Wild Arms Boss FAQ
Written by Swordsfreak254 (
[email protected])
TABLE OF CONTENTS
1. INTRO/CREDITS/VERSION HISTORY/CONTACT INFO
2. STORYLINE BOSSES
3. OPTIONAL BOSSES
4. CLOSING
1. INTRO
----------
Hey there, I'm Swordsfreak254 and welcome to my Boss FAQ of Wild Arms!
The purpose of this FAQ is to help you, the humble player, conquer each
and every one of this fantastic games' beastly bosses and dastardly Demons.
Within each listing for the bosses you'll find all the juicy info on your
opponent along with recommended levels for your characters and any special
preperations that should be done beforehand to insure success.
Before we get into the heart of the guide, the info on HP, EXP, and Gella
is from RPGClassics.com, so proper credit to them. :)
VERSION 1.0 12/18/2015- Every boss up to Boomerang/Luceid #1
VERSION 1.1 12/19/2015- Every boss included up to Boomerang/Luceid #2
VERSION 1.2 12/20/2015- Finished up the remainder of the Storyline Bosses,
started the section on Optional Bosses
VERSION 1.3 12/21/2015- Everything up until Bad News is done
VERSION 1.4 (FINAL) 12/22/2015- Finished up the last two bosses, and went
back and fixed everything as the format was way off. X__X
If you have any questions on the guide or want to submit your own tips,
please feel free to email me at
[email protected] and I'll be sure to
add it and credit you within!
2. STORYLINE BOSSES
-------------------
#1- ZOMBIE
HP- 750
EXP- 100
GELLA- 200
RECOMMENDED LEVEL- 3/4
Welcome to the 1st boss fight of the game! (Or 2nd depending on whose
quest you started with, but ANYWAY). If you want a bit easier of a time
here, one could leave the Berry Cave after fully looting it and explore
the rest of the World Map for fun and profit. Making some pit stops at
Adlehyde and Lolithia's Tomb will let ya get some more powerful equipment
along with some extra items to give you a bit of a boost early on.
The Zombie is rather tame with only 2 attacks in his arsenal, a normal
attack and his Poison Breath attack. He can also counterattack, but only
when hit with a physical attack of your own. The damage from that isn't
too worrisome, so attack him a few times to start and let your Force build
up so you can use Lock On with the Hand Cannon. Once your HP gets to around
40 or so, toss a Heal Berry to keep you on your feet and go back to blasting
him in the face. A good few shots with Hand Cannon will drop him in
due time.
--------------------
#2- NELGAUL
HP- 250
EXP- 100
GELLA- 320
RECOMMENDED LEVEL- 3
If you went ahead and did some extra exploring with Rudy earlier, you'll
have 2 Crest Graphs available to get some super useful spells beforehand.
I'd HIGHLY recommend getting the Shield and Valkyrie spells; The former
raises your Defence with each cast, while the latter hits random enemies
a total of 8 times. Seeing as how we're only fighting 1 enemy here,
it'll do a ton of damage which makes the fight quite easy. Along with
that, give her the upgraded equipment from the Adlehyde shop if you
bought that too.
Much like the Zombie from before, Nelgaul only has 2 attacks to use; a basic
normal attack and Brutal Attack. To mitigate their effects, have Cecilia use
the Shield spell a few times which will bring his attacks down to 0 damage.
Needless to say the rest of the fight is a joke, so bring about a swift end
with your new Valkyrie spell and go enjoy that shiny new Water Rune!
--------------------
#3- MAGTORTUS
HP- 2000
EXP- 360
GELLA- 320
RECOMMENDED LEVEL- 6
Time for our 1st boss fight as a full team! This guy is a step up from our
previous boss fights but nothing we can't handle. Make sure you top off
your HP/MP and Rudy's Hand Cannon before jumping into the fight.
Along with a normal attack, Magtortus as a powerful all-targeting ability
called EM Laser that deals a hefty amount of damage to your happy little
group. It'll help to buff up a bit with Cecilia's Shield to lessen his
physical attacks' damage, then stick to healing with her Heal Spell or a
Mystic+Heal Berry combo. If she happpens to get a free turn, cast Flame
or Valkyrie for a little extra damage. Jack and Rudy will be your main
source of offense however, with Psycho Crack and Hand Cannon paired with
Lock On. It's a pretty straightforward fight overall but a good challenge.
--------------------
#4- BELSELK
HP- 2000
EXP- 600
GELLA- 0
RECOMMENDED LEVEL- 7/8
Belselk is all about the physical attacks here and they're pretty dang
powerful at that. Starting things up with a few doses of Shield is a smart
play with Cecilia, followed by generous doses of healing. If she happens
to get a free turn, throw out a Flame or Valkyrie spell for some
extra damage. Jack and Rudy will again be your main damage dealers
here, with the tried and true Psycho Crack and Hand Cannon+Lock On.
Belselk loves to swing his flail all crazily and such, which is bad for us
and our overall well being. He'll use either Spinning Flail or Flaying Flail
to hit 1 or all of your party members, or use "Come and get me!" which is
essentially a free turn for you. He's really just toying with us here,
but ya get the feeling we'll be seeing this ugly mug again. :P
--------------------
#5- ORGA WIDOW
HP- 5000
EXP- 900
GELLA- 990
RECOMMENDED LEVEL- 11/12
Before fighting this oversized spider, MAKE SURE YOU HAVE FREEZE AND ESCAPE.
Freeze will exploit her weakness to Water and having Escape will save you
from having to walk out of this annoyingly long area. Also, consider
giving someone (Cecilia?) the Blue Circlet to prevent Paralysis which the
boss loves to spam. Finally, make sure you've mastered Meteor Dive for
Jack and give it a Secret Sign to lessen its MP cost.
You could use Shield a few times here for good measure, but Cecilia is better
off using her Freeze spell to exploit the big bad bugs' weakness and healing
when needed. If she gets enough Force at any point, use Summon Guardian with
Stoldark to deal oodles of damage. Rudy will be sticking to his usual
Hand Cannon+Lock On combo, which hopefully you've been upgrading :P.
Have Jack spam the living daylights out of your new Meteor Dive and
toss a Lucky Card if you have one for a tasty EXP and Gella boost.
Besides Orga's physical attack, she'll use Capture Web which can potentially
paralyze your entire party, which is less than fun. If Cecilia has the Blue
Circlet equipped, she'll be immune to it and able to heal the others with a
Mystic+Heat Salve combo. If you wanna play a bit risky, you can give the
Blue Circlet to either Jack or Rudy and equip her with the Mystic Word for a
sorcery boost to increase her damage output.
--------------------
#6- N. GAUNT
HP- 7500
EXP- 2490
GELLA- 3500
RECOMMENDED LEVEL- 14/15
Prior to fighting this giant bird thing, consider equipping the 3 Goat Dolls
you found earlier in the dungeon in case his Mysterious Ray ability gets
lucky one one shots you. Also, bind the Break spell for Cecilia to exploit
this creatures' weakness to Earth.
Physical attacks are useless here as they'll pretty much always miss,
so stick to your spells/Fast Draws/ARMs as your big time damage dealers.
Don't worry too much about using Shield here, just stick to using Break
with Cecilia and the usual healing thing as it's needed. If you have a
spare Lucky Card, DEFINITELY use one here for a hefty amout of EXP/Gella.
Jack will be keeping busy with Meteor Dive, while Rudy fires away with Hand
Cannon. It'll pay off to pair it with Lock On as always, especialy if you
haven't upgraded the accuracy of it thus far. To be fair, there's almost
no need to upgrade ANY ARMs' accuracy as you can just use Lock On!
As far as attacks go, N. Gaunt only sports a physical attack and Mysterious
Ray, which hits the trio for a solid amount of damage and can rarely
sometimes possibly kill you in one hit. I've only seen it happen a
couple of times in all of my play throughs of the game, but playing it
safe with some Goat Dolls wouldn't be a terrible idea nonetheless.
--------------------
#7- ZED
HP- 7500
EXP- 4200
GELLA- 0. WHAT A CHEAPSKATE
RECOMMENDED LEVEL- 16/17
A special mention to Zed's battle theme, as it's one of my favorites in the
entire game. And that's coming from a game that has an AWESOME soundtrack.
Zed is pretty straight and narrow for a boss, you know with the special
attacks he does and whatnot. He sports Doom Bringer and Garyu Ichimongiri
as his aforementioned special attacks, along with being really speedy.
If you have the Quick spell, go ahead and use it on Jack 1st and then Cecilia
to give you an edge. Once again if you have a Lucky Card, feel free to use
it to double your EXP.
The usual boss tactics here apply; heal with Cecilia as needed and have
Jack and Rudy spam Meteor Dive and Hand Cannon, respectively. Further, if
you have them, Armor Down and Slow Down are very useful here, dropping Zed's
Defense and Speed by 50% with each casting! These very well could have been
acquired sooner and used against some earlier bosses, which I PROBABLY
should've mentioned beforehand. Whoops. :)
--------------------
#8- GIGMANTIS
HP- 7000
EXP- 4500
GELLA- 2580
RECOMMENDED LEVEL- 17/18
This overgrown preying mantis can actually be fairly tough, what with its
Thunderbolt and Zero Armor Attack...attacks. Along with Mantis Fist, these
deal some pretty hefty damage so plentiful healing will be appreciated.
As per usual, toss a Lucky Card if you have one and go to town on this thing.
Cecilia spamming Freeze/Stoldark when she's free will deal great damage, and
using Armor/Slow Down will give your attacks an added punch. Stop me if
you've heard this before, but have Jack and Rudy go all out with Meteor Dive
and Hand Cannon until they go out of style. What do you mean you've
heard this before? Buncha crazy people.
--------------------
#9- CAPTAIN GEIST
HP- 10000
EXP- 5100
GELLA- 7800
RECOMMENDED LEVEL- 20/21
Ooooh, he's soooooo spooooooky! *Ahem*. The good captain here is actually
pretty darn easy overall, more of an annoyance boss than anything. Why is
that, you ask? Because he loves to paralyze your dudes and dudette with
Stun Cloud, prolonging his demise. Feel free to give Cecilia the Blue
Circlet again to prevent that, and come into the fight with the Light Blow
spell to exploit his weakness to Holy.
For a delightful change of pace, use a Lucky Card here for some extra profit.
For an ACTUAL change of pace, have Cecilia use Light Blow on Jack and Rudy
and have them go nuts with physical attacks. There's really no need to
use your ARMs/Fast Draws here as your normal attacks will do plenty of damage.
Besides that, have Cecilia toss out a Heal spell as needed and sit back as
Jack and Rudy deal with this ghostly spectre.
--------------------
#10- ZED 2
HP- 10000
EXP- 5400
GELLA- 0
RECOMMENDED LEVEL 22/23
Oh hey, look who's back for another beating! Returning with his super cool
boss theme and a new attack, Zed has upped his game since we've last seen
him. Thankfully, we just picked up a shiny new ARM in Rocket Launcher and
if you left the Volcannon Trap to upgrade it (and you totally should),
it'll make mincemeat of this guy in no time flat!
You may or may not have any Lucky Cards left at this point, but if ya
do throw one out here for the usual 2x EXP. I pretty much always have Jack
do it with his 1st turn so it's taken care of ASAP. Cecilia will be keeping
busy with Armor and Slow Down, healing, and using Valkyrie whenever able.
Jack will keep himself occupied with jumping really high in the air with
Meteor Dive, while Rudy blasts Zed with his new Rocket Launcher ARM. While
it does target a group of enemies, it's super rad to use against a lone
target once it's sufficently powered up. Do try to conserve your HP, MP, and
Bullets here as best you can, as another old friend is about to return!
--------------------
#11- BELSELK 2
HP- 10,000
EXP- 5700
GELLA- 5000
RECOMMENDED LEVEL- 22/23
Look who else is back! A note, this is something I really love about
Wild Arms; its reoccuring bosses that develop over the course of the game
and come back with some new tricks.
Speaking of new tricks, Belselk has quite a few and he's REALLY damn
powerful. His Belselk Breaker attack can do upwards of 1,000 damage and
that's NOT something you wanna get hit by. He also comes with a new Blaster
Howling ability, which can paralyze the team. If Cecilia has the Blue Circlet
equipped, she'll be a-okay and can heal up Jack and Rudy if needed.
Have Cecilia get the group buffed up with Shield first to soften the
damage a bit, then go with her usual Armor/Slow Down business, followed by
generous amounts of healing. She does that a lot, doesn't she? Anywho, let
Jack go nuts with Meteor Dive and Rudy with Rocket Launcher or Hand Cannon,
depending on which is more powerful or has more bullets left in it.
--------------------
#12- MAGE FOX
HP- 10000
EXP- 4800
GELLA- 5000
RECOMMENDED LEVEL- 24/25
AWWWWW, IT'S SO CUTE...Until it starts attacking you, that is. This thing
LOVES to spam magic attacks at you, and believe me they can hurt like hell.
If you happen to have the Protect spell, go ahead and get that up on at least
Jack and Rudy, as their lower magic defense will leave them taking more
damage from the Foxs' magical assault.
As you might be able to guess, your own spells and Guardians will be useless
here so Cecilia will be focusing on her usual healing duties, along with
Armor/Slow Down. If you can, try to get Quick on Cecilia as well so she can
outspeed the Fox and make healing easier on you. Jack may need to toss a
healing item himself here and there but besides that just stick to
Meteor Dive. Rocket Launcher+Lock On is the way to go for Rudy, usually
dealing a couple thousand points of damage if powered up enough.
The Mage Fox's magical assault consists of Blast, Valkyrie, Confusion, and
Heal. Valkyrie, much like Cecilia's version, will randomly hit your party a
total of 8 times so if it hits someone 4+ times, they're gonna be in a world
of hurt. Blast is just a non-elemental spell on everyone which makes it less
of a concern, but Confusion can be a big annoyance. Similar to the Orb of
Confusion from SpongeBob, it'll confuse its target and cause them to attack
randomly, usually just hitting the air. Thankfully the afflicted character
doesn't use their abilities while confused, so there's a silver lining at any
rate. And of course, we all know what Heal does but it's oh so annoying when
you're juuust about to finish the thing off.
--------------------
#13- BOOMERANG AND LUCEID
HP- 15000/10000
EXP- Luceid gives 7500, not sure about Boomerang
GELLA- ??? :(
RECOMMENDED LEVEL- 27/28
Awwww yeah, a 2 for 1 Boss fight! These 2 don't mess around however, and will
pile the damage on very quickly if you're not careful. While you only need
to defeat Boomerang to win, we'll gun for Luceid 1st to make things easier on
us along with getting some extra EXP/Gella.
To start, have Cecilia work on getting Armor and Slow Down on the duo,
followed by plentiful healing which you'll more than likely need already.
The newly discovered Blast Charge Fast Draw could be useful here, but I
prefer to have Jack stick with Meteor Dive throughout. Rudy will be sticking
to his usual thang and blasting these 2 with repeated shots of
Rocket Launcher, paired with Lock On.
Boomerang and Luceid have some really powerful attacks between them, the
former with Boomerang Dynamic and Crescent Fang, while the latter has Black
Fang. Boomerang Dynamic is your biggest concern here, as it can deal close
to 1,000 damage, to which you'll want to heal the character hit by it ASAP.
The other attacks aren't QUITE as painful, but if the same character is hit
back to back they could very well be killed, so be wary of that. Getting
Shield up on everyone wouldn't be a bad idea, but Cecilia's turns will
be better spent on healing the party with Mystic+Potion Berry combos.
--------------------
#14- AGALESS
HP- 20000
EXP- 6000
GELLA- 3680
RECOMMENDED LEVEL- 28/29
Awwww what a cute puppy! OH MY GOD WHY ARE YOU SO STRONG? Yeah, this puppy
turned giant death tank sports some EXTREMELY powerful attacks and Shield
isn't gonna save you here as this guy will spam Armor Down on you, negating
its effects. So what's a Princess to do?
HEAL, HEAL, HEAL, that's what. Tossing a few Armor Downs Agaless' way is
a good call as well, followed by the oh so wonderful Mystic+Potion Berry duo.
If you want to conserve your ARMs and Jack's MP, this thing IS weak to
Thunder so buying a couple Thunder Rings from Court Seim and equipping
them is an option, but Meteor Dive and Rocket Launcher will usually tend
to do more damage. To note, there is a 2nd boss shortly after this one
so the choice is yours in the end.
Agaless' physical attack is the big problem here, doing 1,000+ each time it
hits, while Rotten Breath hits everyone for some moderate damage to boot.
Armor Down is there as an annoyance, countering your own Shield efforts.
Thankfully for us, Agaless is as slow as molasses so keeping up on healing
should be manageable. If Cecilia has a free turn, go ahead and cast Spark
if you have it or summon Nua Shacks to exploit his Thunder weakness.
--------------------
#15- ALHAZAD
HP- 9000
EXP- 9000
GELLA- 0. Why are these Demons so cheap, anyway?
RECOMMENDED LEVEL- 28/29
Alhazad has some kick ass music in the PS2 remake Alter Code F, but we only
get the normal Demon boss theme here. Lame. Anywho, top off your HP/MP and
all that other happy stuff as best you can beforehand and come in with the
Light Blow spell if you wanna play it conservative.
Cecilia can actually get away with NOT using Armor/Slow Down for once as
Alhazad is pretty damn easy regardless but ya might as well use them anyway
to speed things along. Afterwards, you can either have her chip in on the
offense with Blast or Valkyrie or buff up Jack and Rudy with Light Blow.
Rudy and Jack can either go with their normal attacks if they're imbued with
Light Blow or go with the usual Meteor Dive/Rocket Launcher.
Alhazad is quite a step down in difficulty from Agaless in damage terms:
his standard attack and Esparanza only hit 1 target for a few hundred HP,
while Electrigger will generally hit for 900-1000 HP or so. He's pretty slow
as well, so some good old Heal spells will handle party uptake easily.
--------------------
#16- LOLITHIA
HP- 15000
EXP- 6300
GELLA- 5500
RECOMMENDED LEVEL- 30/31
Oh hey, long time no see! Lolithia here isn't too happy to see us however, so
let's give her a WARM welcome! Before battling this icy goliath,
MAKE SURE YOU HAVE AWAKEN. If you don't, you're more or less screwed so do
yourself a favor and bind it. You'll thank me later. Along with that, the
usual HP/MP/Bullet refilling is always a good idea.
Keep your fingers crossed that Lolithia doesn't use her Cold Sleep attack from
the get go before Cecilia, as you want her to use Awaken to wake your party up
if anyone's afflicted. Once that's up, go ahead and spam Armor/Slow down for
great effect and go to town with Flame if no healing is needed. The Flame
Rings might not be bad to use here too, but Meteor Dive and Rocket
Launcher are usually the better ways to go. For some big time damage
if Lolithia allows, give Cecilia the Fire Rune temporarily and summon
Moor Gault to exploit her weakness to Fire.
Lolithia herself is pretty dang powerful and annoying all in one, especially
with her aforementioned Cold Sleep attack. Not only does it do solid damage
to everyone, it can also put everyone to sleep which spells trouble for you.
If you have Awaken in place you have nothing to worry about, though.
Her standard attack only hits for a few hundred damage, while Absolute Zero
hits everyone for 600+ damage. Much like Alhazad, Lolithia is pretty slow
so Cecilia can keep up on healing without too much hassle.
--------------------
#17- MOTHER
HP- 15000
EXP- 7500
GELLA- 0. AGAIN
RECOMMENDED LEVEL- 31/32
Say hello to the Demons' mom! *shudders*. Anywho, this creature hell-bent
on destroying the world is no walk in the park so let's get going on
taking her down! Healing up to the max or as close you can is always welcome.
I'm fairly certain that Mother is weak to Holy, so Light Blow/Light Rings
could be a thing but Meteor Dive and Rocket Launcher are just too good
to not use. As per usual, open with several castings of Armor and Slow Down
then have Cecilia heal as duty calls. Jack and Rudy...you guys know the
drill. :) Though I will say that Jack might have to toss some status
curing items here and there, as one of Mother's abilities can inflict
a whole bunch of them if you're unlucky.
Speaking of which, Mothers' Als Magna will also hit everyone for only single
digit damage along with all the nasty statuses. It's random as to what will
and won't hit you, so hope that nothing to debillitating pops up.
Neregate Harlow (cool name btw) will blast everyone for 600-800 damage,
while Hermes Toris Megistos (super cool name) does...something? I honestly
can't remember what it does, though if I had to guess it'll hit everyone
for some solid damage. If you know, feel free to shoot me an email!
--------------------
#18- LADY HARKEN
HP- 12500
EXP- 6600
GELLA- 0. BIG SURPRISE
RECOMMENDED LEVEL- 32/33
More Demons?! It's like these guys are major villains or something. Jack's
rival in the ways of Fast Draw is actually relatively easy, so not much
prior prep is needed besides healing up a tad.
Armor/Slow Down and Quick are some good opening moves for Cecilia, as
Ms. Harken here is quite speedy. She doesn't have any elemental weaknesses
to speak of, so Cecilia can just hang out and heal whenever it's needed.
Jack and Rudy will AGAIN be spamming Meteor Dive and Rocket Launcher, though
one can steal a Secret Sign from her with Trickster if they like.
Overall, Harken is surprisingly weak for a Demon and her attacks say as much;
Guilty Blade hits everyone for only around 250 HP or so, while Laser
Silhouette will strike one character for around 600 HP or so. Pretty
dissapointing in all honesty but at least we get the Fast Draw hint for
Guilty Blade afterwards, which is MUCH better than the version used here.
--------------------
#19- BOOMERANG AND LUCEID 2
HP- 12500/10000
EXP- 9000/7500
GELLA- 0
RECOMMENDED LEVEL- 34/35
Everyone's favorite Demon Duo has upped their arsenal since our last
encounter, but unfortunately for them so have we. Before making the journey
to the Dead Sanctuary, make a couple of pit stops northwest of Milama to get
some Advanced Magic and to the southeast part of the World to find the
Ocarina and some new equipment. I'd recommend picking up Hyper, Remedy,
Hi-Heal, Hi-Shield, and Saint at the very least. These new spells are VERY
useful to have and will make your life a lot easier in the future.
For starters, have Cecilia get Armor/Slow Down on the duo as per usual then
cast Hyper on Jack to DOUBLE his attack power! It's not as useful on Rudy
however, as it doesn't affect the damage of his ARMs. Once that's done,
either heal with Remedy as needed or blast Luceid in her face with Saint.
We'll wanna take her out first just like last time before going after
Boomerang. If you went to the Demon's Lab before coming here have Jack use
his new Magnum Fang Fast Draw for some great damage here, or stick with
Meteor Dive if you haven't. Rudy will be sticking to the ever so popular
Rocket Launcher+Lock On combo. You'd think that thing would break down
with its constant use, but I digress. :)
Boomerang and Luceid fight back with their old attacks from our 1st fight
along with a couple of new ones. Luceid's Large Moon attack can deal a hefty
amount of damage, but it's nothing that Heal or Hi-Heal can't handle. Luceid
also comes with Purple Electric, hitting 1 character for some decent Thunder
damage. Boomerang's only new attack is Double Boomerang Dynamic which can
leave you hurting, so some doses of Hi-Shield can mitigate its damage. These
2 certainly pack more of a punch here, but they're nothing against Cecilia's
new spells!
--------------------
#20- LADY HARKEN 2
HP- 15000
EXP- 10200
GELLA- 0
RECOMMENDED LEVEL- 36/37
Lady Harken is back for Round 2 and...she's really not that much more
powerful than she was in our 1st fight. You'll wanna have some of the
aforementioned Advanced Spells here which will take care of Harken in
quick fashion. The new equipment from the Cart accessed with the Golem
is good to have, as well.
The usual boss tactics here apply, in addition to using Trickster to
steal another Secret Sign: Armor/Slow Down/Quick/Hyper on Jack, followed
by Meteor Dive and Rocket Launcher along with Lock on.
She's added one new attack to her roster, being Harken Tempest. It'll hit
everyone for 500 damage or so, which is no concern. Laser Silhouette and
Guilty Blade are back as well and they're only slightly stronger here now.
As a nice little bonus, we learn the Fast Draw hint for Magnum Fang which
will be Jack's new mainstay attack for quite some time.
--------------------
#21- DIABLO
HP- 25000
EXP- 120000
GELLA- 7000
RECOMENNDED LEVEL- 36/37
Time for another Golem battle! This big red baddie might look intimidating,
but he's actually pretty tame for a boss at this point in the game. Not much
is needed for the preparation side of things, just heal up a bit. :)
Being that Diablo employs Fire attacks, he MIGHT be weak against Water though
I don't know for sure. It's not hugely important as our usual boss tactics
will be more than enough here. Armor/Slow Down 1st, Hyper on Jack, Magnum
Fang and Rocket Launcher til the cows come home. Or something. For some fun,
try out the Randomizer spell and see what happens.
Diablo, in addition to his normal atttack, has Rolling Attack on the physical
damage front, plus Crimson Storm and Flame Shooter for his all-targeting
abilities. Crimson Storm is the more powerful of those 2, while Rolling
Attack is the highest overall damage dealer. A few castings of Hi-Shield
along with Remedy will more than suffice to keep you going. These Golem
fights will get much, MUCH harder in the late game as an FYI. A note
that there is a boss fight immediately after this one.
--------------------
#22- ZEIKFRIED
HP- 22500
EXP- 15000
GELLA- 0
RECOMMENDED LEVEL- 36/37
It's time at last for our epic battle with the Demon Leader himself!
Sporting his Glumzamber spear, Zeikfried ain't no pushover as one
might expect. Let's see what we can do about ending him, huh?
Unsurprisingly, we'll be employing all of our standard boss tactics against
this armored fool; Armor/Slow Down, Hyper on Jack, Magnum Fang and
Rocket Launcher+Lock On. I think that's the 277th time I've typed that
out but why argue with what works, right?
Zeikfried has a handful of attacks at his disposal, starting
with Zeik Impulse which only hits for around 700 damage.
Glumzamber is a bit more worrisome, pushing 1,000 damage
at times. Your biggest concern here is Negtive Rainbow,
as it hits everyone for 1,000+ HP! Needless to say, Cecilia
will be keeping busy with multiple uses of Remedy.
If she has a free turn, go ahead and cast Saint to help
out on the offense.
--------------------
#23- ELIZABETH
HP- 12500
EXP- 6000
GELLA- 0
RECOMMENDED LEVEL- 38
And now it's time for a 1 on 1 battle for Rudy's soul! So you know,
no pressure. Prior to fighting this dream demon, make sure you have
the Saint spell as that will be Cecilia's main source of damage.
You should be faster than Elizabeth here so there's no need to use Slow Down
or Quick. Saint will be dealing several thousand points of damage per
shot here, so you're in good shape to knock her out with that. If you have
the Heavens Rune handy, go ahead and summon that for some juicy damage.
Elizabeth herself is really only mildly threatening, with Zero Armor Attack
being her most worrisome ability. Darkness and Flash Bomb are just
annoyances really, the former dealing a couple hundred points of
damage while the latter can lower your evasion along with dealing some
damage. She can also Silence you occassionally which can prolong things.
Other than that, she's a pushover compared to some of the other
battles we've fought thus far.
--------------------
#24- MECH DRAKE
HP- 37500
EXP- 18000
GELLA- 7000
RECOMMENDED LEVEL- 40/41
Ooooh, I personally love this boss. Why? BECAUSE HE'S A GIANT METAL DRAGON.
Before taking this guy on, I'd suggest leaving the Gemini's Corpse and
putting your new Black Pass to use and buy some new equipment from the
Black Market in Adlehyde. Also, UPGRADE PHASER. It's a lot more powerful
than the Rocket Launcher and will be Rudy's new go to ARM for a large
portion of the end-game.
Most of our normal boss tactics apply here: Armor/Slow Down, Hyper on Jack,
Magnum Fang and Phaser. Finally I don't have to type out Rocket Launcher
for EVERY FREAKIN' BOSS XD. Also, if/when Cecilia has a chance to attack,
cast Hi-Freeze to explot this guys' weakness to Water.
The Mech Drake only has 3 attacks in all he uses and they're not as powerful
as you might think. Silence can mess things up here and there but
Mystic+Violet Rose takes care of that easily enough. Laser Breath only hits
1 character for 450-ish damage, while Resonance Wave is the "worst" of his
attacks, hitting the party for around 900 damage or so on average.
Really, for a boss this late in the game he's a pretty easy challenge.
--------------------
#25- TURASK
HP- 20000
EXP- 18000
GELLA- 28400
RECOMMENDED LEVEL- 41/42
Speaking of challenge, this anti hero in a full shell is certainly a step up
from the Mech Drake but we've honed our boss slaying tactics over the course
of the game thus far so we have nothing to fear! As usual, restore your
HP/MP/Phaser bullets before we get things started.
Slow/Armor Down are actually not that beneficial to use against this guy, as
he's slow enough so that Rudy out-speeds him and he'll just use Shield on
himself to negate your own Armor Downs. Cecilia is best used getting Hi-Shield
established a couple of times to lessen Turasks' damage and healing/Hyper-ing
as needed. Jack won't be doing a lot of damage at first until he's Hyper'd,
but just stick with Magnum Fang and he'll be fine. Rudy's ARMs ignore defense
so he'll be doing oodles of damage with an upgraded Phaser. If he gets enough
Force pair it with Fury Shot for ALL OF THE DAMAGE.
Turask sports 4 attacks in all: The aforementioned Shield to raise his own
defense, along with Poison Breath, Cut Down, and Horn Spike. Cut Down is
especially painful, doing well over 1,000 damage to everyone. Horn Spike
does roughly the same amount of damage, but on just one character. Poison
Breath hits everyone for a decent amount of damage and can sometimes
Poison you. (I think?) After Cecilia gets the party buffed with Hi-Shield,
stick to Remedy to handle party uptake and throw out a High Guardian
paired with Raftina for super duper healing and hella damage.
--------------------
#26- DEMON PROPHET
HP- 25000
EXP- 21000
GELLA- 36100
RECOMMENDED LEVEL- 41/42
This boss is unique in a couple of ways. First, you can actually fight
him with just Rudy if you really want to, and while I personally have never
tried it, I can still say that I don't recommend it. Also, he announces
what spell he's going to use and on what character before using it. Odd.
The Demon Prophet is pretty dang fast, so getting Quick on Cecilia is a
solid plan to make healing easier along with her usual buffs and debuffs.
If you have the Field spell, that'll lessen the damage of elemental magic
so that could be useful to use as well. You know the drill with Jack and Rudy:
Hyper'd Magnum Fangs and Phaser paired with Fury Shot when able.
Mr. Prophet here casts pretty much every elemental spell in the book and
announces its effect before he casts it. For example, if he says "Jack will
be whipped!", Jack's getting hit for heavy Wind damage. To make matters worse,
he also has Hell Size Masquarade which hits everyone for 1,000+ HP. Plentiful
uses of Hi-Heal/Remedy/Raftina are great as they've always been. I guess I
don't need to say that for every boss fight, huh? :)
--------------------
#27- SHAZAM
HP- 30000
EXP- 27000
GELLA- 39800
RECOMMENDED LEVEL- 42/43
ANOTHER BOSS? I can dig it. Thankfully he's the last one in Pandemonium so
you can afford to go all out here. You may or may not be hurting still after
the Demon Prophet rumble, so heal up as needed beforehand. Having the
Life Guard spell for Cecilia or a few Goat Dolls wouldn't hurt, as this guy
can and will use Fatal Blow.
Using the usual debuffs here is always recommended, though getting Hyper
might be a waste of MP as Shazam will just nullify it with Dispell. It's
still probably worth using anyway because the damage boost is too good
to pass up. Magnum Fang and Phaser are the tried and true methods of
mass damage dealing.
Shazam, at least when I've fought him, loves to spam his Keen Silf spell
which hits everyone for over 1,000+ wind damage. I've seen him use it multiple
turns in a row even, but Remedy laughs at that. Shriek is a major
annoyance here, potentially infliciting a plethora of statuses much like
Mothers' Als Magna ability. If you have a Full Libra, consider giving it
to Cecilia so she can stay clear and restore the others if too many statuses
stuck on. The aforementioned Fatal Blow has a small chance at
instant death but will usually just do normal damage. Getting Life Guard
on at least Cecilia will insure she's not killed from it and can revive
the others if needed. If things get really nasty, give Cecilia the Life Rune
and summon it to heal your HP and statuses lickety split
--------------------
#28- LADY HARKEN 3
HP- 17500
EXP- 10000
GELLA- 10000
RECOMMENDED LEVEL- 43
Our 3rd and final battle against the lady Demon! It's another 1 on 1 fight,
so just heal up Jack to full anad grab the Boom Getter in the adjacent
room before initiating the battle for some extra defense.
You can steal another Secret Sign with Trickster here, so go ahead and do
that til ya get it then go to town with Magnum Fang. Gobble on a Potion Berry
or use Heal Blade if your HP gets too low.
Lady Harken has all of the same attacks as before, in addition to her
version of Magnum Fang. They all generally do a few hundred points of damage
so they're nothing to worry about. Take care of business like a
true Fenrir Knight!
--------------------
#29- BOOMERANG AND LUCEID 3
HP- 20000/15000
EXP- 18000/15900
GELLA- 0
RECOMMENDED LEVEL- 44/45
These guys again??? Yes indeed-y, our persistent Demon duo is back for
round 3 and they've stepped up their game yet again from our previous bout.
At least this is the last fight time we'll be fighting them...
As we've done in our prior two battles, we'll be going for Luceid 1st but
do remember that just defeating Boomerang will end the whole fight.
Armor/Slow Down on both is great to start things off, followed by Hyper
on Jack and Saint on Luceid and Boomerang. A Hyper'd Magnum Fang
and Phaser will be more than enoughto wipe these guys out in no time flat.
Boomerang and Luceid return with all of their past abilities and 2 new ones;
Zero Armor Attack for the former and Purple Electric Revised for the latter.
Z.A.A. generally hits for 1,000+ HP, while P.E.R. usually hits Rudy for close
to 1,000 damage, Jack for 800-900, and Cecilia for around 500 or so, depending
on everyone's Magic Resistance stat. By and large this fightis very similar to
the last, but our next (optional) encounter with Boomerang will be A LOT
more difficult. More on that later.
--------------------
#30- ALHAZAD 2
HP- 30000
EXP- 30000
GELLA- 10000
RECOMMENDED LEVEL- 44/45
Haven't you wondered what exactly was under Alhazad's robe? Wonder no more!
*gouges eyes out with harpoon* Keep in mind that we've still a long ways to go
here with Malduke looming large, so play it conserative as best you can. You
ARE able to leave the area to rest up, but it's a long way back up.
Alhazad still retains his weakness to Holy so Light Blow/Light Rings are
recommended for the conservative crowd, though if you're loaded with
Magic Carrots and Bullet Clips feel free to go all out with Magnum Fang and
Phaser combined with Fury Shot. Also, when Jack has enough Force go to town
with Sonic Vision. I admittedly COMPLETELY forgot about that for the
entire guide. It's super good and you should totally use it whenever you can.
When Cecilia isn't healing, have her cast Saint for some big time damage.
Alhazad has quite the roster of abilites to use, including Slow Down,
Alhazad Symphony, Super Transmitted Mega Crash, and Sleep. In all honesty,
I wipe the floor with him in just a few turns whenever I've fought him so
I can't really say much about the damage of his attacks. Awaken to counter
sleep is suggested, while Quick and Remedy takes care of the rest. Once
he's down, go enjoy your new Double Attack Force Ability for Jack!
--------------------
#31- BERIAL
HP- 40000
EXP- 21900
GELLA- 8500
RECOMMENDED LEVEL- 45/46
Cheers for another Golem battle! This guy is the most powerful Golem we've
faced yet, though pales in comparison to the ones we haven't seen yet. I
will say that Berial can give you a run for your money, so let's get to it.
Getting Hi-Shield on everyone would normally be a great idea, but this
pain in the butt loves to be a pain in the butt and spam Armor Down on you,
cancelling out its effect. Cecilia is better off sticking to her own debuffs,
getting Hyper on Jack, and healing with Remedy/Raftina. We FINALLY have a new
Fast Draw to use here, the all powerful Trump Card! Time your uses of it when
Jack has max HP as it will deal a lot more damage than if he's less than full.
That along with Hyper+Armor Down can easily deal 9,999 damage! Needless to
say, it's a boss killer. Rudy and his trusty Phaser+Fury Shot combo is good
for that max damage too, so Berial ain't gonna last long to be sure.
Berial isn't just gonna sit back and LET you damage him for nothing of course,
as he has a host of powerful attacks to use. Genocide Flare will hit the guys
for well over 1,000 damage, while only hitting Cecilia for around 850-ish.
Blade Lance only does around 1,000 damage as well and hits 1 target. How many
times have I used that number in this guide?? Regardless, his last attack
in his bag of tricks is Pile Bunker which IIRC hits one character for some
heavy damage. Hi-Heal/Remedy/Raftina is the way to go on healing as usual.
--------------------
#32- ZEIKFRIED 2
HP- 30000
EXP- 50000
GELLA- 0
RECOMMENDED LEVEL- 47/48 OR 50+
You're probably wondering about the Recommended Levels listed here. Before
fighting the final bosees, you can leave Malduke and Ka Dingel and tackle the
remaining Optional Bosses and Side Quests for the games' best equipment and
lots of extra levels. It's highly suggested you do so, but you're more than
free to complete the game without doing them. But that would be downright
silly and while we are silly in general, we're not THAT silly. If you do the
side quests and optional bosses first, you'll have the Sheriff Star available
for one character which essentially guarantees your victory anyway.
Regardless, our strategy for this fight is largely the same: Armor Down,
Hyper on Jack, Remedy/Hi-Heal/Saint/Raftina, and Phaser/Arch Smash paired
with Fury Shot. When Arch Smash is fully powered up it's far and away stronger
than Phaser normally, but either one used with Fury Shot will still deal max
damage so use whichever one you'd like. Zeikfried is realllllly fast in this
fight, so going for Slow Down/Quick will help you out greatly.
Old Zeik-y here hasn't learned any new tricks besides Hi-Shield since our
battle in the Gate Generator, but they're more powerful than before. Negative
Rainbow will be hitting for over 1,000 in most cases on Jack and Rudy, while
only in the 600's or so on Cecilia. Zeik Impulse is back and slightly better
than ever, averaging around 1,000 damage per hit. Hi-Shield annoyingly cancels
out any Armor Down efforts on your end, but it's a minor detail with Hyper.
We have another boss fight immediately following this, so keep your HP up
as best you can at the tail end of the battle.
--------------------
#33- MOTHERFRIED
HP- 42500
EXP- 60000
GELLA- 0
RECOMMENDED LEVEL- 47/48 OR 50+
What an unholy mish mash of Demons! Mother has absorbed Zeikfried into her
being and is primed to destroy the world as we know it. But we're not about
to let that happen, RIGHT? Remember that your HP and MP will carry over
from the previous fight.
With Cecilia's 1st turn have her use Remedy to top off everyone's HP,
followed with her usual debuffs and buffs. I love how damn useful they've
been throughout the whole game. Trump Card with full HP is Jack's best move
here, but failing that go with Magnum Fang. Rudy's Phaser/Arch Smash along
with Fury Shot is as awesome as always here.
Motherfried has a CRAP TON of attacks available here, many of them new.
Als Magna makes its less than welcome return here, hitting for single digit
damage and inflicing statuses aplenty. A Full Libra on Cecilia will at least
keep her safe so she can heal the others. Phatima's Miracle hits everyone for
several hundred points of damage along with dispelling any buffs you have on
the team, so re-establish those as needed. Sayfert's Galaxy is nothing to
scoff at, striking for well over 1,000 HP on everyone. Rainbow is surprisingly
weak here, only hitting for 500 damage-ish and that's on Rudy, no less.
Dark Ray and Inferno are all targeting Dark and Flame spells respectively,
so getting Field set up early on can mitigate their effects greatly.
Cecilia will be plenty busy healing everyone, but Motherfried WILL fall!
--------------------
#34- ZEIK TUVAI
HP- 50000
EXP- 0
GELLA- 0
RECOMMENDED LEVEL- 48/49 OR 50+
Ahhhh, sweet music to my ears! Zeik Tuvai's theme is one of the best in the
game, so sit back and enjoy it for a spell before tackling this fiend! There's
no need to hold back here with any abilities or items, so let's hang loose!
Being the final boss and all, Zeik Tuvai puts up a hell of a fight but we
can put up a super-hell of a fight right back. Armor/Slow Down is great for
starters, followed by Hyper on Jack and Saint spam. Trump Card will full HP
and Magnum Fang otherwise are fantastic for Jack, while Phaser and Arch Smash
with Fury Shot gives you a guaranteed 9,999 shot.
Zeik Tuvai loves to employ status spells here, being Sleep, Confusion, and
Silence. Awaken handily takes care of Sleep with a prior casting, while
Restore or the corresponding status curing item allieves the latter two.
His main attack is Proton Beam, hitting 1 target for well over 2,000 damage!
Funnily enough, if you have the Sheriff Star equipped on someone that
character will ABSORB the damage from it! That thing is stupidly good in
this game, especially if you use the Iem Duplication trick to give one to
every character. At that point, you are literally invincible. :D Besides that,
Zeik will occasionally use Hi-Heal on himself to heal 9,999 HP which is
SUPER annoying. I've never been a fan of bosses that can heal themselves;
it doesn't add any actual difficulty, only prolonging battles longer than
necassary. Oh well, I'm just rambling here a tad. With our high powered
offensive capibiities it's moot, so tear through this guy and sit back
and enjoy the glorious ending!
I'll be seeing you in the Optional Bosses section, where even more
dangerous opponents await us!
3. OPTIONAL BOSSES
--------------------
#1- CHAOS
HP- 8000
EXP- 5200
GELLA- 1500
RECOMMENDED LEVEL- 16
Welcome to our first Optional Boss fight of the game! To reach this guy,
Teleport out of the Maze of Death after grabbing the Crystal Bud and bomb
your way through the wall behind the center room early on in the dungeon.
You only have 3 minutes to escape/get here, but you should only need a
minute tops. Beforehand, make sure you have the Awaken spell to counter
his Sleep spell, consider using Light Blow because he's weak to Holy.
This guy is actually quite a bit tougher than the other bosses we've fought
thus far but the reward for beating him is well worth it, besides the massive
amount of EXP/Gella we receive. To start, have Cecilia open things up with
Awaken which will save you many a headache for the remainder of the fight.
At level 16, Jack and Cecilia should be able to out-speed Chaos, so stick
to healing for the most part and use Armor/Slow Down if you have them.
Having Jack toss a Lucky Card on his 1st turn is a great idea to further
increase the EXP/Gella rewards. Following that, Meteor Dive all the way is
just what the doctor ordered, and Hand Cannon paired with Lock On is great
for Rudy.
Chaos, at this point in the game, is REALLY powerful so proceed with caution.
His Gamma Ray attack will hit for 400-500+ HP and when Rudy has the highest
at 900 or so, that certainly leaves a mark. Purple Electric isn't as bad,
only hitting for around 200 or so. He spices things up with Sleep and Silence
which can mess you up if they hit too many people. Silence is meaningless
on Rudy since he rarely talks as is, and it doesn't affect his ARMs at all.
If Jack or Cecilia are affected, heal it up with Violet Roses immediately.
As stated earlier, Awaken will work its magic on its own whenever anyone is
put to sleep. For defeating Chaos you'll get the Death Rune, which is a
fantastic fit for Cecilia as it gives a large boost to her Sorcery.
--------------------
#2- MONSTER ZED
HP- 52500
EXP- 50000
GELLA- 0
RECOMMENDED LEVEL- 55+
Oh hey Zed nice to see y...WHAT THE HECK ARE YOU? Zed is back yet again
and he is EXTREMELY dangerous here. You'll want to have Phaser and Arch Smash
pretty much maxed out for starters, along with plenty of Goat Dolls as
a failsafe. If you've beaten some of the optional Golems and explored
the Abyss before this fight, you'll have everyone's best Armor and Headgear
which helps out quite a bit. Failing that, the Armor found in Malduke
will work well enough.
Our usual boss tactics will apply here, ESPECIALLY Armor/Slow Down. You may
even wanna use Quick a few times as well just to make sure you're faster
than Zed. After getting Hyper on Jack, keep Cecilia on standby for generous
uses of Remedy and Raftina, along with the Life Rune if you need to heal
some statuses. If you can keep Jack at max HP without too much trouble Trump
Card is his best bet here, but more than likely you'll wanna stick to Magnum
Fang. Arch Smash shots from Rudy will be preferred here, paired with Fury Shot
for maximum effect. For how much damage Zed can deal, using Protector might
not be a bad idea if you want Rudy to play as a tank here too.
Zed employs some VERY powerful attacks here: Doom Bringer, Higi Kajin-Eisatsu,
Gaia Crash, and Kinjite Yasha-Ishomjiri. Some crazy names to be sure
(which I'll abbreviate as HKE and KYI for the sake of convenience), and
their damage is just as insane. Doom Bringer is the least of your concerns,
only dealing around 1,500 damage on one target. Keep in mind that Monster Zed
will pretty much always go first until you get his speed lowered, which can
foul things up with healing. Gaia Crash will usually hit Rudy and Jack for
1,000+, while Cecilia will only take 800 ish damage. Between HKE and KYI,
one will hit everyone for 2,500+ HP while the other hits for 1,000+ AND
inflicts a ton of status ailments on one character. Those alone are why
you want Cecilia to be faster than Monster Zed, so you can re-coup ASAP.
For defeating Monster Zed you'll receive the Doom Bringer sword for Jack
and while it's very powerful, it lowers his Luck to Worst so use it with
discretion. Equipping something to boost your Luck to counteract that would
be good, though I can't recall for sure if it works.
--------------------
#3- LEVIATHAN
HP- 55000
EXP- 30000
GELLA- 8000
RECOMMENDED LEVEL 55+
You're gonna be seeing that "55+" a lot for these guys, but it's a
comfortable level to deal with pretty much all of these bosses. To make
Leviathan appear you'll need to have donated up to the 30,000 Gella mark
to have more homes in Adlehyde built, in which Drake will be residing in
one of them. He'll offer to rebuild the Sweet Candy for you, which we need
to fight this beast. Sail around in the dark blue patches of water near
Adlehyde and he'll (she'll? *shrug*) appear eventually.
As you've seen many a time in this FAQ thus far, stick with the 'ol
reliable boss tactics here: Armor/Slow Down, Hyper on Jack, the usual
healing spells, Magnum, and Phaser. Being a creature of the water, Leviathan
may or may not be weak to Thunder but I unfortunately can't confirm that.
Leviathan is a step down from some of the other Golems we've fought but
still provides a solid challenge. Deep Sea Cyclone is the big move here,
hitting everyone for 1,500+ HP. Reactor Torpedo is essentially a single
target version of Deep Sea Cyclone, hitting for the same amount of damage.
Aurora Destruction (yet another cool name) also hits everyone for around
that magicial 1,500 damage or so. That number has apparently replaced the
classic 1,000 damage from earlier boss fights. Trident is only a single
target physical attack, hitting for less than 1,000 HP in most cases.
You can actually fight Leviathan a fair bit earlier than the other optional
bosses and the reward for doing so is well worth it if you defeat her as
early as possible; The Pret-A-Porte armor for Cecilia is her best
in the game and raises her defense/magic resistance by a metric poop ton.
--------------------
#4- BARBADOS
HP- 42500
EXP- 24000
GELLA- 3890
RECOMMENDED LEVEL- 55+
Like Leviathan, you can fight Barbados a lot earlier than the other
optional bosses, though the reward isn't quite as good as Leviathan's.
You'll need the fully upgraded Gull Wing to reach this area, being the
desert in the northwest corner of the map. There's a narrow patch of
desert you'll wanna land near and run back and forth on until he appears.
Barbados is quite fast AND powerful to boot, so getting Slow Down and
Quick established is paramount to making this fight easier. Shoot for</pre><pre id="faqspan-2">
Armor Down and Hyper following that, with Remedy/Hi-Heal after that.
If you're fighting him immediately after he's available you won't have
Trump Card or Arch Smash to use, so stick with Magnum Fang and
Phaser/Fury Shot as your damage dealers.
Geo Storm is one of his big players here, hitting the team for...
you guessed it: 1,500+ HP! What is it with these enemies and that number?
To be fair, that's the general amount those attacks have done to me in
the past, so there ya go. Acid Missle is a minor nuisance at best,
damaging everyone for around 500 HP or so. Linear Rail Cannon sounds like
it'd hurt like hell and you'd be right! 1,500+ damage on the team, as you
probably guessed. He does have one more attack called Land Master though
I'll say that I've hardly ever seen him use it, so I wouldn't worry
about it too much.
Your reward for defeating Barbados is the Dist Dims, Cecilia's
best weapon. With it you'll be able to smack your enemies upside
the head for even MORE damage than before! :)
--------------------
#5- ANGOL MOA
HP- 60000
EXP- 60000
GELLA- 20000
RECOMMENDED LEVEL- 55+
Angol Moa is one bad dude, so you'll want to come into this fight
packing plenty of firepower. A fully powered up Phaser/Arch Smash is
always recommended, along with having Trump Card and the best armor
from Malduke. Having a full supply of Goat Dolls is a good back up plan
too, as Angol Moa can potentially one shot you if you're not
sufficently leveled.
Angol Moa is pretty fast here despite is massive size, so
Slow Down/Quick is suggested, along with Armor Down to soften his
defenses. Hyper on Jack along with Trump Card/Magnum Fang is more
or less guaranteed to hit for max damage, along with Phaser or Arch
Smash combined with Fury Shot. I wouldn't worry about trying to chip
in with Cecilia on the offense; She'll be plenty busy keeping your
dudes alive as is.
Angol Moa only has his physical attack, Guard, and The 7th Moon in
his arsenal of attacks and while Guard is nothing to worry about, his
normal attack can be pretty painful. It'll strike for close to 2,000
damage on one character but the REAL concern here is The 7th Moon. This
bad boy hits everyone for 3,000+ damage so if you're low-leveled you'll
be needing those Goat Dolls to kick in. However, as long as Cecilia
has 3,000 or more HP you'll survive it but be in dire straits after
the fact. If Jack and Cecilia are faster than Angol Moa you can recover
to full before he attacks again.
Your prize here is the mighty Juggernaut sword for Jack, his most
powerful weapon. Go try that sucker out on some more of
the optional bosses!
--------------------
#6- BOOMERANG FLASH
HP- 60000
EXP- 60000
GELLA- 0
RECOMMENDED LEVEL- 55+
BEST. BOSS. THEME. EVER. Sit back with the volume on max for a while,
you'll be glad you did! Speaking of which, MAKE SURE YOU HAVE HI-SHIELD.
Without it, Boomerang Flash will wreck your face for tons of damage and it
can be difficult to recover from it. Again, Goat Dolls will be handy to
have in case of getting one-shotted by Boomerang Flash's most
powerful attack.
To start, SPAM HI-SHIELD. You can actually cheese this battle if you
want with continued use of it; cast it enough times and all of BF's
will do 0 damage! Otherwise, just cast it a handful of times to
soften the blow. Armor/Slow Down isa great follow up plan after getting
Hi-Shield up, with Hyper on Jack after that. If you went ahead with the
cheese method, you'll only need to heal for the first few turns of the
fight before reducing Boomerang's attacks to nothing.
Trump Card/Magnum Fang and Phaser/Arch Smash with Fury Shot
works plenty well for Rudy.
Boomerang Flash has just a few attacks available: Evil Sword Luceid,
Zero Cout Execution, and Shadow Boomerang Maximum. ESL is the least
powerful attack, coming in at around 800 damage or so.
Zero Count Execution can hit for around 2,000 HP if you don't have
Hi-Shield up and *may* possibly inflict instant death. With an
attack named as such I'd assume it can do that, anyway.
Shadow Boomerang Maximum is one of the most powerful attacks in
the entire game, striking everyone for 3,500+ damage! At lower levels
this WILL kill Cecilia in one shot but if you have enough Hi-Shields
up on everyone you'll be fine. It's rather humorous to have so many in
place as to reduce its damage to 0, however. Getting enough established
on everyone makes this fight a joke, but if you want a real challenge
try doing the fight without using it once! :)
Your prize here is the Divine Blade, Rudy's ultimate weapon. It's too
bad he hardly ever has to attack normally, as this sword is REALLY powerful.
--------------------
#7- LUCIFER
HP- 50000
EXP- 45000
GELLA- 10000
RECOMMENDED LEVEL- 55+
Oh hey, more Golems! This guy and his "brother" Sado are the most powerful
Golems in the game, so come prepared! You'll wanna be fully healed of
course after your battles in Malduke and if you've already defeated a
lot of the other optional bosses before taking on Lucifer, you should
be more than ready for this bout.
Lucifer, like many other bosses at this stage, is really fast so start
things off with Slow Down and Quick to gain a speed advantage. Afterwards,
casting Hyper on Jack and bouts of healing would be a great idea. As usual,
Trump Card/Magnum Fang/Sonic Vision and Phaser/Arch Smash paired with
Fury Shot with Jack and Rudy will be the best methods of damage.
Lucifer is extremely strong as you would expect, sporting a standard
physical attack, Sephiroto, Photon Bow Gun, and Beam Fencer. His physical
attack is not a big deal, whereas his other attacks kinda are. Sephiroto
is of only medium concern, hitting Rudy for 2,000+ most times while Jack
and Cecilia are hit for 1500-1800 or so. Beam Fencer is the REAL big time
attack here, striking for 3,000+ on everyone. I've even seen this hit for
almost 4,000 on Rudy! Photon Bow Gun is almost as deadly but thankfully
only hits one target, for around 3,000 damage on average. Remedy and Raftina
paired with High Guardian will absolutely be needed here, but as long as
Jack and Cecilia are faster than Lucifer you have nothing to fear!
Your reward here is the Jade Wilder, Jack's ultimate armor. I assume it's
cold in Malduke so get that sweet new coat on and enjoy the defense and Magic
Resistance boosts!
-------------------
#8- SADO
HP- 50000
EXP- 33000
GELLA- 9000
RECOMMENDED LEVEL- 55+
Time for the last Golem battle! Sado isn't *quite* as strong as Lucifer,
but he's still a force to be reckoned with. As with Lucifer (or Roos-A-Fee
if you're Jacques from Cinderella), come into this fight fully healed
and your bullet count topped off.
Sado is slower than Jack here but faster than Cecilia so go ahead and get
Slow Down/Quick set up as needed. Armor Down, Hyper, and healing will fill
the rest of Cecilia's itinerary. Trump Card with full HP and Magnum Fang
otherwise will work for Jack, while Phaser and Arch Smash linked with
Fury Shot works for Rudy. Funnily enough, I always used to favor Phaser
(lol word play) over Arch Smash in the past, yet Arch Smash is a lot more
powerful but less accurate. Ahh well, it's a moot point when you have
Fury Shot giving ya max damage.
Sado really only has one powerful attack to worry about, along with a
couple of mildly strong ones. Black Hole Bullet and Megid Flame tend
to hit for around 1,000 damage or so, while Evil Quasar hits everyone for
about 950 damage on average; It'll hit Rudy for 1,000+ though, but Jack and
Cecilia for a good deal less hence the given average. Armageddon is the
biggest "problem" here, hitting the team for around 2,000 damage
across the board. Needless to say, a lot less threatening than Lucifer.
Your prize for defeating Sado is the Braver Vest, Rudy's ultimate armor.
Equip that bad boy post haste for a massively needed Magic Resistance boost!
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#9- RAGU RAGULA
HP- 65000
EXP- 60000
GELLA- 30000
RECOMMENDED LEVEL- 55+, though it's a moot point
Welcome to the biggest and baddest boss Wild Arms has to offer! Besides
having to level up to an obscenely high point, your only other options are
coming in with 99 Goat Dolls OR stealing 3 Frog Badges in the Abyss.
I've heard it completely nullifies the damage, but I've never been able to
have any luck stealing them, so I just go with the Goal Doll plan.
Ragu Ragula is extremely fast and vastly powerful, but you can still get
Armor and Slow Down on him to help things out. If you go with the Goat Doll
route, don't bother with healing as Ragu will just kill you outright
the next turn. After getting Armor and Slow Down up, stick to using
Hi-Blast as Ragu nullifies any elemental damage. Trump Card with less
than full HP might still be more powerful than Magnum, but either one
works in all honesty. Phaser is probably the way to go for Rudy,
as Arch Smash is a little inaccurate otherwise for my liking and you
won't have enough Force to pull off Fury Shot to guarantee a hit, sadly.
With constatntly dieing and reviving, you won't really be able to make
use of any of your Force Abilities in this battle.
Mr. Ragula here only has 3 attacks in all along with his physical attack
and they all leave a mark. His standard attack hits for close to 2,000 HP
per use, while Zero Armor Attack is gonna mess you up for 3,000+ per hit.
Poison Breath oddly enough doesn't do any damage but can potentially poison
you which is mildly annoying. Volcanic Bomb is THE most powerful attack
in the game by far, wiping out everyone in one blast: I'm talking
6,000-7,000 damage on everyone! This alone is why you need Goat Dolls
on everyone, otherwise you'll be seeing the Game Over screen in short order.
With enough Goat Dolls, this is just a battle of attrition
but the reward is SO DAMN WORTH IT.
What is your reward here, you may ask? The all powerful SHERIFF STAR!
This thing is absolutely INCREDIBLE and gives you a plethora of bonuses:
25% more HP and MP, immunity to all statuses, full elemental absorption,
an increase in Luck, a 25% chance of doubling your Gella after a battle,
HP regeneration after each turn, prevention of surprise attacks,
AND +100 to ALL of your stats! Just one of these is amazing enough, and
I mentioned this earlier in the guide IIRC, but if you duplicate these
to give to everyone, you are INVINCIBLE. The only thing that sucks is
that it has rather limited use for the late game unless you went to the
Abyss immediately and got it, then you can unleash hell upon every
other optional boss!
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#11- MEDEA (1ST IN THE ARENA)
HP- 10000
EXP- 7500
GELLA- 900
RECOMMENDED LEVEL- 40+
Time to tackle the Ancient Arena bosses! These guys can be fought much
earlier than the other dudes and such but I'd recommend waiting to take
them on until after the events at Pandaemonium and getting all of the
Guardian Lords. At that point you should be more than powerful to win each
of the battles here, but these 4 bosses can still be tricky. Having the
usual Advanced Spells are key here, but I want to give a special shoutout
to Banish and Divide Shot, which can make these fights a great deal easier.
Medea is the easiest of the four battles, but can still be a decent
challenge. Armor/Slow Down to start is a good idea, along with Hyper on
Jack and Remedy/Raftina/Odoryuk to handle healing. Hyper+Magnum Fang from
Jack will be hella good here, while Phaser paired with Fury Shot whenever
possible is always welcome.
Medea is a fair bit powerful with one of his attacks being VERY annoying.
Hi-Flame hits everyone for around 400 damage or so which is nothing to
worry about, while Zero Armor Attack tends to hit for 1,000 HP. Hi-Heal can
prolong the fight, healing him for tons of HP, and Human Experimentation
hits one character for some damage and just about every status ailment
in the book. A Full Libra on Cecilia can keep her healthy while Restore
can quickly heal the guys if they're afflicted. Keep in mind that these
battles are fought one after another with no time to heal in between if
you stay for the next round, so try to keep your HP as high as you can
before the next battle.
Your rewards here if you leave after winning are 10 Heal Berries, 1
Goat Doll, and 1 Lucky Card.
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#12- BAD NEWS (2ND IN THE ARENA)
HP- 40000
EXP- 15000
GELLA- 1000
RECOMMENDED LEVEL- 40+
Say hello to the powerhouse of the Arena bosses! Bad News hits a damn truck
and can very easily one shot you with his strongest attack, so come packing
Goat Dolls and Hi-Shield.
Armor/Slow Down to start as always is nice, then spam the hell out of
Hi-Shield. It may be tough to get a few uses of it up on everyone if
Bad News picks on Cecilia too much, but stay diligent and it'll make this
battle much easier. Having Rudy use Protector after he's been buffed up
sufficently could be very useful here if you're having trouble staying alive,
so keep that in mind. Otherwise, stick with Magnum Fang/Sonic Vision and
Phaser/Fury Shot when your Force allows. Jack might need to toss a healing
item here or there if things get a little dicey.
Bad News exmploys nothing but physical attacks and they HURT. Fatal Blow can
potentially kill you in one hit, hence the Goat Doll recommendation. His
standard normal attack alone hits for 2,000 damage most times, while Brutal
Attack will mess you up to the tune of 3,000 damage! This can even one shot
Jack if you're unlucky so I'd suggest giving Goat Dolls to everyone as a
failsafe and winning the battle in the trenches.
Your rewards here if you leave are 1 each of the stat raising apples:
Power, Mystic, Hardy, and Agile.
--------------------
#13- JAVAWALK (3RD IN THE ARENA)
HP- 40000
EXP- 30000
GELLA- 15000
RECOMMENDED LEVEL- 40+
I've sometimes waited to fight this guy until after I clear out most of
Malduke to at least get Arch Smash, Trump Card, and the new equipment
throughout the area. You'll want to have Banish for Cecilia and Divide Shot
for Jack as well, which can make the fight a lot easier.
Javawalk can actually me extremely easy if you're lucky wuth getting Banish
on him early on, but he's still not all that powerful in all honesty. I
wouldn't worry about Armor or Slow Down with Cecilia here, just spam Banish
til it sticks and shrinks the Javawalk to an adorable size. At that point
he's MUCH weaker so you can go to town with the usual methods of offense:
Trump Card or Magnum Fang along with Sonic Vision, and Phaser/Arch Smash,
along with Fury Shot. Divide Shot gets a special mention here as it can hit
for 9,999 damage for the first 4-5 times you use it before it starts
to weaken. You'll probably still need to heal with Remedy or
Raftina here or there if you're unlucky with Banish but
it WILL stick sooner or later. :)
Javawalk's physical attack only hit for 1,000+ with each use, and he can
Disease you every so often which isn't much of a concern. Anti-Matter Bomb
is his main attack here and his most powerful, striking for anywhere from
1,500-2,000 damage on everyone. But if you get Banish in place this fight is
essentially a joke so you may not even have to heal that much here.
Your prizes here if you leave are 5 Potion Berries, 3 Secret Signs,
10 Magic Carrots, and 1 Ambrosia. My personal favorite item set here. :)
--------------------
#14- RIVERSIDER (4TH IN THE ARENA)
HP- 65535
EXP- 60000
GELLA- 10000
RECOMMENDED LEVEL- 40+
Time for the 4th and final Arena boss! This fight, much like
Boomerang Flash, can actually be quite easy with many uses of
Hi-Shield but you still need to survive to get enough castings in.
Unfortunately, this guy doesn't make that a walk in the park,
so let's get to the strategy!
Riversider is EXTREMELY fast, so having Jack and Cecilia faster is
super duper awesome for making healing easier to manage. Riversider
is weak to Fire as an aside, but I wouldn't worry too much about
that. As long your faster than Riversider, just stick with Armor Down
and Remedy/Raftina/Hi-Shield for Cecilia. It might be a bit tricky at
first to stay at full HP with Jack to get the full effect of Trump
Card, so Magnum Fang or Divide Shot are great alternatives.
Phaser/Arch Smash+Fury Shot does that oh so wonderful 9,999 damage, too.
Riversider only has a physical attack and Brutal Blow and that's more
than enough for him. His regular attack hits for around 1,800 damage,
while Brutal Blow hits for 5,000+ in most cases. This will most
certainly one shot you without Hi-Shield, so work to get that
established ASAP. You can ALSO cheese this guy if you use it enough
times, just a heads up. :P
Your final rewards here are a Duplicator, 3 Nectars, and a Full Libra,
which prevents all statuses when it's equipped.
#4- CLOSING
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And that as they say, is that! I hope this guide was found useful to you in
wrecking each and every boss in the game, and I thank you for taking the
time to read it! Happy gaming!
Swordsfreak254
[email protected]