Warcraft II: Tides of Darkness (PC & Mac) Game Script by ironyisntdead
Version History
v1.0 - April 28, 2019 - Initial release.
Table of Contents
1 - Introduction (NTRC)
ORC CAMPAIGN
2 - Act I: Seas of Blood
2.1 - I. Zul'Dare (ZLDE)
2.2 - II. Raid at Hillsbrad (RDHD)
2.3 - III. Southshore (STSR)
2.4 - IV. Assault on Hillsbrad (ATHD)
3 - Act II: Khaz Modan
3.1 - V. Tol Barad (TLBD)
3.2 - VI. The Badlands (THBA)
3.3 - VII. The Fall of Stromgarde (FLSE)
4 - Act III: Quel'Thalas
4.1 - VIII. The Runestone at Caer Darrow (RACD)
4.2 - IX. The Razing of Tyr's Hand (RZTH)
4.3 - X. The Destruction of Stratholme (DNSE)
4.4 - XI. The Dead Rise as Quel'Thalas Falls (DRQF)
5 - Act IV: Tides of Darkness
5.1 - XII. The Tomb of Sargeras (TBSS)
5.2 - XIII. The Siege of Dalaran (SEDN)
5.3 - XIV. The Fall of Lordaeron (FLLR)
6 - Orc Ending (OCED)
HUMAN CAMPAIGN
7 - Act I: The Shores of Lordaeron
7.1 - I. Hillsbrad (HLBD)
7.2 - II. Ambush at Tarren Mill (AATM)
7.3 - III. Southshore (SHSE)
7.4 - IV. Attack on Zul'Dare (AOZD)
8 - Act II: Khaz Modan
8.1 - V. Tol Barad (TOBA)
8.2 - VI. Dun Algaz (DNAZ)
8.3 - VII. Grim Batol (GMBL)
9 - Act III: The Northlands
9.1 - VIII. Tyr's Hand (TRHD)
9.2 - IX. The Battle at Darrowmere (BDWM)
9.3 - X. The Prisoners (TPSN)
9.4 - XI. Betrayal and the Destruction of Alterac (BDOA)
10 - Act IV: Return to Azeroth
10.1 - XII. The Battle at Crestfall (BCFL)
10.2 - XIII. Assault on Blackrock Spire (AOBS)
10.3 - XIV. The Great Portal (GTPL)
11 - Human Ending (HMED)
[The following words appear on a plain black background.]
Six years have passed since the First War between man and orc.
[A large Orcish fleet advances across the sea towards a castle.]
NARRATOR: The once mighty army of Azeroth lay among the blackened and charred
remains of Stormwind Keep. Those that escaped fled across the great sea,
bringing tales of the suffering they had faced at the hands of the Orcish
Hordes. Eager to engage in battle once again, the Orcs constructed ships of war
to bear them across the Great Sea. The Orcish warriors yearned for the sounds
of battle to fill the air and looked to the far horizon for new blood to
spill.
[In the castle, Human warriors get ready for the Orc invasion.]
NARRATOR: Using the weapons forged by their new allies, the Humans made haste
to prepare for the onslaught. While Dwarven cannon were being loaded, others
armed themselves with Elven steel and mail.
[Human soldiers pick up swords and spears. Cannons are rolled forward.]
NARRATOR: Now, united in arms with new allies against a common foe, Mankind
stands at the shores of destiny and awaits the coming of the Tides of
Darkness.
The Horde is preparing to launch an assault against the mainland of Lordaeron.
Orgrim Doomhammer - War Chief of the Orcish Hordes and Ruler of the Blackrock
clan - has ordered you to establish a small outpost on Lordaeron's southern
shores.
To secure the Zul'dare region as Doomhammer demands you will need to construct
a Barracks and several Farms to feed your troops.
Your success may help us determine the extent of the pathetic Human defenses
and what resistance they can offer against our forces.
Objectives:
-Rescue Zuljin
-Return him to the Circle of Power
Briefing
Our spies report that a band of Human soldiers have captured a war party led by
Troll commander Zuljin and have taken them to a secret prison near the township
of Hillsbrad.
Seeing an opportunity to place these captives in debt to the Horde, Doomhammer
sends you to ransom Zuljin and his Trolls and return them to their own
encampment nearby.
The War Chief believes that this raid upon the unsuspecting prison will strike
terror into the hearts of those who would dare resist the Horde.
Objectives:
-Build a Shipyard
-Build four Oil Platforms
Briefing
In preparation for a final strike on Hillsbrad, the War Chief directs you to
begin construction of facilities for the Orcish Armada near the Southshore
region.
Zuljin and his Trolls, eager to take revenge upon the Humans who imprisoned
them, have agreed to aid the Horde by supplying Axethrowers and Destroyers to
assist in defending your Southshore operation.
A Shipyard must be constructed in order to build our wave riders and you will
need much of the black liquid known as Oil to build your fleet.
Our assault on Hillsbrad cannot begin until your task is completed.
Objectives:
-Destroy Hillsbrad
-Slaughter the Alliance's defenders
Briefing
Now that the Armada is well supplied with the precious black substance that
your Tankers have amassed, Doomhammer feels it is time to make a gruesome
example of Hillsbrad.
With the aid of new Foundry sites that allow you to construct more advanced
ships, you may build Transports to deliver your forces across the channel to
the cowering Human settlement.
All who oppose the Horde must be taught a harsh lesson - leave no one alive!
[A couple of dead Humans dangle on a column of wood and metal spikes. An Orc
uses his torch on the base of the pole, and steps back as the Humans burn.]
3.1 - V. Tol Barad (TLBD)
Objectives:
-Retake Dun Modr
-Destroy Tol Barad
Briefing
The township of Hillsbrad has been decimated, and throughout the Human kingdoms
the rumors of impending doom spread like wildfire.
War Chief Doomhammer is pleased with your success and has deemed you worthy of
a more difficult task.
Troubles have arisen in the Dwarven lands of Khaz Modan. A taskforce of
Stromgarde warriors have laid siege to Dun Modr - a vital staging area for
Horde troops.
You are to retake Dun Modr and then bring your forces to bear against
Stromgarde's nearby island citadel of Tol Barad.
Objectives:
-Build a Fortress and a Shipyard on the island at the mouth of Tyr's Bay
Briefing
With the capture of the Elven Runestone, Gul'dan has been able to warp the
power it contains to mutate an entire legion of his loyal and ruthless Ogres
into wielders of arcane magiks.
Along with this transformation these Ogre-Magi have been granted deadly magiks
and a malicious cunning rivaling that of Gul'dan himself.
You are to employ the Ogre-Magi in the creation and defense of a Fortress at
the mouth of Tyr's Bay, cutting off the Human supply lines into Quel'thalas.
Objectives:
-Destroy all Oil Platforms
-Destroy Refineries
-Destroy Stratholme
Briefing
Stratholme, the chief source of Alliance Oil in the north, is preparing to
deliver massive amounts of Oil to the kingdoms in western Lordaeron.
You must sabotage their Refineries and Platforms to halt this shipment. Once
Stratholme's ability to gather and process Oil is destroyed, proceed to crush
any and all resistance offered by the Alliance.
4.4 - XI. The Dead Rise as Quel'Thalas Falls (DRQF)
Objectives:
-Destroy the Elven Stronghold
Briefing
With the destruction of Stratholme, the Alliance supply lines to Quel'thalas
have been severed.
Only a handful of Human and Elven defenders remain to safeguard the ancient Elf
kingdom from the onslaught of the Horde.
The enchanted domain of the Elves has inspired Gul'dan to unleash his most
perverted creation - the Death Knights.
Formed from the corpses of the fallen Knights of Azeroth, these once proud
defenders of Humanity now serve the Horde in a blasphemous state of eternal
undeath. Conjuring dark spells of necromantic horror upon their terrified foes,
these Death Knights seek to unleash their wrath upon any foolish enough to
stand in their way.
[Yellow eyes glow in a murky room. The doors to the room open, and a beam of
light shines into the dark. The daylight reveals that the eyes belong to a red
demon. The demon looks around and attacks the person who opened the door.]
5.1 - XII. The Tomb of Sargeras (TBSS)
Objectives:
-Destroy the Stormreaver clan
-Destroy the Twilight's Hammer clan
Briefing
The Northlands have fallen, and now only the western regions of Lordaeron stand
defiant before the ultimate supremacy of the Horde.
As the Orc clans prepare for their final, massive campaign against the
weakening Alliance, the War Chief sends you ill tidings...
Gul'dan and his Stormreaver clan have betrayed the Horde and coerced the
Twilight's Hammer clan to set sail and search for an ancient tomb said to be
buried beneath the waves.
An infiltrator under the direction of Doomhammer reports that Gul'dan has
indeed raised volcanic islands from the ocean floor and thus has opened a
hidden vault.
While it is unknown what the great Warlock has released from this tomb, the War
Chief has issued this command - Destroy the renegade clans and return with the
head of Gul'dan.
Objectives:
-Destroy Dalaran
-Destroy the Alliance's defenders
Briefing
The hour of judgment is close at hand as the Orcish Hordes stand ready to sweep
across this domain like a pestilence and seize the capital of Lordaeron.
Standing vigilant above the plains like the descending arm of twilight itself,
is the Violet Citadel of Dalaran.
The Citadel - serving as sanctum and haven to the Mages of Lordaeron - is the
last barrier between the Orcs and their subjugation of Humanity.
Manifested in the combined magical prowess of all Mages within the Alliance,
this place must fall for the Horde to conquer Lordaeron.
Fortunately, Orgrim Doomhammer has saved his greatest weapon, ready to unleash
it upon the unsuspecting Alliance at just this moment - Dragons.
Objectives:
-Destroy all that you behold in the name of the Horde!
Briefing
The alabaster parapets of Lordaeron's capital loom before you in the distance.
The proud, defiant armies of the Alliance stand resolute in their final,
fleeting moments.
All that remains is the shrill, clarion call to battle and the fulfillment of
our destiny. The tides of darkness are now at hand!
[An Orc looks around and gives a signal. Several Orcs use their catapults to
smash a hole into a Human castle. The Orcs invade. In a throne room, the Human
king and his two guards watch the entry door buckle.]
KING: Guards!
[The Orcs force their way into the throne room as the king watches helplessly.
Outside the castle, Orcs and Humans fight each other. The Orcs are winning. An
Orc with a spear appraises the fiery battlefield.]
Campaign Victory Text
The victory pyres burn high into the twilight skies covering the ruined capital
of Lordaeron. Your success has led Orgrim Doomhammer - War Chief of the Orcish
Hordes - to elevate you to the station of Warlord, thus giving you power and
the command of your own clan. The Alliance has finally been crushed, with all
those surviving being slain and cremated as is dictated by the rituals. At long
last Azeroth and all of its lands belong to the thunderous force known to those
foolish enough to stand in its way as the Horde!
Due to your position as regional commander of the southern defense forces, Lord
Terenas commands that you raise an outpost in the Hillsbrad foothills.
It is rumored that Orcish marauders have been raiding coastal towns in the
area, but whether these attacks are part of a greater Horde offensive is, as
yet, unknown.
Your outpost is to provide food and information for Alliance troops and, as
such, should be a community consisting of at least four Farms.
You must also construct a Barracks in order to safeguard the Hillsbrad
operation.
Objectives:
-Rescue a captured Elven Archer
-Return him to the Circle of Power
Briefing
The mysterious Elves of Silvermoon have sent a contingent of Archers south to
survey the supposed Orcish threat for themselves.
Our spies report that shortly after passing through the Alterac grasslands the
Elves were ambushed by Horde troops.
It is believed that these Elves are now being held in a small prison camp near
the northwest region of Tarren Mill.
Lord Terenas, fervently hoping to enlist the Elves into the Alliance, has asked
that you search for the missing warriors and deliver them to safety.
The Elves have sent a cadre of Archers to assist in your quest. You will also
be provided with plans to construct an Elven Lumber Mill and the sylvan
craftsman to operate it.
Objectives:
-Build a Shipyard
-Build four Oil Platforms
Briefing
With the safe return of the Elves from the loathsome clutches of the Orcs, the
Council of Silvermoon has resolved to combine the armies of Quel'thalas with
those of the Alliance of Lordaeron.
As a show of their support, a mighty fleet of Elven Destroyers have been sent
to help safeguard the Lordaeron mainland.
In preparation for the arrival of these ships, Daelin Proudmoore - Lord of Kul
Tiras and Grand Admiral of the Lordaeron Fleet - has ordered that you begin the
construction of naval facilities near the township of Southshore.
There is some suspicion that the Horde has constructed a secret base near the
mainland, so it is imperative that you begin building your defense with haste.
Having established some order in the region with a display of naval power,
Admiral Proudmoore advises that the time has come to search out the secret lair
of the Orcs.
Scouts report that this base is located somewhere within the Zul'dare region of
the Channel Islands, just south-east of Hillsbrad.
Lordaeron artificers have completed designs for a Foundry. With this new
innovation, you will be able to construct Transport ships that can ferry your
troops across large bodies of water.
These vessels should provide great assistance in the completion of your task.
[Three soldiers on a hill observe a town engulfed in flames.]
8.1 - V. Tol Barad (TOBA)
Objectives:
-Reclaim Tol Barad
-Destroy Dun Modr
Briefing
Although the Horde has been driven from the shores of Lordaeron, it has left
the townships of Hillsbrad and Southshore in ruins.
It is clear that the war will cost the Alliance dearly...
Impressed with your victories against the Horde and the destruction of the
Zul'dare base, the High Command has decided to dispatch you and your troops to
the main battleground.
The forces of Stromgarde and Kul Tiras are stationed along the northern border
of Khaz Modan, fighting to keep the Orcs from advancing into southern
Lordaeron.
An Orcish outpost, nestled near the ruins of the ancient Dwarven city of Dun
Modr, has repeatedly beaten back Alliance troops and ravaged the surrounding
farmlands.
You must reclaim the nearby island Keep at Tol Barad and then launch an attack
upon the outpost.
Advance scouts report that they have located Grim Batol - the primary base of
the Horde's Refinery operations in Khaz Modan.
Seeing a chance to strike a decisive blow against the Horde, Lord Lothar has
ordered that you infiltrate Grim Batol and put an end to all Orcish activity
there.
Once Grim Batol has been destroyed, Lothar believes that the Orcs will have no
further use for Khaz Modan, thus pulling their forces back to the mainland of
Azeroth.
Victory could secure the shores of Lordaeron and greatly impede the Horde
offensive.
[An Orc with a catapult watches a Goblin Zeppelin fly by. A Human sneaks up to
the catapult. He slices his sword into the Orc's side, and then successfully
fires the catapult at the Zeppelin.]
9.1 - VIII. Tyr's Hand (TRHD)
Objectives:
-Quell the peasant uprising
-Build a Castle
-Destroy enemy forces
Briefing
With the destruction of Dun Modr and the downfall of Grim Batol, the Orcs have
completely withdrawn their armies from Khaz Modan.
While your victories have been notable, the menace of the Horde still hangs
over the head of the Alliance.
Lord Lothar has stationed your troops in the northlands to protect the borders
of Quel'thalas.
Troubles have arisen in the township of Tyr's Hand, with the local peasant
population in a state of minor revolt.
You must quell this uprising and then summon the Knights of the Silver Hand to
watch over the populace.
To maintain order in the region, you must search out all of the Horde forces in
the area and destroy them.
Objectives:
-Escort the Lightbringer to the Circle of Power at Caer Darrow
Briefing
With his Paladins keeping vigilant watch over the northlands, the Archbishop's
assistant Uther Lightbringer of Lordaeron has come to offer comfort to those
who are suffering the misfortunes of war.
Lord Lothar has entrusted you with the protection of the Paladins' Commander
and his entourage as they travel to the island township of Caer Darrow.
9.4 - XI. Betrayal and the Destruction of Alterac (BDOA)
Objectives:
-Free the Mages and Peasants
-Destroy Alterac
Briefing
Lord Lothar sends word that the Alliance has been betrayed. Lord Perenolde -
sovereign ruler of Alterac - has been working with the Horde since the
beginning of the war.
It was Perenolde who provided the Orcs with the routes of the Elven strikeforce
passing through Tarren Mill.
The rebellion at Tyr's Hand was also started by Alterac spies in hopes of
concealing the Orcish mining facility located there.
The High Command has decreed that the nation of Alterac has committed treason
against the Alliance and their union with the Orcish Hordes must be broken.
You must free those unjustly held by Perenolde and enlist their aid in
launching an attack against Alterac's capital.
[Two Orc boats drift on the sea at night. A fireball takes out one ship, and an
Orc looks at it in confusion. The bewilderment turns into anger as his ship is
also blown apart. Human ships glide through the flaming wreckage.]
10.1 - XII. The Battle at Crestfall (BCFL)
Objectives:
-Destroy Orc Transports
-Destroy all Oil Derricks
-Destroy all Shipyards
Briefing
With the destruction of Alterac, the Orcish armies in the north have staged a
massive retreat.
Admiral Proudmoore sends word that Gnomish Submarines have located the Horde's
main naval base near Crestfall.
Proudmoore believes that the Orcs plan to launch the remainder of their armada
and retreat to the mainland of Azeroth.
Lord Lothar has ordered that you destroy the base at Crestfall before the fleet
can escape.
Objectives:
-Destroy Blackrock Spire
-Eradicate any and all enemy forces
Briefing
The remnants of the routed Orcish fleet have managed to reach the northern
shores of Azeroth.
Admiral Proudmoore believes that the Horde will attempt to reinforce their main
Fortress at Blackrock Spire.
Leading a large strikeforce of Lordaeron troops, Lord Lothar was sent to
attempt a parlay with the Orcish Chieftain Orgrim Doomhammer. No reports have
been heard in days...
Assuming the worst, Admiral Proudmoore and King Terenas agree that it falls
upon you to stage a final siege upon Blackrock Spire.
The feral Dwarves of the Northeron wildlands have offered the service of their
Gryphon Riders to assist in the decimation of the foul Orcs that have
desecrated their homeland and slain the leader of the Alliance forces.
The Orcs have been driven from the Northlands as the hulking remains of
Blackrock Spire lay silent amongst the freed lands of Azeroth.
The battered remains of the once mighty Horde have rallied to protect their
last bastion of hope - the Great Portal.
With Lord Lothar dead, you have been given the duty of leading the forces of
Lordaeron to ultimate victory over the Horde - a victory that lies with the
destruction of the Great Portal itself...
[A blue sky fills the screen. A Human knight steps into view, and opens up part
of his helmet to look around more clearly. He turns to a mage and points at the
Great Portal in the canyon below them. The portal is still active. The mage
charges his staff and blasts apart the portal site with a spell.]
Campaign Victory Text
Quiet settles over the Black Morass with the blackened, burning remains of the
cursed Portal serving as a solemn reminder of the evil that once stood here.
After the long and savage battle, you stand victorious over the tattered
remnants of the once mighty Orcish Hordes. Those Orcs that survived the
conflict have fled to the northeast in hopes of escaping your vengeance. You
allow them their reprieve, knowing that the power of the Horde has been forever
broken and that the lands of Azeroth belong to its native sons and daughters
once again.
Warcraft II: Tides of Darkness is developed and published by Blizzard
Entertainment. This document is not affiliated with them. All trademarks and
copyrights in this document are owned by their respective trademark and
copyright holders.
This guide can be found on GameFAQs and is copyrighted 2019. This may not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright. Thanks for
reading.
No letters were harmed during the making of this script.