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       ###                 By Desmond Xie                  ###
                            Version: 1.6                   ###
                ###  ###########  #####   ####### ### ###  ###
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             #  ###
            ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++
            ||F||I||G||H||T||I||N||G|| ||G||U||I||D||E||
            ++-++-++-++-++-++-++-++-++-++-++-++-++-++-++
Info:
Author     : Desmond Xie
E-mail     : [email protected]
Version    : 1.6 (26th June 2000)
Next Update: 2nd July 2000 (Roughly)
Pages      : 18 pages
Website    : http://www.geocities.com/gamesempirextreme

Legal Notes:
This FAQ is Copyright 2000 by Desmond Xie. Please do not publish or
record in any profitable way. However, please feel free to distribute
among individual. This guide is meant to help all the vagrant story
player to fight in the correct way. Please E-mail me of any mistake or
comment. I will welcome EVERY e-mail except insulting, offending and
plain e-mail etc. Feel free to get permission from me for posting this
guide onto any website. All the information here is all researched and
wrote by me after playing through a few times. There is only information
associated with equipment combination in this guide.

On the whole, I allow distribution between individual but if anyone
wants to post this guide anywhere, please kindly inform me and I will
most likely grant the permission. However ALL the text must be unchanged
and untouched.

Note that this is the third walkthrough I wrote so please bear with any
difficulty in reading this guide and bear with my mistake. DO correct me
through E-mail. Previous Walkthrough: Thousand Arms and Chocobo's
Dungeon 2.

Game Introduction:
This is a wonderful game. The weapon combination is a good Weapon
system. It is a new and nice approach for a Role Playing Game. The
character will develop as you play along depending on the game play.

#***************************|C|O|N|T|E|N|T|***************************#
*REVISION HISTORY                                                     *
*ASHLEY TITLE                                                         *
*SECTION 1 : COMBINATION GUIDE                                        *
*        i : IMPROVING METAL                                          *
*       ii : CREATING MORE POWERFUL EQUIPMENT                         *
*      iii : COMBINING TWO SAME EQUIPMENT                             *
*       iv : COMBINING EQUIPMENT FROM SAME GROUP                      *
*        v : UPGRADING THE EQUIPMENT THAT YOU HAVE BEEN STICKING TO   *
*       vi : COMBINING EQUIPMENT FROM DIFFERENT GROUP                 *
*      vii : AFFINITY CHANGES DURING COMBINATION                      *
*     viii : COMBINATION TABLE                                        *
*                                                                     *
*SECTION 2 : WEAPONS                                                  *
*        i : DAGGERS                                                  *
*       ii : SWORDS                                                   *
*      iii : AXES                                                     *
*       iv : MACES                                                    *
*        v : GREAT SWORDS                                             *
*       vi : GREAT AXES                                               *
*      vii : HEAVY MACES                                              *
*     viii : STAVES                                                   *
*       ix : POLEARMS                                                 *
*        x : CROSSBOWS                                                *
*       xi : UNARMED                                                  *
*                                                                     *
*SECTION 3 : ARMOURS                                                  *
*        i : BODY ARMOURS                                             *
*       ii : HAND ARMOURS                                             *
*      iii : LEG ARMOURS                                              *
*       iv : HEAD ARMOURS                                             *
*                                                                     *
*SECTION 4 : SHIELDS                                                  *
*        i : SHIELDS                                                  *
*                                                                     *
*SECTION 5 : MONSTERS                                                 *
*        i : MONSTER LIST                                             *
*       ii : MONSTER DESCRIPTION                                      *
*      iii : FUNNY THING ABOUT SOME MONSTER                           *
*                                                                     *
*SECTION 6 : DUMMY GUIDE                                              *
*        i : DUMMY LOCATION                                           *
*       ii : GUIDE TO EFFECTIVE TRAINING                              *
*CONTRIBUTORS                                                         *
*A lot more sections coming up...                                     *
#*********************************************************************#

REVISION HISTORY:

Version 1.6 (26th June 2000)
-Added new risk breaker level

Version 1.5
-Correct a LOT of mistakes (13th June 2000)
-Added Monster list
-Added score required for each level
-A major update

Version 1.4
-Added two more level of riskbreaker rank.

Version 1.3 (12th June 2000)
-Added Riskbreaker title list
-Finishing the Monster list researching, putting it up soon.
-Started on hints and tips

Version 1.2 (9th June 2000)
-Make some correction.
-Corrected Kora to Khora

Version 1.1 (5th June 2000) :
-Combination guide is completed
-Started to create a full monster list with their stats.
-Decided to create a Riskbreaker title list.

Version 1.0 (4th June 2000) :
-This Guide is completed and on the way to GameFAQS

************
ASHLEY TITLE
************
Anyone please help me with the Score requirement. However from Level 5
onwards, its like 1000000 score make a rise in 1 level.

Level    Rank             Score required (roughly)
-----    ----             --------------
Level 1  Normal Agent     None, You start off as this rank
Level 2  Gladiator               500000  (Not very sure)
Level 3  DareDevil              1000000 (Not very sure)
Level 4  Berserker              2000000 (Not very such)
Level 5  Destroyer              3000000 (Confirmed)
Level 6  Spectrebane            4000000 (Confirmed)
Level 7  Paladin                5000000
Level 8  Mystic Wanderer        6000000
Level 9  Blade Master          12000000
Level 10 Master Gladiator      16000000
Level 11 Courageous Adventurer 24000000
Level 12 Dragon Slayer         32000000
Level 13 Raging Berserker      40000000
Level 14 Radiant Knight        60000000
Level 15 Grand Paladin         75000000
Level 16 Grand Master Breaker 100000000

SECTION 1
++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++
||C||O||M||B||I||N||A||T||I||O||N|| ||G||U||I||D||E||
++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++
i)
===============
IMPROVING METAL
===============
The are basically seven different types of metal in Vagrant Story. They
are wood, leather, bronze, Iron, Hagane, Silver and Dacasmus. Some of
the equipments that you get from enemy are already make of some enemies.
Only Dacasmus equipment is very difficult to obtain from enemies. The
type of metal that the piece of equipment is made from determines its
STR and every aspect. For example, a Hagane breastplate will be FAR more
powerful than a bronze breastplate. Wood equipment is that kind of
equipment that you can get easily early in the game. As you proceed, you
will start getting equipments made from better metals.
Note that you can get new material if you combine two different type of
metal equipment. Note that no matter how many time you combine an
equipment, it will only become a better material and not a lousier
material. For instance, EVEN if you combine a Hagane equipment with a
bronze equipment, you will still get a Hagane equipment.

How to get Hagane equipment
Combining Bronze and Iron equipment will gives you a Hagane Equipment.
Sounds easy? Oh yes... It is really easy to get a Hagane equipment early
in the game because Bronze and iron equipment are common items that you
can get from enemies. Anyway aim to get at least a Hagane equipment for
all the body parts.

How to get Silver equipment
Combining Hagane and bronze equipment will give you a Silver equipment.
However this doesn't seems too easy. It is not a 100% chance that you
will get a silver equipment even if you correctly combine a Hagane and a
Silver equipment. In order to get a silver equipment, put the bronze
equipment on the first combinant and the Hagane equipment on the second
combinant. Silver equipment is the most powerful equipment in the game
because Dacasmus equipment is too hard to get. Try to get every one of
your Equipment to silver if you want to beat the game fast and easy.

How to get Dacasmus equipment
Combining Silver and Hagane equipment will give you a Dacasmus
equipment!!! WOW!!! However don't be too happy. It is VERY difficult to
get so be happy even if you have only one Dacasmus equipment. But if you
replay the game, you will get Dacasmus equipment really easily. Note
that Dacasmus is the STRONGEST metal in vagrant world. However I have
not been able to confirm the exact way to combine a Silver and Hagane
equipment to get a Dacasmus equipment but I am figuring it out.
Soon I will put it here...

ii)
================================
CREATING MORE POWERFUL EQUIPMENT
================================
Vagrant story involves a lot of time spent on combining or else you will
find that a tiny bat flying around can also kill you by sucking you dry.
There's no way to complete this game if you stick with the first or
second weapon in that weapon class unless you choose to run pass all the
enemies. However even if you do so, you will still not get pass those
Bosses. The bosses in vagrant story are rather hard to defeat because of
their high offense and your low HP and MP. Therefore it is VERY
important to get new and more powerful equipment as you proceed through
the game. Please refer to the <Combining table> for the full Combination
list of every piece of equipment.

iii)
============================
COMBINING TWO SAME EQUIPMENT
============================
Don't think that combining two similar equipment will not give you a
better one but in vagrant story, you can ONLY get the best equipment by
combining various similar equipment. For example: If you combine two
Hoplite armour, you will get a Jazeraint armour and if you combine two
Jazeraint armour, you will get the BEST armour, the Dread Armour. The
bad point is that Dread equipments are difficult to get.

iv)
===================================
COMBINING EQUIPMENT FROM SAME GROUP
===================================
What I mean is combining equipment from same armour, weapon or shield
class. Combining one equipment with high DP or STR...etc with an
equipment with low DP or STR...etc will give you an equipment at the
average DP and STR...etc.

v)
===================
UPGRADING EQUIPMENT
===================
It is best to stick with the equipment that you get when you start the
game. Just keep combining them with new equipment that you get while
progressing further into the game because you will keep the affinity and
stats if you do so. No matter what your equipment is make of, it doesn't
matter much. As you progress, even a lousy wooden shield would become a
mighty dascamus shield. I found out that a 'seasoned' silver shield
could even be stronger than a Dascamus shield because of its bonus
affinity.

vi)
========================================
COMBINING EQUIPMENT FROM DIFFERENT GROUP
========================================
Basically this is the least useful method of combining. The final
product will be very disappointing. Even mixing two strong weapons, you
will most slightly end up with a weaker weapon. HOWEVER, there are some
rare cases. There was once that when I combine a stinger with another
weapon, I get a sabre mace which is stronger than both of them. (I
cannot remember what is that weapon but I think it is a goblin club)
Combining weapons from different group will most slightly give you a
sword or a dagger which is really useful. Daggers are the most difficult
to get in Vagrant world so it might be useful to sacrify some of the
weapons to forge a useful dagger.

vii)
================
AFFINITY CHANGES
================
Affinity changes as you combine two equipment together. The affinity of
the new weapon will be the average of the affinity of the two weapons
that you combined. Therefore it is important that you pay attention to
the affinity point of the final product before confirming to forge that
weapon. Note that affinity actually affect the offense of that weapon,
so please do not think that forging a damaging weapon is the best.

viii)
===================
WEAPONS COMBINATION
===================

***************
|D|A|G|G|E|R|S|
***************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Dirk                    Scramasax                Throwing Knife
Throwing Knife          Scramasax                Kudi
Kudi                    Throwing Knife           Cinquedea
Cinquedea               Kudi                     Kris
Kris                    Cinquedea                Hatchet
Hatchet                 Kris                     Khukuri
Khukuri                 Hatchet                  Baselard
Baselard                Baselard                 Stiletto
Stiletto                Stiletto                 Jamadhar

*************
|S|W|O|R|D|S|
*************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Scimitar                Rapier                   Spatha
Rapier                  Spatha                   Short Sword
Firangi                 Short Sword              Shamshir
Shamshir                Firangi                  Falchion
Falchion                Shamshir                 Shotel
Shotel                  Falchion                 Khora
Khora                   Khora                    Khopesh
Khopesh                 Khopesh                  Wakizashi

*********
|A|X|E|S|
*********
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Francisa                Battle Axe               Tabarzin
Tabarzin                Francisca                Chamkaq
Chamkaq                 Tabarzin                 Tabar
Tabar                   Tabar                    Bullova
Bullova                 Bullova                  Crescent

***********
|M|A|C|E|S|
***********
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Ball Mace               Spiked Club              Footman's Mace
Footman's Mace          Ball Mace                Morning Star
Morning Star            Footman's Mace           War Hammer
War Hammer              War Hammer               Bec de Corbin
Bec de Corbin           Bec de Corbin            War Maul

*************************
|G|R|E|A|T| |S|W|O|R|D|S|
*************************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Katana                  Broad Sword              Executioner
Executioner             Katana                   Claymore
Claymore                Executioner              Schiavona
Schiavona               Claymore                 Bastard Sword
Bastard Sword           Bastard Sword            Nodachi
Nodachi                 Nodachi                  Rune Blade

*********************
|G|R|E|A|T| |A|X|E|S|
*********************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Sabre Halberd           Large Crescent           Balbriggan
Balbriggan              Sabre Halberd            Double Blade
Double Blade            Double Blade             Halberd

***********************
|H|E|A|V|Y| |M|A|C|E|S|
***********************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Footman's Mace          Sabre Mace               Gloomwing
Gloomwing               Footman's Mace           Mjolnir
Mjolnir                 Mjolnir                  Griever
Griever                 Griever                  Destroyer

*************
|S|T|A|V|E|S|
*************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Summoner's Baton        Clergy Rod               Shamanic Staff
Shamanic Staff          Summoner's Baton         Bishop's Crosier
Bishop's Crosier        Bishop's Crosier         Sage's Cane

*****************
|P|O|L|E|A|R|M|S|
*****************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Scorpion                Glaive                   Corcesca
Corcesca                Scorpion                 Trident
Trident                 Corcesca                 Awl Pike
Awl Pike                Trident                  Boar Spear
Boar Spear              Trident                  Fauchard
Fauchard                Boar Spear               Voulge
Voulge                  Fauchard                 Pole Axe
Pole Axe                Pole Axe                 Bardysh
Bardysh                 Bardysh                  Brandestoc

*******************
|C|R|O|S|S|B|O|W|S|
*******************
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Target Bow              Gastraph Bow             Light Crossbow
Light Crossbow          Target Bow               Windlass
Windlass                Target Bow               Cranequin
Cranequin               Windlass                 Lug Crossbow
Lug Crossbow            Lug Crossbow             Siege Bow
Siege Bow               Siege Bow                Arbalest

===================
SHIELDS COMBINATION
===================

FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Targe                   Buckler                  Pelta Shield
Pelta Shield            Targe                    Quad Shield
Quad Shield             Targe                    Circle Shield
Circle Shield           Quad Shield              Tower Shield
Tower Shield            Quad Shield              Spiked Shield
Circle Shield           Tower Shield             Spiked Shield
Spiked Shield           Circle Shield            Round Shield
Round Shield            Tower Shield             Kite Shield
Round Shield            Spiked Shield            Kite Shield
Kite Shield             Round Shield             Casserole Shield
Casserole shield        Round Shield             Heater Shield
Casserole Shield        Kite Shield              Heater Shield
Heater Shield           Casserole Shield         Oval Shield
Oval Shield             Heater Shield            Knight Shield
Knight Shield           Oval Shield              Hoplite Shield
Hoplite Shield          Hoplite Shield           Jazeraint Shield
Jazeraint Shield        Jazeraint Shield         Dread Shield

==================
ARMOUR COMBINATION
==================

*********
|H|E|A|D|
*********
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Chain Coif              Bone Helm                Spangenhelm
Spangenhelm             Chain Coif               Cabasset
Cabasset                Spangenhelm              Sallet
Sallet                  Barbut                   Basinet
Basinet                 Barbut                   Armet
Armet                   Basinet                  Close Helm
Close Helm              Basinet                  Burgonet
Burgonet                Close Helm               Hoplite Helm
Hoplite Helm            Hoplite Helm             Jazeraint Helm
Jazeraint Helm          Jazeraint Helm           Dread Helm


*********
|L|E|G|S|
*********
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Fusskampf               Chain Leggings           Poleyn
Fusskampf               Poleyn                   Jambeau
Poleyn                  Chain Leggings           Jambeau
Jambeau                 Poleyn                   Missaglia
Jambeau                 Chain Leggings           Missaglia
Missaglia               Poleyn                   Plate Leggings
Plate Leggings          Missaglia                Fluted Leggings
Fluted Leggings         Plate Leggings           Hoplite Leggings
Hoplite Leggings        Hoplite Leggings         Jazeraint Leggings
Jazeraint Leggings      Jazeraint Leggings       Dread Leggings

*********
|H|A|N|D|
*********
FIRST COMBINANT         SECOND COMBINANT         FINAL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Reinforced Glove        Knuckles                 Ring Sleeve
Knuckles                Ring Sleeve              Chain Sleeve
Ring Sleeve             Chain Sleeve             Gauntlet
Gauntlet                Vambrace                 Plate Glove
Vambrace                Plate Glove              Rondanche
Rondanche               Plate Glove              Tilt Glove
Tilt Glove              Tilt Glove               Freiturnier
Freiturnier             Rondanche                Fluted Glove
Fluted Glove            Freiturnier              Hoplite Glove
Hoplite Glove           Hoplite Glove            Jazeraint Glove
Jazeraint Glove         Jazeraint Glove          Dread Glove

*********
|B|O|D|Y|
*********
FIRST COMBINANT         SECOND COMBINANT         FIANL PRODUCT
~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~~~~         ~~~~~~~~~~~~~
Banded Mail             Cuirass                  Ring Mail
Ring Mail               Banded Mail              Chain Mail
Chain Mail              Ring Mail                Breastplate*
Breastplate             Chain Mail               Segmentata
Segmentata              Breastplate              Scale Armour
Scale Armour            Breastplate              Brigandine
Brigandine              Breastplate              Plate Mail
Brigandine              Scale Armour             Plate Mail
Platemail               Brigandine               Fluted Armour
Fluted Mail             Platemail                Hoplite Armour
Hoplite Armour          Hoplite Armour           Jazeraint Armour
Jazeraint Armour        Jazeraint Armour         Dread Armour

*You need many Breastplates to get Dread Armour during the mid game.
However if you decided to get the Dread Armour only during the end of
this game, then you will not need any Breastplate because you can get
Brigandine, Platemail...etc from many enemy. I highly suggest that you
get at least a Hoplite Armour when you are half way through the game.

SECTION 2
++-++-++-++-++-++-++-++
||W||E||A||P||O||N||S||
++-++-++-++-++-++-++-++
i)
DAGGERS:
Daggers are powerful weapons due to its speed. Dagger is a strong class
of weapon at the beginning of the game. It is stronger that the sword
class until mid-game when the swords are actually far more powerful than
daggers in term of STR and INT. Daggers are easy to chain so it RULES in
battle. Daggers are weak in the beginning but as you continue to
upgrade, the strongest dagger has high STR and everything. However,
Daggers are only suitable in fighting Phantom or undead so do not use
them to fight other classes of monsters. The setback is that daggers
have incredibly short range so you will have to chase all those "chicky"
undeads and phantoms if they keep running from you. When paired with a
shield, magic casted by most phantoms can be reduced while you get into
attack range. My record for daggers is 40 chains.

ii)
SWORDS
Swords are human killing weapon group. It is the most suitable weapon to
use if you want to slice the knights into pieces. Its relatively high
STR and INT made it a damaging weapon even against any other creature
classes. When use together with a shield, Ashley can be both very
offensive and defensive. The Fandango that you get in the beginning of
the game is a good sword to begin with since there is a human dummy that
can be found early in the game and you would have used the fandango to
train your chaining skill on the dummy. As you proceed, be sure to
upgrade the Fandango into stronger sword and not throwing it away. Even
though it is not easy to get new sword to upgrade swords, but if you are
patience and slice the same enemies over and over, you will eventually
get those powerful sword that those knights wield. There are various
grips for swords which can hold three gems, making it to be one of the
strongest weapon classes. Sword is a very easy weapon to chain as it is
easy to time. My record for swords is 36 chains.

iii)
AXES
There are some strong break arts for this weapon class that can really
break the bones of any creature. This is another damaging one-handed
weapon class. Its STR can be higher than swords, making it possible to
kill some enemies in ONE hit. When paired with powerful shield like kite
shield and etc, You will discover that most enemies will run from you.
Axes have average range and if you practice enough, chaining with an Axe
can be easy. For my case, I did not use Axes often, so I am not that
good in chaining with it. My record for Axes is only 12 chains.

iv)
MACES
You can get some strong mace in the mid game from some human. Most human
in the mid game wields a Mace. Maces are common from mid game onwards.
So it is actually not a very good weapon class to use because I do not
recommend that you throw your well-trained weapon away and start using
Maces from the mid game onwards. Maces are good only when your other
weapons are all on low DP and they deal little damage. However combining
maces with other weapon classes can give you a strong weapon. My record
for Maces is 13 chains.

v)
STAVES
Staves are really low damaging weapons for intense battle so it is
suitable for battle against phantom since they are "Professional" magic
caster. No matter what weapon class you are using, the damage deal due
to magic will still be same. However staves got magic casting bonuses.
Staves' high INT provides both magic defense and offense. When gems that
raise INT are attached to it and Ashley is using a high INT shield with
INT raising gems attached to it, Ashley can also be a "Professional"
Mage. Phantoms are only good in CASTING magic and have a good defense
only for a certain type of element (Fire, Air, Earth, Dark...etc)
However Ashley can be an offensive and defensive mage so Ashley stands a
very high chance of defeating phantoms if he uses staves. BUT DO NOT
ever use staff against any other monster classes, you will stand little
chances of defeating them. Staves are difficult to chain. You need to be
very fast in order to chain. My record for staves is 15 chains.

vi)
GREAT SWORDS
WOW!!! you'll be surprise that how much damage this weapon class can do.
A few strikes will send those idiotic lizard man and any creature that
is in the dragon class flying to the Hell. Great Swords are two-handed
which mean that is a penalty of the loss of a shield. However, when you
have long range and HIGH OFFENSE, you will not need a shield.
The most efficient way to use a great sword is to get in range to attack
an enemy and stick to THAT spot while attacking him with high offense.
KILL the enemies FIRST so that they cannot hurt you much even though you
don't have a shield. When using great swords, be sure to equip with
reduce damage defense ability so that if the enemy attacks you, you can
reduce the damage dealt on you. Great swords are surprisingly effective
against dragon class and are easy to chain. My record is 25 chains.

vii)
GREAT AXES
Great axes are similar to great swords but it is a less AGL weapon
class. If you are considering using great axes to kill dragon classes,
please drop the idea because great swords are really better to slay
dragons. Great Axes however can be used against the beast class since
most of the beasts have high speed. It is rather difficult to catch up
with a beast if it runs away from you. Great axes have long range, so
you can easily kill of those blood sucking bats. Since quite a number of
beasts dealt little damage, the shield penalty doesn't hurt much. Use
the "Kill the enemy first" technique for best result. Great axes are not
that easy to chain. My record for great axes is 16 chains.

viii)
HEAVY MACES
Heavy maces are basically same with Great swords and axes. All the heavy
maces in the game do as much damage as Great swords and axes unless you
have the Minotaur's club which deal rather high damage and has an
incredibly long range. Note that the destroyer and Griever are more
damaging than the Minotaur's club. I suggest that you use heavy maces
against the beast class. Use the same old "Kill the enemy first"
technique when you are using this weapon class. My record for heavy
maces is 12 chains.

ix)
POLEARMS
Polearms have INCREDIBLE range. The "kill the enemy first" technique
works the best for this weapon class. Its long range allows Ashley to
kills off any enemy blocking his path. Ashley can often kills off any
enemy before they get near him. The loss of shield is ABSOLUTELY nothing
for this weapon class. Polearms rules!!! However, I do not recommend
polearms against any creature class. It is suitable for slicing any kind
so take one with you for backup if your weapon is low on DP. The Rust
Nail that you can get early in the game is a good polearm for you to
combine with new polearms into stronger polearms. Polearms are difficult
to chain. My record was only 10 chains (HAHA).

x)
CROSSBOWS
Crossbows are projectile weapons that can be very powerful due to its
EXTREMELY long range despite its weak offense. Crossbows are strong
against evil so get a crossbow and use it against the evil. Its long
range can prevent the enemy from hitting Ashley with physical attacks
since most evil creatures dealt relatively high damage. Crossbows are
easy to get and combine. The "Kill the enemy first" technique is
possible if you keep a distance from the enemy so that even if you deal
lesser damage, the enemy cannot hurt you. Another technique is that you
can use crossbows to deal status aliment on the enemy (silence,
paralyze, numbness, curse and poison) then move in with a melee weapon
to finish them off. Crossbows are VERY VERY easy to chain. Furthermore,
due to its weaker offense, more chains can be done before the enemy
dies. My record for crossbows is 42 chains.

xi)
UNARMED
HAHA...!!! It is definitely nice to see Ashley fighting with BARE hands,
the most with a shield on the left land against a carnivous Beast or
Dragon. Fighting Unarmed is a risk because of the REALLY short range.
However it has no creature class affinity so it is as powerful against
any creature. It is as easy or as difficult to chain as the staves. Its
break arts are quite powerful. My record is 11 chains.

SECTION 3
++-++-++-++-++-++-++-++
||A||R||M||O||U||R||S||
++-++-++-++-++-++-++-++
i)
BODY ARMOURS:
Body Armour is the MOST important armour. It affect the overall defense
of Ashley although it seems that it only protect the "body" part of
Ashley. Just because it is so important, it is the hardest Armour to
combine. It is difficult to find new and more powerful armour to combine
to get a stronger one. Therefore I suggest that you try your best to get
a strong armour.

ii)
HAND ARMOURS:
Hand Armours are armours that protect the left and right hand. A total
of two hand armours is needed to protect the right and the left land.
Note that Right hand is VERY important than left hand because EVERY
enemy attacks the right hand. Your attack will -50% if your right hand
is greatly weakened and becomes red in colour. Therefore always put the
more powerful glove on your right hand and the less powerful glove on
the left hand.

iii)
LEG ARMOURS:
Leg armours are not so important than hand armours because enemies
seldom attack your legs. However DO put in effort in combining a strong
leg armour too. IF your legs happen to get red in colour, your movement
will -50% causing you to be vulnerable to attacks.

iv)
HEAD ARMOURS:
Head Armours are the LEAST important armours. Enemies hardly attack the
head. But some rare cases happen, sometime it is because you are
standing on a low area and the enemy is standing on a ledge and he can
only attack your head. Therefore do not ignore your head armour, just
combine one if you get new helmets.

SECTION 4
++-++-++-++-++-++-++-++
||S||H||I||E||L||D||S||
++-++-++-++-++-++-++-++
i)
SHIELDS:
Shields are an important equipment that you should spend time to
strengthen it. It protects the WHOLE body of Ashley. It is responsible
for all those "misses" that occurs when enemy attacks you. Shields are
relatively easy to combine. You will get new shields easily from enemies
as you proceed further into the game.

SECTION 5
++-++-++-++-++-++-++-++
||M||O||N||S||T||E||R||
++-++-++-++-++-++-++-++
i)
Monster list:
1.  Zombie
2.  Mummy
3.  Ghoul
4.  Ghast
5.  Zombie Fighter
6.  Zombie Knight
7.  Zombie Mage
8.  Skeleton
9.  Dark Skeleton
10. Skeleton Knight
11. Ghost
12. Wraith
13. Goblin
14. Goblin Leader
15. Orc
16. Orc Leader
17. Lizardman
18. Blood Lizard
19. Lich
20. Lich Lord
21. Death
22. Gargoyle
23. Imp
24. Gremlin
25. Mimic
26. Shadow
27. Silver Wolf
28. Hellhound
29. Bat
30. Stirge
31. Slime
32. Poison Slime
33. Dark Eye
34. Basilisk
35. Ichthious
36. Harpy
37. Quicksilver
38. Shrieker
39. Minotaur
40. Minotaur Lord
41. Minotaur Zombie
42. Dullahan
43. Dark Crusader
44. Nightstalker
45. Last Crusader
46. Golem
47. Iron Golem
48. Damascus Golem
49. Ogre
50. Ogre Lord
51. Ogre Zombie
52.Giant Crab
53. Iron Crab
54. Damascus Crab
55. Air Elemental
56. Djinn
57. Fire Elemental
58. Ifrit
59. Earth Elemental
60. Dao
61. Water Elemental
62. Marid
63. Dark Elemental
64. Nightmare
65. Wyvern
66. Wyvern Knight
67. Wyvern Queen
68. Dragon
69. Sky Dragon
70. Flame Dragon
71. Earth Dragon
72. Snow Dragon
73. Arch Dragon
74. Dark Dragon
75. Dragon Zombie
76. Kali
77. Ravana
78. Asura

ii)
Monster Description:

This sections shows The monster information which may be useful to find
out their weakness. Note that those which i leave blank is currently not
available in my Encyclopaedia but will be available soon.

No Monster          Information
-- -------          -----------
1  Zombie           Once the inhabitants of Lea Monde,
                   zombies emerge from the dark to attack
                   the living

2  Mummy            Ancient Kildean corpses infused with
                   the power of the Dark.

3  Ghoul            Ghouls lurk in the catacombs, longing
                   for human flesh. Attacking their head
                   proves effective.

4  Ghast            The living dead, given power by demons
                   of the underworld.

5  Zombie Fighter   Corpses of lea Monde's soldiers, brought
                   back to life through the Dark's taint.

6  Zombie Knight    Zombies of the Knights of the cross, still
                   in possession of potent martial skills.

7  Zombie Mage      Zombies of Lea Monde's mage, who employ
                   powerful offensive magic.

8  Skeleton         Skeletal remains of zombie corpses. They
                   lurk in darkness to attack the living.

9  Dark Skeleton    Skeletons the Dark has bestowed with more
                   power and better defense.

10 Skeleton Knight  The bleached skeletons of former Kingsguard
                   knights. Still possess great skill with
                   blades.

11 Ghost            Souls of the deceased that attack any
                   living thing in sight.

12 Wraith           Ghosts of the underworld capable of casting
                   potent magic.

13 Goblin           Stocky demihumans that form bands to attack
                   their prey.

14 Goblin Leader    Goblins endowed woth the ability to use
                   magic. They make their abode in the
                   Undercity.

15 Orc              Porcine demihumans that are able to use
                   magic spells and any weapom they can find.

16 Orc Leader       Commanders of the orcs. Like their goblin
                   kin, they attacks in packs with weapons and
                   magic.

17 Lizardman        A species of demihumans known for their
                   agility and strength.

18 Blood Lizard     A subspecies of lizardman woth superior
                   protection against fire and heat.

19 Lich             Evil mages who have gained powerful magic
                   and eternal life through demonic pacts.

20 Lich Lord

21 Death

22 Gargoyle         Sculptures of mythical creatures that come
                   to life.

23 Imp              Messengers of the Underworld that swoop down
                   to attack with weapons and magic.

24 Gremlin

25 Mimic            Large insects that mimic chests of tresure
                   to lure unawary treasure hunters

26 Shadow           Shadows bereft of bodies, commanded by the
                   Dark.

27 Silver Wolf      Wolves, twisted into ferocious man-hunters
                   by the Dark influence.

28 Hellhound        These hounds once gaurded the gates of the
                   Underworld.

29 Bat              Large, agile bats that swoop down to strike
                   from the air.

30 Stirge           Giant vampire bats rumored to drain a
                   victim's life in a single blow.

31 Slime            These normally slothful and large amoeba-
                   like creatures can leap to assault their
                   prey.

32 Poison Slime     Slime with the ability to spew poisonous
                   spores.

33 Dark Eye         Often called 'the Devil's Eye,' these
                   monster are well versed in magic.

34 Basilisk         Powerful jaws give these small, agile
                   reptiles a savage attack.

35 Ichthious        Fish-like forest spirits with armored
                   heads. Their magic gives them an extra
                   edge in battle.

36 Harpy            Birds of thje Underworld feared for their
                   unmerciful spell of death.

37 Quicksilver      Dolls possessed by the souls of children
                   who lost their lives to war or illness.

38 Shrieker

39 Minotaur         Half-beast, half-human monster well known
                   for its expert use of a viciously heavy mace.

40 Minotaur Lord

41 Minotaur Zombie

42 Dullahan         Knightly armor possessed by the Dark and
                   capable of magical and physical attacks.

43 Dark Crusader    An armor relic of holy wars. Its only
                   weakness is the gap below its chect plate.

44 Nightstalker

45 Last Crusader

46 Golem            Creatures molded from granite, they deliver
                   tremendous physical attacks.

47 Iron Golem       Golems crafted from iron. Their strong bodies
                   are impervious to physical attacks.

48 Damascus Golem

49 Ogre             Demons that fought humans in mythic times.
                   Extremely agile and strong.

50 Ogre Lord

51 Ogre Zombie

52 Giant Crab       Giants crabs whose acidic breath can melt
                   even the strongest armor.

53 Iron Crab

54 Damascus Crab

55 Air Elemental    Lesser air spirits. Use earth affinity spells
                   against them.

56 Djinn

57 Fire Elemental   Lesser fire spirits. Vivious opponents with
                   fiery magic at their disposal.

58 Ifrit

59 Earth Elemental  Low-level earth spirits. Originally benevolent
                   spirits, magic has twisted them to evil.

60 Dao

61 Water Elemental

62 Marid

63 Dark Elemental   Lesser spirits of darkness. More powerful than
                   any other elemental spirits in Lea Monde.

64 Nightmare

65 Wyvern           Lesser wyrms with deadly breath attacks.

66 Wyvern Knight    A ferocious sub-species of dragon. They rarely
                   appear above ground.

67 Wyvern Queen

68 Dragon           These legendary creatures possess curel and
                   cunning intellect.

69 Sky Dragon       Large dragons inhabiting clouds, they are also
                   known as Thunder Dragons.

70 Flame Dragon

71 Earth Dragon     Also known as Land Dragons, their tough hides
                   are nigh impossible to pierce.

72 Snow Dragon

73 Arch Dragon

74 Dark Dragon

75 Dragon Zombie

76 Kali

77 Ravana

78 Asura

iii)
Funny thing about some monster:

UNDEADS:
1) The way undeads holds a shield and the weapons.
2) The way undeads attack with weapons.
3) A undead actually holds a crossbow one-handedly.
4) The way they stand sucks.

SECTION 6
++-++-++-++-++-++-++-++-++-++-++-++
||D||U||M||M||Y|| ||G||U||I||D||E||
++-++-++-++-++-++-++-++-++-++-++-++
i)
Dummy Location:
CLASS   CREATURE         AREA                    PLACE
-----   --------         ----                    -----
HUMAN   Crimson Blade    Blackmarket             Wine Cellar
       Crimson Blade    Worker's Restroom       Wine Cellar
BEAST   Ogre             The Dark Tunnel         Abandoned Mines B1
UNDEAD  Skeleton Knight  Hall of Sworn Revenge   Catacombs
PHANTOM Ghost            From Boy To Hero        City Walls North
DRAGON  Lizardman        The Boy's Training Room City Walls South
EVIL    Gremlin          Gharmes Walk            Town Centre East

HP
--
Human   - 1090
Beast   - Still a Mystery
Undead  - Still a Mystery
Phantom - Still a Mystery
Dragon  - Still a Mystery
Evil    - Still a Mystery

ii)
Effective Training
Tips:
1) Try not to chain too much or else you will destroy the dummy easily.
2) Be Patience, Try to stay awake to power up your weapon, It will pay
  off.
3) Drink a cup of beverage before attempting to power up your weapon.
4) Remove all gems attached to the weapon before training so that the
  dummy can withstand more hits.
5) Do not cast any Enchanter or Sorcery if not you will destroy the
  dummy really soon.
More coming up...

CONTRIBUTORS:
------------
[email protected]
-Given me a lot of encouragement.
-First person who says this guide is well done.

[email protected]
-Inform me that there is a LOT of error and mistake which makes me
correct them in the Version 1.5
-Tell me to add the secret session soon.

Tefari
[email protected]
-correcte my Fandango, its blade is called Scimitar

NightFOX87
[email protected]
-Give me various information on riskbreaker ranks
=======================================================================
                    Copyright 2000 by Desmond Xie
=======================================================================