/ _  \/ ___/   __|_   _//___\/ ___/  ‘___  __/
  / /_/ / /__  \ \    / / //  // /__/ /’\ \/ /
 / __  /   _/   \ \  / / //  //  __/ /  / / /  A Character Analysis
/ /  \ \ /__ ___/ /_/ /_//__// /__/ /  / / /               For...
/_/    \_\___/____/_____/____/____/_/  /_/_/

    ____      __ ____ _      __  __   __   __
   / __/\    / /_  _// /    |   |  | |  \ |_
  / /_ \ \  / / / / / /     |__ |__| |__/ |__
 / __/  \ \/ / / / / /             __   _    __        ___   __    _
/ /___   \  /_/ /_/ /____   \  /  |_   |_|  |  | |\ |   |   |     /_\
/_____/    \/_____/______/    \/   |__  | \  |__| | \|  _|_  |__  /   \
                                             _          _
                                            \ \        / /
                                             \ \      / /
                                              \ \    / /
                                               \ \  / /
                                                \ \/ /
                                                 \  /
                                                 /  \
                                                / /\ \
                                               / /  \ \
                                              / /    \ \
                                             / /      \ \
                                            /_/        \_\


Resident Evil Code: X by Capcom  for the Playstation 2 game console

Version 2.6
==============================================================
Resident Evil Code: Veronica X: Character Analysis
Playstation2, Dreamcast, Gamecube
Written by: Vaughn Jones(YeahokLives)
Formatted by: CVXFREAK
Copyright 2002 by YeahokLives and CVXFREAK
Last Update: September 7, 2002
E-mail: [email protected] (YeahokLives)
       [email protected] (CVXFREAK)
==============================================================



==========================================
Table of Contents:
==========================================

1) Introduction
 i) Legalities
 ii) Notes on RECVX


2) The characters:
  i:    Claire Redfield
  ii:   Chris Redfield
  iii:  Steve Burnside
  iv:  Albert Wesker
  v:   Alfred Ashford
  vi:  Alexia Ashford
  vii: Rodrigo Juan Raval

3)Plot Guide

4)File Analysis (Written by CVXFREAK)

5) Thanks

===================================

1) Introduction

===================================


When Code: Veronica first came out on Dreamcast, it quickly became my
all-time favourite game. When it came out on PS2, added scenes and all,
nothing had changed. I decided to write this FAQ to find a way to pay homage
to Code: Veronica X, so I hope this guide is as fun to read as it was to
write.

-----------------------
i)Legalities
-----------------------



Capcom please restrain from suing me,  I have no money to give to you. All
these characters, storylines, etc. belong to Capcom.

-----------------------
ii) Notes on RECVX
-----------------------

Code: Veronica was first released on Dreamcast back in March, 2000. With
it's groundbreaking graphics and engrossing storyline, it quickly became a
hit. Today, on PS2 and Gamecube, with added cut-scenes and small changes, it
is still impressive, not only to look at and watch, but also to play.

The first half of the game takes place on a place called Rockfort Island,
where the games protagonist, Claire Redfield is taken. The second half of
the game takes place in Antarctica, through the eyes of both Claire and her
brother Chris.

The  changes in the more recent versions include things like a largely
extended ending,  added cut-scenes featuring the game's sideline villain,
Wesker, and the small but notable change of Steve's hairstyle and portrait.


==================================

2) The Characters

==================================


=================================
i)Claire Redfield
=================================

       Claire Redfield
       Age: 19
     Weight: 115 lbs
     Height: 5.5 ft
     Blood Type: O
     ID Number: WKD4496


Exceedingly resourceful and remarkably intelligent, Claire Redfield plays
the role of main protagonist in Code Veronica. Many things have changed
about Claire since RE2, most notably that Claire has received a virtual
makeover. Claire, now sporting a strikingly beautiful face, a slim,
curvaceous body(as opposed to her almost frumpy, plain appearance in RE2)
and a whole new set of moves, is more than ready to hop into the spotlight.
Anyone around here can tell you about my unhealthy obsession with her. From
what we are told in the games, Claire is a brave young woman with a passion
for motorcycles and a sarcastic tongue. She is also compassionate, loyal,
and optimistic(seems almost contradictory).

Claire played surrogate mother to Sherry Birkin in RE2, and in
CVX; irritated babysitter to young Steve Burnside. One thing we can
definitely grasp from the games is that she has a deep love for her brother
Chris, who we assume feels the same way,  he is more than willing to stick
his neck out for her.

In her latest adventure, her love for Chris has put her into quite a bit of
trouble. While searching for Chris in an Umbrella facility located in Paris,
she is discovered, chased, and with great effort, she is caught. She is then
flown in to Umbrella’s Rockfort Island Prison Facility, as simply killing
her would have made too much sense. But thanks to the compassion of captor
Rodrigo Juan Raval, and a miscalculation by Albert Wesker, she escapes.
While running wild in Rockfort, she comes across the reckless Steve, who
causes her quite a bit of trouble. Can Claire escape the island, with all
these odds against her? Read my plot guide to find out...

--------------------------
Relationships
--------------------------



=-=-=-=-=-=-=-=
Claire-Chris
=-=-=-=-=-=-=-=


Chris is Claire's beloved brother, whom she is willing to risk everything
for, Claire has confidence in Chris, and he in her. They share an
unbreakable bond that not even a pair  Miracle Shears could cut through.

=-=-=-=-=-=-=-=
Claire-Steve
=-=-=-=-=-=-=-=


Steve starts off as a speed bump in Claire’s quest, but eventually becomes
useful, saving Claire a few times. He likes her quite a bit, but isn't
willing to admit it until quite late in the game.


=-=-=-=-=-=-=-=
Claire-Wesker
=-=-=-=-=-=-=-=


Although they had no contact whatsoever in Code:Veronica for the DC,
in CVX they have quite a little confrontation, starting with his
personal introduction, and leading up to a swift kick to her face. It
is seems that she knows all about his Machiavellian ways, regarding him with
suspicion. In the game’s closing sequence, he uses her as a human shield to
lure Chris out into the open. I don’t think there’s any love lost between
these two.


=-=-=-=-=-=-=-=
Claire- Alfred
=-=-=-=-=-=-=-=


Claire feels, as we all do, no great liking for Alfred, considering the way
he persistently tries to kill her. He attacks her with a sniper rifle in his
introduction, and later resorts to unleashing a Tyrant on her.


=-=-=-=-=-=-=-=
Claire-Alexia
=-=-=-=-=-=-=-=


Claire only comes across the real Alexia twice, although neither times are
pleasant. She first sees her when she is freed from the back of the
staircase by Chris, and Alexia arrives to taunt them. Upon seeing her,
Claire exclaims " There really is an Alexia?!" The second time Claire comes
across her, she is advancing toward her with the intention of smiting her.
While there isn’t much contact between these two, I’m sure once again that
Claire doesn’t feel a desire to go over to the Ashford mansion for a
sleep-over.  The fake Alexia isn’t any different, although Claire only comes
across "her" once. "she" tries to knock off Claire with a sniper rifle.

=-=-=-=-=-=-=-=
Claire-Rodrigo
=-=-=-=-=-=-=-=


While Claire isn’t overly thrilled that Rodrigo had been the one
responsible for her incarceration, she feels compassion for him, in his
weakened condition. This is best demonstrated when she brings him his
hemostatic medicine, although she didn’t have much to gain personally by
doing it.


----------------------------
Claire Game vs. Claire Book
----------------------------


The Claire of the game isn’t all that different from the Claire Redfield
from the Resident Evil novels.  S.D. Perry and Capcom seem to have the same
idea as to her personality. Both regard her as strong and independent, while
still caring and sensitive. However, one large difference is that Claire
from the novels is far more teenager-ish than the Claire of the games. She
makes smarmy cracks, comments, and swears occasionally.

In the game, Claire is more subtle, and doesn’t have too much to say outside
the usual "Steve!", and "Hang in there!" The Claire in the game does,
however, have a few sarcastic things to say to Alfred, which are not present
in the novel.

Generally the idea stays the same.

---------------------------
Appearance
---------------------------

 Brown hair pulled back in a just-below shoulder-length ponytail, red
leather vest with illustration of a female angel warrior-type and "Let Me
Live" written in large letters on the back, tight black t-shirt underneath,
denim jeans and some form of boot, pink choker, black gloves.

---------------------------
My Opinion of Claire
---------------------------

Strong, beautiful, intelligent, what's not to like about Claire? She is
definitely my favourite RE character.





==========================
ii)Chris Redfield
==========================


Chris Redfield

Stats: Chris Redfield
        Age: 25
        Weight: 177 lbs
        Height: 5.11 ft
        Blood Type: O
        ID Number: MRD6251


Chris Redfield is the most often recognized male protagonist of the
Resident Evil series. The burly hero who kills the monster and saves the
females. Irony, in this adventure, he takes the backseat to his little
sister Claire. Chris is only really a sort of Deus-Ex-Machina, arriving only
at a time where Claire is in need of aid in the game. Chris is an Air-Force
veteran, which is realistically impossible because I’ve heard they don’t let
you quit until you’re at least twenty-six.

Chris’s only known family (well as far as we know) is the lovely Claire
Redfield, with whom it seems he has almost a sort of father-daughter
relationship with. It's easy to pick up that
Chris loves Claire very much, and is willing to do almost
anything for her. There are also rumours of an involvement between him and
the er... nice Jill Valentine.


Anyhow, after having received a transmission from Leon S. Kennedy telling of
his sister's predicament, Chris races to rescue her. However, instead of
finding his sister on the island, he finds someone he thought he had left
behind not too long ago....

---------------------
Relationships
---------------------

=-=-=-=-=-=-=-=
Chris-Claire
=-=-=-=-=-=-=-=

Chris loves his sister very much, and would literally wade
through any putrid abyss for her.  Chris probably played the
parental role for Claire during a good portion of his (and her)
life. Chris and Claire do not have the same sort of relationship that is
seen most often in siblings. They don’t fight, pull each other’s hair or
read each other’s diaries. They are every parent's dream of what siblings
should be like.

=-=-=-=-=-=-=
Chris-Steve
=-=-=-=-=-=-=

Chris only hears of Steve when he first rescues Claire, and
the two never actually meet.


=-=-=-=-=-=-=
Chris-Wesker
=-=-=-=-=-=-=

Chris and Wesker share a deep hatred for each other that cannot be broken.
Chris despises Wesker because he is directly responsible for the deaths of
the majority of his team mates, and almost responsible for his own death.
Wesker despises Chris because he and Jill Valentine single-handedly ruined
his plans for the Spencer estate. The two meet on Rockfort island, and a few
violent confrontations follow.


=-=-=-=-=-=-=-=
Chris- Alfred
=-=-=-=-=-=-=-=

Chris never has the "pleasure" of meeting a live Alfred,
but instead, the corpse of. Chris finds Alfred’s corpse in the room from
which Alexia emerged, after he opens her stasis tube, giving him quite a
shock.

=-=-=-=-=-=-=-=
Chris-Alexia
=-=-=-=-=-=-=-=


Being that Alexia is the final boss of the game, and the
fact that Claire in that point of the game is in no shape to finish Alexia
off herself, it is Chris’s duty to rid the world of the last remaining
Ashford. Alexia recognizes Chris as a threat to her, and takes it upon
herself to kill him. She doesn’t succeed, but instead
is blasted with the linear launcher. Chris is clearly threatened by Alexia,
but fears more for Claire’s safety within Alexia's vicinity than his own.


=-=-=-=-=-=-=-=
Chris- Rodrigo
=-=-=-=-=-=-=-=


Chris comes across Rodrigo minutes upon his arrival on the island. Rodrigo
lies on a wall, wounded, and tells Chris of his aiding Claire in her escape.
Chris recognizes Rodrigo as an ally, and is about to help him before he is
eaten by the gulp worm. Chris rescues him, although he is too late. Chris is
sympathetic towards Rodrigo, although there is not much he can do for him.


--------------------------
Chris Game Vs. Chris Book
--------------------------



Chris in the game is very similar to Chris in the book, as both are
extremely devoid of any personality, besides the fact that they hate
Wesker, and love Claire. Chris never really has any interesting thoughts in
the novel, unlike Claire, and is almost too valiant to be believable. The
same is true for Chris in the game, because he seems
too...well...invincible. He just doesn’t seem believable to me, and I
suppose S.D. Perry couldn’t think of a way to make him more human. Chris in
the novel does at least have some negative thoughts, and occasionally a
curse word or two, but I’m still left with the same bland aftertaste of his
character.

-----------------------
Appearance
-----------------------

Short brown hair spiked up, black RPD STARS flak jacket over a green golf
shirt, dark green army pants, black boots and black leather
gloves.

-------------
My Opinion
-------------

Well, Chris has an interesting design, and does some cool
things, but without a personality, it’s hard for me to form an opinion of
him. But, he does save Claire, so that earns him some respect from me.


==========================
Steve Burnside
==========================


        Steve Burnside
      Age: 17
      Weight: 148 lbs
      Height: 5.7 ft
      Blood Type: AB
      ID Number: MFD2872


Young, wild and  strangely androgynous, Steve Burnside plays the role of
Claire Redfield’s love interest. First meeting her in the prison, he shuns
her, due to some people issues he has. However, as he has more contact with
her, he grows to like her more and more, and those feelings eventually turn
to love. At first, Steve seems like a thorn in Claire’s side. However, when
Claire is about to be decapitated by a Bandersnatch, Steve is quick to
rescue her with some moves that would make the Wachowskinbrothers sue. She
then grows to appreciate him, and the two have a few close moments. Steve
isn’t beyond the gauche act of kissing her while she’s asleep,
unfortunately.

Steve begins to grow on you however, and you almost feel sad when he dies.
Steve is a martyr of a sort, sacrificing himself so Claire can escape during
his last moments, assuming that Alexia would have spared him, had he killed
Claire, which is unlikely.


Also notable, Steve is a dead ringer for former teen idol Leonardo DiCaprio.
I guess Capcom felt adding a good looking male love interest would boost
sales or
something.

=-=-=-=-=-=-=-=
Steve- Claire
=-=-=-=-=-=-=-=

Steve at first dismisses Claire, seeing her only as a
liability to himself. Which is sort of ironic. However, as they spend more
time together, he grows more fond of her, until eventually he is
protective of her to a great degree. He ultimately dies, so that she may
live, but it is revealed that Wesker’s troops have taken his corpse, and
that it is likely that he will revive, due to the virus within him.

=-=-=-=-=-=-=
Steve-Chris
=-=-=-=-=-=-=


Steve has no contact with Chris whatsoever, and all he knows about Chris is
what he sees on the computer in the prison facility. He is also aware of
Chris’s efforts to rescue Claire, which makes him happy that his sacrifice
was not in vain.

=-=-=-=-=-=-=
Steve-Wesker
=-=-=-=-=-=-=

Steve has no knowledge of Wesker’s existence, but it is notable that
Wesker’s troops take Steve’s body as a sample of the
T-Veronica virus.

=-=-=-=-=-=-=
Steve-Alfred
=-=-=-=-=-=-=

Steve does not like Alfred, and considering what we read about Alfred in the
files, most likely hates him. Steve is ultimately responsible for the death
of Alfred, when he shoots of off the rail and into the icy pit of the
Antarctic facility. Alfred, however, for some strange reason, blames Claire.

=-=-=-=-=-=-=
Steve-Alexia
=-=-=-=-=-=-=


Steve is exposed to the T-Veronica virus by Alexia, who was either getting
revenge on him for the death of her twin, or simply as an experiment. Steve
regards Alexia to Claire as a crazy woman, and I’m sure isn’t too happy with
her. Steve also shoots the fake Alexia within moments of Claire’s planned
demise in the Private Residence.

=-=-=-=-=-=-=
Steve-Rodrigo
=-=-=-=-=-=-=

Steve and Rodrigo never meet in the game, but in the novel
Steve dislikes Rodrigo simply because he is an Umbrella employee.



---------------------------
Steve Game Vs. Steve Book
---------------------------
Steve is slightly less irritating and more rational in the novel than in the
game, as we are given more insight into his character, and his
dialogue is made less ridiculous. It also gives more information regarding
the relationship between Steve and his father, and his mother’s death.  The
Steve in the novel is less violent than the Steve of the game, although they
are both fairly sadistic. A similarity though, is that they are both
instantly taken with Claire.

------------------
Appearance
-----------------


Eye length reddish hair, bangs covering one side of his
forehead, black button-up prison shirt over a yellow beater, camouflage
pants, brown boots, a black collar with a device of some sort, black
wristbands.

My Opinion of Steve Well, I am slightly biassed against Steve, but then
again, I would be biassed against anyone who wanted to befoul my precious
Claire.  But, despite his foolishness and naivete, he is almost sort of
likable, and his death scene would be rather sad, if it weren’t so pathetic.




===============================
iv) Albert Wesker
===============================


         Albert Wesker
         Age: 38
         Weight: 186 lbs
         Height: 6 ft
         Blood Type: O
         ID Number: MSD6377


Albert Wesker is the main surprise of Code: Veronica X. He was thought to
have perished in the Spencer Estate lower labs, but as we learn in his
report, he had a back up plan. Now brandishing unimaginable physical
strength and agility, he is after Alexia.  The role that Wesker plays is the
side-line villain, because we are never meant to fight him (well Chris sort
of does), but he is always there to mock us for the losses we endure, and
make our lives miserable. Albert Wesker is cool, determined, and evil.

Wesker is more than willing to demonstrate a sadistic tendency in the
game.When Wesker finds Claire on Rockfort, he slaps her around a little,
probably taking out some of the anger he has for her brother. When he
confronts Chris, we can see his expression of glee, as he begins to cut off
his air supply.  His primary goal was to recover the virus that Alexiahad
developed, but when he meets her face-to-face, he is driven out of the power
seat.

-------------------------
Relationships
-------------------------


=-=-=-=-=-=-=-=
Wesker-Claire
=-=-=-=-=-=-=-=

Wesker first encounters Claire near the palace, and
recognizes her instantly. He decides to back hand her, step on her
shoulder, and kick her in the face, before taking off. In the ending, he
holds her hostage, grabbing her by her ponytail, in an attempt to lure out
Chris. Wesker hates Claire simply because she is related
to Chris, and that Claire hates Wesker, simply because he always seems ready
to smack her around.


=-=-=-=-=-=-=
Wesker-Chris
=-=-=-=-=-=-=


Wesker despises Chris above all else. He considers
Chris responsible for everything that went wrong at the Spencer estate, and
beats him around  every time he comes across him. However, Chris is not
completely helpless, and does manage to mangle Wesker’s face (sort of) in
the ending sequence.


=-=-=-=-=-=-=
Wesker-Steve
=-=-=-=-=-=-=

We do not know exactly when Wesker finds out about Steve, but near the end
of the game, he has his troops remove Steve’s body for a sample of the
T-Veronica virus, a sequence we never see, but rather hear about from the
man himself.


=-=-=-=-=-=-=
Wesker-Alfred
=-=-=-=-=-=-=


Wesker probably has heard of Alfred, and is aware of his
existence, being that he attacked Rockfort, but the two never come in
contact in the game.


=-=-=-=-=-=-=
Wesker-Alexia
=-=-=-=-=-=-=

Wesker is hunting for Alexia because his new employers want
a sample of her virus. When he finally confronts her, she turns out to quite
more formidable then he expected, and gives Chris the pleasure of having to
deal with her, seeing that he is clearly outclassed. However, Wesker does
not go home empty handed...

=-=-=-=-=-=-=-=
Wesker- Rodrigo
=-=-=-=-=-=-=-=

Wesker and Rodrigo have no knowledge of the other’s
existence, as far as we know.


----------------------------
Wesker Game Vs. Wesker Book
----------------------------


Wesker is the character that changes the most between the novel and the
game. In the game, Wesker seems omnipotent, a force to be reckoned with. He
always has another plan, and is always one step ahead of everyone else. This
is quite a contrast to the Wesker of the novels, who is brash and foolish.
In the novels, Wesker actually expresses fear when it comes to Trent, a
character made up completely for the novels. Now, anyone who has played the
game knows that Wesker does not express fear very often, if at all. So,
understandably, this seems quite odd. I found S.D. Perry’s portrayal of
Wesker to be very disappointing.


----------------
Appearance
----------------


Blonde hair slicked backwards, black, heavily pocketed jacket
stopping at elbows, black gloves, black pocketed pants, black boots,
sunglasses.

---------------------
My opinion of Wesker
---------------------


Wesker is a two faced, manipulative bastard. I love him.



============================
v) Alfred Ashford
============================


         Alfred Ashford
         Age: Around 25-27
         Height: N/A
         Weight: N/A
         Blood Type: N/A
         ID Number: N/A

Alfred Ashford is the main human villain for the first half of the game,
taking every opportunity to make Claire’s life miserable. Raised in a high
area of society, Alfred is understandably snotty. His grandfather being one
of the original founders of Umbrella, and his father being a base commander,
Alfred had a pretty good set-up for life. However, when his precious base is
attacked, he assumes that it is the fault of his newest prisoner, Claire
Redfield. He then takes it upon himself to eliminate her at almost any cost.
Claire, being the heroine of the game, of course escapes all of his traps,
much to his annoyance.


Alfred is very much in love with his twin sister Alexia, and after she left
him to go into stasis while the T-Veronica settled in her body, he missed
her so greatly that he developed a split personality of her. This image is
shattered when Steve kicks him into a mirror while he is still wearing his
"Alexia" makeup. A truly pathetic creature.


--------------------
Relationships
--------------------

=-=-=-=-=-=-=
Alfred-Claire
=-=-=-=-=-=-=

Alfred hates Claire above all else, believing that it is because of she that
his base was attacked. He is constantly trying to have her killed, but
ending always in failure, due to her unbelievable luck  He also blames
Claire for his imminent demise, although it was Steve Burnside who shot him
off the catwalk.

=-=-=-=-=-=-=
Alfred-Chris
=-=-=-=-=-=-=


Alfred is not living when Chris stumbles upon him, although
I’m sure Alfred would not have liked him simply because he is related to
Claire.

=-=-=-=-=-=-=
Alfred-Steve
=-=-=-=-=-=-=

Alfred is probably not very fond of Steve, recognizing him
not only as a prisoner, but as a compatriot to Claire. Alfred probably
believed that Steve was in on Claire’s "plot". It is Steve who ultimately
does away with Alfred.

=-=-=-=-=-=-=
Alfred-Wesker
=-=-=-=-=-=-=

Alfred is not in any way aware of Wesker’s existence, as far as we know.


=-=-=-=-=-=-=
Alfred-Alexia
=-=-=-=-=-=-=

Alexia is the person Alfred loves the most, and Alfred
would do anything to protect her. Alfred develops a split personality of
Alexia, but when that is shattered, he flies to Antarctica, determined to
find her, taking Claire and Steve along for the ride.


=-=-=-=-=-=-=-=
Alfred-Rodrigo
=-=-=-=-=-=-=-=

Alfred is probably barely aware of Rodrigo, but would not
care about him, as he does not care about any of his employees.



---------------------------
Alfred Game Vs. Alfred Book
---------------------------


S.D. Perry captivated Alfred Ashford exactly as he is portrayed in the game.
Whiny, snidely, and irritating. The only real difference I can spot is that
the novel actually details his sexual desires for Alexia.

-------------
Appearance
-------------

Blond hair slicked backwards, a Yacht-club type red jacket
with military badges, a froofy looking white collar underneath, red pants
with god stripes along the sides, black dress shoes, and a blue ring.

--------------------
My Opinion of Alfred
--------------------


Well, being that Alfred is the comic relief of
sorts, I can’t bring myself to hate him. His snotty, high-pitched voice
brings laughter rather than rage. He is simply too ridiculous to take
seriously.



====================
vi) Alexia Ashford
====================

         Alexia Ashford
         Age: Around 25-27
         Weight: N/A
         Height: N/A
         Blood Type: N/A
         ID Number: N/A


Brilliant, beautiful, and rich, Alexia has everything any normal girl
wouldwant. However, being the hybrid of a monster and a crazy-man, Alexia
has intentions that are more odd. She desires to dominate the world with her
more powerful virus, which allows the user the power of the T-Virus, but the
control over mind that a normal human possesses.

Alexia has spent 15 years in cryogenic stasis while waiting for the
virus to adapt to her body. Now, released, she is on a rampage!

----------------
Relationships
----------------

=-=-=-=-=-=-=
Alexia-Claire
=-=-=-=-=-=-=


While we assume that it is Alexia who captures Claire after
the defeat of Nosferatu, Claire apparently never saw her. But it seemsthat
Alexia is clearly aware of her. Alexia is probably also aware that it is
Claire who is indirectly responsible for the death of Alfred, and was
probably plotting something horrible for her.
Alexia makes only one effort to actually kill Claire, but it is foiled by
Chris.


=-=-=-=-=-=-=
Alexia-Chris
=-=-=-=-=-=-=

Alexia seems to be amused by Chris, due to the strange
little smiles she gives him, and the disturbing little rhyme she mentions to
him by the Giant Spider. However, we do not know the extent of her power,
and whether she is actually telepathic, like in the novels. But she seems to
clearly know who every one is, and what they want. It is Chris who does away
with her in the end.

=-=-=-=-=-=-=
Alexia-Steve
=-=-=-=-=-=-=


Alexia is directly responsible for Steve’s death, as it is
she who injects him with the T-Veronica virus, causing him to mutate into a
reptilian creature. It is debatable whether she actually knows that he is
the one who killed Alfred, but I suppose that is the mystery of it.

=-=-=-=-=-=-=
Alexia-Wesker
=-=-=-=-=-=-=


Alexia comes across Wesker in the main hall of the
Antarctic facility, as he demands that she give him the virus. She
obviously doesn’t have much respect for him, laughing it off and slapping
him around, until she gets a swift matrix-style left hook in return. I think
she is amused by his demands.

=-=-=-=-=-=-=
Alexia-Alfred
=-=-=-=-=-=-=

Alexia clearly loves her brother, as shown when she is
almost disturbingly stroking his hair as he lays dying, singing him his
favourite childhood song. These two have a long history, and she clearly
appreciates his desire to protect her at any cost. I mean, would you stroke
the hair of a corpse of someone you didn't care about?

=-=-=-=-=-=-=-=
Alexia-Rodrigo
=-=-=-=-=-=-=-=



It is unlikely that these two have had any relations.


-----------------------------
Alexia Game Vs. Alexia Book
-----------------------------
These two have some notable differences.  Alexia in the game is only
confirmed to have increased physical strength and agility, while Alexia in
the novel has telepathic and telekinetic powers, as well as heightened
senses. Also, the Alexia in the novels is more foolish, choosing to have
things end dramatically, rather than taking care of them when it is
convenient. In the novels, Alexia clearly could have gotten rid of the
Redfields had she not been so melodramatic.

-----------------------
Appearance
-----------------------


i)Human form: Long blond hair, a good deal of  make-up, a
black choker with a red jewel in the centre, a long black and purple
dress, and white gloves. ii) Transformed 1: Grey flesh, Greenish-grey
flesh-locks in place of hair, pebbled armour covering left leg and groin,
vine-like green veins covering breasts, a curved green blade-type object
from right hand, black fingernails. iii) Transformed 2: A large blob monster
with tentacles spewing from all sides, larvae pockets, and a creature
resembling form 1 with dragonfly wings for arms from the top. iv)
Transformed 3: The creature from the top of form two released, with a long
dragonfly-like tail and dragonfly wings.


----------------------
My Opinion of Alexia
----------------------


Well, I don’t mind Alexia too much. Her cheesy villainess antics never cease
to amuse.



=========================
vii) Rodrigo Juan Raval
=========================

         Rodrigo Juan Raval:
         Age: N/A
         Weight: N/A
         Height: N/A
         Blood Type: N/A
         ID Number: N/A


Rodrigo is Claire’s wounded captor who releases her when the island
is attacked, thinking it only fair to give her a chance to escape,
howeversmall that chance is. While he was probably greedy and selfish before
the attack, the realization that he will die of his wounds probably awoke
some sort of sympathetic feelings within him. He is often a fan favourite,
next to Wesker, because he is so noble in his actions.


Rodrigo captures Claire by catching her off guard after she has disposed of
the Umbrella Paris Lab Facility’s security guards. He is later confronted by
Chris, who is grateful to Rodrigo for aiding Claire in her escape. He dies
after he is swallowed by the gulp worm, and rescued by Chris, giving Chris
the lighter which Claire had bestowed upon him for comfort...

--------------
Relationships
--------------

=-=-=-=-=-=-=-=
Rodrigo-Claire
=-=-=-=-=-=-=-=


I believe Rodrigo must feel regret for capturing Claire, realizing the fate
he had condemned her to. He is also very grateful when she brings him the
Hemostatic medicine for his internal
bleeding. No hard feelings, I suppose.


=-=-=-=-=-=-=
Rodrigo-Chris
=-=-=-=-=-=-=

Chris is grateful to Rodrigo for helping his sister escape,
and is even willing to risk his life to save Rodrigo. Rodrigo is probably
fairly unaffected by Chris.

=-=-=-=-=-=-=
Rodrigo-Steve
=-=-=-=-=-=-=


I doubt these two have had any contact.

=-=-=-=-=-=-=-=
Rodrigo-Wesker
=-=-=-=-=-=-=-=

Ditto.

=-=-=-=-=-=-=-=
Rodrigo-Alfred
=-=-=-=-=-=-=-=

Times two.

=-=-=-=-=-=-=-=
Rodrigo-Alexia
=-=-=-=-=-=-=-=

No contact.


------------------------------
Rodrigo Game Vs. Rodrigo Book
------------------------------


These two are very similar also, but the main difference is that Rodrigo in
the book is more strongly effected by Claire’s kind actions than the Rodrigo
of the games, referring to Claire as an angel when Chris arrives onthe
island asking about her. The Rodrigo in the game is slightly grateful to
Claire, but not emotional about it.

------------------------
Appearance
------------------------



Dark black hair, dark moustache, blood-stained white t-shirt, blue jeans,
black gloves.


--------------------------
My Opinion of Rodrigo
--------------------------



Well, he’s sort of dull in my opinion, but it’s cool
that he saves Claire and everything.


======================================

3) Cut Scene Walkthrough and Analysis:

======================================

--------------------------------------
Cut-scene 1: The Introduction
--------------------------------------


The game opens with a text prologue, detailing Claire Redfield's escape from
Raccoon City. Following that, in the gorgeous introduction (still among the
top-detailed FMV sequences today, far more detailed than the Resident Evil
remake's intro), we see a helicopter flying into a misty island. The scene
cuts to an unseen man undoing the handcuffs on a pair of female hands. A bag
is removed from the girl's head, revealing the pale, slightly confused, but
otherwise notably beautiful face of a young girl. The unseen man tells the
girl her identification number, and welcomes her with a blow to the back of
the head with a rifle butt. Nice, eh?

We now hear the voice of another unseen man, telling of the girl's
adventure leading up to her incarceration. Her name is Claire Redfield. We
now see the girl running for her life down a dim hallway, chased by gunfire.
She reaches the end of the hall and is started by the spotlight of a
helicopter outside the window, which, she notices, is about to release a
burst of gunfire. She turns quickly, abruptly enough to confuse the guards,
and dives for a
connecting hallway. The guards are not quick enough to avoid the gunfire,
and are killed. Claire gets up and begins to run again, just as the
helicopter turns and follows in her direction, spraying gunfire. She reaches
the end of the hallway, and throws herself into an open doorway, which turns
out to lead down a flight of stairs. Claire completely skips the stairs, and
lands on the ground below. She doesn't stop for a moment, and rolls when she
hits the ground, landing on her feet. Unfortunately, she is stopped by
several guards brandishing rifles at her. Claire raises her hands in the air
as if to surrender, and notices a canister of gas behind them. The "I've got
an idea!" look crosses her face, and she drops her gun, dropping herself and
catches it before it hits the ground. She fires three shots into the
aforementioned canister, causing it to explode. Claire dives for cover as
the guards are blown forward. She gets up, and whips around, hearing
footsteps on the stairway. She points her gun at the unknown man, and he
does the same. Unlucky for Claire, his gun is loaded, whereas her's is not.
Claire's last act had cost her the remainder of her ammunition. The camera
zooms deeper and deeper into Claire's defeated eyes.


We see Claire unconscious on the floor of a jail cell . She is awoken by the
rumbling of the Earth. A confused Claire takes in her surroundings. The
light in the room goes out, and the camera zooms in on her eyes again as
they try to adjust to the darkness. She looks out of her jail cell, to see
the same man who had caught her. The camera cuts to a close up of her
beautifully shaped lips. The man approaches the cell, and she eyes him
suspiciously.

Analysis:

Obviously, this scene is to set the background for the game. Naughty Claire
has invaded an Umbrella Facility, and now she's paying the price for it. It
is also possibly used to show us how much tougher Claire has become since
Resident Evil 2.


----------------------------------
Cut-scene 2: Rodrigo
----------------------------------



Claire takes her lighter out of her pocket, and is startled by the
expression of the man's face. He opens her cell, and turns the other cheek,
heading to a seat by a table. He tells her to get out. Confused, she asks
what he's saying. He repeats himself, telling her she's free to leave the
complex. "What about you?" She asks. He tells her not to worry, and slips
out of consciousness.


Analysis:

This scene is used, in my opinion, to give some depth into the character of
Claire's captor, Rodrigo. It is used to show us that he is not without a
soul.


----------------------------------
Cut-scene 3: The Graveyard
----------------------------------



At the end of the corridor is a set of stairs. Claire walks up the stairs,
and sees that she is in a graveyard. She cautiously walks along. Suddenly, a
loud explosion is heard from an exploding helicopter, and we see a flaming
zombie approaching from the explosion wreckage. Claire is terrified, and
walks backwards before tripping. Suddenly, zombies emerge from all corners
and begin to grapple her. She manages to shake them off, and runs through a
nearby door.

Analysis:

This one is simply to frighten the player, by showing the zombies
desperately trying to grab our heroine.


------------------------------
Cut-scene 4: Steve Burnside
------------------------------


On the other side, she is greeted by a spotlight and the rattling of a
Gatling gun. Diving for cover, she notices a gun next to an outstretched
hand belonging to a corpse. Reloading it, she shoots the spotlight, and
fires at her assailant. A teenage voice is heard shouting for her not to
shoot. Claire of course questions him of his identity. He replies by
remarking that she is IN FACT, not a zombie. Geez. What's an Einstein like
that doing at a prison? He then tells her he is "coming over" and jumps
down. He apologizes for the "little misunderstanding", and introduces
himself. He is Steve Burnside, and he was a prisoner on the island. He
deducts that she is not from Umbrella. I just can't keep up with this guy.
She tells him to shut up, and raises her gun at him. Steve tells her to
relax, and refers to her as "Beautiful"(in a pathetic attempt to hit on
her). He states that there is an airport on the island, and if intending to
find a way to it. He also remarks that it appears she's not from Umbrella.
Claire introduces herself, and he starts to run off.  She stops him. "You'll
only slow me down" He barks. Claire responds with a stony glare as he
leaves. She decides to chase after him (For reasons unknown).



Analysis:

This is the introduction of Claire's love interest, Mr. Steve Burnside. It
is used to give a negative first impression of him, so that his deeper
character can be revealed later.


-------------------------------------
Cut-scene 5: The Office
-------------------------------------


Through another door and several others, she finds herself in an office.
Inside is Mr. Macho himself, Steve Burnside. He is looking at files on Chris
on the computer. He questions her as to her relationship to him. She replies
that they are siblings, which is something Steve muses (I don’t know why).
Claire looks at the file, and notices that Umbrella has been keeping a very
close eye on Mr. Redfield lately. She notes she must contact Leon with this
info, so that he in turn can forward it to Chris. She begins to e-mail Leon,
when Steve pipes up, jokingly saying that Claire should give the coordinates
to her brother. Unaware of the existence of sarcasm, Claire is very
enthusiastic of this suggestion, and does so. “Hey! I was just kidding!”
Belts Steve. Claire says she knows that he will come. Steve freaks out, and
yells that you will just end up disappointed if you rely on others. Okay
then. He runs off as Claire calls after him.



Analysis:

This gives more insight into Steve's character, to show that he's very
sensitive about trusting others. The reason why is given later in the game.


----------------------------------------------------
Cut-scene 6: Dragonflies, and the Ants Who Eat Them
----------------------------------------------------



Escaping the prison, Claire finds herself in some sort of palace. She
wanders down a hallway, and through a random door. Inside is a room filled
with strange paraphernalia. Guns, boats, dead bugs in display cases, the
works. Also, a projector and screen. She pushes a mysterious button on the
bug display. A movie starts on the screen, showing a lovely young blonde
girl, and a girly looking blonde boy. The boy approaches the girl, with a
dragonfly in hand. He pulls off the dragonfly’s wings, and drops it’s main
body into a tank full of ants, who attack it. He smiles evilly at his
sister. The movie ends, and a book shelf moves to the left, unveiling a
secret room. Inside are a collection of guns, the most notable being two
beautiful golden lugers. She tries to take them, but the room starts to heat
up. She puts them back, deciding on a steering wheel sitting on the floor.

Analysis:

Also an introduction, this time to the two main villains that you will
encounter in the game. Alfred, the boy, who is the villain for the first
half of the game, and his far more dangerous sister, Alexia.


---------------------------------------------
Cut-scene 7: Steve CAN Take Care of Himself!
---------------------------------------------


She heads back to the front door, but can’t quite leave, and she hears a
girlish scream. Claire heads back to the room she was just in, and sees red
lights flashing. There is also a control panel that was previously not
there. On it, a small monitor screen of Steve pounding on the door. Should
have known that’s where the girly scream came from. On the panel also, is a
puzzle, asking for a pair. Claire pushes to two buttons with pictures of
guns on them.  Steve is released from his prison of heat. He asks her what
took her so long, but then thanks her, and shows her the lugers he took. She
insists that she needs them (for why we’ll see later). He refuses, saying he
will not trade unless she gives him a weapon that is fully automatic. He
tells her he will see her around, and bids her “adios”. Wow! He speaks
Spanish too! Anyone else really starting to like this guy? Once again,
Claire calls after him, but to no avail.

Analysis:


A scene used to give us another glimpse of Steve's cocky side. Not much more
to say.


--------------------------------
Cut-scene 8: The Thin Red Line
--------------------------------


Thoroughly annoyed, Claire heads back towards the entrance, but as she is
walking in the main hall, a red line appears on her leg.. Claire realizes
that it is the scope of a sniper rifle, and jumps for cover behind a pillar
just as the sniper fires. The Sniper, a blonde man in a red jacket, berates
her for interfering with the island’s business, and blames her for it’s
destruction. She tells him she doesn’t know what he is talking about.
“Unacceptable!” He belts. He questions her as to who she is working for, and
makes one last attempt at her with the rifle, but misses. He says she can
have it her way, she is a simply rat in a cage anyway. He says he’ll be sure
to keep her entertained, and leaves. Close up on Claire’s face, where we can
see a clearly irritated expression.


Analysis: A formal introduction of the villain, Alfred, to show his
extremely "pleasant" demeanor. Also, some fun cocky comebacks from Claire.

----------------------------------
Cut-scene 9: A Worm Gone Fishing
----------------------------------


Claire heads to the Military Training Facility, now to be referred to as the
MTF. She enters the courtyard, only to be attacked by a large worm. Claire
dives to the side, and retreats into the facility.

Analysis:

Introduction of big evil worm.

------------------------------------------------------------
Cut-scene 10: Researchers Never Survive a Resident Evil Game
------------------------------------------------------------


Inside is a room with several doors around, and a set of stairs with a
lifted shutter above them. Heading up the stairs, she enters a room with a
locked door and some bullet proof glass giving a view into the locked room.
Suddenly, a researcher flings himself into the glass, banging on it for his
dear life. Claire exclaims that she can’t get the door open, but suddenly, a
large yellow-ish hand grabs the man’s head and slams him into the glass.
Blood flows down the glass. Claire leaves, only to hear that the shutter
will close because of a bio hazardous contamination. She runs down the
stairs and does a cute little roll, barely avoiding the closing shutter.
“That was close” says Claire.

Analysis:

This scene is used to fore-shadow the new creatures to be introduced soon,
the Bandersnatches. Also shows off some of the lovely Claire's killer moves.


-------------------------
Cut-scene 11: Mouse-Trap
-------------------------


She unlocks a shutter covering a hallway, then follows it to a door. She
enters what seems to be another courtyard, filled with explosive canisters.
She walks slowly into it, but a strange red light trails her again...
Claire sees it, and dives again, and a frustrated Alfred accidentally hits
the canisters, causing a mild explosion. Claire runs up the stairs, only to
have Alfred run through one of branching doors at the top. Claire follows
after him, but the shutters behind the entrance of the new hall close.
Claire bangs on them, understandably angered. Alfred comes onto a nearby
speaker, saying that he has set up a little playground for Claire in the
next room, and that he hopes she will not disappoint him by dying too
quickly from whatever he has cooked up. Claire enters the next room.


Analysis:

This cut-scene is shows off Alfred's sadistic manner, and possibly lack of
competence.


--------------------------------------
Cut-scene 12: The Lady and her Knight
--------------------------------------


Inside the next room, is some sort of warehouse, with an upper area and
stairs leading down to it. There are no crates in the upper area. Claire
sees some uzis near the edge of the upper area overlooking the lower, and
grabs them. She heads for the stairs, and the other door locks behind her.
Suddenly, a shutter opens, revealing a yellowish monster with a face
resembling rubber stretched over a skull, and a large clawed arm. The same
sort of monster that killed the scientist. We see a look of utter surprise
and fear in Claire’s face. She kills the monster, with some difficulty, and
heads down the stairs, into a nearby room. Inside, she is assaulted by
another of the above monsters, now to be referred to as Bandersnatches. It
grabs her and pulls her up, trying to crush her head. It looks like all is
over, but suddenly, Steve “Neo” Burnside somersaults through a higher area
window, and shoots the Bander in mid-air, in a “bullet-time” fashion. It
drops Claire. Steve rolls on the ground,  looks at Claire, and then sees the
Bander getting up, so Steve rises to his feet. He unleashes a barrage of
ammunition on the creature, before side kicking it into a wall and shooting
one last bullet. It dies. Claire gets up slowly, as Steve gloats about
saving her. He refers to himself as her “Knight in Shining Armour”. “You
wish!” She replies, but thanks him for the help. He claims that situations
like this are why she needs him. He “has her back”. She pulls out the uzis
to show him, and trades him for the gold lugers. He is in awe of them, but
when he raises them to fire, is sorely disappointed. One thing Claire forgot
to mention. They are empty. He berates her for cheating him, but she
mentions that she sees some ammo on top of a crate. She offers to get it for
him. He gets on the ground so she can step on him to get it. He cracks that
she is heavier than she looks. It appears to me that she jams her feet into
his back at this point. She gets down with the ammo and gives it to him.
Unfortunately, the lift under them (Did i forget to mention that they are on
a lift? That is what the other room she entered is) begins to move. Alfred
comes over the loud speaker again, saying that since Claire’s “knight” is
here, he can join her on her descent into death. Below, where the lift
stops, Steve offers to go ahead and kill all the monsters on the floor. He
wants to test out his new toy. He goes through the door. You now briefly
control Steve.

Analysis:

For the first time, this scene shows some chemistry between Claire and
Steve, not to mention a Matrix rip that could make the Wachowsky brothers
sue. Also, a reason to send Claire and Steve to the basement level.

---------------------------------
Cut-scene 13: Burn, Baby, Burn
---------------------------------


If you head back into the room Claire is in, she will insult him, saying “Do
you want me to take care of this for you, little boy?”,“What’s the matter?
Got cold feet?”, or “You’re not finished yet!”

Analysis:

Ok, this isn't "officially" a cut-scene, but the graphics in them are more
detailed, and it is quite amusing.


------------------------------
Cut-scene 14: Guns vs. People
------------------------------


Steve navigates through the basement level, evading or killing zombies from
the storage room to the boiler room, to the strange-head-catwalk-room. Once
he reaches it, your brief romp as Steve is over. Claire will catch up, and
he will brag about how he either wiped out the zombies on the floor, or
saved ammo, depending on your actions. He will also remark that his weapons
are far more useful than people. “Than people?!!” Claire questions. This
leads her to ask why he is even at Rockfort, and where is his family? She
has clearly hit a soft spot, and he tells her to shut up, and blast his guns
in the air.

Analysis:

Also used to show Steve's angry, distrustful of people side. We see now that
his family is the source of it.


------------------------------
Cut-scene 15: Steve's Problems
------------------------------


They move along to the elevator, up to the third floor, a small room with
two doors, one covered with a shutter. They enter the other door, which
leads to yet another catwalk. Claire must have put on weight during the
adventure, because the catwalk breaks when she stands next to Steve on it.
They fall down below, into what appears to be a storage room, filled with
crates, barrels, a jeep, etc. Steve rises, and asks of Claire’s condition.
Unfortunately, something has landed on her leg, and she is trapped on the
ground. This is especially inconvenient, because a zombie has just appeared.
Surprisingly, Steve is reluctant to shoot it. He seems almost...afraid.
“No!” He exclaims. He backs off and collapses on his knees. The zombie heads
for Claire, and is about to take a tasty bite. Claire screams Steve’s name,
and he in turn shouts “father!!” Guess that clears up why “Rambo” was
unwilling to fire. He shoots his father repeatedly with his uzis, until they
are empty. In shock, he continues to press the trigger. He collapses on his
knees again, crying his father’s name, over and over and over. When he is
ready to talk again, he explains to Claire that his father worked for
Umbrella, but was stealing formula’s and such, and selling them off to the
highest bidder. Steve curses his father for being so foolish. Claire puts
her hand on his shoulder and says “oh Steve” in an pseudo porno sort of way.
She decides to leave him there to mourn, and continues her search.

Analysis:

And there you have it! Steve is distrustful because of his father. This is a
conclusion to Steve's cockyness/irritability(mostly).


--------------------------------
Cut-scene 16: Visiting Mr. Raval
--------------------------------


Claire returns to Rodrigo with some hemostatic medicine for his wound.
Rodrigo is of course thankful. "Here. Let me help you with that." She
offerns, but he responds that he can take care of it himself.  Claire gives
Rodrigo her lighter, from Chris, for comfort, so he'll feel more safe in the
dark...

Analysis:

Aw! Claire is showing some compassion for her captor. This scene is mostly
to give insight into the two characters.


-----------------------------------------
Cut-scene 17: Wesker the Unfriendly Ghost
-----------------------------------------



Having returned from the Prison with the piano roll she found, Claire heads
to the palace doors, only to be greeted by an old "friend" of her brother's,
Albert Wesker. He concludes that she is, in fact, the lovely Claire
Redfield. She sure is, Al. She sure is. She asks who he is. Wesker says that
he is simply a ghost from Chris's past. Wesker states that there is clearly
no need for further introductions, and is glad that "the cat has dragged in
this nice surprise." Claire, in a valiant attempt to stand up for her
brother, angrily tells Wesker that Chris is not the kind of person Wesker
takes him for. Wesker grabs Claire by the neck, choking her, and tells her
of how he despises Chris. He then backhands her off the stairs and onto the
palace walkway. Before Claire can rise, Wesker jams his foot into her upper
body, eventually her neck, telling her how Chris will despair to hear of her
death. He cannot finish her off, however, as he receives what sounds like an
important phone call. Claire tries to use this to her advantage, by slowly
getting up, but Wesker stops her in her tracks with a boot to the face. He
then tells Claire he will allow her to live, for now. He jumps over a nearby
wall, heading toward the dock. A fazed Claire rises to her feet.

Analysis:

I guess this is to showcase Wesker's new found powers. I will note that this
is a scene not in the original Code: Veronica, but one of the added scenes
created for Code: Veronica X. The sheer brutality he inflicts on the young
beauty, Claire, is amazing in it's maliciousness.

---------------------------
Cut-scene 18: Ashford Plots
---------------------------


Claire has made her way to the secret Ashford manor, thanks to the lugers
Steve gave her, which were actually meant to be used as keys. She makes her
way in through the creepy main hall, and climbs the turning staircase to the
upper floor. There is a forking path on the upper floor, with a single
window-like cut in the middle. Claire can hear talking from within the room
where the cut is. She stealthily sneaks over to one of the walls, and
eavesdrops. Inside, a young blond woman, presumably Alexia, is scolding her
brother Alfred for failing to eliminate Claire. She tells him to keep focus,
because their enemy is only a little girl. Alexia tells him that the pride
of the Ashford family depends on Claire's elimination. He tells her
apologetically that he realizes this, and will not fail again. Claire
accidently makes a noise, and a suspicious Alexia looks out the window cut
to investigates. Luckily, Claire has gotten out of site, and Alexia
concludes she was hearing things.

Analysis:

This is foreshadowing for Alfred's secret, below in cut-scene 19. If you
look closely, you cannot spot Alfred in any of the views of the room you
get. Guess why...



-------------------------------
Cut-scene 19: The Ashford Pride
-------------------------------


Claire, after finding all three items she needs to activate her getaway
plane, prepares to leave the private residence, starting with getting out of
Alfred's room. Before she can do that, however, Alexia emerges from a stone
relief/hidden passage within the room, brandishing a sniper rifle. She
introduces herself, apologizing that the two of them must say goodbye so
soon. Alexia spits that Claire must die for the pride of the Ashford family.
She fires a shot, stupidly, and misses, Claire scrambling on the ground,
telling Alexia to wait. Alexia aims properly, this time, and prepares to
fire. Suddenly, the door flies open, Steve rushing in with his sub-machine
guns. "What's going on?" He questions. Alexia answers with a rifle slug to
the shoulder. On his way to the ground, Steve fires a burst of ammo into
Alexia, as she screams and runs through the relief. Steve states they must
follow her!

Analysis:

Also foreshadowing for the below cut-scene,  not to mention it looks really
cool when Steve blasts the Ashford beast.

-----------------------------------------------------------
Cut-scene 20: The Adventures of Alfred: Queen of the Island
-----------------------------------------------------------


Claire and Steve hot-foot it into the next room, searching for where Alexia
went. Instead, however, they see her clothing sprawled out all over the
room. Her dress over the bed, her hair on the music box. Wait! Her hair on
the music box? Claire goes to investigate it, as Alfred, hiding on top of
the upper area of Alexia's bed, jumps down, planning to bash her skull with
his rifle butt. Claire dodges, and Steve kicks Alfred into the mirror.
Alfred turns around, frightened, only to see his own reflection, with a good
deal of makeup on it! He screams, amazed, and runs out of the room. Steve is
confused. "So there never was an Alexia after all!" Says Claire. Steve,
thoroughly creeped out, says he's getting out of here, and leaves. Claire
starts to hear sirens and see flashing red lights.  A cool female voice
tells her that the self destruct sequence has been activated, please clear
the area, blah blah blah.

Analysis:

This is the mystery of Alfred Ashford all wrapped up, folks. He thinks he is
his sister, on account of missing her too much. Creepy. Also, it introduces
a main component of every Resident Evil game. The self-destruct sequence!

--------------------------------------
Cut-scene 21: All the Pretty Airplanes
--------------------------------------


Claire sees Steve again at the entrance to the palace, and he tells her that
several airplanes up in the sky are actually from within the facility. This
means that there is a way out of there! They agree to jet over to the
airport, by way of the dock.

Analysis:

None needed.


-----------------------------
Cut-scene 22: Flight Troubles
-----------------------------


When Claire and Steve reach the plane, they see that they cannot take off
until the bridge ahead has been raised. Since Steve is the experienced 17
year-old pilot, Claire agrees to go ahead with the task.

Analysis:

I do not like Steve very much. Just to make that clear. Anyways, a way of
getting Claire introduced to the tyrant, which you will see.

-----------------------------
Cut-scene 23: Alfred's Lament
-----------------------------


Claire has successfully raised the bridge, and is getting back to the plane
in a roundabout way, back through the MTF. She reaches a Crate
Transportation Lift, and is then told that she has five minutes until
detonation. Meanwhile, we see Alfred/Alexia in the MTF control room,
swearing he/she will not allow Claire and Steve (referred to as "those
fools") to escape. He presses a button on the control panel, and our view
shifts to a cold looking lab room, where a crygenic capsule raises from the
ground. It opens, and a large almost human monster with a spiked club for a
hand emerges.

Analysis:


The formal introduction of the much-beloved Tyrant. Here he is, ladies and
gentlemen.

----------------------------------
Cut-scene 24: He'll Blow You Away!
----------------------------------


Claire is running up an outdoor passage back to the dock, when a large
explosion simultaneously throws her back and destroys the nearby concrete
wall. The Tyrant emerges, Claire is horrified. She then easily dispatches
it.

Analysis:

The first of two conflicts with the tyrant, meant to introduce him to
Claire.

-------------------------------------
Cut-scene 25: Leaving, On a Sea Plane
-------------------------------------


Claire returns, and Steve drills her (not in that way!) for taking so long.
They take off. Alfred, meanwhile, heads through the MTF, and presses a
button on a miscellaneous tank. It rolls forward, unveilling a hidden lift.
Alfred proceeds down it, and through a long hallway. It leads him to an
important looking door. He places a golden halberg into a like shaped
hollow, and the door opens, revealing several jet planes. He gets into one,
and takes off, stating that Claire and Steve will now know what real terror
is, still speaking in Alexia's creepy voice. Back on the seaplane, Steve
apologizes to Claire for causing her so much trouble. She tells him not to
worry about it. The experience was difficult for both of them. Steve,
changing the subject, asks her where in the world she wants to go. Claire,
obviously a summer, wants to go to Hawaii. She's heard it is nice this time
of year. They both laugh. Their moment is interrupted by a loud thump in the
cargo space. Claire goes to check it out.

Analysis:

The conclusion of the Rockfort part of the game, or at least Claire's. We
see some more chemistry between Steve and Claire, more to appear very soon,
and we start to realize that the Tyrant is not dead just yet.

---------------------------------------
Cut-scene 26: Tyrant, We Hardly Know Ye
---------------------------------------



Claire enters the cargo room to see the Tyrant standing there, preparing to
take her to hell. A look of horror and disgust crosses Claire's face.

Analysis:

None needed.

------------------------------
Cut-scene 27: Bye, Bye, Birdie
------------------------------


Claire dispatches the Tyrant by weakening him with her weapons, and then
presses a button on the crate propelling system that fires the Tyrant out
the back via an explosive crate.

Analysis:

The demise of the Tyrant.

-------------------------------------
Cut-scene 28:  Alfred, Evil Incarnate
-------------------------------------


Claire returns to the cockpit. Steve questions her as to what the noise was.
"Oh nothing. Just a giant cockroach that had to be stepped on." Claire
coolly states. Her  feeling of satisfaction is interrupted when Steve
complains that the controls have locked up.  A vision of Alfred comes up on
the monitor. In Alexia's voice, he apologizes for not being able to allow
them to escape. Claire responds by calling him a cross-dressing freak.

Analysis:

Well, some spunkiness seen in Claire. Also, this cut-scene is used to
foreshadow the whole Antarctica scenario.

--------------------------------
Cut-scene 29: The Mile High Club
--------------------------------


The scene cuts to Claire and Steve sleeping against the wall of the cockpit,
Claire nuzzling against his shoulder in a sleeping stupor. Steve awakes,
quite intrigued, and admires her, obviously quite taken with this beautiful
young girl. Without thinking, he moves in to kiss her, but she wakes up
before this is accomplished. Claire has no idea of what he just tried, but
he is rather embarassed none the less. He gets to his feet, and observes
their white, snowy surroundings outside the flying plane. "Where are we?" He
questions. He examines the longitude-latitude meters, and concludes, shaken,
that they over the Antarctic. Claire is equally surprised. Suddenly, the
plane becomes to descend, and Steve screams that they were going to crash!
Both get into their seats, and they notice that the planes they saw from the
island are parked by a facility below. It must be an Umbrella facility. The
plane crashes into the facility, it's head going right through the wall.
Claire and Steve are both knocked unconscious.

Analysis:

The formal introduction of the Antarctica scenario, and more (sigh) romantic
interludes between Claire and Steve. This is the end of the first part of
the game, and any sense of tolerence I had for Steve.


---------------------------
Cut-scene 30: The Aftermath
---------------------------


Claire awakens in a wrecked plane, sideways on the floor. She wakes up an
unconscious Steve. Steve kicks open the cockpit door and jumps onto a
catwalk below. Claire follows, but lands right on top of him, his arms
around her instinctively. They lie there for a minute, as he gives her a
special look.  Claire gets up, and offers Steve her hand, but he gets up on
his own, and observes that the plane is wrecked. They will have to split up
and find another way out.

Analysis:

More romantic mumbo-jumbo. Blech.

-----------------------
Cut-scene 31: Nosferatu
-----------------------


After exploring the Antarctic Facility a bit, Claire finds a hidden passage
in an office. Behind it, is a see-through metal grate, with a groaning
humanoid monster visible. It is bound, and blindfolded, held in a chair by a
large axe. It somehow directs it's head in her direction and screams.

Analysis:

The introduction of the monster, Nosferatu. We get the impression he has
sort of a sixth sense, to be able to know where Claire is without seeing
her.


-------------------------------------
Cut-scene 32: Steve's Staring Problem
-------------------------------------


Claire finds a valve handle in a machine room, and through the door she came
from, finds Steve near a crane control in the mining room. He tells her that
there is an Australian base not too far away. Claire suggests that they use
a digging vehicle contained within the room (on a transportation thing) to
dig their way out. Steve pilots the crane, but stops to admire Claire's
um... assets. Before he knows it, Claire screams "Look out!", and the
vehicle has crashed into a pipe leaking toxic gas. Claire goes to evacuate,
but sees that Steve is not following. She runs to him and drags him out of
the room like a child. He leans over the catwalk in the next room and sulks
about it being his fault. Claire tells him not to say that (even though it
SO is), and that they will get out of there together. They go to split up,
and Claire again says her latter comment.

Analysis:

This cut-scene is a vehicle to re-introduce Alfred in this facility, and
also to start off the poison gas dilemna.


----------------------------------
Cut-scene 33: The Return of Alfred
----------------------------------


Claire goes to the lower area of the mining room and turns off the gas
thanks to a gas mask she found, and the valve handle, which she modified.
She sighs in relief that they are safe, but a creepy feminine voice behind
her (well actually, on the catwalk where Steve crashed the vehicle) tells
her to think again. Alfred threatens Claire, telling her what a joy it will
be to hear her shriek in agony. Steve bursts in, and tells him "Not this
time!". Alfred tries to shoot Steve, but Steve flips onto the ground and
pumps some bullets into Alfred, sending him toppling over the rail. Alfred
tries to get up, but the ledge he's standing on breaks. Alfred topples into
the abyss below. Claire and Steve's momentary tranquility is interrupted by
another scream from Nosferatu, the monster under the grate. We see him
breaking free from his metal shackles, and getting up, his hands still bound
and his eyes still covered.

Analysis:

This is sort of the demise of Afred, or maybe the reason thereof. We do see
him again in a bit. Also, to show why Nosferatu attacks us soon.

--------------------------------------------
Cut-scene 34: I be Working in the Mine Shaft
--------------------------------------------


Claire grabs the rifle that Alfred dropped, and she and Steve get into the
nearby digging vehicle. Steve retells his plan, and Claire encourages him.
They dig through the wall, releasing a great deal of water into the whole
facility, soon to freeze over. The bust outside, and go up a nearby ladder.
Claire and Steve find themselves on a deserted helipad, a staircase leading
toward some Snow Cats. Claire begins to head down the staircase, but sees a
Nosferatu countering from the other direction. She backs up slowly, as
Steve, unable to see Nosferatu, mocks her cowardice. Once Nosferatu comes
into his vision range, Steve pushes Claire behind him and readies his
sub-machine guns. Tentacles spring from Nosferatu's back, and Nosferatu
whacks Steve off the ledge of the helipad with them. Claire looks over where
he fell, and sees Steve holding on for dear life by a single stray pipe.
Claire tells Steve she will "waste the monster and then come back for him."
That's a direct quote.

Analysis:

Claire is really cool. Not only now, but also in the next two cut-scenes. Oh
yeah. Used to set everything up for another romantic interlude, and also to
initiate the Nosferatu boss fight,.

---------------------------------
Cut-scene 35: A Slug to the Heart
---------------------------------


Actually, more like three slugs to the heart. Claire fires three sniper
rifle rounds into Nosferatu's exposed pumping heart. On the last shot,
remarks "I've got you now!", and pulls the trigger, causing Nosferatu's
heart to explode.

Analysis:

Very cool, but the next one is my favourite.

----------------------------------------
Cut-scene 36: A Dagger Through My Heart!
----------------------------------------




This is more of an alternate cut-scene, but it's too cool not to put down.
Claire slashes Nosferatu in the heart several times, until finally she
gloats "I've got you now!", and jams her knife through his heart. She holds
it there for a few seconds, and then quickly yanks it out, causing his heart
to explode, and blood to spray everywhere. Cool.

Analysis:

So cool!


-------------------------
Cut-scene 37: Reawakening
-------------------------



Claire helps Steve up, and he apologizes for failing to protect her. She
shrugs it off, saying not to worry about it. Claire hurries ahead, and Steve
promises to protect her next time. They hurry toward the Snow Cat, very
excited. They get in, and head toward the Austarlian base. Meanwhile,
underground, we see a mortally wounded Alfred stumbling down a hallway, a
trail of blood behind him. He enters what looks like a lab room, with many
consoles, and a large cryogenic capsule in the middle. Alfred reaches out
towards it, and cries "Alexia!". The consoles all light up, and Alexia is
released, stark naked, from cryosleep. Alfred lovingly reaches out to her,
joyful that she is finally awake. The celebration is cut short when he dies.
Alexia seems livid. The screen cuts to a large tentacle flying out of the
facility building, attacking the snow cat and smashing it against the
ground. Alexia looks on from the lab room, stroking the dead Alfred's hair.

Analysis: Well, I guess Alexia really is real. And things don't seem to be
looking up for Claire and Steve, either.


------------------------------------------
Cut-scene 38: The Return of Chris Redfield
------------------------------------------


This is more of a narration, where Chris tells of receiving word from Leon
that Claire is on the island. We see Chris climbing a steep mountainside on
the nearly wrecked Rockfort Island. He enters a cave, after dropping his bag
of supplies off the side of the cliff.

Analysis:

The title says it all. Clearly he hadn't gotten word of Claire's leaving the
island. Quite a ride he's in for.

-------------------------------------------------------
Cut-scene 39: The Return of Rodrigo (And the Gulp Worm)
-------------------------------------------------------



Chris stumbles upon Rodrigo, who marvels that there is anyone else left on
the island. Chris asks him if he's seen anyone named Claire Redfield, with
extra emphasis on Redfield. Rodrigo says her name, and Chris realizes that
Rodrigo has! He forcefully questions Rodrigo again, and Rodrigo tells of how
Claire helped him escape. Chris is thankful, and says that Claire owes
Rodrigo. Suddenly, Rodrigo is swallowed by a newly emerged Gulp Worm. Chris
must save him!

Analysis:

This scene is a way of driving the story along, so Chris knows that Claire
is no longer on the island. Also, to initiate Rodrigo's death.


-------------------------------------------------
Cut-scene 40: The Death of an Umbrella Supervisor
-------------------------------------------------


Chris defeats the Gulp Worm, and Rodrigo is spewed out, acidic bile covering
him. In Redfield tradition, Chris hopelessly tells Rodrigo to hold on, but
Rodrigo knows what's coming. Rodrigo is actually joyful, because now he can
go to his family. He gives Chris Claire's lighter, he won't need it any
more. Rodrigo dies in Chris's arms.

Analysis:

Poor Rodrigo. He wasn't so bad after all. But at this point, he isn't a
useful plot device.


-----------------------------------
Cut-scene 41: Alexia; Fully Clothed
-----------------------------------


After further exploration of the fragmented Rockfort Island, Chris stumbles
into the control room, where he sees a lovely blond woman (fully clothed)
singing to Alfred's corpse, while stroking his hair. Chris wonders as to who
she is. Cut to Wesker, at the Seaplane dock, fiddling around on the control
panel, as he sees the screen of Alexia singing. "She's already fully awake?"
He ponders. He sees Chris in a smaller screen, and invites Chris, the little
fishy, to come see his new hook. Always the gentleman, Wesker also sends
Chris some welcoming gifts, in the way of a strange, tiny bug-like robot
that alerts hunters as to where you are.

Analysis:

This cut-scene is used to bring Wesker back into the game. Originally (in
Code: Veronica for DC), I believe this was where Wesker was first
introduced. Also to let you know that alexia is fuly clothed.


---------------------------------
Cut-scene 42: Wesker, Interrupted
---------------------------------


Chris, working his way through the island, finds himself in the same lab
where the Tyrant was released. Trying to get back to the turntable lift, a
voice behind him remarks at how long it's been. Chris turns around, only to
see Wesker! "You're alive?!" Chris marvels. Wesker tells him that he is
looking for Alexia, an assignment he received from his new employers. Chris
realizes that Wesker is behind the attack on the island, and indirectly, his
sister. Chris raises his weapon to hit fire, but Wesker, with superhuman
speed, knocks Chris backwards. After thoroughly adjusting his sunglasses,
Wesker flies forward and seizes Chris by the neck. Wesker chokes the young
man, lamenting about how much hates Chris for ruining his plans. Chris
flails his fist at Wesker, knocking off his sunglasses. Wesker turns his
face back towards Chris, showing him his cat-yellow eyes. Chris is amazed
and frightened at the same time, his eyes opening wide with shock. Wesker
also informs Chris that Claire is in Antarctica, with Alexia(not sure if
he's hinting that Alexia has her captive or not). Before he can successfully
choke Chris to death, a loud, eerie laugh is heard from behind, and Wesker
spots Alexia on a small screen, looking directly at him. Distracted, Wesker
throws Chris into a cryogenic pod, and leaves. A bandersnatch is released
from the pod, which Chris, after regaining his breath, quickly dispatches.

Analysis:

This scene is one of the more interesting. It is used to showcase Wesker's
new powers, as well as let Chris know that his ultimate goal is definitely
to find a way to Antarctica.

-------------------------------------
Cut-scene 43: Leaving, On a Jet Plane
-------------------------------------


Chris crafts himself a nice halberd out of the eagle plate he grabbed from
an Albinoid tank, and some Clement chemicals. He goes into Alfred's private
Airport, and steals a jet to Antarctica.

Analysis:

Not really needed, once again. Chris is leaving the island.


-------------------------------
Cut-scene 44: What Lies Beneath
-------------------------------


Chris is exploring the Antarctic facility, an icy room in particular, when
he comes across a valve handle. He picks it up, only to be accosted by some
zombies who have rising from beneath the ice. Chris kills them, or runs,
depending on you.

Analysis:

Kind of Chris's version of what happened to Claire in one of the opening
scenes.


---------------------
Cut-scene 45: Spy-Cam
---------------------


Chris is walking down a miscellaneous hallway, only to find one of Wesker's
evil cameras snooping behind him. It spots him, and he is assaulted by a
hunter.

Analysis:

Simply a subtle way of telling you that Wesker, too, has made his way to
Antarctica. That brings to mind some debate as to how. Maybe he had his
submarine with him at the island. I'm pretty sure, though, that Chris would
get there far before Wesker, if Wesker were taking a submarine. I don't
know.


----------------------------------------
Cut-scene 46: How Would You Like to Die?
----------------------------------------


Chris explores the factory like area of the facility, and sees something
embedded deep in the ice, on the end of a crane. He moves over to a nearby
control panel to use the crane to pull it out. The crane fishes out a frozen
and dead Nosferatu, who next to him, has a shiny earring. "How could anyone
do this?" Ponders Chris. Sorry Chris. The villain is your baby sister, as
far as this monster's death goes. Alexia (the real one) appears at the
nearby door, reciting a nursery rhyme; "Said the spider to the fly, how
would you like to die?". Alexia promptly leaves, and a giant black widow
emerges from the ice. Chris either kills it or runs past it, grabbing the
earring, and leaving.

Analysis:

Sort of a hint as to Nosferatu's identity, as well as showing you the creepy
Alexia(I bet she has spiders in her hair).


----------------------------------------
Cut-scene 47: The Last of Alfred Ashford
----------------------------------------


Chris explores the laboratory section of the facility, and solves a strange
puzzle in the room Alexia emerged from. The cryogenic capsule opens,
revealing a dead Alfred Ashford. Chris is disgusted, but not too disgusted
to steal Alfred's family ring.

Analysis:

Chris is a thief. It's true. We know now that Alfred is dead for sure, at
least.

-----------------------------------------
Cut-scene 48: The Hottie Under the Stairs
-----------------------------------------


Chris finds a strange replica of the Spencer Mansion within the facility. He
explores the main hall to some detail, and finds Claire webbed to the wall
under the stairs! Chris, ever-resourceful, cuts her out with a combat knife,
and she falls into his arms. Claire wakes, relieved to see her brother. She
promptly embraces him. But if you did poorly against Nosferatu, and got
poisoned, which I will assume you did, she will tell you that she's
poisoned. If so, you have to get her some medicine, after she passes out.

Analysis:

The tearful reunion of Claire and Chris, and surprisingly the first time we
ever see them together.

----------------------------------
Cut-scene 49: Genetically Inferior
----------------------------------


Claire, after being administered the antidote if needed, tells Chris that
they cannot leave yet, because Steve is still somewhere around there. They
were seperated after the Snow Cat crash, she tells him. Loud laughter is
heard, as Alexia is seen at the top of the staircase. "It is over for you
genetically inferior siblings!" She laughs, running off through a close
doorway. "After her!" Commands Chris. They run up the staircase, Claire in
lead, when the giant tenticle that attacked Claire earlier breaks through
the wall and destroys part of the balcony, sending Chris tumbling. Claire,
looking over the ledge, sees Chris nursing what seems to be an injured leg.
Chris tells her to go find Steve, he will be alright. Claire hurries ahead.

Analysis:


An excuse to make a future scene between Claire and Steve private, as well
as prompt Claire's once-again rescue, and therefore an excuse for the much
loved self destruct sequence.


-----------------------------------
Cut-scene 50: The T-Veronica Virus
-----------------------------------



Claire explores a twisted area of the mansion/facility, and ventures into a
small hall housing several knight statues. The door locks behind her. Claire
finds Steve strapped to the same constraining chair that once held
Nosferatu. Claire exclaims his name, glad to see him, and wakes him. She
presses a button, and he is released, except for a large axe pressing
against him. Claire is unable to move it. Steve warns her of Alexia's
madness, telling of how she injected him with something that she claimed she
gave her father, now to be known as the T-Veronica virus. Guess that solves
the problem of Nosferatu's identity. He is in fact Alexander Ashford. Steve
tells Claire to get out of there. Steve starts to convulse, and Claire is
frightened. After several strange moans, Steve transforms into a large
hunch-backed lizardy thing, and comes after her with his axe, just as a gate
near the entrace of the hall begins to close.

Analysis:

Well, a way of getting rid of Steve, for now.


---------------------------------
Cut-scene 51: RIP Steve
---------------------------------



Claire dodges Steve's axe blows, and bolts under the gate before it closes.
She backs against a wall, shocked and exhausted, as Steve strikes at the
gate. That darned tentacle bursts through the wall and wraps her up, as
Steve busts through the gate. He moves to remove her head, but stops
suddenly. He looks at her almost lovingly, and grunts her name. Using his
axe, he severs most of the tentacle. The tentacle does not take kindly to
this, and drives itself into him. This probably crushed some internal
organs, because Steve begins to transform back into a human, now dying.
Claire moves toward him and tells him to hold on, her brother has come to
save them. Steve regrets not being able to keep his promise of getting out
with her, but says he is glad Chris can save her. Claire strokes his face,
and he hers, and tells her how glad he is that he met her. Steve finishes by
telling Claire he loves her, and dies, leaving a crying Claire alone in the
locked down hall.

Analysis:

This scene could be were, if not so pathetic. I feel little to no sympathy
for Steve at this point. Claire, I am a little disappointed in, bursting
into tears like that. Oh well. She's hot, so I'll let it slip. Steve is now
dead, or so it seems, and Claire cannot get out of the hall. Looks like it's
back to Chris.


-------------------------------------
Cut-scene 52: The REAL Alexia Ashford
--------------------------------------



The scene cuts to Wesker at the bottom of the main hall staircase, Alexia at
the top. Wesker informs her that the last known sample of what he wants, the
T-Veronica virus, is inside her body, so she must come with him. She laughs
at him, telling him he is not worthy of it. On that note, she begins to
transform, her clothes burning off, her hair turning from golden and thin
into fleshy, gray, and large, ivy-like armour growing on her. Wesker moves
to strike her, but she is quicker, and delivers a swift backhand. Wesker
flips backward, and she forward, trying to strike again, but he is also
quite quick. Wesker, once again ripping off the Matrix, runs on the wall,
launching himself off to give Ms. Ashford a hook to the face. He is unlucky
in his timing, because at that exact moment she throws a barriage of
blood-turned fire at him. Wesker shakes his arm, putting the fire out, and
tells Chris, who's been discovered, to handle this, seeing as though he's
one of Wesker's best men. Chris blasts the she-beast, and steals her choker
jewel. He places all of the Ashford jewels into slots in a painting, and a
hidden door opens, which Chris promptly uses.

Analysis:

Alexia is not only psychotic, but powerful. Not good. Not good at all.

---------------------------------
Cut-scene 53: Behind Closed Doors
---------------------------------


Chris finds his way to the area where Claire is located. He hears her crying
from the other side of the locked door of the hall, and she tells him that
Steve is in fact dead. She also tells Chris that the door can only be opened
when the self destruct sequence is activated. She slips a security file she
founds earlier under the door. Chris opens it to find a keycard.

Analysis:


The full fledged introduction of the self destruct sequence. Okey dokey.

----------------------------
Cut-scene 54: Code: Veronica
----------------------------


Chris goes up a set of stairs nearby to where Claire is trapped, and uses a
strange dragonfly key to get to the control panel from a large square
catwalk, where a large weapon called the Linear Launcher is contained.
Finding the control panel, and taking a hint from a file he read, Chris
enters "Veronica" as the password for the self destruct sequence. He is
correct, and loud sirens are heard. He heads back to the square catwalk, and
Claire greets him, the two sharing a quick embrace. They are interrupted by
Alexia, who arrives via the large tentacle-like thing. She looks at them,
displeased. They move towards the Linear Launcher container, both of them
required to turn a switch simultaneously for it's release. They do so, but
they are informed it has to charge for some time. Chris orders Claire to
escape using a previously locked elevator leading to the airport. Claire
tells Chris not to die on her. Claire's escape is short lived, when Alexia
blocks the stairway with flame, and approaches Claire, fire in hand. Chris
blasts Alexia, temporarily disabling her, and Claire escapes, or so it
seems. Alexia turns her attention to Chris, and proceeds to transform into
what looks like a queen ant with a human/dragonly sticking out of it. She
attacks.

Analysis:

So you know by now we are in the final part of the game, what with Steve
dead and Alexia transforming into a ridiculously large monster.


-----------------------------
Cut-scene 55: The Ants
-----------------------------


After fighting for a bit, some fiery ants attack Alexia's shell, gnawing
away at it's flesh. A distressed Alexia breaks free of the shell, which is
promptly eaten away to nothing. Flying around, she spits acid at Chris.

Analysis:

Even Alexia's best friends, the ants are not fond of her. Poor girl. Here
comes the last fight (officially) of the game.


-----------------------------
Cut-scene 56: Linear Launcher
-----------------------------


The linear launcher finishes charging, and Chris grabs it. After some shoot
and dodge, Chris lands a shot from the launcher on Alexia, and she responds
by exploding, gore raining down on the area. Some explosions occur as Chris
retreats.

Analysis:


Ok then.Gameplay is over, time for the ending.


-------------------------------
Cut-scene 57: The Ending
-------------------------------



Chris emerges into the corridor, only to find Wesker holding Claire by the
hair. He pushes her, ordering her to move, through a newly revealed (through
explosion) passageway, and Chris chases after them, dodging some angry
zombies. He emerges into an icy dock, where Wesker's sub is parked. Claire
calls out to Chris, probably hurting from having her hair pulled so
maliciously. Wesker congratulates Chris on evading Alexia, informing him
that Alexia's work wasn't much of anything. Wesker sneers that the only
thing left for him to do is get revenge on Chris. Chris cajoles Wesker into
releasing Claire, because she's not the one he wants. Wesker shoves Claire
toward him, and she stumbles and falls. Chris helps her to her feet, forcing
her behind him. Wesker is pleased. He may not have gotten Alexia, but
killing Chris will be good enough for him. "Sorry to disappoint you, but
Alexia is gone!" spits Chris. Wesker is indifferent, because he has Steve's
corpse to work from. "What?" asks a curious and furious Claire. Wesker
snidly tells her that there is still a living sample of Alexia's virus in
Steve's body, and that he could be quite a good specimen. Perhaps he may
come back from the dead and see Claire again. "Don't you touch him!" Yells
Claire, running toward Wesker with a belligerent attitude, before being
stopped by Chris. Wesker apologizes. His men have already taken Steve away.
Chris orders Claire to leave once again. Claire questions him, but Chris
says that as a surviving member of STARS, it's his duty to take care of
this. Claire reluctantly agrees, but reminds Chris of his promise. Chris
nods, and Claire runs to the jet. Chris vows to end this whole thing once
and for all. He invites Wesker to say hello to his dead comrades. Wesker is
amazed at Chris's confidence, dropping his sunglasses onto the floor as he
approaches him. Chris backs up fearfully, knowing what's coming. He backs
against a table full of steel pipes, and grabs one, swinging it at Wesker.
The first blow connects, but Wesker stops the second, bending the pipe.
Wesker throws the pipe to the side and boots Chris backward. Chris lands on
his stomach as the ground begins to shake.


The scene cuts to Claire toward the jet within the airport. She looks toward
to upper catwalk, looking for any sign of Chris.There is none, of course.
The scene back to the submarine dock, where Wesker pummels Chris, first
delivering a gut punch, and following with three left hooks to the face.
Chris is shaken, and Wesker uses this to his advantage, kneeing the STARS
member in the stomach, and delivering another punch, this one slap-like.
Chris spits blood on the ground. "Sure I'm not human anymore, but just look
at the power I've gained!" brags Wesker, throwing a powerful uppercut at
Chris, causing Chris to fly backward in a handspring like manner. Chris
looks up at some steel beams near the ceiling, being held by a metal rope
attached to a switch. "Magnificent, don't you think?" Laughs Wesker as he
prepares to finish Chris off with a stomping jump. Chris dodges the jump and
pulls the level of the switch, causing the beams to drop on Wesker. Chris
relaxes a bit, thinking he's finished Wesker off, but Wesker rises from the
mess. Both stumble toward eachother, Wesker congratulating him on his
attempt to kill him. An explosion emerges from nearby, burning Wesker's
face, and leaving fiery wreckage between them. "Today is your lucky day!
Next time we meet, don't count on another." Seethes Wesker, holding his
burned face. Chris agrees that it will be settled next time. Chris runs off,
leaving Wesker laughing among the wreckage.


Chris runs to the elevator, and it lowers to meet him, fiery bursts quickly
following it. Claire, sitting in the back seat of the jet,  ponders
worriedly about Chris. The scene cuts to the Anthill where the ants were
living being burned up. Chris gets in, an explosion following him quickly as
the elevator rises. Claire, in the plane, is shaken as the base rumbles
again. The elevator door opens, and Chris is thrown by the explosion onto
the tip of the plane. Chris jokes that he always keeps his promises. Claire
laughs. Awwww. The jet takes off JUST as the base explodes, narrowly dodging
the base's prime explosion. In the plane, Claire touches Chris's shoulder,
asking Chris to promise not to leave her alone again. He apologizes, but
tells there is still something to be done. "You mean..." Claire starts,
"Yeah! It's payback time! We've got to destroy Umbrella." Announces Chris.

Analysis: Well, I don't think there's much else to be said. What an ending,
huh? Quite impressive. This author will be quite angry if he sees the very
ugly Jill Valentine anywhere near the main female role in RE4, which the
beautiful Claire surely deserves.

===============================

6) Files)

===============================

===============================
 DIJ Diary: CVX Version


============================

During a heavy squall, a girl in a red outfit was brought to this island of
Rockfort. What could she have possibly done? I've been living here quite
some time now, but many who are brought to this island seldom leave alive.
Through the sounds of gun and fire, soldiers appeared. There was something
going on. I went to the prison, but the girl in red was nowhere in sight. I
hurried to the military training facility. The "man" of Rockfort was
attacking her relentlessly. How stupid of me. I got too close and almost got
myself smashed by the shutters. But, thanks to my natural agility, I was
able to get out of the situation and get outside. Anyone other than me would
not have been so lucky. Again, I was able to find the girl in red. There she
was; in front of the residence. Then from behind her appeared a man with
blonde hair. As he called her, he approached her in a friendly manner and
started saying something to her... and it happened abruptly. The man in
blonde hair started to hurt the girl in red. "I must save her." I thought to
myself. But the man in blonde hair went away. Who was that blonde haired
man? What did he want from the girl in red? The self-destruct announcement
and emergency siren warned the end of Rockfort Island. I hurried to the
hangar of the transport. The transport we were on took off as everything
exploded into flames. With my neck risking effort, the girl kin red slammed
the monster out into the open sky. Sure enough, she was a Valkyrie, a
goddess of destruction. I couldn't believe it. The transport landed in
Antarctica. And to top it all, the transport that landed before us spilled
tons of the T-Virus and everything alive had already turned into zombies. If
I stayed, there was no way I could stay alive. I had to find a way to get
out of there, quickly. I parted with the girl in red. I started searching
the base to see if there was anything I could use. As I was resting in the
dark, someone was coming. Whatever it was, it was right there. The door
suddenly closed and there was no escape. I kept slamming the doors. Then the
door opened. I exploded out of there. But I was no chicken. I stopped to
turn around and there she was, the girl in red, standing there looking at
me. Where was this place? I was stuck in a room with an elevator and old
cannon. Where was I supposed to go? I was stranded. I felt endless despair.
Then that blonde man with the sunglasses appeared. He had the girl in an arm
lock. Then a man in a black vest came running after them. The man in the
black vest followed them. I also hurried to chase after them. It was a
grueling fight. Was the man who also knew that girl a monster? The fight
looked like it could last forever. Then suddenly there was an explosion,
which interfered the fight. That was my last chance. I had to get out of
there. I snuck through the hatch of the sub as it was about to close.
Finally, I was released from the world of death and I was able to come back
to a world where desire and power ruled.
DIJ

Analysis: DIJ was thought to be a rat at first. I read this closely.  But
he's actually... the mouse!

===========================
Playing Manual
===========================


CHECK ALL ITEMS When you obtain a new item, always remember to look at it
with the "Check" command on the status screen. Remember, it's always best to
rotate the item so you can check it from different angles. TRY TO PUSH
OBJECTS If you face an object and press and hold up on the directional
button, sometimes you will be able to push it. You may find hidden rooms and
items this way. USE THE QUICK TURN You can turn 180 degrees instantly by
pressing the Cancel button while holding the directional button down. This
is a very effective move when you attack an enemy and then want to turn
around and run. USE THE MAP SCREEN When you are lost or are unsure of what
to do, check the map screen. You can easily tell where you've been and can
see which doors you have unlocked. CLIMB/DESCEND You can climb/descend some
objects. To do this, face the object and then push the Action button.
SECURITY BOXES The items you store in a Security Box in the prison cannot be
accessed through an Item Box. Make sure you remove all important items from
a Security Box before exiting a room. I CAN'T TAKE THE GOLD LUGERS FROM THE
PROJECTION ROOM You cannot release the trap by yourself. After certain
events occur, you will be able to release the trap and obtain the Gold
Lugers. I CAN'T ENTER THE BIO-EXPERIMENT ROOM Once the shutter near the
bio-experiment room shuts, you can't open it until the ventilation process
completes due to the in-room air pollution problems. I CAN'T CLIMB THE
LADDER IN THE BEDROOM You will need to place a pair of items onto the two
music boxes. Then you will have to... I CAN'T SEND LOADS PROPERLY WITH THE
SORTER The sorter judges which room each load will be sent to by an item
that is posted on the load. You should check an already sorted load in the
room you would like to send your load to and then...

Analysis: This is the file that tells you what to do during the games. It
has no significance to the story-line of the game.

=============================
Fax on the Facility Access Application
=============================

Be sure to verify the content of the following facility access application
form, and add the applicants' name to the expected visitor's list. Chief
Prison Guard Room Paul Steiner I hereby apply for access permission for
Prison Area D. Details follow, Visitor's name: Carl Grisham Purpose of
Entry: Carrying in the following materials; 1. New product sample from Metal
Industries Co: "TG-01". 2. Various daily commodities ordered by the prison.
Note: 1. Will use a transportation truck. 2. "TG-01" sample will be stored
in a designated briefcase.

Analysis: This hints where to find a certain item in the game.

=========================
TG-01 Product Description
=========================


Thank you for your continued support and for our products. This time we have
gathered our most advanced technologies, and have succeeded in creating the
unique anti-metal detection alloy "TG-01". -TG-01 features? 1. Cannot be
detected by any metal detectors. 2. Cannot be pictured by roentgenography at
the immigration check. 3. Lightweight, yet durable. We plan to develop
various weapons utilizing this innovative new alloy. We enclosed a sample
for you to review. We look forward to hearing from you regarding possible
business opportunities. Metal Industries Co. Chief, Development Planning
Carl Redhill

Analysis: This hints that the TG 01 Item you get in the game can be taken
passed the Metal Detectors in the Prison.

=============================
User's Manual
=============================


3-D Duplicator User's Manual Our new product, the "3-D Duplicator" consists
of two parts. 3-D Scanner Portion This portion scans the 3D object. Simply
place the material that you want to have scanned onto the tray of the
scanner. The scanned object will be processed into 3D data, which will be
transferred to the duplicator portion. Duplicator Portion If you place the
material you wish to have converted on the machine, you can begin conversion
based on the 3-D data that was scanned portion. The conversion will be
executed with complete data accuracy. The result will be an object precisely
true to the original.

Analysis: It hints at the puzzles of the game in the Prison Area.

===========================
Memo on the Pass Number
===========================


The emergency lock system in the biology experiment room can be released
with the four digit pass number. I hope you haven't forgotton about it
already. I have just received an order from the system administrator
requesting us to change the pass number periodically. What bothers me is
that you often lose important memos, pass numbers, or even chemicals... So,
in an attempt to solve that problem, I came up with an idea. You know the
red human skeleton picture at the back of the biology experiment room? I
have decided to use the number signed on the picture as the pass number. If
you happen to lose the memo just use the picture. Well, I don't think you
would ever need to use the emergency pass number anyway. But just in case,
now you know. Take it easy Mr. Careless!

Analysis: This hints at what you need to see in order to find the Pass Memo
Number.

============================
Message to the New Family Master
============================


Sir Alfred, Congratulations on your succession as master as the Ashford
family. I hereby present you with an earthenware vase, according to the
Ashford family tradition. As you may know, this tradition first began when a
butler presented a golden teacup as a commemorative to Veronica. As founder
of the Ashford family, her intelligence and beauty are legendary. The second
and third, masters, Stanley and his son Thomas were also presented with
similar teacups. It was their hope to achieve glory as Veronica did before
them. The position as family master then shifted to Sir Thomas to his twin
brother Sir Arthur. It then went to Sir Edward, your grandfather. That was
when the Ashford family enjoyed it's golden age. It was also Sir Edward's
achievement that established the large chemical enterprise, Umbrella Inc.
However, when Sir Edward passed away, and your father Sir Alexander
succeeded the position, the glorious Ashford family gradually began to
sink... I sincerely hope that the Ashford family regains it's glory with
your guidence, just as this vase continues to shine eternally. Ashford
Family Butler, Scott Harman

Analysis: This helps solve the painting puzzle in the Palace on Disk 1.

===========================
Enhanced Anti-Decay Alloy
===========================

Although we planned to utilize the enhanced anti-decay alloy called
"Duploid" to create the storage capsule of the new B.O.W., we have had to
cancel the plan. This is primarily based upon the fact that despite it's
excellent resistance to all kinds of liquid including strong acid, it easily
dissolves when soaked with a mixture of the two chemicals, "Clement a" and
"Clement E". Due to the lethal nature of the new B.O.W., we cannot be too
careful in choosing the material for their storage capsule. We have instead
decided to use Duploid to create the plate portion of the "Eagle Plate",
which shines in indigo-blue. CLEMENT INFORMATION The "a" type is used for
gun maintenance and possesses no conspicuous characteristics. However, the E
type will change its color to blue at a certain temperature. (It is an odd
coincidence that the temperature is exactly the same as the date of
completion of this training facility.) Based upon our analysis of the E
type, we believe that Clement possesses more features. As new information is
learned, we will update this file.

Analysis: This hints at the need to mix the Clements on Disk 2.

=======================
Prisoner's Diary
=======================

May 13th This room stinks of death. Based upon the information I've found, I
believe that I'm far south of the equator. Lucky for me that Bob in the bunk
below me, is one of those interesting types of guys... May 16th Today Bob
told some crazy story of why he was put this place with me. Bob said that he
used to be an attendant of the head of this place. This "boss" named Alfred
supposedly placed him in here because of a tiny little mistake. What does
that mean? What's going to happen to me? May 20th Without warning, a group
of military men took Bob to the building behind the guillotine stand. At
midnight, I'll sneak out of here to see him. I've been hearing that anyone
taken to that building never comes back. On top of that, there are these
REALLY large plastic bags being constantly being removed from that place.
I'd better pray for Bob... May 21st I was wrong. I shouldn't have gone
there. What is going on it there?! All I could here was some insanely creepy
laughter and the sound of Bob screaming. I don't know what to do. I can't
sto thinking about it... Is that going to happen to me?! I can't let it... I
just can't... May 27th Since my last entry, all of my fellow inmates have
been taken to that building! I know that I am next...It's obvious that we
are all here to be used as Alfred's guinea pigs. There's no way out! What am
I going to do?!...

Analysis: This hints that we have to explore the guillotine in the Prison
Area.

================================
Anatomist's Note
================================

There is a demon in my mind. I can't control the fierce impluses that the
demon sometimes drives me to act upon. It is a brutal ceremony. With the
demon next to me, I enjoy watching agonize in pain, screaming and convulsing
repeatedly as they die... But, Sir Alfred was kind enough to acknowledge me,
and has given me the facilities, the chemicals, and the "equipment"
necessary to study everything. I must never betray Sir Alfred's kindness. It
is especially critical that no one discovers the sacred place that only he
and I know about. I swear the basement of this medical building will be kept
secret. Of course, I keep the key to the sacred place with me at all times.
Even if an outsider sees it, they will never be able to tell that it is the
key. I must remember that my life ends when I lose Sir Alfred's trust.

Analysis: Hints there's a secret basement in the Prison Area behind the
guillotine. Apparently where the people in the Prisoner's Diary were taken.
==========================
Secretary's Note
==========================

Four years have passed since I began serving Sir Alfred. He doesn't trust
anyone! Even though I am his attendant, I am still strictly prohibited from
entering his private house! What is his problem anyway?! They say he lives
with his twin sister, Alexia in his private house on the hill. Occasionally,
I've seen someone standing by the window of the house. It might have been
Alexia, whose extreme beauty is often talked about. I once asked Sir Alfred
about this, but it only enraged him. Even though I am his attendant. He will
not show me any lenience. If I ask about her again, I could put my life at
risk. After all, it is a mystery why he so desperately tries to keep his
private life with Alexia a secret. Robert Dorson

Analysis: This hints that Alfred has a secret house on the hill behind his
Palace (Private Residence) .

==========================
Newspaper Clip
==========================

A 10 year old girl genius graduated at the top of her class, from a
prestigious university. The international corporation, Umbrella Chemical
Inc., offered the position of head researcher.

Analysis: This hints Alexia is SUPER SMART!!!
==========================
Messege Card
==========================

My dear brother, I firmly believe that the glory of the Ashford family will
be revived through your courage and strength as an honored soldier. Yours
faithfully, Alexia Ashford

Analysis: Alfred seems to be in love with Alexia. Perhaps he loves her too
much...
=========================
Hunk's Report
=========================

Attn: Mr. Alfred Ashford, head of the facility Today at 16:32, I arrived
successfully from the Umbrella transport base with the large-scale B.O.W.
capsule. Extreme care was taken during transport, and all 108 check points
were confirmed condition "green" in accordance with standard procedures. It
is currently being stored in a freezer. There's one thing that I don't
understand. We are normally assigned to special missions. Why were we
ordered to transport a frozen capsule this time? I understand that this may
be classified as top-secret, but without knowledge of the contents, our
safety could be at risk during this transport. This is especially important
if the contents are potentially harmful. We would like to ask you provide us
with more information, should we be assigned similar missions in the future?
I still remember the good old days in the military training center. Nothing
has changed since then. We will gear up for the next mission today at 23:00.
Umbrella Special Forces Unit HUNK

Analysis: HUNK is the 4th Survivor from Resident Evil 2. He was the one who
stole the G- Virus from William Birkin and attacked William Birkin.

===========================
Worker's Diary
===========================

October 30th When I joined Umbrella Inc., I thought that I would be able to
live care free for the rest of my life, being employed by this huge
corporation. It's a joke that I ended up being a driver at a place like
this. I asked for a position change, but they completely ignored me. It
feels more like a prison! Work is extremely demanding, and there's nothing
fun about it. I'd rather be dead! November 3rd My hard-earned vacation was
canceled suddenly. I heard they failed to secure enough manpower due to a
mistake made by the facility head, Alfred. That fool doesn't deserved
forgiveness. He doesn't even treat us like human beings! November 5th I
heard an interesting story from a guy who's been working here for 8 years.
He must be awfully patient... He says that there is a man who has been
confined for over 10 years, locked deep below here. People call him
"Nosferatu" and are deathly afraid of him. What an absurd story! November
10th At midnight I woke up to an ominous growling sound that seemed to be
coming from deep under ground...I'm so pathetic to have been frightened by
such a foolish story. Then again, I suppose anyone would have a hard time
maintaining their sanity if they were confined in a place like this!

Analysis: This notes that Nosferatu has been around for a long time...

=============================
Alexander's Memo
=============================


My father, Edward, discovered the mother virus in cooperation with Lord
Spencer, who was also a nobleman. They studied it for the purpose of
military use. Eventually their study took shape. They named a variation of
the mother virus, the "T-virus". To camouflage their research, they
established Umbrella Chemical, Inc. I majored in bio genetics and have been
involved with a top-secret project, supporting my father's research.
However, my research went through a difficult phase, and my father died in
the middle of the project. We are now at a major disadvantage against the
other researchers, as there is great competition in the field of T- virus
research. I have disgraced the honorable name of the Ashford family that out
great ancestor Veronica established. If nothing is done, Umbrella will be
taken over by Spencer. I must expedite the project to its fullest, without
being detected by Spencer. After much thought, I decided to establish a
large-scale advanced research facility. It will be located in the transport
terminal that I created by using the abandoned mine in the Antarctic. Within
the facility, I'll have a room built. It will be similar to the design of my
mansion, the legacy of the late Trevor. I will be able to cherish my sweet
memories there... For security purposes, this confidential project will be
given a code name. It is the same name if the beautiful ancestor of the
Ashford family, "Veronica" whom I wish to revive so badly. I am confident
that the result of my research will be as glorious as her name, and that
honor will be restored to the Ashford family again.

Analysis: This is where the "CODE: Veronica" of the game comes in. It's the
code for the explosion sequence.

==============================
Butler's Letter
==============================

Sir Alfred, Please forgive me, as I must tell you of my abrupt departure by
leaving this letter. I first served your father, Lord Alexander, and have
for so long shared in the joys and sorrows of the Ashford family. Lord
Alexander disappeared unexpectedly 15 years ago, then an accident during an
experiment took the life of our dear Alexia. You were forced to become the
master of the family at a very young age, and nearly lost your sanity from
the sorrow of having lost all of your family members at once. There was
nothing I could do, and I felt powerless. I first though that I should kill
myself to apologize. I then realized that it would be an insult to our dear
Lord Alexander and Alexia, in the other world...
Scott Harman Butler, Ashford family

Analysis: Scott Harman has discovered something strange about Alfred. It was
that he discovered Alfred's secrets about Alexia and Alexander Ashford.
============================
Confession Letter
============================

Alexia, my sister, is a genius and possesses unmatched beauty. She is
everything to me. I would overcome any obstacle and be willing to risk my
life for her. For Alexia, I must revive the glorious Ashford Family which
fell during the era of my father, Alexander. Together, we will restore our
family name. Once that has been achieved, I'll build a palace where only
nobles may gather. I cannot allow the unwashed to see my dear Alexia, to
whom my life is devoted. She reigns the world as queen, with I as her
servant. That is my dream, and how sweet it will be. Those accomplishments
will be proof of my love toward Alexia. It is the purpose of my existence.
All other people are meaningless, and they shall prostrate themselves before
Alexia and I. Devoted to my beloved Alexia, Alfred Ashford

Analysis: Alfred seems to be VERY obsessed with Alexia. She vanished 15
years ago because she needed to perform an experiment...

===========================
Secret Passage Note
===========================

The underground passage, which leads to the mansion where Alexia and I live,
has been badly damaged. Although I can never allow the unwashed to see
Alexia, I cannot go on using the underground waterway that those local
people made, either. Oh yes...I think I'll have those prisoners build a
bridge. It must be a gorgeous bridge that benefits the perfection that is
Alexia. Of course, I must kill everyone who's involved in the construction
of the bridge after it is done, so that no one will know about the existence
of our mansion. But that is okay, as I have no problems executing such
matters. Once the bridge is completed, I'll seal the mansion entrance door
at the end of the underground waterway. The entrance of the waterway is
locked by the diorama trick, ensuring the secrecy of our mansion. Alfred
Ashford

Analysis: Alfred loves secret passages. He built an underground tunnel that
connects the Private Residence to the Military Training Facility. But it has
no significance to the game, though.

============================
Alfred's Diary
============================


January 30th,
There's a sealed room in the hallway located inside of the Antarctic
facility. I don't know what is hidden there, but I do not know how to get
in. I can use the three jewels that each one of our three members wear as
proof of being legitimate descendant of the Ashford family. The only problem
is, I do not know how I can gain possession of my father's proof.

February 17th,
I finally succeeded in entering that sealed room. I never could have
imagined that such an insane secret existed regarding the birth of both
Alexia and myself... I hate my father. That fool, Alexander...Now it is
obvious that we were merely created in an attempt to cover my father's
blunder. I can never trust him again. I must regain the glory of the Ashford
family with my sister. I have nothing to be afraid of, as long as Alexia is
with me.

March 3rd,
Alexia carried out the experiment on the human body that we've been talking
about. Our useless father must be happy now, since he can finally contribute
to the Ashford family. The only thing we should be careful about is that the
butler, Harman, does not become wise to our activities.

April 22nd,
The experiment resulted in failure. Our father was useless after all. Even
worse, he turned into a dangerous monster that is completely out of control.
We tied him down and locked him up in an underground prison cell. However,
Alexia seems to be close to a solution. Beyond all my expectations, she now
says that she wishes to conduct the experiment on her own body. On top of
that, she feels she must be kept asleep for 15 years in order to accomplish
the experiment. Thanks to that idiot, I can't see my dear Alexia for as long
as 15 years. Alexia is going to sleep, with all of her trust relying upon
me. Now, I am the only one who can protect Alexia.

Analysis: Alfred Ashford and Alexia turned their "father" into Nosferatu
because Alexander did something... he made Alexia and Alfred through using
Veronica's gene and putting it into an embryo and giving birth to them.
Weird...
============================
Queen Ant Report
============================


After discovering the remains of an ancient virus within the genes of a
queen ant, I have been concentrating on the research of ants. The ecosystem
of the ants seems truly ideal to me. There is one queen ant in each anthill,
and the soldier and worker ants are the queen's slaves. They dedicate their
lives to the queen. The death of the queen ant means the doom of the entire
anthill. However, the soldier and worker ants can be easily replaced as long
as the queen ant is alive. This is exactly the same relationship between
myself and other ignorant masses. I have succeeded in creating an ideal
virus by implanting the queen ant's gene into the mother virus that Spencer
found. I used my otherwise useless father as a test subject. However, as I
expected, the virus caused a rapid change in his cells, triggering the
complete destruction of his brain cells and body flesh. Furthermore, a
special type of poison gas was generated inside his body, that the blue herb
had no effect against. Because of this, I created an antidote in case of an
emergency, and stored it inside of the weapon/chemical warehouse on the B2
floor. I have decided to name this virus with unimaginable potential, the
"T- Veronica" virus. When I find out how I can fully utilize the power of
wonderful virus, my great research will finally be complete.
Alexia Ashford

Analysis: This is how the T- Veronica Virus was created. Alexia took an Ant
gene and combined it with the T- Virus to create T- Veronica Virus.

=============================
Virus Research Report
=============================

Work continues on the "T-Veronica" virus , which I extracted from the queen
ant. The more research I conduct on it, the more I am impressed by how much
potential it has. I have finally implanted the virus into my own body, and
discovered how to fully utilize its power. I will avoid making the mistake
that I made on my father. I will suppress the activity of the virus at an
ultra-low temperature, so that my cells will change slowly. My calculations
indicate that it will take 15 years before my body will gain immunity, and
become able to coexist with the virus. Until then, I have no choice but to
trust the capsule that I will be in, to that inept but loyal soldier ant who
is my brother. For me to obtain unlimited power, some risks need to be
taken. When I awaken, I will be the queen... And the "T-Veronica" virus will
be unleashed upon the entire world by my children. Every last creature on
earth will exist to serve me. At that time, the world will achieve the
perfect ecosystem, just like an anthill, but on a much grander scale.
Alexia Ashford

Analysis: This is why Alexia vanished. She was put into sleep to adjust to
the T- Veronica Virus. Nosferatu was a mess compared to Alexia because
Nosferatu didn't cope with the T- Veronica Virus.



===============================

5) Thanks

===============================

Yeahok did: The Content(Character Analysis and Cut-scene Analysis)

CVXFREAK did: The Formatting and the File Section


My gratitude goes to:

Cloud2049: for helping me defend Claire from all the blind unbelievers.

Red Dwarf: For doing whatever I say. J/K. Thanks for reading my guide.

CJayC: For running the best walkthrough site on the net, and letting me know
about some formatting errors in the initial version.

This document Copyrighted 2002 Vaughn Jones


Use of this guide will be authorized, most likely, as long as permission is
asked for.