This FAQ written exclusively for GameFAQs (www.gamefaqs.com)
========================================================================
___________________________
--------->The Legacy of Kain Series<---------
~~~~~~~~~~~~~~~~~~~~~~~~~~~
B L O O D O M E N 2
_______________________________________________________
| A FAQ/Walkthrough for LoK: Blood Omen 2(X-Box) |
| Written by Michael Yellott (
[email protected]) |
| Final Version (4/27/02) |
| Copyright 2002 |
-------------------------------------------------------
========================================================================
I N D E X
========================================================================
0 - U P D A T E S
1 - G A M E I N F O
1.1- For those new to the LoK series
1.2- Enemies
1.3- Boss strategies
1.4- Dark Gifts
2 - W A L K T H R O U G H
2.1- Chapter 1: The Slums
2.2- Chapter 2: The Den
2.3- Chapter 3: The Lower City
2.4- Chapter 4: The Upper City
2.5- Chapter 5: The Sarafan Keep
2.6- Chapter 6: The Industrial Quarters
2.7- Chapter 7: The Canyons
2.8- Chapter 8: The Eternal Prison
2.9- Chapter 9: The Device
2.10- Chapter 10: The Wharves
2.11- Chapter 11: The Hylden City
3 - C R E D I T S
========================================================================
0 - U P D A T E S
========================================================================
__________________________
| 03/27/02 - Version 0.1 |
--------------------------
-First version of the FAQ/Walkthrough.
-Added Sections 1.1 - 1.3
-Finished up to half of Chapter 3 in the walkthrough.
__________________________
| 03/29/02 - Version 0.2 |
--------------------------
-Fixed some spelling errors and spacing problems (hopefully).
-Added several enemies to the list.
-Finished up to the beginning of Chapter 6 in the walkthrough.
__________________________
| 03/30/02 - Version 0.3 |
--------------------------
-Fixed some enemy names and added some 1 chapter-only enemies (prison
guards, industrial guards, etc)
-Finished up to the beginning of Chapter 10 in the walkthrough.
__________________________
| 04/27/02 - Final Version |
--------------------------
-Added some helpful strategies from people that e-mailed me, thank you!
-Added Section 1.4
-Finished the FAQ/Walkthrough, last update unless there are errors.
========================================================================
1 - G A M E I N F O
========================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.1- For those new to the LoK series
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
This game is fourth in a series called 'Legacy of Kain'. Thus, there is
a lot that you missed out on if you haven't played any of them. This
section spoils a lot of the story in the original Blood Omen but does
not go into either of the Soul Reaver games. I suggest you go pick up,
Blood Omen 1, Soul Reaver, and Soul Reaver 2 because they are all very
good games and you will get much more of the history of this game if you
do. This section will not explain anything that isn't referenced in
Blood Omen 2 or in this FAQ by myself.
NOSGOTH
The land where all of the LoK games take place; there is not mention of
anything beyond Nosgoth so we can assume it is a wasteland of little
interest uninhabited by life.
KAIN
The main character in the series, although you only play as him in Blood
Omen 1 and 2. He was originally a human nobleman but was slain as part
of a plot. In death, the Necromancer (Mortanius) offers Kain revenge...
for a price. Kain accepts and is transformed into a vampire as a
result.
MORTANIUS
Only appears in Blood Omen 1. He represented one of the nine Pillars of
Nosgoth and took part in a plot to corrupt the pillars and gain control
of Nosgoth.
PILLARS OF NOSGOTH
These pillars represent the condition of Nosgoth; if they decay, so does
Nosgoth. Each pillar is represented by a person; if the person becomes
corrupted, so does the pillar. Kain's duty in Blood Omen 1 was to
restore balance to all of the pillars by killing each of it's
representatives, afterwards he was promised a "cure" to his vampirism.
VORADOR
An old vampire that is somewhat the rival of Kain. He took part in the
corruption of the Pillars of Nosgoth by murdering the Sarafan priests.
He was caught and decapitated by the Sarafan in a public display but
somehow was revived like Kain to appear in Blood Omen 2.
SARAFAN
An ancient order of humans vowed to destroy all vampires in a sort of
holy war.
SARAFAN LORD
A mysterious leader of the Sarafan that somehow killed Kain and now
rules all of Meridian with an iron fist.
MOEBIUS
Also known as the Time Streamer; he also represented one of the nine
Pillars of Nosgoth and has the ability to travel through time. He is
only referenced to as a giant statue in Blood Omen 2.
JANOS
The oldest vampire in history. He was slain by the Sarafan when they
broke into his keep and ripped his still beating, black heart from his
chest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.2- Enemies
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
THUG
Found throughout Meridian and the canyons, they are the easiest of
enemies and are equipped with clubs. They are easy when alone but
rather annoying in groups.
THIEF
Also found throughout Meridian, these girls carry short daggers as well
as crossbows. If you are far away they will use these crossbows to
launch fire arrows at you, best thing to do is jump or dodge them and
then get close enough so they put it away. These characters also run
away if they are 1 hit away from dying, which is fun to watch.
GUARD
These guards walk the streets of Meridian carrying swords and a slightly
better combat AI. Although not usually in groups of more than 2, be
careful if one sounds a nearby alarm and they start flooding out.
GLYPH GUARD
The more advanced version of the regular guard, these are almost
impossible to stealth kill because their armor alerts them to your
presence immediately. Easily identified by their yellow highlights on
their armor and they carry the same weapons as normal guards.
HOLY GUARD
These appear only in Chapter 4 and are charmed by Marcus to delay your
advance through the chapter. They carry strange bludgeon weapons that
are not to my liking, so I stick with the sword.
GLYPH CAPTAIN
These are exactly like Glyph Guards except they are stronger and have a
huge axe you can pry from their dead hands.
GLYPH KNIGHT
Easily identified for their size and red cape, these act the same as
Glyph Captains but carry a sword instead of the signature axe of the
Glyph Captains. These also have glyph magic that makes it impossible
for you to stealth kill them.
INDUSTRIAL GUARD
Only appear in Chapter 6 and act as thugs except they fight better and
carry swords instead of clubs.
DEMON SPIDER
These rather large spiders are the easier of the two demons you
encounter. They are too small, however, to be thrown, not like it
matters. They also don't have any yellow aura or red aura (unblockable)
attacks.
LESSER DEMON
I hate these guys with a passion. These demons hover and have such a
devastating unblockable move because there is little to no warning when
they are about to do it. If you run into one best idea is to use
fury/berserk/immolate if you can.
PRISON GUARDIAN
These only appear in Chapter 8 and although they look exactly like the
Grim Reaper they are pansies. You cannot take their giant scythes and
after you hit them once they tend to go into an "invisible" mode where
you can only see their eyes and, of course, the red targeting circle,
which defeats the purpose of it I suppose.
PRISON WRATH
These also only appear in Chapter 8 and are floating skeletons that
don't do much besides slow you down. They also don't have any yellow
aura or red aura attacks so are good to charge up your rage bar for
later.
HYLDEN
These are the clothed version of this enigmatic race and pose little
threat as they are one of the few enemies this late in the game that do
not have a red aura (unblockable) attack. Thus, I find it easy and
advantageous to block until your bar is filled and then kill them and
use immolate on a tougher monster.
HYLDEN WARRIOR
These unclothed versions might be the deadliest enemies in the game
although their AI is not that great until they are about to die. They
have 2 yellow aura attacks and 2 versions of their red aura
(unblockable) attack. One version is slightly faster than the other so
it is very hard to develop a pattern and timing to dodge.
HYLDEN PET
These cannot be killed by Kain, except in one special circumstance later
in the game. Even immolate does not work on them so best idea is to run
very fast and very far... or close a door on their faces.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.3- Boss strategies
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
These are put here for easier reference because, for some, the bosses
are the only help they need in the game.
FAUSTUS
Simply block until your rage bar is full and then use your Fury attack
on him. When you see him jump back with a red aura around him quickly
dodge to the right or left by pressing right/left and jump in combat
stance. You can not block any red aura attacks, however he also has a
yellow aura attack that you can block but it will push you back. It
might take a few tries to get his pattern down but if you keep using
Fury when your bar is full you won't have much trouble. After 3 times
he'll run away to another room. Follow him and here you'll have to use
your Mist ability. Faustus will jump on top of
boilers and throw some fire things at you. There are little mist trails
leader to each of the boilers levers, find where it begins to the boiler
he is on and then activate the lever. If you get too close to Faustus
while not in Mist form or take too long to activate a lever he will jump
to another one. After you do this 3 times Faustus will jump up onto the
chains. The key here is to get into a corner and have a pretty wide
field of view so you spot Faustus right when he lands. Get in a combat
stance and face him and when he charges use dodge it like you did during
the first part. If you successfully dodge it Faustus will become
stunned and you can hit him. Do this until he dies and you will receive
the Jump ability.
MARCUS
Marcus will vanish and start hitting you when you both fall. On both
the left and the right are levers to start ringing the bells. For some
reason, this will interfere with Marcus' ability to go invisible, giving
you time to hit him. Keep alternating sides and hitting him until he is
about halfway down in health and his Holy Guards will come through and
destroy the bells. Run around the altar and back up the stairs to the
2nd floor. Marcus will be semi-invisible now. You'll have to pick up
his Holy Guards and throwing them into the bells to stun him, allowing
you to beat him up. (submitted by
[email protected]) Watch out for the
fire arrows they use if you are far away and simply kill them if you are
low on life. Eventually you will kill Marcus and then acquire the Charm
ability.
SEBASTIAN
Normal Strategy:
This strategy is the way the designers intended for you to beat
Sebastian, one of the harder bosses in the game. If you are having
trouble with him then look down to the Easy Strategy.
Use Kain's throwing technique, something I never take advantage of, to
harm him. Advance on him and pick him up, then look for the steam
coming out and try to throw him so the steam will be upon him when he
stands up. If you do it right he will take some damage and then he'll
yell "It burns!" and advance on you with a red aura (unblockable) move.
Quickly dodge it to the left or right and continue throwing him into the
steam until he starts running around the room. The middle will start
releasing energy so quickly get on the side and avoid the steam coming
out of the pipes. Try to always keep an eye on Sebastian and when he
hangs onto one of the 3 bars quickly position yourself so the purple
energy in the middle is between you and Sebastian. If you do it right
he will jump at you and get caught in the beam and damage himself. Do
this 3 times and he'll then try to destroy the Nexus Stone. Jump up to
the platform and Sebastian will jump off. Use your charm ability on the
worker through the window and make him turn the steam on by throwing the
lever to your right. Sebastian will jump up and you'll have to grab him
by the next and throw him down into the steam at least twice for him to
finally die. Kain will now acquire the Berserk ability, a more powerful
version of the Fury ability which also is activated in the same manner.
Easy Strategy:
As soon as you start the fight and Sebastian is standing in front of
you, don't touch a single button. If you don't do anything, neither
will he and the steam will eventually kill him. (submitted by
[email protected])
MAGNUS
Go forward to an area with huge statues of the Prison Guardians. Magnus
will appear and jump on the center platform. Simply use your
Telekinesis skill to push him off and he'll start to charge up his
Immolate ability. Get behind one of the statues and he'll blow it up
instead of you. Continue to do this for 3 of the statues and he'll run
away after you knock him off again. Jump down to the next area and
notice the red scythes (Prison Guardian weapon) that are pointed like
they want to hurt someone. Get near one and then use your Telekinesis
ability on Magnus and he'll charge you. When he gets near you dodge out
of the way and he'll hit the scythe instead. Do this for all 4 statues
with scythes. After this is done jump on the debris and use your
Telekinesis ability on all 4 of the green symbols. This will recreate
the statue, which just happens to be of Moebius the Time streamer. Most
of the statue is on the raised platform, however, his cane is not. Get
in front of the cane as you did with the scythes and make Magnus charge
at you. Dodge out of the way and he'll break off the cane. Now simply
make him charge at you while in front of the raised platform with the
statue on it and dodge out of the way and Magnus will be finished.
You'll gain the ability of Immolate, the last ability and the coolest
attack because it instantly kills (except the Sarafan Lord).
SARAFAN LORD
The object in this first part is to knock the Sarafan Lord off the
platform. To do this you will have to use your Telekinesis ability on
him to stun him. Try to do this between his 3 bursts of energy he
throws at you. After he is stunned quickly use your Jump ability to
land on him in order to push him off. You will know you are on the
Sarafan Lord when your normally blue/white cursor turns to red. Once he
is down you will watch another cut scene. In this second part you will
have to block the Sarafan Lord's attacks (he will block 99% of your
attacks so don't bother) until your rage meter is full, then unleash
your Immolate ability on him. Be sure to dodge his last unblockable
move and then continue to block. You will have to Immolate him a total
of 4 times before you will watch another cut scene. In this third and
final part Kain will have the Soul Reaver. You must continue to block
the Sarafan Lord's attacks until your rage meter is full and then
unleash your Berserk ability on him. Be careful when dodging his red
aura attacks because you might fall off due to the very small platform
you are on. Once you use your Berserk ability on him twice he will die.
Congratulations for beating Blood Omen 2 and enjoy the ending movie (no,
there aren't any alternate endings).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1.4- Dark Gifts
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
MIST ABILITY
Acquire From: N/A
The Mist Ability allows Kain to become partially invisible where there
is mist on the ground. However, if Kain wanders too close in front of
an enemy, they will detect him. It can be used for stealth cover to get
through a thickly guarded area or for a more fun method of stealth
kills. To stealth kill an enemy, Kain must be in his mist form and
sneak up behind an enemy. If Kain is directly behind an enemy and in a
combat stance a skull icon will appear above the enemy's head. You can
then press the attack button and a directional (left/right or up/down)
to perform different stealth kills. Every weapon, including Kain's
claws, has 2 stealth attacks. Each will instantly kill the enemy. Your
Mist Ability is useless to any enemies that make use of glyph magic as
they can detect your presence without having to see you. It is still
possible to achieve a stealth kill on these enemies but hardly worth it.
FURY ABILITY
Acquire From: N/A
This ability allows Kain to perform one unblockable attack on any given
enemy. It can only be used when his rage bar is about 3/4 filled. You
can only raise Kain's rage bar by blocking attacks of enemies. Once you
have enough rage Kain will begin to glow red and then perform this
attack. This ability is only useful before Kain acquires the Berserk
Ability.
JUMP ABILITY
Acquire From: Defeating Faustus
The Jump Ability allows Kain to access areas out of the reach of any
human by jumping extremely far distances. It's primary use is simply
this. It is used in minor puzzles to get to seemingly impossible areas
of a level. However, it can also be used as a combative weapon if used
correctly. To do this you would access it from your Dark Gift menu and
the purple cursor would appear, signifying where Kain would land. If
you move this cursor over an enemy that is within range it will turn
from purple to red. Now if Kain jumps he will land on the enemy,
inflicting damage and pushing the enemy onto the ground. Not all that
useful as the damage is equivalent to 1 or 2 hits from Kain's claws,
however it is fun to pull off.
CHARM ABILITY
Acquire From: Defeating Marcus
Kain can take control of any civilian-type human and make them do simple
tasks with this ability such as using levers to let Kain proceed. Kain
can use this ability as long as he has a line of site such as throw
windows or gates. Using this ability on combatives will make them shake
their head or do nothing at all so it is not an affective technique.
Its' primary use is to solve puzzles throughout the game.
BESERK ABILITY
Acquire From: Defeating Sebastian
This ability replaces the Fury ability as a more affective attack
against enemies using the rage bar for power like Fury does. Kain will
perform several devastating attacks against the targeted foe and end
with a Matrix-like camera rotation and freeze frame. It looks pretty
cool ;)
TELEKINESIS ABILITY
Acquire From: Visiting the Seer
This is the only ability that you do not have to kill to acquire. It is
primarily used in puzzle situations like the Charm ability, only on
objects instead of people. In fact, it can only be used on special
green symbols that appear throughout the later levels (Chapter 8 and
beyond). There is, however, a combative use to push enemies away,
giving Kain time to escape. The push, however, does not do any damage
to enemies.
IMMOLATE ABILITY
Acquire From: Defeating Magnus
The last and most useful skill Kain acquires in Blood Omen 2. This
skill is purely combative and requires a full rage bar for Kain to
execute. Doing so will result in an instant death from the targeted
creature. The only exceptions to this are the Hylden Pet and
(obviously) The Sarafan Lord.
========================================================================
2 - W A L K T H R O U G H
========================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.1- Chapter 1: The Slums
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5%
This part is really just a tutorial and you shouldn't need a walkthrough
for it but I'll still do a write-up for it. After the cut scene walk
down to the red circle. This is called a checkpoint and it marks your
progress. Continue around and down around the alley, listening to
conversion or looking around like the game wants you to do. At the gate
you will watch another cut scene. Jump on the little slum houses up to
the Umah and watch another cut scene. Jump down(and try to float) and
turn left to jump over the gate. Continue down the path until you come
to a large gate. Turn right and you'll see
something shiny next to the smaller gate; that is a lever, go up to it
and pull it. Follow Umah and the gate will close behind you. Now go up
to the door and use it as you would a lever when it is highlighted.
Walk over the checkpoint.
15%
Open the next door and watch the cut scene. For those of you that have
played the original Blood Omen, you will become very nostalgic upon
hearing this guy. Jump down or follow down the stairs to the guy in
chains and once he is highlighted in red do as the game tells you and
suck his blood(You must hold down this button if you want all of his
blood). In the next cut scene Umah explains about "lore". Lore is a
sort of experience that enhances your blood bar so you are harder to
kill. Continue down the green-lit hallway and drink the blood of the
next chained person. You'll need to hit them before you can drink,
however. Your blood bar should expand upon drinking. Continue down and
operate the lever to open the door and go through. You can kill the
person on the right if you want and then go across the checkpoint after
the cut scene.
25%
Go to your left and jump over the running water. Walk up to the shining
coffer and activate it like you would if you wanted to suck blood. You
must also hold this button down to get everything from the coffer. This
is a lore coffer; it should expand your life bar again but later in the
game it won't always do this. Continue walking forward to the hazy
green wall and watch the cut scene. Follow Umah to the right down into
the sewer and over the checkpoint.
30%
Turn right and Umah will train you in fighting. Follow the instructions
on the screen to block all of her attacks. For the next part beat the
crap out of Umah until the next cut scene appears. Again, follow the
instructions on the screen to grab and throw Umah around. Do this a
couple times and continue through the sewer after the cut scene. Take a
left and walk over the checkpoint.
40%
Turn around and you'll see a green glyph box near where you just came
from. Activate the valve near it as you would a lever and the water
will drain. Jump down and across to where Umah was. Turn right and go
up the ramp. In this next scene you will encounter your first enemy- a
thug. Walk up to him and beat him down, when he starts to crawl on the
ground he won't get back up but you can still kick him in the groin if
you desire. Afterwards, use blood suck to restore your health and pick
up his weapon when it is highlighted. Go forward and left to a lore
coffer, activate it. Turn around and go up the tunnel to your left.
Watch the cut scene and you will use your first dark gift. Walk over
the checkpoint.
50%
Follow the instructions on the screen and use your Mist ability. Now
turn left and walk up behind a guard, be sure that you are behind him
because if you get too close in his view range he can still spot you.
Once directly behind him you will see a skull appear over his head,
attack him and you will instantly kill him and scare the peasant. Note
that if you decide to blood suck then you will no longer be in your Mist
form and others can attack you. Walk forward and behind the large vault
to find a lore coffer you can activate. Turn around and go left up the
hill and through to the next section. If you haven't already picked up
a weapon you can do so here and kill some peasants. Here you will find
something that looks similar to a lore coffer but it is in fact a weapon
box. Use it and a purple energy will engulf your weapon. This enhances
it's damage. Continue down and Umah will explain glyph energy. Before
activating it kill the thug and then use
the lever. To the right by the fire is a lore coffer you can also
activate. Once energy has been supplied to the lever, use it and the
gate will open. Walk over the checkpoint after the cut scene.
60%
On the left is a lore coffer you can use and you can watch the thug kill
the peasant. Kill the thug and ignore the stairs for now, go through
the tunnel. Notice the mist on the floor, use your Mist ability,
stealth kill the thug and use the lore coffer. Continue down the
alleyway to a glyph box. Use the lever and now head back to the stairs.
Climb up the stairs and follow the patch till you come to a door by a
glyph box. Use the lever to open the door and go down the tunnel to the
next checkpoint.
75%
Note the mist in this area, change into your Mist form and use the valve
on the right wall to turn off the steam. Steam is water so it harms
you. Stealth kill the thug and continue around the corner. Walk down
the stairs and onto the street to
find 2 thugs. Simply hit whichever is closest to you at the time until
they are both dead, usually only one attacks at a time. Turn back to
where the peasant is by the fire and you'll find a lore coffer to use.
Run up ahead to find Umah. After the cut scene, continue straight ahead
through the doorway and kill the thug to the right. Climb the ladder
that he was guarding up to the roof. Use the lore coffer at the end of
the roof and then go back to the ladder and jump up onto the other
section of the roof to activate the checkpoint.
85%
Jump to the next roof and then down to where there is a catwalk and a
peasant to the right of it. Jump to where the peasant is and walk into
the building. If you need it, there is a sword on the floor but the
enhanced club you have is still better (if you still have it). Go
outside and jump across the way and open the door. Inside you will meet
your first block. These blocks play important roles in puzzles and are
rather annoying due to the sluggishly slow movement. Move the box away
from the door once it is highlighted and then open this door to
continue. Take the first right down the path and take a left into the
building. Go into the elevator here and use the lever to ride it down.
Walk into the next part and activate the lever next to the glyph box.
Turn around and take the elevator back up. Before leaving the building
to your left there is a lore coffer you can use. Take a left and go
down the previously closed gate. Jump down
and follow the path to a large gate with 2 thugs killing a peasant. Use
the lever to the left of the gate to open it and then push the box under
the gate. Again, use the lever and the gate will start to close but the
box will block it so you can now travel through to the other side and
watch the cut scene. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.2- Chapter 2: The Den
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
10%
Walk down and activate the checkpoint and take a right to find a lore
coffer and a lever near a glyph box. Use both of these and go back to
find a thug to kill. Take his weapon and go to the wheel. If you just
press the button the gate will not open. You must hold it until the
gate it all the way to the top and then go through. Ahead use your Mist
ability to kill a new enemy, thieves. These women are rather annoying
because they carry crossbows to shoot fire arrows at you. Stealth kill
the first one and then normally kill the next. Might want to take their
daggers, they are a little better. Climb up the ladder and open the
door to the checkpoint.
25%
Go to your right and down the stairs to a lore coffer to use. Continue
to the other side and go left to kill 2 thugs. Continue on your way and
kill the next thug near the end. On the right wall is a glyph box and a
lever. Activate it and run back to the checkpoint. Continue going down
that path and you'll cross the bridge you just lowered into the next
section. Open the door and proceed down the stairs where you'll find a
thief to your right. Kill her and activate the checkpoint.
40%
Open the left gate using the wheel, remember you must hold it down until
the gate fully opens. Use the lore coffer inside and then go back. On
the other side of the room follow the stairs up to a thief, kill her and
the screaming peasants. Go into the room on your left and activate the
lever. Go back down to the basement and use the wheel to open the large
gate. In this room, use the weapon box and activate the next lever. Go
back upstairs and use the door to the outside. Wait for the glyph
energy to get there and then use the lever to deactivate the ward
barrier. This next area has mist so use your Mist ability and *try* to
stealth kill one of the thugs, it usually doesn't work however. Once
dead, use the lore coffer and walk ahead to find a 2 thieves and some
mist. Using your ability you can get at least one of them on a stealth
kill, and if you are good you can get both. Use the wheel to open the
gate, remembering to hold the
button until it fully opens. Walk to the left side and use your Mist
ability to stealth kill the next thief. Kill the thug up ahead by the
well and continue to the checkpoint.
50%
Open the door on your left and go to the back of the tavern by the
stairs on the right to watch a cut scene. Afterwards, go up the stairs
and kill the thug guarding the hidden entrance. Go up to the bookshelf
and pull it away from the wall. In here, kill the thief, go down the
stairs and out the door. Follow the path to 2 thugs and a box, kill
them and push the box to the metal fence. Jump on it and then jump over
the fence to the checkpoint.
75%
Use the lore coffer and then continue through the broken fence to a
thug. Kill him and go up to a graveyard covered in mist. This is the
first section with the guards, stealth kill the first one and then you
must fight the other one normally. Take their sword unless you still
have your enhanced dagger and climb up the ladder to your left. Go
across the plank of wood and use the lever to activate the elevator.
Follow the tunnel and watch the short cut scene. Take a left and
activate the checkpoint.
90%
Use the valve to turn off the steam and use the door on the left to find
a weapon box and lore coffer for you. Go back through the door and walk
along the catwalk and watch the cut scene. Use your Mist ability, walk
over to the lever and, still in your Mist form, go through the doorway
and stealth kill the guard. Go to the left to find 3 levers; activate
all 3 and then go back around and use the valve to tenderize the 2
civilians. Use the lever to your left to open the door and go through.
Pull the lever on the right wall and then the lever next to the door
ahead to open it. Here, use your Mist ability to stealth kill the
Sarafan guard and go to your left down the tunnel. Use this lever to
open the door and climb the ladder to your immediate right. Pull both
levers here and go through the left doorway, kill the Sarafan, and then
pull the lever on the door other door opposite the one you came in. Go
back around and pull the middle lever to deactivate the steam from the
ladder, go through the right door and up the ladder. You must be quick
because the right door is set to close automatically. Pull the lever
when you get to the top of the ladder to completely shut off the steam.
Now go back down and jump through the hole to the checkpoint.
BOSS: Faustus (95%)
After entering the door and watching the cut scene Faustus will begin
kicking your ass. Simply block until your rage bar is full and then use
your Fury attack on him. When you see him jump back with a red aura
around him quickly dodge to the right or left by pressing right/left and
jump in combat stance. You can not block any red aura attacks, however
he also has a yellow aura attack that you can block but it will push you
back. It might take a few tries to get his pattern down but if you keep
using Fury when your bar is full you won't have much trouble. After 3
times he'll run away to another room. Follow him and here you'll have
to use your Mist ability. Faustus will jump on top of boilers and throw
some fire things at you. There are little mist trails leader to each of
the boilers levers, find where it begins to the boiler he is on and then
activate the lever. If you get too close to Faustus while not in Mist
form or take too long to activate a lever he will jump to another one.
After you do this 3 times Faustus will jump up onto the chains. The key
here is to get into a corner and have a pretty wide field of view so you
spot Faustus right when he lands. Get in a combat stance and face him
and when he charges use dodge it like you did during the first part. If
you successfully dodge it Faustus will become stunned and you can hit
him. Do this until he dies and you will receive the Jump ability. Go
outside and to the broken bridge and select the Jump ability. Aim it
until the cursor is purple (not white) and jump to the other side. Go
down the tunnel on the left. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.3- Chapter 3: The Lower City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5%
Umah shows you the way to go in the cut scene so turn right and go down
the alley (you can kill the Guard if you wish). Here you will find a
lore coffer and a peasant to kill as well as 2 sets of stairs. Go up
the right set of stairs and then use your newly acquired Jump skill to
get to the other set of buildings. Remember you can only jump when the
circle turns from white to purple. Go over the checkpoint and continue
down and use your Mist ability. Stealth kill the thug and take his
weapon as you will need it for the other thug coming over to
investigate. Kill this one and another one that comes from the left
alley and continue that way. On the street, ignore the Guard for now
and go up the left set of stairs to the gate to watch a cut scene. Jump
off and kill the Guard, being sure you do not push him back through the
ward gate, you want his sword after he dies. This will be the first
time a Guard uses a red aura (unblockable) attack on you so be careful.
Once you see him jump back and charge move back a little to get out of
range. Continue down the street and dispose of the next Guard then turn
around to see the tavern. Use the door and walk inside and approach the
barkeep for a cut scene. Now go back to the gate and he'll open it for
you. Feel free to kill him, there is no use for him. Down the alley
you'll find 2 thugs, dumb as ever. After killing them exit the alley to
find yourself on the other side of the ward gate and near a Sarafan
outpost. Kill the Guard by the gate and walk up the stairs behind you.
On the structure you'll find a lore coffer and, facing the keep, to your
right you'll see a glyph box. Use your Jump skill to get to the top of
the building and use the lever to activate the glyph magic. Follow the
pipe to a lever beside a double door. Pull the lever and enter the
building. These weird green things are glyph batteries. You need to
pull the one to your left, like you would a box, over to the broken one
in the next room. Pull the broken one away from the pipe and replace it
with the green glowing one. Now go into the side room with the
generators and pull the lever to open the door. Before proceeding go to
the opposite side room and use the lore coffer. Using the lever to open
the door you'll find a checkpoint.
20%
Go into the alley and if you approach the gate he'll say you need a
password. Go to your left and out to confront some thugs. Walk out
onto the street and kill the Guard patrolling the area. Walk down the
street on the right side until you come to a vendor and watch the cut
scene. Go back to where you killed the Guard and walk up the stairs on
the ramp and go right up another set of stairs to a gate with a lever.
Open the gate and go left to the gate that required the password and
he'll open it for you. Go into the building and you'll find 3 chained
peasants (no, killing them never gets old) and a sword on the ground.
Climb up the ladder and use your Jump ability to get over to the next
checkpoint.
25%
You'll find a lore coffer here and to your right another rooftop to jump
to that is covered in mist, how lucky. Use your Jump ability and then
your Mist ability to stealth kill the thug. Of course, there is another
thug in the corner that you can't stealth kill so just dispose of him
normally. Continue forward and jump down to find another 2 thugs in a
storage area. On the other side is a lever that you need to operate,
then turn around and climb back up the ladder. Use your Jump ability to
get to the other side with the now activated lever to open the door to
the warehouse (You'll most likely need to get on top of the small shack
to your right if you want to make the jump for some reason). Dispose of
the thug to your right and walk around to your left and down a flight of
stairs. You'll come to 2 talking peasants, notice the cracked wood
where they stand and a box hanging directly above it. Walk across the
room and up a flight of stairs to find another thug and a lever that
will drop the box and open a new path for you. Jump down the hole and
go down the path to the next checkpoint.
30%
Follow the path up a set of stairs to 2 thugs with their very keen
perception (sarcasm for those of you that can't tell). Continue forward
and around to a small room with a box. Pull the lever to the left of it
to open the door and push the box out. Continue pushing it along this
metal slide thingy onto the elevator then activate the lever to your
right. The box will rise and now go around to the other side of the
metal slide thingy that you slid the box on. When the entire thing
highlights like a box you will be able to pull it, thus revealing a
direct path for the box to fall through more cracked wood. Climb the
ladder in the room where the box originally was, dispose of the guards
on this floor, and then push the box off the edge to open yet another
path for you. You are now in the sewers and directly ahead of you is
another checkpoint.
40%
Go down the path with some rubble and you'll encounter a thief in the
small hallway. Another thief will be coming down the stairs that you
may also slaughter. Go up the stairs to find a lore coffer for your
use, then continue down the hall. Use the wheel to fill the room with
water and you can use your Jump ability to get to the box on the other
side. Now climb up the ladder through the manhole. On the street
you'll immediately encounter 2 Guards and further down you'll find a
thug. Down the street will be 2 more Guards and a glyph box. Activate
it and follow the pipe down to a now open gate and further down a
checkpoint.
50%
To your left will be 2 thugs to take out. Jump over the debris ahead
and go through the tunnel. In the room filled with water, climb up the
ladder and jump up to the rooftop in front of you with the guard on it.
Drop the box and then open the big metal door by using the lever on the
catwalk. Put the box under the door when it's open and then use the
valve that was on your left to drain the water. Quickly run up the
stairs with the blocked metal door to the next checkpoint. <special
thanks to
[email protected] for puzzle solution>
70%
(ok, that last puzzle was worth 20% of the level... right) Exit where
you'll see a gang war between the Thugs. Let them kill each other and
finish them off. Once you are finished with that pull the lever to open
a gate to the next area with the first Glyph Guard. Even though he
can't see you, he'll be able to sense you because of his armor. 2
regular Guards will come out and you'll have to kill them (and take
their swords). Sometimes the alarm won't be activated but most times it
is (glitch?). Go to the left side of the building behind you and jump
up on the boxes then on the roof of the building. Use your Jump ability
to leap onto the small building in front of you. Use the ability again
to jump to the gate where a lore coffer awaits you. This next part
involves a little bit of strategy; you can either jump down and take out
the Glyph Guard immediately, or deactivate the alarm by uses the switch
by the door. I recommend flipping the switch first so more Guards don't
flood out of the building. Dispose of all Sarafan, then open the gate
to your right by turning the wheel (hold it until the gate is up all the
way). Run ahead to the checkpoint.
80%
Run out onto the street and to the right of the ward gate will be an
alley to continue down. Use your Mist ability to stealth kill the Thug
guarding the gate. Use the wheel to open the gate (I won't mention that
you have to hold it anymore, you should know it by now) and continue
forward to watch the cut scene. Follow the vampire up the ramp, he
almost leaves a trail with his red aura feet. Continue following him up
the building and use your Jump ability to leap to the next. A Thug will
delay your progress, but only for a little bit. Afterwards, use your
Jump ability again to get to the next building. Watch the cut scene and
then continue around the corner and jump down to the checkpoint.
90%
Walk onto the street and take a left past the small ward gate to
encounter 2 Thugs. After killing them, look to your right and notice
another ward gate... but also boxes stacked high enough for you to jump
over it. Access the lore coffer then go down the stairs to discover a
rather simple puzzle. Pull the lever to retract the bridge, then jump
over to the other side, go to the right, and turn around again to
discover a box. Push it down into the pit and push it over to where the
bridge would be if you hadn't retracted it. Jump over to where the
wheel is and use it to flood the pit. Jump over the water back to the
lever and use it again to extend the bridge under the box that is now
floating. Jump back, drain the water, and then safely push the box
across into the hole to open the gate. Follow this tunnel and use the
switch at the end to deactivate all of the ward gates in the area. Go
back to the surface and follow the street and take your first right
through a walkway with a sign of a lady in a blue dress over it. Take a
left to a bridge over the street and use the lore coffer, then enter the
Blue Lady tavern. Go down to the basement to find the leader of the
resistance. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.4- Chapter 4: The Upper City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5%
Cross over the checkpoint and continue up to the street where you'll
find 2 Guards. Kill them and take a sword to better battle the Sarafan.
Go around the fountain and down the street where you can use your Mist
ability to stealth kill the Thug. Continue down the stairs and watch
the cut scene. You'll encounter your first Holy Guards here, charmed by
Marcus. Kill them and take their weapons if you wish, although I prefer
the sword. Use the wheel to open the gate and advance down, ignoring
the 2 dead Holy Guards. Go through the door and you'll come to a
flooded section of the Upper City and 2 more Holy Guards. Walk over the
checkpoint before killing them.
10%
After killing the Holy Guards, go across the catwalk into a room with
another Holy Guard and a wheel to rotate the center building. Kill him
and use the wheel and then go back and across into this center building.
Use the wheel in here to rotate it again to get to the other side.
Before going up the stairs, look to your right to find a Lore Coffer
that you may access. Go up the stairs and use your Mist ability when
you hear the voices of 2 Thugs; you will be able to stealth kill only
one of them, not like it really matters with easy Thugs. Use the door
at the end of the hall and then climb up the ladder. Use the wheel to
open the gate and walk out onto the street and activate the checkpoint.
15%
Walk down the street to your right and use your Mist ability as soon as
possible. With a little sneaking around, you will manage to stealth
kill both Guards. Continue walking down the street and kill the Guard
by the large wooden door. On your left you can open the doors by
activating the lever, and then open the next set of doors to a
checkpoint.
20%
The Thieves will almost always notice you so the mist doesn't serve a
purpose here. Kill them and continue down this large alley. At the end
you'll see a chunk of the ladder missing and a box to the right; pull
the box back one and left one and then use it to jump on the ladder and
up onto the roof. On the roof, kill the Thief that is preparing to...
well... steal something (go figure) and then jump through the skylight
into the house. Another Thief will be in here, as well as a Lore Coffer
and a switch to open the door to the balcony. The right side of the
balcony will be missing, allowing you to use your Jump ability to get
into the next building. If you are quick, a Glyph Guard will cross in
front of the opening, allowing you to jump and harm him at the same time
(looks cool too!). Kill both of the Glyph Guards in here and use the
Weapon Box in the corner before continuing down the stairs. Open the
door and then use the wheel to open the gate and activate the
checkpoint.
25%
(this is a long chapter) Ahead on the street you'll encounter a Glyph
Guard and you'll aware him to your presence, not like it matters. Kill
him and then turn into your Mist form if the Guards further down haven't
also been alerted. Try to stealth kill the normal Guard and dispose of
the Glyph Guard. Go up to the guard house with the Sarafan flags on
either side and use the lever to open the door. Go out the other door
and use the glyph box to transfer power, then use the wheel to open the
gate back onto the street. Go down a little and use your Mist ability,
then use the now activated lever to raise the main gate to the keep.
Still using your ability, stealth kill the Guard up ahead and use the
second lever to raise the next gate and walk over the checkpoint.
30%
In the right corner there will be a Glyph Guard to kill, as well as one
up the stairs near the first. One the wall by the running water will be
a valve to turn it off. Run back up the stairs and use your Jump
ability to leap across where the water previously was. Go to the right
and encounter yet another Glyph Guard with some mist, although he will
be alerted to you so it is pointless. On the right wall will be another
valve to turn off the water running off a tunnel below. Jump off and go
through to a gate requiring you to use the wheel to open it. As a
result, the other gate will close. A group of Thugs will open it for
you and approach you. After you slaughter them all, use the Lore Coffer
and proceed through the door to the checkpoint.
35%
Go forward to come to a gate puzzle. Use the lever on the right to open
the gate in front of you, but also closing another. Kill the Glyph
Guard in this area and then use the switch on the left side of the wall
to transfer the water from one side to the other. Use the glyph box in
the newly drained pool to activate a switch on the right side. Use the
lever on the wall to drain this pool and then activate the switch in the
newly drained pool to drop the box. Again, flip the switch to drain the
water back into the original pool (ok I know this is confusing, bear
with me) allowing you to push the box. Push the box into the corner
where the first gate is open. You will notice this now blocks the gate
from swinging back to a closed position so go back up the stairs and use
this lever to open the 2nd gate. Use the wheel in this area to open the
double doors to a new area and checkpoint.
40%
Go to the left towards the clock tower and 2 Glyph Guards will draw
their swords and advance towards you. After killing them, enter the
clock tower and you'll see a box to your immediate left. Push it two
squares over, you'll see why in a second. Go up the stairs and use the
wheel by the weight to drop the weight all the way down (something the
box wouldn't have allowed), go back to the lever and activate it to ring
the bell. Exit the clock tower and go through the newly opened gates
into the courtyard with the statue. Kill the single Glyph Guard and
continue over the bridge to an elevator. Use it to go up and then turn
right to see an open window. Use your Jump ability to leap into it and
into the bedroom where a lore coffer is by the stairs. Go down, kill
the Glyph Guard, and exit through the door to the checkpoint.
45%
Kill the Glyph Guard right in front of you, don't bother with the
stealth kill even though there is mist. Go down to see a glyph battery
in use to your left. It is caged however, so climb up the ladder and
use the wheel to raise it's cage, while lower the other one. Move it
over to the right where the other section of the pipe is now caged, go
back up and use the wheel again to raise this cage, and go back down to
push it into position to bring power to the switch by the gate. Use the
lever to open the gate and kill both Glyph Guards in this area. Go
through the open gate and open the door into the building, where you'll
encounter another Glyph Guard on the stairs. Go up the stairs and out
the door to the next section. Watch the short cut scene that of the
Bishop's mansion and go down to the checkpoint.
50%
You can try using the Mist ability for a stealth kill, but odds are they
will spot you and you'll have to take down all 3 Guards normally. In
the right corner of the area will be a Lore Coffer for your use, as well
as stairs to proceed up. Jump onto the ladder and climb it up to the
broken window. Use your Jump ability to get to the other building un-
noticed. Open the door and go through to the checkpoint.
60%
I swear I'll never understand how this game gauges progress... Anyways,
kill the evil Guard and go down the hall where there is mist, and to
your right, double doors that you may go through. If you are careful
you can still get a stealth kill on this guard by avoiding him when he
is searching for you and circling around him. Go down the stairs and
kill the other Guards. (Note: It is very hard to fight any enemy in
this game on any sort of inclined plane, I suggest you always bait them
to a normal surface to fight) In the corner will be a single door you
may open to proceed into a kitchen and then a study to encounter your
first Glyph Captain, which will soon become common place throughout
Meridian. Kill him and take his weapon, a large blade that is one of my
favorite weapons. The best strategy to use is to block his attacks
until he charges for his red aura (unblockable) move and to then dodge
it and hit him. Approach the servant by the tunnel leading down and
watch the cut scene. It isn't mandatory to kill this idiot, but I
always do because I'm not a nice person. Go down the tunnel and you'll
be at the cathedral and a checkpoint.
70%
Kill the Glyph Guard up ahead and his buddy will open the gate and
attack you. Go through the gate and down into the graveyard to
encounter a Holy Guard, we haven't seen those guys in awhile. In a
corner by a crypt you'll see a block which you can drag away from the
wall to reveal a passage. Go through to the other part of the graveyard
and kill the 5 Holy Guards throughout this area. Try to get a stealth
kill off so you can enjoy your new huge axe thoroughly. You'll find a
vault that isn't a vault at all, but a passage. In the 4 corners of
this next room will be 4 blocks, push in the 3 black ones to open the
large iron door. Follow this path out to another section of the
graveyard with 2 more Holy Guards. There is a door at the other end you
may open to proceed to a checkpoint.
80%
Walk down the hall and you'll see a cut scene with the bishop. Chase
after Marcus through the graveyard and down the street. The door will
close as you approach him, simply activate the lever to raise it again
and climb up the set of ladders to the roof. Use your Jump ability to
chase him through the stained glass window and to the next checkpoint.
BOSS: Marcus (90%)
Go forward to the roof and you'll watch a cut scene where you'll both
fall to the ground. Marcus will vanish and start hitting you. On
both the left and the right are levers to start ringing the bells. For
some reason, this will interfere with Marcus' ability to go invisible,
giving you time to hit him. Keep alternating sides and hitting him
until he is about halfway down in health and his Holy Guards will come
through and destroy the bells. Run around the altar and back up the
stairs to the 2nd floor. Marcus will be semi-invisible now. You'll
have to pick up his Holy Guards and throwing them into the bells to stun
him, allowing you to beat him up. (submitted by
[email protected]) Watch
out for the fire arrows they use if you are far away and simply kill
them if you are low on life. Eventually you will kill Marcus and then
acquire the Charm ability. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.5 - Chapter 5: The Sarafan Keep
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
Cross over the checkpoint right in front of you and go down the stairs
to the courtyard. To your right is a line of mist that will make for an
easy stealth kill of the Guard. Take his sword and then walk up to the
small building and look through the window to find a citizen inside.
Select your Charm ability and follow the instructions at the top of the
screen to use it and take control of the human. Use him to flip the
switch and open the door, release the human and then kill him and
proceed through the other door. Walk over the checkpoint up ahead.
5%
Wait a little bit for a Guard to walk by and then use your Mist ability
to stealth kill him. Down the hall on the left will be a citizen and a
weapon box you can use to upgrade your sword. Just outside of that room
is a valve to turn off the steam and walk through the newly cleared
doorway. Walk down the stairs in this next room and dispose of the
Guard. Use the lever to the right of the machine and it will start
doing... whatever it is it's supposed to do. Now, push the glyph
battery to your left at the other end of the machine and push it back to
the radiator thing then jump back on the platform and use this switch to
start the flame in the machine. If you did it right, the glyph battery
will explode, letting you continue through the doorway. Follow the
path, killing the thief along the way, and take a right up the stairs to
use the Lore Coffer. Now go back down the stairs and use the lever to
open the door. Don't go for the checkpoint quite yet. Instead,
immediately change to your Mist form and try to stealth kill the Guard.
After that walk over the checkpoint.
15%
Follow the mist trail to the left hallway and stealth kill the Guard
that walks over to kick the thief. Activate the lever by the glyph box
and run back to the main room and open the door to the next area. Run
over this checkpoint in the misty hallway.
25%
(10% of the chapter... uh huh) Use your Mist ability and stealth kill
the Guard, do not risk alerting him to your presence by killing the
citizen first. Kill the other guard then go through the doorway to your
left to use a Lore Coffer. Continue down the hallway (you can't open
the door) and out into a gigantic room with a large pool of water in the
middle. Jump down and go left while in your Mist form. Stealth kill
the Guard and go around till you see a platform above you with a citizen
on it. Use your Charm ability to control him and use the valve, which
will lower the water level. Continue around the level and kill the next
Glyph Guard you encounter and you'll find a ladder to climb up to one of
the platforms. Use the valve to further lower the water level and then
look to your right. You'll see the last platform which you can get to
by using your Jump ability. Use this valve and you can jump down into
the now emptied pool. Find the pipe and jump in and follow it down to a
Glyph Guard on some stairs. Kill him, go up the stairs, and use the
lever to open the door. Walk over the checkpoint ahead in the hallway.
35%
Don't bother with your Mist ability because the Glyph Captain will
detect you. Kill him and open the door to the next area. Kill the
Guard to your left and use the ladder to your right to climb up to the
top where a glyph box controls where power goes. Use the switch to
change it over to the left side and then jump to your right and enter
the middle building where a switch lies on a wall. Use it to open the
door on the side of the room you just gave power to and head back to the
top. Use the switch again to bring power to the right side, allowing
you to go through the newly opened doorway. Use the elevator at the end
of this room and activate the checkpoint.
45%
On the right side of the room is a weapon box to upgrade you current
weapon, down the hall on your left is a room with a lever that will
unlock the door to the next area. Open the door and enter to the main
part of the keep. Use your Mist ability and wait for the Glyph Captain
to come around so you can stealth kill him. Do not take his axe, your
upgraded sword (if that is indeed what you have) is better. Kill the
other Glyph Captain in this area then look up on the 2nd level to find a
citizen. Use your Charm ability on him and make him run through the
hall with the Glyph Captain and use the lever by the glyph box to
deactivate the ward gate. Run back to the area with the door you came
through and go left to a mural room. Walk over the checkpoint to your
right and prepare for a fight.
60%
Kill the Glyph Captain and look to your right down the stairs where
another Glyph Captain is waiting. Use your Jump ability to hit him and
then kill him like the others. By all this blocking that you have to
do, your upgraded sword has probably broken by now so take this one's
axe. Go back up the stairs and to your right where a citizen is behind
a closed gate and watch the cut scene. Go back to where you killed the
last Glyph Captain and you'll find your target. Kill both the citizen
and the Glyph Captain then return to the woman. Proceed down the hall
where 2 citizens will call a Glyph Captain to their rescue. Dispose of
him and continue down and around the hall to an elevator that will take
you up a floor. Walk forward a little and kill the Glyph Captain that
rounds the corner. Walk out to the broken terrace and use your Jump
ability to reach the one on the other side. Turn left and use the lever
to lower the ladder (just in case you fall) and then continue down that
path and use your Jump ability again to get to the other side. Go down
this hall to arrive at the place where your charmed citizen had
deactivated the ward gate. Kill the Glyph Guard and take a right to the
2nd floor of the dining hall. Go around till you find a switch that
will open a door to the next area and a checkpoint.
75%
After you watch the cut scene, jump down and throw the switch on the
side which will raise a ward gate and the alarm will sound. Kill all of
the Glyph Captains in this area, some will come out of the door, and
then jump onto the ladder on the side back up to the 2nd floor. Go
through the door up ahead to find a room with an elevator guarded by a
Glyph Guard. Kill him and ride the elevator up a floor, activating the
alarm. Go up the spiral staircase and use the lever to open the door.
Quickly jump down and go through the door before it closes. Use your
Mist ability and stealth kill the Guard, then kill the other Glyph
Captain that is about to kill the citizen. Go up the stairs and around
to a switch that will reveal a secret passageway. Go down this way and
use your Charm ability on the citizen on the other side of the door. As
the citizen, walk forward to find a switch on the staircase that will
open the door for Kain. Upon entering note the passage to your left but
ignore it for now and go up the stairs to use a Lore Coffer. Return
back and go through that passage to find a checkpoint.
90%
Kill the Guard up ahead then use the lever to open the door out to the
roof. Watch the cut scene with the Glyph Knight and 2 Guards. Use your
Mist ability to stealth kill the Guard in your area and then approach
the Glyph Knight. Kill him and use a fury attack if you have on to make
it easier. Also dispose of the other Guard and go to the left side of
the chapel to use the switch to deactivate the ward gate. Enter the
main door by using the lever and watch the cut scene. Afterwards, look
to the left to see a statue of some Sarafan hero. Go to it and pull it
away from the wall then go back around to the glyph box and use the
switch so the ward gate by Umah is deactivated. Go back to Umah and
watch the cut scene. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.6- Chapter 6: The Industrial Quarters
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
Upon entering the building, take a left and follow the path to a back
room where some blue cube things are being produced. On the wall will
be a glyph box and a valve to control where the energy goes. Use the
valve first and then the glyph box to direct the energy to the right
pipe. Go back to the first room you were in and use the lever to open
the gate when the glyph energy reaches it. Before heading up, go back
and change the valve again so the energy is directed to the left. Now
go up the stairs and around the corner to a room with a Glyph Captain
and a Lore Coffer. Kill him and use the lever to open the door to
continue up the stairs. Follow the path to the next checkpoint.
5%
To your left will be a lever to open a gate with a thief awaiting you.
Kill her and use the lever in here to lower a ladder for you to climb.
Use the Lore Coffer in here and continue through the door on the
opposite side where there will be a checkpoint to your right.
7%
Walk around the corner and watch the cut scene. Afterwards, kill the 2
thieves along your path. At the end you'll find a switch that is not
yet activated. Jump down to your left and use the glyph box to activate
it and then kill the thief that is quickly advancing on you. Run around
to your left to find a ladder up to a platform where a worker is walking
around. On this platform is a newly introduced weapon, and my favorite-
the double-edged Darth Maul weapon ;) Pick it up if you wish but don't
go up the slide, instead turn around and use your Jump ability to get
onto the next set of crates. To your right will be another set of
crates with a Lore Coffer that you can reach with your Jump ability
also. To your right on this same section of crates will be crates
configured to act as stairs. Jump from one to the other until you are
at the top where you can use your Jump ability to get back to the main
path you were originally on to your left. Now use the lever to open the
door and enter a mist-filled area. Go to your left and inside the room
with the very annoying music and kill the Industrial Guard. Activate
the glyph box and go back to the hall, killing the other Industrial
Guard, and continuing through the door to the checkpoint.
10%
Walk forward to the elevator to ride it down. Walk around to the right
and kill the thief. Be careful of the other thief's fire arrows, you'll
get her in a second. After both are dead, jump down to the worker area
and note the 4 boilers with 4 levers in each corner. Use each lever and
the main switch on the second floor will be activated. Climb the ladder
back up and use the lever to start the conveyer belt. Jump back down
and watch the glyph box be powered up then follow it down the conveyer
belt to the next area. Use the Lore Coffer to your right walk through
to the next area to watch the cut scene... a bomb with a lever...
right... Anyways, go through the newly created gigantic hole in the
side of the building and dispose of all Industrial Guards. Walk around
to the other side of the 2nd floor to the checkpoint.
25%
Use the lever on the right to advance the gondola and then go through
the door and jump in to be transported to the next area. To your right
will be a ladder, and a checkpoint... because you need one after only 2
sentences.
35%
Climb up the ladder and quickly advance on the thief before she can use
her fire arrows. Use the ladder on the left wall to climb up to the
next section where 2 more thieves await. Use the lever at the end to
open the metal door and advance to the next checkpoint.
40%
Climb up the ladder and walk down the catwalk to find 2 Glyph Captains
and a Lore Coffer. At the other end of the walkway is a lever to call
the lift down. Enter the lift and ride it up the next floor. Open the
door and advance to the next checkpoint.
50%
Kill the Industrial Guard right in front of you and walk down to the
mist and use your Mist ability as soon as possible to avoid being
spotted. Stealth kill the next Industrial Guard and then walk onto the
lift to your right. Go down and you'll come to 2 Glyph Guards, one will
have the darth maul weapon (woot!). Continue down to the last set of
columns and use your Jump ability to get over to the left side. Follow
the path until you come to an Industrial Guard by a door to the next
area. Kill the guard and go through the door to the checkpoint.
60%
Go through the left doorway and around to a room with another Glyph
Guard. Go through to the next area where a conveyer belt will be with a
closed door. Around the other side will be a lever to open the door so
you can continue down the conveyer belt to the checkpoint on your right.
70%
Use your Mist ability to stealth kill at least one of the Industrial
Guards and kill the other. In the back left corner there will be a door
to continue through. In this next area the lever is broken but there is
a large window with a worker on the other side. Use your Charm ability
to take control of one and then pull the lever on the bomb next to the
window to blow it up. At this point a Glyph Guard will come and try to
kill you. Kill him and jump through the broken window and to the right
down the tunnel. At this point the cave will start collapsing and you
can be hit by the falling rocks. To your right will be a lore coffer
and then continue down the main tunnel. When you come to the next room
watch the cut scene, then use the window to your advantage and use your
Charm ability to take control of another worker. As the worker, use the
lever to open the door for Kain then release him. Use your Mist ability
to stealth kill the Industrial Guard, don't bother with the next one
because he is a Glyph Guard. Continue down the hall and on your left
will be a door to the next area. To your right will be another large
window to use your Charm ability on the worker. As the worker, pull the
lever right in front of you then turn back into Kain and jump on the
conveyer belt to continue forward to the checkpoint.
75%
Use your Mist ability and sneak behind one of the Industrial Guards to
stealth kill him. You can try to stealth kill the other but it takes
too long in my opinion. Use the lever to open the door on your right
and then pull the lever by the window before using your Charm ability on
the worker on the other side. Run through the conveyer belt and then
take a left and use this lever to open the conveyer belt for Kain.
Switch back to Kain and go through to find 2 Industrial Guards to kill.
Before going through the doorway ahead of you, take a right to where the
worker originally was to access a Lore Coffer. In the next area use the
lever to go through the door to a misty hallway. Use your Mist ability
and sneak past the Industrial Guards to the left room. Go into the
office with a large window and stand a pretty far distance away from it
before you use your Charm ability on the worker. If you are too close
you will die when you make the worker activate the lever bomb. Jump
through the broken window and ride the elevator to your left. Walk over
the checkpoint using your Mist ability so the Industrial Guard doesn't
detect you.
80%
Stealth kill the Industrial Guard and continue forward to a section
filled with mist and Industrial Guards and some Glyph Guards. It is
possible to stealth kill every one but it isn't a big deal if you can't.
When all of them are dead, run up the stairs, use the Lore Coffer, and
flip the switch to open the door directly below you. Jump down and go
into the room to activate the next checkpoint.
85%
Use your Charm ability on the worker through the window and make her
activate the switch. As Kain, go across the conveyer belt and pull the
next switch to open the other conveyer belt to go across. Again, use
your Charm ability (if you think doing this is boring you should try
typing it over and over again) on the worker through the window to
activate the lever that will open a conveyer belt and stop another. As
Kain, go back and you'll find a conveyer belt along the way that will
bring you to the room where the workers are that you just charmed. Kill
the Industrial Guard and then on the control panels to your left flip
all 3 switches to activate the small train. Follow the track back out
to the main room and into another room that was opened up. Jump on the
lift and use the lever to ride it up. Use the wheel on your left to
start up some machinery, then go around the corner and up some stairs to
an Industrial Guard. Here, there will be a track that goes around in a
loop and several blockades that you are able to push. Push the one near
the flame onto the track and then push the other one off the track.
Jump on the control station to your left and use the lever to start the
train and, hopefully, make it explode. Go through the hole in the wall
to the check point.
90%
Use the mist to your advantage and try to stealth kill the Industrial
Guard before the Glyph Guard finds you. Kill them both and then use
your Jump ability to make it across the gap to your right. Continue
down the tunnel, killing the Industrial Guard along the way, until you
come to an office with a Lore Coffer in the back left corner. Go out
and take a left down to the checkpoint.
BOSS: Sebastian (95%)
Normal Strategy:
This strategy is the way the designers intended for you to beat
Sebastian, one of the harder bosses in the game. If you are having
trouble with him then look down to the Easy Strategy.
Use Kain's throwing technique, something I never take advantage of, to
harm him. Advance on him and pick him up, then look for the steam
coming out and try to throw him so the steam will be upon him when he
stands up. If you do it right he will take some damage and then he'll
yell "It burns!" and advance on you with a red aura (unblockable) move.
Quickly dodge it to the left or right and continue throwing him into the
steam until he starts running around the room. The middle will start
releasing energy so quickly get on the side and avoid the steam coming
out of the pipes. Try to always keep an eye on Sebastian and when he
hangs onto one of the 3 bars quickly position yourself so the purple
energy in the middle is between you and Sebastian. If you do it right
he will jump at you and get caught in the beam and damage himself. Do
this 3 times and he'll then try to destroy the Nexus Stone. Jump up to
the platform and Sebastian will jump off. Use your charm ability on the
worker through the window and make him turn the steam on by throwing the
lever to your right. Sebastian will jump up and you'll have to grab him
by the next and throw him down into the steam at least twice for him to
finally die. Kain will now acquire the Berserk ability, a more powerful
version of the Fury ability which also is activated in the same manner.
Easy Strategy:
As soon as you start the fight and Sebastian is standing in front of
you, don't touch a single button. If you don't do anything, neither
will he and the steam will eventually kill him. (submitted by
[email protected])
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.7- Chapter 7: The Canyons
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
Kain gets some new duds! Although, they are not as cool as his previous
ones. Walk out of the tunnel and watch the cut scene. Jump down and
kill the Glyph Captain and then use the Lore Coffer to the left of the
small waterfall. Continue up this path and through a tunnel where you
can take advantage of the mist to stealth kill the thieves. After they
are dead, run across the wooden bridge to the checkpoint.
5%
Kill the thief ahead and take a left, jumping up the ledges. Follow the
tunnel out to a building by the waterfall. To your left will be 2
thieves to dispose of, then walk up the stairs to the building and look
in your building to see a peasant that you can use your Charm ability
on. Go up the stairs and use the valve to change the wheels and open
the gates. Switch back to Kain and go up to your right where the gate
opened and a box will be next to it. Push the box under the gate, go
back and Charm the human again and make him use the valve to start the
wheel but keep the gate open as well. Go to your left and jump on the
passing blocks and ride it up to the upper level. You can now walk
around and through the open gate to the checkpoint.
10%
Use your Jump ability to get from one rock to the next and then use your
Jump ability again to get to the Lore Coffer to your left. Jump inside
the tower and go up the stairs and out the door. Kill the Glyph Captain
in here and walk out the door on the opposite end into another tower.
Walk down to the bottom and activate the checkpoint.
15%
Before exiting through the double doors, flip the switch to your right
to open the gate. Go up to the gate and it will open for you, with a
Glyph Captain activating the alarm to call 2 fire arrow thieves. Kill
them both and go to the right, using the mist to your advantage, stealth
kill the Glyph Captain. Go through the double doors he was by, but
first not the valve on the wall, you'll be coming back to it shortly.
Go all the way up the stairs and activate the glyph box. Now jump down
to the bottom and when you see the glyph energy coming down the pipe be
sure to switch the valve so it doesn't activate the alarm, but instead
powers the lever. This is a sort of preparation for the puzzles you
will encounter in this chapter. Pull the lever and go through to the
checkpoint.
20%
Be careful in the tunnel as you can be hit by falling rocks rather
easily. Continue forward to where a cargo transport is under siege by
some thieves. Go forward some more and watch the cut scene. Silly
woman... use your Jump ability to go over and kick her ass for the
inconvenience. In the next part more rocks can fall and damage you.
You'll get out just in time and find a checkpoint ahead.
30%
Go to your left and kill all of the thugs that are attacking the cargo
transport. Climb the ladders on the transport and use your Jump ability
to get to the left ledges where a Lore Coffer awaits. Continue up the
ledges and around till you see a misty part where you can use your Jump
ability to get there. Immediately change into your Mist form and
stealth kill the thieves. Continue around the side of the mountain and
to the right will be an mine entrance. Go through the tunnel and down
to the checkpoint.
35%
Walk into the next room and use your Mist ability to stealth kill the
thug and thief. Go around all of the boxes to your left and continue
till you find another thief and an elevator to your left. Kill the
thief and continue up the elevator. Go out onto the road and up to the
thug. Kill him and go up the hill to your right. Go to the end and
look to your left through the bars to find a peasant. Use your Charm
ability on him and use the lever to open the door to a jail cell. Go
back a little and use your Charm ability on the prisoner to go up the
stairs and open the door and then use the wheel to lower the ladder for
you. Switch back to Kain and climb up the ladder to the bridge. Go to
your left and use the lever to open the steel door. Quickly run across
the bridge and through to the prison cell before the door closes. Go
down the stairs, jump over the debris to your left, and use the switch
to open the next door. At the end of this tunnel you'll come upon a
checkpoint.
45%
Jump down to the spooky road and take a left to watch the cut scene with
the first demons. The little spiders aren't that bad but the bigger
ones are pure hell. These are the first ones you will encounter so go
up to it and (if you have a full rage bar I'd use berserk) kill it. You
will notice that it's red aura (unblockable) attack isn't at all a red
aura attack but green poison that comes with no warning. Lucky for you
the demons have a lot of blood; the designers could have been really
mean and decided demons don't have any blood. Continue down to another
deserted cargo transport and a Lore Coffer. Keep going forward to find
2 Lesser Demons and a Weapon Box (haven't seen one of these in awhile).
Unless you want a really tough time with Lesser Demons, I suggest you
power up one of the Glyph Captain's axes. Continue forward in this area
and you'll find an open gate with a checkpoint.
55%
Kill the 2 Lesser Demons that are feasting on the Glyph Captains and
continue along the road until you come to yet another Lesser Demon.
Kill him and go watch a Glyph Captain and Lesser Demon duke it out.
Once the Glyph Captain dies go finish off the Lesser Demon. Go to the
left of the large door and into the burning tower. Get up to the top
using a combination of normal jumps and Jump ability. Exit out through
the door and go across the bridge to the next tower. Go all the way
down and exit out through the double doors. Run ahead and to the left
to activate the checkpoint.
60%
Kill the Lesser Demon right in front of you and then go to the left to
the track intersection and use the valve to change the direction of the
train that will be coming shortly. Go around the house to the right and
up the hill and jump on the roof of the house. Use your Jump ability to
get over to where the windmill is, use the Lore Coffer and the valve to
change the direction of the train again. Now go back to the house and
look through the window to find a peasant. Use your Charm ability to
take control of him and pull the lever to activate the train. If all
goes well, the train should go through to the other side and you'll ride
it to the next section. Walk ahead to the next checkpoint.
65%
Go to your left by the blockaded door to find a control station with 3
levers. In the following order pull the levers: left, middle, right,
middle. If done correctly a piece of rock should be on the conveyer
belt. Go around to where the glyph box is but first turn the valve so
it powers the door, not the conveyer belt. Activate the glyph box and
then go through the open door. On the wall will be another valve,
switch it and the conveyer will start up. Now go over to a switch that
deactivates the machine to the right which will smash the rock as it
comes through. Do not activate it until the rock is close to you
because it is on a timer and will restart the machine automatically. If
done correctly, the rock should appear at the other side. If not,
you'll have to go back to the crane and do it again. In this part there
will also be a control station with 3 levers. You want to flip them in
the following order: left, middle, right, middle. This will crush the
glyph battery and let you proceed where the door used to be. Watch the
cut scene and activate the checkpoint.
75%
Continue forward where you'll encounter a Lesser Demon right before the
hill. Kill him and continue up the hill and to the left where you'll
find a Weapon Box. Go to the right (watch out for the pool of water,
it's hard to see) and kill the other Lesser Demon before continuing up
the hill and onto the ledges. Use your Jump ability to get across to
the other ledge, where you'll find 2 peasants by the fire. Go to the
right up a short tunnel to a higher ledge where you can use your Jump
ability to get to the checkpoint on the other side.
85%
Go around the waterfall and kill the Lesser Demon by the gate. Use the
wheel to open it (remember you must hold it all the way) and run through
to the next area. Right away you'll encounter 2 Lesser Demons to
dispose of. Go to the right and onto the wooden platform where a valve
and a ladder await you. Take note of the valve but don't do anything
with it because it will reset anyways. Climb up the 2 ladders and take
not of another valve, again it will reset if you do anything to it. Use
your Jump ability to get to the other building where, surprise, you'll
find yet another valve that will reset if you do anything to it. Go all
the way down the stairs and you'll find a peasant in a cell with a glyph
box. If you haven't guessed it already, you have to Charm the peasant
to activate the glyph box, then as Kain, go back and flip each valve as
the glyph magic reaches it. You can't do it too soon or the valve will
reset and the magic won't be directed where you want. If you do it
correctly with all 3 valves, it will power a lever to deactivate the
ward gate outside. Continue forward to see a Lesser Demon kill a Glyph
Captain, then finish it off. Keep following the path until you come to
a checkpoint by a windmill.
90%
Kill the Lesser Demon right in front of you and then use the Lore Coffer
by the well before going up to the door of the Seer and acquiring the
Telekinesis ability, the *only* ability you will get without killing a
boss. After the cut scene use your Telekinesis ability to activate the
symbol above the door. It works just like the Charm ability, only on
objects. Go forward and enter the center complex and follow the pathway
down where you'll watch another cut scene at the entrance of the device.
END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.8- Chapter 8: The Eternal Prison
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
By far, my favorite chapter in the entire game. This place is like
"House on Haunted Hill" on ecstasy. Anyways, follow the path to the
edge of a cliff and use your Jump ability to get to the entrance of the
main building. Use your Telekinesis skill on the symbol above the large
doors to open them and enter the prison to watch a cut scene. Is it
just me or did that whole speech sound like propaganda? Of course,
ignore his orders and go up the stairs and use your Jump ability to get
to the large chair that the Prison Guardian was on a moment ago. Then
turn right and, again, use your Jump ability to get to the next floor.
Here, turn left and then go to the little piece that juts out and use
your Jump ability to get to the other side. Here, you should climb up
the ladder to the 3rd floor and use your Jump ability to get to the
doorway with blue torches on either side. Walk over the checkpoint in
this next room.
5%
Jump down the hole and you'll encounter Spider Demons, these guys are
great because they do not have either a yellow aura or red aura attack.
They also can't be thrown but I never use that move anyways. Kill both
of them and exit through the newly opened door. Kill the next Spider
Demon and go to the left corner where a lever will raise the cell,
revealing a hole to jump down, as well as raise the Spider Demon cages.
Pick up the weapon to your left and chop up the Spider Demons then jump
down the hole. You'll now be in a large room with a display of the
planets and moons in the center with a lever on it. Go to the other
side where a weapon and Lore Coffer await, as well as a cut scene.
Climb out of the hole and activate the checkpoint.
10%
Exit outside and use your Jump ability to get to the other building.
Use your Telekinesis ability on the symbol above the door to open it and
proceed through. Kill the 2 Demon Spiders and, again, use your
Telekinesis ability on the symbol to open the door. Use your Jump
ability to get across and, yet again, use your Telekinesis ability on
the symbol to open the door. Sigh, again kill the 2 Spider Demons and
use your Telekinesis ability on the symbol to proceed. Walk across the
bridge and watch the cut scene. This will be your first fight with the
Prison Guardian. After a couple of hits he will go invisible but his
eyes will remain, making him an easy target still. After you kill him
you *cannot* take his weapon (boo!). Proceed down the stairs to where
you were before they teleported you. Use the Lore Coffer and then the
switch on the center display to create a door for you to walk through
and a checkpoint.
20%
Walk down the stairs to encounter your first inmate, they will not harm
you but will act as subjects for your Charm ability later. For now, use
your Telekinesis skill on the right symbol to raise parts of the stairs
so you can proceed. At the top watch the cut scene and be welcomed to
This-Doesn't-Make-Any-Sense Land. Continue forward to the checkpoint
and try not to rationalize this place.
25%
Jump to the center and flip the switch to start platforms rotating
around the display. Your goal is to get to the top where a door will
teleport you out of this place. Jump back to the ring and up to the
section in front of you. Go forward a little to a piece that sticks out
to the right and a Prison Wraith will appear and attack you. Kill it
(also interesting that they have blood) and then use your Jump ability
to get to the next platform in front of you. Another Prison Wraith will
appear, hindering your progress. Kill it and use your Jump ability to
get to the next section. Go to the end of this platform and look a
little to the right; that is the platform you need to get on, you'll
just barely make it with your Jump ability and will most likely land on
the checkpoint.
30%
Here you'll encounter 2 Prison Wraiths so I suggest using your Berserk
ability just to cut back on time. After they are dead, use your Jump
ability to get to the next platform, just barely making it. Here you
will find a Lore Coffer and a sword; by now your other one has probably
been shattered. Also, a Prison Wraith will appear at the next platform.
Use your Jump ability and try to aim it so you hit it and land at the
same time. After you kill that one another will appear to kill. Use
your Jump ability to get to the next platform, where 2 Prison Wraiths
and the darth maul weapon awaits you. Kill them and at the end of this
platform look to your left and use your Jump ability to get to the door.
After the cut scene walk over the checkpoint.
35%
Walk ahead a little and the prison cells will drop and Spider Demons
will come out. Kill all of them and go into the fallen cells to find a
Lore Coffer. Jump on top of the cells and use your Jump ability to get
to the 2nd floor to your left. Use the lever by the prisoner to lower
another group of cells. Jump on top of these then turn to your left and
jump on top of the next group of cells. Jump over to the 3rd floor
where a weapon awaits you if you need it. Look inside the middle cell
and use your Charm ability to take control of the prisoner. Use... him?
her? it to pull the lever and allow Kain to go through to the
checkpoint.
40%
Continue to the next room where several Spider Demons are inside cages
and a symbol is above one of them. Sigh, I know what will happen but
you still have to do it. Use your Telekinesis skill on the symbol and a
group of cells will be lowered, as well as the Spider Demons released.
Kill them all and go into the one Spider Demon cell that has a ladder
for you to climb. Here you can open multiple cells, one of which
contains the darth maul weapon and another (2nd from the left) contains
a ladder to climb up. Use your Charm ability on the prisoner outside to
use the lever so you may proceed. Turn left and go down to the end
where you can use your Jump ability to get over to the other side. In
the first cell will be a Weapon Box for you to use. Continue to the
other side where you can use your Charm ability on the prisoner to raise
the gate with the lever. Climb up the ladder and exit where you'll find
a lever in the center. Use it to raise the group of cells so you can
use your Jump ability to get over to the other side where the checkpoint
awaits.
45%
(Not even halfway there, heh)Go through to the next area and to the left
up the stairs and onto the middle of the bridge. Use your Jump ability
to get to the platform where a Lore Coffer awaits you. Then, go over to
the opposite side where there is a gate and a prisoner that you can use
your Charm ability on to open the gates. Kill both of the Prison
Guardians and the gate will open for you to proceed. Use your
Telekinesis ability on the symbol above the door for it to open,
revealing the next checkpoint.
50%
Walk forward and kill the Prison Guardian, then use your Telekinesis
ability on the symbol on the other side of the river. This will rewind
time, so to speak, so the bridge is created again. Also, it will close
the door. Go across the bridge and use the lever to your right to move
the group of cells. Go across the bridge again and use your Telekinesis
ability again on the symbol to open the door, but not destroy the
bridge. Go through the doors and activate the checkpoint.
55%
Walk forward a little and watch the cut scene with Magnus. Needless to
say, he is a little... ok he is very crazy. Run away from Magnus, you
can't kill him. Keep running through until you get to watch another cut
scene. Well that's the last we'll see of Magnus... uh huh. Use your
Jump ability to go over towards the Lore Coffer and then go down that
hall to approach another Prison Guardian. Kill him and then go down to
activate a Weapon Box, then continue through the newly opened gate to
watch another cut scene. Turn to your right to activate a checkpoint.
60%
Go down this hall and into a room to find a Lore Coffer. Do not
activate it yet though, a Prison Guardian will come, after you kill him
another will appear. After you kill this one, you may use the Lore
Coffer and continue through the next hallway. Keep going until you come
to a room with 3 other ways to go. Turn right and go down that hallway
to find Magnus flipping out. Use your Charm ability on the prisoner
near Magnus and make him pull the lever on the right wall. As Kain, go
back to the room with the 3 other hallways and take the right hallway
where you'll find another checkpoint.
70%
Follow the path till you come to a middle of the bridge and Magnus will
start chasing you. Use your Telekinesis ability on the symbol as Magnus
crosses the bridge to get rid of him. Maybe now he'll finally die...
walk ahead to the next checkpoint.
80%
Continue down this path filled with prisoners (with a Lore Coffer along
the way) until you come to a Prison Guardian. Kill him and proceed to a
gigantic room with a center platform. Use your Jump ability to get over
to it and then turn around and use your Telekinesis ability on the
symbol above. Go back across the bridge and use the lever to rotate the
bridge to the right. Use your Jump ability to get back to the center
platform and go across the bridge. Kill the Prison Guardian that shows
up and then turn around to see another symbol that you have to use your
Telekinesis ability on. Go back to the center platform and then use
your Jump ability to get to the lever that moves the bridge. Use this
lever twice and then go across it to an empty room. On the wall you'll
see a lever which will lower the prison cell that houses the Builder.
Go over to it and watch the cut scene. Afterwards, use the switch on
the center display and watch the cut scene. Afterwards, walk towards
the blue flame doors and over the checkpoint.
85%
Kill the 2 Prison Guardians that appear when you try to approach the
doors and then proceed through the doors. Continue down the path and
there will be a darth maul weapon on the floor right before a gate
closes on you. Pull the lever on the left wall to raise it and proceed.
The screen will start going black but just keep walking and then Magnus
will appear. Again, you can't harm him so just run away and pull the
lever to make the bridge. Go to the other side and pull the lever so it
falls and Magnus drops into some water again. We should know by now
that water just pisses Magnus off, oh well. Go through the doors and
follow the path to the next checkpoint.
90%
Go forward and you'll come to a series of pillars that gates will come
crashing down if you don't go the right way. Simply find the open path
and follow it until the gates on all 4 sides come down and Magnus
appears. Use your Telekinesis ability on the symbol to raise the gates
and continue. Magnus will do this again but this time if you don't use
your Telekinesis ability fast enough on the symbol you'll be killed by
the approaching fire. Now just follow the path to the last checkpoint
in this chapter.
BOSS: Magnus (95%)
Go forward to an area with huge statues of the Prison Guardians. Magnus
will appear and jump on the center platform. Simply use your
Telekinesis skill to push him off and he'll start to charge up his
Immolate ability. Get behind one of the statues and he'll blow it up
instead of you. Continue to do this for 3 of the statues and he'll run
away after you knock him off again. Jump down to the next area and
notice the red scythes (Prison Guardian weapon) that are pointed like
they want to hurt someone. Get near one and then use your Telekinesis
ability on Magnus and he'll charge you. When he gets near you dodge out
of the way and he'll hit the scythe instead. Do this for all 4 statues
with scythes. After this is done jump on the debris and use your
Telekinesis ability on all 4 of the green symbols. This will recreate
the statue, which just happens to be of Moebius the Time streamer. Most
of the statue is on the raised platform, however, his cane is not. Get
in front of the cane as you did with the scythes and make Magnus charge
at you. Dodge out of the way and he'll break off the cane. Now simply
make him charge at you while in front of the raised platform with the
statue on it and dodge out of the way and Magnus will be finished.
You'll gain the ability of Immolate, the last ability and the coolest
attack because it instantly kills (except the Sarafan Lord). END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.9- Chapter 9: The Device
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
5%
Go down the tunnel and you'll come to the first checkpoint. Continue
down and watch the cut scene where you'll encounter the Hylden. Jump
down and kill him. A little note about these clothes versions of the
Hylden: They do not have a red aura (unblockable) attack, which is very
rare from this point on in the game. They may block a lot of your
attacks but they are great for filling up your rage bar to use Immolate
against a Lesser Demon or Hylden Warrior. After he is dead use the
control panel to continue down the tunnel. Go left and use the Lore
Coffer, then proceed down to the right to the checkpoint.
15%
A note about hallways that look like this in the level. The little
spear-like things on the sides sometimes are traps and hit you. The way
you can tell this is if they are swaying back and forth... or you could
just wait for me to tell you. There will be one on the left as you go
down this tunnel so stick to the right. Kill the Hylden as it comes out
of the left tunnel and then go through and use your Jump ability to get
over to the other side. Jump down in the next area and use the Lore
Coffer and use both control panels. A Hylden will come out of the left
one to kill. Go into the left room and use your Telekinesis ability on
the symbol on the left part of the upper platform to lower the lift.
Get on the lift and ride it up. In the next room use your Jump ability
to go over to the glyph box and then return to the original hallway
where you can now use the control panel to proceed. Continue through
the next room and take the left tunnel where you can use your
Telekinesis ability on the symbol to your left and then return to the
hall. Watch out for a trap on the right side of this hallway and then
use your Mist ability to stealth kill the Hylden. Look through the
window and use your Telekinesis ability on the symbol to the right to
release the slave. Go back to the side tunnel where you used the first
symbol and use your Charm ability on the slave. As the slave, go over
to the glyph box on the left then switch back to Kain. You can now
proceed through the door to the next checkpoint.
30%
Go down the hall and watch the cut scene where the Hylden sends the
Lesser Demon out to kill you. Kill the Lesser Demon (again, Immolate
works wonders on these bastards) and the Hylden will run away, allowing
you to proceed through the passage. Kill the Hylden in the next room
and then jump down into the main room where a Lesser Demon awaits. Kill
it and use the glyph box on the back wall by the boilers to activate a
control panel back up where you killed the Hylden (before going up the
ramp be sure to use the Lore Coffer to your right). Use your Charm
ability to take control of the slave and use him to activate the control
panel. As Kain, jump onto the now activated pumps over to the other
side where another Lore Coffer awaits. Jump down to the tunnel and go
down it to the next checkpoint.
45%
Go down and you'll encounter your first Hylden Warrior, one of the most
dangerous enemies because he has variations of his red aura
(unblockable) and yellow aura attacks which make it very hard to time
dodges. Kill him and then dispose of the regular Hylden. Once they are
both dead use your Jump ability to get to the other side where a closed
door awaits. Turn around and use your Telekinesis ability on the symbol
which will lower the water level. Jump down, use the glyph box, and
then climb back up and, again, use your Jump ability to get over to the
door. Use the control panel to open it and watch out for the trap on
the left side of the hallway. Proceed down with caution and enter the
next room on the left. Jump down and kill the Hylden Warrior, then use
the control panel. Before going back up you might want to take the
darth maul weapon at the end. Back up on the walkway, use the control
panel to kill the Hylden and proceed. In this next area use your Mist
ability to stealth kill the Hylden and Hylden Warrior then continue down
the tunnel. Use your Charm ability on the slave and make him go around
the right corner where he can use the control panel. Switch back to
Kain and jump out the window to the right. Use the Lore Coffer then go
to the other end of the walkway and jump on the platform to continue.
Kill the Hylden Warrior then proceed down to the right to the next
checkpoint.
55%
Go down the tunnel, avoiding the trap on the right, and kill the Hylden
Warrior that awaits you. After he is dead, look to the right and use
your Telekinesis ability on the symbol and then use your Charm ability
on the slave below. Walk him over to the right catwalk and release him
by the boxes. As Kain, use your Telekinesis ability again on the symbol
and, again, take control of the slave with your Charm ability. The
slave can now reach the control panel to let Kain proceed to the next
checkpoint.
65%
Walk forward and kill the Lesser Demon, which will cause the Hylden to
attack you. Kill the Hylden and proceed to the next room. Use your
Jump ability to get to the raised platform with the glyph box. Use the
glyph box and then jump down and kill the Hylden. You might want to
block to fill up your rage bar because you'll be fighting that
imprisoned Lesser Demon soon. Go over to the pool of water and use your
Jump ability to get to the platform with the control panel on it. To
the left is a Lore Coffer you can use if you use your Jump ability
again. Use the control panel and then jump down and pull the battery
away from the wall to lower all of the prison force fields. Climb back
up the ladder and kill the Lesser Demon (hopefully with your Immolate
ability). Go into the right passage next to where the Lesser Demon was
imprisoned and out into a large chamber. Kill the Hylden that
approaches you and use the control panel at the end to lower the yellow
force field. Return to the glyph box and continue through the now clear
path into some sort of sleeping or incubation chamber. Jump up and then
over to the next area and through this passage to another chamber that
holds a Lore Coffer. Continue down and out into another central
chamber. Kill the Hylden that is by the left entryway and go into it
where you'll find a checkpoint.
80%
Use your Jump ability to get over to the large window where you can
access a Lore Coffer. Jump down to where the conveyer belt is and on
your right you'll see a doorway which leads to a Hylden Warrior. Kill
him and jump down to the next area. Proceed through a tunnel with
boiling water all around you in the walls. Watch the cut scene and then
quickly use your Charm ability on the slave and use him to open the door
so Kain can escape the flooding water and kill the Hylden. Jump down to
grab the axe in the next area and then up to a small room with a control
panel which turns out to be an elevator. You are now in the central
chamber which holds the Mass. Kill the Hylden Warrior that advanced on
you to the right and then go around to the control panel for you to get
on the lift. Ride the lift up and proceed to the checkpoint.
90%
Go forward a little and kill the Lesser Demon and then use your
Telekinesis ability on the symbol to lower the ward gate. Continue
around and use the control panel to call the lift down so you can go up
another level. Proceed and kill the 2 Hylden you encounter along the
way. Again, use the control panel and ride the lift up another level.
Kill the Hylden Warrior and use your Jump ability to get to the other
section of this level. Use the control panel at the end to ride the
lift up to the last level. Here, use the control panel at the middle to
extend a bridge to the Mass and watch the rather long cut scene. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.10- Chapter 10: The Wharves
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
Woot! Kain gets another change of clothes, and this time they kick ass!
Anyways, walk forward and use your Mist ability as soon as you can to
avoid getting slapped around by the Glyph Captains. Stealth kill all 3
of them and be careful not to walk into the search lights as they seem
to see around your mist ability and alert the guards. Go up to the gate
and use your Charm ability on the peasant to open the gate. Switch back
to Kain and take a right though the door to a room with the checkpoint.
5%
Walk outside and watch the cut scene. For some odd reason you can't use
your Charm ability on him, he must be strong-minded or something...
right. Go to the little market to your right where some woman is
complaining about prices. Continue ahead to a gate where there is a
wheel, but first go left down a small alley where you can use a Lore
Coffer. Go back and use the wheel to open the gate and proceed. On the
docks, take a right and kill the Glyph Knight walking up the stairs.
Continue and dispose of the 2 Glyph Captains. Remember to dodge when
they use their red aura attack. After they are both dead go back a
little and to the left inside a building with a glyph box and some
switches. This is exactly like that puzzle in Chapter 7. Pull the
switch to activate the glyph magic then pull the switch to the left as
it comes through to connect it. Quickly run up the stairs to the second
level and do the same with this switch. Repeat this process for the
third floor and then go to the right where you can activate the lever to
turn on the lighthouse, thus letting the ship sail and clearing a path.
Go back to where you killed the 2 Glyph Captains and use your Jump
ability to get to the other side of the docks where a Lore Coffer
awaits, as well as two very loud people that reveal the password to
Kain. Climb up the ladder to a small shack on your left to find another
Lore Coffer and then jump down to continue up the stairs where you have
to use a wheel to open the gate. Continue forward to the Charm-immune
guy and Kain will tell him the password to go through. To the right is
yet another Lore Coffer, and to the left is a checkpoint.
15%
Use the wheel to open the gate and proceed. Walk down the stairs to the
left and on the boxes, *not* over the boxes because there is a water on
the other side. Turn around and you'll see a symbol to use your
Telekinesis ability on. This will bring power to another lighthouse,
again allowing the ship to leave and Kain to proceed. Use your Jump
ability to get to the other side. Don't bother with using your Mist
ability because you'll have to kill a Glyph Knight. After he is dead go
over the bridge and climb the ladder to the left and open the door to
the building. As you walk in look down to see some holes in the section
of the floor you are standing on. Drag the box to your left back to
where this hollowed section is and it will fall through. Jump down and
continue pushing the box to the other end of the hallway to the square
on the floor which will unlock the door. Once outside walk up the
stairs to your right and kill the Glyph Captain. Follow the path around
the docks (there really is only 1 way to go), using the Weapon Box on
the way, and you'll come to a cut scene with a peasant giving Kain some
valuable information. Go through the door behind him to the next
checkpoint.
30%
Go to your right and climb up the ladder to the small shack to access a
Lore Coffer. Jump down and kill the Glyph Knight, beware of the
crossbow-wielding women that shoot you if you get within range. Once he
is dead, run across, dodging the fire arrows, to the other side and
inside a warehouse. Go to your left and kill the Glyph Captain and
Glyph Guard. Go up the stairs and use the Lore Coffer then jump back
down to where the glyph box is. Use the valve to open the gate on your
left and here you should pull the switch to deactivate the lighthouse.
Use the valve to open the right gate and use the wheel to rotate the
lighthouse. Yet again use the valve to re-open the left side and now
use the switch turn on the lighthouse. This will cause a ship to dock
near you and the bridge to lower. Exit out and go across the newly-
opened bridge (beware the thieves guarding it) to the next checkpoint.
45%
Here will be a battle with another 2 Glyph Knights, nothing special
about them as far as I know, although the game sure hypes them up with
an entrance. After both are dead the door to the left will open,
allowing you to proceed to fight another Glyph Knight and a normal Guard
(haven't seen these guys in awhile). After they are dead go to the
right where you'll see a crate fall on 2 people (and you thought this
game lacked humor). Go into the next building to find some kind of
storage for slaves. Go up the stairs around to 3 levers. The correct
order to pull them in is: middle, right, middle, left, left, middle,
right. This will cause it to drop and a Lesser Demon to be let loose
upon the world. Exit out of the building and follow where the Lesser
Demon fled through some newly-opened gates where you'll see a cut scene.
Go around the corner and you'll find the Lesser Demon you unleashed. If
you can, use Immolate on it for a quick kill, also beware the thieves
that use their fire arrows if you get within range. Kill them too and
walk up to the gate. Using the wheel will cause the Guard on the other
side to close it so you'll have to use your Charm ability on the peasant
behind him to go around to a control panel with 2 levers. Use the right
one, then the left, and switch back to Kain. You can now use the wheel
without interference ;) Continue down the path to the next checkpoint.
55%
Go down to the 2 Glyph Knights and dispose of both of them. Go down to
the end and to the right where you'll encounter some more Glyph Knights.
Run forward to the checkpoint and then dispose of them. Use the Lore
Coffer in this room and then walk out the door to find another
checkpoint. ;p
75%
Uh huh, 20% of the level in 4 Glyph Knights... Turn right and kill this
Glyph Knight, be warned that a ship will come down the river and hit you
with fire arrows periodically. My advice is to lay off attacking and
jump around to avoid the arrows and then continue. Once he is dead go
to the end where there is a break in the fence and then use you Jump
ability to get to the other side of the river. Here you will have to
kill 2 more Glyph Knights while constantly under attack from the passing
ships. This gets very annoying very fast but you'll get through it...
or you won't and you'll return the game after your 100th death in this
section and be institutionalized for screaming "what kind of ship has
fire arrows!?" Anyways, go to the end of this section and turn right
find an old dock that you can use your Jump ability to get to the other
side. Here, another Glyph Knight awaits as well as those every-so-
popular ships. After he is dead use your Jump ability on the platform
at the other end to get to the other side. Kill yet another Glyph
Knight (got to hand it to the designers of this level for their stroke
of genius and creativity *end sarcasm*) and then go to the other end
where you'll (yep, you guessed it) use your Jump ability to get to the
other side where ANOTHER Glyph Knight awaits. Do you hate this level
yet? I know I do for the 3rd time beating this game. When he is dead
go through the door to the checkpoint, congratulations for getting
passed the most annoying part in this game.
85%
You will find yourself in a large tavern. Go to your left and up a set
of stairs to the 2nd floor. Take a right and use the Lore Coffer, then
go to the other side of the 2nd floor where you can open a door to
another room. Jump down and open the door at the ground level to find
yourself outside again. Take a left and kill both Glyph Knights.
Continue forward and climb up the ladder to the large steel platform.
Turn to your right to see a place you can use your Jump ability to land
on with a door on the other side. You cannot open the door, however,
you can jump to the left inside a warehouse. Use the Lore Coffer in
this room and then use the elevator to find the next checkpoint.
90%
Walk forward a little until you find an enclosed peasant with some
controls in front of him. Use your Charm ability and take control of
him, then pull the middle lever. At this point something very strange
happens in my copy of the game and I believe it happens in mostly
everyone elses. The camera will change to the steel platform and show
Kain on it (you aren't really there, by the way) and you'll hear a bunch
of noises, then eventually the camera will show the Hylden Pet running
away. Oh well... Take control of the peasant again and pull the middle
lever to lower the cage. Go over into the cage and take control of the
peasant to pull the middle lever for the last time. END
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.11- Chapter 11: The Hylden City
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1%
After the cut scene jump over the end of the ship onto the ramp up to
the Hylden City. Walk forward a little bit and watch the cut scene with
Kain and the Sarafan Lord. Afterwards, run up to the main gate and take
a left up a ramp to the roof of the city entrance. You'll encounter a
Hylden on your way up. Remember that normal Hylden are the best things
in this level because they do not have a single red aura (unblockable)
attack which means you can fill up on your rage bar for something hard
like a Hylden Warrior or Lesser Demon. It might be a good idea to get
on even ground when fighting this Hylden or your attacks will most
likely miss. Up on the roof continue towards the right side where
you'll see a green glow. Jump down the pit and look in the window at
the 2 Hylden by the caged Hylden Pet. (By the way, you can find a Darth
Maul weapon behind the crate in this pit) Use your Telekinesis ability
on the symbol above the Hylden Pet's cage to release it. Go back around
to the main entrance and enter the building. In the upper left corner
you'll find a Lore Coffer and on the right side you'll find a control
panel to open the door to the elevator. Enter it and watch the cut
scene. Exit out the other side and walk over the checkpoint.
5%
Just to let you know this is one of the longest chapters in the game.
Use the Lore Coffer behind the crate on your left and then walk out to
the main part of the city to watch a cut scene. The Hylden Pet will
come out and start killing the humans. Note that it is impossible to
kill the Hylden Pet. The only thing you can do is run away from it.
Run to the left and up a ramp to a checkpoint in front of a door.
10%
Run through the door quickly to get away from the Hylden Pet. Run into
the next room and use your Mist ability in order to stealth kill both
Hylden in this room. Continue through the only door that will fully
open and go around the catwalk to find a Hylden Warrior. Kill him and
go down the ramp to 2 control panels. Use both of them and the left one
will open a passage through the wall for Kain to continue. A normal
Hylden and a Hylden Warrior will come at you as soon as you enter.
Dispose of them and go around where you'll find a Lore Coffer and
another Darth Maul weapon if you need it. Continue forward and kill the
Hylden Warrior that pops out around the corner. Go up the ramp and
around to find another Hylden and Hylden Warrior. After they are both
dead go through the door on your left to find yourself back in the main
part of the city. Jump down and then quickly try to get on the large
rock ahead by the broken catwalk because the Hylden Pet will come to pay
you a visit. Jump up on the catwalk and follow it around to another
building where you'll find a checkpoint at the end of a hallway.
15%
Run through the door ahead and jump down to the right where you see a
glyph battery. Push it forward once so it is by a part of the wall that
is lighter than the rest. Go around and up the ramp to your left into a
building. Use your Charm ability and possess the worker in the next
room. Use the control panel and a Hylden Pet will be released. As
Kain, go into the next room and press the lever to deactivate the laser.
Now you must go up next to the window in order to taunt the Hylden Pet
to come over by where the laser is. Once he is in position, use the
control panel to activate the laser and it will kill the Hylden Pet, as
well as blow apart the wall for Kain to enter. Jump through and to your
immediate right will be a Lore Coffer. At the other side of the room
you'll see some crates. Jump over them and activate the control panels
to blow up the glyph battery you set next to the wall and open it for
you. Go back outside and go through the hole in the wall to come to a
water puzzle. Use your Charm ability to take control of the worker a
little to your left and use him to turn lower the water level. Now as
Kain, jump down and you'll find a crate that can run along a little
track. Push it down this track exactly 6 times to find it directly
below a broken part in the railing. Jump back up to the platform and
make the worker raise the water level again. Watch the crate rise and
then use your Jump ability to get on the crate. You will have to be
very close to the edge and you will barely be able to make the jump.
Once on the crate jump up onto the platform and use the control panel to
your right. Jump back down and go around to where the platforms are
still running, yet the water has been lowered. Jump on one of the
platforms as it raises and then jump off at the top. Go to the other
end of this path to find a hole where you can jump down to a ramp. Go
up the ramp and around until you come to a large room filled with water.
This is maybe the most difficult puzzle to describe what to do but I'll
try my best.
(Note: This is still at 15% progress but is separated for easier
reference)
Go to the right and kill the Spider Demons that come out of the hole.
Now go through to door into a room with a valve on the right. Use it to
lower the water level. Do not ever use this again until the water level
is completely down or completely up. Doing so will sometimes result in
a bug where the water level will permanently stay in-between the two.
Jump down into the first section of this cavern and you'll find a crate
directly ahead of you. This one can stay where it is, go to your right,
through a broken wall and you'll find another crate. Pull this one to
the left once (so it aligns with the first crate) and back about 2.
Turn to your right and you'll see another crate near a platform with a
door. Pull this one back about 2 to align with the 2nd crate (you may
want to pull it closer to the 2nd crate but it isn't necessary). Now
jump into the 3rd area to your left where the final door is located.
That is where you ultimately want to go to. Go to your left up a ramp
to find around 3 spiders to kill, a Lore Coffer, and a crate. Once all
the spiders have been killed use the Lore Coffer and push the crate off
the ledge. Push this one as close to the divider as you can. It will
be blocked by some debris. With everything in place jump back up and
use the valve at the beginning to raise the water level. Go around the
ramp to the other side where you'll find the first crate. Jump onto it
and then use your Jump ability to get onto the 2nd crate directly in
front of you. Turn to the right and, again, use your Jump ability to
get on the 3rd crate near the platform with the door. Jump to the
platform with the door and turn to your left to see a worker through the
window. Use your Charm ability to possess him and use the control panel
to unlock the door for Kain. As Kain, kill the worker and continue
around to see a crate. Push it off into the water and then get very
close to the end and face the final block that you also pushed off a
ledge. You should just barely be able to make the jump using your Jump
ability. Now simply jump to the final door and activate the checkpoint
on the other end. That is the last real puzzle in this game.
30%
Go through the door ahead of you to find yourself in a room with a green
beam in the center. Jump on it as the symbol comes down and ride it up
to the 2nd floor where a Hylden Warrior awaits you. Kill him and
proceed through the next door. Turn to the left to find a Hylden and
Hylden Warrior behind some crates. Kill them both and then jump down
the hold to a mist area. Use your Mist ability and stealth kill the
patrolling Hylden Warrior. Kill the other Hylden Warrior around the
large crate and walk over the checkpoint.
40%
Jump across the broken bridge on the ramp and continue up to what seems
to be a reactor. On your right will be a sword and to your left will be
a Hylden to try out your new sword on. Go across the bridge to another
Hylden and a Lore Coffer. Kill the Hylden and use the Lore Coffer, then
go left into the next part. Turn to face the green river and use your
Jump ability to get to the other side where a Hylden awaits. Kill him
and go right where an elevator awaits you. Use the control panel and
then quickly jump on the lift and then jump on top of the crates.
You'll now be level with the 3 reactors and you'll notice the beams of
energy turn off and on. Go into your Jump ability mode and line up the
jump to the first reactor but do not jump until the energy disappears.
Once it does you'll have to be quick and jump from each reactor until
you reach the end. Go through the tunnel ahead and kill the Hylden
Warrior ahead on your left. Go through the left door and ahead to the
checkpoint.
50%
In this room you'll want to go to the end of the walkway and jump on the
boxes to your right up to the higher platform where 2 Hylden are
working. Kill them both, use the Lore Coffer in the back corner, and
then use the control panel to deactivate the force field to the next
room. In here, beware the sides, obviously, and use the control panel
to move ahead the platform so you can reach the tunnel on the other end.
When you reach the end of it use your Jump ability to get to the upper
catwalk and then follow that to the left. Jump off it at the end and go
left where you'll see a weapon on some crates blocking a path and a
Hylden Pet trying to chase you. Follow this path around to an area with
a human slave and 2 Hylden. Jump on top of the crate in this area to
find a sword, then use your Jump ability to get to the area across the
water to find a weapon upgrade box! I believe this is the only one in
this entire chapter so I'd be sure to use it and then go back to where
you killed the 2 Hylden. Go straight ahead and use both control panels
to open a door and deactivate a force field. Follow the path back out
to where the Hylden Pet was and take a let through the open door to have
it close quickly behind you. Kill the Hylden Warrior in this area and
watch the cut scene as Kain is transported to the main building. Kill
the normal Hylden and Hylden Warrior in this room and then go through
the door to the checkpoint.
60%
You are now in a room with what seems to be a main power generator. Use
your Telekinesis ability on the symbol ahead of you as the sentinel
tries to kill you. Keep running around and activating each of the 4
symbols with your Telekinesis ability until finally the generator will
explode. Watch the long cut scene and walk ahead up to the large door.
Turn right and go down that side path and use your Jump ability to get
on the rock in the water. Turn and again use your Jump ability to get
on the other side of the building where you'll find an opening to go
through. Kill 2 Hylden Warriors in this room and continue up the ramp
to a room flooded with water and a checkpoint.
80%
Use your Charm ability on the worker to your left to activate the
control panel which will lower the water. Jump down and push the crate
so it is directly under the control panel. Again, use your Charm
ability on the worker to raise the water level and then use this control
panel to lower the water level again. Jump off the crate and then jump
on the ride side of the walkways and around to where the turbines are.
Use your Jump ability to get to the other side and use this control
panel to open a door back in the main room. Backtrack and go through
this newly-opened door and jump on the platforms as they rise to get up
to the 2nd floor. Go around to a room where a normal Hylden and Hylden
Warrior are conversing. Kill them both and use the control panel at the
other end to open the large door. Go through and run to the other end
of the long bridge into the building that contains the gate.
BOSS: Sarafan Lord (95%)
The object in this first part is to knock the Sarafan Lord off the
platform. To do this you will have to use your Telekinesis ability on
him to stun him. Try to do this between his 3 bursts of energy he
throws at you. After he is stunned quickly use your Jump ability to
land on him in order to push him off. You will know you are on the
Sarafan Lord when your normally blue/white cursor turns to red. Once he
is down you will watch another cut scene. In this second part you will
have to block the Sarafan Lord's attacks (he will block 99% of your
attacks so don't bother) until your rage meter is full, then unleash
your Immolate ability on him. Be sure to dodge his last unblockable
move and then continue to block. You will have to Immolate him a total
of 4 times before you will watch another cut scene. In this third and
final part Kain will have the Soul Reaver. You must continue to block
the Sarafan Lord's attacks until your rage meter is full and then
unleash your Berserk ability on him. Be careful when dodging his red
aura attacks because you might fall off due to the very small platform
you are on. Once you use your Berserk ability on him twice he will die.
Congratulations for beating Blood Omen 2 and enjoy the ending movie (no,
there aren't any alternate endings).
========================================================================
3 - C R E D I T S
========================================================================
-Special thanks to the people at Crystal Dynamics and Eidos for
continuing the series and making another great game!
-Special thanks to the following people for submitting pieces of info
for this walkthrough, it wouldn't be as good without you:
~
[email protected]
~
[email protected]
~
[email protected]
COPYRIGHT
This document is protected by law. You cannot sell, trade, offer as a
promotion, or receive any profit directly or indirectly from the use of
this document. It is for private use only and may be printed. This
document cannot be altered from it's original form in any manner and
*IMPORTANT* this document may ONLY appear on
http://www.gamefaqs.com.
There are no exceptions! Do not e-mail me asking if you can host it,
you can't! If you are using this document as a basis for something you
write please give proper acknowledgements to me.
~Fin