[Mr.NeoSandman's AC Design faq for Armored Core2]
[For PS2 Version: 2.3]
[e-mail:[email protected]]

1*1*1*1*1*1*1*1*1*1
1.Intro/Disclaimer1
1*1*1*1*1*1*1*1*1*1

Bah, I finnaly got a chance to up-date this thing. It's about time too,
mainly because it was bad, real bad. After reading this pile and correcting
it I realised all it was was a big 28K text file with just a bunch of AC's
(half of them with uncorrected parts list)and the hidden parts list with a
bugged out title line in the middle scrapping a few of the designs, and
there was a few mistakes in the plus section. I tried to fix most of the
mistakes but theres still a lot to do, and I want to finish it before AC3
comes out (a week or two at the earliest). I added a few more sections
in here for it to make more sense... hopefully this one won't be as bad
as before.

Okay, this faq is written by me, Mr.NeoSandman, no one else. If you want to
post it anywhere, e-mail me at the address mentioned  at the top of the faq.
Please don't take anything here, be a sentence, word, or anything else out
of
this faq and pass it as your own, especially the designs. Those pilots
worked hard to create their AC's and I bet most of them would be real peeved
if some loser came and took the designs and passed it as his own, this stuff
is meant to help you, maybe to give you an idea of what kind of AC's you'd
like to build or just inspire you when your in a slump and can't think of
anything to build. The strategy for the AC's is written by the ones that
made the AC's, not me. Full credit for that stuff goes to them
(Check the credit section). The only thing I trifled with is I took the
liberty of correcting typos in the name of the parts so it would be
easier to tell which part is which. Anyway, except for the designs and
strats, everything else is mine, except I used Jackal's FAQ (On
Gamefaqs.com)
for the hidden parts (altough I could have did it myself as I went
trough the game three times since the first version with the part list.)
And oh yeah, some of the stuff I had to change a bit for different reasons
(for example I had to re-write Reptyles stuff since when I loaded the faq
to do this up-date, it froze and I had to restart it, that part of the faq
was warped and useless, and the only reference I had was a hastly printed
copy of the last up-date with the text out of bounds and most of the
strategy text missing, so I had to re-write that part for the scrapes I had)

Please don't post this anywhere on the net without e-mailling me first. I
put a lot of effort in this file just to help you ingrates, least you
could do is give me credit, but I'm to lazy to file a law suit just
for someone who is too lazy to write is own faq, besides, with the names of
the pilots and AC's intact, it'll be easy to spot and e-mail the webmaster
or provider to take it off the site. Tough you can print it out, sell it
give it away as a birthday present or if you don't like it put it between
your but-cheeks if it makes you happy, you have my blessing.

*IMPORTANT*IMPORTANT*IMPORTANT*IMPORTANT*IMPORTANT*IMPORTANT*

I really should have put this somewhere in here before. If you send me an
AC at least write the full parts list, no abreviations. Its fine on a board
if your in a hurry but the ZHD-MO/EGRET head is the ZHD-MO/EGRET head, not
the EGRET or the MO or whatever, I won't make up excuse like some faq
writers who pretend their busy persons when all they do is play games (you
know who you are, just don't take it personnaly), Im a lazy bum alright
but it's just plain irritating to print out the list and take the time to
correct them and put them in here when you can't even take the time to send
them in properly (write them down if you have bad memory). All those I
received before I'll put them in as their corrected (if its not in here it
was either discarded for some reason or going to be added in later). The
only thing I don't care much if you don't send in is the strategy or color
scheme or the optional parts (tough I'd rather you would).

Well if your not fixating the screen cross-eyed from the long windy intro,
knock your self out. *Falls head first on the keyboard.*

And remember, if the text appears too large, go to the view screen and
change the text size if you want to print this and have the end of the
sentences.

And this thing contains a few spoilers but nothing you'll want to kill me
for (just some people who mentioned beating a certain enemy in the game or
other, you'll find out eventually anyway)

Version history:

1.0: Got the thing started, this version never got posted on Gamefaqs, too
bad

1.2:Added the Plus and Plo AC sections, explained what they are and how to
get
them, gave some AC's in plus but not plow, started the hidden parts list,
made
the intro AC section.

1.3:Made some correction, added Jackal to the credits like I should have
done
in version 1.2, sorry. Made corrections, mainly stated the difference
between
plow and ow.
-

Table of Content

1.Into/Disclaimer
-intro
-disclaimer
-version history
2.AC designs
 -How to make/AC list
 --Lightweights
 --Midweights
 --Heavyweights
 --Snipers
 --Missile boats
 AC designs
3.Plus, Ow and Plow
-Plus,what it is and how to get it
-Plus AC designs
 --Lightweights
 --Midweights
 --Heavyweights
 --Snipers
 --Missile boats
-Ow, what it is and how to get it
--Ow AC designs
--Lightweights
 --Midweights
 --Heavyweights
 --Snipers
 --Missile boats
-Plow, what it is and how to get it
--Plow AC designs
--Lightweights
 --Midweights
 --Heavyweights
 --Snipers
 --Missile boats
4.Bladers
-Damage and crap
-Blading designs
5.How to make the intro AC's
6.Color schemes
-Premade color shemes
7.Hidden parts list
8.Credits
9.Outro

-

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2.AC designs2
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Okay, here's a list of all the AC's I got from e-mails or I found on message
boards (With the pilots permission). Just remember, I did some corrections
but
I still have a lot to do. I'm also thinking  of addinghow to make al the
AC's
in the Arena of AC2. Anyway, time will tell, I still have a lot to do
anyway.

The AC's are listed like this

Pilots name: (Name of the one who sent the AC in)
AC name: (Exactly what it sounds like)
System name:(The AC's system, its nothing that's in the game, just a fad
of naming your AC's operating computer systeme or weapon system or whatever)

Parts: (Well, all the parts you'll need to make the AC)

Optional parts: (All the optional parts you put in the AC, if the pilot sent
me
the list, so I will write none if I didn't get any)

Color: (The color scheme of the AC, again, I will write none if I didn't get
any) The color setup works like this: To keep it simple I won't write
optional or aid or anything, the format works like this:

(name of the part)
000 000 000 000 000
000 000 000 000 000
000 000 000 000 000

So basically, its the same thing as in the game, but without the RED GREEN
BLUE markings or anything.
It's just the color numbers, I just think it makes it more simple, if your
still lost here's a diagrame, forgive me if I'm bad at explainining.

Color:(general, head, core, arm, legs)
     Base Aid Optional Detail Joint
RED  :000  000 000      000    000
GREEN:000  000 000      000    000
BLUE :000  000 000      000    000

-How to make/AC list------------------------------

These next sections are explanations on how to make certaib types of AC's
and what makes them different from others, I know this is stuff every player
should know but I'm sure some don't.

Beside, this is also a way for me to sort out them AC's in the faq so if
your looking for something in paricular, you'll have an easier to find it.
These criterias for determining which AC goes where are pretty much mine.
These are arguably proper but this is mostly stuff I picked up on the
gamefaqs message board , chatting and just playing the game.

Just one thing tough, the run-down of legs for weight classes below are
just accurate if you use these parts and the other parts equiped make it
come to or close to its maximum weight limits, you might equip an AC with
STVM legs (heaviest bipedals) but if you underweight it (lighest head, arms
and core equiped, no back weapons, etcetera), it's still a light or
midweight.

Using these vague names for an AC means its not designed to be used
specifically for one purpose (bladers, missile boat, etc...), so they
might have varied weapons or just no distinctive features, it's just a
way of telling them apart.

--Lightweight------------------------------

Basically, these are AC's with very low weight, so they move fast but
leightweight's usually have low maximum weight limits so don't expect
them to be awfully powerfully armed  or with tons of armor and AP, but
their fast enough to dodge most weapons and can deal a lot of damage too
with some finnesse. Usually all you need to do a lightweight are fast legs
with low weight (who like I said have low maximum weight), and they'll
usually have a total weight of around 5000-6000 pounds. Also should be
noted the low landing/defensive stability and defense and some of the
highest energy drain on legs. Here's a run-down on all the lightweight legs:

Bipedal:      weight:   maximum weight:   moving ability
ZLN-EKI/SRRT  1429------4010--------------577
ELN-701       1990------4770--------------554
ZLN-WAO2/SS   1675------4400--------------568
ELN-070       1880------5118--------------532
Reverse Joints:
ELB-AIOOI     2490------4756--------------445
ELB-5005B     2074------4965--------------470
Quadrupedal:
ZLF-TROS/INTS 2493------4140--------------674
ELF-DEX-2F    2573------4592--------------591
Tanks:
(none)
Floaters:
ZLR-K196/RJ   2188------4530--------------623
ZLR-TIL/BUD   2650------4020--------------732
ZLR-ARROW     2477------3930--------------770

-lightweight designs-

AC pilot: Calypso
*authors note*:(Calypso is a fictional character in a fanfic I wrote)
AC name: Carmilla (female vampire in an old 19th century story)
System name: Juggular Mk3

Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-WAO2/SS
Booster: ZBT-GEX/3000
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: BEX-AAOO
Back unit R: ZWM-M24/IMU
Back unit L: ZWR-S/60
Arm unit R: EWG-GSH8
Arm unit L: ZLS-T/100

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-BFS/LOSP
SP-CIR-K

Color:General
050 145 050 000 110
000 080 000 070 000
000 080 020 120 150

Strategy: This thing was designed to be fast (ground speed of over 400),
maneuverable and still have nice armor and AP (which didn't work out so
well...) and fire power. Simply enough, this is also designed to use one
of my favorite strategy: pepper with missiles at long range and get close
enough to blast with the right arm weapon. If that fails, blade in tandem
with the rockets (or use the rockets to make other bladers wiff). Just don't
forget to boost and OB  lot to dodge shots.

-

--Midweights------------------------------

These are the most balanced types of AC's in the game, you can equip
lightweight weapons easily enough up to heavyweight stuff (probably at
the expense of extensions or a shoulder weapon), all the while with
balanced armor, speed and energy drain. With at least passable stats in
most de[artments, there's a little something fpr everyonr here, no
wonder it's one of the most played type of AC there is.

Bipedals:    weight:    maximum weight:   moving speed:
ZLN-XXO/TP   1888-------4954--------------384
ZLN-XAI/FA   2655-------5442--------------379
ELN-2002AT   2113-------4970--------------372
ELN-02A      1975-------5205--------------387
ZLN-XA2/FF   2310-------5312--------------388
ELN-O2SLD    2500-------5180--------------380
Reverse Joints:
ZLB-3322/OP  2649-------5240--------------452
Quadrupedal:
ZLF-A3/CARM  2450-------5120--------------627
ELF-SOC61    2890-------5358--------------607
ELF-XX33     2650-------5820--------------517
Tanks:
ZLC-M2/PIKE  3027-------5480--------------440
Floaters:
ZLR-EE/STOL  2584-------4940--------------642
ZLR-MOC200/FG  1900-----5440--------------599
ZLR-XIO/MATRIX 2675-----5370--------------689

-Midweight AC list-

Pilot name: Collider
AC Name: FOGG MK II

Head: ZHD-AG/TURRET
Core: ZCX-F/ROOK
Arms: EAW-MG-03
Legs: ZLN-WAO2/SS
Booster: ZBT-Z1/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Extension: --
Inside: --
Back unit L: ERM-TE3000
Back unit R: AM-SD120
Arm unit L: --
Arm unit R: --

Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-SAB/J
SP-BMACAD
SP-ECM-JAM

Color:General

000 100 000 000 200
000 100 000 200 200
000 100 080 000 200

Strategy:did not receive any

-

Pilot name :Habnot
AC name :Daemon

Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLN-XA2/FF
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: INW-DEC-MQ2
Extensions: BEX-AAOO
Back R: ZWR-S/60
Back L: ZWM-M24/IMU
Arm R: EWG-MGA2
Arm L: LS-MOONLIGHT

Optional parts: Did not receive any

Colors: Did not receive any

Strategy: Did not receive any

-

--Heavyweights----------------------------

The name says it all, these are slow, heavily armored AC's with a bunch
of kick ass weapons and stuff equiped on. They usually have high stability
and low energy drain and high AP. They won't win any AC race anytime soon
but you won't take em down in a few shots (unless your a quad blader...
maybe...)

bbipedal:     weight:   maximum weight:   moving ability
ZLN-2A/GR    3070------6518--------------256
ELN-STVM     3428------7630--------------255
ZLN-9001/A   2850------7020--------------259
ZLN-01/BARREL2688------6273--------------270
Reverse Joints:
ZLB-7744/VAT 2877------6500--------------338
ELB-XXE-LAPIN2920------6310--------------331
Quadrupedal:
(none)
Tanks:
ELC-MLK0303  4178------6950--------------364
ELC-D1S1     3636------8600--------------396
ELC-HTT0808  2972------7842--------------396
ZLC-CO4T/CYOR3120------7200--------------395
Floaters:
(none)

--heavyweight designs--

Pilot name:Magus Draco
AC name:SJ-SOBER (Super Japanese Seizurrific OBing Electric Robot)

head: ZHD-102/ROCK
core: ZCX-F/ROOK
arms: EAN-SO
legs: ELC-MLK0303
boosters: --
FCS: LODD-BKAZER
generator: HOY-B1000
radiator: RBG-CLX5000
inside: --
extension: BEX-BT/180
back unit r: EWC-GN44-AC
back unit l: EWC-CNG4000
arm unit r: ZWG-BZ/555
arm unit l: --

optional parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-SAB-J
SP-ECM-JAM
SP-ENE-ACC

colors: did not receive any

strategy: did not receive any

-

Pilot Name:Chaltier2003
AC name: Death Nova

Head: ZHD-MO/EGRET
Core: ZCH-GR/1
Arms: ZAN-707/E
Legs: ELN-STVM
Boosters: ZBT-GEX/3000
FCS: LODD-QHT
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: INW-DEC-OOA
Extension: BEX-BAMS-287
Back unit R: EWR-M40
Back unit L: ZWM-M55/6
Arm unit R:KARASAWA MK-2
Arm unit L:ELS-7880

Optional parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BFS/LOSP
SP-ENE-ACC

Color:
General:
000 000 015 200 000
065 000 015 000 000
150 000 130 000 000

strategy: Did not receive any

-

Pilot name: Mr.NeoSandman
AC name: White Sands
System: Sand Corrosion

Head: ZHD-102/Rock
Core: ZCX-F/ROOK
Arms: ZAN-202/TEM
Legs: ZLB-7744/VAT
Boosters: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT/GK10
Inside: --
Extension: BEX-BRM-O2
Back unit R: ZWR-M/30
Back unit L: ZWM-M24/IMU
Arm unit R: ZWF-S/NIGHT
ARM UNIT l: ELS-2772

Optional parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-CIR-K
SP-BFS/LOSP

Color:General

172 089 122 025 035
172 089 122 000 035
137 062 112 000 035

head:detail
000 145 200
arm:optional
148 148 148
   joints
071 071 071
legs:aid
075 075 043
   optional
091 091 091

Strategy: Guerrila Warfare: this thing ain't too complicated to use but I
get best results by staying far away to poke opponents with the NIGHT or
spray them with the IMU's (not even the BAMS can block em all 100% of the
time), which if most hit will be enough to take any AC's out. If I empty
them but I did not finish the job, I come in close to blade in conjuction
with my rockets. I was getting sick of overheating with the MER/A3
radiator so I put the GK10 in here instead as the OB on this thing eats it
up fast. With good armor, great AP and decent speed for a midweight (309
on ground) topped of with greatly low energy use, this thing fares me well.

-

AC pilot: Mr.NeoSandman
AC name: Gakku Neesan (School Girl)
System: Dokki no Gakku Neesan (Wrath of the School Girl)

Head: ZHD-MO/EGRET
Core: ZCX-F/ROOK
Arms: EAN-MWZ
Legs: ELC-MLK0303
Boosters: --
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: INW-OM-PRT
Extension: BEX-BT180
Back Unit: ZWX-E90/MAC
Arm unit R: EWG-MGA2
Arm unit L: ZLS-400/SL

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-ENE-ACC
SP-VIECH

Color:General

000 000 140 155 155
000 030 090 125 125
075 130 000 070 070

Head:

000 155 000 155 200
000 125 000 125 200
000 070 000 070 200

arms:optional
000 000 075
    details
200 200 200

Legs:aid
200 200 200
    optional
155 125 070
    joints
000 000 000

Strategy:Pretty straighforward, I strafe around and shoot with the machine-
gun (taking cover from missiles) until the opponent gets close enough for me
to blast em' with the MAC. If they get too close I blade 'em while deploying
a few orbit cannons from the inside part and initiate over-boost, then I
boost to cover and repeat the process. This usually works well for me as I
can usually outlast the opponent (or desintegrate thwm with the MAC's 1000
AP damage surroundings). I could get more complex if need be but I won't get
into that here.

-

Pilot name: Alto Akuma
AC name: Alto Arms
System: Full Assault

Head: EHD-GN-92
Core: ECM-XROO
Arms: EAW-MG-03
Legs: RLN-STVM
Boosters: EBT-GE2100
FCS: LODDBLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: --
Extension: BEX-BRM-04
Back unit R: EWM-S612
Back unit L: ZWM-M24/IMU
Arm unit R: --
Arm unit L: --

Optional parts: did not receive any

Color: did not receive any

Strategy: did not receive any

-

Pilot name: El Pyro
AC name: GO-MAP (God of massive AP)
System: Pyrotecknic v6.66

Head: ZHD-102/ROCK
Core: ECH-D4
Arms: ZAN-707/E
Legs: ELC-D1S1
Booster: --
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RRX-COT-GK10
Inside: INW-OM-PRT
Extension: BEX-BT180
Back unit R: EWC-GN44-AC
Back unit L: EWC-CNG4000
Arm unit R: EWG-HC-GN210
Arm unit L: ZES-99/MIRROR

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-ECM-JAM

Color:General
000 030 095 000 095
000 000 095 200 095
000 000 095 200 095

Strategy: did not receive any

-

Pilot name: El Pyro
AC name: Fairy Princess
System name: Pyro tecknic v6.66

Head: ZHD-102/ROCK
Core: ECH-D4
Arms: ZAN-707/E
Legs: ELC-D1S1
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER/A3
Inside: --
Extension: BEX-BT180
Back unit: EXM-DDO2 (Little fairy wings)
Arm unit R: EWG-BZ-B1100
Arm unit L: ELS-2772

Optional parts:
SP-S/SCR
SP-ENE-SCR
SP-ECM-JAM

Color: did not receive any

Strategy: did not receive any

---

--Snipers------------------------------
Snipers are usually AC's equiped with sniper rifles as right arm
weapons and anything else with high range. Usually their midweight's
(plus or non plus) AC's with parts equiped for speed, this is pretty much
summing up most of the sniper's I've seen tough I never saw anything really
kinky in this department (tough a good share of lightweights). Like I said,
the key stat for sniper's is range, concentrating on hitting the opponent
for afar repeatedly with quick well placed shots. Tough it's not just
because an AC has a sniper rifle that it's automatically a sniper. Just
remember to equip an FCS with a good lock-on range.

sniper rifles: power:   ammo:   range:
ZWG-SRF/8      551------80------1000
ZWF-S/NIGHT    1228-----20------770
EWG-SRF-9      628------60------910
other long-range weapons
EWG-HC-GN210   3200-----10------825---grenades----right arm
EWG-HC-RAW     1445-----36------900---twin rocket-right arm
ZWR-S/60       1050-----40------770---rockets-----back
EWR-M60        840------60------900---tri rockets-back
ZWR-M/30       1500-----30------800---rockets-----back
EWR-M40        1500-----40------800---rockets-----back
EWR-L24        3100-----24------885---rockets-----back
ZWR-R/OCTOPUS  210------30------775---ECM rockets-back
ZWC-LQ/2555    1770-----35------750---lasercannon-back
EWC-GN44-AC    3550-----15------880---grenades----back
EWC-GN-81      3200-----10------780---grenades----back
ZWC-LNT/250    201------32------750---slug gun----back
ZWX-E90/MAC    4450-----20------800---plasma can.-back

--Missile boats--------------------

You guessed it, their AC's equiped with nothing but missiles (or almost
since there is only one right arm missile weapon)... well now that I think
of it technically every weapon shoots missiles as they are defined as long-
range wapons but you know what I mean... anyway for these it's better to
have an FCS with low lock on speed and the BFS/LOSP optional part. Missile
parts usually have high energy drain tough.

missiles:    power:   ammo:   maximum lock:   type:
EWM-S602     780------24------2---------------back
EWM-S608     780------48------8---------------back
EWM-S612     780------60------12--------------back
EWM-NAP-02   150------20------2---------------back
ZWM-M24/IMU  980------14------1---------------back
EWM-M444     1060-----24------4---------------back
EWM-MO3      1350-----24------3---------------back
ZWM-M55/6    1350-----36------6---------------back
ZWM-M24/IMI  1110-----24------1---------------back
ZWM-LD2-IDA  930------36------1---------------back
ZWM-GT/OO    780------14------1---------------back
EWM-FIN-BOO  6800-----4-------1---------------back
EWX-BAL4     880------24------1---------------back
EWX-VLS241   880------16------1---------------back
ZWX-IV/PURSUIT 680----4-------0---------------back
EAW-H801     1176-----48------1---------------arms
EAW-S604     1310-----80------4---------------arms
EWG-HM-o4    780------60------4---------------arm right

--missileboat designs--

Pilot name: CrazyHoot
AC name: Swarm Caller

HeadL: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAW-S604
Legs: ZLN-WAO2/SS
Boosters: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT-1550
Inside: --
Extension: BRM-04
Back unit R: S608
Back unit L: S608
Arm unit R: --
Arm unit L: --

Optional parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR SAB/J
SP-CIR-K
SP-BFS/LOSP
SP-VIECH

Colors: Didn't receive any.

Strategy: Fast moving missile boat. You should be able to stay in the air
nearly the whole bout if non-plus; if plus you should never have to land.
The missile extension work better from a "swarm" perspecive on the S608's
because they cause the extensions to trigger twice at full lock, where as
the arms only trigger them once. With just under 200 missiles (198 I
believe) there isn't too much you can't kill as long as you don't
fire full salvos blindly.

---

3*3*3*3*3*3*3*3*3*3
3.Plus,Ow and Plow3
3*3*3*3*3*3*3*3*3*3

-Plus, what it is and how to get it

Plus is a serie of enhancement done on the pilot of the AC. This stuff
doesn't add a lot of power to an AC but gives it more subtle abilities
that can be a real help. Personaly, I ain't a big fan of plus at it warps
the game a bit and can make it a whole lot easier, just my opinion tough
but I ain't the only one who thinks so tough ( I have a plus file strictly
for my blader AC, I have a few plus design for fun tough). Anyway, it's
part of the game and seems to be a popular option so it deserves a section
here.

If you want it, ***YOU NEED TO HAVE A COPY OF AC" TO DO IT! NOT AC2:AA!
JUST AC2! THE ONE WITH THE ARENA AND LEOS KLEIN AND EVERYTHING!*** (There
I put it in, stop e-mailling me now asking about it!) When you meet that
requierment (if you can't buy it rent it or something), start doing missions
and fail em', so your cash will drop into the negative cash range (under
zero), do this until you get under -50000, a little animation will appear
with a wire-frame man in a lab-tank and after that you'll have one of the
enhancements (theres six of em, you need to do it eight times to get it all)
The game will reset then (5000 credits, arena and missions reset tough you
keep all your parts.) After that, just up-load your file into Another Age
and start playing (so if you where hoping to get it during your regular
game, sorry about it, you'll have to make a new one).

If you want to get it fast, here's the fastest way I could figure out:
Go get cash however you can (I just went and sold the hidden radar part in
the test arena, blast the middle section of the ceiling then cut the limiter
by pressing L1,2,3 and R1,2,3 to get unlimited energy, then hurry and fly
trough the hole in the ceiling and grab it by pressing O. remember you can
only blast the ceiling in AC2, not AA tough you can still cut the limiter
but it stops after a while and you can't use ennergy for a few minutes.)
Now buy a few weapons with high ammo cost and go to the MT supression
mission and waste all your ammo on a wall (if you choose missiles which the
the IMU's are a good choice for this, lock on the MT;s trough a door),
then go in a room and let your self get killed by the MT's, I could get an
enhancment in 2 tries like this sometimes.

Anyway, here's what the enhancments do:

1st One:Inside radar:

This puts a radar in your AC so you'll still have one even if you don't
equip your AC with a head with a radar or a back one (tough if you do the
head or back radar will take over for it, and if you do but you'll use
the back one which is not a bad thing as altough its useful, the inside
radar is just comparable to a normal head radar, hence its not so strong)

2nd time:Thrown laser blade

This does just the same thing as the SL laser blade or Ares when he blades.
Just press the X button when you attack with any blade to acheive this,
tough it doesn't work in mid air, just on the ground. It doesn't do the same
amount of damage as the normal blade attack, tough I don't have a clear
percentage of the damage right now (tough with recent experimentation I did
it seems it does around 300-500), but if you manage to connect with the
blade and use this at the same time, the damage add togheter, and it
can pack a punch. Tough each blade don't  do the exact same thing when
thrown. Here's a breakdown on it.

-ELS-2772: This just throws a narrow little blade

-ELS-3443: Throws 3 blades like the 2772, one straight and two slanted
towards the left and right. Just one thing, the damage the blades do is
spread out, that means while one blade of any other would do around 300-
500 damage, you'd have to hit with this at point blank range to get the
full damage (but then you'd hit with the regular blade to doing more
damage)

-ZLS-400/SL: Since this is already a thrown blade this does nothing special.

-ZLS-100/T: Throws one single blade, slightly wider than the 2772

-LS-MOONLIGHT: One wide blade this thing throws, easy enough to hit with.

-ELS-7880: Throws a blade about as wide as the MOONLIGHT.

-ZAW-2/SAMURAI: Since this is a pair of arms with built in blades, you can
fire a blade for each arms, just hold down the X button afteryou press it to
launch the first one. Both shots are about as big as the 100/T.

3rd time: Less Overheat intake:

This thing is useful against stuff that does a lot of heat damage (like
machine guns or grenades) or if you over-boost a lot, as it cuts your heat
intake by half, so you'll get the message OUTPUT DOWN a lot less often,
which is good news since you'll take a lot less overheat damage. with this
and the 8th one (increased cooling efficiency), you'll not only overheat a
lot less often but cool it of much faster too

4th time: Back Unit enhancements:

This thing is probably the reason people like plus so much, as you can use
back weapons that would make you crouch without crouching with anything
else like you would with a tank, that means that before you could only use
rockets, missiles, ammo packs and radars without crouching (or on qua-
drupedals you could only use them on the ground), now you can use machine-
guns and grenade launchers and etcetera on bipeds, reverse joints, quads and
floaters like you would with a tank.

5th time: Energy use reduction

this is the most useful in my opinion, this reduces your energy consumption
by half. With this, if your energy use is low enough and you have a good
generator, you casn stay in the air for the whole match without landing
(good for missions like ATTACK THE AIRBASE).

8th time: Increased cooling

The last up-grade. as mentioned above this makes your AC cool twice as
fast, so its not so much of a bad thing to equip a crappy generator anymore.
Like I said above, this is great with lower heat intake.

---

-Plus AC list:---------------------------------

--Lightweights-

Pilot Name: Reptyle
AC name: Shadowsnake
System:FR-19

Head: ZHD-MO/EGRET
Core: ELC-ONE
Arms: EAN-1111
Legs: ELB-5005B
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: BEX-BAMS-287
Back Unit R: --
Back Unit L: ZWR-S/60
Arm Unit R:EWG-MGSAW
Arm Unit L:ELS-7880

Optional parts:

SP-S/SCR
SP-ENE-SCR
SP-CIR-K
SP-BLS
SP-CBRK

color: did not receive any

Strategy: Don't hit the ground until your enemy is outta ammo, then unload
the MGSAW into them in quick short bursts (the way a machine gun should be
used). If he survives the MGSAW, use the rockets to finish him off.

-

Pilot name: Eric Ashmore
AC name: Citius (faster)

Head: ZHD-8008/S
Core: ZCL-XA/2
Arms: ZAN-616/AUR
Legs: ELN-02A
Boosters: ZBT-H4/T
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RBG-CM6
Extension: BEX-AAOO
Inside: --
Back unit L: EWM-NAP-02
Back unit R: ZWC-CN/500
Arm unit L: ELS-7880
Arm unit R: ZWG-XC/01

Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BE++
SP-ENE-ACC
SP-E/SAVER
SP-BFS/LOSP

Color: Night Black Preset with base at 000 000 000

Strategy: I recommend that you use its speed to your advantage. Also,
you can put on a leg set of ZLR-ZIO/MATRIX for REAL speed, now allowing
you to cross water.

-

--Midweights-

Pilot Name: AX7
AC Name: Moonbeam

Head: ZHD-AG/TURRET
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Booster: ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside:--
Extension: ZEX-RS/HOUND
Back Unit: ZWX-E90/MAC
Arm Unit R: ZWF-S/NIGHT
Arm Unit L: ELS-7880

Optional parts: Didn't receive any

Color:

000 000 050 000 100
020 070 050 200 100
020 070 050 200 100

Strategy: Use the NIGHT rifle  until they get close enough to use the MAC

-

Pilot name: Knight Blade Mark
AC name: Despair

Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAN-1111
Legs: ZLN-XA2/FF
Booster: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: INW-DEC-OOA
Extension: --
Back Unit R: ZWC-CN/500
Back Unit L: EWG-GN44-AC
Arm Unit R: ZWF-S/NIGHT
Arm Unit L: ELS-2772

Optional parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-SAB/J
SP-CIR-K

Color:

General:
180 050 050 050 020
180 000 000 000 020
180 050 050 050 020

Head: Aid
180 180 180

Arm/Legs: Optional
180 180 180

Strategy: did not receive any

-

Pilot name: Knight Blade Mark
AC name: Final Dawn
System: Hustler One Data 3.0

Head: ZHD-MO/EGRET
Core: ELC-ONE
Arms: ZAN-303/S
Legs: ZLN-XZ2/FF
Booster: ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: INW-DEC-OOA
Extension: BEX-AAOO
Back Unit R: EWC-CNG4000
Back Unit L: EWC-GN44-AC
Arm Unit R: EWGXP1500
Arm Unit L: ELS-7880

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-SAB/J
SP-CIR-K
SP-ENE-ACC

Color:

General:
180 020 020 020 020
100 020 020 020 020
040 020 020 020 020

Strategy: did not receive any

-

Pilot name: Eric Ashmore
AC name: Altius (Higher)

Head: ZHD-MO/EGRET
Core: ZCX-F/ROOK
Arms: EAN-50
Legs: ZLB-3322/OP
Boosters: EBT-V55
FCS: LODD-BLAZER
Generator: HOY-B999
Radiator: RRX-COT-1550
Inside: --
Extension: BEX-BAMS-287 (omit for ZWC-CNG4000)
Back unit R: ZWC-CN/500 (ZWC-CNG4000 if BEX-BAMS-287 is not equiped)
Back unit L: EWM-NAP-02
Arm unit R: EWG-RF-M15
Arm unit L: ELS-7880

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-E/SAVER
SP-BFS/LOSP
SP-BSI-LE

Color: Night Black preset with base set at 000 000 000

Strategy: Not meant for ground-to-ground combat. Take flight! I tried
to compromise power for low energy drain, so as to help flight last longer.
For longer flights, use the ELN-2002AT and EEX-AM45. If you play plus,
you'll never have to land.

-

Pilot name: D Boy
AC name: Saviour
System: North Star

Head: EHD-SCOPEEYE
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ELN-070
Booster: ZBT-ZI/ARTERE
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: BEX-BD150
Back unit R: ZWC-CN/500
Back unit L: ZWC-LQ-2552
Arm unit R: ZWF-S/NIGHT
Arm unit L: EES-777LAR

Optional parts:

SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC
SP-ECM-JAM
SP-VIECH

Color:General
200 010 100 100 080
200 010 105 100 080
200 040 110 110 080

Strategy: did not receive any

---

--Heavyweights-

Pilot name: Reptyle
AC name: Warthog
System: AT-10

Head: ZHD-102/ROCK
Core: ZCH-GR/1
Arms: ZAN-707/E
Legs: ELC-D1S1
Booster: --
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-RV-08
Extension: BEX-BT180
Back Unit R: EWC-CNG4000
Back Unit L: EWR-L24
Arm Unit R:ZWG-BZ/S55
Arm Unit L: ZES-99/MIRROR

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-SAB/J
SP-BLS

Colors:did not receive any

Strategy: If you know how to use GO-MAP, you should know how to use this.
(This is not a GO-MAP rip off, I was being totally original in making this
design.) The L-24 has to be on the left side as to not deactivate the
shield. Use the rockets as the main gun (at least at point blank), other-
wise, use the bazooka and use the chain gun as a back up weapon.

*authors note* look for the GO-MAP design in the heavyweight non-plus
section for the parts list

-

Pilot name: Lord Blade
AC name: Ballistik

Head: ZHD-MO/EGRET
Core: ZCL-XA/2
Arms: EAW-H801
Legs: ZLC-CO4T/CYOR
Booster: --
FCS: DOX-ELENA
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-DM-PUPPET
Extension: BEX-BRM-02
Back Unit R: ZWC-LQ-2552
Back Unit L: EWC-GN44-AC
Arm Unit R: --
Arm Unit L: --

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-CIR-K
SP-BFS/LOSP
SP-M/AUTO
SP-VIECH

Color: General
000 200 000 200 200
000 200 200 200 000
200 200 000 000 000

Strategy: did not receive any

-

Pilot name: Eric Ashmore
AC name: Fortius (stronger)

Head: ZHD-AG/TURRET
Core: ZCH-GR/1
Arms: ZAN-004/B
Legs: ZLN-9001/A
Booster: EBT-V55
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RPS-MER-A3
Extension: BEX-BAMS-287
Inside: --
Back unit R: ZWC-CN/500
Back unit L: BRS-B-OSPREY
Arm unit R: KARASAWA-MK2
Arm unit L: ZLS-T/100

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BE++
SP-ENE-ACC

Color: Night Black preset with base set at 000 000 000

Strategy: Meant for endurance, this beastly AC is my pride and joy, even
surpassing my early Shenlong (which takes a LOT!). the radar is meant
to help give you the jump on those pesky speeders, allowing you to empty
your chain gun on them. With this machine, I beat Ultimate Nine-Ball, so if
you like heavyweights, this is your champion.

-

--Snipers-

Pilot name: Sakaji
AC name: Burnout
System: Ni Dima

Head: ZHD-8008/S
Core: ECL-ONE
Arms: ZAN-202/TEM
Legs: ZLN-XA2/FF
Boosters: ZBT-ZI/ARTERE
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: BEX-BRM-02
Back unit R: ZWM-M24/IMU
Back unit L: EWC-GN44-AC
Arm unit R: ZWF-S/NIGHT
Arm unit L: ELS-3443

Optional parts: did not receive any

Color: did not receive any

Strategy: did not receive any

-

--Missileboats-

*none received yet*

-Ow, what it is and how to get it--------------------

This is pretty simple, you get this after beating the game (Not after you
Beat Ultimate Nine Ball, after you beat Antares at Rapture). Basically,
this means you can make overweight AC's, AC's with overweigth arms and AC's
that That dont have suficient energy (which I dont recommend using since
you'll constantly run out of energy).Anyway,  use this too once in a while
when I feel like having some fun.

-Ow AC list----------------------------------------

Pilot name:RMDief101
AC name:Orbit

Head: ZHD-102/ROCK
Core: ZCX-F/ROOK
Arms: EAW-MG-03
Legs: ZLN-XA1/FA
Booster: ZBT-Z1/ARTERE
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RBG-CLX5000
Inside: INW-OM-PRT
Extension: BEX-BAMS-287
Back Unit: ZWX-F04/ORBIT
Arm Units: none

Color:General
000 000 000
200 200 200
200 200 200
200 200 200
000 000 000

Optional Parts:did not receive any

Strategy:did not receive any

-Plow, what it is and how to get it------------------

Basicaly this means a combination of overweight and human plus, or someone
who
uses both, again, I think this REALLY takes challenge out the game, since it
takes out AC building limitations and makes piloting your fat, slow AC way
too
easy, but if you like to use it, I won't stop you or hold it against you, so
here's a few AC to get you started on al the possibilities you have know
that
your using this.

-Plow Ac list--------------------------------------

Pilot name: Reptyle
AC name: Nightfox
System: BQ-23

Head: ZHD-AG/TURRET
Core: ZCL-XA/2
Arms: EAN-CEX
Legs: ELF-XX33
Booster:ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: --
Back Unit R: ZWC-LQ/2552
BAck Unit L: BRSS-B-OSPREY
Arm Unit R: KARASAWA-MK2
Arm Unit L: ZES-99/MIRROR

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BE++
SP-ENE-ACC
SP-E/SAVER
SP-BLS

Color: did not receive any

Strategy: DA MISSION KILLA! This thing is pretty efficient for takin on
other AC's. Keep the MIRROR activated as long as possible tough switch it
off sometime as it drains a lot of energy with the boosters.

---

4*4*4*4*4*
4.Bladers4
4*4*4*4*4*

-Damage and crap----------------------------

In here is a serie of test and stuff I did to try and learn more about
bladers. Some stuff I didn't know and some I wanted to try for myself. In
this section I didn't rip info from anyone or anything, this is all original
in its entierity, tough I am not 100% sure this is all accurate as I did
not dissect to games code to find this out so there might be stuff here that
doesn't do the same thing for you. If anyone would be kind enough to try it
out and give me your results so I can compileit in here and give you full
credit. this was meant to be a stand alone faq/file but I decided to shorten
it and add it in here.

I am not sure if these things have universal/concrete names so I'm only
calling them by what I know or what I named em (like  Playstation 2 in a
Playstation 2, not a Gameplayer 3), so if you see any fishy names in here
I'd like to be told instead of looking like an idiot.

[blade strike types]

First thing everyone should know is that no type of leg has the same exact
type of strike (roughly but then again, no 2 legs have the exact same one,
just the same foundation), This is the first thing I am covering.

Bipeds - slanted 1
floaters - slanted 1
reverse joints - slanted 2
tanks - stabs
quads - stabs

Slanted 1: Basic slash that aplies to floaters and bipeds. This thing is not
affected by anything other than blade power, energy supply and the BLS
optional part. (no air bladding or jumping damage)

Slanted 2: Slash for Reverse Joints. This has the weakest ground slash but
is affected somewhat by jumping and a lot by diving.

Stabs: Blade strike for Quads and Tanks. his does the same damage as slan-
ted 1 on the ground and as high damage as slanted 2 diving. Just be careful
as this thing goes straight ahead and has a small hit window.

[Damage grid]

This is gonna be the basis for the rest of this section. These are the
damage results I got by testing different kind of legs on my old blader
Kurogane (LS/MOONLIGHT, ZAN-303/S arms (135 power supply) and the BLS
optional part). I got this by fighting the beggining AC in spil-screen
VS. (who has 8065 AP). These are not just the damage I got on the first
shot but the damage I tallied up after at least 30 hits.

terminology:
ground: basic ground attack
air: jumping slash, no diving
dive: diving attack guided by computer

           ground-----------air----------dive
Biped    -- 3140      ---    3140   ---   3140
Floater  -- 3140      ---    3140   ---   3140
ReverseJ.-- 2090      ---    3140   ---   4710
Tank     -- 3140      ---    4710   ---   4710
Quads    -- 3140      ---    4710   ---   4710

[energy supply]

For those of you who don't know this yet, energy supply is one of the most
important factor in choosing your arms for your blader. This affects the
damage it cause. An arm with an energy supply of 100 will cause regular
damage while an arm with 84 (lowest) will substract 26 percent of the total
and an arm of 135 with add 35 percent to the damage as a whole. Using the
same process as above but changing the arms instead if the legs (I used
the ZIO/MATRIX floaters by the way), tough I just used the first blow I did
on the AC to test this

energy supply ---------- damage
135 (highest)            3137
100 (normal)             2324
84 (lowest)              1296

That's it for now, this is the basis of blading damage. I could add more
stuff here but I'd have to make a faq just for it (and it would'nt be as
high quality as some people I know could make it *glares at Kojiro Suki
and Turnip 12...*) anyway, here's some blader AC's for you to chew on.

-Blading Designs----------------------------

Pilot name: Mr.NeoSandman
AC name: Kurogane
Full Plus

Head: ZHD-MO/EGRET
Core: ECL-ONE
Arms: ZAN-303/S
Legs: ZLR-ZIO/MATRIX
Booster: --
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: INW-DEC-OOA
Extension: BEX-BT180
Back unit: --
Arm unit R: --
Arm unit L: LS/MOONLIGHT

Optional Parts:
SP-S/SCR
SP-ENE-SCR
SP-BCNDR
SP-BSI-LE
SP-ENE-ACC
SP-BLS

Color: I don't have it listed anywhere, sorry

Strategy: Simple, use any means necessary to get close to the opponent
without getting damage (cover of buildings, missile decoys), and once you
get the other one, blade like crazy and don't let go, even if take damage
too the blade causes a good stun and I doubt the other can get you down to
0 AP before you do.

-

AC pilot: Mr.NeoSandman
AC name: Emerald Sword
Full Plus

Head: EGH-GN-92
Core: ZCL-XA/2
Arms: ZAN-303/S
Legs: ZLF-A3/CARM
Booster:  ZBT-ZI/ARTERE
FCS: DOX-ALM
Generator: HOY-B1000
Radiator: RBG-CM6
Inside: INW-DEC-MQ2
Extension: BEX-BT180
Back unit: --
Arm unit R: --
Arm unit L: LS/MOONLIGHT

Optional Parts:

SP-S/SCR
SP-ENE-SCR
SP-BSI-LE
SP-CIR-K
SP-ENE-ACC
SP-BLS

Color:General
000 100 000 150 095
200 200 080 000 200
000 100 050 150 095

Strategy: Same as above (see Kurogane)

-

AC pilot: Alto Akuma
AC name: Tear
System: Shedding light

Head: EHD-ONE-NT
Core: ZCL-XA/2
Arms: ZAN-202/TEM
Legs: ZLF-A3/CARM
Booster: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generatpr: HOY-B1000
Radiator: RBG-CM6
Inside: --
Extension: --
Back Unit: --
Arm unit R: ZWF-S/NIGHT
Arm unit L: LS-MOONLIGHT

---

5*5*5*5*5*5*5*5*5*5*5*5*5
5.How to make intro AC's*
5*5*5*5*5*5*5*5*5*5*5*5*5

Heres how to make the 2 AC's in the intro, Just so you'll know you can get
their emblems too as they are bothAC's you fight in the game so if you beat
them, you can take their emblems. The first one is the AC that fights along
side AntaresIn the last rapture mission and the second one is in Old Gal
in the mission: "Eliminate the research team".

By the way, since there was no way for me to know which internal parts they
have, I improvised by putting those I tought suits them best. I will not put
internal parts for them and will leave that tp your own discretion, and
I do have to color schemes for them but I'm the one who made them and their
not 100% accurate, but real close.

note:parts that are marked with a * means that their hidden parts and can't
be bought right away.

AC name:AC no.051 (Intro AC 1, the one helping Antares in Rapture)

Head: EHD-SCOPEYE*
Core: ECL-ONE
ARMS: EAN-1111
Legs: ELN-070*
Boosters: ZBT-GEX/3000
FCS: VERTEX-124/EE
Generator: HOY-B1000
Radiator: RRX-COT-1550
Extension: BEX-BT180*
Back unit R: EM-AAT110
Back unit L: EWG-GN-81
Arm unit R: EWG-RF-10LB
Arm unit L: ELS-2772

Color:

General
041 090 051 040 055
041 090 051 040 055
051 100 061 040 055

AC name:Red Night (Intro AC 2, one of the 2 AC's in the ELIMINATE SEARCH
TEAM mission in Old Gal)
Head: ZHD-102/ROCK
Core: ZCH-GR11
Arms: ZAN-707/E
Legs: ZLN-011/BARREL
Booster: ZBT-GEX/3000
FCS: LODD-BLAZER
Generator: HOY-B1000
Radiator: RRX-COT-1550
Extension: BEX-BRM-04
Back Unit: ZWX-10/PURSUIT
Arm Unit R: ZWG-BZ/HYDRA
Arm Unit L: ZES-500/SU

*note* this thing is overweight

Color: General
080 055 030 079 040
000 000 030 079 040
000 000 030 079 040

Legs:Base
060 000 000
    Aid
010 010 010

---

6*6*6*6*6*6*6*6
6.Color Scheme6
6*6*6*6*6*6*6*6

-Pre-made Color Schemes--------------------

This is just a small section I made if you want to send your cool color
schemes. I dunno, just sometimes you made one that you like to use on all
your AC's or is just plain too nice not to share. Send it here and I'll put
it up.

Artist: Eric Ashmore

Scheme: Dark Warrior
Color:General
010 050 100 050 095
010 000 100 000 000
010 100 100 100 000

Scheme: Blackheart
Color:General
000 090 090 000 250
000 000 090 120 150
000 000 000 200 150

Scheme: Crimson Tides
Color:General
060 150 070 000 060
000 150 070 100 000
000 150 070 100 000

---
7*7*7*7*7*7*7*7
7.Hidden Parts7
7*7*7*7*7*7*7*7

This is the list of all the hidden parts in the game. Thanks a lot to
Jackal for letting me use the info in his faq (which can also be found
on gamefaqs.com).

Where:Neo Isaac
How:Complete al missions
EWR-M40 (rockets)

Where:Old gGal
How:In the mission [attack the warehouse], complete the objective without
blowing any crates, one or two doesn't matter but blow too much and you
won't get it
BEX-BT180 (turn booster extension)

Where:Old Gal
How:Complete all missions
EWG-RF-10LB (rifle)

Where:Horwicks Mountain
How:In the mission [attack the airbase] side of the second mountain
(jump on the platform on the left facing the mountain, its pretty low near
the bottom of the canyon) and take the elevator, then when you reach the
room with the crates, blow them all up. You'll see the part lying on the
floor.
Where:Horwick Mountain
How:Complete All Missions
ELN070 (Legs)

Where:Old Zam
How:Complete All Missions

Where:Burrough Hills
How:Complete All Missions
ZWC-CN/500 (Chain Gun)


Where:Thorn Garden
How:Complete All Missions
ELN-02SLD (Legs)

Wher:Old Avalon
How:Complete All Missions
EXM-DD02 (Weapon Magazine)

Where:Zearm Desert
How:Complete All Missions
ZHD-102/ROCK (Strongest/Heaviest Head in the game)

Where:Earth Central
How:Complete All Missions
ELS-7880 (Strongest/Shortest blade in the game)

Colnart Bay City -
Where:In the "Probe Balenas Defense" Mission, fight until the operator tells
You: "I'll let you make the call, come back whenever you're ready", kill a
few
more enemies and then board the transport plane.
EWM-NAP-02 (Napalm missiles, set enemies on fire, but weak)


Where:Colnart Bay City
How:Complete All Missions
EWG-XC213 (Laser rifle, a pretty good one too)

Where:Balboa City
How:Complete All Missions
ZWM-M55/6

Where:Whitelands
How:Complete All Missions
ZLN-01/BARREL (Fastest heavy weight legs)

Where:Rapture
How:In the "Destroy the security detail" mission, destroy every last enemy
Before taking out the lead MT.
XWM-GT/00 (Cool ground torpedo, try it with a missile extension)

Where:Eyelet City
How:In the "Test new MT model" mission, just destroy all the MT as fast as
possible, you will get a message that a specialbonus as been prepared for
you
If you got the part.
INW-DM-MV (A dummy maker that fools enemy radars)

Where:Eyelet City
How:Complete All Missions
EWG-HM-04 (A rapid fire hand held missile launcher)

Where:Folk City
How:In the "new part acquisition" mission, just complete
The objective and find the part, it will be available in the shop
After.
ZWG-XC/01 (A laser rifle often referred to as the mini-sawa)


Where:Folk City
How:Complete All Missions
ZWC-XP02/QL (Light-weight energy cannon)

Where:Scissor Forest
How:In the mission "Escort AC part transport", destroy the truck with the
part
and stand on it, destroy the enemy AC without moving, andwhen it says the
operator says that the missionsis complete, quickly pick it up, the game
wont
register it as a failure and you will still get the part.
EHD-SCOPEYE (Just a head)

Where:Scissor Forest
How:Complete All Missions
INW-RV-08 (A Vulcan cannon that shoots in your back, would be much
Better if it wasn't so weak)

Where:Arkot Ocean
How:Complete All Missions
EWC-GN-81 (A light-weight grenade launcher)

Where:Rapture
How:Complete all missions, this will end the game and unlock lost field too.
BEX-AA00 (Armor extension)

Where:Lost Field
How:Complete All Missions (Means ya have to beat UNB, good luck)
ZLR-ARROW (Extremely fast floating legs)

Where:Lost Field
How:Complete All Missions
INW-OM-PRT (A orbit cannon maker, thison is not like the other one, you
don't
have to lock on the target, it shoots at any enemy that comes to close)

-

7*7*7*7*7*
7.Credits7
7*7*7*7*7*

Okay, here's the list of all the people which I listed the AC's in my faq,
this is gonna get big (maybe).

Collider
AX7
Crazyhoot
Habnot
MagusDraco
Chaltier2003
Knight Blade Mark
Reptyle
Lord Blade
Alto Akuma
El Pyro
Eric Ashmore
D Boy
Sakaji
RMDief101

Here's a list of people that contributed to this in some other way:

Jackal: For letting me borrow info from his hidden parts faq, I still had to
correct some stuff since it was for the Japanese version but his help his
greatly appreciated.

Crimson: For telling me the difference between plow and ow, I really should
have
know that, and in Pyro's words, *gets hit in the back of the head by a
flying
waffle iron *, well I deserved it.

Turnip12: For inspiring to take up blading with his Kawakari design (I'll
need to put it in here sometime)

To all my good buddies on AIM and MSN messenger (you know who you are)

And a lot of others that should be noted here but my lack of memory from
staying up all night working on this... e-mail me or throw me a toaster
or something if you think you should be mentioned here.

8*8*8*8*
8.Outro8
8*8*8*8*

Gnyah, an up-date or two more and I'm putting this faq to rest. I'm very
happy with this up-date, the faq is a lot less bad, tough I still ain't
satisfied. Keep sending me stuff (just read the disclaimer and the whole faq
before e-mailling me with something that might already be in here, I don't
mind but its more of a waste of time than anything.) Now if you'll excuse
me... *shoves a stick of butter in his mouth and falls asleep, drooling
butter on the screen*

---
Mr.NeoSandman's Armored Core 2: Another Age copyrighted by Mr.NeoSandman.
Copyright 2002