___________ .__ __
\__ ___/______|__| ____ | | _____.__. ______
| | \_ __ \ |/ ___\| |/ < | |/ ___/
| | | | \/ \ \___| < \___ |\___ \
|____| |__| |__|\___ >__|_ \/ ____/____ >
\/ \/\/ \/
Guide for: Wild Arms, 2nd Ignition
Version: 12.02
This is an automated .txt conversion of a FAQ I wrote in HTML, but as not
all sites allow that format, this conversion.
If you want the full HTML version (and if you want to make sure you're
reading the last update of this FAQ), please visit
http://faq.tbbs.nl
That site also contains the tools to contact me for questions or remarks
about this FAQ.
=============================================================================
FAQ Index
=============================================================================
Copy the code behind the index and paste it in a search box (ctrl-F in
Windows and Linux, Command-F on MacOS X) and make the brower look for it.
Introduction
Introduction ............................................... INT00000001
Characters
Ashley Winchester .......................................... CHR00000001
Brad Evans ................................................. CHR00000002
Lilka Eleniak .............................................. CHR00000003
Tim Rhymeless .............................................. CHR00000004
Kanon ...................................................... CHR00000005
Marivel Armitage ........................................... CHR00000006
Ansastasia ................................................. CHR00000007
Lucied ..................................................... CHR00000008
NPC - General people ....................................... CHR00000009
NPC - ARMS ................................................. CHR0000000A
NPC - Odessa ............................................... CHR0000000B
Vehicles ................................................... CHR0000000C
Walkthrough
Disc One
Mission: Prologue .......................................... DK100000001
Ashley's Prologue: Withered Ruins .......................... DK100000002
Brad's Prologue: Green Hell ................................ DK100000003
Lilka's Prologue - Part 1: Millenium Puzzle ................ DK100000004
Lilka's Prologue - Part 2: Palace Village .................. DK100000005
Town of Meria - Start of the game .......................... DK100000006
Sword Cathedral ............................................ DK100000007
Town of Meria - What happened to me? ....................... DK100000008
Valeria Chateau ............................................ DK100000009
Illsveil Prison ............................................ DK10000000A
Under Traffic .............................................. DK10000000B
Damzen City ................................................ DK10000000C
Telepath Tower ............................................. DK10000000D
Damzen - Back from Telepath Tower .......................... DK10000000E
Mt. Chug-Chug - Round 1 / 2 ................................ DK10000000F
Intermezzo - Amphatite ..................................... DK100000010
Life Reflector ............................................. DK100000011
Sylvaland Castle ........................................... DK100000012
Halmetz .................................................... DK100000013
Golgotha Prison ............................................ DK100000014
Mission: Agualite and Germatron ............................ DK100000015
Ague & Germ - Holst ........................................ DK100000016
Aguel Mine Shaft ........................................... DK100000017
Aguel & Germa - Raline Observatory ......................... DK100000018
Intermezzo - Trouble in Young ARMS ......................... DK100000019
Baskar ..................................................... DK10000001A
Hidden Trial Arena ......................................... DK10000001B
Valeria Chateau - Under Attack ............................. DK10000001C
Verukisas .................................................. DK10000001D
Mission: The Three Data Tablets ............................ DK10000001E
Mt Chug-Chug - Round 2 / 2 ................................. DK10000001F
Sielje Region .............................................. DK100000020
Gate Bridge ................................................ DK100000021
Green Hell - Round 2 ....................................... DK100000022
T'Bok Village .............................................. DK100000023
Quartly .................................................... DK100000024
Slayheim Castle ............................................ DK100000025
Alchemic Plant ............................................. DK100000026
Urartu Station ............................................. DK100000027
Emulator Zone .............................................. DK100000028
Guild Galad ................................................ DK100000029
Abandoned Mine Shaft ....................................... DK10000002A
Coffin of 100 Eyes ......................................... DK10000002B
Mission: Diablo Pillars .................................... DK10000002C
Diablo Pillars: Lost City of Archeim ....................... DK10000002D
Diablo Pillars: Diablo Pillar - Judecca .................... DK10000002E
Diablo Pillars: Diablo Pillar - Caina ...................... DK10000002F
Diablo Pillars: Diablo Pillar - Antenora ................... DK100000030
Diablo Pillars: Diablo Pillar - Ptolomea ................... DK100000031
Heimdal Gazzo .............................................. DK100000032
Disc Two
Memory Maze ................................................ DK200000001
Millenium Puzzle - Round 2 ................................. DK200000002
Mission: Gather Information ................................ DK200000003
Gather Information: Grotto of Lourdes ...................... DK200000004
Gathering Info: Sacrificial Altar .......................... DK200000005
Lost Garden ................................................ DK200000006
Valeria Chateau - Grauswein ................................ DK200000007
Sleeping Volcano ........................................... DK200000008
Mission: Raypoints ......................................... DK200000009
Raypoints: Raypoint Flam ................................... DK20000000A
Raypoints: Raypoint Geo .................................... DK20000000B
Raypoints: Raypoint Wing ................................... DK20000000C
Raypoints: Raypoint Muse ................................... DK20000000D
Trapezohedron .............................................. DK20000000E
Fiery Wreckage ............................................. DK20000000F
Spiral Tower ............................................... DK200000010
Glaive Le Gable ............................................ DK200000011
Glaive Le Gable - The Grand Finale ......................... DK200000012
Sidequests
Overview ................................................... SID00000001
Odd Headquarters ........................................... SID00000002
Thunder Lion's Cage ........................................ SID00000003
Island Outpost / John Day (lv2Magic & Extend) .............. SID00000004
Shining Garden ............................................. SID00000005
Dark Reason ................................................ SID00000006
Crimson Castle - Recruiting Marivel ........................ SID00000007
Crimson Castle - Asgard .................................... SID00000008
Werewolf's Den ............................................. SID00000009
Promised Catacombs ......................................... SID0000000A
Lost Garden - My Mike ...................................... SID0000000B
Lost City of Archeim ....................................... SID0000000C
Windtiger's Den ............................................ SID0000000D
Abanoned Icebox ............................................ SID0000000E
The Guardian Lords ......................................... SID0000000F
Good Luck Zone ............................................. SID00000010
Pirate's Warren ............................................ SID00000011
Meteorite Crater ........................................... SID00000012
Fab Science Lab ............................................ SID00000013
Sublocations
Overview ................................................... SUB00000001
Monster Island ............................................. SUB00000002
Palace Village ............................................. SUB00000003
Bosses
Kalivos .................................................... BOS00000001
Gremalkin .................................................. BOS00000002
Olivier .................................................... BOS00000003
Vagesta .................................................... BOS00000004
Ptolomea - Round 1 / 3 ..................................... BOS00000005
Elebart .................................................... BOS00000006
Trask - Round 1 / 2 ........................................ BOS00000007
Trask - Round 2 / 2 ........................................ BOS00000008
Liz & Ard - Round 1 / 3 .................................... BOS00000009
Alphael .................................................... BOS0000000A
Reguleus ................................................... BOS0000000B
Gehanna Neros .............................................. BOS0000000C
Antenora - Round 1 / 3 ..................................... BOS0000000D
Judecca - Round 1 / 3 ...................................... BOS0000000E
Blastodon .................................................. BOS0000000F
Trask 2.0 .................................................. BOS00000010
Kanon - Round 1 / 3 ........................................ BOS00000011
Antenora - Round 2 / 3 ..................................... BOS00000012
Caina - Round 1 / 3 ........................................ BOS00000013
Kanon - Round 2 / 3 ........................................ BOS00000014
Kanon - Round 3 / 3 ........................................ BOS00000015
Judecca - Round 2 / 3 ...................................... BOS00000016
Liz & Ard - Round 3 / 3 .................................... BOS00000017
ARMS Killer ................................................ BOS00000018
Fake Brad .................................................. BOS00000019
Jasoul ..................................................... BOS0000001A
Magmalizer ................................................. BOS0000001B
Judecca - Round 3/3 ........................................ BOS0000001C
Drawdo ..................................................... BOS0000001D
Caina - Round 2 / 3 ........................................ BOS0000001E
Prisnum .................................................... BOS0000001F
Antenora - Round 3 / 3 ..................................... BOS00000020
Belleclaire ................................................ BOS00000021
Ptolomea - Round 3 / 3 ..................................... BOS00000022
Vinsfeld - Round 1 / 2 ..................................... BOS00000023
Vinsfeld - Round 2 / 2 ..................................... BOS00000024
Caina - Round 3 / 3 ........................................ BOS00000025
Grauswein .................................................. BOS00000026
Lombardia .................................................. BOS00000027
Flam Knight ................................................ BOS00000028
Geo Knight ................................................. BOS00000029
Wing Knight ................................................ BOS0000002A
Larva ...................................................... BOS0000002B
Grodine .................................................... BOS0000002C
Manufestu .................................................. BOS0000002D
First Root ................................................. BOS0000002E
Second Root ................................................ BOS0000002F
Third Root ................................................. BOS00000030
Kuiper Core ................................................ BOS00000031
Lord Blazer ................................................ BOS00000032
Optional Bosses
Ghost of Vinsfeld .......................................... OBS00000001
Gatlorg .................................................... OBS00000002
Bulkogidon ................................................. OBS00000003
Pyramid Bosses
Overview ................................................... PYR00000001
Titanius (Halmetz) ......................................... PYR00000002
Kobold King (Closed Mine Shaft) ............................ PYR00000003
Zolinge (Wind Tiger's Den) ................................. PYR00000004
Zavorg (Meteorite Crater) .................................. PYR00000005
Xenon (Slayheim Castle) .................................... PYR00000006
Zyclus & Zetrim (Mt. Chug-Chug) ............................ PYR00000007
Angolmois (Golgotha Prison) ................................ PYR00000008
Ragu O Ragula (Aguel Mine Shaft) ........................... PYR00000009
Backgrounds
Personal Skills ............................................ BCK00000001
Guardians .................................................. BCK00000002
A few pointers for completetists ........................... BCK00000003
Story Backgrounds .......................................... BCK00000004
Interrelation .............................................. BCK00000005
Silly Quotes ............................................... BCK00000006
Ending notes
Copyrights - Terms of Use .................................. END00000001
How do you contact me? ..................................... END00000002
INT00000001
=============================================================================
Introduction
=============================================================================
Welcome to Wild Arms 2.
In overal reception Wild Arms 2 was poorly received, and that's not without
reason. The game is one of the easiest RPG games ever created, and the
story is crappy and, that word is way to kind. The cast is the most
terrible imaginable and the plot is boring and the game makers tried way
too much to put on a phylosophy on "heroes". So whoever wants to brand this
a crap game is right. On the flip side, whoever brands this game a great
game is also right. The game's battles are basic, but do offer a new
insight due to the unique FP system (which was only repeated in Wild Arms
3). The game story maybe crappy (though it has an extremely brilliant plot
twist in the grand finale), the game play plays that deliciously that you
have many dungeons completed before you know it. Level grinding is totally
unnecesary. This game is the ideal choice for beginners, however it still
offers a few challenges for the hardcore gamer. There's a very expanded
skill setup and the optional bosses are most of all challenging and two of
them are even plain murder.
Wild Arms 2 was popular enough to have a pretty busy community at its time,
and if you're looking for a good old fun without too much needless
pretence, Wild Arms 2 is an excellent choice.
Wild Arms 1 had a few puzzles each dungeons, Wild Arms 2 is the start of a
tradition of having as many puzzles in a dungeon as possibe (ever played
Lufia 2? Then you get the picture, though Lufia 2 has more). The puzzles
are not true brainbreakers, but there is some challenge to them. With a
good openminded sight you should be able to solve them without too much
thinking, of course for those who are not insightful enough, FAQs like mine
come in.
Wild Arms 2 has its cities and dungeons divived in many sub-areas or rooms.
Unlike Wild Arms 3 and later games, the rooms don't have room numbers,
which is a bit of a chore for FAQ writing as far as this game is concerned,
as I cannot write down numbers that don't exist.
- When I mark a new like like this, it means you entered a new room. "Exit"
means in my FAQs that you leave a room to enter another. I use the "="
mark to sum up the actions for a room. So things could look like this:
- This room contains four blocks
= Push the NE block west twice
= Push the SW block south once
= Exit North
What I need to note, the game has a compass in the form of a diamond shape
with a red and white side. The RED side is considered as "North". I suppose
you do know then the directions of West, South and East.... right?
As I said levelling is (aside from the sidequests, maybe) totally NOT
needed, even a total beginner who never played an RPG before should be able
to play this game without any form of level grinding, nevertheless I will
provide you with my own levels at the start of each dungeon and boss fight.
Should you be uncertain about what you are doing being at the same level as
I was or 1 or 2 levels below that max should get you through the dungeons
easily.
I must warn you that may levels may go up very quickly near the final
dungeons. This is because I did take on the optional bosses and they give a
crapload of experience points (especially when you save your lucky cards
for those battles specifically). Speaking of the optional bosses,
"newbie"-players may want to be at least 2 levels higher than I was when
taking those bosses on for some even 5. Experienced players (who claim to
be more pro than I am, you don't wanna know how many mails I got from those
"pro" players) should be on the same levels as I was or maybe even lower.
:P
The game begins in three prologues to be taken on in random order. After
that the game begins with Ashley and after the first dungeon Brad and Lilka
will join soon and you'll play a large portion of the game with them only.
Later Tim will join the party and even more later Kanon. Both characters
are pretty crappy and they are cool to have but in 99% of all the battle
worthless, so basically this FAQ assumes all time that you only have your
main party (which may have 3 characters max) is Ashley, Brad and Lilka,
unless I explicitly state otherwise or when one of those three is not
available a the time. You may use any other setup you want (a lot of
players prefer Kanon over Brad, but you should only do that when you are a
fan of challenges like "No-Sphere-Grid" Challenge in FFX or "No Materia"
Challenge in FFVII. If you play for the best setup only Ashley, Brad and
Lilka have the power and abilities you need). Near the end of the game you
can (if you desire) recruit the optional character Marivel. She is what
Final Fantasy fans would call a "Blue Mage", but due to the fact she joins
so terribly late in the game, by that time you can have your main team
worked out so far, that working out Marivel is only a time-eating process,
requiring more time than finishing the game from that point, making her not
so useful as she could have been. That's really a shame.
You can change party members at ANY time of the game, even in battle. When
your front rank is dead the game is over regardless of the status of your
bank rank, so keep an eye on that (basically only the optional bosses have
a serious chance to get you to that point). In the unlikely event you get a
game over you can sacrifice a gimel coin and the battle will reset
completely, so items consumed in battle will be recovered, you'll start
with the same HP and status as you started your failed attempt and
everything. Gimel coins are uncommon, but you score them too easily to call
them "rare". In Wild Arms 3 and Alter Code F they can also be used to save
the game, in Wild Arms 2 you cannot use them for that purpose, but all
dungeons (except for a few optional ones) have a savespot halfway in the
form of large stone with an orange glow, you'll recognize them when you see
them.
I also need to note that this game has a few "missions". These "missions"
contain serveral dungeons that can be taken on in random order. You can
easily see them in the index. Occasionally one dungeon must come before
another, but mostly they are completely random. My FAQ is written in a way
that you only need to read it when you are needlessly stuck, so don't be
confused when I refer to to them while you think "hey, I've already done
that".
As I said the game progresses quickly, so let's get this show on the road,
CHR00000001
=============================================================================
Ashley Winchester
=============================================================================
Ashley Winchester may not be the official one, but storywise he acts like
the main protagonist of the game. Ashley has been trained as a musketeer in
order to provide security for the people in the kingdom of Meria Boule.
He's an absolute pathetic loser with a very poor sense of reality. He
really doesn't have it in him to make hard decissions that may be costly
but that are the decissions that have to be made, how a guy like him could
ever make it to musketeer or even be selected for the private army "ARMS"
is completely beyond me as his entire personality is a failure for the job.
Ashley seems to live in a baker's shop from his childhood, the game makes
it clear that he's not the baker's son, but that he has developped romantic
feelings for Marina, the baker's daughter. Of all the girls in the world he
had to pick a nitwit like her, and her terrible behavior and her even
lesser ability to face reality than Ashley has (as far as that was
possible), makes that he's in a constant conflict with himself to choose
between his job or his girlfriend, while he doesn't yet realize himself
he's in love with her. You really want to fast-forward his private moments
with her. Despite of his lack on all the required qualities, he is chosen
to be the leader of the fighting unit you have control over during the
game, so he coordinates the missions the ARMS head honcho Irving gives you.
In combat Ashley is the second strongest party member in both physical
offense and defense. His agility is average, but using his "Accelerator"
force may allow you to make him always the fastest in case he needs to
perform emergency actions.
As special ability Ashley can use cartridges tied to his bayonet that give
you pretty powerful moves. Ashley's true power however, lies in the fact
that he gets himself pocessed by a demon in an early stage of the game, and
after a few dungeons he'll learn how to make use of that making you able to
turn him into a monster. These transformations allow him to do very
powerful moves, and is mostly your best go when fighting bosses. This
ability in particular makes Ashley the most popular combat character.
Special Ability: Bayonet
Ashley can learn new Bayonet moves by finding and using cartridges you find
in dungeons. Using the bayonet requires bullets which can be refilled by an
ARMs meister in nearly every city. These meisters can also upgrade the
bayonet.
Bayonet Move Req FP Bullets Found Quick Description
============ ====== ======= ===== =================
Shotweapon 6 6 Game Start Strong attack.
Multiblast 5 5 Under Traffic Attack group
Bolt Action 16 5 Raline Obs. Strong attack. Single.
Dead Or Alive 20 5 Mt. Chug-Chug Possible instant kill
ShockSlide 24 3 Ab. Mine Shaft Attack enemy group
FantomFang 30 3 Lost Garden Strong attack. Single
Blast 'Em 40 3 Gate Bridge Strong attack. All
Rising Nova 50 2 Spiral Tower Strongest attack, single
Ashley's Shotweapon is good for the early bosses when you don't have the
"Access" force.
Group moves like MultiBlast are a must have. Useless for bosses, of course,
but very handy to get rid of groups of enemies. Though the Bayonet can
miss, combined with "Accellerator" it's still something that can really get
you far.
When you turn Ashley into a monster knight with his "Acces" force ability
the music will change and he'll be able to perform the next moves.
Knight moves Req FP Learned Quick Description
============ ====== ======= =================
Dark Fencer 4 Boss: Trask (2) Strong physical attack
Mad Lucied* 4 Wolf's Den Strong Physical attack
Gun Blaze 15 Boss: Caina (3) Strong magic attack
Banisher 50 Boss: Trask (2) Strong magic attack
Turns back into a human
Final Burst 99 Boss: Caina (3) Etremely strong magic att
Turns back into a human
Your HP and FP is set to 1
* = When you obtain Mad Lucied it will replace "Dark Fencer".
Ashley's FORCE abilities:
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 Accelerator Game Start Always be the first in battle
2 Combine* Trial Labyrinth Summon a guardian
3 Full Clip Guild Galad** Shoot all ammo in once
4 Access Boss: Trask (2) Turn into monster knight form
* = This force can only be used when Tim is on the front rank
** = Speak to the son of the Guild Galad master after defeating the boss
Grauswein
Ashey's tools
Tool: Found: Quick Description:
===== ====== ==================
Hurl Knife Withering Ruins Throw knife to activate certain objects
Booty Call Telepath Tower Detect treasure in this room
Flare Gun Spiral Tower Shoot light into the air to hit
above you or to light dark rooms
Ashley's Gear:
Weapon Obtained Buy Price
====== ======== =========
Longhorn Game Start -
Rhino Shot Town of Meria 110 Gella
Riot Ram Damzen 500 Gella
Greyhound Halmetz 1450 Gella
Raid Blast Sielje Region 3100 Gella
Dual Shot Quartly 4200 Gella
Sniper Shark Guild Galad 5500 Gella
D Bison Coffin 100 Eyes -
Sonic Burst Palace Village 6800 Gella
Obelisk Gun Fiery Wreckage -
Shootin' Star Pyr Boss: Titanius -
Armor Obtained Buy Price
===== ======== =========
Jean Jacket Game Start -
Hard Jumper Town of Meria 90 Gella
Flak Jacket Damzen 450 Gella
Ti Jacket Holst 1300 Gella
Chain Mail Sielje Region 3000 Gella
Full Metal Quartly 4000 Gella
Bounty Gard Guild Galad 5300 Gella
Cloth Coat Palace Village 7200 Gella
Red Jacket Fiery Wreckage -
Nine Lives Glaive le Gable -
Headgear Obtained Buy Price
======== ======== =========
Cowboy Hat Game Start -
Red Cap Sylvaland Castle -
Migrant Hat Mt Chug-Chug (sec 2) -
Lone Wolf Slayheim Castle -
Sunbird Hat Sacrificial Altar -
Texas No. Good Luck Zone -
CHR00000002
=============================================================================
Brad Evans
=============================================================================
Brad is a soldier in the Slayheim Liberation Army who fought against the
Slayheim Royal family due to the tirany they were planning to bestow on the
people. This fight ended up in the downfall of Slayheim and Brad and his
brothers-in-arms were blamed for all the destruction caused in that fight.
Because of this Brad is hunted down like a wild animal, and when the game
introduces him your first task is to keep him out of the hands of his
persuers. Brad is a man of little words, but a man of action. An
experienced soldier who does not easily back out to do that what needs to
be done. In all senses he's the contraction of Ashley who acts pathetically
all the time and where Ashley never dares to take action, Brad does it.
Brad never talks much, and especially not about his past. In personality
Brad is the coolest guy in your team.
In combat Brad is your main powerhouse. His strength in both offense as
defense is unrivalled by his comrades. He's the slowest of your team, but
who cares, his strength makes it up for it.
His special ability is his skill to use Heavy ARMS. These are by far the
strongest attacks in the game. Many people prefer Kanon above him because
of his lack of speed and the costs to upgrade and reload his ARM. Kanon
however has none of the abilities you need to cover up leaving his
abilities out. Some optional bosses are even next to impossible to beat
without him. Brad is a must have for your group.
Brad's ARMS:
Heavy ARM: Req FP: Bullets: Found: Quick Description:
========== ======= ======== ====== ==================
Bazooka 6 ? Game Start Strong attack 1 target
Pineapple 11 5 Telepath Twr Attack group
AM Cluster 17 4 A. Mine Shft Multi projectile on group
Lawnmower 21 5 T'Bok * Attack all enemies
Mini Scud 25 4 Sleeping Volc Attack one enemy
Sky Eye 31 ? Ray. Geo Attack one enemy
EZ Missile 55 2 Spiral Twr. Attack all enemies
Rail Gun 99 1 C 100 Eyes Strongest ARM for Brad
*: As your session in T'Bok during the prologue is completely
automated you cannot get the ARM during the prologue. When you
get back here later in the game (and you have to scenario-wise)
you can take the ARM.
Brad's FORCE abilities:
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 Lock-On Game Start Always hit when using ARM
2 Combine* Trial Labyrinth Summon a guardian
3 ARMS x2 Coffin 100 Eyes Shoot 2 ARMS in one turn
4 Boost Ray Point: Geo ARM always hit, 3x power
* = This force can only be used when Tim is on the front rank
Brad's tools:
Tool: Found: Quick Description:
===== ====== ==================
Kick Boots Green Hell Kick objects to move or activate them
Bombs Holst Blow up weak walls or objects
Earthquake Ray Point: Geo Blow everything up or move all things
Brad's Gear
Weapon Obtained Buy Price
====== ======== =========
Iron Fist Game Start -
Hamemr Fist Town of Meria 120 Gella
Punch Drunk Damzen 600 Gella
Knuckle Arm Halmetz 1600 Gella
Crisis Arm Sielje Region 3500 Gella
Mirage Hand Quartly ? Gella
Uppercut Boss: Fake Brad -
100 Knuckle Palace Village 6300 Gella
Omega Crush Pyr Boss: Kobold King -
Armor Obtained Buy Price
===== ======== =========
Army Vest Game Start -
Ti Plate Town of Meria 90 Gella
Travel Vest Damzen 600 Gella
Camo Vest Holst 1400 Gella
Metal Plate Sielje Region 3200 Gella
Ferdinand Quartly ? Gella
Best Vest Boss: Belleclaire -
BreastPlate Palace Village 7200 Gella
Cromwell Raypoint Geo -
Braver Vest Glaive Le Gable -
Headgear Obtained Buy Price
======== ======== =========
Bandana Game Start -
Head Gear Mt Chug-Chug (sec 1) -
Plus Band Slayheim Castle -
Hyper Gear Sacrificial Altar -
Dead Heat Boss: Geo Knight -
CHR00000003
=============================================================================
Lilka Eleniak (Japanese name: Riruka Eleniak)
=============================================================================
Lilka is the little sister of the Eleniak Witch Girl. Due to her sister's
superior abilities in everything, particulary magic, Lilka has always been
in her shadow formed a huge inferiority complex. Lilka desperately tries to
prove herself in order to live up to her sister's name, oftenly forgetting
she's an individual on her own with her own personality skills and
qualities. Lilka has an extremely cheerful personality and messes up on
many occasions, and she never seems to get down by it (well, deep down she
does). Because of that Lilka acts most of all as a comic relief in the
party.
Physically Lilka is very weak (not the weakest, but still weak), Lilka is a
mage, and when used properly your most important character. Not only Lilka
can bother the enemy much with offensive magic, she's also the best choice
for healing, due to her very powerful spells on that, and her Mystic
ability that allows her to use healing items over the entire party in stead
of only one character. Lilka also has all your powerup moves. Cut short, in
WA2 you're going nowhere without her.
Lilka takes much advantage of the fact that she doesn't need to consume
mana to cast spells, meaning she can use magic unlimitedly. You only need a
minimum amount of FP, but spells don't cost FP (FORCE abilities do however,
it's there you need to think out your strategy well).
Lilka learns spells by finding Crests. Here's a quick list of all the
crests I found:
- Illsveil Prison
= In a locker in room west of where you find the boss.
- Under Trafic
= In a secret passage that can be revealed by blowing up a wall with the
explosive crates.
- Golgota prison
= Behind one of the doors in the room with 7 doors
- Aguel Mining Shaft
= At the North-West part after the Y-cross.
- Hidden Trial Arena
= Two of them are at a bridge during the first part. You need Pooka to
take them.
= There's also one hidden in part two in an optional part.
- Thunder Lion's Cage (sidequest)
= In a chest you can find when you take the middle path (from the
entrance)
- Abandoned Mine shaft
= In a chest you must open to get through the dungeon anyway. I recommend
you use Pooka to open that chest.
- Grotto of Lourdes
= In a chest in the South-East-East section
- Lost Garden
= In a duplicator chest when you take the most eastern way north from the
smiling face block. This crest is the special "Crest S" which you can
use to obtain a more powerful spell for Lilka
= There's also one in the room where you can get My Mike. You need
Marivel's Wind-Up Key to get it.
- Promised Catacombs
= In a chest after doing the terrible happy-face-in-the-dark puzzle.
- Raypoint Flam
= In Chest in first area after boss. You need Pooka to get it.
- Raypoint Muse
= In chest in the North Puzzle
- Pirate's Warren
= In most western chest in north section. Duplicator required. This is a
"Crest E" which halves the FP requirement of the spell tied to it.
- Good Luck Zone
= In one of the sub rooms
Lilka can take these crests to any magic shop in the game to obtain magic
spells.
There are two levels of magic Lilka can obtain. At the start of the game
Lilka can only learn level 1 magic, when you take on the "John Day"
sidequest, Lilka will gain the ability to cast level 2 magic.
Let's look at Lilka's spells:
Level 1:
Spell: Required FP: Quick Description:
====== ============ ==================
Break 12 Earth Attack
Shield 8 Defense up
Air Screen 8 Dodge rate up
Heal 5 Minor healing
Protect 8 Magic Resistance up
Flame 12 Fire Attack
Spark 12 Lightning attack
Dispel 12 Dispell all supportive magic on one target
Rise & Shine 10 Awakens sleeping character and protects him/her
against sleep for the rest of the battle
Mage Weapon 25 Attack power up
Vortex 12 Wind attack
Freeze 12 Frost attack
Revive 10 Revive fallen character to 1 HP
Reflect 65 Bounces back a spell cast on you
Quick 15 Speed up, so more chance you may act first
Aqua 12 Water Attack
Level 2:
Spell: Required FP: Quick Description:
====== ============ ==================
Hi Break 50 Heavy Earth Attack
Irresist 70 Lowers enemy magic resistance
Restore 9 Cures all status changes
Hi Revive 60 Revive a fall character to full HP
Armor Down 50 Lowers enemy physical defense
Hi Flame 50 Heavy Flame Attack
HypeWeapon 70 Raises attack power
Might Body 5 Raises statistics (only works in autocombat)
Field 10 Halves elemental damage
Hi Spark 50 Heavy Thunder Attack
Hi Vortex 50 Heavy Wind Attack
Slow Down 70 Lower's enemy's speed
Hi Heal 55 Heals people with lots of HP
Saber 40 Non-Elemental magic attack
Hi Freeze 50 Heavy Frost Attack
Hi Aqua 50 Heavy Wanter Attack
Lilka's Force abilities:
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 Mystic Game Start = Use item over entire party
= Reveal item hidden power
2 Combine* Trial Labyrinth Summon a guardian
3 Extend John Day Sidequest Use a spell over entire party
4 Dual Cast Ray Point: Flam Cast 2 spells in one turn
Some spell combinations create
a new spell.
* = This force can only be used when Tim is on the front rank
Lilka's tools:
Tool: Found: Quick Description:
===== ====== ==================
Flame Rod Game Start Burn things or lite braziers
Freeze Rod Mt. Chug-Chug Freeze things or put out braziers
Change Rod Ray Point: Flam Change crystal platform in HP crystals and
vice versa
Lilka's Gear
Weapon Obtained Buy Price
====== ======== =========
Mumbrella Game Start -
Flumrella Town of Meria 90 Gella
Pixie Parasol Damzen 400 Gella
Sunshade Halmetz 1200 Gella
Gay Parasol Sielje Region 2500 Gella
Elf Parasol Quartly 3900 Gella
Geranium Guild Galad 4800 Gella
Bow Parasol Palace Village 6200 Gella
Pulbo Calbo Ray Point: Flam -
Black Queen Pyr Boss: Zavorg -
Armor Obtained Buy Price
===== ======== =========
Breeze Cape Game Start -
Mage Robe Town of Meria 80 Gella
Mist Blazer Damzen 300 Gella
Purple Vest Holst 1000 Gella
Silky Robe Sielje Region 2100 Gella
Shield Cape Quartly 3500 Gella
Maygas Robe Guild Galad 4200 Gella
Azure Vest Boss: Prisnum -
Shiny Cape Palace Village 6800 Gella
Blue Blazer Raypoint: Flam -
Bridal Gown Glaive Le Gable -
Headgear Obtained Buy Price
======== ======== =========
Hairband Game Start -
Cute Ribbon Illsveil Prison -
Barette Raline Observatory -
Blue Ribbon Abandoned Mine Shaft -
Moon Pin Sleeping Volcano -
Tiara Boss: Flam Knight -
CHR00000004
=============================================================================
Tim Rhymeless
=============================================================================
Inspired by the heroic deeds of ARMS, Tim Rhymeless and his friends Scott
and Tony form "Young ARMS". While Young ARMS is more a bit of a joke, the
boys seem to take it rather seriously. Tim however will become a member of
the real ARMS. He's a gentile orphaned boy. He appears well-mannered and
most of all a bit shy. Still he's a boy with a strong determination and
dares to step up for those who need it.
In combat Tim was supposed by the game makers to make him really important
as he is your guardian priest. He can summon powerful guardians and provide
strong attacks with that, and Ashley, Brad and Lilka are only able to
summon a guardian with his assistance (meaning Tim must be on the front
rank). Too bad, Tim does not live up to the place the game makers intended
him in. He's weak and dies at the slightest attacks. He has a few spells
stronger than Lilka's, but you don't need those as Lilka is powerful enough
by herself, not to mention that Lilka is much easier to keep alive and her
Mystic far outweights Tim's summon abilities. This is very contradictional
to WA1 where summons were very important, but in WA2 they have a lot less
value. Pity.
Tim's summon ability allows you to use "Combine" to summon the guardian
tied to the silver Mediums, and when Tim is on front row, Ashley, Brad and
Lilka can also do so. Guardian's tied to gold mediums can only be summoned
by Tim through his "high combo" ability.
Tim's spells "Guardian Lore", are obtained on the moment you obtain a new
guardian medium, however to unlock the spell so Tim can use it, you must
equip the medium on Tim and have him to kill a certain number of enemies.
Please note, Tim must be the one to deal the killer blow. That is all that
counts. Whether these enemies are strong or weak, bosses or normal enemies
doesn't matter. As long as Tim makes the killer blow you're cool :)
Spell Req FP Kills: Medium: Quick Description:
===== ====== ====== ======= ==================
First Aid 24 5 Odoryuk = Heals entire party.
= Mostly acts first (not always)
Turn Undead 4 15 Odoryuk Destroys undead creatures
Rock Bolt 12 3 Grudiev Earth attack - single
Graviton 50 15 Grudiev Earth attack - group
Red Beaut 12 3 Moor G. Fire attack - single
Napalm hit 50 15 Moor G. Fire attack - group
Water Gun 12 3 Schturdark Water attack - single
Submerge 50 15 Schturdark Water attack - group
Lightnin' 12 10 Noua Shax Thunder attack - Single
Plasma Tap 50 20 Noua Shax Thunder attack - Group
Arrow Shot 12 10 Stare Roe Light attack - Single
Nova Rain 60 20 Stare Roe Light attack - Group
Black Gate 12 10 Leita Salk Dark attack - Single
Dark Star 60 20 Leita salk Dark attack - Group
Ice Beal 12 10 Aru Solato Ice attack - Single
Arctic 50 20 Ary Solato Ice attack - Group
Arcana 13 30 20 Ge Ramtos Instant kill - Single
Thanotos X 12 60 Ge Ramtos Protects party from instant kill
Speed Down 70 20 Dan Dairam Lowers speed and dodge rate - Group
Full heal 50 50 Raftina Restore all HP - Single
Apocalypse 99 99 Zephyr Non-elemental att. - All
Bold Lance 80 99 Justine Non-Elemental att. - All
Gold Hammer 77 50 Chapapanga ?
Lucky Word 77 7 Chapapanga Luck +1 level - All
Tim's FORCE abilities
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 FP Shift Game Start Share 25 FP to Tim's allies
2 Combine Trial Labyrinth Summon a guardian
3 Divide Sacrificial Altar Turns enemies into weaker enemies
4 High Combo Ray Point: Wing Summon guardian with gold medium
Tim's Tools:
Tool: Found: Quick Description:
===== ====== ==================
Pooka Trial Labyrinth Acces places otherwise out of reach
Air Ballet Emulation Zone Push objects at the distance
Wind Cloak Ray Point: Wing Warp over small gaps or through nets
Weapon Obtained Buy Price
====== ======== =========
Magic Staff Game Start -
Dream Wand Sielje Region 2300 Gella
Rune Staff Quartly 3600 Gella
Magic Wand Guild Galad 4500 Gella
Crest Wand Coffin of 100 Eyes -
Holy Staff Palace Village 7500 Gella
Fata Staff Raypoint: Wing -
Dist Dims Pyr Boss: Zolinge -
Armor Obtained Buy Price
===== ======== =========
Chic Bolero Game Start -
Sand Poncho Sielje Region 2000 Gella
Cute Bolero Quartly 3300 Gella
Sun Poncho Guild Galad 4300 Gella
Blue Wind Boss: Drawdo -
Safe Bolero Palace Village 6800 Gella
Shellwind Raypoint: Wing -
Labyrinthos Glaive Le Gable -
Headgear Obtained Buy Price
======== ======== =========
White Plume Game Start -
Mir Feather Sacrificial Altar -
Nisaba Wing Raypoint: Wing -
CHR00000005
=============================================================================
Kanon
=============================================================================
Kanon is a mercenary known for her hunts for demons. She takes pride in
being a decendant of the Sword Magess, and she will do anything in her
power to what she calls "to fulfill her destiny". Kanon is obsessed with
her bloodline and the history it has. Point is that she simply cannot
accept that she's only a descendant of the Sword Magess and not the Sword
Magess herself, and that she's thus not bound by the same destiny. Of
course, Kanon is also completely clueless about the true destiny of the
Sword Magess anyway and how she exactly acted to die a hero.
Kanon is in battle more a rogue like character. Her basic attacks are weak
and her defenses suck. She's supposed to dodge enemy attacks easily, but
even that is questionable. She is without a doubt the fastest member of
your team, point is that you don't need Kanon's speed for the goal you
would basically want her for. Having her in your party is good if you want
a challenge as she's not completely crap, but I recommend against it. There
are a few spots in the game where either Ashley or Brad is unavailable, and
there Kanon makes a good stand-in (though those parts are significantly
harder because of all this).
From the moment Kanon joins the party you'll be able to use her bionic eye.
It acts as a radar and is automatically shown when you are on the world map
to show new dungeons and cities as a green dot and treasure as a yellow
dot. This makes searching the world map a hell load easier.
Kanon can perform special abilities with her bionic arm. She can power the
move up by using a "Gatling FORCE" of the same level. When you use any of
her moves (without a Gatling force) you have a chance she learns a new move
that she'll execute immediately.
As Kanon is for me rather a junk character the list of moves shown below is
not complete. If you want to help me getting it complete, please do so.
Special Move Required FP Level</pre><pre id="faqspan-2">
============ =========== =====
Left Edge 20 1
Pike Kick 40 1
Drive Cut 45 1
Wire Fist 50 2
Arc Kick 70 2
Kanon's FORCE abilities:
LV FORCE Ability Learned
== ============= =======
1 Gatling Level 1 Game Start
2 Gatling Level 2 Game Start
3 Gatling Level 3 Grotto of Lourdes
4 Gatling Level 4 Ray Point: Muse
Kanon's tools
Tool: Found: Quick Description:
===== ====== ==================
Grappling Hook Coffin 100 Eyes Grab onto something, pull yourself to it.
Rocket Skates Grotto Lourdes Move quickly over areas and don't take damage
Jump Shoes Ray Point: Muse Jump
Weapon Obtained Buy Price
====== ======== =========
Baserade Game Start -
Bright Edge Palace Village 8000 Gella
Quick Knife Raypoint: Muse -
Violator Pyr Boss: Xenon -
Armor Obtained Buy Price
===== ======== =========
Breast Mail Game Start -
Lamellar Boss: Magmalizer -
White Chest Palace Village 6500 Gella
Cuirass Raypoint: Muse -
Coiste Bua Glaive Le Gable -
Headgear Obtained Buy Price
======== ======== =========
Circlet Game Start -
Silver Circlet Lost City of Archeim -
Shamir Boss: Muse Knight -
CHR00000006
=============================================================================
Marivel Armitage (Japanese name: Mariabelle).
=============================================================================
Marivel is a "Crimson Noble", or simply a vampiress. She's immortal and
acts very extremely arrogant. She can't stress enough that her race is
superior to humans and how much behind they are on everything. Truth is
however that she's very insecure. She's the last remaining person of her
people and as she's immortal she outlives humans easily, and lost many
human friends simply due to the passing of years. This makes that she's
very lonely, but she tries to distance herself from people afraid to make
new human friends, knowing she'll survive when their time has come to
die.In the first part of the game she hides herself as she cannot bear
sunlight. Later in the game something will happen making she won't have to
hide for the sun, and that's the form you can look for her and recruit her.
Marivel is an optional character and can be recruited through the "Crimson
Castle" sidequest. She's not weak, in fact, she's pretty strong. In fact I
had a few times in which she even topped Brad in a normal attack (though
such moments are rare). Her agility and defenses are average. She can
summon poweful golems. Cut short Marivel is a character you mustn't think
too lightly of. Her true con is the fact that you can recruit when when you
completed 80% of the game, and she takes advantage most of all by copying
enemy spells (so Final Fantasy fans may call her a Blue Mage). Hunting for
new spells is a very time-eating business, and that's why I use her so
little. She is however the key to some secret passages and nearly all
optional bosses (with only 2 excluded) can only be challenged when you
recruited her as you need her tools for that.
As I was not game to go spell hunting with Marivel my list is not yet
complete, but here goes.
Spell: Req FP: Monster: Quick Description:
====== ======= ======== ==================
Life Drain 5 - Drains HP to recover her own
(She IS a vampiress after all)
Skill Drain 4 - Copies enemies abilities
Firebolt 12 Urchin Bug Fire attack / Single
Booster 70 Agion All stats up / Self
Def Down 85 Elbucky DEF & MGR Down / Group
Gella Crazy 99 Melchom Sacrifices up to 9999 Gella as damage
Marivel's FORCE Abilities:
For all goes that it's just a strong attack on all enemies. The higher the
force level, the stronger the summon spell.
LV FORCE Ability Learned
== ============= =======
1 Qubely Game Start
2 Asgard Sidequest: Crimson Castle II
3 Lucifer Sidequest: Fab Lab
4 Asgard 2 Sidequest: Fab Lab
Marivel's tools:
Tool: Found: Quick Description:
===== ====== ==================
Electrel Game Start Sends electric energy to certain objects
Wind Up Key Crimson Catac. Wind up certain blocks to make them move
My Mike Promising Gard. Instant random encounter. Can also be used
to summon optional bosses
Marivel's Gear
Weapon Obtained Buy Price
====== ======== =========
Hob & Nob Game Start -
Armor Obtained Buy Price
===== ======== =========
Black Cape Game Start -
Ebony Shade Promised Catacombs -
Headgear Obtained Buy Price
======== ======== =========
Goggles Game Start -
Mad Goggles Pyr. Boss: Zyclus & Zetrim
Note: Hob & Nob is the only weapon Marivel will obtain, but she can power
them up by using rare items called "Mecha Boost".
CHR00000007
=============================================================================
Anastasia
=============================================================================
Anastasia is the girl who the people of Filgaia know as "The Sword Magess".
She's a gentle girl who is absolutely not heroic or special, at least not
in her own vision. When the Blaze of Disaster came and tried to destroy the
world, Anastasia was just afraid. Afraid to lose friends. She simply didn't
want her friends and family to die and drew the Guardian Blade Argethlam in
order to fight him sacrificing her life in the process, now remaining as a
spirit conserved by the fact that people remember her as a heroine.
Anastasia is only available in one dungeon halfaway the game.
It's a good idea to take a good look at her spells, as that information
will help you later in the game :)
Anastasia is an average attacker and an average healer. Her healing spells
can help you in the brief time you have her, though.
Anastasia has the next spells. Due to the brief time you have her, she
won't learn new ones.
Spell: Required FP: Quick Description:
====== ============ ==================
Refresh 35 Heal HP and cure status changes
Providence 50 Raises Defense and Magic resistance
Air Guard 50 Raises speed
Salvation 80 Targets entire party. When a character under
this condition dies he/she'll revive
automatically.
Anastasia's FORCE abilities:
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 Impulse Game Start Attack with help of friends
2 Blade Heal Game Start Healing spell
3 --- --- ---
4 --- --- ---
As Anastasia is only available in one dungeon, she does not have any tools.
Anastasia's gear.
Weapon Obtained Buy Price
====== ======== =========
Argetlahm Game Start -
Armor Obtained Buy Price
===== ======== =========
Ankh Cross Game Start -
Headgear Obtained Buy Price
======== ======== =========
Silver Tiara Game Start -
CHR00000008
=============================================================================
Lucied
=============================================================================
Lucied is the guardian of desire. Anastasia's strong desire to save her
friends and familty triggered Lucied to side with her in her battle against
the Blaze of Disaster. He is shrouded in mystery and he barely talks.
In battle Lucied is very fast and very strong. Just like Anastasia he's
only available in one dungeon, but in that dungeon his power and speed are
very deadly and what you need to get through that place quickly.
Lucied has neither tools nor gear.
Lucied has the next spells. Due to the brief time you have him, he won't
learn new ones.
Spell: Required FP: Quick Description:
====== ============ ==================
Wolf Fang 50 Attack one target
Last Fang 70 Attack one target, always acts last
Lucied's FORCE abilities:
LV FORCE Ability Learned Quick description
== ============= ======= =================
1 Black Dash Game Start Strong attack and acts first
2 Rage Moon Game Start Strong attack on all enemies
3 --- --- ---
4 --- --- ---
CHR00000009
=============================================================================
NPC - General People
=============================================================================
Tony
A young boy who Ashley saves during his prologue mission.
He will soon be revealed to be a friend of Tim's, and he's one of the
members of Young ARMS
Scott
In my humble opinion, Scott is a polite boy and very smart, and a friend of
Tim's.
In my humble opinion, he's also a member of Young ARMS.
In my humble opinion, he says "In my humble opinion" too much, though.
King of Meria Boule
The king of Meria Boule appears to be a wise king, who embraces ARMS, but
as ARMS was formely affiliated to Meria Boule, this may not be so
coincidental.
Queen of Sylvaland
A queen in much doubt is what the best decission will be. She will accept
ARMS when they play an heroic role in the city of Halmetz.
Guild Galad Leader
A very headstrong guy who doesn't accept ARMS in any way until the very
moment that even he realizes that only ARMS is strong enough to beat
Odessa.
Colette
Tim's romatic interest. She a girl about Tim's age, and they seem to fall
in love with each other. Colette is very shy and often says nothing afraid
to say something stupid.
Marina
A pathetic girl who really needs to get into serious therapy.
She can't accept Ashley in his role as an ARMS member, as a very poor sense
of reality and acts like an impeccable fool, and I simply can't stand her.
She appears to love Ashley and oddly enough he loves her. Maybe she's the
source of Ashley's own pathetic behavior.
CHR0000000A
=============================================================================
NPC - ARMS
=============================================================================
Irving Vold Valeria
After ARMS fell, Irving baught the rights to ARMS and therefore becomes the
new leader.
When Odessa opens its threat to the world, he uses ARMS to counter that
treat. He seems to be a brilliant leader, but he lacks some social skills.
He is however very determined and he'll go very far to do that what has to
be done.
Altaecia Rune Valeria
Irving's twin sister. Altaecia loves her brother but has trouble accepting
him for what he is, or most of all reaching him due to his lack of social
skills.
Amy & Kate
Two girls you can call with a communicator during your quest. Their
information can be quite helpful at many occassions if you need to find the
way.
CHR0000000B
=============================================================================
NPC - Odessa
=============================================================================
Vinsfeld Rhadamanthus
A clever guy who is the leader of Odessa, a terrorist organisation. He's a
brilliant strategist and seeks ultimate world control.
Antenora
The only known female member of Odessa. It appears there's some love
between her and Vinsfeld, but what the truth is.....
Ptolomea
A soldier kind of guy. He leads his men with pride, but is he really as bad
as you think he is?
Judecca
This man is all caught up in lunacy. He enjoys death and destruction and
suffering.
Caina
A young boy who appears a bit too obsessed by Vinsfeld's ideas. His young
age may be the reason why he might be the only one not really understanding
what he's actually believing in.
Note, in the English version Caina is addressed as a woman, but he is a
man! This was due to a translation error.
Liz & Ard (Japanese names: Toka & Ge)
These are two Lizard formed scientists who act absolutely ridiculous. Liz
is a very good champion in telling incomprehensible bullcrap (which is
according to some people due to the horrible English translation) and he
acts pretty foolish.
The monsters he invented and through at you at confrontations do turn out
to be quite powerful so he's not so messy as he apepars.
Ard appears most of all to be a guy of brute force. All he can say is "Ard"
(that's of course "Ge" in the Japanese version).
These guys are very annoying and the party doesn't take him seriously.
Heck, even Odessa, the origanisation they work for, doesn't take them
seriously.
CHR0000000C
=============================================================================
Vehicles
=============================================================================
Well, at first you'll do most on foot. You can use teleport gems to
teleport to cities you've been before, but those gems are pricey, so I
recommend against it.
Valeria Chateau
After completing the Aguelite and Germatron mission the Chateau will be
made airborne so you can fly with it. I gotta note that you can fly
anywhere, but you can only enter or leave the chateau on circular sings on
the floor known as landing pads, and those things are very rare.
You can use the Chateau as an aircraft until the moment you obtain
Lombardia.
Teleport Orb
You'll find this one when you reach T'Bok (not during Brad's Prologue, but
during the main storyline).
You can use it to teleport to any city you've discovered on the world map,
and you can use it to teleport yourself to the location of your Hovercraft
or Lombardia.
When you use it to teleport to cities the Hovercraft will move to the
closest beach and Lombardia will move to the closest spot where he can
land.
Hovercraft
When you complete the Verukisas mission you obtain the hovercraft. At first
you can only use it to sail the inner sea. Once you reach Guild Galad you
can also use it to sail the outer sea.
You can not switch between the two seas, for that you need to use the
teleport orb. A bit unpractical. when you need the craft on the inner sea
you can best teleport to Damzen, when you need it in the outer sea you can
best teleport to the Town of Meria.
Lombardia
Lombardia is a dragon who'll serve as an aircraft. You can use him to fly
anywhere you want and you don't need landing pads to land, so yo can land
anywhere as long as it's not a forest of mountain. Any flat land will do
basically.
As Lombardia makes Valeria Chateau as an aircraft no longer needed the
Chateau will no longer be available once you obtain Lombardia.
Also cool to note, if you want to recruit the optional character Marivel,
you can do so from the moment you obtained Lombardia (see "Crimson Castle"
sidequest).
DISC 1
DK100000001
=============================================================================
Mission: Prologue
=============================================================================
In a quick overview. Until Wild Arms 3 it was traditional that you first
played a prologue with each character separately in events they get
themselves through before they actually meet and join into a party.
You can play Ashley's, Brad's and Lilka's prologue in random order. After
chosing you must complete the entire prologue first before you can pick the
other.
Once you completed them all the actual game will begin.
It doesn't matter in which order you take the prologues on, Ashley's is
considered the easiest and Lilka's is considered the hardest, but as you
need to play them all anyway... who cares.
Pick it in any order you like, for this FAQ I'll go for Ashley first, then
Brad and Lilka last.
DK100000002
=============================================================================
Ashley's Prologue
Dungeon: Withered Ruins
=============================================================================
My levels:
Ashley ____ lv01
=============================================================================
Enemies:
= Gagison
= Kobold
= Stirge
Boss:
= Kalivos
=============================================================================
New Tools:
= Hurl Knife (Ashley)
=============================================================================
Ashley's prologue only takes place in this dungeon.
The mission is a classic one. A boy is kidnapped and you are sent with a
team of musketeers to save the boy and arrest his kidnappers.
First you can enter Ashley's name. Well, for the good of this FAQ I'll keep
myself to the original (US English) names. If you don't want confusion, I
suggest you do the same :)
The dungeon is not a shorty, but overall pretty easy. I strongly suggest
that you don't try out your special bayonet abilities. You're gonna need
your bullets on the boss. The random enemies are pretty easy so you don't
need to shoot them anyway. Normal attacks will do.
Not too much puzzling is to be done. As Ashley obtains his first tool here,
you can guess that it's most of all using that thing that will keep you
going on.
One note. By default the screen is turned facing South! Keep that in mind
when following directions. You can change the camera angle with R1 and L1.
=============================================================================
- First of all, east and west are a some subrooms. Cool for some starting
treasure.
= North is the way to go
= Exit South
- = North
= Speak to the guy standing in front of the big hole South
= After he moved aside jump into it
- = Speak to the guy lying here (and he'll give you the Hurl Knife Tool)
=============================================================================
NEW TOOL: HURL KNIFE
This is Ashley's first tool, and maybe also his most useful one. You can
use it to throw a knife into the direction Ashley is currently facing. He
always throws straightforward. Should the knife hit the wall it will fall
down. You can use it hit specially designed objects with it, most of all
the blue barrel shaped objects as the the one the guy who gives you the
knife demonstrates the tool on. If the knife falls down and hits an object
you get the same effect and quite often you gotta do that.
=============================================================================
= Drop off the platform you're on (you may get a tutorial about that).
= OPTIONAL: The door the guy just opened to demonstrate the Hurl Knife
contains a heal berry. Grab if if you like and go back to this room
= West
= At the end South
= Up the stairs
= Exit South
- = South
= At the end West
= At the end North
= Hit the exit
- = Up the stairs
= Chest contains a Heal Berry
= East, around the corner North
= Exit North-East
- = East
= Stand before the hole you jumped in before and use the Hurl Knife to
hit the target on the other side
= East
= Hit the exit South at the end
- Go South, exit South
- = South
= East
= Hit the exit
- = Follow the way until the treasure chest (contains a Heal Berry)
= From there North (east is a trap)
= Hit the exit
- = West
= Cross the bridge
= West
= Hit the exit
- This is a maze and one that is LOADED with pit traps. Where the guy
stands is your starting point. Let's go.
= West
= At the end South, and then West
= At the end North, and again West
= OPTIONAL: North exit contains some treasure
= At the end South
= East
= At the end South
= At the end East
= At the end North and then East
= At the end South
= At the end west and hold still at the way South
= Throw a knife South
= East, then North
= At the end West
= South, then West
= 1st way North
= Around the corner West
= When you can go South
= When you reach the double block lane move one block East
= From here go South
= Exit South
- = West
= Drop off North
= If you need your HP recovered, speak to the guy here and he'll take of
that for you.
= Exit North
- Save your game and exit North
- = Cross the bridge West
= Exit South
- Follow the road and exit South
- EASY WAY:
= Second way East
= Follow the way until the target is directly west from you
= Throw a knife
= Go to the exit and hit it.
HARD WAY:
= First way East
= From the corner throw a knife to the South-West
= Go back to the entrance
= Go South
= Exit South
- = All the way South
= At the end drop of west twice
= Chest contains a "STR Apple"
= Drop off North
= Exit West
- Go North, exit North
BOS00000001
=============================================================================
Boss:
Sealed Monster Weapon
Kalivos
=============================================================================
My levels:
Ashley ____ lv02
=============================================================================
Body parts
= Kalivos
= Left Claw
= Right Claw
=============================================================================
- Blade Claw R/L
= Regular attack (needs claws)
- Laser breath
= 25 or so damage
=============================================================================
The first boss is already one of the hardest you'll find (not counting the
optional bosses).
If you take its claws down you'll get extra experience points, however if
you do that it can only do its strongest move, which is quite, shall we
say, crap.
When you did heed my advice and didn't shoot any bullets you got exactly
enough to down the boss and its claws.
Best way to go is to cycle around. Attack one claw, then the other, then
the main body. Keep this up until the boss is dead.
The strongest move does about 25 or so damage. Safe way to go is to keep
your HP above 30, and to start healing (with heal berries, as you don't
have healing spells at this point) as soon as it gets below that number.
=============================================================================
And that ends Ashley's prologue.
Do the other prologues first if you didn't already do them.
When you did the game will start in the city of Meria.
DK100000003
=============================================================================
Brad's Prologue:
Green Hell
=============================================================================
My levels:
Brad ______ lv01
=============================================================================
Enemies:
= Barghest
= Spawn
Boss:
= Gremalkin
=============================================================================
New Tools:
= Kick Boots (Brad)
=============================================================================
Overview:
Let's say.... you're fucked.... In the middle of a large forest with
soldiers hunting after you setting some wild animals to hun for you on the
loose.
Don't worry about being caught. The soldiers actions are fully scripted so
it's not gonna be a cat-and-mouse game.... at least not gamewise.
The normal enemies are a tiny bit harder than the ones you meet in Ashley's
prologue, but nothing truly serious.
The boss is pretty average, despite all that, I'd safe all the bullets in
your heavy ARM for the boss, as you really want to go through that battle
fast.
=============================================================================
- The camera starts pointed to the west. Keep that in mind!
= North
= Follow the road
= exit North
- = North
= Go to the chest east (take the treasure if you want)
= Go North from there
= Follow the mountain wall
= Exit North
- = Nort
= At the intersection east and immediatly north
= Drop off North (Please note that you cannot go back once you've done
that)
= Proceed North
= Exit North
- = Go North
= Pick up any crate and throw it into any direction
= Proceed North
= OPTIONAL: Destroy the middle crate to score a Heal Berry
= Exit North
- = Go North
You'll get yourself by a cliff. Bradd will tell the player that there's
no turning back once you jump down.
You can just jump down, but I'll tell you the route that also gets you an
extra treasure
= Go all the way East
= From the most east position drop off North
= Open the chest for a VIT apple (crap, but hey, people want it all)
= If you want the health crystals, drop off West
= Drop off North
= Go North
= OPTIONAL: Middle crate = Heal Berry
= Exit North
- = Go North until you get an event in meeting a dog. Sit it out. The dog
will now follow you around for the rest of this prologue.
= Go a little North
= As soon as you can take the road East
- Enter the house
- = Save the game if you desire
= Exit East
- = Open the chest to get the kick boots.
=============================================================================
NEW TOOL: KICK BOOTS
The kick boots can be used to kick things. (How obvious)It can be used to
kick certain objects that can be moved or destroyed that way. Weak doors
can be kicked open and some devices that won't work other wise can be
kicked into working. It's a tool that is required in many puzzles, so
treasure them :)
=============================================================================
= Exit West (x2)
- Okay.... Outside again.
=============================================================================
OPTIONAL
= South
= Kick the gate east with your kick boots
= East
= Hit the door North
- Hit the chest for a Big Berry and exit South
- = Go North on the East side of the house
= At the end West
= Hit the chest to get a "Bullet Load"
= Go back to the front side of the house.
END OPTIONAL PART
=============================================================================
= Exit west
- = West
= At the end North
= Just pick up and throw all the crates to get a way through (your kick
boots won't help you here)
= Exit North
- = Follow the road (and destroy the crates on the way)
= Exit North
- This place contains a cable gondola. You can activate it by kicking it
with your kick boots. Do so and exit North.
- Now make sure first that Brad's full HP. When you fill that requirement
go North to meet Brad's prologue boss.
BOS00000002
=============================================================================
Boss:
Parasite Colony Monster
Gremalkin
=============================================================================
My levels:
Brad ______ lv02
=============================================================================
Body parts:
= Gremalkin
= Belly
=============================================================================
Abilities:
- Chest Buster
= Not a very strong move (requires Belly)
- Roaring Burst
= Approx 35 damage
=============================================================================
Body parts:
= Gremalkin
= Belly
=============================================================================
I personally deem this boss easier than Kalivos (which Ashley had to
fight), still this boss can cause a bit of trouble.
The quickest way to down him, is by using your Bazooka, but I must stress
that you only use it with the Lock-On force move so that you have a
guaranteed hit. Brad's bullets are too precious to waste on misses.
The boss is not much harder when its belly is down, so it's up to you to go
for it or not, though once the belly is down it will mostly do Roaring
Burst which is its strongest move (so heal when you're getting below 40 HP)
=============================================================================
After this boss, Brad will automatically flee out of Green Hell, and you'll
end up on the world map.
As the prologue is now as good as played, I'll just cover the worldmap in
the same section.
- = Read the sign (the game will tell you about the searching engine. You
must do this or the village won't appear on the world map).
= From the sign go North
= When you find a small pool go North-West
= Past the bushes is a clearing stand in the center and use the search
feature (default is square)
= Enter the village that appears.
Sit out the scenario and Brad's prologue will end here.
In this scenario you can name the dog that's been following you around.
Name him any way you want (default name is Rassyu), but remember that name
as the game will ask for it later.
Do the other prologues first if you didn't already do them.
When you did the game will start in the city of Meria.
DK100000004
=============================================================================
Lilka's Prologue - Part 1:
Dungeon: Millenium Puzzle
=============================================================================
My levels:
Lilka _____ lv01
=============================================================================
Enemies:
= Gohm
= Blue Blook
Boss:
= None
=============================================================================
New Tool:
= Flame Rod (Lilka)
=============================================================================
Overview:
Lilka's prologue can be a bit of a chore. She's the only one who's prologue
is divided in two parts, as you may have guessed, she'll meet her boss in
part two.
Lilka has always been in the shadow of her big sister, but she died in an
accident with a magic artifact called "The Millenium Puzzle", well, and
that's what you're in. There's lots of speculation about this dungeon
storywise, but let's suffice to say that this is a flashback of what
happened in the past before the introduction scenario took place. The
spirit of Lilka's sister is wandering the place and though you never get to
see her, she'll guide you through this place. This leads to a lot of
needless scenario throughout the dungeon, which is a bit annoying, but no
serious deal.
As the name suggests, this dungeon is a puzzle, so here you get your first
serious puzzling (of the more that will come later in the game).
When it comes to the random encounter. You have two offensive spells and a
healing spell. You need at least 10 or 12 FP to cast them, one normal
attack will do that, after that you'll need your spells if you want to do
this quickly. The random encounters can be bothersome (the boss is easy
though), but the healing crystals throught he dungeon help a little. You
need to plan this out just right.
=============================================================================
NEW TOOL: FLAME ROD
Lilka has her first tool from the very start, so that's a nice start.The
tool sends a fireball into the direction Lilka's facing and that ball will
go until it's either out of the screen or when it hits a wall.Any torches
on the way will get lit, you can also use this tool to blow up explosives
that block your path.There are also objects that need a magic touch, those
obejcts can be activated with this tool or the Freeze Rod (which you'll
obtain much later in the game).
=============================================================================
- Go South, exit south (with the cyrstal)
SOUTH SECTION:
- = South
= Save your game (if you want)
= Continue South
= Exit South
- = South
= Drop off South
= Stand on the dark block
= From there fire a fireball to the block west of you
= Go up the ramp south
= Stand on the block that looks a tiny bit different from the others
= Fire a fire ball East
= Fire another fireball, this time to the west
= Drop off South and go to the crossroads
= Go West, exit West
- = West
= At the end south
= When you cannot go furter fire a fireball north
= Continue South
= Keep dropping off South
= Exit South
- = South
= When you cannot go furhter fire a fireball south
= Move one block south and fire a fireball west
= You saw a block moving south of you. Stand on that block
= Fire a fireball North-West
= East
= Hit the crystal
= Don't drop off and go South
= Drop off South
= Hit the north block with a fireball
= Go South
= Exit South
- = South
= Stand on the dark tile
= Fire a fireball south from here
= Hit the crystal
- You're now back in the start section.
= Fire a fireball North
= Exit West
WEST SECTION:
- = West
= Ignore the block, walk to the west block
= When standing directly south of it fire a fireball to the EAST block
= Up the ramp on the west side
= Cross the bridge South
= Exit South
- = Follow the road
= Exit West
- = West
= Drop off West
= Stand on the middle tile most west
= Fireball to the East from here
= Hit the ramp North
= Exit North
- = Go to the center of this room
= Drop off to the lower lane on the WEST side (look out not to fall into
the void around you)
= Go to the dark tile west
= Fireball West
= Hit the ramp west
= Hit the crystal
- = West
= Stand on the dark tile
= Fireball west
= Hit the crystal
- = Fireball East
= Exit East
EAST SECTION:
- = Go to the elevator tile most east
= Fireball west
= Exit East
- This is a bit of a puzzle. When you stand on a color, it will rise until
you jump off. It can rise 1, 2 or 3 positions. If you mess up, just leave
the room and come back to reset the puzzle.
The trick is to jump of at the moment enough blocks of the color has
risen.
The code is
= Red 1
= Yellow 2
= Green 3
= Blue 3
When you do it all right, you can drop off east and exit East
- = East
= Stand on the dark tile
= Fireball East
= Hit the crystal
- Fireball WEST
This concludes this flashback and you'll end up in Palace Village
DK100000005
=============================================================================
Lilka's Prologue - Part 2
City: Palace Village
=============================================================================
My levels:
Lilka _____ lv02
=============================================================================
Enemies:
= None
Boss:
= Olivier
=============================================================================
Overview:
This city only acts as a scenario boss to give Lilka the chance to fight
her boss.
All buildings are closed, so you cannot go shopping yet (dang), you can
however make use of the Memory Service (which are just savespots in
cities), they look like young ladies (you'll find them in all cities)
So let's get this show on the road.
=============================================================================
- Exit South-East
- = Go to the east side of town
= Speak to the guy here
= Go to the middle south part of town and speak to the guy there
= Go to the south-West part of town and speak to the guy there
= Kill the boss that will now appear.
BOS00000003
=============================================================================
Boss:
Boundless Glutton Monster
Olivier
=============================================================================
My levels:
Lilka _____ lv02
=============================================================================
Body Parts
= Olivier
= Legs
=============================================================================
Abilities:
- Horse Field Kick
= Attack (requires Legs)
- Olivier Juice
= Approx 20 damage on Lilka
- Bufooooooooooooooh!
= Approx 30 damage on Lilka
=============================================================================
This is by far the easiest boss of the three prologue bosses.
In turn 1 just have a normal attack on either the legs or main body,
doesn't matter, it's just to get Lilka the FP she needs to cast spells.
After that it's just switching.
= Cast either fire on the main body or freeze on the legs
= Heal yourself with heal
and keep that cycle up until the boss is dead.
=============================================================================
Killing this boss concludes Lilka's Prologue.
Do the other prologues first if you didn't already do them.
When you did the game will start in the city of Meria.
DK100000006
=============================================================================
City: Town of Meria - Start of the game
=============================================================================
My levels:
Ashley ____ lv03
=============================================================================
Overview:
Welcome to Meria. Now Ashley will start the game here and the others will
join him in the quest pretty soon, but first this town and Ashley will have
to pass the next dungeon. After that the others will join.
This town does contain some scenario to sit out. You can also buy some
stuff here, and this is also the place where you can put on your first
personal skills. I suggest to take a look at that. (I STRONGLY advice
"Convert FP". Saves you a lot of healing items, which is important the only
place you can buy them is the Black Market, which won't be available until
you reach the last stages of the game).
Well, let's go
=============================================================================
- Exit this room
- Exit Downstairs
- Exit south
- Now you'll meet Tony and his friends, Scott and Tim. Tim is a playable
character later in the game, you can name him any way you want, but I'll
stick with his default name. They'll make you a request. Fulfilling it is
optional (you can score a Crest Cap if you do), but I asume you accept
their request.
= Enter the bakery
- Exit Upstairs
- Climb the ladder to the roof
- The cat will run away from you. Nah, not a problem :)
= East
= At the end drop off South
= Go South
= At the end all the way West
= At the end North
= Up the ramps
= When you see a guy next to a pit go East
= When the cat jumps back to its original position (dang) speak to the
guy next to the hole in the roof.
= Ask him for help when the game prompts you to.
Okay, now jump back into town enter the bakery and do the same cat chase
again and the guy next to the roof will chase the cat into the hole in the
roof. Go to that hole in the roof and jump into it.
- Okay you can now pick up the cat, it won't run away from you any more.
That will conclude this part. You will get a Crest Cap for your trouble.
Regardless of the fact you went for the cat chase or not, Tim will give you
the medium Grudiev. It's not worth that much, but you can equip it.
You'll be sitting out some scenario now. When it's over you automatically
leave town.
Onto the next stop.... The Sword Cathedral.
DK100000007
=============================================================================
Dungeon: Sword Cathedral
=============================================================================
My levels:
Ashley ____ lv03
=============================================================================
Enemies:
= Protoblazer
Boss:
= None
=============================================================================
How to get there:
= From the Town of Meria go West
= When you have a way north hit it, and search the area here.
=============================================================================
Overview:
I'd really spoil too much by telling you now what's gonna happen here, so
I'll make a second overview on the moment it's appliccable.
First of all you'll learn about the "Agile Remote Mission Squad", or "ARMS"
for short.
During this scenario you'll also see in short the history of the Sword
Magess. Remember that history as the Sword Magess plays an important part
in a few parts of the game, so it's important you know who she is, and why
people worship her.
So let's go.
=============================================================================
When you get control over the game you are at a big feast.
- = Go to the most South-West table
= Speak to the guy East of that table
Okay, now it happens.
Everyone will turn into a monster, which includes YOU.
You'll play the rest of this dungeon in this form (you'll find out the
meaning of all this later in the game).
The way to go is easy. All the way north.
There are no "random" encounters here. When one of the monsters walking
around in this dungeon touches you combat will ignite. You cannot use your
FORCE abilities or bayonet, however you can use items and do normal
attacks.
Here's the rub. Try to kill everybody. This can make 2 or 3 levels at
least.
As said when you killed everybody you want to kill, go all the way North in
the corridor to reach the ceremony room and examine the sword and the stone
to conclude this dungeon.
This will conclude this dungeon, and you'll end up in the bakery in the
Town of Meria.
DK100000008
=============================================================================
City: Town of Meria - What happened to me?
=============================================================================
My levels:
Ashley ____ lv06
=============================================================================
- Exit South
Now you'll meet Lilka. You'll automatically go back inside the bakery where
she'll join the party.
- Exit the bakery
- I tell you to buy Lilka new equipment, give her her first personal skill
(I recommend "Convert HP"). You can buy Brad's equipment here too. He'll
join pretty soon, so you can buy it in advance if you wish :)
When you're ready leave the city.
DK100000009
=============================================================================
Valeria Chateau
=============================================================================
My levels:
Ashley ____ lv06 Lilka _____ lv03
=============================================================================
How to get there:
When you go straight south from Meria you can see a mountain edge west of
you. The chateau is on top of it.
A ramp north of it helps you to get there.
=============================================================================
Overview:
The entire game circles about two locations. The Town of Meria and Valeria
Chateau.
This chateau belong to Irving Vold Valeria. I hate to spoil it, but ARMS is
now in his hands, so he's your new leader for the rest of the game.
The plot is pretty mission based (as you are part of a private army) and
all missions will be coordinated from here. The Chateau has more features,
but more about that once they actually show.
=============================================================================
When you start on this place you first get some scenario to sit out. Irving
will explain the new situation about ARMS. After your chat with him you can
walk around the castle.
- Exit West (x2)
=============================================================================
OPTIONAL
- Go to floor 2 with the elevator
- = Go into the corridor East
= Hit the third door North
- = Open the chest to obtain Moor Gualt
= Exit South
- = West
= Hit the south corridor
= Hit hte door East
- = Open the chest to obtain Schturdark
= Exit West
- = North
= Enter the elevator
END OPTIONAL PART
=============================================================================
- Floor 1
- Exit East
- Go East, exit East
- Exit East
Now you'll meet two girls the game describes as "Childish Woman" and "Calm
Woman". After your chat with them you'll automatically move back inside.
- Exit West x3
- Floor 3
- = North
= Exit East
- Speak to Irving and say you are ready when the game prompts you to. Watch
the event and you'll end up in Illsveil Prison.
DK10000000A
=============================================================================
Dungeon: Illsveil Prison
=============================================================================
My levels:
Lilka _____ lv03
=============================================================================
Enemies:
= Barghest
= Beast Pillar
= Empusa
Boss:
= GAONIM
=============================================================================
Overview:
Lilka is alone for awhile, so you'll have to be careful. The enemies are
not that hard, and the dungeon is pretty straightforward.
Your goal is first to get Ashley out of jail and as soon as you manage that
he'll rejoin the party. As long as you are unable to save him talking to
him will get your HP recovered (too bad he can't do that in combat).
You may have guessed that this is also the place were you'll find Brad who
is sitting out a life sentence here. Once you got the full group you can
face the boss and get out of here.
Now most of the puzzles circle around guns. When you get too close to them
in their line of fire they'll shoot you, bumping you backwards and damaging
your HP. Some can even follow you. You can either use Ashley's knives (once
you free him of course) or Lilka's Fire Rod to get rid of them.
The thing that can get you is that some parts look alike, so be careful on
your navigation.
=============================================================================
- = North
= OPTIONAL: Examine and "kill" the panel to open a bonus room North
= Contine North
=============================================================================
OPTIONAL: (Did you kill the panel earlier?)
= Exit North
- = With the camera facing north, open the 3rd locker on the right to
obtain a Cute Ribbon (headgear for Lilka).
= Exit South
END OPTIONAL PART
=============================================================================
= Exit Downstairs
- = Follow the way south and fire a fireball at both guns stationed left
and right
= Exit South
- = East
= Second exit North
- = Follow the way North and shoot a fireball at both guns stationed left
and right
= Exit North
- = South (BESIDE the stairway)
= Examine the panel on the east side and "Kill it"
= North
= Exit North
- = Go to the west side of the room
= From here shoot a fireball diagonally to hit the northern gun
= No go stand directly south of the eartern gun
= Destroy the gun from here
= Now access the panel and "kill it"
= Hit the door that opens.
- = Save the game if you want
= Examine the southern locker to obtain Ashley's stuff (Lilka will also
find Brad's stuff)
= Exit West
- Exit South
- Exit Downstairs
- Go South, exit South
- = West
= 2nd exit North
- Go North, exit North
- = South (BESIDE the stairway)
= When you are not full HP, speak to Ashley to have your HP fully
recovered
= Use the Jail Card to open Ashley's cell
= Enter the cell and speak to Ashley (you must be inside the cell or
Ashley will only recover HP)
= After Ashley joined you, leave the cell and go North
= Go downstairs
- Go South, exit South
- = Go East
= First exit North
- = West
= Upstairs
= Follow the way
= Hit the exit
- = Stand directly south of the soldier below </pre><pre id="faqspan-3">
= Throw a knife into his direction and when it falls down it will knock
out the guard.
= Exit North (west side of the pit)
- = Downstairs
= Exit East
- Exit North
- = Go North and destroy all guns left and right
= Exit North
- = One step east
= turn North (don't walk)
= Throw a knire or fireball to destroy the gun
= West
= When you are on the ramp down, stop on the right spot and hit the gun
from above with the Hurl Knife
= Hit the exit south of the (destroyed) gun
- = Go South (and destroy the two guns on your way)
= Exit Upstairs
- = North
= One of the cells is the cell where Brad is in. Use the Jail Card to
open that cell
= Speak to Brad and he'll join the group. And that will make the group
complete for the time being.
= Leave the Cell
=============================================================================
OPTIONAL
= Kick the panel (Brad can do that, remember?)
= Exit South
- = Throw a knife diagonally to destroy the gun. The table won't block you,
but the chair will, so avoid that thing.
= You can now search all lockers for treasures
= Exit this room
- END OPTIONAL PART
=============================================================================
= Exit downtstairs
- Go South, exit South
- = East up the ramp
= Have Brad to kick the door open
= Hit the door
- = OPTIONAL: West is a sideway with some treasure
= When you are ready approach the warden and he'll summon a boss.
=============================================================================
Boss:
Escapee Capture Robot
GAONIM
=============================================================================
My levels:
Ashley ____ lv06 Brad ______ lv06 Lilka _____ lv04
=============================================================================
Body Parts
= GOANIM
= Right Claw
=============================================================================
Abilties:
- Hammer Claw
= Attack on one target (requires Right Claw)
- Chew up
= Strong attack on one target
=============================================================================
The lack of personal skills can get you hear, but this battle is overall
fairly easily. This robot is slow, you got much time, and Lilka can
perfectly act as a healer. Her healing spells are stronger than the boss'
attacks, so no problem.
One bummer, if you used Brad's ARM on Gremalkin, his ARM is not reloaded.
Minor bummer. You can reload it with a bullet load if you wish.
=============================================================================
After this fight is over, you'll end up at Valeria Chateau. Just leave the
Chateau to get on with your next mission.
DK10000000B
=============================================================================
Dungeon: Under Traffic
=============================================================================
My levels:
Ashley ____ lv08 Brad ______ lv07 Lilka _____ lv06
=============================================================================
Enemies:
= Dryad
= Gob
Boss:
= none
=============================================================================
How to get there:
= From the town of Meria, South
= When you cannot go furhter go West
= When you cannot go furhter search to find the dungeon
=============================================================================
New Bayonet Cartridge:
= Multiblast
=============================================================================
Overview:
This is a pretty fun dungeon. Lilka wants big boom. :)
This is in puzzling a job for Brad and Lilka. Brad has to kick explosive
crates around and Lilka can make them explode (Lilka-BOOM!)
=============================================================================
- = West
= Let Lilka throw a fireball to the crate (with a skull on it)
= Exit West
- = Kick the crate west twice (Brad)
= Nuke it (Lilka)
= Go West
= Exit West
- = BRAD: Kick the crate west twice
= BRAD: Kick the crate south until you can move it no further
= LILKA: Boom!
= South
= BRAD: Kick the crate West
= BRAD: Kick the crate South Twice
= LILKA: BOOM!
= BRAD: Kick the next crate East twice
= BRAD: Kick it South once
= LILKA: BOOM!
= Go South
= Exit South
- Go South, exit East
- = Go South onto the raft
= BRAD: Kick the rock on the West
= Get onto the eastern raft
= BRAD: Kick the rock on the North
= Open the chest to get the Multiblast. Use that item on Ashley to teach
him a new special ability.
= Get back onto the raft
= BRAD: Kick the rock South
= Get onto the western raft
= BRAD: Kick the rock North
= Exit West
- = Follow the corridor
= LILKA: BOOM! Destroy that crate
= West
= Exit South
=============================================================================
- OPTIONAL
= Up the ramp west
= BRAD: Kick the crate off the platform
= Get onto the crate
= Drop off South
= BRAD: Kick the crate north 7x
= LILKA: KABOOM!!!!
= Hit the revealed passage
- = Claim your prizes (Crest, Moonstone)
= Exit East
END OPTIONAL PART
=============================================================================
- = Up the ramp west
= BRAD: Kick the crate off the platform
= Get onto the crate
= Drop off North
= BRAD: Kick the crate South
= LILKA: BOOOOOM!!!!!
= South
= Exit South
=============================================================================
- OPTIONAL
= Up the ramp
= BRAD: Kick the eastern crate off the platform
= BRAD: Kick it south
= LILKA: BOOM!
= BRAD: Kick the other crate down
= BRAD: Kick it to the other rock
= LILKA: BOOM!
= South
= Claim your prize (a map of the world. That item is very extremely handy
later in the game).
= Go North
= Exit North
- And now Exit South (this is needed to reset the puzzle)
END OPTIONAL PART
=============================================================================
- = Up the Ramp
= BRAD: Kick the eastern crate to the East 1x
= BRAD: Kick the other crate to the East
(NO LILKA-BOOM this time!!!! That will ruin the puzzle)
= The crates form a bridge to the East. Cross it
= South
= Exit South
- Save your game and exit West
- = Follow the corridor until the party will stumble upon an unconcious man
= Use the "Call" feature in the game menu.
DK10000000C
=============================================================================
City: Damnzen City
=============================================================================
My levels:
Ashley ____ lv08 Brad ______ lv08 Lilka _____ lv07
=============================================================================
How to get there:
= Once you exitted Under Trafic, go South-East
= You may see a green part on the floor. It acts as a mark. Search it.
=============================================================================
Overview:
Just a general laidback wild west town.
There is quite some scenario here.
=============================================================================
- Go to the North of town to find the Hospital. Enter it
- Exit East
- = Speak to the doctor here (you must approach him from the South or he
won't respond)
= Use the "Call" feature in the menu to make a call to Valeria Chateau
= Exit West
- Exit South
Okay, now we know a few things, but not everything. So let's search around
a bit more.
- Enter the house immediately south-west of the hospital
- = Speak to as well the woman as the man
= Exit upstairs
- = Speak to the old man
= Exit downstairs
- The man and woman should now be standing face to face with each other.
= Speak to both of them.
= Exit East
- You'll now receive a call from Irving. After that call you're ready to go
to the next location.
DK10000000D
=============================================================================
Dungeon: Telepath Tower
=============================================================================
My levels:
Ashley ____ lv08 Brad ______ lv08 Lilka _____ lv07
=============================================================================
How to get there:
= FroM Damzen all the way South
= When you cannot go further, go a bit east and search
=============================================================================
Enemies:
= Dakleit
= Critter
= Rat Monkey
Boss:
= Vagesta
=============================================================================
- New Tools:
= Booty Call (Ashley)
- New Heavy ARMS:
= Pineapple
=============================================================================
Overview:
This dungeon is a bit annoying as it gives you too much walking around.
Puzzlewise the dungeon is not hard overall while there's one puzzle I
REALLY hate.
The Booty Call tool for Ashley is hidden here. It's an optional tool, which
you'll NEVER need, it's been implemented for completists to ensure they
found all treasure in a room before moving on to the next. This FAQ will
help you find it though.
The boss sucks. He's a master of disease a poison, so I do recommend to
have some items that can cure that. 10 or so of each will do. The boss is
also very fast and no don't even try to find things to make you faster as
that won't work.
This is also the first dungeon in which you will see this, but in Wild ARMS
2, nearly all dungeons will teleport you out once you reached the ending
point. In other words you don't have to walk the entire way back. Good to
know for later dungeons.
And one last note, in this dungeon you will learn what the plot's all
about, so take a good note of it.
=============================================================================
- The object is to throw the crates to the blue cubes. They'll turn orange.
You got four crates, so you can mess this up once. When you mess up more
times, just exit the dungeon and come back to reset the puzzle.
A few pointers in doing this
= The middle cube below is the easiest. Stand on either the east or west
side of it and throw the crate to it. Success guaranteed. (unless you
have no idea what a "straight line" means).
= The upper two are a bit harder. Don't stand too close to them. Too far
also won't do. Being in straight line with the steps to the platforms
with the crates is the best distance. You may want to turn your camera
either to the west or east side for a proper view.
= One last note, the order doesn't matter at all. Just do it in any order
you like.
When you made all blocks orange the puzzle is solved. Exit South
- = East
= Follow the corridor
= Hit the exit at the end
- Go South, exit South
- Follow the corridor and hit the exit at the end
- Okay, you can see a switch now. You cannot reach it from here in any way,
so don't attempt to. Just exit South
- Follow the corridor and hit the exit at the end
- = Go to the open bridge
= From there drop off either North or south to get yourself onto the
platform with the switch
= Hit the switch
= Drop off in any direction
= Exit South
- Follow the corridor and hit the exit at the end
- = Cross the bridge
= Exit West
(No, you can NOT reach the treasure chest from here)
- Follow the corridor and hit the exit at the end
- = South
= Here you can save your game
= Exit East
- = South
= Around the corner West
= Hit the switch
= Go back to the previous room
- If you wondered what those metal doors were good for, well, that was an
elevator the last switch just activated. Hit the metal door south to
enter the elevator
=============================================================================
- OPTIONAL (Booty Call)
= Floor 3
- = Open the treasure chest to get your prize.
=============================================================================
NEW TOOL: BOOTY CALL
You never actually "need" this tool, it' a bonus tool for when you want to
make sure you got yourself all treasures that are hidden in the game.The
booty call will when activated scan the room. When there's treasure you'll
hear a bleep, so no bleeps, means no treasure. When you can actually see
the spot where the treasure is hidden, you'll see a green glow for a brief
moment showing you where the treasure is.This tool is nothing more but a
handy tool for completists who want to make sure they did get all treasures
in a place before moving on to the next.One note to people who played Wild
Arms 4, 5 or Alter Code F, scanning for treasure is ALL this tool does. It
won't reveal secret passages or anything like its counterparts in the later
game do.
=============================================================================
= Go back into the elevator
END OPTIONAL PART
=============================================================================
- Floor 5
- = OPTIONAL: Exit West for treasure and come back here
= Hit the south exit (next to the elevator)
- Follow the corridor and hit the exit at the end
- Alright, I totally hate this puzzle. I hate it I hate it I hate it!
You see many switches and stone barries. Each switch will acticate two
barries. When they are close they'll open and vice versa. As you can
guess the trick is to activate them in a specific order.
Leaving this room will reset the puzzle. Further more, don't even try to
get to the ARM right away. You can't. First solve the puzzle normally and
after that you'll have to come back from the other side if you want to
grab that ARM.
1 2 3
A
B
C
D
Where A1 the the first switch you come to when you enter this room.
= Switch A1
= Switch A2
= Open the chest if you need
= Switch B3
= Switch B2
= Switch A2
= Switch B1
= Switch C2
= Switch B1
= Switch D1
= Switch C1
= Switch B1
= Switch B2
= Switch C1
= Exit south
=============================================================================
- OPTIONAL (If you want that ARM)
= Exit North
- = Use the switch
= North and west and hit the switch
= Back to the center then north and hit the switch
= Go to the east row
= All the way South
= BRAD: Kick the chest to obtain the Pineapple ARM
= Well you can see your way out. Walk around the barriers and exit South
END OPTIONAL PART
=============================================================================
- Follow the corridor and hit the exit (x2)
Okay, the dungeon ends here. First you get some scenario to sit out.
You'll now see a illegal broadcast done by Vinsfeld Rhadamanthus, remember
that name as hunting him and his terrorist Odessa down, is your main task
for now.
After the broadcast stops a boss will appear.
BOS00000004
=============================================================================
Boss:
Mysterious Phantom Being
Vagesta
=============================================================================
My levels:
Ashley ____ lv09 Brad ______ lv09 Lilka _____ lv08
=============================================================================
Body Parts:
= Vagesta
= Right Claw
= Left Claw
=============================================================================
Abilities:
- Distortion
= Completely immune to all enemy moves. (Even Brad's Lock On will be
nullified by it).
- Life Returner
= Heals a highload of HP
- Poison Bubble
= Deals poison to one target
- Disease Cloud
= Diseases entire party
=============================================================================
This boss is very very fast, and it's useless to speed yourself up. While
it's technically possible to let Lilka go crazy with the "Quick" spell to
gain the upper hand, this takes so much turns that just accepting your lack
of speed gives you a quicker victory.
It's advisable to let Ashley use his Bayonet shots with "Accelerator", the
reason is simple, this boss can render itself immune to all enemy attacks
with "Distortion" for the rest of the turn.
Lilka should act most of all as a healer throughout the entire fight. And
you may need mystic as you can get the entire party onto disease in one go.
Using a medicine with "Mystic" counters such an act :)
The boss is not "hard", but the combination of his statuschanges and his
Distortion make it annoying.
Once the claws are out (if you go for those), the boss will begin to heal
itself like crazy, so be sure you can deal more damage than it can heal.
=============================================================================
After this fight you'll be teleported out of the dungeon.
Go back to Damzen.
DK10000000E
=============================================================================
City: Damzen - Back from Telepath Tower
=============================================================================
My levels:
Ashley ____ lv10 Brad ______ lv09 Lilka _____ lv09
=============================================================================
- Go to the house directly South-West of the hospital and enter it.
- Speak to the guy and leave the house
- You'll now meet Marivel, as the game gives away by showing her portrait
when you enter her name (and I go by her default name), she's a playable
character, but she won't join you before you switched to disc 2, and
she's an optional character. However for now she'll play an important
role so remember her.
After Marivel leaves you'll get a call from Irving. After that your next
target is set. Leave the city and go to the Mt. Chug-Chug.
DK10000000F
=============================================================================
Dungeon: Mt. Chug-Chug - Round 1 / 2
=============================================================================
My levels:
Ashley ____ lv10 Brad ______ lv09 Lilka _____ lv09
=============================================================================
Enemies:
= Shrieker
= Kelaeno
Boss
= Ptolomea
=============================================================================
How to get there:
= From Damzen head East
= When you see a higher platform, go a bit north and hit the ramp onto it
= South
= As soon as you can East
= When the way east is blocked by a mountain search the area.
=============================================================================
Overview:
This is dungeon you'll do twice, but round 2 comes much later and has a
different route too, but as I said that comes later, so don't worry about
that for now.
The first thing you'll see is the large spinning pyramid at the entrance.
Knowing you, you'll try out all you can to get any response from it but all
you'll get from it is "You'll feel the menace of a monster's howl". There
are several of these found throughout the game, and there's nothing you can
do with them at all at this stage of the game.
If you want to know more about them, check out the pyramid boss section,
but I tell ya it'll take a long time before you can do anything with them.
Well, for now this section is just a big multi-room puzzle. The enemies are
not really hard.
As said before here you'll have your first confrontation with Odessa with
Ptolomea as your first opponent. He's not easy, but certainly not hard
either. You should have no big problems winning that fight.
=============================================================================
- Exit North
- Follow the road and exit North
- Ignore the west section (that comes later) and exit East
- Go East, exit East
- = Follow the corridor (if you can't see anything, just turn the camera)
= BRAD: Kick the cart into the pit
= Drop off into the same pit
- = BRAD: Kick the cart (you'll automatically make a ride)
= Up the ramp
= You'll see something glowing in the panel screen. Examine it (and
you'll pick it up).
= Flip the lever to turn the lift on
= East
= Drop off south onto the lift
= South and drop off South
= Follow the road
= At the end East
= Exit East
- = North
= Step onto the elevator on the east side
- Follow the road and drop off into the pit at the end
- Hit the elevator west
- Okay, the puzzling is done now. Now just a little walking
= Follow the corridor
= Save the game if you want
= Continue following the corridor
= Exit East at the end.
BOS00000005
=============================================================================
Boss:
Special Cocytus Squad Member
Ptolomea
Round 1 / 3
=============================================================================
My levels:
Ashley ____ lv10 Brad ______ lv10 Lilka _____ lv09
=============================================================================
Body Parts:
= Ptolomea
=============================================================================
Abilities:
- Iron Saber
= Just an attack that is a little stronger
- Ptolomea Dynamite
= Strong attack on all targets
=============================================================================
Ptolomea is a guy of brute strength and that makes him one of the easier
opponents Odessa will offer you.
You can easily win this by attacking when you can and healing if you must.
He's pretty slow, so you can easily catch up.
His Ptolomea Dynamite move can be quite a hassle as it hurts the entire
party. When the going gets though you always can heal the entire party with
Mystic, never forget that.
Your weakest link in this fight is Lilka. As this is a fight of muscles
Lilka is bound to get seriously hurt. As a matter of fact, leaving Lilka
with anything less than Max HP is inexcusable. As she's in charge of the
healing, you must keep her alife.
Something you must also take into account is that Ptolomea will counter
your attacks easily, so be careful on that.
=============================================================================
After this fight Ptolomea will introduce the other Odessa main team members
to you and after that you'll end up at Valeria Chateau to discuss the
present situation.
After that you got a small intermezzo.
DK100000010
=============================================================================
Intermezzo - Ampatite
=============================================================================
My levels:
Ashley ____ lv10
=============================================================================
There are several small intermezzos that circle between Meria and Valeria
Chateau. Mostly Ashley is alone during these, however that's no problem as
these intermezzos do not involve fighting (except for some random battles
between Meria and the Chateau but those are all far too easy so nothing to
worry about).
Just leave the Chateau and go to Meria.
Once you reach the city you'll first have a brief meeting with the boys of
"Young ARMS". After that sit out the scenario with Marina.
When you get control over the game again, leave the house.
Go back to the city gate and Brad and Lilka will appear and tell you Irving
wants to see you for the next mission.
Hear him out and you can leave the Chateau and go to the next target.
DK100000011
=============================================================================
Hub: Life Reflector
=============================================================================
My levels:
Ashley ____ lv10 Brad ______ lv10 Lilka _____ lv10
=============================================================================
Enemies
= None
Boss:
= Elebart
=============================================================================
- = Go up the ramp East
= North
= Exit East
- = You'll meet Tim, Tony and Scott here. Hear them out.
= Go down the ramp and hit the exit here.
- Examine the panel
BOS00000006
=============================================================================
Boss:
Thunderbolt Battle Monster
Elebart
=============================================================================
My levels:
Ashley ____ lv10 Brad ______ lv10 Lilka _____ lv10
=============================================================================
Body Parts:
= Elebart
= Right Claw
= Left Claw
=============================================================================
Abilities:
- Elebart Corida
= Strong lightning attack
=============================================================================
This boss is fairly easy. Just attack when you can and heal if you must and
you'll be doing fine.
There are no counters or anything, so this boss is just basic RPG play.
=============================================================================
Sit out the next scenario and you'll be in the teleporter room of this
place.
- = Activate the green image
= Step onto the teleporter
Okay, you had to make thie transport. I advice to teleport back first and
go to Meria Boule. A new mission with two bosses is not far away and there
are no towns from this point, so I advice you to refill your ARMS in Meria
and then come back here.
When you exit this place south you'll be in Sylvaland. The castle is your
next target.
DK100000012
=============================================================================
Hub: Sylvaland Castle
=============================================================================
My levels:
Ashley ____ lv12 Brad ______ lv12 Lilka _____ lv11
=============================================================================
Well, upon arrival you'll immediately end up in the queen's throne room.
Hear out the conversation which will be interupted by a messenger telling a
nearby town is being attacked by Odessa (how convenient). And thus you have
your mission in which you have a chance to proove yourself.
After that you are in the corridor
=============================================================================
OPTIONAL
- Exit South
- = Press the book sticking out in the west shelf
= Step onto the table
- = Claim your prizes
= Press the book sticking out in the west shelf
= Step onto the table
- Exit North
END OPTIONAL PART
=============================================================================
- Go east, exit South
=============================================================================
- OPTIONAL
= East
= Exit East
- = Examine the sleeping guard
= Exit West
- Go West, exit North
- = Go West
= 2nd exit South
- Go West, exit West
- = Pull the cord (the guard who was sleeping before will come in)
= Exit East
- Go East, exit North
- = East
= 2nd exit South
- Go East, exit East
- = Go East
= Claim your prize (Red Cap. Headgear of Ashley)
= Exit West
END OPTIONAL PART
=============================================================================
- Go South, exit West
- Exit South
DK100000013
BOS00000007
=============================================================================
City: Halmetz
=============================================================================
How to get there:
= From Sylvaland Castle head East
= Follow the shores to the East
= When the shores stop for a green mountain, search the area
=============================================================================
Boss:
Poisonous Armored Dragnoid
Trask
Round 1 / 2
=============================================================================
My levels:
Ashley ____ lv12 Brad ______ lv12 Lilka _____ lv11
=============================================================================
Body Parts
= Trask
= Crystal
=============================================================================
Abilities:
- Poion Breah
= Poisons entire party
- Bio Missile
= Shoots its horns at you dealing quite some damage (requires Crystal)
=============================================================================
For now there's nothing in this town, but this boss.
Turask or Trask or Tarasque has always been a traditional boss in Wild
Arms, and as you can see Wild Arms 2 is no exception.
The boss is not exactly powerful, though it has a though armor. The problem
lies most of all in the fact that it's a poisonous boss.
I had the Moonstone at my disposal which protects against poison and I had
it equipped on Ashley and I suggest you do the same (very soon you'll fight
this boss again and then Ashley must fight alone, you see).
I just had Ashley to empty his ShotWeapon (no you don't need the bullets
for round #2, so doncha worry). I had Brad to empty his Bazooka, but as
always only use your ARM in combination with Lock-On. Well, and Lilka had
to do the healing.
Now for this fight I hope you brought some antidotes. Don't go all out with
them. If you have 2 or more poisoned I suggest you use one in combination
with Mystic, but as Trask will keep poisoning you it's completely pointless
to cure it, just save it for when the battle is over and cure it then.
It can shoot its spikes at you, that move is pretty harmful however, it
needs its crystal for that so when that's down, nothing to fear from that.
=============================================================================
DK100000014
=============================================================================
Dungeon: Golgotha Prison
=============================================================================
My levels:
Ashley ____ lv13 Brad ______ lv13 Lilka _____ lv13
=============================================================================
Enemies:
= Bonedrake
= Ghoul
= Wight
Boss
= Trask
=============================================================================
New FORCE Abilities
= Access (Ashley)
=============================================================================
Overview:
Well let's sum up the situation. An explosion knocked you all out and
Judecca captured you and brought you here.
Your basic objective is to leave the prison. And that's easier said than
done. In fact, this dungeon is quite frustrating. This dungeon introduced
the "spear trap" and the "spike trap" and this dungeon is loaded with both.
So you need quick reflexes to get through this dungeon. Even more horrible
is the fact that a random encounter can happen when a trap is a about to go
off and that makes this dungeon even more frustrating. The actual enemies
you meet here are the least of your problems.
The last part of this dungeon has to be taken by Ashley alone, but in that
part you won't get into random encounters, only the boss. The boss is just
the same old Trask, but there is something special about this fight which
I'll leave for when you actually get there :)
Please don't forget, if some of your characters were still poisoned from
the last fight cure the first.
=============================================================================
- = BRAD: Kick the most northern block on the west side
= Pull that block East twice
A hole will be revealed and you'll automatically jump into it.
- = North
= Push the Block out of the passage you're in.
= Drop off North (x2)
Okay, now the traps will come so KEEP YOUR EYES OPEN!
= North
= OPTIONAL: East way at the end is treasure
= West
= Follow the road (if any exclamation marks for random encounters appear
while you are passing spikes CANCEL THEM!!!)
= At the end exit West
- = West
= North
= You see a switch, the spikes will appear one second after you walk onto
them, so move quickly and hit the switch and get out of that spike
field.
= South
= Exti West
- Okay, in this room the game will introduce the spear traps. You can see
clear markings where they are so follow the road and stay away as far as
possible from the traps and run in stead of walking when you need to pass
one.
The treasure chest also has a spear trap (east of it), if you want the
treasure (Heal Berry), go to the chest as far west as possible.
At the end you can exit South
- In this room we have the same story as in the previous room, but the
stacks are upped a bit.
You can get past the spear traps by running, but time your runs as you'll
fall down (in which case you'll have to start this room over) when you
run too far. This takes some practise.
Make it through this room and exit South
- = Dash all the way East (but not to far or you'll fall off)
= ASHLEY: Through a knife to the target East
= Dash back West
= First exit North
- Save your game and exit North
- = North
= DON'T TOUCH THE DOOR (it's a trap)
= Exit North
- There are 7 doors at the east side. I'll number them with 1 as the most
south door and 2 the door next to it etc. So the most northern door is
#7.
= Door #3 = Crest (for Lilka)
= Door #6 = Exit
All the other doors are simply traps. Hit the exit behind door #6
- = Go to the southern Isle
= BRAD: Kick the switch from the North, then from the South and then from
the North and watch out for the spike traps.
= Exit East
- On the south is a brazier. Lilka has to fire a fireball to light it, but
the spears will block her fireballs. You need to time it just right
(read: Have Lady Luck on your side).
When you managed to get the brazier burning, exit East
- Exit South
- Okay, here you find the citizens of Halmetz.
= Hit the switch 11 times to open the cell door
= Enter the cell to talk to the people. Brad and Lilka will stay behind,
so Ashley will have to continue alone.
= Leave the cell and exit South
- As I said in my dungeon overview, you won't get any random encounters in
this part of the dungeon. Only the boss.
= Exit West
- The room is pretty dark and you can hardly see a thing. It looks like you
can go any direction you want, but you can't. There are spike traps
anywhere and these block your way immediately and not after 1 second as
usual.
This room is just a grid of many small rooms, walk the next route
= West
= South
= West x3
= South x2
= East
= South
= East x2
= North
= East
= North
= Exit East
- Dash all the way south and don't get scared by the falling blades. They
won't hurt you anyway.
BOS00000008
=============================================================================
Boss:
Poisonous Armored Dragnoid
Trask
Round 2 / 2
=============================================================================
=============================================================================
My levels:
Ashley ____ lv13
=============================================================================
Body Parts:
= Trask
= Crystal
=============================================================================
Abilities:
- Poison Breath
= Poisons you. You'll be immune when you are equipped with a Moonstone
(available in Under Traffic)
- Bio Missile
= Shoots its horns at you dealing quite some damage (requires Crystal)
=============================================================================
Nothing has changed to Trask himself, but as you can see Ashley did change.
Remember how Ashley turned into a monster during the Sword Cathedral
ceremony. Well here we see the result and we're gonna take advantage of the
situation.
Ashley now has two moves at this disposal. Hot Fencer and Banisher.
Banisher will do most damage, but it will also turn Ashley back into human
form and you don't want that to happen as that will weaken you. Keep going
crazy with "Hot Fencer" and the boss will soon die.
=============================================================================
NEW FORCE - LEVEL 4 - ACCESS
It's a bit odd to get your final force ability at such an early stage
before even getting the level 2 and 3 abilties, but hey, why complain :)
Well, you basically have seen what the monster transformation does in the
last fight and with "Access" you can turn Ashley into it at will. And with
this FORCE and Accelerator you got the only two Force Abilities you
actually NEED on him. On all bosses you're gonna need to do this
transformation unless Ashley is not available or unless I explicitly state
otherwise.When you end a battle in this form Ashley will make his "victory
dance" in this form but attain human form again once you leave the battle
screen ;)
=============================================================================
After this battle you'll be back in Sylvaland castle.
After you've spoken to the queen, make your way to the exit to sit out the
scenario and you'll be back at the Chateau where you'll be briefed about
your next mission.
DK100000015
=============================================================================
Mission: Aguelite and Germatron
=============================================================================
Irving and Marivel are gonna pull a hi-tech stunt and for that they need
two crystals or whatever they are.
Germatron and Agualite. You can get them in random order
Aguelite is in the mines in the city of Holst, and as that dungeon does not
contain bosses I prefer to take that one on first. Gets some experience up
before I take down the bosses in the other dungeon.
Germatron is in a dungeon elsewhere. It's a very annoying dungeon with two
bosses.
Pick the order you like, but you know my order ;)
I also need to note before you take any of the two on, is that Halmetz is
from now on a regular town, but except for a pyramid boss which is not
interesting for now there's no event at all in the game that will take you
there, but you can get yourself some better gear there, so it's worth the
trouble to check it out before you get onto the actual mission ;)
DK100000016
=============================================================================
Mission: Aguelite and Germatron
City: Holst
=============================================================================
New Tools:
= Bomb (Brad)
=============================================================================
How to get there:
= Go to the teleport room of the Life Reflector
= Activate the RED portal (Sylvaland Control - Ruins Mine) and hit the
teleporter.
= Back on the worldmap, go South
= At the end West
= At the end Search
=============================================================================
Overview:
A mining town. The inn is the only building and there's a mine here, but
before you enter the mine make sure you got the Bomb tool for Brad, or you
won't get far.
That tool is hidden in this very city :)
=============================================================================
- Enter the south-west building (the inn)
- Exit upstairs
- = Search the east bed
=============================================================================
NEW TOOL: BOMBS
Well, whoever played Wild Arms 1,3 or Alter Code F needs no introduction to
this particular tool. Place it on the floor and a few seconds later it will
explode blowing up weak rocks or walls.
There's one popular, yet false, rumor I have to clear up about finding this
tool. Ashley's Booty Call is NOT required to find this tool, though it
makes the place to search easier to spot, but when you search the bed
without using that damn thing you'll also find the tool!
=============================================================================
= Exit Downstairs
- Leave the building
- Enter the mine.
DK100000017
=============================================================================
Mission: Aguelite & Germatron
Dungeon: Aguel Mine Shaft
=============================================================================
My levels:
Ashley ____ lv14 Brad ______ lv13 Lilka _____ lv13
=============================================================================
Enemies:
= Leprechaun
= Galeion
= Giant Crab
= Water Leaper
Boss:
= None
=============================================================================
New Heavy ARM:
= AM Cluster
=============================================================================
Overview:
FIRST OF ALL AND I CAN'T STRESS IT ENOUGH, ONLY ENTER THIS PLACE IF YOU GOT
BRAD'S BOMBS! IF YOU DON'T HAVE THEM GO BACK TO TOWN TO GET THEM!!!!!
Okay, with that out of the way, let's focus on the dungeon. As you just
obtained the Bombs tool you can guess you'll need it a lot here. Puzzlewise
this dungeon is easy.
What you must watch out for is the random encounters, the Leprechaun in
particular. It outlevels you by far so don't think lightly of battling one.
They are not impossible to defeat but it takes awhile and they can put some
pressure on you.
There are also some nasty bugs here (called Galeion). If you can defeat one
before it commits suicide you'll get a lot of experience. Cut short, this
is a good dungeon for level grinding, though as this game doesn't require
it, doing is pointless, but hey, it's my job to point out the good spots,
so here you go :P
=============================================================================
- = North
= First way West (ignore the crate)
= Exit West
- = West
= Follow the corridor
= BRAD: When your way is blocked by orb-shaped rocks, use your bombs to
blow them up
= Exit North
- Go North, exit North
- = Follow the corridor
= When the road splits like a "Y" hit the North-West Route
= BRAD: Destroy the rock blocking your way and exit North
- = Open the chest to obtain a Crest
= Exit South
- = Follow the corridor
= At the intersection go North-East
= Exit East
- = Follow the corridor
= Exit East
- = Save your game
= Cross the bridge north
= Exit North
- = Go to the barrier
= West
= Remove one of the crates
= Flip the switch (the barriers will open)
=============================================================================
OPTIONAL
= Exit East
- = Follow the corridor East
= BRAD: Blow up the rocks with your bombs
= Exit North
- = BRAD: Kick the chest to get the "AM Cluster" ARM
= Exit South
- = Follow the corridor back to the barriers
- END OPTIONAL PART
=============================================================================
= Exit North
- = Follow the corridor
= Exit North
- = Make your way down
= BRAD: Place a bomb at the easide of the strange machine to get rid of
the big rock.
= Exit West
- = Place as many bombs as the game allows you in front of the big stone to
and keep pressing the tool key until the north stone explodes
= Exit North
- Once you start on this one, don't stop moving. It must happen in one
fluent move.
BRAD: Go over the yellow squares in an clock or counter-clockwise order
and place a bomb. Don't stop to place the bomb, you can place them while
moving and you have to do so or you'll fail. When you manage to do this
right the door will open. Hit it.
- = North
= Open the chest to claim Aguelite and conclude this dungeon.
You'll end up in Holst. Finish your business here (if you have any) and
leave the city.
If you already have Germatron, return to Valeria Chateau to conclude this
mission. If not go for the Raline Observatory first.
DK100000018
=============================================================================
Mission: Aguelite and Germatron
Dungeon: Raline Observatory
=============================================================================
Enemies:
= Pas de Chat
= Jelly Blob
Bosses:
= Undines
= ?????
=============================================================================
New Bayonet Cartridge
= Bolt Action
=============================================================================
How to get there:
= Go to the teleport chamber of the Life Reflector
= Open the yellow portal (Sylvaland control - Dragon's vein) and hit the
teleporter
= Leave the reflector
= Go all the way north
= When you see a green spot, go there and search it
=============================================================================
Overview:
This is not the hardest, but by far the most annoying dungeon of game. The
reason is simply because you have two totally moronic imbeciles called Liz
and Ard following you around (Toka and Ge in the Japanese version, but for
this FAQ I'll stick by their English names).
All the time this duo will get you (or rather themselves) into all sorts of
trouble and who can get them out. Yes, you. Because of this you'll get a
terrible highload of needless scenario, and the music that will play once
you meet them (which is pretty soon) makes you wish you were deaf. Thank
goodness my TV has a mute feature, the best feature on a TV as far as these
two suckers are concerned.
The dungeon focusses most of all on a few simple puzzles you need to solve
to get Liz & Ard out of trouble. When it comes to random encounters you get
them hardly (I was never so glad to here the random combat music as I was
in this particular dungeon).
The boss starts and ends with a boss fight, and I can't really brand them
"Hard" but "Easy" wouldn't do them justice either.
Let's just get on with this. The sooner this terrible dungeon is over, the
better.
=============================================================================
- = Go North
= After you heard the shout for help exit North
=============================================================================
Boss:
Elemental Spirit
Undines
=============================================================================
My levels:
Ashley ____ lv16 Brad ______ lv15 Lilka _____ lv15
=============================================================================
Body Parts:
= Undines
= Belly
=============================================================================
Abilities:
- Infinifada
= Attack on one target
- Shocking Guinea
= Cancels everybody's moves.
= To be honest, this move is rather annoying than dangerous.
- Hooky Bust
= Attack one target. This move can hurt you bad.
- Reject all Fools
= Does nothing at all.
=============================================================================
This boss' greatest weapon is its speed and don't even try to speed
yourself up by Lilka's quick spell. It simply won't work, so you are
handicapped in this fight.
That makes that you need to plan ahead when it comes to healing as the boss
will always act first.
I suggest you don't go all out with ARMS. There's another boss fight later
in the dungeon and you cannot leave until the dungeon is completed.
Ashley has the "Access" ability now and this is the first boss to make use
of it. Use Access as soon as Ashley got 100 FP and go crazy with Hot
Fencer.
=============================================================================
Okay, now Liz and Ard will properly introduce themselves (in their
definition of "proper" that is).
Sit it all out and exit North
- = Go to the upper northern edge. Liz and Ard will automatically
demonstrate their "Friendship Cross" to form a bridge
= Cross the bridge Liz and Ard made for you
= Hit the switch to release Liz (yeah, you have to, unfortunately)
= Exit North
- Go West, Exit North
- = Go North and a trap will trigger and you'll automatically go back
= Hit the west switch to open the thing up
= Go toward the trap trigger point (and you'll have to sit out another
round of scenario, and automatically end up at the other side with Ard
trapped).
= Pull the most eastern statue North once
= Pull it west 3x
= Push it south 2x (this will free Ard)
= Exit west
- Follow the corridor and exit West
- = The chest contains a Barette for Lilka
= Drop off West
= If it didn't trigger right away, go south to trigger the event in which
Liz and Ard demonstrate their "Friendship Cross" once more.
= You cannot free Liz right now, so leave him be (too bad you'll have to
free him pretty soon)
= Exit South
- = Save your game
= Exit South
- = Up the steps
= Drop off West
= Move the block to either the northern or the southern gap in the </pre><pre id="faqspan-4">
platform
= Cross over to the west
= Exit West
- Go North, exit East
- Down the stairs
= Move the soutern block south (1x)
= Push it East (1x)
= Push it North until you can't push it further
= Pull it west (2x)
= Pull the other block North (1x)
= Push it west (1x)
= Go back to the entrance of this room
= From there follow the upper road over the bridge you formed
= Exit East
- = Hit the switch to free Liz
= Exit West
- Follow the way this room leads you and exit West
- Go South, exit South
- = Examine the stone face (Ard will activate the switch in it and get
himself stuck)
= Go to the backside of the face
= BRAD: Kick it from here (Ard will now be free)
= Exit South
- Follow the corridor and exit West
- = Follow the corridor
= When the road is blocked to you move South and Liz will open the way
for you (and fall into the pit. Justice!!!)
= Exit West
- = Up the stairs
= Follow the road
= OPTIONAL: The chest contains the Bolt Action bayonet cartridge for
Ashley. If you go for it you'll have to walk around the entire room to
get back here though
= Exit North
- Follow the corridor and exit South
- = South (and you'll find out where Liz ended up)
= Stand South of Liz
= ASHLEY OR LILKA: Use either the Hurl Knife or the Flame Rod on Liz to
wake him up (he'll get out on his own).
= Go South
= Open the chest to claim Germatron and Liz and Ard will want to fight
you over it.
BOS00000009
=============================================================================
Boss:
Lead scientific researcher (self-styled)
Liz
and his assitant
Ard
Round 1 / 3
=============================================================================
My levels:
Ashley ____ lv17 Brad ______ lv16 Lilka _____ lv16
=============================================================================
Body Parts:
= Liz
= Ard
=============================================================================
Abilities Liz:
- Blue Bug Liquid
= Poisons Ard
= Enables Ard to perfom Bomb Punch
- Homemade Bomb
= Hurts everybody on both sides
Abilities Ard:
- Bomb Punch
= Strong attack (needs to be poisoned by Liz in order to perform this)
=============================================================================
You'd never expect it but despite everything these two are dangerous
opponents, so don't underestimate them.
In turn #1 Liz will always poison Ard. This enables Ard to do his super
move "Bomb Punch". It deals quite some damage and Ard likes to attack Lilka
most with it. Since Lilka is the weakest in physical defense, that sucks.
Casting as "shield" on her is a very good idea for this particular reason.
Lilka should be faster than these two, so no problem there.
In turn #2 Liz will hurt everybody (including himself and Ard) with a bomb.
After that Liz is pretty harmless as he'll only use normal attacks after
that and he's weak on that point.
Don't bother to transform Ashley. This fight is too short for that.
=============================================================================
This concludes this dungeon (FINALLY).
When you already have Aguelite return to Valeria Chateau to conclude the
mission.
If you have not Holst is the place to go.
DK100000019
=============================================================================
Intermezzo - Trouble in Young ARMS
=============================================================================
This is the only "intermezzo" part containing a boss. You will have a full
party for that though. :)
Well, just go to the town of Meria.
Sit out the scenario in which Tony, Scott and Tim are being chased by
strange men.
After that you'll see the Chateau getting airborne. And then....
BOS0000000A
=============================================================================
Boss:
Proginator Bird with the Wings of Light
Alphael
=============================================================================
My levels:
Ashley ____ lv17 Brad ______ lv16 Lilka _____ lv16
=============================================================================
Body Parts:
= Alphael
= Left Leg
= Right Leg
=============================================================================
Abilities:
- RF Blade
= Magic attack on all targets
= Ocasionally it instantly kills you, but that's pretty rare.
- Leg Claw
= Physical attack (requires at least one leg to be still up)
=============================================================================
In general this fight is easy, but if you want to take the legs down you
need caution. As soon as both legs are out, the boss will only use "RF
Blade" and that's a very dangerous move.
So try to divide your attacks on all three targets in stead of focussing on
one target. Of course watch out not to accidentally kill the boss while the
legs are still up.
When it comes to general attacks, have Ashley to transform as soon as you
can and go for Hot Fencer.
Brad can divide his damage by using the AM cluster in stead of the Bazooka.
Lilka should just be your healer as always.
=============================================================================
=============================================================================
NEW VEHICLE: VALERIA CHATEAU
You can now fly everywhere you like, but you can only board or get off the
Chateau above circular symbols called "landing pads".
=============================================================================
DK10000001A
=============================================================================
City: Baskar
=============================================================================
My levels:
Tim _______ lv18
=============================================================================
How to get there:
= Get the chateau of the landing pad and turn on the autopilot
= Get off the chateau when you reach the pad (and sit out the call you'll
receive here)
= Now go all the way North and search there.
=============================================================================
Overview:
As soon as you arrive you'll get a long scenario and once you gain control
over the game you'll only have your new party member Tim at your disposal.
There are no shops here, only a memory service. So just focus on the
scenario.
=============================================================================
- = East
= Enter the house here
- There's a strange object on the table pick it up.
Now you'll get some scenario. First you'll meet Colette.
Sit out the scenario that comes next.
You'll have a rest immediately after and the party gets reunited.
You can now leave Baskar and head for the next dungeon but.... BEFORE YOU
DO!!!!!
Go to Meria and give Tim his personal skills. I warn ya, once you enter the
dungeon you cannot get out. The place has a solo part for Tim, and a boss
to solo.
Immediately after you'll get three bosses in a scenario part that follows
of which Tim has to fight one alone, and you'll immediately after be
dropped into the next dungeon.
Cut short, you're in for quite a hike, so SET THOSE SKILLS RIGHT!!
When you are ready to go... go for the trial.
DK10000001B
=============================================================================
Dungeon: Hidden Trial Arena
=============================================================================
My levels:
Ashley ____ lv18 Brad ______ lv18 Lilka _____ lv18
Tim _______ lv18
=============================================================================
Enemies:
= Squirm
= Fairy Light
Bosses:
= Reguleus
= Gehanna Neros
=============================================================================
How to get there:
= South-East of Baskar near the big rock. No problem finding this one.
=============================================================================
New Tools
= Pooka (Tim)
New FORCE ability
= Combine (Everybody)
=============================================================================
Overview:
Okay I say it one last time!
Did you set up Tim's skills?
If not, reset your PlayStation, load your last savegame and set it right!
After that, this place is a place of a lot puzzling, and some puzzles
require you to be quick too.
This dungeon contains 2 parts. In Part 1 you have a full group. In part 2
Tim will be alone.
Both parts end with a boss fight.
As I said after this dungeon you'll immediately get a scenario part with
three bosses (one of Ashley, Brad and Lilka, one for Tim alone, and one for
the full group), after that the next dungeon begins immediately.
You won't be able to rest or refill ammo until everything's done. In other
words, don't go all out unless it doesn't cost items or ammo.
Well, I guess the message is clear now you need to be prepared!
=============================================================================
PART ONE: (Full Group)
- = North
= Speak to the strange creature and he'll go with you as Tim's first
tool.
=============================================================================
NEW TOOL: POOKA
Pooka serves two purposes, but as a tool he can be used to access switches
or chests that would otherwise be beyond your reach.People who played Wild
Arms 1 might think of him as Hanpan, but Pooka works a little diffrent.When
you press the tools button Pooka will appear and you'll see in light the
areas it can reach, the rest is dark. Now you can use the directional
buttons to make Pooka more around and press the confirm button (X by
default) to make him activate the switch or chest or whatever you wanted.
On the moment you do that Pooka will retun to Tim and give the control back
to him.If you would happen to have falsely called Pooka (can happen) just
press the cancel button (O by default) and Pooka will disappear.Tim may not
be the most useful character in battle, but he surely does have the tools
you need most and Pooka is very very handy :)
=============================================================================
= Exit North
- = TIM: Make Tim stand next to the switch to the west and be as close as
possible to it
= TIM: Send Pooka out and have him to press the switch on the North side
of this pillar
= Exit North
- Go East, exit East (you can't get the chests from here)
=============================================================================
- OPTIONAL
= North
= Stand onto the grey platform
= TIM: Send Pooka out to hit the switch beside the platform
= Get off the platform North ASAP
= Exit North
- = TIM: Stand at one switch and make Pooka press the other
= West
= Claim your prize: Heart Leaf
= Go back and leave the room
END OPTIONAL PART
=============================================================================
- = Go to the south east of the room
= Stand onto the platform
= Press the button
= Get off the platform South
= Exit West
- Go West, Exit North
- You can access both chests with Pooka. Other than that, exit North
- Go North, exit North
- = Drop off West (or use the ramp)
= Exit West
- I warn ya, this puzzle is very very frustrating and you'll need to
practice.
You can see an upper road with two gray platforms. When you press the
button they'll be up for 5 seconds or so and in that time you must have
run over both of them.
To start this up, stand as close to the ramp as you can and use Pooka to
activate the switch after that, run like crazy to make it.
Once you made it, you got another one which is by far easier. Stand as
close to the next platform as you can and activate the switch (by using
Pooka) from here and run over the platform and down the ramp.
When you're all clear, exit North
- Go East, exit East.
BOS0000000B
=============================================================================
Boss:
Compound Plant Monster
Reguleus
=============================================================================
My levels:
Ashley ____ lv18 Brad ______ lv18 Lilka _____ lv18
Tim _______ lv18
=============================================================================
Body Parts:
= Reguleus
=============================================================================
Abilities:
- Napweed extract
= Fall asleeeeeeeeeep!!
= Also attack
= Targets everybody
- Wormyweed extract
= Attack on one person which can cause all kinds of nasty status changes
=============================================================================
This guy has no extra body parts, so let's go straight to business.
First of all, Lilka should cast "Rise & Shine" on herself. This will
protect her from falling asleep which is this guy's main weapon. That and
poison.
For the attack, I suggest not to use the bayonet or your ARM at all. This
guy doesn't have that much HP and you need your ammo for later bosses that
follow up onto this dungeon.
When you don't need Lilka for healing, let her go crazy with "Flame". It's
deals a highload of damage.
When one of your boys gets asleep make Lilka cast a "Rise & Shine" on them
to wake them up (and they too will be protected against sleep in the rest
of the battle).
For the rest. Let Brad only use normal attacks and Ashley should aim for
his transformation.
And for Tim.... Nah.... this is not the time to try him out.
=============================================================================
- Exit East
- = Save your game
= Go North
Now Tim will have to go on alone. Pooka will remove all mediums equipped on
Lilka, Brad and Ashley so that you have them all at your disposal during
this part.
PART TWO: (Tim is alone)
- When you activate the east button with Pooka the platforms will form a a
bridge. But you must be quick and precise.
= Activate the switch west with Pooka
= Run over the bridges until you reach the next gap
= The same puzzle all over
= Exit North
- Well no need for explantion as the mechanics are the same, with only 2
bridges and stead of 3 at a time and the distances are a bit longer.
Go for it and exit North
- Go North, exit North (you cannot get that treasure from here)
- = Drop Off North
=============================================================================
OPTIONAL
= Cross over the north platform
= Up the ramp
= Follow the way
= Exit West
- Go South, exit South
- = South
= Claim your prize: Crest
= Exit North
- Go North, exit East
- END OPTIONAL PART
=============================================================================
= Stand soth the gray platform in the north-east section
= Use Pooka from here to activate the switch
= Go over the gray platform ASAP to the NE platform
= Exit North
- Go North, exit North
BOS0000000C
=============================================================================
NEW FORCE - LEVEL 2 - COMBINE
Upon entering Tim will acquire Combine. By using this force ability Pooka
will take on the form of the guardian Tim has equipped and perform an
action in the role of that guardian and turn back into normal. Think of
this as summon magic if you will.
=============================================================================
Boss:
Transforming Nina Monster
Gehanna Neros
=============================================================================
My levels:
Tim _______ lv18
=============================================================================
Body Parts:
= Gehanna Neros
=============================================================================
Abilities:
- Replicate
= Will summon a copy of of himself
- Pill
= Healing
- Lullaby
= Will cause nightmare. This move can make you lose this battle
=============================================================================
This boss is more a tutorial than a serious boss and will allow you to test
out the combine move.
As long as the boss doesn't cast "Lullaby" you're not likely to lose this
battle.
First of all, make sure Tim has any medium equipped as long as it's NOT
Odoryuk. Any other medium is fine as long as he wears one and als long as
it's not Odoryuk.
Now don't worry about the boss copying itself. Just keep attacking to build
up FP. As soon as you got 50 FP or more, use the "Combine" force ability to
summon a guardian and kill this boss.
This way you've seen how the "Combine" force works.
=============================================================================
This concludes this dungeon. Pooka will now give Ashley, Brad and Lilka the
possibility to use "Combine" too.
=============================================================================
NEW FORCE - LEVEL 2 - COMBINE
Just like Tim, the others can now do "Combine" as well. The function is
the same, but as they need to combine with Pooka, Tim MUST be on the front
rank to enable them to use this FORCE (making it in fact completely
worthless).
=============================================================================
After all this you'll end up back at Valeria Chateau.
DK10000001C
=============================================================================
Valeria Chateau
=============================================================================
My levels:
Ashley ____ lv18 Brad ______ lv18 Lilka _____ lv18
Tim _______ lv19
=============================================================================
Enemies
= None
Bosses:
= Antenora
= Judecca
= Blastodon
=============================================================================
Overview:
Just a quick scenario part with three bosses.
Boss #1: Antenora is for Ashley, Brad and Lilka
Boss #2: Judecca is for Tim
Boss #3: Blastodon is for all four of them.
=============================================================================
- Leave this room
- The memory service has been moved here. Save your game and enter the
elevator to start the chain of bosses.
BOS0000000D
=============================================================================
Boss:
Special Cocytus Squad Member
Antenora
Round 1 / 3
=============================================================================
My levels:
Ashley ____ lv18 Brad ______ lv18 Lilka _____ lv18
=============================================================================
Body Parts:
= Antenora
=============================================================================
Abilities
- Emphemeron
= Strong magic attack
= Can cause a lot of nasty status changes
- ShockWave
= Strong magic attack on entire party
=============================================================================
Antenora is weaker than Ptolomea, which is considering her appearance
hardly a surprise, however Antenora is a lot more dangerous despite of
that.
She excells at nasty magic spells that hurt you bad, and she can also annoy
the hell out of you with the status changes her "Emphemeron" spell causes.
A little advantage on your side is that you can now transform Ashley which
she really won't like :)
For Brad you can best go crazy with normal attacks. A few ARMS won't hurt,
but don't go all out on that.
For Lilka there's a huge job to be done. You must be very aggressive on
healing, and don't hesitate to use Mystic with an item wjhen things go out
of control.
As Emphemeron can also cause sleep I strongly advise to make Lilka cast
"Rise & Shine" on her self in the first turn.
On rare occasions Antenora will do a normal attack. The damage it does it
pathetic, but she can also counter-attack and adding that little but still
extra damage to her nasty spells makes it still nasty.
If there are any statusses that make Lilka unable to fight properly, cure
them immediately as you need her, and you need her bad.
=============================================================================
BOS0000000E
=============================================================================
Boss:
Special Cocytus Squad Member
Judecca
Round 1 / 3
=============================================================================
My levels:
Tim _______ lv19
=============================================================================
Body Parts:
= Judecca
=============================================================================
Abilities:
- Douglas
= Weak attack. It may paralyze you.
- Sidewinder
= Medium attack
- Miriam
= Strong attack
=============================================================================
Antenora offered a challenge. Judecca is ridiculously easy.
I hope that you already unlocked Tim's "First Aid", as you'll need that
move a lot during this battle for healing.
What can make you lose this battle is the fact that there is a small chance
you can get yourself paralyzed by Judecca's "Douglas" move. If that happens
you basically lost the battle (unless you're extremely lucky). You can
prevent this to happen by having a "Blue Akklet" equipped (there is one
hidden in Sylvaland Castle). There's only a very small chance this happens,
but I still have to warn you for it.
The move you gotta watch out for is "Miriam". It deals 350+ damage. Make
sure Tim is always above 400 or 500 HP so he can survive that one.
The damage of Sidewinder and Douglas is just pathetic.
Now the mechanics of this fight are easy. Attack when you can, heal if you
must and when you have more than 75 FP, call any guardian (except Odoryuk).
This way you'll always have enough FP for "First Aid".
This mechanic will get Judecca to his knees pretty quickly.
=============================================================================
BOS0000000F
=============================================================================
Boss:
Explosive Red Thunder Toad
Blastodon
=============================================================================
My levels:
Ashley ____ lv18 Brad ______ lv18 Lilka _____ lv18
Tim _______ lv19
=============================================================================
Body Parts:
= Blastodon
= Left Pouch
= Right Pouch
=============================================================================
Abilities:
- Paralyzer
= Paralizes one character (requires left pouch).
- Terrible Shade
= Attack on one character (requires right pouch).
- Evil Quasar
= Dark magic attack on entire group
- Poison Bubble
= Attack + Poison on one character
=============================================================================
First of all, remove Tim from the front rank and put Lilka in. Gives you
more chances of survival.
For the rest this fight is a basic setup as most other bosses. Lilka
healing, Brad using his ARMS and Ashley going for his transformation and
Hot Fencer.
When Lilka has a round in which she doesn't need to heal, have her cast
Flame as that spell will hurt it bad.
The first thing you want to get rid of is his "Left Pouch" (which is on the
right from parties view, as the game takes it from the boss' view). It can
be used to paralyze you and it's not likely you can protect everybody
against it.
Once the left pouch it out this boss is less dangerous. A few groups
attacks, but nothing Lilka can't deal with.
=============================================================================
Sit out the scenario that follows and you'll be on board the Verukisas.
DK10000001D
=============================================================================
Dungeon: Warwing Verukisas
=============================================================================
My levels:
Ashley ____ lv19 Brad ______ lv19 Lilka _____ lv19
Tim _______ lv20
=============================================================================
Enemies:
= Odessa Man
Boss:
= Ptolomea
=============================================================================
Overview:
You start in the south section. Once you reach the center you can do the
East, North and West section in random order.
Except for the South Section all sections have a power source you have to
turn off. Once you've done that, Ptolomea will appear in the center room
where you need to fight him, but don't worry, he's a pushover this time.
After beating Ptolomea you can go to the upper section to reach the cockpit
and complete this dungeon.
There's a lot of puzzling here and most of the puzzles require Brad's
tools. If you want to solve the mission without this FAQ I can give you one
hint. In each section there's a computer in which you can see the code to
turn down the power source. Try to obtain that. For this FAQ I'll skip all
that and lead you straight to the power sources and their access codes.
This is a "disappearing dungeon", meaning you cannot come back here once
you completed this place. Should you have missed any of the random enemies
here (which is here only the "Odessa Man") you can find them on "Monster
Island".
=============================================================================
SOUTH SECTION:
- Exit North
- = North
= BRAD: Kick the obstacle
= Exit North
- Save your game and exit North
Now choose your section. I began with West.
WEST SECTION:
- = West
= As soon as you can exit North
- = Pull the block south once
= Push it west once
= Hit the ramp and make your way to the computer up here
= Use the computer - "Operate the Barrier" - "Turn OFF"
= Use the computer - "Operate the Terminal Switch" - "Turn ON"
= Drop off East
= Exit South
- = West (the barrier should be off now. If it's not you made an error on
the computer in the northroom here).
= Exit West
- = Up the ramp South
= Examine the terminal and turn the lift switch on
= Go up the north ramp and then up the ramp west
= Cross the bridge south
= West
= Use the terminal = Operate the Terminal Switch = Turn ON
= Go back over the bridge to get onto the North side of this room
= Go to the block puzzle
= Drop off into the puzzle
= Pull the southern block west
= Pull it North, then push it north
= Pull the other block west, then push it west, then push it North
= Drop off, go East, up the ramp to make it on top of the puzzle again to
cross the bridge you just created
= Exit West
- = Up the ramp
= Examine the terminal = Yes
= Exmine the terminal North
= Access Code: TA2360
= Make your way East and exit East
- Make your way East and exit East
- Go East, exit East
Back in the center room... Let's go for the next section. Exit North!
NORTH SECTION:
- = Up the ramp East
= Up the other ramp
= Move all blocks into the east area (skip those that are already there)
:P
= Drop off East
= Exit North
- Okay warning. You can fall through the catwalk here. When that happens
you'll have to start over, so be careful
= Up the ramp
= Cross the bridge East
= North
= Go West hugging the north edge
= At the end North, exit North
- = Go to the second tile from the entrance and drop of East ONTO the
barrel like things (you may need to turn the camera to the East to see
what you're doing).
= Examine the terminal
= Access code: TB8180
= Drop off East
= Exit South
- Go South, exit South
- Make your way South, exit South
Well, let's now exit East for the East section :)
EAST SECTION:
- = East
= Exit North
- = BRAD: Kick your way North through the obstacles
= Examine the terminal at the end
= Operate the barrier = Turn OFF
= Exit South
- Go East, exit East
- = BRAD: Go East and kick all the obstacles blocking your way
= Up the ramp
= On the south of this catwalk is a switch hit it
= Drop off East
= Go East and hit the ramp there
= Make your way up
= TIM: Use Pooka to hit the switch west of you
= Make your way North and access the Terminal
= Access Code: TC6503
= Drop off West
= Go west
= Exit West
- Go West, exit West (x2)
Okay, now we've done all sections. Now to fight Ptolomea. He'll appear when
you try to exit South.
=============================================================================
Boss:
Special Cocytus Squad Member
Ptolomea
Round 2 / 3
=============================================================================
My levels:
Ashley ____ lv19 Brad ______ lv19 Lilka _____ lv19
Tim _______ lv20
=============================================================================
Body Parts:
= Ptolomea
=============================================================================
Abilities
- Iron Sabre
= Attack one character
- Ptolomea Dynamite
= Attack entire party
=============================================================================
As you fougt this boss before no more dark red introduction screen. We get
right into the fight.
As for the fight, you know the moves and they are much weaker than in your
previous fight. If you have any ammo left, you can pump it into him as this
is the last fight you get yourself into before you can reload.
Ashley and Brad into the attack, Lilka into the healing and nothing can
happen. If you are extremely lucky you don't even have to heal at all, but
even on a boss fight this easy, that's a rare phenomenon. :)
=============================================================================
Ptolomea will flee... Don't even think about running after him. You won't
find him anyway.
- The elevator Ptolomea used to come down to get you. That's your escape
route. Hit it.
- Go North, exit North
- Go north and examine the instrument board to conclude this mission.
You'll end up at Meria Boule Royal Castle. Just leave the castle and the
city to get on with your mission.
=============================================================================
NEW VEHICLE:
You now obtained a hovercraft. You can use it to explore the sea.
You can search in the sea just the same as when you would be on foot. You
can also get random encounters here.
For now you can only use it to sail the Inland Sea, but it does expand your
possibilities greatly already ;)
=============================================================================
NEW SIDEQUEST AVAILABLE:
= Thunder Lion's Cage
See the sidequest section if you want to take it on.
DK10000001E
=============================================================================
Mission: The Three Data Tablets
=============================================================================
This mission contains no dungeons at all.
You just have to board the hovercraft and you gotta search the sea for the
tablets.
You need to use the Search feature to find them and they'll appear as
flashing dots on the water when you do.
Here's the location of the tablets
= Tablet 1 is located near the beach of the small island west of the giant
peninsula
= Tablet 2 is located near the north beach (at near the east edge of it)
= Tablet 3 is located near the west beach (if you did take on the Thunder
Lion's Cage sidequest, it's at that beach)
Once you obtained all three of them (you can take them in random order),
make a call to Valeria Chateau for further instructions.
After that visit the royal castle of Meria Boule.
Okay, now before you got into the next dungeon, go to the Saloon in Damnzen
first. You can get there by one of the following methods
= Teleport Gem
= Going though undertraffic
= Board the hovercraft and go south and dock at the first beach you can
find.
Talk to a guy in the saloon who'll give you a boss symbol. When you have
that go to the Mt. Chug-Chug.
You remember where it is... Yup to the East ;)
DK10000001F
=============================================================================
Dungeon: Mt Chug-Chug
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv20
=============================================================================
Enemies:
= Kelaeno
Boss:
= None
=============================================================================
New Tools:
= Freeze Rod (Lilka)
New Bayonet Cartridge
= Dead Or Alive
=============================================================================
Overview:
Well, you start in the room where the spinning pyramid is, but that's the
only thing this run and your previous one have in common.
The architecture in this dungeon looks still the same, but as you can this
time find a new tool for Lilka, you can guess most puzzles here circle
around her.
I also need to note that the enemies you'll meet this time are difrent.
In short after you leave the room with the pyramid everything is difrent.
Well, I may be able to say more in this overview... But now for something
completely difrent
=============================================================================
Note:
You must have the Boss Symbol from the guy from the saloon in Damzen, or
you won't get far.
=============================================================================
- = Use the Boss Symbol on the South Door
= Exit South
- = Follow the path
= Exit South
- = Follow the path
= At the intersection East
= Exit East
- = Open the chest to obtain "Dead of Alive", a new cartridge for Ashley
= Leave this room
- = Up the ramp west
= Fist way South
= Follow the road
= Exit West at the end
- Open the treasure chest
=============================================================================
NEW TOOL: FREEZE ROD
The Freeze Rod allows Lilka to put out torches and to freeze the movement
of certain objects. It can also trigger some objects that need to be
touched by magic (on which the flame rod works too).
=============================================================================
Exit this room
- = Follow the path until you find a brazier on your way
= LILKA: Use the freeze rod to put out the fire
= Proceed North
= First way West
= LILKA: Put out the fire with the freeze rod
= East
= Second way South
= Follow the path
= LILKA: Put out the fire on the brazier blocking your way with the
Freeze Rod (now all braziers should disappear).
= Exit South
- Okay this is a cool puzzle, but don't act to hastily, or you'll fail the
puzzle. If you do, leave the room and come back to reset the puzzle.
= East
= DON'T USE ASHLEY'S HURL KNIFE ON THE TARGET YET!!!!!!
= Drop offd in any direction
= Move the block here under the block that's held up in the air
= Hit the ramp up
= East
= ASHLEY: NOW you can use the knife on the target
= The way to the exit south is now made. Hit it!
- = Make your way South (Chest = Healing Berry)
= Exit South
- = Hit the ramp
= OPTIONAL: West is a trap pit leading to a chest containg a "Migrant
Hat" for Ashley. Take it if you want and come back up here.
= East
= Follow the way
= OPTIONAL: One of the pit traps contains a chest containing a
"Duplicator". Take it if you want and drop off North. You don't have to
get up here any more.
= Continue the way South
= Follow the way
= If you are still in the upper area, go down the ramp
= Exit South
- The red switches (blue if they are weighted) rise and drop blocks in the
puzzle. You need to create a path to the East
= Pull the crate that's on the ground onto the switch north of it
= Pull it to the other switch now
= Pull the other crate west 1x, then North 2x
= Push the crate on the switch to the west switch
PUZZLE SOLVED :)
= Hit the ramp and follow the way
= Exit East
- = Follow the corridor
= Exit South
DK100000020
=============================================================================
City: Sielje Region
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv21
=============================================================================
How to get there:
= From the exit of Mt Chug-Chug south (you'll get yourself into snow)
= As soon as you can west
Now things will become tricky as Sielje is a bit on a nasty spot, but when
the snow under your feets gets darker you're close. A little bit north of
the light/dark borderline is the place were Sielje is located. Search
there.
=============================================================================
Overview:
Lilka's hometown. It's a town build inside some kind of artificial
dimension.
Pretty cool, huh?
There's a lot of scenario here, so I hope you're ready for it
=============================================================================
- Move forward into the teleporter
- Now you'll meet Lilka's big rival Terry (you can name him any way you
like, but in this FAQ, I'll just call him by his default name).
After Terry leaves enter the big building at the north side of town
- = Go upstairs
= North
= At the end exit West
- You'll see Terry and a man next to him. Speak to this man.
Now you'll have a lot of scenario to sit out.
The first part is important as that contains some info on the next strategy
about Odessa.
The second part is less vital, but it will help you understand Lilka a
little better. Most of all the relationship between Lilka and her big
sister.
After that you'll be send to the "Gate Bridge", you're next dungeon. You'll
get a key in order to enter it.
Now make your way out of Sielje, and go to that bridge
DK100000021
=============================================================================
Dungeon: Gate Bridge
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv21
=============================================================================
Enemies:
= Ninja Hound
= Clay Puppet
= Iron Maiden
Boss
= Liz & Ard
= Trask 2.0
=============================================================================
How to get there:
Well this is one of the few dungeons not requiring the search feature.
However you do need the Bridge Key from Sielje, which you should have
gotton at this point.
= From Sielje head EAST (yeah I know, you were told to go west, but you
must go East first)
= At the end go South
= Follow the way and it will eventually lead you to the East
= Eventually you'll reach the bridge, but you can't enter it right away.
Use the Bridge Key to unlock it. After you've done that you can enter.
=============================================================================
This is a timed dungeon. Liz and Ard are putting the bridge up. Your party
will put it back down so you can cross. Now the bridge mechenism needs at
least 5 minutes to power up before it can move again.
In flat words that means you have a time limit of 5 minutes, when you
exceed that time Liz and Ard will put up the bridge again meaning you got
to start all over.
Now 5 minutes is far more than you need to complete this short dungeon and
during the combat the time will hold until the battle is over.
Speaking of combat, there are NO random encounters here. In stead this
place is filled with "drones". Metalic orbs that float through the dungeon.
When it touches you combat will ignite. I most note that these drone balls
only float around here during this mission, once you made it through here,
they will disappear from this place permanently. I have no information if
the monsters you can meet through these drones will appear on "Monster
Island".
=============================================================================
- = Move forward and you'll see the scene in which Liz and Ard try to pull
up the bridge. Sit it out and once you're through it the 5 limit time
limit will start.
= Exit West
- = Make your way west (past the drones)
= Exit West
- = ASHLEY: Throw a knife to the target
= Go to the north edge
= Go West from here but watch out for the tiles looking a bit diffrent
(hard to see). Stepping on those will close the door. Go around them
= Exit West
- Make your way west (past the drones) and exit West
- = Go West toward the door
= ASHLEY: From here throw a knife North-East toward the target
= Exit West
- Make your way west (past the drones) and exit West
- Go West, exit West
Okay, here the time limit stops, so if the bridge is still down, you made
it :)
- Go West, exit West
=============================================================================
Boss:
Lead scientific researcher (self-styled)
Liz
and his assitant
Ard
Round 2 / 3
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv21
=============================================================================
Body Parts:
= Liz
= Ard
=============================================================================
Abilities Liz:
- Red Bug Liquid
= Diseases Ard
= Enables Ard to use "Anti-Tank" Punch
- Strange Bomb
= Hurts everybody on both sides
Abilities Ard:
- Anti-Tank Punch
= Very strong attack
= Ard will use it when hit by "Red Bug Liquid"
- Drunk Trunk Tacle
= Strong attack
=============================================================================
In basic this fight is the same as before.
In turn one Liz will disease Ard which will enable him to use "Anti-Tank
Punch", which he'll mostly use on Lilka which she can barely survive (if
you would be foolish enough to have Tim on the front rank Ard will most
likely use it on him killing him in the process).
In the next turn Liz will hurt everybody as well friend as foe with his
"Strange Bomb" and after that he's harmless.
Ard however is a true chore as he'll focus all his attacks on the weakest
character. That should be Lilka as putting Tim up front here is suicide.
I suggest to make Lilka cast a "Shield" on herself in the first turn to
increase her chances of survival against Ard's attacks. And after that you
must be very aggressive on the healing side.
When it comes to attacking the fight is pretty short. ARMS can make it even
faster, but I must note that another boss will come immediately after this
fight.
=============================================================================
BOS00000010
=============================================================================
Boss:
Biogenic Dragnoid
Trask 2.0
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv21
=============================================================================
Body Parts:
= Trask 2.0
= Crystal
=============================================================================
Abilities:
- Biolmissile
= Strong attack on one person
= Might cause paralyze
= When the crystal is out, this move can no longer be performed.
- Sonic Howl
= Magic attack on entire party
- Blink Around
= 1000+ damage on one character
=============================================================================
I hear you think, "this fight is just the same as Trask in Halmetz, only a
bit stronger"
If that's what you think you are for most part right. "Biomissile" is one
that's compied and this guy is still poisonous.
New is the fact that he can also hurt the entire party in once. So Lilka
can be quite busy healing the lot. Of course you can try out if putting Tim
up front works here with his First Aid spell. The attacks of this bugger
are weak enough for him to survive, though the "Blink Around" make this one
a little risky.
On the attack this fight is just as regular. Let Brad use his ARMS and let
Ashley aim for Access and Hot Fencer.
As long as you can keep it up with healing, you can win this.
=============================================================================
After this fight, the dungeon is concluded. You can save your game at the
save spot. I know you'd like to know what's in the treasure chest, but you
cannot get it now, you'll have to come back for that one later in the game.
When you exit West you'll be on the next section on the world map. You'll
get a call from Irving in which Brad will suggest to go to Green Hell. That
settles your next dungeon.
DK100000022
=============================================================================
Green Hell - Round 2
=============================================================================
My levels:
Ashley ____ lv22 Brad ______ lv22 Lilka _____ lv22
Tim _______ lv22
=============================================================================
Enemies:
= Trifid
= Barghest
Boss:
= None
=============================================================================
How to get there:
= North-West of Gate Bridge
=============================================================================
This is the dungeon where Brad has his prologue.
The setup is exactly the same, so I can pretty much cut this dungeon short.
Just walk your way north towards the cable gondola and kick with Brad's
kick boots to get it moving and exit the dungeon on the North side.
After that just go to T'Bok village.
I must note, the enemies you meet here during random encounters are
different from the ones you met here before.
There are no bosses this time. So just rush through this place.
DK100000023
=============================================================================
City: T'Bok Village
=============================================================================
My levels:
Ashley ____ lv22 Brad ______ lv22 Lilka _____ lv22
Tim _______ lv22
=============================================================================
New ARM:
= Lawnmower
=============================================================================
Overview:
Remember this place. The village were Brad's prologue ended.
The only thing that's changed here is that some people from the prologue
have become older.
=============================================================================
Let's first tell you were to find the Lawnmower ARM for Brad. It's in the
shed directly to the west from the village entrance.
Okay, now for real business
- = Go to the north side of the village
= BRAD: Speak to the dog
= When Brad says "Is that you...?" enter the same name as you entered as
the dog's name during the prologue. (Default was "Rassyu", but if you
gave him another name back then you have to retype that name. If you
enter it wrongly there's no true damage. The game will get on anyway).
Now you'll get some scenario which leads to Brad's brother-in-arms. You can
enter his name, but I'll stick with his default name "Billy".
Brad will also tell you some stuff.
Brad will suspsect Vinsfeld to be hiding in an area where the town of
Quartly is. BUT DON'T GO THERE RIGHT AWAY. You need to settle some stuff
here first.
- Leave the hut
- = BRAD: Talk to the dog (and he'll get some items, a teleport orb is
among them)
= After that leave T'Bok
NEW SIDEQUEST AVAILABLE
= John Day (Island Outpost)
=============================================================================
NEW VEHICLE: TELEPORT ORB
The Teleport Orb allows you to teleport to any town that you have on the
map, by means of having found it through the search feature.
Unlike the Teleport Gem, you can use this unlimmited times, so if you have
any teleport gems left, they are worthless from now on. </pre><pre id="faqspan-5">
This Orb can also be used to teleport to your Hovercraft, and you can also
use it to teleport to Lombardia (a vehicle available later in the game).
The hovercraft and Lombardia will teleport with you when you use this Orb.
For the hovercraft this only counts after the Guild Galad master has
upgraded it for you.
This Orb is also a key item in the "Island Outpost" or "John Day"
sidequest, which leads to the level 2 magic of Lilka's and also her third
FORCE ability "Extend".
=============================================================================
DK100000024
=============================================================================
City: Quartley
=============================================================================
My levels:
Ashley ____ lv22 Brad ______ lv22 Lilka _____ lv22
Tim _______ lv22
=============================================================================
How to get there:
= Use the teleport Orb to teleport directly into you Hovecraft
= Now sail to the WEST side of the giant peninsula
= Sail was till you can't go further
= Sail to the south and keep hugging the shore
= Eventually you'll find a narrow waterway to the west. Enter it! (You can
see Baskar up the mountain from here).
= When you see a forest to the left of you, there's a waterway right of
you. Go into that waterway.
= Follow the way north
= Dock at the beach
Well.... That covers one part. But we still got a way to go ;)
= Go North
= When your way is blocked by a gorge, go west and keep hugging the gorge.
= You may now see some sand in a diffrent color at the gorge. Search that
spot
=============================================================================
Overview:
A bridge serving as a town. Oh well, nicely thought out I suppose :P
You'll find a new party member here though she won't join yet
=============================================================================
- Go North until you meet a female mercenary. She'll be a playable
character later in the game and her default name is "Kanon" and I think
you can best stick with her default name when you plan to use FAQs. :)
She'll ask for assistance in a mission of hers. You'll automatically
accept.
Sit out the scenario that follows and you'll end up at the inn (and rest
automatically)
- Leave the inn
- Exit the city through the NORTH GATE!!!!
DK100000025
=============================================================================
Dungeon: Slayheim Castle
=============================================================================
My levels:
Ashley ____ lv22 Brad ______ lv22 Lilka _____ lv22
Tim _______ lv22
=============================================================================
Enemies:
= Nachtgeist
= Blood Ruby
Boss
= ????
=============================================================================
How to get there:
Make sure you left Quartly through the NORTH gate. If the land is entire
covered in salt (yes salt, not snow), you exitted at the correct place.
The barren salt land is what's left of the kingdom of Slayheim. Okay, so
far my overview in WA2 Lore, from Quartly go:
= North
= When the salt stops go East
= You'll see a beach north of you. Search immediately south-east of it.
=============================================================================
Overview:
This is what is left of the glory days of the Slayheim royal family. This
is also the place where Brad fought for the freedom of his people. So
you'll be annoyed a lot by flashbacks of Brad's bloody battles.
The puzzles are therefore also based the most on Brad's tools.
This place has three wings and a central front and back part. Both wings
lead to the central back part. You need to take on the West and East wings
and you can do that in random order. I just began at the west wing then
right, but it's up to you basically. The Central wing always comes last.
Kanon is not here yet. Just pass through the dungeon and you'll meet her
eventually. She said she needed your assistance in a session of "demon
exorcism". I won't spoil yet what it's all about, but it is what the next
boss fight is based upon.
=============================================================================
CENTRAL FRONT PART
- = North
= West (up the stairs)
= North
= Exit North here
WEST WING:
- OPTIONAL
=============================================================================
= Go North and exit North
- = BRAD: Kick the bookshelf on the east
= Pick up the "Adult Magazine" that falls on the ground
= You see a missing book in the bookshelf North. Put the Adult Magazine
into it.
= Hit the secret passage that is now revealed
- = Claim your prize (Secret Sign)
= Exit South (x2)
END OPTIONAL PART
=============================================================================
- Go West, exit West
- Go North, exit North
- = Stand north of the strange big metal thingamabob
= BRAD: Kick it and you'll be thrown over the pit
= You can access the treasure from here (Elven Boots)
= Exit North
- = Go East
= Press the button on the north wall
= Exit East
CENTRAL BACK PART:
- = Save your game
= Hit the doors North
- You'll now see a flashback of Brad's past. After that you can take the
chest if you want.
= Exit South (You just had to see that flashback, that's all)
- Exit West
WEST WING: (Way back)
- Go West, exit South
- = Up the stairs
= South
= Drop off South
= Exit South
- Go South, exit East
- Exit South
CENTRAL ROOM:
- = Go East (you may see another pyramid, but still they have no value at
this point of the game. Frustrating, eh?)
= Hit the most eastern exit North
EAST WING:
Okay, since we did the west wing already we don't have to do the East wing
entirely. Cool, huh?
- Go North, exit North
- = When you press (default X) in front of the painting on the north wall
your character will put it right and open a door in the process.
= Hit that door
- Another flashback of Brad's past. After that you can leave this room
again (and take the treasure first, if you want)
- Exit South x2
CENTRAL ROOM:
- = West
= Hit the central exit North
CENTRAL WING:
- = BRAD: Kick the pillar directly east from the entrance
= Go North
= Exit North
- And now the last flashback about Brad's past in this dungeon. If you sat
it all out you may have a better understanding of Brad now. Well it's up
to you if you want to get the treasure or not (headgear for Brad).
= Exit South
- Go South, exit South
CENTRAL ROOM:
BOS00000011
=============================================================================
Boss:
Bounty Hunter
Kanon
Round 1 / 3
=============================================================================
=============================================================================
Body Parts:
= Kanon
=============================================================================
Abilities:
- Left Ledge
= Moderate damage
- Pike Kick
= Severe Damage
- Drive Cut
= Critical damage (Lethal to Lilka and Tim)
=============================================================================
Kanon did not the the proper boss introduction (and she's the only boss for
which that goes), but that doesn't make her less deadly.
Well, the first round's not that hard, round 2 and 3 will take the prince
(and you'll discover why once you get into those battles).
Kanon's special attacks are what can cause some damage and she's extremely
fast and that makes that Lilka's always behind on healing and that's your
problem. If you have the Noua Shax medium equip it on Lilka. If Tim's up
front remove him immediately (all of Kanon's attacks are lethal to him) and
have Lilka to cast the "Quick" spell onto herself at least twice. This
should make Lilka able to beat Kanon's speed and if you gain control over
the battle after that (which is really a matter of luck as you never know
what Kanon will do to you) the battle is much easier. You should have the
high magic by now, making that Lilka should be able to heal everything
Kanon puts on your. When it comes to the attack this battle is just a
classic WA2 boss fight.
Should Kanon use "Drive Cut" on Lilka, she's dead. She doesn't use that
move that often, but you'll have to revive her immediately and speed her up
again. If that's impossible you're better of resetting your PlayStation and
damn Lady Luck for not granting you her favor. Kanon's fighting style is
completely random so you cannot predict what will happen here.
=============================================================================
After this your business here is over. Leave this place and go to Quartly.
There you'll have some scenario.
Once that's done, leave Quartly on the SOUTH side.
DK100000026
=============================================================================
Dungeon: Alcemic Plant
=============================================================================
My levels:
Ashley ____ lv23 Brad ______ lv22 Lilka _____ lv22
Tim _______ lv23
=============================================================================
Enemies:
= Shanzen
= Blackou
Boss:
= Antenora
=============================================================================
How to get there:
= From Quartly (south side) go south
= When the sand stops go East
= Follow the bordeline east between sand and rock
= Soon you'll see a darker spot in the sand. That marks your target dungeon
=============================================================================
Overview:
Upon entering you'll get an instant encounter. Well defeat those guys first
and then we'll come to business.
This is a disappearing dungeons and like most of the disappearing dungeons
you cannot get out once you enter it until you completed it. And of course,
once you completed it you cannot enter it any more.
Well, nice to now there are no random encounters here. There are only drone
bots flying around which ignite a battle when you touch them. Avoiding them
or taking them all on, I'll leave that up to you (though the latter is very
time consuming). As these enemies are drones I do not know whether or not
these guys appear at Monster Island, but there are only two of them and the
way this dungeon is designed makes that you always meet the two of them.
This dungeon is also a complex one, so you need to know your way around
here. This is also the only dungeon where you'll need the "Call" feature
for a diffrent purpose than calling Valeria Chateau (which is impossible as
long as you're in here, btw).
Halfaway the dungeon, Brad will stay behind in order to take care of some
things for you, meaning that you'll have to do the rest of the dungeon with
Ashley, Lilka and Tim. Unfortunately that includes your battle with
Antenora at the end of this dungeon, and you ain't gonna like her. It
sucks, but make sure that Ashley, Lila and Tim are up for it.
=============================================================================
- = East
= Exit East
- = South
= Follow the corridor
= Hit the SECOND exit North
- Be carefull not to fall of the road!
= Follow the road until you've gone up a ramp
= Drop off onto the road NORTH
= Follow the road until you've gone up a ramp
= Drop off EAST
= Follow the road
= Exit North
- = Go up the stairs WEST
= Exit South up here
- = East (like there was any other way to go) :)
= Exit East
- Go South, exit West
- Go West, exit West
- Here Brad will leave the party in order to handle the huge terminal here.
So you'll need to do the rest of the dungeon without him.
= Exit North
- = East
= At the end drop off any direction (as long as it's not, west, duh)
= LILKA: Use both freezing and flame rod on the machine to the north in
random order
= Exit North
- = North
= Around the corner East
= When you see a stairway ignore it and hit the door beside it in stead
= Password: ISK (in upper case. Password in Japanese version unknown,
this only goes for the US version)
= Exit North
- = North
= Save the game if you like
OKay, from here you can do this in multiple order ways, but I'll go for
the SHORTEST way. As this is a disappearing dungeon there are no
treasures here anyway, so there's no point for any detours anyway.
= Examine the North Door (Oh my, your voice doesn't sound like Antenora,
so you'll be rejected. No problem you just had to trigger that event or
the rest of the dungeon won't work properly).
= Exit East
- = Follow the corridor and halt at the door to the room East (you can't
enter it, so don't try)
= Use the "Call" feature here and you'll be able to eavedrop on the
conversation of the Odessa officer inside.
= Exit South
- = West
= As soon as you can North and go to the door with another Odessa Officer
on a radio
= Once again, use "Call" to eavedrop on him.
= Go back to the previous room
- = "Call" once more, to make another eavedrop
= Exit South
- = Now go back to the room you eavedropped on before here and the door is
now open (and the radio guy has gone away)
= Turn the camera south and examine the second locker from the left to
get yourself a Recorder
= Leave the radio room
= Exit West
- = Up the stairs
= Follow the road and go downstairs at the other side
= You can see the west exit, hit it!
- = West
= Around the corner North and halt at the metal door
= Use the recorder to eavedrop on the Odessa soldier here, who's in fact
having radio contact with Antenora. Bingo, her voice is on tape now, so
we got the key to the big door in the save spot room :)
= North
= Exit East at the end
- = Go downstairs
= Exit East
- Back in the room with the savespot
= Save your game if you desire (Boss fight's close now)
= Use the recorder on the door North and due to Antenora's voice being on
tape the door will open now.
= Exit North
- Go north and meet Antenora
BOS00000012
=============================================================================
Boss:
Special Cocytus Squad Member
Antenora
Round 2 / 3
=============================================================================
My levels:
Ashley ____ lv23 Lilka _____ lv23 Tim _______ lv23
=============================================================================
Body Parts:
= Antenora
=============================================================================
Abilities:
- Ephemeron
= Strong magic attack on one character
= Causes all kinds of nasty status changes
- Shockwave
= Strong magic attack on the entire party
=============================================================================
The way Antenora fights is still the same, but she's much faster now, which
may make you want to cast "Quick" on Lilka. One "Quick" spell will do.
Brad is not available now, and Tim, who wasn't available during the
previous round will have to take his place. Basically that means all the
attack falls into Ashley's hands as Tim and Lilka are too weak and your
magic won't do her much as Antenora is a magician herself.
Tim can get useful by his First Aid spell in order to counter her
"Shockwave" spells. You don't need to speed him up for that as he'll mostly
act first. If you have him or Lilka equipped with Odoryuk, this is one of
the few battles in which summons may help as Tim needs to be on the front
row anyway and it's cool to heal yourself and all status changes at the
same time. The fact this this will cost you 50FP sucks though, so only use
it when you are in a desperate need.
So first of all I recommend Lilka to cast Rise & Shine on herself and Tim.
If you have Noua Shax equipped on her, a "Quick" spell may not be needed,
you'll just learn by the fact if Lilka acts quicker than Antenora or not
during the turns in which you cast "Rise & Shine".
What I need to note is that Tim's First Aid is a lot weaker than the
healing Lilka can pop up, but Lilka can't heal the entire group unless she
uses "Mystic", but that requires to consume items. You'll just have to see
how badly the party is faring after Antenora's attacks. In most of the
battle, you can do find by making Tim cast First Aid every round after
Antenora did Shockwave though.
When Antenora uses her Ephemeron move things are diffrent. Lilka should
have lv2 spells by now. Tim's First Aid is by far too weak to heal through
Emphemeron so Lilka should do it with "Hi-Heal". Lilka should also have the
"Restore" spell, and if you get any status changes, cure them immediately.
Ashley should just aim in getting himself transformed as soon as possible
and go crazy with Hot Fencer. Most damage to Antenora will come from him!
=============================================================================
Winning this fight will end this dungeon (which will disappear from the
map)
Well, after you saw what happens I think it's pretty obvious you'll have to
do the next dungeons without Brad as well. That sucks as you'll miss him
during the next bosses.
You'll end up on Valeria Chateau where you'll be briefed on your next
mission.
DK100000027
=============================================================================
Hub: Urartu Station
=============================================================================
My levels:
Ashley ____ lv23 Lilka _____ lv23 Tim _______ lv23
=============================================================================
How to get there:
= Teleport to Quartly, enter it and leave it through the North Gate
= West
= At the end go North and keep hugging the shores
= Enter the narrow way to the mountain North
= When you cannot go further, search
=============================================================================
Overview:
This is only a quick scenario hub, however once you start on it you'll end
up in a dungeon that you cannot leave until you completed it.
=============================================================================
Just make your way through this place and you'll find Noel, the person who
you'll be protecting on his way to Guild Galad.
DK100000028
=============================================================================
Dungeon: Emulator Zone
=============================================================================
My levels:
Ashley ____ lv23 Lilka _____ lv23 Tim _______ lv23
=============================================================================
Enemies
= Odessa Man 2
Bosses:
= Caina
= Kanon
=============================================================================
New TOOLS:
= Air Ballet (Tim)
=============================================================================
Overview:
Well, Caina will here demonstrate what his magic key "Randorf" can do.
Space is warped and twisted here and the place contains a lot of
teleporters. There's a logic behind how they are set up, but that takes an
extremely long while to explain, and I'm shorter off just pointing the way
here.
Well, the only Cocytus member we did not yet encounter will now make his
entry to you. Caina. I wouldn't deem Caina "hard", but he is the most
dangerous one of the four. You'll also encounter Kanon here, and now that
Brad is gone and Tim replacing him you got a problem on that one, trust me.
This is a disappearing dungeon, this means that the enemy you can encounter
here (which is the "Odessa man 2", who annoyingly always attacks Tim only)
will appear on Monster Island as well. The only treasure chest you'll find
here, is the chest containing the "Air Ballet" tool for Tim, and without it
you can't complete this dungeon anyway, so no worries here.
This is one of the extremely few dungeons not containing a savespot,
well.... No, that's not correct, there's no amazing Stone where you can
save in the dungeon. You start this place in the freight train, and the
conductor acts as a savespot.
I must make one final note. After you beat Kanon, you'll be under a time
limit to leave the dungeon under 5 minutes (which is approx 4:30 min more
than you need), if you don't make it in time, the dungeon will collapse and
you'll be dead... In other words... Game over!
=============================================================================
- Okay you are now in the freight train. Speak to the conductor if you want
to save your game.
When you are ready to go, exit North
- = North
= Pull the block South 1x
= Pish it West x3
= The arch north is an exit, hit it
- Exit East
- Exit South
- Exit East
- Exit North
- Exit South (don't worry, it's not a way back)
- = Go down the stairs west (watch out not to fall off the edge)
= TIM: Send Pooka out to open the chest to get the "Air Ballet" tool.
=============================================================================
NEW TOOL: AIR BALLET
With the Air Ballet Tim can cause a small torrent of wind, which can move
all movable blocks at a distance, allowing you to push those blocks you
cannot reach otherwise.In later dungeons you'll also find several things
that are responding to wind (like Wind Vanes), those too can be triggered
with the Air Ballet. As far as I know the Air Ballet can NOT be used by
things that need a magic touch. That still only lies in the possibilities
for Lilka.And no, it also won't work on the targets Ashley can throw his
knives to.
=============================================================================
= Go to the north side of the puzzle in the east of this room
= TIM: Use your new Air Ballet tool to push the block in it south once.
= TIM: Use the Air Ballet to push the block East twice
= Exit North
BOS00000013
=============================================================================
Boss:
Special Cocytus Squad Member
Caina
Round 1 / 3
=============================================================================
My levels:
Ashley ____ lv24 Lilka _____ lv23 Tim _______ lv24
=============================================================================
Body Parts:
= Caina
=============================================================================
Abilities:
- 4 Dimensional Hypo Blast
= Strong magic attack on one person
- Gate of Isolde
= Magic attack with all status changes on entire party
=============================================================================
By fighting Caina you fought all members of the special Odessa Cocytus
Squad.
I don't know why the game makers did see fit by placing Ashley in the
middle automatically, it's up to you if you want to place him to his
original position or not.
Caina is not the strongest member of Cocytus, but by far the most dangerous
one. The move most players are afraid of (4D Hypo Blast) is a laugh. Lilka
should be able to easily heal through that one.
The big danger lies in "Gate of Isolde" which causes all kinds of nasty
status changes on you. Having skills to shield you against it helps a
little, but that's not good enough as you cannot shield yourself to 100%
with it, so whatever you try you're always screwed.
At least you can do something against sleep by making Lilka cast "Rise &
Shine" over everybody first, so that at least you cannot fall asleep. Once
you did that you're a bit depending on what else the spell makes you
suffer.
As long as you don't suffer too dearly from Gate of Isolde this battle is
very easy and shouldn't require any special knowledge
=============================================================================
- Exit East
- See that metallic thing with a purple diamond shape on it on the floor?
It's a teleporter. Stand on it.
- = Now go to the southern platform (DON'T and I repeat DON'T step onto the
teleporter)
= Drop off East
= Exit East
- = Go to the center Octagon
= Drop off North-West
= Go to the Northern Octagon
= Step onto the teleporter
- Exit North
- = TIM: Use the Air Ballet to push a block out of the generator
= Exit South
- = Go to the center Octagon
= Step onto the teleporter
- = Go to the Eastern Octagon
= Exit East
- = Use the Air Ballet to knock out a block
= Exit West
- = Go to the Southern Octagon
= Drop off North-West
- = Go to the Southern octagon
= Exit South
- TIM: Knock out the a block and the generator is destroyed
BOS00000014
=============================================================================
Boss:
Bounty Hunter
Kanon
Round 2 / 3
=============================================================================
My levels:
Ashley ____ lv24 Lilka _____ lv23 Tim _______ lv24
=============================================================================
Body Parts:
= Kanon
=============================================================================
Abilities:
- Left Edge
= Strong attack on one character
- Pike Kick
= Major attack on one character
- Drive Cut
= Critical attack on one character
All of the above are LETHAL to Tim unless he guards!
=============================================================================
NOTE: If you had Kanon's name changed on your first meeting with her, the
"Enemy Name" showing in the combat menu changed as well.
=============================================================================
Trouble. Big Trouble. ALL of Kanon's moves are Lethal to Tim and you got
nobody to replace him. Futhermore, DON'T even think about removing him from
the front rank (which is possible which leaves Lilka and Ashley only to
fight) as that will only make your problem twofold (trust me... I tried).
Tim must do nothing but guard throughout the entire fight. Any other action
from him will most likely kill him and by guarding you might be able to
keep him alife. He's to weak to heal against Kanon's attacks or to deal her
serious damage anyway.
That being said that leaves Ashley for the attack and Lilka for the
healing. Once again, Kanon is much faster than you, so cating "Quick" twice
on Lilka will do a great deal. Having the "Noua Shax" medium on her may put
down that requirement to 1. As long as Lilka is too slow, it's advisable
NOT to transform Ashley as you might need his Accelator.
Once Lilka as faster, you got things straightend out a little better and
Ashley can then safely aim for his Access Transformation and go crazy with
Hot Fencer.
Lilka will have to be VERY agressive on healing, and if possible you need
to use "Hi-Heal" whenever possible.
=============================================================================
Once you defeated Kanon you got 5 minutes (which is FAR more than you need)
to leave this place. The time will not run during encounteres. If you don't
make it in time you're all dead meaning the game is over, so HURRY!
- Exit North
- = Go to the Western Octagon
= Step onto the teleporter
- Exit West
- = Step onto the teleporter
= Make your way West
= Exit West
- Exit North
- Exit South x2
You will now get out of the dungeon and end up into the next station. Just
make your way out and go to Guild Galad.
DK100000029
=============================================================================
City: Guild Galad
=============================================================================
My levels:
Ashley ____ lv24 Lilka _____ lv23 Tim _______ lv24
=============================================================================
How to get there:
= From the station North
= When you reach the sea, don't get onto the beach but go East
= Get onto the peninsula North
= Search it
Overview:
This is the most complex town you'll pass through, so prepare to get lost.
The town hides many secrets and you need to search well if you want to find
them all. So if you are a completist, go search the hell out of this place.
This is also the last town you'll pass through before changing to disc 2
(and there's still a lot to happen before that disc change takes place).
This also means that the best gear you can buy for your current party is
for sale right here (well for disc 1 that is) :)
Upon your arrival the game will immediately send you to the Guild Galad
Master. And now I'll guide you the quickest way out of this labyrinth, I
mean, town.
=============================================================================
- Exit South
- = Go East
= Don't hit the exit, go South in stead
= Exit West at the end
- Exit South
- Now you are in the town's main area. When you exit South you're outta
here.
=============================================================================
VEHICLE UPGRADE:
When you use the teleport Orb the Hovercraft will teleport with you.
In basic I recommend to teleport to Meria if you must be in the Outer Sea
and to Damzen when you need to be in the Inland Sea.
=============================================================================
NEW SIDEQUESTS AVAILABLE:
= Shining Garden
= Dark Reason
DK10000002A
=============================================================================
Dungeon: Abandoned Mine Shaft
=============================================================================
Enemies:
= Captor
Bosses:
= Kanon
= Judecca (read overview)
=============================================================================
New Bayonet Cartridge:
= Shockslide
=============================================================================
How to get there:
= Teleport to Holst first and enter the city
= Speak to the guy pacing around in front of the Aguel Mine entrance. When
he's calling Odessa a bunch of amateurs because they went to a abandoned
mine, you've spoken to the right guy.
= Now leave Host and teleport to your Hovercraft (which should due to your
last teleport be docked near Holst, the position where you need it to
be).
= Sail around the island and dock at the North Side
= East
= At the end Search
=============================================================================
Overview:
Oooh... Another pyramid. Nah... those things are still useless.
This dungeon is quite annoying. There are bats flying around pushing you
around and hurting you. At some puzzles they can push you off the edge
forcing you to start over, so this dungeon is truly frustrating.
There are also a few timed puzzles here... dang....
Here you'll have your final boss fight against Kanon and when you defeat
her this time she'll join the party.
Immediately after that an event will happen that is officially not part of
this dungeon, but Kanon will have to fight Judecca (alone) and that fight
is pretty hard as Kanon could not yet set up her personal skills. I take
that battle as part of this dungeon as fighting Judecca happens immediately
after you completed the dungeon and that's the only thing you need to take
care off anyway before moving onto your next mission.
=============================================================================
- Exit North
- Try to avoid the bats. Go North, exit North
- = Blow up the rock with the dynamite device
= Exit North
- Exit North
- Make your way through this place, by destroying all crates and destroy
the rock to make the exit to take available.
- Go South, exit South
- Make your way South over the the zigzag bridge and go south
- Go West, exit North
- Go North (and try to avoid the bats) and exit North
- Okay, this puzzle is a timed one.
Set off the explosives, but turn down the valves as soon as the spark
gets close to the water that goes over the line.
The valves will only remain closed for 3 seconds (if not less), so don't
work up front, close them as soon as the spark gets close. If the spark
gets touched by water it will go out.
After you managed to destroy the rock, exit North
- This room = Terrible.
Make your way north and try to avoid all bats (they can force you into
pits)
Exit North
- Go North, exit North
- Save your game and exit North
- Go North, exit North
- = Open the chest to get the ShockShide ARM for Ashley
= TIM: Send Pooka out to obtain the other two chests (don't enter the
corridors they're in)
= Enter the west corridor and hit the exit north at the end
- Exit North
BOS00000015
=============================================================================
Boss:
Bounty Hunter
Kanon
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv24 Lilka _____ lv23 Tim _______ lv24
=============================================================================
Body Parts:
= Kanon
=============================================================================
Abilities:
- Left Edge
= Strong attack on one character
- Pike Kick
= Major attack on one character
- Drive Cut
= Critical attack on one character
All of the above are LETHAL to Tim unless he guards!
=============================================================================
NOTE: If you had Kanon's name changed on your first meeting with her, the
"Enemy Name" showing in the combat menu changed as well.
=============================================================================
Trouble. Big Trouble. ALL of Kanon's moves are Lethal to Tim and you got
nobody to replace him. Futhermore, DON'T even think about removing him from
the front rank (which is possible which leaves Lilka and Ashley only to
fight) as that will only make your problem twofold (trust me... I tried).
Tim must do nothing but guard throughout the entire fight. Any other action
from him will most likely kill him and by guarding you might be able to
keep him alife. He's to weak to heal against Kanon's attacks or to deal her
serious damage anyway.
That being said that leaves Ashley for the attack and Lilka for the
healing. Once again, Kanon is much faster than you, so cating "Quick" twice
on Lilka will do a great deal. Having the "Noua Shax" medium on her may put
down that requirement to 1. As long as Lilka is too slow, it's advisable
NOT to transform Ashley as you might need his Accelator.
Once Lilka as faster, you got things straightend out a little better and
Ashley can then safely aim for his Access Transformation and go crazy with
Hot Fencer.
Lilka will have to be VERY agressive on healing, and if possible you need
to use "Hi-Heal" whenever possible.
Well, if you saw that I just copied the strategy from the fight in the
Emulator Zone, you did see it correctly. This battle is EXACTLY the same!
=============================================================================
Sit out the scenario that follows and you'll end up back in Holst where
Kanon will become a playable character and she gets to fight Judecca.
BOS00000016
=============================================================================
Boss:
Special Cocytus Squad Member
Judecca
Round 2 / 3
=============================================================================
My levels:
Kanon _____ lv24
=============================================================================
Body Parts:
= Judecca
=============================================================================
Abilties:
- Sidewinder
= Minor Attack
- Douglas
= Weak attack
= Small chance to get paralyzed
- Miriam
= Very strong attack
=============================================================================
Well, it seems like the game makers want to make a tradition that new party
members get to duel Judecca, or so it seems :)
Kanon has no healing powers and you didn't yet have a chance to give her
any personal skills and that makes you at a great disadvantage. I hope you
have enough healing items with you, or you're in BIG trouble.
Well, you probably remember the duel Judecca had before against Tim. The
way Judecca fights is EXACTLY the same, he's only a bit stronger now.
Sidewinder is just an attack I won't go into the deep about.
Douglas is a terrible... the attack itself is pathetic, but it can cause
paralysis, and if that happens you can basically brand yourself as
defeated. You can equip Kanon during this battle and if you give the Blue
Anklet to her, she's safe.
Once again, the move to watch out for is "Miriam" which deals 750+ damage.
Another bummer is the fact that Judecca is faster than you, so plan ahead
on your healing. I advise to start healing as soon as you get below 1500 HP
(which is the absolute minimum you need to survive two incomming Miriam
attacks).
=============================================================================
After this you'll end up at Valeria Chateau.
Now that Kanon joined the party you can use her Bionic Eye to see the
locations of dungeons and treasure on the world map.
There will be a radar on your world map screen from now on.
DK10000002B
=============================================================================
Dungeon: The Coffin of 100 Eyes
=============================================================================
My levels:
Ashley ____ lv24 Kanon _____ lv24 Lilka _____ lv23
Tim _______ lv24
=============================================================================
Enemies:
= Gremlin
= Mushussu
Bosses:
= Liz & Ard
= ARMS Killer
=============================================================================
New Tools:
= Grappling Hook (Kanon)
=============================================================================
How to get there:
= Teleport to Quartly
= On the radar you now have thanks to recruiting Kanon, you can see now a
green dot. Try to south and west until it's in the center of your radar
screen
= Search here
=============================================================================
Overview:
Okay, you are still without Brad, but with Kanon on your crew, you have at
least someone a little more decent to replace him.
She's still crap though, considering how much effort it takes to get her
attacks in high damage and her defenses are even more crappy and she has no
healing abilities. Well that sums it up. Taking that into consideration
this dungeon is still gonna be hard, and trust me even your battle with Liz
& Ard here's gonna be hard with this setup, but it's all you have.
Well I know you hate Liz and Ard, but they are not the true frustration
factor of this dungeon (after all you'll only meet them at the end of the
place). Next to the Trapezohedron (which comes much later) this is maybe
the most complex dungeon in setup so yeah, it's easy to get lost here.
Well, with Kanon as your new character she'll get her first tool here, and
I think it's easy to imagine you'll be using it a lot. Basically have Kanon
in the lead during this entire dungeon except for the cases you need a tool
of Ashley's.
=============================================================================
- = Go North
= Hit the elevator at the end
- Exit North
- Go North, exit North
- = East
= At the end South
= Hit the exit West
- = Open the chest
=============================================================================
NEW TOOL: WIRE HOOK
The Wire Hook is a grappling hook Kanon can use to hook onto hook poles
to pull herself over puts and other kinds of traps and stuff. Of all the
tools Kanon will get, this is most likely the one you need most.
=============================================================================
= KANON: Hook over to the west onto the hook pole there
= Hit the SOUTHERN exit West
= KANON: Hook over to the west
= Move South
= KANON: Hook over to the west onto the soutern platform
= OTPIONAL: TIM: If you want that chest, send Pooka to it
= Move West
= KANON: Hook over to the west
= Exit West
- = Go North
= Examine the terminal to the west
= Exit North
- = KANON: Use you hook to make your way North
= ASHLEY: Throw a knife to the targets. Aim your position well or your
knife will be stopped by the hook poles
= Exit East
- = OPTIONAL: When you hook to the eastern upper platform, you can use
Pooka to get the contents of the chest.
= Exit North
- Save your game and exit East
- = KANON: Use your Hook to make your way over all the pits to the East
= Exit North
- = ASHLEY: Throw a knife to the target
= North
= ASHLEY: Throw a knife to the other target
= Exit North
- Exit West
- Just hook your way all the way to the west. The North exit halfway is
only treasure if you want it.
Exit at the most western exit North
- Go North, exit North
- = Go East
= Examine the terminal North
= Exit East
- This room is a play between Ashley and Kanon. Ashley has to throw a knife
at a target to make the barrier move so that Kanon can hook over.
Keep this up to make your way east
At the end exit North
- You'll now hear some kind of music that tells you what's gonna happen.
BOS00000017
=============================================================================
Boss:
Lead scientific researcher (self-styled)
Liz
and his assitant
Ard
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv25 Kanon _____ lv24 Lilka _____ lv25
Tim _______ lv25
=============================================================================
Body Parts:
= Liz
= Ard
=============================================================================
Abilities Liz:
- Mixed Bug Liquids
= Diseases and Poisons Ard
- Chef's Wimpsy Bomb
= Much of damage to everybody on both sides
Abilities Ard:
- Alter Ego Punch
= Very strong damage on your weakest party member (requires to have
received Mixed Bug Liquids)
- Dump Truck Tackle
= Strong attack on one target
=============================================================================
This round, no more games. Liz and Ard can put up a fight here, and Brad's
absense makes it worse.
As usual Liz will poison Ard first, making him able to use a supermove
he'll mostly use on Lilka. She won't survive it. I suggest to make her
guard the first turn for that very reason.
After that Liz will once again hurt everybody with one of his strange
bombs. The big difference is that he'll now also do that after this turn.
Ard will just continue with his "dumb muscle" way of fighting.
Lilka is once again in charge of the healing, Ashley should just go for his
transformation and use Hot Fencer like crazy.
And for Kanon... just try out how to get the most damage out of her.
Considering the way her special ability system is setup that's gonna be
quite a challenge.
One bright point. Once you win this fight, you're never gonna fight these
two again.
=============================================================================
BOS00000018
=============================================================================
Boss:
Robotic Monster Assassin
Arms Killer
=============================================================================
My levels:
Ashley ____ lv25 Kanon _____ lv24 Lilka _____ lv25
Tim _______ lv25
=============================================================================
Body Parts:
= Arms Killer
= Right Claw
= Left Claw
=============================================================================
Abilities:
- Biolaser
= 800+ Damage on one target
- Repulser Plast
= 1600+ damage on one target
- Trangualizer gun
= Paralyses one target
- Black Heart
= 1400+ attack on one target
- Rayxander
= 800+ attack on entire party
=============================================================================
Well, whatever you think of the Wild Arms 2 bosses, this is the one with
the silliest name.
Overall this is just a regular school boss. Attack when you can and heal if
you must.
You must take into account though that this boss has pretty strong attack
and it can attack the entire group.
When it paralyses you, ignore it, unless Lilka got herself paralyzed, then
you should cure it immediately.
Ashley + Kanon + Lilka should be your team here.
=============================================================================
- = Go North
= Examine the terminal
= Try to exit south and you'll hear the ringtone of your communicator
= Use the Call feature in the menu
BOS00000019
=============================================================================
Boss:
Fake Brad
=============================================================================
My levels:
Brad ______ lv23
=============================================================================
This guy is just a copy of Brad, and can do anything Brad can do except for
Brad's personal skills.
This hardly qualifies as a boss battle in fact. Just go crazy with your
Bazooka and this guy should die in two turns or so.
=============================================================================
NEW FORCE - LEVEL 3 - ARMS x2
Well, nice you got this, you can use 2 ARMS in one turn with this one. It
does not guarantee hits and you can better spend your FP in a different
manner. So nice you got it, but ignore it as it won't do any good.
=============================================================================
YAY! Brad's back.... From now on I advice to only have Ashley + Brad +
Lilka up front. Anything else may seem nice (yeah even some guys advice it
otherwise), but trust me, you're only making the game harder on yourself.
Brad has now also the Rail Gun ARM. It's his strongest ARM, the only bummer
is its 99 FP requirement... Not that much of a problem, but still nasty.
DK10000002C
=============================================================================
Mission: Diablo Pillars
=============================================================================
This mission contains 5 dungeons to be taken on in random order.
There are 4 diablo pillars and each of them is guarded by one of the
Cocytus Members and thus bearing their names.
As I said the Pillars can be taken on in random order, only Judecca's
pillar requires you to take on the "Lost City of Archeim" dungeon first.
All diablo pillars have the same setup.
First floor is only to a teleporter. You get some event floors connected by
a corridor floor. Only the start floor and the corridor floors have random
encounters. There's no treasure in the pillars to it's pretty straight
forward.
The setup is like this:
= Entrance
= Puzzle #1
= Puzzle #2
= Boss
= Savespot
= Puzzle #3
= Cocytus boss fight.
This goes for all pillars. Only exception is Judecca's where you get the
boss and the savespot before Puzzle #2.
All the floors listed aboves are connected by corridor floors.
Once you enter a diablo pillar you cannot get out until the Cocytus Squad
member guarding the tower has been defeated.
The Diablo Pillars are NOT disappearing dungeons, but when you re-enter
them you can only access the entrance level. Which is cool if you are a
completist wanting all monsters. As I said there are no treasures in the
pillars, so you can't miss anything like that.
Let's get this show on the road.
Before you go on, Lilka can from this moment on complete the John Day
sidequest and obtain "Extend".
Don't worry about leaving that for later. Rumors saying it's impossible to
get it later are all a lie (the first time I obtained that move I was about
to start the final dungeons, so I can tell ya I confirmed it. The reason
this false rumor came to be is because many people forgot their second chat
with Kayaran which is a requirement for obtaining the ability).
DK10000002D
=============================================================================
Mission: Diablo Pillars
Dungeon: Lost City of Archeim
=============================================================================
My levels: </pre><pre id="faqspan-6">
Ashley ____ lv25 Brad ______ lv25 Lilka _____ lv25
Tim _______ lv25 Kanon _____ lv24
=============================================================================
Enemies:
= Evil Dead
= Dust Man
Boss:
= Jasoul
=============================================================================
New Guardian:
= Ge Ramtos - The Guardian of Death (optional)
=============================================================================
How to get there:
= Exit Quartly from the North side
= Go straight North in the salt plains
= You'll see some salt pillars formed in a circle. Search in the center of
that circle.
=============================================================================
Overview:
This is just a very small dungeon giving access to the Diablo Pillar of
Judecca.
It's in fact a place that would have served better as a sidequest than a
serious dungeon you gotta pass through, but hey, I ain't a member if the
Wild Arms Crew so who am I to talk ;)
This dungeon contains A LOT of treasure that are now nearly all out of
reach. When Brad and Tim have both obtained their third tools I recommend
you to come back here to claim those. Especially when you plan to break
open those pyramids you'll really need one of the items that's stored here.
The guardian Ge Ramtos is optional, but there is one of the optional bosses
you can win much more easily when you obtain that guardian (and make Tim
unlock the spell "Arcana 13" with it). That guardian is availble right away
so this FAQ will lead you to it.
On the dungeon itself, well it's what's left of Archeim, once a city of
great importance to the kingdom of Slayheim, but when that kingdom fell,
Archeim fell with it. This dungeon always gives me a bad feeling. Perhaps I
just can't bear lost cities or something.
Nice to know encounters only happen when you're walking outside. As soon as
you enter a building, no more encounters until you leave the building.
One note. I recommend you to go back to Quartly once you defeated the boss
in order to refill your ammo and save your game. You'll need your ammo
pretty bad in the Diablo Pillar that follows.
=============================================================================
- OPTIONAL
= West
= Around the corner South
= BRAD: Bomb the wall of the building East of you
= Hit the passage you now revealed
- = Pick up the guardian Ge Ramtos
= Leave the building
END OTIONAL PART
=============================================================================
- = Go to the western building
= Enter it by the most northern entrance
- = Destroy all crates and one of them should contain a conductor
= Pick up the conductor
= Leave the building
- Enter the building on the north side of the city
- = (East exit = Savespot)
= Exit West
- = South
= TIM: Send Pooka out to open the chest to get another Conductor
= Exit East
- Put the conductor into the elevator device up north
- = Hit both switches
= Hit the elevator
- Exit South
- Enter the building to the East by the Northern Entrance
- If you're wondering about that door. It's a door you can open with a
duplicator. Opening it will get you for now only some healing stuff and a
better headgear for Kanon. The most important trophy there cannot be
obtained until Tim obtains his thrid tool, so it's up to you if you want
to open it now.
Anyway from this room:
= Go up the stairs
= BRAD: Blow up the North wall
= Exit North
- = West
= KANON: Hook over to the west
= South
= KANON: Hook over to the south (the pole is on the east side of the
building. Look well)
= Go to the north west side of the building
= There's pit here leading inside building. Jump into it
- = Hit the switch to open the way out
= Use your other Conductor to activate the elevator to go down.
BOS0000001A
=============================================================================
Boss:
Aggressive Poltergeist
Jasoul
=============================================================================
My levels:
Ashley ____ lv25 Brad ______ lv25 Lilka _____ lv25
Tim _______ lv25 Kanon _____ lv24
=============================================================================
Body Parts:
= Jasoul
= Left Claw
= Right Claw
=============================================================================
Abilities:
- Life Force
= Drains all HP it needs from you to heal to max HP
= It cannot drain more than you have, but it can drain you to death
- Armor down
= Lowers entire party's defense
- Kirlian Buster
= 300+ damage on all targets
=============================================================================
Jasoul is overall an easy boss, but with a few DEADLY surprises you must
take seriously as you won't like them.
First of all, KEEP ALL ATTACKS TO ONE TARGET, so NO SPREADING DAMAGE. If
you decide to take the claws out first, focus your full focus on those
first and then to the boss. You'll regret it if you SHARE the damage (His
"Life Force" ability will neutralize your tactics if you do and kill you
instantly in the process).
Then the next, don't use your best tricks on the claws if you decide to
take them out. Tricks that are not costly can be done on them, using the
Rail Gun or Gatling forces on it is a waste.
Once the claws are down Jasoul will become dangerous. First of all, you are
now forced to attack the main body and that enables Jasoul to actually hurt
or kill you with Life Force. It will also be the moment Jasoul will go all
out with his most powerful moves, and they go over the entire party. If you
saved up your FP to max now is the time to pull out your best and most
powerful moves. Rail Gun, for example. If you use Kanon for any vague
reasons her gatling forces will then be of best use... Whatever you do, do
as much damage as you can to get rid of this $$)*@$)@*$ as quickly as you
can.
Should Lilka have Extend in your game you're cool to go, but only use it
for healing and only use it when you are in real trouble. As it costs 75 FP
you can't afford to waste it.
=============================================================================
When this battle is over, I strongly recommend to leave this dungeon
(elevator up and exit south x2) and refill your stuff in Quartly. When
you've done all that come back to this very room.
- Exit North
- You'll now be in a life Reflector (game will mark it as a new location,
but I'll keep it in the same section)
= OPTIONAL: There's treasure requiring a duplicator in the exit East
= Exit north
- Well, there's only one way to go here. Activate the "Snake Road" route
and step onto the teleporter
- = OPTINAL: The east Exit contains a duplicator locked chest containing a
"Holy Grail". It protects the bearer against instant kill moves and
that's the speciality of the random enemies in the next dungeon, so if
you can TAKE IT!!!!
= Exit South
DK10000002E
=============================================================================
Mission: Diablo Pillars
Diablo Pillar - Judecca
=============================================================================
My levels:
Ashley ____ lv26 Brad ______ lv25 Lilka _____ lv25
Tim _______ lv25 Kanon _____ lv26
=============================================================================
Enemies:
= Catoblepas
= Grimlock
= Okypete
= Girtabryl
= Mimic (only when you get ambushed)
Bosses:
= Magmalizer
= Judecca
=============================================================================
How to get there:
You MUST have completed the Lost City of Archeim first!!!!
= When you get on the world map by exitting Archeim through its Life
Reflector you follow the road from here
= When you reach the end: Search
=============================================================================
Overview:
Welcome to the most frustrating of all Diablo Pillars
= The deadliest random enemies
= The most frustrating puzzles
= The easiest bosses
I guess that last one had to make it up for the other two points.
The enemies suck as they can instantly kill the entire party or they can
instantly petrify the entire party. I had the Holy Grail from the Life
Reflector at Archeim and I had it equipped on Lilka. At least the one with
resurrect spells is then protected against instant kill.
I'll limit myself to the floors on which something happens. Floor 1 is the
entrance, after that a corridor floor and after that floor 2 with the first
puzzle. Right?
=============================================================================
- FLOOR #1:
= Make your way up and hit the crystal
- FLOOR #2:
The object is easy to understand. Stand onto the platform and it will
move to the exit at the end. However there are spiked balls during the
entire route. When you touch those you'll be hurt or you can even be
knocked off the platform. The platform is wide enough to make you able to
avoid those. This may require some practise to master.
- FLOOR #3:
BOS0000001B
=============================================================================
Boss:
Red-Hot Lava Monster
Magmalizer
=============================================================================
My levels:
Ashley ____ lv26 Brad ______ lv25 Lilka _____ lv25
Tim _______ lv25 Kanon _____ lv26
=============================================================================
Body parts
= Magmalizer
= Head
=============================================================================
Abilities:
- Mirror Coat
= Reflects all magic attacks to the caster
- Maglash
= 600+ attack
=============================================================================
This is just a basic fight anybody with basic RPG knowledge should be to
master without my guide. Attack when you can and heal if you must.
One important warning about his "Mirror Coat". It's very tempting to make
Lilka aim for using freezing spells, but give in to that temptation Lilka
will end up killing herself. The Mirror Coat throws all spells she casts on
it back to her. Tim suffers from the same issue by the way, but not of his
attacking spells would be effective in this fight anyway.
=============================================================================
- FLOOR #4:
Savespot. Use it if you desire!
- FLOOR #5:
Same as on Floor #2. This one is only longer and also more frustrating.
All I can say is practice makes perfect.
- FLOOR #6:
Okay, relax.... relax.... yes relax that is required in this one....
relaaaaaaaaaaaaaaaaaaaaaaaaaaax!
Then cross the bridges, watch out their are spiked balls floating around
it, don't touch them. Be slow don't run, don't rush, do this
relaaaaaaaxed and wait for the right opening. Got it!
- FLOOR #7:
BOS0000001C
=============================================================================
Boss:
Special Cocytus Squad Member
Judecca
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv27 Brad ______ lv25 Lilka _____ lv27
Tim _______ lv27 Kanon _____ lv27
=============================================================================
Body Parts:
= Judecca
=============================================================================
Abilities:
- Sidewinder
= Attacks entire party
- Douglas
= Pathetic attack, but it can paralyze you
- Miriam
= 2000+ on one target
=============================================================================
Ptolomea warned you against this guy on your first meeting. Damn, never
before was I so disappointed by my opponent. Judecca is no match of you AT
ALL!!!!
Just make sure Lilka has her lv2 spells (Hi-Heal in particular), that your
entire party is always above 2000 HP for the (rare) occasions he uses
"Miriam" and that you cure Lilka's paralysis should she ever get it and
this battle is over in a flash.
There's no way Judecca can live up to anybody expectations, especially now
that you got three against one (at last).
Even ARMS or Access are a waste on him. Boohooohooo.... and if you deal
enough HP damage on him you won't even have to kill him. The weakling will
do that himself.
What a patethic little man!
=============================================================================
After this battle touch the crystal to exit the pillar.
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go
for them first.
DK10000002F
=============================================================================
Mission: Diablo Pillars
Dungeon: Diablo Pillar - Caina
=============================================================================
My levels:
Ashley ____ lv27 Brad ______ lv27 Lilka _____ lv27
Tim _______ lv28 Kanon _____ lv27
=============================================================================
Enemies:
= Furfur
= Okypete
= Sibylla
= Tiny Gem
Bosses:
= Drawdo
= Caina
=============================================================================
How to get there:
= Fly with Valeria Chateau
= Fly to Guild Galad
= From there go South-West and you'll find a landing pad. Get off the
Chateau there
= Go South-East
= Search at the end to find the pillar
=============================================================================
Overview:
This pillar is a bit straightforward in approach.
Enemies don't require special knowledge. The bosses can offer a little
challenge, especially since Caina is the most dangerous member of Cocytus,
and since he guards the place, well... that battle is not that much
different than from your first encounter.
I'll limit myself to the floors on which something happens. Floor 1 is the
entrance, after that a corridor floor and after that floor 2 with the first
puzzle. Right?
=============================================================================
- FLOOR #1:
Entrance level. Make your way up and hit the crystal. From there go
through the corridor to the first puzzle.
- FLOOR #2:
This is a puzzle for Lilka, Ashley or Tim. Use either the flame rod or
freeze rod, hurl knife or air ballet to hit the cube. Time it well as the
crystals will block your projectile,
When you hit it 3 times (it will move faster each time you hit it) a
bridge will form. Cross it and hit the crystal
- FLOOR #3:
When you move to the center you'll be locked in and the puzzle begins.
You can once again use the Flame Rod, Freeze Rod, Air Ballet and Hurl
Knife for this.
Just hit a cube three times to solve the puzzle, but the cubes will go
faster. When you hit a crystal you risk the chance all targets will
disappear and then the puzzle is failed. Just jump off the platform to
reset the puzzle if that happens.
When you succeeded you'll be set free and you can exit at the crystal
- FLOOR #4:
BOS0000001D
=============================================================================
Boss:
Shapeless Slime Monster
Drawdo
=============================================================================
=============================================================================
My levels:
Ashley ____ lv28 Brad ______ lv27 Lilka _____ lv27
Tim _______ lv28 Kanon _____ lv27
=============================================================================
Body Parts
= Drawdo
= Left Head
= Right Head
=============================================================================
Abilities:
- Mercury Cadmium
= All kinds of status changes over entire party
- Gas pressure
= 300+ attack on all targets
=============================================================================
This guy is a master of all kinds of status changes, and therefore you
should make Lilka cast Rise & Shine on herself to make sure that at least
SHE won't fall asleep.
Lilka should have restore by now so she can take care of all kinds of
status changes easily.
When she doesn't need to heal, you can make her go crazy with your most
powerful flame spells.
For the rest of the attack, just have Ashley and Brad and this battle will
soon be over.
=============================================================================
- FLOOR #5:
Savespot
- FLOOR #6:
This puzzle is a nice one. When you are standing on a switch you'll see
the labyrinth, as soon as you step off everything will go dark and you'll
only see the switches and your character.
That makes it harder on me to catch this in a FAQ, but I'll try my best
= West to the next switch pad
= One step west from there and go all the way north till you reach the
next pad
= Now go west and when you see a pad to the north, try to reach it,
there's a way to it on the east side of it closeby
= Now you can see a way to the next pad south-west of you. Look well
before you step off and go to it.
= Take a good look at the situation and when you are ready, take the road
WEST
= At the end South
= At the end East
= As soon as you can South
= As soon as you can West
= At the end south
= As soon as you can west and hit the exit crystal
FLOOR #7:
BOS0000001E
=============================================================================
Boss:
Special Cocytus Squad Member
Caina
Round 2 / 3
=============================================================================
My levels:
Ashley ____ lv28 Brad ______ lv28 Lilka _____ lv28
Tim _______ lv28 Kanon _____ lv28
=============================================================================
Body Parts:
= Caina
=============================================================================
Abilties:
- 4 Dimensional Hypo Blast
= Strong attack 1 target
- Gate of Isolde
= Attack on all targets
= Can cause all kinds of nasty status changes
=============================================================================
Caina acts the same as in the emulator zone, and only his stats have upped
a bit, so nothing new on that front.
Of course now you have Kanon and Brad at your disposal. Well just put
Ashley, Brad and Lilka up front and this fight is overall easy, but once
again, it's Gate of Isolde that can cost you.
Because of that spell I made Lilka cast "Rise & Shine" over everybody and
most importantly starting by herself. This way nobody can fall into
nightmare when Caina comes up with that.
Caina is incredibly slow, even Brad is faster than him this time and that
gives you a pretty good advantage over everything. Just attack when you can
and heal if you must. When Gate of Isolde comes make sure Lilka casts
"Restore" over everybody to cure the results. As long as she doesn't get
herself silenced you're good to go. If you have Violet Roses, you only need
to use them on Lilka and she can use "Restore" to do the rest.
Dangerous this fight can still be, but hard.... no!
=============================================================================
After this battle touch the crystal to exit the pillar.
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go
for them first.
DK100000030
=============================================================================
Mission: Diablo Pillars
Dungeon: Diablo Pillar - Antenora
=============================================================================
My levels:
Ashley ____ lv28 Brad ______ lv28 Lilka _____ lv28
Tim _______ lv28 Kanon _____ lv28
=============================================================================
Enemies:
= Okypete
= Balphon
= Harvest Man
Bosses:
= Prisnum
= Antenora
=============================================================================
How to get there:
= Teleport to Quartly
= Teleport to the Hovercraft from here
= Follow the waterway and dock at the beach in the forest
= Go North hugging the west mountain and keep searching on your way
=============================================================================
Overview:
The battles aren't the point here. The puzzing require a sharp mine, a
sharp eye, a good memory and guessing work.
Antenora will actually give you instructions two of the puzzles you have to
pass through before reaching her. How nice of her.
I'll limit myself to the floors on which something happens. Floor 1 is the
entrance, after that a corridor floor and after that floor 2 with the first
puzzle. Right?
=============================================================================
- FLOOR #1:
Welcome to the diablo pillar of Antenora. I hope you have a pleasant
stay. Make your way up to the crystal to start the adventure.
- FLOOR #1:
You can only step on each square once and you need to touch them all
Walk this way:
X<<X X<<X
V ^ V ^
X X X X N
^ V ^ * ^
X>>X X>>X |
^ V
X<<X<<X<<X
With that you got them all.... Hit the crystal to exit this room
- FLOOR #3:
Antenora will now test your memory. You'll see switch pad's light up in a
specific order and you have to stand on the switch and repeat that same
order. When you fail the puzzle will reset immediately.
The order is always the same each game play and when you fail you can get
the next order. When you fail them all you get the first one again.
Easier for me for FAQ writing ;)
I'll number the pads like this (camera pointing West)
7 8 9
4 5 6 -> N
1 2 3
The possible orders can now be:
= 9-5-1-2-7-3-6-4-8
= If you fail then the pattern will become: 2 7 4 3 5 9 8 1 6
= If you fail then the pattern will become: 5 2 4 6 7 9 1 8 3
= If you fail again then the pattern will be: 4 7 9 1 2 5 3 8 6
= One more failure and the pattern will be: 3 8 1 4 9 6 5 7 2
= If you fail them all the first combination will be available again.
Solve the puzzle and hit the crystal
- FLOOR #4:
BOS0000001F
=============================================================================
Boss:
Humanoid Mirage
Prisum
=============================================================================
My levels:
Ashley ____ lv28 Brad ______ lv28 Lilka _____ lv28
Tim _______ lv29 Kanon _____ lv29
=============================================================================
Body Parts:
= Prisnum
= Chest
=============================================================================
Abilties:
- Tidal Wave
= 1000+ Attack on entire party
- Coldray Gimlet
= 600+ ice attack on entire party
=============================================================================
Prisnum is a pretty straightforward boss. Attack when you can, heal if you
must.
It's not a fast boss either. Problem is more that he likes to attack the
entire party in once. Of course I hear you think, put Tim in the lead and
go crazy with First Aid. Bad idea. That spell is too weak.
Lilka can cover most easily in case of emergency use a Mystic + Heal Berry
or Extend + Hi-Heal. These emergencies can happen, but are not very common.
=============================================================================
- FLOOR #5:
Savespot
- FLOOR #6:
"If you move the wrong switch, you have to do it again. Go for it" --
Antenora
Okay, it goes like this, there are 8 switches, 1 of them is the "wrong"
switch.
YOu have to activate them all except the "wrong" one (you can do that
with Hurl Knife, Flame Rod, Freeze Rod, Air Ballet or Wire Hook).
You can never tell which one is wrong, it's completely random and a
chance of 1 to 8 you got it right.
When you hit the wrong one the puzzle resets and you'll have to guess
again (as an other switch will then be the wrong one).
When you guessed wring you can access the crystal to exit this room.
- FLOOR #7
BOS00000020
=============================================================================
Boss:
Special Cocytus Squad Member
Antenora
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv28 Brad ______ lv29 Lilka _____ lv29
Tim _______ lv29 Kanon _____ lv29
=============================================================================
Body Parts:
= Antenora
=============================================================================
Abilties:
- Ephemeron
= Attack one targets
= Causes nasty status chagnes
- Shockwave
= Attacks entire party
=============================================================================
Antenora is not half the opponent you fought before here, though her moves
are the same she's not that hard.
I have little to say as you already know what she can do, and this fight is
not different at all. This time Lilka has Restore (or at least she should
have) and that makes she can put an end to everything "Ephemeron" can put
on you, making this fight even easier. Once again, begin the fight by
casting Rise & Shine on her and if possible on the others too and the rest
of the battle will unfold naturally.
Her attacks do a lot of HP damage though, in % much more than before and
especially characters like Lilka and Tim could pay the price for that, but
everything is rather easy to heal through, so what am I even talking about?
In short... Ashley and Brad on the attack will do well, Lilka should be
healing (and very likeley that's all she'll do).
=============================================================================
After this battle touch the crystal to exit the pillar.
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go
for them first.
DK100000031
=============================================================================
Mission: Diablo Pillars
Dungeon: Diablo Pillar - Ptolomea
=============================================================================
My levels:
Ashley ____ lv30 Brad ______ lv29 Lilka _____ lv30
Tim _______ lv30 Kanon _____ lv30
=============================================================================
Enemies:
= Land Lamprey
= Virsago
= Decarabia
Bosses:
= Belleclaire
= Ptolomea
=============================================================================
How to get there:
= Teleport to the Town of Meria
= Dock the hovercraft from here
= South and follow the coast line
= When you see the the sea water turning black here go to the center of
that area
= Search here (yes, the pillar is in the sea)
=============================================================================
Overview:
The enemies here are not a true trouble. The puzzles... well, it's nearly
inevitable to get hurt in those, so that sucks a little.
The bosses... Brute force is what they do, Belleclaire is very extremely
strong for a regular boss at this level.
In other words, be sure you're ready!
I'll limit myself to the floors on which something happens. Floor 1 is the
entrance, after that a corridor floor and after that floor 2 with the first
puzzle. Right?
=============================================================================
- FLOOR #1:
Go all the way up and hit the crystal
- FLOOR #2:
When you go the way here you'll find cubes that roll to you when you
approach them. You can bomb them but you need multiple bombs for that.
The cheesy way (you'll get hurt though) is to approach them and let them
roll over you while you're standing with your backside to them. Damn,
that was easy :P
Make your way through on the method you desire and hit the crystal at the
end.
- FLOOR #3:
The object is easy... ALL rolling cubes must be destroyed, but that's
easier said then done. You need multible bombs to do that and you must
time it right as the cubes are moving. What makes things even more
annoying, with every cube you destroy the remaining ones will roll faster
making timing and outrunning them harder. If you really can't avoid a
cube TURN YOUR BACK TO THEM!!!!
Once all four are out a bridge to the center will form and you can exit
the place
- FLOOR #4:
BOS00000021
=============================================================================
Boss:
Explosive Emperor Monster
Belleclaire
=============================================================================
My levels:
Ashley ____ lv30 Brad ______ lv29 Lilka _____ lv30
Tim _______ lv30 Kanon _____ lv30
=============================================================================
Body Parts:
= Belleclaire
= Drill
= Chest
=============================================================================
Abilities:
- Drill Drager
= 2500+ Damage (requires Drill)
- Megaton Attack
= 3500+ Damage (mostly used when the Drill is down)
- Resonance Quake
= 1000+ Damage over entire party
=============================================================================
This boss SUCKS!!!! Perhaps the strongest regular boss to cross your path.
Lilka, Kanon and Tim are all three very likely to die at most of this guy's
attacks. As Lilka is your main healer, you'll have to put her up front.
Now an error most players make is to aim for the drill first. Don't do
that! The drill is actually the weakest body part and when the drill is out
the attacks will only get stronger. Try to SPREAD your damage over the body
parts and if you can only aim on one target, aim for the chest first.
You can try to shield Lilka to make her able to take more damage, but I
don't deem it likely it will do much good, but hey, all little bits help,
as wel Dutch people say.
The big challenge is KEEP LILKA ALIVE AT ALL COSTS. If that means you need
to sacrifice one of the other characters than let it be so, Lilka should
have "Hi-Revive" by now meaning she can get them up any moment. As a matter
of fact, as long as Lilka is alife, you have nothing to fear no matter how
much times the other two die.
As long as Lilka lives, let her heal or revive as she much as you need.
When Lilka dies (and she'll die easily) you're fucked and getting her back
up will then be your first priority.
=============================================================================
- FLOOR #5
Welcome to the savesspot. Please make good use of it.
- FLOOR #6:
Stay in the center always and move forward to the cubes, turn you back on
them and allow them to hurt you and keep that up until you reach the
exit. You can bomb them, but that takes a lot of effort to time that
well.
- FLOOR #7
BOS00000022
=============================================================================
Boss:
Special Cocytus Squad Member
Ptolomea
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv30 Brad ______ lv29 Lilka _____ lv30
Tim _______ lv30 Kanon _____ lv30
=============================================================================
Body Parts
= Ptolomea
=============================================================================
Abilities:
- Iron Sabre
= Attack on one target
- Ptolomea Dynamite
= Attack entire party
=============================================================================
Well, this time he's harder than in Verukisas, but easier than on your
first meeting in Mt. Chug-Chug.
Ptolomea has no special tricks upon his sleeve aside from the ones you
should already know by now.
He's slow, all playable characters are faster than him, so that makes it
rather easy, and just let Lilka heal everybody who gets hurt. The only
thing that can get you is his Dynamite as it hurts the entire party, this
can force you into Mystic or Extend but if he doesn't use it much your
fine, you're just in need of a little luck there.
What I must stress most is that you keep Lilka alife.... Having another
character die is only a small sacrifice as long as Lilka may live, after
all she's the only playable character with revival spells (and will remain
that way for the rest of the game).
=============================================================================
After this battle touch the crystal to exit the pillar.
If you did all the other Diablo Pillars, go for Heimdall Gazzo, if not, go
for them first.
DK100000032
=============================================================================
Dungeon: Heimdal Gazzo
=============================================================================
My levels:
Ashley ____ lv31 Brad ______ lv30 Lilka _____ lv31
Tim _______ lv31 Kanon _____ lv31
=============================================================================
Enemies:
= Doppelganger
= Odessa Man 3
Bosses
= Vinsfeld
= Vinsfeld
=============================================================================
How to get there:
= Fly with the Valeria Chateau to the island west of Sielje, from there
straight south
=============================================================================
Overview:
This is your final strike against Odessa to beat them for once and for all,
and the final dungeon on the first disc. Makes you wonder what you'll find
against on Disc Two, eh? Well, you'll find out soon enough :)
This is a disappearing dungeon. Unlike the other disappearing dungeons you
can leave the dungeon if you feel you are not ready, but once you completed
it the dungeon disappears from the game forever.
This dungeon is more a puzzle than anything else.
What is important to know is the color locks. There are three of those,
red, green and blue which are in computer graphics the three primary colors
(don't mail me saying red, yellow and blue are the primary colors, because
in computer world that's untrue, computers don't use a bucket of paint to
mix colors you know, if they did, it would be true).
When lock red is on, all red doors are blocked all others are open, same
goes for green and blue. You can set the locks by terminals with either of
the colors. If you want to get far in this place it's important you
understand that part.
Next thing to note is the fact that this dungeon is divided in two parts.
Part one is a regular run. You can get random encounters, but they are
pretty rare actually. There are a lot of teleporters in that part, which is
pretty annoying.
When you reach the end of part one you have one last chance to decide to go
back to get things done before going on, once you move on you cannot go
back. There you'll fight Vinsfeld himself at last, and he can put up quite
a fight (which was to be expected for somebody like him), when you win that
fight part one will be at an end.
Part two is very extremely complex. Good side, no random encounters in that
part.
The party will be split up and Brad, Lilka, Tim and Kanon will have to find
their way through the dungeon seperately. It's not a speed race (so no time
limit) and all characters must HELP each other, not compete.
Ashley will not take part of this part but coordinate the escape route for
the others. When all four characters reached their destination Ashley will
have to fight Vinsfeld alone (which is a pushover, don't worry), when you
win that fight this dungeon and disc one have been completed.
Very important in the AShley vs Vinsfeld duel is that Ashley should have
the "Restore HP" personal skill at least at two levels. Full three is even
better if that's possible. Make sure you fill that requirement before
starting on this dungeon.
Are you ready? Let's go!
=============================================================================
PART ONE!
- Hit the blue door to exit North (x2)
- Two red doors and a blue door. The red doors are dark meaning red is
blocked, the blue door is light meaning it's not blocked. Choice is easy,
hit the blue door North
- = Use the terminal to set the barrier mode to green (means all green
doors are blocked now, any other color is open).
= Exit South
- Hit the most western red door
- Exit West
- Darn, did somebody turn out the lights?
= South
= At the end west
= 1st way South
= 1st way west
= At the end north
= 1st way West
= 1st way south
= At the end west
= 1st way South
= At the end west
= Use the panel to turn on the lights
That's better now, isn't it?
= Go to the north of the panel you just used
= Go north from here
= At the end east
= 2nd way north
= Step onto the green teleporter to the east
= Exit East
- = Use the terminal to set the barrier mode to "blue"
= Exit West
- Now that the lights are on, the way back is a little easier :)
= Step onto the green teleporter
= South
= At the end west
= At the end south
= At the end east
= At the end north
= east
= south
= east
= North
= east
= North
= exit East
- Exit South
- Hit the eastern RED door
- Go North and exit north
- Exit East
- Well, this is terrible. A room full of teleporter.....AAAARGH!!!
= Teleporter
= East teleporter
= Make your way to the EAST of the wall you're on
= Drop off East to the lowest level you can get from here
= Step onto the NORTHERN teleporter!!!
= Once again the Northern teleporter
= Use the terminal to set the barrier to the GREEN mode
= Drop off West
= West
= Step onto the teleporter
= Step onto the South-East teleporter
= Step onto the teleporter to your east
= Exit North
- Not only this room contains the savespot (so use it), it also contains a
teleporter that is your final way out if you're not ready. When you think
you are ready to face Vinsfeld, hit the red door North!
- WARNING! Once you access the terminal you cannot get out anymore until
the dungeon has been completed. Are you ready?
= Set the barrier mode to RED
= Exit North
- Vinsfeld is in this very room. When you are ready go North and you'll
meet that #@$)(&$()@!
BOS00000023
=============================================================================
Boss:
Leader of Odessa
Vinsfeld
Round 1 / 2
=============================================================================
My levels:
Ashley ____ lv31 Brad ______ lv30 Lilka _____ lv31
Tim _______ lv31 Kanon _____ lv31
=============================================================================
Body Parts:
= Vinsfeld
=============================================================================
Abilities:
- Incur My Wrath
= Deals 1000+ damage to the entire party
= Small chance to instant death to which neither skills nor the holy
grail can grant protection
- 4 Dimensional Hypo Blast
= Strong attack on one target (800+)
=============================================================================
The success or failure of this battle lies entirely in Lilka's hands, so
it's important that she's faster than Vinsfeld and even more important,
that she's alife.
Vinsfeld has a small chance to kill you instantly and there are no
protections against it, if it was a bug or done on purpose I don't know,
but it means you are in the hands of fate, and thus Lilka can be needed to
revive people, not only deal, but only her Hi-Heal is strong enough to heal
through Vinsfeld's special attacks.
Don't take any chances, Lilka should cast a "Quick" on herself in the first
round. Mostly Vinsfeld will open the fight with "Incur My Wrath" so after
that Lilka will be busy all the time healing.
Vinsfeld's normal attacks are pathetic, so overal this fight is not hard,
still I did lose once to Vinsfeld due to underestimating his chances as I
played the game far too much, so in other words, stay sharp!
Vinsfeld's chances lie most of all in the effect of his move "Incur My
Wrath", first of all due to the fact that it deals 1000+ damage, but also
because you can never predict if a character is instantly killed. You also
never know how often he'll use that move. If he uses it rarely this fight
is a pushover, if he uses it all the time, you're screwed (which was what
happened to me the only time I lost this fight).
=============================================================================
- = Go down the stairs
= Exit East
PART TWO:
Here the party splits up. Ashley stays behind the others have to take on
their part separately.
When I call a name you switch to that character
LILKA:
- Exit East
- = Go all the way East
= Move the block onto the switch
= Up the stairs
= South
= Follow the way and exit East
- = East
= Use the terminal to set the barrier mode to BLUE
TIM:
- Exit East
- = Step onto the switch
= Run all the way East
= Exit East
- = Make your way East
= Hit the green door East
- Exit South
- = Step onto the switch
= Shoot twice with the Air Ballet to the block
KANON:
- Exit East
- Step onto the switch and stay there.
BRAD:
- Exit East
- As you can see Kanon opened the way for Brad. Time for Brad to return the
favor
= Go East
= Stand onto the switch and stay there
KANON:
- = East
= Exit through the red door East
- = Step onto the switch
= Dash to the East (the barrier will go back up, only if you dash you can
make it).
= Hit the green door East
- = Cross the bridge
= South
= Hit the red door South
- Step onto the switch and stay there
LILKA:
- Hit the red door East
- All the way East and step onto the left that Tim lowered for Lilka
TIM:
- Use the Air Ballet once more on the block (and you'll see you'll be
helping Lilka higher up).
LILKA:
- = Drop off EAST
= East
= First road North
= Hit the green door North
- Step onto the switch and stay there.
TIM:
- Hit the green door North
- = East
= Send Pooka out to set the barrier mode to green (this will lock Lilka
up for the time being, but that's okay. If you are unable to reach the
panel with Pooka, turn your camera diagonally and you'll be able to).
= West
= 1st way North
= Hit the blue door North
- Go North, exit North
BRAD:
- Hit the blue door East
- = Pull the block south x1
= Push it East x1
= Push it North x2
= East
= Exit East (blue door)
- = Stand onto the switch
= North (the platform you're on will rise)
= At the far north end, drop off East
= Hit the blue door East
- You should see Tim here on the platform south
= Push the block south x1
= Pull it East x3
= Stand on the switch to the east
TIM:
- Use the Air ballet on the block Brad just pulled
BRAD:
- Stand on the switch east of you and stay there
TIM:
- Go East, exit East (red door)
KANON:
- Exit North (red door)
- Exit East (Blue door
- Possibly you can see Tim here :)
= South
= 1st way East
= 1st way South
= Pull the block North twice
= Drop off North
= Step onto the switch
= Go North and push the block north twice
= Go North
= Stand onto the switch and stay there
TIM:
- = Use the terminal to set the barrier mode to red
= Exit East (Green door)
- Tim has reached his destination and is out of the game for the rest of
this dungeon.
BRAD:
- Exit East (Green door)
- Brad has reached his destination and is out of the game for the rest of
this dungeon.
LILKA:
- Exit South (Green door)
- = South
= East
= Exit East (Blue door)
- Lilka has reached her destination and is out of the game for the rest of
this dungeon.
KANON:
- Exit East (Green Door)
- Kanon has reached her destination and with that they are now all in.
ASHLEY:
BOS00000024
=============================================================================
Boss:
Leader of Odessa
Vinsfeld
Round 2 / 2
=============================================================================
My levels:
Ashley ____ lv31
=============================================================================
Body Parts:
= Vinsfeld
=============================================================================
Abilities:
- 4 Dimensional Hypo Blast
= Attack on one person
- Void Effect
= Dispells all supportive magic... Yeah, like Ashley could even cast that
in the first place
=============================================================================
This battle is pathetically easy. The only preparation you should have done
is to have Ashley's personal skill "Restore HP" either to 2 or 3, of course
3 is preferable.
= Keep attacking until your FP is 100.
= Use Access to transform into the Black Knight
= Keep attacking normally (so NO HOT FENCER!!!!!) until you have 50 FP
= Cast Banisher (you'll transform back into human form)
And now you start this cycle all over again. Don't heal, don't use any
special attacks, just do precisely as described above, unless you are in a
very desperate need of healing but that happens as much as I comb my hair,
which is to say NEVER (ok, just kidding about my hair) :P
=============================================================================
DISC 2
DK200000001
=============================================================================
Dungeon: Memory Maze
=============================================================================
My levels:
Ashley ____ lv32 Anastasia _ lv32 Lucied ____ lv32
=============================================================================
Enemies:
= Imp
= Buer
Boss:
= None
=============================================================================
Overview:
You'll take this dungeon on with Ashley, Anastasia and Lucied. The latter
two are only playable characters in this particular dungeon. You cannot
leave the dungeon in any other way than completing it, and that sucks as
you cannot set skills for Anastasia and Lucied and that ups the stacks a
little for this dungeon when it comes to random encounters.
Considering your situation I think it's pretty obvious this is a
disappearing dungeon. It's also an annoying one as it contains one hell
load of scenario in which Anastasia will tell you everything she remembers
from her battle against the Blaze of Disaster. Well, if you really want to
know everything I suppose you should read it well ;)
The puzzles are most of all revolving around invisible barriers and that's
quite annoying to get through. The only tool you need here is the Hurl
Knife, as this place has no treasures the Booty Call is useless here.
I guess this place is very interesting to gain yourself some knowledge
about the story's backgrounds, but when it comes to gameplay this place is
highly annoying and personally I'm always pretty glad when I'm past it :)
For fighting I recommend most of all to let Lucied use "BlackDash" which
will get at least one enemy out of the way. For groups you can best rely on
Ashley to use an ARM that can target groups. Using those with Accellerator
works best. Your transformations are cool, but useless here as you rarely
get enough FP for that :)
Anastasia could be a cool healer, but she's very damn slow. You cannot rely
on Convert HP for Anastasia and Lucied, but there are a high load of health
crystals here to cover that up, so no need to waste your healing berries.
=============================================================================
PART 1:
- = North
= Exit North
- = Go North until the way is blocked by an invisible barrier
= Use your Hurl Knife to the target (that tool can go straight through
these barriers)
= A girl falls out of the air (when you take on all sidequests you'll
find out eventually who she is)
= Talk to her and she'll open the exit for you
= Exit North
- = Go North until you are stopped by an invisible barrier
= You can get past it via the west side. Get on the north side of that
barrier
= Exit North
- Touch the Crystal and part one is over, hear out Anastasia and let's move
on.
PART 2:
- = Go North and pass the center pillar on the WEST side
= When your way is blocked by an invisible barrier go EAST
= When you reach the wall North
= At the end west
= Throw a knife to the target North
= Go North past the EAST side of the center pillar
= Exit North </pre><pre id="faqspan-7">
- = Up the steps
= Go North until you see "the girl" to the east
= Talk to her
= From here go west but DO NOT drop off
= Throw a knife at the target
= NOW you drop of west
= Go North, exit North
- = Hit both targets with the knife
= Go North trough the center until you are blocked by a barrier
= Go around that barrier over the east
= Exit North
- Another crystal that leads to scenario. Hit it.
PART 3:
- = Hit the western way north
= At the end throw a knife to the target east
= South
= Cross the bridge to the east
= North
= From here you can reach the exit, hit it
- = Go North over the west side of the room
= When you are blocked by a barrer go East
= At the east isde of the center pillar move a little north and hit the
target behind it with a knife (Before you do, take a good look at the
girl. Only throw the knife when she's on the black white blocked area)
= The girl should now be north (when she didn't come down with the
barrier, exit this room south and come back to try again). Talk to her.
= Exit North
- = Go North until you are stopped by a barrier
= Throw a knife at the target
= Throw a knife at the target that just fell down
= South
= Hit the WESTERN way North
= At the end exit North
- And another scenario crystal
PART 4:
- = From your starting position throw a knife straight north
= Go down the stairs and pick a corner either west or east
= From here throw a knife to the target up north (you can't go straight
south to it, there's a barrier blocking you).
= Go all the way North
= Exit North
- = Hit the target behind the pillar with a knife
= North
= And nother target behind a pillar. Hit it with a knife
= North
= And again (the game makers ran out of ideas). Hit it with the knife and
go North
= At the north end you'll meet the girl. Speak to her
= Exit North
- = Guess.... Yep, correct.... a target behind the pillar... hit it :)
= Cross the bridge north
= Oh my.... another target behind the pillar.... I never thought about
that... Oh well... hit it!
= Exit North
- You'll now reach the final crystal. Sit out the scenario and at the end
you'll find out what the others are doing.
DK200000002
=============================================================================
Dungeon: Millenium Puzzle - Round 2
=============================================================================
My levels:
Kanon _____ lv31 Brad ______ lv30 Lilka _____ lv31
Tim _______ lv31
=============================================================================
Enemies:
= Targium
= Primevals
= Grabsk
Boss:
= None
=============================================================================
Overview:
Well, for obvious reasons Ashley isn't part of this dungeon, and therefore
I took this dungeon on with Kanon + Brad + Lilka as front team.
When it comes to the dungeon itself, the dungeon has much the same looks as
your first Millenium Puzzle in Lilka's Prologue, however this is a new
dungeon.
Like the first time, Lilka will have to do all the puzzle work here. This
time the dungeons doesn't have three sections but 5. Even more annoying
this time is that you don't do them in a preset order, like before, but in
random order. Pick any order you want, you need to do them all anyawy. For
the good of this FAQ I started east and went on clockwise.
I guess you also understood that this is a disappearing dungeon (wow,
that's the third one in a streak).
Well enter the crystal of the section you want to take on, and let's roll!
=============================================================================
EAST SECTION:
- = LILKA: Use any tool of Lilka's to hit the box west of the platform
= Move North
= LILKA: Use any tool of Lilka's to hit the box east of the platform
= Move North until yo0u cannot go furhter
= LILKA: Use any tool of Lilka's to hit the box east of the platform
again
= Up the ramp
= Hit the exit
- = Go to the end of the road
= LILKA: From here fire to the box South-East
= Go to the west edge of the road you're on now
= LILKA: Fire or free to the box north-east
= Go south till the second last cube of the road
= LILKA: Use any tool of Lilka's to hit the cube to the south
= Go to the south edge of the road you're on
= LILKA: Use any tool of Lilka's to hit the cube to the North-West
= Exit North
- Just stay on the road you're on and hit the exit at the end
- = Up the ramp
= LILKA: Use any tool of Lilka's the hit the cube West
= Stand on the South-West cube
= LILKA: Hit the cube south-west
= LILKA: HIt the cube North-east
= Go to the north-west part
= LILKA: Hit the cube north-west
= To the north-east cube
= LILKA: Hit the cube South-East
= Stand on the south-east cube
= LILKA: Hit the cube North-East
= Up the ramp and exit East
- Go all the way up and hit the exit
- LILKA: Fire at the cube to the west and this section is complete
SOUTH-EAST SECTION:
- = Take the northen way west and time it right with the moving cubes
= Exit West
- Lord of the.... er... square rings :P
= Go to the south east of this ring and drop of to the ring below in any
direction
= Drop off to the green ring blow you in any direction
= Go to the the south east
= Drop off to the purple ring east
= Go to the south-west
= Drop off to the green ring below to the west (NOT SOUTH!!!)
= Up the ramp and hit the exit
- = Follow the way and use the moving cubes to get across
= Hit the exit at the end
- Follow the road and hit the exit at the end
- Make your way up and hit the exit at the end
- LILKA: Hit the cube North-East
SOUTH SECTION:
- Save your game and hit the western exit
- You remember the drill from the first puzzle in the prologue? When you
stand on the colored cubes they will rise, when you jump of they'll stop.
Rise them all to the correct number. When you fail jump of the edge to
start over
The combination is
= Yellow - 4
= Red - 3
= Green - 2
= Blue - 1
When you got that combination you can hit the exit South
- Make your way up and hit the exit at the end
- LILKA: Hit the cube North
SOUTH-WEST SECTION:
- = Stand on the North-East Cube
= LILKA: Hit the cube west of you
= Hit the crystal
- Okay, you see that the subes you need to pass will never come to a
position where you can get onto the other. The Freeze Rod is your savior.
Freeze one of them and you have some time to get over them and hit the
exit at the end.
- Follow the way and hit the exit.
- Go north, exit North
- Go all the way up and hit the exit at the end
- LILKA: Hit the cube North-East
WEST SECTION
- On this puzzle too you'll need to freeze one of the blocks. The best
choice is the center block when it's directly south of the north road.
Once you did that make it over asap (this is gonna be frustrating). When
you made it hit the exit at the end
- = Drop off to the platform below
= Exit East
- = Go to the west part of the platform you're on
= LILKA: Hit both cubes
= Drop off to the lower platform
= LILKA: Hit the South magic cube
= Go to the far South edge
= LILKA: From here hit hte cube South-West of you
= Get onto the tile that just move to you
= LILKA: Hit the cube West
= Exit South
- Just hit the crystal to the east
- Don't even think about making your way over the cubes, just use the first
one to hit the exit west
- Go West, exit West
- Go all the way up and hit the exit at the end
- LILKA: Hit the cube East
When you did all sections, go to the North Gate and this dungeon is
concluded.
You'll get a lot of scenario to sit out now.
At the end Ashley and the rest of the ARMS members will be reunited.
DK200000003
=============================================================================
Mission: Gather Information
=============================================================================
This mission contains two dungeons. Grotto of Lourdes and Sacrificial
Altar.
They can be taken on in random order, as with all missions.
The dungeons are tied to Kanon and Tim respectively and will lead to their
level 3 force abilities, and also Kanon's second tool.
Neither of the dungeon contains boss fights, so let's get this show on the
road.
DK200000004
=============================================================================
Mission: Gather Information:
Dungeon: Grotto of Lourdes
=============================================================================
My levels:
Ashley ____ lv32 Brad ______ lv30 Lilka _____ lv31
Tim _______ lv31 Kanon _____ lv31
=============================================================================
Enemies:
= Wise Man
= Voidra
Bosses:
= None
=============================================================================
New TOOL:
= Skates (Kanon)
New FORCE:
= Gatling Level 3 (Kanon)
=============================================================================
How to get there:
= If the hovercraft is not docked at Meria, teleport to Meria and the
hovercraft will get docked there.
= Use the hovercraft and go south
= Just follow the shores
= When you reach the snowy area of Sielje you'll see a beach to the left,
dock there
= There's a small way to the east, hit it
= When you get on some kind of open land, search the area
=============================================================================
Overview:
This is a dungeon completely devoted to Kanon. You don't have to put her up
front in combat, but all the puzzles and stuff are up to her to solve, so
best is to have her in the lead all time.
This dungeon contains a hell-load of sections that all come together in the
center room. Nearly all sections have a few puzzles and end with Kanon
looking back on her past and how a sweet innocent girl turned into the
merciless mercenary. Very interesting when you are interested in the story
backgrounds, but very annoying in gameplay.
When you do everything right you will not get that much random encounters,
and the ones you get are pretty easy. This is most of all puzzling and
story backgrounds.
=============================================================================
ENTRANCE SECTION:
- = South
= KANON: Open the door (only she can do it as decendent of the Sword
Magess).
= Exit South
- Follow the corridor and exit West
- A door will open for you at the North. Hit it
SECTION 1: (NNE)
- Go North, exit North
- = Go to the most North-West corner of this platform
= KANON: Hook North x4
= Drop off to the platform with the treasure chest
= Open it.
=============================================================================
NEW TOOL: RAD BLADES
Did you play Wild ARMS 1? Good, then skip this explanation, the Rad
Blades work exactly the same as Rudy's Rocket skates :P You didn't? O
crap, then I need to explain this. Well, when you use the Rad Blades
Kanon will just skate forward and she won't stop until she's blocked by
something. Things that would hurt her (like the lave on the floor here)
will be ignored, however the skates cannot be used to get yourself over
pits.While riding these skates you will not have any random encounters,
so you can use them to get through dungeons pretty fast, but I told you
before, you cannot get over pits, you'll still fall into those, which
means you'll have to use this tool with care.
=============================================================================
= KANON: Use the skates to go south. It's possible that Kanon
automatically exits south this way. When that happens, just exit North
to get back in this room.
= KANON: Stand in the center of the platform and skate straight north
from here. You should be blocked by the switch.
= Hit the switch
= KANON: Use the skates to go south. It's possible that Kanon
automatically exits south this way. When that happens, just exit North
to get back in this room.
= Go to the most North-West corner of this platform
= KANON: Hook North x4
= Exit North
- = Stand on the platform and sit out the scenario about Kanon's past
= Exit South
- = Drop off to the platform with the (now open) treasure chest)
= KANON: Use the skates to go south
= If Kanon didn't already exit south automatically then do so yourself.
- Go South, exit South
- A door will open to the west, hit it.
SECTION 2: (NWW)
- KANON: Use the skates to go west (if Kanon doesn't exit west
automatically, then do so yourself).
- = KANON: Hook West x4
= Exit West
- = Stand onto the platform to hear chapter 2 about Kanon's past
= Exit East
- = KANON: Hook East x4
= Exit East
- KANON: Use the skates to go East (if Kanon doesn't exit East
automatically, then do so yourself).
- A door opens to the south, hit it
SECTION 3: (SSW)
- = Stand as close as you can to either the west or east pool
= KANON: From here use the skates to go South
= Exit South
- = Go to the South-East corner of this platform
= KANON: Hook South x2
= OPTIONAL: TIM: Send Pooka out if you want the content of the chest to
the west
= KANON: Hook South
= Turn the camera poining South-West (means the compass points to the
bottom-right of the screen) and make Kanon stand with her backside to
you
= KANON: Skate
= Turn the camera back to the original position (North is best)
= KANON: Use the skates to get at the switch
= Flip the switch
= KANON: By skating South-West you can get out of this without getting
hurt
= Exit South
- = Stand onto the platform of the next chapter of Kanon's past.
= Exit North
- The way I'm pointing looks like suicide, but it will get you through
unhurt. A little bug there I think.
= Go to the most North-west corner of the screen
= Turn the camera pointing North-East and make Kanon stand with her
backside to the camera
= KANON: Skate (yeah, this will work. You won't fall off the edge. Bug?)
= Turn your camera back to its original position
= KANON: Hook North x2
= KANON: Hook West
= KANON: Hook North
= Exit North
- = Stand on the northside of the pool in front of the southern exit
= KANON: Skate North
= If Kanon didn't exit North automatically, do so yourself
- A door opened to the east. Hit it
SECTION 4: (SEE)
- KANON: Skate East, exit East.
- = Stand on the south side of the room
= KANON: Hook East x3
= Up the ramp
=============================================================================
OPTIONAL:
= KANON: Hook West
= Claim the prizes on this platform (Big Berry, Crest)
= TIM: Send Pooka out ot claim the prizes on the west platform (Big
Berry, Lucky Card)
= KANON: Drop off South
= KANON: Hook East
= Up the ramp
END OPTIONAL PART
=============================================================================
= Go over the crate and hit the switch to open the door east
= BRAD: Stand onto the crate and kick the north wall
= Exit East
- = Stand onto the platform and Kanon will be more aware of the memory of
the Sword Magess
= Exit West
- = West
= Down the ramp
= KANON: Hook west x3
= Exit West
- KANON: Skate west and exit west
- A door opens to the west, hit it
SECTION 5: (SWW)
- Follow the way, exit South
- = Down the ramp
= KANON: Hook South
= Down the ramp
= KANON: Go south and hook south
=============================================================================
OPTIONAL
= TIM: Send Pooka out to get the chest
= Stand south of the platform with the chest you just opened
= KANON: Hook North (you'll fall down)
= Exit North from here
- If you don't see things too well here, you'll be able to see when when
turning the camera
= Follow the way up
= At the top you'll fall through the floor
- = Claim the chests (all four contain a duplicator)
= Jump into the white pit and you'll be teleported out of here.
- END OPTIONAL PART
=============================================================================
= Exit South
- Stand onto the platform to get the final part of Kanon's story.
=============================================================================
NEW FORCE - LEVEL 3 - GATLING LEVEL 3
Kanon can use this in combination with any of her level 3 special moves.
=============================================================================
When you didn't yet complete the sacrificial alter you'll be teleported
back to the world map.
When you did take it on, make a call to Valeria Chateau to complete this
dungeon.
DK200000005
=============================================================================
Mission: Gathering Info: Sacrificial Altar
Dungeon Sacrificial Altar
=============================================================================
Enemies:
= Gespenst
= Roper
Bosses:
= None
=============================================================================
New FORCE:
= Divide (Tim)
=============================================================================
How to get there:
= First go to Baskar. When you get there the chief will tell you about this
place
= Now go to the room in the south of the Chief's house and you'll find two
men. You must talk to both of them or the dungeon won't appear on the
world map.
= Now leave Baskar and teleport to Guild Galad and take the Hovercraft from
there
= Now go east and keep hugging the shores and they will lead you south
= Dock at the second beach you come past (it's a bit hidden behind rocks)
= Go north here keep searching while you do to find the dungeon
=============================================================================
Overview:
This is a pretty straightforward dungeon. Lots of puzzles along the way.
This dungeon does not only serve as a main dungeon, but it's also part of a
sidequest (The Guardian Lords).
This sidequest will lead you to get the three Guardian Lords Zephyr,
Justine and Raftina. While these guardians are utterly useless (all of
'em), you still might wanna go get them, even if it's only good for
completist purposes. The puzzles to get them may easily get beyond your
undestanding as the hints are terribly cryptic, but hey, that's what you
got me for here ;)
=============================================================================
- Go North, exit North
- = Go north till the pit
= ASHLEY: You can see a switch on the west pillar, hit it with your knife
= Proceed north till the next pit
= BRAD: Kick the east metal thing to reveal another switch
= ASHLEY: Use the Hurl Knife to hit the switch
= Exit North
=============================================================================
- GUARDIAN LORDS SIDEQUEST PART
= Set yourself in face of the first pillar to the west
= Drop off west from here
= Exit in the secret exit east
- Follow the way up the stairs and exit North
- Now you'll see a room with tiles depicting the twelve zodiac signs. In
English speaking countries the Latin names are used for the signs, but
it'll help you if you know the English translations of those names.
Capricorn = Mountain Goat
Aquarius = Water man, or Merman
Pisces = Fishes
Aries = Male Sheep
Taurus = Bull
Gemini = Twins
Cancer = Lobster or crab (the disease got its name because the first
Cancer cells ever seen formed the shape of that animal. Some foundations
fighting cancer therefore have that animal in their logo).
Leo = Lion
Virgo = Virgin (in case of the zodiac it refers to a FEMALE virgin, and
is therefore often depicted as a young woman).
Libra = Weight scales
Scorio = Scorpion
Sagitarius = Archer
Now stand on the tile depiciting Sagitarius (which is as it means
"Archer" the tile with the bow and arrow) and stay there for five
seconds. Now the door will open, so you can exit North
- = Open the chest to obtain the Stone Dragon (which will allow you go get
the guardian Zephyr in the Guardian Lord sidequest).
= Stand into the white light to be teleported out.
END GUARDIAN LORDS SIDEQUEST PART
=============================================================================
- Follow the path and exit East
- = There's a switch to the west hit it
= Proceed south
= Pull the block north of the west pillar: 1x north, 3x East and push it
2x south
= Pull the block north of the east pillar: 1x north, 3x west and push it
4x south, 1x east and 1x south
= Make your way up and hit the switch
= Exit South
- = West
= BRAD: Kick the pillar holding up the North platform
= If you're not going for the guardian Lords you can now go east up the
stairs to cross the bridge you now made available, if you are going for
that then:
=============================================================================
GUARDIAN LORDS SIDEQUEST PART:
= Hit the secret exit east under the south platform
- Make your way up and exit North
- You'll be n a room with tiles numbered in roman numbers from I to XII.
Well ignore those roman numbers as they have no meaning in this puzzle at
all, I just said it so you can verify you are in the correct room :)
= Go up the east stairs
= Go up the stairs north and stand above the head that's above tile
number III
= Drop off onto that head
= Now drop off onto the stone figure below you
= LILKA: From here shoot a fireball with your firerod to the figuring
south (next to tile number VI)
= Drop off to the floor
= Exit North
- = Open the chest to get the Stone Lion, you can later in the game obtain
the guardian Justine from that.
= Step into the light to exit this place
- END GUARDIAN LORDS SIDEQUEST PART
=============================================================================
= Exit North
- Save your game and exit North
- I hate this room.
= Step onto the switch
= Pass the pit
= Step onto the switch east
= Go up the stairs to the west
= Follow the road (the chest contains a Mir Feather for Tim, but if you
take that you'll have to start this puzzle over)
= When you are at the most northern and also the highest bridge stand
still on the center of it and drop off south onto the switch from there
(no that switch doesn't work if you just step on it, you have to do it
from this height).
= Exit North
=============================================================================
- GUARDIAN LORDS SIDEQUEST PART
= Drop off into the pit
= BRAD: Kick the two blocks on the east side of the pit
= Take the secret exit you now revealed
- Follow the way and exit North
- You are now in a room with three colored figures and tiles with a colored
circle on it.
= Push the three figurines in any pool, but please note, each pool can
only hold 2 figuries max. (if you put all three in the same pool, just
jump into a pool yourself to reset the puzzle)
= Exit North
- = Take the Stone God (translation error, this item had to be called
"Stone Goddess")
= Step into the light to exit this place
- END GUARDIAN LORDS SIDEQUEST PART
=============================================================================
Okay, you got the stone idols now that you need for the Guardian Lords
Sidequest, however the sidequest can NOT be completed until you completed
the Trapezohedron, a dungeon that comes later in the game, so don't even
try to do it sooner.
- = Make your way to the east side beside the pit
= Exit East
- Approach the alter and sit out the scenario that follows.
=============================================================================
NEW FORCE - LEVEL 3 - DIVIDE
This skill allows Tim to transform enemies into weaker enemies. This would
be useful if you'd actually ever get Tim to 75FP in a random battle which
(unless you ever get Tim to level 75) will never happen. Antoher bummer is
that you'll also get less experience and gella for it.Perhaps you already
figured out that bosses are immune to this move, and there are also some
random enemies that don't respond to this. There are even enemies that will
transform into a STRONGER enemy (for example the Gagison in the Whithered
Ruins that will transform into a Hayonkonton or Hyulkonton as these
miserable translators turned it into). Well, all I can say congratulations
on obtaining a crap move.
=============================================================================
When you didn't yet complete the Grotto of Lourdes you'll be teleported out
of this dungeon, and in that case go for that dungeon first.
When you did complete the grotto of Lourdes make a call to Valeria Chateau
to complete this dungeon.
DK200000006
=============================================================================
Dungeon: Lost Garden
=============================================================================
My levels:
Ashley ____ lv32 Brad ______ lv31 Lilka _____ lv32
Tim _______ lv32 Kanon _____ lv32
=============================================================================
Enemies:
= Gizmo
= Eurynome
Boss:
= Caina
=============================================================================
New Bayonet Cartridge:
= FantomFang
=============================================================================
How to get there:
= Teleport to Damnzen and board the hovercraft from there
= Now sail to the giant peninsular in the center of the Inland Sea
= There's a small island to the North-East of it dock there and search the
place
=============================================================================
Overview:
This dungeon is not hard or complicated but it is a very odd one.
The puzzles are all based on teh same principal. Blocks with a color on top
of it. When stepping on it all blocks with the same color will act on it
and either and either rise or lower. You'll understand once you see it.
Where the place gets odd is the fact that during the dungeon you'll have to
leave party members behind (don't worry, they'll rejoin the party once the
dungeon is completed).
You can leave any character behind as long as it's not Ashley. The game
makers took special precautions to make sure you'll have him with you
throughout this entire dungeon.
In the end you'll leave your entire party behind so that only Ashley
remains in the end, and there Ashley will have to battle Caina one on one.
That battle is also a special one in which a few new possibilities will be
unlocked.
All in all, this is not just a dungeon.
One warning at forehand. As soon as you defeated Caina, the game will
immediately commence in the Grauswein event which contains a pretty tough
boss fight. Be sure Brad doesn't waste any ammo (even if you never use
Brad, you will during that event, trust me!!!) and if you have any
preparations to do before going into that do that first before you confront
Caina!
=============================================================================
- Follow the corridor and exit West
- = Go up the ramp on the east side of the pit and step onto the red tile
block
= Drop off (in any direction, except west of course)
= No go up the ramp on the west side of the pit and step onto the red
tile
= Exit West
- You will see a block here with a smile on it. That block is part of the
"My Mike" sidequest which is not yet available, so leave it be for now
= Go East from the Smile Block
= OPTIONAL: When you hit the eastern exit North which you can use to have
obtain a spell for Lilka that is 1.5x stronger. If you want to have it,
I say take it now and leave the dungeon immediately to obtain the spell
you want. I personally erased "Heal" from Lilka's spell list and
re-obtained it using the Crest S. Against Grauswein that comes
immediately after this dungeon, that will help a lot! (btw, you need a
duplicator to open the chest containing the Crest)
= Hit the 2nd way north from the east
= At the end exit West
- = Stand on the star symbol
= When the game prompts you to leave any character behind except Ashley
(I chose Tim, but it's actually up to you).
= Exit West
- Go West, exit west
- Follow the road and at the end exit South
- = Go west and get onto the ramp
= Drop off onto the red block and it will rise to you can proceed
following the road to the east
= Around the corner south and hold at at the blue block to the east
= Drop off onto it
= Continue the way south
= Around the corner west
= Drop off onto the blue block west, and do it again on the next blue
block and proceed west
= Exit South
- = Stand onto the star and leave somebody behind. Anybody is fine as long
as it's NOT Ashley (I chose Kanon).
= Exit South
- = Step onto the red block east
= Now hit the eastern ramp to the south
= Move over the three red blocks (and all three times they should move)
and you should end up at the same height as the way west.
= Hit the way west
= Step onto the red block and it should rise so you can go south
= Exit South
- Go South, exit south
- Follow the corridor and at the end exit East
- = Drop off into the pit to the north from the south side
= Go up the ramp east
= Drop off east onto the red block. It will rise so you can continue
= Move to the east side and drop off south onto the red block, it will
rise so you can continue
= On the next platform go east
= OPTIONAL: When you take the blue elevator north you'll get the
FantomFang arm for Ashley
= Up the ramp east and step onto the blue block, it will rise so you can
continue
= Exit East
- = Stand onto the star and leave somebody behind that is NOT Ashley (I
chose Brad)
= Exit East
- Go East, save your game, and exit East
- Follow the road and at the end exit South
- = When the moving platform passes by get onto it
= Step onto the blue block on this moving platform and it will rise, drop
off (and land onto the platform)
= When the platform is on the west side, move west and try not to rise
the blue blocks, if that still happens, step onto the other block to
lower them again.
= Step onto the red block and it will rise. Drop off in any direction
= Get onto the moving platform again (It doesn't matter if the blue
blocks rise)
= Get onto the red blocks south (it doesn't matter if they rise)
= Get onto the moving platform south
= Get off it south
= Exit South
- = For the last time you have to leave somebody behind. Leave the last
character you have left aside from Ashley behind, so that you only have
Ashley left.
If you have for some reason somebody else beside Ashley left, go to the
place where you left Ashley behind and when you talk to him he'll join
the party and then leave somebody else behind. YOU MUST HAVE ASHLEY ONLY
LEFT NOW!!!! By dropping into the pit in this room you can quickly get to
the other "jam" rooms).
= ASHLEY: Exit South
- ASHLEY: Go South, exit South
- = ASHLEY: Onto the ramp
= ASHLEY: Drop off onto the red block east
= ASHLEY: Drop off onto the blue block west
= ASHLEY: South
= ASHLEY: Now cross the bridge west but don't toucht the colors, this way
the blocks won't lower or rise. If you mess up, just jump into the pit
to reset the puzzle.
= ASHLEY: Drop off onto the green block and make it rise
= ASHLEY: Go all the way to the platform east and DON'T TOUCH THE COLORS
so that the blocks won't move
= ASHLEY: Step onto the green block South
= ASHLEY: Throw a knife south and it should land onto the target
= ASHLEY: Exit South
BOS00000025
=============================================================================
Boss:
Special Cocytus Squad Member
Caina
Round 3 / 3
=============================================================================
My levels:
Ashley ____ lv33
=============================================================================
Body Parts:
= Caina
=============================================================================
Abilities:
- 4 Dimensional Hypo Blast
= Attack
- Gate of Isolde
= Attack that can cause status changes
=============================================================================
Well, no need to get into the deep of what Caina can do as you should know
that by now, and despite his "Gate of Isolde" he's terribly easy now.
Ashley on the other hand has received a major upgrade on his Knight form
and will start the battle with it. Very cool to note that starting with
this battle the new form will be the form you take on when you use
"Access".
Now go crazy with the new spell "Gun Blaze" you just acquired and Caina
will die very quickly.
Using Banisher is not smart as you'll turn back into human form which will
work in Caina's favor, so don't do that.
NEVER and I repeat NEVER cast "Last Burst". It does do a lot of damage to
Caina that's for sure, but it will turn your FP and your HP to 1 and if
Caina survives he'll kill you.
Just go crazy with "Gun Blaze" and heal up in case you are low in HP (which
doesn't happen so often) and you'll win easily.
And with that the last member of Odessa is dead!
=============================================================================
DK200000007
=============================================================================
Event: Valeria Chateau - Grauswein
=============================================================================
My levels:
Ashley ____ lv33 Brad ______ lv31 Lilka _____ lv32
Tim _______ lv32 Kanon _____ lv32
=============================================================================
You'll automatically end up in Valeria Chateau for the Grauswein event.
You cannot leave the Chateau during this event. You can walk around freely
in the entire Chateau and get whatever you need, as long as you can get it
from within the Chateau.
When you are ready to face Grauswein, go to the bridge and speak to the
helmsman and confirm you are going to fight Grauswein.
BOS00000026
=============================================================================
Boss:
Nuclear Dragon
Grauswein
=============================================================================
My levels:
Kanon _____ lv32 Brad ______ lv32 Lilka _____ lv33
Tim _______ lv33 Ashley ____ lv33
=============================================================================
Body Parts:
= Grauswein
= Belly
=============================================================================
Abilities:
- Nuclear Sphere
= 1600+ damage on the entire party
- ??? (Damn, forgot the check the name)
= 1000+ damage on entire party
=============================================================================
It's beyond me why this guy is called "Grau Swein" (which means "Grey Pig"
in German and is even mispelled if you ask me), but who is me.
Any way, this fight has two rounds.
ROUND 1:
During round one you have all party members except Ashley available.
Therefore I used the party Kanon + Brad + Lilka.
Grauswein is one of the harder opponents you'll get past (not counting the
optional bosses that is).
His attacks are pretty powerful, so you'll be be spending most time keeping
everybody alife. If you did powerup Lilka's "Heal" speal with a Crest S, as
I recommended you to do you got a little trump card, as Lilka's weakest
healing spell will now still heal significantly enough to get everybody
healed enough to survive Grauswein's attacks. Lilka may be required here to
use Extend some times, so having a powerful healing spell for little FP is
very cool here. As always if Lilka dies you can consider this fight as
"lost", so she MUST always have your priority in healing! The death of
other people can be compensated but Lilka is vital here. VERY EXTREMELY
VITAL!!!
Also note that Kanon is less capable in taking damage, so watch her HP,
however always Lilka first, Kanon is more supportive than anything else as
her attacks are not very impressive for Grauswein.
Brad can take a blow and thus he's less of a problem to deal with, and even
if he dies, just have Lilka to Revive him and even at 0 FP Brad can deal a
blow, so at least you have one person you don't need to worry about.
When it comes to the attack. Well Lilka will spend all her time healing,
and if she doesn't have to heal, just let her do a normal attack to build
up some FP.
Brad should just do normal attacks and when your FP allows it use the
strongest ARMS he has at this disposal, but frankly whatever attack Brad
does, it's always fine.
Kanon should just go crazy with her bionic arm moves and always use the
strongest most you can do with her current FP. When she has enough to do it
in combination with the related Gatling Force.
ROUND 2:
In the second round Ashley will take over the fight, and he'll fight alone.
In order to make things a little easier you'll start in your Gold Knight
form.
if you think Grauswein is any weaker in this form, I regret to inform you
that you are wrong, but transformed Ashley has more defense against it.
Now I hope you have a few Big Berries, if not you are in trouble. Only use
them when you are low in HP.
NEVER use Banisher or Last Burst as that will only work in Grauswein's
advantage. Just go crazy with Gun Blaze. Two or three is enough to kill the
belly and the boss itself doesn't need much more.
=============================================================================
Now sit out the long piece of scenario and when you get control over the
game again let's go for the next dungeon.
DK200000008
=============================================================================
Dungeon: Sleeping Volcano
=============================================================================
My levels:
Ashley ____ lv33 Brad ______ lv32 Lilka _____ lv33
Tim _______ lv33 Kanon _____ lv32
=============================================================================
Enemies:
= Salamandra
= Geagmantis
= Dendrobium
Boss:
= Lombardia
=============================================================================
New ARM:
= Mini Scud
=============================================================================
How to get there:
This is frustrating, but there are no shortcuts to this. No town to
teleport to. No place to fly to with the Chateau or to dock the hovercraft.
Nothing. So we'll have to do this all on foot.
= Enter any life reflector (except the one in Archeim or from Diablo Pillar
Judecca, of course)
= Go to the teleporter room and teleport yourself to "Sylvaland control -
Dragon's Vein" which is the YELLOW route
= Leave the life reflector, you should now be in the area where the Raline
Observatory is (the dungeon where you first met Liz & Ard). You don't
have to go to that dungeon though :)
= Go North and keep hugging the WEST shores
= When you reach a mountain search
=============================================================================
Overview:
This is a dungeon with a bit complex layout. Well it's simpler than it
looks, but nevertheless it's not an easy one to catch in a FAQ.
The random encounters are of average difficulty and the boss is rather
easy.
When it comes to puzzling, it goes most of all about gas that leaks out.
When Lilka hits it with her flame rod she'll cause an explosion. These
explosions are your only key to open certain areas you need.
=============================================================================
- = North
= At the end East
= Drop off East and go North
= 1st way wst and around the corner north
= Exit North
- = LILKA: Hit the gas with the flame rod and BOOM!
= Follow the road and at the end exit West
- = KANON: Skate West
= OPTIONAL: KANON: When you Skate North you can get Brad's Mini Scud ARM
= Exit West
- = LILKA: Set the gas on fire and BOOM!
= Exit East
- = KANON: Skate East (if she exits East, come back here)
= Stand onthe most south-west point of this side of the lava
= KANON: Skate South
= Exit South
- = KANON: Skate south
= Up the ramp
= Drop off West
= KANON: Skate South
= West and stop if you reach the lava
= KANON: Skate North-West
= Chest = Moon Pin, headgear for Lilka
= Go to the most northern part of the lower area you can get without
touching the lava
= KANON: Skate North-West
= Exit West
- = Save your game
= Make your way South (you'll have to take the East way south for that)
= Exit West
- = Stand South of the health crystals in the magma
= Dash North to the other side (don't use Kanon's skates. It won't work)
= Cross the bridge North
= At the end East
= Drop off East
= Exit North
- = LILKA: Hit the gas to the North with the Flame Rod
= Exit South
- = Drop off South
= All the way South
= At the end West
= Exit West
- = Go East till you cannot go further
= KANON: Skate North
= KANON: Skate South-West and try to make it into the west road (tricky)
= Follow the road
= You should end up at a narrow road leading north, from there drop off
East
= Exit North
- = Follow the road (chest = Full Revive)
= When you're being led west hit the 1st way North
= Follow the road and exit East
- = LILKA: BOOM!
Now check up, if Lilka has blown up all gas leaks here you shouldn't hear
anything anymore (aside from the background music), if you hear something
you missed one meaning you have to go back to blow it up.
= Follow the road until you find a small curious rock
= BRAD: Blow it up with a rock to create another gas leak
= LILKA: BOOM!
= If you didn't go down with the platform (can happen if Lilka was too
far away when she made the gas explode), drop off west
= Exit North
BOS00000027
=============================================================================
Boss:
Dragon Caliber
Lombardia
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv32 Lilka _____ lv33
Tim _______ lv33 Kanon _____ lv32
=============================================================================
Body Parts:
= Lombardia
= Belly
=============================================================================
Abilities:
- Dragonic Blaster
= 700+ damage on Lilka, 800+ on other characters
=============================================================================
Lombardia is a lot easier than Grauswein. Attack when you can, heal if you
must.
Lombardia's attacks are pathetic, so you shouldn't have any trouble at all
here
=============================================================================
Winning this fights ends this dungeon.
=============================================================================
NEW VEHICLE: LOMBARDIA
Lombardia can reach all ends of the world map, and can land on any flat
land.
You can press up and down to make him fly higher or lower, but please note
the keys are reversed as this is based on a real flying machine where you
pull the steering wheel to go up and push it to go down.
By obtaining Lombardia you no longer need the Chateau, as Lombardia can
reach anything the Chateau can and even more than that, and therefore you
can no longer use the Chateau as a vehicle and it will be a regular spot on
the world map again.
=============================================================================
NEW SIDEQUEST AVAILABLE
= Pirate's Warren (though some areas in it are locked now and cannot be
unlocked until you obtained Ashley's final tool).
= Werewolf's Den
= Crimson Castle
Taking on Crimson Castle will get you the optional character Marivel, it's
up to you if you want to go for it, but I went for it, so you'll see her
noted to all dungeons and bosses that come next. :)
When you recruited Marivel the next sidequests wiill be unlocked
= Crimson Castle - round 2
= Promised Catacombs (You need Tim's 3rd tool for this, but that tool can
be taken in one of the next dungeons that you can take on in random
order).
= Lost Garden - My Mike
= Pyramid Bosses (got their own main section in this FAQ)
= Fab Lab
DK200000009
=============================================================================
Mission: Raypoints
=============================================================================
The raypoints are four dungeons that can be taken on in random order.
They are based on the four elements and they are also devoted to one of
your characters.
Flam - Fire - Lilka
Geo - Earth - Brad
Wing - Wind - Tim
Muse - Water - Kanon
All raypoints have a setup
= First you'll get the final tool for the devoted character (muse is the
only exception here as there the tool comes after the boss)
= You'll have to do several puzzles in which you get to play with your new
toy
= You'll face a boss, in all Raypoints it's a knight of the element the
raypoint represents, the boss strategy for all knights is exactly the
same.
= Upon defeating the boss a savespot will appear on the spot where the boss
used to be.
= You'll get more puzzles in which you get to solve things with the devoted
character
= At the end you'll find a mana point. The character the raypoint is
devoted to will be confronted with his or her own flaws and when they
manage to overcome that confrontation (which is all automated, so don't
worry) the raypoint will be released, the character will get his or her
level 4 FORCE ability and conclude the raypoint.
Now another nice thing to know is that all four raypoints contain the best
weapons the devoted characters can obtain prior to taking on the pyramid
bosses.
Are you ready?
DK20000000A
=============================================================================
Dungeon: Raypoint Flam
=============================================================================
My levels:
Ashley ____ lv38 Brad ______ lv37 Lilka _____ lv38
Tim _______ lv38 Kanon _____ lv37 Marivel ___ lv38
=============================================================================
Enemies:
= Devonova
= Gigaflame
= Haborym
= Efreet
Boss
= Flam Knight
=============================================================================
New Tool:
= Change Rod (Lilka)
New Force:
= Dual Cast (Lilka)
=============================================================================
How to get there:
= Teleport to the Town of Meria
= Board Lombardia from here
= Fly north with a tiny angle east
= You'll come above a large island, the bionic eye will show two green dots
here. One of them is Palace Village (just a nearby town with no special
meaning any more), and the other is this dungeon
=============================================================================
Overview:
Most has been said in my overview of the entire raypoint mission above.
What you need to know is how to deal with the braziers.
= Red Braziers must be lit
= Gray Braziers must NOT be lit
= Blue Braziers must be lit, but will go out after a few seconds unless all
of them are lit.
If you want to solve this dungeon without my FAQ then there's all you need
to know.
If you do want to use my FAQ, then read on.
=============================================================================
- = East
= When you see the platforms, there's a stairway in it. Hit it
= Drop off East
= Open the chest
=============================================================================
NEW TOOL: CHANGE ROD
The Change Rod is a tool you'll only be using in this dungeon (and in a
sidepuzzle of Odd Headquarters). It fires a magic bolt into the direction
Lilka faces and turns magic platforms into big healing crystals and vice
versa.
=============================================================================
= LILKA: Use the change rod to make a path back west and get back onto
the platform
= KANON: Hook East
= Exit East
- = LILKA: Go east and use the change rod to remove any barriers on your
way
= Follow the road
= Exit East
- = LILKA: Follor the way and remove barriers using the change rod
= LILKA: Light both RED braziers with the flame rod (ignore the grey
ones)
= Exit East
- = Pick up the HP Crystal you can get
= LILKA: Use the change rod to the east
= Pick up the HP Crystal eat (not south)
= (OPTIONAL: LILKA: use the change rod to the south)
= LILKA: Use the change rod on the barrier east
= East, and down the stairs south </pre><pre id="faqspan-8">
= OPTIONAL: ASHLEY: You can throw a knife to the target (if you made the
crystal above into a barrier this works), and you can access the exit
that opens to get a gimel coin.
= From the point south of Ashley's knife point, exit South
- = Go all the way downstairs
EASY METHOD:
= Turn the camera to the North
= Light the west and east collums of braziers
= Stand west of the center brazier west and use the freeze rod to the
east
HARDER METHOD:
= Stand diagonally south-west of the north-west brazier and light it from
there and do the other braziers with the same technique
When all red ons are lit and the grey ones not, the door will open. Hit
it ;)
- = Follow the corridor
= OPTIONAL: LILKA: If you want the treasure, use the change rod to turn
the crystals into a bridge and you can take it (Holy Tablet)
= Exit East at the end of the corridor
- This puzzle is timed (see overview)
= Up the stairs
= LILKA: Light the upper brazier
= LILKA: Drop off stand south of the two lower braziers and light them
from here
= Exit East
- Everything I say here is optional, if you want to skip it, just follow
the route and hit the exit at the end
= OPTIONAL: DOwn the northern stairs
= OPTIONAL: LILKA: Use the change crest on the three crystals
= OPTIONAL: Up the stairs
= OPTIONAL: Down the southern stairs and cross the bridge you created
= OPTIONAL: Claim your prize (Gauntlets)
= OPTIONAL: Drop of South
= The exit is in the soutern area to the east. Hit it
- This one is timed!!!
= Stand in the center of the room
= LILKA: Fire a fireball N, S, E, W (in that or similar order)
= Turn the camera diagonally
= LILKA: Now fire a fireball NE, NW, SE,SW
= A stairway down appears, hit it!
BOS00000028
=============================================================================
Boss:
Spriggan
Flam Knight
=============================================================================
My levels:
Ashley ____ lv38 Brad ______ lv37 Lilka _____ lv38
Tim _______ lv38 Kanon _____ lv37 Marivel ___ lv38
=============================================================================
Body Parts:
= Flam Knight
= Shield
=============================================================================
Abilities:
- Mirror Coat
= Reflects all magic back to caster
- Barrier
= DEF and MGR up
- Blade Arm
= Strong physical attack
- Caloric Nova
= Strong fire attack on all targets
=============================================================================
All knights have the same tactics (so you'll see this message to all of
them).
They are fairly easy overall, you can come pretty far by just attacking
when you can and healing if you must.
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only
bounce back to the caster.
The attacks are average, however the Blade Arm can hurt.
When the fight goes on quite long (and most of all when you take the shield
out), you can expect a superspell in the element of the knight, this is the
only moment where the battle can get dangerous for you, you may need
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can
be needed.
=============================================================================
- Save the game if you want and exit East
- = Follow the road and watch out for fireballs, they hurt.
= LILKA: When standing directly south of a red brazier, light it
= LILKA: Try to hit the other red brazier from the south-east (tricky as
the correct spot has a fireball annoying you)
= OPTIONAL: TIM: West is a Crest, Tim can get it by sending Pooka out.
= Go East, exit East
- = LILKA: Follow the corridor and remove the barriers on your way with the
change rod
= Exit East
- Oh my... More rooms like these..... Oh well....
Watch out for the fireballs and go
= East (and follow the road ignoring the sideway)
= LILKA: When you are going north with a stairs down into the lave east of
you, there's a red brazier on your east too (you may need to turn the
camera to see it). Shoot a fireball to it
= South, and follow the way
= At the T-cross go south
= Around the corner east
= At the stairs a little bit north, past the stairs and stop there
= LILKA: Shoot a fireball to the brazier east
= Continue your way
= At the next T-cross go North
= LILKA: Just before the intersection is one last red brazier to the east.
Light it (put the camera diagonally when you don't see it)
= Now hit the way-between stairs East
= At the intersection North and around the corner east
= Exit East
- = Follow the road
= LILKA: Light the red brazier at the end
= OPTIONAL: The chest that was locked in between grey braziers is now
free. Claim it if you desire (Blue Blazer. Prior to the final dungeon
the best armor for Lilka).
= Exit East
- = Follow the road
= OPTIONAL: KANON: If you want the treasure chest I suggest you use
Kanon's skates for that. (Pulbo Calbo, best weapon for Lilka prior to
defeating the Pyramid Bosses).
= Exit East
- Follow the corridor and exit east
- The last puzzle before this dungeon ends. And this one is timed and
harder than you think it is
= Go East past the first 3 braziers
= Stand between the third and forth brazier from the west
= LILKA: Fire a fireball to both east and west sides
= Stand between the second and third brazier from the east
= LILKA: Fire a fireball to both east and west sides
= Exit East
=============================================================================
NEW FORCE - LEVEL 4 - DUAL CAST
This force allows Lilka to cast two spells in one turn.It also has a
secondairy function, to combine two spells into a more powerful spell. A
few examples of that is when you use Dual cast with Flame and Hi-Flame
you'll get a very powerful flame move, and this works with all elemental
spells of Lilka's. Another nice one to try is Saber+Saber to create
"Acaecic Rewriter".It's not super useful, however as Lilka's spells have
been vital throughout the entire game, you may find some nice use for it.
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of
the dungeon. Go ahead and do those first.<br>If you did do them all you'll
remain here until you make a call to Valeria Chateau, in which you will be
briefed on the Trapezohedron mission, and that's your next dungeon.
DK20000000B
=============================================================================
Mission: Raypoints
Dungeon: Raypoint Geo
=============================================================================
My levels:
Ashley ____ lv39 Brad ______ lv37 Lilka _____ lv38
Tim _______ lv38 Kanon _____ lv38 Marivel ___ lv38
=============================================================================
Enemies:
= Alligatiger
= Gigapoison
Boss:
= Geo Knight
=============================================================================
New Tool
= Earthquake (Brad)
New Force:
= Boost (Brad)
New ARM:
= Sky Eye
=============================================================================
How to get there:
= There's a cicle shaped island north-east of the salt plains of Slayheim,
go there
= On this island is a mountain, the Raypoint is on the tip of it. Lombardia
can land next to it.
=============================================================================
Overview:
I hate this raypoint. A few chaotic rooms and some quick goes that may
require some practice.
=============================================================================
- Go North, exit North
- This is a timed one
= BRAD: Bomb the device east
= After the bomb explodes the platforms lower. Go North until you see
another device like that and wait till the barriers rise again
= BRAD: Bomb this device
= Go all the way north
= Exit North
- And this is one of the rooms why I hate this place
= Up the stairs until you are at the same height of the treasure chest
= TIM: Send Pooka out to open the chest.
=============================================================================
NEW TOOL: EARTHQUAKE
Use this tool to destroy everything that can be destroyed. This tool is a
bit of a one goer as this is the only dungeon where you need it much
(okay, you need to use it once in a later dungeon, and you can gain some
treasure with it in the Lost City of Archeim).This dungeon has also a few
"moving puzzles" that can be activated with this tool.
=============================================================================
= All the way west
= At the end drop off North
= And drop off north again
= Go to the most east part of this platform and drop off north from there
= Drop off East x2
= Exit Eat
- This room contains several swings and you need to make your way over to
the east with them. To get them moving use Brad's new Earthquake tool,
when they stop moving, just do that again. When you made it over the
swings to the east, exit East
- = OPTIONAL: To the South you can find the Sky Eye ARM for Brad
= Make your way North
= Exit North
- = Go up the stairs
= Make all your way North
= BRAD: Place a bomb in the North-East corner of this platform
= Drop off North
= Exit West
- Nothing to do here but to take the War Respite that is in all chests.
After that, exit West
- I HATE THIS!!!!
= Go over the platforms and stand as close as you can to the block that's
blocking your way
= BRAD: Use the Earthquake (all blocks will now sink so you gotta act
fast)
= Go west over all southern platforms and make onto the solid ground as
soon as you can
= Exit North
- = East
= At the end North
= Go to the north-east of this platform and drop off north from there
= Drop off North
= Drop off East
= OPTIONAL: You can go up the stairs and at the end drop off to the chest
(which contains a Cromwell, best armor for Brad prior to the final
dungeon), but doing so will require you to do this room all over again.
= Exit North
BOS00000029
=============================================================================
Boss:
Spriggan
Geo Knight
=============================================================================
My levels:
Ashley ____ lv39 Brad ______ lv37 Lilka _____ lv38
Tim _______ lv38 Kanon _____ lv38 Marivel ___ lv38
=============================================================================
Body Parts:
= Geo Knight
= Shield
=============================================================================
Abilities:
- Mirror Coat
= Reflects all magic back to caster
- Barrier
= DEF and MGR up
- Blade Arm
= Strong physical attack
- Gaia Crash
= Strong earth attack on all targets
=============================================================================
All knights have the same tactics (so you'll see this message to all of
them).
They are fairly easy overall, you can come pretty far by just attacking
when you can and healing if you must.
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only
bounce back to the caster.
The attacks are average, however the Blade Arm can hurt.
When the fight goes on quite long (and most of all when you take the shield
out), you can expect a superspell in the element of the knight, this is the
only moment where the battle can get dangerous for you, you may need
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can
be needed.
=============================================================================
- Save your game and exit North
- Go East and hit the exit East
- = Go to the risen block and stand on the south one next to it
= BRAD: EARTHQUAKE
= GO east over the north route
= Exit North
- Make your way north and exit North
- = Stand east of the great stone
= BRAD: Kick it
= Exit South
- Make your way south and exit south
- = Go to the center block over the South
= BRAD: QUAKE
= Make your way west over the southern route
= Exit West
- = Northern way west
= Exit North
- = BRAD: Bomb the device and go north until you see another device and
wait on top of the next there until the barriers rise again
= Chest East contains Giant First, best weapon for Brad prior to taking
on the Pyramid Bosses.
= BRAD: Bomb the device (you don't need to drop off for that, and go all
the way north (NOW you drop off when you didn't do that already) :)
= Exit East
- Go East, exit East
- = Up the stairs
= North (over the bridge you created by kicking)
= Exit North
- Go North, exit North
=============================================================================
NEW FORCE - LEVEL 4 - BOOST
Accuracy 100% and 3x power when using an ARM. This combined with your
strongest ARM (most likely the Rail Gun) can produce the most damage
possible in the game by means of a physical based attack (only magic can
top that in certain situations), of course as it costs all your FP, this
is kinda costly and sometimes using Lock On with an ARM over two turns
can do more damage, but then again, Brad's normal attacks can live up for
a lot and Brad gains FP quite easily overall, so decide yourself if this
move is useful or not.
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of
the dungeon. Go ahead and do those first.<br>If you did do them all you'll
remain here until you make a call to Valeria Chateau, in which you will be
briefed on the Trapezohedron mission, and that's your next dungeon.
DK20000000C
=============================================================================
Mission: Raypoints
Dungeon: Raypoint Wing
=============================================================================
My levels:
Ashley ____ lv40 Brad ______ lv39 Lilka _____ lv39
Tim _______ lv39 Kanon _____ lv39 Marivel ___ lv39
=============================================================================
Enemies:
= Gigacloud
= Briareos
= Gorbash
Boss:
Wing Knight
=============================================================================
New Tool:
= Mist Cloak (Tim)
New Force
= Hi-Combo (Tim)
=============================================================================
How to get there:
= Teleport to Sylvaland castle
= Go up in the air and pinpoint yourself above the castle
= Turn to 9 o'clock (which is straight west)
= You'll find the raypoint in the air, fly to it and when you're hitting
it, press [OK] to enter it (which is X by default in the US version)
=============================================================================
Overview:
Nothing to tell than you don't already know from the overview of the entire
mission.
What I can note is that the Mist Cloak you'll obtain here is the only tool
you find in raypoints you'll be using a lot after this dungeon, and it's
also a requirement for unlocking the Pyramid Bosses (see sidequest and
pyramid bosses sections).
Let's just get on with this
=============================================================================
- Exit North
- = Up the stairs
= TIM: Use the Air Ballet on the wooding thing to create a bridge
= Exit North
- = Up the stairs
= TIM: Use the Air Ballet on the wooden thing and step onto it
= TIM: Send Pooka out to open the chest.
=============================================================================
NEW TOOL: MIST CLOAK
The Mist Cloak is the only tool you'll find in the Raypoints with a role of
great importance. Especially in the Spiral Tower, a dungeon that comes in
the final part of the game, you'll be using it a hell load, and the tool is
also a requirement to unlock the Pyramid Bosses (yeah, you need more than
this tool to open those pyramids, but this tool brings you one step closer.
Read the sidequests and pyramid bosses sections for more information).
Putting all that aside, you just want to know what it does. You may have
seen that the dungeons in Wild Arms 2 are build up from tiles. This in a 3D
shape, yes, but still tiles. The Mist Cloak makes you skip one tile in
front of you. This helps you most of all to get over narrow pits. You can
also use this tool to get yourself through nets.And extra to this cloak
(which only applies in this dungeon) is when you stand in front of a device
that blows wind that wind will blow you farther in the direction the wind
blows when you use this cloak.
=============================================================================
= Stand on the most South-West corner of this wooden platform
= TIM: Face south and use the Mist Cloak
= TIM: Use the Air Ballet on the wooden platforms
= TIM: Use the Mist Cloak ot get onto the wooden platform
= TIM: Use the Mist Cloak to get onto the area west
= Exit West
- Follow the way and exit north
- = Up the stairs
= Stand at the west edge right next to the blowing device
= TIM: Face west and use the Mist Cloak
= Exit North
- This room and the one to the north-West are pretty interesting.
There are four blowers here but only one of them operates.
When you enter the enter the North-West room you'll find a weather vane,
shaped like a rooster. When you use the Air Ballet you can make the vane
turn into a random direction. Now the head will point in the direction
the wind came from, so if the rooster poinst North, the blower blowing
south will be working, the others won't.
You can then use the blowers to access the areas North, West, South and
East this way to get there what you need. There are poles on the middle
isle Kanon can use with her hook to get out.
Now let's tell you the directions, starting at east (the default
direction) clock wise
= EAST: Nothing at all
= SOUTH: Shellwind, best armor for Tim, prior to the final dungeon.
= WEST: Fate Staff, best waepon for Tim, prior to taking on the Pyramid
Bosses
= NORTH: The exit to the rest of the dungeon
BOS0000002A
=============================================================================
Boss:
Spriggan
Wing Knight
=============================================================================
My levels:
Ashley ____ lv40 Brad ______ lv39 Lilka _____ lv39
Tim _______ lv39 Kanon _____ lv39 Marivel ___ lv39
=============================================================================
Body Parts:
= Wing Knight
= Shield
=============================================================================
Abilities:
- Mirror Coat
= Reflects all magic back to caster
- Barrier
= DEF and MGR up
- Blade Arm
= Strong physical attack
- Spiral Typhoon
= Strong Wind attack on all targets
=============================================================================
All knights have the same tactics (so you'll see this message to all of
them).
They are fairly easy overall, you can come pretty far by just attacking
when you can and healing if you must.
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only
bounce back to the caster.
The attacks are average, however the Blade Arm can hurt.
When the fight goes on quite long (and most of all when you take the shield
out), you can expect a superspell in the element of the knight, this is the
only moment where the battle can get dangerous for you, you may need
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can
be needed.
=============================================================================
- Save your game and exit North
- = Stand onto the blower
= Use the Mist Cloak
- Here we have four ways that can be taken in random order, the North exit
is for when you did them all. I'll take them on for this FAQ Clock Wise
= East
= North
= Exit East
NORTH-EAST SECTION:
- Exit East
- = TIM: Use the Air Ballet on the wooden Platform
= Up the stairs
= Stand south of the switch and NEVER touch it!!!!
= TIM: Use the Mist Cloak to get over the switch
= TIM: You should now be on the platform. Use the cloak again to get into
the North area
= Exit North
- = Open the chest to get the key item: Sun Piece
= Exit South
- Drop off and exit West
- Exit West
- = South
= At the end East
= Exit East
SOUTH-EAST SECTION:
- = Go East and hit the 2nd way North.
= Hit the doorway at the end.
- = TIM: Use the Air Ballet on the block with the chest on it
= TIM: Send Pooka out to open the chest to obtain the key item: Cloud
Piece
= Exit East
- Follow the road (exit the north exit) and exit West
- = Make your way to the main exit north (but don't hit it yet) and go West
from there
= South
= West
= Exit West
SOUTH-WEST SECTION:
- Go West, exit West
- This room is very very tricky, so you need utterly good control over your
movements and tools
= Go to the blower to the south
= KANON: Hook West
= Stand onto the switch to make it go to its vertical position
= Stand as much South-East on this platform as possible
= TIM: Use the cloak to go East
= TIM: Stand as much North of the Blower as possible, face North and Mist
Cloak
= TIM: Now use the cloak to get yourself onto the wooden (vertical)
platform
= TIM: Use the cloak again to get in the west area
= TIM: Use the cloak to get through the net
= Open the chest to get the key item: Moon Piece
Of course you can decide to drop off into a pit, but if you are a
perfectionist, do it this way
= TIM: Go through the net with the cloak
= TIM: Use the cloak to get onto the wooden platform
= Stand must south on the platform as possible
= KANON: Hook South
= TIM: From the most south-east position possible cloak east
= Hit the Northern Exit East
- Go East, exit East
- North, at the end exit West
NORTH-WEST SECTION:
- Exit North
- = TIM: Use the Air Ballet to make both platforms go in their horizontal
position
= Go East and go up both stairways
= Drop off onto the wooden platform
= TIM: Use the mist cloak to get onto the western wooden platform
(tricky)
= TIM: Use the mist cloak to get onto the western area (from the
North-west position on this platform)
= Exit North
- = Open the chest to get the key item: Star Piece
= Exit South
- = Go to the south-east of this area
= TIM: Clock South
= Go East, exit South
- Exit East
- Go to the start of this room and exit North
FINAL SECTION:
- There are four peddestalls. Most North is 1, and most south is 4. Now you
need to put in the piece in order what is closest to earth to what is
farest away from earth.
Oh was that hint still too hard for you?
In that case
= 1: Cloud
= 2: Moon
= 3: Sun
= 4: Star
In that order from north to south, once you placed all pieces the north
door opens. Hit it.
=============================================================================
NEW FORCE - LEVEL 4 - Hi-Combo
This force is exactly the same as the Combo force, with the only difference
that this works on the gold mediums in stead of the silver ones.
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of
the dungeon. Go ahead and do those first.<br>If you did do them all you'll
remain here until you make a call to Valeria Chateau, in which you will be
briefed on the Trapezohedron mission, and that's your next dungeon.
DK20000000D
=============================================================================
Mission: Raypoints
Dungeon: Raypoint Muse
=============================================================================
My levels:
Ashley ____ lv43 Brad ______ lv42 Lilka _____ lv43
Tim _______ lv43 Kanon _____ lv42 Marivel ___ lv43
=============================================================================
Enemies:
= Electrigger
= Gigafrost
Boss
= Muse Knight
=============================================================================
New Tool:
= Jump Shoes (Kanon)
New Force:
= Gatling level 4 (Kanon)
New Bayonet Cartridge:
= (Not in the dungeon itself but in your way to get there)
=============================================================================
How to get there:
Before you go there, you MUST have the Mist Cloak for Tim, available in
Raypoint Wing. You cannot get inside this Raypoint without it!
- Go to the gate bridge (the bridge south of Sielje) and enter it from the
East Side
- = Go to the Net
= TIM: Use the Mist cloak to get through the net
= Open the treasure chest to get the "Blast 'Em" arm for Ashley
= Use the panel to open the bridge
= TIM: Use the Mist Cloak to get out
= Exit East
- = Teleport to Meria
= Board the hovercraft
= Sail south and keep hugging the shores wherever it leads to
= When you find the bridge pass through it
= Sail to the north on this small part of the sea and hit a beach on the
north side
= Search here
=============================================================================
Overview:
This Raypoint is a bit diffrent from the others.
You will not get the tool of this dungeon right away. The tool is guarded
by the Protector Knight of this dungeon (that knight is the same) and
there's nothing else past the Knight as you'll just need the tool to open a
secret passage elsewhere in the dungeon to get it finished.
This dungeon is dedicated to Kanon, but it's Tim who'll be doing all the
work in the first part of the dungeon, Kanon's work will happen AFTER
obtaining the tool from the boss.
=============================================================================
- = Go North
= When going downstairs press the button on the backside of the east
pillar
= Exit North
NORTH SECTION:
- = TIM: Use the Mist Cloak to get onto the raft in the middle
= TIM: Use the Mist Cloak to leave the raft North
= Exit North
- Exit West
- Puzzle #1:
A B C
1 X
2 X X
3 X
4 X X
5 X
= Push B5 to C5
= Move A4 to A5
= Push B3 to C3
= Pull A2 to A3
= Leave the puzzle on the north
= Exit East
- = East
= Close the valve
= Exit West
- Go South, exit East
- Up the stairs, exit south
- = TIM: Use the Mist Cloak to get onto the raft
= TIM: Use the Mist Cloak to leave the raft to the East
= Exit East
EAST SECTION;
- Exit North
- Puzzle #2:
A B C D E
1 X X
2 X X X
3 X X
= Push A1 to D1
= Push B2 to B3
= Push C2 to C3
= Pull D2 to B2
= Leave the puzzle East
= OPTIONAL: North is a chest with "Quick Knife", best weapon for Kanon
prior to taking on the Pyramid Bosses.
= Exit South
- Close the valve and exit North
- Go West, exit West
- Up the stairs and exit West
- = TIM: Use the Cloak to get onto the raft
= TIM: Use the Cloak to leave the raft west
= Exit West
WEST SECTION:
- Exit South
- Puzzle #3:
A B C D E F G
1 X X X
2 X X X
3 X X X
4 X X X
= F4 to E4
= F2 to E2
= F3 to F4
= E2 to E1
= D2 to G2
= D3 to G3
= B3 to D3
= Leave the puzzle West
= OPTIONAL: Chest south contains a Cuirass, best armor for Kanon prior to
the final dungeon.
= Exit North
- Close the valve and exit South
- Go East, exit North
- Up the stairs, exit East
With that we completed all three sections and the main hall is now
completely out of water.
- = Drop off Eat
= Exit North
=============================================================================
Boss:
Spriggan
Muse Knight
=============================================================================
My levels:
Ashley ____ lv43 Brad ______ lv42 Lilka _____ lv43
Tim _______ lv43 Kanon _____ lv42 Marivel ___ lv43
=============================================================================
Body Parts:
= Muse Knight
= Shield
=============================================================================
Abilities:
- Mirror Coat
= Reflects all magic back to caster
- Barrier
= DEF and MGR up
- Blade Arm
= Strong physical attack
- Water Catastrophe
= Strong water attack on all targets
=============================================================================
All knights have the same tactics (so you'll see this message to all of
them).
They are fairly easy overall, you can come pretty far by just attacking
when you can and healing if you must.
NEVER and I repeat NEVER cast any sort of magic on a knight as it will only
bounce back to the caster.
The attacks are average, however the Blade Arm can hurt.
When the fight goes on quite long (and most of all when you take the shield
out), you can expect a superspell in the element of the knight, this is the
only moment where the battle can get dangerous for you, you may need
Lilka's healing in the form of Mystic + Life Orb or Mystic + Big Berry can
be needed.
=============================================================================
- Save your game and hit the lower exit North
- = Drop off
= Open the chest
=============================================================================
NEW TOOL: JUMP SHOES
The Wild Arms Crew must have regretted it, making this tool come back in
WA3 and ACF in which you need it much. In WA2 you only need it in this
dungeon. Pity! The Jump Shoes make Kanon jump, nothing more, however
when you are standing on a jump pad (gold circular pad with a strange
symbol on it) you'll be thrown into a specific direction.When you jump on
a weak floor you may fall through it.
=============================================================================
= Stand onto the jump pad
= KANON: Jump
= Exit South
- Exit South
- = KANON: Stand on the most southern jump pad and jump
= Exit North
- You should now be in the North section again.
= Exit West
- = Go North through the puzzle
= West
= KANON: The second tile from the treasure chest is weak. Jump twice on
it to fall through
- = Go East (DON'T DROP OFF)
= Exit North
- Go East, exit East
- = North
= KANON: Make your way up by using the jumping padds
= Exit West
- KANON: Stand on the second raft from the east and jump
- = North
= West
= Exit West
- = OPTIONAL: Jumping over the water scores you a Reflex
= KANON: Stand onto the NE pad and jump
= Exit East up here
- You can score extra treasure by jumping on the rafts, the second raft
from the west is the one to go to. Stand on it and jump
What you can get for all rafts (west = 1, east = 4)
= 1: Mega Berry
= 2: Exit to next section
= 3: Mega Berry
= 4: Ambrosia
- When standing on the raft from dropping down, exit North
- The object is to make all statues look in the eyes of another statue. You
can turn the statues with a crystal around, the ones without crystal are
fixed
= The rows are numbered 1 = South, and 4 = North
= The collumns are numbered 1 = west and 4 = East
Row 1:
= Turn statue #2 twice
= Turn Statue #3 three times
Row 2:
= Turn statue #1 East
= Turn statue #2 West
= Turn #3 and #4 South
Row 3:
= Statue #1 North
= Statue #3 West
= Statue #4 North
Row 4:
= Statue #1 South
= Statue #2 East
= Statue #3 West (which should be the case by default)
= Statue #4 South
That should solve the puzzle. Exit North
=============================================================================
FORCE - LEVEL 4 - GATLING LEVEL 4
You can use this with Kanon's level 4 move to combine it with a series of
attacks. Point is, Kanon has only ONE level 4 move and the chance she'll
ever obtain it is very extremely low, making this force completely useless.
=============================================================================
If you didn't do all the other Raypoints yet, you'll be teleported out of
the dungeon. Go ahead and do those first.<br>If you did do them all you'll
remain here until you make a call to Valeria Chateau, in which you will be
briefed on the Trapezohedron mission, and that's your next dungeon.
DK20000000E
=============================================================================
Dungeon: Trapezohedron
=============================================================================
My levels:
Ashley ____ lv46 Brad ______ lv46 Lilka _____ lv46
Tim _______ lv46 Kanon _____ lv46 Marivel ___ lv46
=============================================================================
Enemies:
= Asmodeus
Boss:
= Larva
=============================================================================
How to get there:
= On the north side of Quartly all the way east.
=============================================================================
Overview:
Welcome to the MOST HORRIBLE dungeon of the game. It is a disappearing
dungeon and well, you don't want to enter this place more than once anyway.
Logic and navigational skills are completely void here.
The Trapezohedron is a bunch of roads all connected through teleporters.
You never know where a teleporter leads to and sooner or later you'll lose
your way here.
Don't expect me to tell you the shortest way here, I'll just tell you a way
that gets you through. You can make this dungeon a bit easier on yourself
as each teleporter has 3 healing crystals next to it. Just take them always
when you hit a teleporter and this way you can mark for yourself which ones
you have done and haven't done.
When you're reading the HTML version of this FAQ you'll see the text change
color at every new room. This is to easier check your route as the color or
the letters should be the same as the color of the road in the room you're
in.
Good luck on this TERRIBLE place
=============================================================================
- (Green)
= Exit NW
- (Brown)
= Go west (A way north will form)
= Exit NW
- (Green)
= Go south (A way south will form)
= Cross the bridge that just formed
= Exit NE
- (Blue)
= Go north (A way west will form)
= Go north (A way east will form)
= Go north (a way west will form)
= Exit west
- (Yellow)
= Go north
= Go east
= Go north (A way east and north will form)
= Go north but DON'T EXIT
= Go South-West (A way north and East will form)
= Go north all the way and exit east
- (Purple)
= Save if you need and exit north
- (Purple)
= Go North (A way north will form)
= Exit North
- (White)
= Go South-East (A way east will form)
= Go South
= Exit North-West
- (White) (A way west will form)
= Go west (A way north will form)
= Exit north
- (Purple)
= Go north-east
= Go West (A way north will form)
= Go north
= Go East (A way south will form)
= Exit north-west
- (White) A way north will form
= Go north (A way west and east will form)
= Exit east
- (Brown)
A way east will form
= Go to the first plaform east (A way east will form)
= Drop off south and exit
- (White)
= Go west (A bridge to the west will form)
= Cross the bridge and exit west
- (Blue)
= Go north (A way North, west and east will form)
= Go north and exit north
BOS0000002B
=============================================================================
Boss:
Encroaching Parallel Universe
Larva
=============================================================================
My levels:
Ashley ____ lv46 Brad ______ lv46 Lilka _____ lv46
Tim _______ lv46 Kanon _____ lv46 Marivel ___ lv46
=============================================================================
Body parts:
= Larva
= Mouth
=============================================================================
Abilities:
- Arc en Ciel
= Causes all status changes over the entire party
= TRIVIA: Arc en Ciel means "Rainbow" in French
- Ability Bind
= Well, yeah I guess it causes some damage... Big deal .... NOT!
- Mega Crusher
= 1000+ attack on one target
=============================================================================
The only way to describe this boss' difficulty would be "Annoying".
It's attacks are not imprssive or anything, it's just that it goes crazy
with all sorts of status changes so you'll spend most of your time curing
those, and I can tell ya, it gets old after 2 or 3 turns already.
Other than that this boss is not dangerous, and you can easily deal with
everything it does.
=============================================================================
Byebye Trapezohedron....
Glad that one is over.
Sit out the scenario that follows and go to the next dungeon.
DK20000000F
=============================================================================
Dungeon: Fiery Wreckage
=============================================================================
Enemies:
Boss:
= Ghost of Vinsfeld (optional)
=============================================================================
How to get there:
= Teleport to Halmetz
= Go east and land at the beach
=============================================================================
Overview:
This is a small dungeon so a quick run, but still an important one.
This is what's left of Heimdal Gazzo. As it was clear Vinsfeld knew stuff
this place is bound to contain a very important clue to the true plot
hidden under the game all along, and that clue is exactly the object of
this dungeon. You ain't gonna like it, I can tell you that.
Due to the shortness of this dungeon there's no savespot here.
The Ghost of Vinsfeld wanders the place and he's way stronger than he was
when he was still alive, and he is the boss of this place. Taking him on is
completely optional, so it's up to you to take him on or not. If you only
want to take on optional bosses for their rewards then skip it, there's
none, but when you want to take pride in beating all bosses, I'd say go for
it. There's a very cheesy way to defeat him :)
=============================================================================
- = BRAD: Use the earthquake to open all passages
= East
= At the very east, go up the ramp
=============================================================================
OPTIONAL PART: (Ghost of Vinsfeld)
= Hook East
= TIM: Use the Mist Cloak to hit the exit North
- When you examine the sword the Ghost of Vinsfeld will appear
OBS00000001
=============================================================================
Boss:
Remaining Poltergeist
Ghost
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv46 Lilka _____ lv46
Tim _______ lv46 Kanon _____ lv46 Marivel ___ lv46
=============================================================================
Body Parts:
= Ghost
=============================================================================
Abilities:
- Incur My Wrath
= 6800+ attack on entire party
=============================================================================
Make Tim cast "Turn Undead".... you win!
=============================================================================
Well no reward, just a "Full Carrot" for your trouble
- Exit South
- = TIM: Use the mist cloak to get onto the mountain south
= Drop off West
= Up the ramp
END OPTIONAL PART
=============================================================================
- = TIM: Use the Mist Cloak to get onto the platform north
= Exit North
- Hit the eastern exit North
- = Turn on the terminal
= Exit South
- = Go West
= At the very end exit North
- = Turn on the terminal
= Exit South
- = Drop off south
= Open the treasure chest to obtain Obelisk Gun, the best weapon for
Ashley prior to taking on the Pyramid Bosses
= Drop off East
= Exit South
- = TIM: Mist Cloack South
= Go West
= TIM: Use the Mist Cloak to exit West
- = Turn on the terminal
= Exit South
- = Open the chest to obtain a Red Jacket, best armor for Ashley prior to
the final dungeon
= Exit North
- Exit East
- = TIM: Mist cloak - East
= East
= At the end up the ramp
= TIM: Mist cloak to the north platform
= Exit North
- Center exit North
- = Turn on the east and west terminals
= Turn on the main terminal
When all the terminals are on you'll do a shocking discovery and that will
conclude this dungeon.
DK200000010
=============================================================================
Dungeon: Spiral Tower
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv46
=============================================================================
Enemies:
= Elbucky
= Sun Flayer
= Balor
= Pabilsag
= Aello
= Coatl
= Sun Flayer
Bosses:
= Grodine
= Manufestu
=============================================================================
New Tool
= Flare Gun (Ashley)
New Bayonet Cartridge
= Rising Nova (Marivel required)
New Heavy ARM
= EZ Missile (Marivel required)
=============================================================================
How to get there:
The dungeon is located on the top of the big peninsula in the Inland sea,
however you cannot land there with Lombardia, nor can you dock your
hovercraft over there.
How to do this then:
= Board Lombardia and fly to the Peninsula
= Now fly south and follow the way from the peninsula to the mainland
= Once there go a bit east and land here
= Now you have seen the way to go, on foot you must make your way to the
mountain in the middle of the Peninsula (and keep hugging the east
mountain on your way North)
= When you reached the mountain at the hard of the peninsula there's a pass
leading up on the west side of it. Hit it.
= Search here
=============================================================================
Overview:
This dungeon is acts as a connection hub between the outter world and the
final dungeon, nevertheless it's a quite long dungeon with two (easy)
bosses.
This tower contains many floors and they are all connected by a stairway
room. I won't name all stairways, as soon as I say "exit" into any
direction you know that the next room contains a stairway you have to walk
down to reach the next floor.
This dungeon is best divided in two parts. Part one is most of all some
puzzles that are a bit mindfucking, but as those puzzles have no random
encounters or any other sort of fighting, you can do this quite calmly.
At the end of the first part you'll be fighting the extremely easy boss
"Grodine", really, the prologue bosses were five times harder than that
guy. When you defeat Grodine a savespot will appear and when you continue
the second part will begin.
The second part contains puzzles of a diffrent kind and most of them
resolve about barriers that cause an instant random encounter when you try
to remove them.
In this part you'll also be able to find the Rising Nova, Ashley's
strongest ARM and the EZ Missile, which is Brad's final ARM. Both ARMS can
only be found when you recruited Marivel as you need her Electel tool for
that.
Part two ends in the boss Manufestu and once you defeated that boss you'll
be able to proceed to the final Dungeon: Glaive Le Gable.
One note about this place.
Here you can find Ashley's final tool the "Flare Gun" (I know, it's
ridiculously late in the game). Obtaining that tool unlocks the optional
boss "Gatlorg" in the Pirate's Warren.
I personally come here first only to obtain that tool and I leave in order
to kill Gatlorg and the Pyramid bosses (I had already defeated Titanius,
Kobold King and Zolinge when I came here for the tool, and did Xenon,
Zavorg and the Vortex Brothers after that, plus I took down Bulkogidon, so
if you see insane level increases, you know now why).
After I took on all the optional shit, I came back here to finish the game.
=============================================================================
PART ONE:
- FLOOR 1: ENTRANCE
= Exit North
- FLOOR 2: THE DROPPING BRIDGE
= Go South
= When you see a tile bridge, go over the western way 2 tiles south
= TIM: Mist Cloak South x2
= Exit South
- FLOOR 3: THE SLABS OF THE WEEK
This puzzle contains 7 slabs, all cryptically describing a day of the
week. You need to push them all in the correct order, starting at Monday
and ending at Sunday.
This diagram will show you the correct order
7
1 4
6 5
3 2
When you did it all in the correct order the north door will open.
= Exit North
- FLOOR 4: PURPLE BOMBING EGGS - PUZZLE 1
There are more puzzles like these. For all count, place a bomb at the
purple "egg" and stand on the switch connected to that "egg" when the
bomb explodes
= BRAD: Bomb the egg east and stand on the switch west of it
= Up the stairs east
= Follow the road
= BRAD: Bomb both eggs and stand on the switch south of them
= Proceed your way and go up the stairs east at the end
= TIM: Mist Cloak West
= OPTIONAL: TIM: Pooka can take that Mega Berry from the chest
= Exit South
- FLOOR 5: PURPLE BOMBING EGGS - PUZZLE 2
= BRAD: Use a bomb on the eggs west of the bridge and stand on the switch
on the east side when the bomb explodes. Do this on all three. This is
kinda tricky and can require a little practise.
= TIM: Go over the bridge you just lowered and use the Mist Cloak to
leave it on the north side
= Up the stairs west and go South
= BRAD: Use the bomb on the egg and RUN ALL THE WAY EAST to get onto the
switch when the bomb explodes
= North and down the stairs
= Go North
= Drop off North
= Exit North
- FLOOR 6: INTRODUCING THE FLARE GUN
= Down the stairs west
= TIM: Use the mist cloak to get on that thing with the blue triangles
= TIM: East but don't touch the triangle, use the Mist Cloak to get over
the first one (you'll end up on the second one)
= TIM: Mist cloak East
= Down the stairs
= TIM: Mist Cloak West
= Exit West
- Open the chest
=============================================================================
NEW TOOL: FLARE GUN
Isn't it a bit odd to receive a tool in the last dungeon before the
absolute final one?Anyway, the Flare Gun is a tool that shoots a bolt of
light straight upwards. You can use that to light any dark room, you can
also use it to activate certain targets above your head.Now that you
obtained this tool you unlocked the optional boss Gatlorg in the Pirate's
Warren. Cool to know, eh?
=============================================================================
- = OPTIONAL: ASHLEY: If you want to try out your new toy use it and see
how this dark room becomes light... Cool, eh?
= Exit East
- = Go East
= TIM: Mist Cloak East
= TIM: Mist Cloak onto the red triangle blocks and go all the way west
(and don't bother the way they move)
= Stand at the door south
= ASHLEY: Shoot your flaregun at the switch above the door to open the
door
= Exit South
- FLOOR 7: MOVING PLATFORM MADNESS
= TIM: Cloak onto the red triangle block
= Step on the red triangle and onto the other
= TIM: Cloak off North (The English grammar gets completely new rules
when writing FAQs) :)
= Down the stairs
= TIM: Cloak onto the next platform south
= Step onto the triangle
= Leave the platform East
= Up the stairs
= TIM: Cloak onto the blue traingle blocks
= TIM: Cloak over the first triangle in order to land onto the second
= TIM: Cloak to the red triangle block north
= TIM: Step onto the red triangle
= Move to the platform east (it doesn't matter if it moves or not)
= TIM: Cloak off North
= Upstairs
= TIM: Clock onto the platform south
= Move over triangles to the platform south
= Drop off West
= TIM: Cloak off west
= Make your way north
= Exit North
- FLOOR 8: EXAMPLE
This floor serves as an example which you must copy on floor #9.
You can get a good view on it when you use the Flare Gun to light the
area
When you are done looking, exit South
- FLOOR 9: COPY
- = OPTIONAL: ASHLEY: Shoot with the Flare Gun to see things a little
better
= LILKA: Stand south of the west collumn and shoot a fire ball north </pre><pre id="faqspan-9">
= LILKA: Stand south of the east collumn and shoot a fire ball north
= Go to the northside of the puzzle
= LILKA: Use the freeze rod to put out the fire in the entire north row
= LILKA: Light the North center brazier (and only that one)
= Go to the south of the puzzle and stand either west or east from the
southern row
= LILKA: Use the freeze rod to put that entire row out
= Stand in front of the south exit
= LILKA: Light the south center brazier from here (when you stand too
close you'll be locked in. If that happens just use the freeze rod on
that last brazier, get out and light it again).
= Go to the north side of the room
= Exit Room
- FLOOR 10: GRODINE
BOS0000002C
=============================================================================
Boss:
Saucer Organism
Grodine
=============================================================================
My levels:
Ashley ____ lv56 Brad ______ lv56 Lilka _____ lv56
Tim _______ lv56 Kanon _____ lv56 Marivel ___ lv56
=============================================================================
Body Parts:
= Grodine
= Left Claw
=============================================================================
Abilities:
- Giant Scissors
= Pathetic attack on one character (requires the Claw to be up)
- Bubble Cluster
= Attack entire party. Can disease.
=============================================================================
This is the easiest boss of the game, and maybe after Fantam (from Breath
of Fire IV) even the easiest of the entire RPG genre.
Don't waste your ARMS or anything on it. Just keep using normal attacks and
heal in the rare cases that you must. ANY part set up will do here. This
boss is rather a waste of time
=============================================================================
- Save your game and exit South
PART TWO:
- FLOOR 11: INTRODUCING THE ENCOUNTER BARRIERS
= Activate the first barrier and kill the monsters that appear. When you
win the barrier will disappear
= North
= Stand onto the barrier
= Drop off North
= Exit North
=============================================================================
- OPTIONAL:
Before you advance to floor 12, go back to floor 11
- = Up the stairs west
= Make your way south without dropping off
= Go over the south barrier to the east side of the room
= Make you way North
= Claim your prize (Ambrosia)
= Drop off west
= Exit North
END OPTIONAL PART
=============================================================================
- FLOOR 12: EGGS AND BARRIERS
= Up the stairs either east or west
= BRAD: Bomb the egg and stand onto the switch
= Pass over the barrier south
= CHEESY METHOD: TIM: Stand as close to the barrier as you can and you
can cloak to the exit (this is tricky)
= Exit South
- FLOOR 13: DON'T REMOVE THE BARRIERS
As the title I gave to this room suggest, none of the bariers should be
removed.
= Up the stairs and stand onto the first barrier
= OPTIONAL: TIM: You can go east, and clock south and score an Ambrosia
= TIM: Clock over the barriers, until you're standing on the 2nd barrier
from the north
= TIM: Cloak to the west area
= TIM: Cloak onto the most north barrier
= TIM: Cloak off East (due to the misplaced brazier this can be a bit
tricky to do)
= All the way North
= TIM: Cloak off West
=============================================================================
OPTIONAL
= TIM: Cloak West
= Go all the way up the stairs
= TIM: Send Pooka out to claim your prize (Mega Berry)
= All the way downstairs
= TIM: Cloak toward the exit
END OPTIONAL PART
=============================================================================
= Exit North
- FLOOR 14: THE MULTIPLE BARRIER STREET
= Pick any road at all and remove all barriers blocking your path
=============================================================================
OPTIONAL:
= MARIVEL: At the north east is a lightning sign on the wall, hit it with
your Electel
= Hit the passage at the south-west you now created
- = BRAD: Open the chest to score the EZ Missile
= Exit East
- END OPTIONAL PART
=============================================================================
= Exit South
- FLOOR 15: NOT THE SAME AS FLOOR 14
= Go to the west side and remove the first barrier in the most west
street
= Move north and remove the barrier
= DON'T TOUCH THE BARRIER NORTH OF YOU!!!!
= There's a narrow way east, hit it
= Touch the barrier in this street in stead
= East
= Remove the 1st barrier south
= East
= Go North and remove both barriers on your way
That solves the first part of this puzzle, I hope you ONLY destroyed
those barriers I told you to destroy, when you destroyed any more than
that this puzzle is failed (when you exit the room and reenter the puzzle
resets)
= West
= Up the stairs
= South
= East over the barrier
= TIM: Cloak South
= South
= Over the barrier East
= North
= Over the barrier East
= South
= Over the barrier East
= All the way North
= West
= Exit North
- FLOOR 16: NOTHING AT ALL
= Go South, exit South
- FLOOR 17: NOTHING AT ALL AGAIN
= Go North, exit North
- FLOOR 18: RISING NOVA
=============================================================================
OPTIONAL:
= Make your way to the barriers on the east side of the room
= Remove the second barrier from the north
A lightning sign will be revealed but Marivel cannot touch it from here
as it's too high
= Stand halfaway the stairway to the center
= MARIVEL: Hit the lightning sing from here with the Electel
= Go to the west side of the room
= Exit West
- = Open the chest to obtain Ashley's strongest ARM, the Rising Nova
= Exit East
- END OPTIONAL PART
=============================================================================
= Exit South
- FLOOR 19: MANUFESTU
BOS0000002D
=============================================================================
Boss:
Terrible Guardian Monster
Manufestu
=============================================================================
My levels:
Ashley ____ lv56 Brad ______ lv56 Lilka _____ lv56
Tim _______ lv56 Kanon _____ lv56 Marivel ___ lv56
=============================================================================
Body Parts
= Manufestu
= Left Knee
= Right Knee
=============================================================================
Abilities:
- Death Parasite
= Kill one party member (requires Left Knee)
=============================================================================
Manufestu is overall just a attack when you can and heal if you must fight.
No need for me to go into the deep about it.
You must take note of the fact that he can use instant kill attacks, but
once you got the left knee out, that will no longer be possible.
If you use Brad I'd say not to waste ammo on Manufestu. You'll need it bad
in the grand finale (and yes you will use Brad there, the grand finale is
written that way that ALL characters will get to fight).
Good challenging fight for RPG newbies, but that's all.
=============================================================================
- Proceed North and you'll advance into the final dungeon.
DK200000011
=============================================================================
Final Dungeon: Glaive Le Gable
=============================================================================
My levels:
Ashley ____ lv57 Brad ______ lv56 Lilka _____ lv56
Tim _______ lv56 Kanon _____ lv56 Marivel ___ lv56
=============================================================================
Enemies:
= Orgon Enerygy
= Argoth
= Hyperion
= Protomeus
= Morlock
= Choronzon
= Will-O'-Wisp
= Doomsday
Bosses:
= First Root
= Second Root
= Third Root
= Kuiper Core
= Lord Blazer
(All these bosses are part of the grand finale which is a separate chapter
in this FAQ)
=============================================================================
OVERVIEW:
Two ways to do this.... The short and the long way.
The short way goes straight to the final savespot from which you can
advance into the grand finale
The long way opens a lot of doors making you able to score the best armor
for all party members, except Marivel.
I'll note out both ways separately in this FAQ, as my normal "OPTIONAL"
clusters will only end up in a disaster in this dungeon.
When you reach the savespot here, be alert. It's not only the final
oppertunity to save, it also separates the dungeon from the Grand Finale
and once you advanced into the grand finale you cannot return to the normal
game any more. So once you reached the savespot, decide well if all you
want to do is done or not.
=============================================================================
*** SHORT ***
- Exit North
- Exit North
- Exit East
- Follow the road and exit North
- Exit East
- Exit North
- = Turn both pillars twice
= Exit north
- Save your game. Make sure you are ready and exit north into the grand
finale
*** LONG ***
- Exit North
- Exit East
- = Turn the north pillar 5x
= Turn the south pillar 3x
= Exit East
- = Turn the pillar once so the purple side faces north
= Exit West x3
- = Turn north pillar 7x
= Turn South pillar 5x
= Exit West
- = Turn the pillar till the purple side faces north
= Exit East
- Exit East
- Exit North
- Exit West
- Go West, exit West
- Follow the road and exit North
- Exit West
- = Turn the pillar till the purple side faces north
= Exit East
- Exit North
- Follow the road and exit East
- Exit North
- = Turn the pillar twice (so the purple side faces North)
= Exit South
- Exit East
- Go East, exit East
- Follow the road and exit South
- Exit East x2
- = Turn the pillar once
= Exit West
- Exit North
- = Turn both pillars twice
= Exit north
- You are in the room of the save spots now. There are all exits here
leading to the best armor of all characters (Marivel excluded, too bad),
and the 6th door contains a Full Libra.
When you got all that stuff, make a savegame here, this is your last
possibility to do so. Be absolutely sure there's nothing left for you in
Filgaia to do before you proceed North through the center exit North to
enter the Grand Finale.
DK200000012
=============================================================================
Glaive le Gable - The Grand Finale
=============================================================================
My levels:
Ashley ____ lv57 Brad ______ lv56 Lilka _____ lv56
Tim _______ lv56 Kanon _____ lv56 Marivel ___ lv56
=============================================================================
Enemies:
= None
Bosses:
= First Root
= Second Root
= Third Root
= Kuiper Core
= Lord Blazer
=============================================================================
Overview:
Wild Arms 2 has a very original setup of the grand finale.
First you send out three party members, each of them fights one of the
roots, once they won their battles those characters are removed from the
game permanently.
Ashley will take the the remainder (that's either a party of two or three
depending if you recruited Marivel or not) to take on the Kuiper Core.
After that Ashley will have to solo the final fight against Lord Blazer,
which is a special fight, but more about that once you actually get into
that battle.
Cut short the setup for the finale is that ALL party members get to fight
here, whether or not you like them. So it's very important that all
characters have the best gear you can obtain so far, that all personal
skills are worked out. Especially protection against confusion is very
important on all of them.
I strongly recommend to the guardian Odoryuk equipped on Tim, for the
others it doesn't matter. Please note that a character who gets removed
from the game takes all gear with him/her which includes guardians.
Once you enter the grand finale you can never go back to the original game
anymore, neither can you save your game, so be absolutely sure.
=============================================================================
- From the savespot, exit North
- Go North, exit North
- You will be prompted to send three party members to the roots. Ashley
MUST proceed to the main part, all others can be send.
I send Brad into route A, Lilka to route B, and Kanon to route C, and
this FAQ assumes you do the same.
For me that left Ashley, Tim and Marivel for the main boss. Especially
Tim is important in that fight, so make sure not to send him to the
roots.
ROUTE A: BRAD
- = West
= Exit West
- = Run over the moving bridge north, never hesitate, just do it. In 99% of
the cases you'll make it north unharmed.
= Exit North
- Access the door North
ROUTE B: LILKA
- Go West, exit West
- = Run over the moving bridge north, never hesitate, just do it. In 99% of
the cases you'll make it north unharmed.
= Exit North
- Access the door North
ROUTE C: KANON
- Go west, exit West
- = CHEESY: Use the Rad Blades to go over the mud north
= Exit North
- Access the door North
BOS0000002E
=============================================================================
Boss:
Encroaching Parallel Universe
First Root
=============================================================================
My levels:
Brad ______ lv56
=============================================================================
Body Parts
= First Root
=============================================================================
Abilities:
- Blue Riot
= Attack. (500+ damage)
- Dark Star Bow
= Weak attack, can confuse you and cause other nasty status changes.
- Galactic explosion
= 1600+ Attack
- Hyperion Inferno
= 1600+ Attack
- Atmosphere Reentry
= 1800+ Attack
=============================================================================
This is basically the easiest go, but due to Brad's strength anything is
easy here (as they had to take weaker characters in mind as well) :)
Please note that I had "Restore HP" maxed out which saved me a lot of
healing items.
I just went attacking all the way and used Boost + Rail Gun when my FP was
at 100.
Keep that up and the root will die soon
BOS0000002F
=============================================================================
Boss:
Encroaching Parallel Universe
Second Root
=============================================================================
My levels:
Lilka _____ lv56
=============================================================================
Body Parts
= Second Root
=============================================================================
Abilities:
- Blue Riot
= Attack. (500+ damage)
- Dark Star Bow
= Weak attack, can confuse you and cause other nasty status changes.
- Galactic explosion
= 1600+ Attack
- Hyperion Inferno
= 1600+ Attack
- Atmosphere Reentry
= 1800+ Attack
=============================================================================
For Lilka this fight is much harder, since she's the weakest one I placed
up against a root.
I had Convert HP and Up Param both maxed out, and that saves healing and
Lilka will grow stronger during the fight and in solo battles such tiny
power ups can get significant.
I went all out with Saber, and when my FP was 100 I used any spell with
Dual Cast. Of course Lilka will need her spells too to heal, but your FP
goes fast enough to catch that up especially when you placed Heal on a
Crest S and Hi-Heal on a Crest E.
What is very important as that you made Lilka as much resistant to
confusion as possible, as your chances of success lie there.
When you want to know, most attacks do 1600+ damage, so that's the amount
of HP you must always be above!
BOS00000030
=============================================================================
Boss:
Encroaching Parallel Universe
Third Root
=============================================================================
My levels:
Kanon _____ lv56
=============================================================================
Body Parts
= Third Root
=============================================================================
Abilities:
- Blue Riot
= Attack. (500+ damage)
- Dark Star Bow
= Weak attack, can confuse you and cause other nasty status changes.
- Galactic explosion
= 1600+ Attack
- Hyperion Inferno
= 1600+ Attack
- Atmosphere Reentry
= 1800+ Attack
=============================================================================
This root is the same as the others, it's just that you now have Kanon
where the diffrence lies.
Kanon has no way to heal herself aside from items, having "Restore FP"
maxed out can be a life saver, but I do hope you brought a lot of Big
Berries and Mega Berries too.
In the attack, Kanon should just use her strongest bionic arm moves, and
when you have enough FP combining one with a gatling force will do. It's
possible you score new moves there (happened to me a lot of past
playthroughs) if you do, use them if they are in fact stronger than what
you already had. In basic goes, the higher ammount of FP needed the more
damage it does.
Make sure Kanon has an increased protection against Confusion. If Kanon
gets herself confused you can consider youself as defeated.
=============================================================================
ASHLEY:
- Go North, exit North
- = Turn all pillars 2x
= Exit North
- Go North, exit North
- Go North, hit the door
BOS00000031
=============================================================================
Boss:
Encroaching Parallel Universe
Kuiper Core
=============================================================================
My levels:
Ashley ____ lv57 Tim _______ lv56 Marivel ___ lv56
=============================================================================
Body Parts:
= Kuiper Core
= Left Shoulder
= Right Shoulder
=============================================================================
Abilities:
- Blue Riot
= Attack. (500+ damage)
- Dark Star Bow
= Weak attack, can confuse you and cause other nasty status changes.
- Galactic explosion
= 1600+ Attack
- Hyperion Inferno
= 1600+ Attack
- Atmosphere Reentry
= 1800+ Attack
=============================================================================
I know that this is probably not your ideal setup of a final boss fight,
but it will work, don't worry.
Tim's work is easy, after the first turn, Tim only has to cast "First Aid"
every turn and in situations where lots of status changes came you may
consider to summon Odoryuk.
Marivel (if you have her), should just use normal attacks. If you would
happen to have the spell "Gella Crazy" use it like crazy until you're out
of money. As you don't need the money any more, there's no point to save
any for later.
When you can summon your strongest golem.
Ashley should for the last time turn himself into the Gold Knight and go
crazy with Mad Lucied (or Dark Fencer when you didn't obtain Mad Lucied).
NEVER use Gun Blaze... The boss will only heal with that.
You can skip going for the shoulders. It gives extra EXP but there's only
one fight after this one and levels absolutely don't matter in that fight.
=============================================================================
When this fight is over watc the event and the final fight will begin
BOS00000032
=============================================================================
Boss:
Blaze of Disaster
Lord Blazer
=============================================================================
My levels:
Ashley ____ lv57
=============================================================================
Body Parts
= Lord Blazer
=============================================================================
Abilities:
- Vermillion Disaster
= 1400+ damage
- Negative Flare
= 1000+ damage and dispell all effects from supportive spells or Up Param
skill.
=============================================================================
This fight is different from all others. Ashley has transformed into...
well... let's say if Ashley and Anastasia would ever have sex together,
this would be their son.
Ashley no longer has a bayonet, but he carries Argetlahm in stead, and he
has the same moves Anastasia had.
Lord Blazer has infinite HP and can only be beaten by the perscribed
method.
Keep fighting till you got at least 25FP and use the Force Ability
"Impulse", each time you do, you'll see a cutscene in which people you met
during the game will give their vision on the situaion and their power will
be sucked up by Argetlahm and be used to hurt Lord Blazer. Keep on doing
this and watch all cutscenes and sooner or later this will be fatal and
kill Lord Blazer.
I hope you brought some Big Berries and Mega Berries, as the healing will
have to happen through those as your healing spells are no big deal.
To keep track on things... You'll see the next people in the cutscenes
caused by Impulse
= Anastasia
= Colette
= Terry
= Noel
= Merrill
= Tony
= Narina
They appear in that order, meaning that when Marina appears you'll deal
Lord Blazer the mortal blow.
=============================================================================
Congratulations, you completed Wild Arms 2nd Ignition
After you watched the ending story and the credits you can use the savegame
feature to save an EX File.
This file gives you access to a few features on the. You don't need stuff
like EX File Keys or anything like as in the later episodes of Wild Arms,
all features are there from the start.
I gotta warn ya, it's NOT possible to enter the regular game from an EX
File, so I recommend to save this file on a different slot.
SID00000001
=============================================================================
Sidequests
=============================================================================
Wild Arms 2 has quite some sidequests. A lot of them serve to find a
guardian, but you can score some other things as well.
In this section I'll handle all sidequests (except the Pyramid bosses as
they have an entire part of this FAQ for themselves alone).
It's up to you if you want to take them on or not.
SID00000002
=============================================================================
Sidequest: Odd Headquarters
=============================================================================
My levels:
Ashley ____ lvXX Brad ______ lvXX Lilka _____ lvXX
Tim _______ lvXX Kanon _____ lvXX Marivel ___ lvXX
=============================================================================
Available: At any moment of the game once you reach Damnzen, though certain
sections meet certain requirements.
Rewards: Several rewards.
=============================================================================
The odd headquarters is just a place where you can do nice things. You can
enter it at any time of the game, once you reached Damnzen. As that's the
second city you'll enter after the prologue, that's pretty early.
Let's first set out how to get there.
- Enter the Saloon in Damzen City
- = With either TIM or LILKA in the lead you should order a Damzen Milky.
Now the bartender will give a hint where to find the headquarters (with
any other character the bartender will deem you childish and not share
the information).
= Leave the city
- = Go East until you reach the higher platform
= Go North
= When your way is blocked search
Okay, now what can we do here?
MONSTER ALBUM:
On the first floor is a guy who allows you to take a look in the monsters
you beat so far. His album also contains bosses. There's a total of 342
monsters you can hunt for, so good luck on that.
if you happen to have found the monster coupon in the Thunder Lion's Cage,
you can give it him him and you'll get the "Album" feature in the game menu
enabling you to see the monster cards anywhere you like.
NAME CHANGER:
On floor B1 you can find a guy who can change your name. You can do this
completely free of charge whenever you like.
BLACK MARKET:
The Black Market is on floor B2. In order to reach it you must have
recruited Marivel.
Have her to use her electrel on the robot blocking the path and it'll grant
you passage.
The Black Market is the only place to sell healing items and a few other
neat things.
PUZZLE IN BLACK MARKET
Not worth the trouble, but you need to have the Mist Clock of Tim's and
Lilka's change rod for it.
SID00000003
=============================================================================
Secret Dungeon: Thunder Lion's Cage
=============================================================================
My levels:
Ashley ____ lv20 Brad ______ lv20 Lilka _____ lv20
Tim _______ lv20 Kanon _____ lvXX Marivel ___ lvXX
=============================================================================
Available: Once you obtain a hovercraft
Reward: Nua Shaxx Medium
Required Characters: Ashley (if you want the monster album, you also need
Tim)
=============================================================================
Enemies:
= Thunderdrake
Boss:
= None
=============================================================================
How to get there:
= When you board the hovercraft from either Damzen or Sword Cathedral (west
of Meria), follow the shores to the north, then west
= When you are on the west side of the sea dock on the first beach you can
find.
= Go a bit south and search the area there.
=============================================================================
Overview:
If you are wondering about lvXX at Kanon and Marivel, well both were not
available at the time I took the sidequest on, but you can enter it with
the two of them, so that's why I listed them anyway ;)
Second, this is the first guardian temple that unlocks during your quest.
The guardian temples are very short dungeons with one or two puzzles,
mostly all in the same manner. No bosses (sometimes even no random
encounters) and a very low amount of difrent monsters you can encounter.
When it comes to the Thunder Lion's Cage. Well, there's always rain and
thunder there. The puzzle is just walking around a lot in order to create a
target Ashley can throw a knife to. As far as I know there's no way to
enter this place without him, if if there is, you do need him here :)
You can also gain the coupon here for the monster album in the Odd
Headquarters. I'll guide you to it ;)
=============================================================================
- Ok, first the monster album (skip if you don't want it)
= Go onto the middle step on the eastern stairway
= TIM: Send Pooka out the open the chest to obtain the Album Coupon (you
can use it in the Odd Headquarters to get the monster album).
With that out of the way:
= Hit the most eastern exit South
- Make your way South and at the end exit West
- Hit the switch and exit East
- Go South, exit South
- You should now be back at the entrance. Hit the most Western exit South
- Make you way South, and at the end Exit East
- = Hit the switch
= Drop off East
= ASHLEY: Throw a knife to the target
= Exit South
- = Examine the transparent stone to obtain the guardian
= Exit North
- = Follow the path
= Drop off West at the end
= OPTIONAL: South way leads to treasure. Take it if you want and get back
here
= Go North and follow the path
- Go South, exit South and this sidequest is concluded
SID00000004
=============================================================================
Sidequest: Island Outpost / John Day (Lv 2 Magic & Extend)
=============================================================================
Available: When you obtain the Teleport Orb
Reward 1: Lv 2 magic for Lilka
Reward 2: Lilka's 3rd FORCE ability "Extend"
Required Characters: Lilka (duh)
=============================================================================
This is a cool sidequest. The rewards are worth to go for.
There's no fighting involved so that makes things easy, right.
I must note that though it's available once you obtain the teleport Orb,
you cannot gain the final prize "Extend" until you've completed "Coffin of
100 eyes". There's a popular belief that the move will be permanently
unavailable once you completed at least one of the four Diablo Pillars, but
rest assured THAT BELIEF IS A LIE!!!
STEP ONE: Level 2 Magic
- Go to Sielje and set into the teleporter into the main town
- = East
= At the end North
= At the end west
= First entrance North (so you enter the big building throuh the EAST
entrance)
- Exit North
- = Speak to the girl next to the Window (when she introduces herself as
"Karayan" you got the correct one).
= Now leave the library and leave Sielje
- = LILKA: Use the Teleport Orb to go to any location (with Lilka in the
lead) and you'll end up on a small island.
= Search here and you'll find the "Island Outpost". Enter it.
- Enter the house
- = Approach the man here. He'll give you an item to give to Karalan.
= Leave the outpost
- Use the teleport orb to warp back to Sielje and go back to the library
there.
- = Speak to Karayan (the girl next to the window) and she'll teleport
herself out of the room
= Leave Sielje
- Teleport back to the Island Outpost (it's a location in your list of the
teleport orb now)
- Speak to John Day and he'll teach Lilka now the Lv2 spells you want
(providng you got enough Crests).
- Now leave the Outpost and go back to the library of Sielje
- Speak to Karayan again and she'll complain to be tired of spreading high
magic. From this moment Lv2 magic is also available by the normal magic
stores.
STEP TWO: Extend
Okay, check the following requirements:
= You must have done step one COMPLETELY, including speaking to Karayan and
hearing her complaint about being tired of spreading high magic.
= You must have completed the Coffin of 100 Eyes
When you fit the two requirements above you can come back to John Day at
ANY POINT OF THE GAME (yes also after completing the Diablo Pillars) and
he'll teach you the extend move.
=============================================================================
NEW FORCE - LEVEL 3 - EXTEND
The extend ability allows Lilka to cast spells over the entire party or an
entire enemy group in stead of one target. The ability is dangerous to use
as it costs you 75 FP, but in cases of emergency the ability is handy.
=============================================================================
SID00000005
=============================================================================
Sidequest: Shining Garden
=============================================================================
My levels:
Ashley ____ lv24 Brad ______ lvXX Lilka _____ lv24
Tim _______ lv24 Kanon _____ lvXX Marivel ___ lvXX
=============================================================================
Available: Upon reaching Guild Galad
Reward: Stare Roe - Guardian of Light
=============================================================================
Enemies:
= None
Boss:
= None
=============================================================================
How to get there:
= First of all sleep three times at the inn in Guild Galad
= There's a girl walking outside the inn in Guild Galad, speak to her and
she'll tell you about a ruin
= Now use the teleport Orb to teleport to Damzen
= From here board the Hovercraft
= Sail to the North
= Keep hugging the shores until you find a beach on the north side of the
Inland Sea
= Dock here
= Search this area to find this place
=============================================================================
- = North
= Touch the yellow ball
- Hit the Eastern exit North
- Hit the Western exit North
- Exit South
- If you want a hint, go up the stairs and turn the camera to the East to
see it.
Otherwise just exit East
- = Examine the peddestal
= Password: RAY (uppercase)
= Exit South
- = Touch the transparent stone to obtain Stare Roe
= Exit North x3
- Hit the center exit North
- Touch the yellow ball
SID00000006
=============================================================================
Sidequest: Dark Reason
=============================================================================
My levels:
Ashley ____ lv24 Brad ______ lvXX Lilka _____ lv24
Tim _______ lv24 Kanon _____ lvXX Marivel ___ lvXX
=============================================================================
Available: Once you reached Guild Galad
Reward: Leita Salk - Guardian of Darkness
=============================================================================
Enemies:
= None
Bosses:
= None
=============================================================================
How to get there:
On the North Side of the island were Holst is located.
South-West of the Abadoned Mine Shaft.
=============================================================================
Overview:
Another quick guardian dungeon.
In nearly all rooms go that the floor will drop once you walk over it, so
you need to be pretty fast, and best is to read up each room before you
walk over it.
Please note, the dungeon is by default pointing south, and for the best
view you can better leave it that way, but you should take it in mind when
taking the directions.
All rooms contain some exits. Only one of them is the correct one, all
others will seal itself as soon as you get close.
Let's take this show on the road.
=============================================================================
- Exit South
- = South
= 1st way West
= South
= At the end hit the exit
- All the way South, exit South
- = South
= At the end East
= 1st way South
= When you reach the exits, east
= From here first exit south
- DON'T DASH... just WALK all the way South and exit South
- = Fetch the guardian
= Exit North
- WALK all the way North, exit North
- = West
= 1st way North
= At the end West
= Exit North
- Go North, exit North
- = North
= At the end East
= 1st way North
= Exit North
- Exit North
SID00000007
=============================================================================
Secret Dungeon: Crimson Castle - Recruiting Marivel
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv33
Tim _______ lv34 Kanon _____ lv34
=============================================================================
Available: Once you obtain Lombardia
Reward: Secret character Marivel and a load of sidequests unlocked.
=============================================================================
Enemies:
= Bodysnatcher
= Red Barney
= Vermillion
Boss:
= None
=============================================================================
New Tools
= Electel (Marivel)
=============================================================================
How to get there:
= Teleport to Guild Galad
= Board Lombardia and fly over the mountains to the south
= Now use the bionic eye to pinpoint its exact location
=============================================================================
Overview:
Very cool that you can recruit Marivel here, but before you actually meet
her you'll have to go through a dungeon that might well be the most
confusing dungeon of the game (only the Trapezohedron tops this, really).
In other words, prepare to get lost.
This dungeon has in fact two sidequests. The first one is to recruit
Marivel, you need her for the second one, so don't even try looking for the
other one before that's completed.
The monsters here are annoying but they ain't really hard, the real problem
is finding your way around this place.
Once you find Marivel she'll instantly join the party and obtain her first
tool right away.
If you didn't have her to upgrade your automap system back on disc 1,
she'll do that too. After that you'll automatically exit the dungeon to the
world map as usual and when you enter it again you can do the second
sidequest here, but that comes later :P
=============================================================================
- = Straight on
= Exit North
- = North
= Up the stairs
= Exit north
- = Flip the eastern switch
= Exit south
- = Down the stairs
= The way beside the stairs north
= Exit North
- Go north, exit North
- = North
= East
= Exit North
- = North
= 1st exit West
- Flip the switch and exit East
- (East exit = savespot), northern exit West
- Cross the bridge and exit West
- = West
= Around the corner south
= 1st way East
= Exit East
- Flip the switch and exit West
- = West
= Exit South
- Exit East
- Go North, exit East
- = Cross the bridge
= Flip the switch
The way to Marivel is open now, alas no shortcuts, we have to go the long
away around.
= Exit West
- Exit West
- Exit North
- = 2nd way East
= Exit East
- Cross the bridge and exit East
- Go South, exit South
- Go west, exit North
- Go North, exit North
Well, the hard work for recruiting Marivel is done. I hope you're happy.
- Down the stairs and exit south at the end
- Down the stairs and exit north at the end
- Once more, down the stairs and exit south at the end
- Go all the way south and approach the coffin. As soon as you get there,
Marivel will join the party. If didn't already have her to upgrade your
worldmap system she'll do it now and she'll grab her first tool.
=============================================================================
NEW TOOL: ELECTEL
Marivel sends out an electric shock to the direction she faces. She can
use this most of all on lightning signs on the wall. Hitting those with
this tool will make a spark go to set explosives elsewhere in the room
blowing up the wall revealing a secret passage.There are also some
machines in some locations that can be activated by this tool.
=============================================================================
With that this sidequest is concluded. You can enter the crimson castle
again for the second sidequest here if you desire. ;)
SID00000008
=============================================================================
Secret Dungeon: Crimson Castle
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv33
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Available: As soon as you recruited Marivel
Reward: Marivel's level 2 force "Asgard"
Required Character: Marivel (duh)
=============================================================================
Enemies:
= Bodysnatcher
= Red Barney
= Vermillion
Boss:
= None
=============================================================================
New FORCE:
= Asgard (Marivel)
=============================================================================
How to get there: (In case you forgot and came back for this later)
= Teleport to Guild Galad
= Board Lombardia and fly over the mountains to the south
= Now use the bionic eye to pinpoint its exact location
=============================================================================
Overview:
Same dungeon, but we're going to go into a diffrent section of this place
now.
I don't have to tell you the complexness of this dungeon as you already
know, and the enemies are also the same.
I suggest you have Marivel in the lead always as she will be the one to
take care of business for you.
=============================================================================
- = Go upstairs by the east stairs
= Exit east
- Cross the bridge exit north
- Exit north (downstairs)
- = MARIVEL: There's a lighting sign at the south wall. Use the Electel on
it
= Exit north by the passage you created
- Go down stairs and exit south at the end
- = MARIVEL: Take the cylinder to get Asgard
=============================================================================
NEW FORCE - LEVEL 2 - ASGARD
Asgard is a golem that will come in battle, hit all the enemies
severely, and go away. Unless you take on the extremely hard boss
"Bulkogidon", this will be the the strongest attack Marivel can obtain.
=============================================================================
= Exit north
- Go up the stairs and exit south at the end
- Exit south (and keep doing that till there are no more exits to the
south)
- Go up the stairs, cross the bridge and exit west
- Go down the stairs and exit south and you're done here.
SID00000009
=============================================================================
Secret Dungeon: Werewolf's Den
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv34
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Available: Upon defeating Grauswein
Reward: Mad Lucied, a stronger version of "Hot Fencer" which also replaces
that move.
Required Character: Ashley, Brad
=============================================================================
Enemies:
= Black Sabat
Boss:
= None
=============================================================================
How to get there:
You can dock the hovercraft and sail to the beach South-East of Guild Galad
to get there. You can also wait till you have Lombardia and go over there
by air.
=============================================================================
Overview:
This dungeon is a shorty and with no puzzle work or anything.
The bummer is that after the first room this place in entirely dark until
you reach the end.
Should you happen to have Ashley's Flare Gun, just use it and the place is
lit making it that you don't even have to use this FAQ as you can see the
way to go straight away.
However, seeing as you get that tool in the second final dungeon, I suppose
you want to do this sooner and then you need to be careful as the place is
swamped with pits.
=============================================================================
- Exit West
- Go South, exit South
- = Keep hugging the left wall (from character's eyes) and follow that wall
until your way ends.
= BRAD: Bomb the North wall here
= Exit North
- = BRAD: Bomb the wall west
= Exit West
- LIGHT!
= Go up the ramp and keep following it
= At the end drop off north
= Stand into the star
= You'll be prompted to enter a name. Type "Lucied" (Case Sensitive).
You'll now obtain "Mad Lucied" which replaced "Hot Fencer" when you use
"Access".
= Drop off East
= Exit East
- Exit South
- = Just make your way around this room counter-clockwise and keep hugging
the wall
= At the end exit North
- A bit north, exit East
- Exit East
SID0000000A
=============================================================================
Secret Dungeon: Promised Catacombs
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv34
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Available: As soon as you recruit Marivel
Requirements: Tim must have obtained the Mist Cloack
Reward: Background story about Marivel, nothing more, but there are a few
trophies to pick up along the way.
Required Characters: Tim, Marivel
=============================================================================
Enemies:
= Mycale
= Scarecrow
= Agawodent
Boss:
= None
=============================================================================
New Tool:
= Wind-Up Key (Marivel)
New Guardian
= Dan Dairam - Guardian of Time
=============================================================================
How to get there:
- First enter Meria Boule Royal Castle and in there:
= Up the stairs past the guards
= West
= Hit the exit next to the second set of stairs
- = North
= First way West
= Exit South
- = MARIVEL: Read the book in the Eastern Stairway (only Marivel can read
it)
= Exit the castle and go to the world map
- Well, board Lombardia and set your map so you can see the entire worldmap
transparent over your game screen.
You can see an island to the South-West, go over there, and you'll see
it's entirely filled with forest with one clearing. You can only land in
that clearing.
= Go East
= At the end south if you must and east if you can
= When there's a way North search the area to find the dungeon
=============================================================================
Overview:
This sidequest contains no reward at all for completing it, only some
background story about Marivel in case you case. However this dungeon does
contain the "Wind-Up Key" which you need to obtain "My Mike", and that tool
is required to unlock 8 of the 11 optional bosses. If you don't care about
the rest of this place you may leave this place right away.
After obtaining the wind-up key, there's a very annoying puzzle with it.
Doing that puzzle can lead to a few treasures that are quite nice and also
to the (useless) guardian Dan Dairam, it's up to you if you want that
stuff.
One note! Tim MUST have obtained his Mist Cloak tool or you simply cannot
take on this dungeon (you need that tool in the very first action here).
You can get that tool in the Raypoint Wing and that dungeon's already
available.
=============================================================================
- = TIM: Use the Mist Cloak to get onto the northern platform
= Up the western stairs
= MARIVEL: Hit the lightning symbol on the north wall with the Electel
= Exit North
- Down the stairway (west or east doesn't matter) and exit North
- = Go to the most north of the dungeon
= Open the treasure chest
=============================================================================
NEW TOOL: WIND UP KEY
A tool you only need in this dungeon and to obtain "My Mike", so if you
only came here because you wanted to go for that tool, you can make your
way out now. Of course now that you have it, you want to know what it
does. There are a few Happy Face Blocks in the game. When you use the
wind up key on those something will happen. When you use it without a
happy face block nearby, Marivel will throw the key onto her own head,
making a very silly picture.
=============================================================================
= Go to the happy face block
= MARIVEL: Use the Wind-Up Key here
= OPTIONAL: West chest = Ebony Shade, better armor for Marivel
= Exit East
- I warn ya, this is terrible!
You need to use the wind-up key on the happy face block and it will go a
certain route. You have to follow the EXACT ROUTE or you'll fall into a
pit. When you reach the block use the wind up key again and so keep
following it around.
When the blocked as reached the end of the puzzle it will jump out. You
can only follow that one by using Tim's Mist Cloak
Well, one good point, if you fail the puzzle doesn't reset entirely. Only
to the point where you wound up the happy face last.
When you made it you can claim the treasure chests and exit North
=============================================================================</pre><pre id="faqspan-10">
- OPTIONAL (duplicator required)
= Use a duplicator on the East door
= Exit East
- = Obtain the Guardian: Dan Dairam
= Exit West
END OPTIONAL PART
=============================================================================
- Exit North
- Go down the stairs and exit North
Now you'll see Marivel ranting about her past and current situation. After
that this dungeon is completed (no rewards or anything) and you'll be back
on the world map.
SID0000000B
=============================================================================
Sidequest: Lost Garden - My Mike
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv34
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Available: As soon as you recruit Marivel
Reward: My Mike
Requirement: Marivel must have obtained the Wind-Up key from the Promised
Catacombs
Required Character: Marivel
=============================================================================
How to get there:
= On the island next to the giant peninsula in the sea. You've been here
before when Caina kidnapped Marina.
- Follow the corridor and at the end exit West
- = Stand onto the easten red block (it'll rise)
= Drop off
= stand onto the western red block (it'll rise)
= Exit West
- = MARIVEL: Use the Wind-Up Key on the happy face block
= Exit West
- = The treasure chests contain cool stuff. Open the one on the west to
obtain the trophy you took on this place for.
=============================================================================
NEW TOOL: MY MIKE
Whenever you use this tool you'll get an instant random encounter
(unless you are in a room that doesn't have random encounters).It's
primary function however is to open the pyramids you may have been
wondering about. Stand next to such a pyramid and use the tool and the
pyramid will burst open and you get to fight the boss that's sealed
inside. Read the Pyramid Bosses section for more information.
=============================================================================
Now just make your way out of this dungeon.
SID0000000C
=============================================================================
Dungeon: Lost City of Archeim
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv34
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Requires: Earthquake and Mist Cloak tools (of Brad and Tim).
There was some treasure here you couldn't take before, but a few of them
are too good to pass up.
I.
One you could get before is the Guardian of Death: Ge Ramtos. if you missed
that one, is in the South-West building, Brad can use a bomb on the west
side to open the passage
II.
- Enter the North Building
- Exit West
- = BRAD: Use the Earthquake and all crates will be destroyed
= TIM: Use Pooka to claim your prizes (Full Revive, War Respite and
Ambrosia)
III.
- Enter the East building by the northern entrance
- The door to the north can be opened with a duplicator. Use one on it when
you didn't do so before
- = The crates can contain treaures (and a headgear for Kanon which is
useless by now) if you didn't open those before.
= TIM: Use the mist clock to go through the net
= Claim your prizes (Scapegoat and Life Orb).
Never equip the life orb. Lilka can use it with her Mystic force to cast
"Hi-Heal" over the entire party, and there's no limit in doing that.
SID0000000D
=============================================================================
Secret Dungeon: Windtiger's Den
=============================================================================
Available: As soon as Valeria Chateau can fly
Reward: Fengalon, guardian of Wind
Required Character: Lilka
=============================================================================
Enemies:
= Gargoyle
Bosses:
= None
(The Pyramid boss Zolinge is not part of this sidequest, its pyramid is
here, and that's all. See the Pyramid bosses section for more information
about that).
=============================================================================
How to get there:
North-West of the Sword cathedral are sme lands bending over to the north
west in some kind of peninsula. At the far end is a landing pad where you
can land the chateau for this dungeon.
When you no longer have the Chateau, Lombardia can land in that area, so
the location is not lost
=============================================================================
Overview:
No notes on Pyramid Boss Zolinge. If you want to know more about him, read
the pyramid boss section!
On the dungeon itself. There are three puzzles. All of them have torches to
be lit with Lilka's Flame Rod.
However, every 5 seconds or so a gust of wind will blow through the room
putting out all torches. So you need to be quick and time it right.
My directions are best executed immediately after each gust of wind.
One note. Avoid random encounters. Cancel them when you can as they will
spook up the puzzles big deal.
=============================================================================
- Exit North
- = LILKA: Light both torches
= Exit North
- = Go to a bit north-east and stand as far as you can from the NE torch,
wait until the wind stops and...
= LILKA: Light the NE-Torch
= Go over the Northern way west
= LILKA: Light the NE-Torch and go a bit south to light the center torch
= Exit North
- = Stand west of the eatern brazier making it touch the end of the screen
and after the wind stops.
= LILKA: Light the torch from here
= LILKA: Stand South-East from the three-in-a-row torches and light them
all in one shot
= LILKA: Light the west torch
= Hit the western exit South
- = Cross the bridge
= Claim the guardian
= Exit North
- Go East, exit South
- Keep exitting south until you are out of the dungeon
SID0000000E
=============================================================================
Secret Dungeon: Abandoned Icebox
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv47
=============================================================================
Available: Once you've visited Guild Galad
Reward: Aru Solato - Guardian of Ice
=============================================================================
Enemies:
= Kerberos
= Mystical Pot
Boss:
= None
=============================================================================
How to get there:
= Teleport to Halmetz
= Board the Hovercraft and cross the sea west of Halmetz to get there
=============================================================================
- Go North, exit North
- You cannot get the treasure from here. Just go North and exit North
=============================================================================
- OPTIONAL:
= Up the ramps west and hit the exit
- = TIM: Use Pooka to claim the prizes (SOR Apple and STR Apple)
= Drop off East
= Exit North
END OPTIONAL PART
=============================================================================
- Exit East
- Follow the road and hit the exit at the end
- You cannot get the treasure now, so go west and exit West
=============================================================================
- OPTIONAL
= Up the ramp south
= You can see an exit next to the ramp, hit it
- = TIM: Send Pooka out to claim the prizes (2x Lucky Card)
= Drop off North
= Exit West
END OPTIONAL PART
=============================================================================
- You see buttons in 6 colors. You have to hit them in a specific order.
In case you are color bind I put call the colors with their specific wind
directions as well.
= Blue (South-West)
= Green (North-East)
= Yellow (South-East)
= Red (North-West)
= Black (South)
= White (North)
When you got all of that exit North
- Claim the guardian and exit South and make your way out of here.
SID0000000F
=============================================================================
Sidequest: The Guardian Lords
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv47
=============================================================================
Available: After completing the Trapezohedron
Reward: Raftina, Zephyr and Justine
Required characters: Ashley, Brad and Tim
=============================================================================
In order to do this one you must have obtained all the three idols from the
Sacrificial Altar.
In case you missed them, read the section about that dungeon, in which I
decribed to get them
- - - - - - - - - - - - - - - - - - - -
Now that's all covered, you must have completed the game up to the point
that you defeated the Larva in the Trapezohedron.
- Now have Brad to talk to Billy in T'Bok Village and you will obtain
Justine, the Guardian of Courage
- Have Tim to talk to Colette in Baskar and you will obtain Raftina the
Guardian of Love.
- Ashley has to talk to Marina in Valeria Chateau (2nd floor) to obtain
Zephyr the Guardian of Hope
SID00000010
=============================================================================
Secret Dungeon: Good Luck Zone
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv47
=============================================================================
Available: Once you defeated Larva in the Trapezohedron
Reward: Chappapanga, the Guardian of Luck
Requirement: YOu must have obtained the guardian Fengalon
=============================================================================
Enemies:
= Golpa
Boss:
= None
=============================================================================
How to get there:
= Go to T'Bok
= BRAD: Speak to Merril (inside the barn where the dog's standing in front
of)
= Now on the world map go East and search the shores to find it
=============================================================================
Overview:
This is a short dungeon, with little puzzling, however this is the only
dungeon in which you MUST steal (and therefore you must have obtained the
Guardian Fengalon, who provides you that move as a Custom Command).
This is also the only dungeon in which your "Luck" status actually matters,
but don't alter it until the moment you need it.
There are also a lot of doors with nothing but treasure, I'll mention them.
=============================================================================
- = MARIVEL: If you have Marivel and the "My Mike" tool, use it to cause an
instant encounter, when you haven't got Marivel or her "My Mike" tool,
then pace around until you get yourself into a random encounter.
= Use Fengalon's "Pickpocket" custom command to steal a Secret Key. Once
you obtained that thing, you can kill the enemies.
The key you just stole has no usage limit, so let's rock. I won't say it
all the time, but to open a door, use that secret key.
= OPTIONAL: Northern exit east = Crest
= Hit the southern exit East
- = OPTIONAL: Southern exit East = Texas No. (Best headgear for Ashley)
= Hit the Northern exit East
- = OPTIONAL: Northern exit east = Amulet
= Hit the southern exit east
- Exit East
- Open the door East with any character whose luck currently is BEST (if
that's none, you can use a tiny flower to increase the luck one level.
The levels are WORST - BAD - NORMAL - GOOD - BEST).
- Claim the guardian and you can just walk all the way back to leave this
dungeon.
SID00000011
=============================================================================
Sidequest: Pirate's Warren
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv47
=============================================================================
Available: When you obtain the Flare Gun
Reward: Several rewards
=============================================================================
Enemies:
= None
Bosses:
= Gatlorg
=============================================================================
How to get there:
It's on the island to the east of Ptolomea's Diablo Pillar.
=============================================================================
Overview:
You can get here any time after you obtain Lombardia, but the only reason I
see this place as a sidequest is because the optional boss Gatlorg is here
and I will focus only on him and for that you need Ashley's final tool the
"Flare Gun".
The north and south area contain all chests you can open with a duplicator,
the only one worth mentioning is in the northern room the western chest
containing the special "Crest E" for Lilka.
=============================================================================
- = Go west and stand under the big dragon head
= ASHLEY: Shoot the flare gun
= Exit East
OBS00000002
=============================================================================
Boss:
Monster Battleship
Gatlorg
=============================================================================
My levels:
Ashley ____ lv47 Brad ______ lv47 Lilka _____ lv47
Tim _______ lv47 Kanon _____ lv47 Marivel ___ lv47
=============================================================================
Body Parts:
= Gatlorg
=============================================================================
Abilities:
- Bubble Cluster
= Attack on entire party
= Causes disease
- Big Strength Thief
= Drains all HP you have to recover it's own HP (this means DEATH).
- Deadly Poison
= Attacks entire party
= Causes Poison
=============================================================================
Gatlorg dodges everything and has a very extremely crapload of HP, in
general this fight will take forver (litterally) when you don't know what
you are doing.
You only need two characters to deal with this guy. Ashley and Lilka.
Ashley as the attacker, Lilka as the healer, your third character can be
anybody but all he or she can do is guarding throughout the entire fight,
and Brad is your best choice as he has most HP... He's only there for
taking blows and nothing else.
Well, Lilka should just be healing as normal, so no need to go into the
deep of that.
Ashley should transform into his Gold Knight form ASAP and use Mini-Carrots
to up his FP for that. After the transformation Ashley should gain 25 FP
asap and do nothing but Gun Blaze. That spell is the only thing that does
significant damage on Gatlorg. After 4 or 5 rounds he should die.
=============================================================================
SID00000012
=============================================================================
Secret Dungeon: Meteor Crater
=============================================================================
My levels:
Ashley ____ lv51 Brad ______ lv51 Lilka _____ lv51
Tim _______ lv51 Kanon _____ lv51 Marivel ___ lv51
=============================================================================
Available: Unknown
Reward: Rigdobrite, guardian of the stars
=============================================================================
Enemies:
= Mold Gnome
= Troll
Boss
= None
(Pyramid boss Zavorg is NOT part of this sidequest, his pyramid is here,
and that's all. See the Pyramid Bosses for more information about him).
=============================================================================
How to get there:
The dungeon is in the crater of an island south of the map.
=============================================================================
Overview:
This is a short but complex dungeon.
Forgive me any mistakes here as I mostly only come here for Zavorg, but I
need to cover this in my FAQ, eh?
=============================================================================
- = Pass though the pool and hit the eastern ramp to the north
= Exit North
- = Go west up all the ramp
= Drop off into the pit
- = Exit South
- Drop off into the most eastern pit
- = Drop off North
= Exit North
- All the way up and exit South
- East and exit North
- = West
= At the most western spot drop off North
= Exit East
- Drop off to the lowest part and exit West
- All the way up and exit South
- Drop off onto the most southern pit of this room
- = Hit the switch
= Drop off West
= Go up all the way and hit the exit
- Drop off into the pit closest to the western north exit
- Exit North
- All the way up and hit the exit (yeah I don't know what I'm doing here,
cut me some slack, will ya!)
- Hit the most eastern pit
- Exit East
- = Go all the way south
= Claim the guardian at last
= Drop off East
= Exit South and I'm happy I made it out (maybe a shorter route in an
update).
SID00000013
=============================================================================
Sidequest: Fab Science Lab
=============================================================================
Availble: Once you recruit Marivel
Reward: Forces Lucifer and Asgard 2 (both for Marivel)
Required Character: Marivel
=============================================================================
Enemies:
= None
Boss:
= Bulkogidon
=============================================================================
How to get there:
- Go to the "Gunner's Heaven" Saloon in Damzen
- = MARIVEL: Talk to the girl next to the entrance and she'll tell Marivel
about an "even better lab" and Marivel wants to either destroy or check
out that lab.
= Leave the city
- = Teleport to Sylvaland Castle
= Board Lombardia
= Fly South west and you'll find a very small area you can only reach by
Lombardia
= When you are 100% sure you are ready (you cannot leave once you enter
until you complete the place) search here.
=============================================================================
Overview:
You just sumbled into the laboratory of none other than LIZ AND ARD, and
that alone makes this dungeon very extremely frustrating, in fact it far
outweights the extreme difficulty of the boss here, and that boss is very
extremely insanely fucking hard.
Like it or not, once you enter you are forced to give in to Liz' demands to
help him on a serious problem, and Liz is so demanding that you cannot
leave this place until you fully completed it.
There are two security locks in which your knowledge about the game is
tested. After that you'll meet Bulkogidon, the super combat robot Liz
created, but which is (too bad) out of control. It requires nerves of steel
to get past that boss. After that you get a very insane scene which is not
even funny (though I'm sure the Wild Arms crew intended it to be funny, but
it's just too silly) and after that Marivel will get her two strongest
Force Abilities at once.
I hope you are ready for a truly frustrating go here, and er... put your
sound on mute. The Liz and Ard tune already got old during your first
meeting with them, and here it will annoy you even more.
=============================================================================
- = Put the sound of your TV on mute :P
= Sit out the crap-talk from Liz
= Go to the South part of this room and go up either the west or east
stairway
= MARIVEL: Use the Electel on the engine in the center of this room
= Exit South
- = Skip through Liz' idiotic explanations
= Make your way to the south part of this room
= Exit South
- = West
= Okay the three panels to the North contain on question each. Answering
them all 3 correct will open the door.
Here are the answers I know
Q: What is the number of Crest Sorcery Spells that can be cast by
Lilka?
A: 32
Q: Between Tim and Kanon, which ones needs less EXP to become level
99?
A: Actually, they're both the same
Q: Which is the youngest among these characters? (Lika, Marivel,
Tim)
A: Tim Rhymeless
Q: How much does a Heal Berry cost in "Bell Ringing Halmetz"?
A: It isn't for sale
Q: What combination of enemies appers in the Millenium Puzzle?
(Game refers to the run in Lilka's prologue)
A: Bogey, Gohm, Blue Book
Q: Who uses the Original Power called "Bayonet"
A: Ashley Winchester
Q: What is the origin of the name of the boss moster "Kalivos" who
appears in "The Withered Ruins"?
A: At first, a temporary boss
Q: What is the origin of the name of the "EMMA Motor" that powers
the Valeria Chateau
A: EMA is for electromagnetics
Q: What is the total HP of the Boss Monster Vagesta
A: 4500
Make your way through both security puzzles and hit the two doors that
open.
- Make your way east, and watch out for the pits and exit South at the end
OBS00000003
=============================================================================
Boss:
Rampaging Monster Robot
Bulkogidon
=============================================================================
My levels:
Ashley ____ lv55 Brad ______ lv55 Lilka _____ lv55
Tim _______ lv55 Kanon _____ lv55 Marivel ___ lv55
=============================================================================
Body Parts:
= Bulkogidon
= Belly
= Drill
=============================================================================
Abilities:
- Schwartz Stral
= 5000/6000+ attack.
- Drill Drager
= 5000+ attack (requires Drill)
- Whole Body Attack
= Attack only survivable through guarding (only used when both Drill and
Belly are out)
=============================================================================
One thing is certain. Bulkogidon is the most ridiculous looking boss of the
game. After Ragu and Angol he's also the hardest.
If you have Scapegoats, Lilka should be equipped with one all the time
until you run out. After that, getting Ashley into Gold Knight form is top
priority as Bulkogidon's HP is plainly ridiculous, but the damage Ashley
can do with Gun Blaze is insane too, that spell is your ticket to win this
and thing else.
Lilka should be very aggressive on healing, but keeping her alive is next
to impossible. Lilka will survive NONE of Bulkogindon's attacks unless
she's lucky one of them misses.
Brad should be your third character and all he needs to do is to guard and
take blows, there's nothing else he can do, and with him having most HP
he's the only one suitable to do so.
If you want a quick go, then focus only on the main body and 4x Gun Blaze
should be enough to kill it.
If you want a full go with all the body parts down, then aim for the Belly
first and focus on the Drill after that, the Belly is far more dangerous
with the confusion attacks Bulkogidon can do with that. With both body
parts out, Bulkogidon is rid of its most dangerous moves, but still
incredibly strong. Keep using Gun Blaze.
On healing I can only hope that Lilka never gets target of any attacks. If
you don't need her to heal (never happens), have her to guard. That way she
might be able to survive if she's attacked. She's the only one who can
revive by spells, so if she dies, reviving her is top priority (and if you
have Full Revive, USE IT!)
=============================================================================
- After Liz is done mourning Bulkogidon, exit West
- = Sit out the silly scenario
= MARIVEL: Examine the cylinder
=============================================================================
NEW FORCE - LEVEL 3 - LUCIFER
This will summon a pretty strong golem, who deal quite some damage to
all your enemies.
=============================================================================
NEW FORCE - LEVEL 4 - ASGARD 2
Asgard will appear attack all enemies and leave. This is Marivel's
strongest attack.
=============================================================================
- Exit North
- = Make your way North
= Exit North and with that you can turn the sound of your TV back on as
you are finally completely rid of Liz and Ard....
PYR00000001
Pyramid Bosses
The Pyramid Bosses are bosses which are sealed inside the spinning pyramids
that you find throughout the game.
Most of them are at the entrance of a dungeon (exceptions are Titanius
which is hidden in a town and Ragu o Ragula which is hidden deep inside the
Aguel Mine Shaft), so you can hardly miss them.
The Pyramid Bosses are significantly harder than the regular bosses and
defeating them will make you obtain the best weapon of one of your 6
characters (Marivel is an exception as she gets better headgear) or another
cool item.
On top of that these bosses give you a crapload of experience points, and
only that alone makes it already worth it to go for them, and your lucky
cards are well spent here. (two exceptions are Angolmois and Ragu or Ragla
who both award 0 experience points).
Before you can open any pyramid you must have done the next things:
= You MUST have recruited Marivel (Crimson Castle)
= You MUST have obtained the Myst Cloak for Tim (Raypoint Wing)
= You MUST have obtained the Wind-Up Key (Promised Catacombs)
= You MUST have obtained the My Mike tool (Lost Garden)
In that order actually.
To fight a boss, just seek out the pyramid, stand next to it and make
Marivel use My Mike and the boss will break free and try to kill you,
meaning you gotta fight it :)
Now before you take on the bosses you may want to take the next
preparations
= You should have the Life Orb (hidden in the Lost City of Archeim). When
Lilka uses it with Mystic it will cast Hi-Heal over the entire group
= Make sure your levels are decent. The levels didn't matter so far but on
the pyramid bosses they do matter.
= Make sure you got the best gear for your characters you can get prior to
taking these bosses on.
= Your personal skills are vital here. Set them out right.
= Make sure Ashley has obtained the "Mad Lucied" attack.
I took on all bosses with Ashley, Brad and Lilka and I recommend you do the
same unless I strictly state otherwise in my boss strategy.
Here's a quick list of the bosses, where they are, their rewards and their
difficulty
Boss: Location: Difficulty: Reward: For:
===== ========= =========== ======= ====
Titanius Halmetz Very easy Shootin' Star Ashley
Kobold King Ab. Mine Shaft Medium/Hard Omega Crush Brad
Zolinge Wind Tiger's Medium/Hard Dist Dims Tim
Zavorg Meteor Crater Medium/Hard Black Queen Lilka
Xenon Slayheim Castle Hard Violator Kanon
Zyclus&Zetrim Mt. Chug-Chug Terribly Hard Mad Goggles Marivel
Angolmois Gologtha Pris. Fucking Hard Force Unit All
Ragu o Ragula Ag. mine Shaft Next to impossible Sheriff Star All
All character specific rewards are the best weapons they can obtain, except
Marivel who'll obtain her best headgear.
The "Force Unit" Angolmois awards will just make your FP go up faster (and
I wonder why such a useless item requires such a hard boss to beat)
The "Sheriff Star" is the best equipable item. It raises all your stats
great deal, makes you immune to tall status changes and elemental attacks,
makes you regenerate each turn and may even have some more special effects.
For this section I must give credit to AEtherSpoon for writing the tactics
for Angolmois and Paatsan for the tactics for Ragu or Ragula..
Let's get over to the boss strategies, shall we.... ;)
PYR00000002
=============================================================================
Boss:
Steel Dragon from the Bowels of the Earth
Titanius
=============================================================================
My levels:
Ashley ____ lv34 Brad ______ lv33 Lilka _____ lv34
Tim _______ lv34 Kanon _____ lv34 Marivel ___ lv34
=============================================================================
Body Parts:
= Titanius
=============================================================================
Abilities:
- Kirlian Buster
= 1800+ Damage all targets
- Begin Regeneration
= Full Health
- Plasma Laser
= 1800+ Damage all targets
- Barrier
= Defense and Magic Resistance Up
- Mega Cruster
= 1900+ damage, one target
=============================================================================
Use one of the following:
= ASHLEY: Dead Or Alive
= TIM: Arcana 13
= MARIVEL: Guilotine
and you win (though "Dead or Alive" can fail, the other two are mostly
working).
Reward: Shootin' Star, best weapon for Ashley.
=============================================================================
PYR00000003
=============================================================================
Boss:
Bodyguard Monster
Kobold King
=============================================================================
My levels:
Ashley ____ lv40 Brad ______ lv40 Lilka _____ lv40
Tim _______ lv40 Kanon _____ lv40 Marivel ___ lv40
=============================================================================
Body Parts:
= Kobold King
=============================================================================
Abilities:
- Buried alive
= 2800+ earth damage on entire group
- Prepare to attack
= Nothing happens
- Tactless
= Inaccurate move, but when it hits it deals 7500+ damage (which means
death).
- Critical
= 3500+ damage on one target
=============================================================================
Overall this battle is easy, as long as Lilka is alife, and that's the
problem.
The monster is very extremely slow, so that's your advantage. All it has is
brute force and it's not very accurate. It's just on some occasions it uses
some moves that nobody is able to survive and that's only a problem if
Lilka dies, and if you are unlucky that happens a lot, if you are lucky it
happens little or not at all. That move is not accurate, so if luck is
decisive here.
In basic and I suggest to have Ashley and Brad in your team, those two are
the toughest and can therefore take a blow. Lilka can die easily but you
need her healing powers very dearly and she's the only one who can revive
dead characters, and trust me, Lilka will be reviving dead allies a lot.
When it comes to reviving Lilka (you'll be doing that a lot), make sure you
have 99 Revive Fruits, 99 Big Berries and 99 Mini Carrots. Any number below
that is inacceptable. The items are for sale in the black market in the Odd
Headquarters.
A short tactic to follow.
= Have Ashley to be transformed ASAP and use "Mad Lucied" whenever you have
a chance to do so
= For Brad any sort of attack is cool, it really doesn't matter, you want
him most of all in this battle because of his high defense and the fact
that he has the most HP.
= Lilka should be healing and reviving, and don't let her do anything else,
because the boss can counter-attack putting your work in jeopardy
= If Lilka dies, reviving here and giving her some FP so she can resume her
healing work is top priority, even when it means you have to sacrifice
one of the others.
=============================================================================
PYR00000004
=============================================================================
Boss:
Limb-from-Limb Ripping Monster
Zolinge
=============================================================================
My levels:
Ashley ____ lv43 Brad ______ lv43 Lilka _____ lv43
Tim _______ lv43 Kanon _____ lv43 Marivel ___ lv43
=============================================================================
Body Parts:
= Zolinge
= Belly
=============================================================================
Abilities:
- Ripper Boomerang
= Instant death, though this move misses easily.
- RF Blade
= Attack entire party (1000+), chance to instant death
- Blade ARM
= 3500+ attack on one target
- Prepare to Attack
= No effect at all
- Endocrine Boost
= A spell that does not appear to be working.
=============================================================================
Zolinge is the fastest enemy in the game. No matter how much you've been
working out on your levels or anything Zolinge will always be faster, only
Ashley's "Accelerator" force can top it. Don't even think about speeding
yourself up with "Quick" spells, it simply won't work here.
Because of this, Zolinge basically challenges you to think ahead.
Zolinge's attacks are not as strong as the ones of the Kobold King, and
this gives you a bit more playing room, and it also means you are not
necesarily tied to Ashley and Brad (though I prefer them nevertheless, you
may try something else here if you wish). Zolinge also tends to waste a lot
of turns and that gives you even more breathing room.
In general you need Ashley and Lilka, as a third character either Brad,
Kanon or Marivel will do, though I prefer Brad.
Ashley should hit "Access" as soon as he can. His attacks for the Belly (if
you want to take it out) should be "Gun Blade", for Zolinge's main body it
should be "Mad Lucied".
Lilka should be healing, and try to think ahead, you can see above how much
Zolinge's attacks can do. The Life Orb is an item you can't do without and
whenever you need to heal the group use Mystic + Life Orb.
For the 3rd party member, it depends who you brought in
= BRAD: Any attack will do
= KANON: Use your strongest Bionic Arm moves and use your Gatling forces
when you can but make sure you always have enough FP left to do "Left
Edge".
= MARIVEL: I think normal attacks will do best and summon your strongest
golem whenever you can.
Now you need a bit of luck, as you can never predict what Zolinge will do,
but you know for sure that he acts first. A few things that can ease your
pain:
= Have Lilka equipped with the Holy Grail (in the Life Reflector near
Judecca's Diablo Pillar)
= Some people recommend having Lilka to use Mystic + Life Orb every turn
even when everybody is full FP. I recommend against it as Zolinge wastes
a lot of turns and it costs 25 FP each turn and Lilka does not gain FP
that quickly in this fight. Only do so when you need to do it.
= When Lilka is not needed for healing, make her defend so that she'll get
less damage from Zolinge. If she's short on FP you rather want other
people to recover her FP with Mini Carrots than to risk her taking a blow
she won't survive.
Reward: Dist Dims - Best weapon for Tim
=============================================================================
PYR00000005
=============================================================================
Boss:
Giant Armored Bug
Zavorg
=============================================================================
My levels:
Ashley ____ lv49 Brad ______ lv48 Lilka _____ lv43
Tim _______ lv49 Kanon _____ lv48 Marivel ___ lv49
=============================================================================
Body Parts:
= Zavorg
= Belly
=============================================================================
Abilities:
- Barrier
= DEF and MGR up
- Swartz Stral
= 5200+ damage on one target
- Whole Body Attack
= 5500+ damage on one target
- Unmodified Spel...???
= 3000+ damage on entire party
- Power Up
= Raises attack power, though I never noticed the diffrence.
=============================================================================
Zavorg is as easy as he's hard. He wastes the first 6 turns with "Barrier"
which does not seem to do him any good, but that makes 6 free rounds to
attack in which nothing can happen, so why complain.
His speed is also not that great so that makes your chances quite right.
Once Zavorg is done wasting turns with Barrier he'll become dangerous
though. He has attacks that only Ashley and Brad can survive, so you can
guess that those two are best to have up front, and to have Lilka along for
healing.
Well as his first 6 turns are wasted, it's quite easy to get the FP of all
characters to the max before he's actually gonna do something, so let's
abuse that. Having Ashley in "Access" and Brad to do a Boost + Rail Gun or
something done before you got even one blow is not a dream (unless you're
hopelessly underlevelled).
Having Lilka to cast "HypeWeapon" on Brad during those wasted turns is also
a very good idea.
Once Zavorg actually began to fight you must be cautious, his attacks are
plain murder and Ashley and Brad are the only 2 who can survive them...
Heck some attacks can only be survived by Brad and only when he's full HP.
Lilka MUST be able to Mystic the Life Orb or you're history. And don't even
think about starting this fight without Hi-Heal and Hi-Revive, as you need
to heal and revive a lot.
As long as Lilka is alive with 25+ FP or more, you're cool. Just heal
everybody as you can and when somebody dies cast Hi-Revive if you are able
to. Whenever Zavorg casts "Unmodified Spell", use the Life Orb with Mystic.
Should Lilka die, use a Revive Fruit on her (save your Full Revive for
Bulkogidon!!!!) and a mini-carrot and you're good to go, make sure you got
both items full before you begin on this fight.
Once more, if you have to choose between Lilka or somebody else in healing,
Lilka ALWAYS has priority!!!
Attack wise this battle is easy, it's just the healing that's hard to keep
up with. Any attack of Brad is fine, he's strong enough to deal a lot of
damage with normal attacks and use his ARMS as you see fit.
Ashley should just make himself into Gold Knight form as soon as you can
and go crazy with Mad Lucied.
If you take Zavorg's Belly out some things can change once the Belly is out
of HP. Zavorg will then rely more on his stronger attacks, but he'll also
start wasting a lot of turns with powerups that hardly work, if they in
fact work at all, and if you feel unsure, just try to dispell them (Lilka
can do that with the "Dispell" spell), but frankly the diffrence is hardly
significant, so just consider it a wasted turn :)
With the Belly down Zavorg will also begin to counter many of your attacks,
so keep that into account.
When you take note of all of this, this battle is not that hard, just stay
alert.
Reward: Black Queen - Best weapon for Lilka
=============================================================================
PYR00000006
=============================================================================
Boss:
Giant Monster of Light
Xenon
=============================================================================
My levels:
Ashley ____ lv51 Tim _______ lv51 Lilka _____ lv51
Brad ______ lv51 Kanon _____ lv51 Marivel ___ lv51
=============================================================================
Body Parts:
= Xenon
= Belly
=============================================================================
Abilities:
- Barrier
= Nothing will happen
- Xenon Ray Force
= Extremely strong light attack over the entire party.
- Life Returner
= Strong healing (will mostly only be used if the belly is out)
- Horned Spike
= Whoever is hit takes so much damage that he/she'll die. Just pray it
isn't Lilka. (This move requires the Belly to be still up).
- Knockdown
= Very strong attack on one target (requires Belly)
=============================================================================
This battle needs a bit of a diffrent approach.
For this party I recommend to put Ashley, Tim and Lilka up front (yes, you
read it correctly I recommend to put Tim up front! Quite exceptional I
know).
Have all three equipped with a ring of light (for sale in the cellar of
Valeria Chateau) and Tim should be equipped with the Laitea Salk Medium.
The big bummer is "Xenon Ray Force", it kills the entire party instantly as
it does way too much damage, but when you are wearing Rings of Light the
damage will be halved making (barely) able to survive. Downside is that
your attacks will be light based, making that normal attacks will heal it
in stead of hurt it.
In the first three turns you should do the following:
Turn #1:
- Ashley mini-carrot on himself
- Tim Combine
- Lilka quick on herself
- Xenon will cast Barrier, but the spell will have no effect
Turn #2
- Everyone must guard
- Xenon will cast Xenon Ray Force, a spell you can only survive when you
are wearing light rings
Turn #3
- Ashley - Access
- Tim - Guard
- Lilka - Mystic + Life Orb
- And now we must wait to see what Xenon will do.
Okay, with that done, we've completed our standard starting procedure. In
Turn #4 Ashley should use a Mini Carrot on himself and after that he can
just go crazy with Mad Lucied.
Tim should just keep guarding until his FP is 50 or more, then he should
just use Combine to summon Leitea Salk and I guess you'll see that does do
a lot of damage.
Lilka is just your main healer as always and she must just heal with
Hi-Heal or Mystic+Life Orb based on the damage done. When Lilka is not
required for healing, make her guard.
If you destroy his belly this battle will take an entirely diffrent flow.
From that moment Xenon is only able to heal itself or to use "Xenon Ray
Force". The healing is quite a lot, so I recommend to spread your damage
over the main target and the belly, so that Xenon should be near death when
the belly is out, that saves you a lot of frustration.
To speed things up there's no pain to make Lilka use a mini-carrot on Tim
when she doesn't need to heal, so that Tim can make extra summons as those
are you best trump card in nullifying the healing.
When it comes to people getting killed.
= When Ashley dies, cast "Hi-Revive" on him and let him use a Mini Carrot
on the turn after, so he can resume the fight with Mad Lucied (should he
get himself attacked and gain FP with that, the mini-carrot is not
needed).
= Tim. Just cast Hi-Revive on him. If the entire group is hurt, that takes
priority and reviving Tim should only be done when Lilka doesn't have to
heal other people.
= Lilka, use a Revive Fruit on her and a strong healing item. Pray you got
a chance to give her some FP with a mini-carrot in the turn after. If you
have a chance to, cast "Quick" on her ASAP.
With these pointers taken in order, Xenon is killable, though the fight
takes time.
If Tim's too weak to survive all this, you might consider putting Brad in
(equipped with a Light Ring) and make him use his strongest ARM (in combo
with either Lock-On or Boost), but NEVER perform a normal attack with him!
This can take a bit longer as Tim's Leitea Salk Summon is the strongest
attack you can perform here, but it does work out.
Reward: Violator - Kanon's best weapon
=============================================================================
PYR00000007
=============================================================================
Boss:
Vortex Monster Brothers
Zyclus & Zetrim
=============================================================================
My levels:
Ashley ____ lv53 Brad ______ lv53 Lilka _____ lv53
Tim _______ lv53 Kanon _____ lv53 Marivel ___ lv53
=============================================================================
Body Parts:
= Zyclus
= Zetrim
=============================================================================
Abilities Zyclus:
- Red Gilas
= Strong attack over entire party.
= Zetrim will immediately follow up with black gilas
- Gilas spin
= Strong attack over entire party
= Zetrim will immediately follow up with the same move
- Blood Brothers
= Heal Zetrim
Abilities Zetrim:
- Black Gilas
= Strong attack over entire party
- Gilas Spin
= Strong attack over entire party
Abilities Both
- 40,000/39,000 tons
= Attack on one target
- Whitewater Slash
= Water attack on one target
=============================================================================
Ignoring the fact there's also Angolmois and Ragu O Ragula, these two make
the hardest Pyramid Boss fight.
Not just because there's two of them, but because Zyclus is terribly fast
(don't even try using "Quick" to catch up), and even though Zetrim is
patheticly slow, Zyclus can make Zetrim act very fast too whever it casts a
move with the word "Gilas" in it, and Zetrim will then do the same and that
is really troublesome as this is hard to predict, but the damage is maybe
not enough to kill but no healer can truly anticipate on this.
The only acceptable party would be Ashley, Brad and Lilka. Lilka is the
only one able to heal this, and all other characters are simply too weak.
(Don't even THINK about using Tim for healing!!!)
Second, 50+ is the absolute minimum level for taking these two on, anything
below that makes the chance to succes very extremely low.
I do recommend (or rather demand) that you've done Titanius and Kobold
King, so that Ashley and Brad have their best weapons, anything that raises
your attack is welcome. On armor you should have Brad and Lilka equipped
with the armor from the raypoints or Glaive le Gable and Ashley with the
one from the Fiery Wreckage or Glaive le Gable.
The Life Orb is an unmissable item for this fight, and in this fight more
than on any other boss you can beat up to this.
The one less important thing as it doesn't affect you strategy, but use a
Lucky Card here, there's no fight in the game where you can get more EXP
and money than this one, so you DON'T want to make that go to waste.
On the attack, take Zyclus out first and don't attack Zetrim until Zyclus
is dead. Once you have Zyclus out of your way Zetrim will be a pushover.
To make that happen, transform Ashley as soon as you can and go crazy with
either Gun Blaze or Mad Lucied (Gun Blaze does more damage). For Brad,
regular attacks and ARMS will do fine, the more damage he does, the better.
Lilka is your source of trouble as you cannot win without her, and keeping
her alife is bloody hard as long as both are alive.
Anything that gets close to or below 3k HP MUST be healed with either
Hi-Heal or Mystic+Life Orb. Whenever you Lilka can take a break have her on
guard. This may increase your chances she makes it through.
Once Zyclus dies, Zetrim is helpless. Neither of them had attacks that
could bring you seriously in trouble it was just their "Gilas" spells
combined that gave you headaches and with one brother out of the way and
the other as slow as a leaking barrel of molasses, you can just attack when
you can and heal if you must. No problem any more.
=============================================================================
PYR00000008
=============================================================================
Boss:
Demon King
Angolmois</big></big></big></big> <br><small>a.k.a. The Big A
=============================================================================</pre><pre id="faqspan-11">
This boss strategy has been written by: AEther Spoon
The levels below where the levels AEther Spoon had when taking this boss on
for this FAQ
=============================================================================
Difficulty: Harder than any boss hands over feet. Even Bulkogidon was easy
compared to him!!!
=============================================================================
My levels:
Ashley ____ lv64 Brad ______ lv63 Lilka _____ lv63
Tim _______ lv63 Kanon _____ lv63 Marivel ___ lv63
=============================================================================
Body Parts:
= Angolmois
=============================================================================
Abilities:
- The 7th Moon
= Extremely much damage to the entire party
- Great Disaster
= Attack all targets
= Causes confusion
=============================================================================
How I survived- everyone defended (execpt for Brad, who had just enough
life to survive the attack w/o defending) :) |
6W: The Big A *really* liked the 7th moon- he used it about every other
turn (unless regenerating or using the thing that nullifies all added
effects).
Okay, here is a better description (feel free to replace Marivel at any
point where I use Tim execpt when I'm High-guardian + Raftinaing (wow, new
word)) from my memory.
First Turn- Ashley Attack (can't remember now), Lilka cast Mystic + Life
Orb, Tim Defend. Big A uses Great Disaster
Second Turn- All 3 defend, big A uses 7th moon.
Third Turn- Switch Party, Defend. Big A uses 7th moon (See what I mean
now?)
Fourth Turn- Defend, same party. Big A uses 7th moon (this is why it took
me forever to do...), Marivel dies, Kanon is almost dead, Brad has around
3000 life.
Fifth Turn- Switch Party, Ashley Accesses, Lilka uses DualCast + HypeWeapon
(on Ashley) and Quick (on Tim), have Tim Defend. Big A uses Void Effect,
knocking out all my added bonuses from the force levels.
Sixth Turn- Switch Lilka with Brad. Have Ashley defend, Brad use
Combonation + Odorok, Tim use HiCombo + Raftina. Big A used Regeneration,
healing 0 points.
Seventh Turn- Ashley Defend, Brad use the Tailsman + Raftina trick, Tim
Defends. Big A uses 7th moon.
Eighth Turn- Switched Brad with Lilka again. Ashley uses Gun Blaze (hits
for around 3500), Tim uses First Aid, Lilka uses Mystic + Life Orb. Big A
uses Great Disaster, confusing Lilka.
Ninth Turn- Switched Brad back. This is where I kept going on and on (and
on and on and...) until I eventually hit him with 3 Final Bursts w/o him
healing. At that Point, here is what I did (Turn X would be the turn where
I hit him with the third Final Burst.. this caused Angolmois to use 7th
Moon almost every turn):
X+1th turn- Ashley defends, Tim Hi-Combos with Raftina Again, Brad Defends.
Big A uses 7th Moon. At this point, Big A is going last.
X+2th turn- Ashley Accesses, Tim Defends, and Brad uses Tailsman + Raftina.
Big A uses 7th moon, killing Ashley and Tim. |
X+3 Turn- Brad uses Tailsman + Raftina, Big A uses 7th moon.
***
Repeat Tailsman + Raftina until Brad is full on HP
Y+1 Turn- Brad Boost + Rail Gun, Big A uses 7th moon. Make sure Brad has
Full Libra or Clear Chimes equipped incase Big A uses Great Disaster!
(about a 1/5 chance)
Repeat Tailsman + Raftina until Brad is full on HP
Z+1 Turn- Brad uses an Ammo Clip on the Rail Gun, Big A uses 7th moon.
Make sure Brad has Full Libra or Clear Chimes equipped incase Big A uses
Great Disaster! (about a 1/5 chance)
Go back to *** and keep repeating until Big A croaks. |
PS: I had enough Necromicons for everyone, and had already defeated Ragu
for the Sheriff's Star (always equipped on Ashley). Until the point where
I was using Ashley, Tim, and Brad, I always had Necromicon equipped (unless
otherwise mentioned) on 2/3 characters (all if Ashley is not there). After
that, Ashley had Sheriff's Star, Tim had Clear Chimes, and Brad had either
Tailsman or Full Libra. Looking back, I would have given Brad the
Sheriff's Star instead of Ashley.
|
-- AEther SPOON!
Reward: Force Unit - Item that when equipped will make your FP go up faster
=============================================================================
PYR00000009
=============================================================================
Boss:
Master of the Beginning and the End
Ragu O Ragula
=============================================================================
The strategy for this fight has been written by: Paatsan
=============================================================================
My levels:
Ashley ____ lv60+ Brad ______ lv60+ Lilka _____ lv60+
Tim _______ lv60+ Kanon _____ lv60+ Marivel ___ lv60+
NOTE: Paatsan never gave up his exact levels when he took on this boss
for me.
His motivation for that was "Doesn't matter as long as Brad has
8000+ HP"
=============================================================================
Body Parts:
= Ragu O Ragula
=============================================================================
Known Abilities:
- 1 Trillion Degrees
= Very extremely strong fire attack (6500+ / 7000+) on entire party. When
coming here unprepared, the entire party dies instantly.
- Void Effect
= Dispell all supportive magic
=============================================================================
To beat him all you need is Brad, Raftina medium and talisman. It's
important he has more than 8,000 HP ( I prfer more), Up Param., and Restore
HP. Don't use Viper Fang to him, I'd rather use it to Angolmois than to
him.
The technique is to equip Brad BEST equipment as possible, while others
tries to attack Ragu. For Brad attack with normal, if he's damaged use
other team members to heal him. If Marivel is available use her to try
sleep on him
(sometimes he uses void effect). It doesn't matter if the team dies. Watch
for Brad HP, when it reaches 2,000 to 3,000 change his equipment to
talisman and Raftina. Then using Raftina's power to execute Invincible so
any attack on him misses, at the end of the turn he'll recover bit by bit.
Keep doing this until he gets full HP and start to attack again.
When his FP reaches 100 use boost with any arm. And the whole process
starts over again, it's ALOT of changing equipment and if you have Up
Param. You should be able to lower Ragu's attacks. As he weakens he'll use
Impact Bomber which does even lower damage than any of his early moves.
You have to be VERY patient and focussed, the only thing you have to watch
out for is Smitthereens, which may kill Brad in one hit so I prefer Brad
heals every round he takes damages. This is the cheap way, if you have
unlimited full carrot you can do another technique using Tim's Hi Combo
with Dan Diram. I never tried that though.
Reward: Sheriff Star -- Item with many many special effects when equipped.
=============================================================================
SUB00000001
Sub-Locations
These are a few locations that are completely optional, they do not qualify
as a sidequest and that's why they are not noted as such.
Still you may want to look for them for completeness or a few other
reasons.
SUB00000002
=============================================================================
Monster Island
=============================================================================
Monster Island is an island in the absolute north-east of the world map.
You can reach it by hovercraft (only after you vistied Guild Galad) or by
using Lombardia.
When you use the search feature there all you'll find is a sign saying
"Warning: Monster Island". But when you try to go into random encounters
there you'll encounter all enemies that normally appear only in
disappearing dungeons. The place only has its use for completists who
missed enemies when taking on the dungeon they were actually intended for.
What I must warn you for is the fact that the game does NOT take into
account if you've actually been in that dungeon already, meaning you can
meet enemies much higher in level than you are.
The last disappearing dungeon you'll get through is the Trapezohedron, so
once you completed that dungeon, you can safely go here to hunt any enemies
you may have missed.
SUB00000003
=============================================================================
Palace Village
=============================================================================
Palace Village can be found nearby the Raypoint Flam, which is on a large
island north-east of the Town of Meria.
The town plays a role in Lilka's prologue, and after that it'll disappear
from the game until you reach the Raypoints Mission and then you can get
there.
At that point the town plays no role at all, and it contains nothing new
and no hints to sidequests either.
The only reason you (may) want to visit this town for is the fact that the
best gear, available through vendors, is for sale here, and it's up to you
if you want that gear (though you'll find better gear for most characters
in the Raypoints, so the question is, if it's worth the money).
Backgrounds
BCK00000001
=============================================================================
Personal Skills
=============================================================================
All towns (except T'Bok Village) have a guy selling personal skills.
To buy personal skills you need PS points, you score a PS point every time
you gain a level.
Once a skill is chosen it can not be undone, so pick your skills well.
When you pick the right skills this game will get too easy.
I personally always go to have ALL party members (maybe Marivel as an
exception as I never use her for random combat, but if you plan to use her
for that... have it too on her) to have "Convert HP". The most important
skill the game has (as that can save you a lot of healing items). Next to
that you can go for "Restore HP" and "Critical", the status change
protection skills make your ideal setup complete. With that setup none of
the bosses or normal encounters will be truly hard (well, maybe a very few
exceptions, and a few optional bosses).
By the time you go for the optional bosses "Up Param" is a good one.
Let's take a look at the skills
- Cut FP Use (2 PS)
= Reduced the FP requirement for special abilities by 1, 2 or 3.
= SEE ARE AYE PEE! (CRAP)
- Up HP (3 PS)
= You'll gain more HP when you gain levels.
= This skill has a permanent go when you have it early, but then you need
your PS too much for other skills, and when you got them to spare it's
too late to go for this one. That's a dilemma, eh? I just say to ignore
this one!
- Restore HP (4 PS)
= Heals some FP when you go up a Force Level
= This skill can reduce your need of healing spells during regular boss
battles (optional bosses are beyond this one). It makes the game
significantly easier to have this one.
- Up Param (4 PS)
= Ups the all statistics every time you go up a force level. The bonus
will last to the end of the battle or until the character dies.
= This one can do (with a little luck) a significant deal on the optional
bosses. Don't expect miracles as you need luck, but if luck is on your
side this skill can make you a killer on those.
- Critical(2 PS)
= Enables Critical hits
= This one is a luxury one, but a very nice one if you got some spare
points
- Adv. Guard (2 PS)
= "Ups the Advanced Guard Property".... Whatever that means.
- Counter (2 PS)
= Enables the automated counter attacks
= I personally leave this one be, but it's up to you. Only when you don't
need the PS for other stuff any more.
- Restore HP2 (1 PS)
= Recovers HP when you go up a level
= DON'T EVER GO FOR THIS ONE! When you got Convert HP (which is a must
have) you mostly get fully recovered after battle so what would you
NEED this one for?
- Convert HP (3 PS)
= The amount of FP you have at the end of the battle will be the
percentage of Max HP you get healed after battle. In most cases this
means you are full HP after each battle.
= TAKE THIS ONE!!!!! It saves you a lot of healing items
- RES Up (2 PS)
= You become faster when you are near death
= Hmmm.... naaah!!!!
- FP Up (2 PS)
= You gain extra FP when you are near death
= When you are near death you mostly got all the FP you need, so I
wouldn't bother.
- Auto Guard (1 PS)
= Automatically guards when near death
= As far as I know you can still attack heal and do other moves, but the
character automatically guards between those moves. It's not that cool,
so you best skip it!
- Down Guard (2 PS)
= Raises your defense against sudden death
= Can be useful if you have points to spare, otherwise don't go for it.
The enemies having sudden death spells are not that much.
- Up P Attack (4 PS)
= Do more damage in a physical attack, or ... that's what it's supposed
to do.
- Up M Attack (3 PS)
= Do more damage in magical attack, or ... well... naah...
= If you decide to use this one anyway (some people are headstrong), ONLY
use it on Lilka, Tim or Marivel. For Ashley it could be that it works
through his Gun Blaze, but I doubt it. For Brad it could only be useful
for summoning guardians, for which I don't recommend Brad anyway, and
Kanon is unable to do any form of magic so on her the skill is a
complete waste of FP (well, it already was, but you get the point).
- Up P Defend (4 PS)
= You're SUPPOSED to get less damage from physical attacks
= Too insignificant, I tell ya.
- Up P Defend (3 PS)
= You're SUPPOSED to get less damage from magical attacks
= Too insignificant, I tell ya.
- Poison / Disease / Forgetful / Blocking (Silence) / Downhearted /
Confusion / Sleep / Paralysis / Petrify (all 1 PS)
= Raises resistance against the corresponding status change.
= These are very good if you have spare PS you don't need for other
things.
= Be clever on this and pick those resistances those characters need
most. For example, Lilka is helpless when silenced so you want her more
protected against that. You follow.
BCK00000002
=============================================================================
The Guardians
=============================================================================
Just like Wild Arms 1, Wild Arms 2 has a lot of Guardians for you to
summon. In WA1 the entire gameplay circled around them. In WA2 they are
crap.
What do the guardians do. All guardians have a silver or gold medium you
can equip under "Guard". All characters can equip them (there could be a
security lock on Anastasia and Lucied though for obvious reasons).
Equipping them can alter you statistics. It can also give you a "Custom
command".
Ashley, Brad, Lilka and Tim can combine silver mediums with Pooka's power
to summon the guardian in battle. It will either attack the enemy or heal
your wounds and leave. Please note, as Pooka is required for this, you MUST
have Tim on the front rank or Combine cannot be selected (as Tim only needs
one shot to die against nearly all enemies you can imagine you don't want
to go down that route).
Kanon and Marivel cannot combine powers with Pooka, however they can still
benefit in the form of the statistics alterings and the Custom Command.
Only Tim can summon the guardians who have a gold medium with the "High
Combo" ability.
Tim also extracts his spells (known as "Guardian Lore") from these mediums.
See Tim's personal section for more information.
All in all the guardians grant some benefits, but it's all, not as cool as
in WA1.... Not nearly as cool.
Still to make the FAQ complete a list of all guardians I found
Guardian: Type: Element: How to get:
========= ===== ======== ===========
Grudiev Silver Earth Tim gives it after the cat chase
Moor Gault Silver Fire In chest in Valeria Chateau
Schturdark Silver Water In chest in Valeria Chateau
Fengalon Silver Wind Sidequest: Wind Tiger's Den
Odoryuk Silver Life * Tim has it equipped by defeault
Nua Shaxx Silver Thunder Sidequest: Thunder Lion's cage
Leita Salk Silver Darkness Sidequest: Dark Reason
Stareroe Silver Light Sidequest: Shining Garden
Aru Solato Silver Frost Sidequest: Abandoned Icebox
Rigdobrite Silver None Sidequest: Meteorite Crater
Ge Ramtos Silver Death ** Hidden in Lost City of Archheim
Zephyr Gold None Ashley talk to Marina when you have dragon idol
Justine Gold None Brad talk to Billy when you have lion idol
Raftina Gold None Tim talk to Colette when you have goddess idol
Dan Dairam Gold Time *** Hidden in Crimson Catacombs
Chapapanga Gold None Sidequest: Good Luck Zone
*: In stead of attacking Odoryuk will heal the entire party and
cure all status changes
**: Ge Ramtos might kill the enemy instantly, however this summon is
very irreliable and bosses are all immune (well maybe Titanius
can be killed this way, though I never tried it).
***: In stead of attacking Dan Dairom freezes the time making Tim the
only one able to attack for a few rounds.
BCK00000003
=============================================================================
A few pointers for completists
=============================================================================
When you are a completist, you got yourself a cool game, as WA2 was made
for people like you.
I am not a completist, so I cannot tell you the deepest secrets of the game
(as far as there are any :P ) but I can give you a few pointers.
You can only deem yourself a completist if you do the following:
= Open ALL treasure chests in dungeons and cities or anywhere else
= Grab ALL treasure hidden on the world map
= Defeat all monsters and bosses the game has to offer
= Have all characters level 99 (which is the maximum level)
= Complete all sidequests
= Have all spells and special moves you can get.
= Obtain all Guardianss
= And complete the entire game once all other requirements are met
Here are a few pointers.
- DISAPPEARING DUNGEONS
A "Disappearing Dungeon" is a dungeon you can only do once and is then
removed from the world map. These dungeons are
= Millenium Puzzle (Lilka's Prologue)
= Warwing Verukisas
= Alchemic Plant
= Elmulator Zone
= Heimdal Gazzo
= Memory Maze
= Millenium Puzzle (Second run)
= Trapezohedron
All of the dungeons listed above can only be entered once and will
disappear from the game once you completed them.
For all disappearing dungeons goes the following:
= Treasure chests in disappearing dungeons only contain key items (like
the "Air Ballet" tool for Tim, in the Emulator Zone), so they need to
be opened to complete the dungeon anyway. You will not find any
optional treasures here.
= There are no optional sections in disappearing dungeons, so don't try
looking for them.
= All monsters that appear in random encounters can also be encountered
on "Monster Island" an Island in the Outter Sea you can reach by
hovercraft.
These measures were taken to make sure you don't "miss" anything leaving
you unable to look for them again. The game makers did really think of
our poor little completists :)
- LEVEL 99
Level grinding just for completist's purpose is one hell of a job. A good
way to go is by saving your lucky cards for the pyramid bosses. They give
one hell load of EXP. When you run out of Lucky Cards, you can steal them
from the Melchom enemies which you can encounter between the Gate Bridge
and Green Hell.
A good other enemy to go for is the Hayonkonton (or Hyulkonton that these
miserable translators came up with). They will never appear in random
encounters, so if you want to fight one you should go to the Withering
Ruins (Ashley's Prologue Dungeon) and hope you can find a "Gagison". When
you use Tim's "Divide" on them, they'll transform into a Hyulkonton.
I hope you are not easily bored, as this will take awhile....
- TREASURE CHESTS
If you want to make sure you have all treasures, scan all dungeons, every
single room with the "Booty Call". It helps getting things completed.
- MARIVEL
Marivel can open one hell load of secret passages. The final ARMS for
both Brad and Ashley cannot be found without her. Her Wind Up Key serves
only to get the Promised Catacombs done and to obtain My Mike and My Mike
only serves to unlock the pyramid boses. Her Electrel however opens some
secret passages.
I was never game to look through all dungeons for them so I don't know if
there are any in the lower dungeons, but the Spiral Tower has some of
these.
- ALL TOOLS, RUN THE GAME AGAIN
Possibly there are many things in dungeons you couldn't get right away
simply because you didn't have the tools
Golgotha Prison for example contains a few treasure chests that require
Pooka to reach, however at the time you took this dungeon on, Tim had not
yet joined the party. So you have to come back for that once he does if
you want those chests open.
Once you got all tools, run through all dungeons to make sure you got
everything the game has to offer.
- KANON'S BIONIC EYE
Very important. All treasure on the world map is marked with a yellow dot
on your radar once Kanon joined the party. Be sure you look well for
them.
- ASHLEY'S AND BRAD'S ARMS
As these are in treasure chests this is easy to complete. I think my FAQ
covers them all already, but I'm never 100% sure :)
- LILKA'S CREST SORCERY SPELLS
According to my humble opinion there are EXACTLY as much Crests in the
game as Lilka can obtain spells, which is in total 2x16 = 32.
As opening all treasure chests is a requirement, you should be able to do
this.
- TIM'S GUARDIAN LORE
First of all you must have all guardians for this, as that's already a
requirement to get this done, there you go.
Tim must have had all guardian's equipped and extract all moves from that
by killing. It's a boring job, but doesn't take as long as you may
expect.
- KANON'S BIONIC ARM
This one is terrible. Obtaining Kanon's moves is completely random each
time you use a move. A good way to get this going is by picking fights
and only letting Kanon attack by using her bionic arm moves. Never use
her force abilities only the normal abilities. This may trigger Kanon to
learn a new move. Which move you use doesn't matter, as long as it's a
special move the new ability may trigger.
Her level 4 move (which only seems to get unlocked when you got all her
other moves, but I've never been able to confirm that) has a change of 1%
of unlocking, so I hope you're not easily bored :P
- MARIVEL'S CRIMSON SPELLS
As simple as hell. Seek out every monster you can find (which was already
a requirement so hey, why bother) and don't do any attacks and let
Marivel do her skill drain. The move never deals damage, so that's easy.
However some moves can be learned from multiple enemies and the game
responses never make clear if you cannot learn any move at all, if you
already got their move or if you just had bad luck in draining.
This makes Marivel's spells a terrible one to go for, but I think Kanon
will cause you more trouble.
- ALL ENEMIES
Well, my monster list can help you a little, but as I'm not a completist
myself (even though I know how to completist this game) my list is far
from complete, but hey I may have find some enemies you didn't :)
A good thing to go for on this is the monster cards. For this get the
coupon from the Thunder Lion's Cage and turn it in at the monster guy at
the Odd Headquarters.
Once you have that you have an album that marks all monsters you've
beaten so far and you can see how many you miss. Please note that you'll
always miss 5 before you go for ending the game as the three roots,
Kuiper Core and Lord Blazer are also part of this list.
An extra bonus to obtaining the album is the fact that the exclamation
marks above your head have a little upgrade. For the unavoidable combat
nothing changes, but when you have an avoidable combat you'll get a green
excalamtion mark when you're about to encounter an enemy you never
encountered before. This makes things a little easier when you're only
trying to get a certain enemy as you can just skip all the rest until the
exclamation mark becomes green.
- EXTEND AND FULL CLIP
Being a completist means you have to get these too. Full Clip is easy to
get, but there's a popular belief that if you missed Extend when you
complete the first diablo pillar that it will be impossible to get
Extend. Let me state it once more THAT BELIEF IS A LIE!!!! It's true that
you cannot get Extend before the Diablo Pillar mission starts, but after
that you can get Extend at any point of the game. Read the "John Day"
sidequest for more information!
On this I should add of course that Marivel's forces are all optional for
general gameplay, so if being a completist you should get all those as
well, but I guess that goes without saying :P
I think that covers up the most important pointers for when you want to
make this game 100% done.
Trust me on one thing..... If you manage to make it to full 100%, I want
you to call a psychiatrist to investigate how come you had some much time
to waste on all of this :P
BCK00000004
=============================================================================
Story Backgrounds
=============================================================================
WARNING! This part of the FAQ contains spoilers. Only read this when you've
completed the game at least once!!!
You said Ashley is a loser. Why did Argetlahm pick him then at the end of
the game?
=============================================================================
The sword has no use for heroes or cool people. It doesn't care if you are
the right guy for the job. It does not care about your family ties (as was
displayed when Irving tried to draw the sword). In short it doesn't care
about anything.
If Ashley has one quality it could be his modesty, and the same goes for
the Sword Magess herself.
Neither Ashley nor Anastasia were heroes, at least not in their own vision.
They were just doing what had to be done, battling the Blaze of Disaster.
Argetlham lends its powers to those who need it, and both Ashley as
Anastasia had in common that they both did need it and coincidentally for
the same purpose, and thus Ashley was able to draw the sword only because
he wanted to combat the Blaze of Disaster, not because he's heroic or cool
or clever or anything.
In the Sword Cathedral he also drew the Sword? Why?
=============================================================================
As we know Ashley got himself pocessed by the Blaze of Disaster in the
Sword Cathedral. Would nothing have happened, Ashley would have died and
the Blaze of Disaster would have broken free immediately and that would
have meant the end of the world immediately, and that would make the game
over pretty quickly.
Ashley was able to draw the sword as the sword's powers were needed to keep
the Blaze of Disaster under control. So once again, Ashley did not draw the
sword as a "chosen hero", he drew it because he needed it.
How come Ashley didn't get "Access" in the Sword Cathedral?
=============================================================================
Because Ashley didn't know he was pocessed. Nobody knew. He thought that
whatever happened he was free of it and "cured", or that it was only a
nightmare.
It was because Judecca had all trump cards in hand to kill an entire
village that something in Ashley went berserk at Golgotha prison, and those
are situation that people discover how strong their inner strenght really
is. Sounds cliche, but that's the way it really works. Would the inner
strength be the power to transform into a demon, then yeah, it would most
likely be something that would happen.
Why did Vinsfeld and Caina perform the ritual that turned Ashley into a
demon anyway?
=============================================================================
They were just trying to create monsters to use as soldiers in the
terrorist plans.
They never even realized Ashley could survive it and get himself posessed.
If they did they'd most likely have been more careful.
How could Irving as a civilian (noble status or not) take over ARMS?
=============================================================================
I don't know, the game never explains it properly, but for sure is that he
all planned it very well.
Is Lilka in love with Ashley?
=============================================================================
Definitely, but she knows Ashley loves Marina and she takes it as a woman
and lets him go.
Some situations in which the game hints Lilka's feelings
= Lilka asks Ashley when he plans to give the Emphatite to Marina if Ashley
and Marina are lovers. Clearly she's trying to test if Ashley is still
available for a relationship.
= In Sielje Ashley is the one to which Lilka tells about her sister's death
and what exactly happened. She dares to tell him things she didn't dare
to tell others.
= When Ashley makes it back from "Limbo" at the start of disc 2, Tim
wonders why Lilka is so sad. Lilka responds by telling Tim that she is
happy and also a little bit lonely and then she looks at the door of
which she knows Ashley and Marina are hugging each other behind it. Her
reaction to this one also shows that the Lilka is hurt, but that she
accept her loss like a grown-up woman.
How are Lilka's feelings to Terry then?
=============================================================================
She hates him, or that's what she wants to believe.
I think Terry is in love with Lilka and that Lilka feels a bit threatened
by that and tries to distance herself from him hoping he'll give up.
Still the way in which she does it, does hit to an adult player that she
likes him but doesn't want to acknowledge it herself.
Though the game never tells it I wouldn't be surprised if Lilka would end
up getting married to Terry.
As a matter of fact, I think her feelings for Terry are stronger than her
feelings for Ashley.
I know Lilka would kill me for saying this if she were a real girl :P
In WA1 Lucied was siding with Boomerang. Now with Anastasia. Good and evil,
what is he?
=============================================================================
First of all, Wild Arms 2 takes place in a different time line, so though
carrying the same name (though spelled diffrentlty tanks to translation
errors) they are two diffrent persons. Still even if they were one in and
the same the friendship with both Boomerang as Anastasia makes a perfect
sense.
Lucied is the guardian of desire. People's desires are his food and
therefore he always sides with a person whose desire are strong and pure.
= Boomerang had an unsatisfyable desire for combat. He was not really a bad
person... he just had to pick fights, that's all. Whether or not
Boomerang's desire was good or bad, it was strong and pure and thus
Luceid sided with him.
= Anastasia had a very strong desire to save her friends and relatives
against the destruction caused by the Blaze of Disaster. Good or bad, her
desire was pure and thus Lucied sided with her.
It's hard to think of Boomerang and Anastasia having something in common,
but they did have in common that they both had a strong and pure desire.
Strong and pure does not mean good or evil.
This also makes Lucied neither good nor evil. It all makes a perfect sense
when you understand Lucied's ways.
What is Kanon's real name?
=============================================================================
Aisha Bernadette Valeria
How did Aisha Bernadette become Kanon?
=============================================================================
Aisha was the daughter of a prostitute, whether her father was a client of
her mother's or not is unknown and not relevant to the story.
Prostitute or not but Aisha's mother was a Valeria and thus a decendant of
the Sword Magess, something she desperately tried to proove in order to be
alowed in the noble status of the family and the wealth and riches the
status provides. Aisha's mother always taught Aisha about the history of
the Sword Magess and the fact that she's of the same bloodline. It was all
that kept her going, and this is why Aisha takes so much pride in being a
decendant for the Sword Magess.
What exactly happened lateron is unknown but eventually Aisha's mother was
killed, most likely by monsters. Aisha survived and was serverly hurt and
hardly able to move, as part of her body were permanently paralyzed and one
of her eyes was permanently blinded. Aisha, who was already taught to take
pride to be a decendant of the Sword Magess, now wanted to become a "hero",
to exorcise monsters and thus fulfill her destiny. If you wonder why Kanon
is so desperate to kill Ashley in order to fulfill her destiny by slaying
the demon inside Ashley which is in fact Lord Blazer, the same demon
Anastasia, her great-great-great-grandmother fought. Kanon is simply hoping
that by fulfilling her destiny she'll finally obtain the place she deserves
and to avenge her mother. On that moment Aisha decided to replace her
non-operating body parts by cybernetic implants and she replaced her blind
eye by a bionic one, and she became a cyborg. She declared her old self as
"dead" and therefore disposed the name of "Aisha Bernadette" and renamed
herself as "Kanon". The merciless mercenary we know today.
And so it Kanon came to be, and so she also became obsessed with what she
thinks is her destiny. She took on a burden that was never hers to carry,
but it was her pride in doing that that kept her going after all that
happened to her.
When confronted with herself in Raypoint Muse, she finally accepts the fact
that she's an individual of her own and not just a great-granddaughter of a
silly girl who did an heroic deed and that she's therefore not bound by her
fate. She had the possiblity to become a whole human again, but that didn't
happen as she accepted the benefits of her cybernetic body and wanted to
keep it that way. No longer to hide her true self, but as part the
lifestyle she wishes to follow.
What is a bit beyond me is the fact that as Aisha's mother was a
prostitute, it clearly was because all the status and riches the family
name provides were denied from her. Still Irving, who is clearly a fully
accepted Valeria considering his huge chateau and the amount of money he
spend to finance both Odessa and ARMS, did call Kanon by her actual name
Aisha Bernadette, to which Kanon claims that Aisha Bernadette no longer
exists. The way Irving acted to her didn't appear in a way you'd talk to
somebody who's part of an outcast branch of the family. Of course, it is
possible that Irving regrets the way things happened and wanted to restore
the old familty ties. Kanon's response was a bit on a rejecting nature, but
then again, considering the way things happened to her mother, I guess I
can't blame her.
Why did Liz and Ard team up with Odessa?
=============================================================================
Desperation.
Liz and Ard are two stranded aliens trying to go home, but they needed
resources to repair their airship. Resources they knew Odessa could
provide. Well if you want to have Liz and Ard's motivation.... there you
go.
Why did Judecca kill the Illsveil prison warden?
=============================================================================
For fun!
How could Ashley survive being shot out of Valeria Chateau when he held
Blastodon?
=============================================================================
He transformed into the black knight. He was still hurt a little because of
that, but it seemed to enable him to survive.
If Ptolomea was a good guy after all. Why did he join Odessa?
=============================================================================
He was just a bit rebellious towards the existign reigns. He was simply
hoping he could be free from that and he wanted to offer his men the same.
Antenora hated Vinsfeld, yet she joined his organisation...
=============================================================================
Odd but not that illogical. Thanks to Vinsfeld Antenora had lost everything
she had. She had nothing to live for.
You could already notice that Antenora was not a true terrorist. Hating
senseless killing is very unbecoming for one, doncha think?
As Antenora already was suicidal she wanted to die, but before she did she
hoped that her female charms could seduce Vinsfeld. While we never see her
actually do it, the game hints a few times she even allowed Vinsfeld to
have sex with her. By selling her body to Vinsfeld she knew Vinsfeld spirit
would be broken if she'd die, and so she did give it her all against you,
hoping you would in fact kill her.
Vinsfeld did get mad at you about her death, so we could say she succeeded
in her objective.
Did Judecca actually fight for Odessa's ideals?
=============================================================================
No, not at all. He just likes to kill for fun, and joining a terrorist
organisation gives you the perfect oppertunity to do that.
So Caina was the only one who truly fought for Odessa's ideals?
=============================================================================
That's not exactly either. Caina is young and young people are easily to
influence. Caina is most likely completely clueless what he's actually
fighting for. He just believed everything Vinsfeld told him. Poor Caina.
What is Marivel's Story?
=============================================================================
The game's vague on this. Is it vague by design or by the poor translation,
I don't know, as I don't speak Japanese I never played that version.
Marivel is a crimson noble, a race of vampires. We never see Marivel or any
of her fellow vampires actually into sucking blood or anything, but we do
know that Marivel can't bear sunlight, and that's why she wears that
costume to protect her from it.
The Crimson Nobles were a powerful and knowlegable race. Much of Filgaia's
lost technology was maintained by them and that explains why Marivel is
such a technical genius.
Despite everything the Crimson Nobles were not indestructable and they met
their end when they were destroyed by the Blaze of Disaster leaving Marivel
as the sole survivor. While the Crimson nobles verily look down on humans,
Marival now had a reason to team up with Anastasia, who was just an
ordinairy human girl, but Marivel must have known that Anastasia could beat
the Blaze of Disaster as Marivel must have known Argetlahm's powers and
thus she teamed up with her, and together they banished the Blaze of
Disaster. The game never makes clear how the battle actually went. We know
that Anaastasia died, Marivel must have survived somehow.
Some background info I received from various sources I could never fully
verify say that Marivel fell into a rift and saw Ashley. Marivel hints
about this when Ashley first meets her in Damzen. When Ashley gets himself
possessed by the Blaze of Disaster, Marivel had a reason to befriend him,
dispite her not wanting to befriend humans due to the fact she'll outlive
them. Marivel is far too proud to join ARMS just for something silly as a
bunch of terrorists, it's purely the fact that Ashley's fate was tied to
the Blaze of Disaster that gave Marivel a proper motivation to help ARMS.
That she went back home on disc 2, must be because she must have thought
everything to be safe as long as the Blaze of Disaster was trapped inside
Ashley's body, but that would be too naive for somebody like her.
When it comes to her lending assistance to the destruction of the Kuiper
Belt (when you recruit her) I think her intensions were pure to that as the
Kuiper Belt is a threat to her as well.
A good view on her feelings is shown when you complete the promised
catacombs.
When it comes to blood drinking, Tony offers Marivel to drink his blood so
that he would become a Crimson Noble himself so that she doesn't have to be
alone anymore. Marivel refuses for obvious reasons, but her reaction makes
clear that it does in fact work that way. Especially when she says that she
might consider it if Tony was a bit older it's clear that Marivel is able
to suck out somebody's blood turning them into a Crimson Noble. I think
that the fact that she never did to force somebody into keeping her
company, might indicate that she's a very strong woman.
Caina did abduct Marina. But what was he trying to accomplish with that?
=============================================================================
Clearly put, revenge. Caina was clueless from the start. He never knew what
Odessa truly stood for and blindly swallowed anything Vinsfeld said to him.
Well, Vinsfeld was nothing more than a sacrificial lamb (see my notes
below) and Caina would never understand that due to his young age and
thought Vinsfeld death as nothing more than a great loss to the world (he
never knew that Vinsfeld was sacrificed in order to save the world).
Caina wanted to punish Ashley as he's the murderer of Vinsfeld (as Ashley
killed Vinsfeld in his solofight against him in Heimdal Gazzo).
Now Caina didn't intend to kill Marina. Caina knew Ashley was possessed by
Lord Blazer (after all it was Caina who placed Lord Blazer inside Ashley's
body in the first place), and Caina had a really clever moment here (which
is exceptionally rare for somebody like him). Caina realized that Ashley
would never dare to tell Marina about the monster within him as that would
make Marina distance herself from him. And thus Caina forced Ashley to
EXPOSE that power to Marina by threatening her to death.
Caina's plan worked, Ashley did expose his power to Marina and as Caina
predicted Marina became afraid of Ashley. And with that Caina could die
without regrets as he avenged Vinsfeld.
Poor Caina, completely clueless and his revenge was only for a brief moment
as Marina became to realize Ashley's burden just in time to prevent Ashley
to be taken over by the Blaze of Disaster completely, as almost happened
during the battle against Grauswein.
Now a fun fact to note. Caina signed his letter to Ashley with "Frozen Lake
of Hell, First Round". This refers to the legend the Odessa members were
based upon. The legend states that Hell contains a frozen lake named
"Cocytus". Hey, that the name of the special squad. And that lake contains
some layers named "Caina, Judecca, Antenora and Ptolomea". Geez.... Now we
understand how Irving was able to identify Caina as the sender of that
letter.
Ha! Irving being the brain behind Odessa. They didn't know to make a plot!
=============================================================================
As a matter of fact, they did. In fact this is maybe the only brilliant
part about the game. You never expected this by just playing the game once,
but play the game again with the knowledge that Irving and not Vinsfeld was
the leader of Odessa.
You'll see many hints in the direction of this.
= Caina always asks Vinsfeld about "That Man". He refers to Irving, but he
doesn't know at all who he is.
= Odessa's demon summoning which turned Ashley and he comrades to monsters
was done to clear up the old ARMS, so that Irving could buy over the
rights to ARMS. You could say that Irving just sacrificed those guys.
This also explains why Irving is the one who "saved" Ashley.
= When you release Brad from prison, Odessa is at the same time releasing
all other prisoners. Irving must have known that Vinsfeld would never
release Brad (as he could know that Brad would want revenge on him) and
it ideally led of the attention from releasing Brad. A very obvious hint
to this is when Brad asks you if that insurrection was part of the plan
as well.
= The Queen of Sylvaland refused ARMS at first, and thus Judecca tried to
massacre Halmetz, ARMS came to the rescue and the Queen was convinced.
The same happens later in a meeting where the Guild Galad master didn't
coorperate. Odessa attacked the meeting, ARMS defeated Odessa again and
the Guild Galad master changed his mind a little bit. Odessa was meant to
make the three nations work together as that was the only way to counter
the Kuiper Belt. Everything went as Irving planned it. Irving must have
hinted Odessa where to strike them.
= My point above is backed up by the king of Meria Boule. I quote: "The
attack by Odessa was frightening, but in the end it may have been for the
better." Another quote to that event from the king about Guild Galad
cooperating after the attack "But the attack lit a fire under their
butts. We made more progress than I had expected." A clear hint on
Odessa's true purpose.
= A remark of Scott's: "In my humble opinion, ARMS has distinguished itself
because it has Odessa to fight and defeat." You can say about Scott's
silly way of talking what you want, but he did hit the nail on its head
there.
= Irving must have known that chasing after Odessa in the Mt. Chug-Chug was
pointless, nevertheless he sent the party after them. Hoping they would
escape to make the "border-problem" clear to them.
= Vinsfeld knew too much about the Kuiper Belt. Irving must have told him
everything.
= Vinsfeld threw in his opening propaganda broadcast around that the
nations, their bounderies and their headstrong way of doing things their
own way was a threat. The very threat that Irving wanted to remove.
= Irving acts very extremely suspiciously when the King of Meria Boule and
the Queen of Sylvaland mention that it's ironic that Odessa made the
three nations work together. (Happens after the Grauswein's defeat).
Everything went the way Irving planned it, so that the three nations would
cooperate with ARMS together so that the Kuiper Belt could be countered and
destroyed.
But how did Irving know about the Kuiper Belt in the first place?
=============================================================================
The game makers didn't deem this one relevant, but we know that Irving was
a scientist. The fact that he could make his castle fly shows his
brilliancy. Of course Marivel deserves part of the credit on this as she
helped a big deal.
Scientists often make warnings nobody wants to hear as it only being
"causing an uproar". This is not just something Irving was facing in this
fictional world, it happens in the real world all the time.
But all in all, Vinsfeld and Cocytus were nothing but sacrificial lambs?
=============================================================================
Yes, bluntly put they were. Irving basically sacrificed them in order to
convice the world they needed ARMS.
Did Vinsfeld know?
=============================================================================
Did you really think he'd have agreed leading Odessa if he knew?
I think Vinsfeld was pretty damn sure he'd conquer the world, and although
he knew the truth about the Kuiper Belt, most likely from Irving, he didn't
know what Irving was really up to.
Most possible proof on this is the fact that he launched Grauswein upon his
death in order to destroy the world as vengeance for his death. Not quite
an action somebody who willingly became a sacrificial lamb would take.
BCK00000005
=============================================================================
Interrelation
=============================================================================
I often get the question if the Wild Arms series are interrelated or
basically if WA2 is a sequel to WA1.
The answer is simple.... No, every episode of Wild Arms takes place in a
different timeline.
Still there are a few things that all Wild Arms games (I played so far)
have in common.
= They all take place on Filgaia
= The currency they use is called 'Gella'
= Filgaia is in decay (though the reason why is different) </pre><pre id="faqspan-12">
= The strongest boss is Ragu Ragla (or a boss with a semilar name as the
translators never agreed about how to spell it in English).
There are a few things that can be seen as an "interrelation". Like the
following:
= The Saloon in Damzen in Wild Arms 2 and the fighting arena in Wild Arms 3
are both called "Gunner's Heaven"
= Janus Cascade in Wild Arms 3 seems to be the evil twin brother of Ashley
Winchester in Wild Arms 2. They both use a bayonet and the moves Janus
can perfom with it are exactly the same as Ashley's (only animated a bit
diffrently).
= Marivel and Anastasia are both main figures in Wild Arms 2. In Wild Arms
3 they are both part of a children's story you can read if you collect
all books you can find throughout Filgaia.
= The only difrence in looks between Florina (Wild Arms 3) and Mariel (Wild
Arms 1) is that Florina is human and Mariel is an Elw and thus Mariel has
long hairy ears that Florina has not. Both also enable the player to
start up a garden to grow healing items in (for Mariel that only goes for
Alter Code F).
= Virginia (Wild Arms 3) and Jane (Wild Arms 1) both have the surname
"Maxwell", making many people speculate if they could be relatives. As
both games take place in a complete different timeline, this is very
unlikely, but the surname cannot be a coincidence.
There are also lots of things with the same wording but with a complete
different meaning. Let's take a look at them
- ARMS
= Wild Arms 1: Abbreviation for "Ancient Relic Machine". Guns that can
only be used through psychic synchronization with the user's mind. How
that exactly works is never fully explains, but only Rudy and Jane seem
to be able to do so.
= Wild Arms 2: Abbreviation for "Agile Remove Mission Squad". A private
army to handle serious international problems.
= Wild Arms 3: The weapons your party members use. They seem to require
synchronization, but everybody's able to do so.
= Wild Arms 4: Powder that can form into a gun when handled by a "rune
driver" which Jude happens to be.
= Wild Arms 5: The Arms are here basically defined the same as in WA3.
- Bad News
= Wild Arms 1: Arena enemy
= Wild Arms 2: Hardest random encounter enemy of the game
= Wild Arms 3: Nickname of Ortega, the innkeeper at Gunner's Heaven
= Wild Arms 4: Unknown
= Wild Arms 5: Optional boss, found in a seal Asgard can break open.
- Asgard
= Wild Arms 1: Golem that works as a means of transportation
= Wild Arms 2: Golem Marivel can summon
= Wild Arms 3: Golem used by the prophets as a weapon against you
= Wild Arms 4: Nickname of Farmel, a woman who works as a soldier in the
"Brionac Forces"
= Wild Arms 5: Golem semilar as in Wild Arms 1, but in WA5 it can also be
used to fight
Notes:
= In both WA1 and WA3, Asgard is also nicknamed "Fortress of the Gods".
This is based on the fact that Asgard is named after the fortress of
Odin, the supreme god in the ancient Norwegian mythology.
= Wild Arms 4 is the only chapter in the Wild Arms series in which Asgard
is not a golem, but a human female.
= In the English Translation of wild Arms 1 the translator renamed Asgard
to "Earth Golem", oddly enough the nickname "Fortress of the Gods"
remained. It was never explained why this one done. In the Alter Code F
revision however Asgard remained Asgard is the game creators intended.
- Glumzamber / Gramzanber
= Wild Arms 1 and 3: Speak of Zeikfried (who's name was in WA3
transformed into "Siegfried". Though both demons have the same name,
they both are completely different persons).
= Wild Arms 5: The spear of Volsung
- Photosphere
= Wild Arms 1: The airship that served as the headquarters of the demons.
Mother wanted to use it to burn down Filgaia.
= Wild Arms 4: Sphers you can find in dungeons. Touching them will reveal
a tool Jude can use to solve puzzles.
- Baskar
= Wild Arms 1, 2 and 3: A village, clearly based on the Native American
society, completely devoted to worshipping the guardians.
= Wild Arms 4: A village that was completely massacred during a recent
war. It's unknown if Baskar had any Native American sililarities during
the time it was a living town
= Wild Arms 5: A Veruni faction that sided with neither the radicals or
moderates. They are devoted to science.
- Elws
The Elws are a very ancient race in Wild Arms 1 and 3. They don't age,
and have long hairy ears.
In Wild Arms 1 however they left Filgaia after the planet came in decay
and created their own world as a reflection of Filgaia as it used to be
in its "glory days".
In Wild Arms 3 the race has become extinct due to the foolishness behind
human science and the humans took over their job to take care of the
guardians.
What I have to note is that the Elw who stayed behind in Wild Arms 1 as a
punishment, and the last Elw who died in Wild Arms 3 are both named
"Mariel".
- Calamity Jane
= Wild Arms 1: The nickname of Jane Maxwell.
= Wild Arms 3: Maya has in your 4th battle against here a move called
"Calamity Jane" in which she fire all kinds of firearms at you.
Funny to note is that Maya compares herself to "Martha Joane Connery"
when she tries to escape Deus Ex Machina after hurthing Siegfried with a
Fafnir Horn.
Martha Joane Connery is in fact a person who really existed in the
ancient wild west. Martha Joane Connery was however more famous under the
nickname "Calamity Jane".
- Filgaia's Decay
In all episodes Filgaia is in decay making it a desert like world. But
the reason is different all the time.
= Wild Arms 1: Filgaia got into decay after it was partially destroyed by
the Guardian Blade
= Wild Arms 2: Filgaia went into decay due to the bad influence of the
encroaching parralel universe known as the "Kuiper Belt". It was one of
the first signs of the destruction the world was about to face.
= Wild Arms 3: (Spoiler warning) 10 years prior the the start of the
story, the Dream Demon Beatrice bewitched the mind of a man name Duran
who operated a system that should make the world more greener
(Yggdrasil). Beatrice took him over an deliberately made the system
malfunction with Filgaia's decay as the result.
= Wild Arms 4: The Decay is the result of the recent war
= Wild Arms 5: The Decay is the result of exhausting the planet's
resources for technology.
- Argetlahm
= Wild Arms 2: The name of the "Guardian Blade" a holy sword used by the
Sword Magess, Anastasia, to fight the Blaze of Disaster.
= Wild Arms 3: Jet's ARM (Spelled as "Airget-lahm", but that's most
likely due to a translation error as it is spelled the same as it's WA2
counterpart in the Japanese version).
- Lolithia or "Ice Queen"
= Wild Arms 1 & 3: A golem with powerful frost magic.
= Wild Arms 5: (Spoiler Warning) The name of "evil Avril" due to her
rutheless behavior. The name "Ice Queen" is more common here. The
Baskars mention the name "Lolithia" once though (due spelled
diffrently, which is most likely a translation error).
- Arc Smash (or any variants to that name)
= Wild Arms 1: Best ARM for Rudy
= Wild Arms 3: Best gun for your sandcraft
- Ley Point / Ray Point
In Wild Arms 1 and 2 this is a Ray point, in all other episodes it's
called "Ley Point", likely due to translation errors.
= Wild Arms 1: The source of the Guardian's Power
= Wild Arms 2: The mana power points, used to form the Trapezohedron
= Wild Arms 3: Unknown, but there is an observatory for it, which is a
dungeon your group must pass through.
= Wild Arms 4 and 5: A colored HEX in the combat screen where your party
members or your enemies can draw elemental power from.
Lastly some stupid Wild Arms Clich&eecu;
= Wild Arms 1 has in Epitaph Sea a book called "Erotica" when you try to
read it the game says "Not Yet!"
= Wild Arms 2 has a "Adult Magazine" you can use to open a secret passage
in Slayheim Castle
= Wild Arms 3 has a "Adult Magazine" you need migrant level 18 for (so
symbolize a minimum age of 18 for being old enough to read such
magazines) and you can beat it as a boss. After the battle it depends who
is in the lead for the response. Virginia feels said for comparing her
own body to that of the naked chicks in the magazine (something many real
women do themselves, actually), Clive wonders why he was so excited about
it in his younger years. Jet doesn't see the point of making a book about
them because they are only human (he has a point), and Gallows get
totally excited (as we could expect from a womanizer like him), and wants
to make sure Shane won't see it as he might get too picky on women.
= Wild Arms 5 has a "Dirty Magazine" lying in a corner in one of the
dungeons and Rebecca gets totally upset when Dean suggests he wants to
look in it.
Makes you wonder what the game makers had their minds on.
BCK00000006
=============================================================================
Silly Quotes
=============================================================================
- Liz: "Don't worry, Ard. I'm a gentleman, and as a gentleman I know "no"
means "no"." - Ard: "Ard???????"
= Liz means that he knows that you can't get always get everything the
way you want it. His quote is a metaphor to the fact that many men
think that when a girls says "no", she means in fact "yes".
- Liz: "Prepare for a word torture. I have too many phrases waiting that
should be censored."
- Lilka: "For a moment I thought I was in the wrong place again. Wait a
minute, this isn't the Valeria household, is it?"
- Brad: "You got too much of a babyface for somebody to be locked up here".
- Tony: "Young ARMS will keep an eye on Meria" - Ashley: "That's what I'm
warning you against!"
- Scott: "I got scolded by an older woman!"
= That "older woman" is Lilka when says mentioned Scott's way isn't cute
(at the Life Reflector). That's a bit rude if you take into account
that Lilka is only 14 years old. Then again, you have to take it from
Scott's point of view. He's most likely only 11 or 12 or so, so Lilka
is older than him.
- Tim: "H-Hello, nice weather we're having!"
= Tim says it when you speak to him with Brad in the lead in Meria just
after you got him out of jail. Appearantly Brad's appearance frighted
him.
- Brad: "What will people say, hee hee"
= Maybe the only time I saw Brad using humor.
= (He says it to Lilka when Terry scolds Lilka for running away from home
on your first visit to Sielje).
- Judecca: "Whenever I have this much fun, my glasses are about to fall
off!"
- Ptolomea: "We're Odessa's special unit, "Ptolomea and his fun friends"."
END00000001
=============================================================================
Copyrights - Terms of Use
=============================================================================
This FAQ has been written by: Jeroen Petrus Broks
Also known under the nicknames "Tricky", "Rachel" or "Rachel Peterson".
(c) Copyright Jeroen Petrus Broks, all rights reserved
Definitions
= I, me, my refers to Jeroen Petrus Broks, otherwise also known as
copyright holder
= You refers to the one reading or using this FAQ for any purpose.
I give you permission to read, download, print, and distribute this FAQ
freely under the next conditions:
= The FAQ may not be modified in any way, not even a single byte.
= You may never claim credit for my work. Ways credit the work to me when
you distribute it.
= No payment may in involved in any sort of way. "Money to cover costs
only" in included as payment involved and thus not allowed. Goods or
services in exchange is also "payment"!
= When you distribute it by means of a website, you may freely do so when
your site fits the site requirements.
= When you want to translate this FAQ please read the translation
conditions
Site requirements for hosting my FAQs:
= Your site may not be listed on my "blacklist". Should your site end up
there, this also means that you'll have to remove all my work from your
site.
= Your website may not require payments or memberships or anything.
= I do allow the FAQ to be "included" in a pre-made html script with its
own css scripts and such, as long as the FAQ itself remains unmodified.
= I don't mind advertisement on the pages that include my FAQ, but I do
strictly not allow the advertisement to cut through the FAQ itself.
= Please no FLASH or stuff like that to display the FAQ
= Your site may not be installing toolbars, have malicious javascripts,
virusses, adware, trojans or any other sort of malware or unwanted
software
= Your site must be free of excessive popups. I don't mind a few, but would
I visit your site and Firefox warns me 5 or more popups being blocked I
speak of "excessive".
Blacklisted (banned) sites:
= Neoseeker.com
I give you permission to translate my FAQ into any language, providing that
= The site layout remains exactly the same and undamaged.
= You translate as litteral as possible including this section
= You don't take credit for the FAQ as your work. You are allowed to take
credit for your translation, but the original credit belongs to me.
= Friendly request to provide a link to the original FAQ.
When it comes to copying sections out of my FAQ into your own FAQs, I
basically don't allow it, but I won't sue you if:
= You give proper credit to me for everything you copy from me
= You copy exactly
= One or two sections are fine, but when I see four or more sections copied
I think things are getting excessive and then we have a problem.
= Contributions I received to this FAQ were exclusively written for me and
may therefore NOT be copied to your own work, unless the writer
explicitly states he/she allows you to.
= Copying my work into your own FAQ means you'll have to release your FAQ
under the same terms as I released mine under. (The copyleft principal).
The only exception is that you don't have to blacklist the same sites I
did.
I keep the right to modify the terms above whenever I see fit without the
obligation to make any sort of announcement about it.
Using this FAQ for any purpose automatically means you agree.
If you are unsure these terms are still valid please make sure to check if
you got the latest version of it.
The latest version of this FAQ can always be found at
http://faq.tbbs.nl
This is version 12.02, as of Jan 2012, all my FAQ are versions numbered in
YY.MM style based on the calendar.
Disclaimer:
This FAQ has NOT been authorized by the official parties involved in the
game.
I do not take responsibility for any errors in the form of factial errors
or spelling/grammar errors. This FAQ is released "AS IS". If you find any
serious errors that need fixing, please see the contact section.
END00000002
=============================================================================
How to contact me?
=============================================================================
If you want to contact me I recommend NOT to use my e-mail address. It's
there because GameFAQs and other FAQ sites hosting my FAQ require it, but
as with all e-mail addresses shown to the public on a website. It's
completely full of spam, and I can NEVER guarantee how long it will take to
read your mail, if I ever see it at all. I tend to change that adress on a
regular ocasion in order to bother spammers.
And thus I recommend that you go to my own website at
http://faq.tbbs.nl
and use the contact system the site has in place there. It will ALWAYS send
your mail to an active mail address.
Furthermore there are some mails that I regulary get and to which I "cba"
to respond to them. Here is what I got to say if you got to tell me this:
MAIL: You know nothing of Wild Arms 2
REPLY: Indeed, that's why I wrote a FAQ on it! You also got something
INTELLIGENT to say?
MAIL: Fix your English!
REPLY: If I spoke my own language you probably couldn't read it at all.
MAIL: Not to be rude, but your list doesn't cover even half of what it
should cover
REPLY: Such mails are worthless unless you give me the items I should
add. I'l even credit you for your trouble
MAIL: Hadsdajdkaskldandiwjoiudaojiwoidjowaijdw!
REPLY: Me not understand! I only speak English and Dutch I will accept
German, but I'll reply in English
MAIL: I got the best viagra for sale
REPLY: If I would actually NEED that stuff, I'd go to a pharmacy! Thank
you for your trouble.
MAIL: Your boss strategy doesn't work, dick!
REPLY: Then send me yours, dick!
MAIL: Some bosses you brand hard are easy. Some gamer you are!
REPLY: On paper one's always more careful than in reality! I always
take so-called "noobs" in mind when I write my FAQs.
MAIL: You suck in levelling up!
REPLY: You need to level up? Some gamer you are!There are two things I
hate. Wasting time and cheating!Constant levelling up falls in
both categories in my humble opionion
Okay that's the kind of mail I don't wish to get, and which I already
replied to by now.
I do understand that you don't agree with me on some points, or that I
forgot the cover parts.
I'm human, errors are as much my nature as they are yours.
If you find some errors, mail me in a civil way and I will update my FAQ
(when I got the time) and credit you for your trouble.
That's the way I work. No need to get offensive, is there?
*** END OF DOCUMENT ***