_                          _
        __      _(_)___   ___ () ___  _  _ _| |_
        \ \ /\ / | | _ \ / _ \  / _ \| || |_   _|
         \ V  V /| ||_) | (/ /_| (_) | || | | |
          \_/\_/ |_|  _/ \____| \___/\____/ |_|
 ******************| |***********************************************
 ******************|_|***********************************************
 **************** [Strategy Guide & Cheats for PSX's] ***************
 ***************************** [WipEout] ****************************
 ********************************************************************
               By:The new guy with a computer,PAYCO.


Introduction

 Hi! My name is PAYCO, I'm new here, so this is my first job,I'll do
 more in the future.Here are Strategies and cheats for one of the most
 exiting racing games in the PSX,WipEout.I'll give you some tips to
 handle every track and every vehicle in this game. I think that with
 this strategies you can qualify all the tracks and reach the Rapier
 class* without cheating.

*Rapier class:The second class in the game,in this class the craft is
             faster and the tracks take new cooler looks.

Now let's start with the basics:
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 Handling the craft:

The way all the tracks in this game go,you must know what awaits you every
time or you'll always hit the walls.One thing you must know is that the
racers control just like an airplane.

When going down hills,press up on the D-pad to keep your max speed,this
brings the ship's nose down.Same goes for going up hill,in this case you
must press down to pull the craft's nose up.

One thing that you must handle to the maximum in this game is the air
brakes.There's nothing more embarassing than being first place in a race
and hitting the wall in a closed turn because of not knowing how to use
the air brakes.

The best thing that you must know is to learn where is every turbo boost,
specialy the doubles and triples.

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 This game has four Racing Teams,each with two different vehicles.
 Here is the Statistics of every craft:

  Team      |  Accel.   |Top Speed |Mass      |Turning Circle|
 *************************************************************
 |AG Systems|------->7  |---->4    |---->4    |------>6      |
 |          |           |          |          |              |
 |Auricom   |---->4     |-->2      |------->7 |---->4        |
 |          |           |          |          |              |
 |Quirex    |-->2       |------->7 |------>6  |-->2          |
 |          |           |          |          |              |
 |FEISAR    |------>6   |-->2      |-->2      |------->7     |
 *************************************************************
 *************************************************************

AG System: The second best car if you are not a begginer because you must
          know very well each track to get the maximum out of this baby.

Auricom: Not too much to talk about this one,the only good thing is the
        acceleration and the turning circle,but if you are a begginer
        this is a good choice.

Quirex: It's an animal! If you are a master in this game,I'm sure this is
       your craft.It's hard to handle but you better start with the easy
       ones to graduate to drive this wild thing.

FEISAR: The best ship for begginers.It's great handling makes it perfect
       for the Venom class*.

*Venom class:The easy class in the game,you better pass it to get to the
            majors,the Rapier Class.

****************************************************************************

To beat this you can't just know how to race and drive at top speed,
it sure helps,but you must know how to use the weapons to be No.1.
Here they are:

Shield : It protects you from getting beaten up by another craft,just for
         a couple of seconds.

Turbo Boost: Ah! My favorite,this takes you above the maximum speed for
            a moment.(Try it when you are at the top of a tall hill,
            it's great!)

Mines: If there's someone at your back and you have this,you better drop it
      because they slow down the affected craft with each hit and you can
      get lost from it.

Shock Waves: When affected by a Shock Wave, the craft stall,shake and
            be difficult to control for a period of time.

Rockets: This are the most difficult to aim because they fire only in
        a straight line.They slow down the craft on impact.

Missiles: This are similar to rockets,but with the heat
         seeking capability.(Very cool!)
****************************************************************************
Now let's get technical,here is each track with their respective
characteristics,strategies and a little optional information about them:

The first one,Altima VII...

       This track is the easiest,this one is to get you prepared for the
       next tracks.I recommend you to play this track for a week just to
       handle your vehicle to the maximum.For me,the best way to beat any
       track is to memorize every turn,Weapons grid and Turbos on the
       track.To beat every track just practice and practice every day.

Facts about Altima VII:

Location: Canada

Length: 5.5 Km

Max Height: 359 M (The highest,it has three big hills)

Surface: R3600 Racing Std.
****************************************************************************

The second one,Karbonis V...

      The only problem in this track is the tunnel and those darn rolling
      hills at the end of the track,but when you get the feel of the turns
      it gets easy.The best place to use a Turbo Boost is in the long
      straightaway in the track,just be prepared for the close left turn
      at the end.Like in all the tracks just learn where the weapons and
      turbos are to be the first.

Facts about Karbonis V:

Location: Japan

Length: 3.4 Km (The shortest one)

Max Height: 107 M

Surface: Reclaimed Titanium

****************************************************************************
The third track, Terramax...

       This track is so cool.I just love the part when you fly over the
       water.Like in almost all the tracks,the problem in this track is the
       tunnel.One thing that is crucial in this track is not hitting the
       wall at the start and at the end of the tunnel.If you can pass it
       at high speed without hitting the wall,you are starting looking like
       a pro.Another essential thing for winning is to hit the triple
       turbo boost and to gun down some of the leaders in the race.I'm sure
       that this and the practice will make you No.1.

Facts about Terramax:

Location: Germany

Length: 4.1 Km

Max height: 121 M

Surface: F3600 Racing Std.

****************************************************************************

 The fourth track,Horodera...

       One of the longest tracks of the game.This track requires a lot
       of concentration and it's very difficult to remember.One thing
       that you must have in mind is that you must time very well
       each turn in this track to not hit the wall.In the second tunnel,
       (just after the two triple turbos)you must enter in a turning angle
       to hit the turbos and not hit the wall.One essential thing is
       hitting the two triple turbos,to do this hit the first ones in
       a slight right angle.The best place to hit a turbo boost is at the
       start of the second tunnel or if you want some excitment,hit it
       at the top of the big jump.

Facts about Horodera:

Location: Russia

Length: 5.4 Km

Max height: 210 M

Surface: Carbonic Iron

****************************************************************************

The fifth track,Aridos IV...

       The worst track for me,because this track is slow.It's full of
       super jumps,hills and lack of turbos.There's not much to tell
       about this track,but here I go...First,one essential thing is
       to take the right in the second split,this place is full of turbos
       and the computer almost never takes it and I'm sure you're going
       to advance one place every time you pass through it.Remember to
       pull up the nose of the ship to not loose speed.The best place to
       hit a turbo boost is in the satraightaway at the end of the track.


Facts about Aridos IV:

Location: USA

Length: 6.04 Km (The second longest)

Max height: 245 M

Surface: Blasted sandstone

****************************************************************************

 The sixth and last track SILVERSTREAM...

       If you feel frustrated don't play on this track,because you're
       going to end crashing your T.V. and smashing your PSX,trust me.
       You must be a pro to beat this track and be a perfect with the
       air brakes.First of all,to beat this track you must studied first
       and make an easier rute for yourself,then you must start searching
       for timing in the turns and practice a lot with the air brakes,when
       you get the feeling of the turns and know your route and know where
       is every turbo,then you're ready for start practicing for the big
       race.The only thing that I can tell you is that the best way to
       win is with a flawless race and a perfect execution of the air
       brakes.

Facts about SILVERSTREAM:

Location: Greenland

Length: 6.4 Km (The longest)

Max height: 232 M (I just hate those blind hills)

Surface: Artificial Crystal
****************************************************************************

The secret track,Firestar...

       You must play in this track,It's so cool! I love this track because
       it's a little difficult,but it's very cool to play at the same time.
       The best thing of this track is that it has a lot of weapons grids,
       turbos and tall jumping hills.The strategy to beat this track is to
       get used to those turns with the air brakes,never loose the turbos
       (specially the doubles and triples) and make your own route to pass
       faster and easier.The best place to hit the turbo boost is in the
       straightaway in the end.(Like in almost all the tracks)

 Facts about Firestar:

 Location:Mars

 Length: 6.3 Km

 Max height: 198 M

 Surface: Unknown

*****************************************************************************
                                Cheats
                               ********

1)Access Rapier class:

       Highlight "one player"
       Hold L2,R2,L,Start and Select.Then press X

2)Access Firestar(the secret hidden track):

       Highlight "one player"
       Hold L1,R1,Right,Start,Square and Circle.Press X
       Firestar should be at the bottom of the track list.

3)Turbo start:

       Is achieved by having the red rev bar on the second line from the end
       when the announcer says "go".Best way is to press accelerate as the
       orange light comes on(possibly slightly different depending on the
       vehicle)or in the middle of the announcer saying "one".

4)Infinite Racing:

       While crossing the finishing line,use air brakes to steer hard and do
       a 180,so that you cross it backwards.
       This will allow you to continue racing and catch up.



*****************************************************************************
       Well,I think this is all you need to know to beat all the tracks
       and be No.1.
*****************************************************************************

                               Credits
                              *********


       PAYCO..................................strategy guide
       Warbird's PSX codes & cheats Rev.5.....cheats

       For questions e-mail me at: 103446,1526