SUPER ROBOT WARS ALPHA 2 (SRWALPHA 2)
for the PlayStation2
Walkthru and Strategy Guide: ARAD (MALE REAL ROBOT TYPE)
by Daba Mylord (
[email protected])
Version 0.5 (April 25, 2003)
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IMPORTANT STUFF (READ THESE FIRST):
- The author assumes you can read the Japanese alphabet Katakana and Hiragana.
- The author won't reply e-mails asking for translations and "point-me-outs".
- The author assumes you know how to utilize the Squad System.
- The author assumes you have experience playing other SRW games in the past.
- The author assumes you know the names/functions of Seishin (Psycho Spells).
- This guide shall appear only on GameFAQs.com. Nowhere else.
- Translations are imperfect and rough.
- Plagiarism is a crime. Don't copy or steal this guide!
- E-mail the author for corrections/contributions. You will be credited.
- Translations are imperfect and rough.
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WALKTHRU AND STRATEGY GUIDE:
SCENARIO 1
SKILL POINT: Destroy the Grap within 5 turns.
STRATEGIES:
1) Make Zeora the leader of the Arad-Zeora Squad. For each squad, have a member
cast "accelerate". Attack the Grap at your 1st turn.
2) Ignore Kamiyu when he attacks. Keep on defending. Counterattacking is futile
because only Yazan has "lock on".
3) Ignore Emma in the Gundam mk II. First of all she's so far away. Secondly,
she's near Kamiyu. Thirdly, Kamiyu can snipe you with his Zeta by the time
Emma comes near. So forget killing her or you'll kill yourself.
4) Fa can be killed easily in her Metas. Use either Heero or Arad to kill her.
No brainer defeating this chick.
5) Kou's a bit challenging since he can dodge well. Have Heero attack him first
and cast "concentrate" if necessary. Remember that Wufei must support him
at all costs (that means executing the Squad Attack). Use Heero to kill him
(because Arad's using a Zaku II which isn't too good in offense).
6) To gain the skill point easily, make sure Heero constantly attacks the Grap
and once Yazan and co. is close, keep on attacking it. No special strategy
needed. However, use Heero to destroy the Grap, because he has the "Extreme
Luck" ability and his White Taurus' Beam Cannon is the strongest weapon for
the moment (don't expect to do much damage with Arad in his Zaku II).
SCENARIO 2
SKILL POINT: Destroy all enemies within 6 turns.
STRATEGIES:
1) Make Zeora the squad leader. Her leadership bonus is +1 to weapon range.
2) Have Yazan's squad cast "accelerate" to move fast. Others follow as normal.
3) Killing Bate: Use Zeora-Arad Squad. Most likely you will get attacked first.
Make sure you counterattack using Zeora (assuming you made her Squad
leader). No special strategies needed for him. However, on your own turn,
make Arad the squad leader before killing him (because his leadership bonus
is +20% to EXP and money received).
4) Killing Adel: Use Heero and Yazan Squad. Yazan only should attack (not the
entire squad). Then when Adel attacks Yazan, dodge or support defend. On
your next turn, use Heero to kill him.
5) The Albion as well as Monsha will retreat later, so don't force yourself to
reach them. New enemy forces will arrive, but they are still easy so kill
them as usual. Remember you need to destroy every enemy within 6 turns so
make use of the squad attack, and please take note of Heero's "Extreme Luck"
ability and Arad's leadership bonus. Use these 2 often to kill them.
SCENARIO 3
SKILL POINT: Destroy all enemies within your 3rd turn.
STRATEGIES:
1) During the intermission, change the pilot-robot roster. You will get the
GP-01Fb and the Zaku II Kai in your party. Put Kou in the GP-01Fb and put
Burning on the GP-03 Stamen. Put Monsha or anyone in Burning's GM Custom.
Fa should be on her own squad. Set Kou, Kamiyu and Burning as squad leaders.
Put Emma under Kamiyu's squad. The rest, you decide how to form them.
2) Heero Squad will auto-sortie so don't bother changing them.
3) To get the skill point easily, just quickly spread out your squads. Make
sure to counterattack all the time. The more damage you inflict, the better.
4) Once all enemies are destroyed, Yazan appears in the Salamis, destroy all
enemies. Ramsus and Dangel are easy to beat using Kamiyu and Kou, but just
take some time to cast "concentrate" if you think you can't hit them.
Whatever you do, leave Zeora and Yazan alive. When you damage Yazan or Zeora
an event will take place and the mission will end.
SCENARIO 4
SKILL POINT: Destroy the Samus Giri (Jire's mothership).
STRATEGIES:
1) You will encounter your first F-91 enemies. Nothing special in here except
the fact that the Crossbone Gundam allies led by Kinkedo will still be
silhoutted even though you already know them. You will be able to use them,
so use them to their fullest extent. Arad sorties in the Huckebine mk III so
use him to kill lots of enemies (you need his leadership bonus and ability
combined to gain lotsa moolah).
2) A few turns later, Bugs (those flying buzz saw thingies) will arrive, and
lots of them too. Not to worry, because they are easily destroyed due to
their low HP and armor rating. No special strategies needed. Just kill them
as you approach them (or as they approach you). However, it's best that Arad
kills most, if not all of them (since the Crossbone guys will leave after
the scenario's over).
3) Destroying the Samus Giri is a piece of crumb cake. You don't even need Arad
in his Huckebine mk III to defeat it. Just use Albion to snipe it using its
powerful Mega Particle Cannons, and pulverize it more using Zeta Gundam and
GP-03 Stamen. The best person to destroy that mothership is Heero, again
due to his "Extreme Luck" ability, which yields more money per kill. As you
kill him, you earn a skill point.
4) IMPORTANT NOTE: Before you destroy the Samus Giri, you must be sure to have
killed all enemies, including the bugs. Otherwise, if you destroy the Samus
Giri, all remaining soldiers and bugs will retreat.
SCENARIO 5
SKILL POINT: Kill Milliard or drain his Tallgeese III's HP to 2000 or less.
1) Make sure Heero reaches the Musaka (RED mothership) within 2 turns or it's
game over. This is quite easy to accomplish. Have Wufei cast "accelerate"
and move in quick. You will be blocked by 2 Zakus though, but it isn't much
of a problem, just kill them quick (oh and your White Taurus has to be in
MS mode, not MA mode, so you could execute the Beam Cannon after moving).
2) Although Cima is at the northern end of the map, you will never reach her.
Don't even waste your time doing it because you won't be given a chance.
Just put Heero beside that red Musaka, and an event takes place. The G-Wing
Boys will finally get their respective Gundams, and Milliard will appear in
his Tallgeese III as an enemy, not as an ally.
3) Milliard's soldiers are composed of CCA units, namely Geara Dogas. They are
quite strong in the offensive, so beware when they start hurling the 2
grenades at you. If they attack you by squad, then defend if you think you
can't dodge well (so far, the only ones who are decent in dodging at this
point would be Kamiyu, Kou and Heero). During your turn kill as many of
these as possible while staying out of Milliard's attack range. To do that
you have to bait them to come near to you. It's not really a hard thing.
Just give them nothing to target and they will come closer to you.
4) Milliard ain't hard, but ain't easy either. He can do one-hit kills with his
Heat Rod if you're not careful. Here's a tip: if he attacks, don't counter-
attack. Just defend/guard. The reason for that is because you will have a
hard time dodging him and most of the time, his attacks will connect (and
kill you). It's a good time to forget your pride and cast "lock on" or
"concentrate" before attacking him. If you want to save on your Seishin,
save your game at the beginning of your turn, then attack him and watch if
it connects, hits him, and you dodge. If not, then you reload and try. This
method is often effective, but it's very time consuming, annoying and even
impractical. Just get ahead with it and cast the spells anyway. With his HP
down to 2100 or 2200, have Heero and Wufei close in. Have Heero cast
"concentrate" while Wufei casts "lock on". Attack Milliard using Wing 0
Custom's Beam Sabre supported by Wufei's Nataku Custom's signature attack,
the Dragon Fang. This will destroy the Tallgeese III to smithereens. Oh,
don't forget to have Quatre cast "bless" on Heero while Keith (the 0083 guy
wearing glasses in the GM Cannon) should cast "aid" on him.
SCENARIO 6
SKILL POINT: Destroy all enemies within 7 turns.
STRATEGIES:
1) During the intermission, you will now have 8 squads. Arrange them to your
liking, but always leave one squad vacant for Fa alone since she's the only
healer you have right now.
2) Daitarn-3, Daimos and ReGZ auto-sortie in the map. You'll lose the scenario
if Daimos is destroyed. Not really hard, and not really special. Kazuya's
morale will auto-raise to 150 so it's easier for you. Keep your grunt units
out of the way if you want to level up your super robots, or if you want
them to gain morale fast to execute their final wazas.
3) Tip: Kenichi has the "Kiryouku Damage" ability, so in order to gain morale
faster, whenever Voltes-V is attacked, defend or counterattack with weaker
weapons. However, Daimos' morale is already 150, so I guess you can have
them all to Voltes-V if you want. Don't let any of the Voltes team cast any
spells. Save them for later. Believe me you will need it.
4) Richter is very easy, for a starter. All you need to do is to make Daimos
execute a few San Ryu Kun attacks until his Garnroll's HP is 5000 or less.
When that happens, have cast "bless" and "aid" on Kazuya, then have him
execute the Reppu Seken Tsuki on Richter. Take note that Daimos WILL BE
DAMAGED A LOT. You will need to heal him later.
5) Belgan is not too hard, but he ain't easy either. The reason is that he's
cheesy. Remember to guard whenever he executes the Skullrook's Giant
Drill BECAUSE IT WILL REALLY HURT. You can't snipe him that much either,
else he'll execute the Skullrook's eye missiles or forehead lasers. The
best tactic against him is to be aggressive and smash him fast with your
super robots. Most likely if Voltes-V is on range, he will attack him, so
take this as an opportunity to boost Voltes-V's morale. Don't even attempt
to make Burning shoot his way in. The reason is that Skullrook's projectile
attacks are usually "ALL" type, meaning it targets the entire squad. Sure
Burning is good in dodging, but his other companions may not. You will just
get them killed. Once Belgan's HP is down to less than 6000, have the
Voltes team cast the necessary spells, and destroy the Skullrook using
Chodenji Ball V No Jigiri. Dead.
SCENARIO 7
SKILL POINT: Destroy all enemies before draining Southern Jupiter's HP to
1000 or lower.
STRATEGIES:
1) Daitarn-3 and Crossbone Gundam mechs will auto-sortie. Sabine and Kinkedo
are in one squad. Destroy any units that are close by. No need for special
strategies to kill them since they are too easy. However, you may want to
have Daitarn-3 kill most of them. It needs the morale to execute Sun Attack.
2) Before you sortie your squads, make sure most of your squad leaders have the
leadership bonus of +20% money gained per kill. Arad and Heero should be
squad leaders, and make sure Monsha (that 0083 guy with a brown mustache
who rides a GM Custom) is a member of Arad's squad. He has the seishin
"luck", and coupling that with Arad's money-gathering abilities and bonuses
will make you rich in no time at all.
3) Once you sortie, your mission objective is to drain the Southern Jupiter's
HP to 10000 or less. You will lose if Mother Vanguard is destroyed. In case
you don't know, the Southern Jupiter is that wrench-like colony. You won't
be able to blow it up so don't even try. The pilot of the Southern Jupiter
ain't really good in targeting so he ain't very threatening. However, you
will need to gain lots of money in this scenario. Since Bella's leadership
bonus is +20% to money received, have your Crossbone mechs weaken any enemy
close to the Mother Vanguard, and have Bella kill them.
4) You will receive the F-91 later, so during the intermission, give it to
Kamiyu (right now he's your best Newtype who can use F-91's MEPE attack).
As for his Zeta, give it to Four or Rue instead.
SCENARIO 8
SKILL POINT: Destroy the Skullrook or drain its HP to 6000 or less.
STRATEGIES:
1) During the intermission, make sure to upgrade Voltes-V's armor as well as
its EN (but not much on its EN). However, you need to upgrade Mother
Vanguard's EN to 308 and install a Propellant Tank. If you still have some
moolah left, you may or may not upgrade Voltes-V's weapons by 1 or 2 slots.
As you start the scenario, make sure you deploy Mother Vanguard as the
mothership. Make sure that it has some Propellant Tanks installed so it
could replenish its EN if ever its runs out.
2) The scenario is composed of Voltes-V enemies, which is the reason why you
should add some beefers to Voltes-V. Remember that Voltes-V takes in more
morale if it gets damaged, so keep on counterattacking with weak attacks
and just heal him using Fa's Metas later. You will reach full morale in no
time to fight Belgan in the Skullrook.
3) Tip: like scenario 6, get Voltes-V attacked and damaged to raise its morale
faster. Of course, you have to kill some enemies too, but save that for
Mother Vanguard. You must get Bella to have a morale of 130 or higher,
which isn't too hard. One advantage of Bella killing enemies is that her
leadership bonus gives +20% to money, which is a good thing.
4) Once you are able to get both Voltes-V and Mother Vanguard ready with their
respective pilots to the necessary morale (Kenichi 140 and Bella 130), you
may now start on attacking the bosses. Remember the tip against Belgan in
scenario 6. He's cheesier than ever and will always use ALL type attacks on
any squad he targets (which is why I hate him, even in the anime). An
additinal tip is while you're fighting, position Voltes-V beside the
Skullrook and position Mother Vanguard beside Voltes-V. When the Skullrook's
HP is 8000 or less, cast the necessary spells. Destroy it using Voltes-V's
Chodenji Ball V No Jigiri supported with Mother Vanguard's Totsugeki (its
strongest 4000-power attack). The reason for using this combo is to make
the scenario easier so you won't need to calculate who needs to support
Voltes-V. Remember that 6000 is the cut-off HP and Voltes-V can do around
5000 or less damage, depending if its weapons are unupgraded or not. Using
Mother Vanguard's Totsugeki ensures you that you will deal more than 6000
damage, and investing on kills for Bella is good too, again because of her
leadership ability of +20% to moolah.
5) Even though Richter is easy to beat, beware his Garnroll's beam attacks
because it's an ALL type attack, meaning it targets the entire squad. You
can easily have some grunt units killed if you're not careful. By now, Heero
must have the Zero System activated. Use Daimos to beat the sissy out of
Richter using Reppu Seken Tsuki and other attacks. Although it's cool if
Daimos is the one who destroys him, it's best if you let Heero drop the axe
because of his ability. All you have to do is have Fa cast "bless" on Heero
and execute the Double Buster Rifle when the Garnroll's HP is 3000 or less.
SCENARIO 9
SKILL POINT: Destroy Crossbone Gundam X2.
STRATEGIES:
1) I won't spoil it for you, but anyone who played G-Gene games or read the
Crossbone Gundam manga will know why you need to destroy it. Anyway a series
of events will take place and Tovia will be usable for the first time. You
will lose the scenario if he's killed.
2) The skill point is not worth getting in this scenario. However, if you are
really into getting it, make sure your position Kinkedo's squad in position
#10 or 5 as you sortie them (since 10 and 5 are closest to Sabine). Once
you sortie, have Mother Vanguard and the rest of your party cast the spell
"accelerate" and move in as close to Sabine as possible. As for Tovia,
attack him using the Shot Lancer, then chase him while attacking him with
the machine guns. Take note that sometimes, your attacks will miss, and
Sabine will always defend and won't counterattack, that's why he's just
plain annoying. Also, remember that if you are close to Sabine and you can
attack him, even if it's a weak attack, DO IT AND ATTACK HIM WITH IT. Also
remember to cast "concentrate" and "lock on" before attacking. He's tricky.
3) The Jupiter Empire arrive in a few turns, and y'muy terrible. Giri, Burns
and Rosemary are all in one squad and THEY CAN SNIPE! Although you there are
no problems on defeating the soldiers, defeating the Giri trio will be a
bit of a challenge. The way to defeat them is to kill them ONE BY ONE.
4) Amongst the 3, Burns is the easiest, and he's the tanker, so go kick his
behind first. Since his longest range is just 5, you can easily snipe him.
Even if you don't snipe him, you don't need to cast that many spells to
destroy him since he ain't that good in dodging anyway. Just remember that
when you attack Giri's squad, choose "single unit attack" and target Pans'
Mobile Suit first. Bella in her Mother Vanguard can do a 100% hit using
Totsugeki and Pete can do 75% or so with Daiku Maryu's Bighorn. Just kill
him like you would any tank boss and he'll go down.
5) Next is the purple-haired Rosemary. She can dodge like hell, but her needle
cannons suck so don't worry too much on her attacking you. Killing her will
require you to cast some spells. You may have to let Pete cast "lock on"
before you attack her using the Bighorn or have Bella cast "Concentrate"
before attacking her using Totsugeki (sometimes she'll miss so always save
before you start your turn). When Rosemary's 9000-HP mech is critical, you
can have anyone with the "concentrate" or "lock on" spells kill her,
preferably Arad for his leadership bonus/ability or use Heero for his
"Extreme Luck" ability.
6) Finaly, Giri is left. Now that she's alone, she has become extremely easy.
Just cook her using the final wazas of your super robots and remember to
cast "lock on" because it is needed to hit her. Once her HP is critical at
around 4000 or so, use the Voltes team to cast the necessary spells and
destroy her using Voltes-V's Chodenji Ball V No Jigiri.
SCENARIO 10
SKILL POINT: Destroy all enemies.
STRATEGIES:
1) Start the scenario as Tovia in Crossbone Gundam X2 and Judo in ZZ Gundam.
Your mission objective is to reach that blinking white square at the map
(the one that looks like a space vent located at the center of 4 red circle
objects) This scenario is going to take time to accomplish so head on
forward to that spot (there is only one pathway to it anyway). Ignore the
other soldier that is behind you, so keep on going forward and pummel the
enemies as you meet them. Take note that although Tovia and Judo are good
in dodging, they can only take 1 attack. The 2nd attack will be fatal
except if you defend/guard. Refrain from having Tovia take any damage since
Crossbone Gundam X2 can't fly. ZZ Gundam however can convert to G-Fortress
so if its HP and EN levels are dry, you can take him to one of those nearby
red circlular charging things to recover ZZ Gundam's HP & EN. Here's a tip
on Tovia: his melee power is higher so don't bother executing the Zanbuster
or the Long Range Launcher. Besides, you'll need the bullets later.
2) Later, the Puru twins and Judo's pals will arrive to help you out. The big
problem is, they are near Rosary! So go forward and take them on, nice and
slow. Remember you need to take out the soldier squad first (snipe them if
you have to). Make sure both Quebeleys can execute the Funnels (to do that
Puru and Puru Two need to have a morale of 105, which is easy to do).
Remember that it's game over if even one of your allies get killed. Bleh.
3) Rosemary is going to be tricky because you get no more reinforcements after
all this. I managed to find a way to defeat this witch without much worry.
To do so, use Puru or Puru Two and execute the Funnel AT ONE OF HER SOLDIER
companions. Yes, you read right. Attack one of her soldiers, so don't do a
squad attack. Once you do so, Rosemary will support defend her soldiers, so
she takes a chunk of damage from your Funnels. You may have to kill one of
her soldiers though so that it's only her and one soldier left. Rinse and
repeat the process until her HP is 2000 or low. By then Tovia and Judo will
be near her. Have Tovia cast "lock on" and slash her with the Beam
Zanber to kill her easily. Not bad if I should say so myself.
4) The scenario is not over though. With the Quebeleys badly damaged, you
should get them to one of those red recharging things. Only ZZ Gundam and
the 2 Quebeleys can recharge, again because they could fly. Now once they
are brought to full HP and EN, proceed to your destination. Problem is
when you are near, Pans comes out in the destination spot with 2 squads.
Since there is no alternative, you have no choice but to force your way out
and fight him head on.
5) The key to defeating Pans is by sniping him. His farthest range is 5, so you
shoot him from afar using all of your units except ZZ Gundam. Hyaku Shiki
can snipe using its Mega Bazooka Launcher, Super Gundam can snipe using its
Long Beam Rifle, and the Puru Twins can snipe using their funnels. Just keep
on sniping him, then once his HP is down, bring Judo in for the kill and use
Hi-Mega Cannon on him (cast "Luck" if you can). Remember that sniping him
doesn't mean they will connect. Although Pans is dumb at dodging, he can
still dodge the Mega Bazooka Launcher and some of the Funnels if you're not
careful. Also keep in mind that Crossbone Gundam X2's Launcher has only 3
bullets, so if you followed my advice earlier, you would have all 3 now.
SCENARIO 11
SKILL POINT: Destroy all enemies within 7 turns.
STRATEGIES;
1) An event happens as Tovia and Arad are in one squad against Monsha in the
GP-02. Nothing special except that they are a bit far away from the enemies.
2) After GP-02's HP is down to critical, Yazan, Dangel and Ramsus sortie in
their signature Hambrabis. They are very easy so just snipe them using
Heero or smack them using Synapse's Albion (cast "lock on" and fire Mega
Particle Cannon at them). Keep on using ALL-type attacks to damage entire
squads, meaning use ZZ Gundam's Hi-Mega Cannon, Hyaku Shiki's Mega Bazooka
Launcher, etc. If Judo can cast "luck", do so, and have Keith cast "aid" on
him so that once he kills Yazan, Dangel or Ramsus, his entire squad gets a
big chunk of EXP. No challenge here.
SCENARIO 12
SKILL POINT: Destroy 17 units within 7 turns.
STRATEGIES:
1) During the intermission, arrange your squads strategically. Seperate Puru
and Puru Two in different squads (so you can execute the Funnels two times).
Your mission objective is to survive 7 turns of CCA hell. This stage will
really try your patience. The Geara Dogas are extremely annoying. They will
often hit you, so always remember that most of the time, Mobile Suits can
take only 1 attack, and will die if they get hit on the 2nd attack.
2) You will never be able to defeat Nanai on her 95000-HP Leoroula, so don't
bother attacking her either. Take extra care of the other motherships,
because their Mega Particle Cannons are ALL-type attacks. The soldiers you
can defeat easily, but remember to constantly use squad attacks to drain
kill them faster. Remember you only have 7 turns to kill all of them, and
you need to kill 17 to gain the skill point. Nanai's Leoroula has 2 soldier
companions, so remember to destroy them too (if you are lazy or just out of
time, execute an ALL-type attack against her, using Mother Vanguard's own
Mega Particle Cannon, etc. Personally, the skill point is not worth getting
so it's up to you to decide whether you want to claim it or not.
3) Rezun in her own Customized Geara Doga is a lot easier than she was in
Impact. However, you have to be careful because she has skills that will
improve her combat performance once she reaches 130 morale. If you want to
finish her off quick, do so using your super robots, preferably, Daimos or
Daitarn-3 (and do cast "lock on" before attacking her). You will need
Voltes-V, Huckebine mk III, ZZ Gundam and Wing 0 Custom on the motherships
because they have the means to gain much money by casting "luck" or they
have the "Extreme Luck" ability. Again, be careful of the motherships'
Mega Particle Cannons. Tip: to avoid them, attack them in point blank range,
meaning attack them while you're directly beside them. This is a good time
to use your Crossbone Gundams.
4) Later, that Rec Comet Char will arrive in a 98000-HP Sazabi. Again,
you will never be able to defeat him, so don't bother attacking him too.
Besides, whenever he attacks, he uses Funnels, which is an ALL-type attack
and are considered one-hit kills unless you guard/defend. Therefore, ignore
him and keep on healing characters that he attacked, because most likely
he will attack them again.
5) After your 7th turn, the scenario ends, so make sure you wrap up everything
and managed to kill all enemies except Char and Nanai.
SCENARIO 13
SKILL POINT: Destroy all enemies within 6 turns.
STRATEGIES:
1) Brain Powered units make their debut. Daimos auto-sorties so make sure to
upgrade its armor a bit. Sortie your squads as normal.
2) Razze's Brain Powered squad will come to assist you, so use them to your
advantage. They can fly and can reach Daimos faster than your other squads
(if they can't fly that is, because the battle takes place on water).
3) Although Brain Powered units are easy to beat, they are still annoying.
Jonathan and Sheila are good in dodging and you need to have Kazuya cast
"lock on" and do Reppu Seken Tsuki to beat them up.
4) After turn 6, all alive Brain Powered enemies will retreat and Liza's Bahm
forces arrive, with Harleck doing a one on one match against Kazuya's
Daimos. A set of choices will be given, but I picked choice #2. Although
Harleck is easy to beat, dont kill him yet because once you do, all
surviving Bahm units, including Liza, will retreat. Therefore, make sure
you kill all enemies before killing Harleck. After all, everyone is easy so
there is no need for special strategies. Just watch out for Liza's Garnroll
beams for it targets the entire squad. Again, please remember to cast "luck"
or "bless" before killing her. She's worth a ton of EXP.
SCENARIO 14
SKILL POINT: Destroy all units before destroying Kelnagle's ship.
STRATEGIES:
1) To win, destroy Kelnagle's ship. Simple and easy. You will start the stage
with Goodthunder, then Goshogun sorties. A few turns later, Mazinger-Z,
Diana-A and Combattler V arrive to help you. Conserve your EN. You will
lose the scenario if Goodthunder or Goshogun is destroyed.
2) Shingo has the "Kiryoku Damage" ability, so make sure that whenever you
get damaged, you counterattack with weak attacks or you can just kill the
Snipers in the little orange ships. Make sure Mazinger-Z activates it
Mazin Power to increase its damaging capablities. Sayaka has "bless", so
if you can cast it on anyone, then do so before killing the beast fighters.
3) Beware of Kelnagle's charge attack. He can cut down your super robots with
just 2 blows. He will either attack Goshogun or Goodthunder, so defend.
Remember to shoot him down fast by making Mazinger-Z execute the Breast
Fire often (making sure that Mazin Power is activated). It's best if the one
who kills Kelnagle is Goshogun. With Shingo's morale at 150, and Kelnagle's
HP down to 4000 or less, cast "luck" and destroy his ship using GoFlasher.
SCENARIO 15
SKILL POINT: Arad reaches the white blinking squad within 5 turns.
STRATEGIES:
1) Brain Powered scenario. Hime gets her own Brain Unit. You will lose the
scenario if she dies, so stay away from Yuu and all enemies. On turn 2, your
allies arrive and Arad auto-sorties. Your mission is to reach the designated
point (the blinking square in the center of 4 small buildings/houses. Reach
it within 5 turns to get the skill point.
2) Canan and Yuu will escape once their HP is down to critical. Tip: have
ypir squads move fast to enemies. Cast "accelerate" often. As for Egger
who's in the other end of the map, you can take him down easily using
Daimos (the reason is because you're in a hurry). Kazuya's spells are cheap
to cast so you can execute Reppu Seken Tsuki after a few turns and casting
"charge" twice. Anyway, defeating Egger is a no-brainer. Just have Kazuya
cast "lock on", execute Reppu Seken Tsuki, and he's dead. The soldiers, you
decide how to get rid of them. But it's best if the one who kills them is
any character with the "Extreme Luck" ability. KILL AS MANY AS YOU CAN
WITHIN 5 TURNS. The reason for this aggressiveness is up next.
3) Once you let Arad reach that point, the scenario ends. Luckily, Brain
Powered units have low armor rating, so you can kick their behinds easily.
Just take the tip by casting "accelerate" and reach the enemies as fast as
you can so you can have more time on killing them. Remember that they are
annoying because they can dodge good, but hitting them is like instant kill.
SCENARIO 16
SKILL POINT: Destroy Beaundore's ship.
STRATEGIES:
1) During the intermission, make sure that the squads that have Daimos,
Voltes-V or Daitarn-3 are in all have FLYING units. That way, the squad can
fly. As you start the scenario, pick Mother Vanguard as the mothership.
2) GaoGaiGar debut. You can't defeat the EI-02 yet, so dont even think about
it. Just keep on defending since GaiGar's armor is low. Hime and the Brain
Powered guys will come out to help. Avoid the Zonder's attacks at all
costs. Wait for the event. After the CG event of the Final Fusion, use the
Brain Powered squad to attack the EI-02 with a squad attack. Afterwards,
have Hime cast "Aid" on Gai (don't bother casting "bless" on him)and finally
use GaoGaiGar and execute Hell and Heaven to finally kill the Zonder. The
reason to not cast "bless" on Gai is because you'll only get 10 money for
beating the insides out of that Zonder.
3) Later, another event happens and Gai exits the map. Beaundore arrives to
mess you up with his narcissistic charm (and he has a funny leadership
bonus too). Goshogun and Goodthunder will arrive to help you out. Note, if
the Goodthunder is destroyed, game over. Remember to build Shingo's morale
so that Goshogun can execute the GoFlasher. Keep on defending and take
advantage of Shingo's "Kiryouku Damage" ability so that he gets more morale
after getting hit. Also, build up Bella's morale up to 130 so that means
Mother Vanguard should keep on destroying enemies.
4) Fighting Beaundore is a very pleasant experience (really). Whenever you
attack him, the game plays that famous classical music (I can't remember
what sonata, title or composer is but it's very famous). Be warned: his
Flahser Beam is an ALL-type attack can will kill an entire squadron in one
hit if you're not careful. He can also snipe using missiles (so if you plan
to snipe him using Heero, cast "concentrate" or "flash"). IMPORTANT NOTE:
He retreats at 7000 HP so make sure all enemies are killed before attempting
to kill him, because if he is defeated or retreats, all surviving enemies
will retreat. You can easily defeat him using Goshogun's GoFlasher (with
Shingo having a morale of 150) supported by Mother Vanguard's Totsugeki. No
matter what, you will have to use Mother Vanguard as your supporting unit.
That's why I told you to arrange your super robots to squads that will make
them fly. Since Mother Vanguard flies, if Daimos' squad has at least one
member who can't fly, Daimos can't fly. I made that mistake as I played this
scenario, and luckily I managed to kill him with Goshogun-Mother Vanguard
combo. You can use this combo even if Beaundore's HP is 8500 or lower.
SCENARIO 17
SKILL POINT: Destroy the Skullrook or drain its HP to 5000 or less.
STRATEGIES:
1) During intermission, set Amuro's MP Nu-Gundam to Funnel Type (F) instead of
Incom type (I). As you start the scenario, choose Mother Vanguard as your
mothership. Set Voltes-V squad as an all-flyer squad, meaning all squad
members should be able to fly.
2) Belgan appears with his Boazan forces to attack you. Destroy all opponents
to win. It's not that hard. Now that you have better units, the Skullrook
isn't much of a threat as it was in the previous scenarios.
3) Enryu and Houryu will sortie. If any of them get killed, game over. They
are good in dodging, so don't worry about them that much against the other
beast fighters that are set to attack them. They can really take care of
themselves. Just cast the necessary spells if you think they're troubled.
4) Belgan is virtually easy to beat. The key to defeating him is to snipe him,
so use Wing 0 Custom, Amuro's MP Nu Gundam (Funnel Type), the two Quebeley's
Funnels, heck even Goshogun's GoFlasher (to eat up lotsa HP). When the
Skullrook's HP is down to 6000, you can easily kill him using Voltes-V
supported by Mother Vanguard (if Voltes-V can fly that is that's why reset
your Voltes-V squad as mentioned earlier).
5) Later the EI-07 comes out. Your mission objective is to defeat it
specifically using GaoGaiGar's Hell and Heaven. Use anyone to attack it,
and and event takes place. Enryu and Houryu combine to become Choryujin. If
GaoGaiGar or Chouryujin is destroyed, or if GaoGaiGar does not use Hell and
Heaven to destroy EI-07 or if anyone else but Gai destroys EI-07, game over.
6) EI-07 is too easy. Simply snipe him using any Mobile Suit you have. Wing 0
Custom, MP Nu-Gundam (Funnel Type), Hyaku Shiki... or even Goshogun. When
its HP is 5000 or so, cast "Aid" on GaoGaiGar (again, dont bother casting
"bless" on him) and attack using Hell and Heaven. Scenario end.
SCENARIO 18
SKILL POINT: Defeat Jonathan within turn 8.
STRATEGIES:
1) Yuu and Hime auto-sorties (which means she's out of any squad you put
her in). Enryu and Houryu also auto-sortie. Destroy all enemies to win, and
if Yuu, Hime, Enryu or Houryu get killed, game over.
2) Watch the event. Immediately afterwards, save your game, have Hime cast
"bless" on Yuu and have someone cast "aid" on him as well. Make Yuu cast
"concentrate" then attack Sheila's squad using your new Synchro-attack, the
Chakra Extension. With much luck, all of them will get hit and will die at
one shot and you will gain lotsa money and EXP.
3) Once all enemies are defeated, Jonathan, Egger and their forces arrive. To
get the SP, defeat Jonathan within turn 8. Don't kill Jonathan while other
enemies are alive or they will all retreat. Egger is easy, as usual. Even
with Chakra Shield protection, you can still kill him with one Reppu Sekken
Tsuki (just cast "lock on"). Kill all the soldiers using Chakra Extension if
necessary (it's an ALL-type attack). Jonathan will require you to use the
"lock on" spell to kill him. So deplete his HP with any character that has
the "lock on" spell, then defeat him using Goshogun, Daitarn-3, Voltes-V or
Daimos, and make sure to cast "aid" and "bless" on them as necessary.
SCENARIO 19
SKILL POINT: Destroy all enemies before destroying Ikima's Yamadanorochi .
STRATEGIES:
1) Bigshooter auto-sorties in the scenario. It's Miwa against 2 Haniwa Genins.
You will lose the scenario if the Bigshooter is destroyed or if any enemy
touches the Buildbase. Later, Jeeg will appear and you will get another CG
animation. Destroy all enemies to win, but you will lose if Bigshooter or
Jeeg are destroyed.
2) Once destroying all enemies, Combattler-V, Mazinger-Z squad and Black Getter
squad will appear to help. Ikima also appears in his mothership, the
Yamadanorochi. He'll also have lots of Haniwa Genins tagged along so be
prepared to play with them. Conserve Jeeg's EN by not executing the Jeeg
Breaker often. The reason is Jeeg can't fly and therefore can't recharge his
HP/EN on the Buildbase.
3) The Haniwa Genins attack in squads, so take extra care when you're being
attacked, especially Jeeg, who has low armor rating and even lower HP. The
best tactic is to attack each squad member by member, and make sure you
don't destroy them. Once the entire squad members' HPs are critical, have
Michiru cast "bless" and Miwa cast "aid" on Jeeg, then have Jeeg execute the
Spin Storm against said squad. The reason for this is Jeeg has the "Extreme
Luck" ability. If the attack kills the entire squad, you gain loads of money
and EXP, and Miwa can learn the seishin "flash" if the EXP gained are high.
You can't do this often though, but you can make Michiru cast "bless" more
than twice since she has the SP recover ability.
4) Beware, Haniwa Genins will go to the Buildbase directly and will usually
ignore you. Don't let them go near anywhere the Buildbase! If you must,
execute your strong attacks just to kill anyone who is close by! Better
waste a few ENs here and there than a game over. Black Getter can fly, so
use the Getta Strangle often, then when you run out of EN, you can always go
on top of the Buildbase to recharge your HP/EN.
5) Although you need to be careful of Yamadanorochi's fire attacks, you can
easily beat him up if Mazinger-Z has Mazin Power activated. Technically, one
Chodenji Spin, one Breast Fire, one Getta Strangle and a few Jeeg Bazookas
are enough to take down Ikima. Remember that Michiru has SP recover so dont
be afraid to spend a little more SPs than usual. Both Michiru and Sayaka
have "bless". An extra tip: if he attacks Jeeg, defend. Don't counterattack.
You won't want to risk getting killed even if your dodge rate is 20%.
SCENARIO 20
SKILL POINT: Destroy the Skullrook.
STRATEGIES:
1) Nana auto-sorties in the Galba FX II. You'll lose the scenario if she's
killed, so stay away from all enemies and wait for Daimos to come out. Also
it's best not to use her kill anyone, because she doesn't get any pilot
points. When Daimos comes, an event happens. Lose the scenario if both
Galba FX II and Daimos are destroyed. Fight until your allies arrive.
Remember, whatever you do, DON'T CAST ANY SEISHIN/PSYCHO SPELLS. More later.
Note: make sure you sortie Michiru Saotome in the Lady Command.
2) Sortie your party as normal. Daiku Maryu auto-sorties, so pick your other
mothership (Mother Vanguard is ok, due to the fact that the enemies are
Super Robot types and Bella's leadership bonus yields 20% more money per
kill she makes). Lose the scenario if one of your motherships are destroyed.
3) Later Liza executes a device that disables your usage of Seishins/Psycho
Spells as well as decreasing your morale to 70. But it's not much of a big
deal since you can still do decent damage even at 70 morale. However, don't
crash in on the enemies because they come in large groups and will kill you
easily if you don't dodge or your armor rating is low.
4) On your next turn, an event happens and Seishin/Psycho Spell usage will be
enabled and your morale will be put back to 100. Harleck comes out in the
Beast Fighter Krine, and your new mission objective is to decrease its HP
to 1000 or less within 3 turns. You will lose if you destroy the Krine, if
Daimos is destroyed or if one of your motherships are destroyed. Krine is
not hard, but rather annoying. After every turn it teleports out of the way
and so you're going to have to restretch your efforts to damage it.
5) Krine is a virtually easy opponent, but it gets annoying when you figure out
that your attacks are too strong. Sometimes you may make a mistake in your
weapon calculations, so that's why you're advised to bring out Michiru in
the Lady Command. Her Vulcan weapon can deal 950 something damage so you
can't make that big a mistake. So to get rid of Krine bombard him with any
of your allies, taking note of its HP. When its HP is around 1800 or 1700,
bring Michiru beside it and execute the Vulcans to dispatch it. Take note
that you must have killed some of the enemy forces. Once it is defeated,
all surviving enemies will escape.
6) Destroying the Skullrook is extremely difficult, if not impossible. I
personally discourage you from getting the skill point in this scenario
because you're running out of time. However if you still insist, just make
sure that your Super Robots are nearest to the Skullrook when you sortie
them (they must sortie nearthe front/tip of the Daimobeak). Keep on beating
it up with their weapons. It's also best if you used Goshogun's Space
Bazooka and Wing 0 Custom's Double Buster Rifle to weaken it before actually
killing it. Forget Jeeg because its Jeeg Breaker can't hit flying enemies.
SCENARIO 21
SKILL POINT: Clear the scenario within 8 turns.
STRATEGIES:
1) Enryu, Houryu, Volfogg and Gai in his GaiGar auto-sortie. Various mechs
from robot series duke out in a team battle. Destroy all of them in any
way you can, since they are just AIs and are not that difficult. However,
you will lose if Gai or Volfogg are destroyed (watch out they have low
armor rating even if they can dodge ok). Also take note that your chosen
mothership won't be able to move.
2) An event will take place and Gai will be able to form GaoGaiGar. However
the EI-15 also comes out. Additional battle limitations: you will lose the
scenario if you let GaoGaiGar use Hell and Heaven. The EI-15 is actually
very easy and you don't need any special strategies to beat him. Jeeg and
Mazinger-Z are enough to take this guy down. Just make sure that when you
destroy him, don't bother casting "luck" or "bless". You will only get 10
credits. Just do experience gathering spells like "great effort" and "aid".
The ones best in destroying the EI-15 are those whose leadership bonuses
give +20% on EXP, such as Kou or Arad.
3) This is where it gets difficult. You must destroy all enemies AS FAST AS
POSSIBLE. Meaning, you must destroy all units, including EI-15. Apparently
beating them is not hard, it's the time limit. When you defeat the EI-15,
an event will take place and the EI-20 will sortie, and it will cause your
entire party to stop moving and attacking FOR TWO TURNS. Therefore, you
will waste 2 turns, and that means you only have 6 turns to destroy all
enemies including the EI-20. Repeat: DESTROY ALL ENEMIES AS FAST AS YOU
CAN. After 2 turns of being paralyzed by the EI-20, Goldimarg will sortie
and join GaoGaiGar as a squad member. Again, the losing limitations change.
If you let GaoGaiGar use Hell and Heaven, or if GaoGaiGar or Goldimarg are
destroyed, game over.
4) Destroying EI-20 is easy as destroying EI-15. Since EI-20 has more HP, you
need Koji to cast "hot blood" before attacking so you could deal 9000-10000
damage to it. The rest, you can use their respective finishing moves using
their final wazas. For added effect, you can use GaoGaiGar's Broken Magnum
to destroy it (just make sure to cast "aid" on Gai before doing so). Just
make sure that all enemies are destroyed before destroying EI-20 because if
EI-20 is defeated, all surviving enemies will self-destruct. After
destroying the EI-20, watch the cool event that will take place.
SCENARIO 22
SKILL POINT: Destroy all enemies within 7 turns.
STRATEGIES:
1) Watch the events that happen. Afterwards, you will fight Mimashi's forces.
You will lose the scenario if Bigshooter or Jeeg are destroyed. Keep your
eye on Jeeg's HP bar. Remember that his armor rating is low.
2) Wing 0 Custom auto-sorties and Heero starts out with 130 morale so you have
to re-adjust your squads. Change Volfogg into Big Volfogg during the
intermission, and later as you sortie, combine Enryu and Houryu to form
Chouryujin (that means both Enryu and Houryu should be in the same squad).
Sortie GaoGaiGar as well.
3) Later Ikimas's forces will arrive as enemy reinforcements. Nothing special
with these Haniwa bozos. By now Wing 0 Custom's Zero System is activated,
so if you upgraded its EN gauge a lot, you should be able to execute its
Double Buster Rifle multiple times. Just take note to cast the "luck" or
"bless" Seishins on any character that kills large-HP beast fighters. They
are worth a lot of money. Otherwise, go for the conventional method, attack
each squad one by one until their HP is critical. Then cast "bless" on
Heero and attack that squad with the Double Buster Rifle. Big moolah.
4) Ikima and Mimashi requires no special strategy to defeat since they are both
easy. The only thing that bugs is the fact that they have 2 big supporting
units beside them so take them out first (the reason for this is that if you
blow up Ikima and Mimashi, they will retreat, and surviving squad units will
retreat with them). This is one good opportunity to waste them away with
any attack that is an "ALL" status, such as ZZ Gundam's Hi-Mega Cannon,
Combattler-V's Grandasher, and a personal favorite, Yuu and Hime's Synchro-
Attack, the Chakra Extension (which is very powerful and highly recommended
to use against them). The best characters to use in defeating Ikima and
Mimashi are Heero, Jeeg, Judo and Kinkedo (for their "Extreme Luck" ability)
or Arad, Bicha and Bella (for their Leadership Bonus of 20% to money).
5) If you are really in a hurry to get the skill point, Mazinger-Z will be
your best friend. Simply get him to charge up his morale so he you can
activate Mazin Power, then cast "hot blood" and execute the Breast Fire on
any of the two bosses. By now its extremely powerful and will eat up 9000
or 10000 damage (more if you upgrade Mazinger-Z's weapons). That will get
them down in no time at all. Just take note in destroying their supporting
units first, or execute the Breast Fire together with a squad or support
attack. That way, the squad/support attack will be support defended by the
enemy squad units, and your Breast Fire can connect and hit the bosses.
SCENARIO 23
SKILL POINT: Defeat Bat Shogun and Galeli by turn 6.
STRATEGIES:
1) Expand your squads to 15. Make sure to spread your powerhouses evenly. As
you start the scenario, you will be asked to deploy 2 motherships. The best
choices are Mother Vanguard (for its leadership bonus and Daiku Maryu (for
its power). Make sure that once you form the GaoGaiGar squad, Goldimarg
should be in the same squad as Gai is. That way, GaoGaiGar will have its
Goldion Hammer, which is a very strong weapon (you will need it in this
scenario because of the Megasauruses). Also, upgrade the armor of all your
super robots, even Jeeg (equip him with a Hybrid Armor). You will need to
tank a lot of damage in this scenario BADLY.
2) The scenario is going to take a lot of patience. First of all, you are up
against a horde of tough-armored and high-HPed Megasauruses. To top it,
Machine Land will randomly fire comets of magma at the map. Pray that none
of your allies get hit (although there will come a time that it will). Just
remember to keep on saving before starting your turn (or reset if ever one
of your allies gets killed by the magma). As for the Megasauruses, they are
not much of a problem, except that you have to constantly attack. The good
thing about them surviving is that Goshogun and Voltes-V will benefit the
most (Kenichi and Shingo have the "Kiryoku Damage" ability, so that means
they gain lots of morale for getting hit and damaged). Jeeg doesn't need to
kill since his attacks require little morale. However you must make sure
Mazinger-Z activates Mazin Power (that means you have to constantly kill a
Megasaurus or two on the way).
3) The Zen I is a 12000-HP Megasaurus supported by 2 Megasaurus Bats. It WILL
take a little more time to kill it, so to gain the morale you need to kill
it faster, take out the Megasaurus Bats that are with them. This is a big
opportunity for GaoGaiGar to gain morale (conserve the "charge" spell) so
that you can use Goldion Hammer earlier. The same thing goes with your other
characters that need morale, specifically, your super robots. Once the
Megasaurus Bats are done for, constantly attack the Zen Is with squad attack
and support attack. The faster you can drain its HP, the faster you can move
and the faster you can reach Bat Shogun and Galeli. Keep in mind to spread
the party evenly on the map because of the raining magma Machine Land spits.
4) Radra and Sanki are stubborn, but they are relatively easy. Don't be fooled.
Heck you can even use Mother Vanguard and Daiku Maryu as offensive attackers
against these two! Among the 2, Radra's Megasaurus Shig is more difficult
because of its higher HP and armor rating. Smash it using Daiku Maryu's
Miracle Drill supported by Mother Vanguard's Totsugeki, or vice versa. You
can eat up as much as 9000 or 8000 damage with that attack sequence.
Remember that it's advicsed that Mother Vanguard who has to defeat Radra
because Bella's leadership bonus yields 20% more money per kill. Don't
forget to cast "bless" on her before killing them. Michiru/Sayaka has them.
5) To get the skill point, make sure that you kill both Bat Shogun and Galeli
by turn 6. Although it's not too difficult, you still have to ditch your
efforts further and move REALLY FAST. They are tanks but you can easily beat
the stuff out of them using GaoGaiGar and Brain Powered units. If you have
120 morale, rain them using Brain Powered units' Chakra Extension (it's best
if Yuu learned "hot blood" already because this drains a lot of HP). If your
super robots' levels are high enough they should have learned "hot blood" by
now. If they do, cast it and execute their final wazas (you can imagine how
much damage GaoGaiGar's Hell and Heaven can do with "hot blood" cast). Once
they are done, bring in Arad, cast "luck"/"bless", "great effort"/"aid" then
kill them using the Chakram Shooter with a little support if their HP is a
bit high (although I left them with 2000 HP left, which is enough for Arad
to kill since he can do 4000 damage). BOSS WARNINGS: Galeli is strongest
against long ranged attackers, so close in and attack him using super robots
and smash him. Bat Shogun in the other hand is strong against close ranged
attackers, so snipe him using Brain Powered units, Mobile Suits. Gaiking
and Goshogun. CHECK YOUR HP/EN GAUGES, ESPECIALLY JEEG!
SCENARIO 24
SKILL POINT: Destroy all enemies before destroying King Gol's Megasaurus Dai.
STRATEGIES:
1) During the intermission, you may need to re-compress your squads back to 12.
Upgrade GaoGaiGar and Goldimarg's EN to more than 160 or 170. Put them both
in one squad and upgrade GaoGaiGar's weapons by 2 slots. Equip Propellant
Tanks on Goldimarg as well as any item that gives him +5 morale at start.
Configure your super robot squads so that they can fly (meaning all squad
members they're in should be able to fly). This is very important now!
Michiru and Musashi auto-sortie in their respective units. As soon as you
start the scenario, switch to Michiru as the leader and run away as far as
you can. If any of them die, you lose the game. So run.
2) After you run for 2 turns an event happens and you'll be asked to select
your mothership (preferably Mother Vanguard) then sortie the 12 squads.
Getter Dragon, Great Mazinger and Venus-A will be usable now, and GaoGaiGar
will use its MAP weapon, the Dividing Driver. Your mission objective is to
destroy King Gol in his Megasaurus Dai, and you will get a skill point if
you managed to kill all enemies before killing King Gol. You will lose the
scenario if your mothership is destroyed.
3) Same as earlier, Radra and Sanki are stubborn but easy to beat. Radra will
keep on sniping you while Sanki will keep on pulverizing you. Use your super
robots to nail them down and finish them off without much worries. If you
use Mother Vanguard as your mothership then have Bella execute its Mega
Particle Cannons to take down their squads (it's an ALL-type attack so all
members of the squad are hit). Eventually you will defeat them. Just keep in
mind to cast "luck"/"bless" and "great effort"/"aid" before killing them.
4) The Dinosaur Empire love crushing their enemies by the numbers. Although
they are relatively easy to beat, the only thing you'll find hard is to
decide who you're gonna use to destroy them, since there are many Megasaurus
Zoris on the map. Remember my usual tip, those who shall kill most of them
are the guys who has the "Extreme Luck" ability or whose leadership bonus
adds +20% to money/EXP. And always remember to constantly use squad attacks
against them. They have 17000 HP each and won't go down easily.
5) Bat Shogun and Galeli again, are easy targets. I easily disintegrated them
using GaoGaiGar and Mazinger units. Putting Getta Robo aside is an advised
choice. Galeli will keep on sniping your mothership but those are generally
weak attacks. Remember not to cast "hot blood" when dealing with these two.
You need your seishin for King Gol later. Just follow the tips I gave in
scenario 23 for referrence.
6) KING GOL IS SO DAMN HARD. Prepare yourself. Compared to previous SRWs, the
Megasaurus Dai now looks menacing instead of cute (in Alpha Gaiden it was)
and it has 3 attacks, 2 of them deadly. Any non-flyers who attack Gol from
a near distance will risk being trampled and killed instantly (7000 damage)
with an exception of Mazinger-Z and GaoGaiGar (depending on how you upgraded
their armor). Anyone who snipes Gol from afar will be sniped back with the
Dai's now dangerous Taihou cannons. To make it worse, it's an ALL-type
attack designed to kill groups of squads in one shot. To top it all off,
Gol's leadership ability adds +30% to his hitrate, and +20% to his damage.
Therefore, avoid sniping this cheeser at all times. Keep on attacking him
from a near distance, and better if your super robots are flying. Cast
"flash" or "iron wall" as necessary ("concentrate" is no use here because
after using your dodge rate will be 30%). Whatever you do, get Jeeg out of
the way unless you want to keep on reloading your game (he would often get
killed instead of dodging at 30% rate). So, unless your super robots can fly
you really have no choice but to attack Gol head-on. Cast "hot blood" often
to eat up a minimum of 6000 damage. If you execute GaoGaiGar's Goldion
Hammer, have Gai cast "hot blood" as well and you may deal Gol a whopping
12000 or so damage, but in turn GaoGaiGar will be trampled with only 900
or so HP left (if your armor is upgraded to 1800 that is). If GaoGaiGar is
damaged make sure to heal him IMMEDIATELY. Anyway, just keep on showering
hot-blooded attacks on Gol and he'll go down in no time at all. With Getta
Dragon aside, send him in now (he prolly has a morale of 150 by now). If
Gol's HP is less than 3500, cast "luck" and "great effort" and execute the
Shine Spark at him to finally destroy the Megasaurus Dai.
SCENARIO 25
SKILL POINT: N/A
STRATEGIES:
1) During the intermission, arrange your squads. Form a cool Mazinger squad
comprised of these units: Mazinger-Z, Great Mazinger, Venus-A and Diana-A.
Jeeg and Bigshooter will sortie depending on your choice. During the mission
briefing, you'll be given 2 options. I picked the 1st one to make Jeeg
sortie in the scenario. As you start the stage, you will be asked to deploy
2 more squads. Pick the GaoGaiGar-Goldimarg squad and the Mazinger-Z squad.
2) As you start the stage, you will be ambushed by Ikima and Amaso's Haniwa
Genins. Both of them are in their own Yamadanoorochis. You will lose the
scenario if Jeeg or Bigshooter are destroyed. A squad of Haniwa Genins will
deploy in every enemy phase. Notice that one Girara all alone in the other
side of the map. The first thing to do in this stage is to go south, near
that Girara. Your mission objective is to destroy that one Girara within
turn 4, or it's game over. Technically it's easy to accomplish. Once you
destroy it, Mimashi will sortie in his own Yamadanoorochi, Daiku Maryu will
auto-sortie, and you pick 10 more squads to deploy. Your new mission
objective is to destroy all enemies and you'll lose if Daiku Maryu or Jeeg
are destroyed.
3) Now this is the funny part: you can actually kill Amaso in the same turn
your own squads deploy! This is a perfect time to level up Pete if his
level is 20-ish. All you have to do is send in your freshly deployed squads
near Amaso's Yamadanoorochi and squish him with all your squad attacks until
his HP is less than 1300. Now, cast "bless" and "aid" on Pete, close in the
Daiku Maryu and execute the Dragon Cutter. Boom. Ikima and Mimashi are both
easy as well and require no special strategies to defeat. All you have to do
is just beat them all up as if they're normal soldiers. Plain and simple.
They are worth tons of money and EXP, so cast the necessary spells.
4) Later, Gogon will appear in his Mikeros along with 4 Mikene Beasts.
Surprisingly, Gogon is easier and obviously weaker than Ikima, Amaso and
Mimashi. You may want to level up your Mazinger Squad so use them to kill
him. Whatever you do, leave him alive until all other enemies are defeated,
because if you kill Gogon with some enemies alive, those enemies will all
retreat. After Gogon is defeated, or if there are 6 enemies left in the
map (Gogon counted if still alive), Himika deploys in her Yamadanoorochi.
5) Himika is a tanker. Her Yamadanoorochi has a whopping 70000 HP which has
25000 HP more than King Gol earlier. However, she is a LOT easier than Gol.
The only thing similar between these two is that she is less threatening
when attacked head-on. Therefore, refrain from sniping her so she can't use
her flame attacks that is an ALL-type weapon. Be mindful that although she
is less harmful at close, that doesn't mean she's less dangerous. The
dragon bite attacks are still strong enough to take out a super robot with
2-3 consecutive hits. One last tip: GET JEEG OUT OF THE WAY, as in 10
spaces away from Himika. Even with upgraded armor and HP, he's still one
hit kill for her (and it's instant game over too).
NOTE: DURING MISSION BRIEFING, YOU ARE GIVEN TWO CHOICES. I PICKED THE 2ND.
THEREFORE, THIS WALKTHRU WILL FOLLOW THE 2ND PATH!
SCENARIO 26
SKILL POINT: Destroy Cima's Gabera Tetra.
STRATEGIES:
1) You may choose Albion as your mothership. You may need his "lock on" seishin
now. Deploy your 12 squads and proceed to smash the Neo Zeon soldiers as
you would. As you deploy your squads, make sure any super robot squad whose
members have the seishin "accelerate" are at front.
2) Cima is gonna go chicky girl, and she's gonna attempt to escape. This part
is easier than destroying Sabine earlier. Now that you have your super
robots, make sure that in your first turn, cast "accelerate" and close in on
her FAST. She has 2 soldiers surrounding her, but for the sake of the skill
point, ignore them and focus executing squad attacks on her. Remember to
cast "lock on". She is a bit edgy and will dodge as often as needed. Casting
"concentrate" is not enough. Once you have smacked her down, she'll retreat.
3) Quincy, Yuu's sister, will deploy with her Reclaimer forces. She is too
easy with your spells around. All you have to do is decrease her HP by
using Trowa's Heavy Arms Custom. When she comes near and is on firing
range, have Trowa cast "lock on" and shoot her squad using the Full Open
Attack. This will decrease her HP as well as her squad members'. You may
also attack her using anyone who has a strong ALL-type attack to decrease
her HP further, just for collateral. Afterwards, have Yuu cast "hot blood"
and "lock on" while Hime should cast "bless" and "aid" on him. Fire using
the Chakra Extension. One-hit kill for Quincy and her squad.
4) Since money is a big factor in upgrading, you have to destroy the Reclaimers
by groups. Here's a tip: since the Reclaimers come in squads of three, you
can kill them easily with: a) Great Mazinger Thunder Break (with Tetsuya
casting "hot blood" and "lock on" b) Yuu-Hime Brain Chakra Extension (you
may need to decrease the enemy's HP a bit), c) Heavy Arms Custom (with
Trowa casting "lock on" and "hot blood", d) Gaiking Solgaizer (with Sanshiro
casting "hot blood" and "lock on", e) ZZ-Gundam's Hi-Mega Cannon (with Judo
casting "concentrate" and "luck", but you need to decrease the enemy's HP
a bit more). Be in mind that unless the squads have someone who can cast
"great effort" and "luck", you must cast "aid" and "bless" on the one
attacking the entire enemy squad. Once you destroy the 3 squads all together
you will get a whopping 12000 moolah, which is big.
SCENARIO 27
SKILL POINT: Destroy Peter's Zaku II F within 7 turns.
STRATEGIES:
1) During the intermission, upgrade Goshogun's weapons until GoFlasher is in
a power of 4700. Also, your super robots as well as Wing 0 Custom and Heavy
Arms Custom must be equipped with armor. As you start the scenario,
Albion will auto-sortie. Deploy your squads. Remember, speed is a big
factor here so make sure you cast "accelerate" as early as possible to move
fast. Your mission objective is to destroy Peter's Zaku II F within 8
turns, else game over.
2) This ain't a hard scenario, but rather an annoying one. First off, all
your enemies start at full 150 morale, and every enemy phase, a new set
of sodliers arrive with 130 morale! Not only are they really beefed up,
but they are also good in dodging! Goes without saying that even Zakus
can really crush you by the numbers. Remember to keep Albion out of the
way (and firing range) of these new arrivals. They only appear in 2 places
in the map, so keep the Albion away near these places (give allowance
of a few squares because they can fire their cannons after moving). If
you are in deep trouble, always remember that ALL-type attacks are your
good friends. Therefore, Wing 0 Custom and Heavy Arms Custom will be of
beneficial use to you at this point. Don't be shy and cast some more
seishin if you think a hit rate of 60% is insufficient (because it isn't).
3) If you're near, you may want to prioritize killing the Zaku squads that
are near Peter. These squads, when defeated will yield items such as a
Magnetic Coating and Chobham Armor. To defeat these clowns in a hurry, I
suggest killing them with powerful ALL-type attacks, like Yuu and Hime's
Chakra Extension, Great Mazinger's Thunder Break and Voltes-V's Grandfire.
You may have to cast "hot blood" and "lock on", that's for sure.
4) If you want to defeat Peter in a hurry, make sure that Shingo's morale is
150 (you can easily accomplish this if you let Goshogun get damaged often
due to Shingo's "Kiryoku Damage" ability). Once Shingo's morale is 150,
position Goshogun a little far away so that you can snipe Peter using the
GoFlasher. Kiri, Goshogun's other male pilot should cast "direct hit",
while the others cast the necessary spells like "lock on", "hot blood",
etc. Attack Peter's Zaku II F. With much luck, a non-critical hit will
result in 7092 damage, killing him in one shot. If not, reloard and try
again. If this tactic won't work, then you can use Voltes-V or Combattler-V
to do the dirty work, but you will need to have squad members. Cast the
necessary spells and execute their final waza and allow squad attack. This
way, Peter's supporting units will block your squad attack, while your own
killer move will connect and kill him.
SCENARIO 28
SKILL POINT: Clear the scenario within 8 turns.
STRATEGIES:
1) First off, expand your party to 14. Daimos and Galba FX II will auto-sortie
so make sure you equip some armor on both of them. Make sure that there is
at least one super robot per squad, and that they can fly (again, their
squad members should contain units that fly). Upgrade Daimos' weapons to as
high as you can (well not spend all of them though) This scenario is full of
water, so expect movement to be really slow. As you deploy your units, take
GaoGaiGar at front. Notice the giant Bahm Ship that surfaced? The game will
continously point to a certain snake-shaped structure. Your mission
objective is to destroy that 50000-HP serpentile structure.
2) This scenario is littered with a mixture of Voltes-V and Daimos enemies, and
will be led by the 4 Gaiking Generals in their own respective Grotecters.
Too bad you won't be able to fight them, for they'll retreat later. Liza
will remain in her Garnroll, Barbas in a Zonnekaiser, and Belgan again in
his Skullrook. The key to getting the skill point is to be aggressive.
Again, a reason why you're instructed to make sure your super robots can fly
is because you have a time limit (well, not technically, but if you want the
skill point bad then you do have a time limit). The enemies here are easy to
beat and there is nothing special about them except that they come in squads
now (even more so they are still easy for your super robots to beat up).
Later, Richter will have that base launch some 10000 HP missiles, 3 at a
time. They are not that threatening, so ignore them (if you will get hit,
defend). They only have one attack, which is obviously, a Kamikaze thing.
If they hit you, they explode. If you dodge, they can't attack anymore so
they just sit pretty there. Destroy them for fun if you want (but don't cast
any spells). They are pretty amusing to kill.
3) Barbas will be a bit aggressive, attacking in the frontline in his own Mecha
Zonnekaiser. Remember to defend when he uses his melee attack that crushes
you with 2 big hands (it may be instant death to some Mobile Suits). Yet you
can still beat him easily by using Daimos. By the way, Daimos finally gets
his Fire Blizzard, so conserve your energy for the time being. Use his new
weapon the Daimos Shafts. As for Liza, who remains at the back in Garnroll,
she remains a cheesy weirdo as she always was. The only thing you need to
watch out from her is when she fires the Garnroll's lasers, which is a big
ALL-type attack. Defend/guard if you think your units won't make it (most of
the time, they won't). Kill her quick using your super robots. Her defense
isn't as high as Barbas', so taking her out is a no-brainer. As for Belgan,
he's only supported by Boazanian Saucers so there is no need to be really
threatened. Just defend/guard if he executes the Giant Drill. Otherwise, he
is just easy, like Liza and Barbas. Personally, the skill point is not
worth getting in this scenario, especially since you can make lotsa money.
It's your own choice though, skill point or more money.
4) Later Richter will come out in the Cobrahd. He will be accompanied by 2
Zonnekaisers and a Gimeria. Forget attacking the Gimeria for now, it's
protected by a powerful barrier. As a few turns end, an event will take
place and you are instructed to defeat the Gimeria using Daimos's new
final waza, the Reppu Seken Tsuki Kai. Do it (that's why you're told to
conserve EN because you will spend 160 EN against this guy). If you did
upgrade Daimos' weapons you should be able to take Gimeria down in just 2
hits (the second one you have to cast "hot blood"). As for Richter, his
Cobrahd has a whopping 67000 HP or so, and will be a real tanker. The only
threat he is to you is if he starts spraying you with ice blasts. Not only
is it a sniping weapon (a range of 8), it's an ALL-type attack that can
instantly kill your Mobile Suits or Jeeg if he's not upgraded and doesn't
guard. Like Himika and King Gol, Richter's less threatening when attacked
head on, so do so using your super robots (if Daimos can make it, then
bring him in for the kill). Wing 0 Custom is out of the question here, but
you will find Trowa's Heavy Arms Custom a lot useful (its Full Open Attack
is a 9-ranger, and since Richter's max range is 8, he can't counterattack).
Don't forget to make Trowa cast "hot blood" as you attack him. Sooner or
later you should be able to defeat Richter as you bombard him with final
wazas (and you can finish him quicker if you managed to attack him using
GaoGaiGar's Goldion Hammer). Watch the interesting event and scenario ends.
5) Assuming you gained a lot of money, now is the perfect time to upgrade
Huckebine mk III's stats to the fullest as you can. If you can max every
stat, so much the better, but it's best if you save a few more for Daitarn-3
so upgrade Daitarn-3's armor as well as a few weapon slots.
SCENARIO 29
SKILL POINT: Defeat Commander Benmel.
STRATEGIES:
1) Compress your squads back to 12. Daitarn-3 will sortie in an event, so
upgrade its armor and HP (and EN too if you haven't). As you start, you
will get 2 new Brainchilds as allies (Kanan and Higgins). Jonathan again
sorties in the map, so again you're up against Brain Powered units. Pick
a mothership, but take note that it won't be able to move. You will lose
the scenario if your mothership is destroyed. Daitarn-3 will appear in
turn 2, so proceed destroying enemies as usual. However, don't move your
entire party to where the enemy is. Instead, send Daitarn-3 and a few
flying units to the west edge of the map (or at least, the left side of
Daiku Maryu). It's ok if they stay there, but don't send very weak units.
2) Jonathan's Grancher has 12000 HP but can easily falter. Same thing applies
to Shiela's as well. You can actually finish Shiela off using the Chakra
Extension. If you think this isn't enough, you may want to have someone
cast "lock on" before attacking her, then as her HP is halved, use the
Chakra Extension on her. As for Jonathan, leave the super robots to him.
His armor ain't strong, and his Chakra Shield won't be too much of a big
hindrance for you, especially now that you have Daimos' new weapons.
Finish him off like you would in any boss, cast spells, kill, Fini.
3) When you defeat all enemies, watch the scene. Your new mission objective is
to defeat that flying Buddgilder within 5 turns, else game over. That's why
you're told to bring Daitarn-3 and some of your units there on that edge of
the map, because it will stay there. Its mecha chainsaw attack is kinda
strong, so keep your guard. Although it's a tanker with 60000 HP, its can
easily run out of EN, and its defense isn't very high. However you have to
make Banjou cast "hot blood" so his Sun Attack can eat 12000 HP from it.
Things will be a lot easier for you when your units are there, so you can
focus your attention on Commander Benmel, especially because he brings out
a Super AI-controlled, 16000 HP Quin Mantha! Ignore the Quin Mantha for the
moment and barrage your attacks on Commander Benmel. He has a high defense
but can't hit you well, so take this opportunity to dodge a lot while
attacking him with your most powerful moves. Jeeg is excellent against this
guy, and so is Huckebine mk III, your melee G-Wing boys Quatre, WuFei and
Duo, and of course, GaoGaiGar. Special note: CAST "BLESS" ON DAITARN-3
BEFORE DESTROYING THE BUDDGILDER. IF YOU DO, YOU GET 50000 MOOLAH!!!!
4) But to add more fun, Egger comes out in a 13000 HP Grancher! He won't move
in a certain spot in the map, but he's still surprisingly easy, even with
that souped up unit of his. I managed to defeat him with only 2 attacks,
Heavy Arms Custom's Full Open Attack, and Voltes-V's Chodenji Ball V No
Jigiri (it has a power of 5200 that time). Both attacks require you to cast
"hot blood", obviously. It's not much of a problem, since his defense is
low (even Daimos alone can take him out alone provided you cast "lock on").
5) If Huckebine mk III's stats aren't maxed out, you may now try to max them
out as much as you can. If it's possible, start upgrading its weapons too.
You will need it later.
SCENARIO 30
SKILL POINT: Clear the scenario in 8 turns.
STRATEGIES:
1) You will start off with a duel between Daitarn-3 and Commander Kidoga. This
guy is extremely easy if you know which buttons to push. Don't be shy to
cast spells to the limit. Cast "charge" only once, and then attack using the
Daitarn Javellin. Cast "hot blood" whenever you attack too. It would help a
lot. Once you win the duel, an event takes place and you're taken to limbo.
Commander Kidoga will join you, and your mission objective is to destroy all
enemies. If one of them is destroyed, then it's game over.
2) Once you're in limbo, don't cast any spells. Don't let Commander Kidoga kill
anyone as well. Just remember that the Aiais are very weak and Daitarn-3 can
crush them like insects in just one attack. Later your own allies will come
and your new mission objective is that Daitarn-3 should attack the Death
Spider (obviously, the only spider-like mech in the map). If that one Death
Spider, Daiku Maryu or Daitarn-3 is destroyed, game over.
3) Commander Sundrake is just too easy. If you want to annoy him jusr for the
fun of it, snipe him. However if you're after the skill point, you have to
be aggressive and start smashing him using your super robots. Use Daiku
Maryu to kill him using the Giant Cutter if Pete's level is not high (this
is the perfect chance to level him up). After Commander Sundrake is defeated
attack the Death Spider. Megaborg Milenne and Koros' forces will deploy.
4) Easy, easy, easy. You can mess around with Megaborg Milenne and Koros'
sodliers. Again, if you're REALLY in a hurry, finish her off quick using
your super robots. She is virtually not that harmful. Koros, however will
take up a little more patience. Her support units will gradually annoy you
unless you cast "direct hit" before attacking her. Therefore, if you want to
do it fast, you have to use the Chakra Extension to kill them off. Once
Koros is damaged and her 2 support units are destroyed, kill her using the
Daitarn-3. She is literally a tank... she's in a huge 3-barreled tank with
40000 or so HP. Like the rest, she is virtually "harmless". Use GaoGaiGar's
Goldion Hammer to eat up around 12000 HP if you can. Best if Daitarn-3 kills
her for the anime-ish effect.
5) Final reminder: upgrade Huckebine mk III's stats and weapons to max if able!
SCENARIO 31
SKILL POINT: Within 6 turns, reduce Yazan's HP to less than 3000.
STRATEGIES:
1) Watch the scenes that will take place. Afterwards Arad will finally get his
new mech, the Biltbilger. Zeora will be an enemy here, but at least Viretta
joins you in her own Huckebine mk III. Your mission objective is to destroy
all enemies, and you will lose if Arad is killed.
2) If you did upgrade Huckebine mk III to the max as early as 3 scenarios ago,
then you will breeze thru this stage easily. The upgrades will also go to
Viretta's Huckebine mk III too! Anyway, ignore Zeora and go attack head on
with Arad and Viretta. The upgrades you have invested in earlier will pay
off for they will ALMOST be "untouchable". On turn 3, the Alpha Numbers
aka your squads will arrive, and if your chosen mothership is destroyed,
game over. That doesn't sound to bad since you're prolly used to it now.
3) Your party must cast "accelerate" and move in to Yazan's forces as early as
possible. Yazan will not counterattack but will defend, so that will be a
big annoying thing. To make it more hell, Ramsus and Dangel will support
defend him and will even die for him! Tip: attack Yazan's squad using ALL-
type attacks and if possible, cast "hot blood" if it's not too fatal.
The best choice is Trowa in his Heavy Arms Custom. Execute the Full Open
Attack (after you cast "hot blood" and "lock on"). Assuming their HP is
halved, send in Heero, cast "hot blood" and "lock on" and shoot their squad
down with the Double Buster Rifle. Don't forget "bless" and "aid" on him!
4) There is no need to worry about Zeora. You can safely kill her if you want.
If your Huckebine mk III is upgraded fully, the upgrades will carry on to
Biltbilger, and thus you can dodge her Oxtan Rifles like hell (but you can't
dodge it all the time, even in 20%). Just defeat her, preferably using Arad.
Once all enemies are defeated, the scenario ends.
SCENARIO 32
SKILL POINT: Destroy Samus Gal or drain its HP to 10000 or less.
STRATEGIES:
1) During the intermission, you should have collected a lot of PPs for your
pilots. I suggest having Heero and Trowa learn the "SP Recover" ability,
which costs around 200 PP. If you do so, the strategies that I have written
will work the best for you (and besides the fact that it will make the
succeeding hard battles a lot easier than thou). When you arrange your
squad, put Amuro in the ReGZ (although this is not important, it's a big
preparation for later) and install a Haro and other kickass items to boost
its stats. If Gai's terrain is still A or B, I suggest changing all the A
into S (you'll have to spend PP of course). Save your PPs. Make sure
Goldimarg and GaoGaiGar are in one squad. Next, check Puru and Puru Two.
If their kills are less than 30, put them in good units like ZZ Gundam and
Gundam F-91. Put them in different squads. The one with the least kills
should be put in the ZZ Gundam due to its Hi-Mega Cannon attack. Oh, and one
last thing... check if your G-Wing Boys' levels are 30-ish. If not, you
will need to use them to kill the bosses in this scenario. I suggest that
you follow my advice on them learning the SP Recovery ability. Please make
sure that at least 2 G-Wing boys are in the same squad as Heero. You will
need him to kill the bosses, as I mention them in this walkthru.
2) Harrison will make his debut in the game, piloting his MP F-91. He will be
with Bright Noah in his Ra-Kailum, and your mission objective is to defeat
all enemies. You will lose if any of them are defeated. Up against you are
the sickos Quess and Gyunei of CCA fame, in their respective Jagd Dogas.
Whatever you do, stay away from them. The Alpha Numbers will arrive later.
Mother Vanguard auto-sorties the scenario as well.
3) CONVINCE COMMAND ALERT: MAKE SURE AMURO IS DEPLOYED in this scenario,
preferably in an ReGZ (and of course, that means it's equipped with the
stat-boosting items Biosensor and Haro as mentioned earlier). Here's a tip:
if you managed to get ReGZ's mobility to 140 (equip a Haro and a Biosensor),
Gyunei's Funnels against Amuro is 0% (dodge, obviously). When Quess is
near, USE AMURO TO CONVINCE HER. Although she won't join you though. If
there are 7 enemies left or some are left alive after turn 4, they will all
retreat. The Jupiter Empire will arrive and you have to stop them. One more
surprise: Sabine arrives in his Crossbone Gundam X2, and brings out a
Raflessia! To top it all, they deploy a couple of Bugs! Your mission has now
changed. Defeat all enemies. Now, notice that Bright will draw two sets of
lines that will cut out a square in the map. If any of those bugs get across
that line and into that square/edge of that map, game over.
4) This part gets interesting. For every squad of Bugs you defeat, a new squad
appears to take its place. To stop them, you must destroy the Raflessia
that's sitting pretty there. The worst part is that Sabine and the rest will
attack you head on so there is still a big hindrance. The only thing you
could do is ignore them for the time being and focus on destroying the Bugs
that are close to the line (meaning your priority is to destroy them first).
While your other party is destroying the Bugs, a portion must go to the
Raflessia and destroy it AS QUICKLY AS YOU CAN. Don't worry much on how the
Raflessia will counterattack, it's piloted by a weak AI. However be mindful
that it is protected by an I-Field, rendering your Beam Rifles useless. You
will have to send in Yuu and Hime and do their Chakra Extension often so
that you could eat up its HP really fast. It exactly has 39000 HP, not much
of a threat in combat. Plus, it will move later, so don't worry, it will
stupidly crash on your party in awhile. Just keep on destroying those bugs
AND PAY ATTENTION TO THE BUGS THAT ARE FARTHEST AWAY. Spread your squads!!!
5) Sabine is as stupid as ever. You can take him down with 2 moves: Trowa's
Full Open Attack and Heero's Double Buster Rifle. Cast "hot blood" and
"lock on". Make Trowa attack him first, then Heero. Please check if Heero's
level is 34 or higher. Then, check the other G-Wing Boys. If their levels
still aren't 34, let them kill the next bosses until they reach that level.
6) The Giri Trio is a hell of a lot easier than when you met them. Now, it will
go from the smallest to the biggest. It doesn't matter who you're gonna
target who. Go for broke. Make Trowa cast "lock on" and "hot blood" and fire
the Full Open Attack on Giri's squad. With their HP really depleted, have
Heero cast "hot blood" and "lock on" and fire the Double Buster Rifle.
Expect Rosemary to be dead, so if you cast "bless" on Heero you will get
around 4000 or so moolah. Now, on to Giri. Have Great Mazinger cast "hot
blood", "lock on" and "great effort". By now Mazin Power is activated, so
fire the Thunder Break at them. Giri's down. Pans is the only one left, so
you decide how to deal with him. Now's a good time to build Gai's PP to
get Star GaoGaiGar later, so use Gai to kill him, if you want that is.
Again, cast "bless" or "luck" on anyone who kills them! It's a ton of EXP!
Last note: by now all your G-Wing Boys' levels are 34 or higher.
7) Once you defeated Giri's squad, everything will be chicken feet. Keep on
destroying the Bugs (they won't reproduce now, so this will be a permanent
one). A reason why I told you to bring out the Puru Twins... you need to
raise their kill count to 30 or near 30 to get MP Quebeley later on.
By the time you reach the Samus Gal, drain its HP to less than 13000,
preferably 12000. When you're through, bring Mother Vanguard close (you
guess right, she will be the supporting character). Execute any of your
super robots' final wazas, again, preferably GaoGaiGar so you can build
Gai's PP. Whatever you do, don't execute Goldion Hammer unless you are
confident it can eat more than 12000 HP. If you use this move, Mother
Vanguard won't support because Goldion Hammer is a Synchro-attack (in case
you haven't noticed, you need Goldimarg in the same squad to enabled it).
So I advise you to use the simplest Hell and Heaven with support. After
the scenario is over, if all your G-Wing Boys' levels are 34 or higher,
you will get the Wing Gundam Early Type. Plus you will finally receive
Amuro's Nu-Gundam and the Psycho Frame item.
SCENARIO 33
SKILL POINT: Destroy all enemies before destroying the Doukachi's Elegolea.
STRATEGIES:
1) During the intermission, you will notice Kou and Judo is under event status.
In that case, equip a Biosensor and Hybrid Armor on the GP-03 Stamen and
ZZ Gundam (or any item of your choice). Now is a good chance to test drive
the Wing Gundam Early Type so put Trowa in it (since he's the other G-Wing
boy who has the best projectile power. However if you're traditional, put
Heero in it and put Trowa in the Wing 0 Custom. Condense your squad into 10.
As you start the scenario, Mother Vanguard won't be usable. Pick your own
mothership, preferably Ra-Kailum or Albion (but if Pete's level is a bit
low, deploy Daiku Maryu since it enables Gaiking's Miracle Drill attack).
Kou will be able to get into the GP-03 Dendrobium and so he'll deploy in it.
You're up against Cima and her fleet. Cima is quite easy even with her own
supporting units. Just execute ALL-type attacks on her Gabera Tetra (to
avoid wasting your ammo on the soldiers who will support defend her). If
you have Katoki Hajime's Early Type Wing Gundam this will be a piece of
cake, I assure you. But then you may want to let Kou kill her, if you want.
2) Later as you progressively destroy her fleet like bugs, the Elegolea comes
out, and Tovia finally sorties in his Crossbone Gundam X3 along with Judo in
his ZZ Gundam. Your mission objective is to make Tovia attack the Elegolea.
You will lose if you destroy it (because Bernadette is in there). When you
attack it, an event will take place and Doukachi will take over Elegolea as
its pilot. Your new mission this time is to DESTROY IT (I know, but that's
what it is). You will lose if Tovia is killed or if Mother Vanguard or your
mothership is destroyed.
3) Nothing really special against Dougachi... he's just too easy, even if his
Mega Particle Cannon is an ALL-type attack... just execute your own ALL-type
attacks on him to kill off his 7000-HP supporting soldiers, or attack his
soldiers one at a time. When they are all defeated, you may proceed to
destroy Dougachi. IMPORTANT NOTES: USE TOVIA TO DEFEAT DOUGACHI so you could
get the FAZZ Gundam later! Also, after ending the scenario, upgrade
Nu-Gundam's weapons by 5 levels. It will yield you the NU-GUNDAM HWS later.
NOTE: DURING MISSION BRIEFING, YOU ARE GIVEN TWO CHOICES. I PICKED THE 2ND.
THEREFORE, THIS WALKTHRU WILL FOLLOW THE 2ND PATH!
SCENARIO 34
SKILL POINT: Destroy all 4 Grotecters within 8 turns.
STRATEGIES:
1) Noin sorties in her White Taurus, as Aid Mervy is in a Garnroll while being
attacked by Killer in his yellow Grotecter. You will lose the scenario if
the Garnroll or Noin's White Taurus is destroyed. Gaiking and Daimos will
auto-sortie, so destroy the enemies fast. Later Daiku Maryu will auto-sortie
as well, and Darius' 4 Heavenly Kings in their own Grotecters will launch
the Death Cross, creating a black hole. Your mission objective is to destroy
the 4 Heavenly Kings. Beware, they'll retreat if their HP drain to 8000.
Once Daiku Maryu sorties, it won't be able to attack or cast seishins.
2) If the Garnroll's HP is reduced to less than 8000, an event will take place
and Kazuya will auto-heal and raise his morale to 150 and cast "hot blood".
This will be extremely useful in killing the other beasts that are near
the Garnroll. In a few turns, the 4 Heavenly Kings will release the Mooon
Condor and an event will take place, leading to Gaiking having an upgrade.
Getting the new weapon, decrease the Moon Condor's HP to 11000. Afterwards
have Sanshiro cast "hot blood" and cast the necessary spells on him.
Execute Gaiking's new final waza and watch it kill the Moon Condor
instantly. It's worth some money too, so cast "bless" on Sanshiro.
3) The 4 Heavenly Kings are strikingly easy, so don't let their appearances
provoke you. You can actually finish them off in 6-7 turns, depending on
the power of your super robots. If you plan to finish them off quickly,
remember that you must decrease their HP to at least 11000 (easy to
accomplish if you constantly attack using Nu-Gundam and Jeeg) Great Mazinger
can eat up 13000 HP or more with a hot blooded Great Booster (and Mazin
Power activated), while GaoGaiGar's Goldion Hammer can smack 12000 HP away
with it hot blooded. If you upgraded Daimos' weapons, Reppu Sekken Tsuki
Kai can drain 10000-11000 damage. The rest, well give an allowance of 9000
damage just to be sure (currently, a 4700-power GoFlasher eats 9700 damage).
Given that they will escape at 8000 HP, you can destroy them easily. Just
remember one thing: destroy all enemies before taking out the last General.
If you destroy all 4 generals, all surviving enemies will escape. Watch the
event that follows, because it's quite interesting.
SCENARIO 35
SKILL POINT: Destroy all enemies within 4 turns.
STRATEGIES:
1) Assuming you have Katoki Hajime's Early Type Wing Gundam, put Trowa in it
and give the Heavy Arms Custom to Noin and deploy her in this scenario.
Do not deploy Puru and Puru Two in this scenario. Get someone else to take
their places, so arrange your squads accordingly. tip: Conserve your spells,
especially those with "luck" and "bless". Don't cast them unless you are
going to kill Zechs, Yazan's squad and the 2 Musaka motherships. If you must
have those with the "luck" spell kill them, limit "bless".
2) Zechs and Yazan deploy in their respective units, the Tallgeese III and
the triple Hambrabis. Fortunately, they are very easy. For the Yazan squad,
snipe them with a Double Buster Rifle or the Early Type Wing Gundam's Buster
Rifle. With Bright near, cast "hot blood" and "lock on" while Torres casts
"luck" while someone else casts "aid" on the Ra-Kailum. Attack using its
strongest weapon, the Mega Particle Cannon. Dead. As for Zechs, you can
beat the lungs out of him using Yuu/Hime, and your super robots. Just cast
"lock on" everytime you attack him, and he will be dead in no time (he isn't
threatening now compared to the first time you have fought him). You may
want to make Noin attack him if you deployed her, just for the dramatic
effect, but her spells aren't sufficient enough to destroy him though.
3) When all enemies are defeated, a super squad of MP Quebeleys and Geymalks
appear in the map. Bright will draw a line on the map which is located
behind them. Your mission objective is to get your forces to reach that
line/edge of the map, or destroy all enemies. Plus, Puru and Puru Two will
leave the map (as warned earlier). Killing the Neo Zeon soldiers are easy
actually, even if they are amass in numbers, Early Type Wing Gundam and
Wing 0 Custom can easily snipe them from afar, or simply use ALL-type
attacks on them. Don't worry much about them... they may look threatening
but they aren't. Be careful of the Geymalk's Mega Particle Cannons. They
may not be deadly, but they are annoying. If ever they attack you with
Funnels, simply defend. As for the MP Quebeleys, they will always attack you
with their Funnels unless they are in the mood to snipe you with their
action cannons. If you can, use Gaiking's Open Face Attack against a squad
of MP Quebeleys. Remember to cast the spells, because casting "hot blood"
means instant death for those silent bozos. As for the Geymalks, since they
have 13000 HP, you may want to kill them off one by one, or better yet,
decrease their HP by 7000 or less then have Heero, Trowa or Yuu/Hime to
cast "hot blood" and execute their ALL-type attacks, namely the Buster Rifle
and the Chakra Extension. No need to go to the map though... finish all the
enemies and you will gain more than 300000 moolah at the end of the stage.
SCENARIO 36
SKILL POINT: Deplete Haman's Quebeley's HP down to 48000 within 6 turns.
STRATEGIES:
1) Expand your party to 14 and upgrade the weapons of your super robots,
especially GaoGaiGar, Goldimarg and Great Mazinger. Install some good
items on ZZ Gundam because you will get to use Judo a lot. If it's possible
upgrade Wing 0 Custom and ZZ Gundam's weapons. Go check your pilots and
give them the SP Recover ability (assuming that their PPs are 200 or more).
This scenario will be A LOT EASIER if you do. Another note: ensure that
you put Judo in the ZZ Gundam as well. If you have some money left, please
upgrade Arad's Biltbilger's weapons to prepare for the next scenario.
2) The enemies here are basically easy to beat ZZ Gundam enemies. You will
have to speed up a bit and destroy most of them quick. You will have to
cast "accelerate" somehow so you could attack head on. They are not that
threatening but they are tankers (most of them composed of MP Quebeleys,
Geymalks and Dobenwolves. If you want to clear them really fast, you
will have to keep on using ALL-type attacks, which is why you need to
deploy Wing 0 Custom (the Double Buster Rifle works wonders here). Keep on
firing those ALL-type attacks to damage multiple enemies at the same time.
3) Rakan in his Dobenwolf is easy and you can take him down in 2 moves...
namely your 2 Wing Gundams (cast "hot blood" before attacking). You will
destroy Rakan's entire squad in no time. If you don't have Katoki Hajime's
Wing Gundam, you can use GP-03 Dendrobium's Mega Partcile Cannon. As for
Ni, Lance and Iria, their Geymalks are not threatening too. Use Mother
Vanguard to your advantage and use its own Mega Particle Cannons (it's an
ALL-type attack). Don't mind killing the supporting soldiers in the
process. If you upgraded Great Mazinger's weapons, a hot blooded Thunder
Break can deal as much as 6000-8000 damage (and compared to the Geymalks'
13000 HP gauge, it's still a big thing). Perseverance and aggression will
get you places so don't hesitate to push your spells to the limit for
some of your units (especially your G-Wing boys).
4) If you notice the Sadaran, you'll never be able to blow it up with its
whopping 90000-something HP. So ignore it and just kill everyone on your
way. Later Haman will appear in her terrifying 92000-HP Quebeley. Your
mission objective is to decrease its HP down to 48000. Very easy to do.
IMPORTANT NOTE: if Haman attacks, defend. Using Judo, have him cast "resist"
and ATTACK HAMAN (doesn't matter if it misses). ZZ Gundam will finally
get the Hi-Mega Cannon Full Power. Afterwards, dunk Haman using GaoGaiGar
(if you upgraded its weapons and its Goldion Hammer has a power of 6125,
you can smack out 15000 or more HP per hit if "hot blood" is cast). Keep
in mind that you won't be able to kill Haman so keep on attacking. If you
are aggressive, you should be able to pull it off within 6 turns.
SCENARIO 37
SKILL POINT: Destroy Yazan in his GP-02.
STRATEGIES:
1) During the intermission, if Sanshiro (Gaiking's pilot) has enough PP, make
him learn the "Kiryoku Damage" ability. It will help A LOT. Also, it will
make things easier if you upgraded Gaiking's weapons until its most
powerful weapon has at least a power of 5750. If you have enough money left,
upgrade GaoGaiGar's weapons, or perhaps Goldimarg's. The higher the power
of Goldion Hammer, the better. Final reminder on upgrading Arad's weapons.
2) A very easy scenario. Just don't bring lots of your units down to the small
army. Instead, make them come to you, or send a small, but powerful army.
Beat the stuff out of the Musaka and the rest. A pre-emptive tip: build your
morale here by letting the enemies hit you. There is no time limit, but
prepare yourself for the surprise ahead. If your super robots have the
ability "Kiryoku Damage", so far the better. If not, build morale, and
special emphasis goes to GaoGaiGar (you need to build 140 morale for both
Gai and Goldimarg before defeating all the enemies).
3) After you defeat that small army, Yazan arrives in a GP-02 with a ton of
squads, with each squad having around 3-4 members! Zeora comes out as well
and after a round of conversation, will FINALLY join your party. You will
get a new Synchro-attack between Arad and Zeora too!
4) You will lose the scenario if Yazan manages to execute the GP-02's Atomic
Bazooka, or if Arad and Zeora are killed. Although the Atomic Bazooka
requires 150 morale to execute, here's the thing: Yazan has the "Kiryoku
Damage" ability. So if you hit him, you can imagine how big his morale gain
is. The technique to beating this stage easily is to defeat as less enemies
as you could. Don't ignore them though. When they attack, make sure you
counterattack, damaging them in the process. You are allowed to kill a few,
of course, just for the sake of building your morale (remember that for
every kill you make, Yazan's morale raises by 1).
5) Assuming you already build your morale as early as before Yazan's forces
arrived (if you followed my advice earlier), you are ready to take him on.
First off, have Heero/Trowa cast "hot blood" and "lock on" and attack
Yazan's squad using the Double Buster Rifle. Next, make Sanshiro (Gaiking's
pilot) cast "hot blood" and "lock on", and add along "bless" and "aid".
Attack Yazan's squad with its most powerful and new weapon, the Open Face
Mode Attack. You will instantly destroy all supporting units, and Yazan's
GP-02 should be at around 8000-10000 HP. With Yazan's HP around that level,
make Arad cast "hot blood" and other necessary spells and execute his new
Synchro-attack with Zeora. It will instantly kill Yazan with 10000+ damage.
If not, use GaoGaiGar instead. You will get the GP-02 later.
SCENARIO 38
SKILL POINT: Within 7 turns, there should be only 5 enemy squads remaining.
STRATEGIES:
1) During the intermission, put Amuro in the ReGZ. Install a Haro, Psycho Frame
and other stat-boosting items to raise its mobility to 160+. That will make
Amuro almost untouchable as he would be in the Nu-Gundam. Expand your squads
to 15, and upgrade Crossbone Gundam X1's stats as well as Wing 0 Custom's
(Wing 0 Custom needs to get an EN upgrade while Crossbone Gundam X1 needs
a mobility and armor upgrade). Install some good items on them too if able.
Re-arrange your squad because Heero will auto-sortie in an event (get some
other person to take his place). As you form your new squad, put Arad and
Zeora in one squad and add anyone you wish to fill the 2 remaining slots.
Zeora will start with 400 or so PP so make her learn the SP Recover ability
and another one (I put her with SP Up just so she could cast "bless" more).
Wing 0 Custom needs to have any EN-stat editing item like a Big Generator or
a Solar Panel or GS Light (both items recover EN every turn). Doing so, you
can save a little money on the EN, and upgrade its mobility to 160 instead.
Prepare the Z-Gundam as well. Put Kamiyu in it, and give it some items that
will boost it stats. If you have money, upgrade it as well.
2) The event occurs as soon as you start the stage. Zechs is in trouble, and as
Heero appears, Zechs will form an alliance, so it's a new squad between Wing
0 Custom and Tallgeese III. You will lose the scenario if any of them dies.
Assuming you upgraded Wing 0 Custom's EN and mobility while adding EN stat
editing items or EN recovery items, proceed with the offensive. Don't get in
too close, Quess can still snipe you (although her hit rate is only 50% if
Heero's LV is 40 and Wing 0 Custom's mobility is 160-ish). You may counter
attack with the Double Buster Rifle if you want. As you notice, all the
big enemies are attacking you head on (which ain't a good sign). If you
want to make it easier to get the skill point, counterattack to make your
enemies easier to kill (and watch your HP gauge too!)
3) Later, deploy your 15 squads AND MOTHER VANGUARD. Be sure that Crossbone
Gundam X1, Z Gundam and Amuro in ReGZ sortie out. and Char, along with the
Jupiter Empire will sortie as well. Remember that Amuro has to be deployed
in your souped-up ReGZ. Your mission objective is to decrease the HP of
Char's Sazabi to 50000. It won't be hard task, but it ain't too easy either.
You still will have to defend yourself if Char attacks you with the Sazabi's
Funnels (it's an ALL-type attack). Remember to deploy Kamiyu in the Z-Gundam
too, and move him in to Yazan, not Char. The only ones who must approach
Char is Amuro and Judo. Still, skill point priority wise, you have to still
destroy 5 squads within 5 turns, so start killing quick! Sabine will also
provoke Kinkedo, and so Kinkedo will leave his post in any squad you assign
him on, and will do a one-on-one againt Sabine (which is why you're told to
upgrade Crossbone Gundam X1 a lot... Sabine will lay ALL of his cards).
Your mission objective: decrease Sazabi's HP down to 50000, OR destroy all
enemies until there are only 5 squads left in the map. Personally, I prefer
you keep on destroying enemies for money, but then again if you decrease
Char's HP, you get the chance to fight him in the Nightingale later. The
choice is yours... practicality or priviledge...
4) IMPORTANT NOTES: HAVE KAMIYU ATTACK YAZAN (OR VICE VERSA) AND BOTH MUST BE
ALIVE AT END OF COMBAT. A scene will trigger and Z Gundam will get the
Hyper Beam Sabre. If you put Amuro in the ReGZ, seperate the ReGZ to appear
in its MS Mode, AND USE IT TO ATTACK CHAR IN HIS SAZABI. One reason why
you're told not to make Kinkedo spar with Sabine is because of Dorel Ronah
(the purple-haired guy in the Belga Dallas). Use KINKEDO AND BELLA to
attack him and you will be able to convince him to join you later. If you
use Kinkedo to drain Sabine's HP down to 6500 or less, an event will take
place and Kinkedo will be erased from the map (I won't spoil what's gonna
happen about it). This will lead to something for Crossbone Gundam X1 later.
Focus on destroying the motherships for money. Destroy the soldiers later.
Also, COUNT HOW MANY SQUADS ARE LEFT. You can get all the secrets in the
scenario if you count the enemy squads. Give priority on the secrets!
5) Kelly is most annoying in this scenario, and he won't spare his bullets.
If possible, he will trigger his Val Varo's MAP weapon to destroy your
squads (usually he will take down the wee units with one hit). So to avoid
it, you must snipe him. If Heero's in LV 38-40 and with Wing 0 Custom's
mobility upped to 160, he will be almost untouchable after casting the
"concentrate" spell. So keep on sniping him until you eventually drain his
life and kill him. As for Gato, he has the "guard" ability which makes him
more annoying to kill, but he's still dumb in targetting and is still less
threatening. You can take him out using your super robots provided you cast
"lock on" before doing so. He may be dumb in targetting, but he's good in
dodging (at least in this game he is). For the Giri Trio, execute a hot
blooded Gaiking Open Face Attack. This will drain Rosemary's 9000-HP mech
down to super critical life, as well as halving the HP of the other 2. Then
use another ALL-type attack to finally kill Rosemary. With Pans and Giri
left, bring in a super robot, execute its final waza ON PANS (no one will
support defend him that's why). It will kill him provided the attack is
strong enough, then bring anyone closer and kill Giri finally.
6) Now, weigh your choice. To get the skill point, you need to decrease enemy
squads to 5 by turn 7. Not hard. But if you decrease the Sazabi's HP to
50000 or less, you can have a chance to fight the Nightingale later... it's
a great addition to your encyclopedia as well. So make that choice. If you
do choose to see Nightingale, double your efforts. Cast your spells, and
smother Char with your super robots' final wazas. Your best bets for these
are Great Mazinger and GaoGaiGar (Great Booster and Goldion Hammer).
SCENARIO 39
SKILL POINT: Destroy all enemies within 4 turns.
STRATEGIES:
1) Upgarade Crossbone Gundam X1 during the intermission for Kinkedo will
auto-deploy in an event. If you didn't manage to execute the Kinkedo-Sabine
event in the previous scenario, don't worry, the event will take place here.
Just make sure that you decrease Sabine's HP to less than 6500 (or half).
You will lose the scenario if Kinkedo gets killed or you fail to destroy all
enemies within 5 turns or if one of your motherships is destroyed.
2) Really easy scenario, especially that all 4 motherships will deploy in this
stage. All you have to do is make your squads cast "accelerate" and move in
for the kill. The 4 Heavenly Kings (the Gaiking enemies) will appear, but
will retreat at once, leaving behind a set of more beasts for you to kill.
Just be aggressive and kill all enemies as fast as you can. To do this ,
keep on executing ALL-type attacks and always counterattack. Show no mercy!
Cast all your spells if necessary, you can finish this scenario 3 turns!
SCENARIO 40
SKILL POINT: By turn 5, destroy Jonathan's Baronzue or drain its HP to 7000.
STRATEGIES:
1) Goshogun and GaoGaiGar will be undergoing an event, so equip GaoGaiGar with
the Minovsky Drive you received earlier to make him fly. Upgrade their
stats and weapons as necessary provided you have the dough to do so. Check
Biltbilger's weapons if Victim Beak is 4850 in power. If not, upgrade it
to 4850, or more than that. The strategy below works best if you do it.
2) A series of events will take place and soon, it's Arad and Zeora in one
squad VS Jonathan in the Baronzue. Yuu's Brain Unit will be badly damaged,
and so is Nely's Brain Unit. Arad and Zeora can't cast any spells, but they
can move and attack. Soon some Reclaimers will arrive, but they are easy
and no match for Biltbilger and Biltfargen. Although you won't be able to
finish them off quick, you will be asked to deploy 2 squads to assist Arad,
Zeora, Yuu and Nely. Since GaoGaiGar is deployed, you may want to deploy
Goldimarg to enable the Goldion Hammer, but you prolly won't be able to use
it anyway. Just deploy characters that have the "lock on" spell because
Jonathan can dodge really good.
3) Jonathan is one cheesy, crazy lunatic. If you want to beat him quick, do
this: save on your 2nd turn. Attack Jonathan head on and hope your attack
connects and hits. If your Biltbilger and Biltfargen are fully upgraded
(assuming you upgraded Huckebine mk III to full some scenarios ago as
suggested by this FAQ), you should be able to withstand the Baronzue's Fin
attacks (it's an ALL-type). When your party arrives, you should start
killing enemies until Arad's morale reaches 115 (not that hard, I bet).
Have him cast "hot blood", "lock on" and "flash", and Zeora should cast
"flash" and "concentrate". Attack Jonathan using the Stag Beetle Crusher.
You should be able to leave him with 10000 HP or so left. Heal Arad and
Zeora if possible (since they dodged the Fin attack after you cast "flash").
Quit your turn as normal, and defend against Jonathan's attacks. On your
own turn, save your game. Have Arad cast all the necessary spells, including
"spirit" (he should have learned it by now). Decrease the Baronzue's HP
to 7500-8400 (use other pilots, obviously) then attack Jonathan using the
Victim Beak (the V-Max/Hikari No Tsubasa ripoff attack). If he dies (and I'm
sure he can't stand that attack even with 8500 HP), reload your game. Kill
as much soldiers as possible before killing him. I did it all on turn 3.
SCENARIO 41
SKILL POINT: Defeat all enemies before defeating Ankoku Daishogun.
STRATEGIES:
1) Expand your squads to 14. Sortie Daiku Maryu as the mothership (so that
Gaiking can use its Miracle Drill since it's a super robot infested stage).
If you have any grunts in Great Mazinger's squad, remove them. Make sure
that the ones in Great Mazinger's squad have tough armor and whatnot. Next,
check your PPs. Make sure that by now, almost any super robot pilot has
learned the "SP Recover" skill. You will REALLY need it much more now. As
you start the scenario, Juliceasar, Gogon and Ikima commence attack, so
deploy your squads and start your own offensive!
2) Ikima is just plain easy even in his Yamadanoorochi and not threatening.
Juliceasar is a different story though. He's a tanker AND a sniper (his cool
head boomerang attack is one of the coolest moves I've ever seen). With a
whopping 62000 HP, you will have to be careful because if your real robots
are not upgraded much in armor and failed to dodge, it could kill them
instantly, if not leaving them in critical condition. If he snipes you or
attacks you with a non-head on attack (meaning if he attacks anyone that is
not beside him), he will use his head attack so be on your guard. Even all
that, he is surprisingly easy. One of his only bad things is that he has
the "Kiryoku Damage" ability which raises his morale (and thus his attack
power) real fast. Don't cast too much spells when gradually exterminating
him... he's nothing compared to what's coming next. As for Gogon, he's still
easy in the Mikeros as usual, so beat it into a pulp as you desire. It's
still best if you decrease the entire squad's HP to critical and kill the
entire squad off though. It yields more money and EXP if you do.
3) After you defeat Juliceasar, he will retreat, and ANKOKU DAISHOGUN will
deploy! He decreases damage against him by 20% and his hit rate against you
is +20%! Plus his targetting ability is 260, almost reaching the level of
your other Newtypes (perhaps exceeding it)! To make matters worse, he has
an even eye-popping 130000 HP!! Like Juliceasar, he's a tanker AND a sniper
so don't expect your Mobile Suits to be very useful against him right now
because he can still hit you if you don't cast any spells! There's only one
rule when you fight him: if he attacks and your hit rate is more than 25%,
DEFEND, DON'T COUNTERATTACK UNLESS YOU ARE CONFIDENT. Mobile Suits, grunt
units, supporting units and non-super robots is an instant kill from any
attack (his eye beam is an ALL-type). Like the previous bosses, this guy
is less dangerous when attacked at point blank range (meaning go beside
him directly and attack him). So, get your super robots in and cast your
spells really quick and mash him! There is nothing to worry about though.
Ankoku Daishogun will attack Great Mazinger, and only Great Mazinger,
unless he's not the squad leader. So, to divert Ankoku Daishogun's attacks
to Great Mazinger is essential, and keep a healer beside him! I managed to
destroy Ankoku Daishogun in only 2 turns, and thanks to the SP Recovery
skill of all my pilots (actually I almost all my powerhouses have it now).
If ever Ankoku Daishogun does NOT attack Great Mazinger, it might mean he
has found a squad that is susceptible to be killed (low-HP). DEFEND if he
ever does that, because believe it or not, his eye beam is more dangerous
than his Dark Sabre. Cast "luck" before killing him to get 32000 moolah!
Don't worry though, this is his first, and last time for you to fight him.
REMINDER: Check Gai's PPs. Upgrade his entire terrain stats to S if you can!
SCENARIO 42
SKILL POINT: Destroy all enemies before destroying Marshall Hell's Demonica.
STRATEGIES:
1) During the intermission, install the Chogokin Z and other armors on Getta
Dragon, Great Mazinger and Mazinger-Z. Assuming you got a lot of money in
the previous scenario, upgrade Mazinger-Z and Getta Dragon's stats and
weapons as much as you could! If you must, spend all your cash on them!
Start the scenario and you will be attacked by Birdara. If Mazinger-Z,
Great Mazinger or Getta Robo or your mothership is destroyed, game over.
2) Kill the Mikene beasts and Megasaurus as usual and later, Mazinkaiser and
Shin Getta will be deployed, with 2 supporting Mikene Beasts in their
squad. Your mission objective is to decrease their HPs to 1000 or less, and
if you destroy them or if Mazinger-Z, Great Mazinger, Getta Robo or your
mothership is destroyed, you will lose the scenario. Mazinkaiser and Shin
Getta are both piloted by AI Circuits so they will be a bit dumb, which is
really good. The only thing is that they are 50000-HP tanks, but still it's
not a problem at all. Don't cast much seishins either! Not worth it. Just
continuously attack them and heal if you're criticially damaged. That's it.
Note: they regenerate their HP a lot after each turn, so when you attack
them, always use support attacks and squad attacks. The more damage you do,
the better. Now is also a good time for you to recover your seishins if
your squads have SP Recover. Remember that if you destroy Shin Getta and
Mazinkaiser, game over! Look at their HP gauges as well!
3) Birdara is very easy since he has no ALL-type attacks. He won't snipe you
either. Instead, he'll constantly claw you to shreds, which is really not a
big deal, just watch your HP gauge. If you think you won't make it, defend.
You reall don't need to cast too much spells to defeat this guy. All you
have to do is to constantly rain him down with your mediocre attacks until
he is down (but of course, you may want to use a few strong attakcs at times
just to kill him quicker than usual.
4) After you accomplish the mission, Marshall Hell appears to bug you, and 3
other NPCs will join in on the fun. As you start, take care not to attack
the Mikene Beasts closest to them! Let the 3 NPCs attack them first, then
when their HP is critical, proceed to kill them using your own ALL-type
attacks (remember to cast "luck" or "bless", they're tons of money). The
other Megasauruses and Mikene Beasts are too far away for the NPCs' target
range, so don't wait, kill them quick or you'll lose money and EXP to them!
5) Marshall Hell, like Gogon is extremely easy, and requires no tactics to
defeat. Heck, even the 3 NPCs can't damage him much so there's no real
threat when it comes to money and EXP on this guy. Just bash him simply
using any of your allies, and before defeating him, cast "luck" and "great
effort" to get loads of more money and EXP, and you'll get 2 items to boot!
After the scenario, you'll receive both Mazinkaiser and Shin Getta, a
Synchro-attack for Mazinger-Z, Great Mazinger and Getta Dragon, and the
Big Wheel Rocket Punch for Mazinger-Z. If you followed my advice and you did
upgrade Mazinger-Z and Getta Dragon's stats and weapons as much as you can,
their upgrades will carry over to Mazinkaiser and Shin Getta as well.
IMPORTANT NOTE: DURING THE MISSION BRIEFING, YOU'RE GIVEN 2 CHOICES. I CHOSE
THE FIRST ONE, SO BE GUIDED ACCORDINGLY!
SCENARIO 43
SKILL POINT: Defeat Hardias within 6 turns.
STRATEGIES:
1) Condense your squads to 12 again. During the intermission, go check your
pilots' PPs and see if your pilots can finally learn "SP Recover", which
costs 200 PP. You will ned it NOW. Put Koji in the Mazinkaiser and Ryouma
in the Shin Getta. During briefing, if you picked the 1st option as I have
written above, your 2 bases will attack from opposite sides, which is way
better than attacking from one side. It's up to you on how you want to
balance out your squads, but make sure that there is equilibrium in your
placements (not pure super robots on the other side, real robots the other).
Ikima, Mimashi and Amaso deploy in their Yamadanoorochis, and Hardias comes
out for the very first time (although he did appear in SRW4). Attack as
normal, building morale on the way.
2) Hardias is just too easy. He's not even dangerous. His attacks and defense
are just plain weak. You can actually defeat him on your third turn. You
won't need any special strategies to beat him up. You just treat him as if
he was just another soldier with a ton of HP. The only reason why you can't
destroy him fast is because all enemies except the 3 Yamadanoorochis will
escape if you destroy him. Therefore, it's best that you destroy as many
beasts as you can, while going around damaging Hardias (and the other 3
bosses of course). Take your time and just finish him off on your 6th turn
(if there are still enemies alive by that time) to get the skill point.
Ikima, Mimashi and Amaso are all easy. The only thing that's annoying about
them is the fact that they will be supported by 2 stupid birds. The best
tactic against them is to attack them with ALL-type attacks first to kill
off those pesky birds, then just smash them to a pulp later when alone.
Once you defeat Hardias, regardless if the other 3 bosses are alive or not,
Gogon will appear in a souped-up Mekiros (with 55000 HP) and 2 Megasaurus
Zoris. Again, if you destroyed Hardias and some beasts are alive, all
surviving beasts will retreat, so MAKE SURE YOU KILL THEM ALL.
3) As for Gogon, even with a 55000-HP Mekiros, he's still a no-challenge,
no-brainer boss. He's just as un-dangerous as Hardias is. Just kill the
Megasaurus Zoris and their Zen companions. CAUTION: DO NOT CAST ANY SEISHIN
when you're fighting Gogon, unless you NEED to otherwise. Take your time.
Attack him normally using your mediocre weapons, and rarely using your final
wazas. Assuming Hardias is killed in turn 6, there's no need to worry now.
The reason is because if Gogon's Mikeros reaches an HP lower than 20000, an
event will happen. A missile is released, but a bandaged Kinkedo emerges in
his Crossbone Gundam X1, destroying it. Gogon will auto-heal, wasting your
previous attacks (which is why you're not to cast too many spells). Your
new mission objective is to destroy Gogon's Mikeros. If any of the missiles
approach you, game over. That's the reason why you need to save your spells.
You need to kill Gogon quick because you don't have the time. It also helps
A LOT if most of your pilots have the SP Recover ability. So, continuously
rain Gogon with final wazas, especially GaoGaiGar's Goldion Hammer, Great
Mazinger's Great Booster and Mazinkaiser's Fire Blaster. If you followed my
advice earlier, you should be able to take down Gogon on this 1 turn alone.
4) After you finish the scenario, if you did all the secret stuff in Scenario
38 and the scenarios before that, you will get the Hi-Nu Gundam, Nu-Gundam
HWS, GP-02 and the FAZZ Gundam. You will also receive an MP F-91 (white one,
not Harrison's Customized purple F-91) and an MP Nu-Gundam, complete with
Funnel~Income weapon switching. Have fun upgrading your Hi-Nu Gundam!
REMINDER: Check Gai's PPs. Upgrade all of his terrain stats to S! Urgent!
SCENARIO 44:
SKILL POINT: Defeat Cuttnal or Kelnagle within turn 5.
STRATEGIES:
1) Goshogun, Yuu/Hime Brains and Raze/Nanga Brains will auto-sortie in an
event, so make sure your Brain units are equipped with good items like
armors, etc. You are forced to condense your squad more to 11 instead of 12.
Do it, then get on with the map. You will be shown 2 blinking white squares
behind Quincy's Gruncher. Your mission objective is to bring Goshogun AND
Hime Brain to those 2 squares. If Goshogun or Yuu/Hime/Raza/Nanga Brains
are destroyed, you will lose the scenario. Before you do anything, pick out
your super robots and other offensive units. Send GaoGaiGar in the west
side of the map along with a few strong units, while the rest of your other
units (Goshogun and Hime included) continue north to the destination.
2) Jonathan, Quincy and Shiela will be guarding the 2 squares so be aware of
their defense. Fortunately, Shiela is easy and you can just kill her in one
shot using an ALL-type weapon after casting a few spells. As for Quincy, do
the same, although use stronger ALL-type attacks like Gaiking's Open Face
Attack or Great Mazinger's Thunder Break. If you keep on casting spells you
should be able to destroy her Gruncher in two attacks only (and obviously,
if you did upgrade your super robots' weapons). As for Jonathan, use
Mazinkaiser's Fire Blaster (it's indeed strong enough to take down 1/3 of
his life), then use Daimos or any other super robot to kill him. Not much
of a strategy, but I remind you that you should use ALL-type weapons on
them first TO KILL THEIR SUPPORTING UNITS, otherwise, they'll support defend
the bosses, wasting your spells and your attacks.
3) At turn 3, Cuttnal and Kelnagle will commence attack at the west side of the
map. Although killing them is optional, you do want to get the skill point
don't you? So if you followed my advice earlier and you sent GaoGaiGar and
the other offensive characters to their side of the map, you should be able
to attack or counterattack them. Cuttnal will be the aggressive one and will
even move towards you to attack. No need to worry, his defense is very low,
and his attacks are even weak. He's not a threat, so just kill him using a
few of your mechs. Once you do, you get the skill point. Kelnagle, however
will be the challenge. Whenever you attack him, he will guard/defend, and
that means any damage dealt to him is halved. So, first of all is to get
rid of the supporting units surrounding him. Attack Kelnagle using an ALL-
type attack (you have to cast "spirit" or "hot blood" because he WILL block)
and once his support units have been obliterated, bring in GaoGaiGar, cast
"hot blood" and smash him with the Goldion Hammer (you can take down as big
as 8000-9000 HP per hit even if Kelnagle guards). Keep on casting spells
and attack him ALL THE TIME, and you'll eventually take him down. You can
accomplish this as early as turn 4, or turn 5 (just in time).
4) Remember that even during the fights, Goshogun and Hime Brain must keep on
moving so that they could reach the 2 squares within turn 5! Don't let the
battle carry you away! Always make sure you move the two of them last at
the end of every turn to avoid making fatal mistakes! REMINDER: check Gai's
PPs. Make sure to upgrade all of his terrain stats to S!
SCENARIO 45
SKILL POINT: Destroy all enemies.
STRATEGIES:
1) During the intermission, equip Goshogun with any tough armor, for Shingo
will deploy it automatically in an event. Anyway as you start the scenario,
Beaundore, Cuttnal and Kelnagle deploy in their respective motherships and
attack the Goodthunder. Your mission objective is to prevent the Goodthunder
and/or Goshogun from being destroyed, or game over. Goshogun's Goflasher
will be disabled at the moment, so do take care when attacking head on. If
you deployed GaoGaiGar, make him stay in one position or move him a little
bit (as long as he doesn't move very far). Split your party into 3 groups,
the fastest group to go north to face Cuttnal, Goshogun and the medium-level
mechs to the east to fight Kelnagle, and your toughest to the west, to go
against Beaundore. Start your offensive AS FAST AS YOU COULD! Remember to
deploy Daitarn-3 and send him to the northern group to attack Cuttnal.
Reminder: you must clear the scenario within 7 turns or else...
2) Later, Primada and Pechinen deploy the EI-15 and other beasts infected with
the Zondar Metal. They will sortie them right where you just deployed, that
is why you're advised not to move GaoGaiGar too far. Believe it or not,
GaoGaiGar can take on the entire army easily (Protect Shade really
blocks almost everything). However, bring with him a companion, preferably
one of your motherships or anyone with ALL-type weapons or MAP weapons.
Anyway, just beat them up with Broken Magnum and you will do fine. However,
you might want to cast "luck" on Gai before destroying EI-15... it will
yield some money this time. REMINDER: CHECK PURU AND PURU TWO's KILL COUNT
IF THEY MANAGED TO MAKE 30 KILLS EACH. IF THEY HAVEN'T, USE THEM TO KILL A
LOT OF ENEMIES IN THIS SCENARIO!
3) Continue as normal in squishing Beaundore, Cuttnal and Kelnagle. Their
defenses are really low, but their attacks are something else to worry about
because both Beaundore and Cuttnal attack using ALL-type flash beams while
Kelnagle rams you silly with his own mothership. Cuttnal is nothing to worry
about, but Kelnagle is (he could take down a big chunk of HP if your mechs
aren't upgraded in armor or if you're not careful). As for Beaundore, his
Flasher Beam will hurt innocent squad members, or perhaps kill them (since
it's an ALL-type attack). If you attack him, at least attack him on point
blank range with a very strong weapon (however, casting "hot blood" and
executing Mazinkaiser's Fire Blaster eats up more than 1/3 of his HP).
Resume fighting them as if they are soldiers, BUT TAKE SPECIAL ATTENTION ON
YOUR SQUADS THAT GO NORTH TO FACE CUTTNAL. Goodthunder can't be controlled
and is located near Cuttnal, so move your northbound units (Daitarn-3) FAST.
4) After destroying a certain amount of enemies, Koros and Megaborg Benmel
appear in the northern side of the map where Cuttnal originally was
stationed that's why you're told to send Daitarn-3 to the northbound group.
Actually, both Koros, Megaborg Benmel and their Megaborg squads are all very
easy. Megaborg Benmel is still weak on both offense and defense, while Koros
is slow but can snipe. Defeat Koros first since she's in the 3-turreted
Nibelgen. Smash it head-on at close range first, then finish her off using
Daitarn-3's Sun Attack. As for Megaborg Benmel, he's the opposite. Snipe
him using your Mobile Suits and finish him off using Daitarn-3 (if you want
to build Banjou's LV and make him gain more PPs in the process). An event
will take place after you defeated everyone, and Goshogun will finally have
its GoFlasher upgraded into GoFlasher Special, which is now ALL-type. FINAL
REMINDER: check Gai's PPs and make sure you improve all of his terrain to S
before the start of the next scenario! That's why I told you to fight an
entire army using GaoGaiGar alone because you need the PPs badly! If you
failed doing all his PPs to S, it's ok, but it's for Star GaoGaiGar, so
for your sake, I hope you managed to do this earlier as reminded...
IMPORTANT NOTE: DURING THE BRIEFING, YOU ARE GIVEN 2 OPTIONS. I CHOSE THE FIRST
ONE (GO TO TOKYO), SO THIS FAQ WILL FOLLOW THAT ROUTE!
SCENARIO 46
SKILL POINT: Bring any ally on any of the glowing squares within 7 turns.
STRATEGIES:
1) During the intermission, upgrade GaoGaiGar's weapons as well as Goldimarg's.
As for Big Volfogg, Enryu and Houryu, install some Chogokin Z armors and a
Zormanium Alloy (you received this armors for defeating Beaundore, Cuttnal
and Kelnagle in the previous scenario). Re-arrange your squads and insert
Goshogun into one of them. Start the scenario. Deploy your 1st 6 squads,
then deploy your next 6 squads (they will sortie in the other end of the
map). Your mission objective is to bring one of your units to one of the
blinking white squares surrounding the Tokyo Tower. You will be blocked by
EIs and lots of Zondar Metal-infected units, so beware! REMINDER: CHECK
PURU AND PURU TWO's KILL COUNT. MAKE SURE THAT EACH OF THEM HAVE MANAGED TO
MAKE 30 KILLS. IF THEY HAVEN'T, THEN USE THEM TO KILL A LOT OF ENEMIES IN
THIS SCENARIO. THIS WILL BE YOUR LAST CHANCE TO DO SO!!
2) Once GaoGaiGar kills an enemy, the 4 Heavenly Zondar Kings appear. Pizza the
flying Zondar, Polognese the Train Zondar in one squad with Primada another
flying Zondar, and finally, Penchinon the ship Zondar. Believe it or not,
these 4 are extremely easy, and you can beat them up to a pulp as if they
are normal soldiers or something. However, if your units are a bit low on
morale or don't have the "Kiryoku Damage" ability, then might as well kill
on some more soldiers before dealing with these 4 bozos. Pizza appears near
Gai while Polognese, Primada and Penchinon appear near Big Volfogg and
ChoRyuJin. IMPORTANT NOTE: GAI MUST ATTACK PIZZA, CHORYUJIN MUST ATTACK
POLOGNESE AND PRIMADA WHILE BIG VOLFOGG MUST ATTACK PENCHINON.
3) Defeating Pizza requires you to cast "concentrate" and "lock on" often,
especially in Gai's case. If GaoGaiGar's power is potentially upgraded for
a lot of slots, you can take him down with 2 hits using 2 hot-blooded
Goldion Hammers. Otherwise, if you're conserving EN or you want others to
damage him for you, then it's not a problem. Pizza is not a threat when it
comes to the offensive... his attacks are generally weak. The only thing to
note out is his dodge rate, and if your units are not that good in hitting,
the largest dodge rate you could get from him would be 65%. You have your
spells, so use them, then when his HP is less than 14000 HP, make Gai cast
the relevant spells (don't forget to cast "bless" on him), and finally
kill him using GaoGaiGar's Goldion Hammer (GaoGaiGar MUST KILL HIM).
4) Penchinon is threatening only when you shoot from afar. Technically, this
ship with a big eye has one weapon... its just that the other is an ALL
type attack. Ironically, even with his "eye", he has a blind spot, and that
means you have to attack him up close, or at least one spot away from him.
Remember, expect him to be constantly protected by the Zondar Barrier.
Don't waste your squad's resources. Just attack him alone. He has a high
armor rating, so you may need to smash him continuously (in a short range
of course). Remember, don't attack using squad attacks. It's a waste. When
his HP is down to lower than 6000, bring Big Volfogg in and slay the marine
creature using his Chou Bunshin Sappou (remember to cast "hot blood").
5) The most annoying to kill are Polognese and Primada. Although they are both
easy, the fact that they support defend each other just galls. To defeat
them you will have to execute ALL-type attacks often like Wing 0 Custom's
Double Buster Rifle and Gaiking's Open Face Attack. When you smash them
silly, attack Polognese normally with a normal or weak attack and he'll be
support defended by Primada. Once Primada runs out of chances to do support
defense, cast your spells and attack Polognese with your most powerful
attacks until his HP is critical. Bring in ChoRyuJin and kill him. With
Polognese down, Primada is the only one left and believe me she's a LOT
easier. Given the opportunity, repeatedly attack her as normal and destroy
her using ChoRyuJin again.
6) Remember that while destroying the enemies, you have a certain time limit if
you want to get the skill point. If you deployed Mother Vanguard as the
mothership, cast "accelerate" and move in AS QUICK AS YOU COULD while all
the fight was going on. You should be able to make it by turn 5 or so.
LAST REMINDER: CHORYUJIN MUST DEFEAT POLOGNESE AND PRIMADA, GAI MUST DEFEAT
PIZZA AND BIG VOLFOGG MUST DEFEAT PENCHINON. Doing so, you can possibly get
the Star GaoGaiGar later on. Now, check Puru and Puru Two's kill count. By
now they should have kill counts of 30 or more. If not, they should have at
least 25 kills. If your kill counts are insufficient, use them to kill more
and more mechs next time until they kill 30 each. However, you will have
little chance to do so in the next scenarios, which is why you're being
pressured to destroy as many as you could before this stage began.
SCENARIO 47
SKILL POINT: Destroy all enemies and EI-01 within 7 turns.
STRATEGIES:
1) Like the previous scenario, this one will be short and interesting. You are
now to start your final battle with the Zondar boss, Pasda (EI-01). First
off, CAST AS MUCH SPELLS AS YOU COULD. For those brittle units like heal
units, cast "flash", "concentrate" or "iron wall". Just cast all the spells
you see fit. Move Big Volfogg a bit farther, and move someone strong forward
near him (attack if you wish, he'll just defend). By going forward, an
event will occur, and all of your party's HP and EN will be halved. Spell
casting is disabled, and morale drains to 80 (50 for GaoGaiGar mechs). If
any of the GaoGaiGar mechs are killed or if you fail to defeat Pasda/EI-01
within 8 turns, game over.
2) Sets of Zondars appear in the map. If you followed my advice earlier and
cast all the spells like hell, then you should be able to take out all the
EI-02s in one turn alone, leaving 3 tougher Zondars left. They are still
easy though, so don't bother... just keep on defending. On your next turn
switch your healers as the leader of their squads and start healing the
squads that need the most repair (usually the one that EI-01 attacked).
EI-01 will keep on guarding/defending whenever you attack him though.
3) Later an event occurs again. The GaoGaiGar squads seek refuge in the Dangan
X. Your mission objective is to destroy EI-01 within 8 turns and prevent
that capsule Dangan X from being destroyed. But that's not a problem, if you
followed my advice earlier and you managed to destroy all the EI-02s, then
there will be nothing to defend from, so you're breathing lightly. On your
next turn, everyone gets beefed up on morale and HP/EN fully recovered.
However, your GaoGaiGar squads have a morale of a whopping 300! You may
now proceed to destroy Pasda/EI-01 now.
4) If you want to get Star GaoGaiGar later, have GaoGaiGar attack EI-01 from
afar (well not too far, that is) and pray that he gets damaged heavily.
Although this next step is not proven (a hoax at its own right), but do it:
Then take out your most powerful MAP unit (it may either be Wing 0 Custom
or FAZZ Gundam). However, before doing so make sure Goldimarg casts "iron
wall" first. Have your MAP weapon using character cast "spirit" or "hot
blood" and shoot your map weapon at GaoGaiGar. Hopefully it won't kill him,
but it is suitable enough to drain its HP down to less than 500.
5) From this point on, you're one attack away from a game over. But no need to
worry... even though EI-01's a GIANT TANK with 190000 HP, he's still easy.
Since all your characters are extra beefy, just cast your spells and keep
on smashing him. Do so for GaoGaiGar as well (a fully-upgraded Goldion
Hammer can eat up 25000 or more HP from EI-01). However, the danger is not
on GaoGaiGar, but GOLDIMARG (GaoGaiGar has Protect Shade that virtually
blocks almost EVERYTHING). Cast "trust" on Goldimarg, but NOT "FRIENDSHIP".
With Pasda having 17000 HP, make Gai cast all the necessary spells, and of
course, "hot blood". Use the Goldion Hammer and kill Pasda. BOOM.
SCENARIO 48
SKILL POINT: Within 6 turns, there should be only 6 enemy squads left.
STRATEGIES:
1) You should prolly have gotten Star GaoGaiGar by now. Go to the add-on
menu and install the Stealth Gao II on GaoGaiGar to make him Star GaoGaiGar.
Afterwards, install good armor on Goshogun and upgrade its stats and
weapons as you see fit. Do the same for Daiku Maryu. Start the scenario, and
you'll notice that the 3 Dokuga Generals Beaundore, Cuttnal and Kelnagle are
deployed in the map attacking the Goodthunder. If Goodthunder or Goshogun is
destroyed, you lose the scenario. Goshogun and Daiku Maryu appear. Deploy
your squads and choose Mother Vanguard as your other mothership. Spread
your squads evenly to reach the 3 Dokuga Generals, and focus all flying
units towards Kelnagle (the one with the green skin and yellow eyes). As
for the enemies, you may want to cast "luck" before killing squads of those
Debizers (the ones that look like Octopusses). If you kill a squad that has
2 Debizers in, you could cash in on 14800 if you cast "luck" or "bless".
Don't forget that! Otherwise, the money comes from the Dokuga Generals!
And another tip... even though you have to kill enemy squads until 6 are
left... that doesn't mean you can't kill members of it. If there are a few
squads left, keep on klling and leave at least 1 member of the squad alive
so you wont miss much money! A squad's a squad even with 1 unit left alive!
2) Apparently, the only "boss" in this stage is except Genaph that flying fish
thingy. It will attack you, SO IGNORE it. Instead, just keep on killing as
many Dokuga Mecha as you can, so you can earn the skill point fast. You
don't need many strategies to defeat them. If there are only 6 enemy squads
left or if you decrease the Genaph fishie's HP to 23000 or so, a trigger
will take place. All remaining alive enemies will retreat and an event
happens, which will lead you to lotsa missiles. Destroy them all. They only
have 10000 HP, but don't cast "luck", they yield only 10 moolah per kill.
If one of the missiles exit the map, game over.
3) BUG ALERT: after compiling all the data from various Alpha 2 players, it
seems that the game will hang when you end your turn after the missiles
appear. Apparently it all points to that fish thingie, Genaph. Whatever you
do, DON'T ATTACK IT OR DON'T COUNTERATTACK IT IF IT ATTACKS YOU. In other
words, that fish must not have its HP deducted. EVER.
4) The Dokuga Generals are easy to beat... IMPORTANT NOTE: REMEMBER TO KILL
ALL OF THEM BEFORE TURN 6, IF YOU WANT THEM TO JOIN YOU ON THE LAST
SCENARIO LATER ON. If you want to pull it off, you must send your best and
strongest FLYING units to Kelnagle, Daiku Maryu and Mother Vanguard to
Cuttnal and your super robots to Beaundore. Cuttnal is the closest and will
attack head on so it's not surprising that you should be able to kill him
first. It's Kelnagle that needs some speed killing, and you will need to
cast spells to reach him fast. As for Beaundore, cheese him fast using
Goshogun and your other super robots. ALWAYS REMEMBER TO CAST "LUCK" OR
"BLESS" BEFORE KILLING THEM. They are worth lotsa money. You should be able
to take them all out on turn 4 or so. Very easy stuff. They will appear as
allies in the other edge of the map when the missiles appear, so once they
do, make sure you have Kelnagle cast "hot blood" and ram the missiles fast
since you're running out of time and there are lots of them. Good luck!
SCENARIO 49
SKILL POINT: Within 4 turns, there should be only 6 enemy squads left.
STRATEGIES:
1) As you settle in space, you are to once again fight Belgan in the Skullrook,
Ashimof and Killer in their respectinve Green and Yellow Grotecters. Before
starting the offensive, you would want to cast some morale-building spells
if you want to strengthen your weapons early. When their turn comes, they
will attack head on. On your 2nd turn, bring in your units and first smash
the 2 Garnrolls that are piloted by Bahm soldiers. Remember to cast "luck"
or "bless" for the money. Once you defeated the 2 of them you can start
dealing with the other big beasts like the Zonnekaiser. Ignore the other
small beast fighters that have 4300 HP... instead, move your squads toward
the dangerous ones such as the Black Monsters (they yield LOTS of money).
If you want to save time, resources and spells, kill them by squads, and
that means you should use ALL-type attacks to do so. FAZZ Gundam and Hi-Nu
Gundam work wonders against these. REMEMBER: BY PRIORITY, DESTROY THE BOSSES
AND TEH BIG-HP MONSTERS FIRST BEFORE TAKING ON THE SMALLER ONES. Tip: Apply
the technique from the previous scenario here. Like the last time, if there
are only 6 squads remaining, all enemies will retreat. Therefore, you can't
afford to destroy low-money monsters at the expense of bigger-money ones.
If after destroying the bosses and the big monsters, there are only 7 squads
left, check the remaining squads. Pick the ones that yield the most money
(you can save, then reload to check-experiment). Then, once you have seen
who yields the most money, start killing MEMBERS OF THE REMAINING 6 SQUADS.
Meaning, take down the ones that have the most HP, and make sure you leave
only 1 member alive (else it counts as 1 entire squad eliminated). Once you
have destroyed every enemy this way and you left one cheap enemy alive,
proceed to destroy the other squad that yields the most money. That way,
you get as much moolah as you could possibly have. No waste.
2) Belgan's Skullrook is really not a big pain... all you have to do is to
fire an ALL-type attack on him to destroy the saucers that surround his
Skullrook. Afterwards, pound him using GaoGaiGar's Goldion Hammer and your
other super robots. The same strategy apply to Ashimof and Killer, only
for them, use a STRONGER ALL-type attack because they're supported by Black
Monsters. Remember to cast "luck" and "bless" too, they yield lotsa moolah.
The Grotecters have only 25000 HP, so they're easier to kill. Remember,
boss squads are also counted in the squad killing... so make sure you kill
every boss first, and that when you kill these 3 bosses, there should be at
least 7 more squads remaining... else you won't be getting as much money.
3) Once all enemies squad count reaches 6, all enemies escape and Haman arrives
and the game will give you two choices. PICK THE FIRST ONE. Doing so, you
can get lots of units and special weapons... and you also get Dorel Ronah
later. Picking the second option just yields you GP-02's Atomic Bazooka and
you can fight her, so the 1st option is the best hands down choice! If Puru
and Puru Two's kill count are 30 each, you will get 2 MP Quebeleys, and if
you're in the hard level, you get a free Dobenwolf for your troubles. Dorel
will join in his Belga Dallas and Bright's Ra-Kailum get strong missiles.
One good reason to upgrade the Ra-Kailum mothership from this point on.
SCENARIO 50
SKILL POINT: Destroy Belgan's Zandarl within 7 turns.
STRATEGIES:
1) During the intermission, expand your squads to 13. Assuming you have chosen
to go on a truce with Haman by picking the 1st option earlier (as prescribed
by this guide), then you should be able to get 2 MP Quebeleys, 1 Dobenwolf,
Dorel Ronah in his Belga Dallas and Ra-Kailum should be getting 2 additional
strong missile attacks. Although the previous Quebeleys are better than the
MP Quebeleys in terms of support power, it's up to your discretion if you
want to transfer the Puru Twins there or not. As for Dorel Ronah, if you
have the Crossbone Gundam X2, equip the ABC Mantle on it and put Dorel in
that unit instead of his sucky Belga Dallas. As for the Dobenwolf, if you
are using Kayra Sue a lot, remove her from the MP Nu-Gundam (I) and put her
in the Dobenwolf. Well, it's your choice actually. For spending, I recommend
spending some moolah on Ra-Kailum's armor and HP. For its weapons, I suggest
upgrading its weapons up by 1 to make the 4900-power missiles into 5000.
Afterwards, upgrade Daimos, Combattler-V and Voltes-V, and equip them with
the necessary EN and armor editing parts. For Galba FX II, update Koushirou
by increasing his dodging ability, which means spending PPs. Install on
Galba FX II any items that increases its mobility and dodging capabilities.
2) Start the scenario, and you can field test your newfound stuff by deploying
Ra-Kailum as the other mothership to accompany Daiku Maryu. If you expanded
your squads to 13, make the necessary last-minute adjustments (if any) and
deploy them. Voltes-V and Combattler-V will be put in on squad. Daimos and
Galba FX II go together. They won't be movable. Your mission objective is
to destroy all enemies or survive 4 turns. If Voltes-V, Combattler-V, Daimos
or Galba FX II are destroyed, game over (which is technically impossible).
Every turn, Small Bahm will make its pyramid shoot plasma energy at any of
your squads, decreasing their HP and EN by half. You should really glance at
your HP after every combat. If one of your squads have less than half of
their total HP and they haven't been shot at by the pyramid yet, you'd make
sure you better heal that squad quick because you can't take any chances in
case they pyramid fires and hits them. As for the enemies, they are all
virtually easy. Just remember to cast "bless" and "luck" often. That's it.
3) After 4 turns an event takes place. Combattler-V, Voltes-V, Daimos and Galba
FX II deploys in the map with a surprise... Prince Hinell in his Godol and
Richter in the Gimeria are in one squad and join you as allies! However,
Belgan finally appears in the Zandarl, and with him 2 sets of Skullrooks and
Cobrahds. To add spice, they unleash Small Bahm's guardian, the God Amon.
It has 92000 HP and its Aizaron Beam is something to be feared. But not to
worry though, your party shall start in the same spot where you left them.
The enemies are just so few, so zero in and crush them!
4) Be mindful that although Gimeria and Godol both have 8000 or so HP, they are
still prone to attacks by Belgan and the God Amons. Whenever God Amon and
Belgan attack and target the Hinell-Richter squad, DEFEND. Their attacks are
strong enough to take them down if you're not careful. In addition, Hinell
has "love", so don't be afraid to cast that later if you think it's very
necessary to do so (such as if you're in a hurry and you need to kill Belgan
faster than usual). It's best if the squad leader is Hinell for many good
reasons... Richter has support defend, Hinell doesn't. Another one is that
his Godol has more HP and performs better in the battlefield. Richter's
Gimeria can snipe, but it's useless since your enemies can snipe too.
5) Whatever you do, don't kill the Zandarl first before anything else. If you
do, all surviving enemies will self-destruct. You can destroy the other
units and the 2 God Amons easily if you cheese them by casting many spells.
You really don't need much strategies to defeat them... just bombard them
with your most powerful attacks and you should be fine. Belgan himself is
not intimidating... he's absolutely easy although he can snipe with his
cyclone attack. He's a big tanker, so he's another guy that you'll have to
cheese by casting all of your spells. Use Goldion Hammer to its fullest
extent, and you can destroy him in no time at all. Easy kill.
SCENARIO 51
SKILL POINT: Clear the scenario within 8 turns.
STRATEGIES:
1) Equip good armor on Daiku Maryu and Gaiking, and make sure that at least one
of them is a PROPELLANT TANK (rejuventates EN). For Gaiking's squad, if
there are any support units, make sure that one of them has at least one
propellant tank. Upgrade Daiku Maryu's armor. Start. Deploy your choice of
mothership, preferably the Ra-Kailum. Deploy your squads as normal. If you
would notice, the 4 Heavenly Kings of Darius are again in their own
respective Grotecters. Your mission objective is to destroy all enemies.
They are not much of a challenge though... just destroy them as you see fit.
However, do cast "luck" or "bless" once you attempt to destroy the squads
that have the Moon Condor and Black Monsters in it. They yield a lot of
dough, so use ALL-type attacks to kill the entire squad in one blow.
2) The 4 Heavenly Kings are again, no challenge. You would want to get rid of
their puny support units first by using ALL-type attacks again. Once they
are all alone in their own squads, simply smash them and do cast some of
your spells to kill them quick. Don't forget "luck" and "bless". Lotsa cash.
Once they're dead, transform Daiku Maryu to Ballution mode.
3) Later, King Darius himself appears with 4 squads of Moon Condors. The Moon
Condors are not challenging, but concentrate your offensive at Darius. Like
the previous bosses, he is dangerous if attacked at a distance instead of
head-on. First off, his projectile attack is a 3~12 ranger, so don't even
think about using your Mobile Suits to snipe him unless you have them cast
defensive spells like "flash" and "iron wall". Don't expect too much from
the "concentrate" spell, you can't risk a 30% dodge rate. Not only is his
projectile attack long ranged, it's an ALL-type attack as well. Darius is
surprisingly easy, but do keep your patience a lot longer if he constantly
attacks Daiku Maryu. That's why you're instructed to keep Daiku Maryu in
Ballution mode, to increase its defense, and to activate its Synchro-Attack
with Gaiking... the powerful FIRE CAR CUTTER.
4) Killing Darius is not that hard... like previous bosses, he's best attacked
at close range. With Gaiking and Daiku Maryu's Fire Car Cutter activated,
use it to attack Darius (oh, and make sure that any support unit in Gaikings
squad cast defensive spells). If you cast "hot blood" and upgraded Gaiking's
weapons, it should deal 16000 or so damage against Darius. Take note that
it will eat up A LOT of EN, so if you followed my advice earlier, have both
Gaiking and Daiku Maryu use their propellant tanks if their EN is very low.
Take note of your other super robot's attacks. Some of their final wazas,
such as Daimos' Reppu Sekken Tsuki Kai and Voltes-V's Chodenji Ball V No
Jigiri can be executed at a distance. If their range is 1~2 or 1~3, use
these robots to attack Darius at least one square away, not directly beside
him. This is to give way for Daitarn-3 to execute its Sun Attack (and you
should let Banjou cast "spirit" if he has learned it by now). Like the 4
Heavenly Kings, CHEESE Darius and cast all of your spells to kill him quick.
However, expect to be heavily damaged by his sword slashes... he looks like
a Tengu, and he's as deadly as a Tengu. His slash alone can drain 3/4 of
GaoGaiGar's HP even with Protect Shade on. Expect to do some healing in
this case ("trust" is enough, but use "friendship" if a squad is damaged).
If you did crush him with lotsa cheese, you can beat him by turn 6 or 7.
SCENARIO 52
SKILL POINT: Destroy all Dougachi clones before killing the real Dougachi.
STRATEGIES:
1) During the intermission, upgrade your Crossbone Gundams and Mother Vanguard.
Equip some good items on them too. If Dorel did join you, and you put him in
the Crossbone Gundam X2, then that's good. When done, start the scenario.
Haman finally joins you in her 92000-HP Quebeley and supported by 2 MP
Quebeleys piloyed by Enhanced Humans. She's your ally, but she can't be
controlled (duh). Anyway, you're up against the Jupiter Empire. Your mission
objective is to destroy the Jupiteris 9 (the farthest one). No need to
worry though, they are all easy to beat. Don't be intimidated by the pairs
of Raflessias, Elegoleas and the Giri-Rosemary-Burns squad.
2) The Giri-Rosemary-Burns squad is easy now that you have Hi-Nu Gundam and
other stronger mechs with ALL-type attacks. Step 1: cast spells, attack them
with ALL-type attacks, preferably Hi-Nu Gundam's Fin Funnels and Wing 0
Custom and Early Type's Buster Rifles. This should kill Rosemary. Step 2: By
then Burn's HP is less than half now. Bring in a strong super robot and
KILL BURNS FIRST (you have to target him and attack him using your current
super robot alone). Once you kill him, Giri is left. Destroy Giri using any
mech you wish, preferably any Crossbone Gundam character. Dead.
3) Remember that Haman will attack any enemy with the lowest HP. Therefore, you
must make sure that you don't leave any enemy left alive with critical HP,
like 3000 or so. Haman's Funnels is ranged 13, so expect her to have a very
long reach. By priority, if a Raflessia has 6000 HP left and there's someone
with 3000 HP left, KILL THE ONE WITH THE 3000 HP FIRST.
4) The rest of the Jupiter Empire is easy. Once you have defeated the last
Jupiteris 9 (the farthest one in the back), Dougachi, or rather Dougachi,
Dougachi, Dougachi, Dougachi, Dougachi, Dougachi, and Dougachi will deploy
in the map in 33000-HP Divinidads! And you thought the worst is over. Don't
be deceived. They look menacing, but they are ABSOLUTELY EASY. Their defense
is low and with 33000 HP, you can easily take them out. HOWEVER, FOLLOW
THIS STRATEGY: DON'T KILL ANY OF THE DIVINIDADS. INSTEAD, DECREASE THEIR HP
DOWN TO CRITICAL. For some reason, Haman will start attacking using her
Beam Gun instead of Funnels. With the Divinidad being defended with I-Field
she can do only minimal damage. Oh yeah, don't even think about destroying
a batch of them using map weapons. Dougahi's leadership ability makes him
immune to those, so if you attack with a map weapon, it deals 0 damage.
5) TAKE YOUR TIME in depleting their HPs to critical state. However, while you
are doing it, move your squads a little forward, reaching the back of
those Divinidads. Once they are a little bit to their backs, look at Haman.
Kill the Divinidads that are closest to her (to avoid her from killing them)
and do it FAST. Oh, cast "great effort" or "aid" on the squads that kill
each. HE'S WORTH LOTS OF EXP. Once you kill 2 or so Divinidads, an event
will take place and the REAL Dougachi will appear in a REAL Divinidad, which
is a souped up version with 160000 HP and even longer range with an even
stronger armor. If you followed my advice and you moved your party, Dougachi
should be just a stone's throw in distance. In other words, you can
immediately smash him. However, there's one other thing... YOU ONLY HAVE
THREE TURNS TO DESTROY THE REAL DOUGACHI, ELSE GAME OVER. Assuming there are
only 5 or so clone Divinidads left (with critical HP), finish them off
easily in one blow. Now that the Attack Of The Clones is over, proceed to
kill the Count Dooku of the Jupiter Empire, the REAL Clux Dougachi.
6) Divinidad's Phaser Funnels and Mega Beam Cannons are dangerous, but they
have blind spots. Again, like King Darius earlier, the only way you are
safest is if you attack Dougachi head on. EXPECT YOUR SUPPORT UNITS TO BE
HEAVILY DAMAGED. Divinidad's attacks are ALL-type. Once a support unit is
damaged tremendously, cast "friendship" or "trust". If you did follow my
advice earlier and you advanced your party, the real Dougachi should be
deployed in the middle or near your squads, making him easy target. Quickly
cheese him and cast all the good spells. Transform Daiku Maryu to Ballution
Mode and attack him using the Fire Car Cutter (Daiku Maryu's Synchro-attack
with Gaiking). Mazinkaiser's Fire Blaster, Great Mazinger's Great Booster
and Shin Getta-1's Stoner Sun Shine works wonders. Once the Divinidad's HP
is low, you can do whatever you want and choose who gets to kill him. For a
dramatic effect, you can use Tovia or Kinkedo, even Bella to kill him, but
just remember to cast "luck"/"bless" and "great effort"/"aid" beforehand.
SCENARIO 53
SKILL POINT: DESTROY EITHER LEOROULA, SAZABI OR ALL MUSAKAS.
STRATEGIES:
1) Upgrade Nelly Brain, Hime Brain and Hi-Nu Gundam. Equip good items on them.
By now Haman should have joined you in her now toned-down Quebeley, so if
you plan to upgrade it (and you SHOULD), upgrade the Quebeley's EN and
mobility. Haman's leadership bonus is +40% to squad attacks so you should
take advantage of it and put semi-strong support units on her squad such as
Gundam Heavy Arms Custom (piloted by either Zechs or Noin), etc. Also, make
sure that FOUR and the PURU TWINS are deployed in this scenario. Now deploy
your squads. Yuu and Hime will auto-deploy. Quincy and Shiela are there to
attack you, with LOADS of Grunchers at their disposal. Mission objective is
to destroy all enemies. They are not hard, but annoying because they can
really dodge well so expect a lot of your attacks to miss. Take your time in
kill them and build your morale. Shiela is still weak and her own Gruncher
is even weaker. She's just like your normal cannon-fodder soldier. As for
Quincy, after you attack her an event occurs and she sorties in her own
personalized Red Baronzue with 50000 HP. Don't be deceived: she's EASY.
Jonathan appears in his own White Baronzue. Your new mission objective:
defeat both Jonathan and Quincy. Oh yeah, if Yuu or Hime dies, game over.
2) Easy in fact, that you really don't need special strategies to beat THEM up.
In fact, their hit rates on Yuu and Hime is 0% if their Brains have pumped
up mobility of 176 or higher. Oh well... just beat them up with your squads
AND DON'T CAST TOO MANY SPELLS. Jonathan's Baronzue has half of Quincy's,
at around 25000 or 27000 HP. They both have very weak armor and even their
Chakra Shields can't save them from your relentless assaults. Don't use too
much EN against them either. Instead, smash them little by little with
simple yet powerful attacks. Once you defeat them, Baron Maximillian appears
in ANOTHER Baronzue. Fortunately, even this masked felon is easy. You may
need to start casting a few spells now to beat him up fast. Using Arad and
Zeora alone is even enough to crush him like an ant. Don't be intimidated
by his high-HP Baronzue. Belive me, he's VIRTUALLY HARMLESS.
3) Once all the Grunchers are defeated, Char finally appears with his squads
from CCA, mixed with Cima, Gato, Kelly and Rakan. Your new mission objective
is to do either of the following: destroy Nanai's Leoroula, destroy Char's
Sazabi or destroy all Musakas (the red moherships). Just do one of them and
you get the skill point too. If you followed my advice earlier and you
conserved all of your EN, then this mission is a piece of crumb cake. First
off, DESTROY ALL MUSAKAS BUT LEAVE ONE ALIVE, preferably, the one that is
farthest from you. Take note that all Musakas are headed towards the Orphan
(that cool naked yellow-glowing gigantic chick in the background). Rakan,
Cima and Rezun are all easy and can be taken out in one shot using a hot
blooded Fire Blaster from Mazinkaiser (of course by now Mazin Power is
already activated and you might have upgraded its weapons too). As for Gato,
you will need to attack him using an ALL-type attack first to kill off his
Gelgoog support units (one of them is Karius). Once he's alone, slowly
smash him, but take note that he's good in dodging even if he's in that big
Neue Ziel, so do cast "lock on" if necessary. As for Kelly, avoid bringing
large crowds to him so that he won't use his MAP attack. Well, he prolly
won't be able to use it anyway since he'll SNIPE YOU. But nevertheless he's
just cannon-fodder... like Gato, execute an ALL-type attack to destroy his
support units, then squash him like a bug!
4) Gyunei and Quess are still sick and demented. However, they will be in ALPHA
AZIELS instead of their customized Jagd Dogas. Oh well... the Alpha Aziels
have 33000 HP and have low armor, so they are still easy to beat. However,
like Gato, they are good in dodging. Do the same tactic to them as you did
to Gato and Kelly... execute an ALL-type attack to destroy their supporting
units, then destroy the main targets easily. They are virtually harmless
even though their Funnels are ALL-type attacks, so there's no need to worry.
5) By now, if you followed directions earlier, the only enemies left in the
map are NANAI in her LEOROULA, CHAR in his SAZABI and ONE MUSAKA that you
prolly blocked with some of your weak units. Take note that you can't beat
them all, even with MAP weapons because they're too far apart. And if you
destroy one of them, the scenario ends. Therefore, you should now focus
your attacks on CHAR. By now you have all the experience in fighting this
blondie, so there's no need to worry. Not only do you have kickass units,
but you also have upgraded them as well, so Char's a lot less dangerous than
he was before. Just be careful of his Funnels... they are still ALL-type
attacks and he can still snipe you. But there's no need to worry... with
GaoGaiGar, Mazinkaiser, Shin Getta-1, Hi-Nu Gundam and Great Mazinger you
can finish this guy off in one turn. Now is a good time to cast ALL OF YOUR
SPELLS AND CHEESE HIM WITH ALL OF YOUR ATTACKS. Change Daiku Maryu into
Ballution Mode and have Gaiking execute the Fire Car Cutter. Now your next
problem is how to hit him with units that don't have "lock on". Well, if
you followed my advice earlier and you deployed FOUR MURSAME and the PURU
TWINS, have them cast "inspire" on those units to give them the "lock on"
ability. Now continually mash Char until he has less than 10000 HP left.
With Amuro left, have him cast "spirit", then cast "inspire", "bless" and
"aid" on him. Execute the Hi-Nu Gundam's Fin Funnel to destroy Sazabi. WIN.
SCENARIO 54
SKILL POINT: CLEAR THE MAP WITHIN 7 TURNS.
STRATEGIES:
1) Following the earlier strategies, you would have had 600000 or more moolah.
Upgrade any units that you deem fit. Now, check your squads. Make sure that
GaoGaiGar's squad can fly, and that Amuro's squad can fly. Well, technically
you may want to ensure that all super robot squads can fly. Again, make sure
that Four and the Puru twins are deployed like last time. Now deploy. As
you can see, the scenario is full of water which slows down movement. You
need to clear the map within 7 turns to get the skill point, which will be
very hard if all of your power players can't move fast. If you followed all
the necessary requirements earlier, Char would have deployed in his good ol
pal, the NIGHTINGALE. Not only is it big with 160000 HP, it also has 1900
armor to boot! It adds up to the challenge, so quickly move your squads to
the enemy and destroy all the soldiers that get in your way!
2) Thankfully, Quess and Gyunei are back in their respective Jagd Dogas and
Gato is now alone in his Neue Ziel. Since Gato is now alone you can just
kill him easily with any unit you want, preferably Kou in his GP-03. As for
Rakan, Rezun and Cima, again, you can kill them easily with a hot blooded
Fire Blaster, or if you want you can do the same tactic earlier: destroy
their support units first by executing an ALL-type attack, then destroy the
main targets last. The same thing can be applied to Quess and Gyunei, so
technically, you're faced with no challenge left... it's time for the big
boss... Char Aznable in the Nightingale. But before you proceed to attack
Char, keep on moving and bring Ra-Kailum near the Leoroula. You need to
damage those motherships while the fight with Char is going on. Remember
you have a time limit of 7 turns to get the skill point. But honestly, I
don't find it worth it to get the skill point, especially now since you're
only 3 scenarios away to finishing the game. So it's up to you to decide.
3) First off, Nightingale, like the other previous bosses are more dangerous
when attacked from a distance because its Funnels are ALL-type. So the best
way to attack Char is head-on. To be quite frank, Char's not hard... just
ANNOYING because his Nightingale has a mobility of 140, which boosts his
dodge rate A LOT, even Amuro's hit rate is only 30%. Oh well, simply cheese
him with all your attacks and spells like you did last time (and don't be
afraid to use up your entire EN like using Gaiking and Daiku Maryu to do
the Fire Car Cutter). He will eventually go down in your 2nd turn. For a
dramatic effect, you can even use Amuro to deliver the killing blow. Just
remember that sometimes, your super robots need to conserve their spells
even though you have SP recovery items or your support pilots have the
"anticipate" spell, which is why again, you are instructed to bring out
Four and the Puru Twins to cast "inspire" on Amuro and the rest that need
the "lock on" effect. When all is done, the only one left is Nanai in her
Leouroula with 3 or so Musakas. Very easy, no need for special strategies.
Just kill them as you see fit and cast "luck" or "bless" beforehand!
SCENARIO 55
SKILL POINT: Clear the map within 7 turns.
STRATEGIES:
1) Expand your squads to 16, and upgrade your super robots, especially Great
Mazinger and Koutetsu Jeeg. Equip them good items. Now deploy. You are
about to attack the Mikene Empire. Meeting you outside are Ikima, Amaso
and Mimashi in their own Yamadanoorochis with lotsa combinations of squads
of Mobile Suits, Megasauruses, Mikene Beasts and Meganoids. Now notice the
3 missile silos that the Mikene base has. Every enemy turn that base will
launch 3 missiles aimed to Kamikaze at you. Although they're not really at
all dangerous, they do get pretty annoying. Your mission objective is to
destroy all enemies, including those 3 missile silos.
2) Don't cast "luck" or "bless" when destroying those missiles. They will only
yield 20 moolah. The missile silos, like the missiles that they launch,
have 10000 HP. They have pretty brittle defense and will succumb easily to
any of your attacks. Once a missile silo is destroyed, obviously it will
stop launching missiles, and hence less the trouble. In case you're running
out of EN, you may stand on the Mikene base itself... it regenerates around
10% of HP/EN per turn, but for the skill point, you prolly don't need it.
3) Ikima, Amaso and Mimashi all share the same strategies to kill. You can do
either of the following: a) have some one like Amuro cast "direct hit" and
damage the boss while bypassing their support units, then kill them all
with a hot-blooded Fireblaster from Mazinkaiser or any ALL-type attack, or
b) destroy their supporting units first by executing ALL-type attacks first
then proceed to crush the bosses single-handedly. Either way you'll do fine
because they are not threatening or dangerous. You can finish them off on
your 6th turn or so without breaking a sweat.
SCENARIO 56
STRATEGY: Destroy all enemies before destroying Yami No Teioh.
STRATEGIES:
1) During the intermission, arrange your squads strategically so that your
main powerhouses do not have grunt units in their squads. If they do have
weak units, make sure they are good in dodging. Now's a good time to fully
upgrade Daitarn-3's weapons as well as Great Mazinger's. Equip good armor
on Daitarn-3, Great Mazinger and Venus-A (if Venus-A is in the same squad
as Great Mazinger's). Make sure that you deploy Four and the Puru Twins in
this scenario, again for their "inspire" spell. Now check your support units
and install SP/EN-regenerating items on them. Daiku Maryu will auto sortie
so pick your 2nd mothership and all of your squads. Weigh your choice of
mothership carefully: you could either choose Bright's Ra-Kailum for his
missiles, or Bella's Mother Vanguard for her Totsugeki and her useful spells
"inspire" and "love". Now deploy and move in for the kill! Oh yeah, if one
of your motherships blow up, it's game over. Pay attention to that.
2) There is no time limit so don't be in a rush to kill all of your enemies.
Frankly, the only threats in this scenario are Koros in her Nibelgen tank,
JuliCeasar and Hardias. There's abosultely no need to show strategies on
the soldiers and Mikene Beasts, but one piece of advice: CONSERVE YOUR
SPELLS AND CAST THEM ONLY IF NECESSARY. This won't be a problem if all of
your pilots have SP Recover (in my case they do), but assuming that you
don't, use your spells sparingly. You're in for a long battle. So let's
start on Koros. Make sure that you don't decrease her Nibelgen tank's HP to
LESS THAN HALF. If her HP is getting less than half, IGNORE HER and go for
the others. The only thing you need to be careful about her is her tank's
ALL-type attack. It's very strong and can kill unsuspected squad members if
you're not careful. Attack her head-on and she's less dangerous. Oh and one
tip: she'll usually target your mothership, usually Daiku Maryu if it's in
range. So this is your chance to bait her and put a healer beside Daiku
Maryu to constantly heal it once its HP is significantly small. While you're
at it, have Daitarn-3 to attack Koros repeatedly using the Daitarn Javellin
AND DO IT WHILE IN CLOSE RANGE. The reason is Banjou's leadership ability
is +40% damage to all Meganoids, and Koros counts as one.
3) Hardias is a threat in terms of defensive measures. He has BUNSHIN which he
will use in the most UNEXPECTED TIMES. Unlike your previous battle, this
guy is a lot more annoying and will continue to curse you like there's no
tomorrow. He will rarely throw his Scythe (his AI seems to be a bit choosy).
You can either try the reset method if he does bunshin, or you could cast 15
or 20 SP to cast "lock on" to be ensured it will hit him. The choice is
yours. You'll kill him eventually. JuliCeasar in the other hand is strong
in the offensive especially when he starts to throw his head around like a
fiery boomerang. He also has a lot of HP so you will need lots of patience
and constant avoiding of his head (LOL). His hit rate is a bit "improved"
over the other Mikene Generals, and his head attack will usually give 20%
hit rate to Haman, Judo or Kamiyu if their dodging power is more than 300
and their units' mobility is still high. It's advised that you activate
support defense just in case they won't dodge. I did an experiment and that
head attack is REALLY STRONG and can kill a Mobile Suit in one blow. It's a
breather, thankfully that it ain't an ALL-type attack. Like Hardias, you
will eventually kill him. As for Birdara is by far the easiest and the most
useless of the Mikene Generals, and you don't need strategy to cook this
goose. The same goes for Marshall Hell in his Demonica. Like the previous
Yamadanoorochi Trio in the last scenario, YOU NEED TO KILL ALL OF THESE
BOSSES' SUPPORT UNITS BEFORE YOU COULD KILL THEM ALONE. Oh, and cast "bless"
and "luck" too... their support units yield lotsa cash.
4) By now, the only one left standing is Koros in her Nibelgen tank. Bring all
of your units close to her AND DON'T ATTACK HER YET, WAIT UNTIL ALL UNITS
ARE CLOSE AND HEALED. Once you do, proceed to decrease her HP to less than
half. An even will trigger and finally, the big boss of the Meganoids, the
mime Don Zaucer shall appear. He has a whopping 170000 HP and won't be too
friendly with you either for he will constantly shock you with his thunder
(which is an ALL-type attack, so be careful). Right now, ignore him and
proceed with Koros. Now here's the thing: IF KOROS IS ABOUT TO DIE WHEN YOU
ATTACK, MAKE SURE THAT YOU HAVE AT LEAST ONE SQUAD WHOSE MEMBERS HAVE THE
"FLASH" SPELL, AND MAKE SURE THAT SQUAD HAS NOT FINISHED ITS TURN. This is
why: once you kill her, Don Zaucer will cast "love" (and you thought these
Martians don't have feelings). Now, using your unmoved squad, have them all
cast "flash" and attack Don Zaucer, so that when he attacks, he'll waste his
spell. End your turn, and proceed to defend as he attacks. Don Zaucer, again
like the other previous bosses, are most dangerous when attacked head-on.
Therefore, like any other boss, make sure that all your characters attack
him head on, the closer the better. Although you WILL run out of space, make
sure that the ones who attack him from afar are your Mobile Suits or real
robots that can dodge PRETTY DAMN WELL. You will need patience in beating
this guy, and cast your spells sparingly. Don't even think of using the
drain EN tactic on him... he has lots of EN to spare and won't think twice
to save them. Another thing is that Don Zaucer would usually target Banjou
in his Daitarn-3, so the bait tactic works best in here. Eventually you will
beat him after constant defending. With all enemies gone, Yami No Teioh
along with the strategist Argos appear in the map with more Mikene Beasts.
And you thought the worst is over...
5) The skill point can be obtained only if you kill Argos and the Mikene Beasts
before defeating Yami No Teioh. You really don't need strategies for them...
just have Heero aim for them using the Wing 0 Custom's MAP version of the
Double Beam Rifle and they're toast... don't forget to cast "spirit" and
"luck" though. I managed to snag 140000 moolah and 80 PPs for Heero. Argos
is in a Demonica and he's very very easy, so no need to worry here.
6) Yami No Teioh is HARD if you don't have SP recover in all of your pilots.
First off, he has TONS of HP, namely 200000 HP, has BUNSHIN and has NO
BLIND SPOT WHEN ATTACKING (meaning all his attacks can be executed at close
range). He also has lots of EN, has LARGE EN REGENERATION AND SMALL HP
REGENERATION! Well, I managed to beat him in only two turns, but you have to
make sure that your allies are all close to him. Don't worry he has no MAP
attack, and will use his Dark Hellfire usually on the unit with the least
HP. So like Don Zaucer, the bait tactic works well against this guy. He's
the main reason all along on why you're told to cast spells sparingly, even
against Don Zaucer if your pilots don't have SP regen. His small HP
regeneration is a big bother, and with his 200000 HP, he regenerates a big
20000 HP per turn, which is almost equal as a hot-blooded super robot final
waza attack! If your allies are close to him, CHEESE HIM WITH ALL OF YOUR
SPELLS IF NECESSARY. If you followed my advice earlier and you installed
SP and EN regnerating items on your support units, then use them up now.
You won't be able to defeat him in one turn alone, and usually, you will
need to defend whenever he attacks because his Hellfire is strong enough to
take down an entire squad if they have no barriers and if you're not that
careful. However, unlike Hardias, this guy RARELY uses Bunshin, which is a
big breather, but then again he will use it THE LEAST YOU EXPECT IT, so
be prepared to make some rare resetting. Tetsuya in his Great Mazinger is
the best fighter against Yami No Teioh... his leadership ability is +40%
damage to any Mikene enemy, and Yami No Teioh counts as one. If you use a
hot-blooded Great Booster you can eat up 18000 or so damage or more. So to
make the best ouf of this battle, DETERMINE WHICH SQUAD THAT YAMI TO TEIOH
CONSTANTLY ATTACKS. Once you see it, use that squad as bait (and do take
care of their HP gauges). Then cheese him down to hell. You have all the
time in the world to wittle him away.
SCENARIO 57 (FINAL SCENARIO)
SKILL POINT: N/A
STRATEGIES:
1) Expand your squads to 18. You would have had lots of money by then, so
upgrade the weapons of your most powerful super robots, and focus your
attention on Daitarn-3, Shin Getta-1 and Mazinkaiser. Equip SP and EN
regeneration items on your support units. Deploy your 18 squads for the
final battle. All 4 motherships will deploy so there's no need to make
choices. You're up against Ilui in GunEden with her 3 pets, and a horde
of dopplegangers of her pets. As you start the scenario, you are given
2 choices. PICK THE FIRST ONE TO SAVE HER. Your mission objective is to
have Arad convince Ilui and destroy GunEden.
2) The AI animals come in groups of 3, not squads of 3. You need to build up
your morale BADLY. By now most of your super robots have the Kiryoku Damage
ability that gives them morale if they are damaged, so if the enemies
attack these super robots, then defend, don't counterattack. For the others
just have them damaged and healed all over again to build their morale.
Once they are all in acceptable morale of 140 or so, go offensive and
attack them. The AI dopplegangers have weak HP and armor can be taken down
easily so no need to worry about that. You will eventually kill them all
and you will meet the REAL animals (and they will close in at you).
3) Even though they have EN regeneration, you can kill them in one turn.
Amongst the 3, the fish has the most HP, so destroy that first. The tactic
to use against these 3 is the "drain their EN" tactic. That fish's dive
attack is an ALL-type and can be shot in a certain radius, so attack it
at a close distance to drain its EN, then wittle on its HP away once it
has not enough EN to fire even its ray. Destroy it as fast as you can.
The same tactic can be done on the phoenix. The phoenix is easier to kill
because its ray has a range of 3~11 or 3~10, so it has a blind spot.
Killing it head on is a MUST. As for the cougar, attack it at a distance
first to drain its EN, then attack head-on to kill it. Remember that they
have TONS of HP, and won't hold back. If you want to kill them fast, you
will need to cast lots of spells. I strongly advise to cast them sparingly
for GunEden. By now she would have started sniping you with her Gospels and
her "Follow The Sun" attack, and it's very fatal with 4000 power.
4) If you defeated the Dokuga Generals in the previous scenario, then they
will join in this scenario in Beaundore's ship (all 3 pilots in one ship).
Also, for some reason, Jonathan, Quincy and Shiela appear in their own
respective Grunchers to aid you in the fight against GunEden. Not that they
are useful or anything... but you need all the help you can get. As for
Jonathan's squad... he's a potential bait for GunEden, so keep him beside
a mothership to take advantage of its leadership skill (increases dodge and
hit rate if unit is within range). If you played your cards right in the
previous scenario, Richter and Hinell appear as well to help you.
5) GunEden is absoultely easy. If you chose the 1st option earlier to save
Ilui, then have Arad convince her first. An event happens, then bring the
rest of your party members in and convince her. It doesn't matter who the
squad leader is.. just bring anyone in to convince her. Convince her 5 times
using different party members an event takes place and you are forced to
destroy GunEden. This is the painful part... GunEden has an EYE-POPPING
500000 HP (half a million). Patience and perseverance will make you win.
What makes GunEden easy is the fact that you can use the bait tactic AND
the "drain EN" tactic against her. Use a really good dodger as bait for her
to attack. This final boss, AGAIN LIKE OTHER BOSSES are more dangerous if
attacked from a distance, so again, attack her head on. Her ultimate attack
is "Follow The Sun", AND YOU JUST GOTTA SEE IT. You rarely get to see cute,
naked chicks as pilots with an even sexy cut-in to boot! "Follow The Sun"
is an ALL-type attack and is very fatal to non-super robots if they get hit.
The point is to cheese her with all your spells and make her counterattack
using it. Once her HP is drained, you don't need to worry much because the
remaining attacks are not ALL-type, but nevertheless you need to dodge them
or tank them... it's your thing. Once you end your turn, GunEden will
regenerate its EN by 30% (she has BIG EN REGENERATION) and will attack the
unit with the lowest HP (aka your bait). Just dodge it. If your bait doesn't
dodge and dies, just restart and reload, and hope that your bait does the
next time. If you're running out of EN and SP, then use your SP/EN recovery
items. GunEden has tons of HP so it will take time to deplete it, but there
is nothing to worry, just rinse and repeat and you'll eventually kill her.
CONGRATULATIONS! YOU HAVE JUST BEAT THE GAME! AFTER THE CREDITS YOU ARE
PROMPTED TO CREATE A CLEAR SAVE. DO SO AND RESTART YOUR ADVENTURE USING
ANOTHER CHARACTER! ENJOY YOURSELF!
=====================================================================
CREDITS:
- WeiszRitter: for giving me all the spoilers that I asked. Thanx!
- Ayato Kamina: for correcting "Pans" to "Burns". My eyes really can't read
the "pa" and "ba". The characters are too small~! o.o
- Alkaiser: Grazie for your Italian prospect on GGG~! XD
- Domon_Kasshu and Mellow RG: thanx for the info about getting Star GaoGaiGar!
- Piccolo: Muchos gracias senor for the Mikene name clarifications!
- Shuu: Thanx for the MORAL support... I really need it that bad...
- mafty: Di ko alam kung baket sinama kita dito sa credits eh o.o
- Ryusei: He's the best and nicest guy in SRWG! He collects lotsa robots too!
Apparently, that's all I know o.o
- CKai: Thanx for your SMS and stuff! And the DRAWINGS~!!! =D
- tarbis/mao/tiffac/rei/merk/frost: mahilig sila magpatawa kasi eh~! XD
- Banpresto: finally, a game 100 times better than Impact!
- Everyone in my message board in SRWG (
http://srw.proboards.com). Thanx!
- Anyone who gave links to alpha 2 vids in the chatroom: thanx!
- Anyone else whom I have forgotten, sorry but thanx still!
- To all Pinoys who requested na maki-EB for the past 8 years: MANIGAS KAYO.
=====================================================================
FAQ Copyright by Daba Mylord, 2003
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