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Aliens vs Predator Extinction FAQ
Written by Darkness
December 23, 2004
Email:
[email protected]
Version 1.0
----------------------
Table of Contents
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1. Legal Info
2. Introduction
3. Version History
4. Game Summary
5. Marine Information
5.A Overview of Marines
5.B Equipment & Weapons
5.C Vehicles
5.D Marine Tips
6. Alien Information
6.A Overview of Alien Species
6.B Other Alien Related Things
6.C Alien Tips
7. Predator Information
7.A Overview of Predator Species
7.B Equipment & Weapons
7.C Predator Tips
8. Other Creatures & Characters
9. Cheats
10. This FAQ is Posted at:
11. Legal Info Again
12. Credits
---------------------
1. Legal Info
---------------------
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
---------------------
2. Introduction
---------------------
Most of this FAQ had been published in 2003 on my website, AvPGalaxy but
since it shut down, I thought I'd put everything I had into a handy FAQ.
---------------------
3. Version History
---------------------
1.0 - First Release - Has been checked for spelling errors.
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4. Game Summary
---------------------
In Aliens versus Predator: Extinction, players have to be skilled in
overpowering the enemy in a race to dominate the planet. The game, based on
the Aliens and Predator films, is the first game of its kind for next
generation consoles, giving players the ability to play as one of three
species: Aliens, Predators or Colonial Marines. Published by Fox Interactive
and Electronic Arts, the game is going to be designed for the PlayStation 2
and the X-Box consoles and Aliens versus Predator: Extinction is scheduled
to be released in summer 2003.
The three fiercest species in the universe have been locked in a bloody
conflict for many years and with each new encounter, it seems the on-going
conflict will never end. After a small unit of Colonial Marines, dispatched
to planet LV-742, reveals the presence of both Predators and Aliens, so it
is decided that the conflict must end once and for all. After years of
battles, there is only one option you can take - that's war. You must now
defeat your enemies to ensure the survival of your species. or face
extinction.
As a real-time strategy game, you can create and control your forces as one
of 3 species across 21 single player missions with 10 upgradeable combat
units per species. Decide your attack strategy, order up your own custom
army from a list of units, choose your upgrades from enemy detecting vision
modes to devastating weapon enhancements.
Each species offers unique attributes. As the Colonial Marines, you will
count on your military training and the latest hi-tech weaponry from the
Weyland-Yutani Corporation to save the human population of LV-742. The
Predators must use their stealth and highly evolved hunting techniques and
the Aliens will attack in groups to cause damage to their enemies,
impregnating them with speedy Facehuggers, and using them to evolve into the
ultimate weapons.
Players have access to a variety of units from weaker creatures to ultra-
specialised warriors like the Alien Carrier (able to bring terrifying
Facehuggers to the battlefront), the extremely brutal and heavily armoured
Military Predators or the hydraulically powered Marine Exosuit. Every unit
can be upgraded to gain new abilities and to become even more deadly. In
numerous missions, players will take to the all-terrain, futuristic
battlefields such as tropical jungles, caverns, desert settlements and high-
tech laboratories in an attempt to seek out their opponents.
--------------------------------
5. Marine Information
--------------------------------
5.A Overview of Marines
-------------------
--- Infantry ---
Stats (Normal)
Health: 200, Light Raw Damage, Light Kinetic Damage
Attack Rate: Fast/Normal, Attack Range: 2/12, Speed: 2.5, Visual Range: 8
Added Stats (Upgrade)
Medium Raw Damage, Medium Kinetic Armor, Light Acid Armor
Attack Rate: Varies, Attack Range: 2/12/10, Speed: 2.5, Visual Range: 8
Overview: This is the most expendable Marine unit and you'll be using a lot
of these at the front-line for defence. In terms of weaponry, they carry the
M41 Pulse Rifle which fires light armour-piercing rounds at targets. If he
shoots from afar, he takes aimed shots and if he's close-up, he doubles the
fire.
Upgrade: Heavy Assault Kit - Replaces weapon with M41A and M3 Armor with M4x
Armor. Adds a grenade launcher which can damage multiple targets
simultaneously.
--- Medic ---
Stats (Normal/Upgrade)
Health: 200, Light Kinetic Damage
Attack Rate: Normal, Attack Range: 12, Speed: 2.5, Visual Range: 8
Overview: As you can tell from the name, these units have the ability to
heal any Marine on your team from any predator or alien induced side effect
bringing them up to full health. If you leave the unit alone, the Medic
Marine will automatically heal any Marine nearby or you can tell him to heal
a specific unit. Either way, Medic Marines will come in very handy for
keeping you current troops fighting against enemies.
Upgrade: Counterxenology - Can counteract side-effects such as acid-
scarring, cystic tumours caused by Drones, Nausea caused by Runners, repeat
haemorrhaging caused by Stalkers' bleeder spears.
--- Flamethrower ---
Stats (Normal)
Health: 300, Medium Fire Damage, Medium Kinetic Damage, Heavy Fire Armor,
Heavy Acid Armor
Attack Rate: Normal, Attack Range: 6, Speed: 2.5, Visual Range: 8
Added Stats (Upgrade)
Medium Raw Damage
Overview: It's not just the Flamethrower that's the feature of this Marine
unit, it's also the suit that he is wearing. The so-called Ape Suit protects
him from acid and fire and is helmet blocks facehugger attacks but he can be
facehugged if rendered unconscious. His weapon is the M240B Flamethrower,
capable of killing multiple enemies and is best used close-up.
Upgrade: Cobalt Thermogel - This is a slow-burn flamethrower fuel that
releases radioactive material into the air and poisons to cause long-term
damage to target.
--- Sniper ---
Stats (Normal/Upgrade)
Health: 200, Heavy Raw Damage
Attack Rate: Very Slow, Attack Range: 20, Speed: 2.5, Visual Range: 12
Overview: Just like the Silent Predator, the Sniper Marine is the ideal unit
for killing from long distances. Apart from the distance advantages, the
weapon is very accurate and inflicts a lot of damage upon the opponent.
Unfortunately, there's a bit of a waiting time between firing one shot and
the next leaving the Marine unit vulnerable to incoming attacks.
Upgrade: The Sledgehammer - It's a personal rail gun firing hyper kinetic
slugs that use a controlled fusion reaction. Slugs can strike enemies
through walls but slows down after passing through many enemies.
--- Smartgunner ---
Stats (Normal)
Health: 200, Heavy Kinetic Damage
Attack Rate: Very Fast, Attack Range: 12, Speed: 2.5, Visual Range: 10
Added Stats (Upgrade)
Medium Raw Damage, Heavy Kinetic Damage, Medium Kinetic Armor
Overview: The Smartgunner sacrifices penetrating power for fire rates and
accuracy. Carrying the M57 Smartgun, the gun can retarget an enemy after the
original target has been killed. Excellent against Facehuggers but has
trouble killing Praetorians and Vanguards.
Upgrade: M57D Smartgun 'Dirty' Smartgun - Can fire rounds that shatter into
many radioactive splinters inside the target. It creates high radioactive
levels in heavy targets forcing them to lose health.
--- Synthetic ---
Stats (Normal)
Health: 300, Light Kinetic Damage,
Attack Rate: Normal, Attack Range: 12, Speed: 4, Visual Range: 10/20
Added Stats (Upgrade)
Medium Kinetic Damage, Medium Kinetic Armor,
Attack Rate: Normal, Attack Range: 10, Speed: 5, Visual Range: 12/22
Overview: A Synthetic is a human replication and is best used at the front
of any exploration done by your Marine units. Also carrying one vital piece
of equipment, the Motion Tracker which helps you find invisible Predator or
enemies hidden from sight. It has a weapon called the M4A5 Pistol which is
not a particularly good. Because the Synthetic isn't really human, it
doesn't trigger Alien Eggs so Facehuggers won't suddenly jump out of them if
the Synthetic is nearby. It's equipped with an industrial muscular system
which allows it to carry heavy things such as Sentry Guns.
Upgrade: Combat Modifications - Has enhanced locomotive subsystems, better
ocular implants and the Synthetic can be brought back from the dead if a
CommTech repairs him in time.
--- CommTech ---
Stats (Normal)
Health: 250, Light Kinetic Damage, Light Kinetic Armor
Attack Rate: Fast, Attack Range: 12, Speed: 2.5, Visual Range: 8
Added Stats (Upgrade)
Heavy Fire Damage
Attack Rate: Fast/Very Slow, Attack Range: 12/24, Speed: 2.5, Visual Range:
8
Overview: A CommTech Marine can request new Marine units and equipment to be
transported to the site by a Dropship. His weapon is called the MP9 which is
a close-assault machine gun and is a reasonable weapon to use against light
enemies. There's no way you can take out heavy targets with this weapon. He
can order a dropship containing reinforcements and can also order unit
upgrades. When he calls the dropship, it lands near the closest dropship
beacon. Beacons are always found outdoors so consider how far you have to go
if you're indoors. The CommTech has enough knowledge and expertise to repair
robotic systems such as Synthetics, Sentry Guns, Exosuits, and Atmos.
Upgrade: AURORA Control - The AURORA is a space-based system found on
orbital cruisers and is able of autonomously destroying enemies. The
CommTech must however confirm the target and there is only one AURORA so
other CommTechs must share.
--- SADAR Trooper ---
Stats (Normal)
Health: 250, Heavy Raw Damage, Light Kinetic Damage
Attack Rate: Very Slow, Attack Range: 14, Speed: 2.5, Visual Range: 12
Added Stats (Upgrade)
Heavy Fire Damage, Attack Rate: Normal
Overview: The most powerful Marine out of the whole team, a SADAR Marine
unit carry's the M83 SADAR Rocket Launcher which inflicts masses of damage
upon the enemy. There is also a splash damage effect which can inflict
damage upon enemies standing nearby the original opponent. The disadvantage
of the SADAR Rocket Launcher is the waiting time between firing one shot and
the next shot and the unit must be a few metres away from enemy to fire a
decent shot. Be careful of Runners and Spearmasters.
Upgrade: M83AM SADAR AMAG - Penetrates heavy armor and disgorges multiple
megathermal payloads. Good against predators and aliens because of high
impact.
--- Hostile Marines ---
Stats (Normal)
Refer to regular marines for stats.
Overview: Like the predators and aliens, the marines must fight their own
species throughout the missions. The hostile marines have the same units as
the regular marines apart from the CommTech unit and presumably the stats
are the same for both.
5.B Equipment & Weapons
--------------------
--- Atmospheric Processor ---
By fixing Atmospheric Processors (Atmos), you are rewarded with a lot of
money which you can then spend on creating new units for your team. These
Atmospheric Processors are found on the surface of the planet and play a
crucial role in getting funds. One important note is that only CommTech
units can repair the Atmos so it's probably best to defend this unit at all
costs.
--- Sentry Gun ---
Stats (Normal)
Health: 500, Medium Kinetic Damage, Medium Kinetic Armor, Medium Fire Armor
Attack Rate: Very Fast, Attack Range: 12, Speed: 0, Visual Range: 12
Added Stats (Upgrade)
Attack Rate: Very Fast/Fast, Attack Range: 12/20, Visual Range: 12/20+
Overview: The Sentry Gun is a familiar weapon amongst players and as well as
being well armoured, the M30 Auto Cannon means you can leave it to its own
devices. They can withstand more damage than a human but they are especially
good for defending bases as well as humans. A downside is that only a
Synthetic can reposition a Sentry Gun from its current location.
Upgrade: Huntbuster Revision - Has a built-in counterballistic system that
calculates the cause of incoming fire and uses a beam cloak-defeating
scanner to light it up.
--- ExoSuit ---
Stats (Normal)
Health: 900, Medium Kinetic Damage, Heavy Kinetic Armor, Heavy Fire Armor
Attack Rate: Variable, Attack Range: 10, Speed: 1.5, Visual Range: 10
Added Stats (Upgrade)
Heavy Kinetic Damage, Attack Rate: Extreme
Overview: The Marines' Exosuit is very well armoured and can sustain a lot
of damage so these units are ideal for defending other, more weaker units.
Has Twin M103 Torrent Cannons and suit contains armor to deflect light
projectiles. The systems are also protected from radiation and fire.
Upgrade: Solid State Cannons - Has rail guns that fire simultaneously. The
weapon can fire 1,000 rounds per second and kills most targets in seconds.
5.C Vehicles
--------
--- Dropship ---
The Dropship is a useful transporter unit to drop off more units for your
team. The CommTech is the only unit which can control the ship and the
marine can also tell the Dropship where to drop the units off.
--- APC ---
I don't know if you actually see an APC in motion in any of the missions but
this is a basic transporter unit. I've seen a couple in the missions that
have been abandoned and it looks as if it doesn't have weaponry.
5.D Marine Tips
-----------
Reinforcements & Upgrades
Marines order reinforcements and field upgrades via the CommTech Marine. He
does this by calling a Dropship down on whatever visited dropship beacon is
nearest his current location. You do have to wait a bit before the dropship
arrives with the troops.
Credits
Marines earn credits in two ways: 1) they can repair Atmos with a CommTech
and receive a continuous stream of credits while the Atmo remains
operational, and 2) they can receive a small bounty for each slain enemy.
There are a limited number of Atmos available during each mission, each of
which provides a fixed sum over its lifespan. Accordingly, Marine
detachments must ensure they maintain sufficient force levels to secure
subsequent Atmos and complete their mission.
Healing & Repairing
Marines can heal their organic forces with the Medic. They can use their
CommTech to repair robotic and mechanical troops and equipment, including
the Synthetic, Sentry Gun, Exosuit and the Atmo. Healing and Repairing is
free but they can only repair or heal one unit at a time so it's gets time-
consuming.
Finding Hidden Enemies
The marines can detect cloaked Predators with the Synthetic or Sentry Gun
because they are equipped with special sensors. Synthetics can detect and
highlight moving objects outside of its visual range and Sentry Guns can
attack ranged enemies attacking from beyond the field of view.
Robotic & Mechanical Equipment
Marines have many robotic and mechanical troops and equipment. They are: the
Synthetic, Sentry Gun, Exosuit and Atmos. These are immune to side effects
such as radiation, acid scarring, virulence, spores, cysts and bleeder
spores.
Sniper Tip
Tip 1: If you are marines and in doors, upgrade snipers and then pair up one
sniper with one synthetic and 1 pulse rifleman and explore. The A.P will
detect enemies the sniper can shoot enemies through the walls and the pulse
rifle marine provides a little extra defence
Tip 2: If you are indoors and there is a corner where enemies can only come
from two ways set up 2 sentry guns pointing each direction and place snipers
behind them with a synthetic.
General Marine Strategies
Have at least 3 - 4 medics, 2 - 3 CommTechs, and fill the rest up with smart
gunners, flamers, upgraded infantry, SADAR troopers and synthetics.
General Marine Strategies
I've found that you will only need about two maybe three medics in your
group, ALWAYS two commtechs and I do not use flame throwers, unless they are
supplied at the beginning of the level, because of exploding runners. When
they blow up it causes mass spray damage, much worse than the acid spray of
killing them outright. Oh, and try to keep all of your units in a tight
group unless you have a specific objective to protect something.
General Marine Strategies
I like an even mix of smart gunners and sadar men. Always at least two
medics, this helps with the troops getting healed faster, as well as the
medics being able to heal each other. And I play opposite of what most
people do, I only run with one commtech. I'd rather have two synthetics
instead, with each carrying a sentry gun. And all of these upgraded as soon
as possible.
General Marine Strategies
2 Medics
2 Synthetics
1 Commtech
1 Exosuit
2 Sentry Guns
4 SADAR Troopers
4 Smartgunners
2 Flamethrowers
2 Snipers
Marines Strengths
-They can deliver the most concentrated firepower out of all three species.
-Every marine is capable of attacking from range.
-Many weapons can damage targets simultaneously.
-There are more marines than predators and are good in numbers.
-Repairing Atmos gives you lots of funds.
Marine Weaknesses
-Marines are the most physically weak.
-Finding and repairing the next Atmo can take some time.
-CommTechs are vital to a team but are easily killed
-Marines work better in the open than in confined spaces.
-Troops have to get dropped off at a dropship beacon increasing transit
time.
----------------------------
6. Alien Information
----------------------------
6.A Overview of Alien Species
-------------------------
--- Egg ---
Stats (Normal)
Health: 200, Medium Kinetic Armor, Heavy Acid Armor
Attack Rate/Range: N/A, Speed: 0, Visual Range: 6
Added Stats (Upgraded)
Medium Acid Damage
Overview: Alien Eggs are laid by the Queen Alien and can hold up to one
Facehugger. When there is a body nearby, the Egg opens up to unleash the
Facehugger on the prey. A Queen can spend infestation points to transform an
Egg into a Praetorian Egg which will contain a Praetorian Facehugger.
Upgrade: Adaptive Hyperfertility - Bigger Eggs that contain multiple
Facehuggers.
--- Facehugger ---
Stats (Normal/Upgrade)
Health: 15, Instant Death, Heavy Acid Armor
Attack Rate: Variable, Attack Range: 4, Speed: 4.5, Visual Range: 10
Overview: Facehuggers play a very important role in your Alien team and help
to expand your ever-growing team. You need to find human hosts for the
Facehuggers so you can expand and overpower your opponents. The user has two
directions which they can take when dealing with Facehuggers - one is to
send it to a victim or bring the victim to them but they can't leave the
hive area for long. Using a Carrier Alien, you take six Facehuggers into
battle and release them onto the enemies. There's also the Praetorian
Facehugger which is more armoured and can roam from the hive for longer and
come from Praetorian Eggs.
Upgrade: Binary Parasitism - Develops a chemical trigger that causes the
Chestburster it carriers to split into twins but only for simple Aliens like
the Drone and Runner.
--- Chestburster ---
Stats (Normal)
Unknown
Overview: Chestbursters are the next step in becoming a fully-grown alien
and are as weak as Facehuggers. They are unable to move after they've broken
free from the original host and must be protected at all costs. It only
takes a few seconds for the Chestburster to transform into a cocoon state
and then evolve into an adult alien but if it emerges from the host in the
hive, it will be well protected by other aliens but if it emerges elsewhere,
you must have at least one alien protecting it. The adult alien you get
depends on what host you facehugged and Chestbursters cannot upgrade
themselves.
--- Drone ---
Stats (Normal)
Health: 200, Light Kinetic Damage, Heavy Acid Armor
Attack Rate: Fast, Attack Range: 1.5, Speed: 5, Visual Range: 8
Added Stats (Upgrade)
Light Acid Damage, Attack Rate: Fast/Normal, Attack Range: 1.5/6
Overview: Drone Aliens are certainly not the strongest out of all of the
Aliens. In fact they are probably the weakest species of Alien because they
haven't got much armour to protect themselves from heavy attacks. Drone
Aliens are created by infecting Oswocs and can lay down Hive Nodes.
Upgrade: Cystic Acid Spittle - Can spit on potential hosts where cysts
invade the body and cause acid-induced wounds. Causes tumors that uses a
host's body to generate nutrients beneficial to transbreed Chestburster
development. Adult transbreed aliens from cystically infected hosts are
tougher. These cystic aliens have a red streak running along its head.
--- Runner ---
Stats (Normal)
Health: 250, Light Kinetic Damage, Heavy Acid Armor
Attack Rate: Fast/Normal, Attack Range: 1.5/7.5, Speed: 8, Visual Range: 10
Added Stats (Upgrade)
Medium Raw Damage
Overview: Runner Aliens are the fastest out of the group and they are not
bad when it comes to fighting an enemy. They attack by biting the enemy and
also have a different pounce attack which raises the damage of the first
attack. When exposed to heat, its skeleton expands inwards causing it to
bursts and sends shrapnel into targets. It's produced by Kurn or Krilitics.
Upgrade: Virulence - Develops stinger-tipped venom sacs and when in contact
with enemy, it injects spores into victim so it can track the weak prey.
--- Warrior ---
Stats (Normal)
Health: 300, Medium Kinetic Damage, Medium Acid Damage, Light Kinetic Armor,
Heavy Acid Armor
Attack Rate: Normal, Attack Range: 1.5, Speed: 6, Visual Range: 8
Added Stats (Upgrade)
Medium Raw Damage, Medium Kinetic Armor
Overview: Warrior Aliens are the most versatile fighters and can easily
adapt to the situation at hand. They are suitable to battle a wide range of
opponents and are created by infecting humans. Its pressurized bloodstream
means it can explode when killed with anything other than fire. Note there
is a Cystic Warrior which can be created by upgrading a drone and bringing a
human in for impregnation.
Upgrade: Onslaught Genome - Develops hardened chitinous ridges that enable
it to penetrate tough armors. It can continue even if limbs are lost and
improves capacity to regenerate on hive webbing.
--- Carrier ---
Stats (Normal)
Health: 400, Medium Kinetic Damage, Heavy Acid Armor
Attack Rate: Normal, Attack Range: 2, Speed: 4, Visual Range: 8
Added Stats (Upgraded)
Medium Acid Damage
Overview: Carrier Aliens are formed from an upgraded Praetorian and they can
hold a maximum of six Facehuggers on their backs. When it nears enemies,
Facehuggers automatically launch themselves at the enemy with great
accuracy.
Upgrade: Supercarrier Genome - Can hold a maximum of 12 Facehuggers. If the
Carrier gets killed, it bursts apart spewing acid everywhere.
--- PredAlien ---
Stats (Normal/Upgraded)
Health: 550, Medium Kinetic Damage, Medium Acid Damage, Heavy Fire Armor,
Heavy Acid Armor
Attack Rate: Normal/Very Slow, Speed: 5, Visual Range: 8
Overview: The advantage of the PredAlien is that they are very strong in
terms of armour but unfortunately they are very slow to manoeuvre about.
PredAliens are created by infecting Predators and have high endurance so
they can withstand many attacks before they are killed. PredAliens can also
heal automatically when they're not being attacked. Note there is a Cystic
PredAlien with 150 more health points which can be created by upgrading a
drone and bringing a human in for impregnation.
Upgrade: Predatory Growth Response - In combat, it receives growth hormones
and when there's enough, it transforms into a tougher PredAlien.
--- Ravager ---
Stats (Normal)
Health: 1000, Heavy Raw Damage, Medium Kinetic Armor, Light Fire Armor,
Heavy Acid Armor
Attack Rate: Normal, Attack Range: 2.5, Speed: 4, Visual Range: 8
Added tats (Upgraded)
Heavy Kinetic Armor, Medium Fire Armor
Overview: Ravager Aliens are formed from an upgraded Praetorian and they are
the most powerful aliens out of all the alien species. The downside to the
Ravager is that once it kills its prey, the prey can't be used as a host for
Facehuggers. This means when a Ravager kills an enemy, the opponent is dead
indefinitely. Possess Hull Blades that are very tough and can cut through
anything.
Upgrade: Colossal Resilience - Has a hard chitinous shell that deflects
medium weapon fire. Can perform a rapid restoration process called regensis.
A damaged Ravager can enter a cataleptic state so instead of dying, it will
rebuild itself.
--- Praetorian ---
Stats (Normal/Upgraded)
Health: 750, Medium Raw Damage, Excellent Acid Damage, Medium Kinetic Armor,
Light Fire Armor, Heavy Acid Armor
Attack Rate: Normal/Very Slow, Attack Range: 1.5/3, Speed: 5, Visual Range:
10
Overview: Praetorians are right up there with Ravager Aliens for being the
strongest. They are very quick and can do masses amounts of damage to
opponents. A Praetorian can transform into the Queen but only if the
original Queen is killed. These aliens also releases spores onto enemies to
track them.
Upgrade: Speciated Metamorphosis - Can transform into either a Carrier or a
Ravager Alien.
--- Queen ---
Stats (Normal)
Health: 1500, Heavy Kinetic Damage, Medium Kinetic Armor, Heavy Acid Armor
Attack Rate: Fast, Attack Range: 1.5, Speed: 4, Visual Range: 12
Added Stats (Upgraded)
Heavy Kinetic Armor
Overview: The Queen Alien is the most important Alien on the map and is
easily the biggest. Unlike with other Aliens, you can have multiple units
but with the Queen, there is just one of them on your team. The Queen can
produce Alien Eggs by excreting an eggsack but she cannot move or attack
enemies while on the eggsack. While attacking enemies, she completely kills
the human or predator which means the victim can't be used to create more
aliens. She also releases spores to track targets.
Upgrade: War Empress - Improves combat abilities and becomes tougher. Makes
nearby transbreed aliens in a combat frenzy therefore inflicting more damage
on targets.
--- PredQueen ---
Stats (Normal)
Health: 2500
Overview: The PredQueen didn't evolve from a PredAlien as I originally
thought. It was created by Dr. Kadinsky of Weyland Yutani when he combined
predator DNA with an alien queen's DNA. The PredQueen acts like the regular
Queen but has much more health. Any more stats are unknown and whether it
can upgrade is unknown. It's much browner in colour and appears towards the
end of the missions.
--- K-Series Aliens ---
Stats (Normal)
Refer to regular alien species for stats.
Overview: K-Series Aliens appear through the missions and have been
engineered by human scientists. They are exactly like regular alien species
but are yellow in colour. It is unknown if they have the exact same stats as
regular aliens and also have the same abilities when upgrading themselves.
6.B Other Alien Related Things
--------------------------
--- Hive Nodes ---
Stats
Health: 500, Heavy Fire Armor, Heavy Acid Armor
Attack Rate: N/A, Attack Range: N/A, Speed: 0, Visual Range: 10
Overview: The Alien Hive Nodes possess the ability to restore health to
aliens but only two alien types can make a Hive Node. The first is the Drone
Alien and the second is the Queen Alien (through the eggsack) so make sure
you have a few Drones in your team when travelling. They also cost 50
infestation points but Hive Nodes are extremely useful to have in the
levels. Hive Nodes leech nutrients from the ground to create a hive webbing
where aliens can regenerate and they make it possible for Facehuggers to
venture further out.
6.C Alien Tips
----------
Transbreed & Purebreed Aliens
Drones, Runners, Warriors and PredAliens are transbreed aliens and different
hosts produce a different transbreed alien. Praetorians, Queens, Carriers
and Ravagers are purebreed aliens that can come from any host. Transbreed
alien adapt to a target species, whereas purebreed aliens enable them to
overpower it. To create transbreed alien, adult aliens attack an enemy until
it is unconscious so a Facehugger can pounce on the victim's face safely. A
Chestburster will emerge from the victim's body and turn into a cocoon and
then turning into an adult alien. The alien it turns into depends on the
host. To create Carriers and Ravagers, you need to transform a Praetorian
into one by spending infestation points. This can only be performed when a
Queen already exists and after Praetorians have been upgraded.
Creating a Queen
Aliens can spend infestation points to transform a Praetorian into a Queen.
To create a Praetorian, you must first transform an Egg into a Praetorian
Egg. A Praetorian Facehugger will emerge which can turn into a Praetorian
from any host.
Upgrading Aliens & Infestation Points
All upgrades take place through the Queen Alien and will cost infestation
points. You earn infestation points by rendering active enemies unconscious.
Remember you don't need infestation points to order units but to upgrade
units. For a strong team, create hive nodes and create Praetorians.
Regeneration & Spores
All aliens can heal themselves when they're standing on hive webbing. This
is created when the Queen lays an egg sack or by creating hive nodes. There
are two aliens that can heal themselves which are the Runner and PredAlien.
So-called Roaming Regeneration doesn't occur when being attacked. Hive
Nodes, Runners, Praetorians and Queens emit spores that cover a creature for
a time period. This allows you to track the creature and bring it back to
the hive. Also, spores remove a predator's cloak.
Acid
After hitting an enemy, acid damages it for some time before causing wounds.
Kinetic Armor is less effective while being burned by acid and often
leverages this effect by tearing into a victim's wounds. Aliens are immune
to effect of their own acid.
General Alien Strategies
For Aliens keep all troops in a close group save some to protect the queen
(face huggers are better defence than anything) also keep a few upgraded
drones collecting the non-threatening animal life because they usually
respawn in open level as opposed to indoor maps.
General Alien Strategies
1. Upgrade your drones immediately. When they kill someone, they poison
them, so when you incubate them, they spawn pretty nasty.
2. Warrior's to the teeth, 1 runner, 1 drone per party. In later levels,
take out some praetorian's and upgrade them to the Ravagers.
3. in later levels of the game, 3-4 ravagers, and 10-20 warriors were
absolutely unstoppable!
General Alien Strategies
Tip1: I have a good alien tip later on in the levels when you can make a
Ravager what you should do is have at least 4 guarding the Queen, the
defence will be great and while marines/predators are fighting the Ravager,
send some facehuggers in to help them out.
Tip 2: A tip for the alien is when you have a upgraded Runner use it to
poison an enemy (make sure you have a Facehugger(s) near by it depends how
how many guys you poison (make sure the Runner does a jumping attack then
don't make him fight just inject the guy with poison and make the Runner
run) then when the guy starts to puke simply send the Facehugger in and
while he's puking he can't fight back that's when you strike its just a fun
way of facehugging
Alien Strengths
-Aliens are the most numerous species and can create new units for free.
-They are physically tough and PredAliens, Ravagers and Queens are deadly.
-It's hard to stop the production of aliens because of Queen transformations
by Praetorians.
-Killing a Queen surrounded by masses of other aliens is no easy task.
Alien Weaknesses
-If you slow down production of aliens, the enemy may take advantage of
this.
-Most aliens are melee fighters with a lack of ranged attackers.
-Facehuggers and Chestbursters are incredibly weak and can easy be killed.
-Can be hard to build up aliens if there's a lack of hosts.
--------------------------------
7. Predator Information
--------------------------------
7.A Overview of Predator Species
----------------------------
--- Brawler ---
Stats (Normal)
Health: 500, Medium Raw Damage, Light Kinetic Damage, Light Acid Armor
Attack Rate: Very Fast, Attack Range: 0.75, Speed: 6, Visual Range: 10/18
Added Stats (Upgrade)
Attack Rate: Very Fast/Very Slow
Overview: The Brawler is possibly the most expendable Predator to have and
they have adequate abilities for face-to-face combat with enemies. One thing
to note about this Predator is that the Predator's effective range is short
because it just has its Wrist Blades has weapons. Can also kill Facehuggers
if they jump up to try and facehug him.
Upgrade: Glory Strike - Causes extreme damage by a powerful hit and
sometimes decapitate the target.
--- Hunter ---
Stats (Normal)
Health: 400, Medium Raw Damage, Light Kinetic Armor
Attack Rate: Normal, Attack Range: 16, Speed: 4, Visual Range: 10/18
Added Stats (Upgraded)
Heavy Raw Damage, Medium Fire Damage, Speed: 3
Overview: The Hunter Predator has the most infamous weapon, the Shoulder
Cannon. The weapon will definitely come in handy - not just because of its
range but because it can inflict a lot of damage upon opponents. Plasma
blasts can also create a splash damage effect.
Upgrade: Omnicaster - A bioscanner and multi-barrelled firing mechanism
enables the weapon to analyse targets with plasma munitions. There are three
kinds of plasma: Burst Plasma, Fire Plasma, which ignites targets and Dark
Plasma which causes a controlled energy reaction.
--- Disc Master ---
Stats (Normal)
Health: 400, Medium Kinetic Damage, Medium Kinetic Armor
Attack Rate: Normal, Attack Range: 10, Speed: 4, Visual Range: 12/20
Added Stats (Upgraded)
Heavy Raw Damage
Overview: The Disc Master Predator has yet another powerful weapon - the
Disc which inflicts masses of damage upon the enemy. The main disadvantage
of the weapon is that the predator must wait for the Disc to return to him
before he can strike again which leaves him open to enemy attacks.
Upgrade: Nanovibronic Edge - Has nine discs with a high-speed molecular
chainsaw around the circumference. Can throw three discs at one target which
rips through its body.
--- Spear Master ---
Stats (Normal)
Health: 450, Medium Kinetic Damage, Heavy Fire Armor, Light Acid Armor
Attack Rate: Fast/Variable, Attack Range: 2.5/2.5, Speed: 6, Visual Range:
8/16
Added Stats (Upgraded)
Light Raw Armor
Overview: The Spear Master Predator holds a spear for defense and can take
out multiple opponents that maybe nearby him. The spear's sharp and armor-
piercing and can kill many creatures apart from the Ravager. If he is
surrounded by enemies, he creates a whirlwind, striking everybody around
him. If it attacks while undetected, the predator gives the victim one sharp
strike, killing him instantly.
Upgrade: Plasma Glaive - This is double-bladed weapon with white hot plasma
that can burn through enemy armor.
--- Stalker ---
Stats (Normal)
Health: 350, Heavy Kinetic Damage
Attack Rate: Normal, Attack Range: 20, Speed: 3, Visual Range: 12/27
Added Stats (Upgraded)
Heavy Raw Damage
Overview: The Stalker Predator is the ideal sniper amongst all Predator
species as he holds sharp spears. He has a very long range for killing and
can easily take out enemies that are in hard-to-reach places. Each spear
inflicts damage over a period of time.
Upgrade: Bleeder Spears - Barbed harpoons that drains victim's fluid levels
to the point of death.
--- Hydra ---
Stats (Normal/Upgraded)
Health: 650, Heavy Raw Damage, Heavy Kinetic Armor, Heavy Fire Armor
Attack Rate: Fast, Attack Range: 14, Speed 3, Visual Range: 12/20
Overview: The Hydra Predator is one of the most powerful Predator species in
the game with his Hydrashock Barrage which fires surges of energy at
multiple opponents. If the Predator is controlled automatically, it can find
and attack enemies by itself but if he's manually controlled, this Predator
uses everything it has got and strikes its firepower on a specific opponent.
Upgrade: Warhead Swarm - Fires electroshock missiles with multiple warheads.
When fired, it looks to see how many target are nearby and splits the
missile into as many as three submissiles which hits different targets.
--- Blazer ---
Stats (Normal/Upgraded)
Health: 650, Heavy Raw Damage, Heavy Kinetic Damage, Heavy Acid Armor
Attack Rate: Normal, Attack Range: 16, Speed: 5, Visual Range: 12/20
Overview: The Blazer Predator is the most terrifying and the most powerful
Predator in the game. His weapon is called the Blazer Cannon which fires a
heat beam at multiple opponents in one shot and it's hugely effective
against long-range enemies. Along with his wonderful weaponry, he has high
endurance and even if he does get injured, he has the Medi-Comp to heal
himself. The downside to the Blazer Predator is that he is unable to cloak
leaving him vulnerable to attacks.
Upgrade: Dual Blazers - Mounts two blazers on each shoulder to maximize
attack.
--- Vanguard ---
Stats (Normal/Upgraded)
Health: 500, Heavy Raw Damage, Medium Kinetic Armor, Medium Fire Armor,
Light Acid Armor
Attack Rate: Slow, Attack Range: 2, Speed: 4, Visual Range: 10/18
Overview: The Vanguard is extremely well armoured and carry's a powerful
weapon called the Plasma Scythe which is capable of killing an enemy in four
hits. The unit does seem to be weak when dealing with multiple enemies so he
won't last long on the battlefield. A tip is to team up four upgraded
Vanguards, line them up left to right and they'll prevent all incoming fire
from hurting the weaker units or objects.
Upgrade: Killscreen Generator - The projection spires emit unstable streams
of dark plasma that vaporized incoming enemy fire.
--- Ancient ---
Stats (Normal)
Health: 900
Overview: Ancient Predators appear at the end of the Marine and Predator
missions. In the final marine mission, a few of them guard the Artifact and
in the final predator mission, you control one which is the Nuke Carrier.
This predator carries a blade for defense and can easily take down a Queen
Alien in about 5 to 6 hits. Ancient Predators are also unable to upgrade
themselves but they can stay cloaked for the longest out of all predator
species for up to 900 seconds. The Ancient can do a small critical hit and
can't be detected by Aliens except for PredAlien and Hive Nodes.
--- Hostile/Delta Predators ---
Stats (Normal)
Refer to regular predators for stats.
Overview: Hostile and Delta Predators are just like the normal predators but
you have to fight them. I presume they only appear on the predator missions
and are identical to the regular predators above. Usually, there will be a
leader referred to as the Clan Leader which you will have to kill.
7.B Equipment & Weapons
-------------------
--- PredGun ---
Stats
Health: 1000, Heavy Raw Damage, Medium Kinetic Armor, Medium Acid Armor
Attack Rate: Slow, Attack Range: 14, Speed: 2, Visual Range: 10/18
Overview: The PredGun is a powerful weapon that predators possess and it
fires blasts of plasma at any nearby enemies. While it is a excellent tool
for defending your team, it also heals itself when the weapon is not under
attack. The big disadvantage to it is that it has a relatively slow rate-of-
fire so it means you'll find it hard to deal with a lot of enemies at once.
The PredGun can move on its own but it's extremely slow and it also can't
attack enemies while in motion.
--- Shrine ---
Stats
Health: 1250, Medium Fire Damage, Light Kinetic Armor, Heavy Fire Armor,
Light Acid Armor
Attack Rate: Extreme, Attack Range: 10, Speed: 2, Visual Range: 10/18
Overview: Like Marines gaining resources from a dropship and Aliens
acquiring bodies, Predator have a Shrine. From which they can get upgrades
and this is based on how many credits you have. It's attack, the Fireliner,
is a multi-beam heat weapon and focuses small beams on multiple enemies. The
Shrine also recharges predators' energy supply. Unfortunately, the Shrine
moves very slowly and is very prone to ambushes from other species.
7.C Predator Tips
-------------
Reinforcements & Upgrades
Predators can order extra units and upgrades by using their mobile shrine.
If the shrine is destroyed in a battle, then there's no other way to order
more predators.
Honor Points (Credits)
You can earn credits in two ways. One is to kill enemies and the other is to
collect skulls. Different enemies provide different rewards but generally
the more dangerous the creature is, the more credits you get. Collecting
skulls is usually worth more than kill. If you have a lot of expensive units
on your team such as the Hydra or Blazer, you will get fewer credits than a
team with cheap units.
Energy, Healing & Cloaks
A predator's energy powers your cloaking device and cures damage and side-
effects. Predators can recharge their energy by turning they cloak off and
waiting for the bars to fill or by moving near a shrine which is much
quicker. When healing, predators use up energy and use their medicomp to do
it. Healing alien acid scarring can use a lot of energy so be warned.
Regarding cloaking, most predator units can cloak but it dos use energy so
you'll lose it temporarily.
Revealing Yourself
Some enemies have sensors to remove your cloaking which are Synthetics,
Sentry Guns, Alien Spores and enemy Predators with the PredTech vision
upgrade. A predator can also be detected in the following ways: while
attacking a target, collecting skulls and healing. Marines may not be able
to see you but they can take a shot.
Vision Modes
By using vision modes, you can detect enemies beyond the field of view.
There are three vision modes: Thermal to detect humans and wildlife, Electro
to detect aliens and marine technology and PredTech to detect predators and
their equipment.
The Shrine & PredGun
The Shrine and PredGun cannot cloak but are immune to all side-effects. They
automatically heal when they are not being attacked and you don't get
credits for any kills made by these units.
Vanguards
Tip 1: Upgrade four Vanguards, line them from left to right and this will
prevent all incoming fire from hurting your units or other objects. The
Killscreen Generator will stop any far ranged attack and your defence will
be near impossible to penetrate. You could also place them around a Shrine
to defend that.
Tip 2: For the predators when you have four vanguards lined up you should
also put far ranged predators so while marines/hostile predators attacks are
being vaporised the predators that have far ranged attacks will be hitting
them. The number I suggest you use for defence behind the vanguards would be
3 Hunters or 1 Hydra (Hydra I suggest 1 is they take up 2 population spaces
but their really strong.)
Spearmaster Tip
Now I will tell you the ultimate predator weapon of destruction that's the
spear master. The spear master takes time what you do is cloak him and wait
for marines to separate (might be a little bit) once they do select a marine
to attack (while cloaked) it will take them out one hit then wait 3 seconds
then attack the next one make sure their are no synthetics around because
this like a stealth kill if your detected it wont work but you could take a
hole army down this way. It won't kill flamethrowers and upgraded marines
one hit one stealth hit and the next attack will kill him. It doesn't work
on alien or hostile predators because they will detect you when you approach
but it also doesn't really harm a exosuit so don't try it trust me. If it is
done right you will be unstoppable.
Spearmaster Tip 2
I've found that if you have a large enough group of spear masters and they
are cloaked, then they can kill a Ravager outright, but all the spear
masters have to connect at the same time. I have only achieved this once in
fact it was a complete accident that I discovered it.
Predator Strengths
-Predators are very strong, powerful species with tough weaponry.
-There is a variety of melee and ranged fighters to take out any target.
-You also have cloaking and the enhanced vision modes to sneak past humans.
-Units can be ordered quickly.
Predator Weaknesses
-There are fewer predators than humans and aliens.
-Opponents can stop you if they manage to destroy all shrines.
-The Shrine moves extremely slow.
-Ordering units can be quite expensive.
-Cloaking is not that effective because of Synthetics.
--------------------------
8. Other Creatures & Characters
--------------------------
--- Civilians ---
Stats (Normal)
Health: 75
Overview: There are some civilian people who are already on the planet who
have no weaponry and can't be controlled. Civilians are Mechanics, Miners,
Scientists, Cult Leaders and Cultists. They are extremely useful to
predators and aliens to get funds and create more units.
--- Indigenous Creatures ---
Stats
Health: Variable
Overview: There are many creatures on the planet that act like civilians.
They don't attack you but predators and aliens may find them useful to get
easy kills or hosts. There is a cattle-like creature called the Oswoc (see
top-right image) with 100 health points, a dog-like creature called Kurn
(see bottom-left image) with 120 health points, and Krilitic (see top-left
image) with 150 health points. These creatures do play a very important role
with alien species because different hosts produce different aliens so
Oswocs produce Drones and the other two produce Runners. Apparently, there
is another creature called Gyro'te (see bottom-right image) with 3450 health
points which can only be found on the third Predator mission. This creature
is very powerful, fast as a Drone Alien and it can blow enemies back by
roaring. It can also detect cloaked predators.
------------
9. Cheats
------------
For the Playstation 2 version, pause the game and hit:
R1, R1, L1, R1, L1, L1, R1, L1, R1, R1, L1, R1, L1, L1, R1, L1.
On completion, you'll unlock a Cheats option in the Options menu.
Toggle Unit Spying - Shows every unit on the map.
Cheat Win - Wins level.
Gimme $10000 - User receives 10,000 credits.
Show LZ's - Shows all LZs on the map.
Player Invulnerable - Makes all your units invulnerable.
Enable All Levels - Can play on any level in the game.
Clear Fog Of War - Shows entire map with units.
---------------------------
10. This FAQ is Posted at:
---------------------------
GameFAQs -
http://www.gamefaqs.com
If anybody sees any websites other than what's on the list above with this
FAQ, please contact me at:
[email protected]
----------------------------
11. Legal Info
----------------------------
This may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
-----------------------------
12. Credits
-----------------------------
As I've said, I wrote all of this FAQ. If there's anything I've missed or
any mistakes, please email me at:
[email protected].