the Kuaparse and Rezun will net you [Multi Sensor] and [Thruster
Module].
After the battle, the Albion team will join you, and you'll also get GP-01Fb.
----------[-Scenario 15-]----------
AP - Defeat the Kuaparse Team within 5 turns
Unit List:
Player:
- Zaku IIF2
- Zaku IIF2/Crossbone Gundam X2, ZZ Gundam, Team (Hyaku Shiki, Gundam Mk-II,
Mega Rider), Team (Quebeley Mk-II x 2), Team (Gundam Deathscythe Hell
Custom, Altron Gundam Custom), Team (Gundam Sandrock Custom, Gundam Heavy
Arms Custom); 2nd Battle
- Wing Gundam Zero Custom; Turn 3
Enemy:
- Crossbone Gundam X2
- Team (Zondo Ge x 2) x 2, Team (Dahgi Iris, Denan Zon), Team (Velga Dalas,
Denan Zon x 2), Team (Velga Dalas, Zondo Ge x 2), Team (Velga Giros, Velga
Dalas x 2), Team (Batara x 2) x 3, Team (Pezu Batara x 2) x 2, Team (Elpad,
Pezu Batara x 2) x 2, Zamus Giri x 3, Jupiteris 9
- Team (Kuaparse, Abijyo, Totouga); Turn 1 Enemy Phase
- Team (Gira Doga x 3) x 5, Talgeese III; Turn 3
Battle:
You'll start the battle only with a crappy Zaku IIF2, against X2! Don't woory
too much, as long as you use concentrate, you'll be able to dodge it's attacks.
[Hint:] If you want to get X2, you must let its HP drop to below 1000, but not
destroying it. Save and reload trick is useful in here ^^.
In turn 2, there'll be an event, and then X2 will be flying, meaning that you
can't attack it with a Heat Hawk. But all damages will be returned to normal
value. (I think there's a bug in this stage, although I damaged it to below
4000 HP, on the second turn, it always returned to 5320 HP). Whether you get X2
or not, you'll be prompted to the next battle.
In the second battle, there'll be a lot of enemy waiting for you, but you'll
also get reinforcement, the Gundam Team (ZZ) and the Wing Boyz (minus Heero).
If you've gotten X2, this stage will be much easier.
In enemy phase, Kuaparse will show up, as well as the AP. Getting the AP is
rather difficult with only the Gundams around. Make sure you use the commands
like Hot Blood to finish him.
In turn 3, Zechs along with some Neo Zeon MS pops out. Not too long, Heero pops
out as well.
In turn 5, Albion, Daikumaryu, and Mother Vanguard come to the rescue, and
retreats. Saving you from beating all the enemies on the map (including the
130000 HP Jupiteris 9 ^^).
Beating the Kuaparse will net you [Booster].
After the battle, Heero and the others join you.
----------[-Scenario 16-]----------
AP - Get the enemy's team number down to 4 within 7 turns
Unit List:
Player:
- Team (Super Gundam, Heavy Gun), Team (MP Nu Gundam (I), Heavy Gun), Ra
Kairam
- 12 Teams, Daikumaryu, Mother Vanguard, Albion
Enemy:
- Team (Rick Dom II x 3) x 3, Team (Gelgog M x 3), Team (Gira Doga x 2) x 4,
Team (Gira Doga x 3) x 2, Team (Yacht Doga, Gira Doga x 2), Team (Musaka,
Gora Doga x 2) x 3, Team (Leurolla, Gira Doga x 2)
- Sazabi; After the enemy's teams is left 4 or less
Battle:
Okay, we're already in Char's Counterattack stage ^^ (kidding).
The AP is rather difficult to gain with the current units. Wait until you teams
arrive at turn 3 to get the AP.
In turn 3, your teams will pop out near where the Ra Kairam initially starts.
Move them forward, while supporting Ra Kairam.
Watch out when you got near Gyunei's Yacht Doga, he got good hit percentage and
could hit hard too. If you're planning to beat Leurolla down, forget about it.
After you get the enemy down to 4 teams, Char will show up. The objective is to
beat him down, beat the Leurolla down, or wait until turn 8. If you want to
beat Char, make sure you bring out Super Robots for the big hitter, since he
got 98000 HP. When his HP is below half, the rest of the enemy will retreat.
After the battle, you'll get Minovsky Craft, <???> x 2, Thruster Module,
Propellant Tank, Cartridge, Repair Kit, and Mass produced Gundam F91. Amuro and
some other pilots will join as well.
----------[-Scenario 17-]----------
AP - Clear Map within 7 turns
Unit List:
Player:
- Team (Getter Raiga, Lady Commando)
- Hyoryu, Enryu; Turn 2
- 12 Teams, 1 Battleship; Turn 2 Enemy Phase/Turn 3
- Gaogaigar; After Skull Rook is attacked
Enemy:
- Team (Spanzer x 2) x 3, Team (Dari, Spanzer x 2) x 2, Team (unit x 2) x 4,
Team (Okozenia, unit x 2) x 2, Team (Desurer, unit x 2), Team (Skull Rook,
unit x 2)
- Spanzer x 3; Turn 2
- EI-07; After Skull Rook is attacked
Battle:
You'll start the battle only with the Getter Raiga that don't have any other
forms. But he's good enough to evade some attacks.
In turn 2, three more enemies shows up and went to the building. After some
events, Hyoryu (the blue one) and Enryu (the red one) shows up to deal with
them.
In turn 3, your guys show up. With them, you could take care the enemies that
surrounds Raiga and send some backups for Hyoryu and Enryu.
Be noted, if you attack Skull Rook, it'll retreat. While beating him down will
net you a [Hybrid Armor]. The strategy is to attack him several times with
Raiga first. When your teams arrived have the strongest Super Robot (Daitarn 3
in my case), supported with Hot Blood (if available) to finish him off.
If you attacked Skull Rook, EI-07 will show up, as well as Gaogaigar. The
objective is to destroy EI-07 using Gaogaigar's Hell And Heaven.
If you attacked EI-07 after that with any unit, Hyoryu and Enryu will combine
to be Choryujin.
If you beat Skull Rook and EI-07 you'll get [Hybrid Armor] and [Screw Module].
After the battle, Getter team will join up.
----------[-Scenario 18-]----------
AP - Defeat Jonathan within 8 turns
Unit List:
Player:
- Yuu Brain, Hime Brain, Daimos, 11 Teams, Daikumaryu, 1 Battleship
Enemy:
- Team (Gruncher x 2) x 5, Team (Gruncher x 3), Gruncher<Kanan>, Team
(Gruncher<Shira>, Gruncher x 2)
- Team (Gruncher x 2), Gruncher x 5, Team (Gruncher<Ega>, Gruncher x 2), Team
(Gruncher<Jonathan>, Gruncher x 2); After the first enemies were defeated
Battle:
When the battle starts, the enemy is far away from your teams. Move them around
to rendezvous with Hime and Yuu.
In Enemy Phase, there'll be some events, and Hime will join team with Yuu. And
they got the first combination attack in the game.
When you beat them all, more enemies show up in the south area. This time too,
the AP is revealed. To get the AP fast, just concentrate the attack on him, he
won't last long. If you beat him, the other enemy will retreat.
After you beat him, more enemies show up (again), this time, it's from Daimos'
enemy. You got two choices:
1. Fight Halek
2. Don't fight him
If you choose the 1st one, you'll be able to get Rihiteru and Hainel later. If
you choose the 1st one, Daimos and Halek will go to the northwest map. Make
sure you beat all the enemies first before defeating Halek. (About the unit
list, it seems that I forgot to write it ^^;)
After you beat Jonathan and Rizer, you'll get [Organic Bit] and [Bio Sensor].
After the battle, Yuu joins up.
----------[-Scenario 19-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Grungust Sanshiki, Jeeg, Big Shooter
- 12 Teams, 1 Battleship; Turn 4
Enemy:
- Magaruga<Kukuru>, Takeru
- Team (Rugon, Garuga) x 7, Team (Girara, Garuga), Team (Girara, Rugon),
Yamata no Orochi; Turn 4
- Team (Giro x 2), Team (Saki x 2), Team (Zuu x 2), Team (Zai x 2), Team
(Bado
x 2) x 2, Team (Bado x 3), Zen<Zanki>; Turn 5
Battle:
The battle seems simple, defeat Takeru, so do it. Before you beat him, you
better defeat Kukuru first.
[Hint:] Defeat Takeru with Jeeg to get him later.
In turn 4, more enemies show up, so is your team. Use your new arrived teams to
take care of the enemies. To get the AP, defeat all enemies within 4 turns from
their appearance.
In turn 5, a bunch of Mazinger enemies pop out in the northeast corner. Dispose
them immediately, since they don;y have much HP. And still, do it fast, you
still want to get the AP do you.
Defeating Takeru, Kukuru, Zanki, and the Yamata no Orochi will net you
[Hachimaki], [Multi Sensor], [Chobahm Armor], and [Magnetic Coating].
----------[-Scenario 20-]----------
AP - Defeat Skull Rook
Unit List:
Player:
- Garuba FX-II
- Team (Daimos, Garuba FX-II); Turn 2
- 12 Teams, Daikumaryu, 1 Battleship; Turn 3
Enemy:
- Team (unit x 2) x 2, Team (Desurer, unit), Team (Okozenia, unit), Spanzer x
2, Team (Dari, unit)
- Sanringer x 2, Kabutonger x 2, Black Monster x 2, Team (Desurer, unit),
Team
(Okozenia, unit), Team (Dari, Spanzer) x 3, Team (Garsrool, unit x 2), Team
(Skull Rook, unit); Turn 4
- Kurain; Turn 5
Battle:
Be careful, since Nana is piloting it, the Garuba could be destroyed in several
hits. Hover her around the base to get evade and accuracy bonuses.
In turn 2 Daimos will show up along with a FMV before it. And he'll join team
with Nana. In turn 3, your teams show up.
In turn 4, more enemies popped out. Your morale will be reduced by 50, and
can't use any commands. Just fight the enemies to get morale. To get the AP,
concentrate the attacks on Skull Rook.
In turn 5, there'll be some events, and your morale will be restored. A new
enemy will show up, and you have to reduce his HP down to below 1000 without
destroying it. If you haven't defeat Skull Rook yet, do it before reducing
Kurain's HP, if not he'll retreat.
After the battle, you'll get Minovsky Craft, <???>, Propellant Tank, Cartridge,
and Repair Kit.
+----------------+
| Kusuha's Route |
+----------------+
----------[-Scenario 1-]----------
AP - Defeat Baadara within 6 turns
Unit List:
Player:
- RyuOhKi (is it? ^^;), Volfogg (that ninja robot), Gai (the tiny guy)
- Mazinger Z, Diana A, Boss Borot; Turn 2
Enemy:
- KoOhKi
- Ophelius x 3, Mikeros<Baadara>; Turn 2
Battle:
Yay! The Dragon Lord from the original Alpha is back! But the Tiger Lord seems
more to be in the 'dark' side ^^.
The actual mission is NOT to let RyuOhKi (Dragon Lord) be destroyed. You'll
start off with the two guys from Gaogaigar series. Attack Tiger Lord with both
of them to start a conversation. A suggestion, use their long ranged attack to
stay far from him. It's not that he'll counter, but an enemy reinforcement will
appear in the southwest corner. So position yourself in that place.
In turn 2, some bad guys appeared. So is our reinforcement, the Mazinger team.
The Tiger Lord retreats, but the Dragon Lord stays; so keep him alive at all
cost. Watch out while attacking the Baadara (the pot looking thing), his attack
will cause 1000+ damages to Mazinger. Keep Diana A near for healing. The other
3 units should pose no problem.
Defeating Baadara will net you [Chobahm Armor].
[Side Note:]
In case you didn't notice, Boss didn't have the Self Destruct command anymore.
In replace, he got two assistants ^^.
----------[-Scenario 2-]----------
~Goshogun! <???> Go!~
AP - Destroy all enemy units before defeating Kelnagure
Unit List:
Player:
- Good Thunder, Goshogun
- Conbattler V; Turn 2
- Ryujinki, Mazinger Z, Dianan A, Boss Borot; Turn 3
Enemy:
- Impacter x 6, Deviser x 3, Kelnagure (battleship)
Battle:
Whoa! Goshogun, GO! ^^ First appearance of Goshogun in Alpha series.
Try to make a use of the 'Confuse' command that the Good Thunder have, it'll
reduce the accuracy of the enemies.
In Turn 2, Conbattler Team shows up. On turn 3, the rest of the team shows up.
Ryujinki is one of them. Hell, you should check her strongest attack, it's
gotta hurt ^o^
Overall, the stage is not that hard, despite this is the first boss that had HP
more than 10000. He should be down in no time with Conbattler, Mazinger Z, and
Goshogun's attacks.
Defeating one of the Deviser and Kelnagure will net you [Katna Rizer] and
[Booster].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2.
Also, Conbattler V and Ryujinki will be added to your unit list.
----------[-Scenario 3-]----------
~Yuusha Oh Tanjyou!~
AP - Defeat Bundle; will retreat if below 3000 HP
Unit List:
Player:
- Gaigar
- 4 Teams; Turn 2
- Gaogaigar; Turn 3
- Good Thunder, Goshogun, 10 Teams, Daikumaryu; after EI-02 destroyed
Enemy:
- EI-02
- Impacter x 3, Team (Impacter x 2) x 3, Dogarp x 2, Bundle; after EI-02
destroyed
[Pre-Battle Notes:]
This is stage a Gaogaigar stage, which is an event based on the first episode
of
Gaogaigar. Even they include the Ojii-san (uncle/grandpa) scene! LoL
Battle:
You'll start off with Gaigar (Gai + Galeon). Attack the EI-02, and don't expect
too much damage. On Turn 2, you'll be prompted to make teams again, do it. But
you'll only allowed to carry only 4 of 5 teams to the battle. Your teams will
show up in middle east (! That far-far away from Gaigar).
On Turn 3, you'll be treated with a Gaogaigar's Final Fusion movie (awesome!).
Time to kick that EI-02's ass! Be careful, though. Gaogaigar's armor is not
that
good.
After EI-02's defeated, you'll be treated more Gaogaigar events, it'll retreat.
In the same time, Good Thunder shows up, as well as the enemies (duh!) with a
lousy theme! LOL I can never forgot that song from the SRW F. The enemy
reinforcement will appear below Good Thunder (middle west).
From this point, the AP gaining condition revealed. It's not THAT hard.
Although he has tons of HP (16000), a Breast Fire from Mazinger could wipe out
3000+ HP from him if you upgraded it.
After the battle, Goshogun will join you. And you'll get Kenta's Pokekon and
OVA's Croquette.
----------[-Scenario 4-]----------
AP - Defeat 10 units within 2 turns
Unit List:
Player:
- Daikumaryu, Gaiking, Nesar, Skylar, Basorer
- 5 Teams; After 10 units were destroyed/Turn2
Enemy:
- Red Baromu x 3, Team (Red Baromu x 2) x 3, Team (Red Baromu x 3), Team
(Black Monster, Red Baromu x 2) x 2, Black Monster
Battle:
Sorry about the unit list, I happen to forget it because I was busy for getting
the AP first. And yes, it IS hard to get the AP. If you want to get it, send
the
three small units to the front. Especially Skylar (the bird looking), send it
to
the front and keep counter-attacking. In the 2nd turn, use the other two to
finish off the remaining units. I managed to get the point in turn 2 Enemy
Phase.
After you beat 10 units, your guys will show up. Beat the rest of them up with
your new guys. One of the Black Monster team yields a [Dual Sensor]. After it's
over, KoOhKi shows up. And the objective is to bring it down below 20000 HP.
Easy job? Well, it depends. Its HP is 30000, so you need to deal 10000 damages
to it. Goshogun came into mind; his Goflasher could wipe out 4000-5000 HP. Let
the rest pummel it down. Be careful if you're attacking with Kusuha, he'll deal
more damage to her.
After the battle, you'll find a scene where Shingo imitates Bright Noa and
Banjou's famous quote ^^.
----------[-Scenario 5-]----------
AP - Go to the assigned panel with Ryujinki within 5 turns
Unit List:
Player:
- Hime Brain
- 6 Teams, Team (Nanga Brain, Rase Brain), Daikumaryu
Enemy:
- Gruncher x 2
- Gruncher x 5, Team (Gruncher x 2) x 2, Team (Gruncher x 3) x 2, Team
(Gruncher<Ega>, Gruncher x 2)
Battle:
Well, the noble appearance of Brain Powerd ^^, they're almost as good as
Dunbine. Try them and you'll like them. BTW, doesn't Hime look like someone
from
Xenogears? Maybe it's just my feeling ^^.
Anyway, the Hime Brain can't attack, so she can't counter as well. So hover
around the nearest building to get 10% evasion bonus.
After the first turn, some Brain Powerds bad guys shows up and you team. And
the
objective is simple, go to the assigned point. But how to get there is the
problem. A swarm of Grunchers is in your way, blast them away as you move to
the
point. (Checkpoint: check how the Hime Brain moved after she reaches 120 morale
^^) If you managed to kill Ega, he'll give you a [Magnetic Coating].
The Brain Powerd team will join you, so get some cash to upgrade their HP at
least.
----------[-Scenario 6-]----------
~Sono na wa Choryujin~
AP - Defeat Katnaru; will retreat if below 5000 HP
Unit List:
Player:
- 8 Teams, Daikumaryu
- Enryu (the red one), Hyoryu (the blue one); Turn 2 Enemy Phase
- Choryujin; After EI-07 is attacked once
Enemy:
- Team (Impacter x 3), Team (Dogarp, Impacter x 2) x 2, Team (Deviser, Dogarp
x 2) x 2, Team (Katnaru, Dogarp x 2)
- Team (Impacter x 2) x 3; Turn 2 Enemy Phase
- EI-07; After Katnaru was beaten
Battle:
Plan carefully if you want to get the AP. Place Goshogun, Mazinger Z, and
Conbattler V in the front row so they can take Katnaru off. If you want to add
more firepower, add Gaiking. Conbattler should have the finishing blow, since
his Choudenji Spin (strongest attack) is the strongest weapon so far. Be noted,
once you beat Katnaru, all enemy will retreat. You'll get [Katna Rizer] after
beating him.
In turn 2 Enemy Phase, three enemy teams show up at the east, attacking the
city. But Hyoryu and Enryu are activated to deal with them. They're though
enough to handle the three teams.
After you beat him, EI-07 appears, so is Gaogaigar. The objective is to beat
EI-
07 with Heaven and Hell (Gaogaigar's strongest attack). If you beat it with any
other attack, it'll be game over. When you attack EI-07 once, there'll be an
event where Enryu and Hyoryu combined and became Choryujin ^^. You'll get
[Screw Module] after beating EI-07 down.
----------[-Scenario 7-]----------
AP - Defeat Jonathan within 9 turns
Unit List:
Player:
- Hime Brain, Yuu Brain, Team (Enryu, Hyoryu), 8 Teams, Daikumaryu
Enemy:
- Gruncher, Team (Gruncher x 2) x 2, Team (Gruncher x 3), Gruncher<Kanan>,
Team (Gruncher<Shira>, Gruncher x 2)
- Team x 2, Team (Zen<Zanki>, unit x 2); After the first enemies were beaten
- Team (Gruncher x 2), Gruncher x 2, Team (Gruncher<Jonathan>, Gruncher x 2),
Team (Gruncher<Ega>, Gruncher x 2)
Battle:
For the first round, simply don't let Yuu dead. Move your team towards them. In
turn 1 Enemy Phase, Yuu will attack Kanan. Then Hime joins team with Yuu and
performed a marvellous Chakra Extension towards Shira. Beating Kanan and Shira
will net you a [Dual Sensor] and [Magnetic Coating].
After you beat all of them, some enemies showed up again. Beat them and you'll
get [Chobahm Armor] from Zanki.
After you beat them (again), some enemies showed up (again). This time, the AP
is revealed. So, be quick... Ega and Jonathan will net you [Booster] and
[Organic Bit]. And you'll be treated some scenes, including a kiss scene ^^.
----------[-Scenario 8-]----------
~Mou Ichi no Getter Robo~
AP - Defeat Zanki within 6 turns
Unit List:
Player:
- Getter Raiga, Lady Commando
- Black Getter; Turn 2
- 8 Teams, Daikumaryu; Turn 3
Enemy:
- Saki x 3, Team (Zai, Saki) x 2, Team (Zuu, Zai) x 5, Team (Zen<Zanki>, Zuu,
Saki)
Battle:
Finally! The Getter team is here!
You'll start the battle only with the unchangeable Getter Raiga. Survive and
keep
counter-attacking for the first turn. In turn 2, the Black Getter will show up.
Keep the same method.
In the end of turn 3 Enemy Phase, your team shows up. With them, is much more
easy to get the AP, just concentrate the attack on Zanki. He will net you a
[Solar Panel].
After the stage you'll get Propellant Tank, Cartridge, and Repair Kit, and the
Black Getter joins.
----------[-Scenario 9-]----------
AP - Defeat or Make Mimashi retreat within 4 turns; will retreat if under 7000
Unit List:
Player:
- Great Mazinger, Venus A
- 9 Teams, Daikumaryu; Turn 2
Enemy:
- Team (Bat x 2) x 2, Team (Saki, Zai) x 3, Team (Zuu, Saki) x 3, Sieg
- Team (Rugon, Garuga) x 4, Yamata no Orochi<Mimashi>; Turn 1 Enemy Phase
Battle:
Another Super Robot team appear, Great Mazinger! ^^
You'll start with only 2 units. Feeling outnumbered? Don't worry, Great
Mazinger
is one though cookie ^^, but just make sure to keep Venus A close for healing.
In Turn 1 Enemy Phase, more enemies showed up, don't worry, your team also
shows
up in Turn 2 Player Phase.
Getting the AP is whether easy or hard. If you want to defeat him, it's quite
hard. Bring all your Super Robot to attack him (equip some Booster on them so
they can move faster). If you want to make him retreat, just pummel him, not
worrying about a strategy to make him 0 HP. He'll net you a [Magnetic Coating];
if you could beat him. And beating the Sieg will net you [Hybrid Armor].
Watch out, beating Sieg will end up the stage, no matter how many enemies still
left.
[Hint:] If you want to get Black Getter and Radora later, you must defeat
Radora's Sieg ONLY with Ryouma (Black Getter).
After all of them were defeated or retreat, the objective changes to, RUN FOR
YOUR LIFE! Escape to any side of the map, within 4 turns.
After the battle, Great Mazinger will join you.
----------[-Scenario 10-]----------
~Hiroshi yo <???> te! Build Up!!~
AP - Defeat all enemies before defeating <Ikima>
Unit List:
Player:
- Big Shooter
- Team (Jeeg, Big Shooter); Turn 2
- 10 Teams, Ryujinki, Daikumaryu; 1 turn after enemy's reinforcement
Enemy:
- Rugon, Garuga
- Team (Garuga, Rugon) x 5, Team (Garuga, Rugon x 2) x 3, <Ikima>; After the
first enemies were beaten
Battle:
The objective is not to let the Build Base (the base panel) to be destroyed.
In Turn 2, you'll see FMV of Jeeg, and Jeeg shows up. The Big Shooter joins
team
with Jeeg. BTW, Jeeg is amazingly strong! Disposing the two enemies won't be a
problem.
After you dispose them, more enemies showed up, so is your team. Beat all the
enemies first before defeating <Ikima>. And still don't let them get to the
Build Base. Beating <Ikima> will net you with [<???> Computer].
After the battle you'll get Thruster Module x 2, Propellant Tank, Cartridge,
Repair Kit, OVA's Croquette, and the Jeeg team joins.
----------[-Scenario 11-]----------
AP - Defeat Zechs; will run if below 2000 HP
Unit List:
Player:
- Team (Taurus x 2), 10 Teams, Daikumaryu
- Wing Gundam Zero Custom, Gundam Deathscythe Hell Custom, Gundam Sandrock
Custom, Gundam Heavyarms Custom, Altron Gundam Custom;after reaching
Musaka2
Enemy:
- Team (Zaku IIF2 x 3) x 2, Gelgog M x 3, Team (Gelgog M x 2), Team (Gelgog M
x 3), Musaka2, Musaka<Cima>
- Gira Doga x 4, Team (Gira Doga x 2) x 2, Team (Talsgeese III, Gira Doga x
2); after reaching Musaka2
Battle:
Finally! The wing boyz is here ^^. You'll have to get Quatre and Trowa to the
Musaka2, IN 3 TURNS! Move fast if you don't want to get a game over screen. Put
someone who could do the Support Defense behind them, also get your units to
support them. I got them there in turn 3.
When you reached the place, you'll get the Gundams. The AP is rather difficult
since Zechs is a damn good pilot. But since you got so many super robots on
your
side, you could take him easily. Careful though, he'll run if below 2000 HP.
Beating Zechs will net you [High Capacity Generator].
After the stage, you'll get your first Real Robot pilots and Gundams ^^;
----------[-Scenario 12-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- Daimos, Team (ReGZ x 2), Voltus V, Daitarn 3, 11 Teams, Daikumaryu
Enemy:
- Spanzer x 5, Team (Dari, Spanzer) x 3, Team (Garsrool, Dari x 2), Team
(unit
x 3) x 2, Team (Skull Rook, unit x 2), Glotekuter x 2
Battle:
Move fast! Since the boss type had a high HP. Get Wing Zero and some fast
moving
teams to deal with the unit in the east. The rest should deal with the enemies
in the south of them.
The two Glotekuter will retreat in turn 1 Enemy Phase. Garsrool and Skull Rook
will give you [Multi Sensor] and [Chobahm Armor].
----------[-Scenario 13-]----------
AP - Clear the map within 7 turns
Unit List:
Player:
- 13 Teams, Daikumaryu
Enemy:
- Team (Unit x 3) x 3, Team (Desurer, unit) x 3, Team (spanzer x 2) x 3, Team
(Dari, Spanzer) x 3, Team (Garsrool, Dari, unit)
Battle:
Despite of the enemy numbers, you should have no problems if you bring out the
Super Robots. Also, the Gundams could deal with the small fries around. You'll
get [Booster] after destroying the Garsrool. That's it, nothing special on this
stage -.-
----------[-Scenario 14-]----------
AP - Defeat all enemies before decreasing Thousands Jupiter's HP
Unit List:
Player:
- Team (Crossbone Gundam X1, Crossbone Gundam X2), Team (Zondo Ge, Dahgi
Iris), Team (Daitarn 3, Taurus<Noin>), Mother Vanguard
- 9 Teams, Daikumaryu; Turn 2
Enemy:
- Batara x 4, Team (Batara x 2) x 3, Elpad x 3, Team (Elpad, Batara x 2) x 3,
Team (Pezu Batara, Batara x 2), Thousands Jupiter
Battle:
Okay, the next Gundam series appearance in Kusuha's route ^^.
The Crossbones are super agile units, they won't be hit by the enemies. The
mission objective is to reduce Thousands Jupiter's HP to below 14000. But
before
that, defeat all the enemies first to get the AP.
Things will be easier after your teams get there on turn 2. Use them to destroy
the southern enemies that the Daitarn can't reach.
One of the enemy team carries a [Thruster Module].
After the battle, you'll get Cecily's Pan and Gundam F91 ^^. Also, the
Crossbone
team joins up.
----------[-Scenario 15-]----------
AP - Defeat Skull Rook; will retreat if below 6000 HP
Unit List:
Player:
- 10 Teams, Daikumaryu, Mother Vanguard
Enemy:
- Team (unit x 2) x 3, Team (Desurer, unit x 2) x 3, Team (Skull Rook, unit x
2), Team (Dari, Spanzer) x 2, Team (Dari, Spanzer x 2) x 2,
Garsrool<Rizer>,
Team (Garsrool<Rihiteru>, Spanzer x 2)
Battle:
Move your teams towards the enemies. You'll be able to attack the Skull Rook
around turn 3 or 4.
In turn 2 Enemy Phase, there'll be an event. If Kazuya (Daimos) is out there,
he'll move next to the Daikumaryu. After it's finished, Rizer will retreat.
Beating Rihiteru will net you [Beam Coating].
----------[-Scenario 16-]----------
AP - Defeat all enemies first before defeating Yazan
Unit List:
Player:
- Team (GM Custom, GM Cannon II), Team (Heavy Gun x 2), Team (MP Nu Gundam
(F), MP Nu Gundam (I)), Team (Gundam Stamen, GM Cannon II), Team (GM Custom
x 2), Team (Z Gundam, Methuss, Gundam MK-II), Albion
Enemy:
- Team (Bazamu x 2) x 5, Team (Bazamu x 3) x 3, Team (Hanmurabi, Bazamu x 2)
x
3, Salamis Kai, Mazeran Kai
Battle:
Finally, another Gundam teams show up ^^.
The AP is to beat all enemies, before defeating Yazan. Which shouldn't be much
problem. Just make sure you use the concentrate command to survive the whole
stage. Because no reinforcements will come.
Beating the three Hanmurabi teams will net you [Magnetic Coating], [Dual
Sensor], and [Cost Down] (!).
----------[-Scenario 17-]----------
AP - Defeat Crossbone Gundam X2
Unit List:
Player:
- Zondo Ge<Tovia>, 13 Teams, Daikumaryu, Mother Vanguard
Enemy:
- Team (Batara x 2) x 7, Team (Velga Dalas, Batara x 2) x 2, Team (Elpad,
Denan Zon x 2) x 2, Team (Dahgi Iris, Pezu Batara x 2), Team (Velga Giros,
Pezu Batara x 2), Team (Kuaparse, Abijyo, Totouga), Team (Zamus Giri, Velga
Dalas x 2), Crossbone Gundam X2
Battle:
Okay, first appearance of the main enemies from the Crossbone series.
To get the AP, simply rush the traitorous Zabine, he'll go down in no time
under
your super robots attacks (if they hit ^^).
The other enemies won't pose too much trouble, except for the high HP Kuaparse.
Attack it with Tovia to trigger some conversations.
Beating the Kuaparse team will net you [Booster] and [Bio Sensor].
After the battle, Albion teams will join you, and you'll also get GP-01Fb.
[Post-Battle Notes:]
Well, after the battle is over, you'll be prompted to name your team, the
default is Alpha Numbers. BTW, check out the conversation before you prompted
to
name it, where Kusuha suggested the Muscle Bombers (lol).
Also, just in case you forgot, Tovia will start with no unit, so you should put
him in an empty unit (F91 or GP-01Fb came in mind).
----------[-Scenario 18-]----------
AP - Defeat at least 8 units within 2 turns
Unit List:
Player:
- Team (Quebeley Mk-II x 2), Team (Hyaku Shiki, Super Gundam), Team (ZZ
Gundam, Mega Rider)
- 12 Teams, 1 Battleship
Enemy:
- Team (Gira Doga x 2) x 9, Team (Gira Doga x 3) x 3, Team (Gira Doga<Rezun>,
Gira Doga x 2), Team (Musaka, Gira Doga x 2) x 2
Battle:
Same tactics and strategy as the previous similar stage, keep countering
whenever you're attacked. Make sure you used the concentrate command whenever
available.
In turn 3, or after you beat 8 units, your reinforcements arrived at southeast
of Judo's team. Use your reinforcement to take care of the enemy remnants.
Defeating Rezun will net you [Chobahm Armor].
After the battle, you'll get Minovsky Craft, <???> x 3, Screw Module x 2,
Propellant Tank, Cartridge, Repair Kit.
----------[-Scenario 19-]----------
AP - Defeat all enemies before defeating Haleck
Unit List:
Player:
- Team (Yuu Brain, Hime Brain), Daimos, 12 Teams, 1 Battleship
Enemy:
- Team (Spanzer x 2) x 3, Team (unit x 3) x 3, Okozenia x 3, Dari<Haleck>,
Team (Garsrool, unit x 2)
Battle:
After the appearance of the enemies, you'll be given two choices:
1. Fight Haleck one on one
2. Refuse to fight
Selecting the first one will make Daimos went to the northeast map along with
Haleck. Selecting the second will do nothing.
Overall, the enemies should be easy to dispose. Except the high HP Okozenia and
Garsrool, nothing much special about the stage. Just make sure you defeat all
enemies on the map before defeating Haleck.
----------[-Scenario 20-]----------
AP - Defeat Skull Rook
Unit List:
Player:
- Garuba-FXII
- Team (Daimos, Garuba-FXII); Turn 2
- 12 Teams, 1 Battleship, Daikumaryu; Turn 3
Enemy:
- Team (unit x 2) x 2, Spanzer x 2, Team (Desurer, unit), Team (Okozenia,
unit), Team (Dari, unit)
- Team x 9, Team (Garsrool, unit x 2), Team (Skull Rook, unit x 2); Turn 3
Enemy Phase
- Kurain; Turn 6
Battle:
For the first turn, just make sure that Nana doesn't get killed. Hover her on
the base if you want.
In turn 2, you'll get a Daimos FMV, and he'll show up next to Nana.
In turn 3, the rest of your team will show up.
[Note:] Since the Getter Dragon just join up, you should upgrade or equip some
optional parts for them first, before you put them in the battle.
When you're done with putting your teams, move them to the west, since more
enemies will be there in the next turn.
When the enemies came out, your teams' morale will be reduced by 50, and can't
use any commands. Start countering every attack and defeating every enemy if
possible to build up the morale.
In turn 6, there'll be an event, and your team's morale will be restored. The
objective changes into to reduce Kurain's HP to below 1000 in 3 turns. If you
haven't beaten Skull Rook, beat him first before reducing Kurain's HP.
After the battle you'll get Minovsky Craft, Propellant Tank, Cartridge, and
Repair Kit.
----------[-Scenario 21-]----------
AP - Clear the map within 8 turns
Unit List:
Player:
- Gaigar, Volfogg, Team (Hyoryu, Enryu), 12 Teams, 1 Battleship
- Gaogaigar; Turn 2
- Team (Gaogaigar, Goldymarg); 2 turns after EI-20's appearance
Enemy:
- Team x 20
- EI-15; Turn 2
- Unit x 8, EI-20; After EI-15 is defeated
Battle:
Sorry about the enemy unit list, I can't write the whole 20 teams! Because each
team got a different units! But here's a summary, each team will consists only
2
units from various series like Gundam and many super robots. But overall, it's
not too hard, it's just the amount is overwhelming ^_~.
After you start the battle, just the enemies in front of you. Careful though,
the battleship can't move. Just a note, you could combine Hyoryu and Enryu ^^.
A
suggestion, if you want to make it easier, bring ZZ, since it have the large
map
weapon, and also Wing Zero.
In turn 2, you'll get a somehow funny scene; Gaigar can't combine due to
Pizza's
attack. Because of it, they use Manual Fusion, using a random 3 teams to
support
each Gao Machines ^^. And the objective also changes, to defeat EI-15 (the ugly
looking Gaogaigar impersonator). But remember this, DO NOT USE Heaven and Hell
to kill it! You'll get a [<???> Computer] after defeating it.
AND after beating it, a new EI-20 shows up (these guys never learn -_-). And of
course, you can't move or attack; but you could still use your commands, mainly
use concentrate and/or invincibility if available.
2 turns after they appeared, Goldymarg came and save the day. It'll become a
new
weapon for Gaogaigar, the Goldion Hammer or in this game, it's called Hammer
Heaven and Hell (check out the animation!). Use it to beat the EI-20. Remember;
you only got 3 turns left, better rush it. You'll get [High Performance Radar]
from EI-20.
After the battle, the Gaogaigar team joins! YEAH! And you also got Propellant
Tank, Cartridge and Repair Kit.
[Post-Battle Notes:]
Since the Gaogaigar has joined the team, you surely want to upgrade them,
right?
I just want to tell you about Enryu and Hyoryu; if you upgrade one of them, it
means that you upgrade the other one, so is the weapon, pretty convenient huh?
^^ Also, a unit part is available for Volfogg to equip.
----------[-Scenario 22-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- Team (Jeeg, Big Shooter), Gaogaigar, 12 Teams, Daikumaryu
Enemy:
- Rugon, Garuga, Team (Garuga, Rugon) x 4, Team (Garuga x 2), Team (Rugon x
2), Team (Girara, Gyao) x 2, Team (Girara x 2), Team (Gyao x 2), Team
(Yamata no Orochi<Mimashi>, Gyao)
- Team (Rugon, Garuga) x 2, Team (Girara, Gyao) x 2, Team (Yamata no
Orochi<Ikima>, Gyao x 2); Turn 3 Enemy Phase
Battle:
Just attack and counter the enemies around, and destroy as much enemy unit as
you can.
In turn 3 Enemy Phase, more enemies showed up in the upper north. So make your
way to that area and finish them.
You'll get [Chobahm Armor] and [Hybrid Armor] after defeating Mimashi and
Ikima.
BTW, is it just my feeling or not, it seems that the enemies got better in
aiming and evading -_-.
----------[-Scenario 23-]----------
AP - Defeat Gareri and Bat within 6 turns
Unit List:
Player:
- 14 Teams, 2 Battleships
Enemy:
- Team (unit x 2) x 3, Team (Zen 1, Bado x 2) x 2, Team (Giro x 2) x 2, Team
(Saki x 2) x 2, Team (Zai, Zuu) x 3, Zen 2<Zanki>, Sieg<Radora>, Zori<Bat>,
Guda<Gareri>
Battle:
Well, don't get overwhelmed by the map and the enemies, since you carry out 15
teams this time. If you want the AP, move your teams towards them, while
destroying the enemies that lies in your path. My suggestion to take those two
out is Gaogaigar and Daitarn 3, some supports team is also good, like the
Voltus
and Conbattler.
Oh yeah, each turn the ugly big thing will spit out something to a random
panel,
it'll damage your unit if it hit >_<.
[Hint:] Convince Radora with Ryouma (Getter Dragon), as it's one of the
requirements to get him later.
Defeating Bat, Zanki, and Gareri will net you [Booster], [Dual Sensor], and
[Bio
Sensor].
----------[-Scenario 24-]----------
AP - Defeat Bat and Gareri within 8 turns before defeating Goru
Unit List:
Player:
- Team (Black Getter, Lady Commando)
- Team (Gaogaigar, Goldymarg), Team (Getter Dragon, Lady Commando), Black
Getter, 12 Teams, 1 Battleship; 2nd Battle
Enemy:
- Team (unit x 2) x 2, Team (Zen 1, unit x 2) x 2, Team (Giro x 2), Team
(Saki
x 2) x 2, Team (Zai, Zuu) x 3, Team (Zen 2<Zanki>, Saki x 2), Team
(Sieg<Radora>, Bado x 2), Guda<Bat>, Guda<Gareri>
- Team (unit x 3) x 3, Team (Bado, unit x 2) x 2, Zen x 2, Team (Giro x 2) x
2, Team (Saki x 2) x 2, Team (Sai, Zuu) x 3, Team (Zen<Zanki>, Saki x 2),
Team (Sieg<Radora>, Team Guda<Bat>, Bado x 2), Team (Guda<Gareri>, Bado x
2), Zori x 6, Team (Goru, Saki x 2); 2nd Battle
Battle:
This battle still uses the same stage as before, the same enemies and bosses.
Nothing much more to say...
Ok, your mission now is to keep those two alive at all cost. Hover them around
the building to get some aiming/evade bonus.
In turn 2, more enemies shows up, and there'll be some event, including
Gaogaigar's Dividing Driver. You'll get into the second part of the battle.
To get the AP fast, just divide your teams into two, one handles Bat, and the
other handles Gareri. After both of them are defeated, you could concentrate on
Goru. You could destroy all the enemies first of you want. The massive enemies
in here are good place to rack up your money ^^.
[Hint:] Leave Radora alone if have convinced him before. And you'll get him,
along with Musashi later.
Defeating Zanki, Bat, Gareri, and Goru will net you [Multi Sensor], [Apogee
Motor], [Solar Panel], and [High Capacity Generator].
After the battle, you'll get some scenes, where Musashi sacrifices himself by
pulling out his Black Getter's Generator to initiate an explosion (;_;).
But, if you didn't destroy Radora, you'll see that in the end, Radora saves
both
Getter Dragon and the Black Getter. And then, he joins up along with his Sieg.
You'll get Minovsky Craft, Propellant Tank x 2, Cartridge x 2, Repair Kit x 2
afterwards.
[Post-Battle Notes:]
If you choose to get Radora, Musashi will end up being in the Lady Commando as
co-pilot. While the Black Getter could only be piloted by Ryouma. So, what's
the
point in saving him? -_-
----------[-Scenario 25-]----------
AP - Defeat all enemies before defeating Himika
Unit List:
Player:
- Team (Jeeg, Big Shooter), 12 Teams, Daikumaryu
Enemy:
- Girara x 2, Team (Rugon x 2) x 3, Team (Garuga x 2) x 3, Team (Girara x 2)
x
3, Team (Gyao x 2) x 3, Team (Yamata no Orochi, Gyao) x 3
- Garuga, Rugon; Turn 1 Enemy Phase
- Team (Dolraque, Grecious), Team (Saiko Bear, Zugaru), Team (Toruken,
Ophelius), Mikeros<Gorgon>; after the two Girara were destroyed
- Team (Gyao x 2) x 2, Team (Girara x 2) x 2, Team (Yamata no Orochi<Himika>,
Gyao x 2); After Gorgon's reinforcement were destroyed
[Pre-Battle Notes:]
Before the stage, you'll be given two choices:
1. Scout the area with a small team
2. Attack directly with full force
Picking the first one will only enable 2 teams plus Jeeg at the beginning,
while
the reinforcements will come later. Picking the 2nd one will enable 12 teams in
a time. I think picking the second will get you more enemies too. Anyway, I
picked the second one to get more money.
Battle:
You start off in the middle, while the enemies' surrounds you; this is not a
good situation. Engage the nearest enemy teams, while moving some Super Robots
towards the enemy at the north. Also, move a team or two towards the single
Giraras. After you end turn, two enemies shows up around Jeeg.
In turn 2, the objective changes to defeat the two single Giraras within 4
turns. If you had moved the team earlier, it'll be easier.
After you destroyed both of them, Gorgon and his reinforcements will show up
around the water area. Defeat them, but if you beat Gorgon before destroying
the
reinforcement, they'll retreat.
Either you defeat Gorgon or his reinforcements, Himika will show up. The AP
also
revealed, so defeat the other enemies first. Be careful though, she got 70000
HP. Also noted, destroy the other units in her team before beating her, or you
won't get the AP.
Defeating Mimashi, Amaso, Ikima, Gorgon, and Himika will net you [Magnetic
Coating], [Booster], [Dual Sensor], [Super Alloy Z], and [Hachimaki] after you
beat them.
[INTERMISSION NOTE:]
Okay, from this stage onwards to stage 30, you'll get two paths:
1. Vital Net path
2. Neo Zeon path
I took the Neo Zeon one, if you want to go to the Vital Net path, please look
at
Ivis' walkthrough. (Hint: press ctrl+F and search for [VITAL NET PATH])
----------[-Scenario 26-]----------
AP - Defeat Cima before she escapes from the map
Unit List:
Player:
- 12 Teams, 1 Battleship
Enemy:
- Team (Zaku IIF2 x 2) x 3, Team (Rick Dom II x 2) x 3, Team (Gira Doga,
Gelgog M x 2) x 2, Team (Gira Doga x 3) x 3, Team (Gerbera Tetra<Cima>,
Gira
Doga x2)
- Team (Gruncher x 2), Team (Gruncher x 3) x 6, Team (Gruncher<Quincy>,
Gruncher x 2); Turn 3
Battle:
Okay, as usual, Cima is in her not so mobile Gerbera Tetra, if you want the AP,
move fast, since a lots of enemy will be in your way. Cima will escape to the
north map in 5 turns. Bring out your aerial Gundam and units, since the terrain
is full of buildings/obstacles that'll block your land units' movement.
In turn 3, the Grunchers came out, along with Quincy, Yuu's older sister. If
you
haven't defeat Cima yet, better focus it on her rather than the new enemies.
----------[-Scenario 27-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- 12 Teams, Albion
Enemy:
- Team (Zaku IIF2 x 2) x 13, Team (Zaku IIF2<Peter>, Zaku IIF2)
- Team (Zaku IIF2 x 2) x 6; Turn 3 Enemy Phase
Battle:
Okay... this is hard. Since the enemy numbers is great, and you're limited only
with 7 turns, you have to move fast. The objective is to beat Peter in 8 turns,
if you don't, it's game over. So bring out your aerial units (again) to speed
up
the things.
In turn 3 Enemy Phase, 6 teams will show up, three on each ramp. Make sure you
leave some teams to take care of them. Again, make sure you destroyed the units
in Peter's team before defeating him, or you won't get the AP.
About the items, some teams will net you, but I happen to forget to write it
^^;
Beating Peter will net you [Hybrid Armor].
----------[-Scenario 28-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Team (Daimos, Garuba-FXII), 14 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (unit x 2) x 4, Team (Desurer, unit x 2), Team (Okozenia, unit x 2),
Team (Dorion, unit x 2), Skull Rook x 2, Team (Skull Rook<Velgan>, unit x
2), Team (Dari x 3) x 2, Zonne Kaiser x 2, Team (Dari<Barbas>, Dari x 2),
Garsrool x 2, Team (Garsrool<Rizer>, Dari x 2), Glotekuter x 4
- Missile x 3; Each Turn Enemy Phase
- Zonne Kaiser x 2, Gimeria, Kobulard<Rihiteru>; After the base is destroyed
Battle:
Ok, to get the AP is rather easy. But the hard part is how to get there. You'll
see a swarm of enemies, especially the three Skull Rooks, they got high HP. But
in any ways, take your time. You're given with more than enough turns to get
the
AP. Just concentrate your attack on the base.
In every Enemy Phase, three missiles show up, don't worry, they're just normal
unit; unlike those in the G Generation series that'll become a map weapon if
you
destroy them ^^. In turn 2, the four Glotekuter will retreat. Defeat Velgan
first, because he'll run after you destroyed the base.
After you destroy the base, Rihiteru will show up. To get the AP you must
defeat
him. It's not too hard, because he 'only' got 67000 HP ^^. Don't worry; bring
your super robots to get him down in no time. If you want to destroy all
enemies, take a note: the Gimeria could only be damaged with Daimos' strongest
attack.
Defeating Barbas, Rizer, Velgan, and Rihiteru will net you [Magnetic Coating],
[<???> Computer], [Dual Sensor], and [Hybrid Armor]. Also, destroying the base
will net you [Solar Panel] ^^.
----------[-Scenario 29-]----------
AP - Defeat Benmel
Unit List:
Player:
- Team (Brain Child x 2), 12 Teams, 1 Battleship
- Daitarn 3; Turn 2
Enemy:
- Team (Gruncher x 2) x 3, Team (Gruncher x 3) x 3, Team (Gruncher<Shira>,
Gruncher x 2), Team (Gruncher<Jonathan>, Gruncher x 2)
- Team (Aiai x 2) x 8, Mega Borg Benmel, Butagirun; After the first enemies
were defeated
- Queen Mantha; If Benmel is attacked
- Gruncher<Ega>; The next turn after Benmel's appearance
Battle:
Pretty much the same as stage 26 in Vital Net's Path, except you'll start at
the
southwest island.
In turn 2, Daitarn will show up at where your team first deployed.
Defeating Shira and Jonathan will net you [Magnetic Coating] and [Apogee
Motor].
After you beat the Grunchers, Benmel and the Meganoids will show up. The AP
condition is also revealed here, but it's also the problem. The AP is to defeat
Benmel in the northwest, while the stage objective is to destroy the Butagirun
in the southwest corner IN 5 TURNS! If you split your forces from the
beginning,
some super robots to deal with the 60000 HP Butagirun, and some super robots
and
Gundams to deal with Benmel, you should have no problem. A note, Benmel won't
run; so you could use your Gundams to pummel him, while leaving the damaging to
super robots.
Plus, if you attacked Benmel, it'll call out Queen Mantha. This thing is barely
could be damaged by beam weapons because of its I-Field.
Destroying the Queen Mantha will net you [Beam Coating].
In the next turn, Ega will show up, this guy is not much problem; except for
his
13000 HP and Chakra Shield. He'll give you [Bio Sensor] after he's beaten.
----------[-Scenario 30-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Daitarn 3
- Daitarn 3, Mega Borg Kidoga; 2nd Battle
- 12 Teams, Daikumaryu; Turn 3
Enemy:
- Mega Borg Kidoga, Death Spider
- Team (Aiai x 2) x 6, Team (Aiai x 3) x 6, Death Spider, Mega Borg Sandrake;
2nd Battle
- Mega Borg Milene, Team (Aiai x 2) x 3, Team (Death Spider, Aiai x 2) x 2,
Team (Nibergen<Korosu>, Aiai x 2); once the Death Spider is attacked
Battle:
The battle is pretty simple, defeat the enemy that's in front of you ^^. (Hint:
check out Kidoga's face when he got hit in the battle animation! LOL)
After you defeat him, you'll be prompted in to the 2nd part. In this part,
you'll get help from Kidoga ^^. The AP is to beat every enemy in 8 turns, which
is pretty easy (well, compared with the AP of stage 30 in Vital Net's path).
Don't worry if Kidoga got hit several times, he 32000 HP, he could even
withstand a boss' attack ^^.
In turn 3, your guys show up. Time to kick them out of this world ^^. Just make
sure you don't destroy the Death Spider. Sandrake will give you [Chobahm
Armor].
Attack the Death Spider once with Daitarn, and more enemies showed up in the
west map. Move your teams to that area to finish the stage in 2 turns (in my
case). If you want to make it faster, just focus your attack to Korosu.
Milene will give you [Multi Sensor], while Korosu will give you a [Haro]!! ^^
After the battle you'll get OVA's Croquette x 2 and Cecily's Pan
----------[-Scenario 30-]----------
~Ware ni Teki Nashi~
AP - Defeat ???; will retreat if below 7000
Unit List:
Player:
- Ryujinki, Hyuckevain Mk-III Trombe, Hyuckevain Mk-III
- Ryukooh; after Koohki is below 3000 HP
Enemy:
- Koohki
- ???; after Koohki is below 3000 HP
Battle:
At the start of the battle will introduce you with the two new characters,
Ratsuel and Viletta. The objective is to get Koohki to below 3000, WITHOUT
killing it! With the two new Hyuckevains, it shouldn't be much problem.
After you beat him, some events will occur. And then, Ryujinki and Koohki
combine to form Ryukooh, complete with the ripped animation from the original
Alpha ^^.
To get the AP, simply reduce ???'s HP to around 7500, and let Ryukooh do the
finishing. BTW, check out Koryuoh's Tyrant Over Break and Ryukooh's final
attack
^^.
Beating ??? will net you [Bio Sensor].
After the battle you'll get <???> GS Raid and Organic Bit. Also, Ratsuel and
Viletta will join you along with their Hyuckevains.
----------[-Scenario 32-]----------
AP - Defeat Zamus Garu; will run if below 10000 HP
Unit List:
Player:
- Mass Produced F91<Harrison>, Ra Kairam
- 12 (?) Teams, Mother Vanguard
Enemy:
- Team (Rick Dom II x 2) x 2, Team (Yacht Doga<Quess>, Gira Doga x 2), Team
(Gelgog M x 2) x 2, Team (Gira Doga x 3) x 2, Team (Yacht Doga<Gyunei>,
Gira
Doga x 2)
- Team (Bug x 2) x 10, Rafflesia, Team (Crossbone Gundam X2 Kai, Velga Giros
x
2), Team (Zamus Garu, Denan Zon x 2), Team (Dahgi Iris, Zondo Ge), Team
(Velga Dalas, Denan Zon) x 2, Team (Pezu Batara x 2), Team (Elpad, Pezu
Batara x 2) x 2, Team (Kuaparse, Abijyo, Totouga); When there's only 3
enemy
teams left
Battle:
You're at Londenion. It means that soon you'll have Nu Gundam and the
Dendrobium
^^.
Anyways, at the start of the battle you'll only have Harrison and the Ra
Kairam.
Protect the Ra Kairam at all cost. Actually, Harrison with a concentrate could
evade most attacks, unlike the Ra Kairam. For Ra Kairam, use Bright's Iron Wall
for more protection.
In turn 2, Mother Vanguard shows up. Quess is convincible with Amuro, I don't
know if this is one of the requirements to get the Hi Nu Gundam and HWS part.
Be careful when the enemy is only left 3 teams, they'll retreat and more enemy
shows up. Defeat Gyunei before that happen. Defeating Quess and Gyunei will net
you [Psycho Frame] and [Apogee Motor].
The mission objective is not letting the Bugs passed through the line on the
map. Pretty hard since there are many of them. Spread you teams to block and
stop their movements.
The psychopathic Zabine has the same level as your team (my teams have an
average of 38, and he appear with level 39), be xareful when attacking him.
If you destroyed a team of Bug, it'll regenerate itself until the tenth time.
Or, if you destroyed the Rafflesia, they won't regenerate at all ^^.
The enemy in the northeastern area will aim for the Ra Kairam, watch out for
it.
For the Zamus Garu, leave it to the Super Robot like Daitarn and Gaogaigar to
deal with it. Be noted, if the Zamus Garu is defeated before the Rafflesia is
destroyed, the Rafflesia will retreat.
Defeating Zabine, Rafflesia, and Kuaparse will net you [<???>], [Hybrid Armor],
and [Multi Sensor].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2.
And Harrison joins you.
[Post-Battle Notes:]
Well, you get Nu Gundam, one more Mass Produced F91 (Harrison's), and Wing
Gundam (Katoki Hajime version ^^) if you managed to get it (see secret units
section below).
The Wing Gundam is slightly weaker than the Wing Zero Custom. The Buster Rifle
is an ammo based weapon (6), and not-so-great range. It has one more weapon (a
Beam Saber attack, check out the animation), had a shield, and have its super
mobile Bird Mode (8 panels of movement!). It's up to you, I put Heero in his
old
Wing Zero Custom ^^.
----------[-Scenario 33-]----------
AP - Defeat all enemies before defeating the Elgorela
Unit List:
Player:
- GP-03D, 10 Teams, 1 Battleship, Mother Vanguard
- Team (Crossbone Gundam X3, Gundam ZZ); Turn 3
Enemy:
- Team (Dahgi Iris, Denan Zon x 2), Team (Velga Giros, Velga Dalas x 2) x 2,
Team (Elpad, Pezu Batara) x 3, Team (Rick Dom II x 2) x 3, Team (Gira Doga,
Gelgog M x 2) x 3, Team (Gerbera Tetra, Gira Doga x 2), Team (Musaka, Gira
Doga x 2)
- Team (Elpad x 2) x 2, Team (Elgorela, Elpad x 2), Team (Zamus Giri, Elpad x
2)
Battle:
You'll start with the monstrous GP-03D, Kou could take the enemies all by
himself ^^, although a team or two could help him finishing them faster. Move
some teams towards the other group of enemy on the other side. Leave some teams
to protect the Mother Vanguard.
In turn 2 Enemy Phase, there'll be four enemy teams reinforcement. In the
Elgorela, Bernadette or Tetenis is piloting it. The AP is to defeat all enemies
before defeating it. Again, don't forget to destroy the two Elpads first in its
team.
In turn 3, Tovia will show out in X3, along with Judo. Destroy the Elgorela
ONLY
with Tovia if you want to get the Full Armor parts for ZZ later. If Tovia
attacks or be attacked the Elgorela, it'll retreat several panels.
Defeating Cima, the Zamus Giri, and Elgorela will net you [<???> Computer],
[Chobahm Armor], and [Bio Computer].
After the battle you'll get Propellant Tank, Cartridge, Repair Kit, OVA's
Croquette x 2, Cecily's Pan, and Mega Rider.
[INTERMISSION NOTE:]
Before the stage begin, you're given another path split again. The path split
will end on stage 36. Pick whichever you like to follow:
1. Go to the moon base
2. Go to Axis
I took the Axis Path, if you want to go to the Moon Base path, please look at
Ivis' walkthrough. (Hint: press ctrl+F and search for [MOON BASE PATH])
----------[-Scenario 34-]----------
~Itsuka mata Deau Hi no Tameni~
AP - Defeat the 4 Glotekuter within 8 turns; each will run if below 8000 HP
Unit List:
Player:
- Taurus<Noin>, Garsrool
- Daimos, Gaiking; Turn 2
- 10 Teams, Daikumaryu; Turn 4
Enemy:
- Team (Red Baromu x 3) x 3, Team (Sanringer x 2), Team (Kabutonger x 2),
Team
(Black Monster x 2), Glotekter
- Team (Dari, Spanzer x 2) x 2, Zonne Kaiser x 2, Team (Red Baromu x 3) x 3,
Team (Sanringer, Red Baromu x 2) x 2, Team (Kabutonger, Red Baromu x 2) x
2,
Team (Black Monster, Red Baromu x 2) x 2, Glotekuter x 4; Turn 4
- Moon Condor; Turn 5
Battle:
You only got Taurus at the start; use concentrate to make her survive in the
first turn.
In the second turn, Daimos and Gaiking will show up. Move them to protect the
Garsrool.
In turn 4, Daikumaryu shows up, and three more Glotekuter shows up as well.
They
do the 'Death Cross' or something to Daikumaryu, making it damaged and unable
to
move.
In turn 5, one more enemy shows up and attack the Daikumaryu, Sanshiro will
block the attack, damaging the Gaiking. Gaiking will retreat, and re-launch,
but
this time, Gaiking's head is a bit different. Yes, now it has the new attack by
opening the face cover.
To get the AP, simply bring out your powerful super robots to take the
Glotekuters. All enemies will retreat after you beat them.
The Glotekuters will give you [High Capacity Generator], [Hybrid Armor], [Beam
Coating], and [Bio Sensor].
----------[-Scenario 35-]----------
AP - Defeat all enemies within 4 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Gelgog M, Rick Dom II x 2) x 3, Team (Gira Doga x 3) x 2, Team
(Elpad,
Pezu Batara x 2) x 2, Team (Hanmurabi x 3), Team (Musaka, Gelgog M x 2) x
2,
Team (Talgeese III, Gira Doga x 2)
- Team (MP Quebeley x 3) x 6, Team (Gemark, MP Quebeley x 2), Gemark x 3;
After all enemies were defeated
Battle:
Okay... This is not a hard stage if you move your teams fast enough. The only
enemies that'll pose a problem is Talgeese III, because of the pilot, and the
long range mega cannon. Have the Heero and Noin attacks Zechs to trigger some
conversation. That's all.
If you defeat Zechs, he'll run away and Noin will chase him. Here's a tricky
part, if you put her in a team (in my case I put her in Wing Gundam and in
Heero's team), Zechs will damage her unit, leaving 200+ HP, the odd part is,
Heero takes damage too! Leaving both units in 200+ HP, be careful with that.
Use
Friendship if available to heal them.
Defeating Zechs will net you [Hachimaki]. And Yazan's team will give you [Dual
Sensor], [Booster], and [Magnetic Coating].
After you beat all of them, swarms of newtypes will come. Puru and Puru Two
will
retreat. You got two choices, run to the east or defeat all of them. As usual,
beat all of them ^^. The reason is because they carries a load of cash if you
beat them.
----------[-Scenario 36-]----------
AP - Get Hamaan's HP below 45000 in 6 turns
Unit List:
Player:
- 14 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Rick Dom II x 3) x 3, Team (Gelgog M x 3) x 3, Team (Dobern Wolf x 2)
x 3, Team (Dobern Wolf x 3), Team (MP Quebeley x 3) x 4, Team (Gemark, MP
Quebeley x 2), Team (Endora, Gelgog M x 2) x 3, Sadaran
- Team (Gemark, MP Quebeley x 2) x 2, Quebeley<Hamaan>; After Sadaran's HP is
below half
Battle:
Time to battle with the Neo Zeon. Move your teams to get to the middle map
ASAP.
Keep hitting the Sadaran whenever possible. Watch out for the three Dobernwolf
and the Gemark, they have a long ranged weapon and they could hit hard.
After you depleted the Sadaran's HP into half, Hamaan will show up. The AP is
to
reduce her HP to below 45000 (!) in 6 turns (Hamaan's Quebeley had 92000 HP).
Use the Gundams and some strong super robots to hit her. Be careful though, her
attack could destroy an MS (Gundam Mk-II in my case) in a hit.
Use Judo to attack Hamaan once and survive her attack. He'll acquire a new
attack, 'Hi Mega Cannon Full Power'.
Try beating down the enemies first, especially the Sadaran, because it got a
load of money ^^.
Defeating Rakan and Iria, will net you [Solar Panel] and [I-Field Barrier].
----------[-Scenario 37-]----------
AP - Defeat All Enemies within 4 turns
Unit List:
Player:
- Ryukooh, 12 Teams, 1 Battleship
Enemy:
- Team (Dahgi Iris, Zondo Ge x 2), Team (Velga Giros, Velga Dalas) x 2, Team
(Elpad, Pezu Batara x 2) x 3, Team (Gira Doga x 3) x 3, Musaka x 2
- Custos; After all enemies were defeated/Turn 5
[Pre-Battle Notes:]
Before the stage start, you'll be treated with some scenes about Kusuha's
'Health Drink' (LOL). If you could understand what they're talking, you'll know
what I mean by that ^^.
Battle:
For gaining the AP, it shouldn't be too hard, since the enemy will move towards
you from the beginning. Just try to counter them if you got the chance.
After you beat all of them, or not, all of your team will retreat, except
Ryukooh. After that, the Custos (the ??? unit) will show up. After some
conversation, you'll have to destroy it.
One of the Musaka will net you [<???> Computer].
----------[-Scenario 38-]----------
AP - Make the number of enemy's team fall below 5 in 7 turns
Unit List:
Player:
- Team (Wing Gundam Zero Custom, Talgeese III)
- 15 Teams, 1 Battleship, Ra Kairam; Turn 3
Enemy:
- Team (Velga Giros, Velga Dalas) x 2, Team (Dahgi Iris, Velga Dalas), Team
(Elpad, Batara) x 2, Team (Pezu Batara x 2) x 2, Team (Hanmurabi x 3), Team
(Gira Doga x 2) x 2, Team (Gira Doga<Rezun>, Gira Doga x 2), Team (Yacht
Doga<Quess>, Gira Doga x 2), Team (Yacht Doga<Gyunei>, Gira Doga x 2), Team
(Val Valo, Gelgog M x 2), Team (Niue Ziel, Gelgog M), Team (Zamus Giri,
Batara x 2), Team (Musaka, Gira Doga) x 2
- Team (Elpad x 2) x 2, Team (Kuaparse, Abijyo, Totouga), Team (Velga Giros x
2) x 2, Team (Velga Dalas<Dorel>, Velga Giros x 2), Crossbone Gundam X 2
Kai, Team (Gira Doga x 2) x 2, Team (Sazabi, Gira Doga x 2), Zamus Giri,
Team (Zamus Garu, Velga Dalas x 2), Team (Leurolla, Gira Doga x 2); Turn 3
Enemy Phase
[Pre-Battle Notes:]
Change Amuro's MS into ReGZ, you'll need it later. Change Kinkedou's MS back to
his X1 if you happen to change it. Also, put some enhancement/optional part to
X1, you'll need it.
When the battle begin, in the 3rd turn, take out Crossbone Gundam X1, Zeta
Gundam<Kamiyu>, ZZ Gundam, and ReGZ. ZZ Gundam is optional, if you happen to
have its new attack.
Battle:
Okay, I admit this stage is a bit overwhelming. But since Heero is there with
the Wing Zero, he should be able to destroy a few units. Just make sure you use
his concentrate if you want 100% evade. Watch out for Gato in the Niue Ziel,
and
Val Valo.
In turn 3, your teams will show up. Move them to support Heero.
In the Enemy Phase, the Neo Zeon will show up with Char in Sazabi (98000 HP!).
Make some respective units fight against their respective enemy, like:
- ReGZ vs. Sazabi : ReGZ must be in MS mode to obtain Hi Nu Gundam later.
- Z Gundam vs. Yazan : Kamiyu will get new attacks
- X1 vs. X2 Kai : Reduce X2 Kai's HP to below 1000(?), or beat it to obtain
X1's
weapon later. After the event, X1 will be defeated
- ZZ Gundam vs. Sazabi : If you happen to take the Moon Base path, Judo will
get
his Hi Mega Cannon Full Power after attacking Char
- Bera or Kinkedou vs. Dorel : attack Dorel with either of two to get him later
The AP is to get the enemy's team below 5 teams in 7 turns. If you want the AP,
just keep countering whichever enemy attacks you. However, defeating certain
enemy will net you items. Here's the list:
Rezun - [Dual Sensor]
Gyunei - [Bio Sensor]
Quess - [Psycho Frame]
Yazan - [Multi Sensor]
Kuaparse<Giri> - [High Performance Radar]
Niue Ziel<Gato> - [Mega Booster]
Val Valo<Kelly> - [Booster]
Zamus Garu - [I-Field Barrier]
Zamus Giri<Karasu> - [Minovsky Drive]
Also, destroying the battleship class will net you lots of money, especially
the
Leurolla, if you could beat it (92000 HP) ^^. Watch out, if you got Char to
below 5o000 HP, all the enemy will retreat and you'll miss the AP.
[Hint:]You must reduce Char's HP down to 50000 if you want to fight his
Nightingale later. This will made you miss the AP. However, there's a way to
get
the AP and reduce his HP down to below 50000. First, reduce his HP to above
50000, then simply lure him to the area where there are enemy's teams. When he
reached there, use a Map weapon that'll destroy the team and reduce his HP.
----------[-Scenario 39-]----------
AP - Defeat all enemies within 4 turns
Unit List:
Player:
- 12 Teams, Ra Kairam, Albion, Mother Vanguard, Daikumaryu
Enemy:
- Team (Pezu Batara x 3) x 4, Team (Pezu Batara x 2) x 2, Team (Elpad x 2) x
3
- Team (Black Monster, Red Baromu) x 5, Team (Kabutonger, Red Baromu) x 2,
Team (Sanringer, Red Baromu) x 2
Battle:
Pretty simple; rush the small amount of enemy teams as fast as you can.
In turn 2, more enemy shows up at the east, send some super robots to deal with
them ASAP, because they had high HP.
----------[-Scenario 40-]----------
~Nelly Revival~
AP - Defeat Baronzu within 5 turns; will retreat if below 7000 HP
Unit List:
Player:
- Team (Yuu Brain, Nelly Brain), Ryukooh
- 2 Teams, Gaogaigar, Goshogun; Turn 3
Enemy:
- Baronzu<Jonathan>
- Team (Gruncher x 2) x 4, Team (Gruncher x 3) x 2; Turn 2
Battle:
Before the battle start, you'll see Nelly's Brain do some ice-skating ^^.
Anyway, the objective is to beat him out. Since you can only move Kusuha and no
command is available to use, be careful if you want to attack him.
In turn 2, some Grunchers show up. I suggest deal with them first to gain
morale.
In turn 3, you only got reinforcement of two teams plus Gaogaigar and Goshogun.
Don't worry, since the enemy don't pose much problem. You could use your
command
from this turn.
If you defeat Jonathan, the rest of the enemy will retreat. Make sure you beat
them first for the money.
One of the Gruncher will give you [Organic Bit] after you beat it.
----------[-Scenario 41-]----------
AP - Defeat all enemies before defeating Ankoku Daishogun
Unit List:
Player:
- 14 Teams, 1 Battleship
Enemy:
- Team (Giro x 2), Team (Zuu x 2), Team (Zai x 2), Team (Saki x 2), Team (Zen
x 2), Team (Zori, Bado x 2), Team (Garuga x 2), Team (Rugon x 2), Team
(Girara x 2), Team (Saiko Bear, Zugaru x 2), Team (Toruken, Ophelius x 2),
Team (Gorgrer, Grecious x 2), Team (Yamata no Orochi, Gyao x 2), Team
(Mikeros<Gorgon>, Doruraque x 2), Yuri Caesar
- Team (Gorgrer, Gracious x 2) x 2, Ankoku Daishogun; if Gorgon is attacked
Battle:
Don't worry, although it seems that the enemy is a lot, actually they're easy
to
be beaten with your current team now.
If you attack Gorgon, Ankoku Daishogun will show up, so is the AP. Don't worry,
after you beat all the enemies, concentrate in getting his 130000 HP down to
zero.
Beating Yuri Caesar, Ikima, Gorgon, and Ankoku Daishogun will net you
[Hachimaki], [Chobahm Armor], [Super Alloy Z], and [Nejiri Hachimaki].
There's a secret item in this stage, it's the Cost Down. To obtain it, you
should bring Boss out (putting him in a team doesn't matter). And bring his or
his team next to the hut in the beach (it's Boss' workshop/home) and you'll get
it.
After the battle, you'll see Dr. Hell pop up with Shin Getter and Mazinkaiser!
----------[-Scenario 42-]----------
AP - Defeat all enemies before defeating the Demonica
Unit List:
Player:
- Team (Mazinger Z, Great Mazinger), Getter Dragon, 12 Teams, 1 Battleship
Enemy:
- Team (Giro x 2), Team (Zuu x 2), Team (Zai x 2), Team (Saki x 2), Team
(Zen,
Bado x 2) x 2, Team (Zori, Bado) x 2, Team (Saiko Bear, Zugaru x 2), Team
(Gorgrer, Gracious x 2), Team (Toruken, Ophelius x 2), Baadara
- Team (Shin Getter-1, Bado x 2), Team (Mazinkaiser, Gracious x 2); Turn 3
- Zori x 2, Team (Saiko Bear, Zugaru x 2), Team (Gorgrer, Gracious x 2), Team
(Toruken, Ophelius x 2), Demonica; After both units were below 1000 HP
Battle:
Start moving your teams toward the enemy, and leave some not-so-though teams to
stay at the southeast of the island. It's better to provide them with some more
super robots.
In turn 3, Shin Getter and Mazinkaiser will show up. The objective is to get
the
two units' HP down to below 1000, but not killing it.
After you get both down to 1000 or less, there'll be an event, then both Shin
Getter and Mazinkaiser will be reobtained and retreat. Then the AP is revealed.
Pretty easy to get the AP, if you have destroy the first enemies it'll be more
easier, since your teams will be gathered around the Base. Be careful, the
three
??? units will also attack the enemy, if they happen to destroy the Demonica
before you defeat all the enemy first (which is unlikely to happen), you'll
lose
the AP.
After you defeat Demonica; Great Mazinger, Mazinger Z and Getter Dragon will
get
their combination move.
Defeating Baadara will net you [<???>]. Defeating the Demonica will net you
[Mega Generator] and [Super Alloy New Z].
After the battle, you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x
2,
OVA's Croquette. Also, you'll obtain Mazinkaiser and Shin Getter-1.
[Post-Battle Notes:]
Both Mazinkaiser and Shin Getter-1 will have the same percentage amount of
upgrade as the Mazinger Z and Getter Dragon. And, most likely, you'll use both
of the unit (^^), leaving the Mazinger Z and Getter Dragon empty. It's up to
you if you want to fill it with another pilot, but the Getter Dragon can't be
replaced by anyone.
----------[-Scenario 43-]----------
AP - Defeat Hades within 6 turns
Unit List:
Player:
- 6 Teams, Daikumaryu, 6 Teams, Mother Vanguard
- Crossbone Gundam X1; After Gorgon's HP is below half
Enemy:
- Team (Giro, Zuu, Zai) x 3, Team (Zen, Saki x 2) x 2, Team (Garuga x 3),
Team
(Rugon x 3), Team (Girara x 3), Team (Yamata no Orochi, Gyao x 2) x 3, Team
(Saiko Bear, Zugaru x 2), Team (Gorgrer, Gracious x 2), Team (Toruken,
Ophelius x 2), Hades
- Team (Zori, Zen) x 2, Team (Mikeros<Gorgon>, Doruraque x 2); After Hades is
defeated
[Pre-Battle Notes:]
You'll get two choices before the battle:
1. Use Mother Vanguard to ambush
2. Leave it to the other, and attack directly
If you choose the first one, your team will be divided into two, each part will
have 6 teams, and Daikumaryu will be on the north map, while Mother Vanguard at
the southeast map. If you choose the second, you'll get no dividing, and start
with full teams (12). I choose the 1st option
Battle:
Move the Mother Vanguard teams to rendezvous with the Daikumaryu teams in the
middle map. If you want a fast battle, just concentrate all the attacks on
Hades.
After you beat Hades, Gorgon will show up with ONLY two teams and him. Although
his teams got 10000+ HP, they shouldn't be a problem.
Once you get Gorgon's HP down below half (?), there'll be a missile popped out
to destroy the cave. But X1 shows up and destroyed the missile. It seems that
Kinkedou is still alive ^^. Anyway, more missiles popped out and Gorgon will
heal full HP. Defeat Gorgon ASAP, before the missiles could explode themselves
(?).
Defeating Ikima, Amaso, Mimashi, and Hades will net you [Super Alloy Z],
[Apogee
Motor], [Solar Panel], [Bio Computer]. Beating Gorgon will net you with the
strongest alloy available, the [Zolmanium Alloy].
After the battle you'll get (take a deep breath!): Propellant Tank x 2,
Cartridge x 2, Repair Kit x 2, Super Repair Kit, Cecily's Pan, <???>, MP Gundam
F91, MP Nu Gundam (I), Fin Funnel Parts (phew ^^). Kinkedou and his X1 will
rejoin you.
[Post-Battle Notes:]
You'll get the following after the stage if you met their requirement (see
secret units section):
- GP-02: Only 3 weapons, don't mind this
- Hi Nu Gundam: The best Gundam for Amuro, use it. Oh yeah, the battle
animation
theme for the Hi Nu is Beyond the Time, check it out.
- HWS Parts (Nu Gundam HWS Equipped): Only one more weapon is added, the 'Hyper
Mega Rifle'. The HWS Parts will made the Nu Gundam even better, the only
minus
point is the reduced Agility.
- FA parts (Full Armor ZZ Gundam): You got three more weapons, 'Missile
Volley', 'Hyper Mega Cannon' the map and non-map weapon. FA Parts will only
made the ZZ Gundam a bit stronger in HP, EN, and Armor. It'll reduce its
movement by one and Agility by 15. and ZZ Gundam will lost its transforming
ability.
----------[-Scenario 44-]----------
AP - Defeat Jonathan and Katnaru's Team before completing the objective
Unit List:
Player:
- Goshogun, Team (Nelly Brain, Hime Brain), Team (Nanga Brain, Rase Brain),
11
Teams, 1 Battleship, Albion
Enemy:
- Team (Gruncher x 3) x 7, Team (Gruncher<Shira>, Gruncher x 2), Team
(Baronzu<Jonathan>, Gruncher x 2), Team (Gruncher<Quincy>, Gruncher x 2)
- Team (Dogarp, Impacter x 2) x 6, Team (Deviser, Dogarp x 2) x 4, Team
(Katnaru, Deviser x 2), Team (Kelnagure, Deviser x 2); When Jonathan/
Quincy/Shira is attacked
Battle:
The battle objective is to get both Goshogun and Hime Brain to the assigned
panel. Pretty simple, since the enemies won't do much harm, but they had
levelled up a bit and their Gruncher had more HP.
When you attack Quincy or Jonathan, Katnaru and his units will appear at the
west. You better separate your team, stronger team to take care of Katnaru's,
and weaker take care of the Grunchers.
Oh, you can't beat the Kelnagure, no matter what. He'll always recover his HP
when it drops to zero, but oddly, he still give you money each time you beat it
^^.
Don't forget, when you got the AP or have enough killing the enemies, get back
to the mission, get both of them to the panel within 5 turns since Katnaru's
appearance.
Defeating Quincy, Shira, Jonathan, and Katnaru will net you [Psycho Frame],
[Multi Sensor], [Bio Computer], and [High Performance Radar]. Beating four
Devisers each will net you [Katna Rizer].
----------[-Scenario 45-]----------
AP - Defeat all enemies
Unit List:
Player:
- Goshogun, 12 Teams, 1 Battleship, Mother Vanguard
Enemy:
- Team (Doshard x 2) x 2, Team (Impacter x 2) x 6, Team (Dogarp x 2) x 3,
Team
(Deviser x 2) x 3, Team (Kelnagure, Dogarp x 2), Team (Katnaru, Dogarp x
2),
Team (Bundle, Dogarp x 2)
- Team x 5, EI-15; Turn 2
- Gonagure
- Team (Gelgog M x 3), Team (Rick Dom II x 3), Team (Zaku IIF2 x 3), Team
(Death Spider, Aiai x 2) x 2, Team (Megaborg Benmel, Aiai x 2), Team
(Nibergen<Korosu>, Aiai x 2); If the Zonder reinforcement's team is left 2
/
Turn 3 Enemy Phase
Battle:
Okay, here we go again with that annoying song -_-. Anyway, did you notice that
when Doshard shows up, Shimon will mention that they had a familiar Tri-Colour,
and Kou will say it's the same as Gunda... and Nina cut it ^^. Anyway, figure
it
out by yourself ^^.
Move your teams to defend Good Thunder, since the enemies will target it. Oh,
you can't use the Goflasher because of something related to the Doshard.
In turn 2, some Zonders show up, they're just Zonder Metal, not the real EI
series. Pummel them down, since they got less HP than the original one.
In this turn, the AP is revealed, but I'm not so sure about the winning
condition, maybe clear the stage within 7 turns?
In Enemy Phase, Kelnagure will summon the fake Goshogun called Gonagure. Bundle
and Primada will comment how beautiful it is -_-. Anyway, this thing is not
hard
to be beaten.
Whether you destroyed all of the Zonder teams, or wait till the Enemy Phase,
Korosu, Benmel and his 'collections' will show up, west of Good Thunder! Watch
out for it, since they will attack the Good Thunder immediately.
After the battle, there'll be an event where the Goflasher is replaced by the
Goflasher Special that's an [ALL] weapon.
Defeating Bundle and Korosu will net you [A-Adapter] and [<???> GS Raid].
After the battle, you'll get Kenta's Pokekon and OVA's Croquette.
[INTERMISSION NOTE:]
Before the stage begin, you're given another path split again. The path split
will end on stage 47. Pick whichever you like to follow:
1. Go to Japan
2. Go to Mikene
The first choice is a Gaogaigar stage, while the second is Jeeg stage. I'll
cover both, but in the end, I'll take the Japan path one. Since I want to use
the Star Gaogaigar ^^. If you want to get the Star Gaogaigar later, you could
took the Mikene Path and still get it later on. If you took the Mikene path,
please look at Ivis' walkthrough for it, or press ctrl+F and search for [MIKENE
PATH].
----------[-Scenario 46-]----------
AP - Clear the map within 7 turns
Unit List:
Player:
- 6 Teams x 2, 1 Battleship
Enemy:
- Team x 15, EI-05, EI-02 x 3, EI-05, EI-15, EI-20
- EI-26, EI-27, EI-28, EI-29; Upon reaching the tower
Battle:
Okay, massive EI series in here, and to add more trouble, the 15 teams consists
of three units. Try moving your units as fast as you can to reach the tower and
get the first part of the stage done quick.
To get the AP, you must move your team to the tower within 7 turns, while
passing the enemies. Counter them to gain morale, as you'll need it later.
Once you almost reached the tower, more enemies showed up. This time, it's the
bosses.
Defeating Pizza, Penchinon, Primada, and Poronez will net you [<???>], [Mega
Generator], [Super Alloy Z] x 2, and [Zolmanium Alloy].
----------[-Scenario 47-]----------
AP - Defeat all enemies before defeating EI-01
Unit List:
Player:
- Team (Gaogaigar, Goldymarg), Team (Volfogg, Choryujin), 12 Teams, 1
Battleship
Enemy:
- EI-01
- EI-02 x 9, EI-20, EI-25, EI-05; When EI-01 is attacked
Battle:
Okay, only one enemy? Sheesh, they underestimated us, didn't they? But wait for
a second, use detect to him, or I just tell you, he got 190000 HP! There's no
way to beat that thing! Beh, attack him once or you got around 6 panels in his
range, all of your teams will be blown up. Their HP is halved, can't use any
SP,
and more over, 50 morale! -_- Just defend or evade if their attack has high
percentage.
[Hint:] To get Star Gaogaigar, reduce Gaogaigar's HP down to below 500.
In turn 3, Gai, Volfogg and Choryujin will retreat for a turn. You got to
protect the shuttle for a turn. Don't worry, just kill the enemies that's the
nearest to the shuttle.
In turn 4, Gai and the others are back, with recovered status and 150 morale!
So
are your other teams. Time to pummel the EI-01 with everything you got.
After you beat EI-01, you'll get [Super Alloy New Z] and [Nejiri Hachimaki].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2,
Super Repair Kit.
[Post-Battle Notes:]
After the battle, if you have reduced Gaogaigar's HP to below 500, you'll get
the Star Gaogaigar. But wait, don't panicked because you didn't find it at the
unit list. Star Gaogaigar could be 'created' by equipping Gaogaigar with the
Stealth Gao-II in the unit parts ^^. That's it.
Stealth Gao-II is the power-up parts for Gaogaigar, the stat change is like
this: HP +1250, EN +20, Mobility +1, Agility +8, and Armor +150. By equipping
it, Gai will also lost the Hell and Heaven, but it replacement, he got the
Gattling Driver, an [ALL] weapon. And it still has the Hammer Hell and Heaven.
----------[-Scenario 48-]----------
AP - Get the enemy's team down to 6 or less within 6 turns
Unit List:
Player:
- Goshogun, 12 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (Impacter x 2) x 9, Team (Dogarp x 2) x 6, Team (Deviser x 2) x 6,
Team
(Gonagure, Impacter x 2), Team (Doshard x 2), Team (Kelnagure, Dogarp x 2),
Team (Katnaru, Dogarp x 2), Team (Bundle, Dogarp x 2)
- <???>; Turn 2
- Missile x 14; After the enemy team is left 6
Battle:
The objective is the same as stage 45, to protect the Good Thunder; but in this
stage, it could move. To get the AP fast, move your average teams to protect
it,
flying units to the southeast, and the rest will deal with the south enemies.
In turn 2, one of the unknown units will appear, as an enemy! It'll go next to
the Good Thunder, so watch out for it. He got 120000 HP; so don't bother trying
to beat it for now. Just focus on moving the Good Thunder away and lock the
movement of the unknown unit.
After you got the enemy down to 6 teams, there'll be an event. This time,
destroy the missiles to get the stage done.
Beating Bundle will net you [High Performance Radar].
----------[-Scenario 49-]----------
AP - Get the enemy's team down to 6 or less within 4 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Dari, Spanzer x 2) x 2, Zonne Kaiser, Garsrool x 2, Team (unit x 3) x
3, Team (Okozenia x 2), Team (Desurer x 2), Team (Dorion x 2), Team
(Kabutonger, Red Baromu x 2), Team (Sanringer, Red Baromu x 2), Team (Black
Monster, Red Baromu x 2), Team (Moon Condor, Red Baromu x 2), Team (Skull
Rook, unit x 2), Team (Glotekuter, Black Monster x 2)
- Team (MP Quebeley x 3) x 6, Team (Gerberea Tetra, Gelgog M x 2), Team
(Dobern Wolf x 3), Team (Gemark x 3), Team (Sadaran, MP Quebeley x 2);
after
the first enemy's team are left 6 teams
Battle:
Okay, a bit tougher than the previous stage. Start moving your units towards
them, and keep countering whenever possible. Since the enemy will start moving
from the beginning, you'll engage them most likely in turn 2. Use the advantage
of Map weapon if possible to reduce their HP.
Defeating the two Glotekuter will net you [Mega Booster] and [Super Alloy Z].
Once you get them down to 6 teams, Hamaan will appear. After some talking about
fighting the Neo Zeon and Char, she'll give you the option:
1. Ally with Hamaan
2. Fight Hamaan
If you choose to ally with Hamaan, the stage will end immediately. If you
choose
to fight her, the stage will continue, and you have to destroy the Sadaran to
complete the stage.
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2,
Super Repair Kit. Also, if you choose to ally with Hamaan, and have met the
required condition, you'll get Dobern Wolf and two MP Quebeleys.
[Post-Battle Notes:]
If you choose to ally with Hamaan, she'll join (not as playable though) your
teams, while to fight her will made her ally with the Neo Zeon. I'll cover both
to see the difference. But in the end (again), I'll choose the first path.
If you choose the first option, you'll also get Dorel Ronah and his Velga
Dalas.
[INTERMISSION NOTE:]
I'll made the walkthrough based on Ally with Hamaan. If you happen to pick
fight with Hamaan, please look at Ivis' walkthrough, or press ctrl+F and search
for [FIGHT WITH HAMAAN PATH].
Another notes for both paths, if on the previous selection you picked up Japan
Path, on Ally with Hamaan Path, stage 55 & 56 will be a Mikene stages, or Fight
with Hamaan path, on stage 50 & 51.
If you picked Mikene path on the previous selection, stage 55 & 56 on Ally with
Hamaan path, and stage 50 & 51 on Fight with Hamaan path will be a Gaogaigar
stages. If you picked this one, please refer to the Japan Path walkthrough,
since it won't have too much difference.
----------[-Scenario 50-]----------
AP - Defeat Zantal within 7 turns from appearance
Unit List:
Player:
- Team (Daimos, Garuba-FXII), Team (Conbattler V, Voltus V), 13 Teams, 1
Battleship, Daikumaryu
Enemy:
- Team (Spanzer x 3) x 6, Team (Dari x 3) x 3, Zonne Kaiser x 4, Team
(Garsrool, Dari x 2) x 4
- God Amon x 2, Team (Skull Rook, Dorion x 2) x 2, Kobulard x 2, Team
(Zantal,
Dari x 2); Turn 4
Battle:
Totalling there's 'only' 17 teams, most of them won't pose much problem. Just
move your teams towards them and fight them. They got better in aiming for now,
and more HP.
On each turn, the pyramid will attack a random three teams. Watch out, they'll
get your HP down to zero if it hits twice or more in a row. Protect Conbattler
and Daimos' team, since they can't do anything. All you have to do is survive
for 4 turns.
After four turns, Conbattler, Voltus, and Daimos will release an energy wave to
break through the pyramid. After some talkings and event, you'll be prompted to
the battle, exactly the same before you leave the battle for a while. The
bosses
will turn out as well. Beat the Zantal within 7 turns to get the AP.
At the start of the second battle, Hainel and Rihiteru will join your teams (in
this stage only). Just don't let them die.
If you have defeated the first enemies, all of your teams should have near 150
morale in the start of the 2nd battle. This will be a great advantage, since
you
could those super strong attack to get Zantal's HP down to zero. Be careful,
the
God Amon have 92000 HP. While the Zantal had 115000 HP.
Beating the two God Amon and Zantal will net you [Bio Sensor] x 2 and [S-
Adapter].
----------[-Scenario 51-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Team (Gimeria<Rihiteru>, Godoru<Hainel>), 14 Teams, 1 Battleship
Enemy:
- Team (Red Baromu x 3) x 6, Team (Sanringer, Black Monster, Kabutonger) x 6,
Moon Condor x 2, Team (Glotekuter, Red Baromu x 2) x 4
- Team (Moon Condor, Black Monster x 2) x 4, Darius; Turn 3/4 (?)
Battle:
Pretty easy stage, you should kill of the Red Baromus because of their small HP
and concentrate on the other enemies. But don't let Rihiteru and Hainel get
killed.
In turn 3/4, Darius will show up. This guy had tons of HP (200000)! Defeat the
first enemies first before beating this guy up. Use the 'Hot Blood' and
'Spirit'
if available to enhance your damage.
The four Glotekuters will give you [<???>], [Super Alloy New Z], and [Zolmanium
Alloy] x 2 (!) ^^. Beating the Darius will net you with [Yuusha's Emblem].
----------[-Scenario 52-]----------
AP - Destroy all Dogachi before defeating the original Dogachi
Unit List:
Player:
- Team (Quebeley<Hamaan>, MP Quebeley x 2), 14 Teams, 1 Battleship, Mother
Vanguard
Enemy:
- Team (Velga Dalas x 2) x 2, Team (Dahgi Iris, Velga Dalas x 2), Team (Velga
Giros, Velga Dalas) x 2, Team (Rafflesia, Bug x 2) x 2, Team (Zamus Garu,
Denan Zon x 2), Team (Elpad x 2) x 3, Team (Kuaparse, Pezu Batara x 2) x 2,
Team (Elgorela, Elpad x 2) x 2, Team (Kuaparse<Giri>, Abijyo<Rosemary>,
Totouga<Bans>), Zamus Giri x 3, Thousands Jupiter, Jupiteris 9
- Nautilus, Crossbone Gundam X2 Kai; Turn 2
- Deivinidad x 7; After Jupiteris 9 was destroyed
- Deivinidad; next turn after the appearance of the 7 Deivinidad
Battle:
Outnumbered? Yes, you are. But don't worry, if you have managed to get this
far,
you'll be okay ^^.
At the beginning of the stage, you'll see a scene where Hamaan, alone, is
attacking the Jupiterian. When then your team shows up. Hamaan refuse your
help,
but Judo and the other wants to help her ^^. The objective is to get Jupiteris
9
down to zero HP. Not an easy job since some though units are on your way.
[Hint:] To get Hamaan, you MUST LET her survive in this stage! That's a hard
part, since she tends to get to the frontline. Although she could withstand
some
damage with her 92000 HP, some enemies like the Rafflesia could drain her HP
down to zero; watch out for it.
In turn 2, Zabine and Karasu showed up. Had Tovia fight Karasu, and Kinkedou
fight Zabine to trigger a conversation, as per manga ^^.
When you destroyed, Dogachi will show up in his Mobile Armor, not just one, but
seven of them! Destroy them fast, since probably Hamaan will be near them
already.
After you beat at least 3 of them or wait until the next turn, the original
Dogachi (180000 HP) will pop out. The AP is to beat all the fake ones before
defeating him.
After you beat Giri, Zabine, the Zamus Garu, Karasu and Dogachiyou'll get
[Psycho Frame], [Bio Computer], [Giga Generator], [Hyper Jammer], and [Gravity
Territory].
[Post-Battle Notes:]
After the battle, if Hamaan survives, she'll join you. But I'm not sure about
Bans, he didn't show up in the pilot list.
----------[-Scenario 53-]----------
~Hito no Kokoro no Hikari~
AP - Fulfill any of the victory condition
Unit List:
Player:
- Team (Nelly Brain, Hime Brain), 15 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Gruncher x 3) x 13, Gruncher<Quincy>
- Baronzu<Quincy>,Baronzu<Jonathan>; when Quincy fights Yuu/Turn 2 Enemy
Phase
- Baronzu<Baron>; when the two Baronzu are defeated
- Team (Gira Doga x 2) x 6, Team (Gira Doga<Rezun>, Gira Doga x 2), Team
(Gerbera Tetra, Gira Doga x 2), Team (Dobern Wolf x 3), Team (Val Valo,
Gelgog M x 2), Team (Alpha Aziel, Gira Doga x 2) x 2, Team (Niue Ziel,
Gelgog M x 2), Team (Musaka, Gira Doga x 2) x 5, Team (Sazabi, Gira Doga x
2), Team (Leurola, Gira Doga x 2)
Battle:
The final battle against the Orphan (or whatever they are, I don't watch the
series). The Grunchers won't be a problem if you bring out your agile units
like
Gundam.
Make Yuu fight with Quincy ti trigger a conversation. Then her Gruncher will be
replaced by the Baronzu, and Jonathan's Baronzu will show up as well.
After the two Baronzu were defeated, Baron in his 90000 HP Baronzu shows up.
Hit
this thing out from this stage, since the tougher battle awaits you.
When Baron has been taken care of, the Neo Zeon and Char show up. The main
dangers are the two Alpha Aziels, Niue Ziel, and the Sazabi itself.
The AP is a bit confusing for a while (for me ^^;). That is to get any of the
three objectives available:
1. Defeat Char
2. Defeat the Leurola
3. Destroy all Musakas
[Hint:]Destroying Char's Sazabi will allow you to fight his Nightingale later.
Destroying all the Musakas and the Leurola won't net you item, while beating
Char will net you and item ^^. You got the point?
Defeating Quincy and Jonathan will net you two [Organic Bit]. Defeating Baron
will net you with [Cost Down]. Defeating Char will net you [Psycho Frame].
----------[-Scenario 54-]----------
~Gyakushuu no Char~
AP - Clear map within 7 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Gira Doga x 3) x 5, Team (Gira Doga<Rezun>, Gira Doga x 2), Team
(Gerbera Tetra, Gira Doga x 2), Team (Dobern Wolf x 3) x 3, Team (Yacht
Doga, Gira Doga x 2) x 2, Niue Ziel, Musaka x 3, Team (Sazabi/Nightingale,
Gira Doga x 2), Leurola
Battle:
Okay, this is the final Char's Counterattack stage, complete with the Beyond
the
Time BGM ^^.
Move your team to attack them ASAP. The same strategy applies here like the
previous stage. But this time, move fast, since there's turn limit to get the
AP.
And it seems that every character got a conversation with Char, the longest one
probably with Amuro ^^.
Beating Gato and Char will net you [Minovsky Drive] and [Haro].
----------[-Scenario 55-]----------
AP - Defeat all enemies within 8 turns
Unit List:
Player:
- 16 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team x 6, Team (Death Spider, Aiai x 2) x 3, Team (Giro x 2), Team (Zuu x
2), Team (Zai x 2), Team (Saki x 2), Team (Zori, Bado x 2) x 2, Team (Zen x
2), Team (Girara, Garuga x 2), Team (Girara, Rugon x 2), Team (Gyao x 3) x
3, Team (Yamata no Orochi, Gyao x 2) x 3
Battle:
Pretty much easy, despite the enemies are scattered around the map, all of them
will approach you.
On each turn they'll send three missiles. Destroy the launchers to get rid of
the annoying missiles popping out each turn.
----------[-Scenario 56-]----------
AP - Defeat all enemies before defeating Yami no Te Oh
Unit List:
Player:
- 16 Teams, 2 Battleships
Enemy:
- Team x 3, Team (Elpad, Pezu Batara x 2) x 2, Team (Dobern Wolf, Velga Giros
x 2) x 2, Team (Death Spider, Aiai x 2) x 2, Team (Nibergen, Aiai x 2) x 2,
Team (Nibergen<Korosu>, Death Spider x 2), Team (Saiko Bear, Zugaru x 2) x
3, Team (Hades, Zugaru x 2), Team (Toruken, Ophelius x 2) x 2, Team (Gold
Phoenix, Toruken x 2), Team (Baadara, Toruken x 2), Team (Gorgrer, Gracious
x 2) x 2, Team (Vulcania, Gorgrer x 2), Team (Yuri Caesar, Gorgrer x 2),
Team (Mikeros, Zugaru x 2), Team (Mikeros, Ophelius x 2), Team (Demonica,
Doruraque x 2)
- Don Saucer; when Korosu's HP is below half
- Team (Saiko Bear, Zugaru x 2), Team (Gold Phoenix, Toruken x 2), Team
(Vulcania, Gorgrer x 2), Team (Mikeros, Doruraque x 2) x 3, Team (Demonica,
Doruraque x 2), Yami no Te Oh; after Don Saucer is defeated
Battle:
Phew, one more stage to go. This stage got so many enemies around, good for
gaining morale, and bad for reducing HP -_-.
Move your teams to fight the nearest enemies, while advancing towards Korosu.
Save your SP for later, since these enemies are not worth it.
When you reach Korosu, leave her alone for a while and don't let her HP drop to
below half. Instead, take care of the other enemies first. After they've been
taken care of, get Korosu's HP down to half.
Don Saucer will appear afterwards, with his 170000 HP. Be careful though, his
[ALL] attack could wipe out a team in two hits or more. You got two ways when
you want to beat him. First, kill off Korosu first, and Don will cast 'Love' on
himself, which could be bad. The second is just let Korosu around until you got
Don.
Plus, if you beat Don Saucer with Daitarn, he's still alive, and Banjo will
finish him off with a 170000 damages of Sun Attack ^^.
After Don's beaten, and if you didn't finish off Korosu first, both of them
will
be gone. And then Yami no Te Oh will appear at the north side. After some
talking, Good Thunder will show up, and everyone got encouragement from each
series, their SP will be recovered!
Taking out the 200000 HP Yami no Te Oh is not an easy job, not only he'll
regenerate 20000 HP each turn, his attack also dangerous. Bring your super
robots to take him down in no time.
Beating the Demonica will net you with [Super Alloy New Z]. And defeating Yami
no Te Oh will net you [Soul of Steel].
After the battle, you'll be treated with an event, that everything's over, and
everyone's celebrating it, not for long. Irui will show up with the three
unknown units, saying that she'll purify (?) the earth with 'Gun Eden'. So much
for everyone's surprise, that Irui could do such a thing. Now, prepare for the
final battle. You'll get <???> and Super Repair Kit afterwards.
-----[-Scenario 57 / Final Scenario-]-----
~FOREVER & EVER~
AP - (This is the final battle, so no AP for you AP lover people ^^)
Unit List:
Player:
- 18 Teams, Daikumaryu, Albion, Ra Kairam, Mother Vanguard
- Team (Godoru<Hainel>, Gimeria<Rihiteru>); Turn 3
Enemy:
- Zanav Av x 6, Keren Av x6, Kanav Av x 6, Zanav, Keren, Kanav, Gun Eden
[Pre-Battle Notes:]
Okay since this is the final battle; prepare everything beforehand, like
equipping the optional parts and using your PP points. When the battle begin,
bring out also your EN supplier and Repairer. Also bring out your super robots
as much as you can, because you will need them to do the damaging later.
Before the stage start, you'll be given to choices:
1. Save Irui
2. Destroy the Gun Eden
Choosing the first option, will enable you to convince Irui later on the stage,
while the second option will just make to objective to destroy the Gun Eden
only. Make your choice, I choose the first option.
Battle:
After some 'fireworks' scene, you'll start the battle, with a cool song! Let's
get it on!
Check Gun Eden's HP, it's 500000 HP! That's why I told you to bring out the
super robots. Anyway, start the battle by destroying the normal enemies first.
The normal ones are the one with around 13000 to 20000 HP, while the original
got 150000 and more HP.
When you got near Gun Eden, make sure you use concentrate and any damage
reducing commands, because her attack will 80% hit (she's at level 80 in my
game!). Her second strongest attack, 'Mavet Gospel' is 3700 attack power and
3~15 range of attack! Watch out for it, her strongest attack is 'Follow The
Sun', which is 'only' 1~8 range of attack with 4000 attack power.
To reduce her attack percentage, use the 'Confuse' command, at least that'll
get
her down to 50%.
In turn 3, if you met the requirements, Hainel and Rihiteru will show up.
In turn 4, Jonathan and Quincy will appear if you had met the requirements.
When Ivis reached Irui, use her to convince Irui twice, after that, use any 5
main characters to convince her again. After the event that appears, destroy
the
Gun Eden. If you want, destroy the other enemies first. Again, Gun Eden only
have EN Regenerate (Big), so hit it with everything while staying alive being
number one priority. Again, good luck, and God Speed!
After all of them was done, sit back and watch the ending.
~Super Robot Wars Alpha II~
~Thank You For Playing~
+--------------+
| Arad's Route |
+--------------+
----------[-Scenario 1-]----------
AP - Destroy The Battleship in 5 turns
Unit List:
Player:
- Team (Bazamu x 3), Team (Bazamu, Zaku IIF2), Team (Taurus x 2)
Enemy:
- Zeta Gundam, Gundam MkII, Methuss, Gundam Stamen, GM Cannon II
Battle:
O_O We control Yazan? Hell, don't bother with this guy. But Kamiyu and the
others is the enemy? Craps.
The stage's AP is easy to get. But the major problem is Z Gundam and Stamen.
Although they're in the same level, their dodging and aiming are superb! Avoid
contact with those two as you can. Z Gundam carries the Hyper Mega Launcher,
which could reduce your units' HP into half or less. For the Zaku, one hit from
the Hyper Mega Launcher will kill him.
If you engage battle with any of them with any team, they'll start a
conversation. Killing every one of them is okay, since they'll net you
experience points and PPs. But I focused in getting the AP.
----------[-Scenario 2-]----------
AP - Defeat all enemies in 6 turn
Unit List:
Player:
- Team (Bazamu x 3), Team (Hyuckevain Mk. III, Bazamu), Team (Taurus x 2)
Enemy:
- GM Custom x3, GM Cannon II x 1, Albion x 1
- Rick Dom II x 5, Gelgog M x 2; Turn 3 Enemy Phase
Battle:
Again, our friends became our enemies again...
The Hyuckevain Mk. III came back from the Alpha with a new animation and
Remixed Ace Attacker theme. Too bad, the G-Impact Cannon is gone.
When you think the objective to beat Albion, you're wrong. In turn 3, some
Zeon's troops shows up in the middle north area. And the Albion team retreats.
This stage is pretty straightforward. Just grab the AP and finish it in no
time. Watch out for Monsha and Burning, they suddenly get a major level up in
aiming and dodging.
[Post-Battle Notes:]
o_O? (scratches eye again) OMG, the Albion team is in unit list! Prepare some
money to upgrade them all! And, what the heck is that GP-01Fb doing in there?
Since Kou already had the Stamen... Oh well. And scrap that Zaku IIF2. XD
The Yazan and Hyuckevain team is gone.
----------[-Scenario 3-]----------
AP - Defeat all first enemies in 3 turns
Unit List:
Player:
- 4 Teams, Albion, Team (Taurus x 2)
Enemy:
- Bazamu x 9
- Bazamu x 7, Bazamu x 1(Zeora), Saramis Kai x1(Yazan); Turn 3 Player Phase
[Pre-Battle Notes:]
Arrange your attack team! Or it'll be Game Over as soon as you start the stage!
^^ Kidding, if you happen to forgot, it'd prompt you to arrange the team before
it starts anyway. Upgrade Zeta's weapon at least a slot or two; you'll need it
if you want to beat Yazan later. If you want, you could Burning or Monsha at
GP-
01Fb, they're better with it rather than the weak GM.
Battle:
It's a bit hard to the AP in this stage. You should move Heero towards Albion
so
they can rendezvous in the middle area. Keep countering if possible. Let the
Albion team beat the rest of them. I managed to get the AP in turn 3 Player
Phase.
After you get the AP, Yazan's troops shows up in the northeast corner. Yazan is
the first boss that'll run in 40%(?) HP, or around 6000 HP. You'll get [???
Computer]. And whether you managed you beat him or not, there'll be an event
where Hyuckevain Mk-III got beaten up. After the event, the stage's over.
----------[-Scenario 4-]----------
AP - Defeat Zamus Giri
Unit List:
Player:
- 4 Teams, Albion
- Hyuckevain Mk-III, Team (Crossbone Gundam X1, Zondo Ge), Team (Crossbone
Gundam X2, Dahgi Iris), Mother Vanguard
Enemy:
- Denan Zon x 4, Velga Giros, Team (Velga Giros, Denan Zon) x 2, Zamus Giri
- Bug x 10
Battle:
As soon the battle begins, move your teams towards them. But noted that Albion
can't move. In Turn 2 Enemy Phase, 10 bugs shows up, as well as Hyuckevain. The
objective changes to defeat all the bugs and prevent it to enter the colony
(the
glowing panel).
In Turn 3, the Crossbone team shows up to aid you near the colony. So, move
them
to protect the spot with Hyuckevain. Don't kill the bugs if haven't beat the
Zamus Giri, leave at least one bug.
Overall, this stage is not that hard. After its finished, the Crossbone team
leaves. You'll get Thruster Module after the battle.
----------[-Scenario 5-]----------
AP - Defeat Zechs (Talgeese III);will retreat if under 2000 HP
Unit List:
Player:
- Team (Taurus x 2), 5 Teams, Albion
- Wing Gundam Zero Custom, Gundam Deathscythe Hell Custom, Gundam Sandrock
Custom, Gundam Heavyarms Custom, Altron Gundam Custom; After Heero reaches
Musaka2
Enemy:
- Team (Zaku IIF2 x 3) x 2, Gelgog M x 3, Team (Gelgog M x 2), Team (Gelgog M
x 3), Musaka1, Musaka2
- Gira Doga x 4, Team (Gira Doga x 2) x 2, Team (Talgeese III, Gira Doga x
2);
After Heero reaches Musaka2
Battle:
The objective pretty hard to achieve, get Heero next to the Musaka2 (the
battleship in the front) in 3 turns. There's a lot Zaku team near it, so take
some of your teams to beat them.
After you get Heero next to it, he'll blow the hangar. And the Talgeese III
appear (!) and the enemy reinforcements right at behind you! Be careful with
it.
But then, the Wing Gundam and the others shows up ^^.
The AP is though, as Zechs is a high-levelled pilot, and his Talgeese had 15600
HP. If you want to get the AP, bring the hard-hitter like Z Gundam and Stamen
to
take out Zechs.
After the battle, lots of super robots join ^^.
----------[-Scenario 6-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- Team (ReGZ x 2), Daitarn 3, Daimos, 8 Teams, Daikumaryu, Albion
Enemy:
- Spanzer x 5, Team (Dari, Spanzer) x 3, Garsrool, Team x 2, Skull Rook,
Gurotekuter x 2
Battle:
Move fast! Since the boss type had a high HP. Get Wing Zero and some fast
moving
teams to deal with the unit in the east. The rest should deal with the enemies
in the south of them.
The two will retreat in turn 1 Enemy Phase. Garsrool and Skull Rook will give
you [Dual Sensor] and [Beam Coating].
----------[-Scenario 7-]----------
AP - Defeat all enemies before reducing Thousands Jupiter's HP
Unit List:
Player:
- Daitarn 3, Team (Crossbone Gundam X1, Crossbone Gundam X2), Team (Zongo ge,
Dahgi Iris), Mother Vanguard
- 9 Teams, 1 Battleship; Turn 2
Enemy:
- Batara x 4, Team (Batara x 2) x 3, Elpad x 3, Team (Elpad, Batara x 2) x 3,
Team (Pezu Batara, Batara x 2), Thousands Jupiter
Battle:
The objective is to reduce Thousands Jupiter's HP to below 10000, not a hard
work. But getting the AP is more challenging ^^, beat enemy down. With Daitarn,
they should be no problem.
When your team shows up, it should be even easier to get the AP. Don't get too
excited and destroy the Thousands Jupiter, because you'll get a game over
screen.
After the battle, you'll get Propellant Tank, Cartridge, Repair Kit, Cecily's
Pan, and Gundam F91 ^^. And the Crossbone team joins you.
---------[-Scenario 8-]----------
AP - Defeat Skull Rook; will retreat if below 6000 HP
Unit List:
Player:
- 11 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team x 3, Team (Desurer, Unit x 2) x 3, Team (Skull Rook, Unit x 2), Team
(Dari, Spanzer) x 2, Team (Dari, Spanzer x 2) x 2, Garsrool, Team
(Garsrool,
Spanzer x 2)
Battle:
This stage has a disadvantage for your troops. The meteorite area is reducing
your movements, so you can't do much if you want to finish the stage fast.
In turn 2 there'll be an event and the single Garsrool will retreat. Keep your
objective to get the AP. The Skull Rook had 19000 HP, which means you must at
least reduce his HP to 7000-6000, and use your super robots to finish it off
(Daitarn's Sun Attack came into mind). Garsrool will net you [Hybrid Armor]
----------[-Scenario 9-]----------
AP - Defeat Crossbone Gundam X2
Unit List:
Player:
- Zondo Ge<Tovia>, 10 Teams, 1 Battleship, Mother Vanguard
Enemy:
- Crossbone Gundam X2, Team (Batara x 2) x 7, Team(Velga Dalas, Batara x
2)x2,
Team (Elpad, Denan Zon x 2) x 2, Team (Dahgi Iris, Pezu Batara x 2), Team
(Velga Giros, Pezu batara x 2), Team (Kuaparse, Abijyo, Totouga), Team
(Zamus Giri, Velga Dalas x 2)
Battle:
You'll be in same place like the previous stage, except you'll start in the
middle of the meteorite area.
Don't get scared by the amount of the enemy, if you train your team properly,
you'll get no problem. I recommend you to be around level 13-15, it's better if
you got it higher ^^.
The AP is to beat the traitorous Zabine, which is rather difficult since he
left
your team in the same level. Mock him down with everything you got. Be careful,
Tovia appears in level 12, which is weak if you follow my suggestion to level
up. Keep him alive at all cost, one attack from Zabine will blow him to the
heaven ^^; Luckily, Zabine won't counter any attack.
After you got the AP, concentrate on the rest of the enemy. Of Tovia attacks
Kuaparse, they'll trigger a conversation (as usual -_-). Beating Abijyo and
Kuaparse will net you [Dual Sensor] and [Multi Sensor](? Could someone confirm
this? Since I forgot it ^^;).
----------[-Scenario 10-]----------
AP - Defeat all enemies
Unit List:
Player:
- ZZ Gundam, Crossbone Gundam X2
- Team (Quebeley Mk-II x 2), Team (Hyaku Shiki, Super Gundam, Mega Rider);
Turn 3
Enemy:
- Batara x 3, Pezu Batara x 2, Team (Elpad, Batara), Team (Elpad, Batara x
2),
Team (Abijyo, Batara x 2)
- Team (Batara x 3), Pezu Batara, Team (Totouga, Batara x 2); When near the
escape panel area
Battle:
The first 'indoor' battle ^^. The objective of the stag is simple, escape to
the
pointed panel. But as usual, you'll want the AP ^^. So knock every enemy that's
on your way, with ZZ's weapons, particularly he'll kill anything in a hit.
In turn 3, Judo's friend will show up in southwest corner. So move them towards
Abijyo to finish it faster, while ZZ is still far away from the escape panel.
You'll get [Apogee Motor] from Abijyo.
As you almost reach your freedom, more enemies show up, oh well... Beat them up
as well, but Totouga's HP is 19000, that'll be long battle to beat him down. As
the objective changes to beat Totouga, you should finish any other enemy before
beating him. He'll give you [Chobahm Armor] and an AP ^^.
+-------------+
| Ivis Route: |
+-------------+
----------[-Scenario 1-]----------
AP - Defeat all enemies in 5 turns
Unit List:
Player:
- Arterion
- Team (Gundam F91, Heavy Gun), Craba; After 2 units were destroyed
Enemy:
- Denan Zon x 2, Dahgi Iris x 1, Velga Giros x 1, Babylonia Vanguard x 1
- Denan Zon x 2; after 2 units were destroyed
Battle:
You'll start out with the 'weak' Arterion. Watch out while attacking the Dahgi
Iris, the Beam Cannon attack could reduce half of Arterion's HP. After two
units
destroyed, another two units came, so is F91.
The fun begins when F91 come, basically, nothing could hit that thing. So let
him finish the rest remaining units. Arterion should finish the enemy in the
north near the Babylonia Vanguard. When all enemies have been destroyed,
there'll be an event where Kinkedou capture the Babylonia Vanguard (check mate!
^^)
----------[-Scenario 2-]----------
AP - Defeat Dorel after all enemies on the map are destroyed
Unit List:
Player:
- Crossbone Gundam X1, Team (Gundam F91, Arterion), Mother Vanguard
- Team (Velga Giros, Dahgi Iris); Turn 3
Enemy:
- Denan Zon x 2, Zondo Ge x 2, Velga Dalas x 2, Team (Velga Giros, Dahgi
Iris)
- Zondo Ge x 3, Velga Dalas (Dorel)
[Pre-Battle Notes:]
Change Umon's MS into F91, with it, he'll be more useful ^^.
And if you want, put X1's ABC Mantle to add more defence power, and make that
MS
looks more cool ^^. But it'll disable the Beam Shield. So pick up your choice.
Battle:
Use concentration if you're planning to make an attack. Those Denan Zons and
Zondo Ges could kill Arterion in 3 or 4 hits. As for X1, do not worry to much
about him, he's fast and good enough to avoid their attacks. Watch out for
those
Velga Dalas, they're hard hitter, even on X1. One of the Velga Dalas carries
[Magnetic Coating]
In Turn 3, Zabine (Velga Giros) will move towards Mother Vanguard (wherever you
place it, so place it near the two teams) and Kinkedou (X1) will fight him.
After some chitchat, he'll join you, and enemy reinforcement will pop up. It's
Dorel (Velga Dalas) from the Ronah family (see Gundam F91 ^^). To get the AP of
this stage, kill Dorel after all of the enemy units on the map have been
defeated. Defeating Dorel will net you a [Chobahm Armor].
[Post-Battle Notes:]
Zabine will join up and get the Crossbone Gundam X2. It's fairly much better
from the X1 because of two more weapons it had. Whether you'll upgrade or not,
it's up to you. Since *!WARNING, SPOILER!* he'll be enemies after a few stages.
But he could join up again later. See the Secret Units section for details.
----------[-Scenario 3-]----------
AP - Defeat all enemies in 6 turns
Unit List:
Player:
- Daitarn 3, Team (Z Gundam, ReGZ)
- Team (Daimos, Garuba-FXII); Turn 3
Enemy:
- Batara x 4, Elpad x 2, Team (Keaparse, Abijyo)
- Batara x 2, Pezu Batara x 1; Turn 3
Battle:
This battle could be easy or hard. We have two strategies; front assault, or
strategic assault (what kind of naming is that? ^^). If you want to get the AP
fast, I'll suggest the front assault. But I won't guarantee that your units
will
be alive. Despite Daitarn 3's armor, multiple and continuous hits from enemy
units could turn this thing down. I suggest turning Z Gundam into WaveRider,
since it'll give it more dodging ability.
For the strategic assault, hover around the building near them that have 20%
HP/EN recovery and 30% aiming/dodging bonus. Wait for the enemies to approach
you and you can safely return fire.
On Turn 3, there's more enemy reinforcement in the east side. Oh man, haven't
these Jupiterians give us enough trouble? Wait, a reinforcement came! It's a...
a... a trailer? Oh, it's Daimos ^^. Let this thing alone beat the three enemy
units in the east. Concentrate in beating the Keaparse, it's dangerous to keep
that thing alive for a long time. Because, the Keaparse had 17000 HP! Plus he
got a 2~8 range weapon. Sheesh, give me a break...
If you want the AP, kill the other unit first, that'll make you easier. After
it's destroyed, give everything you got to beat that thing down. Daitarn's Sun
Attack could wipe out about 5000 HP (in critical). After you beat him, you'll
get a [Dual Sensor]
After the stage, you'll get: Propellant Tank x2, Cartridge x2, Repair Kit x2
----------[-Scenario 4-]----------
AP - Get Thousands Jupiter's HP below 20000 within 4 turns
Unit List:
Player:
- Team (X1, X2), Team (Zondo Ge, Dahgi Iris, Arterion), Daitarn 3, Team
(Daimos, FXII), Team (Z Gundam, ReGZ), Mother Vanguard
Enemy:
- Batara x 2, Pezu Batara x 4, Team (Elpad, Pezu Batara) x 2, Thousands
Jupiter
Battle:
After some events, you'll start the battle. The objective is pretty simple,
bring down Thousands Jupiter's HP below 20000. Easy enough? Well, that thing's
maximum HP is 35000, so at least you must deal 15000 damages to it. Plus those
annoying enemy units surrounding it. Kill those enemy teams first, since
they're
tougher than the other units. On any other round, ignore the enemy units (if
you
want PP and Exp, you could kill them first) and keep pummelling that Thousands
Jupiter with the rest of your units. He'll reach 20000 in no time. One of the
enemy Team yield [Solar Panel].
After the stage, Daitarn 3 and the other join up.
----------[-Scenario 5-]----------
AP - Defeat all enemies
Unit List:
Player:
- Arterion, Pezu Batara (Tovia), Daitarn 3
- 1-3 Teams, Mother Vanguard; Turn 2
Enemy:
- Batara x 2, Team (Pezu Batara x 2) x 2, Team (Elpad, Batara) x 2, Team
(Batara<Barns>, Batara x 2)
Battle:
Feeling outnumbered? I do ^^. Be warned, Tovia is weak in Pezu Batara, 3 hits
could kill him. Protect him, since all enemies will target him. Put Daitarn
beside him to make the Support Defense available. Another method is make him or
the whole team move to the east. Since the reinforcement will arrive there.
On Turn 2, they'll arrive there, as well as revealing the AP condition. Well,
while the victory condition is to move your units toward the end North, which
one would you pick? Well, I suggest aim for the AP, since you got no turn
limit,
and getting the AP will end the stage as well ^^. Defeating Barns will net you
a
[??? Computer]
After the stage, you'll be awarded with [Cecily's Pan](?)
[Post-Battle Notes:]
Tovia will stick with the Pezu Batara after the battle. If you want, move him
to
a better unit like Gundam F91 or Heavy Gun. If you want, put him in X1 ^^. It's
up to you. But just make sure you assign Kinkedou with a unit, because he
starts
with no unit.
----------[-Scenario 6-]----------
AP - Defeat all enemies
Unit List:
Player:
- 2 Teams, Mother Vanguard
Enemy:
- Batara x 3, Elpad x 1, Pezu Batara x 2, Team (Elpad, Pezu Batara) x 1, Team
(Batara x 2) x 2, Velga Dalas x 2, Zamus Giri (battleship) x 3
- Dahgi Iris x 1, Denan Zon x 2, Velga Giros x 1, Zamus Giri x 1; Turn 3 or
have beaten 7 enemies.
[Pre-Battle Notes:]
Before the battle, you'll be presented two choices:
1. Diversionary Attack
2. Frontal Attack
The difference is, if you choose 1, you'll team will be divided into two, the
second team will attack in Turn 2 or so. If you pick up 2, you'll get 5 teams
in
a time, that's all. I picked up the 1st one.
Battle:
Whether choice you made, the objective is the same; at least get a unit to the
base. But of course, you want the AP and experience right? So pummel them down.
Don't worry about their quantities, they'll go down to zero in no time ^^. One
of the Zamus Giri yields [Chobahm Armor].
After you beat 7 units, enemy reinforcement will arrive in the north from the
original place where your team first deployed.
In Turn 4, the rest of the team shows up in the northeast corner, and the AP
condition is revealed. That's all, a pretty straightforward stage.
----------[-Scenario 7-]----------
AP - Defeat all enemies in 7 turns
Unit List:
Player:
- 8 Teams, Daimos, Mother Vanguard, Daikumaryu (?)
Enemy:
- Team x 8, Garsrool (?), Glotekuter (?) x 2, Skull Rook
Battle:
A note, if you want to get the AP, you have to move fast! The enemy units is
separated in a pretty far distance. One around the base and another one around
the north side. Get Daimos, Gaiking and Voltus V to handle the enemies in the
base Area, supported by one or two units if you want. While the rest go to the
enemies at the north side.
In Turn 1 Enemy Phase, the two Glotekurter will retreat. (What are doing in
there anyway? -_-). Defeating Garsrool (Riheteru) will net you a [Hybrid
Armor].
Skull Rook yields a [Booster].
On turn 3, there'll be a new victory condition: Survive in 8 turn (?). I don't
know what the condition is for...
After the battle you'll get a Slaster Module. And the Gaiking and Voltus team
join up.
[Post-Battle Notes:]
After the battle, you'll be prompted to change Tovia unit due an event. Place
him in any units that you like. Once you settled it, you can't change it again
after you went into the Intermission Phase. I put him in F91.
----------[-Scenario 8-]----------
AP - Defeat Crossbone Gundam X2
Unit List:
Player:
- Gundam F91, 8 Teams, Daikumaryu, Mother Vanguard
Enemy:
- Crossbone Gundam X2, Unit x 4, Team x 3, Team (Kuaparse, Abijyo, Totouga),
Zamus Giri
- Team x 4, Team (Gira Doga<Rezun>, Gira Doga); Turn
Battle:
Zabine is double-crossing. You could kick his ass as the AP condition says. Be
notified that he'll be using the X2 that you upgraded and the same stat when he
left your team.
This battle shouldn't be too hard. Watch out for the Kuaparse (again), he could
hit hard. Especially with the 2 backups behind him.
If you're planning to get the Totouga, attack the Kuaparse team with Tovia.
You'll get [Beam Coating] if you beat them.
In turn 5, some Neo Zeon's goons show up near the asteroid area in southeast.
They won't pose too much trouble. Dispose them ASAP. Rezun yields a [Dual
Sensor].
[Post-Battle Notes:]
There'll be two choices after the battle. I don't know what are they for...
Whatever you choose, Ivis will leave temporally. And Tovia can't be used for a
while too.
----------[-Scenario 9-]----------
AP - Defeat Gato in 7 turns
Unit List:
Player:
- Team (Gundam Stamen, GM Cannon II), Team (GM Custom x 2), Team (GM Custom,
GM Cannon II), Albion
- 8 Teams, Daikumaryu, Mother Vanguard; Turn 4
Enemy:
- Defense Missile x 7, Team x 7, Team (Gelgog M<Karius>, Gelgog M), Val Valo,
Salamis Kai x 3
Battle:
The first destroy map object mission. Go to the blinking white panel to destroy
it. Watch out for the enemies around it, especially Val Valo. The Defense
Missiles will make their first move. They only got a weapon, 1 ranged and 3000
attack power.
In turn 3, Kou (Stamen) suddenly got a morale boost, he'll go to 130 morale and
advanced a few panel forward; watch out for it, he could get killed. Use
concentrate if you're planning to make an attack or an enemy unit is likely to
attack you.
In turn 4, your guys shows up near the must be destroyed panel. In turn 4 Enemy
Phase, Gato shows up in Niue Ziel (!), so is Ivis, watch the scene ^^. The
objective was added to beat Niue Ziel, while the AP is to beat him. So, defeat
the Salamis Kais, they yield a good deal of money. Defeating Karius will net
you
a [Magnetic Coating]. Val Valo yields an Apogee Motor.
After the battle you'll get Propellant Tank, Cartridge, Repair Kit.
[Post-Battle Notes:]
Well, could you figure out who the shadow character is? ^^ Anyways, the Albion
team joins up, and Ivis returns.
----------[-Scenario 10-]----------
AP - Defeat Kuaparse
Unit List:
Player:
- Zaku IIF2
- Zaku IIF2/Crossbone Gundam X2, Team (Gundam ZZ, Mega Rider), Team (Hyaku
Shiki, Gundam Mk-II), Team (Quebeley Mk-II x 2); 2nd Battle
Enemy:
- Crossbone Gundam X2
- Team x 9, Zamus Giri x 2, Zamus Garu, Jupiteris 9; 2nd Battle
- Team (Kuaparse, Abijyo, Totouga); Turn 2
[Pre-Battle Notes:]
If you guess the shadow character is Char Aznable, you're absolutely right. ^^
Anyway, Tovia will be back, stuck in the scrapped Zaku -_-. And another shadow
figure shows up, guess who.
Battle:
1 on 1 battle. Fight to the death. But make it not your death, since it'll be
game over if you do. X2 got some major upgrade, be careful, since Tovia can't
use the commands. In turn 2, Tovia will reduce X2's HP into 1. Well, attack it
with anything ^^.
You can get the X2, provided you can knock it down to below 1000 HP when
fighting it. Thanks to JL Lee for posting it in the board, here's a way to get
it:
Player Phase Turn 1 - Attack her with the Heat Hawk (18-20% hit rate, dependent
on level), survive her counterattack.
Enemy Phase Turn 1 - Dodge her attacks. Rate should be around 40-50%.
Player Phase Turn 2 - Event attack, usually takes 2200-2300 damage off the X2.
Attack her again. If it doesn't drop her to below 1000, reset until you get a
critical. Remember, only reduce her HP below 1000, not killing her!
Whether you get the X2 or not, the 2nd battle will ensue. The objective is to
escape the map to the north, or to destroy all enemies. You got two winning
objective, retreats to the north, or destroy all enemies. If you think
defeating
all enemies is a good idea, think about this: the Zamus Garu had a 75000 HP,
and
the Jupiteris 9 had 120000 HP (that's right, four zeros)! I suggest after
defeating any other enemy besides those two, escape to the north.
After Duo and Wu Fei retreats, Judo and the others show up to help you. In turn
2 Enemy Phase, another team shows up, and so is the AP. If you want to get the
AP, I suggest you to get the Crossbone Gundam X2, since it's much better than
the Zaku. Abijyo yields a [Magnetic Coating].
[Post-Battle Notes:]
After the battle, and after some talking, you'll be prompted to give a name to
your teams. The initial name is Alpha Numbers, you could change it if you want.
----------[-Scenario 11-]----------
AP - Defeat Skull Rook; will retreat if below 6000 HP
Unit List:
Player:
- 10 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (Unit x 2) x 4, Black Monster x 3, Team (Okozenia, Spanzer), Team
(Desurer, Spanzer), Team (Skull Rook, Unit x 2), Team (Dari, Spanzer) x 2,
Dari<Barbas>, Garunrool<Rizer>, Garunrool<Rihetel>
Battle:
You'll see that the enemies is never tired to bug you ^^.
Anyway, the battle is as usual, nothing special. In turn 2, with some events,
<Rizer> will retreat.
Getting the AP is challenging if you don't upgrade your units, especially
Daitarn, since he had the strongest attack. Upgrade him two or three times.
Then
finish the Skull Rook off with the hot blooded Sun Attack. It should knock his
HP ~7000. Be noted, if you defeat Rihetel, all the enemies will retreat.
Defeating Barbas will net you [Chobahm Armor].
----------[-Scenario 12-]----------
AP - Reach the Musaka within 4 turns
Unit List:
Player:
- Arterion, 10 Teams, Mother Vanguard
- Wing Gundam Zero Custom, Team (Gundam Deathscyhte Hell Custom, Altron
Gundam
Custom), Team (Gundam Sandrock Custom, Gundam Heavyarms Custom); After
Arterion reaches Musaka
Enemy:
- Mass Produced Gundam F91 x 7, Mass Produced Gundam F91<Harrison>, Team
(Rick
Dom x 2) x 2, Team (Gira Doga, Zaku IIF2) x 2, Team (Gira Doga<Rezun>, Gira
Doga), Musaka
- Team (Rick Dom II x 2) x 2, Team (Gira Doga, Zaku IIF2) x 2, Team (Gira
Doga,
Gelgog M) x 2, Team (Yacht Doga, Gira Doga), Talgeese III; After Arterion
reaches Musaka
Battle:
O_o!!! OMG... I'm not seeing things! It is 8 Gundam F91s! Fortunately, they're
just a mass produced ones, with reduced stat and minus the MEPE attack.
Anyway, you should equip the Arterion with 2 Boosters so she could move faster.
Move the team to aid her. In Enemy Phase, the swarm of F91 will move and
attacks
Arterion, use Concentrate before that.
[Hint:] It was said that you could 'rob' those Gundam F91s. The trick is to
reduce their HP into critical, and you'll get it. (I've never tried this;
anyone
could confirm it?)
If Harrison attacks Kinkedou, it'll trigger an event just like in the manga. Be
careful when attacking him afterwards, because he got tons of armor (I wish my
F91 was like him ^^).
After Arterion reaches Musaka, the Wing boyz will show up. A bit later the Neo
Zeon reinforcement also appear, plus Talgeese III. Then Wing Gundam Zero Custom
appear. Afterwards, the battle is pretty simple, but just don't get caught too
often within Zechs' attack, since he could deal a great amount of damages.
Zechs
and Gyunei will give you [Multi Sensor] and [Thruster Module] after you beat
them.
After the stage, the wing boyz will join you. Another surprise, the veteran
Newtype, Amuro Ray also joins, so is some Gundam pilots.
You'll get massives of items and some units like the following: Minovsky Craft,
<???> x 2, Screw Module x 2, Propellant Tank, Cartridge, Repair Kit, Mass
Produced Gundam F91, Gundam GP-01Fb.
[Post-Battle Notes:]
x_X Drats, with those new pilots and new units joins I had to rearrange the
team
formation. Regarding the new pilots, Amuro and Keera will be in Mass Produced
Nu
Gundam, Ema in Gundam Mk-II, Fa in Methuss, Brigit and Katsu in Heavy Gun.
About
the Mass Produced Nu Gundam, is not a bad unit, but since it has lost the Fin
Funnel, the I Field can't be generated. BTW doesn't the MP Nu Gundam looks
cool?
^^
Duh, after double checking, you could equip the Fin Funnels at the Unit Parts
Menu, but only one Funnel part could be equipped for both unit. Also you could
equip the G Defenser on Gundam Mk-II to make the Super Gundam, but there's only
one G Defenser, so only 1 Gundam Mk-II could be equipped with.
----------[-Scenario 13-]----------
AP - Defeat Srey without getting Ivis killed
Unit List:
Player:
- Arterion, Daikumaryu, Mother Vanguard, Albion
Enemy:
- Vegarion
Battle:
Before the battle starts, you'll be presented by two choices:
1) Fight with Srey; or
2) Hand over the Arterion
Which ever you pick doesn't make any difference, only a TWO to THREE sentence
difference!
Make your way to attack Vegarion, by casting concentrate before, to make the AP
gained faster.
The stage ends as soon as you get the AP. Well, the shortest stage in Super
Robot Taisen history! ^^
After the stage you'll be treated by a loooong scene.
----------[-Scenario 14-]----------
AP - Defeat the first enemies within 4 turns
Unit List:
Player:
- Daimos, 12 Teams, 1 Battleship, Daikumaryu
- Team (Nanga Brain, Rase Brain); Turn 2
Enemy:
- Team (Gruncher x 2) x 4, Team (Gruncher<Shira>, Gruncher x 2), Team
(Gruncher<Jonathan>, Gruncher x 2)
- Kabutongar x 3, Black Monster x 3, Team (Okozenia, Spanzer), Team (Desurer,
Spanzer), Team (Dari, Unit) x 3, Dari<Halleck>, Garsrool; after the first
enemies were beaten
[Pre-Battle Notes:]
This stage is a total disadvantage for your units, since the most of the area
is
water based. So keep your non flying Gundams and MS in the garage, since they
can't do much in the water. Instead, bring out the Super Robots!
Battle:
First appearance of strange looking enemy, actually from the Brain Powerd
series. Just rush them, since they can't attack due to their weapons' range.
In Enemy Phase, Yuu and Kanan will show up, and Jonathan did something to them
(dunno, I don't watch Brain Powerd yet) and they'll retreat -_-.
In turn 2, two more Brain Powerds showed up in north side, but this time,
they're your friends. Keep pummeling the Grunchers until they're gone, since
the
Gruncher can't stand two hits. Defeating Jonathan will net you a [Dual Sensor].
After you beat them all, more enemies show up. After some talking you'll be
given two choices:
1. Fight one on one battle with Halleck
2. Do not fight Halleck
Choosing the first one will enable you to get Rihitel and Hannel later on, but
it's up to you.
Since you already got the AP (if you did get it), the mission objective is to
beat Halleck. But as usual, beat the rest of the enemies first before beating
him ^^. Be careful, some of his attack could hurt Daimos badly. Defeating the
Garsrool and Halleck will net you [Booster] and [Hachimaki].
----------[-Scenario 15-]----------
AP - Defeat all enemies before beating Kelnagure
Unit List:
Player:
- Goshogun, Good Thunder
- Team (Mazinger Z, Dianan A), Conbattler V; Turn 2
Enemy:
- Team (Impacter x 2) x 7, Team (Deviser, Impacter) x 3, Kelnagure
Battle:
Sigh... what a long wait for Goshogun in Ivis' route... But it means that the
usual Gaogaigar is after this stage! Patience, patience... ^_~
Side note: the battle theme in stage is the old theme from the Super Robot
Taisen Alpha, so far, it's the best one, IMO ^^.
Anyway, you'll start with the powerful Goshogun. But just in case, use
concentrate, since Goshogun is a bad evader >_<. The Impacter teams will be
destroyed in just a hit, so move your way towards Kelnagure.
In Turn 2, Mazinger Z and Conbattler V make their appearance in the north side.
Move them to rendezvous with the Goshogun team.
For your information, your team won't show up in this stage. But don't worry,
the enemy won't have any reinforcement, and Kelnagure won't run away, so take
your time. One of the Deviser team and Kelnagure will give you [Katna Rizer]
and
[Chobahm Armor] after you beat them.
After the battle, the Goshogun team will leave, See you again ^^.
----------[-Scenario 16-]----------
~Hime to Brain Powerd~
AP - Defeat at least 6 teams before completing the objective
Unit List:
Player:
- Hime Brain
- Arterion, 10 Teams, Mother Vanguard; Turn 2
Enemy:
- Gruncher x 2
- Team (Gruncher x 2) x 9, Team (Gruncher<Ega>, Gruncher x 2); Turn 2
- Vegarion; after achieving mission objective
Battle:
At the start of the stage, you'll see a good map effect and a Brain Powerd
shows
up (like I say, I don't know any idea about this series!).
Anyway, hover Hime Brain over the building to get aiming/evade bonus. She must
survive, or it'll be game over. Oh yeah, she can't attack or counter in this
turn.
In turn 2, your guys show up. The objective is to get Ivis to the assigned
panel, but to get the AP; you must at least beat 6 teams (teams! not units!)
down before going there. Easy? Sure is, the Grunchers are not a problem, maybe
if you want, beat all the enemies down ^^. A note, each time you destroy a
team,
a new one will show up, until the 6th team was destroyed, there'll be no more
reinforcement.
When you arrive at the designated panel, Vegarion will show up and the battle
objective is to beat Vegarion. Careful though, she is better than Ivis for now.
You'll get [Booster] after beating her.
After the battle, Hime will join.
----------[-Scenario 17-]----------
~Yuusha Oh Gaogaigar~
AP - Defeat Bundle; will retreat if below 7000 HP
Unit List:
Player:
- Gaigar
- Team (Nanga Brain, Rase Brain, Hime Brain); Turn 2
- Gaogaigar; Turn 3
- Goshogun, 10 Teams, Good Thunder, 1 Battleship; After EI-02 is defeated
Enemy:
- EI-02
- Team (Impacter x 2) x 9, Team (Dogarp, Impacter) x 4, Bundle
Battle:
Yay! Finally! Gaogaigar is in Ivis' route... Darn, that's a long wait.
Anyway, this is a Gaogaigar story based stage. You'll begin with Gaigar, try to
attack the EI-02. If he counters or attacks with a high percentage, evade it.
If
you knock his HP into half, he'll restore it into full again and so on.
In turn 2, the Brain Powerd guys showed up. You could attack the EI-02 if you
want, since the evasion percentage is higher with them.
In turn 3, you'll see a great Final Fusion FMV, and Gaogaigar appear. With him,
you could finish the EI-02 easily, but be noted, his armor and HP is not too
good, try to make a use of Gai's Invincible (10 SP!) command, he'll survive an
attack with it.
After it's defeated, the Good Thunder shows up. And then the music changes into
the Swan Dance or something (lol), the Bundle and co. shows up. Your team will
also shows up.
To get the AP, simply bring your hard-hitter like Daimos, Voltus, or Daitarn to
take the finishing blow. Note, all enemies will retreat after you beat him.
After the stage, Goshogun will join you. And you'll get Kenta's Pokekon and
OVA's Croquette x 2.
----------[-Scenario 18-]----------
~Build Up! Koutetsu Jeeg!~
AP - Do not let Yamata no Orochi destroy the Build Base/Defeat Yamata no Orochi
Unit List:
Player:
- Big Shooter
- Team (Jeeg, Big Shooter); Turn 2
- Conbattler V, Mazinger Z, Dianan A, Boss Borot, Black Getter, Lady
Commando;
Turn 3
Enemy:
- Rugon, Garuga
- Garuga x 4, Rugon x 4, Yamata no Orochi; after the first enemies were
beaten
Battle:
The objective is not to let the Build Base (the base panel) to be destroyed.
In Turn 2, you'll see FMV of Jeeg, and Jeeg shows up. The Big Shooter joins
team
with Jeeg. BTW, Jeeg is amazingly strong! Disposing the two enemies won't be a
problem.
After you dispose them, more enemies showed up, so is your team. Beat all the
enemies first before defeating Yamata no Orochi. And still don't let them get
to
the Build Base.
On turn 3, your reinforcement came in southeast corner (Yay! Black Getter and
Mazinger Z! ^^). Move them north to prevent the advancing enemies. Use Mazinger
and Conbattler to finish him off. Beating Yamata no Orochi will net you [Hybrid
Armor].
After the battle, Jeeg and the others joins you.
----------[-Scenario 19-]----------
AP - Defeat all enemies within 6 turns
Unit List:
Player:
- Team (Hime Brain, Yuu Brain), 12 Teams, 1 Battleship
- Enryu, Hyoryu; after defeating some enemies
- Choryujin; Turn 3
Enemy:
- Team (Gruncher x 2) x 7, Team (Gruncher<Kanan>, Gruncher x 2), Team
(Gruncher<Shira>, Gruncher x 2), Team (Gruncher<Jonathan>, Gruncher x 2)
- Team (Gruncher x 2) x 4, Team (Gruncher<Ega>, Gruncher); after defeating
some enemies
Battle:
It seems that this time we outnumbered the enemies, that's good ^^. As soon as
the battle starts, move your teams to the south to intercept with the enemies.
If you want to finish the stage and get the AP faster, don't hesitate using an
ALL weapons.
After you destroy some enemies, more enemies show up in north. The enemy
reinforcement is pretty far your current position if you move towards the
south.
But don't worry, Enryu and Hyoryu shows up to help you in the north side. If
you
want, split your team from the beginning to assist them. Just make sure they
didn't die.
In the next turn, Enryu and Hyoryu will combine into Choryujin; this thing
rocks! It could stand against several direct attacks and counter them.
[Note:] Yuu could convince Kanan. I don't know what's this for.
Beating Jonathan will give you [Organic Bit].
After the stage, you'll be treated with a cool scene, plus some kissing scene
(damn you Yuu!).
----------[-Scenario 20-]----------
AP - Defeat Skull Rook
Unit List:
Player:
- Garuba-FXII
- Team (Daimos, Garuba-FXII); Turn 2
- 12 Teams, 1 Battleship, Daikumaryu; Turn 3
Enemy:
- Team (Unit x 2) x 2, Spanzer x 2, Team (Desurer, Unit), Team (Okozenia,
Unit), Team (Dari, Unit)
- Sanringer x 2, Kabutonger x 2, Black Monster x 2, Team (Desurer, Unit),
Team
(Okozenia, Unit), Team (Dari, Spanzer) x 3, Team (Garsrool, Unit x 2), Team
(Skull Rook, Unit x 2); Turn 3 Enemy Phase
- Kurain; Turn 6
Battle:
You'll start off using the single plane. Well, personally, this thing can't do
much, if she attacks, it'll be in low percentage, while suffering two or three
attack will destroy it for sure. So let it hover around the base to gain
aiming/evasion bonus.
In turn 2, you'll get a FMV of Daimos and he'll show up. Time to do the kicking
after he shows up.
In turn 3, your teams show up. Well, now, look who's outnumbered again now? ^^
Anyway, start killing those flying saucers thing, since they only got 2500 HP.
Be careful about the Desurer and Okozenia, they're boss type units.
In the Enemy Phase, a swarms of enemy shows up (darn, I'm outnumbered now).
After some chitchat, your morale will be reduced 50 points (talking about
cheating -_-) and you can't use any commands! Anyway make your move to build up
your morale, and to destroy the Skull Rook.
In turn 5 Enemy Phase, a bunch of Phoenix-looking units attacks the Skull Rook
and restores your morale (+50). But there's a new objective in turn 6, reduce
Kurain's HP to below 1000. Don't kill it! Use mercy if you have to.
If you beat the Skull Rook but didn't get the AP, don't worry, clear the
mission
objective first, and you'll get it after clearing it ^^.
After the stage, you'll be treated by some sad scenes (sob...).
----------[-Scenario 21-]----------
AP - Clear the map within 8 turns
Unit List:
Player:
- Gaigar, Volfogg, Team (Hyoryu, Enryu), 12 Teams, 1 Battleship
- Gaogaigar; Turn 2
- Team (Gaogaigar, Goldymarg); Turn 5
Enemy:
- Team x 20
- EI-15; Turn 2
- Unit x 8, EI-20; After EI-15 is defeated
Battle:
Sorry about the enemy unit list, I can't write the whole 20 teams! Because each
team got a different units! But here's a summary, each team will consists only
2
units from various series like Gundam and many super robots. But overall, it's
not too hard, it's just the amount is overwhelming ^_~.
After you start the battle, just the enemies in front of you. Careful though,
the battleship can't move. Just a note, you could combine Hyoryu and Enryu ^^.
A
suggestion, if you want to make it easier, bring ZZ, since it have the large
map
weapon, and also Wing Zero.
In turn 2, you'll get a somehow funny scene; Gaigar can't combine due to
Pizza's
attack. Because of it, they use Manual Fusion, using a random 3 teams to
support
each Gao Machines ^^. And the objective also changes, to defeat EI-15 (the ugly
looking Gaogaigar impersonator). But remember this, DO NOT USE Heaven and Hell
to kill it! You'll get a [<???> Computer] after defeating it.
AND after beating it, a new EI-20 shows up (these guys never learn -_-). And of
course, you can't move or attack; but you could still use your commands, mainly
use concentrate and/or invincibility if available.
In turn 5, Goldymarg came and save the day. It'll become a new weapon for
Gaogaigar, the Goldion Hammer or in this game, it's called Hammer Heaven and
Hell (check out the animation!). Use it to beat the EI-20. Remember; you only
got 3 turns left, better rush it. You'll get [High Performance Radar] from EI-
20.
After the battle, the Gaogaigar team joins! YEAH!
[Post-Battle Notes:]
Since the Gaogaigar has joined the team, you surely want to upgrade them,
right?
I just want to tell you about Enryu and Hyoryu; if you upgrade one of them, it
means that you upgrade the other one, so is the weapon, pretty convenient huh?
^^ Also, a unit part is available for Volfogg to equip.
----------[-Scenario 22-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- Team (Jeeg, Big Shooter)
- Wing Gundam Zero Custom, 12 Teams, 1 Battleship; Turn 3
Enemy:
- Rugon, Garuga, Team (Garuga, Rugon) x 3, Team (Garuga x 2) x 2, Team (Rugon
x 2), Team (Girara, Gyao) x 2, Team (Girara x 2), Team (Gyao x 2), Team
(Yamata no Orochi<Mimashi>, Gyao)
- Garuga, Rugon, Team (Rugon, Garuga) x 2, Team (Girara, Gyao) x 2, Team
(Yamata no Orochi<Ikima>, Gyao x 2); Turn 3 Enemy Phase
Battle:
Firstly, just attack and counter the enemies around. In turn 3, Heero will pop
up, so is the rest of your team. So destroy as much enemy unit as you can for
this turn.
In Enemy Phase, more enemies showed up in the upper north. So make your way to
that area and finish them.
You'll get [Chobahm Armor] and [Hybrid Armor] after defeating Mimashi and
Ikima.
BTW, is it just my feeling or not, it seems that the enemies got better in
aiming and evading -_-.
----------[-Scenario 23-]----------
AP - Defeat Gareri and Bat within 6 turns
Unit List:
Player:
- 15 Teams, 2 Battleships
Enemy:
- Team (unit x 2) x 3, Team (Zen 1, Bado x 2) x 2, Team (Giro x 2) x 2, Team
(Saki x 2) x 2, Team (Zai, Zuu) x 3, Zen 2<Zanki>, Sieg<Radora>, Zori<Bat>,
Guda<Gareri>
Battle:
Well, don't get overwhelmed by the map and the enemies, since you carry out 15
teams this time. If you want the AP, move your teams towards them, while
destroying the enemies that lies in your path. My suggestion to take those two
out is Gaogaigar and Daitarn 3, some supports team is also good, like the
Voltus
and Conbattler.
Oh yeah, each turn the ugly big thing will spit out something to a random
panel,
it'll damage your unit if it hit >_<.
Defeating Bat, Zanki, and Gareri will net you [Booster], [Dual Sensor], and
[Bio
Sensor]. Also, defeating both of them will also ends the stage, even there's
still enemies around.
----------[-Scenario 24-]----------
AP - Defeat all enemies before defeating Goru
Unit List:
Player:
- Team (Black Getter, Lady Commando)
- Team (Gaogaigar, Goldymarg), Team (Getter Dragon, Lady Commando), Team
(Great
Mazinger, Venus A), Black Getter, 12 Teams, 1 Battleship; 2nd Battle
Enemy:
- Team (unit x 2) x 3, Team (Zen 1, Bado x 2) x 2, Team (Giro x 2) x 2, Team
(Saki x 2) x 2, Team (Zai, Zuu) x 3, Zen 2<Zanki>, Sieg<Radora>, Guda<Bat>,
Guda<Gareri>
- Teams x 18, Team (Zen, Saki x 2), Team (Sieg, Bado x 2), Team (Zori, Bado x
2), Team (Guda, Bado x 2), Team (<Goru>, Saki x 2)
Battle:
This battle still uses the same stage as before, the same enemies and bosses.
Nothing much more to say...
Ok, your mission now is to keep those two alive at all cost. Hover them around
the building to get some aiming/evade bonus.
In turn 2, more enemies shows up, and there'll be some event, including
Gaogaigar's Dividing Driver. You'll get into the second part of the battle.
The AP is pretty hard to get, since they're a numerous enemies around. There's
no time limit in this stage, so plan you moves carefully. Goru had 55000 HP
>_<.
Defeating Zanki, Bat, Gareri, and Goru will net you [Multi Sensor], [Apogee
Motor], [Solar Panel], and [High Capacity Generator].
After the battle, you'll get some scenes, where Musashi sacrifices himself by
pulling out his Black Getter's Generator to initiate an explosion (;_;). You'll
get Minovsky Craft, Propellant Tank x 2, Cartridge x 2, Repair Kit x 2
afterwards.
----------[-Scenario 25-]----------
AP - Defeat all enemies before defeating Himika
Unit List:
Player:
- Team (Jeeg, Big Shooter), 12 Teams, Daikumaryu
Enemy:
- Girara x 2, Team (Rugon x 2) x 3, Team (Garuga x 2) x 3, Team (Girara x 2)
x
3, Team (Gyao x 2) x 3, Team (Yamata no Orochi, Gyao) x 3
- Garuga, Rugon; Turn 1 Enemy Phase
- Team (Dolraque, Grecious), Team (Saiko Bear, Zugaru), Team (Toruken,
Ophelius), Mikeros<Gorgon>; after the two Girara were destroyed
- Team (Gyao x 2) x 2, Team (Girara x 2) x 2, Team (Yamata no Orochi<Himika>,
Gyao x 2); After Gorgon's reinforcement were destroyed
[Pre-Battle Notes:]
Before the stage, you'll be given two choices:
1. Scout the area with a small team
2. Attack directly with full force
Picking the first one will only enable 2 teams plus Jeeg at the beginning,
while
the reinforcements will come later. Picking the 2nd one will enable 12 teams in
a time. I think picking the second will get you more enemies too. Anyway, I
picked the second one to get more money.
Battle:
You start off in the middle, while the enemies' surrounds you; this is not a
good situation. Engage the nearest enemy teams, while moving some Super Robots
towards the enemy at the north. Also, move a team or two towards the single
Giraras. After you end turn, two enemies shows up around Jeeg.
In turn 2, the objective changes to defeat the two single Giraras within 4
turns. If you had moved the team earlier, it'll be easier.
After you destroyed both of them, Gorgon and his reinforcements will show up
around the water area. Defeat them, but if you beat Gorgon before destroying
the
reinforcement, they'll retreat.
Either you defeat Gorgon or his reinforcements, Himika will show up. The AP
also
revealed, so defeat the other enemies first. Be careful though, she got 70000
HP. Also noted, destroy the other units in her team before beating her, or you
won't get the AP.
Defeating Mimashi, Amaso, Ikima, Gorgon, and Himika will net you [Magnetic
Coating], [Booster], [Dual Sensor], [Super Alloy Z], and [Hachimaki] after you
beat them.
---------- [START OF PATH SPLIT:] ----------
Okay, from this stage onwards, you'll get two paths:
1. Vital Net path
2. Neo Zeon path
I'll cover both path, but in the end of the path split, I'll make the
walkthrough based on Neo Zeon path.
+++++[VITAL NET PATH]+++++
----------[-Scenario 26-]----------
AP - Clear the map within 7 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Albion
Enemy:
- Team (Gruncher x 2) x 3, Team (Gruncher x 3) x 3, Team (Gruncher<Shira>,
Gruncher x 2), Team (Gruncher<Jonathan>, Gruncher x 2)
- Zuu x 2, Team (Okozenia, Gyao), Team (Dari, Bado), Team (Kabutonger,
Ophelius), Team (Dogarp, Dari), Team (Bado, Gyao), Team (Ophelius,
Impacter), EI-07; Turn 2 Enemy Phase
Battle:
Okay, another disadvantage stage for your Gundams and MS, a water based stage.
Although it's not an all water area, but your team will start on a small island
in the middle. So bring out your aerial units to cover up the disadvantage.
The enemies are Grunchers, so you should have no problem with them. Except that
they had levelled up a bit, so be careful. For Jonathan's Gruncher, he got
12000
HP, that's a lot for a unit like it. Use Gundam or Brain Powerd for their
superiority in aiming to beat him.
In turn 2 Enemy Phase, more enemies show up at the island in the southeast;
they're mixed teams from various series. It turned out to be the Zonder. If you
want, bring out Gaogaigar to take out EI-07.
In turn 3, Ega shows up, changing the winning condition to beat him AND EI-07.
So move fast if you also want the AP. If you killed EI-07, the Zonder
reinforcement will retreat.
Shira, Jonathan, EI-07, and Ega will give you [Magnetic Coating], [Mega
Booster], [<???> Computer], and [Bio Sensor] after you beat them.
After the battle, Kanan and Higgins will join you with their Brain Childs.
----------[-Scenario 27-]----------
AP - Defeat all enemies in 4 turns
Unit List:
Player:
- 12 Teams, Daikumaryu
Enemy:
- Team (Dorion x 2), Team (Sanringer, Red Baromu x 2) x 2, Team (Kabutonger,
Red Baromu x 2) x 2, Team (Dark Monster, Red Baromu x 2) x 2, Team
(Okozenia, unit) x 2, Team (Dari, Spanzer) x 2
- Team (Sanringer, Red Baromu x 2), Team (Kabutonger, Red Baromu x 2), Team
(Dark Monster, Red Baromu x 2), Team (Dorion x 2) x 2, Team (Okozenia, unit
x 2) x 2, Team (Dari, Spanzer x 2), Team (Garsrool, Dari x 2), Team (Skull
Rook, Okozenia, Desurer); After all enemies were defeated
Battle:
No kidding! You have to defeat all enemies in 4 turns if you want to get the
AP.
This one pose a problem, some of the enemies have a lot of HP, bring your Super
Robots to finish them ASAP.
The Dorion team will net you a [Chobahm Armor] after you destroy them.
After you beat them all, more enemies showed up at the north penisula. The most
horrible thing happens to your team, they'll go down to 50 morale, and 0 SP!
Better be prepared before, by hovering them around the base (if they're fying
units), or avoid them as far as you can.
In the next turn, they'll summon a monster that cannot be damaged. If any of
your members attack it, your team will retreat.
----------[-Scenario 28-]----------
AP - Defeat at least 3 Glotekter; will run if below 10000
Unit List:
Player:
- Team (Daimos, Garuba-FXII)
- 14 Teams, 1 Battleship; After Zonne Kaiser is defeated
Enemy:
- Zonne Kaiser
- Team (Dari, Spanzer) x 3, Zonne Kaiser x 2, Team (Dari x 3), Garsrool,
Kobulard<Rihiteru>, Gimeria<Aizamu>; After Zonne Kaiser is defeated
- Team (Desurer, unit) x 2, Team (Okozenia, unit) x 2, Skull Rook, Team
(Black
Monster, Red Baromu x 2) x 2, Team (Kabutonger x 2), Team (Sanringer x 2),
Glotekuter x 4
Battle:
You'll begin the battle only with Daimos, be careful when attacking the
monster.
BTW, Daimos got some new attacks, check them out ^^.
After you beat it, Rihiteru will came out. So is some enemies. While Daimos is
challenged for a one on one battle with Aizamu. Aizamu will receive no damage
from any weapon, except for the new attack (the 6000+ one) (?).
Beating Aizamu will make more enemies shows up, and the AP is revealed. It's
not
an easy job to defeat the 3 of them. Make sure you bring out a strong Super
Robot like Daitarn and / or Gaogaiar. They should be able to deal with them.
Beating Aizamu, Rihiteru, Skull Rook, and Garsrool will net you [Hybrid Armor],
[Multi Sensor], [Booster], and [Solar Panel].
----------[-Scenario 29-]----------
AP - Defeat Benmel; will retreat if below 10000 HP
Unit List:
Player:
- 12 Teams, Mother Vanguard
- Daitarn 3; Turn 3
Enemy:
- Team (Gruncher x 2) x 3, Team (Gruncher x 3) x 3, Team (Gruncher<Shira>,
Gruncher x 2), Team (Gruncher<Quincy>, Gruncher x 2)
- Team (Aiai x 3) x 4, Team(Aiai x 2) x 4, Mega Borg Benmel, Mega Borg
Sandrake, Death Spider; Turn 3
- Queen Mantha; If Benmel, Sandrake, or Death Spider is attacked
Battle:
If Yuu is in the battle, he'll move forward a few panels. About the Grunchers,
they're no problem. Attack Quincy with Yuu to trigger a conversation.
In turn 3, benmel and his Meganoids will show up, and Daitarn as well. If you
want, send some teams to support Daitarn. Mostly, send super robots like
Gaogaigar and Voltus to get the AP. A Hot Blooded Sun Attack will take out
around 13000 HP of Benmel's HP.
Defeating Shira, Quincy, Queen Mantha, and Sandrake will net you [Dual Sensor],
[Apogee Motor], [Beam Coating], and [Chobahm Armor].
----------[-Scenario 30-]----------
AP - Defeat all enemies before defeating Butagirun
Unit List:
Player:
- Daitarn 3, Great Mazinger, Team (Jeeg Head, Big Shooter)
- 10 Teams, Daikumaryu; Turn 5
Enemy:
- Team (Aiai x 2) x 4, Team (Aiai x 3) x 11, Team (Death Spider, Aiai x 2) x
3, Butagirun<Korosu>
- Mega Borg Milene; Turn 5
Battle:
LOL! Jeeg has no body! LOL!
Anyway, this stage is pretty hard because the number of your units. Take a good
strategy and don't let anyone die.
In Turn 3, you got two winning conditions and the AP (it took me a while to
translate them ^^;). The winning condition is to destroy the two Aiai that's in
each Death Spider team, and REDUCE Death Spiders' HP to below 1000. Daitarn
couldn't do it because he's in 150 morale plus his weapon is over powered ^^;
The other winning condition is to defeat Butagirun. Of course, by doing the
second one will miss you an AP. The AP is to beat all enemies first before
finishing it.
In turn 4, Jeeg will get his new body, the Panzeroid, it's slightly better than
the old Jeeg body. He could change between his old body and Panzeroid Body in
the battle. My advice, use Jeeg's Panzeroid, because his Jeeg Beam is weaker in
this form. My suggestion, if you want to get the AP, wait till the next turn
^^.
In turn 5, your team will show up, bring out the Gundams and any other normal
units. Use them to reduce Death Spiders' HP. After it's done, destroy all
enemies first before concentrating your attacks on Butagirun.
Defeating the Butagirun will net you a [Haro]!!! While defeating Milene will
net
you a [Hybrid Armor].
After the battle you'll get OVA's Croquette x 2 and Cecily's Pan.
+++++[NEO ZEON PATH]+++++
----------[-Scenario 26-]----------
AP - Defeat Cima before she escapes from the map
Unit List:
Player:
- 12 Teams, 1 Battleship
Enemy:
- Team (Zaku IIF2 x 2) x 3, Team (Rick Dom II x 2) x 3, Team (Gira Doga,
Gelgog M x 2) x 2, Team (Gira Doga x 3) x 3, Team (Gerbera Tetra<Cima>,
Gira
Doga x2)
- Team (Gruncher x 2), Team (Gruncher x 3) x 6, Team (Gruncher<Quincy>,
Gruncher x 2)
Battle:
Okay, as usual, Cima is in her not so mobile Gerbera Tetra, if you want the AP,
move fast, since a lots of enemy will be in your way. Cima will escape to the
north map in 5 turns. Bring out your aerial Gundam and units, since the terrain
is full of buildings/obstacles that'll block your land units' movement.
In turn 3, the Grunchers came out, along with Quincy, Yuu's older sister. If
you
haven't defeat Cima yet, better focus it on her rather than the new enemies.
----------[-Scenario 27-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- 12 Teams, Albion
Enemy:
- Team (Zaku IIF2 x 2) x 13, Team (Zaku IIF2<Peter>, Zaku IIF2)
- Team (Zaku IIF2 x 2) x 6; Turn 3 Enemy Phase
Battle:
Okay... this is hard. Since the enemy numbers is great, and you're limited only
with 7 turns, you have to move fast. The objective is to beat Peter in 8 turns,
if you don't, it's game over. So bring out your aerial units (again) to speed
up
the things.
In turn 3 Enemy Phase, 6 teams will show up, three on each ramp. Make sure you
leave some teams to take care of them. Again, make sure you destroyed the units
in Peter's team before defeating him, or you won't get the AP.
About the items, some teams will net you, but I happen to forget to write it
^^;
Beating Peter will net you [Hybrid Armor].
----------[-Scenario 28-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- 13 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (unit x 2) x 4, Team (Desurer, unit x 2), Team (Okozenia, unit x 2),
Team (Dorion, unit x 2), Skull Rook x 2, Team (Skull Rook<Velgan>, unit x
2), Team (Dari x 3) x 2, Zonne Kaiser x 2, Team (Dari<Barbas>, Dari x 2),
Garsrool x 2, Team (Garsrool<Rizer>, Dari x 2), Glotekuter x 4
- Missile x 3; Each Turn Enemy Phase
- Zonne Kaiser x 2, Gimeria, Kobulard<Rihiteru>; After the base is destroyed
Battle:
Ok, to get the AP is rather easy. But the hard part is how to get there. You'll
see a swarm of enemies, especially the three Skull Rooks, they got high HP. But
in any ways, take your time. You're given with more than enough turns to get
the
AP. Just concentrate your attack on the base.
In every Enemy Phase, three missiles show up, don't worry, they're just normal
unit; unlike those in the G Generation series that'll become a map weapon if
you
destroy them ^^. In turn 2, the four Glotekuter will retreat. Defeat Velgan
first, because he'll run after you destroyed the base.
After you destroy the base, Rihiteru will show up. To get the AP you must
defeat
him. It's not too, because he 'only' got 67000 HP ^^. Don't worry; bring your
super robots to get him down in no time. If you want to destroy all enemies,
take a note: the Gimeria could only be damaged with Daimos' strongest attack.
Defeating Barbas, Rizer, Velgan, and Rihiteru will net you [Magnetic Coating],
[<???> Computer], [Dual Sensor], and [Hybrid Armor]. Also, destroying the base
will net you [Solar Panel] ^^.
----------[-Scenario 29-]----------
AP - Defeat Benmel
Unit List:
Player:
- Team (Brain Child x 2), 12 Teams, 1 Battleship
- Daitarn 3; Turn 2
Enemy:
- Team (Gruncher x 2) x 3, Team (Gruncher x 3) x 3, Team (Gruncher<Shira>,
Gruncher x 2), Team (Gruncher<Jonathan>, Gruncher x 2)
- Team (Aiai x 2) x 8, Mega Borg Benmel, Butagirun; After the first enemies
were defeated
- Queen Mantha; If Benmel is attacked
- Gruncher<Ega>; The next turn after Benmel's appearance
Battle:
Pretty much the same as stage 26 in Vital Net's Path, except you'll start at
the
southwest island.
In turn 2, Daitarn will show up at where your team first deployed.
Defeating Shira and Jonathan will net you [Magnetic Coating] and [Apogee
Motor].
After you beat the Grunchers, Benmel and the Meganoids will show up. The AP
condition is also revealed here, but it's also the problem. The AP is to defeat
Benmel in the northwest, while the stage objective is to destroy the Butagirun
in the southwest corner IN 5 TURNS! If you split your forces from the
beginning,
some super robots to deal with the 60000 HP Butagirun, and some super robots
and
Gundams to deal with Benmel, you should have no problem. A note, Benmel won't
run; so you could use your Gundams to pummel him, while leaving the damaging to
super robots.
Plus, if you attacked Benmel, it'll call out Queen Mantha. This thing is barely
could be damaged by beam weapons because of its I-Field.
Destroying the Queen Mantha will net you [Beam Coating].
In the next turn, Ega will show up, this guy is not much problem; except for
his
13000 HP and Chakra Shield. He'll give you [Bio Sensor] after he's beaten.
----------[-Scenario 30-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Daitarn 3
- Daitarn 3, Mega Borg Kidoga; 2nd Battle
- 12 Teams, Daikumaryu; Turn 3
Enemy:
- Mega Borg Kidoga, Death Spider
- Team (Aiai x 2) x 6, Team (Aiai x 3) x 6, Death Spider, Mega Borg Sandrake;
2nd Battle
- Mega Borg Milene, Team (Aiai x 2) x 3, Team (Death Spider, Aiai x 2) x 2,
Team (Nibergen<Korosu>, Aiai x 2)
Battle:
The battle is pretty simple, defeat the enemy that's in front of you ^^. (Hint:
check out Kidoga's face when he got hit in the battle animation! LOL)
After you defeat him, you'll be prompted in to the 2nd part. In this part,
you'll get help from Kidoga ^^. The AP is to beat every enemy in 8 turns, which
is pretty easy (well, compared with the AP of stage 30 in Vital Net's path).
Don't worry if Kidoga got hit several times, he 32000 HP, he could even
withstand a boss' attack ^^.
In turn 3, your guys show up. Time to kick them out of this world ^^. Just make
sure you don't destroy the Death Spider. Sandrake will give you [Chobahm
Armor].
Attack the Death Spider once with Daitarn, and more enemy shows up in the west
map. Move your teams to that area to finish the stage in 2 turns (in my case).
If you want to make it faster, just focus your attack to Korosu.
Milene will give you [Multi Sensor], while Korosu will give you a [Haro]!! ^^
After the battle you'll get OVA's Croquette x 2 and Cecily's Pan
---------- [END OF PATH SLPIT] ----------
----------[-Scenario 31-]----------
AP - Defeat all enemies before defeating EI-05 (excluding Vegarion)
Unit List:
Player:
- Gaogaigar, Volfogg, Arterion, Albion, Mother Vanguard, Daikumaryu
Enemy:
- Team x 6, EI-05<Pizza>
- Vegarion; Turn 3 Enemy Phase
Battle:
Again, they're just mixed teams from various series, but this time, a Zonder
will be with them, Pizza. The objective is not to let the 3 battleships be
damaged (?). Just move your guys to confront with them.
In turn 3 Enemy Phase, Srey will show up, trying to stop the 3 battleships'
launching, but Ivis stopped her. After the event, the 3 battleships will
launch,
leaving Gai, Volfogg and Ivis.
In turn 4, a phoenix looking unit appeared. And it seems that it's calling
Ivis'
past memories, after that it'll leave (-_-). After some events, Ivis will
release Arterion's Limiter, and it'll have the new attack, Maneuver GraMXs in
its Cruiser Form ^^.
Defeating EI-05 will net you a [Bio Sensor].
After the stage, you'll get <???> GS Raid and Organic Bit.
[Side Note:]
Not a very important note, but I love to tell you guys ^^. From this stage
onwards, Ivis will smile more often ^^. I love her smile!
----------[-Scenario 32-]----------
AP - Defeat Zamus Garu; will run if below 10000 HP
Unit List:
Player:
- Mass Produced F91<Harrison>, Ra Kairam
- 12 (?) Teams, Mother Vanguard
Enemy:
- Team (Rick Dom II x 2) x 2, Team (Yacht Doga<Quess>, Gira Doga x 2), Team
(Gelgog M x 2) x 2, Team (Gira Doga x 3) x 2, Team (Yacht Doga<Gyunei>,
Gira
Doga x 2)
- Team (Bug x 2) x 10, Rafflesia, Team (Crossbone Gundam X2 Kai, Velga Giros
x
2), Team (Zamus Garu, Denan Zon x 2), Team (Dahgi Iris, Zondo Ge), Team
(Velga Dalas, Denan Zon) x 2, Team (Pezu Batara x 2), Team (Elpad, Pezu
Batara x 2) x 2, Team (Kuaparse, Abijyo, Totouga); When there's only 3
enemy
teams left
Battle:
You're at Londenion. It means that soon you'll have Nu Gundam and the
Dendrobium
^^.
Anyways, at the start of the battle you'll only have Harrison and the Ra
Kairam.
Protect the Ra Kairam at all cost. Actually, Harrison with a concentrate could
evade most attacks, unlike the Ra Kairam. For Ra Kairam, use Bright's Iron Wall
for more protection.
In turn 2, Mother Vanguard shows up. Quess is convincible with Amuro, I don't
know if this is one of the requirements to get the Hi Nu Gundam and HWS part.
Be careful when the enemy is only left 3 teams, they'll retreat and more enemy
shows up. Defeat Gyunei before that happen. Defeating Quess and Gyunei will net
you [Psycho Frame] and [Apogee Motor].
The mission objective is not letting the Bugs passed through the line on the
map. Pretty hard since there are many of them. Spread you teams to block and
stop their movements.
The psychopathic Zabine has the same level as your team (my teams have an
average of 38, and he appear with level 39), be xareful when attacking him.
If you destroyed a team of Bug, it'll regenerate itself until the tenth time.
The enemy in the northeastern area will aim for the Ra Kairam, watch out for
it.
Let Tovia attack or be attacked by the Kuaparse, it's one of the requirement
for
getting them later.
For the Zamus Garu, leave it to the Super Robot like Daitarn and Gaogaigar to
deal with it.
Defeating Zabine, Rafflesia, and Kuaparse will net you [<???>], [Hybrid Armor],
and [Multi Sensor].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2.
And Harrison joins you.
[Post-Battle Notes:]
Well, you get Nu Gundam, one more Mass Produced F91 (Harrison's), and Wing
Gundam (Katoki Hajime version ^^) if you managed to get it (see secret units
section below).
The Wing Gundam is slightly weaker than the Wing Zero Custom. The Buster Rifle
is an ammo based weapon (6), and not-so-great range. It have one more weapon (a
Beam Saber attack, check out the animation), had a shield, and have its super
mobile Bird Mode (8 panels of movement!). It's up to you, I put Heero in his
old
Wing Zero Custom ^^.
----------[-Scenario 33-]----------
AP - Defeat all enemies before defeating the Elgorela
Unit List:
Player:
- GP-03D, 10 Teams, 1 Battleship, Mother Vanguard
- Team (Crossbone Gundam X3, Gundam ZZ); Turn 3
Enemy:
- Team (Dahgi Iris, Denan Zon x 2), Team (Velga Giros, Velga Dalas x 2) x 2,
Team (Elpad, Pezu Batara) x 3, Team (Rick Dom II x 2) x 3, Team (Gira Doga,
Gelgog M x 2) x 3, Team (Gerbera Tetra, Gira Doga x 2), Team (Musaka, Gira
Doga x 2)
- Team (Elpad x 2) x 2, Team (Elgorela, Elpad x 2), Team (Zamus Giri, Elpad x
2)
Battle:
You'll start with the monstrous GP-03D, Kou could take the enemies all by
himself ^^, although a team or two could help him finishing them faster. Move
some teams towards the other group of enemy on the other side. Leave some teams
to protect the Mother Vanguard.
In turn 2 Enemy Phase, there'll be four enemy teams reinforcement. In the
Elgorela, Bernadette or Tetenis is piloting it. The AP is to defeat all enemies
before defeating it. Again, don't forget to destroy the two Elpads first in its
team.
In turn 3, Tovia will show out in X3, along with Judo. Destroy the Elgorela
ONLY
with Tovia if you want to get the Full Armor parts for ZZ later. If Tovia
attacks or be attacked the Elgorela, it'll retreat several panels.
Defeating Cima, the Zamus Giri, and Elgorela will net you [<???> Computer],
[Chobahm Armor], and [Bio Computer].
After the battle you'll get Propellant Tank, Cartridge, Repair Kit, OVA's
Croquette x 2, Cecily's Pan, and Mega Rider.
---------- [START OF PATH SPLIT] ----------
You're given another path split again. Pick whichever you like to follow:
1. Go to the moon base
2. Go to Axis
In the end of the path split, I'll make a walkthrough based on Axis' Path.
+++++[MOON BASE PATH]+++++
----------[-Scenario 34-]----------
~Operation Apollo~
AP - Defeat all enemies within 9 turns
Unit List:
Player:
- Taurus<Noin>
- Wing Gundam Zero Custom, GP-03D, Zeta Gundam, Arterion; Turn 2
- 10 Teams, 1 Battleship; Turn 4
Enemy:
- Team (Rick Dom II x 2) x 3, Team (Gelgog M, Zaku IIF2 x 2) x 2, Team (Gira
Doga
x 2), Team (Dahgi Iris, Zondo Ge x 2), Team (Velga Giros, Velga Dalas x 2),
Team (Elpad, Pezu Batara x 2), Team (Hanmurabi x 3), Musaka x 3, Vegarion,
Talgeese III
- Team (Bazamu x 3) x 4, Team (MP Gundam F91 x 2) x 3, Mazlain Kai; Turn 5
Battle:
Okay, Talgeese is still the enemy. While you only got the Taurus, be careful
with it, use concentrate each turn if possible. Or, if you want to play safe,
just stay where you are, though Zechs still move towards you.
In turn 2, some of your guys show up. Zechs will move near your team, and cast
'Invincibility' and 'Charge'. While Srey will cast 'Flash', 'Charge', and
'Invincibility'. Attack Zechs with any weak attack, since the 'Invincibility'
will be used up after it.
In turn 4, the rest of your team shows up. Making the AP a bit easier; move
them
towards the enemies.
After you beat Zechs, he'll retreat, as well as Noin.
In turn 5, more enemies show out at where your 2nd team appeared. Leave some
teams there, and don't worry about those MP F91s, they can't do much damagr.
Defeating Zechs and Yazan's team will net you [Hachimaki], [Dual Sensor],
[Booster], and [Magnetic Coating]. And destroying the Mazlain Kai will net you
an [I-Field Barrier].
----------[-Scenario 35-]----------
AP - Defeat all enemies before they reached the base
Unit List:
Player:
- 12 Teams, Daikumaryu
Enemy:
- Team (Dari x 2) x 2, Zonne Kaiser, Team (unit x 3) x 2, Team (Dorion, unit
x
2), Team (Okozenia, unit x 2), Team (Desurer, unit x 2), Team (Red Baromu x
3) x 3, Team (Sanringer x 2), Team (Kabutonger x 2), Team (Black Monster x
2), Team (Skull Rook, unit x 2), Team (Glotekuter, Red Baromu x 2)
Battle:
Okay... you got two options to win this battle; first is just keep passing
turns
until an enemy reaches the base, or destroy all the enemies before they reached
the base.
The first one is rather easy to be done; you'll end the battle in 5 turn, but
you'll miss the AP if you do it. Doing the second one will net you the AP, but
you have to plan your strategy well.
Move your teams to make a defense line at the northeast area, since most enemy
will move there. Try to block and destroy any approaching enemy, and keep
countering them no matter what. Not a hard stage to get the AP.
Defeating the Glotekuter and the Skull Rook will net you [High Capacity
Generator] and [Solar Panel].
----------[-Scenario 36-]----------
AP - Defeat all enemies within 7 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Daikumaryu
- Gaiking; Turn 4
Enemy:
- Team (Dari, Spanzer x 2) x 2, Zonne Kaiser x 2, Team (Sanringer, Spanzer x
2) x 3, Team (Kabutonger, Spanzer x 2) x 3, Team (Black Monster, Spanzer x
2) x 3, Team (Garsrool, Spanzer x 2), Team (Glotekuter, Red Baromu x 2) x 2
- Team (Red Baromu x 3) x 3, Team (Sanringer, Kabutonger) x 2, Team (Moon
Condor, Red Baromu x 2), Black Jaguar, Team (Glotekuter, Red Baromu x 2);
Turn 4 Enemy Phase
Battle:
Just the usual 'demolish all enemies' stage, nothing special, except some
Gaiking events.
In turn 4, Gaiking will show up with two new attacks, the 'Miracle Drill' and
'Open Face' attack.
In turn 4 Enemy Phase, more enemies show up at the northeast. Send some teams
to
take them out.
The three Glotekuters and Black Jaguar will give you [Hybrid Armor], [Bio
Sensor], [Beam Coating], and [Cost Down] after you beat them.
+++++[AXIS PATH]+++++
----------[-Scenario 34-]----------
~Itsuka mata Deau Hi no Tameni~
AP - Defeat the 4 Glotekuter within 8 turns; each will run if below 8000 HP
Unit List:
Player:
- Taurus<Noin>, Garsrool
- Daimos, Gaiking; Turn 2
- 10 Teams, Daikumaryu; Turn 4
Enemy:
- Team (Red Baromu x 3) x 3, Team (Sanringer x 2), Team (Kabutonger x 2),
Team
(Black Monster x 2), Glotekter
- Team (Dari, Spanzer x 2) x 2, Zonne Kaiser x 2, Team (Red Baromu x 3) x 3,
Team (Sanringer, Red Baromu x 2) x 2, Team (Kabutonger, Red Baromu x 2) x
2,
Team (Black Monster, Red Baromu x 2) x 2, Glotekuter x 4; Turn 4
- Moon Condor; Turn 5
Battle:
You only got Taurus at the start; use concentrate to make her survive in the
first turn.
In the second turn, Daimos and Gaiking will show up. Move them to protect the
Garsrool.
In turn 4, Daikumaryu shows up, and three more Glotekuter shows up as well.
They
do the 'Death Cross' or something to Daikumaryu, making it damaged and unable
to
move.
In turn 5, one more enemy shows up and attack the Daikumaryu, Sanshiro will
block the attack, damaging the Gaiking. Gaiking will retreat, and re-launch,
but
this time, Gaiking's head is a bit different. Yes, now it has the new attack by
opening the face cover.
To get the AP, simply bring out your powerful super robots to take the
Glotekuters. All enemies will retreat after you beat them.
The Glotekuters will give you [High Capacity Generator], [Hybrid Armor], [Beam
Coating], and [Bio Sensor].
----------[-Scenario 35-]----------
AP - Defeat all enemies within 4 turns
Unit List:
Player:
- 12 Teams, Arterion, 1 Battleship, Ra Kairam
Enemy:
- Team (Gelgog M, Rick Dom II x 2) x 5, Team (Gira Doga x 3) x 2, Team
(Elpad,
Pezu Batara x 2) x 2, Team (Hanmurabi x 3), Team (Musaka, Gelgog M x 2) x
2,
Vegarion, Team (Talgeese III, Gira Doga x 2)
- Team (MP Quebeley x 3) x 6, Team (Gemark, MP Quebeley x 2), Gemark x 3;
After all enemies were defeated
Battle:
Okay... This is not a hard stage if you move your teams fast enough. The only
enemies that'll pose a problem is Talgeese III and Vegarion. Vegarion will
attack Arterion only, so don't worry about it. Have the Heero and Noin attacks
Zechs to trigger some conversation. That's all.
You'll need to wait for two to three turns until you could attack Srey, because
of her Invincibility and Flash.
If you defeat Zechs, he'll run away and Noin will chase him. Here's a tricky
part, if you put her in a team (in my case I put her in Wing Gundam and in
Heero's team), Zechs will damage her unit, leaving 200+ HP, the odd part is,
Heero takes damage too! Leaving both units in 200+ HP, be careful with that.
Use
Friendship if available to heal them.
Defeating Zechs will net you [Hachimaki]. And Yazan's team will give you [Dual
Sensor], [Booster], and [Magnetic Coating].
After you beat all of them, swarms of newtypes will come. Puru and Puru Two
will
retreat. You got two choices, run to the east or defeat all of them. As usual,
beat all of them ^^. The reason is because they carries a load of cash if you
beat them.
----------[-Scenario 36-]----------
AP - Get Hamaan's HP below 45000 in 6 turns
Unit List:
Player:
- 14 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Rick Dom II x 3) x 3, Team (Gelgog M x 3) x 3, Team (Dobern Wolf x 2)
x 3, Team (Dobern Wolf x 3), Team (MP Quebeley x 3) x 4, Team (Gemark, MP
Quebeley x 2), Team (Endora, Gelgog M x 2) x 3, Sadaran
- Team (Gemark, MP Quebeley x 2) x 2, Quebeley<Hamaan>; After Sadaran's HP is
below half
Battle:
Time to battle with the Neo Zeon. Move your teams to get to the middle map
ASAP.
Keep hitting the Sadaran whenever possible. Watch out for the three Dobernwolf
and the Gemark, they have a long ranged weapon and they could hit hard.
After you depleted the Sadaran's HP into half, Hamaan will show up. The AP is
to
reduce her HP to below 45000 (!) in 6 turns (Hamaan's Quebeley had 92000 HP).
Use the Gundams and some strong super robots to hit her. Be careful though, her
attack could destroy an MS (Gundam Mk-II in my case) in a hit.
Use Judo to attack Hamaan once and survive her attack. He'll acquire a new
attack, 'Hi Mega Cannon Full Power'.
Try beating down the enemies first, especially the Sadaran, because it got a
load of money ^^.
Defeating Rakan and Iria, will net you [Solar Panel] and [I-Field Barrier].
---------- [END OF PATH SPLIT] ----------
----------[-Scenario 37-]----------
AP - Defeat all enemies within 4 turns
Unit List:
Player:
- Arterion, 12 Teams, 1 Battleship
- Hyperion, Hyuckevain MK-III Trombe<Ratsuel>, Hyuckevain MK-III<Viletta>;
After Vegarion is defeated
Enemy:
- Team (Dahgi Iris, Zondo Ge x 2), Team (Velga Giros, Velga Dalas) x 2, Team
(Elpad, Pezu Batara) x 3, Team (Gira Doga x 3) x 3, Musaka x 2
- Vegarion; After all enemies were defeated
- Rick Dom II x 2, Team (Gelgog M x 2) x 2, Gerbera Tetra, Endora; After
Vegarion is defeated
Battle:
Move fast! Because the enemy is consisted of teams, you have to destroy them
one
by one. Use the advantage of [ALL] weapon in this stage, to make it faster.
After you take care of them, all of your team will leave except Ivis. Then
Vegarion shows up alone, and then they'll fight. Use anything you'd like to
use,
since this time Vegarion won't pose much trouble.
After you beat Srey, Cima and some other units appear. Ivis and Srey will
combine their units into Hyperion. And then two Hyuckevains show up, it turns
out that they're friendly units. Don't worry about the Neo Zeon teams, with
three pilots in the Hyperion, you couldn't lose to them ^^. Oh, when Srey joins
you, she'll be in the same level as Ivis.
[Side Note:] Check out the two Hyuckevain's theme, they rock! ^^
Be noted, if you beat Cima, all the other enemies will retreat.
After the battle, both the Hyuckevain will join. (Woohoo! ^^)
----------[-Scenario 38-]----------
AP - Make the number of enemy's team fall below 5 in 7 turns
Unit List:
Player:
- Team (Wing Gundam Zero Custom, Talgeese III)
- 15 Teams, 1 Battleship, Ra Kairam; Turn 3
Enemy:
- Team (Velga Giros, Velga Dalas) x 2, Team (Dahgi Iris, Velga Dalas), Team
(Elpad, Batara) x 2, Team (Pezu Batara x 2) x 2, Team (Hanmurabi x 3), Team
(Gira Doga x 2) x 2, Team (Gira Doga<Rezun>, Gira Doga x 2), Team (Yacht
Doga<Quess>, Gira Doga x 2), Team (Yacht Doga<Gyunei>, Gira Doga x 2), Team
(Val Valo, Gelgog M x 2), Team (Niue Ziel, Gelgog M), Team (Zamus Giri,
Batara x 2), Team (Musaka, Gira Doga) x 2
- Team (Elpad x 2) x 2, Team (Kuaparse, Abijyo, Totouga), Team (Velga Giros x
2) x 2, Team (Velga Dalas<Dorel>, Velga Giros x 2), Crossbone Gundam X 2
Kai, Team (Gira Doga x 2) x 2, Team (Sazabi, Gira Doga x 2), Zamus Giri,
Team (Zamus Garu, Velga Dalas x 2), Team (Leurolla, Gira Doga x 2); Turn 3
Enemy Phase
[Pre-Battle Notes:]
Change Amuro's MS into ReGZ, you'll need it later. Change Kinkedou's MS back to
his X1 if you happen to change it. Also, put some enhancement/optional part to
X1, you'll also need it.
When the battle begin, in the 3rd turn, take out Crossbone Gundam X1, Zeta
Gundam<Kamiyu>, ZZ Gundam, and ReGZ. ZZ Gundam is optional, if you happen to
have its new attack.
Battle:
Okay, I admit this stage is a bit overwhelming. But since Heero is there with
the Wing Zero, he should be able to destroy a few units. Just make sure you use
his concentrate if you want 100% evade. Watch out for Gato in the Niue Ziel,
and
Val Valo.
In turn 3, your teams will show up. Move them to support Heero.
In the Enemy Phase, the Neo Zeon will show up with Char in Sazabi (98000 HP!).
Make some respective units fight against their respective enemy, like:
- ReGZ vs. Sazabi : ReGZ must be in MS mode to obtain Hi Nu Gundam later.
- Z Gundam vs. Yazan : Kamiyu will get new attacks
- X1 vs. X2 Kai : Reduce X2 Kai's HP to below 1000(?), or beat it to obtain
X1's
weapon later. After the event, X1 will be defeated
- ZZ Gundam vs. Sazabi : If you happen to take the Moon Base path, Judo will
get
his Hi Mega Cannon Full Power after attacking Char
- Bera or Kinkedou vs. Dorel : attack Dorel with either of to two to get him
later
The AP is to get the enemy's team below 5 teams in 7 turns. If you want the AP,
just keep countering whichever enemy attacks you. However, defeating certain
enemy will net you items. Here's the list:
Rezun - [Dual Sensor]
Gyunei - [Bio Sensor]
Quess - [Psycho Frame]
Yazan - [Multi Sensor]
Kuaparse<Giri> - [High Performance Radar]
Niue Ziel<Gato> - [Mega Booster]
Val Valo<Kelly> - [Booster]
Zamus Garu - [I-Field Barrier]
Zamus Giri<Karasu> - [Minovsky Drive]
Also, destroying the battleship class will net you lots of money, especially
the
Leurolla, if you could beat it (92000 HP) ^^. Watch out, if you got Char to
below 45000 HP, all the enemy will retreat and you'll miss the AP.
[Hint:]You must reduce Char's HP down to 50% if you want to fight his
Nightingale later. This will made you miss the AP. However, there's a way to
get
the AP and reduce his HP down to 50%. Simply lure him to the area where's
enemy's team, when he reached there, use a Map weapon that'll destroy the team
and reduce his HP.
----------[-Scenario 39-]----------
AP - Defeat all enemies within 4 turns
Unit List:
Player:
- 12 Teams, Ra Kairam, Albion, Mother Vanguard, Daikumaryu
Enemy:
- Team (Pezu Batara x 3) x 4, Team (Pezu Batara x 2) x 2, Team (Elpad x 2) x
3
- Team (Black Monster, Red Baromu) x 5, Team (Kabutonger, Red Baromu) x 2,
Team (Sanringer, Red Baromu) x 2
Battle:
Pretty simple; rush the small amount of enemy teams as fast as you can.
In turn 2, more enemy shows up at the east, send some super robots to deal with
them ASAP, because they had high HP.
----------[-Scenario 40-]----------
~Nelly Revival~
AP - Defeat Baronzu within 5 turns; will retreat if below 7000 HP
Unit List:
Player:
- Team (Yuu Brain, Nelly Brain), Team (Arterion, Vegarion)
- 2 Teams, Gaogaigar, Goshogun; Turn 3
Enemy:
- Baronzu<Jonathan>
- Team (Gruncher x 2) x 4, Team (Gruncher x 3) x 2; Turn 2
Battle:
Before the battle start, you'll see Nelly's Brain do some ice-skating ^^.
Anyway, the objective is to beat him out. Since you can only move Ivis and no
command is available to use, be careful if you want to attack him.
In turn 2, some Grunchers show up. I suggest deal with them first to gain
morale.
In turn 3, you only got reinforcement of two teams plus Gaogaigar and Goshogun.
Don't worry, since the enemy don't pose much problem. You could use your
command
from this turn.
If you defeat Jonathan, the rest of the enemy will retreat. Make sure you beat
them first for the money. One of the Gruncher yields an item, but it seems that
I missed to take a note for it ^^;
----------[-Scenario 41-]----------
AP - Defeat all enemies before defeating Ankoku Daishogun
Unit List:
Player:
- 14 Teams, 1 Battleship
Enemy:
- Team (Giro x 2), Team (Zuu x 2), Team (Zai x 2), Team (Saki x 2), Team (Zen
x 2), Team (Zori, Bado x 2), Team (Garuga x 2), Team (Rugon x 2), Team
(Girara x 2), Team (Saiko Bear, Zugaru x 2), Team (Toruken, Ophelius x 2),
Team (Gorgrer, Grecious x 2), Team (Yamata no Orochi, Gyao x 2), Team
(Mikeros<Gorgon>, Doruraque x 2), Yuri Caesar
- Team (Gorgrer, Gracious x 2) x 2, Ankoku Daishogun; if Gorgon is attacked
Battle:
Don't worry, although it seems that the enemy is a lot, actually they're easy
to
be beaten with your current team now.
If you attack Gorgon, Ankoku Daishogun will show up, so is the AP. Don't worry,
after you beat all the enemies, concentrate in getting his 130000 HP down to
zero.
Beating Yuri Caesar, Ikima, Gorgon, and Ankoku Daishogun will net you
[Hachimaki], [Chobahm Armor], [Super Alloy Z], and [Nejiri Hachimaki].
There's a secret item in this stage, it's the Cost Down. To obtain it, you
should bring Boss out (putting him in a team doesn't matter). And bring his or
his team next to the hut in the beach (it's Boss' workshop/home) and you'll get
it.
After the battle, you'll see Dr. Hell pop up with Shin Getter and Mazinkaiser!
----------[-Scenario 42-]----------
AP - Defeat all enemies before defeating the Demonica
Unit List:
Player:
- Team (Mazinger Z, Great Mazinger), Getter Dragon, 12 Teams, 1 Battleship
Enemy:
- Team (Giro x 2), Team (Zuu x 2), Team (Zai x 2), Team (Saki x 2), Team
(Zen,
Bado x 2) x 2, Team (Zori, Bado) x 2, Team (Saiko Bear, Zugaru x 2), Team
(Gorgrer, Gracious x 2), Team (Toruken, Ophelius x 2), Baadara
- Team (Shin Getter-1, Bado x 2), Team (Mazinkaiser, Gracious x 2); Turn 3
- Zori x 2, Team (Saiko Bear, Zugaru x 2), Team (Gorgrer, Gracious x 2), Team
(Toruken, Ophelius x 2), Demonica; After both units were below 1000 HP
Battle:
Start moving your teams toward the enemy, and leave some not-so-though teams to
stay at the southeast of the island. It's better to provide them with some more
super robots.
In turn 3, Shin Getter and Mazinkaiser will show up. The objective is to get
the
two units' HP down to below 1000, but not killing it.
After you get both down to 1000 or less, there'll be an event, then both Shin
Getter and Mazinkaiser will be reobtained and retreat. Then the AP is revealed.
Pretty easy to get the AP, if you have destroy the first enemies it'll be more
easier, since your teams will be gathered around the Base. Be careful, the
three
??? units will also attack the enemy, if they happen to destroy the Demonica
before you defeat all the enemy first (which is unlikely to happen), you'll
lose
the AP.
After you defeat Demonica; Great Mazinger, Mazinger Z and Getter Dragon will
get
their combination move.
Defeating Baadara will net you [<???>]. Defeating the Demonica will net you
[Mega Generator] and [Super Alloy New Z].
After the battle, you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x
2,
OVA's Croquette. Also, you'll obtain Mazinkaiser and Shin Getter-1.
[Post-Battle Notes:]
Both Mazinkaiser and Shin Getter-1 will have the same percentage amount of
upgrade as the Mazinger Z and Getter Dragon. And, most likely, you'll use both
of
the unit (^^), leaving the Mazinger Z and Getter Dragon empty. It's up to you
if
you want to fill it with another pilot, but the Getter Dragon can't be replaced
by anyone.
----------[-Scenario 43-]----------
AP - Defeat Hades within 6 turns
Unit List:
Player:
- 6 Teams, Daikumaryu, 6 Teams, Mother Vanguard
- Crossbone Gundam X1; After Gorgon's HP is below half
Enemy:
- Team (Giro, Zuu, Zai) x 3, Team (Zen, Saki x 2) x 2, Team (Garuga x 3),
Team
(Rugon x 3), Team (Girara x 3), Team (Yamata no Orochi, Gyao x 2) x 3, Team
(Saiko Bear, Zugaru x 2), Team (Gorgrer, Gracious x 2), Team (Toruken,
Ophelius x 2), Hades
- Team (Zori, Zen) x 2, Team (Mikeros<Gorgon>, Doruraque x 2); After Hades is
defeated
[Pre-Battle Notes:]
You'll get two choices before the battle:
1. Use Mother Vanguard to ambush
2. Leave it to the other, and attack directly
If you choose the first one, your team will be divided into two, each part will
have 6 teams, and Daikumaryu will be on the north map, while Mother Vanguard at
the southeast map. If you choose the second, you'll get no dividing, and start
with full teams (12). I choose the 1st option
Battle:
Move the Mother Vanguard teams to rendezvous with the Daikumaryu teams in the
middle map. If you want a fast battle, just concentrate all the attacks on
Hades.
After you beat Hades, Gorgon will show up with ONLY two teams and him. Although
his teams got 10000+ HP, they shouldn't be a problem.
Once you get Gorgon's HP down below half (?), there'll be a missile popped out
to destroy the cave. But X1 shows up and destroyed the missile. It seems that
Kinkedou is still alive ^^. Anyway, more missiles popped out and Gorgon will
heal full HP. Defeat Gorgon ASAP, before the missiles could explode themselves
(?).
Defeating Ikima, Amaso, Mimashi, and Hades will net you [Super Alloy Z],
[Apogee
Motor], [Solar Panel], [Bio Computer]. Beating Gorgon will net you with the
strongest alloy available, the [Zolmanium Alloy].
After the battle you'll get (take a deep breath!): Propellant Tank x 2,
Cartridge x 2, Repair Kit x 2, Super Repair Kit, Cecily's Pan, <???>, MP Gundam
F91, MP Nu Gundam (I), Fin Funnel Parts (phew ^^). Kinkedou and his X1 will
rejoin you.
[Post-Battle Notes:]
You'll get the following after the stage if you met their requirement (see
secret units section):
- GP-02: Only 3 weapons, don't mind this
- Hi Nu Gundam: The best Gundam for Amuro, use it. Oh yeah, the battle
animation
theme for the Hi Nu is Beyond the Time, check it out.
- HWS Parts (Nu Gundam HWS Equipped): Only one more weapon is added, the 'Hyper
Mega Rifle'. The HWS Parts will made the Nu Gundam even better, the only
minus
point is the reduced Agility.
- FA parts (Full Armor ZZ Gundam): You got three more weapons, 'Missile
Volley', 'Hyper Mega Cannon' the map and non-map weapon. FA Parts will only
made the ZZ Gundam a bit stronger in HP, EN, and Armor. It'll reduce its
movement by one and Agility by 15. and ZZ Gundam will lost its transforming
ability.
----------[-Scenario 44-]----------
AP - Defeat Jonathan and Katnaru's Team before completing the objective
Unit List:
Player:
- Goshogun, Team (Nelly Brain, Hime Brain), Team (Nanga Brain, Rase Brain),
12
Teams, 1 Battleship, Albion
Enemy:
- Team (Gruncher x 3) x 7, Team (Gruncher<Shira>, Gruncher x 2), Team
(Baronzu<Jonathan>, Gruncher x 2), Team (Gruncher<Quincy>, Gruncher x 2)
- Team (Dogarp, Impacter x 2) x 6, Team (Deviser, Dogarp x 2) x 4, Team
(Katnaru, Deviser x 2), Team (Kelnagure, Deviser x 2); When Jonathan/
Quincy/Shira is attacked
Battle:
The battle objective is to get both Goshogun and Hime Brain to the assigned
panel. Pretty simple, since the enemies won't do much harm, but they had
levelled up a bit and their Gruncher had more HP.
When you attack Quincy or Jonathan, Katnaru and his units will appear at the
west. You better separate your team, stronger team to take care of Katnaru's,
and weaker take care of the Grunchers.
Oh, you can't beat the Kelnagure, no matter what. He'll always recover his HP
when it drops to zero, but oddly, he still give you money each time you beat it
^^.
Don't forget, when you got the AP or have enough killing the enemies, get back
to the mission, get both of them to the panel within 5 turns since Katnaru's
appearance.
Defeating Quincy, Shira, Jonathan, and Katnaru will net you [Psycho Frame],
[Multi Sensor], [Bio Computer], and [High Performance Radar]. Beating four
Devisers each will net you [Katna Rizer].
----------[-Scenario 45-]----------
AP - Defeat all enemies
Unit List:
Player:
- Goshogun, 12 Teams, 1 Battleship, Mother Vanguard
Enemy:
- Team (Doshard x 2) x 2, Team (Impacter x 2) x 6, Team (Dogarp x 2) x 3,
Team
(Deviser x 2) x 3, Team (Kelnagure, Dogarp x 2), Team (Katnaru, Dogarp x
2),
Team (Bundle, Dogarp x 2)
- Team x 5, EI-15; Turn 2
- Gonagure
- Team (Gelgog M x 3), Team (Rick Dom II x 3), Team (Zaku IIF2 x 3), Team
(Death Spider, Aiai x 2) x 2, Team (Megaborg Benmel, Aiai x 2), Team
(Nibergen<Korosu>, Aiai x 2); If the Zonder reinforcement's team is left 2
/
Turn 3 Enemy Phase
Battle:
Okay, here we go again with that annoying song -_-. Anyway, did you notice that
when Doshard shows up, Shimon will mention that they had a familiar Tri-Colour,
and Kou will say it's the same as Gunda... and Nina cut it ^^. Anyway, figure
it
out by yourself ^^.
Move your teams to defend Good Thunder, since the enemies will target it. Oh,
you can't use the Goflasher because of something related to the Doshard.
In turn 2, some Zonders show up, they're just Zonder Metal, not the real EI
series. Pummel them down, since they got less HP than the original one.
In this turn, the AP is revealed, but I'm not so sure about the winning
condition, maybe clear the stage within 7 turns?
In Enemy Phase, Kelnagure will summon the fake Goshogun called Gonagure. Bundle
and Primada will comment how beautiful it is -_-. Anyway, this thing is not
hard
to be beaten.
Whether you destroyed all of the Zonder teams, or wait till the Enemy Phase,
Korosu, Benmel and his 'collections' will show up, west of Good Thunder! Watch
out for it, since they will attack the Good Thunder immediately.
After the battle, there'll be an event where the Goflasher is replaced by the
Goflasher Special that's an [ALL] weapon.
Defeating Bundle and Korosu will net you [A-Adapter] and [<???> GS Raid].
After the battle, you'll get Kenta's Pokekon and OVA's Croquette.
---------- [START OF PATH SPLIT] ----------
Before the start of stage 46, you'll be given a choice again:
1. Go to Japan
2. Go to Mikene
The first choice is a Gaogaigar stage, while the second is Jeeg stage. I'll
cover both, but in the end, I'll take the Japan path one. Since I want to use
the Star Gaogaigar ^^.
+++++[JAPAN PATH]+++++
----------[-Scenario 46-]----------
AP - Clear the map within 7 turns
Unit List:
Player:
- 6 Teams x 2, 1 Battleship
Enemy:
- Team x 15, EI-05, EI-02 x 3, EI-05, EI-15, EI-20
- EI-26, EI-27, EI-28, EI-29; Upon reaching the tower
Battle:
Okay, massive EI series in here, and to add more trouble, the 15 teams consists
of three units. Try moving your units as fast as you can to reach the tower and
get the first part of the stage done quick.
To get the AP, you must move your team to the tower within 7 turns, while
passing the enemies. Counter them to gain morale, as you'll need it later.
Once you almost reached the tower, more enemies showed up. This time, it's the
bosses.
Defeating Pizza, Penchinon, Primada, and Poronez will net you [<???>], [Mega
Generator], [Super Alloy Z] x 2, and [Zolmanium Alloy].
----------[-Scenario 47-]----------
AP - Defeat all enemies before defeating EI-01
Unit List:
Player:
- Team (Gaogaigar, Goldymarg), Team (Volfogg, Choryujin), 12 Teams, 1
Battleship
Enemy:
- EI-01
- EI-02 x 9, EI-20, EI-25, EI-05; When EI-01 is attacked
Battle:
Okay, only one enemy? Sheesh, they underestimated us, didn't they? But wait for
a second, use detect to him, or I just tell you, he got 190000 HP! There's no
way to beat that thing! Beh, attack him once or you got around 6 panels in his
range, all of your teams will be blown up. Their HP is halved, can't use any
SP,
and more over, 50 morale! -_- Just defend or evade if their attack has high
percentage.
[Hint:] To get Star Gaogaigar, reduce Gaogaigar's HP down to below 500.
In turn 3, Gai, Volfogg and Choryujin will retreat for a turn. You got to
protect the shuttle for a turn. Don't worry, just kill the enemies that's the
nearest to the shuttle.
In turn 4, Gai and the others are back, with recovered status and 150 morale!
So
are your other teams. Time to pummel the EI-01 with everything you got.
After you beat EI-01, you'll get [Super Alloy New Z] and [Nejiri Hachimaki].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2,
Super Repair Kit.
[Post-Battle Notes:]
After the battle, if you have reduced Gaogaigar's HP to below 500, you'll get
the Star Gaogaigar. But wait, don't panicked because you didn't find it at the
unit list. Star Gaogaigar could be 'created' by equipping Gaogaigar with the
Stealth Gao-II in the unit parts ^^. That's it.
Stealth Gao-II is the power-up parts for Gaogaigar, the stat change is like
this: HP +1250, EN +20, Mobility +1, Agility +8, and Armor +150. By equipping
it, Gai will also lost the Hell and Heaven, but it replacement, he got the
Gatling Driver, an [ALL] weapon. And it still has the Hammer Hell and Heaven.
+++++[MIKENE PATH]+++++
----------[-Scenario 46-]----------
AP - Defeat all enemies within 6 turns
Unit List:
Player:
- 15 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (Zen, Bado x 2) x 2, Team (Zuu x 2) x 2, Team (Zori, Bado) x 2, Zori,
Team (Garuga x 3) x 2, Team (Rugon x 3) x 2, Team (Girara x 3), Team (Gyao
x
3), Team (Yamata no Orochi, Gyao x 2) x 3
- Missile x 3; each Turn Enemy Phase
Battle:
The objective is to clear the stage in 8 turns; the AP is to clear the stage in
6 turns. Pretty simple huh? Do it then ^^
In each Enemy Phase, three missiles will pop up, unless you destroy the
launchers first.
Beating Ikima will net you [Super Alloy Z]
----------[-Scenario 47-]----------
AP - Clear the map within 6 turns
Unit List:
Player:
- 15 Teams, 2 Battleships
- 15 Teams, 2 Battleships; 2nd Battle
Enemy:
- Team (Garuga x 2), Team (Rugon x 2), Team (Gyao x 2), Team (Girara x 2),
Zen, Zori x 2, Team (Saiko Bear, Zugaru x 2) x 2, Team (Toruken, Ophelius x
2) x 2, Team (Gorgrer, Gracious x 2) x 2, Mikeros
- Team (toruken, Ophelius x 2) x 2, Gold Phoenix, Team (Gorgrer, Gracious x
2)
x 2, Vulcania; After the Mikeros is defeated
- Ophelius, Zugaru, Team (Saiko Bear, Zugaru x 2) x 4, Team (Toruken,
Ophelius
x 2) x 2, Team (Gold Phoenix, Toruken) x 2, Team (Gorgrer, Gracious x 2) x
2, Team (Vulcania, Gorgrer) x 2, Team (Hades, Zugaru x 2), Team (Baadara,
Toruken x 2), Team (Yuri Caesar, Gorgrer x 2), Mikeros x 2, Team (Demonica,
Doruraque x 2) x 2; 2nd Battle
- Yami no Te Oh; After all enemies were defeated
Battle:
The objective is to beat the Mikeros, so you could just defeat him within 6
turns to get the AP. Again, pretty simple.
After you beat him, more enemies show up. This time, the AP is to get them all
within 6 turns since the beginning of the battle. It would be easier if you
have
defeated the first enemies before defeating the Mikeros.
After you finished it, you'll be prompted to the second part of the stage.
In the second part, you won't find the AP, since you already get it in the
first
part ^^. So take your time to kill the bosses. Your teams will start with
morale
+5. But your HP and EN will be reduced to around 3/4 from the maximum.
If you beat the single Ophelius, it'll ram to the tower, and Mamoru will show
up
and get next to the tower. And when you beat the single Zugaru, it'll ram
itself
to the building. Nothing much special, except a story based event.
In turn 2, the three unknown units are back to help you.
After you beat all of them, the final boss (of Mazinger series) will show up.
The three units try to attack it but got knocked off. Bring all of your teams
to
get his 200000 HP down to zero. Be careful, he got a pretty good accuracy, and
could deal a major damage, even to your super robots.
In the second part, beating Yuri Caesar, Hades, Baadara and the two Demonica
will net you [Mega Generator], [Super Alloy Z], [<???>], [Super Alloy New Z],
and [Zolmanium Alloy]. Beating the Yami no Te Oh will net you with [Nejiri
Hachimaki].
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2,
Super Repair Kit.
---------- [END OF PATH SPLIT] ----------
----------[-Scenario 48-]----------
AP - Get the enemy's team down to 6 or less within 6 turns
Unit List:
Player:
- Goshogun, 12 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team (Impacter x 2) x 9, Team (Dogarp x 2) x 6, Team (Deviser x 2) x 6,
Team
(Gonagure, Impacter x 2), Team (Doshard x 2), Team (Kelnagure, Dogarp x 2),
Team (Katnaru, Dogarp x 2), Team (Bundle, Dogarp x 2)
- <???>; Turn 2
- Missile x 14; After the enemy team is left 6
Battle:
Actually, this battle could be a refreshing stage. Since it was easier than the
last stage of each path ^^.
The objective is the same as stage 45, to protect the Good Thunder; but in this
stage, it could move. To get the AP fast, move your average teams to protect
it,
flying units to the southeast, and the rest will deal with the south enemies.
In turn 2, one of the unknown units will appear, as an enemy! It'll go next to
the Good Thunder, so watch out for it. He got 120000 HP; so don't bother trying
to beat it for now. Just focus on moving the Good Thunder away and the movement
of the unknown unit.
After you got the enemy down to 6 teams, there'll be an event. This time,
destroy the missiles to get the stage done.
Beating Bundle will net you [High Performance Radar].
----------[-Scenario 49-]----------
AP - Get the enemy's team down to 6 or less within 4 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Dari, Spanzer x 2) x 2, Zonne Kaiser, Garsrool x 2, Team (unit x 3) x
3, Team (Okozenia x 2), Team (Desurer x 2), Team (Dorion x 2), Team
(Kabutonger, Red Baromu x 2), Team (Sanringer, Red Baromu x 2), Team (Black
Monster, Red Baromu x 2), Team (Moon Condor, Red Baromu x 2), Team (Skull
Rook, unit x 2), Team (Glotekuter, Black Monster x 2)
- Team (MP Quebeley x 3) x 6, Team (Gerberea Tetra, Gelgog M x 2), Team
(Dobern Wolf x 3), Team (Gemark x 3), Team (Sadaran, MP Quebeley x 2);
after
the first enemy's team are left 6 teams
Battle:
Okay, a bit tougher than the previous stage. Start moving your units towards
them, and keep countering whenever possible. Since the enemy will start moving
from the beginning, you'll engage them most likely in turn 2. Use the advantage
of Map weapon if possible to reduce their HP.
Defeating the two Glotekuter will net you [Mega Booster] and [Super Alloy Z].
Once you get them down to 6 teams, Hamaan will appear. After some talking about
fighting the Neo Zeon and Char, she'll give you the option:
1. Ally with Hamaan
2. Fight Hamaan
If you choose to ally with Hamaan, the stage will end immediately. If you
choose
to fight her, the stage will continue, and you have to destroy the Sadaran to
complete the stage.
After the battle you'll get Propellant Tank x 2, Cartridge x 2, Repair Kit x 2,
Super Repair Kit. Also, if you choose to ally with Hamaan, and have met the
required condition, you'll get Dobern Wolf and two MP Quebeleys.
[Post-Battle Notes:]
If you choose to ally with Hamaan, she'll join (not as playable though) your
teams, while to fight her will made her ally with the Neo Zeon. I'll cover both
to see the difference. But in the end (again), I'll choose the first path.
If you choose the first option, you'll also get Dorel Ronah and his Velga
Dalas.
---------- [START OF PATH SPLIT] ----------
+++++[ALLY WITH HAMAAN PATH]+++++
----------[-Scenario 50-]----------
AP - Defeat Zantal within 7 turns from appearance
Unit List:
Player:
- Team (Daimos, Garuba-FXII), Team (Conbattler V, Voltus V), 13 Teams, 1
Battleship, Daikumaryu
Enemy:
- Team (Spanzer x 3) x 6, Team (Dari x 3) x 3, Zonne Kaiser x 4, Team
(Garsrool, Dari x 2) x 4
- God Amon x 2, Team (Skull Rook, Dorion x 2) x 2, Kobulard x 2, Team
(Zantal,
Dari x 2); Turn 4
Battle:
Totalling there's 'only' 17 teams, most of them won't pose much problem. Just
move your teams towards them and fight them. They got better in aiming for now,
and more HP.
On each turn, the pyramid will attack a random three teams. Watch out, they'll
get your HP down to zero if it hits twice or more in a row. Protect Conbattler
and Daimos' team, since they can't do anything. All you have to do is survive
for 4 turns.
After four turns, Conbattler, Voltus, and Daimos will release an energy wave to
break through the pyramid. After some talkings and event, you'll be prompted to
the battle, exactly the same before you leave the battle for a while. The
bosses
will turn out as well. Beat the Zantal within 7 turns to get the AP.
At the start of the second battle, Hainel and Rihiteru will join your teams (in
this stage only). Just don't let them die.
If you have defeated the first enemies, all of your teams should have near 150
morale in the start of the 2nd battle. This will be a great advantage, since
you
could those super strong attack to get Zantal's HP down to zero. Be careful,
the
God Amon have 92000 HP. While the Zantal had 115000 HP.
Beating the two God Amon and Zantal will net you [Bio Sensor] x 2 and [S-
Adapter].
----------[-Scenario 51-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Team (Gimeria<Rihiteru>, Godoru<Hainel>), 12 Teams, 1 Battleship
Enemy:
- Team (Red Baromu x 3) x 6, Team (Sanringer, Black Monster, Kabutonger) x 6,
Moon Condor x 2, Team (Glotekuter, Red Baromu x 2) x 4
- Team (Moon Condor, Black Monster x 2) x 4, Darius; Turn 3/4 (?)
Battle:
Pretty easy stage, you should kill of the Red Baromus because of their small HP
and concentrate on the other enemies. But don't let Rihiteru and Hainel get
killed.
In turn 3/4, Darius will show up. This guy had tons of HP (200000)! Defeat the
first enemies first before beating this guy up. Use the 'Hot Blood' and
'Spirit'
if available to enhance your damage.
The four Glotekuters will give you [<???>], [Super Alloy New Z], and [Zolmanium
Alloy] x 2 (!) ^^. Beating the Darius will net you with [Yuusha's Emblem].
----------[-Scenario 52-]----------
AP - Destroy all Dogachi before defeating the original Dogachi
Unit List:
Player:
- Team (Quebeley<Hamaan>, MP Quebeley x 2), 14 Teams, 1 Battleship, Mother
Vanguard
Enemy:
- Team (Velga Dalas x 2) x 2, Team (Dahgi Iris, Velga Dalas x 2), Team (Velga
Giros, Velga Dalas) x 2, Team (Rafflesia, Bug x 2) x 2, Team (Zamus Garu,
Denan Zon x 2), Team (Elpad x 2) x 3, Team (Kuaparse, Pezu Batara x 2) x 2,
Team (Elgorela, Elpad x 2) x 2, Team (Kuaparse<Giri>, Abijyo<Rosemary>,
Totouga<Bans>), Zamus Giri x 3, Thousands Jupiter, Jupiteris 9
- Nautilus, Crossbone Gundam X2 Kai; Turn 2
- Deivinidad x 7; After Jupiteris 9 was destroyed
- Deivinidad; next turn after the appearance of the 7 Deivinidad
Battle:
Outnumbered? Yes, you are. But don't worry, if you have managed to get this
far,
you'll be okay ^^.
At the beginning of the stage, you'll see a scene where Hamaan, alone, is
attacking the Jupiterian. When then your team shows up. Hamaan refuse your
help,
but Judo and the other wants to help her ^^. The objective is to get Jupiteris
9
down to zero HP. Not an easy job since some though units are on your way.
[Hint:] To get Totouga later, have Tovia fight with Giri, while Bans is still
there, after the fight, both Tovia and Bans must survive.
And, to get Hamaan, you MUST LET her survive in this stage! That's a hard part,
since she tends to get to the frontline. Although she could withstand some
damage with her 92000 HP, some enemies like the Rafflesia could drain her HP
down to zero; watch out for it.
In turn 2, Zabine and Karasu showed up. Had Tovia fight Karasu, and Kinkedou
fight Zabine to trigger a conversation, as per manga ^^.
When you destroyed, Dogachi will show up in his Mobile Armor, not just one, but
seven of them! Destroy them fast, since probably Hamaan will be near them
already.
After you beat at least 3 of them or wait until the next turn, the original
Dogachi (180000 HP) will pop out. The AP is to beat all the fake ones before
defeating him.
After you beat Giri, Zabine, the Zamus Garu, Karasu and Dogachiyou'll get
[Psycho Frame], [Bio Computer], [Giga Generator], [Hyper Jammer], and [Gravity
Territory].
[Post-Battle Notes:]
After the battle, if Hamaan survives, she'll join you. But I'm not sure about
Bans, he didn't show up in the pilot list.
----------[-Scenario 53-]----------
~Hito no Kokoro no Hikari~
AP - Fulfill any of the victory condition
Unit List:
Player:
- Team (Nelly Brain, Hime Brain), 15 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Gruncher x 3) x 13, Gruncher<Quincy>
- Baronzu<Quincy>, Baronzu<Jonathan>; when Quincy fights Yuu
- Baronzu<Baron>; when the two Baronzu are defeated
- Team (Gira Doga x 2) x 6, Team (Gira Doga<Rezun>, Gira Doga x 2), Team
(Gerbera Tetra, Gira Doga x 2), Team (Dobern Wolf x 3), Team (Val Valo,
Gelgog M x 2), Team (Alpha Aziel, Gira Doga x 2) x 2, Team (Niue Ziel,
Gelgog M x 2), Team (Musaka, Gira Doga x 2) x 5, Team (Sazabi, Gira Doga x
2), Team (Leurola, Gira Doga x 2)
Battle:
The final battle against the Orphan (or whatever they are, I don't watch the
series). The Grunchers won't be a problem if you bring out your agile units
like
Gundam.
Make Yuu fight with Quincy ti trigger a conversation. Then her Gruncher will be
replaced by the Baronzu, and Jonathan's Baronzu will show up as well.
After the two Baronzu were defeated, Baron in his 90000 HP Baronzu shows up.
Hit
this thing out from this stage, since the tougher battle awaits you.
When Baron has been taken care of, the Neo Zeon and Char show up. The main
dangers are the two Alpha Aziels, Niue Ziel, and the Sazabi itself.
The AP is a bit confusing for a while (for me ^^;). That is to get any of the
three objectives available:
1. Defeat Char
2. Defeat the Leurola
3. Destroy all Musakas
[Hint:]Destroying Char's Sazabi will allow you to fight his Nightingale later.
Destroying all the Musakas and the Leurola won't net you item, while beating
Char will net you and item ^^. You got the point?
Defeating Quincy and Jonathan will net you two [Organic Bit]. Defeating Baron
will net you with [Cost Down]. Defeating Char will net you [Psycho Frame].
----------[-Scenario 54-]----------
~Gyakushuu no Char~
AP - Clear map within 7 turns
Unit List:
Player:
- 12 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Gira Doga x 3) x 5, Team (Gira Doga<Rezun>, Gira Doga x 2), Team
(Gerbera Tetra, Gira Doga x 2), Team (Dobern Wolf x 3) x 3, Team (Yacht
Doga, Gira Doga x 2) x 2, Niue Ziel, Musaka x 3, Team (Sazabi, Gira Doga x
2), Leurola
Battle:
Okay, this is the final Char's Counterattack stage, complete with the Beyond
the
Time BGM ^^.
Move your team to attack them ASAP. The same strategy applies here like the
previous stage. But this time, move fast, since there's turn limit to get the
AP.
And it seems that every character got a conversation with Char, the longest one
probably with Amuro ^^.
Beating Gato and Char will net you [Minovsky Drive] and [Haro].
----------[-Scenario 55-]----------
AP - Defeat all enemies within 8 turns
Unit List:
Player:
- 16 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team x 6, Team (Death Spider, Aiai x 2) x 3, Team (Giro x 2), Team (Zuu x
2), Team (Zai x 2), Team (Saki x 2), Team (Zori, Bado x 2) x 2, Team (Zen x
2), Team (Girara, Garuga x 2), Team (Girara, Rugon x 2), Team (Gyao x 3) x
3, Team (Yamata no Orochi, Gyao x 2) x 3
Battle:
Pretty much easy, despite the enemies are scattered around the map, all of them
will approach you.
On each turn they'll send three missiles. Destroy the launchers to get rid of
the annoying missiles popping out each turn.
----------[-Scenario 56-]----------
AP - Defeat all enemies before defeating Yami no Te Oh
Unit List:
Player:
- 16 Teams, 2 Battleships
Enemy:
- Team x 3, Team (Elpad, Pezu Batara x 2) x 2, Team (Dobern Wolf, Velga Giros
x 2) x 2, Team (Death Spider, Aiai x 2) x 2, Team (Nibergen, Aiai x 2) x 2,
Team (Nibergen<Korosu>, Death Spider x 2), Team (Saiko Bear, Zugaru x 2) x
3, Team (Hades, Zugaru x 2), Team (Toruken, Ophelius x 2) x 2, Team (Gold
Phoenix, Toruken x 2), Team (Baadara, Toruken x 2), Team (Gorgrer, Gracious
x 2) x 2, Team (Vulcania, Gorgrer x 2), Team (Yuri Caesar, Gorgrer x 2),
Team (Mikeros, Zugaru x 2), Team (Mikeros, Ophelius x 2), Team (Demonica,
Doruraque x 2)
- Don Saucer; when Korosu's HP is below half
- Team (Saiko Bear, Zugaru x 2), Team (Gold Phoenix, Toruken x 2), Team
(Vulcania, Gorgrer x 2), Team (Mikeros, Doruraque x 2) x 3, Team (Demonica,
Doruraque x 2), Yami no Te Oh; after Don Saucer is defeated
Battle:
Phew, one more stage to go. This stage got so many enemies around, good for
gaining morale, and bad for reducing HP -_-.
Move your teams to fight the nearest enemies, while advancing towards Korosu.
Save your SP for later, since these enemies are not worth it.
When you reach Korosu, leave her alone for a while and don't let her HP drop to
below half. Instead, take care of the other enemies first. After they've been
taken care of, get Korosu's HP down to half.
Don Saucer will appear afterwards, with his 170000 HP. Be careful though, his
[ALL] attack could wipe out a team in two hits or more. You got two ways when
you want to beat him. First, kill off Korosu first, and Don will cast 'Love' on
himself, which could be bad. The second is just let Korosu around until you got
Don.
After Don's beaten, and if you didn't finish off Korosu first, both of them
will
be gone. And then Yami no Te Oh will appear at the north side. After som
talking, Good Thunder will show up, and everyone got encouragement from each
series, their SP will be recovered!
Taking out the 200000 HP Yami no Te Oh is not an easy job, not only he'll
regenerate 20000 HP each turn, his attack also dangerous. Bring your super
robots to take him down in no time.
Beating the Demonica will net you with [Super Alloy New Z]. And defeating Yami
no Te Oh will net you [Soul of Steel].
After the battle, you'll be treated with an event, that everything's over, and
everyone's celebrating it, not for long. Irui will show up with the three
unknown units, saying that she'll purify (?) the earth with 'Gun Eden'. So much
for everyone's surprise, that Irui could do such a thing. Now, prepare for the
final battle. You'll get <???> and Super Repair Kit afterwards.
+++++[FIGHT WITH HAMAAN PATH]+++++
----------[-Scenario 50-]----------
AP - Defeat all enemies within 6 turns
Unit List:
Player:
- 13 Teams, 1 Battleship, Daikumaryu
Enemy:
- Team x 4, Team (Death Spider, Aiai x 2) x 2, Team (Nibergen, Aiai x 2),
Team
(Giro x 3), Team (Saki x 3), Team (Zori, Bado x 2) x 2, Team (Garuga x 3),
Team (Rugon x 3), Team (Girara x 3), Team (Gyao x 3), Team (Yamata no
Orochi, Gyao x 2) x 3
Battle:
Pretty much easy, despite the enemies are scattered around the map, all of them
will approach you. Watch out for the long ranged Nibergen.
On each turn they'll send three missiles. Destroy the launchers to get rid of
the annoying missiles popping out each turn.
----------[-Scenario 51-]----------
AP - Clear map within 10 turns
Unit List:
Player:
- 15 Teams, 2 Battleships
Enemy:
- Team x 5, Team (Death Spider, Aiai x 2) x 2, Team (Nibergen, Aiai x 2) x 2,
Team (Saiko Bear, Zugaru x 2) x 3, Team (Toruken, Ophelius x 2) x 2, Team
(Gold Phoenix, Toruken), Team (Gorgrer, Gracious x 2) x 2, Team (Vulcania,
Gorgrer), Team (Nibergen<Korosu>, Death Spider x 2), Team (Hades, Zugaru x
2), Team (Baadara, Toruken x 2), Team (Yuri Caesar, Gorgrer x 2), Team
(Demonica, Doruraque x 2)
- Don Saucer; when Korosu's HP is below half
- Team (Mikeros, Doruraque x 2) x 3, Team (Demonica, Doruraque x 2), Yami no
Te Oh; After Don Saucer is defeated
Battle:
Final showdown with the Mikene Empire. Bring out at least five super robots,
because you'll need it for the final boss. Try to defeat the enemies within 5
turns. You'll know why later.
When you got Korosu's HP down to half or less, Don Saucer will pop out, with
his
70000 HP. Whack him with everything you have, because he pose danger if you let
him stay alive for a long time. If you defeat Korosu, Don will cast 'Love' on
himself. Attack him with a unit that have 'Flash' to negate his 'Sure Hit' and
to remove his 'Flash' as well. And for the next, just pray that when he attack
someone, he'll survive. TO avoid this, try not to kill Korosu first.
Okay, Don is beaten up, the Meganoid is over for sure. So the stage is over?
No!
The final boss of the Mikene showed up after Don Saucer is beaten. This guy is
the real challenge, not to count his immense 200000 HP. The three unknown units
appeared, and they tried to attack him but knocked off instead. Ivis tell them
to retreat, and they do.
Okay, for the final boss (of Mikene), watch out for his long ranged attack.
And,
he got good damn high accuracy, even for the Gundams, they're lucky if they got
30% evade. You better take care of the four other teams first, since they're
nothing but a bugger. Beat him ASAP since he'll heal 20000 HP each turn. Use
'Hot Blood' and 'Spirit' on each attack if possible.
Beating the Demonica will net you [Super Alloy New Z]. And beating Yami no Te
Oh
will net you [Yuusha's Emblem].
----------[-Scenario 52-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Team (Nelly Brain, Hime Brain), 15 Teams, 2 Battleships
Enemy:
- Team (Gruncher x 3) x 15, Gruncher<Quincy>
- Baronzu<Quincy>, Baronzu<Jonathan>; when Quincy fights Yuu
- Baronzu<Baron>; after the two Baronzu are defeated
Battle:
Okay, the shortest unit list I've made so far ^^. 15 teams of Grunchers won't
pose too much problems if you bring out your Gundam and MS, they easily could
evade their high percentage attack.
Make Yuu fight with Quincy, that'll trigger an event where Quincy's Gruncher is
replaced by the Baronzu. And Jonathan's Baronzu will show up as well. Have Yuu
fight with Quincy and Jonathan to trigger a conversation.
After both of them were defeated, Baron will show up with his 90000 HP. Whack
him with everything you got within 8 turns from the beginning.
Defeating Quincy and Jonathan will net you two [Organic Bit]. Beating Baron
will
net you [Cost Down].
----------[-Scenario 53-]----------
AP - Defeaet Zantal within 7 turns
Unit List:
Player:
- Team (Daimos, Garuba-FXII), Team (Cobbattler V, Voltus V), 13 Teams, 1
Battleship, Daikumaryu
Enemy:
- Team (Spanzer x 3) x 6, Team (Dari x 3) x 3, Zonne Kaiser x 4, Team
(Garsrool, Dari x 2)
- God Amon x 2, Team (Skull Rook, Dorion x 2), Kobulard x 2, Team (Zantal,
Dari x 2); Turn 4
Battle:
On each turn, the pyramid will attack a random three teams. Watch out, they'll
get your HP down to zero if it hits twice or more in a row. Protect Conbattler
and Daimos' team, since they can't do anything. All you have to do is survive
for 4 turns.
After four turns, Conbattler, Voltus, and Daimos will release an energy wave to
break through the pyramid. After some talkings and event, you'll be prompted to
the battle, exactly the same before you leave the battle for a while. The
bosses
will turn out as well. Beat the Zantal within 7 turns to get the AP.
At the start of the second battle, Hainel and Rihiteru will join your teams (in
this stage only). Just don't let them die.
If you have defeated the first enemies, all of your teams should have near 150
morale in the start of the 2nd battle. This will be a great advantage, since
you
could those super strong attack to get Zantal's HP down to zero. Be careful,
the
God Amon have 92000 HP. While the Zantal had 115000 HP.
Beating the two God Amon and Zantal will net you [Bio Sensor] x 2 and [S-
Adapter].
----------[-Scenario 54-]----------
AP - Clear map within 8 turns
Unit List:
Player:
- Team (Gimeria<Rihiteru>, Godoru<Hainel>) 14 Teams, 1 Battleship. Daikumaryu
Enemy:
- Team (Red Baromu x 3) x 6, Team (Sanringer, Black Monster, Kabutonger) x 6,
Moon Condor x 3, Team (Glotekuter, Red Baromu x 2) x 4
Battle:
Pretty easy stage, you should kill of the Red Baromus because of their small HP
and concentrate on the other enemies. But don't let Rihiteru and Hainel get
killed.
In turn 3/4, Darius will show up. This guy had tons of HP (200000)! Defeat the
first enemies first before beating this guy up. Use the 'Hot Blood' and
'Spirit'
if available to enhance your damage.
The four Glotekuters will give you [<???>], [Super Alloy New Z], and [Zolmanium
Alloy] x 2 (!) ^^. Beating the Darius will net you with [Gravity Territory].
----------[-Scenario 54-]----------
AP - Destroy both Jupiteris 9 and Sadaran within 10 turns
Unit List:
Player:
- 16 Teams, 1 Battleship, Ra Kairam
Enemy:
- Team (Elpad, Batara x 2) x 2, Team (Elpad, Pezu Batara), Team (Rafflesia,
Velga Dalas x 2) x 2, Team (Kuaparse<Giri>, Abijyo<Rosemary>,
Totouga<Bans>), Team (Nautilus, Elpad x 2), Team (Crossbone Gundam X2 Kai,
Velga Giros x 2), Team (Velga Dalas<Dorel>, Velga Giros x 2), Team (Zamus
Giri, Velga Dalas x 2) x 2, Team (Zamus Garu, Velga Giros x 2), Thousands
Jupiter, Jupiteris 9, Team (Gira Doga x 3) x 3, Team (Queen Mantha, MP
Quebeley x 2) x 2, Team (Gemark x 3), Team (Gira Doga<Rezun>, Gira Doga x
2), Team (Gerbera Tetra, Gira Doga x 2), Team (Dobern Wolf x 3), Team (Val
Valo, Gelgog M x 2), Team (Alpha Aziel, Gira Doga x 2) x 2, Team (Niue
Ziel,
Gelgog M x 2), Team (Musaka, Gira Doga x 2) x 3, Team (Sadaran, Gira Doga x
2), Team (Leurola, Gira Doga x 2)
- Team (Sazabi, Gira Doga x 2), Team (Quebeley, Gemark x 2); when Sadaran is
below half HP
Battle:
Okay, this is the longest unit list I've ever made so far -_-. As this is the
last stage of Char's Counterattack and the Crossbone Gundam.
The victory condition is to destroy the 100000 HP Axis, the AP is to destroy
the
Jupiteris 9 and Sadaran, both must be done within 10 turns. Solution? Split
your
teams into three. One will take care of the Jupiterian in the south and the
Jupiteris 9, the other will take care of Axis, and the last team will take care
of the Neo Zeon at the north and the Sadaran. Be quick in doing the two things.
If you want to get through the stage quick, just concentrate all attacks on the
Axis. Wqatch out for the long range Niue Ziel and the two Alpha Aziel. Two or
three hits from them could wipe out a team.
When Sadaran's HP is below HP, Char and Hamaan will show up. Quickly dispose
this two, because they have insane hit and evade rate.
If you managed to get Leurola down to zero HP, it'll recover and run off to the
corner of the map ^^;
[Hint:] Destroy Char's Sazabi to gain access to fight his Nightingale later.
Beating Gato, Dorel, Zabine, Karasu will net you [Giga Generator], [Psycho
Frame], [Bio Computer], [Hyper Jammer]. And beating Char and Hamaan will net
you
[Psyhco Frame] and [Haro] ^^.
----------[-Scenario 56-]----------
~Beyond The Time~
AP - Clear map within 8 turns
Unit List:
Player:
- 16 Teams, 1 Battleship, Mother Vanguard, Ra Kairam
Enemy:
- Team (Elgorela, Elpad x 2) x 2, Team (Elpad x 3) x 3, Team (Rafflesia, Bug
x 2) x 3, Team (Dobern Wolf x 2) x 3, Team (Queen Mantha, MP Quebeley x 2)
x
2, Team (Gira Doga x 3) x 3, Team (Musaka, Gira Doga x 2) x 3, Team
(Leurola, Gira Doga x 2), Team (Sazabi/Nightingale, Gira Doga x 2)
- Deivinidad x 7; Turn 1 Enemy Phase
Battle:
Well, you should know what stage this is from the title ^^.
Well, the first objective is to defeat all enemies within 10 turns. Do so, and
do it fast, since more enemies will be coming soon. The main concern here is
the
long ranged Queen Mantha. Watch out for Char as well, he got almost perfect
accuracy.
In Enemy Phase, seven Deivinidads will show up, they only got 33000 HP, which
won't be a problem to be taken care of.
After at least four of them were destroyed, the original Dogachi will show up,
along with his 180000 HP Deivinidad. Destroy that thins as fast as you can,
because its [ALL] attack could wipe out an entire team.
Beating Dogachi and Char will net you [Minovsky Drive] and [Soul of Steel].
After some scenes about holding Axis out from earth, your party will celebrate
their efforts. Now, get ready and prepared for the final battle, before that,
you'll get <???> and Super Repair Kit.
---------- [END OF PATH SPLIT] ----------
-----[-Scenario 57 / Final Scenario-]-----
AP - (This is the final battle, so no AP for you AP lover people ^^)
Unit List:
Player:
- 18 Teams, Daikumaryu, Albion, Ra Kairam, Mother Vanguard
- Team (Godoru<Hainel>, Gimeria<Rihiteru>); Turn 3
Enemy:
- Zanav Av x 6, Keren Av x6, Kanav Av x 6, Zanav, Keren, Kanav, Gun Eden
[Pre-Battle Notes:]
Okay since this is the final battle; prepare everything beforehand, like
equipping the optional parts and using your PP points. When the battle begin,
bring out also your EN supplier and Repairer. Also bring out your super robots
as much as you can, because you will need them to do the damaging later.
Before the stage start, you'll be given to choices:
1. Save Irui
2. Destroy the Gun Eden
Choosing the first option, will enable you to convince Irui later on the stage,
while the second option will just make to objective to destroy the Gun Eden
only. Make your choice, I choose the first option.
Battle:
After some 'fireworks' scene, you'll start the battle, with a cool song! Let's
get it on!
Check Gun Eden's HP, it's 500000 HP! That's why I told you to bring out the
super robots. Anyway, start the battle by destroying the normal enemies first.
The normal ones are the one with around 13000 to 20000 HP, while the original
got 150000 and more HP.
When you got near Gun Eden, make sure you use concentrate and any damage
reducing commands, because her attack will 80% hit (she's at level 80 in my
game!). Her second strongest attack, 'Mavet Gospel' is 3700 attack power and
3~15 range of attack! Watch out for it, her strongest attack is 'Follow The
Sun', which is 'only' 1~8 range of attack with 4000 attack power.
To reduce her attack percentage, use the 'Confuse' command, at least that'll
get
her down to 50%.
In turn 3, if you met the requirements, Hainel and Rihiteru will show up.
In turn 4, Jonathan and Quincy will appear if you had met the requirements.
When Ivis reached Irui, use her to convince Irui twice, after that, use any 5
main characters to convince her again. After the event that appears, destroy
the
Gun Eden. If you want, destroy the other enemies first. Again, Gun Eden only
have EN Regenerate (Big), so hit it with everything while staying alive being
number one priority. Again, good luck, and God Speed!
After all of them was done, sit back and watch the ending.
~Super Robot Wars Alpha II~
~Thank You For Playing~
================================================================================
|[ Secrets & Tricks ]|
================================================================================
Okay, this is the section that you have been waiting for ^^
+-------------------------+
| Birthday and Blood type |
+-------------------------+
This trick was taken from:
http://www.geocities.co.jp/SiliconValley-SanJose/5048/srwa2.htm#04
So all credits will goes to them. Everything from that site is not changed
except I'll change the format so it'll be easier to navigate. I'll list the
command in Japanese, since they're easier to be written here, so here's the
translation:
Neketsu --> Hot Blood Kiai --> Charge
Tamashii --> Spirit Gekirei --> Rally
Hirameki --> Flash Nejigeki --> Sniping
<???> --> Invincibility Chokogeki --> Direct Attack
Teppeki --> Iron Wall Datsuryoku --> Exhaust
Shuuchuu --> Concentrate Kouun --> Lucky
Hichuu --> Sure Hit Shukufuku --> Bless
Kasoku --> Accelerate Doryoku --> Great Effort
Kakusei --> Awaken Ouen --> Aid
Shinrai --> Trust Kannou --> Inspire
Kihaku --> Force Ai --> Love
Hokyuu --> Resupply
[-Real Robot Character-]
3/21 - 4/19
A Shuuchuu Doryoku Hirameki Nekketsu Hichuu Tamashii
B Shuuchuu Kouun Hirameki Nekketsu Nejigeki Tamashii
O Shuuchuu Hirameki Kasoku Nekketsu Hichuu Tamashii
AB Shuuchuu Hirameki Shukufuku Nekketsu Kiai Tamashii
4/20 - 5/20
A Shuuchuu Kiai Hirameki Nekketsu Hichuu Tamashii
B Shuuchuu Hirameki Kasoku Nekketsu Chokogeki Tamashii
O Shuuchuu Teppeki Doryoku Nekketsu Hirameki Tamashii
AB Shuuchuu Kasoku Kouun Nekketsu Hirameki Tamashii
5/21 - 6/21
A Shuchuu Kouun Hirameki Nekketsu Hichuu Tamashii
B Shuchuu Kasoku Kouun Nekketsu Hirameki Tamashii
O Shuchuu Shukufuku Hirameki Nekketsu Kiai Tamashii
AB Shuchuu Hirameki Kasoku Nekketsu Chokogeki Tamashii
6/22 - 7/22
A Shuchuu Ouen Gekirei Nekkestu Hirameki Tamashii
B Shuchuu Hirameki Shukufuku Nekketsu Hichuu Tamashii
O Shuchuu Hichuu Hirameki Nekketsu Shukufuku Tamashii
AB Shuchuu Hirameki Nejigeki Nekketsu Kasoku Tamashii
7/23 - 8/22
A Shuchuu Doryoku Hirameki Nekketsu Chokogeki Tamashii
B Shuchuu Nejigeki Kouun Nekketsu Hirameki Tamashii
O Shuchuu Hirameki Kiai Nekketsu Kasoku Tamashii
AB Shuchuu Hirameki Kiai Nekketsu Kasoku Tamashii
8/23 - 9/22
A Shuchuu Hirameki Kasoku Nekketsu Kiai Tamashii
B Shuchuu Hirameki Nejigeki Nekketsu Kasoku Tamashii
O Shuchuu Hirameki Kasoku Nekketsu Chokogeki Tamashii
AB Shuchuu Hirameki Kouun Nekketsu Kiai Tamashii
9/23 - 10/23
A Shuchuu Hirameki Doryoku Nekketsu Kiai Tamashii
B Shuchuu Kasoku Kouun Nekketsu Hirameki Tamashii
O Shuchuu Nejigeki Hirameki Nekketsu Hichuu Tamashii
AB Shuchuu Kouun Hirameki Nekketsu Chokogeki Tamashii
10/24 - 11/21
A Shuchuu Kasoku Doryoku Nekketsu Hirameki Tamashii
B Shuchuu Kiai Hirameki Nekketsu Kouun Tamashii
O Shuchuu Kiai Nejigeki Nekketsu Hirameki Tamashii
AB Shuchuu Kasoku Hirameki Nekketsu Chokogeki Tamashii
11/22 - 12/21
A Shuchuu Doryoku Kiai Nekketsu Hirameki Tamashii
B Shuchuu Kouun Hirameki Nekketsu Kasoku Tamashii
O Shuchuu Kiai Nejigeki Nekketsu Hirameki Tamashii
AB Shuchuu Kasoku Hirameki Nekketsu Nejigeki Tamashii
12/22 - 1/19
A Shuchuu Ouen Hirameki Nekketsu Kiai Tamashii
B Shuchuu Hichuu Kasoku Nekketsu Hirameki Tamashii
O Shuchuu Hirameki Kouun Nekketsu Chokogeki Tamashii
AB Shuchuu Ouen Hirameki Nekketsu Hichuu Tamashii
1/20 - 2/18
A Shuchuu Hirameki Kouun Nekketsu Kiai Tamashii
B Shuchuu Kasoku Nejigeki Nekketsu Hirameki Tamashii
O Shuchuu Shukufuku Hirameki Nekketsu Chokogeki Tamashii
AB Shuchuu Hirameki Doryoku Nekketsu Hichuu Tamashii
2/19 - 3/20
A Shuchuu Kouun Hirameki Nekketsu Kiai Tamashii
B Shuchuu Doryoku Hichuu Nekketsu Hirameki Tamashii
O Shuchuu Nejigeki Hirameki Nekketsu Kiai Tamashii
AB Shuchuu Kasoku Hirameki Nekketsu Shukufuku Tamashii
[-Super Robot Character-]
3/21 - 4/19
A Hichuu <???> Doryoku Kiai Nekketsu Chokogeki
B Hichuu Shukufuku Hirameki Kiai Nekketsu Kakusei
O Hichuu Kiai Hirameki Kasoku Nekketsu Chokogeki
AB Hichuu Hirameki <???> Kiai Nekketsu Shinrai
4/20 - 5/20
A Hichuu Kiai Doryoku Hirameki Nekketsu Chokogeki
B Hichuu Hirameki Kiai Kouun Nekketsu Kakusei
O Hichuu Kasoku Hirameki Kiai Nekketsu Datsuryoku
AB Hichuu Kouun <???> Kiai Nekketsu Chokogeki
5/21 - 6/21
A Hichuu Teppeki Kiai Hirameki Nekketsu Chokogeki
B Hichuu Doryoku <???> Kiai Nekketsu Kakusei
O Hichuu Kouun Kiai <???> Nekketsu Shinrai
AB Hichuu Kasoku Doryoku Hirameki Nekketsu Gekirei
6/22 - 7/22
A Hichuu <???> Hirameki Kiai Nekketsu Kakusei
B Hichuu Kiai Kouun Hirameki Nekketsu Chokogeki
O Hichuu Doryoku <???> Kiai Nekketsu Kakusei
AB Hichuu Teppeki Kasoku Hirameki Nekketsu Datsuryoku
7/23 - 8/22
A Hichuu Kiai Doryoku <???> Nekketsu Chokogeki
B Hichuu Shukufuku Hirameki Kasoku Nekketsu Chokogeki
O Hichuu Kasoku Teppeki Hirameki Nekketsu Kiai
AB Hichuu <???> Kiai Kasoku Nekketsu Kakusei
8/23 - 9/22
A Hichuu Kasoku Hirameki Kiai Nekketsu Chokogeki
B Hichuu <???> Kouun Teppeki Nekketsu Kiai
O Hichuu Teppeki Hirameki Kiai Nekketsu Chokogeki
AB Hichuu Chokogeki <???> Kiai Nekketsu Kakusei
9/23 - 10/23
A Hichuu Ouen Kiai Hirameki Nekketsu Kakusei
B Hichuu Hirameki Kiai Shukufuku Nekketsu Chokogeki
O Hichuu Kasoku Hirameki Gekirei Nekketsu Chokogeki
AB Hichuu Hirameki Teppeki Gekirei Nekketsu Shinrai
10/24 - 11/21
A Hichuu Kasoku Doryoku <???> Nekketsu Kiai
B Hichuu Kouun Kiai Hirameki Nekketsu Kakusei
O Hichuu Teppeki Kasoku Hirameki Nekketsu Datsuryoku
AB Hichuu Kasoku Chokogeki <???> Nekketsu Kiai
11/22 - 12/21
A Hichuu <???> Doryoku Kasoku Nekketsu Kakusei
B Hichuu Kouun Hirameki Kasoku Nekketsu Kiai
O Hichuu <???> Kasoku Hirameki Nekketsu Chokogeki
AB Hichuu Hirameki Kasoku Kiai Nekketsu Chokogeki
12/22 - 1/19
A Hichuu Kasoku <???> Kiai Nekketsu Chokogeki
B Hichuu Kiai Hirameki Kasoku Nekketsu Chokogeki
O Hichuu Kiai Ouen Hirameki Nekketsu Chokogeki
AB Hichuu Kouun <???> Kasoku Nekketsu Datsuryoku
1/20 - 2/18
A Hichuu Hirameki Doryoku Kiai Nekketsu Chokogeki
B Hichuu Kasoku <???> Kiai Nekketsu Kakusei
O Hichuu Kasoku Kiai <???> Nekketsu Chokogeki
AB Hichuu Hirameki Shukufuku Kiai Nekketsu Kakusei
2/19 - 3/20
A Hichuu Doryoku Hirameki Kiai Nekketsu Chokogeki
B Hichuu Kouun <???> Kasoku Nekketsu Kiai
O Hichuu Kiai Hirameki Teppeki Nekketsu Chokogeki
AB Hichuu <???> Kouun Kiai Nekketsu Kakusei
[Special Birthday]
November 11th, Blood Type: B
Real Robot Character:
Kannou (10), <???> (10), Kihaku (40), Nekketsu (30), Tamashii (40), Ai (45)
Super Robot Character
Kannou (10), <???> (10), Kihaku (40), Nekketsu (30), Hokyuu (40), Ai (45)
+--------------+
| Secret Units |
+--------------+
[Crossbone Gundam X2]
Ivis route: Reduce X2's HP to below 1000 at stage 10
Zengar route: Reduce X2's HP to below 1000 at stage 15
Arad route: Automatically joins
[Stealth Gao-II - Star Gaogaigar]
1. Get Gaogaigar's HP to below 500 and kill EI-01
2. All Gai's terrain compatibility must be S
This part must be equipped to create the Star Gaogaigar.
[HWS parts for Nu Gundam]
After stage 42, Nu Gundam's weapon must be upgraded at least 5 times. You will
get it after stage 43.
[Hi Nu Gundam]
At stage 38, use Amuro in ReGZ to attack Char. You will get it after stage 43.
[Mass Produced Quebeley & Dobern Wolf]
In stage 49, choose to ally with Hamaan; Puru and Puru2 must have 30 kills
before that.
[GP-02]
Get 80 kills for Kou before stage 38(Zengar, Kusuha, Ivis route), you'll get it
after stage 43.
Defeat Yazan in stage 37 (Arad route)
[Full Armor parts for ZZ Gundam]
In stage 33, let Tobia defeat the Elgorela (the big white MA). You'll get it
after stage 43.
[Wing Gundam](Katoki Hajime's design)
All Wing Gundam's pilot level must be at least 34 or in an average of 34.
You'll
get it in stage 32.
[Nightingale] (as enemy)
Reduce Char's Sazabi's HP below 50000 in stage 38, and destroy his Sazabi in
stage 53 (Ally with Hamaan path) or in stage 55 (Fight with Hamaan path). Char
will ride his Nightingale after those stages. Just for a note, Nightingale go
160000 HP.
+-------------------+
| Secret Characters |
+-------------------+
[Hamaan Karn]
At stage 49, choose to stop the war with her. At stage 52, she will join as a
NPC. If she survived during stage 52, she will join.
[Dorel Rona]
In stage 38, attack him with Kinkedou or Bera. Choose to ally with Hamaan at
stage 49, and he'll join immediately after the battle.
[Rihiteru and Hanell]
Accept fight with Halek. In stage 28 Kazuya, Kenichi, Pouma vs Rihiteru defeat
Rihiteru join in stage 54 AND last stage only.
[Radora & keeping Musashi alive] (Super Robot route only)
At stage 5 in Zengar route, or stage 9 in Kusuha route, have Ryouma defeat
Radora, at stage 23 have Ryouma convince him, and at stage 24, do not destroy
him.
[Jonathan, Quincy, and Shira]
Defeat Quincy while Yuu on map in stage 26 in Neo Zeon path, or stage 29 in
Vital Net path. In stage 52 defeat Quincy with Yuu. Three of them will only
join in final stage.
+----------------+
| Secret Weapons |
+----------------+
[Nuclear Missile - Ra Kairam]
Ally with Hamaan and Ra Kairam will be equipped with it immediately.
Fight with Hamaan, Ra Kairam will get it at stage 55.
[Atomic Bazooka - GP-02]
Fight with Hamaan, you'll get the parts after stage 55
[Hi Mega Cannon Full Power - ZZ Gundam]
In stage 36, have Judo in ZZ fight Hamaan (Axis route) or fight Char in stage
38.
[Screw Whip - Crossbone Gundam X1]
At stage 38, let X1 reduce X2's HP by half or defeat it. After an event, X1
will
be beaten up. X1 will get this weapon when he rejoins.
[Hyper Beam Saber & Wave Rider Crash - Z Gundam]
In stage 38, have Kamiyu fight Yazan. He'll obtain the 'Hyper Beam Saber' in
the
MS form, and 'Wave Rider Crash' in MA form.
================================================================================
|[ Miscellaneous Stuffs ]|
================================================================================
+---------------------------+
| Frequently Asked Question |
+---------------------------+
Q: How do I get this game?!
A: Order online, or go to Japan itself, like I do ^^
Q: Is it true that you could only play the game in the Japanese PS2?
A: Yes, it's so true. No US or Europe version of PS2 could play any Japanese
games. UNLESS, you did a 'little' thing to your PS2, and don't ask me how,
since I won't answer it.
Q: I'm stuck at stage ##!
A: Read the walkthrough carefully. It maybe your mistake or it's mine ^^; I'll
try to confirm it with my friends if it's my mistake.
Q: How come there's so manu unconfirmed secret stuffs?
A: Well, I haven't played the game wholly, until recently. Check out this
version, you'll find many confirmed secrets, and I removed the fake ones.
Q: When did I get Shin Shine Spark and Kaiser Scrander for Mazinkaiser?
A: FOR GOODNESS SAKE! Stop mailing me with those false rumours! Both stuffs
didn't exist in the game from the first place!
Q: There's so much similarities in some stages in your walkthrough, why is
that?
A: To be honest, I'm a bit tired in writing the stages over and over again ^^;
So I put in the same strategy, since there's not much difference, except for
enemy numbers, and their levels.
Q: There's so much <???> marks in your guide...
A: ^^; Well, that means I don't know that certain Kanji of the name. Like I
said
before, I don't understand most of the Japanese words, except for the
Hiraganas and Katakanas.
Q: If you don't understand Japanese, why do you made a walkthrough for a
Japanese game?
A: The reasons are:
1. I love the super robot taisen series
2. I tried to make anyone who don't understand Japanese could play the game
3. Making a walkthrough for a Japanese game will likely improve my Japanese
4. I love Japanese games and animes! ^^
Q: Do you have any Gameshark/Action Replay/Code Breaker codes for this game?
Post it please!
A: I do have some. But I won't use it at my first and second play. I'll use it
at my third and fourth play. And that time, I'll put it up.
Update:
Sorry, but since making a FAQ using a gameshark codes is not allowed. I
won't
post it until I've finished the four characters. In the mean time, you could
look at the GameFAQs' Dai Ni Ji Super Robot Taisen Alpha board for the
codes.
================================================================================
|[ Credits ]|
================================================================================
Credits for those who have helped me in doing this FAQ, in no particular order:
Banpresto -
For making such a great and fascinating game :)
My mom and dad -
For providing me finance to get this game :P
My Friends -
For some information and support they gave to make this FAQ
Myself! -
Well, I need a credit for making this FAQ! ^^
DarkLoser -
Posting in the board about acquiring Star Gaogaigar
Tiris -
For the skill translation. Thanks!
JL Lee -
His thread about Zengar helped me for some stages' AP condition, and for a
way to get X2 in Ivis' route
kddsees -
His posting in the thread about a special birthday trick. Thanks so much!
People at Super Robot Wars Alpha 2 board at GameFAQs -
Thanks for the informations! ^^
JAM Project -
For the great opening, 'Skill' and the ending 'Forever & Ever'!
hartanto@<???>.com -
For mailing me about an alternate way of acquiring the Star Gaogaigar and
confirming some secret weapon. Thanks!
Nephlite11@<???>.com -
For confirming some item's name. Thanks! ^^
http://www.geocities.co.jp/SiliconValley-SanJose/5048/srwa2.htm#04 -
For the birthday and blood trick posted in their board, great thanks!
And many other names -
Thanks for helping me! ^^
This Document is copyrighted by LineAltAizenRize, 2003
Dai Ni Ji Super Robot Taisen Alpha is copyrighted by Banpresto, 2003
All characters and names are copyrighted by their own respective owners.