.--.  .------.
                        |  | /  ---  /
                        |  |/  ____.'
                        |     /
                        \___.'
                       Vanishing Point


Developed by: Clockwork Games Limited
Published by: Acllaim Entertainment, Inc.

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1. Car list
2. Prizes
3. Garage options
4. Extra
5. About this FAQ

..================================================================---//

1. Car list ([S] = Secret Vehicle)

Alfa Romeo GTV 3.0 V6 24V
[S] Alfa Romeo GTV 3.0 V6 24V 6 Speed
Aston Martin DB7 Vantage
Aston Martin V8 Vantage 600
[S] Aston Martin V8 Vantage Le Mans
[S] Audi TT Cabriolet
Audi TT quattro
[S] Austin Mini Cooper S
BMW 325i
Dodge Viper GTS
[S] Dodge Viper RT/10
Ford Explorer XLT 1996
Ford Focus Cosworth 2000
[S] Ford Mustang Cobra R SVT 1995
Ford Mustang Cobra SVT 1995
Ford Ranger XLT 1994
[S] Ford Taurus 1994
[S] Ford Thunderbird 1964
[S] Ford Windstar 1996
Jaguar XKR
[S] Lincoln Town Car 1996
Lotus Elise
[S] Lotus Elise 111S
Lotus Esprit Sport 350
[S] Mercury Sable Wagon 1996
Shelby Cobra 427 S/C
[S] TVR Cerbera 4.5
TVR Griffith 500
Toyota Supra
[S] Volkswagen Beetle
[S] Volkswagen Golf Mark 2
[S] Volkswagen Microbus 1971 T2

..================================================================---//

2. Prizes

* Tournament
Alfa Romeo GTV 3.0
 Heat 1 - Damping (Garage option)
 Heat 2 - [S] Alfa Romeo GTV 3.0
 Heat 3 - Lotus Elise

Aston Martin DB7
 Heat 1 - Ride height (Garage option)
 Heat 2 - [S] Lincoln Town Car
 Heat 3 - Dodge Viper GTS

Aston Martin V8
 Heat 1 - Flywheel inertia (Garage option)
 Heat 2 - X-Ray 2 (Short movie)
 Heat 3 - X-Ray (Slideshow)

Audi TT
 Heat 1 - Tire pressure (Garage option)
 Heat 2 - [S] Audi TT Cabriolet
 Heat 3 - Ford Focus

BMW 325i
 Heat 1 - VP X-Ray (Short movie)
 Heat 2 - Alfa Romeo GTV 3.0
 Heat 3 - [S] Volkswagen Beetle

Dodge Viper GTS
 Heat 1 - Time trial track
 Heat 2 - Springs (Garage option)
 Heat 3 - [S] Dodge Viper RT/10
          [S] Aston Martin V8
          X-Ray 5

Ford Explorer
 Heat 1 - BMW 325i
 Heat 2 - Promo 3 (Slideshow)
 Heat 3 - [S] Volkswagen Golf

Ford Focus
 Heat 1 - [S] Austin Mini
 Heat 2 - CWG Rally mode
 Heat 3 - Jaguar XKR

Ford Mustang Cobra
 Heat 1 - Ford Ranger
 Heat 2 - Balloon Buster mode
 Heat 3 - [S] Volkswagen Microbus

Ford Ranger
 Heat 1 - [S] Mercury Sable Wagon
 Heat 2 - Audi TT
 Heat 3 - X-Ray 4 (Short movie)

Jaguar XKR
 Heat 1 - Camber angles (Garage option)
 Heat 2 - [S] Ford Thunderbird
 Heat 3 - Shelby Cobra

Lotus Elise
 Heat 1 - Reverse course
 Heat 2 - [S] Lotus Elise 111S
 Heat 3 - Toyota Supra

Lotus Esprit
 Heat 1 - Final drive gear ratio (Garage option)
 Heat 2 - [S] Ford Taurus
 Heat 3 - Aston Martin V8

Shelby Cobra
 Heat 1 - [S] Ford Mustang Cobra R
 Heat 2 - Toe angles (Garage option)
 Heat 3 - Aston Martin DB7

TVR Griffith
 Heat 1 - Brake bias (Garage option)
 Heat 2 - [S] TVR Cerbera
 Heat 3 - Lotus Esprit

Toyota Supra
 Heat 1 - [S] Ford Windstar
 Heat 2 - Anti-roll bars (Garage option)
 Heat 3 - TVR Griffith

* Stunt Driver
One make series (Secret)
X-Ray 1 (Short movie)

* CWG Rally
Rally 1 - Clockwork (Intro movie)
Rally 2 - Promo 1 (Slideshow)
Rally 3 - Time trial track
Rally 4 - Time trial track
Rally 5 - Intro (Slideshow)
Rally 6 - Time trial track
Rally 7 - Time trial track
Rally 8 - Promo 2 (Slideshow)
          X-Ray 6 (Short movie)
          Aggressive traffic (Secret)

..================================================================---//

3. Garage options

Tire pressure
Lower tire pressure improves grip by increasing the tire's contact patch
with the ground. However, the side effect of this is that the tire
structure is softened. This results in additional drag and slower
handling response. Higher tire pressure reduces grip by decreasing the
area of the contact patch (The tire profile becomes more round in shape
as it is over inflated). The advantage of this is that the tire
structure is stiffened. This results in less drag and faster handling
response.

Camber angles
As the body of a vehicle starts to roll (during a turn), the tires are
forced to roll onto their inner or outer edges. This reduces the size of
the contact patch with the ground and therefore reduces the available
grip. Camber angles are used to offset this effect by keeping the tires
running as 'near-vertical' as possible. When set up correctly, the tires
can still generate large amounts of grip even under heavy cornering.
Key:
+ve = positive
-ve = negative

Toe angles
Mild toe-in improves the stability of the vehicle under braking on bumpy
surfaces and can improve the amount of grip during cornering. Excessive
toe (in or out) will just simply increase drag and effect the vehicle's
steering.

Ride height
A lower ride height will improve the handling on smooth surfaces but
will limit the amount of suspension travel. This means that the body
control and grip on bumpy surfaces will be compromised. A higher ride
height will give improved ground clearance on bumpy surfaces but the
vehicle will suffer from more body roll and decreased stability during
cornering.

Springs
Stiff springs reduce body roll and pitch. On smooth surfaces, this can
improve grip and response, but will result in a harsh, unpredictable
ride on bumpy surfaces. Stiffening the front springs more than the rear
tends to promote 'Limit Understeer'. Stiffening the rear springs more
than the front tends to promote 'Limit Oversteer'.

Damping
Shock absorbers provide a resistance (damping) to control the
compression of the springs. The shock absorbers should provide a level
of damping that is tuned to match the springs. This will help maintain
good damping of body oscillations (thus improving body control and
grip). Stiffer springs require more damping.

Anti-roll bars
Stiffening the anti-roll bars will reduce body roll and improve grip -
by reducing the camber angles of the tires in cornering. As with
suspension springs, stiffening can lead to reduced grip on bumpy
surfaces, and can be used to promote 'Limit Understeer' (by stiffening
the front) or 'Limit Oversteer' (by stiffening the rear).

Brake bias
This is the distribution (front to rear) of the braking force when the
brakes are applied. An excessively forward bias will cause understeer
during braking. An excessively rearward bias will tend to cause unstable
oversteer during braking.

Final gear ratio
This is a gearing mechanism that raises or lowers the ratio of all the
gears in the gear box simultaneously. A high final drive ratio will
enable faster acceleration but will limit the vehicle's top speed (as
the rev limit in top gear may be reached prematurely). A low final drive
ratio will have an opposite result.

Flywheel inertia
This is a counter weight that affects the rotating weight and inertia of
the engine. A light flywheel (low rotational weight and inertia) will
generally allow the vehicle to accelerate faster but will slow down more
quickly on an incline. A heavy flywheel results in the opposite.
However, a heavy flywheel can allow for a fast take-off by revving the
engine before engaging the clutch.

Glossary:

Body Roll
The rocking motion from the left side of the vehicle to the right.

Body Pitch
The rocking motion from the front of the vehicle to the rear.

Understeer
A tendency for a vehicle to turn less than expected. This is regarded as
a 'safe' characteristic as the vehicle remains in a stable condition.
'Limit Understeer' is when the front tires of the vehicle slide out in a
turn when they near the limit of available grip.

Oversteer
A tendency for a vehicle to turn more than expected. An oversteering
vehicle can become unstable at high speed. 'Limit Oversteer' is when the
front tires of the vehicle suddenly bite into a turn. This may result in
the vehicle spinning.

..================================================================---//

4. Extra

Intro Movies
    Clockwork
    Vanishing Point
Short Movies
    X-Ray 1
    X-Ray 2
    X-Ray 3
    X-Ray 4
    X-Ray 5
    X-Ray 6
    VP X-Ray
Slideshows
    Promo 1
    Promo 2
    Promo 3
    Intro
    X-Ray
Secrets
    One make series
    Aggressive traffic
Game statistics
Credits

..================================================================---//

5. About this FAQ

 Copyright 2003 Luis FG

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   \____   |       __
        /  /__  __|  |
     .-.\  \\ \/__|  |
    /  / \  |  //    |
    \  '-'  |  |  -- |
     \_____/|__|\____l
    W   O   R   L   D

     Made in Brazil
      by hardcore
  [email protected]

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