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/ __ \ ___ ___________ ___________
| / \/ / _ \ / ___| ___ \ ___| ___ \
| | / /_\ \\ `--.| |_/ / |__ | |_/ /
| | | _ | `--. \ __/| __|| /
| \__/\| | | |/\__/ / | | |___| |\ \
\____/\_| |_/\____/\_| \____/\_| \_|
___ _ _ _ ___ _ _
/ __|_ __(_)_ _(_) |_ | \(_)_ __ ___ _ _ __(_)___ _ _ ___
\__ \ '_ \ | '_| | _| | |) | | ' \/ -_) ' \(_-< / _ \ ' \(_-<
|___/ .__/_|_| |_|\__| |___/|_|_|_|_\___|_||_/__/_\___/_||_/__/
|_|
Author..................CV
Version.................(1.0)
Last Updated............October 6th, 2002
Platform................PS2
ASCII Art...............Courtesy of
http://www.network-science.de/ascii/
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Oh goodness. I can't believe some people will need a FAQ for this game...
First off, you should only have this game if:
1. You are a child younger than 12 {OR}
2. You plan on buying every PS2 game in existence?
Otherwise, you must be renting this, because this is definitely one of the
PS2's more spectacular games. Definitely aimed at the younger crowd. And
also,
I am primarily writing this FAQ to:
1. Fulfill one of GameFAQ's Bounties
2. To help you get through this rental and turn it back in quickly.
This FAQ is copyright © 2002 CV. You can not take it in whole or
part and claim it as your own. If you own, manage, or participate-in a
website
and would like to post this FAQ, e-mail me at
[email protected] and
wait
for my affirmation. Thank you.
The following sites have permission to post my FAQ:
-www.NEOSEEKER.com
-www.GAMEFAQS.com
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UPDATE/REVISION RECORD
Oct. 5th
- Finished [3], pretty much done. Can't find anything to put in
Miscellaneous
yet...
Sep. 26th
- I've just begun.
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TABLE OF CONTENTS
[1] Contact Information
[2] The Basics
[2.1] Basic Controls
[2.2] The Screen
[2.3] Items
[2.4] Hints & Tips
[3] The Quests
[3.1] Knight's Home
[3.1.1] Thieves' Wood
[3.1.2] Snowy Town
[3.1.3] Wizard Tower
[3.1.4] Dragon's Cave
[3.2] Vlad's Amusement Park
[3.2.1] Big Top
[3.2.2] Fun House
[3.3] Monster Maker
[3.3.1] Refinery
[3.3.2] Doctor Deranged
[3.4] The Spirit Dimension
[3.4.1] Ghost Ship
[3.4.2] Kibosh's Castle
[3.4.3] Kibosh's Castle Interior
[3.4.4] Kibosh's Lair
[4] Miscellaneous
_____________________________________________________________________________.
| [1] Contact Information
|
|_____________________________________________________________________________|
Those of you wishing to post my FAQ:
-E-mail me at
[email protected], stating your status at that
site
(i.e. member, moderator, webmaster...), your SN or nickname, the URL
&
name of the site. YOU MUST WAIT FOR ME TO E-MAIL YOU BACK with my
confirmation. If I go to the site before replying to you and find my
FAQ (or something that looks strikingly similar to it) already
posted
there, I will deny the site's permission to host my FAQ.
Those of you with questions concerning the FAQ or game itself:
-First off, if you have a question about the game (beating a
mission,
getting an item, etc.) DID YOU READ THE ENTIRE FAQ?! If it's already
on my FAQ somewhere, I will ignore you. If you continue to e-mail
me,
I will block you.
-If you have some CONSTRUCTIVE CRITICISM on my FAQ, or are
submitting
information that my FAQ is missing, or have a LEGITIMATE question,
use my e-mail address above. Title the e-mail appropriately and be
polite and I will be happy to help you.
_____________________________________________________________________________.
| [2] The Basics
|
|_____________________________________________________________________________|
.______________________________________________________________________.
| [2.1] Basic Controls |
|______________________________________________________________________|
Left Analog Stick..........................Turning and Pitch Control
Right Analog Stick.........................Move Forward/Back, Strafe
Right Analog Stick + R3 Button.............Move Up/Down
><.........................................Confirm Menu Selection
[].........................................Ethereal Shield
/\.........................................Talk, Cancel Menu
Selection/Return to
Previous Menu
L1.........................................Lock on to Target
L2.........................................Casper Comet
R1.........................................Quick Turn
R2.........................................Spirit Blast
D-Pad UP/DOWN..............................Cycle Pickup Forward/Back
.______________________________________________________________________.
| [2.2] The Screen |
|______________________________________________________________________|
The top left corner contains several gray spheres. These spheres
display which of Casper's Spirit Blast variations he is currently
using. Including Fire & Ice blasts, etc. Next to each symbol is the
number of shots left. Check out the Items section to get a description
of the symbols. You can cycle through the symbols to pick which Spirit
Blast type to use.
The top right corner displays the number of gems you have collected in
that area.
The lower left corner contains a little Capser outline. How much of
Casper's body is filled up with color (blue to red) is how much life
Casper has left. To Casper's left is the Casper Comet Meter which is
how much energy Casper has to use his Casper Comet move. To his right
are four green balls. These are Casper's Ghost Power Points. He can
only hold four at a time, and both the Ethereal Shield and Super
Spirit Blast moves use one point each.
.______________________________________________________________________.
| [2.3] Items |
|______________________________________________________________________|
Ghost Speed - Looks like a red triangle in a sphere - Fills the
Casper Comet Meter
Lifeforce - Looks like several small white balls in a sphere
- Partially fills the life meter
Ghost Power - Looks like a ball of green energy in a sphere -
Gives Casper one Ghost Power Point
Fire Enhancer - Looks like a ball of fire in a sphere - Grants
Casper 5-20 Fire Blasts
Ice Enhancer - Looks like a ball of icycles in a sphere - Grants
Casper 5-20 Ice Blasts
Homing Enhancer - Looks like a magnet in a sphere - Grants Casper
5-20 Homing Blasts
Double Enhancer - Looks like two balls in a sphere - Grants Casper
10-20 Couble Blasts
Bounce Enhancer - Looks like a ball of fire in a sphere - Grants
Casper 20-40 Bounce Blasts
.______________________________________________________________________.
| [2.4] Hints & Tips |
|______________________________________________________________________|
* Pay attention when people are talking to Casper. Their statements
may contain valuable clues.
* The Ice Blast is particularly effective against flying enemys. who
fall to the ground and shatter after one hit.
* Keep moving in combat! Move Casper to the side, shoot a few times,
then move back before enemy fire can find him.
* Save your game often, especially after completing particularly
difficult quests.
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| [3] The Quests
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|_____________________________________________________________________________|
.______________________________________________________________________.
| [3.1] Knight's Home |
|______________________________________________________________________|
From the start, move directly forward to talk to Sir Richard. He
Needs you to find his 5 pieces of armor. One is above you, at the top
of the platform Sir Richard is on. Another is under the bridge to
your right. Go to the left towards the building with several windows.
Use your Ethereal Shield to pass through the one with bars and find
another piece. Now fly OVER the bridge and past the towers until you
find an area with some gargoyles and an archer. Kill them, then pick
up the weight where the archer was and drop in on the target on the
opposite corner, on the ground. Pick up the piece back where the
archer was. Then go through the little 'maze' type thing in that area
and pick up the last piece on your way through (on a platform).
The next challenge Sir Richard gives you from his place in the lone
tower is to defeat 8 archers. They are different from the other
archers in that they are GREEN. You'll need to use your ICE blast to
destroy them.
._______________________________________________________________.
| [3.1.1] Thieves' Wood |
|_______________________________________________________________|
Turning right, flying over the castle, then turning right
again at the tower takes you to a red portal. This is the way
to the Thieves' Wood.
In this large wood head to the right a bit to find Jeremy the
Jester outside his home. Apparently, the 10 stacks of gold have
been stolen and scattered about the wood. Find them all to make
Jeremy jolly again. 6 stacks can be found in the forest on tree
stumps, on the platforms, and on the ground. And the last 4 are
found in the houses that are guarded by the arrow-shooting
thieves. When you get to the end of the forest, fly as fast as
you can in the house area and turn right immediately. Get the
Fire Enhancer. Now, forget about fighting the thieves, as soon
as you kill one, another will come out of the house to take its
place. Instead, fly around in circles, shooting the fire spirit
blasts at the houses. After 6 shots, they will burn down.
Collect the gold and get out of there.
Now Jeremy is standing on a ledge in the woods, in front of a
cave blockes by a large boulder. Talk to him and he will open
the cave for you. Now you need to Kill the single enemy there
and after that, Casper Comet charge the large boulder in the
middle. Make sure your Comet Meter is completely filled up and
you are at full speed when hitting the boulder. When all of the
pieces are broken off, the sword is revealed, and you are done
in here.
._______________________________________________________________.
| [3.1.2] Snowy Town |
|_______________________________________________________________|
Instead of turning right at the tower, just fly around it
and into the blue portal beneath the gargoyles' ledge.
The King needs you to find the four keys to unlock him. The 3
thieves in the town each have one of the keys, then the last 1
is underground. Use your Ethereal shield to pass through a bar
grate in the ground and kill the last thief in there. No second
challenge here...
._______________________________________________________________.
| [3.1.3] Wizards' Tower |
|_______________________________________________________________|
Behind the tower and on the ground is the last blue portal.
Princess Gwendolyn has been turned into a frog! THe only way to
change her back is to touch the Heart Gem in the middle of the
Wizards' Tower. But first you must get through the maze! Watch
out for the many wizards in here. They use different attacks.
When you first enter, head to the right. Near the back-right
area of the maze is a gold gem. And near that should be a wall
with a few cracks in it. Casper Comet it to break through. Now
watch out for the last wizard in the maze, and find the lava
tunnel. Go through that to find the Wizard's Tower.
RUN! Move side ways in a circle around the tower, while facing
it at the same time. You have to shoot and break all of those
blue orbs. If you are a really skilled flier, you can circle
the tower and hit those orbs while moving. Don't stop for too
long, and don't try to kill the wizards. Once all of the blue
orbs are destroyed, shoot at the giant green gem at the very
top. When that is destroyed, shoot the glass roof and head on
down.
Your not done with the wizards just yet! Get on the ground and
behind the Heart Gem in the center, it will provide cover from
the wizards' attacks. When you kill all of them, the Heart Gem
is released. Touch it and Gwen is back to normal!
No second challenge here, either...
._______________________________________________________________.
| [3.1.4] Dragon's Cave |
|_______________________________________________________________|
Shouldn't be too hard to find it. It's the big double doors
behind the fire-breathing dragon statues. With all your key
pieces, you can enter it now.
MOVE! Just like at the Wizards' Tower, you wanna be on the move
all the time! The different color dragons are only succeptible
to different power-ups. The Green dragon can be killed with just
the normal Spirit Blasts. Use Ice Blasts to kill the Red dragon
and Fire Blasts to kill the White dragon. The Blue dragon can
be killed by Super Spirit Blasts only. The power-ups are every-
where, including the Ghost Power ones (remember, Super Spirit
Blasts use up the same energy balls the Ethereal shield uses).
When attacking the dragons, their only weak spot is there open
mouths, so charge them down, and shoot their open mouths RIGHT
before they attack, so that you're safe, otherwise, RUN! And if
you need a burst of speed, remember you can always use your
Casper Comet!
.______________________________________________________________________.
| [3.2] Vlad's Amusement Park |
|______________________________________________________________________|
Head across the room in Casper's House to find Wendy at another
portal door. Going through it takes you to Vlad's Amusement Park. Much
more jovial than the creepy Knight's Home.
Inside, turn right and head forward to the man in the Elephant suit.
Marty the Elephant suggest you use find the cannon pieces to destroy
that menacing Balloon in the sky. When you'r done talking, RUN! That
Clown Plane is hard to hit, but it hits hard!
The cannon pieces are in three Purplish-Blue tents guarded by Clowns.
Shoot the tents down until they collapse and out poppes the piece.
(The third tent is on the other side of the park, head through that
big clown mouth to find it). Another piece is under the Big Top tent
in the first area. Head to the back of it and there should be a blue
cracked door you can Comet through. Then the last two pieces are
achieved by completing the two carnival games in the second area.
Just head up to the stands (Shooting Gallery and Milk Bottle Smash)
to start the game, then shoot as many as you can, or all in whichever
game you're playing.
Then you'll be in the cannon perspective. Aim it at the big Balloon,
and shoot as if you're using Spirit Blasts.
._______________________________________________________________.
| [3.2.1] Big Top |
|_______________________________________________________________|
Shouldn't be too hard to find the entrance to that big,
green Big Top tent...
Inside, you'll find Vlad in the center ring. Marty might have
seemed friendly, but apparently Vlad is not, and he's gonna work
you hard for every prize you'll get from him.
Basically, you'll be racing through the red rings for 3 laps
each time. The first two wins you'll receive the prizes of Speed
Health, or Power. I suggest you get Speed both time, you'll need
it for this level.
After the third race, he'll give up the ticket half that you
need to get in the Fun House.
._______________________________________________________________.
| [3.2.2] Fun House |
|_______________________________________________________________|
In the second area of the park, Marty the Elephant will be
standing next to the entrance.
Here you'll face the Jack-in-the-Box whose name I currently
forgot. Anyways, you'll need to shoot down the Clown Tents and
then shoot the crank box that is in each one. There are 4 on the
top level, and 4 on the ground level. Hide behind the pillars on
the top level and shoot the Tents from there, then run and use
Casper Comet and Ethereal shield to avoid getting hit on your
way to the next pillar.
On the bottom level, just keep moving. Round and round in a big
circle. DON'T stop to shoot. Once all of the Tents and cranks
have been shot, shoot the 4 cannon wicks to finish off the big,
evil Jack-in-the-Box.
.______________________________________________________________________.
| [3.3] Monster Maker |
|______________________________________________________________________|
Head upstairs and to the right to have Wendy direct you into the
Monster Maker factory. Not 'open' like the other worlds, and has some
kinda creepy music in some places.
First go forward and left a bit to talk to Professer Neutron. You're
gonna help him shut down the Monster Maker machine. Look to your right
when you're done talking and memorize the color order of those light
bulbs (if you've got a horrible memory, it's RED, GREEN, PURPLE, BLUE,
and YELLOW). Then head down the corridor into the main room. Go into
the pathway on the left. Inide the generator room are floating yellow
arrows. Casper has to fly through them, passing THROUGH them to pick
up speed and fill the yellow meter on the bottom right-hand corner of
the screen. When it's all filled up, the red light on top of the door
that is locked turns green.
Then go through the passage on the right in the main room. Fly into
the colored door tunnels in the order of those bulbs to unlock a new
tunnel. Go into that one and shoot the red light to make it green.
Now you can go into the locked door. (There is a large switch near
the colored doors, DO NOT shoot it yet).
Fly into the new room and you'll find those pesky wasps. Don't try
to take 'em all on. Instead, destroy the five pipes that they come
out of. After that, they'll all disappear. Now fly into the room that
has the radiation symbol and shoot the switch in there. Prof. Neutron
will award you with half of the key card needed to fight the boss.
._______________________________________________________________.
| [3.3.1] Refinery |
|_______________________________________________________________|
Go back into the colored tunnel room and shoot that switch
to unlock the Refinery portal above it.
Go to your right a bit to talk to a fat little robot that is
surprisingly similar-looking to C-3PO...He needs you to free his
big brother George. So now you'll have to shoot all of those
colored turrets to unlock the keys, then take the keys to George
on the other side of the Refinery to unlock his body parts. This
is my personal second-favorite puzzle/level.
It may require a bit of moving around, but it's fun. I believe
one of they keys does not have any protective turrets and is
hiding in a tunnel in the right wall. Freeing George provides
you with the second half of the key card.
._______________________________________________________________.
| [3.3.2] Doctor Deranged |
|_______________________________________________________________|
Head back to the wasp room, but go down and turn around to
find Prof. Neutron near the door to the secret room. He explains
that Doctor Deranged is in there with a giant Evil Robot. Joy.
Doctor Deranged may seem difficult at first glance, but he was
pretty easy to defeat. Just shoot multiple times at his top half
and when he stops and slumps over, shoot the red light in his
chest. Lather, rinse, repeat. If he catches you in his tractor
beam, turn around and use Casper Comet to try to escape.
.______________________________________________________________________.
| [3.4] The Spirit Dimension |
|______________________________________________________________________|
Head upstairs and to the left this time to find Wendy again. But
before she can open the portal for you, Kibosh appears. Him and his
evil flapping mouth curse you and then he takes Wendy away! But behold!
Vanessa, the witch friend of Wendy comes to open the portal for you and
guide you the rest of the way.
._______________________________________________________________.
| [3.4.1] Ghost Ship |
|_______________________________________________________________|
In my opinion, the funnest level of them all. Who doesn't like
a free-floating, cannon-totting armada of pirate ships?
Go around the smaller ships and destroy the two cannons they
each have, then go on their deck and find a barrel of TNT. You
can only carry one barrel at a time, so head back to the large
ship and pass over the big target to drop the barrel. Repeat
for the other barrels on the small ships. Remember to take out
all those cannons, and you may want to destroy the rear rudder
and the helm of the Captain's ship. Once all of the TNTs are on
the target (those which aren't all small ships should be found
all over the big ship) shoot the target with a Fire power up.
Head below deck and take out all of those skeleton pirates.
They shouldn't be too hard: they're as fast as a dead snail.
Then use the Fire power up to shoot the wall with the targets
and then shoot the TNT barrels with it. Head below deck again
and pass through the swinging hooks carefully. Shoot the TNT
barrel to find Pegleg something-or-other...
He won't help Casper, so he's got to go. Dodge his gun fire,
but be prepared to Casper Comet the barrels he throws at you.
Only when those fly back and hit him, will his health go down.
._______________________________________________________________.
| [3.4.2] Kibosh's Castle |
|_______________________________________________________________|
This one is not so fun...Pick up Ice and Fire power-ups. You
have to shoot 5 of each type of small square seals all over the
castle wall and roof-top with the different types of blasts.
._______________________________________________________________.
| [3.4.3] Kibosh's Castle Interior |
|_______________________________________________________________|
The Good Spirit lady is trapped and you gotta get her out! Go
through the four doorways to pass the tests and destroy the
magical generators that hold her.
There's an obstacle course where you'll need to use Ethereal
shield to pass through some bars. A fan room where you'll need
to shoot 2 red switches on the first floor and 4 on the second
one to get all the way through. An arch-way room which is simple
enough. And then there is a room where you'll need to kill all
of the spectres. Use the homing and double-shot power-ups to get
all 24 of them.
At the end of each one is a generator with a floating magical
sphere. Shoot it until it crashes and burns!
._______________________________________________________________.
| [3.4.4] Kibosh's Lair |
|_______________________________________________________________|
Now to face Kibosh. He's pretty easy at first. Pick up the Fire
power-ups to harm him, and wait until he is in the center to get
a bunch of good shots in.
Then he'll crash into the center and blow up the castle. And as
usual, the bad-guy grows to 10 times his size and is more power-
ful than ever.
RUN! His attacks hurt you A LOT. Pick up the Fire power-ups and
hit him until blue spirits fly out. Grab those spirits to turn
Casper blue, then shoot Kibosh in the face until the blue runs
out.
Sounds simple enough, but you'll be running and dodging more
than you'll expect.
When he goes to the Dark, you win. Wendy seems happy, Casper is
sad cause Kibosh went away (what is wrong with that friendly
ghost?) And Vanessa is impressed. Casper does that little dance
of his and you win! Cue Credits.
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| [4] Miscellaneous
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Don't know what I should put here, so I'll add something when I have
it.