,- _~.               ,  ,,
             (' /|     _          ||  ||       ;      _          '   _
            ((  ||    < \,  _-_, =||= ||  _-_  \\/\  < \, \\/\\ \\  < \,
            ((  ||    /-|| ||_.   ||  || || \\ || |  /-|| || || ||  /-||
             ( / |   (( ||  ~ ||  ||  || ||/   || | (( || || || || (( ||
              -____-  \/\\ ,-_-   \\, \\ \\,/  \\/   \/\\ \\ \\ \\  \/\\

                        L A M E N T  O F  I N N O C E N C E
                           FAQ/Walkthough || Version  2.0
                           -------------------------------
                           FAQ/Walkthough By: Jason Howell
                            Co Authored By: senorrandom13


   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            010. Table of Contents
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

               Chapter Name                        |Section ID
              |-----------------------------------------------|
              |Table of Contents..........................010 |
              |Version History............................020 |
              |Control, Moves, and Basics.................030 |
              |Walkthrough................................040 |
              | -Before You Start.........................041 |
              | -Beginning................................050 |
              | -House of Sacred Remains..................070 |
              | -Ghostly Theatre..........................071 |
              | -Anti-Soul Mysteries Lab..................072 |
              | -Garden Forgotten By Time.................073 |
              | -Dark Palace of Waterfalls................074 |
              | -Pagoda of the Misty Moon.................075 |
              |Item List..................................080 |
              |Encyclopedia...............................090 |
              |Glitches...................................091 |
              |Cheat Device Codes.........................092 |
              |Contacting Me..............................100 |
              |Credits and Site List......................110 |
              |Copyright..................................120 |
              |-----------------------------------------------|

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            020. Version History
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   Version .001 October 24, 2003: Added:
   -10 Monsters to the Encyclopedia
   -Started Guide
   -Added Control, Moves, and Basics section
   --------------------------------------------------------------------------
   Version .010 October 25, 2003: Added:
   -Contacting Me, Credits and Site List, and Copyright Info
   -Completed the rest of the Control Moves and Basics Guide
   -Starting on Walkthrough
   -Added Maps of the Beginning Area
   --------------------------------------------------------------------------
   Version 1.1 October 27, 2003: Added:
   -Item Dupe trick
   -Weapons and Armor

   Anyways, sorry to anyone that was looking for more info about the game.
   I should start writing for the different sections by tonight.
   --------------------------------------------------------------------------
   Version 1.2 October 29, 2003: BIG update tonight. senorrandom13 is
   now a Co-Author for the guide and should be helping out. We also
   finally have the HOSR area up.
   --------------------------------------------------------------------------
   Version 1.3 October 29, 2003: (Jason) Well, I updated

   -The Encyclopedia section

   More should come soon, along with the completion of the encyclopedia
   section. Here is a list of what I hope to accomplish by next week:

   -Garden Forgotten By Time Section
   -Completion of the Encylopedia section
   -Partial Completion of the Item section
   --------------------------------------------------------------------------
   Version 1.4 October 31, 2003: (Jason) Well, Codejunkies.com updated
   their site with AR codes, so I posted them here, creating the cheat
   device section. If you have any codes, please email them to me. More
   updates should come soon, and Senorrandom13 is working on the theater
   guide, while I am working on the GFBT section.
   --------------------------------------------------------------------------
   Version 1.5 November 5, 2003: (Jason & senorrandom13) Once again,
   senorrandom13 has made a terrific guide, this time for the Ghostly
   Theatre. I am about 1/2 way done with the GfBT and should be done with
   it by Friday.
   --------------------------------------------------------------------------
   Version 1.6 December 7, 2003: Well, it's been awhile since I updated.
   Mostly been working on other projects. senorrandom13 did the guide for
   the Anti-Soul Mysteries Lab. Some of you may be asking: "What about the
   rest of the guide?" Well, I am planning on finishing up the Monster
   Index and Item section, and I may as well leave the Walkthrough section to
   Senorrandom13. Look for more updates soon.
   --------------------------------------------------------------------------
   Version 1.7 December 29, 2003: Well, I am still around, and I do still
   care about the guide. The monster index has been completed, besides the
   numerical list, and Action Replay MAX codes have been posted. In terms of
   the future, I think I will let senorrandom13 fully do the content for the
   actual walkthrough (Although there is no word when he will be done with the
   next section). and Myself with the editing of his sections and the other
   sections of the guide. Although I am not one with promises with updates,
   I hope to start working on the Items section tomorrow. Until then...
   --------------------------------------------------------------------------
   Version 1.8 December 29, 2003: Well, not much, just one of 3 updates on
   the item section. I got about 30%+ of the items up, and should have
   another 30% or more up by tomorrow. Until then....
   --------------------------------------------------------------------------
   Version 1.9 December 30, 2003: Jason again. I was able to get in about
   a page of items before signing off for the night. Should be able to finish
   the items section soon and start on other areas of the guide. For the most
   part, I have planned to create a HP, MP, and Heart MAX location section(s)
   along with a reference guide to some of the stuff mentioned and viewed in
   the game, in relation to real life, and Castlevania references. Next
   update should be tomorrow night...
   --------------------------------------------------------------------------
   Version 2.0 June 27, 2004: Random here.  Finally submitted it with the
   other sections done, did some formatting and some proofreading.  Sorry for
   the delay.

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                        030. Control, Moves and Basics
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O


   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                X. Control
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   (Note-This is in Default setting)

   Attack, Movement, and Guard Buttons:

   O Button: Subweapon use. Consumes Hearts

   Square Button: Light Whip attack. Does moderate to medium damage. Fast
   and useful to use multiple times

   R1 or R2 Triggers: Activates guard. While in guard, you cannot be damaged,
   but the guard can break. When a enemy charges with a purple aura, hold up
   the guard in order to absorb the attack and restore MP at the same time.

   R1 + O Button: Activates relic. Press again to turn off

   X Button: Jumping. Press again to double jump

   X + Triangle Button: Diving Kick Attack. Rarely used, but a good attack
   to hit ground enemies.

   Left Analog Stick: Movement of the main character.

   Door Buttons:

   Square Button or Triangle Button: Use to open doors. You may need a key
   to go further.

   Menu Buttons:

   Right Analog Stick or D-Pad Buttons: Open up the real-time menu screen.
   Use Left analog stick to switch and choose items, and press X to use
   items. Press Triangle to exit.

   L1 Trigger: Opens Orb menu. Use to switch between different element orbs.

   L2 Trigger: Opens Relic menu. Use to switch between different relics.

   Select: Opens map screen. Use to navigate throughout the castle and its
   dungeons.

   Start: Brings up Sub-Screen. Use it to view items, change configuration,
   and view monster info on enemies you have seen.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                      Moves, Relics, Sub Weapons, and Orbs
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Move Combos:
   Move combo's are similar to fighting games. You must press a certain
   buttons within a certain amount of time (usually 1-2 seconds) in order to
   do that attack or move. To learn certain moves, it seems that you must
   either perform an attack on that button long enough, execute a certain
   attack a certain amount of times, certain enemies and bosses, time, and
   so-forth.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Relics:
   Relics are similar to Orbs and Sub-Weapons, to some level. They act as a
   special move or increase in a status. Unlike Orbs, Relics take up MP, but
   are useful in some situations. For example, some relics are used as a
   special attack, and some do things like increase your maximum speed and
   heal HP over time. Some Relics can be bought, but most must be found in
   the castle.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Orbs:
   Similar to the Spell Books of HoTD, Orbs act as an elemental supplement to
   the Subweapons. When you equip an Elemental Orb, it not only changes the
   sub-weapons type, but changes the attack all together. Most orbs are found
   by defeating a boss.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Sub-Weapons:
   One of the oldest elements of a Castlevania game. Sub-Weapons are used as
   an alternative to your normal weapon. Instead of using MP, though, they
   use hearts as a form of ammo. At first, you are only limited to 5 different
   Sub-Weapons (You can unlock the Pumpkin after beating the hidden characters
   quest), but as the game progresses, you can unlock Element orbs to change
   the type of attack (Meaning that you can have up to 35 different Sub-Weapon
   attacks), but the only draw back is that you can only carry 1 sub-weapon at
   a time.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                 Combo List
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


   Name of Attack                 |Buttons Used:
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Extention                       Square (X4)
   Draw Up                         Square, Triangle, Square
   Vertical High                   Square (X3) Triangle
   Rising Shot                     Square (During Vertical High)
   Far Rising                      Triangle, Square
   Spinning Blast                  Square (During Draw up)
   Energy Blast                    Triangle (During Rising Shot)
   Sonic Edge                      Rotate Left Analog Stick, then Triangle
   A Extension 1                   Square (X3 in midair)
   A Extension 2                   Square (X5 in midair)
   Step Attack                     Triangle or Square (While doing Quick Step)
   Falcon Claw                     X (During double jump)
   Quick Step                      Guard and X
   Quick Step 2                    Guard and X (During quick step)
   Perfect Guard                   Guard using R1 or R1 Triggers
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                                Sub-Weapon List
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Axe:
   One of the most powerful Sub-Weapons in the game. The axe is a heavy
   hitting sub-weapon that most enemies have a weakness to. The axe's basic
   attack is to launch a axe in front of you and deal heavy damage, somewhat
   like a boomerang.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Knife:
   The knife may seem small, but it comes in handy with the orbs. The Knife
   is somewhat of a weak weapon, but you can throw multiple Knifes at one
   time, and it dosn't absorb as many Hearts. The Knife's basic attack is to
   be thrown forward and strike the enemy. The strategy to using that
   wisely is to throw multiple Knifes at one time.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Holy Water:
   Somewhat of a weird Sub-Weapon. The holy water is somewhat weak without
   orbs, but useful if there is a large amount of enemies coming toward
   you. The Holy Water's basic attack is to be thrown on the ground and
   rupture into flames, although the reach of that is somewhat short.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Cross:
   Very useful Sub-Weapon for protection and against bosses. The cross sub
   weapon makes two crosses circle your body (Although you can still take
   damage) and damage any enemy that comes near you.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Crystal:
   One of the newer Sub-Weapons, although it is somewhat similar to the
   Holy Water. It is thrown on the ground and has a delay time of a few
   seconds, then it explodes. Useful for large ammounts of enemies, but
   needs orb power otherwise.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            040. Walkthough
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                            041. Before You Start
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   Here is some basic things you should know before you begin:

   -Unlike most Castlevania games, you do not level up in this game. You can
   only increase your status by HP Max, MP Max, Heart Max, and equipment
   and relics. If you are having difficulty with a boss, learn it's weakness
   and exploit it, since there is not much you can do to make you stronger.

   -Look for Hidden doors and out of camera balcony's. Some rooms have
   doors on the balcony, and some have doors that are not on the map. If
   you head to a dead-end, look around the room and make sure there is
   absolutely no other hidden door. Each section has at least one hidden
   door.

   -You can only save and recover HP by save points. Open doors have a
   blue arrow coming out of them, lock doors have a key on the map, Mini
   Boss doors have a skull angel surrounded by blue boss doors have a skull
   angel surrounded by red, and save points have blue doors.

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                            050. Beginning
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Map #1
                      Pagoda of the Misery Moon
                                  --                Warp Room
                                    +--+              \
                                    |  |               \
                                    +--+                \
                                 ///-   -\\\            -\--
                                /           \         //    \\
            Map #2      --     |             |       | Item A |
                    ---  +-----+             +-------+        |
                       --+-----+             +--+-+--+\\    //
                               |             |  | |     +--+
                                \           /  +---+    |--+
                               /         ///   |   |    /   \
                              /     /---       | S |   |     |
      Rinaldo's Cabinn       /     /           |   |    \   /
       +---+                /     /            +---+     /--
       |   |               /     /                     /
      /|   |              /     /                     /
     / +---+             /     /                     /
     -  --              /     /                     /
      --  ---          /     /                Prison Area
        ---  ---      /     /
           --   --   /     /
             ---  --/     /
                --       /
                  ------/



   Key:
   A=Map #1
  *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Map #2

                -----           -----
             ///     \\\     ///     \\\
            /           \   /           \
           |             ---             |
           |             | |   E and F   |
           |             ---             |
            \           /   \           /\\
             \\\     ///     \\\     /\/   \ -----
                |---|           -----  \  ///     \\\
                |   |                   \/           \
                |---|                   |             |
             ///     \\\                |  Item G     |
            /           \               |             |
           |  C and D    |               \           /
           |             |                \\\     ///
           |             \     -----         --|--|
            \           / \ ///     \\\        |  |
             \\\     /\/   \           \       |  |
                -----  \  |   A and B   |  +------------+
                        \ |             |  |            |
                         \|             ---|            |
                           \           /   |   Map #1   |
                            \\\     ///----|            |
                               -----       +------------+


    Key:
    A=Potion
    B=Marker Stone #1
    C=Serum
    D=Marker Stone #2
    E=Uncurse Potion
    F=Magical Ticket
    G=Svarog Statue
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    In the beginning, you will see a cutscene of Leon running though the
    forest to the castle and meeting a man named Rinaldo. He gives you a whip
    and then you start on your journey. After the cutscene, Rinaldo's cabin
    will become a shop.

    Rinaldo's Shop:

    Item Name             |Price   |Availability
    --------------------------------------------------------------------------
    Potion                    200    -
    High Potion               800    -
    Serum                     100    -
    Uncurse Potion            100    -
    Magical Ticket            200    -
    Memorial Ticket           800    -
    Diamond                10,000    -
    Ruby                    3,000    -
    Sapphire                2,000    -
    Opal                    1,000    -
    Turquoise                 800    -
    Zircon                    400    -
    Music Box               3,150    *Must Complete Game before it appears
    Earth Plate             1,000    *15% of Map
    Meteor Plate            2,000    *40% of Map
    Moonlight Plate         4,000    *60% of Map
    Solar Plate            15,000    *80% of Map
    Sacrificial Doll        2,000    -
    Jade Mask                 999    *Must Complete Game before it appears
    White Bishop            3,000    -
    --------------------------------------------------------------------------
    After you are in control of Leon, go to the right and up the hill to reach
    the outside of the castle. Keep on going forward to reach the enterance
    of the castle.

    The door in front of you is locked until the very end of the game. The
    left door leads to a tutoral of the controls and the right door heads
    to the game's 5 main areas. For now, head to the left and head though the
    door.

    When inside, the door in front of you is locked and cannot be open until
    you beat the tutoral, so head though the right door. The first lession is
    the double jump. Press X twice to reach the balcony above. The second
    training method is to double jump, but then use the whip (Square Button)
    to latch onto the railing of the balcony and pull youself up.

    The third is a combat lession. Press the Square button to do a light
    attack, and the triangle to do a heavy attack. You can also jump into the
    air and Press Triangle to do damage. Once you defeat all 3 skeletons,
    head to the next door.

    The next section is a bit tricky. You have to latch onto a pole in the
    middle of the air with your whip, and while in midair after doing that,
    latch onto another one. Try to center yourself with the pole before you
    latch onto it. Get to the end to reach the final tutoral.

    In the final area, you will learn two things. First of all, wait until
    the Golden Knight is glowing Purple and then guard (R1 or R2 Triggers)
    to absorb the blow and gain MP from it. Once the MP bar is maxed out,
    grab the relic in the middle of the room and activate it (R1 and O
    buttons). Run around the knight until he is dead.

    After that, head back to the main hall and head to the door on the
    other side. Save if you want to and continue. In the next room is
    a circular platform with 5 main areas. This is the order:


                                ----
                              //    \\
                             |  #3    |
                             |        |
                ----          \\    //          ----
              //    \\          ----          //    \\
             |   #2   |                      |  #4    |
             |        |                      |        |
              \\    //                        \\    //
                ----                            ----

      ----                                                  ----
    //    \\                                              //    \\
   |  #1    |                                            |   #5   |
   |        |                                            |        |
    \\    //                                              \\    //
      ----                                                  ----

    Key:
    #1: Anti-Soul Mysteries Lab
    #2: Garden Forgotten By Time
    #3: House of Sacred Remains
    #4: Dark Palace of Waterfalls
    #5: Ghostly Theater

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                           070. House of Sacred Remains
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Once you enter, go down the stairs, and dispose of the skeletons.
    Remember to destroy the pillars with purple light to gain hearts/coins.
    Go through the door and walk down the hallway. Here will be a door
    directly to the left of Leon. Kill the skeletons and archers. There is
    a door on the right side of the room; enter it and jump on the platform.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    This lights up Horizontal #1. Exit the platform room and then the room
    you were just in to get back to the hall way. Run away from the screen
    (south for those of you who love the compass) and enter the door.  Now
    you’ll get a taste of the zombies. Defeat them and go through the door
    on the south side of the room.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head west in this hallway, kill the skeletons preventing you from entering
    the save point and save.  When you exit the save point, go east. Clear
    the room of skeletons, then go through the door on the east end. Another
    enemy filled room, but you can get the crystal as a subweapon here. The
    right balcony has $250, and the left balcony...has more to be desired.
    Most people know this as only, “The Jump.”  Have Leon face toward the
    screen, jump toward the screen, double jump toward the second balcony
    and whip your way over.  It takes time, but its worth it.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head through the door on that balcony, kill the bats and avoid the red
    skeleton.  This room will let you get an MP Max Up.  Collect it, then
    go through the door on the east.  This room has a HP Max Up, as well
    as a Serum and a Uncurse Potion on the balconies.  After clearing this
    room of enemies, the bookcase on the left has circular marks. Run
    into it until you are able to run through it.  Jump on the platform
    to activate Triangular #1.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head back to the save point (Press Select to bring up the Map).
    After you save, go through the west door. In this room, kill the
    skeletons and continue through the next westward door. Head to the
    west door, kill the enemies, smash the pillar emitting yellow
    light and you finally get to change your subweapon to the axe.  But
    don’t move from that point.  Double jump to your left to get $250,
    then go to the right balcony and exit through the door up there.
    Block/Quick step away from the bats and kill the buckbaird.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Once you enter the door behind the buckbaird, you have to get rid of
    some zombies and wolf skeletons.  The balconies have $250 each, and then
    exit through the west door.  Don’t bother to deal with the red skeletons,
    they continue to regenerate; continue following the path and kill the
    heavy armor (Best strategy is to block their attacks when they turn
    purple, then continue the assault. Rinse and repeat) backward when you
    see the purple light, and on his third swing double jump.)  Both
    balconies have again $250 each, so exit through the west door after
    collecting them.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    You can collect the Marker Stone 6 in this room; jump on the platform to
    activate Triangular #2.  Using the map(Select button), navigate your way
    back to the save point.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    From the save point, go through the west door, and head south.  You are
    in a hallway, continue south and clear this room of enemies once more.
    Exit through the South door.  Another hallway, travel through it and you
    end up in another small chapel.  Clear the room of enemies.  If you head
    east, you will end up taking a path back toward the save point.  If you
    head west, you will continue into the heart of the House of Sacred Remains.
    Go west.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head east and kill the skeletons and ghost warriors, as well as the
    skeleton swordsmen.  Head away from the screen (south) and double jump
    to either platform to get their prizes(Left=$250, Right=$250).  Then go
    through the door on the level below, between the balconies.  Run through
    the hallway, enter the south door and hone your fighting skills.  Head west
    to face some zombies and skeleton swordsmen.  Leave through the south door
    to enter another hallway.  Once you pass through the door at the end, you
    will get your first taste of the Rune Spirit.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    From this room, you have to choices: go out the door on the right side
    adjacent to the one you entered from, and end up in a hallway that
    connects you back to a room you explored, OR go to the west door (Hint:
    Take the west door.)  This room(once cleared of enemies) will take you
    back toward the save point if you go north, so we’ll head west. Now
    you get a visit from the flea men.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Kill them, and follow the path to the only door.  This leads to a room
    with walls and carpet like monsters moving on the floor.  If the carpet
    comes under you while you are on the ground, it will delay for a split
    second then shoot up spikes.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    They hurt.  Explore the room thoroughly to pick up all of the coins.
    Two choices: east toward a save point, or south.  We’ll head toward
    the save point.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Save here (Save point #2), and head east.  If desired, you can change
    your subweapon to holy water.  Another room with the moving carpets; you
    know the drill, collect the money while avoiding them.  Get all of the
    money(in the southwest corner, there is a bag for $1,000 and exit through
    the southeast door.  Ok, a trap room.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    The spikes here rise from the floor, and you have only one way to go:
    toward them.  When you see them heading away from you(toward the screen)
    head on the path.  When they come toward Leon, double jump over them.
    Don’t be concerned with the first door you see(the room it leads to
    is where you have to place the Yellow Dragon Key), so continue on the
    spiked path.  Surprise!  Another platform which is Horizontal #2.
    Using the map, head back to Save Point #2.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Now, head south.  Enter the room, kill with no mercy, take the stuff from
    the balcony(a potion) and head out,the west door.  Continue through the
    hallway and you arrive at another spike room.  Head toward the screen
    (toward the door on the west side facing west) and enter it.  Congrats,
    you have just completed Horizontal.  Now, leave the spike room continuing
    to run clockwise, run through that same hallway until you are back at that
    room(if you want, enter the other door on the path, it leads to a hallway
    which sets you back a little.)  Now we go through the south door: this is
    the door that was locked by Horizontal, but now you don’t have to worry
    about that.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Enter it.  Kill the Heavy Armor, enter the door he was guarding, and
    dispose of Zombies and a new fiend called the Vassago.  The balcony
    here has $400, come down and go through the door on the west side.
    Kill these fiends, and collect another potion from the balcony.  Exit
    through the south door.  Now you get some R&R with Skeleton bowling!
    The Peeping Eye here will drop to the ground, which is when you hit it.
    (I’m not sure what happens if you get a strike, if something does
    happen, please inform us.)  Go through the door they were in front
    of, hop on the platform and light up Triangular #3.  Now head back
    to the second big room(should pass through only three doors; if you
    want to, try and battle Spartacus, but he is a tough customer at this
    level) and exit through the south door.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Travel through the hallway, and until you reach a room with a big stone
    sticking up in the middle. Time for a quick task.  When you step on the
    stone and it is down completely, you have to get to the top level, face
    toward where you entered and start jump whipping your way across it.  If
    the stone is back to the normal position, then you can’t enter the door.
    What’s preventing you from just running by it?  Watch the cutscene.  So
    go to the second level, go to the left side and keep going until you are
    through that door facing east.  You are officially done with the First
    Floor.  Continue down the path, change your subweapon to the cross if
    you wish, and go down to the basement.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head north up the path and enter the door. Astral Fighters are the new
    addition.  Kill them all and you might want to write down the combination
    of the girls and goats at the north wall.After that head west. Now you
    meet the executioner: don’t be fooled by his size, he’s a push over.
    Write down that combo as well. Head west again. If you weren’t
    paying attention, hit the statues so that from left to right they are:
    goat, girl, goat, girl, girl.  Now head through the south door to get
    a HP Max Up.  Go back to the statue room. Now use this combo: girl,
    goat, goat, girl, goat.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Head through the west door.  Kill the Poison Zombies and Astral Fighters,
    then head north.  Meet the Evil Swords.  Once you beat the Evil Swords,
    continue north, through the hallway.  You have just earned the Bloody
    Cape.  Equip it.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Now, head back to the room with the Executioner (the room with the
    combination to the Bloody Cape room) and exit south. This room can be
    tricky.  Whatever you do, don’t try to jump over the beams.  Notice
    that there are shields that protect you.  You want to use those as
    protection when they are heading the way opposite from you.  Navigate
    your way through the room, using the shields for protection and exit
    through the south.  Use the save point here(Save Point #3), and notice
    the red door with the skulls on it.  This denotes a boss room.

    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    BOSS:  Undead Parasite      HP:1200        WEAKNESSES: Holy Water, Cross
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    First thing to do, is kill those eyes in the level: there are four.  Once
    they are destroyed those Soulless will disappear.  Then the true boss
    shows up in the center.  With him, he brings a new wave of Soulless.  That
    worm like thing, is really just a distraction.  He will attack you, but
    focus all of your attention on the Parasite.

    Using the strong attack string, not only deals damage on him, but
    deals some damage to those Soulless who are trying to sneak up on you.
    After a while, he will leave that hole, and pop up in another one.
    Continue hunting him down until he is finished.  Congrats, you have
    defeated your first boss!

    Pick up the Blue Orb, equip it using L1 and the right analog stick and
    you have two choices.  You can either step on the purple platform, or
    continue exploring.  We’ll keep exploring.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Exit through the door you came, and save.  Go north through the hallway,
    the beam room, and another hallway, then head east at the main room.  You
    should be aligned with the hallway that leads to the first floor.  Exit
    through the east door, pass through the hallway, and pass through the
    Triangular door.


    Follow the path, being wary of the skeleton archers and pass through the
    door at the end.  Hop on the table and get the White Tiger Key.  Now, head
    back to the boss room, and exit using the purple gateway. You have just
    conquered your first dungeon.


    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                               071. Ghostly Theatre
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    As soon as you enter the theatre, you are confronted by skeletons.
    Kill the skeletons, smash the candle stands for some money, and go down
    the stairs to exit through the South door.  Another hallway, so just walk
    through the south door.  This brings you to the first puzzle on this
    level.  But I recommend jumping to the lower level to pick up the Heart
    Repair.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    After clearing the skeletons, double jump to the stairs on the left side
    of the screen and go back up top.  Now we can start the puzzle. There are
    skeletons here that shoot beams that block a path.  Unfortunately, they
    can’t look you in the eye.  Have Leon run in the same direction as the
    skull, and when the beam stops, block, then Quick Step past the skulls.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Exit through the door.  Kill the Buckbaird, change your subweapon to the
    Crystal if you want, and exit through the west path.  Ghosts and
    Skeleton Warriors confront you.  Be wary when you kill the Ghosts, they
    throw their lantern which can cause some damage that is unneeded.  Go
    down the stairs, and on the left of the staircase is a potion.  After
    collecting that, go back up the stairs, but this time go up the left
    staircase.  Exit through that door.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Curve around the hallway and pass through the door. Another dinosaur
    skull room.  Before you start, place a marker here, and jump down to
    collect a High Potion.  Then to go up, jump on the platform right by
    the High Potion and whip your way up top after double jumping.
    Remember, face the source of the beam and it will dissipate.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Navigate your way to the end, right in front of the door.  Now,
    instead of going through the door, go left and follow the path, getting
    rid of more beams.  Take the door at the end of the path (Southeast
    corner, facing South on the map).  Walk through the hallway, and take
    the lone door on the west side.  Ghost Soldiers and Skeleton Warriors
    await you.  After killing them, collect the $400 to the left of the
    staircase at its bottom and if you want, change your subweapon to Holy
    Water.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Then take that door (facing North on the map).  Kill the Spirits and
    Zombies, and collect and equip the Aroma Earring, and go back to the
    last room.  This time, take the West door. Curve through this hallway.
    This leads to the second puzzle type here. Boulders fall from the
    ceiling onto red targets on the ground and even on the walls.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    But all the red targets are targeting you. The doors are locked and
    there are these statues:blue and red.  Here’s what we do.  First, we
    have to destroy the statues, but TAKE OUT THE BLUE ONES!  The method
    of destroying the statues is getting in position so that the boulders
    will hit them instead of you.  The blue ones are: on the small ledge
    on the west side of the room, on the highest ledge on the west of the
    room (right by Ancient Text 2), on the north side whip swing on to the
    right ledge for one there, and finally whip swing to the left of that
    one for the final one.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Jump down, and exit through the east door.  Pick up the Heart Max
    Up, and go back to the boulder room.  Now dispose of the red ones
    (they are all in plain sight), and exit through the south door.
    Kill the ghosts and spirits, collect the potion to the left of the
    staircase, and exit through the door down there.  Kill the Shadow
    Wolves and Spirits and exit through the south door.  Follow the hallway
    to the lone door facing west.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Kill the Axe Armor and Astral Knights, and exit through the south door.
    This leads to the Second floor after you kill the Ghosts. Now, after
    killing the ghosts, use the Save Point.  Then exit through the other
    door. Another skeleton room.  Drop down to get the mana prism before
    beginning, and kill a couple of Hanged Men for good measure before
    returning to face the puzzle.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Remember to hold block down while navigating.  Don’t let the jumps
    intimidate you.  Exit through the North door, and collect the Black
    Turtle Key.  Go back to the skeleton room, jump down, and then climb
    back up for an easy way to get back to the beginning of the room.
    Save again, and now go back downstairs.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Now, using the map, you have to go all the way back to the marker.
    This time, exit through the door facing east, or the door that we
    bypassed earlier. Walk through the hallway and now you have to deal
    with a Red Ogre and a Cyclops.  You can A.  kill them, or B. have
    fun dodging between them and having them kill each other.  Pass
    through the door behind them after they are done and collect Map 5.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    There’s no use going in the boss room, because there is no boss yet.
    Now go back to the original fork in the road, also known as the
    room with the Holy Water.  This time we go East.  Go to the left
    immediately, and collect Marker Stone 7.  Kill the enemies and
    collect the $400 to the right of the bottom of the staircase.
    Then go back upstairs and go right, and through the door there.
    Curve through the hallway, and exit through the door at its end.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Only red statues to deal with this time.  After destroying those,
    exit through the other door(the South door.  Kill the wolves preventing
    entry to the Save point and save.  Now exit through the other door.
    Welcome to the spike room.   From the door, go left to the first
    white spot, and then left again to the whole row of blank spots.
    Go to the bottom edge of those spots then double jump and whip to a
    hidden balcony.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Go through the door there, and collect the HP Max Up.  Then go back
    to the spike room, and navigate your way to the exit on the east
    wall.  Kill the enemies, and collect the $400 to the left of the
    bottom of the staircase.  To the north wall up top is the Axe
    Subweapon, which I recommend for the upcoming boss.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Then, take the door on the south wall.  Kill the enemies here, collect
    the $400, and exit through the south door.  Kill the Zombies and
    wolves here, and exit through the door facing south(The door facing
    west leads to the room that you need the White Tiger Key for.)  This
    leads to a hallway, and after passing through the hallway you end up
    in a room with Astral Fighters and a Armor Knight.  Exit through
    the South door.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    This room leads to a hallway which leads to the second floor.
    After killing the ghosts, pass through the door.  Another spike room.
    Go to the blank spot that’s on the left.  Double jump and whip your
    way up.  Jump left until you reach a ledge that has a MP Max Up.
    Then go right and whip your way to another ledge.  Enter the door
    there and get Lucifer’s Sword.  Go back down to the blank spot
    carefully.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Then navigate your way to the door on the north side of the room.
    Kill the Axe Armor and Spirit and exit through the west door.  Go
    through the hallway and exit through the south door.  This is one
    of the dark rooms you will encounter in this game.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    No light, just blind faith.  Follow each jump as I say it: Jump
    onto the first platform, have Leon walk away from the screen and
    jump onto another one, continue facing that direction and double
    jump onto another one,  then double jump to the right.  Enter the
    door there to get the Brisingamen, and go back to that ledge and
    jump off intentionally.  This will bring you to the beginning of
    the jump.  Once again, here are the jumps you will take, step by
    step:  Jump to the first platform, run left and jump onto the one
    there, continue facing that way and jump again, face away from the
    screen and jump onto the platform there, then jump to the platform on
    the left, have Leon run right and double jump onto the platform in
    the corner, have Leon run down and double jump onto the other platform.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Enter the door here, and collect the Curtain Time Bell and go back
    to the platform.  Now, reverse the directions you were just given to
    get back to the door.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    Now, once you are back in the hallway, exit through the west door.
    Kill the Buckbairds and Axe Armor, and exit through the South door.
    Kill the Skeletons so you can enter the Save Point.  Then, exit through
    the door, directly opposite of the Save Point.  Here is a puzzle you
    will get used to.  Flying statues are shooting red beams.  If you jump,
    then you will collapse to a lower level.  Let the beams hit the shields
    before you try to pass them in the other direction.  Exit through the
    door at the end of the path, and walk through the hallway.
    *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    After exiting the hallway, you end up in a huge room.  Walk right
    from the door, and follow the path to a gap.  Jump over the gap to
    collect an HP Max Up.  Then walk back to the door and jump over the
    balcony.  Then quickly run through the door.  Welcome back to the
    room in front of the boss room.  Enter the boss room, and walk to the
    carpet in front of the stage.  Ring the bell three times and enjoy the
    cutscene.

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
    BOSS:  Succubus      HP:1000        WEAKNESSES: Fire, Knife
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
   Sacrifical Doll, Lucifer Sword

   Every rose has a thorn.  This rose doesn’t have a flower.  Disguised as
   the love of Leon’s life, she takes his emotions and uses them against him.
   She has a few attacks:throwing green arrows/pink hearts at him, spinning
   into a tornado, being surrounded by hearts and chasing Leon, and summoning
   flowers.

   The flowers can cause poison if you touch them.  After you deal a certain
   amount of damage to her, she’ll split into three.  Two are illusions.
   After more damage being dealt to her, she’ll summon roots from the ground.
   The main object is to avoid everything she throws at you.  Be careful
   of her, stay close, and dodge away when you see her become surrounded in
   yellow.

   Keep the pressure on her, and it should be over in no time.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                        072. Anti Soul Mysteries Lab
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   From the start, go east after disposing of some skeletons.  Go through
   the hallway and enter the door at the end.  Kill off the Ghost Knights
   and Flame Zombies, and go through the South door.  This hallway has two
   doors; exit through the East one.  Place a marker in this room; the
   white statue here will become important later.  Kill some Flame and
   Frost Zombies but they continue to respawn.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Exit through the south door.  Pass through the hallway and change your
   weapon to the Cross if you want to, kill the flame zombies and pass
   through the door.  After clearing this room of enemies, exit going
   west..  This hallway has four doors; from the south heading north:
   Door 1 is $400 with Astral Warrior and Peeping Eyes, Door 2 is a
   Marker Stone 4 with Red Skeletons and Axe Armor(remember, ignore the
   Red Skeletons), between Doors 2 and 3 is Map 2 and a Crystal, in
   Door 3 Is the stairwell to the Second Floor, Door 4 is Ancient Text
   4 and  Flame Zombies and Mad Diver.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   You can either A. Explore the left side of this floor, or B. go to
   the Second Floor.  Which ever you decide, the next instructions continue
   at the second floor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Welcome to Floor 2!  Exit through the north door.  Another room with
   four doors.  The one furthest west has a save point, east of that one
   has $400 and Astral Warriors, and the one furthest east has a potion.
   Also between Doors 2 and 3, you can use the Knife subweapon.  Exit
   west, collect $1000 and go back to the save point (the North door
   leads to the Red Phoenix room; use the Red Key here to get the Wolf’s
   Foot).  Exit through the east door this time. Quickly, hop on the
   platform, and ride it to its end.  Kill the Red Ogre and exit through
   the south door.  Walk through the hallway, pass through the door, and
   you have made it to the 3rd floor stairwell.  But first, notice a gold
   tile in front of the stairs.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Stand on it until you descend.  Collect the Yellow Dragon Key and ride
   it back up.  Now go to the third floor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Clear the room and exit south.  Run all the way to the east end of the
   hall and jump through the painting.  Grab the Arctic Ring and exit the
   way you came.  The doors(from east to west) contain: Door 1 with Ancient
   Text 3,  Door 2 has a Super Potion along with Axe Armor and Axe Knight
   protecting it, Door 3 has Ancient Text 1 with Hellhounds on guard, while
   Door 4 has an MP Max Up with a Flame Demon and Red Skeletons.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   After clearing these rooms, exit west.  First puzzle in a while, hit
   the horse's head, run north and quickly scale up the wall.  Hopefully,
   you've gotten good at double jumping and using the whip to grab.  Exit
   through the lone door up top after making your way up the wall.  Pass
   through the harmless hallway, and collect the "e" Tablet.  Go back to
   the wall room, and jump down the left side to collect the Shortcake on
   the ground, hidden behind the bookcase.  Then go back to the 2nd Floor
   stairwell.  Head north this time though.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Dispose of the Flame Swords and Flame Zombies, and exit north. Kill the
   Hellhounds and Flame Demons and exit east.  Another harmless hallway,
   with a door heading east.  Place a marker here.  If you have the Wolf's
   Foot relic, then run across without a problem, pass through the door and
   collect your prize.  Either way jump down, collect the High Potion and
   potion, and go back to the 2nd Floor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Back at the second floor, head North through the hallway, then north once
   again.  This leads you to a hallway, with a save point.  Save at the
   save point, and prepare for a boss battle through the northern door.
   Place the "e" Tablet in its proper place.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
       BOSS:  Golem      HP:1500        WEAKNESSES: Lightning, Knife
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Whip Of Alchemy, Meteor Plate, Aroma Earring,
   Sacrificial Doll, Lucifer Sword, Cross, Blue Orb

   Golem has two forms.  The first form is frustrating at times.  You'll
   use a subweapon to attack him, and he'll cover up. easy.  Just use
   normal  attacks for him.  The second form has only one arm, but his range
   has increased.

   When he fires his arm at you, dodge it, and attack him with your
   subweapon and normal weapons, but be sure to dodge the return of his arm.
   Just dodge under his swinging attacks, and you'll be able to finish him
   easily.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Leave, and re-enter.  Take the west door in the first area and go to the
   second floor (the real second floor, not the subsection with the Golem).
   Head to the room with the moving platform, and jump onto it, but jump off
   at the first exit on the right.  Whip jump your way around and get the
   Heart Max Up.  Then enter the door, you should know what it means by now.

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         BOSS:  Fire Elemental      HP:1500        WEAKNESSES: Ice
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Whip of Ice, Ring of Fire, Black Bishop

   Remember that guy in the Fantastic Four?  The Human Torch?  Someone should
   call him and tell him his gimmick was stolen.  He's very simple with
   predictable attacks, but his damage at this stage may be a big
   disadvantage.  Just wait for openings to attack, play defensively, and
   when  his health turns yellow, watch out for his excellent Kyo Kusanagi/
   Terry Bogard impersonation.  When he’s cooled off, get the Whip of Fire.
   Then you’re dismissed from this level.


   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                       073. Garden Forgotten By Time
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   You start your travel here fighting three skeletons.  After defeating
   them, exit the east door.  follow the hallway, and exit through the door.
   Kill off the skeletons in this room, and exit through the south door.
   Defeat the skeleton swordsmen, and exit through the west door.  Knock the
   statue into its area, and you will have lit up Vertical #2 and then go
   back through that door.   Exit back and go through the south door this
   time.  Kill off the bats and ghosts (if you want), and then go through
   the south door.  Then, in this upside down T shaped room, go out the
   first west door for a puzzle room.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   The goal of this puzzle is to whip your way across the room.  Easy right?
   Of course.  The only difficult part is remembering that even when you
   think you are done, to hit the bar at the end so the floor will extend
   under you.  Before you start the puzzle, jump down and collect the HP Max
   Up from under the stairs and the $400 toward the west end of the room.
   Climb back up and do it.  Remember, time your jumps and your swings.  On
   the first jump, the bar should be going up, and on the second one, the
   first bar should be about three-fourths of the way down.  Jump onto the
   platform to the left and exit the room.  Kill off the skeleton swordsmen,
   and exit through the lone door.  Knock back this statue and light up
   Vertical #1.
   Then make your way back to the upside down T room.  Change your subweapon
   to the axe if you want to, and then go east.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Since we went east, we have to kill off some Astral Warriors and
   Buckbairds before we can exit out of the southwest door.  Enter the first
   room, and save before you exit through the western door in this hallway.
   Ghosts and Shadow Wolves occupy this room, so dispose of them (if you
   want) before collecting Map 4.  Then pass through the room in the
   southwest corner, and follow the hallway before exiting out through the
   lone door in it.  Here you get to meet Gargoyles.  They’re not difficult,
   just dodge and strike while remembering to block their purple rings.  Exit
   out the southwest door and you make your way to another |- shaped room.
   Go south and defeat the Storm Skeletons to learn Falcon Claw.  Then go
   back to the |- shaped room (unless you have the Blue Dragon Key; if you
   do, exit through the southeast door, and follow the hallway until you get
   your prize). This time, in the T shaped room, go east.  Axe Armors come
   out for a fight, so beat them into submission; once you do, do the same
   to the Evil Stabbers, before exiting out the east door.  In this area, you
   have two choices, the north route or the south route.  Same basically.
   You’ll go either north or south, go through the door, fight, then go
   through the east door, then fight again and go either north or south
   (Both routes yield $400 each.)  Either way, you end up at a -| shaped
   hallway.   Save here and exit east(unless you want to backtrack to gain the
   spoils of the other route).
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   In this corridor, you face a Mist and a large flower.  Kill off the mist,
   and then lure the flower to the northern wall.  When you hit the flower
   enough, its leaves will open.  Jump onto the flower, then double jump
   onto the balcony, gaining $400.  Exit out of the door on the balcony.
   In this room is an accessory (Jewel Crush) and the statue for Horizontal
   #1.
   Collect the accessory, push in the statue and go back to the room with
   the flower(Man-Eating Plant).  This time, kill it to learn Rising Shot.
   Now, exit through the east door and go south in the -| shaped hallway.
   Kill off the Poison Lizards and Thunder Demon, and exit through the door
   in the southwest corner.  Run through the hallway, pass through the door
   at the end, and collect Marker Stone 6 after pushing in the statue for
   Vertical #3.  Go back to the -| and go north this time.  Kill off the
   Wolves in this room and exit north.  Once again, kill off the Buckbairds.
   Then lure the Man Eating Plant to the east wall.  Open it up again, and
   hop on top of it, and then onto the balcony.  Go inside the room, kill
   off the Spirits, and the Thunder Sword before entering the room.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Welcome to another puzzle.  For this one, there are two switches on
   opposite walls.  You hit the first switch (Spirits appear, but try to
   ignore them) then run to the next in order to get the platform out of
   wall.  When you are successful, go through the door on top of the
   platform.  This room, looks like a decrepit garden.  On the east wall,
   underneath a column is a Heart Max Up.  Collect it, defeat the enemies
   and whip your way up to the high bridge.  Then follow the bridge (don’t
   worry about the little lead off), and enter the room there.  A foreboding,
   large, stone, spiral staircase is here.  Follow it(avoid the Ghosts and
   Poison Lizards) to the top and enter the room at its apex.  Knock in the
   statue for Horizontal #2.  Exit through the east door here and follow the
   staircase to a fight (if you think you are ready).
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
      BOSS:  Thunder Elemental      HP:1500        WEAKNESSES: Axe, Knife
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   He has a straight forward stab, a souped up version of that stab and
   lightning strikes.  The lightning strikes can be easy to avoid.  You
   should see a little trickle of electricity running vertically down the
   screen.  Where it hits bottom is where the strike will hit.  He also has
   a clearing move where a huge circle of electricity surrounds him.  Also,
   he will spin his staff around to attack and also to block.

   This battle is easier than many think.  The Vertical High combos and Draw
   Up attacks followed by Triangle are very effective.  They push him away
   and deal OK damage.  When ever you see him lift his staff, block.  When
   you see the trickles, dodge.  Wash, rinse, repeat.  When you finish
   thrashing him, collect the Whip of Lightning.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Unfortunately, we still have quite a journey ahead of us.  Go back to the
   garden area.  If you have the Wolf’s Foot, or are incredibly skilled at
   jumping, continue reading this paragraph; otherwise, go onto the next
   paragraph.  Go back to the area with the crumbling bridge.  Whip jump to
   the left with the Wolf’s Foot activated(unless you can pull it off without
   it) and go through the door.  Follow this path, and at its conclusion, you
   will find the Saisei Incense (Great if you lose life easily).  Onto the
   next paragraph.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Head back to the Man-Eating Plant room and go north.  Kill off the Ghosts
   and Axe Armor, and exit through the wooden door at the end of the hallway.
   Defeat the Gargoyle and the Skeleton Flower and go through the room at the
   end.  Defeat the Skeleton Flowers and the Poison Lizards before passing
   through the northern door.  Beat the Armor Knights and continue onto the
   next room.  Knock in the statue for Horizontal #3 and go back to the
   jungle type room again.  Turn east this time, and after defeating the
   enemies go into the east room to collect the Red Phoenix Key.  Go back to
   the last room and head south.  Collect the Ring of Thunder and Save.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Go back to the place where you knocked in Horizontal #3, turn east, and
   pass through the hallway and make your way to a boss fight. When you
   enter, you are surrounded by statues.  On your left, attack the third one
   (northeast corner touching the north wall).  Pass through the hidden door
   there.  On your right (east wall) is a save point.  Make use of it.  Then
   pass through the door at the end.  You know what that door implies...
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
        BOSS:  Medusa             HP:2000             WEAKNESSES: Axe
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Just like in the Greek legends, Medusa yells and turns you to stone.  She
   also does her bowling ball impersonation and runs you over.  Her snakes
   strike, and when she cries blood, her tears cause you pain.  After you’re
   halfway done with her, stones revolve around her (hitting you if you’re
   too close) and she flings them at you.  She’ll also begin to vomit reptiles
   that slither and bite.

   Hmm.  Quite possibly the easiest boss in the game.  Her snake strikes are
   easily blocked(or you can just use A Extention to avoid it at times), her
   rolling can be dodged, and her tears are easily avoided.  When she flings
   the stones, you can either block them until Leon gets knocked off balance
   and then dodge, or try to dodge and jump away from them all.  Her
   slithering snakes can also be avoided with A Extention.  Just keep on the
   pressure, use your subweapon (especially if it has long range) and you’ll
   be done with her in no time.  You learn Energy Blast from winning, and
   you get the Purple Orb.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   I know what you’re thinking.  Should I stay or do I go?  You go.  Then you
   come back to the very beginning of the level.  Once you re-enter the level
   go south. Pass through the long hallway, and the Ghosts and go through the
   door at its end.  Ring of Fire is the prize.  Now you’re done with this
   level (until you get the Wolf’s Foot).

   Once again, if you have the Wolf’s Foot, go back to the area with the
   crumbling bridge.  Whip jump to the left with the Wolf’s Foot activated
   and go through the door.  Follow this path, and at its conclusion, you
   will find the Saisei Incense Great (if you lose life easily).  Then you're
   done with this area.

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                    074. The Dark Palace of Waterfalls
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Kill off the Skeletons in this initial room and head south.  In this room
   a group of Fish Men (who are easily disposable) attack, so beat them, and
   head west in this fork in the road after leaving a Marker Stone.  Fish Men
   and Skeleton Swordsmen block your path, so defeat them and go through the
   lone door.  Fish Men try to block you from heading south at this fork, but
   go south anyway.  Frost Swords and Fish Men stop you from leaving, until
   you kill them.  Continue south, change your weapon to an axe if you wish
   and continue down that path.  There’s a switch here that needs whipping;
   hit it until you get this message, “The mechanism has triggered the bridge
   in the room with the large waterfall.”  Head back to the previous room
   (not the path, and exit west.  Go through that path, defeat the group of
   Flea Men and head south.  Defeat the Lizard Men and Mermen (unless you’re
   too weary), and rest up in the Save room on the east fork.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Exit the Save room and head down on the west fork.  Map 3 is in this room;
   along with Skeleton Soldiers, Vassagos and Heavy Armor.  Massacre them and
   head out the opposite door.  Follow the hallway, and pick up Marker Stone
   8 in the next room.  Follow the bending hallway to a room with Marker Stone
   8 on the floor.  Now go to the Second Basement floor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Already we are met with a fork, as well as some Lizard Men to complement
   the Skeleton Archers.  Head west, and in the next room, defeat the Flea
   Men and Mermen.  Now we’re going to exit.  This hallway has your Lizard
   Men and Mermen, but you have to have the Whip of Flames.  Why you ask?
   The end of the corridor is protected by a sheet of ice.  If you recall,
   its in the Anti-Soul Mysteries Lab.  Quickly pick up the Little Hammer,
   and go back to the room with the Flea Men and Mermen, but this time we’re
   going south.  Axes swing through the ceiling, so travel carefully through
   them and keep heading south.  Beat the Frost Demons and Heavy Armors, and
   guess which way we’re going?  Yep, go south, and at this fork, go south
   once more to a Save room.

   Now, we have to go all the way back to the first room on this floor, which
   coincidentally was the first fork.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Go south, and pass through the axes (You have to admire the interior
   decorating on this level) and pass through the final door.  Clear this
   room so you can exit it, and go into a hallway.  From this hallway, head
   southeast into a room with a Cyclops.  Kill him and use the Black Key on
   the door and get the Draupnir.  Exit back to the room before the Cyclops
   and head east.  Another Cyclops and some Mermen block off a room.  Go in
   the room, use the switch, and go back to the previous room again.  Go
   south again, get some quick cash (2 $250 thanks to the candles) and a HP
   Max Up.  Now, we have to start from scratch.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Go to the beginning of the level (using a ticket of some sort, unless you
   feel like walking that far) and head to the first fork.  Go east, kill
   these idiots and enter another fork.  Go east again, but the door does not
   exist anymore.  A Heavy Armor will walk by and decide that he wants to
   throw a 90+ fastball at you, so wait in front of the door and dodge the
   pitch that he throws at you.  Once the door is broken down, you can charge
   the mound and dispose of him, or just go through the door either way.  An
   Axe Armor waits here, so kill him.  Then go through the door and drop down
   to get a $1000 bag.  Whip your way up while collecting the HP Max UP
   (you’ll get it on your way), and take a breather at the door with a skull.
   At this platform, do a double jump toward the camera and land on a platform
   (it may cause frustration when you miss it as much as I did).  Now, keep
   whipping your way up while collecting the Super Potion.  Hmm, a green boss
   door.
   We’ve seen Lightning and Fire...
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
     BOSS:  Frost Elemental          HP:1500             WEAKNESSES: Fire
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Whip of Flames, Arctic Ring, Black Bishop

   We’ve dealt with Moe and Larry, but now we deal with Curvy(Pun intended).
   If you have the Arctic Ring (which you should), this is way too easy.  The
   Whip of Flames leaves her begging for mercy while the Arctic Ring raises
   your defenses.  She only has one little trick, and that’s her shockwave
   that paralyzes you.  But then again, you have health to spare.  You feel
   sorry for her?  Carry on her legacy with the Whip of Ice.  Now go back to
   the skull room.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Enter the door and you get to have some fun!  Collect all the coins, and
   win a prize!  Coins alternate from left to right, starting on the right,
   and you want to collect them.  I prefer rolling back and forth, but
   whatever floats your boat.  When they are all collected (if you get them
   all in one shot), you should hear a chime.  Move to the center of the
   platform and collect the Meditative Incense.  If you aren't successful,
   you can come back and try again to get the Incense.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   This room looks familiar.  We’re back in B2F.  Using the map, head back to
   the lone save point on this floor.  Save, and this time head west at this
   fork.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
         BOSS: Doppelganger      HP: 1000              WEAKNESSES: None
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   He pretends to be as good looking as you, but he’s not nearly as good a
   fighter as you are.  Smack him around all over the level (beware of his
   faux Holy Water attacks), and realize that you wasted that much time
   beating yourself.  Exit through the other door.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Go through this sinuous passage and if you want, carry the cross.  The
   next room has one more skull room, but we don’t care about that.  Go
   through the south door.  In the time limit, hit all three lampposts to
   unlock the door.  Collect the Blue Dragon Key.  Now go back to the skull
   door and pass through it.  This time, the coins start on the right with
   the same deal.  But now your spoil is a MP Max UP.  I know we’ve been here
   before.  Save here, and now we have to go all the way back to the east
   wing.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Go south at the first fork of the east wing and you’ll eventually end up
   at a swinging axe room.  Halfway between the first and second axes double
   jump up on the west side and get the Heart Max Up.  Then whip jump to the
   other side to collect the Raccoon Charm.  Go back down and keep going
   south.  Save in this fork, and head east.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   In this room, kill the Rune Spirits and their Vassagoes, and pick up the
   Heart Repair. Up higher and higher, there are some $400 bags and even
   higher a Heart Max Up.  Go back to the Save room, and head southwest
   after using the facilities.  Go over the bridge, and prepare to meet your
   new neighbor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
      BOSS: Joachim:        HP: 1500     WEAKNESSES: Ice, Holy Water, Cross
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Cross, Whip of Ice, Ring of Fire, Black Bishop

   His swords make him invincible.  But what is up with that lighting in the
   corner?  I’ve heard of mood lighting, but that’s ridiculous.  Rid the room
   of those lights and attack him for ever thinking of putting such horrid
   scones in the wall.  Getting rid of those makes his shield disappear,
   which is when you wail on him with your Black Bishop and your subweapon.
   Rinse and repeat.  Get the Green Orb and get out, unless you just want to
   browse the other rooms for that 100% completion mark.  Go on trooper.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                               075. Pagoda of The Misty Moon
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Walter comes and bears gifts to you.  For someone who wants you dead, he's
   quite generous.  The Vampire Killer, the most feared whip of all, is now
   in your possession.  Equip it right away.  You'll get the chance try it out
   soon enough.  Now go back to the antechamber.  Go up the stairs, and go
   through the northern door.  Pick your favorite subweapon, and then go
   through the door.  Get off the bridge and get the Super Potion, which is
   conviently placed under the stairs on the west side.  Get back up there,
   and go across, using the plates on the fences to prevent any damage from
   the lasers.  Also, if you jump, the platform will fall.  In the next
   hallway, two Sparatacuses come to bother you.  Get rid of them, and you
   might want to check your vitals.  Then enter through the northern door.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
           BOSS: Doppelganger        HP: 1500     WEAKNESSES: None
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Black Bishop, Axe

   He's dropped the whip to beat on your himself.  His flaming fists are
   futile against the fury of the newfound flail (Fine, no more aliteration).
   Use the quick step, and various combos.  He's not difficult at all.  Hurry
   up and finish him off, because you have a lot more to do here.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   When he's down for the count, get the HP Max Up that decides to appear in
   the middle of the room.  Then exit through the northeastern door.  A Gaap
   and two Chaos Swords are delighted to meet you.  Beat them, and keep
   heading north.  The janitor in this room may enjoy his work too much.  The
   floor is so clean, not only can you eat off of it, you can kill Phantoms
   in here too!  Defeat both of them to unlock the door, then go out
   northeast.  Heading east, you'll have to avoid more lasers.  But, now you
   can jump, but only onto the gray ones, safely.  Decimate the Chaos Swords
   and Death Reapers and go through the door at the end.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   The doors here lock after you enter.  The Mirage Skeleton shows up.
   There's only one true Mirage Skeleton.  He's the one you see first, and
   the only one with a shadow.  Also, he's the cowardly one who avoids you
   when the others are on the offensive.  Use  either of those identification
   agents to dispose of him.  Go out northeasterly, and get the MP Max Up.
   Go back, and head west to get the Heart Max Up.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Now go back to the lasers, but go out the other way.  Head north and go
   upstairs, for floor two.  Go south, and exit through the door at the end
   of the hallway.  Guess who's back?  Those annoying puddles with a bad
   disposition have returned.  Another time limit task though.  Hit all six
   lanterns to open up the westward door at the top of the stairs in under 20
   seconds.  The Wolf's Foot is effective here as well.  Now, go through the
   western door, and enjoy the solitude in this room.  Go through the doorway
   that's at the end.  Kill the Phantom and the Death Reapers, then get out
   the northeastern way.  If you've seen Kill Bill Vol.1, you know the scene
   with the Crazy 88s.  This will be the closest thing to it.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Two Red Ogres and two Dullahans show up.  Kill 'em all, learn Sonic Edge
   from the Dullahans and go north.  Kill the Garagoyle in there, and go east,
   to get rid of Gargoyle and Gaap in the room.  Go east and dispose of the
   Flame Demon and the four Axe Knights, unless you really aren't feeling up
   to continuing.  Next, get rid of the Executioners, and exit east.  Now
   head into the west room, into another dark room.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   The platforms are visible, but barely.  Follow them carefully, and you'll
   find a door.  Get the HP Max, and then exit that door.  Now work your way
   toward northwest and get the Unlock Jewel.  Now go back to the hallway,
   and keep heading south.  Bad things come in threes.  Now you see three
   Lizard Knights so kill them to open up the gats and go east.  Three
   Sparatcuses and  two Chaos Swords are here.  Kill them and go south.
   Defeat the group of Death Reapers, and now you can go back to the first
   hall on the second floor.  Sorry for forcing you to go that far back.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Now that you're there, head north.  Beat the Lizard Knights and Phantom,
   then go northwest.  Keep going, while being wary of the Gaap and Lizard
   Knights.  A Gargoyle waits beyond the door.  Then head south and beat
   three more Spartacuses.  Now, go east.  Death Reapers and a Gaap await you
   before you go south.  Get rid fo the Dullahans, then keep going east.
   Head into the western door and go north.  In the next room, you'll get the
   VI Tablet.  Now, head south, and you'll find a duo of Lesser Demons.  Then
   go east.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Now, two red Ogres and two Spartacuses are here.  Kill them, and head
   south.  Beat all the Hanged Men and go back to the lamp room and the
   vicious puddles.  Head through the door at the bottom.  Beat the Red Ogres
   & go throught the next door and now you'll find three doors.  Go west and
   save(finally), then go back into the last room.  Go south and in the door
   on the other side of the room.  Go to the table and put the VI Tablet in
   it.  Hit the switch and, voila, you now have a IV tablet.  Even more
   backtracking though.  Go back to where you got the VI tablet.  You'll now
   get the Dragon Crest.  I used a Memorial Ticket and ended up back at the
   save room.  Make sure you're good, and prepared, then go north.  It begins.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
          BOSS: Walter        HP: 1500     WEAKNESSES: Holy Water, Axe
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Assassin's
                          Necklace, Tailsman

   He has a barrier.  BAM, destroyed with one hit of the Vampire Killer.  He
   has more projectiles than a Marvel Vs. Capcom game.  His huge fireballs
   are difficult to avoid, his white orbs are homing devices, and he can make
   geysers shoot from the floor.  And he also likes doing the Roy Jones Jr.
   uppercut if you get too close.  The Ring of Fire alleviates a lot of the
   damage from these, but they still hurt.  Don't use any MP, but when you hear
   him speak after teleporting, hide out in the entrance.  We there yet?
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
              BOSS: Death        HP: 4444     WEAKNESSES: None
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Recommended Equipment: Vampire Killer, Ring of Fire, Draupnir, Megingjord,
                          Assassin's Necklace, Tailsman, Black Bishop,
                          Sacrifical Doll

   Another dimension is the landscape for this battle.  Heal up, but don't
   waste everything.  Your subweapons now are useless.  But your ears are now
   your best ally.
   "Die!" - Those homing orbs that Walter had pack more punch.  Quick step
            these.
   "Minion" - 6 homing skulls that explode if they aren't disposed of.

   Also, he'll use his scythe.  A double slash serves as a combo breaker.
   And he'll throw it; double jump the throw and use the diving kick to get
   in position for a combo, but remember, the scythe does come back.  Also,
   he has a quick "refueling period" after every attack so try and get in a
   quick combo.  Minion ends with his blue bar, but Deadly Tempest just
   begins.  Move around past the first beam, single jump over the shockwave,
   and move away from the second beam.  Use the Black Bishop to do as much
   damage as possible because Deadly Tempest has the most recoil of his moves.
   Just remember to heal often but not too often.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Now sit back, watch the scenes and bask in the glory of another game
   defeated.

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            080. Item List
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   Weapons, Armor, and Accessories:
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Whip of Alchemy
   Found: Given at the beginning
   Description: The whip Rinaldo created with alchemy.
   Effect: Beginning weapon. No elemental effects
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Whip of Flames
   Found: Given to you when you defeat the fire elemental
   Description: Fire elemental added onto the Whip of Alchemy
   Effect: Adds fire element to attacks. Strengthens attack % of whip
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Whip of Ice
   Found: Given to you when you defeat the Ice elemental
   Description: Ice  elemental added onto the Whip of Alchemy
   Effect: Adds ice element to attacks. Strenghtens attack % of whip
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Whip of Lightning
   Found: Given to you when you defeat the lightning elemental
   Description: Lightning elemental added onto the Whip of Alchemy
   Effect: Adds Lightning element to attaks. Strengthens attak % of whip
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Vampire Killer
   Found: Given to you in the Pagoda
   Description: The whip that will destroy all who are related to the kindred
   of the night
   Effect: Most powerful weapon in the game
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Earth Plate
   Found: Shop (20% of map complete)
   Description: Plate blessed by the earth. Reduces damage from enemies by
   5%
   Effect: Increases Defence by 5
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Meteor Plate
   Found: Shop (40% of map complete)
   Description: Starlight plate magically sealed within. Reduces damage from
   enemies by 10%
   Effect: Increases Defence by 10
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Moonlight Plate
   Found: Shop (60% of map complete)
   Description: Magic plate with a beautiful moon reliefe. Reduces damage
   from enemies by 20&
   Effect: Increases Defence by 20
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Solar Plate
   Found: Shop (80% of map complete)
   Description: Sun plate that offeres protection. Reduces damage from
   enemies by 30%
   Effect: Increases Defence by 30
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Anti-Poison Ring
   Found: Enemy Drop
   Description: 75% chance of nullifying special effects of poison attacks
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Artic Ring
   Found: Anti-Soul Mystery Lab
   Description: A ring with magic to make you more resistant to ice attacks.
   Effect: + defence againce ice attacks
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Cleric's Ring
   Found: Enemy Drop
   Description: 75% chance of nullifying special effects of curse attacks
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Perseus's Ring
   Found: Enemy Drop
   Description: 75% chance of nullifying special effects of petrification
   attacks.
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ring of Fire
   Found: Garden Forgotten by Time
   Description: A ring with magic to make you more resistant to fire attacks.
   Effect: + defence againce fire attacks
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ring of Thunder
   Found: Garden Forgotten by Time
   Description: A ring with magic to make you more resistant to Lightning
   attacks.
   Effect: + defence againce Lightning attacks
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Aroma Earing
   Found: Ghostly Theatre
   Description: The wonderful scent calms the mind and increases intelegence.
   Effect: + for intelegence
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Assasin Necklace
   Found: Enemy Drop
   Description: Produces a critical hit once in a while.
   Effect: + chance for a critical hit.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Bloody Cape
   Found: House of Sacred Remains
   Description: Converts damage to Hearts. A blood red cape
   Effect: When you take damage, your Heart count will increase
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Brisingamen
   Found: Ghostly Theatre
   Description: Increases the useage time of relics
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Coin of Happiness
   Found: Enemy Drop
   Description: A coin rumored to bring happiness to it's owner
   Effect: + luck by 5
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Drapnir
   Found: Waterfalls
   Description: An arm ring with magic to improve attack power
   Effect: + attack
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Heart Brooch
   Found: Ghostly Theatre
   Description: A brooch that decreases the amount of Hearts uses
   Effect: Compacts the useage of hearts, meaning more usage of sub weapons.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Jade Mask
   Found: Shop
   Description: Can charge and destroy large candle stands with the power
   of this special jade
   Effect: Destroys candle post without having to hit them
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Jewel Crush
   Found: Garden Forgotten By Time
   Description: A glove that uses up a jewel in your possession
   Effect: Enables you to use jewels
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Magnetic Necklace
   Found: Enemy Drop
   Description: Scattered money will be gathered automaticly. Increases blood
   circulation
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Megingjord
   Found: Anti-Soul Mystery Lab
   Description: The less HP you have. the greater the damage you inflict on
   your enemies
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Member Plate
   Found: Enemy Drop
   Description: Recieve 10% off store purchases with this item
   Effect: Same as Description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Piko-Piko Hammer
   Found: Enemy Drop
   Description: Improves the sound effect of your whip
   Effect: Changes sound effect on weapon
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Piyo-Piyo Shoes
   Found: Enemy Drop
   Description: Shoes that make piyo-piyo sounds when you walk
   Effect: Changes sound effect of walking
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Qigong Belt
   Found: Enemy Drop
   Description: By controlling the flow of chi, it increases your
   constitution
   Effect: Same as description
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Racoon Charm
   Found: Guiliotine
   Description: A charm that brings great fortune. Sometimes available by
   mail order
   Effect: Raises luck by 10%
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Sacrificial Doll
   Found: Shop
   Description: If equipped, it is obliterated instead of you when your HP
   goes down to 0.
   Effect: Revives you when HP is fully deplenished
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Talisman
   Found: Enemy Drop
   Description: A talisman that sometimes negates damage from enemy attacks.
   Effect: Increases chance of minusing enemy attack damage
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Potion
   Found: Bought or Dropped
   Description: Medicine that recovers 50 HP
   Effect: Recovers 50 HP
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   High Potion
   Found: Bought or Dropped
   Description: Medicine that recovers 100 HP. A little hard to swallow.
   Effect: Recoveres 100 HP
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Super Potion
   Found: In many locations in the castle
   Description: Medicine that recoveres HP fully.
   Effect: Recoveres HP to maximum.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Serum
   Found: Bought or dropped
   Description: Medicine that cures poison
   Effect: Cures poison effect
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Uncurse Potion
   Found: Bought or Dropped
   Description: Medicines that purges curses
   Effect: Cures Curse effect
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Mana Prism
   Found: Dropped
   Description: A prism with magic sealed within. Recovers MP
   Effect: Recovers MP (Magic Points)
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Heart Repair
   Found: Dropped or Found
   Description: Medicine that recovers hearts
   Effect: Recovers hearts
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Big Meat
   Found: Dropped
   Description: A big piece of meat. Recovers HP.
   Effect: Same as description.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Curry
   Found: Dropped
   Description: Exqusite dish using a dozen or so spieces and simmered for a
   day and a night
   Effect: Unknown
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Hamburger
   Found: Dropped
   Description: A food made of fried, minced meat, sandwitch in pieces of
   bread
   Effect: Unknown
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            090. Encyclopedia
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

                            Alphabetical Order:
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Armor Knight
   Number: (028)
   HP: 180
   Weakness: Lightning, Axe
   Resistance: Knife
   Drops: Ruby, 3000 G

   Bio: A Armored Knight thats wields a shield.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Astral Fighter, Knight, and Warrior
   Number: (019: Fighter, 027: Knight, Warrior, 37)
   HP: 80
   Weakness: Fire, Holy Waterm Cross
   Resistance: Knife
   Drops: Potion

   Bio: A Skeleton Fighter that teleports using the Astral Plane.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ax Armor
   Number: (005)
   HP: 160
   Weakness: Lightning, Axe
   Resistance: Knife
   Drops: Zircon

   Bio: An armored knight that wields a giant axe.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Axe Knight
   Number: (063)
   HP: 250
   Weakness: Lightning, Axe
   Resistance: Fire, Ice, Knife
   Drops: Opal, Whine

   Bio: An Axe armor that throws its axe like a boomerang.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Bat
   Number: (002)
   HP: 1
   Weakness: Fire, Knife, Axe
   Resistance: -
   Drops: -

   Bio: A bat serving under the control of a vampire.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Buckbaird
   Number: (033)
   HP: 66
   Weakness: -
   Resistance: Lightning
   Drops: -

   Bio: An evil eye that gazes from the darkness.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Chaos Sword
   Number: (051)
   HP: 150
   Weakness: Crystal
   Resistance: Knife
   Drops: -

   Bio: A sword that possesses all elemental properties and attacks as it
   changes.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Cyclops
   Number: (050)
   HP: 400
   Weakness: Knife, Axe
   Resistance: -
   Drops: Turquoise, Piko-piko Hammer

   Bio: A one-eyed giant. It brandishes a big club.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Death Reaper
   Number: (059)
   HP: 100
   Weakness: Crystal
   Resistance: -
   Drops: Heart Repair, Piyo-piyo shoes

   Bio: A Flea Man that has awakened to the pleasures of tearing apart
   humans.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Dullahan
   Number: (065)
   HP: 250
   Weakness: Lightning, Axe
   Resistance: Fire, Ice, Knife
   Drops: Magical Ticket, Wine

   Bio: A headless armored knight. It wanderes in search of its lost head.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Evil Stabber
   Number: (058)
   HP: 200
   Weakness: Holy Water, Cross
   Resistance: -
   Drops: Assassin Necklace

   Bio: The elete zombies among the Mad Drivers that have inherited their
   evil nature.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Evil Sword
   Number: (006)
   HP: 34
   Weakness: Crystal
   Resistance: Knife
   Drops: 1000 G, 2000 G

   Bio: A sword possessed by an evil spirit. It cuts though anything and
   everything
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Executioner
   Number: (053)
   HP: 350
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Uncurse Potion, Cleric's Ring

   Bio: In life, he chopped off the heads of thousands of innocent convicted
   men.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Flame Demon
   Number: (016)
   HP: 200
   Weakness: Ice, Holy Water, Cross
   Resistance: Fire
   Drops: Mana Prism

   Bio: A demon that wields the fires of Hell.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Flame Sword
   Number: (015)
   HP: 80
   Weakness: Ice, Crystal
   Resistance: Fire, Knife
   Drops: -

   Bio: An evil sword that possesses the elemental properties of fire.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Flame Zombie
   Number: (014)
   HP: 50
   Weakness: Ice, Holy Water, Cross
   Resistance: Fire
   Drops: -

   Bio: A zombie born from a fire victim. It emits flames from it's body.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Flea Man
   Number: (022)
   HP: 10
   Weakness: Knife, Axe
   Resistance: -
   Drops: Heart Repair, Tomato Juice

   Bio:A humanoid monster that hops in any and all directions
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Fish Man
   Number: (038)
   HP: 84
   Weakness: Lightning, Knife, Axe
   Resistance: Fire, Ice
   Drops: Small Meat, Sushi

   Bio: A blue merman that attacks by spewing ice.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Frost Demon
   Number: (040)
   HP: 200
   Weakness: Fire, Holy Water, Cross
   Resistance: Ice
   Drops: Mana Prism

   Bio: A demon that wields that absolute cold
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Frost Sword
   Number: (039)
   HP: 80
   Weakness: Fire, Crystal
   Resistance: Ice, Knife
   Drops: -

   Bio: An evil sword that possesses the elemental properties of ice
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Frost Zombie
   Number: (041)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: Ice
   Drops: -

   Bio: Zombie born from a corpse that froze to death. It is cloaked in cold.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Gaap
   Number: (041)
   HP: 180
   Weakness: Fire, Holy Water, Cross
   Resistance: Crystal
   Drops: Memorial Ticket

   Bio: The embodiment of hatred from the west
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Gargoyle
   Number: (024)
   HP: 84
   Weakness: Fire, Holy Water, Cross
   Resistance: Crystal
   Drops: Heart Repair, Perseus's Ring

   Bio: A monster with rings, red eyes, and a hide as hard as stone
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ghost
   Number: (043)
   HP: 66
   Weakness: Holy Water, Cross
   Resistance: Knife, Axe
   Drops: -

   Bio: A vengeful spirit that died with unresolved grudges
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ghost Knight
   Number: (020)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: -

   Bio: The ghost of a knight that died still holding on to grudges
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ghost Soldier
   Number: (013)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: -

   Bio: The ghost of a soldier that died in vain.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Ghost Warrior
   Number: (023)
   HP: 50
   Weakness: Fire, Holy Waterm Cross
   Resistance: Fire
   Drops: -

   Bio: The ghost of a warrior that died in a sneak attack
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Golden Knight
   Number: (001)
   HP: 60
   Weakness: -
   Resistance: -
   Drops: -

   Bio: A soldier with special armor that only takes damage from magical
   attacks
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Hanged Man
   Number: (054)
   HP: 180
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Coin of Happiness

   Bio: The zombie of a man who died by hanging
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Heavy Armor
   Number: (045)
   HP: 200
   Weakness: Lightning, Axe
   Resistance: Knife
   Drops: Sapphire, Quidog Belt

   Bio: A cavalry soldier that wields a giant steel mace
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Hellhound
   Number: (12)
   HP: 80
   Weakness: Ice, Knife, Axe
   Resistance: -
   Drops: -

   Bio: A dog that breathes red hot flames.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Lesser Demon
   Number: (057)
   HP: 200
   Weakness: Holy, Water, Cross
   Resistance: -
   Drops: Heart Repair, Aroma Earring

   Bio: A demon under Walter's control.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Lizard Knight
   Number: (062)
   HP: 300
   Weakness: Lightning, Knife, Axe
   Resistance: Cross
   Drops: Talisman

   Bio: A high-ranking Lizard Man adorned with armor.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Lizard Man
   Number: (025)
   HP: 160
   Weakness:Lightning, Knife, Axe
   Resistance: Cross
   Drops: Big Meat

   Bio: A subspencies of man with hard scales.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Mad Driver
   Number: (009)
   HP: 120
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Heart Repair

   Bio: A zombie with long claws that travels freely underground
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Maggot
   Number: (068)
   HP: 45
   Weakness: Fire, Holy, Water
   Resistance: Crystal
   Drops: -

   Bio: A maggot that devours Forgotton Ones.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Man-Eating Plant
   Number: (032)
   HP: 200
   Weakness: Fire, Knife, Axe
   Resistance: -
   Drops: Hamburger

   Bio: An insectivorus plant that acquired a taste for men.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Merman
   Number: (042)
   HP: 120
   Weakness: Lightning, Knife, Axe
   Resistance: Fire, Ice
   Drops: Small Meat, Sushi

   Bio: A red merman that attacks by spewing fire
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Mirage Skeleton
   Number: (060)
   HP: 500
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Invincible Jar

   Bio: A skeleton that uses illusions of self to protect itself.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Mist
   Number: (031)
   HP: 60
   Weakness: Fire, Holy Water, Crystal, Cross
   Resistance: Knife, Axe
   Drops: -

   Bio: A mist that swallows up the living.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Peeping Eye
   Number: (008)
   HP: 50
   Weakness: Ice
   Resistance: -
   Drops: -

   Bio: An eyeball monster born from a person who once peeped in life.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Phantom
   Number: (064)
   HP: 400
   Weakness: Fire, Holy Water, Cross
   Resistance: Cross
   Drops: High Potion, Crystal Skull

   Bio: A monster that dons the aura of darkness and cannot be seen by the
   naked eye.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Poison Lizard
   Number: (035)
   HP: 140
   Weakness: Lightning, Knife, Axe
   Resistance: Cross
   Drops: Serum, Anti-Poison Ring

   Bio: A Lizard Man that spews deadly poison
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Poison Zombie
   Number: (030)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Serum

   Bio: A zombie that spews a deadly poison that can rot flesh on contact
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Red Ogre
   Number: (055)
   HP: 400
   Weakness: Fire, Knife, Axe
   Resistance: -
   Drops: Curry

   Bio: A red demon with horns.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Red Skeleton
   Number: (017)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: -

   Bio: A blood red skeleton. Always returns to life.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Rune Spirit
   Number: (026)
   HP: 20
   Weakness: Holy Water, Cross
   Resistance: Knife, Axe
   Drops: -

   Bio: A spirit born from the hatred of animals massacred by humans.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Shadow Wolf
   Number: (018)
   HP: 100
   Weakness: Ice, Knife, Axe
   Resistance: -
   Drops: -

   Bio: A wolf, black as a shadow
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton
   Number: (004)
   HP: 56
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion

   Bio: A human skeleton animated by magic.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Archer
   Number: (021)
   HP: 30
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion, 1000 G

   Bio: A skeleton equipped with a bow and arrow.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Flower
   Number: (044)
   HP: 150
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: Serum

   Bio: A flower made of bones. Spews a deadly poison.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Hunter
   Number: (052)
   HP: 60
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion, 3000 Gold

   Bio: An elite Skeleton Archer. Has excellent accuracy.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Knight
   Number: (029)
   HP: 100
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion

   Bio: The bleached bones of a dead knight. Attacks under the power of
   magic.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Soldier
   Number: (034)
   HP: 56
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion

   Bio: The bleached bones of a dead soldier. Wanders in search of enemies.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Swordman
   Number: (011)
   HP: 80
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion

   Bio: A skeleton that brandishes a broad sword
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Skeleton Warrior
   Number: (046)
   HP: 90
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: Potion, Magnetic Necklace

   Bio: The bones of a warrior animated by magic. Persistently returns to
   life.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Souless
   Number: (066, 067)
   HP: 30
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: -

   Bio: A souless human brought into being by an Undead Parasite.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Spartacus
   Number: (056)
   HP: 250
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: High Potion, Member Plate

   Bio: The bones of a swordsman of the Roman Era. As skilled with the sword
   as he was in life.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Spirit
   Number: (010)
   HP: 30
   Weakness: Holy Water, Cross
   Resistance: Knife, Ace
   Drops: -

   Bio: An evil spirit that sucks up people's life energy.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Storm Skeleton
   Number: (049)
   HP: 60
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: -

   Bio: The bones of a person who died in a storm. Comes apart and attacks
   in pieces.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Thunder Demon
   Number: (048)
   HP: 200
   Weakness: Knife, Axe, Holy Water, Cross
   Resistance: Lightning
   Drops: Mana Prism

   Bio: A demon that wields the thunder that rolls in the heavens
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Thunder Sword
   Number: (047)
   HP: 80
   Weakness: Knife, Axe, Crystal
   Resistance: Lightning
   Drops: -

   Bio: An Evil Sword that possesses the elemetal properties of lightning.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Vassago
   Number: (007)
   HP: 66
   Weakness: Holy Water, Cross
   Resistance: Knife, Axe
   Drops: -

   Bio: An evil spirit said to be summoned by those who seek knowledge
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Wolf Skeleton
   Number: (036)
   HP: 80
   Weakness: Fire, Holy Water, Cross
   Resistance: Knife
   Drops: -

   Bio: A wolf's skeleton animated by magic
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Zombie
   Number: (003)
   HP: 50
   Weakness: Fire, Holy Water, Cross
   Resistance: -
   Drops: -

   Bio: A freshly buried corpse animated by magic.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Death
   Number: (081)
   HP: 4444
   Weakness: -
   Resistance: -
   Drops: -

   Bio: A being that hunts souls. Loyal to the master of the Crimson Stone.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Doppelganger
   Number: (072, 073)
   HP: (072): 1000 (073): 1500
   Weakness: -
   Resistance: -
   Drops: -

   Bio:
   (072): A monster that looks like Leon. The weapons are not perfect copies.
   (073): A Doppelganger that is only a copy of Leon's appearance and fights
          with it's fists.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Flame Elemental
   Number: (069)
   HP: 1500
   Weakness: Ice
   Resistance: Fire
   Drops: -

   Bio: A knight surrounded by red hot flames
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Forgotten One
   Number: (079)
   HP: 4800
   Weakness: Ice
   Resistance: Fire, Lighting, Cross
   Drops: -

   Bio: A man-made monster, eternally sealed away due to the enormous
   uncontrollable power.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Frost Element
   Number: (070)
   HP: 1500
   Weakness: Fire
   Resistance: Ice, Holy Water, Crystal, Cross
   Drops: -

   Bio: A knight that harnesses arctic chill.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Golem
   Number: (075)
   HP: 1500
   Weakness: -
   Resistance: Lightning, Knife
   Drops: -

   Bio: A man-made monster made out of stone
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Joachim
   Number: (078)
   HP: 1500
   Weakness: Ice, Holy Water, Cross
   Resistance: Knife, Axe, Crystal
   Drops: -

   Bio: H ewas turned into a vampire by Walter, and imprisoned because he
   rebelled
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Medusa
   Number: (077)
   HP: 2000
   Weakness: Axe
   Resistance: -
   Drops: -

   Bio: A legendary monster whose gaze can turn people to stone.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Succubus
   Number: (076)
   HP: 1000
   Weakness: Fire, Knife
   Resistance: -
   Drops: -

   Bio: A monster that sucks up a person's essence by taking advantage of
   their feelings
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Thunder Elemental
   Number: (071)
   HP: 1500
   Weakness: Knife, Axe
   Resistance: Lightning
   Drops: -

   Bio: A knight surrounded by light who unleashes flashes of light.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Undead Parasite
   Number: (074)
   HP: 1200
   Weakness: Hoky Water, Cross
   Resistance: -
   Drops: -

   Bio: Undead infested by parasites from working on constructing the
   filthy Great Shrine.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Walter
   Number: (080)
   HP: 1500
   Weakness: Holy Water, Cross
   Resistance: Knife, Axe
   Drops: -

   Bio: The vampire beloved by the night. Master of the castle.
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*


   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                                091. Glitches
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                      Item Duplication and Max Money
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   The item duplication glitch is a useful glitch that not only allows you
   to get all items maxed out, but to also get max money. The code was
   first discovered by Trevort on the Gamefaqs.com message boards. His post
   read:

   "I've read about the duplication method in the Pagoda, but I found a way
   to duplicate items from the very begining of the game. It is right outside
   the very first save room in the Castle Entrance. Stand between the second
   and third candles on the red stripe of the carpet (there is a green glow
   on the ground also). Face out the window and press start and go into your
   items. As the cursor passes over the items it will add one to every item
   you have (up to x9). This also works in the @CRAZY mode (up to x5)."

   In Step form:
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   1. Go to the first save room of the castle (The one near the warps to
   the five main chaimbers) and head to the middle of the Second and
   Third candle on the Red carpet area. Then, face the left (toward
   the window)

   2. While like that, Press start to enter the main screen and enter
   the items menu. If the glitch worked, when you press down on the
   D-pad, you will gain a additional item of whatever is in the first
   slot. Keep scrolling up and down until you have it maxed out.

   You can do this trick as much as you want, and it is a easy way to
   gain multiple rare items, and items you can only get one of (like
   Sacrefice doll).
  *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
   Now, in order to get max money, simply do the above code to duplicate
   rare items (Like armor and Diamonds) and sell them at the shop.

   If you can't afford those items, simply continually dupe whatever you
   have and only sell 8 of the items (So that you have one left) in order
   to gain enough money.

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            092. Cheat Device Codes
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   Note #1: The following codes are only for Action Replay cheat device
   for the PS2

   Note #2: As of yet, none of these codes has been tested

   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*
                              Action Replay Codes
   *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*

   Only For Base Action Replay:
   (M) *Must Be on code
   0E3C7DF2 1853E59E
   EE505C5A BC173DEA

   Super Jump
   0E1E5B78 BCA95A82
   DE28C2C6 DCA99B83

   Max Gold
   DE28B69E C19E7B82

   Low Time
   DE2B9A9A BCA99B83

   Max MP
   DE28B6BA BCAA2122

   Infinite MP
   DE28B646 BCAA2122

   Max Health
   DE28B6FE 036CEA03

   Infinite Health
   DE28B4E6 036CEA03

   Max Hearts
   DE28B6FA 036CEA03

   Infinite Hearts
   DE28B686 036CEA03
   DE28B4E2 036CEA03

   All Skills Learned
   DE28B41A BBA89A82

   Sub Weapon Always Knife
   DE28B6A2 BCA99B2D

   Sub Weapon Always Axe
   DE28B6A2 BCA99B2E

   Sub Weapon Always Holy Water
   DE28B6A2 BCA99B2F

   Sub Weapon Always Crystal
   DE28B6A2 BCA99B30

   Sub Weapon Always Cross
   DE28B6A2 BCA99B31

   Max Enemies Defeated
   DE28B42E C19E7B82

   Max Combo
   DE28B436 C19E7B82

   Max Total Quick-Steps
   DE28B422 C19E7B82

   Max Total Guard
   DE28B432 C19E7B82

   Max Total Perfect Guard
   DE28B426 C19E7B82

   Max Perfect String
   DE28B43A C19E7B82

   Whip of Alchemy-Slot 1
   DE28B64E BCAA9B84

   Whip Of Flames-Slot 2
   DE28B64A BCA9AB85

   Whip Of Ice-Slot 3
   DE28B656 BCAA9B86

   Whip Of Lightning-Slot 4
   DE28B656 BCAA9B87

   Vampire Killer-Slot 5
   DE28B65E BCAA9B88

   'e' Tablet-Slot 1
   DE28B51E BCAA9BD8

   'VI' Tablet-Slot ?
   DE28B51A BCAA9BD9

   'IV' Tablet-Slot ?
   DE28B526 BCAA9BDA

   Unlock Jewel-Slot ?
   DE28B522 BCAA9BDB

   White Tiger Key-Slot ?
   DE28B52E BCAA9BDC

   Blue Dragon Key-Slot ?
   DE28B52A BCAA9BDD

   Red Phoenix Key-Slot ?
   DE28B536 BCAA9BDE

   Black Turtle Key-Slot ?
   DE28B532 BCAA9BDF

   Yellow Dragon Key-Slot ?
   DE28B53E BCAA9BE0

   Dragon Crest-Slot ?
   DE28B53A BCAA9BE1

   Tool Bag-Slot ?
   DE28B5C6 BCAA9BE2

   Music Box-Slot ?
   DE28B5C2 BCAA9BE3

   Ancient Text 1-Slot ?
   DE28B5CE BCAA9BE4

   Ancient Text 2-Slot ?
   DE28B5CA BCAA9BE5

   Ancient Text 3-Slot ?
   DE28B5D6 BCAA9BF5

   Ancient Text 4-Slot ?
   DE28B5D2 BCAA9BF6

   Map 1-Slot ?
   DE28B5DE BCAA9BE6

   Map 2-Slot ?
   DE28B5DA BCAA9BE7

   Map 3-Slot ?
   DE28B5E6 BCAA9BE8

   Map 4-Slot ?
   DE28B5E2 BCAA9BE9

   Map 5-Slot ?
   DE28B5EE BCAA9BEA

   Map 6-Slot ?
   DE28B5EA BCAA9BEB

   Map 7-Slot ?
   DE28B5F6 BCAA9BEC

   Marker Stone 1-Slot
   DE28B5F2 BCAA9BB6

   Marker Stone 2-Slot
   DE28B4FE BCAA9BB7

   Marker Stone 3-Slot
   DE28B4FA BCAA9BB8

   Marker Stone 4-Slot
   DE28B486 BCAA9BB9

   Marker Stone 5-Slot
   DE28B482 BCAA9BBA

   Marker Stone 6-Slot
   DE28B48E BCAA9BBB

   Marker Stone 7-Slot
   DE28B48A BCAA9BBC

   Marker Stone 8-Slot
   DE28B496 BCAA9BBD

   Potions-Slot 1
   DE28B6EA E3B89BAD

   High Potion-Slot 2
   DE28B6F6 E3B89BAE

   Super Potion-Slot 3
   DE28B6F2 E3B89BAF

   Heart Repair-Slot 4
   DE28B5FE E3B89BB0

   Mana Prisim-Slot 5
   DE28B5FA E3B89BB1

   Serum-Slot 6
   DE28B586 E3B89BB2

   Uncurse Potion-Slot 7
   DE28B582 E3B89BB3

   Magic Ticket-Slot 8
   DE28B58E E3B89BB4

   Memorial Ticket-Slot 9
   DE28B58A E3B89BB5

   Rosario-Slot 10
   DE28B596 E3B89BBE

   Diamond-Slot 11
   DE28B592 E3B89BBF

   Ruby-Slot 12
   DE28B59E E3B89BC0

   Holy Water-Slot 13
   DE28B59A E3B89B2F

   Pumpkin-Slot 14
   DE28B5A6 E3B89B32

   Sapphire-Slot 15
   DE28B5A2 E3B89BC1

   Opal-Slot 16
   DE28B5AE E3B89BC2

   Turquoise-Slot 17
   DE28B5AA E3B89BC3

   Zircon-Slot 18
   DE28B5B6 E3B89BC4

   Curtain Time Bell-Slot 19
   DE28B5B2 E3B89BC5

   Small Meat-Slot 20
   DE28B5BE E3B89BC6

   Big Meat-Slot 21
   DE28B5BA E3B89BC7

   Ramen-Slot 22
   DE28B546 E3B89BC8

   Wine-Slot 23
   DE28B542 E3B89BC9

   Hamburger-Slot 24
   DE28B54E E3B89BCA

   Shortcake-Slot 25
   DE28B54A E3B89BCB

   Sushi-Slot 26
   DE28B556 E3B89BCC

   Curry-Slot 27
   DE28B552 E3B89BCD

   Tomato Juice-Slot 28
   DE28B55E E3B89BCE

   Neapolitan-Slot 29
   DE28B55A E3B89BCF

   Wolf's Foot-Slot 1
   DE28B472 BCAA9B09

   Saisei Incense-Slot 2
   DE28B47E BCAA9B0A

   Meditative Incense-Slot 3
   DE28B47A BCAA9B0B

   Invincible Jar-Slot 4
   DE28B406 BCAA9B0C

   Crystal Skull-Slot 5
   DE28B402 BCAA9B0D

   Black Bishop-Slot 6
   DE28B40E BCAA9B0E

   White Bishop-Slot 7
   DE28B40A BCAA9B0F

   Lucifer's Sword-Slot 8
   DE28B416 BCAA9B10

   Savage Statue-Slot 9
   DE28B412 BCAA9B11

   Little Hammer-Slot 10
   DE28B41E BCAA9B12

   Only for Action Replay MAX:

   (M)
   7GV4-H5TM-JF6E8
   F8CY-31GR-W1MAB



   Super Jump
   GA6R-ZWTB-Z3HMJ
   5FYP-BBPT-0ZNCZ
   CFP5-008N-3Z65F



   Max Gold
   PFXG-DD1E-3XYEU
   50A3-MFCN-FFWDK



   Low Time
   TY3G-JAEG-27N8H
   YQKF-7A1M-PYT83



   Max MP
   WHPR-0PUE-021Y2
   5NMU-E3MK-V7MR1



   Infinite MP
   HHEH-MQ25-W9AQE
   ZZ7J-CUB4-VG24W



   Max Health
   TP0Z-0Y7A-B72HZ
   D86N-RZ3B-RMNC9



   Infinite Health
   K2FT-53YN-GUW4Q
   ZR5Y-QAF5-AKDUM



   Max Hearts
   0MKK-DR3X-QMJEH
   HW4U-20NQ-EWRUF



   Infinite Hearts
   01BM-MYXZ-2HE5P
   MB9G-R9ME-XM2J5
   43UM-XR7G-PGRP7



   Max Atk
   JXU0-EAZK-4TBBY
   9NBH-X8HB-D1M7D



   Max Def
   VZXJ-M2TY-KC65M
   2DK5-HP2J-PFCAQ



   Max Con
   ZQAK-KJN4-3MCVP
   T6NR-Q15Z-KYAWM



   Max Int
   D9FU-3ZRG-NE45G
   2QP5-AGBQ-CRWZF



   Max Lck
   ZZWB-NW1B-A6VKB
   2CUE-CRK6-QJJ3C



   All Skills Learned
   GU7T-KWGT-9KT1D
   86Q3-RYRE-ZUN2H



   Sub Weapon Always Knife
   2W3K-64JJ-EPWMB
   G281-JU6W-58PG1



   Sub Weapon Always Axe
   0P4W-A0YQ-8RHNN
   0KQ1-91BF-4KJAY



   Sub Weapon Always Holy Water
   H59H-HAWP-2K4MB
   WRQT-JHYM-U0U3C



   Sub Weapon Always Crystal
   H79G-Y50U-KG9WC
   4KH4-XZ88-A1J89



   Sub Weapon Always Cross
   0K28-U912-CTZCV
   KZ4X-QHH9-EWNPU



   PLAYER RECORD CODES:



   Max Enemies Defeated
   XXGA-JKRP-MUEH4
   AE03-2AAU-XCCQK



   Max Combo
   JZ88-3Z9E-408JW
   DZ7W-CCNB-BV872



   Max Total Quick-Steps
   EP2K-7HXK-VT68A
   HR27-FNRM-519RX



   Max Total Guard
   615X-ZH76-H1MH5
   5XCD-7REX-6YMYD



   Max Total Perfect Guard
   VCPV-CEM1-4GK0Y
   T1H8-2HZH-V1M6H



   Max Perfect String
   PXC1-U5WC-R2K6V
   2JM4-0TCR-HKBAT



   WEAPON CODES:



   Whip of Alchemy-Slot 1
   5Q4H-DP7R-VQ4F1
   VRTQ-PJPP-XCXEN



   Whip Of Flames-Slot 2
   VUWE-1KG9-Z9KY0
   Y3RN-1ET6-ZAFTJ



   Whip Of Ice-Slot 3
   2Y5V-NQYT-0FQ5K
   P2KF-HXGG-7TZUD



   Whip Of Lightning-Slot 4
   MQWN-ZAVW-F029D
   5HKW-VKRY-73B5P



   Vampire Killer-Slot 5
   GMRU-FWNT-7P3R8
   3BQH-CEU1-J8U3Q



   ARMOR CODES:



   Earth Plate-Slot 1
   5XZP-P1M8-AAHWA
   8DG8-79ZU-5TUCU



   Meteor Plate-Slot 2
   YCHD-C69W-49NNZ
   Q8MW-RC1U-TWN10



   Moonlight Plate-Slot 3
   FZYM-3EPH-X1HN8
   25VW-2JGQ-AZK7K



   Solar Plate-Slot 4
   BV46-M6X7-MH23C
   20H5-FM88-W74RF



   ACCESSORY CODES:



   Draupnir-Slot 1
   PHN1-Y51G-2HUAK
   EEHD-RBH2-CDVGT



   Aroma Earring-Slot 2
   DW16-BHRC-DK8VG
   6R86-KGGN-6N7AP



   Qigong Belt-Slot 3
   0R2B-21WJ-ECUE9
   2V0U-61HP-R56FA



   Coin Of Happiness-Slot 4
   ZV3Q-TBNU-G1QDV
   R7A6-P199-XBUCK



   Raccoon Charm-Slot 5
   JY53-CRG9-F06PH
   NYYE-HK0R-FBYXC



   Bloody Cape-Slot 6
   QVDU-FXXN-VBUEF
   81GM-DA4Z-DVV1A



   Perseus's Ring-Slot 7
   WNTH-312F-HW9HX
   WAVR-DMBB-GU4W0



   Anti-poison Ring-Slot 8
   F6RJ-K5BT-TV4K9
   UWTR-4T37-WXJ3D



   Cleric's Ring-Slot 9
   QFAJ-M2EV-FG5Z6
   R2DZ-C9H6-0GUPX



   Ring of Fire-Slot 10
   Z7BC-C9EF-J0VRA
   U4HT-EBTY-VJRKB



   Arctic Ring-Slot 11
   R5P6-ZCQ9-MWVNF
   AWQ7-DUQ7-42HFG



   Ring of Thunder-Slot 12
   X40B-WKUE-ZXPYF
   QW6T-K53B-MDBAR



   Talisman-Slot 13
   FF7N-RXEK-PYE7K
   40FT-QU3P-F80VN



   Heart Brooch-Slot 14
   EBAM-1FQ9-ZN787
   89FU-K11P-7Q02H



   Mobius' Brooch-Slot 15
   B5FZ-WCZX-GJA3K
   V00T-4T4T-25JTT



   Piyo-Piyo Shoes-Slot 16
   87C1-BKJ1-WQ10M
   TKRT-7617-3RBP5



   Sacrificial Doll-Slot 17
   3CZE-CDVR-T8P0Y
   YK1Q-09UH-47X73



   Magnetic Necklace-Slot 18
   K5V3-8P50-BNPEZ
   4F82-GHJK-HCBJQ



   Assassin Necklace-Slot 19
   V52C-DB2Y-9K7G4
   B51M-AZD2-3EVMA



   Jewel Crush-Slot 20
   RHNX-3ZG0-G83VB
   YHR4-VC0R-PXNQK



   Megingjord-Slot 21
   6B8K-7C3F-WND9B
   Q2HZ-5FH6-6JFYV



   Member Plate-Slot 22
   ZZ9N-5A8P-DTQDJ
   42KW-K89G-YCZZE



   Brisingamen-Slot 23
   FC0H-YGBZ-0J2Y0
   H7Q1-627J-53YG7



   Piko-piko Hammer-Slot 24
   PXD7-DT0Q-2CQ2T
   CJKF-YK31-JU944



   Jade Mask-Slot 25
   DPUN-PFVC-0B2UJ
   TKVK-TJE2-VU3T0



   EVENT ITEMS:



   'e' Tablet-Slot 1
   U816-U8UM-DTVY9
   M133-M7HV-5J8E0



   'VI' Tablet-Slot 2
   DHYP-ADF2-3TE8Z
   CAJG-XH5R-3M2BK



   'IV' Tablet-Slot 3
   3M6W-2NMN-6V91G
   7AW5-UTJJ-984AH



   Unlock Jewel-Slot 4
   TYZX-4TMP-9FE4K
   XWBY-FQX3-GNCY9



   White Tiger Key-Slot 5
   6UCA-CVYA-ZYWJU
   UV81-ZPP1-KJA5Q



   Blue Dragon Key-Slot 6
   NT4R-G06X-FG54V
   DQ0K-X4NG-WB943



   Red Phoenix Key-Slot 7
   81FN-EJ0C-RKE84
   5DX1-TMVQ-ZP159



   Black Turtle Key-Slot 8
   TZAN-PKDQ-18880
   0XK8-9N31-ZDAC0



   Yellow Dragon Key-Slot 9
   7T9M-YMTF-T3UNF
   RHKP-E3VC-04B2Y



   Dragon Crest-Slot 10
   61FW-A45B-JRB5E
   PGG3-WRXW-60ZEN



   Tool Bag-Slot 11
   UUMJ-T13M-92U4P
   5FJK-ABBH-XTPBV



   Music Box-Slot 12
   K56U-C5PK-6KDRA
   T1GT-56GN-B1YRQ



   Ancient Text 1-Slot 13
   XMMX-4E85-VCNZ7
   MNNY-UG9D-ENAB3



   Ancient Text 2-Slot 14
   6J30-651P-JA2VT
   UH3M-WNQK-B21Y7



   Ancient Text 3-Slot 15
   ZCT4-W287-1GUWT
   F5A5-2ZAY-P5EFR



   Ancient Text 4-Slot 16
   PKGG-2M19-C38TQ
   2DDC-53EJ-Z830V



   Map 1-Slot 17
   TM28-K1GJ-5BPXA
   9Z2J-QBKK-N1WD7



   Map 2-Slot 18
   FGJY-0MH9-DWUD2
   9GNX-PG85-AMXGY



   Map 3-Slot 19
   23QT-KVK7-29DPF
   HJBH-DYY2-3CTVM



   Map 4-Slot 20
   AURA-68Q6-04BUT
   WT13-06UJ-237Z2



   Map 5-Slot 21
   767R-D23R-F7UN8
   831P-4H47-QD3WC



   Map 6-Slot 22
   A829-NY2E-32DCZ
   VVA4-47F5-0Y85Q



   Map 7-Slot 23
   1WYB-X8FU-N96KD
   RG08-YD4R-CJ4E9



   Marker Stone 1-Slot 24
   E4HD-00FU-7EDEV
   A8PU-7AAY-PQ7BU



   Marker Stone 2-Slot 25
   NA71-28BH-CM28A
   WGFF-5VDC-AAPRR



   Marker Stone 3-Slot 26
   2BM4-FTEU-B2AFQ
   WGPP-K51P-0ZH7G



   Marker Stone 4-Slot 27
   JRX4-FQPZ-GH07U
   UF1R-4MP3-W2G3N



   Marker Stone 5-Slot 28
   Y4YR-W4R3-EJDD5
   DC0H-NN9E-YRWH4



   Marker Stone 6-Slot 29
   P9VK-27XY-Q0V2P
   YD3R-NVX9-YHJ1U



   Marker Stone 7-Slot 30
   U3VW-KA3B-7CC5D
   YNBZ-WC2Z-MHRV3



   Marker Stone 8-Slot 31
   YF2N-KQAG-HPEM9
   5B4Y-XH6A-1V35U



   MAVE MAX ITEM CODES:



   Potions-Slot 1
   574Z-MTHG-01REP
   XGC6-62D4-3R8E5



   High Potion-Slot 2
   4J7F-B45Y-8NB6N
   VT2T-W1XQ-JV0QG



   Super Potion-Slot 3
   F86X-J6ZT-1CQ1B
   RY89-0R2E-5GYQJ



   Heart Repair-Slot 4
   CUM4-TE0Q-Y4QNY
   MW5K-GB32-GW8GP



   Mana Prisim-Slot 5
   KZHC-BEKB-UDV9C
   VGX7-7646-VQB2Q



   Serum-Slot 6
   KXXN-UZFZ-JRXV8
   AA34-PTNG-4BUYM



   Uncurse Potion-Slot 7
   1U22-YCZ0-8BFNM
   KKBR-Q7XB-FHEN4



   Magic Ticket-Slot 8
   UN88-WXRV-3298U
   KMZV-JZ2X-P4EZJ



   Memorial Ticket-Slot 9
   5751-4V5G-U9A2F
   7MCD-JD2D-GEC7Y



   Rosario-Slot 10
   QB1V-QPWN-ZBYP5
   N9FV-619A-7ZP4F



   Diamond-Slot 11
   1GN7-HVAQ-57K69
   9R9V-W4ER-4K5BY



   Ruby-Slot 12
   6WAJ-VKUD-G4BJ4
   V059-ZT3K-HU95F



   Holy Water-Slot 13
   HKC4-M9W6-Z1ZFR
   NYWB-QEV6-229WP



   Pumpkin-Slot 14
   AUJD-EWW0-KNW6F
   VUQ4-3PKH-9X2E6



   Sapphire-Slot 15
   HKQX-NBER-8TE32
   DZ12-H2Q0-2VN5D



   Opal-Slot 16
   88G0-QGKB-P0ZX5
   YGTT-YCZX-7AYC7



   Turquoise-Slot 17
   0XDR-PUFJ-PQ8E0
   BPZQ-EDGM-C5M60



   Zircon-Slot 18
   H0NZ-TG8U-0PRKQ
   PW3D-A3Y2-Y2TV0



   Curtain Time Bell-Slot 19
   DCBH-UJW7-YM0W9
   WEAJ-R8XC-H96J4



   Small Meat-Slot 20
   KA82-YAUJ-M95EK
   NRRT-WXXC-HZJHJ



   Big Meat-Slot 21
   7V78-ZEEN-2UXVG
   H8V3-6XYZ-9PXHU



   Ramen-Slot 22
   JY30-HXKW-BHHEY
   1K0B-0JQF-6N251



   Wine-Slot 23
   XDNZ-K5E0-T7YBM
   PDKC-Z5WP-Y5G4J



   Hamburger-Slot 24
   YN3B-CXJQ-CTRFN
   8VZ1-JNZV-V78YP



   Shortcake-Slot 25
   HATH-TK1H-MT4P2
   476H-J0FF-DHN1T



   Sushi-Slot 26
   JRRV-UV0Z-HDKYA
   02KM-4AK1-BDW3X



   Curry-Slot 27
   NDTE-DJWW-GJ3A0
   6599-GT65-GH38F



   Tomato Juice-Slot 28
   BXWX-G601-KGKEQ
   0KBR-2M5N-DW1CN



   Neapolitan-Slot 29
   NRDW-5QJ6-CRJPQ
   FPDU-WJNZ-AK0PQ



   RELIC CODES:



   Wolf's Foot-Slot 1
   F34C-F5HW-0NU3F
   0XVH-CTFX-KKC2M



   Saisei Incense-Slot 2
   6ED6-17K4-YEEPT
   4CNK-414P-UCXEU



   Meditative Incense-Slot 3
   DNNF-E2H6-ZB7VV
   UEZ8-AEFG-W2RCM



   Invincible Jar-Slot 4
   Y75Q-0X5N-3RJQJ
   8HZM-RAVJ-YTP7E



   Crystal Skull-Slot 5
   F0UT-31DP-VAGWB
   J0EW-6N2V-8WBP0



   Black Bishop-Slot 6
   EXXA-42FX-Y6EJY
   XN53-UNDR-B7YQC



   White Bishop-Slot 7
   F51Y-3D3A-FD7R5
   51KX-JTNK-9VWBP



   Lucifer's Sword-Slot 8
   RF96-7Y0M-F4XZU
   D4GV-W1FF-UMANB



   Savage Statue-Slot 9
   WM4W-5P53-JBXVP
   3878-8WD3-N610J



   Little Hammer-Slot 10
   8RRC-VFQK-9U41D
   NQG6-JM2P-QAXN8



    ORB CODES:



   Red Orb-Slot 1
   PZ7U-Q2K5-T1KB6
   203D-CH84-2PKWH



   Blue Orb-Slot 2
   F7UZ-K371-CXF5J
   KEC0-JJ81-NCEVA



   Yellow Orb-Slot 3
   JYYH-QKDT-3CZ65
   1ADF-RDVW-DDY9C



   Green Orb-Slot 4
   T3QU-FFP9-VCFP3
   X1C9-35KH-FR6KB



   Purple Orb-Slot 5
   21N8-Y0CG-U9XFH
   WUV8-Q6PC-39YUW



   White Orb-Slot 6
   HQ4W-HVFG-ZWKAJ
   PR4Q-AKNN-EB488



   Golden Knight
   KBWT-Y4ER-RFTF2
   WYN4-R505-3E9P7



   Max Kills
   D56C-HR1D-J6T3R
   ZK8W-B6YR-Y6MFP



   Bat
   B1NC-Z646-NXNMP
   UJ3T-V9NJ-74FZY



   Max Bat Kills
   828P-4NG4-J7ZMJ
   YRPU-DPPW-83CXB



   Zombie
   2N02-4ZMD-JYNGA
   T9F5-CUGC-FHYG0



   Max Zombie Kills
   Z2W8-7D3F-HYPEF
   C4HV-K4AV-7VXWT



   Skeleton
   2MVW-XBV8-RU9PX
   B3X5-Z928-VCPPV



   Max Skeleton Kills
   2E41-Z2KR-DVDMP
   Z456-Q9QT-NKY7H



   Axe Armor
   QWGH-K82T-DFYMK
   BZFC-QCEJ-MZMT4



   Max Axe Armor Kills
   HJB8-03HD-U4AZ6
   EDE4-CBEY-28FW1



   Evil Sword
   XN99-867R-W6UTH
   CVAP-DZFH-KRJ7Z



   Max Evil Sword Kills
   J7E1-APUH-6E7V4
   U71J-BFT0-VQCEQ



   Vassago
   4T4H-MRQY-X93NJ
   5G0F-GZP0-A6H66



   Max Vassago Kills
   V46R-J3T8-CJQE5
   M804-WMTE-ER5K2



   Peeping Eye
   EHQA-X7K6-1PB7Z
   UVGR-KZZ1-R64YP



   Max Peeping Eye Kills
   5MBR-TRYK-E4RQD
   KB3P-YK24-RQN3Z



   Mad Diver
   8QW0-30KU-MVR5V
   MBDP-A7EV-N1JM2



   Max Mad Diver Kills
   24NU-X6H8-QHHUY
   BYQX-2E01-8KAEZ



   Spirit
   K2N1-YN5C-UW4JH
   8GMW-F7HT-GHPJW



   Max Spirit Kills
   N8HJ-NHHK-Z68XV
   VCJ5-FUCB-5WXUF



   Skeleton Swordsman
   7DWX-7Y89-NYWMB
   YVGX-JAP1-E5AB2



   Max Skeleton Swordsman Kills
   QQZE-2JCE-TX43C
   4U1C-D4FT-WVWVA



   Hellhound
   N33E-0GX2-AGW5H
   7Y0J-G997-G2JEY



   Max Hellhound Kills
   E7GW-K8WM-8VFE4
   ZP2D-B4U2-M7T4K



   Ghost Soldier
   7PU7-P75E-BMWK0
   2FCR-YD11-GBJGK



   Max Ghost Soldier Kills
   CQN3-R6Q2-WMY37
   6BMB-KQ5X-9EH4P



   Flame Zombie
   8EBB-K3Q9-T6ZNF
   94ZU-C3H8-4JBC5



   Max Flame Zombie Kills
   0T5Q-Y3ZE-2KCY1
   24C7-38YG-CDBM4



   Flame Sword
   CEGA-3E94-TNV7U
   U548-0R6J-BNTEK



   Max Flame Sword Kills
   5X6H-2UU0-UJZMT
   C1Y6-84E8-EHGBQ



   Flame Demon
   J7UH-ACYF-0D7EW
   7C5J-UH5W-K0R0H



   Max Flame Demon Kills
   MM0J-DCVU-U366W
   FWA4-AWQT-K3TCY



   Red Skeleton
   D0W1-5VCM-889JB
   U0ZQ-K734-B5Q4D



   Max Red Skeleton Kills
   VUEE-2PE7-XTRQF
   C9TB-9HFD-HCCRU



   Shadow Wolf
   V3BQ-M48Z-N99Y4
   2A41-36J2-FNYYW



   Max Shadow Wolf Kills
   E605-1UB3-KXAV2
   6CK0-8TRG-PEKWX



   Astral Fighter
   XYMQ-NC4F-B3QCU
   YNCN-1JHW-E990D



   Max Astral Fighter Kills
   314U-G2YR-948TH
   9Q93-NNMQ-T93Y4



   Ghost Knight
   4QKM-KT41-MH4HZ
   X0ZG-MNJQ-TXZUF



   Max Ghost Knight Kills
   MKY3-RT05-B4H1T
   K9Q7-AK8T-0R0MK



   Skeleton Archer
   G5XN-5X61-B1AXE
   UJV3-GUCZ-N7EXD



   Max Skeleton Archer Kills
   1XDC-T83D-2YF63
   0NHM-EN8Q-3W5AK



   Flea Man
   WR3Y-WH2A-EAERG
   X9BA-NUNP-M2QAR



   Max Flea Man Kills
   B9XF-6VVX-WHB34
   ZGZ9-RN0N-7479R



   Ghost Warrior
   TWN8-FZ8Y-5730U
   3XDH-YDEJ-9XEUD



   Max Ghost Warrior Kills
   FDCH-FJX9-9M1DT
   GBWV-JRWU-XBG62



   Gargoyle
   521J-HX5R-WD7QT
   N1WP-TJMF-0553P



   Max Gargoyle Kills
   P4F6-3HNT-A2PRQ
   PMDN-GNMT-N17C4



   Lizard Man
   4E8X-WEZX-Q176H
   0WKT-124Z-4J7D9



   Max Lizard Man Kills
   6RX0-Z3MV-CRAGQ
   3FBP-00Q4-34YC5



   Rune Spirit
   W9J9-QWYP-Q8324
   83CE-RRYH-FNQ07



   Max Rune Spirit Kills
   D10Z-HX2C-DEA0Y
   Y66M-NWUV-YZWP3



   Astral Knight
   VKYQ-2NWB-VMJV8
   CF7D-UM0V-R4DWF



   Max Astral Knight Kills
   CT17-DGQ5-74VAT
   ZJJ1-Q8AA-N5X3R



   Armor Knight
   4Q04-REE6-4AKZ8
   Q7CF-W7MF-W1WTT



   Max Armor Knight Kills
   2NKD-4P1N-9EP7N
   1MCT-KFG4-FJV9E



   Skeleton Knight
   THHF-5AN6-94PAQ
   6ZM1-05YY-BD83N



   Max Skeleton Knight Kills
   C0Q1-AXYD-AYT9E
   Q1NN-7N91-6X4NQ



   Poison Zombie
   JDV5-ANM3-Q3VW7
   1YR4-UMQN-XCCNZ



   Max Poison Zombie Kills
   G3GG-C073-2BYZ2
   KB73-ZU09-UJU9T



   Mist
   HWJD-EZ4Y-BJQ6F
   7CQG-J31D-Y5WP9



   Max Mist Kills
   PN5D-76WX-HY8WZ
   R1XE-WTJP-3P2YB



   Man-Eating Plant
   X120-08MJ-RNVWB
   8WC5-R8R7-GCHD6



   Max Man-Eating Plant Kills
   EFV7-EXHP-9RQTB
   8G88-D5CT-QRU6D



   Buckbaird
   6BFM-237R-ZFWVZ
   7QCU-8CVT-JJC11



   Max Buckbaird Kills
   THT1-EH3Q-60HDK
   32KV-59DJ-DTGQY



   Skeleton Soldier
   7T8H-420G-RRJFQ
   KTDZ-YGNT-3YZ9V



   Max Skeleton Soldier Kills
   NEHF-8ARB-HTMA1
   N8H2-3GJH-K2F5C



   Poison Lizard
   QT4P-6FCE-7YZNW
   76FC-R0MF-4W36Z



   Max Poison Lizard Kills
   EX8F-96GZ-NTEQP
   B350-87G7-AK0EZ



   Wolf Skeleton
   17DB-M0PX-62U10
   7W7U-0H6G-8EU0X



   Max Wolf Skeleton Kills
   XBKN-BM10-VAG5M
   WQNU-M688-YUQUW



   Astral Warrior
   P8F8-Y4ZQ-6GC2N
   9V2D-PXRB-35Y6V



   Max Astral Warrior Kills
   RTC3-C9QH-PNC34
   H0W2-M7X9-ZH0B1



   Fish Man
   MD6B-GBXG-TX24Q
   RG6F-R9PX-URVT0



   Max Fish Man Kills
   T948-WYJZ-JNX2G
   BD4W-3GZ8-568YX



   Frost Sword
   VBR9-UKHH-52XGZ
   4YJV-RUAF-5F4KA



   Max Frost Sword Kills
   EKH8-4K0A-T61DX
   VT4U-XR57-WGEH7



   Frost Demon
   AG6A-90AT-1JU9C
   HUNV-GEAU-KTD6C



   Max Frost Demon Kills
   6CDY-3WPH-U9UBF
   WFEM-2TYD-TDW3F



   Merman
   EA6D-ZA2K-HUEU5
   2A9A-W813-DVWZU



   Max Merman Kills
   5CR6-NHN1-QEZGF
   RTQR-UERZ-FUTMX



   Ghost
   0FRU-YUM9-TVVFP
   N4Y0-GDP8-4GD46



   Max Ghost Kills
   36ZV-W0MC-H5DFE
   T33M-QPUM-RGB23



   Skeleton Flower
   3TUR-56YH-ZEMEE
   8U17-PBFC-E5QFZ



   Max Skeleton Flower Kills
   5PN3-4PNY-8GGFF
   MQJG-9VUF-R3P1F



   Heavy Armor
   1G37-WRKU-F0DW9
   DGP9-GV8H-NKJXK



   Max Heavy Armor Kills
   N457-1WEB-X1PWV
   HU4P-883Q-3FKMV



   Skeleton Warrior
   JZRW-6NX7-UJGKD
   EAQR-4N7V-1Y0AZ



   Max Skeleton Warrior Kills
   9EAW-4QZH-ZHYK5
   FBAC-7WZU-8ZYTY



   Thunder Sword
   1J8F-3YMH-R5FR9
   BX9H-H1E0-URZEF



   Max Thunder Sword Kills
   X5CT-1NTT-H760Q
   TRKD-3U7G-6ZWCV



   Thunder Demon
   UEMJ-R7Y9-6BTHZ
   RMHJ-K3W6-PFM5K



   Max Thunder Demon Kills
   YJA0-ETN1-W40F3
   Q7K3-UN2U-7E3TU



   Storm Skeleton
   RHKM-HP6Q-J0A3X
   DFFJ-V731-Z7MZH



   Max Storm Skeleton Kills
   FHYF-UEDH-0E5F9
   5FV5-MQUD-4H83X



   Cyclopse
   D0XM-EB5A-HNAN7
   WXB5-MCVB-34YY0



   Max Cyclopse Kills
   W4WH-MV2D-1RJUK
   Z4XP-6HTD-FPHZU



   Chaos Sword
   Q1GA-DZ1Z-A2TCQ
   TN34-VT05-G23XC



   Max Chaos Sword Kills
   G124-6ZHZ-2P7XZ
   PAN2-E5XK-CGD0P



   Skeleton Hunter
   RA28-XMVC-KGVTP
   TTE2-TGUG-PB1TV



   Max Skeleton Hunter Kills
   REQD-TC7F-DUXVC
   A080-N0AZ-J6X26



   Executioner
   32Y4-RYEN-6JWTY
   RGUP-Q0RD-JUKJX



   Max Executioner Kills
   VX5X-2U23-6WV14
   GN9C-2F67-15E7K



   Hanged Man
   VZKN-EZ55-B3YA5
   XARU-6C1R-0ER0G



   Max Hanged Man Kills
   GMJR-660Y-CFK1G
   3FGM-DXH3-5082H



   Red Ogre
   A70Y-8TJ0-K7Q7A
   QQHU-705Z-GBYYE



   Max Red Ogre Kills
   KQUM-9HB8-C7K3R
   6JTA-9798-TXWFW



   Spartacus
   TJKZ-TCP8-DG34D
   CY57-YTYT-FF03U



   Max Spartacus Kills
   R69W-PQFE-TD46H
   G1A0-GTKV-85B5D



   Lesser Demon
   DQP0-E4UE-HMEHU
   8UR8-N7J5-DHTKA



   Max Lesser Demon Kills
   4V3X-V5X0-KQXUB
   TUR5-MFNN-JFRTZ



   Evil Stabber
   T9XF-CXD9-Z420E
   GWJZ-CY62-Q2233



   Max Evil Stabber Kills
   Y441-YT5J-YDNU1
   8BGQ-UK6Q-4P6Q1



   Death Reaper
   NG6N-7WH2-QAHXY
   PV0D-NEMW-3K8ZM



   Max Death Reaper Kills
   XTDV-F1QF-Q8C8G
   X0N1-7G5F-PAB47



   Mirage Skeleton
   62TT-7WRQ-1H9VF
   J9W6-VJQF-BNHHD



   Max Mirage Skeleton Kills
   PPBC-M6R4-6568P
   FFJ8-DWVG-A0XC6



   Gaap
   U5RG-2ZET-BJP06
   3ZM9-CXMH-HZK3D



   Max Gaap Kills
   UQ2B-TNCN-GPN76
   KE57-V8QR-A1UBE



   Lizard Knight
   MYMA-WCVY-3XMGR
   A40V-9PQX-GV6XK



   Max Lizard Knight Kills
   N1PA-NPGK-8PFKR
   JNN4-9F11-03MYK



   Axe Knight
   D2H9-42A1-PEZXR
   87TM-5HNC-WT2RE



   Max Axe Knight Kills
   WK7F-BTRE-UE2BV
   DTPG-VDDC-BMQ3Z



   Phantom
   N600-0Q73-QEXQU
   RJ0Z-2741-0EBCZ



   Max Phantom Kills
   Z64A-0Y7K-4Z3DE
   Z7QF-6X8W-9X7A1



   Dullahan
   X4VT-7RDT-HA85A
   ZTWT-X1A2-D71Q2



   Max Dullahan Kills
   N4ZR-J5AX-DMQ2U
   392R-87PV-Y5YAC



   Soulless (a)
   F55K-H5PY-1XHD0
   7ZMC-N4NX-AY3QZ



   Max Soulless (a) Kills
   RQYM-37QJ-JXR49
   YF21-80XE-9Y77A



   Soulless (b)
   N3YK-CUXK-NM9KY
   30M5-TEPT-JU1CQ



   Max Soulless (b) Kills
   C0T4-09PE-PQY62
   NF1T-0PV7-EEMHP



   Maggot
   PXQ5-25PE-0GCD9
   0ADC-PYVD-WPFWY



   Max Maggot Kills
   XKG9-ZH6F-H5Z1Z
   BTB7-YCAH-M9CPE



   Flame Elemental
   8MWR-0JEQ-8AWNX
   A176-FUJ9-2WX5P



   Max Flame Elemental Kills
   RB3V-YZ3G-DDXA2
   JKVP-6JAG-T2GX6



   Frost Elemental
   34J1-QU7Z-NP90G
   V2A4-QNK2-JFP05



   Max Frost Elemental Kills
   TR5J-3YWV-0MTWC
   EJAY-1JH8-13C1E



   Thunder Elemental
   ZY3N-BQYU-9DQ85
   VE7E-GZX3-8Y1BX



   Max Thunder Elemental Kills
   GNTE-MPAR-BG0JP
   6KDX-A2T4-U4REA



   Doppelganger (a)
   YK06-PB0C-8QMMH
   PR7P-ZQ88-2RJ7M



   Max Doppelganger (a) Kills
   ER8C-7K6C-XRJJY
   JWKA-FDA7-PWUYG



   Doppelganger 2 (b)
   KAP2-GNRU-W5A3E
   D8B2-ATUA-UCF0E



   Max Doppelganger 2 (b) Kills
   97UY-EKTA-W9E8H
   3E9D-UX63-6B4E0



      Undead Parasite
   71KR-8N06-05RA7
   UUBD-AZ51-DWEHD



   Max Undead Parasite Kills
   ZZ5K-0NM5-J33B7
   RVMR-2T0G-MPTR4



   Golem
   E1F6-MM5E-ET9Q1
   5ZFV-WR2G-JDMDQ



   Max Golem Kills
   C39F-1BKX-8XWRN
   KA39-UUY6-0CC6G



   Succubus
   JU1C-H76B-HRHU2
   1K7M-JRYJ-4G3QE



   Max Succubus Kills
   WUN6-2RHV-0BHGH
   HVFF-252P-0QY04



   Medusa
   CJVM-4WN3-FUNUA
   9BRM-2PK4-KUMD3



   Max Medusa Kills
   GN1Q-CMMU-FRWYN
   C2UX-PU47-3YTEH



   Joachim
   APCB-829M-TXJTR
   JR7Z-TNPD-6HTGF



   Max Joachim Kills
   WMPC-Y3WQ-802Q2
   NZ8P-YTX1-M73NC



   Forgotten One
   UTHK-2B2C-8YUK8
   1GF4-5T8N-HZ3FE



   Max Forgotten One Kills
   NKCW-8MT2-XTQ68
   GC4V-T1W5-B8H20



   Walter
   A5R7-V143-A8DYD
   4F39-W0FY-GRYAB



   Max Walter Kills
   GJCW-HTFY-H1J81
   U45E-NT6C-ENKJH



   Death
   UUDG-C84X-DY94J
   6XBP-ACJT-VB584



   Max Death Kills
   RRQT-ZNCP-Y9HPT
   ZGVU-Q1TQ-G78EE

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            100. Contacting Me
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   Due to the amount of questions I get, either email or IM, I have decided
   to put this up. Due to some of the people out in the world always bugging
   me for help, I decided to post what I accept and not.

   Email: ([email protected])

   -You are welcome to ask any questions or send any positive comments to
   me, but I warn you, it may be a few days before I email you if you
   asked a question that’s already in the guide (Which I have been
   getting a lot of.)

   -Mailbox flooding, threats, flames, and negative comment senders will
   be blocked and deleted, and may be reported based on the seriousness
   of the threat. Mailbox flooding is basically sending the same email in
   several minutes which some people have done. Just send one email and
   if I don’t reply in 2 days email me again. You don’t have to flood my
   email box with junk. Oh yea, if you try to send me a virus to erase
   my hard drive, you will fail. I already have a copy of my computer
   backed up and im not stupid enough to check a attachment with a
   virus program before I read it.

   IM (AOL Instant messaging or Yahoo IM jasonchhowell96, YIM is same
   as email)

   -This is something that has bothered me. I have IM open to questions, BUT,
   many people who have IMed me questions have either repeatedly ask
   questions I have already answered in the guide.

   Usually when I say read the guide or help somewhat and don’t answer
   back, people get pissed at me and either call me profound names or
   repeatedly IMed me. I will warn you now, Harass me on IM and you
   will be blocked, and since I rarely add people who ask me questions
   on my buddy list, it will be permanent.

   That’s all I ask...and people, please don’t be stupid.

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                        110. Credits and Site List
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   FAQ Writers:
   --------------------------------------------------------------------------
   Jason Howell ([email protected]): Lead Writer.

   Feats include:
   -Beginning
   -Encyclopedia
   -Item List
   -Glitches
   -Layout
   -Editing
   -Cheat Device Codes
   --------------------------------------------------------------------------
   senorrandom13 ([email protected]): Co-Author.

   Feats Include:
   -House of Sacred Remains Section
   -Ghostly Theatre Section
   -Anti-Soul Mysteries Lab Section
   -Garden Forgotten By Time Section
   -Dark Palace of Waterfalls Section
   -Pagoda of the Misty Moon Section
   --------------------------------------------------------------------------

   General Resorces:
   --------------------------------------------------------------------------
   Brady's Castlevania Guide: Helped with status and organized info.

   Codejunkies.com: Provided us with AR codes


   Sites List
   --------------------------------------------------------------------------
   www.gamefaqs.com
   www.zeldanine.com
   www.ign.com
   www.gamespot.com
   --------------------------------------------------------------------------
   Banned Site List:
   www.cheatcc.com
   www.zeldaguide.com
   --------------------------------------------------------------------------
   email me at [email protected] to use this.

   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O
                            120. Copyright
   O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O~~O

   This guide is copyright of Jason Howell. Only gamefaqs.com and
   Zeldanine.com have automatic permission to use this guide. If you
   wish to use it, please email me and I will gladly give you permission.

   If you steal this guide and edit it, you are violating the copyright
   laws and may have charges pressed against you. Please email me at
   [email protected] if you find anyone that has stolen this
   guide, or wish to use it, or ask a question. This guide cannot be
   used to make money, copy and past as your own, or anything else.

   *Note-This guide can be printed out and used without my permission. Its
   just websites that wish to use it that need to email me.