#TOP
Cyber Troopers Virtual-On: MARZ (Dennou Senki Virtual-On: MARZ)
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Virtuaroid FAQ/ Guides/ Walkthrough by: Tem Yap/ RoachHunter/ Guara-guara-booyakha~!
E-Mail:
[email protected]
ICQ#: 30915782
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PlayStation 2 (NTSC-JAP)
GENRE: 3D Robot Action
Presented By SEGA. Created By Hitmaker, 2k3
Date of Japanese release: 29th May, 2k3
Original Game (C) SEGA (C) Hitmaker/SEGA, 2003
CHARACTERS (C) AUTOMUSS CHARACTER DESIGN KATOKI HAJIME
Started on Wednesday, 2nd July, 9:10pm Malaysian Time, 2003
####---Version 2.5---#####
-------LEGAL INFO-------------------------------------------------------------------------------------------------
---This FAQ is written and copyright by Tem Yap, made by Tem for all VO Fans in the year 2003.
This FAQ should not be reproduced/ distributed in any mean without asking for my permission first.
Currently, the only site(s) that are legally authorized this FAQ is:
Gamefaqs (
http://www.gamefaqs.com)
Cheat.de (
http://www.cheat.de)
Gamespot.com (
http://www.gamespot.com)
Violating this rule will cause some serious legal action upon you (that's a kick in your a**), so it is adviced
for you NOT to do so. However, you may download/ print a copy for your own personal use.
Selling/ using it as a mean to gain profit as if it's your own work is ultimately prohibited. I'll kick your a**
myself if you do that. I spent hours after midnight to complete this FAQ, and i don't spend them only to find out
that my work is being plagiarized by some morons, mind you.
That's all I have to say in this.
------------------------------------------------------------------------------------------------------------------
__________________________________________________________________________________________________________________
00. What’s New!?
__________________________________________________________________________________________________________________
02-07-2003: Made this separate file because placing this in the original FAQ makes it hard to read. Hope this
eases it down.
03-07-2003: Played Marz overnight to get half of the weapon list.
04-07-2003: Complete the whole VR FAQ based on memory, will reconfirm tonight.
05-07-2003: Officially completed this darn FAQ!! VERSION 2.0 is UP!!
12-07-2003: Hitmaker's official site's updated their VR section, so I'm able to confirm the VR unlocking
requirements, as well as correcting some mistakes on others (ie: Bal's unlocking requirements). This
FAQ is considered as a complete version, no further updates needed until I find something interesting.
*NOTE*: I haven't reach 3 Gold Stars yet, so I'll be wondering what will happen if I did...maybe more
very hidden VRs?
27-07-2003: Added the weapons section for the BOSSES!! Yay!!
25-08-2003: Reformatted the Faq to fit in 115 Columns of my notepad.
07-09-2003: Added the index below for easier reference, as well as some extra notes on some VRs.
---------------------------------------------------------------------.----------------------------.
| DOCUMENT | SEARCH KEY |
|---------------------------------------------------------------------:----------------------------|
| | |
| The Virtuaroids | #INTRO |
| |-----Introduction | #RANKS |
| |-----Ranks | |
| | |
| >>Temjin Series | #TEMJIN |
| |-----MZV-707-S Temjin 707S | |
| |-----MZV-707-S/V Temjin 707S/V | |
| |-----MBV-04-10/80 Adv Temjin 10/80 Advanced | |
| |-----MZV-747-J Temjin 747J | |
| |-----MZV-747-J/V Temjin 747J/V | |
| |-----VR-747 Type a8 Temjin 747 Type a8 | |
| |-----MZV-747-HII Temjin 747HII | |
| |-----MZV-747-HII/a Temjin 747HII/a | |
| |-----MBV-707-J Temjin 707J | |
| |-----MBV-707-J (SF) Temjin 707J Special Force | |
| | |
| | |
| >>Raiden Series | #RAIDEN |
| |-----HBV-512E2 Raiden 512E2 | |
| |-----HBV-512E1 Raiden 512E1 | |
| |-----SVT(GFK)512E1 Raiden(GFK)512E1 | |
| |-----SVT(GFK)512E2 Raiden(GFK)512E2 | |
| | |
| | |
| >>Vox Series | #VOX |
| |-----D-101 Vox Dan | |
| |-----D-101(SF) Vox Dan Special Force | |
| |-----J-500 Vox Joe | |
| |-----J-500(SF) Vox Joe Special Force | |
| |-----J-504 Vox Jane | |
| |-----B-240 Vox Bob1 | |
| |-----B-242 Vox Bob2 | |
| |-----L-48 Vox Lee | |
| |-----L-43 Vox Loo | |
| | |
| | |
| >>Apharmd Series | #APHARMD |
| |-----RVR-24-C Apharmd J Type C | |
| |-----RVR-24-C(AC) Apharmd J Type C Alpha Commando | |
| |-----RVR-20-A Apharmd J Type A | |
| |-----RVR-36-F Apharmd T Type F | |
| |-----RVR-36-F(AC) Apharmd T Type F Alpha Commando | |
| |-----RVR-62-D Apharmd T Type D | |
| |-----MZV-36-T Aphardm Ha-T (The Hatter) | |
| | |
| | |
| >>Yzerman Series | #YZR |
| |-----YZR-8000 "Delta" Myzr Delta | |
| |-----YZR-8000 "Delta" Type R Myzr Delta Type R "FairBianca" | |
| |-----YZR-8000 "Delta" CL Myzr Delta "Charlotte" | |
| |-----YZR-8000 "Delta" EV Myzr Delta "Evelyn" | |
| |-----YZR-XIII "Sin" Specineff 13 "Sin" | |
| | |
| >>Bal Series | #BAL |
| |-----XBV-821m-N Bal d Meora | |
| | |
| | |
| >>L'ln Plajiner Series | #LLN |
| |-----TA-17B Angelan WM | |
| |-----TF-14A Fei-Yen With Vivid Heart | |
| |-----TG-11M Guarayakha | |
| | |
+---------------------------------------------------------------------+----------------------------+
| | |
| Virtuaroids' Close Combat List | #CLOSE |
| |-----Doing Comboes | |
| |-----Abbreviations | |
| | |
| >Temjin 707J | #TEMCC |
| >Temjin 707J(SF) | |
| >Temjin 707S | |
| >Temjin 707S/V | |
| >Temjin 747J | |
| >Temjin 747J/V | |
| >Temjin 747HII | |
| >Temjin 747HII/a | |
| >Temjin 747a8 | |
| >Temjin 10/80 Adv | |
| | #APHCC |
| >Apharmd J/C | |
| >Apharmd J/C(AC) | |
| >Apharmd J/A | |
| >Apharmd T/D | |
| >Apharmd T/F | |
| >Apharmd T/F(AC) | |
| >Apharmd Ha-T | |
| | |
| >Vox Lee | #VOXCC |
| >Vox Loo | |
| >Vox Dan | |
| >Vox Dan(SF) | |
| >Vox Joe | |
| >Vox Joe(SF) | |
| >vox Jane | |
| >Vox Bob1 | |
| >Vox Bob2 | |
| | |
| >Bal d Meora | #BALCC |
| | |
| >Fei-Yen VH | #FEICC |
| | |
| >Angelan WM | #ANGCC |
| | |
| >Specineff 13 "Sin" | #SPECICC |
| | |
| >Myzr Delta | #MYZRCC |
| >Myzr Delta "Fair Bianca" | |
| >Myzr Delta "Charlotte" | |
| >Myzr Delta "Evelyn" | |
| | |
| >Raiden 512E2 | #RAICC |
| >Raiden (GFK) 512E2 | |
| >Raiden 512E1 | |
| >Raiden (GFK) 512E1 | |
| | |
| >Guarayakha | #GUACC |
| | |
+---------------------------------------------------------------------+----------------------------+
| | |
| The Playable Bosses Weapon Guides | |
| |-----Jaguarandi | #JAG |
| |-----Tangram | #TAN |
| |-----Z-Gradt | #ZIG |
| |-----STRTS | #STRTS |
| |-----Guerlain | #GUER |
| |-----MLTN FF | #MLTNFF |
| |-----MLTN FP | #MLTNFP |
| |-----MLTN TF | #MLTNTF |
| |-----MLTN CF | #MLTNCF |
| | |
| | |
| Coming Attractions | #SOON |
| | |
| TOP OF FAQ | #TOP |
'_____________________________________________________________________'____________________________'
__________________________________________________________________________________________________________________
A. The Virtuaroids
__________________________________________________________________________________________________________________
Introduction #INTRO
There are a grand total of 39 VRs to unlock in VO: Marz, below is the full list of VRs available as well as their
specs and requirements to fulfill in order to unlock them.
Specs Infos are on x/10 basis:
Infight-------> Denotes how well the VR performs in CC battles
Shot (Short)--> Denotes how powerful the VR is in short range projectile attacks.
Shot (Medium)-> Denotes how powerful the VR is in mid range projectile attacks.
Shot (Long)---> Denotes how powerful the VR is in far range projectile attacks.
Mobility------> Denotes how fast the VR is when it moves.
Note: The weapons' descriptions denotes how they are fired/launched/executed with their gauges at 100%
------------------------------------
In VO: Marz, achieving a certain total of battle points will help to get you a promotion, as well as fulfilling
some part of the requirements to unlock certain VRs, usually the commander units. You'll start off as a
one-star soldier.
*\*/*\*/
Ranks: #RANKS
/*\*/*\*
Green Backs
One Star (silver)
Two Star (silver)
Three Star (silver)
Blue Backs
One Star (silver)
Two Star (silver)
Three Star (silver)
Red Backs
One Star (Gold)
Two Star (Gold)
Three Star (Gold)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mystery:
MBV-747-AII
Temjin 747 AII
Spotted this guy in the demo game intro. Obviously he has the same looks as 747J, but a more general unit
(not Marz Type), so he has the other color schemes (I see him in white-red scheme). Will try to get more info on
him...
Johnson Or from Virtualon.net said according to the Marz "Perfect Book", this VR is an NPC that will only appear
as your enemy. (You can, however, acquire this fella with the AR2 codes)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-707-S #TEMJIN
Temjin 707S
The Good: You start off with it.
The Bad : Kinda slow for a Temjin
The Ugly: He's only one color scheme.
Requirements to unlock this VR:
Available as your first VR
Infight : 7
Shot (Short) : 6
Shot (Medium) : 5
Shot (Long) : 4
Mobility : 6
------------------
LW= Power Bomb Mk3
------------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws a bomb.
FwdDash : Throws the bomb straight at the opponent while forward dashing.
BackDash : Dashes backwards and throws the bomb.
Aerial : Throws the bomb in mid-air, which goes pretty far before exploding.
Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding. Of
course, it'll explode if it hits obstacles or opponents in the way.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version, as well as more impact to knockdown opponents.
-------------------------------
CW= Sleipner Mk4 (Breach Sabre)
-------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Dashes sideways and swings the sword for the beam cutter.
FwdDash : Forward dashing beam cutter.
BackDash : Backdashing beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouches and throws the beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and possible knockdown. Note that also mean more freeze time.
Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version.
-----------------------------------
RW= Sleipner Mk4 (Neutral Launcher)
-----------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Temjin fires 3 small shots while side dashing.
FwdDash : Temjin fires 2 larger beam shots at the opponent, which deals considerable damage and a
knockdown. The diagonal version will fires 2 small shots.
BackDash : Fires 2 small shots while dashing backwards. Same goes for its diagonal versions.
Aerial : Jumps and fires 3 quick shots in the air.
Crouching : Crouches and fires 2 quick shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
[Special Attack]
Blue Slider ver.707m
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-707-S/V
Temjin 707S/V
The Good: Able to put a bit more damage in mid range
The Bad : You don't actually realise that
The Ugly: It's generally exactly the same as 707S
Requirements to unlock this VR:
Complete Episode 2(Jupiter) : Scenario 6 of dramatic mode
Infight : 7
Shot (Short) : 6
Shot (Medium : 6
Shot (Long) : 4
Mobility : 6
------------------
LW= Power Bomb Mk3
------------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws a bomb.
FwdDash : Throws the bomb straight at the opponent while forward dashing.
BackDash : Dashes backwards and throws the bomb.
Aerial : Throws the bomb in mid-air, which goes pretty far before exploding.
Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding.
Of course, it'll explode if it hits obstacles or opponents in the way.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version, as well as more impact to knockdown opponents.
-------------------------------
CW= Sleipner Mk4 (Breach Sabre)
-------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Dashes sideways and swings the sword for the beam cutter.
FwdDash : Forward dashing beam cutter.
BackDash : Backdashing beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouches and throws the beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and possible knockdown. Note that also mean more freeze time.
Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version.
-----------------------------------
RW= Sleipner Mk4 (Neutral Launcher)
-----------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Temjin fires 3 small shots while side dashing.
FwdDash : Temjin fires 2 larger beam shots at the opponent, which deals considerable damage and a
knockdown. The diagonal version will fires 2 small shots.
BackDash : Fires 2 small shots while dashing backwards. Same goes for its diagonal versions.
Aerial : Jumps and fires 3 quick shots in the air.
Crouching : Crouches and fires 2 quick shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.707m
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MBV-04-10/80 adv
Temjin 10/80 Advance
The Good: He's this cool SHORT sword which creates a LONG beam.
The Bad : He's weaker than 707S
The Ugly: His armor is paper.
Requirements to unlock this VR:
Exceeds 3000km of travel distance in dramatic mode.
Infight : 7
Shot (Short) : 5
Shot (Medium) : 3
Shot (Long) : 2
Mobility : 6
------------------
LW= Power Bomb Mk2
------------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Side dash bomb.
FwdDash : Forward dash bomb.
BackDash : Back dash bomb.
Aerial : Throws the bomb pretty far from the air, straight at the opponent.
Crouching : The rolling bomb.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version.
--------------------------------
CW= CGS type b2/e (Breach Sabre)
--------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dash beam cutter.
FwdDash : Forward dash beam cutter.
BackDash : Backdash beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and has stun effect if it hits. Note that also mean more freeze time.
Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version but has no
stun effect.
------------------------------------
RW= CGS type b2/e (Neutral Launcher)
------------------------------------
Normal : Rapid small beam shots like Myzr's.
SideDash : Side dash 4 rapid shots.
FwdDash : Fires 2 larger shots, which is in the size of 707S's small 2. May knock down opponents. Diagonal
version fires 3 small rapid shots.
BackDash : Back dash 2 rapid shots, diagonal version fires 3 rapid shots.
Aerial : Aerial 4 rapid shots.
Crouching : Crouching rapid shots that will slow opponents down if they hit.
Turbo : Crosses him arms while aiming at the opponent, then fires a cannon shot. Infinite usage if the
player didn't use the rapid shots, due the the fast recharging rate.
Aerial Turbo : Aerial cannon shot.
Special Attack
Gliding Ram
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Temjin flings the sword in front and cruises straight. The fling action is kinda slow, which causes those who do
this in near CC range to miss completely. Otherwise, great damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-747-J
Temjin 747J
Extra Notes:
The elite troops sent to Mars front by the enterprise-nation "Flesh Refoe" had been forced under tough battles
partly due to insufficient war situation intelligence. The repetitive support requests continued to get rejected
by the disregardful super strata, resulting in sustained devastating damage. Based on this tough lesson learnt,
the latest 3rd generation VR "MBV-747" is being developed. The biggest feature of this series is its exclusive
Armour System, which is able to adapt to multiple operational purposes by installing various shell armoring.
A successive type directly related to 707J series. With the newly developed Mind Booster that drastically
restrains the interfering effect of the Mars Crystal installed at the back, and added with the lightweight yet
tough "Assault Armour" on the body, as a 3rd generation type VR it has achieved distinguishing survivability.
Because its overall design has room to spare, and its versatility is effective in the operational aspect, even
during the intensified latter period of Mars front the VR's active participation is as expected.
The Good: Faster than 707S, cooler designs, and has this rebound beam sword that could damage multiple enemies
The Bad : It's another Temjin
The Ugly: Practically played like the other Temjins
Requirements to unlock This VR:
Complete Dramatic Mode Episode 3 (Moon) Scenario 15
Infight : 7
Shot (Short) : 7
Shot (Medium) : 6
Shot (Long) : 5
Mobility : 7
----------------
LW= P. Bomb Mk5d
----------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws a bomb.
FwdDash : Throws the bomb straight at the opponent while forward dashing.
BackDash : Dashes backwards and throws the bomb.
Aerial : Throws the bomb in mid-air, which goes pretty far before exploding.
Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding.
Of course, it'll explode if it hits obstacles or opponents in the way.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version, as well as more impact to knockdown opponents.
---------------------------------
CW= Sleipner Mk6mz (Breach Sabre)
---------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dash beam cutter.
FwdDash : Forward dash beam cutter.
BackDash : Backward dash beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Slashes horizontally and vertically to create a cross beam cutter. This does impressive damage
and bounces off to another opponent when it hits the first one.
Aerial Turbo : Aerial single beam cutter, which might knock down opponents, but initially has the ability to
slow opponents down.
-------------------------------------
RW= Sleipner Mk6mz (Neutral Launcher)
-------------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Dashes sideways and fires 3 small shots.
FwdDash : Fires 2 large beam shots, which deals great damage if they hit. Diagonal version fires 2 small
shots.
BackDash : Backdash 2 small shots, diagonal versions also fires 2 shots.
Aerial : Jumps in the air and fires 3 quick shots.
Crouching : 2 quick crouching shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.747m
Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage, bad
tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-747-J/V
Temjin 747J/V
The Good: A bit faster than 747J
The Bad : ...Temjin...again?
The Ugly: ......^^u
Requirements to unlock This VR:
Complete Dramatic Mode Episode 3(Moon) Scenario 15 again after acquiring 747J (2nd playthrough with a save file)
Infight : 7
Shot (Short) : 7
Shot (Medium) : 6
Shot (Long) : 5
Mobility : 8
----------------
LW= P. Bomb Mk5d
----------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws a bomb.
FwdDash : Throws the bomb straight at the opponent while forward dashing.
BackDash : Dashes backwards and throws the bomb.
Aerial : Throws the bomb in mid-air, which goes pretty far before exploding.
Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding.
Of course, it'll explode if it hits obstacles or opponents in the way.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version, as well as more impact to knockdown opponents.
---------------------------------
CW= Sleipner Mk6mz (Breach Sabre)
---------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dash beam cutter.
FwdDash : Forward dash beam cutter.
BackDash : Backward dash beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Slashes horizontally and vertically to create a cross beam cutter. This does impressive damage
and bounces off to another opponent when it hits the first one.
Aerial Turbo : Aerial single beam cutter, which might knock down opponents, but unlike 747J, J/V's aerial TCW
can't slows opponents down.
-------------------------------------
RW= Sleipner Mk6mz (Neutral Launcher)
-------------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Dashes sideways and fires 3 small shots.
FwdDash : Fires 3 large beam shots, which deals great damage if they hit. Diagonal version fires 2 small
shots.
BackDash : Backdash 2 small shots, diagonal versions also fires 2 shots.
Aerial : Jumps in the air and fires 3 quick shots.
Crouching : 2 quick crouching shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.747m
Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VR-747 Type a8
Temjin 747 Type a8
The Good: The fastest, the toughest, good-looking
The Bad : You'll have to die alot of times to get this guy
The Ugly: You'll die more fighting him before getting him
Requirement to unlock this VR:
Complete dramatic mode with Ultimate difficulty
Infight : 7
Shot (Short) : 9
Shot (Medium) : 9
Shot (Long) : 8
Mobility : 9
----------------
LW= P. Bomb Mk??
----------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws a bomb.
FwdDash : Throws the bomb straight at the opponent while forward dashing.
BackDash : Dashes backwards and throws the bomb.
Aerial : Throws the bomb in mid-air, which goes pretty far before exploding.
Crouching : Throws a bomb in the air, which fell back down and roll for a long distance before exploding.
Of course, it'll explode if it hits obstacles or opponents in the way.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version, as well as more impact to knockdown opponents.
--------------------------------
CW= Sleipner MK?? (Breach Sabre)
--------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dash beam cutter.
FwdDash : Forward dash beam cutter.
BackDash : Backward dash beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and possible knockdown. Note that also mean more freeze time.
Aerial Turbo : Aerial single beam cutter, which might knock down opponents.
------------------------------------
RW= Sleipner MK?? (Neutral Launcher)
------------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Dashes sideways and fires 4 small shots.
FwdDash : Fires 2 large beam shots, which deals great damage if they hit. Diagonal version fires 3 small
shots.
BackDash : Backdash 2 small shots. Diagonal version fires 3 small shots.
Aerial : Jumps in the air and fires 5 quick shots
Crouching : 4 quick crouching shots.
Turbo : Temjin 747a8 aims the enemy single-handedly and fires a cannon shot. This needs a good aim to
hit, and have a short freeze time. Temjin 747a8 can fires 3 cannon shots before recharging
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.747a
Aerial Forward Dash+ CW with all weapon gauges at 100%. Uses up all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-747-HII
Temjin 747-HII
Extra Notes:
The elite forces of Flesh Refoe equipped with Temjin 707 series were brutally assaulted by the heavy VRs of Vox
series at Mars front, and some serious damage was taken. Being taught a series of tough lessons, it reached a
point where support attack machines with supreme fire power were requested, and type H was developed as the answer
to those voices.
As a result of installing the "Hold Armour" aiming to compromise defense power and attack power, this machine does
not line up with the form of the former Temjin series at all. Concentrically deployed in major fierce battle
zones, it has been active like a lionesque vanguard.
The Good: Technically for far-range support kind of players
The Bad : Too similar to an Apharmd series
The Ugly: He's sluggish, and the armor break was removed.
Requirement to unlock this VR:
Complete Dramatic Mode Episode 4(Earth) Scenario 18
Infight : 5
Shot (Short) : 5
Shot (Medium) : 5
Shot (Long) : 6
Mobility : 5
---------------
LW= P. Bomb Mk5
---------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes in a napalmic fashion the moment it
hit the ground.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Throws the napalm bomb while dashing forward, which explodes in a single napalmic blast.
BackDash : Throws the napalm bomb which bounce for a while before exploding.
Aerial : Jumps and drops the napalm quite close to his jump spot.
Crouching : Throws the napalm, which explodes the moment Temjin let it touch the ground.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version.
------------------------------
CW= Shoulder Launcher KLS-24-C
------------------------------
Normal : Fires 2 grenade shots from the shoulder launcher.
SideDash : Side dashing double grenades.
FwdDash : Double grenade shots while forward dashing.
BackDash : Double grenade shots while backdashing.
Aerial : Aerial double grenades shots.
Crouching : Fires the double grenades in a big curve.
Turbo : Fires a single grenade shot which does more damage, and a bit more slower.
Aerial Turbo : Aerial single stronger grenade shot.
---------------------
RW= Cloud Sleip Mk1mz
---------------------
Normal : Fires a pair of beam shots, which have a small explosion when it expires or hits the opponent.
SideDash : Fires 3 pairs of beam shots.
FwdDash : Fires a pair of the beam shots which travels in a spiraling way.
BackDash : Fires two pair of the beam shots.
Aerial : Fires 2 quick pairs of the beam shots.
Crouching : Fires 3 quick pairs of the beam shots.
Turbo : Temjin splits the Cloud Sleip, each sides firing one shot, then merging it back. Very good damage
done.
Aerial Turbo : Temjin splits the Cloud Sleip in the air, places them near his hips on both sides, then fires
4 pair of the beam shots.
Special Attack
Breach Tornado ver.747m
Turn Left/ right +CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Temjin splits the Cloud Sleip apart, and starts to spin like a top on the spot. Ideal for CC, not a good idea
to do it afar unless you're taunting the opponent. You can push the left analog stick (or press the D-Pad) to
steer him a bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MZV-747-HII/a
Temjin 747-HII/a
The Good: Simply one point more than 747H2 in mobility
The Bad : It's the same
The Ugly: I hate Temjins
Requirement to unlock this VR:
Complete Dramatic Mode Episode 4(Earth) Scenario 18 again after acquiring 747H (2nd playthrough with a save file)
Infight : 5
Shot (Short) : 5
Shot (Medium) : 5
Shot (Long) : 6
Mobility : 6
---------------
LW= P. Bomb Mk5
---------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes in a napalmic fashion the moment it hit
the ground.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Throws the napalm bomb while dashing forward, which explodes in a single napalmic blast.
BackDash : Throws the napalm bomb which bounce for a while before exploding.
Aerial : Jumps and drops the napalm quite close to his jump spot.
Crouching : Throws the napalm, which explodes the moment Temjin let it touch the ground.
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version.
------------------------------
CW= Shoulder Launcher KLS-24-C
------------------------------
Normal : Fires 2 grenade shots from the shoulder launcher.
SideDash : Side dashing double grenades.
FwdDash : Double grenade shots while forward dashing.
BackDash : Double grenade shots while backdashing.
Aerial : Aerial double grenades shots.
Crouching : Fires the double grenades in a big curve.
Turbo : Fires 2 grenade shots which do more damage, and a bit more slower.
Aerial Turbo : Aerial single stronger grenade shot.
---------------------
RW= Cloud Sleip Mk1mz
---------------------
Normal : Fires a pair of beam shots, which have a small explosion when it expires or hits the opponent.
SideDash : Fires 3 pairs of beam shots.
FwdDash : Fires a pair of the beam shots which travels in a spiraling way.
BackDash : Fires two pair of the beam shots.
Aerial : Fires 2 quick pairs of the beam shots.
Crouching : Fires 3 quick pairs of the beam shots.
Turbo : Temjin splits the Cloud Sleip, each sides firing one shot, then merging it back. Each shot
creates an explosion. Very good damage done.
Aerial Turbo : Temjin splits the Cloud Sleip in the air, places them near his hips on both sides, then fires
4 pair of the beam shots.
Special Attack
Breach Tornado ver.747m
Turn Left/ right +CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Temjin splits the Cloud Sleip apart, and starts to spin like a top on the spot. Ideal for CC, not a good idea to
do it afar unless you're taunting the opponent. You can push the left analog stick (or press the D-Pad) to steer
him a bit.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MBV-707-J
Temjin 707J
Extra Notes:
The only 2nd generation VRs. With the intensification of Mars' war situation, the enterprise-nation "Flesh Refoe"
which now administrates the Terrestrial Realm dispatched its elite troops armed with various MBV-707-J "Temjin"
series. Although being reputed the Terrestrial Realm's strongest masterpiece virtuaroid, at Mars front where the
situation differs it might not be able to show its reputed power. Therefore unexpected tough battles could be
forced against other locally originated 3rd generation virtuaroids.
Since VCa4, MBV-707 has been put into practice. From the battle of Oratorio Tangram it is being bettered over and
over, and now type J is looking to be the perfected model. Where it faced no match it was the backbone of the
virtuaroids.
However, its weak point is that it was optimized for use within the Terrestrial Realm. And now in Mars front
battles under Mars Crystals' influence that obstructs the operation of V.Converter are unavoidable, therefore it
is difficult to stand as the strongest model.
The Good: For OT Temjin-lovers...
The Bad : ...only
The Ugly: I wonder why they put so many of 'em?
Requirement to unlock this VR:
Defeat 15 or more Temjins in Dramatic Mode
Infight : 6
Shot (Short) : 5
Shot (Medium) : 4
Shot (Long) : 2
Mobility : 5
---------------
LW= P. Bomb Mk3
---------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws the bomb.
FwdDash : Dashes forward and throws the bomb straight at the opponent.
BackDash : Dashes backward and throws the bomb.
Aerial : Throws the bomb pretty far from the air.
Crouching : Crouches and throws the bomb, which falls back on the gorund and rolls toward the opponent,
traveling quite a far distance before exploding
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version.
-------------------------------
CW= Sleipner Mk4 (Breach Sabre)
-------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dashing beam cutter.
FwdDash : Forward dashing beam cutter.
BackDash : Backdashing beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and possible knockdown. Note that also mean more freeze time.
Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version, but is able
to slow opponents down.
-----------------------------------
RW= Sleipner Mk4 (Neutral Launcher)
-----------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Dashes sideways and fires 3 small beam shots.
FwdDash : Dashes forward and fires 2 big beam shots, diagoanlly it fires 2 small shots.
BackDash : Dashes backward and fires 2 small beam shots, same goes for its diagonals.
Aerial : jumps and fires 3 quick beam shots in the air.
Crouching : Crouches and fires 2 quick shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.707
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MBV-707-J SF
Temjin 707J Special Force
The Good: A bit faster than the normal 707J
The Bad : Just another Temmy
The Ugly: He's ugly I tell you ^^u
Requirement to unlock this VR:
Defeat 15 or more Temjins in dramatic mode with "1 Inspection" (1 Star?) ranking.
Infight : 6
Shot (Short) : 5
Shot (Medium) : 4
Shot (Long) : 2
Mobility : 6
---------------
LW= P. Bomb Mk3
---------------
Normal : Temjin throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws the bomb.
FwdDash : Dashes forward and throws the bomb straight at the opponent.
BackDash : Dashes backward and throws the bomb.
Aerial : Throws the bomb pretty far from the air.
Crouching : Crouches and throws the bomb, which falls back on the gorund and rolls toward the opponent,
traveling quite a far distance before exploding
Turbo : Temjin throws the bomb hard, making it to travel in a long, wide & far arc. Explodes when it
reaches a certain distance, hit walls/ obstacles or the opponent.
Aerial Turbo : Temjin throws the bomb hard in mid air, and it is able to travel further than its standing
version.
-------------------------------
CW= Sleipner Mk4 (Breach Sabre)
-------------------------------
Normal : Temjin flings the sword from the left to right to create a beam cutter. This beam is able to
neutralise projectile-type attacks.
SideDash : Side dashing beam cutter.
FwdDash : Forward dashing beam cutter.
BackDash : Backdashing beam cutter.
Aerial : Aerial beam cutter.
Crouching : Crouching beam cutter.
Turbo : Temjin flings the sword with a strong might, the same beam cutter appears but deals more damage
and possible knockdown. Note that also mean more freeze time.
Aerial Turbo : Temjin flings the sword hard in mid air, typically the same as the standing version, but is able
to slow opponents down.
-----------------------------------
RW= Sleipner Mk4 (Neutral Launcher)
-----------------------------------
Normal : Temjin fires a small beam shot from his sword-rifle.
SideDash : Dashes sideways and fires 4 small beam shots.
FwdDash : Dashes forward and fires 2 big beam shots, diagoanlly it fires 2 small shots.
BackDash : Dashes backward and fires 2 small beam shots, same goes for its diagonals.
Aerial : jumps and fires 3 quick beam shots in the air.
Crouching : Crouches and fires 2 quick shots.
Turbo : Temjin splits the Sleipner into half and fires a cannon shot. This needs a good aim to hit, and
have medium-long freeze time.
Aerial Turbo : Temjin fires the cannon in the air. Very hard to hit opponents unless they're standing still.
Special Attack
Blue Slider ver.707
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Temjin flips in the air and surfs on the widened sleipner, and flies straight at the opponent, great damage,
bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HBV-512-E2 #RAIDEN
Raiden 512E2
Extra Notes:
The remaining line of the 5th Plant "Deadly-Dudley" which was abandoned since VCa3 has been continued by the 3rd
Plant "Adax". The newly developed 3rd generation Raiden inherited the concept of the existing heavy battle type
VRs, and with the partial introduction of the 3rd Plant's pride "Unit System" it is able to handle the
interchanging of various equipments.
Standard type Raiden. The trusty combination of bazooka launcher and the laser unit "Binary Lotus" has an
exceptional sense of stability. With its high attack power and defense power, it has achieved great results in
defensive battles of many major heat combat zones.
The Good: Best in far-range, love those lasers
The Bad : Slow speed kills you in the game
The Ugly: He's no special attacks
Requirement to unlock this VR:
Defeat 8 or more Raidens in Dramatic mode
Infight : 3
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 9
Mobility : 3
----------------
LW= G. Bomb G-09
----------------
Normal : Throws the ground bomb like he did in OMG/ OT.
SideDash : Dashes sideways and throws the ground bomb, bouncing for once before exploding.
FwdDash : Dashes forward and throws the ground bomb, which bounce on the ground for once before exploding.
BackDash : Bashes backward and throws the ground bomb, bouncing twice before exploding.
Aerial : Jumps and throws the ground bomb straight at the opponent.
Crouching : Crouching ground bomb that slides on the ground (You can see alot of sparks) for a short distance.
Turbo : Throws the ground bomb hard, making it a bit bouncy while it travels toward the opponent.
Better damage.
Aerial Turbo : Throws the G. Bomb hard it the air, which travels quite slow and usually explodes in mid-air.
-----------------------------
CW= Laser unit (Binary Lotus)
-----------------------------
Normal : Fires the almighty twin lasers from the laser units mounted on each shoulders.
SideDash : Dashes sideways and fires 2 shorter lasers alternately.
FwdDash : Dashes forward and fires 2 shorter lasers alternately.
BackDash : Dashes backwards and fires 2 shorter lasers alternately.
Aerial : Fires the same almighty lasers from the air.
Crouching : Crouches and fires 4 shorter lasers.
Turbo : The almightier screw-lasers. Very damaging to all VRs.
Aerial Turbo : The almightier screw-lasers from the air. Very damaging to all VRs.
---------------------------
RW= Bazooka Launcher Zig-21
---------------------------
Normal : Fires a bazooka grenade like he always did.
SideDash : Side dashes and fires 3 bazooka shots in a row.
FwdDash : Dashes forward and fires 3 quick shots, diagonally it fires 4 shots.
BackDash : Dashes backward and fires 3 quick shots with shorter range, same goes for its diagonal versions.
Aerial : Jumps and fires 4 quick bazooka shots.
Crouching : Crouches and fires 4 quick bazooka shots.
Turbo : Raises the bazooka up higher and fires a larger shell like he did in VOOT.
Aerial Turbo : Shoots the larger shell from the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HBV-512-E1
Raiden 512E1
Extra Notes:
A machine with a characteristic single-point focusing attack. In addition to the laser unit "Binary Lotus" which
has an established reputation, the existence of the Flat Launcher which shows astonishing destructive power has
produced a potential that outranges the designated firepower control of heavy battle VRs.
The Good: Love the lasers again
The Bad : He's a bit slower than 512E2
The Ugly: Same, no specials
Requirement to unlock this VR:
Defeat 20 or more Raidens in Dramatic mode
Infight : 3
Shot (Short) : 5
Shot (Medium) : 6
Shot (Long) : 8
Mobility : 3
----------------
LW= G. Bomb G-09
----------------
Normal : Throws the ground bomb like he did in OMG/ OT.
SideDash : Dashes sideways and throws the ground bomb, bouncing for once before exploding.
FwdDash : Dashes forward and throws the ground bomb, which bounce on the ground for once before exploding.
BackDash : Bashes backward and throws the ground bomb, bouncing twice before exploding.
Aerial : Jumps and throws the ground bomb straight at the opponent.
Crouching : Crouching ground bomb that slides on the ground (You can see alot of sparks) for a short distance.
Turbo : Throws the ground bomb hard, making it a bit bouncy while it travels toward the opponent.
Better damage.
Aerial Turbo : Throws the G. Bomb hard it the air, which travels quite slow and usually explodes in mid-air.
-----------------------------
CW= Laser unit (Binary Lotus)
-----------------------------
Normal : Fires the almighty twin lasers from the laser units mounted on each shoulders.
SideDash : Dashes sideways and fires 2 shorter lasers alternately.
FwdDash : Dashes forward and fires 2 shorter lasers alternately.
BackDash : Dashes backwards and fires 2 shorter lasers alternately.
Aerial : Fires the same almighty lasers from the air.
Crouching : Crouches and fires 4 shorter lasers.
Turbo : The almightier screw-lasers. Very damaging to all VRs.
Aerial Turbo : The almightier screw-lasers from the air. Very damaging to all VRs.
------------------------
RW= Flat Launcher Zap-11
------------------------
Normal : Fires a single beam shot.
SideDash : Dashes sideways and fires 1 pair of small beam shots.
FwdDash : Dashes forward and fires 1 larger beam shot at the opponent, as well as its diagonal versions.
BackDash : Dashes backward and fires 1 pair of small beam shots as well as its diagonal versions.
Aerial : Jumps and fires 1 pair of small beam shots.
Crouching : Crouches and fires 1 pair of small beam shots.
Turbo : Fires a pair of small beam shots but they do more damage than the usual ones.
Aerial Turbo : Fires a pair of small beam shots from the air but they do more damage than the usual ones.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SVT-GFK 512E1
Raiden(GFK) 512E1
The Good: 3 points up in mobility compared to the normal version
The Bad : No special attacks
The Ugly: The fact that the AI uses them much better than you do
Requirement to unlock this VR:
Defeat the SHBVD Raidens with a 2-Gold Star (Upper-Class Special Inspection)or higher rank.
Infight : 3
Shot (Short) : 5
Shot (Medium) : 6
Shot (Long) : 8
Mobility : 6
*Weapons same with 512E1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SVT-GFK 512E2
Raiden(GFK) 512E2
The Good: Better mobility
The Bad : No specials
The Ugly: The AI cheats ^^u
Requirement to unlock this VR:
Defeat the SHBVD Raidens with a 3-Star (Special Inspection) or higher rank.
Infight : 3
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 9
Mobility : 6
*Weapons same with 512E2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D-101 #VOX
Vox Dan
Extra Notes:
The huge Plant "Adax" (The name of 3rd Plant "Moony-Valley" since VCa6). conducted self initiative marketing
development has been having an eye on Mars which was an abandoned planet. However, the Mars Crystals discovered
here can obstruct the activity of the V.Converters mounted on VRs, thus the fact that existing 2nd generation VRs
will not achieve full performance has become clear. Here they launched the development of new VRs with no defects
even under the influence of the crystals. This series of machines, which are known as "Vox", is the first group to
be put into practice among the 3rd generation VRs. Inherited from 2nd generation VRs "Vok" series' concept which
are made from the same plant, the Unit Skeleton System (USS) was adopted. The flexibility of the line of machines
is unparalleled. With this structural advantage, it developed the most variations among the 3rd generation VRs.
Support type VR. A solid machine with excellent cost-performance, it is being used in large quantities in all
battlefields. Teamed with other "Vox" series it shows definite fighting capabilities at the Mars front, thus being
a threat to other new combat units from the Terrestrial Realm.
The Good: Probably the best looking Vox
The Bad : He looks like a box
The Ugly: Infights with this guys is a living hell
Requirement to unlock this VR:
Defeat 10 or more Vox in Dramatic mode
Infight : 1
Shot (Short) : 5
Shot (Medium) : 7
Shot (Long) : 7
Mobility : 4
----------------------------
LW= Arm Box Launcher ABL-B27
----------------------------
Normal : Launches a grenade bomb which drops onto the ground and explodes in a napalmic fashion.
SideDash : Dashes sideways and launches the napalm.
FwdDash : Dashes forward and launches the napalm.
BackDash : Dashes backward and launches the napalm.
Aerial : Jumps and throws launches the napalm.
Crouching : Crouches and throws the napalm which explodes and travels quicker.
Turbo : Launches 2 napalms in an arc, explode in a single blast.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Launches 2 grenade bombs which bounces for a while before exploding in 3 pairs of separated
single napalm explosions.
---------------------------------
CW= Shoulder Box Launcher SBL-M18
---------------------------------
Normal : Fires 4 normal homing missiles at the opponent.
SideDash : Dashes sideways and fires 2 homing missiles.
FwdDash : Dashes forward and fires 2 homing missiles.
BackDash : Dashes backward and fires 2 homing missiles.
Aerial : Jumps and fires 4 homing missiles.
Crouching : Fires 4 homing missiles simultaneously.
Turbo : Fires 4 somewhat larger homing missiles at the opponent.
Aerial Turbo : Fires the turbo missiles from the air.
----------------------------
RW= Arm Box Launcher ABL-M32
----------------------------
Normal : Fires a grenade shot.
SideDash : Dashes sideways and fires 2 grenade shots.
FwdDash : Dashes forward and fires 3 grenade shots, the diagonal versions fires 2.
BackDash : Dashes backward and fires 2 grenade shots, the diagonal versions fires 2.
Aerial : Jumps and and fires 3 grenade shots.
Crouching : Crouches and and fires 2 grenade shots.
Turbo : Fires 2 grenades that do more damage on opponents.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Fires 3 turbo grenades from the air.
Special Attack
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
D-101 SF
Vox Dan Special Force
The Good: Cool colour scheme
The Bad : typically same as the normal version
The Ugly: Still hell in CC
Requirement to unlock this VR:
Defeat 10 or more Vox in Dramatic mode with a "1 Inspection" rank. (1 Star?)
Infight : 1
Shot (Short) : 5
Shot (Medium) : 7
Shot (Long) : 7
Mobility : 5
----------------------------
LW= Arm Box Launcher ABL-B27
----------------------------
Normal : Launches a grenade bomb which drops onto the ground and explodes in a napalmic fashion.
SideDash : Dashes sideways and launches the napalm.
FwdDash : Dashes forward and launches the napalm.
BackDash : Dashes backward and launches the napalm.
Aerial : Jumps and throws launches the napalm.
Crouching : Crouches and throws the napalm which explodes and travels quicker.
Turbo : Launches 2 napalms in an arc, explode in a single blast.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Launches 2 grenade bombs which bounces for a while before exploding in 3 pairs of separated
single napalm explosions.
---------------------------------
CW= Shoulder Box Launcher SBL-M18
---------------------------------
Normal : Fires 4 normal homing missiles at the opponent.
SideDash : Dashes sideways and fires 2 homing missiles.
FwdDash : Dashes forward and fires 2 homing missiles.
BackDash : Dashes backward and fires 2 homing missiles.
Aerial : Jumps and fires 4 homing missiles.
Crouching : Fires 4 homing missiles simultaneously.
Turbo : Fires 4 somewhat larger homing missiles at the opponent.
Aerial Turbo : Fires the turbo missiles from the air.
----------------------------
RW= Arm Box Launcher ABL-M32
----------------------------
Normal : Fires a grenade shot.
SideDash : Dashes sideways and fires 2 grenade shots.
FwdDash : Dashes forward and fires 3 grenade shots, the diagonal versions fires 2.
BackDash : Dashes backward and fires 2 grenade shots, the diagonal versions fires 2.
Aerial : Jumps and and fires 3 grenade shots.
Crouching : Crouches and and fires 2 grenade shots.
Turbo : Fires 2 grenades that do more damage on opponents.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Fires 3 turbo grenades from the air.
Special Attack
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J-500
Vox Joe
Extra Notes:
Assault type VR. Being an outstanding machine with exceptional fire power and armor all under a compact design, it
is a valuable VR in war zones where attack power is required.
Based on the 1st generation VR "Dorkas", it is able to provide suppressive fire behind obstacles effectively.
The Good: He's the hammer
The Bad : The hammer is not as good as it was in OMG...
The Ugly: ...and somewhat ugly
Requirement to unlock this VR:
Defeat 30 or more Voxes in Dramatic Mode
Infight : 3
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 3
Mobility : 5
------------
LW= MALS-H09
------------
Normal : Throws the hammer at the opponent, which returns immediately after hitting the opponent.
SideDash : Dashes sideways and throws the hammer at the opponent.
FwdDash : Dashes forward and throws the hammer at the opponent.
BackDash : Dashes backward and throws the hammer at the opponent.
Aerial : Jumps and throws the hammer at the opponent.
Crouching : Crouches and throws the hammer at the opponent.
Turbo : Throws the hammer which deals mode damage, and seems to travel more in a curve.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Throws the turbo hammer from the air.
---------------------------------
CW= Shoulder Box Launcher SBL-P25
---------------------------------
Normal : Launches the phalanx like Dorkas' in OMG. The center area is not affected though.
SideDash : Dashes sideways and launches the phalanx the center area is not affected though.
FwdDash : Diving headbutt (See Special attacks).
BackDash : Dashes backward and fires the phalanx.
Aerial : Jumps and fires the phalanx in a way where the center unaffected area goes wider.
Crouching : Crouches and fires the phalanx which explodes instantly.
Turbo : Fires the phalanx like usual, but with 2 bouncing napalm bombs in the middle.
Aerial Turbo : Fires 3 pair of the phalanx bombs which explodes in 3 pair of separated explosions.
-------------------------------------
RW= Ejectable Claw Launcher ECL-A/N54
-------------------------------------
Normal : Basic fireball shots.
SideDash : Dashes sideways and fires 3 fireball shots.
FwdDash : Dashes forward and fires 2 large fireball shots.
BackDash : Dashes backward and fires 2 fireball shots.
Aerial : Jumps and fires 3 quick fireball shots.
Crouching : Crouches and fires 3 quick fireball shots.
Turbo : Ejects the claw, which will hold on to the opponent for a while to slow him down.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Jumps and ejects the claw from the air.
Special Attack
Diving Headbutt
Forward Dash+CW when CW gauge is 100%, uses all the weapon gauges.
>>Rushes straight at the opponent, attempting to hit with his head, great damage, bad tracking.
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J-500 SF
Vox Joe Special Force
The Good: New colour scheme
The Bad : Why special forces?
The Ugly: Very...
Requirement to unlock this VR:
Defeat 30 or more Voxes in Dramatic Mode with "1 Inspection" (1 star?) ranking.
Infight : 3
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 3
Mobility : 6
------------
LW= MALS-H09
------------
Normal : Throws the hammer at the opponent, which returns immediately after hitting the opponent.
SideDash : Dashes sideways and throws the hammer at the opponent.
FwdDash : Dashes forward and throws the hammer at the opponent.
BackDash : Dashes backward and throws the hammer at the opponent.
Aerial : Jumps and throws the hammer at the opponent.
Crouching : Crouches and throws the hammer at the opponent.
Turbo : Throws the hammer which deals mode damage, and seems to travel more in a curve.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Throws the turbo hammer from the air.
---------------------------------
CW= Shoulder Box Launcher SBL-P25
---------------------------------
Normal : Launches the phalanx like Dorkas' in OMG. The center area is not affected though.
SideDash : Dashes sideways and launches the phalanx the center area is not affected though.
FwdDash : Diving headbutt (See Special attacks).
BackDash : Dashes backward and fires the phalanx.
Aerial : Jumps and fires the phalanx in a way where the center unaffected area goes wider.
Crouching : Crouches and fires the phalanx which explodes instantly.
Turbo : Fires the phalanx like usual, but with 2 bouncing napalm bombs in the middle.
Aerial Turbo : Fires 3 pair of the phalanx bombs which explodes in 3 pair of separated explosions.
-------------------------------------
RW= Ejectable Claw Launcher ECL-A/N54
-------------------------------------
Normal : Basic fireball shots.
SideDash : Dashes sideways and fires 3 fireball shots.
FwdDash : Dashes forward and fires 2 large fireball shots.
BackDash : Dashes backward and fires 2 fireball shots.
Aerial : Jumps and fires 3 quick fireball shots.
Crouching : Crouches and fires 3 quick fireball shots.
Turbo : Ejects the claw, which will hold on to the opponent for a while to slow him down.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Jumps and ejects the claw from the air.
Special Attack
Diving Headbutt
Forward Dash+CW when CW gauge is 100%, uses all the weapon gauges.
>>Rushes straight at the opponent, attempting to hit with his head, great damage, bad tracking.
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
J-504
Vox Jane
Extra notes:
Assault type VR. A machine like its sibling model "Joe", but the equipped right and left side firearms are
reversed. As well as Joe, it is an outstanding machine with exceptional fire power and armor all under a compact
design.
Its LW Ejectable Claw Launcher is a little different in terms of performance and energy consumption compared with
Joe's RW.
The Good: She's a chainsaw
The Bad : Her weapon's are reversed
The Ugly: She's a female name for a male body
Requirement to unlock this VR:
Defeat 50 or more Voxes in Dramatic Mode
Infight : 3
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 3
Mobility : 5
-------------------------------------
LW= Ejectable Claw Launcher ECL-A/N54
-------------------------------------
Normal : Basic fireball shots.
SideDash : Dashes sideways and fires 3 fireball shots.
FwdDash : Dashes forward and fires 2 large fireball shots.
BackDash : Dashes backward and fires 2 fireball shots.
Aerial : Jumps and fires 3 quick fireball shots.
Crouching : Crouches and fires 3 quick fireball shots.
Turbo : Ejects the claw, which will hold on to the opponent for a while to slow him down.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Jumps and ejects the claw from the air.
---------------------------------
CW= Shoulder Box Launcher SBL-P25
---------------------------------
Normal : Launches the phalanx like Dorkas' in OMG. The center area is not affected though.
SideDash : Dashes sideways and launches the phalanx the center area is not affected though.
FwdDash : Diving headbutt (See Special attacks).
BackDash : Dashes backward and fires the phalanx.
Aerial : Jumps and fires the phalanx in a way where the center unaffected area goes wider.
Crouching : Crouches and fires the phalanx which explodes instantly.
Turbo : Fires the phalanx like usual, but with 2 bouncing napalm bombs in the middle.
Aerial Turbo : Fires 3 pair of the phalanx bombs which explodes in 3 pair of separated explosions.
------------
RW= MALS-C22
------------
Normal : Throws the saw at the opponent, returns immediately after hitting the opponent.
SideDash : Dashes sideways and throws the saw at the opponent.
FwdDash : Dashes forward and throws the saw at the opponent.
BackDash : Dashes backward and throws the saw at the opponent.
Aerial : Jumps and throws the saw at the opponent.
Crouching : Crouches and throws the saw at the opponent.
Turbo : Throws the saw at the opponent, which stays hooked onto the opponent for some additional damage
before returning.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Throws the saw at the opponent from mid-air, which stays hooked onto the opponent for some
additional damage before returning.
Special Attack
Diving Headbutt
Forward Dash+CW when CW gauge is 100%, uses all the weapon gauges.
>>Rushes straight at the opponent, attempting to hit with his head, great damage, bad tracking.
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B-240
Vox Bob1
The Good: Plays a lot like Dordray from OT
The Bad : The drill goes quite straight
The Ugly: The drill can't go through walls
Requirement to unlock this VR:
Defeat 10 or more Vox Bob 1 or 2 in Dramatic Mode
Infight : 4
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 3
Mobility : 3
------------
LW= MALS-D21
------------
Normal : Launches the drill at the opponent, returns immediately after hitting. It can no longer goes
through obstacles.
SideDash : Launches the drill while dashing sideways.
FwdDash : Drill Slam (See Special Attacks).
BackDash : Launches the drill while dashing backward.
Aerial : Launches the drill from the air.
Crouching : Crouches and launches the drill.
Turbo : Launches the drill, which stays on the opponent for some additional drilling damage before
returning.
Crouching Turbo : MLF-GS 106 (See special attack)
Aerial Turbo : Launches the drill from the air , which stays on the opponent for some additional drilling
damage before returning.
---------------------------------
CW= Shoulder Box Launcher SBL-C32
---------------------------------
Normal : Fires a beam cutter like OT Dordray's LTCW attack.
SideDash : Dashes sideways and fires the beam cutter.
FwdDash : Dashes forward and fires the beam cutter.
BackDash : Dashes backward and fires the beam cutter.
Aerial : Jumps and fires the beam cutter.
Crouching : Crouches and fires the beam cutter.
Turbo : Fires a beam cutter like OT Dordray's LTCW attack, somewhat abit more damaging.
Aerial Turbo : Fires a beam cutter like OT Dordray's LTCW attack from the air, somewhat abit more damaging.
-------------------------------------
RW= Ejectable Claw Launcher ECL-A/N54
-------------------------------------
Normal : Basic fireball shots.
SideDash : Dashes sideways and fires 3 fireball shots.
FwdDash : Dashes forward and fires 2 large fireball shots.
BackDash : Dashes backward and fires 2 fireball shots.
Aerial : Jumps and fires 3 quick fireball shots.
Crouching : Crouches and fires 3 quick fireball shots.
Turbo : Ejects the claw, which will hold on to the opponent for a while to slow him down.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Jumps and ejects the claw from the air.
Special Attack
Drill Slam
Forward dash + LW when Center weapon gauge 100%, uses all the weapon gauges.
>>Rams straight at the opponent with the drill on fire, great damage if it hits.
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
B-242
Vox Bob2
The Good: None
The Bad : Another Bob?
The Ugly: With just a larger drill and slower speed!?
Requirement to unlock this VR:
Defeat 25 or more Vox Bob 1 or 2 in Dramatic Mode
Infight : 4
Shot (Short) : 6
Shot (Medium) : 7
Shot (Long) : 3
Mobility : 2
------------
LW= MALS-D21
------------
Normal : Launches the drill at the opponent, returns immediately after hitting. It can no longer goes
through obstacles.
SideDash : Launches the drill while dashing sideways.
FwdDash : Drill Slam (see special attacks)
BackDash : Launches the drill while dashing backward.
Aerial : Launches the drill from the air.
Crouching : Crouches and launches the drill
Turbo : Launches the drill, which stays on the opponent for some additional drilling damage before
returning.
Crouching Turbo : MLF-GS 106 (See special attack)
Aerial Turbo : Launches the drill from the air , which stays on the opponent for some additional drilling
damage before returning.
---------------------------------
CW= Shoulder Box Launcher SBL-C32
---------------------------------
Normal : Fires a beam cutter like OT Dordray's LTCW attack.
SideDash : Dashes sideways and fires the beam cutter.
FwdDash : Dashes forward and fires the beam cutter.
BackDash : Dashes backward and fires the beam cutter.
Aerial : Jumps and fires the beam cutter.
Crouching : Crouches and fires the beam cutter.
Turbo : Fires a beam cutter like OT Dordray's LTCW attack, somewhat abit more damaging.
Aerial Turbo : Fires a beam cutter like OT Dordray's LTCW attack from the air, somewhat abit more damaging.
-------------------------------------
RW= Ejectable Claw Launcher ECL-A/N54
-------------------------------------
Normal : Basic fireball shots.
SideDash : Dashes sideways and fires 3 fireball shots.
FwdDash : Dashes forward and fires 2 large fireball shots.
BackDash : Dashes backward and fires 2 fireball shots.
Aerial : Jumps and fires 3 quick fireball shots.
Crouching : Crouches and fires 3 quick fireball shots.
Turbo : Ejects the claw, which will hold on to the opponent for a while to slow him down.
Crouching Turbo : MLF-GS 106 (See Special Attack)
Aerial Turbo : Jumps and ejects the claw from the air.
Special Attack
Drill Slam
Forward dash + LW when Center weapon gauge 100%, uses all the weapon gauges.
>>Rams straight at the opponent with the drill on fire, great damage if it hits.
MLF-GS 106 Millof Gun System 88
Crouching TLW or TRW when center weapon gauge is above average, normal LW/ RW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L-48
Vox Lee
The Good: The fastest of all Voxes
The Bad : He's only the CW
The Ugly: No CC, no LW, no RW. Use him and die miserably
Requirement to unlock this VR:
Defeat 40 or more Vox Lee/ Loo in Dramatic Mode
Infight : 1
Shot (Short) : 2
Shot (Medium) : 3
Shot (Long) : 2
Mobility : 6
-----------
LW= Nothing
-----------
--------------------------------------
CW= Millof Gun System 106 (MLF-GS 106)
--------------------------------------
Normal : Fires a single shot.
SideDash : Dashes sideways and fires 2 shots.
FwdDash : Dashes forward and fires 2 shots.
BackDash : Dashes backward and fires 2 shots.
Aerial : Jumps and fires 3 shots.
Crouching : Crouches and fires 2 shots.
Turbo : Fires a series of 6 shots, somewhat stronger.
Crouching Turbo : MLF-GS 106 (See special attack)
Aerial Turbo : Fires the turbo shots from the air.
-----------
RW= Nothing
-----------
Special Attack
MLF-GS 106 Millof Gun System 88
Crouching TCW when center weapon gauge is above average, normal CW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L-43
Vox Loo
The Good: Has homing missiles instead of the tiny gun
The Bad : No CC, LW and RW
The Ugly: Technically a walking toilet firing 2 toilet roll missiles at you.
Requirement to unlock this VR:
Defeat 40 or more Vox Loo in dramatic mode.
Infight : 1
Shot (Short) : 3
Shot (Medium) : 4
Shot (Long) : 3
Mobility : 6
-----------
LW: Nothing
-----------
---------------------------------
CW: Shoulder Box Launcher SBL-M13
---------------------------------
Normal : Fires 4 homing missiles 1 at a time at the opponent.
SideDash : Dashes sideways and fires 2 homing missiles at the opponent.
FwdDash : Dashes forward and fires 2 homing missiles at the opponent.
BackDash : Dashes backward and fires 2 homing missiles at the opponent.
Aerial : Jumps and fires 4 homing missiles at the opponent.
Crouching : Crouches and fires 2 homing missiles at the opponent, shorter range.
Turbo : Fires 2 larger homing missiles at the opponent which travels a bit slower.
Crouching Turbo : MLF-GS 106 (See special attack)
Aerial Turbo : Fires 2 larger homing missiles at the opponent which travels a bit slower from the air.
-----------
RW: Nothing
-----------
Special Attack
MLF-GS 106 Millof Gun System 88
Crouching TCW when center weapon gauge is above average, normal CW gauge consumption.
>>Mini gun shots from the tiny gun.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-24-C #APHARMD
Apharmd J Type C
Extra Notes:
A traditional close combat decisive battle type machine of "Apharmd" series. Renovating the design, compact
conversion of the fuselage positively handiness in the operational aspect improved in each step propulsion, as a
result, in comparison with the same systematic type of second generation type. It is highly praised as a
masterpiece machine for its high mobility and definitive combat capability.
The Good: Very quick and strong in CC attacks
The Bad : Very weak in far-range assaults
The Ugly: The AI is too testy sometimes for you to land a CC on somebody
Requirement to unlock this VR:
Destroy 25 or more enemies in Dramatic Mode using only infights.
Infight : 9
Shot (Short) : 6
Shot (Medium) : 3
Shot (Long) : 1
Mobility : 5
---------------------
LW= Super Bomb Type M
---------------------
Normal : Throws the bomb which explodes in a napalmic fashion.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Dashes forward and throws the bomb which explodes in a single blast.
BackDash : Dashes backward throws the bomb which bounces a while and rolls toward the opponent before
exploding in a single blast.
Aerial : Jumps and throws the bomb straight at the opponent.
Crouching : Crouches and throws the bomb, which falls back to the ground and rolls toward the opponent
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
---------------------------
CW= Dynamic Tongfer ver. SX
---------------------------
Normal : Swings the tongfers to create a pair of beam cutter which spins around toward the opponent.
SideDash : Dashes sideways throws 1 beam cutter.
FwdDash : Dashes forward throws 1 beam cutter.
BackDash : Dashes backward throws 1 beam cutter.
Aerial : Jumps and throws 1 beam cutter.
Crouching : Crouches and throws the pair of beam cutters.
Turbo : Swings the tongfer and creates a total of 5 beam cutter which spreads out in a fan formation.
Aerial Turbo : Throws a vertical beam cutter from the air.
------------------------------------
RW= Dakias Gun System DKS Type a6/59
------------------------------------
Normal : Fires rapid shots from the two machineguns.
SideDash : Dashes sideways and fires the 4 (2X2)rapid shots.
FwdDash : Dashes forward and fires the rapid 4 (2X2)shots. This version is more likely to knock opponents
down.
BackDash : Dashes backward and fires the rapid 4 (2X2)shots.
Aerial : Jumps and and fires the rapid 8 (2X4)shots.
Crouching : Crouches and and fires the rapid 6 (2X3)shots.
Turbo : Fires the rapid 10 shots, which seems a bit smaller but does alot of damage.
Aerial Turbo : Fires 4 pair of the smaller shots pair by pair.
Special Attack
Kick the Dynamic
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Spins in the air and kicks the opponent. Very limited range.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-24-C (AC)
Apharmd J Type C Alpha Commando
The Good: Faster than J/C
The Bad : Plays the same as J/C
The Ugly: His colour
Requirement to unlock this VR:
With a "Correct Inspection" ranking (2 Star?)or more, defeat 25 or more enemies in Dramatic mode using only
infights
Infight : 9
Shot (Short) : 6
Shot (Medium) : 3
Shot (Long) : 1
Mobility : 6
---------------------
LW= Super Bomb Type M
---------------------
Normal : Throws the bomb which explodes in a napalmic fashion.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Dashes forward and throws the bomb which explodes in a single blast.
BackDash : Dashes backward throws the bomb which bounces a while and rolls toward the opponent before
exploding in a single blast.
Aerial : Jumps and throws the bomb straight at the opponent.
Crouching : Crouches and throws the bomb, which falls back to the ground and rolls toward the opponent
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
---------------------------
CW= Dynamic Tongfer ver. SX
---------------------------
Normal : Swings the tongfers to create a pair of beam cutter which spins around toward the opponent.
SideDash : Dashes sideways throws 1 beam cutter.
FwdDash : Dashes forward throws 1 beam cutter.
BackDash : Dashes backward throws 1 beam cutter.
Aerial : Jumps and throws 1 beam cutter.
Crouching : Crouches and throws the pair of beam cutters.
Turbo : Swings the tongfer and creates a total of 5 beam cutter which spreads out in a fan formation.
Aerial Turbo : Throws a vertical beam cutter from the air.
------------------------------------
RW= Dakias Gun System DKS Type a6/59
------------------------------------
Normal : Fires rapid shots from the two machineguns.
SideDash : Dashes sideways and fires the 4 (2X2)rapid shots.
FwdDash : Dashes forward and fires the rapid 4 (2X2)shots. This version is more likely to knock opponents
down.
BackDash : Dashes backward and fires the rapid 4 (2X2)shots.
Aerial : Jumps and and fires the rapid 8 (2X4)shots.
Crouching : Crouches and and fires the rapid 6 (2X3)shots.
Turbo : Fires the rapid 10 shots, which seems a bit smaller but does alot of damage.
Aerial Turbo : Fires 4 pair of the smaller shots pair by pair.
Special Attack
Kick the Dynamic
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Spins in the air and kicks the opponent. Very limited range.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-20-A
Apharmd J Type A
Extra Notes:
The main battle machine type of Jaguar series. Succeeding the design concept of type C (Commander) of the 2nd
generation "Apharmd", it has undergone various modifications in order to get optimized for the Mars front and
became miniaturized. It is superior in handiness in the operational aspect, and it takes pride of its satisfactory
cost-performance in the sense that it differs from VOX series.
The Good: Cool machete in his left arm
The Bad : which is weaker than the tongfer
The Ugly: An assault rifle that can't do rapid firing
Requirement to unlock this VR:
Defeat 50 or more VRs using only infights in Dramatic mode.
Infight : 5
Shot (Short) : 5
Shot (Medium) : 6
Shot (Long) : 4
Mobility : 5
------------------
LW= S. Bomb Type D
------------------
Normal : Throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws the bomb.
FwdDash : Dashes forward and throws the bomb straight at the opponent.
BackDash : Dashes backward and throws the bomb.
Aerial : Throws the bomb pretty far from the air.
Crouching : Crouches and throws the bomb, which falls back on the gorund and rolls toward the opponent,
traveling quite a far distance before exploding
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
-------------------
CW= Dynamic machete
-------------------
Normal : Swings the machete to create a wide beam cutter that deals small damage.
SideDash : Dashes sideways and throws the beam cutter.
FwdDash : Dashes forward and throws the beam cutter.
BackDash : Dashes backward and throws the beam cutter.
Aerial : Jumps and throws the beam cutter.
Crouching : Crouches and throws the beam cutter.
Turbo : Swings the sheath to fling the machete out at the opponent.
Aerial Turbo : Throws the machete from the air.
---------------------
RW= Gun Launcher R-24
---------------------
Normal : Fires 1 single beam shot.
SideDash : Dashes sideways and fires 3 beam shots.
FwdDash : Dashes forward and fires 2 stronger shots.
BackDash : Dashes backward and fires 2 beam shots.
Aerial : Jumps and fires 4 quick beam shots.
Crouching : Crouches and fires 2 quick beam shots.
Turbo : Fires 4 larger and much stronger shots.
Aerial Turbo : Fires the turbo shots from the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-36-F
Apharmd T Type F
The Good: Good in far-range
The Bad : Bad in close range
The Ugly: Too slow to be a RNA product
Requirement to unlock this VR:
Defeat 25 or more Apharmds in Dramatic mode.
Infight : 4
Shot (Short) : 4
Shot (Medium) : 7
Shot (Long) : 7
Mobility : 3
------------------
LW= S. Bomb type M
------------------
Normal : Throws the bomb which explodes in a napalmic fashion.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Dashes forward and throws the bomb which explodes in a single blast.
BackDash : Dashes backward throws the bomb which bounces a while and rolls toward the opponent before
exploding in a single blast.
Aerial : Jumps and throws the bomb straight at the opponent.
Crouching : Crouches and throws the bomb, which falls back to the ground and rolls toward the opponent
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
---------------------
CW= Tiger Cannon T-11
---------------------
Normal : Fires a single small, homing RPG (Rocket propelled grenade) at the opponent.
SideDash : Dashes sideways and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
FwdDash : Dashes forward and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
BackDash : Dashes backward and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
Aerial : Jumps and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
Crouching : Crouches and fires 2 small, homing RPG (Rocket propelled grenade) in an arc at the opponent.
Turbo : Fires a larger RPG which deal more damage.
Aerial Turbo : The turbo RPG from the air.
-----------------------
RW= Marks launcher F-13
-----------------------
Normal : Fires a grenade at the opponent.
SideDash : Dashes sideways and fires 3 grenades at the opponent.
FwdDash : Dashes forward and fires a grenade at the opponent.
BackDash : Dashes backward and fires a grenade at the opponent.
Aerial : Jumps and fires 3 quick grenades at the opponent.
Crouching : Crouches and fires 2 quick grenades at the opponent.
Turbo : Fires a larger shell at the opponent.
Aerial Turbo : Fires the turbo grenade from the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-36-F(AC)
Apharmd T Type F Alpha Commando
The Good: Faster than the normal version
The Bad : Just the same as the normal one
The Ugly: the colour
Requirement to unlock this VR:
Defeat 25 or more Apharmds in Dramatic mode with "Correct Inspection" (2 Star?) or more ranking.
Infight : 4
Shot (Short) : 4
Shot (Medium) : 7
Shot (Long) : 7
Mobility : 4
------------------
LW= S. Bomb type M
------------------
Normal : Throws the bomb which explodes in a napalmic fashion.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Dashes forward and throws the bomb which explodes in a single blast.
BackDash : Dashes backward throws the bomb which bounces a while and rolls toward the opponent before
exploding in a single blast.
Aerial : Jumps and throws the bomb straight at the opponent.
Crouching : Crouches and throws the bomb, which falls back to the ground and rolls toward the opponent
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
---------------------
CW= Tiger Cannon T-11
---------------------
Normal : Fires a single small, homing RPG (Rocket propelled grenade) at the opponent.
SideDash : Dashes sideways and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
FwdDash : Dashes forward and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
BackDash : Dashes backward and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
Aerial : Jumps and fires 2 small, homing RPG (Rocket propelled grenade) at the opponent.
Crouching : Crouches and fires 2 small, homing RPG (Rocket propelled grenade) in an arc at the opponent.
Turbo : Fires a larger RPG which deal more damage.
Aerial Turbo : The turbo RPG from the air.
-----------------------
RW= Marks launcher F-13
-----------------------
Normal : Fires a grenade at the opponent.
SideDash : Dashes sideways and fires 3 grenades at the opponent.
FwdDash : Dashes forward and fires a grenade at the opponent.
BackDash : Dashes backward and fires a grenade at the opponent.
Aerial : Jumps and fires 3 quick grenades at the opponent.
Crouching : Crouches and fires 2 quick grenades at the opponent.
Turbo : Fires a larger shell at the opponent.
Aerial Turbo : Fires the turbo grenade from the air.
Special Attack
*There is no specific name* (Crouching Grenade installation?)
Crouching TCW when CW gauge is ready (Above 80% will do good).
>>Apharmd fires a small missile, which hovers in the same spot for a moment before taking off towards the
opponent. Bad tracking.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
RVR-62-D
Apharmd T Type D
The Good: An Apharmd with missile packs
The Bad : Somehow kinda weak for a missile pack holder
The Ugly: His victory pose is stupid
Requirement to unlock this VR:
Defeat 50 or more Apharmd in dramatic mode.
Infight : 4
Shot (Short) : 5
Shot (Medium) : 6
Shot (Long) : 6
Mobility : 3
------------------
LW= S. Bomb Type D
------------------
Normal : Throws the all-famous 'spiky bomb', which explodes the moment it hit the ground.
SideDash : Dashes sideways and throws the bomb.
FwdDash : Dashes forward and throws the bomb straight at the opponent.
BackDash : Dashes backward and throws the bomb.
Aerial : Throws the bomb pretty far from the air.
Crouching : Crouches and throws the bomb, which falls back on the gorund and rolls toward the opponent,
traveling quite a far distance before exploding
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
---------------------
CW= Tiger Cannon G-21
---------------------
Normal : Fires 4 shoulder homing missiles at the opponent.
SideDash : Dashes sideways and fires 2 homing missiles at the opponent.
FwdDash : Dashes forward and fires 2 homing missiles at the opponent.
BackDash : Dashes backward and fires 2 homing missiles at the opponent.
Aerial : Jumps and fires 2 homing missiles at the opponent.
Crouching : Crouches and fires 4 homing missiles traveling in a horizontal line, and in an arc at the
opponent.
Turbo : Fires 4 larger but slower start up homing missiles at the opponent. They'll gain speed on the
way.
Aerial Turbo : Fires the turbo missiles from the air.
---------------------
RW= Gun Launcher R-24
---------------------
Normal : Fires 1 single beam shot.
SideDash : Dashes sideways and fires 3 beam shots.
FwdDash : Dashes forward and fires 2 stronger shots.
BackDash : Dashes backward and fires 2 beam shots.
Aerial : Jumps and fires 4 quick beam shots.
Crouching : Crouches and fires 2 quick beam shots.
Turbo : Fires 4 larger and much stronger shots.
Aerial Turbo : Fires the turbo shots from the air.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MVZ-36-T
Apharmd The Hatter
The Good: Very long pair of tongfers
The Bad : He's no RW
The Ugly: The AI uses him much better. And he's muted.
Requirement to unlock this VR:
Complete Dramatic Mode on Very Hard difficulty level
Infight : 10
Shot (Short) : 2
Shot (Medium) : 1
Shot (Long) : 1
Mobility : 7
------------------
LW: S. Bomb type M
------------------
Normal : Throws the bomb which explodes in a napalmic fashion.
SideDash : Dashes sideways and throws the napalm.
FwdDash : Dashes forward and throws the bomb which explodes in a single blast.
BackDash : Dashes backward throws the bomb which bounces a while and rolls toward the opponent before
exploding in a single blast.
Aerial : Jumps and throws the bomb straight at the opponent.
Crouching : Crouches and throws the bomb, which falls back to the ground and rolls toward the opponent
Turbo : Kicks the bomb far towards the opponent.
Aerial Turbo : Jumps into the air and performs a somersault to kick the bomb to the opponent.
-----------------------
CW: Supersonic Tangaron
-----------------------
Normal : Swings the tongfer to creates the spinning beam cutter.
SideDash : Dashes sideways and throws the beam cutter.
FwdDash : Dashes forward and throws the beam cutter.
BackDash : Dashes backward and throws the beam cutter.
Aerial : Jumps and throws 2 beam cutters vertically.
Crouching : Crouches and throws the beam cutter.
Turbo : Throws his hat at the opponent, returning after reaching a certain distance or hitting the
opponent. It may hit opponents on the returning journey.
Aerial Turbo : Throws the hat from the air.
-----------------------------
RW: Dramatic Tongfer ver. SSS
-----------------------------
Normal : Available only in CC.
Special Attack
Kick the Dramatic
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Spins in the air and kicks the opponent. Very limited range.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YZR-8000 "Delta" #YZR
Myzr Delta
Extra Notes:
Entrusting his alliance Colonel Mathew's fleet, Dr. Yzerman of the 6th Plant "Satchel Mouth" advanced to Mars with
an early vision on the value of Mars Crystal. The primary VRs of Mathew's fleet are various types of Myzr series
which were designated with transformation mechanism and high mobility as its most prominent features. Being the
ghostly "fang" of the same fleet its undisputed power is demonstrated.
Forced-assault type Myzr. Having little changes on the outer fittings compared to others, the construction of its
inner skeleton is significantly strengthened.
As a result, it is able to switch into various SLC attack mode according to different situations, and it is
fearsome when it steps up for hit-and-run strategy.
The Good: Movement in the air is good.
The Bad : kinda disappointing for Cypher lovers
The Ugly: He's slower than Vox Lee
Requirement to unlock this VR:
Defeat 6 or more Myzr Delta in dramatic mode
Infight : 5
Shot (Short) : 7
Shot (Medium) : 4
Shot (Long) : 5
Mobility : 5
---------------
LW= Cold Dagger
---------------
Normal : Throws 3 daggers at the opponent
SideDash : Dashes sideways and throws 5 daggers at the opponent which also disables their lockon.
FwdDash : Dashes forward throws 3 daggers.
BackDash : Dashes backward throws 3 daggers which also disables their lockon.
Aerial : Jumps and throws 3 daggers.
Crouching : Crouches and throws 3 daggers.
Turbo : Throws 5 daggers at the opponent, a bit more damaging.
Aerial Turbo : Throws 5 daggers while turning 360 degrees in the air.
---------------------------
CW= Breast Launcher "Delta"
---------------------------
Normal : Fires the homing beam.
SideDash : Dashes sideways and fires the homing beam.
FwdDash : Dashes forward and fires the homing beam.
BackDash : Dashes backward and fires the homing beam.
Aerial : Jumps and fires the homing beam.
Crouching : Crouches and fires the homing beam.
Turbo : Fires a stronger version of the homing beam that disables the opponent's lockon for a brief
moment.
Crouching Turbo : SLC phase G (See special attack)
Aerial Turbo : Fires the lockon disabling homing beam from the air.
--------------------------------------
RW= Multi Launcher Revenant3 ver. 2.24
--------------------------------------
Normal : Fires rapid beam shots from the launcher.
SideDash : Dashes sideways and fires 4 rapid beam shots in a 3-way formation
FwdDash : Dashes forward and fires 4 rapid beam shots.
BackDash : Dashes backward fires 3 rapid beam shots, the diagonal version fires 4 shots in 3-way.
Aerial : Jumps and fires 6 rapid beam shots.
Crouching : Crouches and fires 4 rapid beam shots.
Turbo : Fires a cannon shot from the launcher, can be fired for another 2 times before recharging.
Aerial Turbo : Fires the cannon from the air.
Special Attack
SLC diving phase E (aerial special attack)
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>The normal version that you have to steer to hit.
SLC diving phase G (ground special attack)
Crouching TCW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight at opponent, ideal as CC surprise attack.
SLC diving phase V (Diving special attack)
Input method Motion prerequisite State after the completing the motion
Jump, before reaching apex, CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight down below before changing its angle at 90 degrees, and flies straight forward, ideal for attack
opponents in CC range right below you when you jumps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YZR-8000 "Delta" IV Type R
Myzr Delta IV "Fair Bianca" -->Captain Silvie Fang Custom
The Good: The coolest looking Myzr
The Bad : All attacks are the same
The Ugly: He's as fast as Vox Lee
Requirement to unlock this VR:
Defeat the Three Sisters (obviously needs a completed save file) with 2 Gold Star (Upper-Class Special Inspection)
rank.
Infight : 5
Shot (Short) : 7
Shot (Medium) : 4
Shot (Long) : 5
Mobility : 6
---------------
LW= Cold Dagger
---------------
Normal : Throws 3 daggers at the opponent
SideDash : Dashes sideways and throws 5 daggers at the opponent which also disables their lockon.
FwdDash : Dashes forward throws 3 daggers.
BackDash : Dashes backward throws 3 daggers which also disables their lockon.
Aerial : Jumps and throws 3 daggers.
Crouching : Crouches and throws 3 daggers.
Turbo : Throws 5 daggers at the opponent, a bit more damaging.
Aerial Turbo : Throws 5 daggers while turning 360 degrees in the air.
---------------------------
CW= Breast Launcher "Delta"
---------------------------
Normal : Fires the homing beam.
SideDash : Dashes sideways and fires the homing beam.
FwdDash : Dashes forward and fires the homing beam.
BackDash : Dashes backward and fires the homing beam.
Aerial : Jumps and fires the homing beam.
Crouching : Crouches and fires the homing beam.
Turbo : Fires a 4-way stronger version of the homing beam that disables the opponent's lockon for a
brief moment.
Crouching Turbo : SLC phase G (See special attack)
Aerial Turbo : Fires the lockon disabling 4-way homing beam from the air.
--------------------------------------
RW= Multi Launcher Revenant3 ver. 2.24
--------------------------------------
Normal : Fires rapid beam shots from the launcher.
SideDash : Dashes sideways and fires 4 rapid beam shots in a 3-way formation
FwdDash : Dashes forward and fires 4 rapid beam shots.
BackDash : Dashes backward fires 3 rapid beam shots, the diagonal version fires 4 shots in 3-way.
Aerial : Jumps and fires 6 rapid beam shots.
Crouching : Crouches and fires 4 rapid beam shots.
Turbo : Fires a cannon shot from the launcher, can be fired for another 2 times before recharging.
Aerial Turbo : Fires the cannon from the air.
Special Attack
SLC diving phase E (aerial special attack)
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>The normal version that you have to steer to hit.
SLC diving phase G (ground special attack)
Crouching TCW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight at opponent, ideal as CC surprise attack.
SLC diving phase V (Diving special attack)
Jump, before reaching apex, CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight down below before changing its angle at 90 degrees, and flies straight forward, ideal for attack
opponents in CC range right below you when you jumps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YZR-8000 "Delta" CL
Myzr Delta I "Charlotte" -->First Liutenant Jennifer Poison Custom
The Good: Just a Myzr with new paint jobs, better speed
The Bad : Same as above
The Ugly: Same as above
Requirement to unlock this VR:
Defeat the Three Sisters Of The Rose in Dramatic mode with a 2nd level 3-Star (Upper-Class Correct Inspection )
rank.
Infight : 5
Shot (Short) : 7
Shot (Medium) : 4
Shot (Long) : 5
Mobility : 6
---------------
LW= Cold Dagger
---------------
Normal : Throws 3 daggers at the opponent
SideDash : Dashes sideways and throws 5 daggers at the opponent which also disables their lockon.
FwdDash : Dashes forward throws 3 daggers.
BackDash : Dashes backward throws 3 daggers which also disables their lockon.
Aerial : Jumps and throws 3 daggers.
Crouching : Crouches and throws 3 daggers.
Turbo : Throws 5 daggers at the opponent, a bit more damaging.
Aerial Turbo : Throws 5 daggers while turning 360 degrees in the air.
---------------------------
CW= Breast Launcher "Delta"
---------------------------
Normal : Fires the homing beam.
SideDash : Dashes sideways and fires the homing beam.
FwdDash : Dashes forward and fires the homing beam.
BackDash : Dashes backward and fires the homing beam.
Aerial : Jumps and fires the homing beam.
Crouching : Crouches and fires the homing beam.
Turbo : Fires a stronger version of the homing beam that disables the opponent's lockon for a brief
moment.
Crouching Turbo : SLC phase G (See special attack)
Aerial Turbo : Fires the lockon disabling homing beam from the air.
--------------------------------------
RW= Multi Launcher Revenant3 ver. 2.24
--------------------------------------
Normal : Fires rapid beam shots from the launcher.
SideDash : Dashes sideways and fires 4 rapid beam shots in a 3-way formation
FwdDash : Dashes forward and fires 4 rapid beam shots.
BackDash : Dashes backward fires 3 rapid beam shots, the diagonal version fires 4 shots in 3-way.
Aerial : Jumps and fires 6 rapid beam shots.
Crouching : Crouches and fires 4 rapid beam shots.
Turbo : Fires a cannon shot from the launcher, can be fired for another 2 times before recharging.
Aerial Turbo : Fires the cannon from the air.
Special Attack
SLC diving phase E (aerial special attack)
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>The normal version that you have to steer to hit.
SLC diving phase G (ground special attack)
Crouching TCW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight at opponent, ideal as CC surprise attack.
SLC diving phase V (Diving special attack)
Jump, before reaching apex, CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight down below before changing its angle at 90 degrees, and flies straight forward, ideal for attack
opponents in CC range right below you when you jumps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YZR-8000 "Delta" EV
Myzr Delta I "Evelyn" -->First Liutenant Deora Byte Custom
The Good: Same as above
The Bad : Same as above
The Ugly: Same as above
Requirement to unlock this VR:
Defeat the Three Sisters with a completed save file, and 1 Gold Star (Special Inpection) rank.
Infight : 5
Shot (Short) : 7
Shot (Medium) : 4
Shot (Long) : 5
Mobility : 6
---------------
LW= Cold Dagger
---------------
Normal : Throws 3 daggers at the opponent
SideDash : Dashes sideways and throws 5 daggers at the opponent which also disables their lockon.
FwdDash : Dashes forward throws 3 daggers.
BackDash : Dashes backward throws 3 daggers which also disables their lockon.
Aerial : Jumps and throws 3 daggers.
Crouching : Crouches and throws 3 daggers.
Turbo : Throws 5 daggers at the opponent, a bit more damaging.
Aerial Turbo : Throws 5 daggers while turning 360 degrees in the air.
---------------------------
CW= Breast Launcher "Delta"
---------------------------
Normal : Fires the homing beam.
SideDash : Dashes sideways and fires the homing beam.
FwdDash : Dashes forward and fires the homing beam.
BackDash : Dashes backward and fires the homing beam.
Aerial : Jumps and fires the homing beam.
Crouching : Crouches and fires the homing beam.
Turbo : Fires a stronger version of the homing beam that disables the opponent's lockon for a brief
moment.
Crouching Turbo : SLC phase G (See special attack)
Aerial Turbo : Fires the lockon disabling homing beam from the air.
--------------------------------------
RW= Multi Launcher Revenant3 ver. 2.24
--------------------------------------
Normal : Fires rapid beam shots from the launcher.
SideDash : Dashes sideways and fires 4 rapid beam shots in a 3-way formation
FwdDash : Dashes forward and fires 4 rapid beam shots.
BackDash : Dashes backward fires 3 rapid beam shots, the diagonal version fires 4 shots in 3-way.
Aerial : Jumps and fires 6 rapid beam shots.
Crouching : Crouches and fires 4 rapid beam shots.
Turbo : Fires a cannon shot from the launcher, can be fired for another 2 times before recharging.
Aerial Turbo : Fires the cannon from the air.
Special Attack
SLC diving phase E (aerial special attack)
Aerial Forward Dash + CW when center weapon gauge is 100%, uses all the weapon gauges.
>>The normal version that you have to steer to hit.
SLC diving phase G (ground special attack)
Crouching TCW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight at opponent, ideal as CC surprise attack.
SLC diving phase V (Diving special attack)
Jump, before reaching apex, CW when center weapon gauge is 100%, uses all the weapon gauges.
>>Rams straight down below before changing its angle at 90 degrees, and flies straight forward, ideal for attack
opponents in CC range right below you when you jumps.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YZR-XIII Sin
Specineff 13 "Sin"
Extra Notes:
A special force VR equipped by the special VR unit, owned by Mathew's fleet that migrated to Mars. The EVL Binder
mounted at the back is capable of emitting a powerful Psycho Noise which offsets the disrupting effect of Mars
Crystal to the functioning of V.Converter. Utilizing this ability, there exists several types of weapon which has
the effect of temporary blocking a VR's functioning.
The EVL Binder installed features the "Undead Converter" which collects and amplifies the remnant psychic waves of
the decedents scattered in battlefields. It converts those waves and harnesses them as an offensive energy.
Although it possesses this advantageous unique battle ability, when it comes to the concern of the source
criticism came in from all circles, thus the machine is appointed to be named with the "Sin" attachment.
The Good: His 360 degrees in CC, quite quick
The Bad : All attacks tends to go straight
The Ugly: Eat a swipe for a major pain
Requirement to unlock this VR:
Defeat a total of 200 VRs or more in Dramatic Mode.
Infight : 7
Shot (Short) : 6
Shot (Medium) : 5
Shot (Long) : 3
Mobility : 4
---------------
LW= Spirit ball
---------------
Normal : Creates a small ball of flame which goes straight at the opponent.
SideDash : Dashes sideways and fires the spirit ball at the opponent.
FwdDash : Dashes forward and fires the spirit ball at the opponent that slows him down.
BackDash : Dashes backward and fires the spirit ball at the opponent.
Aerial : Jumps and fires the spirit ball at the opponent.
Crouching : Crouches and fires the spirit ball at the opponent, which travels slower.
Turbo : Creates a larger spirit ball which goes straight at the opponent. It'll explode after reaching a
certain distance, the explosion will causes the opponent to freeze for a moment, but no damage
is done. You can't do damage by shooting the 'freezed' opponnet, attacking it will only knock
him down after the freeze is over, but still, no damage is done.
Aerial Turbo : The stun spirit ball from the air.
----------------
CW= EVL Screamer
----------------
Normal : Ejects the EVL Screamer (the wings) which flies straight at the opponent, knocking him down.
SideDash : Dashes sideways ejects the EVL Screamer which flies straight at the opponent, knocking him down.
FwdDash : Dashes forward ejects the EVL Screamer which flies straight at the opponent, knocking him down.
BackDash : Dashes backward ejects the EVL Screamer which flies straight at the opponent, knocking him down.
Aerial : Jumps and ejects the EVL Screamer which flies straight at the opponent, knocking him down.
Crouching : Crouches and ejects the EVL Screamer which flies straight at the opponent, knocking him down.
Turbo : Ejects the EVL screamer which deals a bit more damage.
Aerial Turbo : Ejects the somewhat stronger EVL screamer from the air.
------------------------------------------
RW= Yfleither 13 Ver. C (Neutral Launcher)
------------------------------------------
Normal : Fires a strong beam shot from the Yfleither.
SideDash : Dashes sideways and fires a beam shot.
FwdDash : Dashes forward and fires a beam shot.
BackDash : Dashes backward and fires a beam shot.
Aerial : Jumps and fires a beam shot.
Crouching : Crouches and fires a beam shot.
Turbo : Fires a beam shot, which stays on the opponent as if it's drilling for a while. Good damage.
Aerial Turbo : Fires the beam shot that slows opponents down.
Special Attack
NDE Self Crusher (aka Death Mode)
Crouching both turbo CW (Controller Type users will need to press Crouch + Lockon Change buttons)
>>A small countdown timer will appear on the bottom left corner of the screen, counting down from 13 to 0.
Specineff will self destruct when it does. Specineff is invulnerable when the countdown starts, but is still
able to get knocked off his feet.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
XBV-821m-N #BAL
Bal d Meora
Extra Notes:
Being a test bed of the latest OS "M.S.B.S.ver.7" series which was developed for unhindered VR operations even
under the influence of Mars Crystal, the machine was developed by the 8th Plant "Flesh Refoe". The same plant
seems to have reached some form of agreement with the International War Corporation and monopolized the supply
system of the OS. Essentially it is not a machine for use with battle, but the attack ability of its E.R.L.
(Ejectable Remote Launcher) in some way surpasses that of the regular type VRs.
The first of the 3rd generation "Bal" series being developed. In order to cut off the obstructing effect of Mars
Crystal, a booster part which utilizes the potential of the V.Converter to the maximum is installed at its lower
torso. As a result, a special and strange form of legless type is displayed.
The Good: You can set up traps and ambush attacks
The Bad : Very hard to use
The Ugly: You can't do co-op attacks in dramatic/ challenge mode
Requirement to unlock this VR:
Clear 10 missions in Dramatic mode without using far-range attacks.
Infight : 5
Shot (Short) : 4
Shot (Medium) : 5
Shot (Long) : 6
Mobility : 5
------------------
LW: ERL Float Cell
------------------
Normal : Fires a single floating mine.
SideDash : Dashes sideways and fires 3 floating mines.
FwdDash : Dashes forward and fires 1 fast floating mine that travels horizontally before going vertical in
the end.
BackDash : Dashes backward and fires a floating mine that comes out quick but goes slow, the diagonal
version fires 2 floating mines.
Aerial : Jumps and fires 2 floating mines.
Crouching : Crouches and fires the floating mine that are launched in an arc into the air.
Turbo : Ejects left arm ERL.
Crouching Turbo : Ejects left leg ERL.
Aerial Turbo : Ejects left arm ERL in the air.
-------------------------
CW: ERL Long Range Attack
-------------------------
Normal : Ejects both arm ERLS which fires a mine each (total 2) and reconnects them back.
SideDash : Dashes sideways and ejects both arm ERLs, which flies toward the opponent with the beam claws
activated.
FwdDash : Dashes forward and ejects both arm ERLs, which flies toward the opponent with the beam claws
activated.
BackDash : Dashes backward and ejects both arm ERLs, which flies toward the opponent with the beam claws
activated.
Aerial : Jumps and ejects both arm ERLS which fires a mine each (total 2) and reconnects them back.
Crouching : Crouches and ejects both leg ERLs, which creates a thin laser to trip the opponent
(similar to OT's back dash crouching CW)
Turbo : Ejects all 4 ERLs which fires a mine each (total 4). Somewhat a bit more damaging.
Crouching Turbo : Breast Buster (see special attacks)
Aerial Turbo : Jumps and ejects all 4 ERLs which fires a mine each (total 4). Somewhat a bit more damaging.
------------------
RW: ERL Ring Laser
------------------
Normal : Fires a ring laser which is capable of neutralising beam projectiles.
SideDash : Dashes sideways and fires 3 ring beams.
FwdDash : Dashes forward and fires a set of ring beams which moves toward the opponent in a coil-like
movement.
BackDash : Dashes backward and fires 2 ring beams.
Aerial : Jumps and fires 3 ring beams.
Crouching : Crouches and fires a maximum of 4 ring beams if the RW button is held.
Turbo : Ejects right arm ERL.
Crouching Turbo : Ejects right leg ERL.
Aerial Turbo : Eject right arm ERL in the air, this will be in relfect dish mode.
Special Attack
Breast Buster
Crouching TCW when CW gauge is above 50% This is the LTCW chest laser from OT.
Tora Fountain
Eject all ERLs (TLW, TRW, CrTLW, CrTRW). Then press TCW (Note: TCW on ground or in the air for this is the same).
>>The ejected leg ERLs (On the ground) fires multiple beam shots, while the arm ERLs reflects them at
the opponents. Hard to hit opponents, though.
Reflection FBS mode
Eject all ERLs, but have the right arm ERL ejected in the air, then press TCW.
>>The left arm ERL fires several beams to the right arm ERL, which reflects them as big comet balls, great damage.
(Note: TCW on ground or in the air for this is the same)
CIS Disposer (Co-operation attack with 2 Bals, usually in VS mode)
Eject a total of 3 arm ERls and 3 leg ERls, then jumping TCW.
>>The ERLs form a giant Orb which absorbs all projectiles fired by the opponent (similar to OT Bal's black hole).
Grand Splasher (Co-operation attack with 2 Bals, usually in VS mode)
Both Bals must eject all ERls, then only a single Bal performs a jumping TCW.
>>The ERLs form a giant orb with the Tangram eye symbol (Artificial Tangram), which fires a cluster of 9 lasers
at the opponent (similar to OT Tangram's spread lasers)
Grand Stinger (Co-operation attack with 2 Bals, usually in VS mode)
Both Bals must ejects all ERLs, and both must simultaneously do the jumping TCW.
>>The ERLs form the same artificial Tangram, which fires the almighty Tangram Cannon, but with a wild 360 sweep.
Hitting the opponent is a matter of luck.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TA-17B #LLN
Angelan WM
Extra Notes:
Provided by the individual plant set up by L'ln Plajiner, the high performance VRs are being sold under
limitations. Along with Fei-Yen series, the sister virtuaroids which bear the Terrestrial Realm's fate are
catching attention. Designated like its ancestor VR "Ice Doll", it has a unique form. Strictly speaking, it is
closer to a support type VR rather than a battle VR in terms of its abilities and features.
The Good: Much better than Temjin 707S
The Bad : Slow recovery time
The Ugly: her pink crystals replaced the ice
Requirement to unlock this VR:
Collect a total of 150 repair discs in Dramatic Mode
Infight : 7
Shot (Short) : 5
Shot (Medium) : 6
Shot (Long) : 7
Mobility : 6
--------------
LW= Ice shield
--------------
Normal : Creates a pink rhombus shield which flies straight at the opponent. It is able to deflect all
types of beam weapons and goes over obstacles.
SideDash : Dashes sideways and fires the shield.
FwdDash : Dashes forward and fires the shield.
BackDash : Dashes backward fires the shield.
Aerial : Jumps and fires the shield.
Crouching : Crouches and fires the shield.
Turbo : Creates a larger shield consists of 4 of the rhombus shields. A bit more damaging.
Aerial Turbo : Creates the large shield in mid-air, this instead of knocking opponents down, it stuns them.
--------------
CW= Ice Dragon
--------------
Normal : Summons a dragon which goes straight to ram at the opponent unlike VOOT's homing dragons.
SideDash : Dashes sideways and summons the dragon.
FwdDash : Dashes forward and summons the dragon.
BackDash : Dashes backward and summons the dragon.
Aerial : Jumps and summons the dragon.
Crouching : Crouches and summons the dragon which goes slower.
Turbo : Summons the dragon which goes up high in the air before returning low toward the opponent.
Aerial Turbo : Summons the dragon in the air which flies straight in the air, apparently to attack airborne
opponents.
------------
RW= Ice bits
------------
Normal : Fires ice bits from her staff.
SideDash : Dashes sideways and fires 3 ice bits.
FwdDash : Dashes forward and fires 2 larger ice bits
BackDash : Dashes backward and fires 2 ice bits.
Aerial : Jumps and fires 3 ice bits.
Crouching : Crouches and fires 2 quick ice bits.
Turbo : Fires a strong laser from her staff, and goes only in a straight line.
Aerial Turbo : Fires the laser from the air.
Special Attack:
Eclosion Mode
Crouching both turbo CW (Controller Type users will need to press Crouch + Lockon Change buttons)
when life is above 15.1%
>>A pair of white wings appear on Angelan's back, 15% decrease in life bar, and speed is enhanced by 15%, as well
as 10 % increase in defense for 15 seconds.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TF-14A
Fei-Yen with Vivid Heart
Extra Notes:
Provided by the individual plant set up by L'ln Plajiner, the high performance VRs are being sold under
limitations. Along with Angelan series, the sister virtuaroids which bear the Terrestrial Realm's fate are
catching attention. Designated like its ancestor VR "Original Fei-Yen", it has a unique form and abilities.
Egoist is fever Mars!
The great land of Mars is desolate and wild
And here comes, the legendary Vivid Girl!!
The nice color of my taste is brought out!
Fully equipped with total taste,
Randomly the parenthesis is being cut!
Coz whenever I bask within the spotlight,
My body feels the sense of existence without the hamper!
Coz it seems you haven't seen much real girl
LOOK! This is Mars~
The Good: Hyper mode makes you feel much better...
The Bad : ...if you don't mind walking with less than half of your life.
The Ugly: A maid!?
Requirement to unlock this VR:
Defeat 12 or more Fei-Yens in Dramatic mode
Infight : 6
Shot (Short) : 5
Shot (Medium) : 4
Shot (Long) : 6
Mobility : 6
----------
LW= Rapier
----------
Normal : Swings the rapier horizontally to create a beam cutter.
SideDash : Dashes sideways and throws the beam cutter.
FwdDash : Dashes forward and throws the beam cutter.
BackDash : Dashes backward and throws the beam cutter.
Aerial : Jumps and throws the beam cutter.
Crouching : Crouches and throws the beam cutter.
Turbo : Swings the rapier vertically to create a somewhat wider beam cutter that deals more damage.
Aerial Turbo : Throws the vertical beam cutter from the air.
---------------
CW= Vivid Heart
---------------
Normal : Fires the heart beam like she always did, travels in a small arc.
SideDash : Dashes sideways and fires the heart beam.
FwdDash : Dashes forward and fires the heart beam.
BackDash : Dashes backward and fires the heart beam.
Aerial : Jumps and fires the heart beam.
Crouching : Crouches and fires the heart beam that goes in a big arc.
Turbo : Fires the heart beam in almost a straight line, which is obviously much stronger and explodes
when it hits the opponent.
Crouching Turbo : Emotional mode (see Special Attacks)
Aerial Turbo : Fires the stonger heart beam from the air.
---------------
RW= Fancy Blast
---------------
Normal : Fires a hand beam with a bright core at the opponent
SideDash : Dashes sideways and fires 3 hand beams.
FwdDash : Dashes forward and fires 2 hand beams.
BackDash : Dashes backward fires 2 hand beams.
Aerial : Jumps and fires 2 hand beams with shorter range.
Crouching : Crouches and fires 2 quick hand beams.
Turbo : Fires the handbeam which is apparently larger, like she's bowling.
Aerial Turbo : Bowling beam from the air.
Special Attack
Emotional Mode
Crouching Turbo CW when life gauge is equal to or more than 50.1%. HP decreases down to 29.8%. Mobility is
enhanced.
>>Fei-Yen turns gold, stronger and faster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TG-11m
Guarayakha
The Good: Cute. Just cute.
The Bad : We don't have Jag Mode anymore
The Ugly: too cute to do any harm on anyone
Requirement to unlock this VR:
Complete Dramatic Mode on Hard difficulty level
Infight : 6
Shot (Short) : 3
Shot (Medium) : 5
Shot (Long) : 3
Mobility : 5
-----------------------------------------------------------
LW= Dimensional Shocker "Mr. Eye-Ball" ("Meh-meh" in short)
-----------------------------------------------------------
Normal : Throws a somewhat large bomb in a small arc, explodes when it hit the ground or the opponent.
Average slow recharging rate.
SideDash : Throws the bomb while side dashing which goes straight at the opponent.
FwdDash : Throws the bomb while forward dashing which goes straight at the opponent.
BackDash : Dashes backward and throws the bomb which goes straight at the opponent.
Aerial : Jumps and throws the bomb which goes straight at the opponent.
Crouching : Crouches and throws the bomb which bounces 2 times before exploding.
Turbo : Throws the bomb further, explodes in mid-air.
Crouching Turbo : Stealth bomb (See special attacks)
Aerial Turbo : Throws the bomb straight at the opponent, somewhat shorter range.
---------------------------------------------------------------
CW= Space-time Ripper Wave "Lululu's Lalalan" ("Lala" in short)
---------------------------------------------------------------
Normal : The eye symbol on the wand fires a pink beam orb which travels in an arc fast, has good homing
abilities and knockdown opponents. However, the recharging rate is slow.
SideDash : Fires the pink beam orb while side dashing that goes straight at the opponent.
FwdDash : Fires the pink beam orb while forward dashing that goes straight at the opponent.
BackDash : Dashes backward and fires the pink beam orb that goes straight at the opponent.
Aerial : Jumps and fires the pink beam orb that goes straight at the opponent.
Crouching : Crouches and fires a small Tangram symbol that slows opponents down if it hits.
Turbo : Slams the hammer on the ground to create a sonic wave which travels straight at the opponent.
Good damage, but can be easily avoided, and it can't go through obstacles.
Aerial Turbo : Creates a Tangram eye symbol which floats down towards the opponent with great homing.
Impressive damage and slows opponents down if it hits.
-------------------------------------------------------------------
RW= Ultra-high Energy Loaded Beam "Sasan~Puipuin" ("Bubu" in short)
-------------------------------------------------------------------
Normal : Fires a pink hand beam, good damage, but needs to recharge after 3 shots, and recharging rate
is average.
SideDash : Dashes sideways and fires 2 hand beams.
FwdDash : Fires 2 pink hand beams while forward dashing, knock down opponents.
BackDash : Dashes backward and fires 2 hand beams.
Aerial : Jumps and fires the handbeams.
Crouching : Crouches and fires 2 hand beams in an arc.
Turbo : Fires a mini Tangram eye symbol from her hand, much faster than the aerial TCW but with less
homing and damage.
Aerial Turbo : Fires a mini Tangram eye symbol from her hand in mid-air, much faster than the aerial TCW but
with less homing and damage.
Special Attack
Riding the Wand
Aerial forward dash + CW when all the weapon gauges are 100%, uses all the weapon gauges.
>>Guara rides on the wand which has its wings expanded, stars and flashes following like CardCaptor Sakura. Good
damage, but you'll have to steer her to hit.
Very stealthy bomb
Crouching TLW when left weapon gauge is100%, uses the left weapon gauge.
>>Places a bomb on the ground, which will explode after a certain moment. May hurt yourself if you're too close.
__________________________________________________________________________________________________________________
B. Virtuaroids' Close Combat List #CLOSE
__________________________________________________________________________________________________________________
Made this coz the above VR list is getting kinda big and hard to read...
------------------------------------------------------------------------------------------------------------------
Doing Combos : Tired of chasing the opponent VRs around that jumps away out of your CC, or blocking your attacks?
Try these instead:
RW-> RW-> TRW : Right weapon combo, for opponents who enjoys blocking.
LW-> LW-> TLW : The left side variation of the above.
RW-> RW-> UpCC: For jumping opponents, though this rarely hit.
LW-> LW-> UpCC: Same as the above.
Dash-> JCC : Surprise CC attack, but you have to be sure that you'd dash into CC activation range.
------------------------------------------------------------------------------------------------------------------
This review will be using several shortened terms for controls:
Centre Weapon ------->CW
Left Weapon --------->LW
Right Weapon -------->RW
Close Combat -------->CC
Turbo --------------->T
Guard reversal ------>GR
Crouching ----------->Cr
Jumping-------------->J
Uppercut------------->Up
Sidestep------------->SS
Aerial--------------->A
DashingLeft---------->DL
DashingCenter-------->DC
DashingRight--------->DR
Chasehit------------->CH
Virtuaroid ---------->VR
NOTE 1: Sidestep CCs are exactly the same as the LWCCs and RWCCs, with an addition that the VR moves either to
the left or right.
NOTE 2: Guard Reversals CC are only available for LW and RW, and they're simply a bit faster than the normal
usage.
------------------------------------------------------------------------------------------------------------------
Temjin 707J #TEMCC
[Range: LW= 79, CW= 99, RW= 69]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Turns around before doing a 180 degrees slash. (Similar to OT RTCWCC)
TRW--- Crouches and slashes from the right to left.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 707J SF
[Range: LW= 79, CW= 99, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Turns around before doing a 180 degrees slash. (Similar to OT RTCWCC)
TRW--- Crouches and slashes from the right to left.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
ADLCC- Swings the sword to attack the left side of the VR while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side of the VR while in the air.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 707S
[Range: LW= 79, CW= 94, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Turns around before doing a 180 degrees slash. (Similar to OT RTCWCC)
TRW--- Crouches and slashes from the right to left.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 707S/V
[Range: LW= 79, CW= 94, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Turns around before doing a 180 degrees slash. (Similar to OT RTCWCC)
TRW--- Crouches and slashes from the right to left.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 747J
[Range: LW= 79, CW= 94, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Slashes diagonal down-left, then diagonal up-right.
TRW--- Does a powerful impact thrust stab.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
ADLCC- Swings the sword to attack the left side of the VR while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side of the VR while in the air.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 747J/V
[Range: LW= 79, CW= 99, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Slashes diagonal down-left, then diagonal up-right.
TRW--- Does a powerful impact thrust stab.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
ADLCC- Swings the sword to attack the left side of the VR while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side of the VR while in the air.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 747H2
[Range: LW= 79, CW= 88, RW= 74]
LW--- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW--- Splits the Cloud Sleip, then slams them back on the opponent from both sides like a scissor.
RW--- Stabs the opponent, press again for a diagonal down-right slash.
TLW-- Slams the opponent with his left fist.
TCW-- Slashes diagonal down-left, then diagonal up-right.
TRW-- Barges the opponent with his shoulder.
JCC-- Jumps and bring the sword straight down on the opponent.
UpCC- Swings the sword upwards.
DLCC- Swings the sword to attack the left side of the VR.
DCCC- Swings the sword straight down to attack the front.
DRCC- Swings the sword to attack the right side of the VR.
CHCC- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 747H2/a
[Range: LW= 79, CW= 88, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- Splits the Cloud Sleip, then slams them back on the opponent from both sides like a scissor.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Slashes diagonal down-left, then diagonal up-right.
TRW--- Barges the opponent with his shoulder.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 747a8
[Range: LW= 79, CW= 99, RW= 74]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Slashes diagonal down-left, then diagonal up-right.
TRW--- Does a powerful impact thrust stab.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
ADLCC- Swings the sword to attack the left side of the VR while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side of the VR while in the air.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Temjin 10/80 adv
[Range: LW= 76, CW= 94, RW= 69]
LW---- Slashes 90 degrees from the right to left, press LW again for a 2nd slash from the left to right.
CW---- 180 degrees slash from left to right.
RW---- Stabs the opponent, press again for a diagonal down-right slash.
TLW--- Slams the opponent with his left fist.
TCW--- Slashes diagonal down-left, then diagonal up-right.
TRW--- Crouches and slashes from the right to left.
JCC--- Jumps and bring the sword straight down on the opponent.
UpCC-- Swings the sword upwards.
DLCC-- Swings the sword to attack the left side of the VR.
DCCC-- Swings the sword straight down to attack the front.
DRCC-- Swings the sword to attack the right side of the VR.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd J/C #APHCC
[Range: LW= 84, CW= 109, RW= 79]
LW---- Swings the left tongfer from the left to right,
press again for the right tongfer swinged from the right to left.
CW---- Double tongfer sweep.
RW---- Bashes the opponent diagonal down-left with the handgun, press again for a left to right bash.
TLW--- Does a quick triple kick.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Does a standing anti-clockwise roundhouse kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the tongfer up into the air.
DLCC-- Swings the left tongfer.
DCCC-- Swings both tongfers downwards.
DRCC-- Swings the right tonger.
CHCC-- Slams the right tongfer on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd J/C Alpha Commando
[Range: LW= 84, CW= 109, RW= 79]
LW---- Swings the left tongfer from the left to right,
press again for the right tongfer swinged from the right to left.
CW---- Double tongfer sweep.
RW---- Bashes the opponent diagonal down-left with the handgun, press again for a left to right bash.
TLW--- Does a quick triple kick.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Does a standing anti-clockwise roundhouse kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the tongfer up into the air.
DLCC-- Swings the left tongfer.
DCCC-- Swings both tongfers downwards.
DRCC-- Swings the right tonger.
CHCC-- Slams the right tongfer on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd J/A
[Range: LW= 84, CW= 104, RW= 79]
LW---- Swings the machete from the left to right, press again for a right to left swing.
CW---- Double machete swing.
RW---- Bashes the opponent with the assault rifle from the right to left, press again for a left to right bash.
TLW--- Does a quick multiple stab (similar to OT's Striker RTLWCC).
TCW--- Does a downward slash (similar to OT's Striker RTCWCC).
TRW--- Does a standing anti-clockwise roundhouse kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the machete up into the air.
DLCC-- Swings the machete to attack the left side.
DCCC-- Swings the machete down to attack the front.
DRCC-- Swings the rifle to attack the right side.
CHCC-- Slams the machete on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd T/D
[Range: LW= 79, CW= 89, RW= 74]
LW---- Punch the opponent with his left hand from the left to right, press again for a right to left swing.
CW---- Bash the opponent just once with the gun launcher.
RW---- Bashes the opponent with the gun launcher from the right to left, press again for a left to right bash.
TLW--- Left leg mighty kick.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Right leg mighty kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the launcher up.
DLCC-- Punch with his left fist.
DCCC-- Bashes the opponent with the launcher.
DRCC-- Swings the launcher to attack the right side of the VR.
CHCC-- Slams the launcher on the downed opponent,
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd T/F
[Range: LW= 79, CW= 89, RW= 74]
LW---- Punch the opponent with his left hand from the left to right, press again for a right to left swing.
CW---- Bash the opponent just once with the marks launcher.
RW---- Bashes the opponent with the marks launcher from the right to left, press again for a left to right bash.
TLW--- Left leg mighty kick.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Right leg mighty kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the launcher up.
DLCC-- Punch with his left fist.
DCCC-- Bashes the opponent with the launcher.
DRCC-- Swings the launcher to attack the right side of the VR.
CHCC-- Slams the launcher on the downed opponent,
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd T/F Alpha Commando
[Range: LW= 79, CW= 89, RW= 74]
LW---- Punch the opponent with his left hand from the left to right, press again for a right to left swing.
CW---- Bash the opponent just once with the marks launcher.
RW---- Bashes the opponent with the marks launcher from the right to left, press again for a left to right bash.
TLW--- Left leg mighty kick.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Right leg mighty kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the launcher up.
DLCC-- Punch with his left fist.
DCCC-- Bashes the opponent with the launcher.
DRCC-- Swings the launcher to attack the right side of the VR.
CHCC-- Slams the launcher on the downed opponent,
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Apharmd the Hatter
[Range: LW= 84, CW= 109, RW= 79]
LW---- Swings the left tongfer from the left to right,
press again for the right tongfer swinged from the right to left.
CW---- Double tongfer sweep.
RW---- Bashes the opponent with his right fist from the right to left, press again for a left to right bash.
TLW--- Does 4 quick kicks.
TCW--- Does a backflip kick (Similar to OT Battler's RTLWCC)
TRW--- Does a standing anti-clockwise roundhouse kick.
JCC--- Jumps into the air and brings his feet down on the opponent.
UpCC-- Swings the right tongfer up.
DLCC-- Swings the left tongfer
DCCC-- Swings both tongfers downwards.
DRCC-- Swings the right tongfer
CHCC-- Slams the right tongfer on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Lee #VOXCC
DLCC- Uses his left shoulder to ram the opponent.
DCCC- Uses his head to ram the opponent.
DRCC- Uses his right shoulder to ram the opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Loo
DLCC- Uses his left shoulder to ram the opponent.
DCCC- Uses his head to ram the opponent.
DRCC- Uses his right shoulder to ram the opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Dan
[Range: LW= 59, CW= 74.5, RW= 69]
LW---- Punch with the left arm box launcher, press again for a right arm box launcher punch.
CW---- Swings both arm box launchers outwards.
RW---- Punch with the right arm box launcher, press again for a left arm box launcher punch.
TLW--- Left arm box launcher punch with strong impact.
TCW--- Spinning attack.
TRW--- Right arm box launcher punch with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Dan SF
[Range: LW= 59, CW= 74.5, RW= 69]
LW---- Punch with the left arm box launcher, press again for a right arm box launcher punch.
CW---- Swings both arm box launchers outwards.
RW---- Punch with the right arm box launcher, press again for a left arm box launcher punch.
TLW--- Left arm box launcher punch with strong impact.
TCW--- Spinning attack.
TRW--- Right arm box launcher punch with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Joe
[Range: LW= 54, CW= 59, RW= 73]
LW---- Swings the hammer 90 degrees from the left to right, press again for a right to left swing.
CW---- Swings both hammer & claw outwards.
RW---- Swings the claw from the right to left, press again for a left to right swing.
TLW--- Hammer swing with strong impact.
TCW--- Spinning attack.
TRW--- Claw swing with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Joe SF
[Range: LW= 54, CW= 59, RW= 73]
LW---- Swings the hammer 90 degrees from the left to right, press again for a right to left swing.
CW---- Swings both hammer & claw outwards.
RW---- Swings the claw from the right to left, press again for a left to right swing.
TLW--- Hammer swing with strong impact.
TCW--- Spinning attack.
TRW--- Claw swing with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Jane
[Range: LW= 68.5, CW= 64, RW= 68.5]
LW---- Swings the claw 90 degrees from the left to right, press again for a right to left swing.
CW---- Swings both claw & saw outwards.
RW---- Swings the saw from the right to left, press again for a left to right swing.
TLW--- Claw swing with strong impact.
TCW--- Spinning attack.
TRW--- Saw swing with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Bob1
[Range: LW= 69, CW= 64, RW= 73]
LW---- Swings the drill 90 degrees from the left to right, press again for a right to left swing.
CW---- Swings both drill & claw outwards.
RW---- Swings the claw from the right to left, press again for a left to right swing.
TLW--- Drill swing with strong impact.
TCW--- Spinning attack.
TRW--- Claw swing with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
VOX Bob2
[Range: LW= 69, CW= 64, RW= 73]
LW---- Swings the drill 90 degrees from the left to right, press again for a right to left swing.
CW---- Swings both drill & claw outwards.
RW---- Swings the claw from the right to left, press again for a left to right swing.
TLW--- Drill swing with strong impact.
TCW--- Spinning attack.
TRW--- Claw swing with strong impact.
JCC--- Brings both arms down on the opponent from the air.
UpCC-- Swings box arm up into the air.
DLCC-- Swings the left arm to attack opponents on the left.
DCCC-- Swings both arms down to attack opponents in front.
DRCC-- Swings the left arm to attack opponents on the right.
CHCC-- Slams both arms on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Bal d Meora #BALCC
[Range: LW= 69, CW= 64, RW= 79]
LW---- Claws the opponent with the left ERL Claw, press again for a right ERL claw.
CW---- Double claw attack.
RW---- Swings both ERL beam blade inwards, press again for an outward swing.
TLW--- Twin side blender claws (Similar to OT's RTLWCC without the leg ERLs)
TCW--- Double beam blades curving slash.
TRW--- Close range ERL rocket launch (aka Tekken punch).
JCC--- Jumps and brings the left ERL claw down on the opponent.
UpCC-- Swings both ERL beam blades up into the air.
DLCC-- Swings both ERL beam blades inward.
DCCC-- Activates both ERL beam blades and spins like a copter horizontally toward the opponent.
DRCC-- Hops and swings his body horizontally with the beam blades activated (similar to OT's DRCC).
CHCC-- Claws the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Fei-yen w/ Vivid Heart #FEICC
[Range: LW= 94, CW= 99, RW= 84]
LW---- Slashes from the left to right, press again for a right to left slash.
CW---- Slashes from the right to left in a wider arc, then does a vertical downward slash.
RW---- Slashes from the right to left, press again for a left to right slash.
TLW--- Butt ram
TCW--- Backflip kick
TRW--- Slaps the opponent
JCC--- Jumps and brings the rapier down on the opponent.
UpCC-- Swings the rapier up into the air.
DLCC-- Swings the rapier to attack the left side.
DCCC-- Swings the rapier down to attack the front.
DRCC-- Swings the rapier to attack the right side.
ADLCC- Swings the rapier to attack the left side while in the air.
ADCCC-
ADRCC- Swings the rapier to attack the right side while in the air.
CHCC-- Stabs the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Angelan w/ Warming Heart #ANGCC
[Range: LW= 64, CW= 74, RW= 79]
LW---- Diagonal down-right hand crystal, press again for a diagonal up left swing.
CW---- A wide arc staff swing.
RW---- Swings the staff from the right to left, press again for a left to right swing.
TLW--- Lined up crystals (similar to OT's CrLWCC)
TCW--- Big crystal chunk (similar to OT's CrCWCC)
TRW--- Stab the end of the staff on the ground and then spins around it to kick the opponent.
JCC--- Brings the staff down on the opponent.
UpCC-- Swings the staff up into the air.
DLCC-- Swings the staff to attack the leftr side.
DCCC-- Lifts her feet from the ground and spins towards the opponent while being enclosed in an ice cylinder.
DRCC-- Swings the staff to attack the right side.
CHCC-- Slams the staff on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Specineff 13 The Sin #SPECICC
[Range: LW= 69, CW= 89, RW= 74]
LW---- Swings the claw from the left to right, press again for a right to left swing.
CW---- 180 degrees scythe swipe.
RW---- Swings the scythe from the right to left, press again for a left to right swing.
TLW--- Claw thrust (similar to OT's RTLWCC)
TCW--- EVL slash (similar to OT's RTCWCC)
TRW--- Spinning hop 360 degrees scythe swing.
JCC--- Brings the scythe down on the opponent
UpCC-- Swings the scythe up into the air.
DLCC-- Swings the scythe to attack the left side.
DCCC-- Swings his claw to attack the front.
DRCC-- Swings the scythe to attack the right side.
CHCC-- Slams the scythe on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Myzr Delta #MYZRCC
[Range: LW= 69, CW= 74, RW= 79]
LW---- Slashes from the left to right, press again for a thrust stab.
CW---- Spinning 360 degrees clockwise slash.
RW---- Slashes from the right to left, press again from the left to right.
TLW--- Frontal flip kick (Similar to OT's RTLWCC)
TCW--- Spinning 360 degrees anti-clockwise slash.
TRW--- Backflip kick.
JCC--- Jumps and did a frontal flip before bringing the sword down on the opponent.
UpCC-- Swings the beam sword up.
DLCC-- Swings the sword to attack the left side.
DCCC-- Swings the sword diagonal upwards to attack the front.
DRCC-- Swings the sword to attack the right side.
ADLCC- Swings the sword to attack the left side while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side while in the air.
CHCC-- Hops and slams the beam sword on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Myzr Delta IV type R "Fair Bianca"
[Range: LW= 69, CW= 74, RW= 79]
LW---- Slashes from the left to right, press again for a thrust stab.
CW---- Spinning 360 degrees clockwise slash.
RW---- Slashes from the right to left, press again from the left to right.
TLW--- Frontal flip kick (Similar to OT's RTLWCC)
TCW--- Spinning 360 degrees anti-clockwise slash.
TRW--- Backflip kick.
JCC--- Jumps and did a frontal flip before bringing the sword down on the opponent.
UpCC-- Swings the beam sword up.
DLCC-- Swings the sword to attack the left side.
DCCC-- Swings the sword diagonal upwards to attack the front.
DRCC-- Swings the sword to attack the right side.
ADLCC- Swings the sword to attack the left side while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side while in the air.
CHCC-- Hops and slams the beam sword on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Myzr Delta "Charlotte"
[Range: LW= 69, CW= 74, RW= 79]
LW---- Slashes from the left to right, press again for a thrust stab.
CW---- Spinning 360 degrees clockwise slash.
RW---- Slashes from the right to left, press again from the left to right.
TLW--- Frontal flip kick (Similar to OT's RTLWCC)
TCW--- Spinning 360 degrees anti-clockwise slash.
TRW--- Backflip kick.
JCC--- Jumps and did a frontal flip before bringing the sword down on the opponent.
UpCC-- Swings the beam sword up.
DLCC-- Swings the sword to attack the left side.
DCCC-- Swings the sword diagonal upwards to attack the front.
DRCC-- Swings the sword to attack the right side.
ADLCC- Swings the sword to attack the left side while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side while in the air.
CHCC-- Hops and slams the beam sword on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Myzr Delta "Evelyn"
[Range: LW= 69, CW= 74, RW= 79]
LW---- Slashes from the left to right, press again for a thrust stab.
CW---- Spinning 360 degrees clockwise slash.
RW---- Slashes from the right to left, press again from the left to right.
TLW--- Frontal flip kick (Similar to OT's RTLWCC)
TCW--- Spinning 360 degrees anti-clockwise slash.
TRW--- Backflip kick.
JCC--- Jumps and did a frontal flip before bringing the sword down on the opponent.
UpCC-- Swings the beam sword up.
DLCC-- Swings the sword to attack the left side.
DCCC-- Swings the sword diagonal upwards to attack the front.
DRCC-- Swings the sword to attack the right side.
ADLCC- Swings the sword to attack the left side while in the air.
ADCCC- Swings the sword down as if he's trying to hook the opponent.
ADRCC- Swings the sword to attack the right side while in the air.
CHCC-- Hops and slams the beam sword on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Raiden 512E2 #RAICC
[Range: LW= 69, CW= 69, RW= 74]
LW---- Punch with the left fist, press again for another punch.
CW---- Laser in close range.
RW---- Bashes the opponent with the bazooka launcher, press again for a left to right swing.
TLW--- Barges the opponent with his shoulder.
TCW--- Turbo Laser in close range.
TRW--- Slams down on the opponent with the launcher.
JCC--- Jumps and brings the bazooka launcher down on the opponent.
UpCC-- Swings the bazooka launcher up.
DLCC-- Swings the launcher to attack the left side.
DCCC-- Swings the launcher diagonally upward to attack the front.
DRCC-- Swings the launcher to attack the right side .
CHCC-- Slams the launcher on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Raiden SVT (gfk) 512E2
[Range: LW= 69, CW= 69, RW= 74]
LW---- Punch with the left fist, press again for another punch.
CW---- Laser in close range.
RW---- Bashes the opponent with the bazooka launcher, press again for a left to right swing.
TLW--- Barges the opponent with his shoulder.
TCW--- Turbo Laser in close range.
TRW--- Slams down on the opponent with the launcher.
JCC--- Jumps and brings the bazooka launcher down on the opponent.
UpCC-- Swings the bazooka launcher up.
DLCC-- Swings the launcher to attack the left side.
DCCC-- Swings the launcher diagonally upward to attack the front.
DRCC-- Swings the launcher to attack the right side .
CHCC-- Slams the launcher on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Raiden 512E1
[Range: LW= 54, CW= 69, RW= 69]
LW---- Punch with the left fist, press again for another punch.
CW---- Laser in close range.
RW---- Bashes the opponent with the flat launcher, press again for a left to right swing.
TLW--- Barges the opponent with his shoulder.
TCW--- Turbo Laser in close range.
TRW--- Slams down on the opponent with the launcher.
JCC--- Jumps and brings the flat launcher down on the opponent.
UpCC-- Swings the flat launcher up.
DLCC-- Swings the launcher to attack the left side.
DCCC-- Swings the launcher diagonally upward to attack the front.
DRCC-- Swings the launcher to attack the right side .
CHCC-- Slams the launcher on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Raiden SVT (gfk) 512E1
[Range: LW= 64, CW= 69, RW= 69]
LW---- Punch with the left fist, press again for another punch.
CW---- Laser in close range.
RW---- Bashes the opponent with the flat launcher, press again for a left to right swing.
TLW--- Barges the opponent with his shoulder.
TCW--- Turbo Laser in close range.
TRW--- Slams down on the opponent with the launcher.
JCC--- Jumps and brings the flat launcher down on the opponent.
UpCC-- Swings the flat launcher up.
DLCC-- Swings the launcher to attack the left side.
DCCC-- Swings the launcher diagonally upward to attack the front.
DRCC-- Swings the launcher to attack the right side .
CHCC-- Slams the launcher on the downed opponent.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Guarayakha #GUACC
[Range: LW= 69, CW= 84, RW= 74]
LW---- Swings the 'pico-pico' hammer from the left to right, press again for a right to left swing.
CW---- Swings the 'pico-pico' hammer straight down on the opponent.
RW---- Swings the 'pico-pico' hammer from the right to left, press again for a left to right swing.
TLW--- Frantic bashes with her left palm and the wand.
TCW--- Hops and brings a slightly larger 'pico-pico' hammer down on the opponent.
TRW--- 720 degrees spinning 'pico-pico' hammer attack.
JCC--- Jumps and bring the 'pico-pico' hammer down on to the opponent.
UpCC-- Swings the hammer up.
DLCC-- Swings the hammer to attack the left side of the VR.
DCCC-- Swings the hammer and spins around, a 360 degress attack.
DRCC-- Swings the hammer to attack the right side of the VR.
CHCC-- Kneels down close to the opponent and hit it twice with the hammers.
******************************************************************************************************************
C. THE "PLAYABLE" BOSSES Weapon Guides (Unlocked via Action Replay)
******************************************************************************************************************
Note: Since these are hacked characters, they will be labelled as -NO VR-, with minimum stats in the VR Selection.
Some of them, however, has multiple colors, but not selectable due to the -NO VR- status. To choose these
colors, you'll need to press the D-pad left or right to the original placement of the real VRs, with
multiple colors, and press L1 or R1 before the code takes over the VR again (This is possibly the only
good thing about the sluggish loading times).
Jaguarandi #JAG
The Good: Extremely powerful with the speed of Temjin 747a8
The Bad : In CC, only the CWCC can hit.
The Ugly: His big butt. And the Sumo Style perfect pose.
Glitches: None other than no crouching attacks, smaller in size and the remaining CCs can't hit anything.
----------------
LW= Buster L
----------------
Normal : Throws a bouncing energy bomb that disables all the opponent's weapons for a brief moment.
SideDash : Dashes sideways and throws the energy bomb.
FwdDash : Dashes forward and throws the energy bomb.
BackDash : Dashes backward fires throws the energy bomb.
Aerial : Jumps and throws the energy bomb straight at the opponent.
Crouching : Launch the energy bomb high, which then goes straight at the opponent.
Turbo : Throws the energy bomb higher and further.
Aerial Turbo : Aerial turbo energy bomb.
CC : Punches with his left arm.
RTCC : Barges the opponent with his shoulder.
Dash CC : Swings his left arm.
----------------
CW= TFC Eraser
----------------
Normal : 4 way Lasers.
SideDash : Dashes sideways and fires the lasers.
FwdDash : Dashes forward and fires the lasers.
BackDash : Dashes backwards and fires the lasers.
Aerial : Jumps and fires the lasers.
Crouching : Crouches and fires the lasers, this version is shorter.
Turbo : Fires the somewhat larger 4 way, longer and stronger.
Aerial Turbo : Fires the turbo 4-way in the air.
CC : Raises one leg and kicks the opponent, sumo style.
RTCC : Spins around, slamming the opponent with his butt-piece.
Dash CC : Swings his right arm.
----------------
RW= Buster R
----------------
Normal : Powerful beam shots from the right arm.
SideDash : Dashes sideways and fires the beam shots.
FwdDash : Dashes forward and fires the beam shots.
BackDash : Dashes backward and fires the beam shots.
Aerial : Jumps and fires 3 rapid shots.
Crouching : Crouches and fires 3 rapid shots.
Turbo : A Cylinder beam, that stuns opponent if it hits.
Aerial Turbo : The stun cylinder beam shot from the air.
CC : Bashes with his right arm.
RTCC : Slams down on the opponent.
Dash CC : Swings his right arm.
---------------------------
Chasehit : Does a short leap and sits on his opponent.
JCC : Jumps and tries to land on his opponent.
---------------------------
*CC Weapon Range: All 99*
**Jaguarandi has no uppercut CC and crouching Turbo shots**
==================================================================================================================
Tangram #TAN
The Good: The most power boss in the game, with infinite ammo. And Invicibility (No RST units, so when
you got KO'ed, you'll be back after a short while). Auto turning to regain lockon.
The Bad : You're as vulnerable as the one in the game, and placed in the centre of the arena. Best used only
in VS/ Challenge mode.
The Ugly: You can't see what you're shooting at because she's so big, your view is blocked.
Glitches: Viewing error in VR Collection as well as VR select screen, and you'll only see half of the body during
the record screen in challenge mode.
-------------------
LW= "Eye Drop" Bomb
-------------------
Normal: Drops the energy bomb which causes a wave of impact on the ground. Great damage.
-----------
CW= The Eye
-----------
Normal: 9-way spread lasers, which can be fired 3 times consecutively.
Turbo : The almighty Tangram Cannon, which can be rapid-fired by tapping TCW quickly.
--------------
RW= Ring Beams
--------------
Normal: The cluster ring beams.
==================================================================================================================
Z-Gradt #ZIG
The Good: Infinite ammo.
The Bad : Smaller than the original.
The Ugly: Very slow Cannon Mode.
Glitches: Game freezes the moment you had a Fei-yen Hyper'ed.
LW : Ring Beams.
CW : Floating Mines.
TCW : Solar Cannon Mode.
Aerial : Phalanx missiles(??). Apparently, the phalanxes will fly like missile towards the opponent instead of
hitting the ground.
RW : Rapid Projectiles.
==================================================================================================================
STRTS #STRTS
The Good: 360 degrees combat system, and you can choose not to open up.
The Bad : Smaller than the original.
The Ugly: Terrain troubles.
Glitches: Pressing the CW when you jump will cause STRTS to fire the multilasers when it lands, without
the need to open up. Unable to move on some stages.
LW : Rectangular Beams.
CW : Disc projectiles.
TCW : Spread Laser mode (Vulnerability Moment).
RW : Beam Projectiles.
==================================================================================================================
Guerlain #GUER
The Good: Very fast
The Bad : No victory pose.
The Ugly: No, you can't use the merge-with-Ajim move.
Glitches: You're smaller than usual, but eventually return to the giant size when you're fighting the originals.
Armor is tough, but the moment of vulnerability is when the originals merged. VR opponents, including Jag
will not move (No Control mode)
LW : Monochrome Orbs.
CW : Purple Crystal (Disables all opponent's weapons)
TCW : 4-way lasers.
RW : Pink crystals that slows opponents down.
TRW : Single pink Crytal that stuns the opponent.
==================================================================================================================
MLTN FF #MLTNFF
The Good: The easiest to use of all MLTNs.
The Bad : No Jump cancels.
The Ugly: Very, very long freeze time during TRW.
Glitches: Other than being able to fly up to 9999m, none.
LW : A pair of ring Lasers. dashing versions will fire 5 pairs.
TLW : Fires the 6-way red homing lasers, which deals great damage and has really great homing.
CrLW : Fires the 6-way lasers in 360 degrees.
CrTLW : Same as CrLW.
CW : None
TCW : Transform into gold mode and fires the large purple orb.
CrTCW : Transform into gold mode and fires the green orb.
RW : Fires a pair of Buster R shots, tapping the trigger will fire a maximum of 3. Dashing version fires
only 1 pair.
TRW : Fires a pair of Red Cannon blast that last for a long time, and is extremely powerful. You can still fly up
and down while firing, but you can't move sideways, forward or turn.
CrRW : Fires a quick pair of Buster R shots.
CrTRW :
Notes :
==================================================================================================================
MLTN FP #MLTNFP
The Good: As fun as all MTLNs.
The Bad : Hard to use.
The Ugly: Napalms is his main weapon.
Glitches: Other than being able to fly up to 9999m, none.
LW : A pair of ring Lasers. dashing versions will fire 5 pairs.
TLW : Fires the 6-way red homing lasers, which deals great damage and has really great homing.
CrLW : Fires the 6-way lasers in 360 degrees.
CrTLW : Same as CrLW.
CW : None
TCW : Transform into gold mode and fires the large purple orb.
CrTCW : Transform into gold mode and fires the green orb.
RW : Launches a 3-way napalms, which goes left, forward and right each.
TRW : Fires 4 napalm that goes straight in a line for a short distance.
CrRW : 3 napalms, goes very far and tends to go around the opponent.
CrTRW :
Notes :
==================================================================================================================
MLTN TF #MLTNTF
The Good: Infinite Missiles, much better than a Vox.
The Bad : Just another MLTN.
The Ugly: Yeah a MLTN.
Glitches: Other than being able to fly up to 9999m, none.
LW : A pair of ring Lasers. dashing versions will fire 5 pairs.
TLW : Fires the 6-way red homing lasers, which deals great damage and has really great homing.
CrLW : Fires the 6-way lasers in 360 degrees.
CrTLW : Same as CrLW.
CW : None
TCW : Transform into gold mode and fires the large purple orb.
CrTCW : Transform into gold mode and fires the green orb.
RW : 6 fast pair of homing missiles.
TRW : 3 pair of big homing missiles.
CrRW : 6 pair of slower homing missiles.
CrTRW : A quick 4 homing missiles that has short travel distance.
Notes :
==================================================================================================================
MLTN CF #MLTNCF
The Good: Has the 4-way lasers from Jaguarandi.
The Bad : Just another MLTN.
The Ugly: Yeah a MLTN.
Glitches: Other than being able to fly up to 9999m, none.
LW : A pair of ring Lasers. dashing versions will fire 5 pairs.
TLW : Fires the 6-way red homing lasers, which deals great damage and has really great homing.
CrLW : Fires the 6-way lasers in 360 degrees.
CrTLW : Same as CrLW.
CW : None
TCW : Transform into gold mode and fires the large purple orb.
CrTCW : Transform into gold mode and fires the green orb.
RW : Fires the 4-way lasers.
TRW : Turbo 4-way lasers.
CrRW : Fires 4 pair of lasers in a fan formation, diagonally upwards, generally anti-air attack.
CrTRW : Fires a 4 frontal, which stuns the opponent and disables their lockon for a while.
Notes :
==================================================================================================================
-+-+-+-+-+-+-+-+-+-+
+COMING ATTRACTIONS- #SOON
-+-+-+-+-+-+-+-+-+-+
VIRTUAROID COLOR SCHEMES