Clock Tower 3 (JP) FAQ/Walkthrough
Sony Playstation 2
WRITTEN BY: IRISH (MATT SAJBAN)
COPYRIGHT 2002 BY IRISH, MATT SAJBAN, DARK LEGACY NETWORK
VERSION 2.0


UPDATES* - A few updates and corrections need to be made, but this version should
help you through ever section of the game.

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CONTENTS
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1. OUTLINE OF FAQ
2. GAME REVIEW
3. GAME INFO
4. ITEMS
5. WALKTHROUGH
6. GHOST FAQ
7.SECRETS
8.ACKNOWLEDGMENTS
9.COPYRIGHT
10.CONTACT INFORMATION

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OUTLINE OF FAQ
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*THIS FAQ WAS WRITTEN WITH BOTH THE JAPANESE VERSION OF THE GAME AND THE US
VERSION OF THE GAME*

-For this reason the FAQ may have some slight differences in certain locations.
Major variations are mostly the names used to describe things and the amount of
holy water available to Alyssa during the game-


The purpose of this FAQ is to layout out an easy to follow walkthrough that
contains as little spoilers as possible. Storyline elements and other plot related
information is not covered in this FAQ. Locations of the game's serial killers are
covered only when it pertains to cut-scenes. Otherwise, the location of the
attackers will not be revealed in order to keep the fear factor in tact for the
game.
While a walkthrough can be considered cheating, revealing the hiding spots of
killers would ruin the base purpose of the game, and that is to scare you.

I would also like to pre-empt this FAQ by saying that this is the first FAQ I have
ever written. While I have had input into official strategy guides, I have always
had guidelines and the help of a project editor and other writers. This is the
first time I will be attempting a FAQ by myself. I hope that it helps you with
your play through of the game and that my information is precise and to the point.

Thanks and enjoy


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GAME REVIEW
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*JAPANESE GAME REVIEW*

Quote: '' The game boils down to being a good game. While it does have some
noticeable flaws and some detracting issues (4-6 hours to beat) it is still a fun
game to play.''

Being a horror gaming buff, you soon realize that games of your passion are rare.
While games such as Resident Evil, Silent Hill, and the Alone in the Dark series
have helped to bring attention to the genre, the amount of games to play are
limited. Other then the aforementioned series, the selection in this genre is
almost non-existent. Luckily, the Clock Tower series has returned with another
chapter.

The Clock Tower series has always been known to be games for niche gamers. The
cult following that the series attracts attests for this. This however may come to
change due to a direction change for the series. Sunsoft instead of Flagship, who
developed previous incarnations of the game, developed Clock Tower 3. Flagship
retained input for both the story and the settings of the game however.

Perhaps due to Sunsofts influence, or even Capcom's decision to move the game into
a more mainstream audience, Clock Tower 3 retains more action based game play then
previous installments in the series. This aspect will do well to dissuade many
long time Clock Tower fans. Capcom is hoping, however, that this new game design
will help attract many new gamers.

Game play:

You play the role of Alyssa Hamiruton (Hamerton) as she searches for her mother.
Through plot twists and extraordinary encounters, Alyssa finds herself traveling
through time as she continues her quest for her mother. As she travels from time
to time and place to place, Alyssa encounters an assortment of deranged serial
killers. These serial killers are very different from your typical serial killer.
The most notable aspect of one killer is the use of sulfuric acid to blind and
melt his victims, while another killer just bluntly uses a giant hammer to smash
his victims into submission. Due to the violent nature of her assailants, Alyssa
must not only run from her pursuers but also fight back when necessary.

The game controls like in a similar fashion to many of Capcom's most recent
titles. The overall control and camera system seems to fall in between Devil May
Cry, Resident Evil, and Onimusha. While this may be an easy transition for many,
others will find the control to feel out of place and even a little clunky in
places. The most noticeable flaw the game has is the problem with traveling
between camera angles. The game's camera angles are similar to Resident Evil,
while the control scheme is similar to Devil May Cry. The problem this causes is
that when you are traveling from left to right on a screen, when the camera angle
changes you may now be moving from right to left on the screen. This results in
times where you will skip back and forth between two camera angles while simply
holding one direction on the controller.

Aside from some camera flaws, the game's interface is very simple to use. The
learning curve to the games control scheme is less then 10 minutes. By the time
you have encountered your first killer, you should have a steady bearing on the
controls. Speaking of which, when you encounter a killer in the game the real core
focus of the game becomes apparent.

As you travel through the game, you will encounter many people who want to kill
everyone around them. Unfortunately enough you tend to be the only person around.
Once a killer has taken notice to you, they will commence pursuit. You have the
option to run away, hide, or wait for a quick death. Running away will result in
the pursuer following you from room to room. You can find hiding spots and
obstacles to throw in the way of your pursuer to avoid being chased. If you choose
to stay put and face your assailant, you are not necessarily a sitting duck.
Luckily, Alyssa is equipped with a bottle of good old-fashioned holy water. Throw
a little of this stuff on your attacker and they will be thrown into a good amount
of pain. Take this time while they are halted to make your escape.

Another very important aspect of the game, and a new feature for the series, is
the Panic Meter. As your tension rises in the game, so does the bar of the Panic
Meter. Your panic meter will rise if you are attacked or narrowly miss an attack
by a killer, are assaulted by a ghost, a killer stalks close to your hiding spot,
or certain other circumstances arise. Once your Panic Meter fills you officially
panic. Once Alyssa is thrown into a panic state she is hard to control. Trying to
run will result in Alyssa sprinting away in fear. While your speed will be
increased, your mobility is decreased and bumping into an object will result in
Alyssa stopping to shudder in fear. Once she stops to shake in fear, you are open
season for any attackers. If an attacker manages to get a hold of you in this
state, it is game over. Out running your attacker or with items, you can reduce
the panic meter back to its original state.

Graphics:

Nothing is ground breaking here folks. The game resembles a 1st generation PS2
game. With similar titles such as Onimusha 2 and Silent Hill 2 to contend with,
Clock Tower comes up slightly short in the graphical department. The areas are
generic and usual lack any real depth. Luckily, the game is not focused on visual
scares as much as it is focused on shock value. The graphics do well enough to
portray the setting and give you a sense of your surroundings, nothing beyond that
really until later parts of the game.

Sound:

The sound in Clock Tower 3 is a surprising disappointment. The game would seem to
focus incredibly on sound, but does not do to well in the department. Many of the
sounds are obvious stock sounds pulled from Resident Evil games. It feels lazy on
Capcom's part and detracts slightly from the game. The music however is very well
done. It does well to set the mood and creep you out when needed. Each serial
killer is accompanied by music as they enter the same room as you are in. If you
have a surround sound stereo system and a killer enters the room, you will know it
and your neighbors down the block will know it.

The Result:

The game boils down to being a good game. While it does have some noticeable flaws
and some detracting issues (4-6 hours to beat) it is still a fun game to play. It
does what it is intended to do, and that is creeping you out. The game won't have
you staying up at night contemplating the meanings of the story (Silent Hill 2),
but while your playing it the game will make the hair stand up on the back of your
neck. A few un-lockable's are yours once you complete the game, which will help
add to the game's longevity.

Final Score: 7

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GAME INFO
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-Killer Encounters-
During the course of the game you will encounter a number of "Killers" who are set
on putting an end to your life. These Killers will stalk from room to room
searching for Alyssa. They will also appear at random intervals and locations, so
predicting their appearance is not easy. Once a killer has spotted Alyssa they
will follow her until either she impedes their movement, hides, out runs the
pursuer, or a climatic battle takes place between them.

-Panic Meter-
Located at the top left portion of the screen, the Panic Meter is a designation of
Alyssa's current mental stability. As Alyssa encounters mental anguish, or more
bluntly is scared out of her wits, the Panic Meter will fill up. Once the Panic
Meter fills up Alyssa will panic. In this state she is overly excited and very
vulnerable. Her speed of movement is increased but once she runs into any objects
that may impede her movement, she will come to a stop. Once she has come to a stop
Alyssa will shudder in fear and struggle to catch her breath. If a killer comes
upon her in this state or can catch her while her Panic Meter is full it will lead
to an immediate death for Alyssa.  A full Panic Meter can be reduced with the use
of items or by evading a stalker for a certain amount of time.

-Hiding Spots-
While Alyssa is running away from her pursuer's she may come upon a hiding spot. A
swirling fog that appears when Alyssa is being chased designates these spots. If
Alyssa can manage to reach one of these spots before an attacker can get his hands
on her, then she can stay in these spots until the killer has left the area.
Being in a hiding spot does not however mean that Alyssa is safe. Sometimes
killers can sniff her out and find her even though they may have not seen her
enter the hiding spot. Also, while the killer is snooping around the immediate
area of the hiding spot Alyssa's Panic Meter will increase. If the Panic Meter
fills up then Alyssa will scream and run from her current hiding spot.

* Note that items that reduce Alyssa's Panic Meter can be used in the hiding spots

-One Use Hiding Spots/ Getaways
Similar to regular hiding spots, One Use Hiding Spots can be used to escape
pursuers. As the name suggests, these are one time fixes only. Mostly these forms
of hiding spots are located near pre-determined encounters with killers. The same
swirling fog designates one Use Hiding Spots as regular hiding spots. Usually
these are the only ways to survive certain encounters with the serial killers.

-Noise Effects-
While you are moving through the various locations in the game, you may encounter
certain items that will fall or make noise once you have interacted with them. If
a killer is active in this area he will most likely appear a short time after you
have made any loud noises. Items that make noises are not always apparent. Some
items such as bottles and cans on the floor can be noticed. However, some items
that may appear to be of some use are simply well placed traps to make noise to
alert your attacker. Be careful of what you interact with.

*Note- if you're not sure if an item will be effected by your presence, simply
walk through the area. Walking will negate any interaction with these items unless
the character searches them.

-Ghost Encounters-
During the course of the game you will come across various apparitions of slain
people. These ghosts are the unlucky victims of the resident killer in the area.
These ghosts are not happy to be dead. They will attack Alyssa and will raise her
Panic Meter if they can get a hold of her. The ghost's attacks not only raise the
panic meter, but also can kill Alyssa if sustained for long enough. Try to avoid
these attacks as best you can.

Ghosts do not simply exist to impede your progress. Actually the ghosts play a
vital role in unlocking secrets regarding your killers and moving forward with the
story. Ever ghost in the game has something that is keeping them attached to this
world. If you can find this item and give it to the ghost then they will be at
peace. Once a ghost is at peace they will not only move on from this world, but
will also leave you a nice item or bit of information to help in your progress.


---------Boss Battles---------
-Combat Explanation-
At certain points in the game, Alyssa will stop running and face her attackers
head on. She is aided in her fight by a magical bow and arrow. Your vial of Holy
Water will transform at the necessary time in order to help with your battle.
Alyssa and the killer will then receive a health bar. As attacks are inflicted on
each individual, their health bar will deplete. The victor will be the one who is
able to drop their rivals HP meter to zero.

-Battle Scene-
When a battle commences, Alyssa and her assailant will have freedom to roam their
battle area. At this time Alyssa cannot run away from battle due to magic seals of
all the immediate exits. Alyssa is forced to turn and fight with her bow and
arrow. The battle controls very similar to the regular game play. The only new
game play mechanic is the bow and arrow.

Using the triangle button fires the bow and arrow. The longer you hold down the
triangle button the larger the attack is that is released. If you can manage to
gain enough time, you can power up your bow for a special shot. This shot is
noticeable by the sparks and immense glow your bow gives off just before firing
it. If you manage to hit an attacker with this shot, they will be anchored in
their current space by a form of an electric bungee cord. This will prevent the
attacker from following you any further then the length of the electric restraint.
The killers are still able to attack and use any projectile moves that they may
have. Now that the killer is held in this position, Alyssa is given more time to
position herself and power up her shots. If you continue to fire the fully powered
shots at the killer, a cut scene will eventually take place. This cut scene
depicts Alyssa firing a shot into the air. This shot is many times stronger then
the average attack and normally kills its recipient when it connects.

You may also notice that during the course of the game you will find two kinds of
arrows, one green and another red. These arrows are to be used in combat as
additional attacks to supplement your regular attacks. These arrows are displayed
next to your health meter in battle. The green arrow is the most common kind that
you come across. It inflicts more damage then a regular shot. It also stuns an
opponent for more time allowing you to power up a regular arrow shot. The red
arrow is more rare and packs more of a punch. Red arrows will inflict the same
effect as a fully charged regular arrow. This means that they will hold the killer
in place and allow you to pummel them with regular shots as long as they are held
in place. Depending on which arrow is highlighted in the up left corner of the
screen, the R1 button will fire these special attacks.

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ITEMS
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-ITEM USE-
Item use is simple enough. To use an item simply open up the Menu, select the
appropriate item to use and your set. Take note that some items are only useable
at certain times and locations. Also notice that items will be lost once they are
used.

-ITEM LIST-

LAVENDER- found in a glass vile, Lavender is used to calm Alyssa once her Panic
Meter has risen. Effects will take a few moments to work.

INVISIBLE RING- This item momentarily makes Alyssa invisible to any pursuers. The
effects are not long lasting and it is not suggested that you stay in an area
inhabited by a killer for long while using this item.

PROTECTION CRYSTAL- A protection crystal is a once use item that protects you from
a killers attack. If your panic meter is full and a killer attacks you, the
protection crystal will break in the place of you dying. Note that these items are
not active during Boss Battles.
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WALKTHROUGH
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--CHAPTER 1--
A Lonely Home


At the start of the game you will find yourself in the Dining Room of Alyssa's
home. Take this time to acquaint yourself with the games control scheme and camera
panning system. You have a lot of running ahead of you, so it is best that you
understand how the control of the main character can change when the camera angles
change. From the Dining Room travel into the Main Hall of the household. Here you
will find a few locked doors, including the front door, a glowing vase, and a save
point. Save here and move up the stairs to the second floor.

From the top of the stairs move right and pass the first door you come to.
Continue moving past the door and you will come to a door with Alyssa's name on
it. This is Alyssa's room. Open the door and go inside. If you search the dresser
next to the TV set you will find a "Lavender" item. You'll also notice how
Alyssa's wardrobe is currently locked. Remember this for your next play through of
the game. After your done searching the room, exit through the door at the back of
the bedroom.

Search this next room and you will find a locked door with a blue symbol emblazed
on it. When you search the door you will find that it will have a shocking result.
Go to the fireplace found in the same room and you will notice that a passage has
now appeared. Crawl through the new opening and search the statue found at the
rear of the passage.  You will find a letter from your mother and a vial of Holy
Water.

Crawl back through the opening in the fireplace and go back to the sealed door.
Use the Holy Water on the door (press the Triangle
/\ button). If you happened to accidentally use your Holy Water supply up, or you
feel you need some more, you can return to the main hall and refill your Holy
Water using the glowing vase. Remember that Holy Water is your best friend in this
game.

Once you have broken the seal on the door you can now enter it. As you enter the
next part of the house you'll notice a door that is covered by a black seal. You
may also notice that there appears to be something that desperately wants to get
out of this room.  Do not waste your Holy Water on trying to open the door at the
moment; the door cannot be opened at this time.

Pass the door with the black seal and you will come to a room with "Nancy"
displayed on the door. Enter the door and you will find yourself in Nancy's,
Alyssa's mom's room. Take notice to the Clock in the rear end of the room, you'll
be back to interact with that later. For now go to the desk in the middle of the
room and read the note found there. After a cut scene you will move onto the next
part of the game.

**********************************************

--CHAPTER 2--
An Empty City, A piano solo
Killer: Hammerman

After the cut scene in Nancy's room you will find yourself transported to London.
More importantly you will find yourself in London during the German air raids of
World War II. Exit through the metal gate at the end of the alleyway and you'll
find yourself on a bombed out street. Travel west from the metal gate and you'll
come across a grizzly site. A ghost will appear just beyond the body on the
ground.

GHOST #1: Ghost near the phone booth
Needs: Diamond Ring
Found: Phone booth near body
Receive: Protection Crystal

After you have appeased the ghost by giving it the diamond ring and receiving the
Protection Crystal, travel through the alleyway at the end of the street. Here you
will come across a fountain. These fountains can be used to both save your
progress and to refill your Holy Water supply. After you have saved, refilled your
holy water, or just passed the fountain, move to the end of the alleyway. As you
exit the alleyway you will over hear a piano solo coming from a local concert
hall. This piano solo will continue in the background as you search this section
of London.

Use the Holy Water on the gate impeding your way and move down the stairs. Follow
the path near the canal and you'll come across a pen just on the waterfront. Move
up to the second tear of the pathway and you will encounter the second ghost of
the game.

GHOST #2 Water front ghost
Needs: Pen
Found: Water front path near dead body
Receive: Invisible Ring

After you have passed the ghost, travel through the archway and move down to the
path next to the canal again. You will come to a bridge that impedes your
movement. Crawl under the bridge and you will find  "Lavender." Return to the
street and enter the Tailor
Shop promoting the "XMAS Sales."

Now inside the Tailor Shop, you will notice that the place has been apparently
trashed and searched. Search the counter of the Tailor Shop to find yet another
Lavender. Also notice the blinds near the rear of the shop front. Check the desk
near the locked door of the shop front and find a note. After you are through
searching, move up the stairs and into the living section of the house. Enter the
first door and use the Holy Water on the door at the end of the hallway. Having
used the Holy Water, proceed inside the room and find the key on the nightstand
next to the bed.

Return to the second floor of the storefront of the tailor shop and proceed
through the second door of the balcony. Take notice to the blood on the wall as
you pass the locked door and move down the stairs. As you move across the room at
the bottom of the stairs you will trigger a cut scene. This will be your first
encounter with a killer in the game, Hammerman. At this time you can either use
Holy Water on your assailant to slow him down or you can simply run. Since your
escape back up the stairs is block by the killer you should move to the opposite
side of the room. There you will find yourself on the other side of the locked
door of the tailor shop storefront. Unlock the door and proceed into the
storefront.

Here you have two options. You can hide behind the blinds you found when you first
entered the store, now highlighted by a swirling fog. You can also run up the
stairs and double back around to the room where Hammerman first came after you.
Your goal here is to get back to the red file cabinet in the rear room of the
tailor shop.

Once you have returned to the file cabinet open it. Inside you will find a key to
the room Hammerman came out of when he first appeared. You will also find a
newspaper clipping on the file cabinet. Once you have the key, move up the stairs
and unlock the room of the young girl. Inside you will find two letters. One is an
invitation to a recital at the local concert hall, and another is a note left by a
girl named Mai. When you find the invitation to the concert, Hammerman will be at
the door pounding to get in. Run to the glowing chair and search it in order to
cue a cut scene.

Once the cut scene is over, travel back to the storefront of the tailor shop and
move outside. After you travel a few steps from the shop, Hammerman will appear
from the front door and give chase. Your goal here is to reach the recital hall
you saw earlier in the game where the piano solo was coming from. Travel over the
bridge and you will come to the courtyard entrance of the hall. Notice the
fountain next to the archway and take the time to save or replenish your Holy
Water supply if you feel the need. Continue through the archway and to the front
door of the concert hall. Now that you have the invitation for the recital in your
inventory, you can enter the front doors of the hall.

Now inside the main entrance of the concert hall, you will find a save spot at the
reception desk. Save as needed and take notice of the locked boxes behind the
desk. After saving continue to the back of the hall by moving to the right of the
front desk. Just up the stairs you will find"Lavender" on a windowsill. Continue
towards the rear of the hall and enter the auditorium.

In the auditorium make your way to the front stage. A cut scene will take place
and Hammerman will appear. Move to the rear of the stage and run behind the stage
curtains to escape Hammerman's pursuit. At the far end of the backstage area, you
will find a lever. Select "Yes" to lower the catwalk to the stage level. Search
the body that has fallen from the catwalk and find a note. The note displays a
code that is needed to open one of the locked boxes behind the reception desk.

*The note mentions that the code to open the locked box is "BAD." The code however
cannot be entered as letters, only as numbers. The note then also includes the
reference that 1014-Babe and 3403-Dead. By associating the numbers with the
letters, it is found that the code to open the lock is "103"

Flip the switch again to raise the catwalk back up and return to the reception
desk. Enter the code in the lock and take the "Master Key" found inside. Then,
return back to the auditorium and use the new key on the locked door near the left
end of the stage. You will find yourself in a hallway that runs next to the
auditorium. Move towards the bottom of the hallway and enter the door. Quickly
climb the stairs and through the door at the top. You will find yourself in
another long hallway. At the end take note to the lockers and use the Holy Water
on the sealed door.

Through the door you will be in the balcony of the auditorium. Move up and around
the seats to the opposite side of the balcony. On the opposite side you will find
a door that leads to the prop room. In the prop room search the hanging suit to
find a box of matches. Once you have found the matches a cut scene will take place
and Hammerman will chase after you. Run back into the prop room and select the
glowing violin case. Alyssa will throw the case at Hammerman and cause a stack of
baggage to fall on him, incapacitating him for the time being. Return to the
previous hallway and crawl under the rubble left by Hammerman. At this time you
can enter the hole in the wall that he left, and find an invisible ring.

Next, return back to the hallway on the first floor that runs alongside the
auditorium. Enter the door at the north end of the hallways. Continue up the
stairs and find "Lavender" at the small room at the top. Move up the next set of
stairs in the room and enter the doorway above. Now, on the catwalk above the
stage, find the candle and light it with your matches. The light will reveal a
wooden plank that is perched above the stage. Cross the plank, being careful not
to fall, and come to a small overlook above the stage. If you begin to fall off
the plank, simply press the directional button in the opposite direction that you
are falling. On the opposite end of the plank you will find a pair of pliers. Take
the pliers and return to the catwalk via the plank.

Once you return to the plank a cut scene will take place and Hammerman will once
again be chasing you. This time however 3 butterflies join him. These butterflies
are not directly harmful, but they raise Alyssa's panic meter and can stop her for
short amounts of time. Use the Holy Water on Hammerman and the butterflies as
necessary to evade them. Return to the entrance hall of the building and exit
through the front doors.

Run back across the courtyard and take a moment to stop at the fountain to refill
your Holy Water and save if necessary. Return back to the tailor shop and enter
the front doors. Now inside the storefront, hide behind the blinds if needed,
otherwise continue on to the backroom of the first floor. Here, move behind the
red file cabinet and come to a door blocked by barbed wire. Use the pliers to cut
the wire and enter the room.

In this sealed room you will find a green arrow on a chair in the corner. Don't
worry about this now, you'll use it soon enough. Search the mantel above the fire
to find a jewelry box. Upon opening the box a cut scene will take place. After the
cut scene take the pocket watch from the jewelry box and read the note enclosed.
Once you are done leave the room and return to the concert hall courtyard. You
should not run into Hammerman on your way, so take your time to complete any loose
ends because you will be leaving 1942 London very soon.

Save at the fountain before you enter the courtyard. As you approach the front
door of the hall, a cut scene will take place. After the cut scene you will find
yourself in your first Boss Battle.

---BOSS BATTLE---
Killer: Hammerman

The key to this boss battle is allowing Hammerman to attack you before you attack
him. If he gets close enough to you he will attack with his hammer. If you
continue moving he should miss you. For a short time after his attack he is left
vulnerable. Take this time to power up your arrow attack as much as possible and
fire. Continue this strategy until he unleashes his earthquake attack.

To avoid this attack simply press the X button to kneel and avoid any damage.
After this attack Hammerman will be stunned for a long amount of time. This should
allow you enough time to power up your attack to full strength. If you manage to
hit him with a fully powered arrow shot, he will now be held in place by an
electrical current. Continue firing fully powered arrow shots until a cut scene
takes place. This cut scene will show Alyssa firing a fully powered shot into the
air. The shot will come down on Hammerman with great force and should kill him. If
he is still alive after this attack, simply repeat the above strategy.

------------------

After the battle you will receive a piece of clover pendant in the shape of a
heart. As a reward for defeating Hammerman, your Holy Water supply will now
increase by one, now allowing you four uses before your supply is depleted.

Now that you have defeated Hammerman, you will hear the piano solo coming from the
auditorium once again. Return to the trigger a cut scene. After the cut scene you
will be transported from 1942, back to the present. Save at the prompted screen if
necessary.

*****************************************
--Chapter 3--
Acid House Rules
Killer: Corroder


After a short cut scene you will find yourself back in your bedroom. You will
receive a key from Dennis. Take this key and enter the doors under the stairs of
the first floor of the house. Inside this hall, unlock the door to the right and
pass into Alyssa's grandfather's study. Search the desk of the study to find a
note. After reading the note a cut scene will take place. When the cut scene is
done, search the mantle over the fireplace to find two clock keys. Return to
Nancy's room with these two keys.

When you reach the hallway leading to Nancy's room, you will notice the color of
the sealed door has changed. Now that it is blue you can unlock it by throwing
Holy Water on the seal. Do this to unlock the door. When you have unlocked the
seal a ghost will appear from the door and attack Alyssa. Open the door and find a
dead body rotting in a bathtub.

GHOST #3: Bathtub Ghost
Needs: Lavender
Found: Various places throughout the game
Receive: Protection Crystal

After you have taken the Protection Crystal, continue on to Nancy's room. As you
move through the room a picture will fall off the wall revealing a second picture
behind it. In the picture a time is depicted on a clock (3:00). Take note of the
time and move to the clock in the room. Use the clock keys you found in the study
and you will be faced with a puzzle.

CLOCK PUZZLE:
-Starting time 3:05
-Left option moves the time back 40 minutes
-Center option moves the time forward 25 minutes
-Change time so that it is 3:00

SOLUTION:
- Left option, Center option, Left Option, Center option, Center option
(L,C,L,C,C)


Setting the time to 3:00 will open a secret door in the room. Inside you will find
a note on a desk and some strange markings on the floor. Use the Holy Water on the
markings twice to unlock a portal. After you have used the Holy Water for the
second time the portal will automatically send you to a street just outside a
house.

Move down from the portal and search to the right side of the crates to find
"Lavender."  Just past the portal you will find a fountain in a small park. Save
and replenish your water as needed and continue on. Leave the small park and move
down the street. You come across a ghost next to a body stuffed in a dumpster. The
ghost cannot be sent away at the moment so ignore it. Instead pick up the bear
that is next to the ghost and run to the end of the street. At the very end of the
street you will come across a wrecked car with a body in the trunk.

GHOST #4: Ghost in Car Trunk
Needs: Bear
Found: Opposite end of street near ghost in dumpster
Receive: Power Crystal

When you have sent the ghost, enter the door to the house close to the car. As you
move through the house you trigger a cut scene, after the cut scene continue
forward to trigger another cut scene. The cut scene will end and a ghost will
appear from a nearby wall, run away from the ghost and travel up a flight of
stairs you come to. At the top of the stairs you find a single room. Inside the
room there is a note for you to read on a desk. Search the flower in the pot next
to the bed to find another puzzle. To solve the puzzle, simply pick the last
option on the right to turn the flower towards the painting behind it. Turning the
flower will result in the bed pulling away from the wall revealing a ladder. Move
down the ladder into a room previously locked on the first floor.

In this room a ghost will appear to bother you. Ignore him and search the large
table in the center of the room. On the table you find a key and a half a pendant.
Unlock the door and return to the base of the stairs that lead to the second
floor. Use the new key you found and unlock the door. In this new room a ghost
will appear to attack you.  A dead body in the middle of the room with a camera is
to be noted. Exit the room and return to the street.

GHOST #5: Ghost in Dumpster
Needs: Pendant
Found: Locked room on first floor of nearby house
Receive: Invisible Ring

Now that you have the pendant for the body in the dumpster, send the ghost on its
way. After you have said your good byes, go back to the park with the fountain. A
cut scene will take place; pick up the key on the ground after the cut scene.
Reactivate the nearby portal and return to Alyssa's home.

Take the key you found in the park and go back to the study. Use the key on the
desk in the study to find a note and a mask. Take the mask and place it on the
empty spot on the wall. Placing the mask on the wall will unlock a secret room
next to the study. Inside search a gold chest to find some film. Upon finding the
film a cut scene will take place. Return to the secret room and grab the green
arrow off the mantle. Head back to the portal in Nancy's room.

Now back in the park, travel back to the body with the camera found in the house.

GHOST #6: Ghost with Camera
Needs: Film
Found: Grandfather's secret room
Receive: Picture of someone stuffing a body in a dumpster, Picture of rear door of
house (take notice of picture on wall).

With the pictures you found on the body you have an idea of what the killer is in
this area and where you need to go next. As the picture depicted, a switch was
behind a framed picture next to the rear door. This switch needs to be flipped to
unlock the door. Flip the switch and move into the alley behind the house. Use the
fountain behind the house as needed and continue up the stairs to a shack. Enter
the shack through the only unlocked door. Search around to trigger a cut scene.

When the cut scene is over the killer of the area "Corroder" will be a few steps
from you. Use your Holy Water on him and pick up an Invisible Ring next to him.
Run through the two doors behind him and back out onto the railing overlooking the
main house. Run back down the stairs and find the bathroom near the back door of
the house. Run inside and use the hiding spot there to escape the Corroder for the
time being.

After escaping the killer, return to the room inside the shack where the Corroder
stuffed the bodies in the barrels. Search a nearby shelf to find a key. Upon
finding this key, return back to the second floor of the main house and use the
key on the red toolbox. Inside you will find a wrench.

Take this wrench and again return to the alley behind the house. Go to the fans
near the river and search for a red valve. Use the wrench on the valve to stop one
of the fans movements. Crawl inside and into a Sewage Plant. Inside you will find
yourself in a large room. Leave this room through the rear door and travel down a
flight of stairs. Enter the nearby doorway and use the electric wires if you need
to get away from Corroder. In this small workroom you find a save point, lavender,
and a note on a desk. Take the items and return to the previous passage. Move down
the passage past the ghost and turn the corner.

You find a crumbling ledge that has just enough room for you to cross. Creep along
the ledge and find an arrangement of planks and beams. Your goal here is to cross
the planks and not fall into the water. There are two types of planks; small ones
that will break if you walk on them, and large ones that hang over the beams and
will not break.

At the first set of planks you find, deliberately walk on the smaller plank in
order to prompt a cut scene. After the cut scene a body will bubble up from the
water.

GHOST # 7: Ghost in Sewage Plant
Needs: Note
Found: In workers room near body
Receive: Red Arrow

Pick up the red arrow and cross the planks safely. The last plank will break
regardless of its size so simply move across quickly to avoid falling in the
water. On the other side of the maze of planks, you will find a shawl belonging to
one of Corroder's victims. Take the shawl and move down the nearby passage to
trigger a cut scene. Corroder will be on your heels after the cut scene so get the
Holy Water ready. Run away from Corroder and return to the room where you
originally entered the sewage plant.

---BOSS BATTLE---
Killer: Corroder

The key to this battle is being aware of Corroders movements and how they imply
his next attack. When he shakes the spout of his hose, it means he is getting
ready for a short range, wide angle attack, if he pulls the nozzle behind his body
and pauses for a second then he is getting ready for a long range, smaller sized
attack. Dodge these attacks until you can get enough time to power up a full
attack to hold Corroder in place for a second. Once you have attacked him with a
fully powered attack and he is held back, simply keep powering up your attacks to
full strength and just pummel him. Be careful of his long-range attacks because
they can still hit you. Once Alyssa has attached enough restraints to Corroder,
she will fire her fully powered shot. This shot may not be enough to kill him so
shoot him a few more times if needed to do the job.

----------------------------

After the battle you will be rewarded with a piece of the clover shaped pendant
and five available slots for your Holy Water supply. Return to the house and enter
the room that was locked near the rear of the house. After the cut scene save as
needed.

**********************************
--CHAPTER 4--
Unwelcome Again
Killer: Chopper

After the cut scene you find yourself in a damp cave. Search to the left of where
you begin the chapter to find a "Lavender." After searching the rest of the cave
exit by crawling through the small hole on the far end. Here you find yourself in
a sewer. Wade through the waist deep water and emerge on the far end of the sewer.
Climb the ladder at the end.

You now find yourself in another section of the cave. At the south end of the cave
you will find a save room and a place to refill your supply of Holy Water.  Read
the note on the desk and notice the small space next to the aquarium nearby. This
is the main hiding spot for this section of the game so keep this spot in your
memory.

Next, return to the previous passage and go to the door on the far end of the
cave. A cut scene will take place and you will find yourself standing face to face
with the killer of this area, "Chopper." Run back to the previously mentioned
hiding spot or continue through the door behind him. In this next room a long
passage enters into a small room with an elevator. Circle around the elevator and
find a protection crystal on the floor. Enter the elevator and take it to B1.

Exit the elevator and search the locker you find on this floor. Inside you will
find a pair of insulated gloves. Go back to the elevator and take it to B2. Search
a pile of boxes on this level to find a "bar." Hide in a barrel near the fire if
Chopper is chasing you through this section. With the "bar" now in hand, return to
the passage where you originally encountered Chopper.

In this passage, search near the broken generator to find a floor plate that can
be opened using the bar. Pry up the plate and go down the ladder underneath. Now,
back in the sewers, search a nearby body and read the note it has. Wade into the
water and find a pair of glasses on some rubble. Take these glasses and give them
to body.

GHOST #8: Ghost on ledge in sewer
Needs: Glasses
Found: In sewer on pile of rubble
Receive: Card Key

Climb back up the ladder and stop at the nearby save spot and use its services if
need be. Run back to the elevator room and find the power supply box. The
connections have been cut and you need to re attach them.

POWER BOX:
Attach the first wire on the top to the third wire on the bottom, second wire on
the top to the first on the bottom, and then the third on the top to the second on
the bottom.

Now that the power has been connected, take the elevator to B1. Circle around the
center pillar and flip the power switch. This will now activate the card reader at
the end of the passage of this floor. Go to the card reader and swipe the card to
open this locked door. Inside you find another save room and a green arrow under a
flight of stairs. Take the stairs up and pass through the door there.

You now find yourself back in Alyssa's home. Follow the cries of a baby down to
the main hall. A cut scene will take place.

--BOSS BATTLE--
Killer: Chopper

This boss battle takes place in a very small area. This, coupled with Choppers
speed, can lead to a tricky battle. Do not waste any "green" or "red" arrows on
this battle. Simply avoid his close range attacks until you are able to make
enough room between the two of you and power up a full attack. Notice that you can
repel Chopper's projectile attack with your arrow shots. This will stun Chopper
long enough for you to fully power up your attacks. Halfway through this battle
Chopper will block your special attack and will trap you in a spell.

After a cut scene Alyssa will find herself in a graveyard. Search this graveyard
and trigger a cut scene at the far end. Search the area that you find yourself in
after the cut scene to find a "Lavender." Return to the previous section of the
graveyard and take the north path to find a portal. After stepping through the
portal you find yourself in a new section of the graveyard. Take the only path and
come to a "T" intersection. A cut scene will take place and you will find yourself
facing Chopper once again. Run down the right path of the "T" intersection and
enter the cabin. Use the hiding spot in the corner of the cabin if needed,
otherwise search the cabin to find a note, a Lavender, and the regular save spot
accommodations.

Return to the "T" intersection and take the south path. Travel off the path to
find an invisible ring behind a gravestone. Further down the path you come to a
set of three pillars. Each pillar sports a visage of a lion. The lions each have a
different amount of eyes. Light the lions in order of their amount of eyes (i.e.
one eye first, two eyes second, three eyes last). After you have lit the three
lions, use holy water on the center pedestal to acquire a Moon Tablet.

Return through the portal to the main graveyard. Take the south passage and
activate the portal there. You now find yourself in a tomb. The tomb has three
chambers with a grave in each. On the top of each grave a stone with a
corresponding color is placed in a hole. Each tomb has a corresponding color for
which it has a ghost of the same color. The problem here is that the stone for
each grave has been placed in a different tomb. Your object is to take the stones
and place them in the correct tombs.

TOMB PUZZLE
Blue plate in the Yellow chamber
Red plate in the Blue chamber
Yellow plate in the Red chamber

Notice the pedestal at the center of the tombs that allows you to place a stone in
it. This will allow you to move the stones as you need to as you can only carry
one stone at a time.

1. Take the blue plate from the yellow chamber and place it in the pedestal.
2. Take the yellow plate from the red chamber and place it in the yellow chamber
3. Take the red plate from the blue chamber and place it in the red chamber
4. Take the blue plate from the pedestal and place it in the blue chamber.

This will unlock a compartment in the wall in the center of the tomb with a sun
tablet inside. Take the tablet and reactivate the portal. Take the portal back to
the main cemetery. Take both the sun tablet and the moon tablet and place them in
the pillars that stand at the west end of the cemetery. Placing the tablets in the
correct places will unseal a portal in the center of the graveyard. Travel through
this portal.

After you enter the portal, you find yourself in a cave. A narrow bridge of rock
is your only path here. At the end of this bridge you find a small ceremonial
chamber. Search the chamber to trigger a cut scene. Take the golden arrow found in
the center of the room and take the red arrow from the ground as you exit. The
trip back across is not as easy as it was the first time. The rock crumbles
underneath you as you cross this time. Race back across and jump into the
activated portal at the end.

Now back in the graveyard a cut scene will take place and you are faced with yet
another boss battle.

--BOSS BATTLE--
Killer: Chopper

This battle should be handled the same way you handled the previous battle against
the chopper. The only difference is that now you can use the red and green arrows
as you see fit. Using a green arrow is suggested to gain enough time to power up a
full shot. Once you have managed to hold him he should be easy prey to your
attacks. Your ultimate attack will most likely not be enough to kill Chopper so be
careful not to be caught off guard.

After you have managed to banish him you will receive another pendent piece to add
to your collection. A cut scene ensues and you have the option to save if needed.


**********************
--CHAPTER 5 Part 1--
The Freaks Come Out At Night
Killer: Scissorman and Scissorwoman

Following the cut scene you find yourself in a wooded area. Take the path through
a stone archway that brings you to a city street. On this city street a girl will
call to Dennis from a second story window. Dennis runs off into the building to
meet the girl and Alyssa follows. When you enter the building you find that it is
a hospital. Inside, you realize that the girl that was calling for Dennis was not
the person Dennis thought it was. The girl turns out to be one of the two killers
in this new area. After a short cut scene, Dennis is taken and your job is to find
him.

The room you now find yourself in is the general care room. Search the room to
find a photo and a letter. Ignore the ghost for the time being and leave the room
through the double doors. Now in the reception area of the hospital, you can find
a Lavender on one of the waiting couch and a key on the reception desk. You can
also save and refill your holy water at the reception desk. Remember this spot
since it is one of the only places to refill your holy water in this new area. In
the corner of the room near the elevator you will find a body on a stretcher. Use
the recently found photo on the body to release the ghost in the room.

GHOST #9 Ghost on stretcher in Hospital
Needs: Photo
Found: Patient general care room
Receive: Invisible ring

Return through the general care room and go through the rear door into a new
hallway. The doors in this hallway are locked and will remain so through the rest
of the game. Take the stairs up to the second story of the hospital. Now on the
second floor of the hospital, enter the first door on the right side of the
hallway. Here you will find a bathroom and one of the only hiding spots in this
section of the hospital. One of the rear stalls in the bathroom will provide you
shelter from a pursuer.

Go back to the hallway and go to the first door on the left side. Here you find a
locked door with an electronic lock next to it. Use the key you found downstairs
in the hospital to unlock one of the three locks on the door. Now move across the
hallway again and enter the second door on the right. This new room may appear to
be empty at first, but a search of the rear of the room will find a small opening
in the wall. Crawl through the opening to enter another room in the hospital. A
looking glass is found on the table next to the bed. An item is found in a
cabinet, but this cabinet is locked for the time being. Return now through the
crawl space and go back to the hallway. Enter the final door on the left side of
the hallway and come across a grizzly scene. A dead body is found propped up in a
chair with a diary on the floor nearby. Pick up the diary and return to the hall.

At the end of the hallway you will notice a giant mirror. Use the looking glass
you found to travel to the other side of the mirror to a new part of the hospital.
This new part of hospital is an almost exact mirror image of the previous section
of the hospital. Enter the first door you find and you will notice it is almost
exactly the same as the one found with the body in the chair. On the chair in this
alternate version of the room you will find a release form. The room on the
opposite side of the hallway has another small crawl space to enter the next room.
Inside you will find a sealed cabinet with a blue sigil impeding your search of
it. Use your holy water on the blue sigil to unlock it and find a Lavender inside.
Return through the crawl space and travel further down the hallway.

The next room you find down the hallway holds a place to refill your holy water.
Inside though an assortment of butterflies can impede your movement. Use your holy
water to dispel the butterflies and allow yourself a freer range of movement.
Travel now to the end of the hallway and take the stairs down to the first floor
of the hospital.

At the bottom of the stairs you find a photo on a couch. Take the picture and
search the bathroom at the end of this small hallway. Search the sink inside the
bathroom to find another key. A hiding spot can also be found in this bathroom in
one of the rear stalls. Use it if you're being chased bye on of the killers. Once
you are done in the bathroom, return through the mirror to the first part of the
hospital.

Now back in the original section of the hospital, use the release form on the body
in the chair to receive a protection crystal.

GHOST #10 Ghost on the 2nd floor of hospital
Needs: Release form
Found: Alternate hospital room with single chair
Receive: protection crystal.

After you're done with the ghost, return to the hallway and use the key you found
on the locked door to unlock the second of the three locks on the door. Go back to
first floor, general care room and use the photo you found in the alternate side
of the hospital on the body in the corner.

GHOST #11 Ghost in general care room
Needs: Photo
Found: Alternate hospital first floor on couch
Receive: Green Arrow

Finally, return to the second floor and enter the sealed room through the crawl
space. You can now open the previously locked cabinet and find the final key to
unlock the sealed door. Return to the door, use the key, and enter the room.
Inside you will find a sigil on the floor. Use the holy water to activate the
portal and travel to a medieval castle.

--CHAPTER 5 Part 2--
CASTLE

The portal will transport you to a foggy ravine outside of a medieval looking
castle. Follow the only available path and pass through an open gateway. To the
left of the inside of the gateway you will find a fountain to save and refill your
holy water. After the cut scene featuring Alyssa's grandfather, continue on to the
entrance of the castle. Just outside the entrance, search the ground to find a
note and another Lavender. When you are ready, go through the front door of the
castle.

Now inside the massive entranceway to the castle, you may notice the giant
staircase from a previous cut scene in the game. Search the giant room and find
two green arrows and one red arrow. When you are done searching the main hall,
take the west door to the next section of the castle.

The west wing of the castle has seen some better times. The pathway is crumbled
and cannot be crossed. The opening in the floor is a good thing for Alyssa though.
If you are being chased in this area, run to the edge of the hole in the ground
and it will trigger a cut scene that results with the killer falling into the
chasm. Take notice of the ghost in this area and return to the main hall. At the
main hall take the east door to the east wing of the castle.

This side of the castle resembles the west wing of the castle, in that there is
also a large part of the path that has crumbled away and impedes your progress.
The difference on this side of the castle is that you can cross the divide bye
crawling around the hole on the ledge on the side of the castle. Cross the hole in
the floor bye taking the ledge on the right side of the corridor. When you come to
one of the gargoyles you will need to crouch in order to advance in your progress.
Once you have made your way to the end of the passage, you find that the door at
the end is locked. Go back to the ledge and go as far as you can to a small alcove
at the end. There you will find a small grate that can be opened and will be your
route into the locked room.

Inside the new room, you discover that it is a kitchen of sorts. Search the stove
to find a burnt skull. Find your way to the fire in the corner of the room and if
you examine it you will find a crest behind the fire. In order to put out the
fire, go over to the shovel in the corner and Alyssa will use the ash to put on
the fire and put it out. Once the fire is out, reach into the fire and take the
crest. If you happen to be attacked in this room, you can use the escape spot in
the oven to stop the attacker for a short time.

If you want to do a little back tracking, you can take the skull you found in the
oven and return to the west wing of the castle and release the ghost there.

GHOST #12 Ghost in west wing of castle
Needs: burnt skull
Found: East wing kitchen/ castle
Receive: Protection crystal, Green Arrow

Regardless if you take the time to back track or not, move on to the next room
through the kitchen towards the back end of the castle. After crossing a short
hallway, you will come to a room with a large painting and a dinner table. Examine
the candle on the table to reveal two pillars behind the fountains in the room.
Each pillar has a spot to place a crest in. Place the recently found crest in the
respective spot and use the save and holy water refill points as needed.

Take the door on the west end of the room and travel down the hallway to a small
library. Here you will find another note and a Lavender on a table. Take the door
on the other end of the library to the previously unreachable end of the west wing
path. Now on the other side of the path, take the ledge to a small alcove on the
side of the building, just like the one in the east wing. There is another grate
that you can crawl into to find a hidden section of the library. In this section
of the library you will find the other crest to place in the pillar in the dinning
room. Once you have found the crest, return to the dinning room and place the
crest inside the appropriate pillar to reveal a secret door in the room.

This new part of the castle is much nicer and better-kept then the rest of the
castle. Take the hallway into a room that has a display of medieval armor. These
displays of armor are motionless at the moment, but soon enough they will create a
problem to your progress through this area. Move through the room and take the
rear door into a large office like room in the rear of the castle. Search the
table found under the large portrait of the man on the horse to find a few items.
On the table you will find another crest, a note and a book. After you read
through the note and the book you will be treated to a cut scene that shows you
the fate of poor Dennis.

Once the scene is over, examine the projector in the room to reveal a stone tablet
with a space for a crest to be placed. Place the new crest into the space provide
to unlock something in the previous armor room. Once you are done in the office,
return to the armor room to find that the suits of armor have come to life. At
timed intervals the suits will swing their respective weapon in a pre-determined
pattern. Ignore the armor for the moment and move to the steel device in the upper
left corner of the room. Upon examining the object, you realize it is an elevator
to a room below the armor room. Take this elevator down and unlock the door you
find in the room below. Move back up the elevator and cautiously move to the
elevator in the bottom left side of the room. If the suits of armor are giving you
a hard time, the use of an invisible ring will allow you to move ahead un-impeded.

Take this elevator to the floor below and take the invisibility ring on the table.
Unlock the locked door in this section and take the elevator back to the armor
room. Now make your way through the armor room to the elevator in the bottom right
corner of the room. Take this elevator to the bottom floor again to find a switch
on the wall. Flip this switch to open a previously sealed door at the far end of
this room. Given that you have opened all the locked doors in the room as
previously explained, you can now run from one side of the room to another, un-
impeded and make your way through the previously locked door. If you take your
time or stumble in any way the door will close and you will need to use the switch
again to unlock the door.

Once you find your way into the room beyond, you will come across both Scissorman
and Scissorwoman and their captive, Dennis. A short movie reveals what appears to
be Dennis's gruesome fate. Luckily it is revealed that the "separated " Dennis was
only a dummy of sorts. Another cut scene will occur and Alyssa will find herself
in another section of the castle. Open the only door in the room to come across a
familiar scene.

When you open the door and step inside, you find yourself apparently back in the
secret study found in Alyssa's home. Search the room and find another book
revealing some interesting story points. Also search the bookcase in the corner of
the room to reveal yet another secret section to the secret study (redundant
anyone?). Take the ladder in this new section of the study back, which in turns
triggers a cut scene that reveals more to the games story.

After the cut scene, make your way back down into the prison below the armor room
and flip the switch. Run to through the opened door again before it closes and
enter the torture room to save Dennis from a horrible fate.

--BOSS FIGHT--
Killer: Scissorwoman

This battle is relatively easy if you come prepared. Scissorwoman has the ability
to teleport about the torture room at will, which may cause problems when you are
powering up an arrow. You can make your way around the torture room and get off as
many shots as possible. Most likely you will have a hard time acquiring enough
time to fully power up your arrows. You can offset this bye either using a red
arrow to transfix Scissorwoman in place, or you can wait for her to unleash her
special attack.

Scissorwoman's special attack unleashes a large tornado like attack that overtakes
most of the room. Once she starts to use the attack, move to the farthest part of
the room and start charging up your arrow. If you were ready, or have enough time,
you should be able to fire off a shot that will hold her in place. Continue firing
shots until you unleash the powerful bow attack on her. You may need to repeat
this depending on how much damage you inflicted on her before you unleash the
powerful attack.

After you have defeated Scissorwoman, a scene will play that shows Scissorman
weeping over her death. You now have to take on the harder of the two Scissor
Twins.

--BOSS FIGHT--
Killer: Scissorman

This fight is very similar to the previous fight in that Scissorman also has the
ability to teleport around the room at will.  His attacks are a little more
vicious though, in that he has the ability to attack at long range. One attack
moves across the ground and is easily dodged bye moving either left or right of
its path. Another attack moves through the air and can also be easily avoided bye
crouching below it.

You can choose to use some of your special arrows in this fight, but you may want
to think about saving them for the imminent final boss battle ahead. Either way
you need to move around the room and try to gain enough time to power up your
arrow to full blast. Once you have fasted Scissorman in place and unleash the
ultimate attack, you may need to use it again in order to send Scissorman on his
way into the after life.

At the end of the boss battle, a scene will play that shows Alyssa being saved bye
Dennis from the evil clutches of Scissorman. After the cut scene, follow the path
to the rear of the torture room and make your way up path. Take the cable at the
top to the clock tower's gear room. In the gear room, find a red arrow near your
starting point in the gear room. You then need to crawl underneath the gears to
reach the door on the other side of the room. The door leads you to the outside of
the clock tower. You can find another green arrow bye moving to the far left side
of the screen. Crawl through the small hole near where you find the arrow to find
a switch. Flip this switch to raise a ladder to the face of the giant clock of the
clock tower. Climb the ladder to a room inside the clock face.

Now inside the giant clock itself, you find the final save point of the game. Make
sure to save because the battle ahead is a very long and very hard one. Once you
are ready, climb up onto the moving gears and make your way around them to the
large gear at the end. Alyssa will then grab onto the gear and ride its rotation
to the very top of the clock tower.

After a few cut scenes that deliver the culmination of the story, you are thrown
into a boss battle with Lord Burroughs.

--BOSS BATTLE--
Killer: Lord Burrroughs

This battle is a long and very hard one. Hopefully you have saved up enough
special arrows to turn the tide in your favor. Luckily Lord Burroughs is much
slower then the other killers, but his attacks are much more vicious. Just take
your time and you should get through this one with no problem. Just make sure to
notice that Lord Burroughs has a double life bar. Once you have depleted one life
bar it will reveal another life bar beyond it.

The first thing is that Lord Burroughs has a good array of attacks to use against
you. First off, he has an attack that resembles Alyssa's charge attacks that hold
the killers in place. If you happen to get trapped bye this attack more then three
times, Lord Burroughs unleashes a devastating attack that will kill Alyssa
instantly. Make sure to avoid the purple orbs he fires and you will not have to
deal with this problem.

The second attack is not used until about halfway through the boss battle. This
attack unleashes an ooze of sorts that holds Alyssa in place and leaves her open
to the purple orb attacks as well as close range melee attacks.

Make sure to move around during the fight and don't let Burroughs get close enough
to use his mighty blade on you. If you can notice the tell tale words he says
before each attack, it should help you greatly in the battle and especially help
you avoid the attacks. Just keep running away, powering up your shots, and
avoiding Lord Burroughs attacks to finally weather the battle and finish the
fight.

Once the battle is over, the game is not. You have one last task to perform before
you can send Lord Burroughs on his way. You will loose the use of your bow but
Lord Burroughs still has the ability to attack (and kill) you. To finish him off
for good, simply run to the glowing area near the pedestal in the center of the
room to finish the game.

Watch the ending cut scenes and the credits and enjoy your fine work. Don't put
the game away yet though. You can now replay the game with new costumes and with
harder versions of the killers to face. See the secrets section for more info.
============================================================================
GHOST FAQ
=================================================================================

GHOST #1: Ghost near the phone booth
Needs: Diamond Ring
Found: Phone booth near body
Receive: Protection Crystal

GHOST #2: Water front ghost
Needs: Pen
Found: Water front path near dead body
Receive: Invisible Ring

GHOST #3: Bathtub Ghost
Needs: Lavender
Found: Various places throughout the game
Receive: Protection Crystal

GHOST #4: Ghost in Car Trunk
Needs: Bear
Found: Opposite end of street near ghost in dumpster
Receive: Power Crystal

GHOST #5: Ghost in Dumpster
Needs: Pendant
Found: Locked room on first floor of nearby house
Receive: Invisible Ring

GHOST #6: Ghost with Camera
Needs: Film
Found: Grandfather's secret room
Receive: Picture of someone stuffing a body in a dumpster, Picture of rear door of
house (take notice of picture on wall).

GHOST # 7: Ghost in Sewage Plant
Needs: Note
Found: In workers room near body
Receive: Red Arrow

GHOST #8: Ghost on ledge in sewer
Needs: Glasses
Found: In sewer on pile of rubble
Receive: Card Key

GHOST #9 Ghost on stretcher in Hospital
Needs: Photo
Found: Patient general care room
Receive: Invisible ring

GHOST #10 Ghost on the 2nd floor of hospital
Needs: Release form
Found: Alternate hospital room with single chair
Receive: protection crystal.

GHOST #11 Ghost in general care room
Needs: Photo
Found: Alternate hospital first floor on couch
Receive: Green Arrow

GHOST #12 Ghost in west wing of castle
Needs: burnt skull
Found: East wing kitchen/ castle
Receive: Protection crystal, Green Arrow

=================================================================================
SECRETS

=================================================================================

-After you have successfully completed Clock Tower 3 there are a number of new
options that you unlock.

1. There is a new option on the Title Screen called ''Cinema Theatre.'' With this
option you can view every Cut-Scene from the game and also view production art of
the game.

2.When you load your data from your previous game you will start the new game with
a key to the wardrobe in Alyssa's room. You can choose from 5 outfits to wear

(JAPAN)
Greek Style Dress, Blue Sailor School Uniform, White Sailor School Uniform,
Santa's helper / Mrs. Clause Costume, Default Private School Uniform.

(US)
Greek Style Dress, Denim Cow girl, Rooder Warrior, "Hooker" outfit, and the
standard schoolgirl outfit
(Thanks edgewalker)

3. A production art gallery will also be unlocked. This art gallery can be found
in the same menu as the "Cinema Theatre."

-Upon playing through the game again with cleared data loaded, the games
difficulty will be bumped up. The killers will have new hiding spots, will be
faster, will sport new weapons, and the panic meter will be raised easier.


=================================================================================
ACKNOWLEDGMENTS
=================================================================================
Thanks to friends and family. Everyone at the Dark Legacy website (Raven,
Lucidique, Cuel). Mike Disalvo, Adam Carelli, Mike Lefe, Tom Trubac, Eric
Laughland, Jamie Williams, Mike Richter, Mike Henke, Mike Egbert (god enough
mikes?), Mark O Haire, Chris Verdiac, Jillian Egbert, Adam Slater, Amanda "Cookie"
Cook, Katie Faraldie, Anthony Mays, and anyone I forgot to mention.

Special Thanks to Dan Birlew, Leigh Davis, and Ken Schmidt for motivating me to
write my own strategy guide. Jeremy Dunham for our work together on the now
defunct Suikoden III guide, and Amanda for keeping my days at work interesting.
Also to Darkness for giving some space to rant and vent on the internet.

=================================================================================
COPYRIGHT
=================================================================================
Copyright 2003 by Matthew Sajban (Irish)


=================================================================================
CONTACT INFO
=================================================================================
Email: [email protected]
       [email protected]

Website: http://www.dark-legacy.org/dlmain.shtml