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*************** | VAGRANT STORY ULTIMATE ARMOR GUIDE | **************
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*************** | VERSION 3 | **************
*************** | | **************
*************** | By Samuel Riesterer (c) | **************
*************** | | **************
*************** | A.K.A. Braveheart | **************
*************** | | **************
*************** | March 2001 | **************
*************** | | **************
*************** | Version 3 - June 2001 | **************
*************** | | **************
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[email protected] | **************
*************** |_______________________________________________| **************
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TABLE OF CONTENTS
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I. COPYRIGHT NOTICE
II. INTRODUCTION
Updates
III. DEFINITIONS
IV. LEVELS OF ARMOR
Head Armor
Body Armor
Arm Armor
Leg Armor
Shield Armor
The Best Armor?
V. MATERIAL
VI. STATS
VII. COMBINING
Type Stat In Combining
Points To Consider In Combining
Combining Rates
VIII. The Armor You Will Need
IX. Total Of Armor Needed
X. Places To Acquire The Armor
The Forgotten Passageway
The Iron Maiden B2
Alternative Places To Find Needed Armor
XI. Combining The Armor
Head Armor - (D) Dread Helm 100/100/100
Body Armor - (D) Dread Armor 100/100/100
Arm Armor - (D) Dread Glove 100/100/100
Leg Armor - (D) Dread Legs 100/100/100
XII. Shield Armor
Shield Stats
Shield Locations
Shield Material Combinations
Shield Combinations
(D) Dread Shield 100/100/100
(D) Dread Shield 100/0/0
(H) Dread Shield 100/100/0
(H) Dread Shield 100/100/100
XIII. Raising Class And Affinity Stats
Helpful Things To Know
Opposing Stats
The Process
Where To Rack Up Class And Affinity Stats
Weapon Attacks
Weapon-Enhancing Enemies
Class And Affinity Racking Hotspots
XIV. Credit And Thanks
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I. COPYRIGHT NOTICE
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This guide is copyrighted material. No one may alter, add to, subtract from,
edit, change, convert, modify, or abridge this guide in any way. This guide
may not be reproduced in any form (written, visual, electronic or audio) for
any reason without my expressed written permission. This guide may be used for
informational purposes for private use only. The text of this guide may be
quoted in any form (written, visual, electronic or audio), up to and inclusive
of two hundred (200) words without my express written permission, providing the
words quoted do not amount to a complete section nor do the words quoted amount
for 25 percent or more of the total text of the work in which they are quoted.
You must also give my name (Samuel Riesterer) as clearly the source of the
quotation. This guide may be made available on a non-commercial web site only
with my expressed written permission and provided the following conditions are
met: (1) It appears in its original form without additions, subtractions, or
modifications; (2) It is freely accessible; (3) It is available with no cost of
monies, materials, goods, services, etc.; (4) It is not used for promotional or
profitable purposes; (5) My name is given as the author (Samuel Riesterer).
Violators of any of the above stipulations will be prosecuted.
----------------------------------------------------------------------------------
II. INTRODUCTION
----------------------------------------------------------------------------------
This guide will assist you in combing and making ultimate armor. Ultimate armor
as I define it is the best possible armor you can combine, in the best
material, and having 100 in every stat. This is no easy task. In fact, few will
every take the challenge to follow it. However, for those who do, this guide
will prove very useful.
Most of the material that will be explained has been personal tested out.
However, not everything has. Where there is question, I will explain it. Just
don't complain to me if something goes wrong.
It will be very beneficial to read through this guide FIRST before starting it
(particularly the "Raising Class And Affinity Stats").
If you have questions or comments concerning this guide or the game, please
email me at
[email protected]. Please put "VAGRANT STORY" in the
subject of your email to ensure it will not be deleted by mistake. Also, I would
love to have any information that is not presented in this guide, as well as any
corrections or improvements on my examples. I am sure with all the figures and
tables in this FAQ that there may be mistakes. I am rather picky about having
accurate information, so email me if something is amiss.
Also, I have made comprehensive tables done in Microsoft Word that I will send you
if you request them. If you have Excel or a spreadsheet, I am sure you can easily
convert them if you wish. These are the tables I have, sorted by the following
columns:
Enemy List:
Area/Room/Enemy/Class/Conditions/Attacks
Item List:
Area/Room/Enemy/Conditions/%/Material/Item/Type
Item Stats:
Category/Material/Piece/Level/Stats--->
Combinations:
Includes all possible combinations for armor, weapons, and shields, including
material combinations
******************************************
Updates
******************************************
Version 2:
-Corrected spelling mistakes
-Corrected material
-Corrected figures for the combinations given
-Added missing material
-More efficient processes for some
-Fixed the rates for combining
-Additional information about combining
-Additional information about factors for rates
-Added section about shield stats, combinations, and locations
-Adjusted section "Raising Class And Affinity Stats" and added new information
-New "Credit And Thanks" section
Version 3:
-Corrected miscellaneous material
-More efficient processes for some
-Added process for (D) Dread Shield 100/100/100
-Additional information about racking up classes and affinities
-Adjusted "Where To Rack Up Class And Affinity Stats" section
----------------------------------------------------------------------------------
III. DEFINITIONS
----------------------------------------------------------------------------------
It will be helpful to understand how I define certain terms in this guide:
Armor: Any type of head, body, arm, leg, or shield armor
Level: The level of the armor (from 1 to 16)
Material: The type of material a piece of armor is made out of
Class: The defense against the 6 classes
Affinity: The defense against the 8 affinities
Type: The defense against the 3 types (Blunt/Edged/Piercing)
Stat: The number of defense
Piece: A single piece of distinct armor
Category: The type of armor it is (head, body, arm, leg, shield)
Result: The piece of armor that is forged
Rate: The figure used to determine the stat of a combined piece
----------------------------------------------------------------------------------
IV. LEVELS OF ARMOR
----------------------------------------------------------------------------------
There are five categories of armor: Head, Body, Arm, Leg, and Shield. In each
category, there are a total of 16 levels of armor. Essentially, the higher the
level, the better the armor is.
******************************************
Head Armor
******************************************
1 Bandana 9 Barbut
2 Bear Mask 10 Basinet
3 Wizard Hat 11 Armet
4 Bone Helm 12 Close Helm
5 Chain Coif 13 Burgonet
6 Spangenhelm 14 Hoplite Helm
7 Cabasset 15 Jazeraint Helm
8 Sallet 16 Dread Helm
******************************************
Body Armor
******************************************
1 Jerkin 9 Segmentata
2 Hauberk 10 Scale Armor
3 Wizard Robe 11 Brigandine
4 Cuirass 12 Plate Mail
5 Banded Mail 13 Fluted Armor
6 Ring Mail 14 Hoplite Armor
7 Chain Mail 15 Jazeraint Armor
8 Breastplate 16 Dread Armor
*****************************************
Arm Armor
******************************************
1 Bandage 9 Plate Glove
2 Leather Glove 10 Rondanche
3 Reinforced Glove 11 Tilt Glove
4 Knuckles 12 Freiturnier
5 Ring Sleeve 13 Fluted Glove
6 Chain Sleeve 14 Hoplite Glove
7 Gauntlet 15 Jazeraint Glove
8 Vambrace 16 Dread Glove
******************************************
Leg Armor
******************************************
1 Sandals 9 Poleyn
2 Boots 10 Jambeau
3 Long Boots 11 Missaglia
4 Cuisse 12 Plate Leggings
5 Light Greave 13 Fluted Leggings
6 Ring Leggings 14 Hoplite Leggings
7 Chain Leggings 15 Jazeraint Leggings
8 Fusskampf 16 Dread Leggings
******************************************
Shield Armor
******************************************
1 Buckler 9 Kite Shield
2 Pelta Shield 10 Casserole Shield
3 Targe 11 Heater Shield
4 Quad Shield 12 Oval Shield
5 Circle Shield 13 Knight Shield
6 Tower Shield 14 Hoplite Shield
7 Spiked Shield 15 Jazeraint Shield
8 Round Shield 16 Dread Shield
******************************************
The Best Armor?
******************************************
The last three levels in all categories are always called Hoplite, Jazeraint,
and Dread. Dread armor is the last level and is usually viewed as the best
armor. However, this is not necessarily the truth. Compare the following stats:
Armor Material Type Str Int Agl Total
-------------------------------------------------
Head Damascus Hoplite 19 18 -3 34
Head Damascus Jazeraint 20 17 -3 34
Head Damascus Dread 21 15 -3 33
Body Damascus Hoplite 26 25 -4 47
Body Damascus Jazeraint 27 23 -4 46
Body Damascus Dread 28 22 -4 46
Arm Damascus Hoplite 19 18 -3 34
Arm Damascus Jazeraint 20 17 -3 34
Arm Damascus Dread 21 16 -3 34
Leg Damascus Hoplite 21 21 -4 38
Leg Damascus Jazeraint 22 20 -4 38
Leg Damascus Dread 23 18 -4 37
Shield Damascus Hoplite 29 27 -4 52
Shield Damascus Jazeraint 31 26 -4 53
Shield Damascus Dread 33 23 -4 52
If we total all the stats up, Hoplite would be tied with Jazeraint for first
place (205) and Dread would be last (202). Therefore, it really depends on
preference. Hoplite is actually the most balanced and could therefore be called
the best armor. Besides, its magic stat is the highest and magic is usually the
only thing that is very damaging. However, Dread armor is level 16 and the
hardest armor to forge. Therefore, it is almost like a "status symbol" to have
it. Because of this, this guide will view Dread armor as the best armor and show
you how to make it. Besides, you can only do this guide after playing through
the game once, which means your character is going to kick butt anyways. Even if
your character is weak, we are only talking about a few points here-- it doesn't
really matter. People who want to make ultimate armor do not do so for defense;
they do it because of the status symbol.
If you decide to forge Jazeraint or Hoplite instead, that is your choice. You
will be able to do so much easier than Dread, but you will have to adjust the
information presented in this guide. Reading and studying the "Combining"
section will help you understand how to do this on your own.
----------------------------------------------------------------------------------
V. MATERIAL
----------------------------------------------------------------------------------
There are seven types of material an armor is made out of: Wood (only shields),
Leather (only head, body, arm, and leg), Bronze, Iron, Silver, Hagane,
Damascus. The strongest material is Damascus. It will be the type of material
your ultimate armor should be in.
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VI. STATS
----------------------------------------------------------------------------------
There are three sets of stats for every armor: Class, Affinity, and Type.
Class includes: Human, Beast, Undead, Phantom, Dragon, Evil
Affinity includes: Physical, Air, Fire, Earth, Water, Light, Dark
Type includes Blunt, Edged, Piercing
For each of these types, the max stat you can get is 100 (except with gems for
shields).
----------------------------------------------------------------------------------
VII. COMBINING
----------------------------------------------------------------------------------
You no doubt know about combining in Vagrant Story. It is a very complex system
within the game that takes a long time to master. This guide is not a guide
about understanding combining. However, understanding a certain aspect will be
very beneficial. For one, as I have stated, I have not actually tested some
parts out and others I have deviated a little bit from the processes. If you
understand a few things, you too will be able to adjust, improvise, and
deviate. This improvising will allow you to achieve the same success but, in
many cases, more easily or convenient.
In order to do this guide, you will have to have access to the last workshop
(Godhands), which allows you to combine any material together. This workshop is
only found after the first play. You need the gold key to access it and it is
in the Undercity West. This is where you will do the most of your combining.
******************************************
Type Stat In Combining
******************************************
Of particular importance concerning combining is the Type stat (Blunt/Edged/
Piercing). This is because it can only be increased through the combining
process.
When you combine two pieces of armor, the resulting stat will be: stat of piece
1 + stat of piece 2 X the rate (if the final stat is a decimal, it is floored
down to the lowest whole integer; for example, 31.9 = 31, 5.1 = 5). It is the
rate that is critical. There are three major rates when combining. Observe some
examples:
Stats Stats Rate Stats
of of of
Piece 1 Piece 2 Result Piece
----------------------------------------
15/6/7 28/2/15 80% 34/6/17
22/0/10 11/30/7 60% 19/18/10
6/6/8 5/6/9 40% 4/4/6
The three rates above are the three rates you get when combining. Although they
are fairly accurate, they are still just estimates. There are a few instances
where it will be off one point. At any rate, use the rates as gauges, NOT EXACT
PROJECTIONS.
******************************************
Points To Consider In Combining
******************************************
-The workshop you combine the pieces in does not affect the rate or the
resulting stat
-The slot you put the pieces in does not affect the rate or the resulting stat
-Combining two different categories of armor (e.g. head with body) does not
seem to matter
-There are never two different rates for the same combination (e.g. 80% for
blunt but 60% for edged)
-The resulting piece does not seem to matter (e.g. if the result is better than
the two pieces combined, it will not be a better rate solely for that reason)
-The computer will floor the final stat down to the lowest integer. And once it
is combined, it is a whole number (there are no hidden tenths).
-The closer the stats are to each other the better. For example, combining a
stat of 50 with a stat of 3 at rate 80% will result in a stat of 42. That is
16% LOWER than the highest number (50). But if you combine a stat of 50 with
another stat of 50 at rate 80%, you will get a resulting stat of 80. That is
63% HIGHER than the highest stat (50). This is good to know in order to find the
quickest way to achieve maxed out stats. For example, say you have eight pieces
of a stat 10. And you want to combine them all together and get the best
possible stat. Compare the following worst method:
10+10=20*80%=16
16+10=36*80%=20
20+10=30*80%=24
24+10=34*80%=27
27+10=37*80%=29
29+10=39*80%=31
31+10=41*80%=32
Now for the best method:
10+10=20*80%=16
10+10=20*80%=16
10+10=20*80%=16
10+10=20*80%=16
16+16=32*80%=25
16+16=32*80%=25
25+25=50*80%=40
Obviously you can see that combining like stats nets the quickest route. It may
not seem like much, but when you are dealing with a max stat of 100 and have to
collect all the pieces, you want to cut every corner. Besides, if you project
the first example forward, eventually the final stat would level out at 36 and
not go higher. In light of all this, however, be aware that the total of the two
pieces is what counts. For instance, combining a stat 50 with stat 50 will
result in the same number as combining, say, 75 + 25, or 68 + 32.
-A piece of armor is generally only as good as its lowest stat. A piece of
armor with a low stat of 0 will drastically reduce that type of stat in the
end. For example, combining a stat of 88/76/69 with 74/55/0 at 80% rate =
100/100/55. Not bad at first glance, but consider this: you are going for maxed
out stats of 100/100/100 and 55 is still lower than 69. However, there may be
some good in such instances. For example, combine 100/88/0 with 0/77/100 at
80% and you get 80/100/80. That is much better.
******************************************
Combining Rates
******************************************
There are rules to getting any of the three rates. However, the rules are vague
and not definitively known to me. Also, there are exceptions to every rule. It
seems the programmers threw some "rotten apples" into the mix, so sometimes
things won't go as planned. And though the information that follows it vague
and imperfect, it should be more than enough for you to experiment and
improvise on your own.
80% Rate - The two pieces are of the same material and have fairly similar
stats and/or levels
60% Rate - The two pieces are of the same material but have somewhat
different stats and/or levels
60% Rate - The two pieces are of different material but have fairly similar
stats and/or levels
40% Rate - The two pieces are of different material and have somewhat
different stats and/or levels
I have done numerous tests and have theories, proposed by myself and others, in
regards to the factors in determining what rate you will get. However, I have
not found a common thread in my examples that is definitive. One theory is that
if the stats of the two pieces are corresponding in rank, it is considered
"fairly similar" and nets a better rate. Corresponding rank is when the highest
stat of both pieces is the same type (e.g. Blunt), and the second highest is the
same type, and the lowest stat is the same as well. For example, a piece with
stats = 31/6/25 is the same rank as 5/0/1. I have pretty much done all I am
going to do testing wise. If you have any conclusive evidence regarding this
issue, I would love to receive it.
----------------------------------------------------------------------------------
VIII. The Armor You Will Need
----------------------------------------------------------------------------------
The following are the best pieces of armor to work with for two reasons: (1)
they have high stats, and (2) they are easy to get.
Piece Stats
-------------------------
Tilt Glove 12/12/12
Missaglia 12/12/12
Plate Mail 10/10/10
Fluted Armor 15/15/15
These pieces will be the primary pieces you will use to combine. The shields
are an altogether different matter (see the "Shield Armor" section that
follows).
----------------------------------------------------------------------------------
IX. Total Of Armor Needed
----------------------------------------------------------------------------------
All told, for the processes I will give, to make a full set of ultimate armor
(not counting the shield), you will need:
55x (H) Missaglia
60x (S) Missaglia
65x (H) Tilt Glove
56x (S) Tilt Glove
12x (H) Fluted Armor
12x (H) Plate Mail
4x (S) Brigandine
Don't be frightened by the amount of armor you need. The beauty about the
examples I will give is that you get everything from two racking places, and
everything needed is in relative proportion to what you end up getting (except
maybe the (S) Missaglia, which will be the last thing you will end up needing).
It will take some time though.
You can do other things while you are racking to help with the boredom. For
example, you can practice chaining the enemies, build up class and affinities on
your weapons, or switch your weapons periodically to build up the number of
attacks on that weapon type.
Obviously, you cannot fit everything into the container. You will have to
combine as you go. If you are really serious about doing all of this guide,
then discard most of your armor (except maybe the high level ones or what you
think you could use).
----------------------------------------------------------------------------------
X. Places To Acquire The Armor
----------------------------------------------------------------------------------
The two primary places to rack are: The Forgotten Passageway (accessed via The
Keep), and Iron Maiden B2 (accessed via The Iron Maiden B1 via The Keep). The
enemies in both of these places have a 3% drop rate for the pieces you are
trying to acquire. There are other places but these two are the most efficient
overall.
******************************************
The Forgotten Passageway
******************************************
In the Forgotten Passageway, there are a total of four Blood Lizards. Two of
them each carry 1x (H) Fluted Armor and 2x (H) Tilt Glove. The other two carry
1x (H) Plate Mail.
The most efficient way is to kill all four Blood Lizards and then exit the
area. You do not have to kill the two Imps in the room "Awaiting Retribution."
You do, however, have to kill them in the room "The Fallen Knight."
******************************************
The Iron Maiden B2
******************************************
In the Iron Maiden B2, there are a total of four Liches and two Lich Lords.
Combined together, three of them each carry 1x (H) Missaglia and 2x (H) Tilt
Glove and the other three each carry 1x (S) Missaglia, 1x (S) Brigandine, and
2x (S) Tilt Glove.
There is a path that will take you to every room the Liches and Lich Lords are,
and very efficiently:
The Spider > Lead Sprinkler > The Spider > Squassation > The Spider > The
Strappado > Thumbscrews > The Strappado > Tablillas > Strangulation > Tablillas
> Tormentum Insomniae > Iron Maiden B3... and then back again in reverse order.
You will, rather quickly, memorize this order and be able to do things in a
fast and perfect manner. A few notes, however, are in order:
-If you keep your HP under 150, you can also encounter a few Dark Crusaders and
one Last Crusader. They carry good weapons and gems. You will sacrifice one
Lich if you do. It is one that carries the (S) Missaglia, which you need more
then anything. You can keep your HP under 150, and then heal after fighting the
Dark Crusader in the room "Tabillas." Then the next time you come to this room
the Lich will be there. When you want your HP to drop again, simply use break
arts.
-The Shriekers in the room "The Spider" each carry a fine wine.
-You do not have to kill the Shriekers in the rooms "Lead Sprinkler" and
"Squassation." Just go into the room in battle mode. Then open up the sphere as
soon as you can and kill the Lich in one hit or with chains, aiming for the
body or head. This should turn your body around to face the door. Then run for
the door, open it, and press X again to sheath your weapon before the door
opens, then exit the room. You should exit before the Shrieker gets a chance to
attack. BE VERY CAREFUL. If you have low HP, and they cast Banish, and it hits
you, and you fail to use Absorb Magic, you will probably die. That's a lot of
"ifs" but it happened to me three times. The feeling is not good. You should be
fine if you do what I told you to. Just watch the dots over their heads. If it
is two dots as you are killing the Lich, then don't be impatient: kill the
Shriekers too.
******************************************
Alternative Places To Find Needed Armor
******************************************
Note that the following places are the only additional places where you can
find the corresponding armor. The % number in front of the enemy indicates the
chance that that enemy will drop the armor.
(H) Fluted Armor
----------------
Chest in "The Flayed Confessional (Great Cathedral L1)"
(H) Plate Mail
--------------
3% Lich Lord in "Salvation for the Mother (Undercity West)"
3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes)
(H) Missaglia
-------------
5% Crimson Blade in "Rue Crimnade (Town Center East)" (after Sky Dragon)
3% Lich in "Corner of the Wretched (Undercity West)"
3% Lich in "Larder for a Lean Winter" (Undercity West)" (HP 200 or greater)
3% Lich in "The Crumbling Market (Undercity West)" (after all cutscenes)
3% Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)"
3% Lich Lord in "Salvation for the Mother (Undercity West)"
3% Lich Lord in "The Crumbling Market (Undercity West)" (after all cutscenes)
3% Blood Lizard in "From Boy to Hero (City Walls North)" (before Limestone Quarry)
(S) Missaglia
-------------
3% Lich Lord in "Dunking the Witch (Iron Maiden B3)"
(H) Tilt Glove
--------------
5% Crimson Blade in "Kesch Bridge (Town Center East)" (after Sky Dragon)
3% Death1 in "Bite the Master's Wounds (Undercity West)"
3% Death2 in "Bite the Master's Wounds (Undercity West)" (HP 225 or greater)
3%* Lich in "Corner of the Wretched (Undercity West)"
3%* Lich in "Larder for a Lean Winter (Undercity West)" (HP 200 or greater)
3%* Lich in "The Crumbling Market (Undercity West)" (after all cutscenes)
3%* Lich Lord in "Saint Elmo's Belt (Iron Maiden B3)"
3% Lich Lord in "Crossroads of Rest (Undercity West)"
3% Lich Lord in "The Body Fragile Yields (Undercity West)" (HP 201 or greater)
(S) Tilt Glove
--------------
5% Crimson Blade in "Shasras Hill Park (Town Center East)" (after Sky Dragon)
3%* Lich Lord in "Dunking the Witch (Iron Maiden B3)"
*The percentage that the enemy would drop the corresponding armor would actually
be double than this because they carry two of the pieces.
----------------------------------------------------------------------------------
XI. Combining The Armor
----------------------------------------------------------------------------------
The following gives comprehensive instructions on what to combine. I have
overcompensated for the fact that I haven't test everything out exactly as
follows. In other words, if you follow the steps you will succeed but you don't
necessarily have to do it this way. Feel free to experiment but always view the
resulting stat and compare it with my examples to see if you are on track.
There are completely different ways besides my examples to achieve the desired
end. However, the basic ideas of my examples are, in my opinion, the quickest
way to get there.
In the following processes, note:
-The letter in parenthesis indicates the material (S=Silver, H=Hagane,
D=Damascus)
-The figure before the "x" is the number of combinations you need to make
-The figures given are the lowest stat of the corresponding piece of armor
-The order the pieces are listed sometimes matters
******************************************
Head Armor - (D) Dread Helm 100/100/100
******************************************
You need:
56x (S) Tilt Glove
4x (S) Brigandine
1x (H) Tilt Glove
11x (H) Missaglia
10x (S) Missaglia
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
28x (S) Tilt Glove 12 (S) Tilt Glove 12 (S) Freiturnier 19
12x (S) Freiturnier 19 (S) Freiturnier 19 (S) Freiturnier 30
4x (S) Freiturnier 30 (S) Freiturnier 30 (S) Freiturnier 48
4x (S) Freiturnier 19 (S) Brigandine 0 (S) Rondanche 11
4x (S) Freiturnier 48 (S) Rondanche 11 (S) Fluted Glove 35
4x (S) Fluted Glove 35 (S) Freiturnier 30 (S) Hoplite Glove 39
2x (S) Hoplite Glove 39 (S) Hoplite Glove 39 (S) Jazeraint Glove 62
1x (S) Jazeraint Glove 62 (S) Jazeraint Glove 62 (S) Dread Glove 99
1x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19
1x (H) Plate Legs 19 (H) Tilt Glove 12 (H) Missaglia 24
1x (H) Missaglia 24 (H) Missaglia 12 (H) Plate Legs 28
3x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19
2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24
1x (H) Fluted Legs 24 (H) Plate Legs 28 (H) Hoplite Legs 41
1x (H) Fluted Legs 24 (H) Plate Legs 19 (H) Hoplite Legs 34
1x (H) Hoplite Legs 41 (H) Hoplite Legs 34 (H) Jazeraint Legs 60
4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19
2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24
2x (S) Fluted Legs 24 (S) Plate Legs 19 (S) Hoplite Legs 34
1x (S) Hoplite Legs 34 (S) Hoplite Legs 34 (S) Jazeraint Legs 54
1x (H) Jazeraint Legs 60 (S) Jazeraint Legs 54 (D) Dread Legs 68
1x (D) Dread Legs 68 (S) Dread Glove 99 (D) Dread Helm 100
******************************************
Body Armor - (D) Dread Armor 100/100/100
******************************************
You need:
24x (H) Tilt Glove
4x (H) Plate Mail
4x (H) Fluted Armor
12x (S) Missaglia
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19
12x (H) Tilt Glove 12 (H) Tilt Glove 12 (H) Freiturnier 19
4x (H) Freiturnier 19 (H) Freiturnier 19 (H) Freiturnier 30
4x (H) Freiturnier 30 (H) Freiturnier 19 (H) Freiturnier 39
4x (H) Freiturnier 39 (H) Fluted Armor 15 (H) Fluted Armor 43
4x (S) Missaglia 12 (H) Plate Mail 10 (D) Plate Mail 13
4x (S) Plate Legs 19 (H) Fluted Armor 43 (D) Fluted Armor 37
4x (D) Fluted Armor 37 (D) Plate Mail 13 (D) Hoplite Armor 40
2x (D) Hoplite Armor 40 (D) Hoplite Armor 40 (D) Jazeraint Armor 64
1x (D) Jazeraint Armor 64 (D) Jazeraint Armor 64 (D) Jazeraint Armor 100
******************************************
Arm Armor - (D) Dread Glove 100/100/100
******************************************
(Obviously you have to do the process twice to get two of them.)
You need:
20x (H) Tilt Glove
4x (H) Plate Mail
4x (H) Fluted Armor
11x (H) Missaglia
10x (S) Missaglia
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
8x (H) Tilt Glove 12 (H) Tilt Glove 12 (H) Freiturnier 19
4x (H) Freiturnier 19 (H) Tilt Glove 12 (H) Tilt Glove 24
4x (H) Tilt Glove 24 (H) Plate Mail 10 (H) Plate Mail 27
4x (H) Freiturnier 19 (H) Fluted Armor 15 (H) Fluted Armor 27
4x (H) Fluted Armor 27 (H) Plate Mail 27 (H) Hoplite Armor 43
2x (H) Hoplite Armor 43 (H) Hoplite Armor 43 (H) Jazeraint Armor 68
1x (H) Jazeraint Armor 68 (H) Jazeraint Armor 68 (H) Dread Armor 100
1x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19
1x (H) Plate Legs 19 (H) Tilt Glove 12 (H) Missaglia 24
1x (H) Missaglia 24 (H) Missaglia 12 (H) Plate Legs 28
3x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19
2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24
1x (H) Fluted Legs 24 (H) Plate Legs 28 (H) Hoplite Legs 41
1x (H) Fluted Legs 24 (H) Plate Legs 19 (H) Hoplite Legs 34
1x (H) Hoplite Legs 41 (H) Hoplite Legs 34 (H) Jazeraint Legs 60
4x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19
2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24
2x (S) Fluted Legs 24 (S) Plate Legs 19 (S) Hoplite Legs 34
1x (S) Hoplite Legs 34 (S) Hoplite Legs 34 (S) Jazeraint Legs 54
1x (H) Jazeraint Legs 60 (S) Jazeraint Legs 54 (D) Dread Legs 68
1x (D) Dread Legs 68 (H) Dread Armor 100 (D) Dread Glove 100
******************************************
Leg Armor - (D) Dread Legs 100/100/100
******************************************
You need:
22x (H) Missaglia
18x (S) Missaglia
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
10x (H) Missaglia 12 (H) Missaglia 12 (H) Plate Legs 19
4x (H) Plate Legs 19 (H) Plate Legs 19 (H) Plate Legs 30
2x (H) Plate Legs 30 (H) Plate Legs 30 (H) Plate Legs 48
2x (H) Plate Legs 19 (H) Missaglia 12 (H) Fluted Legs 24
2x (H) Fluted Legs 24 (H) Plate Legs 48 (H) Hoplite Legs 57
1x (H) Hoplite Legs 57 (H) Hoplite Legs 57 (H) Jazeraint Legs 91
8x (S) Missaglia 12 (S) Missaglia 12 (S) Plate Legs 19
2x (S) Plate Legs 19 (S) Plate Legs 19 (S) Plate Legs 30
2x (S) Plate Legs 30 (S) Plate Legs 19 (S) Plate Legs 39
2x (S) Plate Legs 19 (S) Missaglia 12 (S) Fluted Legs 24
2x (S) Fluted Legs 24 (S) Plate Legs 39 (S) Hoplite Legs 50
1x (S) Hoplite Legs 50 (S) Hoplite Legs 50 (S) Jazeraint Legs 80
1x (H) Jazeraint Legs 91 (S) Jazeraint Legs 80 (D) Dread Legs 100
----------------------------------------------------------------------------------
XII. Shield Armor
----------------------------------------------------------------------------------
A (D) Dread Shield with 100/100/100 is very hard to make. It takes multiple play-
throughs and close to a thousand shields. This is because you can only get two
Damascus shields on each play-through, and the only combinations that result in
Damascus are: Damascus + Damascus or Damascus + Wood. The process for the (D)
Shield 100/100/100 is submitted by Emile Lide (thanks Emile!). It is a projection,
not actually tested all the way through. Since the process takes a long time, I
have listed alternative shields for your ultimate armor. You can than decide which
one you want to make:
1: (D) Dread Shield 100/100/100 12 play-throughs + 840 shields
2: (D) Dread Shield 100/0/0 32 play-throughs (56 shields)
3: (H) Dread Shield 100/100/0 12 play-throughs (36 shields)
4: (H) Dread Shield 100/100/100 24 play-throughs + 108 shields
32 play-throughs + 128 shields
40 play-throughs + 40 shields
I must say that I have not done any of these processes to the fullest. However,
I have done some combining and run some tests. Some of the stats are tested but
most are simply my assumptions on a certain combination netting a certain rate. It
may turn out worse or better but be forewarned.
Also, I have included shield stats, locations, and combinations for your
reference.
******************************************
Shield Stats
******************************************
These are the stats fresh from the enemy. Note that the Type stat is the same for
all materials if it is uncombined.
Buckler 10/0/0
Pelta Shield 0/10/0
Targe 0/0/10
Quad Shield 0/0/15
Circle Shield 15/0/0
Tower Shield 0/0/20
Spiked Shield 12/0/0
Round Shield 18/0/0
Kite Shield 0/20/0
Casserole Shield 20/0/0
Heater Shield 0/0/25
Oval Shield 15/15/0
Knight Shield 0/25/0
Hoplite Shield 25/10/0
******************************************
Shield Locations
******************************************
Note that some enemies will not appear unless your HP is a certain amount.
Others will not appear until a certain event, while others not after a certain
event. For more information see the footnotes.
M Shield Room Area Enemy %
-------------------------------------------------------------------------------
W Buckler Worker's Breakroom Wine Cellar Chest --
W Buckler Rue Mal Fallde Town Center West Crimson Blade 10% *a
B Buckler The Rene Coastroad Town Center West Crimson Blade 10% *a
B Buckler Advent Ground Sanctum Lizardman 6%
W Pelta The Gallows Wine Cellar Chest --
W Pelta Tircolas Flow Town Center West Crimson Blade 10% *a
B Pelta Shrine of the Martyrs Sanctum Skeleton Knight 3%
I Pelta Coal Mine Storage Abandoned Mines B1 Goblin Leader 3%
I Pelta Greed Knows No Bounds Abandoned Mines B1 Goblin Leader 3%
I Pelta The Dark Tunnel Abandoned Mines B1 Goblin Leader 3% *b
W Targe Rue Sant D'alsa Town Center West Crimson Blade 10% *c
W Targe Corridor of the Clerics Sanctum Skeleton 3%
W Targe Theology Classroom Sanctum Skeleton 3%
B Targe Bandits' Hideout Catacombs Chest --
B Targe Coal Mine Storage Abandoned Mines B1 Goblin 3% *d
B Targe Conflict and Accord Abandoned Mines B1 Goblin 3%
B Targe Miners' Resting Hall Abandoned Mines B1 Goblin 3% *d
B Targe The End of the Line Abandoned Mines B1 Goblin 3%
B Quad Miners' Resting Hall Abandoned Mines B1 Chest --
I Quad Rue Aliano Town Center South Crimson Blade 10% *e
I Quad The Gabled Hall City Walls West Zombie Knight 6% *f
H Quad Forcas Rise Town Center South Crimson Blade 10% *e
W Circle Coal Mine Storage Abandoned Mines B1 Goblin 3%
W Circle Everwant Passage Abandoned Mines B1 Goblin 3%
W Circle Miners' Resting Hall Abandoned Mines B1 Goblin 3%
W Circle The Dark Tunnel Abandoned Mines B1 Goblin 3% *g
W Circle The Suicide King Abandoned Mines B1 Goblin 3%
B Circle Hewn from Nature Snowfly Forest Chest --
B Circle Rue Aliano Town Center South Crimson Blade 10% *e
H Circle Acolyte's Burial Vault Abandoned Mines B2 Chest --
H Circle Forest River Snowfly Forest Chest --
H Circle Swords for the Land City Walls South Lizardman 6%
H Circle The Boy's Training Room City Walls South Lizardman 6%
H Circle Hall of Poverty Undercity West Zombie Knight 6%
H Circle Underdark Fishmarket Undercity West Zombie Knight 6%
D Circle The Gallows Wine Cellar Chest --
B Tower Forcas Rise Town Center South Crimson Blade 10% *e
I Tower Hidden Resources Abandoned Mines B2 Chest --
I Tower The Warrior's Rest The Keep Chest --
I Tower The Boy's Training Room City Walls South Lizardman 6% *h
I Tower Where Weary Riders Rest City Walls South Lizardman 6% *i
H Tower Those who Fear the Light Temple of Kiltia Gremlin 6% *j
H Tower Forest River Snowfly Forest Zombie Knight 12%
H Tower Way of the Mother Lode Undercity West Zombie Knight 6%
B Spiked The Weeping Boy City Walls South Lizardman 6% *k
B Spiked Where Weary Riders Rest City Walls South Lizardman 6%
I Spiked The Children's Hideout Undercity West Chest --
I Spiked Screams of the Wounded Limestone Quarry Dullahan 3%
I Spiked The Fallen Hall Limestone Quarry Dullahan 3%
H Spiked Delusions of Happiness Abandoned Mines B2 Blood Lizard 6%
H Spiked The Air Stirs Limestone Quarry Gremlin 3% *l
H Spiked The Timely Dew of Sleep Limestone Quarry Gremlin 3%
H Spiked Where the Serpent Hunts Limestone Quarry Gremlin 3%
H Spiked Those who Fear the Light Temple of Kiltia Gremlin 6% *m
H Spiked Those who Fear the Light Temple of Kiltia Gremlin 6% *j
I Round Bandits' Hollow Abandoned Mines B2 Blood Lizard 6%
S Round Gharmes Walk Town Center East Chest --
H Round From Squire to Knight City Walls North Blood Lizard 6%
H Round Catspaw Blackmarket Undercity East Chest --
H Round Nameless Dark Oblivion Undercity West Dark Skeleton 6%
H Round Tears from Empty Sockets Undercity West Dark Skeleton 6%
H Round Beggars of the Mouthharp Undercity West Dullahan 9% *k
H Round Path to the Greengrocer Undercity West Dullahan*1 9% *n
H Round The Body Fragile Yields Undercity West Dullahan 9% *o
H Round The Crumbling Market Undercity West Dullahan 9% *p
H Round Corridor of Tales Limestone Quarry Gremlin 3% *q
H Round The Air Stirs Limestone Quarry Gremlin 3%
H Round The Rotten Core Limestone Quarry Gremlin 3%
I Kite Be for Battle Prepared City Walls North Blood Lizard 6%
I Kite The Invaders are Found City Walls East Dark Skeleton 6%
I Kite The Squire's Gathering City Walls East Dark Skeleton 6%
I Kite Corner of Prayers Undercity West Dark Skeleton 6%
I Kite Corner of the Wretched Undercity West Dark Skeleton 6%
I Kite Fear of the Fall Undercity West Dark Skeleton 6%
I Kite Larder for a Lean Winter Undercity West Dark Skeleton 6%
H Kite Stone and Sulfurous Fire Limestone Quarry Chest --
H Kite Shasras Hill Park Town Center East Crimson Blade 10% *h
H Kite Cleansing the Soul Iron Maiden B1 Dark Skeleton 6%
H Kite Fear of the Fall Undercity West Skeleton 6%
B Casserole From Squire to Knight City Walls North Blood Lizard 6%
I Casserole Rue Fisserano Town Center East Crimson Blade 10% *h
I Casserole Kesch Bridge Town Center East Crimson Blade 10% *h
H Casserole Awaiting Retribution Forgotten Pathway Blood Lizard 3%
H Casserole The Oracle Sins No More Forgotten Pathway Blood Lizard 3%
H Casserole Excavated Hollow Limestone Quarry Chest --
H Casserole Blooding Iron Maiden B1 Dark Skeleton 6%
H Casserole The Judas Cradle Iron Maiden B1 Dark Skeleton 6%
H Casserole The Wheel Iron Maiden B1 Dark Skeleton 6%
D Casserole Companions in Arms Limestone Quarry Chest --
B Heater Rue Crimnade Town Center East Crimson Blade 10% *h
I Heater Delusions of Happiness Abandoned Mines B2 Chest --
H Heater The Whirligig Iron Maiden B1 Dark Skeleton*2 6%
H Oval Where Darkness Spreads Great Cathedral L1 Chest --
H Knight Nature's Womb Snowfly Forest East Chest --
H Hoplite Squassation Iron Maiden B2 Chest --
--------------------------------------------------------------------------------
Footnotes:
*a After battle with Ogre
*b Before battle at Hewn From Nature
*c After cutscene with Guildenstern, Samantha, and Sydney at Villeport Way
*d HP 190 or more
*e After battle with Rosencrantz
*f Before battle with Duane
*g Before battle at Hewn From Nature
*h Before battle with Sky Dragon
*I HP 215 or more
*j HP 150 or more; After cutscene with Sydney & Rosencrantz at Chamber of Reason
*k HP 210 or more
*l HP 150 or more
*m HP 149 or less; After cutscene with Sydney & Rosencrantz at Chamber of Reason
*n HP 150 or less
*o HP 200 or less
*p Before battle with Dao
*q HP 180 or more
*1 This Dullahan is the best Dullahan to rack on because he is only one door
away from a new area and he also drops a strength elixir.
*2 The fastest way to make this enemy reappear is to travel from "The
Whirligig" to "Blooding" and then back again.
******************************************
Shield Material Combinations
******************************************
First Slot-->Wood Bronze Iron Hagane Silver Damascus
Second Slot ---------------------------------------------------
Wood | Wood Bronze Iron Hagane Silver Damascus
Bronze | Bronze Bronze Hagane Hagane Bronze Hagane
Iron | Iron Hagane Iron Hagane Iron Hagane
Hagane | Hagane Silver Hagane Hagane Hagane Hagane
Silver | Silver Bronze Iron Hagane Silver Silver
Damascus | Damascus Hagane Hagane Hagane Silver Damascus
******************************************
Shield Combinations
******************************************
First Slot-->BUCKLER PELTA TARGE QUAD CIRCLE TOWER
Second Slot ----------------------------------------------------
BUCKLER | Buckler Buckler Pelta Buckler Targe Buckler
PELTA | Buckler Pelta Quad Targe Buckler Pelta
TARGE | Pelta Quad Targe Circle Pelta Buckler
QUAD | Buckler Targe Circle Quad Tower Spiked
CIRCLE | Targe Buckler Pelta Tower Circle Spiked
TOWER | Buckler Pelta Buckler Spiked Spiked Tower
SPIKED | Quad Buckler Spiked Targe Round Round
ROUND | Buckler Pelta Buckler Round Buckler Kite
KITE | Pelta Buckler Targe Buckler Spiked Buckler
CASSEROLE | Targe Pelta Spiked Buckler Kite Targe
HEATER | Quad Targe Pelta Buckler Quad Kite
OVAL | Circle Quad Targe Pelta Buckler Targe
KNIGHT | Tower Circle Quad Targe Pelta Buckler
HOPLITE | Spiked Tower Circle Quad Targe Pelta
JAZERAINT | Round Spiked Tower Circle Quad Targe
DREAD | Kite Round Spiked Tower Circle Quad
First Slot-->SPIKED ROUND KITE CASSEROLE HEATER
Second Slot ---------------------------------------------------
BUCKLER | Quad Buckler Pelta Targe Quad
PELTA | Buckler Pelta Buckler Pelta Targe
TARGE | Spiked Buckler Buckler Spiked Pelta
QUAD | Targe Round Buckler Targe Buckler
CIRCLE | Round Buckler Spiked Kite Quad
TOWER | Round Kite Buckler Targe Kite
SPIKED | Spiked Kite Casserole Buckler Round
ROUND | Kite Round Casserole Heater Buckler
KITE | Casserole Casserole Kite Heater Buckler
CASSEROLE | Buckler Heater Heater Casserole Oval
HEATER | Round Buckler Buckler Oval Heater
OVAL | Kite Casserole Targe Spiked Knight
KNIGHT | Casserole Circle Buckler Round Targe
HOPLITE | Buckler Quad Casserole Buckler Circle
JAZERAINT | Pelta Buckler Buckler Buckler Kite
DREAD | Targe Pelta Buckler Targe Buckler
First Slot-->OVAL KNIGHT HOPLITE JAZERAINT DREAD
Second Slot ---------------------------------------------------</pre><pre id="faqspan-2">
BUCKLER | Circle Tower Spiked Round Kite
PELTA | Quad Circle Tower Spiked Round
TARGE | Targe Quad Circle Tower Spiked
QUAD | Pelta Targe Quad Circle Tower
CIRCLE | Buckler Pelta Targe Quad Circle
TOWER | Targe Buckler Pelta Targe Quad
SPIKED | Kite Casserole Buckler Pelta Targe
ROUND | Casserole Circle Quad Buckler Pelta
KITE | Targe Buckler Casserole Buckler Buckler
CASSEROLE | Spiked Buckler Round Buckler Targe
HEATER | Knight Targe Circle Kite Buckler
OVAL | Oval Hoplite Quad Buckler Spiked
KNIGHT | Hoplite Knight Buckler Quad Buckler
HOPLITE | Quad Buckler Jazeraint Buckler Circle
JAZERAINT | Buckler Quad Buckler Dread Buckler
DREAD | Spiked Buckler Circle Buckler Dread
******************************************
(D) Dread Shield 100/100/100
******************************************
You need:
12x (D) Casserole --> 12 play-throughs
48x (W) Buckler
96x (W) Circle
348x (W) Pelta
348x (W) Targe
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
172x (W) Pelta 0/10/0 (W) Pelta 0/10/0 (W) Pelta 0/16/0
4x (W) Pelta 0/10/0 (W) Pelta 0/16/0 (W) Pelta 0/20/0
76x (W) Pelta 0/16/0 (W) Pelta 0/16/0 (W) Pelta 0/25/0
172x (W) Targe 0/0/10 (W) Targe 0/0/10 (W) Targe 0/0/16
4x (W) Targe 0/0/10 (W) Targe 0/0/16 (W) Targe 0/0/20
76x (W) Targe 0/0/16 (W) Targe 0/0/16 (W) Targe 0/0/25
16x (W) Pelta 0/16/0 (W) Targe 0/0/16 (W) Quad 0/9/9
4x (W) Pelta 0/20/0 (W) Targe 0/0/20 (W) Quad 0/12/12
76x (W) Pelta 0/25/0 (W) Targe 0/0/25 (W) Quad 0/15/15
48x (W) Buckler 10/0/0 (W) Circle 15/0/0 (W) Targe 20/0/0
48x (W) Targe 20/0/0 (W) Quad 0/15/15 (W) Circle 12/9/9
16x (W) Quad 0/9/9 (W) Circle 15/0/0 (W) Tower 9/5/5
4x (W) Quad 0/12/12 (W) Circle 15/0/0 (W) Tower 9/7/7
28x (W) Quad 0/15/15 (W) Circle 15/0/0 (W) Tower 9/9/9
16x (W) Circle 12/9/9 (W) Tower 9/5/5 (W) Spiked 16/11/11
4x (W) Circle 12/9/9 (W) Tower 9/7/7 (W) Spiked 16/12/12
8x (W) Circle 12/9/9 (W) Tower 9/9/9 (W) Spiked 16/14/14
16x (W) Circle 12/9/9 (W) Spiked 16/11/11 (W) Round 22/16/16
4x (W) Circle 12/9/9 (W) Spiked 16/14/14 (W) Round 22/18/18
16x (W) Tower 9/9/9 (W) Round 22/16/16 (W) Kite 24/20/20
4x (W) Tower 9/9/9 (W) Round 22/18/18 (W) Kite 24/21/21
4x (W) Spiked 16/12/12 (W) Kite 24/20/20 (W) Casserole 32/25/25
4x (W) Spiked 16/14/14 (W) Kite 24/21/21 (W) Casserole 32/28/28
12x (W) Kite 24/20/20 (D) Casserole 20/0/0 (D) Heater 26/12/12*
4x (D) Heater 26/12/12 (W) Casserole 32/28/28 (D) Oval 34/24/24*
4x (D) Heater 26/12/12 (W) Casserole 32/25/25 (D) Oval 34/22/22*
4x (D) Heater 26/12/12 (D) Oval 34/24/24 (D) Knight 48/28/28**
4x (D) Knight 48/28/28 (D) Oval 34/22/22 (D) Hoplite 65/40/40**
2x (D) Hoplite 65/40/40 (D) Hoplite 65/40/40 (D) Jazeraint 100/64/64
1x (D) Jazeraint 100/64/64 (D) Jazeraint 100/64/64 (D) Dread 100/100/100
*This is based on the assumption of a 60% rate.
**This is based on the assumption of an 80% rate.
******************************************
(D) Dread Shield 100/0/0
******************************************
You need:
32x (D) Casserole Shield --> 32 play-throughs
24x (D) Circle Shield /
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
12x (D) Circle 15/0/0 (D) Circle 15/0/0 (D) Circle 24/0/0
12x (D) Casserole 20/0/0 (D) Circle 24/0/0 (D) Kite 35/0/0
12x (D) Kite 35/0/0 (D) Casserole 20/0/0 (D) Heater 44/0/0
8x (D) Heater 44/0/0 (D) Casserole 20/0/0 (D) Oval 51/0/0
4x (D) Heater 44/0/0 (D) Oval 51/0/0 (D) Knight 76/0/0
4x (D) Knight 76/0/0 (D) Oval 51/0/0 (D) Hoplite 100/0/0
2x (D) Hoplite 100/0/0 (D) Hoplite 100/0/0 (D) Jazeraint 100/0/0
1x (D) Jazeraint 100/0/0 (D) Jazeraint 100/0/0 (D) Dread 100/0/0
******************************************
(H) Dread Shield 100/100/0
******************************************
You need:
12x (H) Knight Shield \
12x (H) Oval Shield > 12 play-throughs
12x (H) Hoplite Shield /
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
12x (H) Knight 0/25/0 (H) Oval 15/15/0 (H) Hoplite 9/24/0
12x (H) Hoplite 9/24/0 (H) Hoplite 25/10/0 (H) Jazeraint 20/20/0
6x (H) Jazeraint 20/20/0 (H) Jazeraint 20/20/0 (H) Dread 32/32/0
3x (H) Dread 32/32/0 (H) Dread 32/32/0 (H) Dread 51/51/0
1x (H) Dread 51/51/0 (H) Dread 51/51/0 (H) Dread 81/81/0
1x (H) Dread 81/81/0 (H) Dread 51/51/0 (H) Dread 100/100/0*
*This is based on the assumption of an 80% rate.
******************************************
(H) Dread Shield 100/100/100
******************************************
Plan 1
------
You need:
24x (H) Knight Shield --> 24 play-throughs
24x (H) Hoplite Shield -/
12x (H) Casserole Shield
96x (H) Heater Shield
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
12x (H) Knight 0/25/0 (H) Knight 0/25/0 (H) Knight 0/40/0
48x (H) Heater 0/0/25 (H) Heater 0/0/25 (H) Heater 0/0/40
24x (H) Heater 0/0/40 (H) Heater 0/0/40 (H) Heater 0/0/64
12x (H) Heater 0/0/64 (H) Heater 0/0/64 (H) Heater 0/0/100
12x (H) Casserole 20/0/0 (H) Heater 0/0/100 (H) Oval 12/0/60
12x (H) Knight 0/40/0 (H) Oval 12/0/60 (H) Hoplite 7/24/36
6x (H) Hoplite 7/24/36 (H) Hoplite 7/24/36 (H) Jazeraint 11/38/57
3x (H) Jazeraint 11/38/57 (H) Jazeraint 11/38/57 (H) Dread 17/60/91
12x (H) Hoplite 25/10/0 (H) Hoplite 25/10/0 (H) Jazeraint 40/16/0
6x (H) Jazeraint 40/16/0 (H) Jazeraint 40/16/0 (H) Dread 64/25/0
3x (H) Dread 64/25/0 (H) Dread 64/25/0 (H) Dread 100/40/0
3x (H) Dread 100/40/0 (H) Dread 17/60/91 (H) Dread 70/60/54
1x (H) Dread 70/60/54 (H) Dread 70/60/54 (H) Dread 100/96/86
1x (H) Dread 100/96/86 (H) Dread 70/60/54 (H) Dread 100/100/100*
*This is based on the assumption of an 80% rate.
Plan 2
------
You need:
32x (H) Knight Shield \
32x (H) Oval Shield > 32 play-throughs
32x (H) Hoplite Shield /
32x (H) Kite Shield
32x (H) Round Shield
64x (H) Heater Shield
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
16x (H) Knight 0/25/0 (H) Knight 0/25/0 (H) Knight 0/40/0
16x (H) Oval 15/15/0 (H) Oval 15/15/0 (H) Oval 24/24/0
16x (H) Knight 0/40/0 (H) Oval 24/24/0 (H) Hoplite 14/38/0
16x (H) Hoplite 14/38/0 (H) Hoplite 25/10/0 (H) Jazeraint 23/28/0
8x (H) Jazeraint 23/28/0 (H) Jazeraint 23/28/0 (H) Dread 36/44/0
32x (H) Kite 0/20/0 (H) Round 18/0/0 (H) Casserole 10/12/0
32x (H) Casserole 10/12/0 (H) Heater 0/0/25 (H) Oval 6/7/15
32x (H) Oval 6/7/15 (H) Heater 0/0/25 (H) Knight 3/4/24
32x (H) Knight 3/4/24 (H) Oval 6/7/15 (H) Hoplite 5/6/23
16x (H) Hoplite 5/6/23 (H) Hoplite 5/6/23 (H) Jazeraint 8/9/36
8x (H) Jazeraint 8/9/36 (H) Jazeraint 8/9/36 (H) Dread 12/14/57
8x (H) Dread 12/14/57 (H) Dread 36/44/0 (H) Dread 28/34/34
4x (H) Dread 28/34/34 (H) Dread 28/34/34 (H) Dread 44/54/54
2x (H) Dread 44/54/54 (H) Dread 44/54/54 (H) Dread 70/86/86
1x (H) Dread 70/86/86 (H) Dread 70/86/86 (H) Dread 100/100/100
Plan 3
------
You need:
40x (H) Oval Shield -> 40 play-throughs
40x (H) Heater Shield
The process:
# Piece 1 Stat Piece 2 Stat Result Stat
----------------------------------------------------------------------------------
20x (H) Heater 0/0/25 (H) Heater 0/0/25 (H) Heater 0/0/40
20x (H) Heater 0/0/40 (H) Oval 15/15/0 (H) Knight 9/9/24
20x (H) Knight 9/9/24 (H) Oval 15/15/0 (H) Hoplite 14/14/14
10x (H) Hoplite 14/14/14 (H) Hoplite 14/14/14 (H) Jazeraint 22/22/22
5x (H) Jazeraint 22/22/22 (H) Jazeraint 22/22/22 (H) Dread 35/35/35
2x (H) Dread 35/35/35 (H) Dread 35/35/35 (H) Dread 56/56/56
1x (H) Dread 56/56/56 (H) Dread 35/35/35 (H) Dread 72/72/72*
1x (H) Dread 72/72/72 (H) Dread 56/56/56 (H) Dread 100/100/100*
*This is based on the assumption of an 80% rate.
----------------------------------------------------------------------------------
XIII. Raising Class And Affinity Stats
----------------------------------------------------------------------------------
This process is very long. You need to do this process before you actually make
the final combinations of your ultimate armor. What you do is equip certain
pieces of armor, go to a certain place, cast Surging Balm, get in battle mode,
and leave the game on overnight. In the morning, your stats for certain classes
and affinities will be much increased, if not maxed out. If this sounds easy, it
is not. The actual process involves a few snags (read on).
******************************************
Helpful Things To Know
******************************************
-Your character has to be somewhat strong (high STR stat) for this to work.
Note that you will have very good armor on so you should be OK. However, I
would suggest fighting Dark and Last Crusaders in the Iron Maiden B2 first in
order to get lots of HP elixirs. This can be done while racking for armor
pieces (see "Places To Acquire The Armor"). Try and get your HP at least 750 or
more.
-Your character has to be somewhat slow (low AGL stat) for this to work. If
your character is too fast, no one will be able to hit him. This is why I have
not testing this process out completely. My character had about 220 in AGL on
my fourth play before I found out my AGL was too high (I had to start a
completely new game just to test some things). This goes to show that the best
time to do this is on your second time through the game (third at the most).
-If you do go through multiple game plays, be sure to not use any AGL elixirs
or wines. And try not to get AGL for the roulette stat bonuses after the
bosses. If you rapidly press circle button, you will automatically get the
second item in the list. If the second item is AGL, simply wait a split second
and then press circle.
-To lower AGL: Get cursed. Equip certain weapons with a high negative AGL stat.
Try an Iron Hand of Light with Bhuj Type, Elephant, or Grimorie grip (-13 AGL).
Or, a Pole Axe, Bardysh, Brandestoc with Ahlspies or Spiral Pole grip; or a
Holy Win with Power Palm, Murderer's Hilt, or Spiral Hilt grip. Also, unequip
all gems and necklaces with a positive stat in AGL. Alternatively, you can
damage your left arm to dead status (use multi-targeted spells such as Meteor).
When left arm is at dying status, your ability to parry drops 50%. However,
this wears off rather easily with time or healing magic.
-Surging Balm heals 5% of your max HP
-Any spell cast on you will nullify Surging Balm
-Stat modifying attacks will nullify Surging Balm (e.g. getting poisoned,
paralyzed, etc.)
-You cannot rack up armor with any enemy that might cast a spell on you. Though
the enemies' MP will soon be depleted, it regenerates just like yours. When it
does, either he will cast another spell or simply stay still and not do
anything. However, there is a way around this. You can silence some of them.
Silence lasts forever, well until you or the enemy exits the room.
-Nearly every enemy has a normal attack (e.g. with a weapon or a normal hit).
These normal attacks are almost always physical (i.e. they will raise Physical
stat). Some enemies have spells and some have special attacks. Some of these
special attacks will raise other affinities besides Physical.
-You do not have to be in battle mode for the armor to go up. You do, however,
have to be in battle mode in order for the shield to go up.
-You can also increase the stats in your armor with the enhancer spells. For
Light, use Heal. This method is slow and takes manual operation, but it can be
helpful in lifting up a piece a few points to get 100.
-You can also increase the stats with the affinity based warlock spells. Simply
get close to an enemy and cast it so that it hits you.
-When raising classes and affinities, most enemies' risk will go sky high and
they will never end up hitting you. To counter this, you can rack on enemies
with a low risk weapon (cast analyze to see what they are carrying) or rack in a
place where there are multiple enemies. If there are multiple enemies, one will
wait while the others attack, thus allowing their risk to drop a little. Other
than these things, there is nothing else to do about the risk problem except to
monitor the battle (exit the room, then reenter to reset his risk).
-Some enemies seem to target a particular body part more than others. I have
been told that the arms are the favorite spot. To counter this, try positioning
yourself in an open space, one in which the enemy can move all around you. You
could also rack on enemies with long-range weapons. Or you could stand on raised
platforms for them to attack your legs. The best enemies to rack on are the
Dragons. This is because their breath hits all body parts in one attack. If all
else fails, you will have to just choose arm armor to rack on (see "The
Process").
******************************************
Opposing Stats
******************************************
You will have to rack up 9 pieces of armor in the combining process. It has to
be 9 and not 3 or 4 because of the cross conflicting stats (particularly
Physical). As you probably know, when one stat goes up, there is a chance that
opposing stats will go down. For example, when Human goes up, Beast might go
down; when Earth goes up, Air might go down.
Note that you can possibly get away with racking up fewer pieces and/or with
different combinations. However, you will find that it will be hard to do
because Physical can potentially take away any other affinity (and note that
just about every enemy has a physical based attack).
The following lists the opposing stats:
Goes up Might Go Down
---------------------------------------------------
Human Beast and/or Undead
Beast Undead and/or Phantom
Undead Phantom and/or Dragon
Phantom Dragon and/or Evil
Dragon Evil and/or Human
Evil Human and/or Beast
Physical Any combination of all other affinities
Air Physical and/or Earth
Fire Physical and/or Water
Earth Physical and/or Air
Water Physical and/or Fire
Light Physical and/or Dark
Dark Physical and/or Light
******************************************
The Process
******************************************
In order to make ultimate armor, you cannot rack a piece that has already been
racked. For example, if you rack one piece in Water to 100, you cannot rack that
piece in another affinity that opposes Water (which is Earth and anything
Physical). If you do, Water will probably go down. Also, when you combine that
piece of Water=100, you still cannot rack the resulting piece with anything
that opposes Water. This may not seem like a big deal but it is. If you wait
until too long to pick your 9 pieces, you will find that it will be too late to
do this process (well you could still do it but it would be hard).
It will be very efficient to rack the pieces as you are in the combining stage.
For example, in the day, acquire the pieces; in the night, leave the game on
overnight and rack them. Try and equip as many pieces as you can before racking
the armor. This way it will go much faster.
Note that there is a lot of flexibility with determining what 9 pieces you want
to rack. In fact, you could, and it would be simpler, to just pick the first 9
pieces in each process, and use those to rack up the stats. For example, for the
(D) Dread Helm, you would pick 9 of the (S) Tilt Gloves 12. Once all 9 pieces
are racked to 100 in the right classes and affinities (see below), you would
simply combine them according to the process. Just make sure you rack up a piece
to a full 100 before combining and never rack a piece that has any racked-up
stats.
The pieces I have selected are a well-balance selection (18 arm pieces, 10 legs,
8 body) so you can equip the most pieces at one time. These are 9 acceptable
pieces for each category in my examples. When you get them or combine them, be
sure to set them aside to be racked. As stated, then enemies seem to hit the
arms a lot (particularly the right arm). So if you want to just choose arm armor
exclusively to rack on, that is fine. All of the processes involve arm armor
except the (D) Dread Legging. For this process, you can rack up some Tilt Gloves,
and than combine them with Plate Leggings, which will result with Missaglias. Then
use those special Missaglias instead of the initial Missaglias needed.
Head Armor ((D) Dread Helm 100/100/100):
Armor# Armor With Stat Process
----------------------------------------------------------------------------------
1 (S) Freiturnier 30 Rack up Human and Phantom to 100
2 (S) Freiturnier 30 Rack up Beast, Dragon, and Physical to 100
3 (S) Freiturnier 30 Rack up Undead and Evil to 100
4 (S) Freiturnier 30 Rack up Air to 100
5 (S) Freiturnier 30 Rack up Earth to 100
6 (S) Freiturnier 30 Rack up Water to 100
7 (S) Freiturnier 30 Rack up Fire to 100
8 (S) Freiturnier 30 Rack up Dark to 100
9 (S) Freiturnier 30 Rack up Light to 100
Body Armor ((D) Dread Armor 100/100/100):
Armor# Armor With Stat Process
----------------------------------------------------------------------------------
1 (H) Missaglia 12 Rack up Human and Phantom to 100
2 (H) Plate Mail 10 Rack up Beast, Dragon, and Physical to 100
3 (H) Plate Mail 10 Rack up Undead and Evil to 100
4 (H) Plate Mail 10 Rack up Air to 100
5 (H) Plate Mail 10 Rack up Earth to 100
6 (H) Fluted Armor 43 Rack up Water to 100
7 (H) Fluted Armor 43 Rack up Fire to 100
8 (H) Fluted Armor 43 Rack up Dark to 100
9 (H) Fluted Armor 43 Rack up Light to 100
Arm Armor ((D) Dread Glove 100/100/100):
Armor# Armor With Stat Process
----------------------------------------------------------------------------------
1 (H) Tilt Glove 12 Rack up Human and Phantom to 100
2 (H) Tilt Glove 12 Rack up Beast, Dragon, and Physical to 100
3 (H) Tilt Glove 12 Rack up Undead and Evil to 100
4 (H) Tilt Glove 12 Rack up Air to 100
5 (H) Tilt Glove 12 Rack up Earth to 100
6 (H) Tilt Glove 12 Rack up Water to 100
7 (H) Tilt Glove 12 Rack up Fire to 100
8 (H) Tilt Glove 12 Rack up Dark to 100
9 (H) Tilt Glove 12 Rack up Light to 100
Leg Armor ((D) Dread Leggings 100/100/100):
Armor# Armor With Stat Process
----------------------------------------------------------------------------------
1 (H) Plate Leggings 19 Rack up Human and Phantom to 100
2 (H) Plate Leggings 19 Rack up Beast, Dragon, and Physical to 100
3 (H) Plate Leggings 19 Rack up Undead and Evil to 100
4 (H) Plate Leggings 19 Rack up Air to 100
5 (H) Plate Leggings 19 Rack up Earth to 100
6 (S) Plate Leggings 19 Rack up Water to 100
7 (S) Plate Leggings 19 Rack up Fire to 100
8 (S) Plate Leggings 19 Rack up Dark to 100
9 (S) Plate Leggings 19 Rack up Light to 100
Shield Armor:
This depends on what plan you follow. Select a plan and determine ahead of time
9 acceptable pieces. Then rack them like the other armor.
******************************************
Where To Rack Up Class And Affinity Stats
******************************************
The following lists every single attack in the game. It also tells you what
enemies can use it, what type the attack is, the status it causes (if any), and
what affinity it is. Using this table you can determine who you are going to use
to rack your pieces up. Note that the enemies listed do not necessarily mean that
all similar enemies will do the corresponding attack. For example, not every
Crimson Blade (Type 10) does Aqua Blast, but some do. Not all Zombie Mages cast
Fireball, but some do. For a more detailed list, check out Tilt's "Enemy Guide"
at:
http://users.erols.com/tiltonj/vs/. Not only does it tell you what each enemy
can attack with, it will tell you all the locations too.
(Enemies that can only be killed once per play-through are listed in ALL CAPS. The
+ sign in the Type Column indicates that it targets all body parts.)
Attacks:
Attack Possible Enemies Type Status Affinity
==================================================================================
Normal Most Beasts, some Undeads, some Normal - Physical
Dragons, some Evils
----------------------------------------------------------------------------------
Weapon Most Humans, some Beasts, most Normal - Physical*
Undeads, most Dragons, some Evils
==================================================================================
Accursed Umbra TIEGER Break Art Curse Physical
----------------------------------------------------------------------------------
Acid Breath Basilisk, Earth Dragon Special+ - Earth
----------------------------------------------------------------------------------
Acid Flow MARID, DEATH Spell - Water
----------------------------------------------------------------------------------
Acid Sneeze Slime (Strong) Special - Dark
----------------------------------------------------------------------------------
Acrid Ooze Slime (Weak) Special - Physical
----------------------------------------------------------------------------------
Apocalypse Asura Spell - Dark
----------------------------------------------------------------------------------
Aqua Blast Ghost (Weak), Crimson Blade (Type Spell - Water
10), Imp, Zombie Mage, Dark Eye,
WATER ELEMENTAL (STRONG), Water
Elemental (Weak), MARID, Shadow
----------------------------------------------------------------------------------
Aqua Bubble GIANT CRAB, IRON CRAB, Damascus Special+ - Water
Crab
----------------------------------------------------------------------------------
Avalanche Lich, Lich Lord, WATER ELEMENTAL Spell+ - Water
(STRONG), Wraith, Water Elemental
(Weak), MARID, Shadow
----------------------------------------------------------------------------------
Banish Harpy (Weak), Harpy (Strong), Spell - Dark
Shrieker
----------------------------------------------------------------------------------
Bear Claw TIEGER Break Art - Physical
----------------------------------------------------------------------------------
Blasphemous Howl Harpy (Weak), Harpy (Strong) Special Curse Dark
----------------------------------------------------------------------------------
Bloodsuck Stirge Special - Physical
----------------------------------------------------------------------------------
Bonecrusher NEESA Break Art - Physical
----------------------------------------------------------------------------------
Caeser's Thrust KALI, RAVANA, Asura Special Paralysis Air
----------------------------------------------------------------------------------
Curse Death, Wraith, Lich Lord, Spell Curse -
NIGHTMARE, Asura
----------------------------------------------------------------------------------
Dark Chant Dark Elemental (Weak), DARK Spell - Dark
ELEMENTAL (STRONG), Dark Eye,
NIGHTMARE, Wraith, Lich, Lich
Lord
----------------------------------------------------------------------------------
Degenerate Dullahan (Weak), Ghost (Strong), Spell STR-down -
Goblin Leader, Orc Leader, Lich,
NIGHTSTALKER (STRONG), TIEGER,
OGRE LORD (STRONG), KALI,
Shrieker
----------------------------------------------------------------------------------
Devitalize Harpy (Weak), Harpy (Strong) Special - Physical
----------------------------------------------------------------------------------
Dispel Goblin Leader, Quicksilver, Spell - -
Dullahan (Weak)
----------------------------------------------------------------------------------
Divine Breath ARCH DRAGON Special+ - Light
----------------------------------------------------------------------------------
Drain Heart DULLAHAN (STRONG), Orc Leader, Spell - Dark
DARK CRUSADER (WEAK),
Quicksilver, Dullahan (Weak)
----------------------------------------------------------------------------------
Drain Mind Dark Elemental (Weak), Orc Spell - Light
Leader, Fire Elemental (Weak),
GRISSOM, Lich, Quicksilver, Harpy
(Weak), Gremlin, Water Elemental
(Weak), Dullahan (Weak), Fire
Elemental (Weak), Earth Elemental
(Weak), Lich Lord, Ogre Lord
(Weak)
----------------------------------------------------------------------------------
Emetic Bomb TIEGER Break Art - Physical
----------------------------------------------------------------------------------
Explosion DUANE, Lich, Wraith, Imp, Death Spell+ - Physical
----------------------------------------------------------------------------------
Fire Breath Hellhound, WYVERN (STRONG), Special - Fire
WYVERN KNIGHT, WYVERN QUEEN
----------------------------------------------------------------------------------
Fire Storm IFRIT, DEATH Spell - Fire
----------------------------------------------------------------------------------
Fireball Ghost (Weak), Crimson Blade (Type Spell - Fire
10), Fire Elemental (Weak),
Zombie Mage, FIRE ELEMENTAL
(STRONG), Imp, Dark Eye, IFRIT,
Shadow
----------------------------------------------------------------------------------
Flame Sphere FIRE ELEMENTAL (STRONG), Lich Spell+ - Fire
Lord, Wraith, Fire Elemental
(Weak), IFRIT, Lich, Shadow,
Death
----------------------------------------------------------------------------------
Frost Breath Snow Dragon Special+ - Water
----------------------------------------------------------------------------------
Gaea Strike EARTH ELEMENTAL (STRONG), Lich, Spell+ - Earth
Earth Elemental (Weak), DAO, Imp,
Shadow
----------------------------------------------------------------------------------
Giga Rush Minotaur, Minotaur Zombie, Special - Physical
Minotaur Lord
----------------------------------------------------------------------------------
Granite Punch GOLEM, Damascus Golem, IRON GOLEM Special - Physical
----------------------------------------------------------------------------------
Gravity DAO, DEATH Spell - Earth
----------------------------------------------------------------------------------
Heaven's Tear KALI, RAVANA, Asura Special - Fire
----------------------------------------------------------------------------------
Hex Flux NEESA Break Art - Light &
Dark
----------------------------------------------------------------------------------
Ignis Wheel NEESA Break Art - Physical
& Fire
----------------------------------------------------------------------------------
Iron Ripper TIEGER Break Art - Physical
----------------------------------------------------------------------------------
Judgment Asura Spell - Light
----------------------------------------------------------------------------------
Leadbones Ghost (Weak), Gremlin, RAVANA, Spell AGL-down -
Shrieker
----------------------------------------------------------------------------------
Lightning Bolt Ghost (Weak), Crimson Blade (Type Spell - Air
10), AIR ELEMENTAL (STRONG), Imp,
Zombie Mage, Dark Eye, Air
Elemental (Weak), DJINN, Shadow
----------------------------------------------------------------------------------
Meteor Dark Elemental (Weak), DARK Spell+ - Dark
ELEMENTAL (STRONG), Death, Lich,
NIGHTMARE, Wraith, Lich Lord
----------------------------------------------------------------------------------
Mind Blast Ghost (Strong), Ghost (Weak), Special - Physical
Wraith, Shadow
----------------------------------------------------------------------------------
Numbing Hook Gargoyle Special Numbness Physical
----------------------------------------------------------------------------------
Numbing Needle Mimic Special Numbness Physical
----------------------------------------------------------------------------------
Papillon Reel ROSENCRANTZ Break Art - Light
----------------------------------------------------------------------------------
Poison Breath DARK DRAGON Special+ Poison Dark
----------------------------------------------------------------------------------
Poison Mist DUANE, Zombie Mage, Goblin Spell Poison -
Leader, Imp, Death, Lich,
Dullahan (Weak), Wraith, Gremlin
----------------------------------------------------------------------------------
Poison Sneeze Poison Slime (Weak), Poison Slime Special Poison Earth
(Strong)
----------------------------------------------------------------------------------
Poltergeist Wraith Special - Physical
----------------------------------------------------------------------------------
Psychodrain Ghost (Weak), Zombie Mage, Lich, Spell INT-down -
Dark Eye, Shrieker
----------------------------------------------------------------------------------
Quickshock NEESA Break Art Numbness Air
----------------------------------------------------------------------------------
Radial Surge Death, Lich, Lich Lord, Imp, Spell+ - Light
Wraith
----------------------------------------------------------------------------------
Raven Eye KALI, RAVANA, Asura Special Poison Water
----------------------------------------------------------------------------------
Reaper's Scythe Wraith Special - Physical
----------------------------------------------------------------------------------
Rending Gale ROSENCRANTZ Break Art - Physical
----------------------------------------------------------------------------------
Rot Breath DRAGON ZOMBIE Special+ - Dark
----------------------------------------------------------------------------------
Searing Breath FLAME DRAGON Special+ - Fire
----------------------------------------------------------------------------------
Silence Lich, Lich Lord, Quicksilver, Spell Silence -
TIEGER, Gremlin, Ogre (Weak),
Wraith
----------------------------------------------------------------------------------
Solid Shock Ghost (Strong), Zombie Mage, Dark Spell - Physical
Eye, Nighstalker (Weak), Wraith
----------------------------------------------------------------------------------
Spiral Shell Ichthious Special+ - Water
----------------------------------------------------------------------------------
Spirit Surge Wraith, Lich, Lich Lord Spell - Light
----------------------------------------------------------------------------------
Stun Blast Dark Eye Special Paralysis Darkness
----------------------------------------------------------------------------------
Stun Cloud Goblin Leader, Imp, Lich Lord, Spell Paralysis -
Last Crusader (Strong), Gremlin,
Ogre Lord (Weak)
----------------------------------------------------------------------------------
Tail Attack Dragon, SKY DRAGON, Earth Dragon, Special - Physical
Snow Dragon, ARCH DRAGON, FLAME
DRAGON, DARK DRAGON, DRAGON
ZOMBIE
----------------------------------------------------------------------------------
Tarnish Ghost (Weak), Orc Leader, Lich Spell EQUIP-down -
Lord, NIGHTSTALKER (STRONG),
Lich, Gremlin, KALI
----------------------------------------------------------------------------------
Thermal Breath Dragon Special+ - Fire
----------------------------------------------------------------------------------
Thunder Breath SKY DRAGON Special+ - Air
----------------------------------------------------------------------------------
Thunderbolt DJINN Spell - Air
----------------------------------------------------------------------------------
Thunderburst AIR ELEMENTAL (STRONG), GRISSOM, Spell+ - Air
Lich, Wraith, Air Elemental
(Weak), DJINN, Shadow, Death
----------------------------------------------------------------------------------
Tidal Rush GIANT CRAB, IRON CRAB, Damascus Special - Water
Crab
----------------------------------------------------------------------------------
Tornado OGRE LORD (STRONG) Special - Air
----------------------------------------------------------------------------------
Tyrant's Mace KALI, RAVANA, Asura Special Numbness Earth
----------------------------------------------------------------------------------
Vile Scar ROSENCRANTZ Break Art Poison Physical
----------------------------------------------------------------------------------
Vulcan Lance Ghost (Weak), Crimson Blade (Type Spell - Earth
10), Imp, EARTH ELEMENTAL
(STRONG), Zombie Mage, Dark Eye,
Earth Elemental (Weak), DAO,
Shadow
* Some enemies' weapon attack does a different affinity than Physical (see next section).
******************************************
Weapon Attacks
******************************************
Some enemies attack with a weapon but do a different affinity other than Physical.
This is due to a gem in their weapon or because their weapon is silver. In
addition, some enemies can cast an enhancer on their weapon, thus altering their
attack further. In any event, their weapon will at some point resort to Physical.
This is because their attack will randomly add a point to their Physical stat and
thus raise it. Eventually it becomes higher than the other affinities. The
following lists all the enemies that start out doing non-Physical weapon attacks.
Non-Physical Weapon Attacks:
Area Room Enemy Conditions
==================================================================================
Air Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 The Miner's End Orc Leader -
Iron Maiden B2 The Rack Dark Crusader (Strong) HP 149 or less
Undercity East Beggars of the Mouthharp Lich HP 200 or less
Undercity East Path to the Greengrocer Lich HP 151 or more
Undercity East Salvation for the Mother Lich -
Dark Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Kilroy Was Here Orc Leader -
Abandoned Mines B2 Tomb of the Reborn Orc Leader -
Iron Maiden B2 Lead Sprinkler Shrieker -
Iron Maiden B2 Squassation Shrieker -
Iron Maiden B2 The Mind Burns Shrieker HP 150 or more
Iron Maiden B2 The Spider Shrieker HP 150 or more
Iron Maiden B2 Tormentum Insomniae Last Crusader (Weak) HP 149 or less
Limestone Quarry The Air Stirs Gremlin HP 150 or more
Limestone Quarry The Timely Dew of Sleep Gremlin -
Limestone Quarry Torture Without End OGRE LORD (STRONG) -
Limestone Quarry Where the Serpent Hunts Gremlin -
Temple of Kiltia Hall of Prayer Nightstalker (Weak) After Last
Crusader
(Strong)
Undercity East Bite the Master's Wounds Death HP 225 or more
Earth Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Crossing of Blood Orc -
Abandoned Mines B2 Crossing of Blood Orc Leader -
Abandoned Mines B2 Gambler's Passage Orc -
Abandoned Mines B2 Hall of Contemplation Orc -
Abandoned Mines B2 Hall of Contemplation Orc Leader -
Abandoned Mines B2 The Miner's End Orc -
Abandoned Mines B2 The Ore of Legend Orc Leader -
Abandoned Mines B2 Tomb of the Reborn Orc -
Iron Maiden B2 The Spider Dark Crusader (Strong) HP 149 or less
Limestone Quarry Atone for Eternity Gremlin -
Limestone Quarry The Ore-Bearers Gremlin -
Limestone Quarry The Timely Dew of Sleep Gremlin HP 150 or more
Undercity East Salvation for the Mother Lich Lord -
Undercity East The Crumbling Market Lich Lord After all cutscenes
Fire Attacks:
----------------------------------------------------------------------------------
Iron Maiden B2 Lead Sprinkler Shrieker -
Iron Maiden B2 The Cold's Bridle Dark Crusader (Strong) HP 149 or less
Iron Maiden B2 The Eunics' Lot Shrieker HP 150 or more
Iron Maiden B2 The Mind Burns Shrieker HP 150 or more
Iron Maiden B2 The Spider Shrieker HP 150 or more
Iron Maiden B2 Tongue Slicer Shrieker -
Undercity East Crossroads of Rest Lich Lord -
Undercity East The Body Fragile Yields Lich Lord HP 201 or more
Light Attacks:
----------------------------------------------------------------------------------
Abandoned Mines B2 Bandits' Hollow Blood Lizard -
Abandoned Mines B2 Hall of the Empty Sconce Orc Leader -
Abandoned Mines B2 Kilroy Was Here Orc Leader -
Abandoned Mines B2 Senses Lost Orc Leader -
Escapeway Facing Your Illusions Quicksilver -
Escapeway Facing Your Illusions Quicksilver -
Escapeway Shelter From the Quake Quicksilver -
Escapeway Shelter From the Quake Quicksilver -
Escapeway Shelter From the Quake Quicksilver -
Escapeway Where Body and Soul Part Quicksilver -
Escapeway Where Body and Soul Part Quicksilver -
Escapeway Where Body and Soul Part Quicksilver -
Great Cathedral L1 Monk's Leap LICH -
Iron Maiden B2 Brank Dark Crusader (Strong) HP 149 or less
Iron Maiden B2 Squassation Shrieker -
Iron Maiden B2 Tablillas Lich HP 150 or more
Iron Maiden B2 The Eunics' Lot Shrieker HP 150 or more
Iron Maiden B2 The Mind Burns Shrieker HP 150 or more
Iron Maiden B2 The Spider Shrieker HP 150 or more
Iron Maiden B2 The Strappado Lich Lord -
Iron Maiden B2 Tongue Slicer Shrieker -
Iron Maiden B3 Dunking the Witch Lich Lord -
Snowfly Forest Hewn from Nature SYDNEY -
Town Center West Tircolas Flow DUANE Before Duane
Undercity East A Knight Sells his Sword Quicksilver -
Undercity East Bazaar of the Bizarre Quicksilver After LICH
Undercity East Bazaar of the Bizarre Quicksilver After LICH
Undercity East Catspaw Blackmarket Quicksilver -
Undercity East Catspaw Blackmarket Quicksilver -
Undercity East Gemsword Blackmarket Quicksilver -
Undercity East Hall to a New World Quicksilver -
Undercity East Hall to a New World Quicksilver -
Undercity East Noble Gold and Silk Quicksilver -
Undercity East Noble Gold and Silk Quicksilver -
Undercity East Sale of the Sword Quicksilver -
Undercity East Sale of the Sword Quicksilver -
Undercity East The Pirate's Son Quicksilver -
Undercity East Weapons Not Allowed Quicksilver -
Undercity East Weapons Not Allowed Quicksilver -
Undercity East Where Black Waters Ran Quicksilver Before SKY
DRAGON
Undercity East Where Black Waters Ran Quicksilver Before SKY
DRAGON
Undercity East Where Black Waters Ran Quicksilver After NEESA &
TIEGER
Undercity East Where Black Waters Ran Quicksilver After NEESA &
TIEGER
Water Attacks:
----------------------------------------------------------------------------------
Iron Maiden B2 Tablillas Dark Crusader (Strong) HP 149 or less
Undercity East Bite the Master's Wounds Death
Undercity East Where Black Waters Ran TIEGER
******************************************
Weapon-Enhancing Enemies
******************************************
Some enemies cast a weapon enhancer on their weapon. This will change the affinity
they attack with. For your reference, those enemies that can do this are listed.
Weapon-Enhancing Enemies:
Area Room Enemy Conditions
==================================================================================
Air Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 The Miner's End Orc Leader -
Iron Maiden B2 The Rack Dark Crusader (Strong) HP 149 or less
Earth Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 Crossing of Blood Orc Leader -
Iron Maiden B2 The Spider Dark Crusader (Strong) HP 149 or less
Fire Enhancer:
----------------------------------------------------------------------------------
Abandoned Mines B2 Way of Lost Children Orc Leader -
Iron Maiden B2 The Cold's Bridle Dark Crusader (Strong) HP 149 or less
Water:
----------------------------------------------------------------------------------
Abandoned Mines B2 Hall of Contemplation Orc Leader -
Abandoned Mines B2 The Ore of Legend Orc Leader -
Iron Maiden B2 Tablillas Dark Crusader (Strong) HP 149 or less
Temple of Kiltia Hall of Prayer Nightstalker (Weak) After Last
Crusader (Strong)
******************************************
Class And Affinity Racking Hotspots
******************************************
The following lists good places to rack for various reasons.
Racking Hotspots:
Area Room Enemy Stats Raised
----------------------------------------------------------------------------------
Town Center South Rue Aliano 3xCrimson Blade Human
Sanctum Priests' Confinement 5xBat Beast & Physical
Catacombs Hall of Dying Hope 3xSkeleton/Z.K. Undead
Iron Maiden B1 The Cauldron 2xWraith* Phantom
City Walls South Where Weary Riders Rest 3xLizardman Dragon
Escapeway Shelter From the Quake 3xQuicksilver* Evil
Abandoned Mines B2 The Treaty Room 2xSlime Dark
Snowfly Forest Which Way Home 2xBasilisk Earth
The Keep (Time Trial) Return to the Land Earth Dragon Earth
Abandoned Mines B1 The Battle's Beginning 2xHellhound Fire
The Keep (Time Trial) The Cleansing Chantry Dragon Fire
Snowfly Forest The Giving Trees 2xIchthious Water
The Keep (Time Trial) Hall of the Wage-Paying Snow Dragon Water
The Keep (Time Trial) Nature's Womb Damascus Crab Water
* You must silence these enemies in order for them to not cast a spell
----------------------------------------------------------------------------------
XIV. Credit And Thanks
----------------------------------------------------------------------------------
-To God and his Son Jesus Christ, eternally his
-To Gamefaqs.com and CJayC for the best gaming web site there is
-To Jay Tilton (
[email protected]), whose "Enemy Guide" and "Combination FAQ" were
indispensable
-To Wilson Lau (
[email protected]), who pointed out numerous mistakes and fixes
with my first version
-To Emile Lide (
[email protected]), who submitted more efficient processes on my
second version and also the (D) Dread Shield 100/100/100 plan
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(C) 2001 Samuel Riesterer (a.k.a. Braveheart)