* *** *
* **** * **
* * **** **
* ** ** **
* *** ** **** ****
** ** ** *** **** * *** * * **** *
** ** ** * *** * *** * * **** ** ****
** ** *** *** * **** ** ** ****
** ** ** ** ** ** ** ** ***
** ** ** ** ** ** ** ** ***
** ** ** ** ** ** ** ** ***
** * * ** ** ** ** ** ** **** **
*** * ** ** ** ** ****** * **** *
******* ** ** ***** ** **** ****
*** ** ** *** **
*
*
*
*
***** * ** ***
****** * ***** ***
** * * ***** ***
* * ** * ** **
* *** * ** *** **** ****
** ** * ** **** **** **** * * **** *
** ** * ** * *** * ** **** ** ****
** ** * ** * **** ** ****
** ** * ** ** ** ** ***
** ** * ** ** ** ** ***
** ** * ** ** ** ** ***
** * * * ** ** ** **** **
*** *** * ** ** *** * **** *
******** ******** ***** ** *** ****
**** **** *** **
-----------------------------------------------------------------------------
CHAOS WARS
Walkthrough
November 23rd 2013
Created by Chris D. (FinalFLuver -
[email protected])
-----------------------------------------------------------------------------
*===========================================================================*
| TABLE OF CONTENTS <C01000> |
*===========================================================================*
1. Table of Contents ....................................... [C01000]
2. Disclaimer .............................................. [C02000]
3. Introduction ............................................ [C03000]
4. Help Section ............................................ [C04000]
- Controller .................................... [C04001]
- General Controls .............................. [C04002]
- Battle Controls ............................... [C04003]
- Combat ........................................ [C04004]
- Status ........................................ [C04005]
- Gate Terminal ................................. [C04006]
5. Rank .................................................... [C05000]
- Character Ranks ............................... [C05001]
- Killing an Enemy & Stat Up Deception .......... [C05002]
- My Tests ...................................... [C05003]
- Differences in Character Stats ................ [C05004]
6. Notes Section ........................................... [C06000]
7. Characters Required for Certain Battles ................. [C07000]
8. Walkthrough ............................................. [C08000]
~~~ Prologue ~~~
~~~ Chapter 1 ~~
- Chapter 1 Act 1 ..................................... [C08001-1]
- Chapter 1 Act 2 ..................................... [C08001-2]
~~~ Chapter 2 ~~
**Volcano Key Branch**
- Chapter 2 Act 1 .................................... [C08002-1V]
- Chapter 2 Act 2 .................................... [C08002-2V]
- Chapter 2 Act 3 .................................... [C08002-3V]
**Ice Key Branch**
- Chapter 2 Act 1 .................................... [C08002-1I]
- Chapter 2 Act 2 .................................... [C08002-2I]
- Chapter 2 Act 3 .................................... [C08002-3I]
~~~ Chapter 3 ~~
**Desert Key Branch**
- Chapter 3 Act 1 .................................... [C08003-1D]
- Chapter 3 Act 2 .................................... [C08003-2D]
- Chapter 3 Act 3 .................................... [C08003-3D]
- Chapter 3 Act 4 .................................... [C08003-4D]
- Chapter 3 Act 5 .................................... [C08003-5D]
**Time Key Branch**
- Chapter 3 Act 1 .................................... [C08003-1T]
- Chapter 3 Act 3 .................................... [C08003-3T]
- Chapter 3 Act 4 .................................... [C08003-4T]
- Chapter 3 Act 5 .................................... [C08003-5T]
~~~ Chapter 4 ~~
**Idol Key Branch**
- Chapter 4 Act 1 .................................... [C08004-1I]
- Chapter 4 Act 2 .................................... [C08004-2I]
- Chapter 4 Act 3 .................................... [C08004-3I]
**Ancient Key Branch**
- Chapter 4 Act 1 .................................... [C08004-1A]
- Chapter 4 Act 3 .................................... [C08004-3A]
~~~ Chapter 5 ~~
- Chapter 5 Act 1 ..................................... [C08005-1]
- Chapter 5 Act 2 ..................................... [C08005-2]
- Chapter 5 Act 3 ..................................... [C08005-3]
~~~ Chapter 6 ~~
- Chapter 6 Act 1 ..................................... [C08006-1]
- Chapter 6 Act 2 ..................................... [C08006-2]
- Chapter 6 Act 3 ..................................... [C08006-3]
~~~ Chapter 7 ~~
**Sluc's Branch**
- Chapter 7 Act 1 .................................... [C08007-1S]
- Chapter 7 Act 2 .................................... [C08007-2S]
- Chapter 7 Act 3 .................................... [C08007-3S]
**Laru's Branch**
- Chapter 7 Act 1 .................................... [C08007-1L]
- Chapter 7 Act 2 .................................... [C08007-2L]
- Chapter 7 Act 3 .................................... [C08007-3L]
~~~ Chapter 8 ~~
- Chapter 8 Act 1 ..................................... [C08008-1]
- Chapter 8 Act 2 ..................................... [C08008-2]
~~~ Chapter 9 ~~
- Chapter 9 Act 1 ..................................... [C08009-1]
- Chapter 9 Act 2 ..................................... [C08009-2]
~~~ Chapter 10 ~~
- Chapter 10 Act 1 .................................... [C08010-1]
- Chapter 10 Act 2 .................................... [C08010-2]
- Chapter 10 Act 3 .................................... [C08010-3]
9. New Game+ ............................................... [C09000]
10. Character Section ...................................... [C10000]
- Rin ........................................... [C10001]
- Hyoma ......................................... [C10002]
- Hiro .......................................... [C10003]
- Hayatemaru .................................... [C10004]
- Okita ......................................... [C10005]
- Wallace ....................................... [C10006]
- Tonaty ........................................ [C10007]
- Shizuku ....................................... [C10008]
- Uru ........................................... [C10009]
- Karen ......................................... [C10010]
- Mue ........................................... [C10011]
- Joachim ....................................... [C10012]
- Carmine ....................................... [C10013]
- Hijikata ...................................... [C10014]
- Grave ......................................... [C10015]
- Mika .......................................... [C10016]
- Koyuki ........................................ [C10017]
- RB (Rocket Billy .............................. [C10018]
- Luwenelva ..................................... [C10019]
- Orochimaru .................................... [C10020]
- Alice ......................................... [C10021]
- Gepetto ....................................... [C10022]
- Anastasia ..................................... [C10023]
- Kurando ....................................... [C10024]
- Monica ........................................ [C10025]
- Zeonsilt ...................................... [C10026]
- Wruzel ........................................ [C10027]
- Juji .......................................... [C10028]
- Lubul ......................................... [C10029]
- Jurien ........................................ [C10030]
- Zard .......................................... [C10031]
- Ires .......................................... [C10032]
- Zeros ......................................... [C10033]
- Takeru ........................................ [C10034]
- Polytan ....................................... [C10035]
- Lyell ......................................... [C10036]
- Mervina ....................................... [C10037]
- Ryoma ......................................... [C10038]
- Silvernale .................................... [C10039]
- Sluc .......................................... [C10040]
- Bunnji ........................................ [C10041]
- MAKO .......................................... [C10042]
- Laru .......................................... [C10043]
- Chriass ....................................... [C10044]
- Emily ......................................... [C10045]
- Ovia .......................................... [C10046]
- Gaizan ........................................ [C10047]
- Nagare ........................................ [C10048]
- Shelley ....................................... [C10049]
- Endia ......................................... [C10050]
11. Item List .............................................. [C11000]
- Battle Items .................................. [C11001]
-> Recovery Items ................. [C11001-1]
-> Attack Items ................... [C11001-2]
-> Status Items ................... [C11001-3]
- Equipment ..................................... [C11002]
-> Accessories .................... [C11002-1]
-> Armor .......................... [C11002-2]
- Seal Items .................................... [C11003]
- Conversion Items .............................. [C11004]
12. Skills List ............................................ [C12000]
- Skills Layout and Note......................... [C12001]
- Physical Attack Skills ........................ [C12002]
-> Non-Elemental Skills ........... [C12002-1]
-> Water Elemental Skills ......... [C12002-2]
-> Fire Elemental Skills .......... [C12002-3]
-> Earth Elemental Skills ......... [C12002-4]
-> Wind Elemental Skills .......... [C12002-5]
-> Light Elemental Skills ......... [C12002-6]
-> Dark Elemental Skills .......... [C12002-7]
- Magic Attack Skills ........................... [C12003]
-> Non-Elemental Skills ........... [C12003-1]
-> Water Elemental Skills ......... [C12003-2]
-> Fire Elemental Skills .......... [C12003-3]
-> Earth Elemental Skills ......... [C12003-4]
-> Wind Elemental Skills .......... [C12003-5]
-> Light Elemental Skills ......... [C12003-6]
-> Dark Elemental Skills .......... [C12003-7]
- Counter-Attack Skills ......................... [C12004]
-> Non-Elemental Skills ........... [C12004-1]
-> Water Elemental Skills ......... [C12004-2]
-> Fire Elemental Skills .......... [C12004-3]
-> Earth Elemental Skills ......... [C12004-4]
-> Wind Elemental Skills .......... [C12004-5]
-> Light Elemental Skills ......... [C12004-6]
-> Dark Elemental Skills .......... [C12004-7]
- Assist Skills ................................. [C12005]
-> Non-Elemental Skills ........... [C12005-1]
-> Water Elemental Skills ......... [C12005-2]
-> Fire Elemental Skills .......... [C12005-3]
-> Earth Elemental Skills ......... [C12005-4]
-> Wind Elemental Skills .......... [C12005-5]
-> Light Elemental Skills ......... [C12005-6]
-> Dark Elemental Skills .......... [C12005-7]
13. Weapon Attributes ..................................... [C13000]
- Weapon Attribute List ......................... [C13001]
- Changing Attributes Through Enforcement ....... [C13002]
14. Acknowledgements ...................................... [C14000]
*===========================================================================*
| DISCLAIMER <C02000> |
*===========================================================================*
Alright, time for the legal stuff XD
This FAQ is copyrighted (c) 2012 Chris D.
(FinalFLuver -
[email protected]) and may not be reproduced, in whole
or in part, under any circumstances except for personal private use.
It was written specifically for
gamefaqs.com
neoseeker.com
supercheats.com
It may not be placed on any web site or otherwise distributed publicly
without advance written permission. In other words, this document may not be
redistributed in any form unless you have obtained permission from me. Use of
this guide on any other web site, or as a part of any public display, is
strictly prohibited, and a violation of copyright. If you find any mistakes
or see any information that may be wrong or missing, contact me at
[email protected] . Any angry or insulting e-mails will not be responded
to, sorry.
*===========================================================================*
| INTRODUCTION <C03000> |
*===========================================================================*
First of all, thanks for reading my guide. As you read this guide, be aware
that the information you will find here IS NOT completely spoiler free.
I wrote this faq because I absolutely loved playing this game. There were a
lot of things not mentioned before about this game, like enemy drops, how the
level up system worked, what are the rare skills, etc., so I hoped to create a
guide that not only has detailed strategies of how to successfully win each
battle, but also one that would help to answer those questions that players
seek.
I also update my original weapon and skills faqs and added them to this guide
to make it a full and complete guide in every sense of the word.
So I hope you enjoy my guide :).
Also have in mind that some sections might have spoilers.
Again,
***************************************************************************
REMEMBER THAT THE INFORMATION IN THIS GUIDE IS NOT SPOILER FREE!!!!
**************************************************************************
*===========================================================================*
| HELP SECTION <C04000> |
*===========================================================================*
This section will cover some game basics as well as the information from the
help menu the game supplies.
==========
CONTROLLER ------------------------------------------------------- <C04001>
==========
_,.--.,_ | | _,.--.,_
|_,.L2.,_| | | |_,.R2.,_|
| _L1__ |____________|_|_____________| __R1_ |
|-' `'. S O N Y ,'` `-|
,' __ `. ___ __ ,' .-. `.
/ | | \ |___| |__:> / (/_\) \
! __ \/ __ | SELECT START ! ,-. `-' ,-. |
| |__ > < __| !__ __ __| ([_]) ( O ) !
! /\ ___`-. |__| ,-'___ `-' ,-. `-' |
|\ |__| ,' `. \ANALOG/ ,' `. ( X ) /|
| `. / \ | | / \ `-' ,' |
| `-.____,-. \ / |____| \ / ,-.____,-' |
| ,'\ `.___,' / \ `.___,' /`. |
| / `-.___,-' `-.___,-' \ |
\ / \ /
\ / \ /
`.__,-' `-.__,'
================
GENERAL CONTROLS ------------------------------------------------- <C04002>
================
X Button............-Confirm Selection
-Talk with an ally at base
-Inspect Gate Terminal/Bookshelf
Circle Button.......-Cancel
-Return to the previous menu screen
Triangle Button.....-Display the Party Menu
-Bring up details on equipment/skills/attributes
-Check a characters status
-Allows you to skip any dialogue in the game
Square Button.......-Press it when talking with allies at the base to move
the dialogue along without having to press the X button.
D-Pad...............-Moves menu cursor (Up/Down)
-Switches menu tabs (Left/Right)
-Moves Hyoma around base (Very Slow); Hold Circle (Slow)
Left Analog Stick...-Moves menu cursor (Up/Down)
-Switches menu tabs (Left/Right)
-Move Hyoma around base (Slow); Hold Circle (Fast)
Right Analog Stick..-Zooms Camera in and out
L1/R1 Button........-Scrolls menu cursor faster
L2 Button...........-Brings up Elemental attributes when standing next to an
ally at base.
R2 Button...........-Changes camera angle
R3 Button...........-Nothing
Start Button........-Nothing
Select Button.......-Nothing
===============
BATTLE CONTROLS -------------------------------------------------- <C04003>
===============
X Button............-Confirms actions selected
-Brings up battle menu options (while the cursor is
hovering over the character)
-Brings up the Unit List, Sortie, and System options
(While the cursor is NOT hovering over a character)
-Brings up the Status menu option (While the cursor is
hovering over an enemy)
Circle Button.......-Cancel
-Allows you to end your 'Sortie' early (i.e. if you only
want 3 characters to enter battle, then press circle and
then X.
-Return the cursor back to the character whose turn it
currently is.
Triangle Button.....-Display Status Menu of both characters and enemies
Square Button.......-Hold this button while a skill is selected (i.e. the
blue skill grid lines are being shown) to move the
character around and into position. See NOTE 7 for more
info.
D-Pad...............-Move the cursor around the map (VERY SLOW)
-Move the menu cursor
Left Analog Stick...-Moves menu cursor (Up/Down)
-Moves cursor around the map (Faster)
Right Analog Stick..-Zooms Camera (Up/Down)
-Rotates Camera 360 degrees (4 x 90 degrees)(Left/Right)
L1/R1 Button........-Scrolls menu cursor faster
-Scrolls through all current character and enemies in the
battle
L2 Button...........-Brings up Elemental attributes
R2 Button...........-Changes camera angle
R3 Button...........-Initialize camera
Start Button........-Pressing this button while on a characters turn will
cause the same effect as choosing "standby' (i.e. it
ends their turn).
Select Button.......-Nothing
======
COMBAT ----------------------------------------------------------- <C04004>
======
WT
--
-> In Chaos Wars, battle time is managed by units called WT. Each character
that is participating in a battle has a waiting time called "Remaining
WT", and as WT passes, their "Remaining WT" will decrease as well. Once
a character's WT goes down to 0, they may take an action.
-> Character action order is shown as numbers called the action cue in
upper left hand corner of the screen. The cue goes from the left
(earliest) to the right (latest). When the character on the left, who
may act at present, finishes their action, then WT will be added to
that character according to what action they took. Then the character
will be moved to the right end of the action cue, and their WT time
will again start to decrease. Battle progresses in the following order:
of events:
"One gets action cue movement" => "action ends" => "WT decreases" =>
"repeat"
MOVEMENT
--------
-> Available movement is not divided into square boxes in Chaos Wars.
Movement distance is decided by each character's movement skill.
-> However, even in the circle, there are certain places you can't move
into, such as a gap that's too high to jump or a place geographically
impossible to access.
-> In that case, the movement select locator shown under the cursor will
appear red. Also, you can move as many times as you like until the
movement count goes down to 0.
SKILLS
------
-> If you select a skill command, then the character uses the skill they
mastered to attack an enemy or heal an ally.
-> When you select a skill, the object select marble will appear. By moving
this marble, the "Target" cursor displays for the character to determine
the object to be the target of the skill used.
-> There are two types of skills, single and multiple. Multiple skills act
on all the targets in the affected area. In this case, the character in
the middle of the area shows "Target" cursor, and the other characters
display a yellow "down arrow" cursor.
STANDBY
-------
-> A character's action will be completed with the standby command. If
standby is selected, all the WT increased by actions will be added and
updated to the action queue. The fewer actions a character takes, the
sooner its next turn will come. If no action was made and a character
just waited, a small WT amount will still be added.
GROUP ATTACK
------------
-> Group attacks increase damage to the enemy as all your whole group
attacks simultaneously. It's a powerful attack, but you have to meet
some conditions in order to do it.
-> 1) Your person/people need to be able to reach the enemy without moving.
2) All of the people who will be in the group attack have to have some S
gauge left over (+1).
3) (Not mentioned by the game) All participating characters must have
sufficient SP to cast the skill that can reach the enemy.
4) (Not mentioned by the game) All participating characters must be free
of the following status ailments; Paralysis, Sleep, Death.
If the conditions to make a group attack are met, the "!" symbol appears
above the characters heads in the action queue.
*See NOTE 3 for information on a glitch that occurs.
-> Once any of the characters/enemies on the receiving end of a group
attack enter counterattack mode, the group attack ends, and all
participating members lose out on the 1 S Gauge that they used up to
enter the group attack.
REALIZE
-------
-> When Realize is in motion, the character's appearance or weapon changes
to its special form and their stats go up.
-> The special weapon has an original deadly attack (Special attack) and
characteristics (attributes), but when changed, the character's power is
drastically upgraded. Realize consumes one S gauge to start, and it
cancels when the sustainable turn goes down to 0.
-> (Not mentioned by the game) The Realize Special Attack also requires 1 S
gauge to activate.
SKILL SHIFT
-----------
-> While you are using a skill, sometimes it changes to a completely
different skill. This is called a skill shift. A skill shift means the
skill changed, but not necessarily that it was upgraded. It might shift
to something better, but be aware that is not the purpose of the shift.
Also, when a skill shift occurs, the skills LV itself doesn't change. A
characters Special Attack when in realize mode is completely immune from
skill shifting.
-> Skills cannot shift into just any other skill. I've noticed when testing
the skill shift, that a skill can only shift into another skill that has
the same weapon mastery. In other words, a skill such as Inferno Blast,
which Spear and Scythe users can equip, can shift into ANY skill that
has the Spear or Scythe mastery. That is why you never see a sword skill
shift into a cane skill.
SKILL LOCK
----------
-> You can lock skills so they don't shift anymore. You can lock a skill at
the character's skill list screen in their status menu. You can lock
skills during battle also, so when you get a skill you want, choose to
lock it.
GROWTH
------
-> In Chaos Wars, characters don't advance all at once when their level
goes up. Instead they improve according to each characters status
(Growth Rate). Every time a character takes an action they advance
depending on what they did.
*For more info on this, check out my RANK Section
SUN PHASE
---------
-> Sun Phases is a period table showing the status of the sun. 1 cycle = 9
phases (despite what the game says, since 0 counts as a phase, the total
number of phases is 9).
-> 1 phase advances when 5 characters make actions, this includes enemies.
However, the very first phase of every battle will advance after 4
character make actions.
-> There is no way to determine which direction the sun phases are going,
whether it's towards 8/8 or towards 0/8. The only way is to remember
which way it was going in the previous battle. This can be an important
strategy when fighting battles. For example, Ovia gets a MEN boost
during phases 0,1,2 and 3, so if you enter a battle where the sun phase
was at 4 and it was going DOWN towards 0, then she would be very useful
in that battle, but if it was going UP towards 8, she'd be less useful.
-> Monster stats get boost for every increasing Sun Phase, that is, at sun
phase 0/8 they have their base stats, but as you head towards 8/8, the
monsters stats increase at every phase.
WIN/LOSE CONDITIONS
-------------------
-> No surprises here, if all your characters are defeated in battle you get
a Game Over, if you defeat all the enemies in the battle you win. If you
get a Game Over, you are returned back to base and you lose HALF of your
current Dia!!
BATTLE EVALUATION
-----------------
-> When you win a battle, the battle is evaluated overall and ranked from
"H" -> "A". Evaluation is based on a number of factors such as, turn
numbers, maximum group attack numbers, maximum damage given to an enemy,
etc. You'll get more Dia and have a greater chance to get valuable items
when you have a higher evaluation. See NOTE 1 for more info on this.
UNIT ARRANGEMENT
----------------
-> The total number of people who can participate in a battle is 10. 5 of
them actually fight in the battle map (Forward guarding) and the rest of
them are in standby (guarding) for later exchange with those in forward
guard. You can switch people at anytime during a battle, but once you
remove a character, that character can't re-enter the battle.
======
STATUS ----------------------------------------------------------- <C04005>
======
STATUS
------
-> Rank: A characters rank. A rough estimate of a character's strength
according to each status value.
-> HP (Hit Points): A character's stamina (Current/Maximum). When the
current value reaches zero the character is unable to fight and becomes
a soul.
-> HP Temporary Damage: When you get damaged, the HP bar is divided into 3
colours, green, red, and black. Green shows one's remaining HP (Current
HP), red shows one's temporary damage (affected by deadly skills), and
black shows one's permanent damage. Temporary damage will recover as WT
is spent, so even if you receive serious damage, you can still recover
from it if you can manage to spend WT. On the other hand, if you cause
serious damage to an enemy, they could also recover from it in the same
manner.
-> SP (Skill Points): (Current/Maximum). At the beginning of the battle it
starts at 0 but goes up as you spend WT.
-> S Gauge (Special Gauge): Points required to enter into Realize mode
(+1), join in group attacks (+1), and perform your Special Realize
attack (+1). The bar will increase as you use items, attack enemies,
take damage from enemies, and when you kill enemies.
-> Offense: A character's offense level. Adding this value, a weapon's
offense stat, and any protection equipment that increases offense will
give the basic power for a physical attack.
-> Defense: A character's defense level. Adding this value and the value of
your protection equipment gives the basic power for your physical
defense. The higher this value gets, the damage you receive decreases.
-> Mentality: A character's mentality level. As this value gets higher,
magical damage cause to one's enemies increases and damage received
decreases. The amount that can be healed via recovery skills will depend
on this value, and also the amount of damage done with attack items such
as Giant Icicle, Time's Wind Chime, etc is also dependant on this value.
-> Quickness: A character's quickness. As this value gets higher, it
becomes easier to dodge attacks and harder for an enemy to dodge your
attacks.
*This description doesn't really make any sense. Based on what it is
saying, it would imply that Quickness directly relates to accuracy, but
when looking at Emily's attribute "Naval secret weapon" which increases
her offense at the cost of her accuracy, you would have to assume it
decreases her Quickness, but in fact, it doesn't. So accuracy is not
related to quickness, thus the description makes no sense.
*From my own testing, it doesn't seem to affect the ability to dodge
either. I used my Hyoma with 1400+ QUI and fought against enemies that
had 100+ QUI and when they were attacking, they weren't MISSING me they
were simply hitting 0 or 1 damage. So despite the massive QUI difference,
it didn't seem to influence the MISS RATE or the ability to dodge as the
in-game description says it does.
I believe that quickness simply influences the speed at which your turn
comes up, so I feel it relates somehow to WT but I'm unsure exactly HOW
it is related.
I also thought that it affected the starting placement of your
characters upon sortie, but soon realized that it did NOT. I entered a
battle with 7 Rank 109 Warrioress', NONE of which had more than 1100
QUI. My Hyoma had 1500+ QUI, and for some reason when I sortied him, all
the enemies had a turn before him, and since I was surrounded, my group
was easily killed
-> Luck: A character's luck level. It influences characters' actions and
results during battle.
*Luck has always been a mystery in RPG's. In this game I think it affects
some characters differently. For example, Luck may play a factor in how
often Okita can Avoid and Counter; luck may play a factor in whether or
not characters with 'critical' attributes land those critical (deadly)
hits; and also could affect other characters attributes as well, for
example Shizuku's ability to do double damage.
-> Movement: A character's movement level. As this value gets higher, the
character's available movement circle becomes larger.
-> Jump: A character's jump level. As this value gets higher, a character
can jump higher.
-> Sphere Tolerance: Tolerance against the 6 elements (Fire, Water, Earth,
Wind, Light, Darkness). If a certain sphere value is positive, then the
character receives less damage from that sphere, and if a value is
negative, the opposite occurs. Also, fire and water, earth and wind, and
light and dark are reciprocal to each other, so if one has a positive
value, the other has an equal negative value. (The game neglects to
mention that if you have a positive value in a particular sphere, you
will also do more damage when using skills of that element).
-> Character Specialty (Attributes): A character's original attribute.
There are 4 types of attributes (game says 3, but there are 4):
-Those that are always in affect
-Those that are in affect when Guarding
-That that are in affect when Forward Guarding
-Those that are in affect under certain circumstances (ex Wallace needs
to actually attack in order for WT do decrease from his "Wings of the
Wind" attribute, using items doesn't count; Takeru's "AAST Strategy"
only works when he is fighting Ruin Denizens; any character with a
"friendship" type attribute requires that their friend be fighting with
them)
-> Weapon Skill: LV shows how skillful a character is with a given weapon.
As the level gets higher, the damage of that weapon increases.
WEAPONS
-------
-> Offense and Mentality: This represents the primary stat of physical and
magically based weapons respectively. The secondary stat on a weapon can
be any stat even the same as the primary (though this is rare). In
general, it is best to have weapons with a secondary stat of Quickness.
-> Specialty (Attributes): The in-game description says that it "...gives
additional positive elements, such as adding a certain sphere to attacks
..." what it is basically saying is that if you have "Water Sphere+" on
your weapon then it will add water sphere to your attacks which is NOT
true. It would simply increase your water sphere value making any water
based skill do more damage. There are many attributes weapons can have,
for more on this see the WEAPON ATTRIBUTES section/faq.
-> Rank: Weapon quality. Higher numbers denote weapons of higher quality,
which can cause larger damage. Rank can't be enhanced by synthesizing.
*The only thing that is true in this is that Rank indeed cannot be
enhanced, however, the information regarding higher rank weapons doing
higher damage, this is not true, if fact, the only difference between a
Rank S weapon and a Rank H weapon is how much of a boost to the stats you
can get when enhancing the weapon. Rank S weapons can get a high boost
(+13 is the max) to a weapons primary or secondary stat. Depending on how
much Dia you are willing to spend you can make a Rank H weapon stronger
than a Rank S but it would require A LOT of levels (See Enforcement
section below for more on this).
-> Weapon Experience: Underneath the rank of the weapon is a bar that
increases as the weapon is used, this is the weapons experience bar
which maxes out at 9. Important thing to note is that this bar does not
increase when you are in realize mode, since you are not using the
equipped weapon, instead you are using your unique realize weapon. As a
result, the most efficient way to increase the experience of a weapon is
through Synthesis. Weapons you win as battle prizes or receive as enemy
drops will tend to have some experience already accumulated onto it.
Synthesizing these weapons to your weapon of choice will increase its
experience. The experience is then used in Enhancement to further
increase the stats of the weapon or change its current attributes.
PROTECTION DEVICES
------------------
-> Defense: This is your basic defense level of your armor. The higher this
value the stronger the armor and the less damage you receive from
attacks.
-> Specialty (Attributes): Some armor will have attributes on them similar
to how a weapon does. Some armor also have secondary stats on them. For
more info on protection equipment, see the ITEMS section/faq.
DECORATIONS (ACCESSORIES)
-------------------------
-> Defense: This is the primary stat on all accessories, however, some
accessories come with a secondary stat as well, furthermore, some
accessories also have attributes on them. There are many accessories in
the game, many unique 1-time-only accessories and also some missable
accessories as well. For more info on this see the ITEMS section/faq.
SKILLS
------
-> Skills can be locked via the characters status screen or even in battle.
You can also equip and remove them from this screen.
-> LV: When skills are used they increase in experience similar to how
weapons experience increase. However, when skills increase in level
their POWER also increases.
-> SP: The skill points required to use the skill. As skills increase in
level, their power will increase but as a result so does the amount of
SP required to use the skill.
-> Power Level: The skills power level. The higher this value, the stronger
the skill.
REALIZE
-------
-> S Weapon: The exclusive weapon for each character that appears during
Realize. Below the word realize is the weapon's name.
-> Strength: The number next to this word represents the percentage boost
that a character will receive to all their stats upon entering realize
mode.
-> Clock: This number represents the number of turns that the character can
remain in their realize state.
-> Weapon: The picture of the weapon represents the TYPE of weapon the
character uses during realize. This is important when determining which
skills to equip onto that character.
-> Deadly Attack (Realize Special): Exclusive weapon's original skill. The
power of these skills will increase as the skill levels up. Important to
note that these special skills are immune to skill shifting.
-> Attributes: These attributes take effect ONLY when the character is in
their realize state.
ITEM
----
-> Consumable Item: These items disappear upon use and need to be
repurchased at the shops or obtained in battles (battle prizes, enemy
drops). You can carry up to 99 of each.
-> Conversion Item: Any item listed as Conversion item have no use aside
from selling for extra Dia.
=============
GATE TERMINAL -------------------------------------------------- <C04006>
=============
GATE
----
-> Applying each Key to a gate terminal will allow the use of gate
functions.
-> Warp Key: This can open gates to new islands by applying it to gate
terminals.
-> Summon Key: This key opens a gate to another world to summon people as
Knights were summoned.
-> Function Extension Key: The Key to extend the functions of the gate
terminal and add new functions (ex. Coin Key)
-> Transport: For transporting thing between gates on different islands.
However, the gate terminals need to first be connected by Gate Keys.
-> Summoning: The activity of summoning people from other worlds, like
Knights, by using the Summon Key.
QUEST
-----
-> Marked by a Yellow Sign, this indicates various quests you can partake
in Endia. Quests will be your main source of making money in this game,
you can also obtain items, equipment, and skills.
-> Island: Picture to indicate the island the quest is on.
-> Quest Name: The title of the quest and its contents. The content is
divided into 5 categories:
-Main (Red Sign) -> A quest related to the main story or Knights
-Event (Green Sign) -> A quest without any battle or reward involved
-Quest (Yellow Sign) -> Ending these quests prematurely will cause you
to fail the quest, so it is important to accept
quest that match your level.
-Dispatch (Purple Sign) -> Sending character out on their own to
complete a task. To get those characters back
you yourself need to go out and complete a
battle, then upon returning to base, your
characters will return with either a
"success" or "failed" dispatch. Hyoma can
never be sent on dispatches. Characters sent
on dispatch cannot be used in battle until
they have returned from that dispatch.
**Characters sent on Dispatches may Rank Up
regardless of whether the dispatch is
successful or not. Also, whether or not you
rank up may be determined by the type of
dispatch. I have NEVER ranked up when the
dispatch was for "Table Clearers", possibly
because this doesn't require battles.
-Search (Blue Sign) -> A quest with only battles but no rewards. You can
return to base after one of these battles with no
consequences.
-> Rank: A rough estimate of the difficulty of each quest. Use this to
judge whether you should accept a quest or not. Keep in mind that the
lowest rank an enemy can be in this game is Rank 3 despite some quests
saying the enemy rank is 1 or 2.
-> Stage: The number of stages to complete in order to succeed in the quest
or search.
-> Enemy: The type of enemies you will face. Note that they are NOT written
in any particular order, so the enemy that is listed 3rd on the here may
be the enemy you fight in the first battle.
-> Reward: Payment for a quest. Payment can be money, items, equipment, or
skills.
SHOP
----
-> Purchase/Sell: Buying and selling products. Despite what the in-game
description says, selling prices DO NOT change. Available items can be
randomized by completing a battle then returning back to base. See NOTE
9 for a quicker way to randomize the shops.
-> Shops upgrade each CHAPTER, but may also upgrade a few items each ACT,
so keep a lookout for new items.
-> Try On: Before purchasing a piece of equipment, you can try it on to see
how it affects your stats/sphere tolerance.
UPGRADE WEAPON
--------------
-> Synthesize: Synthesizing costs Dia. By synthesizing a weapon onto your
main weapon there are some effects that occur:
1) If your MAIN weapon has a lower stat value than the SYNTHESIZED weapon,
then your MAIN weapon will receive HALF of the DIFFERENCE between it
and the synthesized weapon.
2) The level of the weapon increases by summing the level of itself and
the synthesized weapon.
3) The attributes on your MAIN weapon will not change
4) The weapons Rank will not change
EX)
MAIN WEAPON
Sky Sword Rank S, Level 1
Offense 120, Quickness 40
Attributes: Specialized Sphere, Continual Defense
+
SYNTHESIZED WEAPON
Macho Kukri Rank A, Level 2
Offense 180, Quickness 90
Attributes: Bio-Guard, Learning Ability
=
MAIN WEAPON
Sky Sword Rank S, Level 3
Offense 150, Quickness 65
Attributes: Specialized Sphere, Continual Defense
So what happened in the example?
*New Level = Level 1 + Level 2 = Level 3
New Offense = 120 + (180-120)/2 = 150
New Quickness = 40 + (90-40)/2 = 65
Attributes = Same as Main Weapon, does not change
*Keep in mind that when the SYNTHESIZED weapon is a Rank S weapon, you
may actually be given slightly more for the New Level (ex Level 3.5)
EX) Unique Weapon example
MAIN WEAPON
High Stick Rank C, Level 5
Mentality 60, Mentality 40
Attributes: Spear Resistance, Survival Mind-Frame
+
SYNTHESIZED WEAPON
A.Dragon Stick Rank A Level 1
Mentality 150, HP 80
Attributes: Cane Resistance, Unarmed Resistance
=
MAIN WEAPON
High Stick Rank C, Level 6
Mentality 105, Mentality 95
Attributes: Spear Resistance, Survival Mind-Frame
In this example, our MAIN weapon had both its primary and secondary stat
as Mentality, which is rare, but does exist. When you synthesize an item
that has only its primary stat as mentality the following occurs:
New Mentality = 60 + (150-60)/2 = 105
New Mentality = 40 + (150-40)/2 = 95
So the Synthesized weapons primary stat is fused to BOTH the primary and
secondary stat of our MAIN weapon, pretty cool huh?
-> Enforcement (Enhancement): You can enhance the stats on your weapon or
change the attributes on your weapon by spending Dia and levels. Each
enhancement costs 1 Level.
-> Primary Stat Improvement: Offense for physical weapons and Mentality for
magical weapons. The amount that a stat increases upon enhancement is
determined by its Rank. Based on my testing, I have come up with the
following boosts as the highest possible stat boost per Rank.
Rank S = +13 is the highest boost
Rank A = +12
Rank B = +11
Rank C = +10
Rank D = +9
Rank E = +8
Rank F = +7
Rank G = +6
*Rank H = +5
*I had some weird issues with one of my rank H weapons. I must have
enforced it around 50 times and never once did I get a boost higher than
+2. I tried a different rank H weapon (same class though - books) and I
was able to get a +4 pretty easily. Neither of these weapon had been
altered in any way prior to my testing and the weapon that got the +4
started out with the higher stat (255 MEN), while the one that I
couldn't get more than +2 on started with a lower stat (120 MEN).
*I did the same with an even lower weapon, this time a sword (50 OFF)
and the highest boost I could get out of it was +2. I then tried another
Rank H, this time an Ax that started at a high stat (225) and I was able
to get +4 from it pretty easily.
So in conclusion, I believe the above boosts are correct, however, there
are some weapons that are very difficult or maybe even impossible to
have the highest possible boost.
-> Secondary Stat Improvement: The secondary stat follows the same
guidelines as the Primary stat.
-> Specialty Shift (Attribute Shift): These attributes can be changed
through enforcement, however, each attribute falls under a certain
Group. For more info on this, see the WEAPON ATTRIBUTES section/faq.
*===========================================================================*
| RANK <C05000> |
*===========================================================================*
===============
CHARACTER RANKS ------------------------------------------------ <C05001>
===============
1) Going from 1 rank to the next requires a certain amount of points; those
points are your growth rates.
2) The amount of points required to reach the next rank is the same for all
characters.
3a) Attacking an enemy (not killing) grants you random "stat ups". Whether you
get 0, 1, or any number up to 7, is dependent on the rank difference between
the character doing the attacking and the enemy that was attacked.
3b) It seems that when granted RANDOM stat ups, the stats in which you have a
growth rate of 1 occur less frequently. For reference on this 'assumption',
compare Carmine and Joachim's stats at rank 20 and 30. The fact that Joachim
has MEN growth rate of 1 seems to grant him more stat ups in the other
categories. He and Carmine both have +3 to OFF and DEF, and +2 to LUK, but
Joachim has higher stats in those categories. I can only assume that it is
because his MEN hardly ever goes up.
3c) The more +1 growth rate stats a character has the higher his other stats
will become. See Takeru as an example. He has +1 in DEF, MEN, LUK and +2 in
OFF and QUI. I leveled him up to compare his overall stats to Hyoma's and
Takeru actually has higher OFF and QUI than Hyoma at equivalent Ranks. This is
due to the fact that the +1's are so miniscule in the overall total that is
required to rank up that the majority of overall stats per rank up is coming
from his OFF and QUI.
4) Dealing the killing blow to an enemy grants "stat ups" at a much higher
frequency. Again, how many "stat ups" depends on rank differences between you
and the enemy. The higher the enemy rank, the more likely you are to get a
"Stat Up" for every stat.
5) Killing MULTIPLE enemies grants more "stat ups"
6) Once a stat is maxed at 999 you will not receive those 'stat ups' anymore,
as a result, this makes leveling up to levels beyond 100 EXTREMELY slow.
7) Killing enemies of higher rank grants more "stat ups", as well as MULTIPLES
of those "stat ups" depending on the rank difference between you and that
enemy (See TESTS below).
====================================
KILLING AN ENEMY & STAT UP DECEPTION ----------------------------- <C05002>
====================================
When you kill an enemy and see the "Stat Ups" in this game, you automatically
assume that they are x1, however, this is not always the case. The following
are approximations of how "Stat Ups" function. Keep in mind there may be some
variables other than Rank Difference that come into play when determining
"Stat Ups", these may include the following:
1) Rank at which the character joined
2) Characters CURRENT rank in relation to the enemy (i.e. a 30 Rank
Difference when a character is at Rank 15 may grant them more stat ups
than a 30 Rank difference when a character is at Rank 65)
3) The character themselves -> based on my tests, it seems that some
characters gain more stat ups over others. (See the Rank 30 Difference
portion, in particular, the part in which my characters are at Rank 35 and
the enemy is at rank 65)
4) WHEN you start to level up a character. What I mean is, if you never used
a character and he is at a low level and in chapter 10 you decide to use
him, he will gain "Stat Ups" at a higher rate. RB is a prime example of
this in my game, as he was under rank 10 when I entered chapter 10, and
his stat ups had a much higher multiplication rate.
5) Type of enemy fought
Although the following is an approximation, it is still a good indication of
how stats up tend to work.
*On some occasions a character will receive a lower multiplier if they are
near the low end of the respective ranges below. For example, a character who
is at rank 41 may get a x4 GR (which is in the 30->39 range) to 1 or more of
his stats. The higher a characters rank falls within a given range, the more
likely they are to get the multipliers in that particular range.
Enemy Rank is 0->4 Ranks ABOVE Attacking Character's Rank
---------------------------------------------------------
-> You will receive x0->x1 for all stats - This means that every stat
has a chance to either:
not increase at all, or increase by:
[1 x Attacking Characters Growth Rate].
Enemy Rank is 5->10 Ranks ABOVE Attacking Character's Rank
----------------------------------------------------------
-> You will receive x1->x2 for all stats - This means that every stat
has a chance to either increase by:
[1 x Attacking Characters Growth Rate] or,
[2 x Attacking Characters Growth Rate]
Enemy Rank is 11->19 Ranks ABOVE Attacking Character's Rank
-----------------------------------------------------------
-> You will receive x2->x3 for all stats - This means that every stat
has a chance to either increase by:
[2 x Attacking Characters Growth Rate] or,
[3 x Attacking Characters Growth Rate]
Enemy Rank is 20->29 Ranks ABOVE Attacking Character's Rank
-----------------------------------------------------------
-> You will receive x3->x4 for all stats - This means that every stat
has a chance to either increase by:
[3 x Attacking Characters Growth Rate] or,
[4 x Attacking Characters Growth Rate]
Enemy Rank is 30->39 Ranks ABOVE Attacking Character's Rank
-----------------------------------------------------------
-> You will receive x4->x5 for all stats - This means that every stat
has a chance to either increase by:
[4 x Attacking Characters Growth Rate] or,
[5 x Attacking Characters Growth Rate]
Enemy Rank is 40->49 Ranks ABOVE Attacking Character's Rank
-----------------------------------------------------------
-> You will receive x5->x6 for all stats - This means that every stat
has a chance to either increase by:
[5 x Attacking Characters Growth Rate] or,
[6 x Attacking Characters Growth Rate]
Enemy Rank is 50->59 Ranks ABOVE Attacking Character's Rank
-----------------------------------------------------------
-> You will receive x6->x7 for all stats - This means that every stat
has a chance to either increase by:
[6 x Attacking Characters Growth Rate] or,
[7 x Attacking Characters Growth Rate]
========
MY TESTS ------------------------------------------------------- <C05003>
========
In the following tests, we have 2 stat columns, the first column represents
the stats the character had prior to delivering the killing blow to the enemy,
while the second column represents the characters stats after they received
"stat ups" for that particular enemy kill.
*For 2 of the tests I did (RB and Koyuki), there are 3 columns, in these
tests, the second column are the stats after attacking the enemy but NOT
killing the enemy, while the 3rd column are the stats on the next turn in
which they actually killed the enemy. These are rare instances because, they
got more than the x1 GR for simply attacking the enemy.
GR = Growth Rate -> these are unique to each character and can be found in the
characters section.
* -> Characters with an asterisk next to their name represent some examples of
characters that deviated from the normal "stat up" values that I list above.
The potential reasons for this are also listed above. The other asterisks
associated with these characters indicate WHICH stat up deviated.
*When I list "Rank 35 Polytan" (for example) this does NOT mean that Polytan
JUST REACHED rank 35, it could be at any point WITHIN that rank.
***3 Rank Difference***
Rank 24 Silvernale HP 938 -> 948 (1x GR)
VS SP 296 -> 299 (1x GR)
Rank 27 Enemy OFF 176 -> 178 (1x GR)
DEF 166 -> 168 (1x GR)
MEN 184 -> 184 (0x GR)
QUI 166 -> 168 (1x GR)
LUK 180 -> 182 (1x GR)
***8 Rank Difference***
Rank 30 Juji HP 930 -> 950 (2x GR)
VS SP 302 -> 308 (2x GR)
Rank 38 Enemy OFF 278 -> 284 (2x GR)
DEF 189 -> 193 (2x GR)
MEN 182 -> 186 (2x GR)
QUI 270 -> 276 (2x GR)
LUK 181 -> 185 (2x GR)
***9 Rank Difference***
Rank 33 Wallace HP 1097 -> 1115 (2x GR)
VS SP 279 -> 283 (2x GR)
Rank 42 Enemy OFF 378 -> 384 (2x GR)
DEF 237 -> 241 (2x GR)
MEN 127 -> 128 (1x GR)
QUI 392 -> 395 (1x GR)
LUK 121 -> 123 (2x GR)
***12 Rank Difference***
Rank 20 MAKO HP 639 -> 672 (3x GR)
VS SP 188 -> 197 (3x GR)
Rank 32 Enemy OFF 189 -> 198 (3x GR)
DEF 195 -> 204 (3x GR)
MEN 60 -> 63 (3x GR)
QUI 192 -> 201 (3x GR)
LUK 66 -> 69 (3x GR)
***19 Rank Difference***
Rank 58 Uru HP 2468 -> 2490 (2x GR)
VS SP 692 -> 701 (2x GR)
Rank 77 Enemy OFF 674 -> 680 (2x GR)
DEF 429 -> 433 (2x GR)
MEN 447 -> 451 (2x GR)
QUI 462 -> 466 (2x GR)
LUK 225 -> 228 (3x GR)
***20 Rank Difference***
Rank 34 Takeru HP 1830 -> 1860 (3x GR)
VS SP 399 -> 405 (3x GR)
Rank 54 Enemy OFF 368 -> 374 (3x GR)
DEF 186 -> 188 (2x GR)
MEN 187 -> 190 (3x GR)
QUI 365 -> 371 (3x GR)
LUK 182 -> 185 (3x GR)
***21 Rank Difference***
Rank 21 MAKO HP 705 -> 749 (4x GR)
VS SP 206 -> 218 (4x GR)
Rank 42 Enemy OFF 207 -> 219 (4x GR)
DEF 213 -> 225 (4x GR)
MEN 66 -> 70 (4x GR)
QUI 210 -> 222 (4x GR)
LUK 72 -> 76 (4x GR)
Rank 21 *Lubul HP 837 -> 885 (4x GR)
VS SP 182 -> 190 (4x GR)
Rank 42 Enemy OFF 141 -> 149 (4x GR)
DEF 71 -> 75 (4x GR)
MEN 144 -> 154 (5x GR)*
QUI 216 -> 231 (5x GR)*
LUK 229 -> 244 (5x GR)*
***24 Rank Difference***
Rank 33 Shelley HP 1013 -> 1045 (4x GR)
VS SP 596 -> 612 (4x GR)
Rank 57 Enemy OFF 130 -> 134 (4x GR)
DEF 139 -> 132 (4x GR)
MEN 423 -> 435 (4x GR)
QUI 288 -> 296 (4x GR)
LUK 268 -> 276 (4x GR)
***28 Rank Difference***
Rank 14 *RB HP 361 -> 379 (2x GR)* -> 442 (7x GR)*
VS SP 162 -> 170 (2x GR)* -> 198 (7x GR)*
Rank 42 Enemy OFF 82 -> 86 (2x GR)* -> 100 (7x GR)*
DEF 118 -> 124 (2x GR)* -> 145 (7x GR)*
MEN 73 -> 77 (1x GR)* -> 89 (6x GR)*
QUI 112 -> 118 (1x GR)* -> 139 (7x GR)*
LUK 115 -> 121 (2x GR)* -> 142 (7x GR)*
***30 Rank Difference***
Rank 17 *RB HP 442 -> 505 (7x GR)*
VS SP 198 -> 226 (7x GR)*
Rank 47 Enemy OFF 100 -> 112 (6x GR)*
DEF 145 -> 163 (6x GR)*
MEN 89 -> 103 (7x GR)*
QUI 139 -> 157 (6x GR)*
LUK 142 -> 160 (6x GR)*
Rank 22 *RB HP 568 -> 649 (9x GR)*
VS SP 254 -> 286 (8x GR)*
Rank 52 Enemy OFF 128 -> 144 (8x GR)*
DEF 184 -> 211 (9x GR)*
MEN 119 -> 135 (8x GR)*
QUI 181 -> 205 (8x GR)*
LUK 181 -> 205 (8x GR)*
Rank 35 RB HP 928 -> 973 (5x GR)
VS SP 418 -> 438 (5x GR)
Rank 65 Enemy OFF 210 -> 220 (5x GR)
DEF 310 -> 325 (5x GR)
MEN 201 -> 211 (5x GR)
QUI 301 -> 316 (5x GR)
LUK 304 -> 316 (4x GR)
Rank 35 Shelley HP 1077 -> 1109 (4x GR)
VS SP 628 -> 644 (4x GR)
Rank 65 Enemy OFF 138 -> 141 (3x GR)
DEF 146 -> 150 (4x GR)
MEN 447 -> 459 (4x GR)
QUI 304 -> 312 (4x GR)
LUK 284 -> 292 (4x GR)
Rank 35 Polytan HP 901 -> 941 (5x GR)
VS SP 458 -> 478 (5x GR)
Rank 65 Enemy OFF 320 -> 335 (5x GR)
DEF 114 -> 119 (5x GR)
MEN 327 -> 342 (5x GR)
QUI 324 -> 339 (5x GR)
LUK 221 -> 231 (5x GR)
Rank 63 *Shelley HP 2061 -> 2077 (2x GR)*
VS SP 1140 -> 1152 (3x GR)*
Rank 93 Enemy OFF 265 -> 268 (3x GR)*
DEF 271 -> 274 (3x GR)*
MEN 828 -> 834 (2x GR)*
QUI 556 -> 562 (3x GR)*
LUK 532 -> 538 (3x GR)*
Rank 21 *Hijikata HP 919 -> 991 (6x GR)*
VS SP 174 -> 186 (6x GR)*
Rank 51 Enemy OFF 223 -> 241 (6x GR)*
DEF 227 -> 245 (6x GR)*
MEN 153 -> 163 (5x GR)*
QUI 79 -> 85 (6x GR)*
LUK 78 -> 84 (6x GR)*
***31 Rank Difference***
Rank 20 *Lubul HP 693 -> 789 (8x GR)*
VS SP 158 -> 174 (8x GR)*
Rank 51 Enemy OFF 119 -> 133 (7x GR)*
DEF 60 -> 67 (7x GR)*
MEN 120 -> 134 (7x GR)*
QUI 180 -> 201 (7x GR)*
LUK 193 -> 214 (7x GR)*
***33 Rank Difference***
Rank 22 *Hijikata HP 991 -> 1063 (6x GR)*
VS SP 186 -> 198 (6x GR)*
Rank 55 Enemy OFF 241 -> 259 (6x GR)*
DEF 245 -> 263 (6x GR)*
MEN 163 -> 175 (6x GR)*
QUI 85 -> 91 (6x GR)*
LUK 84 -> 90 (6x GR)*
***46 Rank Difference***
Rank 42 *Koyuki HP 1405 -> 1441 (4x GR)*
VS SP 726 -> 742 (4x GR)*
Rank 88 Enemy OFF 163 -> 168 (5x GR)
DEF 307 -> 317 (5x GR)
MEN 510 -> 525 (5x GR)
QUI 326 -> 334 (4x GR)*
LUK 328 -> 338 (5x GR)
***48 Rank Difference***
Rank 44 *Koyuki HP 1441 -> 1468 (3x GR)* -> 1522 (6x GR)
VS SP 742 -> 754 (3x GR)* -> 778 (6x GR)
Rank 94 Enemy OFF 168 -> 170 (2x GR)* -> 176 (6x GR)
DEF 317 -> 321 (2x GR)* -> 331 (5x GR)
MEN 525 -> 531 (2x GR)* -> 549 (6x GR)
QUI 334 -> 340 (3x GR)* -> 350 (5x GR)
LUK 338 -> 342 (2x GR)* -> 354 (5x GR)
***49 Rank Difference***
Rank 46 Koyuki HP 1531 -> 1576 (5x GR)
VS SP 782 -> 806 (6x GR)
Rank 95 Enemy OFF 177 -> 183 (6x GR)
DEF 335 -> 345 (5x GR)
MEN 552 -> 567 (5x GR)
QUI 354 -> 364 (5x GR)
LUK 356 -> 368 (6x GR)
***53 Rank Difference***
Rank 33 Takeru HP 1760 -> 1820 (6x GR)
VS SP 385 -> 397 (6x GR)
Rank 86 Enemy OFF 354 -> 366 (6x GR)
DEF 178 -> 185 (7x GR)
MEN 180 -> 186 (6x GR)
QUI 351 -> 363 (6x GR)
LUK 175 -> 181 (6x GR)
==============================
DIFFERENCES IN CHARACTER STATS ---------------------------------- <C05004>
==============================
You may have noticed that some characters will have higher values in a
particular stat than other characters, despite the fact that they have the
SAME stat growth for that particular stat. I believe this is due to 3 factors:
1) Randomness: The random "stat ups" obtained from the number of NON KILLING
attacks the two comparative characters have made during the course of their
leveling.
EX) Take Shizuku for example, she started at level 5 and her QUI was only 8
higher than her LUK, but by level 40, her QUI was 65 higher than her LUK
despite her having the same growth rate for these 2 stats (+3). This
randomness shows that during Shizuku's NON KILLING attacks, she was granted
"QUI UP" more often than "LUK UP"
2) Their Growth Rates: Characters have different growth rates so when their
total "stat ups" reaches the amount required to rank up, some characters may
have obtained more of one stat versus another.
EX) let's ASSUME, for the sake of argument that the STAT UP's obtained were
all from killing blows and thus occurred in order. Let's also assume that to
get from rank 19 to rank 20 requires 65 points. Now let's take 2 characters:
Okita and Gepetto.
Okita
-----
*HP UP +8
SP UP +4
OFF UP +3
DEF UP +2
MEN UP +2
QUI UP +3
LUK UP +1
*HP UP +8
SP UP +4
OFF UP +3
DEF UP +2
MEN UP +2
QUI UP +3
LUK UP +1
*HP UP +8
SP UP +4
OFF UP +3 ->61
DEF UP +2
MEN UP +2 ->65
Gepetto
-------
*HP UP +8
SP UP +4
OFF UP +1
DEF UP +2
MEN UP +3
QUI UP +1
LUK UP +2
*HP UP +8
SP UP +4
OFF UP +1
DEF UP +2
MEN UP +3
QUI UP +1
LUK UP +2
*HP UP +8
SP UP +4
OFF UP +1
DEF UP +2
MEN UP +3
QUI UP +1
LUK UP +2 ->63
*HP UP +8 ->65+
So to get 65 points and increase to the next rank Gepetto received 4 HP UP's
while Okita got 3, this is because the sum of Gepetto's overall stats is lower
than Okitas, granting him more HP prior to ranking up.
3) The amount of +1 Growth Rate Stats Versus the +2's and +3's: A prime
example of this is Takeru, who has NO +3 stat growths, however, his QUI and
OFF is on par with that of Hyomas. This is due to the fact that as Takeru
gains stat ups, his +1's hardly count towards his Rank Up, thus his +2's
consist of the majority of his points that he accumulates before reaching the
next rank.
*===========================================================================*
| NOTES SECTION <C06000> |
*===========================================================================*
======
NOTE 1
======
BATTLE RANK
-----------
Battle Ranks range from A (Best) to H (Worst). At rank A you will be awarded
with 8 items, and it decreases all the way down to 1 at rank H.
*Whether or not Rank H is even possible I can't say for sure. I've tested this
out, trying to get the worst rank possible but still managed a G ranking (2
items awarded). In this battle, I took countless amounts of damage, was
inflicted with deaths, status ailments, etc, never used a combo, had pitiful
max damage, and took 36 turns(!!!), and still ended up with a G.
So what are the requirements for a good battle rank? There has been much
discussion on this and I believe that aside from the list below, there is also
a random factor involved, which will be listed with an (R).
-> Low Turn Count
-> High Max Combo
-> High Max Damage
-> Low/Zero Damage received
-> No Dead Characters
-> Higher Combo count compared to Turn count
-> Sun Phase (R)
-> Enemy Types (R)
-> # of Enemies in the battle
-> Whether you bring out MORE characters than there are enemies (i.e. you
bring out 5 characters to fight 3 enemies) (R)
-> # of enemies killed with a multi-attack skill (R)
-> Difference in Rank between you and the enemy (R)
I have completed battles with a higher combo count compared to turn count,
20,000+ max damage, 0 damage received, and no dead allies and still received C
and B ranks.
======
NOTE 2
======
GUARDING AND FORWARD GUARDING
-----------------------------
Guarding -> Refers to a character in the MAIN 10 but NOT deployed in battle
Forward Guarding -> Refers to a character that is deployed in battle.
If a character has an attribute that activates while 'Guarding' and that
character is brought into battle then RETURNED, that 'Guarding' attribute is
NOT in effect. In other words, an attribute that has an effect while
'Guarding' is only functional for a character that has the POTENTIAL to enter
the battle, since 'returned' characters cannot be brought back into battle,
their 'Guarding' attribute is no longer in effect.
======
NOTE 3
======
WHY WON'T THEY JOIN IN ON THE COMBO/TEAM ATTACK?
-----------------------------------------------
There are several things that are required for a character to join in on a
combo.
1) At least 1 Full S Gauge is required
2) That character needs to have a skill that can actually target the enemy
from their current position, both vertically and horizontally. (i.e. the
character may have a skill that can reach the enemy horizontally but the enemy
is on a ledge at a height in which the skill cannot target him)
3) The character must have sufficient SP to cast the skill in (2) (above)
4) The character must not be afflicted with any ailments that would prevent
them from acting (Paralysis, sleep, etc).
So what's the reason for not being able to join in on the combo when all
conditions above are satisfied? I guess you can call it a glitch. I'm
currently writing this NOTE while staring at a situation just like this.
My Rin is currently standing close enough to Shelley to cast a primary level
magic (that's pretty close). She currently has 2 Full S Gauge, she currently
has 227/598 SP, and she isn't afflicted with any ailments. For some reason,
she is not joining in on the combo???
The only thing that comes to mind is the fact that the person who is starting
this combo used an item before starting the combo. This seems to cause a
glitch which prevents some characters from joining in on the combos despite
the fact that they were able to join in before the item was used.
======
NOTE 4
======
DAMAGE SOMETIMES DOESNT MAKE SENSE
----------------------------------
This is easy to see at times when you are attacking 2 characters
simultaneously.
My Example:
Rank 9 K. Solider A
Rank 9 K. Soldier B
Shizuku uses Flare Attack
Solider A's stats and attributes
Off = 102, Def = 58, Men = 70, Qui = 41, Luck = 42
Fire = -79
Reminiscence - Mentality Increased, Defense Decreased
Dislikes Hot Weather - Damage from Fire Sphere attacks Increased
Damage done by Flare Attack = 175
Solider B's stats and attributes
Off = 100, Def = 66, Men = 73, Qui = 44, Luck = 52
Fire = +33
Reminiscence - Mentality Increased, Defense Decreased
Wannabe Rapper - Luck Increased, Quickness Decreased
Damage done by Flare Attack = 167
Neither were equipped with any armor/weapons or accessories that would alter
the damage done by flare attack.
Soldier A should have taken SIGNIFICANTLY more damage that soldier B, or
Soldier B should have taken SIGNIFICANTLY less damage than soldier A.
Since neither soldier died in that attack, I decided to use the exact same
skill on them on Shizuku's next turn.
Damage done by Flare attack to Soldier A = 168
Damage done by Flare attack to Soldier B = 88
So somehow on the second turn, the damage done actually makes sense.
======
NOTE 5
======
STRONGEST MAGIC SPELLS ARE WEAPON SPECIFIC
------------------------------------------
The following are referring to the most powerful spell for that element (70
POWER)
Cane -> Fire Spell, Earth Spell, Dark Spell
Book -> Water Spell, Wind Spell, Light Spell
For an example, the strongest water elemental spell you can use while equipped
with a cane, has a power of only 48, but if you equip a book you can use a
spell with a power of 70.
So if you plan on using 2 mages then you should try to maximize their damage
by equipping them with the correct weapon, skills, AND utilizing their
elemental affinities.
NOTE - the ONLY mage in the game that starts with a positive Fire element is
Polytan, but he can't even equip canes -_-
======
NOTE 6
======
SKILL SHIFTING
--------------
All skills can shift, so lock them, they shift just prior to the animation of
skill showing up upon use. It's important to know that even Assist Skills can
shift, so you should make sure to lock those as well, these shift upon
selecting 'Stand-by'. You don't want to have a rare SPD Boost X shift into a
useless SP Boost X now do you? Boost skills can shift into other assist skills
as well. I was testing this out and my ATK Boost L shifted to LUK Boost L
which then shifted to Air Shield.
Skills cannot shift into just any other skill. I've noticed when testing the
skill shift, that a skill can only shift into another skill that has the same
weapon mastery. In other words, a skill such as Inferno Blast, which Spear and
Scythe users can equip, can shift into ANY skill that has the Spear or Scythe
mastery. That is why you never see a sword skill shift into a cane skill.
Skills can only shift within a certain range. What I mean is you will never
shift a Sword Attack into Sky Destruction. Your best bet for shifting into the
rare skills is to buy the strongest, most expensive skill that can actually be
shifted into the weapon you are looking for, and use those skills. If you are
lucky, they will shift UP (to a better skill) instead of DOWN (to a worse
skill).
Some Rare Skill Shifts I received (denoted with *):
1) Meteor-Buster (Ax) -> *H.G.M.M. (Ax)
2) Wind of Death (Ax) -> *H.G.M.M. (Ax)
3) Fall from Heaven (Fist) -> Ogre Slay (Fist) -> *Space Burn (Fist)
4) Thunder Blow (Sword) -> *Sky Destruction (Sword)
5) Air Weight Sword (Sword) -> S.S.S. Explosion (Sword) -> *P. Night (Sword)
6) Deadly Blow (Ax) -> *H.G.M.M. (Ax) [yes I got 3]
======
NOTE 7
======
SECRET MOVEMENT TECHNIQUE
-------------------------
It may already be known that you can move around by holding down the SQUARE
button, provided the area you are moving around in doesn't change its
elevation suddenly (i.e. an area that causes your character to step/jump up or
down), but did you know that you can BYPASS certain normally inaccessible
areas by doing this?
For example, when 2 parts of the map touch each other at a point, you normally
cannot walk from one part of the map to the other but you CAN get there by
using the secret technique.
X = Not part of the map (i.e. water)
E = Enemy in location you can't walk to
A = Your character
|
E | X
_________|__________
|
X | A
|
Normally you can't walk to the quadrant your enemy is in because the game
doesn't let you, but if you select a skill and hold the SQUARE button while
moving the left analog stick you can bypass that and move towards the enemy's
side.
This ONLY works if you can actually target the enemy.
======
NOTE 8
======
LOWEST ENEMY RANK AND NUMBER OF ENEMIES IN BATTLES
--------------------------------------------------
-> The lowest rank an enemy can be in this game is Rank 3. Despite some quests
and searches saying that the enemy ranks are 1 or 2, the enemies will always
be rank 3 in those battles.
-> The number of enemies that you can face in NON-story related battles varies
between 3 (lowest) and 8 (most).
I came across a quest battle that had only 2 enemies one time, and when I won
the battle (easily) I got the Game Over screen, I can only assume this is a
glitch. See my thread that I posted.
http://www.gamefaqs.com/boards/934027-chaos-wars/67862616
======
NOTE 9
======
QUICKER WAY TO RANDOMIZE THE SHOP SELECTION
-------------------------------------------
Shop selection is randomized by completing a battle and returning to base,
however, to make it a bit quicker, you can accept a search mission, then in
between battles, save your game, then choose to return to base. If the items
that are for sale are not to your liking, then reload your save, and choose to
return to base again.
=======
NOTE 10
=======
CHARACTER DIALOGUE AT THE BASE
------------------------------
There seems to be a few different factors involved in when character dialogues
will change. Here is a list of potential factors:
1) Plot -> Advancing the story will at times change the things your characters
will say when you talk to them at the base.
Ex Luwenelva mentions going to a hot spring in Golugore since after we
defeated Saigou (in chapter 8 act 1), a resort was created there.
So anytime after chapter 8 act 1, Luwenelva will have a new dialogue.
2a) Ranks -> Some characters seem to say the same things over and over again.
I noticed, for the most part, that these characters were the ones that I
hardly used. After leveling them up I noticed a few of them had some different
dialogues.
2b) Pictures -> Unlocking pictures in the character profile (located in the
bookshelf) may unlock additional dialogue as well. This is in connection with
Ranking up as well
3) Recruits -> Depending on which characters you decided to recruit, dialogues
may change as well.
*===========================================================================*
| CHARACTERS REQUIRED FOR CERTAIN BATTLES <C07000> |
*===========================================================================*
This section details which characters you will be required to use for certain
battles in specific chapters.
CHAPTER 1
---------
You only have 4 characters by the end of the chapter
CHAPTER 2 - VOLCANO BRANCH
--------------------------
Chapter 2 Act 1 -> Okita - "Shinsengumi" (Volcano)
Chapter 2 act 2 -> Uru, Karen, Shizuku - "Uru and Nicole" (Volcano)
Chapter 2 act 3 -> Uru - "That name is ..." (Volcano)
Chapter 2 act 3 -> Carmine - Search Shalulu Island (Volcano and Ice)
Chapter 2 act 3 -> Okita - "You've got it all wrong" (Volcano and Ice)
CHAPTER 2 - ICE BRANCH
----------------------
Chapter 2 act 1 -> Uru, Karen - "Suspicious pair of people" (Ice)
Chapter 2 act 2 -> Okita, Shizuku - "Find the paper sword girl" (Ice)
Chapter 2 act 2 or 3 -> Uru - "That name is ..." (Ice)
Chapter 2 act 3 -> Carmine - Search Shalulu Island (Volcano and Ice)
Chapter 2 act 3 -> Okita - "You've got it all wrong" (Volcano and Ice)
CHAPTER 3 - DESERT BRANCH
-------------------------
Chapter 3 act 1 -> Grave, Mika - "Over dose" (Desert)
Chapter 3 act 2 -> RB - "Thriller Night" (Desert)
Chapter 3 act 3 -> Zard - "Self-Professed Detective" (Desert)
Chapter 3 act 4 -> Uru and Grave - "Star Children" (Desert and Time)
Chapter 3 act 5 -> Gepetto, Anastasia, and Kurando - "The woman of fate"
(Desert and Time)
CHAPTER 3 - TIME BRANCH
-----------------------
Chapter 3 act 1 -> Zard - "Self-Professed Detective" (Time)
Chapter 3 act 3 -> Grave and Mika - "Over Dose" (Time)
Chapter 3 act 4 -> Uru and Grave - "Star Children" (Desert and Time)
Chapter 3 act 5 -> Gepetto, Anastasia, and Kurando - "The woman of fate"
(Desert and Time)
CHAPTER 4 - IDOL BRANCH
-----------------------
Chapter 4 act 1 -> Monica - Search at Garaze Island (Idol and Ancient)
Chapter 4 act 1 -> Hyoma - "Bride from the Jungle" battle 1 and 2, battle 2 is
solo. (Idol)
Chapter 4 act 1 -> Wruzel - "Bride from the Jungle" (Idol)
Chapter 4 act 2 -> Mika and Grave - "Avenger" battle 2 is Grave solo. (Idol)
Chapter 4 act 3 -> Shizuku - "Mysterious Anthropoid" (Idol)
CHAPTER 4 - ANCIENT BRANCH
--------------------------
Chapter 4 act 1 -> Monica - Search at Garaze Island (Idol and Ancient)
Chapter 4 act 1 -> Shizuku - "Mysterious Anthropoid" (Ancient)
Chapter 4 act 3 -> Hyoma - "Bride from the Jungle" battle 1 and 2, battle 2 is
solo. (Ancient)
Chapter 4 act 3 -> Wruzel - "Bride from the Jungle" (Ancient)
CHAPTER 5
---------
Chapter 5 Act 1 -> Carmine - "My Road"
Chapter 5 Act 1 -> Okita, Hijikata - "Mutiny"
Chapter 5 Act 2 -> Zard, Grave - "Zard's Memory"
Chapter 5 Act 3 -> Takeru - "Mars' Destruction"
CHAPTER 6
---------
Chapter 6 Act 1 -> Gepetto - "Search" at Pagoras Island
Chapter 6 Act 1 -> Monica, Lyell - "Gentle Sinner"
Chapter 6 Act 1 -> Zeonsilt - "Search" at Elshant Island
Chapter 6 Act 1 -> Okita - "Library Witch"
Chapter 6 Act 2 -> Silvernale - "Royal Card"
Chapter 6 Act 2 -> Hyoma, Okita - "New Appearance"
Chapter 6 Act 3 -> Shizuku - "Ancient Tower Key"
Chapter 6 Act 3 -> Hayatemaru - "Desert Tower Key"
Chapter 6 Act 3 -> Uru - "Raving Nicole"
CHAPTER 7 - SLUC'S BRANCH
-------------------------
Chapter 7 Act 1 -> Sluc - "Saigou Takamori"
Chapter 7 Act 2 -> Grave - "Gallant Man"
Chapter 7 Act 3 -> MAKO, Grave - "Search" at Toriltram Island; Grave battle is
solo.
CHAPTER 7 - LARU'S BRANCH
-------------------------
Chapter 7 Act 1 -> Grave - "Garino's Fierce Attack"
Chapter 7 Act 3 -> Sluc - "Saigou Takamori"
CHAPTER 8
---------
Chapter 8 Act 1 -> Chriass - "For Peach"
Chapter 8 Act 1 -> Okita, Hijikata - "King of Endia"
CHAPTER 9
---------
Chapter 9 Act 1 -> Emily - "Les Miserables"
Chapter 9 Act 1 -> Uru - "Devil's Power"
Chapter 9 Act 1 -> Grave - "One Who Calls Himself God"
Chapter 9 Act 1 -> Laru, Nagare - "Kishidan Counterattack" (Only if you took
Laru's Branch)
Chapter 9 Act 2 -> Hyoma, Rin - "Final Battle"
CHAPTER 10
----------
Chapter 10 Act 1 -> Kurando - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Gepetto - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Alice - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Karen - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Anastasia - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Uru - "Man Festival" (SOLO)
Chapter 10 Act 1 -> Joachim - "Man Festival"
Chapter 10 Act 1 -> Mue - "The Tower of Life" (3rd Battle)
Chapter 10 Act 2 -> Hyoma, Rin - "Boy of the Sun"
Chapter 10 Act 3 -> Uru, Okita, Grave - "Ideal World" (1st Battle)
Chapter 10 Act 3 -> Carmine, Zeonsilt - "Ideal World" (2nd Battle)
Chapter 10 Act 3 -> Hyoma, Rin - "Ideal World" (3rd Battle)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WALKTHROUGH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C08000>~~+
Certain Branches in this game will cause you to miss characters. I consider
these branches the ALTERNATE paths to take and thus may have different Battle
#'s. For Example, once we reach chapter 5, the first battle will be battle
#32, this is because I considered the MAIN branch to be the ones in which we
obtained all possible characters. If you took the Alternate branch then you
may be wondering why chapter 5 starts at battle 32, but chapter 4 ended at
battle 28. I just thought I'd indicate this at the start of the walkthrough.
<>==================///---------------------------------///================<>
/// PROLOGUE ///
<>================///---------------------------------///==================<>
Our story begins with a young boy, Hyoma, recalling a dream that he has had.
Later, Hyoma and his 2 friends Hayatemaru and Shizuku decide to skip out on
school and explore a nearby cave. Little do they know that they are about to
embark on a journey to another world.
<>==================///---------------------------------///================<>
/// CHAPTER 1 ///
<>================///---------------------------------///==================<>
Welcome to Endia ...
*===========================================================================*
| CHAPTER 1 ACT 1 <C08001-1> |
*===========================================================================*
You start out with a young girl named Rin being attacked by monsters. You are
then tossed into your first battle. For those who are new to the game I
recommend viewing the tutorial. The battle system is very easy to learn so
don't worry.
|============================|
| BATTLE #: 1 (Stage 1 of 2) |
==============================---------------------------------------------
LOCATION: Imperion Island (Library)
MISSION NAME: N/A
MISSION RANK: 3?
# OF STAGES: 2
ENEMIES: Rank 3 Chick Bug x2
RANDOM DROPS: None
RARE DROPS: None
----------------------------------------------------------------------------
Rin has no weapon right now, so just move her as far away as possible from the
enemies and end her turn by selecting Stand By.
A scene occurs and Ryoma teleports in. Have Ryoma kill off the 2 enemies while
Rin heals when necessary. They only have 15 HP, but it may take Hyoma 2 turns
to kill each one.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
NEW ALLIES
==========
-> Rin <C10001>
-> Hyoma <C10002>
After the battle there will be a short scene and you will get a Victory Screen
that shows the following:
==============
VICTORY SCREEN
==============
----------------------------------------------------------------------------
Turn -> The turn count and Sun Phases are connected, the change together. The
turn count will change every time 5 character/enemies act except for the first
turn of the battle, in which case, it changes after 4 characters/enemies act.
Maximum Combo -> Whether it is a glitch in ALL copies of this game, or just
mine, I don't know. This number should represent the number of characters in
your largest combo attack. So if you unleashed a 4 person combo, it should say
"4" here, however, for some reason, I ALWAYS get 1 less than the number of
characters I used in the combo. What I mean is, if I used all 5 characters I
got a 4, if I used 4, I got a 3, etc.
Maximum Damage -> The highest total damage inflicted on a single enemy,
whether it be from a combo or single hit is irrelevant, all that matter is the
number.
Obtained Dia -> The money you obtained after the battle
Rank -> This determines the number of prizes you obtain after the battle.
Higher rank gives more prizes. Higher rank also gives you "better" prizes,
however I use this term loosely, why? See Note 1. In general,
Rank H -> 1 Prize
Rank G -> 2 Prizes
Rank F -> 3 Prizes
Rank E -> 4 Prizes
Rank D -> 5 Prizes
Rank C -> 6 Prizes
Rank B -> 7 Prizes
Rank A -> 8 Prizes
Although there have been a few instances where I've received a different
number of prizes for a certain rank (i.e. I only got 6 prizes with a B rank)
--------------------------------------------------------------------------
Ok, back to the game. Some scenes occur as you run away, and you end up being
introduced to Hiro, one of my favourite characters. She joins your party.
NEW ALLY
========
-> Hiro <C10003>
Save your game and another battle ensues.
|============================|
| BATTLE #: 2 (Stage 2 of 2) |
==============================---------------------------------------------
LOCATION: Imperion Island (Library)
MISSION NAME: N/A
MISSION RANK: 3?
# OF STAGES: 2
ENEMIES: - Rank 3 Pan Doll
- Rank 3 Chick Bug x2
RANDOM DROPS: Young Devil's Horn (sell)
RARE DROPS: None
----------------------------------------------------------------------------
At the start of the battle use God Breath with Hyoma then just end your first
turns without moving and let the enemies come to you. You can't reach the
enemy, and if you move close to them on your first turns, they will get the
first attack.
Rin still has no weapon, so for the time being, just end her turn and keep her
behind Hyoma and Hiro.
Try to take out the chick bugs first since they have low HP. Then gang up on
the Pan Doll. You can use Hiro's Slash skill to hit multiple enemies.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, some scenes occur and you will end up in Radiance Island,
you'll also be given a tutorial on the Sun. Save your game and go to the base.
Rin will tell you about the Gate terminal and Hyoma will once again insult
her, poor Rin :(.
When you gain control of Hyoma, you'll be at your main base.
*===========================================================================*
| CHAPTER 1 ACT 2 <C08001-2> |
*===========================================================================*
=========
MAIN BASE
=========
---------------------------------------------------------------------------
1) You can walk around and talk to your characters here. Only 3 character (4
with Hyoma) will be present at any given time at the base, and you can
randomize who appears by entering a battle, completing it, and returning to
base.
2) To run faster around your base, hold the circle button on your controller.
R2 gives you 3 different camera angles, and the right analog zooms in and out
for each of those camera angles.
3) Press the triangle button to open up the games menu screen.
Menu Screen
-----------
-> Allies - Brings up your list of characters (Main and Sub). This is
where you will check statuses, equipment, and skills.
-> Storage - Weapons, Armor/Accessories, Items, and Skills
-> Arrangement - This is where you go when you want to switch party
members. You swap any current Main members with members
in your Sub party. The Main Members are the 10 members
that you take with you into battle (5 of which are placed
on the battle field). Remember, you can send members back
to the main 10 during battle and take out a different
member from that Main 10. See Note 2, for more info on
the 10 Main Battle Members.
-> System - This is where you can save your game, change the game options,
and Return to Title (i.e. Load a previous save)
4) Bookshelf - This is where you will find all relative information for the
game, feel free to look through it, or check out my Bookshelf
Section for the info.
*Note - Sometimes when you enter the bookshelf sections
(Dictionary, Help, Profile), they will be blurred to the
point where it is illegible, to correct this, exit the
bookshelf, check the gate terminal, exit the gate terminal,
and return to the bookshelf. This is how I always got it to
clear up.
5) Gate Terminal - For now, you have the "Gate" and "Key" options, later you
will gain access to the "Shop" and "Upgrade" options.
---------------------------------------------------------------------------
Ok back to the game. Talk with Rin and Hiro for more info, Rin talks more
about the Gate Terminal, and Hiro tells you about the Bookshelf.
Before going to the next story battle you should do a few things:
- Equip any new items you may have gotten from the first 2 battles
- Lock some skills!! Skills can shift at times in this game, but frankly it's
not really worth the experimentation since they can easily shift into
something you already have, or they can shift into an inferior skill. So for
the time being I would lock most of them especially early on in the game (i.e.
before the shop is available).
Ok, now go to the gate terminal and select the Main Mission for Radiance
Island.
Some scenes occur and we run into a familiar face.
|============================|
| BATTLE #: 3 (Stage 1 of 2) |
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Island of Crystal and Plants
MISSION RANK: 4
# OF STAGES: 2
ENEMIES: - Rank 3 K. Trainee x3
RANDOM DROPS: None
RARE DROPS: None
----------------------------------------------------------------------------
*Hayatemaru joins us at the start of this fight.
*Note - the animation that occurs when summoning a character from your base
panel can be skipped by pressing L2, this is true for all animations during
battles. I tend to skip enemy attack animations but watch my own character
attack animations, but that's just me :).
*Note - Scroll over an enemy and press L2 to bring up their elemental
strengths and weaknesses.
*Note - Scroll over an enemy and press triangle to bring up their status info
screen. Get into the habit of checking their Attribute section as it will give
very important information that can help you in battles. Also the Phase of the
Sun will also affect enemy stats.
There will be more tutorials (provided you chose to view them at the start of
the game). Take out (sortie) Hyoma and place him closest to Rin.
To start send Hyoma and Rin towards the enemy by the tree and Hayatemaru and
Hiro towards the enemy closest to this enemy. Leave the enemy by the crystal
alone for now.
Realize (+1 S Gauge required) once you are in range of the enemy to boost
Hiro's stats then start attacking. Use combos when you can, and heal with Rin
if needed. This is not a difficult battle.
*Note - In this game you can use items before attacking and it doesn't take up
your turn. So if someone needs to heal, you can toss them an item and still
attack the enemy afterwards.
*Note - about combos, if you don't want to include a character in a combo,
simply press the square button to skip that character.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, equip any new items/skills you may have gotten, then save
your game.
NEW ALLY
========
-> Hayatemaru <C10004>
*I made 2 save files here so I can write a guide for the 2 branching paths.
Go to the next battle.
|============================|
| BATTLE #: 4 (Stage 2 of 2) |
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Island of Crystal and Plants
MISSION RANK: 4
# OF STAGES: 2
ENEMIES: - Laru (Rank 4)
- Rank 3 K. Trainee x3
RANDOM DROPS: Medi-Leaf
RARE DROPS: Holed Wood (Laru), Seal of Movement (K. Trainee)
**KEY: Volcano Key or Ice Key
----------------------------------------------------------------------------
**If you kill Laru with Hyoma you will get the >ICE KEY<. To do this kill him
with Hyoma alone or a combo attack that Hyoma starts himself.
**If you kill Laru with anyone EXCEPT Hyoma you will get the >VOLCANO KEY<.
*Hyoma and Hayatemaru can now Realize.
*After Laru Realizes, Rin will be able to also. If he does not realize in the
battle, Rin will still be able to realize after this battle
I suggest not moving on your first turn since you can't reach the enemy and
thus the enemy will get the first attack and possibly a combo attack. Although
they can still reach you on their first turns with a ranged sonic edge, it's
better than being too close to them and getting combo'd. Laru is quite a bit
stronger than the other enemies, but luckily he has pretty much the same HP
and will go down quickly.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards and you will have the >INITIAL KEY< and either the
>VOLCANO KEY< or >ICE KEY<.
Save your game and head to base.
<>==================///---------------------------------///================<>
/// CHAPTER 2 ///
<>================///---------------------------------///==================<>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VOLCANO KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I chose the Volcano Key Branch, there are only minor differences:
- The order in which the battles play out
- The names of the Mission
- The Mission ranks/enemy ranks
- Ranks at which characters join your party
- Some dialogue
Important thing is, regardless of which path you choose, you'll still get the
same characters just in a different order.
If you chose the Ice Key Branch then Ctrl-F "ICE KEY BRANCH" (without
quotations)
**Characters that are required for battles this chapter include:
ACT 1
-Okita (NA) -> "Shinsengumi" (solo battle)
ACT 2
-Uru (NA), Karen (NA), Shizuku (NA) -> "Uru and Nicole"
ACT 3
-Uru (6->7) -> "That Name is ..."
-Carmine (NA) -> "Search" at Shalulu Island
-Okita (4->9) -> "You've got it all wrong"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 2 ACT 1 (VOLCANO KEY) <C08002-1V> |
*===========================================================================*
Equip any new items obtained and go to the gate terminal. Select Key and use
the >VOLCANO KEY<. Golugore Island is now open. You also get a scene where the
>INITIAL KEY< is used and you can now access Quest, Dispatch, and Search
options.
---------------------------------------------------------------------------
*Note - The following are all randomized by leaving the base, completing a
battle, and returning. So if you don't like any of the rewards, or they all
have too many stages, simply enter a battle (preferably a low rank one to make
things quicker), win the battle and choose to return to base afterwards. Doing
this will give you a whole new set of options.
QUEST - Quests involve fighting battles and once completed you are returned to
base and receive a reward. Each quest gives the following info:
Rank -> This is the rank of the enemies you will be fighting in the
quest. Ranks increase depending on Hyoma's rank.
Stage -> This number indicates the number of battles you will be
required to complete in order to successfully complete the
quest.
Enemy -> This tells you the type of enemies to expect in the stages.
Reward -> The reward given for a successful quest.
SEARCH - These don't offer and rewards but can be used as a means for leveling
up.
DISPATCH -> Dispatch mission are basically mission in which you send a certain
number of character off on their own to accomplish some tasks, it mainly
functions like this:
1) Choose the number of required character to send on the mission.
2) Complete a random stage/battle with your party. MAY require a second
battle, but it usually occurs after 1 battle.
3) Return to base and you will either succeed or fail the Dispatch
mission.
4) The characters sent on the mission may gain ranks when they come
back.
*Note - any equipment or special attribute that claims to increase the success
rate of dispatch mission seems to be impossible to test. I haven't found any
correlation between equipping characters with these items versus not equipping
them with it. I personally believe it has to do with the Ranks of the
characters you send compared to the Rank of the Dispatch Mission, but even
sending high rank characters can cause you to fail.
--------------------------------------------------------------------------
**Before moving on with the story, I suggest you rank up your current party.
Get them to Rank 6 to make the final battle of Act 1 easier.
Once you are ready, select the main mission for Golugore Island.
|============================|
| BATTLE #: 5 (Stage 1 of 2) |
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Shinsengumi
MISSION RANK: 4
# OF STAGES: 2
ENEMIES: - Rank 3 Mercenary x2
RANDOM DROPS: Young Devil's Horn (sell)
RARE DROPS: None
----------------------------------------------------------------------------
Start off by Realizing with Okita, that way you will have access to his
Dodging ability and possibly his counter ability.
To activate his dodge, you need to hit the correct button on the D-Pad (left,
right, up, or down) AND hit Circle, from my own experience, these need to be
hit at the exact same time to dodge. You need 1 full S Gauge to have the
chance for the Dodge to occur. After successfully dodging the enemy attack,
keep an eye on the screen because you may get another pop up that says
"Counter". If you do get this, hit the square button for Okita to
counterattack.
*Note - to counterattack a character requires a counter skill to be equipped
(Okita starts with one).
The fight is easy. Depending on how often you miss the dodging, it may take a
little longer to finish the battle, but you are in no danger of dying in this
fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Okita joins your party and you get the chance to save.
NEW ALLY
========
-> Okita <C10005>
|============================|
| BATTLE #: 6 (Stage 2 of 2) |
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Shinsengumi
MISSION RANK: 4
# OF STAGES: 2
ENEMIES: - Gaizan (Rank 6)
- Emily (Rank 6)
- Rank 5 Mercenary x3
RANDOM DROPS: Yellow Air Gun (mercenary)
RARE DROPS: Mirror of Truth (Emily), Seal of Power (Mercenary), Evidence of
Brave (Gaizan)
**KEY: Double Sword Key or Blue Wing Key, Ice Key
----------------------------------------------------------------------------
**If you kill Gaizan with Hiro you will receive the >DOUBLE SWORD KEY<.
**If you kill Gaizan with someone other than Hiro you get the >BLUE WING KEY<
**DOUBLE SWORD KEY -> Summons Wallace to join your party
**BLUE WING KEY -> Summons Tonaty to join your party.
**This is the first time you are forced to choose between summoned characters
so check out the character section to determine which character you would
prefer, specifically, you should look at the characters Growth Rates.
If you look at Gaizan's attributes you will see why I told you to reach rank
6. Try to spread your characters out until you've taken care of the
Mercenaries, this way you won't have several characters combo'd all at once
since every enemy in this battle has an area attack. You should go after the
mercenaries first because they are easier to kill off, instead of keeping them
around while you try to fight off the 2 bosses, trust me, it's the better
option.
Once the mercenaries are gone, go after either Gaizan or Emily as they are
pretty much equal in terms of strength. Hopefully they haven't realized, but
if I'm not mistaken, Gaizan will realize if he is the last remaining enemy,
and Emily can realize anytime.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >ICE KEY< and either the >DOUBLE SWORD
KEY< or the >BLUE WING KEY<, I chose to obtain the former.
*===========================================================================*
| CHAPTER 2 ACT 2 (VOLCANO KEY) <C08002-2V> |
*===========================================================================*
Head to the gate terminal and select "Key", then use the >DOUBLE SWORD KEY< or
>BLUE WING KEY< to summon your character (I got Wallace).
NEW ALLY
========
-> Wallace <C10006> or Tonaty <C10007>
Now use the Ice Key to open up Shalulu Island.
When you are ready, select the Main Mission at Shalulu Island.
|============================|
| BATTLE #: 7 (Stage 1 of 1) |
==============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Uru and Nicole
MISSION RANK: 7
# OF STAGES: 1
ENEMIES: - Nicole (Rank 7)
- Rank 6 I.C. Soldier x3
RANDOM DROPS: None
RARE DROPS: Seal of Knowledge (Nicole)
KEY: Devil's Guardian Key
----------------------------------------------------------------------------
*Uru, Karen, and Shizuku are required in this fight
Let the enemies come to you!
Nicole will most likely realize at the start of battle which will bring his
offense up to 135!! He also has a VERY powerful physical based Light attack,
(good thing it's only single target). Use realize yourself and exploit his
weakness to Dark. I definitely suggest bringing in Rin for this battle so you
can have a designated healer.
I suggest focusing your attacks on Nicole, but his little minions can rack up
damage if left alone so try to hit multiple targets with your other 3
characters if possible.
As for Uru, have him realize on the same turn that he is close enough to
attack Nicole. Since his realize only lasts 2 turns, you don't want to waste
one. Have him Doppel Dance Nicole to death.
Hopefully Nicole doesn't counterattack too often, as this gets very annoying.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >DEVIL'S GUARDIAN KEY<. Uru, Karen, and
Shizuku join your team.
NEW ALLIES
==========
-> Shizuku <C10008>
-> Uru <C10009>
-> Karen <C10010>
*===========================================================================*
| CHAPTER 2 ACT 3 (VOLCANO KEY) <C08002-3V> |
*===========================================================================*
Unlocking the Next Story Map
============================
*To make the next story map appear, you need to speak with Rin at the Base
when she is at the foot of the stairs leading up to the gate terminal, if
she's not there then just fight a random battle and return to base. You will
get a scene with Hyoma, Rin, Hiro, Hayatemaru and Shizuku, this will unlock
the next story map "You've got it all wrong" at Radiance Island, but don't go
there yet as we have some characters to recruit first.
Go to the Gate Terminal, use your new key to summon Mue and she'll become a
new ally.
NEW ALLY
========
-> Mue <C10011>
If you look at the upper right corner of the screen you'll see "Phase #/8". We
need to get it to either 0/8, 1/8 or 2/8 for a main mission to appear in
Radiance Island.
If the Phase is not one of those 3 then enter a search or quest and complete 1
battle. Make sure that before you kill the final enemy in that battle, that
the phase is either 0/8, 1/8, or 2/8.
Now go to the Gate Terminal and new main mission will be at Radiance Island.
|============================|
| BATTLE #: 8 (Stage 1 of 1) |
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: That name is...
MISSION RANK: 7
# OF STAGES: 1
ENEMIES: - Grand Papillon (Rank 7)
- Rank 5 Golem x2
- Rank 5 Popple
RANDOM DROPS: Dried Grass x2 (sell), Medi-Leaf
RARE DROPS: Seal of the Body (Grand Papillion)
KEY: Coin Key
----------------------------------------------------------------------------
*Uru is mandatory in this battle.
Take out 4 more characters and send 2 of them to fight off the minions to the
right (group 1) at the start of battle. The other 3 should head towards
Papillion and fight off the enemies near him (group 2).
Once group 1 has been disposed of, return back to help out with Papillion.
Papillion has some powerful skills but they are all single target so it not
that big a deal, just heal when necessary.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >COIN KEY< and Joachim joins your party.
NEW ALLY
========
-> Joachim <C10012>
Go to the gate terminal and use the >COIN KEY< to unlock the Shop!!
====
SHOP
====
--------------------------------------------------------------------------
The items that are sold in the shop will randomize every time you come back to
the base, however, shop items only UPGRADE when a new chapter is reached.
Start off by selling all you're useless items:
-All Conversion items (these are meant as barter items in this game)
-All weapons that have 0 EXP
-All useless armor
-Duplicate skills (I tend to keep 2 of each early in the game)
I had $8078 and $11602 after selling off some things. If you decide on
weapons, then purchase the ones that have Offense and Quickness.
Ok, so I'm sure you've been wondering about weapon levels by now. These will
play more of a role later in the game, for now the best thing to do is use
weapons that have the best stats, even if that weapon is a Rank H. Leveling up
a weapon is actually pointless as you will be finding pre-leveled weapons as
battle prizes anyways, and can use the points on THOSE weapons for Upgrading.
Upgrading becomes available later.
Finally, I should mention that when in Realize mode, the weapon experience of
your equipped weapon does not increase. Why? Because in realize mode you are
actually using a different weapon, and so, to level up your current equipped
weapon would require you to NOT use realize while fighting ..... this is why I
said trying to level up your weapons is pointless.
-----------------------------------------------------------------------------
Let's go get another character shall we. This next character is our first
character to be required for unlocking other characters, so getting him is
very important.
To trigger this characters appearance you need to do the following:
- Complete the main missions at Golugore and Shalulu, in other words, having
already acquired Shizuku.
- Go to a SEARCH at Shalulu Island that has AT LEAST 3 stages (3, 4, or 5).
- Fight the first 2 stages
- Save (just in case)
- enter the 3rd stage and a scene will occur
Alright, let's get started!!
|===================================|
| BATTLE #: 9 (Stage 3 of 3,4,or 5) |
=====================================-------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Search
MISSION RANK: Depends on Search
# OF STAGES: 3+
ENEMIES: - Rank 5 Crystak x2
- Rank 5 Blue Slime x2
- Rank 5 Crest of Hell x2
RANDOM DROPS: Cicada Exoskeleton, Young Devil's Horn (sell both)
RARE DROPS: None
----------------------------------------------------------------------------
Upon entering the third stage you will see Carmine be placed on the battle
field surrounded by enemies, there will be a scene and you can select 4 more
members to join Carmine in this fight.
Send 2 characters to help out Carmine while the other 2 hang back and take out
the enemies near the base panel.
Easy battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Regardless of how many stages there were, you will be brought back after this
battle.
NEW ALLY
========
-> Carmine <C10013>
*NOTE - Carmine is required to be able to recruit Jurien later
Ok, hopefully you've been using Okita as we need him to be the one to kill the
boss in this chapter so we can obtain another character later on. If he's at
least Rank 8 you should be fine. I had him at Rank 9.
|=============================|
| BATTLE #: 10 (Stage 1 of 2) |
===============================------------------------------------------
LOCATION: Radiance Island
MISSION NAME: You've Got it All Wrong
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Laru (Rank 9)
- Rank 7 K. Soldier x4
RANDOM DROPS: Power Cleaver (K. Soldier)
RARE DROPS: Seal of Movement (Laru)
KEY: Wolf Fang Key
----------------------------------------------------------------------------
The Soldiers go down pretty easily. Laru will most likely Realize on his first
turn. Kill as many enemies as you can at the start, and when Laru makes his
move, send 3 people towards him while the other 2 clean up the other enemies.
Overall it's not a difficult battle....poor Laru.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >WOLF FANG KEY<. Save your game and make
any last minute preparations.
**Remember to bring in Okita for this next battle, we need him to kill the
boss. Also remember that if Okita starts a combo that kills the boss, then
that works just fine.
|=============================|
| BATTLE #: 11 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: You've Got it All Wrong
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Ryoma (Rank 10)
- Rank 8 Ragelta x3
RANDOM DROPS: Young Devil's Horn x2 (sell)
RARE DROPS: Seal of Life (Ryoma)
KEY: Desert Key or Time Key
----------------------------------------------------------------------------
*Remember to Kill Ryoma with Okita to get the Desert Key, both keys are
obtained eventually, but there is no reason to get the Time Key first over the
Desert Key since the Desert Key grants us additional characters that the Time
Key doesn't.
The Ragelta are actually pretty strong (and Fast) for minions, so try to gang
up on them and hopefully kill at least 1 before engaging the boss.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >DESERT KEY< or >TIME KEY<. Return to
base to end the chapter.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ICE KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Characters that are required for battles this chapter include:
ACT 1
-Uru (NA), Karen (NA) -> "Suspicious Pair of People"
ACT 2
-Okita (NA), Shizuku (NA) -> "Find the Paper Sword Girl"
ACT 3
-Uru (4->7) -> "That Name is ..."
-Carmine (NA) -> "Search" at Shalulu Island
-Okita (6->9) -> "You've got it all wrong"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 2 ACT 1 (ICE KEY) <C08002-1I> |
*===========================================================================*
Equip any new items obtained and go to the gate terminal. Select Key and use
the >ICE KEY<. Shalulu Island is now open. You also get a scene where the
>INITIAL KEY< is used and you can now access Quest, Dispatch, and Search
options.
---------------------------------------------------------------------------
*Note - The following are all randomized by leaving the base, completing a
battle, and returning. So if you don't like any of the rewards, or they all
have too many stages, simply enter a battle (preferably a low rank one to make
things quicker), win the battle and choose to return to base afterwards. Doing
this will give you a whole new set of options.
QUEST - Quests involve fighting battles and once completed you are returned to
base and receive a reward. Each quest gives the following info:
Rank -> This is the rank of the enemies you will be fighting in the
quest. Ranks increase depending on Hyoma's rank.
Stage -> This number indicates the number of battles you will be
required to complete in order to successfully complete the
quest.
Enemy -> This tells you the type of enemies to expect in the stages.
Reward -> The reward given for a successful quest.
SEARCH - These don't offer and rewards but can be used as a means for leveling
up.
DISPATCH -> Dispatch mission are basically mission in which you send a certain
number of character off on their own to accomplish some tasks, it mainly
functions like this:
1) Choose the number of required character to send on the mission.
2) Complete a random stage/battle with your party. MAY require a second
battle, but it usually occurs after 1 battle.
3) Return to base and you will either succeed or fail the Dispatch
mission.
4) The characters sent on the mission may gain ranks when they come
back.
*Note - any equipment or special attribute that claims to increase the success
rate of dispatch mission seems to be impossible to test. I haven't found any
correlation between equipping characters with these items versus not equipping
them with it. I personally believe it has to do with the Ranks of the
characters you send compared to the Rank of the Dispatch Mission, but even
sending high rank characters can cause you to fail.
--------------------------------------------------------------------------
Once you are ready, select the main mission for Shalulu Island.
|============================|
| BATTLE #: 5 (Stage 1 of 1) |
==============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Suspicious Pair of People
MISSION RANK: 5
# OF STAGES: 1
ENEMIES: - Nicole (Rank 6)
- Rank 5 I.C. Soldier x3
RANDOM DROPS: None
RARE DROPS: Seal of Knowledge (Nicole)
KEY: Devil's Guardian Key and Volcano Key
----------------------------------------------------------------------------
*Uru and Karen are required in this fight
Let the enemies come to you!
Nicole will most likely realize at the start of battle which will bring his
offense up to 135!! He also has a VERY powerful physical based Light attack,
(good thing it's only single target). Use Realize and exploit his weakness to
Dark. I definitely suggest bringing in Rin for this battle so you can have a
designated healer.
I suggest focusing your attacks on Nicole, but his little minions can rack up
damage if left alone so try to hit multiple targets with your other 3
characters if possible.
As for Uru, have him realize on the same turn that he is close enough to
attack Nicole. Since his realize only lasts 2 turns, you don't want to waste
one. Have him Doppel Dance Nicole to death.
Hopefully Nicole doesn't counterattack too often, as this gets very annoying.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >DEVIL'S GUARDIAN KEY< and >VOLCANO
KEY<. Uru and Karen join your team.
NEW ALLIES
==========
-> Uru <C10009>
-> Karen <C10010>
*===========================================================================*
| CHAPTER 2 ACT 2 (ICE KEY) <C08002-2I> |
*===========================================================================*
**Before moving on with the story, I suggest you rank up your current party.
Get them to Rank 6 to make the final battle of Act 2 easier.
Go to the Gate Terminal, use your new key to summon Mue and she'll become a
new ally.
NEW ALLY
========
-> Mue <C10011>
Once you are ready, use the >VOLCANO KEY< to unlock Golugore Island and select
the main mission.
|============================|
| BATTLE #: 6 (Stage 1 of 2) |
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Find the Paper Sword Girl
MISSION RANK: 7
# OF STAGES: 2
ENEMIES: - Rank 4 Mercenary x2
RANDOM DROPS: Young Devil's Horn (sell)
RARE DROPS: None
----------------------------------------------------------------------------
*Okita and Shizuku are required in this fight
This fight is a lot easier on the ice path because you have Shizuku as an ally
in battle and your Ranks are higher as well.
Start off by Realizing with Okita, that way you will have access to his
Dodging ability and possibly his counter ability.
To activate his dodge, you need to hit the correct button on the D-Pad (left,
right, up, or down) AND hit Circle, from my own experience, these need to be
hit at the exact same time to dodge. You need 1 full S Gauge to have the
chance for the Dodge to occur. After successfully dodging the enemy attack,
keep an eye on the screen because you may get another pop up that says
"Counter". If you do get this, hit the square button for Okita to
counterattack.
*Note - to counterattack a character requires a counter skill to be equipped
(Okita starts with one).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Okita and Shizuku join your party and you get the chance to
save.
NEW ALLY
========
-> Okita <C10005>
-> Shizuku <C10008>
|============================|
| BATTLE #: 7 (Stage 2 of 2) |
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Find the Paper Sword Girl
MISSION RANK: 7
# OF STAGES: 2
ENEMIES: - Gaizan (Rank 7)
- Emily (Rank 7)
- Rank 6 Mercenary x3
RANDOM DROPS: None
RARE DROPS: Mirror of Truth (Emily), Seal of Power (Mercenary), Evidence of
Brave (Gaizan)
**KEY: Double Sword Key or Blue Wing Key
----------------------------------------------------------------------------
**If you kill Gaizan with Hiro you will receive the >DOUBLE SWORD KEY<.
**If you kill Gaizan with someone other than Hiro you get the >BLUE WING KEY<
**DOUBLE SWORD KEY -> Summons Wallace to join your party
**BLUE WING KEY -> Summons Tonaty to join your party.
**This is the first time you are forced to choose between summoned characters
so check out the character section to determine which character you would
prefer, specifically, you should look at the characters Growth Rates.
If you look at Gaizan's attributes you will see why I told you to reach rank
6. Try to spread your characters out until you've taken care of the
Mercenaries, this way you won't have several characters combo'd all at once
since every enemy in this battle has an area attack. You should go after the
mercenaries first cause they are easier to kill off, instead of keeping them
around while you try to fight off the 2 bosses, trust me, it's the better
option.
Once the mercenaries are gone, go after either Gaizan or Emily as they are
pretty much equal in terms of strength. Hopefully they haven't realized, but
if I'm not mistaken, Gaizan will realize if he is the last remaining enemy,
and Emily can realize anytime.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive either the >DOUBLE SWORD KEY< or the >BLUE
WING KEY<, I chose to obtain the former.
*===========================================================================*
| CHAPTER 2 ACT 3 (ICE KEY) <C08002-3I> |
*===========================================================================*
Head to the gate terminal and select "Key", then use the >DOUBLE SWORD KEY< or
>BLUE WING KEY< to summon your character.
NEW ALLY
========
-> Wallace <C10006> or Tonaty <C10007>
Unlocking the Next Story Map
============================
*To make the next story map appear, you need to speak with Rin at the Base
when she is at the foot of the stairs leading up to the gate terminal, if
she's not there then just fight a random battle and return to base. You will
get a scene with Hyoma, Rin, Hiro, Hayatemaru and Shizuku, this will unlock
the next story map "You've got it all wrong" at Radiance Island, but don't go
there yet as we have some characters to recruit first.
If you look at the upper right corner of the screen you'll see "Phase #/8". We
need to get it to either 0/8, 1/8 or 2/8 for a main mission to appear in
Radiance Island.
If the Phase is not one of those 3 then enter a search or quest and complete 1
battle. Make sure that before you kill the final enemy in that battle, that
the phase is either 0/8, 1/8, or 2/8.
Now go to the Gate Terminal and new main mission will be at Radiance Island.
|============================|
| BATTLE #: 8 (Stage 1 of 1) |
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: That name is...
MISSION RANK: 7
# OF STAGES: 1
ENEMIES: - Grand Papillon (Rank 7)
- Rank 5 Golem x2
- Rank 5 Popple
RANDOM DROPS: Dried Grass x2 (sell), Medi-Leaf
RARE DROPS: Seal of the Body (Grand Papillion)
KEY: Coin Key
----------------------------------------------------------------------------
*Uru is mandatory in this battle.
Take out 4 more characters and send 2 of them to fight off the minions to the
right (group 1) at the start of battle. The other 3 should head towards
Papillion and fight off the enemies near him (group 2).
Once group 1 has been disposed of, return back to help out with Papillion.
Papillion has some powerful skills but they are all single target so it not
that big a deal, just heal when necessary.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >COIN KEY< and Joachim joins your party.
NEW ALLY
========
-> Joachim <C10012>
Go to the gate terminal and use the >COIN KEY< to unlock the Shop!!
====
SHOP
====
--------------------------------------------------------------------------
The items that are sold in the shop will randomize every time you come back to
the base, however, shop items only UPGRADE when a new chapter is reached.
Start off by selling all you're useless items:
-All Conversion items (these are meant as barter items in this game)
-All weapons that have 0 EXP
-All useless armor
-Duplicate skills (I tend to keep 2 of each early in the game)
I had $7235 and $10110 after selling off some things. If you decide on
weapons, then purchase the ones that have Offense and Quickness.
Ok, so I'm sure you've been wondering about weapon levels by now. These will
play more of a role later in the game, for now the best thing to do is use
weapons that have the best stats, even if that weapon is a Rank H. Leveling up
a weapon is actually pointless as you will be finding pre-leveled weapons as
battle prizes anyways, and can use the points on THOSE weapons for Upgrading.
Upgrading becomes available later.
Finally, I should mention that when in Realize mode, the weapon experience of
your equipped weapon does not increase. Why? Because in realize mode you are
actually using a different weapon, and so, to level up your current equipped
weapon would require you to NOT use realize while fighting ..... this is why I
said trying to level up your weapons is pointless.
-----------------------------------------------------------------------------
Let's go get another character shall we. This next character is our first
character to be required for unlocking other characters, so getting him is
very important.
To trigger this characters appearance you need to do the following:
- Complete the main missions at Golugore and Shalulu, in other words, having
already acquired Shizuku.
- Go to a SEARCH at Shalulu Island that has AT LEAST 3 stages (3, 4, or 5).
- Fight the first 2 stages
- Save (just in case)
- enter the 3rd stage and a scene will occur
Alright, let's get started!!
|===================================|
| BATTLE #: 9 (Stage 3 of 3,4,or 5) |
=====================================-------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Search
MISSION RANK: Depends on Search
# OF STAGES: 3+
ENEMIES: - Rank 5 Crystak x2
- Rank 5 Blue Slime x2
- Rank 5 Crest of Hell x2
RANDOM DROPS: Young Devil's Horn x2 (sell)
RARE DROPS: None
----------------------------------------------------------------------------
Upon entering the third stage you will see Carmine be placed on the battle
field surrounded by enemies, there will be a scene and you can select 4 more
members to join Carmine in this fight.
Send 2 characters to help out Carmine while the other 2 hang back and take out
the enemies near the base panel.
Easy battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Regardless of how many stages there were, you will be brought back after this
battle.
NEW ALLY
========
-> Carmine <C10013>
*NOTE - Carmine is required to be able to recruit Jurien Later
Ok, hopefully you've been using Okita as we need him to be the one to kill the
boss in this chapter so we can obtain another character later on. If he's at
least Rank 8 you should be fine. I had him at Rank 8 for this path.
|=============================|
| BATTLE #: 10 (Stage 1 of 2) |
===============================------------------------------------------
LOCATION: Radiance Island
MISSION NAME: You've Got it All Wrong
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Laru (Rank 9)
- Rank 7 K. Soldier x4
RANDOM DROPS: Power Cleaver (K. Soldier)
RARE DROPS: Seal of Movement (Laru)
KEY: Wolf Fang Key
----------------------------------------------------------------------------
The Soldiers go down pretty easily. Laru will most likely Realize on his first
turn. Kill as many enemies as you can at the start, and when Laru makes his
move, send 3 people towards him while the other 2 clean up the other enemies.
Overall it's not a difficult battle....poor Laru.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >WOLF FANG KEY<. Save your game and make
any last minute preparations.
**Remember to bring in Okita for this next battle, we need him to kill the
boss. Also remember that if Okita starts a combo that kills the boss, then
that works just fine.
|=============================|
| BATTLE #: 11 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: You've Got it All Wrong
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Ryoma (Rank 10)
- Rank 8 Ragelta x3
RANDOM DROPS: Young Devil's Horn (sell)
RARE DROPS: Seal of Life (Ryoma)
KEY: Desert Key or Time Key
----------------------------------------------------------------------------
*Remember to Kill Ryoma with Okita to get the Desert Key, both keys are
obtained eventually, but there is no reason to get the Time Key first over the
Desert Key since the Desert Key grants us additional characters that the Time
Key doesn't.
The Ragelta are actually pretty strong (and Fast) for minions, so try to gang
up on them and hopefully kill at least 1 before engaging the boss.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >DESERT KEY< or >TIME KEY<. Return to
base to end the chapter.
<>==================///---------------------------------///================<>
/// CHAPTER 3 ///
<>================///---------------------------------///==================<>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ DESERT KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I chose the Desert Key Branch, and hopefully you did too. If you chose the
Time Key then the following will be different:
- The order in which the battles play out
- The names of the Missions
- The Mission ranks/enemy ranks
- Ranks at which characters join your party
- Some dialogue
- Cannot recruit Rocket Billy, Juji, and MAKO!!!
- Chapter 3 Act 2 doesn't exist (because that is the act which Rocket Billy
would have joined).
If you chose the Time Key Branch then Ctrl-F "TIME KEY BRANCH" (without
quotations)
**Characters that are required for battles this chapter include:
ACT 1
-Grave (NA), Mika (NA) -> "Over Dose"
ACT 2
-Rocket Billy (RB) (NA) -> "Thriller Night"
ACT 3
-Zard (NA) -> "Self-Professed Detective"
ACT 4
-Uru (7->10), Grave(6->9) -> "Star Children"
ACT 5
-Gepetto (NA), Anastasia (NA), Kurando (NA) -> "The Woman of Fate"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 3 ACT 1 (DESERT KEY) <C08003-1D> |
*===========================================================================*
Ok first things first, use the >WOLF FANG KEY< to recruit Hijikata.
NEW ALLY
========
-> Hijikata <C10014>
*Hijikata comes with 2 awesome skills
Now use the >DESERT KEY< to unlock Garaze Island.
Now before moving on, you should know that the Shop has been updated. Stronger
skills, weapons, and armor are available. Sell off some stuff for extra cash.
I recommend buying the following:
-As many Rings of Power as you can afford. Note - Power not Strength, Ring of
Strength increases HP, which I'm sorry, should have been named Ring of Life
-Ring of Intellects for your mages
-As many Rings of Speed you can afford.
-Skills that target multiple enemies and have status effects as well
-Weapons that give a boost to quickness
If you want to get your hands on some of those rings, you may need to fight a
battle and come back to base to randomize the shop list. As I'm sure you've
noticed that you can only buy ITEMS in bulk, the rest is a per purchase basis.
So if you see 2 Rings of Power, then buy them, leave shop, fight a battle and
return to hopefully restock them.
I suggest ranking up some characters, Rank 9 should be good enough for the
next 2 battles. Once you are ready, accept the Main Mission at Radiance
Island.
|=============================|
| BATTLE #: 12 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Over Dose
MISSION RANK: 9
# OF STAGES: 2
ENEMIES: - Rank 9 Mafia x5
RANDOM DROPS: Dirty Hand Gun, Breeze Hand Gun, Everyday Clothes
RARE DROPS: None
----------------------------------------------------------------------------
Ok, Grave and Mika are very low leveled compared to the enemies. Mika will
most likely be killed in 2 hits or 1 combo. So you are really fighting with 4
characters here.
I suggest taking out the 2 enemies that start near Grave and Mika. If you
bought some Ring of Intellects then Rin should do some very nice damage to
these guys. With your new equipment you should be able to handle them fairly
easily.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
NEW ALLIES
==========
-> Grave <C10015>
-> Mika <C10016>
After that last battle, you can save, but make sure to equip Grave and Mika as
best you can before the next fight since they are required in that battle as
well.
|=============================|
| BATTLE #: 13 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Over Dose
MISSION RANK: 9
# OF STAGES: 2
ENEMIES: - Rank 9 Orgman x5 (Desert)
RANDOM DROPS: None
RARE DROPS: None
KEY: Ice Crystal Key and Time Key
----------------------------------------------------------------------------
*Grave and Mika are required
And you thought the last group had high HP.
Bring in Rin again and if you've leveled him, Carmine. When Carmine uses his
Realize, every one of your teammates gets a 10% boost to their Mentality.
Mika is in a very bad position this round, so if she gets killed don't fret,
just focus on your 4 remaining members and go after the Orgmans 1 at a time.
Start by fighting off the 2 Orgmans near Rika, and let the other 3 waste their
turns moving towards you. If you are having trouble with their high HP, then
you may want to put a decoy character up towards the other 3 Orgman so as to
not get surrounded by all 5. Once the 2 in the south are killed, go after the
remaining 3.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle we get the >ICE CRYSTAL KEY< and the >TIME KEY<.
*===========================================================================*
| CHAPTER 3 ACT 2 (DESERT KEY) <C08003-2D> |
*===========================================================================*
Use the >ICE CRYSTAL KEY<.
NEW ALLY
========
-> Koyuki <C10017>
Koyuki is another character (just like Mue) who can't use her Realize for a
little while. She comes equipped with some nice skills and she is currently
your only other mage. Koyuki is actually a pretty good mage, unfortunately her
Realize special attack is a healing skill, so that makes her not as good later
on, but for now she's great.
Now use the TIME KEY to open up Toriltram Island
If you are running low on cash, do some dispatches and quests. I also suggest
you rank up your main 5 characters for this chapter to 10+.
By now you should have a full set of 10 characters + some characters in you
SUB list. Just for reference I will give my main 10 that I tend to play around
with.
Hyoma -> Best fighter in the game
Rin -> Best mage in the game imo
Koyuki -> I replace her with Alice because I like Alice+Uru pairing :)
Okita -> he's hot :) + Nice growth rate
Hiro -> I love Hiro + Her stats increase by 24% in Realize state
Wallace -> SUPER FAST + good strength
Uru -> PWNS!!
Carmine -> He's got nice growth rate, so he's good for a while
Grave -> I like his run range
Karen -> I'll replace her with Luwenelva after her required battle in this
chapter
Don't get me wrong, there are many more characters still to get, but for now
these are my favourites.
When you are ready to continue choose the main mission at Radiance Island
|=============================|
| BATTLE #: 14 (Stage 1 of 1) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Thriller Night
MISSION RANK: 8 (Desert ONLY)
# OF STAGES: 1
ENEMIES: - Rank 8 K. Soldier x5
RANDOM DROPS: Wool Coat, Medi-Leaf
RARE DROPS: None
----------------------------------------------------------------------------
Bring out 4 more character to help RB fight of the soldiers. This battle is
actually pretty easy, especially if you leveled up. Just realize and combo
these guys and you'll be done in only a few turns (took me 3 turns to kill
them all - Rank B).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle RB joins you.
NEW ALLY
========
-> RB (Rocket Billy) <C10018>
*===========================================================================*
| CHAPTER 3 ACT 3 (DESERT KEY) <C08003-3D> |
*===========================================================================*
Accept the main mission at Toriltram Island. Watch the scene to see Zeros who
looks awesome except for the fact that he was voiced by a 3 year old child who
has yet to learn to read or write.
Yes I know that I haven't talked much about the bad voice acting, but really
it's been discussed to death over the years. To be completely honest I feel
that you can't really call it bad voice acting because I don't believe the
people were trying to act, I believe they were TRYING TO READ ..... in other
words it just seems like they have absolutely ZERO education and seriously
just cannot read English.
Anyways, on with the battle.
|=============================|
| BATTLE #: 15 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: Self-Professed Detective
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Ryoma (Rank 15)
- Rank 11 Gia-Gis x3
RANDOM DROPS: Fairy Wings (Ryoma)
RARE DROPS: None
**KEY: Heavy Drinking Key or Huge Serpent Key
----------------------------------------------------------------------------
**If you defeat Ryoma when the Sun Phase is at 6/8, 7/8 or 8/8 then you will
receive the >HEAVY DRINKING KEY<.
**If you defeat Ryoma when the Sun Phase is at 0/8, 1/8, 2/8, 3/8, 4/8, or 5/8
then you will receive the >HUGE SERPENT KEY<.
**>HEAVY DRINKING KEY< summons Luwenelva
**>HUGE SERPENT KEY< summons Orochimaru
Look at those enemy ranks! Go after the Gia-Gis that is farthest away from
Ryoma, and let the enemies slowly make their way towards you. These guys are
VERY strong AND fast so you don't want them to gang up on you. You are in no
hurry to complete this battle since you are trying to time the sun phase so
don't worry about lengthy turns and bad battle Rank.
Okita is not required to kill Ryoma like last time, but I decided to use Okita
for the kill nonetheless since they know each other and all.
Once the 3 Gia-Gis are dead check the Sun Phase and depending on which
character you want, deal the final blow to Ryoma during the required Phase.
*Warning for all you guys out there, Luwenelva is hot, so you may want to get
her and level her up to unlock her pictures in the bookshelf. I chose her, but
only because she has a better Offense growth rate than Orochimaru.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you'll receive the >HEAVY DRINKING KEY< or the >HUGE SERPENT
KEY<. Save your game and go to the next battle.
* I recommend BOTH Rin and Koyuki for the next battle so you can exploit enemy
elemental weaknesses with your most powerful spells.
|=============================|
| BATTLE #: 16 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: Self-Professed Detective
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Rank 12 Gai-Zain
- Rank 12 Gia-Gis x2
- Rank 12 Bone Soldier x2
RANDOM DROPS: Mint Gum, Talisman
RARE DROPS: None
KEY: Idol Key
----------------------------------------------------------------------------
Zard will join you in this battle but he does not join your party. Take out 4
more characters and tackle the nearest enemy again. This battle is actually
harder than the last one, why you ask, just look at the bone soldier stats.
I suggest letting the enemies approach you as you start in a large open area.
Don't spread out your members too far because we need to combo in order to do
significant damage. With both mages you should be able to kill off the enemies
with a 3 person combo.
Remember you can use healing items AND attack on the same turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >IDOL KEY<.
*===========================================================================*
| CHAPTER 3 ACT 4 (DESERT KEY) <C08003-4D> |
*===========================================================================*
Use the >HEAVY DRINKING KEY< or >HUGE SERPENT KEY< to summon your next ally.
NEW ALLY
========
-> Luwenelva <C10019> or Orochimaru <C10020>
Use the >IDOL KEY< now to unlock Pagoras Island.
*As battles are starting to get harder, it would be a good idea to raise your
rank as much as possible. To recruit some characters in this game you will be
required to get high ranks in the battles in which they appear, so raising
your party's rank above the ranks of the enemies in those battles is
recommended. I will inform you when those battles occur, but for the remainder
of this chapter, having a party of rank 12 should suffice.
*Uru and Grave are required for the next 2 battles so level them up and give
them some good equipment and skills.
Once you are ready, accept the main mission at Golugore Island
|=============================|
| BATTLE #: 17 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Star Children
MISSION RANK: 13
# OF STAGES: 2
ENEMIES: - Rank 11 Orgman x5
RANDOM DROPS: Glass Bulb, Chain Mail Vest
RARE DROPS: None
----------------------------------------------------------------------------
*Uru and Grave are required
Shadow hearts fans will see a familiar face here. Take out 3 more character
since Uru and Grave are required for the next 2 battles, I recommend a mage
for sure and the other 2 are your choice.
These guys are pretty strong with high HP so you will need to combo them to do
significant damage. Realizing is obvious. Good thing is, they are not quick so
you shouldn't be overwhelmed in this battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and go to the next battle.
|=============================|
| BATTLE #: 18 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Star Children
MISSION RANK: 13
# OF STAGES: 2
ENEMIES: - Nicole (Rank 13)
- Nagare (Rank 12)
- Rank 11 Orgman x3
RANDOM DROPS: Poison Pollen, Mint Gum, Stiff Hand Gun
RARE DROPS: Seal of Knowledge (Nicole), Seal of the Body (Nagare)
----------------------------------------------------------------------------
*You need to use Uru and Grave again.
I recommend going straight for Nicole and the Orgman near him. If you crowd
the right side of the bridge (i.e. the side farthest from Nagare, then he
shouldn't be able to attack you until his 3rd turn, and by that time, you
should have killed the Orgman near Nicole and potentially damaged him as well
if you used Multi-hitting skills.
Finish off Nicole and then work on Nagare and the remaining 2 Orgman (1 of
which started far back and probably hasn't reached you yet).
I was able to kill the orgman and Nicole by turn 3.
I was able to kill Nagare before he got his 2 turn.
The key here is to not use realize on all your characters otherwise you won't
be able to mass combo them. So I just realized 2 characters at first, fought
off the orgman, then unleashed a 4-5 person combo on Nicole making sure to hit
his weak element, killing him that way.
**Very important note: Make sure to use a Medi-Leaf after attacking the enemy,
by doing this it actually increases your S-Gauge quite a bit, making it easier
to reach +1 S-gauge and join in on combos.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the short scene we'll be in the final Act of Chapter 3.
*===========================================================================*
| CHAPTER 3 ACT 5 (DESERT KEY) <C08003-5D> |
*===========================================================================*
Rin should be standing at the base of the stairs, if she isn't, then fight a
battle and return to base until she does. Speak with her for a scene that
doesn't make any sense. She mentions that transferring food for 10 people is
too much and can be tracked, but for some reason buying as many weapons and
armor as your want doesn't.
Anyways, when you are ready we have another 2 stage battle, this one has some
conditions, and as I mentioned earlier, rank 12 is sufficient. Also, depending
on whether or not you want to use Rin or Koyuki, I recommend buying some
Healing Tablets (500HP) as they heal more than the Medi-Leafs (100HP). Also
buy some Mint Gums to make battle 1 less annoying.
*The first of the 2 battles is fought by Uru and Karen ALONE, so equip both of
them. Note that it isn't necessary for either of them to be in your main
fighting party
Select the main mission for Radiance Island
|=============================|
| BATTLE #: 19 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The Woman of Fate
MISSION RANK: 14
# OF STAGES: 2
ENEMIES: - Rank 7 Bone Soldier x3
- Rank 7 Arutologas x2
RANDOM DROPS: Chick Bug Crest, Dried Grass x2, Everyday Clothes
RARE DROPS: None
----------------------------------------------------------------------------
Depending on how strong you are, you can either cross the bridge and take it
to them or you can fight the lone enemy on your side and wait for the others
to come over.
I'm sure by now you'll opt for option A since these guys are only rank 7.
You're in no real danger here so just have fun :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards. A huge disappointment here as the creators of
this game apparently never played Shadow Hearts before. How can Uru (Yuri) NOT
EVEN KNOW WHO ALICE IS??? I mean he came to Endia from the Shadow Hearts
Covenant story, and in that game he already had a past history with Alice
.... stupid, just stupid.
Anyways, you get 2 new recruits.
NEW ALLIES
==========
-> Alice <C10021>
-> Gepetto <C10022>
Save your game, and Equip Gepetto as best as you can since he is required to
fight the next battle, some Rings of Speed will help. Gepetto doesn't have to
be in your main party, he'll be on the battlefield no matter what.
|=============================|
| BATTLE #: 20 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The Woman of Fate
MISSION RANK: 14
# OF STAGES: 2
ENEMIES: - Shelley (Rank 14)
- Rank 12 Popple x3
- Rank 12 Fairy x2
RANDOM DROPS: Bookmark, Illness Powder
RARE DROPS: Seal of the Spirit (Shelley)
KEY: Smelt Key
----------------------------------------------------------------------------
**POLYTAN RECRUITMENT REQUIREMENT - STEP 1**
-> In this battle you need to have Gepetto Realize, and then have Shelley
get a turn in afterwards (this does not have to happen back to back, so if
Gepetto realizes and then 2 characters get turns and THEN Shelley acts, this
is fine to). Once this happens there will be a scene. This scene is one of the
requirements for recruiting a character later on in the game. After the scene
you can just finish the battle any way you see fit.
You'll be fighting with Gepetto, Anastasia, and Kurando. Take out 2 more
characters. I recommend going after the 2 enemies behind your party. Let
Shelley and the other enemies slowly make their way towards you.
[In case you haven't realized it yet, Anastasia is probably the most
restricted character in the game, since she has the stat growth of a mage
(i.e. +1 Offense only) but can only equip fist weapons. In other words, she
can use any magic spells even in her realize form in which she equips an
Easter Egg. In my opinion, this makes her one of the most useless characters
in the game. At least her voice actor is accurate, cause Anastasia is actually
Russian]
Shelley is strong, but the Popples are also strong with their Flamethrower
skill, try to use area attacks to hit multiple enemies, especially during a
combo.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >SMELT KEY<, and Anastasia and Kurando
join your group.
NEW ALLIES
==========
-> Anastasia <C10023>
-> Kurando <C10024>
*[Ctrl-F "Chapter 4 Act 1" (without quotations) to continue on with the game]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ TIME KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Characters that are required for battles this chapter include:
ACT 1
-Zard (NA) -> "Self-Professed Detective"
ACT 3
-Grave (NA), Mika (NA) -> "Over Dose"
ACT 4
-Uru (7->10), Grave (9->10) -> "Star Children"
ACT 5
-Gepetto (NA), Anastasia (NA), Kurando (NA) -> "The Woman of Fate"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 3 ACT 1 (TIME KEY) <C08003-1T> |
*===========================================================================*
Ok first things first, use the >WOLF FANG KEY< to recruit Hijikata.
NEW ALLY
========
-> Hijikata <C10014>
*Hijikata comes with 2 awesome skills
Now before moving on, you should know that the Shop has been updated. Stronger
skills, weapons, and armor are available. Sell off some stuff for extra cash.
I recommend buying the following:
-As many Rings of Power as you can afford. Note - Power not Strength, Ring of
Strength increases HP, which I'm sorry, should have been named Ring of Life
-Ring of Intellects for your mages
-As many Rings of Speed you can afford.
-Skills that target multiple enemies and have status effects as well
-Weapons that give a boost to quickness
If you want to get your hands on some of those rings, you may need to fight a
battle and come back to base to randomize the shop list. As I'm sure you've
noticed that you can only buy ITEMS in bulk, the rest is a per purchase basis.
So if you see 2 Rings of Power, then buy them, leave shop, fight a battle and
return to hopefully restock them.
Use the >TIME KEY< to unlock Toriltram Island. I recommend being at least rank
9 for the next battle. Update your equipment and skills and accept the main
mission at Toriltram Island.
[Yes I know that I haven't talked much about the bad voice acting, but really
it's been discussed to death over the years. To be completely honest I feel
that you can't really call it bad voice acting because I don't believe the
people were trying to act, I believe they were TRYING TO READ ..... in other
words it just seems like they have absolutely ZERO education and seriously
just cannot read English.]
Anyways, on with the battle.
|=============================|
| BATTLE #: 12 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: Self-Professed Detective
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Ryoma (Rank 12)
- Rank 9 Gia-Gis x3
RANDOM DROPS: None
RARE DROPS: Young Devil's Horn (Ryoma) -> WOOOWW!!
**KEY: Heavy Drinking Key or Huge Serpent Key
----------------------------------------------------------------------------
**If you defeat Ryoma when the Sun Phase is at 6/8, 7/8 or 8/8 then you will
receive the >HEAVY DRINKING KEY<.
**If you defeat Ryoma when the Sun Phase is at 0/8, 1/8, 2/8, 3/8, 4/8, or 5/8
then you will receive the >HUGE SERPENT KEY<.
**>HEAVY DRINKING KEY< summons Luwenelva
**>HUGE SERPENT KEY< summons Orochimaru
This battle is easier than the Desert Key path, and you start in a different
position. Good news is that Ryoma is very far back, so you should have ample
time to clear out the Gia-Gis. Their speed is still pretty good, around 60-80.
Hopefully you leveled up to make this battle easier.
If you're lucky Ryoma will realize on his first turn, haha, idiot.
Okita is not required to kill Ryoma like last time.
Once the 3 Gia-Gis are dead check the Sun Phase and depending on which
character you want, deal the final blow to Ryoma during the required Phase.
*Warning for all you guys out there, Luwenelva is hot, so you may want to get
her and level her up to unlock her pictures in the bookshelf. I chose
Orochimaru on this path.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you'll receive the >HEAVY DRINKING KEY< or the >HUGE SERPENT
KEY<. Save your game and go to the next battle.
* I recommend bringing Rin for the next battle so you can exploit enemy
elemental weaknesses with your most powerful spells.
|=============================|
| BATTLE #: 13 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: Self-Professed Detective
MISSION RANK: 10
# OF STAGES: 2
ENEMIES: - Rank 9 Gai-Zain
- Rank 9 Gia-Gis x2
- Rank 10 Bone Soldier x2
RANDOM DROPS: Dragon Claw (Bone Soldier)
RARE DROPS: None
KEY: Desert Key
----------------------------------------------------------------------------
Zard will join you in this battle but he does not join your party. Take out 4
more characters and tackle the nearest enemy again. This battle is actually
harder than the last one, why you ask, just look at the bone soldier stats.
I suggest letting the enemies approach you as you start in a large open area.
Don't spread out your members too far because we need to combo in order to do
significant damage. With Rin you should be able to do some significant damage
to the Bone Soldiers.
Remember you can use healing items AND attack on the same turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >DESERT KEY<
*===========================================================================*
| CHAPTER 3 ACT 3 (TIME KEY) <C08003-3T> |
*===========================================================================*
Yup it's act 3, since you took the Time Key Branch, Act 2 (Rocket Billy's act)
doesn't exist.
Use the >HUGE SERPENT KEY< or >HEAVY DRINKING KEY< to recruit a new member.
NEW ALLY
========
-> Luwenelva <C10019> or Orochimaru <C10020>
Now use the >DESERT KEY< to unlock Garaze Island. Rank up your group to at
least rank 10, then accept the main mission.
|=============================|
| BATTLE #: 14 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Over Dose
MISSION RANK: 11
# OF STAGES: 2
ENEMIES: - Rank 11 Mafia x5
RANDOM DROPS: Cold Medicine, Glass Bulb, Spell Breaking Stone
RARE DROPS: None
----------------------------------------------------------------------------
Ok, Grave and Mika are a bit lower in level compared to the enemies.
I suggest taking out the 2 enemies that start near Grave and Mika. If you
bought some Ring of Intellects then Rin should do some very nice damage to
these guys. With your new equipment you should be able to handle them fairly
easily.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
NEW ALLIES
==========
-> Grave <C10015>
-> Mika <C10016>
After that last battle, you can save, but make sure to equip Grave and Mika as
best you can before the next fight since they are required in that battle as
well.
|=============================|
| BATTLE #: 15 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Over Dose
MISSION RANK: 11
# OF STAGES: 2
ENEMIES: - Rank 11 Orgman x5
RANDOM DROPS: Flexible Hand Gun
RARE DROPS: None
KEY: Ice Crystal Key and Ancient Key
----------------------------------------------------------------------------
Bring in Rin again and if you've leveled him, Carmine. When Carmine uses his
Realize, every one of your teammates gets a 10% boost to their Mentality.
Mika is in a very bad position this round, so if she gets killed don't fret,
just focus on your 4 remaining members and go after the Orgmans 1 at a time.
Start by fighting off the 2 Orgmans near Rika, and let the other 3 waste their
turns moving towards you. If you are having trouble with their high HP, then
you may want to put a decoy character up towards the other 3 Orgman so as to
not get surrounded by all 5. Once the 2 in the south are killed, go after the
remaining 3.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >ICE CRYSTAL KEY< and the >ANCIENT KEY<.
*===========================================================================*
| CHAPTER 3 ACT 4 (TIME KEY) <C08003-4T> |
*===========================================================================*
Use the >ICE CRYSTAL KEY< to summon your next ally.
NEW ALLY
========
-> Koyuki <C10017>
Now use the >ANCIENT KEY< to unlock Elshant Island, this will be Chapter 4's
starting point so for now just ignore it.
*As battles are starting to get harder, it would be a good idea to raise your
rank as much as possible. To recruit some characters in this game you will be
required to get high ranks in the battles in which they appear, so raising
your party's rank above the ranks of the enemies in those battles is
recommended. I will inform you when those battles occur, but for the remainder
of this chapter, having a party of rank 12 should suffice
Uru and Grave are required for the next 2 battles, so rank them up to at least
11. When you are ready accept the main mission at Golugore Island.
|=============================|
| BATTLE #: 16 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Star Children
MISSION RANK: 13
# OF STAGES: 2
ENEMIES: - Rank 11 Orgman x5
RANDOM DROPS: Healing Tablet
RARE DROPS: None
----------------------------------------------------------------------------
Shadow hearts fans will see a familiar face here. Take out 3 more character
since Uru and Grave are required for the next 2 battles, I recommend a mage
for sure and the other 2 are your choice.
These guys are pretty strong with high HP so you will need to combo them to do
significant damage. Realizing is obvious. Good thing is they are not quick so
you shouldn't be overwhelmed in this battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and go to the next battle.
|=============================|
| BATTLE #: 17 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Star Children
MISSION RANK: 13
# OF STAGES: 2
ENEMIES: - Nicole (Rank 13)
- Nagare (Rank 12)
- Rank 11 Orgman x3
RANDOM DROPS: None
RARE DROPS: Seal of Knowledge (Nicole), Seal of the Body (Nagare)
----------------------------------------------------------------------------
You need to use Uru and Grave again. I recommend going straight for Nicole and
the Orgman near him. If you crowd the right side of the bridge (i.e. the side
farthest from Nagare, then he shouldn't be able to attack you until his 3rd
turn (2nd turn if you didn't buy Rings of Speed for everyone), and by that
time, you should have killed the Orgman near Nicole and potentially damaged
him as well if you used Multi-hitting skills.
Finish off Nicole and then work on Nagare and the remaining 2 Orgman (1 of
which started far back and probably hasn't reached you yet). If you're lucky
they won't counter too much.
The key here is to not use realize on all your characters otherwise you won't
be able to mass combo them. So I just realized 2 characters at first, fought
off the orgman, then unleashed a 4-5 person combo on Nicole making sure to hit
his weak element, killing him that way.
**Very important note: Make sure to use a Medi-Leaf after attacking the enemy,
by doing this it actually increases your S-Gauge quite a bit, making it easier
to reach +1 S-gauge and join in on combos.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
There will be some scenes after the battle, and you will return to base.
*===========================================================================*
| CHAPTER 3 ACT 5 (TIME KEY) <C08003-5T> |
*===========================================================================*
Rin should be standing at the base of the stairs, if she isn't, then fight a
battle and return to base until she does. Speak with her for a scene that
doesn't make any sense. She mentions that transferring food for 10 people is
too much and can be tracked, but for some reason buying as many weapons and
armor as your want doesn't.
Anyways, when you are ready we have another 2 stage battle, this one has some
conditions, and as I mentioned earlier, rank 12 is sufficient. Also, depending
on whether or not you want to use Rin or Koyuki, I recommend buying some
Healing Tablets (500HP) as they heal more than the Medi-Leafs (100HP). Also
buy some Mint Gums to make battle 1 less annoying.
*The first of the 2 battles is fought by Uru and Karen ALONE, so equip both of
them. Note that it isn't necessary for either of them to be in your main
fighting party
Select the main mission for Radiance Island
|=============================|
| BATTLE #: 18 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The Woman of Fate
MISSION RANK: 14
# OF STAGES: 2
ENEMIES: - Rank 7 Bone Soldier x3
- Rank 7 Arutologas x2
RANDOM DROPS: Young Devil's Horn x2, Dried Grass
RARE DROPS: None
----------------------------------------------------------------------------
Depending on how strong you are, you can either cross the bridge and take it
to them or you can fight the lone enemy on your side and wait for the others
to come over.
I'm sure by now you'll opt for option A since these guys are only rank 7.
You're in no real danger here so just have fun :)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards. A huge disappointment here as the creators of
this game apparently never played Shadow Hearts before. How can Uru (Yuri) NOT
EVEN KNOW WHO ALICE IS??? I mean he came to Endia from the Shadow Hearts
Covenant story, and in that game he already had a past history with Alice
.... stupid, just stupid.
Anyways, you get 2 new recruits.
NEW ALLIES
==========
-> Alice <C10021>
-> Gepetto <C10022>
Save your game, and Equip Gepetto as best as you can since he is required to
fight the next battle, some Rings of Speed will help. Gepetto doesn't have to
be in your main party, he'll be on the battlefield no matter what.
|=============================|
| BATTLE #: 19 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The Woman of Fate
MISSION RANK: 14
# OF STAGES: 2
ENEMIES: - Shelley (Rank 14)
- Rank 12 Popple x3
- Rank 12 Fairy x2
RANDOM DROPS: Fairy Wings
RARE DROPS: Seal of the Spirit (Shelley)
KEY: Smelt Key
----------------------------------------------------------------------------
**POLYTAN RECRUITMENT REQUIREMENT - STEP 1**
-> In this battle you need to have Gepetto Realize, and then have Shelley
get a turn in afterwards (this does not have to happen back to back, so if
Gepetto realizes and then 2 characters get turns and THEN Shelley acts, this
is fine to). Once this happens there will be a scene. This scene is one of the
requirements for recruiting a character later on in the game. After the scene
you can just finish the battle any way you see fit.
You'll be fighting with Gepetto, Anastasia, and Kurando. Take out 2 more
characters. I recommend going after the 2 enemies behind your party. Let
Shelley and the other enemies slowly make their way towards you.
[In case you haven't realized it yet, Anastasia is probably the most
restricted character in the game, since she has the stat growth of a mage
(i.e. +1 Offense only) but can only equip fist weapons. In other words, she
can use any magic spells even in her realize form in which she equips an
Easter Egg. In my opinion, this makes her one of the most useless characters
in the game. At least her voice actor is accurate, cause Anastasia is actually
Russian]
Shelley is strong, but the Popples are also strong with their Flamethrower
skill, try to use area attacks to hit multiple enemies, especially during a
combo.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >SMELT KEY<, and Anastasia and Kurando
join your group.
NEW ALLIES
==========
-> Anastasia <C10023>
-> Kurando <C10024>
After some scenes, chapter 3 comes to a close.
<>==================///---------------------------------///================<>
/// CHAPTER 4 ///
<>================///---------------------------------///==================<>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IDOL KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I chose the Desert Key Branch which gave me the Idol Key. If you chose the
Time Key Branch you would have obtained the Ancient Key. Getting the Ancient
Key results in some differences:
- The order in which the battles play out
- The names of the Mission
- The Mission ranks/enemy ranks
- Ranks at which characters join your party
- **Missed RB and thus cannot obtain Juji or MAKO
- Some dialogue
If you chose the Ancient Key Branch then Ctrl-F "ANCIENT KEY BRANCH" (without
quotations)
**Characters that are required for battles this chapter include:
ACT 1
-Monica (NA) -> "Search" at Garaze Island
-Hyoma (11->14) -> "Bride from the Jungle", battle 1 and 2; battle 2 is solo
-Wruzel (NA) -> "Bride from the Jungle"
ACT 2
-Grave (9->16), Mika (5->5) -> "Avenger", battle 2 is Grave solo.
ACT 3
-Shizuku (7->14) -> "Mysterious Anthropoid"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 4 ACT 1 (IDOL KEY) <C08004-1I> |
*===========================================================================*
*If you talk to Gepetto in this chapter he'll tell you how he and Alice
arrived in Endia. They were on a train, which I'm assuming means that the
Alice of that time has not met Uru (Yuri) yet, but that still doesn't explain
how the Uru (Yuri) from his time doesn't know Alice.
Ok, first things first, use that >SMELT KEY< to unlock the Upgrade Weapons
ability. See the Gate Terminal Section for more on this.
SHOP UPGRADE
============
-The magic spells are upgraded in the shops, so buy some Intermediate level
magic for your mages.
-You can also now buy Soul Drops which restore 20 SP.
-Assist Skills are now available. These skills increase the probability of
getting a particular stat increase when performing an action in battle.
=============
Ex) ATK Assist raises the probability of receiving an "OFF UP"
The point of these skills is this:
-> A character will increase in Rank when the summation of their "STAT UP's"
reaches a certain value (This value is currently unknown for all who have
played this game). So it should look something like this:
ex) character at rank 1 will move up to rank 2 after the SUM of their stat-ups
= 15
so let's say the following:
offense up (+3)
defense up (+3)
mentality up (+2)
quickness up (+2)
defense up (+3)
luck up (+1)
luck up (+1)
= Rank Up
If I equipped the ATK Assist would I get something like this:
offense up (+3)
offense up (+3)
mentality up (+2)
quickness up (+2)
offense up (+3)
luck up (+1)
luck up (+1)
Rank Up
In other words I could "potentially" reach the next rank by accumulating more
offense ups? Thus having Higher Offense than I normally would without
equipping the ATK Assist skill.
Unfortunately there is no way to test whether it actually works and whether
the increase in the particular stat is actually significant. Since WHICH stat
up appears when attacking seems to be random, there is always a small
possibility that NOT equipping ATK Assist would grant you more Offense than
equipping it. As a result, I don't recommend equipping these as they take up a
skill slot in which you are better off equipping a BOOST skill.
**POLYTAN RECRUITMENT REQUIREMENT - STEP 2**
This one is easy but tedious. You need to do the following:
*NOTE - this step can be completed anytime between chapters 4 and 10
->Enter the shop
->Buy and item (medi-leaf is cheapest)
->Exit the shop
->Repeat 100 times, yes, 100 times
*I had to check other guides for an EXACT explanation for this, because when
they say to 'exit the shop', I didn't know if they meant COMPLETELY or just
exit the shop OPTION. So to be safe I exited completely, in other words, I
would buy the medi-leaf then exit so I was viewing Hyoma standing in front of
the Gate Terminal, then I would enter the gate terminal again, shop, buy,
exit, etc. Doing it this way will take approximately 15-18 minutes, and since
you can only buy 99 medi-leafs, you'll be forced to purchase something else..
In the end, my total cost was:
99*60 = 5940 + 200 (everyday clothes) = 6140
Previous shop purchases DO count towards this total, but seeing as how I had
no idea how many times I've used the shop, I decided to just do the 100 in one
go.
There is 1 more step required to recruit this character, but we will get to it
later. All you need to know for now is that Gepetto will need to do the
killing and will require leveling up, so consider using him. The required
final step is a battle with Rank 31-> Rank 34 enemies.
I've read that this final step needs to be done by either chapter 9 or chapter
10. Since it's two different sources with 2 different chapters, I don't know
which one is correct, but regardless I will be getting him far earlier than
that, just follow my guide and we'll get him no problem.
=============
INFO ON GRAVE
=============
-> Just something I thought I would mention here. 2 things can make him very
deadly: 1) Burst Combo + 2) Instant Death Attack
1) Grave comes equipped with Burst Combo. Once you select this skill a Gauge
will appear and slow diminish, what you need to do is hit the SQUARE button on
your controller in rapid fire succession. You should be able to get off around
15-18 shots.
NOTE - you can also hold down the square button and release it JUST BEFORE
the gauge empties. I believe the damage is slightly higher this way,
but you get off far less shots (5 shots).
2) Instant Death Attack is a random attribute that appears on weapons. The
thing about this is that it has a chance of instantly killing an enemy on
every single attack, and with the 18 shots from Burst Combo, you have 18
chances at instantly killing the enemy. I've tested this and as I was firing I
noticed the words DEATH appear over the enemy 2 times while I was firing, so
it in fact DOES have 18 chances to work.
Time to continue with the game. If you see Carmine in the base talk to him and
Hyoma will mention that we should check out Garaze Island. This isn't required
but I just thought I'd mention it.
Accept a Search at Garaze Island that has 3+ stages.
Upon starting the 3rd stage, you will get a scene.
|=====================================|
| BATTLE #: 21 (Stage 3 of 3,4, or 5) |
=======================================-----------------------------------
LOCATION: Garaze Island
MISSION NAME: Search
MISSION RANK: Depends on the Search
# OF STAGES: 3+
ENEMIES: - Rank 9 Mafia x3
- Rank 9 Orgman x3
RANDOM DROPS: Small Pistol, Stiff Pistol
RARE DROPS: None
----------------------------------------------------------------------------
You have Monica here, so take out 4 more characters. Leave one back to fight
off the lone Mafia guy, and send the other 3 towards Monica to help her out.
You should be at least a couple ranks above these guys so you shouldn't have
too much trouble.
And yes, those are wings on her back ..... she's soooo cute ^__^
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and Monica will join you.
NEW ALLY
========
-> Monica <C10025>
*NOTE - Monica is required to be able to recruit Lyell later.
Let's get another ally shall we. The next one is a spear user and if you've
been getting tired of Hayatemaru then you'll want to pick this character up.
He has the same stat growth as hayatemaru except he gets a significant edge in
the HP department.
*Buy some status ailment recovery items for the next 2 battles, specifically,
Cold Medicines and Restoratives (6-8 of each should be plenty).
When you're ready, accept the main mission at Radiance Island
|=============================|
| BATTLE #: 22 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Backyard
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Rank 11 Green Dragon x8
RANDOM DROPS: Mint Gum, Giant's Arm
RARE DROPS: None
----------------------------------------------------------------------------
These guys aren't too bad, they have high offense and defense, but they have
low speed and hp.
By now you should have gotten into the habit of checking enemy attributes. For
example, and enemy may have -5 Dark and -15 Earth, but if they have the Gloomy
attribute, darkness would do more damage. However determining how much more
damage it would do is pretty much impossible since these in-game descriptions
simply say "Damage from X Sphere is Increased/Decreased"
Anyways, just kill them and move on to the next battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and head for the next fight
|=============================|
| BATTLE #: 23 (Stage 2 of 2) |
===============================--------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Backyard
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Rank 12 Cockatrice x8
RANDOM DROPS: Pollen, Iron Cog (sell), Dragon Claw
RARE DROPS: None
KEY: Two Spears Key
----------------------------------------------------------------------------
These guys have slightly lower defense but MUCH higher speed. Exploit their
elemental weakness and try not to get overwhelmed.
If you followed my instructions then the Cockatrice's status ailments
shouldn't pose too much of a problems.
*Note - Ghenna Breath can cause the AIL status which prevents your characters
from auto healing temporary damage, so use Cold medicines right away.
*Note - Enemies can only inflict a character with 1 status ailment at a time,
if another ailment is inflicted on that character, the previous one is
canceled out. The same applies to inflicting the enemy with an ailment.
I brought in 3 mages (Rin, Alice, and Monica) and also 2 strong fighters. The
two fighters were in the front lines while the mages had rear support. If you
were able to buy some Intermediate level magic for your mages, then you should
be able to do some massive damage against these guys.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >TWO SPEARS KEY<.
Use the key now to recruit Zeonsilt
NEW ALLY
========
-> Zeonsilt <C10026>
Just so you know, the skills and the names of the equipment that characters
have on them when recruited is always the same, but the stats and attributes
on the equipment may differ. My Zeonsilt came equipped with a weapon that had
84 Offense, 17 Quickness AND the Instant Death Attack, haha, awesome!!
The next story mission is 3 stages long and the second stage is actually a 1
on 1 battle using Hyoma, so you may want to rank him up a bit (rank 14 should
suffice), in fact, 14 for your main party is good enough for the 3 stages.
**I recommend buying some skills that have the DEADLY affect. These skills not
only attack temporary HP (Green bar) but also the HP associated with the RED
BAR beneath. Deadly skill directly affect this bar. In short, the more of a
red bar an enemy has, the more HP they gain on their turn. The less of a red
bar the enemy has, the less HP they gain on their turn.
Some Deadly skills you can obtain at this point are:
1) Sword Chakram (Equipped on Monica when she joined)
2) Helmet Rend (Shop) (Equipped on Wallace and Luwenelva if you got them)
3) Spear Wall (Shop) (Equipped on Zeonsilt when he joined)
4) Zero Distance (Shop)
Once you are ready select the main mission at Pagoras Island.
|=============================|
| BATTLE #: 24 (Stage 1 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 16
# OF STAGES: 3
ENEMIES: - Rank 14 Alvalu x3
- Rank 14 Cholipper x3
RANDOM DROPS: Illness Powder
RARE DROPS: None
----------------------------------------------------------------------------
You start with Hyoma so take out 4 more characters.
The Cholippers are FAST and STRONG. Be quick in killing the Cholippers (bees)
they have an instant death attack that can get very annoying. The Alvalu can
paralyze you so use your restoratives to cure it.
I recommend keeping a mage behind everyone to heal and spam intermediate
magic, remember also to use healing items before ending your turn, but be
careful as this adds a little extra wait time.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save, equip Hyoma with God Breath and go to the next battle. I actually liked
the scene beforehand, aww, poor Rin.
|=============================|
| BATTLE #: 25 (Stage 2 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 16
# OF STAGES: 3
ENEMIES: - Wruzel (Rank 15)
RANDOM DROPS: NA
RARE DROPS: Seal of Life (Wruzel)
KEY: Ancient Key
----------------------------------------------------------------------------
Ok so it's the 1-on-1 battle. Success of this battle will depend largely on
Hyoma's Rank.
Move up, use God Breath and end turn, then Wruzel will do the same. Now use
your realize and smack her for stealing my man .... oh, I mean, as hard as you
can.
You should be able to use Guilty Break on your third turn. After the first 2
turns and the guilty break on the third, she should be dead.
Alternate Strategy:
Wruzel didn't realize in my battle, but if she does realize, you can bet she's
going to hit you a lot harder, so you may want to leave Hyoma where he starts
and use God Breath, then Wruzel will move towards you, and on Hyoma's next
turn use God breath again (they stack). Now Wruzel will move again on her
second turn and should not attack still. Finally on your third turn, realize
and start going after her.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you receive the >ANCIENT KEY<, and Wruzel joins you (at 1
rank lower than she was in the battle)
NEW ALLY
========
-> Wruzel <C10027>
Equip Wruzel with some accessories and skills since she is required for the
next battle.
Save and go to the next battle
|=============================|
| BATTLE #: 26 (Stage 3 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 16
# OF STAGES: 3
ENEMIES: - Yoichi (Rank 16)
- Rank 14 Titan x3
- Rank 14 Alumitak x3
RANDOM DROPS: None
RARE DROPS: Seal of Luck (Yoichi)
----------------------------------------------------------------------------
*Wruzel is required
The setup for this battle is actually pretty good. Send Wruzel and your other
4 members to take out the 2 Alumitak's that are separated from the main group.
These guys have an area attack that causes paralysis so make good use of those
restoratives. I sent my 3 fighters to the Alumitak nearest the base panel, and
my 2 mages to the one in the far back corner.
Once my 3 fighters took care of the nearest Alumitak, I sent them towards the
narrow path leading to Yoichi. By doing this you can block their path causing
them to crowd together, that's where your 2 mages come in. After they've taken
care of the Alumitak have them stand behind your fighters and spam
Intermediate spells to hit all those grouped up enemies.
Yoichi's HP is HIGH which means that he will recover a huge chunk each turn.
If you took my advice and bought some Deadly skills then use them on him to
reduce his Red HP Bar.
Continually spamming deadly attacks will make killing him easy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scenes.
*===========================================================================*
| CHAPTER 4 ACT 2 (IDOL KEY) <C08004-2I> |
*===========================================================================*
Use the >ANCIENT KEY< you got to unlock Elshant Island.
Roger should be standing at the base of the steps. If he isn't there then you
can just save your game and reset by return to the title. Doing it this way is
quicker than fighting a battle. Note however, doing this does NOT randomize
the shops or the available quests/dispatches.
After talking to him, a main mission in Garaze Island opens up.
*Before we head to Garaze Island, I should tell you that Grave and Mika will
be required fighters in the first battle and there will be a 1-on-1 battle
with Grave in the second battle. The enemy will be Rank 17 so you should be at
least rank 16 with Grave. Feel free to upgrade Grave's weapon. I upgraded it
twice and got +6 and +10 to his offense.
|=============================|
| BATTLE #: 27 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Garaze Island
MISSION NAME: Avenger
MISSION RANK: 17
# OF STAGES: 2
ENEMIES: - Rank 16 Orgman x2
- Rank 15 Orgman x3
RANDOM DROPS: Young Devil's Horn (Sell)
RARE DROPS: None
----------------------------------------------------------------------------
If you haven't been using Mika (like me), then clear her out of the way cause
these guys are pretty strong.
Since we have access to stronger magic rather than stronger physical skill so
far in the shops, I suggest bringing 2 mages into this battle.
Send 3 characters to fight off the 3 Orgman and 2 to fight off the other 2,
it's a good balance and you shouldn't be overwhelmed this way.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game and make sure Grave is prepped and ready to go, you may want to
give him the mirror of truth so his Realize will last 3 turns instead of only
2, it's your choice.
|=============================|
| BATTLE #: 28 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Garaze Island
MISSION NAME: Avenger
MISSION RANK: 17
# OF STAGES: 2
ENEMIES: - Juji (rank 17)
RANDOM DROPS: NA
RARE DROPS: Seal of Movement (Juji)
----------------------------------------------------------------------------
Here is our 1-on-1 battle; Grave vs. Juji.
I had 142 SPD with Grave and Juji still went first .... ya he's a fast one.
Once you get into attacking range, realize and start attacking.
Juji's only elemental weaknesses are Earth and Water (since he has a Long Robe
equipped), neither of which can be exploited since we haven't come across any
for the Gun weapons. Use your strongest skills, but depending on your level
you may want to use the deadly skill, Zero Distance. At rank 16 it took me 3
Zero Distance attacks to kill him.
*NOTE - In realize state, Juji is Immune to all adverse condition, which means
you can't cause any status affects on him. In my battle, he was NOT in his
realize state and he STILL Neutralized my instant death attacks, so don't
bother attempting to use burst shot and hope to instantly kill him (provided
you have a weapon with instant death like I do) as it will not work.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Juji will join us.
NEW ALLY
========
-> Juji <C10028>
*===========================================================================*
| CHAPTER 4 ACT 3 (IDOL KEY) <C08004-3I> |
*===========================================================================*
If you haven't been using Shizuku then start using her because the next ally
that we need to recruit needs to be killed with Shizuku's realize special,
Harisen Dance.
Ok, it took a while, but I got her from rank 7 to rank 14. Give her some good
equips to boost her attack. When you are ready, accept the main mission at
Elshant Island
*Note - I suggest buying Cure Half from the shops, it will come in handy in
the final battle of this next mission. And buy some Nectars cause you'll
probably be dying quite a bit.
*I also suggest having your main 5 fighters be AT LEAST Rank 18, to make the
last battle easier (Shizuku is not required for the last battle).
|=============================|
| BATTLE #: 29 (Stage 1 of 3) |
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 21
# OF STAGES: 3
ENEMIES: - Lubul (Rank 18)
- Rank 16 Assassin x3
- Rank 16 I.C. Soldier x3
RANDOM DROPS: Cold Medicine
RARE DROPS: Giant's Arm (Lubul)
----------------------------------------------------------------------------
Shizuku is required for this fight. Take out 4 more characters and send
everyone to fight off the 2 enemies that start to your right. Once they're
gone, head for Lubul.
You don't need to kill him with Shizuku yet (next battle only). Remember how I
told you that you can use items before or after attacking? Well that's true
for attack items as well. However, using attack items like a Giant's Arm
(spike spell) depends on your characters Mentality so it's always a good idea
to use them with mages.
I combo'd Lubul down to under 100 HP, and since my mage started the combo she
was still able to use an items before ending her turn, so I tossed a Giant's
Arm at him which did 200 damage and killed him ^_^.
It's not a difficult battle provided you did some leveling up.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game after that first battle. The next battle is the battle in which
you need Shizuku to kill Lubul, so prepare her, heal her with medi-leaf if
needed (yup you can do that in between battles) and let's get started.
*I recommend removing any Counter Skills you may have, this way you don't
accidentally kill Lubul with a different character.
|=============================|
| BATTLE #: 30 (Stage 2 of 3) |
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 21
# OF STAGES: 3
ENEMIES: - Lubul (Rank 19)
- Rank 18 Assassin x3
- Rank 17 I.C. Soldier x3
RANDOM DROPS: Mermaid's Tears x2, Aqua-stone, Spell-breaking stone
RARE DROPS: Seal of Movement (Lubul)
KEY: Knowledge Key
----------------------------------------------------------------------------
**This is the battle that Shizuku needs to kill Lubul with Harisen Dance
Again Shizuku is required, and she starts in a rather vulnerable position, so
get her away from Lubuls side quickly. Start by sending your entire team
towards the enemies on the opposite side of Lubul, there should be 3 enemies
there, followed by 2 behind the building to the north.
Mages are ideal in this battle due to the Intermediate level magic, also bring
in any character that has a high level multi-hitting skill as we want to get
rid of those enemies as soon as possible. Deadly skills are also VERY helpful
since the enemies have 500+ HP.
**Don't use Shizuku's realize until you are ready to finish off Lubul, also
don't let her join in any combo attacks either as this will reduce her S Gauge
by 1.
And yes you CAN use combos to kill Lubul, just make sure Shizuku starts the
combo with Harisen Dance.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and see the incredible voice acting at work again.
It's pretty obvious that the person doing the voice of Lubul is an idiot
because he couldn't even pronounce his own characters name.
After the battle, Lubul will join you and you will also receive the >KNOWLEDGE
KEY<.
NEW ALLY
========
-> Lubul <C10029>
Proceed to the next battle.
|=============================|
| BATTLE #: 31 (Stage 3 of 3) |
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 21
# OF STAGES: 3
ENEMIES: - Shelley (Rank 21)
- Rank 19 Pixie x3
- Rank 19 Popplis x3
RANDOM DROPS: Paralyzing Pollen, Illness Powder
RARE DROPS: Seal of Knowledge (Shelley)
----------------------------------------------------------------------------
Very difficult battle. The Pixies have over 300 Men, and the Popplis have over
300 Off.
Take care of the nearby enemies first, and let Shelley make her way to you. If
you have to then I consider backing up instead of moving forward. I moved
slightly passed the rocks (towards Shelley) and got 3 of my characters killed.
The enemies have wide area multi-hitting attacks and they just combo'd me one
after another.
Keep your characters spread out as far as possible to avoid multiple
characters being hit in combos, this is especially significant in this battle
because as I mentioned above, ALL enemies have wide area, long range multi-
hitting attacks.
Utilize the area you start in, by placing 2 characters on either side of the
base panel and your healer/mage behind both groups. Have your mage attack and
use Cure Half when needed.
If your characters die, just scroll over to their spirit and choose to Return
them, by doing this, you can Sortie a different character. [Any character that
is returned cannot be brought back into battle].
The most dangerous enemy in this battle is actually those damn Popplis, since
they have VERY strong attacks and ridiculous HP it will feel like you are
fighting 4 bosses.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene to finish the chapter.
Ctrl-F "CHAPTER 5" (without quotations) to continue with the game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ANCIENT KEY BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I chose the Desert Key Branch which gave me the Idol Key. If you chose the
Time Key Branch you would have obtained the Ancient Key. Getting the Ancient
Key results in some differences:
- The order in which the battles play out
- The names of the Mission
- The Mission ranks/enemy ranks
- Ranks at which characters join your party
- **Missed RB and thus cannot obtain Juji or MAKO
- Some dialogue
**Characters that are required for battles this chapter include:
ACT 1
-Monica (NA) -> "Search" at Garaze Island
-Shizuku (7->11) -> "Mysterious Anthropoid"
ACT 3
-Hyoma (11->17) -> "Bride from the Jungle", battle 1 and 2; battle 2 is solo
-Wruzel (NA) -> "Bride from the Jungle"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 4 ACT 1 (ANCIENT KEY) <C08004-1A> |
*===========================================================================*
*If you talk to Gepetto in this chapter he'll tell you how he and Alice
arrived in Endia. They were on a train, which I'm assuming means that the
Alice of that time has not met Uru (Yuri) yet, but that still doesn't explain
how the Uru (Yuri) from his time doesn't know Alice.
Ok, first things first, use that >SMELT KEY< to unlock the Upgrade Weapons
ability. See the Gate Terminal Section for more on this.
SHOP UPGRADE
============
-The magic spells are upgraded in the shops, so buy some Intermediate level
magic for your mages.
-You can also now buy Soul Drops which restore 20 SP.
-Assist Skills are now available. These skills increase the probability of
getting a particular stat increase when performing an action in battle.
============
Ex) ATK Assist raises the probability of receiving an "OFF UP"
The point of these skills is this:
-> A character will increase in Rank when the summation of their "STAT UP's"
reaches a certain value (This value is currently unknown for all who have
played this game). So it should look something like this:
ex) character at rank 1 will move up to rank 2 after the SUM of their stat-ups
= 15
so let's say the following:
offense up (+3)
defense up (+3)
mentality up (+2)
quickness up (+2)
defense up (+3)
luck up (+1)
luck up (+1)
= Rank Up
If I equipped the ATK Assist would I get something like this:
offense up (+3)
offense up (+3)
mentality up (+2)
quickness up (+2)
offense up (+3)
luck up (+1)
luck up (+1)
Rank Up
In other words I could "potentially" reach the next rank by accumulating more
offense ups? Thus having Higher Offense than I normally would without
equipping the ATK Assist skill.
=============================
Unfortunately there is no way to test whether it actually works and whether
the increase in the particular stat is actually significant. Since WHICH stat
up appears when attacking seems to be random, there is always a small
possibility that NOT equipping ATK Assist would grant you more Offense than
equipping it. As a result, I don't recommend equipping these as they take up a
skill slot in which you are better off equipping a BOOST skill.
**POLYTAN RECRUITMENT REQUIREMENT - STEP 2**
This one is easy but tedious. You need to do the following:
*NOTE - this step can be completed anytime between chapters 4 and 10
->Enter the shop
->Buy and item (medi-leaf is cheapest)
->Exit the shop
->Repeat 100 times, yes, 100 times
*I had to check other guides for an EXACT explanation for this, because when
they say to 'exit the shop', I didn't know if they meant COMPLETELY or just
exit the shop OPTION. So to be safe I exited completely, in other words, I
would buy the medi-leaf then exit so I was viewing Hyoma standing in front of
the Gate Terminal, then I would enter the gate terminal again, shop, buy,
exit, etc. Doing it this way will take approximately 15-18 minutes, and since
you can only buy 99 medi-leafs, you'll be forced to purchase something else..
In the end, my total cost was:
99*60 = 5940 + 200 (everyday clothes) = 6140
Previous shop purchases DO count towards this total, but seeing as how I had
no idea how many times I've used the shop, I decided to just do the 100 in one
go.
There is 1 more step required to recruit this character, but we will get to it
later. All you need to know for now is that Gepetto will need to do the
killing and will require leveling up, so consider using him. The required
final step is a battle with Rank 31-> Rank 34 enemies.
I've read that this final step needs to be done by either chapter 9 or chapter
10. Since it's two different sources with 2 different chapters, I don't know
which one is correct, but regardless I will be getting him far earlier than
that, just follow my guide and we'll get him no problem.
=============
INFO ON GRAVE
=============
-> Just something I thought I would mention here. 2 things can make him very
deadly: 1) Burst Combo + 2) Instant Death Attack
1) Grave comes equipped with Burst Combo. Once you select this skill a Gauge
will appear and slow diminish, what you need to do is hit the SQUARE button on
your controller in rapid fire succession. You should be able to get off around
15-18 shots.
NOTE - you can also hold down the square button and release it JUST BEFORE
the gauge empties. I believe the damage is slightly higher this way,
but you get off far less shots (5 shots).
2) Instant Death Attack is a random attribute that appears on weapons. The
thing about this is that it has a chance of instantly killing an enemy on
every single attack, and with the 18 shots from Burst Combo, you have 18
chances at instantly killing the enemy. I've tested this and as I was firing I
noticed the words DEATH appear over the enemy 2 times while I was firing, so
it in fact DOES have 18 chances to work.
Time to continue with the game. If you see Carmine in the base talk to him and
Hyoma will mention that we should check out Garaze Island. This isn't required
but I just thought I'd mention it.
Accept a Search at Garaze Island that has 3+ stages.
Upon starting the 3rd stage, you will get a scene.
|=====================================|
| BATTLE #: 20 (Stage 3 of 3,4, or 5) |
=======================================-----------------------------------
LOCATION: Garaze Island
MISSION NAME: Search
MISSION RANK: Depends on the Search
# OF STAGES: 3+
ENEMIES: - Rank 9 Mafia x3
- Rank 9 Orgman x3
RANDOM DROPS: Medi-Leaf x2
RARE DROPS: None
----------------------------------------------------------------------------
You have Monica here, so take out 4 more characters. Leave one back to fight
off the lone Mafia guy, and send the other 3 towards Monica to help her out.
You should be at least a couple ranks above these guys so you shouldn't have
too much trouble.
And yes, those are wings on her back ..... she's soooo cute ^__^
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and Monica will join you.
NEW ALLY
========
-> Monica <C10025>
*NOTE - Monica is required to be able to recruit Lyell later.
Let's get another ally shall we. The next one is a spear user and if you've
been getting tired of Hayatemaru then you'll want to pick this character up.
He has the same stat growth as hayatemaru except he gets a significant edge in
the HP department.
*Buy some status ailment recovery items for the next 2 battles, specifically,
Cold Medicines and Restoratives (6-8 of each should be plenty).
When you're ready, accept the main mission at Radiance Island
|=============================|
| BATTLE #: 21 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Backyard
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Rank 11 Green Dragon x8
RANDOM DROPS: Iron Cog, Talisman, Pollen, Glass Bulb
RARE DROPS: None
----------------------------------------------------------------------------
These guys aren't too bad, they have high offense and defense, but they have
low speed and hp.
By now you should have gotten into the habit of checking enemy attributes. For
example, and enemy may have -5 Dark and -15 Earth, but if they have the Gloomy
attribute, darkness would do more damage. However determining how much more
damage it would do is pretty much impossible since these in-game descriptions
simply say "Damage from X Sphere is Increased/Decreased"
Anyways, just kill them and move on to the next battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and head for the next fight
|=============================|
| BATTLE #: 22 (Stage 2 of 2) |
===============================--------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Backyard
MISSION RANK: 12
# OF STAGES: 2
ENEMIES: - Rank 12 Cockatrice x8
RANDOM DROPS: Chick Bug Crest
RARE DROPS: None
KEY: Two Spears Key
----------------------------------------------------------------------------
These guys have slightly lower defense but MUCH higher speed. Exploit their
elemental weakness and try not to get overwhelmed.
If you followed my instructions then the Cockatrice's status ailments
shouldn't pose too much of a problems.
*Note - Ghenna Breath can cause the AIL status which prevents your characters
from auto healing temporary damage, so use Cold medicines right away.
*Note - Enemies can only inflict a character with 1 status ailment at a time,
if another ailment is inflicted on that character, the previous one is
canceled out. The same applies to inflicting the enemy with an ailment.
I brought in 3 mages (Rin, Alice, and Monica) and also 2 strong fighters. The
two fighters were in the front lines while the mages had rear support. If you
were able to buy some Intermediate level magic for your mages, then you should
be able to do some massive damage against these guys.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >TWO SPEARS KEY<.
Use the >TWO SPEARS KEY< now to recruit Zeonsilt
NEW ALLY
========
-> Zeonsilt <C10026>
Just so you know, the skills and the names of the equipment that characters
have on them when recruited is always the same, but the stats and attributes
on the equipment may differ.
If you haven't been using Shizuku then start using her because the next ally
that we need to recruit needs to be killed with Shizuku's realize special,
Harisen Dance.
I had Shizuku at Rank 11. Give her some good equips to boost her attack. When
you are ready, accept the main mission at Elshant Island
*Note - I suggest buying Cure Half from the shops, it will come in handy in
the final battle of this next mission. And buy some Nectars cause you'll
probably be dying quite a bit.
*I also suggest having your main 5 fighters be AT LEAST Rank 14, to make the
last battle easier (Shizuku is not required for the last battle).
|=============================|
| BATTLE #: 23 (Stage 1 of 3) |
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 17
# OF STAGES: 3
ENEMIES: - Lubul (Rank 15)
- Rank 13 Assassin x3
- Rank 13 I.C. Soldier x3
RANDOM DROPS: Medi-Leaf, Dragon Claw, Medi-Leaf (Lubul)
RARE DROPS: None
----------------------------------------------------------------------------
Shizuku is required for this fight. Take out 4 more characters and send
everyone straight up the path, picking off enemies as the approach.
You don't need to kill him with Shizuku yet (next battle only). Remember how I
told you that you can use items before or after attacking? Well that's true
for attack items as well. However, using attack items like a Giant's Arm
(spike spell) depends on your characters Mentality so it's always a good idea
to use them with mages.
I combo'd Lubul down to under 100 HP, and since my mage started the combo she
was still able to use an items before ending her turn, so I tossed a Giant's
Arm at him which did 200 damage and killed him ^_^.
It's not a difficult battle provided you did some leveling up.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game after that first battle. The next battle is the battle in which
you need Shizuku to kill Lubul, so prepare her, heal her with medi-leaf if
needed (yup you can do that in between battles) and let's get started.
*I recommend removing any Counter Skills you may have, this way you don't
accidentally kill Lubul with a different character.
|=============================|
| BATTLE #: 24 (Stage 2 of 3) |
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 17
# OF STAGES: 3
ENEMIES: - Lubul (Rank 17)
- Rank 15 Assassin x3
- Rank 15 I.C. Soldier x3
RANDOM DROPS: Restorative, Mermaid's Tear
RARE DROPS: Seal of Movement (Lubul)
KEY: Idol Key
----------------------------------------------------------------------------
**This is the battle that Shizuku needs to kill Lubul with her Harisen Dance
Again Shizuku is required. The enemy is not spread out the way they were in
the Idol Key branch, so expect a lot of combos to come your way.
Mages are ideal in this battle due to the Intermediate level magic, also bring
in any character that has a high level multi-hitting skill as we want to get
rid of those enemies as soon as possible. Deadly skills are also VERY helpful
since the enemies have 400+ HP.
**Don't use Shizuku's realize until you are ready to finish off Lubul, also
don't let her join in any combo attacks either as this will reduce her S Gauge
by 1.
And yes you CAN use combos to kill Lubul, just make sure Shizuku starts the
combo with Harisen Dance.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and see the incredible voice acting at work again.
It's pretty obvious that the person doing the voice of Lubul is an idiot
because he couldn't even pronounce his own characters name.
After the battle, Lubul will join you and you will also receive the >IDOL
KEY<.
NEW ALLY
========
-> Lubul <C10029>
Proceed to the next battle.
|=============================|
| BATTLE #: 25 (Stage 3 of 3) | <C0800T-1>
===============================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Mysterious Anthropoid
MISSION RANK: 17
# OF STAGES: 3
ENEMIES: - Shelley (Rank 17)
- Rank 15 Pixie x3
- Rank 15 Popplis x3
RANDOM DROPS: Healing Tablet, Giant's Arm
RARE DROPS: Seal of Knowledge (Shelley)
----------------------------------------------------------------------------
This battle is WAAAAYY easier than the Idol Key Branch
Take care of the enemies farthest away from Shelley first, and let Shelley
make her way to you.
Keep your characters spread out as far as possible to avoid multiple
characters being hit in combos, this is especially significant in this battle
because ALL enemies have wide area, long range multi-hitting attacks.
If your characters die, just scroll over to their spirit and choose to Return
them, by doing this, you can Sortie a different character. [Any character that
is returned cannot be brought back into battle].
After clearing out the 3 nearby enemies, wait for the other enemies to
approach and quickly take out the pixies as they have the least amount of HP.
Have your mage attack and use Cure Half when needed.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards and the act will end.
*===========================================================================*
| CHAPTER 4 ACT 3 (ANCIENT KEY) <C08004-3A> |
*===========================================================================*
Yup, once again there is no Act 2. Act 2 would have been the act in which you
acquired Juji, but taking Time Key -> Ancient Key, prevented you from
obtaining a few characters.
Use the >IDOL KEY< to unlock Pagoras Island
*The next story mission is 3 stages long and the second stage is actually a 1
on 1 battle using Hyoma, so you may want to rank him up a bit (rank 17 should
suffice). For your main 5, being at least Rank 18 is necessary for the final
fight in this chapter.
**I recommend buying some skills that have the DEADLY affect. These skills not
only attack temporary HP (Green bar) but also the HP associated with the RED
BAR beneath. Deadly skill directly affect this bar. In short, the more of a
red bar an enemy has, the more HP they gain on their turn. The less of a red
bar the enemy has, the less HP they gain on their turn.
Some Deadly skills you can obtain at this point are:
1) Sword Chakram (Equipped on Monica when she joined)
2) Helmet Rend (Shop) (Equipped on Wallace and Luwenelva if you got them)
3) Spear Wall (Shop) (Equipped on Zeonsilt when he joined)
4) Zero Distance (Shop)
**You should also buy Cure half from the shop and give it to your highest
ranked mage (mine was Rin)
Once you are ready select the main mission at Pagoras Island.
|=============================|
| BATTLE #: 26 (Stage 1 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 20
# OF STAGES: 3
ENEMIES: - Rank 17 Alvalu
- Rank 16 Alvalu x2
- Rank 17 Cholipper
- Rank 16 Cholipper x2
RANDOM DROPS: Restorative, Healing Tablet
RARE DROPS: None
----------------------------------------------------------------------------
You start with Hyoma so take out 4 more characters.
The Cholippers are FAST and STRONG. Be quick in killing the Cholippers (bees)
they have an instant death attack that can get very annoying. The Alvalu can
paralyze you so use your restoratives to cure it.
I recommend keeping a mage behind everyone to heal and spam intermediate
magic, remember also to use healing items before ending your turn, but be
careful as this adds a little extra wait time.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save, equip Hyoma with God Breath, heal him to full HP and go to the next
battle. I actually liked the scene beforehand, aww, poor Rin.
|=============================|
| BATTLE #: 27 (Stage 2 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 20
# OF STAGES: 3
ENEMIES: - Wruzel (Rank 18)
RANDOM DROPS: NA
RARE DROPS: Seal of Life (Wruzel)
KEY: Knowledge Key
----------------------------------------------------------------------------
Ok so it's the 1-on-1 battle. Success of this battle will depend largely on
Hyoma's Rank.
*She has over 300 offense and over 700 HP, you may want to consider Deadly
skills in this battle
Move up, use God Breath and end turn, then Wruzel will do the same. Now use
your realize and smack her for stealing my man .... oh, I mean, as hard as you
can. NOTE - if you move close to her on your first attack, this will cause her
to attack you on her turn WITHOUT moving, thus reducing the amount of wait-
time for her next turn (I did this and she got 2 turns in a row)
You should be able to use Guilty Break on your third turn. After the first 2
turns and the guilty break on the third, she should be dead.
Alternate Strategy:
Wruzel didn't realize in my battle, but if she does realize, you can bet she's
going to hit you a lot harder, so you may want to leave Hyoma where he starts
and use God Breath, then Wruzel will move towards you, and on Hyoma's next
turn use God breath again (they stack). Now Wruzel will move again on her
second turn and should not attack still. Finally on your third turn, realize
and start going after her.
*FYI - I killed her in 2 turns with 686 max damage and got a D rank -_-
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you receive the >KNOWLEDGE KEY<, and Wruzel joins you (at 2
ranks lower than she was in the battle)
NEW ALLY
========
-> Wruzel <C10027>
*Equip Wruzel with some accessories and skills since she is required for the
next battle.
Save and go to the next battle
|=============================|
| BATTLE #: 28 (Stage 3 of 3) |
===============================-------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Bride from the Jungle
MISSION RANK: 20
# OF STAGES: 3
ENEMIES: - Yoichi (Rank 20)
- Rank 19 Titan x3
- Rank 19 Alumitak x3
RANDOM DROPS: Medi-leaf
RARE DROPS: Seal of Luck (Yoichi)
----------------------------------------------------------------------------
Wruzel is required, I also suggest characters with high HP and DEF, and 1 mage
for healing (you bought Cure Half right?)
Alumitak have an area attack that causes paralysis so make good use of those
restoratives. Although they have higher attack power than the Titans, the
Titans have a skill that has 100 Power!! So be careful.
Send everyone to take on the 2 enemies farthest away from Yoichi. I found that
in this branch, the other enemies were more of a threat than the boss
(yoichi).
Yoichi's HP is HIGH which means that he will recover a huge chunk each turn.
If you took my advice and bought some Deadly skills then use them on him to
reduce his Red HP Bar. The other enemies also have high HP (in this branch) so
deadly skill is the way to go in this fight.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scenes and the chapter ends.
<>==================///---------------------------------///================<>
/// CHAPTER 5 ///
<>================///---------------------------------///==================<>
*===========================================================================*
| CHAPTER 5 ACT 1 <C08005-1> |
*===========================================================================*
FINALLY a chapter without branching paths!!
Use the >KNOWLEDGE KEY< to unlock Imperion Island and watch the scene
afterwards where Hyoma insults Rin again (I think he likes her ^_^)
*NOTE - until you are ready to fight Poly-Tan, DON'T accept any searches or
Missions that are 3+ stages long at Pagoras Island. I had just come back from
2 dispatches and a mission in which I made a total of $15000, I didn't save,
instead I went to the gate and sent some more characters on dispatches, but
there was no missions that had money at this time, so I decided to just do a
single battle of a search and return back to base to get my dispatch rewards.
Well, I chose Pagoras Island, and despite what the other walkthroughs say and
what the Character Recruitment Sticky says, I ran into Poly-Tan on the FIRST
STAGE. I was nowhere near ready for those rank 30+ enemies so I had to reset
my game and I lost the $15000 I got from my previous dispatches.
SHOP UPGRADED
=============
Not very many new things this chapter
-Boost L skills are now available, they increase their respective stats by
10%.
-Magic skills that cause status effects (Stronger than Primary magic, but
weaker than Intermediate magic)
-Mirror of Truth can now be purchased (+1 to Realize)
-Injury Tablets (1500HP)
==============
**Characters that are required for battles this chapter include:
ACT 1
- Carmine (11->20), Jurien (NA) -> "My Road"
- Okita (16->21), Hijikata (7->17) -> "Mutiny"
ACT 2
- Zard (NA), Grave (17->20) -> "Zard's Memory"
ACT 3
- Takeru (NA) -> "Mars' Destruction"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
**As for your Main fighters, I suggest having them in the low to mid 20's for
this chapter.
Once you are prepared, select the MY ROAD main mission at Golugore Island.
|=============================|
| BATTLE #: 32 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: My Road
MISSION RANK: 32
# OF STAGES: 2
ENEMIES: - Rank 21 Agent x4
- Rank 21 Master Swordsman x2
REWARD: $12800
RANDOM DROPS: Combat Suit, Crab Brains, Paralyzing Pollen
RARE DROPS: None
----------------------------------------------------------------------------
This battle is HARD, and you can easily find yourself killed with combos. If
you are wondering why this is a listed as rank 32 in the game when the enemies
are only rank 21, just take a look at their weapons!! These weapons are most
likely more than double the attack power of your own weapons, and you won't
see these weapons stats for quite a few chapters.
Carmine is required for this battle, so pull out 3 more fighters and a
healer/mage. Remember to use items after your turns if necessary.
To avoid the extra wait time that the items cause, try to move your characters
LESS, that is, use ranged attacks when possible or hit the nearest enemy. Your
only real movement should come at the start, and this should be used to spread
out so multiple allies don't get hit at the same time.
Try to make your way towards the crates so you can spread out (stupid tank).
Try using skills or characters that have status effects.
Paralysis: Rapid Wind Cut, Rapid Palm, Uru in realize state, Shizuku, Wallace
Instant Death: Weapon attribute, Hiro in realize state
Slow: Cut for Heaven, Shadowless Stab, Blast Bolt
I was able to paralyze 2 of them which helped A LOT. Deadly skills are also
very effective.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up with item, then save and head to the next battle
|=============================|
| BATTLE #: 33 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: My Road
MISSION RANK: 32
# OF STAGES: 2
ENEMIES: - Rank 24 Agent x4
- Rank 24 Master Swordsman
REWARD: $12800
RANDOM DROPS: Combat Suit, Stardust
RARE DROPS: None
----------------------------------------------------------------------------
Carmine and Jurien are required so pull out 2 fighters and a mage.
As with the last battle, these enemies have very strong weapons. Again, use
deadly skills and skill/characters with status effects. You are not restricted
in terms of area like you were in the last battle, so spread out.
Notice the 2 Agents NOT with the Master Swordsman. They have to take a path
that will bottleneck near where Jurien starts, so if you put 2 characters
there, you should be able to prevent them from passing through, set it up
sorta like this:
A = Ally
E = Enemy
E
E
| | <-Path
A
A
Jurien is not much help in this battle since no enemy is weak to fire and 2 of
her 3 non-elemental skills miss constantly. Makes sure to keep constantly
healed and combo whenever possible. Target a single enemy and take them down 1
at a time, however, feel free to use Multi-hitting skills to reduce other
enemy HP also, but like I said make sure to go after 1 enemy at a time, the
multi-hitting is just for extra damage on the others.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
*I got a rank B after the battle, and one of the prizes was the Ultra Rare DEF
Boost X
Watch the scene afterwards, to see there seems to be more to Carmine and
Juriens relationship that we thought, haha, aww poor Tipi.
NEW ALLY
========
-> Jurien <C10030>
Unfortunately the creators of the game dropped the ball on another character.
Jurien's stat growth is Mage Oriented but if you equip her with a book and
magic skills then you are screwed because she uses a sword in realize mode.
The best part about Jurien joining is the ridiculously awesome weapon you now
have.
Victory Sword
Offense = 180
Quickness = 53
..drools...
Completing the mission also grants you a (rare) reward of $12800.
Next mission involves Okita and Hijikata, so give them some good equips and
skills and head back to Golugore.
**The boss at the end of the Act has an instant death attack, he also has a
strong physical so some Toy Swords may help, or you can play around with
Enforcement and try to get Sword Resistance to help reduce damage.
|=============================|
| BATTLE #: 34 (Stage 1 of 3) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Mutiny
MISSION RANK: 24
# OF STAGES: 3
ENEMIES: - Rank 21 Soldier x3
- Rank 21 Warfare Master x2
RANDOM DROPS: Medi-leaf, Glass Bulb
RARE DROPS: None
----------------------------------------------------------------------------
Good news; although the enemy weapons are still stronger than yours, it is
just slightly stronger, between 85->120. They also have slightly weaker armor,
so if you were able to get through the last 2 battles, then this shouldn't be
too difficult.
Hijikata and Okita are not required yet, so pull out your best 5 and take it
to them. You also start in a wide area which I recommend you stay in and let
the enemies approach you. The Warfare Masters can counter so don't waste your
s gauge by making a 5 person combo cause if she counters, say bye to your s
gauge.
FYI - it took me 3 turns to beat them, I got an A rank and my highest ranked
character I used was 22. Also I didn't even use Hyoma, who was equipped with
the Victory Sword.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and go to the next battle
|=============================|
| BATTLE #: 35 (Stage 2 of 3) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Mutiny
MISSION RANK: 24
# OF STAGES: 3
ENEMIES: - Rank 22 Soldier
- Rank 22 Warfare Master
- Rank 21 Soldier x2
- Rank 21 Warfare Master
RANDOM DROPS: Glass Bulb
RARE DROPS: None
----------------------------------------------------------------------------
Pretty much the exact same fight.
Start off by going towards the biggest area, that is, NOT the one with the
steel platform, and NOT the one with the single enemy. Once in the area fight
off the 2 enemies and wait for the others to approach.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game and make sure Okita and Hijikata are ready.
*FYI - I think IZOU's in battle voice actor (Japanese) is awesome!
|=============================|
| BATTLE #: 36 (Stage 3 of 3) |
===============================-------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Mutiny
MISSION RANK: 24
# OF STAGES: 3
ENEMIES: - IZOU (Rank 24)
- Rank 23 Soldier
- Rank 22 Soldier x2
- Rank 22 Warfare Master x2
RANDOM DROPS: Leather Jacket, Rock Rapier, Stardust
RARE DROPS: Seal of Power (IZOU)
----------------------------------------------------------------------------
Another challenging battle. Okita and Hijikata are required here, so take out
2 more fighters and a mage.
*NOTE - DON'T USE HIJIKATA'S REALIZE, unless you like doing 0 damage to an
enemy that has 5 HP left.
**NOTE - DO NOT target IZOU when using multi-hitting skills and comboing,
because he can counter you. What you want to do is use the multi-hitting
skills that include IZOU but the target is another enemy.
Depending on how strong your 2 required characters are, you may want to keep
them behind and let your other 3 take the lead. Either way, someone is going
to have to take care of the 2 enemies that start to the west (IZOU is in the
north).
If you are all equally strong, then I suggest quickly wasting the 2 enemies to
the west and then fighting the main battle with the boss around the location
in which you started (i.e. around the base panel).
IZOU's HP is high and he has pretty awesome attributes.
IZOU's Attributes:
------------------
-Increase damage on humans
-Chance to neutralize physical damage (realize)
-Chance of instant death blow (Realize)
His Crescent Moon skill can reduce your mentality and his Instant Attack
reduces your quickness!!
Once you encounter him start spamming deadly skills and status skills.
Status Skills:
--------------
Paralysis: Rapid Wind Cut, Rapid Palm, Uru in realize state, Shizuku, Wallace
Instant Death: Weapon attribute, Hiro in realize state
Slow: Cut for Heaven, Shadowless Stab, Blast Bolt
Deadly Skills:
--------------
Helmet Rend, Spear Wall, Zero Distance, Sword Chakram
I died and had to reset, that was before I put the **Note above. If you follow
the **NOTE, you should find it much easier, just pray that he doesn't land any
instant death blows. After dying the first time, I got an A rank the second
time.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the scene you will arrive back at base.
*===========================================================================*
| CHAPTER 5 ACT 2 <C08005-2> |
*===========================================================================*
I spent so much time leveling in that Act, that after the IZOU fight I thought
it was the end of the chapter :P
*Some new magic is now available, they may have been available in the last act
but I never came across it.
These are just a few examples:
-> Evoke (Revive)
-> Instant Attack
-> Frightful Howl (Heal + Offense Up (Self))
-> Shadow Retention (Counter)
-> Ax Bomber
-> Blade Jail
Once you are ready, accept the main mission at Imperion Island
|=============================|
| BATTLE #: 37 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Zard's Memory
MISSION RANK: 25
# OF STAGES: 2
ENEMIES: - Rank 23 C. Doll
- Rank 23 Librarian
- Rank 22 C. Doll x2
- Rank 22 Librarian x2
RANDOM DROPS: Lens, Blizzard Dictionary
RARE DROPS: None
----------------------------------------------------------------------------
You have Zard in this battle, so take out 4 more characters. I recommend
taking out a mage that is equipped with a staff NOT a book, since the mages
here take less damage from book attacks.
Depending on how strong your party is you could split up your team, or stick
together. I had rank 22,23 characters and I decided to stick together.
I sent all my members to the left where the lone Doll and Librarian was. Fight
them off then wait for the remained of the enemies to approach. The Librarians
are strong, but they only have Primary level magic so it shouldn't be too
difficult to finish this battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Grave is required for the next battle, so make sure he's ready. Save and move
on.
|=============================|
| BATTLE #: 38 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Zard's Memory
MISSION RANK: 25
# OF STAGES: 2
ENEMIES: - Fangorum (Rank 25)
- Rank 23 Orgman x4
RANDOM DROPS: Shocking Gun, medi-leaf
RARE DROPS: Seal of Power (Fangorum)
----------------------------------------------------------------------------
Grave is required, so pull out 4 more, preferably characters that have deadly
skills.
Fangorum's Attributes
---------------------
He's got some annoying ones:
-Immune to all status effects
-Counterattack improved
-Major Offense Increase but major evasion decrease (realize)
-Damage increased when attacking an enemy in their realize state (realize)
So what to do? Realize anyways, seriously since the best defense is a fast and
strong offense. You have a healer for the damage anyways. Also, use multi-
hitting skills during combos that DO NOT target Fangorum. If he is the main
target of the attack he will counter at a pretty high rate. The Orgman can
counter also, but won't do it as frequently as Fangorum.
*FYI - his counterattack hit my Okita for 832 damage and killed him (he had
full HP too).
Start off by sending your entire group to slaughter the lone Orgman, and wait
for the enemies to approach you. This will give you time to spread out.
Something like this:
E = Enemies
A = Ally (fighters)
A1 = Grave
A2 = Mage
E
A A
A
A1
A2
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Zard will join and you'll return to base.
NEW ALLY
========
-> Zard <C10031>
*===========================================================================*
| CHAPTER 5 ACT 3 <C08005-3> |
*===========================================================================*
To start this Act we have an EVENT to go to at Toriltram Island. This event is
a scene in which you get to choose between 2 characters. Make your decision
between another sword user or gun user. Check their growth rates in the
character section below. Ires has an OFF growth rate of +4!! I chose him in my
first playthrough, so I'll be taking Zeros this time.
NEW ALLY
========
-> Ires <C10032> or Zeros <C10033>
If you leveled up at the start of this chapter, then you should be at a
sufficient rank to finish off the chapter now. Once you feel you are prepared,
accept the main mission at Tolitram Island.
|=============================|
| BATTLE #: 39 (Stage 1 of 2) |
===============================-------------------------------------------
LOCATION: Tolitram Island
MISSION NAME: Mars' Destruction
MISSION RANK: 25
# OF STAGES: 2
ENEMIES: - Emily (Rank 26)
- Gaizan (Rank 26)
RANDOM DROPS: NA
RARE DROPS: Seal of Luck (Emily), Seal of the Body (Gaizan)
----------------------------------------------------------------------------
As we have seen thus far, the majority of damage done to use has come from
combos, but with only 2 enemies in the battle, the overall potential damage is
reduced significantly.
This battle is easy, just head straight for them and combo them to death.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and head to the next battle
|=============================|
| BATTLE #: 40 (Stage 2 of 2) |
===============================-------------------------------------------
LOCATION: Tolitram Island
MISSION NAME: Mars' Destruction
MISSION RANK: 25
# OF STAGES: 2
ENEMIES: - Rank 25 Ruins Denizen x3
- Rank 25 Orgman x3 (*Appears after all 3 Ruins Denizen have been
defeated, or at the start of turn 3, whichever comes first)
RANDOM DROPS: Rock Claw, Plastron
RARE DROPS: None
----------------------------------------------------------------------------
You start with Takeru so pull out some more characters.
At the start of turn 3, a new set of enemies show up. If you kill them before
turn 3 then they will just show up right after the killing blow to the final
enemy.
The Orgman will show up on the opposite side of the area, so if you are still
battling the Denizens, you'll have plenty of time.
I got a B rank in this battle and ended up with an awesome *Chaos Nova skill
as the top prize, and a Sunset Rapier (Off 90, Qui 19)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Takeru join us.
NEW ALLY
========
-> Takeru <C10034>
Watch the scene and proceed to the base for another scene. For all you guy
gamers out there you get to witness another beauty of a character...
*NOTE - you might get a lag when the game tries to return you back to the
base, just be patient as it should pass. Or you can do what I did and panic,
smashing every single button on the controller thinking that I can somehow
make it load and not freeze ^__^
<>==================///---------------------------------///================<>
/// CHAPTER 6 ///
<>================///---------------------------------///==================<>
**Characters that are required for battles this chapter include:
ACT 1
-Gepetto (22->25) -> Recruiting Polytan - "Search" at Pagoras Island
-Monica (19->23), Lyell (NA) -> Recruiting Lyell - "Gentle Sinner"
-Zeonsilt (22->26) -> Recruiting Mervina -> "Search" at Elshant Island
-Okita (23->25) -> Recruiting Ryoma -> "Library Witch"
ACT 2
-Silvernale (NA) -> Recruiting Silvernale -> "Royal Card"
-Hyoma (32->32) and Okita (25->26) -> Battle against IZOU -> "New Appearance"
ACT 3
-Hayatemaru (19-> 22) -> "Desert Tower Key"
-Shizuku (24->24) -> "Ancient Tower Key"
-Uru (30->30) -> "Raving Nicole"
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 6 ACT 1 <C08006-1> |
*===========================================================================*
First things first ....
SHOP UPGRADED
=============
-Advanced level magic is now available
-New armor and accessories
-Nurse's Medical Kit (Full HP recovery)
-Ale Drink (70 SP)
-Weapons finally crack the 100 mark (rare in the last chapter)
*NOTE - the Chaos Nova skill I got in the final battle of chapter 5 cannot be
purchased yet as it is stronger than the Advanced level magic, an awesome
pickup!!
=============
============
MID-GAME TIP
============
--------------------
One thing you should be doing is checking the weapons secondary stat. We
always look for high Offense/Mentality with secondary Quickness, but did you
know that you can find HIGH quickness stats on LOW POWERED weapons? Search
through all the weapons and you may find something like this:
Offense 37
Quickness 51
These weapons are usually cheap, so buy them, and synthesize them to your
current weapon to build up your quickness stat. (Note - your current weapon
needs to actually have quickness as its secondary stat).
--------------------
Ok this is how I'm going to proceed. First I want to level up a bit because
I'm going to recruit Polytan this chapter. So pick 4 character + Gepetto and
start doing some missions and dispatches. Make sure to check the shop after
returning to base as this is part of the whole getting prepared for Polytan.
We want to buy the best equipment and most importantly, the best skills this
chapter has to offer.
Ok so just for reference, I'm going with this party:
Hyoma Rank 28
Rin Rank 26
Luwenelva Rank 25
Uru Rank 25
Gepetto Rank 25
When you are ready accept a search at Pagoras Island and make sure it has 3+
stages.
*You may end up running into Polytan on the first stage, if not then he'll
show up in the second.
|=========================================|
| BATTLE #: 41 (Stage 1 or 2 of 3,4 or 5) |
===========================================------------------------------
LOCATION: Pagoras Island
MISSION NAME: Search
MISSION RANK: Random
# OF STAGES: 3+
ENEMIES: - Polytan (Rank 34)
- Rank 31 Cholipper x3
- Rank 31 Jagimiligas x3
RANDOM DROPS: Soul Drops, Glass Bulb (Polytan)
RARE DROPS: None
----------------------------------------------------------------------------
*Gepetto does NOT even need to be in this battle, since it's the second battle
with Polytan that matters.
To be honest, Polytan is the least of the threats in this battle. Take out the
2 bees to start as they will be the first enemies you will engage. Polytan
will most likely be the next one you engage. So until the other enemies reach
you, spend your time using deadly skills and stat altering skills.
Once the other enemies reach you, start to focus on them. Since they have a
lot LESS HP, you should be able to take them out with around 2 attacks
(provided you upgraded your skills).
Despite my Hyoma being rank 28 with the best possible equips, he still got
killed in 2 hits, 400+ each. If you are still having trouble, then I suggest
ranking up a few more levels.
For those who are curious, I got an A rank in this battle, with the following:
Turn = 7
Max combo = 3
Max damage = 1618
Top prize was a Time Scimitar (Off 168, Def 28) ... boo on the secondary stat
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up if needed and make sure Gepetto is ready. Save your game here for
sure, then continue to the next stage.
|=========================================|
| BATTLE #: 42 (Stage 2 or 3 of 3,4 or 5) |
===========================================------------------------------
LOCATION: Pagoras Island
MISSION NAME: Search
MISSION RANK: Random
# OF STAGES: 3+
ENEMIES: - Polytan (Rank 34)
- Rank 31 Cholipper x3
- Rank 31 Jagimiligas x3
RANDOM DROPS: Giant's Arm, Medi-leaf
RARE DROPS: Skeleton Mask (Polytan)
----------------------------------------------------------------------------
*Gepetto MUST be the one to deliver the killing blow on Polytan in order to
recruit him (you can also combo for the killing blow, so long as Gepetto is
the one that starts the combo).
This battle is a lot more difficult. Polytan is the same rank as the last
battle but he has gained 500 HP and has higher MEN as well.
To start, fight off the Jajimiligas that is isolated. Allow the rest of the
enemies to come towards you. I suggest playing BEHIND your base panel, and hit
them when they step in between the pillars, that way you can hit a group of
them with your attacks and combos.
Believe it or not, the bees got 2 turns before I even moved (except for Hyoma,
he got 1 turn in between). Once the enemies crowd in the area, unleash your
powerful spells and skills and combo them together to hopefully kill at least
2 of them. If you are lucky like I was one of the enemies will get stuck
behind a pillar to the west of where you started.
Also instant death skills have a chance to work against the enemies here, so
hopefully you land one (I killed 1 enemy like this).
Once Polytan is alone, the battle all but won. Just make sure you don't
accidently kill him on a different characters turn.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene and Polytan will join us.
NEW ALLY
========
-> Polytan <C10035>
Next, we are going to obtain another ally, but if you did not recruit Monica,
then you can't recruit this character.
*I recommend having Monica at LEAST rank 20
Some info on how to get this mission to appear at Radiance Island:
-When Monica is taken out of the MAIN party and a quest/search is completed,
the Mission will disappear
-If Monica is place in the MAIN party and a quest/search is completed, the
mission will reappear.
So basically, if you don't see the mission, put Monica in the MAIN party, go
complete a search stage or quest, and return to base. The mission should now
appear.
|=============================|
| BATTLE #: 43 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Gentle Sinner
MISSION RANK: 28
# OF STAGES: 1
ENEMIES: - Rank 28 Agent x3
REWARD: $8960
RANDOM DROPS: Talisman, Chick Bug Crest
RARE DROPS: None
----------------------------------------------------------------------------
If Monica is not leveled, you may have a lot of difficulty. Regardless of
Lyell's rank, he can still be killed by the enemies, so having Monica at a
sufficient rank will make this battle a breeze.
These guys have 450+ attack. Hopefully you gave Monica some powerful magic to
exploit the enemies weakness.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the cute scene. Lyell joins your team.
NEW ALLY
========
-> Lyell <C10036>
The next ally we are going to recruit is at Rank 37, and she has Rank 35
enemies with her (x6).
I'm not 100% sure on the time limit for this character as GameCoder indicates
that you can get her up until the END of chapter 7, but he technically has no
proof of this since he himself recruits her in chapter 6 act 1. There has been
no mention of this time limit aside from his guide, and since there is no
Official Strategy Guide for this game I don't have any idea how he is coming
up with this time limit.
Anyways, the requirements for this character include:
RECRUIT REQUIREMENTS
---------------------
-Use Two Spears Key to Get Zeonsilt and place him in your MAIN party.
-Find her in a search at Elshant Island with 2+ stages.
-Zeonsilt MUST deliver the killing blow (killing with a combo is ok so long as
he is the one to start it)
HELPFUL BATTLE TIPS
-------------------
-Have each character equipped with skills that have the Deadly effect
-Have each character equipped with skills that have the PLS or SLP effect
-Purchase 10+ Paralyzing Pollens and 10+ Pollens
My Party for this battle:
-Zeonsilt Rank 26 (Required in battle)
-Hyoma Rank 32
-Rin Rank 31
-Luwenelva Rank 30
-Hiro Rank 27
*This battle was very easy for me at the above levels. If all your characters
are in the mid to upper 20's (ie 25-29), then you should be fine.
Once you are ready accept a search with 2+ stages at Elshant.
*NOTE - it is possible to trigger the Mervina battle on the first stage (I
did), but if you don't then just complete 1 stage, save, and head for the
second. If that doesn't trigger it, then just reload that save and head for
the second stage again.
|===============================|
| BATTLE #: 44 (Stage 1+ of 1+) |
=================================-------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Search
MISSION RANK: Random
# OF STAGES: 1+
ENEMIES: - Mervina (Rank 37)
- Rank 35 Gia-Zain x3
- Rank 35 Great Devil x3
RANDOM DROPS: Dragon's Fire Pouch, Medi-leaf (Mervina)
RARE DROPS: None
----------------------------------------------------------------------------
*Remember to defeat Mervina with Zeonsilt.
Zeonsilt is required so pull out 4 more characters. Start by sending 2
fighters to take out the Gia-Zain that starts behind you, and send your
mage/healer and the other fighter to help out Zeonsilt.
You'll need to work fast, hopefully killing 2-3 enemies before she arrives.
Mervina starts pretty far back, and if you are lucky, she will realize on her
first turn. Depending on where you stand, she may not be able to reach you
until her 3rd turn. Once she does get in range, spread out your characters so
she can't target multiple characters with her Realize Special.
Take her down with deadly skills and toss in some skills that can paralyze
her. If the skills are not paralyzing her, then before ending your turn, toss
a paralyzing pollen at her. When I got her paralyzed, she stayed that way for
4 of her turns.
Once she is low enough on HP for Zeonsilt to kill her, then start a combo with
him and finish her off. (Zeonsilt does NOT have to be realized to recruit her
in case you were wondering)
FYI - it took me 10 turns (mostly cause I was testing deadly skills on her to
see if they worked. I still got a rank B from the battle, so getting a rank A
should be easy. Rank doesn't matter, but it seems to be slightly easier to get
a good rank in boss battles, and if you feel like trying for an A and possible
a good item as a reward, then I thought I'd share this info.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene after the battle, calm yourself after hearing that she refuses
to join, and then smile cause she actually does.
NEW ALLY
========
-> Mervina <C10037>
Let's continue with the story now. Accept the mission at Imperion Island and
make sure that Okita is in your party. To recruit the next character you need
to have Okita deliver the final blow to that character in the 3rd stage. NOTE
if you took the ICE key branch, then you cannot recruit this character.
|=============================|
| BATTLE #: 45 (Stage 1 of 3) |
===============================---------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Library Witch
MISSION RANK: 27
# OF STAGES: 3
ENEMIES: - Rank 25 C Doll x3
- Rank 25 Librarian x3
RANDOM DROPS: Soul Drops, Young Devil's Horn, Self Exploding Stone, Paralyzing
Pollen
RARE DROPS: None
----------------------------------------------------------------------------
The librarians can be deadly if they join together in combos. So I suggest
spreading out into 2 groups. Send your fastest 2 members to the left of the
flower bed and the other 3 to the right. Hopefully the one librarian will go
after the 2 fast characters.
My Left: Hyoma, Okita
My Right: Monica, Zeros, Wruzel
I do suggest a mage heads to the right since they have area affect spells that
can target both librarians.
If you leveled prior to this battle then you shouldn't have any trouble. I
used lower ranked characters so I can write up an efficient strategy for this
battle.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save after the battle and continue to the next fight.
|=============================|
| BATTLE #: 46 (Stage 2 of 3) |
===============================---------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Library Witch
MISSION RANK: 27
# OF STAGES: 3
ENEMIES: - Rank 26 High Librarian
- Rank 25 High Librarian x2
- Rank 26 Poison Bug
- Rank 25 Poison Bug x2
RANDOM DROPS: Clay Figurine, Contract Document, T. Dragon Canon
RARE DROPS: None
----------------------------------------------------------------------------
Again I suggest splitting the party. Send your 2 fast characters right of the
bookshelf and the other 3 to the left.
My Left: Monica, Zeros, Wruzel
My Right: Hyoma, Okita
I do suggest a mage heads to the left since they have area affect spells that
can target both high librarians. Watch out for the Poison Bug's since they
have a long range attack that can hit multiple members for high damage. Since
both enemies can reach you from long distances, this battle can be dangerous
due to combos.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, save and heal if needed, and make sure Okita is ready to go.
|=============================|
| BATTLE #: 47 (Stage 3 of 3) |
===============================---------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Library Witch
MISSION RANK: 27
# OF STAGES: 3
ENEMIES: - Ryoma (Rank 27)
- Rank 27 High Librarian
- Rank 26 High Librarian x2
- Rank 27 C Doll
- Rank 26 C Doll x2
RANDOM DROPS: Poison Pollen, Crab Brains
RARE DROPS: Seal of the Spirit (Ryoma)
KEY: Knowledge Tower Key
----------------------------------------------------------------------------
*If you acquired the Desert Key earlier in the game, then you can recruit
Ryoma by finishing him off with Okita.
I don't recommend splitting the party here, instead send everyone to the right
towards the 2 High Librarians and do whatever you need to do in order to kill
them. The enemies on the left side will take a few turns to circle around the
gap in the center of the room.
You will undoubtedly engage Ryoma before the right side enemies, so when you
do, start wailing on him with deadly skills, status altering skills and status
altering items. Once the right side enemies get close send 2 characters
towards them as a distraction, this way they won't join in on any combos with
Ryoma.
Once you get him low on HP, start a combo with Okita and finish him off.
FYI - I got a rank B with 6 turns, 2 combo and 1724 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle there will be a scene and Ryoma will join us.
NEW ALLY
========
-> Ryoma <C10038>
We'll meet Ovia and she will give us the >KNOWLEDGE TOWER KEY<. Ovia's voice
actor is actually good, she plays the seductive role very well. After Rin gets
jealous again, we're back at the base.
*===========================================================================*
| CHAPTER 6 ACT 2 <C08006-2> |
*===========================================================================*
Talk to Rin at the base of the stairs, she'll tell Hyoma how to authenticate
his weapon at the gate terminal. It's a cute scene.
SHOP UPGRADE
============
-You should now be able to purchase magic that is slightly stronger in power
than the advanced level magic, however, this magic targets only a single
enemy.
-You may also come across magic that costs slightly more than the advanced
level magic but is inferior to it. Ex Gravis (see Skill List Section or faq).
I'm not sure what the point of having 2 identical spells in this game, Gravis
and Earthquake are the same except for the cost, the number of hits and the
area of effect. Gravis is smaller and hits only 1 time, so why have it appear
in a later chapter than Earthquake?
-Stronger Armor is available as well.
-Accessories have been upgraded (Ring of Wisdom -> +7 DEF & +40 MEN, Ring of
Heaven's -> +7 DEF & +40 LUCK, Ring of Strength -> +7 DEF & +40 OFF, Ring of
Invincibility -> +7 DEF & +120 HP)
============
The Knowledge Tower Key isn't a key in which you use at the terminal, instead
it is an EVENT that you need to go to at Imperion Island. Before going
however, send people out on dispatches because after the scene we'll return
back to base, this gives you a chance to make some quick money.
Select the KNOWLEDGE TOWER KEY Event for a scene.
-> MUE is now able to Realize
One of the great things about Mue is that when she enters realize mode, she
increases the quickness stats of all members in battle. This is just like what
Luwenelva does only she increases Offense.
Ok, this is a short Act, we have 2 battles and that's it. The first is to
recruit so accept the main mission at Shalulu Island.
*RECRUIT REQUIREMENTS
=====================
-Get at least a B rank in the battle
-Do not finish the battle with Silvernale having suffered HP damage (i.e. if
she takes damage, then make sure to heal her up before the battle ends)
HELPFUL TIPS
============
-Bring a mage into battle who can heal or bring healing items.
-To make getting a B rank easier, purchase a bunch of Boost skills,
specifically SPD, MEN, OFF, and use some money to Enforce your weapons.
-Consider equipping Evidence of Brave accessory to some characters. This will
give them an extra S Gauge during battle so they start with 2, allow you to
Realize on your first turn and Combo immediately on your second.
-Do a 5 person combo as soon as possible to get that out of the way (it
improves the battle rank)
-Exploit the enemies weakness on all 5 attacks during that combo to give
yourself a high max damage (improves battle rank). Make sure to check the
enemies attributes to see if they are weaker to one element versus another,
this will grant a higher max damage number.
|=============================|
| BATTLE #: 48 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Royal Card
MISSION RANK: 31
# OF STAGES: 1
ENEMIES: - RANK 25 Agent x4
RANDOM DROPS: Self Exploding Stone, Restorative, Healing Tablet
RARE DROPS: None
----------------------------------------------------------------------------
*Get at least a B rank in the battle
*Do not finish the battle with Silvernale having suffered HP damage (i.e. if
she takes damage, then make sure to heal her up before the battle ends)
Pull out 3 fighters (no gunners) and a mage and send them all towards
Silvernale. As the enemies start to approach you, start picking them off with
long range attacks and combos.
Overall it's not a difficult fight. If you are around their rank (25) then you
should be fine. Having SPD and OFF Boosts are extremely helpful.
FYI - I got a Rank B with 4 turns, 3 combo, 3088 max damage. I belive rank A
is possible if you win within 4 turns but have 4 combo (ie include all 5
members in the combo). My Silvernale took ZERO damage, and since I used her
realize I decided to toss a healing tablet her way to give her full HP just in
case.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards and Silvernale will join us.
NEW ALLY
========
-> Silvernale <C10039>
FYI - before doing that last battle I sent out my Rank 18 Hayatemaru (who was
fully equipped and had good skills) to accomplish a Rank 1 dispatch ... he
failed it >_<
*For the next story battle, Hyoma and Okita will be required characters. I
recommend having a main party at least Rank 27.
Once you are ready accept the main mission at Pagoras Island. Watch the cool
scenes, I think Hiro likes Hyoma's new look ^_^
|=============================|
| BATTLE #: 49 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: New Appearance
MISSION RANK: 29
# OF STAGES: 1
ENEMIES: - IZOU (Rank 29)
- Rank 28 Soldier
- Rank 27 Soldier x2
- Rank 28 W. Instruction x2
RANDOM DROPS: Poison Pollen
RARE DROPS: Seal of Power (IZOU)
----------------------------------------------------------------------------
At the start of the battle Hyoma will get a free realize (i.e. it doesn't
consume the S Gauge)
Hyoma and Okita are required so pull out 3 and split up the party again. Send
2 characters to either side of the central gaps and send your mage straight
down the middle so she can help out either side.
Once the 4 enemies are killed, start going after IZOU with Deadly skills. Once
the last enemy shows up, kill her, then continue your assault on IZOU. Deadly
Skills and status altering skills/items are the way to go with him.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, Pagoras gate terminal has been authenticated and the Act
comes to an end.
*===========================================================================*
| CHAPTER 6 ACT 3 <C08006-3> |
*===========================================================================*
SHOP UPGRADE
============
-New skills are available again
============
Take some time to Rank up Hayatemaru, Shizuku and Uru this Act. My levels for
them are listed at the start of this chapter.
When you are ready accept the main mission at either Elshant or Garaze Island,
you can choose either one first. I'll be going with Elshant.
|=============================|
| BATTLE #: 50 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Ancient Tower Key
MISSION RANK: 27
# OF STAGES: 1
ENEMIES: - Shelley (Rank 27)
- Rank 26 Gia-Brass x3
- Rank 26 Kapalula x2
RANDOM DROPS: Fire Pot
RARE DROPS: Whisper Earring (Shelley)
----------------------------------------------------------------------------
There are no special requirements for this battle. Shizuku is a mandatory
fighter. On Shizuku's turn you will get a scene and she will realize for free.
The spot we start in actually sucks. Move forward, past the rock to the open
area. Place 2 characters to the right of the building and 3 to the left
(Shelley's side). Focus your attacks on the Kapalula's since they have strong
area attacks.
Hopefully you can get 1 or 2 enemies killed before Shelley gets close. Once
she does get in range start using your deadly skills and status altering
skills on her. If you do end up paralyzing her or putting her to sleep, then
take this chance to wipe out the rest of the enemies.
FYI - I got a rank C in this battle cause I was testing out NOTE 3.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and Elshant gate terminal has be
authenticated.
Accept the main mission at Garaze Island next
|=============================|
| BATTLE #: 51 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Garaze Island
MISSION NAME: Desert Tower Key
MISSION RANK: 27
# OF STAGES: 1
ENEMIES: - Yoichi (Rank 27)
- Rank 26 Falyfoez x3
- Rank 26 Vertigas x2
RANDOM DROPS: Glass Bulb
RARE DROPS: Dowsing Rod (Yoichi)
----------------------------------------------------------------------------
There are no special requirements for this battle. Hayatemaru is a mandatory
fighter. On Hayatemaru's turn you will get a scene and she will realize for
free.
Send everyone towards the Vertigas. If you head towards the Flayfoez you will
end up cramped by the palm tree (it's a palm tree right?), the vertigas are
fast so if you went towards the Flayfoez that one Vertigas would be on your
back in no time + they can paralyze you, so get rid of them right away.
Once the Vertigas are gone, step back a bit and fight off the Flayfoez's. If
you stand at the River's Point, then Yoichi should not move on his turns, what
I mean is, he will get stuck at the top of the river.
RP = River Point
Y = Yoichi
/\ Y /\ /\
/ \ / \ / \
\ /
\ /
\ /
\/
RP
When you are ready then lure him out and start using the usual strategy of
deadly and status attacks.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and Galaze's gate terminal is now
authenticated .... yes you heard me right, GALAZE .... just one of many
spelling errors in this game.
Let's end this chapter now, so make sure Uru is ready and take the final
mission available at Shalulu Island.
|=============================|
| BATTLE #: 52 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Raving Nicole
MISSION RANK: 31
# OF STAGES: 1
ENEMIES: - Nicole (Rank 31)
- Nagare (Rank 30)
- Rank 30 Orgman x3
RANDOM DROPS: Soul Drops
RARE DROPS: Seal of the Body (Nagare), Seal of Luck (Nicole)
----------------------------------------------------------------------------
There are no special requirements for this battle. Uru is a mandatory fighter.
Take out your team and head straight for the bosses. The setup is convenient
since there are no branching paths and the Orgmans are close so you can kill
them quick.
These guys are the same as before, so use the same strategy with them. Once
again their high HP causes them to restore a lot on their turns so deadly
skills are definitely required here.
When Nicole realizes, don't use magic on him since he completely neutralizes
all spells.
Nagare on the other hand take only half damage from sword attacks, so consider
bringing in spear/ax/gun/fist users.
Hopefully they don't counter too often. If you are at least level 28 you
should have no problem with them.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scenes and Koyuki can now realize.
**SAVE before returning to base since you will be prompted to make a decision
on a path once you get there
<>==================///---------------------------------///================<>
/// CHAPTER 7 ///
<>================///---------------------------------///==================<>
Make a choice:
SLUC's Branch
-------------
Characters that can be recruited are:
-Sluc
-Bunnji
-MAKO -> Must have obtained the Desert Key in chapter 2
-> Must have recruited Hijikate, RB, Juji, Ryoma, and Bunnji
-> Must take Sluc's Branch
LARU's Branch
-------------
Characters that can be recruited are:
-Laru
-Sluc
-Nagare -> Must take Laru's Branch
Check the character section to see which character's you prefer and make your
decision. Sluc is obtained no matter what.
I chose Sluc this time through the game so if you chose Laru then Ctrl-F
"LARU'S BRANCH" (without quotations)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SLUC'S BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Characters that are required for battles this chapter include:
ACT 1
-Sluc (NA) -> Recruiting Sluc -> "Saigou Takamori"
ACT 2
-Grave (24->33) -> Recruiting Bunnji -> "Gallant Man"
ACT 3
-MAKO (NA), Grave (24->34) (Recruiting MAKO) -> "Search" at Toriltram Island.
Grave's battle against MAKO is solo.
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 7 ACT 1 (SLUC) <C08007-1S> |
*===========================================================================*
SHOP UPGRADED
=============
-You can now buy Rune accessories (+25 to its respective element)
-New Armor is available as well
-New skills can be purchased
=============
*I suggest you rank up your main party to rank 32, that way it will be less
frustrating to recruit Sluc. You should also update your armor and enforce
your weapons a bit.
For reference, my party was:
Hyoma Rank 37
Luwenelva Rank 34
Rin Rank 33
Hiro Rank 32
Okita Rank 30
Once you are ready, accept the main mission at Shalulu Island
|=============================|
| BATTLE #: 53 (Stage 1 of 2) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Saigou Takamori
MISSION RANK: 35
# OF STAGES: 2
ENEMIES: - Flaymal (Rank 35)
- Rank 30 Popplis x3
- Rank 30 Yeti x3
RANDOM DROPS: Fallen Angel's Wings
RARE DROPS: Seal of Luck (Flaymal) -> I guess he was considered a Boss
----------------------------------------------------------------------------
It wouldn't be a far stretch to say that this is probably the hardest battle
you have fought in the game so far.
The Popplis should be killed with 1-2 hits. My Hyoma was rank 37 and his Rapid
Wind Cut while in realize mode did 1000+ damage to them.
*Your Strongest Character: If you are doing less than 600 damage to an enemy
while you are in realize mode AND using an elemental attack in which the enemy
is weak to, then you are going to have trouble in this battle.
To make things easier don't pass this point (<-):
BP = Base Panel
____________ <- Don't pass this spot.
| |
| ____ |
| | | |
| |____| |
| |
|____________|
BP
Staying behind that line will prevent Flaymal and 2 of the Yeti's from coming
to you.
The yeti's can be paralyzed so if you are in trouble toss some paralyze pollen
on them.
Another good spot to fight is here:
BP = Base Panel
# = Stand here (1&2 are Red Tornado users, 3&4 are Rapid Wind Cut users, and
5 is your mage)
C = Enemy that can't reach you
F = Flaymal
_
____________ | |
| | | |
| ____ | | |_F
| | | | 1 3 | |C
| |____| | 2 4 | |C
| | 5 | |C
|____________| _| |
BP _| |______________
The enemy in the F position (this was Flaymal in my game) will be able to
attack you, but since Flaymal and the Yeti's are LARGE enemies, they won't be
able to crowd that corner and combo you. If you have long range skills like
rapid wind cut and red tornado, as well as a mage or two, then you can fight
from the S spots
FYI - I got an A rank in this battle with 6 turns, 3 combo, 4368 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >LEATHER OF FREMARL<
Make sure to save your game and heal up if necessary.
|=============================|
| BATTLE #: 54 (Stage 2 of 2) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Saigou Takamori
MISSION RANK: 35
# OF STAGES: 2
ENEMIES: - IZOU (Rank 33)
- Rank 32 Soldier x3
- Rank 32 W.Instruction x2
RANDOM DROPS: Combat Suit x2, Talisman
RARE DROPS: Seal of Power (IZOU)
----------------------------------------------------------------------------
*Don't let Sluc get damaged too much in this battle, if she does then heal
her. Make sure she is healed before ending the battle.
Ok Sluc is mandatory in this battle, but she is rank 23 and will probably be
useless if you try to include her in the battle, so first thing you should do
with her is place her as far away from the enemy as possible (back towards
your base panel). This means you will be fighting this battle with only 4
characters.
IZOU again is annoying. Remember that he can cause instant death when he is in
his realize state, so if he uses his realize special on a group of your
characters, they could potentially all die. Also, he can counter and on top of
that, he has the ability to neutralize physical attack damage.
Remember how we avoided his counters last time? Target a different enemy with
area attacks but make sure to INCLUDE IZOU in the attack (i.e. IZOU is NOT the
MAIN target).
I was able to Paralyze IZOU on my first attack ^_^ but he only stayed
paralyzed for 2 turns. Feel free to toss paralyzing pollen or even illness
powders if you want. I suggest paralyzing him then focusing on the other
enemies and once the others are gone, then consider either using deadly
attacks or try to cause the illness status effect so he can't regain his HP.
FYI - I got a rank B with 5 turns, 2 combo, and 2476 max damage. My Sluc also
never even got attacked.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes afterwards. Back at the base Sluc will join you, if she
didn't, then reset and try again. It's really not that difficult if you simply
pull her away from the battle, placing her around the base panel should
prevent the enemies from ever going after her.
NEW ALLY
========
-> Sluc <C10040>
Sluc is average at best, she also has the worst HP growth of any character in
the game.
*===========================================================================*
| CHAPTER 7 ACT 2 (SLUC) <C08007-2S> |
*===========================================================================*
SHOP UPGRADED
=============
-Some very powerful magic spells are now available (Chaos Nova, Ark Ray, etc)
-The unique Psycho Attack Support skill is now available
=============
Once you've ranked up Grave, accept the main mission at Garaze Island. You
don't have to rank him up as high as I did. Rank 25+ should be enough. Bring a
deadly skill with you to make things easier.
*NOTE - there has been discussion on whether or not a Grave needs to be of a
certain rank to recruit Bunnji. Bunnji has been obtained by various players
with Grave at rank 22, 25, and 27 so I don't believe there is a necessary rank
requirement, what I think is that it's just one of those glitches and you may
just have to retry the battle.
|=============================|
| BATTLE #: 55 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Garaze Island
MISSION NAME: Gallant Man
MISSION RANK: 32
# OF STAGES: 1
ENEMIES: - Bunnji (Rank 32)
RANDOM DROPS: NA
RARE DROPS: Seal of Life (Bunnji)
----------------------------------------------------------------------------
*This is the Grave solo battle.
Bunnji is not overwhelming by any means. Deadly skills will make things easier
since he has an attribute that allows him to recover extra HP each turn than
normal characters do. He's also immune to status effects so don't waste WT
(wait time) by trying to toss paralyzing pollens on him.
He has approximately 300 quickness, so if you want to guarantee the first move
in this battle, then get Graves quickness above 300.
Realize and attack him with your deadly skills, he should go down in a couple
turns. Use items to heal if needed.
FYI - I beat him with 1 turn and 788 max damage and got a rank B.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, Grave asks Bunnji to come with him .... haha you thought he
was going to talk didn't you :P
NEW ALLY
========
-> Bunnji <C10041>
*===========================================================================*
| CHAPTER 7 ACT 3 (SLUC) <C08007-3S> |
*===========================================================================*
SHOP UPGRADED
=============
-You guessed it, more skills are available (Judgement, Sandstorm, etc)
-The unique Over Quick Support skill is now available
=============
I really don't understand what the creators of the game were thinking with
some of these skills. I mean just look at the Skill section (or faq) and
compare Ark Ray with Sandstorm. WHY does Sandstorm cost $10250 more than Ark
Ray?
Sandstorm is WEAKER than Ark Ray
Sandstorm COST MOST SP than Ark Ray
Sandstorm's spell range is RESTRICTED, while Ark Ray's isn't, so the mage
would need to get CLOSER to the enemy.
Stuff like this bothers me; I just can't stand things that don't make sense.
Ok, now to recruit another character that has been a LONG TIME COMING. If you
have the following characters, then you can recruit MAKO.
-Okita
-Hijikata
-Grave
-Mika
-RB
-Juji
-Ryoma
-Bunnji
If you don't have any one of the above characters, then you really shouldn't
have taken Sluc's Branch.
*Grave will have another solo battle in the next recruiting process.
Once you are ready accept a search with 5 stages (just to be safe) at
Toriltram Island. I think ALL searches at Toriltram Island during chapter 7
have 5 stages, I could be mistaken though.
*NOTE - I tried to get MAKO to appear in the first search battle and the
second search battle by resetting several times. I don't believe it is
possible, as I tried 10 times for each. On the 3rd search battle she showed up
right away.
|=============================|
| BATTLE #: 56 (Stage 3 of 5) |
===============================---------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: Search
MISSION RANK: Random
# OF STAGES: 5
ENEMIES: - Rank 31 Chick Bug x3
- Rank 31 Guranoness x3
RANDOM DROPS: Giant Icicle x2, Panacea
RARE DROPS: None
----------------------------------------------------------------------------
MAKO is on your side for this battle, so pull out 4 more characters and if you
brought in a mage, let her take the high ground in the center of the area. The
chick bugs are stupidly fast 550+ QUI, but their low HP will be their
downfall, so eliminate them quickly since they are the main threat in this
battle.
Let's call MAKO's side the WEST side. What I did was I sent 2 characters
north, and 2 characters west to help MAKO. Overall the battle wasn't too
difficult. By spreading out the way I did, I prevented the enemies from mass
comboing me do death.
FYI - I got a rank A with 4 turns, 3 combo, 2981 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene ... haha, Hyoma.
Save your game and make sure Grave is equipped, healed, and ready to go.
|=========================================================|
| BATTLE #: 57 (Stage 3 of 5) -> still considered stage 3 |
===========================================================----------------
LOCATION: Toriltram Island
MISSION NAME: Search
MISSION RANK: Random
# OF STAGES: 5
ENEMIES: - MAKO (Rank 31)
RANDOM DROPS: NA
RARE DROPS: Binoculars (MAKO)
----------------------------------------------------------------------------
*Grave solo battle
If you cared to notice in the last battle, MAKO's weapons stats are actually
different in this battle. I was hoping to get her weapon from last battle
since it had 186 OFF and 108 QUI!!, but I had a feeling this would happen
since not only does the weapons stats change again after you recruit her, but
he level also changes .... it drops to rank 20.
If you get the first move, jump onto the ledge to start, but don't go over it
otherwise MAKO will hit you on her turn. On your next turn, realize and use
either deadly skills or strong skills that she is weak to. At this point I had
Grave equipped with Black Hole Bomb, so I just used that on her, it did 850
damage. On my second turn, I used a healing item first to bring my S gauge
over 1, then unleashed Cerberus O.D.
FYI - I got a rank B with 1 turn and 924 max damage.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scenes and Hyoma becomes MAKO's master ... um I
mean commander, haha, I've been watching too many animes.
NEW ALLY
========
-> MAKO <C10042>
This chapter is about to come to a close, so before continuing with the story,
I suggest you rank up your main party so that they are in the low to mid 30's.
Once you are ready, accept the main mission at Radiance Island.
*NOTE - I think they forgot to implement Hyoma's voice into the cutscene
|============================|
| BATTLE #: 58 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The End of Kishidan
MISSION RANK: 35
# OF STAGES: 2
ENEMIES: - Rank 32 Mafia x3
- Rank 33 Orgman x3
RANDOM DROPS: Illness Powder, Poison Pollen
RARE DROPS: none
----------------------------------------------------------------------------
Depending on how much you've leveled up, you'll either want to take things
slow by heading to the right and killing the 2 enemies there, or head right
into the battle to the north against the 4 enemies.
I chose to go to the north despite bringing in 2 characters with a rank of 24
and 23 (my other 3 where a 37, 34, and 33).
This battle is not difficult. With the high powered skills you should now have
access to, these guys should be easy.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game and head for the next battle.
|============================|
| BATTLE #: 59 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: The End of Kishidan
MISSION RANK: 35
# OF STAGES: 2
ENEMIES: - Nagare (Rank 35)
- Rank 34 Orgman
- Rank 33 Orgman x2
- Rank 34 Senior R.D.
- Rank 33 Senior R.D. x2
RANDOM DROPS: Moonlight Iron Fist, Fairy Wings
RARE DROPS: Seal of the Body (Nagare)
----------------------------------------------------------------------------
Same tactics apply. You want to take care of as many enemies as you can before
engaging Nagare. You should aim for multiple enemies whenever possible.
Consider bringing in characters that DON'T use swords since Nagare only takes
half damage from them.
I suggest getting rid of the Orgmans first since they have much higher attack
power than the Senior R.D.'s. I also recommend trying to keep 1 Senior R.D.
alive since they don't have the counter ability. This way when you attack
Nagare with a combo, you can target the Soldier R.D. instead of Nagare to
prevent him from using his counter. Although this is easier said than done,
since the area is wide and it's not likely that they will group together.
Nagare is not too fast (300 QUI) unless his weapons secondary stat is
quickness (it was DEF in my battle). I was able to kill off the 2 orgmans that
started near us and one of the Soldiers before Nagare even got a turn. See how
important QUI is in this game.
Once you do engage him, start pummeling him with Deadly skills, and status
altering skills (PLS, SLP). He should go down with a couple combos.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and the chapter comes to an end.
To continue with the game, CTRL-F "CHAPTER 8" (without quotations)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LARU'S BRANCH ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
**Characters that are required for battles this chapter include:
ACT 1
-Grave (23->26) -> Battle against Bunnji
ACT 2
-None
ACT 3
-Sluc (NA) -> Recruiting Sluc
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 7 ACT 1 (LARU) <C08007-1L> |
*===========================================================================*
SHOP UPGRADED
=============
-You can now buy Rune accessories (+25 to its respective element)
-New Armor is available as well
-New skills can be purchased
=============
*I suggest you rank up your main party (rank 28-30 should be fine)
For reference, my party was:
Hyoma Rank 37
Luwenelva Rank 34
Rin Rank 33
Hiro Rank 32
Okita Rank 30
*Grave Rank 26
Once you are ready to continue, accept the main mission at Radiance Island.
*NOTE - They apparently forgot to implement Hyoma voice in this scene
|=============================|
| BATTLE #: 53 (Stage 1 of 2) |
===============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Garino's Fierce Attack
MISSION RANK: 33
# OF STAGES: 2
ENEMIES: - Bunnji (Rank 32)
- Rank 30 Mafia x3
- Rank 31 Orgman x3
RANDOM DROPS: Cold Medicine
RARE DROPS: Talisman (Bunnji)
----------------------------------------------------------------------------
*Grave is required in this battle
This fight can actually be pretty challenging if you haven't leveled up. The
strategy I used was to group my entire party together and pummel the 2 Orgman
in that small alcove to the left. I then used that area as my save zone. The
enemies on the opposite side of the boxes should crowd the corner near the
boxes:
BP = Base Panel
B = Box
A = Your party
E = Enemies
* = Lure point
##### = Stay south of this line
|E E E
|E E
|________
______B_B_B_B_|
| *
| #####
| A _
|_____| |_
| BP
|
NOTE - You will need 250+ QUI on all 5 members in order to cause all 5 enemies
on the opposite side of the boxes to crowd that area because if they get a
turn before you can move away from your base panel, then they will circle
around the boxes.
Yes, the enemies can still hit you, but no more than 1 or 2 enemies since the
game doesn't allow 2 characters to come TOO close together in proximity. If
you brought Rin or another mage, and purchased some high level magic, then you
can spam it from your safe zone to hit multiple enemies on that side.
Have your strongest/fastest character make a bee line for the asterisk (*),
this will bait the enemies into going after him and allow your slower
characters to reach the safe zone.
IF YOU STAY at (*), then ALL 5 enemies can target you. If you stay at or below
the ##### line, then only the front line enemies can target you.
FYI - I got a rank A with 6 turns, 3 combo, and 2806 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game and head to the next battle.
|=============================|
| BATTLE #: 54 (Stage 2 of 2) |
===============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Garino's Fierce Attack
MISSION RANK: 33
# OF STAGES: 2
ENEMIES: - Nagare (Rank 33)
- Rank 31 Orgman
- Rank 32 Ruins Denizen
- Rank 31 Ruins Denizen x2
RANDOM DROPS: Self Exploding Stone, Combat Suit
RARE DROPS: Seal of the Body (Nagare)
----------------------------------------------------------------------------
The lone Orgman in my game had more OFF than Nagare. Take out the Denizens
quickly since their damage will just add up.
This battle is easier than the last one since there are less enemies. The only
enemy that poses a threat other than Nagare is that Orgman, and only if he
somehow has an offense boost like he did in my game.
Anyways, just use deadly attacks and status altering skills on Nagare to take
down his HP.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
On to the next act.
*===========================================================================*
| CHAPTER 7 ACT 2 (LARU) <C08007-2L> |
*===========================================================================*
SHOP UPGRADED
=============
-Some very powerful magic spells are now available (Chaos Nova, Ark Ray, etc)
-The unique Psycho Attack Support skill is now available
=============
If you haven't already, you should have 2 save files active. This is one of
those times in the game where saving to a separate file is recommended. We are
about to recruit Laru, and there has been discussion in the past of how a
glitch will occur and he won't actually appear in your party, hence the reason
for the second save file.
If you were able to get through the last 2 battles relatively easily, then you
don't need to rank up. Once you are ready accept the main mission at Radiance
Island.
*My Assumption 1 -> If you pay attention to the dialogue before the battle,
Hyoma will say "we'll try not to be too rough on him", so maybe the reason he
doesn't join at the end of battle could be that he was OVERKILLED. In other
words if he needed 100 HP to be killed and you unleashed a combo that did 3000
total damage, then he won't join. Again, this is just my assumption, so if you
feel like following it, then just kill him without OVERkiling him.
*My Assumption 2 -> Hyoma's remark may also refer to the Deadly skill, so if
you are having trouble recruiting him and you tried suggestion 1, then try to
see if NOT using deadly skills on him helps. Also be aware that some character
can cause deadly attacks (Hijikata and Kurando)
|=============================|
| BATTLE #: 55 (Stage 1 of 1) |
===============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Mind Controlled
MISSION RANK: 33
# OF STAGES: 1
ENEMIES: - Laru (Rank 33)
- Rank 32 Orgman x3
- Rank 32 Ruins Denizen x3
RANDOM DROPS: Holed Magnum, Combat Suit
RARE DROPS: Seal of the Spirit (Laru)
----------------------------------------------------------------------------
This battle is very similar to the battle with Bunnji, but there is no safety
zone in this battle. You'll need about 300 QUI to get in the first move, so
gang up on the nearest Denizen, followed by the others. The Denizens can't
counter so that's why I suggest going for them first as it will quickly reduce
the enemy numbers.
You don't want to spend time going after the Orgmans or Laru only to have them
counter and group attack you with 5 people, that's why we take out the
Denizens first.
Send 2 characters to the left of the giant GEAR and 3 to the right of it, this
should spread out the enemy and hopefully avoid the number of enemies in
combos from being too high.
Remember my suggestions once dealing with Laru. I killed him and still had 3
enemies left, so you don't have to kill him last
FYI - I got a rank A with 5 turns, 4 combo, 4455 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene as Hyoma says that you were too rough on him,
don't worry, he says this no matter what. Then the scene continues at the base
and Laru decides to join.
NEW ALLY
========
-> Laru <C10043>
*===========================================================================*
| CHAPTER 7 ACT 3 (LARU) <C08007-3L> |
*===========================================================================*
SHOP UPGRADED
=============
-You guessed it, more skills are available (Judgement, Sandstorm, etc)
-The unique Over Quick Support skill is now available
=============
I really don't understand what the creators of the game were thinking with
some of these skills. I mean just look at the Skill section (or faq) and
compare Ark Ray with Sandstorm. WHY does Sandstorm cost $10250 more than Ark
Ray?
Sandstorm is WEAKER than Ark Ray
Sandstorm COST MOST SP than Ark Ray
Sandstorm's spell range is RESTRICTED, while Ark Ray's isn't, so the mage
would need to get CLOSER to the enemy.
Stuff like this bothers me; I just can't stand things that don't make sense.
Anyways, enough of my ranting, let's go recruit another character. To make the
next character recruitment easier I suggest ranking up your main 5 members to
at least rank 35. Also make sure you save onto 2 save file before starting
this mission.
Once you are ready, accept the main mission at Shalulu Island.
For reference, the party I took into battle was as follows:
Hyoma Rank 39
Luwenelva Rank 36
Rin Rank 35
Hiro Rank 32
Okita Rank 31
|=============================|
| BATTLE #: 56 (Stage 1 of 2) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Saigou Takamori
MISSION RANK: 36
# OF STAGES: 2
ENEMIES: - Flaymal (Rank 38)
- Rank 33 Popplis x3
- Rank 33 Yeti x3
RANDOM DROPS: Restorative
RARE DROPS: Seal of Luck (Flaymal)
----------------------------------------------------------------------------
Unlike SLUC's Branch, this battle doesn't have an easy strategy. The Yeti's
are FAST and STRONG, they are most likely the first enemies you've encountered
that have 1000+ Offense. The Popplis are strong as well though so be careful.
If you are having trouble in this battle, then level up some more or buy some
stronger armor and enforce your weapons. My Hyoma was rank 39 and had 600+ def
and the yeti's were still hitting him for 600+ damage per hit.
Make sure you spread out since the enemies have multi-hitting, long range,
area attack and will combo multiple allies to death if you're standing too
close together.
If you were able to pick up Abyss Fear at the shop, have Rin abuse it in this
battle.
FYI - I got a rank A with 4 turns, 4 combo, 4854 max damage. Top prize was a
Chic Kimono
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >LEATHER OF FREMARL<.
Heal up and save to a DIFFERENT slot.
|=============================|
| BATTLE #: 57 (Stage 2 of 2) |
===============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Saigou Takamori
MISSION RANK: 36
# OF STAGES: 2
ENEMIES: - IZOU (Rank 36)
- Rank 35 Soldier x3
- Rank 35 W.Instruction x2
RANDOM DROPS: Pancea, F. Dragon Magnum, Clay Figurine
RARE DROPS: Seal of Power (IZOU)
----------------------------------------------------------------------------
*You need to protect Sluc in order for her to join you. Make sure that before
the battle ends, Sluc has near-to-full HP, so cure her or toss a healing item
before delivering the final blow.
IZOU stars in the East, so start by taking out the 2 enemies to the north. On
Sluc's turn move her south below the Base Panel and away from the enemies. She
can easily be killed because she is 10 ranks below the enemies in this battle
so just fight with 4 characters.
You should be able to take out at least 3 of the enemies before engaging IZOU.
Remember that IZOU can cause instant death when in his realize state, and he
can also counter and neutralize physical attacks. He would have been an
awesome character if he was recruitable.
Same strategy applies with him; deadly skills and status altering skills like
paralysis and sleep.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and we'll return to base. There will be a
scene where Hyoma asks how Sluc is and Rin will smile and say she'll be okay.
Sluc will join your party, and the chapter will come to an end.
NEW ALLY
========
-> Sluc <C10040>
<>==================///---------------------------------///================<>
/// CHAPTER 8 ///
<>================///---------------------------------///==================<>
**Characters that are required for battles this chapter include:
ACT 1
-Chriass (NA) -> "For Peace"
-Okita (32->38), Hijikata (20->30) -> "King of Endia"
ACT 2
-None
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*Battle #'s will differ depending on which branch you chose in chapter 7.
Since I chose Sluc's Branch, my first battle in this chapter is battle #60.
*===========================================================================*
| CHAPTER 8 ACT 1 <C08008-1> |
*===========================================================================*
SHOP UPGRADED
=============
-Some of the strongest magic skills in the game are now available
-4 New armors are in with +MEN, +OFF, +HP, and +QUI respectively
-Stronger Weapons!!
=============
Refer to NOTE 5 "Strongest Magic Spells are Weapon Specific".
You should have characters in the 30's by now, so that should suffice for the
next character recruitment.
Accept the main mission at Toriltram Island
|============================|
| BATTLE #: 60 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: Toriltram Island
MISSION NAME: For Peace
MISSION RANK: 37
# OF STAGES: 1
ENEMIES: - Screeper (Rank 37)
- Rank 30 Gia-Zain x3
- Rank 30 Helladoros x3
REWARD: $11840
RANDOM DROPS: Panacea, Strange Little Box, Self Exploding Stone, Kennel Quartz
(Screeper)
RARE DROPS: None
----------------------------------------------------------------------------
*Recruitment requirements are not 100% known, but the consensus seems to be
the following:
1) Don't kill the Screeper Last (MUST)
2) Don't let anyone die in battle (i.e. reviving them isn't the solution, you
characters simply must not die) (MUST)
3) Don't let Chriass take too much damage (MAYBE)
4) Get a good rank (A or B) (NOT likely)
5) Kill the Screeper on a certain Sun Phanse -> I thought I'd throw this in
here as an ODD possibility, but it is HIGHLY unlikely to be a requirement so
feel free to ignore this one.
Ok so 1 and 2 are highly suggested, but 3 and 4 may not actually be required.
So at the very least, try to accomplish 1 and 2. If you still didn't get him
to join, then try 1,2,3 and 4.
Aside from Chriass you can pull out 4 more characters. Take out your strongest
characters and make one of them a mage since magic is overpowered in this
game.
I killed 2 enemies before killing the Screeper, so killing it first is NOT
required, but you must still kill it early (i.e. don't kill it last). If you
want, you can keep resetting until the Screeper has the Heart of Glass
attribute, that way every hit you do against him counts as a deadly hit, so he
won't recover ANY HP on his turns throughout the whole battle.
With the equipment and skills available in chapter 8, you should be able to
deal a lot of damage to the Screeper with a combo. If you are having trouble,
then gain a couple more ranks as this is not a terribly difficult battle.
FYI - I got a rank A with 4 turns, 3 combo, and 4420 max damage
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene and Chriass join us. At the base you receive
the reward as well.
NEW ALLY
========
-> Chriass <C10044>
Chriass comes equipped with an awesome weapon and armor, as well as the
W.S.T.A. skill (Which you should already have from the shop)
To finish off Act 1 we are going to need to rank up a few characters. Okita
and Hijikata are required, so start grinding. I use Okita regularly but
Hijikata is WAAAAAYYYY too slow to be effective, so I only leveled him to 30
for the time being (I'll grind some levels for him later to input into the
character section).
Once you are ready, accept the main mission at Golugore Island.
*NOTE - Stock up on some Illness Powders for the last battle
|============================|
| BATTLE #: 61 (Stage 1 of 3)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: King of Endia
MISSION RANK: 40
# OF STAGES: 3
ENEMIES: - Rank 36 Agent x3
- Rank 36 W.Instruction x2
RANDOM DROPS: Man's Magnum
RARE DROPS: None
----------------------------------------------------------------------------
First of 3 battles is relatively easy. Depending on your levels, you can
either split up the party or send everyone to either of the 3 branches. I
decided to split up as it felt faster.
Send your strongest fighter to take out the lone Agent, then send your other 4
to fight off the others (2 characters to each pair of enemies).
Easy fight to start off, just make sure to heal with items if needed.
FYI - I got a rank B with 5 turns, 1 combo, 1704 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game to your alternate file (you should be doing this every time you
encounter multiple stages in which succeeding may prove difficult).
|============================|
| BATTLE #: 62 (Stage 2 of 3)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: King of Endia
MISSION RANK: 40
# OF STAGES: 3
ENEMIES: - IZOU (Rank 42)
- Rank 37 Agent x3
- Rank 37 W.Instruction x2
RANDOM DROPS: Talisman, Dragon's Fire Pouch, Dew Magnum
RARE DROPS: Seal of the Spirit (IZOU)
----------------------------------------------------------------------------
This battle has a safe zone, but to make effective use of it, you will need
your characters to have 300+ QUI. Upon sortie, put everyone as far west as
possible (IZOU is in the north). Now on your characters turns, head straight
for the square silver platform:
BP = Base Panel
SZ = Safe Zone
O - O = Obstacle
E = Enemies get stuck here
* = The asterisk near the BP is where your fastest character should be placed
when you sortie them. The asterisk near the Obstacle is where you should move
your fastest character on his first turn, as he will be the LURE for the
northern enemies.
| E
______| E E
| |* O - O
| SZ |
|____| *BP
|
|
Standing at that safe zone will cause the enemies in the north to cram into
that corner. Take this opportunity to kill off the lone W. Instruction, and
wait here while the 2 Agents to the east arrive. Once those 3 are gone, you
can focus your attention on the enemies that are stuck to the north, hitting
them with long range attacks.
Once you feel like you are ready to take on IZOU, then go for him and unleash
combos and deadly skills. I killed him with 1 5 person combo.
*NOTE - if you are high level and confident in your ability to handle this
battle, then don't bother with the safe zone, just go straight for IZOU.
FYI - I got a rank D with 7 turns, 4 combo, and 5136 MD. I think I would have
gotten a better rank if I didn't spend turns reviving, because one of the
stupid agents had a weapon with instant death and used wide shot on several of
my characters killing 2 of them.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up your characters and make sure Okita and Hijikata are ready to go. Save
your game to the same slot you did after the first battle.
|============================|
| BATTLE #: 63 (Stage 3 of 3)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: King of Endia
MISSION RANK: 40
# OF STAGES: 3
ENEMIES: - Saigou (Rank 45)
- Rank 37 Combat Soldier x3
- Rank 37 Master Swordsman x2
RANDOM DROPS: Evil Blade, Cicada Exoskeleton
RARE DROPS: Reeve Bracer (Saigou)
KEY: Ice Tower Key
----------------------------------------------------------------------------
*Okita and Hijikata are required in this battle
As for Saigou:
Attributes
----------
-> Reduced damage from characters who are lower in level.
-> Increased defense
-> Takes more damage from fire attacks (but he has +25 Fire element, so it
pretty much cancels out). S Gauge can be easily accumulated at attacking (I'm
not sure what this means, but since it is under the same attribute title as
the fire damage thing, I want to assume that this means that if he is hit by a
fire spell he not only takes MORE damage from it, but also his S Gauge
increases faster as result). (Realize state)
-> Can cause critical damage, and his offense is increased (Realize state)
----------
He also has a Rosary equipped which prevents ALL status ailments, however, the
AIL status ailment seems to ignore this, so if you stocked up on some Illness
Powders, feel free to toss them on him. This will prevent him from recovering
temporary damage. You can also use Lightning Dance on him if you are using a
spear user.
Saigou's skills are the worst part about him. He has Satellite Bomb which has
MASSIVE range, as well as Maxima Shot which has VERY LONG range, and he can
counter as well. If you are lucky, his skill will shift into something else.
His Satellite Bomb shifted into another Maxima Shot, so that was actually
beneficial.
Ok, the Safe zone is still available, but instead of trapping the boss, you
will just be trapping 3 regular enemies. Feel free to use it if you want.
Unfortunately Hijikata starts in the WORST possible position, so if he isn't
leveled, or if he isn't quick enough, then he can easily be killed. Despite
the fact that I leveled him up, he is still VERY SLOW, so the enemies will be
on him early. Your only means of keeping him alive is to send your party
towards Saigou right away.
If your Hijikata is quick enough to move before getting hit, then I recommend
heading north towards the 3 enemies first (NOTE Saigou starts in the east).
Once the enemies to the north are gone, then head for Saigou, remember to try
and target the other enemies when you use area attacks on Saigou, this way you
can avoid Saigous counters.
FYI - I got a rank B with 4 turns, 1 combo, and 2628 MD.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and you will receive the >ICE TOWER KEY<.
*===========================================================================*
| CHAPTER 8 ACT 2 <C08008-2> |
*===========================================================================*
SHOP UPGRADED
=============
-You can now buy Soul Jackets!!
-A few new skills are available (Crescent Moon, E.D. Destruction, etc)
=============
Before you accept the >ICE TOWER KEY< EVENT at Shalulu Island, send out some
dispatches (if they are available) since this event counts like a battle and
when you return to base you will receive the reward.
During the event, the Shalulu gate terminal will be authenticated and Okita's
realize attribute has changed from "Fight Against Illness" to "Brilliant
Swordsman"
Grind your characters to at least Rank 40 then accept the main mission at
Imperion Island. There is a character to recruit in the next battle.
|============================|
| BATTLE #: 64 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Deep in the Library
MISSION RANK: 41
# OF STAGES: 2
ENEMIES: - Gaizan (Rank 42)
- Emily (Rank 41)
RANDOM DROPS: NA
RARE DROPS: Seal of Knowledge (Emily), Necklace of Penance (Gaizan)
----------------------------------------------------------------------------
*Kill Emily FIRST in order for her to join you
As always, the battles with these two are easy since it's 5 on 2. Their
offense is pretty high though and with their high HP you will need to use
deadly skills to prevent them from restoring huge amounts of HP on their
turns.
Overall, it's an easy battle.
FYI - I got a rank D with 4 turns, 2 combo, 2731 MD. I believe that bringing
in more character than there are enemies plays a part in battle rank.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene (poor Emily), and Emily will join you.
NEW ALLY
========
-> Emily <C10045>
Save to your other slot and head to the next battle.
|============================|
| BATTLE #: 65 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Imperion Island
MISSION NAME: Deep in the Library
MISSION RANK: 41
# OF STAGES: 2
ENEMIES: - Yoichi (Rank 47)
- Rank 40 Book Keeper
- Rank 39 Book Keeper x2
- Rank 40 G Doll
- Rank 39 G Doll
RANDOM DROPS: Illness Powder, Angel's Wings, Fairy Wings
RARE DROPS: Fruit of Avalon (Yoichi)
----------------------------------------------------------------------------
Yoichi's Attributes:
-------------------
-> Immune to Blindness
-> Decreased damage from Gun attacks
-> Chance to cause Poison and Illness (Realize state)
-> Decreased damage from characters of a lower level (Realize state)
As for his equipment and skills, he has power shot and coin shot which can
instantly kill your characters, Charge Blast can lower your DEF, and he can
counter.
He's equipped with a weapon that has the Bio-Guard attribute so he is immune
to status effects, but remember that you can inflict the AIL status with
Illness powders and prevent him from gaining HP.
The main danger in this battle are the Book Keepers. You do not want to be
combo'd by them. If 2 of them combo you, they can kill you. They have advanced
level Wind magic so consider bringing in characters who have +Wind element to
reduce the damage a bit.
Start out by taking care of the G Doll's, then move towards the one Book
Keeper and kill her quick.
Once you engage Yoichi the other book keepers will be nearby also, so you will
want to focus all your attacks on them to get them out of the battle.
Once you are left with Yoichi, the battle is pretty much won, so just take him
his HP with deadly skills and combos.
FYI - I got a rank A with 6 turns, 4 combo, 5583 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scenes and you'll automatically go look for Ovia. She left you a
note:
"I'm hiding here. Come get me! Be careful."
And with that, the chapter ends.
<>==================///---------------------------------///================<>
/// CHAPTER 9 ///
<>================///---------------------------------///==================<>
**Characters that are required for battles this chapter include:
ACT 1
-Emily (34->36) -> Recruiting Gaizan -> "Les Miserables"
-Uru (30->40) -> Battles against Nicole in "Devil's Power".
-Grave (34->40) -> "One Who Calls Himself God"
-Laru (29->35), Nagare (NA) -> ONLY if you took Laru's Branch and recruited
him.
ACT 2
-Hyoma (51->63) & Rin (43->52) -> First battle of the main mission, "Final
Battle".
-Hyoma (63->64) -> Second battle of the main mission, "Final Battle".
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
*===========================================================================*
| CHAPTER 9 ACT 1 <C08009-1> |
*===========================================================================*
Talk to Roger, he is standing at the base of the stairs. If for some reason he
isn't there then just save your game, and reload since this randomizes the
characters that appear at the base.
There are 4 mission to go to, but for now, let's look at the shop ^_^
SHOP UPGRADED
=============
-New Armor (Battle Suit, Red Breastplate)
-New skills (Snow Like Peonies, Home Run, Overdrive, etc)
-Stronger Weapons
=============
Let's start off this chapter by going to get 2 more characters, Ovia and
Gaizan.
I decided to get Ovia first, so once you are ready accept the main mission at
Elshant Island
|============================|
| BATTLE #: 66 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Ovia's Record
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Rank 45 Ibirugada
- Rank 41 Ibirugada x4
RANDOM DROPS: Sky Sword, Holy Tree Branch
RARE DROPS: None
----------------------------------------------------------------------------
*All enemies in this battle take reduced damage from swords
To get your bearings we'll call the location of the Rank 45 enemy, North.
Depending on your rank you can split up or stay together. If you are lower
ranked (35->40) then you should stick together. Higher ranked (41+) you can
split up.
Together:
You start with 2 rank 41's to your east, ignore them for now, and head west up
the hill. Kill that enemy and occupy the higher ground, now just wait for the
enemies to approach you. Any long ranged skills they have are weak so don't
worry about them hitting you hard from a distance.
Split:
Send your strongest fighter and 2 others north towards the rank 45 enemy
(killing the enemy to the west along the way). Your other two members can stay
behind and take care of the eastern enemies.
FYI - that sky sword drop was nice. OFF = 161, QUI = 26 and the sword was rank
S.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and continue
|============================|
| BATTLE #: 67 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Elshant Island
MISSION NAME: Ovia's Record
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Rank 45 Chaos Reaper
- Rank 42 Chaos Reaper x4
RANDOM DROPS: Mermaid's Tears, Armored Clothing, Restorative
RARE DROPS: Seal of Knowledge (Rank 45 Chaos Reaper)
----------------------------------------------------------------------------
*All enemies in this battle take reduced damage from swords
Move north towards the enemies to get out of that alcove that you start in. I
recommend staying together but slightly spread out. The enemies in this battle
have 2 area attacks, W.S.T.A. and Freezing Slice, the latter of which can
cause instant death on multiple characters.
The enemies are fast and have good movement range so they will be on you
quick. You need to exploit area attacks and combos. Bring in characters that
help your OFF and QUI (Luwenelva, Mue, etc)
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle we find Ovia and she tells us about the "Egg of the World",
well I guess that tells us the answer to the question "What came first, the
chicken or the egg?"
Ovia joins us .... she's AWESOME!!
NEW ALLY
========
-> Ovia <C10046>
Let's get another ally shall we? Place Emily in your main 10, Rank her up a
few ranks if you want, and give her some nice equipment and skills, in
particularly, increase her quickness.
When you are ready, accept the main mission at Golugore Island.
|============================|
| BATTLE #: 68 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Les Miserables
MISSION RANK: 42
# OF STAGES: 1
ENEMIES: - Gaizan (Rank 42)
- Rank 37 Red Dragon x3
- Rank 35 Chick Bug x2
REWARD: $13440
RANDOM DROPS: Clay Figurine
RARE DROPS: Captain's Medal (Gaizan)
----------------------------------------------------------------------------
*Bring Emily into this battle. To recruit Gaizan there have been a few cases
where people have done everything correct and still couldn't get him to join,
so here is a list of requirements.
1) Emily MUST be the one to kill Gaizan, either by herself of in a combo which
was started by her. (MUST)
2) Kill Gaizan early, don't leave him as the last enemy (NOT REQUIRED)
3) Don't get a high turn count (MAYBE)
4) Get a good rank (A or B) (MAYBE)
-As you can see, the only guaranteed requirement is that you kill him with
Emily.
-The second condition is usually what players will play around with if they
did condition 1 and still didn't get him to join. If you kill him with Emily
and he doesn't join, then try to kill him as the FIRST enemy. I killed him
with Emily and I purposely left him for last, and he joined me.
-Finally, conditions 3 and 4 sort off coincide with each other since the
higher your turn count the worse your rank can become. So as a last resort,
try to ace the stage by getting an A rank.
Now for the strategy,
Bring a mage into the battle so you can do some high damage against the
dragons. The dragons take less damage from physical attacks so magic is the
way to go with them.
The chick bugs are fast as always, but with their low HP you should be able to
kill them with a single character provided you target their weak element.
Somehow Gaizan's HP skyrocketed, so you will definitely want to use either
deadly skills or Illness Powders on him to prevent his HP from restoring each
turn. You can also paralyze him (paralyzing pollens). I suggest paralyzing him
until you kill all the enemies. Once all the enemies are gone toss an Illness
Powder (or lightning dance skill) on him and start chipping away at his HP.
FYI - I got and A rank with 4 turns, 3 combo, and 4844 MD.
After getting Gaizan to join, I firmly believe that conditions 1 and 4 are the
most important.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will get a scene where Gaizan tries to retreat, but Emily
stops him, he is now under your control.
NEW ALLY
========
-> Gaizan <C10047>
Let's continue with the story. Rank your main party up to at least rank 42 for
the next 2 battles. The 2nd battle is very difficult, so rank 42 is the
MINIMUM rank that I recommend. Uru is required for both fights, I had him at
rank 40 but he managed to survive since I had higher ranked characters with
him. I also suggest getting your hands on as many Ring of Gales as you can and
equipping them to your team (2 apiece).
Once you are ready accept the main mission at
|============================|
| BATTLE #: 69 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Devil's Power
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Nicole (Rank 45)
- Nagare (Rank 42)
- Rank 40 Great Devil x3
- Rank 40 I.C. Commander x2
RANDOM DROPS: Clay Figurine
RARE DROPS: Seal of Life (Nagare), Galahad (Nicole)
----------------------------------------------------------------------------
*Uru is required in this fight
*Remember that Nagare takes half damage from sword attacks.
On your first turn, move up as far as you can, the devils should not be able
to reach you on their first turn, but they will end up cluttering together, so
on your second turn you can hit all of them with an area attack.
You'll most likely engage Nagare before the I.C. Commanders, so feel free to
start attack his HP or toss a paralyze pollen on him to stop him, allowing you
to focus on the other enemies. If you can't get the paralysis to stick on him
then just set aside 2 characters to deal with the commanders.
At this point in the game, Nagare shouldn't be too difficult to beat since his
HP is relatively low. Try to inflict some status ailments on either Nagare or
Nicole since you don't want to be fighting both of them at the same time.
Once Nicole is remaining, just unleash your best moves and combo him to death.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle save to a separate file and heal anyone you plan to use. Heal
Uru to full since he is required again. Make sure everyone has a LIGHT
elemental skill.
|============================|
| BATTLE #: 70 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Shalulu Island
MISSION NAME: Devil's Power
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Nicole (Rank 50)
- Rank 42 Demon Lord x5
RANDOM DROPS: Cicada Exoskeleton
RARE DROPS: Rosary (Nicole)
KEY: Crystal Tower Key
----------------------------------------------------------------------------
*Uru is required in this fight
Ok, this battle is VERY HARD at lower levels. I have a separate save file in
which I am playing through the game where I choose the OPPOSITE characters
that I chose in my main game, and in that game I fought this battle with my
highest character at level 42, the others were 40, 40, 40, 39, and I got
SLAUGHTERED. I reset and fought it again and came out the victor but I took
things VERY slow the second time.
Anyways, if you are sufficiently leveled then you shouldn't have too much
trouble.
Start off by taking care of the enemy behind you, then move forward and to the
upper area. This is where things get difficult. The Demon Lord are not only
STRONG, but they have an area attack that can target several allies, that
attack has LONG reach, AND if that wasn't bad enough, that attack has a high
chance of causing the SEAL status (i.e. can't realize). As a result, you will
find yourself being targeted by combos that you have no idea where they are
coming from.
Spread your character out wide to look sorta like this:
N = Nicole
E = Enemy
A = Ally ("A ->" this person is your mage, the arrow represents having that
mage shift over slightly to help out on the right when needed)
BP = Base Panel
/|\ = Location of enemy movement due to luring
N
/
E E E
| | E /
\
A A A A
A ->
BP
E
Nicole will head towards the left (i.e. towards your 3 allies). The worst
thing you can do is GO TO THEM, let them come to you. In other words, try to
get the first attack in. If one of them moves and attacks you, then all of
them will be able to do the same since they start in close proximity.
In reality, it is very difficult to come up with a strategy for this battle
since the enemies can target you from a distance in which you can't target
them. Speed is your best friend in this battle. Equip yourself with Ring of
Gales and rank up if need be.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, you receive the >CRYSTAL TOWER KEY<.
Back at the base, accept the Crystal Tower Key EVENT at Radiance Island.
Radiance Island gate terminal has been authenticated and Uru's "For Everyone"
changes into "For Tomorrow" making him even more ridiculously awesome.
***************************************************************************
**Next battle ONLY occurs if you chose LARU's Branch. If you chose SLUC's
Branch then go down to Battle #73 to continue**
Put Laru in your party and accept the main mission at Pagoras Island.
|============================|
| BATTLE #: 71 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Kishidan Counterattack
MISSION RANK: 42
# OF STAGES: 2
ENEMIES: - Nagare (Rank 45)
- Rank 41 Alsorado x2
- Rank 41 Death Bee x2
- Rank 41 Kardigo x2
REWARD: $16800
RANDOM DROPS: Dried Grass, Kennel Quartz, Fire Pot
RARE DROPS: Holy Sword Gauntlet (Nagare)
----------------------------------------------------------------------------
*Laru is required in this battle
Ok so Nagare's HP pretty much doubled, but if you got through the fights
against Nicole (in particular, the second fight) then you should be fine in
this battle.
First thing I should mention is that all enemies have the ability to paralyze
you. The bees can also instantly kill you, and all enemies except for the
Alsorado's can counterattack.
The Alsorado's are slow, but the other enemies are VERY fast. The bees have
the strongest attacks but start the farthest away. You will most likely engage
Nagare and the bees at the same time, so make sure to at least have the other
4 enemies killed by then
Nagare is the same as always, so remember to bring in some allies that don't
use swords.
This battle is surprisingly easy. Paralyze Nagare and focus on the other
enemies, then once the enemies are dead use an illness powder on Nagare and
finish him off.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Nagare drops a unique accessory. After the battle make sure to save to a
separate file because we are going to try and recruit a new character in the
next fight. Heal up and move on.
|============================|
| BATTLE #: 72 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Pagoras Island
MISSION NAME: Kishidan Counterattack
MISSION RANK: 42
# OF STAGES: 2
ENEMIES: - Rank 38 Noimonto x5
RANDOM DROPS: Green Scepter, Soul Drops
RARE DROPS: None
----------------------------------------------------------------------------
*To recruit Nagare in this fight, do not let him get damaged too much by the
enemy. If he does get damaged then make sure he is healed up before completing
the battle. If you did heal him and still were not able to recruit him, then
try to not let him get damaged AT ALL (i.e. move him away on his first turn
and hope he doesn't get targeted)
*Laru is required for this fight again, so you can only take out 3 more
characters.
5 mages is never good, but on the plus side, they have quite a few Primary
level spells, so hopefully they use those instead.
Strategy 1: Confident/High leveled
Send 1 character to fight off the enemy to the left (sneaky little bugger, I
didn't even see her). Then send the other 3 towards Nagare.
Keeping Nagare from taking damage is harder than it sounds, those stupid mages
pummeled him with Cyclone for about 2000+ damage through the course of the
fight. They also seem to target him over my other characters. Once you get to
where the 4 mages are, split your characters in 2 directions to avoid everyone
being hit by Cyclone.
Strategy 2: Cautious/Lower Leveled
If you are not confident in your party, then send everyone to the left to take
out the lone mage, and wait for the other mages to come to you. Spread
yourself out and pick them off as they approach.
FYI - I got a rank B with 3 turns, 1 combo, 2576 MD. Nagare joined me despite
taking a lot of damage BUT I DID heal him to FULL HP before the battle ended.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle Nagare will join your party.
NEW ALLY
========
-> Nagare <C10048>
****************************************************************************
Accept the main mission at Garaze Island to finish up this first act (Rank 42-
>43 should be fine).
*Make sure you've prepared Grave for the next battle
|============================|
| BATTLE #: 73 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Garaze Island
MISSION NAME: One Who Calls Himself God
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Fangorum (Rank 45)
- Rank 40 Orgman x3
- Rank 40 Ruins Denizen x2
RANDOM DROPS: Healing Machinegun, Restorative
RARE DROPS: Seal of Luck (Fangorum)
----------------------------------------------------------------------------
*Grave is required in this fight.
The Ruins Denizens are terrible so feel free to ignore them or take them out
right away. The Orgmans have high OFF and HP, but other than that, they are
not that tough.
Fangorum Attributes
--------------------
-> Immune to all adverse conditions (I got AIL to work, so feel free to use
Illness Powders on him)
-> Improved counterattack (very annoying)
-> Major OFF increase but major Evasion Decrease (Realize)
-> Damage increased when attacking a character in their realize state
(Realize)
His counters can get pretty annoying so target a different enemy with an area
attack which included Fangorum to prevent him from countering.
Start off by either killing the 2 Denizens or killing the nearest one and
heading towards the Orgmans (the other Denizen starts far enough back that he
won't be able to reach you for 3 turns).
Try to kill as many Orgmans as you can before engaging Fangorum, otherwise,
the combos will get very annoying and damaging. Once they are gone, focus all
your characters on Fangorum, use an Illness Powder to make things easier, and
hope that he doesn't counter too often.
Finally kill the last Denizen, haha, I almost forgot about him.
FYI - I got a rank B with 5 turns, 3 combo, 4068 MD.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Heal up, Save to your second file and continue
|============================|
| BATTLE #: 74 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Garaze Island
MISSION NAME: One Who Calls Himself God
MISSION RANK: 45
# OF STAGES: 2
ENEMIES: - Garino (Rank 50)
- Rank 42 Mafia x2
- Rank 42 Orgman x2
- Rank 42 Super R.D. x2
RANDOM DROPS: Aqua-Stone, Man's Rifle
RARE DROPS: Priest's Ear Adornment
KEY: Time Tower Key
----------------------------------------------------------------------------
No your game isn't glitching, you are actually in what seems to be some sort
of space distortion.
Garino Attributes
-----------------
-> Chance for increased damage
-> Decreased damage from attacks by characters of lower level
-> Enemy WT increased and own WT increase amount is lowered (Realize)
-> SP decreased when using skill (Realize)
The only good attributes are his 2nd and 3rd.
His skills are powerful however, and Satellite Bomb has MASSIVE range (largest
in the game I believe) -> His Satellite Bomb shifted in my game, haha. To take
down his HUGE HP, you'll either want to use deadly skills or Illness Powders,
he is equipped with a Rosary but AIL still works.
The other enemies range of difficulty is as follows:
Orgman, Mafia, Super R.D. So the orgmans are easily the strongest, and since
they start at the front, try to take them out right away.
To start, I suggest splitting your party by sending 2 to the left and 2 to the
right, while you put a mage in the center to hit from both sides. You won't be
able to attack with a lot of characters on your first turn, but if you brought
in a gunner or a mage, then you should be able to.
FYI - I got a rank A with 4 turns, 2 combo and 3674 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >TIME TOWER KEY<.
Back at the base, accept the >TIME TOWER KEY< EVENT at Toriltram Island. After
the scene, Toriltram's gate terminal has been authenticated, and also:
-> Grave's Realize characteristic changes from "N.O.G" to "D.O.G."
-> Juji's Realize characteristic changes from "Mirage" to "Inferno"
-> RB's Realize characteristic changes from "Doing it Tonight 1" to "Doing it
Tonight F"
*===========================================================================*
| CHAPTER 9 ACT 2 <C08009-2> |
*===========================================================================*
Rin will be standing at the base of the stairs leading up to the terminal,
talk to her. You will get a cute scene with Rin and Hyoma.
SHOP UPGRADED
=============
-> New Armor is available (Water Weave Robe, Ninja Garb, etc)
-> New skills (Shining Cloud, Light Explosion, Thor Hammer, etc)
=============
Ok for next character recruitment we are going to want to level up our main
members. The next recruitment can be VERY frustrating for players, so having
your party at a high level can not only potentially help you obtain the
character (since battle rank is a requirement) but also it helps to speed up
the battles and as a result, speed up the recruiting attempts in case you were
to fail the first time.
So for reference, here are my main 5 that I used:
*Hyoma Rank 63
*Rin Rank 52
Luwenelva Rank 52
MAKO Rank 50
Wallace Rank 50
*Required
Remember that Hyoma and Rin are required characters for the first battle, and
Hyoma is also required for the second.
I recommend strengthening Hyoma's weapon through synthesis and enforcement. I
had a rank S weapon and raised its stats to:
Offense = 193
Quickness = 60
Unfortunately BOTH attributes on the weapon were from group 2 (see Weapon
Attributes Section/Faq), so I chose Specialized Sphere and Continual Defense.
As for Rin, I raised her weapon to:
Mentality = 170
Quickness = 53
She also had the "Attack a Weakness" attribute, which is awesome.
*NOTE - the requirements to recruit Shelley are not 100%. Many players have
had trouble getting her even when they met the requirements.
For example:
Player A met requirement 1, 2 and 3 and recruited Shelley
Player B met the SAME requirements but did NOT recruit Shelley
So if you meet the requirements and still were not able to recruit her, then
you will have to try again, but I suggest trying something, instead of just
reloading the game and starting the mission over again, try completely
shutting off the ps2, unplug the plugs and then plug them back in and start it
up. Why? Because sometimes rpg RNG's (random number generators) tend to mess
everything up, so this is like a complete reboot.
*Make sure you have a supply of Illness Powders x20 (battle 2) and Paralyzing
Pollens x10 (battle 1). Also buy some nectars x5+, and Injury Tablets x15+.
Once you feel prepared, accept the main mission at Golugore Island ... good
luck my friend.
|============================|
| BATTLE #: 75 (Stage 1 of 2)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Final Battle
MISSION RANK: 46
# OF STAGES: 2
ENEMIES: - Lygen (Rank 50)
- Shelley (Rank 50)
- Rank 43 Blood Knight x3
- Rank 43 Red Dragon x3
RANDOM DROPS: Fire Pot, Self Exploding Stone, Wisdom Blade
RARE DROPS: Seal of Movement (Shelley), Fruit of Avalon (Lygen)
----------------------------------------------------------------------------
Recruit Requirements Part 1
---------------------------
1) Get an A rank in the battle (apparently this is not required)
2) Kill Shelley BEFORE Lygen (MUST)
3) Rin must be the one to kill Shelley (ie alone or starting a combo) (MUST)
4) Hyoma must be the one to kill Lygen (ie alone or starting a combo) (MUST)
*Hyoma and Rin are required for this battle
Aside from Lygens ability to counter, he is not as hard as Shelley since she
can realize in this battle.
As for Shelley, she can get very annoying since when she is in her realize
state, she has the ability to neutralize both magic and physical attacks. She
also recovers HP when she damages an enemy.
Start off by killing as many enemies as you can.
(FYI - my Hyoma killed the nearest Blood Knight in a single hit with S.S.S.
Explosion).
Once Shelley starts towards you then attack her to bring her HP down, make
sure some of your characters have 1 s qauge, then on Rin's turn unleash a
combo to kill her. Remember to use paralyzing pollens on Lygen and Shelley so
that they don't join in on the combos that the other enemies start.
Finally when it is Lygen's turn, do the same thing you did with Shelley, only
make sure that Hyoma is the one to start the combo.
FYI - I got a rank B with 6 turns, 4 combo, 7723 MD
- My Wallace was slaughtered in a combo and killed, I revived him and my party
had pretty much full HP by the end of battle so either I needed to make sure
no one died in the battle or I needed to win in 5 turns to get the A rank.
- I killed Shelley with Rin in a combo she started with Thousand Arms
- I killed Lygen with Hyoma in a combo he started with Thunder Blow
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle save to your SECOND slot, heal up and continue on.
|============================|
| BATTLE #: 76 (Stage 2 of 2)|
==============================---------------------------------------------
LOCATION: Golugore Island
MISSION NAME: Final Battle
MISSION RANK: 46
# OF STAGES: 2
ENEMIES: - Lygen (Rank 60)
- Rank 45 Book Keeper x2
- Rank 45 Blood Knight x3
- Rank 45 Wizard x2
RANDOM DROPS: Nectar, Slovenly Blade, Happy Apocrypha, Thunder Blade
RARE DROPS: Interceptor (Lygen)
KEY: Volcano Tower Key
----------------------------------------------------------------------------
Recruit Requirements Part 2
---------------------------
1) Kill Lygen with Hyoma
*Hyoma is required in this battle
Lygen's Attributes
------------------
- Damage increases when participating in a team attack
- If all comrades are lost during battle, total status increase (Realize)
- Counterattack improved. S Gauge can be easily accumulated when attacking.
(Realize)
Lygen can now realize and on top of that his realize increases his stats by
35%!! For 5 turns. He also has P. Night, the strongest Dark Skill in the game.
He counters a lot more often provided he is in his realize state. Finally, he
is equipped with a rosary, so the only status effect you can use on him is
AIL, so make use of those Illness Powders.
This fight is a lot harder than the last one due to the number of mages in
this battle. If they get into range, they can combo you to death very easily.
Kill all the enemies EXCEPT for the Blood Knight that starts closest to Lygen.
If all enemies die then Lygen gets a huge boost to his stats, but you
definitely want to kill off all the mages.
NOTE - I'm not sure what just happened, but Lygen may be able to attack twice
in a single turn
FYI - I got a rank D with 8 turns, 4 combo, 6691 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle you will receive the >VOLCANO TOWER KEY<.
Golugore Gate terminal has been authenticated.
**The gate to the Tower of Life is now open**
I got Shelley to join!!
NEW ALLY
========
-> Shelley <C10049>
Return to base and watch the cute scene.
<>==================///---------------------------------///================<>
/// CHAPTER 10 ///
<>================///---------------------------------///==================<>
**Characters that are required for battles this chapter include:
**Pay particular attention to the character that are required for solo
battles.
ACT 1
-Kurando (30->30) -> "Man Festival" (SOLO)
-Gepetto (25->30) -> "Man Festival" (SOLO)
-Alice (25->30) -> "Man Festival" (SOLO)
-Karen (18->30) -> "Man Festival" (SOLO)
-Anastasia (12->30) -> "Man Festival" (SOLO)
-Uru (40->40) -> "Man Festival" (SOLO)
-Joachim (12->30) -> "Man Festival"
-Mue (21->40) -> "The Tower of Life" (3rd battle)
ACT 2
-Hyoma (64->73), Rin (52->60) -> "Boy of the Sun"
ACT 3
-Uru (40->58), Okita (53->90), Grave (40->64) -> "Ideal World" (1st Battle)
-Carmine (22->40), Zeonsilt (44->90) -> "Ideal World" (2nd Battle)
-Hyoma (73->113), Rin (60->85) -> "Ideal World" (3rd Battle)
Numbers in brackets are the ranks in which I had these characters at the start
of the chapter, and then the ranks I leveled them up to prior to fighting the
battles.
NOTE - I spent a lot of time fighting in this chapter because I was leveling
up SEVERAL of my characters, even the ones I don't use. I was also testing the
Rank Up system, of which, my findings are in the Rank section of this guide,
so overall my levels in Act 3 are inflated. The only ones that are NOT
inflated are the characters that have SOLO battles, as those are the levels
that I recommend in order to have an easy time.
*===========================================================================*
| CHAPTER 10 ACT 1 <C08010-1> |
*===========================================================================*
SHOP UPGRADED
=============
-New Armor (Reinforced Clothing)
-New Accessories (Mirror Shield)
-New skills (Meteor-Buster, Ogre Slay, Phoenix Punch, etc)
-Stronger Weapons
=============
This is known as the "Grinding Chapter". Why? Because there are quests to do
that require several characters that you most likely have not used throughout
the game. So bring them into your "main members" and start taking quests that
are approximately 8-10 ranks above the characters you are trying to level. Any
lower than that will be too slow, and any higher is just suicide.
*Note - fighting any enemy that is 15-20 ranks higher than you is not suicide
if you are high level, example rank 40 fighting a rank 60. It is possible with
strong skills and good equipment, but fighting an enemy 20 ranks higher when
you are rank 10 IS suicide regardless of your equipment.
Once you are ready, accept the main mission at Radiance Island
|============================|
| BATTLE #: 77 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: Man Festival
MISSION RANK: 40
# OF STAGES: 1
ENEMIES: - Rank 40 Army Wasp x2
- Rank 40 Danongelta x2
- Rank 40 Gregor x2
RANDOM DROPS: Nectar
RARE DROPS: None
----------------------------------------------------------------------------
*Joachim is required for this fight
All the enemies have OFF and SPD in the 400-500 range. Bring out your
strongest 4 fighters and use Joachim if you feel like it. He most likely won't
even get a turn in this battle unless you leveled him up.
Split up your party, sending 2 to either side. If you are low leveled, then I
suggest you start with the enemies to Joachim's right (they're closer).
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Watch the scene afterwards to find out that the Tower of Life is the place we
are looking for, specifically, the SEARCH option at the Tower of Life.
Battle Order:
Kurando
Gepetto
Alice
Karen
Anastasia
Uru
*Equip all your physical fighters with a deadly skill.
*Buy some Injury tablets for healing
Place Kurando in your MAIN members and then upon choosing a search mission at
The Tower of Life, you will get a scene
|============================|
| BATTLE #: 78 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (Ground Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Curry Prince (Rank 40)
RANDOM DROPS: NA
RARE DROPS: Mind's Eye (Curry Prince)
----------------------------------------------------------------------------
*Kurando is fighting solo in this battle.
Move forward on your first turn without depleting all your Move, then end turn
and let the enemy move, he should end his turn without attacking you. Now
realize, and use deadly skills on him. My Helmet Rend was doing about 500
damage to him.
After a few turns he should die
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 10th Floor has been unlocked.
You will return back to base. For the next battle to trigger, place Gepetto in
your MAIN members, then accept a search mission at The Tower of Life again.
|============================|
| BATTLE #: 79 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (10th Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Dry Curry Man (Rank 40)
RANDOM DROPS: NA
RARE DROPS: Electorist (Dr Curry Man)
----------------------------------------------------------------------------
*Gepetto is fighting solo in this battle.
Since this is Gepetto, the enemy will most likely get the first turn. On
Gepetto's turn move up as far as possible, then the enemy will go again and
end his turn, you now should have the first attack.
As with all skills, you should be using a skill that the enemy is weak to, but
that you are also strong to, this will maximize damage. Light and Water seemed
to be the best choice in my battle. Also make sure to check his attributes ...
in my battle he was extra weak to light damage.
Realize, then start pummeling him. If you want you can toss some Illness
Powders to try and prevent him from restoring his HP each turn. It took me 5
turns to get the AIL status to stick on him. Remember that using an item adds
WT, so when I did this, the enemy got 2 turns in a row, however, you can try
to remedy this by moving away from the enemy before ending your turn, this
adds more WT to you, but also adds WT to the enemy when he moves towards you
to attack. I found this sometimes would prevent the enemy from acting twice in
a row.
*Using AIL may not be worth it, since Gepetto can inflict SEAL and PLS with
his attacks, thus canceling out the AIL.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 20th Floor has been unlocked.
You will return back to base. For the next battle to trigger, place Alice in
your MAIN members, then accept a search mission at The Tower of Life again.
|============================|
| BATTLE #: 80 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (20th Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Hashed Beef Man (Rank 40)
RANDOM DROPS: NA
RARE DROPS: Annu's Cross (Hashed Beef Man)
----------------------------------------------------------------------------
*Alice is fighting solo in this battle.
Same as the last fight except the AIL strategy is effective here since Alice
can't inflict status ailments with her regular attacks.
Realize and start attacking, if the enemy heals more damage than you can
inflict per round then use Illness Powders.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 50th Floor has been unlocked.
You will return back to base. For the next battle to trigger, place Karen in
your MAIN members, then accept a search mission at The Tower of Life again.
|============================|
| BATTLE #: 81 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (50th Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Poor Curry Man (Rank 40)
RANDOM DROPS: NA
RARE DROPS: Mastering (Poor Curry Man)
----------------------------------------------------------------------------
*Karen is fighting solo in this battle.
Realize and deadly skills, and he'll go down in a few turns. These fights are
a lot easier than the ones using the mages.
*Check if the enemy has the heart of glass attribute, cause then you can just
use your strongest skills as they will act like deadly skills.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 70th Floor has been unlocked.
You will return back to base. For the next battle to trigger, place Anastasia
in your MAIN members, then accept a search mission at The Tower of Life again.
|============================|
| BATTLE #: 82 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (70th Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Egg Curry (Rank 40)
RANDOM DROPS: NA
RARE DROPS: Gold Cart (Egg Curry)
----------------------------------------------------------------------------
*Anastasia is fighting solo in this battle.
I gave Anastasia sword chakram for a deadly skill. Realize and use sword
chakram from a distance.
He'll be dead in a few turns.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 80th Floor has been unlocked.
You will return back to base. For the next battle to trigger, place Uru in
your MAIN members, then accept a search mission at The Tower of Life again.
|============================|
| BATTLE #: 83 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: The Tower of Life (80th Floor)
MISSION NAME: Search (Man Festival)
MISSION RANK: Random
# OF STAGES: NA
ENEMIES: - Cutlet Curry (Rank 40)
RANDOM DROPS: NA
RARE DROPS: 3rd Key (Cutlet Curry)
----------------------------------------------------------------------------
*Uru is fighting solo in this battle.
Same as the other battles, just realize and use your deadly skills.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the fight, the 99th Floor has been unlocked and we have accomplished
every level of the Tower of the Ring in the Tower of the Life.
You will return back to base. A new main mission will appear at Radiance
Island. Joachim is required, but you also get to bring in 4 more characters.
Accept it when you are ready
|============================|
| BATTLE #: 84 (Stage 1 of 1)|
==============================---------------------------------------------
LOCATION: Radiance Island
MISSION NAME: That Name is ... (Man Festival)
MISSION RANK: 48
# OF STAGES: 1
ENEMIES: - Curry Prince (Rank 48)
- Cutlet Curry (Rank 48)
- Dry Curry Man (Rank 48)
- Egg Curry (Rank 48)
- Poor Curry Man (Rank 48)
RANDOM DROPS: Bookmark
RARE DROPS: NA
----------------------------------------------------------------------------
*Joachim is required in this fight.
These guys are 8 ranks higher, but they fight the exact same way. Bring out
your best fighters and take either path towards the curry men.
Easy battle with no special drops this time.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, Joachim's Realize characteristic "Yuma Hair Decoration"
changes to "Question Mask" ("Mask of Question?").
Let's continue on with the story now shall we. Accept the main mission at The
Tower of Life. You should be at least rank 45 for this mission, with 1 or 2
character in the 50's, as you will need them for the final battle in this Act.
*Mue is required for the 3rd battle of this next mission.
|============================|
| BATTLE #: 85 (Stage 1 of 3)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: The Tower of Life
MISSION RANK: 50
# OF STAGES: 3
ENEMIES: - Rank 46 Blood Knight
- Rank 46 Demon Lord
- Rank 46 Nothing
- Rank 46 Shadow Knight x3
RANDOM DROPS: Angel's Wings, Armored Clothing, Stardust, Fire Pot, Illness
Powder
RARE DROPS: None
----------------------------------------------------------------------------
The demon lord can be strong, lucky for me, he had the powerless attribute
which pretty much cuts hit OFF in half.
I recommend sticking together and clearing out the enemies behind you to
start. The demon lord and blood knight will be your next group, followed by
the 2 farthest enemies on the map.
By now you should have some of the best skills in the game and if you are at
least the same rank as the enemies here, then you shouldn't have too much
trouble.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save and continue
|============================|
| BATTLE #: 86 (Stage 2 of 3)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: The Tower of Life
MISSION RANK: 50
# OF STAGES: 3
ENEMIES: - Rank 47 Bailey
- Rank 47 Blood Knight x2
- Rank 47 Dark Duke
- Rank 47 Dragon Zombie
- Rank 47 I.C. Commander
RANDOM DROPS: Armored Clothing
RARE DROPS: None
----------------------------------------------------------------------------
Only slightly more challenging than the last battle.
Once again, check the attributes. The dragon zombie in my battle had an
attribute that lowered ALL his stats; he ended up with 118 SPD, so I just
ignored him and fought the other enemies since he was too slow to worry about.
The Bailey is fast and it has a paralysis attack that hits multiple allies, so
kill it quickly.
The humanoid enemies are nothing new. The Dark Duke can counterattack, but
other than that, he's the same as the other humanoids.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Yes it is weird that we apparently reached the 99th floor during the Man
festival and we are now starting all over again. There is only 1 Tower of
Life, so why we didn't just kill two birds with one stone is beyond me.
Anyways, save your game and make sure Mue is equipped and ready to go.
|============================|
| BATTLE #: 87 (Stage 3 of 3)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: The Tower of Life
MISSION RANK: 50
# OF STAGES: 3
ENEMIES: - Wave (Rank 60)
- Rank 45 Dark Dragon x3
- Rank 45 Death General x3
- Rank 45 Skeleton King x3
RANDOM DROPS: Laser Javelin, Ladymashu, Nectar, Death Flower Pollen, Cold
Medicine
RARE DROPS: Chick Bug Egg (Wave)
----------------------------------------------------------------------------
*Mue is required in this fight.
Wave's Attributes
-----------------
1) Low chance to neutralize magic attack damage
2) When HP is down below half, temporary damage recovers completely
3) Chance of immunity to any adverse conditions and/or instant death (Realize)
4) Chance to cause critical damage (Realize)
*NOTE - while in realize, his stats increase by 40% for 3 turns.
*NOTE - there is a possibility that Wave will attack 2 times in the same turn,
he was in a combo with one of the dragons, and he used Cosmolizer AND Blade
Dance.
For those who have been doing quests a lot, you should know by now how
dangerous skeleton enemies are, they have VERY high OFF and DEF, and their SPD
is also very good. However, every enemy in this battle can do some serious
damage, the only difference is that the skeletons are much faster than the
other enemies.
You will also notice at times that the enemies stats increase, this has to do
with the Sun Phase. In this battle it seems to only affect the "monster"
enemies, not the humanoids, so focus on monsters first.
Hopefully you have some high ranked characters. Stick together and clear out 1
enemy at a time.
Move up on your first turn, then on your second turn, don't move. Once the
skeletons have taken their 2nd turn they should be in range, but if you were
to move up on your second turn, they will attack you first, and possibly combo
you.
Don't bother passing the giant pillar in the center of the room, just let the
enemies come to you. Clear out as many enemies as possible before engaging
Wave, and once you do, you can either paralyze or cause sleep on him and
continue fighting the other enemies, or fight him along with the remaining
enemies by tossing some Illness powders on him.
Don't bother with deadly skills since Wave's attribute will recover all his
temp damage once his HP is cut in half, so just stick with Illness Powders.
FYI - I got a rank B with 10 turns, 3 combo, and 7981 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene and Rin opens up the "Gate to the Sun".
*===========================================================================*
| CHAPTER 10 ACT 2 <C08010-2> |
*===========================================================================*
SHOP UPGRADED
=============
- I didn't notice anything new in this act
=============
This is a very short Act, it's just one mission, so when you are ready, accept
the main mission at The Tower of Life.
*Make sure you have Illness Powders available (15+)
|============================|
| BATTLE #: 88 (Stage 1 of 1)| <C0800T-1>
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: Boy of the Sun
MISSION RANK: 50
# OF STAGES: 1
ENEMIES: - Endia (Rank 60)
- Rank 45 Demon Lord
- Rank 42 Demon Lord x2
- Rank 45 Evil R.D.
- Rank 42 Evil R.D. x2
- Rank 45 Nothing
- Rank 42 Nothing x2
RANDOM DROPS: Ladymashu, Young Devil's Horn, Eye Drops, Paralyzing Pollen
RARE DROPS: Imbal Orb (Endia)
----------------------------------------------------------------------------
*In order to recruit Endia, you must defeat him while the Sun Phase is at 0/8.
*Hyoma and Rin are required for this battle
WOW look at all that HP. Endia is equipped with a Rosary, but thank God that
AIL is a broken status effect in this game, so when you are fighting Endia,
make sure to use those Illness Powders.
Try to stay away from the boss for the time being and head left towards the
Nothing's, since they are quick, they should move into attack range fairly
early on in the battle, so just wipe them out. During this time the Demon
Lords will make their move and if you recall from the Nicole battle, they have
a area attack that is very long range, so bringing in a mage or two will help
fight them off. Remember that the demon lords are weak to light skills.
Hyoma starts close to the Demon Lords, so if he is strong enough, you can lure
them towards Hyoma while your other fighters head towards the Nothings.
Once you've cleared the majority of the enemies, head for Endia with your
entire party. Take down Endia's HP and toss some Illness Powders and hope they
cause the AIL status. It took me 3 attempts for AIL to stick.
Keep an eye on the Sun Phase, once it reaches 0/8 unleash a combo to kill
Endia. It may take several turns of "standby" in order for the sun phase to
reach 0, I believe it changes every turn.
FYI - I got a rank B with 12 turns, 3 combo and 8523 MD
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, watch the scene and you get your FINAL ally of the game.
NEW ALLY
========
-> Endia <C10050>
*===========================================================================*
| CHAPTER 10 ACT 3 <C08010-3> |
*===========================================================================*
This is the Final Act of the game.
SHOP UPGRADED
=============
- I didn't notice anything new in this act
=============
The next mission will lead into the game's conclusion, so once you accept the
mission there is no turning back. That being said, you should tie up any loose
ends right now.
*Some things to note before taking on the last mission
1) Make sure you have space in your inventory to unequip any items that you
want to carry over to new game+. You can either sell the junk you don't need
or equip them on your reserve party members
2) Make sure you have a good supply of healing items for HP, SP, and status
effects (Panacea's 20+). Also a good supply of Illness Powders (30+ to be
safe).
3) Make sure to strengthen your weapons, increasing their OFF/MEN and QUI
using the synthesis and enforcement. I recommend having your primary stat on
the weapon be at least 250+ and your secondary stat on your weapons be at
least 150+
4) The characters that are required for battle do NOT need to be in the main
10. Thus you can still keep your 5 main characters in the main 10 and as for
the other 5, I suggest 2 other strong characters (just in case you have a
character or 2 die on you) and the remaining 3 I had Ovia, Polytan and Lubul
due to their stat boost for your characters while they are guarding.
Once you are ready to continue, make sure the characters that are required for
battle are properly equipped and leveled (Okita, Grave, Uru, Zeonsilt,
Carmine, Rin and Hyoma)
Accept the final Main Mission of the game at The Tower of Life
|============================|
| BATTLE #: 89 (Stage 1 of 4)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: Ideal World
MISSION RANK: 60
# OF STAGES: 4
ENEMIES: - Grave Mimic (Rank 46)
- Okita Mimic (Rank 46)
- Uru Mimic (Rank 46)
- Rank 43 I.C. Commander x3
- Rank 43 Orgman x3
RANDOM DROPS: Illness Powder, Restorative, Aqua-Stone, Fairy Wings (Uru
Mimic), Armored Clothing (Grave Mimic)
RARE DROPS: None
----------------------------------------------------------------------------
*Grave, Okita, and Uru are required in this fight
Although they are mimics, they have some differences. Grave and Uru mimics
have a weaker realize, while all 3 of them have an attribute in their realize
form that allows them to absorb HP from the characters they attack.
By this point in the game, the enemies should be easy to handle especially the
I.C. Commanders, who have been pitiful all game, the Orgmans are stronger, but
not very challenging. Head towards the Okita and Uru mimics first, and take
out those enemies that surround them.
Although Grave mimic starts far back, he is a gunner, and thus will have
range.
If you are low leveled, there is not much you can do in regards to luring out
an enemy, you will have no choice but to fight Okita and Uru's mimic together,
so I would suggest using Paralyzing pollens or illness powders to help you, as
well as area attacks.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, save to whichever file you plan to save your New Game+ on.
Your other file should be one at the base, just prior to accepting this final
mission.
|============================|
| BATTLE #: 90 (Stage 2 of 4)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: Ideal World
MISSION RANK: 60
# OF STAGES: 4
ENEMIES: - Carmine Mimic (Rank 47)
- Zeonsilt Mimic (Rank 47)
- Rank 44 Dullahan x3
- Rank 44 Titan x3
RANDOM DROPS: Holy Water, Medi-leaf
RARE DROPS: None
----------------------------------------------------------------------------
*Carmine and Zeonsilt are required for this fight
*This fight will not occur unless you recruited the 2 characters.
This battle is slightly more difficult due to the Dullahans and Titans. The
mimics also have more HP than the last group of mimics, but aside from that,
they are the same. They have weaker realizes and the absorb attribute.
We begin slightly closer to Zeonsilts mimic so head there and take out the
Dullahans (who are faster than the Titans). Be aware however, that Carmine's
mimic is pretty fast, so you may end up engaging both of them earlier than
you'd hoped.
Try to take out the Dullahans before focusing on the mimics as the damage will
add up otherwise. The Titans should be of minimal concern if you have high
enough QUI.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle, save to the same file you saved to after the first battle
and continue on.
|============================|
| BATTLE #: 91 (Stage 3 of 4)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: Ideal World
MISSION RANK: 60
# OF STAGES: 4
ENEMIES: - Hyoma Mimic (Rank 48)
- Rin Mimic (Rank 48)
- Rank 45 Book Master
- Rank 45 Combat Soldier
- Rank 45 Death General
- Rank 45 Excalibur
- Rank 45 Noimonto
- Rank 45 Tyrant
RANDOM DROPS: Soul Drops, Holy Tree Branch, Nectar (Rin Mimic)
RARE DROPS: None
----------------------------------------------------------------------------
*Hyoma and Rin are required for this fight
Definitely the hardest of the 3 fights, you have to deal with 8 enemies here.
Rin and Hyoma are slightly stronger in their realize forms than the other
mimics were. They also have more HP, but Hyoma has a rare skill equipped (Sky
Destruction). I'm not sure if he ALWAYS has a rare skill, or I'm just unlucky.
Despite his powerful skill, it is still only a single target skill. By now you
should know that the main threat in this game is magic, so Rin, the Book
Keeper, and the Noimonto are your MAIN THREATS. Unfortunately NONE of them are
together, as they are in each of the 3 groups that the enemy starts in. So to
start, take out the closest mage, which should be the Book Keeper. Be careful
not to group together or the booke keeper and Rin can combo you all.
After clearing out the 2 enemies and the book keeper, you'll probably engage
Rin and Hyoma. I suggest Paralyzing them by whatever means necessary and
focusing on the other 3 enemies. Once they are gone, then focus on Rin and
Hyoma with preference on Rin.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
Save your game again.
Status effects are a big issue in the next battle, so if you have a Rosary,
which you should, then you may want to equip it on a character of your
choosing. Also if you have some Leonardo Bares (not purchasable) then you may
want to equip those as well, since the boss MAY inflict instant death.
|============================|
| BATTLE #: 92 (Stage 4 of 4)|
==============================---------------------------------------------
LOCATION: The Tower of Life
MISSION NAME: Ideal World
MISSION RANK: 60
# OF STAGES: 4
ENEMIES: - BOSS -> Egg of the World (Rank 100)
- Rank 52 Demon Lord
- Rank 52 Dullahan
- Rank 52 Nothing x6
- Rank 52 Vicious Dragon
RANDOM DROPS: Lens
RARE DROPS: None
----------------------------------------------------------------------------
*Hyoma is required for this fight
Egg of the World's Attributes
-----------------------------
-> Thousands of Poss (Possibilities) - Total adverse conditions and Instant
Death immunity.
-> Absorption of Poss (Possibilites) - Chance to absorb enemy's HP when
attacking.
-> Chaos - Chance to cause random condition (Realize)
-> Door of Death - Increased Offense when HP is below 30%. Small chance of
instant death blow. (Realize)
Egg of the World's Stats
------------------------
HP 40,000
SP 1730
OFF 951
DEF 999
MEN 662
QUI 675
LUK 625
The Boss's stats also increase by 23% in realize mode, and it last for an
infinite number of turns. And he can also counterattack.
Finally the Boss can DOUBLE ATTACK, that is, perform 2 attacks on the same
turn/combo.
Ok, so here we are at last, the final battle. We have a hoard of enemies to
battle through here, and depending on the Sun Phase, they can be very strong,
but fortunately the Boss isn't affected by the Sun Phase.
The Nothing's are not overly powerful but DEFINITELY do not keep them around,
take them out right away cause they can seal you (no realize) and Blind you,
and the last thing you'd want is for your attacks to miss in this battle.
Using items to recover status effect is the obvious choice if you do get
inflicted, but remember, using items also adds WT.
Start out by sending your forces towards the 3 Nothings near the Dullahan, you
should be able to kill them with a single hit each. The other Nothings and the
Boss with then move. Take out the Dullahan and the Vicious Dragon next. The
other 3 Nothings should have grouped up in their last turn, so hit them all
with an area attack to kill them in one go.
While you engage the Boss, the Demon Lord will make his move. You may want to
keep the Demon Lord around because he cannot counterattack. This way you can
target the Demon Lord and the BOSS in the same attack, but by targeting the
Demon Lord, the Boss won't be able to counter. Make sure to keep spread out,
but in range so you can group attack him.
Remember that Illness Powders work on this boss despite him being immune to
status effects, so before ending your turns, keep tossing illness powders on
him until he is inflicted with the AIL status, preventing him from gaining HP
on his turns.
FYI - I got a Rank A with 5 Turns, 4 Combo, 28167 MD and 3555 Dia.
++++++++++++++++++++++++++++++++ STAGE CLEAR +++++++++++++++++++++++++++++++
After the battle watch the scene as everyone says their goodbyes *sniff*.
Congratulations!!!! You have beaten Chaos Wars. Enjoy the ending ^___^
"The story of Endia came to an end."
"But the boys will continue to fight."
"In order to know themselves, and to protect something."
"The Boys who have learned battles and the difference in fights."
"Their adventure has just begun."
Fin.
**Special Note**
After the credits you have a chance to save your game but BEFORE saving, you
can unequip any equipment/skills that you want to keep for New Game+. Once
you've unequipped anything that you want to keep, THEN save your game.
*===========================================================================*
| NEW GAME+ <C09000> |
*===========================================================================*
After saving your game, return to the title and LOAD your game that you just
saved.
New Game+ Features
------------------
What Carries Over?
-> All weapons, armor, accessories, items and skills that are currently in
your storage will carry over.
-> All Bookshelf data and photos will carry over
-> All your Dia (Money) will carry over
-> Shop sells the same stock as it did in Chapter 10 Act 3
What Does NOT Carry Over?
-> Recruited Character
-> Character Ranks
-> All equipment and skills that were equipped to your characters at the end
of the game.
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ CHARACTER SECTION ~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C10000>~~+
Joined - This indicates the rank in which the character was at when they
joined your party as well as the bare stats they had at that time (without
equipment). Depending on the different story branches, some characters will
join at different ranks.
Elemental Affinity - Both being hit by an element and using a skill of a
particular element will RAISE that elemental affinity. Whichever element
changes, its opposite element will also change (i.e. if fire changes from +20
to +24, then water will change from -20 to -24). The only way to increase your
elemental affinity without decreasing its opposing element is through
equipment. (i.e. equipping an accessory that increases your light affinity by
20 will NOT lower your dark affinity).
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ RIN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+ ~C10001~
PROFILE
=======
INTRO - Rin Sunroad. A descendant of the Sunroad family, who all have a
special talent called Gate Mastery. She has a very acute sense of justice but
is sometimes too serious. She's trying very hard to be responsible, but it
doesn't always work out the way she wants it to.
WEAPON (Artisrod) - A cane that has been handed down in the Sunroad family for
generations. A special kind of key that helps and enhances the talent of the
Gate Master. By registering to the gate terminals, the Gate Master can
remotely control some terminal functions.
SKILL (Thousand Arms) - It can register from remote distances and reveal many
small gates. It can attack an enemy by summoning things like weapon,
protection devices, items, magazines, game software, coins behind the couch, a
half empty cup of soda, etc., from small gates at an enemy.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins Automatically in Chapter 1 Act 1
STARTING EQUIPMENT AND SKILLS
=============================
-> Beat-up Cape
-> Cure
STATUS SCREEN
=============
STATUS
------
-> Attribute: Gate Knowledge - Mentality Increased (+10%)
Gate Operation - Pay from quest increased when you're in
sub member. (Does not work)
-> Weapons Proficiency: Cane, Book
RS (REALIZE STATUS)
------------------
-> Realize: Artisrod (Cane) - Strength 18; Time 3
-> Skills: Thousand Arms - SP 65; Power 70; Multi, Attack (Light)
-> Attribute: Gate Master - Damage increased when attacking an enemy in
their Realize state.
Master Assistance - Damage from specialized sphere reduced.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 03 =|
|===================------------------------------------------------|
| HP: 35 | SP: 24 | OFF: 05 | DEF: 10 | MEN: 10 | QUI: 10 | LUK: 10 |
|-------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -25 | WATER: +25 | EARTH: +05 | WIND: -05 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 01 | DEF: 01 | MEN: 03 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================------------------------------------------------------|
| HP: 635 | SP: 342 | OFF: 79 | DEF: 82 | MEN: 238 | QUI: 170 | LUK: 162 |
|------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 971 | SP: 526 | OFF: 120 | DEF: 126 | MEN: 370 | QUI: 264 | LUK: 246 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1315| SP: 706 | OFF: 163 | DEF: 166 | MEN: 508 | QUI: 352 | LUK: 332 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1667| SP: 902 | OFF: 209 | DEF: 208 | MEN: 640 | QUI: 448 | LUK: 420 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2019| SP: 1094| OFF: 253 | DEF: 252 | MEN: 778 | QUI: 536 | LUK: 506 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2371| SP: 1290| OFF: 298 | DEF: 296 | MEN: 916 | QUI: 628 | LUK: 594 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2779| SP: 1502| OFF: 349 | DEF: 345 | MEN: 999 | QUI: 736 | LUK: 696 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Rin is arguably the best mage in the game. Personally I think Ovia could have
been the best since she gets a boost to her mentality during sun phase 0->3
but Ovia has the dreaded 'Critical' attribute while in her Realize state. Rin
on the other hand gets a 10% boost from her Gate Knowledge attribute which is
ALWAYS active. Although Rin has a +2 QUI growth rate, the fact that she has +1
on two other stats (OFF and DEF) gives her more quickness in the end, since
having 2 low growth rates means that the OTHER stats need to accumulate more
in order for her to reach the next rank.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HYOMA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+ ~C10002~
PROFILE
=======
INTRO - Kusaka, Hyoma. A Freshman at Tsukioka High School. He has a sour look,
sour mind, and sour attitude about pretty much everything. He has a weird
habit of taking things home, but no one (not even he) knows what to do with
those things. He's sick of his life on Earth, so being summoned to another
world is pretty exciting for him.
WEAPON (Rage Blaster) - A sword handle that creates a blade from Hyoma's
mental strength. The blade comes from the struggle of being unsatisfied with
who he is and longing to express himself at the same time.
SKILL (Guilty Break) - A false god's judgement to punish the original sins of
every living thing.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins Automatically in Chapter 1 Act 1
STARTING EQUIPMENT AND SKILLS
=============================
-> Withered Branch
-> School Uniform
-> Sword Attack
-> Cross Cut
-> Flare Attack
-> God Breath
STATUS SCREEN
=============
STATUS
------
-> Attribute: Genius - Usable weapon advancement improved
Bond of Friendship - Damage increased if selected character
participates in team attack.
Shizuku/Hayatemaru.
-> Weapons Proficiency: Sword, Spear, Fist, Gun, Ax, Cane
RS (REALIZE STATUS)
------------------
-> Realize: Rage Blaster (Sword) - Strength 18; Time 3
- *(Strength 24; Time 3)
-> Skills: Guilty Break - SP 50; Power 95; Single, Attack (Light)
- *(SP 60; Power 100; Single, Attack)
-> Attribute: Collector - Increase chance of defeated enemy dropping
items. Chance of increased damage to an enemy.
Heart's Incarnation - Immunity to part of an enemy barrier
and able to cause damage.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 03 =|
|===================------------------------------------------------|
| HP: 58 | SP: 35 | OFF: 15 | DEF: 10 | MEN: 09 | QUI: 10 | LUK: 08 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +25 | WATER: -25 | EARTH: -10 | WIND: +10 | LIGHT: -10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 605 | SP: 203 | OFF: 183 | DEF: 175 | MEN: 62 | QUI: 181 | LUK: 110 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================-------------------------------------------------------|
| HP: 975 | SP: 314 | OFF: 288 | DEF: 271 | MEN: 97 | QUI: 292 | LUK: 174 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1315| SP: 419 | OFF: 390 | DEF: 361 | MEN: 127 | QUI: 400 | LUK: 236 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1645| SP: 512 | OFF: 489 | DEF: 460 | MEN: 157 | QUI: 511 | LUK: 304 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1955| SP: 608 | OFF: 591 | DEF: 553 | MEN: 189 | QUI: 613 | LUK: 370 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2275| SP: 710 | OFF: 687 | DEF: 652 | MEN: 220 | QUI: 718 | LUK: 434 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2615| SP: 809 | OFF: 786 | DEF: 754 | MEN: 253 | QUI: 820 | LUK: 500 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 2925| SP: 908 | OFF: 885 | DEF: 856 | MEN: 286 | QUI: 922 | LUK: 564 |
|--------------------------------------------------------------------------|
|===================|
|= STATS: RANK 100 =|
|===================-------------------------------------------------------|
| HP: 3285| SP: 1022| OFF: 996 | DEF: 967 | MEN: 324 | QUI: 999 | LUK: 632 |
|--------------------------------------------------------------------------|
|===================|
|= STATS: RANK 110 =|
|===================-------------------------------------------------------|
| HP: 4525| SP: 1418| OFF: 999 | DEF: 999 | MEN: 447 | QUI: 999 | LUK: 874 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur during the Main Mission "New Appearance" in chapter 6 Act
2.
Hyoma is by far the most powerful character in the game. There has been a lot
of confusion regarding his Heart's Incarnation attribute, but I have an
'assumption'. I always notice how ridiculously powerful Hyoma is with his
attacks, even when he is attacking an enemy's STRONG sphere, so I THINK that
the enemy barrier that the attribute is talking about may actually be their
elemental resistances. The fact that Hyoma is immune to part of these enemy
barriers and can cause damage, I think means that Hyoma is able to do extra
damage to them even when he is attacking their strong spheres. Anyways, that
is just my assumption, he is clearly your best characters and leveling him up
is strongly recommended if you plan on powerleveling other characters, since
Hyoma's rank directly affect the ranks of the quest/searches/dispatches.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ HIRO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-+-+-+-+ ~C10003~
PROFILE
=======
INTRO - Hiro. The most famous warrior of Neverland and also a daughter of the
King of devils, Janise. Her nickname is the "Girl of Bursting Flames". She
survived the first Neverland World War as the leader of the Devil's army.
After the war, she lived quietly in a permafrost land, but in later years she
was awakened to the continent's dire situation, so she moved to the Neverland
Empire and worked for peace and unity.
WEAPON (Gate of Heaven) - A Grim Reaper's Scythe that will send the souls of
its victims directly to Hell. She received it from her sister Plana, and she
had to take souls of her father, sister and brother with this Scythe.
SKILL (Cruel Fire) - A great black magic to burn everything employing the 5
fires from the Devil World, the World of the Dead, Hell, the Plane of Rot and
Corrosion, and the Domain of Poison and Sickness.
GAME
====
-> Spectral Souls 2
RECRUITMENT REQUIREMENTS
========================
-> Joins Automatically in Chapter 1 Act 1
STARTING EQUIPMENT AND SKILLS
=============================
-> Rusty Sickle
-> Everyday Clothes
-> Sword Attack
-> Slash
-> Burn
STATUS SCREEN
=============
STATUS
------
-> Attribute: Flame Successor - Chance of neutralized Fire Sphere attack
damage.
Bond of Friendship - Damage increased if selected character
participates in team attack.
Koyuki
-> Weapons Proficiency: Scythe, Ax, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Gate of Heaven (Scythe) - Strength 24; Time 3
-> Skills: Hell's Cruel Fire - SP 50; Power 90; Multi, Attack (Fire)
-> Attribute: Glare - Decreased damage from attacks by characters of
lower level.
Send to Purgatory - Small chance to cause instant death.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 03 =|
|===================------------------------------------------------|
| HP: 54 | SP: 40 | OFF: 15 | DEF: 08 | MEN: 12 | QUI: 10 | LUK: 10 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +40 | WATER: -40 | EARTH: -10 | WIND: +10 | LIGHT: +10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 581 | SP: 213 | OFF: 183 | DEF: 170 | MEN: 124 | QUI: 122 | LUK: 118 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 901 | SP: 324 | OFF: 288 | DEF: 269 | MEN: 188 | QUI: 194 | LUK: 186 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1251| SP: 432 | OFF: 390 | DEF: 371 | MEN: 254 | QUI: 266 | LUK: 250 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1591| SP: 534 | OFF: 492 | DEF: 467 | MEN: 316 | QUI: 336 | LUK: 314 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1911| SP: 630 | OFF: 585 | DEF: 566 | MEN: 380 | QUI: 402 | LUK: 378 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2241| SP: 732 | OFF: 690 | DEF: 671 | MEN: 448 | QUI: 470 | LUK: 444 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2581| SP: 834 | OFF: 786 | DEF: 767 | MEN: 516 | QUI: 536 | LUK: 508 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 2921| SP: 930 | OFF: 888 | DEF: 863 | MEN: 582 | QUI: 604 | LUK: 574 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Hiro is one of my favourite characters in this game. She has excellent HP,
OFF, and DEF stat growth, unfortunately she suffers from a +2 QUI growth,
however, she is a strong character and only 1 of 2 scythe users in the game,
so if you are going to use a character that has +2 QUI, make it her.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ HAYATEMARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-+-+-+-+-+-+ ~C10004~
PROFILE
-------
INTRO - Mudoin, Hayatemaru. A Freshman at Tsukioka High School. He's dedicated
his life to comedy. For some reason, he believes that Hyoma is a perfect
partner for his comedy routine, but Hyoma is very annoyed by that. His father
runs a Karate Dojyo and he has a black belt himself. He's dangerous when he
loses his temper.
WEAPON (Bajularod) - He's skilled at Karate, but he secretly practiced
spearsmanship as well, so that's what appeared in his Realize. He wanted to
surprise people after he mastered it, but now his secret is out, contrary to
his intentions.
SKILL (Angry God Attack) - He releases repeated attacks by chanting the Nine
Syllable Seals. Actually, he has no idea what Nine Syllable Seals actually
are.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins Automatically in Chapter 1 Act 2
STARTING EQUIPMENT AND SKILLS
=============================
-> Gust Pole
-> School Uniform
-> Double Thrust
-> Smashing Blow
-> Javelin Throw
STATUS SCREEN
=============
STATUS
------
-> Attribute: Meditation - Chance to cause Barrier (Seal)
Bond of Friendship - Damage increased if selected character
participates in team attack.
Hyoma/Shizuku.
-> Weapons Proficiency: Spear, Ax, Sword, Gun, Fist, Cane
RS (REALIZE STATUS)
------------------
-> Realize: Bajularod (Spear) - Strength 18; Time 3
- *(Strength 23; Time 3)
-> Skills: Angry God Attack - SP 50; Power 85; Single, Attack (Earth)
- *(SP 50; Power 95)
-> Attribute: Anger - Chance to cause critical damage
N.S.D.S. - Chance to receive half damage. "Nine Self
Defense Spells"
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 03 =|
|===================------------------------------------------------|
| HP: 58 | SP: 35 | OFF: 11 | DEF: 12 | MEN: 08 | QUI: 09 | LUK: 10 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +20 | WATER: -20 | EARTH: +24 | WIND: -24 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 580 | SP: 209 | OFF: 185 | DEF: 132 | MEN: 120 | QUI: 171 | LUK: 116 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 877 | SP: 305 | OFF: 287 | DEF: 198 | MEN: 184 | QUI: 270 | LUK: 176 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur during the Main Mission "Desert Tower Key" in Chapter 6
Act 3.
Hayatemaru is actually a pretty good character, however, there is one thing
that causes me to not use him, and that is his Anger attribute while in
realize. A few characters have this attribute and it is VERY annoying. You
could have an enemy with 10 HP remaining but a full red bar, and instead of
killing them enemy on Hayatemaru's turn, he simply does damage to the red bar.
Deadly skills are only used in this game for strategic purposes, and to have a
chance of every single attack in your realize state being a deadly attack is
extremely annoying.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- OKITA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+ ~C10005~
PROFILE
=======
INTRO - Okita, Soji. Born in 1841, he has a natural gift for swordsmanship,
and the "triple stabs" are a legendary skill that only he can actually
perform. He's normally nice and good with children. He fought many battles as
the Shinsen-gumi First Division Commander, but he died from tuberculosis in
1868 at the young age of 27.
WEAPON (Kikuichimonnji) - The sword that Emperor Go-Toba commissioned to be
made by Norimune Ichimonnji who lived in Bizen during the Kamakura Era. Its
official name is "1" and it carries the mark of the Imperial crest, depicting
a chrysanthemum. It was already treated as if it were a national treasure in
the last days of the Tokugawa Shogunate, so it's hard to imagine that Okita
could actually lay his hands on it. His is probably a replica in later years
or a fake made by an unnamed swordsmith.
SKILL (Dragon Fang Blade) - The strongest attack of Soji Okita that makes
countless strikes in a single moment to kill an enemy instantly.
GAME
====
-> Shinsengumi
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 1 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key
Branch)
STARTING EQUIPMENT AND SKILLS
=============================
-> T. Dragon Wood
-> Leather Cape
-> Sword Attack
-> Cross Cut
-> L.F.L.S.
-> S.S. Blast
-> E.T.E.S.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Natural Talent - Total status improvement increased.
Bond of Friendship - Damage increased if selected character
participates in team attack.
Hijikata
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Kikuichimonnji (Sword) - Strength 10; Time 4
- *(Strength 15; Time 5)
-> Skills: Dragon Fang Blade - SP 50; Power 95; Single, Attack (Wind)
-> Attribute: Fight Against Illness - Immune to Illness.
*(Brilliant Swordsman - Immune to Illness. Amount of
increased WT raised with sword
attack)
Avoid - If you succeed in inputting a command (D-Pad +
Circle) within a certain time, you can evade
completely. Moreover, if it's possible to
counterattack, you can do that via button input
(Square).
STATS AND GROWTH RATE
=====================
*Joins at Rank 6 if you do the Ice Path first
|===================|
|= JOINED: RANK 04 =|
|===================------------------------------------------------|
| HP: 56 | SP: 35 | OFF: 15 | DEF: 11 | MEN: 11 | QUI: 13 | LUK: 11 |
|-------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: -25 | WIND: +25 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 488 | SP: 275 | OFF: 189 | DEF: 121 | MEN: 125 | QUI: 199 | LUK: 66 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 752 | SP: 415 | OFF: 300 | DEF: 193 | MEN: 197 | QUI: 313 | LUK: 101 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1024| SP: 555 | OFF: 408 | DEF: 267 | MEN: 265 | QUI: 430 | LUK: 136 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1304| SP: 691 | OFF: 519 | DEF: 339 | MEN: 337 | QUI: 538 | LUK: 168 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1608| SP: 839 | OFF: 630 | DEF: 413 | MEN: 409 | QUI: 646 | LUK: 203 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 1912| SP: 995 | OFF: 741 | DEF: 493 | MEN: 485 | QUI: 754 | LUK: 240 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2200| SP: 1143| OFF: 849 | DEF: 563 | MEN: 555 | QUI: 868 | LUK: 275 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 2488| SP: 1283| OFF: 963 | DEF: 631 | MEN: 629 | QUI: 982 | LUK: 309 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur after the Ice Tower Key EVENT in Chapter 8 Act 2
Okita's pretty awesome, the only thing that sucks is that he suffers from low
HP, and with only a +2 DEF growth, that low HP hurts even more. His OFF and
QUI do get pretty high and his Realize special attack is pretty strong as
well. His Dodge ability works even when he is under status effects, and they
can be a life saver. His dodge ability triggers at a higher rate than any
counter attack skill I've seen.
Regarding his Brilliant Swordsman attribute: The way it's translated makes it
seem like a NEGATIVE effect, but I want to believe that it is somehow
positive. I tried testing Okita's WT before and after attacking with a sword,
and found no difference, then I tested the enemy's WT before and after
attacking THEM with my sword, but still found no difference, finally, I tested
the enemy's WT before and after THEY attacked ME with a sword, and still found
no difference, so I just have no idea what it does.
Just a note on Okita's 'Natural Talent' attribute: It does not increase his
stats, but I believe it functions the same way that Mue's 'Potential Hero'
does, that is, I think it grants more stat ups for regular attacks. More
specifically, if you attack with a character and they get HP UP, Mue and Okita
would get HP UP, SP UP, QUI UP or some variety of stat ups, in other words
they have a higher chance of gaining MULTIPLE stats ups for their actions.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ WALLACE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+ ~C10006~
PROFILE
=======
INTRO - Wallace. A member of the Leadis Guards from the Kingdom of Radia of
the Old Continent. After King Elfeeze's death, he fought so that his best
friend, Prince Alfield, could succeed as king. Upon unifying of the continent,
he defeated the Devil Beast Zenon to fulfill his destiny. He may be a bit
rough around the edges, but he's really a goodhearted person inside.
WEAPON (Radia's Dual Sword) - A pair of long swords kept in the Kingdom of
Radia from ancient times. There are holy glyphs etched on the blades, so
they're assumed to be a kind of ceremonial tool for an old god. There is no
record of them, however, so the details are unknown.
SKILL (Dark Baron) - After repeated, high-speed attacks, the Dark Baron is
summoned for a charge.
GAME
====
-> Generation of Chaos 3
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 2 (Volcano Key Branch) - During the second battle
of the Main Mission "Shinsengumi" at Golugore Island, defeat Gaizan with Hiro
(alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use
this key at the terminal to summon Wallace.
-> Joins in Chapter 2 Act 3 (Ice Key Branch) - During the second battle of
the Main Mission "Find the Paper Sword Girl" at Golugore Island, defeat Gaizan
with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD
KEY. Use this key at the terminal to summon Wallace.
STARTING EQUIPMENT AND SKILLS
=============================
-> Heat Cleaver
-> Chain Mail
-> Cross Cut
-> Shadow Bind
-> Helmet Rend
STATUS SCREEN
=============
STATUS
------
-> Attribute: Wings of the Wind - Reduced amount of WT increase when
attacking. Quickness Increased (+10%).
Evil Eye - Chance to cause Poison or Paralysis.
-> Weapons Proficiency: Sword, Double Sword
RS (REALIZE STATUS)
------------------
-> Realize: Radia's Dual Sword (Double Sword) - Strength 8; Time 5
-> Skills: Dark Baron - SP 60; Power 70; Multi, Attack (Dark)
-> Attribute: Blood of Destiny - Dual Sword skill level advancement
improved.
Dual Long Sword - Increased Offense (+20%) and Attack
chance.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 143| SP: 53 | OFF: 42 | DEF: 29 | MEN: 18 | QUI: 44 | LUK: 17 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +10 | WATER: -10 | EARTH: -20 | WIND: +20 | LIGHT: -15 | DARK: +15 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 02 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 03 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================------------------------------------------------------|
| HP: 620 | SP: 171 | OFF: 213 | DEF: 137 | MEN: 72 | QUI: 218 | LUK: 71 |
|------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 962 | SP: 251 | OFF: 333 | DEF: 213 | MEN: 113 | QUI: 344 | LUK: 107 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1358| SP: 333 | OFF: 459 | DEF: 289 | MEN: 151 | QUI: 476 | LUK: 145 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1709| SP: 407 | OFF: 576 | DEF: 365 | MEN: 188 | QUI: 602 | LUK: 182 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2069| SP: 495 | OFF: 699 | DEF: 447 | MEN: 226 | QUI: 731 | LUK: 222 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2429| SP: 577 | OFF: 813 | DEF: 527 | MEN: 265 | QUI: 857 | LUK: 261 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2771| SP: 661 | OFF: 930 | DEF: 601 | MEN: 301 | QUI: 980 | LUK: 299 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Wallace is the fastest character in the game. Every time a character attacks,
they accumulate WT, and once that WT is depleted, they can act again. When
Wallace attacks the WT he accumulates is LESS and thus his next turn arrives
faster than others. He also has an inherent 10% boost to QUI. Although his
stats only increase by 8% in realize mode, his attribute "Dual Long Sword" add
an additional 20% to his OFF, so in reality, he gets a 28% OFF boost while in
realize mode. He's pure awesomeness.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ TONATY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-+-+-+-+-+ ~C10007~
PROFILE
=======
INTRO - Tonaty. The boy king of the small country Olutaded, on the boarder of
the devils' territory. He became involved in the 7 days war through another's
plot. During the war, met his disembodied personality, "Soma", and they joined
together again, bringing him back to his true existence. He's pretty bright
for his age, but he has a deep inferiority complex, since his father was
renowned as wise and just king. He's arrogant and haughty, but he can never
defy his childhood friend, Tiria. He's also very sensitive about his height.
WEAPON (Grand Kings) - A sword that's believed to have belonged to the King
that founded Olutaded. It's also used as a ceremonial object for the Act of
Settlement, so there are delicate engravings on the blade. It's been fixed
many times and been maintained over a long period, so it's usable as a weapon,
but it doesn't have any special or magical power.
SKILL (Astral Claw) - A deadly attack combination of Soma, who catches enemies
with his light wings, and the swing of Tonaty's big metal arm.
GAME
====
-> Radical Elements
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 2 (Volcano Key Branch) - During the second battle
of the Main Mission "Shinsengumi" at Golugore Island, defeat Gaizan with Hiro
(alone or have her START a combo), and you will get the DOUBLE SWORD KEY. Use
this key at the terminal to summon Wallace.
-> Joins in Chapter 2 Act 3 (Ice Key Branch) - During the second battle of
the Main Mission "Find the Paper Sword Girl" at Golugore Island, defeat Gaizan
with Hiro (alone or have her START a combo), and you will get the DOUBLE SWORD
KEY. Use this key at the terminal to summon Wallace.
STARTING EQUIPMENT AND SKILLS
=============================
-> Stiff Cleaver
-> Chain Mail
-> Sword Attack
-> Knuckle Gaurd
-> Flare Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: Charisma - Quickness increased for all party members (+10%)
Arrogance - Decreased damage from Physical attacks.
-> Weapons Proficiency: Sword, Fist
RS (REALIZE STATUS)
------------------
-> Realize: Grand Kings (Sword) - Strength 17; Time 3
-> Skills: Astral Claw - SP 50; Power 65; Single, Attack (Earth)
-> Attribute: Mental Complex - Serious damage anyone of a higher level.
Orders - WT slightly consumed when member is in stand-by.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 141| SP: 51 | OFF: 29 | DEF: 29 | MEN: 36 | QUI: 29 | LUK: 36 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +15 | WATER: -15 | EARTH: +20 | WIND: -20 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 02 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 03 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Tonaty is a decent character, but seeing as how it's between him and Wallace,
I doubt many players will choose him. He does have some pretty good attributes
however.
Overall, considering his stat growth is average with MEN and LUK being +3, he
won't have very high OFF and QUI, so I don't suggest choosing him over
Wallace, unless this is your second playthrough and you feel like mixing it up
a bit.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SHIZUKU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+ ~C10008~
PROFILE
=======
INTRO - Mizuki, Shizuku. A senior at Tsukioka High School. She's the same age
as Hyoma, but she is in a different grade because of her birthday. She is
extremely young to have earned a "Dan" level in Kendo, but she's definitely
not practicing refined swordsmanship, especially when she slaps people on
their heads with her paper sword. She is a little bit off the wall. Her hobby
is playing fighting games and her favourite attack is "Invincible Air Attack?"
She is trying to learn Internet mah-jongg.
WEAPON (Aura Harisen) - This expresses Shizuku's halfhearted aggression. The
surrounding spark doesn't have any effect as a weapon, but it's supposedly
"cool", according to her.
SKILL (Harisen Dance) - By swinging her dual paper swords, she can create
electric storms and blow off an object. She named it the "3 gauge worth
attack" from her favourite fighting game. Just for a small bit of trivia: a
paper sword is called "Harisen" in Japanese.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 2
STARTING EQUIPMENT AND SKILLS
=============================
-> Snow Wood
-> School Uniform
-> Sword Attack
-> Shadow Bind
-> L.F.L.S.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Punch Line Reaction - Chance to cause Paralysis
Bond of Friendship - Damage increased if selected character
participates in team attack.
Hyoma/Hayatemaru
-> Weapons Proficiency: Sword, Spear, Fist, Gun, Ax, Book
RS (REALIZE STATUS)
------------------
-> Realize: Aura Paper Sword (Sword) - Strength 17; Time 3
- *(Strength 20; Time 4)
-> Skills: Harisen Dance - SP 50; Power 80; Single, Attack (Wind)
- *(SP 50; Power 90)
-> Attribute: Dual HARISEN - Chance to cause double damage.
HARISEN Storm - Increased damage when using Wind Sphere
skills. Damage from Wind Sphere attacks
decreased.
STATS AND GROWTH RATE
=====================
*Joins at Rank 7 if you do the Ice Path first
|===================|
|= JOINED: RANK 05 =|
|===================------------------------------------------------|
| HP: 84 | SP: 47 | OFF: 20 | DEF: 14 | MEN: 14 | QUI: 30 | LUK: 22 |
|-------------------------------------------------------------------|
| MOVE: 27 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: -20 | WIND: +20 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 02 | DEF: 01 | MEN: 02 | QUI: 03 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 540 | SP: 267 | OFF: 130 | DEF: 69 | MEN: 126 | QUI: 207 | LUK: 181 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 828 | SP: 411 | OFF: 206 | DEF: 102 | MEN: 192 | QUI: 321 | LUK: 283 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1116| SP: 563 | OFF: 278 | DEF: 137 | MEN: 262 | QUI: 447 | LUK: 385 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur during the Main Mission "Ancient Tower Key" in Chapter 6
Act 3.
Shizuku is very quick, but her low DEF and HP make it tough to keep her
around. She has an awesome attribute while in realize and her ability to
paralyze enemies with her regular attacks is very helpful in the early parts
of the game. Her overall damage and durability is just not good enough for her
to be effective in the long run.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- URU -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+ ~C10009~
PROFILE
=======
INTRO - Urumunaf Volte Hyuga 25 years old. Half Russian, half Japanese. He's a
Harmonicsor who is accompanied by a monstrous creature and fuses with it to
become more powerful. He may look cynical and sarcastic, but people around him
know him as a funny and mellow guy.
WEAPON (Tengaiho) - A mysterious super life form that's more powerful than
other monsters, called the "misfortune god". He received it from his father,
Zinpachirou as a keepsake.
SKILL (For the Child) - Flying into the air and blowing away all enemies with
light gathered in both hands. It's all for that girl I love...
GAME
====
-> Shadow Hearts
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 2 (Volcano Key Branch) or Chapter 2 Act 1 (Ice Key
Branch)
STARTING EQUIPMENT AND SKILLS
=============================
-> Shadow Knuckle
-> Leather Cape
-> Bare Fist
-> Doppel Dance
-> God Breath
STATUS SCREEN
=============
STATUS
------
-> Attribute: Soul Energy - S Gauge level raised when enemy defeated.
Bond of Friendship - Damage increased if selected character
participates in team attack. Alice.
-> Weapons Proficiency: Fist
RS (REALIZE STATUS)
------------------
-> Realize: Tengaiho (Fist) - Strength 30; Time 2
- *(Strength 30; Time 3)
-> Skills: For The Child - SP 70; Power 85; Multi, Attack (Dark)
-> Attribute: For Everyone - Defense increased for all party members.
*(For Tomorrow - Half of caused damage can be divided among
all party members as recovery HP. All
party members' defense increased.
Uber-God's Gaze - Chance to cause Paralysis or Blindness.
STATS AND GROWTH RATE
=====================
*Joins at Rank 4 if you do the Ice Path first
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 147| SP: 56 | OFF: 41 | DEF: 31 | MEN: 25 | QUI: 30 | LUK: 17 |
|-------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +25 | WATER: -25 | EARTH: +05 | WIND: -05 | LIGHT: -40 | DARK: +40 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 818 | SP: 233 | OFF: 206 | DEF: 137 | MEN: 143 | QUI: 148 | LUK: 72 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1269| SP: 347 | OFF: 332 | DEF: 211 | MEN: 223 | QUI: 230 | LUK: 111 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1698| SP: 476 | OFF: 455 | DEF: 287 | MEN: 303 | QUI: 312 | LUK: 154 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 2127| SP: 593 | OFF: 578 | DEF: 365 | MEN: 381 | QUI: 396 | LUK: 194 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Changes occur after Crystal Tower Key Event
Uru is a powerhouse! I believe he has the strongest Realize special in the
game, despite others having higher power for their realize specials, Uru's
always seems to do ridiculous damage even to enemies that are strong to dark.
Although he has the same QUI growth rate as Hiro (+2), his QUI is higher.
Again, I believe this is due to the fact that he has a +1 LUK growth rate, and
thus gains more QUI per level up. Fist users have some strong darkness skills,
which is perfect for Uru's character.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ KAREN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-+-+-+- ~C10010~
PROFILE
=======
INTRO - Karen Koenig. A second Lieutenant in the German Imperial Army. In the
middle of World War 1, on the way to gain control of the village Domremy, her
unit was attacked by a mysterious monster and almost completely destroyed.
WEAPON (Durandal) - The sword of the Frank hero Roland. It's said that the
blade was forged by a fairy and it could cut a marble plate like paper. It had
been handed down through the royals for generations, and then it was given to
a nobleman called "The Duke of Rose".
SKILL (Sonnestark) - Karen's ultimate weapon that summons a phoenix from a
magical circle and burns away the enemy.
GAME
====
-> Shadow Hearts 2 (Shadow Hearts: Covenant)
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 2 (Volcano Key Branch) or Chapter 2 Act 1 (Ice Key
Branch)
STARTING EQUIPMENT AND SKILLS
=============================
-> Lava Cleaver
-> Leather Cape
-> Cross Cut
-> Wild Sword
-> Flare Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: Noble Pride - S Gauge can be easily accumulated.
Sword Proficiency - Sword skill level advancement improved.
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Durandal (Sword) - Strength 16; Time 3
-> Skills: Sonnestark - SP 50; Power 75; Single, Attack (Fire)
-> Attribute: Fire Fogel - Increased damage with Fire Sphere. Decreased
damage from Fire Sphere.
Hero's Sword - Increased counterattack damage.
STATS AND GROWTH RATE
=====================
*Joins at Rank 4 if you do the Ice Path first
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 125| SP: 65 | OFF: 30 | DEF: 27 | MEN: 26 | QUI: 29 | LUK: 33 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 12 |
|--------------------------------------------------------------------------|
| FIRE: +40 | WATER: -40 | EARTH: +10 | WIND: -10 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 655 | SP: 224 | OFF: 130 | DEF: 133 | MEN: 128 | QUI: 139 | LUK: 189 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 995 | SP: 329 | OFF: 202 | DEF: 207 | MEN: 198 | QUI: 211 | LUK: 294 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Karen is a balanced fighter but doesn't excel in any particular area. She has
a low stat boost in realize mode (16%) and is really only effective with fire
skills. I tend to use her early, but switch her out pretty quickly.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MUE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+ ~C10011~
PROFILE
=======
INTRO - Mue. A Legendary Warrior's granddaughter ... but she doesn't know that
herself. She's a student in the Warrior course in the Vale Noir School. When
the 7 years war started, she received the Devil's Sword from her foster
father, Ladwee, formed the Roses Liberation Army, and fought to end the war.
Believe it or not, she's a good chef.
WEAPON (Devil's Sword) - The official name is the "Devil's Sword -- Meteor".
The strongest magic sword in Neverland, made by a god. A fateful sword for
Hiro since this sword killed her father.
SKILL (Devil Meteor) - Mue's most powerful attack. By releasing the pwer of
the Devil's Sword, it creates a heavy impact of light.
GAME
====
-> Spectral Souls 2
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key
Branch). Once you receive the Devil's Guardian Key, use it in the gate
terminal to summon Mue.
STARTING EQUIPMENT AND SKILLS
=============================
-> Sunlight Cleaver
-> Leather Cape
-> Sword Attack
-> Knuckle Guard
-> Slash
-> Double Thrust
STATUS SCREEN
=============
STATUS
------
-> Attribute: Warrior Trainee - Increased damage when using Light Sphere
skills.
Potential Hero - Total status improved.
-> Weapons Proficiency: Sword, Spear, Cane
*RS (REALIZE STATUS)
------------------
-> *Realize: Devil's Sword (Sword) - Strength 28; Time 2
-> *Skills: Devil Meteor - SP 55; Power 90; Multi, Attack (Light)
-> *Attribute: Hero Awakening - Increased damage when attacking an
enemy's vulnerable sphere. Chance to
cause sleep.
Charisma - Quickness increased for all party members
(+10%).
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 132| SP: 76 | OFF: 32 | DEF: 24 | MEN: 33 | QUI: 35 | LUK: 33 |
|-------------------------------------------------------------------|
| MOVE: 26 | JUMP: 08 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: +15 | WIND: -15 | LIGHT: +25 | DARK: -25 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 484 | SP: 244 | OFF: 116 | DEF: 112 | MEN: 171 | QUI: 167 | LUK: 153 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 732 | SP: 364 | OFF: 180 | DEF: 174 | MEN: 267 | QUI: 266 | LUK: 246 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 956 | SP: 480 | OFF: 238 | DEF: 232 | MEN: 354 | QUI: 359 | LUK: 327 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1212| SP: 608 | OFF: 298 | DEF: 296 | MEN: 444 | QUI: 461 | LUK: 417 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1452| SP: 724 | OFF: 360 | DEF: 358 | MEN: 537 | QUI: 548 | LUK: 507 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Mue can enter realize mode after the Knowledge Tower Key Event in Chapter 6
Act 2.
Just a note on Mue's 'Potential Hero' attribute: It does not increase her
stats, but I believe it functions the same way that Okita's 'Natural Talent'
does, that is, I think it grants more stat ups for regular attacks. More
specifically, if you attack with a character and they get HP UP, Mue and Okita
would get HP UP, SP UP, QUI UP or some variety of stat ups, in other words
they have a higher chance of gaining MULTIPLE stats ups for their actions.
Mue is actually a pretty good character, and if you want to use a character
with +2 OFF growth rate, then she's the one. She is fast and gets a huge boost
to her stats in realize mode, not to mention both of her attributes in realize
mode are awesome. Although you have to wait a while for her to be able to
realize and thus, be effective, her realize mode is worth the wait. The only
down side is that she suffers from a 2 turn time limit in her realize. Realize
mode gives her a 28+10=38% boost to QUI, so I suggest giving her an accessory
that increases the time she spends in Realize mode.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- JOACHIM -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+ ~C10012~
PROFILE
=======
INTRO - Joachim Valentine. A vampire who's over 400 years old. He's supposed
to be a very dignified vampire, but the way he talks and the way he acts (he
thinks he's a phantom who helps the poor) makes him look very ... well, not
very dignified at all.
WEAPON (Clay Idol) - A kind of Clay Figure buried in kings' tombs in ancient
Japan. They were supposedly placed in the tombs to replace people who used to
be buried alive to serve the dead king.
SKILL (Artem Buster) - The skill to run up the ring corner post, dive into the
air and give the enemy a flying head butt. It's so beautiful -- it looks like
an angel is flying down to you ...
GAME
====
-> Shadow Hearts 2 (Shadow Hearts: Covenant)
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key
Branch). 1) Complete the events at Shalulu Island (and acquired Uru and Karen)
2) During Sun Phase 0/8, 1/8 and/or 2/8 a mission will appear at Radiance
Island titled "That name is...", complete the mission and he will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Rock Guarder
-> Wool Coat
-> Bare Fist
-> Doppel Dance
-> Dragon Claw
-> Ghost Rush
-> God Breath
STATUS SCREEN
=============
STATUS
------
-> Attribute: Vampire - Damage from Darkness Sphere attacks decreased.
Table Turning Fighter - Offense increased when HP is below
half full (+25%).
-> Weapons Proficiency: Fist
RS (REALIZE STATUS)
------------------
-> Realize: Clay Idol (Fist) - Strength 22; Time 3
- *(Strength 25; Time 4)
-> Skills: Artem Buster - SP 50; Power 90; Single, Attack (Earth)
-> Attribute: Yuma Hair Decoration -> Damage from punch attacks decreased
*(Mask of Question? -> Increased Realize continuation and
damage from Punch attacks decreased)
It's a drain! -> HP recovers when damaging an enemy (~31%)
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 04 =|
|===================-----------------------------------------------|
| HP: 82| SP: 34 | OFF: 18 | DEF: 21 | MEN: 10 | QUI: 13 | LUK: 12 |
|------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +25 | WATER: -25 | EARTH: +40 | WIND: -40 | LIGHT: -05 | DARK: +05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 15 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 952 | SP: 158 | OFF: 192 | DEF: 192 | MEN: 67 | QUI: 133 | LUK: 130 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1492| SP: 234 | OFF: 300 | DEF: 300 | MEN: 103 | QUI: 207 | LUK: 204 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur after completing Man Festival in Chapter 10 Act 1
Joachim is a tank, he has strong attacks, high defense and massive HP. After
the man festival his realize stats and time get a boost, making him even more
powerful. Although he only has a +2 QUI growth, he is still a fairly quick +2
character. As a fist/earth character he has a good number of skills he can
use.
Also, when his HP drops below half, he gets a 25% boost to his OFF,
considering how high his HP gets, that means that even at half HP he will
still be relatively safe in battle + he gets the huge OFF boost, now that's
awesome!
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- CARMINE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+ ~C10013~
PROFILE
=======
INTRO - The foster child of the palace wizardess Sandra, who solved many
incidents that occurred in the Three Nations Continents as a Lorandea Kingdom
Knight. He was given the title "Growlanser" which means "Savior of the Light",
for his meritorious deeds. He's actually a clone who was created by the
ancient bio-weapon, Gevel, the purpose of which was to spy on the human world,
but he decided to fight against his own creator, Gevel. Wherever his is, a
fairy created by Sandra, the Homunculus Tipi, observes him.
WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an
actual shape. Magic items that make the owner's mentality into actual weapons.
SKILL (Surround Attack) - A traditional sword dance that only people who have
survived many battles can master. It can kill enemies around you.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 2 Act 3 (Volcano Key Branch) or Chapter 2 Act 2 (Ice Key
Branch). Do a search mission at Shalulu Island that has 3+ stages and you will
eventually run into him. Complete that stage and he will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Holy Wood
-> Leather Cape
-> Sword Attack
-> Knuckle Guard
-> Flare Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: Special Envoy - Increased rate of success for Dispatch.
Artificial Life - Total condition immunity.
-> Weapons Proficiency: Sword, Fist, Ax, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Ring Weapon (Sword) - Strength 23; Time 3
-> Skills: Surround Attack - SP 50; Power 85; Multi, Attack (Light)
-> Attribute: Growlanser - Increased damage when attacking an enemy's
vulnerable sphere.
S.T.I.C. - All party members' Mentality increased (+10%).
"Space-Time Interference Capacity".
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 114| SP: 51 | OFF: 36 | DEF: 29 | MEN: 25 | QUI: 30 | LUK: 28 |
|-------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: -10 | WIND: +10 | LIGHT: +35 | DARK: -35 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 576 | SP: 192 | OFF: 159 | DEF: 161 | MEN: 115 | QUI: 168 | LUK: 106 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 906 | SP: 282 | OFF: 249 | DEF: 257 | MEN: 167 | QUI: 264 | LUK: 164 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1247| SP: 381 | OFF: 351 | DEF: 350 | MEN: 229 | QUI: 363 | LUK: 228 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
If you look at Carmine's growth rate, you'll see that he has everything you'd
want a fighter to have. Given his realize attributes, you'll probably want to
pair him with mages to gain the full benefit, but either way, he's still a
great character.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- HIJIKATA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+- ~C10014~
PROFILE
=======
INTRO - Hijikata, Toshizo. A soldier born in 1835 who worked for the Tokugawa
government. He supported Isami Kondo as Shinsen-gumi Sub-commander. He was
extremely strict with both enemies and allies, so people called him "Hijikata
-- the monster", but he was really just a responsible man who was trying to
take care of Shinsengumi. After Isami Kondo was beheaded and the Shinsengumi
collapsed, he stayed on with the deposed government and fought till his death
at the battle at Ezo Goryo-kaku in 1869.
WEAPON (Izuminokami) - A sword made by Kanesada Izuminokami the 11th, who was
the sword maker in Kaizu. It's said to have been given to Hijikata by Kanesada
the 12th.
SKILL (Air Dance Sword) - A vicious god's dastardly sword attack that throws a
foe into the air and cleaves it in half.
GAME
====
-> Shinsengumi
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 1. Use the Wolf Fang Key in the gate terminal to
summon Hijikata.
STARTING EQUIPMENT AND SKILLS
=============================
-> Water Sword S
-> Leather Guard
-> Cross Cut
-> Wild Sword
-> Rapid Wind Cut
-> E.T.E.S.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Reinforcement - Increased damage when participating in team
attack.
Bond of Friendship - Damage increased if selected character
participates in team attack. Okita.
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Izuminokami (Sword) - Strength 15; Time 4
-> Skills: Air Dance Sword - SP 50; Power 90; Single, Attack
(Non-Elemental)
-> Attribute: Fiendish Hijikata - All damage raised to critical
Avoid - If you succeed in inputting a command (D-Pad +
Circle) within a certain time, you can evade
completely. Moreover, if it's possible to
counterattack, you can do that via button input
(Square).
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 07 =|
|===================------------------------------------------------|
| HP: 235| SP: 56 | OFF: 49 | DEF: 53 | MEN: 35 | QUI: 22 | LUK: 24 |
|-------------------------------------------------------------------|
| MOVE: 25 | JUMP: 11 |
|--------------------------------------------------------------------------|
| FIRE: +15 | WATER: -15 | EARTH: +15 | WIND: -15 | LIGHT: -10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 01 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================------------------------------------------------------|
| HP: 847 | SP: 162 | OFF: 205 | DEF: 209 | MEN: 141 | QUI: 73 | LUK: 72 |
|------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1303| SP: 234 | OFF: 322 | DEF: 326 | MEN: 205 | QUI: 111 | LUK: 112 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1759| SP: 332 | OFF: 460 | DEF: 458 | MEN: 285 | QUI: 156 | LUK: 152 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Hijikata is ... well ... terrible. It isn't just his quickness to sucks, but
pretty much everything about his realize state sucks too. When in his realize
state, Hijikata's attacks all become DEADLY attacks. So you may notice him
hitting for ZERO damage a lot of the time. I personally find this extremely
annoying, since if I want to use a deadly skill I'll use one, I don't want ALL
my skills to be deadly, since if I just want to finish off the enemy, this
will prevent me from doing so. Here is a thread that confirms this:
http://www.gamefaqs.com/boards/934027-chaos-wars/43561733
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GRAVE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+-+ ~C10015~
PROFILE
=======
INTRO - Grave. The strongest death soldier, also known as "Beyond the Grave"
and "Grim Reaper". He was an executive of the Millennium but was betrayed by
his best friend and died. Used as a guinea pig, he was revived by the
Necrolize Plan and decided to fight for Mika Asagi, who was the daughter of
his first love, Maria Asagi. He lost all emotion and memory as a result of his
Necrolized body, and he also needs to transfuse whole blood once in a while.
His former name was Brandon Heat.
WEAPON (Cerberus) - A giant gun weapon developed for the death soldiers by the
Necrolize scientists. The names are "Right Head" and "Left Head".
SKILL (Cerberus O.D.) - The coffin on his back transformed into an
electromagnetic schuss canon! It makes Grave's most powerful attack and shoots
heavy, large caliber bullets when combined with a Cerberus.
GAME
====
-> Gungrave
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 1 (Desert Key Branch), Chapter 3 Act 3 (Time Key
Branch)
STARTING EQUIPMENT AND SKILLS
=============================
-> Heat Pistol
-> Chain Mail Vest
-> Shot
-> Wide Shot
-> Power Shot
-> Burst Combo
STATUS SCREEN
=============
STATUS
------
-> Attribute: Beyond Death - Damage from Darkness Sphere attacks
decreased.
Bond of Friendship - Damage increased if selected character
participates in team attack. Mika.
-> Weapons Proficiency: Gun, Double Gun
RS (REALIZE STATUS)
------------------
-> Realize: Cerberus (Double Gun) - Strength 25; Time 2
- *(Strength 30; Time 2)
-> Skills: Cerberus O.D. - SP 50; Power 95; Multi, Attack (Fire)
-> Attribute: N.O.G. - SP partially consumed and WT decreased at
stand-by
*(D.O.G. - Gaad partially consumed and WT significantly
decreased at stand-by
-> I don't know why it says GAAD, but it's
actually still SP)
Necrolize - Immune to all adverse conditions
STATS AND GROWTH RATE
=====================
*Joins at Rank 9 if Time Key was obtained first
|===================|
|= JOINED: RANK 06 =|
|===================------------------------------------------------|
| HP: 204| SP: 78 | OFF: 46 | DEF: 49 | MEN: 18 | QUI: 34 | LUK: 24 |
|-------------------------------------------------------------------|
| MOVE: 23 | JUMP: 08 |
|--------------------------------------------------------------------------|
| FIRE: +20 | WATER: -20 | EARTH: +10 | WIND: -10 | LIGHT: -25 | DARK: +25 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================------------------------------------------------------|
| HP: 840 | SP: 252 | OFF: 217 | DEF: 211 | MEN: 71 | QUI: 152 | LUK: 79 |
|------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1392| SP: 372 | OFF: 346 | DEF: 331 | MEN: 114 | QUI: 232 | LUK: 119 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1872| SP: 495 | OFF: 466 | DEF: 448 | MEN: 154 | QUI: 310 | LUK: 158 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 2376| SP: 621 | OFF: 580 | DEF: 574 | MEN: 193 | QUI: 392 | LUK: 196 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2868| SP: 747 | OFF: 697 | DEF: 697 | MEN: 232 | QUI: 476 | LUK: 236 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur after Time Tower Key event in Chapter 9 Act 2.
Grave is so cool!! Early on in the game he is an awesome ally, but later on
his speed becomes an issue. The only thing I don't like is that his attribute
'Beyond the Grave' doesn't INCREASE the damage he does with darkness sphere
skills. Depending on your character selection, he may be your best gunner for
a while. He's a great character for the first half of the game, but once you
get other gunners (Bunnji, MAKO) he becomes outclassed mainly due to his QUI.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- MIKA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
-+-+-+-+ ~C10016~
PROFILE
=======
INTRO - Asagi, Mika. Founder of the Millennium, Big Daddy's daughter. She
fought the Millennium with Grave for revenge against the former executive who
killed her parents to usurp the organization. After they destroyed the
Millennium, they lived quietly to maintain Grave's body, but when they noticed
the vestiges of the Necrolize plan in the biological weapon project called the
Seed project, with Grave she decided to fight the project backers to truly end
their nefarious designs. During the fight with the Corsione family, she
experienced Seed infection and then neutralization, and entered a coexistence
with Seed.
WEAPON (Puppy Fang) - The same gun design as Grave's Cerberus, but remodeled
to fit Mika's body. She likes it because she looks like she's a set with
Grave.
SKILL (Seed the Puppy) - By reactivating the Seed in her body to resonance
with her gun, Puppy Fang, she shoots out a bullet that blasts into her
enemies. This is only possible in her because of her coexistence with Seed.
GAME
====
-> Gungrave
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 1 (Desert Key Branch), Chapter 3 Act 3 (Time Key
Branch)
STARTING EQUIPMENT AND SKILLS
=============================
-> Flouresce Pistol
-> Leather Guard
-> Shot
-> Snipe Shot
-> Sidewinder
-> Barret Dance
STATUS SCREEN
=============
STATUS
------
-> Attribute: Unity of Purpose - Recovery level amount raised when
recovery item used.
Bond of Friendship - Damage increased if selected character
participates in team attack. Grave.
-> Weapons Proficiency: Gun
RS (REALIZE STATUS)
------------------
-> Realize: Puppy Fang (Gun) - Strength 11; Time 3
-> Skills: Seed the Puppy - SP 45; Power 60; Multi, Attack, PSN (Light)
-> Attribute: Symbiotic with S.E.E.D. - Chance of half critical damage
applied to temporary damage.
Support - Increased damage when participating in team
attack.
STATS AND GROWTH RATE
=====================
*Joins at Rank 8 if Time Key was obtained first
|===================|
|= JOINED: RANK 05 =|
|===================------------------------------------------------|
| HP: 101| SP: 64 | OFF: 18 | DEF: 23 | MEN: 26 | QUI: 36 | LUK: 21 |
|-------------------------------------------------------------------|
| MOVE: 23 | JUMP: 09 |
|--------------------------------------------------------------------------|
| FIRE: -25 | WATER: +25 | EARTH: +15 | WIND: -15 | LIGHT: +20 | DARK: -20 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 581 | SP: 253 | OFF: 76 | DEF: 137 | MEN: 148 | QUI: 222 | LUK: 141 |
|-------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Poor Mika, she is extremely weak. Not only does she have a +1 OFF growth rate,
but she only gets 11% boost to her stats in her realize state, AND her realize
special only has 60 power. She's too cute for me to rank her as my least used
character, but she's down there with Hijikata, Anastasia, and RB.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- KOYUKI -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
-+-+-+-+ ~C10017~
PROFILE
=======
INTRO - Saito, Koyuki. A freshman at Kamimori School and member of the drama
club. She's an excellent student and very beautiful, but too quiet to be part
of the popular crowd. But, when it comes to theater, she becomes very
passionate. She doesn't like to listen to other people, and she's dating
Makoto Nakane, who's in the same homeroom class.
INTRO - Little Snow. A Japanese High School girl summoned from "earth" to
Neverland by Prince Runage, who was concerned about his continent's future.
Prince Runage gave her royal authority and she was crowned Queen Platiselba.
When she was summoned from "earth" to Neverland, she saw everything in the
whole world and received the power of an almighty god. She feared Jyadow's
brutality at first, but she started to care for him and they eventually fell
in love. However, she couldn't forgive him for his desire, which was to
destroy the human race, so she chose to die with him. She was both best
friends and worst enemies at the same time with Hiro. Saito Koyuki is an
alternate self.
WEAPON (All Knowing Cane) - A moon shaped cane that represents the Holy god
Colia's wisdom. Little Snow received it from Prince Runage.
SKILL (Vie Elage) - It increases its own life power and changes that power
into the light of affection, that, then, falls down from the sky like rain.
GAME
====
-> Steady x Study
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 2 (Desert Key Branch), Chapter 3 Act 4 (Time Key
Branch). Use the Ice Crystal Key in the gate terminal.
STARTING EQUIPMENT AND SKILLS
=============================
-> Bewitch Stick
-> Silk Scarf
-> Frost
-> Ray
-> Icicle
-> Cure
-> Divine
STATUS SCREEN
=============
STATUS
------
-> Attribute: Vocal Training - S Gauge increases if remaining in stand-by
(no action taken).
Hear-no-evil - Barrier (Seal) Immunity.
-> Weapons Proficiency: Cane, Book
*RS (REALIZE STATUS)
------------------
-> *Realize: All Knowing Cane (Cane) - Strength 20; Time 3
-> *Skills: Vie Elage - SP 50; Power 60; Multi, Recover, (Light)
-> *Attribute: Bond of Friendship - Damage increased if selected
character participates in team
attack. Hiro.
K.O.M.W. - Chance to neutralize spell attack damage.
"Knowledge of Many Worlds"
STATS AND GROWTH RATE
=====================
*Joins at Rank 10 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 10 =|
|===================--------------------------------------------------|
| HP: 253| SP: 166 | OFF: 35 | DEF: 55 | MEN: 108 | QUI: 62 | LUK: 64 |
|---------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -30 | WATER: +30 | EARTH: +05 | WIND: -05 | LIGHT: +20 | DARK: -20 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 586 | SP: 338 | OFF: 74 | DEF: 129 | MEN: 231 | QUI: 144 | LUK: 146 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 955 | SP: 518 | OFF: 114 | DEF: 209 | MEN: 360 | QUI: 228 | LUK: 228 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1297| SP: 678 | OFF: 151 | DEF: 285 | MEN: 477 | QUI: 304 | LUK: 304 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1666| SP: 846 | OFF: 192 | DEF: 363 | MEN: 597 | QUI: 384 | LUK: 388 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Koyuki can enter realize mode after the final battle of Chapter 6.
Koyuki is a very good mage. She has a good stat boost in her realize form and
if you like using Hiro, their damage will increase when together in a combo.
However, she has a few downfalls, first and foremost, her realize special
attack is a healing spell, which is completely useless in my opinion. Also,
her 2 attributes 'Vocal Training' and 'Hear-no-evil' are utterly useless as
well. For these reasons, I recommend using a different mage.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- RB (Rocket Billy) -+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+-+-+-+ ~C10018~
PROFILE
=======
INTRO - RockItbilly Redcadillac. A ghost haunting the guitar that Juji found.
He's a lady killer and he admires women, especially his grandmother. Juji
thinks he's too much of a playboy, so sometimes their opinions clash. He may
sound like a joker, but he's really an earnest character.
WEAPON (BL 20000V) - The guitar that Kabane, Juji found. Haunted by Billy,
it's official name is the Blue Lightning: 20,000V, made by the Electigger
company. The pickups underneath the body can generate an electric shock, but
whether it was intended to be a weapon is unknown.
SKILL (Thunder Love) - A finale number to shake the enemy's heart by
generating a maximum power electric shock through furious solo licks.
GAME
====
-> Gungrave
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 2 (Desert Branch ONLY)
1) In Chapter 2 Act 3, in the Main Mission "You've Got it all Wrong", you MUST
defeat Ryoma with Okita (alone or have Okita start a combo) to obtain the
Desert Key.
2) In Chapter 3 Act 2 of the Desert Branch, complete the Main Mission at
Radiance Island titled, "Night Thriller", and RB will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Shocking Hand Gun
-> Chain Mail Vest
-> Shot
-> Screw Nail
-> Wide Shot
-> Bust Combo
-> Roll
-> Ray
STATUS SCREEN
=============
STATUS
------
-> Attribute: Ghost Body - Evasion rate raised with damage from physical
attacks.
Partner - Damage increased if selected character
participates in team attack. Juji.
-> Weapons Proficiency: Gun, Guitar, Cane, Book
RS (REALIZE STATUS)
------------------
-> Realize: BL20000V (Guitar) - Strength 15; Time 4
- *(Strength 20; Time 4)
-> Skills: Thunder Love - SP 60; Power 75; Single, Attack, (Wind)
-> Attribute: Doing it Tonight 1 -> SP partially consumed and WT
decreased at stand-by
*(Doing it Tonight F -> SP partially consumed and WT
significantly decreased at
stand-by).
Electorock -> Increased damage from Light Sphere or Wind
Sphere attacks.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 08 =|
|===================-------------------------------------------------|
| HP: 172 | SP: 82 | OFF: 40 | DEF: 58 | MEN: 33 | QUI: 49 | LUK: 55 |
|--------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -03 | WATER: +03 | EARTH: -30 | WIND: +30 | LIGHT: +15 | DARK: -15 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 02 | QUI: 03 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 523 | SP: 234 | OFF: 116 | DEF: 169 | MEN: 107 | QUI: 163 | LUK: 166 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 793 | SP: 358 | OFF: 178 | DEF: 262 | MEN: 169 | QUI: 256 | LUK: 256 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1063| SP: 478 | OFF: 238 | DEF: 358 | MEN: 233 | QUI: 343 | LUK: 346 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur after the Time Tower Key Event.
RB has some good stat growth, but unfortunately his OFF is only a +2. After
the time tower key event his realize state gets improved and makes him a lot
more effective in battle, in particular, the fact that his WT gets decreased.
His Electorock attribute is confusing, since it says "or". He starts with this
attribute so I can't determine a way to figure out if Light AND Wind attacks
are BOTH strengthened. I would assume that the translation is messed up and it
should say "and".
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LUWENELVA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+ ~C10019~
PROFILE
=======
INTRO - Luwenelva. A training coach at the Vale Noir School, and also the most
influential person of the school. In normal life, however, she's very nice and
sweet. She was the counselor for the Roses Liberation Army. She's a heavy
drinker, and it can get a bit ugly when she's drunk. She was a goddess of love
and rich harvest in a previous incarnation, so she's not really human.
WEAPON (G.D. Mind Sealing) - A magic sword that fell from heaven when
Luwenelva was born. It's the symbol of her previous incarnation as a rich
harvest goddess, and also her other self. As it says in the name, it can seal
even gods and demons.
SKILL (Devil's Claw) - A sword attack with a vicious gale that's only possible
with Luwenelva's excellent skills. No one can stand still when encountering
this.
GAME
====
-> Spectral Souls
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 4 (Desert Key Branch), Chapter 3 Act 3 (Time Key
Branch).
1) In Chapter 3 Act 3 (Desert) or Chapter 3 Act 1 (Time), in the Main Mission
"Self-Professed Detective", defeat Ryoma when the Sun Phase is at 6/8, 7/8, or
8/8 to get the Heavy Drinking Key.
2) Use the key at the gate terminal to summon Luwenelva.
STARTING EQUIPMENT AND SKILLS
=============================
-> Green Sword S
-> Silk Scarf
-> Sword Attack
-> Helmet Rend
-> Shadow Bind
-> Bash
-> Snake Break
STATUS SCREEN
=============
STATUS
------
-> Attribute: Bond of Friendship - Damage increased if selected character
participates in team attack. Mue.
Grace of the Goddess - Defense increased for all party
members when guarding (+10%).
-> Weapons Proficiency: Sword, Ax
RS (REALIZE STATUS)
------------------
-> Realize: Seal of Devil (Sword) - Strength 16; Time 3
-> Skills: Devil Claw Attack - SP 50; Power 85; Single, Attack, (Wind)
-> Attribute: E.D.O.G. - Amount of S gauge increase raised when being
attacked. "Earthly Decent of the Goddess"
Educational Guidance - Offense increased for all party
members when forward guarding (+10%)
STATS AND GROWTH RATE
=====================
*Joins at Rank 10 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 10 =|
|===================-------------------------------------------------|
| HP: 295 | SP: 79 | OFF: 76 | DEF: 71 | MEN: 55 | QUI: 52 | LUK: 59 |
|--------------------------------------------------------------------|
| MOVE: 24 | JUMP: 11 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: -25 | WIND: +25 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 02 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 625 | SP: 145 | OFF: 181 | DEF: 167 | MEN: 123 | QUI: 120 | LUK: 123 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 935 | SP: 215 | OFF: 280 | DEF: 266 | MEN: 191 | QUI: 190 | LUK: 185 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1295| SP: 285 | OFF: 385 | DEF: 362 | MEN: 265 | QUI: 264 | LUK: 253 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1605| SP: 349 | OFF: 481 | DEF: 458 | MEN: 327 | QUI: 336 | LUK: 315 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1915| SP: 415 | OFF: 574 | DEF: 554 | MEN: 391 | QUI: 406 | LUK: 385 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2245| SP: 483 | OFF: 673 | DEF: 656 | MEN: 459 | QUI: 476 | LUK: 453 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2605| SP: 553 | OFF: 775 | DEF: 755 | MEN: 531 | QUI: 544 | LUK: 519 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 2945| SP: 617 | OFF: 874 | DEF: 848 | MEN: 597 | QUI: 614 | LUK: 585 |
|--------------------------------------------------------------------------|
*From the moment I got Luwenelva, I equipped her with SPD Assist. If you
compare her rank 10, 20, and 30 stats, taking into consideration her growth
rate for MEN, QUI, and LUK, you will see that SPD Assist really had very
little effect. However, it gradually began to surpass LUK. By rank 50 her QUI
surpassed her MEN.
CHARACTER SUMMARY
=================
If Hiro wasn't you're +2 QUI character that you chose to use, then I strongly
suggest using Luwenelva. Actually, I use BOTH of them, but Luwenelva's
attribute while in realize is one of the most effective attributes in the
game, as it increases all party members (including her) OFF by 10%. Now if
that wasn't good enough, if you use her AND Mue in battle in their realize
states, then you'll get +10% in OFF and QUI, PLUS they have Bond of Friendship
together. And ya, it does say "when forward guarding" for Luwenelva's
Educational Guidance attribute -_-, obviously she would have to be forward
guarding in order to be in realize mode.
You'll need to boost Luwenelva's QUI, but if you noticed from my tests above
with the SPD Assist skill, there doesn't seem to be much of a difference for
the first 30 levels, so I suggest equipping it on her from Rank 30 onwards.
Although I equipped her with the SPD Assist skill form the beginning, and the
SPD Assist skill leveled up in my game, it only increased by a power of 1.
What I mean is, it starts at level 0 with power 5, and by the time it reached
level 3 (Luwenelva was at Rank 70), it had only increased to power 6, so the
time it spent on Luwenelva from Rank 10->Rank 30 is negligible, thus you
should still see results if you equip it at Rank 30.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ OROCHIMARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
-+-+-+-+-+-+ ~C10020~
PROFILE
=======
INTRO - Orochimaru. A king of Muromachi located to the far east of Neverland.
He's a very valiant fighter, also known as the "Flying Eastern Dragon". When
he was little, he almost died accidentally, but he survived by fusing with the
Spectral Emperor Dragon's soul. He loves women, alcohol and violence. A man
among men. He worked for the Shinba Empire, winning the Neverland War and
succeeding to unify the continent, but he was exiled for treason.
WEAPON (Sun Rise) - A precious sword handed down in the Muromachi royal
family. As shown by its name, it represents the sun. It reflects its wielder's
mental strength as flame, so only Orochimaru can bring for the true power of
the sword.
SKILL (H.E.T.A.) - Blasting an enemy by creating a massively powerful gale
made through his hidden power, the "Spectral Emperor Dragon". This is
Orochimaru's trump card. "Howling Emperor Thunder Attack"
GAME
====
-> Spectral Force
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 4 (Desert Key Branch), Chapter 3 Act 3 (Time Key
Branch).
1) In Chapter 3 Act 3 (Desert) or Chapter 3 Act 1 (Time), in the Main Mission
"Self-Professed Detective", defeat Ryoma when the Sun Phase is at 0/8, 1/8,
2/8, 3/8, 4/8, or 5/8 to get the Huge Serpent Key.
2) Use the key at the gate terminal to summon Orochimaru.
STARTING EQUIPMENT AND SKILLS
=============================
-> Blue Sword S
-> Padded Shirt
-> Sword Attack
-> Knuckle Guard
-> L.F.L.S.
-> Bare Fist
-> Rapid Palm
STATUS SCREEN
=============
STATUS
------
-> Attribute: Taunt - Damage increased with fist attack. Damage decreased
with subsequent fist attacks.
Drink Liquor Together - All party members' temporary damage
recovery amount increased when
guarding.
-> Weapons Proficiency: Fist, Sword
RS (REALIZE STATUS)
------------------
-> Realize: Sun Rise (Sword) - Strength 20; Time 3
-> Skills: H.E.T.A. - SP 55; Power 80; Multi, Attack, (Water)
-> Attribute: E.D.B. - Slight HP recovery at beginning of action.
"Emperor Dragon's Breath"
Charisma - Quickness increased for all party members (+10%)
STATS AND GROWTH RATE
=====================
*Joins at Rank 10 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 10 =|
|===================--------------------------------------------------|
| HP: 348 | SP: 80 | OFF: 69 | DEF: 123 | MEN: 33 | QUI: 65 | LUK: 37 |
|---------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -25 | WATER: +25 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 02 | OFF: 02 | DEF: 04 | MEN: 01 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Orochimaru is a tank! He is the only character in the game that has a +4 DEF
growth, and since his MEN and LUK are at +1, this means that not only will his
DEF be that much higher, but also his QUI and OFF will be on the 'high end' of
the +2 growth rate characters. His only downfall is that he has only 1 good
attribute (Charisma), the other ones just plain suck or are useless,
especially 'Taunt'. Even if someone was dumb enough to equip him with a fist
weapon, this Taunt skill will ensure that his damage will SUCK in lengthy
battle (i.e. boss battles).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ALICE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+ ~C10021~
PROFILE
=======
INTRO - Alice Elliot. A very devout Christian girl from Rouen, France. Her
father, who was a priest, was killed and she was then kidnapped, but saved by
Uru. It was a fateful encounter. She has a sixth sense that allows her to feel
and hear what normal people can't, and evil people are after her for that
power.
WEAPON (HB of Flesh) - A bible made from the skin of a saint who performed
many miracles. Holy tools made with relics have strong powers, and this bible
has the spiritual power to avoid evil spirits. "Holy Book of Flesh"
SKILL (Advent) - A guardian spirit manifestation with a pyramid who clears any
harm besetting the path of the righteous. Only a saintly woman can have this
protection.
GAME
====
-> Shadow Hearts
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 5
STARTING EQUIPMENT AND SKILLS
=============================
-> Ibis Pink Dictionary
-> Silk Scarf
-> Cure
-> Burn
-> Ray
-> Rainbow Ball
STATUS SCREEN
=============
STATUS
------
-> Attribute: Gospel - Defense increased for all party members when
guarding.
Bond of Friendship - Damage increased if selected character
participates in team attack. Uru.
-> Weapons Proficiency: Book, Ax
RS (REALIZE STATUS)
------------------
-> Realize: Holy Book OF Flesh (Book) - Strength 18; Time 3
-> Skills: Advent - SP 60; Power 90; Multi, Attack, (Light)
-> Attribute: Holy Sister's Eye - Immunity to Blindness. Increased
Evasion rate.
Ark - Recovery amount increased when recovery skill used.
Defense decreased from Light Sphere attack. (See
Summary)
STATS AND GROWTH RATE
=====================
*Joins at Rank 10 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 10 =|
|===================---------------------------------------------------|
| HP: 240 | SP: 120 | OFF: 34 | DEF: 68 | MEN: 102 | QUI: 54 | LUK: 62 |
|----------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: +05 | WIND: -05 | LIGHT: +40 | DARK: -40 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 560 | SP: 240 | OFF: 73 | DEF: 146 | MEN: 225 | QUI: 140 | LUK: 138 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 888 | SP: 363 | OFF: 112 | DEF: 222 | MEN: 354 | QUI: 218 | LUK: 214 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1200| SP: 483 | OFF: 154 | DEF: 304 | MEN: 480 | QUI: 302 | LUK: 298 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1504| SP: 600 | OFF: 193 | DEF: 384 | MEN: 594 | QUI: 382 | LUK: 370 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Regarding 'Ark': It says "Defense decreased..." but I believe the translation
should have been "Damage decreased...". I actually tired to test this and was
casting light sphere skills to see if either Alice's defense went down, or the
enemy's defense went down, but neither of them did.
Alice is actually a very good mage, especially since she has Bond of
Friendship with Uru. The only downside I see is that she can't equip canes,
but on the plus side she can use the strongest Water and Light spells in the
game, whereas the cane users are limited to the second strongest in those
elements.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- GEPETTO -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+ ~C10022~
PROFILE
=======
INTRO - Gepetto. He used to be a very famous puppeteer, but he retired after
he lost his wife and daughter. He decided to start another journey with his
niece's x-boyfriend, Uru when Uru visited him.
WEAPON (Cornelia) - A marionette Gepetto manipulates. He named the doll after
his daughter, "Cornelia".
SKILL (Ecstasy) - Major magic that separates Cornelia into 3 bodies and calls
a star down from the sky.
GAME
====
-> Shadow Hearts 2 (Shadow Hearts: Covenant)
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 5
STARTING EQUIPMENT AND SKILLS
=============================
-> Stiff Stick
-> Padded Shirt
-> Ray
-> Spike
-> Extension
-> Powered
STATUS SCREEN
=============
STATUS
------
-> Attribute: Doting - Damage from physical attacks decreased.
Builder Card - Chance to cause Barrier (Seal) or Paralysis
-> Weapons Proficiency: Book, Cane, Doll
RS (REALIZE STATUS)
------------------
-> Realize: Cornelia (Doll) - Strength 5; Time 5
-> Skills: Ecstasy - SP 50; Power 73; Single, Attack, (Earth)
-> Attribute: Dress Up - Slight chance for Magic attack immunity.
Increased damage when attacking an enemy's
vulnerable sphere.
Puppeteer - Increased damage when attacking a human.
STATS AND GROWTH RATE
=====================
*Joins at Rank 11 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 11 =|
|===================---------------------------------------------------|
| HP: 338 | SP: 176 | OFF: 43 | DEF: 79 | MEN: 113 | QUI: 47 | LUK: 71 |
|----------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: +10 | WIND: -10 | LIGHT: +15 | DARK: -15 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 01 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================------------------------------------------------------|
| HP: 634 | SP: 348 | OFF: 80 | DEF: 161 | MEN: 230 | QUI: 88 | LUK: 153 |
|------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 970 | SP: 536 | OFF: 120 | DEF: 247 | MEN: 365 | QUI: 133 | LUK: 245 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1354| SP: 748 | OFF: 169 | DEF: 343 | MEN: 509 | QUI: 181 | LUK: 339 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Another +1 QUI character, frankly, none are worth using, but Gepetto even more
so. Why? Because just look at the stat boost he gets in realize mode, it is
the lowest increase of all characters at 5%. Also his realize special hits a
single target, which is not good for a mage. It's too bad that he's such a bad
character because he has some pretty nice attributes. You'll need to level him
in order to obtain another recruit, but aside from that, there are many other
mages that are far better than him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ANASTASIA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+ ~C10023~
PROFILE
=======
INTRO - Anastasia. The 4th Imperial princess of the Russian Emperor. She works
hard to find out the mystic Rasputin's plot in order to save her country. She
may have the look of angel, but her personality can be a little tough.
WEAPON (Gold Angel) - An Easter egg made with evil warding gold and magic
stones. The outside is decorated with gorgeous angels and the inside is full
of machines made by Edgar, the best watch craftsman in Russia. An Easter egg
is a coloured egg hidden to be found by children on Easter day.
SKILL (Euthanasia) - Anastasia's deadly attack that summons the Orobas she
took a picture of.
GAME
====
-> Shadow Hearts 2 (Shadow Hearts: Covenant)
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 5
STARTING EQUIPMENT AND SKILLS
=============================
-> Blue Guarder
-> Silk Scarf
-> Bare Fist
-> Doppel Dance
-> Close Range
-> Angel Touch
STATUS SCREEN
=============
STATUS
------
-> Attribute: Royal Ancestry - Mentality increased for all party members
when forward guarding (+5%).
Bond of Friendship - Damage increased if selected character
participates in team attack. Kurando.
-> Weapons Proficiency: Fist, Easter Egg
RS (REALIZE STATUS)
------------------
-> Realize: Gold Angel (Fist, Easter Egg) - Strength 10; Time 4
-> Skills: Euthanasia - SP 55; Power 75; Multi, Attack, SLP (Water)
-> Attribute: S.A.W.B. - Increased chance of getting items from a
defeated enemy. Increased quickness (+10%).
"Steal as the Wind Blows"
Photography - Chance to cause Blindness.
STATS AND GROWTH RATE
=====================
*Joins at Rank 11 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 11 =|
|===================---------------------------------------------------|
| HP: 276 | SP: 126 | OFF: 37 | DEF: 67 | MEN: 102 | QUI: 91 | LUK: 63 |
|----------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -40 | WATER: +40 | EARTH: -10 | WIND: +10 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 03 | OFF: 01 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 573 | SP: 222 | OFF: 68 | DEF: 129 | MEN: 201 | QUI: 193 | LUK: 129 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 906 | SP: 339 | OFF: 105 | DEF: 201 | MEN: 318 | QUI: 310 | LUK: 199 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
I don't know what the creators were thinking when they made Anastasia. She is
built like a mage, but is a Fist user. The fact that she has +1 OFF growth
makes her useless in this game. It's really too bad, because Anastasia is
actually VERY fast, she not only has +3 to QUI, but in her realize form she
gets 10% to all stats + an additional 10% to QUI.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ KURANDO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+-+ ~C10024~
PROFILE
=======
INTRO - Inugami, Kurando. A young swordsman from the respected Inugami family.
Uru's cousin and he's also a Harmonicsor. A very polite and quiet boy.
WEAPON (Jutendouji) - The accompanying monster handed down in the Inugami
family for generations.
SKILL (Heavenquake!) - The angry goblin's roar rips apart the sky and cracks
the ground!
GAME
====
-> Shadow Hearts 2 (Shadow Hearts: Covenant)
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 3 Act 5
STARTING EQUIPMENT AND SKILLS
=============================
-> L/Green Sword S
-> Padded Shirt
-> Sword Attack
-> Cross Cut
-> Wild Sword
-> E.T.E.S.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Soul Energy - S Gauge level raised when enemy defeated.
Bond of Friendship - Damage increased if selected character
participates in team attack.
Anastasia.
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Jutendouji (Sword) - Strength 26; Time 2
-> Skills: Heavenquake - SP 60; Power 105; Single, Attack (Wind)
-> Attribute: 7.P.G.K. - Chance to halve all received damage. "7 Pampas
Grass Knotting".
Instant Sword Attack - Chance to cause critical damage.
STATS AND GROWTH RATE
=====================
*Joins at Rank 12 regardless of which path you chose (Time or Desert)
|===================|
|= JOINED: RANK 12 =|
|===================---------------------------------------------------|
| HP: 355 | SP: 98 | OFF: 101 | DEF: 69 | MEN: 66 | QUI: 108 | LUK: 40 |
|----------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: -10 | WIND: +10 | LIGHT: +20 | DARK: -20 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 02 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 645 | SP: 160 | OFF: 191 | DEF: 131 | MEN: 122 | QUI: 198 | LUK: 71 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1005| SP: 234 | OFF: 293 | DEF: 201 | MEN: 192 | QUI: 309 | LUK: 108 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Unfortunately Kurando suffers from the same stupid attribute as Hayatemaru,
but not as bad as Hijikata. His chance to cause critical damage can be very
annoying when you just want to finish off the enemy.
Kurando is another character you want to keep in realize mode, even at the
cost of an accessory since he not only can halve all damage, but he gets a
significant boost to his stats. He has excellent growth rate for a fighter and
is definitely a good character to use. However I can't bring myself to
overlook his "critical" attribute, so I don't use him very much.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+-
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MONICA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+- ~C10025~
PROFILE
=======
INTRO - Monica. A mix of human and feathered race called Featherian. The wings
on her back are not fully developed and not capable to flying, probably
because of her racially mixed parentage. She has a complex about herself for
not being able to fly even though she has feathers, so she talks very
cynically. Her Featherian mother has already died, and she's looking for her
missing father.
WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an
actual shape. Magic items that make the owner's mentality into actual weapons.
SKILL (Piercing Attack) - Monica's ultimate attack that throws every weapon
she can lay her hands on to hit the enemy.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 4 Act 1.
1) Do a search mission at Garaze Island with 3+ stages and you will run into
her.
2) Complete the stage and she will join you
STARTING EQUIPMENT AND SKILLS
=============================
-> Blizzard Sword
-> Ceremonial Wear
-> Sword Attack
-> L.F.L.S.
-> Blade Jail
-> Sword Chakram
STATUS SCREEN
=============
STATUS
------
-> Attribute: Throw - Increased damage when using Offense items.
Underdeveloped Wings - Wind Sphere attack damage increased.
-> Weapons Proficiency: Sword, Book, Cane
RS (REALIZE STATUS)
------------------
-> Realize: Ring Weapon (Sword, Cane, Book) - Strength 12; Time 4
-> Skills: Piercing Attack - SP 50; Power 70; Multi, Attack (Wind)
-> Attribute: Dark Spirit Summoner - Darkness Sphere attack damage
increased. Damage from Darkness
Sphere attacks decreased.
Song of the Wind - HP recovers slightly if remaining in
stand-by (no action taken).
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 11 =|
|===================---------------------------------------------------|
| HP: 275 | SP: 154 | OFF: 57 | DEF: 61 | MEN: 102 | QUI: 95 | LUK: 36 |
|----------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: -20 | WIND: +20 | LIGHT: -35 | DARK: +35 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 04 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 585 | SP: 294 | OFF: 121 | DEF: 127 | MEN: 204 | QUI: 194 | LUK: 69 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 935 | SP: 454 | OFF: 189 | DEF: 197 | MEN: 315 | QUI: 308 | LUK: 105 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1285| SP: 614 | OFF: 271 | DEF: 277 | MEN: 425 | QUI: 431 | LUK: 149 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Monica is unique, read this thread for more info
http://www.gamefaqs.com/boards/934027-chaos-wars/43645040
Basically what the thread is saying is the following:
-Monica is better suited as a mage
-Regardless if Monica is equipped with a sword, cane, or book, she can still
use her Special realize move (Piercing Attack)
-Piercing Attack (Monica's realize special) is based off her Offense not her
Mentality, so if you build her as a mage, this attack will be pitiful.
To Sum up, the creators of this game dropped the ball on her just like they
did on Anastasia. However, Monica is still a VERY good mage if you just ignore
Piercing Attack. Unlike Anastasia who is completely useless all around.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+--+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ZEONSILT +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+--+-+-+ ~C10026~
PROFILE
=======
INTRO - Zeonsilt. A man who lives in a village called Wasry near the ocean. He
was attacked by monster and barely lived, but when he recovered from his
injuries he had developed a new power. He's involved in a war to decided the
future of the world because of that power.
WEAPON (Bizen) - One of the finest pieces that craftsmen from abroad made in
ancient times. Only one who has true power can wield it.
SKILL (Rejection) - A paramount skill to charge into an enemy unit and create
a huge fire.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 4 Act 1. Use the Two Spears Key at the gate terminal.
STARTING EQUIPMENT AND SKILLS
=============================
-> Gale Halberd
-> Desert Cloak
-> Charge
-> Spear Wall
-> Shadowless Stab
-> Million Pierces
STATUS SCREEN
=============
STATUS
------
-> Attribute: Peace-keeping Force - Damage increased if a character with
this specialty participates in team
attack. (Zeonsilt, Mervina, Chriass)
C.O.U.S. - Increased Offense during counterattack.
"Counterattack of Unlucky Spear".
-> Weapons Proficiency: Spear, Cane, Sword, Ax
RS (REALIZE STATUS)
------------------
-> Realize: Bizen (Spear) - Strength 22; Time 3
-> Skills: Rejection - SP 50; Power 75; Multi, Attack (Fire)
-> Attribute: Toughness - Increased Defense when HP is below half (+25%)
Dual Lancer - Damage from Spear attacks decreased. Spear
skill level advancement improved.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 14 =|
|===================----------------------------------------------------|
| HP: 424 | SP: 134 | OFF: 118 | DEF: 82 | MEN: 82 | QUI: 106 | LUK: 86 |
|-----------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: +10 | WIND: -10 | LIGHT: +25 | DARK: -25 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 644 | SP: 197 | OFF: 178 | DEF: 118 | MEN: 122 | QUI: 175 | LUK: 126 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1029| SP: 302 | OFF: 277 | DEF: 186 | MEN: 186 | QUI: 274 | LUK: 190 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1436| SP: 416 | OFF: 379 | DEF: 246 | MEN: 252 | QUI: 388 | LUK: 256 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1799| SP: 518 | OFF: 484 | DEF: 310 | MEN: 320 | QUI: 487 | LUK: 320 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2151| SP: 617 | OFF: 583 | DEF: 372 | MEN: 384 | QUI: 589 | LUK: 388 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2514| SP: 716 | OFF: 676 | DEF: 436 | MEN: 448 | QUI: 694 | LUK: 456 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2877| SP: 821 | OFF: 778 | DEF: 502 | MEN: 514 | QUI: 793 | LUK: 526 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 3251| SP: 938 | OFF: 877 | DEF: 568 | MEN: 578 | QUI: 901 | LUK: 598 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Zeonsilt is the best spear user in the game. His growth rate is excellent and
he doesn't suffer from the "critical" attribute that Hayatemaru has, so when
you get him I strongly suggest using him in place of Hayatemaru. The only
thing I don't like about him is his attributes. Peace-keeping force is useless
since neither Mervina or Chriass are good enough to be in my main 10, and
since I don't use counters, his C.O.U.S. is also useless. However, I always
use Zeonsilt in my main 10.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+--+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- WRUZEL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+--+-+-+ ~C10027~
PROFILE
=======
INTRO - Wruzel. A daughter of the native chief on Pagoras Island. Being
skilled at hunting and fighting are the only things that matter in her life.
She likes to eat, laugh, and fall in love. She's good at hunting herself, and
her favourite things are crocodile meat and Hyoma. Her special dish is seared
flesh.
WEAPON (Grand Ax) - A war ax carved from a giant fossilized dragon bone. The
dragon's soul is awakened within it, so it makes a roar every time it's swung.
SKILL (Gaia Rave) - A special hunting method done by hitting the earth with
the ax to wake up and earth sprite who'll then cause a terrible earthquake,
allowing the capture of game. The earth sprites are reacting to Wruzel's
special powers, but she thinks her ax is just extra strong.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 4 Act 1 (Idol Key Branch), Chapter 4 Act 3 (Ancient Key
Branch)
1) Must defeat her with Hyoma in a 1-on-1 battle.
STARTING EQUIPMENT AND SKILLS
=============================
-> Earth Wood Ax
-> Hunter's Mail
-> Cracking Blow
-> Bash
-> H.A. Style
STATUS SCREEN
=============
STATUS
------
-> Attribute: Hunting - Damage increased when attacking a monster.
Battle Hymn - All party members' SP recovery amount
increased when guarding.
-> Weapons Proficiency: Ax
RS (REALIZE STATUS)
------------------
-> Realize: Grand Ax (Ax) - Strength 16; Time 3
-> Skills: Gaia Rave - SP 50; Power 95; Multi, Attack (Earth)
-> Attribute: Gut Feeling - Immunity to all spheres relating to an
enemy's attack.
Bone Shattering - Chance of decreased Defense and Quickness
STATS AND GROWTH RATE
=====================
*Joins at Rank 16 if branch taken was Time Key -> Ancient Key
|===================|
|= JOINED: RANK 14 =|
|===================---------------------------------------------------|
| HP: 532 | SP: 167 | OFF: 147 | DEF: 98 | MEN: 49 | QUI: 92 | LUK: 92 |
|----------------------------------------------------------------------|
| MOVE: 24 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +20 | WATER: -20 | EARTH: +28 | WIND: -28 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 772 | SP: 242 | OFF: 213 | DEF: 146 | MEN: 71 | QUI: 140 | LUK: 140 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1162| SP: 362 | OFF: 333 | DEF: 224 | MEN: 111 | QUI: 224 | LUK: 220 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1572| SP: 494 | OFF: 459 | DEF: 306 | MEN: 151 | QUI: 306 | LUK: 300 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 2012| SP: 614 | OFF: 576 | DEF: 384 | MEN: 189 | QUI: 384 | LUK: 382 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2432| SP: 725 | OFF: 699 | DEF: 464 | MEN: 227 | QUI: 468 | LUK: 460 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2852| SP: 848 | OFF: 819 | DEF: 540 | MEN: 271 | QUI: 542 | LUK: 544 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Wruzel is the only Ax user in the game. She can become very strong, and Ax
skills themselves have high power, however, as in all RPG's, Ax's always
suffer as a result of their power. That is, since they are so strong, the tend
to come with draw backs, and in this game, that drawback is accuracy. Many ax
skills tend to miss, and can get very annoying when you are trying to finish
off an enemy. I use Wruzel just to change things up a bit, but in dangerous,
tough battles, her attacks just aren't reliable.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- JUJI -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10028~
PROFILE
=======
INTRO - Kabane, Juji. A guy who was destroyed by an experiment that combined
Necrolize and Orgman. He barely survived by breathing in the special manner of
Autumn Leaves Style martial arts of the ninja. He holds a grudge against
Garino, who performed the experiment on him. He has a filthy mouth, but he
can't ignore people who need help. Bunnji Kugashira is his brother.
WEAPON (Gun Blade) - Remodeled weapon combining a Japanese sword and a gun to
maximize the skills of the Autumn Leaves Style fighting of the ninja. Named
"whirlwind" and "gale", it's maintained through tempering done by it at high
speed and by cutting things repeatedly, which re-forges it everdyay. It's
shining red.
SKILL (Flaming Torpedo) - An attack with the flame of anger and speed of a god
to send enemies to hell. This is the true power of Autumn Leaves Style of the
ninja!
GAME
====
-> Gungrave
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 4 Act 2 (Idol Branch ONLY).
1) Must have obtained the Desert Key and as a result you obtained the Idol Key
BEFORE the Ancient Key
2) Must have recruited RB
3) Complete Main Mission "Avenger" at Garaze Island in Chapter 4 Act 2 and
Juji will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Lion Hand Gun
-> Long Robe
-> Shot
-> Zero Distance
-> Sword Attack
-> Wild Sword
-> Burst Combo
STATUS SCREEN
=============
STATUS
------
-> Attribute: Cicada Exoskeleton - Immune to any low probability attack
Partner - Damage increased if selected character
participates in team attack. RB.
-> Weapons Proficiency: Sword, Gun, Gun Blade
RS (REALIZE STATUS)
------------------
-> Realize: Gun Blade (Gun Blade) - Strength 24; Time 2
- *(Stregnth 29; Time 2)
-> Skills: Flaming Torpedo - SP 55; Power 100; Single, Attack (Fire)
-> Attribute: Mirage - SP partially consumed and WT decreased at stand-by
*(Inferno - SP partially consumed and WT significantly
decreased at stand-by)
Necrolize - Immune to all adverse conditions.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 16 =|
|===================----------------------------------------------------|
| HP: 470 | SP: 154 | OFF: 142 | DEF: 90 | MEN: 89 | QUI: 142 | LUK: 87 |
|-----------------------------------------------------------------------|
| MOVE: 26 | JUMP: 11 |
|--------------------------------------------------------------------------|
| FIRE: +25 | WATER: -25 | EARTH: -25 | WIND: +25 | LIGHT: -10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 600 | SP: 196 | OFF: 175 | DEF: 114 | MEN: 115 | QUI: 184 | LUK: 113 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 980 | SP: 304 | OFF: 283 | DEF: 186 | MEN: 185 | QUI: 292 | LUK: 181 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*These changes occur after Time Tower Key Event.
Juji is actually a very good gunner, he has practically the same stat growth
as Grave except Juji is faster (+3 QUI). His partner for increasing damage is
RB which is better than Grave's partner in Mika. If you enjoy gun fighters
than I suggest using him over Grave.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LUBUL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10029~
PROFILE
=======
INTRO - Lubul. A monkey, supposedly that lives on Elshant Island. It has a low
IQ and is very aggressive. It's very good at sensing what will bother people
and then does that on purpose to be annoying.
WEAPON (Beast Spear) - A bone found somewhere that was made into a pike. The
material is obviously metal, so it's probably the fang of an artificial life
form made on Elshant eons ago.
SKILL (Heaven Tour) - A deadly attack that creates a tornado that sucks up
enemies. As the result, he will be sucked up as well.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 4 Act 1 (Ancient Key Branch), Chapter 4 Act 3 (Idol Key
Branch)
1) In the second battle in the Main Mission "Mysterious Anthropoid" at Elshant
Island, make sure that Shizuku is the one who kills Lubul WITH her realize
special HARISEN Dance (She can kill him alone, or have her start the combo,
but make sure it is with HARISEN Dance).
STARTING EQUIPMENT AND SKILLS
=============================
-> Gale Partisan
-> Long Robe
-> Slash
-> Charge
-> Javelin Throw
-> Called Shot
STATUS SCREEN
=============
STATUS
------
-> Attribute: Practical Joker - Decreased opponent's Mentality.
Heckling - All party members' HP and Offense increased when
guarding.
-> Weapons Proficiency: Spear
RS (REALIZE STATUS)
------------------
-> Realize: Beast Spear (Spear) - Strength 15; Time 3
-> Skills: Heaven Tour - SP 100; Power 75; Multi (Fire)
-> Attribute: The Monkey King - Chance to cause critical damage.
Banana Trap - Random chance to cause adverse conditions.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 16 =|
|===================----------------------------------------------------|
| HP: 513 | SP: 126 | OFF: 93 | DEF: 47 | MEN: 92 | QUI: 132 | LUK: 148 |
|-----------------------------------------------------------------------|
| MOVE: 30 | JUMP: 12 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: -35 | WIND: +35 | LIGHT: -05 | DARK: +05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 02 | OFF: 02 | DEF: 01 | MEN: 02 | QUI: 03 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================-------------------------------------------------------|
| HP: 693 | SP: 158 | OFF: 119 | DEF: 60 | MEN: 120 | QUI: 180 | LUK: 193 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================-------------------------------------------------------|
| HP: 1137| SP: 228 | OFF: 191 | DEF: 96 | MEN: 196 | QUI: 291 | LUK: 304 |
|-------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*About Lubul's Realize Special - Heaven Tour:
-In the NTSC-US version, the skill doesn't work, there was a programming
error. If you press triangle and bring up the details on Heaven Tour, you will
notice that next to Effect, it says MULTI, but it doesn't say ATTACK. So the
programming error is exactly that, the game doesn't recognize Heaven Tour as
an attack and thus nothing happens when you attempt to use it.
Lubul is yet another character that suffers from the terribly designed
"critical" attribute. If the fact that his realize special doesn't even work
wasn't bad enough, this attribute should be enough to keep you from using him.
However he does have an awesome attribute that increases everyone's HP and
Offense if you keep him in your main 10 but don't deploy him in battle.
Aside from that, he's not very useful, you are better off using Zeonsilt for a
spear user.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ JURIEN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10030~
PROFILE
=======
INTRO - Jurien. The oldest daughter of the distinguished Douglas family that
produced many imperial knights in Bernstein. She was raised as a boy named
Jurien so that she could become an imperial knight. In later years, she became
the first captain of a chivalric order formed of only female knights called
"Order of the Unicorn".
WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an
actual shape. Magic items that make the owner's mentality into actual weapons.
SKILL (Improved Attack) - A sword storm attack mastered through severe
training.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 5 Act 1.
1) Must have recruited Carmine
2) Complete the Main Mission "My Road" at Golugore Island
STARTING EQUIPMENT AND SKILLS
=============================
-> Victory Sword
-> Tuxedo
-> Cross Cut
-> Wild Sword
-> Cut for Heaven
-> Heaven's Wolf
STATUS SCREEN
=============
STATUS
------
-> Attribute: Distinguished Nobility - Usable weapon advancement improved
Cool - Damage from Water Sphere decreased.
-> Weapons Proficiency: Sword, Book, Ax, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Ring Weapon (Sword) - Strength 20; Time 3
-> Skills: Improved Attack - SP 50 Power 95; Single, Attack
(Non-Elemental)
-> Attribute: Imperial Knight - Chance to neutralize Magic attack damage
Flash of Light - S gauge can be easily accumulated.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 23 =|
|===================------------------------------------------------------|
| HP: 827 | SP: 271 | OFF: 160 | DEF: 165 | MEN: 249 | QUI: 71 | LUK: 168 |
|-------------------------------------------------------------------------|
| MOVE: 24 | JUMP: 12 |
|--------------------------------------------------------------------------|
| FIRE: -25 | WATER: +25 | EARTH: -05 | WIND: +05 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 03 | QUI: 01 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1107| SP: 355 | OFF: 216 | DEF: 221 | MEN: 333 | QUI: 109 | LUK: 224 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Jurien is just not very good overall, she only has +2 to her OFF growth, but a
+1 to QUI, this makes her terribly slow and her strength isn't even high
enough to warrant using her. Her realize special is Non-Elemental which is
also bad because non-elemental skills are inferior overall. The best thing
about her, is that she comes equipped with the Victory Sword which is
undoubtedly the best weapon you'll have at that particular point in the game.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ZARD -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10031~
PROFILE
=======
INTRO - Zard. A man who runs a detective office on Toriltram Island. He likes
to use old-fashioned words, and goes around looking for keys, so most people
think he's just an eccentric. He lost his childhood memory, so he's looking
for the key that can manipulate human memory.
WEAPON (Master Key) - A large key more than 1m long. It's a kind of magic
weapon that can stop enemy attacks or movements. It can also cause resonance
with the other Keys around it.
SKILL (Open the Door) - This opens a gate to a namelss parallel world and
drags and enemy into it. It was used in ancient times as a secret exile
technique to banish criminals.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 5 Act 2
STARTING EQUIPMENT AND SKILLS
=============================
-> Wisdom Rapier
-> Plastron
-> Sword Attack
-> Cross Cut
-> Ice Tower Slice
STATUS SCREEN
=============
STATUS
------
-> Attribute: Pickpocket - Increased chance of defeated enemy dropping
items.
Mental Lock - Chance to cause Blindness.
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Master Key (Sword) - Strength 20; Time 3
-> Skills: Open the Door - SP 50; Power 70; Multi, Attack (Wind)
-> Attribute: Light Key - Total Status increase between Sun Phase 5 and 8
(+25% to all stats)
Phantom - Chance to recover a high level item when
defeating an enemy.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 23 =|
|===================------------------------------------------------------|
| HP: 696 | SP: 253 | OFF: 151 | DEF: 226 | MEN: 227 | QUI: 151 | LUK: 81 |
|-------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +05 | WATER: -05 | EARTH: -20 | WIND: +20 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 03 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 930 | SP: 322 | OFF: 203 | DEF: 298 | MEN: 299 | QUI: 203 | LUK: 105 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1299| SP: 460 | OFF: 279 | DEF: 409 | MEN: 407 | QUI: 283 | LUK: 146 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Zard is another one of the those "fighters" that have higher mentality than
offense. Why the creators of a game would make characters like this is beyond
me. He's not as bad as some characters in the game, but there are far more
useful characters out there. He has 2 attributes that are both attributed to
gaining items from enemy drops, however, given that the stats on the weapons
in which enemies drop are drastically reduced compared to the stats that it
had when the enemy was equipped with it, this makes his 2 attributes useless.
The best thing about Zard is his Light Key attribute, which increases all his
stats by 25%, this is multiplied by the original 20% he gains in realize mode.
(1.2 * 1.25 = 1.5) in other words, he gets a total of 50% boost to all his
stats during sun phase 5 through 8. Normally Realize stat boost is ADDED to a
stat boost given by an attribute, but in Zard's case it is multiplied.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- IRES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10032~
PROFILE
=======
INTRO - Ires. A military soldier who lost his memory. He has a go-it-alone
attitude and doesn't like to get chummy with people. He can't, however, walk
away from anyone in trouble. He's searching for his lost memory and his foster
father.
WEAPON (Saigar's Wing) - A psionic weapon carved with a letter S rune. The
name comes form its appearance when in usable status, two blades that look
like wings extend from the handle. But, its true name is unknown.
SKILL (Kusanagi) - An extreme type of sword play technique designed by a holy
swordsman god from another world. It scourges enemies with hellfire.
GAME
====
-> Reverse Moon
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 5 Act 3.
1) Accept the event mission "Choose to Stay"
2) Choose "IRES", and he will join you
STARTING EQUIPMENT AND SKILLS
=============================
-> Healing Rapier
-> Jet Black Armor
-> Sword Attack
-> Cross Cut
-> L.F.L.S.
-> Flare Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: Noise Net - Increased rate of success for Dispatch.
Pro Mercenary Soldier - Sword and Gun skill level
advancement improved.
-> Weapons Proficiency: Sword, Gun, Ax, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Saigar's Wing (Sword) - Strength 30; Time 2
-> Skills: Kusanagi - SP 50; Power 85; Single, Attack (Fire)
-> Attribute: Pscionics Use - Chance of not consuming S gauge during team
attack.
Dragon Slayer - Damage increased when attacking a monster
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 23 =|
|===================------------------------------------------------------|
| HP: 901 | SP: 244 | OFF: 298 | DEF: 144 | MEN: 156 | QUI: 156 | LUK: 80 |
|-------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +18 | WATER: -18 | EARTH: -15 | WIND: +15 | LIGHT: -05 | DARK: +05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 04 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1275| SP: 301 | OFF: 434 | DEF: 200 | MEN: 204 | QUI: 208 | LUK: 101 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1671| SP: 415 | OFF: 582 | DEF: 274 | MEN: 272 | QUI: 272 | LUK: 133 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Ires is pure power. He may be a little on the slower side, but he still has a
+2 to QUI growth, so it's manageable. He is the only character in the game
that gets a +4 to OFF!! On top of that, he also has a 30% boost to his stats
in realize mode, so I recommend giving him an accessory that extends his
realize time, as the 30% boost to his QUI and OFF for the 1 extra turn is
worth the accessory slot that you would normally have a Ring of Strength or
Rind of Gale on.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ ZEROS +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+ ~C10033~
PROFILE
=======
INTRO - Zeros. A Freelancer who'll do anything depending on the amount of
money involved. He doesn't appreciate the life of anyone, including himself,
so he kills people without hesitation. Moreover, his rudeness makes everybody
hate him. But, he's also open and straightforward. He's really an artificial
human made from the cells of the Human Genome and a soul from a dead world. He
uses an artificial hand because his elbow is made to connect with weapons
using the Core Elemental.
WEAPON (Core Elemental) - An extremely pure energy crystal. Also known as a
bright gem stone, it's the crystallized energy of natural elements, such as
fire and water, and it's exceptionally powerful. It holds some kind of
supernatural force presumably to recover lost aspects of nature, but its true
character is unknown.
SKILL (Heaven's Drive) - Manipulation the Core Element that's set within the
artificial arm, inserting it into an object. It drives the object totally out
of control, eventually destroying the object.
GAME
====
-> Blazing Souls
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 5 Act 3.
1) Accept the Event Mission "Choose to Stay"
2) Choose "ZEROS" to have him join you
STARTING EQUIPMENT AND SKILLS
=============================
-> Ground Magnum
-> Jet Black Armor
-> Sword Attack
-> Wild Sword
-> Bash
-> Shot
-> Zero Distance
STATUS SCREEN
=============
STATUS
------
-> Attribute: Mission Completed - Increased rate of success for Dispatch
Biological Weapon - Usable weapon advancement improved.
-> Weapons Proficiency: Sword, Ax, Gun, Fist, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Infini-Core (Sword, Gun) - Strength 22; Time 3
-> Skills: Heaven's Drive - SP 50; Power 110; Single, Attack (Earth)
-> Attribute: Safety Release - Immunity to part of an enemy barrier. S
gauge increased when enemy defeated.
Evil Eye - Chance to cause Poison or Paralysis.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 23 =|
|===================------------------------------------------------------|
| HP: 742 | SP: 247 | OFF: 161 | DEF: 163 | MEN: 74 | QUI: 239 | LUK: 195 |
|-------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +30 | WATER: -30 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 01 | QUI: 03 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================-------------------------------------------------------|
| HP: 972 | SP: 325 | OFF: 209 | DEF: 215 | MEN: 97 | QUI: 326 | LUK: 270 |
|-------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1332| SP: 427 | OFF: 277 | DEF: 285 | MEN: 133 | QUI: 446 | LUK: 369 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1732| SP: 544 | OFF: 355 | DEF: 359 | MEN: 172 | QUI: 560 | LUK: 477 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Regarding Zeros' 'Safetly Release': I believe it is the same as Hyoma's
'Heart's Incantation' in that it ignores part of the sphere resistance the
enemies have, so even if an enemy has +40 Fire, Zeros will do more damage via
a fire skill than one of your other characters would.
Zero's is a very good gunner, he is similar to Grave except that he sacrifices
1 OFF for QUI in his growth rates, while Grave is the opposite. Considering
the other option is Ires, I don't see why you would choose Zero's, especially
since there is still an awesome gunner waiting for you in MAKO, but to get her
you need to give up on Nagare. So really it comes down to either you accepting
Zero's and Nagare or Ires and MAKO.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ TAKERU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10034~
PROFILE
=======
INTRO - Hinata, Takeru. A transformed hero who's supposed to save the world
from the mysterious Ruins Denizen monsters, but he is really just a nice,
quiet kid. He joined the special squad AAST when he lost his parents in an
accident and now fights for everyone, even though he hates violence.
WEAPON (D-MOS) - A charged particle beam that was originally developed to be
mounted on an armored car and used for middle-long distance support fire, but
has now been remodeled as a portable firearm for the "Mars". The biggest
weapon used by the AAST.
SKILL (Mars Gazer) - The final solution of the AAST. By unlocking the D-MOS
power output limiter, the attack releases all energy at one time to eliminate
enemies.
GAME
====
-> Mars of Destruction
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 5 Act 3. Complete Main Mission "Mars' Destruction" and
Takeru will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Brave Magnum
-> Plastron
-> Sword Attack
-> Cross Cut
-> Sonic Edge
-> Shot
-> Sidewinder
-> 3 Point Burst
STATUS SCREEN
=============
STATUS
------
-> Attribute: AAST Strategy - Increased damage when attacking Ruins
Denizens.
Anti-violence - HP recovers slightly if remaining in stand-
by (no action taken).
-> Weapons Proficiency: Sword, Gun, Fist
RS (REALIZE STATUS)
------------------
-> Realize: D-MOS (Sword) - Strength 40; Time 2
-> Skills: Mars Gazer - SP 70; Power 85; Single, Attack (Wind)
-> Attribute: C.down to Destruction - Total status increased but all
received damage is critical (+10%
to all stats) "Countdown to
Destruction".
Hero Spirit - 50% of maximum HP recovers when Realize
occurs.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 26 =|
|===================-------------------------------------------------------|
| HP: 1340| SP: 301 | OFF: 274 | DEF: 138 | MEN: 139 | QUI: 271 | LUK: 133 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: +15 | WIND: -15 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 02 | OFF: 02 | DEF: 01 | MEN: 01 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1570| SP: 349 | OFF: 316 | DEF: 161 | MEN: 162 | QUI: 317 | LUK: 156 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 2140| SP: 467 | OFF: 432 | DEF: 219 | MEN: 220 | QUI: 429 | LUK: 312 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 2720| SP: 583 | OFF: 546 | DEF: 277 | MEN: 280 | QUI: 545 | LUK: 268 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 3290| SP: 697 | OFF: 662 | DEF: 332 | MEN: 337 | QUI: 661 | LUK: 323 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 3870| SP: 815 | OFF: 780 | DEF: 388 | MEN: 391 | QUI: 779 | LUK: 379 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 4410| SP: 939 | OFF: 896 | DEF: 445 | MEN: 450 | QUI: 893 | LUK: 429 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Takeru is a unique character that is often overlooked. His growth rate looks
terrible, but there are some things to keep in mind.
First, since his DEF, MEN, and LUK are all +1, this means that in order for
him to reach the next rank he will need to accumulate more "stat ups" and
since +1's consume very little in the overall sum of stat ups that are
required to reach the next rank, this means that his OFF and QUI will actually
be fairly good.
Second, he has a HUGE stat boost in realize mode, the highest of any character
at +40%, and on top of that, his attribute in realize mode adds another 10% to
his stats. Although this attribute comes at the cost of being hit critically
with every attack (preventing him from recovering HP each turn), this is
easily remedied by simply tossing a healing item on him or curing him with a
mage's spell. The game gives you more help regarding this, because Takeru
actually starts with an absurd amount of HP for his level.
I suggest that if you choose to use him, that you give him an accessory that
increases his time in realize mode. I also think he looks awesome in his
realize mode.
In conclusion, to get a good idea of how powerful he is, don't just look at
his growth rate, but compare his stats every 10 levels with that of Hyomas'.
The fact that his growth rate has such low values means that those stats will
get significantly higher each level up, in particular, his +2 stats (OFF and
QUI).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
-+-+-+-+-
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ POLYTAN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
-+-+-+-+- ~C10035~
PROFILE
=======
INTRO - Polytan. Unidentified polygon rendered bear. Only a few polygons are
used, so its lines are not smooth. Basically, he lives on his own and makes as
if he's a lone wolf, but inside, he likes it when people pay attention to him.
He belongs to Media Works at the present.
WEAPON (Chaos Wars) - S-RPG published by Idea Factory in 2006. This is the
game you're playing right now. Hopefully you like it!
SKILL (Electric Operate!!) - A deadly attack that throws countless copies of
Chaos Wars at the enemy and blinds it. A spark for you!
GAME
====
-> Dengeki Character
RECRUITMENT REQUIREMENTS
========================
-> Joins anytime between chapter 4 and Chapter 10
1) In Chapter 3 Act 5 (Desert Key Branch and Time Key Branch) during the
second battle of the Main Mission "The Woman of Fate" you need to have Gepetto
Realize, and then have Shelley get a turn in afterwards (this does not have to
happen back to back, so if Gepetto realizes and then 2 characters get turns
and THEN Shelley acts, this is fine to). Once this happens there will be a
scene. This scene is the FIRST requirement for recruiting Polytan. After the
scene you can just finish the battle any way you see fit.
2) The SECOND requirement is as follows:
->Enter the shop
->Buy and item (medi-leaf is cheapest)
->Exit the shop
->Repeat 100 times, yes, 100 times
*I had to check other guides for an EXACT explanation for this, because when
they say to 'exit the shop', I didn't know if they meant COMPLETELY or just
exit the shop OPTION. So to be safe I exited completely, in other words, I
would buy the medi-leaf then exit so I was viewing Hyoma standing in front of
the Gate Terminal, then I would enter the gate terminal again, shop, buy,
exit, etc. Doing it this way will take approximately 15-18 minutes.
Previous shop purchases DO count towards this total, but seeing as how I had
no idea how many times I've used the shop, I decided to just do the 100 in one
go.
3) The THIRD requirement is to do a search mission at Pagoras Island with 3+
stages. There will be 2 battles with Polytan. During the SECOND battle with
Polytan you need to kill him with Gepetto (either alone or have Gepetto START
a combo). After Gepetto kills Polytan he will join your party.
STARTING EQUIPMENT AND SKILLS
=============================
-> Reaction Newspaper
-> Tuxedo
-> Spike
-> Shadow
-> Extension
-> Cracking Blow
-> Snake Break
STATUS SCREEN
=============
STATUS
------
-> Attribute: Secret Trick! - Total enemy's Spheres decreased by 25 when
attacking.
T.O.F.E. - All female party members' total status increased
when guarding. (+10% to all stats) "Tale of a
First Experience".
-> Weapons Proficiency: Book, Fist
RS (REALIZE STATUS)
------------------
-> Realize: Chaos Wars (Book) - Strength 10; Time 3
-> Skills: Electric Operate!! - SP 50; Power 80; Multi, Attack (Dark)
-> Attribute: T.C.O.G. - Slight chance of Book immunity when attacked.
Increased damage with Book. "Take Care of the
Book".
Mascot Character - Chance to half damage received.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 20 =|
|===================------------------------------------------------------|
| HP: 509 | SP: 258 | OFF: 167 | DEF: 64 | MEN: 174 | QUI: 174 | LUK: 121 |
|-------------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +30 | WATER: -30 | EARTH: -05 | WIND: +05 | LIGHT: -15 | DARK: +15 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 03 | DEF: 01 | MEN: 03 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 805 | SP: 406 | OFF: 278 | DEF: 101 | MEN: 285 | QUI: 282 | LUK: 195 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1045| SP: 530 | OFF: 377 | DEF: 131 | MEN: 378 | QUI: 375 | LUK: 261 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Polytan is actually a very good mage, the ONLY thing that is bad is his DEF
growth, but not very many mages have high defense or HP anyways. His
attributes are awesome! Combining 'Secret Trick' and 'T.C.O.G.' makes Polytan
pretty deadly as a mage.
If you use a lot of female characters then I suggest keeping Polytan in your
main 10 to give them a 10% boost to ALL stats.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- LYELL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+ ~C10036~
INTRO - A member of the imperial knights of the Kingdom of Bernstein. He's a
quiet and gentle young man, but he's merciless to those who try to hurt his
friends. Even when his best friend, King Richard, was brainwashed and
manipulated, he still followed his friend out of loyalty. But that later
caused him to be exiled from his country.
WEAPON (Ring Weapon) - A ring that make the Spirit Stones' power into an
actual shape. Magic items that make the owner's mentality into actual weapons.
SKILL (Surround Attack) - A traditional sword dance that only people who have
survived many battles can master. It can kill enemies around you.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 6 Act 1
1) Must have recruited Monica
2) Place her in the MAIN members and complete any search/quest, and upon
returning back to the base a new Main Mission will appear at Radiance Island
titled "Gentle Sinner"
3) Complete the main mission and Lyell will join you
STARTING EQUIPMENT AND SKILLS
=============================
-> Ancient Blade
-> Refined Suit
-> Sword Attack
-> Knuckle Guard
-> Ice Tower Slice
-> Rapid Attack
-> Parry
STATUS SCREEN
=============
STATUS
------
-> Attribute: Oath of Loyalty - Increased Offense (+15%) and Mentality
(+10%).
Unit Direction - Slightly decreased WT when party members
are in stand-by.
-> Weapons Proficiency: Sword, Book, Double Sword, Scythe
RS (REALIZE STATUS)
------------------
-> Realize: Ring Weapon (Double Sword) - Strength 25; Time 2
-> Skills: Surround Attack - SP 50; Power 80; Multi, Attack (Water)
-> Attribute: Imperial Knight - Chance of neutralized Magic attack damage
Dual Fangs - Chance to cause double damage.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 35 =|
|===================-------------------------------------------------------|
| HP: 1138| SP: 367 | OFF: 323 | DEF: 220 | MEN: 329 | QUI: 218 | LUK: 224 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: -20 | WIND: +20 | LIGHT: -25 | DARK: +25 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1298| SP: 418 | OFF: 377 | DEF: 250 | MEN: 377 | QUI: 254 | LUK: 252 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Lyell is a strong fighter, but has relatively slow speed compared to other
fighters with a +2 QUI growth rate. He has some pretty great attributes that
make him better overall, but his speed is a huge issue. He starts at a high
level so you may want to use him early on, but eventually he will be
outclassed later.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MERVINA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+ ~C10037~
PROFILE
=======
INTRO - Mervina. The female vice-commander of The Peace-keeping Force. She's
very emotional but pretends that she's cold.
WEAPON (Soul Reaper) - A large scythe that can harm not only the body but also
the soul.
SKILL (Wind Blessing) - A spell with a golden wind that can heal allies and
damage the enemy at the same time.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 6 Act 1
1) Must have Zeonsilt recruited
2) Put Zeonsilt in your MAIN party and do a search mission with 2+ stages at
Elshant Island to trigger the battle
3) Zeonsilt MUST be the one to defeat Mervina for her to join (either alone or
have him START the combo).
STARTING EQUIPMENT AND SKILLS
=============================
-> Hades Reaper
-> Shrine Maiden's Robes
-> Sword Attack
-> Sonic Edge
-> Slash
-> Flame
-> Red Tornado
-> Cure
STATUS SCREEN
=============
STATUS
------
-> Attribute: Peace-keeping Force - Damage increased if a character with
this specialty participates in a team
attack. (Mervina, Zeonsilt, Chriass).
Cool - Damage from Water Sphere decreased
-> Weapons Proficiency: Scythe, Cane, Spear, Book, Ax
RS (REALIZE STATUS)
------------------
-> Realize: Soul Reaper (Scythe) - Strength 18; Time 3
-> Skills: Wind Blessing - SP 50; Power 70; Multi, Attack, Absorb (Wind)
-> Attribute: Tower of Healing - Recovery amount increased when recover
skill used.
Soul Slice - Small chance of instant death blow.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 30 =|
|===================-------------------------------------------------------|
| HP: 954 | SP: 450 | OFF: 195 | DEF: 313 | MEN: 295 | QUI: 203 | LUK: 105 |
|--------------------------------------------------------------------------|
| MOVE: 24 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: -25 | WIND: +25 | LIGHT: +10 | DARK: -10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1287| SP: 602 | OFF: 269 | DEF: 430 | MEN: 403 | QUI: 279 | LUK: 141 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Mervina is another average character. Her most important stats (OFF and QUI)
are only +2, while she has a +3 to Mentality. You CAN give her a book and use
her as a mage, but know that when she enters her realize state, she is
equipped with a scythe and won't be able to use any magic spells, so this is
really not optimal.
Mervina is yet another character that the creators decided to build as a mage
even though she NOT a mage -_-
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ RYOMA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+ ~C10038~
PROFILE
=======
INTRO - Sakamoto Ryoma. A Tosa clan vassal who was born in 1836. He's known as
the activist who helped the Meiji Restoration succeed by promoting the Satcho-
Alliance, international trade and so on. In 1867, he was assassinated by
someone in the Omiya compound. He like to collect new things, such as western
guns and imported books.
WEAPON (Mutsunokami, S&W) - Mutsunokami Yoshiyuki. A precious sword handed
down in the Sakamoto Family for generations. It was given to Ryoma by his
sister when he came to Tokyo. Smith & Wessen Model 2 Army Pistol = The
revolver given by Shinsaku Takasugi.
SKILL (Critical Attack) - Combination of sword attacks and gun shooting. An
attack that's as crazy as he is.
GAME
====
-> Shinsengumi
RECRUITMENT REQUIREMENTS
========================
-> Joins at the end of Chapter 6 Act 1
1) In Chapter 2 Act 3 (Volcano and Ice Key Branches) during the second battle
of the Main Mission at Radiance Island titled "You've got it all Wrong", you
need to defeat Ryoma with Okita (alone or have Okita start the combo) and
obtain the Desert Key.
2) In Chapter 6 Act 1 during the 3rd battle of the Main Mission at Imperion
Island titled "Library Witch", you need to defeat Ryoma with Okita (alone or
have Okita start the combo). Afterwards Ryoma will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Flame Gun
-> Rigid Coat
-> Shot
-> Screw Nail
-> Sidewinder
-> Cross Cut
-> L.F.L.S.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Diplomacy - Increased rate of success for Dispatch
S.O.C.T. - Skills are changed easily. "Sense of Changing
Times"
-> Weapons Proficiency: Gun, Sword
RS (REALIZE STATUS)
------------------
-> Realize: Mutsunokami S&W (Sword, Gun) - Strength 12; Time 4
-> Skills: Critical Attack - SP 50; Power 90; Single, Attack (Fire)
-> Attribute: Lover Import Goods - Decreased damage from Book attacks.
Increased damage from guns.
Avoid - If you succeed in inputting a command (D-pad +
Circle) within a certain time, you can evade
completely. Moreover, if it's possible to
counterattack, you can do that via button input
(Square).
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 19 =|
|===================-------------------------------------------------------|
| HP: 574 | SP: 203 | OFF: 121 | DEF: 121 | MEN: 125 | QUI: 127 | LUK: 180 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -10 | WATER: +10 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 09 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 03 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 20 =|
|==================--------------------------------------------------------|
| HP: 601 | SP: 212 | OFF: 127 | DEF: 129 | MEN: 135 | QUI: 133 | LUK: 192 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Ryoma is just an average fighter. There are much better gunners out there. His
attributes are just plain useless, although his realize attributes are fairly
good. Overall he is just average and probably won't see much battle time.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+--+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SILVERNALE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+--+-+-+ ~C10039~
PROFILE
=======
INTRO - Silvernale. A female soldier who serves in the Royal Guard of
Valkania. She's a good leader, being very skillful with stratedy and tactics,
and she's also a skillful fighter herself. She's very loyal to her coutry and
is always concerned about her people. Her hobby is baking sweets in her spare
time.
WEAPON (Ring Weapon) - A ring that will make the Spirit Stones' power into an
actual shape. Magic items that make the owner's mentality into actual weapons.
SKILL (Improved Attack) - A sword storm attack mastered through severe
training.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 6 Act 2
1) Accept the Main Mission at Shalulu Island Title "Royal Card"
2a) Finish the mission with a B rank or better
2b) Do not let Silvernale get damaged too much in the battle, if she does get
damaged, then heal her before finishing the fight. Silvernale will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Life Rapier
-> Night Demon Robe
-> Sword Attack
-> Shadow Bind
-> Ice Tower Slice
-> Ripper Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: Oath of Loyalty - Increased Offense (+15%) and Mentality
(+10%).
Unit Direction - Slightly decreased WT when party members
are in stand-by.
-> Weapons Proficiency: Sword, Cane, Double Sword, Book, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Ring Weapon (Double Sword) - Strength 20; Time 3
-> Skills: Improved Attack - SP 50; Power 100; Single, Attack (Fire)
-> Attribute: Royal Guard - Chance to neutralize Physical attack damage
A Host in Oneself - Chance to cause double damage.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 23 =|
|===================-------------------------------------------------------|
| HP: 888 | SP: 284 | OFF: 166 | DEF: 158 | MEN: 176 | QUI: 158 | LUK: 172 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1168| SP: 368 | OFF: 226 | DEF: 214 | MEN: 230 | QUI: 212 | LUK: 228 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1598| SP: 491 | OFF: 304 | DEF: 296 | MEN: 314 | QUI: 292 | LUK: 306 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Ya Silvernale is practically a Lyell clone; such diversity among the character
that the creators of this game made huh? The ONLY difference in her attributes
compared to Lyell is that she can neutralize physical rather than magical
damage. I mean seriously, couldn't the creators of this game think of
different attributes?
Anyways, Lyell has +3 to OFF, while Silvernale has +2, so overall Lyell is the
better character. Your choice.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SLUC +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+--+-+ ~C10040~
PROFILE
=======
INTRO - Sluc. A childhood friend of Rin and also a representative of Shalulu
Island. She has a dark humor and teases Rin to the point of tears.
WEAPON (Bacasinukamui) - A crossbow that can shoot repeatedly by means of
compressed air. The name means "The Punishing God". By putting magical power
into the bow via the intake pump, the bow can become infused with Kamui (god).
SKILL (Imeramihi) - By injecting the lightning Kamui (god) via the intake
pump, it can shoot out actual Kamui instead of quarrels. Even though it's
powerful, Sluc doesn't like to use this attack because it breaks the pump
every time she uses it.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 7 Act 1 (Sluc's Branch) or Chapter 7 Act 3 (Laru's
Branch).
1) During the second battle of the Main Mission at Shalulu Island titled
"Saigou Takamori" make sure that Sluc doesn't take too much damage, if she
does take damage, then heal her before completing the battle. She will join
you afterwards.
STARTING EQUIPMENT AND SKILLS
=============================
-> Spirit Magnum
-> Baptstall
-> Shot
-> Wide Shot
-> Hook Drive
STATUS SCREEN
=============
STATUS
------
-> Attribute: Insulate - Decreased damage from Water Sphere.
Sarcasm - All party members' Defense decreased when
guarding. (See below)
-> Weapons Proficiency: Gun, Scythe
RS (REALIZE STATUS)
------------------
-> Realize: Bacasinukamui (Gun) - Strength 16; Time 3
-> Skills: Imeramihi - SP 50; Power 85; Multi, Attack (Wind)
-> Attribute: Night Tactics - Total status increase between Sun Phase 0
and 3 (+30% to all stats).
Native Poison - Chance to cause Paralysis.
STATS AND GROWTH RATE
=====================
*Joins at Rank 25 if you take Laru's Branch
|===================|
|= JOINED: RANK 23 =|
|===================-------------------------------------------------------|
| HP: 689 | SP: 298 | OFF: 169 | DEF: 163 | MEN: 169 | QUI: 163 | LUK: 170 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -40 | WATER: +40 | EARTH: -05 | WIND: +05 | LIGHT: -10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 07 | SP: 02 | OFF: 02 | DEF: 02 | MEN: 02 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 941 | SP: 388 | OFF: 229 | DEF: 219 | MEN: 223 | QUI: 219 | LUK: 226 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1274| SP: 517 | OFF: 305 | DEF: 295 | MEN: 303 | QUI: 301 | LUK: 306 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Regarding Sluc's Sarcasm: It doesn't decrease your defense. I tested it when
she was guarding and forward guarding, I even checked to see if maybe the
enemies defense decreased when she was guarding or forward guarding, but it
doesn't do that either. In other words, it's another thing that the
programmers messed up when making the game.
Sluc is an average character with below average HP, so she is actually pretty
fragile. However, when the sun phase is between 0 and 3, she gets an
additional 30% to all her stats, so in realize mode she has 16+30=46% boost to
all her stats, which makes her pretty good, but if not in that particular sun
phase range, she is actually fairly weak.
And yes, Native Poison does in fact cause paralysis ... not poison.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-++-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ BUNNJI +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-++-+-+ ~C10041~
PROFILE
=======
INTRO - Kugashira, Bunnji. He's one of the executives of the Millennium and
used to be Brandon Heat's apprentice. Brandon was his hero and his goal was to
surpass him some day. When Brandon became the death soldier Beyond the Grave
and started to fight against the Millennium, he turned himself into an Orgman
to fight Grave. He was killed by Grave once but was revived by his passion to
defeat Grave.
WEAPON (Evil, Perish) - Bunnji's favourite dual AutoMags. They have the words
"Evil" and "Perish" carved on the grips.
SKILL (Seed Wolf) - Bunnji is self-loathing for being a brute, and his sub-
consciousness changed the seed into a wolf. The seed wolf stops the enemy's
movement by biting deeply and making repeated attacks.
GAME
====
-> Gungrave
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 7 Act 2 (Sluc's Branch ONLY)
1) Accept the Main Mission "Gallant Man" and defeat Bunnji in a 1-on-1 battle
using Grave.
2) There have been different recruiting requirement regarding Grave's Rank for
this battle. If you read the sticky, you will see that some got Bunnji to join
while Grave was at Rank 22, while others couldn't get him to join until Grave
was at Rank 27. I personally believe that it has nothing to do with Grave's
rank, and instead, it's just another one of those stupid things that this game
throws at you. What I mean is, you can do everything right and still no get
him to join, so just keep attempting if you fail, it's only 1 battle and it's
fairly quick so if you have to reset it's not very tedious.
STARTING EQUIPMENT AND SKILLS
=============================
-> Curved Magnum
-> Black Leather
-> Wide Shot
-> Screw Nail
-> Honeycomb
STATUS SCREEN
=============
STATUS
------
-> Attribute: Necrolize - Immune to all adverse conditions
Recovery - Increased recovery from temporary damage
-> Weapons Proficiency: Gun, Double Gun
RS (REALIZE STATUS)
------------------
-> Realize: Evil Perish (Double Gun) - Strength 14; Time 4
-> Skills: Wolf of Seed - SP 50; Power 80; Single, Attack (Wind)
-> Attribute: Full Burst - Major Offense Increase (+50%) but major
Evasion rate decrease.
Overthrow - Chance to deliver critical damage to an enemy
by using 1 S gauge.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 30 =|
|===================-------------------------------------------------------|
| HP: 930 | SP: 302 | OFF: 278 | DEF: 189 | MEN: 182 | QUI: 270 | LUK: 181 |
|--------------------------------------------------------------------------|
| MOVE: 27 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +30 | WATER: -30 | EARTH: +15 | WIND: -15 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 02 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1290| SP: 410 | OFF: 380 | DEF: 257 | MEN: 246 | QUI: 372 | LUK: 247 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Bunnji is actually a very good gunner. He has excellent growth rate, and in
his realize state he gets a ABSURD +50% boost to his OFF, unfortunately there
are a few things that suck about him. First, he has a negative Wind Sphere but
his realize special is Wind base, this will make it weaker for obvious
reasons. Second, he has that STUPID critical ability, mind you, it is not as
bad as Hijikata's since Hijikata's is for EVERY attack, but it is worse than
the other characters that have this ability because when his triggers I
actually consumes an S Gauge.
Once again I can't get over the annoyance of the critical skill, so I just
don't use him.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ MAKO +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+--+-+ ~C10042~
PROFILE
=======
INTRO - MAKO. An android automatic weapon. It's called MAKO, which is an
acronym for "Multi Attack Kill Object", but everything else baout this robot,
such as its purpose, creator, year of production, etc. is unknown. Even her
own memory chips have no data pertaining to this information.
WEAPON (Narcissus) - In a narrow sense, it's MAKO's mobile weapon. In broad
sense, it's an actual action MAKO takes according to commando algorithms and
assessments of battle parameters.
SKILL (Genocide Ray) - By bending space in the middle of enemy units, it
creates a small nexus point. MAKO blows that up with a charged particle beam
to trigger a bigger explosion of the nexus to annihilate foes.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 7 Act 3
1) You must have acquired/recruited the following characters:
-Okita
-Hijikata
-Grave
-Mika
-RB
-Juji
-Ryoma
-Bunnji
2) Accept a search mission at Toriltram Island with 3+ stages. On the 3rd
stage you will get a scene with MAKO, help her out by winning the battle. The
next stage will be a 1-on-1 fight against MAKO using Grave, defeat her and she
will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Meteor Magnum
-> Bulletproof Vest
-> Wide Shot
-> 3 Point Burst
-> Honeycomb
-> Spiral Cannon
STATUS SCREEN
=============
STATUS
------
-> Attribute: Automation - Counterattack improved
Earth - Decreased damage from Water Sphere and Light Sphere
attacks.
-> Weapons Proficiency: Gun, Sword
RS (REALIZE STATUS)
------------------
-> Realize: Narcissus (Gun) - Strength 25; Time 2
-> Skills: Genocide Ray - SP 50; Power 70; Multi, Attack (Light)
-> Attribute: Stealth - Decreased damage from gun attacks. Quickness
increased. (+10%)
Repair Mode - HP recovers slightly if remaining in stand-by
(No action taken)
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 20 =|
|===================-----------------------------------------------------|
| HP: 639 | SP: 188 | OFF: 189 | DEF: 195 | MEN: 60 | QUI: 192 | LUK: 66 |
|------------------------------------------------------------------------|
| MOVE: 27 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +15 | WATER: -15 | EARTH: -05 | WIND: +05 | LIGHT: +20 | DARK: -20 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 03 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 1035 | SP: 293 | OFF: 297 | DEF: 309 | MEN: 95 | QUI: 300 | LUK: 103 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1431| SP: 398 | OFF: 405 | DEF: 420 | MEN: 130 | QUI: 411 | LUK: 136 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1827| SP: 497 | OFF: 510 | DEF: 528 | MEN: 163 | QUI: 528 | LUK: 172 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 2212| SP: 611 | OFF: 624 | DEF: 642 | MEN: 199 | QUI: 642 | LUK: 208 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2608| SP: 719 | OFF: 735 | DEF: 747 | MEN: 237 | QUI: 756 | LUK: 245 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2993| SP: 827 | OFF: 840 | DEF: 864 | MEN: 273 | QUI: 867 | LUK: 280 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 90 =|
|==================--------------------------------------------------------|
| HP: 3345| SP: 938 | OFF: 942 | DEF: 969 | MEN: 305 | QUI: 972 | LUK: 313 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
MAKO is the best gunner in the game. Her growth rate and stats are awesome.
She also has pretty good attributes. I usually don't use counterattacks, but
if you increase her light sphere through either accessories or the attributes
on your weapons then you can do some pretty awesome damage via counterattacks
with the Anti-Field skill.
She has a 25% boost in realize, but only for 2 turns. She also gets an
additional 10% boost to her quickness in realize. Considering she is a Light
based character and guns are awesome with light elemental skills (Satellite
Bomb, Satellite Arrow), she clearly makes the ideal gunner.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ LARU +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+--+-+ ~C10043~
PROFILE
=======
INTRO - Laru Branshen. The current captain of the Kishidan and the heir of the
Branshen family, who've been incharge of the Kishidan for generations. The
first Kishidan captain and the founder of the Branshen family was a Knight, so
Laru can Realize as well. He's strict, quiet, serious, and conscientious.
WEAPON (Naluc) - A precious sword handed down in the Branshen family for
generations. It's believed to have been forged with a piece of the sun and
it's always red and smoldering.
SKILL (Flame Dust Sword) - It releases the power of Precious Sword Naluc and
creates a small sun, burning its enemies to dust. The deadly attack technique
has been handed down though the successive generations of Kishidan Captains.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 7 Act 2 (Laru's Branch ONLY).
NOTE - There is a potential glitch with recruiting Laru. See thread below.
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=934027&topic=43715148
STARTING EQUIPMENT AND SKILLS
=============================
-> Burning Saber
-> Combat Suit
-> Cross Cut
-> Knuckle Guard
-> Wild Sword
-> Flare Attack
STATUS SCREEN
=============
STATUS
------
-> Attribute: B.N.O.L. - Damage reduced from Light Sphere attacks.
"Beneath the Name of Light"
Pride of the Kishidan - Increased recovery from temporary
damage.
-> Weapons Proficiency: Sword
RS (REALIZE STATUS)
------------------
-> Realize: Naluc (Sword) - Strength 21; Time 3
-> Skills: Flame Dust Sword - SP 50; Power 95; Single, Attack (Fire)
-> Attribute: Knight of Flame - Increased damage when using Fire Sphere
and Light Sphere skills.
Sun Sword - HP and Luck increased between Sun Phase 5 and
8. (+20%) (See Below).
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 29 =|
|===================-------------------------------------------------------|
| HP: 810 | SP: 296 | OFF: 270 | DEF: 155 | MEN: 240 | QUI: 250 | LUK: 160 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +35 | WATER: -35 | EARTH: +25 | WIND: -25 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 30 =|
|==================--------------------------------------------------------|
| HP: 850 | SP: 305 | OFF: 282 | DEF: 161 | MEN: 249 | QUI: 259 | LUK: 168 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1170| SP: 392 | OFF: 372 | DEF: 223 | MEN: 342 | QUI: 349 | LUK: 230 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Regarding Laru's Sun Sword Attribute: I tested it in my game on ALL 9 Sun
Phases, and unless it's simply a glitch in my game ONLY, the description is
actually wrong. It increases his Luck stat by 20% but NOT his HP.
Laru's is a very good character and has excellent growth rates, however, by
the time you get him, you may already be sick of sword users, not to mention
getting him means you took his Branch and thus will be getting ANOTHER sword
user who is essentially just as good anyways.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ CHRIASS +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+ ~C10044~
PROFILE
=======
INTRO - Chriass. The son of The Peace-keeping Force's supreme commander. He
used to be very eager about bringing peace to the world, but became
disillusioned.
WEAPON (Storm Caller) - A curved sword that can create a whirlwind. Its name
comes from its ability to create strong whirlwinds.
SKILL (Gardia) - A magic sword attack that can not only cut the body but also
the soul of an enemy.
GAME
====
-> Growlanser
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 8 Act 1
1) During the Main Mission "For Peace" in Toriltram Island you will need to
help out Chriass in battle.
Here are a list of requirements in order to recruit Chriass
a) Don't kill the Screeper Last (MUST)
b) Don't let anyone die in battle (i.e. reviving them isn't the solution, you
characters simply must not die) (MUST)
c) Don't let Chriass take too much damage, heal before ending battle (MAYBE)
d) Get a good rank (A or B) (NOT likely)
A and B are definitely required, but if you find youself still unable to
recruit him then try to accomplish C, and finally as a last resort, D.
STARTING EQUIPMENT AND SKILLS
=============================
-> Heaven Blade
-> Soul Jacket
-> Sword Attack
-> Helmet Rend
-> Rapid Attack
-> W.S.T.A.
STATUS SCREEN
=============
STATUS
------
-> Attribute: Peace-keeping Force - Damage increased if a character with
this specialty participates in team
attack. (Chriass, Zeonsilt, Mervina)
Wind Reading - General attack dodge improved
-> Weapons Proficiency: Sword, Ax, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Storm Caller (Sword) - Strength 17; Time 3
-> Skills: Gardia - SP 50; Power 85; Single, Attack (Wind)
-> Attribute: Sprinting - Increased Quickness and Luck when HP is below
half. (+30%)
Squall - Enemy WT increased when attacking.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 30 =|
|===================-------------------------------------------------------|
| HP: 1300| SP: 229 | OFF: 333 | DEF: 332 | MEN: 103 | QUI: 116 | LUK: 216 |
|--------------------------------------------------------------------------|
| MOVE: 26 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +10 | WATER: -10 | EARTH: -35 | WIND: +35 | LIGHT: -10 | DARK: +10 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 02 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 01 | LUK: 02 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Chriass has some pretty awesome attributes, but it's really too bad that he
has terrible QUI growth. His Sprinting attribute is MULTIPLIED by his stat
boost in realize mode, so what you are actually getting is the following:
QUI -> 1.17*1.30 = 1.521 (truncated to 2 decimal points) = 1.52. So he gets a
52% boost to his QUI and LUK while in realize.
Unfortunately the fact that his QUI is so low, a 52% boost of a low number
will still be low.
I tested these attributes while he was fighting enemies 10 ranks higher than
him (i.e. so they can bring his HP below half). The thing is, even though the
enemies were 10 ranks above him, they had trouble landing hits because of his
"Wind Reading" attribute.
Finally, I attacked an enemy while I was in realize mode and his WT went from
55 to 253.
Chrias has some awesome attributes, but is not useful due to his terrible QUI
growth rate.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ EMILY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+ ~C10045~
PROFILE
=======
INTRO - Emily Itukushima. She is originally from France and became a
naturalized Japanese citizen, but she believes she's from Satsuma. She's a
Lieutenant Commander in the former Japanese Imperial Navy. She's just a
military freak and not really useful in a real battle. She transformed into
the appearance in the motif of the former Empire of Japan naval ship,
"Itukushima", but her reason why or her basis is unknown. she says it's in
fashion, whatever that means.
WEAPON (320mm Cannon) - The battle cannon developed by the Japanese Navy to be
the ultimate weapon...but it was designed so badly that it couldn't eve fire
correctly. In the battle of the Yalu River, it couldn't hit the Chinese turret
ship Dingyuan Chen Yuen even once.
SKILL (Battleship Cannon) - A combination of attacks developed just so that
she can use the main cannon for her own sake. It searches out an enemy and
shoots them in the air.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 8 Act 2
1) During the Main Mission "Deep in the Library" at Imperion Island defeat
Emily BEFORE Gaizan. She will join you afterwards.
STARTING EQUIPMENT AND SKILLS
=============================
-> Burst Machinegun
-> Soul Jacket
-> Shot
-> Zero Distance
-> Slug Shot
-> Stab Cannon
STATUS SCREEN
=============
STATUS
------
-> Attribute: Marine Pride - Chance of neutralized Water Sphere attack
damage.
Semaphore - All party members' Defense decreased when
guarding.
-> Weapons Proficiency: Gun, Fist
RS (REALIZE STATUS)
------------------
-> Realize: 32cm Cannon (Gun) - Strength 18; Time 3
-> Skills: Battleship Cannon - SP 50; Power 85; Single, Attack (Water)
-> Attribute: Naval Strategy - Shooting range increased when using Gun
skill.
Naval Secret Weapon - Increased Offense by a large amount
(+25%), decreased attack chance.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 34 =|
|===================-------------------------------------------------------|
| HP: 1412| SP: 399 | OFF: 375 | DEF: 394 | MEN: 129 | QUI: 251 | LUK: 122 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -35 | WATER: +35 | EARTH: +15 | WIND: -15 | LIGHT: -15 | DARK: +15 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 11 | SP: 03 | OFF: 03 | DEF: 03 | MEN: 01 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1665| SP: 471 | OFF: 450 | DEF: 466 | MEN: 152 | QUI: 299 | LUK: 146 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
*Regarding Emily's Semaphore: It doesn't actually do anything, it's the same
as Sluc's sarcasm.
Emily's overall stat growth is not bad, however, if you though the 'critical'
attributes were bad, imagine not being able to hit AT ALL! In her realize form
she gets an 18% boost to all stats + and additional 25% boost to her offense
for a total of 43% OFF boost, however this comes at the price of accuracy, and
boy does she like to miss. This attribute makes her completely unreliable in
battle, thus you are better off using someone else.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ OVIA +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10046~
PROFILE
=======
INTRO - Ovia Edis. The witch who lives in the deepest part of the library on
Imperion Island. She's a witch with very little clothing and a very big brain.
Her hobby is seducing men.
WEAPON (Curse Boy) - A very spooky looking cane. The skeleton on the top
laughs and wicked wings flap unexpectedly, but Ovia says they're just
decorations to scare people.
SKILL (God of Destruction) - An extremely eerie spell that sends all the evil
spirits and ghost around her to possess people. Ovia says that being possessed
by hundreds of ghosts is not as bad as you might think.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 9 Act 1
STARTING EQUIPMENT AND SKILLS
=============================
-> Heaven Scepter
-> Refined Suit
-> Icicle
-> Pain
-> Stardust
-> Death
-> Cure Half
-> Evoke
STATUS SCREEN
=============
STATUS
------
-> Attribute: Magic Knowledge - Chance to neutralize magic attack damage
Fascination - All male party members' total status
increased when guarding. (+10% to all stats)
-> Weapons Proficiency: Cane, Book, Scythe
RS (REALIZE STATUS)
------------------
-> Realize: Curse Boy (Cane) - Strength 16; Time 3
-> Skills: God of Destruction - SP 50; Power 70; Single, Attack (Dark)
-> Attribute: Ceremonial Knowledge - Chance to cause critical damage
Astrology - Total status increase between Sun Phase 0 and 3
(+25% to MEN ONLY!!)
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 35 =|
|===================-------------------------------------------------------|
| HP: 1102| SP: 558 | OFF: 126 | DEF: 266 | MEN: 535 | QUI: 266 | LUK: 129 |
|--------------------------------------------------------------------------|
| MOVE: 23 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: -05 | WATER: +05 | EARTH: -05 | WIND: +05 | LIGHT: -35 | DARK: +35 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 01 | DEF: 02 | MEN: 04 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1254| SP: 634 | OFF: 146 | DEF: 304 | MEN: 615 | QUI: 308 | LUK: 149 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1566| SP: 790 | OFF: 186 | DEF: 384 | MEN: 771 | QUI: 394 | LUK: 190 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1878| SP: 954 | OFF: 224 | DEF: 466 | MEN: 931 | QUI: 476 | LUK: 228 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2294| SP: 1186| OFF: 276 | DEF: 580 | MEN: 999 | QUI: 588 | LUK: 281 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 80 =|
|==================--------------------------------------------------------|
| HP: 2806| SP: 1458| OFF: 343 | DEF: 712 | MEN: 999 | QUI: 722 | LUK: 346 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Yes Ovia does have the critical attribute, however, it isn't as bad with magic
as it is with physical attacks, reason being, magic is so much more powerful
that you will hardly ever do 0 damage with it due to hitting critically (i.e.
only hitting the red portion).
Ovia is a VERY powerful mage, arguably the most powerful in the game,
especially during her Sun Phase 0 -> 3 when she gets a 25% boost to her
mentality (not all stats, ONLY mentality). If that wasn't enough, she has the
highest MEN growth rate of any mage in the game at +4. I strongly recommend
using her in your main party.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ GAIZAN +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10047~
PROFILE
=======
INTRO - The person who's in charge of the warlike Doum Nation's army and is
also the de facto ruler. He's extremely militaristic. He started to develop
robot soldier to maintain soldier numbers, and he even used his own wife and
child in experiments. But, he was banished by his own robot soldiers when they
revolted against him.
WEAPON (Mechanized Cannon) - A large firearm that fits on his artificial arm.
It can shoot projectiles or energy beams depending on the need.
SKILL (Doum No.4 Cannon) - Destroy an object by shooting diffused undulation
energy from the Mechanized Cannon.
GAME
====
-> Spectral Force
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 9 Act 1
1) During the Main Mission "Les Miserables" at Golugore Island you need to do
the following:
a) Emily MUST be the one to kill Gaizan, either by herself of in a combo which
was started by her. (MUST)
b) Kill Gaizan early, don't leave him as the last enemy (NOT REQUIRED)
c) Don't get a high turn count (MAYBE)
d) Get a good rank (A or B) (MAYBE)
A is absolutely required; B I confirmed is NOT required since I got Gaizan to
join even though I killed him LAST; If you didn't get him to join by
accomplishing A, then try C and D as well (which pretty much coincide with
each other).
STARTING EQUIPMENT AND SKILLS
=============================
-> Magical Rifle
-> Armored Clothing
-> Shot
-> Shrapnel Bomb
-> Screw Nail
-> Power Shot
-> Burst Smoke
STATUS SCREEN
=============
STATUS
------
-> Attribute: Glare - Decreased damage from attacks by characters of
lower level.
Unit Direction - Slightly decreased WT when party members
are in stand-by
-> Weapons Proficiency: Gun
RS (REALIZE STATUS)
------------------
-> Realize: Mechanized Cannon (Gun) - Strength 15; Time 4
-> Skills: Doum No.4 Cannon - SP 50; Power 70; Single, Attack (Wind)
-> Attribute: Doum's S.P. - Chance to cause Poison. Immunity to all
adverse conditions. "Doum's Scientific
Power".
Doum's P.W. - Increased damage when using Fire Sphere
skills. "Doum's Poison Water"
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 31 =|
|===================------------------------------------------------------|
| HP: 1264| SP: 344 | OFF: 334 | DEF: 196 | MEN: 305 | QUI: 219 | LUK: 98 |
|-------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------------|
| FIRE: +10 | WATER: -10 | EARTH: +25 | WIND: -25 | LIGHT: -25 | DARK: +25 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 12 | SP: 03 | OFF: 03 | DEF: 02 | MEN: 03 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Gaizan is a decent gunner. He's got quite a bit of HP and good OFF but only +2
QUI. His attributes are not great either. Really, he's just an average player,
nothing overly special about him, use him if you want.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+--+-+
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ NAGARE +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+--+-+ ~C10048~
PROFILE
=======
INTRO - Nagare, Tessin. He's from Suruga during the Azuchi era/ he was a
Masterless Samurai but became a Mercenary Soldier when he came to Endia. His
priorities are training in the martial arts collecting swords, and fighting
with skillful swordsman. He cares little for anything else. In other words,
he's a bonehead.
WEAPON (Basara) - A sword made by a nameless swordsmith and its origin is
unknown. "Eccentric Style" is the name Nagare gave this sword because of its
non-traditional appearance compared to regular Japanese swords.
SKILL (Wait Just a Sec!) - A skill developed in actual battles that combines
footwork and a feint to get into the enemy's blind spot and the repeatedly
attack with a sword.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 9 Act 1
1) MUST have taken Laru's Branch at the start of Chapter 7
2) In Chapter 9 Act 1 during the second battle of the Main Mission at Pagoras
Island titled "Kishidan Counterattack" don't let Nagare take too much damage,
if he does, then make sure to heal him before ending the battle. He will join
you afterwards.
STARTING EQUIPMENT AND SKILLS
=============================
-> Wrathful Sword
-> Red Breastplate
-> Sword Attack
-> Helmet Rend
-> Wild Sword
-> Rapid Attack
-> Snow Like Peonies
-> Origami
STATUS SCREEN
=============
STATUS
------
-> Attribute: Samurai - Half Damage from Sword attacks.
Hear-no-evil - Barrier (Seal) immunity.
-> Weapons Proficiency: Sword, Spear
RS (REALIZE STATUS)
------------------
-> Realize: Basara (Sword) - Strength 23; Time 3
-> Skills: Wait Just a Sec! - SP 50; Power 100; Single, Attack (Earth)
-> Attribute: Eccentric Style - The range of critical damage increased to
enemy.
Iron Heart - Earth Sphere attack damage increased. Damage
from Earth Sphere attacks decreased.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 41 =|
|===================-------------------------------------------------------|
| HP: 2446| SP: 712 | OFF: 519 | DEF: 356 | MEN: 162 | QUI: 341 | LUK: 169 |
|--------------------------------------------------------------------------|
| MOVE: 24 | JUMP: 12 |
|--------------------------------------------------------------------------|
| FIRE: +25 | WATER: -25 | EARTH: +35 | WIND: -35 | LIGHT: +05 | DARK: -05 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 15 | SP: 04 | OFF: 03 | DEF: 02 | MEN: 01 | QUI: 02 | LUK: 01 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Nagare is a very strong fighter. He may only have a +2 to his QUI growth, but
he is one of the faster +2 fighters due to his mentality and luck being a +1.
His HP is ridiculously high and his ability to take half damage from the most
common weapon in the game (swords) makes him even more of a tank.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ SHELLEY +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+-+-+-+-+ ~C10049~
PROFILE
=======
INTRO - Shelltran Boltiano. Lygen's foster daughter. Lygen found her after she
was summoned as a Knight when she was still a child. She's called princess by
the people around her.
WEAPON (Josephine) - Shelley's favourite doll. It moves by her magic and does
things that Shelley subconsciously wants.
SKILL (Night Dance) - A very mentally draining attack that forces you to burst
into a strange dance.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 9 Act 2
The ever elusive Shelley. Here is what I did to recruit her on all 3 of my
playthroughs.
1) During the Main Mission "Final Battle" at Golugore Island you have to meet
requirements in BOTH battles.
Battle 1:
1) Get an A rank in the battle (apparently this is not required)
2) Kill Shelley BEFORE Lygen (MUST)
3) Rin must be the one to kill Shelley (ie alone or starting a combo) (MUST)
4) Hyoma must be the one to kill Lygen (ie alone or starting a combo) (MUST)
Battle 2:
1) Kill Lygen with Hyoma (MUST)
Notice that in battle 1 I said that getting an A rank is not required, this is
because I got a B rank in that battle and still got Shelley to join. Also in
battle 1, I used Rin's Thousand Arms as the initial combo attack that killed
Shelley, there has been arguments regarding whether or not Thousand Arms is
required, so you may want to use it just in case.
STARTING EQUIPMENT AND SKILLS
=============================
-> Dream Scepter
-> Heaven Dress
-> Frost
-> Shadow
-> Rainbow Ball
-> Icicle
-> Pain
STATUS SCREEN
=============
STATUS
------
-> Attribute: Magic Shift - HP recovers when damaging an enemy
Princess - HP increased for all party members when forward
guarding. (+10%)
-> Weapons Proficiency: Cane, Doll
RS (REALIZE STATUS)
------------------
-> Realize: Josephine (Doll) - Strength 12; Time 5
-> Skills: Night Dance - SP 50; Power 80; Multi, Attack (Dark)
-> Attribute: Innocent - Chance of immunity from Physical attacks and
total status problems.
B.C.P. - Damage increased when attacking an enemy in their
Realize state. Low chance of neutralized Magic
attack damage. "Boundary Control Power"
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 32 =|
|===================-------------------------------------------------------|
| HP: 965 | SP: 572 | OFF: 124 | DEF: 132 | MEN: 405 | QUI: 276 | LUK: 256 |
|--------------------------------------------------------------------------|
| MOVE: 24 | JUMP: 11 |
|--------------------------------------------------------------------------|
| FIRE: -15 | WATER: +15 | EARTH: +15 | WIND: -15 | LIGHT: -40 | DARK: +40 |
|--------------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 08 | SP: 04 | OFF: 01 | DEF: 01 | MEN: 03 | QUI: 02 | LUK: 02 |
|-------------------------------------------------------------------|
|==================|
|= STATS: RANK 40 =|
|==================--------------------------------------------------------|
| HP: 1245| SP: 712 | OFF: 160 | DEF: 168 | MEN: 510 | QUI: 346 | LUK: 326 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 50 =|
|==================--------------------------------------------------------|
| HP: 1581| SP: 888 | OFF: 205 | DEF: 213 | MEN: 645 | QUI: 438 | LUK: 416 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 60 =|
|==================--------------------------------------------------------|
| HP: 1941| SP: 1076| OFF: 250 | DEF: 255 | MEN: 777 | QUI: 526 | LUK: 502 |
|--------------------------------------------------------------------------|
|==================|
|= STATS: RANK 70 =|
|==================--------------------------------------------------------|
| HP: 2301| SP: 1264| OFF: 293 | DEF: 303 | MEN: 918 | QUI: 618 | LUK: 590 |
|--------------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Shelley is an awesome mage. Her stats are excellent even though she only has a
+2 to QUI, but it's pretty much the same with all the best mages. Her realize
lasts for 5 turns and she has a chance to neutralize both physical and magical
damage. On top of all that, when you bring her into battle, she increases
everyone HP by 10%.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+-+-+-+
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ENDIA -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-
+-+-+-+ ~C10050~
PROFILE
=======
INTRO - Endia. A boy with the ability to absorb other worlds who was created
by the Egg of the World. The originator of the Sunroad Family
WEAPON (Gate) - The skill given by the Egg of the World for operating the gate
to absorb parallel worlds.
SKILL (Chaos Gate) - By using the power given by the Egg of the World, the
gate is opened and objects are dragged into the parallel world absorbing
suction.
GAME
====
-> Chaos Wars
RECRUITMENT REQUIREMENTS
========================
-> Joins in Chapter 10 Act 2
1) During the Main Mission "Boy of the Sun" at The Tower of Life, you need to
defeat Endia when the Sun Phase is at 0/8. If you do this, you will "save" him
and he will join you.
STARTING EQUIPMENT AND SKILLS
=============================
-> Magical SHINKI
-> Battle Suit
-> Extension
-> Thunderstorm
-> Dark Prison
-> Abyss Fear
-> Judgement
STATUS SCREEN
=============
STATUS
------
-> Attribute: Boy of the Sun - Total status increase between Sun Phase 5
and 8. (+20% to all stats)
Original - Chance to cause Barrier (Seal)
-> Weapons Proficiency: Cane, Ax, Sword, Gun, Spear, Fist
RS (REALIZE STATUS)
------------------
-> Realize: Gate (Sword, Spear, Fist, Cane, Book) - Strength 20; Time 5
-> Skills: Chaos Gate - SP 50; Power 90; Multi, Attack (Dark)
-> Attribute: Thousands of Poss - Total adverse conditions and Instant
Death Immunity.
Door of the World - Damage increased when attacking an
enemy in their Realize state.
STATS AND GROWTH RATE
=====================
|===================|
|= JOINED: RANK 35 =|
|===================-------------------------------------------------------|
| HP: 930 | SP: 426 | OFF: 206 | DEF: 286 | MEN: 326 | QUI: 289 | LUK: 207 |
|--------------------------------------------------------------------------|
| MOVE: 25 | JUMP: 10 |
|--------------------------------------------------------------------|
| FIRE: 00 | WATER: 00 | EARTH: 00 | WIND: 00 | LIGHT: 00 | DARK: 00 |
|--------------------------------------------------------------------|
|===============|
|= GROWTH RATE =|
|===============----------------------------------------------------|
| HP: 10 | SP: 04 | OFF: 02 | DEF: 03 | MEN: 03 | QUI: 03 | LUK: 02 |
|-------------------------------------------------------------------|
CHARACTER SUMMARY
=================
Endia is a strong mage with excellent growth rate. He gets a 20% boost in
realize and it lasts for 5 turns. Unfortunately 2 of his 4 attributes are
kinda useless since they are only effective against Boss enemies (i.e. regular
enemies can't enter Realize mode) and since you get him before the final boss,
he's only has 1 boss to fight against.
His Boy of the Sun attribute gives him a nice +20% boost to his all his stats
which is awesome. I unfortunately don't use him for the same reason I never
use any character that a game decides to give me at the VERY END OF THE GAME.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ITEM LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C11000>~~+
*===========================================================================*
| BATTLE ITEMS <C11001> |
*===========================================================================*
==============
RECOVERY ITEMS ------------------------------------------------- <C11001-1>
==============
Items are listed as they appear in the items menu when "arbitrary" is
selected as the sorting option.
Name: Medi-leaf
Description: A very good ointment to ease pain. Slight HP recovery (100 HP)
Cost: $60
Name: Healing Tablet
Description: Compressed dried medicinal herbs. HP recovery (500 HP)
Cost: $240
Name: Injury Tablet
Description: Recovers a significant amount of HP. (1500 HP)
Cost: $960
Name: Nurse's Medical Kit
Description: The first-aid box of a nurse. HP full recovery.
Cost: $2160
Name: Soul Drops
Description: A solid chunk of pure soul. Recovers SP slightly (20 SP)
Cost: $540
Name: Ale Drink
Description: Recovers a significant amount of SP. (70 SP)
Cost: $2940
Name: Elixir
Description: The wonder drug - Elixir of Life. HP and SP full recovery.
NOTE: Not purchasable; Enemy drop, battle prize, or quest reward only.
Name: Nectar
Description: Liqueur of the Gods. Recovery from battle inability. (Revive
with 200 HP).
Cost: $1500
Name: Tears of Goddess
Description: Full recovery of downed allies. (Single ally revive; full HP)
NOTE: Not purchasable; Enemy drops, battle prize, or quest reward only.
Name: Mermaid's Tear
Description: A deep blue gemstone. It has the power to neutralize poison.
Cost: $240
Name: Restorative
Description: Medicine made with the extract of a plant that can neutralize
paralysis.
Cost: $240
Name: Eye Drops
Description: Recover from any sight problem. Cures Blindness.
Cost: $240
Name: Mint Gum
Description: Gum with a strong minty flavor. Recover from sleep.
Cost: $240
Name: Spell Breaking Stone
Description: A piece of a devil stone, that can break any spell or curse.
Break Barrier. (Cures SEAL)
Cost: $240
Name: Cold Medicine
Description: A little stronger than an over the counter cold medicine.
Cures illness. (Cures AIL/ILL)
Cost: $240
Name: Panacea
Description: A liquid called "cure-all". Complete recovery of all adverse
effects.
Cost: $960
Name: Remedy
Description: Recovers HP and removes adverse conditions. (HP 1000)
NOTE: Not purchasable; Enemy drops, battle prize, or quest reward only.
============
ATTACK ITEMS --------------------------------------------------- <C11001-2>
============
Items are listed as they appear in the items menu when "arbitrary" is
selected as the sorting option.
Name: Aqua-stone
Description: It can cast a "Frost" spell.
Cost: $240
Name: Necro-stone
Description: It can cast a "Shadow" spell.
Cost: $240
Name: Fairy Wings
Description: It can cast a "Roll" spell.
Cost: $240
Name: Glass Bulb
Description: A beautiful glass ball. It can cast a "Ray" spell.
Cost: $240
Name: Dragon Claw
Description: It can cast a "Burn" spell.
Cost: $240
Name: Giant's Arm
Description: The right arm of a giant. It can cast a "Spike" spell.
Cost: $240
Name: Angel Wings
Description: An angel knight's wing. It can cast a "Divine" spell.
Cost: $960
Name: Fallen Angel's Wings
Description: A dark angel's wing. It can cast a "Pain" spell.
Cost: $960
Name: Giant Icicle
Description: An ice crystal. It can cast a "Icicle" spell.
Cost: $960
Name: Dragon's Fire Pouch
Description: It can cast a "Flame" spell.
Cost: $960
Name: Time's Wind Chime
Description: A wind bell. It can cast a "Storm" spell.
Cost: $960
Name: Kennel Quartz
Description: The core of a master golem. It can cast a "Land-Pillar" spell.
Cost: $960
Name: Lens
Description: "Pitch Laser" will shoot out when it's used.
Cost: $540
Name: Fire Pot
Description: Fire will shoot out like a "Flamethrower" when opened.
Cost: $540
Name: Self Exploding Stone
Description: This rock is explosive. Handle with care.
NOTE: Damages user, allies, and enemies in a medium range circle around the
user.
Cost: $540
============
STATUS ITEMS --------------------------------------------------- <C11001-3>
============
*The following items have a chance to BOTH cause status effects, and damage.
Name: Pollen
Description: Ohanabo's pollen. It makes people sleepy when they breath it in.
(SLP)
Cost: $240
Name: Poison Pollen
Description: Mandoragoa's pollen. It's poisonous so be careful. (PSN)
Cost: $240
Name: Paralyzing Pollen
Description: Kodama's pollen. It paralyzes nerves. (PLS)
Cost: $240
Name: Death Flower Pollen
Description: Lafuresia's pollen. It can kill a person who breathes it in.
(Death)
Cost: $960
Name: Illness Powder
Description: Dried virus that can cause illness. It makes people sick. (ILL)
Cost: $240
Name: Death Needle
Description: One can die from this sting. Handle with care. (Death)
NOTE: Not purchasable, I only obtained this through enemy drops.
*===========================================================================*
| EQUIPMENT <C11002> |
*===========================================================================*
An outline of what the equipment descriptions will look like is as follows:
>>Name: The name of the item/equipment
>>Description: The in game description
>>Stats: Which stats are affected by wearing the equipment.
>>Attribute: What particular attribute the equipment possesses and how that
attribute affects the wearer.
>>Cost: This indicates the price of the item in the shop
>>NOTE: This will be an indicator of 1 time only items. (The items with "NOTE"
listed below their description contain SPOILERS!!!). There are also 2 items
(Feather Pendant and Leonardo Bare) that are not 1 time only, but cannot be
purchased in the shop.
===========
ACCESSORIES ---------------------------------------------------- <C11002-1>
===========
The accessories will be listed in alphabetical order. If you choose the "name"
sort option the game doesn't sort them alphabetically for some messed up
reason. For example, the item "Bracelet of Pure Gold" is placed higher in the
list than the item "Backwards SCM"
I'm pretty sure elementary school kids can make a program that sorts
items alphabetically, so to see something like this is pretty sad.
Name: 3rd Key
Description: A holy tool given by the Gods to a human hero in a holy war.
Stats: Defense + 5
Attribute: Third Key - Amount of WT increase when attacking lowered.
NOTE: Dropped by Cutlet Curry (Uru's Fight) in "Man Festival" during Chapter
10 Act 1.
Name: AHI Tactics (Aggressive Heavy Infantry)
Description: A hot-book about heavy infantry axe fighting. Improves axe skill
level advancement.
Stats: Defense + 5
Attribute: Axe Affinity - Axe skill level advancement improved.
Cost: $2300
Name: Alteration Bracelet
Description: A bracelet that makes people who wear it want to change things.
Stats: Defense + 5
Attribute: Skill Change(+) - Increased skill shift frequency.
Cost: $3700
Name: Amber
Description: High quality pure amber that increases Earth power.
Stats: Defense + 5
Attribute: Earth Sphere (+) - Earth sphere slightly
Cost: $700
Name: Annu's Cross
Description: The only keepsake Uru's mother, Anne, left.
Stats: Defense + 5
Attribute: +3 to S gauge during sortie.
NOTE: Dropped by Hashed Beef Man (Alice's Fight) in "Man Festival" during
Chapter 10 Act 1.
Name: Aquamarine
Description: An aqua blue gem that increases water power.
Stats: Defense + 5
Attribute: Water Sphere(+) - Water sphere slightly enhanced.
Cost: $700
Name: Aromatic Bracelet
Description: A bracelet made with the bark of linden trees grown in Holy
Behemu.
Stats: Defense + 5
Attribute: Paralysis Resistance - Paralysis immunity.
Cost: $4600
Name: Backwards SCM (Sword Catching Mastery)
Description: An even more secret document that teaches how to catch a sword
by an almost impossible skill.
Stats: Defense + 1
Attribute: Side Sword Catching - Damage immunity from enemy scythe attacks of
a certain probability.
Cost: $9000
Name: Bamboo Guide
Description: A bamboo leaf bookmark that swings in the breeze.
Stats: Defense + 8
Attribute: Veil of Wind - Damage reduced from wind sphere attacks.
Cost: $3000
Name: Bell Bracelet
Description: A bracelet that can protect you from barrier. It has a yellow
bell that represents broken silence.
Stats: Defense + 5
Attribute: Barrier Resistance - Barrier immunity.
Cost: $4600
Name: Bibliocaust
Description: A warrant from a government ordering the burning of books.
Stats: Defense + 5
Attribute: Book Burning - Damage immunity from enemy book attacks of a
certain probability.
Cost: $9000
Name: Binoculars
Description: A cylinder with a glass in it. It's for seeing great distances.
Stats: Defense + 6
Attribute: Sniper - Gun skill range improved.
NOTE - Dropped by MAKO in Chapter 7 Act 3 (Must have taken SLUC's BRANCH)
Name: Black Onyx
Description: A black ore that increases Darkness power.
Stats: Defense + 5
Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced.
Cost: $700
Name: Book of HS
Description: A textbook for Horse Spearmen. Improves spear skill level
advancement.
Stats: Defense + 5
Attribute: Spear Affinity - Spear skill level advancement improved.
Cost: $2300
Name: Bracelet of Pure Gold
Description: A bright bracelet made of 18K gold. It's so gleaming that it
protects from blindness.
Stats: Defense + 5
Attribute: Blindness Resistance - Blindness immunity.
Cost: $4600
Name: Bracelet of Shield
Description: A bracelet with a carved shield to keep away misfortune. It
protects from plaques.
Stats: Defense + 5
Attribute: Illness Resistance - Illness immunity.
Cost: $4600
Name: Bracelet of the MC (Morning Cockerel)
Description: A bracelet that keeps one awake. It is infused with a cock's
crow by an unknown magic.
Stats: Defense + 5
Attribute: Sleep Resistance - Sleep immunity.
Cost: $4600
Name: Bulletproof Glass
Description: Very hard glass that isn't even scratched by any firearm.
Stats: Defense + 5
Attribute: Firearm Resistance - Damage from gun attacks decreased.
Cost: $1800
Name: Captain's Medal
Description: An honor medal given to a soldier with many achievements at the
time of his or her promotion.
Stats: Defense + 4
Attribute: Group Attack - Damage increased if participating in a team attack.
NOTE - Dropped by Gaizan in Chapter 9 Act 1
Name: Card of Judgement
Description: Arcana 20 with a picture of the Judgement. Increases HP and
Luck.
Stats: HP + 15, Luck + 15
Attribute: Nothing
Cost: $5500
Name: Card of Justice
Description: Arcana 11 with a picture of the symbol justice. Increases SP and
Offense.
Stats: Offense + 15, SP + 15
Attribute: Nothing
Cost: $5500
Name: Card of Temperance
Description: Arcana 14 with a picture of the symbol of Temperance. Increases
HP and SP.
Stats: HP + 15, SP + 15
Attribute: Nothing
Cost: $5500
Name: Cherry Tree Guide
Description: A white cherry blossom bookmark that announces the arrival of
Spring.
Stats: Defense + 8
Attribute: Veil of Light - Damage reduced from Light sphere attacks.
Cost: $3000
Name: Chick Bug Egg
Description: A chick bug egg?
Stats: Defense + 6
Attribute: Filial Devotion - Chance of neutralized physical attack damage.
NOTE: Dropped by Wave in the main mission "The Tower of Life" during Chapter
10 Act 1.
Name: Conifer Guide
Description: A pine tree bark bookmark that's deep-rooted in the earth.
Stats: Defense + 8
Attribute: Veil of Earth - Damage reduced from earth sphere attacks.
Cost: $3000
Name: Devil's Card
Description: Arcana 15 with a picture of the devil. Increases SP and
Mentality.
Stats: SP + 15, Mentality + 15
Attribute: Nothing
Cost: $5500
Name: Diamond
Description: A clear gem that diffuses reflected light and increases light
power.
Stats: Defense + 5
Attribute: Light Sphere(+) - Light sphere slightly enhanced.
Cost: $700
Name: Dowsing Rod
Description: An L shaped metal stick to find things in grass fields or cities.
Stats: Defense + 5
Attribute: Prophecy - Physical attack dodge improved.
NOTE - Dropped by Yoichi in Chapter 6 Act 3
Name: Earth Rune
Description: A light brown gem that the Earth Sprite King Behemoth brought.
It gives diving protection from earth.
Stats: Defense + 7
Attribute: Earth Sphere(++) - Earth sphere enhanced
Cost: $7700
Name: Electorist
Description: A bracelet that radiates an immeasurable amount of electric
poison waves. It makes a vampire feel high.
Stats: Defense + 5
Attribute: Electrist - +2 to Realize continuation.
NOTE: Dropped by Dry Curry Man (Gepetto's fight) in "Man Festival" during
Chapter 10 Act 1.
Name: Electronic Dictionary
Description: A dictionary that fits in the palm but has 10,000 pages worth of
information.
Stats: Defense + 5
Attribute: Book Resistance - Damage from book attacks decreased.
Cost: $1800
Name: Emerald
Description: A green gem that increases wind power.
Stats: Defense + 5
Attribute: Wind Sphere(+) - Wind sphere slightly enhanced.
Cost: $700
Name: Emperor's Card
Description: Arcana 4 with a picture of the Emperor. Increases HP and
Quickness.
Stats: Quickness + 15, HP + 15
Attribute: Nothing
Cost: $5500
Name: Empress' Card
Description: Arcana 3 with a picture of the Empress. Increases SP and Offense.
Stats: Offense + 15, SP + 15
Attribute: Nothing.
Cost: $5500
Name: Enchanter's Card
Description: Arcana 1 with a picture of the magician. Increases SP and
Offense.
Stats: SP + 15, Offense + 15
Attribute: Nothing
Cost: $5500
Name: Evidence of Brave
Description: A badge that makes people who wear it feel like a hero. Popular
among kids.
Stats: Defense + 5
Attribute: S Gauge(+) - (+3) to S gauge during sortie. [it's really only (+1)]
Cost: $3700
Name: Face Guard
Description: Ominous looking protection designed in medieval Europe.
Stats: Defense + 15
Attribute: Nothing
Cost: $3700
Name: Feather Boots
Description: Magical boots that make the wearer light as a feather.
Stats: Defense + 7, Move + 5
Attribute: Nothing
NOTE: Not purchasable, must be obtained as either an enemy drop, battle
prize or quest reward.
Name: Feather Pendant
Description: A pendant made with a misfortune barrier carved as a silver and
chicken feather decoration.
Stats: Defense + 5
Attribute: Physical Fortitude - Illness and Sleep immunity.
Cost: $10300
Name: Female Pope's Card
Description: Arcana 2 with a picture of the Popess. Increases Quickness and
Luck.
Stats: Quickness + 15, Luck + 15
Attribute: Nothing
Cost: $5500
Name: Fighting Spirit HB
Description: A headband soaked in a passionate fighter's spirit
Stats: Defense + 5
Attribute: Throw Hold - Damage immunity from enemy punch attacks of a certain
probability.
Cost: $9000
Name: Flame Rune
Description: A deep red gem brought by the Fire Sprite King Amy. It give
divine protection from fire.
Stats: Defense + 7
Attribute: Fire Sphere(++) - Fire sphere enhanced.
Cost: $7700
Name: Fool's Card
Description: Arcana 0 with a picture of the fool. Increases HP and Mentality.
Stats: HP + 15, Mentality + 15
Attribute: Nothing
Cost: $5500
Name: Full Canceller
Description: A widely futuristic remote control that can decrease various
damage.
Stats: Defense + 1
Attribute: Defense - Damage from attacks decreased.
Cost: $16700
Name: Gel Guard
Description: A shield made with gel. Anything hard like a sword or axe, will
sink into it and get stuck.
Stats: Defense + 1
Attribute: Attack Barrier - Damage from physical attacks decreased.
Cost: $16700
Name: Gladiator Journal
Description: A famous sword fighter's battle journal. Improves sword skill
level advancement.
Stats: Defense + 5
Attribute: Sword Affinity - Sword skill level advancement improved.
Cost: $2300
Name: Glelpnir
Description: A magical rope that caught Fenrir. It's to bind an enemy so they
can't cast spells.
Stats: Defense + 5
Attribute: Bestow Curse - Damage immunity from enemy cane attacks of a
certain probability.
Cost: $9000
Name: Gold Card
Description: The highest quality card send only to the best customers.
Stats: Defense + 5
Attribute: Gold Card - Chance to collect money when enemy defeated.
NOTE: Dropped by Egg Curry (Anastasia's Fight) in "Man Festival" during
Chapter 10 Act 1.
Name: Gold Dart
Description: Gorgeous darts made with pure gold that a wealthy person made as
a hobby and sold for general use.
Stats: Defense + 7
Attribute: Slow Item - Damage increases when offense item used.
Cost: $4600
Name: Gravity Flux Device
Description: A strange machine that can increase the weight of an enemy's
heavy weapon.
Stats: Defense + 5
Attribute: Cause a Mis-Attack - Damage immunity from enemy Axe attacks of a
certain probability.
Cost: $9000
Name: Grim Reaper's Card
Description: Arcana 13 with a picture of the Grim Reaper. Increases HP and
Offense.
Stats: HP + 15, Offense + 15
Attribute: Nothing
Cost: $5500
Name: Grim Reaper GB (Guidebook)
Description: Hell's textbook on how to use a scythe. Improves scythe skill
level advancement.
Stats: Defense + 5
Attribute: Sickle Affinity - Scythe skill level advancement improved.
Cost: $2300
Name: Gunner's Handbook
Description: A textbook for Gunner. Improves gun skill level advancement.
Stats: Defense + 5
Attribute: Firearm Affinity - Gun skill level advancement improved.
Cost: $2300
Name: Hangman's Card
Description: Arcana 12 with a picture of the hangman. Increases SP and Luck.
Stats: SP + 15, Luck + 15
Attribute: Nothing
Cost: $5500
Name: Hermit's Card
Description: Arcana 9 with a picture of the Hermit. Increases Offense and
Quickness.
Stats: Offense + 15, Quickness + 15
Attribute: Nothing
Cost: $5500
Name: Homework Drills
Description: An academic notebook made to review basic learning points.
Stats: Defense + 5
Attribute: Learning Ability - Status enhancement rate raised when advancing.
Cost: $15000
Name: Holy Sword Gauntlet
Description: A replica of the Gauntlets that holy swordsmen used in ancient
times.
Stats: Defense + 10
Attribute: Excited - S gauge level raised when enemy defeated.
NOTE: Dropped by Nagare in "Kishidan Counterattack" during chapter 9 Act 1.
NOTE: If you did not take LARU'S BRANCH in chapter 7, then you cannot
obtain this accessory.
Name: Hydrangea Guide
Description: A hydrangea bookmark that's blue like a rainy day.
Stats: Defense + 8
Attribute: Veil of Water - Damage reduced from water sphere attacks.
Cost: $3000
Name: Ice Rune
Description: A white gem brought by the Ice Sprite King Wendigo. It gives
divine protection from ice.
Stats: Defense + 7
Attribute: Water Sphere(++) - Water sphere enhanced.
Cost: $7700
Name: Imbal Orb
Description: An orb that sometimes protects its owner from spells by
surrounding him or her with a magic field.
Stats: Defense + 6
Attribute: Anti-Demon Light - Chance of neutralized magic attack damage.
NOTE: Dropped by Endia in the main mission "Boy of the Sun" during Chapter
10 Act 2.
Name: Inconsistent Shield
Description: A replica shield from the story of "the irresistible spear and
impenetrable shield".
Stats: Defense + 5
Attribute: Spear Resistance - Damage from spear attacks decreased.
Cost: $1800
Name: Indulgence
Description: A special hanging charm that allows one to escape from even the
Grim Reaper's sickle.
Stats: Defense + 5
Attribute: Sickle Resistance - Damage from scythe attacks decreased.
Cost: $1800
Name: Interceptor
Description: A maiden shaped pendant the Heaven's Fighting Maiden has lent to
a person she has recognized as a hero.
Stats: Defense + 6
Attribute: Counterattack Level(+) - Counterattack improved.
NOTE: Dropped by Lygen during 2nd battle in chapter 9 Act 2.
Name: Iris Guide
Description: A purple iris bookmark that blooms by a pond in a Japanese
garden.
Stats: Defense + 8
Attribute: Veil of Darkness - Damage reduced from darkness sphere attacks.
Cost: $3000
Name: Leather Boots
Description: A set of leather boots with shin guards. Popular among travelers.
Stats: Defense + 5
Attribute: Nothing
Cost: $700
Name: Leonardo Bare
Description: A stuffed animal that might keep death away. Made by a short
lived stuffed animal maker.
Stats: Defense + 5
Attribute: Death Resist - Instant death immunity.
NOTE: Not purchasable, must be obtained as either an enemy drop, battle
prize or quest reward.
Name: Lover's Card
Description: Arcana 6 with a picture of the lovers. Increases offense and
defense.
Stats: Defense + 15, Offense + 15
Attribute: Nothing
Cost: $5500
Name: Lunar Card
Description: Arcana 18 with a picture of the moon. Increases Mentality and
Quickness.
Stats: Mentality + 15, Quickness + 15
Attribute: Nothing
Cost: $5500
Name: Luxurious Scoop
Description: A ceremonial staff plated with gold and inlaid with gemstones.
It causes fear in those who would attack and thereby damage it.
Stats: Defense + 5
Attribute: Cane Resistance - Damage from cane attacks deceased.
Cost: $1800
Name: Manual of Martial Arts
Description: A manual of in-depth martial arts discussion and technique.
Improves punch skill level advancement.
Stats: Defense + 5
Attribute: Unarmed Affinity - Punch skill level advancement improved.
Cost: $2300
Name: Mastering
Description: A legendary combat device given only to a martial arts master.
Stats: Defense + 5
Attribute: Mastering - Offense level raised when using a deadly skill.
NOTE: Dropped by Poor Curry Man (Karen's Fight) in "Man Festival" during
Chapter 10 Act 1.
Name: Medal of Allegiance
Description: A medal sent to a knight who remained loyal to his or her master.
Stats: Defense + 5
Attribute: Dodging - Damage immunity from enemy spear attacks of a certain
probability.
Cost: $9000
Name: Meteor Mask
Description: A mask believed to have fallen to earth with a prehistoric
meteor.
Stats: Defense + 30
Attribute: Nothing
Cost: $13300
Name: Mind's Eye
Description: A piece of cloth that can open the mind's eye. There are
illegible letters written on it.
Stats: Defense + 5
Attribute: Mind's Eye - Double damage at half attack chance.
NOTE: Dropped by Curry Prince (Kurando's fight) in the "Man Festival" during
chapter 10 act 1.
Name: Mirror of Truth
Description: A mirror that can reflect true appearances.
Stats: Defense + 6
Attribute: Realize(+) - (+1) to Realize continuation.
Cost: $3700
Name: Mirror Shield
Description: A magical shield made with a dull mirror to decrease various
magic attacks.
Stats: Defense + 1
Attribute: Magic Barrier - Damage from magic attacks decreased.
Cost: $16700
Name: Necklace of Penance
Description: A thorny necklace that makes the person wearing it as heavy as
lead.
Stats: Defense + 5
Attribute: Evidence of Intense - 20% loss to overall status, but status
improvement increased.
NOTE - Dropped by Gaizan in Main Mission "Deep in the Library" in Chapter 8
Act 2
Name: Pendant of Neutralize
Description: A necklace with a pendant that has the antidote to very strong
poison.
Stats: Defense + 5
Attribute: Chemical Resistance - Poison and Paralysis immunity.
Cost: $10300
Name: Pharmacist's Spoon
Description: A measuring spoon for pharmacists to measure medicine.
Stats: Defense + 7
Attribute: Herbalism/Medicine - Recovery level amount raised when recovery
item used.
Cost: $11800
Name: Pope's Card
Description: Arcana 5 with a picture of the Pope. Increases defense and
mentality.
Stats: Defense + 15, Mentality + 15
Attribute: Nothing
Cost: $5500
Name: Power Card
Description: Arcana 8 with a picture of the symbol of Power. Increases
offense and mentality.
Stats: Offense + 15, Mentality + 15
Attribute: Nothing
Cost: $5500
Name: Priest's Ear Adornment
Description: An ear adornment a Priest made to protect villagers when people
used to believe that evil could enter the body through the ear.
Stats: Defense + 6
Attribute: Energy Conservation - Decreased amount of SP consumed when skill
used.
NOTE: Dropped by Garino in Mission "One Who Calls Himself God", during
chapter 9 Act 1.
Name: Reeve Bracer
Description: A silver bracelet carved with the Rune of Life. It may heal its
owner's wounds.
Stats: Defense + 6
Attribute: Quick Healing - Slight HP recovery at beginning of action.
NOTE: Dropped by Saigou in Mission "King of Endia", during chapter 8 Act 1.
Name: Ring of Intellect
Description: A ring with the power to improve the wearer's mentality.
Stats: Defense + 5, Mentality + 20
Attribute: Nothing
Cost: $1300
Name: Ring of Invincibility
Description: A ring with the power to greatly improve the wearer's strength.
Stats: Defense + 7, HP + 120
Attribute: Nothing
Cost: $6600
Name: Ring of Luck
Description: A ring with the power to improve the wearer's luck.
Stats: Defense + 5, Luck + 20
Attribute: Nothing
Cost: $1300
Name: Ring of Power
Description: A ring with the power to improve the wearer's offense.
Stats: Defense + 5, Offense + 20
Attribute: Nothing
Cost: $1300
Name: Ring of Speed
Description: A ring with the power to improve the wearer's quickness.
Stats: Defense + 5, Quickness + 20
Attribute: Nothing
Cost: $1300
Name: Ring of Strength
Description: A ring with the power to improve the wearer's strength
Stats: Defense + 5, HP + 30
Attribute: Nothing
Cost: $1300
Name: Ring of Strength (yes it has the same name)
Description: A ring with the power to greatly improve the wearer's offense.
Stats: Defense + 7, Offense + 40
Attribute: Nothing
Cost: $6600
Name: Ring of The Gale
Description: A ring with the power to greatly improve the wearer's quickness.
Stats: Defense + 7, Quickness + 40
Attribute: Nothing
Cost: $6600
Name: Ring of Wisdom
Description: A ring with the power to greatly improve the wearer's mentality.
Stats: Defense + 7, Mentality + 40
Attribute: Nothing
Cost: $6600
Name: Rosary
Description: A necklace worn by a Featherian mummy secretly buried in the
Zafural Ruins.
Stats: Defense + 5
Attribute: Bio-Guard - Total status immunity.
NOTE: Dropped by Nicole in main mission "Devil's Power" during the 2nd fight
in chapter 9 act 1.
Name: Rose Guide
Description: A rose bookmark that's red like fire.
Stats: Defense + 8
Attribute: Evidence of Stamina - HP slightly increased.
Cost: $3000
NOTE - This item was incorrectly programmed. Its attribute SHOULD have been
'Veil of Fire' since it is the ONLY "bookmark" that doesn't exist in the
game.
Name: Rubber Gauntlet
Description: Armguards made of rubber. They absorb damage from punches.
Stats: Defense + 5
Attribute: Unarmed Resistance - Damage from punch attacks deceased.
Cost: $1800
Name: Ruby
Description: A red gem that increases fire power.
Stats: Defense + 5
Attribute: Fire Sphere(+) - Fire sphere slightly enhanced.
Cost: $700
Name: Rune of Holiness
Description: An orange gem that the Light Sprite King Phoenix brought. It
gives divine protection from light.
Stats: Defense + 7
Attribute: Light Sphere(++) - Light sphere enhanced
Cost: $7700
Name: Rune of Underworld
Description: A black gem brought by Darkness Sprite King Abaddon. It gives
divine protection from darkness.
Stats: Defense + 7
Attribute: Darkness Sphere(++) - Darkness sphere enhanced.
Cost: $7700
Name: Shell Bracelet
Description: A bracelet of "Isokurumagai" shells that has a detoxification
effect.
Stats: Defense + 5
Attribute: Poison Resistance - Poison immunity.
Cost: $4600
Name: Skeleton Mask
Description: A mask made of a demon's skull with large horns. It gets back at
people who damage it.
Stats: Defense + 7
Attribute: Visceral Dislike - General attack dodge improved.
NOTE: Dropped by Polytan in the 2nd battle - beaten with Gepetto's ecstasy.
Name: Solar Card
Description: Arcana 19 with a picture of the sun. Increases HP and Defense
Stats: Defense + 15, HP + 15
Attribute: Nothing
Cost: $5500
Name: Spell Break Pendant
Description: A pendant made with polished, spell-breaking rock and gold.
Stats: Defense + 5
Attribute: Psychological Fortitude - Blindness and Barrier immunity.
Cost: $10300
Name: Stellar Card
Description: Arcana 17 with a picture of the stars. Increases mentality and
luck.
Stats: Mentality + 15, Luck + 15
Attribute: Nothing
Cost: $5500
Name: Surroundings CD (Control Device)
Description: A strange machine that stops the time-space around a bullet and
freezes it.
Stats: Defense + 5
Attribute: Bullet-Proof - Damage immunity from enemy gun attacks of a certain
probability.
Cost: $9000
Name: Sword Catch Mastery
Description: A secret document that teaches how to catch a sword attack with
one's bare hands.
Stats: Defense + 5
Attribute: Sword Catching - Damage immunity from enemy sword attacks of a
certain probability.
Cost: $9000
Name: Tank Card
Description: Arcana 7 with a picture of the Chariot. Increases SP and
Quickness.
Stats: Quickness + 15, SP + 15
Attribute: Nothing.
Cost: $5500
Name: Thief's Glove
Description: A set of white gloves many phantom thieves adore.
Stats: Defense + 7
Attribute: Robber - Increases chance of defeated enemy dropping items.
Cost: $13300
Name: Tome of Black Magic
Description: A black magic book. Improves cane skill level advancement
Stats: Defense + 5
Attribute: Cane Affinity - Cane skill level advancement improved.
Cost: $2300
Name: Tome of White Magic
Description: A White Magic book. Improves book skill level advancement.
Stats: Defense + 5
Attribute: Book Affinity - Book skill level advancement improved.
Cost: $2300
Name: Tower Card
Description: Arcana 16 with a picture of the Tower. Increases Offense and
luck.
Stats: Offense + 15, Luck + 15
Attribute: Nothing
Cost: $5500
Name: Toy Sword
Description: A child's toy sword
Stats: Defense + 5
Attribute: Sword Resistance - Damage from sword attacks decreased.
Cost: $1800
Name: Wheel of Fate Card
Description: Arcana 10 with a picture of the Wheel of Fate. Increases defense
and quickness.
Stats: Defense + 15, Quickness + 15
Attribute: Nothing
Cost: $5500
Name: Whisper Earring
Description: Magic earrings that whisper and tell the person wearing them
when an enemy is getting close.
Stats: Defense + 5
Attribute: Heightened Reflexes - Magic attack dodge improved.
NOTE - Dropped by Shelley in Mission "Ancient Tower Key" during Chapter 6
Act 3
Name: Wind Rune
Description: A clear gem brought by the Wind Sprite King Pazuzu. It gives
divine protection from wind.
Stats: Defense + 7
Attribute: Wind Sphere(++) - Wind sphere enhanced.
Cost: $7700
Name: Woodcutter's Hat
Description: A leather hat with feather beloved of wood cutters.
Stats: Defense + 5
Attribute: Axe Resistance - Damage from Axe attacks decreased.
Cost: $1800
Name: World Card
Description: Arcana 21 with a picture of the world. Increases defense and
luck.
Stats: Defense + 15, Luck + 15
Attribute: Nothing
Cost: $5500
=====
ARMOR ---------------------------------------------------------- <C11002-2>
=====
The armor will be listed from weakest to strongest in terms of defensive
strength.
Name: Beat-up Cape
Description: A dirty looking cape made of patch worked cloth.
Stats: Defense + 3
Attribute: Nothing
Cost: $200
Name: School Uniform
Description: Clothes students wear to identify each other. School uniforms
are old fashioned.
Stats: Defense + 5, HP + 15
Attribute: Nothing
Cost: $400
Name: Everyday Clothes
Description: The common dress in Endia
Stats: Defense + 7
Attribute: Nothing
Cost: $200
Name: Gi
Description: Clothes preferred by fighters. They have good mobility and ease
of movement.
Stats: Defense + 10, HP + 10
Attribute: Unarmed Affinity - Punch skill level advancement improved.
Cost: $500
Name: Priest's Raiment
Description: Priest's holy robes
Stats: Defense + 12, Mentality 10
Attribute: Book Affinity - Book skill level advancement improved.
Cost: $500
Name: Coat
Description: A thick coat. Very warm
Stats: Defense + 16
Attribute: Nothing
Cost: $300
Name: Loose shirt
Description: A loose shirt. Wear it on a day off for relaxing comfort
Stats: Defense + 20
Attribute: Nothing
Cost: $400
Name: Wool Coat
Description: 100% wool coat that's very warm in the winter but far too hot
for the summer.
Stats: Defense + 25
Attribute: Water Sphere(+) - Water sphere slightly enhanced.
Cost: $600
Name: Chain Mail
Description: Worn on the battlefield - - the protection of ancient wisdom.
Stats: Defense + 28
Attribute: Nothing
Cost: $700
Name: Leather Cape
Description: Tanned sleeveless buck skin coat. Good standard travel wear.
Stats: Defense + 30, HP + 50
Attribute: Fire Sphere(+) - Fire sphere slightly enhanced.
Cost: $5300
Name: Leather Guard
Description: Made leather with good mobility, but its defense is average.
Stats: Defense + 35
Attribute: Nothing
Cost: $1000
Name: Silk Shawl
Description: A shawl made from the silk of wild silkworms.
Stats: Defense + 40
Attribute: Nothing
Cost: $1200
Name: Chain Mail Vest
Description: A sword-proof chain mail vest made with copper and steel.
Stats: Defense + 45
Attribute: Firearm Resistance - Damage from gun attacks decreased.
Cost: $1800
Name: Ceremonial Wear
Description: Evil ceremonial raiment.
Stats: Defense + 50
Attribute: Cane Affinity - Cane skill level advancement improved.
Cost: $2100
Name: Holy Royal Robe
Description: The kind of clothes holy kings used to wear. It's a replica but
is still quite elegant.
Stats: Defense + 55, Mentality + 25
Attribute: Cane Resistance - Damage from cane attacks decreased.
Cost: $5300
Name: Silk Scarf
Description: Very soft on the skin, but burns easily.
Stats: Defense + 60
Attribute: Nothing
Cost: $2500
Name: Desert Cloak
Description: A cape made from camel skin stitched with a special method
Stats: Defense + 60
Attribute: Hellfire emblem - Increased damage when using fire sphere skills.
Cost: $3000
Name: Hunter's Mail
Description: Hard, flexible armor. Easy to move in, so targets can't easily
escape.
Stats: Defense + 63, HP + 100
Attribute: Firearm Affinity - Gun skill level advancement improved.
Cost: $21400
Name: Padded Shirt
Description: Tougher then it looks. The shirt is treated for protection.
Stats: Defense + 65
Attribute: Nothing
Cost: $3000
Name: Night Demon Robe
Description: The garments of a night devil. They have a mysterious power.
Stats: Defense + 65, Mentality + 30
Attribute: Underworld Emblem - Increased damage when using darkness sphere
skills.
Cost: $7400
Name: Bulletproof Vest
Description: Made to protect from firearms
Stats: Defense + 70
Attribute: Nothing
Cost: $3400
Name: Tuxedo
Description: A MUST have for a guy of the night! Very stylish!
Stats: Defense + 70
Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced.
Cost: $4100
Name: Long Robe
Description: A robe made to look like a druidic monk's cowl.
Stats: Defense + 70
Attribute: Light Sphere(++) - Light sphere enhanced.
Cost: $4100
Name: Rigid Coat
Description: A little rough but probably very tough, too.
Stats: Defense + 72
Attribute: Earth Sphere(+) - Earth sphere slightly enhanced.
Cost: $4300
Name: Blue Cape
Description: A cape dyed with the Aisen flower's petals. It has supernatural
power for improved defense.
Stats: Defense + 72, Mentality + 20
Attribute: Water Sphere(+) - Water sphere slightly enhanced.
Cost: $6900
Name: Military Uniform
Description: A very nice military uniform. Bedecked with medals
Stats: Defense + 75
Attribute: Nothing
Cost: $3900
Name: Leather Jacket
Description: A jacket made from expensive leather. Very snappy.
Stats: Defense + 75
Attribute: Nothing
Cost: $3900
Name: Jet Black Armor
Description: An armor made with lustrous black magical metal.
Stats: Defense + 85
Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced.
Cost: $5900
Name: Plastron
Description: A padded fencing guard made for noblemen too scared to get
poked.
Stats: Defense + 88
Attribute: Nothing
Cost: $5300
Name: Tempest Uniform
Description: A tempest uniform from another world. Attractive for women.
Stats: Defense + 90
Attribute: Nothing
Cost: $5500
Name: Soul Jacket
Description: A jacket to embody a passionate man's life.
Stats: Defense + 90, Offense + 40
Attribute: Nothing
Cost: $13700
Name: Shrine Maiden's Robe
Description: Shrine Maiden robes worn on a different world. Guys love to see
them worn.
Stats: Defense + 95
Attribute: Nothing
Cost: $6200
Name: Combat Suit
Description: A battle suit made of lightweight steel armor inside of down
(yes that's what it says)
Stats: Defense + 98
Attribute: Bullet-proof - Damage immunity from enemy gun attacks of a certain
probability.
Cost: $7800
Name: Metal Coat
Description: A metal appointed coat. It looks great if you have any sense of
fashion.
Stats: Defense + 100
Attribute: Nothing
Cost: $6800
Name: Baptstall
Description: A textile made from alpine goats' wool. "A million visitingzz
spirits mural" is embroidered.
Stats: Defense + 100
Attribute: Book Burning - Damage immunity from enemy book attacks of a
certain probability.
Cost: $8100
Name: Black Leather
Description: Clothing made of monster hide. It's a little smelly.
Stats: Defense + 105
Attribute: Darkness Sphere(++) - Darkness sphere enhanced.
Cost: $9000
Name: Chic Kimono
Description: The stage costume of a Geisha who was famous in the underworld.
Stats: Defense + 106
Attribute: Evidence of Quickness - Quickness slightly increased.
Cost: $9100
Name: Refined Suit
Description: A suit made with very expensive materials. It also looks very
expensive.
Stats: Defense + 108
Attribute: Veil of Darkness - Damage reduced from darkness sphere attacks.
Cost: $9500
Name: Digger Armor
Description: Dust-proof clothing for miners. Air-tight and sweaty, as well.
Stats: Defense + 110, HP + 130
Attribute: Nothing
Cost: $38500
Name: Stylish Clothing
Description: A kimono worn by the infamous late Edo era outlaw group called
the "Harunyudo Family".
Stats: Defense + 115
Attribute: Nothing
Cost: $9000
Name: Heaven Dress
Description: A fabulous dress that looks like a celestial maiden's gown.
Stats: Defense + 115, Mentality + 35
Attribute: Lightning Emblem - Increased damage when using light sphere skills.
Cost: $18100
Name: Blood Cape
Description: A cape dyed with blood. No one wants to wear it.
Stats: Defense + 120
Attribute: Darkness Sphere(+) - Darkness sphere slightly enhanced.
Cost: $11700
Name: Armored Clothing
Description: "Canon-proof" is the clothing's slogan, but it's heavy and hard
to move in.
Stats: Defense + 125
Attribute: Nothing
Cost: $10600
Name: Ascetic's Stole
Description: A stole worn by an ascetic during arduous training.
Stats: Defense + 125
Attribute: Nothing
Cost: $10600
Name: Red Breastplate
Description: A red kendo protector made of oak and lacquered with the blood
of a swordsman who died in sword battle.
Stats: Defense + 130
Attribute: Sword Affinity - Sword skill level advancement improved.
Cost: $13700
Name: Battle Suit
Description: Clothing for fighting, but not very fashionable.
Stats: Defense + 132, HP + 200
Attribute: Counterattack Level(+) - Counterattack improved.
Cost: $88300 -> i'm serious
NOTE - for some reason the armor in this game that has a secondary stat
of HP seems to be ridiculously expensive.
Name: Camo Jacket
Description: Clothing made with a very special fabric treated with an ore
that reflects people's minds.
Stats: Defense + 135
Attribute: Quick Healing - Slight HP recovery at beginning of action.
Cost: $14700
Name: Water Weave Robe
Description: A robe woven with spring water from a spiritual ridge by a
method passed down through oral tradition.
Stats: Defense + 140, Mentality + 40
Attribute: River Rapid Emblem - Increased damage when using water sphere
skills.
Cost: $26100
Name: Ninja Garb
Description: A garb made with the secret ninja techniques passed down since
the Heian period.
Stats: Defense + 145
Attribute: Underworld Emblem - Increased damage when using darkness sphere
skills.
Cost: $17000
Name: Reinforced Clothing
Description: A combat suit made with hyper-technology
Stats: Defense + 155
Attribute: Nothing
Cost: $16200
*===========================================================================*
| SEAL ITEMS <C11003> |
*===========================================================================*
These items will be listed as they appear in the items menu when "arbitrary"
is selected as the sorting option. They are obtained throughout the game
within the "Main Story Missions". In other words, they cannot be obtained in
bulk, and are rare.
Name: Seal of Life
Description: A golden sculpture. Slightly increases Maximum HP (HP+100).
NOTE - Dropped by Ryoma in Main Mission "You've Got it all Wrong" in Chapter
2
Act 3 (Volcano Key Branch and Ice Key Branch)
- Dropped by Wruzel in Main Mission "Bride from the Jungle" in Chapter 4
Act 1 (Idol Key Branch); Chapter 4 Act 3 (Ancient Key Branch)
- Dropped by Bunnji in Main Mission "Gallant Man" in Chapter 7 Act 2
(Sluc's Branch)
- Dropped by Nagare in Main Mission "Devil's Power" in Chapter 9 Act 1.
Name: Seal of the Spirit
Description: A golden sculpture. Slightly increases Maximum SP (SP+10).
NOTE - Dropped by Shelley in Main Mission "The Woman of Fate" in Chapter 3
Act 5 (Desert Key Branch and Time Key Branch)
- Dropped by Ryoma in Main Mission "Library Witch" in Chapter 6 Act 1
- Dropped by Laru in Main Mission "Mind Controlled" in Chapter 7
Act 2 (Laru's Branch)
- Dropped by IZOU in Main Mission "King of Endia" in Chapter 8 Act 1
Name: Seal of Power
Description: A silver sculpture. Slightly increases Offense (Offense+10).
NOTE - Dropped by one of the Mercenary enemies in the Main Mission
"Shinsengumi" in Chapter 2 Act 1 (Volcano Key Branch); Chapter 2 Act 2
(Ice Key Branch)
- Dropped by IZOU in Main Mission "Mutiny" in Chapter 5 Act 1
- Dropped by Fangorum in Main Mission "Zard's Memory" in Chapter 5 Act 2
- Dropped by IZOU in Main Mission "New Appearance" in Chapter 6 Act 2
- Dropped by IZOU in Main Mission "Saigou Takamori" in Chapter 7 Act 1
(Sluc's Branch); Chapter 7 Act 3 (Laru's Branch)
Name: Seal of the Body
Description: A silver sculpture of Hercules' chest. Slightly increases Defense
(Defense+10).
NOTE - Dropped by Grand Papillion in the Main Mission "That name is..." in
Chapter 2 Act 3 (Volcano Key Branch and Ice Key Branch)
- Dropped by Nagare in the Main Mission "Star Children" in Chapter 3 Act
4 (Desert Key Branch and Time Key Branch)
- Dropped by Gaizan in the Main Mission "Mars' Destruction" in Chapter 5
Act 3
- Dropped by Nagare in the Main Mission "Raving Nicole" in Chapter 6
Act 3
- Dropped by Nagare in the Main Mission "The End of Kishidan" in Chapter
7 Act 3 (Sluc's Branch)
- Dropped by Nagare in the Main Mission "Garino's Fierce Attack" in
Chapter 7 Act 1 (Laru's Branch)
Name: Seal of Movement
Description: A silver sculpture. Slightly increases Quickness (Quickness+10).
NOTE - Dropped by K.Trainee in the Main Mission "Island of Crystal and
Plants"
in Chapter 1 Act 2
- Dropped by Laru in the Main Mission "You've Got it All Wrong" in
Chapter 2 Act 3 (Volcano Key Branch and Ice Key Branch)
- Dropped by Juji in the Main Mission "Avenger" in Chapter 4 Act 2 (Idol
Key Branch)
- Dropped by Lubul in the Main Mission "Mysterious Anthropoid" in
Chapter
4 Act 3 (Idol Key Branch); Chapter 4 Act 1 (Ancient Key Branch)
- Dropped by Shelley in the Main Mission "Final Battle" in Chapter 9
Act 2
Name: Seal of Knowledge
Description: A silver sculpture. Slightly increases Mentality (Mentality+10).
NOTE - Dropped by Nicole in the Main Mission "Uru and Nicole" in Chapter 2
Act 2 (Volcano Key Branch)
- Dropped by Nicole in the Main Mission "Suspicious Pair of People" in
Chapter 2 Act 1 (Ice Key Branch)
- Dropped by Nicole in the Main Mission "Star Children" in Chapter 3
Act 4 (Desert Key Branch and Time Key Branch)
- Dropped by Shelley in the Main Mission "Mysterious Anthropoid" in
Chapter 4 Act 3 (Idol Key Branch); Chapter 4 Act 1 (Ancient Key
Branch)
- Dropped by Emily in the Main Mission "Deep in the Library" in Chapter
8 Act 2
- Dropped by the Rank 45 Chaos Reaper in the Main Mission "Ovia's
Record" in Chapter 9 Act 1.
Name: Seal of Luck
Description: A silver sculpture. Slightly increases Luck (Luck+10).
NOTE - Dropped by Yoichi in the Main Mission "Bride from the Jungle" in
Chapter 4 Act 1 (Idol Key Branch); Chapter 4 Act 3 (Ancient Key
Branch)
- Dropped by Emily in the Main Mission "Mars' Destruction" in Chapter 5
Act 3
- Dropped by Nicole in the Main Mission "Raving Nicole" in Chapter 6 Act
3
- Dropped by Flaymal in the Main Mission "Saigou Takamori" in Chapter 7
Act 1 (Sluc's Branch); Chapter 7 Act 3 (Laru's Branch)
- Dropped by Fangorum in the Main Mission "One Who Calls Himself God"
in Chapter 9 Act 1
Name: Fruit of Avalon
Description: A legendary fruit. Increases total status. HP+100, SP+10,
Offense+10, Defense+10, Mentality+10, Quickness+10, Luck+10.
NOTE - Dropped by Yoichi in the Main Mission "Deep in the Library" in Chapter
8 Act 2
- Dropped by Lygen in the Main Mission "Final Battle" in Chapter 9 Act 2
*===========================================================================*
| CONVERSION ITEMS <C11004> |
*===========================================================================*
The following are a list of conversion items in the game. They are listed in
alphabetical order.
Item: Bag of Gold
Description: Conversion Item. Someone's purse. You'll make money if you sell
it!
Sell Price: $600
Item: Bar of Gold
Description: Conversion Item. A bar made of pure gold.
Sell Price: $1200
Item: Bookmark
Description: Conversion Item. A normal bookmark made on Imperion.
Sell Price: $24
Item: Chick Bug Crest
Description: Conversion Item. A big crest
Sell Price: $18
Item: Cicada Exoskeleton
Description: Conversion Item. Didn't you crush them when you were little?
Sell Price: $18
Item: Clay Figurine
Description: Conversion Item. A mud doll found on Pagoras Island
Sell Price: $180
Item: Contract Document
Description: Conversion Item. For making contract with familiar spirits.
Sell Price: $210
Item: Costly Gem
Description: Conversion Item. A very rare yellow gem stone.
Sell Price: $480
Item: Crab Brains
Description: Conversion Item. Yummy looking crab meat.
Sell Price: $90
Item: Creation Crystal
Description: Conversion Item. A Crystal that has the wonder of life.
Sell Price: $1210
Item: Deer Antler
Description: Conversion Item. Gorgeous looking deer antlers
Sell Price: $162
Item: Demon Hide
Description: Conversion Item. The tough hide of an evil beast.
Sell Price: $720
Item: Devil's Horn
Description: Conversion Item. A spooky looking horn.
Sell Price: $648
Item: Dragon Fang
Description: Conversion Item. A dragon fang with magical power.
Sell Price: $320
Item: Dragon Heart
Description: Conversion Item. A person who eats it will become immortal.
Sell Price: $882
Item: Dried Grass
Description: Conversion Item. Domestic Animal Feed
Sell Price: $10
Item: Glass Fragment
Description: Conversion Item. A piece of glass someone broke.
Sell Price: $72
Item: Grade A Wool
Description: Conversion Item. A classy fur. It's rather expensive.
Sell Price: $600
Item: Holy Tree Branch
Description: Conversion Item. A branch of a holy tree.
Sell Price: 162
Item: Holy Water
Description: Conversion Item. Holy water to keep evil away.
Sell Price: $450
Item: Hot Spring Egg
Description: Conversion Item. A hot spring boiled egg made in Golugore.
Sell Price: $240
Item: Iron Cog
Description: Conversion Item. A huge iron gear wheel.
Sell Price: $72
Item: Iron Meteorite
Description: Conversion Item. Meteorite metal. Exceedingly expensive.
Sell Price: $1200
Item: Ladymashu
Description: Conversion Item. A tasty mushroom found on Radiance Island.
Sell Price: $360
Item: Mercury
Description: Conversion Item. A special metal.
Sell Price: $648
Item: Pocket Watch
Description: Conversion Item. A brand name pocket watch made in Toriltram.
Sell Price: $712
Item: Royal Jelly
Description: Conversion Item. The best quality honey.
Sell Price: $882
Item: Stardust
Description: Conversion Item. Star shape sand found on Garaze Island beach.
Sell Price: $120
Item: Strange Little Box
Description: Conversion Item. Is there something in there?
Sell Price: $288
Item: Swallow's Nest
Description: Conversion Item. It is thought of as a delicacy in some
countries.
Sell Price: $700
Item: Talisman
Description: Conversion Item. A hanging paper charm for avoiding evil spirits.
Sell Price: $72
Item: Young Devil's Horn
Description: Conversion Item. A small horn.
Sell Price: $30
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SKILLS LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C12000>~+
*===========================================================================*
| SKILLS LAYOUT AND NOTES <C12001> |
*===========================================================================*
First I would like to mention that all skills in this game are obtained in the
following ways:
-Purchased from the Shop
-Received after Battles
-Received as a Quest Reward
-Through Skill Shifting
Only a select few are NOT purchasable, those will be indicated within the
guide (Description 3).
Each Skill will have the following outline:
>>Skill Name: The name of the skill.
>>Power: The amount of power the skill has, increases as the skill levels up.
>>SP: The amount of SP required to use the skill
>>Effect: Indicates whether the skill affects single or multiple targets;
whether it's an attack skill, recovery skill, counterattack skill,
or an assist skill; it also indicates what status effects are
caused by the skill, both positive (ally) or negative (enemy).
>>Master: Indicates which weapons need to be equipped in order to use the
skill.
>>Description 1: The in game description of the skill.
>>Description 2: My personal description of the skill - I mention things such
as attack range, area of effect (AOE), and the number of
hits the skills cause.
>>Description 3: Special case skills only; indicates how they are obtained.
NOTE 1S: In Description 2, I mention specific terms, the list below will
hopefully help the readers understand what I mean by them.
1) Range: Not Fixed - means that you have a wide area around the attacker.
The Area of Effect is moved around freely within that wide area (similar to
most magic spells).
2) Cylinder - The attack area you see when selecting the skill in battle.
3) Tall - Height of cylinder.
4) Short, medium, long, short/medium, medium/long - Distance the attack
cylinder is from the attacker. If short, medium, long represent a distance
of 1,3,5, then short/medium would be 2 and medium/long would be 4.
5) AOE - Area of Effect
6) Small, medium, large - how wide the AOE is.
NOTE 2S: The following information is in regards to the Elemental Boost and
Shield skills.
Flay Boost @ Test:
I got extremely lucky to find 2 of the same enemy with comparable stats in
successive stages and neither of them had any attributes that affected my
fire spell.
>>>No Flay Boost @ Equipped:
My Rin has 876 Mentality and -31 Fire
Crystak Rank 3 has 16 Def, 10 Mentality and -38 Fire
Damage done with Firestorm was 1217
>>>Flay Boost @ Equipped:
My Rin has 876 Mentality and -11 Fire
Crystak Rank 3 has 16 Def, 11 Mentality and -38 Fire
Damage done with Firestorm was 1339
As you can see, damage increased by a total of 122 which is 10% of the the
damage done in the first example. So raising my fire element by 20 increased
my fire damage by 10%. So in general, that's 1% increase/decrease in elemental
damage for each 2 points of increase/decrease in your elemental affinity. I
wasn't able to test the effects defensively, but I'm going to assume it's
similar.
Shield Skills
When equipping these "Shield" skills, the elemental affinities of the
character don't change when viewing the equip screen, so it's hard to
determine exactly how effective these are.
NOTE 3S: Any skill that affects the stats of an enemy or an ally is listed
with the percentage. This percentage is based on two factors:
For Allies: It is assumed that he characters do not have an BOOST skills
equipped, as this will actually alter the percentage that you calculate,
since for example, God Breath adds 20% to OFF and DEF, but if you are
equipped with ATK BOOST L, your attack may not look like it increased
by the 20%, it still DOES, however, it's just a matter of which value the
game caluclates first, God Breaths effect or ATK BOOST L's effect.
For Enemies: Depending on whether or not these enemies have a particular
attribute that increases or decreases a particular stat, the percent
decrease that i listed in the guide may seem off. The tests i didn were
based on enemies that did not have an attribute that affected that
particular stat in which i was testing at the time.
Also it is important to note that i tested these on HUMAN enemies. Monsters
will gain % boosts to their stats each increasing sun phase, so the amount
that these skills APPEAR to decrease the enemies stats will differ when used
on monsters since it depends on what the game calculates first.
***ALSO, THROUGHOUT THIS GUIDE, THE SKILLS WILL BE LISTED IN ALPHABETICAL
ORDER WITHIN THEIR CORRESPONDING ELEMENT.***
*===========================================================================*
| PHYSICAL ATTACK SKILLS <C12002> |
*===========================================================================*
====================
NON-ELEMENTAL SKILLS -------------------------------------------- <C12002-1>
====================
Skill Name: Air Weight Sword
Cost: $36950
Power 90
SP 67
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Everything that has shape will be destroyed by the shapeless
blade.
Description 2: Range: not fixed, AOE small, (1 hit)
Skill Name: Bare Fist
Cost: $550
Power 8
SP 5
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: Basic punching skill. No improvement without the basics.
Description 2: Cylinder directly in front of attacker (1 hit).
Skill Name: Barret Dance
Cost: $12200
Power 55
SP 43
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Takes out the enemy with a dance of the gun
Description 2: Attacks enemies in a medium/large circular area around the
shooter, (5 hits).
Skill Name: Brutal Attack
Cost: $6750
Power 45
SP 38
Effect: Single, Attack
Master: Axe
Description 1: Just punch the enemy till they fall down.
Description 2: Cylinder a short distance in front of attacker, (10 hits if
they all connect).
Skill Name: Burst Combo
Cost: $500 (I don't belive this skill is purchasable, I'm basing the cost on
the selling price)
Power 20
SP 30
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Can be used for repeated attacks or one more powerful attack.
Description 2: Range: not fixed. Hold down the square button and release just
before the bar finishes depleting, this will cause 5 strong attacks. Or
rapidly hit the square button, to consistently fire until the bar depletes.
I found holding ended up being stronger overall.
Skill Name: Called Shot
Cost: $3700
Power 35
SP 30
Effect: Multi, Attack
Master: Spear
Description 1: My weapon can cleave all, regardless of blocks or parries.
Description 2: Long narrow rectangular area in front of attacker.
Skill Name: Close Range
Cost: $1850
Power 18
SP 18
Effect: Single, Attack, Death
Master: Fist, Easter Egg
Description 1: A deadly attack that destroys the enemy from within.
Description 2: Cylinder directly in front of attacker (1 hit).
Skill Name: Coin Shot
Cost: $4100
Power 31
SP 30
Effect: Single, Attack, DEATH
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: The battle will end before a tossed coin hits the ground
Description 2: Range: not fixed, (5 hits).
Skill Name: Cracking Blow
Cost: $550
Power 10
SP 5
Effect: Single, Attack
Master: Axe, book
Description 1: Basic Axe Skill. Chop and chop again.
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Cross Cut
Cost: $550
Power 10
SP 7
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Variation on the cross shaped cut sword attack skill.
Description 2: Cylinder directly in front of attacker (2 hits).
Skill Name: Double Crush
Cost: $1850
Power 30
SP 22
Effect: Single, Attack
Master: Axe, Book, Scythe
Description 1: Double attacks with an axe
Description 2: Cylinder directly in front of attacker (2 hits).
Skill Name: E. Shoot (Extended Shot)
Cost: $26100
Power 75
SP 55
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: It shoots out pressurized high energy.
Description 2: Range: not fixed, AOE small, (6 hits).
Skill Name: Endless Punch
Cost: $7375
Power 48
SP 35
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: A skillful attack from all directions
Description 2: Cylinder short/medium distance in front of attacker, (10 hits).
Skill Name: Farafierce
Cost: $26100
Power 65
SP 55
Effect: Single, Attack
Master: Spear, Book, Scythe
Description 1: Triple hits that will send an enemy to the darkness.
Description 2: Cylinder medium distance in front of attacker, (3 hits).
Skill Name: Gimmick Shot
Cost: $18875
Power 65
SP 52
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A highly accurate gun with destructive power. It takes time to
accurately shoot it.
Description 2: Range: not fixed, AOE small, (5 hits).
Skill Name: Heaven's Wolf
Cost: $6750
Power 40
SP 37
Effect: Single, Attack, SEAL
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: Heaven's wolf is calm until something triggers its fearful
anger.
Description 2: Range: not fixed but small, (4 hits).
Skill Name: Heavy Strike
Cost: $12200
Power 55
SP 45
Effect: Single, Attack, PLS
Master: Axe, Scythe
Description 1: The skill to take enemies into the air and smash them down to
the ground.
Description 2: Cylinder directly in front of attacker, (3 hits).
Skill Name: Ogre Slay
Cost: $36950
Power 90
SP 63
Effect: Single, Attack, DEATH
Master: Fist, Easter Egg
Description 1: Even an ogre can't escape this attack.
Description 2: Cylinder directly in front of attacker, (6 hits).
Skill Name: Rising Blow
Cost: $17650
Power 58
SP 47
Effect: Single, Attack, DEATH
Master: Fist, Easter Egg
Description 1: A fierce attack destroys the enemy.
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: S.S. Blast (Sprinting Sky Blast)
Cost: $4100
Power 35
SP 30
Effect: Multi, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: The power of the sword will be released and sweep everything
away.
Description 2: Attacks enemies in a medium circular area around the attacker,
(1 Hit).
Skill Name: Shot
Cost: $550
Power 7
SP 6
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Basic gun skill. Aim well.
Description 2: Range: Not fixed, (1 hit).
Skill Name: Shrapnel Bomb
Cost: $900
Power 10
SP 12
Effect: Multi, Attack, PSN
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Biohazard radiation. Ward against contamination
Description 2: Range: not fixed, medium AOE, 3 hits and can potentially
poison the target.
Skill Name: Sidewinder
Cost: $2075
Power 29
SP 22
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: 2 bullets will hit the target at the same time
Description 2: Range: not fixed, basically an upgrade from "shot".
Skill Name: Slash
Cost: $550
Power 8
SP 5
Effect: Multi, Attack
Master: Spear, Scythe
Description 1: Basic spear skill. Pay attention to footwork
Description 2: Short, slightly wide rectangle, directly in front of attacker.
Skill Name: Smashing Blow
Cost: $1850
Power 25
SP 22
Effect: Single, Attack
Master: Spear
Description 1: A fierce charge that can even destroy solid stone.
Description 2: Cylinder medium distance in front of attacker (1 Hit)
Skill Name: Sword Attack
Cost: $550
Power 7
SP 5
Effect: Single, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: The basics of sword techniques. It all starts here.
Description 2: Cylinder directly in front of attacker (1 hit).
Skill Name: Tri-Buster
Cost: $17650
Power 58
SP 49
Effect: Single, Attack
Master: Spear
Description 1: An attack combination of stabbing, swinging, and hitting in
the air.
Description 2: Cylinder medium/long distance in front of the attacker,
(3 hits).
Skill Name: Wild Sword
Cost: $1850
Power 30
SP 22
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Sword attacks, one after another. A very simple but effective
attack.
Description 2: Cylinder directly in front of attacker, (8 hits).
======================
WATER ELEMENTAL SKILLS ----------------------------------------- <C12002-2>
======================
Skill Name: Freezing Slice
Cost: $26100
Power 70
SP 58
Effect: Multi, Attack, DEATH
Master: Sword, Double Sword, Gun Blade
Description 1: An ice blade will freeze and destroy everything.
Description 2: Large cylinder short distance in front of attacker, (1 hit).
Skill Name: Hard Hit
Cost: $2075
Power 50
SP 25
Effect: Single, Attack, Deadly
Master: Axe, book
Description 1: Blows away the enemy with a powerful hit.
Description 2: Cylinder medium distance in front of attacker, (1 hit), may
miss.
Skill Name: Ice Tower Slice
Cost: $3700
Power 40
SP 30
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: The bare mercy of an ice cold coffin
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Snow Like Peonies
Cost: $17650
Power 70
SP 50
Effect: Single, Attack, SLP
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: A snow white flower will turn blood-red. The enemy dies in a
peaceful sleep.
Description 2: Cylinder directly in front of attacker (1 Hit).
Skill Name: Sword Chakram
Cost: $11300
Power 27
SP 50
Effect: Single, Attack, Deadly
Master: Sword, Fist, Double Sword, Gun Blade
Description 1: A ring made with high pressured water, that cuts the enemy to
ribbons.
Description 2: Range: not fixed, (1 hit).
Skill Name: W. Dragon Cannon (Water Dragon Cannon)
Cost: $17650
Power 62
SP 52
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A furious energy cannon that displays a water dragon`s power.
Description 2: Range: Not fixed, (1 hit).
=====================
FIRE ELEMENTAL SKILLS ----------------------------------------- <C12002-3>
=====================
Skill Name: Ax Bomber
Cost: $4100
Power 40
SP 28
Effect: Single, Attack
Master: Axe
Description 1: Have you ever seen an exploding sword attack?
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Bash
Cost: $550
Power 13
SP 7
Effect: Single, Attack
Master: Sword, Axe, Book, Double Sword, Gun Blade
Description 1: Hits with all your strength!
Description 2: Cylinder directly in front of attacker, (2 hits - may miss).
Skill Name: Cut For Heaven
Cost: $3700
Power 40
SP 30
Effect: Single, Attack, SLOW
Master: Sword, Double Sword, Gun Blade
Description 1: It cuts men, it cuts the sky, what else will it cut.
Description 2: Cylinder directly in front of attacker, (4 hits).
Skill Name: Flare Attack
Cost: $1850
Power 28
SP 22
Effect: Multi, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: A flamed sword will burn everything that stands in its way.
Description 2: Short, wide, triangular shape, directly in front of attacker,
(1 hit).
Skill Name: Flower Dance
Cost: $17650
Power 50
SP 49
Effect: Multi, Attack
Master: Sword, Fist, Double Sword, Gun Blade
Description 1: A bladed blossom blooming in the battlefield
Description 2: Medium length narrow rectangle, directly in front of attacker,
(4 hits).
Skill Name: Focus Burn
Cost: $18875
Power 65
SP 52
Effect: Single, Attack, Status Down (Defense -30%)
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: By gathering numerous thin beams in a single focal point, it
creates tremendous heat.
Description 2: Range: not fixed, AOE small, (4 hits).
Skill Name: H.G.M.M. (High Grade Mega Max)
Power 90
SP 60
Effect: Single, Attack
Master: Ax
Description 1: High-grade-mega-max! It's just unbelieveable.
Description 2: Cylinder directly in front of attacker, height of cylinger
extends DOWNWARDS, (1 Hit)
Description 3: Not purchasable, must either be obtained as a battle prize,
quest reward, or through skill shifting.
NOTE - i got 3 of these by shifting Deadly Blow, Meteor-Buster, and Wind
of Death.
Skill Name: Heat Hand
Cost: $550
Power 8
SP 7
Effect: Single, Attack, Status Down (Defense -10%)
Master: Fist, Easter Egg
Description 1: Transforms your passion into fire and strikes the enemy
Description 2: Cylinder medium/long distance in front of attacker, (1 hit).
Skill Name: Inferno Blast
Cost: $7375
Power 45
SP 37
Effect: Multi, Attack
Master: Spear, Scythe
Description 1: A skill to create a tornado made with heated air by swinging a
spear of fire.
Description 2: Medium cylinder, short distance in front of attacker, (3 hits).
Skill Name: Iron Blow
Cost: $11300
Power 50
SP 39
Effect: Single, Attack
Master: Axe, Book
Description 1: Swing it down as if you're breaking iron
Description 2: Cylinder directly in front of attacker (1 hit).
Skill Name: Meteor-Buster
Cost: $36950
Power 72
SP 62
Effect: Single, Attack
Master: Axe
Description 1: The hugely destructive power of a meteorite.
Description 2: Cylinder directly in front of attacker, (2 hits).
Skill Name: Phoenix Kill
Power 95
SP 67
Effect: Multi, Attack
Master: Spear, Scythe
Description 1: A flap of a Phoenix will stir up the enemy into the air.
Description 2: Medium size cylinder, long distance in front of attacker,
(1 hit).
Description 3: Not purchasable, must either be obtained as a battle prize,
quest reward, or through skill shifting.
NOTE - The first one I got was listed as a Rank 69 Quest Reward.
- The second one I got was as a post-battle prize at The Tower of Life.
The enemy rank for that quest was 82, the battle rank i got was a C.
- The third one I got was as a post-battle prize at Elshant Island.
The enemy rank for that quest was 81, the battle rank i got was a B.
Skill Name: Phoenix Punch
Cost: $36950
Power 75
SP 63
Effect: Multi, Attack
Master: Fist, Easter Egg
Description 1: Explodes the energy in your body to create flame like a
phoenix.
Description 2: Large cylinder directly in front of attacker, (1 hit).
Skill Name: Power Shot
Cost: $2075
Power 22
SP 22
Effect: Multi, Attack, DEATH
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Creates and fires energy mind bullets! That`s telekinesis!
Description 2: Range: Not fixed, AOE medium, (1 hit).
Skill Name: Red Tornado
Cost: $2075
Power 25
SP 22
Effect: Multi, Attack, Absorb
Master: Spear, Book, Scythe
Description 1: A red tornado will blow up and eliminate everything.
Description 2: Medium width, long rectangle, directly in front of attacker,
(1 hit).
Skill Name: S.S.S. Explosion (Soaring Style Star Explosion)
Cost: $26100
Power 70
SP 55
Effect: Multi, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Its body is a star and a blade!
Description 2: Medium size cylinder, medium distance in front of attacker,
(1 hit).
Skill Name: Slug Shot
Cost: $4100
Power 40
SP 30
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Oversized ammo's impact to destroy the enemy.
Description 2: Range: Not fixed, AOE medium, (3 hits).
======================
EARTH ELEMENTAL SKILLS ---------------------------------------- <C12002-4>
======================
Skill Name: Blade Dance
Cost: $17650
Power 72
SP 52
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Run into the enemy while dancing and stab aggressively with a
sword.
Description 2: Cylinder directly in front of attacker (1 Hit).
Skill Name: Cosmolizer
Cost: $27700
Power 80
SP 58
Effect: Single, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: Fly away to the sky!
Description 2: Cylinder directly in front of the attacker, (3 hits).
Skill Name: E.D. Destruction (Earth Dragon Destruction)
Cost: $17650
Power 58
SP 52
Effect: Multi, Attack
Master: Axe, Fist, Easter Egg
Description 1: By sending energy into the ground, enemies can be blow up from
the underfoot.
Description 2: Large wide triangle (medium length) directly in front of
attacker (1 hit).
Skill Name: Earth Strike
Cost: $900
Power 28
SP 15
Effect: Single, Attack
Master: Axe, Book
Description 1: Cracks the earth and attacks the enemy.
Description 2: Cylinder directly in front of attacker, (2 hits), may miss.
Skill Name: Earthquake Howl
Cost: $2075
Power 20
SP 24
Effect: Multi, Attack
Master: Fist, Easter Egg
Description 1: An impact that can even shake the earth
Description 2: Medium length narrow triangle directly in front of user
(1 hit).
Skill Name: Gaia Wave
Cost: $17650
Power 60
SP 50
Effect: Multi, Attack
Master: Axe, Book
Description 1: A daring move to crack the ground
Description 2: Attacks enemies in a small circular area around the attacker
(1 hit).
Skill Name: H.A. Style (Hatchet Attack Style)
Cost: $11300
Power 60
SP 45
Effect: Single, Attack
Master: Axe, Book
Description 1: Triple Hits in a wood chopping motion
Description 2: Long narrow triangular area directly in front of attacker,
(3 hits, usually lands 1 or 2).
Skill Name: Helmet Rend
Cost: $1000
Power 18
SP 15
Effect: Single, Attack, Deadly
Master: Sword, Axe, Scythe, Double Sword, Gun Blade
Description 1: A helmet is useless before one with this skill
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Horned Dive
Cost: $7375
Power 42
SP 40
Effect: Single, Attack, Status Down (Defense -20%)
Master: Spear
Description 1: An attack made with a spear that looks like a horn from the
sky over the enemy.
Description 2: Cylinder medium distance in front of attacker, (1 hit).
Skill Name: Knuckle Guard
Cost: $900
Power 16
SP 12
Effect: Single, Attack, Status Down (Offense -10%)
Master: Sword, Double Sword, Gun Blade
Description 1: Attacking the enemy's arm. Offense increases by a small amount
(they mean decrease).
Description 2: Cylinder directly in front of attacker, (3 hits).
Skill Name: Omega Driver
Cost: $11300
Power 50
SP 39
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: A harsh attack from the sky, high above the enemy's head.
Description 2: Cylinder directly in front of attacker (2 hits).
Skill Name: Radical Breath
Cost: $3700
Power 35
SP 30
Effect: Multi, Attack
Master: Sword, Axe, Spear, Book, Double Sword, Gun Blade
Description 1: Enlarge the weapon to crush the enemy
Description 2: Range: Not fixed but small, AOE medium (1 Hit), tends to miss.
Skill Name: Snake Break
Cost: $1850
Power 28
SP 22
Effect: Single, Attack, PSN
Master: Axe, Book
Description 1: An evil attack with a snake style pose.
Description 2: Medium/long rectangle directly in front of attacker, (1 hit).
Skill Name: Stab Cannan
Cost: $7375
Power 38
SP 37
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Attacks enemies with stored energy from within earth.
Description 2: Range: not fixed (medium), AOE is large, (1 hit).
Skill Name: Spear Wall
Cost: $900
Power 10
SP 15
Effect: Multi, Attack, Deadly
Master: Spear
Description 1: A skill to bring forth hundreds of spears from the ground.
Description 2: Medium/large cylinder directly in front of attacker, (1 hit).
Skill Name: Surprise Duster
Cost: $6750
Power 45
SP 35
Effect: Single, Attack, BLD
Master: Fist, Easter Egg
Description 1: Heavy smoke that will confuse the enemy.
Description 2: Cylinder directly in front of attacker, (12 hits - tend to ALL
hit).
=====================
WIND ELEMENTAL SKILLS ----------------------------------------- <C12002-5>
=====================
Skill Name: Big Wheel
Cost: $26100
Power 55
SP 60
Effect: Multi, Attack
Master: Axe
Description 1: A bold move that makes vertical spin like a gyro.
Description 2: Long narrow rectangle directly in front of attacker,
(5 hits - first hit is viewable, other 4 are not), pretty accurate for an axe
attack considering it has 5 total hits, you'll usually land 3-5 hits.
Skill Name: Castle Razing
Cost: $3700
Power 40
SP 30
Effect: Single, Attack
Master: Axe, Scythe
Description 1: An attack that shaves off the ground beneath the enemy.
Description 2: Medium length triangle shape directly in front of attacker,
(1 hit).
Skill Name: Deadly Blow
Cost: $27700
Power 65
SP 60
Effect: Single, Attack, DEATH
Master: Axe, Book
Description 1: Shoots down the enemy with deadly hits.
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Double Thrust
Cost: $900
Power 14
SP 12
Effect: Single, Attack
Master: Spear
Description 1: A rapid double hit.
Description 2: Cylinder short distance in front of attacker, (2 hits).
Skill Name: Dragon Claw
Cost: $3700
Power 45
SP 30
Effect: Single, Attack
Master: Sword, Axe, Fist, Scythe, Double Sword, Gun Blade, Easter Egg
Description 1: An attack with three huge claws made by a gale.
Description 2: Cylinder short/medium distance in front of attacker,
(1 hit - tends to miss, alot).
Skill Name: E. Tomahawk (Electromagnetic Tomahawk)
Cost: $6750
Power 40
SP 37
Effect: Single, Attack, PLS
Master: Axe, Book
Description 1: Throws an axe at the enemy like a boomerang.
Description 2: Range: Not fixed (1 Hit), Tends not to miss as often as other
axe attacks.
Skill Name: God Breath
Cost: $1850
Power 20
SP 20
Effect: Single(self), Status Up (offense +20%), Status Up (defense +20%)
Master: Sword, Axe, Spear, Fist, Scythe, Double Sword, Gun Blade, Easter Egg
Description 1: A special breathing method to increase strength
Description 2: Since you can't act on the same turn that God Breath is cast
you don't actually get the 20% boost, you get 15% boost, since that is what
it drops to on your next turn.
Skill Name: God Slaying Flash
Cost: $36950
Power 90
SP 67
Effect: Single, Attack
Master: Spear
Description 1: A skill to break the sky. A gift from the devil for making a
contract with him.
Description 2: Medium height cylinder, short/medium distance in front of
attacker, (1 hit).
Skill Name: Hook Drive
Cost: $6750
Power 37
SP 37
Effect: Single, Attack, SEAL
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Hook the enemy and swing them around
Description 2: Range: Not fixed, (1 hit).
Skill Name: Javelin Throw
Cost: $1850
Power 23
SP 22
Effect: Single, Attack
Master: Sword, Axe, Spear, Scythe, Double Sword, Gun Blade
Description 1: Just throw it at random and you might get a lucky hit with it
Description 2: Cylinder medium/long distance in front of attacker, (1 hit).
Skill Name: L.F.L.S. (Leaves Falling Like Snow)
Cost: $2070
Power 25
SP 26
Effect: Multi, Attack, Status Down (Mentality -20%)
Master: Sword, Spear, Scythe, Double Sword, Gun Blade
Description 1: A sharp blade in the breeze.
Description 2: Large cylinder, short distance in front of attacker,
(6 hits if all connect).
Skill Name: Lightning Circle
Cost: $11300
Power 40
SP 45
Effect: Multi, Attack, PLS
Master: Spear
Description 1: Surrounds the enemy with electric spears and attacks with
electric shocks.
Description 2: Medium/large cylinder, medium/long distance in front of
attacker, (1 hit).
Skill Name: Lightning Dance
Cost: $11300
Power 53
SP 43
Effect: Multi, Attack, AIL
Master: Spear
Description 1: Strikes a spear with lightning and bounces it back to the
enemy.
Description 2: Attacks enemies in a small/medium circle around the attacker
(1 Hit).
Skill Name: Rapid Palm
Cost: $900
Power 10
SP 12
Effect: Multi, Attack, PLS
Master: Fist, Easter Egg
Description 1: Strikes the enemy with your wrath as lightning!
Description 2: Short narrow triangle directly in front of attacker, (1 hit).
Skill Name: Rapid Wind Cut
Cost: $7375
Power 45
SP 37
Effect: Multi, Attack, PLS
Master: Sword, Double Sword, Gun Blade
Description 1: Pierce through the enemy!
Description 2: Long, medium width, rectangle directly in front of attacker,
(1 hit).
Skill Name: Ripper Attack
Cost: $7375
Power 55
SP 37
Effect: Single, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: Rip to Pieces!! Rip to Pieces!!
Description 2: Cylinder short distance in front of attacker, (10 hits).
Skill Name: Shadowless Stab
Cost: $3700
Power 28
SP 30
Effect: Single, Attack, SLOW
Master: Spear
Description 1: A rapid, traceless movement to deliver multiple blows
Description 2: Cylinder medium distance in front of attacker, (5 hits).
Skill Name: Sky Destruction
Power 90
SP 55
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: A bold move that throws the enemy into the sky, repeatedly
attacks it.
Description 2: Tall narrow cylinder, short distance in front of attacker
(13 Hits).
Description 3: Not purchasable, must either be obtained as a battle prize,
quest reward, or through skill shifting.
NOTE - The first one I got was listed as a Rank 96 Quest Reward.
- The second one I got was through shifting Thunder Blow
Skill Name: Snipe Shot
Cost: $1850
Power 25
SP 22
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: High accuracy from long distance
Description 2: Range: not fixed (1 hit).
Skill Name: Sonic Edge
Cost: $575
Power 7
SP 8
Effect: Single, Attack
Master: Sword, Axe, Spear, Fist, Scythe, Double Sword, Gun Blade, Easter Egg
Description 1: Thrusting out the blade generated air pressure to attack a
distant object.
Description 2: Range: not fixed (1 hit).
Skill Name: Thunder Blow
Cost: $27700
Power 65
SP 60
Effect: Multi, Attack, PLS
Master: Sword, Double Sword, Gun Blade
Description 1: Puts lightning power into a sword and electrocutes the enemy
when attacking it.
Description 2: Medium/large cylinder (Tall), medium distance in front of
attacker, (1 hit).
Skill Name: Webalizer
Cost: $12200
Power 50
SP 45
Effect: Multi, Attack, PLS
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: An electric net that strangles the enemy.
Description 2: Range: not fixed, AOE is Large, (5 hits).
Skill Name: Whirlwind Cut
Cost: $900
Power 15
SP 15
Effect: Single, Attack
Master: Axe, Scythe
Description 1: Creates a gale and attacks the enemy.
Description 2: Range: not fixed, (2 hits), may miss.
Skill Name: Wide Shot
Cost: $550
Power 6
SP 7
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Shoots out a wind bullet to a slightly wide area.
Description 2: Medium/long length, wide rectangle, directly in front of
attacker, (1 hit).
Skill Name: Wind of Death
Cost: $36950
Power 75
SP 64
Effect: Single, Attack
Master: Axe, Book
Description 1: Surrounds the enemy with a blade-sharp wind.
Description 2: Cylinder directly in front of attacker, (13 hits).
======================
LIGHT ELEMENTAL SKILLS ----------------------------------------- <C12002-6>
======================
Skill Name: Angel Touch
Cost: $4100
Power 40
SP 28
Effect: Single, Attack, Deadly
Master: Fist, Book, Easter Egg
Description 1: A soft touch of a feather, that turns into a heavy explosion!
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Blade Jail
Cost: $4100
Power 40
SP 30
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: There is no escape from a cage made of blades.
Description 2: Tall cylinder short/medium distance in front of attacker,
(12 hits if all connect).
Skill Name: Blast Bolt
Cost: $1000
Power 20
SP 15
Effect: Single, Attack, SLOW
Master: Spear
Description 1: The spear creates a thunder ball and hits the enemy with it.
Description 2: Cylinder medium distance in front of attacker, (1 hit).
Skill Name: Charge
Cost: $550
Power 10
SP 7
Effect: Multi, Attack
Master: Spear
Description 1: A charging attack with a spear.
Description 2: Short rectangle directly in front of attacker, (1 hit).
Skill Name: Charge Blast
Cost: $3700
Power 30
SP 30
Effect: Multi, Attack, Status Down (Defense -20%)
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Energy is stored in the barrel and released with a bullet
Description 2: Medium length rectangle directly in front of shooter, (5 hits).
Skill Name: Crescent Moon
Cost: $18875
Power 70
SP 52
Effect: Single, Attack, Status Down (Mentality -50%)
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: Once you see that crescent moon, you'll never have a peaceful
night.
Description 2: Tall cylinder, short distance in front of attacker, (2 hits).
NOTE - enemies that have attributes that cause their MEN to either increase
or decrease will result in a different %decrease when Crescent Moon's
Status Down effect kicks in.
Skill Name: D. Shockwave (Dimensional Shockwave)
Cost: $27700
Power 75
SP 60
Effect: Multi, Attack
Master: Spear
Description 1: Creates a shockwave in the air, to attack an enemy.
Description 2: Long narrow rectangle, directly in front of attacker, (1 hit).
Skill Name: Frightful Howl
Cost: $4100
Power 30
SP 30
Effect: Single(self), Recover, Status Up (Offense + ~18%)
Master: Fist, Easter Egg
Description 1: The roar will take you to a higher place.
Description 2: Tested it with Uru, it healed about 15-20% of his max HP, and
as for his offense, it went from 700->828 which is about 18%. I tested it
twice, and he went up to 828 both times.
Skill Name: Gauntlet Ray
Cost: $17650
Power 48
SP 45
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: Shoots out fighting spirit as light.
Description 2: Range: Not fixed but small, (3 hits).
Skill Name: Home Run
Cost: $18875
Power 90
SP 50
Effect: Single, Attack, DEATH
Master: Axe
Description 1: Blows away the enemy and makes them into new stars in the sky.
Description 2: Cylinder directly in front of attacker, (2 hits), hit accuracy
is pretty good.
Skill Name: Ki Attack
Cost: $3700
Power 28
SP 28
Effect: Single, Attack, Status Down (Defense -15%)
Master: Fist, Easter Egg
Description 1: Gathering the "Ki" from your whole body creates a powerful,
explosive punch!
Description 2: Cylinder medium distance in front of attacker, (2 hits).
Skill Name: L.S. Sword (Light Speed Sword)
Cost: $14000
Power 50
SP 37
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: The enemy will be cut into pieces without even knowing it.
Description 2: Cylinder short distance/directly in front of attacker,
(7 hits).
Skill Name: Light Explosion
Cost: $27700
Power 80
SP 43
Effect: Single, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: The enemy will be thrown into the air and finished with a holy
strike.
Description 2: Cylinder short distance in front of attacker, (1 hit).
Skill Name: Light Ring Kill
Cost: $24500
Power 65
SP 56
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: Slice the enemy with a spinning blade.
Description 2: Short/medium length, very narrow triangle directly in front of
attacker, (3 hits).
Skill Name: Maxima Shot
Cost: $11300
Power 48
SP 45
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Release energy to banish the enemy
Description 2: Narrow, Very long rectangle directly in front of shooter,
(1 hit).
Skill Name: Meteor Spear
Cost: $17650
Power 60
SP 52
Effect: Multi, Attack
Master: Spear, Scythe
Description 1: A light spear, like a meteor
Description 2: Range: Not fixed, Large AOE, (10 Hits).
Skill Name: Million Pierces
Cost: $6750
Power 40
SP 37
Effect: Single, Attack, SEAL
Master: Spears
Description 1: A thousand blades to attack the enemy
Description 2: Cylinder, short distance in front of attacker, (6 Hits).
Skill Name: Satellite Arrow
Cost: $27700
Power 80
SP 60
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Shooting from super high angle of attack creates wide spread
destruction.
Description 2: Range: not fixed, AOE large (same as advance magic), (12 hits).
Skill Name: Satellite Bomb
Cost: $17650
Power 60
SP 52
Effect: Multi, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Shoots out an energy blast that attacks enemies.
Description 2: Range: not fixed, AOE MASSIVE, (7 hits).
Skill Name: Screw Nail
Cost: $1850
Power 23
SP 24
Effect: Multi, Attack, Status Down (Offense -22%)
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Spiral movement increases the destructive power
Description 2: Long, narrow, rectangular area directly in front of shooter,
(1 hit).
Skill Name: Shining Cloud
Cost: $27700
Power 65
SP 70
Effect: Multi, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: Super high speed slash of a sword that will even rip up the
sky.
Description 2: Long narrow rectangle directly in front of attacker, (1 hit).
Skill Name: Six Realms
Cost: $6750
Power 40
SP 37
Effect: Single, Attack
Master: Spear
Description 1: 6 rays gather and create a single sharp laser to pierce the
enemy.
Description 2: Cylinder medium/long distance in front of attacker (1 hit).
Skill Name: Space Burn
Power 80
SP 63
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: A huge explosion that can even burn in space!
Description 2: Range: not fixed, AOE small, (1 Hit)
Description 3: Not purchasable, must either be obtained as a battle prize,
quest reward, or through skill shifting.
NOTE - I got mine by shifting Fall from Heaven into Ogre Slay into Space
Burn
Skill Name: Spiral Cannon
Cost: $6750
Power 45
SP 37
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A spiral of energy that pierces anything
Description 2: Range: not fixed, (1 hit).
Skill Name: Spiral Ray
Cost: $18875
Power 58
SP 50
Effect: Multi, Attack
Master: Spear
Description 1: A spiral movement to confuse the enemy.
Description 2: Range: not fixed, AOE medium/large, (3 hits).
Skill Name: W.S.T.A. (White Star Triple Attack)
Cost: $11300
Power 60
SP 45
Effect: Multi, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: With help from a holy star, the enemy died three times.
Description 2: Large/wide Cylinder directly in front of attacker (3 hits).
Skill Name: Zero Distance
Cost: $900
Power 20
SP 15
Effect: Multi, Attack, Deadly
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A risky point blank attack
Description 2: Tall cylinder directly in front of shooter, (1 hit).
=====================
DARK ELEMENTAL SKILLS ----------------------------------------- <C12002-7>
=====================
Skill Name: 3-Point Burst
Cost: $1000
Power 18
SP 17
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Very high accuracy from triple shots
Description 2: Range: not fixed (3 hits).
Skill Name: B. Dance (Bewildered Dance)
Cost: $12200
Power 65
SP 40
Effect: Single, Attack
Master: Sword, Fist, Double Sword, Gun Blade
Description 1: Surrounds the enemy by your own reflections and hits it from
all directions.
Description 2: Cylinder directly in front of attacker (16 hits).
Skill Name: Black Hole Bomb
Cost: $11300
Power 55
SP 45
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: Shoots out a black hole as a projectile. It swallows
everything it touches.
Description 2: Range: not fixed, (5 hits).
Skill Name: Death Spiral
Cost: $4100
Power 35
SP 30
Effect: Single, Attack
Master: Spear, Scythe
Description 1: A spiral stab that brings death
Description 2: Tall cylinder, medium distance in front of attacker, (3 hits).
Skill Name: Doppel Dance
Cost: $900
Power 20
SP 14
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: Multiple attacks from multiple reflections
Description 2: Cylinder directly in front of attacker (3 hits).
Skill Name: End Crush
Cost: $7375
Power 48
SP 37
Effect: Single, Attack, DEATH
Master: Axe, Scythe
Description 1: Hits the enemy with all your strength applied to the axe
handle.
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Execute
Cost: $36950
Power 85
SP 65
Effect: Single, Attack, Seal
Master: Sword, Double Sword, Gun Blade
Description 1: Seals the enemy into a requiem tombstone.
Description 2: Tall cylinder directly in front of attacker, (1 hit).
Skill Name: Fall From Heaven
Cost: $26100
Power 65
SP 53
Effect: Single, Attack
Master: Fist, Easter Egg
Description 1: Throws the enemy into the air and smashes them down to the
ground.
Description 2: Cylinder short distance in front of attacker, (2 hits).
Skill Name: Ghost Rush
Cost: $4100
Power 48
SP 32
Effect: Single, Attack, BLD
Master: Fist, Easter Egg
Description 1: A ferocious attack with 4 reflected bodies
Description 2: Cylinder directly in front of attacker, (12 hits).
Skill Name: Hide Stab
Cost: $12200
Power 40
SP 42
Effect: Single, Attack, SEAL
Master: Fist, Easter Egg
Description 1: An attack that aims for the enemies vitals
Description 2: Range: Not fixed but small (1 hit).
Skill Name: Honeycomb
Cost: $3700
Power 28
SP 30
Effect: Single, Attack
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A rain of bullets to riddle the enemy with holes
Description 2: Range: not fixed, (7 hits).
Skill Name: Instant Attack
Cost: $4100
Power 30
SP 30
Effect: Single, Attack, Status Down (Quickness - 10%)
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: That's so fast, not even the person getting cut can see any
movement.
Description 2: Cylinder medium distance in front of attacker (1 Hit).
Skill Name: Over Drive
Cost: $26100
Power 70
SP 56
Effect: Single, Attack, Deadly
Master: Fist, Easter Egg
Description 1: Repeated attacks that open the gates of hell.
Description 2: Cylinder directly in front of attacker, (8 hits).
Skill Name: P. Night (Pandemonium Night)
Power 80
SP 75
Effect: Multi, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: A marching ghost will eat up everything alive.
Description 2: Long, medium width, triangular shape, directly in front of
attacker (10 hits).
Description 3: Not purchasable, must either be obtained as a battle prize,
quest reward, or through skill shifting.
NOTE - I got mine by shifting Air Weight Sword into S.S.S. Explosion into
P. Night.
Skill Name: Rapid Attack
Cost: $6750
Power 50
SP 37
Effect: Multi, Attack
Master: Sword, Double Sword, Gun Blade
Description 1: A repeated attack made with rapid moves
Description 2: Short, narrow, triangular shape, directly in front of attacker
(3 hits).
Skill Name: Shadow Bind
Cost: $900
Power 20
SP 15
Effect: Single, Attack
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: A shadow goes across and the darkness takes away freedom.
Description 2: Cylinder directly in front of attacker, (1 hit).
Skill Name: Shadow Theft
Cost: $7375
Power 40
SP 37
Effect: Single, Attack, DEATH
Master: Sword, Double Sword, Gun Blade
Description 1: A thrown knife will capture the enemy's soul and attack it
Description 2: Cylinder, short/medium distance in front of attacker (1 hit).
*===========================================================================*
| MAGIC ATTACK SKILLS <C12003> |
*===========================================================================*
======================
NON-ELEMENTAL SKILLS ------------------------------------------- <C12003-1>
======================
Skill Name: Atomic Ball
Cost: $6900
Power 42
SP 30
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Crushes the enemy by creating super gravity field.
Description 2: Range: not fixed, AOE same as advanced level magic (large),
(1 hit).
Skill Name: Extension
Cost: $1300
Power 17
SP 15
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Creates heavier gravity around the enemy and pulls them
earthward.
Description 2: Range: not fixed, AOE same as intermediate level magic
(medium), (1 hit).
Skill Name: Lightning
Cost: $6900
Power 42
SP 32
Effect: Multi, Attack
Master: Cane, Book, Guitar, Doll
Description 1: Captures the enemy in a dome shaped field and attacks with
electric shocks.
Description 2: Range: not fixed, AOE large (same as advanced level magic),
(3 hits).
Skill Name: Rainbow Ball
Cost: $1300
Power 20
SP 15
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Throws a ball of rainbow light at the enemy.
Description 2: Range: Not fixed, AOE same as intermediate level magic
(medium), (7 hits).
Skill Name: Spark Shot
Cost: $1300
Power 23
SP 17
Effect: Multi, Attack
Master: Cane, Book, Guitar, Doll
Description 1: Creates a lightning ball around an enemy
Description 2: Range: not fixed, AOE small, (5 hits).
Skill Name: Stardust
Cost: $6900
Power 33
SP 30
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Several energy balls rain down from the sky to strike multiple
enemies.
Description 2: Range: not fixed, AOE same as advanced level magic (large),
(2 hits).
Skill Name: Thunder
Cost: $1300
Power 20
SP 17
Effect: Single, Attack
Master: Cane, Book, Guitar, Doll
Description 1: Strikes the enemy with lightning
Description 2: Range: not fixed, (1 hit).
Skill Name: Thunderstorm
Cost: $6900
Power 40
SP 32
Effect: Multi, Attack
Master: Cane, Book, Guitar, Doll
Description 1: Vicious lightning attacks on multiple enemies.
Description 2: Range: not fixed, AOE large (same as advanced level magic),
(1 hit).
======================
WATER ELEMENTAL SKILLS ----------------------------------------- <C12003-2>
======================
Skill Name: Curse
Cost: $7700
Power 20
SP 30
Effect: Multi, Attack, PSN
Master: Cane, Doll
Description 1: Creates a poison pond underneath the enemy's feet
Description 2: Range: Not fixed, AOE small, (1 hit).
Skill Name: Elioss Line
Cost: $22100
Power 50
SP 45
Effect: Multi, Recover
Master: Book, Doll
Description 1: Healing advanced level magic. Brings down a rain of mercy.
Description 2: Huge Area around the caster. *Tested this skill, but have no
idea what it's supposed to do? I got the enemy to damage my caster and
another party member, checked both their HP and SP before casting, after the
animation, multiple green coloured ZERO's show up, and my HP and SP are still
the same. In other words it doesn't heal. I tested it multiple times, it
could just be a glitch in my game.
Skill Name: Frost
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Sword, Cane, Book, Double Sword, Gun Blade, Doll
Description 1: Water sphere primary level magic. Throws a human sized ice
brick to the enemy.
Description 2: Range: not fixed, AOE small, (1 hit).
Skill Name: Hail Bless
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Water sphere advanced level magic. Creates a huge ice rock to
crush an enemy.
Description 2: Range: Not fixed, AOE large, (3 hits).
Skill Name: Ice Edge
Cost: $3650
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Ice blades fired and driven into an enemy. Water sphere
intermediate magic.
Description 2: Long narrow rectangle directly in front of caster, (1 hit).
Skill Name: Icicle
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Water sphere intermediate level magic. Pierces the enemy with
a huge icicle.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Turbulence
Cost: $34800
Power 70
SP 52
Effect: Multi, Attack
Master: Book, Doll
Description 1: Summons an ocean and creates a whirlpool to drown enemies.
Description 2: Range: not fixed, AOE larger then advanced level magic,
(5 hits).
=====================
FIRE ELEMENTAL SKILLS ------------------------------------------ <C12003-3>
=====================
Skill Name: Abyss Fear
Cost: $22100
Power 65
SP 45
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: A black flame to burn even the very soul of an enemy.
Description 2: Range: not fixed, AOE larger then advanced magic, (4 hits).
Skill Name: Burn
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Gun, Cane, Book, Scythe, Guitar, 2 Guns, Gun Blade, Doll
Description 1: Fire sphere primary level magic. A small explosion centered on
an enemy.
Description 2: Range: not fixed, AOE small, (1 hit).
Skill Name: Firestorm
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Fire sphere advanced level magic. A firestorm that will burn
the enemy forever!
Description 2: Range: not fixed, AOE large, (3 hits).
Skill Name: Flame
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Scythe, Doll
Description 1: Fire sphere intermediate level magic. Burns the enemy with
savage flames.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Flame Ball
Cost: $14250
Power 60
SP 37
Effect: Single, Attack
Master: Cane, Book, Doll
Description 1: Compressed passion transmuted into fire. Fire sphere magic.
Description 2: Range: not fixed, AOE small, (2 hits).
Skill Name: Inferno
Cost: $34800
Power 70
SP 52
Effect: Multi, Attack
Master: Cane, Doll
Description 1: Summons the fire of the dead, hellfire for the torment of
fallen angels.
Description 2: Range: not fixed, AOE larger then advanced magic, (5 hits).
Skill Name: Powered
Cost: $1500
Power 20
SP 18
Effect: Single, Status Up (offense)
Master: Cane, Book, Guitar, Doll
Description 1:Support magic. Increases the physical offense of one ally.
Description 2: Range: not fixed. 20% increase, however you don't actually get
20%, since once the characters turn comes up, it decreases down to 15%.
Skill Name: Pypou
Cost: $37250
Power 70
SP 52
Effect: Multi, Attack
Master: Cane, Doll
Description 1: Magma brought forth from deep underground. Fire sphere magic.
Description 2: Wide triangle, medium length, directly in front of caster,
(1 hit).
======================
EARTH ELEMENTAL SKILLS ----------------------------------------- <C12003-4>
======================
Skill Name: Ark Ray
Cost: $22100
Power 70
SP 45
Effect: Multi, Attack
Master: Cane, Doll
Description 1: Magic to bring down a meteor from space
Description 2: Range: Not fixed, AOE larger then advanced magic, (5 hits).
Skill Name: Defend
Cost: $1500
Power 20
SP 18
Effect: Single, Attack, Status Up (Defense +20%)
Master: Cane, Book, Guitar, Doll
Description 1: Support magic. Increases the physical defence level of one
ally.
Description 2: Range: not fixed, AOE small.
Skill Name: Earthquake
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Earth sphere advanced level magic. Creates a small area
earthquake below an enemy.
Description 2: Range: Not fixed, AOE large, (3 hits).
Skill Name: Gravis
Cost: $14250
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Captures the enemy in a gravity prison. Earth sphere magic.
Description 2: Range: not fixed, AOE medium (same as intermediate magic),
(1 hit).
Skill Name: Land Pillar
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Earth sphere intermediate level magic. Rock pillars rip up
from the ground.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Sandstorm
Cost: $32350
Power 60
SP 52
Effect: Multi, Attack
Master: Cane, Doll
Description 1: A sand tornado to drive away the enemy. Earth Sphere magic.
Description 2: A long somewhat wide rectangle directly in front of the caster,
(1 hit).
Skill Name: Speed Break
Cost: $3650
Power 20
SP 22
Effect: Multi, Attack, Status Down (Quickness -20%)
Master: Cane, Doll
Description 1: Decreases the quickness of the enemy and simultaneously
damages them.
Description 2: Range: not fixed, AOE small, (1 hit).
Skill Name: Spike
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Axe, Cane, Book, Doll
Description 1: Earth sphere primary level magic. Throw up a rock spike from
below an enemy.
Description 2: Range: Not fixed, AOE small, (1 hit).
=====================
WIND ELEMENTAL SKILLS ----------------------------------------- <C12003-5>
=====================
Skill Name: Cyclone
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Wind sphere advanced level magic. Generates a huge tornado.
Description 2: Range: not fixed, AOE large, (3 hits).
Skill Name: Judgement
Cost: $22100
Power 65
SP 45
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: A magic circle will appear in the sky and give the enemy a
flash of punishment.
Description 2: Range: not fixed, AOE larger then advanced level magic,
(4 hits).
Skill Name: Roll
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Spear, Cane, Book, Guitar, Doll
Description 1: Wind sphere primary level magic. Creates a small whirlwind.
Description 2: Range: Not fixed, AOE small, (1 hit).
Skill Name: Storm
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Wind sphere intermediate level magic. A storm envelops the
enemy.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Thor's Hammer
Cost: $34800
Power 70
SP 52
Effect: Multi, Attack
Master: Book, Doll
Description 1: Creates a super high voltage electric pulse and evaporates
enemies.
Description 2: Range: not fixed, has a wider AOE then the advanced magic
(5 hits).
======================
LIGHT ELEMENTAL SKILLS ----------------------------------------- <C12003-6>
======================
Skill Name: Cure
Cost: $1100
Power 10
SP 8
Effect: Single, Recover
Master: Cane, Book, Scythe, Doll
Description 1: Healing primary level magic. A drop of healing to heal an
ally.
Description 2: Range: not fixed, AOE small.
Skill Name: Cure Half
Cost: $3650
Power 35
SP 25
Effect: Multi, Recover
Master: Cane, Book, Scythe, Doll
Description 1: Healing intermediate level magic. Surrounds an ally with a
healing circle.
Description 2: Range: not fixed, AOE medium.
Skill Name: Cure-Full
Cost: $23900
Power 0
SP 45
Effect: Single, Recover
Master: Book, Doll
Description 1: Healing most advanced level magic.
Description 2: Range: not fixed, AOE small.
Skill Name: Dime
Cost: $37250
Power 65
SP 52
Effect: Multi, Attack
Master: Book, Doll
Description 1: An explosion of compressed light energy condensed inside an
enemy's body.
Description 2: Range: not fixed, AOE large (same as advanced level magic),
(1 hit).
Skill Name: Divine
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Light sphere intermediate level magic. Sinners will be
punished by lightning.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Evoke
Cost: $7700
Power 25
SP 35
Effect: Single, Resurge(revive)
Master: Cane, Book, Doll
Description 1: Revival primary magic. A soft beam of light will aid a downed
ally.
Description 2: Range: not fixed.
Skill Name: Ex-Heal
Cost: $14250
Power 60
SP 37
Effect: Multi, Recover
Master: Book, Doll
Description 1: Healing advanced level magic. Brings the miracle of healing to
multiple allies.
Description 2: Heals allies in a TALL but small range circle around the
caster.
Skill Name: Feather Rain
Cost: $14250
Power 55
SP 37
Effect: Single, Attack
Master: Book
Description 1: Attacks by beautiful layered miracle wings. Light sphere
magic.
Description 2: Cylinder directly in front of caster, (12 hits!).
Skill Name: Heaven's Door
Cost: $22100
Power 65
SP 45
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Light will rain down from an enemy from a conjured sun.
Description 2: Range: not fixed, AOE larger then advance magic, (3 hits).
Skill Name: Mobius End
Cost: $34800
Power 70
SP 52
Effect: Multi, Attack
Master: Book, Doll
Description 1: Creates a permanent time loop of the moment of death.
Description 2: Range: not fixed, AOE larger then advance magic, (4 hits).
Skill Name: Ray
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Cane, Book, Guitar, Doll
Description 1: Light sphere primary level magic. Attacks the enemy with a
sharp ray of light.
Description 2: Range: not fixed, AOE small, (1 hit).
Skill Name: Rays
Cost: $48500
Power 0
SP 60
Effect: Single, Resurge, Recover
Master: Book
Description 1: Advanced revival magic. Miracle healing to bring back a
person.
Description 2: Range: not fixed, AOE small.
Skill Name: Refresh
Cost: $14250
Power 0
SP 37
Effect: Single
Master: Cane, Book, Doll
Description 1: A holy magic to heal allies from any adverse conditions.
Description 2: Range: not fixed, AOE small.
Skill Name: Requiem
Cost: $7700
Power 20
SP 30
Effect: Multi, Attack, PLS
Master: Cane, Doll
Description 1: Paralyze the enemy by creating a wind of punishment from
hades.
Description 2: Range: Not fixed, AOE small, (1 hit).
Skill Name: Sephirah
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Light sphere advanced level magic. Summons a guardian
angel.
Description 2: Range: not fixed, AOE large, (3 hits).
=====================
DARK ELEMENTAL SKILLS ------------------------------------------ <C12003-7>
=====================
Skill Name: Chaos Nova
Cost: $22100
Power 65
SP 45
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Magic to drag an enemy into the depths of chaos.
Description 2: Range: not fixed, AOE is larger than advanced magic, (3 hits).
Skill Name: Dark Prison
Cost: $13000
Power 48
SP 37
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Darkness sphere advanced level magic. Sends the enemy to a
dark prison.
Description 2: Range: not fixed, AOE large, (3 hits).
Skill Name: Death
Cost: $14250
Power 25
SP 37
Effect: Multi, Attack, DEATH
Master: Cane, Doll
Description 1: Calls the ambassadors of hell ad bids them to take the enemy
with them.
Description 2: Range: not fixed, AOE is small, (1 hit).
Skill Name: Degeneracy
Cost: $34800
Power 70
SP 52
Effect: Multi, Attack
Master: Cane, Doll
Description 1: Spatial compression until the enemy is obliterated.
Description 2: Range: not fixed, AOE larger then advanced magic, (5 hits).
Skill Name: G.R. Invitation (Grim Reaper Invitation)
Cost: $7700
Power 20
SP 30
Effect: Multi, Attack, BLD
Master: Cane, Doll
Description 1: A Grim Reaper will curse the weak with fearful darkness.
Description 2: Range: not fixed, AOE small, (1 hit).
Skill Name: Pain
Cost: $3200
Power 30
SP 22
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Darkness sphere intermediate level magic.
Description 2: Range: not fixed, AOE medium, (2 hits).
Skill Name: Shadow
Cost: $600
Power 8
SP 7
Effect: Multi, Attack
Master: Cane, Book, Doll
Description 1: Darkness sphere primary level magic.
Description 2: Range: not fixed, AOE small, (1 hit).
*===========================================================================*
| COUNTER-ATTACK SKILLS <C12004> |
*===========================================================================*
====================
NON-ELEMENTAL SKILLS ------------------------------------------ <C12004-1>
====================
Skill Name: Willow Dodge
Cost: $2075
Power 25
SP 22
Effect: Counter
Master: Spear, Scythe
Description 1: Counterattack skill. Become flexible like a willow to dodge.
======================
WATER ELEMENTAL SKILLS ----------------------------------------- <C12004-2>
======================
Skill Name: Counter Shooting
Cost: $4100
Power 35
SP 30
Effect: Counter
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. Are aware of the enemy without seeing
them.
Skill Name: Mirror Breaker
Cost: $12200
Power 65
SP 39
Effect: Counter, PSN
Master: Sword, Double Sword, Gun Blade
Description 1: A counterattack skill. Water surface only reflects your sins.
Skill Name: Origami
Cost: $2075
Power 23
SP 19
Effect: Counter, PSN
Master: Sword, Double Sword, Gun Blade
Description 1: A counterattack skill. A water barrier to protect from the
enemy.
Skill Name: Water Wall
Cost: $4100
Power 35
SP 30
Effect: Counter
Master: Spear
Description 1: A counterattack skill. Creates a water wall from the ground.
=====================
FIRE ELEMENTAL SKILLS ------------------------------------------ <C12004-3>
=====================
Skill Name: Critical Moment
Cost: $7375
Power 42
SP 37
Effect: Counter
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. Find a way to survive an enemies
attack.
Skill Name: Fire Rain
Cost: $1000
Power 15
SP 14
Effect: Counter
Master: Spear
Description 1: A counterattack skill. Spins around a spear to create sparks.
Skill Name: Grand Bash
Cost: $7375
Power 80
SP 37
Effect: Counter, PLS
Master: Axe
Description 1: A counterattack skill. Hang the enemy in the air and attack
it.
Skill Name: Grappling Throw
Cost: $1000
Power 15
SP 15
Effect: Counter
Master: Fist, Easter Egg
Description 1: A counterattack skill. Throws the enemy by using the enemy's
own momentum.
Skill Name: Guardian Circle
Cost: $2075
Power 35
SP 22
Effect: Counter
Master: Axe
Description 1: A counterattack skill. If it hits with the right timing, it
can destroy anything.
======================
EARTH ELEMENTAL SKILLS ------------------------------------------ <C12004-4>
======================
Skill Name: Barrage Barrier
Cost: $12200
Power 50
SP 45
Effect: Counter, SLP
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. Lays down a barrage and attacks the
enemy.
Skill Name: Circle Mine
Cost: $2075
Power 20
SP 22
Effect: Counter
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. Explosions around you.
Skill Name: E.T.E.S. (Eight Twin Engine Stop)
Cost: $1000
Power 15
SP 13
Effect: Counter
Master: Sword, Double Sword, Gun Blade
Description 1: A counterattack skill. This close guard can stop any attack.
Skill Name: G.G. Style (Genbu God's Style)
Cost: $2075
Power 20
SP 22
Effect: Counter, Recover, Status Up (Defense +15%)
Master: Fist, Easter Egg
Description 1: A counterattack skill. Be patient like a turtle and wait for
your moment.
NOTE - Heals ~20% of max HP.
NOTE - This counterattack seems to NOT work against human enemies. If anyone
gets it to work against human enemies then send me an email, but i've tried
for about 2 hours now, and it wouldn't work at all. I was equipped with
Counter Boost L, Interceptro, and Battle Suit, and i even had 2 G.G. Styles
equipped and i still couldn't get it to trigger. I was fighting human
enemies the whole time, then i decided to fight monsters and it triggered
almost every time i got attacked.
NOTE - It also doesn't seem to trigger unless the attack is actually going
to damage you. So fighting enemies 50 ranks lower just to test this skill
is not going to work regardless if they are human or monster.
Skill Name: Rage Eruption
Cost: $1000
Power 15
SP 15
Effect: Counter, Status Up (Offense +15%)
Master: Axe
Description 1: A counterattack skill. Increases offense through rage.
NOTE: Since this is a counterattack, it happens on the enemies turn. By
the time it comes back to your turn, you will only have a 10% to your
offense.
=====================
WIND ELEMENTAL SKILLS ------------------------------------------ <C12004-5>
=====================
Skill Name: C.S.T. Cut (Colossal Stone Throw Cut)
Cost: $4100
Power 50
SP 30
Effect: Counter
Master: Axe, Scythe
Description 1: A counterattack skill. Unstoppable attack.
Skill Name: Dreaming Sword
Cost: $7375
Power 40
SP 32
Effect: Counter
Master: Sword, Scythe, Double Sword, Gun Blade
Description 1: A counterattack skill. Wait till the enemy makes a move
Skill Name: Karma
Cost: $7375
Power 60
SP 37
Effect: Counter, Seal
Master: Fist, Easter Egg
Description 1: A counterattack skill. A special counterattack skill. Karma
will have its revenge.
Skill Name: Parry
Cost: $4100
Power 35
SP 26
Effect: Counter
Master: Sword, Double Sword, Gun Blade
Description 1: A counterattack skill. It wards against every attack.
======================
LIGHT ELEMENTAL SKILLS ------------------------------------------ <C12004-6>
======================
Skill Name: Anti-Field
Cost: $18875
Power 68
SP 52
Effect: Counter
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. Unbreakable barrier.
Skill Name: Burst Smoke
Cost: $1000
Power 10
SP 15
Effect: Counter, BLD
Master: Gun, Guitar, 2 Guns, Gun Blade
Description 1: A counterattack skill. High-explosive projectile launches from
the smoke.
Skill Name: Ray Cage
Cost: $7375
Power 50
SP 37
Effect: Counter, Status Down (Defense -35%)
Master: Spear
Description 1: A counterattack skill. Makes a light barrier to protect
oneself.
=====================
DARK ELEMENTAL SKILLS ------------------------------------------ <C12004-7>
=====================
Skill Name: Shadow Retention
Cost: $4100
Power 45
SP 30
Effect: Counter
Master: Fist, Easter Egg
Description 1: A counterattack skill. They can see your shadow, but they
can't see you.
*===========================================================================*
| ASSIST SKILLS <C12005> |
*===========================================================================*
====================
NON-ELEMENTAL SKILLS -------------------------------------------- <C12005-1>
====================
Skill Name: Absorb Attack
Cost: $35200
Power 30
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Absorbed Offense.
Description 2: This skill actually absorbs the HP of the enemy, that is, it
absorbs a percentage of the damage done by ANY and EVERY skill. I tested this
out to see if the power was the percent absorbed, but I kept getting 37% as
the percent of damage absorbed as HP (74 HP of 199 Damage and 54 HP of 145
Damage, were 2 examples).
Skill Name: ATK Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for offense increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"Offense Up's" when performing an action in battle. Personally I feel these
are a waste, just my opinion though. I did use these, but found no
significant results.
Skill Name: ATK Boost
Cost: $3200
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight offense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 offense (counting all equipment) will gain:
floor(500x0.05) = floor(25) = 25 offense. Therefore their offense will be 525.
This is stackable.
Skill Name: ATK Boost L
Cost: $7300
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Offense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 offense (counting all equipment) will gain:
floor(500x0.10) = floor(50) = 50 offense. Therefore their offense will be 550.
This is stackable.
Skill Name: ATK Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant offense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 offense (counting all equipment) will gain:
floor(500x0.15) = floor(75) = 75 offense. Therefore their offense will be 575.
This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: Auto HP Recovery
Cost: $52100
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Recovered HP during every turn.
Description 2: I tried testing this, but since the amount of HP recovered
each turn is dependent on how much of your red bar is remaining, I couldn't
determine exactly how much more is recovered. Based on the other assist skill,
it wouldn't be a far stretch to assume that the "power" is the percentage,
therefore, I believe equipping this adds another 10% recovery to your current
recovery percentage, which is entirely random and based on how much critical
damage you've taken (ie the red bar).
Skill Name: Counter Boost
Cost: $4000
Power 3
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight counterattack increase.
Description 2: Not entirely sure how this works, but I would assume, it gives
an added 3% chance for a counter to occur, on top of the games predetermined
counterattack percentage.
Skill Name: Counter Boost L
Cost: $8000
Power 6
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Counterattack increase.
Description 2: Not entirely sure how this works, but I would assume, it gives
an added 6% chance for a counter to occur, on top of the games predetermined
counterattack percentage.
Skill Name: Counter Boost X
Power 9
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant counterattack increase.
Description 2: Not entirely sure how this works, but I would assume, it gives
an added 9% chance for a counter to occur, on top of the games predetermined
counterattack percentage.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: DEF Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for Defense increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"Defense Up's" when performing an action in battle. Personally I feel these
are a waste, just my opinion though. I did use these, but found no significant
results.
Skill Name: DEF Boost
Cost: $3200
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight Defense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 defense (counting all equipment) will gain:
floor(500x0.05) = floor(25) = 25 Defense. Therefore their defense will be 525.
This is stackable.
Skill Name: DEF Boost L
Cost: $7300
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Defense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 defense (counting all equipment) will gain:
floor(500x0.10) = floor(50) = 50 Defense. Therefore their defense will be 550.
This is stackable.
Skill Name: DEF Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant defense increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 defense (counting all equipment) will gain:
floor(500x0.15) = floor(75) = 75 defense. Therefore their defense will be 575.
This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: HP Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for HP increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"HP Up's" when performing an action in battle. Personally I feel these are a
waste, just my opinion though. I did use these, but found no significant
results.
Skill Name: HP Boost
Cost: $3000
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight HP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 HP (counting all equipment) will gain:
floor(1000x0.05) = floor(50) = 50 HP. Therefore their HP will be 1050. This
is stackable.
Skill Name: HP Boost L
Cost: $7000
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. HP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 HP (counting all equipment) will gain:
floor(1000x0.10) = floor(100) = 100 HP. Therefore their HP will be 1100.
This is stackable.
Skill Name: HP Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant HP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 HP (counting all equipment) will gain:
floor(1000x0.15) = floor(150) = 150 HP. Therefore their HP will be 1150.
This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: INT Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for mentality increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"Mentality Up's" when performing an action in battle. Personally I feel these
are a waste, just my opinion though. I did use these, but found no
significant results.
Skill Name: INT Boost
Cost: $3200
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight INT increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 INT (counting all equipment) will gain:
floor(1000x0.05) = floor(50) = 50 INT. Therefore their INT will be 1050.
This is stackable.
Skill Name: INT Boost L
Cost: $7300
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. INT increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 INT (counting all equipment) will gain:
floor(1000x0.10) = floor(100) = 100 INT. Therefore their INT will be 1100.
This is stackable.
Skill Name: INT Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant INT increase.
Description 2: The power is the % increase you will gain. Example, a person
with 1000 INT (counting all equipment) will gain:
floor(1000x0.15) = floor(150) = 150 INT. Therefore their INT will be 1150.
This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: Jump Up
Cost: $4000
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight JUMP increase
Description 2: The power is the % increase you will gain. Example, a person
with 10 jump (counting all equipment) will gain:
floor(10x0.10) = floor(1.0) = 1 jump. Therefore their jump will be 11. This
is stackable.
Skill Name: Jump Up L
Cost: $8000
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. JUMP increase
Description 2: The power is the % increase you will gain. Example, a person
with 10 jump (counting all equipment) will gain:
floor(10x0.15) = floor(1.5) = 1 jump. Therefore their jump will be 11. This
is stackable.
Skill Name: Jump Up X
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant JUMP increase
Description 2: The power is the % increase you will gain. Example, a person
with 10 jump (counting all equipment) will gain:
floor(10x0.20) = floor(2.0) = 2 jump. Therefore their jump will be 12. This
is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: LUK Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for luck increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"Luck Up's" when performing an action in battle. Personally I feel these are
a waste, just my opinion though. I did use these, but found no significant
results.
Skill Name: LUK Boost
Cost: $3200
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight luck increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 Luck (counting all equipment) will gain:
floor(500x0.05) = floor(25) = 25 Luck. Therefore their Luck will be 525. This
is stackable.
Skill Name: LUK Boost L
Cost: $7300
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Luck increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 Luck (counting all equipment) will gain:
floor(500x0.10) = floor(50) = 50 Luck. Therefore their Luck will be 550. This
is stackable.
Skill Name: LUK Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant luck increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 Luck (counting all equipment) will gain:
floor(500x0.15) = floor(75) = 75 Luck. Therefore their Luck will be 575. This
is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: Move Up
Cost: $4000
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight move increase
Description 2: The power is the % increase you will gain. Example, a person
with 25 move will gain:
floor(25x0.10) = floor(2.5) = 2 move. Therefore their move will be 27. This is
stackable.
Skill Name: Move Up L
Cost: $8000
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support Skill. Move increase
Description 2: 15% increase. These effects ARE stackable. Example, a person
with 25 move and both Move Up and Move Up L equipped will gain:
Floor(25x(0.10+0.15)) = Floor(6.25) = 6 move. Therefore their move will be 31.
This is stackable.
Skill Name: Move Up X
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant MOVE increase.
Description 2: 20% increase. These effects ARE stackable. Example, a person
with 25 move and equipped with Move Up, Move Up L and Move Up X will gain:
Floor(25x(0.10+0.15 +0.20)) = Floor(11.25) = 11 move. Therefore their move
will be 36. This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: Over Quick
Cost: $22500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased WT increase amount
Description 2: Every action increases the amount of wait time until your next
turn, what this skill does is it decreases the amount of WT accumulated by
performing an action. Ex. By selecting "Rapid Wind Cut" with my Okita, it
shows a WT of 123, when I equip "Over Quick", and select "Rapid Wind Cut"
it now shows WT 111. So, 123X(0.10)=floor(12.3)=12, so my WT decreases by 12
(ie 123-12=111). Therefore, the power, as expected, is a percentage.
Skill Name: Psycho Attack
Cost: $22500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Damage to SP.
Description 2: Damage to SP. *Someone claimed that this skill caused all
attacks to do deadly damage. I tested this with a simple sword attack skill,
and it doesn't do any more deadly damage then it did without the psycho
attack skill equipped, however, it does as the in game description indicates
(reduces the enemy's SP).
Skill Name: SP Absorb Attack
Cost: $35200
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. SP recovers during attack.
Description 2: In game description is correct, it recovers SP when attacking.
Skill Name: SP Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for SP increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"SP Up's" when performing an action in battle. Personally I feel these are a
waste, just my opinion though. I did use these, but found no significant
results.
Skill Name: SP Boost
Cost: $3000
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight SP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 SP (counting all equipment) will gain:
floor(500x0.05) = floor(25) = 25 SP. Therefore their SP will be 525. This is
stackable.
Skill Name: SP Boost L
Cost: $7000
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. SP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 SP (counting all equipment) will gain:
floor(500x0.10) = floor(50) = 50 SP. Therefore their SP will be 550. This is
stackable.
Skill Name: SP Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant SP increase.
Description 2: The power is the % increase you will gain. Example, a person
with 500 SP (counting all equipment) will gain:
floor(500x0.15) = floor(75) = 75 SP. Therefore their SP will be 575. This is
stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
Skill Name: SP Saver
Cost: $35200
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased SP consumption amount.
Description 2: The power is the % decrease in SP needed to perform the
desired skill. Example, Rapid Wind Cut requires 37 SP, but SP Saver reduces
it by: Ceiling(37x0.10) = ceiling(3.7) = 4 SP. Therefore, the SP required
will be 33. This is stackable.
Skill Name: SPD Assist
Cost: $3600
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Improved chance for quickness increase.
Description 2: Apparently this skill is supposed to increase the frequency of
"Quickness Up's" when performing an action in battle. Personally I feel these
are a waste, just my opinion though. I did use these, but found no significant
results.
Skill Name: SPD Boost
Cost: $3200
Power 5
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Slight quickness increase.
Description 2: The power is the % increase you will gain. Example, a person
with 200 quickness (counting all equipment) will gain:
floor(200x0.05) = floor(10) = 10 quickness. Therefore their quickness will be
210. This is stackable.
Skill Name: SPD Boost L
Cost: $7300
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Quickness increase.
Description 2: The power is the % increase you will gain. Example, a person
with 200 quickness (counting all equipment) will gain:
floor(200x0.10) = floor(20) = 20 quickness. Therefore their quickness will be
220. This is stackable.
Skill Name: SPD Boost X
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Significant quickness increase.
Description 2: The power is the % increase you will gain. Example, a person
with 200 quickness (counting all equipment) will gain:
floor(200x0.15) = floor(30) = 30 quickness. Therefore their quickness will be
230. This is stackable.
Description 3: Not purchasable, must either be obtained as a battle prize or
quest reward.
======================
WATER ELEMENTAL SKILLS ------------------------------------------ <C12005-2>
======================
Skill Name: Ice Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced water sphere.
Description 2: See Note 2S
Skill Name: Ice Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced water sphere.
Description 2: See Note 2S
Skill Name: Ice Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from water sphere attacks.
Description 2: See Note 2S
Skill Name: Ice Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from water sphere attacks.
Description 2: See Note 2S
=====================
FIRE ELEMENTAL SKILLS ------------------------------------------ <C12005-3>
=====================
Skill Name: Flay Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced fire sphere.
Description 2: See Note 2S
Skill Name: Flay Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced fire sphere.
Description 2: See Note 2S
Skill Name: Flay Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from fire sphere attacks.
Description 2: See Note 2S
Skill Name: Flay Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from fire sphere attacks.
Description 2: See Note 2S
======================
EARTH ELEMENTAL SKILLS ----------------------------------------- <C12005-4>
======================
Skill Name: Earth Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced earth sphere.
Description 2: See Note 2S
Skill Name: Earth Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced earth sphere.
Description 2: See Note 2S
Skill Name: Earth Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from earth sphere attacks.
Description 2: See Note 2S
Skill Name: Earth Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from earth sphere attacks.
Description 2: See Note 2S
=====================
WIND ELEMENTAL SKILLS ------------------------------------------ <C12005-5>
=====================
Skill Name: Air Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced wind sphere.
Description 2: See Note 2S
Skill Name: Air Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced wind sphere.
Description 2: See Note 2S
Skill Name: Air Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from wind sphere attacks.
Description 2: See Note 2S
Skill Name: Air Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from wind sphere attacks.
Description 2: See Note 2S
======================
LIGHT ELEMENTAL SKILLS ------------------------------------------ <C12005-6>
======================
Skill Name: Ray Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced light sphere.
Description 2: See Note 2S
Skill Name: Ray Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced light sphere.
Description 2: See Note 2S
Skill Name: Ray Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from light sphere attacks.
Description 2: See Note 2S
Skill Name: Ray Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from light sphere attacks.
Description 2: See Note 2S
=====================
DARK ELEMENTAL SKILLS ------------------------------------------- <C12005-7>
=====================
Skill Name: Dark Boost
Cost: $3500
Power 10
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Enhanced Dark sphere.
Description 2: See Note 2S
Skill Name: Dark Boost @
Cost: $7300
Power 20
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Greater enhanced dark sphere.
Description 2: See Note 2S
Skill Name: Dark Shield
Cost: $4200
Power 15
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from dark sphere attacks.
Description 2: See Note 2S
Skill Name: Dark Shield @
Cost: $13400
Power 25
SP 0
Effect: Single, Assist
Master:
Description 1: Support skill. Decreased damage from darkness sphere attacks.
Description 2: See Note 2S
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ WEAPON ATTRIBUTES ~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<C13000>~~+
*===========================================================================*
| WEAPON ATTRIBUTE LIST <C13001> |
*===========================================================================*
I started this section by first assuming that certain attributes would ONLY
appear on certain ranks, but as you can see throughout the guide, that is not
the case. At the end of each attribute's description I have the ranks in which
I found that particular attribute. This information is not necessarily
significant, however, i left it in the section to show you that indeed, the
attributes and the ranks in which they show up in are actually random.
*Over my 3 playthoughs, I have noticed that the S rank weapons do tend to have
attributes from Groups 1,2, and 3, more often.
~A~
Aiming For Arm - Enemy's offense level decreased. (A,B,C,G)
Armor Shattering - Enemy's defense level decreased. (S,C,D,E,F,H)
Attack a Weakness - Increased damage when attacking an enemy's vulnerable
sphere.(S,A,B,C,D,G,H)
Attack Barrier - Damage from physical attacks decreased. (A,B,C,D,F,G)
Avenger - Offense level raised when counterattack occurs. (A,C,D,E,F,H)
Axe Affinity - Axe skill level advancement improved. (C,E,F,H)
Axe Resistance - Damage from axe attacks decreased. (A,B,C,D,E,G,H)
~B~
Barrier Resistance - Barrier immunity. (D,E,G)
Bestow Curse - Damage immunity from enemy cane attacks of a certain
probability. (A,D,G)
Bio-Guard - Total status problem immunity. (S,A,B,C,E)
Blindness Resistance - Blindness immunity. (C,D,F,G,H)
Book Affinity - Book skill level advancement improved. (C,E,F,H)
Book Burning - Damage immunity from enemy book attacks of a certain
probability. (S,A,B,E,F,H)
Book Resistance - Damage from book attacks decreased. (C,D,F,G,H)
Bullet-proof - Damage immunity from enemy gun attacks of a certain
probability. (A,B,C,D,E,F,G)
~C~
Cane Affinity - Cane skill level advancement improved. (B,E,F,H)
Cane Resistance - Damage from cane attacks decreased. (A,C,D,E,F)
Cause a Mis-attack - Damage immunity from enemy Axe attacks of a certain
probability. (S,A,B,C,D,G)
Chemical Resistance - Poison and Paralysis immunity. (A,C,G)
Continual Defense - Damage from enemy group attack decreased. (S,A,B,C,D,E,F)
Counterattack Level(+) - Counterattack improved. (A,B,C,D,E,F,G,H)
~D~
Darkness Sphere(+) - Darkness sphere slightly enhanced. (S,A,C,G,H,F)
Darkness Sphere(++) - Darkness sphere enhanced. (A,B,C,D,F)
Death Resist - Instant death immunity. (S,A,D)
Defense - Damage from attacks decreased (S,A,B,C,H)
Dispatch Ability - Increased rate of success for Dispatch. (C,D,E,G,H)
Dodging - Damage immunity from enemy spear attacks of a certain probability.
(A,B,C,E,H)
~E~
E-Guard - Damage from specialized sphere reduced. (S,A,B,C,D,E,F,G,H)
Earthquake Emblem - Increased damage when using earth sphere skills. (B,D,F)
Earth Sphere(+) - Earth Sphere slightly enhanced. (S,A,D,F,G)
Earth Sphere(++) - Earth sphere enhanced. (S,A,C,D,G,H)
Energy Conservation - Decreased amount of SP consumed when skill used.
(A,B,C,D,E,F,G)
Evidence of Arm Strength - Offense increased. (S,A,C,D,E,F,H)
Evidence of Endurance - HP increased. (S,A,B,C,D,E)
Evidence of Heart - SP slightly increased. (F,G,H)
Evidence of Intelligence - Mentality increased. (S,A,B,D,E,G,H)
Evidence of Iron Wall - Defense increased. (S,B,C,D,E,F,G)
Evidence of Knowledge - Mentality slightly increased. (C,G)
Evidence of Luck - Luck slightly increased. (D,G,H)
Evidence of Power - Offense slightly increased. (S,B,D,F,H,G)
Evidence of Providence - Luck increased. (S,A,B,C,D,E,F,G)
Evidence of Quickness - Quickness slightly increased. (C,D,F,G,H)
Evidence of Solidity - Defense slightly increased. (E,F,G,H)
Evidence of Sprinting - Quickness increased. (S,A,C,D,F,G)
Evidence of Stamina - HP slightly increased. (A,C,F,G,H)
Evidence of Tolerance - SP increased. (S,B,C,D,F,G)
Excited - S gauge level raised when enemy defeated. (S,B,C,D,E)
~F~
Firearm Affinity - Gun skill level advancement improved. (B,F,H)
Firearm Resistance - Damage from gun attacks decreased. (A,B,C,D,F,G)
Fire Sphere(+) - Fire sphere slightly enhanced. (S,B,E,F,G,H)
Fire Sphere(++) - Fire sphere enhanced. (S,A,B,C,D,E,F,H)
~G~
Good Metabolism - Recovery amount increased when recover skill used.
(S,B,C,D,E,H)
Group Attack - Damage increased if participating in a team attack.
(S,A,B,D,E,F,G,H)
~H~
Hard Worker - Status enhancement rate raised slightly when advancing.
(S,B,C,D,E,F,H)
Healing - When HP falls below 50% complete recovery of temporary damage.
(B,C,D,E,F,H)
Heightened Reflexes - Magic attack dodge improved. (S,A,B,C,D,E,F.G,H)
Hellfire Emblem - Increased damage when using fire sphere skills.
(S,B,C,D,E,F,G,H)
Herbalism/Medicine - Recovery level amount raised when recover item used.
(A,B,D,F,G,H)
~I~
Illness Resistance - Illness immunity. (C,E,F,G,H)
Instant Death Attack - Small chance of instant death blow. (S,A,B,C,D,E,G,H)
Intercept - Counterattack occurrence raised during team attack. (A,B,C,D,E,G)
~K~
Knowledge of Tools - Amount of WT increase reduced when item used. (A,C,H)
~L~
Learning Ability - Status enhancement rate raised when advancing. (S,A,B,C,E)
Light Sphere(+) - Light sphere slightly enhanced. (S,B,D,F,G,H)
Light Sphere(++) - Light sphere enhanced. (S,A,C,D,E,G,H)
Lightning Emblem - Increased damage when using light sphere skills.
(A,B,D,E,G,H)
Lone Wolf - If all comrades are lost during battle, total status increases.
(S,A,B,C,D,E,G)
~M~
Magic Barrier - Damage from magic attacks decreased. (S,B,C,D,E,F,G,H)
Maximum Strength - Chance to deliver critical damage to an enemy by using 1 S
gauge. (A,B,C,D,F,G,H)
Meditation - S gauge rises by a small amount if remaining in stand-by
(no action taken). (A,B,C,D,E,G,H)
~P~
Paralysis Resistance - Paralysis immunity. (B,C,E,G,H)
Patience - Amount of S gauge increase raised when receiving damage.
(A,B,D,E,F,G,H)
Physical Fortitude - Illness and Sleep immunity. (S,B,C,D)
Poison Resistance - Poison Immunity. (B,C,D,F,G,H)
Prophecy - Physical attack dodge improved. (A,B,C,D,E,H)
Psychological Fortitude - Blindness and Barrier immunity. (B,C,D,H)
~Q~
Quick Healing - Slight HP recovery at beginning of action. (C,E,F,G,H)
Quick Internalization - Chance to pick up items if remaining in stand-by
(no action taken). (A,C,E,H)
~R~
River Rapid Emblem - Increased damage when using water sphere skills.
(A,B,E,F,G)
Robber - Increase chance of defeated enemy dropping items. (A,B,D,E,F,H)
~S~
Sever Leg - Enemy's quickness level decreased. (B,C,D,E,F,G)
Sickle Affinity - Scythe skill level advancement improved. (S,B,C,D,E,F,G)
Sickle Resistance - Damage from scythe attacks decreased. (A,B,C,D,F,G)
Side Sword Catching - Damage immunity from enemy scythe attacks of a certain
probability. (A,D,F)
Skill Change(+) - Increased skill change frequency. (S,A,B,C,D,F,G)
Sleep Resistance - Sleep immunity. (D,E,F,G,H)
Slow Item - Damage increase when offense item used. (C,D,E,G,H)
Sniper - Gun skill range improved. (S,A,B,C,D,E,G)
Spear Affinity - Spear skill level advancement improved. (C,G,H)
Spear Resistance - Damage from spear attacks decreased. (A,B,C,D,E,F,G)
Specialized Sphere - Increased damage when attacking with strong sphere.
(S,A,B,C,E,G)
Survival Mind-Frame - Temporary damage recovery amount increased.
(S,A,B,C,D,G,H)
Sword Affinity - Sword skill level advancement improved. (D,F,G,H)
Sword Catching - Damage immunity from enemy sword attacks of a certain
probability. (S,A,C,G,H)
Sword Resistance - Damage from sword attacks decreased. (D,E,F,H)
~T~
Throw Hold - Damage immunity from enemy punch attacks of a certain
probability. (A,B,C,E,H)
Tornado Emblem - Increased damage when using wind sphere skills. (S,B,F,G,H)
~U~
Unarmed Affinity - Punch skill level advancement improved. (C,D,F,G,H)
Unarmed Resistance - Damage from punch attacks decreased. (C,D,F,G)
Underworld Emblem - Increased damage when using darkness sphere skills.
(S,A,B,C,D,E,F,G,H)
~V~
Veil of Darkness - Damage reduced from darkness sphere attacks. (F,G,H)
Veil of Earth - Damage reduced from earth sphere attacks. (E,F,G,H)
Veil of Flame - Damage reduced from fire sphere attacks. (D,G)
Veil of Light - Damage reduced from light sphere attacks. (F,G,H)
Veil of Water - Damage reduced from water sphere attacks. (E,F,G,H)
Veil of Wind - Damage reduced from wind sphere attacks. (D,F,G,H)
Visceral Dislike - General attack dodge improved. (S,A,B,C,D,E,G)
~W~
Water Sphere(+) - Water sphere slightly enhanced. (S,B,C,D,F,G,H)
Water Sphere(++) - Water sphere enhanced. (S,B,C,D,E,G,H)
Weapon Affinity - Current weapon skill level advancement improved.
(B,C,D,E,F,G,H)
Wind Sphere(+) - Wind sphere slightly enhanced. (D,F,G)
Wind Sphere(++) - Wind sphere enhanced. (B,C,E,H)
(112 attributes)
*===========================================================================*
| CHANGING ATTRIBUTES THROUGH ENFORCEMENT <C13002> |
*===========================================================================*
I will be listing them alphabetically in the group in which they appear. What
do these groups mean? Well within each group are a list of Attributes; when
you select Upgrade -> Enforcement, you have a choice to either increase your
primary stat, secondary stat, or change your weapons attributes. When you see
the attributes currently on your weapon, find it in one of the groups below,
and you will be able to determine which attribute that particular attribute
on your weapon, can change to. For example, if your weapon has Sniper on it,
then when you change it through enforcement, it can change to any one of the
attributes in group 3.
Group 1:
-Bio-guard
-Learning ability.
Group 2:
-Death Resist
-Defense
Group 3:
-Continual Defense
-Sniper
-Specialized Sphere
-Visceral Dislike
Group 4:
-Darkness Sphere +
-Earth Sphere +
-Fire Sphere +
-Light Sphere +
-Water Sphere +
-Wind Sphere +
Group 5:
-Avenger
-Counterattack Level +
-Darkness Sphere ++
-Earth Sphere ++
-Energy Conservation
-Fire Sphere ++
-Hard Worker
-Healing
-Herbalism/Medicine
-Instant Death Attack
-Light Sphere ++
-Lone Wolf
-Patience
-Robber
-Water Sphere ++
-Weapon Affinity
-Wind Sphere ++
Group 6:
-Attack Barrier
-Axe Resistance
-Book Resistance
-Cane Resistance
-Firearm Resistance
-Group Attack
-Heightened Reflexes
-Magic Barrier
-Maximum Strength
-Meditation
-Prophecy
-Sickle Resistance
-Slow Item
-Spear Resistance
-Survival Mind-Frame
-Sword Resistance
-Unarmed Resistance
Group 7:
-Aiming For Arm
-Armor Shattering
-Axe Affinity
-Barrier Resistance
-Blindness Resistance
-Book Affinity
-Cane Affinity
-Earthquake Emblem
-Firearm Affinity
-Hellfire Emblem
-Illness Resistance
-Lightning Emblem
-Paralysis Resistance
-Poison Resistance
-Quick Healing
-Quick Internalization
-River Rapid Emblem
-Sever Leg
-Sickle Affinity
-Sleep Resistance
-Spear Affinity
-Sword Affinity
-Tornado Emblem
-Unarmed Affinity
-Underworld Emblem
Group 8:
-Dispatch Ability
-Evidence of Health
-Evidence of Knowledge
-Evidence of Luck
-Evidence of Power
-Evidence of Quickness
-Evidence of Solidity
-Evidence of Stamina
-Veil of Darkness
-Veil of Earth
-Veil of Flame
-Veil of Light
-Veil of Water
-Veil of Wind
Group 9:
-Attack a Weakness
-Bestow Curse
-Book Burning
-Bullet-proof
-Cause a Mis-Attack
-Chemical Resistance
-Dodging
-E-Guard
-Evidence of Arm Strength
-Evidence of Endurance
-Evidence of Intelligence
-Evidence of Iron Wall
-Evidence of Providence
-Evidence of Sprinting
-Evidence of Tolerance
-Excited
-Good Metabolism
-Intercept
-Knowledge of Tools
-Physical Fortitude
-Psychological Fortitude
-Side Sword Catching
-Skill Change +
-Sword Catching
-Throw Hold
*===========================================================================*
| ACKNOWLEDGEMENTS <C14000> |
*===========================================================================*
DekarTheDragoon
- For starting what turned out to be the Sticky on this board. That sticky
provided the help required to recruit every available character in the game.
All the character recruitments in my guide were aided by this sticky, so thank
you DekarTheDragoon for creating it :).
Finally I want to thank you, the readers for reading my guide. I hope you
enjoyed it and I hope to write more for you in the future :).