________           _____         _____       _________
___  __/___      _____(_)__________  /______ ______  /
__  /   __ | /| / /__  / __  ___/_  __/_  _ \_  __  /
_  /    __ |/ |/ / _  /  _(__  ) / /_  /  __// /_/ /
/_/     ____/|__/  /_/   /____/  \__/  \___/ \__,_/
______  ___      _____         ______       _____ __
___   |/  /_____ __  /_______ ____  /       __  // /
__  /|_/ / _  _ \_  __/_  __ `/__  /        _  // /_
_  /  / /  /  __// /_  / /_/ / _  /         /__  __/
/_/  /_/   \___/ \__/  \__,_/  /_/            /_/

by Joseph Christopher <[email protected]>
version 1.7
Jan. 25, 2000

this faq is copyright 2000-2001 Joseph Christopher

I didn't believe there will come a time when I'll have to write something
like this just to remind some people of what they all should be knowing
by heart :( Anyway, here goes...

By gaining access to this faq you agree to the following terms:

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===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

* This society does not care if you're the dumbest vegetable on earth,
 if you do something wrong, someone will make you pay the price! ;)

* I've tried playing Twisted Metal 1, and it was fun, but not that memorable.
 Twisted Metal 2 is what I have become experienced at, and it is the version
 that has brought me a fair share of laughs, screams, and jaw-dropping
 victories as well as losses. It's a little too late to write a faq on
 that now, as there are two new versions out in the market. Twisted Metal
 3 just sucks, with that health-hounding AI and those tumbling principles,
 but the fourth one is a saving grace and so I have decided to write a
 faq on it.


Why read this guide:
  I. Basic Gameplay
 II. Storyline
III. Character Bios
 IV. Weapons and Moves
  V. Arenas
 VI. Endings
VII. Credits
VIII. Revision History
 IX. Final Words

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____      ____    __    ___  ____   ___
(_  _)    (  _ \  /__\  / __)(_  _) / __)
_)(_      ) _ < /(__)\ \__ \ _)(_ ( (__
(____)()  (____/(__)(__)(___/(____) \___)
           ___    __    __  __  ____  ____  __      __    _  _
          / __)  /__\  (  \/  )( ___)(  _ \(  )    /__\  ( \/ )
         ( (_-. /(__)\  )    (  )__)  )___/ )(__  /(__)\  \  /
          \___/(__)(__)(_/\/\_)(____)(__)  (____)(__)(__) (__)


Commands:

1) directions    - turn
2) [] (square)   - tight turn (U turn at times)
3) /\ (triangle) - reverse
4) {} (circle)   - rear view
5) >< (X)        - accelerate
6) L1            - change current weapon
7) L2            - fire current weapon
8) R1            - change current weapon
9) R2            - machine gun

* Tap the accelerate and/or the reverse buttons twice and hold it on the
 second time to activate your turbo boosters for faster movement. The
 second button you tap (and hold) determines where you'll go (forward
 or otherwise)

* There is some sort of radar on your upper-left which you should always
 pay attention to in order to be able to deliver surprise attacks to
 you opponent and avoid theirs as well. It works in a relative basis:
 the center of the "radar" is you while the dots around it are your
 opponents. If a certain dot is located east of the center, then that
 is where one of your opponents is relative to YOU.

* Tap select to change your view (no, not front or back). For single player
 mode, you may choose between close, far, and mid-way. For two-player
 mode, the choices are limited to horizontal and vertical split-secreens
 as well as one-fourth the screen. If you plan to play with two or more
 other players, however, there'll only be one view---one-fourth of the
 screen.

* Avoid those drums! They deal some nice damage and could make or break
 your game. What you can do is shoot them whenever an opponent is near
 cause they explode and deal damage within a blast radius.

* Any mass of metal that is vehicular in nature but is neither an ally
 nor an opponent (eg. trains) will do a HEAP of damage when you come
 in contact with it so stay away from those at all costs! Use the Ricochet
 to push opponents towards those accursed vehicles and hear them scream!
 (hehehe) Another thing: they'd suddenly vanish when the level boss arrives
 so you won't have to worry about anything besides your current opponent.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____  ____      ___  ____  _____  ____  _  _  __    ____  _  _  ____
(_  _)(_  _)    / __)(_  _)(  _  )(  _ \( \/ )(  )  (_  _)( \( )( ___)
_)(_  _)(_     \__ \  )(   )(_)(  )   / \  /  )(__  _)(_  )  (  )__)
(____)(____)()  (___/ (__) (_____)(_)\_) (__) (____)(____)(_)\_)(____)


As related by one of Sweet Tooth's henchmen: (not a direct quote, as I
am just relating this from memory)

       " A story is told of a carnival that would travel from town to
town. The owner of this carnival was a man surrounded by mystery, known
only as Calypso. One day, this carnival went to my master's town. It was
unlike anything he had ever seen before. In it, contestants would battle,
in vehicles of their choosing, for a chance of winning a mysterious prize.
Some say that the prize was a single wish, ANYTHING the victor could possibly
desire, but, they also say that the stakes for playing are high. The cost
of losing? One's immortal soul! My master also tells me that he didn't
start life out as a clown. He was once a little boy---a boy who dreamth of
fire!, destruction!, and TWISTED METAL! Word of the deadly traveling show
spread like the plague. Great was my master's skill in battle, but in
the collection of souls, he was just a bug. (Sweet Tooth wishes to be
the star of the Twisted Metal Tournament) Days turned into months,
months into years, desire turned into envy, and envy turned into a plan.
Calypso's reign at the master ceremonies had ended. MY master had taken
his rightful place---seated...at the throne...of the Twisted Metal EMPIRE...
hahahahahahahaha!!! "

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____  ____  ____       ___  _   _    __    ____    __     ___  ____  ____  ___
(_  _)(_  _)(_  _)     / __)( )_( )  /__\  (  _ \  /__\   / __)(_  _)( ___)/ __)
_)(_  _)(_  _)(_     ( (__  ) _ (  /(__)\  )   / /(__)\ ( (__   )(   )__) \__ \
(____)(____)(____)()   \___)(_) (_)(__)(__)(_)\_)(__)(__) \___) (__) (____)(___/
                      ____  ____  _____  ___
                     (  _ \(_  _)(  _  )/ __)
                      ) _ < _)(_  )(_)( \__ \
                     (____/(____)(_____)(___/


1) Orbital      - Type of Car     : Sleek Sports Car
               - Driver Demeanor : Good
               - Special Weapon  : Orbital's Special is the Teleorb.
                                   It electrifies the enemy and then
                                   freezes them.
               - Handling        : @ @ @ @ @
               - Armor           : @ @
               - Special Weapon  : @ @ @
               - Speed           : @ @ @ @ @

2) Pizza Boy    - Type of Car     : Illegal Street Racer
               - Driver Demeanor : Good
               - Special Weapon  : Pizza Boy sends out two giant, spinning
                                   pizza saw blades that home in an opponent.
               - Handling        : @ @ @ @ @
               - Armor           : @ @
               - Special Weapon  : @ @
               - Speed           : @ @

3) Capt. Grimm  - Type of Car     : Pirate Ship Car
               - Driver Demeanor : Evil
               - Special Weapon  : Captain Grimm shoots a fiery cannon
                                   ball that sets fire to and heavily
                                   any opponent.
               - Handling        : @ @ @ @ @
               - Armor           : @
               - Special Weapon  : @ @ @
               - Speed           : @ @ @ @

4) Calypso      - Type of Car     : Nuke Mobile
               - Driver Demeanor : Evil
               - Special Weapon  : Calypso employs powerful nuclear missiles
                                   which must be detonated near his opponents.
               - Handling        : @
               - Armor           : @ @ @ @ @
               - Special Weapon  : @ @ @ @ @
               - Speed           : @

5) Quatro       - Type of Car     : Xeon Hoverbike
               - Driver Demeanor : Good
               - Special Weapon  : Quatro sends out a pulse of microwave
                                   radiation around his hoverbike that
                                   severely damages opponents.
               - Handling        : @ @ @ @ @
               - Armor           : @
               - Special Weapon  : @ @
               - Speed           : @ @ @ @ @

6) Goggle Eyes  - Type of Car     : Roach Coach
               - Driver Demeanor : Evil
               - Special Weapon  : Goggle Eyes sprays a green, hydrochloric,
                                   toxic acid which causes, on contact,
                                   massive damage.
               - Handling        : @ @ @
               - Armor           : @ @ @
               - Special Weapon  : @ @ @ @
               - Speed           : @ @ @

7) Meter Maid   - Type of Car     : 3-wheeled Meter Car
               - Driver Demeanor : Good
               - Special Weapon  : Meter Maid releases an energy circumference
                                   that syphons an opponent's health unto
                                   her own.
               - Handling        : @ @ @
               - Armor           : @
               - Special Weapon  : @ @ @
               - Speed           : @ @

8) Gen. Warthog - Type of Car     : WWI Tank
               - Driver Demeanor : Twisted
               - Special Weapon  : General Warthog plants a marker/target
                                   which initializes an ion satellite
                                   and later activates a powerful ion
                                   blast.
               - Handling        : @
               - Armor           : @ @ @ @
               - Special Weapon  : @ @ @ @
               - Speed           : @ @

9) Microblast   - Type of Car     : Toy Car
               - Driver Demeanor : Evil
               - Special Weapon  : Micro Blast engages a series of rapidfire
                                   speed missiles called the Gatlinger
               - Handling        : @ @ @ @
               - Armor           : @
               - Special Weapon  : @ @
               - Speed           : @ @ @ @

10) Trashman    - Type of Car     : Garbage Truck
               - Driver Demeanor : Twisted
               - Special Weapon  : Using large hydraulic arms, Trash Man
                                   picks up and slams his opponents repeatedly
                                   onto spikes mounted on his roof.
               - Handling        : @
               - Armor           : @ @ @ @
               - Special Weapon  : @ @ @ @
               - Speed           : @ @ @

11) The Joneses - Type of Car     : Family Wagon
               - Driver Demeanor : Good/Twisted
               - Special Weapon  : The Joneses launch three strong, homing
                                   missiles called hornets which causes
                                   heavy damage on an opponent.
               - Handling        : @ @ @
               - Armor           : @ @
               - Special Weapon  : @ @
               - Speed           : @ @ @

12) Drag Queen  - Type of Car     : Hot Rodder
               - Driver Demeanor : Twisted
               - Special Weapon  : Drag Queen's Flame Thrower projects
                                   forward from the car's grille and sets
                                   opponents on fire.
               - Handling        : @
               - Armor           : @ @
               - Special Weapon  : @ @ @
               - Speed           : @ @ @ @

13) Mr. Zombie  - Type of Car     : Dracula
               - Driver Demeanor : Evil
               - Special Weapon  : Mr. Zombie fires a spinning skull which
                                   draws enemies in as it electrifies,
                                   then explodes at its final stage.
               - Handling        : @ @ @ @ @
               - Armor           : @ @ @
               - Special Weapon  : @ @ @
               - Speed           : @ @ @

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____  _  _      _    _  ____    __    ____  _____  _  _  ___      __    _  _  ____
(_  _)( \/ )    ( \/\/ )( ___)  /__\  (  _ \(  _  )( \( )/ __)    /__\  ( \( )(  _ \
_)(_  \  /      )    (  )__)  /(__)\  )___/ )(_)(  )  ( \__ \   /(__)\  )  (  )(_) )
(____)  \/  ()  (__/\__)(____)(__)(__)(__)  (_____)(_)\_)(___/  (__)(__)(_)\_)(____/
                __  __  _____  _  _  ____  ___
               (  \/  )(  _  )( \/ )( ___)/ __)
                )    (  )(_)(  \  /  )__) \__ \
               (_/\/\_)(_____)  \/  (____)(___/


WEAPONS: you start with some of these and replenish your supply by looking
        for power-ups scattered throughout the arena.

1) Auto lob    - the green missile; launched vertically upward and drops
                on the opponent as a multitude of successive explosions.
                Best used on opponents hanging at the edge of cliff-life
                structures and those that are cornered since, when not
                in these areas, only one to two of your dropping missiles
                will connect.

2) Fire        - the yellow missile; it HAS a little homing ability and
                turns a little toward the opponent if he is close enough,
                won't follow him if he changes course. Does normal, quite
                respectable damage. Use it while in a hot chase.

3) Freeze Bomb - the blue box; dropped on the ground and detonated by hitting
                L2 for a second time. Freezes everyone within a blast radius.
                Nice to execute on many, many opponents to freeze 'em all
                and hit 'em with the REAL bomb---the REMOTE!

4) Homing      - the purple missile; will follow an opponent EVEN if he changes
                course, provided that change is not abrupt or close to a
                wall. Does minor damage but very useful to finish off someone
                with little life left and is turbo charging like crazy to
                escape your wrath.

5) Lightning   - the lightning(obviously); hits and does major damage to
                everyone within a certain radius. Can kill some characters
                even if they still have full life if they take it all from
                the beginning. This weapon is quite harder to find than
                the others but usually(again, usually) the place where
                you found it is the safest place to use it and be assured
                YOU don't get hit too.

6) Mirv        - the white missile; travels slowly in mid-air and "lobs"
                mini missiles on opponents. I take back what I said about
                this weapon in previous versions. The reason why I said
                I didn't use it much is because I seldom find one, and
                what does that imply? This weapon has quality! In my
                present opinion, the Mirv is VERY useful. The mini missiles
                I was talking about deals great damage, not to mention
                having insane homing capabilities. Launch this when you're
                on higher ground and all that's below you will surely
                suffer!

7) Mortar      - the black box; launches what looks like one of the Auto
                lob missiles at an arc towards the opponent. Does high
                damage, especially when done up-close, but in this case,
                you take damage as well. I still recommend doing it up-close,
                though. If you don't want to take damage, try chasing an
                opponent and do this to anticipate when he turns along a
                corner and where he'll end-up by the time it lands.

8) Napalm      - the fireball; launched at an arc towards the opponent. Sets
                an opponent on fire and does good damage, especially when
                done from afar. If done up-close, will set YOU on fire too
                so be careful. Best used like the Mortar---try chasing an
                opponent and do this to anticipate when he turns along a
                corner and where he'll end-up by the time it lands.

9) Power       - the fat-headed missile; my favorite; Does very high damage
                but only shoots straight forward and doesn't do any turn
                whatsoever. I'm afraid this weapon is best done only when
                the opponent is frozen and will take hits directly. Still,
                it's my favorite.

10) Proximity  - the red-centered disc; dropped on the ground and explodes
                automatically if an opponent tries to get near it. The most
                sure-fire technique for this weapon is to go through a
                portal(several of these are found in most levels) and plant
                one wherever you land. Go away and never go through the
                same portal again unless someonoe has already fallen for
                your trap. (heheh)

11) Rain       - the yellow-tailed missile; travels slowly in mid-air and
                drops mini Napalms on opponents. I really don't use it much
                but maybe you can on opponents who are too busy battling
                one another.

12) Rain 2     - the yellow-tailed missile; just like the Rain Missile, but
                makes use of laser beams instead of fireballs. I don't
                use it much either but again, like the Rain Missile, can
                be used on opponents who are too busy battling one another.

13) Remote     - the gray box; dropped on the ground and detonated by hitting
                L2 for a second time. Does heavy(and I mean heavy) damage
                on everyone within a blast radius. Best done while you're
                in shield mode (see the "moves" sub-section) and are surrounded
                by a ton of opponents.

14) Ricochet   - the black ball; does some decent damage and bounces off
                walls. If you're feeling nasty, try unloading a ton of
                these whenever you're on higher ground just to annoy those
                down below. Also good for pushing opponents into oblivion.

15) Speed      - the red missile; you need to hold L2 when using this weapon
                and treat it like a Machine Gun 'cause it does just that---
                give a ton of really low damaging hits. Like the Power
                Missile, is best used when an opponent is frozen for dramatic
                results!


MOVES: these serve to enhance gameplay and have their own strategies as
      coupled with your array of weapons

1) Freeze              - left, right, up, up
                      - just like the homing missile, but, see the name?
                        Means it FREEZES the opponent on impact. This
                        is my favorite move and is best coupled with
                        a Power Missile or Ricochet. Avoid using Napalms
                        and other flaming moves because the opponent's
                        frozen state prevents him from being set on fire.

2) Hyperspace          - up, up, down, down
                      - works like a charm. Makes you suddenly vanish
                        and appear in a random, "safe" part of the level,
                        usually on the lowest ground. You may think of
                        using this when cornered but really its best use
                        is when you are about to fall to death.

3) Invisibility        - down, down, up, up
                      - makes you invisible, what else? Computer opponents
                        can obviously still "see" you since, after all,
                        they ARE the game! Human opponents can still use
                        the radar to track you down, so there really is
                        not much use for this move except temporary confusion
                        and immunity to the homing abilities of some weapons.

4) Jump                - up, up, left
                      - you use your boosters to propel yourself in mid-air
                        One of the best evasion techniques when facing
                        an rusher, but I'd rather put my shields up. Another
                        use for this move would be when you need to cross
                        a gap and there's no ramp to do the job. Just
                        rush with your turbo boosters and jump at the
                        last moment. One last thing: you CAN'T do this
                        move when you're already in mid-air, so don't
                        think bout flying or anything.

5) Massive Attack      - up, down, up, down, up
                      - sends forth a whole lotta assorted homing missiles
                        and freezes the opponent in the process. Does
                        the most damage among all the moves in the game
                        but consumes so much life you cannot do anything
                        afterwards until your energy replenishes. I really
                        do not recommend it since I always make it a point
                        to reserve a little amount of energy for Shields
                        and Hyperspaces just in case.

6) Rear Attack         - right, left, down, down
                      - allows you to shoot the current weapon backwards.
                        The obvious reason for doing this is whenever
                        your opponent is behind and chasing you to death.
                        A not-so-obvious use for this move is when you
                        and an opponent meet and go opposite directions---
                        he'll never expect it! And DON'T use this move
                        on weapons that should be dropped! You'd be wasting
                        valuable energy and yield the same results as
                        when you just hit L2!

7) Rear Freeze         - left, right, down, down
                      - just like the homing missile, but, see the name?
                        Means it FREEZES the opponent BEHIND you on impact.
                        This is best coupled with a Power Missile or Ricochet.
                        Avoid using Napalms and other flaming moves because
                        the opponent's frozen state prevents him from
                        being set on fire. The obvious reason for doing
                        this is whenever your opponent is behind and chasing
                        you to death. A not-so-obvious use for this move
                        is when you and an opponent meet and go opposite
                        directions---he'll never expect it!

8) Rear Massive Attack - up, down, up, down, down
                      - same as the Rear Massive Attack but of course
                        is fired backwards. Anyone chasing you at this
                        moment is sure to regret what he's been doing.
                        As with the other rear moves, though I don't
                        recommend using this move at all, a good strategy
                        would be to use this move when you and an opponent
                        meet and go opposite directions---he'll never
                        expect it!

9) Shield              - up, up, right
                      - makes you totally invulnerable to any form of
                        attack the opponent can think of ('cept pushing
                        you off a cliff, (heh) but you got a Hyperspace
                        for that). Best coupled with weapons that can
                        also affect you like the Remote, the Freeze Bomb,
                        the Auto Lob, and the Napalm.


*   *   *   *   *   *   *
 C   O   M   B   O   S
*   *   *   *   *   *   *

Yup! They don't only exist in fighting games, but in this game as well!

1) For any vehicle - freeze the opponent
                  - drop three Proximities
                  - drop a Remote
                  - stand back
                  - detonate
                  - quickly fire an Auto lob

2) For the flame thrower types - freeze the opponent
  (eg. Drag Queen,            - constantly fire the Machine Gun
       Super Thumper, etc.)   - execute your special
                              - quickly select the Speed Missiles
                                 and fire away

3) For the slamming types - freeze the opponent
  (eg. Trashman,         - constantly fire the Machine Gun
       Super Slamm, etc.)- excute your special
                         - raise your shields
                         - quickly select the Mortar or the Napalm and
                            fire away

4) For the blast-radius types - constantly fire the Machine Gun
  (eg. Quatro,               - execute your special
       Super Axel, etc.)     - quickly freeze the opponent
                             - quickly select the Mortar or the Napalm
                                and fire away
                             - rush towards the opponent before the
                                freeze runs out
                             - bump him and execute your special
                             - quickly select a missile (preferably
                                the Power one) and fire an extra direct
                                hit)

5) For Orbital only - execute your special
                   - constantly fire the Machine Gun
                   - launch your Auto lob
                   - when the special is over, the opponent is frozen
                   - quickly select the Power Missiles and fire away
                   - freeze the opponent when the special wares off
                   - execute the combo for any vehicle (combo #1)

6) For Mr. Zombie only - execute your special
                      - constantly fire the Machine Gun
                      - once the opponent is at the center, launch your
                         Auto lob
                      - freeze the opponent before your special ends
                      - execute the combo for any vehicle (combo #1)

7) For Gen. Warthog only - freeze the opponent
                        - drop three Proximities
                        - execute your special
                        - stand back
                        - detonate
                        - quickly fire an Auto lob



--------------------
A cool dude named Jimera emailed me with this message:

       " This is an awesome trick that can take out a heavily armored
 opponent quickly. However, I do not recommend using this move in a two-
 player (splitscreen) game as the game will probably freeze. To do this
 trick you must first go around the stage and grab all of the weapon
 pickups EXCEPT REMOTES, FREEZEREMOTES AND PROXIMITY MINES (I cannot
 overemphasize that point...). Typically you should grab Auto Lob, Rain
 and Rain 2, Mirv, Homing, Fire, Power, Mortar, and Napalm weapons. Max
 out your inventory with these items and charge up your Special Energy
 to 99. Now go find an opponent and stand well away from them. Repeatedly
 and quickly hit R1, L2, R1, L2, R1, L2, R1, L2..... Shields are sometimes
 useful here. What this trick does is, it fires a weapon, switches to the
 next and immediately fires that weapon, then the next, and the next. By
 the time you have fully cycled through your inventory the first weapon
 you fired will have reloaded. This makes for a continuous stream of firepower
 that will probably kill an opponent. To increase the damage further,
 throw a Freeze or, even better, a Massive Attack, into the combo to keep
 your opponent immobile while you pummel him. This combo took out Sweet
 Tooth about thirty seconds after he appeared.. I discovered it myself
 and like to call it the "4th of July Combo". "

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_  _        __    ____  ____  _  _    __    ___
( \/ )      /__\  (  _ \( ___)( \( )  /__\  / __)
\  /      /(__)\  )   / )__)  )  (  /(__)\ \__ \
 \/  ()  (__)(__)(_)\_)(____)(_)\_)(__)(__)(___/


General Tip: The walls in Twisted Metal 4 have no substance, meaning they
            are nothing but two-dimensional surfaces. If you look at
            them from the side, you are just supposed to see a single
            line. What does this have to do with gameplay? Simple. If
            you'd like to know whether a wall leads to a secret room
            or not, drive your vehicle beside and parallel to it. Now
            hit reverse and lean the back of your car to the wall, in
            order to split your screen in half, the first of which would
            be where your car is, the second half is the area BEYOND
            the wall. Gives you a nice peek, trust me.

1) Construction Yard  - "Rise above the pain, master the crane!"

                     - decription: a very small arena that's made up
                          of five sections, one of which is the center
                          and that, in turn, branches into the four other
                          parts.

                     - quote interpretation and tips: at the center of
                          the arena is a glassy area which you are to
                          shoot down. It reveals a green two-dimensional
                          image. Drive through that image and you're
                          in control of a large, magnetic crane! Aim
                          it on opponents and hold >< to pick them up.
                          Hit >< once more to drop them, but not before
                          positioning the "crane" above something that
                          hurts---like a double flame thrower(snickers)
                          If they try something clever like shield or
                          hyperspace, just hit >< for a third time to
                          re-magnetize them and wait for their shields
                          and their remaining energy to wear-off or be
                          used up.

                     - mastering the crane: I discovered this sure-fire
                          technique using the crane and it takes off
                          100% of your opponent's life---no matter how
                          much energy he has to pour on his shields!
                          Here's how: Notice I said drop them above something
                          that hurts? like a double flame thrower? Well,
                          that's what you'll just do, but this time
                          DON'T allow them to fall to the flames, cause
                          they can always do shield or hyperspace to
                          save their hides after they drop to a point
                          when you can no longer re-magnetize them,
                          specifically when they're very, very, close
                          to the flame. What you can do is, (heheh) hit
                          >< to re-magnetize them JUST BEFORE they go
                          beyond the point "of no return". They should
                          be inside the structure, but not quite close
                          to the flames yet. Then you POUND their vehicles
                          against the WALLS by hitting left and right!
                          a!hahahahaha! no escape! just you try it!
                          wa! hahahahaha!....ahem.

                     - other tips: whenever you see a one-level warehouse
                          of some sort, shoot it down. It yields some
                          nice power-ups.
                                 : the wooden barricades found throughout
                          this level may be destroyed to allow you to
                          drive through and collect a good number of
                          goodies
                                 : see a crack in the wall? Shoot it
                          down! There are lots and lots of power-ups
                          inside...
                                 : avoid the green area (don't worry,
                          it won't melt you down) simply 'cause nothing
                          can be found there. But, if you hit this area
                          with anything that explodes on the ground,
                          a circular flame wave will appear and grow
                          larger and larger until it has reached the
                          nearest walls.
                                 : go through the portal that leads
                          to the conveyor belt that, in turn, leads to
                          to flame throwers. But, as soon as you land,
                          hit REVERSE. Lean a little to the right so
                          you'd fall off---into a higher platform.
                          Let go of everything first to maintain your
                          position, then carefully turn and colect all
                          the goodies found there. Destroy the mini-
                          structure you'll find and drop down below to
                          find more goodies! To exit, just look for a
                          part of the wall which you could shoot down.

                     - fighting the boss: stay close to him, but never
                          in front, just by his side. He sucks at turning
                          left and right so if you would just position
                          yourself beside him, and fire away with Napalms
                          you'll be fine.


2) Neon City          - "Catch a ride from the secret balcony and enjoy a
                        healthy triumph!"

                     - description: just about as small as the Construction
                          Yard, but this one has a "second floor" (access
                          via train tracks) and that makes it twice as
                          large.

                     - quote interpretation and tips: when you get to
                          the second floor, there are two ways to go;
                          follow the side with the portal in it but pass
                          it by and don't go through. On your upper-left
                          is a ramp that leads to a glassy room. Use your
                          turbo boosters to jump the ramp and break through.
                          Pick-up the prizes, shoot down the wall to your
                          upper-left, and wait outside. A giant magnet
                          will pick you up and drop you at another secret
                          place with more power-ups. You should know
                          what to do from this point on.

                     - other tips: notice I said something about train
                          tracks? Means there's a TRAIN out there! Avoid
                          that train at all costs 'cause it'll ram you
                          to death if you're not careful.
                                 : the flat, green light showing a turning
                          arrow that points upwards then left or right
                          does just that---propel you to the direction
                          it shows.
                                 : don't worry about falling from the
                          rooftops, doing so won't deal any damage whatsoever.
                          With this in mind, use this tactic to escape
                          from a multitude of opponents and fight another
                          time.

                     - fighting the boss: play a lot of keep away and
                          freeze him whenever you get the chance cause
                          his super can easily catch you whenever you're
                          near enough. Drive through the tunnels and
                          plant a whole lotta Proximities to nail him
                          easy.


3) Road Rage          - "Winning on these streets means getting off the beaten
                        path!"

                     - description: not big, nor small, but looong level.
                          composed of intertwining roads and portals
                          that lead to...more roads!

                     - quote interpretation and tips: if all you do is
                          follow the road from which you started, you'll
                          get bored, run out of power-ups, miss a lot
                          of action, and lose. The trick is to ALWAYS
                          turn left or right instead of going straight
                          ahead in all the intersections you encounter
                          except, of course, when you're chasing someone
                          else.

                     - other tips: there is a large glassy part somewhere
                          in this level which is too high for you to
                          shoot. Don't worry, you can destroy the cemented
                          part below and the effect would be just the
                          same---power-ups!
                                 : part of the long road can be broken
                          to reveal a link to a parallel one---teeming
                          with power-ups! One of them is a Lightning,
                          and this is probably the only instance when
                          you'll need to move away first before using
                          it---you have been warned...
                                 : move constantly; you can't out-wait
                          anyone in this level nor can you pull off
                          surprise attacks 'cause most of the time you'll
                          be seen from a mile away.

                     - fighting the boss: treat this match like a joust
                          among knights---always keep a distance from
                          him then meet him head-on, but don't crash
                          into him! Avoid him at the last moment and
                          nail him with a missile in the process. You'll
                          go your separate ways...just turn around and,
                          once again, joust!</pre><pre id="faqspan-2">


4) The Bedroom        - "Get everyone amped...Break the lamp!"

                     - description: "A bedroom!? This should be f****n
                          small!!" is what most people would probably
                          say when they first see it. Could be true,
                          but imagine yourselves as Matchbox toy cars
                          in a little kid's bedroom...NOW you're thinkin'
                          large, aren't you?

                     - quote interpretation and tips: this is obvious,
                          find the lamp and destroy it. By the way, you
                          can find it by going up the slides at the center
                          of this arena. Don't just concentrate on the
                          lamp cause there are a lot of other power-ups
                          near and next to it.

                     - other tips: destroy the boxes to reveal a secret
                          room with lots of power-ups.
                                 : one of these secret rooms have a another
                          secret room hidden within it and you can easily
                          access that by destroying the obvious things
                          that seem to block your path.
                                 : try to find the TV cause it's surrounded
                          with lotsa goodies. I think it's a ramp away
                          from where the lamp is.

                     - fighting the boss: easy, just use your homing
                          and freeze moves a lot and never stay in front
                          of him. His laser special does a heap of damage,
                          not to mention setting you on fire. He'll also
                          follow you like crazy so tight turns and detonators
                          would be quite handy too.


5) Amazonia 3000 B.C. - "Find your way to the top of the ring, and the
                        gods will grant you everything!"

                     - description: big level with three sections: two
                          main highlands and a lowland that links them.
                          You'd be using a lotta ramps to jump from island
                          to island in this level.

                     - quote interpretation and tips: you see the part
                          of this arena shown in the crystal ball at
                          the loading screen? Try to find that first.
                          Then look for the closest ramp that leads to
                          an island and jump it. Drive straight ahead
                          and jump the next ramp. Turn right and jump
                          that ramp. Turn left and, once again, jump
                          the ramp in front of you. One more...jump it.
                          You should be facing a portal now, go through
                          it---voila! You're there! Collect the power-ups
                          and proceed with crushing the opposition.

                     - other tips: whenever you see a ray of light coming
                          from the ground, place yourself directly above
                          its source and you'll be hurled upwards, usually
                          to grab the health icon waiting for you.
                                 : the lowland also has lots of goodies
                          in it so explore and enjoy.
                                 : if you accidentally fall from an island,
                          don't worry. There's another one of those green
                          arrows nearby to propel you back to one of the
                          main highlands.
                                 : remember that green arrow? Somewhere
                          to its left, before the wall ends in a corner,
                          is a "weak" link to the wall. Still don't know
                          what to do? Shoot it down! It'll reveal a tunnel
                          that leads to a large green area. A portal
                          is near by so go through it. You're still in
                          the same room, but on higher ground, and with
                          lots o' goodies! Collect then select, and notice
                          the FULL HEALTH power-up? Seems hard to get?
                          Don't worry, there are two ways: One, turbo
                          charge and jump at the last moment without
                          letting go of the turbo button until you reach
                          it and two, stay directly below it and blow
                          yourself up with a Remote (heh, I mean, who
                          cares? It's a FULL HEALTH RESTORATION we're
                          talking about here)

                     - fighting the boss: this is my favorite character
                          from the previous Twisted Metal tournaments---
                          Axel! And now he's even more powerful to suit
                          his new name---Super Axel---just fine. Anyway,
                          don't you ever get near him unless you're shielded
                          cause he'll make you fly with his special.
                          Rely on the quote tip, push him to the edge
                          if he follows you, and punish him with a Lighting.


6) The Oil Rig        - "Beneath the drill is crude and black treasure,
                        but above are riches beyond measure!"

                     - description: big, big arena composed of two whole
                          floors and two incomplete ones. Falling is
                          common, but make sure you're landing on a
                          lower floor, not into oblivion!

                     - quote interpretation and tips: try find a large
                          pink structure which is separated from the
                          main arena. When you do, you'll notice the
                          fact that it's a little lower than where you're
                          viewing it, so all you have to do to get to
                          rush with your turbo boosters. Go through
                          the portal there and poof! You're on top of
                          the drill surrounded with a ton o' power-ups!

                     - other tips: when you're in a room with a wall
                          of glass, shoot that wall down and jump the
                          RIGHT (not the left) ramp to land in a platform
                          with a health icon waiting for you.
                                 : notice that those health icons are
                          deposited by the helicopter that hovers by,
                          so keep taht in mind and you'll know when to
                          try to get there.
                                 : after grabbing that health icon,
                          race forward to land in an incomplete floor,
                          choose the left ramp this time and turbo charge
                          all the way. You'll grab a Turbo power-up in
                          the process so don't worry bout it.
                                 : master the location of the different
                          portals and where they take you. This knowledge
                          would prove most useful in desperate moments.

                     - fighting the bosses: yep, there's two of 'em!
                          You'd probably thinking isolation and try to
                          beat the crap out of them one at a time but
                          I really would prefer otherwise---get them
                          together, equip your shield, and take part in
                          raw carnage! Use your remotes a lot and chip
                          away with Napalms for a sure-fire victory.


7) Minion's Maze      - "If you get lost, please do not panic, get to the
                        top or call a mechanic!"

                     - description: this is clearly the most annoying
                          level in the game. It really is a maze, and
                          you can get lost at times, not mention frustrated
                          to see your opponent on the radar, but not
                          on-screen since the only thing in front of
                          you is a dead-end! Oh $%#@!

                     - quote interpretation and tips: Getting to the
                          top, especially the snowy area, gives you
                          a nice view of the whole maze and gets you
                          reacquainted with it so think higher ground
                          whenever you are lost.

                     - other tips: the three corners of the arena are
                          decorated with portals that lead to an area
                          different from where you accessed it (eg. portal A
                          leads to portal B while portal B leads to
                          portal C and so on)
                                 : one of these portals lead to a corner
                          that has a health icon nearby. Just go through
                          the portals repeatedly until you find it. If
                          you can't after about four tries, then it was
                          already taken.
                                 : somewhere in the center of the maze
                          is a gate which you should bring down to gain
                          access to an underground shrine of power-ups.
                          There are more of these gates and you should
                          bring them all down for easy access to the
                          power-ups below.

                     - fighting the boss: this may be another interpreation'
                          for the quote---keep yourself on higher ground
                          and plant Proximities on every entrance to
                          ensure a free hit even before the match begins.
                          Auto lob works pretty fine with the big guy,
                          especially when he's just about to fall from
                          where you are.


8) The Carnival       - "You'll wanna be grounded when you ride the roller
                        toaster!"

                     - description: very small level; at the center is
                          a mini arena separated from the rest of the
                          main arena by a ring of fire (flame throwers,
                          actually) that you should avoid falling into.

                     - quote interpretation and tips: at the back of
                          the bigger "tent" is a corner with a large,
                          cube-like structure sticking out. Go near it
                          and crush the floor with your weight if you're
                          heavy enough. If not reverse and fire a Napalm.
                          This undergroud passageway leads to the path
                          of the "Roller Toaster". Turn right and you're
                          heading for the same direction as the said
                          vehicle. Just remember to stay on the left
                          lane cause it's the safe one. Go on and grab
                          everything in sight.

                     - other tips: if you ever fall into the ring of
                          fire I was saying, just move around and look
                          for the portal that's transport you out of
                          it. Whew! And remember to avoid the drums!
                                 : the mini-buildings and structures
                          all have doors that you can destroy and enter
                          from to gain access to a good share of power-ups.
                                 : keep an eye out for that mini arena
                          cause a health icon might suddenly pop in
                          the middle and it's almost always the computer
                          who gets to it first if you're not careful.
                                 : when an computer opponent has very
                          low life, it tends to hang around that mini
                          arena, teleport out of it, and re-enter via
                          ramp-jumping. It'll also tend to ignore your
                          presence so use this to your advantage and
                          nail him!

                     - fighting the boss: his special goes through walls
                          is homing, and if it connects, which is very
                          likely, it'll stay with you, draining your
                          life, long enough to kill you. BUT I HAVE escaped
                          this seemingly invincible move, though not
                          that easily. The trick is to first use your
                          energy to execute Hyperspace. They'll still
                          follow you so this time use your energy to
                          raise your shields and use whatever turbo
                          boost you have left to escape their wrath.
                          Freezing Sweet Tooth before you attack is the
                          ONLY sound way of approaching him and that
                          you should always remember.


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_  _  ____      ____  _  _  ____   ____  _  _   ___  ___
( \/ )(_  _)    ( ___)( \( )(  _ \ (_  _)( \( ) / __)/ __)
\  /  _)(_      )__)  )  (  )(_) ) _)(_  )  ( ( (_-.\__ \
 \/  (____)()  (____)(_)\_)(____/ (____)(_)\_) \___/(___/


* The quotes here are NOT exact but are more or less the same...

1) Orbital      - Henchman: "Orbital! Hahaha! You've won the Twisted
                            Metal contest! What is it you desire?"
                 Orbital : "All I want now is to be norml again. I don't
                            want to be the only person in the planet
                            with half a face. "
                 Henchman: "Your wish has been granted driver!"

               - Orbital notices that he has become normal again, but
                 because half his face was restored, but because all
                 the other people he new lost half of theirs!


2) Pizza Boy    - Henchman : "Pizza Boy! You have won the Twisted Metal
                             contest! What is it you desire?"
                 Pizza Boy: "Yo, (blah, blah) I wanna be quick, so quick
                             I'd bounce without my shadow and all that,
                             you know..."
                 Henchman : "I think something can be arranged..."

               - A race commences between Pizza Boy and another car.
                 He switches to the highest gear and...he's flying!
                 He actually reached outer space but got eaten by a
                 blackhole! The Henchman comments: "Instead of looking
                 for potholes, he should have been looking out for blackholes!
                 A! hahahahahaha!


3) Capt. Grimm  - Henchman: "Capt. Grimm, yhou are, hitherto, the champion
                            of the Twisted Metal tournament
                 Parrot  : "The Capt.'s wish is to challenge Sweet Tooth
                            to a sword fight to the finish and the prize
                            of the victor would be the soul of the first
                            one dead, the soul of the first one dead, Arwk!"
                 Henchman: "Your wish has been granted driver."

               - Nothing seemed wrong with the outcome of the wish, but
                 when both of them decided to deliver their first and
                 final blows, Sweet Tooth slashed Capt. Grimm's parrot
                 instead. The henchman emphasizes, "THE SOUL OF THE FIRST
                 ONE DEAD....." (get it)


4) Calypso      - Henchman: "Calypso, congratulations! You've won the Twisted
                            Metal contest. One wish..."
                 Calypso : "Ah, spare me the retrics, you know what want."
                 Henchman: "Out of the question. The Twisted Metal tournament
                            and the ring remain with Sweet Tooth."
                 Calypso : "But you forget the rules. I get whatever I desire.
                            I've won, and now I want the ring."

               - All of Sweet Tooth's henchmen then attack Calypso, but
                 he is too skilled for them. He rushes for Sweet Tooth
                 and they engage in a tug-of-war over the ring. One of
                 the henchmen exclaims, "Stop! You'll destroy us all!
                 ... The souls are escaping!" When all's over, a boy
                 discovers a ring on the street and picks it up. In it,
                 he saw Sweet Tooth and Calypso, still fighting for the
                 ring's possession.


5) Quatro       - Henchman: "Quatro, what is it that you can possibly
                            desire?"
                 Quatro  : (in high-tech, robotic, digital voice code)
                           "I want nothing to do with your prize, Sweet
                            Tooth! I came only for the bounties of
                            Calypso, Zombie, Grimm, and you!"
                 Henchman: "A bounty hunter, eh? Tacky Quatro, very
                            tacky!"
                 Quatro  : "You are wanted by the Galactic Center for
                            crimes against humanity.

               - Quatro pulls out his guns, then almost simultaneously
                 his midsection opens up to reveal two MORE arms, both
                 also packing a gun each!

               - Quatro  : "One way or another...you are coming with
                            me!"

               - It turns out all of Sweet Tooth's henchmen also pack
                 their own guns and so they all gather around Quatro
                 and threaten to fire.

               - Henchman: "I'm afraid not, Quatro, but thanks for playing."

               - Suddenly a helicopter flies by the building where they
                 are and shines its light through the windows. A voice
                 commands: "Put down your weapons and surrender peacefully.
                 I repeat, put down your weapons and surrender peacefully."
                 Quatro says his the last line: "Your move, Sweet Tooth..."


6) Goggle Eyes  - Henchman   : "Goggle, you have won the Twisted Metal
                               contest, what is your wish?"
                 Goggle Eyes: "The bugs are everywhere, I can't trap
                               them all. I wish to be able to trap all
                               the bugs so I could kill them!"
                 Henchman   : "Very well..."

               - Suddenly, Goggle Eyes chokes and dies. He opens his
                 mouth and tons of roaches come out (yuck!) The Henchman
                 comments. "Well at least you got your wish, but you're
                 letting them get away, hahahahahahaha!


7) Meter Maid   - Henchman  : "You have won the Twisted Metal contest.
                              What is it you desire?"
                 Meter Maid: "I just came here to give you this..."
                 Henchman  : "This fine is in the millions!"
                 Meter Maid: "There is another option sweetie, Mr. Tooth
                              can participate in community service. This,
                              um, community service will only take, oh,
                              about a couple o' minutes of his precious
                              time."
                 Henchman  : "I am sorry to inform you, that we here
                              at the Twisted Metal tournament, do not
                              accept, condone, or tolerate any legit...
                              Sweet Tooth whispers something)...Community
                              service is indeed fair conduct and would
                              be exercised throughly...hahahahaha!"

               - Sweet Tooth finds out that the community service Meter
                 Maid was talking about was for real (all about careful
                 driving) and not something else (heheh)


8) Gen. Warthog - Gen. Warthog: "Left, right, left,...left, right, left...
                                company...halt!"
                 Henchman    : "Gen. Warthog, you are hereby granted,
                                for your display of courage and will
                                in the face of a greater enemy, and in
                                an unforgiving environment, one wish,
                                made possible, by the kindness, generosity,
                                and grace of Sweet Tooth."
                 Gen. Warthog: "The general would like to have the greatest
                                army ever amassed in the history of war!
                                Gen. Warthog will lead that army into
                                many, glorious victories. The general
                                would rule over all the world's battlefields!"
                 Henchman    : "Granted! Hah! Goodbye!"

               - Gen. Warthog is now part and in command of an army
                 that will never lose---that of a little boy playing
                 in the backyard.


9) Microblast   - Henchman  : "(blah, blah, pun, pun) You are largely,
                              by a giant margin, the biggest winner
                              of the Twisted Metal tournament."
                 Microblast: "Aaargh! Eeenough! I have come for my prize."
                 Henchman  : "It is not our intention to...BELITTLE you
                              (giggles)"
                 Microblast: "Why I oughta..."
                 Henchman  : "Ok, ok, let's make this, ... SHORT (giggles)
                              You are granted one wish through Sweet
                              Tooth's generosity and grace. What is it
                              you desire?"
                 Microblast: "I want to be tall, like a skyscraper. I
                              want my shadow to cover an entire city.
                              I want it now, and I want it for eternity!"

               - Microblast is then turned into a giant that terrorizes
                 the whole city, but because he said he wanted to be a giant
                 for eternity he ended up as a giant statue instead.


10) Trashman    - Henchman: "You have defeated your enemies in our arenas.
                            You are therefore given one wish---anything
                            you desire. What shall it be?"
                 Trashman: "My friends wish for garbage. Yes, that's
                            what I want---the whole world to be garbage."
                 Henchman: "Your wish has been granted, driver. Someone
                            will see you out. Good Bye!"

               - Trashman is happy to find himself surrounded by garbage.
                 Then it turns out that his whole world is just in a
                 trashcan and another trashman has been assigned to pick
                 it up.


11) The Joneses - Mr. Jones: "Nice place you got here, Mr. Tooth, really
                             up-scale!"
                 Henchman : "I believe you have won..."
                 Mr. Jones: "We would like a top-of-the-line, (blah,
                             blah) trailer"
                 Henchman : "Granted."
                 Mr. Jones: "With the optional (blah, blah, blah)..."
                 Henchman : "Granted."
                 Mr. Jones: "And the (blah, blah) contract on (blah,
                             blah) so we can get ourselves a driver.
                 Henchman : "Granted."
                 Mr. Jones: "And that driver we want, is Mr. Tooth!"
                 Henchman : "Granted! That's it! Someone will see you
                             out! Good Bye!"

               - Sweet Tooth just hates that family and driving by the
                 mountainside while they are singing to the top of their
                 voices is just too much for him. He then grins and
                 decides to drive them all off a high cliff.


12) Drag Queen  - Henchman:   "Drag Queen, you have effortlessly defeated
                              your enemies in the Twisted Metal contest.
                              We offer you one wish, for your triumphant
                              and heroic deed."
                 Drag Queen: "Ahem, ahem..."
                 Henchman  : "Your wish has been granted, driver. Someone
                              will see you out. Good Bye!"

               - We then see Drag Queen on a stage, singing in a girly
                 voice, with his pantyhose showing. His dream of performing
                 at the super bowl halftime-show has been fulfilled.


13) Mr. Zombie  - Henchman: "Mr. Zombie, You've just won..."
                 Head    : "...the Twisted Metal tourtament, with skills
                            unmatched by any contestants, with fiery
                            power unparralleled by any other being,..."
                 Henchman: "...and with a fierce calculating raid unseen
                            by most mortals,..."
                 Head    : "...our master, Mr. Zombie, has vanquished
                            his enemies with..."
                 Henchman: "...pleasure and ease. Mr. Zombie will now..."
                 Head    : "...get one wish, by the..."
                 Henchman: "...sweet and gentle..."
                 Head    : "...grace of your..."
                 Henchman: "...master Sweettooth!! Hahahahahaha! What..."
                 Head    : "...is our..."
                 Henchman: "...wish?"
                 Head    : "Our wish is to let this world hear the wails
                            and warcries of a dead man's soul."
                 Henchman: "So be it!"

               - We now get to view a clip of Mr. Zombie's "Superbeast"


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_  _  ____  ____       ___  ____  ____  ____   ____  ____  ___
( \/ )(_  _)(_  _)     / __)(  _ \( ___)(  _ \ (_  _)(_  _)/ __)
\  /  _)(_  _)(_     ( (__  )   / )__)  )(_) ) _)(_   )(  \__ \
 \/  (____)(____)()   \___)(_)\_)(____)(____/ (____) (__) (___/


Janice (my kid sis) for copying some of the in-game text for me when I
                   just didn't have the time

Red Phoenix ([email protected]) for info on the whats and hows
                                       of ASCII arts

Ed the Hyena ([email protected]) for Mr. Zombie's ending

A cool dude who wants to remain anonymous for some of the endings

David Nunez ([email protected]) for most of the combos

PinheadGun for most the passwords and GameSages, where I found his work

[email protected] for the Save Options password

Tristan for the Infinite Special Weapons password

[email protected] for the green thingy flame wave trick with the napalms

Jimera ([email protected]) for the "4th of July Combo"

Gamefaqs.com for paying attention to this faq
Sony, 989 Studios, and all its affiliates for creating such a great game

Ms. AsianCuteness for inspiring me in just about everything I do!

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_  _  ____  ____  ____      ____  ____  _  _  ____  ___  ____  _____  _  _
( \/ )(_  _)(_  _)(_  _)    (  _ \( ___)( \/ )(_  _)/ __)(_  _)(  _  )( \( )
\  /  _)(_  _)(_  _)(_      )   / )__)  \  /  _)(_ \__ \ _)(_  )(_)(  )  (
 \/  (____)(____)(____)()  (_)\_)(____)  \/  (____)(___/(____)(_____)(_)\_)
                  _   _  ____  ___  ____  _____  ____  _  _
                 ( )_( )(_  _)/ __)(_  _)(  _  )(  _ \( \/ )
                  ) _ (  _)(_ \__ \  )(   )(_)(  )   / \  /
                 (_) (_)(____)(___/ (__) (_____)(_)\_) (__)


v1.7 - added "4th of July Combo"
v1.6 - added "Mastering the Crane"
v1.5 - fixed a few errors
v1.4 - added a few comments
v1.3 - added passwords
v1.2 - added combos
v1.1 - added endings and tips

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____  _  _      ____  ____  _  _    __    __      _    _  _____  ____  ____   ___
(_  _)( \/ )    ( ___)(_  _)( \( )  /__\  (  )    ( \/\/ )(  _  )(  _ \(  _ \ / __)
_)(_  )  (      )__)  _)(_  )  (  /(__)\  )(__    )    (  )(_)(  )   / )(_) )\__ \
(____)(_/\_)()  (__)  (____)(_)\_)(__)(__)(____)  (__/\__)(_____)(_)\_)(____/ (___/


Please feel free to email me if there's something about Twisted Metal 4
I left out or if you just want to comment on my work. Thank you. If ever
I revise this faq and add something you feel came from one of your emails
to me, email me again and remind me bout it so I can give you credit. Thanks
again.

Wait a minute, I hear someone say, "Where the f*** are the PASSWORDS!?"
Well, here they are:  (it's a whole lot better if you finish the game fairly
first so you'd get to appreciate everything about it, but, you really wouldn't
care now, would you? :)



Absolutely No Health And Weapon Power-Ups (this is boring)
Enter: Circle, Start, Left, L1, Start at the password screen.

All Cars Ignore Each Other and Target Humans (yeah!)
Enter: Right, Triangle, Right, Triangle L1 at the password screen.

All Power-Ups Are Homing Missiles
Enter: R1, Right, Left, R1, Up at the password screen.

All Power-Ups Are Power Missiles
Enter: Down, Down, Circle, L1, Left at the password screen.

All Power-Ups Are Remote Bombs
Enter: Up, Right, Down, L1, Triangle at the password screen.

Enemy Cars Ignore Health Power-Ups (nice!)
Enter: L1, Left, Right, Circle, Right at the password screen.

God Mode (dammit, you must be desperate!)
Enter: Down, Left, L1, Left, Right at the password screen.

Health Regenerates Faster (I think its the SPECIALS that replenish faster)
Enter: Triangle, L1, Down, Triangle, Up at the password screen.

Infinite Special Weapons
At the password screen, press Triangle, L1, Down, Triangle, Up.

One Computer Ally Against Two Human Opponents
Enter: Down, Down, Right, Right, Down at the password screen.

Save Option Settings (not sure about this one)
At the password screen, enter START, START, START, START, START.
Then go to the options screen and configure the game to your desire,
when you exit the options main menu, you'll be prompted to save. The
settings will be automatically loaded when the game is started

Start at "Amazonia 3000 B.C."
Enter: Circle, L1, Start, L1, Start at the password screen.

Start at "Bedroom"
Enter: L1, Right, Left, Left, L1 at the password screen.

Start at "Minion's Maze" (try this stage and your hair will fall out :)
Enter: Start, R1, Left, R1, R1 at the password screen.

Start at "Neon City"
Enter: Left, Triangle, Right, Right, Left at the password screen.

Start at "Oil Rig"
Enter: Start, Left, Up, Start, Circle at the password screen.

Start at "Road Rage"
Enter: Start, Start, Down, Circle, L1 at the password screen.

Start at "The Carnival" (you DARE take on Sweet Tooth?)
Enter: Circle, Left, Down, R1, L1 at the password screen.

Unlock Crusher as a Playable Character
Enter: Down, R1, Right, R1, L1 at the password screen.

Unlock Minion as a Playable Character (not as cheap as in previous appearances)
Enter: Triangle, L1, L1, Left, Up at the password screen.

Unlock Moon Buggy as a Playable Character
Enter: Start, Triangle, Right, L1, Start at the password screen.

Unlock RC Car as a Playable Character
Enter: Up, Down, Left, Start, Right at the password screen.

Unlock Super Auger as a Playable Character
Enter: Left, Circle, Triangle, Right, Down at the password screen.

Unlock Super Axel as a Playable Character (my TM2 favorite!)
Enter: Up, Right, Down, Up, L1 at the password screen.

Unlock Super Slamm as a Playable Character
Enter: Right, L1, Start, Circle, Start at the password screen.

Unlock Super Thumper as a Playable Character
Enter: Circle, Triangle, Start, Circle, Left at the password screen.

Unlock Sweet Tooth as a Playable Character (this guy's sooo cheap!)
Enter: Start, R1, Right, Right, Left at the password screen.

Very Little Traction (try this at the Oil Rig...mwahahaha!)
Enter: Down, Triangle, Down, L1, R1 at the password screen.



Wait, wait, I here another one say, "How about the f****n GAMESHARK CODES!?"
Well, beat it, man! I don't approve of the passwords alone and have only
added them upon the requests of tons of emailers but Gameshark Codes are
too far! Besides, this ain't the hardest game there is.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

And just in case you read the last part of this faq before the first,
allow me restate my legal notice...

By gaining access to this faq you agree to the following terms:

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===================================================================================
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