:*:.                                                                    .:*:.
':.:'                                                                    ':.:'

"Ethan,

I think I may be about to have a big problem. If you're reading this,
you'll have found the package I brought home from work, and the
result of the project I've been working on over the last few months.

Whatever happens, don't let anyone else get their hands on it, and
especially not anyone from the GCP. I know that sounds dramatic, but
this is serious.

I've got a feeling you're going to need to use the contents of this
package, so enclosed is a guide I've written for you.

Stay safe, and don't worry about me.

Oscar"
      _      _     _           _
 __ _(_)_ __| |__ | | __ _  __| | ___
/ _` | | '__| '_ \| |/ _` |/ _` |/ _ \
| (_| | | |  | |_) | | (_| | (_| |  __/
\__,_|_|_|  |_.__/|_|\__,_|\__,_|\___|

THIS GUIDE IS COMPLETE!!! I AM NO LONGER ACCEPTING EMAILS ABOUT THIS GUIDE
BECAUSE I NO LONGER OWN OR PLAY THIS GAME ANYMORE! I AM SURE THIS GUIDE COVERS
EVERYTHING IN THE GAME SO THIS IS THE FINAL VERSION!

AirBlade
 For the Playstation2
   By Casanova973
     ([email protected])
       Also known as Dominic Smyth
         Full FAQ/walkthrough
           Version Final


~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
=========================== 1: Introduction ==================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

I always like to start off a peice of writing with an introduction so here it
is. This guide is a full FAQ/Walkthrough for AirBlade. I am known as
casanova973 here at GameFAQs, but my real name is Dominic Smyth. This is my
first guide as casanova973 but I have written guides before this but not for
GameFAQs and not as casanova973.

I have decided to write a guide for AirBlade because this was the very first
game I got for my PS2. I have owned it now for over three years and I am very
familiar with the game. I have studied this game very well and I feel that I
can try and share my love to this game with you.

I'm just going to tell you a little about me. I am called Dominic Smyth and I
live in Hackney, London. I have lived in Hackney all my life. I enjoy playing
football, playing any musical instrument apart from the violin, I enjoy
reading and writing strategy guides, and I hope to be a film director/writer
when I am older.

I hope you enjoy reading this guide and I really hope you enjoy playing the
game AirBlade. NOTE: I am really good at this game. In this guide for each
level, I will write a strategy that is best for advanced players, and
beginners.

~~~~~~~~~~~~~~~~~~~
Table Of Contents
~~~~~~~~~~~~~~~~~~~

 1: Introduction (above)
 2: Version History
 3: Story Mode
  3A) Controls and Tips
  3B) Hideaway
  3C) Downtown
  3D) Industrial
  3E) Storage
  3F) Corporate HQ
  3G) Penthouse
 4: Features
 5: Multiplayer
 6: FAQ
 7: The Character List
 8: Cheats and Unlockables
 9: Conclusion
10: Legal Stuff/Contact Info
11: Credits

MOST OF THE GUIDE IS STILL INCOMPLETE!

(There are a lot of things in this guide that are not included in the Table Of
Contents so if you can't find what you are looking for in the contents, look
through the part of the guide that it's most likely to be in.)

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
========================== 2: Version History ================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

Version 1.00 - I started to write this guide. Version 1.00 includes most of
the guide. The first level of story mode is complete, and Downtown is still
in progress. Expect quite a few more major updates.

Version 1.10 - I have nearlt completed second level on story mode and added
the legal stuff and contact info at the bottom of the page.

Version 1.11 - Changed the layout slightly.

Version 1.20 - I completely finished the Downtown mission on story mode.
Expect other parts of the guide to come in quite soon.

Version 1.22 - Fixed up mistakes and again changed my layout plan.

Version 1.25 - Added things to the third level. The complete walkthrough for
"Industrial" will be in quite soon, I hope.

Version 1.30 - Now the third level "Industrial" is complete. Both beginner and
advance walkthroughs are complete. Guide is starting to come together now and
size is now 52K.

Version 1.37 - I added a little bit to the walkthrough and the strategy for
"Storgae" has just began. I also changed the Table of Contents a bit and added
a new section to the guide: the FAQ (Frequently Asked Questions).

Version 1.40 - Long time no updates! It shows my complete lack of dedication
to my guide. I completed all of the contents other than the walkthrough. Next
update will be all of the story mode missions complete, and that will be the
final version.

Version Final - I have completed the whole guide and will no longer be taking
Emails. I do not own this game anymore and I'm pretty sure that this version
covers everything in the whole game.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
============================ 3: Story Mode ===================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

First of all, before I start this guide, I will give you crucial information
that you need to know. First of all, Story Mode is the main part of the game.
To unlock characters and to get the most of the game, you need to beat Story
Mode. I will start off with the controls:

---------------------
3A: Controls and Tips
---------------------

Left stick:      Move left
Right stick:     Move right
R1:              Spin right
L1:              Spin left
R2:              Boost (need boost)
L2:              Stop and look around
Triangle:        Grind
Circle:          Grab
X:               Jump
Square:          Trick

=----------=
+ Boosting +
=----------=

You play on an AirBlade. An AirBlade is much faster than just an ordinary
skateboard, and it floats. One really good thing about the AirBlade is you can
go faster by holding one button. If you feel you are going too slowly and you
need to go faster, hold R2.

In the top right corner of your screen is a blue bar. The light blue side of
the bar is your remaining boost, and the dark blue is how much boost you have
used up. Boost lets you go faster, and it lets you jump further and higher. If
your boost is low, there is a really simple way of getting it back up. All you
need to do is some tricks.

Just press square a couple of times, grind a few railings, grab onto a lamp
post when your boost is low to fill it back up. Try your best to keep the boost
bar full as much as possible.

=---------=
+ Jumping +
=---------=

Jumping is just as simple as pressing a button, but it can get harder. You can
jump really high and really far if you hold X. The more you hold X, the more
your AirBlade will rise to the air. The only thing is, the more you hold X, the
more boost it takes up. Use the same strategy above to get your boost back.

=----------=
+ Grinding +
=----------=

Grinding can be a very effective way of earning stunt points and raising your
combo number. Most of the railings and poles in the game can be used to grind,
but very few others can't. To grind, all you have to do is find something to
grind on and jump up to it's level and press triangle.

There are many different tricks you can do when you are grinding and you can
learn those moves by looking at the trick list below. Another really useful
thing to do while grinding is spin grinding. All you do is tap R1 or L1 while
grinding to spin around while grinding. Doing this will make the AirBlade go
faster but it will be harder to control.

=----------=
+ Grabbing +
=----------=

Grabbing is a way of looking cool and a way of showing off, but it is also
useful for finishing off combos. You can grab onto almost anything that looks
like you can grab onto. Grabbing is quite hard to master in this game so
practice it.

If you see a Horizontal pole, jump up to it and hold circle and your character
will spin around on it. The longer you spin on a pole, the more points you
get, but be careful. If you stay swinging on the pole for too long, your
character will get dizzy and fall off the pole.

You can also grab on verticle poles as well like lamp posts. These are harder
to swing on, though. When you are swinging on any pole, you can change the
direction you want to swing in by pressing L1 or R1. The way that the camera
is facing is the way that you will land.

=--------=
+ Combos +
=--------=

Combos are a really big part of getting points and looking cool. A combo is
just a series of moves done at the same time without bailing or losing control
over the AirBlade. The reason you get more points during combos is because
they add up the total number of points earned during the combo, then times it
by the number of moves you did.

Combos can be used on nearly anything. One minute you coule be grinding on a
railing, then jump off do a trick in the air, grind the railing again, jump
off the railing and grab onto a pole then swing off it doing and handstand in
mid-air.

In anywhere in a level, try and do as many combos as possible. The more you
play a level, the more combos you can find. But remember, if you do a really
big combo but bail off your board at the end of it, you will lose all your
points and not get anything back.

=----------------=
+ n-shaped poles +
=----------------=

In my guide, you will notice that I say "grab the n-shaped pole" quite a lot.
If you don't know what I mean by n-shaped pole, I will explain. The n-shaped
pole is something that you can grab on to get some air. It looks just like
this:
     _______
   /  _____  \
  /  |  A  |  \
  | |       | |
  | |       | |
  |_|       |_|

A: This is where you grab.

=------------=
+ Trick List +
=------------=

KEY: T: Triangle
    S: Square
    O: Circle
    X: X
    U: Up
    D: Down
    R: Right
    L: Left
    +: Hold both buttons together

++++++
Ground
++++++

Kickit -----------   S
Tailwhip ---------  LS
Impossible -------  RS
Kickflip ---------  US
Reevflip ---------  DS
Spinplant -------- LLS
Grabplant -------- RRS
Upandover -------- UUS
Relapse ---------- DDS

+++++++++
Basic Air
+++++++++

Kickit540 --------   S
Rockit -----------  LS
Varial -----------  RS
Airwalk ----------  US
Copter -----------  DS
Back-gyro -------- LLS
Front-gyro ------- RRS
Flippit ---------- UUS
Handspring ------- DDS

+++
Air
+++

Rightflip -------- LRS
Leftflip --------- RLS
Frontflip -------- UDS
Backflip --------- DUS

+++++++
Big Air
+++++++

Suicide ---------- LRLS
Overhead --------- RLRS
Boardstand ------- UDUS
Dropout ---------- DUDS

++++
Grab
++++

Backside --------- LO
Frontside -------- RO
Nosegrab --------- UO
Tailgrab --------- DO

++++++
Grinds
++++++

Edgewalk ---------   T
Wildslide --------  LT
Cross-up ---------  RT
Nosegrind --------  UT
Tailgrind --------  DT
Handstand -------- UUT
Freestyle -------- DDT

There are all the tricks that are in the game, and there are all of the
important tips I know about the game. If you have any other tips, please tell
me...

------------
3B) Hideaway
------------

Objectives:
- Trick 4 GCP heavies
- Grab 2 Scaffold Poles
- Knock Down 4 Snipers
- Grind the Limousine
- RESCUE KAT

+++++++++++++++++++++
Beginners Walkthrough
+++++++++++++++++++++

This is the very first level in the game. The level starts off with a
movie that you might want to watch to get a small idea of what the story is
about. When the movie has ended, you start the level in the corner of the
arena, with 2:30mins on the clock.

Start by following the arrow down the road and somewhere on your left you
should see some steps and up those steps is your first heavie. Go up to the
GCP heavie and press square by him to knock him down. You should now be facing
another small set of steps but this time you need to go down these steps. Go
right at the bottom of the steps and go right.

In front of you here is the second GCP heavie, do the same trick on him to
knock him down. Continue down your path on the road and when the road starts
to turn right, on your left you will see three sets of stairs and two quater-
pipes. Head up one of the steps and knock down the third GCP heavie. Now, turn
around, go back down the steps and go left down the road. When the road turns
right, follow it and on your right you should see the fourth GCP heavie.
Knock him down to complete your first objective.

OBJECTIVE COMPLETE!

When the last heavie is down, go down the road where he was, and you should
be going in the direction towards your starting position. Just before the
road starts to curve right, you should see a yellow and black striped scaffold
pole. Go towards it and jump up to it's height, grab on to it, and swing.

All you need to do is press circle, not hold it, otherwise you'll fall off
your board. Once you have swung off the first pole, you should land nicely
for the next one. Grab on it and swing smoothly on it to complete the second
objective.

OBJECTIVE COMPLETE!

Now, you should see a cut-scene of a limousine parking in the tunnel in the
middle of the arena. To get there, you need to land on the floor, and make a
right on the road. On your right you should see the tunnel with the grinding
pole and the limo. Jump up on the limo and grind it to the ground to complete
your third objective.

OBJECTIVE COMPLETE!

Once the limo is blown up, continue going forwards through the two fences and
make a right on the road. Follow the road until it turns right. After the road
has turned right, you should see some stairs. Glide up the stairs and when
you are up there you should see a sniper. Just run into him to knock him
down. Now jump on to the next roof.

On the roof you are on now, there should also be another sniper. Run into him
and swing off of the pole onto the next roof. There will be the third sniper
on this roof and he is setted up nicely by the big poster on the wall. Run
into him and glide down the ramp.

You should see a quater-pipe against the wall, and another n-shaped pole here.
Ignore both of these unless you wanna try your luck on the quater-pipe. To
the left of the pole is a long grinding pole that leads all the way to the
next rooftop. Grind along it and try to fit in about a combo with a minimum
of five.

When you are on the next rooftop, follow it to the end, jump off it, and swing
on the lamp-post. You should land nicely for the next lamp-post, swing on that
one too. If you have followed my directions correctly, you should be on
another rooftop. There should be a HUGE poster on the wall, and there should
also be the final sniper. Knock down the sniper and grind down the pole to
the ground.

OBJECTIVE COMPLETE!

Now, the music turns on and the game seems to speed up. you are on your final
objective for the first level. You should be on the floor now. Go straight
and you should be on the side-walk to the left of the road. You should pass
some railings and you should meet up with the same stairs you went up before
to get the snipers.

Go up these stairs on to the roof and follow the rooftops until you get to
the roof with a quater-pipe and an n-shaped pole. Grab on to that pole and
swing off it. You should land on a HUGE rooftop in the centre of the arena.
On this roof, you should see a big white and grey ramp. Grind up it, and at
the top you should see another n-shaped pole. Swing on it, land in the small
apartment to complete the level and objective.

LEVEL COMPLETE!

++++++++++++++++++++
Advanced Walkthrough
++++++++++++++++++++

Okay, this is the very first level in the game. The level starts off with a
movie that you might want to watch to get a small idea of what the story is
about. When the movie has ended, you start the level in the corner of the
arena, with 2:30mins on the clock.

Start by following the arrow down the road and somewhere on your left you
should see some steps and up those steps is your first heavie. Go up to the
GCP heavie and press square by him to knock him down. You should now be facing
another small set of steps but this time you need to go down these steps. Go
right at the bottom of the steps and go right.

In front of you here is the second GCP heavie, do the same trick on him to
knock him down. Continue down your path on the road and when the road starts
to turn right, on your left you will see three sets of stairs and two quater-
pipes. Head up one of the steps and knock down the third GCP heavie. Now, turn
around, go back down the steps and go left down the road. When the road turns
right, follow it and on your right you should see the fourth GCP heavie.
Knock him down to complete your first objective.

OBJECTIVE COMPLETE!

When the last heavie is down, go down the road where he was, and you should
be going in the direction towards your starting position. Just before the
road starts to curve right, you should see a yellow and black striped scaffold
pole. Go towards it and jump up to it's height, grab on to it, and swing.

All you need to do is press circle, not hold it, otherwise you'll fall off
your board. Once you have swung off the first pole, you should land nicely
for the next one. Hold left before you grab the next one and swing off it to
complete the second objective.

OBJECTIVE COMPLETE!

Now, you should be in the air right now. Make sure that while you are in the
air, just hold left and triangle. Ignore the cut-scene of the limousine
because I'm going to show you a little shortcut.

When you are in the air having just swung off the pole, there will be a
grinding pole to your left. Grind it. You should land on a roof with just you
and a sniper. Run into the sniper for an extra 10 seconds and to progress
through the level. Go to the right and jump off of the roof you are on now to
the next one. The roof you are on now should have an n-shaped pole by the
edge.

On the roof you are on now, there should also be another sniper. Run into him
and swing off of the pole onto the next roof. There will be the third sniper
on this roof and he is setted up nicely by the big poster on the wall. Run
into him and glide down the ramp.

You should see a quater-pipe against the wall, and another n-shaped pole here.
Ignore both of these unless you wanna try your luck on the quater-pipe. To
the left of the pole is a long grinding pole that leads all the way to the
next rooftop. Grind along it and try to fit in about a combo with a minimum
of five.

When you are on the next rooftop, follow it to the end, jump off it, and swing
on the lamp-post. You should land nicely for the next lamp-post, swing on that
one too. If you have followed my directions correctly, you should be on
another rooftop. There should be a HUGE poster on the wall, and there should
also be the final sniper. Knock down the sniper and grind down the pole to
the ground.

OBJECTIVE COMPLETE!

Now, you should be on the floor now very close to where you started this
level. Get on the road and follow the one that is facing in your direction.
Follow the road when it curves right, and somewhere in the middle of this
road on the right is a little tunnel. Inside the tunnel is a railing, and a
limousine. Jump on the limo, grind it, and complete the objective.

OBJECTIVE COMPLETE!

In front of you now should be a gap between two fences. Glide through this
gap, cross the road, and now you should have steps to your right, and steps
to your left. Go up the steps on the left and jump high when you get to the
top and grab on to the lamp-post.

Swing off the lamp-post, and try and grind on the small black roof. After a
short while of grinding, there should be another grinding pole that crosses
from the roof you are on, to the next roof. Try and fit in a combo here. When
you are back on the next roof, try a couple of tricks on the quater-pipe (the
ramp set up against the wall).

Stop playing tricks and swing on the pole opposite the ramp (n-shaped pole).
You should land on a big massive rooftop in the centre of the arena. On this
roof, you should see a big white and grey ramp. Grind up it, and at the top
you should see another n-shaped pole. Swing on it, land in the small
apartment to complete the level and objective.

LEVEL COMPLETE!

------------
3C) Downtown
------------

Objectives:

- Smash through 4 Bilboards
- Grab 5 Surveillance Cameras
- Grind 3 Uplink Vans
- Trick 5 GCP agents
- GET ON THE GCP CHOPPER!

- Starting time: 2:30

+++++++++++++++++++++
Beginners Walkthrough
+++++++++++++++++++++

This level starts off with an opening movie. After the movie, you are in
control of Ethan. You start off with some steps going up to your left, steps
going down in front of you, and a ramp going down to your right. Your first
objective is to smash through the bilboards around this area, there are four
in total.

Start by heading straight down the steps in front of you. Keep going straight
and cross the road, then do a trick to smash the massive bilboard of you. Keep
going straight through the car park. Right at the end of this car park is an
opening and a horizontal pole over it. Swing on that pole and when you hit
the ground, head up the ramp with two railings on both sides.

Try and build up a little speed on this ramp. When you get to the top and you
notice it wants you to turn left, you should see some wood forming a ramp.
Jump up that ramp and smash through the second bilboard. Now, you should see
some boxes on the floor. Head through them, and boost up the stairs behind
them and smash through the third bilboard.

You should be on a rooftop. It is not just and ordinary rooftop because it is
surrounded be a circular half-pipe. You can try out some tricks on this half-
pipe and when you have finished, you should see an opening somewhere on the
roof with a horizontal pole. Swing on that pole, and you should land on a
green rooftop.

I would go slowly on the green rooftop. Don't jump when the roof goes up,
follow it to the end and jump off there. Smash through the bilboard and if
you jump past or over it, go to the quater-pipe just ahead, turn around, then
jump up and swing off the pole.

OBJECTIVE COMPLETE!

Now, when you land, you should see a quater-pipe in fron of you. If you have
about 3:00mins left on the clock, why not try a huge trick on it. Get off the
quater-pipe, and go down the steps and go left. You should see another small
set of steps going up. Head up those and you can even grind up the pole.

You should really grind up the railings. When you are grinding up the second
rail, jump off it when it goes up and grab on the pole. Swing off it, and you
should land perfectly again for another pole that you grab on to. Swing off
that and there is yet another pole to grab on to. Hold circle when you have
swung off the pole and this time you should land on a verticle Surveillance
Camera.

Swing on it to brake it. You should land on this ramp thing, follow it to the
end and you should meet up with the second surveillance camera. Grab on that
and when you get off, you should land on the ground. You should see a ramp in
front of you, go up that ramp and shortly you will find the third camera.

When you have completed the third camera, you should see another ramp going
up. Head up that ramp to find the fourth camera. Now, here's a little short-
cut I picked up on. In front, you should see some steps going up. Go quite
fast towards them, then jump off at the top. Grab on to the light sticking out
of the wall.

There are three of these lights. Grab on all of them and at the third one, you
should land nicely for the final camera.

OBJECTIVE COMPLETE!

Head down the steps in front of you, and you should be at your starting point.
Go left down the next set of steps and you should see an uplink van driving
around on the road. Grind that van and if you miss it, just keep following it
until you brake it down.

I can't give you directions to the next uplink van because you could end up
in a completely different place. Just follow the arrow to the next uplink
van and grind it to the ground. The third van isn't too far away and it is
parked so find it yourself and grind it.

OBJECTIVE COMPLETE!

Now, your objective is to trick 5 GCP Agents scattered around the area. The
first one is very near the previous uplink van you destroyed. He is wearing
a red and blue costume, and he holds this sword thing, so do all the other
agents. He is by the quater-pipe. Just trick him to get rid of him.

For the next one, turn around and follow the road that goes left. You should
see the next one standing on the curve. Follow the road you are on and follow
it until you reach this hill. At the top of this hill there is the third GCP
agent on the pavement on the left.

Keep following the road up the hill and follow it until it forces you right.
On the left somewhere is this sort of mini-skate park. Around this place are
some blue tables and chairs. The agent is around that area somewhere. For the
fith and final agent all you need to do is get back on the road and cross it
to find him standing on the curve.

OBJECTIVE COMPLETE!


You now have to watch this short cut-scene of Kat talking about this chopper
that you need to grab on. You get and extra 10 seconds so you should still
have enough time to at least attempt this stunt twice.

On the other side of the road, where the previous GCP was is a small hill of
grass that leads to some railings and the same mini-skate park. Head left on
the road, as if you were facing the grass. Follow this road up the hill and
when it curves left you should see some steps. At the top of these stairs is
where you started off the mission.

Head up the stairs and go right to find yourself heading up another set of
steps. Now, at the top of the stairs there is a pole. You can either grab on
it or just go past it. I would go past it to avoid confusion.

You should now see a smaller set of stairs, Go quite slowly up them and when
you are at the top you should see this blue ramp. Head up that ramp and at
the end there is a pole. Grab on it then swing off it and you should land on
one of two wires. You usually land on the one on the left.

Grind this pole and at the end you should end up by the final pole. Swing off
it and you have completed the second mission. Now you can enjoy the ending
movie and try out the next mission!

LEVEL COMPLETE!

++++++++++++++++++++
Advanced Walkthrough
++++++++++++++++++++

This level starts off with an opening movie. After the movie, you are in
control of Ethan. You start off with some steps going up to your left, steps
going down in front of you, and a ramp going down to your right. Your first
objective is to smash through the bilboards around this area, there are four
in total.

Start by heading straight down the steps in front of you. Keep going straight
and cross the road, then do a trick to smash the massive bilboard of you. Keep
going straight through the car park. Right at the end of this car park is an
opening and a horizontal pole over it. Swing on that pole and when you hit
the ground, grind up the pole.

You should be going quite fast. Try and fit in a combo on this pole. When the
pole is about to curve to the left, you should see the second bilboard. Jump
off the pole and do a trick through the bilboard to smash it. When you land
on the ground, go up the steps in front of you, grab on the pole at the top
of the steps, swing off the pole and do a trick through the bilboard to
smash it.

You should be on a rooftop. It is not just and ordinary rooftop because it is
surrounded be a circular half-pipe. You can try out some tricks on this half-
pipe and when you have finished, you should see an opening somewhere on the
roof with a horizontal pole. Swing on that pole, and you should land on a
green rooftop.

I would go slowly on the green rooftop. Don't jump when the roof goes up,
follow it to the end and jump off there. Smash through the bilboard and if
you jump past or over it, go to the quater-pipe just ahead, turn around, then
jump up and swing off the pole.

OBJECTIVE COMPLETE!

Now, when you land, you should see a quater-pipe in fron of you. If you have
about 3:00mins left on the clock, why not try a huge trick on it. Get off the
quater-pipe, and go down the steps and go left. You should see another small
set of steps going up. Head up those and you can even grind up the pole.

You should really grind up the railings. When you are grinding up the second
rail, jump off it when it goes up and grab on the pole. Swing off it, and you
should land perfectly again for another pole that you grab on to. Swing off
that and there is yet another pole to grab on to. Hold circle when you have
swung off the pole and this time you should land on a verticle Surveillance
Camera.

Swing on it to brake it. You should land on this ramp thing, follow it to the
end and you should meet up with the second surveillance camera. Grab on that
and when you get off, you should land on the ground. You should see a ramp in
front of you, go up that ramp and shortly you will find the third camera.

When you have completed the third camera, you should see another ramp going
up. Head up that ramp to find the fourth camera. Now, here's a little short-
cut I picked up on. In front, you should see some steps going up. Go quite
fast towards them, then jump off at the top. Grab on to the light sticking out
of the wall.

There are three of these lights. Grab on all of them and at the third one, you
should land nicely for the final camera.

OBJECTIVE COMPLETE!

Head down the steps in front of you, and you should be at your starting point.
Go left down the next set of steps and you should see an uplink van driving
around on the road. Grind that van and if you miss it, just keep following it
until you brake it down.

I can't give you directions to the next uplink van because you could end up
in a completely different place. Just follow the arrow to the next uplink
van and grind it to the ground. The third van isn't too far away and it is
parked so find it yourself and grind it.

OBJECTIVE COMPLETE!

Now, your objective is to trick 5 GCP Agents scattered around the area. The
first one is very near the previous uplink van you destroyed. He is wearing
a red and blue costume, and he holds this sword thing, so do all the other
agents. He is by the quater-pipe. Just trick him to get rid of him.

For the next one, turn around and follow the road that goes left. You should
see the next one standing on the curve. Follow the road you are on and follow
it until you reach this hill. At the top of this hill there is the third GCP
agent on the pavement on the left.

Keep following the road up the hill and follow it until it forces you right.
On the left somewhere is this sort of mini-skate park. Around this place are
some blue tables and chairs. The agent is around that area somewhere. For the
fith and final agent all you need to do is get back on the road and cross it
to find him standing on the curve.

OBJECTIVE COMPLETE!

You now have to watch this short cut-scene of Kat talking about this chopper
that you need to grab on. You get and extra 10 seconds so you should still
have enough time to at least attempt this stunt twice.

On the other side of the road, where the previous GCP was is a small hill of
grass that leads to some railings and the same mini-skate park. Go right on
the road as you are facing the grass hill. After you pass the bus stop and the
hill, you should see some steps to your left. Head up those stairs.

Follow this path close to the wall on your right (you can grind the wall if
you like). There should be some steps. Glide up those stairs and jump quite
high as you get off the stairs. You should land perfectly for the horizontal
lamp that you have crossed before in this level. Grab on the three poles and
swing on the surveillance camera that you have already taken down.

When you are swinging on the camera, press R1 once and you should spin. Once
you swing off the camera you should land on this ramp next to some stairs.
Grind up these and make sure you are keeping a combo going on here. Grind to
the top of the ramp and jump off quite high and you should land on another
ramp, this one is blue.

At the end of this ramp is a pole. Grab on to it and swing off. Now, you will
land on one of the two wires once you swing off the pole. Grab on one one of
them and keep on changing grinds to build up your combo. At the very end of
these wires is the final grabbing pole. Swing off it to land successfully on
the helicopter.

LEVEL COMPLETE!

--------------
3D) Industrial
--------------

Objectives:

- Trick 5 Guards
- Grind 3 Satellite Dishes
- Grind trucks
- Grab 4 searchlight cameras
- ESCAPE!!!

+++++++++++++++++++++
Beginners Walkthrough
+++++++++++++++++++++

This is the third level in the game. This level is set around some sort of
cave area. You atart off in a small cave with only one exit. Head through the
exit and you will notice that you are going down-hill. There are two grinding
things on the ground on this hill. You can grind down this pole and try to fit
in a combo.

When you are out of the cave thing you will land on the ground. You should see
a huge satellite dish, next to that is the first guard. Trick him to
complete the first part of the first objective. You should see to kind of sand
hills ahead. The second one leads to a hole in the rock, jump through that
hole.

By the quater-pipe is the second guard. He is standing kind of near the edge
so all you need to do is a basic trick to knock him down. The next guard is
up the stairs behind you. These are not the stairs to the left of the quater-
pipe, these are the stairs opposite it. Head up those stairs and trick through
three guards on the platform.

OBJECTIVE COMPLETE!

Your next objective now is to grind three satellite dishes. When you have
knocked down the fifth guard, Turn around and boost through the whole platform
and when you get to the steps, turn around again. You should see a pole on the
left of the platform that stops you from falling off. Grind on that pole and
you should see a huge satellite dish. Jump off the pole when you think you are
in line with the dish and grind it.

You are usually grinding down the dish, not up. When you are grinding on the
edge of the dish, don't spin grind. The reason you shouldn't do this is
because when you land you usually crash right into a rock. If you are spinning
in the air you will hit the rock and bail, dropping your combo and time.

The next dish is on the same area just a little ahead of the one you just
destroyed. Get all your boost back by doing small tricks because you'll need
it for the next part. If you face the next satellite dish which should be
right in front of your eyes, you should see this bump on the ground. Go as far
away as possible from the bump FACING the dish, bosst up to it and hold X as
long as you can and you should land perfectly on the dish. Grind it to destroy
it.

The next dish is right in the centre of the whole arena. To get there, you
need to locate the road going around the arena. To get there from where the
two previous satellite dishes were, you need to locate the hole in the gate.
It is right by the previous dish. The other way around is to head through that
hole in the rock that you used to get to the second GCP agent.

Anyway, when you get on the road you should notice that the road just goes
around in circles. There is like this wall thing that is always on the inside
lane of the road. You will notice that every once in a while it opens up. When
it opens up it leads into this small tunnel thing with a fence in the middle.
Head through this tunnel.

You should now be in the centre area of the arena. On two of the sides of this
area are two sets of stairs going up then down. Go quite quickly up one of
them and jump off them when you get to the top. Swing on the pole at the top
of the stairs. You should now be on the next level up in the centre arena.

The platform you are on now goes around in a circle. One side of the platform
leads up to this computer room, and the other side really is just pointless.
Follow around the platform and if you come to a side that leads to a grinding
pole connecting the hole in the ground, turn around and go the other way.

You should now be going in a direction that leads to an n-shaped pole that you
can grab. Grab it and swing off it. you should land in this room with loads of
buttons. I call this room the computer room. Anyway, when you swing off the
pole into this room will will smash through the glass surrounding the room.

When you land in the room you can either grind on the edge of the computers
or just land on the ground. I find it easier to just land normally because it
gives you more time. Anyway, when you are in the room you should see another
glass window on either side (depending on what window you come through).
Head through this huge window going quite fast and you should land on the
third and final satellite dish. Grind it to the ground to complete the
objective.

OBJECTIVE COMPLETE!

Now your new objective is to grind down the three trucks. They are all going
around in circles just following the road. They are quite hard to grind
because the part of the truck you have to grind is quite high. You can either
jump up really high and sometimes grind them, you can use the railings and
ramps on the ground to help you get up high, or you can just jump off from a
high building and land on the truck! When you have done all three of them,
time for the next objective.

OBJECTIVE COMPLETE!

You now have to grab on the five searchlight cameras sticking out of the walls
of the arena. It is quite hard for me to direct you to the first camera, so
you're going to have to this bit by yourself. If you can find the place where
the second guard was and the first platform by the two satellite dishes are
then you are doing me a great favour.

Follow the platform all the way to the end, and at the end there is a ramp.
Jump off this ramp and you should land perfectly for the first camera. Grab on
to the camera and you should see a slow-motion clip of the camera exploding.
Remember that you can still do tricks while you are in the slow-motion clip.

You should land on this small ledge. Go to the end of it and jump off on to
the next ledge. This ledge is protected by a fence so you can't fall off.
Follow this platform until you get to the end. When you reach the end jump off
and grab the second pole.

Once you have swung off the pole, you should land on this curved platform
thingy that sticks out of the wall. Follow this platform and make sure you are
going quite fast just in case you fall off. When you get to the edge, you
should see the next pole sticking out the wall on the left. You need quite a
big jump if you want to grab the pole successfully. If you go over or miss the
pole and you land on the next ledge, you can always approach the pole from the
other side. When you are grabbing the pole you can just press R1 or L1 and you
will land on the next platform.

Now, the fourth and final pole is just along the ledges. You should be on the
ledge with the fence around it stopping you from falling off. Now, to get to
the last pole, just follow your arrow. There are different ways to get to the
last one. The best way is probably to just follow the platform's until you
get to the pole above the stairs. You can always follow the arrow until you
reach the pole but seriously, it's up to you.

OBJECTIVE COMPLETE!

Now, this is probably the hardest part of the level. After you grabbed the
final pole you will watch a cut-scene of the exit. It took me ages to find a
decent strategy to escape through the exit, but now I finally have a decent
strategy.

The way I go starts right in the centre of the arena. Go right into the centre
where the satellite dish is. On one side of the dish is a tower. Head up the
steps leading up to the tower. You will notice a pole at the top. Swing on
the pole. If you swing straight off you will miss the opening.

The thing to do here is to press R1 or L1 then release circle. Make sure that
you are facing the above pole before releasing circle. Do the same with the
pole you land on. Do this quickly before you bail. Now, you don't need to
change your direction on this pole because you should be facing the exit.
Swing off the pole and you should land perfectly for the grinding stick that
directs you straight to freedom!!!!!

LEVEL COMPLETE!

++++++++++++++++++++
Advanced Walkthrough
++++++++++++++++++++

This is the third level in the game. This level is set around some sort of
cave area. You atart off in a small cave with only one exit. Head through the
exit and you will notice that you are going down-hill. There are two grinding
things on the ground on this hill. You can grind down this pole and try to fit
in a combo.

When you are out of the cave thing you will land on the ground. You should see
a huge satellite dish, next to that is the first guard. Trick him to
complete the first part of the first objective. You should see to kind of sand
hills ahead. The second one leads to a hole in the rock, jump through that
hole.

By the quater-pipe is the second guard. He is standing kind of near the edge
so all you need to do is a basic trick to knock him down. The next guard is
up the stairs behind you. These are not the stairs to the left of the quater-
pipe, these are the stairs opposite it. Head up those stairs and trick through
three guards on the platform.

OBJECTIVE COMPLETE!

Your next objective now is to grind three satellite dishes. When you have
knocked down the fifth guard, Turn around and boost through the whole platform
and when you get to the steps, turn around again. You should see a pole on the
left of the platform that stops you from falling off. Grind on that pole and
you should see a huge satellite dish. Jump off the pole when you think you are
in line with the dish and grind it.

You are usually grinding down the dish, not up. When you are grinding on the
edge of the dish, don't spin grind. The reason you shouldn't do this is
because when you land you usually crash right into a rock. If you are spinning
in the air you will hit the rock and bail, dropping your combo and time.

The next dish is on the same area just a little ahead of the one you just
destroyed. Get all your boost back by doing small tricks because you'll need
it for the next part. If you face the next satellite dish which should be
right in front of your eyes, you should see this bump on the ground. Go as far
away as possible from the bump FACING the dish, bosst up to it and hold X as
long as you can and you should land perfectly on the dish. Grind it to destroy
it.

The next dish is right in the centre of the whole arena. To get there, you
need to locate the road going around the arena. To get there from where the
two previous satellite dishes were, you need to locate the hole in the gate.
It is right by the previous dish. The other way around is to head through that
hole in the rock that you used to get to the second GCP agent.

Anyway, when you get on the road you should notice that the road just goes
around in circles. There is like this wall thing that is always on the inside
lane of the road. You will notice that every once in a while it opens up. When
it opens up it leads into this small tunnel thing with a fence in the middle.
Head through this tunnel.

You should now be in the centre area of the arena. On two of the sides of this
area are two sets of stairs going up then down. Go quite quickly up one of
them and jump off them when you get to the top. Swing on the pole at the top
of the stairs. You should now be on the next level up in the centre arena.

The platform you are on now goes around in a circle. One side of the platform
leads up to this computer room, and the other side really is just pointless.
Follow around the platform and if you come to a side that leads to a grinding
pole connecting the hole in the ground, turn around and go the other way.

You should now be going in a direction that leads to an n-shaped pole that you
can grab. Grab it and swing off it. you should land in this room with loads of
buttons. I call this room the computer room. Anyway, when you swing off the
pole into this room will will smash through the glass surrounding the room.

When you land in the room you can either grind on the edge of the computers
or just land on the ground. I find it easier to just land normally because it
gives you more time. Anyway, when you are in the room you should see another
glass window on either side (depending on what window you come through).
Head through this huge window going quite fast and you should land on the
third and final satellite dish. Grind it to the ground to complete the
objective.

OBJECTIVE COMPLETE!

Now your new objective is to grind down the three trucks. They are all going
around in circles just following the road. They are quite hard to grind
because the part of the truck you have to grind is quite high. You can either
jump up really high and sometimes grind them, you can use the railings and
ramps on the ground to help you get up high, or you can just jump off from a
high building and land on the truck! When you have done all three of them,
time for the next objective.

OBJECTIVE COMPLETE!

You now have to grab on the five searchlight cameras sticking out of the walls
of the arena. It is quite hard for me to direct you to the first camera, so
you're going to have to this bit by yourself. If you can find the place where
the second guard was and the first platform by the two satellite dishes are
then you are doing me a great favour.

Follow the platform all the way to the end, and at the end there is a ramp.
Jump off this ramp and you should land perfectly for the first camera. Grab on
to the camera and you should see a slow-motion clip of the camera exploding.
Remember that you can still do tricks while you are in the slow-motion clip.

You should land on this small ledge. Go to the end of it and jump off on to
the next ledge. This ledge is protected by a fence so you can't fall off.
Follow this platform until you get to the end. When you reach the end jump off
and grab the second pole.

Once you have swung off the pole, you should land on this curved platform
thingy that sticks out of the wall. Follow this platform and make sure you are
going quite fast just in case you fall off. When you get to the edge, you
should see the next pole sticking out the wall on the left. You need quite a
big jump if you want to grab the pole successfully. If you go over or miss the
pole and you land on the next ledge, you can always approach the pole from the
other side. When you are grabbing the pole you can just press R1 or L1 and you
will land on the next platform.

Now, the fourth and final pole is just along the ledges. You should be on the
ledge with the fence around it stopping you from falling off. Now, to get to
the last pole, just follow your arrow. There are different ways to get to the
last one. The best way is probably to just follow the platform's until you
get to the pole above the stairs. You can always follow the arrow until you
reach the pole but seriously, it's up to you.

OBJECTIVE COMPLETE!

Now, this is probably the hardest part of the level. After you grabbed the
final pole you will watch a cut-scene of the exit. It took me ages to find a
decent strategy to escape through the exit, but now I finally have a decent
strategy.

The way I go starts right in the centre of the arena. Go right into the centre
where the satellite dish is. On one side of the dish is a tower. Head up the
steps leading up to the tower. You will notice a pole at the top. Swing on
the pole. If you swing straight off you will miss the opening.

The thing to do here is to press R1 or L1 then release circle. Make sure that
you are facing the above pole before releasing circle. Do the same with the
pole you land on. Do this quickly before you bail. Now, you don't need to
change your direction on this pole because you should be facing the exit.
Swing off the pole and you should land perfectly for the grinding stick that
directs you straight to freedom!!!!!

LEVEL COMPLETE!

-----------
3E) Storage
-----------

Objectives:
- Trick 6 Guards
- Grab 5 Control Panels
- Grind 4 Loaders
- Grab and smash 4 Crates
- GET TO THE TRANSPORT STATION!

The final three levels on story mode are quite hard, and you need to be quite
advanced to beat them. So, from now on, I will only write and advanced
walkthrough. You should be an advanced skater by now anyway so I hope this
isn't a let down for you all.

In this level, you are stuck in this storage building. The Insider is your
guide through this level, so take his advice most of the time. Your first
objective is just the same as the other three levels: Trick some guards, in
this case, it's 6.

Okay, when you start the level, you should be in this quite small room. Right
in the centre is a helicopter and that has nothing to do with the mission. At
the far side of the room there is a huge circlular opening. You should see the
first guard standing right by the opening. Get over to him and trick him.

Head through the opening where the guard was and you should be in this
cylinder tunnel type thing. Stay on the left side of the tunnel and when you
get right near the end of the tunnel jump out of it using the cylinder as a
ramp. If you don't hit the massive pillar then you should land nicely for the
second guard.

Now, once you have the second guard dead, you should see this huge tower thing
inside this sunken platform on your left. Don't go into this thing, just
follow the yellow and black line surrounding it. Make sure your not facing in
the direction of where you came from, though.

When you get to the part of the yellow and black line that forces you either
left or right, go right. You can now get off the line. You should see some
stairs standing up by a ramp. Head up those stairs and you should find the
third guard.

For the fourth guard, you need to go up the steps to the next platform. You
should be looking at your arrow and when you are on the platform you should
see the guard on the platform above. On the wall below the guard you should
see some crates. Right by those crates should be a pole sticking out the wall.
Grab on that pole and you should land on the same platform as the guard.

Head down the stairs now once you have gotten rid of the fourth guard. Just in
front of you you should see another set of stairs but this time going up. Head
up those stairs but whatever you do DON'T grind up the ramp. If you do you
will bail at the top because you will run straight into the wall. Once you are
at the very top of the stairs you should see the fifth guard waiting for you.

I know that this isn't on the objective list or anything yet but I'm gonna
show you a little shortcut. Just behind the guard you just killed there is
this pole you can swing on. Swing on it and you should get a message on your
screen telling you that you've destroyed 1/5 Control Panals. When you are in
the air, don't grind on the ramp to avoid confusion, instead just drop until
you hit the ground.

The final guard should be standing right at the bottom waiting to knock you
off your blade. Trick him before he can even touch you. Now that you have
completed the first objective, you have to do the second.

OBJECTIVE COMPLETE!

Go to the wall on the right, by the crates, and you should see a ramp going
all the way up to the next platform. Grind up that ramp and right at the top
you should see another control panel. Grab on it. Once you've grabbed it, you
can go back down the ramp (you can just jump down if you want, you don't need
to grind). Go to where the previous guard was and follow that path to the end.

You should see quite a big quater-pipe. This bit is quite hard because what
you need to do is get on the floor above the quater-pipe. The easiest way I
find is to approach the ramp at an angle coming in from the right, going quite
quickly, and make sure you get some big air. When you are in the air, you
should pass a grinding pole. Grind it, and make sure you are heading up, not
down.

When you are grinding, it is quite hard to see the grinding pole because 1,
you're going up, and 2, it's just well, hard to see. You should notice a next
platform on your left. When you think that you are in level with the platform,
jump off your grind and land anywhere on the platform. Somewhere in the middle
of this platform there is a gap in the floor and two control panels around it.
Grab on both of them in any order.

Now, get back to ground level. If you can remember where the third guard was,
then great. Go to where he was standing. Look around and by the wall you
should see a quarter-pipe. Approach the quarter-pipe with speed from the
right. You should land on the floor above. If not, just try again. When you
are up there, grab on the final control panel.

OBJECTIVE COMPLETE!

Go back to where you just were (where the third guard was) but this time go
up the stairs. In front of you somewhere, you should see a small ramp leading
to the Smash Crate. Speed up the ramp and grab the chain holding up the crate.

For the next Smash Crate, go back up the stairs and on the same level as the
previous crate. The second Smash Crate is just to the left of the previous
crate. You have to jump up a similar ramp to get to the crate. Once you've
grabbed that crate, head up the stairs on the far left of the room (from the
entrance to this level) but don't grind up the pole because it's very easy to
crash into the wall. Go all the way to the top and look at the boxes on your
near left.

Smash through the boxes and grind on one of the two poles going across. Ignore
the loader that's being held between the two poles because that's your next
objective and this way it's easier for me to write. Grind onto the platform
and make sure your boost bar is full. When your boost bar is full, Hold R2 and
X and jump to the next platform.

When you land on the next platform, you should see another smash crate on your
left. You should be able to jump from the platform onto the crate quite
easily. If you miss the crate, you can always go back up the stairs and try it
again.

Once you've grabbed it, drop down from the platform area and go to ground
level. On the far side of the room (from where you should be now) you should
remember the quarter-pipe that you used not long ago for a different
objective. Head over to that same quarter-pipe. When you get to the quarter-
pipe, turn your board around. You should see some crates piled up with a ramp
or two leading onto the crates. Grind up them and go up the next ramp. Jump
off the crate and go as straight as possible. Smash through the boxes and jump
off the crate. You should land perfectly for the next smash crate. If you do,
grab on to it.

OBJECTIVE COMPLETE!

Now, unless you are a fish I presume you remember where the third smash crate
was. The one that was at the top of the stairs in the corner of the arena....
anyway. Head up the same set of stairs and smash through the boxes on your near
left. Grind on one of the two yellow/black striped poles and when you come to
the loader in the middle, grind it.

Get back on one of the poles and grind to the next platform. Jump to the next
platform just like you did last time on the previous objective. When you land
on this platform, you can even grind on the poles in front of you, or the
poles to the left. Go straight ahead and grind one of the two yellow and black
striped poles.

Follow the poles and try and fit in a combo. Whenever you come across a
loader, grind it. When you grind a loader it falls to the ground. I can't
remember exactly how many loaders are on this grind, but I know there is one
or two. When you get to the end of the grinding pole/s, you should be on a
railed platform thing (can't remember what they call these things).

Go right on the platform thingy and go through the very first opening on your
right. You should ride straight into another pair of yellow and black striped
poles. Grind across them once again and grind the loader or two somewhere
between the poles. Grind the loader/s on this grind to complete the last real
objective.

OBJECTIVE COMPLETE!

Now, you have to get to the transport station at the very top of this arena.
It is quite hard to get to at first, but you will soon get the idea. Go back
to the platform you just dropped from (the one that had two control Panels on
it). Look along the side of the railings (the side that looks over the arena)
and you should come to yet another opening. This opening is slightly different
to the other two, though. This one has a massive pole hanging over it. Grab on
it and you should land on top of a crane. Be careful here because the crane is
pointing to the left slightly, so point to the left slightly when you're in
the air. Grind along the crane (the yellow and black line). At the end of the
crane, you should see an n-shaped pole. Grab onto the pole and you should land
straight on a silver railing. You should be able to grind on this railing so
do so. When you pass some glass on your right, jump off your grind and smash
through the glass to complete the fourth mission.

LEVEL COMPLETE!

Now you can watch the video. The video is a bit wierd... but I won't spoil the
surprise with spoilers.

----------------
3F) Corporate HQ
----------------

Objectives:
- Grind 4 Cable Cars
- Smash 4 GCP bilboards
- Grab 6 Elevators
- Trick 6 Security Guards
- FIND OSCAR!!!

Above is the list of objectives that you need to do in order to complete this
mission. If you were to complete the objectives one-by-one it would be nearly
impossible and the time limit would run out before you get anywhere. So, I
have figured out a way to complete this level in a random order, and I think
this one is the best way to do it.

NOTE: In this level, you are suspended in an arena above the sky. That means,
if you fall off the edge of the arena, you will die and you will have to start
the level again. Be very careful in the level and especially when you are
grinding the rails around the outside of the arena.

You start in the middle of a kind of half-pipe thing. If you look up you
should see a GCP sign. Go to the left side of the half-pipe, and press up to
go over the half-pipe. Go to the very edge here, and turn around. Go as fast
as you can and try to jump the half-pipe. Smash the GCP bilboard when you're
in the air.

You should land on th other side of the half-pipe, but not on the half-pipe.
Go right and keep following the railings to your left. When the railings come
to an end go to the other side of the railings and head up the stairs. When
you get to the top of the stairs, jump off and land on the small platform.
Hold L2 to stop your AirBlade, and just wait for a bit. You should see two
parallel rails or poles in front of you. Keep standing on the platform and as
soon as you see the first Cable Car turn the corner in front of you, grind one
of the rails. I think that the first Cable Car turns the corner when the time
hits 3:43, including the extra 10 seconds you earned for smashing the
bilboard. Anyway, at 3:43, grind one of the two rails and when you get to the
Cable Car, jump between the two rails and grind the Cable Car to the ground.
The second one should be following close behind so take that one out too.

When you reach the next platform, just hold L2 and wait for a short while. You
should notice that the next Cable Car is not very far away from you. When the
Cable Car is in reach, jump off the platform and grind it. Make sure you land
safely back on the rail because if you drop - you're dead. Keep grinding on
any of the rails (it's best if you stay on the right one to make things
easier) and grind the fourth and final Cable Car which shouldn't be too far
away.

Your first objective is now complete, and now you must move on to your next
objective. When you finish grinding the last Cable Car, try and land on the
rail on your right. If you land on the left one, you should still have enough
time to jump onto the other rail. If you stay on the left rail, you're better
off using your own strategy because this one ain't gonna help.

So, you're on the right rail. Stay on it and not to far ahead is another
platform. This time, instead of stopping on it, jump onto it and grab the pole
hanging on top of it. You should land on a platform with some people on it.
Amongst these people is a Security guard. The Security guard is actually quite
hard to miss. He wears dark red and black T-shirst and trousers, he holds a
shield and he even carries a sword and wears this silly mask. When you see
him, trick him and don't go on any further until you get a message on your
screen telling you that you've killed him.

Continue going in the same way as you were going for the first Security guard
and head up the stairs. Go right when you can and trick the next Security
guard. Once the second guard is down, look to your left and you should see a
quarter-pipe down below. Do a massive trick on this quarter-pipe to fill up
your boost metre. Try a Suicide, they'll get you a lot of points and they'll
fill your boost bar up completely.

When you land from your big trick, keep going in the same direction and you
should see a tiny little bump in the ground. Use this bump as a ramp and jump
off it and smash through the bottom GCP sign. To reach the sign, you might
need to hold down X until you have no boost left because this is quite a hard
jump. Anyway, when you've smashed it, continue going straight.

You are now in a kind of in-door skate-park kind of thing. I don't know what
to call it but it's actually quite cool. Not too long after going through this
building, you should go under a very short platform. When you pass the first
platform, go right and head up the small ramp that leads up to the platform.
On the platform you should find the third Security guard. Trick him. When he's
down, go to the very top of this slope thingy, and go left up the ramp to the
very top platform. When you are on the platform, you should see the third GCP
Bilboard all the way to the right. Jump off the platform towards the sign and
grab on the pole just in front of you. Swing off it and you should land
perfectly for the next pole just in front of the sign. Grab that pole, and do
a trick to smash through the third bilboard.

You should land back where you started to get back into the building. Go right
at the quarter-pipe and go left up the ramp. Follow this path all the way to
the end where the first Security guard was. If you look to the left somehwere,
you should see an opening with a pole thatyou can grab hanging over it. Grab
it, and swing off it to the next pole. Press R1 or L1 to change the dircetion
of your spin and swing off that pole to the next one. Press R1 again on this
pole so you can jump off to the next pole. When you land on this one, you
don't need to change the direction of your spin because you are very close to
the roof of the building. When you get on the roof, you should see the fourth
and final GCP bilboard hanging over a gap in the ground. Jump over a hole and
do a trick to smash through the sign. You now have completed your second
objective.

Now a cutscene shows of Kat explaining your next objective. You have to grab
six elevators located in three's in two places of the arena. To get to them,
jump off the roof you are on byjumping through the gap you used to get on the
roof. Hold X down all the way and make sure you are pointed straight and you
should hit the back wall and you'll be safe there. Go to the right and go up
the stairs. At the top of the stairs, jump off and grab on the pole in front
of you and press R1 or L1 to change the direction of your swing.

Change the direction of your spin and jump off the pole. You should be able to
grind on the rail bending right. Keep grinding on it and when it bends right
you should notice it pointing up. Jump off your grind as soon the rail ends
and swing on the elevator. When the slow-motion cutscene ends, you should land
almost perfectly for the next rail. Grind it as it bends right again and jump
off it when it ends and swing on the next elevator. Do the smae thing for the
next elevator. When you're grinding on the next rail, you will notice that it
is slightly different. It bends right and everything but at the end of it
isn't another elevator. Instead, it's the same pole that got you started on
this elevator combo. Jump off the rail and grab the pole. Press R1 or L1 to
change the direction of your spin and grind on the next rail thing.

Be careful on this grind because it goes up, down and it is quite hard to
keep your balance. At the end of the pole, jump off it and grab on the pole.
Jump off that pole and grind on the next one. Jump off your grind and grab the
fourth elevator. Swing off it and grind the next one. Grab the fifth elevator
in the same way you have been doing for the other elevators. The final
elevator isn't far away so keep grinding the pole until you reach the elevator
but when you are swinging on it, notice the platform below because you will
need to come back to that platform for your next objective.

Once you've swung on all of the elevators, you should have a massive combo
unless you fell off or crashed somewhere in the middle. Anyway, go back to
where the fourth elevtor was but stay on the ground where all the people are.
Amongst those people once again is another Security guard. Trick him and keep
going around the building. At the end of this platform is some railings. Grind
the railings going left and you should begin to grind the wall. jump off your
grind when the wall goes up and grab on the pole that once was an elevator.
Jump off the pole and grind the next pole which should be in line with you.
Keep grinding it as it goes left and jump off it when you see the platform
below. On this platform is the fifth Security guard. Trick him before he trips
you up. Now, get off the platform and go by the quarter-pipe. The final
Security guard is in exactly the same place as the one you just knocked over,
but he's just on the other side. You know there were two sets of elevators,
well there's one guard on each set.

When you've finished off all the Security guards, you will have to watch a
cutscene of J.J Sawyer ordering his fellow GCP's to look for you. Helicopters
get busy and start searching for you, but don't worry about them because even
if they see you they won't do anything about it. Now, if you remember where
the fourth GCP bilboard was, go to where the sign was. If not, go to where the
first Security guard you found was and grab on the pole. Keep grabbing the
poles until you get onto the roof.

When you are on the roof, look to your right and you should see a horizontal
pole being held up by to vertical poles. Grab it and turn around so that you
are facing the helicopters. Jump off to the next pole and grab it. Swing off
it and you should land right next to the first helicopter. Grab onto it and
grind the edge of the heliopter. At the end of the grind, jump off the
helicopter and grab onto the next one. Jump off your swing and grind on the
next helicopter. At the end of your grind, jump off and grab on the wing of
the same helicopter. Jump off and grind the edge. At the end, grab onto the
end of the helicopter and you should see a glass building in front of you.
Smash through the glass to complete the mission.

LEVEL COMPLETE!

-------------
3G) Penthouse
-------------

Penthouse is the final level of Story Mode. However, it is not like the
previous story mode missions. Penthouse doesn't have any objectives and it
doesn't give you any time to explore or do anything. Basically, all it is is
you racing to the finish to rescue your friend, Oscar. This level isn't very
hard, but it is REALLY frustrating because it will take you quite a long while
before you beat it and complete the game.

Okay, you start off with a small opening movie with Ethan on the phone to Kat.
It is not long before you are in control of Ethan. Start by going straight and
go through the double-doors, they will open automatically when you go near
them. Grind down the middle rail and spin if you can for more points and more
speed. When the rail ends, jump off it and land on the white thing in
suspended in the air and grind it. Grind the next white light and if you have
a combo of more than 5, you're doing great already.

Turn right when you're outside and go down the slope. Jump off it and land on
the other side, try and do a trick in the air to fill up your boost bar. When
you land go straight through the double-door. You should now be in a room with
a lot of offices and plants. I wouldn't try any tricks in here because it's
likely you'll crash. I would go through this room just by staying on the left
side by the window. At the back of this room is a doorway. Go through this
doorway and make sure your boost bar is full. You will go straight on a loop-
the-loop obstacle. If you don't boost all the way here you will fall off.

Smash through the gate at the end of this loop-the-loop and at the end of the
vents, jump off and swing on the vertical pole. Jump off the pole and grind on
the next one. When the pole finishes, jump off and jump on the nearest
platform. Jump onto the next two platforms and then onto the slope. Jump off
this slope thing and onto the other side. Use the grind in the middle if
you're not going to make the jump.

Go through the doorway in front of you and swing on the vertical poles. Keep
swinging on all the poles in here until you reach the ending. Don't change
the direction of you're spin either because you'll get confused. Go through
and into the next room. Go around the big statue in the middle of the room.
Continue to the end and do a big jump onto a ledge in the centre of the two
platforms. Jump onto the ledge and then jump off again and smash through the
glass.

Go straight and head down the stairs. Go through the doorway in front of you
and grind down the rail in the middle of the spiral staircase. At the bottom
of the stairs there is a shut double-door. The door will open when you get
close to it, but be careful here. There isn't a ground floor when you go
through this doorway. That means that you will fall to your death if you don't
jump immediately onto the platform suspended in the air just ahead. From the
platform, jump onto the next platform.

Now, this is probably the hardest part of the level. The most time I've ever
had here is 27 seconds, but you've usually not got that much time to this this
bit. If you have more than 20 seconds on the clock, I recommend doing option
A, but if you don't have much time, use B.
A) Grab the bar, swing onto next bar, press R1 and swing off to bar below,
swing onto next bar and smash through cage.
B) You can jump from here to the cage, but you'll need to time your jump
perfectly.
Anyway, when you make the jump, you get some more time on the clock.

Keep going straight, but stay on the left. Smash through the cage thing and
grind the pole on the left. Jump off it and grind the pole just ahead. Now,
just continue going straight and you will soon come to a large open space
where all the lifts (elevators) go up and down. Jump towards the only lift
you can see and the screen will black out.

Now you get to watch the ending movie of the main story mode for AirBlade.
Congratulations, you just completed the main part of AirBlade. Now try some
of the hidden challenges such as unlocking secret characters and try out
Stunt Attck.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
============================== 4: Features ===================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

NOTE: This section was taken from the in-game manual.

~~~~~~~~~~~~~~
Score Attack
~~~~~~~~~~~~~~

You can improve your skills and earn a place on the High Score table in this
mode. Select your character by pressing up or down. You also can choose their
outfit by pressing left or right. When you are done, press the X button and
select the level you want to play on - you can choose from and of the levels
you have previously unlocked in Story Mode. You then have two minutes in your
chosen level to score as many points as possible.

When your time is up, your score will be displayed. If you have done well, you
can enter your name on the High Scores table (in the same way as you would on
the Name Input screen, explained in the New Game section of this guide). The
updated High Scores Table will then be displayed, press the X button to
continue and your score will be automatically saved. You can then choose to
replay level or quit and return to the main menu.

~~~~~~~~~~~
Freestyle
~~~~~~~~~~~

This mode gives you unlimited time to explore the levels you have unlocked in
Story Mode. Choose your character and level in the same way as you would for
Score Attack Mode. When you want to exit, press the start button and select
QUIT from the pause menu.

~~~~~~~~~~
Training
~~~~~~~~~~

This is a short training course in controlling your AirBlade and performing
basic moves. Kat will take you through the challenges via your PDA. At the
end of the course, the message "Training Complete" will be displayed. Press
the X button to return to the Main Menu.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
============================= 5: Multiplayer =================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

NOTE: This section was taken from the in-game manual.

In all the Multiplayer modes apart from Party, player 1 must select their
character followed by player 2. Player 1 should then select the level from
any that have been previously unlocked in Story Mode. (In Party Mode, all
players must play as Ethan, and levels will be selevted at random.)

~~~~~~~~~~~~~~
Score Attack
~~~~~~~~~~~~~~

The multiplayer Score Attack Mode has the same rules
as the Single Player version, but is played on a split-
screen by two opponents. When time is up, both players'
scores will be displayed. Player 1 should then press the
X button to show the current number of wins per player.
If there is a draw, neither player is credited with a win on
their score tally.

~~~~~~~~~~~~
Trick List
~~~~~~~~~~~~

In this mode, the name of a trick, combo or action will
scroll across the screen. Each player must try to perform
the move before their opponent. The first player to
complete it will score the points for the move, and the
loser will not recieve any. If neither player can complete
the challenge in time, neither will score any points.
Challenges are chosen at random and increase in
difficulty as you complete them.

~~~~~~~~~~~~
Ribbon Tag
~~~~~~~~~~~~

At the beginning of a Ribbon Tag level, both players are an
equal distance from a piece of ribbon. Who ever grabs it first
must try to keep it out of reach of their opponent. The ribbon
trail will increase in length the longer a player has it. If the
other player captures it, it will return to its original lenght.
Players rack up points for having the ribbon in their
possession, so the longer you keep it for, the more you
score. No points are earned for performing tricks.

~~~~~~~~~~
Show Off
~~~~~~~~~~

In this kode, players compete to see who can get the
biggest air and perform the best combos and grinds.
These three categories are displayed as bars on the right
hand side of the screen. When a player performs a
combo or grind, or gets air by jumping or falling, the
more difficult the action, the further the bar will move. If
a bar turns red, it means player 1 is winning in that
category; if it goes blue, it means player 2 is winning.

~~~~~~~~~~~~
Party Mode
~~~~~~~~~~~~

This mode allows up to eight players to participate in a knockout competition.
First select the number of players and assign each player a number. The
message "Player 1 - Get Ready!" will them be displayed. Press the X button to
start the level. Player 1 then has one minute to score as many points as
possible. When the time is up, player 1's score will be displayed. Player 2
should take the controller and press the X button to begin their turn. This
continues until all the players have competed. The round results will then be
displayed, and the player with the lowest score will be eliminated. Press the
X button to begin the next round, after which another player will be
eliminated. Play continues until only one winner remains, so the number of
rounds depends on the number of players.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
================================ 6: FAQ ======================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

This is just the list of the most frequently asked questions asked about
AirBlade. Please read this section before you ask me any really obvious
questions; I get them all the time and I get really annoyed.

======================================

Q: Is it true that you can ride two different AirBlades?

A: Where did you hear that? I have played through and completed this game
many times and I can assure you that you can only use one blade. You can play
as different characters in the game but they always use the same blade.

======================================

Q: Why can't I choose my time limit in Multiplayer?

A: Erm, I really don't know. I was really shocked that you had to stick to the
time limit the game gave you because sometimes it is too long and sometimes
too short, so I'd like to decide. Too bad that the developers chose to take
away a small part of your freedom. There's nothing noone can do about it now.

======================================

Q: Have you heard anything on AirBlade 2, the sequel?

A: I havn't, and I am pretty sure that noone in the world has even heard of
the sequel to AirBlade. As far as anyone knows, there will be no sequel to
AirBlade. Even if there was I'm pretty sure that it wouldn't be that great.

======================================

That is all, folks. They are all of the most frequently asked questions on
AirBlade. I am hoping to add more to the list the longer people keep on asking
me questions.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
========================= 7: The Character List ==============================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

This is just the list of all the characters featured in AirBlade.

NOTE: This section was taken from the in-game manual.

~~~~~~~~~~~~~~
Ethan Palmer
~~~~~~~~~~~~~~

Ethan's laid-back attitude and relaxed outlook make
him a reluctant hero. He is a highly skilled
skateboarder, and occasionally makes a living out of
it as a courier. A long rap sheet of traffic violations
make him pretty unpopular with the local PD. He has
a strong sense of right and wrong and is fiercely
loyal to his friends, Kat and Oscar, with whom he
shares an apartment.

~~~~~~~~~~~
Kat Blake
~~~~~~~~~~~

Sharp and cynical, Kat is a political activist with a
talent for computer hacking. She's always had a
mistrust of multinational corporations which boarders
on paronia. Consequently, she has found fellowship
in the hacker underground. She can be a little hard
on Ethan sometimes, but this comes out of
friendship, and she has his best interests at heart.

~~~~~~~~~~~~~~
Oscar Renton
~~~~~~~~~~~~~~

A child prodigy with a natural aptitude for science,
Oscar was snapped up by the GCP before the ink was
dry on his PhD. He was given the role of Lead
Scientist in their Anti-Grav Division and discovered a
way to generate limitless energy from gravitational
fields. Just as he perfected the initial AirBlade
prototype, the GCP withdrew his funding and closed
down the project. Frustrated, he decided to leave the
company, and take the AirBlade with him.

~~~~~~~~~~~~~
Naomi Bryce
~~~~~~~~~~~~~

Naomi is a society princess who takes advantage of
her trust fund to live life to the full. She has
connections with everyone in the city, from hackers
and criminals to politicians and police. This makes
her a vital source of information for Kat and Ethan.

~~~~~~~~~~~~~
The Insider
~~~~~~~~~~~~~

The Insider worked with Oscar as an engineer in the
Anti-Grav division. They became close friends after
spending many hours working on the AirBlade
together. When Oscar left the GCP. the Insider was
told that he just didn't fit in with the company's
work ethic, but something didn't ring true.

~~~~~~~~~
Clayton
~~~~~~~~~

A former cop who is now the GCP's head security
officer and J.J Sawyer's right-hand man. He deals
with the buisness that Sawyer doesn't want to dirty
his hands with. Clayton is a professional thug who
can be as vicious as he is cunning.

~~~~~~~~~~~~
J.J Sawyer
~~~~~~~~~~~~

A high ranking executive in the GCP corporation
who knows how to use his intelligence and charm to
get what he wantss. He won't tolerate anything that
stands in his way. Ultimately, he answers only to the
profit margin.


~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
======================= 8: Cheats and Unlockables ============================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

These are all the cheats I discovered while playing AirBlade:

~~~~~~~~~~~~~~~~~~~
Push Button Codes
~~~~~~~~~~~~~~~~~~~

Thanks for GameFAQs (www.gamefaqs.com) for this wonderful list of cheats!

(Type these codes in while playing in story mode)

START, Square, O, Triangle + Sqare, Square, O, START. - All levels open

START, Square, O, Triangle + X, Square, O, START      - God Mode

START, Square, O, Square + O, Square, O, START        - No clipping

Up, Down, Up, Down, L1, L2, R2, R1, SELECT, X         - The Master Code
                                                       (PAL Version)

~~~~~~~~~~~~~
Unlockables
~~~~~~~~~~~~~

These are the unlockable characters and outfits you can win by beating certain
stages in story mode.

New Ethan Outfit - Beat Stunt Attack Mode
New Kat Outfit   - Beat Score Attack Mode with the high score on every level
JJ Sawyer        - Complete the game with a S rank in every level.
Naomi            - Complete Downtown level with a grade B.
Oscar            - Complete the game and have an A rank in every level.
The Insider      - Complete Storage with grade B.

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
============================ 9: Conclusion ===================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

Well, that's it. My guide for AirBlade. I tried my best to write a well
written guide, for both beginners and advanced players, but I am not quite
sure if I did that successfully. Anyway, I hope you enjoyed playing AirBlade
and I hope you enjoyed reading this guide.

This guide is now complete. It took me quite a long time to write, mainly
because I had other things to do and I couldn't always find the time for this
guide. Anyway, it took a lot of work, effort and time for me to write this
guide so I hope you can accept the fact that this guide is actually complete.

If you have any concerns, want to contribute, or you found this guide on any
other site other than GameFAQs or Gamedestination, please read the section
below.

+========+
Thank you!
+========+

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
======================= 10: Legal Stuff/Contact Info =========================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

In other words, do not do anything at all to or with this guide without MY
permission. If you do, I will take things very seriously.

You can find the latest versions of this guide at GameFAQs (www.gamefaqs.com)
and/or Gamedestination (www.gamedestination.net).

I will just quickly explain how you should send me Email messages:

=======================
What you SHOULD tell me
=======================

- How good my guide is. If you enjoyed reading this guide, you got a little
 out of it, or you just liked reading it, please tell me. I always like
 positive feedback. You don't have to tell me, it is completely up to you,
 you and you only.

- If you found something like a hidden level that is NOT covered in this
 guide. Say if you beat all the levels in about 30 minutes and you unlock a
 secret something, please tell me. If it is not true, you will be completely
 ignored.

- If you have a better strategy than me for one of the levels. I would be
 happy to post any strategy that YOU wrote up on my guide. If you feel that
 my strategy is weak or yours is better than mine, please submit your
 strategy.

============================
Things you SHOULDN'T tell me
============================

- How bad my guide is. If you don't like my guide, I don't care, and I don't
 want to know. There is another guide for this game, and another one if you
 can speak dutch. Tell the world if you don't like this guide. In fact, tell
 everyone you want EXCEPT for me. I really don't want to be dealing with a
 lot of junk mail.

- If you found a green character with purple hair and gold eyes. Why? Why
 would you tell me something like that that is completely a lie? Well, you'll
 be surprised at the amount of people that do send me junk like that.

- Don't send me any attachments. Most of them contain viruses, and some just
 slow my computer down. If I try to open any attachments, my computer just
 rejects them and most of the time I have to restart my computer. Only very
 few times have I opened attachments. If you have to send me an attachment,
 compress your file, then, and only then will I consider opening it.

If you apply by those rules, you can send your Emails to:

[email protected]

Or, you can talk to me on MSN on:

[email protected]

~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
============================= 11: Credits ====================================
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#~*#

This is the list of people that made this guide possible:

My Dad for getting me this game

My brother for showing me that this was actually a good game

GameFAQs for such a great site and hopefully posting this guide

Gamedestination for a lot of help, giving me a chance, and posting this guide

And finally, me, for actually writing this guide.

                                   ___ ____ ____
__ __ _ ___ __ _ _ _  _____ ____ _/ _ \__  |__ /
/ _/ _` (_-</ _` | ' \/ _ \ V / _` \_, / / / |_ \
\__\__,_/__/\__,_|_||_\___/\_/\__,_|/_/ /_/ |___/




--EOF-------------------------------------------------------------------------