Twisted Metal 4 Super Thumper Guide:
By Videogameman ([email protected])
Version 3.0 2-12-00

DISCLAIMER
   This FAQ is to be used for personal uses only. This FAQ can be
reproduced only in a web page if you have written permission (by
e-mail) and that nothing has been changed in it.

Table of Contents:

I. Intro
II. Weapons
III. Combo Attacks and Combos
IV. Opponents
V. Bosses
VI. Stages
VII. Deathmatch Stages
VIII. Misc.

I. Intro

   Thumper is the second best car in the game (second only to Sweet
Tooth).  This special can easily take half of his opponents life away
and he has the second fastest car in the game (also, second only to
Sweet Tooth).
   The only problem with Thumper is the fact that your opponent must
be frozen for your special to hit and cause massive damage (it is hard
to drive after an opponent and hit them with a flamethrower at the
same time).  To overcome this peril you should use traps with Freeze
Remote Mines (see combo section).

Thumper's stats:

Speed: * * * * *  (162, turbo-223)
Special Weapon: * * * * *  (Megafire)
Armor: * * * *
Handling: * * * * *

II. Weapons

   Every weapon can be found in every regular level (besides
Lightning) and must be used to win.  Some weapons are harder to find
then others and usually do more damage.  Learn where those are for an
easier fight.
   The Level of Usefulness depends on how useful this weapon is (one
star being bad and five star being great).

Machine Gun:

Homing: No
Amount per pick-up: N/A
Total Amount you can Carry: Infinite
Level of Usefulness: **
Special Notes: Infinate ammo and you always have it.

   Even though this weapon does almost zero damage it can help with
the effect of war and therefor may make your opponent drive into a gas
barrel, a wall, or another opponent/mine.
   You should also use this weapon during any attack for reasons
stated above and because it will add extra damage.

Fire Missile:

Homing: Slight
Amount per pick-up: 5
Total Amount you can Carry: 10
Level of Usefulness: *
Special Notes: Half-decent damage but usually won't hit unless close.

   This weapon should be used mainly to annoy and trick your opponent
into thinking that they are in the middle of a full scale attack
(shoot one or two of these while firing your machine gun can cause
people to get a little scared).  This weapon can also be used to keep
pressure on your opponent (they are trying to get away from you and
they see things blow up around them might make them do things that
they don't want to do).
   Other then that you shouldn't use this weapon.

Speed Missile:

Homing: No
Amount per pick-up: 30
Total Amount you can Carry: 90
Level of Usefulness: ***
Special Notes: Rapid fire and does little damage.

   This is a great weapon that does very little damage.  Use it along
with the Machine Gun for massive damage and it really makes it look
like a real war.
   Hold down the fire button for rapid fire and watch your opponent's
life drain.  Use this weapon to break open secret passage ways and
other object (it does the job much faster then the Machine Gun).

Homing Missile:

Homing: Yes
Amount per pick-up: 5
Total Amount you can Carry: 10
Level of Usefulness: ***
Special Notes: Excellent homing ability, decent damage.

   This is a great weapon.  You get five per pick-up and will hit
them 95% of the time.  The only problem with them is the fast that
they don't do a lot of damage (but if they did then the game would be
to easy, therefor it is better that they don't do too much damage).
   This missile is good for putting pressure on your opponents, for
that last little hit that kills them, or for a quick drive by hit.

Power Missile:

Homing: No
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: ***
Special Notes: Great damage and the explosion will also damage.

   This weapon does not home in, but does great damage.  If you are
going against a slow opponent that can't turn then fire this weapon
away and you are almost promised a hit, but if they are smaller and
fast then you should freeze them first.  Once frozen then hit them
with as many missiles as you can (usually two or three) and watch they
life fly away in huge chunks.  Save these for missiles for when you
will hit your opponent because the are too powerful to waste.

Ricochet:

Homing: No
Amount per pick-up:
Total Amount you can Carry:
Level of Usefulness: **
Special Notes: Bounces off things; longer out = more damage.

   Lots of people use this weapon for one main purpose, to shoot
opponents around corners.  Back in TM2 this was the only weapon that
could do that, but now you also have the M.I.R.V., the Rain 2, and
Auto Load to do that for you.  But if you don't have those weapons or
can't use them because they will hit something, then just this.  It
will bounce around the corner and either hit them or miss and keep
going until it hits something.  This is also a great weapon to scare
people into staying on the top level of Amazonia because the Rico will
keep bouncing around down their until it hits something.
   Unfortunatly this weapon doesn't do a lot of damage, even if it
stays out for awhile.  Overall their are other weapons that can do
this weapons job for them and they will also do more damage.

Remote Mine:

Homing: Remote
Amount per pick-up: 2
Total Amount you can Carry: 4
Level of Usefulness: ****
Special Notes: Great damage; great for traps.

   In Twisted Metal 2 this was the most powerful weapon, and it still
is.  It you detonate this weapon right when your opponent is ontop of
it it will take off around a fourth of their life.  The only problem
with it is the sound it makes and the small chance that your opponent
will run over it.  So the best place to use it is when they are
frozen.  Just drive by, drop, and detonate for massive damage.  Also,
back in TM2 you would get one per pick-up, now it is two.
   This weapon is still great for traps, get aways, and has a bigger
explosion!  Therefor you can use it for offensive attacks or defensive
stands.  See the Stage section for ambushes and traps.  This is
another great weapon to add to your arsenal.

Freeze Remote Mine:

Homing: Remote
Amount per pick-up: 2
Total Amount you can Carry: 4
Level of Usefulness: ****
Special Notes: Great for traps; doesn't damage opponent(s).

   If you don't have enough Combo Energy to freeze your opponent then
hit them with this weapon.  It can freeze multiply opponents and is
great for traps.  Once your opponent is frozen then hit them with
three-four Mortars, a couple Power Missiles, or a dozen or two Speed
Missiles while pounding them down with your Machine Gun.
   If you want to see a list of traps and ambushes then please see
the Stage section or you could just turbo past them, drop, and
detonate it as soon as you are out of range.  And there is the old
tactic in which you place one at an entrance to a alley or in a
doorway then wait for your opponent to come after you, then detonate
once they are on top of it.  Of cource they could put their shield on
before they run over it, but the computer won't do that.
   Overall a great weapon if used correctly.

Proximity Mine:

Homing: Proximity
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: ****
Special Notes: It can damage you.

   This is a set up from the Mine from TM2.  Now it is a regular
weapon, you can have six, and your opponent doesn't have to run
directly over it, they just have to get close to it and BOOM!  If they
are not going to run over it then just shoot it with your Machine Gun
to blow it up.  The explosion is pretty big and does great damage.
   This weapon can also be blow up by your opponent by either
shooting it with their Machine Guns or by another explosion.  Keep
that in mind all the time, it isn't protected like the Remote Mines
are.
   Proximity Mines are great for traps and chipping life away from
your opponents.  If you want to see some neat little traps and great
places where to put this weapon then see the Stage section.   Overall
a very good weapon with only a feel drawbacks (like that annoying
noise it makes, that is the main reason it is a four star, not a
five).

Napalm:

Homing: Slight
Amount per pick-up: 3
Total Amount you can Carry: 10
Level of Usefulness: ***
Special Notes: Catches of fire and poor range.

   This weapon has been changed for the worse.  Back in Twisted Metal
2 it was one of the best weapon that did a huge amount of damage on
impact and could loose even more damage from the fire.  But now the
Napalm is just an average weapon that doesn't go a lot of damage but
is good for annoying your opponent and great for ambushing opponents
from above.  Unfortunatly the Napalm doesn't travel as far as it used
to and doesn't look as cool either.  But now it can light oil pools on
fire, but unfortunatly that doesn't do a lot of damage, but scares
most opponents into getting away.  If you want a real short ranged
weapon then pick the Mortar, this should be your second choice.

Mortar:

Homing: Slight
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: ****
Special Notes: Poor range; great damage.

   This is one of the most powerful weapons in the game.  Even if you
don't get a direct hit then the explosion will still damage them.
   This weapon only slightly homes and will usually miss if your
opponent is moving at 100+ mph, you are turning, or your opponent is
around the corner from you.  If your opponent isn't moving and you are
not looking straight at them then you will usually hit them.  Also you
need to learn the range of this weapon so you will always get a direct
hit.
   This weapon does more damage then the Napalm but will not catch
your opponent on fire and it will not catct oil pools on fire, but it
will knock out blocks in certain Deathmatch stages (i.e. The Pits, Son
of a Ditch, Tic-Tac-Toast, etc.).
   The safest time to use this weapon is when your opponent is
frozen.  That way you can hit them with three Mortars and get away
before they can move.  This is also a great ambush weapon because you
can hit opponents from above and it does great damage.  Unfortunatly
they might see where you are after getting hit with one and then come
and beat you down (depending on your skill level).  If you shoot them
from the side or back then this usually will not be able to do this.
   Overall this is a great weapon.  Use it whenever you can.

Rain:

Homing: No
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: *
Special Notes: Drops fireballs straight down; poor range.

   This is the worst weapon in the game.  It's range is short, it
doesn't do a lot of damage, and it does home at all.  You should only
use this weapon when trying to direct an opponent into a mine or trap
(most opponents will try to dodge the fire and drive right into a
trap, this usualy only happens to younger and more inexperienced
players or the computer set on easy mode. If they are more experienced
then they will just turbo through the fire and after you) or are just
pressuring them for the fun of it.  This weapon is fun for ambushing
opponents.  Say they are down on the streets of Neon City and you are
on the upper platform.  Launch a couple of these then drop down.
Depending on your aim you should give them a scare with the Rain and
by the time you land you should promply kick their butt with an Auto
Load or any other weapon that you may find handy.
   Overall this is a pretty bad weapon, but it can be fun to play
with.

Rain 2:

Homing: Yes
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: ***
Special Notes: Better range and shoots Napalms.

   The problem with this weapon is that fact that the main missile
still only shoots out straight while the Napalms are shot out of it.
Besides that it is a good weapon to use to annoy opponents as well as
put pressure on their driving skills (they may run into things while
trying to dodge the incoming Napalms).
   This weapon can also shoot around corner and will home in on the
nearest car, but the main missile will run into anything that is
infront of it (i.e. a wall) and blow up.  So you should consider where
to shoot this weapon.  Also, the homing abilities of this weapon are
small, and will easily miss your opponent if they are driving fast or
constently turning.  Other then that it is a decent weapon that is
harder to find.

M.I.R.V.:
(Multiple Independent Reentry Targeting Vehicles)

Homing: Yes
Amount per pick-up: 3
Total Amount you can Carry: 6
Level of Usefulness: ****
Special Notes: Shoots five green missiles that do decent damage.

   Another weapon that is four stars.  Just like the Rain 2 this
weapon launches multiple missiles that do not catch your opponent on
fire but just do great damage and will follow opponents.  Infact this
weapon will shoot around corners and home in on your opponent as long
as they are reasonably close to you.
   This weapon is also harder to find then most weapons, but this
weapon can do great damage if all the missiles hit their target.  You
may want to freeze your opponent first for more damage, but that isn't
really needed because their homing abilities are great.  The only
drawback to this weapon is that the main missile will run into
anything that is infront of it. Overall a good weapon with some minor
drawbacks.

Auto Lob:

Homing: Yes
Amount per pick-up: 3
Total Amount you can Carry: 3
Level of Usefulness: *****
Special Notes: Hits nearest opponent; great damage.

   This is the best regular weapon in the game if you use it
correctly (if not then it is just a four star weapon).  To get full
damage just freeze your opponent and get close to them and let these
missiles fly.  If you do this you can take off anywhere from one-fifth
to one-fourth of their life (I've seen it happen before).
   The only problem with this weapon is it's range (which is about as
long as a Mortar's) and the fact that it can also hurt you if you are
around it when they land.  Another problem with it is that you can not
shoot it off when there is a roof over your head (the missiles will
hit it while going straight up after you launched it.
   Like the M.I.R.V. and the Rain 2, this weapon is hard to find
mainly because it does the most damage and can really scare your
opponent into running away.  Remember where this weapon is in every
stage so you can get it whenever it regenerates.

Lightning:

Homing: Yes
Amount per pick-up: 1
Level of Usefulness: *****
Total Amount you can Carry: 2+
Special Notes: Only 1 per level (besides C-Yard), great damage.

   This is the best weapon that is not in every level and is usually
pretty hard to find, but does great damage and can hit everyone on the
screen.  To find this weapon please look in the Stage section for a
list of where they are and what there range is.
   You should use this weapon when either multiple opponents are
around the conductor or when one plus opponent with low health is
around it.  Have fun with this weapon.


III. Combo Attacks (advanced attacks)

   These are the advanced attacks that can only be done by a special
button sequence and require combo energy (aka advanced attack energy
from Twisted Metal II).  Learn how to do these attacks to become a
winner.

Freeze (L,R,U,U):

(aka: Freeze Missile or Freeze Blast)

   Unlike the freeze from TM2 this freeze is much faster but it's
homing abilities are not very good at close range.  But on the good
side it will keep your opponent frozen for about as twice as long as
the older version allowing you to pummel them with three Power
Missiles or a combonation of other weapons.  Also, this weapon does
not hurt your opponent at all.

Rear Freeze (L,R,U,D):

   This is a great weapon for a get away.  Whenever you are being
chased by someone make sure that you either hit them with this weapon.
It will stop them in their track, giving you a chance to get away (or
turn and attack if you feel like it).  The only problem with this
weapon is that it will not always hit your opponent unless they are
right behind you.  Therefor it is sometimes better to drop a Proximity
Mine or a Freeze Remote Mine.

Rear Attack (L,R,D):

   This is a great weapon that will catch your opponent off gaurd
because you launch an weapon out of the back of your car.  It is great
to get aways and for hitting opponent that are trying to ram you from
your back.  Overall a great Combo Attack.

Jump (U,U,L):

   You need to learn how to use this weapon to get to special areas
with weapon and health.  You can also jump over incoming missiles and
other weapon, but you may still get hit.  You can also use this to
jump over fire and incoming enemies.

Hyperspace (U,U,D,D):

   This is one of the best Combo Attacks because it will get you out
of almost every situation that you may find yourself in (aka  Mr.
Slamm's Loader, Auger's Auger, Sweet Toath's Henchmen, etc...).  You
can even use this to save yourself when you fall off the Oil Rig or
any of the special Deathmatch stages.  Unfortunatly you can not go
into Hyperspace while you are frozen.  You can use this to your
advantage and freeze an opponent then knock them off.  This will
instantly kill and is considered very cheap, but it is fun.

Invisibility (D,D,U,U):

   This Combo Attack has been greatly inproved from Twisted Metal 2.
Now you are invisible longer, but you are still on the radar and if
you are on fire your opponents will see a flame floating in mid-air
(and your weapons are not invisible either).
   If you want this Combo Attack to be used effective then activate
it and then attack a group of enemies.  They will be busy attacking
each other and will not notice your attacks (or they will but can't
see you so they will continue their attack on the other opponent).
This is also great for multiplayer.

Massive Attack (U,D,U,D,U):

   This is another new attack for the Twisted Metal series.  Unlike
Minion's Special for TM2 this special attack will Freeze an opponent
then shoot out a series of missiles that causes massive damage (that
is why it is called a Massive Attack).
   Only use this Combo Attack if you are going against one opponent
because if their are more then one you may find yourself in need of
some Combo Attack energy because you might find yourself being thrown
off a ledge or caught in Trashman's special and you need to Hyperspace
out of it.
   You can also combo off of this because it freezes your opponent
(if they don't die from all of the missiles first).

Rear Massive Attack (U,D,U,D,D):

 This is a waste of your Combo Attack energy because it always misses
unless they are directly behind you (which never really happens).
Just use a Rear Freeze/Attack instead.


Combos

   A combo is when you hit your opponent with two or more attacks
while they are unable to escape from them.  To preform any combo you
must first freeze your opponent (therefor they can not
Hyperspace/Shield or turbo away).  Once they are frozen pummel them
with your most powerful weapons.  I have listed a **FEW** combos that
you may want to try.  They are pretty powerful and are usually very
damaging.  You can make up even more powerful combos then the combos
listed below, if you can pull them off without killing your opponent
(this can be very tough).  One little note, I have excluded the "shoot
your machine gun" step in every combo because you really do not need
to do that.  If you decide to then it will usually become harder to
pull off the combo because one of your fingers is holding down the
machine gun button (R2).  The machine also doesn't do a lot of damage.

Easy:

3-step No Megafre Combo
- Freeze
- Power Missile
- Auto Lob

4-step Power Combo
- Freeze
- Megafire
- Freeze
- Power Missile

5-step Double Fire Combo
- Freeze Remote Mine
- Megafire
- Freeze
- Mega Fire
- Freeze

Medium:

6-step Mega Lob Combo
- Freeze Remote Mine
- Megafire
- Fire Missile
- Freeze
- Auto Lob
- Homing Missile

7-step Big Boom Combo
- Freeze Remote Mine
- Megafire
- Fire Missile
- Freeze
- Drop a Proximity Mine (1-2, time depending)
- Drop a Remote Mine
- Detonate Remote Mine

Hard:
-step Sudden Death
- Freeze Remote Mine
- Megafire
- 1 Fire Missile
- 1 Homing Missile
- Freeze
- 1 Fire Missile
- Drop Freeze Remote Mine
- Back up and detonate Freeze Remote Mine
- Mega Fire
- 1 Fire Missile
- 1 Homing Missile
- Freeze
- Auto Lob
- 1 Homing Missile

15-step Mine Combo
- Freeze Remote Mine
- Megafire
- 1 Fire Missile
- 1 Homing Missile
- Freeze
- 1 Fire Missile
- Drop Freeze Remote Mine
- Back up and detonate Freeze Remote Mine (after Megafire stops)
- Mega Fire
- 1 Fire Missile
- 1 Homing Missile
- Freeze
- Drop (1-3) Proximity Mine
- Drop Remote Mine and back up
- Detonate Remote Mine


IV. Opponents

   These are your regular 13 opponents.  You should attack each one
in a different way in order to win.

1.) Orbital:

Car:  Sleek Sports Car
Driver Demeanor:  Good
Special Weapon:  Orbital's special is the Teleorb.  It electifies the
enemy and then freezes them.

Speed: * * * * *  (159, turbo-203)
Special Weapon: * * *  (Teleorb)
Armor: * *
Handling: * * * * *

   Orbitor is a very fast car that has a great special, but low
armor.  The best way to freeze him is to catch him with a Freeze Mine
(then special him).  You can try to catch him with a regular freeze,
but it almost always misses because or his speed and handling.
   Orbitor's special freezes anyone that is near the Teleorb,
including himself.  If you get caught in one then either try to turbo
out or Hyperspace/Shield to avoid being frozen.  Also, for a second
after the freeze blast you can still be frozen by going into or
getting close to the explosion area (I don't know why, it just
happens).  Fortunatly this special does not harm you at all, it just
freezes.  So do not get mad if you are grabbed by they electric "arms"
because they go not hurt you.

2.) Pizza Boy:

Car:  Illegal Street Racer
Driver Demeanor:  Good
Special Weapon:  Pizza Boy sends out two giant, spinning pizza saw
blades that home-in on an opponent.

Speed: * * (138, turbo-186)
Special Weapon: * *  (Blades)
Armor: * *
Handling: * * * * *

   Pizza Boy is not very fast, but can turn in a split second.  This
is why you should not shoot Freeze Blasts at him, instead use Freeze
Mines.  Once frozen special away and watch his life fly away.  Also
never try to hit him with Power Missiles because of his Handling and
his small size.  Instead hit him with Homing Missiles or anyother
homing weapon.  If he dodges these they fall back onto using traps or
ambush him.
   His special has great homing abilities, but does little damage.
So don't worry about putting on you shield or going into Hyperspace
because if you see (or hear) them coming.

3.) Captian Grimm:

Car:  Pirate Ship Car
Driver Demeanor:  Evil
Special Weapon:  Captian Grimm shoots a fiery cannon ball that sets
fire to and damage heavily any opponent.

Speed: * * * *  (139, turbo-191)
Special Weapon: * * * (Cannon)
Armor: *
Handling: * * * * *

   Captian Grimm is pretty fast but has no armor.  So try to freeze
him and special.  If you get him with all your special then he will
have around one-fourth of his life left.  This would be a prefect
opportunity to finish them off with an Auto Lob or a couple Power
Missiles.
   Grimm's Cannon does lots of damage and will set you on fire, so
watch out.  Luckly it isn't homing and he usually won't use it when
you are far away.  To reach him without getting hit by one can be
tricky if his isn't fighting another opponent.  To get within Megafire
distance, try to hit him with a missile while driving at his side.  If
you are lucky he will not be able to turn and fire his Cannon at you.
If you are playing in easy mode you usually won't have to do this, but
in hard more (and sometimes medium mode) you may want to do this for
your own safety.

4.) Calypso:

Car:  Nule Mobile
Driver Demeanor:  Evil
Special Weapon:  Calypso employs powerful nuclear missiles which must
be detonated near his opponents.

Speed: *  (108, turbo-203)
Special Weapon: * * * * *  (Nuke)
Armor: * * * * *
Handling: *

   This guy is very slow but has lots of armor.  He is so slow you
don't even have to freeze him before you Megafire him.  Just drive
around him and blow flames into him.  You can also Power Missile him
when he isn't frozen because there is almost no way he can dodge it
(and you shouldn't MISS him) because his Hanling is horrible.
   His special can take off around half of your life if you are
caught in the middle of it.  To prevent this stay around his side.
There he can not hit you with it.  If you get right up and into his
face he won't fire it either because they explosion will damage him
also.  If you get behind him he may shoot a nuke backwards.  He
usually doesn't do this, but don't push it.  He may launch one at you
while you are fighting someone else, so make sure he is one of the
first vehicles to be taken out (he is also one of the easiest
vehicles).

5.) Quarto:

Car:  Xeon Hoverbike
Driver Demeanor:  Good
Special Weapon:  Quatro sends out a pulse of microwave radiation
around his hoverbike that severly damages opponents.

Speed: * * * * *  (152, turbo-203)
Special Weapon: * *  (Microwaves)
Armor: *
Handling: * * * * *

   This is another speedy, low armored opponent.  To defeat this
alien you should Freeze Remote Mine him then special him.  It
shouldn't take very long before he is destroyed.  Don't try to freeze
him with a freeze blast because he usually dodges it.
   Quarto's Microwaves do not do a lot of damage unless he is right
up and in your face.  If he is then get out of there because you may
loose as much life as you would if you got hit by two Power missiles.
Try to stay away from him unless he is frozen because his special will
his anyone that is in the blast area (which is bigger then the
explosion of a Remote Mone or around the size of Calypso's Nuke).
Other then that it should be an easy fight.

6.) Goggle Eyes:

Car:  Roach Coach
Driver Demeanor:  Evil
Special Weapon:  Goggle Eyes sprays a green, hydrochloric toxic acid
which causes, on contact, massive damage.

Speed: * * *  (131, turbo-158)
Special Weapon: * * * *  (Greentoy)
Armor: * * *
Handling: * * *

   This guy isn't very fast and can't turn, but has a medium amount
of armor.  You should ram his side and then special away.  You are
much faster and have better handling, so you should be able to keep
the flames on him the entire time.  If he starts to turbo away just
freeze him and combo with an Auto Lob or possible a M.I.R.V..
   Goggle Eyes' Greentoy goes almost as much damage as your Megafire.
Therefor you should never attack him face-to-face, but instead attack
his side or back (just watchout for a rear attack).  If he starts to
special you just turbo away or put on your shield.

7.) Meter Maid:

Car:  Three Wheeled Meter Car
Driver Demeanor:  Good
Special Weapon:  Meter Maid releases an energy circumference that
syphons an opponents health unto her own.

Speed: * *  (118, turbo-161)
Special Weapon: * * *  (Energy Ray)
Armor: *
Handling: * * *

   This opponent shouldn't take you very long to kill.  Her speed is
lacking and she has almost no armor.  Plus she isn't the best at
turning.  Therefor just freeze and special her.  If you don't have a
special then freeze and hit her with an Auto Lob or a couple Power
Missiles.  This will cause massive damage and will take her out in no
time flat.
   Her special is a pain because it drains your life and transfers it
to her.  If you see the special turbo away then turn and freeze.  You
may find her around a couple frozen opponents draining their life.  If
you do make sure to pound her and the other opponents with Mortars.

8.) General Warthog:

Car:  World War 1 Tank
Driver Demeanor:  Twisted
Special Weapon:  Gerneral Warthog plants a marker target which
intelaizes an ion satellite and later activates a powerful ion blast.

Speed: * *  (109, turbo-144)
Special Weapon: * * * *  (Ion Blast)
Armor: * * * *
Handling: *

   This guy is slow and can't turn, but has lots of armor.  You don't
have to freeze him to make sure that all of your special hits because
he is way to slow to get out of it.  Just do not drive directly behind
him because you may get hit with a rear attack or his special.
   His special causes lots of damage, but only if you drive onto his
target marker and only if he activates it while you are on it.  You
can not blow up the marker, so just try to stay away from it.  If you
are driving behind him he may drop one, so be ready to put your shield
on or try to drive around it.

9.) Microblast:

Car:  Toy Car
Driver Demeanor:  Evil
Special Weapon:  Micro Blast engages a series of rapid fire missiles
called the Catlinger.

Speed: * * * *  (145, turbo-208)
Special Weapon: * *  (Catlinger)
Armor: *
Handling: * * * *

   This small guy is pretty fast and has great handling, but doesn't
have any armor.  If you wish to Megafire him make sure you freeze him
first.  Homing Missiles are the best bet for defeating him.  Stock up
on them, then try to get above him and shoot all of them.  This will
take a big part of his life away.   Also, do not use Auto Lobs while
he is not frozen because he will out run then.
   Microblast's special does not do a lot of damage unless you are
fozen and he comes by and shoots you with them.  If you are getting
hit with the Catlinger Missiles then just drive away then turn and
attack.  He will usually run away, so chase him until he is done for.

10.) Trash Man:

Car:  Garbage Truck
Driver Demeanor:  Twisted
Special Weapon:  Using large hydroulic arms, Trash Man picks up and
slams his opponent repeatedly on spikes mounted on his roof.

Speed: * * *  (113, turbo-181)
Special Weapon: * * * *  (Lifter)
Armor: * * * *
Handling: *

   Trash Man is a slow, heavly armored garbage truck that can not
turn if it's life depended on it.  You may want to freeze him before
Megafiring him, but you do not have to because he is slow and can't
turn.  You can also shoot Power Missiles when he is not frozen because
he is huge (and you should not miss him).
   His special does lots of damage, but you can easily Hyperspace or
just put you shield on and blow flames into his face (this will only
happen if you are facing him, if you are not then fire off an Auto Lob
or rear attack him with Mortars and Power Missiles).  If you want to
avoid his special then attack the side of his truck instead of the
front.

11.) The Joness:

Car:  Family Wagon
Driver Demeanor:  Good Twisted
Special Weapon:  The Joness launch three strong, homing missiles
called Hornets which cause heavy damage on an opponent.

Speed: * * *  (130, turbo-176)
Special Weapon: * *  (Hornets)
Armor: * *
Handling: * * *

   The Joness are pretty easy to beat.  They are not very fast, have
light armor, and decent handling.  They usually do not pose a major
threat, but you may want to take them out as soon as you see them
because it is better to be alone while fighting a tough opponent
rather then fighting a tough opponent while having a family wagon
shooting Homing Missiles at you.  You may want to freeze them before
specialing, but that may be considered a waste of a Megafire
(depending on how many opponents are left).
   The Hornets are a pretty weak special.  They are just three Homing
Missiles that do a Fire Missiles' damage more then regular (or a
Machine Gun's damage, you choose).  If you don't want to get hit by
the three Homing Missiles then be sure to either be by their side, or
be close to the upper right/left.  Usually the missiles will be shot
out and will not be able to turn and hit you.

12.) Drag Queen:

Car:  Hot Rodder
Driver Demeanor:  Twisted
Special Weapon:  Drag Queen flame thrower projects forward from the
car's crille and sets opponents on fire.

Speed: * * * *  (149, turbo-203)
Special Weapon: * * *  (Flamer)
Armor: * *
Handling: *

   Draq Queen is a toned down version of you.  It doesn't go as fast
as you, doesn't have as much armor as you, and can't turn.  But it's
special is like your's.  If you want to show it what a REAl special is
then freeze and Megafire it to death.  It is easy to freeze and
therefor usually easy to kill.
   To dodge the special just stay away from the front of the vehicle.
Instead attack it's side or back.  A very easy fight.

13.) Mr. Zombie:

Car:  Dracula
Driver Demeanor:  Evil
Special Weapon:  Mr. Zombie fires a spinning skull which draws enemies
in as it electrifies, then explodes at it's final stage.

Speed: * *  (108, turbo-152)
Special Weapon: * * *  (Zombie)
Armor: * * *
Handling: * * * * *

   This guy is very, very slow, but he has great handling.  The best
way to get this guy is to Megafire him.  You don't have to, you can
just stay away and pummel him with anything from Homing Missiles to
M.I.R.V. to just about anything else.
   Mr. Zombie's Zombie (his special) is a pretty damaging special is
you get cought in it and stay in it.  To get out just turbo out and
Hyperspace/Shield.  So overall it shouldn't be a tough fight unless he
freezes you before you can get away.  Then you will be in for some
major damage.

V. Bosses

   At the end of every level there is one boss (two in The Oil Rig).
They are usually pretty easy (besides Sweet Tooth) and are fun to play
with (once you beat the game you get them).  Unfortunatly they do not
have endings or even character data, you can only be them.  By the
way, since they do not have character data I made up their speed,
handling, armor, and special weapon ratings (If you do not think that
they are right then e-mail me and give me a reason why it should be
changed).

Crusher:

Speed: *  (161, turbo-148)
Special Weapon: * * * *  (Crusher)
Armor: * * * * *
Handling: *

   Overall this boss is easy.  He is slow and can not turn, but has
lots of armor and his special weapon does massive damage.  The
smartest thing to do is to freeze him and special him from his side.
That way he will not be able to freeze/special you.  If you are out of
combo energy then stay away and shoot Homing Missiles and M.I.R.V.s at
him.  You can also easily set traps with remote mines, but that would
take all the fun out of battling him.
   Becareful not to get directly infront of him or anywhere in his
line of site because he will try to freeze you and you know what will
happen after that.  If he somehow gets you in his special then either
go into Hyperspace or put your shield on and shoot him with Power
Missiles or anyother weapon that causes heavy damage.

Moon Buggy:

Speed: * * *  (135, turbo-182)
Special Weapon: * * *  (Quasars)
Armor: * * *
Handling: * *

   The main problem with Moon Buggy is his special.  It will home-in
on you and can cause massive damage.  Even worse he can shoot two out
at the same time (if you get cought in this you will loose a huge
chunk of you life).  Fortunatly you can always Hyperspace out of it or
simply put you shield on.  Putting you shield on would be the best
choice because if you go into Hyperspace the Quasars (his special) can
still home-in on you.


Super Thumper:

Speed: * * * * *  (162, turbo-223)
Special Weapon: * * * * *  (Megafire)
Armor: * * * *
Handling: * * * * *

   This can be a very hard fight, just make sure that you freeze him
before he freezes you.  You may want to retreat and shoot Homing
Missiles at him.  If you get cought in his Megafire then get some
health before attacking him.  Also try to keep him away from the
healths, so hog them all to yourself.

RC Car:

Speed: * *  (120, turbo-166)
Special Weapon: * * *  (Ray Gun)
Armor: * *
Handling: * * * *

   The best way to beat this boss is to get up to the platform that
used to have the lamp on it (it should have been blown up by now).
>From their just wait for him to come after you and pummel it with
Homing Missiles, Auto Lobs, M.I.R.V., or any other weapon.  Also, have
a Freeze Remote Mine at the top of a ramp.  So once he reaches the top
you can freeze then special him until he is head (try to freeze him
once he is on the platform, not on the ramp).
   His special is a Ray Gun.  If you get hit by a full blast you can
loose around a fifth of your life and it will set you on fire.  Luckly
his special has poor range and only shoots infront of him.  So if you
are on the bottom of this level you may want to watchout for it (he
shouldn't be able to hit you once you are on the top platform.

Super Axel:

Speed: * * *  (139, turbo-184)
Special Weapon: * *  (Supernova)
Armor: * * *
Handling: * * *

   Axel is back and just as annoying as ever.  I personally like to
get ontop of the building with the Jumper on it.  Just stay up their
and shoot M.I.R.V., Homing Missiles, Rain 2, etc... down at him (you
may want to freeze him first).  After you run out of those you should
either freeze and special him or go down into the secret area.  If you
go into the secret area then place a Remote Mine at the entrace.  So
once he tries to come after you just blow him sky high.  You can also
place one where you teleport to.  Once he comes up just blow him back
down.  Collect some weapons and the Full Health then go back up to the
building and start over again.
   If Axel gets close to you you should Freeze/Shield/Hyperspace away
because he will kill you very quickly.  His special is like Quarto's
Microwaves, but this one does more damage.  Use the same tactics to
dodge it.

Super Auger:

Speed: *  (106, turbo-147)
Special Weapon: * * * *  (Auger)
Armor: * * * *
Handling: * *

   Beating Auger by himself is very easy, just freeze him and special
until he is gone, but beating him with Mr. Slamm can be very tough (if
they are both attacking at the same time).  You should try to get them
apart and then take one of them out (or damage it).  The best tactic
is to get onto the Helicopter landing and freeze them as they are
ramping at you.  If you hit them then they will fall to their death.
If not then push him off if he lands frozen on the landing platform.
   If you want to fight fair then drive down to the starting platform
and take them out with Auto Lobs, Power Missiles, and Mortars.  If the
other one comes after you then drive off and use Freeze Remote Mines
to your advantage and combo.  If you stay around long enough (on the
starting platform) they may start to fight each other (usually not on
purpose).

Super Mr. Slamm:

Speed: *  (101, turbo-142)
Special Weapon: * * * *  (Loader)
Armor: * * * *
Handling: *

   See Super Auger (the tactics work for both of them).

Minion:

Speed: * * * *  (142, turbo-195)
Special Weapon: * * * * *  (Serpent)
Armor: * * * *
Handling: * * * * *

   Minion isn't as powerful as he used to be.  Now he can only hold
four specials and takes more damage (he also doesn't look as good as
he used to).  His special only shoots two missiles instead of three,
but he is still fast and tough.
   I like to stock up on Lightning (two to three) and the other
powerful weapons (aka: Auto Lob, Power Missiles, Remote Mines, etc).
When you fight him you should stay on the upper levels of the maze,
and you should try to knock him down whenever he comes after you.
Freeze Mines work great, so use them like crazy.  Use the classis
combo of a Freeze Remote Mine, Special, Freeze Blast, Special, Freeze
Blast, Auto Lob.  This will damage him beyond belief, but will take
away all of you Combo Energy.  So it you pull this attack off, run and
hide.  Once you gain up enough Combo Energy to put your shield up use
all of your Lightning.  This should either kill or badly injure him.
Now go around and grab all of the healths so that he can not get them
for himself.  You may want to trap him again (put a Freeze Remote Mine
by a teleporter and freeze him as soon as he pops out (you may want to
hide because he usually pops out and fires his special as soon as
possible) and combo) or just annoy him with Auto Lobs and M.I.R.V.s.
   His special is almost as powerful as before, so watch out.  Try to
attack him from his side.  If you do this correctly he may never land
his special on you.

Sweet Tooth:

Speed: * * * * *  (165, turbo-227)
Special Weapon: * * * * *  (Henchmen)
Armor: * * * * *
Handling: * * * * *

   Sweet Tooth it the best character in the game.  He has the fastest
vehicle, the best special weapon (even better then your's), has too
much armor, and has perfect handling.  But he can still be beat (just
hope you have a couple lives to start out with).
   Sweet Tooth is a health hogger.  Once he is low on health he will
go to any of the health locations and get it (if it is there).  The
best way to stop him from doing this is to either follow him around
and take his attention off of the healths or do the easier thing: take
them for yourself before he has the chance to.
   There are some traps you can use to drain his life.  The first is
to get onto the Roller Coaster Tracks and place Proximity Mines,
Remote Mines, and Freeze Mines on them and the in the hallway coming
leading to the tracks.  Now just wait for him to come after you (if
you need more time to get ready for him then do not blow up the main
entrance to the Haunted House (which you must do through to get to the
roller coaster), only blow up the second entrance).  Stay ontop of the
first incline (the first hill) on the Roller Coaster and turn around.
Once he starts driving up the hallway you should hear some explosions.
Either he is running over them or he is blowing them up with his
machine gun (the Proximity Mines), depending on what difficulty level
you are on.  You may want the Remote/Freeze Remote Mine at the entrace
to the track (the little area right before you drive onto the track).
Freeze first then blow him sky high.  Now you can race down and start
to special him.  After a second or two you should freeze him again.
Your special should stop around midway through the second time he is
frozen (the first was the freeze Remote Mine, the second was a regular
freeze blast).  Start up another special and freeze him again.  Now
frop another Freeze Remote Mine and back up.  Detonate it before he
unfreezes.  Now you should hit him with Power Missiles, Auto Lobs, and
Mortars.  If this doesn't kill him (which it should) then race to the
Main Tent and wait for him to come (also make sure that the healths
have not come back yet.  If they have then grab the quickly.  Once in
the tent you have a few choices to make.  The first is to put a Freeze
Remote Mine (and Proximity Mine if the game is on easy mode) in the
entrace.  If you freeze him again then special him, if you have any
left.  If not Power Missiles/Mortars will work fine.  This should kill
him.  If you don't have any Freeze Remote Mines the lay a few
Proximity Mines down and drive to the back of the tent.  Once there
turn around and wait.  Once he comes shoot him with everything you
have left.  This is one of the ways to beat him, there are others, but
this may be the best one for you.  By the way, the other trap is in
the main tent (what the last few sentences were about).  If you choose
to do that one, the make sure you have a few lives left and lots of
powerful weapon.
   The main problem Twisted Metal Players have with beating Sweet
Tooth is his special (Henchmen).  If you get caught in it there are
some things that you can do to get out.  The first is to Hyperspace.
Just becareful that you are not close to the Hyperspace destination
point.  After you get out of Hyperspace drive away from the special,
because they will follow you.  Another way is to Turbo away as fast as
you can.  Since you are the second fastest car in the game this should
be your first choice (third if you are already in his special).  The
last way is to put your shield on and blow up the special.  This
acually works; you can blow up his special.  You should not do it when
the special is coming at you, but you shoul try to do it when you are
by the Hyperspace destination point (to the right side of the Main
Tent).  If you try this then use Remote Mines and Proximity Mines (or
you can try it with your special).  I have successfully killed his
special when I was Calypso (guess how) and Super Thumper, and I'm sure
you can do it with other characters.


VI. Stages

   These are the eight regular stages that you battle in during the
tournement.  There is a special weapon in each stage (a crane and
seven lightnings).  These levels are more complete then the Deathmatch
levels and are very big with lots of weapons.  Try to memorize where
the more powerful weapons are (and of cource the secrets).

   In some stages there are gasoline barrels.  These can do a lot of
damage if you run into them.  To avoid that just shoot them with your
machine gun or ram your opponent into it.  In a couple of stages there
is green stuff on the ground.  This is oil (I don't know why it is
green, so don't ask) and can be lit on fire by a Napalm or your
special (a small wall of fire will depart from where the fire touched
the oil).  This isn't very damaging, but can confuse opponents
allowing you to get away.
   In stages there are green, 2D pictures floating in the air.  These
will do different things.  For example: in the Construction Yard there
is one with a picture of a crane.  Drive into it can you will controll
the crane.  In Neon City there is one of a hovercraft.  Stay in the
picture long enough and the Hovercraft will pick you up and will drop
you in the secret area.  For more information please read the section
on the stage.
   In every stage there are teleporters.  They are blue, circular,
and deify gravity.  Once you drive into one you will be instantly
taken to a certian place in the stage.  You should memorize where they
will take you in order to be successful.
   There are also two bouncing teleporters.  The first is blue and
has a beam of light shooting out of the ground.  If you drive into one
of these they will make you jump into the air (that you you can grab
the Lightning or health above).  The second is a green square on the
ground that has an arrow pointing in a direction.  If you drive onto
one of these then you will be shot in that direction.  I may refer to
these as super bouncers during this document.

Information still to be added.


The Construction Yard:

(A special note:  I will be refering to this level in four different
sections (and of cource the middle area wih the crane).  Section 1 has
the two leveled platform and the long platform, section 2 is the oil
field, secion 3 has the buildings, and section 4 has the bridge and
trailers.)

Where's the Health located?

Full:

On the bridge.

Half:

In section 1 at the end of the long platform.
In section 2 on the platform to the right.
In section 3 on the platform to the left.

Where/What are the Secrets?

1.) Weapons

   In section 1, blow up the fence and drive straight up the ramp.
Now blow up the cracked wall infront of you.

2.) More weapons

   There are three ways to get to these weapons.  The first is to go
to section 3 and ramp into the teleported.  Now go across the bridge
and turn to your right.  Now just blow up the vent and fall down.  The
second way is to go to the bottom of the bridge (the right side) and
go to the wooden fence.  Now turn and blow up the second wall section.
The third way is to get onto the convayer belt on the left side of
section 4 (via teleporter).  Now turn around and drive up the convayer
and once you have reached the top drive off on the right side.  Now
just drive across the bridge and into the hole (after you blow up the
vent).

Tactics:  Mastering the crane can be very useful and you can kill your
opponentvery easily with it.  You can either drop the in the fire,
drop them a little (until they fall into the building then pull them
back up.  This does great damage, but can be a little hard to do.
There is another way.  Do the same thing but grab them just before
they go below crane's range.  If you have done this correctly then
they will not be able to move (you can not pull them up, but they will
just hang in the air).  Once they are like that then just slam them
against the walls.  They will die in a couple hits.  If you can't do
this and are playing a two player game then drop them right infront of
them and let your partner do all the work.
   If you like to trap opponents then go into any secret room and lay
a Freeze Remote Mine in the entrance and wait for someone to come.  Or
you can lay one to the left side of the entrance in either room.  This
way they will not be able to see the mine until it is too late.
   Go to section 4 then turn around and freeze anyone who dares to
come after you.  Section 4 is the best section for this because you
have a lot of room to move around in (and if you miss with the freeze
you can run back into the secret room and stand your ground there).
   Section 3 has the buildings.  This area isn't very good because it
is hard to freeze opponents.  The solution to your problem is to us
Freeze Remote Mines instead of regular freezes.  This area is also a
lot of fun to use Ricochets in.
   There isn't a lot in section 2.  Just a lot of ditches with green
oil in them.  The only reason you should really go into this section
is to grab the health or the Homing Missile in the corner (by the way,
there is also an M.R.I.V. on a platform that you must ramp onto, on
the left side).
   Section 1 has the other secret area.  After collection the weapon,
place a Freeze Mine on the left of the doorway and freeze anyone who
comes in.  Or (to save a Freeze Remote Mine for a better cause) just
shoot them with Power Missiles.


Neon City:


Where's the Health located?

Full:

Drive onto the green arrow on the upper level by the lightning (see
secrets).

Half:

Drive onto the green arrow on the lower level.
On the track on the upper level where the train enters.
In the building on the second level with the Auto Lob.
</pre><pre id="faqspan-2">
Where/What are the Secrets?

1.) Lightning/Full Health and other weapons.

   Go to the second level and drive past the teleporter.  Turbo off
of the ramp into the window and get the Health and Auto Lob.  Now blow
up the cracked wall to reveal a green, 2D picture of a Hovercraft with
a magnet under it.  Wait for it to fly by and it will pick you up.
Once in the air you can turn to your left and/or right and can fire
weapons at your opponents below (Homing Missiles are the best choice).
After a couple seconds it will drop you off at another balcony where
you must blow up the window.  Once inside get the weapon and blow up
the other window that to the right of the window you just demolished.
After then just go up the ramp and collect the weapons (and Lightning)
then drive onto the green pad that will shoot you back over to the
second level (while collecting weapons and a Full Health).

Tactics:  In this level it is very easy to get lost on the lower
levels.  Just drive around and you will usually find your way out.  I
like to stay around the train track and take opponents out in the
open.  This way if you are fighting too many opponents at once you can
turbo away and drive up to the upper level.
   The only problem with this is that you may run directly into the
train.  So one of the first things that you should is to blow it up.
To do this you may want to go to the upper or lower train tracks (that
are not in the tunnel) and shoot it with two Power Missiles.  If that
isn't an option then just drop a couple Proximity Mines or a Remote
Mine and blow up sky high when it drives by.  The train doesn't have
any weapons in it, but you may save yourself a life by blowing it up.
   Fighting in the streets on the lower level can be dangerous
because some smart opponents may launch a couple Ricochets into the
maze.  It is also dangerous because if you get low on life you may not
be able to get to a health in time (beucase you may not know where you
are).
   If you choose to stay down there then make sure you know where the
good weapons are and where to drive to when low on health.  One "safe"
places is a dark alley with a Auto Lob at the end.
   If you choose to fight on the upper level then there are two
choices to make.  The first is either stay out in the open and blast
opponents as they drive out of the tunnel or to fight in the hollow
building with the Auto Lob, health, and the green, 2D picture of a
Hovercraft.  When in there you have another choice.  It is eiter to
stay and fight in there (where it is easy to freeze opponents and
Megafire them to death) or to blow up the cracked wall and go to the
secret area.
   Once at the secret area you can place a Freeze Remote Mine on the
balcony.  Once they are frozen just Power Missile or Megafire them.
If you do not have any Freeze Remote Mines then go to the main
platform, turn around, and freeze anyone who comes after you.  Once on
the main platform you should fire Homing Missiles down at opponents on
the upper level or you can use the Lightning (by the way, you can hit
opponents who are grabbed by the Hovercraft.  They can put their
shield on, but they can not Hyperspace out).


Road Rage:

(This level has five different roads (two main, two connecting the
main roads, and on alternate road leading to the full health).  Road
"A" has the green, super speeders on it (goes in a big circle, the
lower road).  Road "B" is the alternative road to the Full Health.  In
is on the left side of the blue tunnel on Road "A" or starts by the
Full Health.  Road "C" starts from Road "A" and goes to Road "D" and
is by the blue tunnel on Road "A" and also has the health at the top
of the ramp.  Road "D" is the second main road.  It is also circular
and has a teleporter in the middle of the road.  You can take either
Road "C" or Road "E" there.  Road "E" starts at the bottom of the blue
tunnel on Road "A" and connects you with Road "D" (and has the health
at the intersection with Road "D").

Where's the Health located?

Full:

In the building on the lower level of Road "A" near the intersection
with Road "B" (if you are on Road "B" the turn to your right and shoot
at the building that has glass on it).

Half:

At the start of Road "C" by the blue tunnel on Road "A."
Left from the intersection on Road "C" to Road "D."
On Road "E" on the left side of the road on the intersection with Road
"D."

Where/What are the Secrets?

1.)  Lightning and other weapons.

   Blow up the wall that is on the left of the blue tunnel on Road
"A" (this is the easier way).  The other opening is to the right of
the green sign

Tactics:  Your best bet may be to stay in one area and blow away
everyone, collect all the weapons, and then move on.  This way by the
time you get back to where you started all the weapons/health will be
back.  This is hard to do because your enemies start out in different
places and they will collect the weapons around them (then attack
after a while).
   I personally like to stay in one area and wait for my enemies to
come after me.  Then I just freeze and combo them to death.  The best
place (in my opinion) is on Road "A," above the blue tunnel, by the
secret area, and you should know where I'm talking about.  This is a
good area because you can drive onto two different roads and you can
make a quick escape to either Road "E" or go through the secret area
and pop out in road "A" (yes, the same road).
   If you are low on life then just drive around and you will find
health (eventually).  You can also use this as a tactic (hit and run)
and works very well, but takes a very long time to kill your
opponents.
   There are not a lot of tactics for this level, so use one and
exploit it to the fullest.


The Bedroom:


Where's the Health located?

Full:

Instide of the secret room with the low roof.

Half:

Behind the chest.
Between the two dressers.
Ontop of the dresser with the TV on it.

Where/What are the Secrets?

1.) Lightning

   Blow up the Lamp.

2.) Full Health and lots of good weapons.

   Blow up the gas cans and drive into the newly discovered rooms.
Once in one room you can enter others by blowing up wall blocks.  In
these rooms there is a Full Health, Auto Lob, Rain 2, a M.I.R.V., and
Power Missiles.

Tactics:  The best place to be in this level is either in a secret
room or up by the lamp.  If you choose to go to the lamp you will be
able to shoot down at your opponents with any weapon.  Your opponents
also only have two ways to attack you, both on skinny ramps.  To knock
off attackers simply drop Remote Mines and/or Proximity Mines on the
ramps.  This should knock them off, or just cause a lot of damage.
When they are on these ramps they are also wide open for a Freeze
Blast.  Once frozen drive down, pummel them with missiles, then drop a
Remote Mine and blow them off the ramp.  This is a great tactic and
works very well against the computer.
   If you choose to go into hiding in the secret rooms then be sure
to place Proximity Mines close to the corners.  This way they will not
be able to see it until it is to late.  The best place to be is in the
big room with the full health.  Once in here you should place Remote
and Freeze Remote Mines at the entrances.  This does great damage and
looks really cool.
   Fighting out in the open is not very good because you can be
attacked from just about anywhere, and your attackers can go into
hiding or drive up one of the ramps and hold their ground very easily.
So instead of chasing opponents through this level you should set
traps.  I've already talked about a few, but there are a lot of others
(like ontop of the ramps, by the healths, to the right side of the
door leading to the secret areas, or anything else you can think of).
   This level is also great for ambushing opponents.  For example,
your opponent is just about to get the health behind the "building"
with the bouncing teleporter on it and you are ontop, just drop down,
grab the health before they do, and blow them away.  This will/should
take them by suprise, therefor giving you a second to attack without
taking damage.


Amizonia 3000 B.C.:


(This stage is divided into four different sections.  They are: the
temple area, the rectangular pyramid area, butte section one, and the
second section (which consists of three buttes/islands).)

Where's the Health located?

Full:

In the secret room hanging in mid-air.
Ontop of the temple.

Half:

On the bouncing teleporter ontop of the rectangular pyramid.
On the first butte.
On the bouncing teleporter in the main island/butte in the second
section.

Where/What are the Secrets?

1.) Secret Room

   Go to the butte with the health on it and drop down (by the front)
and turn so that your car is facing the ledge.  Now go to left and
blow up the ledge section that is off-colored.  Now just drive down
the hallway and you will enter a two-storied room.  The bottom is
covered with oil, in the middle is a full health (which is hanging in
mid-air), and has a teleporter to the right.  If you go into the
teleporter then you will be taken to the top, which has lots of
weapons.  To get the full health you must turbo and jump off.  This is
a little hard to do, so it may take a little bit of practice.

Tactics:  Your first goal is to collect the weapons on the temple.
This way you will have Auto Lobs and other damaging weapons to help
you start out the level.  Once you have collected them get away from
the temple, because it is very hard to fight within that area (in my
opinion).
   There are lots of traps you can set when fighting on the buttes.
The easiest is to simply put Remote Mines on the edges (or middle) or
a butte and wait for your opponent to come after you.  Once they land
on the butte you blow them away.  If you are going against smarter
opponents (i.e. humans) then this won't work.  They will most likely
stay away and shoot Homing Missiles at you, or if they come they will
have their shield on.  If you don't have any Remote Mines then just
drive to the edge of a butte (facing a ramp) and wait for an opponent
to ramp off on.  As soon as they do hit them out of the air with a
Mortar or Napalm.
   I usually fight around the rectangular pyramid.  This way I have
enough space to dodge missiles.  If you decide to take the fight there
then be sure that you grab the health ontop first, even if you don't
need it.  This way your opponent can't get it.  There are also weapons
all around the pyramid, plus some Ricos that come in handy while
fighting opponents while they are below the buttes.  If you are way
ahead of your opponents then drive up to the top and M.I.R.V. anyone
that comes within range.  If multiply enemies are coming then simply
freeze one and the others might attack it.  This will give you a few
seconds to decide on what to do next - like escape to the buttes or
the second section.
   The second section is pretty small.  There are four island that
you must ramp from one to the next to get to the final island with the
health (and other weapons).  On the way you will find a M.I.R.V. and a
Rain 2.  Two very useful weapons when holding off attackers from the
rectangular pyramid.  If you decide to drive around on the ground then
watchout for Ricos, because someone is bound to shoot one or two off.
   In the first butte section you can go into the secret area.  From
here you can set traps with Freeze/Remote Mines or Proximity Mines.
You can trap someone in there by putting a Remote in the exit, or blow
someone off the ledge by placing on at the pop-up point for the
teleporter.  But you can always have some fun and launch Napalms down
at your opponent.  This can cause chaos and is really fun to watch.


The Oil Rig:


(To simplify this level I have named all of the buildings.  The
building with the glass wall and two ramps (on to the helicopter
landing) is building "A."  The small building with the glass door with
a teleporter in it and a teleporter to the secret area ontop of it is
building "B."  Next is building "C."  It has two levels.  The bottom
level (on level with the main area) has green lights, two doors, and
gasoline cans in it) and the upper level has two parts: one indoor and
one outdoor.  The indoor area has two doors to the outdoor area.  The
outdoor area has gas cans alone the edge.  From here you can jump to
building "B" and go into the teleporter to the secret area.  Building
"D" isn't a building, but a platform.  You must either blow up the
doors to this platform (doors to the ramp which leads to the platform)
or ramp off of the helicopter landing platform.  This platform has two
ramps.  Building "E" is the floating building.  To get there just run
over the bouncing teleporter (the thing with the green arrow that
points up, between building "B" and "C").  From here you can get to
building "C" (by driving down the curving ramp).)

Where's the Health located?

Half:

On the helicopter landing platform.

Where/What are the Secrets?

1.)  Lightning and other weapons.

   Go onto the outdoor part of the second story of building "C" and
turbo/jump off onto the top of building "B," and go into the
teleporter.

Tactics: Try to attack one opponent at a time (in a small area if
possible).  This way it is much easier to kill then and you are less
likely to take heavy damage.  Some of the best areas for this is: one
the ramp going from building "E" to "C," just about anywhere in the
basement (or otherwise called understory), or in building "E."
   If you collect the lightning then go to the main area and wait for
everyone (or close to everyone) to come after you.  Once they are down
there use your lightning, and be sure to put your shield on first.
You don't have to do that, instead you can use the lightning as soon
as the bosses appear.  As soon as the lightning stops start you attack
(or hit them with Homing Missiles while they are being pummeled by the
lightning).
   If you are playing against a friend then it may be wise to destroy
the helicopter before your opponent needs it.  This way the fight will
be more challenge.  The best way to blow up the helicopter is to get
onto the helicopter landing pad and Mortar the helicopter as soon as
drops down.
   This level has three levels (you should know this by know).  They
are the basement (it really isn't one, but I like to call it that
anyway), main area (the big open area), and the upper level (second
story buildings are building "E," building "C," building "B," and
building "A.").  Building "D" is by itself (inbetween the main area
and the upper level).
   The only problem with being in the basement is the low ceilding;
it can block your view.  There are also lots of oil puddles; which can
cause you lots of trouble if your opponent has lots of Napalms.  Once
you enter the basement there are two ways to get out.  The first is to
go to the left passage and enter the large building with the Auto Lob
and a teleporter or straight and go into the small building (the
bottom of building "B") with the teleporter.  It doesn't really matter
which way you go, but if you want Auto Lobs go to the left.
   Most people will fight in the main area.  Once you have collect
some heavy weapons then go there and wait for someone.  Once they
attack, blow then away.  But be careful when you go do there, you
usually get double or triple teamed.  If you need a break from the
action then go into the middle area of building "C."  There you can
rest for a second or set a trap for your opponent - if they decide to
follow you.
   The upper level is pretty big, but there are only a few ways to
get up there.  The first is to go to the super bouncer under building
"E" (and therefor you will be bounced into building "E") or go into
the teleporter in building "B" (the basement teleporter).  Once up
there you can drive to either building via the twisting ramp.  This is
a great area to shoot Ricos because  they will bounce around the ramp
and then fly into one of the two buildings causing chaos for anyone in
them.  Mind you that this area I'm talking about isn't then entire
upper floor, just a main section of it.  Inside building "E" are some
Mortars and other powerful weapons, while building "C" has three
different types of missiles (fire, homing, power).  From building "C"
you can try to ambush your opponent from above via the ledge, but they
will usually know you are coming because of the radar (man I wish you
could turn it off).  Enough about those buildings, lets talk about
building "A."  There are two ramps in building "A," along with a huge
glass wall and some Remote Mines (by the far wall).  There are two
ways to get into this building, the first is to take the ramp and the
second is to drive into the teleporter in building "B" (on the main
floor).  You can set up lots of traps in here or you can go to the
helicopter landing and set up the ultimate trap.  Once on the
helicopter landing place a Freeze Remote Mine on the side of the pad
closest to the ramp you just came from.  Now wait for your opponent to
come after you.  Once they are close to the pad (and still in the air)
freeze them, and with some luck they will fall to their death.  If
they still manage to make it onto the pad then simply Power Missile
them off (if you do not do this fast enough it would be wise to
re-freeze them).  Also on the second level is building "B."  But there
isn't anything on it except a M.I.R.V. and a teleporter to the secret
area.
   Building "D" has two ramps on it.  The one closest to building "C"
has a Freeze Remote Mine on it, which you need for the ultimate trap.
Anyway, you need to blow up the door/gate to the ramp that leads to
building "D" to get to it (or you can drop down from the helicopter
pad ).  Anyway, again, there isn't a lot on building "D," so don't do
there unless you need the Freeze Remote Mines.

Minion's Maze:


Where's the Health located?

Half:

In the basement.


Where/What are the Secrets?

1.)  Health and Weapons

   On the lower level there are four gates.  Blow those up and you
can drive down into the basement.

2.) Lightning

   Get onto the top level and turbo and jump at the bouncing
teleporter.


Tactics:  Try to stay on the upper levels of this level.  From there
you can shoot down at opponents and set all sorts of nasty little
traps.  The better weapons are also on the upper level, but if you
decide to venture down into the lower part of this level then make
sure you have plenty of weapons and full health.
   The lower part of this level isn't very dangerous, but you can get
lost very easily (and when you are lost while going against Minion you
will most likely die).  To avoid this you should try to stay in open
areas.  This way you can attack opponents out in the open, therefor
increasing your chances of a Freeze Missile hitting its target.  But
be careful, you will also be wide open for anything from a Homing
Missile to an Auto Lob.
   Placing Freeze Remote Mines in the correct places will greatly
increase your chances of winning.  The best places are ontop of a ramp
(on the upper levels of this level), infront of a teleporter, or to
the left/right of the ramps leading to the basement.  Once they are
frozen simply combo them to death.
   If you do not have any Freeze Remote Mines then simply get onto a
platform close to a teleporter and wait for your opponents to come
after you.  Now you should Mortar or Napalm them (if they drive into
the oil (which is by some teleporters) then Napalm or drop down and
shoot them with your Megafire (which will set the oil on fire if you
start up your Megafire before you hit them ground.  You may want to
put your shield on first)).
   If your opponents is directly above or below you then Auto Lob
them, they usually will not be ready for it.  If you are above them (a
pretty far away) then M.I.R.V. or Rain 2 them.  Every missile/Napalm
may not hit, but it should do some major damage.

The Carnival:


Where's the Health located?

Full:

On the roller coaster tracks above the funhouse.

Half:

In the middle of the circular platform in the middle of the stage.
On the wooden platform ontop of the tent.

Where/What are the Secrets?

1.)  Haunted House

   There are two entrances to the Haunted House.  The first is the
Haunted House (the big building that is black and no entrance).  Go
into the covered doorway and wait for someone to come after you.  Once
they are in the covered doorway (and missiles are being fired like
crazy) the bottom will fall out and you will land in a hallway.  Drive
through it to get inside the Haunted House.  The otherway is to go
behind the Bug Tent.  Once there drive to the corner of the arena
(outside of the Tent) by the cube sticking out from the corner (the
cube is about 10-20 feet high).  Now get right infront of the side
closest to the tent.  Now jump up and down twice and the ground will
fall out from below you.  Drive through the new hallway and blow up
the back wall.  This will lead you to the other hallway and then drive
into the Haunted House.

2.)  Get onto the Roller Coaster

   Go into the Haunted House and drive to the far left.  This will
lead you to a right turn.  Go not turn but instead blow up the wall
behind the ghost  and go up the incline and blow up the wall.  From
there you can drive onto the Roller Coaster which has a Full Health
along with other weapons.

3.)  Clown Pictures

   Go into the Fun House and shoot your machine gun at the wall
pannels.  Six will blow off (two on each of the walls, not including
the wall with the doorway) and pictures of Sweet Tooths helpers will
appear.

Tactics:  Place Proximity Mines ontop of the Funhouse at the teleport
destination point.  You may also want to place a Freeze Mine there
also.  Now just back up and wait for someone to teleport up then
freeze and combo them.  You can also ambush them from ontop of the
tent.  Instead of backing up, go up there.  Once they are frozen you
can zap them with Lightning or there weapons that you may find up
there.  This may be a safer place to be if you are going against
Quarto or Super Axel (Deathmatch) because their special can hit you it
you are behind them.  If you are up there you can not hit them with
your special, but you will have a better chance of getting away
without getting hurt.
   If you choose to fight in the tent then put a Freeze Remote Mine
in the doorway and wait for an opponent to enter, or ou can simply
freeze blast them as they drive by.  If you can't freeze them then
fire off a couple missiles and drive off.
   If you are ever being chased then go to the Haunted House and get
onto the Roller Coaster as fast as you can.  From there you should be
able to hold your ground (and collect a couple extra goodies like a
M.R.I.V. or the Full Health).  You can also ambush opponents by
driving on the Roller Coaster until you get to the area with the Full
Health.  From here you will be right behind the top of the Fun House.
You can easily hit opponents with Fire or Homing Missiles and they
usually will not turn around and fight back.
   Beware, just like in Neon City there is a "coaster" the rides the
track.  You should blow this up because it will knock you off and will
damage you if you do not.  If you do not have enough time to blow it
up then just go to the left half of the track.  It will not hit you
there.
   If you ever find yourself in the fire pit then hug the wall on the
opposite side of the flames.  Now just drive around until you find a
teleporter.  This will place you infront of the red ramp.  If there
was another opponent in the pit then just back up and wait for them to
go into the teleporter.  Now freeze and Megafire.


VII. Deathmatch Stages

   These are special stages that can only be played while in
Deathmatch mode (multi-player mode).  You do not start out with these
stages, but earn them while playing the game (every stage you complete
you get one Deathmatch stage).

   All of the deathmatch stages are made out of blue squares and they
also do not have any walls or means of keeping you in the level (in
other words you can fall to your death).  In some levels there there
are other colored squares.  The red squares can be blown up, the green
can be set on fire (just like oil from the regular stages), and there
are also yellow bouncers.  If you run into these they will send you
flying.

Tactics still to be added.

The Pits:

(A flat plain with red areas that can be blown up)

Tactics:  Stay away from the red squares (see above).  If you see your
opponent drive onto one of them then quickly free and Mortar them.
You can also set traps.  Blow up two squares that are by each other.
Now wait for your opponent to drive between them then freeze and Power
Missile them off.  Or better yet put a Remote Mine there and blow them
into the into a pit.

The Citadel:

(A huge arena with a road running around the entire stage and a
fortress in the middle)

Tactics:  As soon as you start go and grab the weapons ontop of the
buildings (via teleporters).  After you have those, drive over to the
raised, square structure with the Auto Lobs on them and grab them.
Now that you are fully loaded with weapons (that are actually good)
you can do a lot of different things (i.e.  Auto Lob an opponent that
is trying to grab the health from ontop of the buildings).

The Nowhere to Hide:

(A flat plain with lots of weapons)

Tactics:  This level is just like "Field of Screams" from Twisted
Metal 2, but without the the windmills.  If you have played that level
then use the same tactics in this level.  This one may be a little
smaller, but is just about the same.  Freeze Blasts work wonders here
because it is very hard for them to dodge it, but they can always put
their shield on.  M.I.R.V.s along with Homing Missiles are awesome
weapons here for the same reasons as the Freeze Blast are, but they do
damage.
   Your car is made for this level because it doesn't have to slow
down to make any turns or drive through obsticles, it can just go very
fast (but make sure you do not drive off the ledge, it has happened
before).

The Tic-Tac-Toast:

(A flat plain in which the gorund can be blown up)

Tactics:  If you are going against your friend(s) then just freeze
them then shoot a Mortar next to them; this will kill them.  If you
think that that is cheating then freeze them and ram/Power Missile
them off.
   If you are going against Mr. Slamm, Auger, Trashman, or Crusher or
anyone else who needs to be close to land their special then just blow
up the squares around you.  Therefor they will not be able to hit you
with their special, and will be forced to shoot at you with missiles.
This may seem like a stupid thing to do, but it isn't if you have lots
of missiles.  Even if you run out you can simply shoot them with a
Massive Attack, which you have an infinite amount off.

The King of the Hill:

(A big hill with weapons on top)

Tactics:  Try to stay at the top where all the weapons are.  Once you
have collected all of the weapons then you can either carge down at
your opponent or stay at the top and wait them out.  Once they drive
up, freeze and combo them to death.  Beware, if you stay at the top
then your opponent will be able to pummel you with M.I.R.V.s and other
weapons of the sort.

Son of a Ditch:

(A ditch in which the bottom can be blow out)

Tactics:  Stay at the top and freeze your opponent.  You should either
knock them into the Ditch and have them fall to their death or, if
they are on the top, simply knock them off the side.  Besides that,
there isn't a lot to talk about.

The Octa-Gone:

(Same as Son of a Ditch but with yellow bouncers around it)

Tactics:  This is a much tougher level then Son of a Ditch because of
the bouncers.  These will cause havoc to any player.  So try to stay
on the slope, but away from the ditch and bouncers.
   If you like to fight around the bouncers then you can use then to
propel you at or away from your enemy.  If you are going against
someone who likes to chase you then bounce off of one of them and drop
a Free Remote Mine and freeze then while they are bouncing off of the
bouncers.  Now just Megafire or combo them.  You can also use the
bouncers to knock you opponent off.  This takes some practice, but
works.  There are a lot of ways to do this, such as ram/Power Missile
them (frozen or unfrozen) into one or tricking them into hitting one.

The Islands:

(A group of four islands with super bouncers on each)

Tactics:  Your opponents (the computer) usually jump from island to
island with only a small time inbetween jumps.  You do not want to be
these groups because you will get killed.  So try to stay on the
opposite island as they are.  If you do this you can set up all sorts
of traps with Priximity and Remote Mines.  But if you don't have any
of those then just shoot Fire/Homing Missiles at them.  Once you have
killed a couple opponents then it is safe to go after them.  Just
freeze and special.

VIII. Misc.

Glitches:

Your car can drive up walls.
Your vehicle will get stuck to the wall.
Your car will "walk" around on its back two wheels (which can be a lot
of fun).
Your vehicle gets stuck on the side of a ledge.
A spark will roll across the playing field.

If you have any information you would like to add to anything in this
guide feel free to send it in (I'll also give you credit for it).

Bye, and thankyou for reading this Guide.