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************* VAGRANT STORY: ENEMY/BOSS STRATEGY GUIDE ******************
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PlayStation RPG: released 2000 UK (PAL)
IN DEPTH ENEMY AND BOSS STATISTICS
AND FIGHTING STRATEGY GUIDE (version 1.0) 15/03/2002
Author - falsehead (Sophie Cheshire). Contact me at
[email protected]
Copyright stuff; this is (c) Sophie Cheshire. If you wish to use this FAQ on
your website, feel free to do so under the following conditions. a) You email
me first and let me know where it will be appearing and b) you do not alter the
content in anyway (if you need to change the formatting slightly for display
purposes that's OK).
If I find out that any part of this FAQ has been lifted and used without credit
to me, especially if you use it to earn money, then I will be annoyed. I didn't
type all this up for the good of my health you know.
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********************************* CONTENTS *****************************
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INTRODUCTION/REVISION HISTORY
SECTION 1- BASIC FIGHTING GUIDE
a) Understanding the Status Screens.
b) Basic Weapon and Armour advice
c) Using Magic Effectively
SECTION 2 - FULL ENEMY STATISTICS LIST
1) BEAST
a) Basilisk
b) Bat
c) Harpy
d) Hellhound
e) Icthious
f) Mimic
g) Ogre
h) Poison Slime
i) Silver Wolf
j) Slime
k) Stirge
2) UNDEAD
a) Dark Skeleton
b) Ghast
c) Ghoul
d) Mummy
e) Skeleton - Type 1
f) Skeleton - Type 2
g) Skeleton Knight
h) Zombie
i) Zombie Fighter
j) Zombie Knight
k) Zombie Mage
3) DRAGON
a) Blood Lizard
b) Lizard Man
4) HUMAN
a) Goblin
b) Goblin Leader
c) Orc
d) Orc Leader
e) Wine Cellar Humans
5) PHANTOM
a) Air Elemental
b) Dark Elemental
c) Earth Elemental
d) Fire Elemental
e) Ghost
f) Water Elemental
g) Wraith
6) EVIL
a) Dark Eye
b) Dullahan
c) Gargoyle
d) Gremlin
e) Imp
f) Lich
g) Lich Lord
h) Quicksilver
i) Shadow
j) Shrieker
7) CRIMSON BLADES
a) TOWN CENTRE WEST - Type 1
b) TOWN CENTRE WEST - Type 2
c) TOWN CENTRE WEST - Type 3
d) TOWN CENTRE EAST - Type 4
e) TOWN CENTRE EAST - Type 5
f) TOWN CENTRE EAST - Type 6
g) TOWN CENTRE SOUTH - Type 7
h) TOWN CENTRE SOUTH - Type 8
i) TOWN CENTRE SOUTH - Type 9
8) BOSSES
a) Minotaur
b) Dullahan
c) Golem
d) Dragon
e) Duane + 2 Crimson Blades
f) Wyvern
g) Fire Elemental
h) Ogre
i) Giant Crab
j) Earth Dragon
k) Father Grissom and Dark Crusader
l) Jan Rosencrantz
m) Air Elemental
n) Earth Elemental
o) Sky Dragon
p) Harpy
q) Lich
r) Nightstalker
s) Dark Elemental
t) Lady Neesa and Sir Tieger
u) Water Elemental
v) Ogre Lord
w) Snow Dragon
x) Last Crusader
y) Minotaur Lord
z) Kali
aa) Marid
bb) Ifrit
cc) Iron Crab
dd) Djinn
ee) Flame Dragon
ff) Arch Dragon
gg) Dao
hh) Nightmare
ii) Romeo Guildenstern
jj) Romeo Guildenstern - Dark Angel
9) OPTIONAL BOSSES
a) Minotaur Zombie
b) Shadow
c) Wyvern Knight
d) Iron Golem
e) Marid and Ifrit
f) Damascus Crab
g) Damascus Golem
h) Shrieker
i) Wyvern Queen
j) Dark Dragon
k) Ravana
l) Dragon Zombie
m) Ogre Zombie
n) Death
o) Asura
10) BASIC COMBINING GUIDE
a) Weapons
b) Shields
c) Armour
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********************** 1) INTRODUCTION/REVISIONS ************************
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INTRODUCTION - This is an in-depth guide to all the enemies in the brilliant
Square RPG "Vagrant Story". I decided to write this up after some of my
friends have said to me that they found this game very hard to get to grips
with as each enemy seemed to have so many different strengths and weaknesses.
Many people I know gave up playing the game after seeing their weapons doing
little or no damage to what they were attacking. It is a shame as this problem
is easily solved upon acquiring the ANALYSE spell early on in the game. With
this Ashley can scan an enemy, see its strengths and weaknesses and alter his
weaponry as needed.
I have therefore gone though the game and analysed every enemy in the game, and
listed its stats in this guide. Hopefully this will make life easier for newer
players as they can start building better weapons and armour as early as
possible and not find themselves in Boss Fights with completely useless attacks
as I did on my first play through! The information on each enemy also includes
items they drop and any special attacks or magic you should watch out for.
I have also included basic guides to exploiting the information provided on the
enemies through understanding your weapons, armour, magic and special skills
better. However there are many incredibly detailed Weapon and Armour FAQs
available at www.gamefaqs.com and so for full info on creating the ultimate in
offensive weaponry and armoured defence I suggest you check them out once you
have mastered the basic concepts explained here.
I have also tried not to reduce this to merely a plain list of stats. I have
included all my advice, tips and recommendations for dealing with each type of
enemy and Boss to make this more fun to read and give you a good feel for how
the game works overall. Well, I hope this helps some of the more bewildered
wannabe Vagrants out there. As always, please fee free to email me with any
questions you have about the game and any corrections you have if I have made a
mistake.
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The latest version of this guide is always posted first at www.gamefaqs.com, if
you found this guide on another site please check GameFAQs to make sure you
have the latest updates before emailing me with any questions. I may have
already answered it!
REVISIONS - Version 1.0 (15/03/2002). First Version.
Full listings of all enemy stats, basic guide to fighting and combining stuff.
Future updates will have more items dropped listed and more stratgies for the
trickier Bosses.
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****************** SECTION 1) BASIC FIGHTING GUIDE **********************
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Please remember this is only a BASIC GUIDE to the concepts to get you started
off and make some sense of the advice I give later on battling each enemy
specifically. If you are already familiar with the complex concepts behind
fighting in Vagrant Story and just want the enemy list then skip straight to
section 2!!
a) UNDERSTANDING THE STATUS SCREENS
The status screen is the most important thing in the whole game and yet often
not fully understood by many players having difficulties progressing with the
game. So to begin with we will first look at Ashley's statistics and how to
figure out how his weaponry and armour affect his statistics. Throughout this
FAQ I will be using the following abbreviations:
STR = STRENGTH
INT = INTELLIGENCE
AGL = AGILITY
DEF = DEFENCE
ATT = ATTACK
ORG = ORIGINAL
EQP = EQUIPPED
HP = HIT POINTS
MP = MAGIC POINTS
PP = PHANTOM POINTS
DP = DAMAGE POINTS
Explaining Ashley's Statistics helps us when we move onto the enemies so, if
you go into the menu and choose STATUS you can view Ashley's current stats.
His HP and MP are straightforward. However the stats for Strength,
Intelligence and Agility need some clarification. You'll notice there are two
stats headed ORG/EQP
For example:
Ashley Riot
ORG/EQP
STR 110/113
INT 115/118
AGL 109/109
According to the manual, ORG = Ashley's base stats when he is totally
unequipped. EQP = The total of all his armour, weapon and gem bonuses added to
his base stats. However the only thing that is actually added above are the
bonuses from the ACCESSORY (e.g. The stats above were enhanced by the Agaeles
Chain +3 to STR and INT)
You'll also notice that you can view each body part for Affinity and Type
weaknesses. On Ashley you'll get zero for all. When arming Ashley you'll have
to check the Stats of each individual piece of armour and weapon. If you
scroll though the list of equipment you have you can see the changes they make
to Ashley's base stats. Armour increases DEF/STR and weapons ATT/STR. However,
it is difficult to work out if each item of armour just increases the stats on
that limb. This seems likely, and assumes that the Shield just protects the
left arm. Rather confusing I grant you. Especially when you figure INT and
AGL into the mix, do they all count cumulatively towards his mobility and
cleverness? Again that would seem likely. It is frustrating that the manual is
not as clear on this as it should be.
In practice it seems to work this way, e.g. a two handed sword may add + 37 to
his strength, but deduct -7 from his agility. So using the base stats above
his strength would now be 150 and his agility 102. So the big sword hits hard,
but slows him down and leaves him without the protection of a shield. You can
also view any status effects cast on Ashley during a fight if you check the
status screen. If you cast a status raising spell on Ashley (Herakles,
Prostasia etc) the upgraded stat will appear in blue, if he has had a status
lowering spell (Degenerate, tarnish etc) cast on him it will appear in orange.
Simple huh? Basically Ashley's TYPE and AFFINITY weaknesses are held in his
armour and weapon stats. Later in the game you may decide to go bare knuckle
and fight unarmed in which case you base stats will be what you are fighting
with. Until you feel strong enough to do that, your equipment needs to be
fully understood before you can exploit the weaknesses I have painstakingly
listed for you later in the FAQ.
Luckily these enemy statistics are a little easier to understand, all their
strengths and weaknesses are nicely presented on one page. When you enter a
room, cave or street go to the STATUS screen and use L1 and R1 to scroll
through the enemies present. If there are any in the area you'll see a picture
of them and their name, but their stats will be just "???". Use square to move
to AFFINITY and TYPE weaknesses/strengths and you'll get no info. It's here
that you need to cast the ANALYSE spell to find out all about them (and that's
what I have kindly done for you in this guide!). Then when you scroll back to
the enemy you'll get a full profile. I shall now explain further using the
example below.
BAT (Beast)
Basic Stats Affinity Type
HP 40 PHYSICAL -5 BLUNT 0
MP 0 AIR 25 EDGED -10
STR 95 FIRE -10 PIERCING -5
INT 64 EARTH -25
AGL 89 WATER 10
LIGHT -5
DARK 5
There will also be a list of body parts you can scroll through. Most creatures
have the same Stats for each part of the body. However some have significant
weaknesses on one particular part. This has been noted in the relevant
profiles (Dullahan and the Gargoyles for example). Anyway, once you have
successfully scanned an enemy you can keep checking how low its HP has fallen
and the state of its body parts as you battle. The AFFINITY and TYPE stats
basically are your guide to choosing the best weapon. When you view your
weapon stats, your attack type will be decided by which kind of blade you have
and the highest elemental affinity on your weapon. You can instantly see what
type of attack you are initiating when you open your battle sphere. So say you
are attacking the bat with an edged sword - at the bottom of the screen you
will see the following.
BODY (describes which body part you are targeting)
HP 10/89% (the likely damage you will do and the chance of the blow landing)
TARGET: Single (Target Type, if you are using a multi-hit spell like
"Explosion" then the target will change to Multiple)
EGD/PHY/Beast (the blade you are using, the highest affinity you have and the
type of enemy you are attacking)
Now in the case of the Bat, the Edged Blade will damage it the most as it has a
minus score for defence against that type. Also Physical attacks are effective
as well as it has a minus 5 score against them to. To do the most damage a
weapon with an Earth Affinity would be the most effective as that is what the
bat is weakest against. These elemental and type weaknesses also count when
initiating magical attacks and using Break Arts (see next sections).
One of the things that can frustrate people the most in this game is reading
those bottom numbers and seeing the projected damage at 0%. This is where
tactics need to be used. For example some Crimson Blades have a + 35 defence
against one weapon type but zero defence against others. If your Edged weapon
is having no effect, try switching to a Blunt one instead. In the same vein
attacking the Fire Elemental with a weapon whose highest Affinity is Fire is a
waste of time. This is why gems and grips are so important. You can quickly
change the elemental affinity of a weapon by adding elemental gems to the
grips. The higher your weapons elemental and type affinity against the same
affinity stat in the enemy, the more damage you will do.
The best thing about this is you can add and remove gems in the heat of battle.
So I can't stress how important it is to have plenty of elemental gems in your
inventory (you can carry up to 48). Always check captured enemy shields and
swords for gems. A nice powerful gem on a sword or shield may explain why an
enemy was doing more damage to you than it should have. The AFFINITY and TYPE
status screens do not include bonuses provided by add-ons (this happens rarely
though). Later in the game you can cast elemental affinity spells on your
weaponry, which gives you an added boost. Plus you can acquire spells that
raise yours and your weapons strength as well as you Intelligence and Agility.
These are discussed in the next sections.
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b) UNDERSTANDING YOUR WEAPONS AND ARMOUR
When you select a weapon, blade, grip, shield, piece of armour or accessory and
view its stats, you should always be mindful of what enemies you plan to fight
next. It is usually a good idea to pick maybe four types of weapons and really
concentrate on building them up. A weapon becomes stronger against enemies the
more times you attack them with it. If you keep using the same sword against
humans, eventually its human class affinity will be very high. The same goes
for armour, if you spend a lot of time being attacked by humans you'll build up
a strong human class defence upon it.
Most of the early blades and grips you'll find can be discarded. But as you
find stronger ones you'll want to forge them into better blades in the
workshops, that way you can keep most of the strengths you have built up
(combining two blades will average out the combined class and affinity
strengths/weakness built up on each blade). The same goes for armour. You are
best off referring to a Combining FAQ for the best weapon and armour
combinations in detail.
But to start off with these are some points to bear in mind:
- Weapons, Shields and Armour come in Wood, Leather, Bronze, Iron, Hagane,
Silver, Damascus
- Damascus is the best stuff but very rare. Most of your armour will be
Hagane, which is good all-round material.
- Silver has a natural strength against the Undead and high Light Affinity.
Creating Silver weaponry for taking on Undead class enemies is recommended.
Silver also tends to have Higher INT, so a Silver Staff is great for spell
casting. It is however weaker than the equivalent blade/armour in Hagane.
- Not all weapons types stay with the same Blade Type. For example Pole Arms
can be Piercing, Blunt or Edged. If you upgrade a good Edged Dragon Killer
weapon into a Blunt but stronger one you may lose your previous TYPE advantage.
Sometimes the stronger blades are not always the best.
- Pay attention to the weapons DP (Damage Points) and PP (Phantom Points).
Weapons become more powerful the more PP they have. They gain PP by being
used, but also lose damage points at the same time. The weapon class with the
highest PP is the Staff. Don't neglect them just because they are weak
physically. A good Staff can save your life in the final Boss battles.
- Always check any captured weapons and shields for gems. Early on in the game
the gems you get from cast off weapons and armour are far more useful than the
blades and grips.
BUILD A BETTER WEAPON - Three Steps to Saving your Skin
OK, that's weaponry in general. Now a weapon is made up of three separate
elements, blade, grip, and gems. Here's my basic guide to building an
effective weapon quickly to get you past say an awkward Boss without having to
go back and build your weapon up a lot attacking enemies.
Say you have a tough enemy that is weak against Fire and Edged weapons. You
decide to assemble a two-handed sword (in a workshop). You pick the EDGED blade
"Bastard Sword". (We will imagine that its elemental and class affinities are
zero for simplicities sake)
Bastard Sword - Edged
Range 4
Risk 2
Att/Str 33
Att/Int 2
Agl -5
Now you need a grip. Check through the stats of the grip types, you want it to
hold as many gems as possible but also have a high TYPE rating to match the
blade type. It's not worth adding a grip with a high Blunt Stat to an Edged
Blade. So you choose the Power Palm Grip.
Power Palm Grip - Gem Slots x 3
Blunt - O
Edged - 12
Piercing - 10
ATT/STR 4
ATT/INT -3
AGL -3
Finally you need some water elemental gems.
Malid Aquamarine x 1
ATT/STR 1
ATT/INT 6
AGL 3
WATER AFFINITY + 30
FIRE - 10
THE REST -5
Undine Jasper x 2
ATT/STR 2
ATT/INT 4
AGL 3
WATER AFFINITY + 15
FIRE - 5
THE REST 0
So when the weapon is finally assembled its total stats look something like
this:
"BASTARD SWORD"
Basic Stats Affinity Type
PP 146 PHYSICAL -5 BLUNT 0
DP 78 AIR -5 EDGED 12
ATT/STR 42 FIRE -15 PIERCING 10
ATT/INT 19 EARTH -5
AGL 1 WATER 60
LIGHT -5
DARK -5
So there you have a quickly knocked up powerful sword for taking out those weak
against Fire. This is why you should always collect as many types of blades,
grips and gems as you possibly can. The same goes for fitting gems on a
shield. If you have a shield that can hold three water gems and you are
attacked with Aqua Blast a +60 Water Affinity will render those magic attacks
pretty useless.
Never forget you can chop and change the gems equipped on your shields and
weapons in the middle of a fight. You can't assemble a weapon anywhere other
than in a workshop which is why every time you find one you should upgrade your
grips and repair your weapons and armour every time. When you learn to
teleport, start hoarding captured blades, grips and armour. You'll want to
come back later and start forging the REALLY good stuff and it pays to have
plenty in stock.
TWO-HANDED VS. ONE-HANDED VS. NO-HANDED?
Basically both kinds of weaponry have their advantages and disadvantages.
Two-handed weapons have the advantage of superior strength and range. However
they cost more RISK to use and are slower. One-handed weapons are weaker, but
faster and you can of course carry a shield. I would again recommend you build
several good one-handed weapons and a couple of good two-handed weapons. Later
in the game a strong shield can make the difference between being totally
invulnerable and utterly dead from one hit! If you are good at the defensive
battle skills like Reflect Magic, Reflect Damage, Absorb Damage etc then using
a two-handed weapon is less of a risk. If your timing for these is not so good
then spend time building a really good shield and one-handed weaponry.
Remember you can go though the game again once you have cleared it with your
super-human stats and weapons. That is a good time to concentrate on
two-handed fighting.
For my first play through I stuck with a piercing rapier one-handed sword for
tackling humans types (you'll probably want to upgrade to stronger edged
swords, what can I say? I like the Rapier!). A silver Piercing/Edged dagger
for taking on the Undead. A Two-handed Great Sword (the Great Axe is fairly
similar to the Great Sword I would recommend one or the other, but not both at
the same time) for Beasts. An edged/piercing Pole Arm for Dragons. A blunt
one-handed mace for thumping Phantoms. I also built up a Silver Staff to
enhance Ashley's Magical power and resistance. The evil class of enemy proved
to be a pain as they have few consistent weaknesses as a group. For battling
Evil class enemies I used what ever weapon was to hand enhanced with gems and
attacked with Light Affinity magic and Break Arts.
I also strongly recommend you carry either a Polearm or Crossbow at all times,
even if you decided not to fight with them. Occasionally you'll find a block
puzzle where blocks need to be destroyed from a distance. There is nothing
more frustrating than having to go back and fetch a weapon to get you past a
long distance obstacle.
Fighting unarmed? This is again something to come back to when Ashley has
picked up some more points of HP and strength. You can fight holding a shield
but this seems to reduce his effectiveness a little. So use both hands. It
can be trickier to time the battle skills and all his attacks count as blunt.
His bare hands have the smallest range in the game and of course the lowest
power. However, it is so damn satisfying to revisit early parts of the games
and see enemies that gave you grief then fall at one punch! To disarm Ashley,
select his current weapon and shield in the Equip screen and press circle to
remove it, then just don't select another weapon. Sounds obvious I know, but
it stumped me for a while!
BREAK ARTS AND BATTLE SKILLS
Another reason to stick to a few types of weapon rather than try and master
them all first time through is the Break Arts. The more enemies you kill with
a type of weapon the more Break Arts you will learn. These use HP rather than
MP and can have different Elemental and Type affinities from the actual weapon
you are using. For example:
DAGGER
Break Art 1: "Whistle Sting"
Affinity: As weapon
Type: Blunt
HP cost: 25
Explanation: So if you were armed with a piercing Dagger with a high Light
Affinity this would initiate a long range Light Affinity Blunt attack.
DAGGER
Break Art 2: "Shadoweave"
Affinity: DARK
Type: Blunt
HP cost: 50
Explanation: Taking the same Light Affinity Piercing Dagger, this would
unleash a Blunt/Dark attack.
So Break Arts as you can see are another way of compensating if your weapon is
lacking in elemental effectiveness. Just keep an eye on your health as you can
quickly lose a lot of HP, constantly attacking with Break Arts.
Battle skills are earned by doing chain attacks. Many of the battle skills are
pretty useless. But its worth learning them all, when you have learned every
skill on the list a final one called "Phantom Pain" will appear. This skill
can make VERY short work of an otherwise awkward final Boss battle, so persist
with learning them. Otherwise my advice for Battle Skills is to use the
following until you are comfortable experimenting with others:
1: Heavy Shot - A second hit, based on the strength of the first.
2: Temper - VERY useful. Does a small amount of damage and regenerates your
some of your weapons DP. Really does prevent the annoyance of busted weapons
early in the game and allows you to have full PP and full DP for the strongest
possible weapon.
3: Either a Healing Art or a Status changing one.
The defensive arts can be fiddly and hard to time. But Reflect Damage, Absorb
Damage and Reflect Magic are lifesavers in the early part of the game. Indeed
one early Boss is really only beatable if you reflect the damage he is doing to
you back onto him. (Advice about when to use the Battle Skills is discussed in
more depth in the individual enemy sections.) Otherwise I have had very little
use for the rest. Learn them only for getting access to Phantom Pain.
PHANTOM PAIN - The ultimate Battle Skill. This allows you to unleash the value
of the PP stored in a weapon as damage. So say you have a staff with a full PP
of 170. This would allow you to do 170 points of damage! The weapon would be
empty of PP after that so you should either carry 8 weapons into battle, with
full PP or use "Instil" to replenish them. Either way, I think you can see how
awesome this Battle Ability is and how much it's worth learning the rest to
gain access to it!
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c) USING MAGIC EFFECTIVELY
Initially it's likely you'll be using magic just to Heal Ashley. His MP starts
out very low and many of the Warlock class spells have a high MP cost. Mana
replenishing items are irritatingly rare as well. However as you progress,
making the most of the Sorcerer class magic can also provide you with a major
advantage in a difficult battle. Sorcerer class magic is basically any magic
that changes yours, an enemies or an items status. They usually have a low MP
cost and high chance of success. This is not a complete list but I have picked
the best spells that can help you if you are getting into fights and seeing
that dreaded 0% projected damage figure.
PROSTASIA (Grimoire "Ameliorer")
Location: Received early on after beating the demi-boss Golem
MP: 7
Effects: Raises the strength of your equipment for a short time. This affects
only your equipment and not Ashley's strength.
TARNISH (Grimoire "Deterior")
Location: Received about halfway through after beating demi-boss Dark Crusader
MP: 7
Effects: Decreases the strength of the enemies equipment. You can also use it
to cancel out Prostasia if the enemy has cast it on itself and vice versa use
Prostasia to cancel out Tarnish cast on you.
HERAKLES (Grimoire "Intensite")
Location: Received about mid-game after beating Demi-Boss Harpy
MP: 12
Effects: Hands down one of the most useful spells in the game. Gives Ashley's
a major strength boost temporarily making him MUCH stronger. A real lifesaver
in some situations. Not only does it increase the power of his attacks, but
also decreases the amount of damage the enemy can do to him!
DEGENERATE (Grimoire "Debile")
Location: Received very early on after beating the Minotaur Boss.
MP: 7
Effects: Will weaken the enemy significantly. Meaning their attacks do less
damage and you can hit them harder. If you combine casting Degenerate on an
enemy and Herakles on yourself, you should see those 0% damage projections
quickly change! As with Prostasia and Tarnish, these can be used to cancel
each other out.
ANALYSE (Grimoire "Analyse")
Location: After beating the first Dragon boss
MP: 5
Effects: Well like I have already said, this gives you the complete low-down
on your enemies strengths and weaknesses! Very handy to have but has quite a
low success rate.
There are of course plenty of other Sorcerer spells that can help out. Poison,
Paralysis, Numbness etc. But these are the ones I consider the most useful if
you are struggling in battles. There are also four "Fusion" spells that will
increase the elemental affinities of your weaponry. However these are often
not actually received when they will do any good, and I think your MP is better
spent casting Herakles and Degenerate and making up your elemental strengths
with gems.
Warlock Magic is something you'll want to spend some time experimenting with
later in the game when Ashley's MP has risen somewhat. There are many
offensive spells you can collect as you progress and they do have the
advantages of being long range. But Warlock Magic can be useless if you don't
consider the following points.
- The higher your Intelligence the more effective the spell with be. (This
goes for healing spells as well). Equip a silver staff or dagger and add
Intelligence raising gems to really make the spells powerful.
- The higher your intelligence, the less effect Enemy spells will have on you.
When forging a shield and going into battle against a magic using enemy,
consider the INT rating over the STR.
- The higher your RISK, the more powerful the spell will be. However it is not
recommended that you let your RISK stay high in a battle. High RISK decreases
the accuracy of your physical attacks and increases the damage you take from
magic and normal attacks. The best thing to do is cast the spell (either a
heal spell or offensive attack spell) then immediately use a Vera item to
reduce your RISK back to a low level.
When you target a spell; the target, elemental affinity, chance of hitting and
projected damage is displayed in exactly the same manner as initiating a normal
attack. If you are casting a spell that hits multiple targets on the enemy's
body (i.e. Avalanche or Explosion), scroll through the list of limbs and try
and assess the cumulative damage. It may not be worth the huge MP spend if it
is only going to damage one limb badly.
Finally, a note about MANABREAKERS. A Manabreaker Gem fitted to your shield
gives you a 20% chance of evading a spell cast on you. However this also
applies to spells you cast upon yourself. You'll notice that whereas without
the Gem, a Heal spell or Herakles spell will have a 100% success rate. With
the gem equipped it drops to 80%. It's up to you whether you think this is
worth the risk or not.
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**************** SECTION 2 - FULL ENEMY STATISTICS LIST *****************
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PLEASE NOTE: In the following sections, the numbers given for HP, MP, Strength,
Intelligence and Agility are averages. Each creature has a small difference in
basic stats. The numbers given for AFFINITY and TYPE are in most cases
identical to all of those creatures and all of their body parts. Where this is
not the case, the differing stats for each body part have been listed. The
following abbreviations have also been used.
RA - Right Arm
LA - Left Arm
BA - Both Arms
HD - Head
MT - Mouth
NK - Neck
BD - Body
AB - Abdomen
CT - Chest
WG - Wings
LG - Legs
TL - Tail
Please also note that some enemies are listed twice. Demi-Bosses like the
Elemental Phantoms, Dullahan and the Ogres etc will reappear as normal enemies
to be fought as much as you wish. They have been listed twice as they will
often use stronger attacks in boss fights and you will also be weaker on first
encountering them and so need different tactics. Finally some bosses are immune
to the Analyse spell, where this is the case, I have given as much info as I
can based on what I perceive to be it's main strengths/weaknesses.
Also items listed are not dropped after EVERY battle. But if you are looking
for specific items the enemies listed as holding them with be the ones to get
them from, even if it takes some considerable time. If you are after a specific
piece of armour or weapon then make sure you attack that part of the body.
This raises the likelihood of obtaining that piece of equipment. For example
repeatedly attacking the right arm will raise your chance of getting a glove
and a weapon, attacking the head will raise your chance of acquiring a helmet
etc.
That is also a good general tactic when fighting in general. If a magic using
enemy is giving you grief, repeatedly attack their head. Their thought
processes will slow the more damaged their head becomes. Once the head starts
to die they will just start running away from you, bahahahaha! In the same
vein, attack the weapons arm repeatedly to slow down an enemy that's hitting
you hard. You'll reduce their attack power and their attacks will slow down
significantly.
Finally, its worth noting that enemies don't always appear in the same places
every time. Vagrant Story appears to subtly adjust to Ashley's current state
and your score. If you are hurting bad and out of healing items I've noticed
the frequency of Orcs and Goblins in the Mines diminishes and they are replaced
with Slimes. On playing the replay game, the Wine Cellar, which was initially
only full of a few bats and wolves at the beginning, had ghouls appearing much
earlier. The most striking example was one time I teleported to the Crumbling
Market in the Undercity West, instead of the Dullahan waiting for me there was
a Lich!
=========================================================================
****************************** 1) BEASTS ********************************
=========================================================================
a) BASILISK
Basic Stats Affinity Type
HP 120 PHYSICAL 15 BLUNT 8
MP 0 AIR -10 EDGED 5
STR 125 FIRE 35 PIERCING 0
INT 103 EARTH 56
AGL 101 WATER 28
LIGHT 21
DARK 19
Magic: None
Special Attack: Acid Breath
Items: Snowfly Draught
Locations: Snowfly Forest
Comments: More annoying than a threat, the angles of the scenery can make it
difficult to see them coming at you. Acid Breath hits multiple targets and can
do quite a bit of damage on your first time through the forest, especially if
you haven't gone into battle mode. However they are a reliable source of the
EXTREMELY useful Snowfly draught. Usually attack in pairs.
b) BAT
Basic Stats Affinity Type
HP 40 PHYSICAL -5 BLUNT 0
MP 0 AIR 25 EDGED -10
STR 95 FIRE -10 PIERCING -5
INT 64 EARTH -25
AGL 89 WATER 10
LIGHT -5
DARK 5
Items: Cure Root, Eye of Argon
Locations: Wine Cellar, Catacombs, Sanctum
Comments: The first enemies you will encounter and, handily, weakest against
the edged sword you start out with. Fun to revisit and punch to death when you
want to try some bare-knuckle boxing!
c) HARPY
Basic Stats Affinity Type
HP 209 PHYSICAL 5 BLUNT 5
MP 162 AIR 25 EDGED 25
STR 127 FIRE 25 PIERCING 0
INT 132 EARTH 25
AGL 153 WATER 25
LIGHT -15
DARK 35
Special Attacks: Blasphemous Howl, Banish
Items: Angelic Paean
Locations: UnderCity East
Comments: Ur yuck, one of the creepiest enemies in the game. Fairly weak and
if you don't fancy fighting them they will often ignore you if you run past
them. If you do take them on, watch out for the Blasphemous Howl attack. It
will cause damage and cast Curse on you. Banish can kill you dead with one
successful hit, but they rarely use it.
d) HELLHOUND
Basic Stats Affinity Type
HP 109 PHYSICAL 5 BLUNT -5
MP 0 AIR 5 EDGED 0
STR 104 FIRE 45 PIERCING 10
INT 74 EARTH 5
AGL 94 WATER -25
LIGHT -15
DARK 40
Special Attacks: Fire Breath
Items: Cure Root
Locations: Catacombs, Sanctum, Abandoned Mines B1
Comments: As you would expect, weak against water. If you have picked up the
spell Aquablast, it's very effective against them. The Fire Breath attack will
hit multiple targets, but shouldn't damage you too much, even early on.
e) ICTHIOUS
Basic Stats Affinity Type
HP 95 PHYSICAL 25 BLUNT 5
MP 0 AIR 54 EDGED 0
STR 113 FIRE 14 PIERCING 13
INT 108 EARTH -10
AGL 105 WATER 48
LIGHT 46
DARK 17
Magic: None
Special Attacks: Spiral Shell
Items: Faerie Wing
Locations: Snowfly Forest
Comments: If you're armed with a short-range weapon they can be a pain to hit.
Also they have opposing weaknesses from the basilisks that are found in the
same locations. To be honest, unless you are desperate for Faerie Wings, it's
less hassle just running away from them.
f) MIMIC
Basic Stats Affinity Type
BD/LG/TL
HP 120 PHYSICAL 15 BLUNT 55/55/85
MP 0 AIR -10 EDGED 35/35/55
STR 123 FIRE -15 PIERCING 10/25/25
INT 91 EARTH 30
AGL 109 WATER 40
LIGHT 38
DARK 26
Special Attack: Numbing Needle
Items:
Locations: Abandoned Mines B1 and B2.
Comments: These are ANNOYING! They are so tough and you can spend AGES trying
to hit the damn things. They are always in a room with other creatures
attacking you as well. The best offence is a piercing weapon with as much fire
affinity on it as you can muster, then just go for the legs as these seem to
have the highest hit percentage. Fire Ball is also effective as they have low
INT.
g) OGRE
Basic Stats Affinity Type
BA/HD/BD/LG
HP 369 PHYSICAL 35 BLUNT 35/30/45/38
MP 32 AIR 37 EDGED 05/00/15/08
STR 133 FIRE 28 PIERCING -3/-8/10/00
INT 137 EARTH 54
AGL 103 WATER 48
LIGHT 50
DARK 46
Magic: Silence
Items: Occasionally drop a medium level two-handed Sword or Mace/Axe
Locations: Limestone Quarry
Comments: A very nasty boss early on, later on they lurk in the Limestone
Quarry and attack in pairs. They have no big elemental weakness, but fire is
what they are most vulnerable against so equip any gems you have. The weakest
point is the head, but given their size this can be hard to reach with a
one-handed weapon. However arming yourself with a two-handed weapon leaves you
vulnerable to their very strong attacks. Either way cast Herakles on yourself
and Degenerate on them to make the battle a little fairer.
h) POISON SLIME
Basic Stats Affinity Type
HP 97 PHYSICAL 44 BLUNT 35
MP 0 AIR -17 EDGED 0
STR 119 FIRE -34 PIERCING -13
INT 50 EARTH 54
AGL 94 WATER 34
LIGHT 43
DARK 48
Special Attacks: Poison Sneeze
Items: Faerie Chortle
Locations: Catacombs, Abandoned Mines B1
Comments: Weak but like to poison you. Stab that evil jelly with a piercing
weapon or fry it with a Fire Ball.
i) SILVER WOLF
Basic Stats Affinity Type
HP 76 PHYSICAL 5 BLUNT -5
MP 0 AIR 5 EDGED 0
STR 89 FIRE 30 PIERCING -10
INT 70 EARTH 5
AGL 82 WATER -25
LIGHT -15
DARK 40
Items: Cure Root, Vera Root
Locations: Wine Cellar
Comments: Weak enemy for you to practice on early in the game. No threat at
all.
j) SLIME
Basic Stats Affinity Type
HP 60 PHYSICAL 48 BLUNT 43
MP 0 AIR -19 EDGED 15
STR 129 FIRE -38 PIERCING 0
INT 63 EARTH 64
AGL 81 WATER 38
LIGHT 44
DARK 44
Special Attacks: Acid Sneeze
Items: Yddrasil Tears
Locations: Catacombs, Abandoned Mines B1
Comments: Weedier than the Poison Slime, the Acid Sneeze is no real threat and
it's even weaker against fire. As before, pop the evil jelly with a piercing
weapon or fry it with a Fire Ball.
k) STIRGE
Basic Stats Affinity Type
HP 89 PHYSICAL 15 BLUNT 25
MP 0 AIR 18 EDGED 5
STR 117 FIRE -10 PIERCING -10
INT 46 EARTH -18
AGL 119 WATER 10
LIGHT -15
DARK 15
Special Attacks: Blood Suck
Items: Vera Root
Locations: Abandoned Mines B1
Comments: A bigger, meaner bat. Still pretty pathetic though. Its blood suck
attack will drain a little of your HP and regenerate some of the Stirges. But
its HP is so low that a couple of hits with a pointy weapon should drop this
feeble flapper.
=========================================================================
****************************** 2) UNDEAD ********************************
=========================================================================
a) DARK SKELETON
Basic Stats Affinity Type
HP 151 PHYSICAL 08 BLUNT -6
MP 24 AIR 31 EDGED 6
STR 127 FIRE 20 PIERCING 19
INT 134 EARTH -11
AGL 109 WATER -04
LIGHT -33
DARK 51
Items: Vera Root
Locations: Undercity West
Comments: Slightly tougher than the normal skeletons but of no real threat.
They are a bit faster and the ones armed with crossbows can inflict some damage
if you are not careful. But by now you should have a powerful undead weapon
for picking them off with.
b) GHAST
Basic Stats Affinity Type
HP 122 PHYSICAL 25 BLUNT 23
MP 0 AIR 15 EDGED 08
STR 130 FIRE -13 PIERCING 00
INT 134 EARTH 23
AGL 110 WATER 39
LIGHT -15
DARK 48
Items: Cure Root
Locations: Catacombs
Comments: Slow, stupid, basically just fodder for building a great undead
weapon.
c) GHOUL
Basic Stats Affinity Type
HP 76 PHYSICAL -5 BLUNT 12
MP 6 AIR 25 EDGED -3
STR 114 FIRE -10 PIERCING -8
INT 67 EARTH -25
AGL 73 WATER 10
LIGHT -5
DARK 5
Items: Vera Root
Locations: Wine Cellar, Catacombs
Comments: The weakest undead foes in the game. Often will not register your
presence so if you are in a hurry you can easily avoid them. Useful early on
for practicing fighting against.
d) MUMMY
Basic Stats Affinity Type
HP 97 PHYSICAL 5 BLUNT 8
MP 6 AIR -15 EDGED -5
STR 128 FIRE 0 PIERCING 5
INT 76 EARTH -15
AGL 96 WATER -9
LIGHT -28
DARK 49
Items: Vera Root
Locations: Catacombs
Comments: Slightly tougher than the Ghouls, but pretty pathetic all the same.
e) SKELETON - Type 1
Basic Stats Affinity Type
HP 114 PHYSICAL 15 BLUNT -16
MP 37 AIR 24 EDGED 2
STR 108 FIRE 13 PIERCING 9
INT 70 EARTH -4
AGL 92 WATER -8
LIGHT -26
DARK 45
Items: Vera Root, Low Level Bronze Armour and Weapons
Locations: Catacombs, Under City West
Comments: This skeleton is distinguished by being a sort of crusty brown
colour. The usually only have one arm and if they have a weapon its usually a
blunt mace of some kind. These skeletons are found more frequently in the
early sections of the game and are very little threat.
f) SKELETON - Type 2
Basic Stats Affinity Type
HP 123 PHYSICAL 12 BLUNT -12
MP 37 AIR 31 EDGED 4
STR 116 FIRE 20 PIERCING 11
INT 86 EARTH -11
AGL 105 WATER -4
LIGHT -33
DARK 51
Items: Cure Bulb, Low Level Iron Armour and Weapons
Locations: Catacombs, Under City West
Comments: This skeleton pops up more often in the Under City west area. It is
a greyish color and is always armed. On their own they aren't too hard but they
can attack in groups and the ones with two-handed weapons can cause you some
injury. Not particularly fearsome, but treat gangs of three or more with
caution.
g) SKELETON KNIGHT
Basic Stats Affinity Type
HP 162 PHYSICAL 12 BLUNT -9
MP 28 AIR 34 EDGED 5
STR 120 FIRE 25 PIERCING 15
INT 90 EARTH -18
AGL 107 WATER -9
LIGHT -28
DARK 49
Items: Vera Root, Low Level Bronze Armour and Weapons
Locations: Catacombs, Under City West, Great Cathedral
Comments: Your basic skeleton but with armour on. Like the Zombie Knights a
source of armour, shields and weapons early on. Low resistance to physical
attacks makes them a pushover to fight.
h) ZOMBIE
Basic Stats Affinity Type
HP 146 PHYSICAL 10 BLUNT 15
MP 6 AIR 5 EDGED 3
STR 113 FIRE -13 PIERCING -2
INT 65 EARTH 15
AGL 87 WATER 29
LIGHT -26
DARK 38
Items: Vera Root
Locations: Wine Cellar
Comments: Like the Ghouls and Mummies this is just a nice slow enemy for
beating up on early in the game.
i) ZOMBIE FIGHTER
Basic Stats Affinity Type
HP 158 PHYSICAL 10 BLUNT 20
MP 15 AIR 5 EDGED 5
STR 115 FIRE -13 PIERCING -3
INT 62 EARTH 15
AGL 85 WATER 29
LIGHT -26
DARK 38
Items: Low level Bronze weapons and Armour.
Locations: Wine Cellar
Comments: Slightly meaner than the ordinary zombie, but not very challenging.
j) ZOMBIE KNIGHT
Basic Stats Affinity Type
HP 146 PHYSICAL -5 BLUNT 17
MP 29 AIR -3 EDGED 2
STR 115 FIRE -18 PIERCING -6
INT 86 EARTH 11
AGL 86 WATER 22
LIGHT -21
DARK 38
Items: Low Level Iron/Bronze Armour/Shields/Weapons
Locations: Wine Cellar, Catacombs, Snowfly Forest, Undercity West and East
Comments: Dead Crimson Blades come back to life to annoy you further. You'll
fight them throughout the game. Occasionally you'll come across a "super
zombie" who has +5 to their Affinity stats and +3 to their Type stats. Just
bust them up with a nice undead weapon and collect the occasional decent bit of
armour they may drop.
k) ZOMBIE MAGE
Basic Stats Affinity Type
BA/HD/BD/LG
HP 137 PHYSICAL 12 BLUNT 17/14/22/17
MP 81 AIR 03 EDGED 00/-4/02/05
STR 125 FIRE -12 PIERCING 10/07/03/06
INT 124 EARTH 38
AGL 107 WATER 42
LIGHT -5
DARK 52
Magic: Psychodrain
Items: Low Level Iron Staves
Comments: To slow and stupid to be much of a threat. By the time you meet one
you should have an undead weapon that can drop them in a couple of hits.
However they are one of the only enemies in the game that carry Staves (the Orc
and Goblin Leaders are the others). You may want to seek them out and fight
them over and over if you are keen on collecting and forging a decent staff.
=========================================================================
****************************** 3) DRAGON ********************************
=========================================================================
a) BLOOD LIZARD
Basic Stats Affinity Type
BA/HD/BD/LG
HP 232 PHYSICAL 10 BLUNT 20/24/29/17
MP 0 AIR -10 EDGED 0/02/07/-5
STR 133 FIRE 5 PIERCING -5/-3/-2/-14
INT 108 EARTH 15
AGL 120 WATER 35
LIGHT 15
DARK 20
Items: Medium Level Hagane/Iron Armour/Shields/Weapons, Occasionally drop
Damascus armour and weapons
Locations: City Walls North, Forgotten Passageway (Gold Key)
Comments: These are my favourite "normal" enemies in the game. Fast and
funky, they pack a punch and are VERY agile. They are worth spending some time
fighting as they drop some good items. However, if you are going after them
with a two-handed weapon be careful. They can usually match you for fighting
speed, attack in groups and can still surprise you with hits of over 150 points
of damage if your RISK gets too high, so don't get too cocky. An edged or
piecing pole arm is my weapon of choice as this is also useful for the Boss
Dragons as well. Add some Air affinity gems and you should have no problems.
b) LIZARD MAN
Basic Stats Affinity Type</pre><pre id="faqspan-2">
HP 196 PHYSICAL 15 BLUNT 25
MP 28 AIR -15 EDGED 0
STR 115 FIRE 8 PIERCING -8
INT 109 EARTH 15
AGL 113 WATER 35
LIGHT 17
DARK 14
Magic: Heal
Items: Low Level Bronze/Iron Armour/Shields/Weapons
Locations: Sanctum, City Walls South
Comments: No real threat these guys. A good pointy weapon with plenty of Air
affinity gems on it will drop them fast.
=========================================================================
****************************** 4) HUMAN *********************************
=========================================================================
a) GOBLIN
Basic Stats Affinity Type
HP 221 PHYSICAL 10 BLUNT 25
MP 28 AIR -11 EDGED -5
STR 107 FIRE 04 PIERCING 15
INT 91 EARTH 24
AGL 109 WATER 11
LIGHT 16
DARK 18
Items: Yggdrasil Tears, Cure Root, Low Level Leather/Bronze weapons and Armour.
Locations: Mines B1
Comments: These will often attack you in groups and frustratingly have
different blade weaknesses from their leader (below). I found taking the
mid-route and taking on goblins and the leaders with a piercing weapon to be
easiest.
b) GOBLIN LEADER
Basic Stats Affinity Type
HP 266 PHYSICAL 15 BLUNT -7
MP 56 AIR -6 EDGED 35
STR 109 FIRE 13 PIERCING 20
INT 122 EARTH 35
AGL 113 WATER 18
LIGHT 21
DARK 25
Magic: Degenerate, Poison Mist, Stun Cloud
Location. Abandoned Mines B1
Items: Yggdrasil Tears, Cure Root, Low Level Leather/Bronze Staves and Armour.
Comments: Can be a pain to battle early on as the status magic can cause
battles to go on longer than usual, as you will need to keep curing yourself.
The best tactics when faced with a group of goblins is chase down the leader
and kill him first. Often he will back off and try and cast spells on you
rather than fight back. If you can add Silence to your chain attacks and
silence him early on the battle will be much easier.
c) ORC
Basic Stats Affinity Type
HP 240 PHYSICAL 28 BLUNT -5
MP 22 AIR 25 EDGED 10
STR 125 FIRE 22 PIERCING 25
INT 124 EARTH 05
AGL 107 WATER 10
LIGHT 23
DARK 18
Items: Eye of Argon, Low Level Iron Armour and weapons.
Location: Abandoned Mines B2
Comments: Similar to the Goblins only slightly tougher. They also attack in
packs and like the goblins share opposite weaknesses to their leader. If you
are trying to get though the Mines for the timed part the best way to deal with
them is to add paralysis to your chain attacks. They will retreat as soon as
they are paralysed. If you want to kill them, you should have a decent human
weapon equipped and a shield is recommended as they can deal quite a lot of
damage ganging up on you.
d) ORC LEADER
Basic Stats Affinity Type
HP 280 PHYSICAL 34 BLUNT 35
MP 109 AIR 31 EDGED -7
STR 121 FIRE 28 PIERCING 20
INT 135 EARTH 11
AGL 118 WATER -4
LIGHT 29
DARK 24
Magic: Prostasia, Herakles, Heal, Stun Cloud, Poison Mist
Items: Low Level Iron Staves and Armour
Location: Abandoned Mines B2
Comments: Again like the Goblin Leader it will avoid attacking you direct,
instead it will concentrate on raising the status and healing its troops. Best
to target it first before taking on the rest of the Orc pack.
e) WINE CELLAR HUMANS
Just five miscellaneous humans enemies you'll meet on your first time though
the wine cellar. Sackheim and Goodwin are the two Blades discussing
Cloudstones. Mandel is the Blade who dies then comes back to life as a zombie.
Mandel
Basic Stats Affinity Type
HP 146 PHYSICAL 05 BLUNT 10
MP 12 AIR -2 EDGED -2
STR 114 FIRE -15 PIERCING -3
INT 62 EARTH 10
AGL 86 WATER 14
LIGHT -30
DARK 35
Items: Mandel will always drop his piercing bronze rapier, which comes in very
handy when fighting Dullahan.
Sackheim
Basic Stats Affinity Type
HP 147 PHYSICAL 12 BLUNT 04
MP 14 AIR 00 EDGED 03
STR 90 FIRE 00 PIERCING 06
INT 90 EARTH 00
AGL 100 WATER 00
LIGHT 00
DARK 00
Goodwin
Basic Stats Affinity Type
HP 163 PHYSICAL 10 BLUNT 01
MP 06 AIR 00 EDGED 08
STR 93 FIRE 00 PIERCING 07
INT 76 EARTH 00
AGL 97 WATER 00
LIGHT 00
DARK 00
Crimson Blade 1 (Sword and Shield)
Basic Stats Affinity Type
HP 152 PHYSICAL 15 BLUNT 05
MP 21 AIR 00 EDGED 04
STR 95 FIRE 00 PIERCING 08
INT 72 EARTH 00
AGL 102 WATER 00
LIGHT 00
DARK 00
Crimson Blade 2 (Crossbow)
Basic Stats Affinity Type
HP 147 PHYSICAL 13 BLUNT 03
MP 24 AIR 00 EDGED 06
STR 94 FIRE 00 PIERCING 07
INT 85 EARTH 00
AGL 92 WATER 00
LIGHT 00
DARK 00
=========================================================================
****************************** 5) PHANTOM *******************************
=========================================================================
a) AIR ELEMENTAL
Basic Stats Affinity Type
HP 271 PHYSICAL 45 BLUNT 10
MP 122 AIR 75 EDGED 12
STR 131 FIRE 45 PIERCING 35
INT 119 EARTH 05
AGL 115 WATER 45
LIGHT 45
DARK 45
Magic: Lightening Bolt, Thunderburst Lv.2 (rarely)
Location: Limestone Quarry, Temple of Kiltia
Comments: Should be a pushover by the time you reach him for the first time.
If you have a tough blunt weapon just add some earth affinity gems (Polaris,
Dao Moonstone, Gnome Emerald) and Air affinity ones to your shield if you are
using one (Sylphid Topaz, Djinn Amber). Cast Degenerate on it and Herakles on
your self and you should take him down in a couple of strikes.
b) DARK ELEMENTAL
Basic Stats Affinity Type
HP 232 PHYSICAL 45 BLUNT 10
MP 91 AIR 45 EDGED 12
STR 132 FIRE 45 PIERCING 35
INT 119 EARTH 45
AGL 111 WATER 45
LIGHT 05
DARK 75
Magic: Dark Chant, Meteor Lv.1 (rarely)
Location: Limestone Quarry, City Walls North
Comments: Likes to pop up unexpectedly and annoy you. Your blunt phantom
weapon should be pretty good for taking this guy on. Stick plenty of gems that
increase Light Affinity (e.g. Demonia, Angel Pearls). The magic spell "Spirit
Surge" can be much more damaging than any physical attacks you may try. Also
use light affinity blunt/break arts for extra pain. Cast Herakles on yourself
(when you get it) and Degenerate on it.
c) EARTH ELEMENTAL
Basic Stats Affinity Type
HP 228 PHYSICAL 45 BLUNT 10
MP 137 AIR 05 EDGED 12
STR 137 FIRE 45 PIERCING 35
INT 119 EARTH 75
AGL 115 WATER 45
LIGHT 45
DARK 45
Magic: Vulcan Lance, Gaea Sphere Lv. 2 (rarely)
Locations: Limestone Quarry, Iron Maiden B1
Comments: This fat git is probably the most annoying of the elementals. Unlike
the others he will not just stay put and let you batter him, he likes to run
away and for his size, he is quite a mover. So if you are using a one-handed
blunt weapon you may have to chase him about a bit. Still the usual Phantom
tactics apply, pop Djinn Amber and Sylphid Topaz on your weapon, Dao Moonstone
and Gnome Emerald on your shield. Cast Degenerate on him and Herakles on
yourself and pop the brown balloon in a few swipes.
d) FIRE ELEMENTAL
Basic Stats Affinity Type
HP 228 PHYSICAL 45 BLUNT 10
MP 119 AIR 45 EDGED 12
STR 134 FIRE 75 PIERCING 35
INT 118 EARTH 45
AGL 114 WATER 05
LIGHT 45
DARK 45
Magic: Fireball, Flame Sphere Lv.1 (rarely)
Location: SnowFly Forest
Comments: After a tricky Boss encounter with this Phantom early on, you should
now have a good blunt weapon and some water affinity gems to take him down
with. If you have acquired the spell "Aquablast" and have equipped for High
INT then Aquablast will work well on him.
e) GHOST
Basic Stats Affinity Type
HP 67 PHYSICAL 32 BLUNT 24
MP 129 AIR 04 EDGED 18
STR 91 FIRE 04 PIERCING 23
INT 109 EARTH 04
AGL 100 WATER 04
LIGHT 35
DARK -11
Magic: Solid Shock, Degenerate, Leadbones
Special Attack: Mindblast
Items: Grimoire "Terre" (teaches spell "Vulcan Lance")
Comments: Frustrating early on as you often get one chance to strike before
they disappear and reappear. Luckily unlike other phantoms they are weak
against edged blades the most. If you have found ANY elemental gems and have a
weapon with a space for them then use them. If not, just keep chasing it about
and healing when it uses Solid Shock on you. Later on of course you'll be able
to take it out with one hit.
f) WATER ELEMENTAL
Basic Stats Affinity Type
HP 226 PHYSICAL 45 BLUNT 10
MP 117 AIR 45 EDGED 12
STR 135 FIRE 05 PIERCING 35
INT 117 EARTH 45
AGL 112 WATER 75
LIGHT 45
DARK 45
Magic: Aquablast, Avalanche Lv. 2 (rarely)
Locations: Limestone Quarry, Temple of Kiltia
Comments: The last elemental you'll meet and this the easiest as you'll have
all the gems and stuff you need to take him down. Pop some Ifrit Carnelians
and Salamander Rubies on your weapon, Malid Aquamarines on your shield. Cast
Degenerate on it and Herakles on your self. If you want to try something else,
try blowing it away with some Fireballs, they work just as well by this point.
g) WRAITH
Basic Stats Affinity Type
HD+BD/BA
HP 129 PHYSICAL 18/15 BLUNT 24
MP 139 AIR 18/15 EDGED 18
STR 129 FIRE 18/15 PIERCING 23
INT 125 EARTH 18/15
AGL 105 WATER 18/15
LIGHT -10/-15
DARK 40/30
Magic: Curse, Silence, Lv. 2 Explosion
Items: Grimoire "Patire" (teaches spell Dark Chant), Grimoire "Exsocrer"
(teaches spell Exorcism)
Locations: Limestone Quarry, Iron Maiden B1
Comments: Can be nasty if it catches you out of battle mode, the combinations
of Curse and Explosion can knock off a lot of health if you aren't careful.
However it is still fairly weak against most elements so keep on your toes and
it shouldn't pose too much of a threat. You might receive the useful Dark
aligned spell "Dark Chant" after fighting one, which is worth fighting a few to
get hold of. The Wraith you fight in the Iron Maiden B1 will always drop the
Exorcism spell Grimoire on your first fight.
=========================================================================
******************************* 6) EVIL *********************************
=========================================================================
a) Dark Eye
Basic Stats Affinity Type
HP 93 PHYSICAL 45 BLUNT -8
MP 88 AIR 45 EDGED 25
STR 117 FIRE 45 PIERCING -8
INT 133 EARTH 45
AGL 148 WATER 45
LIGHT 15
DARK 45
Special Attacks: "Stun Blast" (causes Paralysis)
Magic: Psychodrain, Solid Shock, Fireball, Vulcan Lance, Aquablast
Items: Very rarely will drop Grimoires for Fireball, Vulcan Lance, Aquablast,
Solid Shock
Locations: Undercity West
Comments: For some reason when you attack this big eyeball your accuracy will
be around 50%. So try not to have any RISK or it becomes unhittable. Worth
attacking for the rare grimoires they sometimes drop.
b) Dullahan
Basic Stats Affinity Type
BA/CT/AB/LG
HP 149 PHYSICAL 15 BLUNT 28/28/15/0
MP 50 AIR 50 EDGED 15/15/12/17
STR 114 FIRE 64 PIERCING 00/00/-3/-2
INT 103 EARTH 58
AGL 97 WATER 64
LIGHT 38
DARK 78
Magic: Degenerate, Poison Mist
Locations: Sanctum, Undercity West
Comments: After facing him as a Boss, this walking suit of armour stomps about
in the Sanctum and the Undercity West. If you don't fancy fighting him you can
just run past him. If you decide to fight use the same tactics as the boss
fight, attack its abdomen with a piercing weapon and avoid chaining too much.
c) Gargoyle
Basic Stats Affinity Type
BA/HD/BD/WG/LG
HP 119 PHYSICAL 38 BLUNT 15/05/20/10/05
MP 0 AIR 29 EDGED 5/-5/15/05/00
STR 123 FIRE 5 PIERCING 00/-10/5/-5/-10
INT 43 EARTH -15
AGL 119 WATER 41
LIGHT 18/22
DARK 52
Special Attacks: "Numbing Hook" (causes Numbness)
Items: Vera Bulb
Locations: Limestone Quarry
Comments: If you are using a single-handed weapon these guys are a pain. The
best weapon to take them on with is a crossbow. However if they are causing
you hassle then its worth remembering that once they have inflicted Numbness on
you they will not physically attack you again unless you cure yourself. If
there are no other enemies, stayed numbed and they leave you alone. They
usually guard treasure chests in the company of Liches.
d) Gremlin
Basic Stats Affinity Type
BA/HD/BD/WG/LG
HP 190 PHYSICAL 35 BLUNT 02/-3/05/04/06
MP 87 AIR 34 EDGED 18/12/18/21/23
STR 139 FIRE 75 PIERCING 11/03/09/23/15
INT 132 EARTH 61
AGL 120 WATER 13
LIGHT 35
DARK 54
Magic: Prostasia, Leadbones, Herakles, Silence
Items: Hagane Armour and weapons, also on rare occasions will drop medium level
Damascus armour and weapons
Locations: Limestone Quarry
Comments: These enemies are probably the trickiest, toughest and most annoying
in the whole game. They almost always come in pairs and will quickly cast
Prostasia and Herakles on themselves boosting their already impressive strength
and will cast Silence on you. The best thing to use is a strong blunt
one-handed mace and go for the heads. Be careful if you go up against them
without a shield they can do you A LOT of damage. The Damascus gear makes
repeated battling an attractive prospect... if you're a masochist.
e) Imp
Basic Stats Affinity Type
BA/HD/BD/WG/LG
HP 151 PHYSICAL 30 BLUNT 07/05/08/10/12
MP 68 AIR 25 EDGED 03/00/02/03/05
STR 131 FIRE 42 PIERCING 12/07/11/15/17
INT 132 EARTH 38
AGL 124 WATER 24
LIGHT 08
DARK 49
Magic: Stun Cloud, Poison Mist, Aquablast, Lightning Bolt, Vulcan Lance,
Fireball
Items: Snowfly Draught
Locations: Abandoned Mines B2
Comments: Attack in pairs, they fly around very quickly and can be a real
threat as they paralyse then fire spells at you long distance. One-handed
weapons are virtual useless against them due to limited range. Your best bet
is an edged Polearm or Great Sword and the spell "Spirit Surge".
f) Lich
Basic Stats Affinity Type
BA/HD/BD/LG
HP 118 PHYSICAL 25 BLUNT 00/03/05/00
MP 105 AIR 15 EDGED 00/03/05/00
STR 130 FIRE -13 PIERCING 00/00/05/00
INT 134 EARTH 23
AGL 118 WATER 39
LIGHT -15
DARK 48
Magic: Psychodrain, Silence, Thunderburst Lv.2
Items: Rarely drops medium level armour
Locations: Undercity West
Comments: A dangerous opponent. It will appear and disappear like a ghost,
and its high INT makes its spells rather damaging, especially Thunderburst
which will hit multiple body parts. The Lich is equally weak against all
weapon types and if you can muster Fire Affinity on the blade it will help
knock it out faster. It also has low HP and can be weakened with the
Degenerate spell, which you should cast straight away before it Silences you.
g) Lich Lord
Basic Stats Affinity Type
BA/HD/BD/LG
HP 258 PHYSICAL 36 BLUNT 00/06/10/15
MP 322 AIR 59 EDGED 00/06/10/15
STR 136 FIRE 48 PIERCING 00/06/10/15
INT 142 EARTH 56
AGL 126 WATER 51
LIGHT 35
DARK 85
Magic: Curse, Radial Surge Lv.3
Items: Rarely drops medium level armour
Locations: Great Cathedral, Undercity West (Gold Key)
Comments: The Lich Lord is probably more challenging than the majority of
Bosses in the Great Cathedral! Radial Surge can do you a lot of damage
especially if he has weakened you with Curse first. Make sure you cure Curse
as soon as it is cast on you and keep your health high. You should have a good
strong Light Affinity weapon by now and you should use any level 2 or 3 break
arts with Light Affinity as you can target the Lich Lord at long range with
these. When you catch the Lich Lord use your most powerful chain attacks to
demolish him as he is physically quite weak. Degenerate and Herakles will, as
usual, be very helpful.
h) Nightstalker
Basic Stats Affinity Type
RA/LA/CT/AB/LG BA/CT/AB/LG
HP 378 PHYSICAL 40/40/40/30/30 BLUNT 48/48/38/48
MP 90 AIR 25/50/50/50/50 EDGED 35/35/25/35
STR 129 FIRE 50/25/50/50/50 PIERCING 20/20/05/25
INT 137 EARTH 50/50/25/50/50
AGL 115 WATER 50/50/50/25/50
LIGHT 35/35/35/35/35
DARK 85/85/85/85/85
Magic: Solid SHock
Items:
Locations: Temple of Kiltia
Comments: After facing him as a mini-boss in the Undercity East you'll
encounter this red suit of armour lurking in the Temple of Kiltia. DON'T use
chain attacks as they will miss 99% of the time. But luckily he is still very
weak against piercing weapons so target his abdomen and use Degenerate on him
and Herakles on yourself.
i) Quicksilver
Basic Stats Affinity Type
HP 120 PHYSICAL 10 BLUNT 5
MP 69 AIR 05 EDGED 0
STR 117 FIRE 10 PIERCING 5
INT 115 EARTH 15
AGL 120 WATER 24
LIGHT 00
DARK 15
Magic: Silence
Items: Silver Daggers
Locations: Undercity East
Comments: Creepy little dolls, they have speed and surprising power. Also your
accuracy is greatly reduced when fighting them for some reason. However their
low HP means that if you score a couple of good hits they should drop no
problem.
=========================================================================
************************* 7) CRIMSON BLADES *****************************
=========================================================================
The Crimson Blades have a section to themselves, as they can be quite tough
opponents. Unlike other enemies they do not share "Group" stats. There are
nine different types all with different strengths and weaknesses (argh), but
they are all identified as Crimson Blades. You will also be fighting a fair
few of them as they carry most of the decent armour you can take and forge into
good stuff for yourself. For the best armour and shields to start forging with,
spend time smacking up the ones in the Town Centre East, soon you'll have a
nice collection of armour to combine to your hearts content. I have listed the
stats for each of the nine types, the locations you will find them in and the
weapons they are carrying, as this is the only way to identify them visually.
- FIGHTING THE BLADES
Generally the Blades you meet early on should be vulnerable to your initial
edged sword. Only one type has an edged resistance and you should have a
decent PHYSICAL Affinity by then to override that. Later on as you meet the
stronger Blades in the Town Centre East you should concentrate on building a
weapon with strong Physical and Human Affinities over and above the type of
blade it has. For example I used a low level, piercing rapier I picked up
early in the game. Although it was not a strong blade, its human affinity
reached nearly 100 and its Physical Affinity 75. So even though a third of the
Blades are resistant against Piercing types I could still make short work of
them. The Blades are also vulnerable to most status magic. If they cast
Herakles and Prostasia be sure to cancel them out with Degenerate and Tarnish.
If you come across a Blade and your predicted damage at the bottom of the
screen is zero or single figures then cast Herakles and Prostasia on yourself.
It can make all the difference.
TOWN CENTRE WEST
a) CRIMSON BLADE (Type 1)
Basic Stats Affinity Type
HP 185 PHYSICAL 12 BLUNT 0
MP 59 AIR 45 EDGED -5
STR 101 FIRE 38 PIERCING 25
INT 101 EARTH 27
AGL 98 WATER 48
LIGHT 15
DARK 27
Magic: Herakles, Prostasia, Heal
Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons, Vera Root
Locations: RENE COASTROAD + TIRCOLAS FLOW (Sword and Shield), RUE SANT D'ALSA
(Two Handed Sword)
TOWN CENTRE WEST
b) CRIMSON BLADE (Type 2)
Basic Stats Affinity Type
HP 191 PHYSICAL 10 BLUNT 25
MP 61 AIR 25 EDGED 0
STR 113 FIRE 12 PIERCING -5
INT 98 EARTH 13
AGL 98 WATER 24
LIGHT 35
DARK 24
Magic: Herakles, Prostasia, Heal
Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons, Vera Root
Locations: RUE MAL FALLDE (Mace and Shield), RUE SANT D'ALSA (Axe and Shield),
VILLEPORT WAY (Two Handed Axe)
TOWN CENTRE WEST
c) CRIMSON BLADE (Type 3)
Basic Stats Affinity Type
HP 189 PHYSICAL 8 BLUNT -5
MP 61 AIR 18 EDGED 25
STR 110 FIRE 32 PIERCING 0
INT 106 EARTH 45
AGL 99 WATER 56
LIGHT 51
DARK 38
Magic: Herakles, Prostasia, Heal
Items: Low Level Leather and Wooden Armour/Shields, Bronze Weapons
Locations: RENE COASTROAD (Two-Handed Mace), TIRCOLAS FLOW (PoleArm), RUE MAL
FALLDE (Crossbow)
TOWN CENTRE EAST
d) CRIMSON BLADE (Type 4)
Basic Stats Affinity Type
HP 209 PHYSICAL 10 BLUNT 35
MP 83 AIR 28 EDGED 35
STR 122 FIRE 64 PIERCING 0
INT 122 EARTH 35
AGL 110 WATER 12
LIGHT 10
DARK 74
Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball
Items: Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons
Locations: KESCH BRIDGE (Two-Handed Axe), RUE CRIMINADE + RUE FISSERANO (Mace
and Shield)
TOWN CENTRE EAST
e) CRIMSON BLADE (Type 5)
Basic Stats Affinity Type
HP 205 PHYSICAL 9 BLUNT 0
MP 81 AIR 36 EDGED 35
STR 119 FIRE 51 PIERCING 35
INT 117 EARTH 24
AGL 113 WATER 38
LIGHT 42
DARK 45
Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball
Items: Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons, Vera
Root
Locations: KESCH BRIDGE (Crossbow), RUE CRIMINADE (Two-Handed Mace), SHASRAS
HILL PARK (PoleArm)
TOWN CENTRE EAST
f) CRIMSON BLADE (Type 6)
Basic Stats Affinity Type
HP 205 PHYSICAL 14 BLUNT 35
MP 81 AIR 44 EDGED 0
STR 122 FIRE 50 PIERCING 35
INT 114 EARTH 26
AGL 119 WATER 31
LIGHT 39
DARK 42
Magic: Herakles, Prostasia, Heal, Vulcan Lance, Aquablast, Fireball Items:
Low/Medium Level Iron/Hagane Armour/Shields, Iron/Hagane Weapons.
Locations: KESCH BRIDE + SHASRAS HILL PARK (Sword and Shield), RUE CRIMINADE
(Two-Handed Sword)
TOWN CENTRE SOUTH
g) CRIMSON BLADE (Type 7)
Basic Stats Affinity Type
HP 190 PHYSICAL 15 BLUNT 0
MP 60 AIR 41 EDGED 25
STR 114 FIRE 37 PIERCING -5
INT 105 EARTH 34
AGL 105 WATER 55
LIGHT 42
DARK 29
Magic: Herakles, Prostasia, Heal
Items: Low Level Iron Armour/Shields/Weapons, Vera root
Locations: FORCAS RISE + RUE ALIANO (Sword and Shield)
TOWN CENTRE SOUTH
h) CRIMSON BLADE (Type 8)
Basic Stats Affinity Type
HP 196 PHYSICAL 13 BLUNT 25
MP 60 AIR 64 EDGED -5
STR 114 FIRE 15 PIERCING 0
INT 107 EARTH 39
AGL 99 WATER 48
LIGHT 15
DARK 26
Magic: Herakles, Prostasia, Heal
Items: Low Level Iron Armour/Shields/Weapons, Vera Root
Locations: FORCAS RISE (Mace and Shield), RUE ALIANO (Axe and Shield)
TOWN CENTRE SOUTH
i) CRIMSON BLADE (Type 9)
Basic Stats Affinity Type
HP 190 PHYSICAL 12 BLUNT -5
MP 80 AIR 32 EDGED 0
STR 115 FIRE 28 PIERCING 25
INT 108 EARTH 46
AGL 108 WATER 41
LIGHT 53
DARK 31
Magic: Herakles, Prostasia, Heal
Items: Low Level Iron Armour/Shields/Weapons, Vera Root
Locations: RUE ALIANO (Crossbow), RUE MORGE (Two-handed Mace and Two-Handed
Axe)
=========================================================================
**************************** 8) BOSSES *********************************
=========================================================================
a) MINOTAUR (Beast)
Basic Stats Affinity Type
BA/HD/BD/LG BA/HD/BD/LG
HP 276 PHYSICAL 45/15/48/47 BLUNT 15/05/08/28
MP 0 AIR 25/10/27/30 EDGED -3/-8/-2/13
STR 88 FIRE 15/-5/16/19 PIERCING 05/00/03/21
INT 86 EARTH 46/45/52/50
AGL 105 WATER 44/43/50/48
LIGHT 30/15/35/34
DARK 05/30/40/42
Special Attack: Giga Rush
Boss Loot: 1 x CHAMOMILE SIGIL, 1 x Grimoire Debile (teaches the spell
"Degenerate") 1x Grimoire Guerir (teaches the spell "Heal")
Location: Wine Cellar
Comments: Well not a great deal of tactics available here as on your first
play you have no abilities, magic or break arts. Luckily although he looks
mean actually he isn't too strong. He is weak against edged weapons and your
initial sword should have built up some beast affinity from fighting bats and
wolves in the rest of the wine cellar. Basically you should get right up close
to him, stand under his arms and then you can reach his vulnerable arms and
body. Also this tactic forces him to back off and lean his head down allowing
you to attack his weakest area. Make sure you keep your health high as his Giga
Rush attack can do substantial damage. Later on he will turn up as the first
time attack boss in the Keep. After you leave the Wine Cellar this room will
lock. Return with the STOCK SIGIL and you can fight his Zombie form (see
optional enemies).
b) DULLAHAN (Evil)
Basic Stats Affinity Type
BA/CH/AB/LG
HP 186 PHYSICAL 20 BLUNT 28/28/20/28
MP 22 AIR 50 EDGED 15/15/10/15
STR 111 FIRE 64 PIERCING 00/05/-5/05
INT 105 EARTH 58
AGL 98 WATER 64
LIGHT 24
DARK 78
Magic: Degenerate
Boss Loot: 1 x Elixir of Queens, 1 x Elixir of Mages, 1 x Grimoire Lux (teaches
the spell "Spirit Surge")
Location: Wine Cellar
Comments: The first of several suit-of-armour bosses you'll meet in the game.
Generally the tactics here are recommended for all enemies of this type. They
are all weak against piercing weapons and the abdomen is the most vulnerable
part. Your tactics here should be to equip either the rapier you collected
from Mandel or the Crossbow found in a side room earlier in the Wine Cellar.
Cast Degenerate on him to lower his strength and just attack its abdomen.
Avoid long chains of attacks as they will tend to miss after the first hit.
Also try the using the Sword Break Art "Rending Gale", that should be effective
but watch your HP!
c) GOLEM (Evil)
Basic Stats Affinity Type
BA/ HD/ BD/ LG
HP 240 PHYSICAL 32 BLUNT -30/-18/-30/-10
MP 15 AIR 18 EDGED -05/ 02/-05/-05
STR 125 FIRE 72 PIERCING 00/ 11/ 00/ 15
INT 118 EARTH 75
AGL 89 WATER 45
LIGHT 72
DARK 55
Boss Loot: 2 x Cure Bulbs, 1 x Elixir of Dragoons, 1 x Grimoire Ameliorer
(teaches the spell "Prostasia")
Location: Sanctum
Comments: I highly recommend that you acquire the blunt one-handed mace "Pink
Squirrel" found in a sideroom early in the Catacombs or the Two-handed Mace
"Bosom Cleaver" found in a secret room next to the Sanctum save room. As you
can see the Golem is hugely weak against this type of attack. If you haven't
acquired this weapon then you can use blunt break arts like "Mistral Edge"
(axe) and "Bear Claw" (Great Sword). The best tactic is to run right up close
to the golem and stay under its arms, as it is slow and stupid it will spend a
lot of time backing away trying to find you. Cast degenerate on it to lower
its strength and keep attacking its vulnerable body and arms. Keep your RISK
low and heal frequently, use Absorb Damage if the Golem is hitting you very
hard. Use Reflect damage to score some extra hits.
d) DRAGON (Dragon)
Basic Stats Affinity Type
HD/NK/BD/LG/TL HD/NK/BD/LG/TL
HP 481 PHYSICAL 45/50/50/45/50 BLUNT 08/08/08/05/11
MP 0 AIR 36/43/43/38/43 EDGED -5/-5/-5/-25/-3
STR 118 FIRE 36/43/43/38/43 PIERCING -10/-10/-10/-3/-10
INT 131 EARTH 36/43/43/38/43
AGL 93 WATER 36/43/43/38/43
LIGHT 36/43/43/38/43
DARK 36/43/43/38/43
Special Attacks: Tail Attack, Thermal Breath
Boss Loot: 3 x Cure Bulbs, 1 x Elixir of Sages, 1 x Grimoire Analyse (Teaches
the spell "Analyse")
Location: Sanctum
Comments: The first of several Dragon Bosses, this one has no specific
elemental weaknesses. Like all dragons it has a weakness against piercing and
edged weapons and it is IMMUNE to the degenerate spell so don't waste MP trying
to cast it. Basically always equip a shield when first approaching the dragon
and make a dash for under its head. You'll more than likely be caught by its
Thermal Breath but the Shield should help absorb some of the damage. Once you
are under its head stay there as it won't be able to use it Breath against you.
Now you just have to worry about bites and its special tail attack which you
should reflect back on it. Now hopefully you found the dragonite gem in a
chest earlier on in the Sanctum, equip it on any edged or piercing weapon that
can hold a gem and aim for its head, neck and legs (if you can reach them). The
tail is its weakest part, BUT it is extremely hard to hit. Your best time is
to run at it just after the dragon bites you, as it will pause. However even
if you are stood right by it with zero RISK your chance of hitting it is not
much higher than 35% and you become vulnerable to breath attacks. Keep your
RISK low, especially if you have equipped a two-handed weapon. Use Heavy Shot
in your chain attack but only use short chains as your accuracy will drop
alarmingly fast. Use Vera Items to keep your RISK under 10 and cast Prostasia
to give you a bit of extra power. These tactics are good for all subsequent
dragons, and you are well advised to build a decent weapon early on to fight
them with.
e) DUANE + 2 Crimson Blades (Human)
Father Duane - Immune to Analyse spell
HP approx 250
Magic: Poison Mist, Explosion lv.1
Boss Loot: 1 x Magnolia Frau (staff), 1 x Wizard Robe, 1 x Crimson Key, 1 x
Grimiore Demolir (teaches the spell "Explosion"), 1 x Grimoire Clef (teaches
the spell "Unlock")
Sarjik (Sword and Shield)
Basic Stats Affinity Type
HP 177 PHYSICAL 10 BLUNT 25
MP 64 AIR 37 EDGED -5
STR 109 FIRE 28 PIERCING 25
INT 101 EARTH 03
AGL 110 WATER 12
LIGHT 47
DARK 18
Boss Loot: 1 x Iron Rapier, 3 x Mana Roots, 1 x Cure Bulb
Bejart (two handed Axe)
Basic Stats Affinity Type
HP 193 PHYSICAL 10 BLUNT 25
MP 54 AIR 15 EDGED 25
STR 115 FIRE 11 PIERCING -5
INT 101 EARTH 15
AGL 99 WATER 29
LIGHT 52
DARK 16
Boss Loot: 1 x Guisarme, 3 x Cure Roots
Comments: If you stay at the bottom of the slope you can defeat Sarjik and
Bejart without Father Duane interfering. Cast Degenerate on both of them and
use your best piercing and edged weapons to attack them with. Use Reflect
Damage to wear them down faster. Once they are dead quickly heal yourself and
then run up to Father Duane. The best tactic is to stay right up close to him,
this prevents him from using his Explosion spell. He will attack you with
Poison Mist. If you are confident of being able to finish him quickly then
don't bother curing yourself, he will have no option but to attack you with his
weak staff. Aim for his head, the more damaged it gets the less able he
becomes to cast spells. Piercing weapons seem to be the most effective here.
f) WYVERN (Dragon)
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 340 PHYSICAL 39 BLUNT -8/-12/-17/-7/05
MP 0 AIR 48 EDGED -2/-5/-8/-25/-25
STR 134 FIRE 42 PIERCING 11/-8/03/13/13
INT 142 EARTH 43
AGL 101 WATER 45
LIGHT 47
DARK 41
Special Attacks: Fire Breath
Boss Loot: 1 x HYACINTH SIGIL, 1 x Cure Tonic, 1 x Grimoire Ignigure (Teaches
the spell "Pyro Guard")
Location: Abandoned Mines B1
Comments: Equip a shield straight away with any fire affinity you can muster,
that should prevent its Breath killing you. Then race under its head and
tackle it in the same way you tackled the previous dragon. Use a blunt or
edged weapon to attack it's head. Although the tail and legs look
tantalisingly weak they are difficult to target and leave you to open to Breath
attacks. Also avoid chain attacks, the Wyvern will make most of them miss and
your RISK will climb sky high very quickly. Higher RISK means his tail attacks
will kill you. Keep your RISK low, cast Prostasia on yourself and Reflect his
bite and tail attacks back on him. He has quite low HP for a dragon so you
should finish him reasonably quickly.
g) FIRE ELEMENTAL (Phantom)
Basic Stats Affinity Type
HP 369 PHYSICAL 45 BLUNT 11
MP 119 AIR 45 EDGED 13
STR 134 FIRE 75 PIERCING 38
INT 118 EARTH 45
AGL 114 WATER 05
LIGHT 45
DARK 45
Magic: Fireball, Flame Sphere Lv.1
Boss Loot: 1 x Elixir of Queens, 1 x Mana Tonic, 1 x Grimoire Flamme
Location: Abandoned Mines B1
Comments: This fire elemental will only use fire magic attacks. Try to equip
for High INT (eg. The Wizard Robe if you kept it). Also if you collected the
spell "Frost Fusion" cast it on your best blunt weapon. If your grips and
shields can hold any gems at this point add any water affinity ones you have
(probably only Undine Jaspers) to your weapon. Any salamander rubies on the
shield, or a manabreaker. Also an accessory like the Salamander ring can also
help. Use the Reflect magic Battle skill and cast Degenerate on the Elemental.
Don't chain too much and keep your RISK low. He should be pretty easy.
h) OGRE (Beast)
Basic Stats Affinity Type
BA/HD/BD/LG
HP 541 PHYSICAL 35 BLUNT 35/30/45/38
MP 35 AIR 37 EDGED 05/00/15/08
STR 134 FIRE 28 PIERCING -3/-8/10/00
INT 137 EARTH 54
AGL 103 WATER 48
LIGHT 50
DARK 46
Magic: Silence
Boss Loot: 3 x Cure Bulbs, 1 x Elixir of Kings, 1 x Grimoire Rempart (teaches
spell "Terra Guard")
Locations: Abandoned Mines
Comments: Probably one of the toughest bosses in the game! Basically when you
meet this guy you'll be too weak to inflict much damage on him and he can
certainly inflict it back on you! The best way to defeat this nasty Ogre is to
equip a shield and one handed weapon, preferably edged or piercing and try and
boost its fire affinity as high as you can. Now make sure you have the Reflect
Damage ability. The quickest way to wear down this Boss is to reflect the
damage he is doing to you back on him. Keep your nerve and heal constantly, he
can inflict up to 150 points of damage with a critical hit. If you are feeling
brave attack his head and arms but don't let your RISK get to high. If you
cast Degenerate on him and Prostasia on yourself you can reduce the damage he
does a little. (Sweet revenge! When I played through again with my boosted
stats and armour I remembered how this guy made me eat Game Over screen six
times on the trot. So I attacked both his arms until they were Dying. Now he
couldn't attack me and just fled into a corner, BWAHAHAHAHAAA!)
i) GIANT CRAB (Beast)
Basic Stats Affinity Type
BA/MT/BD/LG
HP 422 PHYSICAL 40 BLUNT 05/35/15/08
MP 0 AIR 15 EDGED 20/25/25/23
STR 134 FIRE 25 PIERCING 30/05/35/28
INT 136 EARTH 55
AGL 103 WATER 65
LIGHT 45
DARK 48
Special Attacks: Aqua Bubble, Tidal Rush
Boss Loot: 1 x Elixir of Queens, 1 Grimoire Slyph (teaches Spell "Luft Fusion")
Location: Undercity West
Comments: The best way to approach this crab is to try and poison it at the
beginning of the battle either with Vile Scar Break Art or a poison Chain
Ability then either attack it's mouth with a pointed weapon or claws with a
blunt one. Degenerate will work on the crab and you should cast Prostasia on
yourself to raise your weapons. Equip any Undine Jaspers you have on your
shield to cut the damage of its water based attacks, if you have any Slyphid
Topazes put them on your weapon for extra strength. Stay between the crabs
claws as that seems to confuse it a bit, chain attacks also work well.
j) EARTH DRAGON (Dragon)
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 509 PHYSICAL 38 BLUNT 12/17/22/08/26
MP 0 AIR 25 EDGED 00/05/10/-5/05
STR 144 FIRE 46 PIERCING -5/00/05/10/15
INT 140 EARTH 75
AGL 111 WATER 56
LIGHT 48
DARK 39
Special Attacks: Tail Attack, Acid Breath
Boss Loot: 1 x Bronze Key, 1 x Vera Tonic
Location: Snowfly Forest
Comments: Another tough dragon boss, made harder as you aren't likely to have
any Earth affinity gems to protect yourself with. Nevertheless equip the
shield and run under its head. Using a Faerie Wing increases Ashleys speed and
you may get under his head before his breath hits you. If not try and have the
Defence ability Terra Ward to cut the damage or keep your fingers crossed that
you can survive it. If it hits you with Acid Breath, heal up then get your
dragon weapon out and equip dragonites and/or Slyphid Topaz's if you have them.
Cast Luft Fusion on your weapon to increase your air affinity. Don't chain as
they will mostly miss. Keep poking it in the head and reflect the bites and
tail attacks he will send you way. This is probably one of the tougher dragon
battles, but stay healed and your RISK under ten and you should wear him down
after a long fight.
k) FATHER GRISSOM + DARK CRUSADER (Human, Evil)
Grissom - Immune to analyse spell
HP approx 300
Magic: Thunderburst Lv.1
Boss Loot: 1 x Shillelagh (staff), 1 x Sylphid Topaz, 1 x Swan Song, 1 x
Grimoire Annuler (teaches the spell "Magic Ward"), 1 x Grimoire Gnome (teaches
the spell "Soil Fusion")
Dark Crusader
Basic Stats Affinity Type
BA/CH/AB/LG
HP 379 PHYSICAL 55 BLUNT 28/32/19/28
MP 78 AIR 30 EDGED 15/19/08/15
STR 119 FIRE 85 PIERCING 00/04/-5/00
INT 131 EARTH 72
AGL 107 WATER 44
LIGHT 45
DARK 82
Magic: Degenerate, Drain Heart (absorbed HP from you)
Boss Loot: 1 x Elixir of Queens, 1 x Elixir of Mages, 1 x Grimoire Lux (teaches
the spell "Spirit Surge")
Location: Snowfly Forest
Comments: In this battle Sydney will aid you. He'll keep Prostasia cast on you
and will heal you when your health gets low. So you can concentrate on
fighting. The best tactic is to get in Grissom's face so he can't cast
Thunderburst. Keep hacking away at his head with your best human weapon. For
some reason the Dark Crusader is reluctant to attack you until Grissom is dead.
If you have a crossbow you can take pot shots at the Dark Crusader while
fighting Grissom and not fear retaliation! When Grissom falls, cast Degenerate
on the Crusader, this will get Sydney attacking it as well and the pair of you
should be able to finish it quickly. As per usual, target its Abdomen with a
piercing weapon and avoid long chains of attacks.
l) JAN ROSENCRANTZ (Human)
HP approx 400
Jan will keep using Rending Gale and Vile Scar on you, so you'll have to keep
curing yourself of poison. Attack him with your best human weapon and use
Prostasia to increase your weapon strength. Jan seems to be weakest against
Physical Affinity. Jan will consume his own HP using his break arts, but he
will also use healing items to replenish his HP if the battle goes on to long.
Keep attacking either his head or sword arm to slow him down. No goodies after
this fight I'm afraid.
m) AIR ELEMENTAL (Phantom)
Basic Stats Affinity Type
HP 382 PHYSICAL 45 BLUNT 11
MP 161 AIR 75 EDGED 13
STR 136 FIRE 45 PIERCING 38
INT 124 EARTH 05
AGL 118 WATER 45
LIGHT 45
DARK 45
Magic: Lightening Bolt, Thunderburst Lv.2 (rarely)
Boss Loot: 1 x Grimoire Foundre (teaches the spell "Thunderburst"), 1 x Mana
Bulb
Location: Limestone Quarry
Comments: Should be a pushover by the time you reach him for the first time.
Equip a good blunt weapon and cast Soil Fusion on it. Add any Air affinity gems
you have to your shield if you are using one (Sylphid Topaz). Cast Degenerate
on it and use heavy shot in your chain attacks to knock him down quicker.
n) EARTH ELEMENTAL (Phantom)
Basic Stats Affinity Type
HP 371 PHYSICAL 45 BLUNT 11
MP 161 AIR 05 EDGED 13
STR 137 FIRE 45 PIERCING 38
INT 127 EARTH 75
AGL 115 WATER 45
LIGHT 45
DARK 45
Magic: Vulcan Lance, Gaea Sphere Lv. 2 (rarely)
Boss Loot: 1 x Grimoire Gaea (teaches spell "Gaea Strike")
Locations: Limestone Quarry
Comments: This fat git is probably the most annoying of the elementals. Unlike
the others he will not just stay put and let you batter him, he likes to run
away and for his size, he is quite a mover. Very frustrating at the end of the
timed Mines B2 section as well. If you are using a one-handed blunt weapon you
may have to chase him about a bit. Still the usual Phantom tactics apply, pop
a Sylphid Topaz on your weapon, cast Degenerate on him and Luft Fusion on
yourself and pop the brown balloon in a few swipes.
o) SKY DRAGON (Dragon)
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 670 PHYSICAL 36 BLUNT 13/15/25/10/32
MP 0 AIR 75 EDGED 00/03/12/-4/08
STR 148 FIRE 45 PIERCING -5/01/07/15/06
INT 142 EARTH 30
AGL 115 WATER 45
LIGHT 48
DARK 43
Special Attacks: Tail Attack, Lightening Breath
Boss Loot: 1 x TEAROSE SIGIL, 1 x Grimoire Demance (teaches the spell "Drain
Mind"), 1 x Elixir of Queens
Location: Abandoned Mines B2
Comments: This beautiful dragon provides another challenging Boss fight. You
should have formulated a good dragon weapon and strategy by now. This dragon
is aligned with the Air element and so you should cast Soil Fusion on your
weapon to raise your opposing elemental power. Put any Sylphid Topazes you have
on your shield to reduce the damage its lightening breath does to you and get
under its head. Equip the Sylphid ring accessory for extra protection. As per
usual, hack away at its head and neck and avoid chaining to much or letting
your RISK get to high. You should be adept at Reflecting Tail Attacks by now,
but be warned this is one of the more powerful dragons, even with low RISK it
can inflict up to 150 damage, so be careful.
p) HARPY
Basic Stats Affinity Type
HP 209 PHYSICAL 5 BLUNT 5
MP 162 AIR 25 EDGED 25
STR 127 FIRE 25 PIERCING 0
INT 132 EARTH 25
AGL 153 WATER 25
LIGHT -15
DARK 35
Special Attacks: Blasphemous Howl, Banish
Boss Loot: 5 x Angelic Paean, 1 x Grimoire Intensite (teaches the spell
"Herakles")
Locations: Undercity East
Comments: This revolting thing can kill you instantly with its Banish spell,
but luckily it is very weak against physical attacks and you should have a
powerful beast weapon to drop it quickly. Afterwards you'll finally get the
very useful spell Herakles, from now on this is the first thing you should cast
on yourself in any Boss fight. It really is that useful.
q) LICH
Basic Stats Affinity Type
BA/HD/BD/LG
HP 118 PHYSICAL 25 BLUNT 00/03/05/00
MP 105 AIR 15 EDGED 00/03/05/00
STR 130 FIRE -13 PIERCING 00/00/05/00
INT 134 EARTH 23</pre><pre id="faqspan-3">
AGL 118 WATER 39
LIGHT -15
DARK 48
Magic: Psychodrain, Silence, Thunderburst Lv.2
Boss Loot: 1 x Summoner Baton, 1 x Agales Chain, 1 x EULELIA SIGIL, 1 x Mana
Tonic, 1 x Elixir of Mages. After battle, Ashley will learn the Teleportation
spell.
Locations: Undercity East and West
Comments: A dangerous opponent. It will appear and disappear like a ghost,
and its high INT makes its spells rather damaging, especially Thunderburst
which will hit multiple body parts. The Lich is equally weak against all
weapon types and if you can muster Fire Affinity on the blade it will help
knock it out faster. It also has low HP and can be weakened with the
Degenerate spell, which you should cast straight away before it Silences you.
This first Lich is a veritable minefield of Items, later Liches are reluctant
to give up items and I tend to avoid them. Now you can teleport its worth
revisiting some places to unlock doors and chests now accessible.
r) NIGHTSTALKER
Basic Stats Affinity Type
RA/LA/CT/AB/LG BA/CT/AB/LG
HP 378 PHYSICAL 40/40/40/30/30 BLUNT 48/48/38/48
MP 90 AIR 25/50/50/50/50 EDGED 35/35/25/35
STR 129 FIRE 50/25/50/50/50 PIERCING 20/20/05/25
INT 139 EARTH 50/50/25/50/50
AGL 115 WATER 50/50/50/25/50
LIGHT 35/35/35/35/35
DARK 85/85/85/85/85
Magic: Solid SHock
Boss Loot: 1 x MELLISA SIGIL, 1 x Grimoire Eclairer (teaches the spell
"Enlighten"), 1 x Angelic Pean
Locations: Undercity East
Comments: My favourite of all the suit-of-armour enemies. DON'T use chain
attacks as they will miss 99% of the time. But luckily he is still very weak
against piercing weapons so target his abdomen and use Degenerate on him and
Herakles on yourself. His abdomen is weakest against Water and Physical attacks
to equip any useful gems like Undine Jaspers or Talos Feldspars to increase
your power against him.
s) DARK ELEMENTAL
Basic Stats Affinity Type
HP 380 PHYSICAL 45 BLUNT 10
MP 160 AIR 45 EDGED 12
STR 138 FIRE 45 PIERCING 35
INT 126 EARTH 45
AGL 115 WATER 45
LIGHT 05
DARK 75
Magic: Dark Chant, Meteor Lv.1
Boss Loot: 1 x Grimoire Meteore, CATTLEYA SIGIL
Location: Limestone Quarry
Comments: You'll actually fight this as a Boss after you've probably
encountered one lurking in the City Walls. Your blunt phantom weapon should be
pretty good for taking this guy on. Stick plenty of gems that increase Light
Affinity (e.g. Demonia, Angel Pearls). The magic spell "Spirit Surge" can be
much more damaging than any physical attacks you may try. Also use light
affinity/blunt break arts for extra pain. Cast Herakles on yourself and
Degenerate on it.
t) LADY NEESA AND SIR TIEGER
Although there are two of them in the fight, you only need to defeat one for
victory. The best person to take on is Tieger. He will advance on you and
Lady Neesa will retreat. If you get Tieger far enough away, Neesa will not
intervene in the battle with him. Tieger uses a Great Axe and the Break Art
"Sunder." Teiger is weakest against Blunt and Piercing and Lady Neesa against
Edged and piercing. They are also weak against physical affinity attacks so
you should be able to take them down fast with your human weapon.
u) WATER ELEMENTAL
Basic Stats Affinity Type
HP 399 PHYSICAL 45 BLUNT 10
MP 111 AIR 45 EDGED 12
STR 139 FIRE 05 PIERCING 35
INT 143 EARTH 45
AGL 113 WATER 75
LIGHT 45
DARK 45
Magic: Aquablast, Avalanche Lv.2 (rarely)
Boss Loot: 1 x Grimoire Avalanche (teaches the spell "Avalanche"), 1 x Elixir
of Sages, 1 x Acolytes Nostrum
Location: Limestone Quarry
Comments: Your last elemental mini-boss, by now you should have a tough blunt
weapon and water and fire gems aplenty to take him on with. Cast degenerate
and Herakles for extra power and he should be down in a few strokes.
v) OGRE LORD (Beast)
Basic Stats Affinity Type
BA/HD/CT/LG
HP 563 PHYSICAL 42 BLUNT 45/55/32/42
MP 111 AIR 45 EDGED 00/05/11/15
STR 139 FIRE 30 PIERCING 25/15/07/18
INT 143 EARTH 56
AGL 113 WATER 49
LIGHT 62
DARK 54
Magic: Surging Balm, Tornado, Degenerate
Boss Loot: 1 x Elixir of Queens, 1 x Agales Chain, 1 x Schianova (great sword +
two gems), 3 x Mana Tonics, 1 x Cure Potion
Location: Limestone Quarry
Comments: Unlike the previous Ogre you know have a few more weapons and magic
spells at your disposal. He will often begin the battle casting Surging balm
on himself, so cast Degenerate on yourself to cancel it out and then Herakles
on yourself. To get the fight over quickly equip a two-handed edged sword or
axe and stick Ifrit Carnelions and an Orion gem on the grip. Constantly attack
his head and arms and you'll quickly disable him, but avoid chains, he can
deflect them. Keep your RISK down and even a surprise strike should not hurt
you to much.
w) SNOW DRAGON (Dragon)
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 670 PHYSICAL 34 BLUNT 15/19/24/12/12
MP 0 AIR 38 EDGED -10/-3/-2/04/05
STR 148 FIRE 28 PIERCING -5/-1/01/06/-16
INT 142 EARTH 42
AGL 115 WATER 81
LIGHT 65
DARK 43
Special Attacks: Tail Attack, Frost Breath
Boss Loot: 1 x Grimoire Barrer (teaches the spell "Aqua Guard"), 1 x Panacea, 1
x Elixir of Queens
Location: Limestone Quarry
Comments: Equip a shield with some water affinity gems on it and any water
damage absorbing Defence arts you have. Run under its ead to avoid its Frost
breath then equip your dragon weapon and start attacking its head and neck.
Cast Herakles and Spark Fusion to raise your strength and fire affinity. Try
not to chain and let your RISK get to high, reflect his Tail Attacks and Bites
and you shouldn't have too much trouble here.
x) LAST CRUSADER (Evil)
Basic Stats Affinity Type
BA/CH/AB/LG
HP 478 PHYSICAL 45 BLUNT 28/28/20/28
MP 239 AIR 70 EDGED 15/15/10/15
STR 132 FIRE 70 PIERCING 00/05/-5/05
INT 140 EARTH 70
AGL 117 WATER 70
LIGHT 70
DARK 70
Magic: Degenerate, Herakles, Poison Mist, Stun Cloud
Boss Loot: 1 x Agria's balm, 3 x Alchemist Reagents, 1 x Grimoire Purifier
(teaches the spell "Clearance")
Location: Temple of Kiltia
Comments: The last suit of armour Boss and luckily not to tough despite his
scary name. Just equip your best piercing weapon and put Talos Feldspars and
Titan Malachite's to improve its Physical affinity and attack it's abdomen.
Cast degenerate on it and Herakles on yourself. He may try and cast Degenerate
on you and also poison or paralyse you, so keep healing and curing any bad
status effects.
y) MINOTAUR LORD (Beast)
Basic Stats Affinity Type
BA/HD/CT/LG
HP 541 PHYSICAL 45 BLUNT 10/10/08/38
MP 0 AIR 35 EDGED 00/00/-8/13
STR 110 FIRE 45 PIERCING 05/05/07/17
INT 128 EARTH 25
AGL 105 WATER 30
LIGHT 15
DARK 55
Special Attacks: Giga Rush
Boss Loot: 1 x Elixir of Queens, 1 x Titan's Ring, 3 x Alchemist's Reagent
Items: (after the first "Boss" Fight) Sorcerer's Reagent
Location: Temple of Kiltia
Comments: Big and tall, this battle can be a lot easier with a good edged
weapon. Preferably one built up against beasts. Either equip earth affinity
gems like the Dao Moonstone or Angel Pearls for Light Affinity if you have
them. The Orion gem can add extra anti-beast power as well. Cast Herakles on
yourself and Degenerate on him and attack its chest. If you opt for a
two-handed weapon, watch your RISK, this beast can still deliver around 100-200
points of damage if your risk gets above 25. This demi-boss will also respawn
if you leave the temple then return. Keep fighting him and he may drop that
HUGE mace he is holding (The Hand of Light). Ashley can use it as a weapon and
looks hilarious when he does, as it remains the same size!
z) KALI (Human)
Basic Stats Affinity
RA/RA/LA/LA/HD/LG
HP 498 PHYSICAL 25/25/25/25/25/25
MP 501 AIR 60/25/10/25/25/25
STR 142 FIRE 25/60/10/25/25/25
INT 142 EARTH 10/25/60/25/25/25
AGL 121 WATER 25/10/25/60/25/25
LIGHT 25/25/25/25/60/10
DARK 25/25/25/25/10/60
Type
RA/RA/LA/LA/HD/LG
BLUNT 20/05/05/20/05/05
EDGED 05/20/05/05/05/05
PEIRCING 05/05/20/05/05/05
Special Attack: "Raven Eye" (causes Poison)
Magic: Leadbones, Degenerate
Location: Temple of Kiltia
Comments: Squaresoft, with zeese easy Bosses you are really spoiling us ^_^
Kali is such a pushover it's just not funny. If you have been persecuting the
Crimson Blades and built a great Human Class weapon this four-armed (sadly not
four-assed) Goddess is easy! Anyway, forget elemental affinity, you'll notice
every body part is equally weak against Physical Attacks and every body part
has a weakness against every blade type. Stick a Haeralis gem and a couple of
Talos Feldspars on whatever good human weapon you have. Cast Herakles on
yourself and use Heavy Shot and Raging Ache in your chain attacks. You'll drop
her in no time.
aa) MARID (Phantom)
Basic Stats Affinity Type
BA/HD/BD/LG
HP 496 PHYSICAL 50 BLUNT 15/16/10/22
MP 180 AIR 50 EDGED 40/42/35/38
STR 144 FIRE 35 PIERCING 25/23/20/32
INT 133 EARTH 50
AGL 120 WATER 100
LIGHT 50
DARK 50
Magic: Aqua Blast
Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Avalanche
Location: Great Cathedral
Comments: LAME. Stick Ifrit Carnelians and Salamander Rubies on your best
blunt weapon and if you are using a shield stick Undine Jaspers and Malid
Aquamarines on it. Equip a water affinity accessory if you REALLY need to.
Cast Herakles on yourself and Degenerate on Marid. Cast Spark Fusion on your
weapon if you need to but for that was overkill. Smack him round the body and
arms and be amazed at how unchallenging this fight is. He may cast Lv. 3
Avalanche at you, but when I battled him he didn't, even though I left Ashley
standing there for five minutes! He just replenished his MP and kept casting
Aqua Blast. BAH.
bb) IFRIT (Phantom)
Basic Stats Affinity Type
BA/HD/BD/LG
HP 499 PHYSICAL 50 BLUNT 15/16/10/22
MP 178 AIR 50 EDGED 40/42/35/38
STR 144 FIRE 100 PIERCING 25/23/20/32
INT 137 EARTH 50
AGL 122 WATER 35
LIGHT 50
DARK 50
Magic: Fire Ball
Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Flamme
Location: Great Cathedral
Comments: As lame as Marid. Stick Undine Jaspers and Malid Aquamarines on
your best blunt weapon and if you are using a shield stick Ifrit Carnelians and
Salamander Rubies on it. Equip a fire affinity accessory if you REALLY need
to. Cast Herakles on yourself and Degenerate on Ifrit. Cast Frost Fusion on
your weapon if you need to but for me that was overkill. Smack him round the
body and arms and be amazed at how unchallenging this fight is. He may cast
Lv. 3 Flame Sphere at you, but when I battled him he didn't, even though I left
Ashley standing there for five minutes! He just replenished his MP and kept
casting Fireball. BAH.
cc) IRON CRAB (beast)
Basic Stats Affinity Type
BA/HT/BD/LG
HP 374 PHYSICAL 55 BLUNT 10/35/10/10
MP 0 AIR 55 EDGED 30/25/30/30
STR 144 FIRE 25 PIERCING 30/15/30/30
INT 135 EARTH 45
AGL 110 WATER 75
LIGHT 55
DARK 55
Special Attacks: Tidal Rush
Boss Loot: 1 x Valens (stat raising Wine), 1 x Elixir of Queens
Location: Great Cathedral
Comments: Irritated by Crabs? Then we have the solution. You can approach
this guy in one of two ways. Either smash its claws up with a good blunt
weapon or poke it in the mouth with a Piercing weapon. Either way it's weak
against fire so equip the usual Fire Affinity to your weapon. Chain Attacks
tend to miss, but if you are well prepared you should be knocking off 50+ HP
with each strike. Even without a shield its special attack, Tidal Rush should
do little damage. Degenerate won't work on it, but cast Herakles on yourself
and Spark Fusion to make the battle a short one.
dd) DJINN (Phantom)
Basic Stats Affinity Type
BA/HD/BD/LG
HP 499 PHYSICAL 50 BLUNT 15/16/10/22
MP 180 AIR 100 EDGED 40/42/35/38
STR 147 FIRE 50 PIERCING 25/23/20/32
INT 135 EARTH 35
AGL 120 WATER 50
LIGHT 50
DARK 50
Magic: Lightening Bolt
Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Foundre
Location: Great Cathedral
Comments: As lame as Marid and Ifrit. Stick a Dao Moonstone, Gnome Emeralds,
hell even a Polaris Gem on your best blunt weapon and if you are using a shield
stick Djinn Ambers and Sylphid Topaz on it. Equip an Air affinity accessory if
you REALLY need to. Cast Herakles on yourself and Degenerate on Djinn. Cast
Soil Fusion on your weapon if you need to but for me that was overkill. Smack
him round the body and arms and be amazed at how unchallenging this fight is.
He may cast Lv. 3 Thunderburst at you, but when I battled him he didn't, even
though I left Ashley standing there for five minutes! He just replenished his
MP and kept casting Lightening Bolt. BAH.
ee) FLAME DRAGON
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 748 PHYSICAL 40 BLUNT 0/08/08/05/11
MP 0 AIR 45 EDGED 10/-5/-5/-25/-3
STR 154 FIRE 65 PIERCING 13/-10/-10/-3/-10
INT 142 EARTH 45
AGL 115 WATER 10
LIGHT 45
DARK 45
Special Attacks: Tail Attack, Flame Breath
Boss Loot: 1 x Sorcerers Reagent, CALLA SIGIL
Location: Great Cathedral
Comments: Usual Dragon Strategies apply, run straight under its head so it
can't use its breath attack. Equip your best dragon weapon and put lots of
water affinity on it. Cast Frost Fusion on it and keep hacking away at its
Neck and Body. The head has a slightly higher hit rate success so aim for that
to. Chaining is not recommended as it they will generally miss. Keep your
RISK down as it will affect the already low accuracy of your hits and cause
more damage when it uses Tail Attack (which you should reflect) on you. If like
me you use a pole arm for dragons you can reach the vulnerable legs and make
shorter work of this fight. Degenerate will not work, but cast Herakles on
yourself for extra protection and strength.
ff) ARCH DRAGON
Basic Stats Affinity Type
HD+NK+LG/BD/TL HD+NK+LG/BD/TL
HP 748 PHYSICAL 40/45/40 BLUNT -10/20/-25
MP 0 AIR 45/50/45 EDGED -5/-3/05
STR 154 FIRE 45/50/45 PIERCING -5/06/10
INT 142 EARTH 45/50/45
AGL 115 WATER 45/50/45
LIGHT 65/70/65
DARK 10/20/10
Special Attacks: Tail Attack, Divine Breath
Boss Loot: 1 x Acolytes Nostrum, ACACIA SIGIL
Location: Great Cathedral
Comments: Probably one of the tougher bosses in the game as this is a Light
Affinity enemy and you won't have a weapon that has built a high dark affinity.
It's probably best to equip your dragon weapon and put as many Morlock Jets on
it as you can. Then get under its head and keep hacking away at its head and
neck. You should also Reflect its Tail Attack for big damage and keep your
RISK low and your health full. Cast Herakles and Prostasia on yourself, but
don't bother casting Degenerate on the Dragon, as per usual, it's immune to it.
The Divine Breath will drain MP as well as HP so keep under the head and
you'll only have bites and Tail Attacks to cope with.
gg) DAO (Phantom)
Basic Stats Affinity Type
BA/HD/BD/LG
HP 501 PHYSICAL 50 BLUNT 15/16/10/22
MP 181 AIR 35 EDGED 40/42/35/38
STR 149 FIRE 50 PIERCING 25/23/20/32
INT 135 EARTH 100
AGL 123 WATER 50
LIGHT 50
DARK 50
Magic: Vulcan Lance
Boss Loot: 1 x Elixir of Queens, 1 x Grimoire Gaea, PALM SIGIL
Location: Great Cathedral
Comments: As lame as Marid, Ifrit and Djinn (hey see a pattern emerging
anyone?). Stick Djinn Ambers and Sylphid Topaz on your best blunt weapon and
if you are using a shield, stick a Dao Moonstone and Gnome Emeralds on it.
Equip an Earth affinity accessory if you REALLY need to. Cast Herakles on
yourself and Degenerate on Dao. Cast Luft Fusion on your weapon if you need to
but for me that was overkill. Smack him round the body and arms and be amazed
at how unchallenging this fight is. He may cast Lv. 3 Gaea Sphere at you, but
when I battled him he didn't, even though I left Ashley standing there for five
minutes! He just replenished his MP and kept casting Vulcan Lance. BAH.
hh) NIGHTMARE
Basic Stats Affinity Type
BA/HD/BD/LG
HP 498 PHYSICAL 50 BLUNT 15/16/10/22
MP 162 AIR 50 EDGED 40/42/35/38
STR 145 FIRE 50 PIERCING 25/23/20/32
INT 136 EARTH 50
AGL 122 WATER 50
LIGHT 35
DARK 100
Magic: Dark Chant, Curse, Meteor Lv.3 (rarely)
Boss Loot:
Location: Great Cathedral
Comments: Not quite as lame as the previous Elemental Bosses, but still pretty
under whelming. He casts Curse on you, which is annoying so cancel it with
items or the spell "Blessing" if you have learned it. Cast Herakles on
yourself and Degenerate on Nightmare. Stick any Angel Pearls and Demonia's you
have on your best blunt weapon and stick Morlock Jets on your shield. It can
be a bit of a long fight due to all the Curse canceling you'll have to do. But
otherwise he tends to stay put and just hit you with Dark Chant, not really
very frightening.
ii) ROMEO GUILDENSTERN
Alas in both forms he is resistant to the Analyse spell so constructing
specific strategies becomes a bit of a hit-and-miss affair. Below is the
strategy that works for me, I may add more later on.
HP approx 500
MP lots!
Magic: Stun Cloud, Poison Mist, Degenerate, Tarnish
Special Attacks: Last Ascension
Strategy: Romeo will usually start by trying paralyse, poison, tarnish and
degenerate you. It's best to hit him hard and fast. Cure yourself of any
status effects immediately and keep Herakles cast on yourself. Although Romeo
is Evil, he doesn't seem to be hugely weak against Light; in fact with the
weapon I used, having a high Fire Affinity seemed to work the best. He also
seems to be most weak against Edged weapons.
Basically I cast Herakles on Ashley and used a two-handed "Bastard Sword" with
Fire as the elemental affinity. Each strike did about 70 points of damage and
I was able to hit him with the Heavy Shot, Raging Ache combo chains for quicker
damage. His Last Ascension can be nasty if you let your RISK get too high. It
can hit multiple body parts and do 70 points damage to each if you are
unshielded. You can however use Reflect Damage to send some back his way.
Basically with a strong enough weapon you should finish him quickly.
jj) ROMEO GUILDENSTERN - DARK ANGEL
HP approx 700
MP lots!
Magic: Degenerate, Tarnish, Psychodrain, Gravity, Judgement, Bloody Sin.
Strategy: Dark Angel? He looked more like a giant bee! This battle can be
VERY easy if you have spent time preparing. I went into this fight with a full
suit of Jezeraint armour and a Jezeraint shield forged for Ashley. Either
Hoplite or Jezeraint is recommended as it provides high INT bonus and cuts the
magic damage from Romeo Dark Angel by a lot.
I had also got Ashley to learn the Phantom Pain Chain Ability. This allows you
to drain all the PP out of a weapon and inflict that as damage. I had also
prepared 8 weapons that held over 100 PP and filled them up. This meant that
when Romeo came within striking range I was able to unload the PP of one weapon
for over 100 damage, then switch to another and do the same. I repeated this
until he was dead, and it didn't take very long at all.
Romeo can be a pain to reach, the arena is like a spinning disc and its hard to
see where you are in relation to him, so keep using the camera to make sure you
are near him. If you stay near the centre of the disc he will assault you with
his powerful spell Judgement. If you have equipped a shield it shouldn't hurt
you too much, but can knock off nearly 200 if you are unshielded. You can
however use Reflect Magic to bounce some damage back.
Don't bother putting Light or Dark affinity gems on your shield; Romeo will
alternate between Light and Dark Magic. He will also use his most damaging
attack Bloody Sin on you when he is falling low on HP. You will know this is
coming as the camera will pull away from Ashley and show Romeo flying upwards.
Hold down the R2 shortcut menu and you will regain control of Ashley in the
middle of the Bloody Sin attack. Use this opportunity to heal up, reduce your
RISK to zero and equip a shield if you need to. Now his best attack will only
hit for about 50 damage, hahahahahaha! You can Reflect it back as well.
Basically once you get the hang of the perspectives on the battle arena you
shouldn't have trouble catching him. The best time to run at him is when he
descends to eye level with the edge of the disc and starts to glow red
signalling he is readying for an attack. Use your Phantom Pain, or attack him
with your strongest weapons if you are taking the long way around. You can
also try using Break Arts as they have a longer range than most weapons.
I still recommend the Phantom Pain and eight weapons approach. Rather cheesy
but saves a long and tedious fight.
=========================================================================
*************************** 9) OPTIONAL ENEMIES *************************
=========================================================================
a) MINOTAUR ZOMBIE (Undead)
Basic Stats Affinity Type
HP 678 PHYSICAL 50 BLUNT 15
MP 0 AIR 30 EDGED 5
STR 126 FIRE 20 PIERCING 10
INT 137 EARTH 50
AGL 109 WATER 55
LIGHT 35
DARK 40
Special Attack: Giga Rush
Items: rarely drops the "Hand of Light" two-handed mace
Location: Wine Cellar (requires STOCK SIGIL)
Comments: Can be fought on your first time through, this is not a very fearsome
beast despite his looks. Just remember he is undead class now, not Beast so
equip the relevant weapon. The spells you use against him will depend on how
far you have got in the main game before you return. But a strong Undead
weapon, with maybe some Iocus gems and Fire affinity will defeat him faster.
b) SHADOW (Evil)
Basic Stats Affinity Type
HP 163 PHYSICAL 50 BLUNT
MP 256 AIR -20 EDGED
STR 121 FIRE -20 PIERCING
INT 139 EARTH -20
AGL 109 WATER -20
LIGHT 50
DARK 50
Special Attack: "Mind Blast"
Magic: Lightning Bolt, Vulcan lance, Aquablast, Fireball
Locations: Iron Maiden B1
Comments: These big purple hands will only turn up if you brave the optional
Iron Maiden dungeon. They are resistant to physical, dark and light affinity,
but weak against all the elements. If you have learned spells like Fireball,
Aquablast etc then use these to good effect; they are generally more damaging
than weapons based attacks.
c) WYVERN KNIGHT
Basic Stats Affinity Type
HD/NK/BD/LG/TL
HP 526 PHYSICAL 40 BLUNT -5/10/08/10/15
MP 0 AIR 50 EDGED 00/-5/-10/30/25
STR 139 FIRE 41 PIERCING 10/15/16/25/-25
INT 152 EARTH 45
AGL 126 WATER 44
LIGHT 48
DARK 52
Special Attacks: Fire Breath
Boss Loot: 1 x Elixir of Dragoons, 1 x Elixir of Queens, 1 x Chest Key
Location: Iron Maiden B1
Comments: Can be accessed on the first play through as soon as you can get
into the Iron maiden B1. How hard he is to beat depends on how far into the
game you are before you decide to brave the Iron Maiden. The Wyvern has a
strong Affinity resistance to everything, so the best thing is to tackle him
with the strongest two-handed Edged of Blunt weapon you have. Cast Herakles on
yourself and Degenerate of the Wyvern. Then attack its head or neck depending
on what you use. Reflect the tail attacks and don't let you RISK climb to
high. He should pose little challenge if you have been upgrading your armour
and weapons regularly.
d) IRON GOLEM (Evil)
Basic Stats Affinity Type
BA/HD/ BD/LG
HP 421 PHYSICAL 32 BLUNT -5/-5/-20/00
MP 0 AIR 18 EDGED 15/15/ 05/15
STR 146 FIRE 72 PIERCING 25/25/ 00/25
INT 139 EARTH 75
AGL 100 WATER 45
LIGHT 72
DARK 55
Boss Loot: 1 x Elixir of Dragoons, 1 x COLOMBINE SIGIL
Location: Iron Maiden B1
Comments: Like the Wyvern Knight can be accessed on the first play through and
gets easier the longer you leave it. Just equip a nice strong blunt weapon
whack on some Djinn Ambers, cast Herakles on yourself and keep smashing away at
its arms. If you have good armour, he'll be retaliating with pathetic damage.
e) MARID and IFRIT (Phantom)
Magic: Aquablast/Fireball
Location: Escapeway (Clear Game only)
Items: Marid drops Grimoire Avalanche, Ifreet drops Grimoire Flamme
Comments: They have identical stats to when you meet them in the Great
Cathedral and the same magic strategies. Your best tactic is to push Marid
back into a corner and take him out first, Ifreet will not intervene. When
Marid is dead, switch the affinities on your armour and weapons and take out
Ifreet. Very Easy.
f) DAMASCUS CRAB (Beast)
Basic Stats Affinity Type
BA/HT/BD/LG
HP 499 PHYSICAL 65 BLUNT 15/40/15/15
MP 0 AIR 65 EDGED 35/30/35/35
STR 160 FIRE 35 PIERCING 35/20/35/35
INT 143 EARTH 55
AGL 117 WATER 85
LIGHT 65
DARK 65
Special Attacks: Tidal Rush
Boss Loot: Platinum Key, Cure Tonic (gain Title "Hunter of the Snowplains" in
the SCORE section)
Location: Snowfly Forest (clear game only access from City Walls East with the
Rood Inverse)
Comments: Can only be accessed in the replay game, by now you should have some
great weapons and strong armour and this crab is no real challenge. Simply run
between its claws and cast Herakles on yourself. It is immune to degenerate so
don't bother. Now either attack its mouth with a piercing weapon or its claws
with a blunt one. I suggest a two-handed one for a faster kill as the crab is
quite good a deflecting chain attacks.
g) DAMASCUS GOLEM
Basic Stats Affinity Type
BA/HD/ BD/LG
HP 559 PHYSICAL 32 BLUNT 00/00/-10/10
MP 0 AIR 12 EDGED 20/20/-15/25
STR 158 FIRE 72 PIERCING 30/30/ 20/35
INT 152 EARTH 75
AGL 116 WATER 45
LIGHT 72
DARK 55
Special Attacks: "Granite Punch"
Boss Loot: 1 x Cure Tonic (Gain the title " ")
Location: Forgotten Passageway (replay game only - Gold Key)
Comments: Like the Damascus Crab this is no challenge at all. If you lay
about his arms and head with a two-handed mace chock full of Djinn Ambers (and
you should have at least three in the replay game) then he will crumble in just
a few hits. You can also inflict Degenerate on him and cast Herakles on
yourself to speed things up further.
h) SHREIKER
Basic Stats Affinity Type
BA/HD/BD/LG
HP 155 PHYSICAL 15 BLUNT 10/15/12/10
MP 147 AIR 02 EDGED 05/08/04/05
STR 130 FIRE 07 PIERCING 00/02/-5/00
INT 129 EARTH 18
AGL 144 WATER 27
LIGHT 25
DARK 02
Magic: Silence, Psychodrain, Degenerate
Items: Silver Daggers
Locations: Iron Maiden B2
Comments: More powerful than the Quicksilver's, but luckily still vulnerable to
a strong weapon. They lurk in the shadows, so it pays to stay in Battle Mode
while exploring the murky depths of the Iron Maiden B2. You may get a dagger
up your jacksie before you know what hit you!
i) WYVERN QUEEN
Basic Stats Affinity Type
HD/ NK/ BD/ LG/ TL
HP 700 PHYSICAL 42 BLUNT -15/ 12/ -5/ 32/ 20
MP 0 AIR 48 EDGED 05/-15/-15/ 15/-25
STR 146 FIRE 45 PIERCING 15/ 21/ 21/ 50/ 50
INT 12 EARTH 48
AGL 137 WATER 50
LIGHT 52
DARK 53
Special Attacks: Fire Breath
Boss Loot: 1 x Elixir of Sages, 1 x ANEMOME SIGIL
Location: Iron Maiden B1 (requires Platinum Key)
Comments: I was equipping a Dread Shield and packing a staff which gave Ashley
a +50 INT boost. So look at the Wyvern Queens Intelligence. That is no
misprint, its in double figures. So I cast Enlighten on Ashley to raise his
INT still further and fired three Fireballs at the Queen which hit for over 215
damage each. A blunt staff swipe to the head finished her off and she dealt
may 10 points pf damage back. The joy of good weapons and armour!
j) DARK DRAGON
Basic Stats Affinity Type
HD/ NK/ BD/ LG/ TL
HP 850 PHYSICAL 42/42/47/42/47 BLUNT 08/ 08/ 12/ 08/-10
MP 0 AIR 45/45/50/45/50 EDGED 15/ 15/ 19/ 15/ 12
STR 159 FIRE 45/45/50/45/50 PIERCING -10/-10/ -6/-10/ 18
INT 159 EARTH 45/45/50/45/50
AGL 123 WATER 45/45/50/50/45
LIGHT 10/10/20/10/20
DARK 65/65/75/65/75
Special Attacks: Poison Breath (cause Poison), Tail Attack
Boss Loot: 1 x Elixir of Kings, 1 x VERBONA SIGIL
Location: Iron Maiden B2
Comments: Looks scary and has tonnes of HP, but with my trusty staff and Dread
Shield I tried a different approach to this final dragon. I cast Psychodrain
on the dragon and Enlighten on Ashley, then fired Spirit Surges at its head.
Each would hit for 200+ damage. Using some mana items to top the MP up was the
only pause in a very fast battle. If this dragon catches you with his poison
breath it only did me 12 damage but did cause poison so remember to cure. Tsk,
not very challenging.
k) RAVANA
Basic Stats Affinity
RA/RA/LA/LA/HD/LG
HP 748 PHYSICAL 30/30/30/30/30/30
MP 730 AIR 70/30/15/30/30/30
STR 159 FIRE 30/70/30/15/30/30
INT 152 EARTH 15/30/70/30/30/30
AGL 127 WATER 30/30/30/70/30/15
LIGHT 30/30/30/30/15/70
DARK 30/30/30/30/70/15
Type
RA/RA/LA/LA/HD/LG
BLUNT 30/10/10/30/10/10
EDGED 10/30/10/10/10/10
PEIRCING 10/10/30/10/10/10
Special Attacks: Poison Breath (cause Poison), Tail Attack
Boss Loot: 1 x Elixir of Kings, 1 x VERBONA SIGIL
Location: Iron Maiden B2
Comments: ZZZZZZZZ... Kali's back and he/she/it is just as easy to kill, its
multiple weaknesses mean either target a limb with a magic spell or weapon it
is weakest against and hack away. I targeted Ravana's head with multiple
Spiirt Surges (the head having only a 15 resistance). With each one hitting
for 200+ it wasn't a long fight.
l) DRAGON ZOMBIE (Undead)
Basic Stats Affinity Type
HD/NK/BD/LG/TL HD/ NK/ BD/ LG/ TL
HP 850 PHYSICAL 46/46/51/46/51 BLUNT 13/ 13/ 18/ 13/ 18
MP 0 AIR 45/45/50/45/50 EDGED 00/ 00/ 05/ 00/ 00
STR 159 FIRE 25/25/30/30/30 PIERCING -10/-10/ -5/-10/ -5
INT 159 EARTH 45/45/50/50/50
AGL 123 WATER 55/55/60/60/60
LIGHT 15/15/25/15/25
DARK 75/75/85/75/85
Special Attacks: Rot Breath, Tail Attack
Boss Loot: 1 x MARIGOLD SIGIL
Location: Iron Maiden B2
Comments: Pish and tush it maybe a rotten old undead dragon but with a sturdy
staff or a good undead weapon you can rip it to pieces. I found Spirit Surge
to the head to be the fastest method. Just try to avoid its Rot breath and
cure the curse it inflicts on you. Cast Enlighten to really power up mentally
or Herakles physically.
k) OGRE ZOMBIE (Undead)
Basic Stats Affinity Type
BA/HD/CT/LG BA/HD/CT/LG
HP 620 PHYSICAL 35/45/45/50 BLUNT 35/60/50/35
MP 120 AIR 37/38/38/38 EDGED 05/10/25/15
STR 145 FIRE 23/33/33/33 PIERCING -3/25/15/00
INT 148 EARTH 54/64/64/64
AGL 125 WATER 51/61/61/61
LIGHT 25/35/35/35
DARK 66/77/77/77
Special Attacks:
Location: Iron Maiden B2
Boss Loot: 1 x AZALEA SIGIL
Comments: Now this pesky Ogre is Undead so equip the correct weapon. Like me
it was probably a dagger. Ramp up its affinity with gems and go for its arms
and legs. Or keep your staff and fire off those Spirit Surges.
l) DEATH (Evil)
HP about 350 (IMMUNE TO ANALYSE SPELL)
Magic: Radial Surge Lv.4, Meteor Lv.4, Curse
Locations: Undercity West (Clear Game Only, gold key), Iron Maiden B2
Items: Talian Ring
Comments: Very nasty opponents, they are basically super Liches. They only
seem to be weak against Physical and Dark affinity attacks and they are very
resistant to magic. You also seem to nee a very powerful weapon (two-handed)
to even start inflicting damage. Unfortunately if Radial Surge or Meteor hit
you unshielded you will die, they can do over 70 points of damage per body
part. The best strategy is to keep casting Magic Ward to nullify their spells
and attack their arms which appear to be the weakest point. You can chain away
but remember to drop your RISK down the minute your chain finishes. A
two-handed edged blade with a Physical Affinity of over 75 was my choice and
this seemed to wear them down fast. But its nerve wracking and keeping Magic
Ward cast on you is a great drain of MP. So make sure you have plenty of
useful restoration items.
m) ASURA (Human)
HP about 950 - 1000
MP huge amount
Basic Stats - Immune to Analysis spell but appears to have huge strength and
Intelligence.
Magic: Surging Balm
Special Attacks: Judgement, Ravens Eye (poison), Caesar's Thrust, Heaven's Tear
Location: Iron Maiden B3
Boss Loot: TIGERTAIL SIGIL, 1 x Cure Tonic
Comments: Toughest boss by far in the game. Basically I used the Phantom pain
strategy to wear down a lot of HP, then attacked it with a selection of my most
powerful weapons. Unlike Romeo Guildernstern she can be damaged with your
weaponry as she has multiple weak spots. Use INSTILL to replenish the PP of
the weapon and use Phantom Pain again and again. She is immune to most sorcery
spells but Leadbones will work and will dispel the Surging balm spell she cast
on herself. She will spend time recasting it so use that opportunity to strike
her. If you have plenty of Mana Items then use your MP top keep a Magic Ward
up to negate some nasty spells and make sure you keep a strong shield equipped
as much as possible. Judgement is a Light Affinity attack and as its her most
damaging you should equip any Light gems to your shield, also search your
inventory you may have picked up the +30 light defence accessory elsewhere in
the Iron Maiden. If you hack about her legs you can slow her down as her speed
is pretty damn fats, reflect or absorb damage as needed and DON'T LET YOUR RISK
GET TOO HIGH!!
=========================================================================
********************** 10) BASIC COMBINING GUIDE ************************
=========================================================================
Huh? Yes I said at the beginning this wasn't going to have combining info in
it. However a couple of people whose opinions I respect, looked over this FAQ
as it was in progress and said to me "lawks a mercy, all this talk of low,
medium and high level equipment? How's a Vagrant Story doofus like me to know
what's what? And my inventory fills up so quickly I need a quick and dirty
guide to what's worth keeping and what is not!"
Ever willing to oblige I present the basic combining tables. Now it's worth
remembering that any weapon blade can be combined with any other to produce a
completely new blade or a crummier version of the ones you had. Same goes for
armour. There are plenty of combining guides that show you EVERY blade
combination. But I like to keep it simple; these are the tables for combining
only the same types of stuff. If you want cross type guides and how to make
Silver/Damascus gear then hike yourself over to www.gamefaqs.com and search
under Vagrant Story FAQs
Basically the first column is the first item you select to combine and the
second column is the second. The third column shows the result. You must
combine in the correct order or you won't get the third column result. In
general with weapons that you capture, choose to keep them, then analyse the
grips, blade and gems afterwards in your inventory. You can't check a weapons
component parts before you decide to take it or not. Ditch or keep any good
grips and gems and start hoarding low class blades to gradually forge up into
medium and then higher ones. The same goes for shields, keep them and check
them for gems before storing or discarding them.
The strongest armour you will find in the game without forging on your first
play through is a full suit of Hagane Fluted Armour and a Knight Shield in the
Great Cathedral. The Crimson Blades in the Town Centre east will drop Plate and
Tilt Gloves, Segmentata, Scale and Plate Armour, Jambeaus, Missaglia, Burgonets
and Casserole and Heater Shields. Which is what I term medium level stuff.
Mostly Hagane, but occasionally Iron or Silver. The only source of dropped
Damascus gear I have found are the Gremlins in the Limestone quarry. They
rarely drop items but I have managed to acquire a Damascus Knight Shield,
Freiturniers, Burgonets and Plate Armour from them in the past.
1) WEAPONS
a) DAGGERS
Dirk Scramasax Throwing Knife
Throwing Knife Scramasax Kudi
Kudi Throwing Knife Cinquedea
Cinquedea Kudi Kris
Kris Cinquedea Hatchet
Hatchet Kris Khukuri
Khukuri Hatchet Baselard
Baselard Baselard Stiletto
Stiletto Stiletto Jamadhar
b) ONE-HANDED SWORDS
Rapier Spatha Short Sword
Firangi Short Sword Shamshir
Shamshir Firangi Falchion
Falchion Shamshir Shotel
Shotel Falchion Kora
Kora Kora Khopesh
Khopesh Khopesh Wakizashi
c) TWO-HANDED (GREAT) SWORDS
Katana Broad Sword Executioner
Executioner Katana Claymore
Claymore Executioner Schiavona
Schiavona Claymore Bastard Sword
Bastard Sword Bastard Sword Nodachi
Nodachi Nodachi Rune Blade
d) ONE HANDED AXES
Francisa Battle Axe Tabarzin
Tabarzin Francisca Chamkaq
Chamkaq Tabarzin Tabar
Tabar Tabar Bullova
Bullova Bullova Crescent
e) ONE HANDED MACES
Ball Mace Spiked Club Footman's Mace
Footman's Mace Ball Mace Morning Star
Morning Star Footman's Mace War Hammer
War Hammer War Hammer Bec de Corbin
Bec de Corbin Bec de Corbin War Maul
(note: The Footman's Mace comes in two and one-handed versions, check you are
using the correct one)
f) TWO HANDED (GREAT) AXES
Sabre Halberd Large Crescent Balbriggan
Balbriggan Sabre Halberd Double Blade
Double Blade Double Blade Halberd
g) TWO HANDED (HEAVY) MACES
Footman's Mace Sabre Mace Gloomwing
Gloomwing Footman's Mace Mjolnir
Mjolnir Mjolnir Griever
Griever Griever Destroyer
(note: The Footman's Mace comes in two and one-handed versions, check you are
using the correct one)
h) STAFFS
Summoner's Baton Clergy Rod Shamanic Staff
Shamanic Staff Summoner's Baton Bishop's Crosier
Bishop's Crosier Bishop's Crosier Sage's Cane
i) POLE ARMS
Scorpion Glaive Corcesca
Corcesca Scorpion Trident
Trident Corcesca Awl Pike
Awl Pike Trident Boar Spear
Boar Spear Trident Fauchard
Fauchard Boar Spear Voulge
Voulge Fauchard Pole Axe
Pole Axe Pole Axe Bardysh
Bardysh Bardysh Brandestoc
j) CROSSBOWS
Target Bow Gastraph Bow Light Crossbow
Light Crossbow Target Bow Windlass
Windlass Target Bow Cranequin
Cranequin Windlass Lug Crossbow
Lug Crossbow Lug Crossbow Siege Bow
Siege Bow Siege Bow Arbalest
*********************************************************************
2) SHIELDS
Targe Buckler Pelta Shield
Pelta Shield Targe Quad Shield
Quad Shield Targe Circle Shield
Circle Shield Quad Shield Tower Shield
Tower Shield Quad Shield Spiked Shield
Spiked Shield Circle Shield Round Shield
Round Shield Tower Shield Kite Shield
Round Shield Spiked Shield Kite Shield
Kite Shield Round Shield Casserole Shield
Casserole Shield Kite Shield Heater Shield
Heater Shield Casserole Shield Oval Shield
Oval Shield Heater Shield Knight Shield
Knight Shield Oval Shield Hoplite Shield
Hoplite Shield Hoplite Shield Jazeraint Shield
Jazeraint Shield Jazeraint Shield Dread Shield
*********************************************************************
3) ARMOUR
a) HELMETS
Chain Coif Bone Helm Spangenhelm
Spangenhelm Chain Coif Cabasset
Cabasset Spangenhelm Sallet
Sallet Barbut Basinet
Basinet Barbut Armet
Armet Basinet Close Helm
Close Helm Basinet Burgonet
Burgonet Close Helm Hoplite Helm
Hoplite Helm Hoplite Helm Jazeraint Helm
Jazeraint Helm Jazeraint Helm Dread Helm
b) BODY ARMOUR
Banded Mail Cuirass Ring Mail
Ring Mail Banded Mail Chain Mail
Chain Mail Ring Mail Breastplate
Breastplate Chain Mail Segmentata
Segmentata Breastplate Scale Armour
Scale Armour Breastplate Brigandine
Brigandine Breastplate Plate Mail
Brigandine Scale Armour Plate Mail
Platemail Brigandine Fluted Armour
Fluted Mail Platemail Hoplite Armour
Hoplite Armour Hoplite Armour Jazeraint Armour
Jazeraint Armour Jazeraint Armour Dread Armour
c) GLOVES (HAND and ARM ARMOUR)
Reinforced Glove Knuckles Ring Sleeve
Knuckles Ring Sleeve Chain Sleeve
Ring Sleeve Chain Sleeve Gauntlet
Gauntlet Vambrace Plate Glove
Vambrace Plate Glove Rondanche
Rondanche Plate Glove Tilt Glove
Tilt Glove Tilt Glove Freiturnier
Freiturnier Rondanche Fluted Glove
Fluted Glove Freiturnier Hoplite Glove
Hoplite Glove Hoplite Glove Jazeraint Glove
Jazeraint Glove Jazeraint Glove Dread Glove
e) LEG ARMOUR
Fusskampf Poleyn Jambeau
Poleyn Chain Leggings Jambeau
Jambeau Poleyn Missaglia
Jambeau Chain Leggings Missaglia
Missaglia Poleyn Plate Leggings
Plate Leggings Missaglia Fluted Leggings
Fluted Leggings Plate Leggings Hoplite Leggings
Hoplite Leggings Hoplite Leggings Jazeraint Leggings
Jazeraint Leggings Jazeraint Leggings Dread Leggings
*********************************************************************
Me? I was happy to finish the game with the following:
A full suit of Hagane Jezeraint Armour + Hagane Jezeraint Shield.
A Silver "Summoner's" Staff (name: Magick)
Iron "Rapier" Sword (name: Swordy)
Damascus "Voulge" Pole Arm (name: Dragon Slayer)
Silver Dagger (name: Scourge)
Hagane Two-Handed "Bastard" Sword (name: Beast Mangler)
Hagane One-Handed "War Maul" Mace (name: Buster)
Hagane "Target" Crossbow (name: Simon)
-----------------------------------------------------------------------
***********************************************************************
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Feel fee to email me about any aspect of this guide, any contributions you
would like to make will be fully credited if used and are more than welcome.
Please inform me of any errors, typos etc so I can rectify them immediately
My email is
[email protected]
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loads of info on Martial Arts, Beat 'em Ups, Kung Fu Movies and Pokemon!)
Thanks to all at www.gamefaqs.com for being such a laugh, and giving me the
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Special thanks go out to: BillyKane, Magus747, Pat Uhler, totalstuff and
Andy78787, fakeplasticmanatree, bloomer, sashanan, ASchultz, MaxH and
everyone else on the gamefaqs review board. Love yah all guys!
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***************************** THE END *********************************
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