.::::::::::::::::::::::::::::::::::::::::::::::::::::.
           ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
           :::::::::::::::::::::; ,,,,,,,,,, ;:::::::::::::::::::::
           ::::::::::::::::::::; :##########, ;::::::::::::::::::::
           :::::::::::::::::::: ;############; ::::::::::::::::::::
           :::::::::::::::;    .###### ;######.    ;:::::::::::::::
           :::::::::::::;      :###### :######:      ;:::::::::::::
           :::::::::::;        :###### ;######:        ;:::::::::::
           ::::::::::;             .,;########:         ;::::::::::
           :::::::::::          .;############:         :::::::::::
           ::::::::::;         .######;:######:         ;::::::::::
           :::::::::::;        :###### :######:        ;:::::::::::
           :::::::::::::;      :###### :######:      ;:::::::::::::
           :::::::::::::::;    :######.;######:    ;:::::::::::::::
           ::::::::::::::::::; :##############: :::::::::::::::::::
           :::::::::::::::::::; ;######;######: :::::::::::::::::::
           ::::::::::::::::::::;,,,,,,,,,,,,,,,,:::::::::::::::::::
           ::::::::::::::::::::::::::::::::::::::::::::::::::::::::
            '::::::::::::::::::::::::::::::::::::::::::::::::::::'

           a   u   t   o      m   o   d   e   l   l   i   s   t   a

           a n  f a q  w r i t t e n  b y :  r o b  m c g r e g o r
            e - m a i l :  m c g r e g o r r @ x t r a . c o . n z
           v e r s i o n :  2 n d        d a t e :  1 5 / 0 4 / 0 3

                   ***   p l e a s e  t a k e  n o t e   ***

           This guide is based on the PAL version of auto modellista
           and not the US (NTSC U/C) or Japanese (NTSC-J) editions.
           This guide also will only cover the basics and may not be
           everything you can get in the "US-tuned" editions of the
           game on GameCube and PS2.

           While basic content of the guide will cover all of these
           editions, this guide will not cover anything to do with
           network play (as this has been removed from the PAL
           edition of the game) or the bonus cars or any other
           extras added to the US edition. Please keep this in mind
           before you e-mail me as I cannot help with questions to
           do with the these US version items.

           If you do still require to contact me, please make sure
           the subject line of the e-mail contains "Auto Modellista"
           in it somewhere however. All others will be ignored.

                   ***      t h e  l e g a l  b i t      ***

           No portion of this walkthrough may be reproduced without
           written permission from me. You may contact me at
           [email protected] for any authorizations, comments, or
           corrections or additions.

           If you wish to put this walkthrough on a web site, e-mail
           notification is needed. If you do wish to use this on a
           page in HTML please make sure you tell me before doing so
           with information on how and where it will be used. This
           document may not be sold or used for profit.

           This FAQ is not authorized by, endorsed, or associated
           in any way with Capcom Entertainment or any associated or
           affiliated company(ies). This FAQ should not be confused
           with any publication that is distributed or authorized by
           Capcom Entertainment or any associated or affiliated
           company(ies). auto modellista is (c) & TM 2002, 2003 by
           Capcom Entertainment.

                   *****************************************

 -----------------------------------------------------------------------------
 00  //  t a b l e   o f   c o n t e n t s

 XX.XX. Section ---------------------------------- | Last Updated           |

 01.00. Introduction ----------------------------- | 21/03/2003 (Version 1) |

 02.00. Getting Around --------------------------- | 21/03/2003 (Version 1) |
 02.01. Starting The Game
 02.02. Game Options
 02.03. Controller
 02.04. Other Options

 03.00. Arcade Mode ------------------------------ | 21/03/2003 (Version 1) |
 03.01. Please Make Your Selection
 03.02. Starting Settings

 04.00. Garage Life Mode ------------------------- | 15/04/2003 (Version 2) |
 04.01. First Timer?
 04.02. In The Garage
 04.03. Starting Service #1 - Easy Tune-Up
 04.04. Starting Service #2 - Tune-Up
 04.05. Starting Service #3 - Dress-Up & Test Run
 04.06. Race Status
 04.07. Race Mode
 04.08. Important Mail

 05.00. VJ & theater Mode ------------------------ | 21/03/2003 (Version 1) |

 06.00. Car & Parts Listing ---------------------- | 15/04/2003 (Version 2) |
 06.01. Toyota

 07.00. Prize & Garage Listings / Bonus Modes ---- | 15/04/2003 (Version 2) |
 07.01. Bonus & Garage Items
 07.02. Bonus Modes

 08.00. Q&A -------------------------------------- | 15/04/2003 (Version 2) |

 09.00. Revision History ------------------------- | 15/04/2003 (Version 2) |

 10.00. The End Bit ------------------------------ | 15/04/2003 (Version 2) |


 This guide is in an early state and all information is subject to revisions.
 Please keep this in mind as you browse the document. Additions and
 corrections are welcome by e-mail - [email protected] - as long as the
 subject line contains "auto modellista" in it somewhere.

 -----------------------------------------------------------------------------
 01  //  i n t r o d u c t i o n

 auto modellista (sometimes seen as auto modellEsta because people, including
 myself at one stage, don't really check these things and didn't spell it
 right)... Capcom's long time coming cel-shaded racer.

 I'm going to be flat out honest here. I never expected to even play the game
 originally, but fate seemed to strike me down and by entering a competition
 in the Australia PSW magazine, I was granted 3 Capcom titles and a snazzy
 Capcom t-shirt. The titles in question - the awesome Onimusha 2, the somewhat
 interesting Dino Stalker, and this bizarre gem.

 It maybe criminally cut short over here due to it's lack of online play, and
 at times it feels too easy for it's own good due to it's setup, but the game
 has a level of charm that bring it above what I originally considered just
 another cel-shaded game to throw on the pile. It's half way between GT and
 Ridge Racer when it comes to racing content and as mentioned has enough
 style to make it work. For those especially who may not have liked having to
 go for licenses or racing for cash in GT, there more likely to enjoy this
 pick up and play aspect of auto modellista.

 Now that I'm past this mini-review/rant/whatever, I probably should just get
 on to it.

 Good luck racers.
 - Rob

 -----------------------------------------------------------------------------
 02  //  g e t t i n g   a r o u n d

 "An introduction to auto modellista."

 The main part of auto modellista spent outside of the racing is tweaking
 constantly through menus. While I don't particularly like having to add info
 on the menus and so forth, sadly this guide will require a lot of it.

 If you believe you can advance past the main menus well enough, please feel
 free to skip this section. This is only intended for those who wish to know
 some of the more basic but important features of the main menus of Auto
 Modellista. More specific info on the contents of the main racing modes can
 be found further below.

 This section contains the following mini-chapters. To find a specific
 chapter, press Ctrl+F and insert the chapter number (e.g. 02.03) to go
 straight to that chapter.

 02.01. - Starting The Game
 02.02. - Game Options
 02.03. - Controller
 02.04. - Other Options


 02.01. - Starting The Game

 When the game is booted up (and _please_ if you're playing the PAL edition
 play it in 60hz if you can... the 50hz edition is plagued by a slower speed
 and huge borders) and you've drooled enough over the opening movie, you'll
 likely be sitting at the title screen. Press start to advance to the main
 menu.

 From here on in, controls are well explained throughout all the menus. X is
 always enter, circle will usually go back to the previous menu. Triangle
 will also be often used for various additional functions such as camera work
 and features of items. You should also keep a note of the fact that the
 description text in the bottom is sometimes longer than it seems... it
 scrolls automatically for you. It's very slow to do this, so be patient.

 On the main menu is Garage Life ("GL"), Arcade, VJ & theater ("VJ&T"), and
 Options. The Arcade, GL, and VJ&T modes will be better explained later, but
 firstly for now you should go check out the options and fiddle around. I'm
 going to highlight some of the more important options you should probably
 know about should you have skipped checking out the instructions.


 02.02. - Game Options

 Firstly within the game options are a series of sub options for the game.
 These are the most important ones include camera angle, visual effects,
 turn aid, meter color and ghost car. Change these by highlighting the
 selection and pressing left or right. This also goes for all future options.
 You can reset the options by selecting default from the bottom of the list.

    >> Camera Angle     --  1 / 2 / 3

       This sets the default camera settings when you start your race. 1 is
       near car, 2 is far from car, 3 is the "drivers" view (i.e. from the
       front of the car). Personally I find 2 the easiest to drive with, but
       all 3 are fine. You can also change this while you are driving in the
       game at your choice by pressing R2. This option is just to select the
       starting default one.

    >> Visual Effects   --  On / Off

       During racing there is a speed effect where lines are imposed on the
       various features of a race (cars, your screen, etc.) to show the
       level of speed. This option turns this effect off.

       For some reason however with it off you get no real sense of speed.
       You can see this for yourself in the game even if the effects are on
       by just holding L2 to use the look back camera. This camera never
       has this effect and you'll feel like you're moving at a snails pace.

       Your choice to turn it off should be made on if you find the lines
       annoying to your driving experience.

    >> Turn Aid         --  On / Off

       This option allows you to turn off the turn signals which will
       appear at the top of the screen when you get near corners.

       I personally see no reason to turn this off myself, but some people
       may crave the added challenge. If this is you, be my guest.

    >> Meter Color      --  B - Black background to white (text)
                            W - White background to black (text)

       This alters the background color of the rev gauge on your racing
       HUD (heads up display). Simply organizes the right color on top.
       Handy if you find it easier to read white on black or black on
       white.

    >> Ghost Car        --  On / Off

       This enables a ghost car of your best time in the time attack mode.
       It's usually a good challenge trying to beat yourself, but some
       people do find it annoying. It's all up to you here.


 02.03. - Controller

 Now exit out of the game options (by pressing circle) and go down to
 "controller" in the options. Here you can set the button configuration on
 a DualShock2 analog controller or settings of a GT Force racing wheel.
 I've never used one, so I have no idea. For now anyway, I'll assume you're
 using the controller like me.

 When you access the option, the cursor will be highlighting "type" on the
 menu. Pressing left or right will allow to select other control options.
 You start on A, then B, C, and custom. If you push up or down and select
 any specific action and then change the button that it is assigned to by
 pressing left or right, "type" will automatically change to the custom
 mode. To reset the control, either change the type to what you want or
 select default from the bottom of the list.

 Selecting vibration (on/off) will change the vibration on the controller,
 but this will also change the control to custom, even if you don't change
 any of the button layout.

 Take a moment to either understand the layout or configure it to your
 liking. Before you go here are some important notes about some of the
 controls.

    >> Horn             --  default R3

       By default this is assigned to R3. That is to push down on the
       right analog stick. I'm including this for the fact that some
       people do have no idea that both analog sticks are also buttons.

    >> Emergency Brake  --  default circle

       Your Emergency Brake (or E-Brake, or Hand Brake) probably won't
       get used too often in the game. Any overuse will likely have
       you spinning around. Although it is good for drifting.

    >> Hazard Lights    --  default triangle

       Pressing triangle flashes your hazard lights. As of yet I can't
       figure out any use they have in the game other than just being
       there. Anyone found they'll do something? The only thing else
       to note is during racing if you switch them on, should you
       change your view to the "driver" view - you can hear the
       indication "clicking" sound they make.

       Albert Lopez wrote into say the computer drivers seem to avoid
       contact with you with the hazard lights on. You can leave them
       on for the whole race.

    >> Rear View        --  default L2

       For those moments when you feel it's safe to see who or what is
       behind you. As previously mentioned it also gives you an idea of
       how the game looks without the speed effects... ugh...

    >> Change View      --  default R2

       To alter the viewpoints mentioned in the game options manually
       in the game.

 That's it for the controls. Everything else should be straight forward to
 most people (accelerator, brake, gear shifts). Let's move on.


 02.04. - Other Options

 Everything else from here on is fairly self explanatory. Just in case
 however just a couple of notes.

    >> Sound Type

       Allows you to adjust the audio output (stereo/mono), the effects
       volume, music volume, and listen through all the audio tracks
       from the game at free will.

    >> Screen Adjust

       Allows you to adjust the position of the screen to center.

    >> Save / Load

       Allows you to save or load overall game data at choice.

    >> Ranking

       Allows you to review all time ranking for all single races and
       time attack modes. Review each set by each of the six basic
       tracks the game has in forward or reverse or uphill or downhill
       modes.

    >> Select Language

       More likely to be a PAL only thing, select your text language
       between English, French, German, Italian, and Spanish if you
       wish.

 That's it for the options. It's time to do some racing... or at least get
 ready for some anyway... ;) Off to the arcade!

 -----------------------------------------------------------------------------
 03  //  a r c a d e

 "Time for a quick race, eh chaps?"

 Welcome to the Arcade section.

 You maybe wondering why I've selected to include the arcade mode before the
 Garage Life mode. Quite simple answer too - because it's a simple straight
 forward mode. The Garage Life section is likely to make up the bulk of this
 guide. Arcade is but a drop in the bucket. Let's continue.

 This section contains the following mini-chapters. To find a specific
 chapter, press Ctrl+F and insert the chapter number (e.g. 03.02) to go
 straight to that chapter.

 03.01. - Please Make Your Selection
 03.02. - Starting Settings


 03.01. - Please Make Your Selection

 Once you enter the arcade mode you'll have 3 different options to choose
 from. Single race, VS., and time attack.

 Single race and time attack are essentially the same mode. The only
 difference comes within the fact in race mode you're against the computer
 and time attack, well obviously you're against the clock.

 VS. has the same basic setup as both of these, except that all the car based
 choices are done by two players who are competing.


 03.02. - Starting Settings

 Ignoring the change to the actual game made by time attack and the fact you
 have to do the car settings twice in VS. (once for each player) then these
 are the basic settings you'll have to choose from in this mode.

    >> Select Course

       Select which course you want to play on and in which mode. On
       the courses which have arrows, press left or right to play them in
       either Normal/Reverse or Uphill/Downhill depending on the course.

    >> Select BGM

       Select the music track you wish to listen to. I normally pick the
       random select option.

    >> Select Car Company

       Select from one of the car makers. Toyota, Nissan, Honda, Mazda,
       Mitsubishi, Subaru, Daihatsu, Suzuki, or Tommy Kaira. There are
       also two bonus categories to unlock, and the ability to access your
       sub garage and parked cars from the GL mode.

    >> Select Car

       This is going to alter depending on the make. If you've selected the
       sub garage you can select a car suitable for this racing event which
       you have already modified. When this is selected you'll skip the next
       two design steps (style and color).

    >> Select Style

       Choose one of three styles - Baby bottom natural (normal), auto
       styled (style 1), or full racing mod (style 2).

    >> Select Color

       Choose one of five stock colors for your car.

    >> Select Mission

       Select TRANSmission that is. Automatic or Manual depending on what
       you find easiest when it comes to racing games.

    >> Tuning

       Two options here. Next seems to skip any auto modifications made to
       the cars workings, while auto tuning will tweak with your car to
       make it the most suitable for the track.

    >> Select Rule

       Your rules options. Number of laps (choose between 1 and 4), boost
       for lagging driver (on/off), and CPU difficulty level (choose between
       easy/normal/hard).

 After all this tweaking you will finally be ready to race. Have fun.

 -----------------------------------------------------------------------------
 04  //  g a r a g e   l i f e   m o d e

 "Welcome to the garage life mode. Enjoy."

 The offline meat of the game is the garage life mode of auto modellista. This
 mode allows you to take cars and adjust them to your liking, race in
 competitions, earn bonus items, and much more.

 Throughout the various menus you'll come across various selections marked
 "secret" - the contents of these will be covered in section 07.

 This section contains the following mini-chapters. To find a specific
 chapter, press Ctrl+F and insert the chapter number (e.g. 04.03) to go
 straight to that chapter.

 04.01. - First Timer?
 04.02. - In The Garage
 04.03. - Starting Service #1 - Easy Tune-Up
 04.04. - Starting Service #2 - Tune-Up
 04.05. - Starting Service #3 - Dress-Up & Test Run
 04.06. - Race Status
 04.07. - Race Mode
 04.08. - Important Mail


 04.01. - First Timer?

 Here's a tidbit of info on the settings the first time you select garage
 life mode.

    >> Garage Name

       The first thing the game will ask is to create a new garage and name
       it. Press X to start then you'll be taken to the name input.

       The input itself is a bit odd at first, but it makes perfect sense
       once you understand it. This is how it'll look when you first see it.

                 c
       | a b c | a d g j m p s v y   | --- | OK  | EXIT |
                 b

       | #1    | #2                  | #3  | #4  | #5   |

       Each section of these 5 sections I've highlighted has a use, and the
       lettering system is much more easier than it seems.

       > Section #1 - Style Selection
         The abc on the left will be selected if you push left towards it.
         Once highlighted you'll note it has 123 and ABC below it. This
         alternates section #2's contents between what it's on now, capital
         letters, and numbers. You can do this also by pressing L1 if you
         want a quick change.

       > Section #2 - Letters/Numbers
         Each letter row has 3 letters in it... which you select by pressing
         up or down. For example if you want the letter R, you'd move 5
         places to the right, then press up once. Numbers will just appear
         in the 10 slots. To select the letter/number to be placed in the
         box above, press X.

       > Section #3 - ---
         I'm not actually sure if there is anything this is used for. You
         can't select it normally, but pushing square will highlight it.
         But there doesn't seem to be anything beyond that. *shrugs*

       > Section #4 - Okay
         Select this to finish. Alternatively you can also press triangle
         when you're done.

       > Section #6 - Exit
         Return to the main menu.

       Once you have your name entered, press triangle or click on Okay.
       You'll be asked if you wish to confirm this name. Yes will be
       highlighted, and if the name is okay, press X. No will allow you to
       go back and change it.

    >> Garage Type

       Yes, it does seem odd, but you can select from one of three types of
       garage.

       Type 1 is a prefabricated one. Like a kitset garage normally made
       from aluminum. Type 2 is a concrete-walled garage. It looks modern
       and pricey. Type 3 is a log house garage. Wooden fixtures, and it
       looks old and rustic.

    >> Select Car Company

       Select from one of the car makers. Toyota, Nissan, Honda, Mazda,
       Mitsubishi, Subaru, Daihatsu, Suzuki, or Tommy Kaira. There are
       also two bonus categories to unlock.

    >> Select Car

       This is going to alter depending on the make. Select the car you're
       most happy with... you should keep an eye on the grid up in the top
       center to give you a good idea of what the best car is. Unlike GT
       you can select any car you want at will, so the better the car, the
       easier you will make things for yourself. And as always cars are
       ranked, and the A ranked cars are going to be the better performers
       for you.

    >> Enter A Name For The Car

       Just simply so you can keep a track of it by name. It'll also then
       ask you to confirm the name.

    >> License Plate Number

       Yes, you can even write your own plate number. You only have 5
       letters/numbers so your text messaging skills better come into
       play here. Either that or phonetics. Once again you'll need to
       confirm this.

 Once this is done you'll be finished the pre-garage settings. Welcome to your
 new home.


 04.02. - In The Garage

 As you'll now note there are a whole new set of sub options. Let me just
 quickly highlight the important features in this area.

    >> Change Cars

       This option allows you to either select a different car. There are
       two sub options in this. Selecting an already created parked car
       from your "sub-garage" or choosing a brand new car over from
       scratch. Doing so involves all the car setup you went through when
       you first created this garage. You can have up to 30 cars at one
       time.

       Selecting a new car will get you to save your current car to the
       sub garage if you wish, before going onto select a brand new car
       including any you may have unlocked.

    >> Tune Car

       This allows you to adjust the current car in many ways. More on this
       section will be covered later on.

    >> Garage Design

       Kinda like "Sim-Garage" without the worry of having to look after it
       once it's put together - this mode allows you to decorate the garage
       with a selection of garage items and posters. Not highly important,
       but interesting, and it makes your garage look better than bland.

    >> Tuned Car List

       This allows you to remove and copy cars you have stored. You can copy
       cars from other players who have the game as well through this mode
       using their memory card but you won't be able to tune or fully add
       them to your collection. The game refers to these as "rental" cars as
       they can only be loaded and raced.

    >> Race

       Where you go to race obviously. :) More about this mode later on.

    >> Status

       All your game status details. More about this later on.

    >> Mail

       This is a group of e-mails you'll receive through out the game. The
       category is split into 4 categories; tuning, driving skills, course
       hint, and others. It would be a good idea to read all the mail you
       get as it offers far more hints from the developers themselves than
       I could ever hope to include myself.

       Everytime you come to the main garage menu and hear a chime it means
       you have new mail.

       If you don't wish to read through all of the mails, I've picked my
       favorites which have the important info you need to know and
       included them in their own section further on.

    >> Save & Exit

       Save all your records and settings and exit the GL mode. Of course
       you can also use this to save and then when asked if you want to exit
       the mode, say no. This will also get you to save your car in the
       sub-garage for access from elsewhere.

    >> View Garage

       This isn't an option on the menu, but if you press triangle you'll
       be given a clear view of the garage. Using the left analog stick
       will allow you to rotate the camera view around the car, while the
       pushing the right one up or down will allow you to zoom in and out.
       Press triangle again to return to the menu.

 Now that we have this basic menu out of the way, lets get into the thick of
 it next. Tuning cars. Select the option from the menu and we'll continue.


 04.03. - Starting Service #1 - Easy Tune-Up

 The tune up option is broken down into 4 separate sub menus. Easy tune up,
 tune up, dress-up, and test run. For this first section on tuning cars
 we'll be looking at the easy tune options. This allows you to select some
 standard auto tuning options without having to go into too much detail.
 Let's begin.

    >> Course Settings

       This is handy if you know which course you want to take on. You're
       given a list of the courses and you select the one you want. All
       the changes on the car will be automatically made for you to suit
       this track. If you're taking on a variety of courses then you might
       want to select the average setting to balance everything.

    >> Acceleration Vs. Speed

       Choose between a quick acceleration or high top speed. Options are:
       accele ++, accele +, average, max-speed +, and max-speed ++.

    >> Drift Vs. Grip

       Choose between drift or grip settings. Options are: drift ++,
       drift +, average, grip +, and grip ++.

 Once these settings are correct for you, press yes to accept them. After
 this you'll be given the stats of your car. Press L1 to check out the
 dress-up parts details, and R1 for the specs of the car.


 04.04. - Starting Service #2 - Tune-Up

 The tune up option is broken down into 4 separate sub menus. Easy tune up,
 tune up, dress-up, and test run. For this second section on tuning cars
 we'll be looking at the standard tune-up options. This allows you to select
 some specific parts to tune in detail.

 When you open the tune-up menu there will be a list of icon based selections
 you can choose from on the right hand side of the screen. On the left, a see
 through car model will allow you to see where these parts are being placed...
 just in case you didn't know. Most of the selections also have a sub-
 selection after the item has been place on who made the product, but it isn't
 really all that important on what goes in where. The following selections can
 be made here. For a full listing of the parts you can select from however
 check section 06.

    >> Tires

       Choose between the following tire types.

       > Normal
       > Sports Radial (all round sports tire for wet and dry)
       > Semi-Slick Tires (dry weather tire)
       > Slick Tires (dry weather tire)

    >> Brakes

       Within this option you can change the brake pads between 4 different
       types (normal, street, sports, and racing) as well as adjust both the
       front and rear brake settings.

    >> Suspension

       Within this option you can change the suspension between 4 different
       types (normal, soft, medium, and hard) as well as adjust both the
       front and rear suspension settings.

    >> Turbine

       Adjust the turbine output between 4 general settings. Normal, bolt-on,
       middle, and full turbine settings.

    >> Muffler

       Adjust the muffler piping between 4 general settings. Normal, street,
       semi-racing, and racing settings.

    >> Computer

       You'll have to earn the additional computer parts to upgrade your car
       better in this feature.

    >> Engine

       You'll have to earn the additional engine parts to upgrade your car
       better in this feature.

    >> Final Gear

       Same as with the auto settings, here you can choose between gear
       ratio's to alter your acceleration against your maximum speed. As
       well as that you can change the top gear ratio in much the same way
       with a slide rule.

    >> Weight Reduction

       You'll have to earn the additional weight reduction levels to upgrade
       your car better in this feature.

 Once you've completed all your settings, press circle to leave the tune-up
 menu. Before you're taking back to the garage menu, you'll be given the stats
 of your car. Press L1 to check out the dress-up parts details, and R1 for the
 specs of the car.


 04.05. - Starting Service #3 - Dress-Up & Test Run

 The tune up option is broken down into 4 separate sub menus. Easy tune up,
 tune up, dress-up, and test run. For this final section on tuning cars
 we'll be looking at the final two options - dress-up and test run. Dress up
 allows you to configure the design and body parts of your car, while test run
 allows you to test your final car modifications.

 Upon selecting the dress-up option there will be a list of icon based
 selections you can choose from on the right hand side of the screen. On the
 left, your car will appear allow you to see what the car will look like as
 the parts are being placed... The following selections can be made here. For
 a full listing of the parts you can select from however check section 06.

    >> Body Design

       This body design alteration adds stripes to your car. There are three
       designs for each car (normal, design 1, and design 2). As for what
       they design are - it changes from model to model, but always reflects
       some sort of racing line down the middle or along the sides of the car.

    >> Dress-Up Parts

       This option takes you to yet another submenu. It is here you can
       change the various parts of the cars body. Selecting any of these goes
       to yet another menu where you can select the type of part from
       different makers. There is always one secret part as well. The parts
       you can change are:

       > Hood
       > Mirrors
       > Front Aero
       > Side Aero
       > Rear Aero
       > Wing
       > Wheels
       > Lights

    >> Panel Paint

       In here are a selection of panel paint choices. The selections you can
       make in here are:

       > Repaint All
       > Body Color
       > Line Color
       > Bonnet
       > Mirror
       > Front Aero
       > Side Aero
       > Rear Aero
       > Wing

       Should you wish to clear the changes, then select clear all. Also keep
       in mind if you have lines on your car, that repainting all to one color
       will remove the visible lines. You'll have to go in and adjust that
       manually under line color. When repainting there are two different
       selections to choose from. Either a color palette where you can select
       a color from a tile of various colors, or by pressing left, switch to
       RGB mode where you filter the level of color you want by sliding the
       bars up and down.

       Depending on the car and what you've managed to win so far, and what
       stickers are on the car more options may appear on the list too such
       as roll bar color and sticker base.

    >> Create/Post Stickers

       When you first open this menu you will have the choice to edit/create
       or paste stickers onto your car.

       In edit mode you'll be given a blank canvas to draw on, and a well
       equipped painting program to do it with. When you're finished, save it
       and go to paste. Here you'll be able to use it as well as other
       stickers.

       In paste mode you will be given another menu to select from. This list
       is all the areas where you can post stickers. They are the following:

       > Bonnet
       > Body Side (Door)
       > Rear
       > Window (top)
       > Side (Side 1, 2, & 3 - 3 different small side stickers on the door)
       > Bumper
       > Wing

       Under the list is the sample option. This gives you the ability to be
       shown a bunch of random stickers slapped all over these parts of the
       car. Under that is clear all should you want to remove all the
       stickers from the car.

       When selecting your stickers, the major choices will be on the
       "sample" option. By pressing R1 you can change to the maker option
       which has logos from the companies, and press R1 once more will allow
       you to access the custom label with stickers you made yourself.
       Certain sticker locations only have logos which you can choose from.
       Also certain cars will only allow certain stickers or a number of
       stickers on them in specific places.

    >> Change License Plate

       Should you be tiring of your current plate name or number, this option
       will allow you to go and change it. Not entering a plate name/number
       will replace the plates with auto modellista plates.

 Once you've completed all your settings, press circle to leave the dress-up
 menu. Before you're taking back to the garage menu, you'll be given the stats
 of your car. Press L1 to check out the dress-up parts details, and R1 for the
 specs of the car.

 As for the test run option, well it's fairly self-explanatory. When you're
 all happy with the settings and look of the car, you can go give it a spin on
 any of the tracks that you want to try.

 When you exit the tuning mode you'll be asked if you wish to park the car
 in storage. Do so and place it where you want in your sub-garage. You should
 probably take the chance to save your data on the memory card too.


 04.06. - Race Status

 Now we're back at the garage menu, I'm going to jump down the list a few
 places to the race status menu. This is just a quick rough explanation of the
 status info you can see in here.

    >> Total Play Time  --  XXh(ours)XXm(intues)
    >> Total Race Time  --  XX (minutes)
    >> Winning %
    >> Time's Placed 1st, 2nd, 3rd, and 4th.

 The bottom 5 icons display the percentage of overall completion in certain
 fields. They are from left to right:

    >> Competition/Game Completion
    >> Secret Cars
    >> Garage Mode Pieces (Pieces and Posters)
    >> Car Parts
    >> Car Stickers

 As you collect these bonus items the totals will go up. You won't need 100%
 in everything to unlock all the secrets, but if you want all the pieces,
 parts, stickers and the completion mark, you will.


 04.07. - Race Mode

 Finally it's time to race.

 Upon selection you'll note that you'll have a level to select, Level 1. There
 are various difficulty levels where you'll have to complete more wins than
 before. Most levels give you a selection of a number of competitions and
 you'll only have to win a number of them to open the next level. However to
 complete all the bonus status you'll have to complete every race with a first
 place trophy. It may start off easy, but it'll get harder I'm telling you.

 For a list of the major prizes for completing wins, please see section 07.


    >> Level 1.

       Welcome to the first racing level. This level is suited as an
       introduction to racing in the game. All competitions listed have 1
       lap and you'll only have to complete one of the competitions to
       unlock Level 2. However keep in mind if you want more bonus items,
       you'll need to win all 3 of the competitions offered.

       > Ura Rokko Downhill Challenge Cup

       Tracks involved         : rokko hill - downhill
       Laps                    : one (point to point)
       Easy-Tune recommendation: rokko hill - downhill / average / grip ++

       The hill tracks in auto modellista are a nightmare, but provided you
       have setup a relatively high spec car to begin with (those ranked
       A when you made your selection), then this cup challenge should be a
       breeze. Later challenges won't be as easy so use this as a practice.

       The idea is to get the arch around the corner as best you can without
       over or under-steer on the turn. Using drifting techniques is possible
       but is generally more troublesome than it's worth, thus the reason
       for the grip ++ setting.

       You'd also think that a good acceleration level would help, but in
       fact going either way beyond average will actually cause more
       problems. Either too slow to accelerate and cause you to miss out on
       the speed stretches, but too much acceleration leaves you going too
       fast for most of the turns. Keeping it average balances both of these
       aspects.

       > Freshman's Challenge Cup 1

       Tracks involved         : suzuka
       Laps                    : one
       Easy-Tune recommendation: suzuka / average / average

       This is a good first time out challenge, which I'd advise to win
       before attempting the Ura Rokko cup. The bends aren't too hard for
       your current level, and there is enough areas to speed along on.

       For the s-bend near the end of the lap, don't slow to ease through
       it. Instead try to drive as straight through as you can... you may
       slow quite a bit, but it won't be as bad as trying to brake and
       steer through.

       > Loop Highway Challenge Cup 1

       Tracks involved         : osaka hi.way
       Laps                    : one
       Easy-Tune recommendation: osaka hi.way / max-speed + / average

       The Osaka highway is the fastest circuit in the game (it's also
       good for the test run option and putting cars through their paces).

       Try and get the good angle on the turns, cutting into the corners
       as close as you can to avoid as little outside wall contact. Also
       watch out for the quick s-bend on the outside straight... it's not
       too bad, but at speed it can be troublesome if you misjudge it.


    >> Level 2.

       Level introduces both more tracks and new challenges. Urban and wet
       tracks are introduced, as is the standard 2 lap race. To finish the
       level you will need to win at least two of the four selectable
       races. However, as always, keep in mind if you want more bonus
       items, you'll need to win all 4 of the competitions offered.

       Also remember you've won engine upgrades. Aside from the auto
       tuning, changing engine levels, computer chips, and weight reduction
       manually will make your car even more better.  Do this every time
       after you auto-tune your car.

       > Akagi Downhill Challenge Cup

       Tracks involved         : akagi hill - downhill
       Laps                    : one (point to point)
       Easy-Tune recommendation: akagi hill - downhill / average / grip ++

       Another downhill race. This one runs similar to the last, but there
       is a lot of constant series of sharp turns you should watch out for.
       Learning cornering techniques are very important so make sure you
       understand how to get the best out of your car on this and all the
       hill based courses.

       Keeping a lead in this one shouldn't be too hard, but later races on
       the track will be much harder. Once again, get some practice in, and
       good luck.

       > Freshman's Challenge Cup 2

       Tracks involved         : suzuka
       Laps                    : two
       Easy-Tune recommendation: suzuka / average / average

       Another stint through Suzuka. Similar to the last race, except this
       time it's a two lap race. Keeping a lead will only be a bit harder
       than last time, but with a fast well tuned car you'll still keep a
       large lead.

       > Urban Challenge Cup I

       Tracks involved         : tokyo area1
       Laps                    : two
       Easy-Tune recommendation: tokyo area1 / average / average

       The average / average options are best for the Tokyo Area challenges
       simply because the track mixes an even amount of heavy corners with
       long straights.

       Perfect cornering techniques are required on a lot of the sharper
       bends to avoid contact with the walls. Practice using test runs if
       you need it.

       > Rainy Street Challenge Cup 1

       Tracks involved         : tokyo area2
       Laps                    : two
       Easy-Tune recommendation: tokyo area2 / average / grip ++

       Grip is something you're going to need in the wet streets of Tokyo
       found within this cup challenge. Sliding on the wet corners is good
       for getting around, but overuse of heavy steering, braking, or
       speed will have you going in circles.

       The long tunnel stretch on the back straight is good for getting a
       good distance ahead of the competition, but watch out for corners
       after you exit or else you might end up loosing the lead you just
       gained due to the excessive speed in the wet.


    >> Level 3

       Two uphill climbs kick off Level 3 with sequel races of other tracks
       consisting of reverse tracks. To finish and unlock level 4 you will
       need to win at least two of the five selectable races. Once again
       however, if you want more bonus items you'll need to finish and win
       all 5 challenge cups.

       Also remember you've won engine upgrades. Aside from the auto
       tuning, changing engine levels, computer chips, and weight reduction
       manually will make your car even more better.  Do this every time
       after you auto-tune your car.

       > Ura Rokko Hill Climb Challenge Cup

       Tracks involved         : rokko hill - uphill
       Laps                    : one (point to point)
       Easy-Tune recommendation: rokko hill - uphill / average / grip ++

       As before, but uphill. You're more likely to have cars on your tail
       for a lot of this run as well. Just keep the lines clean through
       the turns and you should be able to make it. I understand full well
       that the handling in the game isn't the best for this type of
       turning, but practice will help correct this.

       If you're still having trouble, try following the lead car and try
       an imitate it's way through the course. It gives you a good idea
       of how to make it. Either that or keep smacking into it on the
       inside and try to use it as a guide around the course... mind you,
       you'll probably spin out doing that, so forget about it.

       > Akagi Hill Climb Challenge Cup

       Tracks involved         : akagi hill - uphill
       Laps                    : one (point to point)
       Easy-Tune recommendation: akagi hill - uphill / average / grip ++

       See above.

       > Loop Highway Challenge Cup 2

       Track involved          : osaka hi.way - reverse
       Laps                    : two
       Easy-Tune recommendation: osaka hi.way / max-speed + / average

       More high speed racing, this time in reverse around the track. Watch
       the quick s-bend on the back straight, it can be a little trickier than
       when you're coming the other way. As can the blind bend after it,
       sometimes going too wide on that bend can cause you to impact heavily
       into a recess, basically near-stalling your car.

       Other than that, get the right line through the corners and slide well
       enough, and you'll be fine.

       > Urban Challenge Cup II

       Track involved          : tokyo area1 - reverse
       Laps                    : two
       Easy-Tune recommendation: tokyo area1 / average / average

       Just as before, a decent mix of speed and cornering will get you
       through. Make sure you take care on the first three and last three
       corners of the track loop, they can throw you off fairly badly if
       you're not careful due to the amount of speed you can get upon
       approach.

       > Rainy Street Challenge Cup 2

       Track involved          : tokyo area2 - reverse
       Laps                    : two
       Easy-Tune recommendation: tokyo area2 / average / grip ++

       More wet racing. More tough bends. What's even worse is the straight
       going the other way basically leads straight onto a corner, so watch
       your speed as you exit.


    >> Level 4

       Welcome to the series races. Here you'll have to compete in masters
       cups consisting of 2 races - either normal and reverse tracks or both
       uphill and downhill point to point courses. For each win you'll get
       10 points (2nd gets 8, 3rd gets 6, and so on) which you'll win the
       series events by getting the highest total points after a completed
       series cup. To unlock level 5 you will be required to finish 2 of
       the 5 available to race, in 1st place.

       Also remember you've won engine upgrades. Aside from the auto
       tuning, changing engine levels, computer chips, and weight reduction
       manually will make your car even more better. Do this every time
       after you auto-tune your car.

       > Ura Rokko Masters Cup

       Tracks involved         : rokko hill - downhill
                                 rokko hill - uphill
       Laps                    : one per track (point to point) / two
       Easy-Tune recommendation: average             / average / grip ++
                           (or)  one rokko selection / average / grip ++

       I've added an or selection because giving yourself a auto setup
       for one of the akagi selections will likely help win at least
       one and shouldn't be too bad for the other. Average is fine as
       well.

       This won't be such an easy race as the earlier Rokko track cups have
       been, so I can only hope you've gotten a lot of cornering practice
       in. Knowing the route to take as well as being able to keep the
       speed in the places which count will be your way to win.

       > Akagi Masters Cup

       Tracks involved         : akagi hill - downhill
                                 akagi hill - uphill
       Laps                    : one per track (point to point) / two total
       Easy-Tune recommendation: average             / average / grip ++
                           (or)  one akagi selection / average / grip ++

       As above, getting the right settings isn't as easy, so you have
       the two best options to pick from. Practice and skill will rule
       all leading to a win.

       > Urban Masters Cup

       Tracks involved         : tokyo area1
                                 tokyo area1 - reverse
       Laps                    : two per track / four total
       Easy-Tune recommendation: tokyo area1 / average / average

       The competition might be a bit tougher, keeping nice and close, but
       the track remains the same. The best mix of cornering and speed will
       net you the win in both track events. Learn from your experiences
       with the course already and you'll be onto a winner.

       > Rainy Street Masters Cup

       Tracks involved         : tokyo area2
                                 tokyo area2 - reverse
       Laps                    : two per track / four total
       Easy-Tune recommendation: tokyo area2 / average / grip ++

       Again, same as before. Tougher competition will likely push you to
       doing stuff you may not have done before, but provided you're not
       spinning out everywhere then you'll be fine.

       > Loop Highway Masters Cup

       Tracks involved         : osaka hi.way
                                 osaka hi.way - reverse
       Laps                    : two per track / four total
       Easy-Tune recommendation: osaka hi.way  / max-speed + / average

       The most simple for last. Two quick loops at high speed. An upgraded
       car mixed with the auto tuning will more than likely outspeed all
       the competition at this level. Good cornering will cut down the lap
       time too.


    >> Level 5

       Level 5 consists of the first singular race on 4 urban circuits.
       You just need to place first in this single event to open level
       6. If you haven't fully completed all races on a level yet,
       you'll see your first championship cup for the garage here.

       Also remember you've won engine upgrades. Aside from the auto
       tuning, changing engine levels, computer chips, and weight reduction
       manually will make your car even more better. Do this every time
       after you auto-tune your car.

       > Urban Championship

       Tracks involved         : tokyo area1
                                 tokyo area1 - reverse
                                 osaka hi.way
                                 osaka hi.way - reverse
       Laps                    : three per track / twelve total
       Easy-Tune recommendation: average / average     / average
                           (or)  average / max-speed + / average

       Another double option, this time you can keep it a flat average, or
       if you think you can handle Tokyo with high speed then go for the
       max-speed option. Personally I go for the latter, but the choice is
       up to you. Either way you've been here before and should have a good
       idea of what to expect. Clean turns and a nice level of speed through
       all 4 tracks will be the winner in the end. Good luck.


    >> Level 6

       Another single race, this time the 4 mountain circuits. Again you'll
       only need to complete this one championship to finish the level and
       open the next.

       As usual, also remember you've won engine upgrades. Aside from the
       auto tuning, changing engine levels, computer chips, and weight
       reduction manually will make your car even more better. Do this every
       time after you auto-tune your car.

       > Mountain Championship

       Tracks involved         : rokko hill - downhill
                                 rokko hill - uphill
                                 akagi hill - downhill
                                 akagi hill - uphill
       Laps                    : one per track (point to point) / four total
       Easy-Tune recommendation: average / average / grip ++

       Welcome to the what most would call the biggest pain in the ass
       championship throughout the entire game. To get through this in 1st
       place you're going to need top notch cornering skills and a well tuned
       car to boot. The average selection is here because you have the four
       mountain tracks to race on, so no one setting would be good. Make sure
       you also tweak with some settings manually if you find this is not
       helping leaving it as it is.

       Going back gaining more upgrades by going back and winning complete
       levels is also a good idea so you can add these to your tweaking
       abilities and make your car better for this race.

       With the original hope you've practiced cornering to the best that you
       can, I wish you the best of luck with this race. You're going to need
       it.


    >> Final Level (Level 7)

       Final level already I hear you say. Yes, this is the last race of the
       game. A lengthy championship involving all several lap races. Will you
       come out on top? We'll have to see.

       For a final time remember you've won engine upgrades. Aside from the
       auto tuning, changing engine levels, computer chips, and weight
       reduction manually will make your car even more better. Do this every
       time after you auto-tune your car.

       > All Japan Championship

       Tracks involved         : osaka hi.way
                                 osaka hi.way - reverse
                                 tokyo area 1
                                 tokyo area 1 - reverse
                                 tokyo area 2
                                 tokyo area 2 - reverse
                                 suzuka
       Laps                    : two for hi.way/hi.way-R
                                 three for all others
                                 19 laps total
       Easy-Tune recommendation: average      / average      / average
           (or if you're risky)  osaka hi.way / max-speed ++ / average

       The final competition has you covering all the standard lap races. Use
       all the knowledge you've gained from your previous races to win.

       The high speed option is only valuable to those who have properly
       tuned their cars and feel they can take on the Tokyo area tracks at
       high speed.


 Congratulations on winning the game. However keep in mind if you want all the
 items and extras you're going to have to race more. For more information on
 that, please check section 07.


 04.08. - Important Mail

 There are about a hundred electronic mails given to you by the developers. In
 case you're not wanting to read all the little notes presented, here are my
 selections for the most important ones which will appear:

 >> Tuning

    Basic Knowledge / Clutch and RPM's / No. 16
    > If you plan to race in Manual transmission, this is important.
    Changing Parts / Changing Tires / No. 17
    > Gives a list of the most suitable tires for the tracks at the bottom.
    Changing Parts / Changing Suspension / No. 18
    Changing Parts / Changing Mufflers / No. 19
    Changing Parts / Changing Turbines / No. 24
    > All important for customization between normal and racing.

 >> Driving Skills

    All of them. Don't skip any of the mails on driving skills as they are
    all very important to getting the most out of your race.

 >> Course Hint

    While they aren't always the greatest of hints, you should probably also
    read through all of the course hints given as well. Most of them highlight
    various "trouble spots" in the courses with some general information.

 >> Others

    Garage Guidance / Rental Cars / No. 03
    > Explains the rental ability.
    Race Guidance / Rules for Series / No. 04
    > Explains series points system.
    Garage Guidance / Decal Edit / No. 07
    > Explains the editing system.
    Race Guidance / VJ Help / No. 08
    > Explains the VJ system.

 -----------------------------------------------------------------------------
 05  //  v j   &   t h e a t e r   m o d e

 "Here we go!"

 Back to the main menu of the game now, the VJ (Video Jockey) & theater mode
 allows you to not only replay saved race replays, but remix them in a format
 similar to the opening video of the game.

 Sadly the only problem with this remix tool is that you can't edit in layers
 of effects (for example focus only on angle editing then sound editing)
 instead everything needs to be done at once, which considering you're using
 a control pad, can be quite clumsy feeling. It can't be paused and then
 reconfigured either - instead you just have to create everything on the fly.
 It's nice, but your videos will probably come out with stuff that you didn't
 mean to have on screen for so long.

 When you first access the VJ&t mode there will be two options - replay
 theater and edit room. The replay theater is your standard replay viewer
 allowing you to watch the video as you would after winning. The only
 difference is the addition of a map in the top right and a listing of the
 view mode on the left.

 The edit room is where you'll spend the bulk of your time in this option.
 Once you've loaded a replay you want to edit, you'll be given a screen with
 many editing options. It is fairly complex looking but it's simpler than
 it really looks. Let's break it into pieces.

          ____ [3]                                         [2] ____
  _______|_________________________________________________________|_____
 |      \|/       ___________________________________________     \|/    |
 |    \/ R1 \/   |                                           |   SOUND   |
 |               |                                           | --------- |
 | --- SOUND --- |                                           | -:--/-:-- |
 | --- S.E.  --- |                                           |  BPM ---  |
 | --- EFFECT--- |                                           |           |
 |    _          |                                           |   REPLAY  |
 |   |_| /_\ ()  |                   [1]                     | --------- |
 |  _____________|                                           | 0:00/X:XX |
 | |             |                                           |           |
 | | ICON PANEL  |                                           |   SOURCE  |
 | | OR TRACK    |                                           | --------- |
 | | LISTING     |                                           | -:--/-:-- |
 | |             |___________________________________________|_________  |
 | |             | start | menu       select | help     [7]            | |
 | |    [4]      |_____________________________________________________| |
 | |                 BUTTON KEY LISTED ALONG HERE                      | |
 | |___________________________________________________________________| |
 |____             |||||||||||| SOUND TIME ||||||||||||             _____|
 |   _|___     L     ________________________________     R     ___|_    |
 |___|   _|___      |  _____________  _____________  |      ___|_   |____|
 |   |___|    |     | |             ||             | |     |    |___|    |
 |    ___|_   ||||||| |     [5]     ||     [6]     | |||||||   _|___     |
 |___|_   |___|     | |_____________||_____________| |     |___|   _|____|
 |    |___|         |________________________________|         |___|     |
 |____|                                                            |_____|
 |      ||REPLAY TIME||       FREE MIX MODE        ||SOURCE TIME||       |
 |_______________________________________________________________________|

    >> Screen [1]

       Obviously the large black space in the middle is the screen for
       the footage... moving along...

    >> Status Bar [2]

       The right hand bar runs a bunch of information. The top lists
       the sound track name, running time, and beats per minute. Below
       that is the video replay time, below that is the video source
       info and it's looping time.

       Beside that bar, there are also content bars at the bottom
       showing the same thing (the bars labeled sound time, replay time,
       and source time).

    >> Selection Panel [3]

       There are three selections here; sound, s.e. (sound effects), and
       (video) effect. At first the visual effects will be highlighted
       below on the icon panel. By pressing R1 you will swap between
       these three options.

    >> Icon Panel/Track Listing and Button Key [4]

       This is where things start to get a little more complex. As
       mentioned above, the panel changes depending on which selection is
       made with R1. Beyond that, the three buttons have a different
       option. To make matters even more complicated the panel doesn't
       just have 3 selections, there are 15 on both the effects and sound
       effects lists, and the track selection has 16 music tracks in a
       scrolling list.

       Below this is a green bar which will tell you what each button and
       filter/sound effect is. The X button is always stop.

                       | Square     | Triangle   | Circle     | X
       ----------------|------------|------------|------------|----------
       Visual Effect 1 | Negative   | Colors     | Gradation  | Stop
       Visual Effect 2 | Split 4x   | Split 9x   | Split 16x  | Stop
       Visual Effect 3 | Blur       | Diffuse    | Rectangle  | Stop
       Visual Effect 4 | Overlap    | Cube       | Mirror     | Stop
       Visual Effect 5 | Rewind     | Pause      | Forward    | Stop
       Sound Effect 1  | Engine Rev | Squeal     | Crash      | Stop
       Sound Effect 2  | Clapping   | Cowbell    | Cymbal     | Stop
       Sound Effect 3  | Whoo!      | Ahh!       | Yeehaa!    | Stop
       Sound Effect 4  | Check it...| Here we... | Come On    | Stop
       Sound Effect 5  | Speedy     | Warning    | Too Slow   | Stop

       The 16 music tracks are the same ones from throughout the game.
       Choose which one sounds good to you and start it as you record.

    >> Replay Selection [5]

       Here is the other major section. This mini screen is your replay
       selector. On the left hand side are the camera angles.

       To select one to go into the box labeled "replay", you use the
       left analog stick. Pushing up or down selects the angle type.
       Pushing right will put it in the selected slot. Pushing left
       when one is already selected will remove it. Pushing L3 will
       automatically swap and cut to the next angle above.

       The selections you can make camera wise are Front (from the
       front), Back (from the back), Roll (circling the car), Driver
       (from the front of the car), and Auto (automatic selection).

    >> Source Selection [6]

       This is your effects adder. It adds a selection of pre-rendered
       visual over the movie. All of them you would have seen if you
       watched the opening movie when you booted up the game.

       The source selection works exactly like the Replay only the
       selection directions have changed and you're using the right
       stick instead. Here's a recap anyway.

       To select a source to go into the box, you will use the right
       analog stick. Pushing up or down selects the source, pushing
       left will put it into the selected slot. Pushing right when
       one is selected will remove it. And again, pushing down on the
       stick (this time it's R3) will automatically swap and load the
       next source. The effects are... as labeled.

       flashing [motordrive] (11 seconds long)
       Timeless [KAZUMiX] (8 seconds long)
       Get Ready [KAZUMix] (8 seconds long)
       NRG Flow [KAZUMiX] (8 seconds long)
       colorwind [motordrive] (9 seconds long)
       The Dancing Arrow [osamucom] (4 seconds long)
       speedometer [motordrive] (15 seconds long)
       Avator [osamucom] (8 seconds long)
       slowdown [motordrive] (8 seconds long)
       rainbowbar [motordrive] (12 seconds long)
       mindspace [motordrive] (10 seconds long)
       lenz [motordrive] (8 seconds long)
       Don't Stop [KAZUMix] (8 seconds long)
       Tranceform [KAZUMiX] (8 seconds long)
       hexmap [motordrive] (12 seconds long)

    >> Menu Bar [7]

       And finally the menu bar. Pushing select as it suggests brings up the
       help bar. 12 tips for using this layout. It also has some sample
       movies too. The start button brings up the main menu. This has the 4
       main options here. Record, Save, Play, and Exit.

       Hitting record will count down a 3 second timer before it begins
       recording, so make sure you have everything set to start when the
       counter is finished. When you have finished recording, hit start
       again to stop the "tape" - from here you can view it in Play.

       Bringing up the play option will give the choice of watching it in
       the small window or at full screen, looping it or showing it just
       once, and showing the recording in memory or have a sample played.

       When you have your completed work you can save it as well. Saved
       edit videos will have a VJ mark beside them. You'll only be able to
       play them in this mode. Opening a replay in the normal theater will
       show the original race replay.

       And finally, exit will allow you to quit editing and return back to
       the main game.


 I hope this explanation of the VJ&t mode has been helpful in starting some
 quick replay editing. Here's to some great remixed replay video.

 -----------------------------------------------------------------------------
 06  //  c a r   &   p a r t s   l i s t i n g

 You know, I didn't know what I got myself into starting this section. For
 the time being there is just the basic info, but I'm probably going to have
 to get more indepth in later revisions. Any additional info about any of
 the cars by players are welcome.

 Each car is labeled by a number. This will be used later to show if it can
 be equipped/altered with parts. Each maker is split into just two parts -
 cars, and dress parts. Notes will be left below Dress Parts about the tune
 parts. If the car matching the number can use/equip a part it will have a
 Y for Yes beside it. If not, a N for No.

 To also save me major headaches, I haven't gone as far as to make a list of
 companies involved in the Tune Up parts section. This is mainly because I
 don't think it's important to the racing. You can just select what you think
 is most suitable as a maker of parts for the car.

 Likewise, the combination of stickers is too massive to list for each maker
 and make of car, so they have also been flagged. Do keep note that some
 stickers can't be used on certain cars.

 This section contains the following mini-chapters. To find a specific
 chapter, press Ctrl+F and insert the chaper number (eg. 06.06) to go straight
 to that chapter.

 06.01. - Toyota


 06.01. - Toyota

    >> Toyota Car Listing

       > Car #01 - Supra RZ (JZA80)

         Acceleration: ****
         Handling    : ****
         Max Speed   : *****

         Classed - A / FR
         Power   - 280ps / 5600rpm
         Torque  - 46.0kg-m / 3600rpm

         "Equipped with a 2JZ-GT sequential turbo, the Supra's powerful
          6MT makes the heavy body feal light. (Japanese Version)"

       > Car #02 - MR2 GT2 (SW20)

         Acceleration: **
         Handling    : **
         Max Speed   : **

         Classed - B / MR
         Power   - 245ps / 6000rpm
         Torque  - 31.0kg-m / 4000rpm

         "This 2nd-generation car has a powerful 3S-GTE engine. It's
          midship turbo requires skill. (Japanese Version)"

       > Car #03 - Lexus IS 200 (SXE10)

         Accleration: **
         Handling   : **
         Max Speed  : ***

         Classed - B / FR
         Power   - 210ps / 7600rpm
         Torque  - 22.0kg-m / 6400rpm

         "This FR sports car has a 3S-GE with titanium alloy valves
          and smooth-accelerating dual VVT-is."

       > Car #04 - Celica SS-I (ZZT231)

         Accleration: **
         Handling   : ****
         Max Speed  : **

         Classed - B / FF
         Power   - 190ps / 7600rpm
         Torque  - 18.4kg-m / 6800rpm

         "This futuristic speciality coupe is the 8th model in its
          series, and has a 190ps 2ZZ-GE engine. (Japanese Version)"

       > Car #05 - Toyota 2000GT (MF10)

         Accleration: **
         Handling   : ***
         Max Speed  : ***

         Classed - B / FR
         Power   - 150ps / 6600rpm
         Torque  - 18.0kg-m / 5000rpm

         "Toyota and Yamaha collaborated to create this record
          breaking car that was even used in a 007 film. (Japanese
          Version)"

       > Car #06 - MR2 (ZZW30)

         Acceleration: ***
         Handling    : **
         Max Speed   : **

         Classed - C / MR
         Power   - 140ps / 6400rpm
         Torque  - 17.4kg-m / 4400rpm

         "Succeeding the MR2, this open 2-seater has a midship 140ps
          1ZZ-FE engine with sequential MT."

       > Car #07 - Levin 3door 1600GT APEX (AE86)

         Acceleration: **
         Handling    : **
         Max Speed   : **

         Classed - C / FR
         Power   - 130ps / 6600rpm
         Torque  - 15.2kg-m / 52000rpm

         "The AE86 with a 4A-G on a FR layout and 4-wheel disc brakes
          is still popular today. (Japanese Version)"

       > Car #08 - Trueno 3door GT APEX (AE86)

         Acceleration: **
         Handling    : **
         Max Speed   : **

         Classed - C / FR
         Power   - 130ps / 6600rpm
         Torque  - 15.2kg-m / 52000rpm

         "With equal performance to its relative the Levin, the Treno
          looks even more sporty. (Japanese Version)."

       > Car #09 - Corolla Levin (TE27)

         Acceleration: **
         Handling    : *
         Max Speed   : **

         Classed - C / FR
         Power   - 115ps / 6400rpm
         Torque  - 14.5kg-m / 5200rpm

         "With it's light body, powerful 2T-G engine and over-fender,
          this original Levin can handle all. (Japanese Version)"

       > Car #10 - Yaris (NCP13)

         Acceleration: **
         Handling    : **
         Max Speed   : **

         Classed - C / FF
         Power   - 110ps / 6000rpm
         Torque  - 14.6kg-m / 4200rpm

         "This compact minicar is fast and agile, and comes equipped
          with a 4-wheel disc brake RS."

       > Car #11 - Toyota Sports800 (UP15)

         Acceleration: *
         Handling    : *
         Max Speed   : *

         Classed - C / FR
         Power   - 45ps / 5400rpm
         Torque  - 6.8kg-m / 3800rpm

         "This car's small engine produces only 45ps, but it's light
          body allows speeds up to 155kmph. (Japanese Version)"

    >> Toyota Dress Parts

       v - parts |||| cars - > |01|02|03|04|05|06|07|08|09|10|11|
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Hood - Normal           |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Hood - VeilSide         |Y |N |N |N |N |Y |N |N |N |N |N |
       Hood - TRD              |Y |N |N |N |N |N |N |N |N |N |N |
       Hood - Border           |N |Y |N |N |N |N |N |N |N |N |N |
       Hood - Pheonix          |N |Y |N |N |N |N |N |N |N |N |N |
       Hood - C-One            |N |N |Y |Y |N |N |N |N |N |N |N |
       Hood - West             |N |N |Y |N |N |N |N |N |N |N |N |
       Hood - Original         |N |N |N |Y |Y |Y |N |N |Y |Y |Y |
       Hood - Original 2       |N |N |N |N |Y |N |N |N |Y |N |Y |
       Hood - SSWork's         |N |N |N |N |N |N |Y |Y |N |N |N |
       Hood - TBO              |N |N |N |N |N |N |Y |Y |N |N |N |
       Hood - Unico Zone       |N |N |N |N |N |N |N |N |N |Y |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Mirrors - Normal        |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Mirrors - Original      |Y |N |Y |Y |Y |Y |N |N |Y |Y |Y |
       Mirrors - Original 2    |Y |N |N |N |N |N |N |N |N |N |N |
       Mirrors - Sard          |N |Y |N |N |N |N |N |N |N |N |N |
       Mirrors - Pheonix       |N |Y |N |N |N |N |N |N |N |N |N |
       Mirrors - Craft Square  |N |N |Y |Y |Y |Y |N |N |Y |Y |Y |
       Mirrors - SSWork's      |N |N |N |N |N |N |Y |Y |N |N |N |
       Mirrors - East Bear     |N |N |N |N |N |N |Y |Y |N |N |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Front Aero - Normal     |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Front Aero - West       |Y |N |Y |N |N |N |N |N |N |N |N |
       Front Aero - TRD        |Y |N |N |N |N |N |N |N |N |N |N |
       Front Aero - GReddy     |N |Y |N |N |N |N |N |N |N |N |N |
       Front Aero - VeilSide   |N |Y |N |N |N |N |N |N |N |N |N |
       Front Aero - Sard       |N |N |Y |N |N |N |N |N |N |Y |N |
       Front Aero - C-One      |N |N |N |Y |N |Y |N |N |N |N |N |
       Front Aero - Varis      |N |N |N |Y |N |Y |N |N |N |N |N |
       Front Aero - Original   |N |N |N |N |Y |N |N |N |Y |N |Y |
       Front Aero - Original 2 |N |N |N |N |Y |N |N |N |N |N |Y |
       Front Aero - SSWork's   |N |N |N |N |N |N |Y |Y |N |N |N |
       Front Aero - TBO        |N |N |N |N |N |N |Y |Y |N |N |N |
       Front Aero - RS Hamada  |N |N |N |N |N |N |N |N |Y |N |N |
       Front Aero - Unico Zone |N |N |N |N |N |N |N |N |N |Y |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Side Aero - Normal      |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Side Aero - West        |Y |N |Y |N |N |N |N |N |N |N |N |
       Side Aero - TRD         |Y |N |N |N |N |N |N |N |N |N |N |
       Side Aero - GReddy      |N |Y |N |N |N |N |N |N |N |N |N |
       Side Aero - VeilSide    |N |Y |N |N |N |N |N |N |N |N |N |
       Side Aero - Sard        |N |N |Y |N |N |N |N |N |N |Y |N |
       Side Aero - C-One       |N |N |N |Y |N |Y |N |N |N |N |N |
       Side Aero - Varis       |N |N |N |Y |N |Y |N |N |N |N |N |
       Side Aero - Original    |N |N |N |N |Y |N |N |N |Y |N |Y |
       Side Aero - Original 2  |N |N |N |N |Y |N |N |N |N |N |Y |
       Side Aero - SSWork's    |N |N |N |N |N |N |Y |Y |N |N |N |
       Side Aero - TBO         |N |N |N |N |N |N |Y |Y |N |N |N |
       Side Aero - RS Hamada   |N |N |N |N |N |N |N |N |Y |N |N |
       Side Aero - Unico Zone  |N |N |N |N |N |N |N |N |N |Y |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Rear Aero - Normal      |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Rear Aero - West        |Y |N |Y |N |N |N |N |N |N |N |N |
       Rear Aero - TRD         |Y |N |N |N |N |N |N |N |N |N |N |
       Rear Aero - GReddy      |N |Y |N |N |N |N |N |N |N |N |N |
       Rear Aero - VeilSide    |N |Y |N |N |N |N |N |N |N |N |N |
       Rear Aero - Sard        |N |N |Y |N |N |N |N |N |N |Y |N |
       Rear Aero - C-One       |N |N |N |Y |N |Y |N |N |N |N |N |
       Rear Aero - Varis       |N |N |N |Y |N |Y |N |N |N |N |N |
       Rear Aero - Original    |N |N |N |N |Y |N |Y |Y |Y |N |Y |
       Rear Aero - Original 2  |N |N |N |N |Y |N |N |N |Y |N |Y |
       Rear Aero - SSWork's    |N |N |N |N |N |N |Y |Y |N |N |N |
       Side Aero - Unico Zone  |N |N |N |N |N |N |N |N |N |Y |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Wing - Normal           |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Wing - West             |Y |Y |N |N |Y |Y |N |N |Y |Y |Y |
       Wing - TRD              |Y |N |N |N |N |N |Y |Y |N |N |N |
       Wing - VeilSide         |N |Y |N |N |N |N |N |N |N |N |N |
       Wing - Sard             |N |N |Y |Y |N |N |N |N |N |Y |N |
       Wing - C-One            |N |N |Y |Y |N |Y |N |N |N |N |N |
       Wing - Original         |N |N |N |N |Y |N |N |N |N |N |Y |
       Wing - SSWork's         |N |N |N |N |N |N |Y |Y |N |N |N |
       Wing - RS Hamada        |N |N |N |N |N |N |N |N |Y |N |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|
       Lights - Normal         |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |Y |
       Lights - West           |Y |N |Y |N |N |N |N |N |N |Y |N |
       Lights - VeilSide       |Y |N |N |N |N |N |N |N |N |N |N |
       Lights - Original       |N |Y |Y |Y |Y |Y |Y |Y |Y |N |Y |
       Lights - Original 2     |N |Y |N |Y |Y |Y |N |Y |Y |N |Y |
       Lights - SSWork's       |N |N |N |N |N |N |Y |N |N |N |N |
       Lights - Unico Zone     |N |N |N |N |N |N |N |N |N |Y |N |
       ------------------------|--|--|--|--|--|--|--|--|--|--|--|

       All wheels can be equipped on Toyota Models except for numbers 98-108.
       All cars don't have the ability to adjust a turbine in tune up
       except for cars one and two.

 MORE TO COME...

 -----------------------------------------------------------------------------
 07  //  p r i z e   &   g a r a g e   l i s t i n g s / b o n u s   m o d e s

 Ahh... bonus items. It's always nice getting something special for your
 efforts, and auto modellista is no different. There are a selection of bonus
 cars, items, stickers, and options for you to get.

 Please not that this section is still being worked on. More info will be
 added in future revisions.

 This section contains the following mini-chapters. To find a specific
 chapter, press Ctrl+F and insert the chapter number (e.g. 07.01) to go
 straight to that chapter.

 07.01. - Bonus & Garage Items
 07.02. - Bonus Modes


 07.01. - Bonus & Garage Items

 As you should be aware of by now, the game gives out numerous items for
 winning races in the garage life mode. For each level of races there are a
 handful of set items. Aside from that, garage items are given out at random
 for placements. Here is a complete list of level specific items as well as a
 completed list of all the stickers and garage items.

 Firstly there are the set level prizes.

 You'll collect these prizes by winning all of the championships in each
 level. You'll get them mixed with random prizes (see below) during your wins
 on different events.

 A added correction - Just an after thought, but you may get these prizes at
 certain % complete. So you could do 2 races in level 1, then 2 in Level 2,
 then finish all of Level 3 and get earlier prizes... I'm not sure right now,
 I haven't tested it. I got these results by fully clearing all the races in
 one level before moving onto the next. Please keep this in mind.

 As far as I also figure, a lot of the level prizes have to do with the fact
 that you win all of the races in that level in first place. Same with the
 races where there is more than one race within the challenge - you need to
 get first place in every race to get everything.


    >> Level 1
       -------
       Subaru 360 (K111)                - Car
       Engine Tune-up Lv. 1             - Tune-Up
       Weight Reduction Lv. 1           - Tune-Up
       Computer Tuning Lv. 1            - Tune-Up
       Honda AS800E                     - Car
       Small Championship Plaque        - Garage Item

    >> Level 2
       -------
       Toyota Sports800 (UP15)          - Car
       Engine Tune-up Lv. 2             - Tune-Up
       Weight Reduction Lv. 2           - Tune-Up
       Toyota Levin (TE27)              - Car
       Small Trophy                     - Garage Item

    >> Level 3
       -------
       Computer Tuning Lv. 2            - Tune-Up
       Engine Tune-up Lv. 3             - Tune-Up
       Aeroparts                        - Dress-Up
       Mitsubishi Gallant GTOGS-R (A57) - Car
       Small Championship Cup           - Garage Item

    >> Level 4
       -------
       Mazda Savanna GT RX-3 (S124A)    - Car
       Engine Tune-up Lv. 4             - Tune-Up
       Nissan Skyline 2000GTR (KPGC10)  - Car
       Computer Tuning Lv. 3            - Tune-Up
       Nissan Fairlady Z432R (PS30)     - Car
       Nissan Fairlady 240ZG (HS30H)    - Car
       Large Championship Plaque        - Garage Item

    >> Level 5
       -------
       J(G)iotto DOME-Zero              - Car
       Weight Reduction Lv. 3           - Tune-Up
       Large Trophy                     - Garage Item

    >> Level 6
       -------
       Mazda Cosmo21                    - Car
       Gorgeous Trophy                  - Garage Item

    >> Final (Level 7)
       ---------------
       Credits Movie                    - n/a
       Mitsuoka Orochi                  - Car
       J(G)iotto Caspita                - Car
       Engine Tune-up Lv. 5             - Tune-Up
       Large Championship Cup           - Garage Item
       Tamiya Racing Track              - Additional Track

    >> Race Numbers
       ------------
       Special Championship Plaque      - 150 races
       Special Trophy                   - 200 races
       Special Championship Cup         - 300 races

    >> Further Completion Bonus'*
       --------------------------
       Toyota 2000Gt (MF10)             - Car
       Shop Auto Modellista             - Additional Feature

       * - Earning these two unlockables takes more races than just
       completing the seven levels. However I'm still confused as to
       what made them unlock. My status at the time was:

       Hours Played - 11 hours 14 minutes
       Races - 92
       Winning % - 95%
       Completion %'s - 70/100/94.7/100/100

       I'm currently leaning towards them being a bonus for getting a
       winning percentage because the race level is not a round figure,
       and there shouldn't be anything in the time or overall
       completion %. If anyone has a definite answer for me, please
       e-mail.

       *** UPDATE ***

       I've been flooded with e-mails giving race stats. The majority
       however have noted they got the extras during the 3rd level.
       Still haven't figured out how... maybe it's through racing
       enough races in the 2nd or 3rd level, however regardless you
       should get the final extras somewhere on the way to collecting
       everything. My current lean has moved away from race percentages,
       and towards this now.


 Then there are the random earnables.

 These are the various random earnables you can collect by winning. However
 even if you finish all of the levels you'll find that you'll only have
 60-something % of these items collected according to the status screen.
 To collect the rest of them you'll have to keep on winning races.

 My suggestion (which seems clear for not wasting time) is to keep entering
 the Level 1 races. The best one would be the 1 lap osaka hi.way challenge.
 Entering that with a completely tuned up class A car, the single lap will
 be only about a minute.

 When you get to roughly less than 20 items still to collect however the
 game will force you into repeating all of the races (that's every
 competition cup) to start collecting the last remaining items.

 Also note that 100% in the status screen is earned at 30/30 stickers,
 57/57 posters, and 82/85 garage items. This is because the last three
 locked garage items are linked to the overall completeness of the game
 (which I understand it is having a certain number of races under your belt
  - but I haven't gotten there to know if that is correct just yet).

 Anyway, here is the list of items:

    >> Car Stickers

       Sticker Sample 05 - Snake          | Sticker Sample 18 - Wing
       Sticker Sample 06 - Lion           | Sticker Sample 19 - Guitar
       Sticker Sample 07 - Bull           | Sticker Sample 20 - Borders
       Sticker Sample 08 - Skull          | Sticker Sample 21 - Borders II
       Sticker Sample 09 - Sweet Heart!!  | Sticker Sample 22 - Borders III
       Sticker Sample 10 - Medal          | Sticker Sample 23 - Heart
       Sticker Sample 11 - Dragon         | Sticker Sample 24 - Fire
       Sticker Sample 12 - Dragon II      | Sticker Sample 25 - Borders IV
       Sticker Sample 13 - UK Flag        | Sticker Sample 26 - Eagle
       Sticker Sample 14 - US Flag        | Sticker Sample 27 - Chimera
       Sticker Sample 15 - No Sign        | Sticker Sample 28 - Moon
       Sticker Sample 16 - Flowers        | Sticker Sample 29 - Flaming Face
       Sticker Sample 17 - Lighting Fist  | Sticker Sample 30 - Grim Reaper

    >> Garage Posters

       No.  4 - Gulf Oil Poster           | No. 33 - MICHELIN Retro Poster (E)
       No.  5 - Snap-on Poster            | No. 34 - MICHELIN Retro Poster (F)
       No.  8 - TOMY Poster               | No. 35 - MICHELIN Retro Poster (G)
       No. 10 - elf Poster                | No. 36 - MICHELIN Retro Poster (H)
       No. 11 - BRIDGESTONE Poster (B)    | No. 37 - MICHELIN Retro Poster (I)
       No. 12 - DUNLOP Poster             | No. 38 - MICHELIN Retro Sign (A)
       No. 13 - ADVAN Poster              | No. 39 - MICHELIN Retro Sign (B)
       No. 14 - ENEKI Poster              | No. 40 - MICHELIN Retro Sign (C)
       No. 15 - OZ Poster                 | No. 41 - auto modellista Poster(B)
       No. 16 - WORK Poster               | No. 42 - auto modellista Logo
       No. 17 - SSR Poster                | No. 43 - auto modellista Poster(C)
       No. 18 - Watanabe Poster           | No. 44 - auto modellista Poster(D)
       No. 19 - RAYS Poster               | No. 45 - ALPINE Poster
       No. 20 - RECARO Poster             | No. 46 - Snap-on Metal Sign (A)
       No. 21 - FALKEN Poster             | No. 47 - Snap-on Metal Sign (B)
       No. 22 - TAMIYA Poster             | No. 48 - Snap-on Metal Sign (C)
       No. 23 - Steering Wheel (A)        | No. 49 - Snap-on Small Frisbee
       No. 24 - Steering Wheel (B)        | No. 50 - Snap-on Metal Sign (D)
       No. 25 - Steering Wheel (C)        | No. 51 - Snap-on Metal Sign (E)
       No. 26 - Castrol Retro Poster (A)  | No. 52 - DUNLOP Retro Poster (A)
       No. 27 - Castrol Retro Poster (B)  | No. 53 - DUNLOP Retro Poster (B)
       No. 28 - Castrol Retro Sign        | No. 54 - DUNLOP Retro Poster (C)
       No. 29 - MICHELIN Retro Poster (A) | No. 55 - DUNLOP Retro Sign (A)
       No. 30 - MICHELIN Retro Poster (B) | No. 56 - DUNLOP Retro Sign (B)
       No. 31 - MICHELIN Retro Poster (C) | No. 57 - DUNLOP Retro Sign (C)
       No. 32 - MICHELIN Retro Poster (D) |

    >> Garage Floor Items

       No.  4 - Triple Shelf (L)          | No. 51 - Servbot Figure (A)
       No.  5 - Battery                   | No. 52 - Servbot Figure (B)
       No.  6 - Gas Tank                  | No. 53 - Full-face Helmet
       No.  8 - Snap-On Hydraulic Jack    | No. 54 - Rally Helmet
       No.  9 - Triple Shelf (S)          | No. 55 - Racing Gloves
       No. 11 - Horizontal Tire Stand     | No. 56 - Wooden Triple Shelf
       No. 12 - Snap-on Top Chest (A)     | No. 57 - Wooden Triple Box Shelf
       No. 13 - Drum Can                  | No. 58 - Low Board (Shelf)
       No. 18 - Mountain Bike (A)         | No. 59 - Castrol Retro Oil Tank(L)
       No. 19 - Mountain Bike (B)         | No. 60 - Castrol Retro Oil Tank(M)
       No. 20 - RECARO Seat               | No. 61 - Castrol Retro Oil Tank(S)
       No. 21 - Radio                     | No. 62 - Castrol Retro Oil Can (A)
       No. 22 - Stereo                    | No. 63 - Castrol Retro Oil Can (B)
       No. 23 - Surfboard                 | No. 64 - Castrol Retro Oil Can (C)
       No. 24 - Director's Chair          | No. 65 - Castrol Retro Oil Can (D)
       No. 25 - Dolly                     | No. 66 - Castrol Retro Oil Can (E)
       No. 28 - Weight Training Set       | No. 67 - Castrol Handy Oil Can
       No. 30 - Snap-on Seat Creeper      | No. 68 - PENNZOIL Oil Can (B)
       No. 31 - Portable Air Compressor   | No. 69 - PENNZOIL Oil Can (C)
       No. 32 - Tool Roll Cab (B)         | No. 70 - Gulf Oil Can (B)
       No. 33 - Snap-on Battery Charger   | No. 71 - Gulf Oil Can (C)
       No. 34 - Steel Cart                | No. 72 - elf Oil Can (B)
       No. 36 - Parts Washer              | No. 73 - elf Oil Can (C)
       No. 37 - Snap-on Blast Cabinet     | No. 74 - elf Oil Can (D)
       No. 38 - Air Compressor            | No. 75 - DUNLOP Retro Oil Can
       No. 39 - Snap-on Roll Cart         | No. 76 - Large Championship Plaque
       No. 40 - Snap-on Parts Washer      | No. 77 - Small Championship Plaque
       No. 41 - Snap-on Modular Workbench | No. 78 - Gorgeous Trophy
       No. 42 - Snap-on Top Chest (B)     | No. 79 - Large Trophy
       No. 43 - Snap-on Top Chest (C)     | No. 80 - Small Trophy
       No. 44 - Snap-on Roll Cab (B)      | No. 81 - Large Championship Cup
       No. 45 - Snap-on Adjustable Creeper| No. 82 - Small Championship Cup
       No. 46 - Snap-on Metal Box         | No. 83 - Sp. Champsionship Plaque
       No. 47 - Snap-on Waste Oil Drain   | No. 84 - Special Trophy
       No. 49 - Bibendum Figure (Large)   | No. 85 - Special Champsionship Cup
       No. 50 - Bibendum Figure (Small)   |


 07.02. - Bonus Modes

 There are just two major bonus unlockables in auto modellista beyond the
 bonus items and cars unlocked above. They are mentioned in the list, but here
 is more detail about them.

    >> Tamiya Racing Track

       Once you've completed all 7 levels of the racing mode this track
       unlocks. It's accessible in test run in the garage life mode as well
       as being accessible through the races in arcade mode (standard single
       race and time attack options).

       This turns any car you choose into a Tamiya RCC and puts you on a
       fairly large track to race around.

       I've had a few people e-mail to explain that you'll only get this
       by finishing EVERY race (even the ones with two or three races for
       one cup) in first place in all 7 levels.

       I sadly had no idea about this because I finished them all in first
       the first time around and therefore just thought you got it as a
       "standard" finishing bonus. Appologies to all. Now you know.


    >> Auto Modellista Shop

       Once you've gotten to a point in the races (personally I'm still
       going for winning % over 95% right now) you'll win both your final
       car and the auto modellista shop option. This option is the
       "secret" option that was on your garage listing.

       So what is the am shop option? Well it allows you to take any
       engine from the same companies car and drop it into your current car
       in the garage. While it's not a great idea to drop lower grade car
       engines in higher grade cars, on the flip side you can take lower
       grade cars and put in grade A car parts making them just as fast.

       I'm sure you were wondering why Capcom was giving you a lot of older
       lower grade cars as bonus'? This is why. You can have famous cars of
       the past, but with the abilities of the fastest cars in the game.

       Eduardo Pena wrote in with a trick for tweaking cars using the shop:

       "I took the Toyota Sports 800 and dumped the Toyota Supra (276HP)
        engine into it. The shop tells you that you can't upgrade the
        engine or the car after this, but I found out a trick that lets
        you add a racing muffler, the weight reduction, and such. Simply
        put the engine in the car, and instead of upgrading the car
        manually like you normally would, have the computer "Easy Tune"
        the car for a certain track. Have it tune the car for max speed
        and whatever grip style you like. On my game, it put the 3rd
        level weight reduction on the car as well as a racing muffler.
        I could then go in and change the tires, brakes, suspension,
        transmission and all of the settings.

       "What do you get after all of this? Try a C class car that can go
        at least 210MPH or more if you can learn to control it!"

       Thanks Eduardo.

 -----------------------------------------------------------------------------
 08  //  f r e q u e n t l y   a s k e d   q u e s t i o n s

 I'm leaving this space open for some FAQ's. I really should know some by now
 but I only know what's in this guide so far. If you have any questions that
 needed to be known, please feel free to ask.


 Q - My item stats still says 99% - what do I have left to collect?

 A - Yeah, I had this same issue at first as well. Ends up that one of the
     race levels either needs to be raced a certain number of times (like 4
     or 5 before it will cough up the extra few items). The safest way to
     make sure you get everything is just to replay every single race in
     every single level over and over a few times. I know it sounds boring
     but the races you do will go towards the final race total and your
     overall completeness of AM anyway.


 Q - How to I race with the secret cars I unlocked?

 A - I somehow forgot to make sure this was noted, so a few people didn't
     know how to do this.

     It's as simple as changing your car.

     In the main garage, choose "change cars" then "normal car." At this stage
     you'll be asked if you wish to save your current car to the sub garage.
     Do so if you wish. Either way you'll be taken back to the car selection
     option. From here you can pick a make and model, including any bonus
     secret cars you've so far unlocked.


 Q - How do you get the bonus extras in the race mode.

 A - What I currently do know is in secion seven, right before this one. To
     avoid having to repeat myself, go read that one.


 Q - My cars engine, computer, and weight reduction automatically reset
     themselves after a couple of races. What gives?

 A - Well apart from you doing auto-tuning adjustments it does sound weird.
     However I generally end up adjusting every race or couple of races anyway
     and hadn't noticed. If it's doing it by itself then well... crap.


 Q - What does the US version have over the PAL version?

 A - Well.... *ahem*

     - Free online play (with a Network Adapter)
     - Broadband online compatible
     - Nine additional vehicles including classic American muscle cars:
       Chevrolet Camaro Z28
       Chevrolet Corvette
       Ford Mustang GT
       Ford GT
       Dodge Viper GTS
       Shelby Cobra 427 Competition
       Acura Integra Type-R
       Hyundai Tiburon
       Hyundai Accent Rally Car
     - 100+ Additional tuning parts
     - 3 new tracks
     - More types of races
     - Improved car physics allowing for more power-sliding
     - Improved opponent car A.I. will create an even more exciting
       experience
     - All-new opening demo
     - Additional several pieces of background music
     - Tuned game menu design for user-friendly access
     - Adjusted replay camera to offer an even cooler looking action

     So in other words, quite a bit. >:(


 Q - How do you unlock "insert American extra" in AM?

 A - How would I know. This guide is, while roughly covering everything,
     based on the PAL version, so I have no clue. Sorry.


 Q - What's the deal with this "US-tuned" edition in Japan?

 A - Capcom is releasing Auto Modellista to GameCube with all of the US
     features and minus the online play. They are also re-releasing the game
     on PS2 (probably at a lower price) with all of the US features and the
     online play still in it, too. The title of these released versions is
     Auto Modellista "US-tuned" - there is no word on if Capcom Europe is
     to release the game in Europe again, but we'll see. X-Box releases are
     also on their way apparently.


 -----------------------------------------------------------------------------
 09  //  r e v i s i o n   h i s t o r y

 version two - 15th April 2003

 Car section begun. So far all there is listed is the Toyota car listing and
 dressing parts noted. More cars will be added in future updates.
 Extras added to the special section.
 New FAQ's.
 Some minor corrections and updates made throughout some parts of the guide.


 version one - 21st March 2003

 First edition of the guide. It's complete as a first guide can be, but still
 needs a lot of work.

 Future Planned Updates:
 - More Detail on the Tuning Guide
 - Add Section on Painting Logos
 - Car and Parts Section

 -----------------------------------------------------------------------------
 10  //  t h e   e n d   b i t

 It is now time to go. But not before some thanks and shout outs.


 This Guide!
 -----------
 Capcom and the am team - For a better game than I expected
 THQ Australia - For offering up Capcom goodies as a prize.
 PSW Australia - For drawing me as a winner, and to David Wildgoose for
                 sorting the postage quickly.
 DaMiEnCrOsS69 - For e-mailing me with important race stats.
 Shaun Distor  - For likewise.
 Peter Nguyen  - Again, as above.
 Kodbunta      - For some good questions.


 The Usuals!
 -----------
 - Everyone who's supported my online projects.
 - Stix (Jason Buckley) for the years of support and the forum
   hosting. StixFX.com for all your forum hosting needs.
 - Rammy for being himself :p
 - Roody (Michael Baroody) for giving me so much support with
   RESitez.com - I don't know if the site would still be around
   without you.
 - Pure Evil - Who would have guessed you'd been living a farce
   online like that. Well at least you told us you weren't a guy
   eventually.
 - Solidus - As usual... what to say. :p
 - CJayC for hosting my guides on GameFAQ's (as if I couldn't
   put this somewhere).
 - And finally, my forum members at New Blood who are an ever
   existing source of fun, information, and everything else.
   This guide is for you.


 Personal Websites:
 ------------------

 Resident Evil: A New Blood
 www.new-blood.com

 RESitez.com
 www.resitez.com


 ...speedy...


 2003 - RMc ([email protected])


 Learn about Bibendum - "The Michelin Man"
 http://www.michelin.com/corporate/en/bibendum/get_to_know.jsp


 ...the end...

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