================================================================================
| Champions: Return to Arms |
| FAQ/Walkthrough |
| Version: 3.1b |
| Made By: Kuthu - (David Stoughton) |
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Table of Contents (Short)
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1* - Version
2* - Controls
3* - Options
4* - Basic Help
5* - Classes
6* - Main Quest Walkthrough
7* - Items
8* - Side Quests
9* - Known Bugs
10* - Credits
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Table of Contents (Long)
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1* - Version
2* - Controls
3* - Options
4* - Basic Help
5* - Classes
5*1 - Shaman
5*2 - Berserker
5*3 - Barbarian
5*4 - Ranger
5*5 - Cleric
5*6 - Wizard
5*7 - Shadow Knight
6* - Main Quest Walkthrough
6*1 - Plane of Tranquility
6*2 - Plane of War
6*3 - Plane of Innovation
6*4 - Norrath: Pit of Ill Omen
6*5 - Plane of Water
6*6 - Plane of Torment
6*7 - Plane of Disease
6*8 - Plane of Valor
6*9 - Plane of Fire
6*10 - Plane of Storms
6*11 - Plane of Valor
6*12 - Norrath: Faydark
6*13 - Plane of Nightmares
6*14 - Final Bosses
7* - Items
8* - Side Quests
8*1 - Plane of War
8*2 - Plane of Innovation
8*3 - Norrath: Pit of Ill Omen
8*4 - Plane of Water
8*5 - Plane of Torment
8*6 - Plane of Disease
8*7 - Plane of Valor
8*8 - Plane of Fire
8*9 - Plane of Storms
8*10 - Norrath: Faydark
8*11 - Plane of Nightmares
8*12 - Free Sylea / Twisted Nightmare / Sword in the Stone
9* - Known Bugs
10* - Credits
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1* - Version
================================================================================
3.1b: I fixed a small error in the Crypts of Decay that confused a few people.
3.1: Paul lent me information on some of the figurines weight that was missing.
Thanks, Paul!
3.0b: Minor spelling errors corrected. (Such as your self to yourself)
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2* - Controls
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X - Attack with Bow/Sword. Also the Action button in Menus.
Square - Action button i.e. open chest, use door.
Circle - Quick Spell Slot, you can attach a spell for quick casting here.
Triangle - Same as Circle, Quick Spell Slot.
D-Pad - Spell Book, pointing at a spell and hitting square uses that spell.
Start - Opens options screen.
Select - Opens character screen.
Left Analog Stick - Moves character.
Right Analog Stick - Moves camera.
L1 - Switches between Range/Melee providing you have both equipped.
R1 - Hold down to Block.
L2 - Uses a Mana Potion providing you have one.
R2 - Uses a Health Potion providing you have one.
L3 - Centers the camera behind your character.
R3 - Opens Map, click again to open Mini-Map, click again to remove map.
Note - Holding R1 to Guard and pushing L1 will make your character jump back.
Note - Holding down R3 then pushing up/down with it, changes map zoom.
Note - Holding Square and pushing Select uses a Gate Scroll.
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3* - Options
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Main Screen Options:
Bright: Changes the level of Brightness.
Music/Amb: Changes the level of sound from Music/Amb. (Such as water/birds)
Controls...: Allows you to change the controls as listed above.
Combat Camera: Changes the Camera to auto move behind you while fighting.
Reverse Camera: Reverses the Right Analog Stick controls.
Vibration: Changes the controllers vibration On/Off.
Stereo: Changes the sound Stereo (On) to Mono (Off).
Blood: Changes the effect of blood when hitting a monster.
Subtitles: Changes if there will be subtitles when in a cut-scene.
Damage Text: Changes if there's numbers showing damage when attacking.
Chat Text: (Online Only) Shows text when someone types.
Player Markers: (Multi-Player)
Changes if there will be colored rings beneath other players.
In-Game Options:
Gate To Town: Uses a Gate Scroll* to go to town.
Gate Back: Uses a Gate Scroll* to go back to where you came from.
Load Game: (Offline Only) Brings up your saved games to load.
Options...: Brings up the Main Screen Options.
Exit Game: Quits to the main menu.
Kick Player: (Online Host) Brings up a list of players to kick them.
Microphone Settings: (Online Only) Brings up another list of Options.
Enable Microphone: Turns On/Off your Microphone.
Mic Check: Makes it so you can hear yourself to check your settings.
Playback Level: Changes how loud people talking are through the mic.
Threshold: This changes the sound required to send to other players.
*Note: Gate Scrolls are only consumed for going to town, not leaving it.
Difficulty Settings:
Adventurous: Best for beginners.
Couragous: Best for level 25-45.
Champion: Best for level 45-65.
Legendary: Best for level 65-80.
Epic*: Best for level 75-80.
*Note: Epic is online only
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4* - Basic Help
================================================================================
---------------------------- Planar Gateway Screen -----------------------------
(For the people that don't know you can change levels)
Up/Down: Selects level you have unlocked.
Left/Right: Selects Medal Round/Secret Level (Only works on non-Norrath levels)
Medal Rounds can only be picked after beating that level.
Secret Levels can only be picked after getting a Champion Medal on Medal Rounds
-------------------------------- Online Games ----------------------------------
After you've setup and logged online, you'll be at the game selection screen.
You can chat with people here with a USB-keyboard.
(The microphone support is only for when you're actually in a game.)
Or select a game you wish to join, you can never join an already started game.
The games listed are waiting rooms for the games to start when they get the
players amount that they want, once they do, the creator can start the game.
If you try to join a game that is full it may come back with an unrelated error.
Red Games are un-secure games, meaning that it loads characters off your memory
card and also saves to it while in the game, sort of like Open Battle.net.
Green Games are secure games where the characters are loaded from the servers.
These have a small risk of being corrupted, and people still cheat on them.
If you're wondering about the corruption, check known bugs.
------------------------------ Reseting a Level --------------------------------
To reset a level, leave that level, and pick another level that is not the
level you want to reset. Once you enter that area, leave it by Gate Scroll,
and go back to the level you wanted reset, it should be reset now.
--------------------------------- Importing ------------------------------------
Let's use an example.
Player 1 and Player 2 started off in a new game together, and got to the
Plane of Storms, and they're, let's say, roughly half way through.
And now, for whatever reason, Player 2 wants to play with another friend.
Now, two things can happen here.
If Player 2 starts a new game, and becomes Player 1, with his new friend
(who is now) Player 2, the progress will be at the exact same point,
Plane of Storms, however, the progress half way into the level is lost,
and he will need to start it over again.
The other thing that can happen is if Player 2 remains Player 2, and his new
friend is starting a new character which is going to be Player 1, in this
instance, it will be like a brand new game with no progress made.
Why? Because the game remembers which levels were completed individually,
for every difficulty even. And it always takes the progress of Player 1.
Such as, in Instance 1 where they still have access to the Plane of Storms.
If he went through the Pit of Ill Omen and completed the level with his new
friend; then the friend transferred out of that game into another new one,
he'll have access to the Pit of Ill Omen, but NOT the Plane of Innovation.
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5* - Classes
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Skill Per-Level Chart:
Level 1-6: 1 Skill Point(s)
Level 7-16: 2 Skill Point(s)
Level 17-26: 3 Skill Point(s)
Level 27-36: 4 Skill Point(s)
Level 37-80: 5 Skill Point(s)
Medal Rounds: 14 Skill Point(s)
Total: 329, plus the 2-3 (depending on class) you start with.
This means that you can master 16 and a half abilities.
Note: You always get three stat points per-level.
Total: 237
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Iksar Shaman 5*1
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More of a support character then anything, the Shaman is sort of a jack of all
trades. Decent spells, and decent melee, but not the best at either.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, One-Handed Slashing,
Two-Handed Slashing, Shield.
Notable Skills:
Drowsy, Summon Badger, Spirit Shield, Giant Growth, Planar Wind.
Starting Stats:-----------------------| Recommended per-level:
Strength: 26 - Class Grade: B | 1 : 1
Intelligence: 37 - Class Grade: B | 1 : 0
Dexterity: 24 - Class Grade: D | 0 : 0
Stamina: 28 - Class Grade: A | 1 : 2
----------------------------- Shamans 16 Abilities -----------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Slashing
--------
Required Level: 1
Description: Adds bonus damage while Slashing Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Poison Bolt
-----------
Required Level: 1
Description: Fires a bolt of poison, making a small gas cloud after impact.
Class Grade: C
My Thoughts: Pretty terrible, only get it if you're moving down the tree.
Level Damage Cloud Size (Feet) Cloud Length (Second)
1 21-31 1 2
2 25-37 1 2
3 29-43 2 3
4 33-49 2 3
5 37-55 2 3
6 41-61 2 3
7 45-67 3 4
8 49-73 3 4
9 53-79 3 4
10 57-85 3 4
11 61-91 4 5
12 65-97 4 5
13 69-103 4 5
14 73-109 4 5
15 77-115 5 6
16 81-121 5 6
17 85-127 5 6
18 89-133 5 6
19 93-139 6 7
20 97-145 6 7
Drowsy
------
Required Level: 3
Description: Has a chance to slow monsters, excluding bosses, in front of you.
Class Grade: B
My Thoughts: Has its moments, but it's not the best skill out there.
Level Enemies Duration (Second) Chance
1 2 4 50%
2 3 4 52%
3 3 5 53%
4 4 5 55%
5 4 5 56%
6 5 5 58%
7 5 6 59%
8 6 6 61%
9 6 6 62%
10 7 6 64%
11 7 7 65%
12 8 7 67%
13 8 7 68%
14 9 7 70%
15 9 8 71%
16 10 8 73%
17 10 8 74%
18 11 8 76%
19 11 9 78%
20 12 9 79%
Concentration
-------------
Required Level: 5
Description: Adds bonus mana regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 35%
2 50%
3 65%
4 80%
5 95%
6 110%
7 125%
9 155%
10 170%
11 185%
12 200%
13 215%
14 230%
15 245%
16 260%
17 275%
18 290%
19 305%
20 320%
Tagar's Insects
---------------
Required Level: 8
Description: Sends out insects that hunts out enemies. Diseasing them.
Class Grade: B
My Thoughts: One of the more useful spells for the Shaman. Even if you're
not that big into magic, this can be useful for its "Hiccup" ability.
Hiccuping is when a monster reels in pain, temporarily unable to act.
Please note that not all monsters will hiccup.
Level Damage (Second) Enemies Duration
1 16-24 1 3
2 18-26 1 3
3 19-29 2 4
4 21-31 2 4
5 22-34 2 4
6 24-36 2 5
7 26-38 3 5
8 27-41 3 5
9 29-43 3 6
10 30-46 3 6
11 32-48 4 6
12 34-50 4 7
13 35-53 4 7
14 37-55 4 7
15 38-58 5 8
16 40-60 5 8
17 42-62 5 8
18 43-65 5 9
19 45-67 6 9
20 46-70 6 9
Endurance
---------
Required Level: 9
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: C
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Healing
-------
Required Level: 10
Description: Heals a percentage of your health, a smaller amount to teamates.
Class Grade: A
My Thoughts: Until you start getting Regen Stones this skill is very useful.
Level Healed (Self) Aura Size (Feet) Healed (Teamates)
1 30% 5 20%
2 34% 5 24%
3 37% 6 28%
4 41% 6 32%
5 44% 6 36%
6 48% 7 40%
7 51% 7 44%
8 55% 7 48%
9 58% 8 52%
10 62% 8 56%
11 65% 8 60%
12 69% 9 64%
13 72% 9 68%
14 76% 9 72%
15 79% 10 76%
16 83% 10 80%
17 86% 10 84%
18 90% 11 88%
19 93% 11 92%
20 97% 11 96%
Poison Weapons
--------------
Required Level: 14
Description: Enchants your weapons with poison.
If your weapon has no slots left, you do not gain any effects.
Class Grade: D
My Thoughts: Terrible, don't get it unless you're moving down the tree.
This is a bugged skill. You can read about it in the bugs section.
Level Damage (Self) Duration (Seconds) Aura Damage (Teamates)
1 40-48 15 - -
2 46-55 17 - -
3 52-62 19 - -
4 58-70 21 - -
5 64-77 23 2 33-40
6 70-84 25 2 35-42
7 76-91 27 3 37-44
8 82-98 29 3 39-47
9 88-106 31 3 41-49
10 94-113 33 4 43-52
11 100-120 35 4 45-54
12 106-127 37 4 47-56
13 112-134 39 5 49-59
14 118-142 41 5 51-61
15 124-149 43 5 53-64
16 130-156 45 6 55-66
17 136-163 47 6 57-68
18 142-170 49 6 59-71
19 148-178 51 7 61-73
20 154-185 53 7 63-76
Summon Badger
-------------
Required Level: 15
Description: Summons a Badger that follows you and hunts out enemies.
Very good at taking hits, can tank the last bosses on Epic fairly well.
Lasts until dead, or you change areas.
Class Grade: A
My Thoughts: A great skill, he's a robust little fellow.
Level Badger Level
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
9 9
10 10
11 11
12 12
13 13
14 14
15 15
16 16
17 17
18 18
19 19
20 20
Spirit Shield
-------------
Required Level: 16
Description: Makes a purple aura around you and gives you a chance
to dodge any attack, be it spell or melee, most Shamans dismiss this skill
because of its mana cost, however, it is a very useful skill.
Class Grade: A
My Thoughts: Not necessarily a must have, because it can be annoying to have
to recast it, it's still a great skill to have around.
Level Chance to Avoid Damage Duration (Seconds)
1 10% 10
2 12% 11
3 14% 12
4 16% 13
5 18% 14
6 20% 15
7 22% 16
8 24% 17
9 26% 18
10 28% 19
11 30% 20
12 32% 21
13 34% 22
14 36% 23
15 38% 24
16 40% 25
17 42% 26
18 44% 27
19 46% 28
20 48% 29
Pus Storm
---------
Required Level: 19
Description: Sends raining pus in a line in front of the caster,
only useful in a tight pathway or a really big enemy, like Cazic-Thule.
Only does full damage, if unit is hit by every block of Pus,
and inside the storm the whole time.
Class Grade: B
My Thoughts: Can be fun to spam, but it's not very good.
Level Damage (Second) Size (Feet) Duration
1 68-102 2 2
2 72-108 2 2
3 76-114 2 3
4 80-120 3 3
5 84-126 3 3
6 88-132 3 3
7 92-138 3 4
8 96-144 3 4
9 100-150 4 4
10 104-156 4 4
11 108-162 4 5
12 112-168 4 5
13 116-174 4 5
14 120-180 5 5
15 124-186 5 6
16 128-192 5 6
17 132-198 5 6
18 136-204 5 6
19 140-216 6 7
20 144-216 6 7
Bind Wound
----------
Required Level: 20
Description: Adds bonus health regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9 100%
10 110%
11 120%
12 130%
13 140%
14 150%
15 160%
16 170%
17 180%
18 190%
19 200%
20 210%
Giant Growth
------------
Required Level: 21
Decription: Makes you larger, hit harder with melee, and run faster.
Doesn't make you attack faster, sorry.
Doesn't last very long, but costs hardly any mana.
Class Grade: A
My Thoughts: The only downfall of this skill is that it does not last long.
However, the damage increase from this skill is so great that it's a must have.
Level Increase
1 50%
2 53%
3 55%
4 58%
5 60%
6 63%
7 65%
8 68%
9 70%
10 73%
11 75%
12 78%
13 80%
14 83%
15 85%
16 88%
17 90%
18 93%
19 95%
20 98%
Planar Wind
-----------
Required Level: 24
Decription: Shoots wind at your enemies, does very little damage in later
difficulties, but is good for pushing enemies back, sometimes they turn in to
ping-pong balls. Has small fire damage at later levels for 'hiccups'.
Class Grade: B
My Thoughts: The last useful skill for the Shaman. Mostly used for the hiccups.
Hiccuping is when a monster reels in pain, temporarily unable to act.
Please note that not all monsters will hiccup.
Level Damage Width (Feet) Chance of Fire Damage
1 160-240 3 -
2 168-252 3 -
3 176-264 3 -
4 184-272 4 -
5 192-288 4 -
6 200-300 4 -
7 208-312 5 -
8 216-324 5 -
9 224-336 5 -
10 232-348 6 20%
11 240-360 6 22%
12 248-372 6 24%
13 256-384 6 26%
14 264-396 7 28%
15 272-408 7 30%
16 280-420 7 32%
17 288-432 8 34%
18 296-444 8 36%
19 304-456 8 38%
20 312-468 8 40%
Root
----
Required Level: 26
Decription: Has a chance to root your enemies to the ground,
I perfer Drowsy over this ability, but you be the judge.
Class Grade: C
My Thoughts: Not that useful since you're mostly a melee class anyway.
Why root so you can run up to them?
Level Enemies Duration Chance
1 1 5 50%
2 1 5 52%
3 2 6 54%
4 2 6 57%
5 2 6 59%
6 3 7 61%
7 3 7 63%
8 3 7 65%
9 4 8 68%
10 4 8 70%
11 4 8 72%
12 5 8 74%
13 5 9 76%
14 5 9 79%
15 6 10 81%
16 6 10 83%
17 6 10 85%
18 7 11 87%
19 7 11 90%
20 7 11 92%
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Vah Shir Berserker 5*2
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Very good at melee damage, can summon axes to throw to deal minor ranged damage.
Generally perfers fast attacks over high damage attacks.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, One-Handed Slashing,
Two-Handed Slashing, Shield, Dual-Wield, Throwing Weapons.
Notable Skills:
Summon Axe, Blood Lust, Berserker Rage, Cyclone, Battle Cry.
Starting Stats:-----------------------| Recommended per-level:
Strength: 32 - Class Grade: A | 1 : 1 : 2
Intelligence: 22 - Class Grade: C | 0 : 0 : 0
Dexterity: 31 - Class Grade: B | 1 : 0 : 0
Stamina: 30 - Class Grade: A | 1 : 2 : 1
----------------------------- Berserkers 18 Abilities --------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Slashing
--------
Required Level: 1
Description: Adds bonus damage while Slashing Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Throwing
--------
Required Level: 1
Description: Adds bonus damage while Throwing Weapons are equipped.
Class Grade: A
My Thoughts: Only useful if you plan on getting the throwing axes.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Roar
----
Required Level: 3
Description: Does very little damage,
and uses too much of your mana that is better off for other abilities.
Only used to push monsters back.
Class Grade: D
My Thoughts: Horrible skill, just get it to move down the tree.
Level Damage Roar Size (Feet)
1 32-48 6
2 38-59 6
3 46-70 7
4 54-80 7
5 61-91 7
6 68-102 7
7 75-113 8
8 82-124 8
9 90-135 8
10 97-145 8
11 104-156 9
12 111-167 9
13 118-178 9
14 126-188 9
15 133-199 10
16 140-210 10
17 147-221 10
18 154-232 10
19 162-242 11
20 169-253 11
Summon Axe
----------
Required Level: 5
Description: Summons axes for you to throw.
Class Grade: B
My Thoughts: The damage on these late game isn't very good.
Personally, if you wanna use range, make a Ranger.
Level Axes Summoned Axes Damage
1 10 22-24
2 15 22-24
3 20 22-24
4 25 22-24
5 30 48-54
6 35 48-54
7 40 48-54
8 45 48-54
9 50 75-83
10 55 75-83
11 60 75-83
12 65 75-83
13 70 102-112
14 75 102-112
15 80 102-112
16 85 102-112
17 90 128-142
18 95 128-142
19 100 128-142
20 105 128-142
Endurance
---------
Required Level: 8
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: B
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Blood Lust
----------
Required Level: 8
Description: Gives bonus damage at the cost of 40% of your armor.
Class Grade: A
My Thoughts: The damage boost from this is really nice. The armor hit
might seem like a lot, and it may be in some cases, but other times
you'll just be one shotting everything, there's no reason not to get it.
Level Damage Bonus Duration (Seconds)
1 30% 10
2 32% 11
3 34% 12
4 36% 13
5 38% 14
6 40% 15
7 42% 16
8 44% 17
9 46% 18
10 48% 19
11 50% 20
12 52% 21
13 54% 22
14 56% 23
15 58% 24
16 60% 25
17 62% 26
18 64% 27
19 66% 28
20 68% 29
Fire Axe
--------
Required Level: 10
Description: Enchants a throwing axe with fire.
Class Grade: C
My Thoughts: Not as useful as Cold Axe. Plus Throwing Axes aren't great.
Level Added Fire Damage Speed (Feet per Second)
1 50 25
2 56 26
3 62 28
4 68 30
5 74 31
6 80 33
7 86 35
8 92 36
9 98 38
10 104 40
11 110 41
12 116 43
13 122 45
14 128 46
15 134 48
16 140 50
17 146 51
18 152 53
19 158 55
20 164 56
Critical Hit
------------
Required Level: 10
Description: A spell that will give you and teamates a chance to critical.
Class Grade: A
My Thoughts: Weapons don't have a base chance to critical, unless you
used a Whet Stone or you're under the effects of this skill.
That fact alone makes this skill amazing.
Level Critical Chance Duration (Seconds) Aura (Feet)
1 10% 8 -
2 12% 8 -
3 14% 9 -
4 16% 9 -
5 18% 9 6
6 20% 9 7
7 22% 10 8
8 24% 10 8
9 26% 10 9
10 28% 10 10
11 30% 11 11
12 32% 11 11
13 34% 11 12
14 36% 11 13
15 38% 12 14
16 40% 12 14
17 42% 12 15
18 44% 12 16
19 46% 13 17
20 48% 13 17
Dodge
-----
Required Level: 12
Description: Gives a chance to dodge ranged attacks. Melee isn't affected.
Class Grade: B
My Thoughts: Slightly useful as some of the most annoying things in the game
are archers. While not the best skill out there, the fact you can master so
much leaves you with pretty much no reason to not have this mastered late game.
Level Chance to Dodge
1 20%
2 23%
3 26%
4 29%
5 32%
6 35%
7 38%
8 41%
9 44%
10 47%
11 50%
12 53%
13 56%
14 59%
15 62%
16 65%
17 68%
18 71%
19 74%
20 77%
Berserker Rage
--------------
Required Level: 15
Description: Once you fall below 50% HP's and you're swinging a melee weapon,
this will take effect. Doesn't effect range. Adds Damage and Attack Speed.
Class Grade: A
My Thoughts: Useful early in the game, but if you're like everyone else
you'll start boosting your health regen a lot late game, and you'll begin to
almost never see this ability.
Level Damage Bonus Speed Bonus
1 30% 10%
2 32% 13%
3 34% 16%
4 36% 19%
5 38% 22%
6 40% 25%
7 42% 28%
8 44% 31%
9 46% 34%
10 48% 37%
11 50% 40%
12 52% 43%
13 54% 46%
14 56% 49%
15 58% 52%
16 60% 55%
17 62% 58%
18 64% 61%
19 66% 64%
20 68% 67%
Riposte
-------
Required Level: 16
Description: Has a chance when getting hit, even while guarding,
to damage monsters, this does not block any damage from hitting you,
it only hurts monsters sometimes when you get hit.
Class Grade: C
My Thoughts: Horrible skill. That's all there is to it.
Level Damage
1 14-17
2 18-22
3 22-26
4 26-31
5 30-36
6 35-41
7 38-46
8 42-50
9 46-55
10 50-60
11 54-65
12 58-70
13 62-74
14 66-79
15 70-84
16 74-89
17 78-94
18 82-98
19 86-103
20 90-108
Bind Wound
----------
Required Level: 17
Description: Adds bonus health regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9 100%
10 110%
11 120%
12 130%
13 140%
14 150%
15 160%
16 170%
17 180%
18 190%
19 200%
20 210%
Dual Wield
----------
Required Level: 17
Description: Allows you to equip two one handed weapons. Increasing damage.
Class Grade: C-A Depending on what you like.
My Thoughts: If you're big on two-handed weapons, you shouldn't get this.
However, the damage bonus from mastering can out perform two-handed weapons.
Level Damage Bonus
1 2%
2 5%
3 7%
4 10%
5 12%
6 15%
7 17%
8 20%
9 22%
10 25%
11 27%
12 30%
13 32%
14 35%
15 37%
16 40%
17 42%
18 45%
19 47%
20 50%
Cyclone
-------
Required Level: 20
Description: Makes you spin around with limited control of your character,
damaging anything near you. Each time you spin, you hit everything near you.
Class Grade: B
My Thoughts: This skill can be pretty fun to use. And as I said before
you'll get so many skill points, there's no reason not to have it mastered.
Level Damage of Normal Revolutions Control
1 50% 2 45%
2 53% 2 47%
3 56% 2 49%
4 59% 3 51%
5 62% 3 53%
6 65% 3 55%
7 68% 3 57%
8 71% 3 59%
9 74% 4 61%
10 77% 4 63%
11 80% 4 65%
12 83% 4 67%
13 86% 4 69%
14 89% 5 71%
15 92% 5 73%
16 95% 5 75%
17 98% 5 77%
18 101% 5 79%
19 104% 6 81%
20 107% 6 83%
Axe Bandolier
-------------
Required Level: 20
Description: Makes throwing axes in your inventory lighter by percentage.
Class Grade: D-B Depending on if your getting throwing axes.
My Thoughts: If you're going for throwing axes, this is a must have.
Level Reduction
1 20%
2 23%
3 26%
4 29%
5 32%
6 35%
7 38%
8 41%
9 44%
10 47%
11 50%
12 53%
13 56%
14 59%
15 62%
16 65%
17 68%
18 71%
19 74%
20 77%
Cold Axe
--------
Required Level: 25
Description: Adds ice damage to your throwing axe.
Class Grade: C
My Thoughts: This is far more useful than Fire Axe.
If you went for throwing axes, go ahead and get this one.
Level Added Ice Damage Speed (Feet per Second)
1 150 25
2 156 26
3 162 28
4 168 30
5 174 31
6 180 33
7 186 35
8 192 36
9 198 38
10 204 40
11 210 41
12 216 43
13 222 45
14 228 46
15 234 48
16 240 50
17 246 51
18 252 53
19 258 55
20 264 56
Battle Cry
----------
Required Level: 25
Description: Increases Attack Speed of the group, and has a chance to stun
enemies in the area when you first use the skill.
Class Grade: A
My Thoughts: The only problem with this skill is how long it takes to actually
use. On the plus side though, the speed increase insane.
Level Speed Increase Chance to Stun Duration (Seconds) Aura
1 125% 20% 15 4
2 128% 22% 16 5
3 131% 24% 16 5
4 134% 26% 17 6
5 137% 28% 17 6
6 140% 30% 18 7
7 143% 32% 18 7
8 146% 34% 19 8
9 149% 36% 19 8
10 152% 38% 20 9
11 155% 40% 20 9
12 158% 42% 21 10
13 161% 44% 21 10
14 164% 46% 22 11
15 167% 48% 22 11
16 170% 50% 23 12
17 173% 52% 23 12
18 176% 54% 24 13
19 179% 56% 24 13
20 182% 58% 25 14
================================================================================
Barbarian Warrior 5*3
================================================================================
Mainly for dealing damage, he's a great tank due to the skill 'Strong Stance'.
Does not naturally regenerate mana, you have to kill monsters.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, One-Handed Slashing,
Two-Handed Slashing, Shield, Dual-Wield.
Notable Skills:
Slam, Stunning Strike, Strong Stance, Ancestral Call, Natural Resistance.
Starting Stats:-----------------------| Recommended per-level:
Strength: 35 - Class Grade: A | 2 : 1
Intelligence: 20 - Class Grade: C | 0 : 0
Dexterity: 25 - Class Grade: D | 0 : 0
Stamina: 35 - Class Grade: A | 1 : 2
--------------------------- Barbarians 17 Abilities ----------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Slashing
--------
Required Level: 1
Description: Adds bonus damage while Slashing Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Bind Wound
----------
Required Level: 3
Description: Adds bonus health regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9 100%
10 110%
11 120%
12 130%
13 140%
14 150%
15 160%
16 170%
17 180%
18 190%
19 200%
20 210%
Slam
----
Required Level: 3
Description: Uses mana to attack a monster to deal massive damage.
Class Grade: A
My Thoughts: The damage bonus from this skill is insane. A must have.
Level Damage Bonus
1 100%
2 110%
3 120%
4 130%
5 140%
6 150%
7 160%
8 170%
9 180%
10 190%
11 200%
12 210%
13 220%
14 230%
15 240%
16 250%
17 260%
18 270%
19 280%
20 290%
Dodge
-----
Required Level: 5
Description: Gives a chance to dodge ranged attacks. Melee isn't affected.
Class Grade: B
My Thoughts: Slightly useful as some of the most annoying things in the game
are archers. While not the best skill out there, the fact you can master so
much leaves you with pretty much no reason to not have this mastered late game.
Level Chance to Dodge
1 20%
2 23%
3 26%
4 29%
5 32%
6 35%
7 38%
8 41%
9 44%
10 47%
11 50%
12 53%
13 56%
14 59%
15 62%
16 65%
17 68%
18 71%
19 74%
20 77%
Endurance
---------
Required Level: 5
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: C
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Shield Bash
-----------
Required Level: 5
Description: Charges at an enemy and smashes your shield in his face.
Can affect more then one monster. Has a small chance to stun those affected.
Class Grade: C
My Thoughts: You probably won't have a shield that often, so it's not that good.
Level Damage Chance of Stun Enemies Stun Length (Seconds)
1 40-60 20% 1 4
2 48-72 22% 1 5
3 56-84 24% 2 5
4 64-96 26% 2 6
5 72-108 28% 2 6
6 80-120 30% 2 7
7 88-132 32% 3 7
8 96-144 34% 3 8
9 104-156 36% 3 8
10 112-168 38% 3 9
11 120-180 40% 4 9
12 128-192 42% 4 10
13 136-202 44% 4 10
14 144-216 46% 4 11
15 152-228 48% 5 11
16 160-240 50% 5 12
17 168-252 52% 5 12
18 176-264 54% 5 13
19 184-276 56% 6 13
20 192-288 58% 6 14
Critical Hit
------------
Required Level: 8
Description: A spell that will give you and teamates a chance to critical.
Class Grade: A
My Thoughts: Weapons don't have a base chance to critical, unless you
used a Whet Stone or you're under the effects of this skill.
That fact alone makes this skill amazing.
Level Critical Chance Duration (Seconds) Aura (Feet)
1 10% 8 6
2 12% 8 7
3 14% 9 8
4 16% 9 9
5 18% 9 10
6 20% 9 11
7 22% 10 12
8 24% 10 13
9 26% 10 14
10 28% 10 15
11 30% 11 16
12 32% 11 17
13 34% 11 18
14 36% 11 19
15 38% 12 20
16 40% 12 21
17 42% 12 22
18 44% 12 23
19 46% 13 24
20 48% 13 25
Dual Wield
----------
Required Level: 10
Description: Allows you to equip two one handed weapons. Increasing damage.
Class Grade: C-A Depending on what you like.
My Thoughts: If you're big on two-handed weapons, you shouldn't get this.
However, the damage bonus from mastering can out perform two-handed weapons.
Level Damage Bonus
1 2%
2 5%
3 7%
4 10%
5 12%
6 15%
7 17%
8 20%
9 22%
10 25%
11 27%
12 30%
13 32%
14 35%
15 37%
16 40%
17 42%
18 45%
19 47%
20 50%
Cyclone
-------
Required Level: 10
Description: Makes you spin around with limited control of your character,
damaging anything near you. Each time you spin, you hit everything near you.
Class Grade: B
My Thoughts: This skill can be pretty fun to use. And as I said before
you'll get so many skill points, there's no reason not to have it mastered.
Be aware that this is much weaker than the Berserkers Cyclone.
Level Damage of Normal Revolutions Control
1 30% 1 40%
2 33% 1 42%
3 36% 1 44%
4 39% 2 46%
5 42% 2 48%
6 45% 2 50%
7 48% 2 52%
8 51% 2 54%
9 54% 3 56%
10 57% 3 58%
11 60% 3 60%
12 63% 3 62%
13 66% 3 64%
14 69% 4 66%
15 72% 4 68%
16 75% 4 70%
17 78% 4 72%
18 81% 4 74%
19 84% 5 76%
20 87% 5 78%
Riposte
-------
Required Level: 15
Description: Has a chance when getting hit, even while guarding,
to damage monsters, this does not block any damage from hitting you,
it only hurts monsters sometimes when you get hit.
Class Grade: C
My Thoughts: Horrible skill. That's all there is to it.
Level Damage
1 24-29
2 28-34
3 32-38
4 36-43
5 40-48
6 44-53
7 48-58
8 52-62
9 56-67
10 60-72
11 64-77
12 68-82
13 72-86
14 76-91
15 80-96
16 84-101
17 88-106
18 92-110
19 96-115
20 100-120
Ground Pound
------------
Required Level: 15
Description: Can only be used with a two-handed blunt weapon.
Deals area damage, and can stun.
Class Grade: B
My Thoughts: The problem with this skill is the fact it requires a two-hander.
The good thing about this skill is the stun. But points can be better spent.
Level Damage Aura (Feet) Chance to Stun Stun Length (Seconds)
1 56-84 6 - -
2 64-96 7 - -
3 72-108 8 - -
4 80-120 9 - -
5 88-132 10 - -
6 96-144 11 - -
7 104-156 12 - -
8 112-168 13 - -
9 120-180 14 - -
10 128-192 15 10% 2
11 136-204 16 13% 2
12 144-216 17 16% 3
13 152-228 18 19% 3
14 160-240 19 22% 3
15 168-252 20 25% 3
16 176-264 21 28% 4
17 184-276 22 31% 4
18 192-288 23 34% 4
19 200-300 24 37% 4
20 208-312 25 40% 5
Charge
------
Required Level: 15
Description: More used to get around quickly, this skill can do damage,
but you're better off saving mana. Can deal area damage at higher ranks,
and allows you to slightly turn your character at higher ranks.
Class Grade: C
My Thoughts: Not that great. Probably just get it to move down the tree.
Level Damage Area Damage Damage Aura (Feet) Turning Ability
1 120-144 - - -
2 130-156 - - -
3 140-168 - - -
4 150-180 - - -
5 160-192 - - -
6 170-204 - - -
7 180-216 - - -
8 190-228 - - -
9 200-240 - - -
10 210-252 55-66 3 2%
11 220-264 58-70 4 2%
12 230-276 61-73 6 2%
13 240-288 64-77 7 3%
14 250-300 67-80 8 3%
15 260-312 70-84 10 3%
16 270-324 73-88 11 4%
17 280-336 76-91 12 4%
18 290-348 79-95 14 4%
19 300-360 82-98 15 5%
20 310-372 85-102 16 5%
Stunning Strike
---------------
Required Level: 19
Description: Passive ability that allows your melee attacks to stun.
Class Grade: A
My Thoughts: A must have. Passive abilities are always nice.
Level Chance to Stun
1 5%
2 7%
3 10%
4 12%
5 14%
6 16%
7 19%
8 21%
9 23%
10 25%
11 28%
12 30%
13 32%
14 34%
15 37%
16 39%
17 41%
18 43%
19 46%
20 48%
Strong Stance
-------------
Required Level: 20
Description: Passive ability that will sometimes block a knockdown ability.
Class Grade: A
My Thoughts: Makes it so your ability to guard will never faulter.
Like I said on the last skill, passive abilities are always nice.
Level Chance
1 5%
2 10%
3 15%
4 20%
5 25%
6 30%
7 35%
8 40%
9 45%
10 50%
11 55%
12 60%
13 65%
14 70%
15 75%
16 80%
17 85%
18 90%
19 95%
20 100%
Ancestral Call
--------------
Required Level: 20
Description: Makes you and your team, deal more damage and attack faster.
Class Grade: A
My Thoughts: Takes a little while to activate, but the bonuses are great.
Level Damage Bonus Speed Bonus Duration Aura (Feet)
1 125% 110% 10 4
2 130% 112% 11 5
3 135% 114% 11 5
4 140% 116% 12 6
5 145% 118% 12 6
6 150% 120% 13 7
7 155% 122% 14 7
8 160% 124% 14 8
9 165% 126% 15 8
10 170% 128% 15 9
11 175% 130% 16 9
12 180% 132% 16 10
13 185% 134% 17 10
14 190% 136% 17 11
15 195% 138% 18 11
16 200% 140% 18 12
17 205% 142% 19 12
18 210% 144% 19 13
19 215% 146% 20 13
20 220% 148% 20 14
Natural Resistance
------------------
Required Level: 24
Description: Passive ability that makes you more resistant to all spells.
Class Grade: A
My Thoughts: Again, another must have passive skill.
Level Bonus
1 3%
2 6%
3 9%
4 12%
5 15%
6 18%
7 21%
8 24%
9 27%
10 30%
11 33%
12 36%
13 39%
14 42%
15 45%
16 48%
17 51%
18 54%
19 57%
20 60%
================================================================================
Wood Elf Ranger 5*4
================================================================================
Best off dealing damage with a bow. Can deal medium damage in melee combat.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, One-Handed Slashing,
Two-Handed Slashing, Shield, Dual-Wield, Archery.
Notable Skills:
Archery, Summon Arrows, Multi Fire, Cold Arrow, Penetrating Arrows.
Starting Stats:-----------------------| Recommended per-level:
Strength: 28 - Class Grade: C | 1 : 0 : 0
Intelligence: 25 - Class Grade: B | 0 : 0 : 1
Dexterity: 35 - Class Grade: A | 1 : 1 : 0
Stamina: 27 - Class Grade: A | 1 : 2 : 2
----------------------------- Rangers 17 Abilities -----------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Slashing
--------
Required Level: 1
Description: Adds bonus damage while Slashing Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Archery
-------
Required Level: 1
Description: Adds bonus damage while bows are equipped.
Class Grade: A
My Thoughts: Master this. Your main damage is with a bow.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Multi Fire
----------
Required Level: 3
Description: Fires up to 6 arrows, each being weaker than a normal shot.
Total Damage is if all arrows connect.
Class Grade: C (Early) - A (Late)
My Thoughts: The damage is pretty horrible before it's maxed.
Once you have a higher damage bow, and this mastered, the damage can be
insane, especially when combined with Critical Hit.
Level Arrows Fired Total Damage
1 2 120%
2 2 130%
3 2 140%
4 3 150%
5 3 160%
6 3 170%
7 3 180%
8 3 190%
9 4 200%
10 4 210%
11 4 220%
12 4 230%
13 4 240%
14 5 250%
15 5 260%
16 5 270%
17 5 280%
18 5 290%
19 6 300%
20 6 310%
Summon Arrows
-------------
Required Level: 4
Description: Summons arrows in to your inventory, useful at all levels.
Class Grade: A
My Thoughts: Early game you only need a couple points into this skill,
because skills can be better spent elsewhere, but you need arrows to function.
Level Arrows Summoned
1 20
2 22
3 24
4 26
5 28
6 30
7 32
8 34
9 36
10 38
11 40
12 42
13 44
14 46
15 48
16 50
17 52
18 54
19 56
20 58
Cold Arrow
----------
Required Level: 5
Description: Fires an arrow enchanted with ice.
Class Grade: A
My Thoughts: This skill can effectively make Dexterity worthless for you.
Firing these off instead of your normal shot, makes you unblockable.
It's best to keep it at Rank 1 for as long as possible for mana reasons.
Level Added Damage Speed (Feet per Second) Freeze Time (Seconds)
1 6 41 3
2 11 42 3
3 16 42 4
4 21 42 4
5 26 43 4
6 31 43 5
7 36 44 5
8 41 44 5
9 46 45 6
10 51 45 6
11 56 46 6
12 61 46 7
13 66 47 7
14 71 47 7
15 76 48 8
16 81 48 8
17 86 49 8
18 91 49 9
19 96 49 9
20 101 50 9
Endurance
---------
Required Level: 8
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: B
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Critical Hit
------------
Required Level: 10
Description: A spell that will give you and teamates a chance to critical.
Class Grade: A
My Thoughts: Weapons don't have a base chance to critical, unless you
used a Whet Stone or you're under the effects of this skill.
That fact alone makes this skill amazing.
Level Critical Chance Duration (Seconds) Aura (Feet)
1 10% 8 -
2 12% 8 -
3 14% 9 -
4 16% 9 -
5 18% 9 -
6 20% 9 -
7 22% 10 -
8 24% 10 -
9 26% 10 -
10 28% 10 6
11 30% 11 6
12 32% 11 7
13 34% 11 7
14 36% 11 7
15 38% 12 8
16 40% 12 8
17 42% 12 8
18 44% 12 8
19 46% 13 9
20 48% 13 9
Fire Arrow
----------
Required Level: 10
Description: Fires an arrow enchanted with fire.
Class Grade: C
My Thoughts: Not quite as good as Cold Arrow, but you can use it the same way.
Level Added Damage Speed (Feet per Second) Fire Splash (Feet)
1 41 32 8
2 46 34 8
3 51 36 9
4 56 37 9
5 61 40 10
6 66 42 10
7 71 44 10
8 76 46 11
9 81 47 11
10 86 49 12
11 91 51 12
12 96 53 13
13 101 55 13
14 106 57 13
15 111 59 14
16 116 61 14
17 121 62 15
18 126 64 15
19 131 66 15
20 136 68 16
Entangle
--------
Required Level: 12
Decription: Has a chance to root your enemies to the ground.
Just like Root, only weaker.
Class Grade: B
My Thoughts: Might be useful for you, but it won't work on a boss.
As you should be murdering everything anyway.
Level Enemies Duration Chance
1 1 5 50%
2 1 5 52%
3 2 6 54%
4 2 6 56%
5 2 6 58%
6 3 7 60%
7 3 7 62%
8 3 7 64%
9 4 8 66%
10 4 8 68%
11 4 8 70%
12 5 8 72%
13 5 9 74%
14 5 9 76%
15 6 10 78%
16 6 10 80%
17 6 10 82%
18 7 11 84%
19 7 11 86%
20 7 11 88%
Regeneration
------------
Required Level: 15
Description: A weaker version of Concentration,
regens mana at a smaller percentage, but still every bit as useful.
Class Grade: A
My Thoughts: Passive and a must have. Especially if you're using Cold Arrow.
Level Bonus
1 10%
2 15%
3 20%
4 25%
5 30%
6 35%
7 40%
8 45%
9 50%
10 55%
11 60%
12 65%
13 70%
14 75%
15 80%
16 85%
17 90%
18 95%
19 100%
20 105%
Poison Arrow
------------
Required Level: 15
Desription: Fires an arrow enchanted with poison.
Class Grade: C
My Thoughts: If you wanna use an enchanted arrow, use Cold Arrow.
Level Added Poison Damage Cloud Size (Feet) Cloud Length (Seconds)
1 45 1 3
2 50 2 3
3 55 2 4
4 60 3 4
5 65 3 4
6 70 4 4
7 75 5 5
8 80 5 5
9 85 6 5
10 90 6 5
11 95 7 6
12 100 8 6
13 105 8 6
14 110 9 6
15 115 9 7
16 120 10 7
17 125 11 7
18 130 11 7
19 135 12 8
20 140 12 8
Explode Arrow
-------------
Required Level: 20
Description: Shoots an arrow that explodes where it hits,
dealing damage to everything in the blast area.
Class Grade: C
My Thoughts: The damage late game for this arrow is near worthless.
Level Damage Damage Radius (Feet) Speed (Feet per Second)
1 120-180 3 34
2 127-191 3 35
3 134-202 3 36
4 142-212 3 38
5 149-223 4 39
6 156-234 4 40
7 163-245 4 41
8 170-256 4 42
9 178-266 5 43
10 185-277 5 44
11 192-288 5 45
12 199-299 5 46
13 206-310 6 47
14 214-320 6 48
15 221-331 6 49
16 228-342 6 50
17 235-353 7 51
18 242-364 7 52
19 250-374 7 54
20 237-385 7 55
Dual Wield
----------
Required Level: 20
Description: Allows you to equip two one handed weapons. Increasing damage.
Class Grade: C
My Thoughts: Though this acts like any other classes Dual Wield I cannot
recommend this for the Ranger. There is a bug with the Ranger and this skill.
When you equip a one-handed weapon and a shield, then switch out to your bow,
you will lose the Armor bonus of the shield, but the effects that the shield
gives will still be effecting you. However, you will lose all bonuses if
you're Dual Wielding. Making this worse for the Ranger.
Level Damage Bonus
1 2%
2 5%
3 7%
4 10%
5 12%
6 15%
7 17%
8 20%
9 22%
10 25%
11 27%
12 30%
13 32%
14 35%
15 37%
16 40%
17 42%
18 45%
19 47%
20 50%
Minor Healing
-------------
Required Level: 20
Description: Heals a percentage of your health.
Class Grade: B
My Thoughts: Though the Ranger version doesn't heal teamates, it's still
very useful up until you start stacking Health Regen.
Level Healed (Self)
1 30%
2 34%
3 37%
4 41%
5 44%
6 48%
7 51%
8 55%
9 58%
10 62%
11 65%
12 69%
13 72%
14 76%
15 79%
16 83%
17 86%
18 90%
19 93%
20 97%
Light Quiver
------------
Required Level: 21
Description: Lowers the weight of the arrows in your inventory.
Class Grade: B
My Thoughts: Extremely useful to keep arrows stocked.
Level Reduction
1 15%
2 18%
3 21%
4 24%
5 26%
6 30%
7 33%
8 36%
9 39%
10 42%
11 45%
12 48%
13 51%
14 54%
15 57%
16 60%
17 63%
18 66%
19 69%
20 70%
Penetrating Arrows
------------------
Required Level: 26
Description: Passive ability that allows your normal shots
to break the blocking of a monster, or pass through them.
Class Grade: A
My Thoughts: Get it, passive abilities rock.
Level Chance to Break Block Chance to Pass Through
1 45% 35%
2 47% 37%
3 49% 39%
4 51% 41%
5 53% 43%
6 55% 45%
7 57% 47%
8 59% 49%
9 61% 51%
10 63% 53%
11 65% 55%
12 67% 57%
13 69% 59%
14 71% 61%
15 73% 63%
16 75% 65%
17 77% 67%
18 79% 69%
19 81% 71%
20 83% 73%
================================================================================
High Elf Cleric 5*5
================================================================================
While not the best melee class around, he has some of the best utility spells.
Such as healing and stunning monsters to the point they cannot do anything.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, Shield.
Notable Skills:
Holy Armor, Blessed, Unspoken Word, Retribution, Resurrect.
Starting Stats:-----------------------| Recommended per-level:
Strength: 26 - Class Grade: B | 1 : 0 : 0
Intelligence: 36 - Class Grade: A | 1 : 2 : 1
Dexterity: 27 - Class Grade: D | 0 : 0 : 0
Stamina: 26 - Class Grade: A | 1 : 1 : 2
----------------------------- Clerics 17 Abilities -----------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: As you cannot get Slashing for this class, master Blunt.
Be aware that the Sword in the Stone for this class is Blunt.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
Holy Strike
-----------
Level Required: 1
Decription: Shoots a ball of light at enemies,
deals more damage to undead then living targets. Still weak.
Class Grade: C
My Thoughts: A terrible skill, just get it to move down the tree.
Level Normal Damage Undead Damage
1 18-22 35-42
2 25-30 45-54
3 32-38 55-66
4 39-47 65-78
5 46-55 75-90
6 53-64 85-102
7 60-72 95-114
8 67-80 105-126
9 74-89 115-138
10 81-97 125-150
11 88-106 135-162
12 95-114 145-174
13 102-122 155-186
14 109-131 165-198
15 116-139 175-210
16 123-148 185-222
17 130-156 195-234
18 137-164 205-246
19 144-173 215-258
20 151-181 225-270
Endurance
---------
Required Level: 5
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: C
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Shield Bash
-----------
Required Level: 5
Description: Charges at an enemy and smashes your shield in his face.
Can affect more then one monster. Has a small chance to stun those affected.
Class Grade: C
My Thoughts: Though you will probably end up using a shield on a Cleric,
I can't recommend this skill, the damage is pathetic and there's better stuns.
Level Damage Chance of Stun Enemies Stun Length (Seconds)
1 24-36 20% 1 4
2 28-42 22% 1 4
3 32-48 24% 2 5
4 36-54 26% 2 5
5 40-60 28% 2 6
6 44-66 30% 2 6
7 48-72 32% 3 7
8 52-78 34% 3 7
9 56-84 36% 3 8
10 60-90 38% 3 8
11 64-96 40% 4 9
12 68-102 42% 4 9
13 72-108 44% 4 10
14 76-114 46% 4 10
15 80-120 48% 5 11
16 84-126 50% 5 11
17 88-132 52% 5 12
18 92-138 54% 5 12
19 96-144 56% 6 13
20 100-150 58% 6 13
Holy Armor
----------
Required Level: 8
Description: Just like a mana shield from other games,
takes a percentage of damage and hits your mana pool, not your health.
Class Grade: B
My Thoughts: A fairly decent skill that gets better as you get more
mana regeneration, though at low levels it's mediocre.
Level Damage to Mana Duration (Seconds)
1 5% 10
2 8% 10
3 11% 11
4 14% 11
5 17% 11
6 20% 11
7 23% 12
8 26% 12
9 29% 12
10 32% 12
11 35% 13
12 38% 13
13 41% 13
14 44% 13
15 47% 14
16 50% 14
17 53% 14
18 56% 14
19 59% 15
20 62% 15
Blessed
-------
Required Level: 8
Description: A spell that regenerates mana. Lasts 15 seconds. Costs mana.
Class Grade: A
My Thoughts: Though it's not as powerful as Concentration at higher ranks,
it's still a very useful skill. Sadly, you have to keep turning it on.
Compared to Concentration this skill is horrible.
However, it's the only one available for the Cleric.
Level Bonus
1 90%
2 100%
3 110%
4 120%
5 130%
6 140%
7 150%
8 160%
9 170%
10 180%
11 190%
12 200%
13 210%
14 220%
15 230%
16 240%
17 250%
18 260%
19 270%
20 280%
Healing
-------
Required Level: 8
Description: Heals a percentage of your health, a smaller amount to teamates.
Class Grade: A
My Thoughts: Until you start getting Regen Stones this skill is very useful.
Level Healed (Self) Aura Size (Feet) Healed (Teamates)
1 30% 5 20%
2 34% 5 24%
3 37% 6 28%
4 41% 6 32%
5 44% 6 36%
6 48% 7 40%
7 51% 7 44%
8 55% 7 48%
9 58% 8 52%
10 62% 8 56%
11 65% 8 60%
12 69% 9 64%
13 72% 9 68%
14 76% 9 72%
15 79% 10 76%
16 83% 10 80%
17 86% 10 84%
18 90% 11 88%
19 93% 11 92%
20 97% 11 96%
Blinding Light
--------------
Required Level: 10
Description: A burst of light that can confuse and hurt enemies around you.
Class Grade: C
My Thoughts: Starting to get into the better crowd control skills, but this
isn't the best one available for the Cleric yet. Hold off a while.
Level Damage (Second) Chance of Confusion Duration (Seconds) Aura (Feet)
1 35-42 50% 3 2
2 37-44 51% 3 2
3 39-47 52% 3 3
4 41-49 53% 4 3
5 43-52 54% 4 3
6 45-54 55% 4 3
7 47-56 56% 4 4
8 49-59 57% 4 4
9 51-61 58% 5 4
10 53-64 59% 5 4
11 55-66 60% 5 5
12 57-68 61% 5 5
13 59-71 62% 5 5
14 61-73 63% 6 5
15 63-76 64% 6 6
16 65-78 65% 6 6
17 67-80 66% 6 6
18 69-83 67% 6 6
19 71-85 68% 7 7
20 73-88 69% 7 7
Hammer of Wrath
---------------
Required Level: 10
Description: Summons a flying hammer that will attack what you attack.
Class Grade: C
My Thoughts: He's not very good. He's very slow to attack, and his damage
is pretty pathetic. He can be pretty amusing, though.
Level Damage Duration (Seconds) Chance of Spin Attack
1 40-48 15 18%
2 42-50 15 18%
3 44-53 15 18%
4 46-55 16 19%
5 48-58 16 19%
6 50-60 16 19%
7 52-62 16 19%
8 54-65 16 19%
9 56-67 17 20%
10 58-70 17 20%
11 60-72 17 20%
12 62-74 17 20%
13 64-77 17 20%
14 66-79 18 22%
15 68-82 18 22%
16 70-84 18 22%
17 72-86 18 22%
18 74-89 18 22%
19 76-91 19 23%
20 78-94 19 23%
Undead Shield
-------------
Required Level: 10
Description: Makes an aura around you that damages undead when you are hit.
This also effects teamates.
Class Grade: C
My Thoughts: Though there are a couple levels with lots of undead in them,
this will never be useful past those levels.
When you get to the higher levels and have spare points, you can get this.
Level Damage Returned Duration (Seconds) Damage Returned (Teamates)
1 50% 10 25%
2 54% 11 27%
3 58% 12 29%
4 62% 13 31%
5 66% 14 33%
6 70% 15 35%
7 74% 16 37%
8 78% 17 39%
9 82% 18 41%
10 86% 19 43%
11 90% 20 46%
12 94% 21 47%
13 98% 22 49%
14 102% 23 51%
15 106% 24 53%
16 110% 25 55%
17 114% 26 57%
18 118% 27 59%
19 122% 28 61%
20 124% 29 63%
Convert Enemy
-------------
Required Level: 15
Description: Has a chance to convert humanoids, like goblins, to your side.
Class Grade: C
My Thoughts: Pretty amusing, but not very good.
Level Enemies Duration (Seconds) Chance
1 1 15 40%
2 1 16 42%
3 1 17 44%
4 2 18 46%
5 2 19 47%
6 2 20 50%
7 2 21 52%
8 2 22 54%
9 3 23 56%
10 3 24 58%
11 3 25 60%
12 3 26 62%
13 3 27 64%
14 4 28 66%
15 4 29 68%
16 4 30 70%
17 4 31 72%
18 4 32 74%
19 5 33 76%
20 5 34 78%
Repulse Undead
--------------
Required Level: 15
Description: Sends a bouncing bolt that damages undead,
will disappear after hitting a target, but can bounce off of walls.
Class Grade: C
My Thoughts: Another pretty terrible skill, but it is still amusing.
The bolt will disappear after using up it's radius.
Level Damage Radius (Feet)
1 200 6
2 210 7
3 220 7
4 230 8
5 240 8
6 250 9
7 260 9
8 270 10
9 280 10
10 290 11
11 300 11
12 310 12
13 320 12
14 330 13
15 340 13
16 350 14
17 360 14
18 370 15
19 380 15
20 390 16
Root
----
Required Level: 20
Decription: Has a chance to root your enemies to the ground.
Class Grade: C
My Thoughts: Not that useful since you're mostly a melee class anyway.
Why root so you can run up to them?
Level Enemies Duration Chance
1 1 5 50%
2 1 5 52%
3 2 6 54%
4 2 6 56%
5 2 6 58%
6 3 7 60%
7 3 7 62%
8 3 7 64%
9 4 8 66%
10 4 8 68%
11 4 8 70%
12 5 8 72%
13 5 9 74%
14 5 9 76%
15 6 10 78%
16 6 10 80%
17 6 10 82%
18 7 11 84%
19 7 11 86%
20 7 11 88%
Unspoken Word
-------------
Required Level: 25
Description: Creates a force wave, damaging and stunning monsters.
Class Grade: A
My Thoughts: This is why you make a Cleric, this skill alone.
When you get enough mana regen where you can spam this, there's not a
single monster that will ever get a chance to hit you. Except bosses, of course.
Level Damage Aura (Feet) Chance to Stun Duration of Stun (Seconds)
1 16-24 7 25% 3
2 20-30 8 27% 3
3 24-36 8 29% 4
4 28-42 9 31% 4
5 32-48 9 33% 5
6 36-54 10 35% 5
7 40-60 10 37% 6
8 44-66 11 39% 6
9 48-72 11 41% 7
10 52-78 12 43% 7
11 56-84 12 45% 8
12 60-90 13 47% 8
13 64-96 13 49% 9
14 68-102 14 51% 9
15 72-108 14 53% 10
16 76-114 15 55% 10
17 80-120 15 57% 11
18 84-126 16 58% 11
19 88-132 16 61% 12
20 92-138 17 63% 12
Retribution
-----------
Required Level: 25
Description: Casting this on yourself will allow you to get HP's each time you
attack. Based on a percentage of how much damage you do, cannot effect teamates.
Class Grade: B
My Thoughts: This skill pretty much comes into play when you can't use Unspoken
Word. Because you cannot use Unspoken Word for it's stun all the time.
Level Damage to HP's Duration (Seconds)
1 20% 4
2 23% 4
3 26% 5
4 29% 5
5 32% 5
6 35% 6
7 38% 6
8 41% 6
9 44% 7
10 47% 7
11 50% 7
12 53% 8
13 56% 8
14 59% 8
15 62% 9
16 65% 9
17 68% 9
18 71% 10
19 74% 10
20 77% 10
Dismiss Undead
--------------
Required Level: 25
Description: Deals damage to both living and undead units.
Makes undead units run away in fear, this fear does not effect living units.
Class Grade: B
My Thoughts: You'll quickly find yourself dealing more damage than this
can in a single melee swing, even against undead units. Pretty terrible.
Level Living Damage Undead Damage Duration of Fear (Seconds)
1 80-96 350-420 3
2 88-106 360-432 3
3 96-115 370-444 4
4 104-125 380-456 4
5 112-134 390-468 4
6 120-144 400-480 4
7 128-154 410-492 5
8 136-163 420-504 5
9 144-173 430-516 5
10 152-182 440-528 5
11 160-192 450-540 6
12 168-202 460-552 6
13 176-211 470-564 6
14 184-221 480-576 6
15 192-230 490-588 7
16 200-240 500-600 7
17 208-250 510-612 7
18 216-259 520-624 7
19 224-269 530-636 8
20 232-278 540-648 8
Resurrect
---------
Required Level: 25
Description: This skill has different effects for both Single Player and
Multiplayer, in Single Player this skill has a short duration and has a chance
to bring you back to life if you die. In Multiplayer, it revives teamates.
Class Grade: A
My Thoughts: It's actually pretty useful. Especially in Multiplayer boss fights.
Level Protection Time (Seconds) Chance of Revive Revive Time (Multi-Player)
1 3 10% ?
2 3 14% ?
3 4 17% ?
4 4 21% ?
5 5 25% ?
6 5 29% ?
7 6 32% ?
8 6 36% ?
9 7 40% ?
10 7 44% ?
11 8 47% ?
12 8 51% ?
13 9 55% ?
14 9 59% ?
15 10 62% ?
16 10 66% ?
17 11 70% ?
18 11 74% ?
19 12 77% ?
20 12 81% ?
================================================================================
Erudite Wizard 5*6
================================================================================
The only true spell caster in the entire game. The problem with this is that
spells do not get stronger past rank 20 of the skill. This means that late game,
you'll find you're doing far less damage than other classes in the same time.
If you want a challenge, this is the class for you.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, Shield.
Battle Mage allows; One-Handed Slashing, Throwing Daggers.
Notable Skills:
Frost Armor, Battle Mage, Fire Flares, Cone of Frost, Wave of Flame.
Starting Stats:-----------------------| Recommended per-level:
Strength: 23 - Class Grade: B | 1 : 0 : 0
Intelligence: 39 - Class Grade: A | 1 : 2 : 1
Dexterity: 25 - Class Grade: D | 0 : 0 : 0
Stamina: 28 - Class Grade: B | 1 : 1 : 2
----------------------------- Wizards 20 Abilities -----------------------------
Blunt
-----
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: As you cannot get Slashing for this class, master Blunt.
Be aware that the Sword in the Stone for this class is Blunt.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
Shock of Frost
--------------
Required Level: 1
Description: Shoots a bolt of ice in front of you, slows the monster effected,
and at higher levels, can break, making even more bolts of ice after impact.
Class Grade: C
My Thoughts: Might be a good starter spell until you can get to the better
ones later on, but late game, it's not very good.
Level Damage Added Bolts Added Bolts Damage
1 30-36 - -
2 38-46 - -
3 46-55 - -
4 54-65 - -
5 62-74 3 27-32
6 70-84 3 31-37
7 78-94 4 35-42
8 86-103 4 39-47
9 94-113 4 43-52
10 102-122 4 47-56
11 110-132 5 51-61
12 118-142 5 55-66
13 126-151 5 59-71
14 134-161 5 63-76
15 142-170 6 67-80
16 150-180 6 71-85
17 158-190 6 75-90
18 166-199 6 79-95
19 174-209 7 83-100
20 182-218 7 87-104
Concentration
-------------
Required Level: 3
Description: Adds bonus mana regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 35%
2 50%
3 65%
4 80%
5 95%
6 110%
7 125%
9 155%
10 170%
11 185%
12 200%
13 215%
14 230%
15 245%
16 260%
17 275%
18 290%
19 305%
20 320%
Bolt of Shock
-------------
Required Level: 5
Description: Sends a bolt of lightning at the enemy.
Class Grade: C
My Thoughts: Might be a good starter spell until you can get to the better
ones later on, but late game, it's not very good.
Level Damage Enemies
1 62-92 1
2 69-103 1
3 76-114 1
4 83-125 1
5 90-136 2
6 98-146 2
7 105-157 3
8 112-168 3
9 119-179 3
10 126-190 4
11 134-200 4
12 141-211 4
13 148-222 5
14 155-233 5
15 162-244 5
16 170-254 6
17 177-265 6
18 184-276 6
19 191-287 7
20 198-298 7
Frost Storm
-----------
Required Level: 8
Description: Makes a storm of ice on front of you that moves forward.
Class Grade: C
My Thoughts: This skill can be pretty fun to spam, but the damage is
very poor, if you need some early AoE damage, get it.
Level Damage (Second) Size (Feet) Duration (Seconds)
1 22-34 2 2
2 24-36 2 2
3 26-38 2 3
4 27-41 3 3
5 29-43 3 3
6 30-46 3 3
7 32-48 3 4
8 34-50 3 4
9 35-53 4 4
10 37-55 4 4
11 38-57 4 5
12 40-60 4 5
13 42-62 4 5
14 43-65 5 5
15 45-67 5 6
16 46-70 5 6
17 48-72 5 6
18 50-74 5 6
19 51-77 6 7
20 53-79 6 7
Endurance
---------
Required Level: 8
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: B
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Frost Armor
-----------
Required Level: 9
Description: Covers you in Frost, reducing damage you take,
and has a chance of cold damage when being hit.
Class Grade: A
My Thoughts: One of the first really useful skill for the Wizard.
Level Damage Reduction Chance of Cold Damage
1 20% 20%
2 22% 21%
3 24% 22%
4 26% 23%
5 28% 24%
6 30% 25%
7 32% 26%
8 34% 27%
9 36% 28%
10 38% 29%
11 40% 30%
12 42% 31%
13 44% 32%
14 46% 33%
15 48% 34%
16 50% 35%
17 52% 36%
18 54% 37%
19 56% 38%
20 58% 39%
Wizard Beam
-----------
Required Level: 10
Description: Makes a beam of magic, drains mana while you hold the button down.
This spell is slightly weaker the other Cones that work like it.
Class Grade: B
My Thoughts: Can be good until you manage to get the Cones, but it's up to you.
Level Damage (Second) Length (Feet) Enemies Length of Beams (Feet)
1 135-162 8 1 -
2 146-175 8 1 -
3 157-188 9 1 -
4 168-202 9 1 -
5 179-215 9 2 4
6 190-228 10 2 4
7 201-241 10 3 4
8 212-254 10 3 5
9 223-268 11 3 5
10 234-281 11 4 5
11 245-294 11 4 5
12 256-307 12 4 5
13 267-320 12 5 6
14 278-334 12 5 6
15 289-347 13 5 6
16 300-360 13 6 6
17 311-373 13 6 6
18 322-386 14 6 7
19 333-400 14 7 7
20 344-413 14 7 7
Bind Wound
----------
Required Level: 10
Description: Adds bonus health regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9 100%
10 110%
11 120%
12 130%
13 140%
14 150%
15 160%
16 170%
17 180%
18 190%
19 200%
20 210%
Lightning Weapons
-----------------
Required Level: 12
Description: Enchants your weapons with lightning.
If your weapon has no slots left, you do not gain any effects.
Class Grade: D
My Thoughts: Terrible, don't get it unless you're moving down the tree.
This is a bugged skill. You can read about it in the bugs section.
Level Added Damage Duration (Seconds) Aura (Feet) Added Damage (Teamates)
1 10-12 10 - -
2 17-20 11 - -
3 24-29 11 - -
4 31-37 12 - -
5 38-46 12 - -
6 45-54 13 8 21-25
7 52-62 13 9 22-26
8 59-71 14 10 23-28
9 66-79 14 11 24-29
10 73-88 15 12 25-30
11 80-96 15 13 26-31
12 87-104 16 14 27-32
13 94-113 16 15 28-34
14 101-121 17 16 29-35
15 108-130 17 17 30-36
16 115-138 18 18 31-37
17 122-146 18 19 32-38
18 129-155 19 20 33-40
19 136-163 19 21 34-41
20 143-172 20 22 35-42
Battle Mage
-----------
Required Level: 13
Description: Allows you to use one handed swords and throwing daggers.
Damage here is shown of total. Blunt isn't effected.
Class Grade: B
My Thoughts: Not the greatest skill ever, but it can be pretty useful
if you happen to find a much better sword than a mace, however, it's
probably more productive if you stick with Blunt.
Level Total Damage
1 80%
2 84%
3 88%
4 92%
5 96%
6 100%
7 104%
8 108%
9 112%
10 116%
11 120%
12 124%
13 128%
14 132%
15 136%
16 140%
17 144%
18 128%
19 152%
20 156%
Cold Weapons
------------
Required Level: 15
Description: Enchants your weapons with frost.
If your weapon has no slots left, you do not gain any effects.
Class Grade: D
My Thoughts: Terrible, don't get it unless you're moving down the tree.
This is a bugged skill. You can read about it in the bugs section.
Level Added Damage Duration (Seconds) Aura (Feet) Added Damage (Teamates)
1 14-17 10 - -
2 21-25 11 - -
3 28-34 11 - -
4 35-42 12 - -
5 42-50 12 - -
6 49-59 13 12 25-30
7 56-67 13 13 26-31
8 63-77 14 14 27-32
9 70-84 14 15 28-34
10 77-92 15 16 29-35
11 84-101 15 17 30-36
12 91-109 16 18 31-37
13 98-118 16 19 32-38
14 105-126 17 20 33-40
15 112-134 17 21 34-41
16 119-142 18 22 35-42
17 126-151 18 23 36-43
18 133-160 19 24 37-44
19 140-168 19 25 38-46
20 147-176 20 26 39-47
Shock of Fire
-------------
RequiredLevel: 15
Description: Fires a ball of fire in front of you,
dealing damage to what it hits, at higher level, it explodes.
Class Grade: B
My Thoughts: There's still better skills to come, but if you're lacking some
damage at the moment, you may as well put some points here.
Level Damage Area Damage Area Range (Feet)
1 130-194 - -
2 138-208 - -
3 147-221 - -
4 156-234 - -
5 165-247 36-54 2
6 174-260 38-56 3
7 182-274 39-59 5
8 191-287 41-61 6
9 200-300 42-64 7
10 209-313 44-66 8
11 218-326 46-68 10
12 226-340 47-71 11
13 235-353 49-73 12
14 244-366 50-76 14
15 253-379 52-78 15
16 262-392 54-80 16
17 270-406 55-83 18
18 279-419 57-85 19
19 288-432 58-88 20
20 297-445 60-90 21
Fire Flares
-----------
Required Level: 18
Description: Summons firey orbs, these orbs will hover around you.
Anyone that moves into these orbs will take fire damage. Destroying an orb.
Class Grade: B
My Thoughts: As this is something you can just click and turn on, it's nice.
The damage isn't that great, but you can use it while you use something else.
Level Damage Area Damage Flares Duration (Seconds)
1 95-114 - 1 8
2 100-120 - 1 9
3 105-126 - 2 10
4 110-132 - 2 11
5 115-138 - 2 12
6 120-144 - 3 13
7 125-150 32-38 3 14
8 130-156 33-40 3 15
9 135-162 34-41 4 16
10 140-168 35-42 4 17
11 145-174 36-43 4 18
12 150-180 37-44 5 19
13 155-186 38-46 5 20
14 160-192 39-47 5 21
15 165-198 40-48 6 22
16 170-204 41-49 6 23
17 175-210 42-50 6 24
18 180-216 43-52 7 25
19 185-222 44-53 7 26
20 190-228 45-54 7 27
Fire Storm
----------
Required Level: 20
Description: Makes a storm of fire on front of you that moves forward.
Class Grade: B
My Thoughts: This skill can be pretty fun to spam, but the damage is
very poor, if you need some more AoE damage, get it.
Level Damage (Second) Size (Feet) Duration (Seconds)
1 108-130 2 2
2 110-132 2 2
3 112-134 3 3
4 114-137 3 3
5 116-139 3 3
6 118-142 4 4
7 120-144 4 4
8 122-146 4 4
9 124-149 5 5
10 126-151 5 5
11 128-154 5 5
12 130-156 6 6
13 132-158 6 6
14 134-161 6 6
15 136-163 7 7
16 138-166 7 7
17 140-168 7 7
18 142-170 8 8
19 144-173 8 8
20 146-175 8 8
Fire Weapons
------------
Required Level: 20
Description: Enchants your weapons with fire.
If your weapon has no slots left, you do not gain any effects.
Class Grade: D
My Thoughts: Terrible, don't get it unless you're moving down the tree.
This is a bugged skill. You can read about it in the bugs section.
Level Added Damage Duration (Seconds) Aura (Feet) Added Damage (Teamates)
1 21-25 10 - -
2 28-34 11 - -
3 35-42 11 - -
4 42-50 12 - -
5 49-59 12 - -
6 56-67 13 2 15-18
7 63-76 13 2 16-19
8 70-84 14 3 17-20
9 77-92 14 3 18-22
10 84-101 15 3 19-23
11 91-109 15 4 20-24
12 98-118 16 4 21-25
13 105-126 16 4 22-26
14 112-134 17 5 23-28
15 119-143 17 5 24-29
16 126-151 18 5 25-30
17 133-160 18 6 26-31
18 140-168 19 6 27-32
19 147-176 19 6 28-34
20 154-185 20 7 29-35
Root
----
Required Level: 23
Decription: Has a chance to root your enemies to the ground.
Class Grade: B
My Thoughts: Might be useful for you, but it won't work on a boss.
Level Enemies Duration Chance
1 1 5 50%
2 1 5 52%
3 2 6 54%
4 2 6 56%
5 2 6 58%
6 3 7 60%
7 3 7 62%
8 3 7 64%
9 4 8 66%
10 4 8 68%
11 4 8 70%
12 5 8 72%
13 5 9 74%
14 5 9 76%
15 6 10 78%
16 6 10 80%
17 6 10 82%
18 7 11 84%
19 7 11 86%
20 7 11 88%
Cone of Frost
-------------
Required Level: 25
Description: Makes you breathe frost.
Gives damage per-second and drains your mana while you cast.
Class Grade: A
My Thoughts: This is probably the highest damage skill you'll get as a Wizard.
You may want to pick between Fire and Frost, but with Wave of Flame coming,
I'd pick Frost so you have a Cold/Fire combo.
Level Damage (Second) Range (Feet) Width (Degrees)
1 280-420 20 1
2 289-433 21 5
3 298-446 22 9
4 306-460 23 13
5 315-473 24 17
6 324-486 25 21
7 333-499 26 25
8 342-512 27 29
9 350-526 28 33
10 359-539 29 37
11 368-552 30 41
12 377-565 31 45
13 386-578 32 49
14 394-592 33 53
15 403-605 34 57
16 412-618 35 61
17 421-631 36 65
18 430-644 37 69
19 438-658 38 73
20 447-671 39 77
Cone of Fire
------------
Required Level: 28
Description: Makes you breathe fire.
Gives damage per-second and drains your mana while you cast.
Class Grade: A
My Thoughts: Personally, I'd get Cone of Frost over this.
If only because of Wave of Flame.
Level Damage (Second) Width (Degrees)
1 380-456 30
2 391-469 30
3 402-482 30
4 413-492 31
5 424-509 31
6 435-522 31
7 446-535 31
8 457-548 31
9 468-562 32
10 479-575 32
11 490-588 32
12 501-601 32
13 512-614 32
14 523-628 33
15 534-641 33
16 545-654 33
17 556-667 33
18 567-680 33
19 578-694 34
20 589-707 34
Wave of Flame
-------------
Required Level: 29
Description: Makes ring of fire burst from you, burning enemies around you.
Class Grade: A
My Thoughts: This is the highest damage you'll ever do in a single shot.
Though it might not be the best damage over time, it is still useful.
As it can push monsters away from you to give you some breathing room.
Level Damage Radius (Feet)
1 168-252 5
2 184-276 5
3 200-300 6
4 216-324 6
5 232-348 6
6 248-372 7
7 264-396 7
8 280-420 7
9 286-444 8
10 312-468 8
11 328-492 8
12 344-512 9
13 360-540 9
14 376-564 9
15 392-588 10
16 408-612 10
17 424-636 10
18 440-660 11
19 456-684 11
20 472-708 11
================================================================================
Dark Elf Shadow Knight 5*7
================================================================================
A mix between the usefulness of a Shaman and a Cleric. His damage isn't the best
around, just like the Shaman, but he gets a couple of confusion abilities like
the Cleric, an interesting class. But is probably one of the worst at bosses.
Preferred Weapon Types; One-Handed Blunt, Two-Handed Blunt, One-Handed Slashing,
Two-Handed Slashing, Shield.
Notable Skills:
Engulfing Darkness, Disease Shield, Shadow Step, Summon Skeleton, Raise Army.
Starting Stats:-----------------------| Recommended per-level:
Strength: 28 - Class Grade: A | 1 : 1 : 2
Intelligence: 30 - Class Grade: B | 1 : 0 : 0
Dexterity: 27 - Class Grade: D | 0 : 0 : 0
Stamina: 30 - Class Grade: A | 1 : 2 : 1
-------------------------- Shadow Knights 17 Abilities -------------------------
Blunt
------
Required Level: 1
Description: Adds bonus damage while Blunt Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Slashing
--------
Required Level: 1
Description: Adds bonus damage while Slashing Weapons are equipped.
Class Grade: A
My Thoughts: Pick your style, Slashing or Blunt and master it.
Be aware that the Sword in the Stone for this class is Slashing.
Level Bonus
1 15%
2 20%
3 25%
4 30%
5 35%
6 40%
7 45%
8 50%
9 55%
10 60%
11 65%
12 70%
13 75%
14 80%
15 85%
16 90%
17 95%
18 100%
19 105%
20 110%
Disease Bolt
------------
Required Level: 3
Description: Shoots a bolt of disease, at higher levels it starts to track.
Class Grade: C
My Thoughts: Only useful for hiccups, but there's better skills for that later.
Hiccuping is when a monster reels in pain, temporarily unable to act.
Please note that not all monsters will hiccup.
Level Damage
1 30-36
2 39-47
3 48-58
4 57-68
5 66-79
6 75-90
7 84-101
8 93-112
9 102-122
10 111-133
11 120-144
12 129-155
13 138-166
14 147-176
15 156-187
16 165-198
17 174-209
18 183-220
19 192-230
20 201-241
Bind Wound
----------
Required Level: 5
Description: Adds bonus health regeneration. Passive.
Class Grade: A
My Thoughts: This is one of the skills you should try to master quickly.
Level Bonus
1 20%
2 30%
3 40%
4 50%
5 60%
6 70%
7 80%
8 90%
9 100%
10 110%
11 120%
12 130%
13 140%
14 150%
15 160%
16 170%
17 180%
18 190%
19 200%
20 210%
Life Tap
--------
Required Level: 5
Description: Allows detecting of souls after killing monsters.
These Souls can be devoured to heal a small amount of health or mana.
Note: To eat souls, you need to guard, while guarding you'll 'suck' them in.
Class Grade: B
My Thoughts: Pretty useful at low levels, but horrible at higher levels.
The amount returned is not percentage based, it's a set amount.
So that means when you start to get higher HP/MP totals, these won't do much.
Level Chance of Soul Soul Heals (Set Amount)
1 10% 15
2 11% 20
3 11% 25
4 12% 30
5 13% 35
6 14% 40
7 14% 45
8 15% 50
9 16% 55
10 17% 60
11 17% 65
12 18% 70
13 19% 75
14 20% 80
15 20% 85
16 21% 90
17 22% 95
18 23% 100
19 23% 105
20 24% 110
Disease Trail
-------------
Required Level: 8
Description: Makes wherever you walk, have a path of disease behind you.
Class Grade: C
My Thoughts: Also used for hiccups mainly, but there's still better yet.
Hiccuping is when a monster reels in pain, temporarily unable to act.
Please note that not all monsters will hiccup.
Level Damage Duration (Seconds)
1 10-12 3
2 12-14 3
3 14-17 4
4 16-19 4
5 18-22 4
6 20-24 5
7 22-26 5
8 24-29 5
9 26-31 6
10 28-34 6
11 30-36 6
12 32-38 7
13 34-41 7
14 36-43 7
15 38-46 8
16 40-48 8
17 42-50 8
18 44-53 9
19 46-55 9
20 48-58 9
Endurance
---------
Required Level: 8
Description: Allows you to hold more items.
(Doesn't break the 64 accessory limit in Known Bugs.)
Class Grade: C
My Thoughts: Not really that important. Get it if you want it.
Level Bonus Pounds
1 15
2 30
3 45
4 60
5 75
6 90
7 105
8 120
9 135
10 150
11 165
12 180
13 195
14 210
15 225
16 240
17 255
18 270
19 285
20 300
Engulfing Darkness
------------------
Required Level: 10
Description: Shoots a pocket of darkness at your enemies.
This darkness can temporarily confuse enemies.
Class Grade: A
My Thoughts: Mainly used as a crowd control ability. And it does it well.
Level Area Damage Chance of Confusion Duration of Confusion (Seconds)
1 28-42 50% 3
2 30-46 52% 3
3 33-49 54% 4
4 35-53 56% 4
5 38-56 58% 4
6 40-60 60% 4
7 42-64 62% 5
8 45-67 64% 5
9 47-71 66% 5
10 50-74 68% 5
11 52-78 70% 6
12 54-82 72% 6
13 57-85 74% 6
14 59-89 76% 6
15 62-92 78% 7
16 64-96 80% 7
17 66-100 82% 7
18 69-103 84% 7
19 71-107 86% 8
20 74-110 88% 8
Disease Shield
--------------
Required Level: 10
Description: Creates a field of disease around you. This cloud will follow you.
Class Grade: A
My Thoughts: Great for causing hiccups. This is the best the Shadow Knight gets
for causing hiccups. Granted the damage is terrible. The field is huge.
Hiccuping is when a monster reels in pain, temporarily unable to act.
Please note that not all monsters will hiccup.
Level Damage (Second) Radius (Feet)
1 20-24 5
2 22-26 5
3 24-29 5
4 26-31 6
5 28-34 6
6 30-36 6
7 32-38 6
8 34-41 7
9 36-43 7
10 38-46 7
11 40-48 7
12 42-50 8
13 44-53 8
14 46-55 8
15 48-58 8
16 50-60 9
17 52-62 9
18 54-65 9
19 56-67 9
20 58-70 10
Shadow Step
-----------
Required Level: 12
Description: Makes you teleport a short distance, confusing monsters.
This also can leave small fires after jumping.
Class Grade: B
My Thoughts: Good as an "Oh, crap." button, plus the confusion effects are nice.
Level Confusion Length (Seconds) Amount of Fires
1 1 -
2 1.3 -
3 1.6 -
4 2 -
5 2.3 1
6 2.6 2
7 3 2
8 3.3 3
9 3.6 3
10 4 4
11 4.3 4
12 4.6 5
13 5 5
14 5.3 6
15 5.6 6
16 6 7
17 6.3 7
18 6.6 8
19 7 8
20 7.3 9
Riposte
-------
Required Level: 15
Description: Has a chance when getting hit, even while guarding,
to damage monsters, this does not block any damage from hitting you,
it only hurts monsters sometimes when you get hit.
Class Grade: C
My Thoughts: Horrible skill. That's all there is to it.
Level Damage
1 24-29
2 28-34
3 32-38
4 36-43
5 40-48
6 44-53
7 48-58
8 52-62
9 56-67
10 60-72
11 64-77
12 68-82
13 72-86
14 76-91
15 80-96
16 84-101
17 88-106
18 92-110
19 96-115
20 100-120
Summon Skeleton
---------------
Required Level: 15
Description: Summons a skeleton to help you fight. There's a chance that the
skeleton summoned will have a random enchantment on his weapon.
Class Grade: B
My Thoughts: He's by no means a tank, but his damage is halfway decent.
Level Level of Skeleton Chance of Enchantment
1 13 5%
2 14 10%
3 15 15%
4 16 20%
5 17 25%
6 18 30%
7 19 35%
8 20 40%
9 21 45%
10 22 50%
11 23 55%
12 24 60%
13 25 65%
14 26 70%
15 27 75%
16 28 80%
17 29 85%
18 30 90%
19 31 95%
20 32 100%
Shield Bash
-----------
Required Level: 5
Description: Charges at an enemy and smashes your shield in his face.
Can affect more then one monster. Has a small chance to stun those affected.
Class Grade: C
My Thoughts: If you plan on having a shield out a lot, it's decent for its stun.
But you should have the other confusion skills that are easier to use.
Level Damage Chance of Stun Enemies Stun Length (Seconds)
1 40-60 20% 1 4
2 48-72 22% 1 5
3 56-84 24% 2 5
4 64-96 26% 2 6
5 72-108 28% 2 6
6 80-120 30% 2 7
7 88-132 32% 3 7
8 96-144 34% 3 8
9 104-156 36% 3 8
10 112-168 38% 3 9
11 120-180 40% 4 9
12 128-192 42% 4 10
13 136-202 44% 4 10
14 144-216 46% 4 11
15 152-228 48% 5 11
16 160-240 50% 5 12
17 168-252 52% 5 12
18 176-264 54% 5 13
19 184-276 56% 6 13
20 192-288 58% 6 14
Convert Undead
--------------
Required Level: 20
Description: Has a chance to convert undead, like skeletons, to your side.
Class Grade: C
My Thoughts: Pretty amusing, but not very good.
Level Enemies Duration (Seconds) Chance
1 1 15 60%
2 1 16 61%
3 1 17 62%
4 2 18 63%
5 2 19 64%
6 2 20 65%
7 2 21 66%
8 2 22 67%
9 3 23 68%
10 3 24 69%
11 3 25 70%
12 3 26 71%
13 3 27 72%
14 4 28 73%
15 4 29 74%
16 4 30 75%
17 4 31 76%
18 4 32 77%
19 5 33 78%
20 5 34 79%
Disease Blade
-------------
Required Level: 22
Description: Enchants your weapons with disease.
If your weapon has no slots left, you do not gain any effects.
Class Grade: D
My Thoughts: Terrible, don't get it unless you're moving down the tree.
This is a bugged skill. You can read about it in the bugs section.
Level Added Damage Duration (Seconds) Aura (Feet) Added Damage (Teamates)
1 21-25 15 - -
2 23-28 17 - -
3 25-30 19 - -
4 27-32 21 - -
5 29-35 23 3 19-23
6 31-37 25 4 20-24
7 33-40 27 4 21-25
8 35-42 29 5 22-26
9 37-44 31 5 23-28
10 39-47 33 6 24-29
11 41-49 35 6 25-30
12 43-52 37 7 26-31
13 45-54 39 7 27-32
14 47-56 41 8 28-33
15 49-59 43 8 29-34
16 51-61 45 9 30-35
17 53-64 47 9 31-36
18 55-66 49 10 32-37
19 57-68 51 10 33-40
20 59-71 53 11 34-41
Harm Touch
----------
Required Level: 25
Description: Execute a melee attack with a set damage amount.
Class Grade: C
My Thoughts: As you rank it up, the recasting timer goes up. Not to mention
you'll be hitting much harder than this with normal melee attacks.
Level Damage Recasting Time (Seconds)
1 336-506 5
2 346-518 5
3 355-533 6
4 365-547 6
5 374-562 6
6 384-576 7
7 394-590 7
8 403-605 7
9 413-619 8
10 422-634 8
11 432-648 8
12 442-662 9
13 451-677 9
14 461-691 9
15 470-706 10
16 480-720 10
17 490-734 10
18 499-749 11
19 509-763 11
20 518-778 11
Raise Army
----------
Required Level: 30
Description: Brings monsters back from the dead to fight for you,
they only have a small amount of their normal health.
Class Grade: B
My Thoughts: This is the best of any ability that allows enemies to
fight for you. This spell can be extremely amusing, and half way decent.
Though you'll probably never get to use it on a boss.
Level Number Raised Radius (Feet) Percentage of Health
1 2 5 10%
2 2 6 11%
3 2 6 12%
4 3 7 13%
5 3 7 14%
6 3 8 15%
7 3 8 16%
8 3 9 17%
9 3 9 18%
10 4 10 19%
11 4 10 20%
12 4 11 21%
13 4 11 22%
14 4 12 23%
15 4 12 24%
16 5 13 25%
17 5 13 26%
18 5 14 27%
19 5 14 28%
20 5 15 29%
================================================================================
6* - Main Quest Walkthrough
================================================================================
--------------------------- Plane of Tranquility 6*1 ---------------------------
Monsters: N/A | Chests: 0 | Bosses: N/A
Walkthrough:
Welcome to the Plane of Tranquility. This is your main hub that you'll return
to after every level, unless you want to turn Evil. That's right, Evil.
If you turn Evil, your hub will change to the Plane of Fear.
Q: What is the difference between Good and Evil?
A: Not much. Instead of finding the Plane Shards for Good, you'll find them for
Evil, and vice-versa. Besides this, a few areas will change, a couple objectives
including the first and last boss. Note that if you pick one way for a
difficulty, you can pick differently on the next difficulty.
Note: New players that want to start off easy, should stay Good.
Evil has a couple of areas that are far harder than anything Good fights.
You have some time to choose between Good and Evil, as you cannot pick until the
upcoming level, The Plane of War. But for now, you only start off with 500 gold,
and nothing to buy. At most, buy some health potions and talk with Firiona Vie.
After speaking with her, use the Planar Gateway behind Firiona Vie to proceed to
The Plane of War. The first level.
Lore: The God of The Plane of Tranquility is Quellious the Tranquil.
Technically, the entire Plane is Quellious herself.
The God for the Plane of Fear, is Cazic-Thule the Faceless.
Bug Notes: I've never heard of a bug occurring in this area.
=============================== Plane of War 6*2 ===============================
----------------------- Lost Battle Ground (Good & Evil) -----------------------
Monsters: Kobolds, Specters | Chests: 18 | Bosses: N/A
Walkthrough:
You'll pop up after the cut-scene in the back of the Lost Battle Ground.
Kill the Kobolds in the area. Look in boxes and the chests for new items to use,
and look for some Health/Mana potions. You'll eventually come up to Natasla,
Natasla is the Evil version of Firiona Vie in the game. She'll start by asking
you a series of questions, depending on how you answer these will determine if
you'll end up being Good or Evil obviously agreeing with her will make you Evil.
If don't know the differences, read above. (Plane of Tranquility)
Disagreeing with her will cause you to stay on the Good path and open the blue
door, agreeing with her will cause you to become Evil and open the red door.
You will see both doors, with one opening in a cut-scene after deciding.
Keep fighting through the hordes of Kobolds, and watch out for the
Kobold Shamans, they're more white than other Kobolds.
They'll revive dead Kobolds around them if you don't take them out.
The Specters will hide in the darkness, jumping out at you when you near them.
They're very slow and their special attack is a touch attack that will freeze
you even if you are guarding. They shouldn't be too hard for you, though.
Keep moving up and getting Chests.
Once you make it to the red and blue doors, go in the one that's open.
This is a split up for Good and Evil, so read the area that is for you.
Good: read "Field of Strife" below.
Evil: read "Drundar" below.
Lore: The Plane of War goes by a couple of different names.
The Plane of War, The Plane of Tactics, and even Zaoran Plateau.
Whichever way you want to call it, it is home of Rallos Zek the Warlord.
(Fun Fact: When EverQuest released this area, it was called Plane of Tactics.
And if you went into your EQ Directory, you could find files pointing at another
zone called Plane of War, which was an unfinished zone with its own music and
sounds. Though this zone was never completed. It is unknown why it was left in.)
Bug Notes: I've never heard of a bug occurring in this area.
----------------------------- Field of Strife (Good) ---------------------------
Monsters: Orcs | Chests: 6 | Bosses: N/A
Walkthrough:
Once here, you'll see an elf, named Nuranin.
He asks you to kill all the orcs so he can lower the bridge.
You'll have to charge past the archers and come around behind them.
The warrior orcs don't hit very hard, but they hit really fast,
the orc archers hit hard. You'll be best off trying to pull a few of them around
the corner and taking them out one by one. After they're all dead,
Nuranin will head up and wait for you at the bridge, speak with him,
and he'll lower the bridge and then ask you to kill the Shaman.
Pull orcs around corners again and get up to the Shamans.
Once you're up to one, try to pull the orcs with him away from him,
if you don't the Shaman will revive them while you're fighting him.
Once they're all dead. Run up to him and wack away, all his spells are weak.
Just watch out for his melee attack, that's the worst thing he has.
Once both of them are dead, head back to Nuranin at the next bridge,
he'll lower it, and ask you to take out the catapults.
They're both really close to each other, and more of the same orcs guard them.
Get up to the catapult and ignite the ammo cart next to them,
blowing up the catapults will make Nuranin run up to the next bridge,
Speak with him to lower it and head down the stairs to the War Room.
Bug Notes: Nuranin will disappear after destroying the Catapults.
To Fix: Use a Gate Scroll and come back. He normally pops after doing this.
--------------------------------- Drundar (Evil) -------------------------------
Monsters: Ogres, Goblins, Kobolds | Chests: 1 | Bosses: N/A
Walkthrough:
This place is rough, touch checkpoints a lot. The Ogres are hard without range.
You can guard the Ogres, but they do have a knockdown ability.
The Goblins have low HPs but high damage, the Kobolds here aren't much
different from other ones. The Ogres are the backbreackers here.
Anyway, what you need to do here is flip all eight switches, you'll have to go
around one side before you can get to the other side that's too high to reach.
There's a miniboss here called Thud. He's an ogre, and he's hard for low levels,
ranged is best on him, but if you have to melee, try to guard, remember to use
the jump back move in Controls. Once all eight switches are hit.
Enter the next area; the Drundar Arena.
Bug Notes: Switches reseting when saving, but total amount touched will retain.
To Fix: Basically a small exploit, you can hit the first two over and over.
---------------------------- Armory/War Room (Good) ----------------------------
Monsters: Gladiators | Chests: 3 | Bosses: Rallos Zek the Warlord
Walkthrough:
This is a very straight forward area.
The Gladiators are like guarding goblins, they're not too tough.
Even out of a (sort of) fair fight, a few will stay back to watch their friends.
Just look for chests and keep heading forward. You'll eventually reach a save
point with a small ledge you can fall off just behind it. You'll want to save.
Once you fall off, it will trigger a boss fight with Rallos Zek the Warlord.
Boss Walkthrough:
He's actually a lot easier then what you'd expect the God of War to be.
Just run around the area until he sticks his sword in the ground.
When he does this, wait for the colored ring to begin fading, once that happens,
quickly run in behind him and take a couple swings, being sure you quickly get
back out of range because he can side-swipe you. Then just run around again,
that's about all there is to it. He has high AC so ranged might have a hard
time hitting him. Don't worry though, you still can. Once he's dead, get your
loot and the shard, then port back to the Plane of Tranquility.
When you're back in town, sell/buy and get ready for the Plane of Innovation.
Bug Notes: Not being able to pick up the Shard dropped by Rallos.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
----------------------------- Drundar Arena (Evil) -----------------------------
Monsters: N/A | Chests: 0 | Bosses: The Four Horsemen, Avatar of Fear
Walkthrough:
Well, this doesn't seem very fair, on entering this area you are greeted by
the Four Horsemen. These Horsemen are the same as the medal round.
This is by far the easiest for a ranged class, if you have ranged, use it.
If you're melee the best thing for you to do is circle them going in for a hit
or two when you feel it is safe and slowly work them down. Since it's so early
in the game and you have few to no skills to really use on them, it can be
quite annoying and time consuming to actually bring these guys down.
Once they are all dead, the Avatar of Fear will come to great you.
Boss Walkthrough:
The best thing to do is ranged on this guy. He has an ability that if you try
to block his attacks, he'll throw his arms down, slamming you into the ground,
and then he'll recover before you can and wack at you.
The best thing to do is circle him if at all possible for your class.
This is because if he misses one of his attacks, he'll have to recover.
Once he's down, Rallos Zek comes out. Don't worry, you don't need to fight him.
When you're back in town, sell/buy and get ready for the Plane of Innovation.
Bug Notes: I've never heard of a bug occurring in this area.
=========================== Plane of Innovation 6*3 ============================
----------------------- Plane of Innovation (Good & Evil) ----------------------
Monsters: Clockworks | Chests: 6 | Bosses: N/A
Walkthrough:
After shopping in the Plane of Tranquility or Fear you'll need to come here.
The Clockworks here are slow, but have high AC to block your ranged attacks.
Spells are the best thing here, also, the melee only clockworks will sometimes
wobble after killing them, if they do this, get away from them, they'll blow up.
If you're Good, you're looking for a Gnome called Nitram.
If you're Evil, you're looking for a Gnome called Giwin.
They both want the same thing: Copper Sprocket.
Look around the level for chests, and killing clockworks as you go.
You'll need to get to the elevator. Don't worry about the Copper Sprocket,
you won't get it until the end of the Plane of Innovation.
Note: It'd be a good idea to touch the teleporter in this area before leaving.
Lore: As I believe; there is no God for the Plane of Innovation, rather it is
ruled by the Clockworks that inhabit it, forever trying to improve themselves.
Both Nitram Anizok and Giwin Mirakon existed in the EverQuest universe.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------------- Mines Level 1 (Good & Evil) -------------------------
Monsters: Clockworks, Droids | Chests: 5 | Bosses: N/A
Walkthrough:
In this dark cave, there's a new enemy, the Droid.
These are the easiest monster in the game, as long as you spot them.
They're suicide bombers. They will run up to you and light them selves up.
There is a delay for their explosion, so quickly take them out.
This is another really straight forward level, so just find the ladder down.
Killing and looting as you go.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------------- Mines Level 2 (Good & Evil) -------------------------
Monsters: Clockworks, Droids | Chests: 3 | Bosses: N/A
Walkthrough:
This is even more straight forward then Mines Level 1, just find the elevator.
You should save before heading up to the surface because there's a boss coming.
Bug Notes: I've never heard of a bug occurring in this area.
--------------------------- The Surface (Good & Evil) --------------------------
Monsters: Droids | Chests: 3 | Bosses: Iron Guardian
Boss Walkthrough:
When the battle starts, charge at him, but don't get too close!
There's a sweet spot that is just outside of his melee, and just inside of his
ranged attacks. You'll need to run in a circle in this sweet spot,
because there's a constant supply of Droids running at you, trying to kill you.
If you're ranged you can stop, take a few shots and move again, if you're melee
you'll have to wait for his double blade attack. If you keep running around him
try to find this attack, it's his longest attack, he'll use one claw at a time.
Once he uses this attack, you can get in behind him as he doesn't turn.
Make sure you get out before his attack is over because he does throw his arm
behind him which can hit you if you linger too long back there.
Note that exploding Droids can in fact hurt the Iron Guardian.
Once he's dead pick up your spoils and the Copper Sprocket.
When you have the Copper Sprocket, use the portal in this area to head back
to the Plane of Innovation (The first area) to hand in the Copper Sprocket.
Handing in the Copper Sprocket will net you the Shard of Innovation.
Head back to the portal, and go back to Tranquility or Fear.
Bug Notes: Not being able to pick up the Copper Sprocket.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
======================== Norrath: Pit of Ill Omen 6*4 ==========================
------------------------- Kerriels Cave (Good & Evil) --------------------------
Monsters: Frogloks | Chests: 4 | Bosses: N/A
Walkthrough:
This is a real short, straight forward level again.
The Frogloks are rather weak, you should be able to dispatch of them quickly.
Just keep heading through the cave, looking for chests and XP.
Once you get to the end of the cave, you'll meet the mermaid, Kerriel.
She's lost her Conch. After talking to her, go up the cave to the boat.
Use the boat to head to the Solitary Eyeland, where a mini-boss is waiting.
(Hopefully you picked up on that pun, "Solitary Eyeland".)
Lore: This is a Norrath level and thus does not have any single God ruling it.
Technically there was no place called "Pit of Ill Omen" in EverQuest.
Though, there was a place called "Lake of Ill Omen" on Kunark, which does not
really resemble the area in Return To Arms. The waters in Lake of Ill Omen
were inhabited by Goblins, not Frogloks. On top of that, Droon, Broon and Proon
existed in EverQuest in East Karana. There were also two more called Froon and
Choon, they lived in West Karana. Mroon in South Karana and Maroon in the
Ocean of Tears. The odd thing is, none of these areas had Frogloks in them.
Bug Notes: I've never heard of a bug occurring in this area.
----------------------- Solitary Eyeland (Good & Evil) -------------------------
Monsters: N/A | Chests: 3 | Bosses: Broon
Boss Walkthrough:
Soon as you come in to this area, you'll see Broon coming up in a cut-scene.
He's not that hard. Just get around to his back and he'll fart, on you.
Just wack at him a few times until he stops farting, then get out of there.
Wait for his fart to go away, the green cloud. And then make him fart again.
He will not attempt to use his farting attack if his old cloud is around.
Once he's dead pick up everything he drops, the chests are out in the water.
They're pretty far out there, though. You can get them if you really want to.
Head back to the boat and head to the Island of Lost Hope.
Note: The Conch will come off the last Cyclops killed.
Bug Notes: I've never heard of a bug occurring in this area.
--------------------- Island of Lost Hope (Good & Evil) ------------------------
Monsters: Frogloks, Sea Monsters, Fire Beetles | Chests: 7 | Bosses: Droon
Walkthrough:
Once here, you're on a bridge, walk along the bridge until you get to the end
of it with the Save Point. If you look around it will look like you're suck,
but you're not. You need to go in to the water on the farther side of the
bridge you came up on. By farther side, I mean farthest side from the boat.
The water you walk into is pinched by the wall and the bridge. Very small.
Keep following that path, killing Frogloks along the way.
There's a new monster here too. The Sea Monster. These boast a ton of HPs.
Just take them out slowly and you'll be fine.
Keep heading forward until you reach Droons' Den. Enter it.
Boss Walkthrough:
He's the same thing as Broon. Just use the same stuff you did on Broon,
and you'll get through here easy. Once he's dead, look for the chests and
head through the "North Exit". You'll come out back the Island of Lost Hope.
Once you're back out in the Island of Lost Hope, you'll get to meet a new
monster as soon as your screen pops up. They're Fire Beetles.
They're not too strong, but they're hard to hit, they like to buzz around.
Once they're dead, keep heading up and fall off the bridge,
then head back to the boat. Pick Isle of Deep Regret for the boat ride.
Note: The Conch will come off the last Cyclops killed.
Bug Notes: I've never heard of a bug occurring in this area.
--------------------- Isle of Deep Regret (Good & Evil) ------------------------
Monsters: Frogloks, Fire Beetles | Chests: 3 | Bosses: Proon
Walkthrough:
Nothing new here.
Just kill stuff and open chests while looking for Proons' Lair.
Once you find Proons' Lair, go on in, this guy isn't that hard.
Easier than Droon and Broon. For one fatal weakness...
Boss Walkthrough:
You'll get a cut-scene of him coming up, then you're left to fight him.
You can use the same stuff you did on Droon and Broon.
But this guy has another weakness. His off-hand is it, he's unable to hit you
if you're on that side. So what you do is you get up to it,
and just swing like crazy making sure that you move to his side while you swing,
that's it. He'll drop so fast it isn't even funny. Though this may not work if
you have a very slow attack speed, but if that's true, you can make him fart.
Once he's dead pick up everything he dropped and head back to the boat.
May sure you got the Conch from him. Pick Gnome's Island for the ride.
Note: The Conch will come off the last Cyclops killed.
Bug Notes: Not being able to pick up the Conch dropped.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
------------------------ Gnome's Island (Good & Evil) --------------------------
Monsters: Sea Monsters | Chests: 0 | Bosses: N/A
Walkthrough:
On entering the area, a Gnome will tell you that the village is under attack.
You can save these Gnomes if you want to, it will temporarily open a bonus area.
By temporarily, I mean once you leave this level you'll have to save them again.
If you save them or not, there's a shop here were the Gnomes are.
Once you're done shopping head to any of the three cave entrances.
If you did save them, have a look at the Secret Levels: The Gothic Castle.
Bug Notes: Camera bug coming out of the shop.
To Fix: Change zoom level.
--------------------------- Sea Cave (Good & Evil) -----------------------------
Monsters: Sea Monsters, Amphians | Chests: 5 | Bosses: N/A
Walkthrough:
Any entrance you come in from, you can get were you're going, they all connect.
There's a new monster here called Amphians, their spit is really annoying and
it can hurt. They block sometimes if you try to melee them also.
Take them out as fast as possible. There are two mini-bosses here, Sea Monsters.
They fight no different, so just take them out any way you want.
Keep heading through this cave, looking for Kerriel again. Once you find her,
give her the Conch she asked for. Giving it to her, she'll 'say' you're blessed.
And that's it, really, you can breath underwater now... really.
Use the portal to leave. And go back to Tranquility or Fear.
Bug Notes: I've never heard of a bug occurring in this area.
============================ Plane of Water 6*5 ================================
------------------------ Plane of Water (Good & Evil) --------------------------
Monsters: Water Demons, Sea Monsters | Chests: 2 | Bosses: NA
Walkthrough:
New monsters here, Water Demons. They hit fairly hard and block sometimes.
Nothing too much to worry about unless you get mobbed by them.
Look around for things to break, killing Water Demons as you go.
You'll eventually find a portal, at a four way intersection. Saying that you
came up to the portal, facing North. You'll want to go West, to the left.
Head in that direction, killing more Water Demons. Once you reach the cave,
you'll see a Sea Monster, he's the same as the weak ones back in Ill Omen.
Head in to the cave, Good & Evil will get different levels/objectives.
Lore: The God for the Plane of Water is Coirnav the Avatar of Water.
Not to be confused with Prexus the Ocean Lord who rules the Plane of the Deep.
Coirnav keeps constant watch over E`ci, Povar and Tarew Marr.
(E`ci, Povar and Tarew are gods and are anagrams for Ice, Vapor and Water)
Bug Notes: I've never heard of a bug occurring in this area.
------------ Reef of Coirnav, West (Good) / Safety Chamber 1 (Evil) ------------
Monsters: Undead / Water Demons, Undead | Chests: 2 / 4 | Bosses: N/A / N/A
Walkthrough:
Good:
You'll need to push that "Stone of Coirnav", all the way to the end to a hole.
The hole is at the portal. When you enter you'll see the "Stone of Coirnav",
right in the center of the room. Once you push the Stone on to the hole,
you'll see "One of Three Holes Plugged". And you can use the portal to head
back to the Plane of Water portal at the four way intersection.
Once back, head to the North this this time (So straight across the way you
came up to here the first time), you'll meet another Sea Monster and a cave.
Evil:
You're mission is different. Coming in here, it looks like you're trapped.
You're not, swing at the walls. One of them will break, the map helps here,
it can give the breakable walls away. You'll need to travel around the
level looking for the portal, which you'll need to break the wall to get in.
On breaking in to that room, it will say; "One of Three Seals Broken."
You are free to use the portal to head back to the Plane of Waters fourway
intersection to head to the next area.
Once back, head to the North this this time (So straight across the way you
came up to here the first time), you'll meet another Sea Monster and a cave.
Bug Notes: I've never heard of a bug occurring in this area.
----------- Reef of Coirnav, North (Good) / Safety Chamber 2 (Evil) ------------
Monsters: Undead (Good & Evil) | Chests: 3 / 0 | Bosses: N/A / N/A
Walkthrough:
Good:
Sadly, you have to keep pushing another "Stone of Coirnav" to the next hole.
It's not fun, but apparently someone has to do it. Once you've sealed the next
hole, go ahead and use the portal to head to the four way intersection again.
Once there, head the only way you haven't. East. And head into the last cave.
Evil:
You probably have it easier than Good here, those stones are annoying.
However, you have to do the exact same thing again, find the portal room, and
break the wall into it, which breaks the seal. Once that is complete, head back
to the four way intersection one last time, and head East to the next cave.
Bug Notes: I've never heard of a bug occurring in this area.
------------ Reef of Coirnav, East (Good) / Safety Chamber 3 (Evil) ------------
Monsters: Undead / Water Demons, Undead | Chests: 0 / 4 | Bosses: N/A / N/A
Walkthrough:
Good:
Oh boy! Another "Stone of Coirnav"! Luckly, this level is for the most part a
straight line. So just get the stone to the end and plug the last hole.
On plugging the hole, you'll see a clam in a cut-scene spitting out items.
One of these items is the Shard of Water, make sure you pick it up!
When you have the Shard of Water, you're free to leave and go to the next level.
Evil:
This level, compared to the last two, is a huge maze. There's a couple walls
that you have to break in order to get to the portal room, which you never
actually had to do before. But once you get to the portal room and break the
seal, you'll see a clam in a cut-scene spitting out items.
One of these items is the Shard of Water, make sure you pick it up!
When you have the Shard of Water, you're free to leave and go to the next level.
Bug Notes: Two Bugs.
First: Clam explodes, and does not leave the Shard of Water behind.
To Fix: Please read Known Bugs for this.
Second: Not being able to pick up the shard that pops out.
To Fix Second: Drop some gems or potions. You have the 64 accessory bug.
=========================== Plane of Torment 6*6 ===============================
-------------------- Plane of Torment, East (Good & Evil) ----------------------
Monsters: Ghouls, Tormenters | Chests: 3 | Bosses: N/A
Walkthrough:
Good & Evil start off on different ends of the zone but meet up in the middle.
There's two new monsters here, Ghouls and Tormenters.
Ghouls come out in hordes, they're a lot like Vampires in the way the move,
but they wack you with their tounge, can feign death, and are very annoying.
The Tormenters are really rough. They'll charge at you, running faster than
you can, knock you down, then finish you off with a few attacks.
Once you're in the zone, slowly move forward, killing everything.
You'll eventually see a cut-scene with some ghouls running around.
You'll then be next to a fire you can 'steal'. Leave it there for a second.
Kill off all the ghouls until you get up to the dead end.
Now, run back to the fire, 'steal' it and run back to the dead end and light
the diamond shaped thing and a bridge will form.
This is where Good & Evil merge.
You'll see a Dark Elf, Gol Nazyn, speak with him and then you'll need to go
back to the fire and rush past Gol Nazyn to light the diamond thing up here.
Make sure you get the portal here. There's another fire you'll have to steal,
make sure you clear the way to the diamond first. Then light the diamond.
And then head across the "Bridge of Sorrow" to Plane of Torment, West.
Note:
In multiplayer, a player can grab the fire and then the other players can
be waiting at the diamond and light it. This can be used to skip some areas.
Lore: The God for the Plane of Torment is Saryrn the Mistress of Torment.
The platforms you walk along are suspended above a blood filled lake.
Even the air is misted with blood. The entire land feeds off of suffering.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------- Plane of Torment, West (Good & Evil) ----------------------
Monsters: Ghouls, Tormenters | Chests: 2 | Bosses: N/A
Walkthrough:
This is the same thing as East, however, you'll need to go around a square after
you hit the second Save Point in the area to be able to get a fire close
enough to cross the last bridge. At the second save point, there are two
Tormenters. If you thought one was annoying, watch out here.
After crossing the last bridge, kill the next two Tormenters, and then enter
the Citadel of Pain, South.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------- Citadel of Pain, South (Good & Evil) ----------------------
Monsters: Creeps, Tormenters | Chests: 3 | Bosses: N/A
Walkthrough:
New monster, Creeps, there are two types of them, one will jump out seemingly
out of nowhere. If you look really close, you can see them waiting, they're
really fast, but weak. Take them out quick. The other type is ranged,
they shoot arrows and do more damage than any other ranged monster in the game.
There's a trick to them. If you let them see you, then run behind a corner
where they can't hit you, they'll try to run up and find you.
So you can wait and ambush them. Keep heading forward, just ignore the shard
if you see it, you can't reach it yet. Once you find Citadel of Pain, North.
Head on in.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------- Citadel of Pain, North (Good & Evil) ----------------------
Monsters: Avatars of Agony, Creeps, Tormenters | Chests: 3 | Bosses: N/A
Walkthrough:
It's easy for a while in here, head up to the first save point and save.
Keep heading up the path, and you'll meet the new monster, Avatar of Agony.
These nasty things are fast. Way faster then they should be,
when they first see you, sometimes they'll get up on their arms, and charge at
you at super speed, and once they reach you they'll swing their arms like crazy,
this can all be blocked, so block their attacks, taking cheap shots at them.
After these, there's a large room with a Tormenter miniboss and Archer Creeps,
either try to pull the creeps out, or the Tormenter of the room.
Take them on one on one, the Tormenter is rough. Harder than some actual bosses.
But fights the same as the others. Once they're all dead, head up two more rooms
and exit back to the Citadel of Pain, South.
Once back in Citadel of Pain, South, there's a short path between you and the
shard. Kill the Creeps and Tormenters and grab the shard. Head back to the
portal and go to Plane of Torment, East. All that is needed here is to go talk
to Gol Nazyn. Once you talk to him, head back to Tranquility or Fear.
The next is a split up for Good and Evil, so read the area that is for you.
Good: read "Grimror" below.
Evil: read "Swamp of Bile" below.
Bug Notes: Two Bugs.
First: Not being able to pick up the shard.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
Second: Gol Nazyn not responding to you having the shard.
To Fix: I have no idea how to fix it, read Known Bugs for more information.
=========================== Plane of Disease 6*7 ===============================
------------------------------ Grimror (Good) ----------------------------------
Monsters: Mosquitos, Bubonians | Chests: 9 | Bosses: N/A
Walkthrough:
Good and Evil start in different areas, but meet up in the same after the first.
This place is a maze and two new monsters to deal with.
Neither of them being strong, but they can deal damage in hordes.
Try not to let yourself get mobbed. There's a few chests you can look for here,
but what you're mainly looking for is the exit. To the Plane of Disease.
Find it and leave this area.
Lore: The God for the Plane of Disease is Bertoxxulous The Plaguebringer.
The land is said to resemble that of human skin, black hair grow like trees,
rivers consist of bodily fluids. Even the air is poisonous.
Bug Notes: I've never heard of a bug occurring in this area.
--------------------------- Swamp of Bile (Evil) -------------------------------
Monsters: Bubonians, Gnaws, Spawners | Chests: 3 | Bosses: N/A
Walkthrough:
Good and Evil start in different areas, but meet up in the same after the first.
This place is a maze also, you start off seemly suck in a small boxed in area.
There's a little staircase up to the platform with the Save Point though.
So look all over for it, it's really hard to see.
There's new monsters here, Bubonians and Spawners, which make Gnaws.
Bubonians are weak alone, Spawners have no attacks, but spit out Gnaws.
Gnaws are hard to hit and see, they're very, very weak also,
but if you get trapped by their massive numbers, you'll die fast.
What you're looking for here is the exit, to the Plane of Disease. Find it.
Lore: The God for the Plane of Disease is Bertoxxulous The Plaguebringer.
The land is said to resemble that of human skin, black hair grow like trees,
rivers consist of bodily fluids. Even the air is poisonous.
Bug Notes: I've never heard of a bug occurring in this area.
----------------------- Plane of Disease (Good & Evil) -------------------------
Monsters: Festering Hags, Gnaws, Spawners | Chests: 3 | Bosses: N/A
Walkthrough:
If you're Evil, you'll need to speak with Bertoxxulous.
Also, Evil characters will need the town portal here, so they can speak with
Bertoxxulous again later. Both Good and Evil, are looking for the Portals.
Good players are here to break the Quest Portals.
Evil players are here to turn them on.
Festering Hags are weak casters with a lot of HPs. They also fly around.
Good players, you can read about Spawners and Gnaws in Evil's Swamp of Bile.
There's eight portals you need to hit, one is in the center of the zone,
another you cannot get to yet. Once you hit seven of eight Quest Portals,
there's a cave all the way on the fathest end of the zone from where you came.
Called Arachna Caves. Make sure you've hit seven of eight Quest Portals.
Note: Don't confuse Town Portal with Quest Portal. Town Portals will send you
to town, Quest Portal is the thing you're looking for, for the Quest, in the
lower right hand side of the screen you'll see a counter for how many more you
need before you'll finish the quest here in the Plane of Disease.
Bug Notes: I've never heard of a bug occurring in this area.
------------------------- Arachna Caves (Good & Evil) --------------------------
Monsters: Ants, Black Widows, Scorpions, Drachnids | Chests: 0 | Bosses: N/A
Walkthrough:
There's two minibosses here that you don't need to kill, the Drachnids.
There's another one that you need to kill, as it's in your way.
The little bugs are nothing to worry about. Unless there's some around while
you're trying to kill Drachnids. Drachnids will leap at you, and try to hit you.
You can block a Drachnid, but they have poison that gets through the block,
and this poison can make you 'hiccup' lowering your guard.
Theres a slow attack that a Drachnid uses, find it,
and take cheap shots after he does it.
Once you're done, find the second exit to the Plane of Disease. And head out.
It should be really close to a Town Portal here.
Once you're outside, there's a bunch of spawners. Take them out carefuly.
Head up the stairs, and hit the last quest portal, if your good, it will give
you a shard, if you're evil, you'll need to go back to Bertoxxulous,
there's a town portal just inside the Arachna Caves. Hopefully you listened
to me when I told you to touch the Town Portal next to him before.
Bug Notes: Not having the shard pop in their inventory.
First: Drop some gems or potions. You have the 64 accessory bug.
============================= Plane of Valor 6*8 ===============================
------------------------- Plane of Valor (Good & Evil) -------------------------
Monsters: Warboars, Undead | Chests: 2 | Bosses: N/A
Walkthrough:
There's two Warboars here, big ones and little ones. The big ones have more HPs.
They can only attack in front of them, keep this in mind.
Head down the map and you might see a sword you cannot pull out.
It says; "Only a true champion can remove this weapon." you cannot do anything
with it. (yet) But if you wanna know what it is for, look at the Side Quests.
Keep heading up the map and you'll come to a graveyard.
The graveyard spits out undead like crazy.
Try to just run past it, as I don't think you can kill 'all' the undead.
Up the path a little ways is Mithaniel Marr.
He says you need to use the portal behind him, do so.
Lore: The God for the Plane of Valor is Mithaniel Marr the Truthbringer.
Mithaniel Marr has a sister by the name of Erollisi Marr the Queen of Love.
Bug Notes: I've never heard of a bug occurring in this area.
============================= Plane of Fire 6*9 ================================
----------------------- Obsidian Forest (Good & Evil) --------------------------
Monsters: Goblins, Fire Beetles | Chests: 0 | Bosses: N/A
Walkthrough:
There are three minibosses here, large Goblins. They're worth some decent XP.
They fight like a lot like any orc you've seen.
Other then the massive hordes of Goblins and Fire Beetles, there's nothing new.
Just kill along the way while looking for the South Obsidian Forest.
Lore: The God for the Plane of Fire is Fennin Ro the Tyrant of Fire. This God
has a son that goes by the name Solusek Ro the Burning Prince, this God rules
over the Plane of Sun. Plane of Sun derives its power from the Plane of Fire.
Bug Notes: I've never heard of a bug occurring in this area.
--------------------- South Obsidian Forest (Good & Evil) ----------------------
Monsters: Fire Demons, Goblins, Fire Beetles | Chests: 3 | Bosses: N/A
Walkthrough:
New monster, Fire Demons, they look like the Human Torch.
They just like to stand there and cast spells, like Rain of Fire.
Other then those, there's another miniboss Goblin. That's about it.
You need to find a ladder down to the Upper Lakes of Fire.
There's a lot of monsters here and they all can do some damage, stay alive.
Find the ladder and head on down to the Upper Lakes of Fire.
Bug Notes: I've never heard of a bug occurring in this area.
---------------------- Upper Lakes of Fire (Good & Evil) -----------------------
Monsters: Goblins, Fire Beetles, Lava Monsters | Chests: 6 | Bosses: N/A
Walkthrough:
Welcome to the area I hate the most.
I hate this place with the power of a thousand burning suns.
Step in the lava, you die, don't and you get pelted with rocks by Lava Monsters.
Melees best bet to kill the lava monsters, is to get as close to them as they
can and guard. The Lava Monster will try to walk up and slap you, once he does,
back off a little bit and guard some more, pulling him out of the lava.
Heading the way you should, you'll see a ladder that's filled with fire,
pass it for now and look for another ladder.
Head down the second ladder, to the Lower Lakes of Fire.
Bug Notes: I've never heard of a bug occurring in this area.
---------------------- Lower Lakes of Fire (Good & Evil) -----------------------
Monsters: Fire Demons, Fire Beetles, Lava Monsters | Chests: 2 | Bosses: N/A
Walkthrough:
Coming in to the zone, there's two paths, left and right, take either way.
You'll eventually see a ladder going back up to the Upper Lakes of Fire.
On using this ladder, you'll find yourself in a small boxed in area next to
the ladder that was filled with lava, inside this small area is a tiny crank
valve you need to use, this will stop the lava flow to the ladder.
Though you'll need to go back to the Lower Lakes of Fire and head to the other
side to use the other ladder to get to the other side of the ladder filled with
lava, to hit another crack valve to completely stop the lava flow.
Now that that's out of the way, head back to Lower Lakes of Fire and head to the
ladder you used to get here the first time. (The middle ladder) and head back to
the Upper Lakes of Fire. Once you're back in the Upper Lakes of Fire,
go back to the Ladder that was filled with lava, and head down it.
Once you use that ladder, you'll be back in the Lower Lakes of Fire.
There's some Fire Demons here, take them out and save. There's a boss coming up.
Once you're saved, head down the ladder to the Lair of the Dragon.
Bug Notes: Lava not stopping around the ladder to get to the boss.
To Fix: ??? Maybe the people that told me this just missed the levers.
----------------------- Lair of the Dragon (Good & Evil) -----------------------
Monsters: N/A | Chests: 0 | Bosses: Dozekar
Boss Walkthrough:
Soon as you come in, you'll see a cut-scene with him. Soon as the battle starts,
run to the side. Melee need to time their attacks, if he's not in the middle of
another action, he'll hit you with his tail, or bite you.
Range players just need to keep moving and shoot at him when he's in an action.
He's got a few attacks, one is he'll breath fire, another is a huge fire storm.
And he'll bite and tail swipe. Just time your attacks when he's breathing or
calling the storm. Once he's dead, pick up the shard that sometimes falls in the
middle under him. It's hard to grab when he does that, but you still can.
You need to pick it up before you can leave. Once you've got it,
head over to the portal, and head back to Tranquility or Fear.
When you're back in town, head back to the Plane of Valor.
There are two new chests, up near Mithaniel Marr. You'll need to speak with him.
He'll tell you to use the portal behind him again, use it and head to the next
area, the Plane of Storms.
Lore: Dozekar did in fact exist in EverQuest though he went by the name
Dozekar the Cursed, and he did not live in the Plane of Fire. He lived in the
Temple of Veeshan. Veeshan the Mother of all Wurms is a God that rules over the
Plane of Sky, not to be confused with the Plane of Air. The Plane of Air was
ruled by Xegony the Queen of Air. Veeshans size is said to be that of the Moon.
The moon is home to Luclin the Maiden of Shadows, who rules the Plane of Shadow.
Veeshan is an anagram for Heavens. Xegony is an anagram for Oxygen.
Bug Notes: Not being able to pick up the shard dropped by Dozekar.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
=========================== Plane of Storms 6*10 ===============================
------------------------ The Wilderness (Good & Evil) --------------------------
Monsters: Earth Elementals, Snow Badgers | Chests: 0 | Bosses: N/A
Walkthrough:
Welcome, to the first place in the game with useless side areas.
There's two caves that are not needed for anything. Thunder Cave and Wind Cave.
The Storm cave is the correct cave. Anyway, two new monsters to deal with.
Earth Elementals are a lot like Lava Monsters, but there is no lava, hurray!
Snow Badgers are like Warboars, only bigger.
Either go in to the side areas or dont, just XP and loot in them.
Lore: The God for the Plane of Storms is Karana the Rain Keeper.
In EverQuest, Karana is under attack by Agnarr the Storm Lord who wants to steal
Karanas powers, but when aided by players, Agnarr fails and is defeated.
Bug Notes: I've never heard of a bug occurring in this area.
------------------- Thunder Cave & Wind Cave (Good & Evil) ---------------------
Monsters: Goblins, Snowmen | Chests: 1 | Bosses: N/A
Walkthrough - Thunder Cave:
There's only one way in and out of here, this is just a side area.
Nothing too great. This place has the one chest, and the Snowmen.
The Snowmen are just like Tormenters, use the same stuff on them.
Walkthrough - Wind Cave:
Same as Thunder Cave. another side area. This place has no chests.
However, this one has a miniboss that will net you some items/XP.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------------- Storm Cave (Good & Evil) ----------------------------
Monsters: Goblins | Chests: 4 | Bosses: N/A
Walkthrough:
Here's the cave you need to be in. This is a rather large cave.
Just take out the Goblins, moving forward, and look for the second exit back to
the Wilderness. Once you find it, you'll be in an unreachable part of the
Wilderness. Because our heros are too stupid to be able to move through those
two little trees. Head up the side of the mountain.
And in to The Caves of Mount Grenidor.
Bug Notes: I've never heard of a bug occurring in this area.
------------------ The Caves of Mount Grenidor (Good & Evil) -------------------
Monsters: Bubonians | Chests: 16 | Bosses: N/A
Walkthrough:
You'll start in the area next to a man, he'll tell you that the Bubonians are
drawing power from the Shard of Storms. What you need to do here is walk past
all of them. As long as you're not too close to them, they won't see you.
Also, don't get on front of them, they see farther then. You're not really
sneaking here, just don't get too close, and don't get in front of them.
In the last part of the area, there's side path with a lip you can walk along,
You have to go down this small side area in order to get to the exit.
Once you make it to the Portal/Check Point, make sure you touch the portal.
Remember; you're not sneaking. Also use a Gate Scroll if some get on you.
Using a Gate Scroll and coming back, the AI takes a few seconds to pick you up.
Giving you time to run away. Once there, exit to The Great Glacier.
Bug Notes: I've never heard of a bug occurring in this area.
----------------------- The Great Glacier (Good & Evil) ------------------------
Monsters: Goblins, Snow Badgers | Chests: 2 | Bosses: N/A
Walkthrough:
Just kill everything while you move forward here, not much to it.
This is a fairly large area, though and it can take some time to get through.
You're looking for a little staircase down to the Bastion of Thunder.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------- The Bastion of Thunder (Good & Evil) ----------------------
Monsters: Snowmen, Snow Badgers | Chests: 7 | Bosses: N/A
Walkthrough:
The Snowmen are just like Tormenters, use the same stuff on them.
Kill stuff, look for chests, and find the portal and save point.
Use the Save Point, for the boss coming. Enter the area called Hidden Glacier.
Bug Notes: I've never heard of a bug occurring in this area.
---------------------- The Hidden Glacier (Good & Evil) ------------------------
Monsters: Snow Badgers | Chests: 0 | Bosses: Wenglox
Boss Walkthrough:
Entering the zone, don't move. Try to move along the walls slowly, pulling the
Snow Badgers. Doing this, try to kill as many Badgers as you can without getting
Wenglox mad. After you kill as many as you can, or you get Wenglox mad,
run around in a circle. He's like other Snowmen, but he doesn't charge at you
and he fires Ice Bolts instead. The Ice Bolts are weak. In melee, he's the same
as any Tormenter or Snowmen, so you shouldn't have a problem if you took out
enough of the Snow Badgers. Getting swarmed by them can be very bad.
After he's dead, pick up the Shard of Storms.
And head back to the Bastion of Thunder and use the portal.
Go to the Caves of Mount Grenidor, where it's time for some revenge.
Bug Notes: Not being able to pick up the Shard dropped by Wenglox.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
------------------- The Caves of Mount Grenidor (Good & Evil) ------------------
Monsters: Bubonians | Chests: 16 (Unless you got any before) | Bosses: N/A
Walkthrough:
Now that you have the Shard, these guys are the same as they were back in the
Plane of Disease. You need to kill them all before you can advance.
Once their all dead, head back to town. After you're done shopping,
head back to the Plane of Valor, this time, for real.
Bug Notes: Bubonians not getting weaker after getting the shard.
To Fix: Make sure you actually have the shard. You may have missed it.
============================ Plane of Valor 6*11 ===============================
------------------------ Plane of Valor (Good & Evil) --------------------------
Monsters: Warboards, Undead, Minotaurs | Chests: Any you missed | Bosses: N/A
Walkthrough:
New monster! Minotaurs, they aren't weak and they hit hard. Very hard.
They'll either swing their axe, or both their shield and axe, or headbutt you.
Sometimes when almost dead, they'll drop their weapons, it looks like they die.
I've fallen for it sometimes and tried running past them then getting headbutted
from the side. Don't let that happen. Fight past them all and get up to
Mithaniel Marr. Just before Mithaniel Marr and after the graveyard, there are
two minotaurs. Take them out. After you talk to Mithaniel Marr, Good or Evil,
he'll send you to the next area.
Bug Notes: I've never heard of a bug occurring in this area.
----------------------- Plane of Valor 2 (Good & Evil) -------------------------
Monsters: Warboars, Samurai, Mosquitos, Gladiators | Chests: 5 | Bosses: N/A
Walkthrough:
Samurai and Gladiators are the same. Mosquitos are the same as before too.
Same with the boars. There's four minibosses here, all Samurai.
You need to kill them all and get the keys they drop.
Make sure when you kill them you actually loot the key, if you don't and you
enter the next area, you'll have to restart the level.
Just get all four keys and head in to the Halls of Honor.
For the people that can't find the bosses:
When you zone into this area, don't move, point your camera to the save point.
This will be our makeshift north. (You may only see it on your map)
From here, head east, to the right and hug the wall.
After a short walk, you'll come to a 3 way in the mountains; the boss is in the
south-east path; kill him and take the key. Now go back to the zone-in area.
This time head north and hug the West (Left) wall. After a decent amount of
walking, the left wall should curve south-west and you'll be in a tiny path
filled with water. Just at the end of this is the boss. Now, go back to the
beginning of the tiny path filled with water, and head north some more while
hugging the left wall more also. The path should veer full west shortly.
After it does turn west, you'll come up to a large stoned area, the boss is
in the back of it. After he's dead, head east while hugging the north wall.
After a pretty short walk, you should just happen to find the last boss in front
of the doorway to the next area. That should be all four bosses and keys.
Before entering the next area, ensure you have the keys in your accessories.
Bug Notes: Not being able to pick up a key.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
------------------------ Halls of Honor (Good & Evil) --------------------------
Monsters: Gladiators, Samurai | Chests: 12 | Bosses: N/A
Walkthrough:
A good amount of chests here to look for, but other than that, nothing.
Ignore the shard in the middle, you need items from inside this area to get it.
You need to open each sarcophagus with a key from the area before.
Find one, open it and get the incantation out of it, they looks like a scroll.
Once you have all four, walk up to the shard and lower the barrier,
then take the shard. After you have it, you're ready for the next level.
Faydark. So go do some shopping.
Bug Notes: Not being able to pick up a incantation or shard.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
=========================== Norrath: Faydark 6*12 ==============================
---------------------- Kelethin (Good) / Orc Caves (Evil) ----------------------
Monsters: Orcs / Wood Elves | Chests: 8 / 9 | Bosses: N/A
Walkthrough:
Both Good & Evil start out in different areas, but what you do is the same.
Talk to the Orc Commander if you're evil, or Leithkorias if you're good.
They both ask you the same thing, clear out the attacking side from their base.
This is optional, but you may want to do it since you're here.
If you do, the doors open to the other side. Kelethin doors open if you're Evil,
and the Orc Cave doors open if you're Good. After saving them or not, exit here.
Lore: This is a Norrath level and thus does not have any single God ruling it.
In EverQuest, Greater Faydark was home to the Wood Elves of Kelethin.
The High Elves of Felwithe and the Orcs of Crushbone. These Elves were
constantly at war with the Orcs, and their leader, Emperor Crush.
Bug Notes: One orc left on Good side.
To Fix: Look behind buildings too. He's there. You blind people!
------------------------ Faydark Forest (Good & Evil) --------------------------
Monsters: Orcs (Good) / Wood Elves (Evil) | Chests: 1 | Bosses: N/A
Walkthrough:
Good need to break the Spirit Anchors and Evil need to turn them on.
There's eight in the area, so turn them all on or break them all.
Once this is done, you are free to leave, however,
only do so if you decided not to save the main base.
Ignore the Unexplored Tomb, you don't have anything you need to get in now.
Bug Notes: I've never heard of a bug occurring in this area.
---------------------- Orc Caves (Good) / Kelethin (Evil) ----------------------
Monsters: Orcs / Wood Elves | Chests: 9 (Good) / 8 (Evil) | Bosses: N/A
Walkthrough:
The reason you wanted to come here, was for the Archaeologist's Shovel
used in the Secret Level: Unexplored Tomb. It can come out of any box, off
any monster or out of any chest. So look all over. Once you find it don't use it
on the Unexplored Tomb, wait to use it until after the next level.
You're good to leave for the second to last level now.
Bug Notes: Not being able to pick up the Shovel.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
========================== Plane of Nightmares 6*13 ============================
---------------------- Plane of Nightmares (Good & Evil) -----------------------
Monsters: Creeps, Kobolds, Minotaurs | Chests: 3 | Bosses: N/A
Walkthrough:
Nothing new here, just a giant maze in the middle of the zone.
Yeah, a maze... it's not that hard though. Just get through it.
Now there's two exits to the maze, one is the way you need to go to the Dungeon.
The, other is to a side area, getting out of the side area is not easy.
If you want to skip the side area, skip the next part of this walkthrough.
Here's a tip, there's not a single check point in this level.
So use Gate Scrolls to make check points.
Note: There's an item here called the Words of Spiritual Harmony, these are
needed to open a door in the Unexplored Tomb, this item gives people problems.
It's very difficult to find because it can come out of any breakable anywhere
in the Plane of Nightmares, in any of the zones here. There is a minor trick to
finding them, just search the entrance, then leave with a Gate Scroll and reset
the level using the reset trick in the Options section of the guide.
And keep searching the entrance, it's fairly common to find it there.
Lore: The God for the Plane of Nightmares is Terris-Thule the Dream Scorcher.
Terris-Thule is the Daughter of Cazic-Thule the ruler of the Plane of Fear.
And Sister to Morell-Thule the Lord of Dreams ruler of the Plane of Dreams.
Bug Notes: Not being able to pick up the Words of Spiritual Harmony.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
---------------------------- Lost Tomb (Good & Evil) ---------------------------
Monsters: Gnaws, Avatars of Agony | Chests: 15 | Bosses: N/A
Walkthrough:
This is a side area, it is not required that you come in here, but there are a
lot of chests here, so it may be worth your while.
You'll notice coming in here that all the chests are locked.
Fight your way through the Gnaws and getting to the back area, I recommend using
a Gate Scroll now. Using it makes it so if you die, you'll start where you came
in, and since there are zero check points in the Plane of Nightmares, you may
want to. Once you go in to the back area with four locked chests, a cut-scene
will start. It shows four Avatars of Agony crawling out to get you.
When the cut-scene is over, none, some or all will charge at you, take them out
one by one. Once this is done, you can open all the chests in here,
but also, there are now Avatars of Agony all over the area.
Slowly move out of the zone, opening chests as you go.
Good luck, this is probably the hardest area in the game for regular monsters!
Once you're out head to the Dungeon.
Bug Notes: Chests not unlocking.
To Fix: ???
----------------------------- Dungeon (Good & Evil) ----------------------------
Monsters: Creeps, Drachnids, Specters | Chests: 0 | Bosses: N/A
Walkthrough:
No new monsters here, the Drachnids are weaker versions of that in the
Plane of Disease. Just fight your way forward, if need be, use a Gate Scroll to
make a check point. Once you find the stairway down, just go ahead and go down.
Bug Notes: I've never heard of a bug occurring in this area.
-------------------------- Lower Dungeon (Good & Evil) -------------------------
Monsters: Creeps | Chests: 5 | Bosses: N/A
Walkthrough:
Only archers here, use the wall tactic to get them to get in close.
Archers can really suck down your life quick, so try not to leave yourself
without a wall to duck behind. You're looking for the Bloodless Tomb entrance.
Where the boss awaits. You may want to go to town just to save.
Bug Notes: I've never heard of a bug occurring in this area.
------------------------- Bloodless Tomb (Good & Evil) -------------------------
Monsters: Creeps | Chests: 0 | Bosses: Vanarhost
Boss Walkthrough:
After the cut-scene, guard and don't move. Moving down in to the middle of the
area will make unreachable creeps start shooting down at you.
Vanarhost has two modes, the first is the bite and teleport tactic.
Guard until he bites you, wait for him to back off and then smack him silly.
His second is when he pulls out a sword, this is where it gets tricky.
He fights kind of like a Gladiator, a really fast and strong one that is.
He likes to guard in this mode, best thing to do is the jump back move.
Once he's dead, he'll drop the Shard of Nightmares. And you're good to go.
It is recommended that you complete the side quests now, as when you beat the
last boss, you have a moment to leave or use the Planar Gateway to exit the
game, forcing you to save your completed game to unlock the next difficulty.
If you feel you're not quite strong enough for the side quests, you can
farm the last boss. Explained below.
Bug Notes: Not being able to pick up the shard dropped by Vanarhost.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
============================== Final Bosses 6*14 ===============================
-------------- Plane of Fear (Good) / Plane of Tranquility (Evil) --------------
Monsters: N/A | Chests: 0 | Bosses: Cazic-Thule (Good) / Mithaniel Marr (Evil)
Boss Walkthrough: Cazic-Thule (Good)
The best way to beat his first mode is to take out the skeletons.
If you take them out, he'll make more, that's when you can run in and attack.
His second mode, he likes to stay more in your face. He'll charge at you and
follow you around. There's really no good way to hit him if you're melee.
If you change directions on him when he gets close, he'll miss and make a slow
recovery on his swing, giving you some time to melee him.
Once he's dead, pick up the final shard and use the Planar Gateway.
Note: Do not hit Cazic-Thule while he is bright blue with melee, range or magic.
It's a damage return ability that he has, the damage returned is easily 200%.
Boss Walkthrough: Mithaniel Marr (Evil)
This guys nasty. Don't get to far away from him, or he'll fly at you, knock you
down and stab you. Don't guard for too long, or his sword will glow,
and it will knock you down. Try guarding and then jumping back and hitting him
once or twice, then guard again. There's another tactic to Marr that people use.
Run around the Planar Gateway and wait until he slows to a walk.
Once he does, used range on him. Yes, cheap indeed.
Once he's dead, pick up the final shard and use the Planar Gateway.
Congratulations, you've completed the game! You can now import your character
to the next difficulty, to try out the other side, Good or Evil.
And level up higher and find new, better loot.
Note: If you did not complete the side quests, but wanted to; as long as you
did not touch the Planar Gateway yet, you can exit the level by pushing start.
This is also how you farm the last boss, you kill him, collect your spoils and
then quit the level, go into something like Plane of Nightmares and use a Gate
Scroll to get out, then just return to the bosses area. He should be back.
Side quests lead to the best farming area in the game, the ability to use a
second earring, and a weapon that will probably last you all through Courageous.
Though the farming area is limited to your difficulty setting for grade of loot.
Bug Notes: Not being able to pick up the shard dropped.
To Fix: Drop some gems or potions. You have the 64 accessory bug.
================================================================================
7* - Items
================================================================================
------------------------------- Armor Prefix Table -----------------------------
| Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
| Ruined | Cast Iron | Combine | Ancient | Firebranded |
| Rusty | Rugged | Fine Steel | Obsidian | Darksteel |
| Tattered | Reinforced | Feir' Dal | Titian | Antonian |
| Cracked | Padded | Encrusted | Shadowed | Bloodclaw |
| Worn | Sturdy | Steel War | Focused | Jar'Nal |
| Tarnished | Strong | Fortified | Enchanted | Astral |
| Tained | Elven | Imbued | Purified | Deathsteel |
| Battleworn | Dwarven | Silvery War | Blessed | Ornate |
| Charred | Alloy | Silverish | Acrylia | Yttrium |
| Normal | Master Work | Velium | Thunder | N/A |
| Bronze | Teir' Dal | Hulking | Champions | N/A |
--------------------------------------------------------------------------------
Note: These prefixes on normal items, and are not found on Rares.
They effect Defense on Armor. A Reinforced Leather Belt will always be worse
than a Imbued Leather Belt. This will help you find the grade of yours.
------------------------------- Weapon Prefix Table ----------------------------
| Rank 1 | Rank 2 | Rank 3 | Rank 4 | Rank 5 |
| Ruined | Cast Iron | Teir' Dal | Ancient | Firebranded |
| Rusty | Reinforced | Combine | Obsidian | Darksteel |
| Tattered | Sharp | Fine Steel | Titian | Antonian |
| Cracked | Weighted | Feir' Dal | Shadowed | Bloodclaw |
| Worn | Forged | Encrusted | Focused | Jar'Nal |
| Tarnished | Polished | Steel War | Enchanted | Astral |
| Tained | Elven | Well Balanced | Purified | Deathsteel |
| Battleworn | Dwarven | Silvery War | Blessed | Ornate |
| Charred | Alloy | Silverish | Acrylia | Yttrium |
| Normal | Black Iron | Velium | Thunder | N/A |
| Bronze | Crystal | Hulking | Champions | N/A |
--------------------------------------------------------------------------------
Note: Grades are prefixes on normal items, and are not found on Rares.
They effect damage on weapons. And some have second effects.
i.e. Weighted Warbow will have "Fast" Attack Speed.
Well Balanced War Staff will have "Faster" Attack Speed.
================================================================================
Suffixes
================================================================================
Note: These are Suffixes on blue items, and are not found on Rares.
Blue items are normal items with a suffix, and only one is allowed per-item.
All Rings/Amulets/Earrings are enchanted with a Suffix that can effect armor.
Like Ring of Protection (40 AC) or Amulet of Fullness (40 HP).
-------------------------------------- Fire ------------------------------------
~Grade Effect on Weapons Effect on Armor
Embers 10-15 Fire Damage 10% Fire Resist
Flame 16-25 Fire Damage 20% Fire Resist
Fire 22-35 Fire Damage 30% Fire Resist
Blaze 37-45 Fire Damage 40% Fire Resist
Inferno 42-70 Fire Damage 60% Fire Resist
Magma 47-73 Fire Damage 65% Fire Resist
Lava 52-80 Fire Damage 67% Fire Resist
Hellfire 58-89 Fire Damage 69% Fire Resist
-------------------------------------- Cold ------------------------------------
~Grade Effect on Weapons Effect on Armor
Sleet 7-12 Cold Damage 10% Cold Resist
Hail 14-23 Cold Damage 20% Cold Resist
Cold 20-31 Cold Damage 25% Cold Resist
Frost 34-40 Cold Damage 32% Cold Resist
Freezing 42-50 Cold Damage 45% Cold Resist
Ice Shards 48-60 Cold Damage 50% Cold Resist
Icebergs 53-70 Cold Damage 52% Cold Resist
Glaciers 58-83 Cold Damage 54% Cold Resist
Ice Ages 63-96 Cold Damage 56% Cold Resist
------------------------------------- Poison -----------------------------------
~Grade Effect on Weapons Effect on Armor
Tainting 8-13 Poison Damage 12% Poison Resist
Acidity 14-23 Poison Damage 24% Poison Resist
Poison 24-30 Poison Damage 30% Poison Resist
Venom 35-41 Poison Damage 37% Poison Resist
Toxin 40-51 Poison Damage 45% Poison Resist
Corrosion 46-64 Poison Damage 48% Poison Resist
Agony 56-75 Poison Damage 50% Poison Resist
Gasping 66-87 Poison Damage 52% Poison Resist
Dissolving 79-101 Poison Damage 54% Poison Resist
---------------------------------- Poison Cloud --------------------------------
~Grade Effect on Weapons Effect on Armor
Tainted Haze 1-3 Poison Cloud 10% Poison Resist
Acidic Mist 2-8 Poison Cloud 20% Poison Resist
Poison Cloud 8-13 Poison Cloud 30% Poison Resist
Venom Spray 13-18 Poison Cloud 35% Poison Resist
Toxic Brume 18-22 Poison Cloud 42% Poison Resist
Gas 22-24 Poison Cloud 46% Poison Resist
Smog 27-29 Poison Cloud 49% Poison Resist
------------------------------------ Lightning ---------------------------------
~Grade Effect on Weapons Effect on Armor
Jolts 6-12 Lightning Damage 8% Lightning Resist
Volts 13-19 Lightning Damage 15% Lightning Resist
Shock 22-30 Lightning Damage 20% Lightning Resist
Currents 32-40 Lightning Damage 30% Lightning Resist
Lightning 42-49 Lightning Damage 35% Lightning Resist
Charge 49-66 Lightning Damage 40% Lightning Resist
Arcing 65-92 Lightning Damage 45% Lightning Resist
Thunder 85-112 Lightning Damage 50% Lightning Resist
-------------------------------- Lightning Resist ------------------------------
~Grade Effect on Weapons Effect on Armor
Depletion None 20% Lightning Resist
Dispersion None 30% Lightning Resist
Dissipation None 45% Lightning Resist
Negation None 55% Lightning Resist
Dissolution None 65% Lightning Resist
Grounding None 73% Lightning Resist
Neutrals None 80% Lightning Resist
------------------------------------- Health -----------------------------------
~Grade Effect on Weapons Effect on Armor
Fitness 15 Health Bonus 5 Health Bonus
Well Being 35 Health Bonus 10 Health Bonus
Health 55 Health Bonus 15 Health Bonus
Resilience 75 Health Bonus 20 Health Bonus
Life 95 Health Bonus 25 Health Bonus
Fullness 105 Health Bonus 40 Health Bonus
Wholeness 125 Health Bonus 60 Health Bonus
Constitution 148 Health Bonus 80 Health Bonus
Lifegiving 180 Health Bonus 105 Health Bonus
-------------------------------------- Mana ------------------------------------
~Grade Effect on Weapons Effect on Armor
Lesser Mana 15 Mana Bonus 5 Mana Bonus
Balance 35 Mana Bonus 10 Mana Bonus
Mana 55 Mana Bonus 15 Mana Bonus
Energy 75 Mana Bonus 20 Mana Bonus
Greater Mana 95 Mana Bonus 25 Mana Bonus
Pure Balance 115 Mana Bonus 45 Mana Bonus
Pure Mana 135 Mana Bonus 65 Mana Bonus
Pure Energy 155 Mana Bonus 85 Mana Bonus
Insight 175 Mana Bonus 105 Mana Bonus
Clarity 195 Mana Bonus 125 Mana Bonus
The Mana Pool 215 Mana Bonus 145 Mana Bonus
------------------------------------ Strength ----------------------------------
~Grade Effect on Weapons Effect on Armor
Fortitude 5 Strength Bonus 2 Strength Bonus
The Bull 10 Strength Bonus 6 Strength Bonus
Strength 15 Strength Bonus 12 Strength Bonus
Power 20 Strength Bonus 21 Strength Bonus
The Giants 30 Strength Bonus 29 Strength Bonus
Godly Strength 50 Strength Bonus 38 Strength Bonus
The Tree 60 Strength Bonus 38 Strength Bonus
The Dagger 70 Strength Bonus 48 Strength Bonus
The Hammer 80 Strength Bonus 58 Strength Bonus
The Sword 90 Strength Bonus 68 Strength Bonus
The Stone 100 Strength Bonus 78 Strength Bonus
The Earth 110 Strength Bonus 88 Strength Bonus
---------------------------------- Intelligence --------------------------------
~Grade Effect on Weapons Effect on Armor
Cunning 5 Intelligence Bonus 2 Intelligence Bonus
Wisdom 10 Intelligence Bonus 6 Intelligence Bonus
Intellect 15 Intelligence Bonus 12 Intelligence Bonus
Brilliance 25 Intelligence Bonus 21 Intelligence Bonus
Genius 40 Intelligence Bonus 29 Intelligence Bonus
Wits 40 Intelligence Bonus 29 Intelligence Bonus
Acumen 50 Intelligence Bonus 39 Intelligence Bonus
Judgment 60 Intelligence Bonus 49 Intelligence Bonus
Perception 70 Intelligence Bonus 59 Intelligence Bonus
Knowledge 80 Intelligence Bonus 69 Intelligence Bonus
Ingenuity 90 Intelligence Bonus 79 Intelligence Bonus
----------------------------------- Dexterity ----------------------------------
~Grade Effect on Weapons Effect on Armor
Poise 5 Dexterity Bonus 2 Dexterity Bonus
Agility 10 Dexterity Bonus 6 Dexterity Bonus
Dexterity 15 Dexterity Bonus 12 Dexterity Bonus
Balance 20 Dexterity Bonus 21 Dexterity Bonus
Preision 25 Dexterity Bonus 29 Dexterity Bonus
Godly Reflexes 39 Dexterity Bonus 38 Dexterity Bonus
Stealth 49 Dexterity Bonus 47 Dexterity Bonus
The Cat 59 Dexterity Bonus 56 Dexterity Bonus
The Puma 69 Dexterity Bonus 64 Dexterity Bonus
The Jaguar 79 Dexterity Bonus 72 Dexterity Bonus
The Lion 85 Dexterity Bonus 80 Dexterity Bonus
The Assassin 90 Dexterity Bonus 90 Dexterity Bonus
------------------------------------ Stamina -----------------------------------
~Grade Effect on Weapons Effect on Armor
Fitness 5 Stamina Bonus 2 Stamina Bonus
Resilience 10 Stamina Bonus 6 Stamina Bonus
Stamina 15 Stamina Bonus 12 Stamina Bonus
Vigor 20 Stamina Bonus 21 Stamina Bonus
Vitality 25 Stamina Bonus 29 Stamina Bonus
Rhino 39 Stamina Bonus 38 Stamina Bonus
High Fitness 49 Stamina Bonus 47 Stamina Bonus
High Stamina 59 Stamina Bonus 56 Stamina Bonus
High Vigor 69 Stamina Bonus 64 Stamina Bonus
Survival 79 Stamina Bonus 72 Stamina Bonus
Resolve 85 Stamina Bonus 80 Stamina Bonus
Guts 94 Stamina Bonus 87 Stamina Bonus
---------------------------------- Health Regen --------------------------------
~Grade Effect on Weapons Effect on Armor
Perk 15% Health Regen 5% Health Regen
Mending 25% Health Regen 10% Health Regen
Healing 35% Health Regen 15% Health Regen
Rejuvenation 45% Health Regen 20% Health Regen
Restoration 55% Health Regen 25% Health Regen
Growth 65% Health Regen 30% Health Regen
Recovery 75% Health Regen 35% Health Regen
----------------------------------- Mana Regen ---------------------------------
~Grade Effect on Weapons Effect on Armor
Calm 15% Mana Regen 5% Mana Regen
Trance 25% Mana Regen 10% Mana Regen
Concentration 35% Mana Regen 15% Mana Regen
Focus 45% Mana Regen 20% Mana Regen
Will 55% Mana Regen 25% Mana Regen
Meditation 65% Mana Regen 30% Mana Regen
Manaflow 75% Mana Regen 35% Mana Regen
---------------------------------- Armor Bonus ---------------------------------
~Grade Effect on Weapons Effect on Armor
Warding None 10 Bonus AC
Guarding None 25 Bonus AC
Defense None 30 Bonus AC
Shielding None 35 Bonus AC
Protection None 40 Bonus AC
Dual Shield None 45 Bonus AC
Gone Skin None 50 Bonus AC
Oak Skin None 60 Bonus AC
Bronze Skin None 70 Bonus AC
Iron Skin None 80 Bonus AC
Iron Plates None 90 Bonus AC
Steel Skin None 100 Bonus AC
Steel Plates None 110 Bonus AC
---------------------------------- Attack Speed --------------------------------
~Grade Effect on Weapons Effect on Armor
Striking "Fast" Attack Speed None
Haste "Faster" Attack Speed None
Zeal "Lightning" Attack Speed None
Speed "Godly" Attack Speed None
---------------------------------- Critical Hit --------------------------------
~Grade Effect on Weapons Effect on Armor
Impairing 3% Chance to Critical None
Mangling 5% Chance to Critical None
Cleaving 7% Chance to Critical None
Gouging 9% Chance to Critical None
Mailing 12% Chance to Critical None
Beheading 15% Chance to Critical None
--------------------------------- Destroy Undead -------------------------------
~Grade Effect on Weapons Effect on Armor
Justice 3% Chance to Kill Undead None
Requital 5% Chance to Kill Undead None
Wrath 15% Chance to Kill Undead None
Banishment 25% Chance to Kill Undead None
----------------------------------- Resist All ---------------------------------
~Grade Effect on Weapons Effect on Armor
Resistance 5% Resist All 5% Resist All
Safeguarding 7% Resist All 7% Resist All
Withstanding 10% Resist All 10% Resist All
Shielding 13% Resist All 12% Resist All
Defending 15% Resist All 14% Resist All
Forifying 17% Resist All 17% Resist All
Resloute 22% Resist All 22% Resist All
Immunity 27% Resist All 27% Resist All
Purity 31% Resist All 31% Resist All
-------------------------------- Stun Resistance -------------------------------
~Grade Effect on Weapons Effect on Armor
N/A N/A N/A
Note: This isn't really a suffix, but it was the best place for this.
It can only be found on rares, and thus why it isn't really a suffix.
What it does is the same as the Barbarian's `Strong Stance`.
================================================================================
Gems
================================================================================
Note: Gems are items you'll find randomly off monsters. Some types can only
come from a single type of monster, for example, you can only get a Fire Beetle
Eye from a Fire Beetle, and a Bone Chip from a Skeleton. Some only seem to come
from chests and boxes, such as the Misty Globe. Others are completely random.
-------------------------------- Fire Beetle Eye -------------------------------
~Grade Effect on Weapons Effect on Armor
Squashed 10-15 Fire Damage 4% Fire Resist
Pierced 17-23 Fire Damage 6% Fire Resist
Normal 25-35 Fire Damage 14% Fire Resist
Inflamed 35-45 Fire Damage 17% Fire Resist
Massive 40-60 Fire Damage 20% Fire Resist
Burning 62-85 Fire Damage 24% Fire Resist
----------------------------------- Bone Chip ----------------------------------
~Grade Effect on Weapons Effect on Armor
Short 8-12 Cold Damage 4% Cold Resist
Fractured 15-20 Cold Damage 6% Cold Resist
Normal 25-31 Cold Damage 14% Cold Resist
Smooth 35-42 Cold Damage 17% Cold Resist
Chilled 40-57 Cold Damage 20% Cold Resist
Icy 52-66 Cold Damage 24% Cold Resist
----------------------------------- Venom Sac ----------------------------------
~Grade Effect on Weapons Effect on Armor
Tiny 8-13 Poison Damage 4% Poison Resist
Punctured 15-25 Poison Damage 6% Poison Resist
Normal 25-35 Poison Damage 14% Poison Resist
Engorged 35-45 Poison Damage 17% Poison Resist
Potent 40-60 Poison Damage 20% Poison Resist
Widow 52-76 Poison Damage 24% Poison Resist
---------------------------------- Poison Gland --------------------------------
~Grade Effect on Weapons Effect on Armor
Exhausted 5-7 Poison Cloud 4% Poison Resist
Dry 7-12 Poison Cloud 6% Poison Resist
Normal 12-17 Poison Cloud 14% Poison Resist
Unfilled 17-27 Poison Cloud 17% Poison Resist
Full 27-37 Poison Cloud 20% Poison Resist
Bloated 30-32 Poison Cloud 24% Poison Resist
---------------------------------- Mummy Tongue --------------------------------
~Grade Effect on Weapons Effect on Armor
Ruined 8-14 Disease Damage 4% Disease Resist
Decomposed 16-23 Disease Damage 6% Disease Resist
Normal 24-34 Disease Damage 14% Disease Resist
Stitched 34-44 Disease Damage 17% Disease Resist
Preserved 40-60 Disease Damage 20% Disease Resist
Embalmbed 52-72 Disease Damage 24% Disease Resist
----------------------------------- Storm Shard --------------------------------
~Grade Effect on Weapons Effect on Armor
Crushed 4-6 Lightning Damage 4% Lightning Resist
Chipped 10-14 Lightning Damage 6% Lightning Resist
Normal 18-26 Lightning Damage 14% Lightning Resist
Finely Cut 27-37 Lightning Damage 17% Lightning Resist
Exquisite 32-37 Lightning Damage 20% Lightning Resist
Charged 42-68 Lightning Damage 24% Lightning Resist
------------------------------------ Soul Gem ----------------------------------
~Grade Effect on Weapons Effect on Armor
Flawed 25 Bonus Health 25 Bonus Health
Cracked 35 Bonus Health 35 Bonus Health
Normal 55 Bonus Health 55 Bonus Health
Polished 75 Bonus Health 75 Bonus Health
Flawless 95 Bonus Health 95 Bonus Health
Runed 110 Bonus Health 105 Bonus Health
Engraved 130 Bonus Health 123 Bonus Health
Enchanted 140 Bonus Health 130 Bonus Health
Watchful 150 Bonus Health 137 Bonus Health
Protecting 160 Bonus Health 145 Bonus Health
Guardian 180 Bonus Health 150 Bonus Health
Swirling 200 Bonus Health 160 Bonus Health
---------------------------------- Vampire Fang --------------------------------
~Grade Effect on Weapons Effect on Armor
Broken 25 Mana Bonus 25 Mana Bonus
Fractured 35 Mana Bonus 35 Mana Bonus
Normal 55 Mana Bonus 55 Mana Bonus
Sharp 75 Mana Bonus 75 Mana Bonus
Edged 95 Mana Bonus 95 Mana Bonus
Jagged 110 Mana Bonus 105 Mana Bonus
Razor 130 Mana Bonus 123 Mana Bonus
Haunted 140 Mana Bonus 130 Mana Bonus
Bloody 150 Mana Bonus 137 Mana Bonus
Fresh 160 Mana Bonus 145 Mana Bonus
Lord's 180 Mana Bonus 151 Mana Bonus
Sacred 200 Mana Bonus 160 Mana Bonus
------------------------------------ Bull Rune ---------------------------------
~Grade Effect on Weapons Effect on Armor
Cryptic 5 Strength Bonus 5 Strength Bonus
Obscure 15 Strength Bonus 15 Strength Bonus
Normal 25 Strength Bonus 25 Strength Bonus
Lucid 35 Strength Bonus 35 Strength Bonus
Complete 45 Strength Bonus 45 Strength Bonus
Fortified 55 Strength Bonus 53 Strength Bonus
Weighted 65 Strength Bonus 60 Strength Bonus
----------------------------------- Star Glyph ---------------------------------
~Grade Effect on Weapons Effect on Armor
Tattered 5 Intelligence Bonus 5 Intelligence Bonus
Busted 15 Intelligence Bonus 15 Intelligence Bonus
Normal 25 Intelligence Bonus 25 Intelligence Bonus
Intact 35 Intelligence Bonus 35 Intelligence Bonus
Divine 45 Intelligence Bonus 45 Intelligence Bonus
Radiating 55 Intelligence Bonus 53 Intelligence Bonus
Sages 65 Intelligence Bonus 60 Intelligence Bonus
---------------------------------- Ghoul Flesh ---------------------------------
~Grade Effect on Weapons Effect on Armor
Ruined 5 Dexterity Bonus 5 Dexterity Bonus
Torn 15 Dexterity Bonus 15 Dexterity Bonus
Normal 25 Dexterity Bonus 25 Dexterity Bonus
Fresh 35 Dexterity Bonus 35 Dexterity Bonus
Sheer 45 Dexterity Bonus 45 Dexterity Bonus
Warm 55 Dexterity Bonus 53 Dexterity Bonus
Twitching 65 Dexterity Bonus 60 Dexterity Bonus
----------------------------------- Bloodstone ---------------------------------
~Grade Effect on Weapons Effect on Armor
Shattered 5 Stamina Bonus 5 Stamina Bonus
Opaque 15 Stamina Bonus 15 Stamina Bonus
Normal 25 Stamina Bonus 25 Stamina Bonus
Chrimson 35 Stamina Bonus 35 Stamina Bonus
Engraved 45 Stamina Bonus 45 Stamina Bonus
Imbued 55 Stamina Bonus 53 Stamina Bonus
Pulsating 65 Stamina Bonus 60 Stamina Bonus
---------------------------------- Regen Stone ---------------------------------
~Grade Effect on Weapons Effect on Armor
Meager 12% Health Regen 12% Health Regen
Puny 18% Health Regen 18% Health Regen
Normal 28% Health Regen 28% Health Regen
Charged 38% Health Regen 38% Health Regen
Enchanted 48% Health Regen 48% Health Regen
----------------------------------- Mana Stone ---------------------------------
~Grade Effect on Weapons Effect on Armor
Meager 12% Mana Regen 12% Mana Regen
Damaged 18% Mana Regen 18% Mana Regen
Normal 28% Mana Regen 28% Mana Regen
Charged 38% Mana Regen 38% Mana Regen
Infused 48% Mana Regen 48% Mana Regen
------------------------------------ Carapace ----------------------------------
~Grade Effect on Weapons Effect on Armor
Cracked 25 Bonus AC None
Worn 35 Bonus AC None
Normal 45 Bonus AC None
Thick 55 Bonus AC None
Enforced 65 Bonus AC None
Rugged 75 Bonus AC None
Double 85 Bonus AC None
Ironskin 105 Bonus AC None
Unbreakable 125 Bonus AC None
---------------------------------- Misty Globe ---------------------------------
~Grade Effect on Weapons Effect on Armor
Tiny "Fast" Attack Speed None
Paltry "Faster" Attack Speed None
Normal "Lightning" Attack Speed None
Calmed "Godly" Attack Speed None
----------------------------------- Whet Stone ---------------------------------
~Grade Effect on Weapons Effect on Armor
Coarse 4% Chance to Critical None
Rough 8% Chance to Critical None
Normal 12% Chance to Critical None
Smooth 14% Chance to Critical None
Perfected 16% Chance to Critical None
------------------------------------ Diamond -----------------------------------
~Grade Effect on Weapons Effect on Armor
Cracked 5% Resist All 5% Resist All
Tarnished 7% Resist All 7% Resist All
Flawed 10% Resist All 9% Resist All
Normal 13% Resist All 12% Resist All
Fine 15% Resist All 14% Resist All
Flawless 19% Resist All 15% Resist All
Perfect 22% Resist All 15% Resist All
Note: Diamonds have never really been proven to exist or not, without cheats.
================================================================================
Figurines
================================================================================
Note: Figurines sit in your accessory slot and add stats just by having them.
--------------------------------- Bear Figurine --------------------------------
~Grade Stats Added Weight
Cracked 5 Strength 10lbs
Flawed 10 Strength ??lbs
Normal 15 Strength 20.3lbs
Fine 20 Strength 23.5lbs
Perfect 25 Strength 26.5lbs
--------------------------------- Owl Figurine ---------------------------------
~Grade Stats Added Weight
Cracked 5 Intelligence 4lbs
Flawed 10 Intelligence 8lbs
Normal 15 Intelligence 15.2lbs
Fine 20 Intelligence 16.6lbs
Perfect 25 Intelligence 17.1lbs
--------------------------------- Cat Figurine ---------------------------------
~Grade Stats Added Weight
Cracked 5 Dexterity 4lbs
Flawed 10 Dexterity 8lbs
Normal 15 Dexterity 15.2lbs
Fine 20 Dexterity 16.6lbs
Perfect 25 Dexterity 17.1lbs
--------------------------------- Bull Figurine --------------------------------
~Grade Stats Added Weight
Cracked 5 Stamina 4lbs
Flawed 10 Stamina 8lbs
Normal 15 Stamina 15.2lbs
Fine 20 Stamina 16.6lbs
Perfect 25 Stamina 17.1lbs
================================================================================
8* - Side Quests
================================================================================
Q/A: About Side Quests
Q: I can't even find these side quests, how do I find them?
A: These side quests can be found by using the Planar Gateway, controls for this
can be found in the Options section of the guide. You're only allowed access to
a Medal Round after completing the level, and the Secret Level after completing
the Medal Round well enough to actually unlock it.
Q: What are these Bloodstones you keep talking about during this guide?
A: Bloodstones are part of a side quest you cannot complete until the end of
the game, these are needed to open the Twisted Nightmare. Which is the best
farming area in the game. It also it allows you to pull the Sword in the Stone.
Every Secret Level in the game holds a Bloodstone, and you need them all.
Q: What about Norrath Levels? I can't find a Medal Round for it.
A: Norrath levels do not have a Medal Round and the Secret Level is found
inside of the level itself. Pit of Ill Omen and Faydark are these two levels.
Q: Can I complete these multiple times on different difficulties?
A: No, the game saves which ones you've completed to the character and they stay
completed then on, even if you change difficulties. This also is true for the
Sword in the Stone, you can only pull it out once, and even Free Sylea, you're
only allowed to do this once also. Though when you change difficulties you will
lose your Bloodstones and will need to find them again in order to get back into
the Twisted Nightmare, the best farming area in the game.
Q: I didn't get a perfect score on a Medal Round! Does that mean I can't unlock
the Secret Level or get my bonus skill points? Or will I get more?
A: If you get fail to get a perfect score on a Medal Round, then later you
do manage to do it, the rewards will diminish to only give you what you didn't
get in the smaller reward, so rewards listed is everything possible to get.
Please remember if you're experiencing a bug, read known bugs.
======================== 8*1 Side Quests: Plane of War =========================
--------------------------- Medal Round: Blood Bath ----------------------------
Reward: 1 STA 1 STR 1 Skill Point | Opens: Warboar Caves
Walkthrough:
Here you will need to fight the four Horsemen, with using four or less health
potions. Mana doesn't count, so feel free to use those as much as you'd like.
While the Horsemen are on their horse, run in a line from left to right until
they charge at you, they should miss and you can get up close to them.
Once you're up close, stay about 3-5 feet away from them.
Spin around them staying on the Horsemens side with the shield, if you don't
he'll wack you. Once the horse stops spinning for a moment, wack at his side.
Then spin around him again, repeat until he's off the horse.
Once they're off the horses they get a little tricky, Ranged attackers will have
the best time in this round, as they can just run away, turn and shoot.
Melee attackers will need to time when they scream and run up and hit them a few
times, then run away. War screams and rains fire. Death summons a skeleton.
Disease fires off a weak poison bolt. Pestilence fires off Tagar's Insects.
If you win, you'll get a couple of rewards, including a secret level.
Depending on how many potions you used, you'll get larger or smaller rewards.
As long as you used four or under, you'll get the largest reward.
------------------------- Secret Level: Warboar Caves --------------------------
Monsters: Warboars, Kobolds, Undead Knight Boss | Chests: 5
Walkthrough:
This is a fairly long level, but there's not much here. As with all Secret
Levels, you'll want to find the Bloodstone. This Bloodstone can be found
normally in a box or chest. But you should also try to kill everything you see.
If anything, just to be thorough. So make sure you get the Bloodstone.
===================== 8*2 Side Quests: Plane of Innovation =====================
---------------------------- Medal Round: Tick Tock ----------------------------
Reward: 1 INT 1 DEX 1 Skill Point | Opens: Duff's Junkyard Fights
Walkthrough:
This level you'll start in the middle of a fairly small area, surrounded by
Clockworks, these Clockworks are not here to kill you, though. They will run
after these vents. Your objective is to kill all of them before they get there.
If you find you're having a hard time completing this one, come back later.
You must kill all of the Clockworks before they reach the vents pointed out on
the map in order to get the largest reward.
--------------------- Secret Level: Duff's Junkyard Fights ---------------------
Monsters: None | Chests: None
Walkthough:
Time for some gambling, there really isn't an objective here, but you should
try to complete this level for the Bloodstone. You have to win three bets in
a row in order to move on from one division to the next. It does not matter how
much you bet on these fights, just so long as you actually win.
The Bloodstone can only be found during Division Four, it is on the ground.
Division One: It's really hard to know who to bet on,
everyone seems to die when you bet on them, and win when you don't.
This is probably the hardest of all rounds, so good luck!
Division Two: Undead Gladiators are fairly good.
But they get destroyed by Model XXXIV. Bataar is also okay.
Division Three: Dark Sisters can be good sometimes, Growler is good.
Minions of Zek, will always lose, no matter who the other team is.
Division Four: Grug is the champion, Ogres are a pain in the game, they give
pain here too. Klay is good when Grug isn't around. But Grug will beat Klay.
Make sure you look for the Bloodstone once in Division Four before you leave.
It's randomly placed on the ground during this division.
====================== 8*3 Side Quests: Pit of Ill Omen ========================
------------------------- Secret Level: Gothic Castle --------------------------
Monsters: Vampires, Ogre Boss | Chests: None
Walkthough:
To get here, go to Gnomes Island, save all eight Gnomes, then speak with Babik.
Nothing cool about this level, other then the Ogre Boss, he can give more then a
whole level on Adventerous at level eleven.
If you come across an item on the ground that is "Dangerous". Ignore it for now.
This is the Bloodvine. The Bloodvine cannot be picked up until you are on the
quest Free Sylea. Which cannot be started or completed until the Plane of Fire.
Make sure you find the Bloodstone here as well. Which is found in a breakable,
and is generally found in the farthest corner of where you enter.
Always make sure you have the Bloodstone before leaving any Secret Level.
======================= 8*4 Side Quests: Plane of Water ========================
-------------------------- Medal Round: Depth Scurry ---------------------------
Reward: 1 INT 1 STA 1 Skill Point | Opens: 21 Leagues
Walkthrough:
In this area you will constantly need to restock on air near bubbles that are
littered throughout area, all the while collecting pearls and killing skeletons.
There's a tactic to stay near some air, wait for your air to almost
be empty, then push square once. And run like hell to the next pearl/air area.
The tiny bit of extra time this allows, can sometimes save your life.
Also, try to stay near some air and beat the crap out of all the skeletons in
the area, they might cause you to hiccup and run you out of air. So kill them.
In order to get the largest reward, you have to collect all the pearls.
It doesn't matter if you die picking up the last one.
I am horrible with .txt maps so I made this:
http://img.photobucket.com/albums/v381/Kuthu/DepthScurry.jpg
As a side note, if you're not able to pick up all the pearls, then you're
hitting max accessory items. Look at Known Bugs for more information on this.
--------------------------- Secret Level: 21 Leagues ---------------------------
Monsters: None | Chests: 8
Walkthrough:
Well, you're left for dead coming in to this level, so run down paths looking
for chests and breaking barrels, getting loot and looking for the Bloodstone.
When you die, you get to keep everything you had found.
The trick to this level, is that you can come right back here and get the rest
of the stuff. Even if you failed finding the Bloodstone. The game will remember
what you broke, so you can check other areas. Make sure you get the Bloodstone.
====================== 8*5 Side Quests: Plane of Torment =======================
---------------------------- Medal Round: Soulbreak ----------------------------
Reward: 1 INT 1 STA 1 Skill Point | Opens: Hells Cells
Walkthrough:
This is the hardest of all the Medal Rounds. You're going to have a lot of trial
and error here. So try to learn the level as best you can. Without trying too
hard to complete it your first time around. When you enter this area, you are
stripped of your armor and skills. Leaving you completely defenseless.
Your objective is to free all the Trapped Souls. Which is harder than it sounds.
The thing I found that worked the best, was to just make a break for it,
saving the hardest areas for last, so you can die saving the Soul.
The harder areas are the farthest from where you start, so avoid the paths on
the (If you're pointing north to look at the door you start behind) east.
There's about 2-3 Archers in a really little path and they're impossible to
dodge there. Skeletons offline take one point blank shot from a barrel.
Gnaws are way to fast to be killed by a barrel. So you need to spin around them
and take a cheap shot in to their side, by punching them. This can take quite a
few hits if you have low strength. Ogres take four point blank shots.
Archers you can push barrels up to and they won't shoot over them.
However, enchanted Archers do. So watch out for them.
In order to get the largest reward, you have to save all of the Souls.
If you are having problems loading this area, please read Known Bugs.
If you find this area too hard (And you probably will) you can wait do to this,
and it's actually recommended to try to hold off on this one as long as you can.
--------------------------- Secret Level: Hells Cells --------------------------
Monsters: Gladiators, Dark Elves | Chests: 7
Walkthrough:
This is a small level with a lot of breakables and a couple locked doors.
There are five locked doors, four of which you can get the key for inside here.
These keys are held by random Gladiators, you can find them and open the door
to the cell rooms. Though you shouldn't need to do this unless you want to.
The Bloodstone can be found in any breakable in the area. Make sure you find it.
If you happen to see the fifth door you cannot unlock, read Free Sylea.
Free Sylea cannot be started or completed until the Plane of Fire.
====================== 8*6 Side Quests: Plane of Disease =======================
---------------------------- Medal Round: Frogville ----------------------------
Reward: 1 DEX 1 STA 1 Skill Point | Opens: Crypts of Decay
Walkthough:
This is just a screwed up Pac-Man. Keep your map as large as you can, so you can
see the Kobolds running around. If one happens to see you, the thing that
worked for me, was to make a break for a corner and turning around it ASAP.
If you're to far away from one, the best thing is to turn and guard them,
and then jump back in to a path. Sometimes they break your guard, though.
You need all the frogs to get the highest reward.
Shadow Knights can make use of Shadow Step in this level.
------------------------- Secret Level: Crypts of Decay ------------------------
Monsters: Gremlin Archers, Minotaurs, Spiders | Chests: ?
Walkthrough:
I'm going to break this up into sections, as it can get confusing.
When you start the area, turn your camera so the door is at the top of your
screen, this will be our makeshift north, and you may want to remember that.
Take note that pretty much every lever in here is on a timer. So you only
have so long to get through the door that it opens.
Be fully aware that the Bloodstone can only be found in the last three rooms.
All of which are after just Section 12, which is all of Section 13.
Key Counts work like this, in this order: (Keys are called "Bone Key")
+1 (The amount you picked up in this section)
-1 (The amount you lost in this section)
=0 (The amount you should have beginning the next section)
For a video Walkthrough, go here:
http://www.youtube.com/watch?v=sAvUMchuL4Q&fmt=6
Section 1:
Head through the door to the north by pulling the lever next to it.
In this next room, open the chest on the far left of the room for a key, then
use this key on the door to the north and head through.
Key Count: +1 -1 =0
Section 2:
In this next area, you'll come to a dead end with a door to the east and west,
along with a switch in the middle of them. Flip this switch and head through
the door on the left and kill spiders and take note of the path through here.
Note that spiders will some up out of the pits 3-4 times. Near the pit where
they come up out of is a chest, in this chest is a key, take it, then head to
the east, take note of the door that goes north, just above the switch for
the first part of Section 2, we'll call this Door A, remember that.
Keep heading east until it curves south with the switch and door.
This will take you back to Room 2 of Section 1, go in and go north again.
Key Count: +1 -0 =1
Section 3:
This is the same as Section 2, but this time, you're going to go through Door A.
So go to the switch inbetween the two doors and pull it. Then head through the
door on the left, and run to Door A, you're timed here. That's why you killed
the spiders because their webs slow you down and can even pull you back.
Key Count: +0 -0 =1
Section 4:
Once in Door A, you'll come to a four way, a door to the north and paths to the
east and west, head east and turn south at the first path, you'll quickly find
another lever and a door, once at this door, pull the level, run in, and then
open chests and run back out, you do not have long, but you need the key.
You can run in, kill the spiders, run out, then run in again for the key.
If you fail this, you'll be at the hall of the end of Section 2.
After that, head east all the way until it goes north or south only.
Go south from here and pull the lever, run in and kill all the spiders.
Now go back out and pull the lever again, this time, running past where the
spiders were and into the next timed door. Open the chest in here for a key.
Now go back to the four way.
Key Count: +2 -0 =3
Section 5:
Use the key you found to head through the door to the north of the four way.
There's a chest on the north part of this dead end which holds another key,
and a lever for a time door to the south. Once you pull this lever, run back
to the four way and then to the left and then through this once locked door.
Key Count: +1 -1 =3
Section 6:
Once entering this door, you have a locked door to your north, and a broken
grate that you can walk through to your left. Go through the locked door.
After this locked door, there is another directly in front of you, open that
as well and head into the room, where a minotaur and two archers are.
Key Count: +0 -2 =1
Section 7:
There's a locked door to the north and to the east and you only have one key
currently, so go through the north door and when you reach the next room
look for a chest with another key. And now there will be a door to the
east and west, both locked again, head through the left door.
Once in this left door, head to the left one room to a room that looks like an
"8", there's a key at the top of this room. Take it then go back to the right.
From here go south until you get to another lever with a timed door just below.
This is another one of those dart in and out doors, so pull the level and open
the chests then run out. If you fail, you'll be in the area behind the broken
gate in Section 6 and you'll have to run back. Once you have the key from the
dart in and out room, head just to the left to another locked door, and open it.
Key Count: +3 -3 =1
Section 8:
Pull the lever in this next room and head through the door on the left. Go south
a couple of steps to fight two archers, and then open this door with your last
key. You'll come to a switch between two doors again, pull the lever and go
through the north door to be greated by another minotaur with some archers.
Take note of the Lever before you leave, and remember it as Lever A.
Key Count: +0 -1 =0
Section 9:
There's two levers here, one for the door to the west, and one north.
Take note of the lever for the east door, that will be Lever B.
You want the north one, go in and all the way north, there's two chests here.
Each holding a key, get them then pull the lever and go into the door back to
Section 7's "8" room, then head in a giant circle all the way back to the room
with the minotaur and 3 archers of Section 8.
Key Count: +2 -0 =2
Section 10:
Pull Lever B that opens the west door this time. And kill the spiders on
the left side of this area. when you're in the spider area, you can go through
that southern path or the more middle east path, take the middle east one.
Take note of this lever, it will be Lever C. Open the door with a key below it.
Go through this door and head east more to another dead end with another lever.
Lever D, now remember to use this newly unlocked door. You'll need it.
Now that you have your pathing worked out, go back north to the double key room
before Room "8" of Section 7, by pulling Lever C and then moving around to
Lever D to the opened door. Then go around to Lever A of Section 8.
Don't pull the lever just yet, get ready for a long run!
Key Count: +0 -1 =1
Section 11:
Here we go, you're going to need to be quick here.
Pull Lever A, then run to Lever B, go around to Lever C, then through the door
and around to Lever D, then north through the door and east to Lever A.
If you're quick enough, Lever A's door will still be open, and you can run
through that and through the door just south, which Lever D opened. Whew!
Key Count: +0 -0 =1
Section 12:
Head south past the spider room that looks like an oval and you'll be in the
next part of a large maze. Take note of the two levers pinched into a small
path on the right hand side of the room, these will be Lever E (The south one)
And Lever F, the one above it. Now, go around to the other side of this room,
ignoring the north-west path. One door here can be opened with a key, open it.
Inside of there, we'll call this next locked door; Door 1, with the door more to
the south outside of the key locked door, Door 2.
Head back over to Lever E, and pull both Levers (E & F), Door 1 will open.
Run around and in, you may want to kill things in here so you have a clean
shot next attempt, while you're in here, there are two levers, the one closer
to the door will reopen Door 1 if you get locked in here, the other is Lever G.
Lever G will open the door just past Door 2. So go back to Lever E.
As a side note, E opens Door 2, and F opens Door 1.
Start from E, switch F on your way through, go to Door 1 then pull Lever G. Run
back out through Door 1 all the way to Door 2. Ignore the chest here, there is
no key in it. Go through the south door as it is timed also.
Key Count: +0 -1 =0
Section 13:
Now that you're here, start to break every thing you can as the Bloodstone can
now drop, it couldn't before. So look around in this small hallway for it.
If you don't find it here, it can be in the next room. Once you manage to find
the next door a little bit to the east, get ready for the boss. He's a minotaur.
The easiest way to kill him is to pull the lever, run in, get him to see you,
then run out pulling him through the door away from the archers in the room.
If the door closes on you before you pull him back through it, you cannot
reopen it from inside. After he's dead, make sure you pick up the key that he
drops, it is the last one, and you cannot reach the exit portal if you do not
get it. Be especially careful if you pulled him out of the room for this fact.
Now you should be good to head into the next room and kill some archers.
While you'll killing the archers, look around for the Bloodstone in this room.
If it still doesn't drop, it can drop in the last hallway with the exit portal.
Key Count: +1 -1 =0
======================= 8*7 Side Quests: Plane of Valor ========================
--------------------------- Medal Round: Endless Hour --------------------------
Reward: 1 STR 1 STA 2 Skill Points | Opens: The Isle of Dishonor
Walkthrough:
You need to kill at least 8 Warlords without dying.
Orc Warlords and Cyclops, all being mini-boss status with a couple adds that
constantly respawn. You can temporarily kill them off to get at the boss.
Though they respawn very quickly. The good news is, you should have experience
with both of these mini-bosses before. And you should know what works best.
------------------------ Secret Level: Isle of Dishonor ------------------------
Monsters: Dark Elves | Chests: 9
Walkthrough:
This place is littered with junk to break. So much in fact, it's almost painful.
There's so much stuff to scrounge through trying to find the Bloodstone, which
is pretty much the only reason for coming to this area.
======================= 8*8 Side Quests: Plane of Fire =========================
-------------------------- Medal Round: Gnomes Escort --------------------------
Reward: 1 INT 1 DEX 2 Skill Points | Opens: Torment's Furnace
Walkthrough:
As with any Medal Round, the higher level you are; helps. However this is quite
an easy level. Just stick with the Gnomes and try to kill anything that comes
out before they can hit the Gnomes, range helps a lot here. However, only one
Gnome needs to make it to the end to get the largest reward possible.
I've done this a couple of times and have never failed.
------------------------ Secret Level: Torments Furnace ------------------------
Monsters: Goblins, Fire Beetles, Tormenters | Chests: 0
Walkthrough:
This area is fairly large area with a couple scattered breakables for you to
look in to try to find the Bloodstone. There is another thing with this level;
The key in the middle of the lake with the fire field around it.
To get this key, on the two far ends of this level, there are Tormenter bosses.
Killing both of these two Tormenters will eliminate the fire field, allowing you
to grab the key. This key is used in the quest Free Sylea. (Read below)
====================== 8*9 Side Quests: Plane of Storms ========================
------------------------ Medal Round: Kobold Onslaught -------------------------
Reward: 2 DEX 1 INT 2 Skill Points | Opens: Frozen Wind Bunker
Walkthrough:
When the level starts, move to the bottom of the box you're in, and just hold
down the X button and throw those potions like crazy, if you see a big Kobold
come out, launch a few at their face and if you see a big group, launch some
potions in to it, if there's a Kobold attacking a cart, take it out before
another can get up to it. It takes two to blow up a cart. One can attack it
forever and not blow it up. If you save three carts you get the largest reward.
---------------------- Secret Level: Frozen Wind Bunker ------------------------
Monsters: Goblins | Chests: 4
Walkthough:
This area is a huge square with a shop run by Wood Elves in the center.
You can try your luck to find decent loot in this shop, but the main reason for
coming here, like the other levels, is the Bloodstone. Which can be found in any
of the breakables littered throughout the area.
========================= 8*10 Side Quests: Faydark ============================
----------------------- Secret Level: Unexplored Tomb --------------------------
Monsters: Mummies, Wraiths, Ghouls | Chests: 12
Walkthrough:
You're going to need two things for here.
1. Archaeologist's Shovel. Found inside Orc Caves (Good) or Kelethin (Evil).
2. Words of Spiritual Harmony. Found on breakables in the Plane of Nightmares.
Once you have these two items, you can come here. The Archeologist's Shovel gets
you inside the level, and the Words of Spiritual Harmony open a special door.
Behind the door is where the Bloodstone can drop. It cannot drop anywhere else.
There are two mini-bosses in here, the Wraith Boss, which only gives crappy XP,
and the best thing I've seen it drop is a healing potion, the other Mummy Boss
actually is worth while. Make sure you get the Bloodstone before leaving.
=================== 8*11 Side Quests: Plane of Nightmares ======================
----------------------- Medal Round: Death's Countdown -------------------------
Reward: 2 DEX 1 INT 3 Skill Points | Opens: Bloodstone Passage
Walkthrough:
What you need to do is kill 75 monsters before the time runs out.
The hardest thing about this is there are ranged Creeps that can kill you in a
few shots and Minotaurs littered throughout the area.
This is one of the Medal Rounds where a better weapon, or a couple levels could
be the difference between failing horribly or killing everything on the map.
---------------------- Secret Level: Bloodstone Passage ------------------------
Monsters: Kobolds, Creeps, Gremlins | Chests: 0
Walkthrough:
This is a short line-like level, there are hordes of monsters on this path.
The Bloodstone for this level is found on the ground, generally up near the side
of the tree line, near the back Save Point. If you have found all of the
Bloodstones thus far, you can enter the Twisted Nightmare. (Read below)
If you missed a Bloodstone, check your accessory window and check their names.
They are all named "Bloodstone of War" or "Bloodstone of Faydark" and the like.
Don't confuse them with the quest Shards like "Shard of War".
======================= 8*12 Side Quests: The Others ===========================
--------------------------- Side Quest: Free Sylea -----------------------------
Reward: Ability to use two Earrings
Walkthrough:
Free Sylea spans across three areas, the first of which, is Torments Furnace.
The Plane of Fire Secret Level. In this area you will need to kill the two
Tormenter mini-bosses to be able to pick up the key in the middle of the lake.
Once you have this key, you'll need to head over to Hells Cells, the Secret
Level for the Plane of Torment, once you get here, kill a couple Gladiators for
a key. Once you have a key from them, head and open the door behind the "Exit"
portal. In this room, one of the cells is locked and requires the key from
Torments Furnace, inside of this cell is Sylea, the Dark Elf. Open her cell and
talk with her. She'll ask you to get her a Bloodvine and give you a bag for it.
You'll then need to go to the Secret Level in the Pit of Ill Omen, by saving
all of the Gnomes from the attack, and riding the boat.
Somewhere inside of the level is a small pathway that breaks away from the
traditional "Square" feel of the level, this pathway is filled with water.
In the back of this room is the Bloodvine on the floor, pick it up and return to
Sylea, who is still standing outside of her cell. Talk to her and give her the
Bloodvine. She'll then will reward you with being able to use a second earring.
------------------------ Side Quest: Twisted Nightmare -------------------------
Reward: Ability to pull the Sword in the Stone
Walkthrough:
The Twisted Nightmare is located in the back of the Plane of Nightmares Secret
Level, Bloodstone Passage. In order to get in you must have all the Bloodstones
located throughout all of the Secret Levels in the game.
They are all named "Bloodstone of War" or "Bloodstone of Faydark" and the like.
Don't confuse them with the quest Shards like "Shard of War".
Assuming you have all of these you'll be allowed to enter and be greated with
multiple bosses. The Spider Queen, Mummy King, Arena Beast, Rallos Zek and
Innoruuk. These bosses come out one at a time and if you've played Champions of
Norrath, then you should know what to do here. For those that don't:
The Spider Queen:
This boss will constantly spit webs all over the place, if you have good speed,
then she is one of the easier bosses in the Twisted Nightmare. You just need to
move diagonally up to her, then just swing while moving to her side.
Mummy King:
This boss has a multiple moves, he can guard, but he doesn't move around that
much, which makes him fairly simple, but he can summon Mummies and Raiders to
assist him, but they really shouldn't be that much of a problem for you.
Arena Beast:
This is the boss no one likes. He's very hard to find an opening for, and he's
pretty quick for being so large. Take your time with him and find your openings.
Rallos Zek:
He's almost the same as he was in the beginning of the game, with the exception
of his higher health, damage, and maybe a skill or two. But you can fight him
pretty much the same way as you did back then.
Innoruuk:
He has his openings, like any other boss, find them and kill him. If you played
Champions of Norrath, you shouldn't have too much trouble with this guy at all.
On his death, wait around for his horribly long death sequence to end.
At which time you will get a pop-up window saying "You are now a true Champion."
If you would like to farm these bosses, just enter the portal again, you do not
need to leave the area, you just need to walk back in. If you do this too much,
you'll find that the ground will get littered with useless loot. So if you plan
to do this a while, make a little pile in a corner of stuff they dropped.
------------------------ Side Quest: Sword in the Stone ------------------------
Reward: (See Below)
Walkthrough:
Once you've completed the Twisted Nightmare, (See Above) you can pull the Sword
from the Stone which is located in the Plane of Valor, before the Skeleton
graveyard. Once you find it, claim your reward. A sword that if you obtain it
on Adventurous it should last you up until the end of Couragous or even longer.
It is recommended that you find a Calmed Misty Globe for these weapons.
-Rewards:
The Voice of Rallos Zek (Slashing)
235-273 Damage
1 Slot Open
Attack Bonus: 65
+50 Strength
+100% Health Regeneration
Requires Level 30
Worth: 51,719
One Handed
(Given to Classes: Shaman, Berserker, Barbarian, Ranger, Shadow Knight)
The Fist of Innoruuk (Blunt)
228-269 Damage
1 Slot Open
Attack Bonus: 69
+50 Intelligence
+100% Health Regeneration
Requires Level 30
Worth: ??,???
One Handed
(Given to Classes: Cleric, Wizard)
Note: You can only pull out the sword once per-character, changing difficulty
doesn't do anything. Also, the weapon does not change on difficulties.
================================================================================
9* - Known Bugs
================================================================================
This is a list of bugs that I have found or have been e-mailed to me.
Not all of these bugs are confirmed, and there's a chance that some of these
were not caused by the game, but just poor upkeep of their PS2 systems.
------------------------- Health & Mana Bonus - Confirmed ----------------------
Ever since the game came out, it's been passed around the official forums that
Health and Mana do not work. This is true, any item, be it a magical belt or
some gem that you had found, bonuses to Health and Mana will not take effect.
This is not to be confused with Stamina and Intellect, which do work.
-------------------------- 64 Accessory Limit - Confirmed ----------------------
Having 64 different items in your accessory screen, will not allow you to pick
up any more. Even if you have more weight you can hold, you cannot break the 64
limit. This does not only happen to the Accessory screen, but it can happen to
all screens. Assuming you have enough weight allowed to actually fill those
windows. This will occur often with all the Shards, Bloodstones, Potions, Gems.
------------------------------ Shield Bug - Confirmed --------------------------
There is a bug with Shields in the game, it requires that you have some form
of ranged weapon, and is most effective on the Ranger, since he uses his ranged
weapon more than any other class in the game. The bug is that the stats from
the Shield keep effecting you even if you have your ranged weapon out.
This does not include the armor from the shield, only the stats, such as gems.
Many people don't realize this, and I noticed it a while back.
The thing people think is happening is they get effects even from their weapons,
which, they are not. When you switch to a ranged weapon, all melee weapon
bonuses are lost, which should be true for your shield as well, but if you test
this, you'll notice you still keep effect bonuses.
A very nice bug to use with some regeneration gems, for mana and health.
This, late game, makes Shields more effective for the Ranger than Dual-Wield.
--------------------------- Soulbreak Lockup - Confirmed -----------------------
The Medal Round "Soulbreak" has a loading issue when it comes to characters who
are Dual Wielding. If you try to go into this level while Dual Wielding, the
game will then crash. The game doesn't understand how to remove two weapons.
To fix this, simply take off your weapons before hand.
----------------------- Gol Nazyn "What Shard?" - Confirmed --------------------
I've heard of a bug involving Gol Nazyn and the continuation of the story.
No one really says anything to me other than "Help, he's not talking about the
Shard!" They never really tell me if they actually have the Shard, which they
might not with the 64 Accessory Limit bug. I've only ever had one person tell me
that he couldn't progress, most people just assumed that they couldn't.
I've heard rumors that this happens to people who are running a pirated copy
or on a PS2 modded to use pirated games. The last rumor I heard is that this
was caused by a beta disk. Yeah, Beta disks from the retail version of the game.
Whatever is the case, I have no idea how to actually fix this bug.
------------------------- Nuranin has Fled - Confirmed -------------------------
Sometimes, on the Plane of War, Nuranin will disappear after performing one of
his tasks, this can normally be fixed by using a Gate Scroll, however sometimes,
this still doesn't work. If this fails, try importing your characters to a new
game, and start the whole level over. Don't worry, you're not that far anyway.
------------------------- Plane of Water Shard - Confirmed ---------------------
After an e-mail from ColCrazySwords. I was finally able to figure this out.
If you do the Plane of Water, and get to the clam that should spit out your
Plane of Water Shard, but instead gives you nothing, this is caused by a
random bomb inside of the clam that can happen to chests sometimes.
The only way to fix it is to completely start the level over and hope you
don't get a bomb again. You cannot just load an old save inside the level
because those traps are generated on the first loading of the level, so loading
a save will just load the bomb for you again.
--------------------------- Wizard Glitch - Confirmed --------------------------
The Wizard bug is another one that has been around since the game came out.
Also passed around the official forums. This Glitch does not only pertain to the
Wizard, it also happens to the Shaman and Shadow Knight.
This bug effects all of their enchant weapon skills. If you have a weapon with
a similar effect on, such as having Disease on a weapon before Disease Weapon is
cast, and Disease Weapon is the 'better' of the two, it will override the
Disease damage already on the weapon, and when the timer for the skill expires;
all Disease effects will be removed from the weapon.
If you unequip a weapon with such a skill on it, it will pause the effect.
-------------------------- Level-Up Glitch - Confirmed -------------------------
This is a bug that I encountered when I started to save my stat points.
When you level up and look at your stat points, but do not use all of them,
then tab out to your inventory and close your character screen and go back to
the game, then save and exit the game. (Though it may not need to go that far)
When you load your game again, and open your character screen, you'll soon find
that your screen is locked to the Skill Selection tab even though you never used
any Stats in the Stats Selection, you'll also find you do not have a cursor.
The only way to fix this if you let it happen, is to level up again.
Then use the new and old points as normal. This is just a reminder to not save
any Stats that you get, because, you may end up losing them.
------------------------ Corruption Online - Confirmed -------------------------
There is a chance when playing secure online characters, that randomly, your
character will become corrupted. This used to happen fairly often, but has since
been patched. Which dropped the rate of corruption considerably.
Though... it does still happen.
--------------------- Cannot Connect to Host - Confirmed -----------------------
I wouldn't really call this a bug, but a lot of people whine about it.
This can happen in a couple ways, pretty much ways that happen to any game.
1: The host is behind a firewall and it's blocking you.
2: The game listed isn't really there. One of my friends made a game,
but it didn't fully make the room. And the game was listed,
but he wasn't even in it and no one could connect to a game without a host.
3: The game already started.
4: The game is full, can't join a game that's full, right?
---------------------- Zoomed Babik's Shop - Confirmed -------------------------
Rarely when leaving Babiks shop, your camera will be zoomed up very close to
your characters face. It's a really cool bug, as you can get a good look at your
character. Changing the zoom level of the camera fixes this bug.
--------------------- Corruption Offline - Unconfirmed -------------------------
I've heard of a corruption that happens to offline characters, where they cannot
move them after loading. I have no idea if this is real or not.
This was an isolated bug that was sent in to me only once.
---------------------- Memory Card Lock - Unconfirmed --------------------------
I've also heard of a bug where the game locks up when loading settings off the
memory card. I have no idea if this is true. Because the game locks up, the data
on the memory card is lost. This might just be from a dirty disk and/or PS2.
Another isolated bug that was only sent in to me one time.
--------------------- Random Second Freeze - Confirmed -------------------------
This is not a bug, it's a problem with the PS2 not being able to keep up.
Sometimes, randomly while playing, the game will seem to lock up for a couple
seconds, then unlock and act normally. Nothing to worry about. If this is
turning into a full lock for you, try cleaning your PS2/disk.
------------------------- Black Walls - Confirmed ------------------------------
This is not a bug, it's a problem with the PS2 not being able to keep up.
While you run around, normally in the Plane of Innovation, you will see ahead
of you that the ground sometimes isn't there, but instead, black square are.
There's nothing you can do about this, it should clear itself up in a moment.
------------------- Stat Cheat Corruption - Unconfirmed ------------------------
Brought to my attention by Nyarlathotep, he said that his wifes character,
after using the Stat Cheat, of which I will not say how to do, that his wifes
character would no longer load. Let this be a warning if this was the cause,
which I think it very easily could be. So watch it...
---------------------- Most Other Bugs - Unconfirmed ---------------------------
I've heard of a lot of singled out bugs like; Bubonions in the Plane of Storms
not getting weaker after getting the Shard. Well, there's only one thing you can
do, reset the level. Another thing to always make sure is that you are not
hitting the max 64 accessory items. This is a very easy number to hit with all
the Quest Shard, Bloodstones, Potions, Gems, etc.
================================================================================
10* - Credits
================================================================================
Special Thanks
-Thanks to GameFAQs, since it's pretty much the only site I trust with my FAQ.
I've had a few encounters with other sites that were, lets say, unpleasant.
-Thanks to the players that read my guide, they seem to be few and far between.
-Thanks to everyone that's sent in information.
Anna, Sabbath, LLDClanOmG, ColCrazySwords,
GwcDragon, Davia, MH_sief, Nyarlathotep, Paul Walsh.
-Copyright: 2005-2007 David Stoughton
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission.
Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright.
This includes but is not limited to plagiarism.
E-Mail:
[email protected]
If you send me an e-mail, make sure you mention at least the game title in the
subject line, and please make sure that you use decent English and grammar.
I understand if English is not your first language, but spelling "You" instead
of typing "u" can go a long way in making me respect you.