____
/ __ \  ___   ___________ ___________
| /  \/ / _ \ /  ___| ___ \  ___| ___ \
| |    / /_\ \\ `--.| |_/ / |__ | |_/ /
| |    |  _  | `--. \  __/|  __||    /
| \__/\| | | |/\__/ / |   | |___| |\ \
\____/\_| |_/\____/\_|   \____/\_| \_|

___      _     _ _     ___  _                   _
/ __|_ __(_)_ _(_) |_  |   \(_)_ __  ___ _ _  __(_)___ _ _  ___
\__ \ '_ \ | '_| |  _| | |) | | '  \/ -_) ' \(_-< / _ \ ' \(_-<
|___/ .__/_|_| |_|\__| |___/|_|_|_|_\___|_||_/__/_\___/_||_/__/
   |_|



  Author..................CV
  Version.................(1.0)
  Last Updated............October 6th, 2002
  Platform................PS2
  ASCII Art...............Courtesy of http://www.network-science.de/ascii/
_____________________________________________________________________________.
|
 |
|_____________________________________________________________________________|

Oh goodness. I can't believe some people will need a FAQ for this game...

First off, you should only have this game if:
   1. You are a child younger than 12     {OR}
   2. You plan on buying every PS2 game in existence?
Otherwise, you must be renting this, because this is definitely one of the
PS2's more spectacular games. Definitely aimed at the younger crowd. And
also,
I am primarily writing this FAQ to:
   1. Fulfill one of GameFAQ's Bounties
   2. To help you get through this rental and turn it back in quickly.


This FAQ is copyright © 2002 CV. You can not take it in whole or
part and claim it as your own. If you own, manage, or participate-in a
website
and would like to post this FAQ, e-mail me at [email protected] and
wait
for my affirmation. Thank you.

The following sites have permission to post my FAQ:

 -www.NEOSEEKER.com
 -www.GAMEFAQS.com

_____________________________________________________________________________.
|
 |
|_____________________________________________________________________________|

UPDATE/REVISION RECORD

Oct. 5th
- Finished [3], pretty much done. Can't find anything to put in
Miscellaneous
 yet...

Sep. 26th
- I've just begun.
_____________________________________________________________________________.
|
 |
|_____________________________________________________________________________|


TABLE OF CONTENTS

[1] Contact Information
[2] The Basics
   [2.1] Basic Controls
   [2.2] The Screen
   [2.3] Items
   [2.4] Hints & Tips
[3] The Quests
   [3.1] Knight's Home
        [3.1.1] Thieves' Wood
        [3.1.2] Snowy Town
        [3.1.3] Wizard Tower
        [3.1.4] Dragon's Cave
   [3.2] Vlad's Amusement Park
        [3.2.1] Big Top
        [3.2.2] Fun House
   [3.3] Monster Maker
        [3.3.1] Refinery
        [3.3.2] Doctor Deranged
   [3.4] The Spirit Dimension
        [3.4.1] Ghost Ship
        [3.4.2] Kibosh's Castle
        [3.4.3] Kibosh's Castle Interior
        [3.4.4] Kibosh's Lair
[4] Miscellaneous

_____________________________________________________________________________.
| [1] Contact Information
 |
|_____________________________________________________________________________|

Those of you wishing to post my FAQ:
       -E-mail me at [email protected], stating your status at that
site
       (i.e. member, moderator, webmaster...), your SN or nickname, the URL
&
       name of the site. YOU MUST WAIT FOR ME TO E-MAIL YOU BACK with my
       confirmation. If I go to the site before replying to you and find my
       FAQ (or something that looks strikingly similar to it) already
posted
       there, I will deny the site's permission to host my FAQ.

Those of you with questions concerning the FAQ or game itself:
       -First off, if you have a question about the game (beating a
mission,
       getting an item, etc.) DID YOU READ THE ENTIRE FAQ?! If it's already
       on my FAQ somewhere, I will ignore you. If you continue to e-mail
me,
       I will block you.

       -If you have some CONSTRUCTIVE CRITICISM on my FAQ, or are
submitting
       information that my FAQ is missing, or have a LEGITIMATE question,
       use my e-mail address above. Title the e-mail appropriately and be
       polite and I will be happy to help you.

_____________________________________________________________________________.
| [2] The Basics
 |
|_____________________________________________________________________________|

  .______________________________________________________________________.
  | [2.1] Basic Controls                                                 |
  |______________________________________________________________________|

     Left Analog Stick..........................Turning and Pitch Control
     Right Analog Stick.........................Move Forward/Back, Strafe
     Right Analog Stick + R3 Button.............Move Up/Down

     ><.........................................Confirm Menu Selection
     [].........................................Ethereal Shield
     /\.........................................Talk, Cancel Menu
                                                Selection/Return to
                                                Previous Menu

     L1.........................................Lock on to Target
     L2.........................................Casper Comet
     R1.........................................Quick Turn
     R2.........................................Spirit Blast

     D-Pad UP/DOWN..............................Cycle Pickup Forward/Back

  .______________________________________________________________________.
  | [2.2] The Screen                                                     |
  |______________________________________________________________________|

   The top left corner contains several gray spheres. These spheres
   display which of Casper's Spirit Blast variations he is currently
   using. Including Fire & Ice blasts, etc. Next to each symbol is the
   number of shots left. Check out the Items section to get a description
   of the symbols. You can cycle through the symbols to pick which Spirit
   Blast type to use.

   The top right corner displays the number of gems you have collected in
   that area.

   The lower left corner contains a little Capser outline. How much of
   Casper's body is filled up with color (blue to red) is how much life
   Casper has left. To Casper's left is the Casper Comet Meter which is
   how much energy Casper has to use his Casper Comet move. To his right
   are four green balls. These are Casper's Ghost Power Points. He can
   only hold four at a time, and both the Ethereal Shield and Super
   Spirit Blast moves use one point each.

  .______________________________________________________________________.
  | [2.3] Items                                                          |
  |______________________________________________________________________|

     Ghost Speed     - Looks like a red triangle in a sphere - Fills the
                        Casper Comet Meter
     Lifeforce       - Looks like several small white balls in a sphere
                       - Partially fills the life meter
     Ghost Power     - Looks like a ball of green energy in a sphere -
                        Gives Casper one Ghost Power Point
     Fire Enhancer   - Looks like a ball of fire in a sphere - Grants
                        Casper 5-20 Fire Blasts
     Ice Enhancer    - Looks like a ball of icycles in a sphere - Grants
                        Casper 5-20 Ice Blasts
     Homing Enhancer - Looks like a magnet in a sphere - Grants Casper
                        5-20 Homing Blasts
     Double Enhancer - Looks like two balls in a sphere - Grants Casper
                        10-20 Couble Blasts
     Bounce Enhancer - Looks like a ball of fire in a sphere - Grants
                        Casper 20-40 Bounce Blasts


  .______________________________________________________________________.
  | [2.4] Hints & Tips                                                   |
  |______________________________________________________________________|

     * Pay attention when people are talking to Casper. Their statements
        may contain valuable clues.

     * The Ice Blast is particularly effective against flying enemys. who
        fall to the ground and shatter after one hit.

     * Keep moving in combat! Move Casper to the side, shoot a few times,
        then move back before enemy fire can find him.

     * Save your game often, especially after completing particularly
        difficult quests.

_____________________________________________________________________________.
| [3] The Quests
 |
|_____________________________________________________________________________|

  .______________________________________________________________________.
  | [3.1] Knight's Home                                                  |
  |______________________________________________________________________|

      From the start, move directly forward to talk to Sir Richard. He
     Needs you to find his 5 pieces of armor. One is above you, at the top
     of the platform Sir Richard is on. Another is under the bridge to
     your right. Go to the left towards the building with several windows.
     Use your Ethereal Shield to pass through the one with bars and find
     another piece. Now fly OVER the bridge and past the towers until you
     find an area with some gargoyles and an archer. Kill them, then pick
     up the weight where the archer was and drop in on the target on the
     opposite corner, on the ground. Pick up the piece back where the
     archer was. Then go through the little 'maze' type thing in that area
     and pick up the last piece on your way through (on a platform).

      The next challenge Sir Richard gives you from his place in the lone
     tower is to defeat 8 archers. They are different from the other
     archers in that they are GREEN. You'll need to use your ICE blast to
     destroy them.

     ._______________________________________________________________.
     | [3.1.1] Thieves' Wood                                         |
     |_______________________________________________________________|

           Turning right, flying over the castle, then turning right
       again at the tower takes you to a red portal. This is the way
       to the Thieves' Wood.

        In this large wood head to the right a bit to find Jeremy the
       Jester outside his home. Apparently, the 10 stacks of gold have
       been stolen and scattered about the wood. Find them all to make
       Jeremy jolly again. 6 stacks can be found in the forest on tree
       stumps, on the platforms, and on the ground. And the last 4 are
       found in the houses that are guarded by the arrow-shooting
       thieves. When you get to the end of the forest, fly as fast as
       you can in the house area and turn right immediately. Get the
       Fire Enhancer. Now, forget about fighting the thieves, as soon
       as you kill one, another will come out of the house to take its
       place. Instead, fly around in circles, shooting the fire spirit
       blasts at the houses. After 6 shots, they will burn down.
       Collect the gold and get out of there.

       Now Jeremy is standing on a ledge in the woods, in front of a
       cave blockes by a large boulder. Talk to him and he will open
       the cave for you. Now you need to Kill the single enemy there
       and after that, Casper Comet charge the large boulder in the
       middle. Make sure your Comet Meter is completely filled up and
       you are at full speed when hitting the boulder. When all of the
       pieces are broken off, the sword is revealed, and you are done
       in here.

     ._______________________________________________________________.
     | [3.1.2] Snowy Town                                            |
     |_______________________________________________________________|

           Instead of turning right at the tower, just fly around it
      and into the blue portal beneath the gargoyles' ledge.

       The King needs you to find the four keys to unlock him. The 3
      thieves in the town each have one of the keys, then the last 1
      is underground. Use your Ethereal shield to pass through a bar
      grate in the ground and kill the last thief in there. No second
      challenge here...

     ._______________________________________________________________.
     | [3.1.3] Wizards' Tower                                        |
     |_______________________________________________________________|

           Behind the tower and on the ground is the last blue portal.

       Princess Gwendolyn has been turned into a frog! THe only way to
      change her back is to touch the Heart Gem in the middle of the
      Wizards' Tower. But first you must get through the maze! Watch
      out for the many wizards in here. They use different attacks.
      When you first enter, head to the right. Near the back-right
      area of the maze is a gold gem. And near that should be a wall
      with a few cracks in it. Casper Comet it to break through. Now
      watch out for the last wizard in the maze, and find the lava
      tunnel. Go through that to find the Wizard's Tower.

       RUN! Move side ways in a circle around the tower, while facing
      it at the same time. You have to shoot and break all of those
      blue orbs. If you are a really skilled flier, you can circle
      the tower and hit those orbs while moving. Don't stop for too
      long, and don't try to kill the wizards. Once all of the blue
      orbs are destroyed, shoot at the giant green gem at the very
      top. When that is destroyed, shoot the glass roof and head on
      down.

       Your not done with the wizards just yet! Get on the ground and
      behind the Heart Gem in the center, it will provide cover from
      the wizards' attacks. When you kill all of them, the Heart Gem
      is released. Touch it and Gwen is back to normal!

       No second challenge here, either...

     ._______________________________________________________________.
     | [3.1.4] Dragon's Cave                                         |
     |_______________________________________________________________|

           Shouldn't be too hard to find it. It's the big double doors
      behind the fire-breathing dragon statues. With all your key
      pieces, you can enter it now.

       MOVE! Just like at the Wizards' Tower, you wanna be on the move
      all the time! The different color dragons are only succeptible
      to different power-ups. The Green dragon can be killed with just
      the normal Spirit Blasts. Use Ice Blasts to kill the Red dragon
      and Fire Blasts to kill the White dragon. The Blue dragon can
      be killed by Super Spirit Blasts only. The power-ups are every-
      where, including the Ghost Power ones (remember, Super Spirit
      Blasts use up the same energy balls the Ethereal shield uses).

       When attacking the dragons, their only weak spot is there open
      mouths, so charge them down, and shoot their open mouths RIGHT
      before they attack, so that you're safe, otherwise, RUN! And if
      you need a burst of speed, remember you can always use your
      Casper Comet!


  .______________________________________________________________________.
  | [3.2] Vlad's Amusement Park                                          |
  |______________________________________________________________________|

       Head across the room in Casper's House to find Wendy at another
   portal door. Going through it takes you to Vlad's Amusement Park. Much
   more jovial than the creepy Knight's Home.

    Inside, turn right and head forward to the man in the Elephant suit.
   Marty the Elephant suggest you use find the cannon pieces to destroy
   that menacing Balloon in the sky. When you'r done talking, RUN! That
   Clown Plane is hard to hit, but it hits hard!

    The cannon pieces are in three Purplish-Blue tents guarded by Clowns.
   Shoot the tents down until they collapse and out poppes the piece.
   (The third tent is on the other side of the park, head through that
   big clown mouth to find it). Another piece is under the Big Top tent
   in the first area. Head to the back of it and there should be a blue
   cracked door you can Comet through. Then the last two pieces are
   achieved by completing the two carnival games in the second area.
   Just head up to the stands (Shooting Gallery and Milk Bottle Smash)
   to start the game, then shoot as many as you can, or all in whichever
   game you're playing.

    Then you'll be in the cannon perspective. Aim it at the big Balloon,
   and shoot as if you're using Spirit Blasts.

     ._______________________________________________________________.
     | [3.2.1] Big Top                                               |
     |_______________________________________________________________|

           Shouldn't be too hard to find the entrance to that big,
      green Big Top tent...

        Inside, you'll find Vlad in the center ring. Marty might have
      seemed friendly, but apparently Vlad is not, and he's gonna work
      you hard for every prize you'll get from him.

       Basically, you'll be racing through the red rings for 3 laps
      each time. The first two wins you'll receive the prizes of Speed
      Health, or Power. I suggest you get Speed both time, you'll need
      it for this level.

       After the third race, he'll give up the ticket half that you
      need to get in the Fun House.

     ._______________________________________________________________.
     | [3.2.2] Fun House                                             |
     |_______________________________________________________________|

           In the second area of the park, Marty the Elephant will be
      standing next to the entrance.

       Here you'll face the Jack-in-the-Box whose name I currently
      forgot. Anyways, you'll need to shoot down the Clown Tents and
      then shoot the crank box that is in each one. There are 4 on the
      top level, and 4 on the ground level. Hide behind the pillars on
      the top level and shoot the Tents from there, then run and use
      Casper Comet and Ethereal shield to avoid getting hit on your
      way to the next pillar.

       On the bottom level, just keep moving. Round and round in a big
      circle. DON'T stop to shoot. Once all of the Tents and cranks
      have been shot, shoot the 4 cannon wicks to finish off the big,
      evil Jack-in-the-Box.

  .______________________________________________________________________.
  | [3.3] Monster Maker                                                  |
  |______________________________________________________________________|

       Head upstairs and to the right to have Wendy direct you into the
   Monster Maker factory. Not 'open' like the other worlds, and has some
   kinda creepy music in some places.

    First go forward and left a bit to talk to Professer Neutron. You're
   gonna help him shut down the Monster Maker machine. Look to your right
   when you're done talking and memorize the color order of those light
   bulbs (if you've got a horrible memory, it's RED, GREEN, PURPLE, BLUE,
   and YELLOW). Then head down the corridor into the main room. Go into
   the pathway on the left. Inide the generator room are floating yellow
   arrows. Casper has to fly through them, passing THROUGH them to pick
   up speed and fill the yellow meter on the bottom right-hand corner of
   the screen. When it's all filled up, the red light on top of the door
   that is locked turns green.

    Then go through the passage on the right in the main room. Fly into
   the colored door tunnels in the order of those bulbs to unlock a new
   tunnel. Go into that one and shoot the red light to make it green.
   Now you can go into the locked door. (There is a large switch near
   the colored doors, DO NOT shoot it yet).

    Fly into the new room and you'll find those pesky wasps. Don't try
   to take 'em all on. Instead, destroy the five pipes that they come
   out of. After that, they'll all disappear. Now fly into the room that
   has the radiation symbol and shoot the switch in there. Prof. Neutron
   will award you with half of the key card needed to fight the boss.

     ._______________________________________________________________.
     | [3.3.1] Refinery                                              |
     |_______________________________________________________________|

           Go back into the colored tunnel room and shoot that switch
      to unlock the Refinery portal above it.

       Go to your right a bit to talk to a fat little robot that is
      surprisingly similar-looking to C-3PO...He needs you to free his
      big brother George. So now you'll have to shoot all of those
      colored turrets to unlock the keys, then take the keys to George
      on the other side of the Refinery to unlock his body parts. This
      is my personal second-favorite puzzle/level.

       It may require a bit of moving around, but it's fun. I believe
      one of they keys does not have any protective turrets and is
      hiding in a tunnel in the right wall. Freeing George provides
      you with the second half of the key card.

     ._______________________________________________________________.
     | [3.3.2] Doctor Deranged                                       |
     |_______________________________________________________________|

           Head back to the wasp room, but go down and turn around to
      find Prof. Neutron near the door to the secret room. He explains
      that Doctor Deranged is in there with a giant Evil Robot. Joy.

       Doctor Deranged may seem difficult at first glance, but he was
      pretty easy to defeat. Just shoot multiple times at his top half
      and when he stops and slumps over, shoot the red light in his
      chest. Lather, rinse, repeat. If he catches you in his tractor
      beam, turn around and use Casper Comet to try to escape.


  .______________________________________________________________________.
  | [3.4] The Spirit Dimension                                           |
  |______________________________________________________________________|

       Head upstairs and to the left this time to find Wendy again. But
   before she can open the portal for you, Kibosh appears. Him and his
   evil flapping mouth curse you and then he takes Wendy away! But behold!
   Vanessa, the witch friend of Wendy comes to open the portal for you and
   guide you the rest of the way.

     ._______________________________________________________________.
     | [3.4.1] Ghost Ship                                            |
     |_______________________________________________________________|

       In my opinion, the funnest level of them all. Who doesn't like
      a free-floating, cannon-totting armada of pirate ships?

       Go around the smaller ships and destroy the two cannons they
      each have, then go on their deck and find a barrel of TNT. You
      can only carry one barrel at a time, so head back to the large
      ship and pass over the big target to drop the barrel. Repeat
      for the other barrels on the small ships. Remember to take out
      all those cannons, and you may want to destroy the rear rudder
      and the helm of the Captain's ship. Once all of the TNTs are on
      the target (those which aren't all small ships should be found
      all over the big ship) shoot the target with a Fire power up.

       Head below deck and take out all of those skeleton pirates.
      They shouldn't be too hard: they're as fast as a dead snail.
      Then use the Fire power up to shoot the wall with the targets
      and then shoot the TNT barrels with it. Head below deck again
      and pass through the swinging hooks carefully. Shoot the TNT
      barrel to find Pegleg something-or-other...

       He won't help Casper, so he's got to go. Dodge his gun fire,
      but be prepared to Casper Comet the barrels he throws at you.
      Only when those fly back and hit him, will his health go down.

     ._______________________________________________________________.
     | [3.4.2] Kibosh's Castle                                       |
     |_______________________________________________________________|

       This one is not so fun...Pick up Ice and Fire power-ups. You
      have to shoot 5 of each type of small square seals all over the
      castle wall and roof-top with the different types of blasts.

     ._______________________________________________________________.
     | [3.4.3] Kibosh's Castle Interior                              |
     |_______________________________________________________________|

       The Good Spirit lady is trapped and you gotta get her out! Go
      through the four doorways to pass the tests and destroy the
      magical generators that hold her.

       There's an obstacle course where you'll need to use Ethereal
      shield to pass through some bars. A fan room where you'll need
      to shoot 2 red switches on the first floor and 4 on the second
      one to get all the way through. An arch-way room which is simple
      enough. And then there is a room where you'll need to kill all
      of the spectres. Use the homing and double-shot power-ups to get
      all 24 of them.

       At the end of each one is a generator with a floating magical
      sphere. Shoot it until it crashes and burns!

     ._______________________________________________________________.
     | [3.4.4] Kibosh's Lair                                         |
     |_______________________________________________________________|

       Now to face Kibosh. He's pretty easy at first. Pick up the Fire
      power-ups to harm him, and wait until he is in the center to get
      a bunch of good shots in.

       Then he'll crash into the center and blow up the castle. And as
      usual, the bad-guy grows to 10 times his size and is more power-
      ful than ever.

       RUN! His attacks hurt you A LOT. Pick up the Fire power-ups and
      hit him until blue spirits fly out. Grab those spirits to turn
      Casper blue, then shoot Kibosh in the face until the blue runs
      out.

       Sounds simple enough, but you'll be running and dodging more
      than you'll expect.

       When he goes to the Dark, you win. Wendy seems happy, Casper is
      sad cause Kibosh went away (what is wrong with that friendly
      ghost?) And Vanessa is impressed. Casper does that little dance
      of his and you win! Cue Credits.


_____________________________________________________________________________.
| [4] Miscellaneous
 |
|_____________________________________________________________________________|

     Don't know what I should put here, so I'll add something when I have
it.