XENOGEARS CHARACTER HODGEPODGE FAQ
v1.42 (2-3-99)
by Edward Chang (
[email protected])
Revision History:
v1.42 (2-3-99)
Again, not much of an update. More info on the El-Regrs mystery from
Dan GC (
[email protected]). CitanCitan(@aol.com) corrected me on my
assertion that the Elly Jr. doll is only available via Gameshark...
apparently you can get one by beating Kanna 10-12 times in a row. The
Elly Jr. doll randomly increases your Ether power by + or - 50%. Thanks
for the info! Hmm, maybe my next task will be to catalog all the dolls.
Version 1.5 coming soon? Who knows. Things are pretty busy... I have
no time!
v1.41 (1-30-99)
Okay, not really an update... someone sent me an email asking me a
couple of questions, but for some reason, when I tried to reply it
wouldn't send. So here goes: Response adds to your character's hit
percentage rate when you're in gears, Kanna gives you things but
nothing unique past the first prize, and I have no idea what the dolls
do. I believe there's an Elly Jr. doll, but I think its only available
via Gameshark.
v1.4 (1-28-99)
Minor updates to certain Gear Special Options. Also, thanks to
Dan GC (
[email protected]), updated the "Regurus" section in the
Rumors. Updated 'Project Chu-Chu'. It's located in the Chu-Chu section
(duh).
v1.3 (1-19-99)
Added the "Formula" section. Now you math-inclined Xenogears fans (all
three of you) can add algebraic formulae to your Xenogears fun! Also
started some of the Gear Special Options along with, you guessed it,
descriptions of how they look. Also, as of today, I've started a
project so weird, so strange, that it will cause people to doubt my
sanity. I call it... Project Chu-Chu.
v1.2 (1-15-99)
Ah, it feels so good to have the original purpose of this FAQ finished.
That doesn't mean that this'll be the last you see of this though! In
any case, my explanation/apology for the fact that the complete version
is 1.2 and not 1.0 is this: It's like software companies these days:
release games early and then patch it until its right. Heh heh heh...
v1.1 (1-14-99)
Well we've had two snow days off from school... and that means more
time for me to work on the FAQ. Yay! Well, I just got Xenogears, so
I should be able to wrap this up pretty soon. In the meantime I have
Citan with Katana and Emeralda's sections done. I also added some
rambling notes about skills after the introduction, and some rumors
right before the credits. Oh yeah, and for completeness I have
the Yggdrasil IV's attack animations in Bart's section.
v1.0 (1-10-99)
Ah... well, okay, so it's not exactly complete, but its close enough
for a version 1.0. HUGE update to the card game quotes, thanks to
XenoMog (Leo Tao) and Steve Cheng. Now I won't have to keep playing
the #&@% card game. Also finished up the 7 AP skills. All that's left
I think is the third Infinite Attack Level Skill, Citan with Katana,
Xenogears, and adult Emeralda.
v0.9 part two (1-9-99) (see below)
Sigh... I've been unable to get the Shakhan Hyper Mode thing work...
however, I now have all Gear Skills done except the third Infinite
Attack Level skill! Alright! Except Crescens and Xenogears...
Anybody manage to get the winning card game quotations for anybody
except Fei and Elly?
v0.9 (1-8-99)
I have received several e-mails about my FAQ. I have to admit, it's
quite encouraging to know that people actually look at your work! But
anyways: I have descriptions of Fei's Kishin Gear skills, thanks to
Dimetric Houston, and a new question concerning Citan's Infinite
Attack Level skills. CAPTMOH says that Citan DID manage to get Hyper
Mode while fighting Shakhan in the cavern... well as it just so
happens I happen to have a save right before that point, so I'll go
and try it out as soon as I can. Also, Dimetric was kind enough to
point out a correction in Hoten, which I have made below.
v0.8 (1-5-99)
I now have the majority of the Gear Skills done... I still have to get
a Deathblower 1 & 2 though... I am beginning to suspect that skills
look different when done by Omnigears as opposed to regular Gears; at
least the Infinite Attack Level ones. Also, as far as I know Citan's
Gears do not have Infinite Attack Level skills before they get swords.
(His Hyper Mode % stays at 0). Can anybody confirm or correct this?
v0.7 (1-4-99)
Some more completions... Now have most non-7 AP skills done.
v0.6 (1-3-99)
Added some victory poses, card game quotes, started skill descriptions.
Still woefully incomplete!!!
v0.5 (12-30-98)
First version
Introduction:
Well, you may be wondering what good is this FAQ. After all its not
much help if its just going to tell you stuff you can find in other,
bigger, more comprehensive FAQ's. So here goes. This FAQ has a couple
of things which you (probably) won't find elsewhere:
1. Individual strategies for each character
2. Descriptions of how the Skills look
3. Interesting stuff like card game quotes
4. My opinions :)
First, a note on the relationship between Character Skills and Gear
Deathblows. It seems that the only way to get more Gear Skills is to
get more Character Skills. In other words, you can fight a million
battles in your Gears, but you won't learn a single thing until you
get out of them and fight on foot. Here's the rough correlation between
Character Skills and Gear Skills:
Character Skill Gear Skill Gained
T,X T,T
T,T,X T,S
S,X S,T
T,T,T,X S,S
T,S,X X,T
S,T,X X,S
You'll note that a couple of skills are missing. These are the ones
gained by equipping Deathblower 1, Deathblower 2, and Deathblower 3
accessories on your Gear, which will give you (T,X), (S,X), and (X,X)
Gear Skills. Also the Infinite Attack Level Skills seem to be gained
by levels, not by Character Skills; the T skill is gained once you get
7 AP(after the Flying City Shevat scenes), the S skill when you get to
Level 60, and the X skill when you get to Level 70.
Here's a quick table showing you how much fuel each gear skill takes:
Gear Skill Fuel Required
Level 1
T,T 10,40
T,S 10,50
Level 2
S,T 20,70
S,S 20,80
Level 3
X,T 30,100
X,S 30,110
Special
T,X 10,10
S,X 20,20
X,X 30,30
Infinite
T 10
S 20
X 30
Also a note about character attack animations: As some of you may know,
each character has just enough animations so that you will never see
any given animation more than twice during a turn. For instance, most
characters have four animations for a weak T attack, since you can do
at most 7 T attacks in a turn.
Ramblings:
Well, after MUCH research into the topic, it seems to me that the best
and fastest way to get new skills (at least the 7 AP) is to just keep
pressing triangle when it's your turn to attack. It really does seem
to be faster. Actually, sometimes it will get 'stuck' and you won't
gain anymore percentage points. Simply switch to a pattern such as
S,T,T,T,T. As to why this makes learning faster, I don't know. Maybe
skill learning is determined only by how many attacks you make. In
this case doing 7 T attacks per turn would really speed things up.
Another theory is that only attacks that hit count. This could explain
why Rico seems to have a hard time learning skills, while Billy gains
them one after another... plus T attacks hit a lot more often than
S or X. Hmm...
As for Hyper Mode percentages, it seems that each gear, when at full
HP, actually gets a bonus, anywhere from 10 to 15%. Anything less than
full HP, the Hypermode is calculated by taking the percentage HP loss
and halving it, rounding to the nearest 5%. Also, doing other Gear
skills adds to the percentage: Level one adds one percent, two adds
two percent and so on. Exception seems to be when the Gear is at full
HP, then doing skills adds thrice as much percent, i.e. level one adds
three percent, and so on. This still doesn't explain why at times the
Hyper mode shoots to ungodly percentages (Seibzehn once had 48% even
though it had lost only about 3000 HP and had done only one level
three skill).
FORMULAE
Note: [x] means to round the number x down
To Find:
Frame HP Fuel Required
[(Max Frame HP/10) / (45/Frame HP Percentage)]
Fuel Leak/Booster Fuel per round
Max Fuel/50
Gear Chu-Chu Attack Power
Chu-Chu attack power * 8
Gear Chu-Chu Defense Power
Chu-Chu defense power * 12
Gear Chu-Chu Ether Defense Power
Chu-Chu Ether defense power * 7
Gear Chu-Chu Frame HP
Chu-Chu HP * 50
Forest Dance HP healed
Chu-Chu Ether * 5
Forest Dance Gear HP healed
Chu-Chu Ether * 50
Inner Healing HP healed
Fei Ether * 5
Sazanami HP healed
Citan Ether * 5
Healing Light/Holy Light HP healed (non-battle)
Billy Ether * 5
Healing Light/Holy Light HP healed (battle)
Billy Ether * 10
FEI
Well, you really don't have much of a choice with Fei, since for almost
the entire game he's required to be in your party. Good fighting
ability, average HP, decent abilities, fairly fast. As for gears,
Weltall is ho-hum, but Weltall 2 is great (especially with System Id)
and Xenogears is just about the best gear in the game. Fei is the only
character with the S,S,X and X,T,X Skills.
VICTORY POSE
Fei assumes a martial arts stance.
CARD GAME QUOTES
Win: "Ha... That's it?"
Lose: "It's not over yet!"
SKILLS
T,X -- Raijin: Fei gathers energy into his fist and slams it into
the ground
T,T,X -- Senretsu: Fei launches a side kick, axe kick, side kick,
launching side kick, flip kick, and double palm
combo
S,X -- Hagan: Fei kicks the enemy multiple times while suspended in
mid-air
T,T,T,X -- Hoten: Fei hits the enemy with phatom elbow strikes, then
two side kicks and a Bruce Lee-esque backfist.
T,S,X -- Tenbu: Fei hits with a palm strike, launches the enemy into
the air with a side kick, then slams them back into
the ground with another kick.
S,T,X -- Ryujin: Fei uses a headbutt, uppercut, slamming punch, upper-
cut, double palm combo.
X,X -- Koho: Fei hits the enemy with a palm strike, spins around and
hits with double palm strike, then uses a downward punch.
T,T,T,T,X -- Fukei: Fei jumps high into the air and shoots balls of
energy at the enemy. Wind-elemental.
T,T,S,X -- Chikei: Fei slams the ground, causing stones to rise and
hit the enemy. Earth-elemental.
T,S,T,X -- Kakei: Fei jumps into the air, gathers fire around him, and
dives feet-first towards the enemy. Fire-elemental.
S,T,T,X -- Suikei: With several punches Fei encases the enemy in ice,
and then shatters it. Water-elemental.
S,S,X -- Kokei: Fei does a few kicks, attracts lightning to his foot,
and split-kicks the enemy. Light-elemental.
X,T,X -- Yamikei: Fei causes some weird multi-colored waves around the
enemy. Dark-elemental.
ATTACK ANIMATIONS
T: Palm strike, Reverse Palm Strike, Jumping Punch, Double Palm Strike
S: Crescent Kick, Spinning Axe Kick
X: Headbutt
ON WELTALL OR WELTALL-2
T,T: Raigeki: Uppercut and punch
T,S: Reppu: Twist and a jumping uppercut
T,X: Raigo: Five alternating punches
S,T: Hazan: Multiple kicks while in mid-air
S,S: Ryuten: Multiple kicks in mid-air... looks different from Hazan
S,X: Juji: Air multi-kick, flip over and another air multi-kick
X,T: Raibu: Hook, uppercut, double-palm strike
X,S: Ryubu: Jumping multi-kick, flip kick
X,X: Shinrai: Punch, uppercut, jab, double punch
T: Kosho X: Two punches, flip kicks, hand lasers
S: Goten X: Two roundhouses, spinning kick, repeat, then heel strike
with explosion
X: Kishin: Four alternating punches w/ black energy explosions, double
palm with energy explosion
ATTACK ANIMATIONS
T: Left Palm and Right Jab
S: Left Axe Kick
X: Spinning Kick and Punch
SPECIAL OPTIONS (WELTALL-2 ONLY)
System Id: Weltall-2 becomes surrounded by an aura and gains Infinite
attack level for three rounds. 1000 fuel.
Flaming Hell: Weltall-2 becomes surrounded by flames, then rams into
the enemy. Fire-elemental. 1000 fuel.
Thor Wave: Weltall-2 fires off a Hadouken type blast at the enemy.
Non-elemental ether. 600 fuel.
ON XENOGEARS
T,T: Raigeki: Two palm lasers
T,S: Reppu: Penetrating fist, headbutt
T,X: Raigo: Two hooks
S,T: Hasan: Jumping laser
S,S: Ryuten: Penetrating fist, three headbutts
S,X: Jyuji: Two hooks, jumping drill
X,T: Raimai: Two lasers, body laser
X,S: Ryumai: Penetrating fist, headbutt, lift-up, throw-down, stomp
X,X: Shinrai: Kick into air, kick down to ground
T: Kosho X: Multiple flaming palm strikes
S: Goten X: Fin strikes, somersault kick
X: Kishin: Rapid punches (6+) and an exploding axe kick
ATTACK ANIMATIONS
T: Palm laser
S: Double palm laser
X: Jump kick
SPECIAL OPTIONS
None
ELLY
Good at abilities, poor fighter, low HP and defense. Among the highest
EP totals in the game. Her abilities have a tendency to "fail", doing
only a small percent of the possible damages, but this goes down as she
gains levels. Skills are fairly useful, at least the ones with elements.
Gears: Vierge is fast and can equip rods, making it one of only two
gears who can attack with elements (the other is Billy's Renmazuo). She
has an Omnigear, but never gets to use it.
VICTORY POSE
Elly twirls around and winks
CARD GAME QUOTES
Win: "Yes!"
Lose: "Oh!"
SKILLS
T,X -- Screamer: Elly screams and sound waves damage the enemy
T,T,X -- Cyclone Kick: Elly swipes with her rod, followed by two back-
hand sqipes and a flip kick.
S,X -- Breakthrough: Elly flip kicks, then jabs the enemy multiple
times before running them through
T,T,T,X -- Double Shock: Elly somehow gets two rods, with which she
jabs the enemy, jumps and bashes them, and
then flip kicks.
T,S,X -- Sky Attack: Elly simply leaps up and hits the enemy on its
head with her rod.
S,T,X -- Bright Spark: Elly twirls her rod and then thrusts straight.
X,X -- Sting Kick: Elly swipes, spins around and thrusts, and then
launches a flip kick.
T,T,T,T,X -- Anemo Zap: Elly gathers lightning around her rod and
swings it at the enemy. Wind-elemental
T,T,S,X -- Terra Charge: Elly summons a lot of small moles who "miss"
and then a large mole who "Hits!".
Earth-elemental.
T,S,T,X -- Thermo Thump: Elly jumps and causes a large fireball to
slam into the enemy. Fire-elemental
S,T,T,X -- Aqua Frost: Elly summons several spinning blades made out
of ice. Water-elemental.
ATTACK ANIMATIONS
T: Jab, Backhand Swipe, Spinning Backhand Swipe, Spinning Thrust
S: Jump Kick, Somersault Kick
X: Horizontal Swipe and Kick
ON VIERGE
T,T: Double Impact: Jumping overhead smash and Kick
T,S: Hard Smash: Kick, Jumping Thrust, Overhead smash
T,X: Beat Storm: Downwards bash, multiple thrusts
S,T: Sonic Drive: Scream, Straight Thrust
S,S: Heart Strike: Thrust, Jumping Thrust, Fins
S,X: Mega Impact: Multiple thrusts, jump kick
X,T: Flash Drive: Scream, body ram, jump kick
X,S: High Diva: Straight thrust, multiple jabs, triple smash
X,X: Blaze Dance: Kick, thrust, jumping thrust
T: Flash Flail: Multiple rod smashes with blue globes
S: Blue Blast: Multiple thrusts with blue crystal explosions
X: Dark Diva: Jump kick, kick into air, thrust with explosion
ATTACK ANIMATIONS
T: Swipe and Backhand Swipe
S: Smash and Kick
X: Thrust, Backhand Swipe, and Jump kick
SPECIAL OPTIONS
Aerods: Vierge fires off those trusty Animum Ether Response Offensive
Drones, which shoot a whole bunch of lasers at the enemy.
Non-elemental ether. 400 fuel.
CITAN
Wow. What can I say? Sorta like Orlandu in FFT, at least once he gets
his sword. High HPs, useful abilities, and fairly high attack power.
His defense is a little shoddy at first but later becomes irrelevant.
Also one of the fastest; he'll get about two turns for every one turn
of a slower character, like Rico. Gears: Heimdal is okay, semi-fast but
is out- speeded by a couple other gears. El Fenrir has incredibly high
damage potential once you get a Gear Katana.
VICTORY POSE
Citan holds his ponytail... yeah I know its weird.
CARD GAME QUOTES
Win: "See? Power isn't everything."
Lose: "N-nice move, that last one."
SKILLS
T,X -- Ukigumo: Citan uses a knife hand, trip, launching jab, and
slamming palm combo
T,T,X -- Mufu: Citan does a phantom knife hand, knife hand, double
palm combo, then finishes with a claw swipe.
S,X -- Jinrai: Citan does a phantom split kick, jab combo then ends
with a charged-up knife hand
T,T,T,X -- Shinrai: Citan does a phantom split kick, tornado kick
combo, then a trip, palm, and an uppercut.
T,S,X -- Renken: Citan launches a massive phantom double jab, split
kick, tornado kick, double palm combo and ends with
a flip kick.
S,T,X -- Hakai: Citan does a simple phantom split and jab, then ends
with a charged-up palm strike.
X,X -- Ougi: Citan does a double palm strike, trip, launching palm,
and then keeps the enemy afloat with another double
palm.
T,T,T,T, X -- Willow Wind: Citan attracts lightning to his fist, then
causes horizontal lightning to strike the
enemy. Wind-elemental.
T,T,S,X -- Rare Earth: Citan causes a blade to spring up from the
ground and impale the enemy. Earth-elemental.
T,S,T,X -- Hell Fire: Citan causes a fiery sword to hit the enemy
from the air. Fire-elemental.
S,T,T,X -- Tsunami Ice: Citan gathers energy and creates a sword of
ice, then slices the enemy. Water-elemental.
ATTACK ANIMATIONS
T: Knife hand, reverse knife, Falling Kick, Finger snap
S: Split Kick, Tornado Kick
X: Double Palm Strike
WITH KATANA
T,X-- Amaoto: Citan jumps and swings his sword downward.
T,T,X -- Engestsu: Citan swings at the enemy, pokes them with his
scabbard, and finishes with a downward swipe.
S,X -- Amagumo: Citan impales the enemy, lifts them up, and then
impales them twice more in mid-air.
T,T,T,X -- Himatsu: Citan swipes at the enemy, launches head-first
and drills into the enemy, and then ends with
a flip kick.
T,S,X -- Yako: Citan does several somersault swipes and then ends
with a large sword slice.
S,T,X -- Zanretsu: Citan circles his blade around and then suddenly
slices the enemy twice.
X,X -- Myogetsu: Citan charges up a sword slice and then does a
jumping slice.
T,T,T,T,X -- Festive Wind: Citan slices the enemy, knocking them
into the air, while the moon and some
Japanese poetry appear. Wind-elemental.
T,T,S,X -- Rumble Earth: Citan does a reverse thrust while rose
petals fly through the air. Earth-elemental.
T,S,T,X -- Haze of Fire: Citan does several jumping thrusts with
accompanying flames. Fire-elemental.
S,T,T,X -- Crystal Water: Citan does many jumping spinning slices with
ice crystals in the background.
ATTACK ANIMATIONS
T: Hilt poke, scabbard poke, horizontal slice, vertical slice
S: Horizontal slice and thrust, thrust and slice and scabbard poke
X: Horizontal slice and somersault swipe
ON HEIMDAL
T,T: Kentsui: Punch, jab, backhand
T,S: Reppu: Double punch, jab, spin kick
T,X: Ryuei: Backhand, spin around enemy, punch in back
S,T: Shinrai: Spinning backfist, jab
S,S: Fujin: Punch, hook, drag to ground
S,X: Ryuga: Tornado kick, Spinning kick, jab
X,T: Hakai: Punch, sweep, jab
X,S: Kenjin: Ram, punch, uppercut, downwards knife hand
X,X: Tensho: Tornado kick, flip kick, punch
ATTACK ANIMATIONS
T: Punch and jab
S: Spinning kick and punch
X: Sweep and jab
SPECIAL OPTIONS
None.
ON HEIMDAL OR EL FENRIR (WITH KATANA)
T,T: Kentsui: Three thrusts
T,S: Reppu: N-pattern slices
T,X: Ryukage: Downward slice, upward slice, downward slice
S,T: Shinrai: Two horizontal slices
S,S: Fujin: Sweep, horizontal slice, vertical slice
S,X: Ryuga: Multiple jumping dives
X,T: Hakai: Multiple thrusts, four slashes
X,S: Kenjin: Spin around thrust, multiple swipe, thrust
X,X: Tensho: Jump kick, two thrusts, forcible pull-out
T: Ochiba: Sword tip energy, spin slices and ground thrust
S: Zanretsu: Rapid swipes and thrust
X: Enken: Downward slash, thrust, jumping fireball
ATTACK ANIMATIONS
T: Horizontal slice
S: Slice and backhand slice
X: Cross-pattern slice
SPECIAL OPTIONS
None.
BART
So-so character. Equips whips, but they don't do much in the way of
special effects, with a few exceptions. Average attack, pretty slow,
okay defense and offense. Abilities not particularily useful. Brigandier
makes an okay gear, but there are better ones. He's the first to get an
Omnigear (Andvari), but later on his usefulness pans out.
VICTORY POSE
Bart gives you a thumbs-up
CARD GAME QUOTES
Win: "C'mon already! The day's almost over."
Lose: (Walks off screen) "Jerk!"
SKILLS
T,X -- Head Hunter: Bart lassoes his whip and then slams the enemy
into the ground
T,T,X -- Twin Sonic: Bart cracks both whips, picks the enemy up, and
gives a thumbs-up
S,X -- Rhythym Shock: Bart throws the enemy into the air and then
punch-kicks them
T,T,T,X -- Dynamic: Bart hits the enemy with red, blue, and yellow
smoking whips, then picks them up and slams them
T,S,X -- Astral: Bart shoots stars which cause a small explosion, and
fires of a wave with his whip
S,T,X -- Bracer: Bart kicks the enemy into the air, then keeps them
up with a double whip crack
X,X -- Justice: Bart goes through all of his attack animations at
once, as far as I can tell
T,T,T,T,X -- Angel: Bart grows angel wings, flies into the air, and
creates a tornado. Wind-elemental
T,T,S,X -- Land Break: Bart causes a lot of rocks to explode from
within the enemy. Earth-elemental.
T,S,T,X -- Prominence: Bart fires two fireballs from his hands, then
causes a geyser of flame. Fire-elemental.
S,T,T,X -- Tornado: Bart fires several blue rays at the enemy, along
with some bubbles. Water-elemental.
ATTACK ANIMATIONS
T: Sideways crack, downwards crack, reverse sideways, downwards
S: Double sideways crack, wave pattern
X: Double downwards whip
ON BRIGANDIER OR EL ANDVARI
T,T: Chain Whip: One-two whip twice, spin around whip
T,S: Beat Serpent: Double whip, spin around ground whip
T,X: Spark Wave: Flying whip, Thrust, double whip
S,T: Blood Snake: Spin around whip, double whip, spin around whip
S,S: Hit Storm: One-two whip, pick-up and slam back and forth
S,X: Dead Cannon: Ground slam, Foot stomp
X,T: Dance Wave: All three attack animations
X,S: Twin Snake: Jumping double-whip, headbutt, double whip
X,X: Sky Drive: Whip catch, throw into air
T: Meteor Fall: Triple flaming whip, Meteor summon and slam
S: Dead Dance: Launch into air, multiple whip keep-aloft with large
explosion at end
X: Soul End: Two glowing blue whip strikes, stomp
ATTACK ANIMATIONS
T: One-two whip
S: Double whip
X: Whip, spin-around whip
SPECIAL OPTIONS
Ygg. D. Charge: Andvari summons the Yggdrasil, which fire off blue
depth charges at the enemy. Don't ask me how it works
underground or in open air. Non-elemental Ether. 600
fuel.
ON SUPER-DIMENSIONAL GEAR YGGDRASIL IV (one battle only)
No skills
ATTACK ANIMATIONS
T: Right punch
S: Left punch and right punch
X: Stomp
SPECIAL OPTIONS
Ygg. Cannon: Yggdrasil IV uses the entire hull of Yggdrasil as a huge
cannon, firing off a ungodly powerful laser. 9999 damage.
9000 fuel.
RICO
Well, he's fairly useful when you first get him. Strong, but not very
good with abilities or speed. And since he's so slow he'll learn skills
a lot slower than your other characters. On the other hand, his gears
Stier and El Stier are among the best, with great offense and defense
capabilities and one of the highest Frame HP possible. They, like their
owner, tend to be a bit slow.
VICTORY POSE
Rico holds his massive fist up
CARD GAME QUOTES
Win: "Ha! Amateur!"
Lose: (Grunts as if in pain)
SKILLS
T,X -- Rico Rocket: Rico jumps feet-first into the enemy.
T,T,X -- Death Drive: Rico pulls a reverse body-slam.
S,X -- Banderas: Rico jumps at the enemy, grabs them with his legs,
and slams them into the ground.
T,T,T,X -- Dragon Fist: Rico picks up the enemy, crushing them with
his fist.
T,S,X -- Fire Bomb: Rico pile drives the enemy with flames, although
it's not fire-elemental.
S,T,X -- Pile Crusher: Rico does a good ol' jumping pile driver.
X,X -- Spin Strike: Rico throws his entire body onto the enemy.
T,T,T,T,X -- Death Roll: Rico grabs the enemy, does two suplexes, and
then a flying suplex.
T,T,S,X -- Flame Lariat: Rico becomes surrounded by fire and charges
through the enemy with a punch.
Fire-elemental.
T,S,T,X -- Hell Splash: Rico pile-drives the enemy with a convenient
earthquake. Earth-elemental.
ATTACK ANIMATIONS
T: Straight punch, downwards punch, elbow strike, upwards sweep
S: Right front kick, left side kick
X: Charge-Up Punch
ON STIER OR EL STIER
T,T: Drill War: Jumping machine gun and punch
T,S: Bomber Head: Three headbutts and punch
T,X: Drill Driver: Pick up with drill, slam to ground
S,T: Grand Slam: Three punches, headbutt, spinning punch
S,S: Twister D: Pick-up, spin around, ground slam
S,X: Hammer G: Punch, punch, headbutt, stomp
X,T: Mega Body: Three punches, uppercut, spinning punch, stomp
X,S: Sky Driver: Pick-up jumping pile driver
X,X: Scrap: Two punches, drill, stomp
T: Drill Kaiser: Jumping whirlwind
S: Drive Kaiser: 5 punches, pile driver with earthquake
X: Iron Kaiser: 6 punches, hook, spiked ball drop
ATTACK ANIMATIONS
T: Machine gun
S: Machine gun and punch
X: Spinning Punch
SPECIAL OPTIONS
None.
BILLY
A great character and my personal favorite. Great abilities, along with
the only group healing spell, one of only two raising spells (and most
people don't want to use Chu-Chu), and spells for raising defense and
speed. His guns have pretty high attack power, and what's best, he
never seems to miss. His ether guns are pretty useful if you want to
attach elements to attacks. Gears: Renmazuo and El Renmazuo are just
like their owner. Slightly faster than Billy, their guns are great, and
their laser (S) seems to ignore defense, making it invaluable in
places like Babel Tower.
VICTORY POSE
Billy kneels and prays
CARD GAME QUOTES
Win: "Open your heart to the light, and God shall be with you."
Lose: "Oh Lord, forgive these sinners."
SKILLS
T,X -- Adams Apple: Billy tosses a coin into the air, then shoots it
with his handgun, also hitting the enemy.
T,T,X -- Gunholic: Billy fires both handguns at once a couple of times
then finishes off with his shotgun
S,X -- Hell Blast: Billy launches a burst from his ether gun
T,T,T,X -- Nut Crack: Billy fires his handguns wildly
T,S,X -- Sky Walker: Billy kicks the enemy into the air and keeps them
aloft with a few handgun blasts and his shotgun
S,T,X -- Devil Blast: Billy launches a burst from both ether guns
X,X -- Banfrau: Billy tosses his shotgun into the air, then runs up,
shoots the enemy with his handguns, kicks them into
the air, and shoots them with his shotgun.
T,T,T,T,X -- True Dream: Billy puts something on the enemy (a pillow?)
and shoots a laser from his shotgun.
T,T,S,X -- Holy Gate: Billy fires a machine-gun-like burst from his
ether guns, with space energy
T,S,T,X -- Dear Friend: Billy disappears and two Doom-style guns
appear, shooting the enemy several times.
ATTACK ANIMATIONS
T: Left fast shot, right fast shot, left aimed shot, right aimed
S: Left Ether Gun, Right Ether Gun
X: Shotgun
ON RENMAZUO OR EL RENMAZUO
T,T: Double Snap: Double handgun fire
T,S: Hard Snap: Jumping handgun fire, ground gatling gun
T,X: Hard Gun: Handgun fire, punch
S,T: Gun Blaze: Pistol shots, punch, kick, pistol
S,S: Impact Gun: Jumping handgun, punch, punch, gatling gun
S,X: Holy Fist: Two punches, handgun, gatling gun
X,T: Blaze Shot: Three gatling gun shots.
X,S: Hard Gatling: Jumping gatling, kick, gatling
X,X: Sky Gatling: Punch, launching kick, gatling in air, gatling
T: Thousand: Whirlwind energy, thousand shots
S: Holy Climb: Energy, handgun blast, white bursts from handgun
X: Holy Soul: Cross self, energy handgun burst
ATTACK ANIMATIONS
T: Double Handgun
S: Laser
X: Gatling Gun
SPECIAL OPTIONS
Jessie Cannon: Billy summons Jessie in the Buntline, and fires an
orange blast at the enemies. Non-elemental Ether.
500 fuel.
Jessie Blasta: Exactly the same as the Jessie Cannon, except the
blast is white colored, and it does a bit more
damage, of course. Non-elemental Ether. 1000 fuel.
EMERALDA
A character with an... interesting method of attacking. Pretty good
abilities, on par with Elly's, and fairly high attack power (once she
grows up). Also, I believe, the fastest character in the game, even
outstripping Citan. Only has one Gear, Crescens, which again is fast,
and if nothing else looks very cool. Oh, and the confusing thing
about my description of Crescens' skills is that her wings are really
her hands... that's just as confusing. Just play the game.
VICTORY POSE
(Young) Emeralda jumps up and down.
(Adult) Emeralda turns around and looks at you over her shoulder.
CARD GAME QUOTES
Win: "Out of my way."
Lose: "I hate you!"
SKILLS
T,X -- Leg Cutter: Emeralda trips the enemy and her body turns into
a bladed wheel.
T,T,X -- Wave Cutter: Emeralda's arms turn into boomerangs, and her
feet turn into a pickaxe.
S,X -- Leg Spin: Emeralda's feet turn into a drill and she dives
feet-first at the enemy.
T,T,T,X -- Hammerhead: Emeralda's body turns into a hammer, then her
foot turns into a blade.
T,S,X -- Grand Arm: Emeralda plunges her arm into the ground and
several tentacle-like projections hit the enemy
from below.
S,T,X -- Divider: Emeralda splits into pieces, flies through the
enemy, then reassembles
X,X -- Flying Arm: Emeralda launches boomerang arms, a bladed leg,
and turns her body into a hammer.
T,T,T,T,X -- Tornado Arm: Emeralda's hands become a huge fan, and
create a tornado. Wind-elemental.
T,T,S,X -- Reycount: Emeralda turns into a ball of energy and fires
lasers at the enemy.
T,S,T,X -- Dark Beast: Emeralda opens a rift to another dimension,
where a pair of jaws picks up the enemy and
chews them a few times.
ATTACK ANIMATIONS
T: (Y) Hand to Spear, Body to hammer, Leg to blade, hair to spike
(A) Hand to spear, hand to hammer, leg to blade, hair to trident
S: (Y) Hair to blade, leg to pickaxe up and down
(A) Hair to blade, leg to single pickaxe
X: (Y) Hair to several spikes
(A) Hair to morning star
ON CRESCENS
T,T: Arm Bash: Wing swipe, spinning wing swipe
T,S: Air Bash: Fly around double punch
T,X: Dance Bash: Spin around swipe, double bash, finger point
S,T: Devil Hand: Kick, double bash
S,S: Devil Hold: Pickup, throw up, impale on fingers
S,X: Devil Bird: Footstomp and flying headbutt
X,T: Dead Spin: Spinning swipe, knee, double bash, rapid spins
X,S: Dead Drive: Pickup, suplex, pickup and throw down
X,X: Dead Melody: Knee, kick, jump and smash between hands
T: Dark Wave: Two kicks, double spin, dark energy waves
S: Dark Force: Pickup, dark energy between hands, finger flick
X: Dark World: Energy, four flying hands, flying hand uppercut
ATTACK ANIMATIONS
T: Wing swipe
S: Double wing bash
X: Knee, double wing bash
SPECIAL OPTIONS
None.
MARIA
Okay, she's lousy on foot. Poor defense, poor offense, only good thing
is her "Controls" which lets you summon Seibzehn and beat the heck out
of the enemies. Luckily you're only forced to use her in one scene. Her
gear is a completely different matter. Seibzehn is large, kinda slow,
and like Stier has great HP and offense potentials. Bottom line: use
her in Gear dungeons, but not anywhere else. Oh, and since she has
no Deathblow Skills, you can use her Gear Skills without any character
training.
VICTORY POSE
Maria cleans her shoes
CARD GAME QUOTES
Win: (None)
Lose: (None)
No Deathblow Skills
ATTACK ANIMATIONS
T: Punch, Hopping punch, Bubbles, Hopping punch
S: Wind-up Punch, Headstand Kicks
X: Wind-up punch with Sparks
ON SEIBZEHN
T,T: Mega Hammer: Wind-up punch
T,S: Dyna Fight: Wind-up punch, Double Overhead Smash, Finger Missile
T,X: Gravity Fist: Charging fist, Rocket hands
S,T: Dyna Rush: Punch, punch, kick
S,S: Head Dive: Jumping headbutt
S,X: Gravity Press: Pickup, throw down, stomp
X,T: Meteor Press: Jumping rocket hands, headbutt
X,S: Iron Break: Jumping hand bash, pick-up and stomp
X,X: Iron Storm: Punch, jumping bash, punch, jumping rocket hands
T: Fire Drive: Fire punches, explosion
S: Magneto: Pickup, throw down, multiple stomps, rocket flames
X: Maria Beat: Three punches, double hand bash, Maria wielding hammer
ATTACK ANIMATIONS
T: Hand Swipe
S: Finger Missiles
X: Detaching Rocket Hands
SPECIAL OPTIONS
Missile Pod: Seibzehn's shoulder missile launchers fire off a barrage
of -- what else? -- missiles at a group of enemies. Non-
elemental ether. 400 fuel.
Grav. Cannon: Waves of gravity assault the enemy, shrinking them and
suddenly returning them to their original size. Non-
elemental Ether. 1000 fuel.
CHU-CHU
Well, in the first battle you get to use her in (against Achtzehn), she
seems to be pretty good, but unfortunately, she's not. Poor everything
except mildly useful abilities. She has no Gear, but rather grows into
a giant Gear-sized Chu-Chu. The Gear-Sized Chu-Chu also has no Skills,
and is only notable for her Forest Dance ability, which actually heals
Frame HP, not Gear Defense. One last note: apparently Chu-Chu could
become the most powerful Gear, since her Gear stats are all related to
character stats and are subject to "Drives". Technically, she should be
able to outstrip all the other gears because they are limited by Frames,
Engines, etc., and she uses no fuel. However, this would be very very
expensive and time-consuming, so unless you have a Game Shark and an
Infinite G code, I wouldn't try it. However, check out the "Project
Chu-Chu" section below...
VICTORY POSE
Chu-chu jumps up and down happily
CARD GAME QUOTES
Win: "Ookya! Yay!"
Lose: "I'm hungry!"
No Deathblow Skills
ATTACK ANIMATIONS
T: Straight punch
S: Leaping growing foot
X: Giant hand smash
No Gear Skills
ATTACK ANIMATIONS
T: Punch
S: Stomp
X: Punch and stomp
SPECIAL OPTIONS
None.
PROJECT CHU-CHU
(1-28-99)
Ah, well, since I wrote myself that it would require a lot of time,
effort, and G, I figured, why not try it myself? It's taking a long
time, just as I predicted. So for, via the "Drives" that Big Joe sells
(for 10000G each!) I've gotten Chu-Chu's Attack power to 804. Pretty
good, huh? Also her Gear HP is 26400. And that's with no drives. This
means she already has more HP then Renmazuo and Crescens. Next up:
Defense. I could probably skip Ether Drives, since there's no
corresponding Gear stat, but pumping up Ether means pumping up the
amount of healing Forest Dance does, and healing HP without consuming
fuel is mighty tempting indeed. One last note for now: well, I just
got a Gameshark the other day, but I decided NOT to use an Infinite
G code. It would just make things to easy ;).
RUMORS/UNSOLVED MYSTERIES
-- It is possible to use El Regurus.
Likelihood: Proven... sort of. Dan GC (
[email protected]) notified
me that Regurus shows up in Special Mode 1 of the Battling Arena. I
was a bit skeptical at first, since I hadn't seen it... but lo and
behold, when I went back and checked, it was there. Dan tells me
that in order to get it you have to have clocked over 50 hours (easy
for us fanatics, right?) and have gone through Deus at least once.
The other part, using Regurus in battle, has yet to be done. (How do
I know that its name is Regurus? When you use a Gameshark, that's
what it shows up as. It glitches, however, and you can't actually
use it. Anybody found a way to use it?)
-- It is possible to get Ramsus in your party.
Likelihood: Very little. Although there IS an extra slot in the
character change roster, all efforts to get Ramsus have failed, even
with Gamesharks.
-- Yui is dead.
Likelihood: Small. It is true that she is nowhere to be found, but
Citan and Midori make no comments about this at all. Plus, Fei tells
Midori to "listen to your mother, Yui" implying that she is still
around. Nevertheless, could she be the Schala of Xenogears?
THANKS GO TO... (in reverse chronological order)
CitanCitan(
[email protected]) -- provided correction on Elly Jr. doll
Dan GC(
[email protected]) -- provided extra information on the El
Regurus mystery. Go check out his Battling
FAQ, also on GameFAQs.
XenoMog(Leo Tao) -- These two kindly provided me with all the remaining
Steve Cheng card game quotes -- go visit their page at
http://shell.ipoline.com/~elmert/, and especially
the videogames subdirectory!
Dimetric Houston -- Fei's Kishin Gear Skill (both Weltall and Xenogears)
correction on Fei's Hoten
CAPTMOH -- for suggestion on Citan's Infinite Attack Level Gear Skills
random -- Emeralda's card game quotations.
Squaresoft and EA-- for translating and releasing Xenogears!
If you have any questions, comments, or corrections, please do
not hesitate to e-mail me at
[email protected]. Be sure to put some-
thing about Xenogears into the Subject line, because I have this
nasty tendency to delete mail from unknown sources :).
LEGAL NOTICE
This FAQ copyrighted 1998,1999 by Edward Chang. You may distribute it
however you wish as long as I am credited and as long as the FAQ is not
altered in any way. Not for sale or resale. All names copyright by
Squaresoft.
End.