Xenogears (c)Square, 1998
Release Date: 10.21.1998
2 Discs, Playstation
Suggested Retail Price:$49.99
Developer: Square
Publisher: Square Electronic Arts
Xenogears FAQ
(c)Yong Guan<
[email protected]>
Sam Gibson<
[email protected]>
Izlude<
[email protected]>
1998, Unpublished work
<
http://members.xoom.com/SamULGib/index.htm> for our site
<
http://members.earthlink.com/~cherrio/index.html> for version history
!Disclaimer!
You can distribute this file as much as you want, as long as it isn't
modified. If you are going to modify, you must get our consent before you
can distribute the file.
Ver-0.75: Saturday, February 27, 1999
Okay, the walkthrough is practically finished, and some holes are filled
in, but there's still a lot missing.
Ver-0.51: Tuesday, February 16, 1999
It's Yong again, I haven't been doing much lately, but this is my version
of the walkthrough, it's pretty much a combination of Kain's, and some
additions that I found. Walkthrough Disc 2 is still in the works, and
Disc 1 is nearly done, look for future updates.
Ver-0.50: Sunday, January 24, 1999
Like I said big updates, all we need to do on the walkthrough now is finish
the final dungeon, and finish the first disc. Hope you like it :)
Ver-0.40: Friday, January 22, 1999
Long time no see, well here's the latest ver, with walkthrough through
up to Gate 1. (All we have to do with the walkthrough now is type it,
disc 2 also!!, well excepting the Final Dungeon expect an update soon
with LOTS more)
Ver-0.30: Monday, December 14, 1998
More updates to the walkthrough, it now covers up to the Intruder
on Shevat.
Ver-0.20: Friday, December 10, 1998
Wow, I can't believe I'm able to update again. Lots of additions to the
Walkthrough. Its now all the way up to the attack on the Thames. I also
added in some of the levels required to get some of the abilities (not
much)
Ver-0.10b: Friday, December 10, 1998
Since I'm off for winter break now, I updated the FAQ. Basically misc.
spelling errors, but I also added the walkthrough up to the Thames, a
Table of Contents, and a few more FAQ's at the bottom.
Ver-0.10: Thursday, December 09, 1998
Okay, finals are coming, and all 3 of us are really busy. Since we said
that we would release this FAQ to mainstream sites this week, we will.
There are a LOT of missing holes, and we've gotten the walkthrough up to
Kislev. I also got the Game Shark codes, but am missing some codes. The
grading system for characters is in, but not completed yet.
Ver-0.01: Saturday, November 28, 1998
This is the initial release, the 3 of us has come together and combined
our 2 FAQ's together. I have yet to release one of mine, but SamULGib
has. Included: Characters, Walkthrough Disc 1 up to Stalactite Cave, a
lot of the appendix. Thie FAQ is very messy right now, I'll clean it up
later. There are also missing holes of info that I'll eventually get.
**************************************************************************
T A B L E O F C O N T E N T S
**************************************************************************
i)Information
ii)Walkthrough Disc 1
iii)Walkthrough Disc 2 (not implemented)
iv) Miscellaneous
-Game Shark Codes
v)Appendix
-Items
-Equipment
-Gear Parts/Upgrades
-Stores
-Characters
vi)FAQ's
vii)Credits
**************************************************************************
I N F O R M A T I O N
**************************************************************************
I decided to move the characters down, as it is now a spoiler.
**************************************************************************
W A L K T H R O U G H D I S C 1
**************************************************************************
Enemies are set up like this
Name(Size, R for regular, G for Gear): XP/G, item received
Chapter I-Lahan Village
Stuff to get:
200G
Aquasol (x5)
Eyeball
Aquasol S
Power Ring
RPS Badge
120G
Mermaid Tear
Enemies:
(World Map-Grassland)
Lil' Kobold(R): 3/0, Fencing Cap
Hobgob(R): 2/0, Hob-Jerky(Hob-Steak if burned)
Hopper(R): 8/0, Fencing Wear
When you get control of Fei, examine the bed to get your hidden money,
200G. Rest in bed if you like, there isn't much point to do so. You can
examine the paintings to get a close-up view of them. Walk out of your
room. In the northern room, you can talk to the maid about your arrival
to Lahan. In the western room, check both barrels to get 2 Aquasols. If
you jump and examine the northeastern corner, you'll get a spider web,
used way later in the game. When you're ready, head upstairs.
You can talk to the people upstairs to learn a bit about what's going
on in Lahan, when you're done, head outside. You can talk to Dan
outside, he asks you to steal Alice away from Timothy, it really doesn't
matter what you choose, it doesn't seem to affect the game in any way.
Go around to the back of the house you came out of, and talk to the
old man in the field with the cow. Keep talking to him until he gives
you 2 Aquasols.
In the middle of town, there is a well, jump down the well. When Fei
gets back out, you'll get an eyeball. Keep jumping down the well until
you get an Aquasol S, and a Power Ring. The woman standing by the cow
north of the well will give you an Aquasol if you tell her that it isn't
weird.
When that's done, go to the southeast house, where you'll find a boy
who wants to play rock-paper-scissors. If you can manage to beat him 5
times in a row, you'll get an RPS Badge, not used till way later. Go on
downstairs and talk to the old lady. Tell her that you like Lahan, and
she'll give you 120G.
Go on to the bar, the northeastern building. Talk to the people. the
guy in blue will ask you if you have a problem, tell him that drinking
won't solve anything. He'll give you a Mermaid Tear, also used much
later on in the game.
There's not much else to do, explore the village a bit. The north-
western house is a general store, the southwestern house is a beginner's
hall. If you go there, you'll meet Lucca from Chrono Trigger, making a
cameo appearance. She'll offer to explain about the memory cube, don't
let her, or she'll take 28G from you. You can leave the village via
the southern entrance to go to the world map, not much to do there, cept
to fight a little, some enemies might give you some fencing wear.
When you're satisfied with your exploration, go to the eastern house
and talk to the lady standing outside. She'll let you in. Talk to
Alice's aunt if you want, but head upstairs when that's done. Alice
needs you to go to Citan's house in the mountains.
Chapter II-Mountain Path
Stuff to get:
Aquasol x3
Bird Egg
Spider
Midori's Ring
Enemies:
(Mountain Path)
Jackal(R): 3/0, -
Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned)
Leave Lahan via the northern exit to end up in the Mountain Path.
You'll start off in a passage, head north to the memory cube, save if
you want. Go eastward and follow the path going up. Keep with the
ascending path, turning east, you'll reach a ledge with a chest, nab it
for an Aquasol.
Head back to the memory cube. In between the white sign and the cube,
there's a narrow passage going up to a lone tree. Climb it and jump
through the tree. You'll find a bird egg, however the mother of the egg
will follow you, poking you for 1 damage every so often if you don't
return it. If you want, go ahead and return it, it will only be used
as a background item to make you a bit fatter soon.
Follow the path to the west of the cube, until it winds up to a young
boy. Talk to him to learn about running+jumping. Use his technique to
jump the ledge west of him. Go north across the bridge. Drop down and
take the chest under the bridge for another Aquasol. Head back and
follow the path until you reach another white sign.
Jump through the tree west of the sign, and examine the spider that's
crawling up and down the tree. You'll get a spider. You won't use the
spider till much later in the game.
After viewing the imagery, climb the first spiral staircase you see.
Stop at the door, and turn the camera so you can see the southern door.
Open it, then examine the area where the chicken flew out of for an
Aquasol.
The northern door leads to a bedroom. If you finish climbing and enter
the doorway on top, you'll be brought into some kind of a room with a
ladder. Climb it if you want to view the telescope.
Back on the ground floor, head to the east side of the house, and go
north a big. Jump behind the flowerbeds sitting next to the house, and
examine the flowerbeds from that side. You'll get Midori's ring, which
won't show up in your inventory, and also will not be used until much
later. Also, there is some bird seeds on a rock, you can eat it, just
for kicks if you examine it.
When all's ready, head inside the house, and talk to Yui. If you got
the bird egg, you'll give it to her. Yui'll also tell you that Citan is
in the backyard. Talk to Midori if you like, then head outside. Meet
Citan while you try to enter the back building.
Do as he suggests and enter the building and examine the object in
front of you.
When all the dialog is finally over, it'll be night time, and Fei'll
be on his way. If you gave Yui that egg, Fei'll have gained 22 lbs. Go
back to the mountain path, and take your time going back to Lahan, there
aren't any random battles. On the way back, you'll see some gears fly
by, towards Lahan.
Chapter III-Fallen Shadows
No Items
No Enemies
Continue on into Lahan, save if you'd like. To your amazement, Lahan
is burning down. Eventually, Fei will jump into a gear, and you'll face
your first gear battle.
-------------------------------------------------------------------------
Story Battle
Musha Mk100(G): 90/50, -
Musha Mk100(G): 90/50, -
Real easy fight. It should only take you 1 X, and a T the next turn to
kill 1 of them, then just use a level 1 combo to kill the other.
-------------------------------------------------------------------------
Chapter IV-Into the Woods
Stuff to get:
Aquasol
Enemies:
(Mountain Path, look above)
(World Map-Grassland, look above)
(Blackmoon Forest)
Armor Grub(R): 35/0, Bizfruit
Forest Elf(R): 21/0, Zetasol
Hobgob(R): 2/0, Hob-jerky(Hob-steak if burned)
Jackal(R): 3/0, -
After the fate of Lahan and it's citizens are revealed, Fei awakes to
find himself at blame. You'll be told to leave.
You can go back to the mountain path, and Citan's house, but there
isn't much point to do so, as there is nothing to do but random fights.
Citan suggests that you go to Aveh via the Blackmoon Forest, so when
you're ready, head just southwest of Lahan Ruins, and go into the
forest.
Head just south a bit and a short sequence will ensue. Follow the path
into the opening, then turn east, hugging the wall. You'll see a single
rock, jump onto it, and then the rock formation west of it. Keep jumping
up until you reach the fallen tree. Follow it west, then drop south to
the other downed tree. Pick up the pouch for an Aquasol.
Keep following the tree south, and drop at the end. You'll see a
hobgob jumping up the roots of a tree. Mimic him to get up to the ledge.
If you examine the hobgob, you'll fight him. Save if you like, then
follow the ledge northeast. Jump across the short gap to the downed
tree. Fight the hobgob to your left, and quickly jump away from the
rolling boulder afterwards. If not, then climb back up here.
Go farther west on the tree, and meet Elly. A fight with 2 Forests
Elves will happen.
Chapter V-Girl in Forest
Stuff to get:
Arcane Rod
Aquasol
Survival Tent
Enemies:
(Blackmoon Forest, see above)
Elly will have joined you. Now, if you fight those hobgobs, kill them
with a fire-elemental attack to get a hob-steak.
After breaking camp, head south. There'll be a white sign, and a path
leading up. Go up until you reach another sign. If you go north, you
can go back to the first section of the forest, then back to Lahan. Not
much reason to do so, however.
Going south a bit, can jump the gap following the hobgob, but don't
do so. Instead, head west and make a jump to the chest on the other
side. It's an Arcane Rod. If you drop to your southeast, then you can
pick up the pouch with an Aquasol inside.
Head northeast back to the path. This time, jump that gap going south.
Follow the path going southwest, and drop down to pick up the chest with
a survival tent inside. Save if you like.
Cross the bridge west, then just head southwest into the opening
between the cliffs. You'll get a lot of dialog, and Elly will be under
attack.
Chapter VI-Broken Silence
No items
Enemies:
(Blackmoon forest, see above)
If you need to save do so now, but the next fight isn't any hard. When
you're ready follow Elly into the path. You'll end up fighting a Rankar
Dragon without a gear.
-------------------------------------------------------------------------
Boss Battle
Rankar Dragon(G): 348/0, Scales
Just defend for a couple rounds, then Citan will come by with your
gear. Throw a couple X, then T-S combos at it whenever you can. The
fight will be over pretty quickly. There's no need to use boosters, but
if you want to finish quicker, use them your first round. He'll annoy
you by slowing you, but just wait, or booster up.
-------------------------------------------------------------------------
More dialog, Elly will leave, Citan will join. Citan will also suggest
going to Dazil.
Chapter VII-Path to Aveh
No Items
Enemies:
(Blackmoon Forest, see above)-only if you turn around
Head southwest to leave the forest. While leaving, you will see a
battleship fly by. Citan will explain.
Chapter VIII-Dazil
No items
Enemies:
(Blackmoon Forest, see above)-only if go back in
(World Map-Grassland, see above)
(World Map-Desert)
Sand Shark(R): 121/0, -
Sand Man(R): 60/75, -
(Endless Desert)
Sand Shark(R): 121/0, -
Sand Man(R): 60/75, -
You can run around the desert area to fight Sand Men, your first
source of income. Don't go too far northwest though, you'll end in an
endless desert.
If that winds up happening, just keep going south, you'll end up in
the world map.
When all's ready, go into Dazil, you can't miss it, it's also a point
on your map.
Not much to do, explore a bit if you want though. There is an item
shop, and in the tavern/inn, you can meet Big Joe, though it is
unnecessary.
Whenever you're ready, go to the Ethos shop in the western part of
town. After hearing that they can't help you, return to the buggy shop
on the other side of town. There should be a buggy outside, and Citan
will suggest that you rent it. Go in and talk to the guy behind the
desk. He'll rent Citan the buggy. Citan will then leave you.
The clerk will warn you about the dangers of the desert. I say let
Citan go alone, he has enough HP to back himself up. Anyhow, leave Dazil
and enter the desert, which is directly west of Dazil.
Follow the Aveh gears up(?), no compass, so I'll just assume that's
north. The next screen shows some kind of UFO. Just keep heading north
for 2 screens. More events will happen, and you'll get a bike, you don't
control it however. You'll eventually be stopped, and end up fighting
2 Troopers.
-------------------------------------------------------------------------
Story Battle
Trooper(G): 180/250, Extra Ar
Trooper(G): 180/250, Extra Ar
It should only take 2 X's to finish 1 off, so don't waste your fuel
with boosters. The 2nd one can be taken out with combos.
-------------------------------------------------------------------------
After the fight, you'll meet Grahf. He'll introduce you to Wyrm.
-------------------------------------------------------------------------
Boss Battle
Wyrm(G): 1044/0, Eyeball
He'll counterattack everything with Slurp, sucking your fuel away.
Boosting would just waste fuel in this fight, as he doesn't kill you
very fast. Your X will not even hit him, so just use T to charge your
Attack Level, then let loose some T-S combos. He'll slowly die. It
should only take 3 T-S combos.
-------------------------------------------------------------------------
You'll get captured by Aveh soldiers.
Chapter IX-Desert Attack!
Stuff to get:
Survival Tent
Rosesol
Extra Ar+1
Leather Vest
Enemies:
(Aveh Sand Cruiser)
Aveh Soldier(R): 75/35, Rosesol
Aveh Corporal(R): 75/40, Leather Hat
You'll wind up in a jail cell, with Citan. There's a savepoint in the
cell. After some dialog, you'll be free to move, save if you want, then
talk to Citan. Talk to him again, and he'll ask if you want to rest or
not. If you want to hear more, then talk more, otherwise rest. He'll
eventually start repeating himself, so you'll have to rest sooner or
later. Some creepy dialog with the Emperor will also show.
Bart will attack the sand cruiser that same night.
You'll go back to Fei. When you have control, leave your room and head
east. The next room with have a chest containing a Survival Tent. Leave
that room and head west, shutting the doors by hitting the switches on
the right side of each door. In the room west of your cell is a chest
with a Rosesol. If your head gets covered in sand, you'll have to
redo this all, but do not have to reset because it will start you up
right after Bart's attack.
This section is annoying. There will be random fights, and if you
take too long, panels on the floor will fall. Also, in the fights, fire
will come from the engine room and hit your characters for about 30.
Head east on the platform. Instead of climbing the stairs going up,
take the northern ladder to the higher platform. Go down the other side,
and head west to pick up a chest with a Extra Ar+1. Go back to the
stairs and take them up. Keep following the path and take a north to
pick up a leather vest. Go back and follow the path to take the ladder
up.
No worries on this floor, but still random fights. I don't think
there's a way to climb the boxes, so just circle around them and take
the ladder going up.
Just do as Citan says and move South on the Crane. Don't worry about
falling, nothing will happen. Don't take too long though, or else
Weltall will sink into the sand. Fei'll jump into Weltall, and fight
Brigandier.
-------------------------------------------------------------------------
Boss Fight
Brigandier(G):
This shouldn't be too hard of a fight. You might want to use booster
if you want to end the fight quicker, but you'll be stuck in the
Stalactite Cave with a bit less fuel, but that shouldn't affect too
much. He'll Wild Smile, then just attack. Just keep hitting him with
X, then a T-S combo, and he'll eventually fall. If your X isn't hitting
too much, then use something else.
-------------------------------------------------------------------------
After the fight, you'll both drop into quicksand.
Chapter X-Stalactite Cave
Stuff to get:
Gold Nugget
Iron GWhip
Enemies:
(Stalactite Cave)
Sand Man(R): 60/75, -
Tin Robo(G): 680/210, Extra Ar+1
Medusoid(G): 689/0, -
Nomad Fix Bot(G): 420/200, -
May Fly(G): 1410/690, Extra Ar+1
Bart will have joined you at this point, and you'll be introduced
to using gears in a dungeon. They allow you to get off them, but I
highly urge you not to. If you fight a Nomad Fix Bot, don't kill it and
let it refill you.
Head due south by southwest of where you started, and you'll notice a
boulder in the wall, examine it, and both of you will push it out of the
way. Head south to pick up the chest for a Gold Nugget, then go west
into the Cavern entrance.
Just follow the extremely long pathway southwest. On the next screen
still continue going southwest. Talk to the gear if you want, but
continue going southwest into the next area.
There will be some kind of cave house thing in the next area, go to
it. There isn't much point, but if you want, save before entering. Go
in. You'll meet Balthasar in there. After some dialog, talk to him
again, and he'll tell you how to get out. If you talk to him again,
he'll offer to sell you gear parts, or tell you about gear parts. Buy
from him if you want. He will also tell you where the sensors are.
Whenever you're ready, leave Bal's house, and head northeast by
jumping up the platforms. Head through the exit leading northeast. You
should now be above where you were before. Continue going east. In the
next room just follow the long path northeast.
Exit the pathway and you'll end up in the room where you entered the
Cave in, just on the top ledge. It is very important that you do not
fall down, or you'll have to climb all the way back up. Head north, then
west, and turn off the sand sensor. When the light is off, then fall
down. Go into the southwest cavern again, and continue through the long
pathway leading southwest.
In the waterfall room, just head northwest again, and when you reach
the status-telling gear, go west, rather than south. Turn north, and
you'll notice some ledges laid out for you to jump through. Do so in
your gears to turn off the sand sensor, and again to get the chest with
the Iron GWhip.
Go back to Balthasar, and talk with him. He'll open the sand gates and
let you out. Before leaving, I highly suggest that you get the best gear
equipment that Bal has to offer, a boss later will be quite hard. You
can still return to him to buy gear parts, he even tells you about
Calamity.
Leave his cave, and head west then south, through the sand barrier
into the next area. Get off your gear, and hop on the gondola to your
east. Hit the red button over there to turn on the main power, then go
back on the gondola and hop onto your gears. Take the elevator to your
west down.
Turn south, and drop down. Hop your way back up to the savepoint on
the other side. You should really save, as you'll fight Calamity next.
When you're ready, go on south, and hit the button on the elevator.
Go south after getting off the elevator, and drop off the road.
You'll see Calamity fly by. You can't jump to the other side, so you'll
have to turn east, at which point, Calamity will attack.
-------------------------------------------------------------------------
Boss Fight
Calamity(G): 0/0, -
This is one of the hardest fights because you cannot heal yourself
yet. You'll probably want to booster up in the very beginning. Just hit
him with either S, or X to charge your attack level, S if X keeps
missing. Use T-S combos with Fei at level 1, and T-T for Bart if he
doesn't have T-S yet. You might try to use Wild Smile with Bart on him.
When Calamity gets up, Fei'll handle it.
-------------------------------------------------------------------------
Say Adios to the cavern, head east, then take the ledge up and west.
Jump onto the road, and take a south to leave.
Chapter XI-Pirate's Lair
Stuff to get:
Iron Whip
Enemies:
(World Map-Desert-2)
Neo Tin Robo(G): 1110/150, Extra Ar+1
May Fly(G): 1410/690, Extra Ar+1
Spear Trooped(G): 1050/1000, C-Chip
Trooper(G): 250/100, Extra Ar
Sand Man(R): 60/75, -
Sand Shark(R): 121/0, -
(World Map-Grassland)-same as before
You'll be on the Yggdrasil when all the dialog is over. Citan will be
in your party. The building next to Weltall is the gear shop, if you
feel right, go and upgrade your gears. You can check out the gears by
talking to the people in the hanger, just step up to the gear, and the
screen will change. Right now, there are only 3 gears.
Leave the gear hanger. the first room in the hallway to your east is
empty right now, but it will be important later. The west room is the
quarters, go there if you need to rest. The 2nd door to the east is
the doctor, go there to weigh yourself, that's about it. The third door
to your west is the elevator leading to the bridge, don't go there yet.
The northern most door leads to the 'Gun Room', named after the guns
hanging on the wall(?). Maison is there selling items, and telling you
stories. There is also a savepoint in that room. You might want to stock
up on some zetasols if you don't have too many, you never know when they
might come in handy.
Taking the spiral staircase down from the gun room leads to 2
quarters, and going west from there leads to the engine room. Nothing
important there. Get use to the Yggdrasil, you'll be seeing a lot of it.
Whenever you're ready, take the elevator up to the bridge level.
The ladder leads up to deck, usually inaccessible, and the southern
door leads to the bridge. There is a savepoint here also. Before talking
to Bart and Sigurd, talk to the crew. Franz will give you a sound test,
and others will show you the map. When you're ready, talk to Sigurd.
Some sequences follow. Maison lead you to the kitchen, follow him.
Even more dialog. When you finally regain control, Fei'll be alone. Talk
to the people in the kitchen, the lady behind the counter sells stuff.
Before exploring more, go meet up with Bart. Leave the room. The
northeastern room, the one on the east wall is where you want to be.
More dialog follows.
After leaving the control room, Fei'll again be alone. The room west
of the control room is the quarters, go there to rest and save. You
should walk around and talk to everybody. The southeastern room is
Bart's room, enter it, against the sign's warning. Pick up the chest
for an Iron Whip, then try to leave. A short sequence will happen.
He hints to you where he's going to be.
You can leave the Lair through the northwest path. Not much to do
outside, you can visit Bledivak, but no events will happen yet. You can
return to Dazil, or even as far back as Lahan, again no events. You
can't cross the Kislev border yet, so don't bother. The purpose is to
mainly gain exp, and money. If you want to go to Aveh, just follow the
southern mountain ranges, you can't miss the city, it's on top of a
mountain. You won't be sucked into some endless desert anymore either.
I don't think you can return to the Stalactite Cave, ever.
When you've quenched for thirst for exploration, take the elevator
down to the Yggdrasil dock. It's pointless to go down to the gear
hangers of the Lair, but you can do so if you want to. Get there by
east, then south and down another elevator. Otherwise, try to enter
the Yggdrasil. Tell Bart that he can have a second of your time.
Now walk around and go down to the gear hangers. Just make a east
once the elevator stops, and hop up to the platform. Talk to the guy
standing in front of Weltall. And again, more dialog. When you regain
control, go back up to the residential area. Do any shopping you think
that is necessary, then go to the quarters. Save up, then take a nap.
During the middle of the night, Bart's Lair will be attacked. While
this is happening, you can talk to the people, and still do some
shopping. You'll inevitably have to go down the elevator though. Short
dialogs, then some fights.
-------------------------------------------------------------------------
Boss Battle
Sword Knight(G): 1500/300, -
You get Bart and 2 of his pirates. Don't waste fuel with boosters,
just attack him to death.
-------------------------------------------------------------------------
Boss Battle
Aegis Knight(G): 1500/300, -
Only Citan in his new Heimdal this time. Just attack it to death. Save
your fuel for the final fight, so don't waste it with boosters. He'll
weaken your armor, but it should be over in 4 rounds.
-------------------------------------------------------------------------
Boss Battle
Wand Knight(G): 1500/200, Extra Ar+2
Wand Knight(G): 1500/200, Extra Ar+2
You get Bart and Citan this time around. Again don't use booster, and
just attack 'em to death. His main attack is the Beam attack.
-------------------------------------------------------------------------
Boss Battle
Claw Knight(G): 1500/300, Extra Ar+2
Just Fei for this one. Again, save fuel, and just attack it to death.
-------------------------------------------------------------------------
Boss Battle
Schpariel(G): 17890/1700, Beam Coat
Ok, now use your boosters, unless you're low on fuel. Not much choice,
just attack it to death and hope for the best.
-------------------------------------------------------------------------
Chapter XII-Operation Aveh
Stuff to get:
H&S Badge
Enemies:
(World Map-Desrt-2)-see above
(World Map-Grassland)-see above
You'll be in front of the Yggdrasil the next morning. Do whatever
preparations you think are necessary, then get to Aveh. You can do this
either by walking through the desert on Gear/foot, or taking the
Yggdrasil. To get to Aveh, just follow the southern mountain range. The
person standing next to Sigurd will teach you how to use the Yggdrasil.
You'll have to get out of the Yggdrasil before entering the city.
Bledivak is split up into sections, each symbolized by a 3D green
upside-down pyramid. The red one leads you back to the World Map. Before
you even enter the first section, you'll wind up seeing a sequence with
the docking of a Geblar aerial battleship. You'll also be introduced to
Ramsus, Miang, Shakhan, Vanderkaum, and even Margie.
Back to your party. The minute you walk in, someone advertises about
a hotel, doesn't matter your answer.
There will be several peddlers trying to sell you products, some have
uses, some don't. If you intend to buy any, don't answer anything when
you are offered to buy them, wait till the price gets lowered to 8G.
If you go to the northwestern most stall, talk to the lady and a short
scene will ensue where a kid will take a fruit, and give it to another
kid who runs away. Follow them through some kind of path, and talk to
them. You can give them money, it's 1000G. If you pay them now, later
on(2nd disc), they will pay you back 100G every time you talk to them
and leave the screen, which isn't a lot for then, but do whatever you
want.
Also, in that same place is a boy in the northeastern corner. Talk
to him and play him hide-and seek. You can try to find him the next
couple times alone, just for fun, if so, skip the next paragraph.
He won't go away until you enter a building or something, so into a
house and come right back up.
To locate his first hiding location, go back to the main street. Go
north, and just under the arch, but don't leave the area yet. Turn the
camera so that you can see the other side, the boy is hiding behind the
archway on the eastern side. Go in another building and come back out.
Climb the ladder on the western side of the main street, and to the
south, there should be an Ethos shop. The boy is behind the barrels
to the west of the Ethos shop. Go in and out of a building again.
North of the Hotel on the Western side of town is a little archway.
The boy is hiding behind the archway, rotate the camera to see him.
In and out again. Go back to the entrance of town, and take an east
turn. Between the wall of the city, and the wall of the ledge, there's
the boy hiding. he's barely visible. Talk to him and he'll give you the
H&S Badge.
There is an Ethos Store in town, where you can get Gear parts, also
a weapons and armor shop. Explore and talk to everybody. The restaurant
on the Western side of town refills you HP/EP a bit, cept the delicious
meal will give you full HP/EP. They will all raise your weight though.
When you're set go to the hotel, where a nun will help you. Go to the
room that she tells you to, and speak with her. Also, you could've
gotten in the room through the window, before entering the hotel that
is, it doesn't matter which way you meet her.
Now, leave the market via the northern exit.
Go north on the section map to Shakhan Square, then enter through the
southern entrance. The camel guy on the west sells you unusable items,
but if you want to fill up your inventory, but them. The eagle-boy will
tell you about the gold nugget in the restaurant if you give him a
minigear. This is unnecessary as the FAQ will tell you how to get it
later. You can get a balloon from the odd-looking fellow in front of
the middle western tent. The southeastern tent sells you beer. You'll
gain weight if you buy any. After getting some, the screen will begin
to wobble, then the clerk will offer you Durian Juice, Aveh and Nisan
water. All have no use, and all go for 10G, buy them if you want to
fill your inventory.
Talk to the people in the Square, explore. When you're ready, leave
the square through the northern exit, but Bart will have to stay behind.
Go on up to the castle. A man will tell you about the Tournament, and
Citan will suggest that Fei join. Go to either of the stalls and sign
in with a fake name, which doesn't matter. Talk and explore if you want,
but leave the castle when you're ready.
Head back to the open air market. Climb the east stairs from the
main street, and go to the back of the buildings. There will be
someone doing their laundry. Talk to her, and the man sitting by a
grate. Go back to the nun in the hotel and talk with her. You'll
still need to find the key.
Go back to the laundry lady, and talk to the old man sitting by
the grate again. Answer either of the bottom 2 answers, and you'll
get the key. Go back to the hotel, and talk to the nun again. Your plan
is now complete, so you are free to do as you choose. The only thing
different that you can do is play the mini games in the middle western
tent in Shakhan Square.
The first game on the left is 'Merry Go Pop'. Cost is 10G. The person
in the game will explain the rules. You get about 70 seconds. You can
get negative points, so don't start hitting white ones thinking you are
immune to them with 0 points.
Under hard, the room flashes, so it's harder to distinguish the colors.
There doesn't seem to be a difference between the difficulties and the
prizes.
up to 790 pts. Aquasol - value:20G
800-990 pts. Rosesol - value:100G
1000-1210 pts. Iron Helmet - value:200G
The second game from the left is 'Whose Balloons'. Cost 10G, each
bingo will get you 5 more items, not 5 times, so 1 bingo gets you 5, 2
gets you 10, not 25, and so on.
0-24 Balloons Aquasol - Value: 20G
25-29 Balloons Rosesol - Value: 100G
30-34 Balloons Aquasol S - Value: 100G
The last room is the 'Mirror of Truth'. It just shows you fatter
if you are weighing more than normal, and vice-versa.
When leaving the fun house, you'll be confronted by someone from
Lahan. Do whatever else you think is necessary, then go back and talk to
Citan. Get some rest.
Chapter XIII-The Tournament
Stuff to get:
Wedding Dress
Gold Nugget
Rosesol S (x2)
Aquasol S (x2)
Survival Tent
Hob-jerky (x2)
Hob-meat
Cobra Cracka
Iron Mail (x4)
Enemies:
(Fatima Castle)
Aveh Guard(R): 242/45, Aquasol
Aveh Guard(R): 242/45, Aquasol(Bigger Version)
Go up to the Castle Grounds, and go talk to the guard. He'll let you
in. When you're ready, enter the eastern tent, where you meet Dan.
Talk to him to get the Tournament started. Also, Wiseman will confront
you for the first time.
You now are in control of Bart. While Bart is going through the
waterways, Fei'll get into random attacks, part of the tournament. I'll
list them here.
-------------------------------------------------------------------------
Story Battle
Gonzalez(R): 500/0, Survival Tent
Hit and heal, nothing hard.
-------------------------------------------------------------------------
Story Battle
Big Joe(R): 1/1, Metal Vest
The crowd loves this guy, but he isn't too tough. Just watch out cause
the audience might throw garbage at you, hitting you harder than he
does. The crowd may even heal Joe. He's not too tough though, just keep
hitting him till he goes down.
-------------------------------------------------------------------------
Story Battle
Scud(R): 500/0, -
His pills can get really annoying, making you really weak, and him
really fast. He'll also start curing himself with his pills later. To
counter his attack lowering pill, use Iron Valor. Just keep hitting him
and he'll eventually fall.
-------------------------------------------------------------------------
Story Battle
Dan(R): 500/5, -
Keep defending and healing yourself, don't hurt the little annoying
guy. His beginning attacks are weak, but he'll get really strong later.
If you can't handle the attacks, or are just pissed at Dan, hit him with
all you got, you'll miss out on the Wedding Dress though.
-------------------------------------------------------------------------
Boss Battle
Wiseman(R): 0/0, -
Hit him with Guided shot if you want to hurt him for 1 damage.
Physical attacks do nothing, he'll eventually run away without
scratching you though.
-------------------------------------------------------------------------
Every-time Fei wins a fight, you'll get the menu screen, which will
let you heal up and such. Also, if Fei loses, the game isn't over, just
that he's out of the competition, and won't get the background story
with Dan and Wiseman, which will mean he'll miss out on the Wedding
Dress also.
It's probably easiest for you to enter the grate that's south of the
hotel, at least for this FAQ it would be easier. Examine the grate to
open it, then go in. If you hold run, you can swim faster, do so and
start swimming north. Don't worry if the current gets too strong, just
wait till it calms down.
At the first intersection, keep going northeast. There'll be some
kind of pole that you can climb. Do so and pick up the Gold Nugget. Go
back down and continue going northeast through the waterway.
At the next intersection, make a sharp turn to go southeast. At the
end of the tunnel will be a pouch with a Rosesol S. Go back to the
intersection, and continue going northeast.
At the third intersection, you can turn northeast to go quite a bit
for a survival tent, or just skip it and go on to the next paragraph.
Make that turn to the northeast, then swim to the next intersection.
At this one, turn north, and keep going in that path. Turn southeast
at the following intersection, and follow the path to get a survival
tent. Make the long trek back to where you originally came from, and
this time, go northwest.
At the next intersection, make a turn southwest to get an Aquasol S.
Go back and continue going north. Take a north at the final intersection
and you'll be at the flood gate. Swim in, talk to the old man, save, and
climb the ladder up.
If Fei already finished the tournament, then there are a lot more
here than if he hasn't. Come out of the platform, and turn west. Head
northwest, and up into the corridor via the steps. Run into one of the
doors on the wall, you should either be in the kitchen or dining room.
Go to the kitchen, which is south from the Dining room.
In the kitchen, there are some meats hanging from the ceiling, jump
to get them. You'll get 2 hob-jerkies, and a hob-meat. Leave the
kitchen via the eastern exit. Go south, then turn east with the path,
don't go in the big door south yet, instead keep going east, and turn
north with the path. Enter the first door going east. In the back
of the room is a chest with a Cobra Cracka. Leave, and enter the 3rd
door. Examine the suits of armor to your west and east, all 4 of them
for 4 Iron Mails. You can talk to the guard to fight him if you want.
Leave the room and enter the big door going south.
Go up the stairs and take the big door going north. You'll be on the
castle balcony. There are 6 rooms, 3 on the west, 3 on the east. You can
visit each one, but the 2nd room on the west has the Rosesol s, and the
3rd door on the east has the Aquasol S.
Your main goal is to get to the north building by entering the doors
leading into it from the east and west. You can explore this area. The
first floor has the throne room. Margie is on the 3rd floor, east tower.
Go to the 3rd floor, kill the guards, and enter the door going east.
Follow the corridor north, kill the guards, and enter the room. Margie's
in there waiting.
Chapter XIV-Margie's Rescue
No items
No enemies
It's probably wise to save before leaving Margie's room. On your way
out, Ramsus and Miang will stop you.
-------------------------------------------------------------------------
Boss Battle
Ramsus(R): 0/0, -
Be sure not to attack him when he's in his defensive posture, or he'll
really wreak havoc on Bart. Miang will heal Ramsus, and cure his status
ailments, while Margie will do something similar, though not as
effective. You may want to cast Wild Smile, or even a cologne if you
have any. Just give him some deathblows, and it'll be over soon.
-------------------------------------------------------------------------
Boss Battle
Ramsus(R): 0/0, -
Use the same strategy, except use Fei to attack, and cast Iron Valor
on himself if he has it. Fei can also heal with Inner Healing. Margie
will have the last word in this fight.
-------------------------------------------------------------------------
You'll escape down the elevator, just follow the short path. You'll
eventually escape Aveh with Elly's help.
Chapter XV-Road to Nisan
Stuff to get:
Ether Veiler
No enemies
Go to Margie's room on the Yggdrasil, and speak with her. You'll
meet Chu-chu. Talk to Chu-chu again, and if you picked up the spider
back at the mountain path, she'll eat it and give you a ether veiler.
Go back up to the bridge and talk to Sigurd. Talk to him again, and
take control of the Yggdrasil. Go northwest, and look for a lone tree.
It's also a dot on your map, so go to it. Examine it in the Yggdrasil
to go to Nisan.
Dialog, and scenes.
Chapter XVI-City of Peace
No items
Enemies:
(World Map-Grassland)-if you decide to leave Nisan
They won't let you back into Yggdrasil, so go into Nisan via the south
entrance. The first house to your west is the Inn, but they can't
accommodate for you, but the clerk will give you something to make you
lose weight.
Explore the town a bit. The house on the northwest is the town hall,
if you examine the door, you can hear a little of what they are talking
about. When you're ready, leave the city via the northeastern exit.
You'll have to talk to the people to get through.
Go on north to the cathedral, and meet the sisters. When you regain
control, follow Margie all the way up to the painting of Sophia, hearing
some dialog as you go along. After the scene at the painting, head back
down the stairs. There's another door to the south of the stairway going
up to the 'Room of Sophia'. Go in that door, talk to the sisters if
you'd like, they'll talk about some background things. Talk to Agnes on
the south side. She won't be too much of a help to your curiosity.
When you're done in the cathedral, head back to town. Maison will be
there waiting. Go into the house that he is standing in front of. Some
rather long dialog will happen, you have to ask him everything on the
list.
Go talk to Bart who's on the bridge. When the dialog is over, head
to the northwest building, the town hall. A plan will be devised.
In the morning, make any preparations, you won't come back to Nisan
for a while, save, then tell Bart that you're ready.
Chapter XVII-Recapture Aveh
Stuff to get:
Extra Ar+2
Magnetic Coat
Rosesol S
Gold Nugget
Enemies:
(Kislev Border)
May Fly(G): 1410/690, Extra Ar+1
Edelweiss(G): 880/0, Fang
Medusoid(G): 698/0, -
Nomad Repair Bot(G): 689/0, -
When you regain control, it'll be as Citan. You can talk to Maison to
cheer him up. Save if you want. You can explore the Yggdrasil and talk
to the crew, but you'll eventually have to get on deck.
Some sequences follow, and you'll wind up as Fei. Before jumping up
anything, head east on the grass. At the end of the path, you should be
able to see some kind of chest. Jump to it, it's an Extra Ar+2. Jump
your way north, then east. On one of the ledges, if you head south,
there'll be a chest with a Magnetic Coat inside. Just head north after
that, and enter the cavern mouth.
There's really only 1 path here, follow it. Take side paths to get the
chests Rosesol S and Gold Nugget. If you miss a jump, you'll have to
climb back up and try again. On the top, there is a repair bot, and
a save point. If you tell the bot that you don't trust him, you'll fight
him, he'll be a Nomad Repair Bot. If that happens, the savepoint and
your refueling station will be gone, so don't do it. Save, then head out
through the cavern exit. You'll meet some Geblar forces, and fight them.
One of them is Elly.
-------------------------------------------------------------------------
Boss Battle
Wand Knight(G): 1500/200, Extra Ar+2
Wand Knight(G): 1500/200, Extra Ar+2
Same as from Bart's Lair, cept you only have Weltall.
-------------------------------------------------------------------------
Boss Battle
Claw Knight(G): 1500/300, Extra Ar+2
Sword Knight(G): 1500/300, Extra Ar+2
Aegis Knight(G): 1500/300, Extra Ar+2
??
-------------------------------------------------------------------------
Boss Battle
Vierge(G):
This is a real fight, so don't lose. ??
-------------------------------------------------------------------------
When that's over, save, refuel, and head northeast. Walk into the
light at the top.
Just climb up the ladder as Bart, I think this is one of the more
funnier scenes in the game, with Maison.
Chapter XVIII-Desert Despair
No items
Enemies:
(Border Fleet)
Sand Tripper(G): 550/110, -
Gigafoot(G): 320/220, C Circuit
Trooper(G): 250/100, Extra Ar
Just leave the gun room as Bart. You might want to save also.
When you gain control, your mission is to go west. The little blue
shots will deal 1 damage to you. If you touch any of the gears, you'll
be sucked into a fight, try to avoid those as you'll have to conserve
HP and fuel for the boss. The mines will deal 15 damage to you, so avoid
those also.
The next screen has the same objective, go west. In the next screen,
you'll fight the Keifenzel(sp?).
-------------------------------------------------------------------------
Boss Fight
Main Gun(G): 7000/0, Gold Bullion
Small Gun(R): 0/0, -
It's probably best to booster your first round. Stomp the small guns,
it should only take 1 attack, then concentrate on the main gun. It
counts down, so try to kill it before it reaches 0.
-------------------------------------------------------------------------
Boss Fight
Dora(G): 13000/2000, Extra Ar+3
Don't get too overjoyed. You'll get 2 of Bart's cronies for this
fight. They won't help too much in the beginning, as their X attack
still does 0. After the armor breaks off however, the cronies can
do damage with X.
-------------------------------------------------------------------------
Many more sequences, Bart will have to fight the Red-haired guy.
You'll lose, so don't waste items. Fei'll eventually wake up in Kislev.
Chapter XIX-Kislev Capital
3500G
Enemies
(Kislev Sewers)-if you decide to go there
Wow, 5 straight fights already. Save before saying you're ready.
-------------------------------------------------------------------------
Boss Fight
Leonardo(R): 300/150, -
Attack and heal, nothing hard, not neccessary to win, but better to.
-------------------------------------------------------------------------
Boss Fight
Heinrich(R): 300/150, -
Attack and heal, nothing hard, not neccessary to win, but better to.
-------------------------------------------------------------------------
Boss Fight
Vargas(R): 300/150, -
He counterattacks deathblows, so save up your AP for a large attack.
-------------------------------------------------------------------------
Boss Fight
Suzarn(R): 500/0, Metal Jacket
Don't waste EP restoring items, use an Aquasol when your HP gets
really low, he can only hurt for very little. or halve your hp, so try
to keep your HP above 10, and you'll be fine.
-------------------------------------------------------------------------
Boss Fight
Rico(R): 0/0, -
You're suppose to lose.
-------------------------------------------------------------------------
You really didn't have to win all of those fights, but it probably
would've been best if you did.
You'll wake up in some kind of quarters. Examine the beds if you want
to rest up. You can weigh yourself in the eastern room. When you're
ready, head upstairs. You can talk to the other people here if you want.
The meals are suppose to somehow get some of your stats up, but I don't
seem to notice any difference.
Head out the east door, the west one is being repaired. You can
explore around the place if you want, but you can't leave. Whenever
you're ready, head to the bar, which is south, then east from the exit
of your quarters. Go inside, and talk to the 'beastoid main'. He'll
introduce himself as Hammer. Talk to him again, and answer 'Come to
think of it', to buy some items.
Head back towards your cell. The sewers are opened now. Take the</pre><pre id="faqspan-2">
ladder right next to the west exit from your cell, and follow the roof
north, then west, and go down the manhole to get there. There isn't much
point to go in, besides money and experience. There are a couple chests
in there, but you'll be forced to go inside later anyways, so don't
bother getting them now.
The east door from your cell is now fixed. If you exit it, you'll be
in front of an Ethos store. There is a gear salesperson, but you don't
have a gear, so there's no point. It's also the B-info station. You
can trade in items for money, I think how much money is dependent on
your rank.
Follow the path north from the eastern exit, and the guard there'll
tell you that the committee has been looking for you. Anyways, go back to
the bar, and you'll run into the committee.
Head back to your cell, to find Hammer already waiting there. Go down
and check who the doctor is, big surprise huh? You'll be asked if you
want to risk taking off the collar. Go ahead and try to take it off,
you'll just get 3500G, but the collar stays. Anyways, Hammer'll go sign
you up for the Battling, and another sequence with the weird sphere
thing happens.
Chapter XX-Brave Battlers
No items
Enemies:
(Kislev Sewers)-if you decide to go there
Head upstairs, and Hammer will meet you. Head out the east exit, and
follow the north path out of D-block. You're only choice of destination
is C-block, so go there.
Rue will meet you there, and invite you to your gear. Before talking
to her again, you might want to learn a few things from the
receptionist. Also, Hammer's here, selling items and accessories. Save,
then talk to Rue. Your gear is... Weltall, another surprise.
You really should get some kind of tutorial or practice before you
actually start battling, but it's up to you. Your first opponent is
Ganador, I'm not going to provide any kind of help section for this
part, because it's really easy. If you can't win, just use this
strategy: walk away, then keep throwing ether balls at them, and
spring to run away form their ether balls. By the way, if you have an
analog, it'll start working for the battle arena, even though it isn't
suppose to be an analog game.
Chapter XXI-Sewer Horror
Stuff to get:
Aquasol S
Physisol
Kislev Map
Cool Shades
Knight Helm
Sewer Keys
Poison Guard
Gallant Belt
Gold Nugget
Zetasol DX
Bell Amulet
Ether Veiler
Enemies:
(Kislev Sewers)
Hobgob(R): 490/0, Hob-jerky, Hob-Meat
Acid Frog(R): 885/0, Mentsol, Physisol
Armor Wasp(R): 880/0, Eyeball
Lucre Bug(R): 1760/0, -
Rotten Sod(R): 5480/146, Zetasol
Mullet(R): 2930/0, Aquasol, Aquasol S
Batrat(R): 1799/0, Fang
You'll get blown up, and wind up back in your cell. Go up the stairs,
and take the eastern exit out, and follow the path out of D-block. Back
to C-block. Hammer can outfit you with gear equipment now, but it won't
help you in the Battling Arena. The ethos store outside of your cell can
also help you now, but Hammer sells the exact same thing.
When you're ready, go talk to the receptionist and enter the bouts for
Day 2. You're opponents this time are Tin Robo, and Titan. By the way,
after a victory, you can press L1, and then rotate the camera angle with
left and right on your control pad to view Weltall. If you lose any
battles, the receptionist will just pretend that it never happened. so
don't worry too much.
After winning 2 battles, go back to D-block and rest up. The next
morning, head back to the battling arena, and win 2 more battles. Day
3's battles are against W-Shaver and Musha. After winning, go back and
rest up again.
The next morning, you'll be greeted by Rico, and he'll also join
your party. When you're ready, take the west exit out, and go to the
sewers.
The water flowing out of the pipes do 3 damage to Fei, so jump over
them. The fans in the air also do damage, so avoid them also.
Cross the first bridge you see, going north. Turn east, and cross that
bridge also. Keep going east, and get the chest at the end for an
Aquasol S. Go back west, and turn north passing the bridge you came
from. This is the first murder scene.
Go back to the entrance ladder, and this time, head west. Follow the
path, skipping the bridge. At the end, pick up the chest for a Physisol.
go back, and cross that bridge that you just skipped. Head south to the
2nd murder scene, then turn north. Follow the path until another bridge.
Cross it, and head west to pick up the Kislev map. Take the ladder down
on the other side.
Follow the path south, skipping the bridges, and pick up the chest for
Cool Shades. Cross the bridge right by you. Go up the ladder next to the
'No Entry' sign. Follow the path northwest, enter the door, and keep
with the path. You'll run into the third murder scene. At the end is a
chest with a Knight Helm. Go back to the ladder and go back down, then
head southwest to the fourth murder scene.
Head back to where you came from, the ladder, and cross the bridge
next to it. Follow the path west, skipping the bridges. Cross the bridge
before the dead end to reach a save point. Skip the bridge, and follow
the path north until you hit some kind of machine. Examine it after
the talking to get the Sewer Keys. Back track to the save point, and
cross the bridge. You'll probably want to save also. Go back, and cross
the first bridge you come by, it should be heading northeast. Take the
path going northwest, and get the chest at the end for a Poison Guard.
Backtrack to the bridge, and this time take the path going southeast.
At the end of the path, go into the door.
Follow the path until the 2nd bridge, cross it. Go north, and examine
this pipe, it has sludge, but no murder scene. Remember this site. Keep
following the path, and pick up the Gallant Belt at the end. Go back,
and cross no bridges as you go the other way. Find the fifth murder
scene, and pick up the chest at the end for a Gold Nugget. Start
backtracking, and cross the first bridge you come by, it's next to the
short green guy. You can talk to him if you want. Head west after the
bridge, and get the chest at the end for a Zetasol DX. Go back and this
time, head east. Cross the first bridge you come by. Head southeast,
and pick up the Mentsol at the end. Turn around, and go north at the
bridge. Follow this path, and examine the door at the end. Go on in, you
don't fight the boss yet.
Hop over the pit, and pick up the Bell Amulet, then climb the pipes up
and pick up the Ether Veiler. Leave the room. Remember the site with
slime, but no murder scene, go there. Follow the west path, cross the
first bridge, then head northwest. Cross the first bridge you come by,
and head west, Follow this path, past the green guy, and pass the bridge
you come by, to the sludged pipe. Be ready, then examine the sludge,
you'll fight Redrum(murder spelled backwards).
-------------------------------------------------------------------------
Boss Fight:
Redrum(R): 53000/500, -
You'll want Citan to Renki, then Suiseii, so that his fire attacks
won't sting as badly. He has 1 really annoying move where he kills you
and takes all your hp, so have some zetasols handy for this one. Don't
bother with spells, just concentrate on using deathblows, and save up
your AP if you want. He'll eventually go down.
-------------------------------------------------------------------------
More scenes.
Chapter XXII-Battling Champ
No items
Enemies:
(Kislev Sewers)-if you decide to go there
Head back to your quarters, and rest up, might want to save also. Go
back to C-block, and win 3 fights in day 4, against Hatamoto, Fire Wheel
and Silver Star.
Hmm....Hammer tells you to save, what's that mean? You'd better save,
but the boss isn't that hard. Leave the block, and you'll be in the
paddocks with Citan. Eventually Wiseman will come, and you'll have to
fight him.
-------------------------------------------------------------------------
Boss Fight
Wiseman(R): 0/0, -
I'll get around to boss fights in the next revision, but save your AP,
you're suppose to, then release a large AP combo thread.
-------------------------------------------------------------------------
More scenes, seems to follow boss fights like a plague. Don't worry
about his hint too much, it's not important.
You'll wind up back in your quarters. When you're ready, head back to
the arena, and fight Stier, Rico. This fight'll be best out of 5.
Chapter XXIII-Gear Dock Raid
Stuff to get:
Insulated AR
Power Magic
Momento Chain
Knight Mail
2000G
Master Key
Frame HP30
Minigear
Survival Tent
Enemies:
(Kislev Sewers)-if you decide to go there
(World Map-Grassland 2)
Hobgob(R): 490/0, Hob-jerky, Hob-Meat
Pecking Duck(R): 612/0, -
Rain Frog(R): 885/0, Aquasol S
Rhino(R): 3360/0, Scales
(World Map-Forest)
Forest Elf(R): 288/0, Zetasol
Dwarf(R): 675/0, -
(Kislev Ventilation Shafts)
Batrat(R): 1799/0, Fang
Mechanic(R): 850/180, -
Hobgob(R): 490/0, Hob-jerky, Hob-Meat
Swordsman(R): 1692/89, Aquasol, Rosesol
Swordsman(R): 1692/433, Evasion Ring
You're now the 'Champ', so you get the spiffy room. Your collars are
gone. The next room is a savepoint and bed, you'll probably want to rest
up. Leave D-block, unless you want to visit the sewers or something.
You can do lot of stuff now. You can leave Nortune, via the red
pyramids. Nothing to do outside, besides fight random fights and visit
the Goliath Factory up north, but no point to do so, as there aren't
even fights up there, and you can't open any of the doors yet.
The other thing to do is go to A block. Here, you can find Big Joe
at the eastern side, talk to him. He'll offer to let you see something.
If you do, he'll take 5000G away from you, but you'll get an M Disc
later from him. If you don't pay him, you can pick up the M disc later,
by winning a lotta times at battling at the end of disc 2. I recommend
that you just pay the 5000G now. Also in A-block, you can meet the
doctor that you first met back in D-block. Go up the stairs of the
central building, and you'll be on the roof. There's a little opening
at the top that you can jump off, and right into some kind of wooden
pipe. Do so, and you'll meet the doctor again. There's also an
accessory shop in A-block, it's kind of hard to find sometimes, but
Hammer sold you the same stuff earlier, so don't worry about it.
Whenever you're done, head to the green pyramid smack dab in the
center of the Nortune sub-map. It's in the pink thing.
Inside, talk to the soldiers, and they'll let you in, you'll also
notice Rico following you. Before you go up the elevator, you can head
into the western room, and talk to the soldiers about the Goliath. This
will be used later. Take the eastern door, and follow the stairs down.
Talk to the man if you want, but enter the door at the bottom. The
southern door just leads you to the kitchen, so go to the western door,
the large one. Notice the chest in the northwestern corner, and the guy
next to it. Jump on his head, and reach the chest, then drop down and
talk to him.
Operate the crane with the panel next to him. You now are in control
of the crane, you can only move it left and right. Your goal is to try
to get the crane past all the obstacles, and all the way to the southern
side of the room. You need to get the crane on the western side of the
yellow truck thing, not the eastern side. You'll have to try to fit
the crane between the truck, and the green crate. If you succeed, jump
on the crane, and onto the lowered green crates at the end, and get the
chest on the inside. It's a Power Magic. If you get too frustrated, then
quit, it's not that important.
Go back to the main entrance, and take the elevator up now. The
southern door leads to the bridge of the place, what's it for, you'll
find out later on. You can't enter the room on the east, so head up the
stairs on the west. Go in the door, and talk to the Kaiser. More scenes.
This story here is kind of complicated, but the main idea is that Rico
is Sigmund's son.
You'll end up with Rico in your party. Before you leave the room,
check the desk on the northern wall to get a Momento Chain. Now, leave
the room. You'll lose Rico. Go back to the Kaiser's room, and pick up
the chest next to the organ for a Knight Mail.
Leave the central district, and you'll be in A-block. Walk up a bit,
and Hammer will greet you. He'll tell you where your gear is. Now would
be a good time to visit the old doctor, and get swindled by Big Joe,
both of which are optional. Go back to D-block. Walk a little in, and
some battlers will speak with you. One of them will give you 2000G.
If you think that things are ready, go take a nap. You'll wake up at
nighttime. Save before you leave. Leave the bar. Go west, then north,
and climb the ladder that you used back when you went to the sewers.
Turn south, and climb the boxes and ladder to the observation tower.
Talk to the Amazoness at the top.
You'll see the train coming, jump down so you land on it. If you fail
at any point during this sequence, you'll just have to redo, so don't
reset. Keep jumping northward, and get to the frontmost car. You'll
automatically jump.
You'll be in a room with a savepoint. Examine the southern door, and
see 2 soldiers come in. Both doors are inaccessible, so climb up the
crates, and into the exposed shaft.
At the first intersection, keep south, or turn west if you want to
look down the grates, it's optional though. Turn south at the next
intersection. Follow the path out of this shaft.
You can't use this door either, so jump onto the crates to reach the
other shaft entrance. At the first intersection, head west, or north if
you want to look down for more scenes. At the next choice, head west for
another scene, or just keep south to continue. Follow the path out of
this shaft.
Check the cabinet for the Master Key, and a Frame HP30. Leave the
room. Take the only other exit out of this room, a door heading north.
Leave this room also. This area has 2 other exits, the south leads you
back to a room you've already been to so take the northwestern door.
Check behind the counter in this room, you'll get a minigear, and
fight 4 Swordsmen. You could've skipped this of course. Head out of this
room via the north door, and back to your original room. Save if you
want, then head out the eastern door.
Follow the path and go down the stairs. Be sure to pick up the
chest for a Survival Tent. Leave through the west door, and into a hear
hanger. Be sure to talk to the automated gear shop before you leave.
Rotate the gear in the 1st hanger form the east twice, and it's Weltall.
Examine him, and you'll jump in. Save, and be sure to equip him with the
best things you got. Hop on one of the elevators, and leave the Gear
Dock.
-------------------------------------------------------------------------
Boss Fight:
Rankar R(G): 946/0, Scales
Not too hard.
-------------------------------------------------------------------------
More scenes.
Chapter XXIV-Night Purge
No items
No random enemies
-------------------------------------------------------------------------
Boss Fight
Aegis Knight R(G): 5570/1000, -
Attack, don't bother with boosters.
-------------------------------------------------------------------------
Boss Fight
SwordKnight R(G): 5570/1000, -
Attack, don't bother with boosters.
-------------------------------------------------------------------------
Boss Fight
Clawknight R(G): 5570/1000, Beam Coat
Attack, don't bother with boosters.
-------------------------------------------------------------------------
Boss Fight
Wandknight R(G): 5570/500, -
Wandknight R(G): 5570/500, -
Not too hard, you get Rico.
-------------------------------------------------------------------------
You'll be offered a chance to save, use it. Outfit Rico with whatever
Gear parts you deem necessary. Notice that your gears were also
restored.
-------------------------------------------------------------------------
Boss Fight
Hecht(G): 48106/20000, HP Drive
Ignore the cannon that comes out, booster and keep hiting the main
part, you should be able to kill it before it shoots anything, but even
if you don't, it doesn't hurt that much.
-------------------------------------------------------------------------
And....more scenes.
Chapter XXV-Secret Weapon
Suggested party: Fei, Citan, 1 other
Stuff to get:
M Disk
Gold Nugget (x2)
02 Cylinder
Extra Ar+3
Mica
Enemies:
(World Map-Grassland 2)
Hobgob(R): 490/0, Hob-jerky, Hob-Meat
Pecking Duck(R): 612/0, -
Rain Frog(R): 885/0, Aquasol S
Rhino(R): 3360/0, Scales
(World Map-Forest)
Forest Elf(R): 288/0, Zetasol
Dwarf(R): 675/0, -
(Goliath Factory)
HarquebusMk10(G): 3200/200, -
NeoMushaMk100(G): 2988/200, -
Shinobi Mk0(G): 12000/1500, Simp Circuit
Mechanic(R): 850/180, -
Hatamoto Mk3(G): 5200/250, Mica
Leave the house after you regain control. If you haven't already, you
can go get swindled by Big Joe, then try to leave the block. If you
already got swindled by Joe, head back to where he was, eastern side of
the block, and check the dead end for an M Disk. Now, try to leave the
block. The only way out is south, so go there. Go ahead and pick a fight
with the guards, Rico'll finish 'em off anyways.
Joe in the world map will hint to you about the M disk, so get it now
if you haven't already. He'll also tell you how to change party members,
do so if you want to use Rico.
Whenever you're ready, leave Nortune via a red pyramid. There's a new
dot on your world map, try to get there. You'll have to first walk
around the river directly north of you, so go east and go across at the
bunch of trees. It's not a difficult path to get to the factory. You can
even use your gears.
This is obviously a gear area, but you still have the option to use
your characters alone, but I highly suggest that you don't follow that
path. There aren't any random fights yet. At the first intersection go
north, then follow the path until you find Hammer, he's in a gear. If
you intend to use Elly, you'll probably want to upgrade her 1500 HP
frame here. Walk past him and examine the large door north of him.
In this new area, just keep heading north, you'll go through some
set battles. The first is against 3 HarquebusMk10s. The next fight is
against 3 NeoMushaMk100s. The third fight is against 2 HarquebusMk10s.
be sure not to miss the chest on the right side after this fight, it's a
gold nugget. Go ahead and examine the large door at the end to advance.
This new area does have random fights, so be ready. Also, you can use
those Frame Hp10's, and 30's outside of battles. Just keep following the
path. At the first intersection, go south to save, otherwise keep going
east. At the next intersection, go east to pick up a 02 Cylinder, then
continue on the west path until another large door, enter it.
Another prearranged battle area. First fight is against 2
HarquebusMk10s. Second against 4 Mechanics, and 2 Hatamoto Mk3s. Hop on
the elevator at the end of the area, and let the conveyor belt lead you
westward. In this next room, pick up the chest with an Extra Ar+3 by
getting off your gears. Then, press the flashing thingee on the east
wall to make the conveyor belt go the other way.
Hop back on the elevator, then jump on the conveyor belt at let it
carry you eastward. When you stop moving, hop down to ground level, and
hit the blue flashing thingee that's on the west wall. Hop back onto the
conveyor belt that you just turned around, and ride it all the way. Do
not go experimenting and jumping off, you'll just end up repeating
most of the process again.
This new area has 3 blue flashing thingees, and a savepoint. Save if
you want. The correct flashy thingee is the lone one on the southern
wall. One of the north wall ones will let down 2 chests, with a Gold
Nugget and Mica. Take the belt that you just changed, and wind up in an
empty room. Not much choice, head into the opening, and Fis-6 will pop
out.
-------------------------------------------------------------------------
Boss Fight
Fis-6(G): 67284/15000, Ground
Booster, and kill, not too hard.
-------------------------------------------------------------------------
Enter the opening now. There's a savepoint, use it if you want. Talk
to everyone, then Citan, and say that you're ready to go. Off the
Goliath goes.
-------------------------------------------------------------------------
Boss Fight:
Grahf(R): 0/0, -
Even though you have gears, and he's alone, he's pretty buff. He'll
start the fight with a hp-halving attack on everyone except Elly.
-------------------------------------------------------------------------
You'll be given another chance to save. You can talk to everyone, but
it's not required, just talk to Citan when you're ready. Again.
Chapter XXVI-Escape Ignas
No items
No enemies
You'll regain control in the remnants of the Goliath, with Elly. Check
the source of the rumbles, and it'll be Fei.
Now you'll be in control of Citan and Rico. You can explore around the
ship, but you'll ultimately want to visit Bart who is on the bridge.
Take note that the gear shop is selling better equipment.
Chapter XXVII-Adrift at Sea
No items
No random enemies
Now as Bart, talk to Citan and Rico. You can explore around the ship,
but Citan is in the Gear shop, and Rico is in the gear hanger with
Stier.
Chapter XXVIII-Men of the Sea
Stuff to get:
Lunar Rod
D Circuit
Serpent G Whip
Mica
Super Goggles
Mentsol
Premier Shoes
Deathblower 1
No random battles
You'll finally regain control on the Thames. There's a save point
around you, use it if you want. There are two stores here on deck, an
item shop, and an accessory shop. Leave the deck when you're ready. This
is another sub-map. Go to either one of the pyramids that leads to the
Supply Entrance.
There are 4 chests in this location.
1)From the beginning, jump across the black gun over the chasm rather
then going down the stairs. It leads north. Drop to your east, and
follow the path across the wooden plank, and knife. Jump on those
circular objects on your way to get the chest with a Lunar Rod.
2)Go down the stairs from the original entrance, and take the southern
door at the base of the steps. Hug the western wall, and fall south
onto some crates, go north, and take the chest for a D Circuit.
3)Go to the very northwest of the area, and jump on the lone crate. Use
the crate and jump over the fence thing right east of you. Fall in the
isolated area and pick up the chest for a Serpent G Whip.
4)In the northwest corner, before the ramp, notice that there is a
thing coming by, right on top of you, with a chest on it. Act like
Mario, and jump to hit the thing, and the chest will fall right down.
It's a Mica.
In the northwest part of the area, there is a little kid standing on
the corner. If you talk to him, he'll offer to show you. Ask him to show
you and he'll teach you how to play speed, the Xenogears version. Beat
him in his own game, and he'll give you a Super Goggles. A good way of
winning is to pause the game, giving you time to think your next move.
In the northeast corner of the area, there is a person who'll sell you
gear parts.
When you're done at the Supply Entrance, take the Screw elevator, the
door in the northeast, and go to the third floor, the Beer Hall. Talk
to the boy on top of the white thing next to the savepoint for a
Mentsol. The guy in the southern corner of the room will play you cards
also. Beat him for a Premier Shoes.
If need be, take the southeastern door to the infirmary, and talk to
the doctor so that you can rest up. If you've beaten both the boy and
the person in the Beer Hall at cards, go to the deck, the place you
originally came from, Armor Ground, and talk to the Amazoness standing
atop the crates. She'll play you cards. Beat her, if you can, for a
Deathblower 1. You can also play her again, just for fun though.
Now, when all's ready, take the screw elevator to the fourth floor,
the bridge. Talk to the guy in red, the captain. Take the west door
and follow the captain into the Beer Hall. Talk to the captain there.
When he's done talking, look for him again in the bridge, you might
want to save first. Head back to the deck, and hop on your gears.
-------------------------------------------------------------------------
Boss Fight
Haishao(G): 0/0, -
Booster, attack, heal when needed. If you're fully upgraded, this
shouldn't be too hard.
-------------------------------------------------------------------------
Chapter XXIX-Friends Again
No items
No random battles
Now you're controlling Fei, Bart, and Citan. Maison in the Yggdrasil
is selling items, visit him if you want. The gears store has the same
things as it did earlier. When you're ready, head to the bridge of the
Thames, and talk to the captain.
Chapter XXX-Betrayal
Stuff to get:
LongDarkCoat
No random battles
What a gloomy chapter name. Anyways, with Fei, you can visit Margie,
who is in her room. That's the eastern room next to the entrance to the
gear hangers. You can also visit the gear store, or Maison.
When you're ready, head to the beer hall on the Thames. Elly'll come
back. With Fei and Bart, make your way to the engine room of the
Yggdrasil. Stop at the deck of the Yggdrasil and play Big Joe for a Long
Dark Coat. Here's where the name of the chapter comes in. When all's
done, talk to Citan twice.
Chapter XXXI-Ramsus' Attack
No items
No random battles
Go to the medical room, the room next to Margie's room. If Fei has
all of your best equipment, it's probably best to remove the better ones
and give him lesser equipment because you're going to lose him for a
while. Talk to Elly when you're ready. Exit the menu to start the fight.
-------------------------------------------------------------------------
Boss Fight
Bladegash(G): 22428/3000, STR Drive
Fast boss, but you might not want to boost because there's another
fight afterwards. She wastes most of her time casting elementals on her
swords.
-------------------------------------------------------------------------
Boss Fight
Haishao(G): 0/0, -
Miang's Gear(G): 0/0, -
You get no restore from the previous fight. Booster, attack, when
the Haishao takes a defensive stand, charge up your fuel or restore,
after it uses Tsunami, hit it again.
-------------------------------------------------------------------------
Head back to the Deck now, with Elly and Bart, and go to the Armor
Ground. Here you'll meet up with Jesiah, Billy, and Primera.
Chapter XXXII-A Young Priest
Suggested party: Elly, 2 others
No items
Enemies
(Enemies all over Ignas)-see above sections
(World Map-Sea)
Death Scythe(G): 16500/0, Fang, Scales
Breaker(G): 5800/300, Extra Ar+4
Airwalk(G): 6900/300, -
Rapid Fire(G): 3250/200, Resp Circuit
Griffon(G): 12150/0, Fang
(World Map-Aquvy Islands)
Wels(R): 2400/248, -
Etone(G): 3000/450, Ether Ar
Planter(R): 2008/0, Bizfruit
Griffon(G): 12150/0, Fang
Mammoth(G): 3750/0, EhterStoneLg
Head back to the Yggdrasil. Margie will help you change party members
if need be.
Talk to Sigurd on the bridge to get things rolling. You now can
control the Yggdrasil. You can explore around the world. There is 1
beach on Ignas that you can use, on the southern side. You can revisit
any of the places that you visited earlier. There aren't any really
important things to do, but you can visit Nortune, and see what happened
after you left. The Goliath Factory is inaccessible as Hammer isn't
there to open the main door. Nothing in Dazil. Bledivak is under martial
law, you can't get in. Only a couple of people in the control room in
Bart's Lair. Nothing to do in Nisan, besides to check their status,
they're fine.
If I were you though, I'd just skip the whole Ignas thing, it's
absurdly annoying, and useless to go there. If you're ever in need of
healing, just press square, then run down to the gear shop, and refuel.
When all's ready, go to the Ethos Headquarters. There are 4 dots on
the bottom left of your screen, the HQ is the north-most of those 4 dots.
Walk up a little, and Billy will confront you. Keep following him, as he
asks, he won't let you go anywhere else. You'll eventually find Fei.
Elly'll temporarily leave, so go explore the place. I'm not sure
exactly how to get Elly, but I think you have to explore all the rooms,
but Elly'll eventually come tell you Fei's situation. With Elly back,
go to the infirmary again.
Chapter XXXIII-The Orphanage
Suggested party: Elly, Rico, 1 other
Stuff to get:
Tag Badge
Book 1
Book 2
Book 3
Enemies:
(World Map-Sea)
(World Map-Aquvy Islands)
Back on the Yggdrasil, do anything you need to. If you don't have Rico
in your party, get him in, just for a little bit. Go talk to Sigurd, and
launch the Yggdrasil. Your destination, the orphanage. This is the south
east dot of the Aquvy Islands. Babel Tower is also an option now, but
you can't actually go into the tower, just a quick view of how high it
goes. It's the center dot.
In the west part of the house, there is a fenced area, with a lone boy
standing there. Talk to him. Help him bring the chickens into the coop,
and get a Tag Badge. You can talk to the children around the outside of
the orphanage if want. When you're ready, go into the house via the
southern entrance. You should see Billy, but don't talk to him yet.
Instead, go up the ladder, and follow the path around to a young child.
Talk to him/her, and say 'Ok', and she'll give you the first book.
Go through the north door, and into the bedroom area. Check the 2nd
door on the east. I'm not sure how to get this door to open, but if it
doesn't, try reading the book to the child on top of the northern bunk
bed, or sleeping, fluffing the bed. Do either one of those, then leave
the room, and come back, then check the door. It should open now, and
the child will give you Book 2.
Now go into the 1st door on the east. This room houses Primera, and
another boy. Talk to the other boy, and if Rico is in your party, he'll
give you Book 3, but you lose the Bell Amulet, it was useless anyways.
You'll use all 3 books later.
Now, go talk to Billy. Citan will leave if he was with you. Go north
two rooms, and examine the bookshelf.
Chapter XXXIV-Reaper's Ship
Suggested party: Billy, Citan, 1 other
Stuff to get:
Penguin Coat
B&JM10S Ammo
Survival Tent
Cabin Key
Silver Beret
ShotG60 Ammo
Enemies:
(Transport Ship)
Wels(R): 2400/248, -
Abandon(R): 3203/350, B&JM10S Ammo
Shellbelle(R): 9670/0, -
After some dialog with Stone, leave the orphanage. You'll be back to
the Yggdrasil, go to the gun room, the room that Maison is in. After
the dialog is done, talk to Sigurd.
The next day, talk to Billy who is in the Gun Room. If you're going to
use Billy, you should pay attention to this little speech of his.
Elly is no longer mandatory, but Billy is. Maison is selling new
equipment. Leave the Yggdrasil, and you'll arrive on the transport ship.
In the first room, just head north, Billy'll knock the boxes out of
the way. After he pushes 1 set of boxes away, look on the east wall for
a red switch. That will turn on the lights. There's a chest in this
room, get it, it's a Penguin Coat. If you need to save, go through the
north door, otherwise, go up the ladder.
Head north, and go down the next hole that you come by. Pick up the
chest right next to the base of the ladder for a B7JM10S Ammo. Make your
way back south. Get the chest for a Survival Tent, then press the red
button. You can go back south and save.
Go north through the door. The first door to the west leads to a
shower, nothing special. The first door to the east has a pouch with
the Cabin Key in it. Nothing in the 2nd door to the east, pick up the
Silver Beret in the second door to the west. The third door to the west
has a ShotG60 Ammo in it. Nothing in the third east door. Examine the
door at the end of the hallway, leading north. It's rusted shut, so
you'll have to ram it down. Go to the entrance of the hallway, then run
at the door. It should open, follow the path and take the ladder up.
Take the path northward. At the end is a save point, use it if you
want. Just south of the save point is something that opens and closes,
hop in when it's opened.
-------------------------------------------------------------------------
Boss Fight
Bloody(R): 25700/3000, -
Same as Redrum
-------------------------------------------------------------------------
Leave through the southern exit, and you'll get into a fight with
a giant Wels, Billy will also get his gear.
-------------------------------------------------------------------------
Boss Fight
Giant Wels(G): 77103/10000, G-M686 Gun
This guy gets absurdly strong if you keep hitting it with ethers, but
it's defense also drops down. Hit him with a couple, then pummel him
with your best attacks.
-------------------------------------------------------------------------
Chapter XXXV-Burning Souls
Suggested party: Billy, 2 others
Stuff to get:
B&J M686 Gun
Gold Nugget
Aquasol DX
Seal Ar
Enemies
(World Map-Sea)
(World Map-Aquvy Islands)
(Ethos HQ)
Assassin<ninja>(R): 3536/150, -
Assassin<priest>(R): 3307/120, Aquasol
Wels(R): 2400/248, -
If you want, you can go equip Billy's gear at the gear shop. Go to
Sigurd on the bridge when you're ready, and launch the Yggdrasil. Head
back to the orphanage. The southern room of the house has a bookshelf.
If you have all 3 books, examine it, the shelf will open. Move it all
the way out, and go into the back room and pick up the B&J M686 Gun.
Now, head back to the Ethos Headquarters. Something very horrible
happened here. Go north, throw the fence, and then through the western
door. Go all the way to the end of hallway, then enter the door going
west there. Inside, the cabinet is now moved, so you can enter it, use
it, and get down to the basement. Follow the path, and take the 2nd
door heading north, the door right before the metal sliding door. Follow
the stairs going up, and in the next room, pick up the pouch for a Gold
Nugget, then leave the room via southern exit, and pick up the two
chests there for an Aquasol DX, and Seal Ar. Go back down.
This time, go through the sliding door going east. You should
recognize this place, keep going east, the doors aren't locked anymore.
At the first intersection, go north, then go into the second and third
rooms. In one of them is a woman, talk to her twice. The other is Big
Joe, you mind as well save him.
Go back to the intersection, and this time go north, and follow the
path to an elevator, take it down. Take the path, and go into the first
door you come by, it's the Ethos databanks. Some very long dialog, and
it's somewhat important also. When you have control back, follow the
whole group into the north door.
Chapter XXXVI-Ocean Floor
Suggested party: Citan, Billy, Elly
Stuff to get:
B&JM686A Ammo
Sleep Guard
Panalphasol
Black Snake
Enemies
(World Map-Sea)
(World Map-Aquvy Islands)
(Zeboim Ruins)
Gebler Guard(R): 4400/200, -
Hammerhead(R): 3708/0, Eyeball
Shellbelle(R): 9670/0, -
Carrier(R): 7488/0, Zetasol
Phobia(R): 4095/2048, -; use heal to hurt them
You'll get to choose a new party, Citan's the mandatory person now.
Launch the Yggdrasil when you're ready, and head to the Thames, the
southwest dot on the map. Go to the bridge, and the captain will tell
you to go to the excavation site north of the Thames. Do so. By the way,
you didn't need to go to the Thames.
The excavation site is strait north of the Thames, there's a dot if
you talked to the captain. In the first area, just take the elevator
down. Just follow the path, through the guard, door, and elevator. In
this first area, go through the east door, the other two are duds.
Follow the path, until you get to a savepoint, use it if you want.
Go through the eastern door. At the intersection, go east, fight the
guard, then take the door southward, it's an elevator. Follow the path,
through the red room. Take the chest just west of you, it's a B&JM686A
Ammo, then go east and fight the guard. Keep with the path, beat up 2
more guards, skipping the door going south. In the next area, take the
chest for a Sleep Guard.
Go back, and now take the door going south. Keep with the path,
skipping 2 side doors. Kill the guard at the end, and enter the door he
was guarding. Inside is a save point, and a chest with a Panalphasol in
it. Use the save point if you have to, then go back a room, and enter
the door going north.
Follow the stairs, then examine the door at the end of the stairway.
Execute the scan, it'll tell you to go back and reset. Go back up the
stairs and then head west, and enter the first door you see, it should
be going northwest. Take the chest for a Black Snake, then hit examine
the terminal, and reset it. Go back to the stairs, and enter the door
at the base now.
Follow the path to a room with 3 exits, 1 of which you came from.
Go through the door leading south, some dialog will show, then the door
will be opened. Go in. Before examining the test tube, check to see if
Elly has the Lunar Rod equipped, it'll help in the next fight. Examine
the test tube.
-------------------------------------------------------------------------
Boss Fight
Tolone(R): 31164/5000, VIT Drive
Seraphita(R): 31164/5000, ETH Drive
Seraphita is really vuln to the Lunar Rod, make her take a nap early,
then just take out Tolone.
-------------------------------------------------------------------------
Chapter XXXVII-Deep Sea Girl
Party: Citan, Billy, Elly
No items
Enemies
(Zeboim Ruins)
Start backtracking, all the way back to the first save point, not the
one with the chest that had the Panalphasol. It's very important that
you save there. Make your way back to the bridge, and you'll fight Id.
-------------------------------------------------------------------------
Boss Fight
Id(R): 90534/5, -
This is probably the hardest character-sized fight you'll have to go
through. Id is super fast, and hits really hard. Also note that his
attacks are very similar to Fei/Wiseman's. This is where Billy comes in.
Have him cast Holy Light practically every round. Citan should be
charging for a large combo, whilst still hitting him somewhat hard with
non-deathblow attacks. Have Elly attack also. If you have Rico, he won't
do much. You mind as well try to Wild Smile if you have Bart.
-------------------------------------------------------------------------
Leave the excavation site.
Fei's missing, you're suppose to find him. Go check Weltall's paddock
in the gear hangers.
-------------------------------------------------------------------------
Boss Fight
Alkenshel(G): 132550/30000, E Circuit
Just sit tight for a bit, till something happens and it's armor no
no longer nullifies damage. During the time, charge your fuel. Don't
bother attacking. One you can hurt him, let loose everything you got.
-------------------------------------------------------------------------
Chapter XXXVIII-Babel Tower
Party: Fei, best 2 gears
Stuff to get:
Ether Ar (x2)
Ether Veil Ar
Lite Ar+1
Gold Nugget (x3)
Beam Jammer
Old Circuit
Ground
02 cylinder
Wind Veil Ar
Veil Doubler
Ice Rod G
Fire Veil Ar
Stone Rod G
G-M10S Ammo
Gold Bullion
G-GG060 Ammo
Water Veil Ar
Enemies
(World Map-Sea)
(World Map-Aquvy Islands)
(Babel Tower)
Traffic Jam(G): 6000/350, -
Gun Drone(G): 19000/700, Lite Ar+1
Fuel Tank(G): 5000/10, -; don't attack, they help you
Conjurer(G): 7500/550, -
Traffic Jam<type 2>(G): 6000/1000, Ether Ar
The gear store has much improved equipment, you should really go
upgrade for the next area. Go to the last dot not visited yet, this is
Babel Tower. It's northwest of your current position.
This place looks humungous, but don't worry, just go inside.
In this first area, follow the thing your own till the end, then drop
down. Go into the tunnel thing. Go for a short bit, and grab the chest
for an Ether Ar. Now, fall down into the water. You'll end up at what
seems to be land. Head southward, and jump to the next platform via the
metal thing that forms a ramp. Go south again, and jump up to another
platform. There is a lowered section leading to the next platform, don't
take it yet. Stay on the platform, and get the chest with a Ether Veil
Ar.
Now go onto the next platform. There's an easy to spot chest, pick it
up for a Lite Ar+1. Head east, and jump onto the next platform. Head
south, jump onto the next platform. Keep going, and you'll notice a long
chasm, and a rope. This works better if you change the camera angle so
that you and the rope are parallel. Jump, and grab the rope. Swing to
the other side, if you fail, try again.
In this next area, follow the path, you'll notice a beam that's on a
hinge. The moment you jump on the beam, it starts dipping downwards. If
you jump, the beam will come back up, after it goes down. Do so, and
when you land, it should be going up. When it is, run to the other side,
and jump on top of the next platform to get the chest with a Thunder Rod
G. Fall down to the broken part of the tunnel. Go in the tunnel, and
head north. At the next opening, jump onto the chain, and you'll be led
up to the next area.
You can't fall off, but you can jump back onto the chain. There's a
tiny door at the west end of the northern wall. You'll have to get off
your gears and enter it. Pick up the chest at the end of the room for a
Gold Nugget.
Examine the sideways chair. After the sequence, leave the room, hop
on your gears, and drop down the western ledge. Examine the newly
arrived vertical train, and you'll enter it. Jump up the boxes, and to
a platform with 2 chests, pick them up for a Ether Ar and Beam Jammer.
Do as Fei suggests, and get off your gears and proceed to the upper
room via the handrails. Pick up the two chests in this area for a Gold
Nugget and Old Circuit. Jump up, and examine the eastern chair.
-------------------------------------------------------------------------
Boss Fight
Miang's Gear(G): 0/0, -
Wyvern(G): 23652/300, -
Big surprise, you can't hurt Miang, but she continually heals Ramsus,
so keep smacking Wyvern till it goes down, boosters would help.
-------------------------------------------------------------------------
You can only enter 1 door, the southern one, do so after you save, if
you want. Keep following the path until a ditch. Drop in, pick up the
chest for a Ground, then hop off your gears, and enter the door on the
northern wall. Don't drop yet, go all the way north and pick up the
chest for a 02 Cylinder. Now drop down, there's 2 chests, one on each
side of the lower level, pick them up for an E Circuit and Gold Nugget.
Examine the keypads(?), the things right in front of the chairs. One
will open the locks, another will tell you communications are on. The
third one will show you the mirror being turned around, take a very
good note of this place, you'll come back later. Hope back up, using
the chairs as leverage.
Get back into your gears, and use the pipes to get back up. Then, head
south into the next area. Just south of you is a chasm, fall into it. At
the bottom, go north a bit, and pick up the chests for a Wind Veil Ar
and Veil Doubler. Take the long path southward.
You'll arrive in a room with some kind of circular thing in the
center. Pick up both chests for an Ice Rod G, and Fire Veil Ar, then
exit through the south. Before going south some more, turn west, and
notice the bot, talk to it, and get some much needed refuels.
Continue going south on the western, lowered side of the area. Pick up
the chest under the bridge(?) for a Stone Rod G.
Go back north, and this time go to the upper part(eastern) of the
area. Head southward that way. At the end of the path, there's a green
thing, Traffic Jam. Jump on top of it, then fight it. After the fight,
it'll act as a moving platform.
Jump off where it no longer goes up. Head northward in this area,
being very careful not to fall. You'll have to jump at the edge of the
brown platform onto the lowered platforms. Here, keep going north.
Before fighting the Traffic Jam, get diagonally, northwest, and pick up
the chest. If that's too hard, use the Traffic Jam to get there, but
then you'll have to wait for it to come back down. The chest is a
G-M10S Ammo. Now go fight the Traffic Jam.
Jump off at the top, and go north. go a bit south, there's a chest
behind the rock slab, it's a Gold Bullion. Continue southward and beat
up the next Traffic Jam.
You'll enter a new area, jump off at the top again. Follow the path
northward. Behind the next rock slab is another chest with a G-GG060
Ammo. Climb up the brown things, and at the very northwestern corner of
the area is a chest with a Flare Rod G. Drop down westward, and fight
another Traffic Jam.
Jump off at the top. Jump to your south, and pick up the chest for a
Water Veil Ar. Climb all the way up east, then take a leap of faith
southward, and hope you land on the Traffic Jam. Use the Traffic Jam,
and make your way southward. Walk up to the pipes at the very end, and
climb up.
New area. You'll probably want to save. Go southward just a bit.
-------------------------------------------------------------------------
Boss Fight
Seibzehn(G): 60000/10000, Ether Ar+1
Booster and kill.
-------------------------------------------------------------------------
Chapter XXXIX-Sky City Shevat
Party: Fei, 2 others
Stuff to get:
Dawn Rock
Aquasol S (x2)
Aquasol DX
Charger A
Power Ring S
Dark Rock
Power Crisis
Panalphasol
Hob-Steak
Physimentsol
Samson's Hair
Yamato Belt
Hard Start
Speed Star
ETH DRIVE
VIT Drive
STR Drive
ETHDEF Drive
HP Drive
EP Drive
Chuchu Idol.
No random battles
You'll regain control in the docks. It's probably best to go west, and
talk to Maria, you'll learn about her past. At the main room, there are
two elevators. The big one to the sub-map of Shevat, and the southern
smaller elevator, those are the elevators here in Shevat, remember that,
that leads to the actual dock, Only Weltall is there right now.
When you're ready, take the elevator up to the sub-map. There are 3
noticeable features right now, The 2 red pyramids, and the statue of an
angel. Before going into the city, walk across the bridge thing that
the angel is facing, and examine the side of Shevat, you'll get a Dawn
Rock.
Now go into the pyramid that leads to Aphel Aura. There are many
things here in the city.
1)Chu-chu Store: Talk to chuchus if you want, I personally find them
repulsive. The one behind the counter sells you the best of items.
The gray chu under the balcony(?), will asks if everyone is nice on
the surface, tell him 'Not necessarily...', and (s)he'll give you a
2 Aquasol S's, and Aquasol DX. If you have all 3 badges, go talk to
the yellow chuchu with a cane, and he'll give you a Charger A, and a
Power Ring S for them. The other cane-carrying chuchu sells equipment,
he's on the balcony. Before going on, talk to the chuchu standing on
top of the lamp, you'll have to jump off the balcony to reach him.
1a)Aqua Paradise: Take the back stepping elevator in the Chuchu store.
Talk to the person here if you want. Take the western exit, the
eastern one leads to 2 people who tell you things about Shevat. In the
western side, talk to the old wo/man, and s/he'll teach you how to
fish. If you still have the spider web from Lahan, then you don't have
to buy one for 50G. Go back to the plaza, and jump on top of the
fountain and fish. If you talked to the chuchu atop the lamp, you
should get the Dark Rock from the fish.
2)Lone House: In one part of the city, there'll be a stepping stone that
leads to a house alone, there's a hole in the side of the house. Go
inside. In front of you is a doll on a table, examine it for the Dusk
Rock. Before going down the stepping stone, there's a doorway just
northwest of the stone, go in, and go down the elevator, one of the
guys here sells you some nice gear things.
3)Go back to the main entrance of the city, and take the stepping stone
that's under the arch down. Here, save if you want, then take the
stairs going down. Leave the building, and take the stepping stone
there. You should fix it and use it. After a long ride, you'll wind up
in a sealed room. Check the tables for a Power Crisis, Panalphasol,
Hob-Steak, Physimentsol, Samson's Hair, Yamato Belt, Hard Start, Speed
Star, ETH DRIVE, VIT Drive, STR Drive, ETHDEF Drive, HP Drive, EP</pre><pre id="faqspan-3">
Drive, and a Chuchu Idol.
If you want, you can explore the city. You'll ultimately want to go to
the lone house, the one with the hole, and go upstairs. There's a room
upstairs where the hole is, visit it. you can check the various items
there to get more story. Then, leave the house, and go back up the
stone. Go north, then west, and talk to the lone old man. Tell him that
you're waiting for Maria.
Go back to the lone house, upstairs, and into the room with the hole.
Examine the horse. After the dialog, leave the city, and back to the
sub-map. Examine the angel statue, and go up to the palace. Before going
into the door, talk to the people around the place. This is a great
place to learn about the background of the world. You'll even see Yui
here. One of the rooms is also your guest room.
When all's ready, enter the main doorway. You'll see Wiseman and Maria
here, talk to them if you want. The two side doors don't lead to
anything yet, so keep going north. Talk to the Queen.
Go back to your guestroom, and take a nap.
In the morning, go talk to the queen. Tell her that you will help,
not much other choice.
Chapter XL-Intruder Alert!
Party: Fei, Maria, 1 other
Stuff to get
Shevat Map
Queen's Rod
Battle Apron
Ruby Helmet
Aquasol DX
Rosesol DX
Economether
Whip Lasher
Enemies
(Shevat Shafts)
Gimmick(R): 7681/1111, -
Tears(R): 13785/1111, Lite Alloy
Forbidden(R): 12912/5, Gold Nugget; try to kill each in 1 turn
Maria is now a mandatory member, whoopee. About the only thing you can
do with her is to check out her gear and drool over it. Really though,
best use is to either use her spells, which she probably doesn't have
any yet, or have her use healing items, you won't miss the 6 max damage
that she can do.
Leave the Royal Hallway, and a chuchu will approach you. It'll sell
you the same stuff as you could've gotten in Aphel Aura. You can go back
to your room to rest up and save.
Leave the palace, and go to the dock, you'll end up going into the
emergency shaft.
At the first intersection, turn west, and pick up the chest for the
Shevat Map at the end. Go back, and go east at the intersection. Take
the exit at the end of that path, then go all the way down, and into the
next area.
At the first intersection, go east to get the Queen's Rod. Go west,
and go down the elevator.
In the next area, follow the path, and hit the first crystal that you
come by. Jump on the windmill that's right next to the crystal, to the
east. Take it to the other side, follow the path, and take the elevator
at the end.
At the first intersection, follow the path south, keep going, ignoring
the next intersection. Pick up the Battle Apron at the end. Go back to
the second intersection that you came by, turn west, and take the first
door you see. Go up the stairs. Follow the path, each turn will get you
items; Ruby Helmet, Aquasol DX, Rosesol DX.
Go back down the stairs, and back into the previous area. Keep west,
and take the first turn west. Go into the door, and down the stairs.
Talk to Joe if you want.
Go south. At the first intersection, go all the way south for an
Economether. Go back, go east, then south and pick up the Whip-Lasher.
Go back to the intersection, and go all the way north, and take the
elevator down.
Save if you want. Go east from the elevator. Follow the path to the
next windmill. Jump on, you'll have to go through 2 of them. Go down
the elevator on the next platform.
Follow the only path that's presented. At the intersection, west leads
to a save point, go south and go down the manhole.
The elevators aren't working, so take the door west. Keep going to the
Seibzehn hanger.
Chapter XLI-Raid of Shevat!
Party: variations
No items
No random battles
You'll have to split your teams up. Here's the rundown of enemies:
1)Generator 1: Solaris Guard (x6), Littlefoot (x2)-Probably Elly, her
Aerods can finish the guards quick. Do not use Rico, he's too slow.
2)Generator 2: White Knight (x3)-You're somewhat good gear, someone with
good armor, the Knight's aren't that strong
3)Generator 3: White Knight (x2), Citadel-Someone you've been upgrading
4)Generator 4: White Knight (x2), Avalanche-Your fastest, Heimdall, only
if you upgraded, if not, someone else.
It's not too late to go upgrade your gears, you can go talk to that
chuchu. You might also want to save. Take note that Margie is also in
your room now, you can change groups. You can also go explore Shevat.
Go back to the Queen's room, and say you're ready.
-------------------------------------------------------------------------
Boss Fight-Generator 1
Solaris Guard(R): 2400/500, Rosesol (x6)
Littlefoot(G): 300/0, Silver Ar, Silver Ar+1 (x2)
Take out those annoying guards with Aerods, then pound the littlefoots
down. Boost isn't needed.
-------------------------------------------------------------------------
Boss Fight-Generator 2
White Knight(G): 2800/500, Ether Ar (x3)
These guys are extremely quick, but not too strong. If you have good
armor, they should do very little, or no damage to you, so just sit
back and hack away. If you want, you can boost.
-------------------------------------------------------------------------
Boss Fight-Generator 3
White Knight(G): 2800/500, Ether Ar (x2)
Citadel(G): 4400/20000, Gold Plate
If the Knights don't do much damage, ignore them and go for the
Citadel first. It isn't very fast, so boost up and try to kill it as
fast as possible, then take out the Knights.
-------------------------------------------------------------------------
Boss Fight-Generator 4
White Knight(G): 2800/500, Ether Ar (x2)
Avalanche(G): 4800/20000, Noise Filter
Same strat as 3. Use the Gold Plate you got from the last fight.
-------------------------------------------------------------------------
Boss Fight
Achtzehn(G): 200000/0, -
He'll let you kick his ass at first but....
-------------------------------------------------------------------------
Boss Battle
Achtzehn(G): 30000/10000, Wizardry Ring
You'll probably want to booster up. This isn't hard, Seibzehn can
easily win.
-------------------------------------------------------------------------
You are not suppose to go around Shevat looking for Gaspar, if you do,
that's your loss. He already removed your limiters, you should now have
7 AP in battle, and enable the elemental deathblows for all your
characters.
Chapter XLII-Protect Niasn!
Party: Fei, Bart, 1 other
Stuff go get:
Desert Worm
Deathblower1
Enemies
(Enemies all over the world)-You have a lot of options
(World Map-Forest 2)-If you decide to explore
Lil'Allemange(R): 2207/0, Eyeball
Tusk-Tusk(G): 9500/0, Ivory
Planter(R): 2008/0, Bizfruit
Slugger(R): 1500/0, Speed Shoes
(World Map-Grassland 3)-If you decide to explore
Slugger(R): 1500/0, Speed Shoes
Planter(R): 2008/0, Bizfruit
Tusk-Tusk(G): 9500/0, Ivory
Croaker Tribe(R): 2155/0, Fang
(World Map-Dirt)-If you decide to explore
Griffon(G): 12150/0, Fang
Mammoth(G): 3750/0, EhterStoneLg
Wels(R): 2400/248, -
Etone(G): 3000/450, Ether Ar
Planter(R): 2008/0, Bizfruit
(World Map-Snowfield)-If you decide to explore
Golem(G): 4500/0, -
(Nisan)
Shakhan Guard(R)<skinny>: 6518/45, -
(Nisan Mausoleum)
Shakhan Guard(R)<fat>: 6528/65, -
Shakhan Monk(R): 1101/500, Rosesol
Freelancer(R): 8700/500, Aquasol
A lot more places are opened for you to explore, including the islands
in the northwest, and southeast of the map. Look up to see what enemies
you fight there, that's all you can really do. The only thing to note is
the sluggers. You can get Speed Shoes from them, probably one of the
better accessories in the game. If you try to get it right now, it's
absurdly hard to actually get one from them, but they're somewhat common
compared to later in the game. However, later in the game, with the
trader's card, you're guaranteed to get one. The choice of trying to get
one is up to you.
First off, go back to the Yggdrasil, it can now fly. Something import-
ant to note: you can go reverse while flying, hold down R2, then hold
triangle, and you'll go in reverse. Also, you have lost the ability to
go on sand, and water.
With the new Yggdrasil III, you can go back to Nisan with ease, do so.
You'll have to fight your way in, just some Shakhan Guards. Your goal is
to kill all the guards.
With control of Fei, Bart, and another, you can prepare. The item shop
has no clerk, but you can still pick up items/equipment.
When ready, leave via the northeastern exit, the one across the
bridge. From there, travel along the path, and talk to Margie. Take the
stairs all the way down, and a sequence will happen.
Let Margie open it, otherwise, look around the metal thing for a panel
to come down. Go on inside. More fights.
When you have control again, take the elevator directly north of the
entrance. Follow the path presented, and into the door. After the
sequence, go north again. At the first intersection, go west, and into
the door. It's kind of hard to see, but there's a chest next to the save
point, pick it up for a Desert Worm, then save if you want. Go up and
check one of the monitors, just some dialog.
Take the northern exit out of the red room. Follow the path, and turn
east, then go up the elevator. In the next area, go west, and turn
northwest at the intersection. Go in the door at the end. In the next
area, go forward, skip the first and second doors that you come by, and
enter the third door. Go all the way to the end of the hallway and pick
up the chest for a Deathblower1. Go back, and into the second door.
Follow the hallway, and enter the first door you come by, it should
be facing northwest. Save if you'd like, then check the eye-scanner
thing in the center of the room. Exit the room, and enter the next door
in the hallway. This one should lead southeast. You're now in an large
room. Make your way to the large opening that's facing southwest, and
enter it.
When the dialog is over walk forward, and examine the plaque. After
even more dialog, go all the way back to the control room, the red room.
Now go examine the monitors. Things were going too good anyways....
Run all the way back to the jaspar lock, you'll have to fight guards
along the way. You'll be captured along the way. When you regained
control, you can save again, but go into the central area, where the
omnigear was.
-------------------------------------------------------------------------
Boss Battle
Neo Etone(G): 15255/5000, Seal Barrier (x2)
This is just a battle to show you Andvari, if it was hard, then you
really should get some better equipment.
-------------------------------------------------------------------------
Chapter XLIII-Gate1 -Margie
Party: Fei, Bart, Maria
No items
Enemies:
(World Map-Grassland)
You'll probably want Seibzehn for this, talk to Maria if you want to
change. Head west on the world map, you'll see the cave opening. Go in.
Follow the path.
-------------------------------------------------------------------------
Boss Battle
Neo Etone(G): 15255/5000, Seal Barrier (x2)
Easy
-------------------------------------------------------------------------
Go on into the next door
-------------------------------------------------------------------------
Boss Battle
Shakhan(G): 218343/30000, Ether Ar+1
Grahf...This is one of the harder gear battles. When he's countering
your attacks with healing, only attack with Bart and Maria, they can do
over 1000 damage, otherwise, his HP will be going up, rather than down.
Just keep hitting him at first, he doesn't counter yet, and he can't
hit you back quite yet, but when he disconnects, it'll hurt.
-------------------------------------------------------------------------
Leave the cave.
Chapter XLIV-Gate2 -Babel
Party: G1-Fei, Citan, Elly G2-Billy, 2 others
No items
No random battles
Fly the Yggdrasil to Babel, luckily, you start off relatively high.
Go into the only door that you can, save if you want first.
You can change G2 around, get your best gears, Bart, and Maria.
With G1, follow the path to a pit. Drop down, get off your gears, and
enter the small door.
-------------------------------------------------------------------------
Boss Fight
Bladegash<Dominia>(G): 25512/5000, EP Drive
Marinebasher<Kelvena>(G): 25512/5000, ETHDEF Drive
Take out the Marinebasher first, it's weak against fire, so use
Elly's Ether Machine. Afterwards, just concentrate on Bladegash.
-------------------------------------------------------------------------
Boss Fight
Skyghene<Tolone>(G): 25512/5000, VIT Drive
Grandgrowl<Seraphita>(G): 25512/5000, ETH Drive
Smack as hard, and fast as you can, but don't waste too much fuel, you
have another fight.
-------------------------------------------------------------------------
Boss Fight
Bladegash<Dominia>(G): 25512/5000, EP Drive
Marinebasher<Kelvena>(G): 25512/5000, ETHDEF Drive
Same as before.
-------------------------------------------------------------------------
Boss Fight
Skyghene<Tolone>(G): 25512/5000, VIT Drive
Grandgrowl<Seraphita>(G): 25512/5000, ETH Drive
Sane a before
-------------------------------------------------------------------------
Chapter XLV-Gate3 -The Deep
Party: Fei, 2 others(best gears)
Stuff to get
Mermaid Mail
Dark Rod
Deathblower2
Enemies
(Underwater)
Merman(G): 9504/500, -
Medusoid(G): 7500/0, -
Death Scythe(G): 30321/0, Fang
Aragonite(G): 14888/3000, -
Salvager(G): 7200/0, -; don't attack these guys
Head to the Thames, you can't land in the water, so fly low. Go to the
bridge and speak with the captain. Go down to B1F, and buy some new
gear, it's better than what you have, that or check the Yggdrasil Gear
store, it's selling the same thing now.
Go back to the Yggdrasil and talk to Sigurd and tell him that you're
ready to go to Sargasso.
You can turn back to go back to the Yggdrasil. The best way to swim is
to keep jumping rather than walking. go forward, and at the first inter-
section, go right. Follow this path. At the next intersection, go right
again. Follow that path, and it looks like a dead end, but jump upwards.
Here, collect the chest for a Mermaid Mail, and save.
Go back to the intersection, and go left. Follow that path. In the
next area, there's a fast moving current. Try to get to the other side
while the current isn't pushing. Best way is to keep pushing jump.
Follow the path until you're in a cavern. Pick up a Dark Rod in one
chest, the other is empty. Go back to the current, and this time, take
a right, the side where the current use to be. Follow the tunnel, and
eventually, you'll be pushed by a current. When you're stopped, go
forward.
Pick up the chest here for a Deathblower2, then enter the door.
-------------------------------------------------------------------------
Boss Battle
Crescens(G): 253260/10000, -
Don't skimp out just because of the music, give it all you got. This
shouldn't be too hard of a battle. You'll probably want to boost up,
Crescens is a very fast gear.
-------------------------------------------------------------------------
Chapter XLVI-Into Solaris
Party: Fei, Elly, Citan
Stuff to get:
Work Permit
Aquasol DX
Tickets
Enemies:
(Solaris)
Security Cube(R): 1500/1000, -
When you're ready, go back to the Queen's room, and tell Citan that
you are ready. Once you're in Solaris, there's no backing out.
Walk left a bit, then walk between the 2 pods shown. Fei'll get sucked
away. Leave the pod, and some dialog will show. Explore the area a bit.
One thing to note, 12-3-6, go there, you'll meet Samson. Next go to
10-4-1, Elly's there. After getting Elly, go back to 12-3-6, and talk to
Samson, he'll give you the work permit.
Go to the watchtower, and talk to the guard, he'll let you in now.
Take the path. Don't go on the first elevator, and keep going. Take the
second elevator. On the next floor, go northeast and into the door.
This whole floor is very annoying. Don't be in the same line of sight
as the triangle things, even if their back is facing you. Make your way
to the southwest side of the area. There's another door here, take it,
and go up the elevator. Go northeast a bit, then take the elevator back
down. Pick up the chest for an Aquasol DX. Go back up the elevator.
Take the northeast path out of this area. Go onto the next area after
crossing the ID checker. Here, there's another checker, go by it and
into the door. You're now in Etrenank(?).
Things to note are: Equipment/Item Shops, some nice equipment if you
have the money. One of the entrances is a hotel(?). If you take the
elevator up, and then the southeast door, there'll be a person with a
bad back who'll give you their tickets. you need them. After getting the
tickets, go to the ceremony, the entrance is south of the hotel. The
guard in black is in front.
Chapter XLVII-Escape Solaris
Party: Fei, Elly
Stuff to get:
Aquasol DX
Feathered Cap
Psycho Rod
Enemies
(Solaris)
When you regain control, walk forward, west. Skip the first bridge,
but take the second. Continue westward. Climb the ladder, and keep
going. Take the next bridge that you come by. Here, try to walk on the
small rods, if you don't, take the ladder back up, then keep going.
Take the south side of the water and keep going. At the next bridge,
take it, then turn around, go back east, and pick up the Aquasol DX.
Afterwards, keep going. At the next ditch, you'll have to balance
across the rods. At the next bridge, cross, and turn back east for a
Feathered Cap, then turn back west, and keep going. You'll reach a
ladder at the end, use it to climb up.
Walk just a bit southwest, and up to the gates of the house. Go on
into the house.
After some scenes, leave Elly's room. First, go to the northeast room
on the lower level of the house. Talk to the lady in there for a Psycho
Rod. The other room on the lower side is just Elly's mother, go there
and talk to her if you want.
You'll ultimately want to go to the mid-elevated door going northwest.
If you haven't talked to Medena yet, you'll have to before you can
enter. Examine the main desk in the room.
Chapter XLVIII-Lone Wolf
Party: Fei
Stuff to get:
Army Cardkey
Hob-Steak (x2)
Aquasol DX
Gold Nugget
Gold Bullion
Enemies
(Solaris Dust Chutes)
Security Cube(R): 1500/1000, -
Solaris Guard(R): 2400/500, -
You can't do much in Etrenank anymore, you don't understand a thing,
except for Big Joe in the hotel.
Make your way back to the building that you entered the city from, the
store(?) that you came form after all the ID check stations. You'll meet
up with Citan here as you try to leave.
With Citan back, you can again talk to the people of the city, but
it's pretty useless.
Try to make your way back to the 3rd class area, through the same way
you came in. Between blocks 11 and 12, there's a dust chute, go in.
There's a tunnel, you can't go in yet though. Exmaine the green flashing
panel to your east.
Now, in some kind of crazy flashback, leave Elly's room, and you'll
get the Army Cardkey.
With the card, check the green panel. Go up, and northwest, then into
the door. Climb all the stairs, and enter the door at the top. In this
next area, there's a huge fan in the center. Don't touch it, it'll hurt
you. Push the peice of metal on the west into the fan.
Before dropping down, turn the camera angle so that you can see a
ladder and a doorway under where the fan use to be, it's on the north-
west side of the pit. Drop down, and try to get onto the ladder, then
just enter the door. If you fail, try again.
At the first intersection, go southeast for a Hob-Steak, then north-
east amd into the door. Go northeast a bit, and before going down the
stairs, jump northwest, over the boxes, and pick up the Aquasol DX.
Drop then, then go through the northwest door. After the sequence, move
on to the next area.
Take the ladder to your west. Go all the way to the other side, then
turn northeast, and pick up the chest for another Hob-Steak, then enter
the door. Examine the control panel on the northeast. First off, hit
Input Code, then just end inputting, a chest with a Gold Nugget will
drop.
I'm not sure how this thing works, but here's a crude estimate. When
There are 4 blocks on the top line. If you hit 1, the first block will
either disappear, or appear. When there is no block, the value is '1'.
When there is a block, the value is '0'. Make all the blocks disappear,
or 1111, and a Gold Bullion will drop down. 0101 is the thing you're
looking for though.
After shutting off the scanner go back the the previous room. Run onto
the westmost conveyor belt, and head northeast on it. Get off at the
next ramp and head into the northwestern door.
Chapter XLIX-Krelian's Lab
Party: Fei, Elly, Citan
Stuff to get:
Zetasol
Gold Nugget (x3)
Aquasol DX (x4)
Survival Tent
Hob-Meat (x2)
Muscle Belt
Scales
Angelic Robe
Eyeball (x2)
Hob-Steak
Extra Ar+6 (x2)
Survival Tent (x2)
Silver Ar+1 (x3)
Deathblower3
Ether Veiler
Dark Helm
Dark Armor
B&J M686S Ammo
Extra Ar DX
Sonic Wave
Speed Ring S
Enemies:
(Solaris Dust Chutes)
(Krelian's Lab)
Orphan(R): 8829/1, Alphasol
Security Cube(R): 1500/1000, -
Solaris Guard(R): 2400/500, -
Dorothy(R): 17830/184, Rosesol DX;(heal hurts her)
Neo Wels(R): 6338/125, -; Try to kill them ASAP, they kamikaze
Bloody Bros(R): 25701/3000, -; they can kill you with 1 attack
Yes, those are humans. Head southwest, and pick up the chest for a
Zetasol. Head all the way southeast, then turn southwest and pick up
the chest for a Gold Nugget, then leave the area via the southern exit.
Save if you want, then enter the smaller door.
Take the elevator up, then follow the path to a room with a spiral
stairway. The only doorway you can use is the northeast one, so go into
that one. Follow the path, and turn southeast. Enter the door, and pick
up an Aquasol DX at the end of the room.
Go back and continue northeast. The next door has a save point, and a
Survival Tent. You can also learn about memory cubes if you check one of
the panels. Go back and continue northeast, and into the door. Follow
the darkened path, and examine the button in the center. Follow the
path out of the room. Follow the next path, and into the door.
Here, you'll see a lot of people in cages. In these rooms, you can
open the cages with the buttons next to it. You'll have to fight a
monster for the chest though. After finishing each room, head onto the
next.
Cage 1: Hob Meat; Neo-Wels (x4)-Kamikaze for about 300 damage each
Cage 2: Muscle Belt; Orphan-sucks EP, lots of HP
Cage 3: Scales; Neo Wels (x4)
Cage 4: Angelic Robe; Dorothy-Heal her
Cage 5: Eyeball; Neo Wels (x4)
Cage 6: Hob-Steak; Neo Wels(x4)
I think the enemies might be different each time, not sure.
After the second room, head into the next area. Turn southwest at
first chance. Take the smaller door here for an Extra Ar+6, and the
bigger door for an Eyeball. Go back and continue the main hallway. The
next stop has a Gold Nugget and Hob-Meat.
Go back to the main path. Follow it, and enter the first door you come
by, it's going southeast. Pick up the Aquasol DX and check the southern
panels to shut off the security lock. Go back to the main path, and
follow it northeast and into the door. Your back in the spiral stairway
room. Now, go up the stairway, and follow the path into the door,
picking up the Aquasol DX and Survival Tent.
At the intersection, continue southeast and into the door. There's a
chest to your side with a Silver Ar+1. Continue southeast and into the
door. Again, into another door. Don't miss the chest in the southern
corner, it's another Aquasol DX.
Go into the northeastern door, into another cage room. Before
attempting to trek through numerous monsters, make sure you're healed.
One of these is 2 Bloody Bros. The 2 chests in the cage hold a Death-
hlower3, and an Ether Veiler.
Go back southwest, and into the other door. Save before you go on if
you wish. Just keep following the path presented.
At the next intersection, go southwest. Turn southwest when you get
the chance, and enter the door. There's a Dark Helm in this room. The
audio password can also be found here, but you have this FAQ. Go back
to the main path and enter the next door. A Dark Armor can be found
in this room. Go back to the main path, and enter the last door. There's
a chest with a B&JM686S Ammo in this room.
Go back to the intersection, and go the northeast path. At the door,
input up, down, up, left, right, then enter the door.
Turn southwest, and follow the path. Enter the first door you come by.
Follow the path upwards, and pick up the chest for a Survival Tent. Go
all the way up, and into the door at the top. Go northwest, and pick up
the Extra Ar DX. Head southeast, and into the second door you come by,
skipping the one you came out of. Follow the path downwards and pick up
the Extra Ar+6. Go all the way down, and into the door. Head southeast,
and into the next door. Follow this path up, picking up the Silver Ar+1,
and into the door at the top. Head southeast.
At the intersection, head southwest, and into the door. Take the chest
on the other side of the room for a Sonic Wave. Go back, and head south-
east. Take the next door for another Silver Ar+1. The door after that
has a Gold Nugget. Go back and follow the main path again. At first
chance, turn southeast and into the door. Take the chest for a Speed
Ring S. You can check out the holograms of yourself if you want. Go
back to the main path, and follow it into the next big door.
Last person I expected... Anyways, enter the only door you can, to
your southeast.
Chapter L-Tears for Fears
Party: Fei, 2 others
Stuff to get:
B&JM686S Ammo
Pnalaphasol (x2)
ShotG70 Ammo
Aquasol DX (x2)
Survival Tent
Enemies
(Krelian's Lab)
Follow the path southwest. Go southwest again, and into the door.
You can change your group with the blue cube, and save with the yellow
one. Citan can now use his swords.
Take the southeast door. Enter the first door you come by, it should
be going southeast. Pick up the chest for a B&JM686S Ammo. Go back to
the save point/blue cube room. This time, take the southwest exit. Here,
turn northwest, and into the door. Follow the path, most of these doors
are fakes. Take the last door on the northeast wall, this one will lead
to another save point, and a chest with a Panalphasol.
Leave the room. Finish the path, and take the door going southeast.
Skip the first intersection, and keep going southeast, and into the door
at the end. In the next area, walk up to the next intersection. It's a 4
way. Go south. Take the first door eastward for a ShotG70 Ammo. Go back
to the main path, and keep going south, and into the doorway at the end.
Keep going.
In this next area. Follow the path southwest, and turn with the path.
Ignore the intersection, and keep going northwest. There is a door on
the northeast wall that you can open, go in and get the Aquasol DX.
Leave the room and continue northwest. At first chance, turn southwest
for a Panalphasol. Go back northeast, then southeast. Turn southwest at
the intersection. Go southwest again at the next intersection. There's a
door on the southeast door that you can open, go in and pick up the
Aquasol DX. Leave the room, and go southwest. At the next intersection,
go southwest again, and enter the door at the end of the hallway.
Keep with the path. In the green area, go southeast at the first
intersection. At the next intersection, go southeast for a savepoint, or
keep going southwest. Go northwest at the next intersection and puck up
the Survival Tent. Go back southeast. Take the door at the end.
Looks like your long journey into Solaris is about over. You can talk
with your friends. Be prepared for a boss fight also. Head southwest
when you're ready. I've always hated Hammer....
-------------------------------------------------------------------------
Boss Fight
Grahf(R): 139208/0, -
Executioner(R): 139207/0, -
Luckily, Graphf's attack doesn't half your HP, but it still hurts.
He's also alarmingly fast, if you have Citan, Use Renki/Senkei if you
have it. Executioner has some pretty strong Ether. Concentrate on one
first.
-------------------------------------------------------------------------
End of Disc 1.
**************************************************************************
W A L K T H R O U G H D I S C 2
**************************************************************************
Chapter LI-Shot Down!
Party: Fei, Elly
No items
No random battles
After the narration scenes you get control of Fei. Follow Taura out
of the room, and there will be another scene. Go talk to Taura, then go
outside and meet the emissary. You'll acquire Weltall-2, which has the
special ability system-id, which is by far the most useful special
ability in the game, as it puts you into hypermode for 1000 fuel. After
a few more scenes, you fight Ramsus.
-------------------------------------------------------------------------
Boss Battle:
Vendetta<Ramsus>(G): 0/0, -
You start out in hypermode, just pound away. Once hypermode runs out,
use system-id and finish the job. It is very difficult to lose this
battle.
-------------------------------------------------------------------------
A few more narration scenes will occur.
Chapter LII-Break the Seal
No items
No random battles
After a brief scene, you fight against an enemy battle station with an
extra gear character, Super Dimensional Gear Yggsadril IV (robotech,
anyone?)
-------------------------------------------------------------------------
Boss Battle:
Ft. Hurricane(G): 32367/50000, -
This battle is a lot of fun. Yggsadril IV has 99,999 HP, 9,999 fuel,
and an output of 100. You inflict massive amounts of damage, and have a
limitless supply of hit points. Yggsadril IV also comes equiped with the
special attack Ygg. Cannon, which for 9,000 fuel, will inflict 9,999
damage. Using this attack will speed up the battle quite a bit, as if
following a couple of normal hits, it will finish off the boss. No
challenge whatsoever here.
-------------------------------------------------------------------------
After a few scenes you will have to select your party. Bring your best
people as it is just for a boss fight. It might help if you bring Billy,
Rico, or Emeralda, as their level 7 attacks are not elemental based.
-------------------------------------------------------------------------
Boss Battle:
Sulfal Mass(R): 89859/30000
Sulfuls(R): 1833/0, Pilot shield, Gold nugget, Gold Bullion (x4)
This battle is a little more challenging then the previous ones. First
kill 3 of the sulfals. If you kill all 4, the Mass will preform an
instant death attack each round. The Mass is imune to elemental attacks,
so most characters level 7 deathblows will not work. Billy, Rico, and
Emeralda each have non elelmental level 7 death blows, so they can
utilize them. Other characters should just save up for a combo. It has
been said that the Mass will kill off the other sulful and start using
the instant death attack if you take too long. I haven't seen this, but
just in case finish up quickly.
-------------------------------------------------------------------------
Some more narrations and cut scenes will ensue, including a long
awaited anime scene!
Chapter LIII-Soul Vessel
Stuff to get:
Zetasol DX (x2)
King's Helm
Gold Bullion
Wizardry Ring
Survival Tent
Enemies:
Defenser(R): 10512/1000, Eyeball, Cast Armor
Death Eater(R): 30000/0, Evasion Ring
You start out in anima dungeon #1, upgrade gears at the robot, but
don't spend money on Billy. Head North, get the treasure's, for a
Zetasol DX and a King's Helm, then dismount your gears and enter the
building.
Head west and get the treasure, it's a Gold Bullion. Then head east,
enter the side passage and go through the door. Go along the bridge and
enter a room. Pick up the Wizardry Ring. Investigate the panel. Head
back to the main room and continue along the right passage. Enter the
room and search the box in the SW corner to get the fuse. Go back the
the fuse box room, and search it to fix it, then search the moniter to
unlock some of the doors.
Enter the newly unlocked door, go strait at the fork and get the
treasure, it's a Survival Tent. Then head south and enter the second
door. Pick up the chest for a Zetasol DX. Search the moniter in the
corner, and enter the code: 0, 3, 2, 0. Search the other moniter to
unlock the rest of the doors. Enter the door on the side path and take
the elevator down.
Enter the north door, and search the middle panel. Use the elevator
in the middle of the big room. Search the 4 moniters and set them at:
A-2, B-4, C-8, D-5. Search the box next to A and release the relic.
Take the elevator down, head through the doors, and search the panel,
Billy will get his omnigear. Then You'll have to fight the Elements...
-------------------------------------------------------------------------
Boss Battle:
Dominia(R): 3750/500, STR Drive
Kelvena(R): 3750/500, VIT Drive
Tolone(R): 3750/500, ETH Drive
Seraphita(R): 3750/500, ETHDEF Drive
Each element is strong against their respective element. Don't even
try fighting Dominia, you must save her for last. First take out
Kelvena as she is the healer. Use fire attacks if you have them, two
level 7 hits is all it takes. Next attack Seraphita, as she drains your
magic. She's strong against everything except water, use non elemental
attacks if you don't have any water attacks. Next go for Tolone, stay
away from wind attacks. Finally attack Dominia, she takes a lot longer
then the other elements, but now she's all alone, so it's not a problem.
-------------------------------------------------------------------------
Now you have to fight Voltron?!?
-------------------------------------------------------------------------
Boss Battle:
G-Elements(G): 319070/30000, Kishin Sword
This fight isn't that special. Use booster and system-id, and if Billy
is in your party, use his ether gun. The robot will atttack using
different elemental attacks, but it doesn't make much of a difference.
Just pound away, and you'll win. Take note that Elly has a 99% hyper-
mode % if you're using her.
-------------------------------------------------------------------------
A few more cut scenes will follow.
Chapter LIV-The Stars Know
Stuff to get:
Aquasol DX (x2)
Ether Guard
Survival Tent
Rose Tabard
Beastly Robe
King's Helm
Ether Doubler
Enemies:
(Anima Relic Site #1)
Croaker Tribe: 4055/0, Fang, Scales
Tusk-Tusk(G): 15012/0, Ivory, Fang
Griffon(G): 24150/0, Fang
You start out next to a robot shop, a save point, and a character
changing cube. Near the save point, there is a rock, push it towards the
pit, then dismount your gears and enter the door. Search the 3 pillars
to get some messages, then seach the writings on the walls for some more
messages. Seach the back of the NW pillar and a block will fall. Jump on
the block, then jump on the pillar, then jump strait into the air to
make another block fall. One writing on the wall says 4 steps south, 10
steps west. Follow the instructions and a thrid block should fall, if
not try again using different sized steps. Push the 3 blocks into the
holes in the floor then head outside.
Get the treasures at the bottom of the pit, for an Ether Guard and a
Aquasol DX, then climb up and jump across the newly created bridge. In
the next room, head to the east, and dismount your gears to cross the
narrow bridge. Enter the small door at the end.
Walk through this hallway, picking up the Survival Tent, then enter
the east door at the end of the hallway. Don't stay in the middle of the
hallway or you will fall down a pit, stick to the wall and get the
treasures for a Rose Tabard and another Aquasol DX. Search the pillar at
the end of the hall, and drop in the pit closest to it. As you fall,
push east, and you'll enter a secret passage way. Go on to the next
room.
When the spikes fall, don't move, jump on top of the spikes once they
hit the ground, and use them as an elevator. Enter the door at the top.
This is the water room. Your goal is to get the water level of the pit
to 5. There are 4 buttons in this room. The far south one on the wall
has 7 marks, this will make the water level change by 7. The far north
button has 3 marks, this will make the water level change by 4. The
center northern one will make the water level increase by the set
interval, while the button just south of it will decrease the water
level by the set interval. Drain all the water so the water level is 0.
Add 7 to the water level. Next detract 3, and do it again so now the
water level is 1. Add another 7 to the water level to make it 8, then
detract 3 from it again to get an even 5. All the water will drain out.
Drop down, enter the door, and get the treasure for a Beastly Robe.
Push the rock out of the way, and follow the tunnel, go out the south
door and return to your gears. Grab the treasures for a King's Helm and
an Ether Doubler. Go through the door. It's very important that you save
your game. Equip the holy pendant on someone other then Fei, as it
doesn't work in with System-Id. You might also want Elly in this battle
as she has a 99% chance of hyper, but if you haven't been upgrading her,
it doesn't mean much. Also, unequip any really good equipment that you
have on Elly, she'll leave your group soon. Follow the passage and
search the panel at the end, and Rico will get his omnigear. Now you
have to fight your old friend.
-------------------------------------------------------------------------
Boss Battle:
Hammer(G): 348175/0, Tradercard (if beaten)
At first this fight seems simple. Hammer doesn't do much damage, and
just is not a threat. However after he takes a set amount of damage he
will begin to glow red. Once this happens he will self destruct in a
couple of rounds. You can run away, but if you beat him you get the
trader card, a very good accessory, available nowhere else. To finish
him off, at least one of the supposrt characters must be in hypermode,
or enter it immediately, and Fei must utilize system-id. It helps a lot
if one of your characters has the holy pendant equipped, as it makes
their hyper mode last longer. During the beginning of the fight, don't
use any level attacks, just save up for hypermode, and hope you get
lucky. It may take a few tries, depending on your luck, but eventually,
you will beat him. Booster is absolutely nescesary for this battle.
-------------------------------------------------------------------------
A few cut scenes will follow.
Chapter LV-Above Mahanon
Party: Fei
No items
No random battles
Just go to Elly's room and talk to her.
Chapter LVI-Paradise
Party: Fei, 2 others
No items
No random battles
Elly will be gone from your party at this point. Choose your party,
and proceed with the game. You will have to fight Deus.
-------------------------------------------------------------------------
Boss Battle:
Deus(G): 363345/30000, -
This fight has a trick to it, if you don't follow it, you are in
trouble. When ever you attack Deus, he heals for a ludicrous amount of
HP, so attacking him head on doesn't work. Deus will attack either with
a normal attack or a special attack that cuts everyones (including it's
own) HP in half. Just sit back and keep your HP relatively high, and
let him cut himself down to 5000 HP's. The Infinity Level Square attack
for a fully upgraded Weltall-2 will inflict over 6000 damage, so once
Deus reaches 5000, use System-Id, and finish him off. Don't use booster
as you may run out of fuel.
-------------------------------------------------------------------------
A few more cut scenes will follow, then there is another boss fight.
-------------------------------------------------------------------------
Story Battle:
Alpha Weltall<Grahf>(G): 197472/0, Slayer Robe
This fight is unwinnable. Grahf can inflict around 30,000 HP's with a
single combo attack. Don't bother trying. If you're using a game shark,
it's possible to beat him and take his Slayer Robe, but the outcome will
still seem the same.
-------------------------------------------------------------------------
After you lose, there is a huge slew of cut scenes.
Chapter LVII-Promised Land
Party: n/a
No items
No random battles
Just some cut scenes.
Chapter LVIII-Merkava Calls
Party: Fei, 2 others(best gears)
Stuff to get: nothing
Enemies: none
After some cut scenes, you'll appear in a room with a save point and
a character cube. Pick your best gears people, as you have two very
difficult battles ahead. Go through the East door to reach a repairbot.
Make sure everyone you're bringing is fully upgraded, and buy ether ar+3
for everyone, and make sure everyone has a healing item equiped. Head
back to the save room, and head north to meet the bosses.
-------------------------------------------------------------------------
Boss Battle:
Amphysvena<Ramsus>(G): 189465/50000, Golden Vest
This battle isn't that difficult, but it costs a lot of fuel and HP.
Ramsus will immediately drop all of your gear's HP to 1. Heal then start
pounding on him. You want to finish him off before he uses the attack
again. Don't overdo id power though. Try to keep Fei with around 3000
fuel left. Booster is useful, but may cause you to run out of fuel
before the two battles are over.
-------------------------------------------------------------------------
Boss Battle:
Opiomorph<Miang>(G): 189345/50000, Executor Gown
This fight is hard. Even if you had all of your fuel it would be so.
When you hit Miang, her defence, and her ether attack rise up. When she
preforms her attack (not every round, sometimes she sits back) the
damage depends on the amount of damage you inflicted. After using the
attack her values drop back to normal. This in itself wouldn't be to
hard, but at one point when she uses the attack her values won't drop,
and every round she will attack doing more and more damage, and you will
die. It will take 5 hypermode attacks, plus supporting hits to beat her,
since you won't have enough fuel for booster, you will be killed before
Fei gets five system-id hits. One of the supporting characters must get
into hyper mode, or each of them must preform multiple high level
attacks. If you have the Ether Ar+3's equipped, you will last a little
bit longer, and should be able to finish the job.
-------------------------------------------------------------------------
Now it's cut scene time once more.
Chapter LIX-Dreams...
Party: Citan, 2 others
No items
No random battles
After a lot of cuts scenes you get to pick your party, reequip and
save. After some cut scenes, you fight Id.
-------------------------------------------------------------------------
Boss Battle:
Id(G): 0/0, -
This is really easy, especially compared to Miang. Just use booster,
and start attacking.
-------------------------------------------------------------------------
More cut scenes follow.
Chapter LX-Fallen Star
Party: Fei
No items
No random battles
After a brief scene, you must fight Grahf alone.
-------------------------------------------------------------------------
Boss Battle:
True Weltall<Grahf>(G):
This battle is very easy. You have a new gear, and Grahf's gear is
infinately weaker then it was the last time you fought him. Use booster,
and take advantage of the 99% hypermode chance.
-------------------------------------------------------------------------
Another batch of cut scenes...
Chapter LXI-First and Last (Part I)
Party: Fei, 2 others(variations)
Stuff to get:
(Shevat)
Hercules Ring x2
Kijin Sword
Vivid Turban
Speed Shoes
Hero Costume
Yamoto Belt
Wizardy Ring
Manly Mantle
Goddess Robe
Enemies:
(Anima Dungeon #1)-see above
(Anima Dungeon #2)-see above
(World Map-Snowfield 2)
Neo Tears(R): 13785/1111, Golden Hood
Neo Gimmick(R): 7681/1111, Golden Vest
Forbidden(R): 6500/0, -
(World Map-Forest 2)
Lil'Allemange(R): 2207/0, Eyeball
Tusk-Tusk(G): 9500/0, Ivory
Planter(R): 2008/0, Bizfruit
Slugger(R): 1500/0, Speed Shoes
(World Map-Grassland 3)
Slugger(R): 1500/0, Speed Shoes
Planter(R): 2008/0, Bizfruit
Tusk-Tusk(G): 9500/0, Ivory
Croaker Tribe(R): 2155/0, Fang
(World Map-All)
Sulfal (R): 1833/34
Sulfal Gear (G): 4000/150
Story time is over! You actually have some control now. You will start
out in Shevat. Head out the door to enter the main room.
1)The soldier by the door is an item shop.
2)Jump over the bar, and enter the southern door. Find Hans, and after
the dialogue talk to him. The little dolphin by Hans acts as a card
game where you can win some prizes. Beat her once and you'll get an
Emer Jr. Doll. Beat her 5 times in a row, and you'll get a Elly Jr.
Doll.
3)The southwestern door leads you to some people, and a lady who will
give you the Mermaid Ring later.
4)The eastern door leads to some conversations.
5)The NE room leads to a fork. Head north to reach Dan and Midori, if
you have Midori's ring you can trade it to her for a Hercule's ring.
The west brnch at the fork leads to Queen Zephyr. Talk to her to see
a scene with Ramsus.
6)The Guy behind the counter in the northern side of the main room is
the gear shop. Do not buy any armor, and do not get frames for Rico or
Maria. The door behind the shop leads to a gear swordsmith. Unequip
Citan's Kishin sword and talk to him and he will make it into the Kijin
sword.
7)The guy next to the gear shop is selling birds. Buy the birds for
20000G and they will fly away, then use the elevator they had been
occupying to lead to the old chu-chu room. Search all the blue glowing
stuff to some nice items. You should get a Vivid Turban, Speed Shoes,
Hero Costume, Hercules Ring, Yamato Belt, and Wizardry Ring.
8)The NW door by the bird guy leads to a treasure hunter. Give him a
Gold Nugget and he'll start digging. Return later and give him a Gold
Bullion. Come back later and you'll get your prize-a juke box.
9)The guy standing next to the western door is a weapon shop. The door
leads to the outside world.
Leave Shevat when you're ready. Go to the Yggsadril gear hanger, and
talk to Chu-Chu, who is occupying Elly's spot. If you don't talk to
Chu-Chu, you won't be able to put her in your party. Also, if you're
wondering why you still have gears after they got absorbed into Deus,
hear the lowdown on some of the gears.
There aren't many places to go to.
1)There are the two anima dungeon's which are mainly for experience
gaining.
2)You can return to Citan's house and get Midori's ring if you haven't
done so yet.
3)First head to Taura's house, which is located on the eastern part of
the map. Talk to him and he'll give you two very nice pieces of armor,
a Manly Mantle, and Goddess Robe.
4)The only thing left to do is to head to the battling arena. Search the
crystal to sell off all the fangs etc. Then head to the arena. There
is a juke box here, which you can use the M-Disk on to listen to any
track. If you didn't get the m-disk, you can win it through battling.
The actual battling isn't much different from before, but you can
choose either Weltall, Weltall-2, or Xenogears for the normal mode,
and virtually any gear for the multiplayer mode. By beating all the
gears in special mode 1, you get Argento as a playable gear in the
arena.
Subquest #1-Lighthouse
Party: Fei, Emeralda, 1 other
Stuff to get:
Death Blower 1
Death Blower 2
Death Blower 3
G-God Father
Z-charger
Survival Tent
Mermaid Ring
(Lighthouse)
Croaker Tribe (R): 1352/0, fang scales
Griffon (G): 8050/0, fang
Carrier F1 (R): 2495/0, fang
Dragon (G): 4500/0, devil dress
Next head to the lighthouse, it is on the NW corner of the
big island in Aquvay. Make sure Emeralda is in your party. Head down the
elevator to enter the underground city. When you pass by a doorway, Fei
will inform you that you can dismount your gears and enter. Head to the
south and grab the treasure. Continue along, and then head to the south
at the fork. Get the treasure. Head the other direction at the fork and
enter the door. Search one of the computers upstairs to watch a movie.
Continue along the path and enter the door. Go upstairs, and search the
papers in the SE corner more then once. You can learn about hypermode,
and Big Joe. Exit the building and head east. The next door contains Big</pre><pre id="faqspan-4">
Joe's ultimate shop. The 4 treasure chests are random and they
replenish. The shop has some near gear equipment, and sells drive. The
engines aren't really worth getting as they have no fuel. It might be
possible to use them in tandom with a z-charger, but it is safer to stay
away from them. Exit the shop and keep heading east. Search the southern
part of the parking lot and Fei will spot a manhole, climb into it. Head
down the path, get the Z-charger in the subway car. Walk along the
balcony to get a scene, and Emeralda will magically grow up. Now her
stats go up a lot when she goes up a level. That's all there is in the
lighthouse, so head back to the elevator and leave. Take adult Emeralda
with you and talk to the old woman in shevat. If you have the mermaid
tear she will make you a mermaid ring.
Subquest #2-Duneman's Isle
Party: Fei, 2 others
Stuff to get:
Yamoto Sword
Kingly Armor
God Father
(Duneman Isle)
Dune Man(R): 1000/120, -
Neo Tin Robo(G): 1110/150, Extra Ar+1
Sand Shark(R): 2000/0, -
Wyrm(G): 3132/0, Eyeball
Dragon(G): 91500/0, Death Adder, Blessed Habit, Mumyo Sword
Next stop is Duneman Isle. It is west of Bart's hideout, and east of
Merkava. Make sure you land on the grassy coast on the south of the
island, or you might get stuck.
You have to kill the dunemen trio to get in. Hugging the waterfall to
the north, head east 3 screens to reach a normal desert screen. Head
north one screen, you'll see some fish.
Keep going north a couple of screens to reach a skeleton. Jump up the
bones and grab the Yamato sword. Head back to the screen where the fish
were.
This time head west, and you'll be on top of the waterfall.
It's not hard to get the chest, but I don't think you can get both of
them in one trip, so don't be greedy, and only go 1 direction. The
chests contain the Kingly Armor, and God Father. When you will fall
off you will get attacked by a wyrm, kill it with magic. Go back to the
sandfall and get the other chest.
A note on the dragons here. They are the hardest enemies in the game.
You have to be very strong to beat one. You need Fei's final death blow,
power crisis, as well as very strong companions. Unless you meet the
requirements run like hell, or your entire party will be wiped out in
one shot. To provide some protection from getting killed in one hit,
bring Citan, and have someone wear the yamoto belt, as that should give
you enough HP to survive dragon breath. Your reward for beating a
dragon is some of the best equipment in the game, only if you have a
trader's card on though. Also, they give a decent amount of xp.
Leave the desert by helping the dune man with a stuck truck, he's west
from the screen where you end up after falling form the sandfalls.
Chapter LXI-First and Last (Part II)
Party: Fei, 2 others(variations)
Stuff to get:
(Final Dungeun)
G Godson Ammo
Pilot Sheild
Enemies:
(Final Dungeun, first area)
Eagle Armour:?/?
Eagle Gunner: ?/?
Eagle Blade: ?/?
(Final Dungeun, second area corridors)
Sword Seraph: ?/?
Power Seraph: ?/?, AntiAngelSys (need trader card), Angel Ar S
Earth Seraph: ?/?
Fire Seraph: ?/?
Time to end this wonderful adventure. Fly the Yggdrasil to the
left-center of the map, towards the yellow dot. You'll see a big grey blob.
Fly the Yggdrasil next to Deus and enter it. Walk north and drop down the
Press select and you'll see a honeycomb map of sorts. Look to the upper
right and you'll see what appears to be a dead end. Thats where you are
trying to get to.
Head north to the first intersection, then turn northeast to the next one.
Go north past the laser (try not to get hit), at the next intersection turn
northeast again. Next turn southeast, then northeast, and southeast again.
Save, then go back to the last intersection. This time, turn north.
Eventually you'll find a door at the end of the hallway. Go through the
door.
Jump down the tube. Try to avoid all the lasers. Eventually you'll reach
the next area. Jump off the pillar. Examine the elevator and go down. Go
south across the bridge. Go around the other side of the pillar and up the
elevator. Go southeast across the bridge, around the pillar and on to the
next elevator, but don't go down. Jump up to the top of the pillar. Examine
the switch and a bridge below you will move.
Jump off the pillar and now go down the elevator. Head east across the
bridge, then up the elevator on the pillar. Go across the bridge to the
north of you. Go down the elevator and across te bridge to your northeast.
Jump up thepillar and examine the light. This will rotate the bridge by the
exit.
Head back to where you hit the first switch. Go northwest then southwest
at the next pillar. At the next pillar go southeast and through the door.
Go south and east at the first intersection and north at the next. Go
through the door. Get the G-Godson Ammo out of the chest behind the pillar.
Go back through the door. Go south, past the first intersection then
southwest at the next. At the next intersection, go south through the door.
Follow the path until you get to a pillar. Go up the elevator. At the top
go east across the bridge. At the next pillar jump up and examine the light.
Head back to the pillar and go down the elevator. Head southwest across
the bridge, and down the elevator at the other side. Go across the only
bridge at the bottom and through the door at the other end. If you want to
press select; the door in the lower left leads to a pilot shield,
otherwise head northwest at the first intersection and north at the next.
Go through the door. Go until you get to a pillar and down the elevator.
At the bottom, go east across the bridge then jump down the tube.
You'll be in the same room, that you were in right before you fought
Ramsus and Miang. To your east there is a Johnny Bot and you can leave.
Save at the save point. When you're ready go north through 3 rooms, then
jump in and get ready to fight deus. Story Sequence.
-------------------------------------------------------------------------
Boss Battle:
Deus(G):
Kind of a hard battle, if you have the wrong equipment. If you have
GNRS50's on everyone, AntiAngelSys on everyone, and Speed Shoes on one
or more person, then I suggest go straight for deus, and waste his sorry
butt. Otherwise, take Fei off your team and put another strong person
in his place. The first orb to go past your gears if you press X as fast
as you can to get through the text will be the Earthly Annointment orb.
You definatly want to kill him. Other than that you may want to kill
the Feul Leak orb (one clockwise of the earthly annointment orb). For
this battle, put Chu-chu *shudder* on you team, and use her to heal your
gears with her Forest Dance spell. Use two other weak guys for this
battle, cause its the easiest one. The other orbs, contain Heal, and
power drain. Neither of these are really necassary to kill. Just make
sure that you DO NOT kill all 4 orbs, it makes it harder, just kill 3.
When you're ready go for Deus. Put Fei back on your team, and I suggest:
Citan and Maria, or Billy, for your second and third gear. Get everyone
to infinity mode and keep wailing on him. When the angels in his hands
get released, he's alomst dead, from this point kill him as fast as you
can. Other than that all I can do is say "May the force be with you..."
err...yeah.
-------------------------------------------------------------------------
Story sequence.
-------------------------------------------------------------------------
Final Boss Battle:
Uroborous(G):
This battle is very easy. All you have is Xenogears, just go to
infinity mode, and just kick her sorry butt.
-------------------------------------------------------------------------
Congratulations, you've just beat Xenogears, sit back and enjoy the well
done ending. Thanks for using our FAQ, we hope it helped :)
**************************************************************************
M I S C E L L A N E O U S
**************************************************************************
-------------------------------
G A M E S H A R K C O D E S
I got all these codes from Game Shark Creators Club<www.cmgsccc.com>.
They have some really good codes for a lot of games, I highly suggest
that you visit their site for updates, and codes for other games.
Item Select:
3006F65A 00xx - Slot 1 3006F65B 00xx - Slot 2
3006F65C 00xx - Slot 3 3006F65D 00xx - Slot 4
3006F65E 00xx - Slot 5 3006F65F 00xx - Slot 6
3006F660 00xx - Slot 7 etc.
- xx:
00 <Empty> 01 Aquasol 02 Aquasol S
03 Aquasol DX 04 Alphasol 05 Panalphsol
06 Rosesol 07 Rosesol S 08 Rosesol DX
09 Sigmasol 0A Zetasol 0B Zetasol DX
0C Physisol 0D Mentsol 0E Physimentsol
0F White Star 10 Brown Star 11 Red Star
12 Blue Star 13 Hard Star 14 Speed Star
15 Tragedienne 16 Comedienne 17 Igissol
18 Aegissol 19 Blue Rose 1A Red Rose
1B Black Rose 1C Element Aero 1D Element Terra
1E Element Pyro 1F Element Hydro 20 Samson's Hair
21 Debug Item 22 Debug Skill 23 Weak vs Wind
24 Weak vs Earth 25 Weak vs Fire 26 Weak vs Water
27 Stop! 28 Sleep! 29 Weakling
2A Confusion 2B Armor Loss 2C EXP Ball
2D Combo Ball 10 2E Omni 2F option
30 option 31 Omegasol 32 Survival Tent
33 STR Drive 34 VIT Drive 35 ETH Drive
36 ETHDEF Drive 37 HP Drive 38 EP Drive
39 Hob-Jerky 3A Hob-Meat 3B Hob-Steak
3C Fang 3D Eyeball 3E Scales
3F Bizfruit 40 Elfanana 41 Ariberry
42 Radish 43 Durian Juice 44 Nisan Water
45 Aveh Water 46 Toy Gun 47 Minigear
48 Anoret Seed 49 Anoret Fruit 4A Bulimy Seed
4B Bulimy Fruit 4C RPS Badge 4D H&S Badge
4E Tag Badge 4F Mermaid Tear 50 UFO Photo
51 Master Key 52 Sewer Keys 53 Bell Amulet
54 Book 1 55 Book 2 56 Book 3
57 Spider 58 Bird Egg 59 Dog Food
5A Gold Nugget 5B Spider Web 5C M Disk
5D Chu-chu Doll 5E Tickets 5F Chu-chu idol
60 Cabin Key 61 Kislev Map 62 Merkava Map
63 Shevat Map 64 Rock 65 Dawn Rock
66 Dusk Rock 67 Dark Rock 68 Gold Bullion
69 Ivory 6A Army Keycard 6B Work Permit
6C Dirty Badge 6D-FF (Crashes)
Weapon Select:
3006D90A 00xx - Fei 3006D9AE 00xx - Elly
3006DA52 00xx - Norm Citan 3006DAF6 00xx - Bart
3006DC3E 00xx - Rico 3006DB9A 00xx - Billy
3006DE2A 00xx - Maria 3006DD86 00xx - Chu-chu
3006DCE2 00xx - Y. Emeralda 3006DECE 00xx - Kat. Citan
3006DF72 00xx - A. Emeralda
- xx:
00 <Empty> 01 Magical Rod 02 Arcane Rod
03 Hot Rod 04 Lunar Rod 05 Marshal Rod
06 Thunder Rod 07 Stone Rod 08 Flare Rod
09 Ice Rod 0A Queen's Rod 0B Dynamite Rod
0C Dark Rod 0D Chaos Rod 0E Psycho Rod
0F Skull Rod 10 Leather Whip 11 Iron Whip
12 Whippa Snappa 13 Cobra Cracka 14 Serpent Sting
15 Black Snake 16 Silver Blood 17 Whip-Laster
18 Desert Worm 19 Sonic Wave 1A Wonder Whip
1B Thor's Thunda 1C Death Adder 1D barutoyobi(hirgana)
1E barutoyobi(hirgana) 1F B&J M10 Gun 20 B&J M686 Gun
21 Godfather 22 Matchlock 23 Ether Pistol
24 biri-yobi(hirgana) 25 Shotgun 26 biri-yobi(hirgana)
27 Sengoku Sword 28 Yamame Sword 29 Yamoto Sword
2A Mumyo Sword 2B shitanyobi(hirgana) 2C bakiyobi(hirgana)
2D bakiyobi(hirgana) 2E bakiyobi(hirgana) 2F bakiyobi(hirgana)
30 bakiyobi(hirgana) 31 bakiyobi(hirgana) 32 B&JM10A Ammo
33 B&JM10S Ammo 34 B&JM10X Ammo 35 B&JM686A Ammo
36 B&JM686S Ammo 37 B&JM686X Ammo 38 Godson Ammo
39 ShotG50 Ammo 3A ShotG60 Ammo 3B ShotG70 Ammo
3C ShotG80 Ammo 3D MatAero Ammo 3E MatTerra Ammo
3F MatPyro Ammo 40 MatHydro Ammo 41 MatLumin Ammo
42 MatUmbra Ammo 43 EthWind Ammo 44 EthEarth Ammo
45 EthFire Ammo 46 EthWater Ammo 47 Eth Light Ammo
48-FF (Crashes)
Accessory Select:
Slot 1 Slot 2 Slot 3
Fei 3006D914 00xx 3006D915 00xx 3006D916 00xx
Elly 3006D9B8 00xx 3006D9B9 00xx 3006D9BA 00xx
Norm Citan 3006DA5C 00xx 3006DA5D 00xx 3006DA5E 00xx
Bart 3006DB00 00xx 3006DB01 00xx 3006DB02 00xx
Rico 3006DC48 00xx 3006DC49 00xx 3006DC4A 00xx
Billy 3006DBA4 00xx 3006DBA5 00xx 3006DBA6 00xx
Maria 3006DE34 00xx 3006DE35 00xx 3006DE36 00xx
Chu-chu 3006DD90 00xx 3006DD91 00xx 3006DD92 00xx
Y. Emeralda 3006DCEC 00xx 3006DCED 00xx 3006DCEE 00xx
Kat. Citan 3006DED8 00xx 3006DED9 00xx 3006DEDA 00xx
A. Emeralda 3006DF7C 00xx 3006DF7D 00xx 3006DF7E 00xx
- xx:
00 <Empty> 01 Martial Wear 02 Fencing Wear
03 Leather Vest 04 Metal Vest 05 Metal Jacket
06 Penguin Coat 07 War Mail 08 Crimson Vest
09 Black Leather OA Golden Vest 0B Plain ClotheP
0C Plain Clothes 0D Plain ClotheP 0E Plain Clothes
0F Wedding Dress 10 Martial Cap 11 Fencing Cap
12 Leather Hat 13 Metal Helmet 14 War Helm
15 Feathered Cap 16 Black Helmet 17 Golden Hood
18 Plain Headwear 19 Uniform 1A Bellona Tunic
1B Dervish Dress 1C Mermaid Mail 1D Beastly Robe
1E Executor Gown 1F Angelic Robe 20 Goddess Robe
21 Blessed Habit 22 Ladies' Dress 23 White Beret
24 Silver Beret 25 Ruby Helmet 26 Starlight
27 Vivid Turban 28 Ladies' Bonet 29 Blessed Helm
2A Stellar Cap 2B Red Mail 2C Iron Mail
2D Knight Mail 2E Dark Armor 2F Rose Tabard
30 Slayer Robe 31 Manly Mantle 32 Hero Costume
33 LegendaryRobe 34 Kingly Armor 35 Iron Helmet
36 Knight Helm 37 Dark Helm 38 King's Helm
39 Kaiser Helm 3A Men's Hat 3B Pilot Uniform
3C Battle Vest 3D <Nothing> 3E <Nothing>
3F <Nothing> 40 <Nothing> 41 <Nothing>
42 <Nothing> 43 <Nothing> 44 <Nothing>
45 <Nothing> 46 <Nothing> 47 <Nothing>
48 <Nothing> 49 <Nothing> 4A <Nothing>
4B <Nothing> 4C <Nothing> 4D <Nothing>
4E <Nothing> 4F <Nothing> 50 <Nothing>
51 <Nothing> 52 <Nothing> 53 <Nothing>
54 <Nothing> 55 <Nothing> 56 <Nothing>
57 <Nothing> 58 <Nothing> 59 <Nothing>
5A Power Ring 5B Power Ring S 5C Stamina Ring
5D Stamina Ring S 5E Glasses 5F Super Goggles
60 Step Shoes 61 Premier Shoes 62 Ether Stone
63 Ether Stone Lg 64 Anti Eth Stone 65 Anti Eth Rock L
66 Speed Ring 67 Speed Ring S 68 Gallant Belt
69 Yamato Belt 6A Economether 6B Wizardry Ring
6C Hercules Ring 6D Trader Card 6E Holy Pendant
6F Coin of Fate 70 Life Stone 71 Power Crisis
72 Guardian Ring 73 Evasion Ring 74 Long Dark Coat
75 Battle Apron 76 Body Guard 77 Mind Guard
78 Poison Guard 79 Sleep Guard 7A Cool Shades
7B Brain Guard 7C Speed Shoes 7D Muscle Belt
7E Ether Doubler 7F Ether Guard 80 Wind Ring
81 Earth Ring 82 Fire Ring 83 Water Ring
84 Ether Reversa 85 Ether Veiler 86 Ether Maxer
87 Fei Jr. Doll 88 Bart Jr. Doll 89 Billy Jr. Doll
8A Elly Jr. Doll 8B Emer Jr. Doll 8C Mermaid Ring
8D Combo Star 8E Chu-chu Idol 8F Momento Chain
90 <Nothing> 91 <Nothing> 92 <Nothing>
93 <Nothing> 94 <Nothing> 95 <Nothing>
96-FF (Crashes)
-Max Stats
Character 999HP/99EP/AGL Atack/Hit%/Def Ether/Ethdef/EV%
--------------------------------------------------------------------------
Fei 8006D8EE 03E7 3006D8F8 00FF 3006D8FB 00FF
8006D8F2 03E7 3006D8FE 00FF 3006D8FC 00FF
3006D8FA 00FF 3006D8F9 00FF 3006D8FF 00FF
Elly 8006D992 03E7 3006D99C 00FF 3006D99F 00FF
8006D996 03E7 8006D9A2 00FF 3006D9A0 00FF
3006D99E 00FF 3006D99D 00FF 8006D9A3 00FF
Norm Citan 8006DA36 03E7 3006DA40 00FF 3006DA43 00FF
8006DA3A 03E7 3006DA46 00FF 3006DA44 00FF
3006DA42 00FF 3006DA41 00FF 3006DA47 00FF
Bart 8006DADA 03E7 3006DAE4 00FF 3006DAE7 00FF
8006DADE 03E7 3006DAEA 00FF 3006DAE8 00FF
3006DAE6 00FF 3006DAE5 00FF 3006DAEB 00FF
Rico 8006DC22 03E7 3006DC2C 00FF 3006DC2F 00FF
8006DC26 03E7 3006DC32 00FF 3006DC30 00FF
3006DC2E 00FF 3006DC2D 00FF 3006DC33 00FF
Billy 8006DB7E 03E7 8006DB86 FFFF 3006DB8B 00FF
8006DB82 03E7 3006DB8E 00FF 3006DB8C 00FF
3006DB8A 00FF 8006DB88 FFFF 3006DB8F 00FF
Maria 8006DE0E 03E7 3006DE18 00FF 3006DE1B 00FF
8006DE12 03E7 3006DE1E 00FF 3006DE1C 00FF
3006DE1A 00FF 8006DE19 00FF 3006DE1F 00FF
Y. Emeralda 8006DCC6 03E7 3006DCD0 00FF 3006DCD3 00FF
8006DCCA 03E7 3006DCD6 00FF 3006DCD4 00FF
3006DCD2 00FF 3006DCD1 00FF 3006DCD7 00FF
Kat. Citan 8006DEB2 03E7 3006DEBC 00FF 3006DEBF 00FF
8006DEB6 03E7 3006DEC2 00FF 3006DEC0 00FF
3006DEBE 00FF
**************************************************************************
A P P E N D I X
**************************************************************************
Item Cost Notes
--------------------------------------------------------------------------
Aquasol 20 +50 HP
Aquasol S 100 +150 HP
Aquasol DX 300 +500 HP
Alphasol 1000 +999 HP
Panalphasol 10000 +999 HP to all allies
Rosesol 100 +10 EP
Rosesol S 300 +20 EP
Rosesol DX 800 +30 EP
Sigmasol 1500 +99 EP
Zetasol 100 Revives from KO'd
Zetasol DX 1000 Revives from KO'd with full HP
Physisol 10 Removes Physical status ailments
Mentsol 20 Removes Mental status ailments
Physimentsol 50 Removes all status ailments
White Star 500 Wind UP/Earth DOWN
Brown Star 500 Earth UP/Wind DOWN
Red Star 500 Fire UP/Water DOWN
Blue Star 500
Hard Star 800
Speed Star 1000
Tragedienne 10
Comedienne 10
Igissol 2000
Aegissol 2000
Blue Rose 1500
Red Rose 1500
Black Rose 1500
ElementAero 1200
ElementTerra 1200
ElementPyro 1200
ElementHydro 1200
Samson'sHair 1000
Debug Item 50
Debug Skill 50
Weak vs Wind 50
Weak vs Earth 50
Weak vs Fire 50
Weak vs Water 50
Stop! 50
Sleep! 50
Weakling 50
More Debug Items.....I'll write them later if I'm asked to
Omegasol 50
SurvivalTent 150
STR Drive 10000
VIT Drive 10000
ETH Drive 10000
ETHDEF Drive 10000
HP Drive 20000
EP Drive 20000
Hob-Jerky 10
Hob-Meat 200
Hob-Steak 300
Fang 200
Eyeball 400
Scales 1000
Ivory 3000
Bizfruit 10
Elfanana 10
Ariberry 10
Radish 10
Durian Juice 10
Nisan Water 10
Aveh Water 10
Toy Gun 80
Minigear 120
Anoret Seed 10
Anoret Fruit 100
Bulimy Seed 10
Bulimy Fruit 100
Gold Nugget 4000
Gold Bullion 8000
Story Item Notes
--------------------------------------------------------------------------
RPS Badge Win from boy in Lahan, used in Shevat
Spider Web Buy in Shevat, found in Lahan, used in Shevat to fish
Mermaid Tear Found in Lahan, used in Final Hideout to get Mermaid Ring
Bird Egg Found in Mountain Path, given to Yui at Citan's House
Spider Found in Mountain Path, eaten by Chu-chu when she joins
H&S Badge Found in Bledivak, used in Shevat
Kislev Map Found in Kislev Sewers
Sewer Keys Found in Kislev Sewers, used there also
Master Key Found in Kislev Gear Dock, used there also
M Disk Found in Nortune, used in endgame
Tag Badge Given from child in orphanage
Book 1 Given from child in orphanage
Book 2 Given from child in orphanage
Book 3 Given from child in orphanage
Cabin Key Found in abandoned transport ship
Dusk Rock Found and used in Shevat
Dawn Rock Found and used in Shevat
Dark Rock Found and used in Shevat
Work Permit Found and used in Solaris
Tickets Found and used in Solaris
-----------------
E Q U I P M E N T
Rod(Elly) Att Cost Notes
--------------------------------------------------------------------------
Magical Rod 4 50 -
Arcane Rod 6 100 -
Hot Rod 8 150 -
Lunar Rod 10 600 Induces Sleep
Marshal Rod 14 1000 -
Thunder Rod 16 2200 Wind Elemental attack
Stone Rod 16 2200 Earth Elemental attack
Flare Rod 18 2600 Fire Elemental attack
Ice Rod 16 2200 Water Elemental attack
Queen's Rod 20 3200 Lower's DUR(?)
Dynamite Rod 22 4500 -
Dark Rod 24 5800 -
Chaos Rod 26 7000 -
Psycho Rod 30 12000 -
Skull Rod 40 2200 -
Whip(Bart) Att Cost Notes
--------------------------------------------------------------------------
Leather Whip 2 60 -
Iron Whip 4 120 -
WhippaSnappa 6 280 -
Cobra Cracka 5 700 Induces Poison
SerpentSting 7 1200 -
Black Snake 7 2400 Lowers Ethdef.
Silver Blood 8 2800 -
Whip-Lasher 10 3400 -
Desert Worm 12 4800 -
Sonic Wave 14 5600 -
Wonder Whip 16 6200 -
Thor'sThunda 20 7500 -
Death Adder 24 8200 -
Barutoyobi 0 0 debug
Barutoyobi 0 0 debug
Gun(Billy) Rank Cost Notes
--------------------------------------------------------------------------
B&J M10 Gun A 2000 -
B&J M686 Gun AA 3500 -
Matchlock AA 12000 -
Godfather AAA 20000 -
Ether Pistol - 4000 debug(?)
Biri-yobi - 0 debug
Shotgun - 5000 debug(?)
Biri-yobi - 0 debug
Ammo(Billy) Att Cost Notes
--------------------------------------------------------------------------
B&JM10A Ammo 21 20 -
B&JM10S Ammo 18 40 -
B&JM1OX Ammo 24 60 -
B&JM686AAmmo 30 40 -
B&JM686SAmmo 36 60 -
B&JM686XAmmo 42 80 -
Godson Ammo 60 200 -
ShotG50 Ammo 30 30 -
ShotG60 Ammo 36 60 -
ShotG70 Ammo 42 90 -
ShotG80 Ammo 48 120 -
MatAero Ammo 48 150 Wind Elemental attack
MatTerraAmmo 48 150 Earth Elemental attack
MatPyro Ammo 48 150 Fire Elemental attack
MatHydraAmmo 48 150 Water Elemental attack
MatLuminAmmo 48 10 -
MatUmbraAmmo 48 10 -
EthWind Ammo 0 1000 Wind Elemental attack
EthEarthAmmo 0 1000 Earth Elemental attack
EthFire Ammo 0 1000 Fire Elemental attack
EthWaterAmmo 0 1000 Water Elemental attack
EthLightAmmo 0 1000 -
Sword(Citan) Att Cost Notes
--------------------------------------------------------------------------
SengokuSword 30 8000 -
Yamame Sword 32 12000 -
Yamoto Sword 35 20000 -
Mumyo Sword 40 34464 -
Shitanyobi 0 0 debug
-Female use only
Headgear Def Cost Notes
--------------------------------------------------------------------------
Ladie's Bonnet 0 0 debug
Stellar Cap 0 0 debug(?)
White Beret 8 150 -
Silver Beret 24 800 -
Ruby Helmet 32 1600 -
Starlight 38 2600 -
Vivid Turban 50 4800 -
Blessed Helm 55 10000 -
Body-Wear Def Cost Notes
--------------------------------------------------------------------------
Ladies' Dress 0 0 debug
Pilot Uniform 6 5000 -
Uniform 12 180 -
Bellona Tunic 16 300 -
Dervish Dress 44 1400 -
Fuzzy Frock 50 2000 -
Battle Dress 56 1900 -
Mermaid Mail 58 2200 -
Angelic Robe 60 10000 +10 Evade%/Ethdef.
Devil Dress 62 3500 -
Goddess Robe 80 12000 +10 Ether/Ethdef.
Beastly Robe 82 5000 -
Executor Gown 100 7000 -
Blessed Habit 100 15000 -
-Male use only
Headgear Def Cost Notes
--------------------------------------------------------------------------
Men's Hat 0 0 debug
Iron Helmet 10 200 -
Knight Helm 18 1000 -
Dark Helm 35 1800 +5 Ethdef.
King's Helm 40 2800 -
Kaiser Helm 54 5200 -
Body-Wear Def Cost Notes
--------------------------------------------------------------------------
LegendaryRobe 0 10000 Def. up when ally KO'd, debug(?)
Battle Vest 10 400 -
Red Mail 14 220 -
Iron Mail 20 800 -
Knight Mail 34 1800 -
Dark Armor 60 2400 +10 Ethdef.
Rose Tabard 85 5400 -
Manly Mantle 105 10000 Def. up when ally KO'd
Slayer Robe 108 8000 -
Hero Costume 112 10000 Def. down when ally KO'd
Kingly Armor 120 12000 Def. up when ally KO'd
-Both Male/Female Use
Headgear Def Cost Notes
--------------------------------------------------------------------------
PlainHeadwear 0 0 debug
Martial Cap 1 30 -
Fencing Cap 2 50 -
Leather Hat 6 80 -
Metal Helmet 10 200 -
War Helm 20 600 -
FeatherdCap 28 1200 -
Black Helmet 35 2000 -
Golden Hood 45 3800 -
Body-Wear Def Cost Notes
--------------------------------------------------------------------------
Plain Clothes 0 0 debug
Plain Clothes 0 0 debug
Plain Clothes 0 0 debug
Plain Clothes 0 0 debug
Martial Wear 2 50 Fei initial equip
Fencing Wear 4 80 -
Leather Vest 10 150 -
WeddingDress 14 2000 +5 Ethdef.
Metal Vest 18 350 -
Metal Jacket 28 550 -
Penguin Coat 40 1000 -
Holy Habit 42 1200 Billy initial equip
War Mail 52 1800 -
Crimson Vest 64 2800 -
BlackLeather 76 4200 -
Golden Vest 90 5800 -
Accessory Cost Notes
--------------------------------------------------------------------------
Power Ring 200 +2 Attack
Power Ring S 800 +5 Attack
Stamina Ring 150 +2 Defense
StaminaRingS 600 +5 Defense
Glasses 150 +2 Hit%
SuperGoggles 600 +5 Hit%
Step Shoes 150 +2 Evade%
PremierShoes 600 +5 Evade%
EtherStone 500 +2 Ether
EtherStoneLG 2000 +5 Ether
AntiEthStone 500 +2 Ethdef.
AntiEthRockL 2000 +5 Ethdef.
Speed Ring 1200 +1 Agility
Speed Ring S 3000 +2 Agility
Gallant Belt 2000 10% more HP/Restore
Yamato Belt 4000 25% more HP/Restore
Ecomether 12000 Halves battle EP usage
WizardryRing 20000 Learn deathblows quicker
HerculesRing 16000 1.5x XP gained
Trader Card 50000 get rare items after fights
Holy Pendant 8000 support abilities x2 effect
Coin of Fate 200 ??
Life Stone 20000 2x HP restoration
Power Crisis 15000 HP down, attack up
GuardianRing 2000 Increases Defense(?)
Evasion Ring 3000 Increases Evade%(?)
LongDarkCoat 12000 +10 Attack, +10 Ethdef.
Battle Apron 6000 +5 attack, +5 defense
Body Guard 8000 Blocks Physical abnormalities
Mind Guard 8000 Blocks Mental abnormalities
Poison Guard 150 Blocks poison status
Sleep Guard 150 Blocks sleep status
Cool Shades 150 Blocks confusion status
Brain Guard 150 Blocks forget status
Speed Shoes 5000 x2 agility
Muscle Belt 3000 Increases Defense(?)
EtherDoubler 38000 x2 EP usage, x2 ether power
Ether Guard 8000 Blcoks Ep-absorb attacks
Wind Ring 5000 Defense vs. Wind elemental
Earth Ring 5000 Defense vs. Earth elemental
Fire Ring 5000 Defense vs. Fire elemental
Water Ring 5000 Defense vs. Water elemental
EtherReversa 10000 +HP from defending elemental
Ether Veiler 10000 Doubles elemental defense
Ether Maxer 10000 Elem. Def blocks Eth. Weap.(?)
Fei Jr.Doll 60000
Bart Jr.Doll 60000
BillyJr.Doll 60000
Elly Jr.Doll 60000
Emer Jr.Doll 60000
Mermaid Ring 10000 +10 Eth/Ethdef, Emeralda only
Combo Star 20000 Learn deathblows quicker
Chu-chu Idol 40000
MomentoChain 100 +6 Eth/Ethdef, Rico only
-------------------------------------
G E A R P A R T S / U P G R A D E S
GRods(Elly) Att Cost Notes
--------------------------------------------------------------------------
Magic RodG 7 200 -
Arcane RodG 9 500
Iron Fist RodG 13 1000
Spare the RodG 17 1800
Hot RodG 29 4200
Thunder RodG 65 8200
Stone RodG 65 8200
Flare RodG 70 8800
Ice RodG 65 8200
Chrono RodG 80 10000
Smoke RodG 83 12000
Chaos RodG 85 13200
81 0
97 0
115 0 Water Elemental
GWhips(Bart) Att Cost Notes
--------------------------------------------------------------------------
Leather GWhip 10 1000
Iron GWhip 16 1600
SnapperGWhip 18 2000
Serpent GWhip 35 4500
BSnake GWhip 50 6800
SBlood GWhip 56 7600
Thor GWhip 100 13000 induces 'Power Loss' status
Sonic GWhip 120 16800 Silences enemy
78 0 debug
90 0 debug
110 0 debug
120 0 debug
130 0 debug
0 0 debug
0 0 debug
GGuns(Billy) Rank Cost Notes
--------------------------------------------------------------------------
G-M10 Gun A 4000
G-M686 Gun AA 7800
G-Godfather AAA 24000
G-Matchlock AA 20000
G-EthPistol 0 debug
Biri-yobi 0 debug(?)
G-Gatling Gun 0 debug(?)
0 debug(?)
GAmmo(Billy) Att Cost Notes
--------------------------------------------------------------------------
G-M10A Ammo 18 100
G-M10S Ammo 30 200
G-M10X Ammo 42 300
G-M686A Ammo 24 200
G-M686S Ammo 36 300
G-M686X Ammo 48 400
G-Godson Ammo 72 1000
G-GG040 Ammo 24 100
G-GG060 Ammo 36 200
G-GG080 Ammo 48 300
G-GG100 Ammo 60 400
G-MAero Ammo 60 500
G-MTerra Ammo 60 500
G-MPyro Ammo 60 500
G-MHydra Ammo 60 500
G-MLumin Ammo 54 500
G-MUmbra Ammo 54 500
Eth Wind Ammo 1000
Eth Earth Ammo 1000
Eth Fire Ammo 1000
Eth Water Ammo 1000
Eth Light Ammo 1000
Sword(Citan) Att Cost Notes
--------------------------------------------------------------------------
Sengoku Sword 90 9000
Yamame Sword 110 13000
Kishin Sword 120 14000
Yamoto Sword 160 22000
Kijin Sword 200 36000
Gear Part Cost Notes
--------------------------------------------------------------------------
Extar Ar +2 Defense
Extra Ar+1 +5 Defense
Extra Ar+2 +8 Defense
Extra Ar+3 +10 Defense
Extra A4+4 +20 Defense
Extra Ar+5 +30 Defense
Extra Ar+6 +50 Defense
Extra Ar+7 +80 Defense
Extra Ar DX +100 Defense
Lite Ar+1 +15 Defense, +5 Response
Lite Ar+2 +40 Defense, +5 Response
Lite Ar+3 +60 Defense, +5 Response
Silver Ar +10 Defense, Gel damage down 50%
Silver Ar+1 +50 Defense, Gel damage down 50%
Lite Alloy +30 Defense
Heavy Alloy +30 Defense
Beam Coat Beam damage down 50%
Mirror Ar +50 Defense, Beam damage down 50%
Mirror Ar+1 +100 Defense, Beam damage down 50%
Mica Electric damage down 30%
Insulated Ar +10 Defense, Electric damage down 30%
InsulateAr+1 +50 Defense, Electric damage down 30%
Molecular Ar Stress damage down 10%
Stress Ar Stress damage down 20%
Stress Ar+1 Stress damage down 30%
ShockproofAr Spin damage down 10%
Seal Ar Seal damage down 50%
Seal Ar+1 Seal damage down 75%
Angel Ar +50 Defense, Angel damage down 30%
Angel Ar+1 +100 Defense, Angel damage down 50%
Angel Ar S +50 Ethdef., Angel damage down 50%
Ether Ar +50 Ethdef.
Ether Ar+1 +100 Ethdef.
Ether Ar+2 +150 Ethdef.
Ether Ar+3 +200 Ethdef.
Wind Veil Ar Wind element Defense
EarthVeil Ar Earth element Defense
Fire Veil Ar Fire element Defense
WaterVeil Ar Water element Defense
Old Circuit +10 Response(+defense?)
Simp Circuit +10 Response(+defense?)
Resp Circuit +20 Reponse
Def Circuit (+defense?)
A Circuit agility up in barrens
B Circuit agility up in snow
C Circuit agility up in desert
D Circuit agility up in water
E Circuit +10 Ethdef., +4 EthAmp
F Circuit ??
G Circuit ??
A Circuit+1 ??
B Circuit+1 ??
C Circuit+1 agility up in desert
D Circuit+1 ??
E Circuit+1 ??
F Circuit+1 ??
G Circuit+1 ??
A/C Agility up in desert
Beam Jammer Beam damage down 75%
Ground Electric damage down 50%
Stress Mat Stress damage down 25%
AirtightHull Gas damage down 20%
Noise Filter Sonic damage down 100%
AntiAngelSys Angel damage down 100%
02 Cylinder Agility up in water
MagneticCoat +25 Reponse
Ballast +30 Armor?
Gold Plate Gel damage down 100%
Seal Barrier Seal damage down 100%
Customizer ??, debug
Hex ??, debug
Wind Stone ??
Earth Stone ??
Fire Stone ??
Water Stone ??
Energy Saver Reduces fuel usage?
Power Magic + EthAmp
Lens Cover Blocks Camera Damage
Veil Doubler Doubles elemental Defense?
Sword Veil Blocks Ether Weapons?
Magic Guard Protects Eth Mach?
Engine Guard Blocks Engine Damage
Pilot Shield Blocks pilot confusion
Tank Guard Blocks Fuel loss/drainage
Ar Repairer Blocks Armor Damage
Motion Guard Blocks Slow status
Ar Guard Blocks Armor Corrosion
Frame HP10 Restores 10% HP
Frame HP30 Restores 30% HP
Frame HP50 Restores 50% HP
Frame HP70 Restores 70% HP
Frame HP90 Restores 90% HP
FX Cleaner Removes status ailments when charging
DeathBlower1 Enables Triangle, X combo
Deathblower2 Enables Square, X combo
Deathblower3 Enables X, X combo
GNRS20 1.2 engine output
GNRS50 1.5 engine output
A Charger Restores 50 fuel when charging
S Charger Restores 100 fuel when charging
X Charger Resotres 200 fuel when charging
Z Charger Restores 500 fuel when charging
Engine Attack Fuel Cost
--------------------------------------------------------------------------
G4-1200 40 1200 800
G6-1200 60 1200 1200
Z9-1500 90 1500 1800
V10-2000 100 2000 2000
V12-2000 120 2000 2600
W13-1700 130 1700 2600
V15-2000 150 3000 3000
V18-2000 180 2500 4000
E20-2700 200 2700 4000
R23-3000 230 3000 6000
V28-2200 280 2200 6000
B30-4200 300 4200 10000
K35-3500 350 3500 12000
F40-5400 400 5400 13000
G45-4600 440 4200 18000
S50-6600 500 6600 24000
N55-5800 550 5800 24000
Y60-7000 600 7000 32000
X70-8000 700 8000 50000
Frame Character HP Cost
--------------------------------------------------------------------------
WELT-01800 Fei 1800 150
WELT-02100 Fei 2100 400
WELT-02500 Fei 2500 800
WELT-03000 Fei 3000 1400
WELT-03600 Fei 3600 2200
WELT-04300 Fei 4300 3200
WELT-05100 Fei 5100 4400
WELT-06100 Fei 6100 4700
WELT-07300 Fei 7300 6100
WELT-08700 Fei 8700 8000
WELT-10400 Fei 10400 8900
WELT-12400 Fei 12400 11300
WELT-14800 Fei 14800 11900
WELT-17700 Fei 17000 12400
WELT-21200 Fei 21200 15100
XENO-30400 Fei 30400 ??
VIER-01500 Elly 1500 100
VIER-04000 Elly 4000 2900
VIER-04800 Elly 4800 3900
VIER-05800 Elly 5800 4100
VIER-07000 Elly 7000 5200
VIER-08400 Elly 8400 7200
VIER-09800 Elly 9800 8100
VIER-12000 Elly 12000 10600
VIER-14300 Elly 14300 13600
VIER-17000 Elly 17000 15600
BRIG-01900 Bart 1900 250
BRIG-02200 Bart 2200 500
BRIG-02700 Bart 2600 900
BRIG-05400 Bart 5400 4600
BRIG-06400 Bart 6400 4800
BRIG-07700 Bart 7700 6300
BRIG-09100 Bart 9100 7100
BRIG-11000 Bart 11000 9900
BRIG-13000 Bart 13000 11200
BRIG-15800 Bart 15800 12400
BRIG-18500 Bart 18500 13200
BRIG-22200 Bart 22200 15000
BRIG-26000 Bart 26000 16200
HEIM-02500 Citan 2500
HEIM-03200 Citan 3200 1800
HEIM-05400 Citan 5400 4600
HEIM-06400 Citan 6400 4900
HEIM-07800 Citan 7800 6700
HEIM-09200 Citan 9200 7700
HEIM-11000 Citan 11000 9700
HEIM-13000 Citan 13000 11200
HEIM-19000 Citan 19000 13300
HEIM-27000 Citan 27000 15500
STIE-05800 Rico 5800 4300
STIE-06900 Rico 6900 5600
STIE-08200 Rico 8200 7200
STIE-09800 Rico 9800 8300
STIE-11700 Rico 11700 10000
STIE-13800 Rico 13800 12000
STIE-16500 Rico 16500 13000
STIE-20000 Rico 20000 14200
STIE-30000 Rico 30000 17400
RENM-07200 Billy 7200 6000
RENM-08600 Billy 8600 7200
RENM-10200 Billy 10200 8600
RENM-12000 Billy 12000 10700
RENM-14200 Billy 14200 12800
RENM-20800 Billy 20800 14800
RENM-24000 Billy 24000 16200
#17-18000 Maria 18000 13000
#17-22000 Maria 22000 15000
#17-30000 Maria 30000 16200
CRES-14000 Emeralda 14000 11400
CRES-17200 Emeralda 17200 12500
CRES-20800 Emeralda 20800 14500
Armor Cost Def. Ethdef.
--------------------------------------------------------------------------
MS 3 50 30 -
MS 6 500 60 -
MS 7.5 1000 75 -
MS 9 1500 90 -
MS 12 2500 120 -
MS 15 3500 150 -
XMS 25 6500 250 -
XMS 30 8000 300 -
XMS 40 10000 400 -
RX Metal 50 12000 500 -
RX Metal 60 15000 600 -
RX Metal 70 20000 700 -
Z Alloy 20/5 5000 200 50
Z Alloy 30/10 10000 300 100
Z Alloy 40/15 12500 400 150
Z Alloy 50/20 15000 500 200
Z Alloy 60/25 20000 600 250
-----------------
A B I L I T I E S
-Deathblows
Each character has his/her own Deathblow attacks, with the exception of
Chu-Chu and Maria. Each can be learned with repeated use of the button
combinations. You may also save up AP points by not using all of your 6/7
points given at the begining of your turn. Up to 28 may be allocated, and
may be used to unleash a powerful consecutive combo, consisting any of the
moves with a * next to it.
Fei Combo AP Notes
--------------------------------------------------------------------------
*Raijin T,X 4 -
*Senretsu T,T,X 5 -
*Hagan S,X 5 -
*Hoten T,T,T,X 6 -
*Tenbu T,S,X 6 -
*Ryujin S,T,X 6 -
*Koho X,X 6 -
Fukei T,T,T,T,X 7 Wind Elemental
Chikei T,T,S,X 7 Earth Elemental
Kakei T,S,T,X 7 Fire Elemental
Suikei S,T,T,X 7 Water Elemental
Kokei S,S,X 7 Light Elemental
Yamikei X,T,X 7 Darkness Elemental
Elly Combo AP Notes
--------------------------------------------------------------------------
*Screamer T,X 4 -
*Cyclone Kick T,T,X 5 -
*Breakthrough S,X 5 -
*Double Shock T,T,T,X 6 -
*Sky Attack T,S,X 6 -
*Bright Spark S,T,X 6 -
*Stink Kick X,X 6 -
Anemo Zap T,T,T,T,X 7 Wind Elemental
Terra Charge T,T,S,X 7 Earth Elemental
Thermo Thump T,S,T,X 7 Fire Elemental
Aqua Frost S,T,T,X 7 Water Elemental
Citan(Hand) Combo AP Notes
--------------------------------------------------------------------------
*Ukigomo T,X 4 -
*Mufu T,T,X 5 -
*Jinrai S,X 5 -
*Shinrai T,T,T,X 6 -
*Renken T,S,X 6 -
*Hakai S,T,X 6 -
*Ougi X,X 6 -
Willow Wind T,T,T,T,X 7 Wind Elemental
Rare Earth T,T,S,X 7 Earth Elemental
Hell Fire T,S,T,X 7 Fire Elemental
Tsunami Ice S,T,T,X 7 Water Elemental
Bart Combo AP Notes
--------------------------------------------------------------------------
*Head Hunter T,X 4 -
*Twin Sonic T,T,X 5 -
*Rhythm Shock S,X 5 -
*Dynamic T,T,T,X 6 -
*Astral T,S,X 6 -
*Bracer S,T,X 6 -
*Justice X,X 6 -
Angel T,T,T,T,X 7 Wind Elemental
Land Break T,T,S,X 7 Earth Elemental
Prominence T,S,T,X 7 Fire Elemental
Tornado S,T,T,X 7 Water Elemental
Rico Combo AP Notes
--------------------------------------------------------------------------
*Rico Rocket T,X 4 -
*Death Drive T,T,X 5 -
*Banderas S,X 5 -
*Dragon Fist T,T,T,X 6 -
*Fire Bomb T,S,X 6 -
*Pile Crusher S,T,X 6 -
*Spin Strike X,X 6 -
Death Roll T,T,T,T,X 7 -
Flame Lariat T,T,S,X 7 -
Hell Splash T,S,T,X 7 -
Billy Combo AP Notes
--------------------------------------------------------------------------
*Adams Apple T,X 4 -
*Gunholic T,T,X 5 -
*Hell Blast S,X 5 -
*Nut Crack T,T,T,X 6 -
*Sky Walker T,S,X 6 -
*Devil Blast S,T,X 6 -
*Banfrau X,X 6 -
True Dream T,T,T,T,X 7 -
Holy Gate T,T,S,X 7 -
Dear Friend T,S,T,X 7 -
Citan(Sword) Combo AP Notes
--------------------------------------------------------------------------
*Amaoto T,X 4 -
*Engetsu T,T,X 5 -
*Amagumo S,X 5 -
*Himatsu T,T,T,X 6 -
*Yako T,S,X 6 -
*Zanretsu S,T,X 6 -
*Myogetsu X,X 6 -
Festive Wind T,T,T,T,X 7 Wind Elemental
Rumble Earth T,T,S,X 7 Earth Elemental
Haze of Fire T,S,T,X 7 Fire Elemental
Crystal Water S,T,T,X 7 Water Elemental
Emeralda Combo AP Notes
--------------------------------------------------------------------------
*Leg Cutter T,X 4 -
*Wave Cutter T,T,X 5 -
*Leg Spin S,X 5 -
*Hammerhead T,T,T,X 6 -
*Grand Arm T,S,X 6 -
*Divider S,T,X 6 -
*Flying Arm X,X 6 -
Tornado Hand T,T,T,T,X 7 -
Reycount T,T,S,X 7 -
Dark Beast T,S,T,X 7 -
-Spells
(I'll take the levels later)
Fei(Chi) EP Level Target Notes
--------------------------------------------------------------------------
Guided Shot 2 Enemy, Single Ball of Chi
Inner Healing 2 Ally, Single Restores HP
Iron Valor 3 Self Attack up
Counter Force 4 Self Counters enemy attacks
Yang Power 5 Self Defense up, Attack down
Yin Power 5 Self Attack up, Defense down
Radiance 10 Enemy, Single Explosion of Chi
Big Bang 20 Enemy, All Chi attack, chance of Stop
Elly(Ether) EP Level Target Notes
--------------------------------------------------------------------------
Anemo Bolt 2 Enemy, Single Wind Elemental attack
Terra Lance 2 Enemy, Single Earth Elemental attack</pre><pre id="faqspan-5">
Thermo Cube 2 Enemy, Single Fire Elemental attack
Aqua Ice 2 Enemy, Single Water Elemental attack
Anemo Burn 6 Enemy, Area Wind Elemental attack
Terra Storm 6 Enemy, Area Earth Elemental attack
Thermo Dragon 6 Enemy, Area Fire Elemental attack
Aqua Mist 6 Enemy, Area Water Elemental attack
Anemo Wave 10 Enemy, All Wind Elemental attack
Terra Ghost 10 Enemy, All Earth Elemental attack
Thermo Largo 10 Enemy, All Fire Elemental attack
Aqua Lord 10 Enemy, All Water Elemental attack
Bart(Ether) EP Level Target Notes
--------------------------------------------------------------------------
Wild Smile 2 Enemy, Single ACC down
Heaven Cent 2 Enemy, Single Non-elemental attack
White Lure 3 Enemy, Single Enemy attacks own team
Red Cologne 4 Self Attack up
Blue Cologne 6 Self Acc/EV up
White Cologne 6 Self Counters enemy attacks
Wind Mode 4 Ally, Single Attack with Wind element
Earth Mode 4 Ally, Single Attack with Earth element
Fire Mode 4 Ally, Single Attack with Fire element
Water Mode 4 Ally, Single Attack with Water element
Rico(Ether) EP Level Target Notes
--------------------------------------------------------------------------
Steel Fist 2 Self Attack up
Steel Body 2 Self Defense up
Steel Spirit 2 Self Ethdef. up
Steel Mettle 2 Self Non-elemental attack
Citan(Arcane) EP Level Target Notes
--------------------------------------------------------------------------
Sazanami 2 Start Ally, Single Restores HP
Renki 2 Self Next spell affects all
Fuuseii 4 Ally, Single Earth element resistence up
Chiseii 4 Ally, Single Wind element resistence up
Kaseii 4 Ally, Single Water element resistence up
Suiseii 4 Ally, Single Fire element resistence up
Ryokusho 3 Ally, Single Removes all physical status
Reisho 3 Ally, Single Removes all mental status
Koga 2 Ally, Single Defense up, Attack down
Yamiga 2 Ally, Single Attack up, Defense down
Senki 6 Ally, Single Haste
Billy(Ether) EP Level Target Notes
--------------------------------------------------------------------------
Purity Light 2 Ally, Single Removes all status ailments
Healing Light 2 Ally, Single Restores HP
Holy Light 4 Ally, All Restores HP
Goddess Call 4 Ally, Single Haste
Goddess Eyes 4 Ally, Single Defense up
Wind Shield 4 Ally, Single Earth element resistence up
Earth Shield 4 Ally, Single Wind element resistence up
Fire Shield 4 Ally, Single Water element resistence up
Water Shield 4 Ally, Single Fire element resistence up
Goddess Wake 8 Ally, Single Restores from KO'd status
Maria(Controls) EP Level Target Notes
--------------------------------------------------------------------------
Robo Beam 2 Enemy, Single Physical attack
Robo Missile 4 Enemy, Single Physical attack
Robo Punch 5 Enemy, Area Physical attack
Robo Kick 8 Enemy, Area Physical attack
Graviton Gun 30 Enemy, All Physical attack
Emeralda(Ether) EP Level Target Notes
--------------------------------------------------------------------------
Anemo Dharm 3 Enemy, Single Wind Elemental attack
Terra Feist 3 Enemy, Single Earth Elemental attack
Thermo Gord 3 Enemy, Single Fire Elemental attack
Aqua Aroum 3 Enemy, Single Water Elemental attack
Anemo Omega 6 Enemy, All Wind Elemental attack
Terra Holz 6 Enemy, All Earth Elemental attack
Thermo Geist 6 Enemy, All Fire Elemental attack
Aqua Dhaum 6 Enemy, All Water Elemental attack
---------------------------
G E A R A B I L I T I E S
*: need deathblower item
-Weltall, Weltall 2, Xenogears(Fei)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Raigeki T T 10+40 1
Reppu T S 10+50 1
Raigo* T X 10+10 1
Hasan S T 20+70 1
Ryuten S S 20+80 1
Jyuju* S X 20+20 2
Raimai X T 30+100 3
Ryumai X S 30+110 3
Shinrai* X X 30+30 3
Kosho X T 10 Infinite
Goten X S 20 Infinite
Kishin X 30 Infinite
Special Option Fuel Notes
-------------------------------------------------------------------------
System Id 1000 Enter hyper mode automatically
Thor Wave 600 Chi Attack, stronger Guided Shot
Flaming Hell 1000 Fire attack all enemies
-Vierge(Elly)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Double Impact T T 10+50 1
Hard Smash T S 10+40 1
Beat Storm* T X 10+10 1
Sonic Drive S T 20+70 2
Heart Strike S S 20+80 2
Mega Impact* S X 20+20 2
Flash Drive X T 30+100 3
High Diva X S 30+110 3
Blaze Dance* X X 30+30 3
Flash Flail T 10 Infinite
Blue Blast S 20 Infinite
Dark Diva X 30 Infinite
Special Option Fuel Notes
-------------------------------------------------------------------------
Aerods 400 Ether Attack on enemies
-Hiemdall, Fenrir(Citan)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Kentsui T T 1
Reppu T S 1
Ryukage* T X 1
Shinrai S T 2
Tensho S S 2
Ryuga* S X 2
Hakai X T 3
Kenjin X S 3
Tensho* X X 3
Ochiba T 10 Infinite
Zanretsu S 20 Infinite
Enken X 30 Infinite
Special Options: None
-Brigandier, Andvari(Bart)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Chain Whip T T 1
Beat Serpent T S 1
Spark Wave* T X 1
Blood Whip S T 2
Hit Storm S S 2
Dead Cannon* S X 2
Dance Wave X T 3
Twin Snake X S 3
Sky Drive* X X 3
Meteorfall T Infinite
DeadDance S Infinite
Soul End X Infinite
Special Option Fuel Notes
-------------------------------------------------------------------------
Ygg D. Charge 600 Ether attack on group of enemies
-Stier(Rico)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Drill War T T 1
Bomberhead T S 1
Drill Driver* T X 1
Grand Slam S T 2
Twister D S S 2
Hammer G* S X 2
Mega Body X T 3
Sky Dive X S 3
Scrap* X X 3
Drill kaiser T Infinite
Drive kaiser S Infinite
Iron kaiser X Infinite
Special Options: None
-Renmauzo(Billy)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Double Snap T T 1
Hard Snap T S 1
Hard Gun* T X 1
Gun Blaze S T 2
Impact Gun S S 2
Holy Fist* S X 2
Blaze Shot X T 3
Hard Gattling X S 3
Say Gattlin* X X 3
Thousand T Infinite
Holy climb S Infinite
Holy soul X Infinite
Special Option Fuel Notes
-------------------------------------------------------------------------
Jesse Cannon 500 Ether attack on group of enemies
Jesse Buster 1000 Ether attack on group of enemies
-Crescens(Emeralda)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Arm Bash T T 1
Air Bash T S 1
Dance Bash* T X 1
Devil Hand S T 2
Devil Hold S S 2
Devil Bird* S X 2
Dead Spin X T 3
Dead Drive X S 3
Dead Melody* X X 3
Dark Wave T Infinite
Dark Force S Infinite
Dark World X Infinite
Special Options: None
-Seibzehn(Maria)
Name Combo Fuel Attack Level
-------------------------------------------------------------------------
Mega Hammer T T 1
Dyna Fight T S 1
Gravity Fist* T X 1
Dyna Rush S T 2
Head Dive S S 2
Gravity Press* S X 2
Meteor Press X T 3
Iron Break X S 3
Iron Storm* X X 3
Fire Drive T Infinite
Magneto S Infinite
Maria beat X Infinite
Special Option Fuel Notes
-------------------------------------------------------------------------
Missile Pod 400 Ether attack on enemy group
Graviton Cannon 1000 Heavy ether attack on enemy
-----------
S T O R E S
Lahan
Items
Aquasol 50 Rosesol 100
Omegasol 50 SurvivalTent 150
Dazil
Accessories
Magical Rod 50 Arcane Rod 100
Leather Whip 60 Martial Wear 50
Fencing Wear 80 Martial Cap 30
Fencing Cap 40 Power Ring 200
Stamina Ring 150
Balthasar, Stalactite Cave
Aquasol 20 Rosesol 100
Omegasol 50 Survival Tent 150
Maison, Yggdrasil, Chapter 11-
Items
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentisol 20 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Omegasol 50
Survival Tent 150
Accessories
Power Ring 200 Stamina Ring 150
Speed Ring 1200 Guardian Ring 2000
Bart's Lair
Items
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentisol 20 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Omegasol 50
Survival Tent 150
Accessories
Power Ring 200 Stamina Ring 150
Speed Ring 1200 Guardian Ring 2000
Bledivak
Open Air Market
Radish 8-10 Elfanana 8-10
Ariberry 8-10
Weapons Shop
Magical Rod 50 Arcane Rod 100
Iron Whip 120 Whippa Snappa 280
Armor Shop
Leather Vest 150 Leather Hat 80
Power Ring 200 Speed Ring 1200
Item Shop
Aquasol 20 Rosesol 100
Zetasol 100 Physisol 10
Mentasol 20 Omegasol 50
Survival Tent 150
Nisan
Items
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentsol 20 Omegasol 50
Survival Tent 150
Accessories
Power Ring 200 Stamina Ring 150
Speed Ring 1200 Guardian Ring 2000
Holy Pendant 8000 Life Stone 20000
Ether Doubler 38000
Kislev border, Repair Bot
Aquasol 20 Rosesol 100
Omegasol 50 Survival Tent 150
Hammer: Kislev, D Block
Items
Aquasol 20 Rosesol 100
Zetasol 100 Physisol 10
Mentasol 20 Omegasol 50
Survival Tent 150
Accessories
Metal Jacket 550 Metal Helmet 200
Poison Guard 1500 Sleep Guard 1500
Brain Guard 1500
GuardianRing 2000
Accessory Shop: Nortune, A-block
Metal Jacket 550 Metal Helmet 200
Poison Guard 1500 Sleep Guard 1500
Brain Guard 1500 GuardianRing 2000
Item Shop: Thames, Deck
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentsol 20 Physimentsol 50
White Star 500 Brown Star 500
Red Star 500 Blue Star 500
Hard Star 800 Speed Star 1000
Igissol 2000 Aegissol 2000
Omegasol 50 Survival Tent 150
Accessory Shop: Thames, Deck
Marshal Rod 1000 Serpent Sting 1200
B&JM10A Ammo 20 ShotG50 Ammo 30
Penguin Coat 1000 Dervish Dress 1400
Wind Ring 5000 Earth Ring 5000
Fire Ring 5000 Water Ring 5000
Maison: Yggdrasil II, Chapters 29-33
Items
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentsol 20 Physimentsol 50
White Star 500 Brown Star 500
Red Star 500 Blue Star 500
Hard Star 800 Speed Star 1000
Igissol 2000 Aegissol 2000
Omegasol 50 Survival Tent 150
Accessories
Power Ring 200 Stamina Ring 150
Speed Ring 1200 Guardian Ring 2000
Maison: Yggdrasil II, Chapters 34-60
Items
Aquasol 20 Aquasol S 100
Rosesol 100 Rosesol S 300
Zetasol 100 Physisol 10
Mentsol 20 Physimentsol 50
White Star 500 Brown Star 500
Red Star 500 Blue Star 500
Hard Star 800 Speed Star 1000
Igissol 2000 Aegissol 2000
Omegasol 50 Survival Tent 150
Accessories
Marshal Rod 1000 Serpent Sting 1200
B&JM10A Ammo 20 ShotG50 Ammo 30
Penguin Coat 1000 Dervish Dress 1400
Wind Ring 5000 Earth Ring 5000
Fire Ring 5000 Water Ring 5000
Chu-chu Store: Aphel Aura, Shevat
Counter Chuchu
Aquasol S 100 Aquasol DX 300
Alphasol 1000 Rosesol 100
Rosesol S 300 Rosesol DX 800
Sigmasol 1500 Zetasol 100
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Element Aero 1200
Element Terra 1200 Element Pyro 1200
Element Hydro 1200 Omegasol 50
Survival Tent 150
Sleeping Chuchu
Thunder Rod 2200 Stone Rod 2200
Flare Rod 2600 Ice Rod 2200
Dynamite Rod 4500 Silver Blood 2800
EthWind Ammo 1000 EthEarth Ammo 1000
EthFire Ammo 1000 EthWater Ammo 1000
War Mail 1800 War Helm 1600
EtherStone 500 AntiEthStone 500
Nisan-Chapter 42
Items
Aquasol S 100 Aquasol DX 300
Alphasol 1000 Rosesol 100
Rosesol S 300 Rosesol DX 800
Sigmasol 1500 Zetasol 100
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Element Aero 1200
Element Terra 1200 Element Pyro 1200
Element Hydro 1200 Omegasol 50
Survival Tent 150
Accessories
Thunder Rod 2200 Stone Rod 2200
Flare Rod 2600 Ice Rod 2200
Dynamite Rod 4500 Silver Blood 2800
EthWind Ammo 1000 EthEarth Ammo 1000
EthFire Ammo 1000 EthWater Ammo 1000
War Mail 1800 War Helm 1600
EtherStone 500 AntiEthStone 500
Equipment Store: Etrenank, Solaris
Matchlock 12000 B&JM10X Ammo 60
B&JM686X Ammo 80 ShotG70 Ammo 90
MatAero Ammo 150 MatTerra Ammo 150
MatPyro Ammo 150 MatHydro Ammo 150
Crimson Vest 2800 Feathered Cap 1200
Item Shop: Eternank, Solaris
Aquasol S 100 Aquasol DX 300
Alphasol 1000 Rosesol 100
Rosesol S 300 Rosesol DX 800
Sigmasol 1500 Zetasol 100
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Omegasol 50
Survival Tent 150
Johnny, Anima Relic Sites #1, #2
Items
Aquasol 20 Aquasol S 100
Aquasol DX 300 Rosesol 100
Rosesol S 300 Zetasol 100
Physisol 10 Mentsol 20
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Igissol 2000
Aegissol 2000 Omegasol 50
Survival Tent 150
Accessories
Wonder Whip 6200 Yamame Sword 12000
B&JM10A Ammo 20 B&JM10S Ammo 40
B&JM10X Ammo 60 B&JM686A Ammo 40
B&JM686S Ammo 60 B&JM686X Ammo 80
Godson Ammo 200 ShotG50 Ammo 30
ShotG60 Ammo 60 ShotG70 Ammo 90
ShotG80 Ammo 120 MatAero Ammo 150
MatTerra Ammo 150 MatPyro Ammo 150
MatHydro Ammo 150 Black Leather 4200
Black Helmet 2000 Power Ring S 800
Stamina Ring S 600 Speed Ring 1200
Guardian Ring 2000 Evasion Ring 3000
Body Guard 8000 Mind Guard 8000
Repair Bot, Merkava
Items
Aquasol 20 Rosesol 100
Omegasol 50 Survival Tent 150
Downed Shevat
Items
Aquasol S 100 Aquasol DX 300
Alphasol 1000 Rosesol 100
Rosesol S 300 Rosesol DX 800
Sigmasol 1500 Zetasol 100
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Omegasol 50
Survival Tent 150
Accessories
Sonic Wave 5500 Thor's Thunda 7500
B&JM10X Ammo 60 B&JM686 Ammo 80
ShotG70 Ammo 90 Godson Ammo 200
Shot G80 Ammo 120 MatAero Ammo 150
MatTerra Ammo 150 MatPyro Ammo 150
MatHydro Ammo 150 Ether Stone 500
EtherStoneLg 2000 AntiEthStone 500
AntiEthRockL 2000
Maison, Yggdrasil III-Chapter 61
Items
Aquasol 20 Aquasol S 100
Aquasol DX 300 Rosesol 100
Rosesol S 300 Zetasol 100
Physisol 10 Mentsol 20
Physimentsol 50 White Star 500
Brown Star 500 Red Star 500
Blue Star 500 Hard Star 800
Speed Star 1000 Igissol 2000
Aegissol 2000 Omegasol 50
Survival Tent 150
Accessories
Sonic Wave 5500 Thor's Thunda 7500
B&JM10X Ammo 60 B&JM686 Ammo 80
ShotG70 Ammo 90 Godson Ammo 200
Shot G80 Ammo 120 MatAero Ammo 150
MatTerra Ammo 150 MatPyro Ammo 150
MatHydro Ammo 150 Ether Stone 500
EtherStoneLg 2000 AntiEthStone 500
AntiEthRockL 2000
Gear Stores
Balthasar
Weapons
Parts
Extra Ar+1 50
Engine
G6-1200 1200
Frames
WELT-02100 400 WELT-02500 800
HEIM-03200 1800 BRIG-02200 500
BRIG-02700 900
Armor
MS 6 500
Yggdrasil, Chapter 11-
Weapons
Iron GWhip 1600 SnapperGWhip 2000
Parts
Resp Circuit 2500 Def Circuit 2500
C Circuit 250 Magnetic Coat 4000
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000
Engine
Z9-1500 1800
Frame
Welt-03000 1400
Armor
MS 9 1500
Bart's Lair
Weapons
Iron GWhip 1600
Parts
Resp Circuit 2500 Def Circuit 2500
C Circuit 250 Magnetic Coat 4000
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000
Engine
G6-1200 1200
Frame
WELT-02500 800 HEIM-03200 1800
BRIG-02700 900
Armor
MS 7.5 1000
Bledivak
Weapons
Iron GWhip 1600
Parts
Resp Circuit 2500 Def Circuit 2500
C Circuit 250 Magnetic Coat 4000
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000
Engine
G6-1200 1200
Frame
WELT-02500 800 HEIM-03200 1800
BRIG-02700 900
Armor
MS 7.5 1000
Nisan(Pirate in item Store)
Weapons
Iron GWhip 1600 SnapperGWhip 2000
Parts
Resp Circuit 2500 Def Circuit 2500
C Circuit 250 Magnetic Coat 4000
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000
Engine
Z9-1500 1800
Frame
Welt-03000 1400
Armor
MS 9 1500
Kislev Border, Repair Bot
Weapons
Iron GWhip 1600 SnapperGWhip 2000
Parts
Resp Circuit 2500 Def Circuit 2500
C Circuit 250 Magnetic Coat 4000
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000
Engine
Z9-1500 1800
Frame
Welt-03000 1400
Armor
MS 9 1500
Ethos Store: Kislev, D-block
Weapons
Parts
Extra Ar+1 50 Extra Ar+2 75
Engine
V10-2000 2000 V12-2000 2600
Frame
WELT-03600 2200 WELT-04300 3200
Armor
MS 12 2500 MS 15 3500
Hammer: Kislev, C-block
Weapons
Parts
Extra Ar+1 50 Extra Ar+2 75
Engine
V10-2000 2000 V12-2000 2600
Frame
WELT-03600 2200 WELT-04300 3200
Armor
MS 12 2500 MS 15 3500
Automated Gear Shop: Nortune, Gear Dock
Weapons
Hot RodG 4200
Parts
Extra Ar+1 50 Extra Ar+2 75
Extra Ar+3 100 Resp Circuit 2500
Def Circuit 2500 Frame HP10 250
Engine
V10-2000 2000 V12-2000 2600
Frame
WELT-04300 3200 WELT-05100 4400
VIER-04000 4400 HEIM-05400 4600
HEIM-06400 4900 STIE-06900 5600
Armor
MS 12 2500 MS 15 3500
Hammer: Goliath Factory
Weapons
Hot RodG 4200
Parts
Extra Ar+1 50 Extra Ar+2 75
Extra Ar+3 100 Resp Circuit 2500
Def Circuit 2500 Frame HP10 250
Engine
V10-2000 2000 V12-2000 2600
Frame
WELT-04300 3200 WELT-05100 4400
VIER-04000 4400 HEIM-05400 4600
HEIM-06400 4900 STIE-06900 5600
Armor
MS 12 2500 MS 15 3500
Yggdrasil II: Chapters 26-37
Weapons
G-M10A Ammo 100 G-M686A Ammo 200
G-GG040 Ammo 100
Parts
Extra Ar+4 150 Lite Ar+1 150
A Circuit 250 D Circuit 250
E Circuit 250 Beam Jammer 1000
Ground 1250 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Engine
V15-2000 3000 V18-2000 4000
Frame
WELT-05100 4400 WELT-06100 4700
VIER-04800 3900 VIER-05800 4100
HEIM-05400 4600 HEIM-06400 4900
BRIG-05400 4600 BRIG-06400 4800
RENM-07200 6000
Armor
Z Alloy 20/5 5000 XMS 25 6500
Yggdrasil II: Chapters 38-
Weapons
BSnake GWhip 6800 SBlood GWhip 7600
G-M10A Ammo 100 G-M10S Ammo 200
G-M686A Ammo 200 G-M686S Ammo 300
G-GG040 Ammo 100 G-GG060 Ammo 200
Parts
A Circuit 250 D Circuit 250
E Circuit 250 Lens Cover 2500
Engine Guars 5000 Tank Guard 3000
Ar Repairer 4000 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Engine
E20-2700 4000 R23-3000 6000
V28-2200 6000
Frame
WELT-07300 6100 WELT-08700 8000
VIER-07000 5200 VIER-08400 7200
HEIM-07800 6700 HEIM-09200 7700
BRIG-07700 6200 BRIG-09100 7100
STIE-08200 7200 STIE-09800 8300
RENM-08600 7600
Armor
XMS 30 8000 Z Alloy 30/10 10000
Gear Store: Aphel Aura, Shevat
Weapons
Thunder Rod G 8200 Stone Rod G 8200
Flare Rod G 8800 Ice Rod G 8200
Chrono Rod G 10000 BSnake GWhip 6800
SBlood GWhip 7600
Parts
Ether Ar 1000 Wind Veil Ar 5000
Earth Veil Ar 5000 Fire Veil Ar 5000
Water Veil Ar 5000 Power Magic 3000
Veil Doubler 3000 Magic Guard 3250
Pilot Shield 4000
Engine
B30-4200 10000 K35-3500 12000
Frame
WELT-10400 8900 WELT-12400 11300
VIER-09800 8100 VIER-12000 10600
HEIM-11000 9700 HEIM-13000 11200
BRIG-11000 9900 BRIG-13000 11200
STIE-11700 10000 STIE-13800 12000
RENM-10200 8600 RENM-12000 10700
Armor
Z Alloy 30/10 10000 XMS 40 10000
RX Metal 50 12500
Nisan: Chapter 43
Weapons
Thunder Rod G 8200 Stone Rod G 8200
Flare Rod G 8800 Ice Rod G 8200
Chrono Rod G 10000 BSnake GWhip 6800
SBlood GWhip 7600
Parts
Ether Ar 1000 Wind Veil Ar 5000
Earth Veil Ar 5000 Fire Veil Ar 5000
Water Veil Ar 5000 Power Magic 3000
Veil Doubler 3000 Magic Guard 3250
Pilot Shield 4000
Engine
B30-4200 10000 K35-3500 12000
Frame
WELT-10400 8900 WELT-12400 11300
VIER-09800 8100 VIER-12000 10600
HEIM-11000 9700 HEIM-13000 11200
BRIG-11000 9900 BRIG-13000 11200
STIE-11700 10000 STIE-13800 12000
RENM-10200 8600 RENM-12000 10700
Armor
Z Alloy 30/10 10000 XMS 40 10000
RX Metal 50 12500
Supply Entrance: Thames
Weapons
Chaos Rod G 13200 G-Matchlock 20000
G-M10A Ammo 100 G-M10S Ammo 200
G-M10X Ammo 300 G-M686A Ammo 200
G-M686S Ammo 300 G-M686X Ammo 400
G-GG040 Ammo 100 G-GG060 Ammo 200
G-GG080 Ammo 300 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Engine
F40-5400 13000
Frame
WELT-14800 11900 VIER-14300 13600
HEIM-13000 11200 BRIG-15800 12400
STIE-16500 13000 RENM-14200 12800
Armor
Z Alloy 40/15 12500 RX Metal 50 12500
Yggdrasil II, Chapter 45-
Weapons
Chaos Rod G 13200 G-Matchlock 20000
G-M10A Ammo 100 G-M10S Ammo 200
G-M10X Ammo 300 G-M686A Ammo 200
G-M686S Ammo 300 G-M686X Ammo 400
G-GG040 Ammo 100 G-GG060 Ammo 200
G-GG080 Ammo 300 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
Lens Cover 2500 Engine Guard 5000
Tank Guard 3000 Ar Repairer 4000
Motion Guard 4000 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Engine
F40-5400 13000
Frame
WELT-14800 11900 VIER-14300 13600
HEIM-13000 11200 BRIG-15800 12400
STIE-16500 13000 RENM-14200 12800
Armor
Z Alloy 40/15 12500
RX Metal 50 12500
Johnny, Anima Relic Sites #1, #2
Weapons
Sonic GWhip 16800 Yamame Sword 13000
G-Matchlock 20000 G-M10X Ammo 300
G-M686X Ammo 400 G-GG080 Ammo 300
G-GG100 Ammo 400 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
Extra Ar+7 300 Ether Ar+1 2000
Lite Ar+3 600 FX Cleaner 5000
A Charger 2500 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Frame HP70 1750 Frame HP90 2500
Tank Guard 3000
Engine
G45-4600 18000 S50-6600 24000
N55-5800 24000
Frame
WELT-21200 15100 VIER-17000 15600
HEIM-19000 13300 BRIG-15800 12400
BRIG-22200 15000 STIE-16500 13000
STIE-20000 14200 RENM-14200 12800
RENM-20800 14900 #17-22000 15000
CRES-17200 12500
Armor
Z Alloy 50/20 15000 RX Metal 60 15000
Z Alloy 60/25 20000 RX Metal 70 20000
Repair Bot, Merkava
Weapons
Sonic GWhip 16800 Yamame Sword 13000
G-Matchlock 20000 G-M10X Ammo 300
G-M686X Ammo 400 G-GG080 Ammo 300
G-GG100 Ammo 400 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
Extra Ar DX 500 Ether Ar+3 4000
Lite Ar+3 600 FX Cleaner 5000
A Charger 2500 Frame HP10 250
Frame HP30 750 Frame HP50 1250
Frame HP70 1750 Frame HP90 2500
Tank Guard 3000
Engine
G45-4600 18000 S50-6600 24000
N55-5800 24000
Frame
WELT-21200 15100 VIER-17000 15600
HEIM-19000 13300 BRIG-15800 12400
BRIG-22200 15000 STIE-16500 13000
STIE-20000 14200 RENM-14200 12800
RENM-20800 14900 #17-22000 15000
CRES-17200 12500
Armor
Z Alloy 50/20 15000 RX Metal 60 15000
Z Alloy 60/25 20000 RX Metal 70 20000
Downed Shevat
Weapons
Thor GWhip 13000 G-M686X Ammo 400
G-GG100 Ammo 300 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
B Circuit 250 Extra Ar+7 400
Ether Ar+2 3000 Lite Ar+3 600
FX Cleaner 5000 A Charger 2500
Frame HP10 250 Frame HP30 750
Frame HP50 1250 Frame HP70 1750
Frame HP90 2500
Engine
Y60-7000 32000 X70-8000 50000
Frame
HEIM-27000 15500 BRIG-26000 16200
STIE-30000 17400 RENM-24800 16200
#17-30000 16200 CRES-20800 14500
Armor
Z Alloy 60/25 20000 RX Metal 70 20000
Yggdrasil III-Chapter 61
Weapons
Thor GWhip 13000 G-M686X Ammo 400
G-GG100 Ammo 300 G-MAero Ammo 500
G-MTerra Ammo 500 G-MPyro Ammo 500
G-MHydro Ammo 500
Parts
B Circuit 250 Extra Ar+7 400
Ether Ar+2 3000 Lite Ar+3 600
FX Cleaner 5000 A Charger 2500
Frame HP10 250 Frame HP30 750
Frame HP50 1250 Frame HP70 1750
Frame HP90 2500
Engine
Y60-7000 32000 X70-8000 50000
Frame
HEIM-27000 15500 BRIG-26000 16200
STIE-30000 17400 RENM-24800 16200
#17-30000 16200 CRES-20800 14500
Armor
Z Alloy 60/25 20000 RX Metal 70 20000
-----------------
C H A R C T E R S
Fei Fong Wong
Birthplace: Shevat(?)
Age: 18
Gender: Male
Height: 5'11"
Weight: 147 lbs.
Specialty: Martial Arts
Gear: Weltall, Weltall 2, Xenogears
Fei is obviously the main character. Also known as the 'contact', he
was the boy who got lost during the evacuation of the Eldrige, shown in
the beginning of the game. He stumbled on the Zohar reactor, and wanted
his mother. The Wave Existence, trapped inside the Zohar, transformed
this want into the Antitype, or the Elly existence. Being the only one
to survive the crash, at least on this planet, his goal is to one day
free the Wave Existence from the Zohar. He is aware of 4 earlier lives
of the contact existence, the original one on the Eldrige, Abel, Kim,
and Lacan, him being the fifth. He is able to move from one generation
to the next through transmigration, which (I believe) is where the
memories of one contact are passed on via the introns of the parent to
the child.
Elhaym(Elly) Van Houten
Birthplace: Solaris
Age: 18
Gender: Female
Height: 5'6"
Weight: 101 lbs.
Specialty: Rods
Gear: Vierge, Reguras
The antitype, she's the protaganist's love. Created from the Wave
Existence and the original Fei's want for his mother, she was given
the will of the Wave Existence. This also explains her giving and
helping nature. Also the fifth through transmigration. Later becomes
Miang, but reverts to her former self after Deus is destroyed.
Hyuga Ricdeau (aka Dr. Citan Uzuki)
Birthplace: Solaris
Age: 29
Gender: Male
Height: 6'1"
Weight: 150 lbs.
Specialty: Martial Arts, Swords
Gear: Heimdal, Fenrir
Subordinate of Emporer Cain, assigned to observe the contact. He has
no role in the greater picture. Attended the military academy in
Solaris, Jugend, and was one of the 4 elements, along with Sigurd
Fatima, Miang, and Kahran Ramsus.
Bartholomew(Bart) Fatima
Birthplace: Bledivak, Aveh
Age: 18
Gender: Male
Height: 6'1"
Weight: 158 lbs.
Specialty: Whips
Gear: Brigandier, Andvari
One of the ancestors of Roni and Rene Fatima, and prince of Aveh, he
was pushed out of Fatima by bishop Shakhan of Solaris. He also has no
role in the greater picture. His main goal is to reclaim Aveh, and
manifest his father's final wish to make Aveh into a Republic. Has a
half-brother which he doesn't know about, Sigurd.
Ricardo(Rico) Banderas
Birthplace: Nortune, Kislev
Age: 30
Gender: Male
Height: 7'0"
Weight: 352 lbs.
Specialty: Wrestling
Gear: Stier
Son of Kaiser Sigmund, and next in line for Kaiser of Kislev. He has
role in the greater picture. Pushed out of Kislev because he's a demi-
human, he later comes back to be the champion of the battling contests.
Billy Lee Black
Birthplace: Aquvy Islands
Age: 16
Gender: Male
Height: 5'7"
Weight: 130 lbs.
Specialty: Guns
Gear: Renmazuo
Son of Jesiah Black, a former high-ranking Geblar. He has great faith
in the Ethos, which is later confirmed to be a fake organization. He
finds true faith from his father, and joins the team. He also has no
role in the greater picture.
Maria Balthasar
Birthplace: Solaris
Age: 13
Gender: Female
Height: ??
Weight: ??
Specialty: None
Gear: Seibzehn
Granddaughter of one of the sages of Shevat, Balthasar, and daughter
of one of the most foremost scientist in the world, Nikolai. Forced into
the real world at an early age, she defends Shevat from what little
invaders that come by. Originally born in Solaris, her father helped
her escape, but he himself was unable to. Finds herself after encounter
with Archtzehn, found to be the counsciousness of her father, Nikolai.
She also has no role in the greater picture.
Chu-chu
Birthplace: Some Forest(?)
Age: ??
Gender: Female
Height: ??
Weight: ??
Specialty: None
Gear: Enlarged self
Her race, the chuchu's, is native to the planet. The chuchus were
captured, and had their abilities limited. Losing their world, they
took refuge in Shevat. Chuchu did not have her powers limited, and was
able to transform in the fight against Archtzehn. She has no role
in the greater picture.
Emeralda
Birthplace: Ancient Zeboim
Age: 4000+, 0
Gender: Female
Height: ??
Weight: ??
Specialty: Body Manipulation
Gear: Crescens
Created by Kim, the contact's 3rd form. She's a colony of nano-
machines. Her existence enabled Krelian to reconstruct Deus prematurely.
Her own existence is not important, but the technology she inhibits is.
Created in the Zeboim era, she was never given life until recently
during a raid by Fei's group into the excavatin site of Zeboim.
****************************************************************************
F A Q S
****************************************************************************
Q: I have Yamikei at 100, but I can't learn it.
A: Level 80 is also required.
Q: Where's Gaspar?
A: Your not suppose to find him, so don't waste an hour of your time.
Q: How do I play as Argento in the battling on Disc 2?
A: Beat all the gears in the battling arena on special mode one.
Q: How do I get more Deathblows?
A: Don't use Deathblows in battle, do normal attacks.
Q: How do I get more Gear Attacks?
A: Get more Deathblows.
Send your questions in, <
[email protected]>.
****************************************************************************
C R E D I T S
****************************************************************************
-----------
T H A N K S
-Squaresoft
This is the corny thanks to Square for making the game. You gotta have
one of these in your FAQ, but really, Xenogears is a great game.
-Charles Carparas:<
[email protected]>
Helped with deathblows.
(visit him at savepoint,
http://rpg.simplenet.com)
-----------------
M I S C H E L P - people who helped with some tidbits of info.
-Seibzehn
-Obi Druff Kenobi
-Kagato
-Exdeath
-Genocide(
[email protected])
-Huang Shze Jiun(
[email protected])
If you know something that we don't, e-mail it to one of us.