,- _~. , ,,
(' /| _ || || ; _ ' _
(( || < \, _-_, =||= || _-_ \\/\ < \, \\/\\ \\ < \,
(( || /-|| ||_. || || || \\ || | /-|| || || || /-||
( / | (( || ~ || || || ||/ || | (( || || || || (( ||
-____- \/\\ ,-_- \\, \\ \\,/ \\/ \/\\ \\ \\ \\ \/\\
L A M E N T O F I N N O C E N C E
FAQ/Walkthough || Version 2.0
-------------------------------
FAQ/Walkthough By: Jason Howell
Co Authored By: senorrandom13
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
010. Table of Contents
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Chapter Name |Section ID
|-----------------------------------------------|
|Table of Contents..........................010 |
|Version History............................020 |
|Control, Moves, and Basics.................030 |
|Walkthrough................................040 |
| -Before You Start.........................041 |
| -Beginning................................050 |
| -House of Sacred Remains..................070 |
| -Ghostly Theatre..........................071 |
| -Anti-Soul Mysteries Lab..................072 |
| -Garden Forgotten By Time.................073 |
| -Dark Palace of Waterfalls................074 |
| -Pagoda of the Misty Moon.................075 |
|Item List..................................080 |
|Encyclopedia...............................090 |
|Glitches...................................091 |
|Cheat Device Codes.........................092 |
|Contacting Me..............................100 |
|Credits and Site List......................110 |
|Copyright..................................120 |
|-----------------------------------------------|
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
020. Version History
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Version .001 October 24, 2003: Added:
-10 Monsters to the Encyclopedia
-Started Guide
-Added Control, Moves, and Basics section
--------------------------------------------------------------------------
Version .010 October 25, 2003: Added:
-Contacting Me, Credits and Site List, and Copyright Info
-Completed the rest of the Control Moves and Basics Guide
-Starting on Walkthrough
-Added Maps of the Beginning Area
--------------------------------------------------------------------------
Version 1.1 October 27, 2003: Added:
-Item Dupe trick
-Weapons and Armor
Anyways, sorry to anyone that was looking for more info about the game.
I should start writing for the different sections by tonight.
--------------------------------------------------------------------------
Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is
now a Co-Author for the guide and should be helping out. We also
finally have the HOSR area up.
--------------------------------------------------------------------------
Version 1.3 October 29, 2003: (Jason) Well, I updated
-The Encyclopedia section
More should come soon, along with the completion of the encyclopedia
section. Here is a list of what I hope to accomplish by next week:
-Garden Forgotten By Time Section
-Completion of the Encylopedia section
-Partial Completion of the Item section
--------------------------------------------------------------------------
Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated
their site with AR codes, so I posted them here, creating the cheat
device section. If you have any codes, please email them to me. More
updates should come soon, and Senorrandom13 is working on the theater
guide, while I am working on the GFBT section.
--------------------------------------------------------------------------
Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again,
senorrandom13 has made a terrific guide, this time for the Ghostly
Theatre. I am about 1/2 way done with the GfBT and should be done with
it by Friday.
--------------------------------------------------------------------------
Version 1.6 December 7, 2003: Well, it's been awhile since I updated.
Mostly been working on other projects. senorrandom13 did the guide for
the Anti-Soul Mysteries Lab. Some of you may be asking: "What about the
rest of the guide?" Well, I am planning on finishing up the Monster
Index and Item section, and I may as well leave the Walkthrough section to
Senorrandom13. Look for more updates soon.
--------------------------------------------------------------------------
Version 1.7 December 29, 2003: Well, I am still around, and I do still
care about the guide. The monster index has been completed, besides the
numerical list, and Action Replay MAX codes have been posted. In terms of
the future, I think I will let senorrandom13 fully do the content for the
actual walkthrough (Although there is no word when he will be done with the
next section). and Myself with the editing of his sections and the other
sections of the guide. Although I am not one with promises with updates,
I hope to start working on the Items section tomorrow. Until then...
--------------------------------------------------------------------------
Version 1.8 December 29, 2003: Well, not much, just one of 3 updates on
the item section. I got about 30%+ of the items up, and should have
another 30% or more up by tomorrow. Until then....
--------------------------------------------------------------------------
Version 1.9 December 30, 2003: Jason again. I was able to get in about
a page of items before signing off for the night. Should be able to finish
the items section soon and start on other areas of the guide. For the most
part, I have planned to create a HP, MP, and Heart MAX location section(s)
along with a reference guide to some of the stuff mentioned and viewed in
the game, in relation to real life, and Castlevania references. Next
update should be tomorrow night...
--------------------------------------------------------------------------
Version 2.0 June 27, 2004: Random here. Finally submitted it with the
other sections done, did some formatting and some proofreading. Sorry for
the delay.
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
030. Control, Moves and Basics
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
X. Control
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
(Note-This is in Default setting)
Attack, Movement, and Guard Buttons:
O Button: Subweapon use. Consumes Hearts
Square Button: Light Whip attack. Does moderate to medium damage. Fast
and useful to use multiple times
R1 or R2 Triggers: Activates guard. While in guard, you cannot be damaged,
but the guard can break. When a enemy charges with a purple aura, hold up
the guard in order to absorb the attack and restore MP at the same time.
R1 + O Button: Activates relic. Press again to turn off
X Button: Jumping. Press again to double jump
X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack
to hit ground enemies.
Left Analog Stick: Movement of the main character.
Door Buttons:
Square Button or Triangle Button: Use to open doors. You may need a key
to go further.
Menu Buttons:
Right Analog Stick or D-Pad Buttons: Open up the real-time menu screen.
Use Left analog stick to switch and choose items, and press X to use
items. Press Triangle to exit.
L1 Trigger: Opens Orb menu. Use to switch between different element orbs.
L2 Trigger: Opens Relic menu. Use to switch between different relics.
Select: Opens map screen. Use to navigate throughout the castle and its
dungeons.
Start: Brings up Sub-Screen. Use it to view items, change configuration,
and view monster info on enemies you have seen.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Moves, Relics, Sub Weapons, and Orbs
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Move Combos:
Move combo's are similar to fighting games. You must press a certain
buttons within a certain amount of time (usually 1-2 seconds) in order to
do that attack or move. To learn certain moves, it seems that you must
either perform an attack on that button long enough, execute a certain
attack a certain amount of times, certain enemies and bosses, time, and
so-forth.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Relics:
Relics are similar to Orbs and Sub-Weapons, to some level. They act as a
special move or increase in a status. Unlike Orbs, Relics take up MP, but
are useful in some situations. For example, some relics are used as a
special attack, and some do things like increase your maximum speed and
heal HP over time. Some Relics can be bought, but most must be found in
the castle.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Orbs:
Similar to the Spell Books of HoTD, Orbs act as an elemental supplement to
the Subweapons. When you equip an Elemental Orb, it not only changes the
sub-weapons type, but changes the attack all together. Most orbs are found
by defeating a boss.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Sub-Weapons:
One of the oldest elements of a Castlevania game. Sub-Weapons are used as
an alternative to your normal weapon. Instead of using MP, though, they
use hearts as a form of ammo. At first, you are only limited to 5 different
Sub-Weapons (You can unlock the Pumpkin after beating the hidden characters
quest), but as the game progresses, you can unlock Element orbs to change
the type of attack (Meaning that you can have up to 35 different Sub-Weapon
attacks), but the only draw back is that you can only carry 1 sub-weapon at
a time.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Combo List
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Name of Attack |Buttons Used:
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Extention Square (X4)
Draw Up Square, Triangle, Square
Vertical High Square (X3) Triangle
Rising Shot Square (During Vertical High)
Far Rising Triangle, Square
Spinning Blast Square (During Draw up)
Energy Blast Triangle (During Rising Shot)
Sonic Edge Rotate Left Analog Stick, then Triangle
A Extension 1 Square (X3 in midair)
A Extension 2 Square (X5 in midair)
Step Attack Triangle or Square (While doing Quick Step)
Falcon Claw X (During double jump)
Quick Step Guard and X
Quick Step 2 Guard and X (During quick step)
Perfect Guard Guard using R1 or R1 Triggers
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Sub-Weapon List
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Axe:
One of the most powerful Sub-Weapons in the game. The axe is a heavy
hitting sub-weapon that most enemies have a weakness to. The axe's basic
attack is to launch a axe in front of you and deal heavy damage, somewhat
like a boomerang.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Knife:
The knife may seem small, but it comes in handy with the orbs. The Knife
is somewhat of a weak weapon, but you can throw multiple Knifes at one
time, and it dosn't absorb as many Hearts. The Knife's basic attack is to
be thrown forward and strike the enemy. The strategy to using that
wisely is to throw multiple Knifes at one time.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Holy Water:
Somewhat of a weird Sub-Weapon. The holy water is somewhat weak without
orbs, but useful if there is a large amount of enemies coming toward
you. The Holy Water's basic attack is to be thrown on the ground and
rupture into flames, although the reach of that is somewhat short.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Cross:
Very useful Sub-Weapon for protection and against bosses. The cross sub
weapon makes two crosses circle your body (Although you can still take
damage) and damage any enemy that comes near you.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Crystal:
One of the newer Sub-Weapons, although it is somewhat similar to the
Holy Water. It is thrown on the ground and has a delay time of a few
seconds, then it explodes. Useful for large ammounts of enemies, but
needs orb power otherwise.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
040. Walkthough
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
041. Before You Start
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Here is some basic things you should know before you begin:
-Unlike most Castlevania games, you do not level up in this game. You can
only increase your status by HP Max, MP Max, Heart Max, and equipment
and relics. If you are having difficulty with a boss, learn it's weakness
and exploit it, since there is not much you can do to make you stronger.
-Look for Hidden doors and out of camera balcony's. Some rooms have
doors on the balcony, and some have doors that are not on the map. If
you head to a dead-end, look around the room and make sure there is
absolutely no other hidden door. Each section has at least one hidden
door.
-You can only save and recover HP by save points. Open doors have a
blue arrow coming out of them, lock doors have a key on the map, Mini
Boss doors have a skull angel surrounded by blue boss doors have a skull
angel surrounded by red, and save points have blue doors.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
050. Beginning
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Map #1
Pagoda of the Misery Moon
-- Warp Room
+--+ \
| | \
+--+ \
///- -\\\ -\--
/ \ // \\
Map #2 -- | | | Item A |
--- +-----+ +-------+ |
--+-----+ +--+-+--+\\ //
| | | | +--+
\ / +---+ |--+
/ /// | | / \
/ /--- | S | | |
Rinaldo's Cabinn / / | | \ /
+---+ / / +---+ /--
| | / / /
/| | / / /
/ +---+ / / /
- -- / / /
-- --- / / Prison Area
--- --- / /
-- -- / /
--- --/ /
-- /
------/
Key:
A=Map #1
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Map #2
----- -----
/// \\\ /// \\\
/ \ / \
| --- |
| | | E and F |
| --- |
\ / \ /\\
\\\ /// \\\ /\/ \ -----
|---| ----- \ /// \\\
| | \/ \
|---| | |
/// \\\ | Item G |
/ \ | |
| C and D | \ /
| | \\\ ///
| \ ----- --|--|
\ / \ /// \\\ | |
\\\ /\/ \ \ | |
----- \ | A and B | +------------+
\ | | | |
\| ---| |
\ / | Map #1 |
\\\ ///----| |
----- +------------+
Key:
A=Potion
B=Marker Stone #1
C=Serum
D=Marker Stone #2
E=Uncurse Potion
F=Magical Ticket
G=Svarog Statue
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
In the beginning, you will see a cutscene of Leon running though the
forest to the castle and meeting a man named Rinaldo. He gives you a whip
and then you start on your journey. After the cutscene, Rinaldo's cabin
will become a shop.
Rinaldo's Shop:
Item Name |Price |Availability
--------------------------------------------------------------------------
Potion 200 -
High Potion 800 -
Serum 100 -
Uncurse Potion 100 -
Magical Ticket 200 -
Memorial Ticket 800 -
Diamond 10,000 -
Ruby 3,000 -
Sapphire 2,000 -
Opal 1,000 -
Turquoise 800 -
Zircon 400 -
Music Box 3,150 *Must Complete Game before it appears
Earth Plate 1,000 *15% of Map
Meteor Plate 2,000 *40% of Map
Moonlight Plate 4,000 *60% of Map
Solar Plate 15,000 *80% of Map
Sacrificial Doll 2,000 -
Jade Mask 999 *Must Complete Game before it appears
White Bishop 3,000 -
--------------------------------------------------------------------------
After you are in control of Leon, go to the right and up the hill to reach
the outside of the castle. Keep on going forward to reach the enterance
of the castle.
The door in front of you is locked until the very end of the game. The
left door leads to a tutoral of the controls and the right door heads
to the game's 5 main areas. For now, head to the left and head though the
door.
When inside, the door in front of you is locked and cannot be open until
you beat the tutoral, so head though the right door. The first lession is
the double jump. Press X twice to reach the balcony above. The second
training method is to double jump, but then use the whip (Square Button)
to latch onto the railing of the balcony and pull youself up.
The third is a combat lession. Press the Square button to do a light
attack, and the triangle to do a heavy attack. You can also jump into the
air and Press Triangle to do damage. Once you defeat all 3 skeletons,
head to the next door.
The next section is a bit tricky. You have to latch onto a pole in the
middle of the air with your whip, and while in midair after doing that,
latch onto another one. Try to center yourself with the pole before you
latch onto it. Get to the end to reach the final tutoral.
In the final area, you will learn two things. First of all, wait until
the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers)
to absorb the blow and gain MP from it. Once the MP bar is maxed out,
grab the relic in the middle of the room and activate it (R1 and O
buttons). Run around the knight until he is dead.
After that, head back to the main hall and head to the door on the
other side. Save if you want to and continue. In the next room is
a circular platform with 5 main areas. This is the order:
----
// \\
| #3 |
| |
---- \\ // ----
// \\ ---- // \\
| #2 | | #4 |
| | | |
\\ // \\ //
---- ----
---- ----
// \\ // \\
| #1 | | #5 |
| | | |
\\ // \\ //
---- ----
Key:
#1: Anti-Soul Mysteries Lab
#2: Garden Forgotten By Time
#3: House of Sacred Remains
#4: Dark Palace of Waterfalls
#5: Ghostly Theater
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
070. House of Sacred Remains
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Once you enter, go down the stairs, and dispose of the skeletons.
Remember to destroy the pillars with purple light to gain hearts/coins.
Go through the door and walk down the hallway. Here will be a door
directly to the left of Leon. Kill the skeletons and archers. There is
a door on the right side of the room; enter it and jump on the platform.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
This lights up Horizontal #1. Exit the platform room and then the room
you were just in to get back to the hall way. Run away from the screen
(south for those of you who love the compass) and enter the door. Now
you’ll get a taste of the zombies. Defeat them and go through the door
on the south side of the room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head west in this hallway, kill the skeletons preventing you from entering
the save point and save. When you exit the save point, go east. Clear
the room of skeletons, then go through the door on the east end. Another
enemy filled room, but you can get the crystal as a subweapon here. The
right balcony has $250, and the left balcony...has more to be desired.
Most people know this as only, “The Jump.” Have Leon face toward the
screen, jump toward the screen, double jump toward the second balcony
and whip your way over. It takes time, but its worth it.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head through the door on that balcony, kill the bats and avoid the red
skeleton. This room will let you get an MP Max Up. Collect it, then
go through the door on the east. This room has a HP Max Up, as well
as a Serum and a Uncurse Potion on the balconies. After clearing this
room of enemies, the bookcase on the left has circular marks. Run
into it until you are able to run through it. Jump on the platform
to activate Triangular #1.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head back to the save point (Press Select to bring up the Map).
After you save, go through the west door. In this room, kill the
skeletons and continue through the next westward door. Head to the
west door, kill the enemies, smash the pillar emitting yellow
light and you finally get to change your subweapon to the axe. But
don’t move from that point. Double jump to your left to get $250,
then go to the right balcony and exit through the door up there.
Block/Quick step away from the bats and kill the buckbaird.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Once you enter the door behind the buckbaird, you have to get rid of
some zombies and wolf skeletons. The balconies have $250 each, and then
exit through the west door. Don’t bother to deal with the red skeletons,
they continue to regenerate; continue following the path and kill the
heavy armor (Best strategy is to block their attacks when they turn
purple, then continue the assault. Rinse and repeat) backward when you
see the purple light, and on his third swing double jump.) Both
balconies have again $250 each, so exit through the west door after
collecting them.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
You can collect the Marker Stone 6 in this room; jump on the platform to
activate Triangular #2. Using the map(Select button), navigate your way
back to the save point.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
From the save point, go through the west door, and head south. You are
in a hallway, continue south and clear this room of enemies once more.
Exit through the South door. Another hallway, travel through it and you
end up in another small chapel. Clear the room of enemies. If you head
east, you will end up taking a path back toward the save point. If you
head west, you will continue into the heart of the House of Sacred Remains.
Go west.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head east and kill the skeletons and ghost warriors, as well as the
skeleton swordsmen. Head away from the screen (south) and double jump
to either platform to get their prizes(Left=$250, Right=$250). Then go
through the door on the level below, between the balconies. Run through
the hallway, enter the south door and hone your fighting skills. Head west
to face some zombies and skeleton swordsmen. Leave through the south door
to enter another hallway. Once you pass through the door at the end, you
will get your first taste of the Rune Spirit.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
From this room, you have to choices: go out the door on the right side
adjacent to the one you entered from, and end up in a hallway that
connects you back to a room you explored, OR go to the west door (Hint:
Take the west door.) This room(once cleared of enemies) will take you
back toward the save point if you go north, so we’ll head west. Now
you get a visit from the flea men.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Kill them, and follow the path to the only door. This leads to a room
with walls and carpet like monsters moving on the floor. If the carpet
comes under you while you are on the ground, it will delay for a split
second then shoot up spikes.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
They hurt. Explore the room thoroughly to pick up all of the coins.
Two choices: east toward a save point, or south. We’ll head toward
the save point.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Save here (Save point #2), and head east. If desired, you can change
your subweapon to holy water. Another room with the moving carpets; you
know the drill, collect the money while avoiding them. Get all of the
money(in the southwest corner, there is a bag for $1,000 and exit through
the southeast door. Ok, a trap room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The spikes here rise from the floor, and you have only one way to go:
toward them. When you see them heading away from you(toward the screen)
head on the path. When they come toward Leon, double jump over them.
Don’t be concerned with the first door you see(the room it leads to
is where you have to place the Yellow Dragon Key), so continue on the
spiked path. Surprise! Another platform which is Horizontal #2.
Using the map, head back to Save Point #2.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, head south. Enter the room, kill with no mercy, take the stuff from
the balcony(a potion) and head out,the west door. Continue through the
hallway and you arrive at another spike room. Head toward the screen
(toward the door on the west side facing west) and enter it. Congrats,
you have just completed Horizontal. Now, leave the spike room continuing
to run clockwise, run through that same hallway until you are back at that
room(if you want, enter the other door on the path, it leads to a hallway
which sets you back a little.) Now we go through the south door: this is
the door that was locked by Horizontal, but now you don’t have to worry
about that.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Enter it. Kill the Heavy Armor, enter the door he was guarding, and
dispose of Zombies and a new fiend called the Vassago. The balcony
here has $400, come down and go through the door on the west side.
Kill these fiends, and collect another potion from the balcony. Exit
through the south door. Now you get some R&R with Skeleton bowling!
The Peeping Eye here will drop to the ground, which is when you hit it.
(I’m not sure what happens if you get a strike, if something does
happen, please inform us.) Go through the door they were in front
of, hop on the platform and light up Triangular #3. Now head back
to the second big room(should pass through only three doors; if you
want to, try and battle Spartacus, but he is a tough customer at this
level) and exit through the south door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Travel through the hallway, and until you reach a room with a big stone
sticking up in the middle. Time for a quick task. When you step on the
stone and it is down completely, you have to get to the top level, face
toward where you entered and start jump whipping your way across it. If
the stone is back to the normal position, then you can’t enter the door.
What’s preventing you from just running by it? Watch the cutscene. So
go to the second level, go to the left side and keep going until you are
through that door facing east. You are officially done with the First
Floor. Continue down the path, change your subweapon to the cross if
you wish, and go down to the basement.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head north up the path and enter the door. Astral Fighters are the new
addition. Kill them all and you might want to write down the combination
of the girls and goats at the north wall.After that head west. Now you
meet the executioner: don’t be fooled by his size, he’s a push over.
Write down that combo as well. Head west again. If you weren’t
paying attention, hit the statues so that from left to right they are:
goat, girl, goat, girl, girl. Now head through the south door to get
a HP Max Up. Go back to the statue room. Now use this combo: girl,
goat, goat, girl, goat.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head through the west door. Kill the Poison Zombies and Astral Fighters,
then head north. Meet the Evil Swords. Once you beat the Evil Swords,
continue north, through the hallway. You have just earned the Bloody
Cape. Equip it.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, head back to the room with the Executioner (the room with the
combination to the Bloody Cape room) and exit south. This room can be
tricky. Whatever you do, don’t try to jump over the beams. Notice
that there are shields that protect you. You want to use those as
protection when they are heading the way opposite from you. Navigate
your way through the room, using the shields for protection and exit
through the south. Use the save point here(Save Point #3), and notice
the red door with the skulls on it. This denotes a boss room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Undead Parasite HP:1200 WEAKNESSES: Holy Water, Cross
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
First thing to do, is kill those eyes in the level: there are four. Once
they are destroyed those Soulless will disappear. Then the true boss
shows up in the center. With him, he brings a new wave of Soulless. That
worm like thing, is really just a distraction. He will attack you, but
focus all of your attention on the Parasite.
Using the strong attack string, not only deals damage on him, but
deals some damage to those Soulless who are trying to sneak up on you.
After a while, he will leave that hole, and pop up in another one.
Continue hunting him down until he is finished. Congrats, you have
defeated your first boss!
Pick up the Blue Orb, equip it using L1 and the right analog stick and
you have two choices. You can either step on the purple platform, or
continue exploring. We’ll keep exploring.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Exit through the door you came, and save. Go north through the hallway,
the beam room, and another hallway, then head east at the main room. You
should be aligned with the hallway that leads to the first floor. Exit
through the east door, pass through the hallway, and pass through the
Triangular door.
Follow the path, being wary of the skeleton archers and pass through the
door at the end. Hop on the table and get the White Tiger Key. Now, head
back to the boss room, and exit using the purple gateway. You have just
conquered your first dungeon.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
071. Ghostly Theatre
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
As soon as you enter the theatre, you are confronted by skeletons.
Kill the skeletons, smash the candle stands for some money, and go down
the stairs to exit through the South door. Another hallway, so just walk
through the south door. This brings you to the first puzzle on this
level. But I recommend jumping to the lower level to pick up the Heart
Repair.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
After clearing the skeletons, double jump to the stairs on the left side
of the screen and go back up top. Now we can start the puzzle. There are
skeletons here that shoot beams that block a path. Unfortunately, they
can’t look you in the eye. Have Leon run in the same direction as the
skull, and when the beam stops, block, then Quick Step past the skulls.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Exit through the door. Kill the Buckbaird, change your subweapon to the
Crystal if you want, and exit through the west path. Ghosts and
Skeleton Warriors confront you. Be wary when you kill the Ghosts, they
throw their lantern which can cause some damage that is unneeded. Go
down the stairs, and on the left of the staircase is a potion. After
collecting that, go back up the stairs, but this time go up the left
staircase. Exit through that door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Curve around the hallway and pass through the door. Another dinosaur
skull room. Before you start, place a marker here, and jump down to
collect a High Potion. Then to go up, jump on the platform right by
the High Potion and whip your way up top after double jumping.
Remember, face the source of the beam and it will dissipate.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Navigate your way to the end, right in front of the door. Now,
instead of going through the door, go left and follow the path, getting
rid of more beams. Take the door at the end of the path (Southeast
corner, facing South on the map). Walk through the hallway, and take
the lone door on the west side. Ghost Soldiers and Skeleton Warriors
await you. After killing them, collect the $400 to the left of the
staircase at its bottom and if you want, change your subweapon to Holy
Water.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Then take that door (facing North on the map). Kill the Spirits and
Zombies, and collect and equip the Aroma Earring, and go back to the
last room. This time, take the West door. Curve through this hallway.
This leads to the second puzzle type here. Boulders fall from the
ceiling onto red targets on the ground and even on the walls.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
But all the red targets are targeting you. The doors are locked and
there are these statues:blue and red. Here’s what we do. First, we
have to destroy the statues, but TAKE OUT THE BLUE ONES! The method
of destroying the statues is getting in position so that the boulders
will hit them instead of you. The blue ones are: on the small ledge
on the west side of the room, on the highest ledge on the west of the
room (right by Ancient Text 2), on the north side whip swing on to the
right ledge for one there, and finally whip swing to the left of that
one for the final one.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Jump down, and exit through the east door. Pick up the Heart Max
Up, and go back to the boulder room. Now dispose of the red ones
(they are all in plain sight), and exit through the south door.
Kill the ghosts and spirits, collect the potion to the left of the
staircase, and exit through the door down there. Kill the Shadow
Wolves and Spirits and exit through the south door. Follow the hallway
to the lone door facing west.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Kill the Axe Armor and Astral Knights, and exit through the south door.
This leads to the Second floor after you kill the Ghosts. Now, after
killing the ghosts, use the Save Point. Then exit through the other
door. Another skeleton room. Drop down to get the mana prism before
beginning, and kill a couple of Hanged Men for good measure before
returning to face the puzzle.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Remember to hold block down while navigating. Don’t let the jumps
intimidate you. Exit through the North door, and collect the Black
Turtle Key. Go back to the skeleton room, jump down, and then climb
back up for an easy way to get back to the beginning of the room.
Save again, and now go back downstairs.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, using the map, you have to go all the way back to the marker.
This time, exit through the door facing east, or the door that we
bypassed earlier. Walk through the hallway and now you have to deal
with a Red Ogre and a Cyclops. You can A. kill them, or B. have
fun dodging between them and having them kill each other. Pass
through the door behind them after they are done and collect Map 5.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
There’s no use going in the boss room, because there is no boss yet.
Now go back to the original fork in the road, also known as the
room with the Holy Water. This time we go East. Go to the left
immediately, and collect Marker Stone 7. Kill the enemies and
collect the $400 to the right of the bottom of the staircase.
Then go back upstairs and go right, and through the door there.
Curve through the hallway, and exit through the door at its end.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Only red statues to deal with this time. After destroying those,
exit through the other door(the South door. Kill the wolves preventing
entry to the Save point and save. Now exit through the other door.
Welcome to the spike room. From the door, go left to the first
white spot, and then left again to the whole row of blank spots.
Go to the bottom edge of those spots then double jump and whip to a
hidden balcony.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go through the door there, and collect the HP Max Up. Then go back
to the spike room, and navigate your way to the exit on the east
wall. Kill the enemies, and collect the $400 to the left of the
bottom of the staircase. To the north wall up top is the Axe
Subweapon, which I recommend for the upcoming boss.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Then, take the door on the south wall. Kill the enemies here, collect
the $400, and exit through the south door. Kill the Zombies and
wolves here, and exit through the door facing south(The door facing
west leads to the room that you need the White Tiger Key for.) This
leads to a hallway, and after passing through the hallway you end up
in a room with Astral Fighters and a Armor Knight. Exit through
the South door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
This room leads to a hallway which leads to the second floor.
After killing the ghosts, pass through the door. Another spike room.
Go to the blank spot that’s on the left. Double jump and whip your
way up. Jump left until you reach a ledge that has a MP Max Up.
Then go right and whip your way to another ledge. Enter the door
there and get Lucifer’s Sword. Go back down to the blank spot
carefully.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Then navigate your way to the door on the north side of the room.
Kill the Axe Armor and Spirit and exit through the west door. Go
through the hallway and exit through the south door. This is one
of the dark rooms you will encounter in this game.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
No light, just blind faith. Follow each jump as I say it: Jump
onto the first platform, have Leon walk away from the screen and
jump onto another one, continue facing that direction and double
jump onto another one, then double jump to the right. Enter the
door there to get the Brisingamen, and go back to that ledge and
jump off intentionally. This will bring you to the beginning of
the jump. Once again, here are the jumps you will take, step by
step: Jump to the first platform, run left and jump onto the one
there, continue facing that way and jump again, face away from the
screen and jump onto the platform there, then jump to the platform on
the left, have Leon run right and double jump onto the platform in
the corner, have Leon run down and double jump onto the other platform.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Enter the door here, and collect the Curtain Time Bell and go back
to the platform. Now, reverse the directions you were just given to
get back to the door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, once you are back in the hallway, exit through the west door.
Kill the Buckbairds and Axe Armor, and exit through the South door.
Kill the Skeletons so you can enter the Save Point. Then, exit through
the door, directly opposite of the Save Point. Here is a puzzle you
will get used to. Flying statues are shooting red beams. If you jump,
then you will collapse to a lower level. Let the beams hit the shields
before you try to pass them in the other direction. Exit through the
door at the end of the path, and walk through the hallway.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
After exiting the hallway, you end up in a huge room. Walk right
from the door, and follow the path to a gap. Jump over the gap to
collect an HP Max Up. Then walk back to the door and jump over the
balcony. Then quickly run through the door. Welcome back to the
room in front of the boss room. Enter the boss room, and walk to the
carpet in front of the stage. Ring the bell three times and enjoy the
cutscene.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Succubus HP:1000 WEAKNESSES: Fire, Knife
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
Sacrifical Doll, Lucifer Sword
Every rose has a thorn. This rose doesn’t have a flower. Disguised as
the love of Leon’s life, she takes his emotions and uses them against him.
She has a few attacks:throwing green arrows/pink hearts at him, spinning
into a tornado, being surrounded by hearts and chasing Leon, and summoning
flowers.
The flowers can cause poison if you touch them. After you deal a certain
amount of damage to her, she’ll split into three. Two are illusions.
After more damage being dealt to her, she’ll summon roots from the ground.
The main object is to avoid everything she throws at you. Be careful
of her, stay close, and dodge away when you see her become surrounded in
yellow.
Keep the pressure on her, and it should be over in no time.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
072. Anti Soul Mysteries Lab
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
From the start, go east after disposing of some skeletons. Go through
the hallway and enter the door at the end. Kill off the Ghost Knights
and Flame Zombies, and go through the South door. This hallway has two
doors; exit through the East one. Place a marker in this room; the
white statue here will become important later. Kill some Flame and
Frost Zombies but they continue to respawn.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Exit through the south door. Pass through the hallway and change your
weapon to the Cross if you want to, kill the flame zombies and pass
through the door. After clearing this room of enemies, exit going
west.. This hallway has four doors; from the south heading north:
Door 1 is $400 with Astral Warrior and Peeping Eyes, Door 2 is a
Marker Stone 4 with Red Skeletons and Axe Armor(remember, ignore the
Red Skeletons), between Doors 2 and 3 is Map 2 and a Crystal, in
Door 3 Is the stairwell to the Second Floor, Door 4 is Ancient Text
4 and Flame Zombies and Mad Diver.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
You can either A. Explore the left side of this floor, or B. go to
the Second Floor. Which ever you decide, the next instructions continue
at the second floor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Welcome to Floor 2! Exit through the north door. Another room with
four doors. The one furthest west has a save point, east of that one
has $400 and Astral Warriors, and the one furthest east has a potion.
Also between Doors 2 and 3, you can use the Knife subweapon. Exit
west, collect $1000 and go back to the save point (the North door
leads to the Red Phoenix room; use the Red Key here to get the Wolf’s
Foot). Exit through the east door this time. Quickly, hop on the
platform, and ride it to its end. Kill the Red Ogre and exit through
the south door. Walk through the hallway, pass through the door, and
you have made it to the 3rd floor stairwell. But first, notice a gold
tile in front of the stairs.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Stand on it until you descend. Collect the Yellow Dragon Key and ride
it back up. Now go to the third floor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Clear the room and exit south. Run all the way to the east end of the
hall and jump through the painting. Grab the Arctic Ring and exit the
way you came. The doors(from east to west) contain: Door 1 with Ancient
Text 3, Door 2 has a Super Potion along with Axe Armor and Axe Knight
protecting it, Door 3 has Ancient Text 1 with Hellhounds on guard, while
Door 4 has an MP Max Up with a Flame Demon and Red Skeletons.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
After clearing these rooms, exit west. First puzzle in a while, hit
the horse's head, run north and quickly scale up the wall. Hopefully,
you've gotten good at double jumping and using the whip to grab. Exit
through the lone door up top after making your way up the wall. Pass
through the harmless hallway, and collect the "e" Tablet. Go back to
the wall room, and jump down the left side to collect the Shortcake on
the ground, hidden behind the bookcase. Then go back to the 2nd Floor
stairwell. Head north this time though.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Dispose of the Flame Swords and Flame Zombies, and exit north. Kill the
Hellhounds and Flame Demons and exit east. Another harmless hallway,
with a door heading east. Place a marker here. If you have the Wolf's
Foot relic, then run across without a problem, pass through the door and
collect your prize. Either way jump down, collect the High Potion and
potion, and go back to the 2nd Floor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Back at the second floor, head North through the hallway, then north once
again. This leads you to a hallway, with a save point. Save at the
save point, and prepare for a boss battle through the northern door.
Place the "e" Tablet in its proper place.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Golem HP:1500 WEAKNESSES: Lightning, Knife
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
Sacrificial Doll, Lucifer Sword, Cross, Blue Orb
Golem has two forms. The first form is frustrating at times. You'll
use a subweapon to attack him, and he'll cover up. easy. Just use
normal attacks for him. The second form has only one arm, but his range
has increased.
When he fires his arm at you, dodge it, and attack him with your
subweapon and normal weapons, but be sure to dodge the return of his arm.
Just dodge under his swinging attacks, and you'll be able to finish him
easily.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Leave, and re-enter. Take the west door in the first area and go to the
second floor (the real second floor, not the subsection with the Golem).
Head to the room with the moving platform, and jump onto it, but jump off
at the first exit on the right. Whip jump your way around and get the
Heart Max Up. Then enter the door, you should know what it means by now.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Fire Elemental HP:1500 WEAKNESSES: Ice
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Whip of Ice, Ring of Fire, Black Bishop
Remember that guy in the Fantastic Four? The Human Torch? Someone should
call him and tell him his gimmick was stolen. He's very simple with
predictable attacks, but his damage at this stage may be a big
disadvantage. Just wait for openings to attack, play defensively, and
when his health turns yellow, watch out for his excellent Kyo Kusanagi/
Terry Bogard impersonation. When he’s cooled off, get the Whip of Fire.
Then you’re dismissed from this level.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
073. Garden Forgotten By Time
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
You start your travel here fighting three skeletons. After defeating
them, exit the east door. follow the hallway, and exit through the door.
Kill off the skeletons in this room, and exit through the south door.
Defeat the skeleton swordsmen, and exit through the west door. Knock the
statue into its area, and you will have lit up Vertical #2 and then go
back through that door. Exit back and go through the south door this
time. Kill off the bats and ghosts (if you want), and then go through
the south door. Then, in this upside down T shaped room, go out the
first west door for a puzzle room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The goal of this puzzle is to whip your way across the room. Easy right?
Of course. The only difficult part is remembering that even when you
think you are done, to hit the bar at the end so the floor will extend
under you. Before you start the puzzle, jump down and collect the HP Max
Up from under the stairs and the $400 toward the west end of the room.
Climb back up and do it. Remember, time your jumps and your swings. On
the first jump, the bar should be going up, and on the second one, the
first bar should be about three-fourths of the way down. Jump onto the
platform to the left and exit the room. Kill off the skeleton swordsmen,
and exit through the lone door. Knock back this statue and light up
Vertical #1.
Then make your way back to the upside down T room. Change your subweapon
to the axe if you want to, and then go east.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Since we went east, we have to kill off some Astral Warriors and
Buckbairds before we can exit out of the southwest door. Enter the first
room, and save before you exit through the western door in this hallway.
Ghosts and Shadow Wolves occupy this room, so dispose of them (if you
want) before collecting Map 4. Then pass through the room in the
southwest corner, and follow the hallway before exiting out through the
lone door in it. Here you get to meet Gargoyles. They’re not difficult,
just dodge and strike while remembering to block their purple rings. Exit
out the southwest door and you make your way to another |- shaped room.
Go south and defeat the Storm Skeletons to learn Falcon Claw. Then go
back to the |- shaped room (unless you have the Blue Dragon Key; if you
do, exit through the southeast door, and follow the hallway until you get
your prize). This time, in the T shaped room, go east. Axe Armors come
out for a fight, so beat them into submission; once you do, do the same
to the Evil Stabbers, before exiting out the east door. In this area, you
have two choices, the north route or the south route. Same basically.
You’ll go either north or south, go through the door, fight, then go
through the east door, then fight again and go either north or south
(Both routes yield $400 each.) Either way, you end up at a -| shaped
hallway. Save here and exit east(unless you want to backtrack to gain the
spoils of the other route).
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
In this corridor, you face a Mist and a large flower. Kill off the mist,
and then lure the flower to the northern wall. When you hit the flower
enough, its leaves will open. Jump onto the flower, then double jump
onto the balcony, gaining $400. Exit out of the door on the balcony.
In this room is an accessory (Jewel Crush) and the statue for Horizontal
#1.
Collect the accessory, push in the statue and go back to the room with
the flower(Man-Eating Plant). This time, kill it to learn Rising Shot.
Now, exit through the east door and go south in the -| shaped hallway.
Kill off the Poison Lizards and Thunder Demon, and exit through the door
in the southwest corner. Run through the hallway, pass through the door
at the end, and collect Marker Stone 6 after pushing in the statue for
Vertical #3. Go back to the -| and go north this time. Kill off the
Wolves in this room and exit north. Once again, kill off the Buckbairds.
Then lure the Man Eating Plant to the east wall. Open it up again, and
hop on top of it, and then onto the balcony. Go inside the room, kill
off the Spirits, and the Thunder Sword before entering the room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Welcome to another puzzle. For this one, there are two switches on
opposite walls. You hit the first switch (Spirits appear, but try to
ignore them) then run to the next in order to get the platform out of
wall. When you are successful, go through the door on top of the
platform. This room, looks like a decrepit garden. On the east wall,
underneath a column is a Heart Max Up. Collect it, defeat the enemies
and whip your way up to the high bridge. Then follow the bridge (don’t
worry about the little lead off), and enter the room there. A foreboding,
large, stone, spiral staircase is here. Follow it(avoid the Ghosts and
Poison Lizards) to the top and enter the room at its apex. Knock in the
statue for Horizontal #2. Exit through the east door here and follow the
staircase to a fight (if you think you are ready).
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Thunder Elemental HP:1500 WEAKNESSES: Axe, Knife
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
He has a straight forward stab, a souped up version of that stab and
lightning strikes. The lightning strikes can be easy to avoid. You
should see a little trickle of electricity running vertically down the
screen. Where it hits bottom is where the strike will hit. He also has
a clearing move where a huge circle of electricity surrounds him. Also,
he will spin his staff around to attack and also to block.
This battle is easier than many think. The Vertical High combos and Draw
Up attacks followed by Triangle are very effective. They push him away
and deal OK damage. When ever you see him lift his staff, block. When
you see the trickles, dodge. Wash, rinse, repeat. When you finish
thrashing him, collect the Whip of Lightning.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Unfortunately, we still have quite a journey ahead of us. Go back to the
garden area. If you have the Wolf’s Foot, or are incredibly skilled at
jumping, continue reading this paragraph; otherwise, go onto the next
paragraph. Go back to the area with the crumbling bridge. Whip jump to
the left with the Wolf’s Foot activated(unless you can pull it off without
it) and go through the door. Follow this path, and at its conclusion, you
will find the Saisei Incense (Great if you lose life easily). Onto the
next paragraph.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Head back to the Man-Eating Plant room and go north. Kill off the Ghosts
and Axe Armor, and exit through the wooden door at the end of the hallway.
Defeat the Gargoyle and the Skeleton Flower and go through the room at the
end. Defeat the Skeleton Flowers and the Poison Lizards before passing
through the northern door. Beat the Armor Knights and continue onto the
next room. Knock in the statue for Horizontal #3 and go back to the
jungle type room again. Turn east this time, and after defeating the
enemies go into the east room to collect the Red Phoenix Key. Go back to
the last room and head south. Collect the Ring of Thunder and Save.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go back to the place where you knocked in Horizontal #3, turn east, and
pass through the hallway and make your way to a boss fight. When you
enter, you are surrounded by statues. On your left, attack the third one
(northeast corner touching the north wall). Pass through the hidden door
there. On your right (east wall) is a save point. Make use of it. Then
pass through the door at the end. You know what that door implies...
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Medusa HP:2000 WEAKNESSES: Axe
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Just like in the Greek legends, Medusa yells and turns you to stone. She
also does her bowling ball impersonation and runs you over. Her snakes
strike, and when she cries blood, her tears cause you pain. After you’re
halfway done with her, stones revolve around her (hitting you if you’re
too close) and she flings them at you. She’ll also begin to vomit reptiles
that slither and bite.
Hmm. Quite possibly the easiest boss in the game. Her snake strikes are
easily blocked(or you can just use A Extention to avoid it at times), her
rolling can be dodged, and her tears are easily avoided. When she flings
the stones, you can either block them until Leon gets knocked off balance
and then dodge, or try to dodge and jump away from them all. Her
slithering snakes can also be avoided with A Extention. Just keep on the
pressure, use your subweapon (especially if it has long range) and you’ll
be done with her in no time. You learn Energy Blast from winning, and
you get the Purple Orb.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
I know what you’re thinking. Should I stay or do I go? You go. Then you
come back to the very beginning of the level. Once you re-enter the level
go south. Pass through the long hallway, and the Ghosts and go through the
door at its end. Ring of Fire is the prize. Now you’re done with this
level (until you get the Wolf’s Foot).
Once again, if you have the Wolf’s Foot, go back to the area with the
crumbling bridge. Whip jump to the left with the Wolf’s Foot activated
and go through the door. Follow this path, and at its conclusion, you
will find the Saisei Incense Great (if you lose life easily). Then you're
done with this area.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
074. The Dark Palace of Waterfalls
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Kill off the Skeletons in this initial room and head south. In this room
a group of Fish Men (who are easily disposable) attack, so beat them, and
head west in this fork in the road after leaving a Marker Stone. Fish Men
and Skeleton Swordsmen block your path, so defeat them and go through the
lone door. Fish Men try to block you from heading south at this fork, but
go south anyway. Frost Swords and Fish Men stop you from leaving, until
you kill them. Continue south, change your weapon to an axe if you wish
and continue down that path. There’s a switch here that needs whipping;
hit it until you get this message, “The mechanism has triggered the bridge
in the room with the large waterfall.” Head back to the previous room
(not the path, and exit west. Go through that path, defeat the group of
Flea Men and head south. Defeat the Lizard Men and Mermen (unless you’re
too weary), and rest up in the Save room on the east fork.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Exit the Save room and head down on the west fork. Map 3 is in this room;
along with Skeleton Soldiers, Vassagos and Heavy Armor. Massacre them and
head out the opposite door. Follow the hallway, and pick up Marker Stone
8 in the next room. Follow the bending hallway to a room with Marker Stone
8 on the floor. Now go to the Second Basement floor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Already we are met with a fork, as well as some Lizard Men to complement
the Skeleton Archers. Head west, and in the next room, defeat the Flea
Men and Mermen. Now we’re going to exit. This hallway has your Lizard
Men and Mermen, but you have to have the Whip of Flames. Why you ask?
The end of the corridor is protected by a sheet of ice. If you recall,
its in the Anti-Soul Mysteries Lab. Quickly pick up the Little Hammer,
and go back to the room with the Flea Men and Mermen, but this time we’re
going south. Axes swing through the ceiling, so travel carefully through
them and keep heading south. Beat the Frost Demons and Heavy Armors, and
guess which way we’re going? Yep, go south, and at this fork, go south
once more to a Save room.
Now, we have to go all the way back to the first room on this floor, which
coincidentally was the first fork.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go south, and pass through the axes (You have to admire the interior
decorating on this level) and pass through the final door. Clear this
room so you can exit it, and go into a hallway. From this hallway, head
southeast into a room with a Cyclops. Kill him and use the Black Key on
the door and get the Draupnir. Exit back to the room before the Cyclops
and head east. Another Cyclops and some Mermen block off a room. Go in
the room, use the switch, and go back to the previous room again. Go
south again, get some quick cash (2 $250 thanks to the candles) and a HP
Max Up. Now, we have to start from scratch.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go to the beginning of the level (using a ticket of some sort, unless you
feel like walking that far) and head to the first fork. Go east, kill
these idiots and enter another fork. Go east again, but the door does not
exist anymore. A Heavy Armor will walk by and decide that he wants to
throw a 90+ fastball at you, so wait in front of the door and dodge the
pitch that he throws at you. Once the door is broken down, you can charge
the mound and dispose of him, or just go through the door either way. An
Axe Armor waits here, so kill him. Then go through the door and drop down
to get a $1000 bag. Whip your way up while collecting the HP Max UP
(you’ll get it on your way), and take a breather at the door with a skull.
At this platform, do a double jump toward the camera and land on a platform
(it may cause frustration when you miss it as much as I did). Now, keep
whipping your way up while collecting the Super Potion. Hmm, a green boss
door.
We’ve seen Lightning and Fire...
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Frost Elemental HP:1500 WEAKNESSES: Fire
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Whip of Flames, Arctic Ring, Black Bishop
We’ve dealt with Moe and Larry, but now we deal with Curvy(Pun intended).
If you have the Arctic Ring (which you should), this is way too easy. The
Whip of Flames leaves her begging for mercy while the Arctic Ring raises
your defenses. She only has one little trick, and that’s her shockwave
that paralyzes you. But then again, you have health to spare. You feel
sorry for her? Carry on her legacy with the Whip of Ice. Now go back to
the skull room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Enter the door and you get to have some fun! Collect all the coins, and
win a prize! Coins alternate from left to right, starting on the right,
and you want to collect them. I prefer rolling back and forth, but
whatever floats your boat. When they are all collected (if you get them
all in one shot), you should hear a chime. Move to the center of the
platform and collect the Meditative Incense. If you aren't successful,
you can come back and try again to get the Incense.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
This room looks familiar. We’re back in B2F. Using the map, head back to
the lone save point on this floor. Save, and this time head west at this
fork.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Doppelganger HP: 1000 WEAKNESSES: None
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
He pretends to be as good looking as you, but he’s not nearly as good a
fighter as you are. Smack him around all over the level (beware of his
faux Holy Water attacks), and realize that you wasted that much time
beating yourself. Exit through the other door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go through this sinuous passage and if you want, carry the cross. The
next room has one more skull room, but we don’t care about that. Go
through the south door. In the time limit, hit all three lampposts to
unlock the door. Collect the Blue Dragon Key. Now go back to the skull
door and pass through it. This time, the coins start on the right with
the same deal. But now your spoil is a MP Max UP. I know we’ve been here
before. Save here, and now we have to go all the way back to the east
wing.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Go south at the first fork of the east wing and you’ll eventually end up
at a swinging axe room. Halfway between the first and second axes double
jump up on the west side and get the Heart Max Up. Then whip jump to the
other side to collect the Raccoon Charm. Go back down and keep going
south. Save in this fork, and head east.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
In this room, kill the Rune Spirits and their Vassagoes, and pick up the
Heart Repair. Up higher and higher, there are some $400 bags and even
higher a Heart Max Up. Go back to the Save room, and head southwest
after using the facilities. Go over the bridge, and prepare to meet your
new neighbor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Joachim: HP: 1500 WEAKNESSES: Ice, Holy Water, Cross
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Cross, Whip of Ice, Ring of Fire, Black Bishop
His swords make him invincible. But what is up with that lighting in the
corner? I’ve heard of mood lighting, but that’s ridiculous. Rid the room
of those lights and attack him for ever thinking of putting such horrid
scones in the wall. Getting rid of those makes his shield disappear,
which is when you wail on him with your Black Bishop and your subweapon.
Rinse and repeat. Get the Green Orb and get out, unless you just want to
browse the other rooms for that 100% completion mark. Go on trooper.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
075. Pagoda of The Misty Moon
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Walter comes and bears gifts to you. For someone who wants you dead, he's
quite generous. The Vampire Killer, the most feared whip of all, is now
in your possession. Equip it right away. You'll get the chance try it out
soon enough. Now go back to the antechamber. Go up the stairs, and go
through the northern door. Pick your favorite subweapon, and then go
through the door. Get off the bridge and get the Super Potion, which is
conviently placed under the stairs on the west side. Get back up there,
and go across, using the plates on the fences to prevent any damage from
the lasers. Also, if you jump, the platform will fall. In the next
hallway, two Sparatacuses come to bother you. Get rid of them, and you
might want to check your vitals. Then enter through the northern door.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Doppelganger HP: 1500 WEAKNESSES: None
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Black Bishop, Axe
He's dropped the whip to beat on your himself. His flaming fists are
futile against the fury of the newfound flail (Fine, no more aliteration).
Use the quick step, and various combos. He's not difficult at all. Hurry
up and finish him off, because you have a lot more to do here.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
When he's down for the count, get the HP Max Up that decides to appear in
the middle of the room. Then exit through the northeastern door. A Gaap
and two Chaos Swords are delighted to meet you. Beat them, and keep
heading north. The janitor in this room may enjoy his work too much. The
floor is so clean, not only can you eat off of it, you can kill Phantoms
in here too! Defeat both of them to unlock the door, then go out
northeast. Heading east, you'll have to avoid more lasers. But, now you
can jump, but only onto the gray ones, safely. Decimate the Chaos Swords
and Death Reapers and go through the door at the end.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The doors here lock after you enter. The Mirage Skeleton shows up.
There's only one true Mirage Skeleton. He's the one you see first, and
the only one with a shadow. Also, he's the cowardly one who avoids you
when the others are on the offensive. Use either of those identification
agents to dispose of him. Go out northeasterly, and get the MP Max Up.
Go back, and head west to get the Heart Max Up.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now go back to the lasers, but go out the other way. Head north and go
upstairs, for floor two. Go south, and exit through the door at the end
of the hallway. Guess who's back? Those annoying puddles with a bad
disposition have returned. Another time limit task though. Hit all six
lanterns to open up the westward door at the top of the stairs in under 20
seconds. The Wolf's Foot is effective here as well. Now, go through the
western door, and enjoy the solitude in this room. Go through the doorway
that's at the end. Kill the Phantom and the Death Reapers, then get out
the northeastern way. If you've seen Kill Bill Vol.1, you know the scene
with the Crazy 88s. This will be the closest thing to it.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Two Red Ogres and two Dullahans show up. Kill 'em all, learn Sonic Edge
from the Dullahans and go north. Kill the Garagoyle in there, and go east,
to get rid of Gargoyle and Gaap in the room. Go east and dispose of the
Flame Demon and the four Axe Knights, unless you really aren't feeling up
to continuing. Next, get rid of the Executioners, and exit east. Now
head into the west room, into another dark room.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The platforms are visible, but barely. Follow them carefully, and you'll
find a door. Get the HP Max, and then exit that door. Now work your way
toward northwest and get the Unlock Jewel. Now go back to the hallway,
and keep heading south. Bad things come in threes. Now you see three
Lizard Knights so kill them to open up the gats and go east. Three
Sparatcuses and two Chaos Swords are here. Kill them and go south.
Defeat the group of Death Reapers, and now you can go back to the first
hall on the second floor. Sorry for forcing you to go that far back.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now that you're there, head north. Beat the Lizard Knights and Phantom,
then go northwest. Keep going, while being wary of the Gaap and Lizard
Knights. A Gargoyle waits beyond the door. Then head south and beat
three more Spartacuses. Now, go east. Death Reapers and a Gaap await you
before you go south. Get rid fo the Dullahans, then keep going east.
Head into the western door and go north. In the next room, you'll get the
VI Tablet. Now, head south, and you'll find a duo of Lesser Demons. Then
go east.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, two red Ogres and two Spartacuses are here. Kill them, and head
south. Beat all the Hanged Men and go back to the lamp room and the
vicious puddles. Head through the door at the bottom. Beat the Red Ogres
& go throught the next door and now you'll find three doors. Go west and
save(finally), then go back into the last room. Go south and in the door
on the other side of the room. Go to the table and put the VI Tablet in
it. Hit the switch and, voila, you now have a IV tablet. Even more
backtracking though. Go back to where you got the VI tablet. You'll now
get the Dragon Crest. I used a Memorial Ticket and ended up back at the
save room. Make sure you're good, and prepared, then go north. It begins.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Walter HP: 1500 WEAKNESSES: Holy Water, Axe
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Assassin's
Necklace, Tailsman
He has a barrier. BAM, destroyed with one hit of the Vampire Killer. He
has more projectiles than a Marvel Vs. Capcom game. His huge fireballs
are difficult to avoid, his white orbs are homing devices, and he can make
geysers shoot from the floor. And he also likes doing the Roy Jones Jr.
uppercut if you get too close. The Ring of Fire alleviates a lot of the
damage from these, but they still hurt. Don't use any MP, but when you hear
him speak after teleporting, hide out in the entrance. We there yet?
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
BOSS: Death HP: 4444 WEAKNESSES: None
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Megingjord,
Assassin's Necklace, Tailsman, Black Bishop,
Sacrifical Doll
Another dimension is the landscape for this battle. Heal up, but don't
waste everything. Your subweapons now are useless. But your ears are now
your best ally.
"Die!" - Those homing orbs that Walter had pack more punch. Quick step
these.
"Minion" - 6 homing skulls that explode if they aren't disposed of.
Also, he'll use his scythe. A double slash serves as a combo breaker.
And he'll throw it; double jump the throw and use the diving kick to get
in position for a combo, but remember, the scythe does come back. Also,
he has a quick "refueling period" after every attack so try and get in a
quick combo. Minion ends with his blue bar, but Deadly Tempest just
begins. Move around past the first beam, single jump over the shockwave,
and move away from the second beam. Use the Black Bishop to do as much
damage as possible because Deadly Tempest has the most recoil of his moves.
Just remember to heal often but not too often.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now sit back, watch the scenes and bask in the glory of another game
defeated.
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
080. Item List
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Weapons, Armor, and Accessories:
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Whip of Alchemy
Found: Given at the beginning
Description: The whip Rinaldo created with alchemy.
Effect: Beginning weapon. No elemental effects
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Whip of Flames
Found: Given to you when you defeat the fire elemental
Description: Fire elemental added onto the Whip of Alchemy
Effect: Adds fire element to attacks. Strengthens attack % of whip
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Whip of Ice
Found: Given to you when you defeat the Ice elemental
Description: Ice elemental added onto the Whip of Alchemy
Effect: Adds ice element to attacks. Strenghtens attack % of whip
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Whip of Lightning
Found: Given to you when you defeat the lightning elemental
Description: Lightning elemental added onto the Whip of Alchemy
Effect: Adds Lightning element to attaks. Strengthens attak % of whip
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Vampire Killer
Found: Given to you in the Pagoda
Description: The whip that will destroy all who are related to the kindred
of the night
Effect: Most powerful weapon in the game
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Earth Plate
Found: Shop (20% of map complete)
Description: Plate blessed by the earth. Reduces damage from enemies by
5%
Effect: Increases Defence by 5
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Meteor Plate
Found: Shop (40% of map complete)
Description: Starlight plate magically sealed within. Reduces damage from
enemies by 10%
Effect: Increases Defence by 10
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Moonlight Plate
Found: Shop (60% of map complete)
Description: Magic plate with a beautiful moon reliefe. Reduces damage
from enemies by 20&
Effect: Increases Defence by 20
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Solar Plate
Found: Shop (80% of map complete)
Description: Sun plate that offeres protection. Reduces damage from
enemies by 30%
Effect: Increases Defence by 30
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Anti-Poison Ring
Found: Enemy Drop
Description: 75% chance of nullifying special effects of poison attacks
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Artic Ring
Found: Anti-Soul Mystery Lab
Description: A ring with magic to make you more resistant to ice attacks.
Effect: + defence againce ice attacks
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Cleric's Ring
Found: Enemy Drop
Description: 75% chance of nullifying special effects of curse attacks
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Perseus's Ring
Found: Enemy Drop
Description: 75% chance of nullifying special effects of petrification
attacks.
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ring of Fire
Found: Garden Forgotten by Time
Description: A ring with magic to make you more resistant to fire attacks.
Effect: + defence againce fire attacks
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ring of Thunder
Found: Garden Forgotten by Time
Description: A ring with magic to make you more resistant to Lightning
attacks.
Effect: + defence againce Lightning attacks
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Aroma Earing
Found: Ghostly Theatre
Description: The wonderful scent calms the mind and increases intelegence.
Effect: + for intelegence
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Assasin Necklace
Found: Enemy Drop
Description: Produces a critical hit once in a while.
Effect: + chance for a critical hit.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Bloody Cape
Found: House of Sacred Remains
Description: Converts damage to Hearts. A blood red cape
Effect: When you take damage, your Heart count will increase
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Brisingamen
Found: Ghostly Theatre
Description: Increases the useage time of relics
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Coin of Happiness
Found: Enemy Drop
Description: A coin rumored to bring happiness to it's owner
Effect: + luck by 5
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Drapnir
Found: Waterfalls
Description: An arm ring with magic to improve attack power
Effect: + attack
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Heart Brooch
Found: Ghostly Theatre
Description: A brooch that decreases the amount of Hearts uses
Effect: Compacts the useage of hearts, meaning more usage of sub weapons.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Jade Mask
Found: Shop
Description: Can charge and destroy large candle stands with the power
of this special jade
Effect: Destroys candle post without having to hit them
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Jewel Crush
Found: Garden Forgotten By Time
Description: A glove that uses up a jewel in your possession
Effect: Enables you to use jewels
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Magnetic Necklace
Found: Enemy Drop
Description: Scattered money will be gathered automaticly. Increases blood
circulation
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Megingjord
Found: Anti-Soul Mystery Lab
Description: The less HP you have. the greater the damage you inflict on
your enemies
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Member Plate
Found: Enemy Drop
Description: Recieve 10% off store purchases with this item
Effect: Same as Description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Piko-Piko Hammer
Found: Enemy Drop
Description: Improves the sound effect of your whip
Effect: Changes sound effect on weapon
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Piyo-Piyo Shoes
Found: Enemy Drop
Description: Shoes that make piyo-piyo sounds when you walk
Effect: Changes sound effect of walking
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Qigong Belt
Found: Enemy Drop
Description: By controlling the flow of chi, it increases your
constitution
Effect: Same as description
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Racoon Charm
Found: Guiliotine
Description: A charm that brings great fortune. Sometimes available by
mail order
Effect: Raises luck by 10%
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Sacrificial Doll
Found: Shop
Description: If equipped, it is obliterated instead of you when your HP
goes down to 0.
Effect: Revives you when HP is fully deplenished
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Talisman
Found: Enemy Drop
Description: A talisman that sometimes negates damage from enemy attacks.
Effect: Increases chance of minusing enemy attack damage
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Potion
Found: Bought or Dropped
Description: Medicine that recovers 50 HP
Effect: Recovers 50 HP
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
High Potion
Found: Bought or Dropped
Description: Medicine that recovers 100 HP. A little hard to swallow.
Effect: Recoveres 100 HP
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Super Potion
Found: In many locations in the castle
Description: Medicine that recoveres HP fully.
Effect: Recoveres HP to maximum.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Serum
Found: Bought or dropped
Description: Medicine that cures poison
Effect: Cures poison effect
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Uncurse Potion
Found: Bought or Dropped
Description: Medicines that purges curses
Effect: Cures Curse effect
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Mana Prism
Found: Dropped
Description: A prism with magic sealed within. Recovers MP
Effect: Recovers MP (Magic Points)
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Heart Repair
Found: Dropped or Found
Description: Medicine that recovers hearts
Effect: Recovers hearts
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Big Meat
Found: Dropped
Description: A big piece of meat. Recovers HP.
Effect: Same as description.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Curry
Found: Dropped
Description: Exqusite dish using a dozen or so spieces and simmered for a
day and a night
Effect: Unknown
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Hamburger
Found: Dropped
Description: A food made of fried, minced meat, sandwitch in pieces of
bread
Effect: Unknown
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
090. Encyclopedia
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Alphabetical Order:
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Armor Knight
Number: (028)
HP: 180
Weakness: Lightning, Axe
Resistance: Knife
Drops: Ruby, 3000 G
Bio: A Armored Knight thats wields a shield.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Astral Fighter, Knight, and Warrior
Number: (019: Fighter, 027: Knight, Warrior, 37)
HP: 80
Weakness: Fire, Holy Waterm Cross
Resistance: Knife
Drops: Potion
Bio: A Skeleton Fighter that teleports using the Astral Plane.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ax Armor
Number: (005)
HP: 160
Weakness: Lightning, Axe
Resistance: Knife
Drops: Zircon
Bio: An armored knight that wields a giant axe.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Axe Knight
Number: (063)
HP: 250
Weakness: Lightning, Axe
Resistance: Fire, Ice, Knife
Drops: Opal, Whine
Bio: An Axe armor that throws its axe like a boomerang.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Bat
Number: (002)
HP: 1
Weakness: Fire, Knife, Axe
Resistance: -
Drops: -
Bio: A bat serving under the control of a vampire.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Buckbaird
Number: (033)
HP: 66
Weakness: -
Resistance: Lightning
Drops: -
Bio: An evil eye that gazes from the darkness.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Chaos Sword
Number: (051)
HP: 150
Weakness: Crystal
Resistance: Knife
Drops: -
Bio: A sword that possesses all elemental properties and attacks as it
changes.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Cyclops
Number: (050)
HP: 400
Weakness: Knife, Axe
Resistance: -
Drops: Turquoise, Piko-piko Hammer
Bio: A one-eyed giant. It brandishes a big club.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Death Reaper
Number: (059)
HP: 100
Weakness: Crystal
Resistance: -
Drops: Heart Repair, Piyo-piyo shoes
Bio: A Flea Man that has awakened to the pleasures of tearing apart
humans.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Dullahan
Number: (065)
HP: 250
Weakness: Lightning, Axe
Resistance: Fire, Ice, Knife
Drops: Magical Ticket, Wine
Bio: A headless armored knight. It wanderes in search of its lost head.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Evil Stabber
Number: (058)
HP: 200
Weakness: Holy Water, Cross
Resistance: -
Drops: Assassin Necklace
Bio: The elete zombies among the Mad Drivers that have inherited their
evil nature.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Evil Sword
Number: (006)
HP: 34
Weakness: Crystal
Resistance: Knife
Drops: 1000 G, 2000 G
Bio: A sword possessed by an evil spirit. It cuts though anything and
everything
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Executioner
Number: (053)
HP: 350
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Uncurse Potion, Cleric's Ring
Bio: In life, he chopped off the heads of thousands of innocent convicted
men.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Flame Demon
Number: (016)
HP: 200
Weakness: Ice, Holy Water, Cross
Resistance: Fire
Drops: Mana Prism
Bio: A demon that wields the fires of Hell.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Flame Sword
Number: (015)
HP: 80
Weakness: Ice, Crystal
Resistance: Fire, Knife
Drops: -
Bio: An evil sword that possesses the elemental properties of fire.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Flame Zombie
Number: (014)
HP: 50
Weakness: Ice, Holy Water, Cross
Resistance: Fire
Drops: -
Bio: A zombie born from a fire victim. It emits flames from it's body.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Flea Man
Number: (022)
HP: 10
Weakness: Knife, Axe
Resistance: -
Drops: Heart Repair, Tomato Juice
Bio:A humanoid monster that hops in any and all directions
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Fish Man
Number: (038)
HP: 84
Weakness: Lightning, Knife, Axe
Resistance: Fire, Ice
Drops: Small Meat, Sushi
Bio: A blue merman that attacks by spewing ice.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Frost Demon
Number: (040)
HP: 200
Weakness: Fire, Holy Water, Cross
Resistance: Ice
Drops: Mana Prism
Bio: A demon that wields that absolute cold
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Frost Sword
Number: (039)
HP: 80
Weakness: Fire, Crystal
Resistance: Ice, Knife
Drops: -
Bio: An evil sword that possesses the elemental properties of ice
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Frost Zombie
Number: (041)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: Ice
Drops: -
Bio: Zombie born from a corpse that froze to death. It is cloaked in cold.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Gaap
Number: (041)
HP: 180
Weakness: Fire, Holy Water, Cross
Resistance: Crystal
Drops: Memorial Ticket
Bio: The embodiment of hatred from the west
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Gargoyle
Number: (024)
HP: 84
Weakness: Fire, Holy Water, Cross
Resistance: Crystal
Drops: Heart Repair, Perseus's Ring
Bio: A monster with rings, red eyes, and a hide as hard as stone
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ghost
Number: (043)
HP: 66
Weakness: Holy Water, Cross
Resistance: Knife, Axe
Drops: -
Bio: A vengeful spirit that died with unresolved grudges
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ghost Knight
Number: (020)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: -
Bio: The ghost of a knight that died still holding on to grudges
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ghost Soldier
Number: (013)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: -
Bio: The ghost of a soldier that died in vain.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Ghost Warrior
Number: (023)
HP: 50
Weakness: Fire, Holy Waterm Cross
Resistance: Fire
Drops: -
Bio: The ghost of a warrior that died in a sneak attack
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Golden Knight
Number: (001)
HP: 60
Weakness: -
Resistance: -
Drops: -
Bio: A soldier with special armor that only takes damage from magical
attacks
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Hanged Man
Number: (054)
HP: 180
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Coin of Happiness
Bio: The zombie of a man who died by hanging
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Heavy Armor
Number: (045)
HP: 200
Weakness: Lightning, Axe
Resistance: Knife
Drops: Sapphire, Quidog Belt
Bio: A cavalry soldier that wields a giant steel mace
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Hellhound
Number: (12)
HP: 80
Weakness: Ice, Knife, Axe
Resistance: -
Drops: -
Bio: A dog that breathes red hot flames.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Lesser Demon
Number: (057)
HP: 200
Weakness: Holy, Water, Cross
Resistance: -
Drops: Heart Repair, Aroma Earring
Bio: A demon under Walter's control.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Lizard Knight
Number: (062)
HP: 300
Weakness: Lightning, Knife, Axe
Resistance: Cross
Drops: Talisman
Bio: A high-ranking Lizard Man adorned with armor.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Lizard Man
Number: (025)
HP: 160
Weakness:Lightning, Knife, Axe
Resistance: Cross
Drops: Big Meat
Bio: A subspencies of man with hard scales.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Mad Driver
Number: (009)
HP: 120
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Heart Repair
Bio: A zombie with long claws that travels freely underground
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Maggot
Number: (068)
HP: 45
Weakness: Fire, Holy, Water
Resistance: Crystal
Drops: -
Bio: A maggot that devours Forgotton Ones.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Man-Eating Plant
Number: (032)
HP: 200
Weakness: Fire, Knife, Axe
Resistance: -
Drops: Hamburger
Bio: An insectivorus plant that acquired a taste for men.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Merman
Number: (042)
HP: 120
Weakness: Lightning, Knife, Axe
Resistance: Fire, Ice
Drops: Small Meat, Sushi
Bio: A red merman that attacks by spewing fire
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Mirage Skeleton
Number: (060)
HP: 500
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Invincible Jar
Bio: A skeleton that uses illusions of self to protect itself.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Mist
Number: (031)
HP: 60
Weakness: Fire, Holy Water, Crystal, Cross
Resistance: Knife, Axe
Drops: -
Bio: A mist that swallows up the living.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Peeping Eye
Number: (008)
HP: 50
Weakness: Ice
Resistance: -
Drops: -
Bio: An eyeball monster born from a person who once peeped in life.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Phantom
Number: (064)
HP: 400
Weakness: Fire, Holy Water, Cross
Resistance: Cross
Drops: High Potion, Crystal Skull
Bio: A monster that dons the aura of darkness and cannot be seen by the
naked eye.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Poison Lizard
Number: (035)
HP: 140
Weakness: Lightning, Knife, Axe
Resistance: Cross
Drops: Serum, Anti-Poison Ring
Bio: A Lizard Man that spews deadly poison
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Poison Zombie
Number: (030)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Serum
Bio: A zombie that spews a deadly poison that can rot flesh on contact
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Red Ogre
Number: (055)
HP: 400
Weakness: Fire, Knife, Axe
Resistance: -
Drops: Curry
Bio: A red demon with horns.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Red Skeleton
Number: (017)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: -
Bio: A blood red skeleton. Always returns to life.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Rune Spirit
Number: (026)
HP: 20
Weakness: Holy Water, Cross
Resistance: Knife, Axe
Drops: -
Bio: A spirit born from the hatred of animals massacred by humans.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Shadow Wolf
Number: (018)
HP: 100
Weakness: Ice, Knife, Axe
Resistance: -
Drops: -
Bio: A wolf, black as a shadow
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton
Number: (004)
HP: 56
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion
Bio: A human skeleton animated by magic.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Archer
Number: (021)
HP: 30
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion, 1000 G
Bio: A skeleton equipped with a bow and arrow.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Flower
Number: (044)
HP: 150
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: Serum
Bio: A flower made of bones. Spews a deadly poison.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Hunter
Number: (052)
HP: 60
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion, 3000 Gold
Bio: An elite Skeleton Archer. Has excellent accuracy.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Knight
Number: (029)
HP: 100
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion
Bio: The bleached bones of a dead knight. Attacks under the power of
magic.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Soldier
Number: (034)
HP: 56
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion
Bio: The bleached bones of a dead soldier. Wanders in search of enemies.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Swordman
Number: (011)
HP: 80
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion
Bio: A skeleton that brandishes a broad sword
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Skeleton Warrior
Number: (046)
HP: 90
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: Potion, Magnetic Necklace
Bio: The bones of a warrior animated by magic. Persistently returns to
life.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Souless
Number: (066, 067)
HP: 30
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: -
Bio: A souless human brought into being by an Undead Parasite.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Spartacus
Number: (056)
HP: 250
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: High Potion, Member Plate
Bio: The bones of a swordsman of the Roman Era. As skilled with the sword
as he was in life.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Spirit
Number: (010)
HP: 30
Weakness: Holy Water, Cross
Resistance: Knife, Ace
Drops: -
Bio: An evil spirit that sucks up people's life energy.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Storm Skeleton
Number: (049)
HP: 60
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: -
Bio: The bones of a person who died in a storm. Comes apart and attacks
in pieces.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Thunder Demon
Number: (048)
HP: 200
Weakness: Knife, Axe, Holy Water, Cross
Resistance: Lightning
Drops: Mana Prism
Bio: A demon that wields the thunder that rolls in the heavens
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Thunder Sword
Number: (047)
HP: 80
Weakness: Knife, Axe, Crystal
Resistance: Lightning
Drops: -
Bio: An Evil Sword that possesses the elemetal properties of lightning.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Vassago
Number: (007)
HP: 66
Weakness: Holy Water, Cross
Resistance: Knife, Axe
Drops: -
Bio: An evil spirit said to be summoned by those who seek knowledge
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Wolf Skeleton
Number: (036)
HP: 80
Weakness: Fire, Holy Water, Cross
Resistance: Knife
Drops: -
Bio: A wolf's skeleton animated by magic
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Zombie
Number: (003)
HP: 50
Weakness: Fire, Holy Water, Cross
Resistance: -
Drops: -
Bio: A freshly buried corpse animated by magic.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Death
Number: (081)
HP: 4444
Weakness: -
Resistance: -
Drops: -
Bio: A being that hunts souls. Loyal to the master of the Crimson Stone.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Doppelganger
Number: (072, 073)
HP: (072): 1000 (073): 1500
Weakness: -
Resistance: -
Drops: -
Bio:
(072): A monster that looks like Leon. The weapons are not perfect copies.
(073): A Doppelganger that is only a copy of Leon's appearance and fights
with it's fists.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Flame Elemental
Number: (069)
HP: 1500
Weakness: Ice
Resistance: Fire
Drops: -
Bio: A knight surrounded by red hot flames
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Forgotten One
Number: (079)
HP: 4800
Weakness: Ice
Resistance: Fire, Lighting, Cross
Drops: -
Bio: A man-made monster, eternally sealed away due to the enormous
uncontrollable power.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Frost Element
Number: (070)
HP: 1500
Weakness: Fire
Resistance: Ice, Holy Water, Crystal, Cross
Drops: -
Bio: A knight that harnesses arctic chill.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Golem
Number: (075)
HP: 1500
Weakness: -
Resistance: Lightning, Knife
Drops: -
Bio: A man-made monster made out of stone
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Joachim
Number: (078)
HP: 1500
Weakness: Ice, Holy Water, Cross
Resistance: Knife, Axe, Crystal
Drops: -
Bio: H ewas turned into a vampire by Walter, and imprisoned because he
rebelled
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Medusa
Number: (077)
HP: 2000
Weakness: Axe
Resistance: -
Drops: -
Bio: A legendary monster whose gaze can turn people to stone.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Succubus
Number: (076)
HP: 1000
Weakness: Fire, Knife
Resistance: -
Drops: -
Bio: A monster that sucks up a person's essence by taking advantage of
their feelings
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Thunder Elemental
Number: (071)
HP: 1500
Weakness: Knife, Axe
Resistance: Lightning
Drops: -
Bio: A knight surrounded by light who unleashes flashes of light.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Undead Parasite
Number: (074)
HP: 1200
Weakness: Hoky Water, Cross
Resistance: -
Drops: -
Bio: Undead infested by parasites from working on constructing the
filthy Great Shrine.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Walter
Number: (080)
HP: 1500
Weakness: Holy Water, Cross
Resistance: Knife, Axe
Drops: -
Bio: The vampire beloved by the night. Master of the castle.
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
091. Glitches
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Item Duplication and Max Money
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
The item duplication glitch is a useful glitch that not only allows you
to get all items maxed out, but to also get max money. The code was
first discovered by Trevort on the Gamefaqs.com message boards. His post
read:
"I've read about the duplication method in the Pagoda, but I found a way
to duplicate items from the very begining of the game. It is right outside
the very first save room in the Castle Entrance. Stand between the second
and third candles on the red stripe of the carpet (there is a green glow
on the ground also). Face out the window and press start and go into your
items. As the cursor passes over the items it will add one to every item
you have (up to x9). This also works in the @CRAZY mode (up to x5)."
In Step form:
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
1. Go to the first save room of the castle (The one near the warps to
the five main chaimbers) and head to the middle of the Second and
Third candle on the Red carpet area. Then, face the left (toward
the window)
2. While like that, Press start to enter the main screen and enter
the items menu. If the glitch worked, when you press down on the
D-pad, you will gain a additional item of whatever is in the first
slot. Keep scrolling up and down until you have it maxed out.
You can do this trick as much as you want, and it is a easy way to
gain multiple rare items, and items you can only get one of (like
Sacrefice doll).
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Now, in order to get max money, simply do the above code to duplicate
rare items (Like armor and Diamonds) and sell them at the shop.
If you can't afford those items, simply continually dupe whatever you
have and only sell 8 of the items (So that you have one left) in order
to gain enough money.
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
092. Cheat Device Codes
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Note #1: The following codes are only for Action Replay cheat device
for the PS2
Note #2: As of yet, none of these codes has been tested
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Action Replay Codes
*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
Only For Base Action Replay:
(M) *Must Be on code
0E3C7DF2 1853E59E
EE505C5A BC173DEA
Super Jump
0E1E5B78 BCA95A82
DE28C2C6 DCA99B83
Max Gold
DE28B69E C19E7B82
Low Time
DE2B9A9A BCA99B83
Max MP
DE28B6BA BCAA2122
Infinite MP
DE28B646 BCAA2122
Max Health
DE28B6FE 036CEA03
Infinite Health
DE28B4E6 036CEA03
Max Hearts
DE28B6FA 036CEA03
Infinite Hearts
DE28B686 036CEA03
DE28B4E2 036CEA03
All Skills Learned
DE28B41A BBA89A82
Sub Weapon Always Knife
DE28B6A2 BCA99B2D
Sub Weapon Always Axe
DE28B6A2 BCA99B2E
Sub Weapon Always Holy Water
DE28B6A2 BCA99B2F
Sub Weapon Always Crystal
DE28B6A2 BCA99B30
Sub Weapon Always Cross
DE28B6A2 BCA99B31
Max Enemies Defeated
DE28B42E C19E7B82
Max Combo
DE28B436 C19E7B82
Max Total Quick-Steps
DE28B422 C19E7B82
Max Total Guard
DE28B432 C19E7B82
Max Total Perfect Guard
DE28B426 C19E7B82
Max Perfect String
DE28B43A C19E7B82
Whip of Alchemy-Slot 1
DE28B64E BCAA9B84
Whip Of Flames-Slot 2
DE28B64A BCA9AB85
Whip Of Ice-Slot 3
DE28B656 BCAA9B86
Whip Of Lightning-Slot 4
DE28B656 BCAA9B87
Vampire Killer-Slot 5
DE28B65E BCAA9B88
'e' Tablet-Slot 1
DE28B51E BCAA9BD8
'VI' Tablet-Slot ?
DE28B51A BCAA9BD9
'IV' Tablet-Slot ?
DE28B526 BCAA9BDA
Unlock Jewel-Slot ?
DE28B522 BCAA9BDB
White Tiger Key-Slot ?
DE28B52E BCAA9BDC
Blue Dragon Key-Slot ?
DE28B52A BCAA9BDD
Red Phoenix Key-Slot ?
DE28B536 BCAA9BDE
Black Turtle Key-Slot ?
DE28B532 BCAA9BDF
Yellow Dragon Key-Slot ?
DE28B53E BCAA9BE0
Dragon Crest-Slot ?
DE28B53A BCAA9BE1
Tool Bag-Slot ?
DE28B5C6 BCAA9BE2
Music Box-Slot ?
DE28B5C2 BCAA9BE3
Ancient Text 1-Slot ?
DE28B5CE BCAA9BE4
Ancient Text 2-Slot ?
DE28B5CA BCAA9BE5
Ancient Text 3-Slot ?
DE28B5D6 BCAA9BF5
Ancient Text 4-Slot ?
DE28B5D2 BCAA9BF6
Map 1-Slot ?
DE28B5DE BCAA9BE6
Map 2-Slot ?
DE28B5DA BCAA9BE7
Map 3-Slot ?
DE28B5E6 BCAA9BE8
Map 4-Slot ?
DE28B5E2 BCAA9BE9
Map 5-Slot ?
DE28B5EE BCAA9BEA
Map 6-Slot ?
DE28B5EA BCAA9BEB
Map 7-Slot ?
DE28B5F6 BCAA9BEC
Marker Stone 1-Slot
DE28B5F2 BCAA9BB6
Marker Stone 2-Slot
DE28B4FE BCAA9BB7
Marker Stone 3-Slot
DE28B4FA BCAA9BB8
Marker Stone 4-Slot
DE28B486 BCAA9BB9
Marker Stone 5-Slot
DE28B482 BCAA9BBA
Marker Stone 6-Slot
DE28B48E BCAA9BBB
Marker Stone 7-Slot
DE28B48A BCAA9BBC
Marker Stone 8-Slot
DE28B496 BCAA9BBD
Potions-Slot 1
DE28B6EA E3B89BAD
High Potion-Slot 2
DE28B6F6 E3B89BAE
Super Potion-Slot 3
DE28B6F2 E3B89BAF
Heart Repair-Slot 4
DE28B5FE E3B89BB0
Mana Prisim-Slot 5
DE28B5FA E3B89BB1
Serum-Slot 6
DE28B586 E3B89BB2
Uncurse Potion-Slot 7
DE28B582 E3B89BB3
Magic Ticket-Slot 8
DE28B58E E3B89BB4
Memorial Ticket-Slot 9
DE28B58A E3B89BB5
Rosario-Slot 10
DE28B596 E3B89BBE
Diamond-Slot 11
DE28B592 E3B89BBF
Ruby-Slot 12
DE28B59E E3B89BC0
Holy Water-Slot 13
DE28B59A E3B89B2F
Pumpkin-Slot 14
DE28B5A6 E3B89B32
Sapphire-Slot 15
DE28B5A2 E3B89BC1
Opal-Slot 16
DE28B5AE E3B89BC2
Turquoise-Slot 17
DE28B5AA E3B89BC3
Zircon-Slot 18
DE28B5B6 E3B89BC4
Curtain Time Bell-Slot 19
DE28B5B2 E3B89BC5
Small Meat-Slot 20
DE28B5BE E3B89BC6
Big Meat-Slot 21
DE28B5BA E3B89BC7
Ramen-Slot 22
DE28B546 E3B89BC8
Wine-Slot 23
DE28B542 E3B89BC9
Hamburger-Slot 24
DE28B54E E3B89BCA
Shortcake-Slot 25
DE28B54A E3B89BCB
Sushi-Slot 26
DE28B556 E3B89BCC
Curry-Slot 27
DE28B552 E3B89BCD
Tomato Juice-Slot 28
DE28B55E E3B89BCE
Neapolitan-Slot 29
DE28B55A E3B89BCF
Wolf's Foot-Slot 1
DE28B472 BCAA9B09
Saisei Incense-Slot 2
DE28B47E BCAA9B0A
Meditative Incense-Slot 3
DE28B47A BCAA9B0B
Invincible Jar-Slot 4
DE28B406 BCAA9B0C
Crystal Skull-Slot 5
DE28B402 BCAA9B0D
Black Bishop-Slot 6
DE28B40E BCAA9B0E
White Bishop-Slot 7
DE28B40A BCAA9B0F
Lucifer's Sword-Slot 8
DE28B416 BCAA9B10
Savage Statue-Slot 9
DE28B412 BCAA9B11
Little Hammer-Slot 10
DE28B41E BCAA9B12
Only for Action Replay MAX:
(M)
7GV4-H5TM-JF6E8
F8CY-31GR-W1MAB
Super Jump
GA6R-ZWTB-Z3HMJ
5FYP-BBPT-0ZNCZ
CFP5-008N-3Z65F
Max Gold
PFXG-DD1E-3XYEU
50A3-MFCN-FFWDK
Low Time
TY3G-JAEG-27N8H
YQKF-7A1M-PYT83
Max MP
WHPR-0PUE-021Y2
5NMU-E3MK-V7MR1
Infinite MP
HHEH-MQ25-W9AQE
ZZ7J-CUB4-VG24W
Max Health
TP0Z-0Y7A-B72HZ
D86N-RZ3B-RMNC9
Infinite Health
K2FT-53YN-GUW4Q
ZR5Y-QAF5-AKDUM
Max Hearts
0MKK-DR3X-QMJEH
HW4U-20NQ-EWRUF
Infinite Hearts
01BM-MYXZ-2HE5P
MB9G-R9ME-XM2J5
43UM-XR7G-PGRP7
Max Atk
JXU0-EAZK-4TBBY
9NBH-X8HB-D1M7D
Max Def
VZXJ-M2TY-KC65M
2DK5-HP2J-PFCAQ
Max Con
ZQAK-KJN4-3MCVP
T6NR-Q15Z-KYAWM
Max Int
D9FU-3ZRG-NE45G
2QP5-AGBQ-CRWZF
Max Lck
ZZWB-NW1B-A6VKB
2CUE-CRK6-QJJ3C
All Skills Learned
GU7T-KWGT-9KT1D
86Q3-RYRE-ZUN2H
Sub Weapon Always Knife
2W3K-64JJ-EPWMB
G281-JU6W-58PG1
Sub Weapon Always Axe
0P4W-A0YQ-8RHNN
0KQ1-91BF-4KJAY
Sub Weapon Always Holy Water
H59H-HAWP-2K4MB
WRQT-JHYM-U0U3C
Sub Weapon Always Crystal
H79G-Y50U-KG9WC
4KH4-XZ88-A1J89
Sub Weapon Always Cross
0K28-U912-CTZCV
KZ4X-QHH9-EWNPU
PLAYER RECORD CODES:
Max Enemies Defeated
XXGA-JKRP-MUEH4
AE03-2AAU-XCCQK
Max Combo
JZ88-3Z9E-408JW
DZ7W-CCNB-BV872
Max Total Quick-Steps
EP2K-7HXK-VT68A
HR27-FNRM-519RX
Max Total Guard
615X-ZH76-H1MH5
5XCD-7REX-6YMYD
Max Total Perfect Guard
VCPV-CEM1-4GK0Y
T1H8-2HZH-V1M6H
Max Perfect String
PXC1-U5WC-R2K6V
2JM4-0TCR-HKBAT
WEAPON CODES:
Whip of Alchemy-Slot 1
5Q4H-DP7R-VQ4F1
VRTQ-PJPP-XCXEN
Whip Of Flames-Slot 2
VUWE-1KG9-Z9KY0
Y3RN-1ET6-ZAFTJ
Whip Of Ice-Slot 3
2Y5V-NQYT-0FQ5K
P2KF-HXGG-7TZUD
Whip Of Lightning-Slot 4
MQWN-ZAVW-F029D
5HKW-VKRY-73B5P
Vampire Killer-Slot 5
GMRU-FWNT-7P3R8
3BQH-CEU1-J8U3Q
ARMOR CODES:
Earth Plate-Slot 1
5XZP-P1M8-AAHWA
8DG8-79ZU-5TUCU
Meteor Plate-Slot 2
YCHD-C69W-49NNZ
Q8MW-RC1U-TWN10
Moonlight Plate-Slot 3
FZYM-3EPH-X1HN8
25VW-2JGQ-AZK7K
Solar Plate-Slot 4
BV46-M6X7-MH23C
20H5-FM88-W74RF
ACCESSORY CODES:
Draupnir-Slot 1
PHN1-Y51G-2HUAK
EEHD-RBH2-CDVGT
Aroma Earring-Slot 2
DW16-BHRC-DK8VG
6R86-KGGN-6N7AP
Qigong Belt-Slot 3
0R2B-21WJ-ECUE9
2V0U-61HP-R56FA
Coin Of Happiness-Slot 4
ZV3Q-TBNU-G1QDV
R7A6-P199-XBUCK
Raccoon Charm-Slot 5
JY53-CRG9-F06PH
NYYE-HK0R-FBYXC
Bloody Cape-Slot 6
QVDU-FXXN-VBUEF
81GM-DA4Z-DVV1A
Perseus's Ring-Slot 7
WNTH-312F-HW9HX
WAVR-DMBB-GU4W0
Anti-poison Ring-Slot 8
F6RJ-K5BT-TV4K9
UWTR-4T37-WXJ3D
Cleric's Ring-Slot 9
QFAJ-M2EV-FG5Z6
R2DZ-C9H6-0GUPX
Ring of Fire-Slot 10
Z7BC-C9EF-J0VRA
U4HT-EBTY-VJRKB
Arctic Ring-Slot 11
R5P6-ZCQ9-MWVNF
AWQ7-DUQ7-42HFG
Ring of Thunder-Slot 12
X40B-WKUE-ZXPYF
QW6T-K53B-MDBAR
Talisman-Slot 13
FF7N-RXEK-PYE7K
40FT-QU3P-F80VN
Heart Brooch-Slot 14
EBAM-1FQ9-ZN787
89FU-K11P-7Q02H
Mobius' Brooch-Slot 15
B5FZ-WCZX-GJA3K
V00T-4T4T-25JTT
Piyo-Piyo Shoes-Slot 16
87C1-BKJ1-WQ10M
TKRT-7617-3RBP5
Sacrificial Doll-Slot 17
3CZE-CDVR-T8P0Y
YK1Q-09UH-47X73
Magnetic Necklace-Slot 18
K5V3-8P50-BNPEZ
4F82-GHJK-HCBJQ
Assassin Necklace-Slot 19
V52C-DB2Y-9K7G4
B51M-AZD2-3EVMA
Jewel Crush-Slot 20
RHNX-3ZG0-G83VB
YHR4-VC0R-PXNQK
Megingjord-Slot 21
6B8K-7C3F-WND9B
Q2HZ-5FH6-6JFYV
Member Plate-Slot 22
ZZ9N-5A8P-DTQDJ
42KW-K89G-YCZZE
Brisingamen-Slot 23
FC0H-YGBZ-0J2Y0
H7Q1-627J-53YG7
Piko-piko Hammer-Slot 24
PXD7-DT0Q-2CQ2T
CJKF-YK31-JU944
Jade Mask-Slot 25
DPUN-PFVC-0B2UJ
TKVK-TJE2-VU3T0
EVENT ITEMS:
'e' Tablet-Slot 1
U816-U8UM-DTVY9
M133-M7HV-5J8E0
'VI' Tablet-Slot 2
DHYP-ADF2-3TE8Z
CAJG-XH5R-3M2BK
'IV' Tablet-Slot 3
3M6W-2NMN-6V91G
7AW5-UTJJ-984AH
Unlock Jewel-Slot 4
TYZX-4TMP-9FE4K
XWBY-FQX3-GNCY9
White Tiger Key-Slot 5
6UCA-CVYA-ZYWJU
UV81-ZPP1-KJA5Q
Blue Dragon Key-Slot 6
NT4R-G06X-FG54V
DQ0K-X4NG-WB943
Red Phoenix Key-Slot 7
81FN-EJ0C-RKE84
5DX1-TMVQ-ZP159
Black Turtle Key-Slot 8
TZAN-PKDQ-18880
0XK8-9N31-ZDAC0
Yellow Dragon Key-Slot 9
7T9M-YMTF-T3UNF
RHKP-E3VC-04B2Y
Dragon Crest-Slot 10
61FW-A45B-JRB5E
PGG3-WRXW-60ZEN
Tool Bag-Slot 11
UUMJ-T13M-92U4P
5FJK-ABBH-XTPBV
Music Box-Slot 12
K56U-C5PK-6KDRA
T1GT-56GN-B1YRQ
Ancient Text 1-Slot 13
XMMX-4E85-VCNZ7
MNNY-UG9D-ENAB3
Ancient Text 2-Slot 14
6J30-651P-JA2VT
UH3M-WNQK-B21Y7
Ancient Text 3-Slot 15
ZCT4-W287-1GUWT
F5A5-2ZAY-P5EFR
Ancient Text 4-Slot 16
PKGG-2M19-C38TQ
2DDC-53EJ-Z830V
Map 1-Slot 17
TM28-K1GJ-5BPXA
9Z2J-QBKK-N1WD7
Map 2-Slot 18
FGJY-0MH9-DWUD2
9GNX-PG85-AMXGY
Map 3-Slot 19
23QT-KVK7-29DPF
HJBH-DYY2-3CTVM
Map 4-Slot 20
AURA-68Q6-04BUT
WT13-06UJ-237Z2
Map 5-Slot 21
767R-D23R-F7UN8
831P-4H47-QD3WC
Map 6-Slot 22
A829-NY2E-32DCZ
VVA4-47F5-0Y85Q
Map 7-Slot 23
1WYB-X8FU-N96KD
RG08-YD4R-CJ4E9
Marker Stone 1-Slot 24
E4HD-00FU-7EDEV
A8PU-7AAY-PQ7BU
Marker Stone 2-Slot 25
NA71-28BH-CM28A
WGFF-5VDC-AAPRR
Marker Stone 3-Slot 26
2BM4-FTEU-B2AFQ
WGPP-K51P-0ZH7G
Marker Stone 4-Slot 27
JRX4-FQPZ-GH07U
UF1R-4MP3-W2G3N
Marker Stone 5-Slot 28
Y4YR-W4R3-EJDD5
DC0H-NN9E-YRWH4
Marker Stone 6-Slot 29
P9VK-27XY-Q0V2P
YD3R-NVX9-YHJ1U
Marker Stone 7-Slot 30
U3VW-KA3B-7CC5D
YNBZ-WC2Z-MHRV3
Marker Stone 8-Slot 31
YF2N-KQAG-HPEM9
5B4Y-XH6A-1V35U
MAVE MAX ITEM CODES:
Potions-Slot 1
574Z-MTHG-01REP
XGC6-62D4-3R8E5
High Potion-Slot 2
4J7F-B45Y-8NB6N
VT2T-W1XQ-JV0QG
Super Potion-Slot 3
F86X-J6ZT-1CQ1B
RY89-0R2E-5GYQJ
Heart Repair-Slot 4
CUM4-TE0Q-Y4QNY
MW5K-GB32-GW8GP
Mana Prisim-Slot 5
KZHC-BEKB-UDV9C
VGX7-7646-VQB2Q
Serum-Slot 6
KXXN-UZFZ-JRXV8
AA34-PTNG-4BUYM
Uncurse Potion-Slot 7
1U22-YCZ0-8BFNM
KKBR-Q7XB-FHEN4
Magic Ticket-Slot 8
UN88-WXRV-3298U
KMZV-JZ2X-P4EZJ
Memorial Ticket-Slot 9
5751-4V5G-U9A2F
7MCD-JD2D-GEC7Y
Rosario-Slot 10
QB1V-QPWN-ZBYP5
N9FV-619A-7ZP4F
Diamond-Slot 11
1GN7-HVAQ-57K69
9R9V-W4ER-4K5BY
Ruby-Slot 12
6WAJ-VKUD-G4BJ4
V059-ZT3K-HU95F
Holy Water-Slot 13
HKC4-M9W6-Z1ZFR
NYWB-QEV6-229WP
Pumpkin-Slot 14
AUJD-EWW0-KNW6F
VUQ4-3PKH-9X2E6
Sapphire-Slot 15
HKQX-NBER-8TE32
DZ12-H2Q0-2VN5D
Opal-Slot 16
88G0-QGKB-P0ZX5
YGTT-YCZX-7AYC7
Turquoise-Slot 17
0XDR-PUFJ-PQ8E0
BPZQ-EDGM-C5M60
Zircon-Slot 18
H0NZ-TG8U-0PRKQ
PW3D-A3Y2-Y2TV0
Curtain Time Bell-Slot 19
DCBH-UJW7-YM0W9
WEAJ-R8XC-H96J4
Small Meat-Slot 20
KA82-YAUJ-M95EK
NRRT-WXXC-HZJHJ
Big Meat-Slot 21
7V78-ZEEN-2UXVG
H8V3-6XYZ-9PXHU
Ramen-Slot 22
JY30-HXKW-BHHEY
1K0B-0JQF-6N251
Wine-Slot 23
XDNZ-K5E0-T7YBM
PDKC-Z5WP-Y5G4J
Hamburger-Slot 24
YN3B-CXJQ-CTRFN
8VZ1-JNZV-V78YP
Shortcake-Slot 25
HATH-TK1H-MT4P2
476H-J0FF-DHN1T
Sushi-Slot 26
JRRV-UV0Z-HDKYA
02KM-4AK1-BDW3X
Curry-Slot 27
NDTE-DJWW-GJ3A0
6599-GT65-GH38F
Tomato Juice-Slot 28
BXWX-G601-KGKEQ
0KBR-2M5N-DW1CN
Neapolitan-Slot 29
NRDW-5QJ6-CRJPQ
FPDU-WJNZ-AK0PQ
RELIC CODES:
Wolf's Foot-Slot 1
F34C-F5HW-0NU3F
0XVH-CTFX-KKC2M
Saisei Incense-Slot 2
6ED6-17K4-YEEPT
4CNK-414P-UCXEU
Meditative Incense-Slot 3
DNNF-E2H6-ZB7VV
UEZ8-AEFG-W2RCM
Invincible Jar-Slot 4
Y75Q-0X5N-3RJQJ
8HZM-RAVJ-YTP7E
Crystal Skull-Slot 5
F0UT-31DP-VAGWB
J0EW-6N2V-8WBP0
Black Bishop-Slot 6
EXXA-42FX-Y6EJY
XN53-UNDR-B7YQC
White Bishop-Slot 7
F51Y-3D3A-FD7R5
51KX-JTNK-9VWBP
Lucifer's Sword-Slot 8
RF96-7Y0M-F4XZU
D4GV-W1FF-UMANB
Savage Statue-Slot 9
WM4W-5P53-JBXVP
3878-8WD3-N610J
Little Hammer-Slot 10
8RRC-VFQK-9U41D
NQG6-JM2P-QAXN8
ORB CODES:
Red Orb-Slot 1
PZ7U-Q2K5-T1KB6
203D-CH84-2PKWH
Blue Orb-Slot 2
F7UZ-K371-CXF5J
KEC0-JJ81-NCEVA
Yellow Orb-Slot 3
JYYH-QKDT-3CZ65
1ADF-RDVW-DDY9C
Green Orb-Slot 4
T3QU-FFP9-VCFP3
X1C9-35KH-FR6KB
Purple Orb-Slot 5
21N8-Y0CG-U9XFH
WUV8-Q6PC-39YUW
White Orb-Slot 6
HQ4W-HVFG-ZWKAJ
PR4Q-AKNN-EB488
Golden Knight
KBWT-Y4ER-RFTF2
WYN4-R505-3E9P7
Max Kills
D56C-HR1D-J6T3R
ZK8W-B6YR-Y6MFP
Bat
B1NC-Z646-NXNMP
UJ3T-V9NJ-74FZY
Max Bat Kills
828P-4NG4-J7ZMJ
YRPU-DPPW-83CXB
Zombie
2N02-4ZMD-JYNGA
T9F5-CUGC-FHYG0
Max Zombie Kills
Z2W8-7D3F-HYPEF
C4HV-K4AV-7VXWT
Skeleton
2MVW-XBV8-RU9PX
B3X5-Z928-VCPPV
Max Skeleton Kills
2E41-Z2KR-DVDMP
Z456-Q9QT-NKY7H
Axe Armor
QWGH-K82T-DFYMK
BZFC-QCEJ-MZMT4
Max Axe Armor Kills
HJB8-03HD-U4AZ6
EDE4-CBEY-28FW1
Evil Sword
XN99-867R-W6UTH
CVAP-DZFH-KRJ7Z
Max Evil Sword Kills
J7E1-APUH-6E7V4
U71J-BFT0-VQCEQ
Vassago
4T4H-MRQY-X93NJ
5G0F-GZP0-A6H66
Max Vassago Kills
V46R-J3T8-CJQE5
M804-WMTE-ER5K2
Peeping Eye
EHQA-X7K6-1PB7Z
UVGR-KZZ1-R64YP
Max Peeping Eye Kills
5MBR-TRYK-E4RQD
KB3P-YK24-RQN3Z
Mad Diver
8QW0-30KU-MVR5V
MBDP-A7EV-N1JM2
Max Mad Diver Kills
24NU-X6H8-QHHUY
BYQX-2E01-8KAEZ
Spirit
K2N1-YN5C-UW4JH
8GMW-F7HT-GHPJW
Max Spirit Kills
N8HJ-NHHK-Z68XV
VCJ5-FUCB-5WXUF
Skeleton Swordsman
7DWX-7Y89-NYWMB
YVGX-JAP1-E5AB2
Max Skeleton Swordsman Kills
QQZE-2JCE-TX43C
4U1C-D4FT-WVWVA
Hellhound
N33E-0GX2-AGW5H
7Y0J-G997-G2JEY
Max Hellhound Kills
E7GW-K8WM-8VFE4
ZP2D-B4U2-M7T4K
Ghost Soldier
7PU7-P75E-BMWK0
2FCR-YD11-GBJGK
Max Ghost Soldier Kills
CQN3-R6Q2-WMY37
6BMB-KQ5X-9EH4P
Flame Zombie
8EBB-K3Q9-T6ZNF
94ZU-C3H8-4JBC5
Max Flame Zombie Kills
0T5Q-Y3ZE-2KCY1
24C7-38YG-CDBM4
Flame Sword
CEGA-3E94-TNV7U
U548-0R6J-BNTEK
Max Flame Sword Kills
5X6H-2UU0-UJZMT
C1Y6-84E8-EHGBQ
Flame Demon
J7UH-ACYF-0D7EW
7C5J-UH5W-K0R0H
Max Flame Demon Kills
MM0J-DCVU-U366W
FWA4-AWQT-K3TCY
Red Skeleton
D0W1-5VCM-889JB
U0ZQ-K734-B5Q4D
Max Red Skeleton Kills
VUEE-2PE7-XTRQF
C9TB-9HFD-HCCRU
Shadow Wolf
V3BQ-M48Z-N99Y4
2A41-36J2-FNYYW
Max Shadow Wolf Kills
E605-1UB3-KXAV2
6CK0-8TRG-PEKWX
Astral Fighter
XYMQ-NC4F-B3QCU
YNCN-1JHW-E990D
Max Astral Fighter Kills
314U-G2YR-948TH
9Q93-NNMQ-T93Y4
Ghost Knight
4QKM-KT41-MH4HZ
X0ZG-MNJQ-TXZUF
Max Ghost Knight Kills
MKY3-RT05-B4H1T
K9Q7-AK8T-0R0MK
Skeleton Archer
G5XN-5X61-B1AXE
UJV3-GUCZ-N7EXD
Max Skeleton Archer Kills
1XDC-T83D-2YF63
0NHM-EN8Q-3W5AK
Flea Man
WR3Y-WH2A-EAERG
X9BA-NUNP-M2QAR
Max Flea Man Kills
B9XF-6VVX-WHB34
ZGZ9-RN0N-7479R
Ghost Warrior
TWN8-FZ8Y-5730U
3XDH-YDEJ-9XEUD
Max Ghost Warrior Kills
FDCH-FJX9-9M1DT
GBWV-JRWU-XBG62
Gargoyle
521J-HX5R-WD7QT
N1WP-TJMF-0553P
Max Gargoyle Kills
P4F6-3HNT-A2PRQ
PMDN-GNMT-N17C4
Lizard Man
4E8X-WEZX-Q176H
0WKT-124Z-4J7D9
Max Lizard Man Kills
6RX0-Z3MV-CRAGQ
3FBP-00Q4-34YC5
Rune Spirit
W9J9-QWYP-Q8324
83CE-RRYH-FNQ07
Max Rune Spirit Kills
D10Z-HX2C-DEA0Y
Y66M-NWUV-YZWP3
Astral Knight
VKYQ-2NWB-VMJV8
CF7D-UM0V-R4DWF
Max Astral Knight Kills
CT17-DGQ5-74VAT
ZJJ1-Q8AA-N5X3R
Armor Knight
4Q04-REE6-4AKZ8
Q7CF-W7MF-W1WTT
Max Armor Knight Kills
2NKD-4P1N-9EP7N
1MCT-KFG4-FJV9E
Skeleton Knight
THHF-5AN6-94PAQ
6ZM1-05YY-BD83N
Max Skeleton Knight Kills
C0Q1-AXYD-AYT9E
Q1NN-7N91-6X4NQ
Poison Zombie
JDV5-ANM3-Q3VW7
1YR4-UMQN-XCCNZ
Max Poison Zombie Kills
G3GG-C073-2BYZ2
KB73-ZU09-UJU9T
Mist
HWJD-EZ4Y-BJQ6F
7CQG-J31D-Y5WP9
Max Mist Kills
PN5D-76WX-HY8WZ
R1XE-WTJP-3P2YB
Man-Eating Plant
X120-08MJ-RNVWB
8WC5-R8R7-GCHD6
Max Man-Eating Plant Kills
EFV7-EXHP-9RQTB
8G88-D5CT-QRU6D
Buckbaird
6BFM-237R-ZFWVZ
7QCU-8CVT-JJC11
Max Buckbaird Kills
THT1-EH3Q-60HDK
32KV-59DJ-DTGQY
Skeleton Soldier
7T8H-420G-RRJFQ
KTDZ-YGNT-3YZ9V
Max Skeleton Soldier Kills
NEHF-8ARB-HTMA1
N8H2-3GJH-K2F5C
Poison Lizard
QT4P-6FCE-7YZNW
76FC-R0MF-4W36Z
Max Poison Lizard Kills
EX8F-96GZ-NTEQP
B350-87G7-AK0EZ
Wolf Skeleton
17DB-M0PX-62U10
7W7U-0H6G-8EU0X
Max Wolf Skeleton Kills
XBKN-BM10-VAG5M
WQNU-M688-YUQUW
Astral Warrior
P8F8-Y4ZQ-6GC2N
9V2D-PXRB-35Y6V
Max Astral Warrior Kills
RTC3-C9QH-PNC34
H0W2-M7X9-ZH0B1
Fish Man
MD6B-GBXG-TX24Q
RG6F-R9PX-URVT0
Max Fish Man Kills
T948-WYJZ-JNX2G
BD4W-3GZ8-568YX
Frost Sword
VBR9-UKHH-52XGZ
4YJV-RUAF-5F4KA
Max Frost Sword Kills
EKH8-4K0A-T61DX
VT4U-XR57-WGEH7
Frost Demon
AG6A-90AT-1JU9C
HUNV-GEAU-KTD6C
Max Frost Demon Kills
6CDY-3WPH-U9UBF
WFEM-2TYD-TDW3F
Merman
EA6D-ZA2K-HUEU5
2A9A-W813-DVWZU
Max Merman Kills
5CR6-NHN1-QEZGF
RTQR-UERZ-FUTMX
Ghost
0FRU-YUM9-TVVFP
N4Y0-GDP8-4GD46
Max Ghost Kills
36ZV-W0MC-H5DFE
T33M-QPUM-RGB23
Skeleton Flower
3TUR-56YH-ZEMEE
8U17-PBFC-E5QFZ
Max Skeleton Flower Kills
5PN3-4PNY-8GGFF
MQJG-9VUF-R3P1F
Heavy Armor
1G37-WRKU-F0DW9
DGP9-GV8H-NKJXK
Max Heavy Armor Kills
N457-1WEB-X1PWV
HU4P-883Q-3FKMV
Skeleton Warrior
JZRW-6NX7-UJGKD
EAQR-4N7V-1Y0AZ
Max Skeleton Warrior Kills
9EAW-4QZH-ZHYK5
FBAC-7WZU-8ZYTY
Thunder Sword
1J8F-3YMH-R5FR9
BX9H-H1E0-URZEF
Max Thunder Sword Kills
X5CT-1NTT-H760Q
TRKD-3U7G-6ZWCV
Thunder Demon
UEMJ-R7Y9-6BTHZ
RMHJ-K3W6-PFM5K
Max Thunder Demon Kills
YJA0-ETN1-W40F3
Q7K3-UN2U-7E3TU
Storm Skeleton
RHKM-HP6Q-J0A3X
DFFJ-V731-Z7MZH
Max Storm Skeleton Kills
FHYF-UEDH-0E5F9
5FV5-MQUD-4H83X
Cyclopse
D0XM-EB5A-HNAN7
WXB5-MCVB-34YY0
Max Cyclopse Kills
W4WH-MV2D-1RJUK
Z4XP-6HTD-FPHZU
Chaos Sword
Q1GA-DZ1Z-A2TCQ
TN34-VT05-G23XC
Max Chaos Sword Kills
G124-6ZHZ-2P7XZ
PAN2-E5XK-CGD0P
Skeleton Hunter
RA28-XMVC-KGVTP
TTE2-TGUG-PB1TV
Max Skeleton Hunter Kills
REQD-TC7F-DUXVC
A080-N0AZ-J6X26
Executioner
32Y4-RYEN-6JWTY
RGUP-Q0RD-JUKJX
Max Executioner Kills
VX5X-2U23-6WV14
GN9C-2F67-15E7K
Hanged Man
VZKN-EZ55-B3YA5
XARU-6C1R-0ER0G
Max Hanged Man Kills
GMJR-660Y-CFK1G
3FGM-DXH3-5082H
Red Ogre
A70Y-8TJ0-K7Q7A
QQHU-705Z-GBYYE
Max Red Ogre Kills
KQUM-9HB8-C7K3R
6JTA-9798-TXWFW
Spartacus
TJKZ-TCP8-DG34D
CY57-YTYT-FF03U
Max Spartacus Kills
R69W-PQFE-TD46H
G1A0-GTKV-85B5D
Lesser Demon
DQP0-E4UE-HMEHU
8UR8-N7J5-DHTKA
Max Lesser Demon Kills
4V3X-V5X0-KQXUB
TUR5-MFNN-JFRTZ
Evil Stabber
T9XF-CXD9-Z420E
GWJZ-CY62-Q2233
Max Evil Stabber Kills
Y441-YT5J-YDNU1
8BGQ-UK6Q-4P6Q1
Death Reaper
NG6N-7WH2-QAHXY
PV0D-NEMW-3K8ZM
Max Death Reaper Kills
XTDV-F1QF-Q8C8G
X0N1-7G5F-PAB47
Mirage Skeleton
62TT-7WRQ-1H9VF
J9W6-VJQF-BNHHD
Max Mirage Skeleton Kills
PPBC-M6R4-6568P
FFJ8-DWVG-A0XC6
Gaap
U5RG-2ZET-BJP06
3ZM9-CXMH-HZK3D
Max Gaap Kills
UQ2B-TNCN-GPN76
KE57-V8QR-A1UBE
Lizard Knight
MYMA-WCVY-3XMGR
A40V-9PQX-GV6XK
Max Lizard Knight Kills
N1PA-NPGK-8PFKR
JNN4-9F11-03MYK
Axe Knight
D2H9-42A1-PEZXR
87TM-5HNC-WT2RE
Max Axe Knight Kills
WK7F-BTRE-UE2BV
DTPG-VDDC-BMQ3Z
Phantom
N600-0Q73-QEXQU
RJ0Z-2741-0EBCZ
Max Phantom Kills
Z64A-0Y7K-4Z3DE
Z7QF-6X8W-9X7A1
Dullahan
X4VT-7RDT-HA85A
ZTWT-X1A2-D71Q2
Max Dullahan Kills
N4ZR-J5AX-DMQ2U
392R-87PV-Y5YAC
Soulless (a)
F55K-H5PY-1XHD0
7ZMC-N4NX-AY3QZ
Max Soulless (a) Kills
RQYM-37QJ-JXR49
YF21-80XE-9Y77A
Soulless (b)
N3YK-CUXK-NM9KY
30M5-TEPT-JU1CQ
Max Soulless (b) Kills
C0T4-09PE-PQY62
NF1T-0PV7-EEMHP
Maggot
PXQ5-25PE-0GCD9
0ADC-PYVD-WPFWY
Max Maggot Kills
XKG9-ZH6F-H5Z1Z
BTB7-YCAH-M9CPE
Flame Elemental
8MWR-0JEQ-8AWNX
A176-FUJ9-2WX5P
Max Flame Elemental Kills
RB3V-YZ3G-DDXA2
JKVP-6JAG-T2GX6
Frost Elemental
34J1-QU7Z-NP90G
V2A4-QNK2-JFP05
Max Frost Elemental Kills
TR5J-3YWV-0MTWC
EJAY-1JH8-13C1E
Thunder Elemental
ZY3N-BQYU-9DQ85
VE7E-GZX3-8Y1BX
Max Thunder Elemental Kills
GNTE-MPAR-BG0JP
6KDX-A2T4-U4REA
Doppelganger (a)
YK06-PB0C-8QMMH
PR7P-ZQ88-2RJ7M
Max Doppelganger (a) Kills
ER8C-7K6C-XRJJY
JWKA-FDA7-PWUYG
Doppelganger 2 (b)
KAP2-GNRU-W5A3E
D8B2-ATUA-UCF0E
Max Doppelganger 2 (b) Kills
97UY-EKTA-W9E8H
3E9D-UX63-6B4E0
Undead Parasite
71KR-8N06-05RA7
UUBD-AZ51-DWEHD
Max Undead Parasite Kills
ZZ5K-0NM5-J33B7
RVMR-2T0G-MPTR4
Golem
E1F6-MM5E-ET9Q1
5ZFV-WR2G-JDMDQ
Max Golem Kills
C39F-1BKX-8XWRN
KA39-UUY6-0CC6G
Succubus
JU1C-H76B-HRHU2
1K7M-JRYJ-4G3QE
Max Succubus Kills
WUN6-2RHV-0BHGH
HVFF-252P-0QY04
Medusa
CJVM-4WN3-FUNUA
9BRM-2PK4-KUMD3
Max Medusa Kills
GN1Q-CMMU-FRWYN
C2UX-PU47-3YTEH
Joachim
APCB-829M-TXJTR
JR7Z-TNPD-6HTGF
Max Joachim Kills
WMPC-Y3WQ-802Q2
NZ8P-YTX1-M73NC
Forgotten One
UTHK-2B2C-8YUK8
1GF4-5T8N-HZ3FE
Max Forgotten One Kills
NKCW-8MT2-XTQ68
GC4V-T1W5-B8H20
Walter
A5R7-V143-A8DYD
4F39-W0FY-GRYAB
Max Walter Kills
GJCW-HTFY-H1J81
U45E-NT6C-ENKJH
Death
UUDG-C84X-DY94J
6XBP-ACJT-VB584
Max Death Kills
RRQT-ZNCP-Y9HPT
ZGVU-Q1TQ-G78EE
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
100. Contacting Me
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
Due to the amount of questions I get, either email or IM, I have decided
to put this up. Due to some of the people out in the world always bugging
me for help, I decided to post what I accept and not.
Email: (
[email protected])
-You are welcome to ask any questions or send any positive comments to
me, but I warn you, it may be a few days before I email you if you
asked a question that’s already in the guide (Which I have been
getting a lot of.)
-Mailbox flooding, threats, flames, and negative comment senders will
be blocked and deleted, and may be reported based on the seriousness
of the threat. Mailbox flooding is basically sending the same email in
several minutes which some people have done. Just send one email and
if I don’t reply in 2 days email me again. You don’t have to flood my
email box with junk. Oh yea, if you try to send me a virus to erase
my hard drive, you will fail. I already have a copy of my computer
backed up and im not stupid enough to check a attachment with a
virus program before I read it.
IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same
as email)
-This is something that has bothered me. I have IM open to questions, BUT,
many people who have IMed me questions have either repeatedly ask
questions I have already answered in the guide.
Usually when I say read the guide or help somewhat and don’t answer
back, people get pissed at me and either call me profound names or
repeatedly IMed me. I will warn you now, Harass me on IM and you
will be blocked, and since I rarely add people who ask me questions
on my buddy list, it will be permanent.
That’s all I ask...and people, please don’t be stupid.
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
110. Credits and Site List
O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
FAQ Writers:
--------------------------------------------------------------------------
Jason Howell (
[email protected]): Lead Writer.
Feats include:
-Beginning
-Encyclopedia
-Item List
-Glitches
-Layout
-Editing
-Cheat Device Codes
--------------------------------------------------------------------------
senorrandom13 (
[email protected]): Co-Author.
Feats Include:
-House of Sacred Remains Section
-Ghostly Theatre Section
-Anti-Soul Mysteries Lab Section
-Garden Forgotten By Time Section
-Dark Palace of Waterfalls Section
-Pagoda of the Misty Moon Section
--------------------------------------------------------------------------
General Resorces:
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Brady's Castlevania Guide: Helped with status and organized info.
Codejunkies.com: Provided us with AR codes
Sites List
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www.gamefaqs.com
www.zeldanine.com
www.ign.com
www.gamespot.com
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Banned Site List:
www.cheatcc.com
www.zeldaguide.com
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email me at
[email protected] to use this.
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120. Copyright
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This guide is copyright of Jason Howell. Only gamefaqs.com and
Zeldanine.com have automatic permission to use this guide. If you
wish to use it, please email me and I will gladly give you permission.
If you steal this guide and edit it, you are violating the copyright
laws and may have charges pressed against you. Please email me at
[email protected] if you find anyone that has stolen this
guide, or wish to use it, or ask a question. This guide cannot be
used to make money, copy and past as your own, or anything else.
*Note-This guide can be printed out and used without my permission. Its
just websites that wish to use it that need to email me.