________ _____ _____ _________
___ __/___ _____(_)__________ /______ ______ /
__ / __ | /| / /__ / __ ___/_ __/_ _ \_ __ /
_ / __ |/ |/ / _ / _(__ ) / /_ / __// /_/ /
/_/ ____/|__/ /_/ /____/ \__/ \___/ \__,_/
______ ___ _____ ______ _____ __
___ |/ /_____ __ /_______ ____ / __ // /
__ /|_/ / _ _ \_ __/_ __ `/__ / _ // /_
_ / / / / __// /_ / /_/ / _ / /__ __/
/_/ /_/ \___/ \__/ \__,_/ /_/ /_/
by Joseph Christopher <
[email protected]>
version 1.7
Jan. 25, 2000
this faq is copyright 2000-2001 Joseph Christopher
I didn't believe there will come a time when I'll have to write something
like this just to remind some people of what they all should be knowing
by heart :( Anyway, here goes...
By gaining access to this faq you agree to the following terms:
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|| by someone who lost to you via a technique found in this faq, and ||
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===================================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* This society does not care if you're the dumbest vegetable on earth,
if you do something wrong, someone will make you pay the price! ;)
* I've tried playing Twisted Metal 1, and it was fun, but not that memorable.
Twisted Metal 2 is what I have become experienced at, and it is the version
that has brought me a fair share of laughs, screams, and jaw-dropping
victories as well as losses. It's a little too late to write a faq on
that now, as there are two new versions out in the market. Twisted Metal
3 just sucks, with that health-hounding AI and those tumbling principles,
but the fourth one is a saving grace and so I have decided to write a
faq on it.
Why read this guide:
I. Basic Gameplay
II. Storyline
III. Character Bios
IV. Weapons and Moves
V. Arenas
VI. Endings
VII. Credits
VIII. Revision History
IX. Final Words
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ ____ __ ___ ____ ___
(_ _) ( _ \ /__\ / __)(_ _) / __)
_)(_ ) _ < /(__)\ \__ \ _)(_ ( (__
(____)() (____/(__)(__)(___/(____) \___)
___ __ __ __ ____ ____ __ __ _ _
/ __) /__\ ( \/ )( ___)( _ \( ) /__\ ( \/ )
( (_-. /(__)\ ) ( )__) )___/ )(__ /(__)\ \ /
\___/(__)(__)(_/\/\_)(____)(__) (____)(__)(__) (__)
Commands:
1) directions - turn
2) [] (square) - tight turn (U turn at times)
3) /\ (triangle) - reverse
4) {} (circle) - rear view
5) >< (X) - accelerate
6) L1 - change current weapon
7) L2 - fire current weapon
8) R1 - change current weapon
9) R2 - machine gun
* Tap the accelerate and/or the reverse buttons twice and hold it on the
second time to activate your turbo boosters for faster movement. The
second button you tap (and hold) determines where you'll go (forward
or otherwise)
* There is some sort of radar on your upper-left which you should always
pay attention to in order to be able to deliver surprise attacks to
you opponent and avoid theirs as well. It works in a relative basis:
the center of the "radar" is you while the dots around it are your
opponents. If a certain dot is located east of the center, then that
is where one of your opponents is relative to YOU.
* Tap select to change your view (no, not front or back). For single player
mode, you may choose between close, far, and mid-way. For two-player
mode, the choices are limited to horizontal and vertical split-secreens
as well as one-fourth the screen. If you plan to play with two or more
other players, however, there'll only be one view---one-fourth of the
screen.
* Avoid those drums! They deal some nice damage and could make or break
your game. What you can do is shoot them whenever an opponent is near
cause they explode and deal damage within a blast radius.
* Any mass of metal that is vehicular in nature but is neither an ally
nor an opponent (eg. trains) will do a HEAP of damage when you come
in contact with it so stay away from those at all costs! Use the Ricochet
to push opponents towards those accursed vehicles and hear them scream!
(hehehe) Another thing: they'd suddenly vanish when the level boss arrives
so you won't have to worry about anything besides your current opponent.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ ____ ___ ____ _____ ____ _ _ __ ____ _ _ ____
(_ _)(_ _) / __)(_ _)( _ )( _ \( \/ )( ) (_ _)( \( )( ___)
_)(_ _)(_ \__ \ )( )(_)( ) / \ / )(__ _)(_ ) ( )__)
(____)(____)() (___/ (__) (_____)(_)\_) (__) (____)(____)(_)\_)(____)
As related by one of Sweet Tooth's henchmen: (not a direct quote, as I
am just relating this from memory)
" A story is told of a carnival that would travel from town to
town. The owner of this carnival was a man surrounded by mystery, known
only as Calypso. One day, this carnival went to my master's town. It was
unlike anything he had ever seen before. In it, contestants would battle,
in vehicles of their choosing, for a chance of winning a mysterious prize.
Some say that the prize was a single wish, ANYTHING the victor could possibly
desire, but, they also say that the stakes for playing are high. The cost
of losing? One's immortal soul! My master also tells me that he didn't
start life out as a clown. He was once a little boy---a boy who dreamth of
fire!, destruction!, and TWISTED METAL! Word of the deadly traveling show
spread like the plague. Great was my master's skill in battle, but in
the collection of souls, he was just a bug. (Sweet Tooth wishes to be
the star of the Twisted Metal Tournament) Days turned into months,
months into years, desire turned into envy, and envy turned into a plan.
Calypso's reign at the master ceremonies had ended. MY master had taken
his rightful place---seated...at the throne...of the Twisted Metal EMPIRE...
hahahahahahahaha!!! "
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ ____ ____ ___ _ _ __ ____ __ ___ ____ ____ ___
(_ _)(_ _)(_ _) / __)( )_( ) /__\ ( _ \ /__\ / __)(_ _)( ___)/ __)
_)(_ _)(_ _)(_ ( (__ ) _ ( /(__)\ ) / /(__)\ ( (__ )( )__) \__ \
(____)(____)(____)() \___)(_) (_)(__)(__)(_)\_)(__)(__) \___) (__) (____)(___/
____ ____ _____ ___
( _ \(_ _)( _ )/ __)
) _ < _)(_ )(_)( \__ \
(____/(____)(_____)(___/
1) Orbital - Type of Car : Sleek Sports Car
- Driver Demeanor : Good
- Special Weapon : Orbital's Special is the Teleorb.
It electrifies the enemy and then
freezes them.
- Handling : @ @ @ @ @
- Armor : @ @
- Special Weapon : @ @ @
- Speed : @ @ @ @ @
2) Pizza Boy - Type of Car : Illegal Street Racer
- Driver Demeanor : Good
- Special Weapon : Pizza Boy sends out two giant, spinning
pizza saw blades that home in an opponent.
- Handling : @ @ @ @ @
- Armor : @ @
- Special Weapon : @ @
- Speed : @ @
3) Capt. Grimm - Type of Car : Pirate Ship Car
- Driver Demeanor : Evil
- Special Weapon : Captain Grimm shoots a fiery cannon
ball that sets fire to and heavily
any opponent.
- Handling : @ @ @ @ @
- Armor : @
- Special Weapon : @ @ @
- Speed : @ @ @ @
4) Calypso - Type of Car : Nuke Mobile
- Driver Demeanor : Evil
- Special Weapon : Calypso employs powerful nuclear missiles
which must be detonated near his opponents.
- Handling : @
- Armor : @ @ @ @ @
- Special Weapon : @ @ @ @ @
- Speed : @
5) Quatro - Type of Car : Xeon Hoverbike
- Driver Demeanor : Good
- Special Weapon : Quatro sends out a pulse of microwave
radiation around his hoverbike that
severely damages opponents.
- Handling : @ @ @ @ @
- Armor : @
- Special Weapon : @ @
- Speed : @ @ @ @ @
6) Goggle Eyes - Type of Car : Roach Coach
- Driver Demeanor : Evil
- Special Weapon : Goggle Eyes sprays a green, hydrochloric,
toxic acid which causes, on contact,
massive damage.
- Handling : @ @ @
- Armor : @ @ @
- Special Weapon : @ @ @ @
- Speed : @ @ @
7) Meter Maid - Type of Car : 3-wheeled Meter Car
- Driver Demeanor : Good
- Special Weapon : Meter Maid releases an energy circumference
that syphons an opponent's health unto
her own.
- Handling : @ @ @
- Armor : @
- Special Weapon : @ @ @
- Speed : @ @
8) Gen. Warthog - Type of Car : WWI Tank
- Driver Demeanor : Twisted
- Special Weapon : General Warthog plants a marker/target
which initializes an ion satellite
and later activates a powerful ion
blast.
- Handling : @
- Armor : @ @ @ @
- Special Weapon : @ @ @ @
- Speed : @ @
9) Microblast - Type of Car : Toy Car
- Driver Demeanor : Evil
- Special Weapon : Micro Blast engages a series of rapidfire
speed missiles called the Gatlinger
- Handling : @ @ @ @
- Armor : @
- Special Weapon : @ @
- Speed : @ @ @ @
10) Trashman - Type of Car : Garbage Truck
- Driver Demeanor : Twisted
- Special Weapon : Using large hydraulic arms, Trash Man
picks up and slams his opponents repeatedly
onto spikes mounted on his roof.
- Handling : @
- Armor : @ @ @ @
- Special Weapon : @ @ @ @
- Speed : @ @ @
11) The Joneses - Type of Car : Family Wagon
- Driver Demeanor : Good/Twisted
- Special Weapon : The Joneses launch three strong, homing
missiles called hornets which causes
heavy damage on an opponent.
- Handling : @ @ @
- Armor : @ @
- Special Weapon : @ @
- Speed : @ @ @
12) Drag Queen - Type of Car : Hot Rodder
- Driver Demeanor : Twisted
- Special Weapon : Drag Queen's Flame Thrower projects
forward from the car's grille and sets
opponents on fire.
- Handling : @
- Armor : @ @
- Special Weapon : @ @ @
- Speed : @ @ @ @
13) Mr. Zombie - Type of Car : Dracula
- Driver Demeanor : Evil
- Special Weapon : Mr. Zombie fires a spinning skull which
draws enemies in as it electrifies,
then explodes at its final stage.
- Handling : @ @ @ @ @
- Armor : @ @ @
- Special Weapon : @ @ @
- Speed : @ @ @
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ _ _ _ _ ____ __ ____ _____ _ _ ___ __ _ _ ____
(_ _)( \/ ) ( \/\/ )( ___) /__\ ( _ \( _ )( \( )/ __) /__\ ( \( )( _ \
_)(_ \ / ) ( )__) /(__)\ )___/ )(_)( ) ( \__ \ /(__)\ ) ( )(_) )
(____) \/ () (__/\__)(____)(__)(__)(__) (_____)(_)\_)(___/ (__)(__)(_)\_)(____/
__ __ _____ _ _ ____ ___
( \/ )( _ )( \/ )( ___)/ __)
) ( )(_)( \ / )__) \__ \
(_/\/\_)(_____) \/ (____)(___/
WEAPONS: you start with some of these and replenish your supply by looking
for power-ups scattered throughout the arena.
1) Auto lob - the green missile; launched vertically upward and drops
on the opponent as a multitude of successive explosions.
Best used on opponents hanging at the edge of cliff-life
structures and those that are cornered since, when not
in these areas, only one to two of your dropping missiles
will connect.
2) Fire - the yellow missile; it HAS a little homing ability and
turns a little toward the opponent if he is close enough,
won't follow him if he changes course. Does normal, quite
respectable damage. Use it while in a hot chase.
3) Freeze Bomb - the blue box; dropped on the ground and detonated by hitting
L2 for a second time. Freezes everyone within a blast radius.
Nice to execute on many, many opponents to freeze 'em all
and hit 'em with the REAL bomb---the REMOTE!
4) Homing - the purple missile; will follow an opponent EVEN if he changes
course, provided that change is not abrupt or close to a
wall. Does minor damage but very useful to finish off someone
with little life left and is turbo charging like crazy to
escape your wrath.
5) Lightning - the lightning(obviously); hits and does major damage to
everyone within a certain radius. Can kill some characters
even if they still have full life if they take it all from
the beginning. This weapon is quite harder to find than
the others but usually(again, usually) the place where
you found it is the safest place to use it and be assured
YOU don't get hit too.
6) Mirv - the white missile; travels slowly in mid-air and "lobs"
mini missiles on opponents. I take back what I said about
this weapon in previous versions. The reason why I said
I didn't use it much is because I seldom find one, and
what does that imply? This weapon has quality! In my
present opinion, the Mirv is VERY useful. The mini missiles
I was talking about deals great damage, not to mention
having insane homing capabilities. Launch this when you're
on higher ground and all that's below you will surely
suffer!
7) Mortar - the black box; launches what looks like one of the Auto
lob missiles at an arc towards the opponent. Does high
damage, especially when done up-close, but in this case,
you take damage as well. I still recommend doing it up-close,
though. If you don't want to take damage, try chasing an
opponent and do this to anticipate when he turns along a
corner and where he'll end-up by the time it lands.
8) Napalm - the fireball; launched at an arc towards the opponent. Sets
an opponent on fire and does good damage, especially when
done from afar. If done up-close, will set YOU on fire too
so be careful. Best used like the Mortar---try chasing an
opponent and do this to anticipate when he turns along a
corner and where he'll end-up by the time it lands.
9) Power - the fat-headed missile; my favorite; Does very high damage
but only shoots straight forward and doesn't do any turn
whatsoever. I'm afraid this weapon is best done only when
the opponent is frozen and will take hits directly. Still,
it's my favorite.
10) Proximity - the red-centered disc; dropped on the ground and explodes
automatically if an opponent tries to get near it. The most
sure-fire technique for this weapon is to go through a
portal(several of these are found in most levels) and plant
one wherever you land. Go away and never go through the
same portal again unless someonoe has already fallen for
your trap. (heheh)
11) Rain - the yellow-tailed missile; travels slowly in mid-air and
drops mini Napalms on opponents. I really don't use it much
but maybe you can on opponents who are too busy battling
one another.
12) Rain 2 - the yellow-tailed missile; just like the Rain Missile, but
makes use of laser beams instead of fireballs. I don't
use it much either but again, like the Rain Missile, can
be used on opponents who are too busy battling one another.
13) Remote - the gray box; dropped on the ground and detonated by hitting
L2 for a second time. Does heavy(and I mean heavy) damage
on everyone within a blast radius. Best done while you're
in shield mode (see the "moves" sub-section) and are surrounded
by a ton of opponents.
14) Ricochet - the black ball; does some decent damage and bounces off
walls. If you're feeling nasty, try unloading a ton of
these whenever you're on higher ground just to annoy those
down below. Also good for pushing opponents into oblivion.
15) Speed - the red missile; you need to hold L2 when using this weapon
and treat it like a Machine Gun 'cause it does just that---
give a ton of really low damaging hits. Like the Power
Missile, is best used when an opponent is frozen for dramatic
results!
MOVES: these serve to enhance gameplay and have their own strategies as
coupled with your array of weapons
1) Freeze - left, right, up, up
- just like the homing missile, but, see the name?
Means it FREEZES the opponent on impact. This
is my favorite move and is best coupled with
a Power Missile or Ricochet. Avoid using Napalms
and other flaming moves because the opponent's
frozen state prevents him from being set on fire.
2) Hyperspace - up, up, down, down
- works like a charm. Makes you suddenly vanish
and appear in a random, "safe" part of the level,
usually on the lowest ground. You may think of
using this when cornered but really its best use
is when you are about to fall to death.
3) Invisibility - down, down, up, up
- makes you invisible, what else? Computer opponents
can obviously still "see" you since, after all,
they ARE the game! Human opponents can still use
the radar to track you down, so there really is
not much use for this move except temporary confusion
and immunity to the homing abilities of some weapons.
4) Jump - up, up, left
- you use your boosters to propel yourself in mid-air
One of the best evasion techniques when facing
an rusher, but I'd rather put my shields up. Another
use for this move would be when you need to cross
a gap and there's no ramp to do the job. Just
rush with your turbo boosters and jump at the
last moment. One last thing: you CAN'T do this
move when you're already in mid-air, so don't
think bout flying or anything.
5) Massive Attack - up, down, up, down, up
- sends forth a whole lotta assorted homing missiles
and freezes the opponent in the process. Does
the most damage among all the moves in the game
but consumes so much life you cannot do anything
afterwards until your energy replenishes. I really
do not recommend it since I always make it a point
to reserve a little amount of energy for Shields
and Hyperspaces just in case.
6) Rear Attack - right, left, down, down
- allows you to shoot the current weapon backwards.
The obvious reason for doing this is whenever
your opponent is behind and chasing you to death.
A not-so-obvious use for this move is when you
and an opponent meet and go opposite directions---
he'll never expect it! And DON'T use this move
on weapons that should be dropped! You'd be wasting
valuable energy and yield the same results as
when you just hit L2!
7) Rear Freeze - left, right, down, down
- just like the homing missile, but, see the name?
Means it FREEZES the opponent BEHIND you on impact.
This is best coupled with a Power Missile or Ricochet.
Avoid using Napalms and other flaming moves because
the opponent's frozen state prevents him from
being set on fire. The obvious reason for doing
this is whenever your opponent is behind and chasing
you to death. A not-so-obvious use for this move
is when you and an opponent meet and go opposite
directions---he'll never expect it!
8) Rear Massive Attack - up, down, up, down, down
- same as the Rear Massive Attack but of course
is fired backwards. Anyone chasing you at this
moment is sure to regret what he's been doing.
As with the other rear moves, though I don't
recommend using this move at all, a good strategy
would be to use this move when you and an opponent
meet and go opposite directions---he'll never
expect it!
9) Shield - up, up, right
- makes you totally invulnerable to any form of
attack the opponent can think of ('cept pushing
you off a cliff, (heh) but you got a Hyperspace
for that). Best coupled with weapons that can
also affect you like the Remote, the Freeze Bomb,
the Auto Lob, and the Napalm.
* * * * * * *
C O M B O S
* * * * * * *
Yup! They don't only exist in fighting games, but in this game as well!
1) For any vehicle - freeze the opponent
- drop three Proximities
- drop a Remote
- stand back
- detonate
- quickly fire an Auto lob
2) For the flame thrower types - freeze the opponent
(eg. Drag Queen, - constantly fire the Machine Gun
Super Thumper, etc.) - execute your special
- quickly select the Speed Missiles
and fire away
3) For the slamming types - freeze the opponent
(eg. Trashman, - constantly fire the Machine Gun
Super Slamm, etc.)- excute your special
- raise your shields
- quickly select the Mortar or the Napalm and
fire away
4) For the blast-radius types - constantly fire the Machine Gun
(eg. Quatro, - execute your special
Super Axel, etc.) - quickly freeze the opponent
- quickly select the Mortar or the Napalm
and fire away
- rush towards the opponent before the
freeze runs out
- bump him and execute your special
- quickly select a missile (preferably
the Power one) and fire an extra direct
hit)
5) For Orbital only - execute your special
- constantly fire the Machine Gun
- launch your Auto lob
- when the special is over, the opponent is frozen
- quickly select the Power Missiles and fire away
- freeze the opponent when the special wares off
- execute the combo for any vehicle (combo #1)
6) For Mr. Zombie only - execute your special
- constantly fire the Machine Gun
- once the opponent is at the center, launch your
Auto lob
- freeze the opponent before your special ends
- execute the combo for any vehicle (combo #1)
7) For Gen. Warthog only - freeze the opponent
- drop three Proximities
- execute your special
- stand back
- detonate
- quickly fire an Auto lob
--------------------
A cool dude named Jimera emailed me with this message:
" This is an awesome trick that can take out a heavily armored
opponent quickly. However, I do not recommend using this move in a two-
player (splitscreen) game as the game will probably freeze. To do this
trick you must first go around the stage and grab all of the weapon
pickups EXCEPT REMOTES, FREEZEREMOTES AND PROXIMITY MINES (I cannot
overemphasize that point...). Typically you should grab Auto Lob, Rain
and Rain 2, Mirv, Homing, Fire, Power, Mortar, and Napalm weapons. Max
out your inventory with these items and charge up your Special Energy
to 99. Now go find an opponent and stand well away from them. Repeatedly
and quickly hit R1, L2, R1, L2, R1, L2, R1, L2..... Shields are sometimes
useful here. What this trick does is, it fires a weapon, switches to the
next and immediately fires that weapon, then the next, and the next. By
the time you have fully cycled through your inventory the first weapon
you fired will have reloaded. This makes for a continuous stream of firepower
that will probably kill an opponent. To increase the damage further,
throw a Freeze or, even better, a Massive Attack, into the combo to keep
your opponent immobile while you pummel him. This combo took out Sweet
Tooth about thirty seconds after he appeared.. I discovered it myself
and like to call it the "4th of July Combo". "
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
_ _ __ ____ ____ _ _ __ ___
( \/ ) /__\ ( _ \( ___)( \( ) /__\ / __)
\ / /(__)\ ) / )__) ) ( /(__)\ \__ \
\/ () (__)(__)(_)\_)(____)(_)\_)(__)(__)(___/
General Tip: The walls in Twisted Metal 4 have no substance, meaning they
are nothing but two-dimensional surfaces. If you look at
them from the side, you are just supposed to see a single
line. What does this have to do with gameplay? Simple. If
you'd like to know whether a wall leads to a secret room
or not, drive your vehicle beside and parallel to it. Now
hit reverse and lean the back of your car to the wall, in
order to split your screen in half, the first of which would
be where your car is, the second half is the area BEYOND
the wall. Gives you a nice peek, trust me.
1) Construction Yard - "Rise above the pain, master the crane!"
- decription: a very small arena that's made up
of five sections, one of which is the center
and that, in turn, branches into the four other
parts.
- quote interpretation and tips: at the center of
the arena is a glassy area which you are to
shoot down. It reveals a green two-dimensional
image. Drive through that image and you're
in control of a large, magnetic crane! Aim
it on opponents and hold >< to pick them up.
Hit >< once more to drop them, but not before
positioning the "crane" above something that
hurts---like a double flame thrower(snickers)
If they try something clever like shield or
hyperspace, just hit >< for a third time to
re-magnetize them and wait for their shields
and their remaining energy to wear-off or be
used up.
- mastering the crane: I discovered this sure-fire
technique using the crane and it takes off
100% of your opponent's life---no matter how
much energy he has to pour on his shields!
Here's how: Notice I said drop them above something
that hurts? like a double flame thrower? Well,
that's what you'll just do, but this time
DON'T allow them to fall to the flames, cause
they can always do shield or hyperspace to
save their hides after they drop to a point
when you can no longer re-magnetize them,
specifically when they're very, very, close
to the flame. What you can do is, (heheh) hit
>< to re-magnetize them JUST BEFORE they go
beyond the point "of no return". They should
be inside the structure, but not quite close
to the flames yet. Then you POUND their vehicles
against the WALLS by hitting left and right!
a!hahahahaha! no escape! just you try it!
wa! hahahahaha!....ahem.
- other tips: whenever you see a one-level warehouse
of some sort, shoot it down. It yields some
nice power-ups.
: the wooden barricades found throughout
this level may be destroyed to allow you to
drive through and collect a good number of
goodies
: see a crack in the wall? Shoot it
down! There are lots and lots of power-ups
inside...
: avoid the green area (don't worry,
it won't melt you down) simply 'cause nothing
can be found there. But, if you hit this area
with anything that explodes on the ground,
a circular flame wave will appear and grow
larger and larger until it has reached the
nearest walls.
: go through the portal that leads
to the conveyor belt that, in turn, leads to
to flame throwers. But, as soon as you land,
hit REVERSE. Lean a little to the right so
you'd fall off---into a higher platform.
Let go of everything first to maintain your
position, then carefully turn and colect all
the goodies found there. Destroy the mini-
structure you'll find and drop down below to
find more goodies! To exit, just look for a
part of the wall which you could shoot down.
- fighting the boss: stay close to him, but never
in front, just by his side. He sucks at turning
left and right so if you would just position
yourself beside him, and fire away with Napalms
you'll be fine.
2) Neon City - "Catch a ride from the secret balcony and enjoy a
healthy triumph!"
- description: just about as small as the Construction
Yard, but this one has a "second floor" (access
via train tracks) and that makes it twice as
large.
- quote interpretation and tips: when you get to
the second floor, there are two ways to go;
follow the side with the portal in it but pass
it by and don't go through. On your upper-left
is a ramp that leads to a glassy room. Use your
turbo boosters to jump the ramp and break through.
Pick-up the prizes, shoot down the wall to your
upper-left, and wait outside. A giant magnet
will pick you up and drop you at another secret
place with more power-ups. You should know
what to do from this point on.
- other tips: notice I said something about train
tracks? Means there's a TRAIN out there! Avoid
that train at all costs 'cause it'll ram you
to death if you're not careful.
: the flat, green light showing a turning
arrow that points upwards then left or right
does just that---propel you to the direction
it shows.
: don't worry about falling from the
rooftops, doing so won't deal any damage whatsoever.
With this in mind, use this tactic to escape
from a multitude of opponents and fight another
time.
- fighting the boss: play a lot of keep away and
freeze him whenever you get the chance cause
his super can easily catch you whenever you're
near enough. Drive through the tunnels and
plant a whole lotta Proximities to nail him
easy.
3) Road Rage - "Winning on these streets means getting off the beaten
path!"
- description: not big, nor small, but looong level.
composed of intertwining roads and portals
that lead to...more roads!
- quote interpretation and tips: if all you do is
follow the road from which you started, you'll
get bored, run out of power-ups, miss a lot
of action, and lose. The trick is to ALWAYS
turn left or right instead of going straight
ahead in all the intersections you encounter
except, of course, when you're chasing someone
else.
- other tips: there is a large glassy part somewhere
in this level which is too high for you to
shoot. Don't worry, you can destroy the cemented
part below and the effect would be just the
same---power-ups!
: part of the long road can be broken
to reveal a link to a parallel one---teeming
with power-ups! One of them is a Lightning,
and this is probably the only instance when
you'll need to move away first before using
it---you have been warned...
: move constantly; you can't out-wait
anyone in this level nor can you pull off
surprise attacks 'cause most of the time you'll
be seen from a mile away.
- fighting the boss: treat this match like a joust
among knights---always keep a distance from
him then meet him head-on, but don't crash
into him! Avoid him at the last moment and
nail him with a missile in the process. You'll
go your separate ways...just turn around and,
once again, joust!</pre><pre id="faqspan-2">
4) The Bedroom - "Get everyone amped...Break the lamp!"
- description: "A bedroom!? This should be f****n
small!!" is what most people would probably
say when they first see it. Could be true,
but imagine yourselves as Matchbox toy cars
in a little kid's bedroom...NOW you're thinkin'
large, aren't you?
- quote interpretation and tips: this is obvious,
find the lamp and destroy it. By the way, you
can find it by going up the slides at the center
of this arena. Don't just concentrate on the
lamp cause there are a lot of other power-ups
near and next to it.
- other tips: destroy the boxes to reveal a secret
room with lots of power-ups.
: one of these secret rooms have a another
secret room hidden within it and you can easily
access that by destroying the obvious things
that seem to block your path.
: try to find the TV cause it's surrounded
with lotsa goodies. I think it's a ramp away
from where the lamp is.
- fighting the boss: easy, just use your homing
and freeze moves a lot and never stay in front
of him. His laser special does a heap of damage,
not to mention setting you on fire. He'll also
follow you like crazy so tight turns and detonators
would be quite handy too.
5) Amazonia 3000 B.C. - "Find your way to the top of the ring, and the
gods will grant you everything!"
- description: big level with three sections: two
main highlands and a lowland that links them.
You'd be using a lotta ramps to jump from island
to island in this level.
- quote interpretation and tips: you see the part
of this arena shown in the crystal ball at
the loading screen? Try to find that first.
Then look for the closest ramp that leads to
an island and jump it. Drive straight ahead
and jump the next ramp. Turn right and jump
that ramp. Turn left and, once again, jump
the ramp in front of you. One more...jump it.
You should be facing a portal now, go through
it---voila! You're there! Collect the power-ups
and proceed with crushing the opposition.
- other tips: whenever you see a ray of light coming
from the ground, place yourself directly above
its source and you'll be hurled upwards, usually
to grab the health icon waiting for you.
: the lowland also has lots of goodies
in it so explore and enjoy.
: if you accidentally fall from an island,
don't worry. There's another one of those green
arrows nearby to propel you back to one of the
main highlands.
: remember that green arrow? Somewhere
to its left, before the wall ends in a corner,
is a "weak" link to the wall. Still don't know
what to do? Shoot it down! It'll reveal a tunnel
that leads to a large green area. A portal
is near by so go through it. You're still in
the same room, but on higher ground, and with
lots o' goodies! Collect then select, and notice
the FULL HEALTH power-up? Seems hard to get?
Don't worry, there are two ways: One, turbo
charge and jump at the last moment without
letting go of the turbo button until you reach
it and two, stay directly below it and blow
yourself up with a Remote (heh, I mean, who
cares? It's a FULL HEALTH RESTORATION we're
talking about here)
- fighting the boss: this is my favorite character
from the previous Twisted Metal tournaments---
Axel! And now he's even more powerful to suit
his new name---Super Axel---just fine. Anyway,
don't you ever get near him unless you're shielded
cause he'll make you fly with his special.
Rely on the quote tip, push him to the edge
if he follows you, and punish him with a Lighting.
6) The Oil Rig - "Beneath the drill is crude and black treasure,
but above are riches beyond measure!"
- description: big, big arena composed of two whole
floors and two incomplete ones. Falling is
common, but make sure you're landing on a
lower floor, not into oblivion!
- quote interpretation and tips: try find a large
pink structure which is separated from the
main arena. When you do, you'll notice the
fact that it's a little lower than where you're
viewing it, so all you have to do to get to
rush with your turbo boosters. Go through
the portal there and poof! You're on top of
the drill surrounded with a ton o' power-ups!
- other tips: when you're in a room with a wall
of glass, shoot that wall down and jump the
RIGHT (not the left) ramp to land in a platform
with a health icon waiting for you.
: notice that those health icons are
deposited by the helicopter that hovers by,
so keep taht in mind and you'll know when to
try to get there.
: after grabbing that health icon,
race forward to land in an incomplete floor,
choose the left ramp this time and turbo charge
all the way. You'll grab a Turbo power-up in
the process so don't worry bout it.
: master the location of the different
portals and where they take you. This knowledge
would prove most useful in desperate moments.
- fighting the bosses: yep, there's two of 'em!
You'd probably thinking isolation and try to
beat the crap out of them one at a time but
I really would prefer otherwise---get them
together, equip your shield, and take part in
raw carnage! Use your remotes a lot and chip
away with Napalms for a sure-fire victory.
7) Minion's Maze - "If you get lost, please do not panic, get to the
top or call a mechanic!"
- description: this is clearly the most annoying
level in the game. It really is a maze, and
you can get lost at times, not mention frustrated
to see your opponent on the radar, but not
on-screen since the only thing in front of
you is a dead-end! Oh $%#@!
- quote interpretation and tips: Getting to the
top, especially the snowy area, gives you
a nice view of the whole maze and gets you
reacquainted with it so think higher ground
whenever you are lost.
- other tips: the three corners of the arena are
decorated with portals that lead to an area
different from where you accessed it (eg. portal A
leads to portal B while portal B leads to
portal C and so on)
: one of these portals lead to a corner
that has a health icon nearby. Just go through
the portals repeatedly until you find it. If
you can't after about four tries, then it was
already taken.
: somewhere in the center of the maze
is a gate which you should bring down to gain
access to an underground shrine of power-ups.
There are more of these gates and you should
bring them all down for easy access to the
power-ups below.
- fighting the boss: this may be another interpreation'
for the quote---keep yourself on higher ground
and plant Proximities on every entrance to
ensure a free hit even before the match begins.
Auto lob works pretty fine with the big guy,
especially when he's just about to fall from
where you are.
8) The Carnival - "You'll wanna be grounded when you ride the roller
toaster!"
- description: very small level; at the center is
a mini arena separated from the rest of the
main arena by a ring of fire (flame throwers,
actually) that you should avoid falling into.
- quote interpretation and tips: at the back of
the bigger "tent" is a corner with a large,
cube-like structure sticking out. Go near it
and crush the floor with your weight if you're
heavy enough. If not reverse and fire a Napalm.
This undergroud passageway leads to the path
of the "Roller Toaster". Turn right and you're
heading for the same direction as the said
vehicle. Just remember to stay on the left
lane cause it's the safe one. Go on and grab
everything in sight.
- other tips: if you ever fall into the ring of
fire I was saying, just move around and look
for the portal that's transport you out of
it. Whew! And remember to avoid the drums!
: the mini-buildings and structures
all have doors that you can destroy and enter
from to gain access to a good share of power-ups.
: keep an eye out for that mini arena
cause a health icon might suddenly pop in
the middle and it's almost always the computer
who gets to it first if you're not careful.
: when an computer opponent has very
low life, it tends to hang around that mini
arena, teleport out of it, and re-enter via
ramp-jumping. It'll also tend to ignore your
presence so use this to your advantage and
nail him!
- fighting the boss: his special goes through walls
is homing, and if it connects, which is very
likely, it'll stay with you, draining your
life, long enough to kill you. BUT I HAVE escaped
this seemingly invincible move, though not
that easily. The trick is to first use your
energy to execute Hyperspace. They'll still
follow you so this time use your energy to
raise your shields and use whatever turbo
boost you have left to escape their wrath.
Freezing Sweet Tooth before you attack is the
ONLY sound way of approaching him and that
you should always remember.
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_ _ ____ ____ _ _ ____ ____ _ _ ___ ___
( \/ )(_ _) ( ___)( \( )( _ \ (_ _)( \( ) / __)/ __)
\ / _)(_ )__) ) ( )(_) ) _)(_ ) ( ( (_-.\__ \
\/ (____)() (____)(_)\_)(____/ (____)(_)\_) \___/(___/
* The quotes here are NOT exact but are more or less the same...
1) Orbital - Henchman: "Orbital! Hahaha! You've won the Twisted
Metal contest! What is it you desire?"
Orbital : "All I want now is to be norml again. I don't
want to be the only person in the planet
with half a face. "
Henchman: "Your wish has been granted driver!"
- Orbital notices that he has become normal again, but
because half his face was restored, but because all
the other people he new lost half of theirs!
2) Pizza Boy - Henchman : "Pizza Boy! You have won the Twisted Metal
contest! What is it you desire?"
Pizza Boy: "Yo, (blah, blah) I wanna be quick, so quick
I'd bounce without my shadow and all that,
you know..."
Henchman : "I think something can be arranged..."
- A race commences between Pizza Boy and another car.
He switches to the highest gear and...he's flying!
He actually reached outer space but got eaten by a
blackhole! The Henchman comments: "Instead of looking
for potholes, he should have been looking out for blackholes!
A! hahahahahaha!
3) Capt. Grimm - Henchman: "Capt. Grimm, yhou are, hitherto, the champion
of the Twisted Metal tournament
Parrot : "The Capt.'s wish is to challenge Sweet Tooth
to a sword fight to the finish and the prize
of the victor would be the soul of the first
one dead, the soul of the first one dead, Arwk!"
Henchman: "Your wish has been granted driver."
- Nothing seemed wrong with the outcome of the wish, but
when both of them decided to deliver their first and
final blows, Sweet Tooth slashed Capt. Grimm's parrot
instead. The henchman emphasizes, "THE SOUL OF THE FIRST
ONE DEAD....." (get it)
4) Calypso - Henchman: "Calypso, congratulations! You've won the Twisted
Metal contest. One wish..."
Calypso : "Ah, spare me the retrics, you know what want."
Henchman: "Out of the question. The Twisted Metal tournament
and the ring remain with Sweet Tooth."
Calypso : "But you forget the rules. I get whatever I desire.
I've won, and now I want the ring."
- All of Sweet Tooth's henchmen then attack Calypso, but
he is too skilled for them. He rushes for Sweet Tooth
and they engage in a tug-of-war over the ring. One of
the henchmen exclaims, "Stop! You'll destroy us all!
... The souls are escaping!" When all's over, a boy
discovers a ring on the street and picks it up. In it,
he saw Sweet Tooth and Calypso, still fighting for the
ring's possession.
5) Quatro - Henchman: "Quatro, what is it that you can possibly
desire?"
Quatro : (in high-tech, robotic, digital voice code)
"I want nothing to do with your prize, Sweet
Tooth! I came only for the bounties of
Calypso, Zombie, Grimm, and you!"
Henchman: "A bounty hunter, eh? Tacky Quatro, very
tacky!"
Quatro : "You are wanted by the Galactic Center for
crimes against humanity.
- Quatro pulls out his guns, then almost simultaneously
his midsection opens up to reveal two MORE arms, both
also packing a gun each!
- Quatro : "One way or another...you are coming with
me!"
- It turns out all of Sweet Tooth's henchmen also pack
their own guns and so they all gather around Quatro
and threaten to fire.
- Henchman: "I'm afraid not, Quatro, but thanks for playing."
- Suddenly a helicopter flies by the building where they
are and shines its light through the windows. A voice
commands: "Put down your weapons and surrender peacefully.
I repeat, put down your weapons and surrender peacefully."
Quatro says his the last line: "Your move, Sweet Tooth..."
6) Goggle Eyes - Henchman : "Goggle, you have won the Twisted Metal
contest, what is your wish?"
Goggle Eyes: "The bugs are everywhere, I can't trap
them all. I wish to be able to trap all
the bugs so I could kill them!"
Henchman : "Very well..."
- Suddenly, Goggle Eyes chokes and dies. He opens his
mouth and tons of roaches come out (yuck!) The Henchman
comments. "Well at least you got your wish, but you're
letting them get away, hahahahahahaha!
7) Meter Maid - Henchman : "You have won the Twisted Metal contest.
What is it you desire?"
Meter Maid: "I just came here to give you this..."
Henchman : "This fine is in the millions!"
Meter Maid: "There is another option sweetie, Mr. Tooth
can participate in community service. This,
um, community service will only take, oh,
about a couple o' minutes of his precious
time."
Henchman : "I am sorry to inform you, that we here
at the Twisted Metal tournament, do not
accept, condone, or tolerate any legit...
Sweet Tooth whispers something)...Community
service is indeed fair conduct and would
be exercised throughly...hahahahaha!"
- Sweet Tooth finds out that the community service Meter
Maid was talking about was for real (all about careful
driving) and not something else (heheh)
8) Gen. Warthog - Gen. Warthog: "Left, right, left,...left, right, left...
company...halt!"
Henchman : "Gen. Warthog, you are hereby granted,
for your display of courage and will
in the face of a greater enemy, and in
an unforgiving environment, one wish,
made possible, by the kindness, generosity,
and grace of Sweet Tooth."
Gen. Warthog: "The general would like to have the greatest
army ever amassed in the history of war!
Gen. Warthog will lead that army into
many, glorious victories. The general
would rule over all the world's battlefields!"
Henchman : "Granted! Hah! Goodbye!"
- Gen. Warthog is now part and in command of an army
that will never lose---that of a little boy playing
in the backyard.
9) Microblast - Henchman : "(blah, blah, pun, pun) You are largely,
by a giant margin, the biggest winner
of the Twisted Metal tournament."
Microblast: "Aaargh! Eeenough! I have come for my prize."
Henchman : "It is not our intention to...BELITTLE you
(giggles)"
Microblast: "Why I oughta..."
Henchman : "Ok, ok, let's make this, ... SHORT (giggles)
You are granted one wish through Sweet
Tooth's generosity and grace. What is it
you desire?"
Microblast: "I want to be tall, like a skyscraper. I
want my shadow to cover an entire city.
I want it now, and I want it for eternity!"
- Microblast is then turned into a giant that terrorizes
the whole city, but because he said he wanted to be a giant
for eternity he ended up as a giant statue instead.
10) Trashman - Henchman: "You have defeated your enemies in our arenas.
You are therefore given one wish---anything
you desire. What shall it be?"
Trashman: "My friends wish for garbage. Yes, that's
what I want---the whole world to be garbage."
Henchman: "Your wish has been granted, driver. Someone
will see you out. Good Bye!"
- Trashman is happy to find himself surrounded by garbage.
Then it turns out that his whole world is just in a
trashcan and another trashman has been assigned to pick
it up.
11) The Joneses - Mr. Jones: "Nice place you got here, Mr. Tooth, really
up-scale!"
Henchman : "I believe you have won..."
Mr. Jones: "We would like a top-of-the-line, (blah,
blah) trailer"
Henchman : "Granted."
Mr. Jones: "With the optional (blah, blah, blah)..."
Henchman : "Granted."
Mr. Jones: "And the (blah, blah) contract on (blah,
blah) so we can get ourselves a driver.
Henchman : "Granted."
Mr. Jones: "And that driver we want, is Mr. Tooth!"
Henchman : "Granted! That's it! Someone will see you
out! Good Bye!"
- Sweet Tooth just hates that family and driving by the
mountainside while they are singing to the top of their
voices is just too much for him. He then grins and
decides to drive them all off a high cliff.
12) Drag Queen - Henchman: "Drag Queen, you have effortlessly defeated
your enemies in the Twisted Metal contest.
We offer you one wish, for your triumphant
and heroic deed."
Drag Queen: "Ahem, ahem..."
Henchman : "Your wish has been granted, driver. Someone
will see you out. Good Bye!"
- We then see Drag Queen on a stage, singing in a girly
voice, with his pantyhose showing. His dream of performing
at the super bowl halftime-show has been fulfilled.
13) Mr. Zombie - Henchman: "Mr. Zombie, You've just won..."
Head : "...the Twisted Metal tourtament, with skills
unmatched by any contestants, with fiery
power unparralleled by any other being,..."
Henchman: "...and with a fierce calculating raid unseen
by most mortals,..."
Head : "...our master, Mr. Zombie, has vanquished
his enemies with..."
Henchman: "...pleasure and ease. Mr. Zombie will now..."
Head : "...get one wish, by the..."
Henchman: "...sweet and gentle..."
Head : "...grace of your..."
Henchman: "...master Sweettooth!! Hahahahahaha! What..."
Head : "...is our..."
Henchman: "...wish?"
Head : "Our wish is to let this world hear the wails
and warcries of a dead man's soul."
Henchman: "So be it!"
- We now get to view a clip of Mr. Zombie's "Superbeast"
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_ _ ____ ____ ___ ____ ____ ____ ____ ____ ___
( \/ )(_ _)(_ _) / __)( _ \( ___)( _ \ (_ _)(_ _)/ __)
\ / _)(_ _)(_ ( (__ ) / )__) )(_) ) _)(_ )( \__ \
\/ (____)(____)() \___)(_)\_)(____)(____/ (____) (__) (___/
Janice (my kid sis) for copying some of the in-game text for me when I
just didn't have the time
Red Phoenix (
[email protected]) for info on the whats and hows
of ASCII arts
Ed the Hyena (
[email protected]) for Mr. Zombie's ending
A cool dude who wants to remain anonymous for some of the endings
David Nunez (
[email protected]) for most of the combos
PinheadGun for most the passwords and GameSages, where I found his work
[email protected] for the Save Options password
Tristan for the Infinite Special Weapons password
[email protected] for the green thingy flame wave trick with the napalms
Jimera (
[email protected]) for the "4th of July Combo"
Gamefaqs.com for paying attention to this faq
Sony, 989 Studios, and all its affiliates for creating such a great game
Ms. AsianCuteness for inspiring me in just about everything I do!
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_ _ ____ ____ ____ ____ ____ _ _ ____ ___ ____ _____ _ _
( \/ )(_ _)(_ _)(_ _) ( _ \( ___)( \/ )(_ _)/ __)(_ _)( _ )( \( )
\ / _)(_ _)(_ _)(_ ) / )__) \ / _)(_ \__ \ _)(_ )(_)( ) (
\/ (____)(____)(____)() (_)\_)(____) \/ (____)(___/(____)(_____)(_)\_)
_ _ ____ ___ ____ _____ ____ _ _
( )_( )(_ _)/ __)(_ _)( _ )( _ \( \/ )
) _ ( _)(_ \__ \ )( )(_)( ) / \ /
(_) (_)(____)(___/ (__) (_____)(_)\_) (__)
v1.7 - added "4th of July Combo"
v1.6 - added "Mastering the Crane"
v1.5 - fixed a few errors
v1.4 - added a few comments
v1.3 - added passwords
v1.2 - added combos
v1.1 - added endings and tips
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
____ _ _ ____ ____ _ _ __ __ _ _ _____ ____ ____ ___
(_ _)( \/ ) ( ___)(_ _)( \( ) /__\ ( ) ( \/\/ )( _ )( _ \( _ \ / __)
_)(_ ) ( )__) _)(_ ) ( /(__)\ )(__ ) ( )(_)( ) / )(_) )\__ \
(____)(_/\_)() (__) (____)(_)\_)(__)(__)(____) (__/\__)(_____)(_)\_)(____/ (___/
Please feel free to email me if there's something about Twisted Metal 4
I left out or if you just want to comment on my work. Thank you. If ever
I revise this faq and add something you feel came from one of your emails
to me, email me again and remind me bout it so I can give you credit. Thanks
again.
Wait a minute, I hear someone say, "Where the f*** are the PASSWORDS!?"
Well, here they are: (it's a whole lot better if you finish the game fairly
first so you'd get to appreciate everything about it, but, you really wouldn't
care now, would you? :)
Absolutely No Health And Weapon Power-Ups (this is boring)
Enter: Circle, Start, Left, L1, Start at the password screen.
All Cars Ignore Each Other and Target Humans (yeah!)
Enter: Right, Triangle, Right, Triangle L1 at the password screen.
All Power-Ups Are Homing Missiles
Enter: R1, Right, Left, R1, Up at the password screen.
All Power-Ups Are Power Missiles
Enter: Down, Down, Circle, L1, Left at the password screen.
All Power-Ups Are Remote Bombs
Enter: Up, Right, Down, L1, Triangle at the password screen.
Enemy Cars Ignore Health Power-Ups (nice!)
Enter: L1, Left, Right, Circle, Right at the password screen.
God Mode (dammit, you must be desperate!)
Enter: Down, Left, L1, Left, Right at the password screen.
Health Regenerates Faster (I think its the SPECIALS that replenish faster)
Enter: Triangle, L1, Down, Triangle, Up at the password screen.
Infinite Special Weapons
At the password screen, press Triangle, L1, Down, Triangle, Up.
One Computer Ally Against Two Human Opponents
Enter: Down, Down, Right, Right, Down at the password screen.
Save Option Settings (not sure about this one)
At the password screen, enter START, START, START, START, START.
Then go to the options screen and configure the game to your desire,
when you exit the options main menu, you'll be prompted to save. The
settings will be automatically loaded when the game is started
Start at "Amazonia 3000 B.C."
Enter: Circle, L1, Start, L1, Start at the password screen.
Start at "Bedroom"
Enter: L1, Right, Left, Left, L1 at the password screen.
Start at "Minion's Maze" (try this stage and your hair will fall out :)
Enter: Start, R1, Left, R1, R1 at the password screen.
Start at "Neon City"
Enter: Left, Triangle, Right, Right, Left at the password screen.
Start at "Oil Rig"
Enter: Start, Left, Up, Start, Circle at the password screen.
Start at "Road Rage"
Enter: Start, Start, Down, Circle, L1 at the password screen.
Start at "The Carnival" (you DARE take on Sweet Tooth?)
Enter: Circle, Left, Down, R1, L1 at the password screen.
Unlock Crusher as a Playable Character
Enter: Down, R1, Right, R1, L1 at the password screen.
Unlock Minion as a Playable Character (not as cheap as in previous appearances)
Enter: Triangle, L1, L1, Left, Up at the password screen.
Unlock Moon Buggy as a Playable Character
Enter: Start, Triangle, Right, L1, Start at the password screen.
Unlock RC Car as a Playable Character
Enter: Up, Down, Left, Start, Right at the password screen.
Unlock Super Auger as a Playable Character
Enter: Left, Circle, Triangle, Right, Down at the password screen.
Unlock Super Axel as a Playable Character (my TM2 favorite!)
Enter: Up, Right, Down, Up, L1 at the password screen.
Unlock Super Slamm as a Playable Character
Enter: Right, L1, Start, Circle, Start at the password screen.
Unlock Super Thumper as a Playable Character
Enter: Circle, Triangle, Start, Circle, Left at the password screen.
Unlock Sweet Tooth as a Playable Character (this guy's sooo cheap!)
Enter: Start, R1, Right, Right, Left at the password screen.
Very Little Traction (try this at the Oil Rig...mwahahaha!)
Enter: Down, Triangle, Down, L1, R1 at the password screen.
Wait, wait, I here another one say, "How about the f****n GAMESHARK CODES!?"
Well, beat it, man! I don't approve of the passwords alone and have only
added them upon the requests of tons of emailers but Gameshark Codes are
too far! Besides, this ain't the hardest game there is.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
And just in case you read the last part of this faq before the first,
allow me restate my legal notice...
By gaining access to this faq you agree to the following terms:
___________________________________________________________________________________
===================================================================================
|| ||
|| 1) I, Joseph Christopher, the author of this faq, is not in any way ||
|| liable for any harm that anybody thinks came from reading this faq. ||
|| Examples of this harm include physical ones, such as getting mauled ||
|| by someone who lost to you via a technique found in this faq, and ||
|| emotional ones, such as experiencing humiliation upon the use or ||
|| most likely misuse of yet another technique found in this faq. ||
|| ||
|| 2) If this faq was accessed from a source other than gamefaqs.com, nine ||
|| out of ten chances are it is not in its latest update. You must ||
|| therefore read the latest version of this faq first at the said web ||
|| site before sending in any comments, suggestions, and/or corrections. ||
|| As for webmasters, web page contibutors, and all similar personnel, ||
|| posting this faq on any other website requires every last sentence, ||
|| phrase, word, and character contained within this file included and ||
|| unaltered. Keeping this faq as updated as it is on gamefaqs.com is ||
|| preferable, though not required. ||
|| ||
|| 3) This faq is not to be profited from---directly, indirectly, or in ||
|| whatever other way possible. By directly I mean earning less than, ||
|| equal to, or greater than a cent's worth in cash, items, or services ||
|| in exchange for part of or all the contents of this faq. On the ||
|| other hand, by indirectly I mean using a part of or all the contents ||
|| of this faq as a convincing factor for the purchase of another product ||
|| thus directly or again indirectly yielding profit. ||
|| ||
|| 4) You will not use even a single phrase, sentence, or concept found ||
|| anywhere in this faq on your own work, even if you expressed it in ||
|| your own words, without at the very least giving me, Joseph Christopher, ||
|| the author of this faq, full credit for it. If you in any way ||
|| incorporated even a very minute part of the strategies found in this ||
|| faq with your own in your work, then you must at the very least give ||
|| me partial credit for it. ||
|| ||
|| 5) Ignorance of the law excuses no one, therefore if ever anything ||
|| unlawful is done to this faq and/or to me, its author, the appropriate ||
|| legal actions will be taken. If at any point you disagree to this ||
|| or any of the above statements, delete this faq immediately and discard ||
|| any help it has done for you. ||
|| ||
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